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                 Perfect Dark FAQ & Walkthrough (For N64)
                made by Kildread2 (Kildread2@hotmail.com)
                          Started on 2K/07/28
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                         ***SPECIAL NOTICE***

"My E-Mail address is ONLY to be used by people who have worthwhile 
contributions or comments even questions, this address is NOT to be used as a 
mean of advertisement, I DON'T CARE ABOUT WHAT YOU OFFER!!! I do FAQs for 
nothing, just to help gamers, so you have no reasons to advertise me!! If this 
continues, I may undertake serious accusations toward any webmaster or site 
guilty of this." Clear?!?!

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Contents:

1. Updates
2. Introduction
*3. Trainings
   1. Device Trainings
   2. Holotrainings
*4. Weapons
*5. Agent Walkthroughs
   1. DataDyne Central- Defection
   2. DataDyne Research- Investigation
   3. DataDyne Central- Extraction
   4. Carrington Villa- Hostage One
   5. Chicago- Stealth
   6. G5 Building- Reconnaissance
   7. Area 51- Infiltration
   8. Area 51- Rescue
   9. Area 51- Escape
   10.Air Base- Espionnage
   11.Air Force One- Antiterrorism
   12.Crash Site- Confrontation
   13.Pelagic II- Exploration
   14.Deep Sea-Nullify Threat
   15.Carrington Institute- Defense
   16.Attack Ship- Covert Assault
   17.Skedar Ruins- Battle Shrine
   18.Mr. Blonde's Revenge
   19.Maian S.O.S.
   20.WAR!
   21.The Duel
*6. Special Agent Walkthroughs
   1. DataDyne Central- Defection
   2. DataDyne Research- Investigation
   3. DataDyne Central- Extraction
   4. Carrington Villa- Hostage One
   5. Chicago- Stealth
   6. G5 Building- Reconnaissance
   7. Area 51- Infiltration
   8. Area 51- Rescue
   9. Area 51- Escape
   10.Air Base- Espionnage
   11.Air Force One- Antiterrorism
   12.Crash Site- Confrontation
   13.Pelagic II- Exploration
   14.Deep Sea-Nullify Threat
   15.Carrington Institute- Defense
   16.Attack Ship- Covert Assault
   17.Skedar Ruins- Battle Shrine
   18.Mr. Blonde's Revenge
   19.Maian S.O.S.
   20.WAR!
   21.The Duel
*7. Perfect Agent Walkthroughs
   1. DataDyne Central- Defection
   2. DataDyne Research- Investigation
   3. DataDyne Central- Extraction
   4. Carrington Villa- Hostage One
   5. Chicago- Stealth
   6. G5 Building- Reconnaissance
   7. Area 51- Infiltration
   8. Area 51- Rescue
   9. Area 51- Escape
   10.Air Base- Espionnage
   11.Air Force One- Antiterrorism
   12.Crash Site- Confrontation
   13.Pelagic II- Exploration
   14.Deep Sea-Nullify Threat
   15.Carrington Institute- Defense
   16.Attack Ship- Covert Assault
   17.Skedar Ruins- Battle Shrine
   18.Mr. Blonde's Revenge
   19.Maian S.O.S.
   20.WAR!
   21.The Duel
*8. Cheats
   1. Fun
   2. Gameplay
   3. Weapons for Jo in Solo
   4. Classic Weapons for Jo in Solo
   5. Weapons
   6. Buddies
*9. Firing Range
*10.Multiplayer Challenges
*11.Conclusion
12.Credits & Legal Stuff

PS: sections with a * are not completed yet...

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1. Updates

2K/07/28 : Entered a Firing Range Challenge (Proximity Mine).

2K/07/27 : Added walkthrough on Agent (Air Base- Espionnage). Made up Team Heads 
Only cheat section.

2K/07/26 : Added walkthrough on Agent (Area 51- Escape). Made up SuperDragon 
cheat section.

2K/07/24 : Entered 3 Firing Range Challenges (Phoenix, SuperDragon, 
Tranquilizer). Made up the Velvet Dark cheat section.

2K/07/22 : Added walkthrough on Agent (Area 51- Rescue). Made up X-Ray Scanner 
cheat section.

2K/07/21 : Entered 2 Firing Range challenges (MagSec 4, Grenade).

2K/07/20 : Added walkthrough on Agent (Area 51- Infiltration). Made up Small 
Characters cheat section.

2K/07/19 : Entered a Firing Range Challenge (Crossbow).

2K/07/18 : Added walkthrough on Agent (G5 Building- Reconnaissance). Made up 
Small Jo cheat section. Also added an item for Chicago- Stealth on Agent.

2K/07/17 : 2 weeks with no real updates? Is he dead or what? I'm not gone.... 
yet. I have been busy with a few rented games (RE:CV, Carrier, Vagrant Story, 
Vanguard Bandits) so now that I finished them, I'm back for more updates!

Let's get down to business.....

Entered 2 Firing Range Challenges (DY357 Magnum & Remote Mine).

2K/07/07 : Added tips for the Combat Knife and Cyclone.... (Thanks to HTOWNpjs 
for those).

Also.... You will have noticed I'm rather low on updates lately... I've been 
trying the DC and now i'm playing Vagrant Story.... I'll get back to normal 
updating once I finished that game.... 

2K/07/01 : Added walkthrough on Agent (Chicago- Stealth). Made up DK Mode cheat 
section.

2K/06/30 : Entered a Firing Range challenge (Sniper Rifle).

2K/06/25 : Added walkthrough on Agent (Carrington Villa- Hostage One). Made up 
the Sniper Rifle cheat section. 

2K/06/24 : 3 Firing Range challenges entered (Falcon 2 (Scope), Shotgun,  Rocket 
Launcher). Made up the PP9i cheat section.

2K/06/23 : Added a walkthrough on Agent (DataDyne Central- Extraction) and made 
up the section for the Rocket Launcher cheat.

2K/06/22 : Entered 2 Firing Range challenges (Dragon & K7 Avenger)

2K/06/20 : Added second walkthrough on Agent (DataDyne Research- Investigation) 
and made up the section for the Slo-Mo Single Player cheat.

2K/06/19 : Entered a Firing Range challenge..... (Falcon 2 (Silencer))

MESSAGE TO ALL THE MORONS FROM AOL E-MAILING ME TO "ADD SOME CONTENT"

Be aware that I update everyday, EVEN THOUGH I GOT a full-time job on weeks!!! 
SO you'd better put up with small, daily updates when you have nothing else to 
do than to read my hard-work. Clear???

2K/06/18 : Made up the walkthrough for DataDyne Central- Defection on Agent. 
Made the Classic Sight cheat section.

2K/06/17 : Entered 2 Firing Range challenges. (Falcon 2 and CMP150). First 
walkthrough coming tomorrow.

2K/06/16 : Remaining 14 weapons entered..... 1 day in advance, happy? 
(Tranquilizer, Laser, Grenade, Timed Mine, Proximity Mine, Remote Mine, PP9i, 
CCI3, KLOI3I3, KF7 Special, ZZT (9mm), DMC, AR53, RC-P45)

2K/06/15 : 6 weapons entered...... Still 2 days of weapons entering and I'll be 
finished with this section. (FarSight XR-20, Devastator, Rocket Launcher, 
Slayer, Combat Knife, Crossbow).

2K/06/14 : 12 weapons entered..... (CMP150, Cyclone, Callisto NTG, RC-P120, 
Laptop Gun, Dragon, K7 Avenger, AR34, SuperDragon, Shotgun, Reaper, Sniper 
Rifle). No, no walkthroughs before I finish the basic sections, stop asking me.

Entered the strategy for Challenge 30! All thanks to ArmorKing for all of it!!!

2K/06/12 : 8 weapons descriptions are in (Falcon 2, Falcon 2(Silencer), Falcon 
2(Scope), MagSec 4, Mauler, Phoenix, DY357 Magnum, DY357-LX).

2K/06/11 : Another small updates..... need more time...... Holotrainings in.

2K/06/09 : Smallish update..... had somethings to go through today and missed 
time to do a large update..... only the Device Trainings are in.... more to come 
tomorrow.... I know you all want walkthroughs, but I'll get rid of the basic 
info first (Not the Challenges & CHeats right away, mind you)

2K/06/08 : Just put in the various sections...... info to input tomorrow. The 
FAQ amounts to a good amount.... but it's only headlines and no info..... I'll 
work on that tomorrow..... errrr...... today.


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2. Introduction

There it is........ so long awaited Perfect Dark.... ok, this is not the first 
FAQ for this game.... but I don't care. I was to enjoy the game first instead of 
putting up the urges of others before me. Now that I'm ready..... let's get 
started.......


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3. Trainings

This where the basics of the trainings in the Carrington Institute are.... you 
don't really need those though. Just for fun lectures.... I guess.

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                           DEVICE TRAININGS

Data Uplink- Collect the Data Uplink on the table in the room and head to the 
inoccupied terminal in the corner. Equip the Data Uplink and heck the terminal. 

ECM Mine- Collect the ECM Mine on the table in the room and head through the 
secret door nearby. Turn to the right at the intersection and go straigth to the 
end. Equip the ECM Mine and throw it at the terminal you see on the wall so it 
attaches to it.

CamSpy- Collect the CamSpy on the table in the room and activate it. Guide it 
through the secret door to the intersection and head through the air duct to the 
left. Take the second passage to the left in the air duct and get out of the 
duct via the door at the end. Photography the inoccupied terminal there.

Night Vision- Collect the Night Vision on the table in the room and go through 
the secret door nearby. Turn to the left at the intersection and equip the Night 
Vision. Continue along the dark corridor to a room. Flip the switch on the right 
wall. 

Door Decoder- Collect the Door Decoder on the table in the room and head through 
the secret door. Turn to the right at the intersection and take the next 
corridor to the left. Equip the Door Decoder and use it on the terminal to the 
right. 

R-Tracker- Collect the R-Tracker on the table in the room and head through the 
secret door. Turn to the right at the intersection and take the next corridor to 
the left. Open the door there and equip the R-Tracker. Go past an intersection 
and take the next path to the left. Collect the IR Scanner at the end. 

IR-Scanner- Collect the IR Scanner on the table in the room and head through the 
secret door. Turn to the right at the intersection and take the corridor to the 
left after that. Open the door and continue to an intersection. Equip the IR 
Scanner and go to the left. Look for a bright-red wall after the first turn.

X-Ray Scanner- Collect the X-Ray Scanner on the table in the room and head 
through the secret door. Turn to the right at the intersection and take the 
corridor to the left after that. Open the door and continue to an intersection. 
Go to the left and take the hidden corridor along the way. Follow the path to a 
room. Equip the X-Ray Scanner and switch down the lasers with the terminals on 
each side of the room. 

Disguise- Collect the Disguise on the table in the room and head through the 
secret door. Go in the air duct to the left and equip the Disguise. Take the 
second passage to the left and open the door at the end. Talk to the man there 
to receive the Cloaking Device. 

Cloaking Device- Collect the Cloaking Device on the table in the room and head 
through the secret door. Go to the right at the intersection and take the next 
corridor to the left. Open the door there and head to the left at the next 
intersection. Take the hidden corridor along the way to a room. Equip the 
Cloaking Device and run all the way to a door. Punch Carrington to surprise him.


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                             HOLOTRAININGS

Looking Around- Advance a little and go near the left wall. Look up to obtain 
the first code and go to the opposite wall on the right. Look down to obtain the 
second code and go a little farther, to the middle of the room. Look up and to 
the right for the fourth code, head to the end of the room, in the middle. Look 
up for the third code and go back to the beginning to input them into all 4 
terminals. 

Movement 1- Activate the leftmost switch, strafe to the right, activate the 
second switch, repeat until completion, easy, no? Be aware that you must be 
quick enough so all 4 switches are activated at any given time....

Movement 2- Crouch down once and pass under the laser to the left to activate 
the switch on the other side. Return to the beginning and go straigth ahead to a 
laser. Crouch down completly, pass under the laser and get up to activate the 
second switch.

Unarmed Combat 1- Just advance to the guard and punch him down. Now, run after 
the moving guard and knock him down too. For the last guard, use the strafing 
buttons to avoid his blow and knock him out while he recovers. 

Unarmed Combat 2- Hold the B button to switch to Disarm and punch the guard to 
gain his weapon. Hold B to switch back to punch and knock this guard out. Go 
hide behind the wall near the entrance of the room and wait a small while. Get 
out from the left and run behind the moving guard. Knock him out from behind 
(Only way to do so). Use the strafing buttons to avoid the gunfire from the last 
guard and knock him out while he reloads.

Live Combat 1- Use the strafing to avoid the hits and counterattack right after 
it to knock the guards out. Repeat the pattern for all 4 guards. 

Live Combat 2- Knock out the 2 guards (1 to the left and 1 to the right) quickly 
and go hide behind the wall to the left. Show yourself to the left of the wall 
and hide back. Once they finish shooting, quickly go and knock one of them out. 
With his gun, go back in hiding. Use strafing and shoot down the remaining 2 
guards. Can be tricky to pull off since the guards aim VERY well.


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4. Weapons

All the weapons in the game! Descriptions, attacks, good points and all that 
banter! ENJOY!!!!


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                             FALCON 2

Ammo Clip: 8 bullets

Primary Mode: Single Shot

Secondary Mode: Pistol Whip

Description: Basic handgun with modest firepower.

Good/Bad: Very accurate and easy to use for headshots. Very good in Single 
Player, but worthless in multiplayer. A VERY fast reload. Can use 2 guns at the 
same time. Secondary mode is worthless (Think basic punch).

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                        FALCON 2 (SILENCER)

Ammo Clip: 8 bullets

Primary Mode: Single Shot

Secondary Mode: Pistol Whip

Description: Basic handgun with a silencer, for covert ops. 

Good/Bad: Pretty much the same as the Falcon 2. The added silencer supresses the 
noise, but seems to hamper the power of the weapon. The secondary mode is 
useless.

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                          FALCON 2 (SCOPE)

Ammo Clip: 8 bullets

Primary Mode: Single Shot

Secondary Mode: Pistol  Whip

Description: Basic handgun with an added scope for long-range shots. 

Good/Bad: Nothing really different from the Falcon 2, except for the added scope 
(X2) for easier & farther head shots. 

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                             MAGSEC 4

Ammo Clip: 9 bullets 

Primary Mode: Single Shot

Secondary Mode: 3-Round Burst

Description: A stylish hangun with inaccurate, but powerful shots.

Good/Bad: Has good firepower, but is not very accurate. It has a scope for 
targeting (X2,4), but the inaccuracy still shows. A great weapon in close-range 
(Especially double), the secondary mode shoots 3 bullets in rapid succession, 
makes for quicker kills, but empties a clip faster. The reload is quick though.

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                              MAULER

Ammo Clip: 20 bullets

Primary Mode: Single Shot

Secondary Mode: Charge-Up Shot

Description: An alien handgun which shoots powerful energy bursts.

Good/Bad: Average firepower here, and slightly inaccurate. The big clip is a 
nice addition to an handgun to minimize the reloads. This weapon shows off in 
its secondary mode which charges 5 bullets into a single powerful blast. Use it 
wisely.

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                              PHOENIX

Ammo Clip: 8 bullets

Primary Mode: Single Shot

Secondary Mode: Explosive Shells

Description: An alien handgun that can shoot explosive energy, powerful. 

Good/Bad: I never really liked the target on Maian guns, but that's probably 
just me. The regular shots aren't that powerful, but the secondary mode kicks a 
lot of power in that small gun. Each shot, which is slower, explodes upon impact 
for more damage, the best thing about it is that it doesn't require more 
bullets.

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                            DY357 MAGNUM

Ammo Clip: 6 rounds

Primary Mode: Single Shot

Secondary Mode: Pistol Whip

Description: An old far-west style magnum, which fires slow, but powerful 
rounds. 

Good/Bad: REALLY slow fire-rate, but marks its targets a lot. Accurate like 
nothing else. The reload is slow on this one. The secondary mode is worthless 
too. 

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                              DY357-LX

Ammo Clip: 6 bullets

Primary Mode: Single Shot

Secondary Mode: Pistol Whip

Description: The Golden Gun of Perfect Dark.

Good/Bad: This weapon usually kills with 1 bullet or near that. Works like a 
standard magnum, only difference is the shiny design. 

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                               CMP150

Ammo Clip: 32 bullets

Primary Mode: Rapid Fire

Secondary Mode: Follow Lock-On

Description: A handgun-sized machine gun.

Good/Bad: Average accuracy and good firepower. 2 of those can be VERY lethal. 
The secondary mode lets you lock onto up to 4 targets. Just drag the aim over 
the enemy so a square surrounds them and the gun will stay locked on the target 
even if you release the aim! Very useful indeed!

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                               CYCLONE

Ammo Clip: 50 bullets

Primary Mode: Rapid Fire

Secondary Mode: Magazine Discharge

Description: A bulky machine gun with a large clip.

Good/Bad: Very accurate for a machine gun, can carry 2 of them, which will 
litterally tear your opponents to pieces. The reload is slow & wierd (See it and 
you'll understand). The secondary mode is worthless as it only empties the 
current clip(s) with no means of stopping it halfway. You actually CAN stop it 
by pressing B to reload during the moment it empties out.... but it doesn't make 
the mode any better.

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                            CALLISTO NTG

Ammo Clip: 32 bullets

Primary Mode: Rapid Fire

Secondary Mode: High-Impact Shells

Description: An alien machine gun with powerful functions.

Good/Bad: Slightly inaccurate, but still pretty powerful. The maian aiming is 
still an annoyance to me though. The secondary mode lets you fire more powerful, 
although slower shots. It doesn't require more bullets than the previous mode, 
therefore is more recommended.

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                              RC-P120

Ammo Clip: 120 bullets

Primary Mode: Rapid Fire

Secondary Mode: Cloak

Description: An experimental assault weapon with cloaking properties.

Good/Bad: Has a LARGE clip and packs quite a punch along with being very 
accurate. A professional weapon, you can use the bullets as fuel for an 
incorporated cloaking field, but it guzzles down your ammo like there's no 
tomorrow so.... watch out.

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                            LAPTOP GUN

Ammo Clip: 50 bullets

Primary Mode: Burst Fire

Secondary Mode: Deploy As Sentry Gun

Description: A gun disguised into a laptop computer, hence the name.

Good/Bad: VERY accurate bullets and has a sight scope (X2). Boasting a large 
clip and quick firerate, this weapon is quite lethal. The secondary mode lets 
you throw away the gun as a drone gun which will fire at any enemy within its 
range. You can always collect the gun back from the ground once it was deployed 
as a sentry gun. 

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                              DRAGON

Ammo Clip: 30 bullets

Primary Mode: Rapid Fire

Secondary Mode: Proximity Self-Destruct

Description: A standard assault gun.

Good/Bad: A very accurate and deadly weapon. Has a sight scope (X2) for long-
range shots. The secondary mode lets you throw away the gun as a Proximity Mine. 
Once the gun as been deployed as a Proximity Mine, there is no way to get it 
back.

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                            K7 AVENGER

Ammo Clip: 25 bullets

Primary Mode: Burst Fire

Secondary Mode: Threat Detector

Description: An inaccurate, but very powerful experimental rifle.

Good/Bad: The firerate is too quick on this as it always seems you're reloading 
the gun. It has a long-range scope (X3), but the inaccuracy of the weapon makes 
it less useful than it should be. This one is a killer in the hands of the enemy 
soldiers in single-player, but not so powerful in your hands. The secondary mode 
lets you identify threats such as mines and drone guns. 

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                              AR34

Ammo Clip: 30 bullets 

Primary Mode: Burst Fire

Secondary Mode: Use Scope

Description: A noisy, standard assault rifle.

Good/Bad: Unlike what the description says, this gun is HIGHLY inaccurate. Has a 
nice scope (X3) that seems to at least render this weapon slightly more 
accurate. The secondary mode lets you move while being zooming in, which is 
kinda useless since you'll just bump into walls & stuff.

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                           SUPERDRAGON

Ammo Clip: 30 bulets/6 grenades

Primary Mode: Rapid Fire

Secondary Mode: Grenade Launcher

Description: A machine gun with an integrated Grenade Launcher.

Good/Bad: The primary mode is the same as that of the Dragon's, scope and all. 
The only difference is the secondary mode which transforms this weapon into a 
powerful Grenade Launcher. Much more useful in that mode, though the firerate is 
slow, but that was expected, no?

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                             SHOTGUN

Ammo Clip: 9 shells

Primary Mode: Shotgun Fire

Secondary Mode: Double Blast

Description: A large-barrel shotgun.

Good/Bad: A basic shotgun with a good delay between shots. Useless over 
distance, deadly up-close. The secondary mode lets you fire 2 shells in a row 
before the delay. Not a great weapon.

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                              REAPER

Ammo Clip: 200 bullets

Primary Mode: Reapage

Secondary Mode: Grinder

Description: A saw-like alien machine gun.

Good/Bad: An inaccurate gatling gun that sprays bullets all around the area in 
front of you. Takes a small delay to start firing widly, but once it does, don't 
expect anything to get to you. The secondary mode lets you use the rotating 
barrels as a saw-blade to cit through enemies.

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                           SNIPER RIFLE

Ammo Clip: 8 rounds

Primary Mode: Single Shot

Secondary Mode: Crouch

Description: A standard Sniper Rifle with long-range scope.

Good/Bad: A moderate firerate and firepower. Small clip, standard sniper gun for 
extreme range kills. The scope can reach X30 of vision enhancement, but shakes a 
lot at this distance. Go for headshots with this one.

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                           FARSIGHT XR-20

Ammo Clip: 8 bullets

Primary Mode: Rail-Gun Effect 

Secondary Mode: Target Locator

Description: A powerful alien, portable rail-gun.

Good/Bad: ALWAYS kills in one-hit, except when wearing shields, sometimes you'll 
survive. You can shoot through walls using the X-Ray aiming and the secondary 
mode seeks and follows the targets around the level. You can expand the sight a 
lot. This weapon's only drawback is the VERY slow firerate.

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                             DEVASTATOR

Ammo Clip: 8 grenades

Primary Mode: Grenade Launcher

Secondary Mode: Wall Hugger

Description: A standard grenade launcher.

Good/Bad: Shoots like any other grenade launcher, can kill anything it hits. The 
secondary mode lets you fire a timed explosive that will stick to the surface 
you fire on and explode after a short while. It prevents the bouce-off-the-walls 
effect of the grenades that can be annoying sometimes. And makes great traps.

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                           ROCKET LAUNCHER

Ammo Clip: 1 rocket

Primary Mode: Rocket Launch

Secondary Mode: Targeted Rocket

Description: Standard hand-held rocket launcher.

Good/Bad: Fires rockets that kills in large explosions, not-so-slow reload. The 
secondary mode lets you lock on a target with the aim and a slower rocket will 
auto-aim on it. Not very useful, since the rocket doesn't turn very easily.

***********************************************************************
                               SLAYER

Ammo Clip: 1 rocket

Primary Mode: Rocket Launch

Secondary Mode: Fly-By-Wire Rocket

Description: An alien-made rocket launcher.

Good/Bad: The primary mode is identical to that of the Rocket Launcher. The 
secondary mode lets you control the rocket like a CamSpy, very useful, but 
leaves you as a sitting duck for attacks. You can detonate the rocket during 
flight by hitting the trigger (Z). 

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                             COMBAT KNIFE

Ammo Clip: 10 knives

Primary Mode: Knife Slash

Secondary Mode: Throw Poison Knife

Description: A knife that is sharp, what else did you expect?

Good/Bad: Can be used for weak slashes or deadly throwing knives. Neither being 
very useful. A weapon only for the skilled (or crazy). There is a trick with 
this weapon.... get Double Combat Knives and set them to Throw.... pummel the 
enemy with them and once they die.... they'll die from poison when they get back 
to life! ....and 2 tiems if you're lucky.... can you say easy kills?

***********************************************************************
                               CROSSBOW

Ammo Clip: 5 bolts

Primary Mode: Sedate

Secondary Mode: Instant Kill

Description: A stealth crossbow, for covert ops.

Good/Bad: The primary mode instantly knocks out any soldier in single-player, 
doesn't kill too. Very stealthy and accurate. The reload is quite slow too. The 
secondary mode counts as an instant kill. A powerful weapon. 

***********************************************************************
                             TRANQUILIZER

Ammo Clip: 8 shots

Primary Mode: Sedate

Secondary Mode: Lethal Injection

Description: A small gun loaded with chemicals.

Good/Bad: The primary mode fires a sedative that blurrs the vision of the one it 
hits. It REALLY doesn't hurt, only bug off human players. The secondary mode is 
a close-range one-hit kill that takes 4 shots to execute. My thought on this 
weapon: Useless.

***********************************************************************
                                LASER

Ammo Clip: Unlimited

Primary Mode: Pulse Fire

Secondary Mode: Short-Range Stream

Description: An arm-attached mini-laser

Good/Bad: The primary mode fires a slightly-damaging laser burst, kinda slow-
firing too..... The secondary mode provides a constant, short-ranged laser 
stream. Focus on using other weapons in fights.

***********************************************************************
                               GRENADE

Ammo Clip: 12 grenades

Primary Mode: 4-Second Fuse

Secondary Mode: Proximity Pinball

Description: A standard, pull-the-trigger-and-throw grenade.

Good/Bad: The primary mode is a 4-seconds fuse which is not very useful since 
they can easily take cover before it blows 94 seconds is a LOT). The secondary 
mode lets you throw the Grenade as a bouncing type, it will explode either when 
it gets near enemies or after a short while.

***********************************************************************
                              TIMED MINE

Ammo Clip: 10 mines

Primary Mode: Timed Explosive

Secondary Mode: Threat Detector

Description: Standard, timer-activated, mine.

Good/Bad: Simply throw the mine somewhere and it will explode after 5 or so 
seconds. Practicly useless, the secondary mode lets you detect threats more 
easily (Mines & Drone guns, etc...)

***********************************************************************
                             PROXIMITY MINE

Ammo Clip: 10 mines

Primary Mode: Proximity Explosive

Secondary Mode: Threat Detector

Description: A mine that explodes when something gets near it.

Good/Bad: Throw the mine somewhere and wait for someone to pass by to trigger 
it. Unfortunatly, it doesn,t recognizes the original thrower of the mine so use 
the secondary mode to watch for your mines (And enemies' mines too). A GREAT 
ambush weapon.

***********************************************************************
                              REMOTE MINE

Ammo Clip: 10 mines

Primary Mode: Remote Explosive 

Secondary Mode: Detonate

Description: Mines that are triggered via a remote.

Good/Bad: Throw the mine (or mines) in different locations and use the secondary 
mode to detonate them (All of them, not only 1). Perfet for traps and such.

***********************************************************************
                               PP9I

Ammo Clip: 7 bullets

Primary Mode: Single Shot

Description: The PP7 from GoldenEye.

Good/Bad: Very accurate, a tad bit low on the power side though..... Use it to 
feel like Ms. Bond.

***********************************************************************
                               CCI3

Ammo Clip: 8 bullets

Primary Mode: Single Shot

Description: The DD44 Dostovei from GoldenEye.

Good/Bad: Less accurate than the PP7, but more powerful.

***********************************************************************
                              KLOI3I3

Ammo Clip: 20 bullets

Primary Mode: Rapid Fire

Description: The Klobb from GoldenEye.

Good/Bad: HIGHLY inaccurate and weak. Don't bother about this lame weapon unless 
you want a challenge......

***********************************************************************
                             KF7 SPECIAL

Ammo Clip: 30 bullets

Primary Mode: Burst Fire

Description: The KF7 Soviet from GoldenEye.

Good/Bad: As a slight scope and is a little inaccurate, An average weapon.

***********************************************************************
                              ZZT (9MM)

Ammo Clip: 32 bullets

Primary Mode: Rapid Fire

Description: The ZMG (9mm) from GoldenEye.

Good/Bad: Fast firerate, powerful and slightly inaccurate.

***********************************************************************
                                DMC

Ammo Clip: 30 bullets

Primary Mode: Rapid Fire

Description: The D5K Deustche of GoldenEye.

Good/Bad: A VERY acurate machine gun, poweful. Use it wisely.

***********************************************************************
                               AR53

Ammo Clip: 30 bullets

Primary Mode: Burst Fire

Description: The AR33 Assault Rifle from GoldenEye.

Good/Bad: A good sight scope and very accurate. This weapon is quite strong.

***********************************************************************
                              RC-P45

Ammo Clip: 80 bullets

Primary Mode: Rapid Fire

Description: The RC-P90 from GoldenEye.

Good/Bad: Slightly inaccurate and has a fast firerate. Easily one of the best 
weapons with a large clip and great stopping power.


-----------------------------------------------------------------------

5. Agent Walkthroughs

Walkthrough for the Agent difficulty.... shoudl have no trouble here.... since 
it's easy ALL the way to the end......


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     DATADYNE CENTRAL- DEFECTION    

***********************************************************************
                             OBJECTIVES

1: Gain Entrance to laboratory.

***********************************************************************
                            ITEMS/WEAPONS

Falcon 2 (Silencer): It's your starting weapon. Ammo can be found on the various 
desks in the offices.

CMP150: Nearly all guards are armed with this weapon, very common.

Necklace: Dropped by De Vries when you knock her out. Used to open the doors to 
the lower levels of the building (Automaticly used).

Twin Falcon 2 (Silencer): A special guard has those. He's in an office 2 floors 
under Cassandra's Office. From the elevators there, go to the left and open the 
door at the very end. Open the first office door you come by there and you'll 
have found him. Kill him to get the weapons.

***********************************************************************
                               SHIELDS

1= On the floor under Cassandra's office. From the elevators, go in the room to 
the left and kill the guard there. He'll drop the shield.

2= On the bottom floor, to the right of the elevator to the right. 

***********************************************************************
                             WALKTHROUGH

Go down the railways and enter the building by the door to the left. Shoot the 
guard while entering and the next guard a little farther. Go down the next 
railways. Enter the door to the right and go down the stairs. Shoot down the 
guard patrolling in the stairs and go through the door at the bottom. 

A guard may be awaiting you on the other side, dispose of him and go kill the 
guard near the table to the left (Sneak from behind if possible). Enter the 
middle office and quickly use the Falcon's secondary mode to knock out both 
Cassandra and her secretary. DON'T kill them at ALL costs.

Go back out and take the door to the left. Go down the stairs and go through the 
door at the bottom. Call an elevator to the right and go down to the very 
bottom. Enjoy the change of music, shoot down the guards that will come by the 
stairs to the right. Probably 3 or more. Go down the stairs and dispose of both 
the guard to the left and the one on the right.

Go in the office to the left and open the door there. Kill all 5 guards in this 
room (The CMP150 works well) and go through the hidden doorway to the right. 
Enter the elevator there to finish.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                   DATADYNE RESEARCH- INVESTIGATION    

***********************************************************************
                             OBJECTIVES

1: Holograph radioactive isotope.
2: Locate Dr.Caroll.

***********************************************************************
                            ITEMS/WEAPONS

Falcon 2: Your starting weapon. Ammo is kinda scarce in this leve for this 
weapon.

CamSpy: You start with it, it is used to accomplish objective 1.

Data Uplink: You start with it, it is used to hack through the security to reach 
Dr. Caroll.

CMP150: Nearly all guards are armed with those.

K7 Avenger: One place in the level. From the beginning, go to the right in the 
room and activate the computer where the guard is (or was) standing (You'll get 
a message). Now, return to the beginning and go in the office at the end of the 
right corridor. Go in the next room after that and open the floor door there. 
Kill the guard in the area to collect the weapon (Don't kill the nearby 
scientist though.....)

Night Vision: From the location of the hacth for the K7 Avenger, take the big 
door straigtth ahead (The one with a small door to the left) and take the 2nd 
passage to the right in the corridor. Break the glass there and pick up the 
item, which is useless, by the way.

Dragon: Nearly all the special ops carry this weapon, they're at the end of the 
level, near Dr. Caroll.

Shield Tech Item: From the terminal before Dr. Caroll, proceed to the big room 
after that and go in the corridor to the left. Proceed through the secret 
entrance at the very end and you'll see it on the table, it is useless.

***********************************************************************
                               SHIELDS

1: From the beginning, go to the left, through the office to the next room and 
check behind the boxes to the right.

***********************************************************************
                             WALKTHROUGH

Get out of the elevator and shoot the guard on the left. GO in the office at the 
end of the corridor to the right and kill 4 or 5 guards there (Use the CMP150 
you got). Go in the next room and wander in the corridor to the right. Kill the 
2 guards there and open the next door, DON'T enter, switch to the CamSpy to 
holograph the green crystal straigth ahead.

Return the CamSpy to Joanna and go back to the previosu room. Take the big door 
to the right (The small door is locked anyways) and kill the guard there. Go 
through the next door and dispose of the 3 guards coming at you. Kill the 2 
guards that will come out of the 3rd passage in the main corridor and kill the 
next 3 guards coming from the left at the end.

Go to the right at the end and kill all 4 guards there. Continue to a bunch of 
laser barriers, wait for a small hover device to clear the path (Follow it 
closely, as the lasers re-appear behind it). GO in the next room, kill the guard 
on the right and continue to the next room. Kill the 2 guards (One on the right 
and one on the left) and continue to the next room.

You'll get a message here, go in the next room and kill the 2 special ops (One 
to the left and one to the right again). Switch to the Data Uplink and hack the 
terminal there. Once it's done, proceed forward to a big room. There are special 
ops in each corner of the room. Kill all 3 using the Dragon you just acquired.

Proceed to the door straigth ahead, open it, but DON'T go in. Aim up and destroy 
the 2 drone guns first. Once that's done, proceed to the next room.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     DATADYNE CENTRAL- EXTRACTION    

***********************************************************************
                             OBJECTIVES

1: Access foyer elevator.
2: Defeat Cassandra's bodyguards.
3: Rendezvous at helipad.

***********************************************************************
                            ITEMS/WEAPONS

Falcon 2 (Scope): Your starting weapon.

Night Vision: You start with it, use it while the area is in black-out.

CMP150: The weapon of choice of the special ops in the stage.

Shotgun: The weapon of all the lady-guards in the stage.

Rocket Launcher: On a pedestal near Cassandra's Office, 2 technicians are 
fiddling around with it. 

***********************************************************************
                               SHIELDS

1: On the first floor that is accessible after the basement. Go in the small 
room to the left of the elevators.

***********************************************************************
                             WALKTHROUGH

Equip the Night Vision and open the secret door to the left. Kill the guard 
behind the table and open the door on the left. Kill the guard awaiting you 
(he'll be ready so be ready to strafe out of sight). Show yourself in the 
entrance to the left and kill both guards behind the barricade. Put yourself 
close to the barricade, between the positions of the previous 2 guards and aim 
up the stairs.

Shoot down both guards there and continue alon the path, shooting down another 
guard on the way. Shoot the 2 guards behind the desk at the entrance of the 
building and continue along the way, shooting down one last guard. Once at the 
elevator, call the one on the left and de-activate the Night Vision. 

Ride it to the top and get out of the elevator. Take the next elevator to the 
right and go up one floor. Follow the corridor and you'll see 2 guards behind a 
barricade. Stay on the corner of the wall, strafe out and shoot them. Take the 
door to the left and take the secret door to the left. Open the next door to the 
left and shoot the guard on the other side. 

Open the next door to the left and shoot down the 2 guards that come out of the 
room straigth ahead. Go take the door to the left, near the elevator. Go up the 
stairs to the top and open the door. Shoot down the guard to the left (The one 
in a darkish uniform) and use the Falcon's secondary mode to knock out the 
technicians (Be sure NOT to kill them!!!). 

Go into the door to the left of where the guard was standing and go up to the 
top. Open the door and quickly hide behind the small portion of wall to the 
left. Crouch down all the way, wait until the lights goes out and turn on your 
Night Vision. Crawl to the right until you see a guard, shoot her down, repeat 
for all the guards after that. There are 5 guards, the 3rd is above ground level 
on the catwalk. 

Once they're all dead, go turn the lights back on with the switch near the 
position of the first guard and turn off your Night Vision. GO all the way up to 
the landing path to escape.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     CARRINGTON VILLA- HOSTAGE ONE    

***********************************************************************
                             OBJECTIVES

1: Save the negotiator.
2: Activate wind generator.
3: Rescue Carrington.

***********************************************************************
                            ITEMS/WEAPONS

Sniper Rifle: Your starting weapon, ammo is dropped by the rooftop snipers.

R-Tracker: You start with it, it is useless at this difficulty.

CMP150: Most guards uses this as their weapon.

Door Key: The last of the special ops near the location of Dr.Carrington has it. 
It is used to open the door to rescue Carrington.

***********************************************************************
                               SHIELDS

1: In a bathroom in a bedroom, it's on the floor below the main entrance, just 
near the stairs.

***********************************************************************
                             WALKTHROUGH

Head near the ramp and aim at the pier. Shoot down the 2 guards with head shots 
quickly and head down the path behind you. Shoot down the guard near the cave 
and enter the cave. Aim down the corridor to the right, kill the 2 guards and 
wait for a 3rd one to show up. Dispose of him and continue down the path, 
killing another guard on the way.

Aim to the left and up at the intersection to kill a Sniper. Go down the stairs 
and go down the next stairs to the right. Kill the guard o the left and aim 
toward the house. Kill all 5 or 6 Snipers on the roof (Don't worry if there are 
less than that, they aim poorly anyways). Take the first stairs to the left that 
go up.

Open the door at the top and kill the 2 guards in the room straigth ahead along 
with the 2 guards on the right. Go down the stairs on the left and follow the 
corridor. Kill the 4 guards that will come once you reach a large room and head 
in the second corridor to the right. Kill the 2 guards guarding the door on the 
right and head down the stairs on the left. 

Kill the 2 guards awaiting you and take the second door on the left. Go down the 
stairs and kill the guard there. Go on the left, killing both the next guard and 
another one which will open the door there. Go through this door and pass by a 
passage to the left. Kill all 5 guards awaiting you there and activate both 
terminals. Go back to take the passage you went past and kill the guard on the 
right.

Kill all 3 guards in the room to the left and go activate the terminal in the 
middle. Head to the right, through the door at the end and quickly kill the 
guard to the right at the bottom of the stairs. Go to the left and open the door 
at the end. Kill the 2 guards there (1 behind each shelf) and continue to a 
corridor.

Kill the guard behind the shelf at the far-end (Sniper Rifle is useful, no?) and 
kill the guard hiding to the left after the first shelf in the corridor. Kill 
the guard that will arrive from the end of the corridor and continue to the next 
room. Kill the guard behind the shelf to the left and collect the Door Key he'll 
drop. Open the next door to rescue Carrington.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                          CHICAGO- STEALTH    

***********************************************************************
                             OBJECTIVES

1: Retrieve drop point equipment.
2: Create vehicular diversion.
3. Gain entry to G5 building.

***********************************************************************
                            ITEMS/WEAPONS

Falcon 2 (Scope): Your starting weapon.

CMP150: The weapon of mostly all the guards on the level.

DY357 Magnum: A single CIA Agent had this weapon, follow the path from the 
beginning to the road. Enter the alley to the right and you'll see him after 
passing by 2 civilians. Shoot him in the legs to prevent the alarm and kill him 
after he regains composure for him to drop the weapon.

Remote Mine: In the briefcase under the road, it is used at an higher 
difficulty.

Reprogrammer: In the briefcase under the road, it is used to reprogram the cab 
to send it on a crash course.

BombSpy: In a briefcase hidden inside a garbage tray. Fro mthe beginning, follow 
the path through the alley to the main road and folow the sidewalk to the right 
of it. Take the next alley to the right and push the garbage tray in the area 
you come to near the stack of 3 barrels. Blow up the barrels from afar and that 
should destroy the garbage tray, pick up the briefcase that comes out for the 
BombSpy. You can use it to dispose of all the guards atthe entrance of the G5 
Building, it's easier than to use the cab actually.

***********************************************************************
                               SHIELDS

1: From the cab, near the fence on the left, take the passage at the right end 
of the fence. Go to the left from there and crawl in the small tunnel to the 
left of the stream to find it.

***********************************************************************
                             WALKTHROUGH

Advance along the path and kill the guard on the left. Use the Falcon's 
secondary mode to knock out the civilian there and enter the passage on the 
right. Once you get out, aim to the right and kill the guard the passes there 
near the trashtray, along with the guard on your side of the road. 

Go on the road and near the fence on the left of it, going in the small passage 
to the right of the fence. DON'T fire at the flying robot patrolling the road, 
it will sound the alarm if you do. Shoot the guard near the waterfall to the 
right and shoot the other one on the left. 

Go to the right and take the passage on the right there. Shoot the guard and 
crawl under the wall at the end. Go collect the briefcase at the end under the 
road and go back under the wall from before. Shoot both guards awaiting you at 
the end and return to the cab on the road.

Crouch down in front of it and use the Reprogrammer. Once the virus is 
downloaded, head in the small passage at the end of the fence. Look at the cab 
and wait until it takes off. Once it does, head under the wall you passed under 
to reach the briefcase under the road. Wait there until you see 4 guards passing 
by after hearing a loud crash. Once they're out of sight, quickly climb to the 
road and run through the area where they came from.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     G5 BUILDING- RECONNAISSANCE    

***********************************************************************
                             OBJECTIVES

1: Holograph meeting conspirators.
2: Retrieve Dr. Caroll backup from safe.
3: Exit building.

***********************************************************************
                            ITEMS/WEAPONS

Falcon 2 (Silencer): Your starting weapon.

CamSpy: You begin with it. It is used to record the meeting of Mr. Blonde, 
Cassandra & Trent.

Door Decoder: You begin with it. It is used to crack through the safe's security 
to unlock it.

CMP150: The weapon used by nearly all the guards in the level.

Crossbow: This weapon is dropped by the 2nd guard in the beginning area. You 
MUST knock-out the guard to get it, not kill him. Use your fists. Althoguh the 
weapon has no specific advantage except 1-shot kills.

Level 1 Key Card: Dropped by the 2nd cloaked guard in the beginning area. It is 
used to unlock the first door.

Level 2 Key Card: Dropped by the 4rth cloaked guard in the 2nd room. It is used 
to unlock the next door there. 

DY357 Magnum: The weapon of all the guards that appear because of the alarm. 
Stronger than the CMP150, but they miss a lot against your strafing techniques, 
if you have any, that is.

Backup Disk: Found in the safe that you need to hack with the Decoder. Collect 
it to complete Objective 2.

***********************************************************************
                               SHIELDS

1: From the safe, go outside the door and follow the path straigth ahead. You'll 
get to a set of stairs, it's on them, just after the first part of stairs.

***********************************************************************
                             WALKTHROUGH

Move around to kill the 2 Cloaked guards, wait until they appear to shoot youand 
quickly bring them down. The 2nd guard you kill will drop the Level 1 Key Card 
to access the next area. Go through the door and kill the guard fiddling with a 
switch at the end of the corridor. Activate the switch once and pass to the next 
area. 

The lights are out (The switch you turned off), go in the small area to the 
right and 4 cloaked guards will appear in the room. Dispose of all of them (Use 
the CMP150 Ammo you got) and the last guard will drop the Level 2 Key Card to 
access the next area. Pass in the next area and kill the guard there. Now, this 
part gets rather tricky, DON'T let the guards get out of your view sicne they'll 
go ring the alarm if you do. I suggest using the Falcon 2 (Silencer) to prevent 
them from hearing you.

Go through the next door up the stairs and kill the guard to the right (He'll 
probably see you enter). Quickly go toward his body and kill the guard to the 
left right after a wall. Go back to the door where you were you entered and go 
in the small niche to the left to kill another guard. Go to the door to the 
right of the room from the entrance and kill the guard on the other side by 
shooting through the window. 

Go up the stairs to the left of the room and crouch down on the pipes up there. 
Follow them until Joanna speaks about the Meeting Room. When she does, send the 
CamSpy in the hole before her. Watch the Meeting Scene and play will resume 
after this. Back up on the pipes and shoot the guard near the door down below. 
Fall down the pipes and enter before-said door. Enter the door at the top of the 
stairs. 

Kill the 3 guards to the right as soon as you enter and kill the 2 other guards 
that will come along (No danger of alarm, don't worry). Enter the next door on 
the right wall and put the Decoder in the small input device to the right of the 
door inside. Equip the CMP150 and guard the door. Kill all guards that show 
their ugly mugs until the timer is finished. Wait at least 10 seconds after that 
for the door to open and head inside for the Backup Disk.

Head out of the room and go straigth ahead. Go in the entrance to the left along 
the way once the explosion has opened a path, you can always dive through the 
fire, but it's not recommended. 


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                       AREA 51- INFILTRATION    

***********************************************************************
                             OBJECTIVES

1: Shut down air intercept radar.
2: Gain access to hangar lift.
3: Make contact with CI Spy.

***********************************************************************
                            ITEMS/WEAPONS

Falcon 2: Your starting weapon.

Explosives: You start with them. They are used to destroy the Air Intercept 
Radar systems.

MagSec 4: The weapon of choice of most guards outside the base. 

Grenade: All guards in the level carry those.

Twin MagSec 4: From the tower with the switch for the main base entrance, go to 
the right down into the tunnel and head to the left. From the structures there, 
head to the door on the left and you'll see a couple of guards come out of 
there. The one with a brown & white clothing has the Twin MagSec 4.

Lift Key Card: Carried by the technician inside the outskirts of the base, he's 
at the robot interceptor to the left at the beginning, but will end up in the 
Air Intercept Radar station if you take too much time.

Rocket Launcher: From the ladder leading to the Air Intercept Radar station, 
continue past that one and crouch down in the small passage in the wall there. 
Follow the passage on the other side and head to the small heliport there 
(Follow the wall, as the place is mined). Get the Rocket Launcher from there. 
Practicly useless unless you want to shoot down the Robot Interceptor easily, 
but it's probably not in the sky yet.

Dragon: The weapon used by all the guards inside the base itself.

***********************************************************************
                               SHIELDS

1: From the tower with the switch for the main base entrance, go to the right 
down into the tunnel and head to the left. From the structures there, head to 
the door on the left and you'll see it right before the door.

2: From the ladder leading to the Air Intercept Radar station, continue past 
that one and crouch down in the small passage in the wall there. It's right 
there.

***********************************************************************
                             WALKTHROUGH

Kill the 2 guards with their back toward you quickly and turn around to kill the 
next guard. Don't forget to destroy the drone gun to the right of your starting 
position. Go along the path, killing another guard and destroy the drone gun at 
the turn to the left. Using the MagSec 4 at this point is a good idea. 

When you get to the big area, destroy the drone gun to the left and head to the 
right quickly to the tower. Climb in and kill the 2 guards there and activate 
the switch. Head out of the tower and to the left at the main entrance. Don't 
enter before destroying the drone gun on the wall on the right of the entrance 
inside the base. Run inside and toward the technician on the left. Knock him out 
from behind (Opening a bonus in the next mission if he stays alive instead of 
killing him).

You'll also get the Lift Key Card from him, head back to theright and to the 
left of the main block there. Kill the 2 or single guard awaiting there and head 
down the ladder. Head through the door on the right and folow the path to a 
bunch of computers. Put the Explosives on the one in the middle and quickly head 
out of there. A guard is awaiting you at the top of the ladder, dispose of him.

Activate the small terminal on the small wall to the right of there, near the 
lift door and enter the lift. Kill the 2 guards there and switch to the Dragon 
(More Accurate). There will be up to 9 guards during your run for the next 
elevator, be on the watchout for them. Once the lift opens, run forward and go 
around the wall from the left. Go up the catwalk to the right and follow the 
path there to an intersection. Ignore the passage to the left and continue to 
the elevator.

Take the elevator and kill the 2 guards awaiting you as the door opens. Follow 
the path until you get a music change, then, aim toward the elevator you arrived 
from to take out 2 guards. Aim down to the right, toward some boxes and take out 
the 4 guards behind them. The accuracy of the Dragon helps there. Follow the 
path, killing the single guard awaiting you after a turn on the left and head 
down below. Go to the left of the boxes where the guards were hiding and head 
through the door there.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                           AREA 51- RESCUE    

***********************************************************************
                             OBJECTIVES

1: Obtain and use lab technician disguise.
2: Gain access to autopsy lab.
3: Rescue the crash Survivor.

***********************************************************************
                            ITEMS/WEAPONS

Falcon 2 (Silencer): Your starting weapon.

Dragon: The weapon of choice of all the blue-dressed guards inside the stores.

Grenade: Most guards inside the stores carry those.

X-Ray Scanner: You start with it. It is useless at this level of difficulty.

Data Uplink: You start with it. It is useless at this difficulty.

Twin Falcon 2 (Silencer): From the beginning, follow the path up the slop and go 
around the wall to the right. Go to the left around the crate and fire from a 
little far-away on the small barrel put under thge pile of crate. Crawl in that 
area after the barrel is destroyed to get the Twin Falcon 2 (Silencer).

Phoenix: You must have left the Technician in the previous mission ALIVE 
(Knocked-out, not killed) to get this one. From the beginning, follow the path 
up the slope and go up the elevator on the left wall. Head to theright on the 
next floor and try to open the door atthe end, it is locked. Wait for a little 
and the technician will open it. He'll surrender easy, go to the left, up the 
slope and follow the path to an elevator and take it to the next floor. Follow 
the path all the way to a control room and check the small bench at the end of 
the room near the computers, it's there. Use the Secodnary Mode to kill 
everything in 1 shot, VERY useful.

SuperDragon: The weapon of choice of nearly all the guards inside the labitself, 
they are dressed in brown & white.

Lab Clothes: Laying in the debris of the wall you blow up to access the research 
section. used to enter the Autopsy Lab.

Medlab 2 Key Card: The technician behind the glass walls inside the autopsy lab 
has it. Kill or knock him out to get it. It is used to access the autopsy lab 
where Elvis is being held.

Tranquilizer: Carried by all the technicians and the hazard-suited guards. 
Harrassing, but not damaging.

Op Room Key Card: Carried by a guard in Medlab 2. The last one you kill in that 
room will drop the keycard. It is used to access the autopsy room to save Elvis.

***********************************************************************
                               SHIELDS

1: From the beginning, follow the path up the slope and follow the wall on the 
left. Follow it past the elevator and turn around to the left. Kill the guard 
there and he should drop a shield. 

2: From the blown-up passage to the research section, go up the slop on the 
right and enter the room on the left at the top. It<s on the table there.

***********************************************************************
                             WALKTHROUGH

Follow the path up the slope and kill the guard a little far-away. Kill the 2 
guards that will arrive from the right and go around the wall to the right. Kill 
the guard that is to the left after the crates and I suggest acquiring the Twin 
Falcon 2 (Silencer) at the location of the small barrel under the crates to the 
left. Continue straigth from here, ignoring the pathways on the side and kill 
the guard you come across.

Continue ahead and turn to the left when you can. Kill the 2 guards on the 
catwalk above you and the single guard down below. Go straigth ahead and a 
slight bit to the left of the crates there. Kill the guard there and pick up the 
shield he drops. Backtrack a little and head in the elevator on the left. Go up 
to the next floor (A guard may await you there) and, from there, go to the right 
if you left the technician alive in the previous mission for a Phoenix (VERY 
useful). Switch it to Secondary Mode immediatly.

Otherwise, continue the mission by going on the left on the catwalk to a door. 
Go through and aim to the right and up to the catwalk once you,re in the big 
area. Kill all 3 guards that pass there (Easy with the Phoenix) and take the 
elevator on the left. Kill the guard at the top and follow the catwalk until you 
see a X mark on the right wall. Fire your Phoenix on Secondary Mode there to 
open a path (Or throw a Dragon in Secondary Mode there and fire at it with your 
Falcon 2) and go through. Kill the guard on the left and the one on the right. 

You should have picked up the Lab Clothes as you entered (A timer started if you 
did), equip them and remove your weapon (Put Unarmed) and head in the room 
through the small door to the left. Run past the 2 guards and enter the room at 
the end. The guard will be fooled by your disguise and let you in. Go near the 
wall on the left in the room and equip your Phoenix (Or SuperDragon). Kill the 
guard at the entrance (This should lure the 2 guards you went past i nthe 
previosu room, kill them as they enter as well) and turn to the right and kill 
the technician at the white board there. 

Break the glass in the room and kill the technician there. Pick up the Medlab 2 
Key Card he drops and head out. Kill the 2 technicians that enter the room and 
you'll have to kill 4 guards hidden in the next room (Usually behind the brown 
boards). Once out of these and back into the main corridor, head through the 
door on the right and enter the room on the right in this corridor. Advance 
until near the 2 pillars on each side and kill both guards you see behind the 
pillars. 

A guard and technician should run toward the back door because of theruckus, 
kill them. Run towards the back door and enter the room there. A timer starts, 
kill all 4 guards (2 on the right and 2 on the left) in the room (The Phoenix 
does miracles) and pick up the Op Room Key Card the last guard you kill drops. 
Head through the door on the right of the glass area and continue to the next 
door.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                           AREA 51- ESCAPE    

***********************************************************************
                             OBJECTIVES

1: Rendezvous with CI spy.
2: Locate secret hangar.
3: Escape from Area 51.

***********************************************************************
                            ITEMS/WEAPONS

Falcon 2 (Scope): Your starting weapon.

Twin Falcon 2 (Scope): From the beginning, leave Elvis there and backtrack 
throguh the doors to the 2 technicians who died in the movie sequence, pick up 
both weapons they dropped for the Twin Falcon 2 (Scope).

Alien Medpack: You start with it. It is used automaticly to awake Elvis.

Tranquilizer: The weapon of choice of the blue-dressed technicians.

SuperDragon: The weapon of choice of all the brown & white dressed guards.

DY357 Magnum: You must kill Jonathan to get this weapon... BAD idea.

***********************************************************************
                               SHIELDS

1: From the location of Jonathan, go activate the console behind him and 
continue along the path on the left. Open the door you'll come by on the right 
and collect the Shield on the barrels there.

***********************************************************************
                             WALKTHROUGH

Push the hoverbed through the door in front of you and run all the way through 
the next door in the big room. Go through the door on the right and shoot down 
the 2 technicians there. Go through the brown door straigth ahead and down the 
slope to the left. Once you drop Elvis past the door at the bottom, go back to 
where you killed the technicians.

Go throguh the 2 doors on the right and kil the technician there, kill the other 
one on the right and go down the slope behind the center pillar. Go throguh the 
door at the bottom and kill the 3 guards in the room to the right. Equip the 
SuperDragon from here on and go through the door on the left. 

Go along the catwalk, killing both guards on it and go through the door at the 
end. Talk to Jonathan to the right and activate the console behind him. Follow 
the path on the left and kill the guard you coem accross. Open the door on the 
right and collect the Shield on the barrels there. Backtrack all the way past 
the catwalk and switch to the secondary mode of the SuperDragon before opening 
the door at the end.

Open the door and launch a Grenade to kill all 4 guards awaiting you. Now, go 
near Jonathan while he sets the charges and watch the door, kill any guard which 
comes along with grenades. Go near the box to the left once he says "Stand 
back!" and go through the hole in the wall. Switch back to primary mode and go 
through the hole. Shoot the guard far away and go down the slope to the left.  

Go throguh the brown door under the slope and Elvis will awaken. Go back out of 
the brown door after the movie sequence and head to the right. Look up the slope 
and shoot the guards that appear until both Jonathan & Elvis passed by you. Go 
regroup with them on the right. Aim up the catwalk on the right to kill a guard 
there and watch the path you took to get there. 

Kill any guards that appear while listening to the talking. Once they are done, 
you got to follow either route A or B.

A) Follow Jonathan without passing in frotn of him and aim at the top of the 
slope to kill any guards who try to stop him. Once he's out of range of that 
place. Return to where you talked with everyone and aim at the catwalk. Kill the 
guards that appear while Jonathan open the hangar doors. 


B) Go in front of Jonathan and run all the way to the consoles up the slope 
(Follow the catwalk to an intersection). Activate both consoles to the left & 
right and go back down the slope. Get on the Jet Bike there and run through the 
brown door. Follow the path, turning when necessary, until you get to the large 
hangar.

Go through the door on the left and exit the level by the small door on the left 
in a room with some pillars.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                        AIR BASE- ESPIONNAGE    

***********************************************************************
                             OBJECTIVES

1: Obtain disguise and enter base.
2: Subvert security monitoring system.
3: Board Air Force One.

***********************************************************************
                            ITEMS/WEAPONS

Crossbow: Your starting weapon.

DrugSpy: You start with it. Useful for knocking out guards subtedly. Use it 
sparingly since ammo is limited.

Horizon Scanner: You start with it. Used to lok for away. Useless I say.

Dragon: Weapon of choice of all the regular guards in the level, those armed 
with that weapon must NOT be killed, only knocked out.

Proximity Mine: Go through the cavern to collect the Stewardess uniform and go 
out on the other side. It's on the edge to the left.

Disguise: Carried in the Briefcase of the woman walking throguh the cavern on 
the left of the starting area. Knock her out with the Crossbow and pick up the 
briefcase to get it. It is used to infiltrate the base.

Suitcase: From the beginning, enter the base by the front entrance (With the 
Disguise equipped, of course) and go into the elevator to the left. Once on the 
next floor, walk past the table with th 2 technicians and pick up the case 
there. Don't forget to knock out the 2 technicians so they don't alert the 
base......

K7 Avenger: The weapon of choice of Trent's little cronies who attack after you 
shut down the security system.

DY357 Magnum: The weapon used by the guard carrying the Shield 1, he uses it 
once Trent's men have attacked, not before.

Flight Plans: Useless at this difficulty, I say don't bother. From the Security 
System terminal, go down the stairs and go straigth ahead to the elevator. Take 
it to the bottom floor and follow the path from there to an elevator to the 
left. Go up to the highest floor and go through the 2 doors on the right. Fire 
on the mine attached on the door on the left and crawl through the window on the 
right of that door. Go uncover & press on the switch in the right corner of this 
room and collect them from inside the safe in the middle of the room.

***********************************************************************
                               SHIELDS

1: From the inside of the base, follow the path to 2 set of stairs and go down 
the one on the right. Head throguh the passage to the right and turn to the left 
at the intersection. The guard there will drop a shield once you knock him down.

2: Too out of your way at this difficulty, I say don't bother. From the Security 
System terminal, go down the stairs and go straigth ahead to the elevator. Take 
it to the bottom floor and follow the path from there to an elevator to the 
left. Go up to the highest floor and go through the 2 doors on the right. Fire 
on the mine attached on the door on the left and crawl through the window on the 
right of that door. Go uncover & press on the switch in the right corner of this 
room and collect them from inside the safe in the middle of the room.

***********************************************************************
                             WALKTHROUGH

Go straigth ahead and turn to the left. Shoot the guard patrolling there with 
the Crossbow to knock him out and go straigth ahead to the cavern. Shoot the 
blue-dressed woman you'll encounter there and pick up the briefcase she drops. 
Shoot down any guards that are with her also, don't forget to only use the 
Crossbow's Sedate bolts.

Equip the Disguise and switch to Unarmed (No weapons). Head back near the 
beginning and walk inside the base. Go through the door between the 2 guards 
straigth ahead and follow the corridor up to a guard. Knock him out from behind 
with your fists and go down thestairs on the right. Quickly punch down the guard 
on the left while he talks and head through the passage on the right. 

Follow the path to a set of stairs and don't forget to knock out the 2 guards on 
the way there. Switch to the DrugSpy and send it up the stairs. Shoot down the 2 
guards there and return the DrugSpy to Joanna. Turn off the security system by 
the console and all hell will break loose. Equip the Dragon or K7 Avenger (I 
like the Dragon better).

Go back down the stairs and go straigth ahead along the path. Kill any guards 
standing in your way. Kill the guard at the end of the corridor and open the 
door to the elevator. Get inside and go down to the bottom floor. Follow the 
path and kill the 2 guards that await you there. Fire to destroy the terminal on 
the right there and go out in the open. Aim forward and to the right a little to 
kill all theguards coming at you. Once nobody is coming. Naviguate through the 
flashing lasers on the right and approach the ladder under Air Force One.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                    AIR FORCE ONE- ANTITERRORISM    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     CRASH SITE- CONFRONTATION    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                       PELAGIC II- EXPLORATION    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                       DEEP SEA- NULLIFY THREAT    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     CARRINGTON INSTITUTE- DEFENSE    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     ATTACK SHIP- COVERT ASSAULT    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     SKEDAR RUINS- BATTLE SHRINE    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                         MR.BLONDE'S REVENGE    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                               SHIELDS

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                             MAIAN S.O.S.    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                               SHIELDS

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                WAR!    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                               SHIELDS

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                              THE DUEL    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                               SHIELDS

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                             WALKTHROUGH


-----------------------------------------------------------------------

6. Special Agent Walkthroughs

Walkthrough for the Special Agent difficulty.... a few trouble spots.... not 
much.... should have an easy time.......


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     DATADYNE CENTRAL- DEFECTION    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                   DATADYNE RESEARCH- INVESTIGATION    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     DATADYNE CENTRAL- EXTRACTION    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     CARRINGTON VILLA- HOSTAGE ONE    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                          CHICAGO- STEALTH    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     G5 BUILDING- RECONNAISSANCE    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                       AREA 51- INFILTRATION    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                           AREA 51- RESCUE    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                           AREA 51- ESCAPE    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                        AIR BASE- ESPIONNAGE    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                    AIR FORCE ONE- ANTITERRORISM    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     CRASH SITE- CONFRONTATION    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                       PELAGIC II- EXPLORATION    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                       DEEP SEA- NULLIFY THREAT    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     CARRINGTON INSTITUTE- DEFENSE    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     ATTACK SHIP- COVERT ASSAULT    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     SKEDAR RUINS- BATTLE SHRINE    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                         MR.BLONDE'S REVENGE    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                             MAIAN S.O.S.    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                WAR!    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                               SHIELDS

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                              THE DUEL    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                               SHIELDS

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                             WALKTHROUGH


-----------------------------------------------------------------------

7. Perfect Agent Walkthroughs

Walkthrough for the Perfect Agent difficulty.... Starts hard, stays hard and it 
shows. BEWARE. I HIGHLY suggest beginning your first game at that difficulty 
though... makes for some awesome games......


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     DATADYNE CENTRAL- DEFECTION    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                   DATADYNE RESEARCH- INVESTIGATION    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     DATADYNE CENTRAL- EXTRACTION    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     CARRINGTON VILLA- HOSTAGE ONE    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                          CHICAGO- STEALTH    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     G5 BUILDING- RECONNAISSANCE    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                       AREA 51- INFILTRATION    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                           AREA 51- RESCUE    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                           AREA 51- ESCAPE    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                        AIR BASE- ESPIONNAGE    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                    AIR FORCE ONE- ANTITERRORISM    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     CRASH SITE- CONFRONTATION    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                       PELAGIC II- EXPLORATION    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                       DEEP SEA- NULLIFY THREAT    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     CARRINGTON INSTITUTE- DEFENSE    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     ATTACK SHIP- COVERT ASSAULT    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     SKEDAR RUINS- BATTLE SHRINE    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                         MR.BLONDE'S REVENGE    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                             MAIAN S.O.S.    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                               SHIELDS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                WAR!    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                               SHIELDS

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                             WALKTHROUGH


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                              THE DUEL    

***********************************************************************
                             OBJECTIVES

***********************************************************************
                               SHIELDS

***********************************************************************
                            ITEMS/WEAPONS

***********************************************************************
                             WALKTHROUGH


-----------------------------------------------------------------------

8. Cheats

Here they are..... all the cheats along with smallish walkthroughs to how to get 
them...... when needed of course. Descriptions of them too.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                FUN 
***********************************************************************
                              DK MODE

Requirements: Complete "Chicago- Stealth".

Effect: All characters now have enormous heads and very long arms along with 
thin bodies.

Walkthrough: Just follow any of the walkthroughs for "Chicago- Stealth" to get 
it.

***********************************************************************
                             SMALL JO

Requirements: Complete "G5 Building- Reconnaissance".

Effect: Joanna's size is lowered to midget-size. She only moves around at the 
height when she's crawling on the floor at normal size and at the same speed. 

Walkthrough: Just follow any of the walkthroughs for "G5 Building- 
Reconnaissance" to get it.

***********************************************************************
                         SMALL CHARACTERS

Requirements: Complete "Area 51- Infiltration".

Effect: All the characters in the game are in extremely small size except for 
Joanna. Makes targets a lot harder to hit/see.

Walkthrough: Just follow any of the walkthroughs for "Area 51- Infiltration" to 
get it.

***********************************************************************
                          TEAM HEADS ONLY

Requirements: Complete "Air Base- Espionnage".

Effect: I have no single idea what it even do........

Walkthrough: Just follow any of the walkthroughs for "Air Base- Espionnage" to 
get it.

***********************************************************************
                           PLAY AS ELVIS

Requirements: Complete "Area 51- Rescue" under 7:59 on Perfect Agent.

Effect:

Walkthrough:

***********************************************************************
                        SLO-MO SINGLE PLAYER

Requirements: Complete "DataDyne Research- Investigation".

Effect: Transforms the single player mode in slow-motion, which is..... slow.

Walkthrough: Just follow any of the walkthroughs for DataDyne Research- 
Investigation to get the cheat.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                              GAMEPLAY 
***********************************************************************
                             INVINCIBLE

Requirements: Complete "Area 51- Escape" under 3:50 on Agent.

Effect:

Walkthrough:

***********************************************************************
                          CLOAKING DEVICE

Requirements: Complete "G5 Building- Reconnaissance" under 1:40 on
              Agent.

Effect:

Walkthrough:

***********************************************************************
                    MARQUIS OF QUEENSBURY RULES

Requirements: Complete "DataDyne Central- Defection" under 1:30 on 
              Special Agent.

Effect:

Walkthrough:

***********************************************************************
                              JO SHIELD

Requirements: Complete "Deep Sea- Nullify Threat".

Effect:

Walkthrough:

***********************************************************************
                             SUPER SHIELD

Requirements: Complete "Carrington Institute- Defense" under 1:45 on 
              Agent.

Effect:

Walkthrough:

***********************************************************************
                             ENEMY SHIELDS

Requirements: Complete "Carrington Institute- Defense".

Effect:

Walkthrough:

***********************************************************************
                             ENEMY ROCKETS

Requirements: Complete "Pelagic II- Exploration".

Effect:

Walkthrough:

***********************************************************************
                           PERFECT DARKNESS

Requirements: Complete "Crash Site- Confrontation".

Effect:

Walkthrough:


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                        WEAPONS FOR JO IN SOLO 
***********************************************************************
                           ROCKET LAUNCHER

Requirements: Complete "DataDyne Central: Extraction".

Effect: Start any Single Player mission with a Rocket Launcher, useless without 
Infite Ammo since it has very few Rockets.

Walkthrough: Just follow any of the walkthroughs for "DataDyne Central- 
Extraction" to get it.

***********************************************************************
                             SNIPER RIFLE

Requirements: Complete "Carrington Villa- Hostage One".

Effect: Lets you start any Solo Mission with a Sniper Rifle.

Walkthrough: Just follow any of the walkthroughs for "Carrington Villa- Hostage 
One" to get it.

***********************************************************************
                             SUPERDRAGON

Requirements: Complete "Area 51- Escape".

Effect: Let you begin any mission with a SuperDragon.

Walkthrough: Just follow any walkthroughs for "Area 51- Escape" and you'll get 
it.

***********************************************************************
                              LAPTOP GUN

Requirements: Complete "Air Force One- Antiterrorism".

Effect:

Walkthrough:

***********************************************************************
                               PHOENIX

Requirements: Complete "Attack Ship- Covert Assault".

Effect:

Walkthrough:

***********************************************************************
                             PSYCHOSIS GUN

Requirements: Complete "Chicago- Stealth" under 2:00 on Perfect Agent.

Effect:

Walkthrough:

***********************************************************************
                            TRENT'S MAGNUM

Requirements: Complete "Crash Site- Confrontation" under 2:50 on Agent.

Effect:

Walkthrough:

***********************************************************************
                               FARSIGHT

Requirements: Complete "Deep Sea- Nullify Threat" under 7:27 on Perfect 
              Agent.

Effect:

Walkthrough:


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     CLASSIC WEAPONS FOR JO IN SOLO 
***********************************************************************
                                PP9I

Requirements: Win Golds in Firing Range.

Effect: Lets you begin any Single Player mission with a PP9i.

Walkthrough: Earn gold awards on Falcon 2, Falcon 2 (Silencer), Falcon 2 (Scope) 
challenges in the Firing Range to earn it.

***********************************************************************
                                CCI3

Requirements: Win Golds in Firing Range.

Effect:

Walkthrough:

***********************************************************************
                              KLOI3I3

Requirements: Win Golds in Firing Range.

Effect:

Walkthrough:

***********************************************************************
                             KF7 SPECIAL

Requirements: Win Golds in Firing Range.

Effect:

Walkthrough:

***********************************************************************
                              ZZT (9MM)

Requirements: Win Golds in Firing Range.

Effect:

Walkthrough:

***********************************************************************
                                DMC

Requirements: Win Golds in Firing Range.

Effect:

Walkthrough:

***********************************************************************
                                AR53

Requirements: Win Golds in Firing Range.

Effect:

Walkthrough:

***********************************************************************
                               RC-P45

Requirements: Win Golds in Firing Range.

Effect:

Walkthrough:


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                               WEAPONS 
***********************************************************************
                            CLASSIC SIGHT

Requirements: Complete "DataDyne Central- Defection".

Effect: Transforms the aiming of all the weapons to the red crosshairs from 
GoldenEye. Kind of awkward for me now, it seems.........

Walkthrough: Just follow any of the walkthroughs for "DataDyne Central- 
Defection" to get it.

***********************************************************************
                    UNLIMITED AMMO - LAPTOP SENTRY GUN

Requirements: Complete "Air Force One- Antiterrorism" under 3:55 on 
              Perfect Agent.

Effect:

Walkthrough:

***********************************************************************
                            HURRICANE FISTS

Requirements: Complete "DataDyne Central- Extraction" under 2:03 on 
              Agent.

Effect:

Walkthrough:

***********************************************************************
                            UNLIMITED AMMO

Requirements: Complete "Pelagic II-Exploration" under 7:07 on Special 
              Agent.

Effect:

Walkthrough:

***********************************************************************
                      UNLIMITED AMMO, NO RELOADS

Requirements: Complete "Air Base- Espionnage" under 3:11 on Special 
              Agent.

Effect:

Walkthrough:

***********************************************************************
                             X-RAY SCANNER

Requirements: Complete "Area 51- Rescue".

Effect: You start each mission with an X-Ray Scanner, kinda useless and just for 
fun.... See through walls.......

Walkthrough: Just follow any of the walkthroughs for "Area 51- Rescue" to get 
it.

***********************************************************************
                   R-TRACKER/WEAPON CACHES LOCATIONS

Requirements: Complete "Skedar Ruins- Battle Shrine".

Effect:

Walkthrough:

***********************************************************************
                               ALL GUNS

Requirements: Complete "Skedar Ruins- Battle Shrine" under 5:31 on 
              Perfect Agent.

Effect:

Walkthrough:


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                               BUDDIES 
***********************************************************************
                             VELVET DARK

Requirements: Available from the start.

Effect: A Simulant for the Co-op missions, has a Falcon 2 for weapon of choice 
and is not very good. Low AI.....

Walkthrough: Turn on your N64 and start/load a game to get it, can't be more 
easy than that......

***********************************************************************
                              PUGILIST

Requirements: Complete "DataDyne Research- Investigation" under 6:30 on 
              Perfect Agent.

Effect:

Walkthrough:

***********************************************************************
                               HOTSHOT

Requirements: Complete "Area 51- Infiltration" under 5:00 on Special 
              Agent.

Effect:

Walkthrough:

***********************************************************************
                             HIT AND RUN

Requirements: Complete "Carrington Villa- Hostage One" under 2:30 on SPecial 
Agent.

Effect:

Walkthrough:

***********************************************************************
                                ALIEN 

Requirements: Complete "Attack Ship- Covert Assault" under 5:11 on Special 
Agent.

Effect:

Walkthrough:



-----------------------------------------------------------------------

9. Firing Range

Here are listed all the challenges for the Firing Range.... how to get the Gold 
and all.....

***********************************************************************
                             FALCON 2

Bronze- From in front of the computer, use manual aim and fire in the center of 
the target 8 times. Reload and strafe to the target on the right. Aim to the 
center and fire 4 times. 

Silver- Stay near the computer, unload the gun on the moving target, hitting as 
close to the middle as you can. Reload when the target flips to the other side. 
Repeat until completion. 

Gold- Strafe to the closest target to the right. Aim to the center and unload 
the gun. Reload, wait for the next trget to take the same path and unload the 
gun on it. Always aim for the center.

***********************************************************************
                        FALCON 2 (SILENCER)

Bronze- Strafe to the target on the left and fire a single bullet in the middle. 
Wait until it flips back and finish unloading the gun in the center. Strafe to 
the next target on the right and repeat. 

Silver- Aim at the middle and fire a single bullet. Fire 2 next bullets once 
they flip back and strafe to the left targets. Fire 3 bullets in the middle and 
strafe to the right targets. Fire 3 bullets in the middle.

Gold- Just stand in the middle and empty clip after clip on the moving targets. 
Aim as close to the center of the targets as you can.

***********************************************************************
                          FALCON 2 (SCOPE)

Bronze- Strafe in front of the target to the left and aim at the center. Empty 
the clip and repeat for the next target.

Silver- Stay at the middle and aim at the center of the moving target, I suggest 
waiting until it passes at the back row for highest chances of hitting the 
middle.

Gold- Stay at the middle and fire once at the center of the target. Empty the 
clip in the middle of the target once it stops moving.

***********************************************************************
                             MAGSEC 4

Bronze- Strafe in front of the target to the right and unload the clip in the 
middle. Strafe to the next target on the left and unload another clip in the 
middle. Don't forget to stop firing when the targets flip.....

Silver- Strafe to the row of targets to the right. Aim carefully and fire 1 shot 
in the middle of it. Wait for them to flip back. Fire 2 shots in the middle. 
Wait for them to flip back. Fire 3 shots in the middle of the other target 
farther back. Strafe to the middle row. Tiem your shots so they hit close or in 
the middle of the targets and you don't hit the moving target. Once those 2 are 
out of the way, strafeto the row of targets on the left and finishes those with 
shots in the middle. The inaccuracy of the MagSec 4 REQUIRES that you fire slow 
and steady shots so you hit near the middle or in it.

Gold- Strafe to the targets on the right and aim at the middle. Fire until the 
targets flip. Restart firing once they restart moving. Easy, compared to the 
previous one.

***********************************************************************
                              MAULER

Bronze-

Silver-

Gold-

***********************************************************************
                              PHOENIX

Bronze- Strafe to the target on the right and wat for it to come back. Unload as 
many shots as you can in the middle, repeat at the next stop, destroying it. 
Strafe to the next target on th left and wait for it to stop. Finish the 
challenge by firing some shots in the middle.

Silver- Stay in the middle and hold B to switch to secondary mode. Just destroy 
all targets in a mad firing spree. You got far enoguh time to accomplish it with 
a minimum of aim.

Gold- Stay in the middle and hold B to switch to secondary mode. Aim to the 
target on the left and time your shot so it hits the target just before it 
starts moving. The other target on the same row should destroy itself by moving 
in the explosion. Repeat for the 2 other rows of targets.

***********************************************************************
                            DY357 MAGNUM

Bronze- Strafe in front of the target to the left and shoot in the middle of it. 
Wait until it flips back, shoot again, repeat for 6 rounds, reload and strafe to 
the next target to the right. Repeat the same pattern for this one 3 times.

Silver- Stay in the middle of the middle row of targets nad fire in the middle 
of the first one, that should blast all 3 targets and net you 30 points. Strafe 
to the row of targets to the left and get another 30 points and repeat for the 
right row of targets. The key if to blast all 3 targets with 1 bullet and 
getting Bull's-eyes on all 3 at the same time.

Gold- Stay in the middle of the middle row of targets and wait for them to flip. 
Shoot the first in the middle and you should score 30 points from blasting the 2 
others with the same round. Strafe to the row of targets to the left and shoot 
the first target once it flips. Repeat for the one behind it, both in the middle 
of course for 20 points.

***********************************************************************
                              DY357-LX

Bronze-

Silver-

Gold-

***********************************************************************
                               CMP150

Bronze- Aim to the center of the middle target, fire, stop once the target flips 
around. Restart firing once it flips back.

Silver- Strafe to the target on the left. Fire and stop firing once it spins 
around. Destroy this target and the one behind it. Strafe to the target on the 
right and repeat the same pattern. 

Gold- Stay in the center near the computer and aim at the different targets 
manually (Might want to use the nifty secondary mode). Aim near the center of 
each one of them as you must achieve at least 350 points along with destroying 
all 6 targets.

***********************************************************************
                               CYCLONE

Bronze-

Silver-

Gold-

***********************************************************************
                            CALLISTO NTG

Bronze-

Silver-

Gold-

***********************************************************************
                              RC-P120

Bronze-

Silver-

Gold-

***********************************************************************
                            LAPTOP GUN

Bronze-

Silver-

Gold-

***********************************************************************
                              DRAGON

Bronze- Aim at the center of the middle target and fire once. Wait until it 
flips back and restart firing. Repeat with other targets until completion and 
don't forget to reload while the targets are flipped.

Silver- Strafe in front of the target to the left and hold B. Press the trigger 
to throw the weapon in front of the target and wait.

Gold- Stay in the middle and aim to the center of the closest target to the 
right. Fire in bursts while its moving (Aim at the middle) and stop firing when 
the other target passes over it. May take a few tries.

***********************************************************************
                            K7 AVENGER

Bronze- Stay in the middle and aim at the center of the far-away targets. Repeat 
until completion.

Silver- Hold B to switch to secondary mode and fire at 2 of the targets 
surrounded by red squares.

Gold- 30 bullets, 10 are needed per target and they flip. Count your shotw and 
be sure to destroy all 3 targets... I suggest destroying the targets in this 
order: middle, left, right.

***********************************************************************
                              AR34

Bronze-

Silver-

Gold-

***********************************************************************
                           SUPERDRAGON

Bronze- Stay in the middle and aim at the middle of the moving target, unload 
your weapon there (The slight inaccuracy is no problem). Just repeat this step, 
switching targets after destroying one to accomplish the challenge, easy stuff.

Silver- Stay in the middle and hold B to switch to secondary mode. Fire a 
grenade slightly below the middle target when it flips at you to destroy all 3 
targets. Aim at the middle of the next target in the middle to destroy all 3 
when they flip at you and aim slightly above the next middle target to destroy 
all 3 when they flip at you. 

Gold- Stay in the middle and hold B to switch to secondary mode. Aim at the 
middle of the middle target to destroy it and aim slightly below the targets at 
close range (Aim as if you were aiming at the target you destroyed at first). 
Fire a grenade once the targets flip at close range to destroy both in 1 
grenade. Aim slightly above the targets at far range (Again, it's where the 
first target was that you aim) and wait for them to stop to fire so you get them 
both in 1 grenade again. 

***********************************************************************
                             SHOTGUN

Bronze- Stay in the middle and hold B to switch to Double Blast. Aim at the 
center of the target and fire.

Silver- Stay in the middle and hold B to switch to Double Blast. Aim at the 
moving target and be sure to destroy 1 per shot. Switch to Shotgun Blast when 
only 1 remains and blast it.

Gold- Stay in the middle and hold B to switch to Double Blast. Aim at the center 
of the moving target and unload 2 shells in it each time it moves.

***********************************************************************
                              REAPER

Bronze-

Silver-

Gold-

***********************************************************************
                           SNIPER RIFLE

Bronze- Go a little to the right of the computer, back up to the wall behind you 
and hold B to crouch down. Use the C buttons to aim at the center of the target 
and shoot!

Silver- Stay at the same spot as the previous challenge and aim at the center of 
the targets. Stop firing when they flip.....

Gold- Stand at the computer and unload 5 shots in the center of the target 
quickly. Strafe right in front of the target on the left, fire 3 shots in the 
center, reload, fire 2 shots to destroy it. Strafe in front of the target on the 
right and unload the remaining 5 shots in the middle of this target.

***********************************************************************
                           FARSIGHT XR-20

Bronze-

Silver-

Gold-

***********************************************************************
                             DEVASTATOR

Bronze-

Silver-

Gold-

***********************************************************************
                           ROCKET LAUNCHER

Bronze- Stay in the middle and shoot the middle target, it should destroy the 
complete row of 3. Repeat for the middle row and the far-away row of targets.

Silver- Stay at the middle and fire at the targets that stops close to you, 
right in front of you. Be quick or you'll miss.

Gold- Strafe to the target on the left, aim at it, but DON'T shoot. Wait for it 
to come back and destroy it. Aim at the far-away target behind it and shoot the 
rocket a little early so it hits the target in time. Repeat for the right side. 
May take a few tries.

***********************************************************************
                               SLAYER

Bronze-

Silver-

Gold-

***********************************************************************
                             COMBAT KNIFE

Bronze-

Silver-

Gold-

***********************************************************************
                               CROSSBOW

Bronze- Stay in the middle and aim at the center of the target, launch your 
bolts there. Don't aim at the same spot as bolts-on-bolts give 0 points.

Silver- Stay in the middle and aim at the center of the target, launch your 
bolts there. Don't aim at the same spot as bolts-on-bolts give 0 points. It's 
the same as the Bronze Award... but with farther targets.  

Gold- Stay in the middle and wait for the target to move, once it stops, fire 5 
bolts straigth in the middle, quickly. Reload all 5 and wait for the target to 
stop again. If done right, you should succeed after doing this 3 times.

***********************************************************************
                             TRANQUILIZER

Bronze- Stay in the middle and aim at the middle of the target on the left. 
Unload the clip there while it moves and reload. Repeat this step until 
completion.

Silver- Stay in the middle and fire 1 shot in the mdidle of the target in front 
of you. Empty the clip there once it flips back. Repeat until you destroy the 
target. Strafe to the target on the left and destroy it the same way. Repeat o 
nthe target on the right to destroy it too. Shoot at the farther targets if you 
still miss some points.

Gold- Stay in the middle and fire 1 shot anywhere on each of the targets that 
appear to destroy them. Be very quick with the aiming & firing as time is short 
and you have to reload 2 times to succeed. The only thing you need here is good 
aim and a quick trigger-finger.

***********************************************************************
                                LASER

Bronze-

Silver-

Gold-

***********************************************************************
                               GRENADE

Bronze- Strafe to the target on the left and aim a short distance below the 
target. Throw a grenade and strafe to the next target on the right. Aim a short 
distance over the target and throw the grenade. Strafe to the next target on the 
right and throw thegrenade by aiming a short distance below the target. 

Silver- Stay in the middle and alternate between short distance under/over 
targets throws. Short udner for close-range, short-over for long-range. Quite 
easy, do it quick or you'll run out of time. 

Gold- Switch to the secondary mode and strafe to the target on the left. Launch 
the grenade once the target is in front of you and it should blow up at the 
right moment. Strafe to the target on the right and throw the grenade on the 
target is mid-way throguh the route on the left. That should do it. Switch to 4-
seconds fuse and strafe to the target on the left. Throw the grenade a little 
below the target's location and throw it when it's half-way in the right road. 
Strafe to the target on the right and throw the grenade a little below the 
target's location. Throw it once the target is beginning to come at you.

***********************************************************************
                              TIMED MINE

Bronze-

Silver-

Gold-

***********************************************************************
                             PROXIMITY MINE

Bronze- Stay in the middle and throw a mine at the target in the middle. Wait 
for it to explode. *YAWNS*

Silver- Strafe in front of the target on the left and aim at it. Throw a mine 
and it will land on the ground in the path of the target. Strafe to the 
rightmost target and throw a mine at it while it's coming at you so it sticks on 
it. The first mine should destroy the middle target, BTW.

Gold- Aim a little higher than the middle of the target in frotn of you and 
throw the mine. It will land on the ground since the targets are moving. It 
should destroy 3 or so targets once it blows up, only leaving 2. Throw a mine at 
the behind of the moving target near you once it stops and wait for it to 
explode. Throw a mine straigth in front of you and as far as you can to land it 
under the far away moving target, tricky, but not impossible. 

***********************************************************************
                              REMOTE MINE

Bronze- Throw a mine on the middle target and detonate it with the secondary 
mode (Hold B and press the trigger). Duh, too easy.

Silver- Strafe in front of the target to theright and wait until it spins around 
comes back, throwa mine on it once it stops and strafe to the target on the 
left. Wait until it stops spinning and throw a mine on it. Once they stop 
spinning again, detonate the mines.Aim a tad bit a bove the far-away target and 
throw a mine on it just a little bit before it stops to get it. Strafe to the 
target on the right and repeat. Detonate the mines once the targets stops once 
again.

Gold- Stay in the middle and throw a mine a little above the middle of the 
target in front of you, detonate it once it attaches to it. Throw a mine at the 
target to the far-left (Aim a little above the whole target to get it) and 
detonate it once it begins moving to destroy the 2 targets remaining. 


-----------------------------------------------------------------------

10.Multiplayer Challenges

Al the 30 Challenges here and tips & Strategies on how to complete them 
easy..... keep in mind that I ALWAYS refer to doing the Challenges alone, with 
no extra players.

***********************************************************************
                             CHALLENGE 1

Opponents:

Goal:

Tips & Strategies:


***********************************************************************
                             CHALLENGE 2

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 3

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 4

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 5

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 6

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 7

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 8

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 9

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 10

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 11

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 12

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 13

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 14

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 15

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 16

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 17

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 18

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 19

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 20

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 21

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 22

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 23

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 24

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 25

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 26

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 27

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 28

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 29

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 30

Opponents: CassSim & BlondeSim

Goal: King of the Hill

Tips & Strategies (By ArmorKing): Keeping the Hill = You got to the hill first 
or you just took it (I'll assume the worst: you are unarmed when you take it)

Taking the Hill = They got to the hill first...

Get Localized = Stand in an area of the arena where you have quick access to all 
possible hills.

Anyway...

"Balcony" Hill (has a Mauler with two Ammo Crates)

Keeping: Grab the Mauler (Charge-Up, always on Charge-Up), crouch all the way 
down, move to right side of the balcony and hug the wall. As the Sims round the 
corner onto the balcony, pop them with one Charge-Up shot (unload the clip into 
them if they survive the first shot). This one should (must?) be a gimme.

Taking: Get two powerful guns like MagSecs or Maulers, walk up to near the 
balcony, use your rader to see what side of the Balcony they're on and dive in 
there blasting them. Often times they can't hit you if you're too close. If both 
of them have it, then forget it and grab two Maulers and Get Localized for the 
next hill.

"Snow Cave" Hill (has a escape hatch to the Snow Tunnels, and a Mauler with 
ammo)

Keeping: Another gimme (hopefully). Grab the Mauler, stay where you got it and 
crouch all the way down, and manually aim (NOT R-Aim) at the Sims coming in. Pop 
them easily, using the Radar to see what side they're gonna enter from. Always 
use the escape hatch to exit, its a safer and quicker way to next hills.

Taking: VERY TOUGH. The uneven turf makes hitting them hard as hell to do, but 
so will it be for them. If you insist, then run there UNARMED and Disarm them! 
It actually works and they usually run outside when disarmed and gives you a 
chance to plug them. If BOTH of them have it, then forget and just get 
localized.

"Magnum Dead-End" Hill(A dead-end niche in a long corridor that has a magnum)

Keeping: If they come from the far end of the corridor (they usually do) then 
you got it made. Just grab the Magnum and pop them from a distance (or use 
Maulers/Twin Falcons if you got it). If you got full health you can take them 
both at the same time with the Magnum, just postion youself to that one Sim will 
have to shoot the Sim in front of him/her to get you. If they come from the 
closer entrance then hopefully you got a fast, accurate gun like Falcons or 
Maulers.

Taking: This is one of the few hills that you have a good chance to take, even 
if both of them have it. Always come in from the closer entrance creeping slowly 
around the corner unload shots at the Sims. The pair tend to bunch together and 
get in the way. If you come from the far end use an accurate gun (the Falcon is 
nearby...) and unload on them. 

"Pyramid Arena" Hill (Medium-sized boxy arena with a tall pyramid in the center, 
and has a Magsec with ammo boxes)

Keeping: Keep your eyes peeled on either tunnel, using the radar to tell who's 
coming in. Crouch all the way down and fire down at them as soon as you see them 
coming with accurate guns (use the Magsec only if you have to). If they get in 
then get aggressive with them immediately, especially if you have full health. 
They should be hurting after getting hammered in the tunnel.

Taking: Dive in there with powerful guns (accuracy won't help too much), using 
the pyramid as cover to work your way closer to them. Generally speaking the 
closer you are the better your chances (lets face it, these guys don't have to 
be close to tag you, while being closer for you will help)

"Courtroom of Doom" Hill (Four pillars holding up a square catawalk above. This 
is the hill that has access to all the areas, and has a Mauler with ammo)

Keeping: Despite the fact that this hill has a gazillion different entrances, 
the Sims often enter from the same two tunnels: One that leads to the Pyramid 
Arena and the LONG tunnel that leads to the Balcony, then the Snow cave. Use the 
Mauler to bash them from long range as they enter. Becareful of the long tunnel 
because they use that often and can hit you from so far out in it the radar 
doesn't even register them. If then get in (or, rarely, drop in from above) you 
will have problems...if you almost have the hill try hiding behind a pillar a 
fire a shot or two at nowhere to drive them back.

Taking: ALWAYS come in from the two bottom tunnels. Dropping in from above will 
just get you shot. If both of them have it snipe on them from far out as best 
you can, then dive in at the other sim. You should also consider just Getting 
Localized instead. 

Gun ranking on Challenge 30:

MagSec (Too inaccurate)
Falcon (long-range accuracy and fast, but not powerful)
Magnum (tied with Falcon, long-range accuracy and powerful, but not fast)
Mauler (long-range accuracy and powerful, and decent in frantic battles)
Twin MagSecs (great for upclose battles, frantic hill taking)
Twin Magnum (EXCELLENT for accurate long-range shooting, which is how you'll win 
most Hills)
Twin Falcons (With two Falcons, its fast, accurate, AND powerful)
Twin Maulers (The best. If two Sims take a hill, Get Localized and grab these. 
You can keep mulitple hills with this thing's help)
Twin Falcons (With two Falcons, its fast, accurate, AND powerful)


-----------------------------------------------------------------------

11. Conclusion

-----------------------------------------------------------------------

12. Credits & Legal Stuff

Thanks to Rare for FINALLY releasing this long-awaited follow-up to GoldenEye!!! 
I wasn't disppointed........

BIG THANKS to ArmorKing for providing the strategy for Challenge 30!!!

Thanks to HTOWNpjs for tips for the Combat Knife and Cyclone.


This FAQ is Copyright to Kildread2, you cannot take all or only a small part of 
this FAQ for your own. This is MY work so do not steal it ok? I hope I made 
myself clear. I put too much time to get my info to only get my FAQ stolen by a 
stupid person. 

This work is supposed to appear on the following sites: 

GameFAQs : http://www.gamefaqs.com.
Console-Gamer : http://www.console-gamer.com
The Cheat Empire: http://home.planetinternet.be/~twuyts
About.com Guide to Video Game Strategies : http://vgstrategies.about.com
RPG Vortex : http://www.rpg-vortex.com

If you have any questions, information or comments, mail me at 
Kildread2@hotmail.com.
