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            Super Mario RPG FAQ/Walkthrough Version 1.35
                     By DBM11085 (Devin Morgan)
                       (Last Updated 4/24/00)

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Table of Contents

1. What's New?
2. Controller Configuration
3. Battle Command Overview
4. Characters
5. Walkthrough
6. Weapons/Armor/Accessories List
7. Enemy List
8. Boss Strategies
9. Item List
10. Shops
11. Hidden Treasure Chest Locations
12. Melody Bay Songs
13. Mini-Games
14. Special Thanks
15. Copyright Notice

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1. What's New?

          Version 1.35: I added in the Accessories List that you can buy the 
Zoom Shoes in Rose Town; see that section for more details.

          Version 1.3: In this update, I put in info on what each shop in the 
game sells and for how much. It can help someone out there, plus it'll help make 
my guide more complete; also I added such a section in my Zelda 64 guide, so why 
not in this one too!

          Version 1.25: I added some info on that Gameboy game in the Mini-Games 
part of this guide. Also, I added info on the "Look the Other Way" game at Grate 
Guy's Casino, also in the Mini-Games section.

          Version 1.2: I added a Controller Configuration Section to this guide 
(try looking at what Y does if you need help performing a jump throughout the 
game)!

          Version 1.15: I added the Thoughts (Psychopath reading) for the Shy 
Ranger, thanks to Nick14578@aol.com!

          Version 1.1: I've added a bit more info into this guide (particularly 
in the Weapons/Armor/Accessories and Items sections). The info I put in was the 
game's description of each of the Weapons, Armor, Accessories, and Items in the 
game.

          Version 1.05: I just added info on selling the Wallet and its price; 
that's all.

          Version 1.0: This is pretty much a complete guide at this point!

          Version 0.75: A bit more has been completed in this version of the 
guide. Look for it to be completed within a week or so!

          Version 0.5: The first INCOMPLETE version of this guide!

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2. Controller Configuration

          A: (outside battle) talk to someone, make selections on the menu 
screen
             (in battle) use the Attack Command, perform Timed Hits
          B: (outside battle) jump, cancel a selection/command on the menu 
screen
             (in battle) use the Etc. Command
          X: (outside battle) access the menu screen
             (in battle) use the Item Command
          Y: (outside battle) run (hold Y while using the Control Pad; hold 
while jumping to make wider jumps)
             (in battle) use the Special Command, execute certain special moves
          L: switch between Stereo and Mono sound in the file selection screen
          R: same as L
          Start: start the game (press on the title screen to reach the file 
selection menu)
          Select: same as L and R

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3. Battle Command Overview

          A - Your regular attack command. You'll be mainly using this against 
the enemies. When you attack, you can do a Timed Hit by pressing A right as the 
first hit connects with the enemy. That way, you'll get an extra hit in and take 
some more damage, too!

          B - Your "defensive" command. You can either choose to defend against 
an attack, or even attempt to run away from a battle. You'll usually be able to 
run away, but sometimes you won't be able to for a couple of reasons. One reason 
is that the enemy's agility could be faster than your party's. Another more 
important one is that you CAN'T run from a battle against a boss!

          X - The command you use to take an item. You can select an item to use 
in battle against the enemy(s), or to heal yourself or someone else in your 
group. 

          Y - Your special attack command. You can use a Special Attack with 
this command, provided you have enough FP (Flower Points) to execute that move! 

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4. Characters

                         *** Mario ***

          The plump plumber from the Super Mario Brothers series returns for 
another adventure in Super Mario RPG! He is a great fighter with regular 
attacks, plus he's great with his infamous jumping and fireball specials!

            Mario's Specials

            Jump
            FP Used: 3
            Level Learned: N/A
            My Description: Mario jumps on the enemy! Press Y as you make 
contact with the enemy to make it a Timed Hit.

            Fire Orb
            FP Used: 5
            Level Learned: 3
            My Description: Mario shoots a bunch of small fireballs at a single 
enemy. Press Y as fast as you can to get a lot of fireballs shot! 

            Super Jump
            FP Used: 7
            Level Learned: 6
            My Description: Same as the regular jump (duh!); Mario stomps on the 
enemy! Press Y right as he makes contact and he'll jump again. Keep doing that 
to cause major damage!

            Super Flame
            FP Used: 9
            Level Learned: 10
            My Description: Mario shoots even larger fireballs at the enemy! 
Press Y repeatedly to shoot a bunch of them at them!

            Ultra Jump
            FP Used: 11
            Level Learned: 14
            My Description: He jumps on the enemy yet again! Press Y as you make 
contact and he'll jump again, just like the Super Jump. The only difference is 
that you cause more damage with this special and there are slightly longer 
increments between timed jumps.

            Ultra Flame
            FP Used: 14
            Level Learned: 18
            My Description: You shoot the same size fireballs as you did with 
the Super Flame, but this time, they can hit multiple enemies! They may or may 
not ALL the enemies on the screen, but they will definitely hit more than one of 
them at the very least!


                         *** Mallow ***

          This pudgy, white "tadpole" joins Mario at the Mushroom Kingdom in 
hopes that he could help him get his Frog Coin back from Croco. He isn't the 
best attacker, but he has some really great special attacks!

            Mallow's Specials

            Thunderbolt
            FP Used: 2
            Level Learned: N/A
            My Description: Mallow hits all the enemies on the screen with 
thunderbolts! As the storm is about to end, press Y to make it a timed hit for 
some extra damage!

            HP Rain
            FP Used: 2
            Level Learned: 3
            My Description: Mallow produces a small cloud that rains on the 
selected ally, recovering their HP. Unfortunately, you can only do it on one 
ally at a time; other than that, it's an OK healing spell during the first half 
of the game!

            Psychopath
            FP Used: 1
            Level Learned: 6
            My Description: A couple spotlights appear and then shine on the 
selected enemy. It'll show you how much HP they have remaining. If you hit Y 
right as the spotlights come together, you can see what that enemy is thinking, 
too!

            Shocker
            FP Used: 8
            Level Learned: 10
            My Description: Mallow makes a huge lightning bolt and hits a single 
enemy with it! Press Y just as you make contact to cause some more damage.

            Snowy
            FP Used: 12
            Level Learned: 14
            My Description: Mallow makes it "snow" on the screen, then a giant 
snowman appears on top of the enemies! It's very useful against fire enemies and 
it hits ALL enemies onscreen, too!

            Star Rain
            FP Used: 14
            Level Learned: 18
            My Description: Mallow makes a star appear and fall on the enemies! 
Press Y just before it makes contact with the ground to make it hit again, then 
keep doing that for multiple hits!


                         *** Geno ***

          This stranger from the Star Road comes down to earth and comes to life 
inside the doll named Geno. He has some really good special attacks, including 
one that could take 9,999 HP damage from almost any enemy! 

            Geno's Specials

            Geno Beam
            FP Used: 3
            Level Learned: N/A
            My Description: Geno shoots a ray beam at an enemy. For this attack 
to work, you have to hold Y down until 3 stars appear then release for an 
attack!

            Geno Boost
            FP Used: 4
            Level Learned: 8
            My Description: Geno raises a single ally's attack (both regular and 
special) stats in battle. If you press Y before the arrows pointing upward 
disappear, and that ally's defense stats go up, too (only in that battle, 
though)!

            Geno Whirl
            FP Used: 8
            Level Learned: 11
            My Description: Geno throws a slicer at the enemy. If you hit the Y 
button as it leaves the screen, you can cause 9,999 HP damage to an enemy, 
instantly killing them! It doesn't work on any of the bosses, though.

            Geno Blast
            FP Used: 12
            Level Learned: 14
            My Description: Geno puts on a light show that hurts all the enemies 
on the screen. You have to hold Y to charge up this move, too!

            Geno Flash
            FP Used: 16
            Level Learned: 17
            My Description: After you hold Y and release it when 3 stars appear, 
Geno turns into a cannon and shoots an orangish ball towards the enemies! It 
becomes really big and causes damage to every enemy onscreen. 


                         *** Bowser ***

          The King of the Koopas comes and kidnaps the Princess again! After the 
giant sword crashed into Bowser's Keep, he got sent to another part of the 
world. You find him at Booster's Tower, and he helps you get in, then "lets" you 
join the Koopa Troop. He's a great attacker, but he doesn't really have any 
really good specials, though.

            Bowser's Specials

            Terrorize
            FP Used: 6
            Level Learned: N/A
            My Description: Bowser summons a Big Boo to come and scare all the 
enemies on the screen. You have to rotate the Control Pad clockwise to make this 
move work. 

            Poison Gas
            FP Used: 10
            Level Learned: 12
            My Description: Bowser makes a poisonous cloud appear and spread 
poisonous gas above the enemies. If it's effective against an 
enemy, their HP slowly gets taken away until they die! You have to 
rotate the Control Pad again to do this move.

            Crusher
            FP Used: 12
            Level Learned: 15
            My Description: Bowser makes a giant, jagged rock come out 
of the ground and hit the selected enemy from below! Press Y before it 
hits the enemy to cause some more damage!

            Bowser Crush
            FP Used: 16
            Level Learned: 18
            My Description: A giant Mecha-Koopa stomps across the 
screen, hitting all the enemies on the screen. Press Y repeatedly to 
attack.


                         *** Princess Toadstool ***

          The Princess joins Mario after he rescues her in Marrymore, then as he 
leaves the Mushroom Castle when he escorts her back there. She isn't really good 
at attacking at all, but the good part about having her is that she can heal 
your entire party!

            Princess Toadstool's Specials

            Therapy
            FP Used: 2
            Level Learned: N/A
            My Description: She recovers one ally's HP and cures them 
from any irregular stats (scared, mushroom, scarecrow, etc.). 

            Group Hug
            FP Used: 4
            Level Learned: N/A
            My Description: This special is the same thing as Therapy, 
but you cure the entire party! Press Y just as it ends to recover a 
little bit more HP!

            Sleepy Time
            FP Used: 4
            Level Learned: 11
            My Description: This special attack puts the targeted enemy 
to sleep if effective. You have to rotate the Control Pad clockwise to 
execute this attack.

            Come Back
            FP Used: 2
            Level Learned: 13
            My Description: This special works like the Pick Me Up item 
does; it revives a fallen ally and recovers half their total HP! Press 
Y just as the spell is about to end to recover that ally's entire HP!

            Mute
            FP Used: 3
            Level Learned: 15
            My Description: This special prevents the enemy you were 
aiming to hit from using their special moves if it's effective! You 
have to rotate the Control Pad again to do this move.

            Psych Bomb
            FP Used: 15
            Level Learned: 18
            My Description: The Princess throws lots of tiny bombs at 
all the enemies on the screen! Press Y fast repeatedly to throw the 
bombs somewhat quicker.

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5. Walkthrough

                         *** Introduction ***

          The game opens showing the Princess sitting in the garden 
outside Mario's house picking flowers. It is a pretty nice day outside 
and nothing is wrong. Suddenly, the background goes pitch black and the 
Princess starts to get up. Then, out of nowhere, Bowser swoops in with 
his Flying Clown Cup and kidnaps the Princess! Then, Mario runs out of 
the house and heads to Bowser's Keep. The next scene opens showing 
Bowser flying to the keep, then Mario runs across the bridge outside 
the keep to the entrance. The door opens and Mario runs in, thus 
starting the game.

                         *** Bowser's Keep ***

          You start the game in Bowser's Keep to save the Princess 
again from Bowser. In the first room of the keep, there's nothing to 
worry about, so just go through the door to the next room. In this 
room, there are a bunch of Terrapins patrolling the room, so watch out 
for them and try not to get into a battle with them; you get NOTHING 
for beating them! Go through the room to the door and the Terrapins 
standing by the door will spot you and approach you, pitting you into a 
battle against 4 Terrapins. They're very easy to beat and their attacks 
only take 1 HP damage from you, so just use a regular attack on each to 
defeat them. Then, go through the door. In this room, simply run across 
the bridges to the other side. When you reach the far ledge by the 
door, the 2nd bridge will collapse so all you can do is go through the 
door. Walk towards the end of the room and you'll see a couple of 
chandeliers hanging from the ceiling, as well as the Princess hanging 
by a rope high above you! The camera will move upward and Mario will 
automatically jump up the chandelier next to Bowser's and a battle will 
start. To win this fight, just use a timed Jump attack on the Kinklink. 
Bowser's attacks won't hurt you too badly, so ignore him and his 
attacks. Do the timed Jump attack once more and you'll hear a crackling 
sound and the Kinklink will start to lose its grip. Bowser will freak 
out and the chandelier will drop with him on it. Then, he'll throw a 
mallet up at the Kinklink holding Mario's chandelier up and that chain 
will lose its grip, too. Bowser will throw another mallet up and 
Mario's chandelier will drop as well until you're level with Bowser in 
the air. After Bowser finishes talking, he'll leap towards you to 
attack and Mario will counter by jumping on Bowser, thus springing him 
upward towards where the Princess is hanging. Bowser will drop with the 
chandelier and Mario will reach the chains up above. Then, he'll reach 
the Princess and just as he's about to save her, a loud rumbling 
occurs. You'll see a scene of a large star above Bowser's Keep, then 
you'll see it shatter and a sword will spiral down through the clouds 
into the keep. The impact of the sword causes Mario to be sent out of 
the keep and into the sky, and the Princess and Bowser's locations are 
unknown.

                         *** Mario's Pad ***

          The scene at Mario's Pad opens showing Toad outside the
Pipe House walking back and forth. Then, he stops moving and the camera 
moves up a small bit looking towards the sky to show Mario flying 
across the sky, then crash-landing inside the Pipe House. Toad then 
runs inside and talks for a moment, and then goes outside again. When 
you can control Mario, jump down from the wall and exit the house. Go 
talk to Toad, then use the Save Point nearby and exit the pad and head 
to Bowser's Keep.

                         *** Bowser's Keep ***

          As Mario walks across the stony bridge to the castle door, he 
looks up and panics as he spots the giant sword staring back at him!
The sword (also known as Exor) declares that it has taken over the 
keep, then it'll destroy the bridge to the keep, causing Mario to run 
away to nearby Vista Hill. Mario looks back at the keep and the sword 
while standing on the hill, then he walks away. Now it's time to go 
back to Mario's Pad to alert Toad of the situation. 

                         *** Mario's Pad ***

          Go inside the Pipe House and talk to Toad, who's standing by 
the window. Mario will then reinact the scene at Bowser's Keep with
Exor, then Toad will tell you that he's going to go inform the
Chancellor about the Princess then leaves the house. Now, you leave the 
house and head down the path as if you're leaving Mario's Pad, then
Toad will run back and hit you accidentally. He'll talk for a moment, 
then give you a Mushroom. When he asks you if you know how to use 
items, say yes so he doesn't have to demonstrate to you how. Listen to 
Toad talk some more, then a Goomba will appear. When Toad asks you 
about Timed Hits, say yes so you don't have to see that presentation, 
either. The Goomba will walk away. Toad will talk for a while longer, 
then he'll give you 3 more Mushrooms and leave. Now, save the game if 
you want, then leave the pad and head to Mushroom Way.

                         *** Mushroom Way ***

          This is the first area where you can fight enemies and gain
Exp. points and Coins by beating them. It is also quite easy so it 
shouldn't be too difficult to get through this area! You should also 
fight alot of the enemies you run into to gain a level or two before 
you reach the Hammer Brothers at the end of the stage. From the start, 
just head up the path and hit the chest there until it empties to get 5 
Coins. Keep going and you'll see Toad being trapped by a seemingly lone 
Goomba. Engage in battle with that Goomba and defeat the 2 Goombas to 
rescue Toad. He'll give you a Honey Syrup for your help and run away. 
Hit the chest repeatedly to get 8 Coins, then take the path to the 2nd 
section. In this section, head to the spinning red flower and defeat 
the 3 Goombas in battle then stand on the flower yourself. Wait until 
you're facing the right ledge and jump towards it from the flower to 
find Toad being held captive by a Sky Troopa. Defeat the 2 Sky Troopas 
in battle to rescue Toad yet again. Toad will give you a Flower Tab, 
then run away. Next, drop off the platform and continue through the 
area to the path leading to the last area of Mushroom Way and hit the 
chest right before it to get a Recovery Mushroom. Take the path to the 
final area and fight a bunch of Spikeys until you reach Level 2 because 
that's when you should be strong enough to beat the enemies ahead. 
After you're done gaining Exp. points, continue towards the right end 
of the area and you'll find Toad being held captive once again, but 
this time by a Hammer Bro! Approach the Hammer Bro once, and then 
approach him a second time to start the battle. It's fairly easy to 
defeat the 2 Hammer Bros. in battle. The easiest way to fight them is 
to concentrate on one of them at a time. You shouldn't worry about 
their attacks, either, because they don't present a real threat to you 
for they only take a couple HP away from you. Defeat the first Bro by 
using a timed Jump attack, then a timed regular attack. The remaining 
brother will then use Valor Up to make his defenses stronger. Do the 
same as for the other brother to defeat this one as well, but you might 
have to use another timed regular attack or two if needed. After 
they're defeated, Toad will pick up and bring you a hammer that the 
Hammer Bros. left behind, then he'll talk for a moment and head to the 
Mushroom Kingdom. Now, equip the Hammer as your new weapon, and then 
take the path out of Mushroom Way and head to the Mushroom Kingdom.

                         *** Mushroom Kingdom ***

          When you enter the kingdom, just head straight into the 
castle. If you want to get the Hidden Chest in the castle because this 
is the ONLY part in the game when you could get it, you should go to 
the Inn and save your game before entering the castle. When you enter 
the castle, Toad will stop and tell you to follow him down the hall, 
and then he walks ahead. Follow him all the way through the halls to 
the Chancellor. The Chancellor will talk to you, then Mario will 
reinact the fight with Bowser and the encounter with the sword to show 
him what happened. After he's done talking, Mario will turn and the 
Chancellor will call to him again. He'll then give Mario a Map of the 
world. Then, Mario will start to head down the steps and the Chancellor 
will call to him AGAIN, causing him to fall down the stairs! The 
Chancellor will then tell you to head down to the basement and talk to 
the Vault Guard. Now that you can control Mario again, head back to the 
first room in the castle and take the path to the right to another 
room. Talk to the Vault Guard that's standing by the stairs and he'll 
lead you down to the basement. In the vault, hit the 3 chests to get 10 
Coins, a Flower, and a Recovery Mushroom. Next, go back upstairs and to 
the first room of the castle again. Now, take the left path and go up 
the stairs. Continue into the Princess's room and walk up to the blue 
chair near the back of the room. Press A and it'll say that you found 
the Princess's ???, but the old lady nearby will scold you and give you 
a Mushroom. Now, go back downstairs and exit the castle. Outside, 
you'll see a marshmallow with legs chasing after a crocodile. After a 
short scene, the marshmallow guy will give up the chase and start 
crying, which causes a rainstorm! Go talk to him and he'll stop crying 
and introduce himself as Mallow. After he tells you about how that 
crocodile stole his coin, he'll join your party. Now, go to the Tool
Shop and talk to the shopkeeper. He'll give you a free Pick Me Up.
Then, talk to him again and buy the Shirt and Jump Shoes for Mario and 
the Pants for Mallow. You should also buy a couple Honey Syrups and
Pick Me Ups (you shouldn't need any Mushrooms if you still have the 
ones from earlier in the game), then leave the shop. Walk down the path 
and you'll see a mushroom kid hopping up and down in a panic. Walk past 
him and he'll stop you and tell you about the crocodile that was 
causing trouble in the kingdom. After he's done talking, head to the
Inn and save your game if you want, then go back down the path by that 
kid and take the path out of the Mushroom Kingdom. From there, head on 
to Bandit's Way.

                         *** Bandit's Way ***

          When you enter this area, you'll find Croco standing there at 
the start. He'll spot you and run away, so now it's time to go after 
him! From the start, head down and right until you see a Save Point in 
the lower-left part of the area. Save at that point, and then take the 
path into the next area. In this area, jump onto the red spinning 
flower and use it to jump onto the higher ledge. Then, go right and 
jump from platform to platform in the air because each time you step on 
one, the other one rotates in front of you so you can jump onto it. 
Collect the coins in the air, then continue right and take the path to 
the next area. In the next area, you have to follow Croco up and 
through this area. Continue until you reach the last intersection, then 
take the right path and defeat the K-9 underneath the chest, then hit 
the chest to get a Recovery Mushroom. Now, go back down, left, and up 
to the next area. After Croco runs away AGAIN, jump onto the yellow 
platform to the right, then jump at an angle to hit the chest in the 
air to get the Super Star. Then, drop down and hit EVERY K-9 that you 
see until the star's power runs out to get lots of Exp. points. (You 
should gain a level at least by doing this!) Then, continue on to the 
final area. You'll see Croco there; he'll taunt you, then run away 
again. Enter the area and look for Croco. When you find him, simply 
sneak up behind him 3 times, then he'll stop running and battle you! 
Check out the Boss Strategies section of this guide to find out how to 
beat Croco. After you beat him, you'll get Mallow's coin back, as well 
as find a wallet. Now, a trampoline will appear nearby, so jump on it 
to be transported back to the first area of Bandit's Way. Just head up 
and exit the level and head back to the Mushroom Kingdom.

                         *** Mushroom Kingdom ***

          When you return to the Mushroom Kingdom, you'll find that 
it's infested with Shysters scaring the people. The first thing you 
should do is defeat the Shyster chasing the mushroom guard nearby; 
he'll give you 10 Coins for saving him. Then, beat the Shyster 
following the mushroom guy with a blue hat, and then talk to him. Give 
him his wallet back and he'll give you a Flower Tab. Now, what you 
should do is fight all the Shysters in town, including the one hitting 
the house and the 3 inside of the big house. After you beat the 3 
Shysters inside the house, the father will give you a Flower Tab for 
your help! Now, head inside the castle to find more Shysters and Toad
being chased by one. Defeat the Shyster chasing him and he'll run into 
another room. Follow him, and then defeat the 2 Shysters there to make 
that room safe. Go up to the next room and the Shysters will fight you 
as you head for the door. Defeat them and enter the room with Toad. 
He'll be so happy that you helped him that he'll give you another 
Flower Tab, which belonged to the Princess. While you're in this room, 
talk to the old mushroom that scolded you before when you came here, 
and she'll completely restore your HP and FP, then save your game at 
the Save Point. Since fighting all those Shysters more than likely 
brought Mario and Mallow up to Level 4 or 5, it's time to head to the 
throne room. Make your way back to the main hall and take the right 
path. Fight the 2 Shysters scaring the mushroom guy then enter the 
upper room and talk to the frightened Vault Guard. He'll give you a 
Wake Up Pin, which you should equip on Mallow. Now, go to the main hall 
again and go up while trying to avoid the endless supply of Shysters 
coming through the door. Go through the next couple rooms, fighting the 
Shysters along the way until you get into the throne room. The Shysters 
will spot you and Mack will come forward. Then, Mack and 4 Shysters 
will surround you and you'll enter a battle against Mack and his 
minions for the star. After you defeat Mack, you can claim the first 
star! Next, go talk to the Chancellor and Mallow will talk about asking 
his grandpa for help, so they should go to Tadpole Pond. After you gain 
control of Mario again, exit the castle. Head to the Tool Shop and talk 
to the shopkeeper and he'll give Mallow the Cricket Pie in exchange for 
the Frog Coin Mallow got from Croco. Now, head to the Inn and save your 
game, then leave Mushroom Kingdom for Kero Sewers!

                         *** Kero Sewers ***

           When you enter the area, go down the pipe to enter the 
sewers. Once there, save your game at the nearby Save Point, then jump 
into the water and swim to the right. Keep swimming right until you 
reach the "shallow" section of the water and jump out at that point and 
go down the pipe that's there. In the next room, drop down to the lower 
ledge to the right and go down that pipe. When you emerge in the 
following room, drop down to the ground to the right, then go up the 
steps and hit the chest to fight Pandorite, the chest monster. Defeat 
him by having Mario do a few timed Jump or Super Jump (if he learned it 
already) attacks while Mallow defends or heals. After you beat him, 
you'll get a Flower Jar and a Trueform Pin, which you should equip on 
Mario. Next, stand on the top step or second to top step, then jump up 
onto the higher ledge. Go all the way left then hit the chest to get a 
Flower, then go up the steps and head right. Go right and up the steps, 
then left and up those steps. Then, go right and down the pipe. Hit the 
chest next to the pipe to get the Super Star, then go down to the 
platform with the 4 Rat Funks and defeat them. Go up the steps and 
defeat the Boo that's there, too. Now, go left and down the pipe to the 
next room. Go left along the path where there are Rat Funks walking 
back and forth. Fight them or try and jump over them. (I'd rather you 
fight them; they're not that hard.) Go down the pipe, then in the next 
room, jump onto the ledge to the right where a Rat Funk is standing 
there. Defeat it, then drop down to the lower ledge and go down that 
pipe. Next, go up the steps and go right, and push the green ! switch 
to drain the water from the previous rooms. Drop back down to the pipe 
and go down it. Drop down the ledge to the floor and go all the way 
down until you reach a pipe you couldn't access before. Go down that 
pipe and hit the nearby chest to get the Recovery Mushroom inside, then 
save your game at the Save Point. Then, go right and down the pipe to 
reach the room with Belome inside. Go up to him and you'll enter a 
battle against him. After you beat Belome, the switch he was standing 
on will rise and the gate will open, causing tons of water to come 
gushing in, washing you down the Midas River course. 

                         *** Midas River ***

           Since this area is more like a mini-game than a real level, 
I won't get into too much detail for now. Look in the mini-games 
section of this guide to find more detailed info on this course. Just 
go down the first half swimming against the current trying to nab all 
the Coins and Frog Coins you can. In the second half, you have to ride 
a barrel down the river while jumping to collect the coins in the air 
and to avoid the piranhas that just out of the water and attempt to 
steal some coins from you! When you reach the end, the mushroom guy 
will give you Frog Coins, depending on how many coins you got 
throughout the Midas River. He'll also give you the Noknok Shell, which 
you should equip Mario as his new weapon. Save your game at the Save 
Point if you want, then exit the area and go to Tadpole Pond.

                         *** Tadpole Pond ***

          When you enter this area, simply walk straight ahead and 
stand on the gray stone/switch and a tadpole will swim up to you. Then, 
a whole bunch of them will emerge from the pond and ask that you jump 
for them. Do your thing, and then Frogfucius will float in via a 
Lakitu. He'll have the tadpoles form a bridge for you and then floats 
back to the island he lives on. Now, jump from tadpole to tadpole to 
the island and Frogfucius will talk to you for a while. He's just 
telling you that the Princess and Bowser aren't at the keep anymore and 
that they're still out there in the world somewhere. Then, Mallow will 
say something and Frogfucius will reveal that Mallow is NOT a tadpole! 
He'll start crying, and then Frogfucius will have him join Mario on his 
journey. After the whole scene is done and Frogfucius is standing at 
the edge of the island all upset, go talk to him again. He'll be so 
happy that you brought him the Cricket Pie from the Mushroom Kingdom 
that he'll give you the Froggie Stick, which you should equip Mallow 
with. Now, jump back across the bridge of tadpoles and go right. Take 
the path into the next area to reach Melody Bay. Stand on the gray 
stone/switch and play "Frogfucius' Suite #18" on the bay. To find out 
how to play it, look in the Melody Bay Songs section of this guide. 
After you play it, Toadofsky will give you an Alto Card, which you 
could use to buy things at the Juice Bar, located at the far left end 
of Tadpole Pond. Next, save your game at the Save Point, then head back 
down the path out of Melody Bay, then head left and down to exit 
Tadpole Pond. Now it's time to head on to Rose Way.

                         *** Rose Way ***

          From the start of this area, jump onto the yellow platform in 
the air and ride it to its first stop, then get off it. Take the 
Recovery Mushroom on that island if you need it, then jump onto the 
next platform and ride it to the next island. Get off there and take 
the Flower, then jump onto the next platform. Get off at this 
platform's first stop, then enter the next area, where you'll see 2 
yellow platforms swinging back and forth, each with a Shy guy on top of 
it. Jump onto the 1st platform when it reaches its lowest point, defeat 
the Shy guy, then ride the platform until you come close to the other 
platform. Defeat the Shy guy on that one, too, then ride the platform 
to the chest, then jump to the chest and hit it to get a Frog Coin. 
Next, jump off the platform and exit this room. Back in the main room 
again, jump onto the yellow platform and ride it to its third stop, 
then get off and take the path to the next area. Simply follow the path 
through this room and you'll end up back in the "platform room". Get on 
the platform there and ride it to its first stop and get off, then get 
onto the other platform. Ride that platform to its 2nd stop, then get 
off and enter the next room. In this room, there are 5 chests, each 
with a Shy guy on top of them. Go around the room, hitting the chests 
until they empty and defeating the Shy guys that fall from the chests 
to get some Exp. points. By emptying all 5 chests, you will collect 20 
Coins and a Recovery Mushroom. Now, go down and enter the next area. In 
this room, you'll find Bowser and his troops. After they all leave, 
take the path up and out of Rose Way and head to Rose Town.

                         *** Rose Town ***

          Upon entering Rose Town, you'll find that arrows are falling 
from the sky, hitting and completely paralyzing the people they hit so 
they cannot move. What you should do first in this now dangerous town 
is get to the upper-left corner of town and talk to the guy that can 
move. Then, jump on his head, then onto the higher ledge and enter the 
house. Hit the 2 chests to get 2 Flowers, then head upstairs where 
you'll find a green ! switch. Hit the switch and go back downstairs and 
outside the house. There will be a set of stairs there and the guy will 
come up them and thank you, then go inside where it's safe. Go in the 
house again and talk to that guy; he'll give you directions to a hidden 
area in the Forest Maze. I'll tell you how to find this section when we 
get to the Forest Maze part of this guide. Now, leave the house and 
head to the upper-right part of town and enter the Tool Shop. Buy the 
Thick Shirt and Pants for Mario and Mallow and stock up on Honey Syrups 
Pick Me Ups, and Mushrooms if you need them, then leave the shop. Head 
back to the entrance of town and go left and enter the Inn. You'll see 
a kid playing with his Mario, Princess, and Bowser dolls. When he 
notices that you're there, he'll get his mother. When the kid asks to 
prove that you're Mario, do your jump and his mother will ask that you 
play with her son, Gaz. Agree to play and Gaz will bring out his Geno 
doll and accidentally shoot Mario with Geno's shooting star attack and 
knock him out! Later that night while everyone is sleeping, a tiny star 
will appear in the Inn and float around above the dolls. It'll then 
descend upon the Geno doll and "possess" it, making it life-size and 
real. It'll then walk out of the Inn. When Mario wakes up, save at the 
Save Point, and then go downstairs only to hear Gaz and his mom argue 
about the Geno doll and how it walked into the forest. After they're 
done, leave the Inn and the town and head to the Forest Maze.

                         *** Forest Maze ***

          This stage is quite long and can be really annoying, 
especially when you reach the room with the 4 paths! There are also 
many mushrooms on the ground that you can take. Be warned though, that 
some are actually enemies in disguise and they move as soon as you're 
too close to them! As for the ones that don't attack you, they're just 
regular mushrooms, which you could use to recover 30 HP, just like the 
items. From the start, walk straight ahead into the next room where 
there is a stump with a Wiggler walking around. Go down the stump into 
the underground cave. Get through the cave and hop on the trampoline to 
go back outside. Next, just go up and right and take the path to the 
next room, where you'll find 7 stumps. Go to the very last stump at the 
back end of the room and go down it, then head left in the cave and 
you'll see a sleeping Wiggler. Jump on it to make it wake up and a loud 
rumbling will occur and you'll get thrown back out of the stump. You'll 
find that a new path has opened up behind the stump, so take that path! 
Get to the stump where you'll see a Wiggler crawling into it and go 
down that stump. In the cave, you'll find that same Wiggler from 
earlier all shaken up trying to sleep again. Ignore it and go through 
the cave to the next trampoline and jump on it. Once you're back 
outside, head up and right and save at the Save Point about halfway 
through the room. Next, take the path up the next room. You'll find 
yourself in a room with 4 paths where each path takes you to an 
identical room (just like the Lost Woods scene in Zelda for NES). 
You'll also see Geno standing by one of the paths. Before I talk about 
following Geno, I'm going to give you the directions to the hidden room 
that the guy in Rose Town told you about. The directions (assuming that 
you just entered the room with the 4 paths) are: left, left, straight, 
and right. These directions are through Mario's point of view, NOT 
yours, so keep that in mind. When you find the hidden room, go down the 
stump and hit all the chests to find Recovery Mushrooms, Flowers, and a
Frog Coin! Now leave this room and take the path going up and you'll 
see Geno. Follow him as he heads through different paths until you 
don't find him, then take the path to the right, then up. You'll find 
Geno again by the path to the left. Go through that path and you'll 
reach the next room where Bowyer and his minions are! Bowyer is 
obviously the one that has been sending arrows into Rose Town stunning 
the people. Mario and Mallow will hide behind a stump and a minion will 
walk in with a star piece. Geno will appear again and demand that 
Bowyer gives him the star piece. While Geno is fighting Bowyer, Mario 
and Mallow will be hanging out on the side. Then, they'll jump in on 
the battle and it'll become a 3-on-1 battle against Bowyer. Read the 
Boss Strategies section of this guide for info on fighting Bowyer. 
After the three of you beat Bowyer, Geno will introduce himself and 
explain to you about the Star Road and the star pieces and how they're 
needed to repair the Star Road and restore peace. Then, Mario will 
claim the star and the camera will zoom in on an arrow minion that 
listened in on the conversation about the Star Road and he'll declare 
that he must inform Smithy about the stars, then run off. Now, continue 
up the path and exit the Forest Maze and go back to Rose Town!

                         *** Rose Town ***

          Now that Bowyer is gone, falling arrows no longer stun the 
people and peace is restored to Rose Town. Enter the Inn and talk to 
Gaz. Mario, Mallow, and Geno will try and explain to him the Star Road 
situation, then Gaz will give you a Finger Shot. Equip that on Geno so 
he has a good weapon, then stay the night. In the morning, save your 
game, leave the Inn, and then leave Rose Town and head to the Pipe 
Vault. 

                         *** Pipe Vault ***

          This entire area is optional and you can just skip over it, 
but going through here is the only way to access Yo'ster Isle. Also, 
this place is really easy and you can get some extra coins and Exp. 
Points by playing through it. From the start, go down the pipe to go 
below ground. In the 1st room, just jump from ledge to ledge above the 
lava while trying to avoid the fireballs that come out of the lava 
unless you want to fight them. In the next room, just go straight up 
the steps while trying not to get crushed by the Thwomp! Then, jump 
over the pipe with the piranha plant, and then go down the 2nd pipe to 
the next room. In this room, there are 6 pipes with piranha plants 
living in most of them. Go down the 2nd pipe and run straight to collect 
a bunch of coins, then push Down at the last second to slide under the 
wall and collect the Frog Coin as well, then jump on the trampoline to 
get back up into the room with the pipes. Now, go down the second to 
last pipe and you'll see a mole guy and 4 pipes. Since this is also a 
mini-game, I won't go into detail here; look in the Mini-Games section 
for info on it. Use the trampoline to get back up, then go down the 
last pipe to the next room. Get through this room by jumping from 
platform to platform, jumping over the tan colored pipe, and then go 
down the green one. In this room, there are 4 tan colored pipes with 
piranha plants coming out of them, as well as a couple of little white 
plant things that steal your coins if they bite you! Fight some piranha 
plants, jump over the "coin thief" plants, then go down the green pipe 
to the next room. In this room, jump onto the yellow platform when it's 
at its lowest point, then hit the chest above it to get some coins, 
then drop off it and continue right. Jump across the ledges to avoid 
the white plant things below you, then jump onto the next yellow 
platform. Try and hit the chest above you while landing on the platform 
each time or else the plants below you will steal a bunch of your 
coins! Next, go right and go down the last green pipe to exit the Pipe 
Vault and emerge in Yo'ster Isle!

                         *** Yo'ster Isle ***

          When you first emerge at Yo'ster Isle, save your game at the 
Save Point up and to the left of the pipe, then go down to the main 
area. Go all the way towards the exit of this area and talk to Yoshi, 
then jump on his saddle to ride him. Go back up and talk to the pink 
Yoshi by the entrance to the isle and he'll give you some cookies to 
challenge Boshi with. Then, go back down and talk to the blue dinosaur 
with the shades; that's Boshi and challenge him to a race. Since this 
is a mini-game, I'll tell more about the race in the Mini-Games 
section. After you beat Boshi, all the other Yoshis could race again 
and Yoshi will give you 3 Yoshi Cookies, then say his good-byes, and 
then walk away. Now, go down to the bottom end of the isle and take the 
path out of here. From here, head on to Moleville. 

                         *** Moleville ***

          When you enter this town, head left to the Tool Shop and go 
inside. Buy the Mega Shirt and Punch Glove for Mario, the Mega Pants 
and Cymbals for Mallow, and the Mega Cape for Geno. Also, buy a bunch 
of Mid Mushrooms and Maple Syrups because they're more useful, so you 
should sell the regular Mushrooms and Honey Syrups because they won't 
be of too much use anymore in the game now that you're stronger and 
have lots of HP and FP. Now, leave the Tool Shop and go down to the Inn 
and enter it. Stay for the night if you have to, save your game at the 
Save Point, then exit the Inn. Now, head up towards the mine at the 
north end of town. When you get close to the mine entrance, you'll hear 
a growling noise and the camera will show Bowser and his troops 
occupying an open area next to the mine. After they leave town, head 
into the mines. You'll see a couple of moles inside along with the Ma 
Mole, running around in a panic. After she leaves, the other two moles 
will ask if you can help by going into the mine and rescuing the 2 kids 
that got trapped inside after the star piece crashed into it. Agree to 
help, then jump onto their shoulders, then onto the higher ledge and 
enter the next area. Head right and into the next room, then drop down 
to the lower area and head up and into the next room. Jump on the 
trampoline that's there and you'll hit the ceiling, then drop back down 
and fall unconscious for a little while. Then, Croco and his minions 
will appear and rob Mario of ALL his coins, then run away. Now, head up 
and right and into the next room. Get through this room until you reach 
Croco and his guys again and they'll be at a "dead-end". Then, he'll 
blow a hole in the wall with a bomb, then run away. Run through that 
hole and chase after Croco. Keep following Croco through the rooms and 
touch him to enter a battle against him. You could fight his minions in 
the other rooms as well to get a bunch of coins and a few Flower Tabs, 
but it's more important to beat Croco. Read the Boss Strategies part of 
this guide to get info on beating him again. After he runs away, you'll 
get all your coins back as well as a bomb that he dropped. Now, get 
back to the room with the trampoline and take the left path to the next 
room. Continue through this room to the next one, then go up and left 
in the following room and take that path to the next room. In that 
room, go left and into the next room. Here, fight or avoid the Bob-omb 
and the other enemies and keep going to the next room. Here, you'll 
find Pa Mole standing at a dead-end. Talk to him and he'll blow open 
the wall so you can continue, then he'll leave the mines. Continue 
through the hole to the next room, and then go through the bottom path 
to the bottom path in the next room. Run straight to the other end and 
then try and go through to the next area and a Shy Guy on a mine cart 
will chase you back to the room before it. He'll crash into the crates 
and drop a Frog Coin, then run away. Take the Frog Coin, then climb up 
the crates and onto the higher path and enter the next room from there. 
Fight the 2 Bob-ombs before the chest to get some Exp. Points, then hit 
the chest to get the Super Star. Run up the path, defeating the Bob-
ombs along the way and go into the next room. Beat the Bob-ombs there 
and head right to the next room. In the next room, climb up the crates 
and beat that Bob-omb and head into the next room then quickly run up 
the tracks and beat the 4 Bob-ombs. (You might not be quick enough to 
beat them before the star's power ends. Hit the chest to get the 
Recovery Mushroom, then save at the Save Point. Continue up the path 
and jump onto the high stack of crates, then hit the chest in mid-air 
to get a Flower, then go into the next room. You'll find a bunch of 
bombs and a purple enemy named Punchinello. Get behind Punchinello and 
approach him to engage in battle. Check out the Boss Strategies section 
to find out how to put Punchinello away. After you beat Punchinello, 
the giant bomb's blast will make the star piece fall from a ledge above 
you. After Mario claims the star, enter the next room. You'll find the 
2 kids and a mine cart. Read the directions if you want, then you'll be 
going on a mine cart ride out of the mines! At the end of the ride, 
you'll fall through the ceiling into the house where the kids live. 
After they thank you, leave the house and you'll see a beetle fly by, 
then 3 Snifits running after it. The beetle will land on Mario's hat 
and the Snifits will surround you. They'll mention a couple things, 
including the "girl that fell from the sky" and about Booster and how 
he likes beetles. After they all leave, save the game at the Inn, then 
exit Moleville and head to Booster Pass. 

                         *** Booster Pass ***

          Since this is a real short area, this is a good place to just 
hang around and gain Exp. In the first room, there's a Lakitu, who 
drops Spikesters down on you. Fight them all, and then get to the far 
right corner of the area. Take the Flower on the ground, then Go back 
down and left a little bit and jump up to the highest ledge. Continue 
going up and right and take the path to the next room. In this room, go 
right and up, then take the other Flower in the corner. From there, you 
could either walk directly to the left and step on a hidden switch that 
seals up the holes on the higher ledges, preventing you from fighting 
the Spikesters there or just ignore the switch and go down. I'd prefer 
you ignore the switch because you should fight them and level up. Get 
onto the higher ledge from the lower ledges in the beginning of the 
room and fight the 4 Spikesters up there. After they're defeated, go up 
the path and out of Booster Pass. If you're at least level 8, you're 
ready to go to Booster Tower; if not, reenter the pass and train some 
more.

                         *** Booster Tower ***

          When you first enter this stage, you'll find Bowser outside 
the tower. He'll be sitting there, crying, then he'll turn around and 
freak out because you saw him! After he says a couple things, the 
camera will move up to the top of the tower where the Princess is being 
held. She'll try and call to Mario, and then the view will go back down 
by Mario and Bowser. After Bowser leaves go to the tower's door and 
push A; it'll say that the door is locked. Walk away as if you're 
leaving the tower and Bowser will come back, figuring out that you're 
determined to save the Princess. He'll break down the door, granting 
you access to the inside of the tower, then he'll let you "join" the 
Koopa Troop. (In other words, he joins your party.) Now, learn how to 
Switch allies if you want, then switch Mallow for Bowser. Next, go 
inside the tower and go left and up the steps. Go right and memorize 
the order of the pictures on the wall; you'll need to remember them for 
another part of this stage. Continue right and enter the next room, 
then jump up the steps where endless supplies of Spookums come down the 
steps. Fight then if you need the Exp. Points, or just avoid them and 
continue up and left to the next room. In this room, you'll see a toy 
train on a track appear above you and a crazy looking guy sitting on 
it. You'll find out that he's Booster and he says something about the 
girl that fell from the sky, then he'll ride away. Follow the train to 
the right, then up and into the darkened area where the tracks go to 
get a Flower Tab. Next, enter the next room and go up the first set of 
steps. You'll see Rob-ombs walking around on the next set of steps. 
Make your way up the steps, either fighting or avoiding them, then take 
the first path down and to the right. You'll be on a high ledge with a 
chest high above you in mid-air. Stand on the edge of the ledge on the 
tan square, and then jump off the ledge. You should land on the other 
end of the teeter-totter below. The bomb at the other end will rise up, 
then drop down again, sending you up to the chest above you. After you 
hit the chest, you'll fall to the ground, and then the Masher will fall 
on your head. Equip Mario with it, then exit the room. Head left and up 
the steps again, then go right and enter the next room. Go up the steps 
and head left to the next room, then go down and right. Go to the next 
room and go up the steps again, but when you get to the top this time, 
go all the way to the right and take that path to the next room. In 
this room, simply step on the green ! switch; it'll make a new area 
appear in Booster Pass. Now, enter the next room and go up the steps. 
Go behind the curtain and walk out the other side to turn Mario into 
the classic 8-bit Mario. Try and exit the room, then he'll change back 
to normal, now go right and enter the next room. In this room, go up 
and right, jump onto the ledges with the Spookums, then onto the higher 
ledge. Go left and do the same thing to reach the top level, then head 
up and right while avoiding the Snifit's bullets, then enter the next 
room. In the next room, go up all the steps with the Rob-ombs walking 
around and enter the next room. Save your game at the Save Point in 
this room, then go ahead to the following room and you'll see a bunch 
of pictures in no particular order. You have to go up to them in order 
from oldest to youngest and press A. The order to go up to the pictures 
is the following: 

                   4  5  3  6  1  2 

          If you did it all right, you'll get the Elder Key; use it to 
open the locked door to the left. Enter that room and jump up to the 
ledge with the Chained Chomp and it'll wake up. Bowser will take it off 
the chain and bring it with him as a weapon. Equip it on Bowser and 
leave the room, then head down and right to the next room. In this 
room, go up the steps and jump on the teeter-totter and the Thwomp will 
send you up to the next room up above. Now, jump onto the ledge in the 
middle of the room, then onto the yellow cubed ledge to the right. 
Then, jump onto the checkered platform, then onto the ledge to the 
left. Now, go up the steps and enter the next room. In this room, there 
are Coins, Frog Coins, and a Key scattered on the ground. However, the 
floor in this room is a trap and if you hit a trap, which you will, a 
Fireball enemy will appear and you'll have to fight it. Get to the key 
at the upper-right part of the room, and then unlock the door nearby. 
Go in that room and hit the chest to get the Zoom Shoes. You should 
equip them on Geno or Bowser. Now, leave the room and head down and 
left to the other door. Go through it to the next room and go up the 
steps where you'll find Chained Chomps sitting there. Get to the top, 
then enter the next room and the toy train and Booster will appear on a 
high ledge above you. When he starts throwing bombs at you, go down to 
the next room and Booster will ride away and the bombs will explode. In 
this room, go up a bunch of steps and go through the door at the top to 
enter the next room. Before you save, go down and right and jump onto 
the yellow ledge. Now, jump from ledge to ledge to reach the chest to 
the left. Open the chest to get the Recovery Mushroom. Then, save your 
game and enter the next room. Walk straight down and left to the other 
end of the room and you'll be at a locked door. You'll also find the 
Princess on the other side of that door, too. She'll tell you to hide 
from Booster because he's coming back, so Mario will hide behind the 
curtains. Then, Booster and the 3 Snifits will walk in and start the 
wedding rehearsal. Booster will realize that the Mario doll is missing 
and he'll send a Snifit to check behind the curtains. Play hide-and-
seek with the 1st Snifit by moving around so you don't get caught. Then, 
another Snifit will join in and help the 1st one look behind the 
curtains. Next, the third Snifit will come help the other two. If you 
can manage to outlast them, Booster will open the final curtain, but 
look up and find the Mario doll on a high ledge, not knowing that the 
real thing is right in front of him! Jump up under the doll and knock 
it off the ledge and Booster will thank you and give you an Amulet, 
which you should equip on Bowser. If you do get caught by the Snifits 
in the curtain game 3 times, Booster and the Snifits will fight you. 
Read the Boss Strategies section to find out how to fight them. After 
Booster and his Snifits open the door and leave, go back and switch 
Geno for Mallow, then save your game in the previous room. Now, go back 
to the curtain room and go through the door that was once locked and 
Knife Guy and Grate Guy will appear and a battle will start. Look in 
the Boss Strategies section for info on beating them. Then, after 
they're gone, your 3 allies will jump off the balcony and leave the 
tower, heading to Booster Hill.

                         *** Booster Hill ***

          This area isn't a real level; it's just another mini-game 
that you must do now, but you can come back later and play this course 
again and again. All you have to do now is chase Booster up the hill 
while jumping on barrels and the Snifits to get closer to the Princess. 
Each time you touch her, she'll give you a Flower and Booster will 
knock you back a little bit. After you reach the top, you'll enter 
Marrymore. 

                         *** Marrymore ***

          When you enter Marrymore, head right into the Inn/Tool Shop. 
Buy the Happy Shirt for Mario, the Happy Pants and Whomp Glove for 
Mallow, the Happy Cape and Hand Gun for Geno, and the Happy Shell for 
Bowser. Also, buy some Mid Mushrooms and Maple Syrups if you need them. 
Then, switch Mallow for Geno, save your game at the nearby Save Point, 
then leave the shop and head towards the chapel. Talk to the people 
there and you'll see a Snifit kick a soon-to-be couple, Raz and Raini 
from the Mushroom Kingdom, out of the chapel. Talk to them, then go 
right and to the side of the chapel. Walk to the left and you'll enter 
through the back entrance! Go through the kitchen, then up the stairs 
and you'll be in the main area of the chapel. Walk to the middle of the 
room and a Snifit will catch you and then try and run through the door 
at the top of the steps. Since it's locked, he'll ask you help him 
break it down, so run with him and break down the door. You'll stop in 
the next room and the Snifits will all crash into the room ahead. 
They'll shut and lock that door. Now, save the game and go to the door 
and press the A button. The Snifit will say something, then Bowser will 
come out and get upset. Then he'll move back and attempt to knock down 
the door. Run with him to knock it down and you'll be in the main room. 
The Snifits will knock into the Princess and her various accessories 
will be scattered throughout the room. The Snifits will take the ones 
they can find in between the pews. Now, go up to each of the Snifits 
and talk to them, making them give you the accessory they have. When 
you have the 3 that the Snifits had, go up to Booster and jump on his 
head and take the crown. Jump down and talk to Booster and give him the 
items. Then, the Princess will freak out because Bowser is with you, 
then an argument breaks out about who gives who a kiss: Mario, Bowser, 
or Booster? If you picked up the Princess's items really quickly, the 
Princess will kiss you; if you took your time, the other two will kiss 
you! After the kissing thing is solved, Mario, Bowser, and the Princess 
start to leave the chapel and Chef Torte and his Apprentice come in 
with the cake wondering why everyone's leaving. They get upset and 
start a battle with you. Check out the Boss Strategies section of the 
guide to find out how to beat them. After you beat them and their cake, 
Booster and the Snifits will leave Marrymore and Mario and the group 
will leave the room. In the waiting room, Raz and Raini and their 
guests are standing around waiting. Then, they all enter the chapel now 
that Booster is gone. Now, exit the chapel and take the path down and 
to the right to exit Marrymore and head all the way back to the 
Mushroom Kingdom.

                         *** Mushroom Kingdom ***

          When you get back to the Mushroom Kingdom, head straight up 
the path and right into the castle. Toad will be waiting yet again in 
the hallway. He'll see you and then be surprised when he sees the 
Princess with you. He then takes you directly to the Chancellor. Then, 
the Chancellor gets to meet your entire party and hear their stories, 
and then the Princess decides to stay at the Mushroom Kingdom. When you 
can control Mario again, leave the throne room and exit the castle. The 
Princess will call to you and float down from a castle window with her 
parasol. Talk to her and Mallow will suggest visiting Frogfucius again, 
then the Princess will join you! Leave the Mushroom Kingdom and head to 
Tadpole Pond. 

                         *** Tadpole Pond ***

          Once you get to Tadpole Pond, head straight to the gray 
stone/switch and stand on it. Jump across the tadpoles to the island 
with Frogfucius. Talk to Frogfucius and he'll tell you that a star 
piece has been spotted on Star Hill. With that info, jump back across 
the tadpoles and leave Tadpole Pond and go to Star Hill.

                         *** Star Hill ***

          When you first enter Star Hill, go up and left, then go up to 
the flower and press A. It'll make the giant star nearby open up. Go 
through the star door and you'll be in the first area of Star Hill. 
Geno will explain to you what happens at Star Hill. When he's done, go 
left and up to the first flower. Next, go up and right to reach the 
second flower. Then, go all the way left and down to the next flower. 
From there, go up to the 4th flower. Then, go right to reach the next 
flower. Now, go left and down and through the now open star door to 
reach the 2nd area. In this much larger room, go left and down a tiny 
bit and activate the first flower. Then, go up and left to the next 
flower. Now, go right a small bit and go straight down and left to the 
next flower. Then, go right all the way to the next flower. Go right 
and down to the next flower, then go straight up to the last flower. 
Now, go left and enter the star door to reach the next room. In this 
final area, go straight down to the first flower. Then, go left to 
reach the next flower. Next, go up and right to the next flower. Next, 
go up and left to the 4th flower, then go right and down to the next 
flower. Now, go up and right and you'll find the star piece! After 
Mario claims it, go down and right to the last flower, then go left and 
through the star door to leave Star Hill. Now head to Seaside Town.

                         *** Seaside Town ***

          When you get here, you'll notice that something's not normal 
here. Enter the Inn if you want and talk to the dazed mushroom person 
to get a room for free. When you wake up, go downstairs and save your 
game at the Save Point, then leave the Inn. Now, go towards the back of 
the town and go up the steps to the house on the hill. Talk to the 
"Elder" when you enter the house and he'll ask you to recover a star 
piece that fell into the sea. Then, go upstairs and talk to the frog 
sitting there. He'll talk to you, then try and sell you some stuff, 
which you can only buy with Frog Coins. Since the prices are high and 
most of the stuff is useless, don't buy anything. Now, go back down the 
stairs and leave the house, and then exit the town and head to the Sea. 

                         *** Sea ***

          The first thing to do when you enter this area is jump to the 
ground and talk to the Shaman to get a chance to buy some useful stuff. 
Buy the Sailor Shirt for Mario, the Sailor Pants for Mallow, the Sailor 
Cape for Geno, the Hurly Gloves for Bowser, and the Nautica Dress for 
the Princess. Also, buy some Pick Me Ups, Mid Mushrooms, and Maple 
Syrups if you need them. Now, take the path behind the counter to the 
Save Point, but DON'T save yet. Now, make your lineup have Mallow and 
the Princess in it with Mario. Also, remove all armor and accessories 
from the three in your lineup, then save your game. Then, leave the 
room the way you came and take the other path into the other room. Walk 
along the crates, then drop down to the lower ledge and hit the chest 
to get the Super Star. Now, run through the room and kill EVERY Zeostar 
there, then go down and enter the next room. Defeat the few Zeostars in 
this room if you can as well, then go into battle with the Zeostar(s) 
you didn't have enough time to reach. Let the enemies kill you so you 
get returned to the Save Point with all your Exp. Points and the Super 
Star still in the treasure box! Keep on getting the Super Star, killing 
the Zeostars, then letting yourself die until your party is at least up 
to Level 14 or 15. Now, continue along the path and when you have the 
choice of either going left or right, go right into that room. Take the 
Flower, the Frog Coin, and the Recovery Mushroom from the chests, and 
then climb over the crates to the Save Point. Save the game, then leave 
the room and go down and take that path to the room where you got the 
Super Star. Now, drop off the ledge and go to the next room, and in 
that room, go through it and take the path going left into that room. 
In that room, go down and into the water, then swim into the whirlpool 
to reach the bottom of the water. Then, walk up and into the other room 
and let the current bring you up to the surface. Then, jump out and hit 
the nearby chest to get a Max Mushroom. Now, drop off the ledge and go 
left and down to the next room. Now you find yourself alongside a lake 
infested with Bloobers swimming around. Jump in the water and go into a 
whirlpool to reach the bottom, then go left and down until you reach a 
sunken ship. Jump onto the crow's nest on top of it, and then press 
Down on the Control Pad to enter the Sunken Ship.

                         *** Sunken Ship ***

          From the start of this rather long stage, enter the room up 
and to the right and save your game there. Then, jump back over the 
blocks and exit the room and go through the other door. In that room, 
go up and right and go through the door to the next room. In this room, 
go down the stairway right behind one of the Alley Rats that go down 
the stairs, too. That way, you'll reach the very bottom without having 
to fight any of them. Then, jump onto the lower blocks, then onto the 
higher blocks and hit the chest until it empties to get 10 Coins. Now, 
go into the next room and go down and left. There are rooms with 
Greapers in front of them, but you don't have to enter those rooms 
unless you aren't reading this guide because those rooms have puzzles 
in them. When you solve them, you get a clue about what the password is 
in a room further ahead in the ship. Anyway, just keep going and enter 
the next room. Drop down to the lower area and defeat the Dry Bones 
there. Then, while he's all crumbled up, run into the little alcove and 
hit the chest as quick as you can to get all 10 Coins from it. Fight 
and defeat the Dry Bones again, then talk to the Shaman and buy some 
supplies if you need them. Go through the door and head right and up to 
the other side of the room. Defeat the Greaper guarding the door, then 
go through it there and enter the next room. In this room, you'll see a 
bunch of barrels to the right. Jump onto the top of the barrel pile and 
you'll cause a barrel to fall to the floor. Jump on that fallen barrel 
while facing right to roll it. Keep moving it until it rolls onto the 
switch, then jump onto the other switch. Take the Recovery Mushroom and 
read the clue if you want, then save your game and put Geno and the 
Princess in your party, then go to the following room. You'll see 6 
blocks; when you stand under each one, a bunch of letters appears on 
the screen. For the first block, pick the "p", for the second one, pick 
the "e", for the third, pick the "a", for the fourth, pick the "r", for 
the fifth, pick the "l", and for the last block, pick the "s". Then, go 
up to the open end of the tube next to the door and press A. You'll say 
the password, which is "pearls", and the door will open and a tentacle 
will signal you to come in. When you enter, you'll be put into a battle 
with King Calamari and his 8 tentacles. Read the Boss Strategies part 
of this guide to find out how to beat him. After he's done and you end 
up in a room with a trampoline, go out the door into the next room. 
Here, jump onto the blocks, then onto the higher ledge and go through 
the door to the upper part of the next room. In this room, run up and 
right when there aren't any bullets coming and you'll be safe. If a 
bullet hits you, you'll fall to the lower level and you'll have to 
leave the room and get to the higher ledge, then try again. When you 
get to the other end of this room, go to the next room. Go down the 
steps right behind an Alley Rat so you don't have to fight them, then 
enter the next room when you reach the bottom. Go up and left to the 2 
barrels stacked in the corner. Stand on them and jump onto the higher 
platform and empty the 2 chests to get a whopping 200 Coins! Now, go up 
and through the door next to the barrels to the next room. In this 
room, you'll find an exact duplicate of Mario that does whatever you 
do. Either walk left and down right past him or go up to his face and 
try talking to him to fight his true self: a Greaper and other undead 
enemies. Then, go through the door and into the other half of the room 
you were just in and go left and down to the next room. Here, stay 
along the wall and go up and defeat the Dry Bones, then walk behind the 
blocks to find a hidden room. Hit the chest there to get a Frog Coin, 
then leave the room and go down the stairs. Hit the chest at the bottom 
of the stairs to get a Recovery Mushroom, then save at the Save Point 
and put Mallow in your party. Now, get to the other side of the block 
wall and hit the other chest to fight Hidon, the chest monster. Defeat 
him using Mario's Super Flame and Mallow's Shocker. After he's 
defeated, you'll get the Safety Badge; equip it on Mario. Now, go 
through the door to the next room. In that room, go up and through the 
other door to the following room. Jump in the water and swim into the 
whirlpool to get to the bottom of the submerged area. Now, go down and 
into the next room and take the Frog Coins along the floor, then go 
back through the door you came and back into the other room. Now, go up 
and through the underwater door to the next room. In that room, go down 
the steps and try and jump over the Zeostars or fight them if you want. 
Once at the bottom of the stairway, go to the next room. In this room, 
you'll see a pile of barrels in the left and right sides of the 
submerged room. Get behind the barrel pile to the left and through the 
hidden door to a secret room. Hit the chest to get the Safety Ring, 
which you should equip on the Princess, then leave the room. Now, get 
to the barrel pile to the right and jump up to the top of it. Continue 
up and right and jump up the barrels there and then jump out of the 
water and through the door to the next room. In this room, a bunch of 
Bandana Reds will stop and fight you. Have Mallow use a timed 
Thunderbolt attack or two to wipe them all out! When they run up the 
steps, hit the chest they left behind to get the Recovery Mushroom, 
then run up the stairs to the right. The reinforcements will run down 
the stairs and you'll hide underneath one of the steps. Then, Mario 
will jump up and run up the stairs not only to find a couple Bandana 
Reds at the top. They'll throw a barrel down the steps and Mario will 
dodge it and it'll hit the Bandana Reds below. Now, run up the stairs 
again and enter the next room. The Bandana Reds there won't be happy to 
see you, so they'll fight you. Simply beat them with another of 
Mallow's Thunderbolt attacks. Next, they'll grant you access to 
Jonathan Jones' room. Before you go in, switch Mallow for Bowser and 
refill your FP with a Maple Syrup. Now, go in the room and Jonathan 
Jones will say that he won't give you the star, then he'll get up and 
fight you. Find out how to beat him by reading the Boss Strategies 
section of this guide. After he's defeated, he'll give you the fifth 
star piece! After you can control Mario again, go right and through the 
door, then jump onto the trampoline to exit the Sunken Ship. Now, head 
back to Seaside Town.  

                         *** Seaside Town ***

          When you return to Seaside Town, you'll be confronted by the 
fake Elder and the other evil mushroom guys and demand that you give 
them the star piece you just got. Give it to them when they ask, then 
they'll run away. Stop in the Inn and save your game, then head to the 
left end of town. Switch Bowser for Mallow so your party consists of 
Mario, Mallow, and the Princess before you enter the next area. Take 
the path to the next area and you'll trap the elder. They'll attempt to 
make a dive for it, but Jonathan Jones will block their escape, causing 
them to drop their disguises and transform into Yaridovich. To find out 
how to fight Yaridovich, read the Boss Strategies part of this guide. 
After you beat him, take the key that appeared and go back into the 
town. Then, go down and open the locked door and enter the shed. All 
the people will thank you and the Elder will give you a Flower Box for 
not hesitating to give Yaridovich the star when you were confronted to 
save the town. Now, go up to the Elder's house near the back end of 
town and go inside. Talk to the Elder and he'll tell you about Land's 
End. After he's done talking, leave the house and go down the steps. 
You'll see a building to the right and down and to the left. Enter the 
middle door in the building down and to the left to enter the 
Weapons/Armor shop. Buy the Troopa Shell for Mario, the Ribbit Stick 
for Mallow, the Double Punch for Geno, and the Parasol for the 
Princess. Now, leave the shop and go down and leave the town for Land's 
End. 

                         *** Land's End ***

          From the start of this area, save at the Save Point, then 
jump into the cannon. Wait until it's pointing to the ledge up and to 
the right, then shoot yourself up to that ledge. Go up and right and 
into the next area. In this section, go up and right and you'll see 
another cannon; jump into it. Shoot yourself to the higher ledge and 
you'll land in a ditch and 3 Chows will pop out. Jump out of the hole 
and fight the Chows for Exp. Points, then continue up and right to the 
next area. Here, you'll have to jump from platform to platform all the 
way to the other side. There are also Geckits that are walking around 
on these platforms and once they fall off, another one is shot up there 
by the cannons to the side. Fight all the Geckits in your way and when 
you reach the end, go to the next area. In this part, you'll have a 
choice of either going on the upper path or the lower path to the 
right. Take the lower path right and take it to the next section of 
this stage. Go left and up and you'll see a cave in the wall. Jump into 
it and hold Up to get inside. Once inside the cave, follow the path 
left and up. Then, go right and down the steps and take the path to the 
next room. Go left and up and jump over the block in your path. 
Continue up to the barrels and jump onto the top barrel to make it fall 
to the lower level. Then, drop down to the lower ledge and jump on the 
trampoline to be sent back to Kero Sewers.

                         *** Kero Sewers ***

          When you arrive back in Kero Sewers, you'll be on the high 
ledge you couldn't reach during your first visit here. Jump to the 
ledge to the left and hit the chest to get Cricket Jam. Now, drop down 
off the ledge and jump on the trampoline to reach the surface again. 
Then, leave the area and head down to Tadpole Pond.

                         *** Tadpole Pond ***

          When you get here, go straight and stand on the stone/switch 
to make the tadpoles appear. Jump across the pond via the tadpoles and 
talk to Frogfucius. Give him the Cricket Jam and he'll give you 10 Frog 
Coins for the gift. Now, get back across the pond and leave Tadpole 
Pond and go back to Land's End.

                         *** Land's End ***

          When you get back here, get through the first few areas until 
you reach the area where you can go on the upper or lower paths. This 
time, use the red spinning flowers to go on the upper path. Once you 
get to the top, go ahead to the next area. You'll end up right at the 
start of the Sky Bridge. For info on the Sky Bridge mini-game, read the 
Mini-Games section of this guide. For now, just get across the bridge 
and go to the next area. You'll end up in a desert located in the 
middle of nowhere. First, talk to the mouse and he'll give you 
directions on how to get to Monstro Town, then he'll leave. Now, save 
your game at the Save Point, then go right and jump into the left 
whirlpool. When you end up in the next area, you have to start trying 
to reach Monstro Town. In each area, you'll see an Armored Ant pop up 
in one of the whirlpools in the sand. Fight and defeat the Armored Ant, 
then go down the whirlpool that the ant came out of. Do that in each 
area until you end up in a cave. Like in the Sunken Ship, put Mallow 
and the Princess in your party and remove all their armor and 
accessories. Now, save your game at the Save Point and drop down to the 
lower ledge and hit the chest to get the Super Star. Now, defeat the 
Geckits and go into the next room. Run through it and defeat some more 
Geckits and the 4 Chows. Go into the following room and fight some more 
Geckits, then drop down the hole. By then your invincibility should've 
worn off, so jump behind the boxes to the left and talk to the Shaman 
hiding there. Pay him 400 Coins for another star, and then hit the 
chest to get another Super Star. Jump back over the boxes and run 
around the room and defeat all the Geckits in the room to gain LOTS of 
Exp. Points, maybe even gaining a level. Now, take the path right into 
Belome's Temple and have any enemies inside defeat your party so you 
start back in the cave again. Repeat the process with the stars until 
you're at around Level 19-20, and then play for real in Belome's 
Temple!

                         *** Belome's Temple ***

          When you enter this place, go down the stairs and turn the 
corner and continue up the path to the next room. In this room, there 
are 3 heads on the wall. Talk to the shaman by the wall and pay him 50 
Coins to have your fortune told. He'll make you hit the 3 heads in any 
order you want, and then read the scroll that appears atop a platform 
after you hit them all. First, hit the chest until it empties to get 
your 50 Coins back, then hit the heads. Here, I'll list what happens 
when you hit the heads in any possible order:

          Left + Center + Right = You'll have a 50/50 chance of getting 
either a Recovery Mushroom or a Yoshi Cookie.

          Left + Right + Center = You'll get a Yoshi Cookie.

          Center + Left + Right = You'll have to fight 3 Chows.

          Center + Right + Left = You'll have a 50/50 chance of 
fighting either 3 Chows or 1 Shy Away.

          Right + Left + Center = 66.6% of the time, you'll get 100 
Coins. 33.3% of the time, you'll get a Frog Coin.

          Right + Center + Left = You'll get 100 Coins. 

          After you hit the heads in the order you choose, go up and 
jump onto the brick pedestal that appeared and read the scroll there, 
then jump onto the higher ledge and go to the next room. In that room, 
just go down the pipe at the back of the room, then in the following 
room, you'll do whatever the fortune said you have to do. When the door 
opens, enter the next room and go down the stairs. Then, continue right 
and up to the next room. In this room, you'll find another head on the 
wall. Hit the head and read the scroll that pops out; if it reads, 
"Mmm, I'm so hungry! Wish I had something to eat!" go down the elevator 
and into the next room. If the scroll reads, "Sorry, I'm not accepting 
visitors past my bedtime." exit the room, then come back and try again. 
In the next room, you'll meet up with that mouse from Land's End again 
and he'll say that he'll meet you in Monstro Town, then go down the 
pipe. Go down the pipe and make sure Mallow is in your party, then walk 
up to Belome to fight him. Read the Boss Strategies section to find out 
how to beat him. When Belome leaves, go through the now open gate into 
the next room and go down the pipe to Monstro Town. 

                         *** Monstro Town ***

          When you enter Monstro Town, go down and right and enter the 
first door. Talk to the Monstermama (the mushroom person) and she'll 
tell you to go upstairs to see their "star". Go upstairs and talk to 
the star and it'll play a tune that you can play on Melody Bay. Now, go 
back downstairs and talk to Monstermama again. She'll then understand 
that you're looking for star pieces and she'll say that this area is 
the last place on land and that the next place to look might be in the 
sky. Then, she'll call in the Sky Troopas, lead by Sergeant Flutter. 
She'll ask that they help Mario scale the cliff in Land's End so he 
could reach Bean Valley. After they leave and Monstermama lets you 
leave exit the room and go down and right and enter the next room. Talk 
to the Thwomp inside 7 times so he shakes the key on the ledge outside 
the door fall down. Leave the room and take the Temple Key, then go 
left and up to the trampoline. Jump on it to go back to Belome's 
Temple. 

                         *** Belome's Temple ***

          When you enter the temple again, go down to the room where 
you fought Belome and jump on the trampoline there, then go left in 
that room to the room with the elevator. Go up the elevator and hit the 
head on the wall and read the scroll. If it says, "Sorry, I'm not 
accepting visitors past my bedtime." Go back down the elevator and into 
the next room. If it has the other message printed on it, leave the 
room and come back. In the new room, talk to Belome and give him the 
Temple Key. He'll eat it, then vanish so you can clean out that room! 
In that room, you can collect 8 Frog Coins, 4 Flowers, Royal Syrup, a 
Max Mushroom, and a Fire Bomb. Take all the loot, then leave the room 
and go back up the elevator. Hit the head again and read that scroll. 
When it says the other message, go down the elevator and into the next 
room. Go up and into the following room, then down the pipe back to 
Monstro Town.

                         *** Monstro Town ***

          Now that you're back in Monstro Town, go down and right and 
enter the fourth door, which is the Tool Shop. The Goomba shopkeeper 
will turn around and be surprised that Bowser is there with you. After 
Goomba introduces the Triplets to Bowser and wish each other luck, talk 
to the Goomba again to buy stuff. Buy the Courage Shell and Spiked Link 
for Bowser. Then, leave the shop and continue down and right and you'll 
see a hole in the ground. Drop in it and save your game at the hidden 
Save Point. When you're done doing that, go up the stairs and through 
the door at the top to enter Jinx's Dojo. You'll meet Jagger, one of 
Bowser's old troops. Then, Jagger will tell him about how he enrolled 
into Jinx's Dojo. Then, go up to Jagger and talk to him and he'll 
challenge you to a fight. Fight him with pretty much anyone in your 
party because he's not too hard. Just use a bunch of timed regular 
attacks on him and he'll be finished pretty quickly! After you beat 
him, Jinx will appear in the room and challenge Mario to a duel. Since 
this part is not required for you to continue in the game, I strongly 
recommend that you come back after you get the Lazy Shell weapon to 
make these fights a bit easier. When you come back to fight Jinx, read 
the Boss Strategies section to find out how to take on Jinx in all 3 
fights. After you beat him, you'll get the Jinx Belt, which you should 
equip on Bowser. Now, leave the dojo and go right and down, then drop 
into the hole and save your game before you set out towards the cliff 
and Bean Valley. Now, head all the way left to the trampoline and jump 
on it to get into Belome's Temple again. 

                   *** Belome's Temple/ Land's End ***

          Simply work your way all the way through Belome's Temple 
until you're in the underground caves again with the Geckits. (There 
are no enemies in the temple, except Mokura if you catch him, so it's 
VERY easy to get through here!) When you're in the caves again, there's 
going to be a lot of Geckits there, so work your way around them to the 
trampoline at the lower left section of the room. Jump on it and get 
through that room to reach the following room. Now, go through the next 
room and in the room after it, jump on the crates, onto the chest, then 
onto the higher ledge. Save your game here, then exit the caves and 
you'll be in the desert again. Go up to the next area and you'll see 
the Sky Troopas fly onscreen and deploy themselves along the side of 
the cliff. Since this is also a mini-game, I've given info on this part 
in that section, so look in the Mini-Games section if you're going for 
prizes. Otherwise, just get to the top of the cliff and Sergeant 
Flutter will give you a reward depending on how quick you made it up 
(see Mini-Games section for details). Then, jump up and take the path 
up and out of Land's End and go to Bean Valley.

                         *** Bean Valley ***

          When you first enter Bean Valley, go up and right and go down 
the pipe on the right. When you emerge, go up and left and down the 
next pipe. In the new area you come up in, just go up and left into the 
next area. In this room, there isn't anything of real importance to do, 
so just go up to the Save Point, save there, and re-arrange your party 
so that Mallow and the Princess are in your group, then go ahead to the 
next room. In this room, you'll see a shriveled up plant in the pipe 
and a Shy Away will fly in and water it. When the plant comes alive, 
jump on it to enter a battle against it. As always, check the Boss 
Strategies section for info on beating the Megasmilax. After you beat 
it, the Shy Away will fly away, dropping a note nearby. Read the note 
and take the Seed that's attached. Now, go down the pipe to the right 
and into the next room. In this room, just go under the block and hit 
it and a beanstalk will come out and grow all the way up to the sky. 
Then, hit the block again and Mario will jump up and climb the 
beanstalk up into the clouds. When you reach the clouds, go left and 
jump onto the vine and climb up it. Once at the top, jump up and to the 
right onto the next vine and climb it to the top. Now, jump onto the 
next vine and climb up that to the next area. In the next area, climb 
up the yellow vine to the top, and then jump left and down to grab onto 
the next vine. Climb it, then hold Y and jump left and down slightly so 
you grab hold of the next vine, then climb it up to the next area. Go 
up and climb the first vine, then once at the top, jump up and right to 
the next one. Climb that one to the top, then drop off its left side 
and maneuver yourself so you land on the top of the yellow one below 
and to the left of you. The next jump is pretty difficult to do, so it 
might take a little while for you to get it right. Hold Y, and then 
jump left and press Down slightly so you grab hold onto the very bottom 
of the vine. Now, just climb up it to the next area. Hit the 2 chests 
here to get the Rare Scarf and a Frog Coin, then drop down the hole to 
the next area. In this small room, hit the 2 chests here to get 2 
Flowers, then drop down the hole to reach a lower area in the clouds. 
When you land, jump on the trampoline and in the following room, jump 
on the left trampoline (the one with the smiley face) and you'll enter 
Nimbus Land! 

                         *** Nimbus Land ***

          When you enter Nimbus Land, a crowd is standing outside the 
Nimbus Castle. You'll see a person named Valentina walk out and state 
that the King is gravely ill. Then, she introduces "Prince Mallow" to 
the crowd. The Prince turns out to be the giant bird, Dodo. After 
Valentina is done and her and the Prince walk back into the castle, go 
to the Tool Shop to the left. Buy the Fuzzy Shirt and Mega Glove for 
Mario, the Fuzzy Pants and Sticky Glove for Mallow, the Fuzzy Cape and 
Hand Cannon for Geno, and the Fuzzy Dress and War Fan for the Princess. 
Now, leave the shop and go down and left to the Inn. Go inside and stay 
the night, then when you wake up, save your game at the Save Point, 
then leave the Inn. Next, go left, then up and right to Garro's studio 
and go inside. Go up to the statue that looks like Mallow and press A 
and Mallow will say that it's him. Then, Garro will turn around and say 
that it's King Nimbus when he was young, and then he'll freak out 
because he doesn't know what's going on. Mallow introduces himself, and 
then Garro realizes that he's the REAL Prince Mallow! Next, Mallow will 
run out of the studio and try to get into the castle, but the guards 
kick him out. After he's done, talk to Garro again and he'll make Mario 
look just like a statue, then he brings Mario and another one of his 
statues to the castle. The guards think that Mario is an intruder, but 
Garro lies and says that it's Valentina's nephew! Next, when he gets 
into the castle, Valentina stops him and he drops off the statues and 
he's stopped by her again. He tells Valentina that the Mario statue is 
a new masterpiece he created just for her. Then, Garro leaves and 
Valentina calls Dodo into the room and he brings the statues into a 
side room with other statues of Valentina. Now, go left and into the 
next room and save the game. Now, open the door as if you're going into 
the next room and you'll hear Valentina telling Dodo to go polish the 
statues. That causes Mario to run back to the statue room and stay 
still on the pedestal. When Dodo comes in, you have 2 choices; either 
you jump whenever he tries to peck you, or just let him peck you. If 
you want to get some Exp. Points, let Dodo peck you 3 times, then he'll 
return and the battle will start. If you have to fight, just use timed 
regular attacks because he's definitely not that strong, and it's not 
worth putting him in the Boss section because he's too simple! If you 
don't want to fight him, just jump whenever he pecks at you. Eventually 
he'll go away; that's when you go into the next room and find a Feather 
on the floor. Now, save your game and go left into the next room. Turn 
right and go through the door to the next room. In that room, go down 
the hallway and into the following room. Hit the chest to get a 
Recovery Mushroom, then go to the next room. In this room, go left all 
the way to the other end of the room and go through the last door. Go 
down the hallways and into the next room, and then go down the steps. 
Fight the Jawful standing by the wall because it's hard to get around 
him quick enough. Beat him, then enter the next room and talk to all 
the people there. One of the people will give you a Flower Jar. Now, 
talk to the guy to the left of the door. He'll tell you that he used to 
be a guard in the castle. When he asks if you want a key, say yes and 
he'll give you Castle Key 1. Now, save your game if you want, then 
leave the room and head up the stairs and left to the following room. 
Get through this room, then in the next room, go right and defeat the 
Heavy Troopa in front of the middle door. Use the castle key you have 
to unlock the door and go to the next room where you'll find a giant 
egg and the Shy Away again. The Shy Away will see you, then try to 
flee, but the door he tries is locked! Now, go up to the egg and talk 
to it and agree to "play" with it. You'll enter a battle against Birdo; 
read the Boss Strategies section as always to find out how to beat her. 
After you beat Birdo, take the Castle Key 2 that comes out of the egg 
and use it to unlock the door in the back of the room. In the next 
room, defeat the Pinwheel (fan) so you don't get blown off the ledge, 
then try not to get hit by the Jawful when it pokes its weapon out at 
you and enter the next room. In the next room, go up to the door on the 
left and read the note right next to it; it'll say that King Nimbus is 
resting in that room. Bowser will decide that he should break down the 
door, but Mallow stops him at the last second saying that if King 
Nimbus is really in that room resting that they shouldn't make noise by 
breaking down the door. Next, the Shy Away flies down the hallway and 
stops and looks at Mario. Then, he'll continue down the hallway. Follow 
him into the next room and defeat the Heavy Troopa in front of the 
door. Then, enter the throne room. You'll find Valentina with Dodo by 
her side, and then the Shy Away comes in and tells her that Mario has 
arrived. She doesn't know what a Mario is, so he describes him for her, 
then she realizes that it's the statue that Garro brought in earlier 
today. Then, Mario comes forward and Mallow says that he's the real 
Prince. Valentina gets upset and leave through a back exit, and then 
the Shy Away and Dodo follow her. Now, follow them all into the next 
room. Save your game, then try and avoid the Bluebirds there if you can 
and enter the following room. In this room, avoid a couple more 
Bluebirds, and then stand under the chest and jump up to reveal a 
hidden platform. Jump onto the platform, then hit the chest to get the 
Super Star. Drop off the platform and run right and up, defeating the 
Bluebirds along the way and run into the next room. Run ahead, 
defeating the couple of Bluebirds there and try and hit Dodo while he's 
waddling away if you have time. If you run out of time and have to 
fight him, just beat him like you did in the statue room by hitting him 
with a bunch of regular timed attacks until he leaves. Now, continue 
down the hallways and go through the doorway to the next room. You'll 
end up outside and fall out of Nimbus Castle and through the clouds 
below. You'll fall through the clouds until you reach the bottom cloud 
where the 2 guards are blocking a path to the hot springs. Jump onto 
the trampoline, then make sure that you have Bowser in the 2nd spot of 
your lineup and the Princess in your third, then jump onto the smiley 
face trampoline to reach Nimbus Land again. Valentina will run towards 
the castle, but a bunch of people will stop her and ask her stuff, 
making her upset. Then, Mario will show up and run up to Valentina and 
a fight will start. To find out how to beat Valentina and Dodo (when he 
shows up), read the Boss Strategies section. After you beat them, 
they'll drop a key out of the sky and Mallow will take it and run into 
the castle and unlock the door where King Nimbus was "resting". It'll 
start to pour outside because Mallow's crying, and then the rain stops 
and signals Mario to come in. In the throne room, King and Queen Nimbus 
will meet everyone in your group. They'll tell you that a star piece 
fell into the nearby Barrel Volcano. Then, after you can take control 
again, leave the throne room and go down the hall to the room where the 
door was locked and go inside. Talk to the guy that gave you Castle Key 
1 earlier in the stage and he'll tell you that he got his job back as a 
guard. He'll give you a Flower Jar this time. Now, leave the room and 
proceed down the hallway and make your way out of the castle. Once 
you're outside, go right and into the house there. You'll find Croco 
inside the house. Go up to him and talk to him and he'll run out and 
drop the Signal Ring. Pick up the ring and equip it on someone; when 
it's equipped, you can hear a tone when you're in a room with a hidden 
chest! Now, leave the house and walk along the edge of the clouds to 
the right. You'll walk out into thin air at one point; walk up to the 
Shy Away and he'll give you the Fertilizer, then fly away. Next, get to 
the lower-left corner of the room and go to the Inn. Save your game, 
then exit the Inn and drop down the hole to the right out of Nimbus 
Land. Before you head to the springs and into Barrel Volcano, jump onto 
the lower right trampoline to exit the area and head to Rose Town. 

                         *** Rose Town ***

          When you enter Rose Town head straight to the back end of 
town and you'll find a new path located behind the Item Shop. Take the 
path to a house; enter the house and talk to the old gardener. While 
you talk to him, you'll give him the Seed and Fertilizer, making him 
become VERY excited! Then, he'll plant the 2 items into the giant pot 
on the table and a beanstalk will grow out of it. Jump onto the table, 
then onto the beanstalk and climb it out of the house and into the 
clouds. There, hit the 2 chests to receive the Lazy Shell Armor and 
Lazy Shell Weapon! Equip the Lazy Shell Weapon on Mario right away; 
it's his best weapon in the game! Also, equip the Lazy Shell Armor on 
the if you want. Now, climb back down the stalk and exit the area, then 
go down and leave Rose Town. Now, head back to Nimbus Land to start 
your journey to the volcano.  

                         *** Nimbus Land ***
 
          When you arrive in Nimbus Land again, drop down the hole 
that's straight up from the exit trampoline. Talk to the guards there; 
they'll now allow you to pass because they realize that Mallow is the 
real Prince. Go in the Hot Springs if you want to restore your HP/FP, 
then go right and walk off the edge of the cloud; you'll fall right 
into the Barrel Volcano!

                         *** Barrel Volcano ***

          Since this area is quite long, but straightforward, I'm not 
going to be giving a room by room walkthrough on this stage because 
it'll be a waste of time! Instead, I'll only get detailed in areas 
where you can get items or do other things. From the start, go down 
into the next room; in this room, you'll see a bunch of small platforms 
in the lava. Carefully jump across them to the ledge to the right and 
enter the next room. Hit the 2 chests there to get 2 Flowers, then 
leave the room and jump back across the platforms and jump up the steps 
and head to the next room. When you reach a room with a chest by the 
entrance, hit the chest to get its item, then continue on and hit the 
next chest to get what it contains. Take the path to the next room and 
hit the chest there to get a Super Star! Now, run through this room and 
defeat the fireball enemies, then enter the next room and defeat a 
couple of Oerlikons (spiky-shelled enemies). Then, jump to the higher 
ledge and defeat the Corkpedite while you're invincible. Continue 
through the level until you reach a room where you see a Frog Coin in 
the lava. To get it, just hold Y and jump right to it; it might take a 
couple tries to do. In the following room, get to the end right by the 
arch. You'll see a Frog Coin on top of the high arch and you can't 
reach it by jumping. To get it, enter the next room, then go back to 
this room, and then jump into the lava. It'll send Mario so high that 
he'll reach the arch, allowing you to reach the Frog Coin! In the next 
room, jump onto the donut ledges, then jump to reach the Frog Coin in 
mid-air. Continue through this room and jump onto the next donut ledge 
you see. Then, jump to reach the other Frog Coin in the air, then 
continue to the next room.  Now, get through the lower part of this 
room and get into the following room; in that room, save your game at 
the Save Point, then take the path to the upper part of the other room. 
Defeat the Stumpet sitting there, then take the path to the next room. 
Continue through that room and in the next room, you'll see another 
Stumpet. Defeat that one and any other enemies there if you want the 
Exp. Points, then continue on to the next room. Continue through the 
next room until you reach the mushroom guy, Hinopio, standing there. 
Talk to him and he'll bring you into his Hino Mart. At the 1st counter, 
stock up on the necessary items if you need to. At the next counter, 
stay and rest at his Inn (you're in for a treat now!). Then at the last 
counter, buy the Fire Shirt for Mario, the Fire Pants for Mallow, the 
Fire Cape for Geno, the Fire Shell for Bowser, and the Fire Dress for 
the Princess. Now, leave the shop and save your game in the next room, 
then make sure that Mallow is in your party. In the following room, 
jump across the donut bridge above the lava to the other side, then 
enter the next room. In this room, you'll have to fight the Czar Dragon 
and Zombone. Read the Boss Strategies section to find out how to beat 
them. After they're done, go back a couple rooms and save your game and 
rest at Hinopio's Inn if you need to, then continue through the next 
couple rooms. Go across the bridge that appeared after you beat the 
Czar Dragon. In the next room, you'll find the star; as Mario is about 
to claim it, it disappears! The Axem Rangers will appear, take the 
star, and run. Jump up the ledges to the next room. The Axem Rangers 
will spot you, then disappear again. Now, jump up the ledges to the 
next area and just climb up all the ledges until you reach the very 
end. Before you jump on the trampoline at the end, make sure that 
Mallow and the Princess are in your party, then jump on it. You'll end 
up outside the volcano with the Axem Rangers. Then, the giant, flying 
thing, Blade, will appear and the rangers will jump aboard. Then, Mario 
will jump on, starting a fight! Read the Boss Strategies section to 
find out how to beat them. After you beat them, you'll get the 6th star 
piece! Now, head back to Nimbus Land.

                         *** Nimbus Land ***

          When you return to Nimbus Land, jump on the smiley face 
trampoline and head straight into the castle. Make your way through the 
castle all the way to the throne room. Once there, Mallow will tell 
King and Queen Nimbus that the group has the 6th star. Then, they say 
that the last place to look for the final star is inside Bowser's Keep! 
Then, the King and Queen allow you to use the Royal Bus to get to the 
keep. After that, leave the castle and before going to the bus, drop 
down the hole and take the other trampoline out of Nimbus Land and head 
to Moleville. 

                         *** Moleville ***

          In Moleville, head to the Tool Shop and talk to the mushroom 
guy there and he'll try and sell you a few different items. When he 
offers you Item #3: Metal Plate, buy it from him for 300 Coins. Equip 
that item on the Princess as her best weapon in the game! Now, leave 
the shop and exit Moleville and go back up to Nimbus Land.

                         *** Nimbus Land ***

          Like before, jump on the smiley face trampoline and go up and 
left towards Garro's house. Pass the house and take the path left to 
the other area. Talk to the guy there and the Royal Bus will pull in 
and Mario and Mallow will get on. The bus will then ride away and head 
to Bowser's Keep for the last stages of the game!

                         *** Bowser's Keep *** 

          When you enter Bowser's Keep, you should put Bowser in your 
fighting lineup immediately because whenever he's present in a battle 
against most of the enemies here, they run away! Now, get through the 
first couple rooms while either avoiding or fighting the Terra Cottas, 
and then enter the 3rd room. Run across the first bridge and fight or 
beat the Gu Goombas, then jump across the 2nd donut bridge and enter the 
next room.  Here, just run straight through while avoiding or fighting 
the enemies here, then head to the next room. The next room is dark, 
but there aren't any really strong enemies in here except the Gu 
Goombas and the Malakoopas. Follow the path until it splits; when it 
splits take the left path and hit the chest to get a Recovery Mushroom. 
Now, continue down the right path and go through the door to the next 
room. In the next room, save your game and talk to Croco and buy some 
last-minute supplies if you need them, then go to the next room. In 
this room, there are 6 doors, each with its own challenge. There are 2 
Puzzle Courses, 2 Fighting Courses, and 2 Action Courses. You MUST get 
through 4 of the 6 courses to continue through the castle. Also, the 
courses you encounter behind each door are random, so you'll never get 
the same course from the same door every time. Since this is quite a 
large area, I'll be more descriptive of this part in the Mini-Games 
section because it is actually a type of mini-game. After you get 
through this area, save your game again in the following room. Now, go 
into the next room and Magikoopa will appear and fight you. To find out 
how to beat him, read the Boss Strategies section of this guide. After 
you beat him, he'll become "good" again and create a golden treasure 
box, which has an endless supply of coins inside. After you're done 
stocking up on coins, go through the left door and you'll meet Croco 
again. Talk to him and buy the Hero Shirt for Mario, the Prince Pants 
for Mallow, the Star Cape for Geno, the Heal Shell for Bowser, and the 
Royal Dress for the Princess. Now, leave the room and go through the 
right door to the next room. In this room, go straight while avoiding 
the Thwomps that fall from the ceiling and the bullets that fly towards 
you to avoid battle. After you get through this room, go through the 
next room and you'll see the 2 chandeliers again. Mario will jump 
aboard one of the chandeliers and engage in battle against Boomer. Read 
the Boss Strategies section to find out how to beat him. After Boomer 
takes a dive, the Chandeli-Ho will bring Mario and his group up to the 
roof of Bowser's Keep. At the top, you'll land on the roof and get to 
fight Exor, the giant sword! Read the Boss Strategies section to find 
out how to beat him as well. After Exor is beat, you'll be swallowed 
inside the sword to reach the Gate between the 2 worlds. 

                         *** Gate ***

          When you land at the beginning of the Gate, Bowser will stop 
the group and say that he won't go any further now that they beat Exor. 
Geno then persuades him to stay in the group for the last leg of the 
journey. When you can take control again, just go straight to the next 
room. In this room, go right and up and jump on the bolt to make it 
move. Keep jumping on it to make it go all the way to the other ledge, 
then get off and head to the next room. In the next room, save your 
game at the Save Point, then simply take the path to the right of the 
block to the following room. Here, jump onto the bolt and jump 
repeatedly to reach the other side. When you reach the ledge, continue 
straight onto the next bolt and get to the next ledge while avoiding 
the Glum Reapers flying around and the Ameboids on the ledges. Next, go 
down and right and jump on the next bolt repeatedly to reach the other 
side, then head to the next room. In this room, go up to the green ! 
switch on the floor and jump on it to make a path open in the upper-
right corner of the room while trying to avoid the Ameboids (unless you 
want to fight them). Take the path to the next room and save in that 
room, then continue onward to the following room. In the next room, hit 
the chest to get the Ultra Hammer if you want (if you get it and Mario 
has the Lazy Shell weapon, DON'T equip the hammer!), then jump on the 
trampoline to land on the bolt. Jump on the bolt to move along, then 
jump onto the next one when you get close enough; jump on that on until 
you reach the ledge, then get off and jump on the trampoline to the 
room below. In this room, you'll see a giant alarm clock, but before 
you approach it, make sure that Mallow and the Princess are in your 
party if they aren't already. Now, walk up to the clock and the Ding-A-
Lings on top will ring and a battle will start against Countdown and 
the Ding-A-Lings. Read the Boss Strategies section to find out how to 
beat them. After you beat them, jump on the trampoline to the next 
room; when you land in the next room, just go up to the next room. In 
that room, go right and up and jump onto the conveyor belt and try and 
avoid the Machine Made Axem Rangers and get to the top conveyor and hit 
the chest to get its contents. Now, go back down to the lower conveyor 
and drop down to it, but this time walk under the higher conveyor belt 
and get onto the square platform. Ride it to the other square platform 
and jump onto that one and ride it to the other side. Get off at that 
point and jump onto the conveyor belt above you and try to avoid the 
Machine Made Axem Rangers, then continue up and to the next room. In 
the next room, you'll see conveyor belts to the left with Machine Made 
enemies coming off them. When you try and run past the belt, arrows 
will fall and you'll be stunned long enough to have to fight whatever 
is coming off that belt! Now, make your way through this room as 
quickly as you can so you don't get stunned, then take the path to the 
next room. Go through the next room and fight the Li'l Boos floating 
around if you want, then continue to the square platform. Get on the 
platform, then get off at the other side and continue through the room 
to the end, then enter the next room. In this room, make your way up 
the conveyor belt stairs; along the way, you will more than fight a 
Machine Made Bowyer. Defeat it, then continue to the top and head up 
and left. Try and jump over the Machine Made Axem Rangers as you get 
through the zigzagging path. Then, go up some more conveyor belt steps 
to the top, then head to the following room. Here, save your game and 
make sure that your group is fully healed, then take the path to the 
next room. Stand on the block in the middle of the room and wait for a 
Machine Made Yaridovich to fall on you. Defeat it, then the block will 
break, revealing a hole. Drop down into the hole and you'll enter a 
fight with Domino and Cloaker. Read the Boss Strategies section of the 
guide to find out how to beat them. After they're beat and you end up 
in a new room, take the path to the left into the factory area. Go 
straight and you'll run into the Clerk, the first of 4 enemies before 
the final encounter with Smithy. Defeat the Clerk and his minions then 
continue up the path and Toad will stop you. He'll find out the 
Princess is with you, then he'll give you a Rock Candy! Then, buy some 
supplies from him and continue up to the next room. Keep going until 
you reach the Manager; defeat him and his minions, then continue to the 
next room. In this room, go straight until you meet the Director. Fight 
and defeat him and continue to the Save Point. Save there, then 
continue to the next room. Go straight and you'll meet the Factory 
Chief and Gunyolk and you'll have to fight them. Read the Boss 
Strategies section to find out how to beat them. After they're done, go 
back a room and save your game there. Then, go to the room you were 
just in. Make sure that Bowser and the Princess are in your group and 
that you're all AT LEAST up to Level 25-27, then jump on the green ! 
switch in the center of the room. A crane will come and grab you, and 
then you'll automatically jump down one of the giant pipes to Smithy's 
Lair. The group will demand that he gives back the final star, but he 
suggests that you give him all your stars. Then, the group will jump in 
and into the final battles with Smithy. As always, read the Boss 
Strategies section to find out how to beat him in both phases of the 
battle. After you beat Smithy, you'll get the final star and the game 
will be over!

*********************************************************************


5. Weapons/Armor/Accessories List

        Mario's Weapons

           Hammer (1)
            Price: (Buying) 0 Coins (you get it free from Hammer Bros.)
                   (Selling) 35 Coins
            Attack Up: +10
            Game Description: Pounds enemies

           Hammer (2)
            Price: (Buying) 123 Coins
                   (Selling) 61 Coins
            Attack Up: +20
            Game Description: A lucky hammer!

           Lazy Shell
            Price: (Buying) N/A
                   (Selling) 100 Coins
            Attack Up: +90
            Game Description: Toss a shell at an enemy!

           Masher
            Price: (Buying) N/A
                   (Selling) 80 Coins 
            Attack Up: +50
            Game Description: Makes monster mash!

           Mega Glove
            Price: (Buying) 102 Coins
                   (Selling) 51 Coins
            Attack Up: +60
            Game Description: Packs a mega wallop!

           Noknok Shell
            Price: (Buying) 20 Coins (can get for free at Midas River)
                   (Selling) 10 Coins
            Attack Up: +20
            Game description: Kick to attack

           Punch Glove
            Price: (Buying) 36 Coins
                   (Selling) 18 Coins
            Attack Up: +30
            Game Description: Knock out power!

           Super Hammer
            Price: (Buying) 70 Coins
                   (Selling) 35 Coins
            Attack Up: +40
            Game Description: The standard for hammers!

           Troopa Shell
            Price: (Buying) 90 Coins 
                   (Selling) 45 Coins
            Attack Up: +50
            Game Description: Kick with it!

           Ultra Hammer
            Price: (Buying) N/A
                   (Selling) 57 Coins
            Attack Up: +70
            Game Description: The ultimate hammer!

          (1): You get this hammer for free after beating the Hammer 
Bros.
          (2): You can buy this hammer in Seaside Town; you can play 
the Yoshi Egg game if you make a Timed Hit with this weapon!


        Mallow's Weapons

           Cymbals
            Price: (Buying) 42 Coins
                   (Selling) 21 Coins
            Attack Up: +30
            Game Description: Scare enemies with clash

           Froggie Stick 
            Price: (Buying) N/A (get for free from Frogfucius)
                   (Selling) 90 Coins
            Attack Up: +20
            Game Description: Frogfucius made it

           Ribbit Stick
            Price: (Buying) 86 Coins
                   (Selling) 43 Coins
            Attack Up: +50
            Game Description: It'll come in handy

           Sonic Cymbals
            Price: (Buying) N/A (find them in Bowser's Keep)
                   (Selling) 54 Coins
            Attack Up: +70
            Game Description: Puts noise to work for you!

           Sticky Glove
            Price: (Buying) 98 Coins
                   (Selling) 49 Coins
            Attack Up: +60
            Game Description: Launches a punch attack

           Whomp Glove
            Price (Buying) 72 Coins
                  (Selling) 36 Coins
            Attack Up: +40
            Game Description: The old double whammie!


        Geno's Weapons

           Double Punch
            Price (Buying) 88 Coins
                  (Selling) 44 Coins
            Attack Up: +35
            Game Description: A handy double rocket punch

           Finger Shot
            Price: (Buying) 50 Coins (get for free at Rose Town Inn 
when you return with Geno)
                   (Selling) 25 Coins
            Attack Up: +12
            Game Description: Fingers shoot bullets

           Hand Cannon
            Price: (Buying) 105 Coins
                   (Selling) 52 Coins
            Attack Up: +45
            Game Description: Shoots bullets from elbow!

           Hand Gun
            Price: (Buying) 75 Coins
                   (Selling) 37 Coins
            Attack Up: +24
            Game Description: It packs a kick

           Star Gun
            Price: (Buying) N/A (find it in Bowser's Keep)
                   (Selling) 60 Coins
            Attack Up: +57
            Game Description: Try shooting stars!


        Bowser's Weapons

           Chomp
            Price: (Buying) N/A (find it in Booster's Tower)
                   (Selling) 70 Coins
            Attack Up: +10
            Game Description: Just spin me at an enemy!

           Chomp Shell
            Price: (Buying) 60 Coins
                   (Selling) 30 Coins
            Attack Up: +9
            Game Description: It's a Kinklink shell

           Drill Claw
            Price: (Buying) N/A (find it in Bowser's Keep)
                   (Selling) 59 Coins
            Attack Up: +40
            Game Description: A drilling claw!

           Hurly Gloves
            Price: (Buying) 92 Coins
                   (Selling) 46 Coins
            Attack Up: +20
            Game Description: A classic Mario-toss attack

           Spiked Link
            Price: (Buying) 94 Coins
                   (Selling) 47 Coins
            Attack Up: +30
            Game Description: A studded ball and chain!


        Princess Toadstool's Weapons

           Frying Pan
            Price: (Buying) 300 Coins
                   (Selling) 150 Coins
            Attack Up: +90
            Game Description: Enough iron to be dangerous!

           Parasol
            Price: (Buying) 84 Coins
                   (Selling) 42 Coins
            Attack Up: +50
            Game Description: Inflicts serious pain!

           Slap Glove
            Price: (Buying) 100 Coins (you can get it for free; she 
joins your party with it!)
                   (Selling): 50 Coins
            Attack Up: +40
            Game Description: It slaps 'em silly

           Super Slap
            Price: (Buying) N/A (you find it in Bowser's Keep)
                   (Selling) 55 Coins
            Attack Up: +70
            Game Description: The Princess' mega-slap!

           War Fan
            Price: (Buying) 100 Coins
                   (Selling) 50 Coins
            Attack Up: +60
            Game Description: A mysterious battle fan!


        Mario's Armor

           Fire Shirt
            Price: (Buying) 90 Coins
                   (Selling) 45 Coins
            Defense Up: +42
            Magic Defense Up: +21
            Game Description: Determined person's shirt

           Fuzzy Shirt
            Price: (Buying) 70 Coins
                   (Selling) 35 Coins
            Defense Up: +36
            Magic Defense Up: +18
            Game Description: A fuzzy shirt

           Happy Shirt
            Price: (Buying) 38 Coins
                   (Selling) 19 Coins
            Defense Up: +24
            Magic Defense Up: +12
            Game Description: A lucky shirt

           Hero Shirt
            Price: (Buying) 100 Coins
                   (Selling) 50 Coins
            Defense Up: +48
            Magic Defense Up: +24
            Game Description: A legendary shirt.

           Mega Shirt
            Price: (Buying) 22 Coins
                   (Selling) 11 Coins
            Defense Up: +8
            Magic Defense Up: +10
            Game Description: Durable stay-pressed shirt

           Sailor Shirt
            Price: (Buying) 50 Coins
                   (Selling) 25 Coins
            Defense Up: +30
            Magic Defense Up: +15
            Game Description: A sailor's suit

           Shirt
            Price: (Buying) 7 Coins
                   (Selling) 3 Coins
            Defense Up: +6
            Magic Defense Up: +6
            Game Description: It's a shirt!

           Thick Shirt
            Price: (Buying) 14 Coins
                   (Selling) 7 Coins
            Defense Up: +12
            Magic Defense Up: +8
            Game Description: A padded shirt


        Mallow's Armor

           Fire Pants
            Price: (Buying) 90 Coins
                   (Selling) 45 Coins
            Defense Up: +42
            Magic Defense Up: +21
            Game Description: Determined person's pants

           Fuzzy Pants
            Price: (Buying) 70 Coins
                   (Selling) 35 Coins
            Defense Up: +36
            Magic Defense Up: +18
            Game Description: Fuzzy pants

           Happy Pants
            Price: (Buying) 38 Coins
                   (Selling) 19 Coins
            Defense Up: +24
            Magic Defense Up: +12
            Game Description: A lucky pair of pants

           Mega Pants
            Price: (Buying) 22 Coins
                   (Selling) 11 Coins
            Defense Up: +18
            Magic Defense Up: +9
            Game Description: Durable work pants

           Pants
            Price: (Buying) 7 Coins
                   (Selling) 3 Coins
            Defense Up: +6
            Magic Defense Up: +3
            Game Description: It's a pair of pants!

           Prince Pants
            Price: (Buying) 100 Coins
                   (Selling) 50 Coins
            Defense Up: +48
            Magic Defense Up: +24
            Game Description: Legendary pants!

           Sailor Pants
            Price: (Buying) 50 Coins
                   (Selling) 25 Coins
            Defense Up: +30
            Magic Defense Up: +15
            Game Description: A sailor's pants

           Thick Pants
            Price: (Buying) 14 Coins
                   (Selling) 7 Coins 
            Defense Up: +12
            Magic Defense Up: +6
            Game Description: Padded pants


        Geno's Armor

           Fire Cape
            Price: (Buying) 90 Coins
                   (Selling) 45 Coins
            Defense Up: +30
            Magic Defense Up: +15
            Game Description: Determined person's cape

           Fuzzy Cape
            Price: (Buying) 70 Coins
                   (Selling) 35 Coins
            Defense Up: +24
            Magic Defense Up: +12
            Game Description: A fuzzy cape

           Happy Cape
            Price: (Buying) 38 Coins
                   (Selling) 19 Coins
            Defense Up: +12
            Magic Defense Up: +6
            Game Description: A lucky cape

           Mega Cape
            Price: (Buying) 22 Coins
                   (Selling) 11 Coins
            Defense Up: +6
            Magic Defense Up: +3
            Game Description: Durable pressed cape

           Sailor Cape
            Price: (Buying) 50 Coins
                   (Selling) 25 Coins
            Defense Up: +18
            Magic Defense Up: +9
            Game Description: A sailor's cape

           Star Cape
            Price: (Buying) 100 Coins
                   (Selling) 50 Coins
            Defense Up: +36
            Magic Defense Up: +18
            Game Description: A legendary cape.


        Bowser's Armor

           Courage Shell
            Price: (Buying) 60 Coins
                   (Selling) 30 Coins
            Defense Up: +12
            Magic Defense Up: +6
            Game Description: A stout shell

           Fire Shell
            Price: (Buying) 90 Coins
                   (Selling) 45 Coins
            Defense Up: +18
            Magic Defense Up: +9
            Game Description: Determined person's shell

           Happy Shell
            Price: (Buying) 38 Coins
                   (Selling) 19 Coins
            Defense Up: +6
            Magic Defense Up: +3
            Game Description: A lucky shell

           Heal Shell
            Price: (Buying) 100 Coins
                   (Selling) 50 Coins
            Defense Up: +24
            Magic Defense Up: +12
            Game Description: A legendary shell.


        Princess Toadstool's Armor

           Fire Dress
            Price: (Buying) 90 Coins
                   (Selling) 45 Coins
            Defense Up: +42
            Magic Defense Up: +21
            Game Description: Determined woman's dress

           Fuzzy Dress
            Price: (Buying) 70 Coins
                   (Selling) 35 Coins
            Defense Up: +36
            Magic Defense Up: +18
            Game Description: A fuzzy dress

           Nautica Dress
            Price: (Buying) 50 Coins
                   (Selling) 25 Coins
            Defense Up: +30
            Magic Defense Up: +15
            Game Description: A female sailor's dress

           Polka Dress
            Price: (Buying) N/A (she joins you with it equipped)
                   (Selling) 80 Coins
            Defense Up: +24
            Magic Defense Up: +12
            Game Description: A flashy dress

           Royal Dress
            Price: (Buying) 100 Coins
                   (Selling) 50 Coins
            Defense Up: +48
            Magic Defense Up: +24
            Game Description: A legendary dress!


        Armor Everyone Can Wear

           Lazy Shell (Armor)
            Price: (Buying) N/A
                   (Selling) 111 Coins
            Defense Up: +127
            Magic Defense Up: +127
            Game Description: A stout and durable shell.

           Super Suit
            Price: (Buying) N/A
                   (Selling) 350 Coins
            Defense Up: +50
            Magic Defense Up: +50
            Game Description: A truly fine suit!

           Work Pants
            Price: (Buying) 22 Coins
                   (Selling) 11 Coins
            Defense Up: +15
            Magic Defense Up: +5
            Game Description: Sweaty work pants!


        Accessories List

           Amulet
            Price: (Buying) N/A  (Selling) 100 Coins
            Attack: +7      Defense: +7      Magic Attack: +7
            Magic Defense: +7      Speed: -5
            Game Description: Great item, bad smell!
            Info: You win it in the "curtain contest" in Booster's 
Tower.

           Antidote Pin
            Price: (Buying) 28 Coins  (Selling) 14 Coins
            Attack: N/A      Defense: +2      Magic Attack: N/A
            Magic Defense: +2      Speed: N/A
            Game Description: Prevents poison damage
            Info: It prevents the ally equipped on from being poisoned.

           Attack Scarf
            Price: (Buying) N/A      (Selling) 750 Coins
            Attack: +30      Defense: +30      Magic Attack: +30
            Magic Defense: +30      Speed: +30
            Game Description: So comfy it'll make you jump!
            Info: Only Mario can equip it and he wins it by jumping 30 
times consecutively with the Super Jump.

           B'Tub Ring
            Price: (Buying) 145 Coins      (Selling) 72 Coins
            Attack: N/A      Defense: N/A      Magic Attack: N/A
            Magic Defense: N/A      Speed: N/A
            Game Description: You'll win her heart with this!
            Info: Only the Princess can equip this accessory.

           Coin Trick
            Price: (Buying) 36 Frog Coins      (Selling) 18 Coins
            Attack: N/A      Defense: N/A      Magic Attack: N/A
            Magic Defense: N/A      Speed: N/A
            Game Description: Doubles the coins you win in battle
            Info: This accessory doubles the amount of coins you win in 
a battle.

           Exp. Booster
            Price: (Buying) 22 Frog Coins      (Selling) 11 Coins
            Attack: N/A      Defense: N/A      Magic Attack: N/A
            Magic Defense: N/A      Speed: N/A
            Game Description: Doubles Exp. when equipped
            Info: This doubles the amount of experience points that the 
character it's equipped on earns in a battle.

           Fearless Pin
            Price: (Buying) 130 Coins      (Selling) 65 Coins
            Attack: N/A      Defense: +5      Magic Attack: N/A
            Magic Defense: +5      Speed: N/A
            Game Description: Prevents Fear attacks
            Info: It protects the ally equipped on from being affected 
by Fear attacks.

           Feather
            Price: (Buying) N/A      (Selling) 333 Coins
            Attack: N/A      Defense: +5      Magic Attack: N/A
            Magic Defense: +5      Speed: +20
            Game Description: Speed up by 20
            Info: You win it in Nimbus Castle if you escape Dodo's 
pecks as a "statue".

           Ghost Medal
            Price: (Buying) N/A      (Selling) 800 Coins
            Attack: N/A      Defense: N/A      Magic Attack: N/A
            Magic Defense: N/A      Speed: N/A
            Game Description: Raises defense while attacking
            Info: It increases the wearer's defense and magic power by 
2 in battle. You win it by playing "Capture the Flags" with the 3 Musty 
Fears.

           Jinx Belt
            Price: (Buying) N/A      (Selling) 999 Coins
            Attack: +27      Defense: +27      Magic Attack: N/A
            Magic Defense: N/A      Speed: +12
            Game Description: Jinx's emblem of power!
            Info: This accessory protects the person equipped on from a 
sudden death attack. You win it by beating Jinx 3 times.

           Jump Shoes
            Price: (Buying) 30 Coins      (Selling) 15 Coins
            Attack: N/A      Defense: +1      Magic Attack: +5
            Magic Defense: +1      Speed: +2
            Game Description: Use jump attacks against any foe
            Info: Only Mario can equip this accessory and it allows him 
to perform a jump attack on any enemy.

           Quartz Charm
            Price: (Buying) N/A      (Selling) 3 Coins
            Attack: N/A      Defense: N/A      Magic Attack: N/A
            Magic Defense: N/A      Speed: N/A
            Game Description: Shining source of power!
            Info: It prevents its wearer from being hit by a sudden 
death attack. You get it by defeating Culex in Monstro Town.

           Rare Scarf
            Price: (Buying) N/A      (Selling) 75 Coins
            Attack: +15      Defense: N/A      Magic Attack: +15
            Magic Defense: +15      Speed: N/A
            Game Description: Raises defense power!
            Info: You find it in Nimbus Land among the vines.

           Safety Badge
            Price: (Buying) N/A      (Selling) 250 Coins
            Attack: N/A      Defense: +5      Magic Attack: N/A
            Magic Defense: +5      Speed: N/A
            Game Description: Prevents Mute & Poison attacks
            Info: It protects the wearer from Mute and Poison attacks. 
You find it by beating the Hidon in the Sunken Ship.

           Safety Ring
            Price: (Buying) N/A      (Selling) 400 Coins
            Attack: N/A      Defense: +5      Magic Attack: N/A
            Magic Defense: +5      Speed: +5
            Game Description: Guards against mortal blows.
            Info: This accessory protects its wearer from many magic 
attacks, ALL status changes (poison, fear, mute, etc.) and it prevents 
them from being hit by a sudden death attack. 

           Scrooge Ring
            Price: (Buying) 50 Frog Coins      (Selling) 25 Coins
            Attack: N/A      Defense: N/A      Magic Attack: N/A
            Magic Defense: N/A      Speed: N/A
            Game Description: Cuts FP use in half during battle
            Info: It cuts the amount of FP required to perform a 
special move in battle.

           Signal Ring
            Price: (Buying) N/A      (Selling) 300 Coins
            Attack: N/A      Defense: N/A      Magi Attack: N/A
            Magic Defense: N/A      Speed: +10
            Game Description: Noise indicates a hidden chest.
            Info: It will make a sound whenever you're in a room where 
a hidden treasure chest is nearby. You get it from Croco when you find 
him in Nimbus Land.

           Troopa Pin
            Price: (Buying) N/A      (Selling) 500 Coins
            Attack: N/A      Defense: N/A      Magic Attack: N/A
            Magic Defense: N/A      Speed: +20
            Game Description: Grants "Troopa" confidence
            Info: It increases its wearer's attack and magic power by 
1.5 during battle.

           Trueform Pin
            Price: (Buying) 60 Coins      (Selling) 30 Coins
            Attack: N/A      Defense: +4      Magic Attack: N/A
            Magic Defense: +4      Speed: N/A
            Game Description: You won't be turned into Mushrooms & 
Scarecrows!
            Info: It prevents the person it's equipped on from being 
turned into a scarecrow or mushroom.

           Wake Up Pin
            Price: (Buying) 42 Coins      (Selling) 21 Coins
            Attack: N/A      Defense: +3      Magic Attack: N/A
            Magic Defense: +3      Speed: N/A
            Game Description: Prevents Mute & Sleep attacks
            Info: It prevents the character that equipped it from Mute 
or Sleep attacks.

           Zoom Shoes
            Price: (Buying) 100 Coins     (Selling) 50 Coins
            Attack: N/A      Defense: +5     Magic Attack: N/A
            Magic Defense: +5      Speed: +10
            Game Description: Speed up by 10!
            Info: It increases its wearer's speed. You find it in 
Booster's Tower, and you can buy it in Rose Town.

*********************************************************************


7. Enemy List

          1. Alley Rat
             HP: 105
             Strengths: N/A
             Weaknesses: N/A
             Thoughts: "Don't pity me, Mario!"

          2. Amanita
             HP: 52
             Strengths: N/A
             Weaknesses: Thunder
             Thoughts: "Gotta work on my tan!"

          3. Ameboid
             HP: 220
             Strengths: Jump
             Weaknesses: Fire
             Thoughts: "Get outta my face."

          4. Apprentice
             HP: 120
             Strengths: N/A
             Weaknesses: Ice
             Thoughts: "I've had ENOUGH."

          5. Arachne
             HP: 82
             Strengths: N/A
             Weaknesses: Ice
             Thoughts: "[musical note] Day-o..."

          6. Armored Ant
             HP: 230
             Strengths: Fire
             Weaknesses: Ice
             Thoughts: "Do one good turn a day."

          7. Artichoker
             HP: 200
             Strengths: Thunder
             Weaknesses: Jump, Fire
             Thoughts: "Relax a little, OK?"

          8. Bahamutt
             HP: 1,200
             Strengths: Fire, Fear, and Sleep
             Weaknesses: Ice
             Thoughts: "Give me a chance, here."

          9. Bandana Blue
             HP: 150
             Strengths: N/A
             Weaknesses: Fire, Thunder
             Thoughts: "Color me Blue, mates!"

          10. Bandana Red
              HP: 120
              Strengths: N/A
              Weaknesses: Fire, Thunder
              Thoughts: "I love the color RED!"

          11. Big Bertha 
              HP: 350
              Strengths: N/A
              Weaknesses: Thunder
              Thoughts: "Adabing, ADABANG!" 

          12. Birdy 
              HP: 150
              Strengths: Fire, Sleep
              Weaknesses: Ice
              Thoughts: "I HATE Valentina."

          13. Blaster 
              HP: 120 
              Strengths: N/A
              Weaknesses: Thunder
              Thoughts: "Wanna join me?" 

          14. Bloober
              HP: 130
              Strengths: N/A
              Weaknesses: Fire, Thunder
              Thoughts: "I love floating around."

          15. Bluebird 
              HP: 200 
              Strengths: Ice, Sleep
              Weaknesses: Fire
              Thoughts: "You are...magnificent" 

          16. Bob-omb 
              HP: 90 
              Strengths: N/A
              Weaknesses: Jump, Fire
              Thoughts: "Ouch, HEY! Watch it!"

          17. Body (Corkpedite) 
              HP: 300
              Strengths: Fire, Fear, Poison, Sleep, and Silence
              Weaknesses: Ice
              Thoughts: "......"

          18. Bodyguard 
              HP: 30 
              Strengths: N/A
              Weaknesses: N/A
              Thoughts: "Boing, boing, boing."

          19. Bowser Clone 
              HP: 300 
              Strengths: Jump, Fire, Fear, Poison, Sleep, and Silence
              Weaknesses: Ice
              Thoughts: "Grr... my castle..."

          20. Box Boy 
              HP: 900 
              Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep, and 
Silence
              Weaknesses: Jump
              Thoughts: "Been waitin' 100 years!"

          21. Buzzer 
              HP: 43 
              Strengths: N/A
              Weaknesses: Fire, Ice
              Thoughts: "Buzzzzz..."

          22. Carroboscis 
              HP: 90 
              Strengths: N/A
              Weaknesses: Jump, Fire
              Thoughts: "I ALWAYS eat my vegetables!" 

          23. Chained Kong 
              HP: 355 
              Strengths: Fire
              Weaknesses: Ice
              Thoughts: "A tad warm, isn't it?!" 

          24. Chester 
              HP: 1200 
              Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep, 
Silence
              Weaknesses: Jump
              Thoughts: "I love my job! [heart]"

          25. Chewy 
              HP: 90 
              Strengths: Jump, Fear, Poison, Sleep, and Silence
              Weaknesses: N/A
              Thoughts: "I'm just a fresh flower." 

          26. Chomp 
              HP: 100 
              Strengths: N/A
              Weaknesses: Thunder
              Thoughts: "Workin' on a chain gang." 

          27. Chomp Chomp 
              HP: 150 
              Strengths: N/A
              Weaknesses: Thunder
              Thoughts: "Hey, let's PLAY!" 

          28. Chow 
              HP: 80 
              Strengths: Fear, Sleep
              Weaknesses: N/A
              Thoughts: "Hey, I fought you already!" 

          29. Clerk 
              HP: 500 
              Strengths: N/A
              Weaknesses: N/A
              Thoughts: "10 years I've been here!"  

          30. Cluster 
              HP: 60 
              Strengths: Jump
              Weaknesses: N/A
              Thoughts: "I'll psyche you out!" 

          31. Corkpedite 
              HP: 200 
              Strengths: Fire, Fear, Poison, Sleep, and Silence
              Weaknesses: Ice
              Thoughts: "Off! FORGET IT!"  

          32. Crook 
              HP: 38 
              Strengths: N/A
              Weaknesses: N/A
              Thoughts: "You can't run away! Ha!" 

          33. Crusty 
              HP: 80 
              Strengths: Jump
              Weaknesses: Fire, Thunder
              Thoughts: "Look at THIS!" 

          34. Director 
              HP: 1000 
              Strengths: Fear, Poison, Sleep, and Silence
              Weaknesses: Thunder
              Thoughts: "I just lost EVERYTHING." 

          35. Dodo (statue room fight) 
              HP: 800 
              Strengths: N/A
              Weaknesses: N/A
              Thoughts: "I'm STARVED!"

          36. Doppel 
              HP: 333 
              Strengths: Jump
              Weaknesses: N/A
              Thoughts: "This has been a bad year!" 

          37. Dry Bones 
              HP: 0
              Strengths: N/A
              Weaknesses: Thunder
              Thoughts: "I'm sick of gettin' hit!"

          38. Enigma
              HP: 150
              Strengths: N/A
              Weaknesses: Jump
              Thoughts: "Gather around! Watch it!" 

          39. Fautso 
              HP: 420 
              Strengths: Fire, Thunder, Fear, Poison, and Silence
              Weaknesses: Jump, Ice
              Thoughts: "Thanks to you I'm free!" 

          40. Fink Flower 
              HP: 200 
              Strengths: Fear, Poison, Sleep, and Silence
              Weaknesses: Fire
              Thoughts: "Gimme your best shot!" 

          41. Fireball 
              HP: 10 
              Strengths: Fire
              Weaknesses: Jump, Ice
              Thoughts: "Blurb blurb blurb..." 

          42. Forkies 
              HP: 350 
              Strengths: N/A
              Weaknesses: N/A
              Thoughts: "Shikashikashika~~!" 

          43. Formless 
              HP: 10 
              Strengths: N/A
              Weaknesses: N/A
              Thoughts: "I have a secret!" 

          44. Frogog 
              HP: 80 
              Strengths: N/A
              Weaknesses: Fire, Thunder
              Thoughts: "This bright sunlight better not fry me!"

          45. Geckit 
              HP: 100 
              Strengths: Fire
              Weaknesses: Ice
              Thoughts: "Geck... Geck... GOCK?" 

          46. Gecko 
              HP: 92 
              Strengths: Thunder
              Weaknesses: Fire
              Thoughts: "Red? What about Green?" 

          47. Geno Clone 
              HP: 250 
              Strengths: Ice, Fear, Poison, Sleep, and Silence
              Thoughts: "Star Pieces... Star..." 

          48. Glum Reaper 
              HP: 180 
              Strengths: Jump
              Weaknesses: N/A 
              Thoughts: "Comin' through..." 

          49. Goby 
              HP: 40 
              Strengths: N/A
              Weaknesses: Thunder 
              Thoughts: "Blub blub blub..." 

          50. Goomba 
              HP: 16 
              Strengths: N/A
              Weaknesses: Fire
              Thoughts: "Goomba gumba... phew!" 

          51. Goombette 
              HP: 100 
              Strengths: N/A
              Weaknesses: Jump, Fire, and Thunder
              Thoughts: "Me speak soft, BIG STICK!" 

          52. Gorgon 
              HP: 140 
              Strengths: N/A
              Weaknesses: Thunder
              Thoughts: "I just wanna go home."  

          53. Greaper 
              HP: 148 
              Strengths: N/A
              Weaknesses: N/A
              Thoughts: "Any reaping to be done?" 

          54. Guerilla 
              HP: 135 
              Strengths: N/A
              Weaknesses: Thunder
              Thoughts: "Don't confuse me with someone else" 

          55. Gu Goomba 
              HP: 132 
              Strengths: N/A
              Weaknesses: N/A
              Thoughts: "Hey, maybe I CAN win!" 

          56. Heavy Troopa 
              HP: 250 
              Strengths: N/A
              Weaknesses: Jump
              Thoughts: "I'll make ya beautiful!" 

          57. Helio 
              HP: 10 
              Strengths: N/A
              Weaknesses: N/A
              Thoughts: "I'm burnin' up inside!" 

          58. Hidon 
              HP: 600 
              Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep, and 
Silence
              Weaknesses: Jump, Fire
              Thoughts: "You wanna run, huh?!" 

          59. Hippopo 
              HP: 400 
              Strengths: Fear, Poison, Sleep, and Silence
              Weaknesses: Thunder
              Thoughts: "This is a drag..." 

          60. Hobgoblin 
              HP: 50 
              Strengths: N/A
              Weaknesses: Jump
              Thoughts: "Havin' a blast today!"

          61. Jabit 
              HP: 150 
              Strengths: N/A
              Weaknesses: Thunder
              Thoughts: "This is the pits!" 

          62. Jagger 
              HP: 600 
              Strengths: Jump, Fire, and Poison
              Weaknesses: N/A
              Thoughts: "Oh! I'm so excited!" 

          63. Jawful 
              HP: 278 
              Strengths: Fear
              Weaknesses: N/A
              Thoughts: "Huh?" 

          64. Jester 
              HP: 151 
              Strengths: Thunder, Ice
              Weaknesses: Fire
              Thoughts: "I've failed my King..." 

          65. Jinx Clone 
              HP: 320 
              Strengths: N/A
              Weaknesses: N/A
              Thoughts: "I'm the REAL thing!" 

          66. K-9 
              HP: 30 
              Strengths: N/A
              Weaknesses: N/A
              Thoughts: "May I take a BITE?" 

          67. King Bomb 
              HP: 500 
              Strengths: Fear, Poison, Sleep, and Silence
              Weaknesses: Jump, Fire
              Thoughts: "I LIVE to explode!"  

          68. Kriffid 
              HP: 320 
              Strengths: Fire, Poison
              Weaknesses: Ice
              Thoughts: "Aloe~ there!" 

          69. Lakitu 
              HP: 124 
              Strengths: Thunder
              Weaknesses: N/A
              Thoughts: "Why do people hate me?" 

          70. Leuko 
              HP: 220 
              Strengths: Thunder
              Weaknesses: Fire
              Thoughts: "Floating's a bad habit." 

          71. Li'l Boo 
              HP: 66 
              Strengths: Jump
              Weaknesses: N/A
              Thoughts: "Beep pa doodle dee! [music note]"

          72. Machine Made (Axem Black) 
              HP: 120 
              Strengths: Fear, Sleep
              Weaknesses: Thunder
              Thoughts: "Will I make the team?" 

          73. Machine Made (Axem Green) 
              HP: 80 
              Strengths: Sleep, Silence
              Weaknesses: Ice
              Thoughts: "Whew! Vertigo!" 

          74. Machine Made (Axem Pink) 
              HP: 100 
              Strengths: Sleep, Silence
              Weaknesses: Fire, Ice
              Thoughts: "Oh! My makeup!" 

          75. Machine Made (Axem Red) 
              HP: 180 
              Strengths: Fire, Fear, and Sleep
              Weaknesses: Ice
              Thoughts: "Gotta fight for evil!" 

          76. Machine Made (Axem Yellow) 
              HP: 200 
              Strengths: Thunder, Poison, and Sleep
              Weaknesses: Jump
              Thoughts: "I'm STARVED!" 

          77. Machine Made (Bodyguard) 
              HP: 100
              Strengths: N/A
              Weaknesses: N/A
              Thoughts: "Boing, boing, boing." 

          78. Machine Made (Bowyer) 
              HP: 1000 
              Strengths: Fear, Poison, Sleep, and Silence
              Weaknesses: N/A
              Thoughts: "Nya! I'll SNUFF ya! NYA!" 

          79. Machine Made (Mack) 
              HP: 300
              Strengths: Fear, Poison, Sleep, and Silence
              Weaknesses: Thunder
              Thoughts: "Mario! I'm BAAAAAAAACK!" 

          80. Machine Made (Multiplier) 
              HP: 180 
              Strengths: N/A
              Weaknesses: N/A
              Thoughts: "Look out, LOSERS!" 

          81. Machine Made (Yaridovich) 
              HP: 800 
              Strengths: Fear, Poison, Sleep, and Silence
              Weaknesses: N/A
              Thoughts: "My promotion's at stake!"  

          82. Mad Mallet 
              HP: 200 
              Strengths: N/A
              Weaknesses: N/A
              Thoughts: "Work, work, work..."  

          83. Magmite 
              HP: 26 
              Strengths: Jump
              Weaknesses: Ice
              Thoughts: "Got a thorn in my foot." 

          84. Magmus 
              HP: 50 
              Strengths: Jump, Fire, Fear, Poison, Sleep, and Silence
              Weaknesses: Ice
              Thoughts: "Clobber me for good life!" 

          85. Malakoopa 
              HP: 95 
              Strengths: N/A
              Weaknesses: Thunder
              Thoughts: "Just call me "General!"" 

          86. Mallow Clone 
              HP: 150 
              Strengths: Thunder, Ice, Fear, Poison, Sleep, and Silence
              Weaknesses: N/A
              Thoughts: "Ma? Pa? Where are ya?" 

          87. Manager 
              HP: 800 
              Strengths: N/A
              Weaknesses: N/A
              Thoughts: "25 years of working, sigh." 

          88. Mario Clone 
              HP: 200 
              Strengths: Jump, Fire, Fear, Poison, Sleep, and Silence
              Weaknesses: N/A
              Thoughts: "......" 

          89. Mastadoom 
              HP: 180 
              Strengths: Thunder
              Weaknesses: Fire
              Thoughts: "Phew, I'm FREEZING..." 

          90. Mezzo Bomb 
              HP: 150 
              Strengths: Sleep
              Weaknesses: Jump, Fire
              Thoughts: "Look out!" 

          91. Microbomb 
              HP: 30 
              Strengths: Sleep 
              Weaknesses: Jump, Fire
              Thoughts: "Small is as small does." 

          92. Mokura 
              HP: 620 
              Strengths: Jump, Thunder, Fear, Sleep, and Silence
              Weaknesses: N/A
              Thoughts: "Mwa ha ha..." 

          93. Mr. Kipper 
              HP: 133
              Strengths: N/A 
              Weaknesses: Fire, Thunder
              Thoughts: "I'm a fresh little fish." 

          94. Muckle 
              HP: 320 
              Strengths: Ice, Fear, Poison, Sleep, and Silence
              Weaknesses: Fire
              Thoughts: "Gotta know your limits." 

          95. Mukumuku 
              HP: 108 
              Strengths: Thunder
              Weaknesses: Fire
              Thoughts: "Ya trying to bug me?!" 

          96. Ninja 
              HP: 235 
              Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep, and 
Silence
              Weaknesses: N/A
              Thoughts: "Wooo HOOO! I'm a FOO!"

          97. Octolot
              HP: 99
              Strengths: N/A
              Weaknesses: Fire, Thunder
              Thoughts: "Check out my legs!"

          98. Octovader 
              HP: 250 
              Strengths: Thunder
              Weaknesses: Fire
              Thoughts: "I'm a part-time typist!" 

          99. Oerlikon 
              HP: 85 
              Strengths: Jump, Fire, Fear, Poison, Sleep, and Silence
              Weaknesses: Ice
              Thoughts: "I live to eat." 

          100. Orbison 
               HP: 30 
               Strengths: Fire, Thunder, and Ice
               Weaknesses: Jump
               Thoughts: "Don't jump on me!" 

          101. Orb User 
               HP: 8 
               Strengths: Fire, Thunder, and Ice
               Weaknesses: N/A
               Thoughts: "I hate Kinklinks!" 

          102. Pandorite 
               HP: 300 
               Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep, and 
Silence
               Weaknesses: Jump
               Thoughts: "I'm trying to sleep, OK?" 

          103. Pinwheel 
               HP: 99 
               Strengths: Thunder, Fear, Poison, Sleep, and Silence
               Weaknesses: N/A
               Thoughts: "What a day it's been..." 

          104. Piranha Plant
               HP: 168
               Strengths: Jump
               Weaknesses: N/A
               Thoughts: "Pretty boring nowadays." 

          105. Pounder 
               HP: 180 
               Strengths: N/A
               Weaknesses: Thunder
               Thoughts: "Wham bam SLAM!" 

          106. Poundette 
               HP: 150 
               Strengths: N/A
               Weaknesses: Thunder
               Thoughts: "Love conquers ALL." 

          107. Pulsar 
               HP: 69 
               Strengths: Jump
               Weaknesses: Fire
               Thoughts: "I'm a mini-pulsar."  

          108. Puppox 
               HP: 300 
               Strengths: Thunder
               Weaknesses: Fire
               Thoughts: "What does it all MEAN?" 

          109. Pyrosphere 
               HP: 167 
               Strengths: Fire, Poison
               Weaknesses: Ice
               Thoughts: "Vroom, VROOM!!"

          110. Rat Funk 
               HP: 32 
               Strengths: N/A
               Weaknesses: Fire
               Thoughts: "Squeek, squeek..." 

          111. Reacher 
               HP: 184 
               Strengths: N/A
               Weaknesses: Thunder
               Thoughts: "Hope you'll stay close." 

          112. Remo Con 
               HP: 88 
               Strengths: Thunder, Ice
               Weaknesses: Fire 
               Thoughts: "The world is history."  

          113. Ribbite
               HP: 250
               Strengths: Fire, Poison
               Weaknesses: Fire
               Thoughts: "My dad says, 'Hello.'"

          114. Rob-omb 
               HP: 42 
               Strengths: N/A
               Weaknesses: Jump, Fire
               Thoughts: "Disappear? Maybe later!" 

          115. Sackit 
               HP: 152 
               Strengths: N/A
               Weaknesses: N/A
               Thoughts: "This is just how I am." 

          116. Shadow 
               HP: 85 
               Strengths: Jump
               Weaknesses: N/A
               Thoughts: "You're a model, right?" 

          117. Shaman 
               HP: 150 
               Strengths: N/A
               Weaknesses: N/A 
               Thoughts: "I'm losing this fight!"  

          118. Shogun 
               HP: 150 
               Strengths: Fear, Poison
               Weaknesses: Ice
               Thoughts: "Do as you like." 

          119. Shy Away 
               HP: 140 
               Strengths: N/A
               Weaknesses: Ice
               Thoughts: "La Dee Dah~ Ha Ha." 

          120. Shy Guy 
               HP: 78 
               Strengths: N/A
               Weaknesses: N/A 
               Thoughts: "Hold still, okay?!" 

          121. Shyster 
               HP: 30 
               Strengths: N/A
               Weaknesses: N/A
               Thoughts: "Boing, boing, boing." 

          122. Shy Ranger
               HP: 300
               Strengths: Jump, Fire, Thunder, and Ice
               Weaknesses: N/A 
               Thoughts: "Transmitting information.... Over and out." 
Over and out."

          123. Sky Troopa 
               HP: 10 
               Strengths: N/A
               Weaknesses: Jump
               Thoughts: "What a gorgeous day!" 

          124. Sling Shy 
               HP: 120 
               Strengths: N/A
               Weaknesses: N/A
               Thoughts: "Hear my song." 

          125. Snapdragon 
               HP: 90 
               Strengths: N/A
               Weaknesses: Fire
               Thoughts: "I did a lot in my youth."  

          126. Sparky 
               HP: 120 
               Strengths: Fire
               Weaknesses: Ice
               Thoughts: "Fire EVERYWHERE!" 

          127. Spikester 
               HP: 50 
               Strengths: Jump
               Weaknesses: Ice
               Thoughts: "Why, you're AFRAID of me!" 

          128. Spikey 
               HP: 20 
               Strengths: Jump
               Weaknesses: N/A 
               Thoughts: "Just try and jump on me!" 

          129. Spinthra 
               HP: 230 
               Strengths: Poison
               Weaknesses: Ice 
               Thoughts: "Oh! I'm gonna poison ya!" 

          130. Spookum 
               HP: 98 
               Strengths: N/A
               Weaknesses: Ice
               Thoughts: "Que pasa?" 

          131. Springer 
               HP: 122 
               Strengths: N/A
               Weaknesses: N/A
               Thoughts: "What's going on here?" 

          132. Star Cruster 
               HP: 72 
               Strengths: Jump
               Weaknesses: Ice
               Thoughts: "I'M NOT A CRAB!!" 

          133. Starslap 
               HP: 62 
               Strengths: N/A
               Weaknesses: Fire, Thunder
               Thoughts: "They think I'm goofy..." 

          134. Stinger 
               HP: 65 
               Strengths: N/A
               Weaknesses: N/A 
               Thoughts: "Strike the pose!" 

          135. Straw Head 
               HP: 131 
               Strengths: N/A
               Weaknesses: Thunder
               Thoughts: "Gotta press this shirt!" 

          136. Stumpet 
               HP: 500 
               Strengths: Fire, Fear, Poison, Sleep, and Silence
               Weaknesses: Ice
               Thoughts: "Express yourself!"  

          137. Terra Cotta 
               HP: 180 
               Strengths: Fire
               Weaknesses: N/A
               Thoughts: "Oh, Mr.Bowser~~" 

          138. Terrapin
               HP: 10
               Strengths: N/A
               Weaknesses: N/A 
               Thoughts: N/A

          139. Toadstool Clone 
               HP: 120 
               Strengths: Fear, Poison, Sleep, and Silence
               Weaknesses: N/A 
               Thoughts: "It's tough to be pretty!"  

          140. The Big Boo 
               HP: 43 
               Strengths: Jump, Fear
               Weaknesses: N/A
               Thoughts: "Stop staring at me!"

          141. Tub-O-Troopa
               HP: 500
               Strengths: N/A
               Weaknesses: Thunder
               Thoughts: "My shell's shot!"

          142. Vomer 
               HP: 0 
               Strengths: Fear, Poison, Sleep, and Silence
               Weaknesses: Thunder
               Thoughts: "Nobody, NOBODY likes me." 

          143. Wiggler 
               HP: 120 
               Strengths: N/A
               Weaknesses: Thunder
               Thoughts: "I'm just a helpless wiggler..." 

          144. Zeostar 
               HP: 90 
               Strengths: N/A
               Weaknesses: Fire
               Thoughts: "Oh, I can't stand him!" 

*********************************************************************


8. Boss Strategies

          Hammer Bro
          HP: 50
          Strengths: Jump
          Weaknesses: N/A
          Thoughts: N/A

          It's fairly easy to defeat the 2 Hammer Bros. in battle. The 
easiest way to fight them is to concentrate on one of them at a time. 
You shouldn't worry about their attacks, either, because they don't 
present a real threat to you for they only take a small amount of HP 
away from you. Defeat the first Bro by using a timed Jump attack, then 
a timed regular attack. The remaining brother will then use Valor Up to 
make his defenses stronger. To beat this brother, do 2 timed Jump 
attacks, then keep doing timed regular attacks until he's defeated.

          Croco (1st Fight) 
          HP: 320 
          Strengths: Sleep
          Weaknesses: Fire
          Thoughts: "Gosh, I'm good!"

          To defeat Croco, have Mario cast Fire Orb, and have Mallow 
defend, heal, or use Honey Syrup when the FP runs low and Mario can't 
cast Fire Orb anymore. When Croco has under 100 HP left, he'll use a 
Weird Mushroom to recover some of his HP. Just keep pummeling him with 
Fire Orb attacks until he gives the coin back and runs away for good.

          Mack 
          HP: 480 
          Strengths: Fear, Poison, Sleep, and Silence
          Weaknesses: Thunder
          Thoughts: "Boing, boing, boing."

          To defeat Mack, have Mario use timed regular attacks on Mack, 
while Mallow uses timed Thunderbolt attacks on the whole group. Mack's 
attacks take away around 5-10 HP each hit, so have Mallow heal when 
necessary. Keep attacking until they're all defeated.

          Belome (1st Fight)
          HP: 500 
          Strengths: Sleep
          Weaknesses: Thunder
          Thoughts: "I just... wanna sleep."

          You should be at Level 6 by now, so it won't be hard at all 
to beat this guy! To defeat Belome, have Mario do timed Jump or Super 
Jump attacks while Mallow does timed Thunderbolt attacks. After a 
while, Belome will eat Mallow whole and will usually attempt to turn 
Mario into a scarecrow when he's alone. Since you have the Trueform 
Pin, you won't be affected! Keep attacking him until he spits out 
Mallow and vanishes from the sewers.

          Bowyer 
          HP: 720 
          Strengths: Fear, Poison, Sleep, and Silence
          Weaknesses: N/A
          Thoughts: "What's with these folks?"

          Bowyer will make 3 squares symbolizing the A, Y, and X 
buttons appear in front of him. Whenever he shoots an arrow and it hits 
a button, you can't use that button until he hits another one with 
another arrow. To defeat Bowyer, have Geno attack or use Geno Beam, 
Mario use timed Super Jumps or regular timed attacks, and Mallow do 
regular timed attacks or heal. Keep doing this until Bowyer is finally 
defeated.

          Croco (2nd Fight) 
          HP: 750 
          Strengths: Sleep
          Weaknesses: Fire
          Thoughts: "Ooh! I'm good!"

          Beating Croco this time is a bit harder than it was in 
Bandit's Way because he has stronger attacks and more than twice as 
much HP. Also, Mario's Fire Orb doesn't do as much damage to him 
anymore. To beat him, have Geno do timed regular attacks, Mario do 
timed regular attacks or Super Jumps, and Mallow do timed regular 
attacks or heal when needed. About halfway through the fight, he'll 
steal all your items, making it harder for you. Keep on pummeling him 
with attacks until he gives you the items back then runs away!

          Punchinello 
          HP: 1200 
          Strengths: Jump, Fear, Poison, Sleep, and Silence
          Weaknesses: N/A
          Thoughts: "Yeeha! I see we're already famous!"

          Punchinello isn't really too hard to defeat because he hardly 
ever attacks, but he has a bunch of bombs come into battle to explode 
at will, causing some damage to whoever they hit. You should also be at 
least up to Level 7 or 8 before fighting him. To beat Punchinello, have 
Mario do timed regular attacks, Geno do timed regular attacks or use 
Geno Boost, and have Mallow cast Thunderbolt to hit all the bombs and 
Punchinello. After he's down to about 800 HP, he'll call out regular 
sized Bob-ombs to help him. Keep attacking like before until he's down 
to about 400 HP. Then, he'll make larger Mezzo Bombs come to fight. 
Keep on attacking Punchinello until he has no more HP, then he'll make 
a giant bomb come, crushing him. The bomb will then explode, ending the 
battle. 

          Booster/ Snifit (x3)
          HP: 800/ 200
          Strengths: Sleep/ N/A
          Weaknesses: Jump/ Ice
          Thoughts: "This is like realizing you're outside without your 
clothes on!"/ "Minimum wage for THIS?!"

          This is an optional fight because you don't HAVE to fight him 
to continue through the game. You first fight his 3 Snifits. Fight them 
one at a time by having Mario, Bowser, and Geno using timed regular 
attacks until they're all gone. Then, Booster will start to fight you! 
Have Mario do a bunch of timed Super Jumps on him while the others just 
attack or cure if needed and he'll be finished in no time!

          Grate Guy/ Knife Guy 
          HP: 900/ 700 
          Strengths: Fire, Sleep/ Thunder, and Sleep
          Weaknesses: Thunder/ Fire
          Thoughts: "Peace is just a dream."/ "Happiness is hip!"

          When you're fighting these guys, you should concentrate on 
one at a time. Have Mario use his timed regular attack, Bowser use 
timed regular attacks, and Mallow cast Thunderbolt to hurt Grate Guy, 
or heal if needed. After a few turns, Knife Guy will stand on Grate 
Guy's head and attack from there. Now, keep on attacking and they'll 
drop down to the ground and one of them will disappear if you hurt that 
guy enough. Keep on attacking the remaining guy until he's defeated.

          Bundt/ Raspberry
          HP: 900/ 600
          Strengths: Fire, Thunder, Ice, Fear, Poison, and Sleep
          Weaknesses: Jump
          Thoughts: "Congratulations!"

          You should be at around level 9 before fighting this boss. 
The battle starts with the 2 chefs and the cake. While the chefs cause 
minimal damage with their attacks, concentrate on the cake with Mario, 
Geno, and Bowser. After a few rounds of attacks, the cake will start 
moving and the chefs will get scared and run away. Now, the cake's 5 
candles will light up and the real battle will start! Each time you 
harm Bundt, a candle blows out; each time Bundt harms you, a candle is 
re-lit. Keep attacking Bundt as much as you can with timed regular and 
Jump attacks until all the candles are out and Bundt disappears, 
leaving Raspberry. Keep pummeling Raspberry with Super Jumps and 
regular timed attacks from everyone until the Snifits and Booster 
appear again. The Snifits will feed Booster the cake and that will end 
the battle.

          King Calamari 
          HP: 800 
          Strengths: Fear, Poison, Sleep, and Silence
          Weaknesses: Fire
          Thoughts: "The ship's MINE! SCRAM!"

          In this fight, you'll have to fight 2 sets of 3 tentacles, 
then Calamari and 2 tentacles. Have Mario cast Super Flame, have Geno 
cast Geno Boost on the party, and the Princess attack or heal. The 
tentacles will pull someone out of your group, then cause them to be 
scared, lowering your stats. The Princess's Group Hug or Therapy could 
fix that so you shouldn't worry at all about their attacks. When you 
reach King Calamari, Have Mario cast Super Flame on him and Geno either 
cast Geno Boost on Mario or attack. Since you've cast Geno Boost on 
Mario enough times, it'll make his Super Flame A LOT stronger, 
weakening and eventually defeating Calamari much quicker!

          Jonathan Jones 
          HP: 820 
          Strengths: Sleep
          Weaknesses: N/A
          Thoughts: "Whoa! It's all over."

          Fighting Jonathan Jones and his minions is really easy if 
you're at around level 12 or 13 and you know the way to win without 
breaking a sweat! First, have Mario either do timed regular attacks or 
cast Super Flame on Johnny, while Bowser and the Princess concentrate 
on fighting the 4 minions. Have Bowser and the Princess defeat all but 
one of the minions; it prevents the 1-on-1 battle between Mario and 
Johnny from happening later in the battle! Now, have the whole party 
concentrate only on Jonathan and just ignore the one minion. Keep 
attacking until Jonathan is defeated and his shark minion disappears.

          Yaridovich/ Yaridovich (Mirage)
          HP: 1500/ 500 
          Strengths: Fear, Poison, Sleep, and Silence/ Fear, Poison, 
Sleep, and Silence
          Weaknesses: Thunder/ Thunder
          Thoughts: "My promotion's at stake!"/ "I'm not the real 
McCoy!"

          When you enter this battle, you should have Mallow in your 
party because his thunder attacks are really good against Yaridovich. 
Have Mario do timed regular attacks, Mallow do timed Shocker attacks, 
and the Princess heal because his attacks take lots of HP away from the 
party! Keep attacking Yaridovich and eventually he'll create a mirage 
and split into two. You can find out which one is fake with the 
Psychopath move because the fake one's thoughts are different and it 
only has 500 HP. Once you find out who's fake, continue your attacks on 
the real Yaridovich. Keep attacking until his mirage disappears and you 
defeat him!

          Belome (2nd Fight) 
          HP: 1200 
          Strengths: Sleep
          Weaknesses: Thunder
          Thoughts: "Gotta yummy in my tummy!"

          When you fight Belome again in Belome's Temple, he's got a 
lot more HP and a new bunch of moves. He could eat someone from your 
party, spits them out, then create a clone of them, which attacks you! 
Have Mario use timed regular attacks, Mallow cast Shocker and the 
Princess attack or heal. When Belome makes clones of your guys, either 
fight them or just concentrate on Belome. I don't think you should 
fight the clones, though, because their attacks don't take too much 
damage. Keep attacking Belome until he disappears again, then defeat 
any clones that are there and the battle will be over!

          Jinx (1st Fight) 
          HP: 600 
          Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep, and 
Silence
          Weaknesses: N/A
          Thoughts: "You're just a beginner!"

          The first fight with Jinx isn't that hard because he doesn't 
have any really strong attacks to watch out for yet! To beat him, have 
Mario hit him with the Lazy Shell, Bowser hit him with timed regular 
attacks, and the Princess should attack or heal if anyone is badly 
injured. About halfway into the fight, Jinx will use Valor Up to raise 
his defenses. Just continue to hit him with timed attacks until you 
beat him.

          Jinx (2nd Fight) 
          HP: 800 
          Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep, and 
Silence
          Weaknesses: N/A
          Thoughts: "Sympathy!? Not from me!"

          In the second fight against Jinx, it tends to be a bit harder 
than the first match was. The reason for that is because he has 2 new 
moves: Quicksilver, which is a strong attack, and Silver Bullet, which 
is pretty much a "kill-upon-impact" attack if you don't try and block 
it just as it hits! Also, he has 200 more HP, so the battle might take 
a little longer to win. Beat him by having Mario and Bowser do timed 
regular attacks and the Princess should heal. When he does the Valor Up 
thing again, just keep on attacking until you win!

          Jinx (3rd Fight) 
          HP: 1000 
          Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep, and 
Silence
          Weaknesses: N/A
          Thoughts: "Ooh! I'm gonna hurt ya!"

          Now, this is a REAL fight! Jinx has all the moves he had in 
the 2nd fight, plus another one: Bombs Away, which can take HUNDREDS of 
HP away at once, wiping out that character! To beat him this time, have 
Mario and Bowser use timed regular attacks like before while the 
Princess heals the group. When Jinx does his Valor Up, it really gets 
annoying to fight him because your attacks don't do as much and he has 
1000 HP this time! Just keep on pummeling him with Mario's Lazy Shell 
and Bowser's weapon until Jinx is defeated once and for all!

          Culex/Earth Crystal/Fire Crystal/Water Crystal/Wind Crystal  
          HP: Culex - 4096
              Earth Crystal - 3200
              Fire Crystal - 2500
              Water Crystal - 1800
              Wind Crystal - 800 
          Strengths: Culex - Ice, Fear, Poison, Sleep, and Silence
                     Earth Crystal - Jump, Fear, Poison, Sleep, and 
Silence
                     Fire Crystal - Fire, Fear, Poison, Sleep, and 
Silence
                     Water Crystal - Ice, Fear, Poison, Sleep, and 
Silence
                     Wind Crystal - Thunder, Fear, Poison, Sleep, and 
Silence
          Weaknesses: Culex - N/A
                      Earth Crystal - Thunder
                      Fire Crystal - Ice
                      Water Crystal - Fire
                      Wind Crystal - Jump
          Thoughts: Culex - "A little off, eh?"
                    Earth Crystal - "I hate being awakened!"
                    Fire Crystal - "I gotta vacuum tonight!"
                    Water Crystal - "Get me back underground!"
                    Wind Crystal - "Whhhhhhooooo..."

          In my opinion, this is the hardest fight in the game! I 
STRONGLY recommend that you're at least Level 25-27 before even trying 
to fight Culex. You have to fight and beat Culex, but you have to put 
up with his 4 crystals, each with strong attacks, too. The best way I 
found to win is to wipe out the crystals first, then go for Culex. You 
should have Mallow in your party when you enter this battle. Your first 
target should be the Earth Crystal. Destroy it by having Mario use 
regular timed attacks, Mallow using the Shocker special, and the 
Princess should heal. After you destroy this crystal, you should then 
focus your attacks on the Fire Crystal. Destroy it by having Mario use 
his regular timed attacks, Mallow use the Snowy special and the 
Princess should heal. When the Fire Crystal is destroyed, you should go 
for the Water Crystal. Destroy this crystal by having Mario do his 
regular timed attacks again, Mallow attacking it with regular timed 
attacks, and the Princess should still be healing the group. When you 
beat that crystal, you should then attack and destroy the last crystal, 
which is the Wind Crystal. It has the least amount of HP out of the 
crystals, but it has high defense, so it might take a little more time 
to beat it quickly. To beat it, have Mario use his regular timed 
attacks or Ultra Jumps, Mallow use regular timed attacks, and the 
Princess should heal. When you finally destroy the crystal, you should 
go for Culex. Now that he's alone, Culex is EASY because he doesn't 
have any real attacks. Defeat him by having Mario, Mallow, and the 
Princess use regular timed attacks until he's defeated. When you beat 
him, you get the Quartz Charm accessory. 

          Megasmilax/ Smilax
          HP: 1000/ 200
          Strengths: Fear, Poison, Sleep, and Silence/ Fear, Poison, 
Sleep, and Silence
          Weaknesses: Ice/ Ice
          Thoughts: "I was a water baby!"/ "Turn your eyes!" 

          When you enter this battle, you'll fight against a single 
Smilax. Beat it with timed regular attacks from Mario, Mallow, and the 
Princess. After you beat it, the Shy Away will water the plant and 
you'll have to fight 2 Smilaxes. Beat them quickly by using Mallow's 
Snowy special. When they're gone, Shy Away will return and water it 
again, making you fight 3 Smilaxes together! Beat them with another 
Snowy attack and the Shy Away will fly over again and water it. Now, 2 
Smilaxes and the Megasmilax will grow from the plant! Now, you should 
have your attacks directed towards the Megasmilax. Have Mallow cast 
Snowy, Mario do timed regular attacks, and the Princess attack or heal 
when needed. Keep attacking the Megasmilax and Smilaxes until they're 
all defeated.

          Birdo/ Shelly
          HP: 777/ 500
          Strengths: Fire, Fear, Poison, Sleep, and Silence/ Fear, 
Poison, Sleep, and Silence
          Weaknesses: N/A/ N/A
          Thoughts: "I just love life!"/ "Slow down!"

          When you enter this fight, you'll first have to fight Shelly. 
It doesn't fight you so it's a breeze destroying it. Just use regular 
attacks on the shell until it cracks open and Birdo appears. Now, have 
Mario, Bowser, and the Princess use timed regular attacks on Birdo. 
When Birdo starts to shoot a single egg at you at a time, have 2 out of 
3 of your guys defend while the other attacks. If the single egg hits 
one of the guys that were defending, it'll bounce back and land in 
front of Birdo. Now, resume your attacks and have someone hit the egg 
with an attack so it explodes, causing 80 HP of damage to Birdo! Just 
keep attacking until Birdo is defeated.

          Valentina/ Dodo
          HP: 2000/ 800 
          Strengths: Ice, Fear, Poison, Sleep, and Silence/ Sleep, 
Silence
          Weaknesses: N/A/ Fire
          Thoughts: "I tell ya, he's NOTHING!"/ "I'm starved...later!"

          At the start of this battle, Dodo will come grab the middle 
character in your lineup and bring them to another area to fight that 
person. That person should be Bowser if you read the walkthrough part 
right before this boss. Have Bowser just do timed regular attacks on 
Dodo. After you beat Dodo, he'll fly back to Valentina and you'll see 
the battle with Valentina, Mario, and the Princess. Have Mario use 
timed regular attacks while the Princess attacks or heals when needed. 
After a couple rounds of battle, Bowser will return, making it a 3-on-2 
fight! Just keep attacking Valentina and ignore Dodo because beating 
him here doesn't help much except that he won't attack if you beat him 
again. Keep on fighting until Valentina and Dodo fly away, defeated.

          Czar Dragon/ Zombone
          HP: 1400/ 1800
          Strengths: Fire, Sleep/ Fire, Ice, Fear, Poison, and Sleep
          Weaknesses: Ice/ Jump, Thunder
          Thoughts: "Flamin' hot, right at ya!"/ "Hey! We're not done 
yet!"

          When you enter this battle, you should definitely have Mallow 
in your party because his specials do help a lot. Beat the Czar Dragon 
by having Mario do timed regular attacks, Mallow use his Snowy special, 
and the Princess should heal or attack. When you wipe out its HP, the 
Czar Dragon will sink into the lava and Zombone will emerge. To beat 
Zombone, have Mario use the timed regular attacks, Mallow should use 
the Shocker special, and the Princess should heal. Keep attacking 
Zombone until it sinks into the lava for good.      

          Axem Black/ Green/ Pink/ Red/ Yellow/ Axem Rangers
          HP: Black - 550
              Green - 450
              Pink - 400
              Red - 800
              Yellow - 600
              Axem Rangers - 999
          Strengths: Black - Fear, Sleep
                     Green - Sleep, Silence
                     Pink - Ice, Sleep, Silence
                     Red - Fire, Fear, Sleep
                     Yellow - Thunder, Poison, Sleep
                     Axem Rangers - Fear, Poison, Sleep, Silence
          Weaknesses: Black - Thunder
                      Green - Ice
                      Pink - Fire
                      Red - Ice
                      Yellow - Jump
                      Axem Rangers - Thunder
          Thoughts: Black - "You're timing stinks!" 
                    Green - "Are we done here?" 
                    Pink - "Red, WRONG POSITION!"
                    Red - "I'm all thumbs today!"
                    Yellow - "We're lookin' GOOD!"
                    Axem Rangers - "It's a melee!"

          The Axem Rangers aren't really too hard to beat if your party 
consists of Mario, Mallow, and the Princess. Your first target is Axem 
Pink because she heals the rest of the rangers, plus she's the weakest 
of all. Just have Mario and Mallow use a timed regular attack, while 
the Princess attacks or heals when the other rangers attack you. After 
Pink is beat, you should then go for Axem Green. Have Mario use a timed 
regular attack and have Mallow use his Snowy special because Green as 
well as Red are weak against ice and it inflicts damage on the entire 
group. After Green is done, you should go after Axem Black. Beat Axem 
Black by having Mario do his regular timed attack, Mallow use Shocker 
and the Princess heals. After you beat Black, you should go for Axem 
Yellow. This time, have Mario either do a regular attack or use his 
Super Jumps on Yellow while Mallow attacks and the Princess heals. When 
Yellow is defeated, you should now fight their leader, Axem Red! Beat 
him by having Mario attack, Mallow attack or use his Snowy special, and 
the Princess heal. When Red is finally beat, he'll retreat to the giant 
head thing in the back (Axem Rangers) which shoots the powerful Breaker 
Beam attack at your group. Beat this last part by having Mario do 
regular timed attacks, Mallow use his Shocker special, and the Princess 
should heal the party whenever the Breaker Beam hits. Keep attacking 
until it disappears and the Axem Rangers give up the star and sink into 
the lava! 

          Magikoopa 
          HP: 1600 
          Strengths: Poison, Sleep, and Silence
          Weaknesses: N/A
          Thoughts: "That's... my child?"

          Magikoopa is fairly easy because he doesn't really attack; he 
just summons other creatures to shield him from attack and fight for 
him. To beat him, just have Mario, Bowser, and the Princess use timed 
regular attacks on him. When he summons another enemy into battle, 
defeat that enemy first because it blocks you from even reaching 
Magikoopa. After that enemy is gone, keep attacking Magikoopa until 
he's defeated.

          Boomer 
          HP: 2000 
          Strengths: Fear, Poison, Sleep, and Silence
          Weaknesses: N/A
          Thoughts: "It's all over now..."

          You'll fight Boomer on top of the chandeliers just like when 
you fought Bowser at the beginning of the game. To beat Boomer, have 
Mario and Bowser use timed regular attacks while the Princess heals. 
About halfway through the fight, Boomer will use Vigor Up to lower his 
defense and raise another of his stats. With his defense lowered, keep 
pummeling him with regular timed attacks and eventually he'll be 
defeated. 

          Exor/ Left Eye/ Right Eye/ Neosquid 
          HP: Exor - 1800
              Left Eye - 300
              Right Eye - 500
              Neosquid - 800 
          Strengths: Exor - Thunder, Fear, Poison, Sleep, and Silence
                     Left Eye - Thunder, Sleep
                     Right Eye - Thunder, Sleep
                     Neosquid - Sleep
          Weaknesses: Exor - N/A
                      Left Eye - Jump, Fire
                      Right Eye - Jump, Fire
                      Neosquid - N/A
          Thoughts: Exor - "Gotta mow the lawn soon."
                    Left Eye - "I can't see a thing!"
                    Right Eye - "I've got an astigmatism!"
                    Neosquid - "I'm so utterly alone..."

          Now, you'll have to fight the giant sword atop Bowser's Keep 
and defeat it! Your main target is Exor, but its defenses, Left Eye, 
Right Eye, and Neosquid prevent it from taking any damage. First, have 
Mario and Bowser take out its eyes while the Princess heals. After you 
send the eyes into a daze for a while, concentrate on Exor. Have Mario 
and Bowser use timed regular attacks on it while the Princess keeps the 
party going. After a few turns when the eyes come back, Exor will stop 
taking damage, so you'll have to attack the eyes again. Attack them, 
then when they're in a daze, attack Exor. Repeat this process until 
Exor is defeated and goes into indefinite submission!

          Countdown/ Ding-A-Ling (x2)
          HP: 2400/ 1200
          Strengths: Fear, Poison, Sleep, and Silence/ Fear, Poison, 
and Silence
          Weaknesses: Jump, Thunder/ Ice
          Thoughts: "We're into overtime!"/ "Wake up sleepy heads!" 

          When you fight this boss, it's good to have Mallow in your 
team because his specials are great against them. Your main target for 
now should be Countdown because it's best to get it out of the way 
first. To beat the clock, have Mario use his regular timed attack, have 
Mallow cast Shocker, and the Princess should heal the group whenever 
attacked. After you wipe out Countdown, you should go for the 2 Ding-A-
Lings on top of the clock. You should focus your attacks on one bell at 
a time. Have Mario use his regular timed attacks, Mallow cast Snowy to 
hit them both, and the Princess should still heal. After you destroy 
one bell, go after the one just like the previous one. Keep using Snowy 
and Mario's regular attack until it's defeated. 

          Domino/ Cloaker/ Mad Adder/ Earth Link
          HP: Domino - 900
              Cloaker - 1200
              Mad Adder - 1500
              Earth Link - 2500
          Strengths: Domino - Sleep, Silence
                     Cloaker - Fear, Poison, Sleep, and Silence
                     Mad Adder - Fear, Poison, Sleep, and Silence
                     Earth Link - Fear, Poison, Sleep, and Silence
          Weaknesses: Domino - Fire
                      Cloaker - N/A
                      Mad Adder - N/A
                      Earth Link - N/A
          Thoughts: Domino - "MAGIC! DEAL with it!"
                    Cloaker - "I love cold hard steel!"
                    Mad Adder - "I'm alive and kicking."
                    Earth Link - "What a royal pain!"

          In this fight, there are 2 parts as well as 2 different ways you can 
enter the 2nd part of this battle. In the first part, you should focus on 
defeating Domino. To beat him, have Mario use regular timed attacks, Bowser use 
timed regular attacks, and the Princess should heal. After you defeat Domino, 
Cloaker will move back and the party will walk back with him to see him attach 
to the top of a giant snake, Earth Link. (If you chose to beat Cloaker first, 
you'll fight Mad Adder instead of Earth Link.) Now, you should only concentrate 
on defeating Earth Link. Beat the giant snake by having Mario and Mallow use 
their regular timed attacks while the Princess heals. Cloaker will attack you 
from the top of the Earth Link, but you should just ignore him. Keep attacking 
Earth Link until Cloaker disappears and Earth Link stops moving. 

          Factory Chief/ Gunyolk 
          HP: 1000/ 1500 
          Strengths: Thunder/ Fire
          Weaknesses: Thunder, Ice/ Thunder
          Thoughts: "Who DARES to fight ME?!"/ "If we're beaten, the 
boss is alone!" 

          In this battle, you should concentrate on Gunyolk first 
before fighting the Factory Chief because it can use the Breaker Beam 
attack, plus some other mean moves. To beat Gunyolk, have Mario use his 
regular timed attacks or Ultra Flame, Bowser use his regular timed 
attack, and the Princess should keep the group alive. After you destroy 
Gunyolk, you should then go for the Factory Chief. Beat him by having 
Mario and Bowser use regular timed attacks while the Princess heals or 
attacks if the group is going okay. Just keep hitting the Factory Chief 
until he's defeated. 

          Smithy/ Smelter/ Shyper (part 1)
          Smithy (Body/ Furnace Head/ Tank Head/ Toaster Head/ Treasure 
Head/ Wizard Head) (part 2) 
          HP: Smithy - 2000
              Smelter - 1500
              Shyper - 400
              Body - 1000
              Furnace Head - 8000
              Tank Head - 8000
              Toaster Head - 8000
              Treasure Head - 8000
              Wizard Head - 8000
          Strengths: Smithy - Fear, Poison, Sleep, and Silence 
                     Smelter - Fire, Fear, Poison, Sleep, and Silence
                     Shyper - Fear, Poison, Sleep, and Silence
                     Body - Fear, Poison, Sleep, and Silence
                     Furnace Head - Jump, Fire, Thunder, Fear, Poison, 
Sleep, and Silence
                     Tank Head - Fear, Poison, Sleep, and Silence
                     Toaster Head - Fear, Poison, Sleep, and Silence
                     Treasure Head - Thunder, Fear, Poison, Sleep, and 
Silence
                     Wizard Head - Fire, Thunder, Ice, Fear, Poison, 
Sleep, and Silence
          Weaknesses: Smithy - N/A
                      Smelter - Thunder
                      Shyper - N/A
                      Body - N/A
                      Furnace Head - Ice
                      Tank Head - Thunder
                      Toaster Head - N/A
                      Treasure Head - Fire
                      Wizard Head - N/A
          Thoughts: Smithy - "Eh?! Not bad!" 
                    Smelter - "I brush after each meal!" 
                    Shyper - "Ooh! This'll be fun!"
                    Body - "What a heavy head!"
                    Furnace Head - "Nothin' can hurt me!"
                    Tank Head - "Don't shock me! DON'T!"
                    Toaster Head - "This isn't good at all!"
                    Treasure Head - "What's hidden inside?!"
                    Wizard Head - "Good magic, bad defense."

          There are 2 parts in this fight against Smithy. In the first 
part, you have to fight Smithy and Smelter (you don't HAVE to fight 
Smelter if you don't want to), as well as any Shypers that Smithy 
creates. To beat Smithy here, have Mario use his regular timed attack 
with the Lazy Shell weapon, Bowser use regular timed attacks with the 
Drill Claw weapon (if you have it), and the Princess should heal 
because Smithy has some strong attacks. After a while, Smelter will 
spit out a blob-like substance and Smithy will pound it into a Shyper 
that will attack you. Defeat the Shyper if you feel like it, then 
continue hitting Smithy. After you take Smithy's 2000 HP, you'll hear a 
loud crackling sound. A few of Smithy's flunkies will drop down and 
yell at him, then the place will shake. Finally, the floor will give 
way and the group as well as Smithy will fall down to a dark pit. Then, 
Smithy will transform into his real form and the 2nd part of this fight 
will begin. 

          In the 2nd and final part of this battle, you have to defeat 
Smithy by attacking his many different heads. The total amount of HP 
for all the heads combined is 8000 HP, not 8000 HP for each separate 
head. You can also attack his Body; after you deplete its 1000 HP, it 
can't move for a few turns, making it so that Smithy can't change heads 
during that time. To beat Smithy, have Mario and Bowser use their 
regular timed attacks on the head while the Princess attacks the Body 
to try and disable it or just heal the party. Stick with using just 
regular attacks during this battle because it's just a waste of FP to 
use specials that the various heads are weak against. Keep on attacking 
the head until the Treasure Head eventually appears. At that point, 
Smithy shouldn't have much HP left, so just keep on attacking him until 
he blows up, leaving the last star behind!  

*********************************************************************


9. Item List

                         *** Regular Items ***

          Able Juice
           Price: (Buying) 4 Coins
                  (Selling) 2 Coins
           Game Description: Heals status problems during battle
           Info: It cures any irregular stats on a single ally. 

          Bad Mushroom
           Price: (Buying) 30 Coins
                  (Selling) 15 Coins
           Game Description: Poisons an enemy
           Info: It poisons an enemy vulnerable to poison attacks. You 
can only buy it in Seaside Town BEFORE defeating Yaridovich.

          Bracer
           Price: (Buying) 2 Frog Coins
                  (Selling) 1 Coin
           Game Description: Raises ally's def. In battle
           Info: It increases an ally's defense power in battle.

          Bright Card
           Price: (Buying) N/A
                  (Selling) 777 Coins
           Game Description: A member's card for the casino
           Info: You can enter Grate Guy's Casino if you have this card 
in your possession. You get it by winning Knife Guy's juggling game in 
Booster's Tower 12 times.

          Carbo Cookie
           Price: (Buying) N/A
                  (Selling) 1 Coin
           Game Description: Kid's love 'em
           Info: You get it when you give the Shiny Stone to the child 
in the Item Shop in Moleville. You can give the cookie to the kid in 
the bucket in Moleville to get her to move!

          Crystalline
           Price: (Buying) 5 Frog Coins
                  (Selling) 2 Coins
           Game Description: Raises party's Defense in battle
           Info: It raises the entire party's defense power in a 
battle.

          Earlier Times
           Price: (Buying) 15 Frog Coins
                  (Selling) 7 Coins
           Game Description: Use it to start a battle over
           Info: It restarts the battle that you're in from the very 
beginning.

          Elixir
           Price: (Buying) Varies
                  (Selling) 24 Coins
           Game Description: Party recovers 80 HP
           Info: It recovers the party's HP by 80, and can only be 
bought at Tadpole Pond. The price of this item varies: 48 Coins w/ Alto 
Card, 36 Coins w/ Tenor Card, and 24 Coins w/ Soprano Card.

          Energizer
           Price: (Buying) 2 Frog Coins
                  (Selling) 1 Coin
           Game Description: Raises ally's battle power during battle
           Info: It increases a single ally's offense power during 
battle.

          Fertilizer
           Price: (Buying) N/A (Get it from Shy Away in Nimbus Land)
                  (Selling) 100 Coins
           Game Description: Nutrients!
           Info: This has no use by itself, but you can give it to the 
gardener in Rose Town along with the Seed to make the giant beanstalk 
grow.

          Fire Bomb
           Price: (Buying) 200 Coins
                  (Selling) 100 Coins
           Game Description: Hit all enemies w/ fire
           Info: Use it in battle to cause 100 HP of damage to all 
enemies on the screen with fire. You can only buy it in Seaside Town 
before defeating Yaridovich.

          Fireworks
           Price: (Buying) 500 Coins
                  (Selling) 250 Coins
           Game Description: A gorgeous firework
           Info: The more of these you have in your inventory at the 
end of the game, the fireworks display is different at the end of the 
game. You can only get them from the inventor mole in Moleville.

          Flower Box
           Price: (Buying) N/A
                  (Selling) 500 Coins
           Game Description: Raises Flower Pts. by 5
           Info: This raises your total FP by 5.

          Flower Jar
           Price: (Buying) N/A
                  (Selling) 300 Coins
           Game Description: Raises Flower Pts. by 3
           Info: This raises your total FP by 3.

          Flower Tab
           Price: (Buying) N/A
                  (Selling) 100 Coins
           Game Description: Raises Flower Pts. by 1
           Info: This raises your total FP by 1.

          Freshen Up
           Price: (Buying) 50 Coins
                  (Selling) 25 Coins
           Game Description: Party is refreshed during battle
           Info: This item cures the entire party of any changes in 
status, such as scarecrow, poison, mute, etc.

          Fright Bomb
           Price: (Buying) 100 Coins
                  (Selling) 50 Coins
           Game Description: Fear attack on all enemies
           Info: When used, this item does a Fear attack on all enemies 
on the screen. You can only buy it in Seaside Town before defeating 
Yaridovich.

          Froggie Drink
           Price: (Buying) Varies
                  (Selling) 8 Coins
           Game Description: Party recovers 30 HP
           Info: The entire party recovers 30 HP from this item. You 
can only buy this from Toad at Smithy Factory, or at Tadpole Pond, and 
the price varies depending on which card you have: 16 Coins w/ no card, 
14 Coins w/ Alto Card, 12 Coins w/ Tenor Card, and 8 Coins w/ Soprano 
Card. 

          Goodie Bag
           Price: (Buying) N/A
                  (Selling) 555 Coins
           Game Description: It's packed full of coins
           Info: When you use this item in battle, you get one Coin. 
It's better to sell off this item because it is pretty useless! You 
find it in a hidden chest in Booster's Tower. 

          Honey Syrup
           Price: (Buying) 10 Coins
                  (Selling) 5 Coins
           Game Description: Recover 10 Flower Pts.
           Info: Using this syrup recovers 10 FP. 

          Ice Bomb
           Price: (Buying) 250 Coins
                  (Selling) 125 Coins
           Game Description: Hit all enemies w/ ice
           Info: Use it in battle to cause 125 HP of damage to all 
enemies onscreen. It's very effective against enemies weak against ice.

          Kerokero Cola
           Price: (Buying) Varies
                  (Selling) 200 Coins
           Game Description: All members recover fully
           Info: It recovers the party's HP and FP. You can either buy 
it for 200 Coins at Tadpole Pond w/ Soprano Card, or order it from Room 
Service while staying at the suite in the Marrymore Inn for 150 Coins.

          Lamb's Lure
           Price: (Buying) N/A
                  (Selling) 1 Coin
           Game Description: Baa, baa...
           Info: When used in battle, it turns an enemy into a lamb and 
they run away. You can only get this by buying and using the Mystery 
Egg 10 times in battle w/ the Princess equipped with the B'Tub Ring. If 
you use it 48 times to convert enemies to sheep, it'll become the Sheep 
Attack!

          Lucky Jewel
           Price: (Buying) 100 Coins
                  (Selling) 50 Coins
           Game Description: Summons Luck at will
           Info: When used in battle, it allows you to play the Yoshi 
Egg game after that fight. You can get it from the blue mushroom guy at 
the Item Shop in Moleville, and you can only use it 10 times before it 
disappears.

          Maple Syrup
           Price: (Buying) 30 Coins
                  (Selling) 15 Coins
           Game Description: Recovers 40 Flower Pts.
           Info: When you use this syrup, you recover 40 FP.

          Max Mushroom
           Price: (Buying) 39 Coins
                  (Selling) 39 Coins
           Game Description: Recovers all HP
           Info: It recovers all of a single ally's HP. You can only 
buy this item from Toad just before your encounter with Smithy.

          Megalixir
           Price: (Buying) Varies
                  (Selling) 60 Coins
           Game Description: Party recovers 150 HP
           Info: Your entire party recovers 150 HP. You can only buy it 
at Tadpole Pond and its price varies: 90 Coins w/ Tenor Card and 60 
Coins w/ Soprano Card.

          Mid Mushroom
           Price: (Buying) 20 Coins
                  (Selling) 10 Coins
           Game Description: Recovers 80 HP
           Info: A single ally recovers 80 HP.

          Moldy Mush
           Price: (Buying) N/A
                  (Selling) 1 Coin
           Game Description: Gross! There's mold growing on it.
           Info: This is a VERY USELESS item because you only recover 1 
HP from using it! You can get it by winning Knife Guy or Grate Guy's 
little games.

          Muku Cookie
           Price: (Buying) 69 Coins
                  (Selling) 34 Coins
           Game Description: Muku! Muku-muku! Muka?
           Info: All allies in your party recover 69 HP. You can buy it 
in Seaside Town before defeating Yaridovich.

          Mushroom
           Price: (Buying) 4 Coins
                  (Selling) 2 Coins
           Game Description: Recovers 30 HP
           Info: One ally can recover 30 HP. 

          Mushroom
           Price: (Buying) 4 Coins
                  (Selling) 2 Coins
           Game Description: Reovers 30 HP, but...
           Info: One ally can recover 30 HP with this item, but if it's 
used in battle, it turns that ally into a mushroom! You can only get 
this item in Monstro Town from Goomba's Triplets.

          Mystery Egg
           Price: (Buying) 200 Coins
                  (Selling) 100 Coins
           Game Description: A product of pure love...
           Info: Have the Princess use this item in battle while 
equipped with the B'Tub Ring 10 times to turn it into the Lamb's Lure. 
You can only buy this egg from the blue mushroom guy in Moleville's 
Item Shop.

          Pick Me Up
           Price: (Buying) 5 Coins
                  (Selling) 2 Coins
           Game Description: Revives downed ally
           Info: Use this item in battle to recover a downed ally. You 
can buy this in any Item Shop for 5 Coins, but you'll have to pay 10 
Coins to get one through Room Service in the Marrymore Inn. 

          Power Blast
           Price: (Buying) 5 Frog Coins
                  (Selling) 2 Coins
           Game Description: Raises party's Attack Power in battle
           Info: It increases your entire party's offense power in 
battle.

          Pure Water
           Price: (Buying) N/A
                  (Selling) 75 Coins
           Game Description: Defeats ghosts in a wink
           Info: You can get this item after winning battles at times. 
Use it to defeat the undead enemies (for example: Dry Bones, Greaper) 
instantly.

          Red Essence
           Price: (Buying) N/A
                  (Selling) 200 Coins
           Game Description: You won't be attacked for 3 turns during battle
           Info: Use this item in battle and the ally it was used on 
will be invulnerable to all attacks for 3 turns in battle. You can't 
buy it, but you find it in treasure chests throughout the game!

          Rock Candy
           Price: (Buying) N/A
                  (Selling) 200 Coins
           Game Description: Attack all enemies
           Info: It causes 200 HP of damage to all enemies on the 
screen. You can find it in treasure chests throughout the game just 
like the Red Essence.

          Rotten Mush
           Price: (Buying) N/A
                  (Selling) 2 Coins
           Game Description: Eeew, it's rotten!
           Info: It only recovers 5 HP for a single ally. You can only 
get it by winning Knife Guy or Grate Guy's games.

          Royal Syrup
           Price: (Buying) N/A
                  (Selling) 50 Rocks
           Game Description: Recovers all Flower Pts.
           Info: This syrup is even better than the Honey and Maple 
Syrups because it recovers ALL of your FP!

          Seed
           Price: (Buying) N/A (Get it after beating Megasmilax)
                  (Selling) 150 Coins
           Game Description: A fast-growing seed
           Info: This item is useless alone, but if you give it to the 
Rose Town gardener with the Fertilizer, the giant beanstalk leading to 
the Lazy Shell Weapon/Armor will grow!

          See Ya
           Price: (Buying) 10 Frog Coins
                  (Selling) 5 Coins
           Game Description: Allows you to run away from battles
           Info: This item lets you run away from any battle, except 
against bosses.

          Sheep Attack
           Price: (Buying) N/A
                  (Selling) 1 Coin
           Game Description: Baah, baah...
           Info: This item is the same as the Lamb's Lure, but it works 
on all the enemies onscreen! You have to use the Lamb's Lure 48 times 
in battle to get the Sheep Attack.

          Shiny Stone
           Price: (Buying) N/A
                  (Selling) 2 Coins
           Game Description: A pretty stone!
           Info: You trade Fireworks to the mole in the "Purtend Store" at 
Moleville to get this item. You use it to open the sealed door in Monstro Town, 
or you can trade it to another mole for a Carbo Cookie.

          Sleepy Bomb
           Price: (Buying) 1 Frog Coin
                  (Selling) 0 Coins
           Game Description: Puts enemies to sleep
           Info: It puts all enemies on the screen not strong against 
Sleep attacks to sleep. You can only buy it at Tadpole Pond. 

          Star Egg
           Price: (Buying) N/A
                  (Selling) 1 Coin
           Game Description: Reusable battle item
           Info: It causes around 100 HP of damage to all enemies on 
the screen. You can use it as many times as you like! You get it by 
winning Grate Guy's "Look Away" game in his casino 100 times.

          Wallet
           Price: (Buying) N/A
                  (Selling) 180 Coins
           Game Description: A fat wallet
           Info: You get it by defeating Croco in Bandit's Way. Give it 
to the guy in Mushroom Kingdom that had it stolen from Croco and he'll 
give you a Flower Tab for it. If you want a bit extra coins, just sell 
it; all that will happen is that guy will panic about his lost wallet 
for the rest of the game!

          Wilt Shroom
           Price: (Buying) N/A
                  (Selling) 4 Coins
           Game Description: It's wilted...
           Info: A single ally recovers 10 HP with this item. You get 
this by winning Knife Guy or Grate Guy's games.

          Yoshi-Ade
           Price: (Buying) N/A
                  (Selling) 100 Coins
           Game Description: Power raised during battle
           Info: It increases a single ally's offense and defense power 
in a battle. You get it on Yo'ster Isle by feeding the baby Yoshi lots 
of cookies!

          Yoshi Candy
           Price: (Buying) N/A
                  (Selling) 70 Coins
           Game Description: Recovers 100 HP
           Info: A single ally recovers 100 HP with this item. You get 
it from Yoshi in battle if he fails to turn the enemy into an item.

          Yoshi Cookie
           Price: (Buying) N/A
                  (Selling) 1 Coin
           Game Description: Summons Yoshi during battle
           Info: When you use this in battle, Yoshi appears and turns 
the enemy into an item. If he can't, he'll just drop a Yoshi Candy. You 
can win these cookies on Yo'ster Isle by winning races.


                         *** Special Items ***

          Alto Card
           Game Description: A membership card for the Juice Bar
           Info: You get this card from Toadofsky after playing 
Frogfucius' Suite #18 on Melody Bay.

          Bambino Bomb
           Game Description: Handle with care!
           Info: You get this bomb after defeating Croco in the 
Moleville mines. Its use is to blow open the wall at the dead end in 
the mine.

          Beetle Box
           Game Description: It's an insect cage
           Info: You buy this box from the Snifit in the "Beetles Are 
Us" shop in Seaside Town for 50 Coins. You must have it to play the 
Booster Hill mini-game because you put the beetles you catch in it!

          Big Boo Flag
           Game Description: It's a Big Boo Flag
           Info: This is one of the flags you have to find in the 3 
Musty Fears mini-game.

          Castle Key 1
           Game Description: It's a Castle Key
           Info: You get this key from the guard in the Nimbus Land 
castle. You need it to unlock the door blocking access to where Birdo 
is.

          Castle Key 2
           Game Description: It's a Castle Key
           Info: You receive this key after you defeat Birdo. You use 
it to unlock the door in the other end of that room.

          Cricket Jam
           Game Description: Delicious jam!
           Info: You get this from the shopkeeper in Mushroom Kingdom 
after you bring him Mallow's Frog Coin. You bring the jam to Frogfucius 
in exchange for the Froggie Stick.

          Cricket Pie
           Game Description: A tasty looking pie
           Info: You find this pie in Kero Sewers via a secret 
passageway from Land's End. Give it to Frogfucius for 10 Frog Coins!

          DryBonesFlag
           Game Description: It's a Dry Bones' Flag
           Info: This is one of the flags you have to find in the 3 
Musty Fears mini-game.

          Elder Key
           Game Description: The key to the Ancestor Hall
           Info: You get this key after you look at each of the 
pictures in order in Booster's Tower. You use this key to unlock the 
door to the left of the portraits.

          Greaper Flag
           Game Description: It's a Greaper Flag
           Info: This is one of the flags you have to find in the 3 
Musty Fears mini-game.

          RareFrogCoin
           Game Description: It's a Frog Coin from Frogfucius!
           Info: You get this coin back after you defeat Croco in 
Bandit's Way. You need it to get the Cricket Jam from the shopkeeper in 
Mushroom Kingdom.

          Room Key
           Game Description: The key to the mine room!
           Info: You need this key to unlock the door at the far end of 
the room with the booby-trapped floors. It is on the ground in the 
upper-right area of the room.

          Shed Key
           Game Description: The key to the shed in Seaside Town
           Info: You need this key in order to unlock the shed in 
Seaside Town. You get it after defeating Yaridovich.

          Soprano Card
           Game Description: A membership card for the Juice Bar
           Info: Toadofsky gives you this card after you play the Mole 
Mountain Blues on Melody Bay.

          Temple Key
           Game Description: It's a Temple Key
           Info: You get this key in Monstro Town by talking to the 
Thwomp inside one of the rooms until the key falls to the ground 
outside that room. You feed it to Belome in Belome's Temple and you'll 
be able to get lots of goodies from the basement!

          Tenor Card
           Game Description: A membership card for the Juice Bar
           Info: You get this card from Toadofsky after playing the 
Monstro Town Melody on Melody Bay. With it, you get reduced prices AND 
you are allowed to buy any item from the Juice Bar! 

*********************************************************************


10. Shops

        *** Item Shop (Mushroom Kingdom) ***

                       Item                            Coins

                       Honey Syrup (Item). . . . . . . 10
                       Pick Me Up (Item). . . . . . . . 5
                       Able Juice (Item). . . . . . . . 4
                       Shirt (Armor). . . . . . . . . . 7
                       Pants (Armor). . . . . . . . . . 7
                       Jump Shoes (Accessory). . . . . 30
                       Antidote Pin (Accessory). . . . 28


        *** Juice Bar (Tadpole Pond) ***

                       Item                            Coins

                       Froggie Drink (Item). . . . . . 16 w/no card
                                                       14 w/Alto Card
                                                       12 w/Tenor Card
                                                        8 w/SopranoCard
                       Elixir (Item). . . . . . . . . .48 w/Alto Card
                                                       36 w/Tenor Card
                                                       24 w/SopranoCard
                       Megalixir (Item). . . . . . . . 90 w/Tenor Card
                                                       60 w/SopranoCard
                       Kerokero Cola (Item). . . . . . 200w/SopranoCard


        *** Frog Coin Emporium (Tadpole Pond) ***

                       Item                            Coins

                       Sleepy Bomb (Item). . . . . . . 1
                       Bracer (Item). . . . . . . . . .2
                       Energizer (Item). . . . . . . . 2
                       Crystalline (Item). . . . . . . 5
                       Power Blast (Item). . . . . . . 5


        *** Item Shop (Rose Town) ***

                       Item                            Coins

                       Mushroom (Item). . . . . . . . . 4
                       Honey Syrup (Item). . . . . . . 10
                       Pick Me Up (Item). . . . . . . . 5
                       Able Juice (Item). . . . . . . . 4
                       Thick Shirt (Armor). . . . . . .14
                       Thick Pants (Armor). . . . . . .14
                       Jump Shoes (Accessory). . . . . 30
                       Antidote Pin (Accessory). . . . 28
                       Wake Up Pin (Accessory). . . . .42
                       Trueform Pin (Accessory). . . . 60
                       Fearless Pin (Accessory). . . .130
                       Zoom Shoes (Accessory). . . . .100


        *** Item Shop (Moleville) ***

                       Item                            Coins

                       Punch Glove (Weapon). . . . . . 36
                       Finger Shot (Weapon) . . . . . .50
                       Cymbals (Weapon). . . . . . . . 42
                       Mega Shirt (Armor). . . . . . . 22
                       Mega Cape (Armor). . . . . . . .22
                       Mega Pants (Armor). . . . . . . 22
                       Work Pants (Armor). . . . . . . 22
                       Mid Mushroom (Item). . . . . . .20
                       Maple Syrup (Item). . . . . . . 30


        *** Item Shop (Marrymore) ***

                       Item                            Coins

                       Super Hammer (Weapon). . . . . .70
                       Hand Gun (Weapon). . . . . . . .75
                       Whomp Glove (Weapon). . . . . . 72
                       Chomp Shell (Weapon). . . . . . 60
                       Happy Shirt (Armor). . . . . . .38
                       Happy Pants (Armor). . . . . . .38
                       Happy Cape (Armor). . . . . . . 38
                       Happy Shell (Armor). . . . . . .38
                       B'Tub Ring (Accessory). . . . .145
                       Mid Mushroom (Item). . . . . . .20
                       Maple Syrup (Item). . . . . . . 30


        *** Hotel Room Service Menu (Marrymore) ***

                       Item                            Coins

                       Pick Me Up (Item). . . . . . . .10
                       Kerokero Cola (Item). . . . . .150


        *** Weapon/Armor Shop (Seaside Town) ***

                       Item                            Coins

                       Troopa Shell (Weapon). . . . . .90
                       Parasol (Weapon). . . . . . . . 84
                       Hurly Gloves (Weapon). . . . . .92
                       Double Punch (Weapon). . . . . .88
                       Ribbit Stick (Weapon). . . . . .86
                       Noknok Shell (Weapon). . . . . .20
                       Punch Glove (Weapon). . . . . . 36
                       Finger Shot (Weapon). . . . . . 50
                       Cymbals (Weapon). . . . . . . . 42
                       Chomp Shell (Weapon). . . . . . 60
                       Super Hammer (Weapon). . . . . .70
                       Hand Gun (Weapon). . . . . . . .75
                       Whomp Glove (Weapon). . . . . . 72
                       Slap Glove (Weapon). . . . . . 100
                       Hammer (2) (Weapon). . . . . . 123
                       Sailor Shirt (Armor). . . . . . 50
                       Sailor Pants (Armor). . . . . . 50
                       Sailor Cape (Armor). . . . . . .50
                       Nautica Dress (Armor). . . . . .50
                       Shirt (Armor). . . . . . . . . . 7
                       Pants (Armor). . . . . . . . . . 7
                       Thick Shirt (Armor). . . . . . .14
                       Thick Pants (Armor). . . . . . .14
                       Mega Shirt (Armor). . . . . . . 22
                       Mega Pants (Armor). . . . . . . 22
                       Mega Cape (Armor). . . . . . . .22
                       Happy Shirt (Armor). . . . . . .38
                       Happy Pants (Armor). . . . . . .38
                       Happy Cape (Armor). . . . . . . 38
                       Happy Shell (Armor). . . . . . .38


        *** Frogfucius's Student's Frog Coin Shop (Seaside Town) ***

                       Item                            Coins

                       See Ya (Item). . . . . . . . . .10
                       Earlier Times (Item). . . . . . 15
                       Exp. Booster (Accessory). . . . 22
                       Coin Trick (Accessory). . . . . 36
                       Scrooge Ring (Accessory). . . . 50


        *** Item Shop before beating Yaridovich (Seaside Town) ***

                       Item                            Coins

                       Bad Mushroom (Item). . . . . . .30
                       Muku Cookie (Item). . . . . . . 69
                       Fright Bomb (Item). . . . . . .100
                       Fire Bomb (Item). . . . . . . .200
                       Ice Bomb (Item). . . . . . . . 250


        *** Accessory Shop (Seaside Town) ***

                       Item                            Coins

                       Jump Shoes (Accessory). . . . . 30
                       Antidote Pin (Accessory). . . . 28
                       Wake Up Pin (Accessory). . . . .42
                       Fearless Pin (Accessory). . . .130
                       Trueform Pin (Accessory). . . . 60
                       Zoom Shoes (Accessory). . . . .100


        *** Health Food Store (Seaside Town) ***

                       Item                            Coins

                       Mushroom (Item). . . . . . . . .4
                       Mid Mushroom (Item). . . . . . 20
                       Honey Syrup (Item). . . . . . .10
                       Maple Syrup (Item). . . . . . .30
                       Pick Me Up (Item). . . . . . . .5
                       Able Juice (Item). . . . . . . .4
                       Freshen Up (Item). . . . . . . 50


        *** Item Shop (Sea) ***

                       Item                            Coins

                       Hurly Gloves (Weapon). . . . . .92
                       Super Hammer (Weapon). . . . . .70
                       Hand Gun (Weapon). . . . . . . .75
                       Whomp Glove (Weapon). . . . . . 72
                       Sailor Shirt (Armor). . . . . . 50
                       Sailor Pants (Armor). . . . . . 50
                       Sailor Cape (Armor). . . . . . .50
                       Nautica Dress (Armor). . . . . .50
                       Mid Mushroom (Item). . . . . . .20
                       Maple Syrup (Item). . . . . . . 30
                       Pick Me Up (Item). . . . . . . . 5
                       Able Juice (Item). . . . . . . . 4
                       Freshen Up (Item). . . . . . . .50


        *** Weapon Shop (Monstro Town) ***

                       Item                            Coins

                       Spiked Link (Weapon). . . . . . 94
                       Courage Shell (Armor). . . . . .60
                       Mid Mushroom (Item). . . . . . .20
                       Maple Syrup (Item). . . . . . . 30
                       Pick Me Up (Item). . . . . . . . 5
                       Able Juice (Item). . . . . . . . 4
                       Freshen Up (Item). . . . . . . .50
                       Mushroom (Item). . . . . . . . . 4


        *** Item Shop (Nimbus Land) ***

                       Item                            Coins

                       Mid Mushroom (Item). . . . . . .20
                       Maple Syrup (Item). . . . . . . 30
                       Pick Me Up (Item). . . . . . . . 5
                       Able Juice (Item). . . . . . . . 4
                       Freshen Up (Item). . . . . . . .50
                       Mega Glove (Weapon). . . . . . 102
                       War Fan (Weapon). . . . . . . .100
                       Hand Cannon (Weapon). . . . . .105
                       Sticky Glove (Weapon). . . . . .98
                       Fuzzy Shirt (Armor). . . . . . .70
                       Fuzzy Pants (Armor). . . . . . .70
                       Fuzzy Cape (Armor). . . . . . . 70
                       Fuzzy Dress (Armor). . . . . . .70


        *** Item Shop (Barrel Volcano) ***

                       Item                            Coins

                       Mid Mushroom (Item). . . . . . .20
                       Maple Syrup (Item). . . . . . . 30
                       Pick Me Up (Item). . . . . . . . 5
                       Able Juice (Item). . . . . . . . 4
                       Freshen Up (Item). . . . . . . .50
                       Fire Shirt (Armor). . . . . . . 90
                       Fire Pants (Armor). . . . . . . 90
                       Fire Cape (Armor). . . . . . . .90
                       Fire Shell (Armor). . . . . . . 90
                       Fire Dress (Armor). . . . . . . 90


        *** Croco's Shop before 6 Door Challenge (Bowser's Keep) ***

                       Item                            Coins

                       Mid Mushroom (Item). . . . . . .20
                       Maple Syrup (Item). . . . . . . 30
                       Pick Me Up (Item). . . . . . . . 5
                       Freshen Up (Item). . . . . . . .50
                       Fire Shirt (Armor). . . . . . . 90
                       Fire Pants (Armor). . . . . . . 90
                       Fire Cape (Armor). . . . . . . .90
                       Fire Shell (Armor). . . . . . . 90
                       Fire Dress (Armor). . . . . . . 90


        *** Croco's Shop after 6 Door Challenge (Bowser's Keep) ***

                       Item                            Coins

                       Mid Mushroom (Item). . . . . . .20
                       Maple Syrup (Item). . . . . . . 30
                       Pick Me Up (Item). . . . . . . . 5
                       Freshen Up (Item). . . . . . . .50
                       Hero Shirt (Armor). . . . . . .100
                       Prince Pants (Armor). . . . . .100
                       Star Cape (Armor). . . . . . . 100
                       Heal Shell (Armor). . . . . . .100
                       Royal Dress (Armor). . . . . . 100


        *** Toad's Shop (Factory) ***

                       Item                            Coins

                       Mid Mushroom (Item). . . . . . .10
                       Max Mushroom (Item). . . . . . .39
                       Maple Syrup (Item). . . . . . . 15
                       Pick Me Up (Item). . . . . . . . 3
                       Able Juice (Item). . . . . . . . 2
                       Freshen Up (Item). . . . . . . .25
                       Froggie Drink (Item). . . . . . .8

*********************************************************************

11. Hidden Treasure Chest Locations

          1. Mushroom Kingdom (Frog Coin) - Enter the Mushroom Castle 
for the very first time. When you meet Toad there, he'll start talking 
to you; wait until he finishes talking and starts to walk down the 
hall. Follow him and jump on his head. Ride above him until he pauses 
at the door, then jump onto the ledge above the door. There, just jump 
upward from there and take the Frog Coin from the chest. 

          2. Mushroom Kingdom (Flower) - Go into the Item shop in the 
Mushroom Kingdom, then go down the stairs inside. Talk to the mushroom 
person in the basement, and then jump when he tells you to reveal this 
chest.

          3. Mushroom Kingdom (Flower) - (This may take a little while 
before you can get this!) While you're in the basement of the Item 
Shop, wait until the mushroom guy walks towards the corner closest to 
the bottom of the stairs. When he reaches the corner, jump on his head, 
then jump straight up while still in the corner to reveal the chest.

          4. Bandit's Way (Kerokero Cola) - In the second area of 
Bandit's Way, where you have to jump on the spinning red flowers to 
jump onto the higher ledges, get to the exit of the area by another red 
flower. Jump onto the flower and wait until you're facing directly to 
the right, then jump to the right. You should hit the chest and take 
its contents in one shot!

          5. Rose Town (Frog Coin) - In Rose Town, enter the Item Shop 
and get on top of the bookshelf against the back wall. Run to the 
corner while on the bookcase, and then jump up at the corner to reveal 
the chest.

          6. Rose Town (Frog Coin) - Go to the house with the switch 
inside that makes the stairs outside appear and disappear, then go up 
to the second floor inside. Jump onto the bed and you'll bounce up, 
hitting the chest above you. 

          7. Forest Maze (Kerokero Cola) - When you're in the very 
first section of the Forest Maze, head to the left of the path to the 
next section. Jump up in the left corner of the section to make the 
chest appear. 

          8. Forest Maze (Frog Coin) - After you jump on the trampoline 
and exit the first underground section in the forest, go diagonally to 
the left of the stump you come out of. When you reach the corner, jump 
up to reveal the next chest.

          9. Forest Maze (Kerokero Cola) - When you reach the section 
where there are 7 stumps, go down the lone stump at the very end. Get 
behind the sleeping Wiggler and jump straight up right behind him to 
reveal the chest.

          10. Forest Maze (Flower) - In the area with the 7 stumps, 
enter the very first one in the right row. Walk diagonally down to the 
left and walk into the lighter area. Jump up in the middle of it to 
make the chest visible again!

          11. Forest Maze (NOTHING!) - Back in the area with the 7 
stumps, go down the second one in the left row. Go diagonally up 
towards the left to the smaller lighted area and stand so that you're 
slightly up and to the right of it. Jump up there and make the empty 
chest appear.

          12. Forest Maze (Red Essence) - After you pass by the Save 
Block before you take the path to the next area, head to the right of 
the exit and jump around. You'll make the chest appear when you find 
the right spot!

          13. Pipe Vault (Frog Coin) - In the section where there are 
six pipes in a row, each with a Piranha Plant coming out of then, go 
down the second one when it's clear. Walk a tiny bit down the path, and 
jump by the beginning of the higher ledge; a platform will appear! Jump 
up it, then onto the ledge. Now, it's time to start "counting" the 
tiles on the ledge! From the beginning of the ledge, count until you're 
on the 4th tile, then jump up to reveal the chest.

          14. Pipe Vault (Frog Coin) - You'll have to follow the same 
procedure as the last hidden chest, but you'll have to go a bit further 
this time! From the beginning, count to the 8th tile, and then jump at 
that point to make this chest visible!

          15. Yo'ster Isle (Frog Coin) - When you emerge out of the 
Pipe Vault, you should see a Save Block nearby. Jump over it to get 
behind it, then jump straight up back there to reveal the chest and 
take the yet ANOTHER Frog Coin inside!

          16. Booster Pass (Flower) - From the very beginning of 
Booster Pass, head straight, then turn left when the path does. Jump 
onto the low ledge with the green plants on it, then continue and jump 
to the higher ledge. Get on top of the plant and jump up above it to 
reveal the chest.

          17. Booster Pass (Rock Candy) - Continue up the first area of 
Booster Pass until you get up to the path to the next section. Jump 
onto the plant to the left of the path and jump straight up from it to 
reveal the chest containing the Rock Candy!

          18. Booster Tower (Frog Coin) - In the section where an 
endless supply of Snifits come down the stairs, jump up while trying 
not to get attacked until you reach the top. Jump on the first dark 
green tile against the back wall to reveal the chest.

          19. Booster Tower (Frog Coin) - Continue through the tower 
for a bit until you enter the room that you could only have accessed by 
jumping on the teeter-totter below with the Thwomp. There should be a 
few Snifits falling from the ceiling with parachutes in this room. Get 
through this room until you see a path going into the wall just to the 
side of the stairs. Go in as far as you can go, then jump up to open 
the chest.

          20. Booster Tower (Goodie Bag) - When you reach the room with 
a Save Block and a couple ledges in the air, jump from the lowest ledge 
to the highest one, but DON'T jump onto the ledge with the chest above 
it yet! Instead, jump ONTO the visible chest, and then jump above it to 
make the other chest appear!

          21. Booster Tower (Mushroom) - In the same room you found the 
last chest in, get to the other end of the room by the lowest ledge and 
the path to the next room. Stand on the lighter colored tile in the 
corner and jump to reveal the chest.

          22. Marrymore (Frog Coin) - Enter the Marrymore Inn and check 
into the regular room, not the suite. When you're in the room, jump 
onto the dresser, then up to the top of the bookcase. Jump up from 
there to make this chest visible.

          23. Sunken Ship (Flower) - Get to the room with a clone of 
Mario that mirrors your every move. Jump around diagonally down and to 
the right of the middle spotlight to make a block AND the chest appear! 
Now, walk and jump around so that you get the clone to the middle of 
the room below the chest. When he's there, jump on his head, then up to 
the chest!

          24. Land's End (Flower) - In the very first section of Land's 
End, jump into the cannon and get yourself onto the yellow platform 
that moves up and down. Stand at the upper corner of the platform, then 
when it reaches its highest point, jump straight from the platform and 
you should reveal the chest. (You'll have to do this again to obtain 
the chest's contents!)

          25. Land's End (Flower) - In the second section, jump into 
the cannon and shoot yourself out of it and land near (if not in!) the 
hole in the ground. Stand right in front of the hole in the direction 
of the cannon and jump up; a platform will appear. Drop back down the 
ledge towards the cannon, and jump into the cannon. Wait until it's 
aiming towards the platform you just revealed, then shoot yourself and 
land on it. When you do, it'll start moving; from there, jump to the 
top of the high ledge. Stand on the left side of the ledge and jump up 
at the edge to reveal the chest.

          26. Land's End (Frog Coin) - In the section where you can 
jump up to the higher ledges via the spinning red flowers, or follow 
the right path and pass by blue flowers; take the right path. Jump onto 
the second blue flower you see then hold Y down and jump to the last 
blue flower. While you're in the air, you should hit the chest; just do 
the jump again to claim the coin inside!

          27. Land's End (Frog Coin) - When you find and enter the cave 
in the cliff that leads to Kero Sewers, go through the first part of it 
until you see large steps you have to go down. In the small "alcove" 
where the Chow was, jump around in it until you hit the chest.

          28. Belome's Temple (Frog Coin) - In the area of the temple 
after you pick your fortune, jump onto the ledge above the stairs going 
down. Jump to the highest ledge, and then walk towards the chest near 
the beginning of the room. Just jump onto the top of the chest, and 
then jump again to reveal the chest. 

          29. Belome's Temple (Frog Coin) - After you go down the 
stairs, you'll pass a corner on Mario's left side before you reach the 
other visible chest. Stand in that corner and jump straight up to make 
the invisible chest appear.

          30. Monstro Town (Flower) - Enter the very last door in 
Monstro Town as if you're leaving it. In that small room with the note 
on the wall, jump behind the bush and jump again to reveal the chest.

          31. Bean Valley (Frog Coin) - From the beginning of Bean 
Valley, enter the pipe to the right. When you emerge, head left and 
you'll see a path leading towards the hills down and to the left of the 
left pipe. Walk to the end of that path and jump there to reveal the 
chest. 

          32. Bean Valley (Kerokero Cola) - In the section where there 
are five pipes, each with a Piranha Plant inside, lead the Shy Away to 
the lower right pipe; after he waters the shriveled up plant, defeat 
the more lively Piranha! Go down that pipe and follow the path around 
the turn towards the chest. Count the tiles like you did back in the 
Pipe Vault, and then from right underneath the visible chest, walk down 
the corridor 5 or 6 tiles. Jump up when you stop and the chest should 
appear.

          33. Bean Valley (Red Essence) - Back in the area with the 
five pipes, repeat the process with the Shy Away, but this time lure 
him to the rightmost pipe. Defeat that Piranha, and then go down the 
pipe and while staying against the "wall" to the right, head diagonally 
up and to the right towards the yellow stairs. When you reach the 
corner before you reach the stairs, jump up to make the chest appear!

          34. Nimbus Land (Frog Coin) - When you get to Nimbus Land, 
enter the Item Shop. Jump up the boxes in the back of the room to the 
top, then hold Y and jump off the top box towards the shopkeeper. You 
should hit the chest in mid-air as you jump.

          35. Nimbus Land (Frog Coin) - In Nimbus Castle, get to the 
hall with 3 doors. Go to the door to the left; you should see a 
birdcage near it. Stand behind the cage and jump straight up to find 
the chest.

          36. Nimbus Land (Frog Coin) - Now, go through the left door 
and get through the next room. In the following room, go down the 
stairs until you reach the Jawful (enemy with the big fork). Defeat 
him, then stand where he used to be and jump; the chest will appear!

          37. Nimbus Land (Frog Coin) - From the spot you jumped to 
reveal the last chest, turn around and walk right into the black area, 
which is empty space! Follow the path until it finally ends and you 
can't go anywhere else, and then jump up to reveal this chest with yet 
another Frog Coin!

          38. Nimbus Land (Frog Coin) - After you defeat Birdo, go 
through the door in the back of the room. Go through the room, then 
when you're right next to it, jump onto the chest in the air to the 
right of Mario. Jump straight up while on the chest to make the chest 
above it appear with ANOTHER Frog Coin!

          39. Smithy Factory (Mushroom) - Go through the Factory until 
you reach the second Save Block. Stand in the corner down and to the 
left of the block and jump in the corner to reveal the last chest in 
the game!

*********************************************************************


12. Melody Bay Songs

          Frogfucius' Suite #18

          ----------------------------------
                     O
          ---------------O-------O-------O--
                             O       O
          ----------------------------------
                 O
          ---O------------------------------

          ----------------------------------

          Receive: Alto Card
          Requirements: You must have already met Frogfucius before 
playing this song.


          Mole Mountain Blues

          ----------------------------------
             O
          -------------------O--------------
                O        O              O
          --------------------------O-------
                                O
          ----------O-----------------------

          ----------------------------------

          Receive: Tenor Card
          Requirements: You have to beat Punchinello and rescue the 
kids, Dyna and Mite in Moleville, then come play this song.


          Monstro Town Melody

          ----------------------------------
                                        O
          ---------------O-----------O------
                     O           O
          -------O--------------------------
             O
          -------------------O--------------

          ----------------------------------

          Receive: Soprano Card
          Requirements: You have to go meet Monstermama in Monstro 
Town, then go upstairs and listen to the star play its song, then come 
to Melody Bay and play it yourself!

*********************************************************************


12. Mini-Games

                         *** The Gameboy ***

          Late in the game, return to the Mushroom Kingdom and enter 
the Inn. Talk to the mushroom kid in the corner playing Gameboy a few 
times and he'll finally offer to sell his Gameboy for 500 Coins! If you 
buy it, you can access the game on the menu screen. You can play a 
simple shooting game and have some fun. I'm not sure, but I think you 
win a prize of some sort if you get a really high score!

                         *** Midas River ***

          This mini-game is the most difficult one in my opinion 
because it's quite hard to get every single Coin while going down the 
river. In the first section of this curse, you're being sent down the 
river and you'll have to press B to try and swim upstream a little. 
There are 36 Coins total, including 4 Frog Coins in this area. Once you 
reach the bottom, you'll move on to the barrel jumping part of the 
course. There are 64 Coins total that you can accumulate in this area 
and you can only get them if you follow this pattern. From the start of 
the course, this is when you jump onto or hit the barrel in front of 
you: hit, jump, jump, hit, hit, jump, jump, hit, hit, jump, jump, hit, 
hit, jump, jump. Jump in the air to collect the single coin before the 
barrel you're supposed to hit because those are the most commonly 
missed coins in the whole course. After you reach the end, the mushroom 
guy will add up the amount of coins you got on the river and award you 
with Frog Coins depending on the number of Coins you have. If you can 
get 100 Coins in one try, you get a 5 Frog Coin Bonus along with your 
reward. Here's a small list that shows how much Frog Coins you get for 
what:

          Coins Acquired    Frog Coin Price
            100 Coins    --   50 Coins
            90-99 Coins  --   60 Coins
            80-89 Coins  --   70 Coins
            70-79 Coins  --   75 Coins

                         *** Goomba-Thumping Game ***

          In the Pipe Vault, you'll find a mole that'll let you stomp 
as many Goombas as you can for 10 Coins. Scoring is as follows: Goomba 
+1 point, Gold Goomba +3 points, Spikey -1 point. Get at least 20 
points the first time you play and you'll get a Flower Tab. Break the 
Hi Score you set again and you'll get a Flower Jar as a prize. Break 
the Hi Score again and you'll get a Frog Coin. You'll win a Frog Coin 
each time you break the Hi Score after that.

                         *** Mushroom Derby ***

          At Yo'ster Isle, you can race Boshi and the other Yoshis 
(only if you beat Boshi once before) using Yoshi. You can only 
participate if you have cookies to wager, so talk to the pink Yoshi by 
the north end of the island to get some if you're all out. The controls 
for racing are actually easy when you look at them, but they can get 
quite annoying when you don't go with the pattern. When the music 
starts, alternate pressing A and B with the rhythm to make Yoshi go. 
When you win, the cookies you receive depend upon how many cookies you 
wagered and what the odds were against you.

                         *** Moleville Mountain ***

          After you rescue the kids in Moleville, go up to the top of 
the mountain and talk to the mole next to the big arrow pointing down 
the hole. You could pay 10 Coins just to ride the mine cart, or you can 
wager 30 Coins. If you break the record getting through the mines on 
the mine cart, you'll get 50 Coins back as a prize! In the first 
section of the race, it's in a Mode 7 perspective with the camera 
behind Mario at all times as you navigate through the mines. In the 
next part, you get a side-scrolling view. In the third part, it goes 
back to the Mode 7 perspective. Finally, in the final part, it goes to 
the side-scrolling view. Collect mushrooms during the course and use 
them on straight-aways to go faster by pressing X. Apply the brakes by 
pressing A when you're making tight turns so you don't fall off the 
track!

                         *** Booster Hill ***

          This area is only of use AFTER you've beaten Yaridovich and 
went to Seaside Town to the Beetles Are Us shop and bought a Beetle 
Box. Then, go to the hill and run up it and catch those flying beetles. 
Like the race with Booster up the hill, jump on the barrels to move 
closer to the beetles, but if a barrel hits you, you fall back a bit. 
Here's a list of how many coins you get for catching a certain type of 
beetle:

          Male Beetle = 50 Coins
          Female Beetle = 1 Coin
          Golden Beetle = 1 Frog Coin

                         *** Sky Bridge ***

          In Land's End, you'll be on a ledge connected to the other 
ledge by a series of platforms that fall if you stand on them for 
awhile called the Sky Bridge. Talk to the Shaman there and pay him 5 
Coins to try your luck on the bridge to win Coins and/or Frog Coins. 
You can either pick the Normal Route, where if you reach the other 
side, you'll win back your 5 Coins, the Special Route where if you make 
it across you get 8 Coins, or the Expert Route, where if you make it, 
you win a Frog Coin. Each time you make it across, you'll be given the 
option to try again to get double the prize, and then you can try again 
to double that amount!

                         *** Scale the Cliff ***

          At the cliff in Land's End where Sergeant Flutter and his 
Paratroops dispatched themselves to help you reach Bean Valley, you can 
play this mini-game anytime. All you have to do is jump from shell to 
shell to the top of the mountain and talk to Sergeant Flutter to get a 
prize. If you get to the top in less than 14 seconds, you'll have a 
33.3% chance of getting a Frog Coin. If you can get up there under 12 
seconds, you'll get the Troopa Pin. Get to the top within 11.49 seconds 
and you'll take a Frog Coin as a prize. Finally, if you can get up 
there under 11 seconds, which is difficult to do, you'll win 5 Frog 
Coins!

                         *** The 3 Musty Fears ***

          In Monstro Town, go in the last door on the right and you'll 
see a lone bed and a mushroom in the corner. Go up to the mushroom and 
press A to turn off the lights in the room, then Mario will run to the 
bed and sprawl himself across the bed and go to sleep. During the 
night, the 3 Musty Fears: Big Boo, Dry Bones, and Greaper will appear 
and surround the bed. They'll tell you about their game "Find the Flag" and then 
disappear for a moment to hide their 3 flags. When they return, they'll give you 
hints about where each flag is hidden. Then, when they disappear, wake up and 
exit the room. Go down and right and exit Monstro Town. You first stop is 
Mario's Pad. When you get there, enter the Pipe House and walk up to the bed. 
Press A to find the Dry Bones Flag. Next, leave the pad and go to Rose Town. 
You'll see a wooden flower that says, "Welcome" on it; walk behind it, face it, 
and press A to get the Greaper Flag. Now, leave Rose Town and head down to 
Yo'ster Isle. When you get there, run up to the finish line for the race and 
you'll see the word GOAL on the ground. Stand between the letters O and A and 
press A to get the Big Boo Flag. Now, leave the isle and go back to Monstro Town 
and go into that room with the bed and shut out the light and go to sleep. The 3 
Musty Fears will return and give you the Ghost Medal for playing their game.

                         *** The Sealed Door ***

          I know that this isn't a real mini-game, In Monstro Town, 
you'll find that the 3rd door is sealed shut. In order to open it, 
you'll need the Shiny Stone. To get the stone, go to Moleville and into 
the house north of the Tool Shop and talk to the mole in the back. Buy 
Fireworks from him for 500 Coins, then leave the house and go right and 
talk to the little mole who's running the "Purtend Store" and give her 
the Fireworks to get the Shiny Stone. Now, go back to Monstro Town, go 
up to the sealed door and press A to unseal it. Then, go down and right 
and into the hole to save your game, then make sure that Mallow and the 
Princess are in your party and they're AT LEAST Level 25-27. Now, enter 
the unsealed door and you'll meet Culex. Accept his challenge to a 
fight, then you'll enter a fight against him and the 4 crystals. To 
find out how to win, read the Boss Strategies section of this guide.

                         *** Grate Guy's Casino ***

          Grate Guy's Casino can only be accessed via a secret exit in 
Bean Valley. First, go to Booster Tower and get through it until you 
meet Knife Guy. Talk to him and play his guessing game and win 10 times 
to get a Bright Card, which allows you to enter the casino. Now, head 
through Bean Valley until you reach the room with the 5 pipes and the 
piranha plants. Go to the uppermost pipe and defeat the plant when the 
Shy Away waters it. Then, go down the pipe and get to the end of the 
room by the Chomp Chomps. Stand in the corner next to the Chomp Chomp 
and jump up 3 times to make a platform and another path appear. Jump on 
the platform and take the path out of Bean Valley and head to Grate 
Guy's Casino. Once inside, you can play a few different games. You can 
play Blackjack and try to win a Frog Coin. You could play the Slots in 
the corner by paying 10 Coins and try to get 3 matching pictures; if 
you win, you get a Frog Coin. That game is difficult to win, though. 
Last, you can talk to Grate Guy and play his "Look the Other Way" game 
to win not so great prizes. If you play and win, you can sometimes get 
better items instead of junky ones. If you win 100 times in this game, 
you get the Star Egg.

                         *** The 6 Door Challenge ***

          In Bowser's Keep, there's a room where you come across 6 
doors, each with its own 3-part course behind it. There are 2 Battle 
Courses, 2 Puzzle Courses, and 2 Action Courses. Here, I'll get into 
more detail about each of the courses.

        Battle Course 1

          Fight 1: Gu Goomba (x5)
          Fight 2: Malakoopa (x2), Tub-O-Troopa (x1)
          Fight 3: Orbison (x2), Li'l Boo (x2)
          Fight 4: Sling Shy (x5)
          Fight 5: Chewy (x2), Shy Away (x2)
          Fight 6: Mr. Kipper (x1), Leuko (x2)
          Fight 7: Orbison (x1), Amanita (x2)
          Fight 8: Greaper (x2), Glum Reaper (x1)
          Fight 9: Pyrosphere (x3)
          Fight 10: Lakitu (x3)
          Fight 11: Shaman (x2), Zeostar (x2)
          Fight 12: Shaman (x5)

          At the end of this course, hit the chest to get the Star Gun, 
which you should equip on Geno right away!

        Battle Course 2

          Fight 1: Terra Cotta (x4)
          Fight 2: Oerlikon (x2), Star Cruster (x1)
          Fight 3: Sackit (x1), Big Bertha (x2)
          Fight 4: Chow (x2), Forkies (x1)
          Fight 5: Armored Ant (x2), Alley Rat (x1)
          Fight 6: Star Cruster (x1), Bloober (x2)
          Fight 7: Stinger (x4)
          Fight 8: Geckit (x2), Chained Kong (x1)
          Fight 9: Rob-omb (x1), Big Bertha (x2)
          Fight 10: Vomer (x4)
          Fight 11: Magmus (x2), Pulsar (x2)
          Fight 12: Chester (x1), Bahamutt (x1)

          When you get to the end of this course, hit the chest to get 
the Drill Claw for Bowser.

        Puzzle Course 1

          In this 1st room of this course, you'll meet Dr. Topper again 
and you'll see a chest in the air. The chest only has 21 Coins inside, 
and the object of this game is to make sure that you don't get the 21st 
Coin. Dr. Topper and Mario take turns taking 1 to 4 Coins from the 
chest until it becomes empty. There isn't any real info I can give you 
except this: count the number of coins taken from the chest and NEVER 
let your turn end on the 16th or 17th Coins because Dr. Topper can easily take 3 
or 4 Coins, leaving you with the 21st. After you beat Topper in this game, 
you'll be brought to the next room.

          In the 2nd room, you'll see a bunch of switches on the floor. 
The object of this game is to make it so that all the switches are 
depressed. Each switch you jump on triggers the switches on all sides 
of it and make them go down. Here, I'll show you how to win it easily: 

                    1   2   3   4
                    5   6   7   8
                    9  10  11  12
                   13  14  15  16

          Step on switches 2, 8, 15, and 9 to win this game and go on 
to the next room. 

          In this final room of the challenge, there are a bunch of 
cannonballs in a pattern like the switches in the other room were. Dr. 
Topper will tell you that you have to kick the cannonballs over each 
other until there's only 1 left. Each time you kick one over another 
one, the one you kicked it over disappears. Dr. Topper will remove 
cannonball #3 for you in the beginning. Here, I'll show you how to 
finish this game:

                    1   2   3   4
                    5   6   7   8
                    9  10  11  12
                    13 14  15  16

          First, kick ball #1 right to space #3. Then, kick ball #4 
left to space #2. Then, kick ball #11 up to space #3. Next, kick ball 
#5 right to space #7, then kick ball #8 left to space #6. Next, kick 
ball #9 right to space #11. Then, kick ball #15 up to space #7. Then, 
kick ball #3 down to space #11. Next, kick ball #2 down to space #10. 
Then, kick ball #16 up to space #8. Next, kick ball #10 right to space 
#12. Next, kick ball #8 down to space #16, then kick ball #13 right to 
space #15. Finally, kick ball #16 left to space #14 to leave only one 
ball remaining and win the game! 

          At the end of this puzzle course, hit the chest to get Rock 
Candy.

        Puzzle Course 2

          In this room, you'll meet Dr. Topper and he'll ask you a 
bunch of trivia questions while you stand on a platform. The platform 
will move up one space each time you get a right answer, but it'll drop 
2 spaces when you get one wrong. Here, I'll list the different question 
he asks, along with their answers below: 

          1. The boy getting his picture taken at Marrymore can't wait 
'til which season? 
            Answer: Skiing

          2. What technique does Bowser learn at Level 15? 
            Answer: Crusher

          3. What is the name of the boss at the Sunken Ship? 
            Answer: Johnny

          4. What is Hinopio in charge of at the middle counter? 
            Answer: The inn

          5. Who helped you up the cliff at Land's End? 
            Answer: Sky Troopas

          6. What does the Red Essence do? 
            Answer: Gives you strength

          7. What does Belome really like to turn people into? 
            Answer: Scarecrows

          8. What is the 4th selection on the Menu screen? 
            Answer: Equip

          9. What did Carroboscis turn into? 
            Answer: A carrot

          10. Who is the leader of the Axem Rangers? 
            Answer: Red

          11. Which monster does not appear in Booster Tower? 
            Answer: Terrapin

          12. What color are the curtains in Mario's house? 
            Answer: Blue

          13. Johnny loves WHICH beverage?... 
            Answer: Currant juice

          14. What's the full name of the boss at the Sunken Ship? 
            Answer: Jonathan Jones

          15. What's the password in the Sunken Ship? 
            Answer: Pearls

          16. What was Toadstool doing when she was kidnapped by 
Bowser? 
            Answer: She was looking at flowers

          17. What's the first monster you see in the Pipe Vault? 
            Answer: Sparky

          18. How many legs does Wiggler have? 
            Answer: 6

          19. Where was the 1st Star Piece found? 
            Answer: Mushroom Kingdom

          20. The man getting his picture taken at Marrymore hates 
what? 
            Answer: Getting his picture taken

          21. In the Moleville blues, it's said that moles are covered 
in what? 
            Answer: Soil

          22. Who is the ultimate enemy in this adventure? 
            Answer: Smithy

          23. Who is the famous sculptor in Nimbus Land? 
            Answer: Garro

          24. Booster is what generation? 
            Answer: 7th

          25. Where was the 3rd Star Piece found? 
            Answer: Moleville

          26. How long have the couple inside the chapel been waiting 
for their wedding? 
            Answer: 30 minutes

          27. What words does Shy Away use when he sings? 
            Answer: La dee dah~ 

          28. What color is the end of Dodo's beak? 
            Answer: Red

          29. The boy at the inn in Mushroom Kingdom was playing with 
... What? 
            Answer: Game Boy

          30. Who is the famous composer at Tadpole Pond? 
            Answer: Toadofsky

          31. What's the chef's name at Marrymore? 
            Answer: Torte

          32. What does Birdo come out of? 
            Answer: An eggshell

          33. How much...does a female beetle cost? 
            Answer: 1 coin

          34. How many underlings does Croco have? 
            Answer: 3

          35. What's the name of Jagger's "sensei"? 
            Answer: Jinx

          36. What was Mallow asked to get for Frogfucius? 
            Answer: Cricket Pie

          37. Mite is Dyna's...WHAT? 
            Answer: Little brother

          38. Yaridovich is what? 
            Answer: A boss

          39. What do Culex, Goomba, and Jinx all have in common? 
            Answer: They live in Monstro Town

          In the 2nd room of Puzzle Course 1, Dr. Topper brings you into a room 
with numerous barrels. He'll then shut off the lights, then turn them on again, 
adding more barrels to the pile. Then, he'll give you 10 seconds to count how 
many barrels there are total in that pile. When you get it right, he'll shut off 
the lights and turn then on again, adding LOTS of barrels to the pile, then 
he'll give you 20 seconds to count them all and say the answer. When you get 
that right, you go on to the last part of the course!

          In the final room of Puzzle Course 1, you'll see 4 creatures standing 
alongside a wall. Dr. Topper will tell you that they competed in a triathlon; 
now he'll ask you to go talk to each of them to hear their stories. Remember 
their stories, then go see Dr. Topper again; he'll have you talk to each of them 
in the order they won. Here, I'll tell you what each one said and who's in what 
place: 

          1st Place: I outrode [name] on my bike, and [name] was never able to 
pass me. 

          2nd Place: I fell into 4th place during the bike race, but finally 
ended up in the same place as I did in the swimming event. 

          3rd Place: I placed the same in the swimming and cycling events, but 2 
others beat me in the marathon. 

          4th Place: I came in 3rd for swimming.

          At the very end of this course, hit the chest to get another Rock 
Candy!

        Action Course 1

          In the 1st room of this course, you'll notice that there seems to be 
no way to get across the lava. There are hidden paths which only appear when you 
jump on them, so walk straight ahead onto a hidden path and jump to see where 
there is ground for a quick second. Keep jumping around to get through this room 
to the door at the end. Hit the chests in the room to get a Royal Syrup, Fright 
Bomb, Ice Bomb, and a Rock Candy! Now, go through the door at the end to the 
next room. 

          In the 2nd part of this course, there are a bunch of square 
platforms that move back and forth above the lava. You have to jump onto one, 
then onto the next one when you get close enough to it. Try and hit all the 
chests in this room to get a Fire Bomb, a Max Mushroom, a Flower, and a really 
useful item: the Red Essence! Now, get through this room to the door and go 
through it to the final room of this course. 

          In this final part of the course, you have to simply get to the top 
while avoiding the barrels that come down along the way. Just make your way to 
the top without getting hit and go through the door next to the Chained Kong to 
finish the course.

          At the end of this course, you get the Super Slap weapon for the 
Princess. DON'T equip it on her if you have already bought the Frying Pan for 
her in Moleville! 

        Action Course 2

          In the first room of this course, you'll see a series of platforms 
moving up and down above the lava. You have to simply jump across them to the 
other side, so get on the first one to get down by the lava, then go from there. 
When the last platform is low enough, jump onto it to ride up to a high ledge, 
then go down and left to the chest. Hit the chest to get a Kerokero Cola, then 
go back and wait for the platform to come back up by you, then ride it back down 
to the lower part. Now, jump onto the ledge and go through the door to the next 
room. 

          In the 2nd part of this course, there's a cannonball on the ground, as 
well as a couple of Bob-ombs walking around. You have to jump on the cannonball 
and walk on it so you can reach the chests on the high ledges and the door at 
the end. First, walk ahead and get the Bob-ombs to follow you, then lure them to 
the beginning of the room. Then, jump on the cannonball and get across the room 
while hitting the chests along the way to get 2 Flowers, a Max Mushroom, a Pick 
Me Up, and a Rock Candy. At the end, jump into the door to the final room.

          In the last part of this course, there are 2 platforms; when you stand 
on the first platform, the other one rotates around it. Get across the room by 
making the platform rotate, then jump onto it to make the other one circle you 
until you reach the end. Try and hit the numerous chests in the air to get 
various goodies, including a Fire Bomb, 2 Flowers, Royal Syrup, and a Pick Me 
Up. Then continue to the end and through the door. 

          At the end of this course, hit the chest to get the Sonic Cymbals for 
Mallow.

*********************************************************************


13. Special Thanks

          MetroidMoo (MetroidMoo@aol.com): for the notes of the songs you play 
at Melody Bay.

          Star Creator (starcreator@juno.com): for his trivia questions/answers 
from the 6 Doors Challenge in Bowser's Keep.

          Marshmallow (m_mallow@hotmail.com): for his info on what you get after 
beating each course in the 6 Door Challenge.

          Strider Hiryu (echo_three98@hotmail.com): for letting me know how much 
you get for selling the Wallet instead of giving it to the guy in Mushroom 
Kingdom.

          Joaquin Puga (joaquin_puga@topmail.com.ar): for letting me know that 
the Super Jacket is actually called the Super Suit.

          Nick14578 (Nick14578@aol.com): for his info on the Shy Ranger enemy.

          cornhairball@witty.com: for letting me know that you can buy the Zoom 
Shoes in Rose Town!

*********************************************************************


14. Copyright Notice

          This FAQ is copyright (c)1999-2000 Devin Morgan. This FAQ is for 
private and personal use only. It may NOT be used on any website other than the 
following sites:

GameFAQs (http://www.gamefaqs.com)
Game Winners (http://www.gamewinners.com)
Video Game Strategies (http://vgstrategies.about.com)
Game Advice (http://www.gameadvice.com)
RPG Sanctuary (http://www.angelfire.com/games/rpgsanctuary)
RPGalaxy (http://www.rpgalaxy.com)
RPG Channel (http://www.rpgchannel.xrs.net)
RPG Classics (http://www.rpgclassics.com)
RPG Gamer's Paradise (http://members.xoom.com/silverqueen9/index2.htm)

          If you find this or any of my other FAQs on any other site, contact me 
immediately! This FAQ is not to be used for profitable or promotional purposes; 
this includes being used by publishers of magazines, guides, books, etc. or 
being incorporated into magazines, etc. in ANY way. This FAQ was created and is 
owned by me, Devin Morgan. All copyrights and trademarks are acknowledged that 
are not specifically mentioned in this FAQ. Please give credit where it is due.

*********************************************************************


          If anyone has any questions, comments, or anything to add to this FAQ, 
e-mail me at DBM11085@aol.com.
