Legend of Mana (Game release date: 6/7/2000)

Walkthrough/FAQ v1.3 (Date 6/17/2000) 
by Grey (drowsyhead@hotmail.com)

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Introduction and Purpose of this document:

Hey there. I'm Grey. I've recently gotten hold of a copy of a 
great SquareSoft game called Legend of Mana. It's rather unusual
and it's hysterically funny (but then, my sense of humor is warped
~_~).

I'm writing this as I play Legend of Mana. Due to the nature of
the game, it'll be sort of sketchy in certain areas as the game
is pretty non-linear and jumbled until I play the game a few
times.

I generally try to stay away from ingame text. Most of the stuff
written here are in my own words, such as the ability 
descriptions. Why? Because you can read that anytime. I'm 
offering a more "descriptive" description then what the game 
text offers IMO.

While this does keep ya coming back, it's also pretty effective
way of writing something like this. Plus bear with me, it's been
awhile since I've written something like this in-depth. My last
work was a Chrono Trigger Walkthrough I wrote in the same fashion.
It was pretty popular (I still get Instant Messages about it, and 
it's been over 4 years). It was on AOL under the alias AL987654. 

Anyway, enough of the history lesson, here we go.
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|----------------------------------------------------------------|
| Table of Contents                                              |
|                                                                |
|  1: Revision History               UPDATED v1.3                |
|  2: FAQ                                                        |
|  3: Combat System                                              |
|  4: Quest Scenario Walkthroughs    UPDATED v1.3                |
|  5: Abilities List                 UPDATED v1.3                |
|  6: Cast (People)                                              |    
|  7: My Diary (sort of)             UPDATED v1.3                |
|  8: Legal and Other Stuff                                      |
|----------------------------------------------------------------|

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Part 1. Revision History

v1.0: (6/12) I wrote this.

v1.1: (6/13) Started a new game to get more info. Added a ton of
             new abilities to the list. I think I have over half
             of them down. Wow, there are a lot of them.
             Also added a new section near the bottom.

v1.2: (6/15) Added Credits and Contributors section. Also more
             STs! Also did some more quest walkthroughs, and
             switched some sections around for easier reading.
             Added more character listings, a couple more
             combo preferences, and updated My Diary.

v1.25: (6/16) Mini Update. Why? Cause that bloody Li'l Cactus
              Quest is a pain in the ass, so I wanted to post
              up the solution. This is a little less organized
              then normal updates, so bear with me.

v1.3: (6/17) Cleaned up the mess from v1.25. Also figured out
             the solution to "Rachel", it's listed below. As
             usual, new techs and such.

Part 1a. Credits and Contributors
HellGod-69
Dharkshade
Howard Li
AsDf 9 AsDf
Hiro Strife

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Part 2. Frequently Asked Questions

Q. Should I read the manual?
A. Yes, you definitely should. Or at least the sections on game
   mechanics (attacking, world creation, etc).

Q. What weapon should I use?
A. There is no bad weapon. Just play around with a few until you
   find one you like. I prefer either Gloves (Martial Arts type
   combat) or Knives (wielding 2 knives, looks cool), but that's
   just me.

Q. Do I have to stick to 1 weapon?
A. No, you can use whatever weapon you like. You just can't
   switch between them during combat.

Q. What's the purpose of the game?
A. I think the Purpose is to restore the Land of Fa'Diel, 
   according to the manual. Otherwise, it's really just fun to
   play.

Q. What Quest should I do first?
A. I don't think it really matters. The prizes given out at the
   end are often more artifacts to play with. While finishing
   one scenario might open others, there is no particular order
   you have to complete from the pool of available ones you got
   now. Most people start with "Niccolo's Business Unusual"
   first, but I started with "The Lost Princess".

Q. Where are the GameShark Codes?
A. I'm one of those people that don't believe in GameShark.
   Call me crazy or whatever, I just don't like it. So there
   will be no GameShark codes in this file. There are links
   to LoM GameShark codes at http://www.gamefaqs.com

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Part 3. Combat System

Wow, what can I say about this combat system? It's pretty cool,
it has combos, special moves, the works. But if you're expecting
something similar to the combat system from Secret of Mana, you
might be disappointed, though.

Attacks: 
        You get 2 types basic attacks. Fast (Button X) and 
        Strong (Button ). If you're a fan of any Fighting games,
        you'll know what I'm talking about. If not, here's the 
        details: 
        *Fast Attack: Fast, but low Power. Use this to start
                      combos along with abilities.
        *Strong Attack: Slow, but high Power. Can't start combos
                        with strong attacks, but can finish combos
                        with them. You can often knock an enemy 
                        for a loop if you time it right. 

Abilities: 
        These are extra moves you can use in combat. They are
        often very useful, especially if you mix them into
        combos.

Special Techiques:
        These are your super moves. They take awhile to start up,
        but when they do, the enemy better bail ;). They can
        only be used when your Power Bar is flashing. Your Power
        Bar (located right under your HP Bar) fills when you
        attack or use certain abilities.

Magics:
        Kinda stupid. You buy instruments, load them in the PSX
        shoulder button slots (like with STs) and use magic that
        way. You have unlimited charges of magic, but you have to
        hold the button to charge the magic, and getting hit will
        disrupt it. You also cannot use magic where the mana type
        of the magic is low.

Combos:
        Combos combos combos. What the hell am I talking about?
        In Legend of Mana, you can link fast attacks and abilities
        to get some awesome results at the end. When you do a
        combo, your character gets a blue shadow aura. The basic
        combo comes out when you tap the Fast attack. I personally
        like the Attack-Retreat Combo. You start out with an
        attack, then back off before it can counter. Cool huh?

Synchro Effects:
        Basically, these are extra bonuses for having a group. When
        You get near a teammate, lightning will cross between their
        Gems (right next to their HP percentage). That means the 
        Synchro Effect is active. If your Synchro Effect is HP
        Recovery, standing near each other will boost your HP
        regeneration (I was getting somewhere near 6% per second)

*************
*Combat Tips*
*************

These are just my personal tips on combat. You may or may not
agree with them, but they work for me.

1. Don't use Strong attacks if it leaves you open for a counter.
2. Don't go into a combo if it leaves you open for a counter.
3. Set useful abilities and USE them.
4. If a fight is easy, save your Power Bar for a tougher fight.
5. Learn all the moves. Even if some seem worthless, they open
   up the way to not-so-worthless abilities.
6. Synchro effects rock. Use them whenever you can.

********************
*My Favorite Combos*
********************

1. Fast, Fast, Flip-Kick, Flip-Kick, Defensive Lunge, Repeat
2. Fast, Fast, Tackle (until up against a wall), Fast, Tackle,
   Repeat. 
3. Fast, Fast, Toss, Repeat
4. Fast, Slide, Flip-Kick, Flip-Kick, Strong, ST
5. Fast, Fast, Spin, Fast, Fast, Spin, ST

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Part 4. Quest Scenario Walkthroughs

The main part of the Legend of Mana. When you encounter a quest,
the Title of the quest flashes by the screen.

Author's Note: This list is not complete. You'll see missing
               quests. They are numbered by Cactus Diary number
               if I remembered to talk to Li'l Cactus or if I
               didn't remember, will just be listed as "*"
               
Author's Note: Many of the quests will give out alternate
               items if you already have the AF the quest was
               supposed to reward.


1. Niccolo's Business Unusual
   Find Niccolo in the Domina Market Square and be courageous.
   Join up with him and visit Teapo. You will get the _AF Wheel_.
   Use it outside to open up and visit Luon's Highway. When you
   meet Daena, take the upper route. At the end, you'll meet with
   a pair of Chobin Hoods that demand money. Either choice doesn't
   matter, and you will fight Mantis Ant. Not terribly difficult,
   just stay out of the way when he spins his claw. You win, and
   Niccolo gives you some items, _AF Flame_ and _AF Medallion_
   NOTE: Come back to Mantis Ant's location for a chance at an
   aviary egg!
   PREREQ: None

2. The Little Sorcerors
   There are 2 sorcerors causing a ruckus in the West End of
   Domina. Go over there and show them who's boss. They are
   a little difficult to handle alone, so try to take a companion
   or a pet. Counterattack and Counterstrike really help with
   these guys. When they start casting magic, just hit them to
   disrupt it and get in free shots. After you defeat them, they
   offer to become your apprentices. Accept and they hang out
   inside your house. I'm not sure what happens if you refuse.
   PREREQ: Just about doing any quest and talking to Li'L Cactus

3. The Wisdom of Geaus
   Go to the Domina Inn. You'll find Daena in one of the rooms.
   Take her to see Geaus in Luon's Highway. For a shortcut, just
   talk to Boink (big purple hippo thing) and you get teleported
   near Geaus. Continue to the right, and you'll meet with Geaus
   soon enough. Daena will give you a Forbidden Ring (armor) as
   a thank you gift.
   PREREQ: Meet Daena in Luon's Highway during Niccolo's
           Business Unusual.

4. Where's Putty?
   After finding Watts in the Ulkan Mines, head back in and
   look at the sign. A dudbear will take you to its home, and
   you watch Putty, the Dudbear head priest, be kidnapped by
   pirates. Head over to the SS. Buccaneer and free Putty.
   Now head to Palpota and go to the bluffs. Putty will be
   there, and the quest ends. There is no material reward
   for this quest.
   PREREQ: Mine Your own Business, _AF Pirate's Hook_

5. The Lost Princess
   When you enter Domina, enter the pub and speak with 
   Elazul. Offer to help him and Rachel gives you _AF Jade Egg_.
   Use the Egg and enter the Mekiv Cavern. It's pretty straight
   forward, it's not much of a maze. At the end, the boss is
   Du'Inke, a giant barbarian rabbit. Stay out of his way when
   he stops moving (he's storing energy for an attack), and try
   to get him between you and Elazul. You can juggle him to death.
   Aftewards, you find Pearl, Elazul scolds her, and you get the
   _AF Stone Eye_ and _AF Firefly Lamp_.
   NOTE: If you mess up the conversation and Elazul leaves, don't
         worry about it. Just head to the Northeast corner of
         Domina (near the Church) and Elazul will offer to join
         you. Just visit the pub afterwards and Rachel will give
         you the _AF Jade Egg_.
   PREREQ: None

6. Diddle's Letter
   Visit the Mana Statue Square in Domina and talk with Diddle.
   He will run off. Follow him to the Field (where you fought
   Bud and Lisa) then go back to the Mana Statue Square and
   talk with Capella. Now, go to the main Town section and
   talk with the Sproutling. Then go to the Inn and talk to
   Miss Yuka. Head over to Pelican's Normal Route (right behind
   Mana Statue Square) and see something funny happen. Leave, 
   then come back in and talk with Pelican. Run over
   to Luon's Highway and talk to Boink. When you get there,
   take a look at the letter, then follow Capella to the Caves.
   Not much of a maze, when you get to the end, you'll fight 
   Giga Rex. Afterwards, Diddle will give you a gator skin.
   NOTE: If Diddle doesn't run into the cave because of your
         choices, don't worry about it and head for the exit
         of Luon's Highway. Once there, Diddle will run back 
         to the cave. Just talk to Boink for a shortcut 
         after this happens.
   NOTE: Go back to Giga Rex's room in Luon's Highway after
         this quest to get a shot at a beast egg. Just exit
         and enter the room until an egg shows up.
   PREREQ: The Little Sorcerors

7. Two Torches
   Head to Gato after The Murmering Forest Quest. Go to the temple
   and talk with Daena. She will let you see the priestess. After
   the story, leave the room. A suspicious character enters the
   doors as you leave. Go back in! You are too late, and there is
   a kidnapping! Run to the dungeon and accept Daena's offer.
   Go inside the cave and start a fight! The boss is Spriggan, and
   he's a medium sized critter, so most STs will work nicely on 
   him. Careful though, this guy has the ability Evade. He also
   spits out little skeletons to help him. Funny thing is, those
   skeletons make it real easy to fill the Power Bar... Anyway,
   I got GranzSteel as a reward.
   PREREQ: The Murmuring Forest.

8. Huntin' Du'Cate
   Enter the Jungle and overhear the conversation. Time to
   make some money. Follow the 2 morons around, and you'll
   meet up with Du'Cate soon. Tell both of the morons to
   assist you and they'll track down Du'Cate. Just follow
   them. Du'Cate is much Du'Inke, but probably a higher
   level at this point. Try to push him into the corner
   and wail on him with fast attack combos. He shouldn't
   be able to stand up to much of that. Afterwards, you
   get 500 Lucre and _AF Sand Rose_.
   PREREQ: Get _AF Medallion_.

9. The Murmuring Forest
   Head back into the Jungle after you finish off Du'Cate.
   First go to the Forested Ruins and talk to Roane. Then
   go to the Courtyard of Rain and find Selkie. Now, go back
   to the Forested Ruins and talk to Selkie again to start
   the quest. Now, head down the lower left path (the fairies
   won't warp you to the exit now that you've talked to Selkie)
   and head in deeper into this new area until you hit a boss
   fight. Punkmaster is a little dragon thing that has a nasty
   spin attack that bounces you around. I suggest a fast-toss
   combo combined with mid-large range STs. There is no reward
   for this quest.
   PREREQ: Huntin' Du'Cate.

10. The Gorgon Eye
    Use the Stone Eye and visit Lake Kilma. This will be your
    first encounter with Cap'n Tusk and his Penguin Pirates.
    This is a bit of a maze, but the pattern is simple. Just
    follow the penguin statues. You'll also meet Tote here.
    Help him up. At the end, you'll end up on a cliff. Get
    ready for a fight and jump down. You will face Gorgon's
    Eye. Having Counterstrike and Toss makes this boss
    a breeze. Combo him with fast attacks and tosses. When
    he charges up an attack (he'll stop moving and will flash)
    get out of the way. After the attack, counter him and start
    comboing him. After killing him, Cap'n Tusk will give you
    _AF Medallion_. If you have _AF Medallion_ already, Tusk
    will just give you Forsena Iron.
    PREREQ: Get _AF Stone Eye_

11. In Search of Fairies
    Go to Gato and speak with Matilda and find out Daena
    has left to look for Irwin. Agree to help and head for
    The Jungle and speak with Rosiotti to find Daena has
    come and gone. Trek over to Lake Kilma and find Tote.
    Doh, seems like you just missed her. Head back toward
    the exit and you'll meet up with Daena. She will run off.
    Guess you have to chase her. Head through the lower right
    exit of the room with the save spot to see Daena again.
    Again, she runs off. Follow and a boss fight starts.
    Boreal hound is pretty big, so good damage, low range
    STs will work. Careful of his charged attacks, they hit
    hard. A combo that works well is a fast-whirl combo.
    There is no material reward for this quest. 
    PREREQ: Two Torches

12. Teatime of Danger
    Visit the Mindas Ruins and you'll need to find Teapo.
    This quest is not difficult, just a tad annoying. 
    The puzzle is to open the gates by talking to the 2
    trio of Flowerlings (1 male set, 1 female) in order
    to get to a male Flowerling that will open the ruins.
    For the male set, just talk to the bottom Flowerling.
    For the female set, I think you talk to the upper one
    (I don't remember, sorry). Either way, once the
    ruins get opened, head inside to find Teapo and fight
    Count Dovula. He's rather small, so stick with larger
    ranged STs. Once done, you rescued Teapo and you get
    _AF Moon Mirror_
    PREREQ: Get _AF Ancient Tablet_ 

14. Mine Your Own Business
    Go to the Ulkan mines to find Watts is not home. Go
    deep into the mines to find him. Just bug him a few
    times and you get into a boss fight. This is with
    Labanne. The left head attacks physically, the right
    head attacks with magic. When you hit a head, it
    detaches, becomes a spider thing, and the main boss's
    HP drops. When you kill the spider thing, the head
    will grow back in a few moments. Detach it and repeat
    and the boss dies. I don't think there was a material
    reward for this quest.
    PREREQ: Get _AF Bottled Spirits_

15. "Pokiehl, Dream Teller" (not exact title)
    After Mine Your Own Business, head back into the mines
    and talk with Pokiehl. He'll teleport you to the past
    and you will see Irwin, Escad and Matilda as children.
    Just follow the story and at the end, you have a choice
    of sides. I sided with Daena, so I had to fight Escad.
    He's a tough opponent, with strong attacks, heavy
    blocking abilities and a hard hitting ST. Using a bow
    makes this fight a breeze.
    PREREQ: Mine Your Own Business

19. The Infernal Doll
    This is a pretty simple maze. Follow the pattern of
    "Rocking Horse, doll, Jack-In-The-Box, Rocking Horse".
    What does that mean? At the first intersection, go
    into the fork by the rocking horse. Second, the doll,
    and so on. After the fight at the end (which is nothing
    special, no bosses), you get _AF Tome of Magic_.
    PREREQ: Get _AF Broken Doll_

20. Diddle Had It!
    Visit Lumina and watch Diddle run off again on Capella.
    Visit the east side of town and talk to the new person
    there. He will vanish. Now go home, and when you leave,
    ghosts will invade Lumina. Go talk to Capella, and he'll
    go looking for Diddle. Follow him. Watch Diddle get
    kidnapped. Time to visit the Underworld again. Now here's
    the most annoying part of the game I've encountered so
    far. As you climb up the Underworld, touching a shadole
    in the stair areas will port you back to the way bottom.
    Then you have to climb back up. The good news is that
    every shadole you touch disappears, which makes it easier
    the next time around.  At the top, it's boss time.
    This time, it's a small target known as Ape Monkey. He
    likes to grab and throw you around, so I say return the
    favor. A Toss-Fast Attack-Repeat combo kicks this boss'
    ass, no problem. There appears to be no material reward
    for this quest.
    PREREQ: I think Diddle's Letter and Guardian of Winds

23. Flame of Hope
    There's some stupid Sproutling running around Gato the 
    first time you enter the town. Follow him around to
    see a thief! To find the thief, just follow the trail
    of leaves once you enter the Gato dungeon, and you'll
    end up at the waterfall, where the thief will vanish.
    Inspector Boyd gives you _AF Ancient Tablet_ and
    _AF Touch of Coral_. If you have these AFs already,
    he will give you a GranzSteel.
    PREREQ: Get _AF Flame_ 

27. Summer Lovin'
    Stupid Penguins. Argh. Follow the penguins to the right
    into a cave. Follow the way the crabs escape, that will
    lead you the correct way. The order should be Prince
    Beach then to King's Cavern. There you will meet
    Fullmetal Haggar. He's pretty big so there isn't much
    room to maneuver, but's he's not difficult. Use the
    same tactics you've been using with other bosses. Since
    he's so big, you might want to consider those low range,
    high damage techs. Afterwards, talk to Valerie and you'll
    get _AF Rusty Anchor_.

28. Drowned Dreams
    Enter Palpota Harbor and head for the Hotel in the middle
    of town. Head for the Bluffs on the left side of town
    and talk with the soldier. Now head back to the hotel.
    Talk with the fish, then head outside the hotel using the
    lower right exit. Now talk to Inspector Boyd several times,
    ask him about everything. Now, head down the dock some more
    to see the soldier rush off. Follow him to the entrance of
    the hotel, then to the lounge. That's about it, the quest
    ends and you get _AF Pirate's Hook_.
    PREREQ: Get _AF Rusty Anchor_

30. Fairies' Light
    Visit Lumina and go into the Lamp shop. She needs to sell
    lamps or she'll starve! Her boyfriend comes to the rescue!
    (well, sort of). Outside, he will ask you to either buy
    the lamps or sell them for him. Either choice doesn't matter,
    you gotta sell them. Selling them requires you to learn the
    DudBear language. You sell 2 in the bar, and 1 in the area
    before the lamp shop. After this, talk to the boyfriend.
    You get _AF Trembling Spoon_ as a reward.
    PREREQ: Get _AF Firefly Lamp_

35. The Treasure Map
    Aboard the SS Bucaneer, steer the ship around until the
    captain calls you. Seems like there's a treasure map in
    Mekiv Caverns! Let's go huntin! Inside, you'll find
    some dudbears. Follow them and you'll find the map...
    but they rip it up! Chase 'em down and get the pieces!
    Follow the routes the penguins are standing by. You get
    no material reward for this quest.
    Note: Steering the Ship, go North, then East. You
          will have a "boss" fight. Normal stuff. Now,
          go North, and it should start the quest
          (I tested this multiple times, it works) 
    PREREQ: _AF Pirate's Hook_

36. Reach for the Stars
    Go to the Duma desert and offer to help find the rogue
    instructor. Go through the upper right route. From there,
    it's pretty straightforward. Always charge through any
    students you see. You'll have a boss fight with 2 Axebeaks.
    They are rather hard simply because of the fact that there
    are 2 of them, but properly stocked techniques will handle
    that problem. You get Isha Platinum as a reward.
    PREREQ: get _AF Sand Rose_

38. The Guardian of Winds
    Pretty straightforward, follow the path until you get to
    the Village of the Wind. Then climb the mountain. You'll
    get into a boss fight with "the Windcaller". It uses wind
    magic and has bird attacks, nothing to sweat about. Just
    whittle away at his HP with combos and STs. You'll need
    to fight three of these on your way up the mountain,
    but it's no big deal. Once defeated, a statue blocking
    your way will vanish. Move onward! You'll meet up with
    Akravator. He's rather large, so short range, big damage
    STs work nicely on him. Try to juggle him with Larc.
    You get _AF Dragonbone_ and see a mana crystal.
    PREREQ: Get _AF Skull Lantern_ 

39. Ghost of Nemesis
    Visit the Bone Castle again and find out a dragon may
    live inside. Time to head in. You'll find a Skeletal
    Soldier in a boss fight. He's pretty easy, just corner
    him and kick his butt. Afterwards, head into the giant
    skull. You must have trio party to do this area. First,
    head into the upper left door and talk to the skull. Go
    in the door it opens, and talk to the statue. Inside
    the new door, your pet/golem waits for you to pick it
    up. Now, head back to the area you found yourself in,
    and use the pedestals. Head for the 3rd floor, where
    you have to fight Sierra. For the love of god have some
    upper damage STs, or this fight will take you awhile.
    (first time, no STs, 36 power weapon, took me 15 minutes
     to take Sierra down. Second time, using an menos knife
     and aerial reaver, it took 3 shots of AR). Once Sierra
    is defeated, pick up the key she leaves behind and head
    for the second floor. There, go to the left room, talk
    with the statue to pick up Larc. Now, head back to the
    third floor and the upper left. You will fight
    Deathbringer. He is very big target, so you know what to
    do. Afterwards, you'll need to fight Jajaga. Again, he's
    very big, but also very defensive. He blocks a lot with
    his wings. You'll need to kill him twice, and the quest
    ends with Larc giving you _AF Green Cane_ 
    PREREQ: Field Trip

41. The Fallen Emperor
    Go to The Underworld and talk to the Tomb. You'll black out
    and when you come to, you'll meet Larc. Go down the depths
    of the Underworld until you meet the Olbohn and gain the
    Baptism of flame. Now go down deeper, until you reach
    the Shrine of Silent Faces. Now you fight Hitodama. Use
    similar boss techniques to kill this little thing. When
    the faces's eyes light up, get out of the way. 
    You will be sent on a new quest, and given 
    _AF Skull Lantern_.
    PREREQ: Get _AF Trembling Spoon_

45. Niccolo's Business Unusual part 2
    Niccolo is in the Gato item shop and wants your help
    gathering Greenballs. Go with him. There is no combat
    in this quest, just walk straight to the waterfall.
    Walk up to the top of the mountain, where Flame of Hope
    ended, then go back to the waterfall. Talk to Niccolo
    then wait for a fairy to appear. Talk to the fairy.
    Afterwards, Niccolo gives you _AF Broken Doll_   
    NOTE: It looks like you may lose this quest
    permanently if you leave Niccolo before completing it.
    PREREQ: Flame of Hope

49. Li'l Cactus
    Bud falls ill! Go speak to Meimei about a possible cure.
    Once you find out, head home. It seems that Li'l Cactus
    has run away?! Time to search for him. Check his pot
    for a clue. Head to Luon's Highway and speak to Geaus.
    Next stop, The Jungle, and speak with Selkie. Now, jump
    on the train for Geo, and speak to Brownie (he's the kid
    by the classroom doorway). You'll find out you need to
    speak with David. Who the hell is David? He's that
    lovesick penguin. He's on the SS Bucaneer, so hurry
    aboard and speak with him. Now head to Domina and talk
    to Pelican. Head home, and find Li'l Cactus shoved in
    your mailbox. Haha. Man, this quest was annoying, Bud
    gets better as a reward for this quest.
    NOTE: Who the heck is this Amagalette person David
          talks about? Geez.
    PREREQ: Gilbert: School Amour, Huntin' Du'Cate,
            Have _AF Pirate's Hook_

50. Rachel
    Rachel has run away from home! Speak to her mother in
    the market square, then speak to her father in her room.
    Now talk to Teapo to learn of her possible whereabouts.
    Go to the Geo Library and find out about some experiment
    that will be performed shortly. Come back on Salamander
    Day to see an explosion. Now head back to Domina, and
    find that Rachel has returned, but she's acting funny.
    Talk to her, Teapo and Mark. Now head to the Market 
    Square and talk to Jennifer. She'll agree Rachel is
    acting funny too. Now head back to Rachel's room to see
    a very interesting scene, and the quest ends. There is
    no Material Reward for this quest.
    PREREQ: Gilbert: School Amour

53. "Blacksmithing" (Not exact title)
    After you return Watt's Hammer, go to your workshop
    and Watts will be there, and he's built a forge for
    you. You'll learn the basics.
    PREREQ: "Watt's Hammer"    

54. Enchanted Instruments 101
    Go to the back of your house and into the toolshed. A
    tyke from Geo will come out and ask you for assistance.
    Go ahead and help him out. He'll teach you how to get
    elemental coins and make enchanted instruments.
    PREREQ: Gilbert: School Amour, have a 2nd person in your
            party (not sure about the latter) 

55. Golem Go Make 'Em
    Go into the building on the upper left path of your house
    after you find Professor Bomb's golem. He will not instruct
    you on how to make golems in your own home. He'll give you
    "Basic Golemology".
    PREREQ: Professor Bomb's Lab

56. The Mana Orchards
    Go talk to Geaus in Luon's Highway. When you return home, 
    go to the Orchard (Lower left path), and you'll get into 
    a fight. Pretty easy stuff (4 level 1 Lullabuds). When 
    you defeat them, Trent will appear and offer to grow 
    fruits for you. Give him seeds and come back in a few 
    minutes, and fruit will have grown. Pick a fruit and 
    drop it in the box, and that's it.
    PREREQ: Talk to Geaus

57. Monster Corral
    Go to the West most part of Domina after completing any
    quest. Duelle will greet you and instruct you on how to
    catch eggs. Catch this one (pretty simple, just drop
    a few of those meats you've been getting on the ground)
    walk away from the egg's sight and when it finishes
    eating, walk up to it and grab him. Pelican will take
    the egg to your corral. Duelle will now explain the
    basics of growing monsters. And that's the end of it.
    PREREQ: Any Quest, but finish "The Little Sorcerors" if
            that quest has begun.

58. Gilbert: School Amour
    Go to Geo and find Gilbert swooning over a new love
    interest. Help Gilbert round up the students that are
    boycotting the school. Talk to each of them and find
    out what the problem is. Some of them will go back if
    you're sympathetic, others you just have to be blunt
    and tell them to GO TO SCHOOL!!!, and they'll do so.
    Talk to all the students in the Cafe area, the Shop
    district and the magic academy. There is no material
    reward for doing this quest.
    PREREQ: Fairies' Light

60. Professor Bomb's Lab
    Go back to the junkyard after The Infernal Doll. Talk to
    Flowerling to get a port to Professor Bomb's house. Talk
    to him and agree to find his golem. Exit the area, then
    go to Lake Kilma. Find the golem. Fight the golem. He's
    sort of hard, he has a straight line laser attack and
    a wind attack that knocks you away. Evade helps with this
    battle. The quest ends once you defeat the golem.
    PREREQ: The Infernal Doll

61. "Watt's Hammer" (not exact title)
    Visit Watts after "Pokiehl, Dream Teller" and he'll
    say he's missing his hammer. It's easy to find, just
    go back to the entrance, use the sign for the dudbear
    express, and it's right on the floor where you end up.
    Pick it up and return it to Watts.
    PREREQ: "Pokiehl, Dream Teller"

63. Field Trip
    Students need to magic a spell. Help them by gathering
    3 components from the flowerlings and students in the
    next room. The correct items are faerie scales, silver
    mushrooms and silver sparkles. The reward is an oblong
    seed.
    PREREQ: _AF Dragonsbane_

**. Seeing Double
    Enter Domina after The Fallen Emperor, and see yourself?!?
    Wierd, chase that body double! Not sure what happens next,
    I haven't be able to reproduce this quest yet.
    PREREQ: It seems you need to go to Domina right after
            finishing Fallen Emperor, or this quest will
            void itself. But I'm not sure about this yet.

      
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Part 5. Abilities List

You start out with a basic list of abilities, and the list grows
as you practice the abilities. Some of the abilities seem fairly
worthless, but try em out. You'll be surprised.

Note: You can trigger abilities before you actually learn them.
      Just hit the required skills at the same time, and you
      will use them. This does not apply to STs. For example,
      if you want to use evade without learning it, tap retreat
      and lunge together.

Author's Note: This list is not complete. You'll see missing
               abilities, but I'm not leaving blank spaces for
               them. 

1: Jump 
   Well, you jump. Not very useful.

2: Defend
   You attempt to block physical attacks. This doesn't block
   non-direct attacks.

3: Lunge
   You "rush" about 1/3 across the screen. Great if you gotta
   get to/away from the enemy.

4: Retreat
   Basically the opposite of Lunge. You move backwards for about
   1/3 of the screen.

5: Crouch 
   You gain HP back at about 3x the normal rate (I think). But
   you can't move and getting hit means you take a lot of damage.

6: Push
   This is very useful. You basically move the enemy back. Great
   for when you're surrounded.

7: Cheer
   You stand there and cheer. While you can't move, this does
   fill your Power Bar. Good for fighting slow enemies, I guess.

8: Spin
   You spin and try to spin the enemy too. If you hit the enemy,
   he will get stunned. 3 attempts of spin and you get stunned
   too, so be careful. Combos real well. Press strong attack
   during spin to add some punch.

9: Grapple
   Think Street Fighter. You grab and enemy. Press attack and
   you flip him over your head. Great combo finisher.
   PREREQ: Defend, Push

10: Whirl
    You grab and enemy and make them face the opposite direction.
    Works well as a combo finisher.
    PREREQ: Grapple, Spin

11: Bash
    This is basically a "Super" Whirl. Good when you're surrounded
    or you need space to manuever. Moves monsters across the 
    screen.
    PREREQ: Whirl, Push

12: Somersault
    Basic forward flip. Hit strong attack to do a jump kick.
    PREREQ: Lunge, Jump

13: Back-Roll
    You tumble backwards. Hit strong attack to do a flip kick.
    PREREQ: Retreat, Jump    

14: Back-Flip
    Basic backward flip. Hit strong attack to do a flip kick.
    PREREQ: High Jump, Back-Roll

15: Moonsault
    Hehehe, kind of silly jump where you can jump back and forth
    between 2 spots. You can end the jump early and downstab
    enemies using strong attack while in the air.
    PREREQ: High Jump, Somersault

16: High Jump
    You jump higher then with a normal jump.
    PREREQ: Crouch, Jump

17: Double Jump
    You can jump again while in midair. Kinda pointless.    
    PREREQ: High Jump, Jump

18: Tackle
    Super Push. Move them further back with this.
    PREREQ: Lunge, Push

19: Counterattack
    Upgrade of Defend. If an enemy hits you while Counterattack is
    up, you make a quick attack.
    PREREQ: Defend

20: Counterstrike
    Upgrade of Counterattack. The result is a strong attack that
    often knocks an enemy across the screen. Works great with
    bosses.
    PREREQ: Counterattack

21: Taunt
    Makes the enemy come after you. Kinda pointless when you're
    fighting alone.
    PREREQ: Retreat, Cheer

22: Evade
    Cool move where you teleport from one part of the screen to
    another, leaving 2 shadows for the enemies to follow for
    a little bit.
    PREREQ: Lunge, Retreat

23: Toss
    You throw the enemy in the air straight up. Awesome combo
    finisher, as you recover from the combo as the enemy hits the
    ground, so you can wail on him some more ;)
    PREREQ: Crouch, Bash

24: Defensive Lunge
    You lunge forward with a block move. Don't see the point in
    it really.
    PREREQ: Defend, Lunge 

25: Slide
    You slide feet-first into an enemy to knock them down.
    PREREQ: Crouch, Lunge

26: Flip-Kick
    You back-flip and kick with energy. Reminds me of SF2's Guile's 
    Sonic kick.
    PREREQ: Back-Roll, Back-Flip 

27: Admonition
    Knife ST. You charge forward about 3/4 of the screen and
    anything in the way takes some nice damage. Personal favorite
    at the moment.
    PREREQ: Lunge

28: Rising Eagle
    Knife ST. You jump up and launch 3 knives at an angle. Kinda
    crappy.
    PREREQ: Jump

29: Vortex of Death
    Knife ST. You spin and hit everything in range. Decent for
    when you're surrounded.
    PREREQ: Spin

30: Vapor Blade
    Knife ST. You somersault 2 times, then unleash a whirlpool
    of energy forward.
    PREREQ: Somersault

31: Sonic Wave
    You do a forward flip, then unleash a wave of energy.
    PREREQ: Back-Roll

32: Rising Dragon
    Knife ST. Super version of Rising Eagle.
    PREREQ: High Jump

33: Crescent Moon
    Knife ST. You back flip and your landing sends red energy
    across the floor. Anything monster in range gets hurt and
    stunned.
    PREREQ: Moonsault

34: Eclipse
    Knife ST. Looks really cool, you back-flip, open a
    black hole, and the enemies get sucked in and take
    damage.
    PREREQ: Back-Flip

35: Backstab
    Knife ST. You slide into the target, and while it's in
    the air, bounce off the wall and slash it. Also confuses
    the target.
    PREREQ: Slide, Double Jump 

36: Puppet
    Knife & Flail ST. You retreat and leave your blue aura to
    attack with a basic combo. Hard to aim with.
    PREREQ: Retreat, Cheer

37: Cobra Fang
    Knife ST. You push, you retreat, then you throw a dagger.
    Not a bad move, hard to aim with.
    PREREQ: Push, Retreat

38: Ninja Drop
    Knife ST. You vanish, then fall from the sky to smack
    your target.
    PREREQ: Grapple, Evade   
 
39: Pouncing Cat
    Knife ST. Awesome looking move, where you backflip and
    attack, then somersault and attack. Hard to aim.
    PREREQ: Back-Roll, Somersault

40: Back Slasher
    Knife & Flail ST. You whirl your opponent, then hit them
    in the back. 
    PREREQ: Lunge, Whirl

41: Reaping the Mist
    Knife ST. Apparently the ultimate knife attack. You
    backroll a bunch of times, then send out this huge
    wave of energy and images of you at the enemy. You
    really have to see it for yourself.
    PREREQ: Back-Roll, Back-Flip, Lunge

42. Dark Assasins
    Knife ST. Dark shadows split from your body and
    spin, hitting anything within reach. Has the effect
    of blind (I think).
    PREREQ: Evade, Spin, Crouch

43. Dance of Roses
    Knife ST. You summon thorny vines to attack.
    PREREQ: Defensive Lunge, Evade, High Jump

44. Looking Glass
    Knife & Flail ST. You open a dimensional mirror, pull a
    monster inside, then crack it.
    PREREQ: Whirl, Bash, Taunt

45. Aerial Reaver
    Knife ST. Awesome move. You slam the enemy up, then slam him
    again with green wind energy as he comes down. Causes Stun.
    PREREQ: Flip-Kick, Spin, Crouch, High Jump

46: Phoenix
    Knife ST. You cheer, then summon the flames of Phoenix.
    PREREQ: Cheer, Evade, Double-Jump, Defensive Lunge 

47: Iai Strike
    Sword ST. You rush forward with a beam of energy from your
    sword.
    PREREQ: Lunge

48: Cutting Bamboo
    Sword ST. You jump forward and slash forward. Anything in
    the way that gets hit gets stunned.
    PREREQ: Jump

49: Maelstrom
    Sword ST. You spin around and unleash a small bit of red
    energy, hitting anything in the way.
    PREREQ: Spin

50: Rising Sun
    Sword & Axe ST. You hit the ground with your sword, absorb the
    energy that flows out and uppercut the enemy.
    PREREQ: Crouch

51: Triple Tiger
    Sword ST. You somersault, upward slash, somersault, stab, 
    somersault, then uppercut.
    PREREQ: Somersault

52: Blade Launcher
    Sword ST. You back-roll and throw blue energy straight up.
    Very small range makes it hard to use. Also stuns target.
    PREREQ: Back-Roll

53: Cutting Pine
    Sword & Axe ST. You high jump, then hit the ground with your
    sword. Anything caught in the shockwave gets hurt.
    PREREQ: High Jump

54: Bird of Prey
    Sword ST. You moonsault, dropping deadly energy rain on
    anything in the way.
    PREREQ: Moonsault

55: Corkscrew
    Sword ST. You backflip in the air twice, with your energy
    aura slamming the monsters in range. This ups your defense
    when you use it (for that battle only).
    PREREQ: Back-Flip

56: Cross Strike
    Sword & Axe ST. You jump up and come down with your sword parallel
    to the ground. If you hit, you lunge forward with an attack.
    PREREQ: High Jump, Lunge

57: Tiger Claw
    Sword ST. You somersault then back-flip, trailing red
    energy that cuts into monsters.
    PREREQ: Somersault, Back-Roll
 
58: Clean Sweep
    Sword ST. You slide tripping the enemy, then retreat while
    attacking with energy.
    PREREQ: Slide, Retreat

59: Dragon's Tail
    Sword ST. Lai Strike with an attitude. You lunge, stab,
    shoot energy, back-flip and your landing makes a small
    energy shockwave.
    PREREQ: Tackle, Back-Flip

60: Orbiting Blades
    Sword and Axe ST. Blades surround you and you lunge
    forward. This move raises your defense.
    PREREQ: Spin, Defensive Lunge

61: Motion of Truth
    Sword ST. You lunge forward, slash twice, moonsault
    backwards then unlease the Truth onto the enemy.
    PREREQ: Tackle, Bash, Moonsault

62: Smashing Blade
    Sword ST. You push an enemy, lunge at him, whirl him, then
    come at them with a deadly red light.
    PREREQ: Push, Whirl, Somersault

63: Invisible Death
    Sword ST. Your targets get covered in darkness, then is
    slashed by your powered up sword. Causes Blind.
    PREREQ: Grapple, Lunge, Retreat

64: Dynamite X
    Sword and Axe ST. You jump toward an enemy, slash him with a red
    X, pummel him with some more, then throw an explosion in
    his face.
    PREREQ: Jump, Crouch, Cheer

65. Terminal Velocity
    Sword ST. You turn your enemy's back, thend unleash a
    fury of attacks which he may not get back up from. 
    PREREQ: Whirl, Back-Flip, Spin, Lunge

66. Golden Dragon
    Sword ST. You toss an enemy up, follow him with images of
    yourself, and throw him down with the power of an ancient
    dragon.
    PREREQ: Toss, Evade, Crouch, High-Jump

67: Deep Slice
    Axe ST. You rush forward and slash. Causes stun.
    PREREQ: Lunge

68: Axe Bomb
    Axe ST. You jump up and throw an axe to the ground. Where
    it hits, it radiates deadly energy.
    PREREQ: Jump

69: Tornado
    Axe ST. You create a damaging whirlwind around yourself.
    PREREQ: Spin

70: Electronic Yo-yo
    Axe ST. You somersault then throw your axe out trailing
    blue electricity.
    PREREQ: Somersault

71: Retribution
    Axe & Hammer ST. You throw your hammer to the heavens, and it
    lands causing boulders to roll. Heavy damage here.
    PREREQ: Back-Roll 

72: Bird of Prey
    Axe ST. Not the same as the Sword ST of the same name.
    You jump up and throw 4 energy arcs down to the ground.
    PREREQ: Moonsault 

73: Salmon Upstream
    Axe ST. You jump up, trailing green circles of energy.
    This move makes your power go up.
    PREREQ: Back-Flip 

74: Rising Sun
    Sword & Axe ST. You hit the ground with your sword, absorb the
    energy that flows out and uppercut the enemy.
    PREREQ: Crouch

75: Cutting Pine
    Sword & Axe ST. You high jump, then hit the ground with your
    sword. Anything caught in the shockwave gets hurt.
    PREREQ: High Jump

79: Orbiting Blades
    Sword and Axe ST. Axes surround you and you lunge
    forward. This move raises your defense.
    PREREQ: Spin, Defensive Lunge

80: Cross Strike
    Sword & Axe ST. You jump up and come down with your sword parallel
    to the ground. If you hit, you lunge forward with an attack.
    PREREQ: High Jump, Lunge

82: Dynamite X
    Sword and Axe ST. You jump toward an enemy, slash him with a red
    X, pummel him with some more, then throw an explosion in
    his face.
    PREREQ: Jump, Crouch, Cheer

85: Lunging Arc
    2H Sword ST. You lunge forward and do a few slashes.
    PREREQ: Lunge

86: Rising Crush
    2H Sword, 2H Axe and Hammer ST. You charge up, then hit the 
    monsters with a powerful uppercut with your axe.
    PREREQ: Crouch 

87: Spiral Wave
    2H Sword & 2H Axe ST. You somersault then hit the monsters with a
    tunnel of energy.
    PREREQ: Somersault

88: Shish Kebob
    2H Sword ST. You flip kick, then stab forward. This creates
    confusion.
    PREREQ: Back-Roll

89: Impulse
    2H Sword & 2H Axe ST. You jump then smack the floor with 
    your axe, sending out a shockwave.
    PREREQ: High Jump

90: Shield Breaker
    2H Sword ST. You leap forward and slash. Not too
    impressive looking, but strong.
    PREREQ: Jump

91: Windslasher
    2H Sword ST. You spin, sending streams of wind in
    all directions.
    PREREQ: Spin

92: Windwalker
    2H Sword & Hammer ST. You smack your target, flip around him
    and smack him again.
    PREREQ: Moonsault

93: Splashblade
    2H Sword & 2H Axe ST. You uppercut, and if it connects, you 
    backflip red energy into the mid-air monster.
    PREREQ: Back-Roll, Back-Flip

94: Rain of Blood
    2H Sword ST. You chuck your target in the air, then does
    some fancy maneuvering to smack him back to earth.
    PREREQ: Toss, Double Jump

95: Bring It On
    2H Sword ST. You piss off a monster with a feint, then 
    knock it across the screen. This move ups your power.
    PREREQ: Retreat, Taunt

96: Marble Stream
    2H Sword ST. Multiple images of you slide forward, then they
    all do a "wave" of slashes, causing heavy damage.
    PREREQ: Evade, Lunge

97: Skullsplitter
    2H Sword & Hammer ST. You spin your target, then slam him in 
    the back of the head.
    PREREQ: Whirl, Jump

98: Beautiful Three
    2H Sword ST. You split into 3 and attack the enemy. Then you
    flip back with red energy. Then you slash with purple energy
    that breaks up into flower petals. It stuns the target
    with the dazzle. Lives up to its name.
    PREREQ: Tackle, Back-Flip, Lunge

99: Quakebringer
    2H Sword ST. You cheer, flip forward then smash the ground
    with your sword,. A largescale image of your sword appears
    and rocks burst out of the floor. This move raises your
    defense.
    PREREQ: Cheer, Moonsault, Crouch

100: Triple Offense
     2H Sword ST. Short ranged, massively colorful, massively 
     deadly attack.
     PREREQ: Evade, Somersault, High Jump 

102: Raging Pain
     2H Sword ST. You just wail on a target in a myriad of
     deadly colors.
     PREREQ: Evade, Flip-Kick, Jump, Taunt.

103: Sideswipe
     2H Axe ST. You lunge forward and little and slash with
     energy. Real short range.
     PREREQ: Lunge

104: Rising Claw
     2H Axe ST. You uppercut with your axe while leading
     a green power aura.
     PREREQ: Jump

105: Flying Sawblades
     2H Axe ST. You spin and throw a bunch of axes in
     all directions.
     PREREQ: Spin

106: Rolling Throw
     2H Axe ST. You somersault then hit the monsters with a big
     boulder of energy.
     PREREQ: Somersault

107: Blurred Axe
     2H Axe ST. You sort of flip-kick with copies of your axes
     slashing at the monsters instead of the normal flip-kick
     energy wave.
     PREREQ: Back-Flip

108: Rising Crush
     2H Sword, 2H Axe and Hammer ST. You charge up, then hit the 
     monsters with a powerful uppercut with your axe.
     PREREQ: Crouch

109: Spiral Wave
     2H Sword & 2H Axe ST. You somersault then hit the monsters with a
     tunnel of energy.
     PREREQ: Somersault

110: Impulse
     2H Sword & 2H Axe ST. You jump then smack the floor with 
     your axe, sending out a shockwave.
     PREREQ: High Jump
 
111: Divine Right
     2H Axe ST. You push your target, then throw an axe in
     the air. It lands on the monster with devastating results.
     (You know, I expected this move to be cooler with the name)
     PREREQ: Push, Back-Roll

112: Snowfall
     2H Axe ST. You throw an enemy up in the air, spin and
     create a white whirlpool, and watch it land inside.
     PREREQ: Toss, Spin

113: Spinning Hawk
     2H Axe ST. You spin an axe into the air, then uppercut
     an monster into it.
     PREREQ: Back-Flip, Flip-Kick

114: Tidal Wave
     2H Axe and Hammer ST. You focus your energy, then send out huge
     jets of water to force your enemy into submission.
     PREREQ: Evade, Defensive Lunge

119: Splashblade
     2H Sword & 2H Axe ST. You uppercut, and if it connects, you 
     backflip red energy into the mid-air monster.
     PREREQ: Back-Roll, Back-Flip

120. Superslugger
     Hammer ST. You lunge toward the enemy and score a home
     run.
     PREREQ: Lunge

121. Big Bang
     Hammer ST. You leap forward and smash your hammer down
     onto the target, causing an explosion.
     PREREQ: Jump

122. Blammo
     Hammer ST. You spin and let loose a ring of fire.
     PREREQ: Spin

123: Mole-Hunting
     Hammer ST. You roll them smack the floor with you hammer,
     causing a huge shockwave.
     PREREQ: Somersault

124: Ground Zero
     Hammer ST. You jump and throw your hammer to to floor,
     causing a nuclear explosion.
     PREREQ: High Jump

125: Rising Crush
     2H Sword, 2H Axe and Hammer ST. You charge up, then hit the 
     monsters with a powerful uppercut with your axe.
     PREREQ: Crouch

126: Windwalker
     2H Sword & Hammer ST. You smack your target, flip around him
     and smack him again.
     PREREQ: Moonsault

127: Retribution
     Axe & Hammer ST. You throw your hammer to the heavens, and it
     lands causing boulders to roll. Heavy damage here.
     PREREQ: Back-Roll

129: Double Impact
     Hammer ST. You somersault and smack the target. When they
     land from the impact, an explosion sends them back up.
     PREREQ: Somersault, Moonsault

130: Thor's Hammer
     Hammer ST. You throw a monster up, then slam him down
     with your hammer. Causes stun.
     PREREQ: Toss, High Jump

131: Skullsplitter
     2H Sword & Hammer ST. You spin your target, then slam him in 
     the back of the head.
     PREREQ: Whirl, Jump

132: Tidal Wave
     2H Axe and Hammer ST. You focus your energy, then send out huge
     jets of water to force your enemy into submission.
     PREREQ: Evade, Defensive Lunge

137: Lancer
     Spear ST. Think jousting. You rush forward with your spear
     in front of you. Ouch.
     PREREQ: Lunge 

138: Mighty Javelin
     Spear ST. You jump and throw a spear at the floor, which
     explodes on impact.
     PREREQ: Jump

139: Twister
     Spear ST. You spin, causing a tornado to start around you.
     Anything hit flies up, then upon landing on the ground,
     goes to sleep.
     PREREQ: Spin

140: Dragon's Bite
     Spear ST. You somersault forward, then shoot red energy,
     which drags anything it hits across the screen.
     PREREQ: Somersault

141: Furious Copter
     Spear ST. You jump up and spin, releasing damaging wind that
     spins around with you.
     PREREQ: High Jump

142: Nebulous Saucer
     Spear ST. You moonsault, leaving a spear spinning between
     the points you're jumping between.
     PREREQ: Moonsault

143: Lancenator
     Spear ST. You plow into the enemy, then blow then across
     the screen.
     PREREQ: Tackle, Crouch

144: Cyclone Racer
     Spear ST. You lunge forward while spinning.
     PREREQ: Spin, Lunge

145: Rewind
     Spear ST. You spin a spear in midair, jump forward, and
     the spear comes to you, hitting anything in it's path.
     PREREQ: Back-Roll, Moonsault

146: Fool's Play
     Spear ST. You throw an enemy up, and you and your mirror
     double wail on it when it lands between you. This move
     causes confusion.
     PREREQ: Toss, Evade 

147: Holy Light
     Spear ST. You jump up and rain holy energy down at
     your opponents at an angle. 
     PREREQ: High-Jump, Somersault

148. Triple Supremacy
     Spear ST. You lunge and spear the enemy. Then you throw
     him up, and spear him again when he lands. All in 
     technicolor.
     PREREQ: Lunge, Crouch, Spin

149: Deadly Branding
     Spear ST. You throw out 4 spears, whirl an enemy
     and taunt it. When it comes after you, you smack it,
     move away, and your spears return, finishing the job.
     PREREQ: Bash, Taunt, Slide 

150. Chrome Ray
     Spear ST. You throw a spear up, grapple an enemy, flip him
     over and the spear lands on him.
     PREREQ: Back-Roll, Defensive Lunge, Grapple

151. Raging Fury
     Spear ST. You lunge, and well, to put it bluntly, you
     wail on anything in front of you. Many, many, many times.
     PREREQ: Tackle, Evade, Lunge

152. Lo and Behold
     Spear ST. You snag a monster with your spear, throw him
     up, jump after him, smack him down, then a huge spear
     drops from the heaven to finish the job.
     PREREQ: Crouch, Moonsault, Double-Jump, Spin

154: Gust
     Staff ST. You envelop yourself in a wind tunnel and lunge
     forward.
     PREREQ: Lunge

155: Paint It Black
     Staff ST. You jump and throw your staff forward. It creates
     a black hole and sucks in the enemy. Your magic does down
     when you use this move.
     PREREQ: Jump

156: Aftershock
     Staff ST. You jump up really high and cause boulders to roll
     when you land. Getting hit by rocks hurt ;)
     PREREQ: Spin

157: Golden Pyres
     Staff ST. A bunch of gold towers pop up around you, damaging
     anything they touch. Your magic goes up.
     PREREQ: Crouch

158: Bubbles
     Staff ST. You jump up and shoot huge bubbles at the enemy.
     Your magic does down when you use this move.
     PREREQ: High Jump

159: Blaze
     Staff ST. You cover yourself in fire and somersault into
     the enemy. Your magic goes up when you use this move.
     PREREQ: Moonsault

160: Halo
     Staff ST. You create copies of yourself that go out to
     create a runic circle. Anything inside is damaged.
     Your magic goes up when you use this move.
     PREREQ: Evade

161. Purgatory
     Staff ST. You lunge forward and anything that touches your
     staff gets sucked into a black hole, where they're jumbled
     about and spit out.
     PREREQ: Tackle, Cheer

162. Flower of Gold
     Staff ST. While the enemy is distracted by yellow flowers
     that surround you, you smack them around.
     PREREQ: Evade, Retreat

163. Fire and Ice
     Staff ST. You somersault into the enemy and unleash flames
     and frost on the enemy.
     PREREQ: Somersault, Back-Flip

164. Gales of the Fall
     Staff ST. You spin, causing a tornado that tosses up any
     monster in range. Huge ice shards shoot out of the ground
     to shred the landing monsters.
     PREREQ: Spin, Moonsault

166: Bloody Knuckles
     Glove ST. Basic lunge forward, smack them down move.
     PREREQ: Lunge

167: Lightning Kick
     Glove ST. You jump up and come down hard with a kick. Stuns
     the target.
     PREREQ: Jump

168: Whirlwind Kick
     Glove ST. You spin-kick, sending out a blue wave of energy.
     PREREQ: Spin

169: Jawbreaker
     Glove ST. Uppercut move that brings out rainbow colored
     energy.
     PREREQ: Crouch

170: Rolling Slam
     Glove ST. You somersault directly into the enemy.
     PREREQ: Somersault

171: Flip Thrust
     Glove ST. You flip and land on the ground, unleashing
     energy that hits anything in range.
     PREREQ: Back-Roll

172: Moonsault Stomp
     Glove ST. You jump up and land straight on a monster's
     face.
     PREREQ: Moonsault

173: Giant Swing
     Glove ST. You grab onto the target, spin, and launch
     him into the air. When he lands, boulders fall on him.
     Hard to aim. Results in a stun.
     PREREQ: Grapple, Spin

174: Tiger Driver 91
     Glove ST. You pick up an enemy and slam him hard into the
     ground.
     PREREQ: Grapple, Crouch 

175: Northern lights
     Glove ST. You grab your enemy and body slam him into the
     ground.
     PREREQ: Grapple, Jump 

177: Sparkly Feet
     Glove ST. You chuck an enemy up, jump kick him, then kick
     him again in midair, trailing stars.
     PREREQ: Toss, Evade, Double-Jump
  
178: Cough Drop
     Glove ST. You grab an enemy, jump up, and slam him down
     with enough force to move the ground.
     PREREQ: Grapple, High-Jump, Bash

180: Flips of Thunder
     Glove ST. You flip kick twice, causing lightning to strike
     whatever your feet do.
     PREREQ: Back-Roll, Back-Flip, Flip-Kick 

184: Dragon Teeth
     Flail ST. You rush forward and smack around anything in
     front of you.
     PREREQ: Lunge

185: Setting Sun
     Flail ST. You kick an enemy up, then slam him to the
     floor. 
     PREREQ: Jump 

186: Phoenix Wings
     Flail ST. The area around you explodes. 
     PREREQ: Spin

187: Chinsplitter
     Flail ST. You uppercut an enemy, he flies waaaaaay up, then
     falls aaaallll the way down. Boom!
     PREREQ: Crouch

188: Drunken Monkey
     Flail ST. You somersault into the enemy, then engulf it in
     a white ball of attacks.
     PREREQ: Somersault 

189: Twilight
     Flail ST. Massive uppercut maneuver.
     PREREQ: High Jump

190: Psyclone
     Flail ST. You jump into the middle of the mob, and unleash
     a barrage of attacks. Your defense goes up.
     PREREQ: Moonsault

191: Double Dragon
     Flail ST. A body double separates from you and you both
     nail the monster with red energy.
     PREREQ: Moonsault, Evade

192: Back Slasher
     Knife & Flail ST. You whirl your opponent, then hit them
     in the back. 
     PREREQ: Lunge, Whirl

193: Enter the Tiger
     Flail ST. You trip your opponent with a slide, then barrel
     into him with attacks. Leaves target confused.
     PREREQ: Slide, Retreat 

194: Avalanche
     Flail ST. You flip the monster over your head, then
     stomp him flat.
     PREREQ: Crouch, Back-Flip  

195: Puppet
     Knife & Flail ST. You retreat and leave your blue aura to
     attack with a basic combo. Hard to aim with.
     PREREQ: Retreat, Cheer

199: Looking Glass
     Knife & Flail ST. You open a dimensional mirror, pull a
     monster inside, then crack it. 
     PREREQ: Whirl, Bash, Taunt

202: Trueshot
     Bow ST. You shoot an energy arrow straight ahead.
     PREREQ: Lunge

203: Forward Artillery
     Bow ST. You jump and shoot 3 arrows at the floor at an
     angle. They explode and hit anything in range.
     PREREQ: Jump

204: Spinshot
     Bow ST. You spin around and shoot arrows in all directions.
     PREREQ: Spin

205: Needle Shower
     Bow ST. You shoot a bunch of arrows up and they rain down.
     PREREQ: Back-Roll

206: Tri-Shot
     Bow ST. You jump up and shoot 3 energy arrows at the ground.
     Anything caught in the shockwave takes damage.
     PREREQ: High Jump

207: Trick Shot
     Bow ST. You jump up and shoot homing arrows at the monsters.
     PREREQ: Moonsault

208: Hypershot
     Bow ST.
     PREREQ: Toss

209: Change-Up
     Bow ST. You shoot an arrow that recoils. Slow moving, anything
     in the way gets slammed.
     PREREQ: Retreat

210: Backshot
     Bow ST. You throw an enemy across the room, then shoot
     him in the back.
     PREREQ: Bash

211: Flying Shallows
     Bow ST. You jump up and shoot 1 homing arrow at a
     target. Results in a stun.
     PREREQ:

212. Rain of Death
     Bow ST. You jump up and shoot arrows down straight below,
     causing energy puddles that damage anything they touch.
     PREREQ: High-Jump, Spin

213: Sureshot
     Bow ST. You flip kick, pull back and launch exploding
     arrows at the enemy.
     PREREQ: Flip-Kick, Back-Flip

214. Carpet Bomber
     Bow ST. Multiple images of you jump high up into the clouds,
     and rain red death onto all enemies.
     PREREQ: Evade, High-Jump

215. Mastershot
     Bow ST. You whirl an enemy, then shoot him full of homing
     arrows.
     PREREQ: Whirl, Back-Flip, Spin

~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Part 6. Cast (People)

You'll meet a lot of people in this game. Some will help you with
combat, others will give you information and items.

Author's Note: This list is not complete. You'll see missing
               characters, but I'm not leaving blank spaces for
               them. 

1: Niccolo
   Rabbit man. He's a merchant by trade, but he's half con artist
   too. He'll often give you stuff after you complete Quests with
   him.

3: Daena
   Cat fighter. A Protector of the Gato Temple of Healing, and
   close friend with the Head Priestess.

4: Larc
   Tiger dragoon of Drakonis, he's bent on assisting his master
   without question, which might be a bad thing...

5: Sierra
   Unicorn dragoon of Vadise. Seems to know the truth behind
   the intentions of Drakonis and fights again him.

6: Pearl
   Gets lost a lot. Elazul spends most of his time looking for her.

8: Elazul
   Pearl's Protector. Very gruff most of the time, but can be
   appreciative of help. You're looking for Pearl most of the time
   you're grouped with Elazul. He's an awesome fighter in combat.

10: Bud
    Annoying little guy, a wannabe wizard that got kicked out of
    the Academy of Magic.

11: Lisa
    Keeps her brother Bud safe. Carries around a broomstick.

14: Inspector Boyd
    Stumpy Cat-man, always looking to solve a crime, he's sort 
    of incompentant. Rather funny when he gets mad.

15: Sandra
    Legendary Jewel Thief. I don't like her much from her actions.

16: Alex
    Part geologist, part shopkeeper. He spends his time looking
    and selling valuable rocks.

18: Flameshe
    Mermaid of Palpota Harbor, she's a teenager, and as such,
    tends to be rebellious.

19: Pelican
    Ditzy mail carrier. He will deliver any Eggs you catch to
    your corral.

20: Li'l Cactus
    A friend that lives in your bedroom. Talk to him after
    completing a quest and he'll write about it on the Cactus
    Diary.

21: Pokiehl
    A Wisdom of the world, this traveling poet speaks the truth
    about the past, present and future.
 
22: Tote
    Old wise turtle. His actions are often funny, but he speaks
    the truth. This hides the fact that he is a Wisdom.

23: Olbohn
    The caretaker of the Underworld, he is also a Wisdom.

24: Gilbert
    The hopeless romantic type, this centaur roams around, looking
    for a new love every few days.

26: Rosiotti
    The protector of the Jungle, he worries when Du'Cate gets
    too rowdy in his territory.

27: Duelle
    The Onion Warrior! He'll give you basic information about
    fighting when you enter some of the beginning combat areas.

28: Miss Yuka
    Owner of the Domina Inn. Chat with her once in awhile for
    gossip. Definitely not a chicken.

29: The Manager
    An odd puzzle person that runs a bar in Lumina, he is fluent
    in Dudbear and has a very pleasant disposition. I doubt he 
    has any enemies at all.

31: Mark
    Owner of the Domina Item shop. Also the father of Rachel.
    He's the overbearing type. He will give you the "Equipment
    Encyclopedia" if you talk to him behind his house on his
    day off from work.

32: Jennifer
    Wife of Mark, mother of Rachel. She's often in the Market
    Square complaining about Mark. Gives you the "Item 
    Encyclopedia" the first time you talk to her.

33: Rachel
    Very quiet and shy girl, looks a lot like a fairy. She
    works at the Domina Pub and hates the way her father
    decorated her room.

34: Rev. Nouvelle
    The head of the Church in Domina, he has useful gossip on
    almost everyone in town. He will give you the Produce
    Encyclopedia when you speak to him about Meimei.

35: Meimei
    Fortuneteller in the Market Square of Domina. Charges 10
    Lucre for her services, and often you get some gibberish.
    But at other times, she can be quite helpful.

36: Capella
    The Monkey Juggler. Best friends with Diddle, they are often
    performing at the Mana Statue in Domina.

37: Diddle
    He supplies Capella with music for juggling.

38: Rubens
    Protector of the Flame in Gato, he is very careful not to
    hurt anyone with his actions.

39: Professor Bomb
    A living hairball that is an expert in golemology, or at
    least that is what he claims.

43: Basket Fish
    What can I say? A dumbass fish that gets rich, then loses
    it all.

44: Cap'n Tusk
    Walrus wannabe pirate captain of a band of penguins.

45: Ravenshe
    A dancer in the Palpota Hotel, it is all she does.

47: Teapo
    Lives in the back of the Item Shop, and is often ripped off
    by Niccolo.

50: Magnolia
    Nasty doll that lives in the Junkyard, she hates anyone that
    hopes and dreams.

54: Louie
    The empathic caretaker of the abandoned toys in the Junkyard,
    he often feels their pain as his own.

56: Skippie
    Troublemaker 1, he's often breaking things and blaming it on
    his cohort.

57: Hamson
    Big, rather dumb, man that works along side Skippie, and normally
    takes the blame.

56: Sotherbee
    Mr. "Fuddy-Duddy", he is the butler of Madame Kristie and talks
    really really weird.

58: Mr. Moti
    He's often everywhere running shops and inns.

63: Monique
    A lamp maker in Lumina, she works only for the love of her
    work.

64: Students
    Kids at the Academy of Magic, their robe colors tell of their
    class.

65: Thoma
    Soldier of Deathbringer, he follows orders without question.

66: Thona
    Brother of Thoma, this soldier was lost out at sea.

67: Sproutlings
    They live everywhere and share one mind. Kinda spooky.

68: Gaeus
    Giant Rock face, he's one of the 7 Wisdoms of the World.
    Speak with him occasionally, as he has answers to all the
    questions (so is the claim anyway)

70: Flowerlings
    When a Sproutling blooms, they become a flowerling. Unlike
    sproutlings, these seem to have genders.

71: Lilipeas
    Odd creatures, apparently worth a lot of money to collectors.

72: Pirate Penguins
    Wannabe pirates under the lead of Cap'n Tusk. They often don't
    act like pirates at all.

73: Fairies
    They hate humans, but can't stay away due to their curiousity.
    They are visible to those people they believe are threats to
    Nature.

74: Dudbears
    Cute Teddy Bear looking creatures that live in the town of
    Lumina.

75: Shadoles
    Ghosts of all things that once lived, they are often pranksters.

76: Nuns
    White robed figures training in the Gato's temple.

77: Windcallers
    Dragoons of the wind dragon Akravator.

78: Trent
    Tree that lives in your Orchard at Home. He grows fruits on
    his branches if you give him seeds.

79: Boink
    Weird purple/pink thing. They teleport you to where their
    tails are if you talk to them. But first, they say "Boink"

~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Part 7. My Diary (sort of)

/------------------------------------------------------------\
| What is this section? This is a section of my thoughts for |   
| the current and future versions. I rant and rave here, and |
| past entries are not recorded. It's probably some          |
| interesting reading at times. You can ignore it if you     |
| want. Nothing majorly important about the actual LoM game  |
| is discussed here.                                         |
\------------------------------------------------------------/

I'm thinking about adding sub-sections to the table of
contents for easier browsing. But that'd be pretty long.

I am also removing the Cast section and replacing it with
"Important people and places", since this general description
doesn't really do much for the document.

I know the walkthrough section is more of a vague description
for most of it, I will add a lot more detail once I finish
the game and start again.

I've been playing the game without writing the walkthroughs
for some of the quests, so they may be a little sketchy until
I can update them later. Sorry for the inconvenience.

~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Part 8. Legal and Other Stuff

Yeah, here's some stuff you should know.

**************************************************************
*This document is Copyright 2000 Grey. No one should be using* 
*this document for profit.                                   *
*                                                            *
*If you want to use it, email me first about it.             *
*                                                            *
*As of this writing, the only place I'm submitted and giving *
*permission to display this document is GameFAQs             *
*(http://www.gamefaqs.com).                                  *
*                                                            *
*Don't rip this. Getting ripped sucks, and you wouldn't want *
*it to happen to you.                                        *
**************************************************************

If you want to contribute, confirm, deny, or just plain argue
with me, my email is drowsyhead@hotmail.com. You can also
contact me via AOL Instant Messenger as AL987654.

Hey, if you think I can make this better, give me FEEDBACK!
Should I remove a section? Should I add another? What should
I do? I'd love to hear from you. 

Email: Drowsyhead@hotmail.com
AOL  : AL987654


