
SPYRO2SPYRO2SPYRO2SPYRO2SPYRO2SPYRO2SPYRO2SPYRO2SPYRO2SPYRO2
P          SPYRO 2 : GATEWAY TO GLIMMER WALKTHROUGH        S
Y                   VERSION 1.0 - 30/6/00                  P 
R                                                          Y 
O               AUTHOR : CHRISTOPHER HYDE                  R 
2          E-MAIL : kiffa@hiswitzend.fsnet.co.uk           O                               
SPYRO2SPYRO2SPYRO2SPYRO2SPYRO2SPYRO2SPYRO2SPYRO2SPYRO2SPYRO2

Hello there and welcome to Christopher Hyde's magical guide to
Spyro 2!
The latest version of this walkthrough can always be found at:
www.gamefaqs.com

SECTION NUMBER 1 - THINGS YOU SHOULD KNOW.	

 /---------------------------------------------------------\
{  A.Table of contents.                                     }
 \---------------------------------------------------------/

The table of contents lists the stuff in my walkthrough.

1.Things you should know.
A.Table of contents.
B.Legal stuff.
C.Introduction.
D.About me.
E.Story.
F.Characters.
G.Spyro News. (SPYRO 3 IS COMING OUT!!!)
H.Controlling Spyro.
I.Special skills.
J.Spirit particles and powerups.
K.Powerup index.
L.Orbs and talismans.
M.Gems.
N.Travelling through levels.
O.Speedways - a brief introduction.
P.The guide layout.

2.The walkthrough.
A.World 1 - Summer Forest.
 A1.Glimmer.
 A2.Idol Springs.
 A3.Colossus.
 A4.Hurricos.
 A5.Sunny Beach.
 A6.Aquaria Towers.
 A7.Crush's Dungeon.
 A8.Ocean Speedway.
B.World 2 - Autumn Plains.
 B1.Skelos Badlands.
 B2.Crystal Glacier.
 B3.Breeze Harbour.
 B4.Zephyr.
 B5.Scorch.
 B6.Fracture Hills.
 B7.Magma Cone.
 B8.Shady Oasis.
 B9.Gulp's Overlook.
 B10.Metro Speedway.
 B11.Icy Speedway.
C.World 3 - Winter Tundra.
 C1.Mystic Marsh.
 C2.Cloud Temples.
 C3.Robotica Farms.
 C4.Metropolis.
 C5.Ripto's Arena.
 C6.Canyon Speedway.
D.Dragon Shores.
E.Skill Points.

3.The last few things.
A.Cheats.
B.Walkthrough history.
C.Credits.
D.Peace.

 /---------------------------------------------------------\
{  B.Legal stuff.                                           }
 \---------------------------------------------------------/

THIS FAQ IS COPYRIGHT TO CHRISTOPHER HYDE. ALL RIGHTS RESERVED.  
PERMISSION IS GRANTED FOR WWW.GAMEFAQS.COM TO DISPLAY THIS FAQ, AND 
FOR THOSE WHO ACCESS THE FAQ TO PRINT OUT ONE (1) COPY, AND ONLY 
ONE (1) COPY. PERMISSION IS EXPRESSLY DENIED FOR THIS FAQ TO BE 
PUBLISHED EXCEPTING ITS PRESENCE ON WWW.GAMEFAQS.COM, SOLD, 
MODIFIED, COPIED, EXCEPTING THE ONE (1) AFOREMENTED REPRODUCTION, 
OR FOR ANOTHER DOCUMENT (E.G. ANOTHER FAQ) TO BE CREATED 
INCORPORATING THIS INFORMATION AS A RESULT OF HAVING READ THIS FAQ 
WITHOUT CONSENT OF ITS AUTHOR. PERMISSION IS EXPRESSLY DENIED FOR 
THIS FAQ OR ITS INFORMATION, IF GAINED AS A RESULT OF READING THIS 
FAQ, TO BE PUBLISHED IN A MAGAZINE AND/OR ONLINE PUBLICATION. THIS 
LEGAL NOTICE MAY NOT BE ALTERED OR REMOVED FROM THIS FAQ. THIS 
GUIDE WAS CREATED AND IS OWNED BY CHRISTOPHER HYDE. ALL COPYRIGHTS 
AND TRADEMARKS ARE ACKNOWLEDGED THAT ARE NOT SPECIFICALLY MENTION 
IN THIS FAQ. ANY RIGHTS NOT STIPULATED, EXPLICITLY, HERE ARE 
DENIED. IF AN EXCEPTION IS SOUGHT, CONTACT. THANK YOU FOR READING 
THIS STATEMENT, AND THANK YOU IN ADVANCE FOR RESPECTING ITS 
CONTENTS. 
Please, I stress this point, do NOT copy any part of this FAQ at 
all.
If anyone at all finds part of this FAQ copied anywhere else, 
please contact me at my e-mail address and I will get the theiving 
scum into deep trouble.
Thank you.

 /---------------------------------------------------------\
{  C.Introduction.                                          }
 \---------------------------------------------------------/

Now I've got all the token stuff out of the way, let's roll!
Welcome to Christopher Hyde's Spyro 2 : Gateway to Glimmer 
Walkthrough. For this guide, I have been using the European version 
of the game (PAL). I don't know if the US version of the game is 
different, but I seriously doubt it. 
If you have any comments, criticisms or anything at all, just e-
mail me (kiffa@hiswitzend,fsnet.co.uk).  When e-mailing, just 
follow these rules:
1.Please put 'Spyro 2 FAQ' as the subject.  I get so many e-mails a 
day that, if you do this, there is a greater chance I will respond.
2.Any e-mail dissing my FAQ, making any rude comments or trying to 
cause trouble will instantly be deleted. OK?
3.Erm...thats it.

 /----------------------------------------------------------\
{  D.About me.                                               }
 \----------------------------------------------------------/

My name is Christopher Hyde and this is my first FAQ EVER.  I 
decided to write the FAQ because Spyro 2 is such a cool game and, 
even though I find it easy, some people get stuck on it (except 
Fracture Hills - GOD, I HATE THAT LEVEL).  
I enjoy PlayStation games and have lots of PlayStation games. Here 
is a list of my games:

Abe's Odysee                  MediEvil
A Bug's Life                  MediEvil 2            
Alundra                       Metal Gear Solid          
Alundra 2                     Metal Gear Solid VR Missions                                                                         
Crash Bandicoot 3             Micro Machines V3                                                 
Driver                        Spyro 2 (!)                        
Final Fantasy VII             Star Wars Episode 1                                                           
Final Fantasy VIII            Theme Park World                                                                                        
Gran Turismo                  Tombi! 2				     
Hercules 			     World Cup 98                                      
	
As you can see, I'm into platformers, RPGs and driving games. 

I first got into the Spyro games when a friend of mine got a 
PlayStation for Christmas '98.  She got Spyro and I was instantly 
hooked. While the gameplay may seem a little crude next to it's 
sequel, it was extremely fun to play.  I had it completed in about 
a day and I was thirsting for more.  I then won a PlayStation in a 
competition, so I borrowed Spyro and completed it again.  
In late November of '99, Spyro 2 came out, which I bought. Again, I 
was addicted and had it completed in a week.  In the Easter 
holidays of 2000, I began writing my guide to this awesome game and 
the rest is history.

THIS GUIDE IS DEDICATED TO SPYRO, THE LITTLE PURPLE DRAGON WHO HAS 
BROUGHT LOVE TO THOSE WHO HAD NO LOVE, HOPE TO THOSE WHO HAD NO 
HOPE AND JOY TO MILLIONS (maybe).

Anyway, that is the end of the 'about me' section and now comes the 
beginner's guide to Spyro 2.  This section basically covers the 
essential gameplaying and, if you are on Autumn Plains by now, you 
already know the stuff covered in this section so you don't really 
need to use this section.  As I said before, it is mainly for the 
beginner Spyro 2 player, but you may want to check out the news 
section (G) and you may want to refer to the guide layout (P) for a 
guide on how to use the walkthrough.

 /----------------------------------------------------------\
{  E.Story.                                                  }
 \----------------------------------------------------------/

It was the rainy season in the Dragon World. Spyro and his little 
dragonfly pal Sparx were charging through the Artisans land, bored, 
looking for something interesting to do.  They charged about and 
left big muddy marks everywhere. Spyro didn't care. Since his 
defeating of Gnasty Gnorc (a large gnorc who had turned all the 
dragons of Dragon World into stone - all except Spyro.  Spyro had 
had to free all his dragon buddies and then torch Gnasty Gnorc) 
several years ago, he didn't really get into trouble. Spyro was now 
a dragon deep into puberty. Several female dragons had a crush on 
him and he had dated several of them. 
Spyro stopped on a hill and sighed. The only mildly interesting 
thing that had happened that day was Bruno, an enormous dragon, 
falling face first into a large mile of mud.  
Spyro looked around him at the lands he could go to ; Stone Hill, 
Town Square... Suddenly, another portal gleamed at him.  Dragon 
Shores! The wildest, craziest and most popular theme park around. 
Spyro grinned. He hadn't been there since the party after torching 
Gnasty Gnorc. 
"Come on Sparx, let's go to Dragon Shores!" Spyro called to his 
small buddy. Sparx immediately perked up and the duo went through 
the portal...
MEANWHILE...
"Is it finished yet, Professor?" Elora the faun impatiently asked 
the Professor.  
"Almost - just a few more adjustments" came the reply.
Elora, the Professor and Hunter were a trio of Avalari. Their 
country was in deep trouble. An evil wizard named Ripto had taken 
over their land and was causing no end of chaos. There was nothing 
for it - they HAD to get some help. 
Hunter was a cheetah with the IQ of a beetle on a bad day. The 
Professor was a small mole with the IQ of Stephen Hawking and 
Albert Einstein combined. Unfortunately, this made him very 
forgetful. Elora was a faun with attitude. She had a high IQ for a 
faun and was very impatient. However, underneath her surly 
attitude, she has a heart of gold. 
"Its working! ITS WORKING!" the Professor cried suddenly,with the 
gleeful voice of someone whose inventions rarely worked.
It had been Elora's idea to send for a dragon. Ripto, a small 
reptilian wizard and his dastardly companions (Crush, a dumb but 
aggressive lizard and Gulp, a triceratops who Ripto used as a steed 
- which also gives the impression of Ripto looking much taller) had 
been terrorising the land of Avalar for weeks. Elora, Hunter and 
the Professor had all set to work creating a super-portal to get a 
dragon. The super-portal had worked and a dragon was on it's way. 
Elora crossed her fingers and prayed. Hunter cried "Quick! He's 
coming!". Sure enough, Ripto and his companions were heading 
towards them. 
Suddenly a blinding flash of light erupted from the super-portal. A 
dragon popped out. Guess who it was...

For a full explanation of the circumstances leading to Spyro ending 
up in Avalar, watch the introduction sequence.

 /----------------------------------------------------------\
{  F.Characters.                                             }
 \----------------------------------------------------------/

SPYRO THE DRAGON - 
Species - Dragon.
Sex - M.
Life's a riot being a dragon, especially a famous one like Spyro. 
He has become quite a celebrity since he defeated Gnasty Gnorc and 
freed his dragon brethren from their crystal prisons. Confident and 
cocky, he often finds that the older dragons don't appreciate his 
irreverence though they can't fail to admire his bravery.
Though they probably don't realise it yet, the people of Avalar are 
lucky to have a dragon as enthusiastic and good-natured as Spyro to 
help them.

SPARX THE DRAGONFLY - 
Species - Dragonfly.
Sex - M.
Spyro's best friend is a dragonfly called Sparx. He's a busy little 
fella and loves to help Spyro collect treasure - after all, if he 
stays near Spyro he's more likely to get fed (Sparx just loves 
butterflies).
This might explain why, when Spyro's in danger, Sparx also defends 
him against attack. He can take up to 3 hits. After that he darts 
for cover. You can see how he's feeling by his colour.

Gold - Full health (3 hits left)
Blue - Medium health (2 hits left)
Green - Low health (Only 1 hit left)

If Spyro is atacked after Sparx has flown off, he'll lose a life. 
If Sparx is low on health, or gone, just flame some small creatures 
that release butterflies and he'll be back. When he eats a 
butterfly he gets one point of health until he's back to full 
health. Every now and again, Sparx will find a special butterfly (1 
in 10) that restores him to full strength and gives Spyro an extra 
life. Keep a look out for creatures that might release butterflies 
and always try to make sure he's well-fed.

ELORA - 
Species - Faun.
Sex - F.
Elora is the unofficial leader of the Avalari. This faun is the 
most level-headed of all the creatures that befriend Spyro and will 
always be willing to help out with good suggestions. Elora also 
keeps an eye on Ripto's whereabouts and can help Spyro find the 
baddie's hiding places.

ZOE - 
Species - Fairy.
Sex - F.
Zoe is a fairy friend of Elora'a and the two love nothing better 
than catching up on the gossip - who's dating who, which satyr's 
been turned to stone this week, that kind of thing. Elora has asked 
Zoe to look after Spyro and act as a checkpoint for him. If he gets 
hurt, she'll bring him back to where she saw him last to save him 
starting all over again.

HUNTER - 
Species - Cheetah.
Sex - M.
Hunter the cheetah is not the bravest of animals, but then again he 
doesn't need to be as he's the fastest thing on two legs. A natural 
athlete, he loves to race and appreciates healthy competition, 
which is why he encourages Spyro to join in with some of his 
challenges. Of course, Hunter knows he'd outrun anyone if only he 
hadn't gone and lost his running shoes.

THE PROFESSOR - 
Species - Mole.
Sex - M.
The Professor is a mole that thinks on a different level to 
everyone else. It's as if he's playing chess on a thousand boards 
and winning on every game. Unfortunately, this means he often 
appears distracted and absent-minded. After Elora suggested asking 
a dragon for help in fighting Ripto, the Professor built a portal 
to bring one of them through to Avalar. Though Spyro isn't quite 
what he'd expected, the Professor is impressed by his enthusiasm 
and has every confidence in him. If nothing else, the young dragon 
will be able to help him find his missing pencil.

SIR MONEYBAGS - 
Species - Cat.
Sex - M.
Moneybags is obsessed with material wealth. He looks for any 
oppurtunity to fleece Spyro of his well-earned treasure and, unlike 
everyone else in Avalar, refuses to help him without some kind of 
financial incentive. He's not mean or unkind so much as self-
obsessed and only out for himself. Even he is frightened of Ripto, 
though, and is trying to get enough treasure together to be able to 
buy a ticket out of Avalar as soon as he can.

RIPTO - 
Species - Lizard.
Sex - M.
Toad-like in more ways than one,Ripto is a classic example of the 
'Napoleon complex' - a little guy who feels he must take on the 
world. He is always frustrated, short-tempered and spiteful, ever 
since since he was picked on at school as a child. He became so 
used to not joining in wih games that he now only wnats to ruin 
everybody else's fun. Having stolen a magic sceptre, Ripto is using 
his new-found power to pick on everyone and generally spoil the 
peace and quiet of Avalar. But now that he knows there's a dragon 
here, he'll pull out all the stops to make everyone's lives 
miserable - Ripto HATES dragons.

CRUSH - 
Species - Lizard.
Sex - M.
Crush has the IQ of a slug. He likes to smash things with his club. 
He likes to pound the ground with his club. He likes to beat 
himself with his club. Basically, he likes his club. He can often 
be found staring into space while his mind goes blank. He dislikes 
Spyro because he keeps taking all the 'shiny objects' that Crush 
likes to smash...with his club.

GULP - 
Species - Triceratops.
Sex - M.
Gulp is only slightly smarter than Crush. Often to be found giving 
Ripto a ride (and thereby making his master seem tall), his only 
real interests are eating, thinking about what to eat and finding 
things that he can eat. When he dreams, Gulp imagines he's a 
dancer...who can cook.

 /----------------------------------------------------------\
{  G.Spyro News.                                             }
 \----------------------------------------------------------/

This section will get updated every time I update the page.

30/6/00
Spyro 3 is definitely coming out! It will be subtitled, similar to 
Spyro 2's subtitle being 'Gateway to Glimmer/Ripto's Rage' and it's 
full name will be Spyro : Year of the Dragon.
The story goes that Spyro and Sparx return from their trip to 
Avalar and they have a party, along with all their other dragon 
friends. During the party, an evil sorceress (no name yet) steals 
all the dragon eggs (remember them? Those things you had to get off 
the thieves on the original Spyro?), leaving the dragons without a 
new generation. Obviously, Spyro and Sparx set off to retrieve 
them.
In this game, Spyro will be able to use vehicles to aid him, such 
as tanks, subs and speed boats. Mini-games, similar to the ones in 
Spyro 2, will be playable and feature activities like boxing, 
skateboarding and first person shooting (like Goldeneye on the 
N64).
Also, you won't just be able to play as Spyro. In a similar vein to 
Sonic Adventure on the Dreamcast, you will meet several characters 
who you can play the game as. At the moment, three other playable 
characters have been announced, which means the game will have at 
least 4 different endings!
The other playable characters have been identified as a kangaroo, a 
monkey and a caveman.
There will be at least 30 levels.

26/7/00
Spyro 2 may be going into the Platinum range before Christmas! 
Just imagine - this amazing game for a bargain price!

This is all I know at this time. More news when I update the 
walkthrough.

 /---------------------------------------------------------\
{  H.Controlling Spyro.                                     }
 \---------------------------------------------------------/

D-pad or left analogue stick - 
Makes Spyro move. When using the left stick, you can make Spyro run 
or walk depending on how far you move the stick.
When you are gliding, you can turn Spyro with these controls.
SECRET MOVE!!!
There is a move you can do whilst gliding that is not written in 
the manual! While gliding, press down on the D-pad or down on the 
stick. Spyro's wings will unfold and he uses them to float gently 
down to earth.
X button - 
This lets Spyro jump. Use the D-pad or the stick to choose the 
direction of the jump.
If you hold down the X button, Spyro jumps a little higher.
To glide, press the X button to jump, then press it again. Spyro 
will now begin gliding. Use the D-pad or the left stick to change 
the direction of Spyro's glide. 
[] button - 
This makes Spyro charge. Hold it to carry on charging. Use the D-
pad or the left stick to change direction.
T button -                                     (Triangle button)
Press + hold this while Spyro is standing still to enter first 
person perspective. When Spyro has something in his mouth, press + 
hold this and a target also comes up, giving better aim. Use the D-
pad or left stick to look around.
Press this button while Spyro is gliding and he performs a little 
hover. This gives you a bit more height and is essential for 
getting over gaps in the last few levels.
O button - 
Makes Spyro flame. If he has something in his mouth, he'll spit it 
out. Use the T button target to make aiming easier and then press O 
to fire. Spyro always flames in the direction his head is pointing.
Shoulder buttons - 
Also known as the camera buttons. Press + hold L1 or L2 to rotate 
the camera left. Press + hold R1 or R2 to rotate the camera right. 
Press L1 and R1 together to centre the camera behind Spyro (also 
works with L2 and R2).
Missing those last few gems and can't find them? Press + hold all 
four shoulder buttons and Sparx will point towards the gems. 

 /---------------------------------------------------------\
{  I.Special skills.                                        }
 \---------------------------------------------------------/ 

As Spyro proceeds though Avalar, he will need several skills to get 
certain orbs and gems. These can be bought off Moneybags, but 
beware, they don't come cheaply.

Swimming - 
Bought for 500 gems in Summer Forest.
In shallow patches of water, Spyro is happy to paddle about. 
However, once he has learnt to swim, he can explore underwater and 
uncover hidden passages. Press the [] button to dive, then use the 
X button to swim and the D-pad/left stick to manoeuvre underwater. 
Press the [] button to charge at enemies. To resurface, swim 
towards the surface and Spyro will get out.

Climbing - 
Bought for 500 gems in Autumn Plains.
Jump onto the ladder you wish to climb and Spyro will grab hold of 
it. Use the D-pad/left stick to move about. Press the X button and 
left or right to hop onto another ladder. Press X to jump off.

Headbash - 
Bought for 1,000 gems in Winter Tundra.
Press the X button to jump, then press T. Spyro slams down with his 
horns.

 /---------------------------------------------------------\
{  J.Spirit particles and powerups.                         }
 \---------------------------------------------------------/ 

As each enemy is defeated, it releases a spirit particle. These 
particles are collected by a pair of pyramid-shaped posts located 
somewhere in the level. Between the posts is a number. This is how 
many spirit particles Spyro needs before the powerup is activated. 
Once it is activated a small icon will be floating in place of the 
number. Run through the posts to get the powerup.
Beware - powerups only last for a certain time. A bar appears, 
showing how long you have left until that power runs out. To get it 
back, run through the posts again.

 /---------------------------------------------------------\
{  K.Powerup index.                                         }
 \---------------------------------------------------------/ 

I will list the powerup, the level(s) it appears in and the effect.
1.Fly - Glimmer, Crystal Glacier, Magma Cone - Lets Spyro fly until 
the timer runs out.
2.Spring jump - Colossus, Breeze Harbour, Mystic Marsh - Spyro 
jumps high into the air.
3.Supercharge - Idol Springs, Hurricos, Fracture Hills, Robotica 
Farms, Ripto's Arena - Spyro charges maniacally until you hit 
something or release the [] button.
4.Superflame - Sunny Beach, Aquaria Towers, Zephyr, Scorch, Ripto's 
Arena - Spyro releases a small comet everytime he flames. Also 
given as an end-of-game treat.
5.Lava trot - Skelos Badlands, Shady Oasis - Spyro can walk on lava 
without getting injured.
6.Icy breath - Cloud Temples - Spyro breathes ice instead of fire.
7.Energy breath - Ripto's Arena - Spyro unleashes a green sphere of 
energy from his mouth.
8.Superflame + Fly - Metropolis, Ripto's Arena - Avalar's first 
double powerup. This lets you fly and superflame at the same time.

 /---------------------------------------------------------\
{  L.Orbs and talismans.                                    }
 \---------------------------------------------------------/ 

Talismans are given to Spyro by the people of Avalar as a reward 
for helping them. These are used to unlock Ripto's hiding places, 
so you need to colloect them all.
Orbs have a special meaning to the Avalari, as they are a unique 
source of power. It's rumoured that, should anyone collect every 
orb in Avalar, they would surely be the most powerful being ever! 
The Professor has managed to harness the power of orbs so that 
Spyro can use them to open portals and doors throughout Avalar.
Using this walkthrough, you should be able to get all the orbs with 
the minimum of fuss.

 /---------------------------------------------------------\
{  M.Gems.                                                  }
 \---------------------------------------------------------/ 

Gems are pieces of treasure that the Avalari keep in their lands. 
Spyro can collect them and give them to Moneybags in exchange for 
something good.
Gems come in several different colours, each one being a different 
denomination.
This guide to gems lists the colour and then the denomination.
Red - 1.
Green - 2.
Blue - 5.
Yellow - 10.
Purple - 25.
Gems are either lying around or sealed in caskets. Spyro can open 
these caskets in the following ways.
Baskets - Your typical container. Can be flamed or charged to be 
opened.
Jar - The second most common container. Must be flamed to be 
opened.
Sealed chest - These have no ordinary way of being opened. They 
must be superflamed, supercharged or have a rocket hit them to 
open.
Headbash chest - These have a red and white target on top. You must 
use the headbash to open them.
Mystery jar - This is yellow with green stripes and has question 
marks around the side. It can be flamed or charged at to be opened. 
Once flamed or charged, it disappears and then reappears elsewhere 
in the level. You then have to track it down and repeat the flaming 
or charging. It then disappears and reappears...and so on, in a mad 
game of follow-the-leader. Eventually, the jar breaks and it 
releases it's cargo.

 /---------------------------------------------------------\
{  N.Travelling through levels.                             }
 \---------------------------------------------------------/ 

In each home world, there are portals. Enter these and you are 
taken to another land, with tasks to complete in each.

A level is deemed completed when Spyro has:
1.Helped the inhabitants resolve the problems caused by Ripto.
2.Defeated all the enemies.
3.Found the portal that leads back to the homeworld.
4.Collected all the gems you can currently get at (you may need to 
re-enter some levels with a special skill you didn't have before, 
which you need to do things).
If Spyro achieves these goals, he may get the following:
1.Gain an orb.
2.Collect spirit particles.
3.Receive a talisman or orb from the portal keeper.

Once the talismans have been collected in each world, you will be 
taken to face the boss. After defeating the boss, you will be taken 
to the next homeworld. You can get between homeworlds via portals. 

 /---------------------------------------------------------\
{  O.Speedways - a brief introduction.                      }
 \---------------------------------------------------------/ 

There is 1 speedway in Summer Forest and in Winter Tundra and there 
are two in Autumn Plains.
The speedways used to be really popular with the people of Avalar, 
until it became clear that Hunter would win every single round, so 
they were closed. But now Spyro is on the scene, the speedways have 
been reopened. Once you are in a speedway, you have to achieve a 
number of tasks within a time limit. Objects, such as bungee 
jumpers and rams, have to be flamed to be destroyed. Vehicles, such 
as motorbikes and cars, have to be destroyed by landing on the 
track they are driving around and supercharging into them. Arches 
and hoops have to be destroyed by flying through them. You will get 
extra time for everything you destroy. If you complete all the 
tasks given, you get awarded gems.
Once a speedway is complete, you can re-enter it and enter time 
trial mode. See if you can beat the time you previously set!
Also, you can get the orb. There is one orb in each speedway and 
they are sometimes referred to as the 'secret orbs'.

 /---------------------------------------------------------\
{  P.The guide layout.                                      }
 \---------------------------------------------------------/ 
The guide is set out in the following way. I have used Colossus as 
an example.

1.Section A3 - Colossus    
2.Gems - 400       3.Orbs - 3         4.Talisman - Golden Statue
5.Species - Monks   
6.Names - Harry, Arnie, Clive, Curtis, Ned, Kipp, the Professor
7.Butterfly Animals - Penguins       8.Total No. Of Enemies - 13
9.Do I need to come back - No
10.Enemies - Charger, Bouncin' Yak, Evil Spirit, Goalie, Hockey 
Player
11.A peaceful monastery set in some mountains is now the home of a 
fearsome yeti!
12.Orb 1 - Hockey vs. Goalie - ***^^ - 

1.The section number and the name of the level.
2.Amount of gems available.
3.Amount of orbs available.
4.Name of talisman.
5.The inhabitants of this level.
6.Their names. I also include other characters that appear in the 
level eg Hunter, Moneybags etc.
7.The animal you have to flame to get a butterfly.
8.The total amount of enemies.
9.Do you need to come back with, say, a special skill which is 
needed to complete 100% of that level? This bit tells you if you do 
or don't.
10.The enemies' names. I have invented most of them. It is fairly 
easy to work out which one I am talking about, though.
11.I write a short piece of commentary about that level here.
12.The orbs are listed here. This tells you what definition is 
given in the Guidebook, the difficulty rating (In this case, the 
difficulty rating is 3/5, so **^^^ would be 2/5 and ****^ would be 
4/5 etc) and a guide on how to get the orb.

I haven't listed the gem locations as it would take HOURS and I 
only want to give a basic guide, not give you a full, piece-by-
piece walkthrough to every level.


Anyway, that's the first section done. Many of you have probably 
skipped straight to this section, but I recommend you read the 
guide layout above.
Now, we come to the bit you clicked on the link for.
That's right...it's time for the walkthrough!


SECTION NUMBER 2 - THE WALKTHROUGH

 /---------------------------------------------------------\
{  A.Summer Forest                                          }
 \---------------------------------------------------------/

Gems - 400       Orbs - 4         Talisman - N/A
Species - N/A   
Names - Elora, Hunter, Moneybags,
Butterfly Animals - Frogs + Sheep     Total No. Of Enemies - N/A
Do I need to come back - Yes, with the climbing ability.
Enemies - N/A
A castle situated in a beautiful natural environment is the first 
homeworld.
Orb 1 - Hunter's challenge - N/A - Once you've located Hunter, 
speak to him. Listen to his advice, then follow him, performing the 
tasks. This is excellent as a training course for the later levels 
and you even get an orb for it!!!
Orb 2 - On a secret ledge - N/A - Once you've got the swimming 
ability from Moneybags, return to the first courtyard, where the 
entrance to Glimmer is. Dive into the pool and follow the tunnel 
along. Surface at the far end and climb the steps to get the orb. 
Orb 3 - Atop a ledge - N/A - Use the climbing ability to climb the 
ladder in the area with Hurricos and Sunny Beach. The orb is on the 
ledge running around the perimeter.
Orb 4 - Behind the door - N/A - Hmm, quite tricky to get. This had 
me stumped for a bit and then I realised how to get it! Go to the 
room with Ocean Speedway. Press the button there and you will 
notice it opens and closes the door. Leave the door nearest to you 
closed, then jump onto the window ledge. Turn left and glide to the 
window ledge on the left. Drop off it into the corridor beyond and 
the orb is in the room, waiting for you.

Section A1 - Glimmer
Gems - 400       Orbs - 3       Talisman - Magic Pick
Species - Gemcutters (some sort of kangaroo/mouse hybrid)
Names - Pogo, Whiskers, Twitchy, Kanga, Bounsa, Roo, Moneybags
Butterfly Animals - Ladybirds       Total No. Of Enemies - 14
Do I need to come back - Yes, with the climbing ability
Enemies - Clubbasaurus, Timidasaur, Little Lizard
The first level of the game is set in the Gemcutter's gem mine
Orb 1 - Lizard Hunt - *^^^^ - Speak to Bounsa, who is in the cave 
in the last outside area. He sets you an orb task - kill all the 
little lizards using boulders to spit at them. This is a very 
simple task and introduces the amateur Spyro 2 player to the 
concept of spitting things at your enemies. The last couple of 
lizards are the only two who should prove to be a bit of a 
challenge. These two move about, so aim at one place, wait for them 
to step into you line of fire and hit the O button!
Orb 2 - Gem Lamp Flight outdoors - *^^^^ - You need 10 s.p. to do 
this task - Speak to the Gemcutter who is standing near the 
powerup. Use the powerup to glide around the area and flame the 
lamps at your leisure. The only snag with this is that you have to 
hit them all in one go, as they extinguish themselves. 
Orb 3 - Gem Lamp Flight in cave - **^^^ - You need 10 s.p. to do 
this task - Almost exactly the same as before - the only real 
difference is the setting. Just use a similar strategy to before 
and you will be fine.

Section A2 - Idol Springs
Gems - 400       Orbs - 2       Talisman - Jade Idol
Species - Idol Tribe
Names - Foreman Bob, Hulagirl Stella, Foreman Bud, Foreman Max
Butterfly Animals - Beetles       Total No. Of Enemies - 11
Do I need to come back - Yes, with the swimming ability
Enemies - Huge Idol, Medium Idols, Little Idols, Big Purple Idol
The idols that the Idol Tribe worship have come alive and turned 
against them!
Orb 1 - Foreman Bud's puzzles - Swim into the lake at the beginning 
and follow the passage. It brings you out in a room with Foreman 
Bud. He sets you a series of puzzles which you need to complete in 
order to get the orb. 
Puzzle 1 - ***^^ - Although it looks fiendish, can be solved in 
four easy steps. Step on each corner tile, beginning with the 
lower-left one and continuing clockwise around. This lights them 
all up. Bingo! 
Puzzle 2 - ***^^ - Next, Bud asks you to feed the enormous idol 
opposite the first door. He only likes 2 colours, but I can't tell 
you which two as they change with each game. Use trial-and-error 
and, once you know which he likes, feed him 10 of those colours. 
Puzzle 3 - ***^^ - The final puzzle involves having to lower a 
group of tiles in the right order. Again, this seems to differ 
every time, so use trial-and-error. Congratulations! The orb is 
yours(and you've certainly earned it!)
Orb 2 - Hula Girl rescue - ***^^ - You need 8 s.p. to do this task 
- Speak to Hulagirl Stella by jumping over the platforms to the 
left of the exit. She asks you to free the hulagirls that the Big 
Purple Idol has imprisoned.  Use the supercharge powerup to destroy 
the pedestals. Try and keep to the marked path and you should do 
it. Again, this is one of those tasks which sounds easy, but is 
difficult to pull off.

Section A3 - Colossus    
Gems - 400       Orbs - 3         Talisman - Golden Statue
Species - Monks   
Names - Harry, Arnie, Clive, Curtis, Ned, Kipp, the Professor
Butterfly Animals - Penguins       Total No. Of Enemies - 13
Do I need to come back - No
Enemies - Chargers, Bouncin' Yaks, Evil Spirits, Goalie, Hockey 
Player
A peaceful monastery set in some mountains is now the home of a 
fearsome yeti!
(This is also my favourite level in the entire game!)
Orb 1 - Hockey vs. Goalie - ***^^ - This a task which appears 
difficult but there is one strategy which makes it easy. When you 
start each round, the goalie will smack the puck away from the red 
goal. Retrieve it by following it and swallowing it (slide over it 
to swallow it). Then head for the goal. Head towards one side. This 
makes the goalie get in your way and stop you from getting it in 
that side. Then, at the last moment, turn for the other side and 
spit it in there. Repeat another four times and you get the orb.
Orb 2 - Hockey one on one - ***^^ - A bit harder. Repeat the 
tactics above for another easy win. If the red player gets the 
puck, flame him. Be careful when attempting to score a goal as the 
red player becomes a defender. You need to get past him as well.
Orb 3 - Evil spirit search - ***^^ - You need 11 s.p. to do this 
task - Speak to the Professor to begin this task. You need to find 
10 statues, which have been taken over by spirits, and flame them. 
Just retrace your steps from the beginning of the level and flame 
every statue you see. The only one you may have difficulty in 
finding is the one above the yeti. Use the spring jump to get on 
top of the yeti's chamber and flame that statue!

Section A4 - Hurricos
Gems - 400       Orbs - 3       Talisman - Gear of Power
Species - Electrolls
Names - Zapp, Amper, Kosmos, Watt, Spike, Brainy
Butterfly Animals - Rats       Total No. Of Enemies - 22
Do I need to come back - No   
Enemies - Gear Grinders, Thieves, Alarmbots
Home to the Electrolls, Hurricos is being overrun by the Gear 
Grinders!
Orb 1 - Stone thief chase - ****^ - Wander around the area with the 
generators and place the stones into the sockets by swallowing 
them, then firing them. Carry on doing this until you hear an 
alarm. This means that a thief has been spotted. Charge back to the 
area you have done and flame the thief. Replace the lightning stone 
it will have stolen and repeat this until all 10 have been caught.
Orb 2 - Factory Glide I - ***^^ - You need 18 s.p. to do this task 
- Use the activated supercharge to charge into the windmills 
leaning against the walls of the area. Charge or flame the buttons 
they are hiding. These slow the large windmills down. Repeat this 
in the area beyond the electrical beams and climb the steps behind 
one of them. Speak to Kosmos and then jump across the windmill 
blades and from there to the factory. Jump across the black beams 
protruding from the factory and speak to Watt to get the orb.
Orb 3 - Factory Glide II - ***** - From getting orb 2, perform a 
glide+hover to the next windmill. From here, glide+hover to the 
other windmill, then glide+hover again to the top of the suspension 
bridge. From here, glide+hover to the raised grassy bank. 
Glide+hover across some more black beams thn press the switch in 
the noisy room to gain the orb.

Section A5 - Sunny Beach
Gems - 400       Orbs - 3       Talisman - Turtle Medallion
Species - Turtles
Names - Prince Tortiss, Advisor Gromit, Advisor Moppet, King 
Fromit, The 3 Babies
Butterfly Animals - Starfish       Total No. Of Enemies - 17
Do I need to come back - Yes, with the climbing ability
Enemies - Diving Water Workers, Shock-stick Water Workers, Spaded 
Water Workers, the Chef
An underwater palace is being invaded by the Water Workers
Orb 1 - Blasting boxes - ****^ - You need 11 s.p. to do this task - 
Once the superflame is activated, use it. You need to find the 7 
turtle boxes distributed around the level and blast them open to 
free the turtles inside. The only one you may have difficulty with 
is the one behind a door. Stand on the button, so the door opens, 
and flame it from there.
Orb 2 - Turtle Soup I - **^^^ - Speak to the Chef, who is in the 
area above the ladder near the end of the level. He tells you he is 
going to cook some of the turtles from Sunny Beach and you need to 
stop him! Run into the arena and the Chef will call the turtles. To 
get them away from the cauldron, charge into them or flame them 
(charging seems to get better results). The aim is to get them into 
the pool of water, which then sucks them up. Get rid of all the 
turtles and the orb is yours. 
Orb 3 - Turtle Soup II - ***** - One of the only 5-star difficulty 
tasks in the game - fortunately! Very difficult - the turtles come 
faster and are harder to get into the pool. Repeat the above 
strategy and persist and you should get the orb. 

Section A6 - Aquaria Towers
Gems - 400       Orbs - 3       Talisman - Enchanted Shell
Species - Seahorses
Names - Ripple, Hoppo, King Flippy, Moneybags, Hunter
Butterfly Animals - Sheep       Total No. Of Enemies - 29
Do I need to come back - No
Enemies - Shock-stick Water Workers, Crabbs, Meta-Sharks
The Water Workers are draining the water from this palace!
Orb 1 - Seahorse rescue - ****^ - Speak to King Flippy. He asks you 
to swim to each of the numbered towers and rescue each of his 
children, who have been imprisoned in each tower. In each tower, 
there are obstacles, such as electric beams and crabbs. Once you 
have freed all 6, you win the orb.
Orb 2 - Manta ride I - **^^^ - Speak to Hunter (he is near King 
Flippy) and he asks you to help train his manta ray. Agree to it 
and he sets you off on a course around the area. One of King 
Flippy's servants makes rings out of bubbles, which you have to 
swim through. Once you have completed the course, Hunter gives you 
an orb.
Orb 3 - Manta ride II - ***^^ - Hunter sets you another course, 
this time with sharper turns and rings requiring you to swim fast. 
Just persevere - once you know the course, it'll be a doddle.

Section A7 - Crush's Dungeon
Gems - N/A       Orbs - N/A       Talisman - N/A
Species - N/A
Names - N/A
Butterfly Animals - Sheep       Total No. Of Enemies - 0
Do I need to come back - No
Enemies - Crush
A dungeon deep beneath Summer Forest is now home to Crush.
The first boss, and a real pushover. Charge up to Crush. As you do, 
he will run onto a blue area on the floor. Stand back and jump over 
the blue electromagnetic pulses as he fires them at you. Now flame 
him. Charge away as he retaliates by running after you and then 
bringing the house down (literally!).
Repeat this.
Now all the areas become red. When Crush stands on them, he fires 
fireballs at you. Charge around him as he does, wait until he is 
vulnerable and then flame him. Then charge away from him as he 
chases you.
Repeat this.
Now some turn blue and the others stay red. Depending on which 
colour area he stands on, apply the tactics above. When he chases 
you this time, he kills himself.

Well done! Ripto's first minion is defeated! On to Autumn Plains!

Section A8 - Ocean Speedway
Gems - 400       Orbs - 1       Talisman - N/A
Species - The Merpeople
Names - Queen Finny, Hunter
Butterfly Animals - N/A       Total No. Of Enemies - N/A
Do I need to come back - No
Enemies - N/A
The first speedway is the home of the Merpeople.
Start off by getting the first four rings.  After getting the 
fourth, ignore the rest for now and head through the arch in front 
of you.  Collect the first six arches and, after the seventh, turn 
sharply to the right and collect the last four rings.  Then, 
collect the last arch.  Now, get the boats.  They go around in a 
giant eight circuit so if you go in the opposite direction to them, 
then you can meet them all head on.  After getting all eight, land 
on the road around the main island.  Supercharge around it in the 
opposite way to the cars. 
Orb 1 - Follow Hunter - ****^ - Speak to Queen Finny (she is in the 
audience on the left as you enter the speedway). She asks you to 
fly through some rings for the Merpeople's entertainment. Follow 
Hunter through the rings as he flys through them. As he flys 
through them, they shrink, so keep close to him. Fly through all of 
them and Queen Finny hands over the orb.

 /---------------------------------------------------------\
{  B.Autumn Plains                                          }
 \---------------------------------------------------------/

Gems - 400       Orbs - 2       Talisman - N/A
Species - N/A
Names - Elora, Moneybags, the Professor
Butterfly Animals - Frogs, Sheep      Total No. Of Enemies - N/A
Do I need to come back - No
Enemies - N/A
A large castle is the second homeworld
Orb 1 - The end of the wall - N/A - Use the whirlwind that takes 
you to Metro Speedway and glide onto the wall surrounding the 
grassy area.  Follow it around and charge at the crumbling wall at 
the end.  The orb is there, waiting for you to collect it.
Orb 2 - Long glide! - N/A - Near Gulp's Overlook is another 
crumbling wall.  Charge it.  Use the whirlwind and grab all the 
treasure on the rooftop.  Now, use the fairy to save your progress 
in case you don't make the glide.  Step into the second whirlwind 
and let it take you to the tower (the highest point of Autumn 
Plains).  Glide across to the distant island which has several gems 
worth 25 and the final orb of Autumn Plains.

Section B1 - Skelos Badlands
Gems - 400       Orbs - 3       Talisman - Ancient Bone
Species - Bonebuilders
Names - Gronk, Glug, Lumpy, Ooga, the Tribespeople
Butterfly Animals - Lizards       Total No. Of Enemies - 28
Do I need to come back - No       
Enemies - Catbats, Flame Throwers, Lava Lizards, Lava Toads
The Bonebuilder's land has been taken over by the Lava Lizards and 
their companions
Orb 1 - Lava lizards I - ***^^ - Speak to Lumpy. He asks you to 
save the tribespeople from the lava lizards, who have invaded the 
village. Charge around the village, flaming the lava lizards as you 
go. You need to get them all in one go. They always follow a set 
pattern, so once you learn the pattern, it is relatively 
straightforward.
Orb 2 - Lava lizards II - ***** - Oh no! Another 5-star task! 
Fortunately, this one isn't too difficult. Again, the lava lizards 
follow a set pattern, so once you learn the pattern, it is fairly 
easy. Also, there are more eggs and they seem to hatch quicker.
Orb 3 - Dem bones - ****^ - You need 16 s.p. to do this task - You 
need to get the bones that have been stolen from Ooga. The lava 
toads have them in their mouths. To get them back, flame or spit a 
rock at the lava toads. Give them all back to Ooga and watch his 
bony friend's funky dance!

Section B2 - Crystal Glacier
Gems - 400       Orbs - 2       Talisman - Ice Crystal
Species - Ice Builders
Names - Widgie, Mankie, Kludgie, Iggy, Oggy, Shaman Tok, Shaman 
Tik, Chief Shaman Tuk, George
Butterfly Animals - Snowballs       Total No. Of Enemies - 38
Do I need to come back - No
Enemies - Ice Wizards, Snorabbits, Draclets
An icy glacier has been taken over by the evil Ice Wizards
Orb 1 - Draclet cave - ****^ - You need 15 s.p. to do this task - 
Use the powerup to fly through the cave. Flame the draclets as you 
go. Some are pretty hard to get, but persevere to get them all. 
Also, you need to get them all in one go.
Orb 2 - George the snow leopard - **^^^ - Speak to Shaman Tok. He 
wants you to find his precious snow leopard for him. Find George 
and follow him to the various holes in the thick ice. He wants some 
food, which is why he is trying to get a fish. Fry one for him by 
flaming one as it jumps out. Repeat twice more. He takes a liking 
to Spyro and begins to follow him (All together now : Aaaaaaah!). 
Lead him back to Shaman Tok.

Section B3 - Breeze Harbour
Gems - 400       Orbs - 2       Talisman - Glass Anchor
Species - Breezebuilders
Names - Beaky, Gobble, Fisher, Squawk
Butterfly Animals - Blobs       Total No. Of Enemies - 16
Do I need to come back - No
Enemies - Bucket Blubbers, Mines, Firemen Blubber
The Breezebuilder's harbour has been overrun by the Land Blubbers
Orb 1 - Mine blast - ****^ - Whenever you see a mine in the level, 
it needs to be destroyed. Leap into a cannon and fire at the mine 
(press O) There are eight of them in total. When you destroy them 
all, you receive an orb. 
Orb 2 - Gear Grab - ***** - You need 14 s.p. to do this task - 
Aarrgghh!! One of the hardest orb tasks in the entire game. 
When you get on the trolley, press O to fire at the sealed chest to 
open it. Jump over gaps in the track by pressing X. The arrows can 
be turned to let you go down different tracks by firing at them. 
TNT barrels need to be fired at to blow them up. Small crates need 
to be jumped over.
Once you get all 50 gears, you get a well-earned orb.

Section B4 - Zephyr
Gems - 400       Orbs - 4       Talisman - Ruby Bomb
Species - Land Blubbers   
Names - Colonel Blub, Sergeant Tub, Bo Peep, Cowleks, Private 
Romeo, Juliet, the Professor, Corporal Glug
Butterfly Animals - Caterpillars       Total No. Of Enemies - 29       
Do I need to come back - No
Enemies - Bird Bombers, Eaglets, TNT Throwers
The Breezebuilders counterattack on the Land Blubbers!
(These two levels are confusing - who started on the other first - 
did the Land Blubbers start on the Breezebuilders or vice versa?)
Orb 1 - Cowlek corral I - ***^^ - Bo Peep asks you to find her 
escaped cowleks (they are a cross between a cow, an elephant and a 
giraffe). Once you have found them, they need to be herded back to 
her by flaming and charging them. 3 are in the general area of the 
pen, but two are in the area to the south (where Private Romeo is). 
Once you present her with all five, you get an orb, but...
Orb 2 - Cowlek corral II - ***^^ - You need 2 s.p. to do this task 
- Oh no! Bo Peep discovers that there are still 2 missing! Go to 
the area to the right of the cowlek corral. Use the superflame to 
flame the bird bombers, the sealed chest and the cowleks. The 
cowleks need to be superflamed up two 'shelves' to reach the pen. 
From there, just follow the usual procedure to get them into the 
pen.
Orb 3 - Sowing seeds I - ***^^ - You need to plant the seeds that 
the Professor gives you to reach Juliet. Swallow the first seed and 
sow it in the patch of soil to the east of the Professor. Spit it 
in the soil there, jump onto the platform there and claim a second 
one. Swallow this and plant it in the patch in front of the 
Professor. Retrieve the other one (flame the plant) and plant it in 
the next patch along. Use these two platforms to reach the third 
seed. Glide back to the second platform and plant it by using T. 
Jump to the large chessboard-esque platform and swallow the seed 
there. Sow it, using T, in the patch to the left. Jump up the three 
platforms that grow and get rid of the TNT throwers. Get their seed 
and spit it into the remaining patch. From here, glide+hover to the 
ledge with gems. Collect the gems and glide to the next platform. 
The Professor gives Spyro the next orb.
Orb 4 - Sowing seeds II - ****^ - Swallow one of the Professor's 
seeds and glide to the steps. Climb them and leave the seed on the 
platform at the top. Glide down and repeat. This time, plant the 
seed. Swallow the other Use the new platform to reach the other 
side and plant the seed. Use it to reach Juliet.
(There is a mistake on this level - the guidebook claims there are 
29 enemies on this level, but there are 30!)

Section B5 - Scorch
Gems - 400       Orbs - 2       Talisman - Emerald Scarab
Species - N/A
Names - Handel, Greta, Hunter
Butterfly Animals - Baskets       Total No. Of Enemies - 28
Do I need to come back - No
Enemies - Camels, Sharp Shooters, Swordmen
A desert palace is the base for Handel and Greta's spy shenanigans!
Orb 1 - Barrel of Monkey - **^^^ - Speak to Hunter. He asks you to 
help him rescue the monkeys, who have escaped from the Avalar Zoo. 
Follow him around the raised area. When he stops under a tree, 
charge it. A monkey will fall out and into the basket. Repeat this 
five times and you get the orb. Don't let Hunter get hit - or 
Spyro, as it counts as a proper hit and Spyro changes colour.
Orb 2 - Capture the flags - ***** - You need 20 s.p. to do this 
task - Speak to Handel, who gives you the outline of this mission. 
You need to use the superflame powerup to fire at Bombo the 
Flagkeeper and retrieve the 3 flags. Each time, get as high up as 
possible and fire at him (or as close to him as possible). He will 
then fall down and challenge you to a race through Scorch, back to 
the palace. Charge after him, jumping and avoiding his bombs. When 
he gets close enough to Handel, he hands over the flag. Retrieve 
all 3 and Handel gives you an orb.

Section B6 - Fracture Hills
Gems - 400       Orbs - 3       Talisman - Bronze Flute
Species - Fauns and Satyrs
Names - Lila, Krista, Sheila, Spinner, Hunter, the Alchemist
Butterfly Animals - Pigs       Total No. Of Enemies - 29
Do I need to come back - Yes, with the headbash ability.
Enemies - Earthshapers, Big Bad Bushes, Bee Trees
The satyr's ...erm, different music has been ruined by the 
Earthshapers.
(This is also my least favourite level in the entire game - I hate 
this level so much!)
Orb 1 - Free the faun - ****^ - You need 14 s.p. to do this task - 
Once the supercharge powerup is activated, use it to supercharge 
around the level, keeping to the marked path as you go and breaking 
down doors. Use the speed to break down the door which has locked 
the faun inside the small building.
Orb 2 - Alchemist escort - ****^ - Speak to the Alchemist (some 
sort of anthropomorphic goat). He asks you to escort him past the 
mean old Earthshapers so that he can use his special potion to free 
Hunter, whose boots he has accidentally turned to stone. Follow him 
around the area and charge into whichever Earthshaper he wanders 
near to. Don't worry if he gets hit; he has an infinite amount of 
potions. Just learn the pattern he walks in and it should be easy.
Orb 3 - Earthshaper bash - ****^ - Once Hunter has been freed by 
the Alchemist, he asks you to help him get the Earthshapers. He 
wanders around the area and fires arrows at the Earthshapers. Once 
they're down, they need to be headbashed quickly. Again, Hunter 
follows a set pattern, so learn the pattern. You also need to be on 
your toes, as Hunter tends to fire at Earthshapers before you can 
get to them. Once you have killed the evil Earthshapers, you 
receive an orb.
(The Fracture Hills pigs seem to like the satyr's music - watch the 
pig's reaction as you free the second satyr!)

Section B7 - Magma Cone
Gems - 400       Orbs - 3       Talisman - Volcano Idol
Species - Fauns
Names - Loonie, Bippo, Chedda, Hunter, Moneybags
Butterfly Animals - Snails       Total No. Of Enemies - 19
Do I need to come back - No
Enemies - Ol' Crusties, Rockers, Party Crashers
A dormant volcano has been triggered back into life by the pesky 
Earthshapers.
Orb 1 - Party crashers - ***** - You need 2 s.p. to do this task - 
Once you have shut down the volcano and received the idol, glide to 
the platform supporting the volcano, which is behind Spyro. Speak 
to Chedda. He asks you to get rid of the party crashers. The only 
problem is that you can't get rid of them by flaming them. You need 
to swallow a small boulder (they are floating above the lava at the 
bottom) and fire it at one of them. Get all 12 and Chedda gives you 
the orb.
Orb 2 - Crystal geysers I - ***^^ - In the outside area there is a 
small volcano sculpture. You need to get inside it. Climb up a 
level and glide to one of the ladders which is raised above the 
ground. Climb into the sculpture and fall into the hole in the 
middle. You will find Hunter in a crystalline arena. He asks you if 
you want to play a game he has discovered. You need to collect 10 
pieces of 'crystal popcorn' before he does. You can tell which hole 
they will come out of as steam moves towards that hole. Get 10 
before Hunter and he gives you an orb.
Orb 3 - Crystal geysers II - ***** - I hate this orb task! It is 
definitely one of the hardest in the game. This time, you need to 
get 15 before Hunter. Follow the strategy above and persevere and 
you will get it (eventually).

Section B8 - Shady Oasis
Gems - 400       Orbs - 2       Talisman - Mystic Lamp
Species - Hippo
Names - Shorty, Grundy, Bruno, Grundy's relatives
Butterfly Animals - Peacocks       Total No. Of Enemies - 21
Do I need to come back - Yes, with the headbash ability
Enemies - Genies, Swipesters, Shield Swipesters, Thieves
The Hippos of Shady Oasis have been separated from their sacred 
Great Berry Bush.
Orb 1 - Catch 3 thieves - ****^ - Those of you who have played the 
first Spyro game will recognise this and groan. You have to chase 
three thieves who have each stolen a lamp. Each one haunts a 
different area. Once you have found a thief, chase it. They will 
run away, but they aren't as fast as Spyro. Once you are fairly 
near it, flame it to retrieve the lamp. Repeat this for each of the 
three thieves and you receive an orb.
Orb 2 - Free Hippos - ***^^ - You need 18 s.p. to do this task - 
Speak to Grundy and accept her challenge. You need to rescue her 
relatives who have been petrified (turned to stone). They need to 
be freed by headbashing open the rock. Follow Grundy around the 
small area and free each hippo as they are released. Once 
completed, Grundy hands over the orb as thanks.

Section B9 - Gulp's Overlook
Gems - N/A       Orbs - N/A       Talisman - N/A
Species - N/A
Names - N/A
Butterfly Animals - Chickens       Total No. Of Enemies - 0
Do I need to come back - No
Enemies - Gulp
A tower, high above Autumn Plains, is Gulp's residence.
Spyro needs to hit Gulp with the things the pterodactyls drop. 
After Gulp has taken a hit, he fires energy balls. The amount he 
fires changes as he takes more damage. 
First off, some barrels are dropped. Put the camera behind Spyro 
and aim so that Gulp is in front of the barrel. Now charge. The 
barrel will fly up into the air and hit Gulp. Run to the perimeter 
of the arena and keep charging and jumping to avoid the energy 
balls.
Next up, bombs are dropped. Align the camera as before and flame 
them to send them crashing into Gulp. Again, charge and jump to 
avoid Gulp's retaliation.
Now rockets are dropped. Align the camera again and swallow and 
spit a rocket at Gulp. Charge and jump to avoid the enrgy balls. 
Now Gulp gets really angry. He can now swallow these objects and 
use them against you. Avoid the results of his misguided chompings 
and repeat the steps above. After a while, Gulp will be defeated.

Congratulations! On to the final homeworld! But first, the two 
Autumn Plains speedways!

Section B10 - Metro Speedway
Gems - 400       Orbs - 1       Talisman - N/A
Species - Humans
Names - The Mayor, Hunter
Butterfly Animals - N/A       Total No. Of Enemies - N/A
Do I need to come back - No
Enemies - Cat Burglars
The second speedway is set in an enormous city.
Get the first five pigeons and you will come out in an area with 
the other pigeons and some bungee jumpers.  Get them all and go to 
the next area by Supercharging along the green road.  You will come 
out in an area with badgers holding SLOW signs and several arches.  
Get all the badgers by going in a circle, flaming them as you go 
and then go through the arches.  After the one perched on top of 
the wall, you will see another green road.  Supercharge along it to 
go through the final arch.
Orb 1 - Grab the Loot - ***** - Fly into the waterfall in the area 
with the first five pigeons. The Mayor is on the other side. He 
asks you to help Hunter get rid of some cat burglars. Agree to his 
task. Hunter flies along with a ray gun (who would trust Hunter 
with a ray gun?!?). When he sees a burglar, he shoots it. It then 
drops the sack it was carrying. Get the sack by flying through it. 
Get all the sacks and the Mayor gives you the orb as a token of 
appreciation.

Section B11 - Icy Speedway
Gems - 400       Orbs - 1       Talisman - N/A
Species - Ice Builders
Names - Hunter
Butterfly Animals - M/A       Total No. Of Enemies - N/A
Do I need to come back - No
Enemies - N/A
An island just off the coast of Crystal Glacier is the third 
speedway
Begin by diving straight down and supercharging into the four 
snowmobiles, heading in the opposite direction to them.  After the 
last one, veer to the left and get the arch.  Still supercharging, 
get the next four by leaping from island to island.  After the 
fifth, stop supercharging and glide straight up.  Go through the 
next arch and into the building.  Glide down and get the next one.  
Get the final one and then go around the edge of the course, 
flaming each monster and skater as you go.  After the last skater, 
glide up and get the gliders. 
Orb 1 - Parasail through rings - ****^ - Supercharge into the igloo 
in the area with the snowmobiles. Hunter is hiding inside. He 
challenges you to a spot of paragliding. Say yes and Hunter takes 
you to his speedboat. Move Spyro left or right and go through each 
ring. Once you get all 50, Hunter rewards you with an orb.

 /---------------------------------------------------------\
{  C. Winter Tundra                                         }
 \---------------------------------------------------------/

Gems - 400       Orbs - 3       Talisman - N/A
Species - N/A
Names - Elora, Moneybags, the Professor
Butterfly Animals - Penguins       Total No. Of Enemies - N/A
Do I need to come back - N/A
Enemies - N/A
A scenic winter palace is the base of operations for Ripto's last 
attempt at taking over Avalar
Orb 1 - Top of the waterfall - N/A - Near Canyon Speedway is a 
waterfall with an orb floating in the water.  To reach it, glide 
onto the wall surrounding the courtyard with the Super Portal 
(climb the steps leading up to Ripto and glide off) and walk along 
it until you reach an area with a waterfall on the other side of 
the wall.  Fall into it and dive into the waters below.  Follow the 
passage and you will come out in shallow water.  Paddle along and 
you will reach the orb.
Orb 2 - On the tall wall - N/A - Using the strategy outlined above, 
get onto the wall and an orb is waiting for you on the 
wall.
Orb 3 - Smash the rock - N/A - After gaining the headbash move from 
Moneybags, smash open the unusually large rock. Doing this to the 
smaller rocks also releases gems.

Section C1 - Mystic Marsh
Gems -400       Orbs - 3       Talisman - N/A
Species - Water Wizards
Names - Hydrar, Snoozle, the Professor, Basil the Explorer
Butterfly Animals - Frogs       Total No. Of Enemies - 36
Do I need to come back - No
Enemies - Spider Monkeys, Meta-Snails, Tuskers, Dingo Thieves
The Mystic Marsh fountains have mysteriously turned off.
Orb 1 - Fix the fountain - N/A - You need 20 s.p. to do this task - 
Finish the level.
Orb 2 - Very versatile thieves! - ****^ - You need 20 s.p. to do 
this task - Speak to Basil. He asks you to hunt down the four dingo 
thieves who have stole his spark plugs. To capture them, you need 
to chase them. Apply the skills you learnt in the similar scenario 
in Shady Oasis here and it should be easy.
Orb 3 - Retrieve professor's pencil - ****^ - You need 20 s.p. to 
do this task - Speak to the Professor. He has lost his pencil and 
wants you to return it to him. He gives you an egg and asks you to 
trade the egg for the pencil. 
Swallow the egg and take it to the bird's nest. Spit it into the 
nest using T. The bird gives you a seed.
Swallow the seed and take it to the plant pot. Spit it into the pot 
using T. The plant grows and a rubber duck grows.
Swallow the rubber duck and take it to the ducks on the lake. Spit 
it in the lake near the mother duck using T and she gives you an 
onion.
Swallow the onion and take it to the cauldron. Spit it into the 
cauldron using T and you receive a gold coin.
Swallow the coin and take it to the fountain. Investigate it using 
T. There are several coins set in it. Spit the coin into the gap 
where the missing one should go and the fountain spits out the 
pencil.
Give the pencil to the Professor and he hands over an orb out of 
gratitude.

Section C2 - Cloud Temples
Gems - 400       Orbs - 3       Talisman - N/A
Species - Wizards
Names - Alaric, Murgen, Bartle, Agent Zero
Butterfly Animals - Sheep       Total No. Of Enemies - 23
Do I need to come back - No
Enemies - Warlocks, Rammers, Spitsters, Trolls
Evil warlocks have invaded the wizard's home
Orb 1 - Break down doors - N/A - Finish the level.
Orb 2 - Agent Zero's hideout - ****^ - Talk to Agent Zero (the big 
ginger guy) and he tells you about his secret hideout. You need to 
follow him to this secret hideout by hiding behind trees. When you 
hide behind a tree, he can't see you. To know whether he can or 
can't see you, rotate the camera so that Agent Zero is in the 
centre. If the tree blocks most of him out, he can't see you. Once 
you reach his hideout, he gives you an orb.
Orb 3 - Ring tower bells - ***^^ - You need 21 s.p. to do this task 
- Use the icy breath powerup to freeze the trolls and then use them 
as steps to ring the bells. It shouldn't take you long to work out 
the order to freeze them in and it is quite a fun task to do. Once 
you have rung the first two bells, you are transported up a level 
where there is another bell and a rocket. Use the rocket to open 
the sealed casket near Agent Zero.

Section C3 - Robotica Farms
Gems - 400       Orbs - 3       Talisman - N/A
Species - RoboFarmers
Names - Farmer GreeneBeene, Farmer Applebee, Farmer John, Farmer 
Barleycorn
Butterfly Animals - Sheep       Total No. Of Enemies - 22
Do I need to come back - No
Enemies - Barrelbugs, Spinners, Bug Bombers
Pesky flies are eating all the Robotica Farms crops.
Orb 1 - Switch on bug light - N/A - Finish the level.
Orb 2 - Clear tractor path - ****^ - You need 15 s.p. to do this 
task - Once the supercharge powerup is activated, speak to Farmer 
Barleycorn. You need to supercharge around the tractor path, 
smashing large pumpkins as you go. Also, the barn needs opening. 
Open the doors by ramming into them.
Orb 3 - Exterminate crow bugs - ****^ - Converse with Farmer 
Applebee and he sets you an orb task. Go to the hilly field behind 
him. To exterminate the crow bugs, jump onto a mound near the 
scarecrow they are currently on. Glide towards one side of the 
scarecrow. As they evacuate the scarecrow, they will fly right in 
front of you. Quickly flame them. Repeat to get all four.

Section C4 - Metropolis
Gems - 400       Orbs - 4       Talisman - N/A
Species - Droids
Names - Manager Droid, Maintenance Droid, Logistics Droid, Inventor 
Droid
Butterfly Animals - Eggs       Total No. Of Enemies - 22
Do I need to come back - No
Enemies - Death Cows, Laser Cows, Ox, Sheep Saucers, Oinkers
The Robotica Farms animals have rebelled against those who 
imprisoned them!
Orb 1 - Conquer invading cows - N/A - Finish the level.
Orb 2 - Shoot down sheep saucers I - ****^ - You need 9 s.p. to do 
this task - Speak to the Inventor Droid after she gives you orb 1. 
She asks you to help destroy the invading sheep saucers. Use the 
combination powerup and fly around the area, flaming the saucers as 
you go. It is a good idea to tackle them from the front, as they 
fire at you from the back. Once you get all 3, the Inventor Droid 
gives you the orb out of gratitude, but...
Orb 3 - Shoot down sheep saucers II - ***** - You need 9 s.p. to do 
this task - The previous three sent out a distress call - more 
saucers are attacking! This time, there are five sheep saucers to 
contend with. Fly around the area and get them from the front, or 
dart about a lot when getting them from behind, to avoid getting 
hurt. Once all five are down, you get another orb.
Orb 4 - Ox bombing - ****^ - Speak to the Logistics Droid. He shows 
you the troublesome ox and asks you to help get rid of it. You need 
to skate around the arena and fire bombs back at the ox as he fires 
them at you. The best way to do this is to stand on the normal 
platform (not on the ice) and stand as far forward as possible 
without actually treading on the ice. When the ox fires bombs in 
the middle, which will then head straight towards you, wait until 
they reach the centre of the arena and move forwards. Spyro will 
launch himself towards the bomb. Flame it and it will zoom off and 
hit the ox. Repeat a few more times and the ox is history.

Section C5 - Ripto's Arena
Gems - N/A       Orbs - N/A       Talisman - N/A
Species - N/A
Names - N/A
Butterfly Animals - Sheep       Total No. Of Enemies - 0
Do I need to come back - No
Enemies - Ripto, Ripto+Mecha-Gulp, Ripto+Mecha-hawk
An area behind the Winter Tundra castle is the setting for Spyro's 
final battle!
The final boss and very hard it is too. You need to destroy Ripto 
in each of his three different forms. It is very irritating when 
you get to his final form and he kills you - you have to start all 
over again!
In his first form, he just faces you in the normal manner. The aim 
is to collect three charged-up orbs and use them against him. When 
you collect three, you gain a powerup for a short time. See section 
1:K for the powerup index and the effects.
Charge around the arena when Ripto attacks to avoid getting hit.
Next, Ripto summons a mechanical Gulp. Apply the same tactics as 
before, but keep in mind Ripto+Mecha-Gulp can also use the orbs 
against you.
Now things really heat up! Ripto and Spyro take to the skies in an 
almighty finale. A simple, but effective way to kill Ripto in his 
deadliest form is to fly really high up and then divebomb his 
Mecha-hawk. Alternatively, swoop down low and climb up underneath 
the mechanical beast.

Well done! You have defeated the final boss of Spyro 2 and you have 
completed the game! Well, nearly...

Section C6 - Canyon Speedway
Gems - 400       Orbs - 1       Talisman - N/A
Species - Cowboys
Names - Hunter
Butterfly Animals - N/A       Total No. Of Enemies - N/A
Do I need to come back - No
Enemies - N/A
A desert canyon is the setting for the final speedway.
This is by far the easiest speedway.  Get the eight rams, then 
after the eighth, get the eight rings.  Land on the road and 
supercharge around, getting all eight bikes as you go.  After the 
last one, you will come out in a miniature canyon.  Flame all eight 
vultures and you have completed Canyon Speedway.
Orb 1 - Shoot down balloons - Hunter doesn't give a rating for this 
task! - To get the orb, go to the area with the vultures.  In the 
cliff wall is a room with Hunter in it.  Speak to him and do the 
task.  The task is to shoot down several targets whilst flying in 
Hunter's remote controlled plane. The easiest way to do it is to 
hold down Circle to fire and just move the target around the 
screen. The last few are quite difficult to get but practice and 
you should be able to get them. When completed, Hunter gives you an 
orb.

 /---------------------------------------------------------\
{  D.Dragon Shores                                          }
 \---------------------------------------------------------/

Gems - N/A       Orbs - N/A       Talisman - N/A
Species - Gnorcs
Names - Showman Gniles, Showman Gnick, Showman Gnelson, Showman 
Gnorm, Showman Gned, Showman Gnigel
Butterfly Animals - N/A       Total No. Of Enemies - N/A
Do I need to come back - No
Enemies - N/A
Spyro and Sparx finally take their well-earned break at Dragon 
Shores.
Dragon Shores is a theme park with several attractions and 
sideshows. Win the sideshows and ride the attractions to win 
tokens. When you have all 10 tokens, you can access the renowned 
Dragon Shores theatre where you can watch your favourite cut-scenes 
again and again!
Showman Gnick's Dunking Booth - Spit the baseball at the target to 
dunk the Colossus yeti, a Fracture Hills Earthshaper and the Sunny 
Beach chef. Use the T button to aim.
Showman Gnelson's Shooting Gallery - Showman Gnelson challenges you 
to complete three rounds of shooting fun. First, you have to send 
10 rubber ducks to oblivion. Aim for the back and keep firing - 
that way, you hit the ones at the back and any ones at the front 
who drift in the way!
Now you have to send 8 shock-stick Water Workers to hell. Keep on 
your toes and keep firing.
Finally, you have to give 10 lizards a fiery death. Keep the target 
close to the ground and keep firing.
Showman Gnorm's Tunnel Of Love - Spyro takes a trip on the Tunnel 
Of Love and wins a token. Who Spyro comes out with is randomly 
generated, which gives some very strange combinations!
Showman Gnigel's Rollercoaster - The aim of this rollercoaster is 
to avoid the obstacles and pop all the balloons.
The first time you ride, sections of the track are closed off. Jump 
over the Sunny Beach turtles and the Hurricos Electrolls and keep 
popping those balloons!
Now, Gnigel opens more track. Apply the same tactics as before and 
it is easy to get the next token.
For the last round, Gnigel installs a mini-cannon on your cart. Use 
the O button to fire. Pop all the green balloons and fire at the 
red balloons. Apart from this, the rest of the course is very 
similar.
Now, speak to Showman Gned. He will open the theatre for you 
(providing you have 10 tokens!).
Also, there is a door which requires 10,000 gems and 64 orbs to 
open (all gems and all orbs in game). By now, you should have the 
requirements. If not, go back and retrieve the last few gems and 
orbs.
When the door opens, there is a superflame powerup inside. Use it. 
You can now kiss the weak normal flame goodbye - this superflame is 
permanent! Now, let's go and get the Skill Points!

 /---------------------------------------------------------\
{  E.Skill Points                                           }
 \---------------------------------------------------------/

At Dragon Shores, an extra page is added to the Guidebook - the 
Skill Points page.The Skill Points are sort of like a test set by 
Insomniac Games. They show how skilled you are at Spyro 2 and if 
you get all 16 of them, then you will be rewarded. Here is a 
complete list of the Skill Points as they appear in my guidebook.
Level                                 Skill Point
1.Skelos Badlands                     All Cacti    
2.Hurricos                            All Windmills  
3.Colossus                            Perfect in Hockey     
4.Fracture Hills                      3 Laps of Supercharge   
5.Crush's Dungeon                     Perfect     
6.Gulp's Overlook                     Perfect    
7.Ripto's Arena                       Perfect     
8.Scorch                              All Trees   
9.Ocean Speedway                      Under 1:10    
10.Metro Speedway                     Under 1:15   
11.Icy Speedway                       Under 1:15    
12.Canyon Speedway                    Under 1:10     
13.Idol Springs                       Land on Idol     
14.Aquaria Towers                     All Seaweed    
15.Gulp's Overlook                    Hit Ripto  
16.Skelos Badlands                    Catbat Quartet   
When you get each Skill Point, a small noise indicates that you 
have got it.
Here's a guide as to how to obtain the Skill Points:
-To get skills 1, 2, 8 and 14, you simply have to superflame all of 
that item on the level. For instance, Skill Point number 1 requires 
you to superflame all the cacti on Skelos Badlands, so you just 
complete the level again, flaming each cacti as you progress
-For number 3, you have to score 5:0 in the one-on-one hockey game, 
with you getting 5 and the opponent getting 0.
-For number 4, use the supercharge as you would normally do to 
rescue the trapped faun, but instead of charging into the door, 
turn left.  Run through the two pyramids again.  Repeat this for 
another two laps and the point is yours.
-For numbers 5, 6 and 7, you have to kill each boss without being 
hit yourself.
-For numbers 9, 10, 11 and 12, you have to complete each speedway 
under the relevant time.  
-To get number 13, you need to glide onto the idol standing near 
the hulagirls.
-For number 15, use the superflame to target and hit Ripto.
-For number 16, go just past the portal back to Autumn Plains.  
There is an area with four Catbats in it.  If you move towards them 
they fly up, preventing you from flaming them.  To get them, pick 
each one off from a distance using the superflame.

You get a reward for every two you get in the form of an extra 
life.  When you get 8, an epilogue is added to the guidebook, 
explaining what happened to each character after the events of the 
game.  When you get all 16, an extra bit is added, showing you 
various enemies which were going to be in the game, but were taken 
out at the last minute.

SECTION NUMBER 3 - THE LAST FEW THINGS

 /---------------------------------------------------------\
{  A.Cheats                                                 }
 \---------------------------------------------------------/

Here are all the cheats I have for Spyro 2. If anyone has any more, 
please e-mail them to me and I will print them on the walkthrough
Again, these cheats are based on the European (PAL) version of the 
game.
Crash Team Racing Demo - 
To get the secret demo of CTR, press L1 and R2 and [] at the title 
screen. You can play the demo in 1-player, 2-player or even 4-
player modes!
View end credits - 
Pause the game then press [], O, [], O, [], O, L, R, L, R, L, R.
Get all abilities - 
Pause the game then press O, O, O, O, [].
Make Spyro pink - 
Pause the game then press U, R, D, L, U, [], R1, R2, L1, L2, U, L, 
D, R, U, [].
Make Spyro yellow - 
Pause the game then press U, R, D, L, U, [], R1, R2, L1, L2, U, L, 
D, R, U, U.
Make Spyro black - 
Pause the game then press U, R, D, L, U, [], R1, R2, L1, L2, U, L, 
D, R, U, D.
Make Spyro red - 
Pause the game then press U, R, D, L, U, [], R1, R2, L1, L2, U, L, 
D, R, U, O.
Make Spyro green - 
Pause the game then press U, R, D, L, U, [], R1, R2, L1, L2, U, L, 
D, R, U, T.
Make Spyro blue - 
Pause the game then press U, R, D, L, U, [], R1, R2, L1, L2, U, L, 
D, R, U, X.
Big Head mode - 
Pause the game then press U, U, U, U, R1, R1, R1, R1, O.
Flat mode - 
Pause the game then press L, R, L, R, L2, R2, L2, R2, [].

If you want me to publish cheat cartridge codes (eg GameShark), 
then let me know.

 /---------------------------------------------------------\
{  B.Walkthrough histroy                                    }
 \---------------------------------------------------------/

30/6/00
Began writing the walkthrough.
Wrote from the start up to the beginning of the walkthough.

26/7/00
Finished off writing the walkthrough.
Went through and checked for spelling mistakes.

27/7/00
E-mailed entire file to GameFAQs asking if they could put it on the 
site.

 /---------------------------------------------------------\
{  C.Credits                                                }
 \---------------------------------------------------------/

Here are my credits, in no particular order.
I thank:
The Telegraph company (an English newspaper)  - 
For accepting my entry to a competition and giving me first prize - 
my PlayStation and a trip to Florida!
Sony - 
For making an excellent console and publishing a fine piece of 
software.
Insomniac - 
For making one of the only sequels to a game which is better than 
the first (the only other two I can think of are Sonic 2 and 
Alundra 2).
Claire Egan - 
For being the owner of the PlayStation where I first witnessed 
Spyro. If it had not been for her, I probably wouldn't have Spyro 
2!
Samy and Dim - 
For their orb task scoring system. Nice one!
Ryuuko - 
For letting me use his disclaimer in my walkthrough.

 /---------------------------------------------------------\
{  D.Peace                                                  }
 \---------------------------------------------------------/

Before I sign off, there is still some more stuff.
DO - 
Own Spyro and Spyro 2 and worship them.
Own every Harry Potter book and read them all at least twice.
Watch every episode of the Simpsons and South Park.
Use this walkthrough to aid you on your quest in Avalar.

DO NOT - 
Copy any part of this walkthrough.
Worship Pokemon (it is alright, but I can't stand people who talk 
about nothing else and videotape every show).

Also, those of you who live in the UK and get Computer & Video 
Games, check the 'Easy Money' cheats section of issue 221 (April 
2000). In the PlayStation section, see the person who got his Spyro 
2 stuff printed. Look at his name. That's right! It's me!




Erm, I think that's about it. Good luck on your quest in Avalar and 
e-mail me if you want anything else in the walkthrough or a 
walkthrough for one of my other games.


'Come with Spyro to a magical, enchanted kingdom...
And set fire to it'
1999 Spyro 2 English advertising campaign.






Peace, man.

Christopher Hyde
26/7/00
