             ---------------------------------------------
            |      Shenmue Chapter 1: Yokosuka Guide      |
             ---------------------------------------------
                                |   |
                                |   |
                                |   |
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------------------------------------------------------------------------ 
Shenmue Chapter 1: Yokosuka Guide                           version 1.0
Last updated: 24th June 2000                                    
Created by: Clement Chan Zhi Li  
E-mail address: clementchan@pd.jaring.my
Website: http://www.angelfire.com/games2/SonicEra                                 
------------------------------------------------------------------------

-----------------
Table of Contents
-----------------

    <1> Introduction  <1>
        [1.1] About Shenmue Chapter 1: Yokosuka [1.2] Copyright info

    <2> Basic and Important Things <2>
        [2.1] Main Menu [2.2] Controls [2.3] Move [2.4] Action
        [2.5] Conversation [2.6] Action Selector [2.7] Search 
        [2.8] Menu [2.9] Quick Timer Event [2.10] Free Battle
        [2.10A] Training [2.11] Time and Magic Weather
        [2.12] Saving and Configurations

    <3> Shenmue Chapter 1: Yokosuka - Disc 1 Guide <3>
        [3.1] Introduction [3.2] In Hazuki's House [3.3] Yamanose
        [3.4] Sakuragaoka [3.5] Dobuita [3.6] Battle with Thugs
        [3.7] Charlie [3.8] A Letter 

    <4> Shenmue Chapter 1: Yokosuka - Disc 2 Guide <4>
        [4.1] New Yokosuka Harbor [4.2] Into Warehouse No. 8
        [4.3] In Search of Phoenix Mirror [4.4] Ticket to Hong Kong

    <5> Shenmue Chapter 1: Yokosuka - Disc 3 Guide <5>
        [5.1] Searching for Job [5.2] Fork-Lift Driver 
        [5.3] Mostly about Friends [5.4] The Last Battles

    <6> Mini-Games <6>
        [6.1] Raising the Cat [6.2] Darts 7 [6.3] QTE 2
        [6.4] QTE Title [6.5] Hang-On [6.6] Space Harrier

    <7> Miscellaneous <7>
        [7.1] Lucky Draw

    <8> Frequently Asked Questions <8>

    <9> Credits <9>

    <10> History <10>           

------------------------------------------------------------------------
<I> Introduction <I>                                
------------------------------------------------------------------------

 First of all, let me introduce myself. I'm Clement Chan and I'm proud and 
glad to present you with this guide. This guide is targeted and mainly for 
those who have problems playing this game (and of course, since I'm using an 
import game, I'll try and translate the Japanese words throughout the game 
(though I'm not from Japan and can't even understand a single word of it). 
 I've bought Dreamcast in 6th November 1999 (I don't believe I can even 
remember the exact date!) and I have never regretted buying it. I've bought 
just a few games and one of the game is the game you're playing now and I'm 
writing for, Shenmue Chapter 1: Yokosuka. 
 If you want some help on this game, give comments or send info (that I will 
gladly accept and put your name in the Credits section), feel free to do so at 
clementchan@pd.jaring.my .

-------------------------------------
[1.1] About Shenmue Chapter 1: Yokosuka
-------------------------------------

 Shenmue Chapter 1: Yokosuka (I'm going to use 'Shenmue' throughout the game 
since the name is incredibly long) is the game that you will be addicted and 
dream and talk about. It's also the first game ever to open the new genre, 
FREE (short for Full Reactive Eyes Entertainment).
 Why the new genre? Shenmue (pronounced as 'Shen-moo' in English and 'Shen-
moo-ay' in Japanese), lead by the superior Yu Suzuki team, has created, 
experimented and transform it into the game you know now. Originally, Yu 
Suzuki planned to make a Virtua Fighter RPG game and put in Virtua Fighter 
characters in it. But later on, Yu Suzuki dropped out Virtua Fighter 
characters and changed the name into Shenmue.
 The game has three types of special modes, Free Quest, Quick Timer Event 
(QTE) and Free Battle.
 Free Quest is the one you'll use the most throughout the game. What's the 
good thing? You can roam about almost everywhere (except for places that you 
can't really go and can only be accessed at a certain time).
 Quick Timer Event (better known as QTE) is the most exciting part of the 
game. At certain parts in the game, letters like A, B, X, Y and directions 
will be shown and you must press them quickly and accurately in order to 
continue the game.
 Well, Free Battle is just like the name. You can battle your enemies using 
the moves and techniques that you have already learned. But that's not all. 
You may fight more than 2 people at once and on that time, your controls in 
the Adventure Mode will change (so that you can have new moves in battle).
 That's all about Shenmue. You can start playing it now.

-------------------------------------
[1.2] Copyright info
-------------------------------------

This FAQ is Copyright  2000 Clement Chan Zhi Li. You can distribute this FAQ 
as long as its contents are not changed. No. Not even a single letter.

Only Clement Chan Zhi Li can make changes and updates to this FAQ. Any 
unauthorized changes and updates without my permission is prohibited by law.

If you want to put parts of this FAQ publicly, at least write down the 
name of this FAQ and the owner's name (mine) together. One more word, don't 
even send parts of this Guide to other FAQs and write it as your own. I will 
soon find out.

Shenmue Chapter 1: Yokosuka and the rest are Copyright Sega Enterprises, Ltd.

------------------------------------------------------------------------
<2> Basic and Important Things <2>
------------------------------------------------------------------------

As the whole game is dubbed in Japanese (for the import game), I have to take 
time translating the whole game. For those who are new to Dreamcast and 
Shenmue, I will make the guide easier for you to understand.

-------------------------------------
[2.1] Main Menu
-------------------------------------

The main menu is in English so you shouldn't have to take time finding the 
right option. Below is an example on what it should have been.

                          [New Game]

[Load & Start]                               [Continue]
                                                                                                                
                          [Options]

                                                                                                                 
------------------------------------------------------------------------
Name                   | Uses
------------------------------------------------------------------------                                                                     
New Game               - Press A and click on it. It will let you start
                         a new game.

------------------------------------------------------------------------
Load & Start           - Press A and select it. Select the file you want 
                         to load, and press the left button to load the
                         game.

------------------------------------------------------------------------
Continue               - Press A and it will let you to load the game 
                         previously saved in the Menu (see [2.8] Menu
                         for more info).

------------------------------------------------------------------------
Options                - A series of options will appear and the 
                         translations are below:
                       
    Kids Mode:        On <-> Off

    Language Options: Cinema Mode (Speech ON and subtitles OFF)
                      Scenery Mode    (Speech ON and subtitles ON)
                      Game Mode      (Speech ON and subtitles ON)
                      Text Mode      (Speech OFF and subtitles ON)

    Settings:         
                      Sound:    Mono <-> Stereo
     Jump Area (teleporter):    On   <-> Off 

                                [Dobuita]
                     [Sakuragaoka]       [Yamanose]
                           [Outside the house]                                
                                                                
                   Triggers:    L button is Run / R button is Search <->
                                R button is Run / L button is Search
                       Year:    On <-> Off
         70 Men Battle Mode:    Press A to play.

Please note that 70 Men Battle Mode will only be available once you complete 
the whole game and save after the credits. This will enable the 70 Men Battle 
Mode option to appear.

-------------------------------------
[2.2] Controls
-------------------------------------

Below is a rough drawing on the original Dreamcast controller and the lists of 
moves that it could do on certain modes.

                      ____________                                                                                                                       
                      / |  __  |  \                                          

   L button -----|   /  | |  | |   \  |----- R button                                
                _|__/   | |__| |    \_|__                                        
               |  _      \____/   _   _ |                                      
Analog Pad ----|-/ \             |X| |Y||                                 
               | \_/              _   _ |                                 
               |  _              |A| |B||                                 
               |_| |_                 |                                 
    D-Pad -----|_   _|                  |                                 
               | |_|      /\            |
                \        /__\          /                                  
                 \    ____|________   /                                               
                  \  /    |       \  /                                     
                   \/     |        \/                                      
                          |
                          |                                                  
                      Start button                                                    
                                                                        
------------------------------------------------------------------------
Name                   | Uses
------------------------------------------------------------------------                                                                     
Analog Pad              - Can change the camera view
                        - Can be used to move from an item or people to
                          another in View Mode                                                                                                              

------------------------------------------------------------------------
D-Pad                   - Allows Ryo to move at certain directions:
                        - UP - Moves Ryo forward                                                   
                        - DOWN - Ryo makes a 180 degrees turn downwards
                        - LEFT - Ryo makes a 90 degrees turn to the   
                                 left                                                          
                        - RIGHT - Ryo makes a 90 degrees turn to the
                                  right                                    
                                                    
------------------------------------------------------------------------                                                                            
Start button            - Brings the help menu up
                        - To pause in arcade games and pause the time  
                          in Free Quest
                        - Ends training

------------------------------------------------------------------------
L button                - In Free Quest, this button will make Ryo run                                                            
                        - In training, press R button to bring up the
                          move list. Press L button to show the button
                          configurations.                         
                        - In the move list, it will enlarge the model 
                          of Ryo.

------------------------------------------------------------------------                                                     
R button                - Allows Ryo to go into Search Mode                                         
                        - Brings up the move list in training

------------------------------------------------------------------------
A button                - It's a multi-purpose button. Allows Ryo to 
                          talk to people, open drawers and chests,  
                          select a particular item and ect.
                        - To select options

------------------------------------------------------------------------
B button                - To cancel commands
                        - To exit from viewing items and notebook
                                                                                                                                     
------------------------------------------------------------------------                                                                                
X button                - To bring up notebook                                                                  
                           
------------------------------------------------------------------------
Y button                - To bring up the menu that contains items that 
                          you have collected, notebook and etc.
                        - To select and use the specific item

------------------------------------------------------------------------
                                                                            
-------------------------------------                                                                            
[2.3] Move
-------------------------------------

Well, you can actually refer to the above table to find out about the controls 
in Free Quest. The Up button, as you know, will let Ryo move forward (or 
rather, walk). The Down button will let Ryo walk in the opposite direction.

Left button will allow Ryo to walk to the left while Right button will make 
Ryo walk to the right. To run, press the L button and move any of the 
direction buttons (up, down, left, right).                                                                            
                                                                            
Take note that Ryo can't run in small places like in the corridors. If you 
press L in these small places, he will only walk.                                                                             
                                                                            
-------------------------------------
[2.4] Action
-------------------------------------

The A button is used a lot throughout the game. With it, you can open drawers, 
doors, cabinets and activate items. Pressing A near people will make Ryo talk 
to that particular person. If you can open drawers and etc., there will be a 
small, red A icon on the bottom-right (near the watch) which you must press.

-------------------------------------
[2.5] Conversation
-------------------------------------                                                                            
                                                                            
Another use for the A button is to talk to people to gather information in 
order to complete certain missions. While talking, you can also press the B 
button to stop what they are talking. Once you press this, there will be a 
series of Japanese words on the bottom. 

Take note that when you stop the person talking, you will probably not get any 
information.

-------------------------------------                                                                            
[2.6] Action Selector
-------------------------------------                                                                                                                                                        
                                                                            
Instead of using the A button, you will have to use the D-pad controls. 
Usually, there are two boxes will appear on the top-left of the screen as 
shown below:

[Yes][No]

The left option will usually means yes while the left will mean no. But, 
certain options like these will have different actions that will effect the 
game. Boxes that will come out range between two and four.

-------------------------------------
[2.7] Search
-------------------------------------                                                                            

Search can also be said one of the most important thing in Shenmue. It allows 
you (well, Ryo) to look carefully at certain item, object or people (like 
using a magnifying glass to see closer). To do this, in the Free Quest, press 
the R button for a while to zoom at a spot. While pressing the R button, you 
can also move the D-pad to look around.

Once Ryo spots something, he will automatically go closer and stay there until 
you press the A button to do an action (example: when you zoom at a drawer, 
pressing A will open it). Then, press A or B button to undo the action 
(example: closing the drawer back).

While pressing R, you can still use the X button to bring up the notebook or Y 
button to bring up the menu. To exit from Search, just make sure you didn't 
open any thing or pick up any object. Then, press B to exit from it.
                                             
-------------------------------------
[2.8] Menu
-------------------------------------

The menu will appear when you press the Y button. It is something like below:

 ----------------------------------------------------------------------      |     
Watch ------ Items that are collected will be here -----        |
 ----------------------------------------------------------------------
|VMS - CONTOLLER - LIST - NOTEBOOK - CL - TAPE - SEGA COIN  CALENDAR |
 ----------------------------------------------------------------------
|     Money  How much you've collected so far                        |
 ----------------------------------------------------------------------
|     Description of the selected item                                |
-----------------------------------------------------------------------

------------------------------------------------------------------------
Name                   | Description
------------------------------------------------------------------------
Watch                  - It's a picture of the watch in the item   
                         inventory. Press A to select it. It will show 
                         a picture of Ryo's watch. Press A to 'light' 
                         the watch.

------------------------------------------------------------------------
VMS                    - It's a picture of the memory card in the 
                         specific space. Press A to select it and it 
                         will load the file where you last saved.

------------------------------------------------------------------------
Controller             - It's a picture of the official Dreamcast
                         controller. Press A to select it and it will 
                         let you to configure and change the options.

------------------------------------------------------------------------
List                   - The picture shows a white paper. Press A to 
                         select it and it will present the list of 
                         fighting moves that you can use in Free 
                         Battle. More notes about it are below.

------------------------------------------------------------------------
Notebook               - It's a picture of a brown notebook. Press A to 
                         select it to read Ryo's important notes during
                         his long adventure.

------------------------------------------------------------------------
CL                     - It's a yellow paper with letters CL on it, 
                         stands for Collectible List. Click the A 
                         button to select it and it will show your
                         collectible items in your adventure.

------------------------------------------------------------------------
Tape                   - It's a picture of a cassette tape. Press A to 
                         select it and you will be able to play the 
                         songs from tapes that you have collected.

------------------------------------------------------------------------
SEGA Coin              - It's a picture of coin with the SEGA words 
                         carved in it. You can't actually use it;
                         it's just tokens that you won during the
                         jackpot game.

------------------------------------------------------------------------
Calendar               - It's a picture of the calendar and it shows
                         you the date and month of the year.

------------------------------------------------------------------------

-------------------------------------
[2.9] Quick Timer Event
-------------------------------------

Quick Timer Event (or QTE as it is popularly called) is one of the best 
features I personally like myself. As described earlier, series of buttons 
will appear on the screen and you will have to press them quickly and 
accurately in order to continue further. 

QTE will use the Left, Right, Up, Down, A, B and X buttons so prepare to use 
them in future.

-------------------------------------
[2.10] Free Battle
-------------------------------------

The most exciting and engrossing feature of the game that allows you to fight 
with other people. There are lots of controls for you to learn as well as 
practice. Since I haven't actually master all of the moves yet, I will list 
all of them together with the descriptions and moves lists. 

-------------------------------------
[2.10A] Training
-------------------------------------

To learn new moves and practice them, you can train yourself at the selected 
practice areas. Certain places like in the park, can't be used as training 
areas if there are more than two people in it (one people is basically okay). 

Training areas 
--------------

- Suzume Park (right side of Game YOU)
- Sakuragaoka Park
- Parking lot (left side of Game YOU)
- Dojo

To move into training mode, go to one of the training areas listed above. 
Then, Ryo will speak something in Japanese and two boxes (as in Action 
Selector) will appear. The left box will mean yes and right means no. So 
select the left box.

Red words in Chinese characters will appear on bottom-left. Now, you can 
practice your moves. In training, you can press the R button to bring up the 
move list. Note that on every moves, there will be bar on it.

The bottom-right side in black words means Beginner Mode. When one of the 
moves are in black, it means that you haven't learn that particular move yet. 
The middle words means Intermediate Mode and now, your moves will be enhanced 
even more. Try and aim for the Expert Mode in white characters.

Important Notes
--------------
- Moves in black means that you haven't learn that move yet.
- Moves in brown means that you have learn that move.
- Moves in white means that you have succeeded to train it to Expert 
  Mode which is more powerful.

To build up your skill, go to the move list by pressing the R button. Choose 
the moves that you want to build it up and press the A button. Then, use the 
same move over and over again until you get your Expert status.

-------------------------------------
[2.11] Time and Magic Weather
-------------------------------------

Time is another important factor that effects the game a lot. Shops will open 
based on the time that it would open. One second in the real world will be one 
to two minutes in Shenmue. The sky will change on certain time, making the 
'realism' feeling coming true.
 
Morning Sky - 8.00 a.m. - 3.00 p.m.
Evening Sky - 3.00 p.m. - 6.00 p.m.
Night Sky   - 6.00 p.m. - 11.30 p.m.

The light in the streets will start to operate at 7.00 p.m. so don't be 
surprise when you are treated with this short sequence.

The 'Magic Weather' system in the game boasts specific weather that will occur 
occasionally in the game. When it's raining, people will start wearing 
umbrellas and raincoats while when it's near Christmas, people will start 
decorating their shops with nice and neat Christmas trees.

-------------------------------------
[2.12] Saving and Configurations
-------------------------------------

To save, you'll need to get into Ryo's room and press A at his bed. When you 
can sleep and select other two more options will depend on the the time.

8.30 a.m. - 8.00 p.m.
--------------
[Save]     [Config]


8.00 p.m. - 11.30 p.m.
--------------
     [Sleep]
[Save]     [Config]
    [Training]

------------------------------------------------------------------------
Name                   | Description
------------------------------------------------------------------------
Save                   - Function is to save and wait for a little while
                         when it's saving. Shenmue requires 80 blocks
                         so prepare to free some space in your VMS.

------------------------------------------------------------------------
Config                 - It's configurations and since I can't even
                         understand a word from it, I suggest that you
                         just ignore this.

------------------------------------------------------------------------Sleep                  
- Once it reached 8.00 at night, you can sleep
                         already and will wake up the next morning.

------------------------------------------------------------------------
Training               - Another options will appear as below:
                                      [All Moves]                                      
                         [Punch Moves]           [Kick Moves]                                   
                                     [Throw Moves] 

                       - When you select either punch, kick or throw 
                         moves, this will let you to pay attention
                         on the particular moves thus increasing
                         chances to be in Expert Mode. 
                       - Choosing All Moves will let you to train
                         all of the moves but the process will be
                         medium.

------------------------------------------------------------------------
<3> Shenmue Chapter 1: Yokosuka - Disc 1 Guide <3>
------------------------------------------------------------------------

Before you proceed with the rest of the walkthrough, please take note of what 
I'm going to say. The rest of this guide MAY contained spoilers and I'll try 
to translate what it's going on since the game is fully dubbed in Japanese. 

Disc 1 is a basic disc but still fun and enjoyable. It introduces you the main 
characters thus revealing the story more where the mystery unfolds.

Don't just play through this game by just following this guide completely. Try 
and play some arcade games, wonder around a bit or you'll certainly miss a lot 
from this masterpiece, created by Yu Suzuki and AM2 team.

Since this game have the Time Control, that will mean that certain parts of 
the game can be gone through by you based on how fast you went. I don't want 
you to rush (as explained above), so have a nice enjoyable game.

-------------------------------------
[3.1] Introduction
-------------------------------------

There will be a long cut-scene where you'll see the beginning of the story. 
It's 29th of November, 1986 at 4.00 p.m. and it's snowing. Ryo came running 
down towards his house and saw the broken wooden signboard of the Hazuki 
house. Beside of it, he noticed a black car. Feeling uneasy, he went towards 
his house and saw Ine Hayata lying on the ground. 

After asking her what had happenned, he saw Fuk-san (as Ryo had called him) 
thrown out from the house. Ryo ran into the house and saw a very, very evil 
Chinese man called Shoryu engaged in a battle with his father and it seems 
that he is searching for the legendary Dragon Mirror.

After Iwao (Ryo's father) still refusing, Shoryu decided to threaten him by 
trying to kill Ryo. Iwao quickly reveal the location and Shoryu dropped Ryo to 
the ground. His men found the Dragon Mirror and the three of them went off, 
leaving Ryo and Iwao behind.

Ryo's father told him about the Phoenix Mirror and then dies. 

-------------------------------------
[3.2] In Hazuki's House
-------------------------------------

Four days after bad beginning, Ryo begin to have a nightmare of Shoryu 
defeating his father. Wait until he finally wakes up. Once you can get into 
control of him, try and practice the controls for a while in the room.

Go into Search Mode by pressing the R button and zoom on top of his table. 
Press A at the Shenmue tape to pick it up and press A one more time to keep 
it.

Search the three drawers on the same table to get a cassette player, photo of 
himself and his friends and Shenhua tape. You can also examine his bed by 
pressing A (remember what I have explained above?) and save the game for now.

Exit from the room (press the A button at the door) and you will have an 
automatic sequence with Ine-san (as Ryo called her). She will tell you that 
you will get 500 yen for daily allowance everyday. Since you start with 9800 
yen, she will give you 500 yen for that day totalling up 10300 yen all 
together. She will then inform that Fuk-san wants to see you. Before you even 
go and meet him, take note at the map below as Ryo's house can get confusing 
at first.

------------------------------------------------------------------------
{Diagram 1} - Map of Hazuki's house
------------------------------------------------------------------------
              _______                                                          
             |       |                                              
             |Toilet |              _________________________________                                     
             |_____++|_____________|        Alley                    | 
                       |           |________ ++_________ ++__________|            
    +++____ ______++   |           |        |           |            |  
   | Iwao's| Altar  |  |  Kitchen  | Living + Ine-san's | Fuk-san's  | 
   |  room | room   |  |           |  room  +   room    |   room     |   
   |++_____|______++|  |+++________|+++_____|+++________|+++_________|   
   |                |  |                                               
   |________________|  |                    +++___________________+++                        
                    |                      |           |             |    
                    |__________            |   Ryo's   |   Study     |    
                               |           |   room    |   room      |    
                               |           |           |             |    
                               |____====___|___________|_____________|               
                                                                                                                                                                                                          
Legend                                                                          
--------------
+++  -    Door
==== -    Exit

Note that Ine-san's room is devided into two. 

------------------------------------------------------------------------

Wander around this house a bit so you can get used to it. I know how you feel 
the first time you play here, it seems like a labyrinth! Use the map above to 
guide you and you should have no problem. 

Head to Fuk-san's room (it has the Virtua Fighter poster in it) and search on 
top of his table. You will find a move scroll. To use it, press Y to bring up 
the menu and press A at the scroll. Head to Ine-san's room and examine the 
drawer to get a family photograph. Then, go to the living room and examine 
below the TV (a drawer), open it and Ryo will put the SEGA Saturn on top of 
the TV. You can use it to play Saturn games gotten from the lucky draw.

Next, move to the kitchen and examine the drawers on the left to get 2 SEGA 
batteries. You can also press A at the table to get a flashback of Ryo when he 
is small and his father. You may also come back later after seeing the kitten 
and check the refridgerator for milk and above the stove (the supporter above 
is made of steel) for a packet of fish.

Go to the Altar room and check on top of the table for a box of matches. Then, 
find at the cupboard to get a box of candles. You might want to examine the 
altar to pay respects to Ryo's late father. 

Now, go to Iwao's room and check on top of his table to get Iwao's letter and 
examine the drawer for a grey box (which contained an old key). Head to the 
alley at the back of Iwao's and Altar room and you'll find a basket. Go into 
Search Mode and examine it to find another move scroll.

Go to the place near the exit where there are telephone, calendar and closets. 
Search the drawer (near the telephone) and you will find a torchlight.
                                                                          
Exit the house and head to the dojo (which is at the back of the house). Once 
you have talk to Fuk-san, Ryo will exit from the dojo. Enter back and talk to 
him where he will teach you a new technique. In order to let you take time 
with everything in the game, I would not tell you what kind of move is it. 

After talking to you, the Action Selector boxes will appear. Choose the left 
option (yes). Look carefully what kind of move it is, whether he moves forward 
or back (sometimes, you will need to do combination of buttons like X+A 
together or others). If you still can't do it after some time, the character 
that teaches you the technique (Fuk-san for now) will ask you whether you want 
him to show you the move again. Press right (for no) and then practice again. 
If you still fail, the move will be shown on the VMS and then select the left 
box of the Action Selector. Remember, this applies to the rest of the game.

You can also go closer the big tree near the dojo to get a flashback of Ryo in 
his childhood again.

-------------------------------------
[3.3] Yamanose
-------------------------------------

Don't get too confused here as it a simple place to remember. But, I will give 
you a map of this place just in case.

------------------------------------------------------------------------
{Diagram 2} - Map of Yamanose
------------------------------------------------------------------------                                                                                                                                             
       ________                                                           
      | Ryo's  |                                                           
      | house  |                                                           
      |________|                                                                 
         |  |                                                                 
         |  |                                                                
         |  |                                                                
         |  |      _____                                                              
         |  |     |     |                                                                                                                                 
         |  |     |     |                                                         
         |  |_____|_____|_   ______                                                                  
         |_____________   | |      |                                                     
                       |  | |      |                                   
                       |  | |______|                                      
                       |  |                                                
               _______ |  |  ________                                                  
              |       ||  | |        |                                       
              |       ||  | | Temple |                                     
              |_______||  | |        |                                   
                       |  | |________|                                     
                   Sakuragaoka                                                  
                                                                          
Note that the kitten is in the temple compound. The empty boxes means the 
houses. This applies to the rest of this Guide.

------------------------------------------------------------------------                                                                                                                                             

Wander about here until you get used to it if you like. Then, head to the 
temple where you will have an automatic conversation with Megumi, the little 
girl near the kitten. Since the kitten have no owner, Ryo will have to take 
care of it (it's optional but I think it's rather fun if you take care of it).

Then, Ryo will notice that there are food near the temple and decides to take 
them. Choose the left option (fish) and the kitten will eat it. In fact, 
Megumi will tell you that Yamagishi might have seen the black car.
If you choose the right option (biscuit), the kitten will not eat it and 
Megumi will not tell you the clue.

From now on, whenever you want to feed the kitten, go near it until the red 
button A is displayed on the bottom-right screen. Then, press Y to bring up 
the menu and press A to select it. Do not be alarmed when your kitten is 
sleeping, it is not dying.

Now, head to the town below, Sakuragaoka.                                               

-------------------------------------
[3.4] Sakuragaoka
-------------------------------------

This place will be much more complicated that Yamanose so take time and 
explore this place to your heart's content. 

------------------------------------------------------------------------
{Diagram 2} - Map of Sakuragaoka
------------------------------------------------------------------------ 
                                        ____________                                
    _______                            |            |                          
   |       |                           |Sakuragaoka |                         
   |       |        _____   |  |______ |   Park     |                                        
   |_______|       |     |  |   ______ |____________|                                         
    ___________    |     |  |  |____________________                                           
    _S______   |   |_____|  |   ____________________ Dobuita Entrance 1                                                                                                                                                                                                                                              
            |  |            |  |                                                                                                                                                                                                                                             
            |  | Telephone  | /|  ________                                                                                                                                                                                                                                                  
            |  |   booth    | \| | Ah Pu's|                                                                                                                                                                                                                                        
            |  |____________| \| |  Shop  |      
            |   ____________   | |________|  
            |  |            |  |                                                                                                                                                                                                                           
            |  |   ______   |  | 
            |  |  |      |  |  |                                                                                                                                                                                                                                    
            |  |  |      |  |  |    
            |  |  |______|  |  |  
            |  |            |  |                                                                                                                                                                                                                           
            |  |             \  \
          Yamanose            \  \                                                                                                                                                                                                                                                
                ___________    \  \                                          
               |           |    \  \                                                    
               |Yamagishi's|     \  \                                                  
               |   House   |    Dobuita Entrance 2                                                  
               |___________|

Legend
--------------
S   - Sweeping woman
\\  - Gotcha-gotcha machines
/   - Drink machine
                                                                                                                              
------------------------------------------------------------------------

Once you are quite familiar with this place, go to the front of Ah Pu's store 
and you may want to try the gotcha-gotcha machines (both Virtua Fighter and 
Sonic the Hedgehog series for 100 yen) and drink from the vending machine.

If you have feed the kitten with the fish (left option), then you will have an 
automatic sequence where a woman has a poor eyesight. Now, you can try and 
find the house for her. To find her house, examine the Japanese characters in 
front of the houses (like the name of the house). 

The correct house is the one just opposite of Sakuragaoka Park (refer to 
Diagram 2 - Map of Sakuragaoka). Once you have examined the name, Ryo will say 
something. Head to Sakuragaoka Park and you will find the same old woman. Ryo 
will bring the old woman to her house and she will thank Ryo for it.

If you have feed the kitten with the biscuit (right option) earlier, now you 
need to get another clue. Talk to the sweeping woman (refer to the map above) 
and she will direct you to Yamagishi.

Now, whether you choose the fish or biscuit to give the kitten, go to 
Yamagishi's house (near Ah Po's shop to the right). He will be in his garden, 
trimming up his plants. Talk to him until the notebook icon appears on the 
bottom-right of the screen and go to Dobuita Entrance 1.

-------------------------------------
[3.5] Dobuita
-------------------------------------

Dobuita is amazingly big and you can get lost here if you are not careful. 
Again, try and walk about the streets until you get familiar and this is 
important as this street have many shops, places and people to help you later 
on.

------------------------------------------------------------------------
{Diagram 3} - Map of Dobuita
------------------------------------------------------------------------
                _______                                                        
     ______    |       |                                                                                                                           
 _  |      |   |Parking|     ________                                           
|B| | Kiosk|   | lot   |    |        |                                    
|U|||______|   |_______|    | Game   |                                     
|S||______________________  |  YOU   |              |  |                    
|______________________   | |________|              |  |                    



               _____   |  |_________________________|  |                                
              |  B2 |  |   ______________    _______   |                                      
              |_____|  /  /              |  |       |  |                       
              _______ /  /   _______    _|__|___    |  |                                
             |  The  |\  \  |Tomu's |  | Suzume |   |  |                              
             | World | \  \ |Hot Dog|  | Park   | Dobuita Exit 2                                    
             |__Tour_|  \  \|_Stall_|  |________|                                       
                  _______\  \                                                     
                 |Antique|  |                                              
                 | Shop  |  |                                                    
                 |_______|  |                                               
                   ______|  |                                                                                                                          
                  |      |  |                                              
                  |Tomato|  |                                              
                  | Mart |  |                                              
                  |      |  |                                              
           _______|______|  |                                                             
          /  ____________                                                           
         /  /  ____      |  |                                                       
        /  /  |    |     |  |                                                 
 ______|  |   | CR2|     |  |                                              
H______   |   |____|     |  | _______                                             
 _____ |  |_____         |  || Aida  |                                             
|Slot ||  |     |        |  ||Flower |                                                    
|     ||  |  M  |        |  |  __  ___       ___                                                
|____ ||  |_____| _____  |  |   |F |  |Pot|     | B1|                                                
|CR1 | |  |  Y   | MJQ | |  |   |__|  |___|     |___|                                                   
|    | |  |_Bar__|_____|_|  |__________________________                                                        
|____| |____________________________________________   |                                                     
                                                    |  |                                                        
                           ______                   |  |                                                        
                          |Funny |             Dobuita Exit 1                                                          
                          |Bear  |                                                            
                          |Burger|                                                            
                           
Legend
--------------
B1    - Barber Shop (Riyori Hatten)
B2    - Barber Shop
Pot   - Pottery Shop (Doukya Russia)
F     - Fortune Teller Shop
Y Bar - Yokosuka Bar
CR1   - Chinese Restaurant 1 (Real name in Cantonese - Mun Fuk Hin)
Slot  - Jackpot shop
M     - Motorcycle Shop (Yokosuka Japan Knocking)
CR2   - Chinese Restaurant 2 (Real name in Cantonese - Zhong Wah)
H     - Heart Beats Pub
BUS   - Bus stop (accesible on the end of Disc 1)

I have tried to draw the exact copy of Dobuita and since it is too big, I try 
and resize it and did not put the locations of vending machines and etc. 
Certain shops did not appear because it is not really essential to the game 
except for certain shops and there is not enough space to draw.

------------------------------------------------------------------------

Head to the Funny Bear Burger stall and talk to the owner. Then, talk to 
Harasaki and she will say that Tomu may have seen it. Now, go to Tomu (the 
funny guy with curly hair and red shirt with the word Tom on it) and talk to 
him. 

Apparently, he will get nervous and keep talking. Ryo will say that Harasaki 
had said that he have seen the black car. Then, he will admit that he saw the 
black car and direct Ryo to The World Tour (just opposite Tomu's stall).


Talk to the person inside it and talk to Kurita-san (the shop is just next to 
The World Tour). Then, he will suggest that you go to a Chinese Restaurant. Go 
to the Chinese Restaurant 2, Zhong Wah (translated from the Chinese 
characters). Talk to the couple inside the restaurant and then, head to the 
barber shop opposite Game YOU.

Talk to him until you get the notebook icon on the bottom-right of the screen. 
Take a long walk to the barber shop (Riyori Hatten) near the Dobuita Exit 1 
(refer to the map above again). This barber shop will normally be closed until 
you talk to the other barber near Game YOU. After talking to Riyori Hatten, he 
will tell that you'll need to see his father at Suzume Park. Now, you'll need 
to go all the way back to Game YOU area again (what a long way...).

Go to the alley at the right side of Game YOU and head to Suzume Park. There 
will be an old man with black and white checkered shirt. Talk to him for a 
long time and you'll get more info on where to go.

Talk to Tomu for a while, then head to Yokosuka Bar (use the map above to 
guide you). You will have an automatic sequence where the bartender will give 
you a Coca-cola can. After that, go to the MJQ Bar right next to Yokosuka Bar. 
Enter the bar to have an automatic sequence on the two men playing pool. Have 
a conversation with the bartender (just press the A button once you enter the 
bar) and he will direct you to the men.

Walk towards them and they will bet with you 1000 yen on the game. Press left 
to accept it and you can try and make a shoot towards the ball. 

Controls
--------------
A button - Change view to the ball.
A button - After pressing A button to change view, press again to shoot.
B button - After pressing A button to change view, press B to return the 
           view to normal.
D-pad    - Press left and right to move the stick to aim at the ball.

Many people have complained that this won't work and will never work forever. 
Well, as for my brother, he somehow make a lucky shot and the ball when 
directly towards the hole (bottom-left). The other guys will say something and 
won't give you your deserved 1000 yen. Then, walk out of the bar and head for 
the next mission. 

Actually, I don't really know the exact thing to do to shoot the ball to the 
hole. This is just my theory which is NOT confirmed: Try and make the stick 
aim to the right (not just a little bit) and then shoot. I won't guarentee you 
if you fail but if you want to succeed, save the game before you move on and 
try until you win. If you win this part, please e-mail to me and tell me how 
you did it and I will give your deserved credit here.

BUT, if you fail and the ball did not enter on either holes, then you will 
have to pay 1000 yen to the bartender as to treat the two people. Now, you'll 
need to get prepared for the next part.

Go to Heart Beats Pub (you can actually refer to the map above) located near 
this small and narrow street. Go until you reach the motorcycle shop, Yokosuka 
Japan Knocking (it's stated in English clearly on the shop itself). Opposite 
of it, will be a small and narrow lane (narrower than this). Walk down the 
stairs and you will encounter two people who wants to block your way. It will 
be a short and simple QTE so get prepared to jolt down some buttons.

Finally, enter Heart Beats Pub and you can prepare for another QTE. The people 
inside will call Ryo as schoolboy and then put up a fight. After the QTE, you 
can have a nice peaceful rest for the night. 

-------------------------------------
[3.6] Battle with Thugs
-------------------------------------

Anytime, once you have talked with Harasaki, between the above and below 
parts, there may be a QTE in front of Tomato Mart with two thugs. Give them a 
nice kick and they will run away.

After that, head towards Sakuragaoka Park where you will have an automatic 
sequence with the two thugs again. This will be probably your first Free 
Battle but it is quite easy. Just kick them a few times, probably some punches 
and throw them and they will be knocked out immediately. Get used to this Free 
Battle as more of them will soon come later.

Another short QTE will happen automatically on the second day of the game. Two 
boys playing football will kick the ball unintentionally towards you. If you 
fail, the ball will bounce towards the girl nearby and she will cry and run 
away. 
  
------------------------------------------------------------------------

On the next day, head to the dojo where Fuk-san will teach you a new fighting 
skill. Then, go back all the way to Dobuita. Near the beginning of the 
entrance, you will meet a Chinese man from one of the restaurants. He forgot 
to bring his money and then, asked Ryo if he could treat him a drink. The 
Action Selector will appear so press left to buy him a drink and select any 
drink.

You can 'kill time' now by playing at Game YOU, practice your moves (the most 
important aspect), buy move scrolls from the Antique Shop that is just right 
side of Tomato Mart and etc. Go back to Water Dragon Jeans that is near the 
part where you meet the Chinese man earlier. Talk to the man outside of Water 
Dragon Jeans (not the other shop, remember!). Sometimes, his sister will 
appear outside and you need around 30 minutes (according to the game) until 
she will be gone. 

Now, head to the place where the man showed, a green door with the camera on 
top near Water Dragon Jeans. Go inside the door, walk upstairs, enter the door 
and talk to the second man you see inside the room who is sitting on a chair.

Go towards the man opposite Tomo's Hot Dog stall who is dressed in yellow 
shirt. He's Kurita-san and talk to him twice. Then, you will have plenty of 
time to 'kill' until 7 p.m.. If you decide to practice near Game YOU's parking 
lot, do so and until 7 p.m., quit from training manually (or automatically as 
the lights will go on and you are forced to quit it). Then, go past Game YOU 
for a few metres and return back to have a cut-scene.

Do whatever you like but return as soon as possible to Game YOU by 7 p.m. The 
first thug you met will answer that he knew Charlie after being asked by Ryo. 
He will then bring you to a parking lot near Game YOU and where his other four 
friends and himself will have a battle against you. 

Now, here's where the practice come to work. It is relatively easy; just give 
them some good kicks the most and throws when you are near them. If you want, 
probably punches will do them good (though it have a little effect on them, in 
my opinion).

After finishing them off, Ryo will force one of the five thugs to tell him 
about Charlie and talks about a tattoo shop. Press A repeatedly until the 
whole scene ends. Next, go inside the Game YOU and look at the two men playing 
with a game. 

Talk to the one on the right side about the tattoo shop. When the Action 
Selector comes up, press left and he will give you another piece of clue about 
the location of the tattoo shop. So, where's the tattoo shop? Head to the dark 
alley (with pubs and all) and go to the apartment opposite of Yokosuka Bar. 

Walk upstairs and go to the second door with a poster pasted on the door. Open 
it, talk to the owner and he will ask you to return the next day. There is 
nothing to do now, but you can waste some time until 11.30 p.m. or just sleep 
straightaway now.

-------------------------------------
[3.7] Charlie
-------------------------------------


When you wake up, you can already 'kill' more time until 3 p.m. Train more 
skills espeacially the normal kick; believe me, you'll need it. After all 
that, head to the same tattoo shop as you have went before and open the door. 
The thugs that you see will complain about the 'schoolboy' (in case you are 
wondering, they're talking about Ryo). 

When your much-favourite hero enters the door, the thugs will run away in 
fright and Ryo will talk to the tattoo guy. He will say that Charlie's at the 
back and Ryo will automatically walk towards the curtains. 

Once you are well prepared, press the A button to snatch open the curtains and 
prepare for a very quick QTE. Charlie will slash you with his knife and run 
away if you fail but if not, he will be caught. He then will tell you to go to 
Game YOU at 3 p.m. the next day. 

Go outside and walk down the stairs to have an automatic cut-scene with 
Harasaki. You can know have more than 4 hours of free time to 'kill' once more 
so do what you like in the game and enjoy it to the fullest. Practice if you 
want and sleep for the day. 

-------------------------------------
[3.8] A Letter
-------------------------------------

Wake up as usual and head to the dojo. Fuk-san is now fully recovered (notice 
he didn't wear any plasters?) and both of you will have a match against each 
other. Practice your throws the most as you can practice other moves (punches 
and kicks) on your favourite training areas. You can also try and discover the 
other two throw moves that you may not probably learned yet (that are marked 
black in the movelist screen).

Then, Ryo will walk out of the dojo and meet Ine-san on the way. She will then 
give you a letter that both of them unable to read due to the mixed up Chinese 
chracters (yes, it's not in Japanese). Try and exit the house and Fuk-san will 
appear and talk to you. Then, get out from the house and walk towards to 
Sakuragaoka. Walk for a little while and a boy (in automatic sequence) will 
come crying incredibly loud to you. 

Follow him and you'll meet Charlie and four other people. Get ready for a 
quick Free Battle against three of them. Use what you have practiced before. 
Also, it's a real easy battle. Afterwards, Charlie will capture the boy 
hostage and he (the boy) will drop the ball. It's very quick and cool QTE so 
press the button shown on the screen to kick the ball right to the bad guy's 
face! Then, the rest will run away. The boy will thank you in Mandarin ('xie-
xie') and tell you that he is Chinese and his name is Gao Wen.

After that, use the Dobuita Entrance 2 (look at the Diagram 2) near 
Yamagishan's house. Walk outside and down the stairs to Suzume Park and wander 
around near Game YOU and you'll meet the boy playing on his own once more. He 
will tell Ryo to go and meet his grandmother at the pottery shop (Doukya 
Russia). Refer to {Diagram 3} - Map of Dobuita. The shop is right of the 
fortune teller shop. 

Enter the shop and you will have an automatic conversation with the 
grandmother. Apparently, she used the mirror to solve the puzzle and 
translates it to Ryo (The reason why she used the mirror is because the letter 
is all opposite and can only be read by using the mirror). 

Now, you can pick two choices. 
1) Continue with the Harasaki part.
2) Go straight ahead to Disc 2.

If you wish to continue with the Harasaki part, then continue the whole 
walkthrough as normal. But if you want to go quickly to Disc 2, then skip the 
Harasaki part.

If you're early, do whatever you like and wander around the streets and REACH 
HOME before 7 p.m. (start going home at 6 p.m. for safety). Once you reach 
home and if you're early before 7 p.m., you may want to give a call. Call 
0468-61-5647 and listen VERY carefully. If the guy says something in the 
beginning with 'chi-chi', choose the right option then left. If the guy says 
something in the beginning with 'ha-ha', choose the left option then right. 

Wait patiently at the telephone (use Search mode at the telephone) and at 7 
p.m. sharp, the telephone will ring. Press A to pick up the phone and you will 
talk to Harasaki for a while and automatically be shifted to the park. After 
some bit of conversation with Harasaki, you will reach home at 11.30 p.m. and 
you will have to sleep. 

The next morning (or the same day if you didn't follow the Harasaki part), 
head towards the kiosk at the end of Dobuita streets (near the bus stop and 
near Game YOU). Use the telephone and call 0468-61-5647 if you haven't call 
before. Answer by following the above instructions. If you answer wrongly, the 
person will immediatly hang up. After calling, talk to the old lady inside by 
using Search mode. Then, search on the table for a telephone book and press 
the A button.

Ryo will search for a particular place and will find it. Then, head towards 
Tomu's stall and talk to him where he will point you to the bus stop. Now, you 
can head towards the bus stop near the kiosk. Wait patiently for a little 
while and the bus will come (press the A button to ride the bus. You'll need 
to pay 160 yen for the 20-30 minutes ride. 

Now, it's end of Disc 1. When you see the screen full of letters and the red A 
button on the bottom-right, press the A button and save your game (like in 
Ryo's room). Once it saves and with a black screen with few letters, you can 
safely take out your Disc 1 and put in thr Disc 2 to continue your journey.

------------------------------------------------------------------------
<4> Shenmue Chapter 1: Yokosuka - Disc 2 Guide <4>
------------------------------------------------------------------------

Disc 2 is definitely much longer than Disc 1 and there are many more exciting 
Free Battle and QTE. You can explore an extra place, of course and the 
incredible story of Ryo will unfold by itself, more and more.

------------------------------------------------------------------------
{Diagram 4} - Map of the New Yokosuka Harbor
------------------------------------------------------------------------
                                    ___________________________________                                    
                                   |                                   | 
                                   |     Warehouse No. 11 & Beyond     | 
                                   |                                   | 
                                   |                                   | 
                                   |___________________________________| 
 ______________                     |  |                                 
|              |                    |  |                                    
| Other        |                    |  |                                    
|   buildings  |                    |  |           ____________________                     
|              |                    |  |          |   _____    _____   |           
|______________|                    |  |          |  |___  |  | ____|  |             
| |                                 |  |          |  |   | |  ||    |  |     
| |_______________                  |  |          |  |___| |  ||____|  |
|______________   |_________________|  |          |  |   | |  ||    |  |          
         |    ||  ____________  /\___  |          |  |___| |  ||____|  |              
         | 18 || |Tomato Mart ||     | |  H Stall |  |   | |  ||    |  |           
         |____|| |____________||     | |__________|  |___|_|  ||____|  |                            
               |              ||  O  |  __________    _____    _____   |                
               |              ||     | |          |  |___  |  | ____|  |                      
               | |____________||_____| |          |  |   | |  || 8  |  |                               
               |  _____________________|          |  |___| |  ||____|  |                             
               | |                                |  |   | |  ||    |  |                
               | |                                |  |___| |  ||____|  |                    
               | |                                |  |   | |  ||    |  |                   
    ___________| |_____                           |  |___| |  ||____|  |
    _Bus stop__________ Unaccessable              |  |     |  |     |  |
                                                  |  |_____|  |_____|  |                    
                                                  |____________________|                        
                                                                        
Legend
--------------
18      - Warehouse No. 18
8       - Warehouse No. 8
H Stall - Hisaka Stall
O       - Office
/\      - Door

This place will be more confusing so I guess another set of wandering will 
make you memorize the place perfectly. The empty blocks represents the other 
warehouses and buildings. The New Yokosuka Harbor is certainly big so I tried 
and resize it and delete certain warehouses and put them in one big space. 
Remember, I have deleted certain roads (like when you have to turn a corner) 
to make it really fit in this guide. If you take notice on the floors, there 
are numbers on it that shows you the location of the warehouses. The only door 
I put is the door to the office (since you can easily find the rest of the 
warehouses' doors). So, happy exploring! 

-------------------------------------
[4.1] New Yokosuka Harbor
-------------------------------------

You're treated with a short view of the New Yokosuka Harbor. Once you get out 
from the bus, go left at the first junction and walk ahead. Two thugs again 
are robbing a poor kid so get ready for a QTE. Once you drop them to the 
ground, Ryo will ask one of them (Goro) about the location of Warehouse No. 8. 

Before you go anywhere, you might want to go to Warehouse No. 14. Remember, 
this part is just OPTIONAL. Head to the part near Warehouse No. 14 and there 
will be an automatic sequence on the old man who will be kicked out from a 
warehouse. Talk to him and he will request for some hot drink. Realising that 
there is a nearby vending machine, buy the brown coloured drink (there are two 
of them, located below above all the soft drinks) and offer it to the old man. 
If you buy him other soft drinks, he will refuse. 

Okay, use the {Diagram 4} above and find your way to Warehouse No. 8. The 
floor will show you the numbers of the warehouses so you should be able to 
find yourself. Okay, try and enter the warehouse and the guard will shoo you 
off. Ryo will say that he will have to try and get in another way so head at 
the back of Warehouse No. 8. 

Wander around those brown boxes and Ryo will say that he could try and get in 
so follow his idea. Go to one of the box on the right and press the up 
directional button to push it to the front. Keep holding the same button and 
you should be able to push the box against other boxes. Press the A button at 
the same box that you just pushed and Ryo will climb it. Press the A button 
again and Ryo will jump on top of other boxes.

Now, head towards the window and you are in Warehouse No. 8. Walk about here 
(don't bother to enter the rooms, Ryo will just exit them) and there will be a 
short automatic sequence. Ryo will overhead the two guards that there is 
another Warehouse No. 8 so you'll need to find it. 

Before going anywhere, walk around and you will see Tomu's Hot Dog Stall. It's 
located around the 'Other Buildings' area drawn on the map above. Once you 
actually see Tomu's stall, head to the right and you will see a gate. Try and 
enter it and a guard will stop you. Then, Ryo will suggest that he should go 
later at night (depends on what time you come).

After that, you might want to go for another QTE. Walk towards Hisaka's stall 
(refer to the map above. It's near a Coca-Cola vending machine) and you will 
see a scene between her and her younger sister, Mai. According to the 
conversation (as far as what I can make out), Mai is hanging out with the 
wrong 'crowd' lately and was demanding money from Hisaka. Then, she will walk 
away with two girls (that can be found in Dobuita sometimes). Hisaka will then 
ask you whether you can help her so press the left button to say 'yes' and the 
right button to say 'no' at the Action Selector. 

Now, walk towards Warehouse No. 17. Near it (or rather, at the end of the 
road) will be two nasty girls who wants to act 'gangsters'. Take good care at 
the next double-quick QTE because if you lose, you will find yourself at home 
(can anyone confirm this?). Then, Ryo will walk away, leaving Mai behind.

Walk back to Hisaka and Ryo will report what had happened before. Hisaka will 
ask you for another favour; to send lunch-boxes to the workers. It's all 
automatic and Ryo will walk towards the area (the place where you are supposed 
to get into another Warehouse No. 8). Ryo will leave the boxes and overheard 
conversation between the two guards. Then, he will look at the schedule nearby 
and think that he should return at 8.00 p.m. 

-------------------------------------
[4.2] Into Warehouse No. 8
-------------------------------------

Since there are lots of time to spare (again, depending what time you arrived 
here), kill some time by wandering around until you get used to the 
surroundings or go to Game YOU and play the darts there or buy items for your 
convenience or lucky draw. 

You can actually do this once it's at 7.00 p.m. so once the lights are on, 
head towards the same area and enter a small place. Ryo will crawl in and he 
will bang his head into the table above him when the telephone sounds shocked 
him. This quick QTE will soon be over once you press the correct buttons. 
Grabbing the torchlight that fell earlier, he will walk away and get prepare 
to sneak in.

------------------------------------------------------------------------
{Diagram 5} - Map of the Warehouse No. 8
------------------------------------------------------------------------
                           _________________                            
                          |                 |                            
                          | Warehouse No. 8 |                            
                          |                 |                            
                          |_____________/\__|______                                             
                      ______________  ^ ___________|                                 
      | |         | ||              ||||                                     
      | |         | ||     C        ||||                                    
      | |_________| ||______________||||________                                                             
      |^---B---B------------------------>       |                                                                                               
______|||| |                                                                     
S----->_|                   | |                                                  
                            | |                                            
                                                                        
Legend
--------------
B        - Boxes
C        - Construction stuff
S        - Start (in the beginning)
->, ^, | - Arrows on where you should go based on the guide below
/\       - Door

This is a rough map on what the place is supposed to be. If you find the guide 
for the area difficult, use the map above. Take note that this map is BASED on 
the guide below. The map is also based on my memory so if there's anything 
wrong with it, please e-mail me. Also, other warehouses are not included 
except for Warehouse No. 8 to make the map not so confusing. 

------------------------------------------------------------------------                                                                        

This part is famous and known as the Metal Gear Solid part. You will soon see 
why. Once you are caught by a guard, you will miss a day and have to start all 
over again. Press the A button to hide between walls or items (like boxes). 
Follow my instructions and you should be able to get past through in no time.

First, press the A button at the wall just at the side of Ryo to hide behind 
it. Once the guard turns his back, quickly run (yes, run) towards the first 
junction the right and hide behind the second stack of boxes (by pressing the 
A button again). Once the guard walk the other way, run straight to the front 
(DON'T go to other junctions), past by some sort of construction stuff and 
hide behind the wall after the second junction to the left (I hope this is not 
confusing). 

Then, once the guard walks away, go towards the second junction earlier and 
run towards the well-hidden door (right side of the big number 8) located a 
bit to the right. Press A at the door and you're in. If you're stuck, try and 
get used to it and get as few mistakes as possible or you will waste lots of 
time and days. 

Few times after you get caught, the old man that you helped just now will give 
you a map. Another couple more mistakes and he will draw the movement of the 
guards on the map. Still more mistakes and he will label the warehouses and 
more mistakes, he will appear once more and suggest that you come back at 
11.00 p.m. To see the map, press the X button (it's safer to do that once you 
hide behind walls or boxes). 

Once you reached inside Warehouse No. 8, ransack the shelves and try and find 
for a piece of white china plate. The voice will call out and Ryo will drop it 
and it will be smashed to pieces. It's all automatic later on and you will 
have a conversation between Chin Taijin (the fat, jolly in red suit old man) 
and Kishou (in his black suit), his son. Ryo will talk about Rantei (I figure 
out that Rantei as Ryo called is really Shoryu) and found that he is in the 
group called Shuemon and is related to Mad Angels. Then, Ryo will 
automatically sleep and wake up at the next morning. If you keep wasting your 
days, there is some good advantage too. You will find a short raise in your 
total money income.

-------------------------------------
[4.3] In Search of Phoenix Mirror
-------------------------------------

Okay, the next morning, go and talk to Ine-san. Then, go to the dojo an speak 
to Fuk-san. After a good deal of conversation, Ryo will automatically leave 
the area and Ine-san will appear and begin to talk to you. Apparently, she had 
heard something from Fuk-san because of his loud voice. It seems that Ryo's 
father had left some important item at the Antique Shop.

Along the road of Yamanose, there will be a short cut-scene of the kitten 
growing bigger (if you take care of it properly). It does not need the box 
already so be sure to take care of the kitten properly.

Walk to Dobuita and head to the Antique shop which is near Tomato Mart. It's 
the place where you can buy the move scrolls which costs around 300 yen to 
3000 yen. Move back to the subject, enter the door and you will have an 
automatic conversation with the old man (not the woman like before when you 
come here to buy the move scrolls). After another long talk, he will reveal 
and give you a special item that will be very, very useful later on. 

Return home and on the way at Sakuragaoka, you will meet up with Kishou, Chin 
Taijin's son once more. After a short Free Battle-style fight, he will tell 
that it seems that Ryo don't need a bodyguard (he's speaking 'bodyguard' in 
English) as he is instructed to do so by his father. Ryo will talk for a while 
and your worst enemy of the entire Shenmue, Chai will leave after spying the 
two on top of the roof.

Okay, now go home and head to the dojo. You will have a short cut-scene with 
and a short conversation. When you enter the dojo, go the right side a bit and 
try and look around for a small and long rectangular brown box on the ground. 
Examine it in Search mode and press the Y button to select the old key that 
you have found in Disc 1 at his father's room earlier. Use it and he will find 
the 'katana', the sword. 

While taking it around, go towards the two drawings and writings on the 
scrolls near the box. Examine the right one and press the A button to take it 
out and put it down. At the hole there, press the A button and Ryo will draw 
out his long and sharp sword. Then, he will insert it at the hole and will fit 
in nicely. At the left scroll, examine it and put the scroll down like the 
right one. Then, once you see the hole, press the Y button and select the item 
that have been given by the old man at the Antique Shop earlier. Put the item 
in and 'ting!', you have the item in and reveal a secret passage.

Walk down the stairs and Ryo will rub himself clean. If you try and enter 
through the darkness, Ryo will automatically climb up back. Use the torchlight 
that have been found (or bought) and use it. If it run out of batteries, buy a 
couple at the Tomato Mart. Okay, switch on the torch and wander around a few 
short corners and you will reach the main room. 

There are three items all together to find. Ransack every corner and shelves 
and items you can find to get an old leaf, an almost faded picture of Ryo's 
father and another friend of his and a move scroll (surprisingly, you can't 
EVEN LEARN a new move from the scroll. Can anyone clarify it? I know it's not 
because you had learn the move (I think it's taught by Yamagish-san at the 
park) since I tried to go all the way without learning that particular move). 
Here, you can also try and light every candle you can see. It helps a little 
to make the room brighter.

Now, head to the mirror (you can examine it if you want) and face out from it 
(what's face out you may ask? Look towards the mirror and press the down 
button to make a 180 degrees turn). Head to the table on the right side (after 
facing out, it's the table with a small writing on it and can be seen when you 
examine the mirror. On the left side of the table, examine the floor and you 
will see white marks. Press the A button at the nearby table and Ryo will pull 
it away. Examine the wall behind it and Ryo will mention something.

Now, there will be an axe in the same room (you have probably find it after 
'ransacking' the whole area) so grab it and head to the strange wall. Ryo will 
break it and collect the treasure prize that Shoryu wants too, the Phoenix 
Mirror. Exit the area in peace and have a short talk with Fuk-san. After this, 
it may be dark (probably not). 

Whatever, give Chin Taijin another call by 0468-61-5647 and answer by the 
usual password, hear the word 'chi-chi' and press the right button and then 
left. Hear the word 'ha-ha' in the beginning so press the left button and then 
right. He will tell you to go to Warehouse No. 8 again.

Board the bus (if it's not near 9.00 p.m. as you are forced to sleep once it's 
at 11.30 p.m.) and head to the place where you have went before and have to 
sneak in (near Tomu's Hot Dog Stall at the right side; Tomu's stall may not 
appear if it's night). Talk to the guard and he will let you in (it can ONLY 
work if you called Chin Taijin earlier). 

Walk inside Warehouse No. 8 peacefully without guards bothering you as before. 
There, you will meet Chin Taijin and Kishou once more. After a bit of talking, 
Ryo will show the Phoenix Mirror to Chin Taijin. After another conversation, 
the perfect and pure evil one appears, Chai. He will make a fast grab at the 
Phoenix Mirror and begins to run away. Kishou will run and try and catch him 
but Chin Taijin will command you quickly at the switch control. Succeed in 
this quick QTE and Ryo will have the Phoenix Mirror back at the right hands. 
Then, Chai will leap away. Then, Ryo decides to go to Hong Kong to chase down 
Shoryu. 

-------------------------------------
[4.4] Ticket to Hong Kong
-------------------------------------

Sleep for the night and have a beautifully created short dream of the Phoenix. 
When you get up, you will get around 32,000 yen through his back accont. Talk 
to Fuk-san (in his room) and after telling him your plans to Hong Kong, he 
will look shocked. Ryo will then decide to Ine-san and walk towards the 
kitchen. Before Ryo can even tell her, that most annoying Fuk-san tells her in 
a very loud voice (perhaps what Ine-san said was true after all). Ine-san will 
walk away (is she crying?) and left Ryo in distress. 

Now, walk out all the way to Dobuita and go to 'The World Tour' opposite 
Tomu's Hot Dog Stall. Go inside and talk to the person there and he will give 
you a phamplet. Now, head to another travel agent opposite Aida's Flower Shop 
and near Funny Bear Burger shop. Go inside to have a most unpleasant 
conversation with an extreme rude girl. Take the phamplet and go away. Ryo 
will speak something and then, walk all the way home. Talk to Fuk-san again 
and he will break his piggy bank and give you around 40,000 yen and you will 
gain around 70,000 yen all together. 

Walk all the way back to Dobuita and walk to Harasaki at Aida's Flower Shop. 
Talk to her and she will tell you to go with boat for a cheaper price. Go to 
the unpleasant shop opposite Aida's Flower Shop and you will give the lady 
69,000 yen for the ticket after some discussing. She will tell you to come 
back the next day.

Now, you may want to kill time until around 7 or 8 p.m. On that time, head 
back home and you will have a short conversation with Fuk-san where you will 
tell everything to him. Then, sleep for the night and wake up the next 
morning.

Again, you may take this opportunity to kill time until 3.00 p.m. Practice 
your fighting skills espeacially the normal kick (A button) as it is very, 
very important for a difficult battle later on. Once at 3.00 p.m. or so, head 
to the travel agent opposite Aida's Flower Shop. 

You will have an automatic sequence later and fight the bad guys inside. After 
talking to Jimmy (the man inside the shop), exit from the shop and kill time 
until 7.00 p.m or earlier. Go home and Fuk-san will tell you that Harasaki has 
left some flowers for you. 

Go inside the house and to the altar room and Ine-san will appear and say that 
Harasaki has left some flowers for Iwao. Sleep again at 8 p.m. if you like or 
practice some moves for some time. Before you sleep, you might want to save 
first. Once you wake up, Jimmy will call you and ask you to head to Game YOU 
at 12.00 p.m. If you haven't save you better do it.

Go at the right time to Game YOU and go inside. You will meet that pure, 
supreme evil Chai and he will gobble up your ticket to Hong Kong. Now, you 
will have one of the most difficult Free Battle against that 'more-evil-than-
Shoryu' Chai. Try and win this part to prove your fighting skills.

Okay, fighting with Chai can be absolutely difficult. The only attacks that 
can get him are kicks so DON'T ever use any punch-related techniques. As for 
me, normal kicks will do. Kick him repeatedly and even when he is falling on 
the ground, kick him and you will succeed. Throws can only work one or two 
times (for me) so I recommend that you don't use it at all. 

Two 'endings' will go if you lose or win. Losing this part is very obvious and 
you will end up Chai running away and Fuk-san will enter Game YOU to save you 
(did he have telephatic powers?). Then, you will sleep in your own room and 
wasted one whole day. You CAN'T replay the whole Free Battle so if you lose 
and you desperately want to win, save first in Ryo's room before you come all 
the way to battle.

If you win, Chai will run away of course and you can continue the game as 
usual. Whether you wake up the next morning or immediately go after defeating 
Chai, head to Asia Travel (the travel agent opposite Aida's Flower Shop). 
While opening the door, Jimmy will suddenly appear and try and push you over. 
He will then run away and prepare for the longest QTE in Disc 1 and 2. If you 
fail, you'll have to start all over again.

Once you caught up with that guy, he will tell that you don't have the ticket. 
Then, the usual black screen will appear so save the game and pop in Disc 3 
and continue. 

------------------------------------------------------------------------
<5> Shenmue Chapter 1: Yokosuka - Disc 3 Guide <5>
------------------------------------------------------------------------

Finally, you've entered Disc 3 where tons and tons of Free Battle are here 
including the best and longest QTE are here. You can even earn more money 
through a new job so you can actually spend your money without getting scared 
that it will run out. Enjoy yourself here as it's the last disc. If you 
haven't check the Passport Disc yet, check it out after completing the whole 
game. Also, in this guide, I will list out the moves that will be taught since 
they can be quite confusing. Good luck and enjoy!

-------------------------------------
[5.1] Searching for Job
-------------------------------------

As you catch up with Jimmy, he will give you a new replacement ticket and tell 
you that Mad Angels work at the New Yokosuka Harbor so go your way there. 
Before going there, walk to Harasaki and have a little chat. Note that if it 
is around 1.00 or 2.00 p.m. (espeacially those who have completed and 
succeeded the Chai part), don't bother to go there as you will waste your 
money (bus ticket) and time. Kill time and practice every single of your moves 
or at Game YOU.

Now, head to the harbor and go to Warehouse No. 18 (look back at the map, it's 
near Tomato Mart). Talk to the person inside and go to Warehouse No. 12. Walk 
around the Warehouse No. 12 and wait at around 12 p.m. until Goro with his 
absolutely odd hairstyle appears (walk around the area near Warehouse No. 12 
since he won't appear right in front of it). 

After talking, you might want to catch a bus and kill time at Dobuita or 
practice your fighting skills. If you haven't got used to New Yokosuka Habor's 
surroundings, you better do so for later convenience's sake. 

From now on (I think), Harasaki's friend will appear outside Game YOU around 
7.00 p.m. to 9.00 p.m. You will have an automatic conversation with her (when 
you walk near her) and she will tell you that Harasaki is in the Sakuragaoka 
Park. She will talk to you and have a romantic scene where she will lean 
against Ryo's shoulder until 11.30 p.m. BUT for certain people (it's just your 
luck), that girl will just talk to you and nothing else. Anyway, sleep for the 
night and get up the next morning.

Head all the way to the harbor outside NEAR the big, blue door at Warehouse 
No. 1. Wait until around 12.00 p.m. Goro and Mai will appear (it's an absurd 
and funny scene) and direct you to go to the office. Again, refer to the map 
above, {Diagram 4} and find your way yourself. It's a very big building with a 
small door. 

Head inside the door and have a talk with the boss inside. He will let you see 
Mark and he will teach you ways of handling the fork-lift machine. In the 
beginning, he will ask you to do these moves in order:

Left / Right, Accelerate, Reverse, Lift up boxes

For the controls, learn it below:

Controls
--------------
A button - Lift up boxes
X button - View map (once you got it)
Y button - Open the menu
L button - Reverse
R button - Accelerate
D-pad    - To move the wheels of the fork-lift

Try and get used to these controls as you will have this job mostly throughout 
the game. You need to take the boxes and put it inside the nearest warehouse 
just next to you. Put the boxes inside the white lines and in order if you 
like but the more boxes you put, the more money you will get. You need to get 
the 'fork' down first and them ram it below the boxes. Press the A button 
repeatedly to get the 'fork' higher or lower.

At 5.00 p.m., you will stop work and the guy inside you will explain to you 
about the work's routine. Then, talk to everyone here if you like to gain info 
about the Mad Angels. At 7.00 p.m. (once the lights are on), go and walk 
around the office the Mad Angels attacking the old man you had helped or 
eitherwise. 

Get ready for a short QTE and attack the motorcycles as well as the drivers. 
After helping him, then you will be automatically at home and asleep. If you 
want to save, save before you sleep as you can't save at all throughout the 
game except when you're back at home).

-------------------------------------
[5.2] Fork-Lift Driver
-------------------------------------

Wake up the next day quite early then usual (you will not have your usual 
allowance from now on) and prepare for a fork-lift race with other four 
drivers. In the beginning, it will be a bit hard but as the saying goes, 
"Practice makes Perfect". If you win either first, second, third, fourth or 
fifth, you will get a small toy truck marked with the number (position) you 
have won. You can also press the X button for the map of the area if you're 
stuck.

After that, Mark will give you a map. Carry the boxes and put it at Warehouse 
No. 18. At lunch time, you will help Mark as he is about to get beaten up by 
the two Mad Angels people. After the Free Battle, the two will run away. 
Wander around the place until around 2 p.m. and you will be automatically back 
to work. 

Half-way through, you'll encounter another three Mad Angels again so kick them 
out of the way in another Free Battle. After 5 p.m., get your pay and walk 
outside the office for a little while until Goro comes to have a short 
conversation with him.

Walk around a little bit (around 6.00 p.m.) and Kishou should appear. He will 
offer to teach you a new technique so press the left button to accept. It's <- 
+ A. Then, wait until around 8 p.m. and walk around the Tomato Mart area. 

You'll see the jolly old man again you helped earlier. He will ask Ryo to 
fight him but Ryo doesn't want to hurt him and hit softly. Then, after asking 
Ryo to use all his energy, he agrees and the old man successfully avoids all. 
He will teach you a new fighting skill (-> + Y + B).

Now, go back home and have a good night sleep. Take note that you can't go 
home until after 8.00 p.m. for some reason. Then, have a dream about the 
Phoenix Mirror and you will wake up the next day. 

It's the whole same step like the previous day before. You will have a fork-
lift race, take your prize and get a new map. Each work-place will be 
different each day. In the afternoon, talk to the rest of the men sitting 
nearby if you want and wait until 2 p.m. as usual.

In the middle of the working period, you will be attacked by 9 men from Mad 
Angels again. Fight 2 rounds of Free Battle (first five, then four people) and 
finish them off. They will tell youm to go to Warehouse No. 17. Continue until 
5 p.m. and collect your usual pay.

After work, go to Warehouse No. 17 and you will see the Mad Angels up to their 
usual no good. They're beating up poor Mark so fight them up in Free Battle 
mode. Wait until 8 p.m. and talk to the old man again near Tomato Mart. He 
will teach you another technique, -> + Y + B, X. After learning the move, talk 
to him again and then sleep peacefully at home.

The next day, you will repeat the same process as before; joining the fork-
lift driver race and shifting boxes in the right warehouse after getting the 
map. Now, you need to shift the boxes to Warehouse No. 8 again.

During lunch, Harasaki will come and her friend will take a photo with the 
both of them. You can actually choose with photos you want to take, either 
left or right by using the Action Selector. Whichever you had choose, Harasaki 
will choose the other one. Then, the two of them will leave and you have to 
wait patiently until 2.00 p.m.

Try and put as many boxes as you can into Warehouse No. 18 and you know that 
hard work pays off. After getting yor pay and work at 5.00 p.m., talk to Goro 
who will hang around in front of the office. Walk around the office and talk 
to him. Then, head to the area near Tomato Mart at around 7.00 p.m. 

You will have a long QTE chase on the motorcycle and it's a cool one. You must 
get it right or you will have to start all over again. After that, you will 
have to fight with 5 Mad Angels and Charlie again in Free Battle mode. After 
that, wait until past 8 p.m. and you can go home and sleep. 

Later that night, Ryo will dream of short sequences on Shoryu. Then, wake up 
the next morning and join the fork-lift race like normal and get your prize 
and map. You'll have to put the boxes in Warehouse No. 18 again but on longer 
distance. Do this unti 12.00 p.m., hang around or kill time at Tomato Mart for 
darts. 

Once at 2.00 p.m., start work again and half-way through during work, you will 
have a QTE against the Mad Angels. After defeating them, resume your work 
until 5.00 p.m. and get your pay. Now, after work you will have an automatic 
sequence with Mark near the office and after finishing talking, talk to him 
once more near the office again (facing out from the office, head left). 

Hang out by talking to people or doing other activities until 8.00 p.m. Then, 
board the bus and go home (or hang around in Dobuita if you like). Wake up the 
next morning and do all the same thing as before. It will be the last day for 
you to enjoy so have a good time with it. Race in the fork-lift race and 
collect your toy fork-lift machine and map. 

Now, you will have to take the boxes to Warehouse No. 8. Put them at the white 
lines and take the redish boxes to Warehouse No. 18. It will be a little 
confusing so practice the area a bit. At lunch-time, you will have a scene 
with Goro and Mai and it seems as if both of them are getting married.

Still at lunch-time, you may want to talk to Mark and the rest or wander 
around the streets. Now, after lunch at 2.00 p.m., you will get back to work 
and half-way working, you will encounter 2 Mad Angels on the way. Ryo decided 
to give them a chase so prepare for yet another QTE. 

Chase one of them and they will tell you the name of Mad Angels' boss, Terry 
(not at all a frightening name). After work, your boss will tell you that 
someone had left a letter for you and it turns out to be from Kishou. You will 
have an automatic conversation with Chin Taijin and Kishou and begin to talk 
about the Mad Angels.

Again, wait until 8 p.m. and board the bus home to sleep. 

-------------------------------------
[5.3] Mostly about Friends
-------------------------------------

At 11.45 p.m., Ryo will awake by himself and went to get out. Ine-san will say 
that Harasaki haven't return home yet and at that point, the telephone rang. 

Ryo will pick up the phone and it turns out to be Chai! Ryo will hear 
Harasaki's voice and Chai asked him to come if he wants her to be safe. You'll 
need to go to New Yokosuka Harbor by 3.00 a.m. but Ryo needs to go before 2.00 
a.m. Now, walk out of the street and head all the way to Dobuita. Try and go 
to the bus stop and it seems that the bus operations are stopped at the 
moment. 

You will have to use another transport so head to Yokosuka Japan Knocking, the 
motorcycle shop. Knock on the green door and the owner will come out. He will 
tell you to go to other place at Sakuragaoka. Go there and head to the 
motorcycle near the gotcha-gotcha machines (don't go to any junctions).

It should be easy to find and you will have an automatic scene of Ryo 
borrowing the motorcycle from the owner. After a very quick conversation, Ryo 
will be given the keys and he drove away in the motorcycle (cool looks with 
the helmet, don't you think?).

Controls
--------------
L button - Brake
R button - Accelerate
D-pad    - Move the motorcycle


Now, you'll need to have extreme good controls in this motorcycle game. There 
won't be any cars or vehicles at all and you are given only 1 minute and 30 
seconds as in real world. The trick is you'll need to slow down a bit (by not 
pressing the accelerate button) at certain corners (brakes won't help at all 
except for certain times). 

If you lose, you will have to start all over again. It takes some good 
practice and make sure you don't bang into corners or walls because it will 
slow you a lot considerably. After that, you will have a cut-scene where Ryo 
drives his motorcycle to the New Yokosuka Harbor.

After that, you will have two rounds of Free Battle with the Mad Angels, first 
with six people and then five. It's pretty easy if you had practiced a lot 
before by giving the normal kicks, punches and throws. You might want to use 
the new techniques that had been taught (try a few times or you will get 
punched).

After fighting, Terry (the big boss) will free Harasaki with a condition. He 
wants you to 'kill' Kishou but Harasaki try and prevents him from agreeing. 
Later on, Terry will free Harasaki after Ryo say 'yes
' and unfortunately, you can't have a fight with him in Free Battle which is a 
pity (for those who eagerly wanting to give him a punch). Later on, you will 
see a cool romantic scene of Harasaki hanging on Ryo on a motorcycle with a 
serene music in the background (record it, quick!).

The next morning, you will have a nice cut-scene at the dojo. Then, head to 
the harbor and your boss will fire you for no apparent reason. Walk to Tomu's 
Hot Dog Stall and he will try and cheer you up and even offer you a cup of 
coffee. 

He will show you a move that his friend had taught him and it's called the 
Tornado Kick (it's partially English as he talked). He will ask you whether 
you want to learn it or not so press right for 'no'. Then, he will ask you 
once again so press the left button for 'yes'. He will then teach you 2 whole 
new skills instead of a miserable one (->, ->, A, A).

Then, Tomu will tell you that he wants to go to America and then the two of 
them will sit together and eat. Then, Ryo will see Tomu fly in an aeroplane 
away and say a nice, friendship-related sentence to him (find out yourself!).

At 10.00 p.m., you will be automatically send to the right place. Terry's men 
will be there and Kishou will show up later. Ryo will put up a fight and soon, 
both of them will engaged into a battle. At that point in Free Battle, you can 
control so you can freely punch, kick or throw him if you like. In the middle 
of the battle, Ryo will talk to him for a while and both of them will get 
exhausted.

Now, this will be a very quick QTE so don't leave your controller once both of 
them lie down (learned from my lesson). One of the Mad Angels will swing down 
some sort of metal at Kishou so press the right button or you will hear 
Kishou's agony scream.

-------------------------------------
[5.4] The Last Battles
-------------------------------------

This will be the last section of Shenmue Chapter 1: Yokosuka Guide for Disc 3 
so enjoy it for the last time. Ryo and Kishou will fight together throughout 
the game against 70 men. Of course, Kishou will be computer-controlled so 
sometimes, he is not really helpful though he will defeat some enemies too.

There will be three main bosses here, a big raging guy, a guy with some sort 
of stick and the main leader of Mad Angels. Be careful of them so if your life 
is low, you might want to run about the place to gain life a bit but be warned 
that enemies will chase you as well and Ryo will get tired easily.

After tiring yourself with the Free Battle, there will be one more QTE with 
Terry. Succeed the QTE and Kishou will fling him to almost-death. The next 
day, Ryo will take a last look on his house and Fuk-san will come to talk to 
him. Ine-san will look at Ryo secretly and then the heart-wrenching scene is 
gone.

Next, you will reach the harbor and meet Chin Taijin and Kishou. Kishou tells 
that he will follow Ryo to Hong Kong. Chin Taijin will teach you a new 
technique (-> + X, A). You will then practice it at Kishou. Later, your worst 
enemy has arrived. Take a guess.

Nope, not Shoryu but the supreme horrible looking villain, Chai. As usual, he 
sneaks at the top and drops a metal plank at Ryo. Sharp-eyed Kishou noticed it 
and pushed Ryo away in time but got hit by the plank at his leg.

This is the last Free Battle of lifetime and it's tough if you haven't 
practiced lately. Kick him a lot and try and use the new techniques if you 
want. Recover some life by running around (but Chai will follow you too like a 
dog chasing you).

Once defeated him, Kishou will not be able to go together with Ryo and you 
will see a scene Shoryu getting on the boat. Well, the evil villain has not 
given up as he is back to life and prepare for the last QTE and kick him 
splash to the sea. And, he's gone... probably forever.

Watch the nice sweet ending of Ryo having a flashback (before going to the 
harbor) with Harasaki. With Ryo getting on the boat, and the last Japanese 
words floating across the scene, Shenmue Chapter 1: Yokosuka is at the end. 
Wait until the credits rolled down and save your game. Thanks for reading this 
guide and hope you had enjoyed it. You may have nothing to do now but you may 
want to replay the 70 Men Battle at the options and explore the Passport Disc.

------------------------------------------------------------------------
<6> Mini-Games <6>
------------------------------------------------------------------------

This is the part where information of mini-games or others are located here. 
Happy reading!

-------------------------------------
[6.1] Raising the Cat
-------------------------------------

You can easily raise your cat in the beginning at Disc 1 by giving him the 
fish but not the biscuit. Then, raise him by giving specific food for him (not 
snacks or chocolates!).

When you have got him healthy, talk to Megumi, the girl near the kitten 
always. You will have a selection on what name to give him:

       [Mimi]
[Sasuke]     [Chibi]
       [Tama]

-------------------------------------
[6.2] Darts 7
-------------------------------------

Now, in Game YOU, there will be few mini-games for you to play and enjoy. This 
game will be much easy than the rest so you can actually find out by yourself. 
Insert your 100 yen and you will be given 5 darts to begin.

Your goal is to gain as much points as you can but to gain more, you must hit 
the middle region or the red colour part to get extra points. Hitting other 
parts will gain you few points only. 

Ryo's hand will move about and you must have concentration. Once it moves at 
the middle or other parts, press the A button to shoot. If you get enough 
points, you will advance to the next level (or game as they call it).

Winning the three games for the first time and the owner will give you a mini 
model of Darts 7. Nice for collection.

-------------------------------------
[6.3] QTE 2
-------------------------------------

Ryo will pronounce it as Excite QTE. Press the A button to play it (it's only 
100 yen, as usual). The objective of the game is to advance level by level 
(only three by the way, beginner, medium and hard). This game is good to test 
your 'QTE skill'.

There will be a fast bar moving that represents the time. The faster you press 
the right button, the more points you'll get. Press the wrong button or too 
slowly and you will lose a chance (or life). The buttons are usually A, B, X, 
Y, <- and ->.

-------------------------------------
[6.4] QTE Title
-------------------------------------

This game will test you reflexes of QTE again like QTE 2 but slightly 
different. It's a boxing-type game where you must quickly press the right 
buttons in order to hit it. Try and get the highest score for fun or upload on 
the Internet by using Passport Disc. 

The left pad is the X button, middle pad will be the A button and right pad 
will be the B button. As you progress, the game will be much harderm as you 
will have to press two or three buttons quickly or together. Life QTE 2, you 
will lose a chance if you lose.

-------------------------------------
[6.5] Hang-On
-------------------------------------

It's located near the entrance of Game YOU (in a motorcycle shape) or you can 
get it as the Saturn game when you win the lucky draw. Since it's created 
years ago on 1985, don't blame its bad graphics design and controls. To play 
it, press the A button and insert your 100 yen.

Controls
--------------
D-pad    - Move left or right
L button - brake
R button - accelerate

Try not to get knocked by items or go off-side the track or it will reduce 
your speed a lot. Your objective is to get the end of the track while passing 
the check-points which will add 60 seconds to your total time. 

When you lose the game, press the L button to change letters and R button to 
confirm in order to name yourself. At the main menu, press the B button to 
exit.

-------------------------------------
[6.6] Space Harrier
-------------------------------------

You need to pay 100 yen to play this game or either get it again as a Saturn 
game from the lucky draw. You will begin with three lives so take care of it!

Controls
--------------
D-pad             - Move up the screen, left, right or down.
A, B, X, Y button - Shoot

You need to shoot your way out from here and kill as many enemies as you can 
to gain points. The bosses can be quite easy but it's only the level and 
enemies on the way that will give you a problem.

------------------------------------------------------------------------
<7> Miscellaneous <7>
------------------------------------------------------------------------

This section is other things to write that are not suitable for other 
sections. It's all sorts of things that you may not have known before so 
explore and enjoy to gain more knowledge about Shenmue.

-------------------------------------
[7.1] Lucky Draw
-------------------------------------

As you might know, the lucky draw can be found in two shops only, Tomato Mart 
and Ah Pu's Shop. But to get better prizes, Tomato Mart is the right choice. 
Some people may complain that it's hard to find but it's all patience. To 
enter the lucky draw, you must buy one of three items, snack, chocolate or 
biscuit. Then, in order to get the item that you want, buy the item a few 
times and press the A button when Ryo tries to take the paper.

Tomato Mart in Dobuita
--------------

1st prize: It's a radio! You can choose which to get in three colours,                       
black, red and grey.
2nd prize: You can only choose one of two Saturn games, Hang-On and                       
Space Harrier.
3rd prize: Four cassettes to hear. One of them being Hang-On.
4th prize: Super Sonic, Mecha Sonic dolls, car vehicle and pink sfera.
5th prize: It's capsule. It contain one of the toys from the scattered
           gotcha-gotcha machines.

Rest of them to be continued

------------------------------------------------------------------------
<8> Frequently Asked Questions <8>
------------------------------------------------------------------------

-------------------------------------
What is Shenmue?
-------------------------------------

It seems that you haven't open your eyes wide to the gaming world (just 
kidding!). Shenmue is a real masterpiece game created by two intelligent team 
and people, Yu Suzuki and AM2. It's the first game in the new genre, FREE 
(known as Full Reactive Eyes Entertainment). 

Its own special features, such as Time Control, Magic Weather, QTE and Free 
Battle is the main things that made this game look realistic, in fact, too 
real as if it's straight from television. The breath-taking sounds and cool 
and exciting background music waves out from the speakers are definitely the 
best!

Graphics itself is real, as I have said before, it's the one that adds a lot 
to the feel of realism to the game. The millions of polygons appeared on the 
screen as well as the nice, sweet and real colours made the game cool. 'Fun-
tastic' is the word that I can give to Shenmue.

Nevertheless, it's the game that you want to play, buy and own. First answer 
to first question is completed.

-------------------------------------
I can't get past certain parts of the game. 
-------------------------------------

Well, that's what the Guide is made for. Refer back to the part that you want 
to find out more about and if you don't understand what I say or don't know 
that to do, then e-mail to me and I'll send your a quick reply.

-------------------------------------
How can I win the pool game at MJQ Bar?
-------------------------------------

It's clearly stated at [3.5] Dobuita so search back and find. Or rather, I 
will copy the whole part and paste it here.

Many people have complained that this won't work and will never work forever. 
Well, as for my brother, he somehow make a lucky shot and the ball when 
directly towards the hole (bottom-left). The other guys will say something and 
won't give you your deserved 1000 yen. 

Actually, I don't really know the exact thing to do to shoot the ball to the 
hole. This is just my theory which is NOT confirmed: Try and make the stick 
aim to the right (not just a little bit) and then shoot. I won't guarentee you 
if you fail but if you want to succeed, save the game before you move on and 
try until you win. If you win this part, please e-mail to me and tell me how 
you did it and I will give your deserved credit here.

-------------------------------------
How do I defeat Chai at the end of Disc 2?
-------------------------------------

Again, go back and find [4.4] Ticket to Hong Kong for more details. If you are 
quick and don't want to waste time, I will put it here.

Okay, fighting with Chai can be absolutely difficult. The only attacks that 
can get him are kicks so DON'T ever use any punch-related techniques. As for 
me, normal kicks will do. Kick him repeatedly and even when he is falling on 
the ground, kick him and you will succeed. Throws can only work one or two 
times (for me) so I recommend that you don't use it at all. 

When you win, he will only run away and you won't waste one whole day.

-------------------------------------
How do I get this item in the lucky draw?
-------------------------------------

It's based on luck, of course. That's why it's called 'lucky draw'. You can 
actually get one. Keep on buying items like snack, chocolate and yellow 
biscuit to get into lucky draw. Do this a few times (it will waste few hundred 
yens, of course) and you should be able to get something (though not 
nessecarily what you may want). When Ryo is trying to take the paper, press 
the A button.

------------------------------------------------------------------------
<9> Credits <9>
------------------------------------------------------------------------

Clement Chan - (clementchan@pd.jaring.my)
I made this Guide simply for you to read!

Eugene Chan - (eugenechan90@hotmail.com)
Helped me with the MJQ Bar pool game. He's the one who find out about it.   

------------------------------------------------------------------------
<10> History <10>
------------------------------------------------------------------------

Version 1.0 - 24th June 2000
This FAQ was created.

Version 1.1 - 25th June 2000
Changed Miscellaneous to Mini-Games.

Added a bunch of other new sections for Mini-Games.

Added <7> Miscellaneous <7> and [7.1] Lucky Draw.

Added <8> Frequently Asked Questions <8> section.







