             ---------------------------------------------
            |      Shenmue Chapter 1: Yokosuka Guide      |
             ---------------------------------------------
                                |   |
                                |   |
                                |   |
                                |   |
                                |   |

------------------------------------------------------------------------ 
Shenmue Chapter 1: Yokosuka Guide                           version 1.0
Last updated: 24th June 2000                                    
Created by: Clement Chan Zhi Li  
E-mail address: clementchan@pd.jaring.my
Website: http://www.angelfire.com/games2/SonicEra                                 
------------------------------------------------------------------------

-----------------
Table of Contents
-----------------

    <1> Introduction  <1>
        [1.1] About Shenmue Chapter 1: Yokosuka [1.2] Copyright info

    <2> Basic and Important Things <2>
        [2.1] Main Menu [2.2] Controls [2.3] Move [2.4] Action
        [2.5] Conversation [2.6] Action Selector [2.7] Search 
        [2.8] Menu [2.9] Quick Timer Event [2.10] Free Battle
        [2.10A] Training [2.11] Time and Magic Weather
        [2.12] Saving and Configurations

    <3> Shenmue Chapter 1: Yokosuka - Disc 1 Guide <3>
        [3.1] Introduction [3.2] In Hazuki's House [3.3] Yamanose
        [3.4] Sakuragaoka [3.5] Dobuita [3.6] Battle with Thugs
        [3.7] Charlie [3.8] A Letter 

    <4> Shenmue Chapter 1: Yokosuka - Disc 2 Guide <4>
        [4.1] New Yokosuka Harbor [4.2] Into Warehouse No. 8
        [4.3] In Search of Phoenix Mirror [4.4] Ticket to Hong Kong

    <5> Shenmue Chapter 1: Yokosuka - Disc 3 Guide <5>
        [5.1] Searching for Job [5.2] Fork-Lift Driver 
        [5.3] Mostly about Friends [5.4] The Last Battles

    <6> Miscellaneous <6>
        [6.1] Raising the Cat

    <7> Credits <7>

    <8> History <8>           

------------------------------------------------------------------------
<I> Introduction <I>                                
------------------------------------------------------------------------

 First of all, let me introduce myself. I'm Clement Chan and I'm proud 
and glad to present you with this guide. This guide is targeted and 
mainly for those who have problems playing this game (and of course, 
since I'm using an import game, I'll try and translate the Japanese 
words throughout the game (though I'm not from Japan and can't even 
understand a single word of it). 
 I've bought Dreamcast in 6th November 1999 (I don't believe I can even 
remember the exact date!) and I have never regretted buying it. I've 
bought just a few games and one of the game is the game you're playing 
now and I'm writing for, Shenmue Chapter 1: Yokosuka. 
 If you want some help on this game, give comments or send info (that I 
will gladly accept and put your name in the Credits section), feel free 
to do so at clementchan@pd.jaring.my .

-------------------------------------
[1.1] About Shenmue Chapter 1: Yokosuka
-------------------------------------

 Shenmue Chapter 1: Yokosuka (I'm going to use 'Shenmue' throughout the 
game since the name is incredibly long) is the game that you will be 
addicted and dream and talk about. It's also the first game ever to open 
the new genre, FREE (short for Full Reactive Eyes Entertainment).
 Why the new genre? Shenmue (pronounced as 'Shen-moo' in English and 
'Shen-moo-ay' in Japanese), lead by the superior Yu Suzuki team, has 
created, experimented and transform it into the game you know now. 
Originally, Yu Suzuki planned to make a Virtua Fighter RPG game and put 
in Virtua Fighter characters in it. But later on, Yu Suzuki dropped out 
Virtua Fighter characters and changed the name into Shenmue.
 The game has three types of special modes, Free Quest, Quick Timer 
Event (QTE) and Free Battle.
 Free Quest is the one you'll use the most throughout the game. What's 
the good thing? You can roam about almost everywhere (except for places 
that you can't really go and can only be accessed at a certain time).
 Quick Timer Event (better known as QTE) is the most exciting part of 
the game. At certain parts in the game, letters like A, B, X, Y and 
directions will be shown and you must press them quickly and accurately 
in order to continue the game.
 Well, Free Battle is just like the name. You can battle your enemies 
using the moves and techniques that you have already learned. But that's 
not all. You may fight more than 2 people at once and on that time, your 
controls in the Adventure Mode will change (so that you can have new 
moves in battle).
 That's all about Shenmue. You can start playing it now.

-------------------------------------
[1.2] Copyright info
-------------------------------------

This FAQ is Copyright  2000 Clement Chan Zhi Li. You can distribute 
this FAQ as long as its contents are not changed. No. Not even a single 
letter.

Only Clement Chan Zhi Li can make changes and updates to this FAQ. Any 
unauthorized changes and updates without my permission is prohibited by 
law.

If you want to put parts of this FAQ publicly, at least write down the 
name of this FAQ and the owner's name (mine) together.

Shenmue Chapter 1: Yokosuka and the rest are Copyright Sega Enterprises, 
Ltd.

------------------------------------------------------------------------
<2> Basic and Important Things <2>
------------------------------------------------------------------------

As the whole game is dubbed in Japanese (for the import game), I have to 
take time translating the whole game. For those who are new to Dreamcast 
and Shenmue, I will make the guide easier for you to understand.

-------------------------------------
[2.1] Main Menu
-------------------------------------

The main menu is in English so you shouldn't have to take time finding 
the right option. Below is an example on what it should have been.

                          [New Game]

[Load & Start]                               [Continue]
                                                                                                                
                          [Options]

                                                                                                                 
------------------------------------------------------------------------
Name                   | Uses
------------------------------------------------------------------------                                                                     
New Game               - Press A and click on it. It will let you start
                         a new game.

------------------------------------------------------------------------
Load & Start           - Press A and select it. Select the file you want 
                         to load, and press the left button to load the
                         game.

------------------------------------------------------------------------
Continue               - Press A and it will let you to load the game 
                         previously saved in the Menu (see [2.8] Menu
                         for more info).

------------------------------------------------------------------------
Options                - A series of options will appear and the 
                         translations are below:
                       
    Kids Mode:        On <-> Off

    Language Options: Cinema Mode (Speech ON and subtitles OFF)
                      Scenery Mode    (Speech ON and subtitles ON)
                      Game Mode      (Speech ON and subtitles ON)
                      Text Mode      (Speech OFF and subtitles ON)

    Settings:         
                      Sound:    Mono <-> Stereo
     Jump Area (teleporter):    On   <-> Off 

                                [Dobuita]
                     [Sakuragaoka]       [Yamanose]
                           [Outside the house]                                
                                                                
                   Triggers:    L button is Run / R button is Search <->
                                R button is Run / L button is Search
                       Year:    On <-> Off
         70 Men Battle Mode:    Press A to play.

Please note that 70 Men Battle Mode will only be available once you 
complete the whole game and save after the credits. This will enable the 
70 Men Battle Mode option to appear.

-------------------------------------
[2.2] Controls
-------------------------------------

Below is a rough drawing on the original Dreamcast controller and the 
lists of moves that it could do on certain modes.

                      ____________                                                                                                                       
                      / |  __  |  \                                          

   L button -----|   /  | |  | |   \  |----- R button                                
                _|__/   | |__| |    \_|__                                        
               |  _      \____/   _   _ |                                      
Analog Pad ----|-/ \             |X| |Y||                                 
               | \_/              _   _ |                                 
               |  _              |A| |B||                                 
               |_| |_                 |                                 
    D-Pad -----|_   _|                  |                                 
               | |_|      /\            |
                \        /__\          /                                  
                 \    ____|________   /                                               
                  \  /    |       \  /                                     
                   \/     |        \/                                      
                          |
                          |                                                  
                      Start button                                                    
                                                                        
------------------------------------------------------------------------
Name                   | Uses
------------------------------------------------------------------------                                                                     
Analog Pad              - Can change the camera view
                        - Can be used to move from an item or people to
                          another in View Mode                                                                                                              

------------------------------------------------------------------------
D-Pad                   - Allows Ryo to move at certain directions:
                        - UP - Moves Ryo forward                                                   
                        - DOWN - Ryo makes a 180 degrees turn downwards
                        - LEFT - Ryo makes a 90 degrees turn to the   
                                 left                                                          
                        - RIGHT - Ryo makes a 90 degrees turn to the
                                  right                                    
                                                    
------------------------------------------------------------------------                                                                            
Start button            - Brings the help menu up
                        - To pause in arcade games and pause the time  
                          in Free Quest
                        - Ends training

------------------------------------------------------------------------
L button                - In Free Quest, this button will make Ryo run                                                            
                        - In training, press R button to bring up the
                          move list. Press L button to show the button
                          configurations.                         
                        - In the move list, it will enlarge the model 
                          of Ryo.

------------------------------------------------------------------------                                                     
R button                - Allows Ryo to go into Search Mode                                         
                        - Brings up the move list in training

------------------------------------------------------------------------
A button                - It's a multi-purpose button. Allows Ryo to 
                          talk to people, open drawers and chests,  
                          select a particular item and ect.
                        - To select options

------------------------------------------------------------------------
B button                - To cancel commands
                        - To exit from viewing items and notebook
                                                                                                                                     
------------------------------------------------------------------------                                                                                
X button                - To bring up notebook                                                                  
                           
------------------------------------------------------------------------
Y button                - To bring up the menu that contains items that 
                          you have collected, notebook and etc.
                        - To select and use the specific item

------------------------------------------------------------------------
                                                                            
-------------------------------------                                                                            
[2.3] Move
-------------------------------------

Well, you can actually refer to the above table to find out about the 
controls in Free Quest. The Up button, as you know, will let Ryo move 
forward (or rather, walk). The Down button will let Ryo walk in the 
opposite direction.

Left button will allow Ryo to walk to the left while Right button will 
make Ryo walk to the right. To run, press the L button and move any of 
the direction buttons (up, down, left, right).                                                                            
                                                                            
Take note that Ryo can't run in small places like in the corridors. If 
you press L in these small places, he will only walk.                                                                             
                                                                            
-------------------------------------
[2.4] Action
-------------------------------------

The A button is used a lot throughout the game. With it, you can open 
drawers, doors, cabinets and activate items. Pressing A near people will 
make Ryo talk to that particular person. If you can open drawers and 
etc., there will be a small, red A icon on the bottom-right (near the 
watch) which you must press.

-------------------------------------
[2.5] Conversation
-------------------------------------                                                                            
                                                                            
Another use for the A button is to talk to people to gather information 
in order to complete certain missions. While talking, you can also press 
the B button to stop what they are talking. Once you press this, there 
will be a series of Japanese words on the bottom. 

Take note that when you stop the person talking, you will probably not 
get any information.

-------------------------------------                                                                            
[2.6] Action Selector
-------------------------------------                                                                                                                                                        
                                                                            
Instead of using the A button, you will have to use the D-pad controls. 
Usually, there are two boxes will appear on the top-left of the screen 
as shown below:

[Yes][No]

The left option will usually means yes while the left will mean no. But, 
certain options like these will have different actions that will effect 
the game. Boxes that will come out range between two and four.

-------------------------------------
[2.7] Search
-------------------------------------                                                                            

Search can also be said one of the most important thing in Shenmue. It 
allows you (well, Ryo) to look carefully at certain item, object or 
people (like using a magnifying glass to see closer). To do this, in the 
Free Quest, press the R button for a while to zoom at a spot. While 
pressing the R button, you can also move the D-pad to look around.

Once Ryo spots something, he will automatically go closer and stay there 
until you press the A button to do an action (example: when you zoom at 
a drawer, pressing A will open it). Then, press A or B button to undo 
the action (example: closing the drawer back).

While pressing R, you can still use the X button to bring up the 
notebook or Y button to bring up the menu. To exit from Search, just 
make sure you didn't open any thing or pick up any object. Then, press B 
to exit from it.
                                             
-------------------------------------
[2.8] Menu
-------------------------------------

The menu will appear when you press the Y button. It is something like 
below:

 ----------------------------------------------------------------------      
|     Watch ------ Items that are collected will be here -----        |
 ----------------------------------------------------------------------
|VMS - CONTOLLER - LIST - NOTEBOOK - CL - TAPE - SEGA COIN  CALENDAR |
 ----------------------------------------------------------------------
|     Money  How much you've collected so far                        |
 ----------------------------------------------------------------------
|     Description of the selected item                                |
-----------------------------------------------------------------------

------------------------------------------------------------------------
Name                   | Description
------------------------------------------------------------------------
Watch                  - It's a picture of the watch in the item   
                         inventory. Press A to select it. It will show 
                         a picture of Ryo's watch. Press A to 'light' 
                         the watch.

------------------------------------------------------------------------
VMS                    - It's a picture of the memory card in the 
                         specific space. Press A to select it and it 
                         will load the file where you last saved.

------------------------------------------------------------------------
Controller             - It's a picture of the official Dreamcast
                         controller. Press A to select it and it will 
                         let you to configure and change the options.

------------------------------------------------------------------------
List                   - The picture shows a white paper. Press A to 
                         select it and it will present the list of 
                         fighting moves that you can use in Free 
                         Battle. More notes about it are below.

------------------------------------------------------------------------
Notebook               - It's a picture of a brown notebook. Press A to 
                         select it to read Ryo's important notes during
                         his long adventure.

------------------------------------------------------------------------
CL                     - It's a yellow paper with letters CL on it, 
                         stands for Collectible List. Click the A 
                         button to select it and it will show your
                         collectible items in your adventure.

------------------------------------------------------------------------
Tape                   - It's a picture of a cassette tape. Press A to 
                         select it and you will be able to play the 
                         songs from tapes that you have collected.

------------------------------------------------------------------------
SEGA Coin              - It's a picture of coin with the SEGA words 
                         carved in it. You can't actually use it;
                         it's just tokens that you won during the
                         jackpot game.

------------------------------------------------------------------------
Calendar               - It's a picture of the calendar and it shows
                         you the date and month of the year.

------------------------------------------------------------------------

-------------------------------------
[2.9] Quick Timer Event
-------------------------------------

Quick Timer Event (or QTE as it is popularly called) is one of the best 
features I personally like myself. As described earlier, series of 
buttons will appear on the screen and you will have to press them 
quickly and accurately in order to continue further. 

QTE will use the Left, Right, Up, Down, A, B and X buttons so prepare to 
use them in future.

-------------------------------------
[2.10] Free Battle
-------------------------------------

The most exciting and engrossing feature of the game that allows you to 
fight with other people. There are lots of controls for you to learn as 
well as practice. Since I haven't actually master all of the moves yet, 
I will list all of them together with the descriptions and moves lists. 

-------------------------------------
[2.10A] Training
-------------------------------------

To learn new moves and practice them, you can train yourself at the 
selected practice areas. Certain places like in the park, can't be used 
as training areas if there are more than two people in it (one people is 
basically okay). 

Training areas 
--------------

- Suzume Park (right side of Game YOU)
- Sakuragaoka Park
- Parking lot (left side of Game YOU)
- Dojo

To move into training mode, go to one of the training areas listed 
above. Then, Ryo will speak something in Japanese and two boxes (as in 
Action Selector) will appear. The left box will mean yes and right means 
no. So select the left box.

Red words in Chinese characters will appear on bottom-left. Now, you can 
practice your moves. In training, you can press the R button to bring up 
the move list. Note that on every moves, there will be bar on it.

The bottom-right side in black words means Beginner Mode. When one of 
the moves are in black, it means that you haven't learn that particular 
move yet. The middle words means Intermediate Mode and now, your moves 
will be enhanced even more. Try and aim for the Expert Mode in white 
characters.

Important Notes
--------------
- Moves in black means that you haven't learn that move yet.
- Moves in brown means that you have learn that move.
- Moves in white means that you have succeeded to train it to Expert 
  Mode which is more powerful.

To build up your skill, go to the move list by pressing the R button. 
Choose the moves that you want to build it up and press the A button. 
Then, use the same move over and over again until you get your Expert 
status.

-------------------------------------
[2.11] Time and Magic Weather
-------------------------------------

Time is another important factor that effects the game a lot. Shops will 
open based on the time that it would open. One second in the real world 
will be one to two minutes in Shenmue. The sky will change on certain 
time, making the 'realism' feeling coming true.
 
Morning Sky - 8.00 a.m. - 3.00 p.m.
Evening Sky - 3.00 p.m. - 6.00 p.m.
Night Sky   - 6.00 p.m. - 11.30 p.m.

The light in the streets will start to operate at 7.00 p.m. so don't be 
surprise when you are treated with this short sequence.

The 'Magic Weather' system in the game boasts specific weather that will 
occur occasionally in the game. When it's raining, people will start 
wearing umbrellas and raincoats while when it's near Christmas, people 
will start decorating their shops with nice and neat Christmas trees.

-------------------------------------
[2.12] Saving and Configurations
-------------------------------------

To save, you'll need to get into Ryo's room and press A at his bed. When 
you can sleep and select other two more options will depend on the the 
time.

8.30 a.m. - 8.00 p.m.
--------------
[Save]     [Config]


8.00 p.m. - 11.30 p.m.
--------------
     [Sleep]
[Save]     [Config]
    [Training]

------------------------------------------------------------------------
Name                   | Description
------------------------------------------------------------------------
Save                   - Function is to save and wait for a little while
                         when it's saving. Shenmue requires 80 blocks
                         so prepare to free some space in your VMS.

------------------------------------------------------------------------
Config                 - It's configurations and since I can't even
                         understand a word from it, I suggest that you
                         just ignore this.

------------------------------------------------------------------------
Sleep                  - Once it reached 8.00 at night, you can sleep
                         already and will wake up the next morning.

------------------------------------------------------------------------
Training               - Another options will appear as below:
                                      [All Moves]                                      
                         [Punch Moves]           [Kick Moves]                                   
                                     [Throw Moves] 

                       - When you select either punch, kick or throw 
                         moves, this will let you to pay attention
                         on the particular moves thus increasing
                         chances to be in Expert Mode. 
                       - Choosing All Moves will let you to train
                         all of the moves but the process will be
                         medium.

------------------------------------------------------------------------
<3> Shenmue Chapter 1: Yokosuka - Disc 1 Guide <3>
------------------------------------------------------------------------

Before you proceed with the rest of the walkthrough, please take note of 
what I'm going to say. The rest of this guide MAY contained spoilers and 
I'll try to translate what it's going on since the game is fully dubbed 
in Japanese. 

Disc 1 is a basic disc but still fun and enjoyable. It introduces you 
the main characters thus revealing the story more where the mystery 
unfolds.

Don't just play through this game by just following this guide 
completely. Try and play some arcade games, wonder around a bit or 
you'll certainly miss a lot from this masterpiece, created by Yu Suzuki 
and AM2 team.

Since this game have the Time Control, that will mean that certain parts 
of the game can be gone through by you based on how fast you went. I 
don't want you to rush (as explained above), so have a nice enjoyable 
game.

-------------------------------------
[3.1] Introduction
-------------------------------------

There will be a long cut-scene where you'll see the beginning of the 
story. It's 29th of November, 1986 at 4.00 p.m. and it's snowing. Ryo 
came running down towards his house and saw the broken wooden signboard 
of the Hazuki house. Beside of it, he noticed a black car. Feeling 
uneasy, he went towards his house and saw Ine Hayata lying on the 
ground. 

After asking her what had happenned, he saw Fuk-san (as Ryo had called 
him) thrown out from the house. Ryo ran into the house and saw a very, 
very evil Chinese man called Shoryu engaged in a battle with his father 
and it seems that he is searching for the legendary Dragon Mirror.

After Iwao (Ryo's father) still refusing, Shoryu decided to threaten him 
by trying to kill Ryo. Iwao quickly reveal the location and Shoryu 
dropped Ryo to the ground. His men found the Dragon Mirror and the three 
of them went off, leaving Ryo and Iwao behind.

Ryo's father told him about the Phoenix Mirror and then dies. 

-------------------------------------
[3.2] In Hazuki's House
-------------------------------------

Four days after bad beginning, Ryo begin to have a nightmare of Shoryu 
defeating his father. Wait until he finally wakes up. Once you can get 
into control of him, try and practice the controls for a while in the 
room.

Go into Search Mode by pressing the R button and zoom on top of his 
table. Press A at the Shenmue tape to pick it up and press A one more 
time to keep it.

Search the three drawers on the same table to get a cassette player, 
photo of himself and his friends and Shenhua tape. You can also examine 
his bed by pressing A (remember what I have explained above?) and save 
the game for now.

Exit from the room (press the A button at the door) and you will have an 
automatic sequence with Ine-san (as Ryo called her). She will tell you 
that you will get 500 yen for daily allowance everyday. Since you start 
with 9800 yen, she will give you 500 yen for that day totalling up 10300 
yen all together. She will then inform that Fuk-san wants to see you. 
Before you even go and meet him, take note at the map below as Ryo's 
house can get confusing at first.

------------------------------------------------------------------------
{Diagram 1} - Map of Hazuki's house
------------------------------------------------------------------------
              _______                                                          
             |       |                                              
             |Toilet |              _________________________________                                     
             |_____++|_____________|        Alley                    | 
                       |           |________ ++_________ ++__________|            
    +++____ ______++   |           |        |           |            |  
   | Iwao's| Altar  |  |  Kitchen  | Living + Ine-san's | Fuk-san's  | 
   |  room | room   |  |           |  room  +   room    |   room     |   
   |++_____|______++|  |+++________|+++_____|+++________|+++_________|   
   |                |  |                                               
   |________________|  |                    +++___________________+++                        
                    |                      |           |             |    
                    |__________            |   Ryo's   |   Study     |    
                               |           |   room    |   room      |    
                               |           |           |             |    
                               |____====___|___________|_____________|               
                                                                                                                                                                                                          
Legend                                                                          
--------------
+++  -    Door
==== -    Exit

Note that Ine-san's room is devided into two. 

------------------------------------------------------------------------

Wander around this house a bit so you can get used to it. I know how you 
feel the first time you play here, it seems like a labyrinth! Use the 
map above to guide you and you should have no problem. 

Head to Fuk-san's room (it has the Virtua Fighter poster in it) and 
search on top of his table. You will find a move scroll. To use it, 
press Y to bring up the menu and press A at the scroll. Head to Ine-
san's room and examine the drawer to get a family photograph. Then, go 
to the living room and examine below the TV (a drawer), open it and Ryo 
will put the SEGA Saturn on top of the TV. You can use it to play Saturn 
games gotten from the lucky draw.

Next, move to the kitchen and examine the drawers on the left to get 2 
SEGA batteries. You can also press A at the table to get a flashback of 
Ryo when he is small and his father. You may also come back later after 
seeing the kitten and check the refridgerator for milk and above the 
stove (the supporter above is made of steel) for a packet of fish.

Go to the Altar room and check on top of the table for a box of matches. 
Then, find at the cupboard to get a box of candles. You might want to 
examine the altar to pay respects to Ryo's late father. 

Now, go to Iwao's room and check on top of his table to get Iwao's 
letter and examine the drawer for a grey box (which contained an old 
key). Head to the alley at the back of Iwao's and Altar room and you'll 
find a basket. Go into Search Mode and examine it to find another move 
scroll.

Go to the place near the exit where there are telephone, calendar and 
closets. Search the drawer (near the telephone) and you will find a 
torchlight.
                                                                          
Exit the house and head to the dojo (which is at the back of the house). 
Once you have talk to Fuk-san, Ryo will exit from the dojo. Enter back 
and talk to him where he will teach you a new technique. In order to let 
you take time with everything in the game, I would not tell you what 
kind of move is it. 

After talking to you, the Action Selector boxes will appear. Choose the 
left option (yes). Look carefully what kind of move it is, whether he 
moves forward or back (sometimes, you will need to do combination of 
buttons like X+A together or others). If you still can't do it after 
some time, the character that teaches you the technique (Fuk-san for 
now) will ask you whether you want him to show you the move again. Press 
right (for no) and then practice again. If you still fail, the move will 
be shown on the VMS and then select the left box of the Action Selector. 
Remember, this applies to the rest of the game.

You can also go closer the big tree near the dojo to get a flashback of 
Ryo in his childhood again.

-------------------------------------
[3.3] Yamanose
-------------------------------------

Don't get too confused here as it a simple place to remember. But, I 
will give you a map of this place just in case.

------------------------------------------------------------------------
{Diagram 2} - Map of Yamanose
------------------------------------------------------------------------                                                                                                                                             
       ________                                                           
      | Ryo's  |                                                           
      | house  |                                                           
      |________|                                                                 
         |  |                                                                 
         |  |                                                                
         |  |                                                                
         |  |      _____                                                              
         |  |     |     |                                                                                                                                 
         |  |     |     |                                                         
         |  |_____|_____|_   ______                                                                  
         |_____________   | |      |                                                     
                       |  | |      |                                   
                       |  | |______|                                      
                       |  |                                                
               _______ |  |  ________                                                  
              |       ||  | |        |                                       
              |       ||  | | Temple |                                     
              |_______||  | |        |                                   
                       |  | |________|                                     
                   Sakuragaoka                                                  
                                                                          
Note that the kitten is in the temple compound. The empty boxes means 
the houses. This applies to the rest of this Guide.

------------------------------------------------------------------------                                                                                                                                             

Wander about here until you get used to it if you like. Then, head to 
the temple where you will have an automatic conversation with Megumi, 
the little girl near the kitten. Since the kitten have no owner, Ryo 
will have to take care of it (it's optional but I think it's rather fun 
if you take care of it).

Then, Ryo will notice that there are food near the temple and decides to 
take them. Choose the left option (fish) and the kitten will eat it. In 
fact, Megumi will tell you that Yamagishi might have seen the black car.
If you choose the right option (biscuit), the kitten will not eat it and 
Megumi will not tell you the clue.

From now on, whenever you want to feed the kitten, go near it until the 
red button A is displayed on the bottom-right screen. Then, press Y to 
bring up the menu and press A to select it. Do not be alarmed when your 
kitten is sleeping, it is not dying.

Now, head to the town below, Sakuragaoka.                                               

-------------------------------------
[3.4] Sakuragaoka
-------------------------------------

This place will be much more complicated that Yamanose so take time and 
explore this place to your heart's content. 

------------------------------------------------------------------------
{Diagram 2} - Map of Sakuragaoka
------------------------------------------------------------------------ 
                                        ____________                                
    _______                            |            |                          
   |       |                           |Sakuragaoka |                         
   |       |        _____   |  |______ |   Park     |                                        
   |_______|       |     |  |   ______ |____________|                                         
    ___________    |     |  |  |____________________                                           
    _S______   |   |_____|  |   ____________________ Dobuita Entrance 1                                                                                                                                                                                                                                              
            |  |            |  |                                                                                                                                                                                                                                             
            |  | Telephone  | /|  ________                                                                                                                                                                                                                                                  
            |  |   booth    | \| | Ah Po's|                                                                                                                                                                                                                                        
            |  |____________| \| |  Shop  |      
            |   ____________   | |________|  
            |  |            |  |                                                                                                                                                                                                                           
            |  |   ______   |  | 
            |  |  |      |  |  |                                                                                                                                                                                                                                    
            |  |  |      |  |  |    
            |  |  |______|  |  |  
            |  |            |  |                                                                                                                                                                                                                           
            |  |             \  \
          Yamanose            \  \                                                                                                                                                                                                                                                
                ___________    \  \                                          
               |           |    \  \                                                    
               |Yamagishi's|     \  \                                                  
               |   House   |    Dobuita Entrance 2                                                  
               |___________|

Legend
--------------
S   - Sweeping woman
\\  - Gotcha-gotcha machines
/   - Drink machine
                                                                                                                              
------------------------------------------------------------------------

Once you are quite familiar with this place, go to the front of Ah Pu's 
store and you may want to try the gotcha-gotcha machines (both Virtua 
Fighter and Sonic the Hedgehog series for 100 yen) and drink from the 
vending machine.

If you have feed the kitten with the fish (left option), then you will 
have an automatic sequence where a woman has a poor eyesight. Now, you 
can try and find the house for her. To find her house, examine the 
Japanese characters in front of the houses (like the name of the house). 

The correct house is the one just opposite of Sakuragaoka Park (refer to 
Diagram 2 - Map of Sakuragaoka). Once you have examined the name, Ryo 
will say something. Head to Sakuragaoka Park and you will find the same 
old woman. Ryo will bring the old woman to her house and she will thank 
Ryo for it.

If you have feed the kitten with the biscuit (right option) earlier, now 
you need to get another clue. Talk to the sweeping woman (refer to the 
map above) and she will direct you to Yamagishi.

Now, whether you choose the fish or biscuit to give the kitten, go to 
Yamagishi's house (near Ah Po's shop to the right). He will be in his 
garden, trimming up his plants. Talk to him until the notebook icon 
appears on the bottom-right of the screen and go to Dobuita Entrance 1.

-------------------------------------
[3.5] Dobuita
-------------------------------------

Dobuita is amazingly big and you can get lost here if you are not 
careful. Again, try and walk about the streets until you get familiar 
and this is important as this street have many shops, places and people 
to help you later on.

------------------------------------------------------------------------
{Diagram 3} - Map of Dobuita
------------------------------------------------------------------------
                _______                                                        
     ______    |       |                                                                                                                           
 _  |      |   |Parking|     ________                                           
|B| | Kiosk|   | lot   |    |        |                                    
|U|||______|   |_______|    | Game   |                                     
|S||______________________  |  YOU   |              |  |                    
|______________________   | |________|              |  |                    
               _____   |  |_________________________|  |                                
              |  B2 |  |   ______________    _______   |                                      
              |_____|  /  /              |  |       |  |                       
              _______ /  /   _______    _|__|___    |  |                                
             |  The  |\  \  |Tomu's |  | Suzume |   |  |                              
             | World | \  \ |Hot Dog|  | Park   | Dobuita Exit 2                                    
             |__Tour_|  \  \|_Stall_|  |________|                                       
                  _______\  \                                                     
                 |Antique|  |                                              
                 | Shop  |  |                                                    
                 |_______|  |                                               
                   ______|  |                                                                                                                          
                  |      |  |                                              
                  |Tomato|  |                                              
                  | Mart |  |                                              
                  |      |  |                                              
           _______|______|  |                                                             
          /  ____________                                                           
         /  /  ____      |  |                                                       
        /  /  |    |     |  |                                                 
 ______|  |   | CR2|     |  |                                              
H______   |   |____|     |  | _______                                             
 _____ |  |_____         |  || Aida  |                                             
|Slot ||  |     |        |  ||Flower |                                                    
|     ||  |  M  |        |  |  __  ___       ___                                                
|____ ||  |_____| _____  |  |   |F |  |Pot|     | B1|                                                
|CR1 | |  |  Y   | MJQ | |  |   |__|  |___|     |___|                                                   
|    | |  |_Bar__|_____|_|  |__________________________                                                        
|____| |____________________________________________   |                                                     
                                                    |  |                                                        
                           ______                   |  |                                                        
                          |Funny |             Dobuita Exit 1                                                          
                          |Bear  |                                                            
                          |Burger|                                                            
                           
Legend
--------------
B1    - Barber Shop (Riyori Hatten)
B2    - Barber Shop
Pot   - Pottery Shop (Doukya Russia)
F     - Fortune Teller Shop
Y Bar - Yokosuka Bar
CR1   - Chinese Restaurant 1 (Real name in Cantonese - Mun Fuk Hin)
Slot  - Jackpot shop
M     - Motorcycle Shop (Yokosuka Japan Knocking)
CR2   - Chinese Restaurant 2 (Real name in Cantonese - Zhong Wah)
H     - Heart Beats Pub
BUS   - Bus stop (accesible on the end of Disc 1)

I have tried to draw the exact copy of Dobuita and since it is too big, 
I try and resize it and did not put the locations of vending machines 
and etc. Certain shops did not appear because it is not really essential 
to the game except for certain shops and there is not enough space to 
draw.

------------------------------------------------------------------------

Head to the Funny Bear Burger stall and talk to the owner. Then, talk to 
Harasaki and she will say that Tomu may have seen it. Now, go to Tomu 
(the funny guy with curly hair and red shirt with the word Tom on it) 
and talk to him. 

Apparently, he will get nervous and keep talking. Ryo will say that 
Harasaki had said that he have seen the black car. Then, he will admit 
that he saw the black car and direct Ryo to The World Tour (just 
opposite Tomu's stall).


Talk to the person inside it and talk to Kurita-san (the shop is just 
next to The World Tour). Then, he will suggest that you go to a Chinese 
Restaurant. Go to the Chinese Restaurant 2, Zhong Wah (translated from 
the Chinese characters). Talk to the couple inside the restaurant and 
then, head to the barber shop opposite Game YOU.

Talk to him until you get the notebook icon on the bottom-right of the 
screen. Take a long walk to the barber shop (Riyori Hatten) near the 
Dobuita Exit 1 (refer to the map above again). This barber shop will 
normally be closed until you talk to the other barber near Game YOU. 
After talking to Riyori Hatten, he will tell that you'll need to see his 
father at Suzume Park. Now, you'll need to go all the way back to Game 
YOU area again (what a long way...).

Go to the alley at the right side of Game YOU and head to Suzume Park. 
There will be an old man with black and white checkered shirt. Talk to 
him for a long time and you'll get more info on where to go.

Talk to Tomu for a while, then head to Yokosuka Bar (use the map above 
to guide you). You will have an automatic sequence where the bartender 
will give you a Coca-cola can. After that, go to the MJQ Bar right next 
to Yokosuka Bar. Enter the bar to have an automatic sequence on the two 
men playing pool. Have a conversation with the bartender (just press the 
A button once you enter the bar) and he will direct you to the men.

Walk towards them and they will bet with you 1000 yen on the game. Press 
left to accept it and you can try and make a shoot towards the ball. 

Controls
--------------
A button - Change view to the ball.
A button - After pressing A button to change view, press again to shoot.
B button - After pressing A button to change view, press B to return the 
           view to normal.
D-pad    - Press left and right to move the stick to aim at the ball.

Many people have complained that this won't work and will never work 
forever. Well, as for my brother, he somehow make a lucky shot and the 
ball when directly towards the hole (bottom-left). The other guys will 
say something and won't give you your deserved 1000 yen. Then, walk out 
of the bar and head for the next mission. Actually, I don't really know 
the exact thing to do to shoot the ball to the hole. This is just my 
theory which is NOT confirmed: Try and make the stick aim to the right 
(not just a little bit) and then shoot. I won't guarentee you if you 
fail but if you want to succeed, save the game before you move on and 
try until you win. If you win this part, please e-mail to me and tell me 
how you did it and I will give your deserved credit here.

BUT, if you fail and the ball did not enter on either holes, then you 
will have to pay 1000 yen to the bartender as to treat the two people. 
Now, you'll need to get prepared for the next part.

Go to Heart Beats Pub (you can actually refer to the map above) located 
near this small and narrow street. Go until you reach the motorcycle 
shop, Yokosuka Japan Knocking (it's stated in English clearly on the 
shop itself). Opposite of it, will be a small and narrow lane (narrower 
than this). Walk down the stairs and you will encounter two people who 
wants to block your way. It will be a short and simple QTE so get 
prepared to jolt down some buttons.

Finally, enter Heart Beats Pub and you can prepare for another QTE. The 
people inside will call Ryo as schoolboy and then put up a fight. After 
the QTE, you can have a nice peaceful rest for the night. 

-------------------------------------
[3.6] Battle with Thugs
-------------------------------------

Anytime, once you have talked with Harasaki, between the above and below 
parts, there may be a QTE in front of Tomato Mart with two thugs. Give 
them a nice kick and they will run away.

After that, head towards Sakuragaoka Park where you will have an 
automatic sequence with the two thugs again. This will be probably your 
first Free Battle but it is quite easy. Just kick them a few times, 
probably some punches and throw them and they will be knocked out 
immediately. Get used to this Free Battle as more of them will soon come 
later.

Another short QTE will happen automatically on the second day of the 
game. Two boys playing football will kick the ball unintentionally 
towards you. If you fail, the ball will bounce towards the girl nearby 
and she will cry and run away. 
  
------------------------------------------------------------------------

On the next day, head to the dojo where Fuk-san will teach you a new 
fighting skill. Then, go back all the way to Dobuita. Near the beginning 
of the entrance, you will meet a Chinese man from one of the 
restaurants. He forgot to bring his money and then, asked Ryo if he 
could treat him a drink. The Action Selector will appear so press left 
to buy him a drink and select any drink.

You can 'kill time' now by playing at Game YOU, practice your moves (the 
most important aspect), buy move scrolls from the Antique Shop that is 
just right side of Tomato Mart and etc. Go back to Water Dragon Jeans 
that is near the part where you meet the Chinese man earlier. Talk to 
the man outside of Water Dragon Jeans (not the other shop, remember!). 
Sometimes, his sister will appear outside and you need around 30 minutes 
(according to the game) until she will be gone. 

Now, head to the place where the man showed, a green door with the 
camera on top near Water Dragon Jeans. Go inside the door, walk 
upstairs, enter the door and talk to the second man you see inside the 
room who is sitting on a chair.

Go towards the man opposite Tomo's Hot Dog stall who is dressed in 
yellow shirt. He's Kurita-san and talk to him twice. Then, you will have 
plenty of time to 'kill' until 7 p.m.. If you decide to practice near 
Game YOU's parking lot, do so and until 7 p.m., quit from training 
manually (or automatically as the lights will go on and you are forced 
to quit it). Then, go past Game YOU for a few metres and return back to 
have a cut-scene.

Do whatever you like but return as soon as possible to Game YOU by 7 
p.m. The first thug you met will answer that he knew Charlie after being 
asked by Ryo. He will then bring you to a parking lot near Game YOU and 
where his other four friends and himself will have a battle against you. 

Now, here's where the practice come to work. It is relatively easy; just 
give them some good kicks the most and throws when you are near them. If 
you want, probably punches will do them good (though it have a little 
effect on them, in my opinion).

After finishing them off, Ryo will force one of the five thugs to tell 
him about Charlie and talks about a tattoo shop. Press A repeatedly 
until the whole scene ends. Next, go inside the Game YOU and look at the 
two men playing with a game. 

Talk to the one on the right side about the tattoo shop. When the Action 
Selector comes up, press left and he will give you another piece of clue 
about the location of the tattoo shop. So, where's the tattoo shop? Head 
to the dark alley (with pubs and all) and go to the apartment opposite 
of Yokosuka Bar. 

Walk upstairs and go to the second door with a poster pasted on the 
door. Open it, talk to the owner and he will ask you to return the next 
day. There is nothing to do now, but you can waste some time until 11.30 
p.m. or just sleep straightaway now.

-------------------------------------
[3.7] Charlie
-------------------------------------

When you wake up, you can already 'kill' more time until 3 p.m. Train 
more skills espeacially the normal kick; believe me, you'll need it. 
After all that, head to the same tattoo shop as you have went before and 
open the door. The thugs that you see will complain about the 
'schoolboy' (in case you are wondering, they're talking about Ryo). 

When your much-favourite hero enters the door, the thugs will run away 
in fright and Ryo will talk to the tattoo guy. He will say that 
Charlie's at the back and Ryo will automatically walk towards the 
curtains. 

Once you are well prepared, press the A button to snatch open the 
curtains and prepare for a very quick QTE. Charlie will slash you with 
his knife and run away if you fail but if not, he will be caught. He 
then will tell you to go to Game YOU at 3 p.m. the next day. 

Go outside and walk down the stairs to have an automatic cut-scene with 
Harasaki. You can know have more than 4 hours of free time to 'kill' 
once more so do what you like in the game and enjoy it to the fullest. 
Practice if you want and sleep for the day. 

-------------------------------------
[3.8] A Letter
-------------------------------------

Wake up as usual and head to the dojo. Fuk-san is now fully recovered 
(notice he didn't wear any plasters?) and both of you will have a match 
against each other. Practice your throws the most as you can practice 
other moves (punches and kicks) on your favourite training areas. You 
can also try and discover the other two throw moves that you may not 
probably learned yet (that are marked black in the movelist screen).

Then, Ryo will walk out of the dojo and meet Ine-san on the way. She 
will then give you a letter that both of them unable to read due to the 
mixed up Chinese chracters (yes, it's not in Japanese). Try and exit the 
house and Fuk-san will appear and talk to you. Then, get out from the 
house and walk towards to Sakuragaoka. Walk for a little while and a boy 
(in automatic sequence) will come crying incredibly loud to you. 

Follow him and you'll meet Charlie and four other people. Get ready for 
a quick Free Battle against three of them. Use what you have practiced 
before. Also, it's a real easy battle. Afterwards, Charlie will capture 
the boy hostage and he (the boy) will drop the ball. It's very quick and 
cool QTE so press the button shown on the screen to kick the ball right 
to the bad guy's face! Then, the rest will run away. The boy will thank 
you in Mandarin ('xie-xie') and tell you that he is Chinese and his name 
is Gao Wen.

After that, use the Dobuita Entrance 2 (look at the Diagram 2) near 
Yamagishan's house. Walk outside and down the stairs to Suzume Park and 
wander around near Game YOU and you'll meet the boy playing on his own 
once more. He will tell Ryo to go and meet his grandmother at the 
pottery shop (Doukya Russia). Refer to {Diagram 3} - Map of Dobuita. The 
shop is right of the fortune teller shop. 

Enter the shop and you will have an automatic conversation with the 
grandmother. Apparently, she used the mirror to solve the puzzle and 
translates it to Ryo (The reason why she used the mirror is because the 
letter is all opposite and can only be read by using the mirror). 

Now, you can pick two choices. 
1) Continue with the Harasaki part.
2) Go straight ahead to Disc 2.

If you wish to continue with the Harasaki part, then continue the whole 
walkthrough as normal. But if you want to go quickly to Disc 2, then 
skip the Harasaki part.

If you're early, do whatever you like and wander around the streets and 
REACH HOME before 7 p.m. (start going home at 6 p.m. for safety). Once 
you reach home and if you're early before 7 p.m., you may want to give a 
call. Call 0468-61-5647 and listen VERY carefully. If the guy says 
something in the beginning with 'chi-chi', choose the right option then 
left. If the guy says something in the beginning with 'ha-ha', choose 
the left option then right. 

Wait patiently at the telephone (use Search mode at the telephone) and 
at 7 p.m. sharp, the telephone will ring. Press A to pick up the phone 
and you will talk to Harasaki for a while and automatically be shifted 
to the park. After some bit of conversation with Harasaki, you will 
reach home at 11.30 p.m. and you will have to sleep. 

The next morning (or the same day if you didn't follow the Harasaki 
part), head towards the kiosk at the end of Dobuita streets (near the 
bus stop and near Game YOU). Use the telephone and call 0468-61-5647 if 
you haven't call before. Answer by following the above instructions. If 
you answer wrongly, the person will immediatly hang up. After calling, 
talk to the old lady inside by using Search mode. Then, search on the 
table for a telephone book and press the A button.

Ryo will search for a particular place and will find it. Then, head 
towards Tomu's stall and talk to him where he will point you to the bus 
stop. Now, you can head towards the bus stop near the kiosk. Wait 
patiently for a little while and the bus will come (press the A button 
to ride the bus. You'll need to pay 160 yen for the 20-30 minutes ride. 

Now, it's end of Disc 1. When you see the screen full of letters and the 
red A button on the bottom-right, press the A button and save your game 
(like in Ryo's room). Once it saves and with a black screen with few 
letters, you can safely take out your Disc 1 and put in thr Disc 2 to 
continue your journey.

------------------------------------------------------------------------
<4> Shenmue Chapter 1: Yokosuka - Disc 2 Guide <4>
------------------------------------------------------------------------

Disc 2 is definitely much longer than Disc 1 and there are many more 
exciting Free Battle and QTE. You can explore an extra place, of course 
and the incredible story of Ryo will unfold by itself, more and more.

------------------------------------------------------------------------
{Diagram 4} - Map of the New Yokosuka Harbor
------------------------------------------------------------------------
                                    ___________________________________                                    
                                   |                                   | 
                                   |     Warehouse No. 11 & Beyond     | 
                                   |                                   | 
                                   |                                   | 
                                   |___________________________________| 
 ______________                     |  |                                 
|              |                    |  |                                    
| Other        |                    |  |                                    
|   buildings  |                    |  |           ____________________                     
|              |                    |  |          |   _____    _____   |           
|______________|                    |  |          |  |___  |  | ____|  |             
| |                                 |  |          |  |   | |  ||    |  |     
| |_______________                  |  |          |  |___| |  ||____|  |
|______________   |_________________|  |          |  |   | |  ||    |  |          
         |    ||  ____________  /\___  |          |  |___| |  ||____|  |              
         | 18 || |Tomato Mart ||     | |  H Stall |  |   | |  ||    |  |           
         |____|| |____________||     | |__________|  |___|_|  ||____|  |                            
               |              ||  O  |  __________    _____    _____   |                
               |              ||     | |          |  |___  |  | ____|  |                      
               | |____________||_____| |          |  |   | |  || 8  |  |                               
               |  _____________________|          |  |___| |  ||____|  |                             
               | |                                |  |   | |  ||    |  |                
               | |                                |  |___| |  ||____|  |                    
               | |                                |  |   | |  ||    |  |                   
    ___________| |_____                           |  |___| |  ||____|  |
    _Bus stop__________ Unaccessable              |  |     |  |     |  |
                                                  |  |_____|  |_____|  |                    
                                                  |____________________|                        
                                                                        
Legend
--------------
18      - Warehouse No. 18
8       - Warehouse No. 8
H Stall - Hisaka Stall
O       - Office
/\      - Door

This place will be more confusing so I guess another set of wandering 
will make you memorize the place perfectly. The empty blocks represents 
the other warehouses and buildings. The New Yokosuka Harbor is certainly 
big so I tried and resize it and delete certain warehouses and put them 
in one big space. Remember, I have deleted certain roads (like when you 
have to turn a corner) to make it really fit in this guide. If you take 
notice on the floors, there are numbers on it that shows you the 
location of the warehouses. The only door I put is the door to the 
office (since you can easily find the rest of the warehouses' doors). 
So, happy exploring! 

-------------------------------------
[4.1] New Yokosuka Harbor
-------------------------------------

You're treated with a short view of the New Yokosuka Harbor. Once you 
get out from the bus, go left at the first junction and walk ahead. Two 
thugs again are robbing a poor kid so get ready for a QTE. Once you drop 
them to the ground, Ryo will ask one of them (Goro) about the location 
of Warehouse No. 8. 

Before you go anywhere, you might want to go to Warehouse No. 14. 
Remember, this part is just OPTIONAL. Head to the part near Warehouse 
No. 14 and there will be an automatic sequence on the old man who will 
be kicked out from a warehouse. Talk to him and he will request for some 
hot drink. Realising that there is a nearby vending machine, buy the 
brown coloured drink (there are two of them, located below above all the 
soft drinks) and offer it to the old man. If you buy him other soft 
drinks, he will refuse. 

Okay, use the {Diagram 4} above and find your way to Warehouse No. 8. 
The floor will show you the numbers of the warehouses so you should be 
able to find yourself. Okay, try and enter the warehouse and the guard 
will shoo you off. Ryo will say that he will have to try and get in 
another way so head at the back of Warehouse No. 8. 

Wander around those brown boxes and Ryo will say that he could try and 
get in so follow his idea. Go to one of the box on the right and press 
the up directional button to push it to the front. Keep holding the same 
button and you should be able to push the box against other boxes. Press 
the A button at the same box that you just pushed and Ryo will climb it. 
Press the A button again and Ryo will jump on top of other boxes.

Now, head towards the window and you are in Warehouse No. 8. Walk about 
here (don't bother to enter the rooms, Ryo will just exit them) and 
there will be a short automatic sequence. Ryo will overhead the two 
guards that there is another Warehouse No. 8 so you'll need to find it. 

Before going anywhere, walk around and you will see Tomu's Hot Dog 
Stall. It's located around the 'Other Buildings' area drawn on the map 
above. Once you actually see Tomu's stall, head to the right and you 
will see a gate. Try and enter it and a guard will stop you. Then, Ryo 
will suggest that he should go later at night (depends on what time you 
come).

After that, you might want to go for another QTE. Walk towards Hisaka's 
stall (refer to the map above. It's near a Coca-Cola vending machine) 
and you will see a scene between her and her younger sister, Mai. 
According to the conversation (as far as what I can make out), Mai is 
hanging out with the wrong 'crowd' lately and was demanding money from 
Hisaka. Then, she will walk away with two girls (that can be found in 
Dobuita sometimes). Hisaka will then ask you whether you can help her so 
press the left button to say 'yes' and the right button to say 'no' at 
the Action Selector. 

Now, walk towards Warehouse No. 17. Near it (or rather, at the end of 
the road) will be two nasty girls who wants to act 'gangsters'. Take 
good care at the next double-quick QTE because if you lose, you will 
find yourself at home (can anyone confirm this?). Then, Ryo will walk 
away, leaving Mai behind.

Walk back to Hisaka and Ryo will report what had happened before. Hisaka 
will ask you for another favour; to send lunch-boxes to the workers. 
It's all automatic and Ryo will walk towards the area (the place where 
you are supposed to get into another Warehouse No. 8). Ryo will leave 
the boxes and overheard conversation between the two guards. Then, he 
will look at the schedule nearby and think that he should return at 8.00 
p.m. 

-------------------------------------
[4.2] Into Warehouse No. 8
-------------------------------------

Since there are lots of time to spare (again, depending what time you 
arrived here), kill some time by wandering around until you get used to 
the surroundings or go to Game YOU and play the darts there or buy items 
for your convenience or lucky draw. 

You can actually do this once it's at 7.00 p.m. so once the lights are 
on, head towards the same area and enter a small place. Ryo will crawl 
in and he will bang his head into the table above him when the telephone 
sounds shocked him. This quick QTE will soon be over once you press the 
correct buttons. Grabbing the torchlight that fell earlier, he will walk 
away and get prepare to sneak in.

------------------------------------------------------------------------
{Diagram 5} - Map of the Warehouse No. 8
------------------------------------------------------------------------
                           _________________                            
                          |                 |                            
                          | Warehouse No. 8 |                            
                          |                 |                            
                          |_____________/\__|______                                             
                      ______________  ^ ___________|                                 
      | |         | ||              ||||                                     
      | |         | ||     C        ||||                                    
      | |_________| ||______________||||________                                                             
      |^---B---B------------------------>       |                                                                                               
______|||| |                                                                     
S----->_|                   | |                                                  
                            | |                                            
                                                                        
Legend
--------------
B        - Boxes
C        - Construction stuff
S        - Start (in the beginning)
->, ^, | - Arrows on where you should go based on the guide below
/\       - Door

This is a rough map on what the place is supposed to be. If you find the 
guide for the area difficult, use the map above. Take note that this map 
is BASED on the guide below. The map is also based on my memory so if 
there's anything wrong with it, please e-mail me. Also, other warehouses 
are not included except for Warehouse No. 8 to make the map not so 
confusing. 

------------------------------------------------------------------------                                                                        

This part is famous and known as the Metal Gear Solid part. You will 
soon see why. Once you are caught by a guard, you will miss a day and 
have to start all over again. Press the A button to hide between walls 
or items (like boxes). Follow my instructions and you should be able to 
get past through in no time.

First, press the A button at the wall just at the side of Ryo to hide 
behind it. Once the guard turns his back, quickly run (yes, run) towards 
the first junction the right and hide behind the second stack of boxes 
(by pressing the A button again). Once the guard walk the other way, run 
straight to the front (DON'T go to other junctions), past by some sort 
of construction stuff and hide behind the wall after the second junction 
to the left (I hope this is not confusing). 

Then, once the guard walks away, go towards the second junction earlier 
and run towards the well-hidden door (right side of the big number 8) 
located a bit to the right. Press A at the door and you're in. If you're 
stuck, try and get used to it and get as few mistakes as possible or you 
will waste lots of time and days. 

Few times after you get caught, the old man that you helped just now 
will give you a map. Another couple more mistakes and he will draw the 
movement of the guards on the map. Still more mistakes and he will label 
the warehouses and more mistakes, he will appear once more and suggest 
that you come back at 11.00 p.m. To see the map, press the X button 
(it's safer to do that once you hide behind walls or boxes). 

Once you reached inside Warehouse No. 8, ransack the shelves and try and 
find for a piece of white china plate. The voice will call out and Ryo 
will drop it and it will be smashed to pieces. It's all automatic later 
on and you will have a conversation between Chin Taijin (the fat, jolly 
in red suit old man) and Kishou (in his black suit), his son. Ryo will 
talk about Rantei (I figure out that Rantei as Ryo called is really 
Shoryu) and found that he is in the group called Shuemon and is related 
to Mad Angels. Then, Ryo will automatically sleep and wake up at the 
next morning. If you keep wasting your days, there is some good 
advantage too. You will find a short raise in your total money income.

-------------------------------------
[4.3] In Search of Phoenix Mirror
-------------------------------------

Okay, the next morning, go and talk to Ine-san. Then, go to the dojo an 
speak to Fuk-san. After a good deal of conversation, Ryo will 
automatically leave the area and Ine-san will appear and begin to talk 
to you. Apparently, she had heard something from Fuk-san because of his 
loud voice. It seems that Ryo's father had left some important item at 
the Antique Shop.

Along the road of Yamanose, there will be a short cut-scene of the 
kitten growing bigger (if you take care of it properly). It does not 
need the box already so be sure to take care of the kitten properly.

Walk to Dobuita and head to the Antique shop which is near Tomato Mart. 
It's the place where you can buy the move scrolls which costs around 300 
yen to 3000 yen. Move back to the subject, enter the door and you will 
have an automatic conversation with the old man (not the woman like 
before when you come here to buy the move scrolls). After another long 
talk, he will reveal and give you a special item that will be very, very 
useful later on. 

Return home and on the way at Sakuragaoka, you will meet up with Kishou, 
Chin Taijin's son once more. After a short Free Battle-style fight, he 
will tell that it seems that Ryo don't need a bodyguard (he's speaking 
'bodyguard' in English) as he is instructed to do so by his father. Ryo 
will talk for a while and your worst enemy of the entire Shenmue, Chai 
will leave after spying the two on top of the roof.

Okay, now go home and head to the dojo. You will have a short cut-scene 
with and a short conversation. When you enter the dojo, go the right 
side a bit and try and look around for a small and long rectangular 
brown box on the ground. Examine it in Search mode and press the Y 
button to select the old key that you have found in Disc 1 at his 
father's room earlier. Use it and he will find the 'katana', the sword. 

While taking it around, go towards the two drawings and writings on the 
scrolls near the box. Examine the right one and press the A button to 
take it out and put it down. At the hole there, press the A button and 
Ryo will draw out his long and sharp sword. Then, he will insert it at 
the hole and will fit in nicely. At the left scroll, examine it and put 
the scroll down like the right one. Then, once you see the hole, press 
the Y button and select the item that have been given by the old man at 
the Antique Shop earlier. Put the item in and 'ting!', you have the item 
in and reveal a secret passage.

Walk down the stairs and Ryo will rub himself clean. If you try and 
enter through the darkness, Ryo will automatically climb up back. Use 
the torchlight that have been found (or bought) and use it. If it run 
out of batteries, buy a couple at the Tomato Mart. Okay, switch on the 
torch and wander around a few short corners and you will reach the main 
room. 

There are three items all together to find. Ransack every corner and 
shelves and items you can find to get an old leaf, an almost faded 
picture of Ryo's father and another friend of his and a move scroll 
(surprisingly, you can't EVEN LEARN a new move from the scroll. Can 
anyone clarify it? I know it's not because you had learn the move (I 
think it's taught by Yamagish-san at the park) since I tried to go all 
the way without learning that particular move). Here, you can also try 
and light every candle you can see. It helps a little to make the room 
brighter.

Now, head to the mirror (you can examine it if you want) and face out 
from it (what's face out you may ask? Look towards the mirror and press 
the down button to make a 180 degrees turn). Head to the table on the 
right side (after facing out, it's the table with a small writing on it 
and can be seen when you examine the mirror. On the left side of the 
table, examine the floor and you will see white marks. Press the A 
button at the nearby table and Ryo will pull it away. Examine the wall 
behind it and Ryo will mention something.

Now, there will be an axe in the same room (you have probably find it 
after 'ransacking' the whole area) so grab it and head to the strange 
wall. Ryo will break it and collect the treasure prize that Shoryu wants 
too, the Phoenix Mirror. Exit the area in peace and have a short talk 
with Fuk-san. After this, it may be dark (probably not). 

Whatever, give Chin Taijin another call by 0468-61-5647 and answer by 
the usual password, hear the word 'chi-chi' and press the right button 
and then left. Hear the word 'ha-ha' in the beginning so press the left 
button and then right. He will tell you to go to Warehouse No. 8 again.

Board the bus (if it's not near 9.00 p.m. as you are forced to sleep 
once it's at 11.30 p.m.) and head to the place where you have went 
before and have to sneak in (near Tomu's Hot Dog Stall at the right 
side; Tomu's stall may not appear if it's night). Talk to the guard and 
he will let you in (it can ONLY work if you called Chin Taijin earlier). 

Walk inside Warehouse No. 8 peacefully without guards bothering you as 
before. There, you will meet Chin Taijin and Kishou once more. After a 
bit of talking, Ryo will show the Phoenix Mirror to Chin Taijin. After 
another conversation, the perfect and pure evil one appears, Chai. He 
will make a fast grab at the Phoenix Mirror and begins to run away. 
Kishou will run and try and catch him but Chin Taijin will command you 
quickly at the switch control. Succeed in this quick QTE and Ryo will 
have the Phoenix Mirror back at the right hands. Then, Chai will leap 
away. Then, Ryo decides to go to Hong Kong to chase down Shoryu. 

-------------------------------------
[4.4] Ticket to Hong Kong
-------------------------------------

Sleep for the night and have a beautifully created short dream of the 
Phoenix. When you get up, you will get around 32,000 yen through his 
back accont. Talk to Fuk-san (in his room) and after telling him your 
plans to Hong Kong, he will look shocked. Ryo will then decide to Ine-
san and walk towards the kitchen. Before Ryo can even tell her, that 
most annoying Fuk-san tells her in a very loud voice (perhaps what Ine-
san said was true after all). Ine-san will walk away (is she crying?) 
and left Ryo in distress. 

Now, walk out all the way to Dobuita and go to 'The World Tour' opposite 
Tomu's Hot Dog Stall. Go inside and talk to the person there and he will 
give you a phamplet. Now, head to another travel agent opposite Aida's 
Flower Shop and near Funny Bear Burger shop. Go inside to have a most 
unpleasant conversation with an extreme rude girl. Take the phamplet and 
go away. Ryo will speak something and then, walk all the way home. Talk 
to Fuk-san again and he will break his piggy bank and give you around 
40,000 yen and you will gain around 70,000 yen all together. 

Walk all the way back to Dobuita and walk to Harasaki at Aida's Flower 
Shop. Talk to her and she will tell you to go with boat for a cheaper 
price. Go to the unpleasant shop opposite Aida's Flower Shop and you 
will give the lady 69,000 yen for the ticket after some discussing. She 
will tell you to come back the next day.

Now, you may want to kill time until around 7 or 8 p.m. On that time, 
head back home and you will have a short conversation with Fuk-san where 
you will tell everything to him. Then, sleep for the night and wake up 
the next morning.

Again, you may take this opportunity to kill time until 3.00 p.m. 
Practice your fighting skills espeacially the normal kick (A button) as 
it is very, very important for a difficult battle later on. Once at 3.00 
p.m. or so, head to the travel agent opposite Aida's Flower Shop. 

You will have an automatic sequence later and fight the bad guys inside. 
After talking to Jimmy (the man inside the shop), exit from the shop and 
kill time until 7.00 p.m or earlier. Go home and Fuk-san will tell you 
that Harasaki has left some flowers for you. 

Go inside the house and to the altar room and Ine-san will appear and 
say that Harasaki has left some flowers for Iwao. Sleep again at 8 p.m. 
if you like or practice some moves for some time. Before you sleep, you 
might want to save first. Once you wake up, Jimmy will call you and ask 
you to head to Game YOU at 12.00 p.m. If you haven't save you better do 
it.

Go at the right time to Game YOU and go inside. You will meet that pure, 
supreme evil Chai and he will gobble up your ticket to Hong Kong. Now, 
you will have one of the most difficult Free Battle against that 'more-
evil-than-Shoryu' Chai. Try and win this part to prove your fighting 
skills.

Okay, fighting with Chai can be absolutely difficult. The only attacks 
that can get him are kicks so DON'T ever use any punch-related 
techniques. As for me, normal kicks will do. Kick him repeatedly and 
even when he is falling on the ground, kick him and you will succeed. 
Throws can only work one or two times (for me) so I recommend that you 
don't use it at all. 

Two 'endings' will go if you lose or win. Losing this part is very 
obvious and you will end up Chai running away and Fuk-san will enter 
Game YOU to save you (did he have telephatic powers?). Then, you will 
sleep in your own room and wasted one whole day. You CAN'T replay the 
whole Free Battle so if you lose and you desperately want to win, save 
first in Ryo's room before you come all the way to battle.

If you win, Chai will run away of course and you can continue the game 
as usual. Whether you wake up the next morning or immediately go after 
defeating Chai, head to Asia Travel (the travel agent opposite Aida's 
Flower Shop). While opening the door, Jimmy will suddenly appear and try 
and push you over. He will then run away and prepare for the longest QTE 
in Disc 1 and 2. If you fail, you'll have to start all over again.

Once you caught up with that guy, he will tell that you don't have the 
ticket. Then, the usual black screen will appear so save the game and 
pop in Disc 3 and continue. 

------------------------------------------------------------------------
<5> Shenmue Chapter 1: Yokosuka - Disc 3 Guide <5>
------------------------------------------------------------------------

Finally, you've entered Disc 3 where tons and tons of Free Battle are 
here including the best and longest QTE are here. You can even earn more 
money through a new job so you can actually spend your money without 
getting scared that it will run out. Enjoy yourself here as it's the 
last disc. If you haven't check the Passport Disc yet, check it out 
after completing the whole game. Also, in this guide, I will list out 
the moves that will be taught since they can be quite confusing. Good 
luck and enjoy!

-------------------------------------
[5.1] Searching for Job
-------------------------------------

As you catch up with Jimmy, he will give you a new replacement ticket 
and tell you that Mad Angels work at the New Yokosuka Harbor so go your 
way there. Before going there, walk to Harasaki and have a little chat. 
Note that if it is around 1.00 or 2.00 p.m. (espeacially those who have 
completed and succeeded the Chai part), don't bother to go there as you 
will waste your money (bus ticket) and time. Kill time and practice 
every single of your moves or at Game YOU.

Now, head to the harbor and go to Warehouse No. 18 (look back at the 
map, it's near Tomato Mart). Talk to the person inside and go to 
Warehouse No. 12. Walk around the Warehouse No. 12 and wait at around 12 
p.m. until Goro with his absolutely odd hairstyle appears (walk around 
the area near Warehouse No. 12 since he won't appear right in front of 
it). 

After talking, you might want to catch a bus and kill time at Dobuita or 
practice your fighting skills. If you haven't got used to New Yokosuka 
Habor's surroundings, you better do so for later convenience's sake. 

From now on (I think), Harasaki's friend will appear outside Game YOU 
around 7.00 p.m. to 9.00 p.m. You will have an automatic conversation 
with her (when you walk near her) and she will tell you that Harasaki is 
in the Sakuragaoka Park. She will talk to you and have a romantic scene 
where she will lean against Ryo's shoulder until 11.30 p.m. BUT for 
certain people (it's just your luck), that girl will just talk to you 
and nothing else. Anyway, sleep for the night and get up the next 
morning.

Head all the way to the harbor outside NEAR the big, blue door at 
Warehouse No. 1. Wait until around 12.00 p.m. Goro and Mai will appear 
(it's an absurd and funny scene) and direct you to go to the office. 
Again, refer to the map above, {Diagram 4} and find your way yourself. 
It's a very big building with a small door. 

Head inside the door and have a talk with the boss inside. He will let 
you see Mark and he will teach you ways of handling the fork-lift 
machine. In the beginning, he will ask you to do these moves in order:

Left / Right, Accelerate, Reverse, Lift up boxes

For the controls, learn it below:

Controls
--------------
A button - Lift up boxes
X button - View map (once you got it)
Y button - Open the menu
L button - Reverse
R button - Accelerate
D-pad    - To move the wheels of the fork-lift

Try and get used to these controls as you will have this job mostly 
throughout the game. You need to take the boxes and put it inside the 
nearest warehouse just next to you. Put the boxes inside the white lines 
and in order if you like but the more boxes you put, the more money you 
will get. You need to get the 'fork' down first and them ram it below 
the boxes. Press the A button repeatedly to get the 'fork' higher or 
lower.

At 5.00 p.m., you will stop work and the guy inside you will explain to 
you about the work's routine. Then, talk to everyone here if you like to 
gain info about the Mad Angels. At 7.00 p.m. (once the lights are on), 
go and walk around the office the Mad Angels attacking the old man you 
had helped or eitherwise. 

Get ready for a short QTE and attack the motorcycles as well as the 
drivers. After helping him, then you will be automatically at home and 
asleep. If you want to save, save before you sleep as you can't save at 
all throughout the game except when you're back at home).

-------------------------------------
[5.2] Fork-Lift Driver
-------------------------------------

Wake up the next day quite early then usual (you will not have your 
usual allowance from now on) and prepare for a fork-lift race with other 
four drivers. In the beginning, it will be a bit hard but as the saying 
goes, "Practice makes Perfect". If you win either first, second, third, 
fourth or fifth, you will get a small toy truck marked with the number 
(position) you have won. You can also press the X button for the map of 
the area if you're stuck.

After that, Mark will give you a map. Carry the boxes and put it at 
Warehouse No. 18. At lunch time, you will help Mark as he is about to 
get beaten up by the two Mad Angels people. After the Free Battle, the 
two will run away. Wander around the place until around 2 p.m. and you 
will be automatically back to work. 

Half-way through, you'll encounter another three Mad Angels again so 
kick them out of the way in another Free Battle. After 5 p.m., get your 
pay and walk outside the office for a little while until Goro comes to 
have a short conversation with him.

Walk around a little bit (around 6.00 p.m.) and Kishou should appear. He 
will offer to teach you a new technique so press the left button to 
accept. It's <- + A. Then, wait until around 8 p.m. and walk around the 
Tomato Mart area. 

You'll see the jolly old man again you helped earlier. He will ask Ryo 
to fight him but Ryo doesn't want to hurt him and hit softly. Then, 
after asking Ryo to use all his energy, he agrees and the old man 
successfully avoids all. He will teach you a new fighting skill (-> + Y 
+ B).

Now, go back home and have a good night sleep. Take note that you can't 
go home until after 8.00 p.m. for some reason. Then, have a dream about 
the Phoenix Mirror and you will wake up the next day. 

It's the whole same step like the previous day before. You will have a 
fork-lift race, take your prize and get a new map. Each work-place will 
be different each day. In the afternoon, talk to the rest of the men 
sitting nearby if you want and wait until 2 p.m. as usual.

In the middle of the working period, you will be attacked by 9 men from 
Mad Angels again. Fight 2 rounds of Free Battle (first five, then four 
people) and finish them off. They will tell youm to go to Warehouse No. 
17. Continue until 5 p.m. and collect your usual pay.

After work, go to Warehouse No. 17 and you will see the Mad Angels up to 
their usual no good. They're beating up poor Mark so fight them up in 
Free Battle mode. Wait until 8 p.m. and talk to the old man again near 
Tomato Mart. He will teach you another technique, -> + Y + B, X. After 
learning the move, talk to him again and then sleep peacefully at home.

The next day, you will repeat the same process as before; joining the 
fork-lift driver race and shifting boxes in the right warehouse after 
getting the map. Now, you need to shift the boxes to Warehouse No. 8 
again.

During lunch, Harasaki will come and her friend will take a photo with 
the both of them. You can actually choose with photos you want to take, 
either left or right by using the Action Selector. Whichever you had 
choose, Harasaki will choose the other one. Then, the two of them will 
leave and you have to wait patiently until 2.00 p.m.

Try and put as many boxes as you can into Warehouse No. 18 and you know 
that hard work pays off. After getting yor pay and work at 5.00 p.m., 
talk to Goro who will hang around in front of the office. Walk around 
the office and talk to him. Then, head to the area near Tomato Mart at 
around 7.00 p.m. 

You will have a long QTE chase on the motorcycle and it's a cool one. 
You must get it right or you will have to start all over again. After 
that, you will have to fight with 5 Mad Angels and Charlie again in Free 
Battle mode. After that, wait until past 8 p.m. and you can go home and 
sleep. 

Later that night, Ryo will dream of short sequences on Shoryu. Then, 
wake up the next morning and join the fork-lift race like normal and get 
your prize and map. You'll have to put the boxes in Warehouse No. 18 
again but on longer distance. Do this unti 12.00 p.m., hang around or 
kill time at Tomato Mart for darts. 

Once at 2.00 p.m., start work again and half-way through during work, 
you will have a QTE against the Mad Angels. After defeating them, resume 
your work until 5.00 p.m. and get your pay. Now, after work you will 
have an automatic sequence with Mark near the office and after finishing 
talking, talk to him once more near the office again (facing out from 
the office, head left). 

Hang out by talking to people or doing other activities until 8.00 p.m. 
Then, board the bus and go home (or hang around in Dobuita if you like). 
Wake up the next morning and do all the same thing as before. It will be 
the last day for you to enjoy so have a good time with it. Race in the 
fork-lift race and collect your toy fork-lift machine and map. 

Now, you will have to take the boxes to Warehouse No. 8. Put them at the 
white lines and take the redish boxes to Warehouse No. 18. It will be a 
little confusing so practice the area a bit. At lunch-time, you will 
have a scene with Goro and Mai and it seems as if both of them are 
getting married.

Still at lunch-time, you may want to talk to Mark and the rest or wander 
around the streets. Now, after lunch at 2.00 p.m., you will get back to 
work and half-way working, you will encounter 2 Mad Angels on the way. 
Ryo decided to give them a chase so prepare for yet another QTE. 

Chase one of them and they will tell you the name of Mad Angels' boss, 
Terry (not at all a frightening name). After work, your boss will tell 
you that someone had left a letter for you and it turns out to be from 
Kishou. You will have an automatic conversation with Chin Taijin and 
Kishou and begin to talk about the Mad Angels.

Again, wait until 8 p.m. and board the bus home to sleep. 

-------------------------------------
[5.3] Mostly about Friends
-------------------------------------

At 11.45 p.m., Ryo will awake by himself and went to get out. Ine-san 
will say that Harasaki haven't return home yet and at that point, the 
telephone rang. 

Ryo will pick up the phone and it turns out to be Chai! Ryo will hear 
Harasaki's voice and Chai asked him to come if he wants her to be safe. 
You'll need to go to New Yokosuka Harbor by 3.00 a.m. but Ryo needs to 
go before 2.00 a.m. Now, walk out of the street and head all the way to 
Dobuita. Try and go to the bus stop and it seems that the bus operations 
are stopped at the moment. 

You will have to use another transport so head to Yokosuka Japan 
Knocking, the motorcycle shop. Knock on the green door and the owner 
will come out. He will tell you to go to other place at Sakuragaoka. Go 
there and head to the motorcycle near the gotcha-gotcha machines (don't 
go to any junctions).

It should be easy to find and you will have an automatic scene of Ryo 
borrowing the motorcycle from the owner. After a very quick 
conversation, Ryo will be given the keys and he drove away in the 
motorcycle (cool looks with the helmet, don't you think?).

Controls
--------------
L button - Brake
R button - Accelerate
D-pad    - Move the motorcycle


Now, you'll need to have extreme good controls in this motorcycle game. 
There won't be any cars or vehicles at all and you are given only 1 
minute and 30 seconds as in real world. The trick is you'll need to slow 
down a bit (by not pressing the accelerate button) at certain corners 
(brakes won't help at all except for certain times). 

If you lose, you will have to start all over again. It takes some good 
practice and make sure you don't bang into corners or walls because it 
will slow you a lot considerably. After that, you will have a cut-scene 
where Ryo drives his motorcycle to the New Yokosuka Harbor.

After that, you will have two rounds of Free Battle with the Mad Angels, 
first with six people and then five. It's pretty easy if you had 
practiced a lot before by giving the normal kicks, punches and throws. 
You might want to use the new techniques that had been taught (try a few 
times or you will get punched).

After fighting, Terry (the big boss) will free Harasaki with a 
condition. He wants you to 'kill' Kishou but Harasaki try and prevents 
him from agreeing. Later on, Terry will free Harasaki after Ryo say 'yes
' and unfortunately, you can't have a fight with him in Free Battle 
which is a pity (for those who eagerly wanting to give him a punch). 
Later on, you will see a cool romantic scene of Harasaki hanging on Ryo 
on a motorcycle with a serene music in the background (record it, 
quick!).

The next morning, you will have a nice cut-scene at the dojo. Then, head 
to the harbor and your boss will fire you for no apparent reason. Walk 
to Tomu's Hot Dog Stall and he will try and cheer you up and even offer 
you a cup of coffee. 

He will show you a move that his friend had taught him and it's called 
the Tornado Kick (it's partially English as he talked). He will ask you 
whether you want to learn it or not so press right for 'no'. Then, he 
will ask you once again so press the left button for 'yes'. He will then 
teach you 2 whole new skills instead of a miserable one (->, ->, A, A).

Then, Tomu will tell you that he wants to go to America and then the two 
of them will sit together and eat. Then, Ryo will see Tomu fly in an 
aeroplane away and say a nice, friendship-related sentence to him (find 
out yourself!).

At 10.00 p.m., you will be automatically send to the right place. 
Terry's men will be there and Kishou will show up later. Ryo will put up 
a fight and soon, both of them will engaged into a battle. At that point 
in Free Battle, you can control so you can freely punch, kick or throw 
him if you like. In the middle of the battle, Ryo will talk to him for a 
while and both of them will get exhausted.

Now, this will be a very quick QTE so don't leave your controller once 
both of them lie down (learned from my lesson). One of the Mad Angels 
will swing down some sort of metal at Kishou so press the right button 
or you will hear Kishou's agony scream.

-------------------------------------
[5.4] The Last Battles
-------------------------------------

This will be the last section of Shenmue Chapter 1: Yokosuka Guide for 
Disc 3 so enjoy it for the last time. Ryo and Kishou will fight together 
throughout the game against 70 men. Of course, Kishou will be computer-
controlled so sometimes, he is not really helpful though he will defeat 
some enemies too.

There will be three main bosses here, a big raging guy, a guy with some 
sort of stick and the main leader of Mad Angels. Be careful of them so 
if your life is low, you might want to run about the place to gain life 
a bit but be warned that enemies will chase you as well and Ryo will get 
tired easily.

After tiring yourself with the Free Battle, there will be one more QTE 
with Terry. Succeed the QTE and Kishou will fling him to almost-death. 
The next day, Ryo will take a last look on his house and Fuk-san will 
come to talk to him. Ine-san will look at Ryo secretly and then the 
heart-wrenching scene is gone.

Next, you will reach the harbor and meet Chin Taijin and Kishou. Kishou 
tells that he will follow Ryo to Hong Kong. Chin Taijin will teach you a 
new technique (-> + X, A). You will then practice it at Kishou. Later, 
your worst enemy has arrived. Take a guess.

Nope, not Shoryu but the supreme horrible looking villain, Chai. As 
usual, he sneaks at the top and drops a metal plank at Ryo. Sharp-eyed 
Kishou noticed it and pushed Ryo away in time but got hit by the plank 
at his leg.

This is the last Free Battle of lifetime and it's tough if you haven't 
practiced lately. Kick him a lot and try and use the new techniques if 
you want. Recover some life by running around (but Chai will follow you 
too like a dog chasing you).

Once defeated him, Kishou will not be able to go together with Ryo and 
you will see a scene Shoryu getting on the boat. Well, the evil villain 
has not given up as he is back to life and prepare for the last QTE and 
kick him splash to the sea. And, he's gone... probably forever.

Watch the nice sweet ending of Ryo having a flashback (before going to 
the harbor) with Harasaki. With Ryo getting on the boat, and the last 
Japanese words floating across the scene, Shenmue Chapter 1: Yokosuka is 
at the end. Wait until the credits rolled down and save your game. 
Thanks for reading this guide and hope you had enjoyed it. You may have 
nothing to do now but you may want to replay the 70 Men Battle at the 
options and explore the Passport Disc.

------------------------------------------------------------------------
<6> Miscellaneous <6>
------------------------------------------------------------------------

This is the part where information of mini-games or others are located 
here. Happy reading!

-------------------------------------
[6.1] Raising the Cat
-------------------------------------

You can easily raise your cat in the beginning at Disc 1 by giving him 
the fish but not the biscuit. Then, raise him by giving specific food 
for him (not snacks or chocolates!).

When you have got him healthy, talk to Megumi, the girl near the kitten 
always. You will have a selection on what name to give him:

       [Mimi]
[Sasuke]     [Chibi]
       [Tama]

------------------------------------------------------------------------
<7> Credits <7>
------------------------------------------------------------------------

Clement Chan - (clementchan@pd.jaring.my)
I made this Guide simply for you to read!   

------------------------------------------------------------------------
<8> History <8>
------------------------------------------------------------------------

Version 1.0 - 24th June 2000
This FAQ was created.






