                             GOLDENEYE 007


FAQ/ 1/2 Walkthrough
By: Karl Jobst <faq_god@hotmail.com>e-mail me, e-mail me, e-mail 
me...at faq_god@hotmail.com
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Contents
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1. Prelude  
2. Revisions
3. The Ten Commandments
4. Walkthrough(OO agent): Dam
                          Facility
                          Runway
                          Surface
                          Bunker
                          Silo
                          Frigate
                          Surface 2
                          Statue
5. The health rating system
6. Health levels for each stage on agent
7. The many deaths of: Trevelyan
                       Ourumov
                       Xenia
                       Boris
8. Funny Stories
9. Glitches and Strange things: 1 Mines and Pits Glitch
                              1.2 Grenades and Pits Glitch
                              1.4 Throwing Knives and Pits Glitch
                                2 Invisible Throwing Knife
                                3 Guillotine Door
10.Competitions: Fast Times
                 Funny Stories
                 OO Agent Issues
                 Aztec
11.E-mail addresses
12.copyright and thanks
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                            PRELUDE

       I don't know if prelude is the right word to describe this 
section, but I'm going to tell you how this FAQ began. I'm 
writing this because I didn't just come up with the idea of 
writing a FAQ, there was a chain of events leading to things over 
a year ago. 

       Firstly I will list the things from a while back that 
would effect me in the future.

       I 1997 I made friends with a boy named Greg Whatmore.

       In June 1998 I bought Goldeneye of my friend Paul 
Johnstone for $35.

       In April 1999 my mum bought me a January edition of 64 
Magazine.

       In May 1999 I got the Internet and discovered GameFAQs.

       They're the key facts, now here's how it began....

       I think it was May 1999 when I was sitting in the family 
room playing, you guessed it, Goldeneye. I remembered that Greg 
was destined to beat Frigate on OOA in under 3 minutes so I 
thought I'd have a try. After about an hour I got a time of 2:58, 
and I rushed over to the phone to call Greg.

       Greg picked up the phone and I told him of my time. Greg 
told me to ring back in one hour and we will tell each other our 
times then. I accepted and hung up the phone. I played Goldeneye 
for an hour and I had no luck in beating 2:58. I rung up Greg and 
I got some exciting news. Greg said to me that he got 2:18 for 
frigate and I was stunned. I asked him how he did it so he told 
me. 

       Suddenly, I remembered that in a magazine I have, there 
was a competition, and some guy had one. The competition was to 
complete all Goldeneye missions on OOA in under 60 minutes. His 
Frigate time was 2:07, so I told Greg. Greg made an oath that he 
would beat that time. It would be several weeks later that that 
day would come.

       Greg was over my house one day and we were having more 
attempts at frigate. We were getting all sorts of times raging 
from 2:10 to 2:20. Then, it would happen. Greg stepped on the 
boat, and we waited to see the time. 2:06!!! Greg was as happy as 
ever and envy filled my head. He had beaten 2:07 and he wanted 
more. 

       We decided that we would try night and day to beat ALL of 
his times, his times are as follows:

Dam:       2:40
Facility:  1:12
Runway:    1:02
Surface:   2:13
Bunker:    2:09
Silo:      3:57
Frigate:   2:07
Surface 2: 2:05
Bunker 2:  2:36
Statue:    2:46
Archives:  1:10
Streets:   2:15
Depot:     1:56
Train:     4:14
Jungle:    4:03
Control:   6:56
Caverns:   5:37
Cradle:    0:57
Aztec:     5:23
Egyptian:  1:08

       We had our minds made up, and nothing was going to stop 
us, we would deliver. A few months later though, we started to 
drop interest. We started doing other things, and it was now the 
occasional attempt here and there. But in December 1999, our luck 
would change. 

       I was looking in GameFAQs one day and I was looking 
through some Goldeneye FAQs. Suddenly, an idea sprung into my 
head. I hastily e-mailed two people; Marshmallow, and Ian Rogers, 
and I told them my proposition. Marshmallow was never to reply 
but Ian Rogers, Ian Rogers sent me a reply. He said YES! He said 
that he would post all of our OO agent times! Greg and I were 
very happy, joy filled us to the brink.

       Ian Rogers posted our times, and Ian and I soon became 
friends. After about a week of knowing Ian I found out that he 
was only fourteen like I. It gave me the inspiration to write a 
FAQ. I had no idea what it would be about, but I said, "if he can 
do it, I can do it." I soon came up with the idea of writing a 
Goldeneye FAQ about health. 

       I didn't want to make it too big because I didn't know if 
it would actually get posted. I sent it off and two days later I 
saw it on GameFAQs. Now I have to be honest, when I first saw my 
FAQ on here it wasn't very good. But I updated it, and soon I was 
into the FAQ groove.

       The day I got my e-mail was the happiest day of my life I 
think. I printed it out and I still have it in a folder. I ran 
around the house and made everybody read it, I was SO happy.

       Greg and I still try to beat all the times. We have been 
90% successful and we are planning to continue trying.
Here are our times so far:

Dam:       2:25 
Facility:  1:08 
Runway:    0:43 
Surface:   2:00
Bunker:    1:33 
Silo:      3:05 
Frigate:   1:46 
Surface 2: 1:59 
Bunker 2:  2:05 
Statue:    2:35 
Archives:  1:01 
Streets:   2:04 
Depot:     1:14 
Train:     3:08 
Jungle:    1:44 
Control:   5:36
Caverns:   4:03
Cradle:    1:00 
Aztec:     4:28 
Egyptian:  0:57 

       We are pretty sure that success is not far away. We focus 
a little more on agent times now because I've started a 
competition. But the OO agent spirit will never die...

-Karl
    
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                         Revisions

1.0 (5/4/00)

       I have deleted all other revision updates because to me, 
this is the beginning of a new FAQ. I split this FAQ into to two 
smaller, but better FAQs. My fast times and walkthroughs are now 
in a different FAQ. This way, people don't have to go through 
crap just to see something good. This will also make we work 
faster, don't ask me why, it just will.

       Next update will be 15/4/00. The school holidays start 
tomorrow so I've got plenty of time for FAQ writing. But just 
remember that my FAQ writing life doesn't just evolve around 
Goldeneye. Just because I don't update this FAQ in a while 
doesn't mean that I'm doing nothing. To give you an idea of how 
many FAQs I'm writing, here are a few:

F-zero x
Simcity 3000
ZORK Nemesis
Super Mario Bros./duck hunt
Plus more....

       So as you can see, I'm VERY busy. So this means I won't 
update as often as you would like. 

       The only thing I've added is an extra funny story. So 
check it out.

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                    The Ten Commandments

1. Thou shalt not use a loud weapon in a guard infested level

       Using a loud weapon in a level where there are a lot of 
guards and you're in a building,(eg. Facility, Archives, Bunker 
2, etc.) will attract heaps of guards. However, if you use the 
scope on a loud weapon and fire one bullet. Then no one will hear 
you(well, maybe a couple on OO agent).

2. Thou shalt aim for the head

       As you probably know, hitting a guard in the head with a 
bullet will have a much better chance of killing him then if you 
shoot him in the leg. It's also helpful when you need to preserve 
your ammo.

3. Thou shalt hide behind pits and railings

       A really big advantage you have over the guards is that if 
you can't walk into an area, the guards won't be able to see you 
over that area. If you stand on the other side of a hole to a 
guard. He won't be able to see you but you will be able to shoot 
him. This can be extremely helpful when fighting Xenia in the 
jungle stage.

4. Thou shalt "hug" the enemy

       If you run right up to a guard, he won't be able to shoot 
you. But you will be able to shoot him. Many people use this 
technique when fighting Jaws. Make sure there are no other guards 
around when you do this.

5. Thou shalt surprise the enemy

       If you see a guard coming towards you, try to duck around 
a corner and wait till he walks by. By the time he notices you, 
gets his gun ready and fires. He should have about 12 bullets 
lodged into his forehead, OUCH!

6. Thou shalt shoot through windows

       This can be very helpful on the surface and bunker levels. 
Just use the scope and peak through the window of a door or hut 
to get an easy head shot on a guard. They won't know what hit 
'em!

7. Thou shalt run away when in trouble

       A good idea when you've got about 20 guards staring at you 
is to run away, run very far away. Then you can wait for each 
guard to come, and kill them one at a time. This works great on 
Bunker 2.

8. Thou shalt not set of alarms

       One of the worst things you can do is set off an alarm.
They can go off if you, or a guard presses an alarm switch, or if 
you stand in front of a camera for to long. If an alarm goes off, 
a constant stream off very tough guards will flow after you. On 
some levels though, you have to set off the alarm to complete the 
mission. Eg. Bunker. 

9. Thou shalt master the run-strafe technique

       In some cases, the only way to get a cheat is to use the 
run-strafe technique. To use this technique, face 45? to the 
right. Now, at the same time push forward on the control stick 
and press C-left(strafe). You should be moving forward even 
though your facing a bit to the right. You may not notice, but 
you are running a lot faster than usual. About 50% faster.

10. Thou shalt not kill scientists

       No matter how tempting it is, with their heads pushed up 
against your gun. Cowering below you hoping you won't pull the 
trigger, seeing your "licence to kill" half hanging out of your 
pocket. One of the hardest things to do in Goldeneye, is not 
killing scientists. It may seem weird, but 9 out of 10 people 
will fail a mission just to get the pleasure of killing a 
scientist.(personally I don't blame em!) 

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                         Walkthrough

       This is the beginning of an entire OO agent walkthrough.
I've tried to make it as in-depth as possible, this will also 
mean completing the levels this way will take a LOOONNNNGGG time.
But it's good for people who are starting out because I've made 
the walkthrough safe. I think if you are just starting out you 
should still do the level on agent, as if it was set to OO agent. 
You still complete the mission, and you get some experience for 
when the time comes for you to advance to the next difficulty. 
Enjoy!

MISSION 1     ARKENGELSK, USSR     NINE YEARS AGO

LEVEL 1: Byelomorye Dam

Residents: Russian Infantry
           Siberian Guards
           Russian Commandant

NPC: None

Weapons: Slapper
         Rifle butt
         PP7(silenced)
         DD44 Dostovei
         KF7 Soviet
         Sniper Rifle
         Grenade

Gadgets: Covert Modem, Bungee Cord

Alarm System: Yes

Objectives: Neutralise all alarms
            Install covert modem
            Intercept data backup
            Bungee jump from platform 

       This level is one of the best levels to practice using the 
scope. Most of the killing is done from about 200 meters away. An 
excellent sniping level.

       When you start you will be cornered so just creep around 
the wall to your left and pick off the guard with a head shot. 
After you take his KF7, move along the bridge and stand behind 
the small concrete wall with red and white lines on it. The guard 
standing against the wall won't be able to see you so try to be 
convenient and kill him with a single bullet to the skull. Wait 
behind the small wall for a while and another guard will emerge 
from behind the guard tower. Even though he's right in front of 
you he won't be able to see you so he should be yet another easy 
kill. After you're through with the first three guards, head 
around the left side of the guard tower and run up the steps. In 
the small room surrounded by glass there is a sniper rifle 
sitting on the floor, so shoot the glass and pick it up. 

      Turn around and look over the railing. Get out your sniper 
rifle and look into the tunnel using your scope. There are two 
guards standing there like living targets so make the best of the 
situation and score max points by getting two head hits. Run down 
out of the tower and collect everyone's ammo. Move through the 
tunnel and stop just before it turns right. Slowly move around 
until you see a group of boxes in the far distance. Using your 
sniper rifle zoom in and there should be a guard behind them. 
Send a few bullets his way until he's dead. Continue slowly 
moving around until you can just see a small stone wall with a 
gap across it. Again zoom in with your rifle and you should be 
able to make out two little balls in the small gap. Shoot the 
balls and you will find out you've just killed two guards, 
hooray. Move over to the left side of the tunnel and zoom in 
towards the guard tower on the right. When a guard walks around 
kill him and run to the end of the tunnel.

       At the end of the tunnel turn left and stand beside the 
grey boxes. Slowly creep around and you should be able to get a 
nice view of a guard's arm. Shoot it a few times until the guard 
himself is dead. Now, everyone in that little area is dead so 
pick up their ammo and climb the guards' tower I mentioned 
earlier in the tunnel. Look around until you see a green truck 
parked in front of a brown gate. Look just above the gate and 
there is another guard tower, wait awhile and guard will ascend 
up into it. Use your rifle to zoom in and shoot him. After this, 
run down the stairs and move over to the brown gate. Push the 
button on the right and the gate will open. Continue through and 
open the next gate in the same fashion.

       As soon as the gate allows you through run along the left 
wall and kill the guard running towards the alarm on the building 
with the satellite dish. Get his ammo and then run up the other 
guard tower to collect the ammo from the guy you killed from the 
previous guard tower. Now run towards the building with the 
satellite dish and look on the wall. The little red and white 
rectangular thing is an alarm so shoot it until it blows up(if 
you need to reload make sure you step back first or you'll set of 
the alarm). Now we get to a fun part! Look through the first 
window and you should see the head of a guard shoot it twice and 
the guard should fall to the ground. Then move on to the next 
window. Position yourself so you're on the left side of the 
window and you can barely see through a very thin gap. Get out 
your sniper rifle and zoom in through the gap. Oh, what a 
surprise! A Russian Commandant came to my birthday party. Thank 
him by popping several bullets into his neck.

       Open the gate on the left and open the brown door on the 
right. Go inside and collect the ammo and DD44 then return 
outside. Go around the other side of the boxes and you will see a 
computer screen. Go into your watch and select the covert modem. 
Aim her up and plant her on the screen making sure not to miss. 
Turn around and head over to the next gate. What's this?! A lock? 
Never fear, just get out a gun and shoot it once to make it 
break. Phew, that was a close one! Open the gate and run to about 
halfway between the gate and the first tower. Get out your sniper 
rifle and look at the first tower. See the guy walking around? 
Good, shoot him and move along the dam. When you get to the first 
tower climb the ladder and zoom in to the next tower. There 
should be another guard walking around so don't make him feel 
left and kill him to. Climb back down the ladder and open the 
brown door. Shoot the alarm and then make your way to the second 
guard tower. Climb up the tower and kill the guard on the third 
tower just like you did before. Climb down, destroy the alarm in 
that tower and move along to the third tower. Collect the guard's 
ammo; destroy the alarm and then head back to the first tower on 
the dam.

       Open the door and make your way down the steps. When you 
get to the bottom look through the gate on the left and you will 
see a guard. Nearly every guard in this tunnel takes more than 1 
shot to the head so make sure to get two head hits for each guy. 
Using your PP7 scope the first guy and lay into him with a few 
bullets. Then another guard will arrive so trash him as well. 
Open the gate and look around to the right. Using your soviet 
kill the guard just at the back corner and back away again. Now 
you can start heading for the computer room. 

       Turn left and hide behind the small wall on the right side 
of the tunnel(facing left). Get out your sniper rifle and slowly 
peep around the edge of the wall. The guard just up ahead will 
see you so kill him quickly. Continue to slowly creep around and 
you will see two more guards using boxes as cover. Blowing up the 
boxes won't kill them but two shots to the head will be enough. 
Now, keeping on the left side of the tunnel strafe along with 
your PP7 out. When you reach a small opening there will be a 
guard hiding behind the corner so quickly dismiss him. Now, hide 
behind the wall on the right side and do the exact same procedure 
as before because the guards are all in the same positions. 
Continue on through the tunnel until you reach a dead end. Wait! 
This can't be right! Oh, sorry. It turns out there's a door 
camouflaged as a wall. I'm sorry if I nearly gave you a heart 
attack. That was my bad. Anyway, when you've recovered open the 
door and step into the hallway. Get out your Soviet and quickly 
dash into the room. Hey! What are all these guards doing here? 
Better dive back into the hallway quick and kill them as they 
come to get you. Now you can enter the room.

       If you look on the left side of the room there will be two 
big boxes. They are the mainframe computers you need to intercept 
the data backup with. But before you do anything check behind the 
mainframes to see if a guard is still there. If there is, kill 
him. Now you are in a guard free environment. AHH, that's a nice 
feeling! Anyway, once you've finished relaxing, press B on the 
mainframes and you should see a count down appear on the screen. 
That means that everything is going as planned. Journey back 
through the tunnel until you get to the gate you used to enter. 
Go through the gate, run up the stairs and continue back on to 
the dam. Run towards the second guards tower and on your left you 
will see a small set of stairs. Climb them and jump off. (Don't 
worry, you won't fall to your doom cause you've got your bungee 
cord strapped to your leg). MISSION COMPLETE!

       Now you can watch an action replay of you jumping off the 
dam!  



Level 2: Chemical Warfare Facility #2

Residents: Russian Infantry
           Scientists

NPC: Trevallyn
     Ourumov
     Dr Doak

Weapons: Slapper
         PP7(Silenced)
         DD44 Dostovei
         KF7 Soviet
         D5K Deutsche
         Grenade
         Remote Mines

Gadgets: Detonator, Door Decoder(Dr Doak)

Alarm System: Yes

Objectives: Gain Entry to Laboratory Area
            Contact Double Agent
            Rendezvous with 006
            Destroy All Tanks in Bottling Room
            Minimise Scientists Casualties

       This is an ultimate stealth mission. Use your PP7 until 
it's ammo runs out because the guards on 00 agent are A LOT 
better at hearing than the guards on agent. Even using the scope 
on the soviet and firing one bullet will alert some guards.

       Also, where the guards are when you reach a point is 
strictly random. It all depends on how quick or slow you move.
Don't expect a guard to be in the same position every time you do 
the mission.

       You will start off in the ventilation shaft of a restroom.
Make your way left until you encounter a square hole in the vent 
leading into a cubicle. Stop just before you fall and look over 
the wall into the cubicle to the right of you. One of the most 
enjoyable things you can do while playing Goldeneye is to shoot 
an unsuspecting guard in the head. Now is your chance so shoot 
the guard's hat and then his head. 

       Plonk down into the cubicle and open the door. Now you see 
that big wall right in the centre of the room? Slowly strafe 
around the right of it until you can see a guard's back. Shoot 
until the guard is dead. When he is dead, move to the cubicle he 
was standing in front of. Open the door and quickly dismember the 
guard standing before you. Now quickly hop onto the can and turn 
around. The guard in the cubicle next to you will come out to 
investigate so I think you better kill him before he kills you.

       Pick up all the ammo and exit the bathroom using the white 
doors. When you get to the stairs, don't go down but instead turn 
left and wait in front of the white double doors until a guard 
emerges. Kill him and stand just to the left of the next set of 
stairs and duck. You should be able to make a clean head shot to 
the guy standing in the far corner. 

       Turn around and head back onto the balcony. Look down over 
the edge and wait. When you see a guard walking below, kill or 
injure him. Him along with one or two of his buddies will also 
arrive so get ready for some action. When there through, head 
down the stairs and turn right. Open the white door just to your 
right and kill the guard behind the box. Another guard will run 
to the door. From close range a head shot is pretty easy so try 
to preserve your ammo. Collect their ammo and exit back into the 
hallway. 

       Turn left and open the door that is underneath the 
balcony. Move along past the stairs and enter the door on the 
left. Just to the left there is a guard with his back turned so 
yet again, a bullet to the head is in order. When he's dead open 
the door he was facing and move to the brown door. Open the door 
and quickly run up the stairs and on to the balcony. One guard 
should have followed you up so kill him fast. Slowly move down 
the stairs and peak through the door you just opened. When you 
see the guard inside. Kill him and wait for another guard to come 
out of the room. 

       Collect their ammo and activate the console. When it's 
activated, exit the room, turn left and then turn left again 
where you will encounter another brown door. Go through it and 
then go through the door on the right. Now cuddle the wall on the 
left. Creep around the wall until you see yet another guard. Kill 
him and move to the pole in the centre of the locker room. Strafe 
out around the pole and knock of the guard, now take his ammo. 
Turn around and face the door you just came through. Wait awhile, 
and eventually four guards would've come through. When there all 
dead move towards the next door and move to the left. Move around 
slowly until you get the attention of the first guard. Quickly 
move behind the wall to your left and kill him when he comes to 
get you. Do the same with the next two guards in the hallway and 
collect the ammo they dropped.

       Move through the hallway and you will see two rooms, one 
on each side. Enter both rooms and look for Dr Doak, he's the 
scientist holding a small black thing. If you find him he will 
give you the door decoder you need for the end of the level. If 
not, move to the end of the hallway and open the door on the far 
side. Open the next door and wait for two guards to walk by. They 
will see you instantly so you have to kill them quick. 

       Now here's a fun part. Get out your KF7 and fire a few 
bullets into the brown door just ahead of you. A heap of guys 
will come out of that room so move to the left a little. Now lean 
out and fire a few bullets into the guards. They will start 
firing, so when the firing stops lean out and fire a few more.
4 guards will come from the room and 1 guard should arrive from 
each side so if you find it easier just to hang to the left of 
the door and kill all the guards at close range, than feel free.

       When they're all dead, move into the room in front of you 
and activate the console on the left. Run out of the room and 
turn right. Continue down the hallway until you reach an opened 
door. Switch to your PP7 and kill the guard just to the right. 
Walk half way up the stairs and look over the small wall. Look 
closely and you will see two heads. Shoot them both and continue 
up the stairs. Turn right and kill the guard standing in the 
corner. Now, Quickly run around the corner to the left and then 
quickly run back around and wait for a guard to arrive. Give him 
a few bullets and move on around the wall. Take out your KF7 
soviet and fire a few shots into the far wall. Three guys will 
arrive so take them out with your soviet. 

       Continue down the hallway and turn right. Run all the way 
down and take out the two guards in the corner. If you haven't 
found Dr Doak yet, search around and in the rooms. If you don't 
find him start again. Turn left and run down to the end of the 
hallway. Look to the left and you will be delighted to find two 
guards with their backs turned. Have fun! 

       Move to the door on the right and you will find it's 
locked. Get out your door decoder and use it to open the door.
Run down the stairs that are right in front of you and you will 
come face to face with Trevelyan(006). Get his attention and get 
to work on the tanks. Place a mine on each of the back tanks. Try 
and place them facing the inside of the tanks so the explosion 
blows up all the tanks. Move over to the white double doors and 
wait for Trevallyn to get out the remote mine's range. BOOM! Blow 
up the mines and it should say, Objective D Completed. If it 
doesn't, get out a gun and shoot the remaining tanks until they 
blow. By that time you should have finished rendezvousing with 
006 so just exit via the white doors and, MISSION COMPLETE!   

         
Level 3: Runway, Chemical Weapons Facility #2

Residents: Russian Infantry
           Siberian Guards

NPC: None

Weapons: Slapper
         PP7(silenced)
         Klobbs(2)
         KF7 Soviet
         Grenades
         Timed mines
         Tank

Gadgets: None

Alarm System: No

Objectives: Find plane ignition key
            Destroy heavy gun emplacements
            Destroy missile battery
            Escape in plane

       The tank is good for two reasons.

1.	The only way to destroy the last two gun emplacements is to 
use the tank's grenade launcher. It shoots really far!

2.	The tank acts like a second life supply. You can take heaps 
more hits when you're in the tank. Use it to your advantage.
 
       As soon as you start, collect the grenades that are lying 
beside you. Then turn right and wait until a guard emerges. When 
he shows himself, kill him and move into the alcove. Step over 
the little brown box and pick up some timed mines. Return back 
into the hallway and run to the conveyer belt on the left. Stand 
on top of it and move down until you're just outside. Look left 
and right until you see a guard patrolling. Kill him and move 
towards the building on the left.

       Pick up the grenades that are just to the left of the 
entrance and move through the door. You will notice a little 
alcove just to the right. Rebound a grenade of the wall to the 
right so it rebounds into the alcove. When it blows you should 
hear to guards cry out. If you did, move around and grab the key 
of the table. If not, throw another grenade. Exit the building.

       Run all the way to the other side of the building you 
started in and you will find a tank, hooray! Hop in and start to 
make your way down the runway. About a quarter of the way down to 
the left you will encounter the first drone gun. Shoot it out and 
look to the right. Do you see that big concrete pole with a white 
thing sitting on top? That white thing is the missile battery. 
Destroy it using the tank and move on. 

       The last two gun emplacements are a bit harder to spot. 
The first drone gun you should focus on is the one to the far 
right. Look around on the cliff to the right just before the edge 
of the runway until you see a gun shooting at you. Fire a grenade 
and look over on the left cliff. Once you see the gun destroy and 
you should see Objective B completed. If you don't, move back 
down the runway and destroy any guns you didn't get earlier. 
After they're all destroyed get out of the tank and run over to 
the plane. Press B on the plane and your done. MISSION COMPLETE!
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><

MISSION 2     SIBERIAN PLATEAU     4 YEARS AGO

Level 4: Severnaya Installation

Residents: Siberian Special Forces
           Russian Commandant
           Arctic Commandos

NPC: None

Weapons: Rifle Butt
         PP7(silenced)
         Klobb(2)
         KF7 Soviet
         Sniper Rifle
         Grenade Launcher
         Grenades

Gadgets: None

Alarm System: Yes

Objectives: Power down communications dish
            Obtain safe key
            Steal building plans
            Enter base via ventilation tower

       From your starting position move along the path around the 
bend and climb the small watch tower on the left. Zoom in towards 
the first hut on the right and take out the two guards. Continue 
searching a bit to the right until you find another guard walking 
away from you. Take him out as well.

       Head over to the hut on the right and enter it. Move 
around the boxes and collect the grenades(grenade launcher only).
Exit the hut and turn right. Continue on past the first hut you 
encounter and run to the second hut just to the right. Look 
through all the windows and you will see a siberian guy, and a  
Russian commandant. Snipe through the window and kill the 
commandant. Then wait outside and when the siberian dude shows up 
lay into him as well. Enter the hut and collect the hut key and 
the grenade launcher. Exit the hut and make a right. 

       Run just to the right of the first hut you past and after 
a while you will reach another hut. Enter it and snatch the safe 
key of the table. Exit the hut and turn left. Head towards the 
large satellite dish in the far distance. Just before you reach 
the dish building you'll notice a path leading to the left. 
Follow the path and enter the first little compound surrounded by 
a fence. Enter the hut on the left and open the safe. "Steal" the 
building plans and get out of the hut.

       Head back to the building with the dish and enter it using 
the green doors. Climb the stairs and go through the second door 
to discover a console. Press B on the console to power down the 
dish. Wow! That was harder than I thought! Exit the building and 
continue on straight ahead. 

       Turn left at the first bend and stop just before you reach 
the ventilation tower. Get out your grenade launcher and fire one 
solid grenade right in the middle of the grate. Run to the tower 
and climb up using the ladder. Jump through the grate and, 
MISSION COMPLETE!


Level 5: Satellite Control Bunker

Residents: Russian infantry
           Russian commandant
           Janus Special Forces

NPC: Boris

Weapons: Slapper
         PP7
         PP7(silenced)
         DD44 Dostovei(2)
         Klobb(2)
         KF7 Soviet
         Grenade

Gadgets: Key Analyser
         Data thief
         Camera

Alarm System: Yes

Objectives: Disrupt all surveillance equipment(Security cameras)
            Copy Goldeneye key and leave original
            Get personnel to Activate Computer
            Down load data from computer
            Photograph main video screen

       This is another stealth mission. You shouldn't really run 
out of ammo for your PP7 unless you pump 20 bullets into each 
guard. Try to go for the head.

       Open the door you're facing and shoot the guard in front 
of the computer. The guard on the left will then go for the alarm 
so quickly stop him. Grab the ammo on the right and destroy the 
alarm. Move to the door and look through the window. Look up a 
bit and you will find a camera. (It can't see through doors so 
don't think the alarm will go off). Don't shoot the camera yet. 
Instead, wait until a guard walks by the door and blow up the 
camera about 5 seconds after the guard walks by. When the camera 
explodes, run back a bit and kill the guard that was standing 
just the side when he opens the door to get you. Shut the door 
and wait a while.

       After a bit, the same guard will walk by the door in the 
opposite direction. So either shoot him through the glass, or 
open the door when he walks by and kill him from behind. Either 
way, collect his ammo and turn right. 

       Run down the stairs and quickly kill the guard in the 
small alcove. Get the ammo and run back to the starting room. Run 
into the circular room and enter out on the other side. Quick! 
Destroy the camera on the left or it will set of the alarm. Then 
move over to the door. Stand on the left side of the right window 
and look through. You will make out half of a guard's body. Kill 
him and quickly run behind the blue thing. Wait for a short time 
and a guard might run into the room. If he does, kill him and 
take the key card he was carrying. If not, open the door and lean 
to the left facing right. If you see a guard walking in the 
hallway, quickly shoot him and run back into the room. Wait for 
another guard to come and kill him to. If not, peak out and you 
will see a guard in the far distance. Kill him, dive back into 
the room and hide behind the blue thing.

       Now, three guards will come. They will either hang outside 
or open the doors. If the hang outside, try and kill one or two 
guys through the window. Then kill the remaining guards. If they 
open the door, kill em. Collect all the ammo and the key card and 
turn left. Creep around the left corner until you find another 
camera. Quickly shoot it out before the alarm goes off. 

       Continue around the corner until you see a guard on the 
far side of the hallway. Get his attention and duck back around 
the corner. When he comes, kill him and move on and stop when you 
reach the brownish wall. Creep around the wall and take out the 
first guard you see. Then take out the next guard as he runs at 
you from the left. When all three guards are dead, move back 
through the hallway and enter the first door on the left. 

       Don't open the second door! Just peak through the window 
and take out the guard standing next to the mainframes. Then dive 
back out into the hallway and wait for two guards to come out of 
the room. Shoot them and move down the stairs just up ahead. When 
you reach the bottom of the stairs, look left and you will find a 
large room with a big screen on the left. 

       If you enter the room the tiniest bit you will see a small 
set of steps to the right. Get behind the steps and look towards 
the back wall. When you see the guard, pop a bullet into his 
skull. Then look over to the far side of the room. There is 
another small room with a glass wall. Get out your KF7 and zoom 
in to the room. There's a guard behind the metal crate so shoot a 
few bullets into him. There is also a camera just up a bit to the 
right in the same room, so destroy it also.

       Now look into the room on the right. Staying behind the 
steps, shoot one the two guards you see in the head. Then duck 
around the small wall to your right. Wait for a Russian 
commandant and a guard to arrive and kill them both. Then head 
into the centre of the main control room. First, get out your 
camera and take a picture of the large colourful screen. Then 
turn around and move to the table next to the big eye-like thing 
on the wall. On the table there's a computer and a small square 
thing. It's the Goldeneye key. Pick it up and get out your key 
analyser. Press Z twice and it will copy the key and throw out 
the original. After objectives B and E are completed, look around 
for Boris.

       When you find him, run right up to him and you will say 
"take me to the mainframe terminals." Boris will start walking so 
follow him and he will lead you to the computer room. Get out 
your Data Thief and wait while Boris does his thing. After a 
while, Boris will set off the alarm(He has to) so very quickly 
activate the data thief on the computer and get the hell out of 
there!

       Get out your KF7 and run really quickly back to the 
control room. Then run like hell over to the other side and go 
through the screen doors on the left(the door all the siberian 
guards are coming out of). Run up the stairs and out the door. 

       If you're still alive, MISSION COMPLETE!

Note: Don't bother killing all the guards. Just run straight past 
them or you will get killed.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><

MISSION 3     KIRGHIZSTAN     TWO YEARS AGO

LEVEL 6: Soviet Missile Silo 

RESIDENTS: Russian Soldiers
           Scientists 

NPC: Ourumov

WEAPONS: Slapper
         PP7(silenced)
         DD44 Dostovei
         KF7 Soviet
         Grenade

GADGETS: Camera
         Plastique 

ALARM SYSTEM: No

OBJECTIVES: Photograph Satellite 
            Obtain Telemetric Data
            Retrieve Satellite Circuitry
            Minimise Scientist Casualties
            Plant Bombs in Fuel Rooms

       You only have 8 and a half minutes to complete this level 
so you can't just stay back and wait for the guards to come to 
you. You have to keep going ALL the time.

       Open the first door and take out the guard on the right, 
hopefully with a head shot. Then quickly pop out and take out the 
guard running at you. Take their ammo but DON'T switch to your 
KF7. Look around the bend and quickly but conveniently disable 
the guy on the right. Then lean out some more and take out the 
guard(s) you see. Get their ammo and open the next door.

       If there were only 4 guards in the last corridor, get 
ready to kill a guard that's standing right in front of you. Move 
around the pillar on the right and kill the lonesome guard. Then 
move over to the left side and pick up the green things. Also get 
the key card the scientist closest to the stairs is holding. 
Press start and get out a Plastique and place it on any wall in 
the room, then run up the stairs and open the door.

       In the next hallway there are two guards so take them out 
saving as much PP7 ammo as you can. Turn right at the bend and 
open the next door. Take out the next guard and move along the 
platform to the next door. Open the door and quickly back up 
along the platform so that you can see a guard through the door 
but he can't see you because the railing is in the way. Shoot him 
in the head and then wait for 1 or two guards to come. Kill them 
and take all their precious ammo.

       Move down the hallway and creep around the corner taking 
out the two guards as you go. Collect the ammo and open the next 
door. There are two guards just to the right of the door that 
will see you instantly. You can just shoot them then and there, 
or you can play it safe and back up to the right and slowly peep 
around the door taking out one and then the other. Move around 
the right side of the computer and collect the green thing and 
the key card that the scientist is holding. Press start and get 
out a Plastique and place it on any wall. Run up the stairs and 
quickly open the door.

       Back down to the bottom of the stairs and look the door up 
above. You should see a guard's head clear as daylight so kill 
him. Wait for 2 guards to come, if they don't, run up the stairs 
and look down the corridor for about a second to alert any guards 
that are there. Then duck back to the right and kill them as they 
come. Run into the corridor and be alert for any other guards 
that are patrolling. Slowly peak around the right bend staying on 
the left side of the hallway and pick off the guard. Then run out 
and take on the guard on the left. Open the door on the left and 
take out the guard with his back turned. Then run back over to 
the door on the right.

       Take out the two guards as quickly as you can and move on 
to the next door. Open the door and very quickly run back through 
the door behind you and duck to the left. Wait till a few guards 
come and kill them all. Then move forward and take out any guards 
that are still there. Run down the hallway and slowly crawl 
around the bend killing one guard. Then back away and kill any 
guards that may come. Run around the corner killing any guards 
you see and open the next door.

       There might be a patrolling guard in this room so watch 
out. Move over to your right and get the DAT of the scientist in 
the corner. Then move over to the left side of the room and grab 
the green board and get the key card of the scientist that's 
hiding behind the big computer. Get out a Plastique, throw it on 
the wall and get up the stairs. 

       Switch to KF7 and open the door. Let 'er rip! Take out any 
guys you can see. About 6 guards will come so there will be a lot 
of action. When all the guards are cleared, move over to the door 
on the left and go through to collect the body armour. Then move 
back to the door on the right. Open the door and take out the 
guard(s) you see. 

       The next part is pretty hard the first time, but practice 
and you'll be able to go through without being hit once. Open the 
door and as soon as it begins open use your scope and aim to the 
left a little. As soon as he's in sight, take out the first guard 
with upper body hits, then the second guard, which is directly 
behind him. Then quickly look over to the right and take out the 
third guard behind the boxes. Look up to the top of the stairs 
and take out any guard you can see.

       Move through the crates until you reach the stairs. Guard 
might emerge so prepare to kill. Look around the corner and take 
out all the guards you see hopefully with head or upper body 
hits. When the hallway is cleared move along to the next door. 
Open the door and quickly disable the guard that stands to the 
left. Enter the room, and get out a Plastique to place on the 
wall. Then get out a camera and take a picture of the 
satellite(the big thing in the middle of the room). 

       Now you're coming up to the home run! Run up the stairs 
and open the door. If you timer is above 1:30, run to the bottom 
of the stairs and shoot the guard that's standing just through 
the door. Then wait until a few guards come and kill them. Now 
we're on the home stretch! Bolt through the door a run like hell 
through the hallway and turn left. Ignoring all guards(and 
Ourumov) run through the hallways, and turn right at the next 
intersection to get to the lift. Enter the lift, and watch as the 
silo crumbles to dust! MISSION COMPLETE!
<><><><><><><><><><><><><><><<><><><><><><><><<><><><><><><><

MISSION 4     MONTE CARLO

LEVEL: Frigate "La Fayette" 

RESIDENTS: Janus marines
           Hostages

NPC: None

WEAPONS: Slapper
         PP7
         D5K(2)
         D5K(silenced)
         Phantom(2)
         Grenade

GADGETS: Bomb Defuser

OBJECTIONS: Rescue Hostages
            Disarm Bridge Bomb
            Disarm Engine Room Bomb
            Plant Tracking Bug on Helicopter
         
       First of all, run up the ramp and turn left when you get 
onto the ship itself. Run up the stairs that are furthest away 
and open the door. Quickly kill the guard just up ahead and run 
down the hallway. Open the door that's right in front of you and 
run down the stairs. Run a bit further and you will find the 
helicopter. Get out the tracker bug and throw it on the copter. 

       Open the large door on the right and open the door just 
above the stairs on the left. Kill the first guard with on bullet 
to the head, then kill the second, and then the third. Collect 
all their ammo and open the next door staying on the left side of 
the hallway. 

       Take out the guy with his back turned, and kill the next 
two guards that come to the rescue. Get all the ammo and move 
over to the stairs on the left. Disable the guard at the bottom 
and then his friend. Run down the stairs and open the door just 
in front on the left. Now you have to keep your eyes open now 
because there might be some guards running around. The two 
unaware guards over to the left and then look down. You see that 
guard under the stairs? Shoot him.

       Now run over to the computer and get out the bomb defuser. 
There's a little brown rectangular thing on top of the computer. 
Face it and use the defuser on it using Z. Turn around and run 
down the stairs on the right. Move through the room until you can 
see a guard taking a hostage. He won't be able to see you because 
the engine is in the way so take your time. Then quickly dash 
around the corner and take out the guard in the corner to the 
right. 

       Run back up the stairs you used before and go through the 
first door. Run past the stairs on the left and open the door 
straight ahead. Quickly kill the guard taking the hostage on the 
left and then kill the next guard in the same room. Go through 
the door on the left and run down the winding hallway. When the 
hallway turns left there will be another guard holding a hostage 
just through an open door. Quickly dash around and kill him.

       Go through the door straight ahead and run up the stairs 
on the left. Run through the only door and run through the door 
on the other side of the hallway. Open the big sliding door and 
you will be back at the helicopter. Turn left and run up the 
steps. Go through the door and stand just to the right of the 
door on the left. Open the door and slowly creep around until you 
see part of a marine. Shoot it until the guard is dead and then 
wait for another guard to arrive. When you're finished with him, 
move into the room about 5 cm and look through the door. Very 
slowly move to the left and you should see an arm. Shoot it at 
least four times and the guard will be killed. Now run up to the 
door and stand just to the left facing the door. Wait for awhile 
and around 1-3 guards will come, kill them all and then exit via 
the door you enter through. 

       Turn left and run all the way down the hallway opening the 
door at the very end. Run down the stairs and run around the left 
side of the ship. Run up the stairs closest to you and open the 
door. Now, just from outside the door, move in until you can just 
see a marine next to the computers near the windows. Kill him and 
then back out to the right of the door and wait ten seconds. 
Enter the room and shut the open door just on the right. Move 
over to where the marine you killed was standing and get out the 
bomb defuser. On the computers you will see another small brown 
thing, defuse it. Turn around so your facing away form the 
windows and exit through the door furthest on the left on the far 
wall. Run down the stairs and turn left, you should see a small 
gap in the railing. Go through the gap and run halfway down the 
ramp. Press start and check all of your objectives, if the 
hostages haven't been released yet, then wait until you see 
a:completed. Enter the boat to finish the stage. MISSION 
COMPLETE!
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MISSION 5     SIBERIAN PLATEAU 

LEVEL: Severnaya Installation 

RESIDENTS: Siberian Special Forces
           Arctic Commandoes

NPC: None

WEAPONS: Slapper
         PP7(silenced)
         DD44(2)
         Klobb(2)
         KF7 Soviet
         Grenade
         Remote Mine

GADGETS: None

ALARM SYSTEM: Yes

OBJECTIVES: Disrupt All Surveillance Equipment
            Break Communications Link to Bunker
            Disable Spetznatz Support Aircraft
            Gain Entry to Bunker

       This is the same level as level 4 but now it's night. It's 
better to familiarise yourself with surface 1 so you have a good 
idea of where to go on surface 2.

       Run around the bend staying pretty close to the forest 
walls. After a while you'll reach two huts, one on the left and 
one on the right. Make a path for the back of the hut on the 
right. Pass the hut and keep going straight passing a watch 
tower. The next hut just up ahead has a camera facing you on it 
so move around the left side and go around so that you're behind 
it. Look through the window to the right of the door and kill the 
guard inside. Run in and grab the 2 klobbs and the communication 
room key. 

       Exit the hut and turn right heading for the satellite 
dish(I assume you know where it is). Enter the satellite building 
and run halfway up the first steps. Look over to the left and 
you'll see a camera on the wall. Destroy it and continue on up. 
Open the comms room door and shoot the computers until they blow 
up. Then run back down the ramp and exit the building.

       Turn left and run in a straight path until you reach the 
fenced compound. Don't enter it, instead, run around the back of 
the hut on the left. On the left side of the hut is a camera 
facing away from you, destroy it. Then continue on pasted the 
compound and you will reach a small enclosure with two huts. 
Quickly run around the back of the hut on the right and move all 
the way around so on the right side of the hut. Look around the 
corner of the hut and you will find another camera, blow it up 
and then run back.

       Run past the compound and turn left. Run past the 
satellite dish and the ventilation tower until you reach the 
helipad. The helicopter you see is the Spetznatz Support 
Aircraft. Switch to the remote mine and place it on the 
helicopter, if it misses you will fail the mission so be careful. 

       Turn around and there is a brown door hidden by the snow. 
Open it and go through. MISSION COMPLETE!

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><



MISSION 10: Statue Park

RESIDENTS: Russian Soldiers
           Janus Special Forces

NPC: Valentin
     Janus

WEAPONS: Slapper
         PP7
         KF7 Soviet
         Non-Automatic Shotgun
         Grenade

GADGETS: None

ALARM SYSTEM: NO

OBJECTIVES: Contact Valentin
            Confront and Unmask Janus
            Locate Stolen Helicopter
            Rescue Natalya
            Find Flight Recorder

       First, start running straight ahead. When you reach the 
part where the ground slopes down, you will see two guards 
coming. Quickly kill them before they shoot you. Run straight 
down the slope and move between the two grey blocks. Wait for two 
guards to come from the left and kill them as well. Now keep 
moving along and you should see two big letters forming an 
archway. Go through the archway and keep going. You will then 
around another big letter and some metal poles. Once past these 
you should see a grey container up ahead so make a path for it.

       Run to the right of the grey container and turn left at 
the bend. You should see a red container, Valentin is inside so 
heading around to the other side of the container and enter the 
gap to meet the contact. After a while of talking it will say 
objective a: completed, at this time you should run out of the 
container and head straight. Now you should see a tank-like 
structure on the left. Run past it staying on the right and move 
through the blocks trying not to turn around on get of course. 

       After you run through the blocks you will be in a clear 
area. Run forward a bit and you will be faced with a whole heap 
of junk. Just to the left of the middle of the heap there is a 
statue of a hand, just to the right of the hand is a small 
passage way. Follow the passage way around a small bend and you 
will find some body armour.

       Although at first it may seem to take forever to find a 
way through the junk pile, there is an easier way. Move back into 
the clear space and look towards the heap. Look over to the right 
and you will see and stretch of grass. All you have to do is walk 
around and viola! When you pass the heap you will encounter a big 
statue, walk up to the statue and touch it. Turn around and you 
will be faced with Janus. He will tell you to put your gun away 
so do what the man says or his goons will start shooting at you 
and you will fail the mission.

       After a pretty short time of talking objective b: will be 
completed. If you want you can sit a listen to Janus forever but 
I like to skip the reception and get out there quick. As soon as 
the objective is completed start running for that nice stretch of 
grass you used to avoid the junk pile. When you do Janus will 
start a count down to when the helicopter blows up. You have to 
get right back to the start FAST, you only have 3 minutes. It's a 
pretty bad idea to stay and try to kill all the guards because 
those shotguns can rip you to pieces, plus you've only got a 
short time. 

       When you reach that clear patch again, start heading back 
to the start. You have to go EXACTLY the same way you came or you 
will probably get lost. Here's an easy guide:

1. Head past the tank-like thing staying on the left side of it.
2. Pass the red container you met Valentin in and turn right.
3. Pass the grey container and go around the letter and metal 
poles.
4. Move through the archway that the two giant letters form.
5. Move through the blocks and run up the hill.

       When you reach the top of the hill you will find the 
helicopter. Next to the helicopter is Natalya, I think you better 
tell to wake up or she will burn to a crisp. Run up to Natalya 
and she will wake up. The moment Natalya wakes up you set of a 
proximity mine so you better get away from the helicopter before 
you or Natalya gets blown to bits. Run down the hill and wait 
until the helicopter explodes.

       When the helicopter explodes you will tell Natalya to wait 
at the gates while you search for the flight recorder. Look 
around the junk at the bottom of the slope until you see a small 
orange thing. This is the flight recorder, run over it and pick 
it up. Watch out for any bad guys because they follow you back, 
if you see one kill him quickly.

       Run back up the hill and look over to the right. Mishkin 
and his goons have taken Natalya hostage. Mishkin will tell you 
to go through the gates, so do it or he will kill Natalya. Go 
open the gates using B and run through. MISSION COMPLETE!   
     
       Well that's all that I've gotten up to so far. If you've 
got a better way to perform a part in a level, you can send me an     
e-mail. I might change the walkthrough if someone finds,        
"a better way"
 
          

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<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
The health rating system

       I have listed each type of guard's health as points. A 
shot to the head is worth more points than a shot to the limb. 
The point scale is as so:

       Head = 4 Points
       Body = 2 points
       limb = 1 point
	
       This also means that:

       1 head hit = 2 body hits
       1 head hit = 4 limb hits
       1 body hit = 2 limb hits and so on...

       Sometimes on a stage some guards of the same type have 
different health levels. If the majority of the guards have the 
same hit points I will say "most" and then point out the 
exceptions. I didn't do any of the guards that appear after you 
set of an alarm or just appear from nowhere because there health 
is completely random. 

       To kill a guard you must score either the same or more 
points then the guard. Because some guns are stronger or weaker 
than the normal gun, I will point them out and give a different 
amount of points for that gun. And of course, this FAQ is only 
for the available weapons without any gun cheats.

NOTE:  If a guard is wearing body armour. Then they will not be 
stunned at all by a bullet until you diminish their armour.

       If I put a * after a guard type it means that the 
distribution of health is random. 
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Agent health levels

I have set out each level in a table format. 

LEVEL: DAM

GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:

Most Siberian           2                        0
Guards

Most Russian            2                        0
Infantry

Two Siberian            3                        0
Guards in the
Stone Fort

Siberian Guard          3                        0
behind the boxes
near the Stone fort

Russian infantry        3                        0
Guard in the 
building with the
Russian Commandant

Russian Commandant      3                        0

Russian Infantry        3                        0 
In the final tunnel
<><><><>><><><><>>><><><><><><><><><>><><><><><><><><><><><><

LEVEL: FACILITY 

GUARD OR NPC:     HEALTH POINTS:	        BODY ARMOUR POINTS:

All Russian             2                        0 
Infantry

Scientist               2                        0

Trevallyn               4                        0

Ourumov                20                       42(total=62)

Dr Doak                 2                        0
<>><><>><>><><><><><><><><><><><><><><><><><><><><><><><><><>

LEVEL: RUNWAY

GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:

Most Siberian           2                        0
Guards*

Most Russian            3                        0
Infantry*

Some Siberian           3                        0
Guards*

Some Russian            2                        0
Guards*
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LEVEL: SURFACE               

GUARD OR NPC:     HEALTH POINTS:	        BODY ARMOUR POINTS:

All Siberian            2                        0
Special Forces

Russian Commandant      2                        0
With key
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LEVEL: BUNKER

GUARD OR NPC:     HEALTH POINTS:	        BODY ARMOUR POINTS:

All Russian             2                        0 
Infantry

Russian Commandant      2                        0

Boris                   2                        0

If using a klobb

Everybody               4                        0
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LEVEL: SILO

GUARD OR NPC:     HEALTH POINTS:	        BODY ARMOUR POINTS:

Russian Soldier         2                        0

Ourumov                10                       15(total=25)

Scientist               2                        0
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LEVEL: FRIGATE

GUARD OR NPC:     HEALTH POINTS:	        BODY ARMOUR POINTS:

Janus Marine            2                        0

Hostage                 2                        0
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LEVEL: SURFACE 2

GUARD NPC:        HEALTH POINTS:	        BODY ARMOUR POINTS:

Siberian Special        2                        0
Forces

Arctic Commando         2                        0

If using a klobb

All Siberian            4                        0
Special Forces

Arctic Commando         4                        0
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LEVEL: BUNKER 2

GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:

All Arctic              2                        0             
Commandos

Natalya                 2                        0

If using a klobb

All Arctic              4                        0
Commandos

Natalya                 4                        0
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LEVEL: STATUE

GUARD OR NPC:     HEALTH POINTS:	        BODY ARMOUR POINTS:

Russian Soldier         2                        0

Valentin                2                        0

Janus Special           3                        0
Forces

Trevallyn               ?                        ?

Siberian Guard          2                        0

Mishkin                 2                        0

IF USING A SHOTGUN(and all the bullets connect)

Russian Soldier         1                        0

Valentin                1                        0
 
Janus Special           1                        0
Forces 

Trevallyn               ?                        ?

All Russian             2                        0 
Infantry                               

Natalya                 2                        0

Mishkin                 2                        0

If using a klobb

All Siberian            4                        0
Guards

All Russian             4                        0
Infantry

Natalya                 4                        0

Mishkin                 4                        0
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LEVEL: STREETS

GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:

Most Russian            2                        0 
Infantry*

Some Russian            3                        0 
Infantry*

Two Russian
Infantry guards         3                        1
In the body armour
Room near Valentin

Valentin                2                        0
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LEVEL: DEPOT

GUARD OR NPC:     HEALTH POINTS:	        BODY ARMOUR POINTS:

All Janus               2                        0 
Marines
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LEVEL: TRAIN

GUARD OR NPC:     HEALTH POINTS:	        BODY ARMOUR POINTS:

Some Janus              3                        0 
Marines in first
Two cars*

Most Janus              2                        0
Marines*

Two Siberian            3                        1
Guards in the
2nd car

Siberian guard*         2                        0

Some Siberian           3                        0                       
Guards* 

Some Siberian           3                        1
Guards

Last two                3                        1
Siberian Guards

Ourumov                 2                        0

Xenia                   2                        0

Trevallyn               2                        0

Natalya                 2                        0

If using an RPC90

All Janus               2                        0
Marines 

Some Siberian           2                        0 
Guards*  

Some siberian           3                        0                
Guards* 

Some siberian           2                        1
Guards*

Ourumov                 2                        0

Xenia                   2                        0

Trevallyn               2                        0

Natalya                 2                        0
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LEVEL: JUNGLE

GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:

Most Jungle             2                        0
Commandos

Xenia                   6                       18

Jungle Commandos        3                        0
Behind metal
Crates 

Natalya                 5                        3

If using an AR33

Most Jungle             2                        0
Commandos

Xenia                   4                       14

Jungle Commandos        3                        0
Behind metal
Crates 

Natalya                 4                        2 
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LEVEL: CONTROL

GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:

Most Jungle             2                        0
Commandos

Jungle Commandos        3                        0 
Behind metal    
Crates

Jungle Commandos        3                        0
With black hats

Boris                   2                        0

Natalya                 6                        4

Trevallyn              18                       12
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LEVEL: CAVERNS

GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:

Most Janus              2                        0
Special Forces

Janus Special           3                        3
Forces with
Blue hats

Trevallyn               ?                        ?

If using an AR33

Most Janus              2                        0
Special Forces

Janus Special           3                        2
Forces with 
Blue hats

Trevallyn               ?                        ?

If using an RC-P90

Most Janus              2                        0
Special Forces

Janus Special           2                        2
Forces with
Blue hats

Trevallyn               ?                        ?
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LEVEL: CRADLE

GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:

All Janus               3                        0
Special Forces

Trevallyn              10                        0

NOTE: Trevallyn yells "finish the job" after five points.

If using an AR33(Doubt it)

All Janus               3                        0
Special Forces

Trevallyn               7                        0

NOTE: Trevallyn yells "finish the job" after four points. 

	 It is impossible to kill Trevallyn with his own weapon. 
Therefore, you must have the ALL GUNS cheat to get this weapon on 
cradle.
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LEVEL: AZTEC

GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:

Most Moonraker          2                        0
Elites

Moonraker Elites        3                        0
Behind metal
crates 

Jaws                   26                       24

If using an AR33

Most Moonraker          2                        0
Elites

Moonraker Elites        3                        0
Behind metal
Crates

Jaws                   17                       16

If using a Military Laser

Most Moonraker          1                        0
Elites

Moonraker Elites        2                        0
Behind metal
Crates

Jaws                   13                       12
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LEVEL: EGYPTIAN

GUARD OR NPC:     HEALTH POINTS:        BODY ARMOUR POINTS:

Most Russian            2                        0
Soldiers

Russian Soldiers     
that arrive after       3                        0
you kill Baron 
Somedi twice

Baron Somedi(1)        11                        9

Baron Somedi(2)        26                       49

Baron Somedi(3)        26                      149

If using The Golden Gun

All Russian             1                        0
Soldiers

Baron Somedi(1)         1                        0

Baron Somedi(2)         1                        0

Baron Somedi(3)         1                        1
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	Well, that's all the levels. To get all the health points 
of the guards took me a solid three hours. Probably half of that 
time was spent trying to get Baron's health! I don't know if this 
section will help you at all, but it's pretty interesting and no 
one else has done a FAQ on health.
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The Many Deaths Of:

	Have you ever noticed that if you kill Xenia on the train, 
she will still be there to try and kill you on jungle!
I've dedicated this part of my FAQ to the many deaths of 
everyone, and of course, you're still able to complete the 
mission. Enjoy!

Trevallyn:

Death #1     Level: Facility

	All you have to do for this death is wait until the alarm 
goes off while you're talking to Trevallyn. Then while Ourumov 
has got his gun to Trev's head, shoot it a couple of times. A 
funny thing about this is even though you've killed Trevallyn, 
Ourumov wants a piece too and fires at a dying Trev! Just exit 
the level and you won't fail.

Death #2     Level: Train

	At the very end of the train, move to the left side of the 
last car. Kill Ourumov and then send some bullets Trevallyn's 
way. He'll get knocked down to the floor and evaporate. Finish 
the level and you won't fail.

Death #3     Level: Control(man! Does this guy ever die...)

	You have to have the golden gun or golden PP7 cheat for 
this death. At the very end of control, don't go anywhere near 
Trevallyn. While standing on the other side of the really big 
room shoot him(with one of the golden guns) and he will die, 
simple. If you move over to Trevallyn's lift and stand inside, 
you can open and shut the door. And it opens and shuts REALLY, 
REALLY fast! Just like it does when Trev's inside!

Death #4     Level: Cradle

	As you've already guessed, this is the last death. Just 
complete the level as usual. I don't need to tell about the non-
existent secret of killing Trevallyn on cradle.

Ourumov

Death #1     Level: Facility

	This is another kill where you need the golden gun or very 
fast automatic. Do the same as you would killing Trevallyn but 
instead, kill Ourumov. 

Death #2     Level: Silo

	Yet another kill that needs a gun cheat. The reason you 
need to kill him with one shot is because if he starts run it's 
impossible to kill him(even with the golden gun!).

Death #3     Level: Train

	Ourumov's final death, I wish he could of died in battle 
but he shouldn't of been standing there when I shot my gun at his 
head. Ourumov's death is pretty pathetic. Just shoot him in the 
head once and he'll die.

Xenia

Death #1     Level: Train

	This ones pretty easy, I think everyone kills her anyway to 
get a bit of extra time. Just shoot her in the head after you're 
done with Ourumov.

Death #2

	At least Xenia dies with honour. You have to kill Xenia to 
complete the mission so I'd say you already know about this 
death.

Boris

Death #1     Level: Bunker 1

	This death is pretty funny. Just wait until Boris sets off 
the alarm and then thank him by filling him with a round of 
bullets.

Death #2     Level: Control

	This one's pretty tricky to pull off. When you're just 
about to run up to Boris turn right so you've got the glass to 
you're left(you know, the glass that the guards always break). 
Using ones of you mines blow up the glass and head to the steps 
on the other side staying along the right side of the control 
room. Now, move over to the door that Natalya is behind so that 
she opens the door. Now you can kill Boris! Thank Greg Whatmore 
for working that out!

	That's all the deaths! Now start you're killing! 	   	 
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                       FUNNY STORIES

       This section deals with funny encounters people have had 
while playing Goldeneye. I'm asking you to send in your funny 
stories, and the person with the funniest story will be the 
winner! The stories can be about anything but they CAN'T involve 
cheats of any kind.

       The first funny story was kindly given to me by Ian 
Rogers.

>>
       One time, I was at my friend's house, and we were fooling 
around playing missions on Goldeneye. Thing was, my friend had 
never beaten Aztec on agent, so I made him go for it. He was 
actually doing pretty well, he had beaten Jaws with most of his 
life intact. After Jaws, he just went crazy, madly running to    
up-load the guidance data, because he was excited, having never 
beaten Jaws before. He ran through the vents, down the hall, 
opened the glass door, but, he forget to close the door behind 
him! So, he used the disk, and as soon as it said Objective 
a:completed, a moonraker came up with his laser and shot the 
floppy drive, blowing it up! It was pretty funny, and pretty 
amazing that the timing was so perfect, you know?

<<

*************************************************************

       The second funny story was sent in by Andrew Binno. 

>>
       I remember one time I was playing the Aztec level. I was 
doing perfectly fine. After I killed Jaws, I went back up to the 
computer room and killed everyone with only two bars lost. When I 
was going to open the door it said it was locked. The problem was 
I never picked up the smart card! So I decided I wasn't doing so 
well, but I wanted to finish the level. So I waited 5 seconds 
(cause that's how long it would take to download and get the 
DAT). When I beat the level I thought the time was over 4:00, but 
actually it was 3:10! This is a reminder to everyone; never 
forget the smart card or you will be very, very pissed. I was 
freakin' red after I saw that time.

<<

*************************************************************

       Hooray! I got some more funny stories! The third funny 
story is told through the eyes of Desk Jet Jocky(don't ask me, 
but I think he's named after the printer).

>>
       Once, while my friend and I were playing the caverns, we 
decided to find out who was the best sniper. We took turns taking 
aim at various guys on the catwalk. As he was trying to shoot a 
guy in the head, he kept jerking off to the side as he was shot. 
My friend spent thirty shots trying to kill this guy. Finally he 
gave up and walked up close to him (hugging the enemy) and shot 
him. The guy still wouldn't die! Weird!

>>

        The next funny story was sent in by Justin King.

>>
       Well I have a funny story for you. You wanted them for 
your FAQ. Well here goes I was in the caverns and I had an 
assualt rifle (sorry for my spelling) and was using it for single 
head shots to kill guys. Well after a while I see a guy and I'm 
zooming in on him and he grabs a grenade and tries to pull it 
with his teeth. I aimed and shot him in the head and I shot the 
grenade in his mouth and blew (literally) his head off. And I 
hope you have a good day. ?

<< 

*************************************************************

       Here's another story told by Ryan Keith

>>
       Hey I have a funny story for you. I was over my friend's 
house playing Goldeneye. He hadn't beaten statue so I was telling 
him what to do and he had made it further than he had ever 
gotten. He was at the part where you talk to Janus but a guard 
had thrown a grenade right before so when Alec and his guys in 
black came they were on the grenade and it blew them up. So he 
could not talk to Janus because he was dead and failed the 
mission. Then he had to do the level all over again. 

<<
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       Yet another funny story was sent in to me by Alexander 
Ziegler.

>>

       My friend challenged me to beat facility in OO agent using 
only head shots. I got through the first part and into the lab 
area (obj. a) and went up the stairs toward the lab with all the 
glass rooms. After killing the guards in the hallway I look 
through the window to the large glass room on the left with the 4 
scientists in it and I begin to take aim. I notice there is a 
scientist directly in front of me on the other side of the glass 
with his back to me, and he's wiggling around like he's zipping 
up his pants. I thought, that's weird, and the next thing I know 
he turns around suddenly and throws a grenade at me for no reason 
but it hits the glass instead blowing up everything in the room! 
It's funny because I didn't shoot or do anything to provoke the 
scientist, and he wasn't even facing me! (and the straight face 
he had when he just suddenly turned around and threw it, then 
stood there patiently while it blew up in his face)

<<     

       I'm still waiting for more funny stories. If you have a 
funny story send it to me as quick as you can because you might 
be the winner!

       I've decided that I will make the deadline for the funny 
stories on the 10th of May. This gives you a full month to think 
of something. 
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                GLITCHES AND STRANGE THINGS

       This is a section that covers all of the "not supposed to 
happen" stuff. Feel free to send in glitches and stuff, I will 
not take stuff from other sites. But, if you send me something 
that's on another site I will still post it, that means I'm not 
stealing.

1. Mines and Pits Glitch

       Go to the cheats menu and select all weapons. Select Aztec 
and move to the room with the pillars and the small walkway. Look 
over the edge of the walkway and throw any type of mine over the 
edge. The remote mine will hit the invisible floor. Then get out 
any gun and shoot the mine. The mine will then explode but not 
where it was. It will explode several metres in the air! 

       I think it has something to do with not being able to 
explode below the small walkway. It's pretty weird the first time 
you see it. You can also do this on any other pit in the Aztec 
stage. 

       This glitch was found by me and me alone.

1.2 Grenades and Pits Glitch

       This is exactly the same as the above glitch but instead 
of a mine you use a grenade.

1.4 Throwing Knives and Pits Glitch 
        
       This glitch is at the same place as 1 and 1.2. Throw a 
throwing knife over the edge and get out the sniper rifle because 
you probably won't be able to see it with the naked eye. Scope in 
to the knife and shoot it. The knife will then appear on the 
small walkway! This gets weirder when the throwing knife is a 
long way away.

       This glitch was found by me and me alone.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><

2. Invisible Throwing Knife

       It's amazing what you can discover in Goldeneye, I can't 
believe that know one else has this glitch in their FAQ.

       First turn on all guns and invincibility. Then enter any 
stage and switch to remote mines. Throw a remote mine and 
detonate it using A+B instantly so the mine blows up in your 
face. Then switch to throwing mines and you will notice that the 
knife in your hand is invisible! But as soon as you throw the 
knife is becomes visible. The knife will stay invisible forever 
unless you a) throw it or b) die. 

       You CAN do this glitch if you don't have all guns and/or 
invincibility. Just turn on 2 x throwing knives and enter 
Facility on agent. Move forward a bit and switch to remote mines. 
Detonate the mine in your face and make sure that you're pushed 
back from the explosion so you don't die. Then switch to throwing 
knives and the right knife will be invisible!

       This is a very weird glitch; I don't know how I found it. 
I don't know if the creators purposely but it's amazing that if 
you explode a mine in your face one of the throwing knives will 
be invisible!

       This glitch was found by me and only me.
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3. Guillotine Door 
  
       This is pretty hard to do but it's pretty funny.

       Select a level with open brown doors like Facility. Try to 
make a guard stand in a doorway. Shoot him and hopefully he'll 
die slowly(like a shot to the neck). Shut the door on the dying 
man, and when it gets close to his death the door will close 
cutting him in half! This is pretty funny because as soon as the 
door cuts him in half the guard dies! It kind of fits in.
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                       COMPETITIONS

       This section lists all the competitions I am currently 
holding. To enter, simply e-mail me with your time or something.

1. I'm looking for fast times. I want times for all the levels, 
and the faster they're in, the better. Don't cheat, because you 
WILL be caught. All times will be listed from fastest to slowest 
with the names of who got them. My times will also be listed.

2. I'm looking for funny stories. They have to be related to 
Goldeneye, and they have to be amusing. They can be about 
anything, but they can't involve cheats. I'm sure a few people 
out there have funny stories. All stories will be listed in their 
own little section along with who wrote them.

3. Don't you wish that OO agent had more playability? I mean, who 
likes playing Aztec or Control on OO agent? The guys who made the 
game should have made OO agent more fun. I'm looking for e-mails 
concerning this subject. Send in your opinions about whether you 
think OO agent should be a little easier, and a little more fun. 
This isn't really a contest, but I really want your e-mails 
concerning this issue. All the e-mails will be posted in their 
own section.

4. As you've probably already read in the 'fast time 
walkthroughs' section I'm holding a competition for the first 
people to send in with the exact same way to finish Aztec really 
fast the way we do it. Believe me, it's not as simple as you 
think.  
       
       The winners of the competitions will be titled.

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                    E-MAIL ADDRESSES

Here's a list of e-mail address for everyone who appears in this 
FAQ.


Karl Jobst(me)    faq_god@hotmail.com
Greg Whatmore     goldeneye_man_1@hotmail.com     
Ian Rogers        mr_bean88@hotmail.com
Andrew Binno      icerew316@hotmail.com
Nathan Adams      blinkbizkit86@accucom.net 
Anthony Crage     psycodope@hotmail.com 
Eric Salter       MewsicLovr@aol.com
Brian Hostetler   Hostetle@Ucollege.UC.Edu
Justin King       danes007@hotmail.com
Desk Jet Jocky    DeskJetJocky@aol.com 
Ryan Keith        spyro120@mediaone.net
Sean              SeanNutsoInc@telus.net
Alexander Ziegler alexander.ziegler@villanova.edu    
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                  COPYRIGHT AND THANKS

	Of course! I nearly forgot. ALL sites have to have 
copyright stuff at the end so I guess I don't want to be the odd 
one out.

	This site can not be copied.........bla.....bla.... 
.......bla........yadda,yadda...........bla.............
...bla.......unless asked for permission from me first.

This FAQ is copyright  1999-2000 Karl Jobst

	 First I'd like to thank Ian Rogers <mr_bean88@hotmail.com> 
for giving me the inspiration to write a FAQ. He also put my best 
times for OO agent on his FAQ along with some other stuff as 
well. Check out his cool FAQ after you done with mine cause his 
has got everything you can think of about Goldeneye (except 
health).

I'd like to thank Nintendo for make my life enjoyable and all the 
staff of Goldeneye too.

I'd also like to thank mum for acting proud when she saw the 
draft of this FAQ(she has no idea what a FAQ actually is)

And I thank Greg Whatmore for giving me a bit of competition when 
we play against each other. And for helping me with some stuff. 
Greg is really desperate for e-mails so reach him at
Goldeneye_man_1@hotmail.com 

I thank GameFAQs <www.gamefaqs.com> for posting my FAQ.

I also thank about.com <http://vgsstrategies.about.com> for also 
posting my FAQ.

I thanks Andrew Binno for sending me a lot of stuff including a 
way of beating Aztec OO agent really fast.

I also thank 'Desk Jet Jocky' and Justin King for sending me 
funny stories.  

And last but not least! All my wonderful fans!

Please give me an e-mail about anything you want to talk 
about(I'm VERY, VERY lonely). You can ask questions about 
Goldeneye and stuff like that. You can reach me at 
<faq_god@hotmail.com> 

Well that's brings my 15 seconds of fame to an end. Until my next 
FAQ....See Ya.
















                   	        
	 


