
Isabelle
walkthrough

That list does not include any sub-stories that exist in the game, only
the main track. Some of the events will surly happen differently when
you'll play, as characters behaviors is not always predictable. After
the intro, go into the room at your left. Play a while with the model.
Come back into the room. The mother will go away. You can then go out of
the house. Go forward until you reach a little boy. Get close to him.
This is the little brother Raymond. From now you can switch from George
to Raymond using the Inventory. Still with George, get out of the garden
until you're caught by the policeman. In jail, talk with the
photographer. Wait for Isabelle. She'll take you out of jail soon. The
day after, manage the aggression that'll happen when you'll get out of
the house. Walk around with Raymond and find the hospital (it's a red
hot-dog like building, you'll find it turning right at the exit of
George's garden and walking a few sets). Enter the hospital. Go back
into the model room with George. Take the blue flask that Isabelle's
brother (the tall guy in orange) let. Drink the flask on top of the
model: you'll dive inside the model. Now that you're inside the model,
you can reach the hospital and help Raymond (who is in the real town) to
enter. To do so, hit the nurse which is at your left when entering. The
second nurse will come to help her. Switch to Raymond in the real town.
He can now pass. Enter Paul's hospital room (the big guy that was ran
over with George at the beginning). Watch carefully what's the nurse is
doing with the photographer. Exit the hospital. Dive in the model again
and come back to the hospital. Enter Paul's Room with George. Fight the
tall acolyte who's drugging Paul. Watch the icon in the right-bottom
corner. It represents Paul. Each time Paul is drugged, the icons become
transparent. It then slowly fills up with color. One of your task is to
avoid Paul being drugged until the icons completely fills-up, until Paul
completely recovers. Go with Raymond to the village main square (the
place with a big orange building). Look at the dormer window which is
near the moving walkway (the one which is going down). You'll see the
big Acolyte who drugs Paul walking. Raymond can visit the Bar (which is
down the moving walkway). This is another step where the drugging
acolyte goes. But he does not only drug Paul. He also provide the barman
with some flasks. The nurses drink them. Go the the acolytes laboratory
(the set with the blue mountains). Go on top of the laboratory and scoff
at the Acolytes. The photographer will come. He will begin to learn you
a song that will really make the acolytes mad. Don't forget, until you
get the "gold music note" flashing, to continue your singing lesson each
time you'll meet the photographer. Jump into the model with George. Once
inside the model, follow Christophe (the tall guy with one leg,
Isabelle's brother). He will lead you to a house where he plans a baby
kidnapping. After the baby kidnapping, try to get the picture the
photographer took during this event. Go to the main square and stick the
picture on the wall. This will help moving people from the village to
your side. Try to announce the baby kidnapping the the father, softly.
Once Raymond knows how to sing, he can scoff at the acolyte who comes to
drug Paul. When he does so, the acolyte will run after him. If he
succeeds to take a moving walkway, the acolyte won't be able to follow
you and will fall. After falling, he goes back to the laboratory, giving
up his way to the hospital. Play that little trick until Paul's icon is
completely full (you'll hear a little music). Then rush to the hospital
(you can also do so with George in the model) and talk to Paul. He's
awake. He'll give you his house key. Enter Paul's house (just the set
south of the hospital) and take the lift up. If you take the moving
walkway left, you'll go to the mine. That's not very useful for now
(except to watch how the mine is working), an acolyte will surely hit
you and throw you back on the moving walkway. If you go right, you'll
soon reach a crossing. Going left will lead you to some sets strongly
guarded by some acolytes. You will also find there the mechanics
workshop. Take a while to talk with him. It's VERY important that he
becomes a friend. Going right will lead you on a tower on the village
main square. You'll find there a big button. Just push it: far away, at
the mine, the acolytes panic, they go hiding into a hole. This button
trigger a kind of alarm. Rushing back to the mine while they are hiding
would be a good idea. But if you try, you'll see that the moving walkway
is not fast enough to get there before they come back to work. So, you
need George. But there is a problem with George: the only way to reach
the tower, or the mine is through Paul's house, and (as you may have
noticed it), Paul's house is not in the model. If George go there in the
model, he will just fall down in nowhere. So he needs to come in the
real town. So the simplest and shortest way is to take the elevator in
George's house (you may use Raymond to get the elevator in the right
position) then take the moving walkway left toward the hospital. You
then only have a small way to Paul's house to walk by foot. Once on the
upper platform, send George right, on the main square tower. Get him
ready to push the alarm button. Launch Raymond left, toward the mine.
Push the alarm button with George. Raymond can now reach the mine panel.
Make him start the mine (using the wheel). The acolytes will stay in
their hole while the mine is running. Raymond now controls the mine
(using the three buttons and the joystick of the mine panel). But,
quickly, all this work looks quite useless. Raymond controls the mine;
and then... He puts stones in wagons, he sends wagons out, he waits
wagons coming back... If Raymond miss a mine stone (or give up), the
stone falls down the mountain toward the village. One of the acolytes
then comes and takes care of him. Going back to the main square, he
founds the stone, in the middle of the road. He cannot push it. The
stone is too heavy. Go back to the main square with George. It is very
likely you'll be arrested by the policeman (you quite deserve it, after
messing up the mine). Your blue flask (the one you use to dive into the
model) will be taken away. Try pushing the stone again with Raymond. The
mechanics will come to help you, giving you a spanner (he certainly
cannot help you pushing the stone, he's too old!). If he doesn't come,
he's probably busy, or maybe angry with you. If this happen search him
and talk with him a couple of time. A spanner is not exactly what you
needed. But you can try something. Go to the dormer window near the bar
entrance and break it. Now you're in jail with your brother. But the
mechanics, who's really friendly, gives you a file. You can then escape
from jail. When you reach the jail entrance, passing near the policeman,
DO NOT walk discreetly: the policeman will follow you, but that's on
purpose (otherwise, George will never be able to escape). So, as soon as
the policeman follows you, run away, quite far (the best is to take one
big moving walkway) and then switch to George. Escape from jail and
reach the stone on the main square. Push the stone toward the broken
dormer window, until it falls into the tunnel Rejoin George (by escaping
again from jail if you were caught - you can then use the discreet
walk). Look in the tunnel. One acolyte is blocked behind the stone and
completely mad. One the other side of the stone are several blue flasks
that the acolyte dropped when the stone felled. Go into the bar. The bar
is empty. The barman is sad, not having any customer. Enter the tunnel.
And get the blue flask one the floor. Rejoin George and give him the
blue flask (so he can dive into the model again - don't be sad, you
cannot do anything yourself with the flask except being sick). Go to the
acolytes laboratory. They are completely mad, screaming. This is time
for 'le coup de grace': go on the top of the laboratory and begin to
sing. One of the acolyte won't support it. He'll come up using the lift.
Carefully reach him: he will hit you and will take you away. As usual,
the photographer takes some pictures of the event. The lift stays up...
Raymond is locked in a dark unknown goal. Dive into the model and go to
the laboratory. Take the lift down. Fight the acolyte and win! (there is
a special hit you can perform pressing the two action buttons). The
acolyte will fall down, messing everything around and putting the
laboratory in fire. Find the photographer and get the picture of
Raymond's kidnapping. Go and stick it on the main square. By then, a lot
of people is going to come and look at the picture (order may be
different, depending on where the characters are). With Raymond and the
file, you can try to escape from the goal. A small tunnel will lead you
in a big water cave. Isabelle come and looks at the picture. She begins
to yell, and runs toward More's castle. When Isabelle enters the goal,
come toward her and climb into her skirt. Practice a while walking into
the skirt: move the joystick (or keyboard) right and left according to
the joystick icon onscreen (or according to the left and right foot of
Isabelle). Once you have practiced enough (Isabelle will decide so),
Isabelle will lead you out of the castle. You can leave the skirt as
soon as you are on the next set. We will need to do it again to pass the
next bridge which is guarded by the acolyte. George's mother looks at
the picture. She becomes mad, shaking her husband, shouting. She run
toward the first bridge and hit one acolyte to death. He flees, dropping
a red flask. Retrieve this flask with Raymond and give it to George.
After that, dive into the model using the red flask. You'll end up near
the same bridge. Rejoin Raymond. Now, it's time to team up again with
him. Begin to scoff at the acolyte guarding the bridge. As soon as he
begins to run toward you, flee the fastest you can. Switch to George.
While Raymond is in trouble, run on to the bridge and go toward More's
castle. You will fall down into nowhere: More's castle does not exist in
the model. Dive into the model again and go to the mechanics workshop.
He has a plan: He will build a part for the model representing More's
castle, but he needs a picture of it and he also needs water to flow
down the river to have its tools wheel turning. Go behind the hospital.
You'll find the photographer ... with the nurse. His camera is on the
floor behind them. Reach them, walking in a discreet way, and take the
camera. Come back to the second bridge. Still in the model, come back to
the second bridge. Begin to fight with the acolyte. While George is
fighting, go through the bridge toward More's castle. Be careful to stay
away from the acolyte which is guarding the castle. Take a picture and
come back to the bridge. George who loose the fight is still KO. Let the
acolyte hit and catch you. You're again in the dark gaol. Escape from it
and reach the cave. You'll find a boat. Find your way back (through the
river) to George's home. In the real town, reach the landing stage which
is just behind George's garden wall. Get on the boat where Raymond is
waiting for you. Go back to the dam (this is the river set which is
behind the blue set and the mechanics workshop set). When you're there,
climb on George's shoulders and have the dam wheel turning. Go back to
the mechanics workshop (the fastest way is through the river, getting
off at the little beach) and give him the picture. After a while he will
give you the missing part for the model. Go back to George's garden by
boat. Give the model part to George. Go to the model and set the castle
part. Dive into it and reach the boat (be sure Raymond is still in it).
Go to More's castle by boat, reach the cave. Get off the boat and enter
the dark gaol. Get off the boat and reach the goal. Hide near the left
side of the door. Go as far as possible from the door (staying in the
gaol of course), and begin to sing. And acolyte will enter and hit you.
Switch to George at the right moment. Exit the gaol, run in the
corridor. You're in the castle yard. Enter the tower. You're now facing
More. Try to get the baby back.


