The Azure Dreams GBC FAQ

Written by

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(Bleah!)

If you'd like to talk to me about Azure Dreams, Fallout 2, Baldur's Gate,
Xenogears, Pokemon (any version!), or monster training games in general, please
write me at cgalli@teleline.es. Unlike some other FAQ authors, I don't get
annoyed by e-mail, so feel free to write! I DO NOT like the Dreamcast, though,
or Duran Duran, so none of that crap. You write about that, I smash you.

Table of Contents

1. Introductions
1.1 Intro to the FAQ
1.2 Intro to the Game
2. Quasi-Walkthrough (Kinda hard to write a real one...)
2.1 The Tower
2.2 The Basement
2.3 Afterwards
3. Hints and Tips
4. Links
5. Other Katman Projects
6. Credits/People I Don't Like (Everyone's favorite section!)

Version List
1.0: The first version of this FAQ. I hope people will enjoy it. Thanks to
Jimeous, creator of the EXCELLENT Azure Dreams GBC List/Data FAQ for making me
get off my bum and get to work on this ;-) Feedback helps as usual, people!
Keep those letters coming! Also thanks to CMustar, creator of the only other
real FAQ/Walkthrough for Azure Dreams GBC, for giving me some competition! ;-)
1.4 Aded to the Quasi-Walkthrough. Whee! Also added 1 hint! Hoo hoo!

1. Introduction

1.1 Intro to the FAQ

Heya! I'm Katman, and this is my newest FAQ! You may know me from such FAQs as
Katman's Fallout 2 FAQ, Katman's Xenogears FAQ, and, ummm, well that's it. In
any case, my Fallout 2 FAQ was very popular, so I'm taking it upon myself to
write an FAQ for one of my other favorite games, Azure Dreams GBC! Also, I'm
writing this to get revenge on Colonel Mustar, because when I went to his site
my PC froze! So he must be dethroned from leader of the Azure Dreams GBC FAQs!
Ha ha ha! No, actually, I'm just making this because my Fallout 2 FAQ was
popular, and because I like writing these things.

1.2 Intro to the Game

Azure Dreams got it's start as a "sleeper" Playstation game. It was not very
popular, because of the clunky interface and how you never seemed to get very
far. Some people enjoyed it, however, which is why we now have Azure Dreams on
the Game Boy Color. Having never played the Playstation game, I can safely tell
you that whoever didn't like it must be insane. Azure Dreams GBC is not a
Pokemon clone, it is an excellent, unique game. If you took Diablo II for the
PC and added some Pokemon and Dragon Warrior Monsters, what you would have is
pretty close to the entire Azure Dreams thing.
In both games, you play as a boy living in the town of Monsbaiya. Monsbaiya is
situated near a huge tower called, not suprisingly, the Monster Tower, due to
the large amounts of monsters inside it. Inside the Tower are many treasures,
however, and since this boy's (His name is Koh in the Playstation game, and Kou
in the Game Boy Color game, they are both pronounced "K-oh") family (his mom
Wreath and sister Wendy) is very poor, when he becomes age fifteen he enters
the tower to find the treasures inside. To help him, he trains monsters called
Tameons or Familiars to help him, because though he can fight by himself, he is
reduced to Level 1 when he exits the tower, while his monsters retain their
levels.
The game mostly consists of a bunch of randomly generated dungeons, and is one
big dungeon crawl in general. What keeps the game exciting is the large variety
of Tameons that can be caught and trained. Even the bosses can be found as
Tameons! What's the catch, you ask? Any monster you train must first be an egg,
which you can hatch in or out of the tower. There's also many side-quests to
undertake, like bringing culture to the desert town of Monsbaiya (it looks
great when you're done!), enlarging your house (It looks like a temple when
you're done!), and finding out what happened to your father, who disappeared
into the tower when you were a baby.
Female players were turned off by the Playstation version of Azure Dreams,
because one of the side-quests was to win the love of 7 different women; male
players were turned off by the gameplay and slow, clunky interface. However,
the GBC version has been greatly improved on, some people have gone so far as
to call it a remix! The game works well as a handheld game, so if you see it,
grab it up!

2. Quasi-Walkthrough (I can't really give specifics here!)

Well, since Azure Dreams is comprised of a bunch of randomly generated dungeons
and one town, you can't expect a completely complete walkthrough :-), since
every time you play all the floors except the first, twenty-fifth, twenty-sixth
and thirtieth are going to be different. This is what keeps the game endearing,
however, because every time you enter the Tower you'll be doing something new.
I'll try to do a helpful walkthrough to the best of my ability however.

2.1 The Tower

At the start of the game, you are shown your own birth. Unsettling, isn't it?
You get a chance to name your character, Kou is fine since whatever name the
designers pick is always good. Cloud was good, Claude was good, Rena was good,
Maxim was good, heck, even Nigel was good. Therefore, Kou is good. Actually
Katman works well too, but that's not important :-)

You then see a few more scenes teaching you about your father, and how late one
night he disappeared while in the tower. Sad, yes, but remember it, as it'll
haunt you during your journeys. Finally, you see a scene where you and a girl
named Nico (who, like any good female love intrest in an RPG, has weird-colored
hair!) are standing in front of the Tower, talking about how your fifteenth
birthday is tomorrow.

Finally, your Day of Passage has arrived! The fifteenth birthday is when all
aspiring monster tamers get to enter the Tower! Unfortunately, you've
overslept... Nico jumps on you (!) to wake you up, and you get a lecture from
your Mom, Wreath. Be careful, remember your father, blah blah blah yakity
shmakity :-) She gives you a Vit Seed, and you finally get to go outside! Yay!

OK, here's a little description of your town, Monsbaiya.

*Let's start with your house. Here, you can store things with your Mom in the
safe, store monsters at the Stable, read Wendy's Monster Book (similarly to the
Pokedex and Library in Pokemon and Dragon Warrior Monsters, it fills up as you
get new monsters. Unlike those, I don't think you get ANYTHING for filling
it.), and save your game. As you upgrade your house, it looks nicer, and the
stable and safe get bigger. This is important, since without any uprgrades, you
can't store much.

*West of your house is the Monster Shop. Unfortunately, it's not ready for
business. Don't worry, you'll get a monster soon enough! The owner there's not
nice to you, because you cause trouble. There's some Treasure Hunters here too,
but they aren't nice to you either. Return here every once in a while for new
monsters and information. When it opens, you can sell your monsters and eggs
here too as well as buying new monsters.

*East of your house is Ghosh's house. Ghosh is like Gary in Pokemon and Warubou
in Dragon Warrior Monsters and Pison in The 7th Saga and another person in
nearly every RPG: your Rival. He's not the main bad guy, though you DO get to
fight him a bunch of times (He's easy in the lower levels, hugely difficult in
the higher ones!). As the story progresses, he's usually not home. He has a
sister named Selfi, who you see often in the tower. She's mean, she calls you
Fatmouth :-) Ghosh's familiar is Quack, a giant duck :-), and Selfi's is Wumpi,
a Catawump. Ghosh and Selfi are nobles, their house is huge compared to yours!
When you get your house upgraded twice, yours is bigger though :-)

*South of Ghosh's house is the Tavern. There's some Treasure Hunters there, but
they aren't nice to you :-) Return here every once in a while for new
information.

*South of your house is the Item Shop, which is run by Fur Gotts. Fur isn't
nice to you either, but as you get higher in the tower she gets nicer. She
sells stuff, but that's not necesscary, since you can find everything she sells
in the tower for free. What she's useful for is buying monsters, eggs, and
items for a good price.

*East of the Item Shop is Nico's house. Nico dreams of making Monsbaiya more
"culturized", by adding a river and lots of grass. Donate 1000G to her every
once in a while, and she'll reach that goal. It makes the town look really nice
too, so go ahead and donate. Later Nico will start standing in the middle of
the town, taking donations.

*North of your house is the Carpenter's Shop. These are the people you go to
for house upgades. The first costs 5000G, the second 10000G. Expensive, yes,
but it's worth it. As you get higher in the tower you will find more than
enough money, however. Don't forget to save some for Nico! :-)

*Most everything else is just people's houses. Talk to everyone after every one
of your Tower adventures. If one person says something different, chances are
they all will!

OK, now to actually enter the tower. The entrance is at the very top of the
town. There, you'll meet your first familiar, Kewne, who appears to be wearing
goggles ;-) He can speak human language and looks REALLY cool. Don't
underestimate his small size. His RedShot attack can be deadly, so it's a good
thing he can't be hypnotized! Enter the tower after he joins you. Kewne is
Fire-Class, BTW.

Here Kewne takes you through the basics of Azure Dreams, from eggs to items to
weaponry to AI control. I'm not going to say it again, he teaches you better
than I could. The Egg you get is a Wump egg. Wumps are the game's weakest
monsters. However, get one to level two, and it becomes Catawump, which is,
err, about as crummy as Wump. Hatch it anyway and get it to level two, so you
can get the entries in the Monster Book. Feed any other "Cutesy" eggs to Kewne,
to restore his MP. If you feed any MP or HP restoring item to a Tameon when its
MP or HP is already full, it will raise the stat by one, thus, don't hang on to
MediHerbs or Vit/Big Vit seeds or Cutesy eggs.

You also get a Crook, the weakest weapon in the game, with a 1 attack power.
You get a WindGem and FireOrb as well, which can be useful. Always keep at
least one WindGem with you at the start of the game, as you can die easily when
your familiars aren't very strong. Never ever fight for yourself. Let your
familiars do it. If they die, it's OK, they come back later when you go back to
town. If YOU die, you lose all the items and eggs you were carrying. Also,
WindGems can be thrown at enemy monsters to remove them.

Kewne also tells you about the properties of the OlimSeed. If you feed an
OlimSeed to a familiar, they die and you leave the tower as if you had used a
WindGem. It is also like the WindGem in that if you throw it at an enemy they
are removed. You cannot feed an OlimSeed to Kewne, as he's an important part of
the plot. You can't get rid of Kewne in any way, at that. He's not horrible
anyway, but he'll never reach his full potential until you reach the top of the
Tower.

Now complete the second, third, and fourth floors. On each you'll meet one of
your Dad's former friends. Mazim is a conjurer, he'll randomly show up to heal
you. Attley is a warrior maiden, she'll show up sometimes and give you a Wind
Gem. Skale is a treasure hunter and thief. Sometime's he'll give you a Vit
Seed. Skale's cool, too.

Monsters on the second and third floors are just Wumps and Catawumps, which
Kewne will easily dispatch with his RedShot skill (You have to set him to AI
four though.)

Monsters on floor 1-3:
Wump: Crummy. Any Wump (Cutesy) eggs should be fed to a familiar. Any-Class
(You find them in each class).
Catawump: Not much better. You can't normally find Catawump eggs. To get one,
raise a Wump to level two, a horrible ordeal, since one or two hits can take
out a Wump :-) Any-Class

Now at level 4, you'll start seeing new monsters. Also, you'll probably start
finding Bronzino swords. These are usually much better than the Crook you have,
so use them. Swords with a higher + value are better than others. There's also
another kind of sword here, the Inca Sun. This is an excellent sword, since it
is immune to Rust Traps, and can be sold for a TON, around 1000 apeice! :-)
You'll also find Oak Leaf and SkinDeep shields. These are very good shields,
since they are immune to the Rust Traps you'll find. I'm nearing the bottom of
the basement of the Tower, and I still use my Oak Leaf +60! :-) Red Sands add
one to a sword's + value, Blue Sands add one to a shield's + value, and Pale
Sands add one to the number of times you can use an Orb. Rust Traps, rarely
seen here but common as you get higher (or lower, as the case may be), take
away one from the + value of the sword and shield you have equipped. Any and
all MediHerbs should be fed to Kewne. Throw away HealAll herbs, and any other
status healing herb. Don't eat LarSeeds, as they lower your level. Instead,
throw them at the enemies to lower THEIR level! Sweet revenge! :-) Feed any
MazaSeeds (raises level permanently) to Kewne, and eat any TovaSeeds (raises
luck) yourself. Also give any FortSeeds (raises defense permanently) and
FeroSeeds (raises attack permanently) to Kewne.

New Monsters on floor 4-7:
Genny: Blue thingys, look like standing blue frogs. These are annoying, as they
can paralyze you or your familiars. Kewne's RedShot can make short work of
them, though. Water-Class.
Mushrom: Green mushrooms. They use Chinook, the #1 Annoying Azure Dreams Spell.
This PERMANENTLY lowers your level! Ouch! If they use it on you, kill them
quickly to get the level back. If they use it twice, the level's gone, and you
have to work to get it back :-( These use Chinook rarely though. Wind-Class.
Fireball: Red eyeball thingys. These can change form with Seeds. SeaSeeds turn
them into Submars, WindSeeds make them Cyclones. Submars can make maps, but get
a Cyclone, they can be fused into good Tameons. Fireballs themselves often use
the puny Sunmaker spell, a weak Fire attack. Fire-Class.
Octos: Commonly seen octopus things. These are nothing special, they just run
forward and attack normally. I never use them. Eggs for them are a bit rare
though. Water-class. You'll only ever see these on level 5, which is why the
eggs are rare.
Frost: Little snowmen. They use Blizzard spells to put you and your Tameons to
sleep. Then they use physical attacks for double damage. This is annoying, but
nothing else. If you have a good sword and shield they go down easily.
Water-class.
Noise: Annoying little clown thingys. They can seal your Tameon's magic with a
horn attack. This quickly goes away, though, and they die in two or three Kewne
attacks, one with RedShot. No problem, and eggs are common too.
Troll: My Lord, these things are obnoxious! They show up and proceed to annoy
your Tameon, who is happily busy cleaving up a Fireball or such, and take about
5 hits to kill because of thier high defense! Argh! If you find an egg, though,
they are useful, as they can equip the Troll weapons (Hammer, Tomahawk,
TrollArm) to turn into different Tameons (HamTroll, TomTroll, ShoTroll).
They're cute too! :-) Fire-Class.

Now you're at levels 8-11. These are where you start seeing the more unique
monsters. Be careful with the Analoebas on levels 10 and 11, they can turn into
your Tameons. They aren't as strong though. Try to get one, they're one of the
game's best monsters because they copy every single trait apart from stats of
the Tameon they turn into. This is useful when you get a Barong later.

If you find an OvaSeed (very, very, very unlikely, they are the rarest items in
the game!), HANG ON TO IT!!!!! You need it to obtain Barong, the #1 most useful
(not "most powerful", mind you) Tameon in the game. That's later though, so
don't waste the OvaSeed.

At level 10, a mysterious dude will give you another collar, meaning you can
have 2 Familiars out now, and also fuse them! Cool!

New Monsters on floor 8-11:
Analoeba: Little jelly things, look like shaving cream :-) They transform into
your familiars. This is one of the few occasions when you should fight for
yourself. They cannot turn into you, for some reason, so you can slice and dice
them into little shaving cream chunks :-) Water-Class.
HamTroll: Like Trolls, just more annoying, with even higher defense and attack!
Arghh! Kill them! There's no HamTroll eggs, instead give a Hammer to a Troll.
Fire-Class.
Cyclone: A floating eyball thingy. Sorta like a green Fireball. They give your
Familiars Anorexia, which is when you can't feed them anything, and are immune
to Anorexia themselves. There are Cyclone eggs scattered liberally around. Get
a few, as they can be fused into Wraith and Cyclops, which are very strong
Tameons, at level 10 or above. If you set them to aid you while you fight (not
a good idea), they use "summon" magic, creating a huge Thunder beast.
Wind-Class.
Blume: These flower monsters use Hypnosis to control your Tameons. It's a good
thing Kewne's immune to this, or you would be dead so fast... Blume eggs are
called "Floral" eggs. Water-Class.
Flame: Seen on floor 9-10, these guys have it all! Lots of attack, lots of
defense, form changing, and they even look cool! To change their forms, give
them a SeaSeed for the even-cooler-looking Tundra, or give them a WindSeed for
the super-cool Ranklin. At level 10 they change forms too, into Ifrit, which is
so cool it's not even funny! Their only flaw is that they have weak magic
attacks, but that doesn't matter! Whoo hoo! Flame eggs are "Apostrophe" eggs.
Fire-Class, duh!
Baloon: Weird flying mushroom monsters. These use lots of physical attacks.
They also have a nice special ability, NextFloor, which takes you to the Next
Floor. Useful. Eggs are sorta rare though. Buy one from the store.

OK, we're at floor 12 now. Here you usually end up roughousin' with Ghosh.
Actually, I've nearly ALWAYS fought Ghosh here. He is tough, use Kewne's
RedShot. If he's met Quack yet, he'll have the duck with him too. Run in and
attack Quack, because that Quack attack is whack and will put Quack in the
monser book. It's so cute! :-) Don't lose to Ghosh, it's humiliating :-) If you
beat him, you get a MediHerb, a rather good prize. Quack will not attack, BTW,
even if provoked.

If you don't fight Ghosh, you usually see the same things you saw on floor 11.

New Monsters on floor 12:
Ghosh: Well, he has a picture, so I guess he's a monster. He's classless, but
RedShot works wonders. Beating him gives up a MediHerb. No-Class. (Everything
is equally effective)
Quack: A duck. A giant duck, to be exact. He's cute, cute, cute! :-) You don't
actually GET him for quite a while though. Water-Class.

Floor 13-14, arriving now. The enemies here are new. Floor 13 and 14 have the
same monsters, which is why I grouped them. The Galelops (clown critters) here
use Chinook often, which you heard my opinions of when I mentioned Mushrom.
They use nothing BUT Chinook, usually. Arghh! Kill them first!

You might find an IronSong here. If you already have an Inca Sun, keep that. If
you have Bronzino, upgrade to IronSong. There's usually Florent shields too,
but don't switch from Oak Leaf or SkinDeep. Keep hunting for those Ovaseeds!
:-)

New Monsters on floor 13-14
Galelop: Clown monsters, they look pretty cool with that huge scythe. The eggs
are common, as are the monster forms. They cast Chinook constantly. Arghh!!!
Raise one to level 10 for Cadavron, which rocks and looks super-awesome. It's
name sounds cool too. Actually, most all the critters in this game look
awesome... Wind-Class.
Daymare: A chicken-like thing. They use Sleep attacks, which is simply
annoying, not deadly, unless the mob you, which they usually do. Argh!!!
(Resist the urge to smash your Game Boy from the annoying monsters here!)
Submar: A submarine with a periscope for an eye and teeth. Okayyy... These
don't bother me much. They like to hide underground though, and your attacks
miss if they do that. If you get one, you can have it map the floor for you.
Useful, but only mildly. Water-Class.
Volcano: Wierd, red goat-like thing. In Azure Dreams PSX, these would crap
lava. No, I'm not kidding. In Azure Dreams GBC, they've been toned down a bit
so they just fire annoying spells at you. They are good close-range fighters,
so stay away. Fire-Class.

Going up: Next destination is floor 15-18. There's all kinds of new monsters
here! Whoo hoo! There's not much to say here in the way of items. Toss away
other items if you get too many cartons of eggs :-)

New Monsters on floor 15-18 (Lots and lots and lots!)
Barong: Only seen on floor 16. You need one of these. Trust me. You should have
an Ovaseed by now, and this is what we're gonna use it on. When you find one,
DO NOT KILL IT!!!! They are rare enough to begin with without you killing them!
:-) Instead, toss items at it. Anything will work, though things like
TrueSpecs, StarSpecs, and TrapEyes are best. Whenever you throw an item at it,
it converts the item into a different one, even an egg, which you then recieve.
You must throw items at it until it sits down from lack of MP. Then loudly
shout in real life "Pokeball, GO!!!" and throw the Ovaseed at it. You'll get a
super-rare Barong egg. Hatch it when you wish, but be careful with it, as it's
not a great fighter. With a Barong you can make all kinds of items. Even a
screen of Ovaseeds can be yours. Whoo hoo hoo hoo! Fire-Class.
Griffon: Just critters. You know what a Griffon is, trust me. The only
interesting trait is that the monster Souvenier cannot steal items from you
with it around, which might be enough to make you keep it, as Souvenirs are
really good at stealing your stuff :-) At level 10 they change to Grineuts,
which are like centaurs with bird heads. Same thing, really. Fire-Class.
Soilclaw: A mole monster. It uses Chinook, and we all hate that. It's not good
for you though, as you're planning to kill the monster you're using Chinook on,
and so it's just a waste of MP. Wind-Class.
TomTroll: Just a troll with an axe. Annoying but that's it. Fire-Class.
Nyuel: In Azure Dreams PSX you can race these. Not here, but it doesn't matter.
They're very good healers, and cute too! Water-Class.
Unicap: A weird fairy-looking monster. A Chinook-user, and it also uses
AdNoctum to blind your Tameons, making them wander around aimlessly. Annoying.
Changes into Univern at level 10, which is super-mega-ultra awesome looking Get
one! Wind-Class.
Souvenir: Arrghhhh! I HATE THESE THINGS! They mob you and steal your items! And
when you try to get them back, they attack twice every turn! And they move
twice as fast as you! And they take your best stuff first! ARGHHH!!! If you can
get one, fuse it to another monster to get the 2XSpeed trait, which is the best
one in the game. With it, you move twice as fast as anything else! Whoo hoo!
Wind-Class.
Tundra: This thing looks awesome! Get one at all costs! They have high attack
and defense, and change into Barol at level 10! Whoo hoo! Water-Class.
Viper: Not much to say. They look sorta cool, they also lower your attack power
with each hit. Not even really annoying, actually. Water-Class.
Sizar: Weird critter. Looks like it's from some B-rated horror movie :-) I
haven't played around with these very much, actually. Wind-Class.
Kraken: These are like giant squids. They shock you whever you hit them :-(
Don't fool around with them. Water-Class.
Alloyer: Annoying metal monster. They have extremely high defense, and they hit
hard too. If you manage to get one (if you have Barong, feel free to use an
Ovaseed), fuse it to give another Tameon double natural defense! Whoo hoo!
Wind-Class.

Here's floor 19. There's a boss fight on the next floor, so if you haven't
healed and saved, use a WindGem to run back to town to do so. Try to have at
least +15 on your weapons, +20 if you're using OakLeaf and IncaSun (it's worth
it, trust me.) Lots of new monsters here too.

New Monsters on floor 19:
Garuda: Annother obnoxious metal monster. It grabs your Tameon and disappears
when you come close to defeating it, so you have to go searching for your
monster again. It's not as good for you, as Garuda gets itself lost often when
it tries to run away with enemies. Wind-Class.
Guardian: Looks like Minotaur :-) These are strong physical fighters, but take
too long to build up to be worth taking with you. Eggs are worth a bundle
though :-) Fire-Class.
Zu: Annoying, annoying, annoying! These bird creatures have an evil, evil habit
of Paralyzing you and your Tameons over and over and over and over and over
again! ARGHHH! Take these out first if you see them. Once again, they're not as
good for you, as you mean to kill whatever you're paralyzing. Wind-Class.

Floor 20: This is a boss floor.

New Monsters on floor 20:
Gance: This T-Rex is tough! He uses ridiculously strong Fire spells, and is an
excellent attacker. However, it is no match for Wraith if you made it
Water-Class. Fire-Class.
Killer: Arghh! (Katman smacks head against desk) This guy is super-mega
annoying! It's an excellent physical attacker and can defend itself very well.
This is good FOR you, not AGAINST you, do note. To help, give Kewne a SeaSeed
and have it use its new PaleRain move. Fire-Class.
Alloyer: Well, this isn't new, but it's part of Gance's team. Kill it last.
RedShot works well. Wind-Class.

If you've already beaten Gance, you see new monsters here instead.

New Monsters on floor 20:
Saskatch: Not much to say here. It's a normal Water-class. Changes at level 10
into Saber, which looks pretty cool. Its SoulStrike command does extra damage,
but costs too much MP. Water-Class.
Naprus: A weird ostrich thing. It often "falls asleep" to restore its HP. It's
not that useful, as it's not a good fighter. Get it but leave it in the closet
:-) Fire-Class.
Arachne: This spider thing's AWESOME! It has a 2XAttack trait that doubles the
attack of any familiar you fuse it into! Whee! Get one at all costs! Come to
think of it, get two or three! Whee! Water-Class.

Floor 21 is just the same monsters you saw on floor 19 and 20, except no
Garudas or Alloyers.

Floor 22 has Catawumps, mostly. There's also Naprus, Saskatch, and Arachne.

Finally! More new monsters on Floor 23-24! Whoo hoo! Not much here by way of
items. If you find a FireWire or WaterWire Sword, USE IT! It's even better than
IncaSun! They are very effective against monsters of the other class. They also
sell for a lot. Medusa shields are good too.

New Monsters on floor 23-24:
Behemoth: Looks weird, not at all what I was expecting. Kinda like a
goat-spider :-) It's a strong physical attacker, and is good to fuse just
because of that. Try to find one. Fire-Class.
Killer: Just reminding you that you can find Killer eggs here. Gance had one,
remember? Fire-Class.
Glacier: Wow, an ice turkey! Whoo hoo! Glacier looks cool, so get one just
'cause. They use magic on you called IceWall. Glacier Eggs are Crystal Eggs.
Water-Class.
Mandara: Lots and lots of HP. Annoying buggers. Kill them first in a group.
Blah blah blah, YAWN... Nothing new here. Mandara eggs are Splotchy eggs.
Water-Class.

Floor 25 and 26 just give you information about the ancients. That's it. No
monsters or anything else. Yawn...

Floor 27-28 are just, well, full of monsters. Rare monsters, but monsters
nonetheless. No cool items either. Keep huntin' for them OvaSeeds, they're
always useful!

New Monsters on floor 27-28:

Gronmon: Move away people, nothing to see here. This is just a plain old
annoying critter. If you see an egg grab it, then sell it later. They look cool
though!
Golem: Yet another "Golem" monster in an RPG :-) These are just the same as all
the rest: Slow, stupid, and possesing a REALLY HIGH Defense. Wind-Class.
Dragon: Gwarrr! Graa! Hisss! OK, I'm calm now... These are mega-strong. Feel
free to Ovaseed one if you have a spare Ovaseed. It's the easiest way to get
one, at least...

Finally, floor 29! There's another boss fight here.

New Monsters on floor 29:
S-Gance: Gance, only more so :-) Do the same thing to him you did last time,
which I presume was save him for last, then mob him :-)
Gance fights with a Mushrom, Dragon, Gronmon, and Behemoth, an easily beaten
team if you use Water Tameons.

Floor 30 is a story floor. The boss is a wimp, just let him kill you :-)
Apparently he can fuse with Tameons, and fused with Kewne, turning him into a
prosthetic hand :-) All you have to do to this guy is let 'im kill ye.

Now, after some story sequences, you have to go ALL the way up the tower AGAIN!
Do so, and you'll reach SkyTower. Make sure you take Kewne, or it'll be for
naught. You'll reach the top of the Tower, which some call the "Sky Tower". Go
and have Kewne stand on the pad there. After some more story, you can go to the
back of this place. There's some birds that give you eggs. This is where you
get Quack :-) Wheee!

You now have to go through the most tedious task in video game history: To go
DOWN the tower! This sux! There's 99 floors in the basement, and every 45 or so
you fight a boss! Arghhh! More on this later...

More here later, I'm tired of working on the walkthrough.

3. Hints and Tips

Try to get as many Ovaseeds as possible. They turn enemy monsters into eggs for
you! Whoo hoo!

You must always, always, always have ONLY 5 items, including Familiars, when
you enter the tower. Otherwise you can't get in. Argh!

GET A BARONG! They turn items thrown at them into new items. Put them to sleep
to use an Ovaseed on them, or else they'll eat the Ovaseed! :-)

Don't bother with the map. The levels are so small you won't really need it.

Ditch MonstEyes, TrueSpecs, StarSpecs, and anything related to the map,
likewise.

Kewne is one of the better Tameons, hang on to him (actually you can't get rid
of him!) However, HyKewne and DarKewne, which you find later, are the exact
same thing with better magic. Use them instead.

The best fighting Tameon, says Jimeous, author of the Azure Dreams List/Data
FAQ (EXCELLENT RESOURCE!), is one that has been enhanced by seeds. He also says
most people agree that otherwise it's MaiSoul! HyKewne, DarKewne, and Kewne
itself aren't bad either, as is Phoenix, Wraith, and Cyclops.

Tameon is pronounced "Tam-ee-on".

In legends, a familiar was an animal that witches used to focus their magics.
Black cats are familiars, as are rats, toads, and newts.

When fusing, always make sure to pick the monster with the better stats as the
base.

Azure means blue. Well, that's kinda obvious.

Classes: Water beats Fire, loses to Wind. Wind beats Water, loses to Fire. Fire
beats Wind, loses to Water. Water is the best class because of the large
amounts of Wind monsters.

4. Links

www.gamefaqs.com: An excellent site for video game strategies and reviews. All
the FAQs and info here is confirmed, too. Katman quality stuff. Read my Fallout
2 FAQ here! Run by CJayC.
vgstrategies.about.com: Another good video game strategy site. The owner, Al
Armaloo, is much more lenient with FAQs than CJayC is, so if GameFAQs won't
accept your FAQ, try this site. However, some of the FAQs, are, shall we say,
less than Katman quality :-)
www.classicgaming.com: This is great! I like the game of the week section here,
some of the entries are hillarious! I love it! Go here now! It's great for
emulation too.

5. Other Katman Projects
I need to work more on this, definately! Keep on the lookout for new updates!
I wrote an excellent Fallout 2 FAQ, IMO. Take a look at www.gamefaqs.com. Note
that I will no longer be putting info from ME PERSONALLY on that one. What you
see is pretty much what you get, unless you send stuff in.
I also wrote a pretty good Xenogears FAQ. Take a look at
vgstrategies.about.com. Look there too. I never update that one.
I'm working on a Dragon Warrior Monsters FAQ, though that's gonna take me a
while, what with the other two FAQs.
I'm also working on a Pokemon Silver (NOT GOLD!) FAQ. That'll be quite a while
in the making.

6. Credits/People I Don't Like (PIDL)
This document was created by Cory Garett Galliher, copyright 2000. All rights
reserved. You steal this, I smash you.
I don't like those cursed Souvenirs! Leave my stuff alone!
I don't like the burglars in The Sims! Leave my stuff alone!
I don't like Ricky Martin! Arghh! His music is horrible!
I DO like Eiffel 65. I listned to them the entire time I wrote this!
I'm in a good mood right now, so there's not much else I don't like.

