The Legend of Zelda: Majora's Mask FAQ/Walkthrough	
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This is currently version 0.6 of this walkthrough by KyleShi.
If there is anything not in here you think is important, e-mail me at 
KyleShi@AOL.com, with Majora's Mask in the subject. 
This is my first walkthrough, so don't complain if it is really bad.

Version History:				Updated: 8/26/00
---------------------------
Version 0.6: A minor update, just a few more small corrections and another 
Fairy Fountain location.

Version 0.5: Whoa! A bunch (and I mean plenty) of more Heart Pieces, plus the 
boss section of the Enemies are complete! I also added a new section, the 
"Stuff to Send In" section.

Version 0.4: The Enemies section has started finally, and I have the first 
three bosses in there. More coming soon. I also have a Heart Piece, thanks to 
my first e-mail helper. C'mon, the rest of you need to start e-mailing!

Version 0.3: Made a few grammatical errors, so I corrected them. I also found 
another Heart Piece!

Version 0.2: Made some areas easier to understand, and changed some parts. I 
erased the map of Termina, because it was too hard to understand.

Version 0.1: A basic walkthrough, still need some heart pieces, final dungeon, 
the final battle, and the location of the 24th mask coming soon.

Author's Statement:
----------------------------
This was an awesome game. For those of you with an import, I highly recommend
you to play Zelda: Ocarina of Time first. It is not mandatory, but it can help 
you a
lot. I also must thank BabyRyoga, for his awesome guide that allowed me to be 
able to write this. Also, you may post this on your site if you would like to, 
so long
as I'm not ripped off and given credit. And here's the walkthrough

Table of Contents:
----------------------------
I. The Game Manual (roughly translated)
II. Enemies
III. Introduction
IV. Walkthrough
1. Clock Town
2. Helpful Side Quests (opt.)
3. The Poisoned Swamp
4. Deku Scrub Village
5. Dungeon of the Waterfall
6. Helpful Side Quests 2 (opt.)
7. The Mountain of Ice
8. Goron Village
9. Snowhead Dungeon
10. More Side Quests (opt.)
11. Dynamite Race for Epona
12. Goron Races (opt.)
13. The Troubles of Great Bay
14. Zora Hole (partly opt.)
15. Gerudo Lagoon
16. Save the Tadpoles!
17. Turtle Island Dungeon
18. Side Quests Again (opt.)
18a. The Golden Sixty (opt.)
19. Rise of the Undead
20. The Parched Valley of Ekhana
21. The Plight of Kerfay and Anjyu (opt.)
22. Dried Well of Ekhana
23. Ekhana Ruins
24. Scaling Rockville Cliff
V. Heart Pieces
VI. Masks, Items, and Songs
VII. FAQ and Hints
VIII. In a later version
IX. Stuff to Send In
X. Credits

The Game Manual (roughly translated):
------------------------------------------------------
The Story:
After Link defeated Ganon in Ocarina of Time, he set out in search of 
his friend Navi. No one knew he left. So when he disappeared, no one looked 
for him.

WARNING: This game uses the 4MB Expansion "Pak". Without it, the game will not 
work!

The Game Screen:
In your upper left corner is your life meter, which is several hearts. If you 
lose all of them, you will restart at the beginning of the map or dungeon with 
only three
full hearts. You can collect more as you progress in the game. Directly below 
that, is the Magic Meter, if you have it. It will slowly drain of magic as you 
use magical attacks, like the Fire, Ice, and Light arrows. To the right is a 
green circle, for the B button. Usually it is an attack, like Link's sword. 
Right next to that is a blue circle, the A button, which is usually to perform 
an action, like "Open", or "Speak." The next three yellow circles, are where 
you assign weapons and items to the left, bottom, and right C buttons. When 
the top C button appears, press it to talk to your fairy, Chat. In the lower 
left corner is the amount of money you have, in the form of crystal shaped 
"rupees." A green rupee means you can carry up to 99 rupees, a blue means up 
to 200, and red for 500. You collect different rupees throughout the game.  To 
the right of that, is the in-game clock. The smaller, faster circling sun is 
the minute hand, and the bigger, slow, green sun (or moon, depending on the 
time of day) is the hour hand, and the green diamond shows what day it is. At 
midnight of the third day, the clock changes into a countdown, showing your 
final minutes before you get a Game Over. Directly to the right of that, is 
your mini-map. Some areas automatically give you one, while some don't have 
one. You can also buy mini-maps from the little elves floating on red balloons 
you will see, while in dungeons, you need to find the Compass, and the Map to 
have a complete mini-map.


The Game Controls:
Normal Link:
B button: Link's sword, if you have one.
Holding B button: Link's spinning slash, uses a little magic.
With Z button: Holding Z, and pressing A with your sword out will make
Link do a Leap Attack. Holding Z, and walking forward while pressing B will 
make Link do a stab. Holding Z and pressing B will make Link do an overhead 
chop.
A button: Perform an action; see "The Game Screen."
With Z button: Will make Link roll, jump, or backflip, depending on where the 
control stick is.
R button: Will make Link hold up his shield. You can change the angle with the 
control stick.

Deku Scrub Link:
Deku Link can hop 5 times on water before he falls in and drowns. If he 
touches fire or lava, he will restart at the beginning of the room or map.
A button: Attack by spinning around.
B button: Will spit a bubble, hold for a larger bubble, uses a little magic.
R button: Will make Deku Scrub Link hide under a huge shell.
Special: Press and hold A on top of a flower shaped launcher, release A to 
launch up. Yellow launchers will make you glide higher and longer.
While launching: Pressing B will make you throw a Deku Nut, if you have some.

Goron Link:
Goron Link can walk on lava, and is resistant to fire. If he falls in deep 
water, he will restart at the beginning of the room or map.
A button: Will make him roll up, use the control stick to make him roll. At 
peak speeds he will use magic little by little.
B button: Will make Goron Link do a "Fire Swipe" combo.
R button: Shield.
Special: Hold A and press and hold B to make Goron Link stomp the ground.

Zora Link:
Zora Link can stay underwater forever. If fire or lava hits him, he will 
restart at the beginning of the room or map.
A button: When underwater, will make him swim at high speeds if held down.
B button: Will make Zora Link punch and swipe and kick at enemies.
Holding B button: Will release two boomerangs.
With Z-Targeting: If on land, and Zora Link Z targets something, pressing A 
will make him do super cutter attack.
Special: While swimming, holding R will make Zora Link become enshrouded in a 
powerful shield, becoming invincible. However, it eats up magic very, very 
fast.

Characters:
Link:
The hero of our story, he somehow finds himself in a doomed world called 
Termina. He needs to find a way to get back to Hyrule, his home, but to do 
that, he must first save Termina, using magical songs and masks.

Stalkid:
An imp with only two friends, Chat and Trail, he somehow found and wore 
Majora's Mask. Now he is under the Mask's control and is doing evil things.

Chat and Trail:
Two fairies who steal just to survive. When they find themselves apart, Chat 
decides to help Link get back to Hyrule and stop Stalkid.

The Deku Scrubs:
A race that lives in the Marsh, they can't stand other races entering their 
Kingdom. Their princess has disappeared, and a monkey is being held for it.

The Gorons:
A race that live on the warm Death Mountain, which has suddenly frozen, making 
it hard for them to survive.

The Zoras:
A race that live in the Great Bay, their watery home has suddenly grown too 
warm, and their band is in a wreck.

Romani and Clymia:
Two sisters who live and work on the Romani Ranch on Milk Road. Lately though, 
their famous milk-producing cows have been abducted by UFOs and Poes that 
appear in the night.

The Happy Mask Man:
He is the holder of Majora's Mask, and asks Link to help get it back. He also 
asks him to get back the other masks as well.

Enemies:
------------------------------------------------

Bosses:
-------------------
Odolwa: A giant warrior, his weakness is his shins. Arrows can stun him. His 
attacks are to either slash you, call a bunch of Skullawalltullas to help him, 
or trap you in a ring of fire. He will also sometimes call a swarm of locusts 
to help, but you can kill them easily. He is the first boss.

Goato: A mechanical giant bull, you need to roll after him as Goron Link to 
ram him. After each sucessful hit, he will shoot a bolt of energy at you. If 
you get to far behind, he will gear up a huge electrical blast, that will stun 
and hurt you. After a while, he will start throwing powerful bombs in your 
tracks as well.

Gryorg: A huge mutated fish, you need to fight him underwater as Zora Link. 
Use boomerangs to stun him, then run up and punch him. Watch out for his eat 
attacks; it can build up on damage quickly, as well as his mini-fish swarm.

Twin-Mold: These are two huge insect/worms that fly up into the sky, and bury 
into the ground. Wear the "Giant Mask" at the start of the fight, and you'll 
become a giant. Whack the Molds in the head of tail; if you touch anywhere 
else, you will get hurt. Each Mold takes around 4-8 hits to kill, and don't 
forget that it is two versus one. 

Introduction:
-------------------------------------------------
Epona and Link ride through the woods, searching for Navi. Suddenly, two 
fairies appeared, surprising Epona, and Link falls from his horse, 
unconscious. A mysterious figure, Stalkid, appears, and searches Link for 
goods. He finds and takes Link's Ocarina of Time, and Epona, and escapes just 
as Link wakes up. He gives chase but loses him, and follows Stalkid's trail

Walkthrough
-------------------

Chapter 1: Clock Town
-------------------------------------------------
Follow Stalkid at the start, and chop the bushes you see until you 
gather 5 rupees. After a short cinema scene, put your new Deku Scrub body to 
use by launching from flower to flower until you reach the twisted hallway. 
Continue upwards to the giant steps, and climb them. You will see another 
cinema scene. Go up the steps and through the huge door. When you begin, turn 
right and go up the ramps you see until you find a small park-like area. Talk 
to the elf there, and select the first choice to get a map. Go back to the 
start and go straight forward until you see some stairs. Climb them, and then 
hop across the small river to catch the pixie there. Go back to the park 
place, and climb the huge ramps to reach the Great Fairy Fountain. The fairy 
will grant you the ability to shoot bubbles. Go outside, and pop the blue 
balloon with a bubble. The owner of the balloon will ask you to play Hide-and- 
Seek. The "yes" symbol is two letters and "no" is three. Say yes! Two of the 
hiders are in the park area. Look behind trees and the slide to find them. The 
next two are in the right section of the town. One is on the balcony of a 
building (the inn), use the launcher to get him, and the 4th is above the guard 
that won't let you out. He will jump off when you go after him, and if you 
follow, he might hide under boxes. The last one is on the left side of town. 
When you catch him, he will give you a password. Go to the stairs next to the 
inn, and find the boy blocking a small alley. Give him the password, and go 
through. Hop from platform to platform, and kill the Skulltulla. Pop the 
balloon around the corner, and go up the ladder. Go up the stairs, and talk to 
the old man next to the telescope. Say yes when he asks you if you want to 
peek in the telescope, and zoom in with A on the top of the Clock Tower. Go 
out the door after the short cutscene and pick up the "Moon's TearDrop." Head 
back to Clock Town, and find the Deku Launcher in front of the tower. Give the 
TearDrop to the Deku Scrub there to receive "Land Owner's Paper", which could 
be used later and launch to the landing on the Clock Tower. Wait until 
midnight of the third day to continue. Head up the stairs to engage in battle 
with Stalkid. Z-Target him and spit a bubble at him. Grab your ocarina, and 
you'll see a scene, ending with Link learning the "Song of Time." There is no 
possible way to defeat Stalkid right now, so play the Song of Time. Every time 
you play that song, you will save, and go back to Day 1. Turn around after 
traveling through time and go back through the big door. Talk to the Happy 
Mask Man to get out of your wretched Deku Scrub form, receive the Deku Scrub 
Mask, and learn the "Song of Healing." Use this song when you see people under 
curses to heal them.

Chapter 2: Helpful Side Quests (opt.)
-------------------------------------------------
1. At night, talk to the accordion man in the area where you caught the pixie 
as Normal Link to receive the "Burru Mask."
2. Go to the inn at 0:00 AM on any day and go to the first room on your left 
on the first floor. Give the hand you see the "Land Owner Paper" to receive a 
heart piece.
3. Go to the park area at 0:00 AM on the first day and watch the small scene. 
Cut the burglar with your sword to receive the "Mask of Explosion."
3a. After you receive this mask, go to the store on the left side of town that 
only opens at 10:00 PM on the third day to buy the "Mask of Staying up Late" 
for 500 rupees.
4. When you travel back in time, you lose all your money. On the left side of 
town, you will see a beggar-type man. He is the banker. The first choice is to 
deposit money; the second is to take out money. When you have 200 in the bank, 
you will receive the Adult Wallet. If you have 5000, he will give you a piece 
of heart. Going back in time doesn't affect your bank account.
5. Take the south exit of Clock Town, and veer slightly right to get on Milk 
Road. Wait until the third day, or play the "The Song of Double Time" (Right-C 
x2, A x2, Down-C x2, repeat) until the third day, and the rock blocking Romany 
Ranch will be gone. Head in, and go to the chicken shack in the back. Talk to 
the man next to the tree, and then put on the "Burru Mask." Hold B, and march 
around the room, until all the Cuccos are following you, to get the "Rabbit 
Hood."
6. Go to the Mayor's House (next to the password kid) as Normal Link and take 
the first door to the right. Talk to everyone there to receive the "Mask of 
Kerfay."
7. Complete the Hide-and-Seek game as Normal Link to receive the Notebook. 
This keeps track of all your major sidequests in the game.
8. Return the pixie to the Great Fairy as Normal Link to get the "Big Fairy 
Mask."
This makes any nearby pixies fly toward you in the dungeons.
9. Go to the follow the postman all day until you reach his office. Put on the 
Bunny Hood and talk to him. Stop the clock at exactly 10:00 sec. to get a 
Heart Piece.
10. To the left of the postman's house is the Samurai Gym. Talk to the man and 
choose the second choice. Use your Leap Attack on the logs to get three 
points. Get 30 points to win another Heart Piece.

Chapter 3: The Poisoned Swamp
-------------------------------------------------
	Take the southern exit of Clock Town and go forward. Destroy the 
Bloobers to get health and magic. You will then see a cinema scene involving 
Chat, Trail, and Stalkid. After that continue forward to the swamp. You can 
climb the big tree here to get another Heart Piece. Find the river area and 
slash the Owl Statue with your sword. Remember to do that everytime you see 
one (there is one in Clock Town). Follow the lily pads to the left until you 
reach a path with a sign above it. Go down the trail, killing the Deku Babas 
for Deku nuts, and go up the ladder and into the hut. You will then meet 
Koume, from the Spirit Temple in Ocarina of Time. Talk to her and leave. It's 
best to play the "Song of Time Decompression" (the Song of Time backwards) now 
because it slows down time, and this next part may take a few tries. Find the 
cave behind the hut and enter. Talk to the monkey, and follow him, avoiding 
the Tuttles, until you reach Kotake. Talk to her as Normal Link, and then 
travel back to Koume. Talk to Koume, and you will get a potion, as well as 
your first bottle. Again, go back to Kotake, talk to her, and when the C 
buttons appear, press the one with the potion. After a cutscene, get out of 
the woods. Talk to the monkeys blocking your path and go back to the area with 
the Owl Statue. Speak to the Deku Merchant as Deku Link, and buy a Magic Bean 
for ten rupees. Go in the Camera Hut (next to the merchant) and talk to Kotake 
through a slot in the corner of the room. Say yes to the offer for the Boat 
Cruise. You will get a Camera also. When the boat asks you if you want to get 
off, say yes. (You can buy a map of this area from the elf on the balloon in 
the very first swamp area. Every time you see one, you can buy a map of the 
current area from them buy selecting the first choice.) Turn into Deku Link, 
and enter Deku Scrub Village. 

Chapter 4: Deku Scrub Village
-------------------------------------------------
	Go forward to reach the throne room. If any Scrubs block your path, talk 
to them to get them out of the way. Talk to the Deku King, and take a picture 
of him. You can later give that picture to the fat man in the Camera Hut to 
get a Heart Piece. Z-Target the monkey in the cage and talk to him. Go outside 
again. Hop on the lily pads until you reach a landing with a tan square with a 
hole in it. Plant the magic beans there, and either go to the camera hut area 
to catch some water in a bottle, or wait for it to rain. Either way, when the 
bean sprouts, ride it to the upper level of the little flashlight mazes on the 
ground floor you might have seen. Launch from flower to flower to reach the 
other maze. If any Mad Scrubs get in your way, stun them with a Deku Nut, then 
land next to them, and attack them to turn them into a flower launcher. In the 
next maze, do the same thing, until you reach the cage where the monkey is. 
Talk to it to learn the "Sonata of Awakening"
and be kicked out. Go back across the lily pads, but this time, hop to the 
launcher you see. Launch up to the Honeycomb area. 

Chapter 5: Dungeon of the Waterfall
-------------------------------------------------
	Kill the Dragonflies with bubbles, and launch from one giant flower to 
the next until you reach a landing next to the waterfall. Z-Target the slab of 
stone, and read it to learn "The Song of Big Wind" which warps you to any of 
the Owl Statues you have cut of your choice. Launch over to the next landing 
and enter the door. Launch, hop, and run over to the central platform. If the 
bug monsters get in your way, spit at them twice to defeat them. On the 
central platform, cut the Owl Statue, and catch the fairy in a pot with a 
bottle. Stand on the pedastal as Deku Link, and play the "Sanata of Awakening" 
and launch over to Waterfall Dungeon.

	You will see a fairy at the entrance. Wear the Big Fairy Mask to get it. 
In each of the dungeons, finding all 15 fairies and returning them to the 
Fairy Fountains nearby will get you special rewards. I have not found them 
all, but I know where most are. Every time you go back in time, your progress 
in the dungeon will be erased, but if you already beat the boss, then 
restarting the dungeon by going back in time will be easy, a teleporter at the 
beginning will warp you to the boss if you've already beaten it. Launch from 
platform to platform, and open a chest you will see for a fairy, but be 
careful not to fall, unless you want to face a horde of Shadowcrawlers, 
annoying little weak creatures. Enter the next room. Head down the plank, and 
kill the Deku Baba for a fairy. Hop across the Venus flytraps to reach the 
next room. Use the launcher in the center of the room to get a key along the 
left wall. In the next room, you will have to fight 3 Tuttles at once. You can 
buy bombs in Clock Town to fight them with, or use Deku Scrub Link, by hiding 
in the launchers, and launching up when a Tuttle is spinning above you to 
score a hit. Kill them all to get the Dungeon Map. Go back to the room with 
the Venus flytraps, and unlock the locked door. There is a fairy in the 
poisonous water in this room. You need to beat the boss to get it. Push the 
giant block you'll see forward one space, the go around to the other side, 
killing the Skulltula along the way to get a fairy. On the other side of the 
block, push it the other way two spaces. Light the unlit torch you see with a 
Deku Stick (go to the lit torch and light the stick, then light the torch with 
the stick) to open the barred door. In the next room, spit bubbles at all the 
Dragonflies to get the Compass. Go back to the previous room and put on the 
Bunny Hood. Light a Deku Stick and dash up the stairs next to the room you got 
the Compass from. Light the first torch and jump across the platforms then 
burn the web away. Without the Bunny Hood, you can use the first torch you 
light to burn the web. Go up the stairs and follow the dark path. Kill the 
horde of Shadowcrawlers to get another fairy in a chest. Be careful, though, 
they can hide very well in the darkness. Use a Deku Stick to light the three 
torches. Since you can't see, use the map to guide you. One is next to the 
barred door, the other two are in the corners on the map. Lighting them all 
opens the door. Proceed into the next room, and launch your way from platform 
to platform, ignoring the Dragonflies. If you fall, use your map to get back 
to the first launcher, and don't step on the squares in the map, they take you 
back to the first room. On the other side of the room, head through the hall. 
Explore the ledges a bit, until you find a room with a mini-boss.

Mini-Boss: Metal Dinalfos
-------------------------------------------------
	Z-Target him at the start of the fight as Normal Link and shield his 
slashes until he does a leap slash. Run forward and hit him, then back away, 
because he will breathe fire. Repeat until he falls to get the "Fairy Bow".

	Exit the room, and shoot the eye switch across from you. Take the 
floating launcher across to another mini-boss.

Mini-Boss: Gekkho
-------------------------------------------------
	At the beginning, run up to him and chop him twice to make a Tuttle join 
the fight. Turn into Deku Link, and hide in a launcher. When Gekkho is above 
you, launch up to hit him. Turn into Normal Link, and hit Gekkho with and 
arrow. Repeat until he's finished. Grab the Boss Key from the back of the room 
and leave.

	Go back to the room with a huge flower in the middle on the upper level. 
Shoot an arrow through the lit torch on top to the unlit torch on the flower. 
The flower will rise up and start spinning. Jump on, and use the torch on the 
flower to use an arrow and light the torch in the corner of the room. I know 
it sounds confusing, but when you see it, you'll understand. Then jump to the 
newly unlocked door. Launch up the right side of the room. On the middle 
ledge, fire and arrow at the crystal switch, and launch to the top ledge. 
Quickly launch to the pillar, and from there to the boss door collecting the 
fairies along the way. Change to Normal Link and enter the boss room. 

Boss: Odolwa
-------------------------------------------------
	Man, this guy has a big sword! At the start of the fight, just slash him 
as much as possible in the shins. After a while, he'll start doing a strange 
war dance. Kill all the Skullawalltullas that drop from the ceiling, and wait 
form him to do a leap slash. Get behind him, and quickly fire an arrow at him, 
then run up and leap slash him twice. You can also just slash him a lot, or 
just fire a bunch of arrows. Sometimes, he'll trap you in a ring of fire. Just 
stay put, and fire an arrow at him. If a swarm of locusts surround you, ignore 
them and continue fighting, they go away quickly. His most dangerous attack is 
one where he kneels down and spins around with his sword. It's easily blocked, 
but it can really hurt you a lot. After a whole lot of hits, you will win and 
get a Heart Container. Go in the teleporter and grab the mask. On a short 
cinema scene, Link will learn the song, "Order to Vow" which is used at the 
end of the game. The poisonous waters will then drain from the dungeon and the 
surrounding area. You will then be teleported to another area of the dungeon. 
Cut the vines away, and talk to the Deku Princess. Catch her in a bottle (yes, 
she does fit) and take her back to the Deku King for another cinema scene.

Chapter 6: Helpful Side Quests 2 (opt.)
-------------------------------------------------
1. After beating Odolwa, go back to the Camera Hut and talk to the witch 
again. Say yes to do a Boat Cruise again, but this time, the witch will fly 
around, holding a target. Shoot it 30 times to win (infinite arrows for this) 
but if you hit the witch 10 times, you lose. You get a Heart Piece.
2. In the area with the Waterfall Dungeon, there is a platform on the left of 
the dungeon with a Heart Piece.
3. After clearing the first dungeon, go to Deku Scrub village as Normal Link 
with the Bunny Hood, and take the left lily pads. Talk to the Deku Scrub 
minister there, and chase him through the tunnels. If you manage to keep up 
until the end, you get the "Mister Pig Mask."
4. If you take one of the side hallways before the Deku Scrub throne room, you 
will reach little flashlight mazes. At the end of one, you will receive Magic 
Beans from a monster in a hole in the ground, and in the other maze, you get a 
Heart Piece.
5. Wearing the "Mister Pig Mask" in the swamp will allow you to see little 
purple clouds next to the Owl Statue. Use a bottle there to get a mushroom. 
Give the mushroom to the witch in the potion shop, and come back later to get 
a blue potion for free.
6. On the right side of Clock Town, there is a shooting gallery. Pay twenty 
rupees to play, and try to shoot 30 or 40 red Octorocks. Don't shoot the blue, 
because that makes you have less time. If you beat the record, you get to 
carry a max of 40 arrows.
7. On the first day near midnight, take the northern exit of Clock Town. Get 
on the small blue fence, and edge left, until you see a mushroom with a 
dancing man on it. Play the "Song of Healing" for him to get the "Mask of 
Kamaro."
8. Go to the left side of Clock Town at night on the first or second day, and 
you'll see two dancing twins. Wear the "Mask of Kamaro" in front of them, and 
hold B to dance. You'll get a Heart Piece.

Chapter 7: The Mountain of Ice
-------------------------------------------------
	First, make sure to buy a bunch of bombs from the Bomb Shop in Clock 
Town. Exit Clock Town from the north, and head up the hills. You can slay the 
Dodongos there for 50 rupees each by bombing their tails. When you reach the 
path blocked by ice, shoot the icicle above a few times to pass through. 
Continue down the path, avooiding the Tektites and White Wolfos until you are 
blocked by a bunch of giant snowballs, which you need to blow up with bombs 
until you reach the Death Mt.. Find the Owl Statue here, and cut it with your 
sword so you can come back any time. Explore the following areas a bit, until 
you find an area with rope bridges. Be sure to buy a map here from the elf on 
the balloon, you'll need it!  Follow the rope bridges to reach the frozen 
Outer Goron Village. Look around until you find an owl on a pillar. Talk to 
it, and it will fly away, dropping feathers on invisible platforms along the 
way. Follow its feathers to reach a cave. Enter and open the chest you see to 
get the "Lens of Truth." Wear the Lens outside and go back across the 
platforms to find a ghost. Talk to him, and take off the Lens, and follow his 
shadow with the Bunny Hood (yes, you must wear the hood) until you reach the 
first area again. Follow him across two icebergs, and put on the Lens again. 
Rapidly tap the C Button assigned for the Lens to not waste magic. Follow the 
now visible ladder to reach the Goron Grave. Play the "Song of Healing" for 
the Goron Ghost, to get the "Goron Mask."

Chapter 8: Goron Village
-------------------------------------------------
	In the Goron Grave, use the Goron Mask to pull back the gravestone. Turn 
into Normal Link, and put on the Bunny Hood. Catch some of the Hot Water in a 
Bottle, and use it to unfreeze the Goron outside. Go and get more Hot Water, 
and run as fast as you can back to the rope bridge area. Be careful, the Hot 
Water will turn into normal water if you take to long. Jump down to the lower 
level, and bomb all the snowballs until you find a frozen old Goron. Unfreeze 
her and talk to her as a Goron to learn part of the "Goron Lullaby." Go back 
to the outer Goron Village, and talk to all the Gorons you see (some are in 
the rolling snowballs, punch them with Goron Link) as a Goron, until one shows 
you the Goron Stomp. Go to the door you saw open, and do the Goron Stomp to 
open it (hold A with Control Stick in nuetral and press B) and enter the real 
Goron Village. Find the throne room there, and play the part of the "Goron 
Lullaby" you learned for the crying baby to learn the entire "Goron Lullaby." 
Now go back to the area where the Goron Grave is, and find the exit that leads 
to an area with a lot of ramps and rolling snowballs. Roll across the ramps, 
avoiding the snowballs to reach the Snowhead Dungeon area. Cut the Owl Statue 
with your sword, and use your Lens of Truth to see a giant Goron blocking the 
entrance to the palace (the dungeon).

Chapter 9: Snowhead Dungeon
-------------------------------------------------
	Face the giant Goron and play the "Goron Lullaby" for him as Goron Link. 
Roll up the mountain until you reach the entrance. You may have to fight a 
couple White Wolfos along the way. A little ways below the entrance is the 
Great Fairy Fountain. If you bring all 15 fairies back there, you will get a 
double Magic Meter. I, in my deepest regrets, am still missing several of 
them, so I cannot list all of them here.
	
At the beginning of the dungeon, you'll face a swarm of Icecrawlers. 
They are slightly more powerful than Shadowcrawlers, but will fall from a 
couple of Goron Fire Swipes. Punch or slash away the icicles, and push the 
block forward to move on. Defeat the White Wolfos and take the door to your 
right. Roll across the bridge as Goron Link, avoiding the Freezard's icy 
breath, and take the door against the left wall. This is the main room of the 
dungeon, so remember the way to get to it well. Explore the area a bit, until 
you find a room with a stack of blocks in an indentation on the left wall. 
Pull and push these blocks to the end of the white area, and go back to where 
the blocks were to get a small key. Now backtrack to the first room with the 
Wolfos, and unlock the door to the left. There is a chest in this room with 
the Compass. Ignore the Wolfos you see, and bomb the wall at the end of the 
room to continue. Jump from pillar to pillar with the Bunny Hood in this room. 
When you see a stain of ice on the wall, jump toward it to find a secret room 
with a fairy. Jump from the secret room to the next ledge, and from there to 
the next ledge and grab the small key. Use that on the locked door in the same 
room. In the next room, Goron Stomp the first big switch and jump to the other 
side. Stomp the blue switch, and quickly jump to the pillar that raised when 
you hit the first switch. Stomp down on that, and go to the first switch. Jump 
on the other pillar and go to the other ledge. Open the door. Roll across the 
broken bridge and roll up the steep, snow-covered section of the wall. When 
you are on level ground again, turn, and roll across the bridge and open the 
door.

Mini-Boss: Wizrobe
-------------------------------------------------
	This wizard will teleport around the room into each of the corners. Wait 
for him to spin around, and then shoot and arrow at him, or Goron Punch him. 
After a few hits, he will clone himself, and his clone and him will swotch 
corners before the real one attacks. At this point in the fight, I found it 
easier to shoot arrows at him, but quicker to just punch him. Either way, 
after a few more hits, he will fall, and leave behind the "Fire Arrows."

	Head back to the first floor of the central room, and melt all the 
frozen doors you can, until you find a room with a bunch of pillars and 
Freezards. Melt all the Freezards, and light all the torches with Fire Arrows. 
Then head through the now unlocked door. Stomp the switch to raise the pillar, 
and backtrack to the room where you first encoutered the Freezards, and had to 
jump over the bridge for the first time. Kill all the Freezards to get a small 
key, and jump over the small gap next to the door that leads to the pillar 
room and head up the stairs. You can pop the bubble under the ledge for a 
fairy if you'd like. In the next room, there is a chest with the Dungeon Map 
in it. Jump on the small pedastal, and kill the Freezard above and melt the 
switch. Jump to the next door. Back in the pillar room, keep moving up. You 
might need to roll up walls again to reach the next staircase. When you reach 
the top of the pillar, enter the next door to fight two mini-bosses.

Mini-Boss: Twin Dinalfos
-------------------------------------------------
	Exactly like the mini-boss in Waterfall Dungeon, just use little more 
caution while fighting them. Killing them gets you two fairies. This fight is 
optional, you can just enter the next door and skip it.

Mini-Boss: Wizrobe
-------------------------------------------------
	Not him again! And in the same dungeon too! Oh well, he's basically the 
same as the first time, except with more clones, more teleporters, and less 
time to hit him before he freezes you. No problem, just 2-4 hits with a Fire 
Arrow will beat him easily. Go into the next room to get the Boss Key.

	After you have done that, you need to go to the pillar room and punch 
out all the blue sections. It's a little confusing at first, though. The four 
blue parts are spread out in groups of two. You need to punch out ONE from the 
bottom pair, then go up and punch out BOTH of the top ones. Then go back down 
and punch out the remaining section. Now, go back to the top floor, and jump 
down to the pillar. Don't worry if you lose some health, this boss is easy. 
Punch out the snowballs, and go up the stairs. Roll across the gap and open 
the door. It is sort of hard to roll across, and it may take a few tries, just 
start as far back as you can, and as close to the stairs as possible.

Boss: Goato
-------------------------------------------------
	When you first see the boss, he will be frozen solid. Melt him with a 
Fire Arrow, and then change into Goron Link. Roll after him, and ram him. 
After you ram him, he will shoot a bolt of lightning at you. No big deal, it 
doesn't even do much damage. If you need magic, roll into the green pots. 
Don't worry about the rolling rocks, they don't do ANY damage. After enough 
hits, stalactites will fall from the ceiling. Those are what you need to watch 
out for, if you ram into one, nothing happens, but if one falls directly on 
you, you'll lose some major health. Keep ramming him until he starts throwing 
bombs. Then you know he's almost dead. However, now he runs a little slower, 
but that's because when you get ahead of him, he will ram YOU, and you will 
automatically lose if you have less than 5 hearts. 3-5 more hits will short-
circuit this robot for good. Grab the Heart Container, and step into the 
teleporter. Death Mountain will then thaw out, and the Blacksmith will be able 
to upgrade your sword now. 

Chapter 10: More Side Quests (opt.)
-------------------------------------------------
1. After beating Goato, head back to the map with rope bridges, and look at 
the newly melted river. You will see a chest at the bottom, and you will need 
to use the Zora Mask to get it, as it contains a Heart Piece.
2. Go to the Owl Statue on Death Mountain. The building you see is the 
blacksmith. After Goato is dead, the blacksmith will upgrade your Kokiri Sword 
to the Feather Sword for 100 rupees. It takes until the next morning until it 
finishes, however, and also, if you go back in time, the Feather Sword will 
become the Kokiri Sword again. Read the next step to see how to get the Kongo 
Sword, which is permanent.
3. This is the easiest way to get the Kongo Sword. First, beat Goato once, and 
save. Play the "Song of Time Decompression" and warp to the Blacksmith. 
Upgrade your sword, and go kill Goato while the blacksmith is working on your 
sword. Then go complete the Dynamite Race (see Chapter 11) and finish the 
Goron Race in first place (see Chapter 12) to get the Gold Dust in a Bottle. 
Skip to  day 2, and pick up your Feather Sword. Give the Gold Dust to the 
blacksmith, and skip to day 3. Then go get the Kongo Sword and save.
4. Before you beat Goato, go back to Goron Village (indoor) and play the Goron 
Lullaby for the crying baby. Use a Deku Stick on the now lit torches in the 
throne room, and light all the rest of the torches in the village to make the 
pots on the cieling spin. Use the ramp in front of the throne room to roll up 
and break them. After they are all gone, a piece of meat will fall out. Go 
pick it up, and run back to the blacksmith area. Look for a shivering Goron on 
a ledge and throw the meat at him to get the "Ribbit's Face."
5. With the "Ribbit's Face," talk to the 5 frogs found in Clock Town, Death 
Mountain, the Swamp, and the 1st and 3rd dungeons. The one in Clock Town is in 
the same area as the first fairy you found, the one in Death Mountain is found 
after you beat Goato, the one in the Swamp is next to the Camera Hut after you 
beat Odolwa, and the ones in the dungeon are found after you beat Gekkho in 
each. After you find and talk to them all, go back to the one on Death 
Mountain to receive a Heart Piece.
6. Outside of Clock Town, next to each of the entrances is a cave with only a 
Gossip Stone. Using Goron Link, play the "Goron's Lullaby" to turn the stones 
in each cave red to get a Heart Piece.
7. Walk in the tall grass around Milk Road to find a secret cave. Defeat the 
Peahat inside by Goron punching it to get another Heart Piece.

Chapter 11: Dynamite Race for Epona
-------------------------------------------------
	After Death Mountain thaws, head to the Outer Goron Village and jump 
down to the lower level. Find the previously frozen cave and talk to the HUGE 
Goron as Goron Link to get a stick of Dynamite. Quickly, grab this Dynamite 
(this is timed) and run as fast as you can to the hills at the beginning of 
the rope bridge are, and place the bomb next to the giant rock to open the 
Goron Races. After that, you can go back to the Big Goron and buy more 
Dynamite from him for 100 rupees (free the first time, though) or the Goron in 
the Bomb Shop of Clock Town for 50 rupees. Now get another stick of Dynamite 
(the ones you buy are C Button items) and warp to the Owl Statue on Milk Road 
(right next to the entrance of the swamp) and use a Dynamite on the big rock 
to get to Romany Ranch. You must do this next part on the first day, and it is 
NOT optional. Talk to Romany (the little girl, Clymia is the teenager that 
looks like Adult Malon from OoT) and say yes to her challenge. You need to pop 
ten balloons with arrows on Epona. Don't worry about the time limit, that's 
just optional. After popping all ten balloons, you will learn "Epona's Song," 
which calls Epona from anywhere in Termina Field. You can also do a side quest 
here for another bottle, filled with "Chatuea Romanie," special milk that 
makes you have infinite magic for a limited time. All you have to do is wait 
until 2:00 AM and Romany will walk out of the house. Follow her into the barn, 
and go back outside. After a while, a whole swarm of Poes (UFOs?) will appear. 
You need to keep them all away from the barn until 5:30 AM. The easiest way to 
do this is to play "The Song of Time Decompression," which slows time, AND the 
Poes, or have a friend watch the locations of the Poes on the map, while you 
kill them all. You can only kill them with arrows. If you succeed, you will 
get another bottle. The next day, you can talk to Clymia and Romany in the 
barn; they will ask you to protect them as they deliver milk. Come back at 
6:00 PM sharp, and talk to Clymia on the coach. Shoot the thieves you see with 
arrows, and get to Clock Town safely to get the "Romany Mask," which is used 
later to get the "Chairman Mask."

Chapter 12: Goron Races (opt.)
-------------------------------------------------
	Remember that first rock you blew up on Death Mountain? Well, behind 
that is the Goron Racetrack. Talk to the baby there, and you can participate 
in the race. The easiest way to beat the race is to ram your little Goron 
buddies into the wall, bombs, or trees and rocks. In the middle of the race, 
you will cross a small bridge. Knock as many Gorons as possible off the 
bridge; half the time, they land facing the wrong way (disqualifying them) and 
sometimes they land on a tree (where they can't move) or hit a bomb! Use you 
map extensively, and when you round the last corner, there is always one Goron 
ahead of you (it is impossible to get in front of him before) who is actually 
going very slowly. If you get in first place, you get another bottle, filled 
with "Gold Dust," which can be used to get the Kongo Sword (see Chapter 10). 
If the fight against Goato was a cinch for you, this should be right up your 
tree.

Chapter 13: The Troubles of Great Bay         
-------------------------------------------------
	With Epona, you can now leap over fences, and enter new areas. Take the 
western exit of Clock Town, and take Epona down to the beach, where you'll 
have your first look of Leevers. Get used to fighting swarms of them, you'll 
be seeing them a lot. Trample them with Epona, and leap over the fence to 
reach Great Bay. The first thing you'll notice is the HUGE size of the place. 
You really need a map of this place, and you can buy it from the little elf on 
Milk Road (the second choice). Trot along the beach until you see a circle of 
seagulls out in the ocean. Swim over to them to find a Zora. Try to talk to 
him, and them get behind him and push against him until he gets to the beach. 
Talk to him again, and play the "Song of Healing" for him to see a short, but 
a little sad cutscene that ends in Link getting the Zora Mask. Now, as a Zora, 
swim out into the ocean until you see a building in the middle of the water. 
Use your swimming ability (holding the A button underwater) to swim down, then 
quickly go up to jump out of the water and land on the little landing. Cut the 
Owl Statue, and head back to land. Watch out for the Like Likes and the 
Skelefish, though, they can build up on damage if your not careful. On the 
beach again, find the small tunnel that connects to the second area of the 
Great Bay. Look out into the ocean and swim out to the giant fish tail you 
see. Go under the arch (underwater) near it, killing the Like Like guarding 
it, and enter the mound with the fish tail on it to find Zora Hole. 

Chapter 14: Zora Hole (partly opt.)
-------------------------------------------------
	All you really need to do here is find the other exit (next to the shop) 
and cut the Owl Statue here, and talk to Ruto (as a Zora). The river here is a 
great place to practice your Zora abilities underwater. I found it 
particularily appealing to do a swan dive off the ledge up the hill opposite 
of the Owl Statue area (roll off the ledge) then jumping a few times like a 
dolphin. When you come back with the Hookshot, you can help the Japas (the 
Zora Band) practice to get a Heart Piece. Now exit the area, and go back to 
the first map of Great Bay. Swim to the right of the Owl Statue, and when you 
reach the end, sink down (B button) and walk along the wall until you find a 
bunch of wooden boards with the skull and crossbones sign. Ram into them while 
swimming until you find a tunnel that leads to the Gerudo Lagoon. Before you 
enter, though, you can do something that will make the next section a lot 
easier. First, buy a red potion. Then, take the east exit of Clock Town and 
call Epona. Head into the mountain area. Jump over a few fences until you find 
a small circle of stones. Use the Lens of Truth there, and give the potion to 
the soldier you see to get the "Stone Corro Mask," which will make you 
invisible to the Gerudos in the next chapter.

Chapter 15: Gerudo Lagoon
-------------------------------------------------
	When you enter the lagoon, put on the "Stone Corro Mask," and swim over 
to the right side of the lagoon until you find a small ramp leading out of the 
water. You can also hitch a ride in one of the Gerudo's boats; with the mask, 
they can't see you! Anyways, stomp the switch with Goron Link, the dive down 
into the water as Zora Link. Swim over to the gate that opened and follow the 
passageway to reach a small underwater maze where you must push and pull 
blocks to get through. It is not to hard, just don't forget to ram the wooden 
boards if you need to.
Next, swim over to the fountain-like structure, and ride it upwards and follow 
the current to the next area. Be careful not to hit the Spikes or get pulled 
into the gaps in the wall, it will take you back to the entrance. The next 
room has a jail with a Heart Piece in it. Climb up the stairs, and Goron Punch 
the barrels. Stomp the switch, then roll back down to the jail before it 
closes to get the Heart Piece. Clambor back up the stairs, and smash the 
barrels at the edge of the ledge. Hit the switch, then swim to the gate that 
opened as Zora Link. Follow the corridor, again avoiding the gaps in the 
walls, to reach another room. Hit the crystal switch to make the metal switch 
visible, then stand on the drain-like circle, and fire an arrow at the switch 
to reach yet another room of the Gerudo's sewers. This is the strangest room 
yet. Be careful not to walk under any of the hanging spikes, they're booby-
trapped to fall if you do. Search for another metal plate, then hurry over to 
the door it unlocks to end up on the inside wall of the fort. Follow the path 
to get inside the fort. Put on the "Stone Corro Mask," and climb up the ladder 
in the middle of the fort. Walk across the bridge, and enter the Gerudo 
leader's chamber. After a short cutscene, shoot the beehive through the bars 
with an arrow to chase the Gerudos away. Then you can jump down and get the 
Hookshot. You can go back in time here, or stay in the same area and continue 
on. If you decide to save, you can skip the whole trip through the sewer 
system by going to the first switch in the entrance lagoon and using the 
Hookshot to get over to the wall of the fort.

Chapter 16: Save the Tadpoles!
-----------------------------------------------------------
	If you could read Japanese, then you know that the Gerudos were holding 
7 Zora tadpoles prisoner, but 3 have escaped. You must rescue those tadpoles 
now. Make sure you have at lest 3 bottles before attempting the next section, 
and a lot of patience. The first tadpole is being held in a tank in the Gerudo 
leader's room. Hookshot the plank above the tank to get it. Watch out for the 
Giant Clam, though, and catch the tadpole in a bottle. The next tadpole is 
being held in a room high up next to where you first entered the fort. You 
need to Hookshot a few times to get up there. A little mini-boss is guarding 
the tadpole.

Mini-Boss: Gerudo Warrior
-----------------------------------------------------------
	This is a simple fight. Two hits from the Kongo sword will prevail over 
her daggers. However, if you don't have the Kongo Sword, you could be in for a 
challenging battle. Wait until she does the spin type attack, then shoot a 
Fire Arrow at her. However, if you are hit by the spin, you will be kicked 
back outside. Hitting her will stun her for just long enough for a Leap Attack 
with your sword, which should defeat her. In the next room is the next 
tadpole. Get it, and go back out to the fort. 

	Right after you get back to the fort, Hookshot up to the next target, 
and sneak past the guard. Ignore the chest in the next room, and knock out all 
the guards with arrows. Run up the stairs to the next room.

Mini-Boss: Gerudo Warrior
-----------------------------------------------------------
	This Gerudo is the quickest of all the mini-bosses guarding the 
tadpoles. If you don't have the Kongo Sword, you might want to try stunning 
her with a Hookshot or a Deku Nut, she will be stunned enough for some good 
slashes with you sword. Get the tadpole in the next room, and exit.

	The last egg is in the back of the fortress. Hookshot up to the ledge 
that it is held in and prepare for another mini-boss fight.


Mini-Boss: Gerudo Warrior
-----------------------------------------------------------
	This Gerudo can take the most damage out of all the rest of the Gerudo 
Warriors, so you may want to try using the "Mask of Explosion," or a Bomb and 
Bombchu combo. After a nice big BOOM, follow up with a quick Hookshot burst to 
stun her, then Leap Slash her. If you did that fast enough, she will barely 
have time to attack at all! In the next room is the 4th tadpole. 

You can now go back to the Marine Lab in Great Bay (its where the Owl 
Statue is) and climb up the tank and deposit the tadpoles. If you only hold up 
the bottle, try standing somewhere different, you must stand in certain 
places. Now go back outside and look for two sharp pointed rocks jutting out 
of the sea. Sink down, and walk between them to reach a confusing underwater 
maze. From the start, walk forward to reach a sign, walk in the direction it 
points to, passing another sign. Follow that sign (don't worry if you can't 
see the next sign, just walk in the sign's direction until you get to one) to 
another one, and follow it to the next. Look around, and you should see a sign 
nearby. Walk over to it, and then in the direction it points into to reach a 
HUGE crater.

Mini-Boss: Family of Eels
-----------------------------------------------------------
	At various heights in the crater are caves with giant eels in them. Some 
of the caves have the remaining tadpoles in them, and the rest are empty, or 
contain boxes and hearts. The two eels at the very bottom of the crater are 
easy kills. Just lure them out, then use your boomerangs on them to kill them. 
The rest are a bit more complex. Use your Magic Barrier on them (R button 
while swimming) to kill them. If they touch you without your barrier on, you 
will be turned into a statue and sink to the bottom of the crater. To break 
off the curse, rapidly tap A, B, and the R buttons.

	After you find the last 3 tadpoles, return to the Marine Lab and drop 
them in the tank. All 7 will hatch, and write out some notes. Z-Target the 
professor, and take out your Ocarina as Normal Link. Play the song he tells 
you to, and he will say that it works. Turn into Zora Link, then show him your 
guitar to learn the "Bossanova of the Sea's Roar."

Chapter 17: Turtle Island Dungeon
-----------------------------------------------------------
	Warp to the Owl Statue at Zora Hole, and play the "Bossanova of the 
Sea's Roar" as Zora Link in front of Ruto to wake up an old turtle. Hookshot 
over to the palm trees on his back to find the 3rd dungeon. I HAVE found all 
the fairies before, but I didn't return them to the Fountain in time. The 
fountain is on the same map as the Zora Hole, you need to jump across some 
platforms in the water, and Hookshot to some trees on the platforms. On the 
last platform, you can jump to a ledge with two connected rocks. Blow them up 
to find the Fairy Fountain.

	First thing I will say is that this dungeon deserves the Impossibly-
Long-But-For-Some-Reason-Fun-Dungeon-With-A-Boss-That-Is-So-Hard-He-Could-
Probably-Kill-Off-Half-The-Planet-If-He-Were-Real-Before-Somebody-Even-Tries-
To-Confont-Him Award. Now, with that out of the way, here's the walkthrough 
for it. Enter the door directly in front of you. Jump in the water, and swim 
over to the right-most corner on the opposite wall. As Zora Link, sink down to 
the underwater turnstyle, and pull it. Now go back to the entrance of the 
room. Jump on the right-most elevator, and kill all the Skulltullas. Jump on 
the fountain, and let it raise you upwards. From there, jump to the next 
platform, and go through the hallway. The next room the central core of the 
dungeon. Every major room can be reached from here. Dive down, and work with 
the current, not against it. Find the topmost yellow corridor, and follow it 
to a rectangular room. Kill of all the Skelefish, and climb up to the red 
platform. Hookshot over to the chest, and open it to get the Dungeon Map. Now 
dive down into the water, and find the next corridor. Boomerang the two 
Dexiehands guarding it, they can suck off a lot of hearts if you aren't 
careful. In the next room, you can kill off all the Mecha-Deku Babas to get a 
fairy. Enter the next door. Hookshot over to the chest to get the Compass, and 
kill the Live Bombchu before it knocks you into the Dexiehand guarding a 
chest. Fire a few arrows at the Dexiehand, and dive down to the chest to get a 
Small Key. Remember the way to this room, you need to come back later. Swim 
back to the central room, and take the passage all the way at the bottom. Zoom 
through the next hallway, dodging anything in your way. Climb up the red pipe, 
and fire arrows at the Live Bombchus, to reach a locked door. Open it, and 
kill the Bloober in the next room, and open all the chests. Enter the door, 
and look up.

Mini-Boss: Big-Eye
-----------------------------------------------------------
	Equip the Hookshot, Bombs, and the Fire Arrows for this fight. Start off 
by firing a barrage of Fire Arrows at the boss. Kill as many of the little 
blobs that fall off as possible. When your Magic Meter runs on empty, lob 
bombs at the blobs to knock them off. After that, use all your normal arrows 
on him, too. If there are still blobs surrounding him, take drastic action, 
and try using your Hookshot. If that takes to long, use the "Mask of 
Explosion" or cut them off with your sword. When all the little blobs are 
gone, hide in a corner, and wait until he charges you. If his eye is open, 
slash him a couple of times. If it's closed, use your shield to block his 
attack. Keep at it, and he'll be dead soon, and you'll get the Ice Arrows!

	Now go back to that room where you got the Compass, and stand on the 
first lily pad. Use Ice Arrows to make platforms over to the next door, which 
is enshrouded in ice. Use Fire Arrows to melt it, and chop the icicles to get 
Magic and health. When you are good and ready, enter the door.

Mini-Boss: Gekkho
-----------------------------------------------------------
	At the beginning of the fight, Leap Slash him to make him call for help, 
just like your fight in the Waterfall Dungeon. Watch him jump up in the blob, 
and move out of the way. If the blob falls on you, you'll lose a ton of 
health. While the blob is on the ceiling, fire and Ice Arrow at the blob to 
freeze it, and make it shatter. Slash the boss to make him call for help 
again, and repeat the process. A few slashes should do him in. After killing 
him, go in the next room to get the Boss Key.

	Now go back to the central room, and jump on the rotating blades up top. 
Freeze the waterfall you'll see covering a ladder, and then jump over to it. 
Climb it to reach the next room. Hookshot over to the barrel, and kill the 
Blue Tektite. Freeze your way to the next platform, and pull the turnstyle. 
Now head on over to the room where you got the Dungeon Map. From the chest, 
freeze your way to the next door. Lure the Bloober near the platform in the 
middle, and freeze him into a block of ice. Jump on top of him, and from him 
to the platform. Turn the next turnstyle, then head back to the room before 
the Big-Eye boss. Freeze the Octorock (the octopus that spits rocks) when he 
jumps up to turn him into an iceburg. Use him to jump to the next turnstule, 
and pull it. Now go back to the very first room. The red pump in the right-
hand corner when you enter should be spraying water now. Hookshot the target 
above it, then jump from ther to the next turnstyle. Pull it, then go to the 
yellow turnstyle on the other side of the room. Pull that to reverse the 
current in the central room. Now go back to the central room, and take the 
other hallway at the very bottom. Climb up the green pipe, hit the green 
turnstyle, and remember this location. Now go in the other previously 
unaccesible hallway in the central room, and follow it into another room. Jump 
on an elevator in the corner, and from there jump to the pipe. From the pipe, 
jump to the next elevator, which takes you to the next platform. Now freeze 
the waterfall in the other corner to stop the rotating blades. You need to 
time it so that the rotating blades will stop almost even with your platform; 
it may take a few tries.
Now enter the next room by crossing the blades. Stand on the seesaw farthest 
from the entrance, and melt the ice on the ceiling above the other end. Jump 
to the next one, and do it again. Hit the last turnstyle switch, and go back 
to the room I told you to remember. The green pump should be spraying water 
now. Use that to jump to the Boss Door.

Boss: Gryorg
-----------------------------------------------------------
	This is a VERY, VERY hard boss. There are two ways to beat him. You 
could do it the long, but slightly easier way, or fight him head on, which is 
quicker. I recommend the second way. The long way is to run over to the edge 
near where he is, and fire a bunch of arrows to stun him, then sink down to 
the boss as Zora Link, and punch him. The second, and preferred way, is to 
stay underwater, and use boomerangs to stun him, then punch him. 8-10 punches 
will slay him. However, he has four attacks, which he uses depending on where 
you are. If you are on the platform, he will ram the platform, causing no 
damage, but with the chance he might knock you in the water. When on the 
platform and on the surface, he might also jump up and swallow you, which does 
different quantaties of damage, depending on what form you are in. His last 
two, and most dangerous attacks are used only if you are trying this the quick 
way. One thing he will do is swallow you, doing massive damage, or he will 
call a swarm of armored Skelefish to ram you; each fish does  damage, but 
considering the size of the swarm, they can build up more damage than Gryorg! 
One hit defeats each mini-fish. Keep at it, and never stop attacking to 
finally beat him! Grab the Heart Container and step in the teleporter to grab 
the Gryorg Mask.

Chapter 18: Side Quests Again (opt.)
-----------------------------------------------------------
1. Go to the second map of Great Bay, and find the waterfall. Kill the Like 
Like at the bottom of the pond there to get a Heart Piece.
2. Inbetween the Gerudo Lagoon and the Marine Lab, you will find a boat if 
Gryorg is currently defeated. Jump on, and Hookshot to the island you see. 
Talk to the man under the tree, and jump to the center island. You need to 
jump from there to another island, and back. If you get it right 20 times you 
win! Use trial and error to win.
3. In Zora Hole, find the drummer's room. Hookshot to the tree on the ledge in 
the room, and read the diary as Zora Link to learn two melodies. Exit, and go 
to the next room on the left. Take out your guitar in front of the Zora, and 
he will play half of a song. Play the first melody. He will play another half, 
and you need to play the second melody. Remember the whole thing. Now go to 
the next room on the left, and play the whole song as Normal Link to get a 
Heart Piece.
4. To get the "Chairman Mask," go to the Milk Bar "Latte" late at night (I'm 
not sure, maybe after 10:00 PM) using the "Romany Mask." Talk to the Zora 
there as Normal Link, and you will learn a short piece (you may have to take 
out your Ocarina). Go up on stage, and find the correct light. Play the melody 
under it (it may take a while to find) then talk to the Zora as Deku Link to 
learn another melody. Find the correct light with Deku Link and play the 
melody. Repeat with Goron and Zora Link to get the "Chairman Mask."
5. On the second map of Great Bay, look for a dead pile of branches on the 
beach. Stand on that, and Hookshot up to the tree on a ledge. Hookshot up and 
up and up, until you reach the top ledge. Enter the cave, and Z-Target the 
beaver. Sink down, and talk to him. Follow him through 20 rings, to get 
challenged by his brother. Follow him through 25 rings to get another bottle. 
Race them a second time after that by talking to them to get a Heart Piece.

Chapter 18a: The Golden Sixty (opt.)
-----------------------------------------------------------
	On the first map of Great Bay, and the map in the swamp where you 
learned the "Song of Big Wind" are Skulltula Houses. Defeating all the Golden 
Skultullas inside each house will get you different prizes. In the swamp 
house, you will receive the "Mask of Truth," for slaying all the spiders. In 
the Great Bay house, you will get the "Giant Wallet," which can let you carry 
up to 500 rupees, IF you beat it on the first day. The first Skultulla House 
is pretty self-explanatory.
Just start from the first room on the left, and work your way around the 
house. Have around 5 Magic Beans for that one. You can water them by catching 
water in a bottle in the first room. Put Magic Beans in all the bean holes in 
the ground, and look behind pillars, and on statues. If you find bean holes on 
the wall, catch some bugs, and let them go in front of the wall to find some 
more Skulltullas. The second house is a little harder, particularly the 
library room. Some Skulltullas are hiding behind the wooden blocks on the 
wall, and others are behind bookshelves and desks. You can use a bookshelf on 
the back wall to climb like a ladder, some are up on the bookshelves and the 
ceiling. When you find a room with a bunch of colored masks on the wall, you 
can shoot them in a certain order to get another Heart Piece. In the same 
room, stomp the table as Goron Link to get three more Skulltullas. Some of the 
drums all over the house have Skulltullas as well. In the room with the Big 
Skulltulla, smash the crates for mre Skulltullas. Climb up the boxes next to 
the entrance, and Hookshot to the barrel on the ceiling. Smash all the barrels 
to get another Skulltula. When you get them all, Goron Roll up the entrance 
hill and talk to the man to get the "Giant Wallet," or 20 rupees, depending on 
what day it is. To find a complete list of where all the Skulltullas are, look 
at BabyRyoga's guide to Majora's Mask at GameFAQs.com.

Chapter 19: Rise of the Undead
-----------------------------------------------------------
	Take the eastern exit of Clock Town, and ride Epona to the next area. 
Jump over the fences, ignoring the Live Bombchus (Epona is invincible) and 
find the next area. You should be in a graveyard now. Ignore the Keese, only 
killing them if you have to, and run to the next area. Find the Big Skeleton 
in the next map, play the "Sonata of Awakening," and prepare for battle.

Boss: Skeleton Captain and Army
-----------------------------------------------------------
	Chase after the Captain, firing arrows to slow him down, and when flames 
block your path, whack the Stalchildren that appear to clear the path. When 
you finally catch up to the Captain, slash him to start the real fight. At 
this point, Ice Arrows are very useful. While he's frozen, he's open to some 
real whacks in the shins. He will try to stomp you, and might call for help. 
After a whole lot of punishment, you will win the "Captain's Hat." 

	Wait until the first day night, and go back to the first map of the 
graveyard. Watch out for the Blue Bubbles (flaming skulls) roaming around, 
they can lock out your sword for a while. Wear the "Captain's Hat" and talk to 
the Stalchildren around the gravestone. Tell them to break down the grave, 
then jump in. Leap across the platforms, then kill all the Keese (there are a 
lot). Light the torches in the room with Fire Arrows to unlock the door.

Boss: Iron Knuckle
-----------------------------------------------------------
	This guy might be a problem the first few tries. If you don't have the 
Kongo Sword, try using Bombs and Bombchus (Bombchus are slightly more 
powerful). When he swipes you with his axe twice, run up and stab him once. 
When he leaps at you, run up and slash him twice. If he hits you with his axe, 
you'll lose around 4-8 hearts! Using the shield is pointless; you'll run 
slower, too. Circle around him, and keep countering his swipes. After a while, 
he will drop his armor, and start moving a lot faster. Just run near him, then 
quickly back away so he will strike. At this point of the fight, try going for 
only one slash at a time. After a lot of hits (4-5 from the Kongo Sword, 6-8 
from the Kokiri Sword), he will fall, and a ghost will appear next to a stone 
slab. Z-Target the slab to learn the "Song of Storms."

Chapter 20: The Parched Valley of Ekhana
-----------------------------------------------------------
 	Head on back to Milk Road. Find the other ranch on the Road (not Romany 
Ranch) and talk to the man there when Epona is next to you. He will challenge 
you to a race. Say yes, and pay the 10 rupees. This is a hard race, the best 
thing to do is to always save one carrot in reserve. When you can see the 
finish line up ahead, go all out and use all the carrots. When you win, you 
will receive the (Garo Mask). Wear this mask, and go back to the area where 
you got the "Stone Corro Mask." Find the man sitting on the cliff, and talk to 
him with the "Garo Mask." He will dissappear, and make a tree you can Hookshot 
to. Run past the rolling boulders, and the Bomb-Rock Monsters. You will reach 
Ekhana Valley. Follow the ledge while wearing the "Garo Mask" to face a mini-
boss.

Mini-Boss: Garo, Keeper of the Valley
-----------------------------------------------------------
	When the fight starts, he will enshroud you in a ring of fire. He is an 
easy kill, still. Just run up and whack him, ignoring his attempts to attack 
you. Even with the Kokiri Sword, he still takes only 4-5 hits. Killing him 
makes you free to go on.

	Go back to the entrance area, and freeze the Octorocks with Ice Arrows, 
like in the Turtle Island Dungeon. Use them to leap to the next ledge. From 
there, Hookshot up to the next platform, and to the next, and so on, until you 
reach the Owl Statue. Cut it so you can come back anytime. Now run past all 
the Gibdos, and up the left ramp. Find the empty riverbed up top, and enter 
the cave there. Play the "Song of Storms" to clear out all the Gibdos, and 
make the Musical House play music again. Now go to that house, and open the 
door. The girl outside should kick you out. Now head up the ramps to the right 
of the Musical House, until she walks outside. Wait until she is far away, 
then enter the house. Head into the basement, and find the closet. Play the 
"Song of Healing" for the Gibdo/person that walks out to receive the "Mask of 
Gibdo," which lets you talk to Gibdos, and makes the ReDeads in the Ekhana 
Ruins ignore you. Now go to the highest point of the left wall, and look for a 
big hole in the ground. Jump down with the "Mask of Gibdo." If you are 
continuing from here, skip the next chapter, it is optional.

Chapter 21: The Plight of Kerfay and Anjyu (opt.)
---------------------------------------------------------------------
	Kerfay and Anjyu were two happy people. They loved one another, and got 
engaged. Clymia at Romany Ranch was competing with Anjyu, until they announced 
their engagement. Clymia then decided to just be friends with Kerfay. The day 
before Anjyu and Kerfay were married, Kerfay stole a mask from the Happy Mask 
Man; the Sun Mask, because Anjyu owned the Moon Mask, and those together would 
create the "Mask of the Wedded Couple." However, when the Happy Mask Man found 
out, he cursed Kerfay, and turned him into a little boy. Kerfay retreated to 
his home, and hid his face in a "Keaton Mask," ashamed. For Kerfay lost the 
Sun Mask, the only way for him to restore himself. Anjyu went back to her job 
at the Nabekama Inn as the Innkeeper, but still looked for Kerfay. This also 
affected Kerfay's father the Mayor. He lost track of time, and his meetings 
couldn't be run well. This next important side quest will gain you 4 masks (if 
you haven't received the "Mask of Kerfay"), another bottle, much of your Log 
Book will be finished, and will change the ending entirely. Read carefully.

First Day:
-------------------
10:00-12:00 AM Go to the Mayor's Office (next to the alleyway that goes to 
Observatory) and enter the right door. Talk to everyone to receive the "Mask 
of Kerfay," and be asked to search for him by the fat lady (Mrs. Aroma 
deTall).
2:00-2:15 PM Postman will bring Anjyu mail at Nabekama Inn. Talk to both of 
them, and then wait for Postman to leave.
2:30-3:50 PM Talk to Anjyu with no mask on, and say yes to her offer. You will 
get the Inn Key.
2:16-3:00 PM Talk to Anjyu with "Mask of Kerfay." She will ask you to meet her 
in the kitchen of the Nabekama inn at midnight.
11:50 PM-12:00 AM Go to the last door to the right on the first floor of 
Nabekama Inn. Talk to Anjyu when she comes to receive "Mail for Kerfay."
12:00-6:00 AM Go outside and post the mail on any of the mailboxes (push A to 
open mailbox, then push the C button assigned to the mail).

Second Day:
-------------------
About 3:00 PM Go to Kerfay's House (where you got the "Burru Mask") and wait 
for the Postman to come. While he is talking to Kerfay, go in his house, and 
wait for him. Talk to him to get "Pendant for Anjyu."
4:00-8:30 PM Go to the Inn, and give the Pendant to Anjyu.

Third Day:
-------------------
1:00-6:00 PM Go to the room where you met Kerfay, and talk to the Mani Shop 
owner inside. You will get the "Keaton Mask," and "Mail Express" for Mrs. 
Aroma deTall, Kerfay's mother.

Choose which of the next ones you want to do. You can go back in time and do 
the other later.

1. Go to the Milk Bar "Latte" and give the "Mail Express" to Mrs. Aroma deTall 
with the "Mask of Kerfay" on. You'll get another bottle.
2. Go to the Post Office and talk to the Postman. Give the "Mail Express" to 
him, and follow him into the Milk Bar, and back out. Talk to him outside to 
receive the "Postman's Cap."

6:00-7:00 PM Go to the area in Ekhana Valley where you fought Garo. Continue 
along the ledge to the next area, and find Kerfay hiding inbetween two stone 
slabs. Wear the "Stone Corro Mask," and wait for the burglar to come open the 
cave. Follow him, and enter the door. 

For this next section, you will control Link and Kerfay. Don't panic. Be calm, 
and play. This is a time trial, so do this as fast as you can.

1. Link: Kerfay will ask you to step on the switch to open the door and get 
into it.
2. Kerfay: Push block and keep it on the green switch.
3. Link: Enter left room, and avoid the red switch. Defeat the Mecha-Deku 
Baba.
4. Kerfay: Push right block down. Push center block left. Push center block 
down and exit through the right door.
5. Link: Defeat Wolfos.
6. Kerfay: Step on green switch.
7. Link: Step on other switch.
8. Kerfay: Get the "Sun Mask."

5:00 AM Go to Nabekama Inn second floor, first door to the right. Wait for 
Kerfay to come. You will get the "Mask of the Wedded Couple."

Chapter 22: Dried Well of Ekhana
-------------------------------------------------
	For this next chapter, bring Milk (from the ranch that you got the Garo 
Mask from) 10 Deku Nuts, 5 Magic Beans, 10 Bombs, a fish in a bottle, and an 
empty bottle. Use the rest of your bottles on fairies. Find the giant hole in 
the ground in Ekhana Valley (see Chapter 20) and jump in with the "Mask of 
Gibdo."

The first Gibdo on the right of this area wants the Magic Beans. Give it 
to him and proceed on. One Gibdo in this room wants the 10 Deku Nuts. Give it 
to him, and continue on. The second Gibdo you see in this room wants 10 Bombs. 
Give him the bombs, and kill the Big Poe in the next room with 4-5 arrows. 
When he dies, catch the flame he leaves behind in a bottle. Go back to the 
Deku Nut Gibdo, and give the fish to the other Gibdo in the room. Run as fast 
as you can through the next area, because there are Wallmasters in this room. 
They drop from the ceiling, throw you out of the well, AND drain 1 entire 
heart. The Gibdo here wants the Big Poe Flame. The next room has spiked walls. 
Run past them, and ignore the Wallmaster. The last Gibdo in this room wants 
the Milk. Give it to him to find a brightly-lit room. Light all the torches 
with Fire Arrows to get the Mirror Shield. This is a good time to save.

Chapter 23: Ekhana Ruins
-------------------------------------------------
	Go to the Owl Statue in Ekhana Valley with a stick of Dynamite (bought 
for 50 rupees from the Goron in the Clock Town Bomb Shop) , and search the 
right wall for a crack next to the huge embroidered door. Slash the Crystal 
Switch to the left, and use the Mirror Shield to reflect light onto the Sun 
Block. Enter the Ruins with the "Captain's Hat," "Garo Mask," or the "Mask of 
Gibdo" on, and keep it on for the rest of the time that you are Normal Link. 
The ReDeads in the first room will start dancing, and ignore you. Melt the 
frozen eye on the left with a Fire Arrow, and enter the door that opens. 
Become Deku Scrub Link, and hit the Crystal Switch. Run to the other end of 
the room, in front of the door, and hit the other switch. Use the Deku Flower 
to launch up to the pillar, and hit the switch. Enter the door that unlocks. 
In this room, launch to the switch on the left, then use the Lens of Truth to 
see the invisible platforms leading to the door. Kill the Big Skulltullas on 
the ceiling first, and enter the door. Run past the Blue Bubbles and climb the 
stairs. Jump up on the low wall next to the edge when you reach the roof. Hit 
the switch by launching to it. Jump back down and enter the Ruins again. This 
time, melt the frozen eye on the right. Enter the door and you will fight a 
wimpy mini-boss.

Mini-Boss: Floormaster
-------------------------------------------------
An upgraded version of the Wallmaster, all you need to do is stand under 
the light and use the Mirror Shield to reflect light on it. It will split into 
three. Reflect light at the small Floormasters to beat them. If a small 
Floormaster grabs you, it will drain 3-5 hearts, and grow into a full-grown 
Floormaster.

After you beat the Floormaster, reflect light onto the Sun Block to make 
it vanish. Run past the ReDeads and enter the next room.

Mini-Boss: Wizrobe
-------------------------------------------------
	Remember him from Snowhead Dungeon? Well, he's upgraded his attack, and 
now he shoots fire. Freeze him with Ice Arrows, then slash him. You can 
reflect the fire beams with your Mirror Shield, but you have to be very close 
to score a hit that way. Beat him to open the way to another part of the roof.

	Find the green arrow point, and drop the Dynamite there. Jump into the 
hole that appears, and you'll be back in the first room. Shine light on the 
Sun Switch and prepare for a boss fight.

Boss: King Yigorse of Ekhana
-------------------------------------------------
	First thing to do is shoot the curtains blocking the windows with Fire 
Arrows. Fight the two soldiers on the ground, and when they fall on the 
ground, shine light on them with the Mirror Shield to burn them. When they are 
defeated, the King will get up. You need to shine light on him to stun him, 
and slash him. When he falls, shine light on him to kill him. Bring a few 
fairies for this battle. The King has three main attacks. He will leap at you 
most of the time, taking off  of a heart. He will also spit dust at you, 
which is easily dodged. His most dangerous attack is when he takes off his 
head and lets it fly around. There is no way to avoid it, and when it touches 
you, it will hold you and suck out 2 hearts. When you defeat him you will 
learn the "Mekegara's Elegy Song," which lets you create a staionary clone of 
Link. You can use it once for Goron, Zora, and Normal Link. 

Chapter 24: Scaling Rockville Cliff
-------------------------------------------------
	Head to Rockville Cliff. It is a bit northeast of Ekhana, and can be 
reached from a path next to the cave where you played the "Song of Storms." 
Jump across the first three blocks to reach a switch. Stand on the switch, and 
play the "Mekegara's Elegy Song" to make a clone of Link on the switch. 
Hookshot up to the next platform, and bomb the Beamos. Turn into Zora Link, 
and make a clone of him on the switch there. Hookshot to the next platform, 
and use Goron Link to make a clone on the switch up there. Turn back into 
regular Link and jump across the blocks. Hit the three switches there to reset 
the blocks again. Hookshot to the next platform, and clone yourself on the 
switch. Stand on top of the Hookshot post (hit it high with a Hookshot) and 
Hookshot to the next platform. Kill the Beamos, and create a clone on the 
switch there. Hookshot to the next ledge, and create a clone on that switch. 
Jump across the blocks, and hit all the switches to reset the blocks. Hookshot 
to the next post, and avoid the rolling rocks. Stand on the edge and Hookshot 
to the next platform.  From there, Hookshot to the highest ledge. Hit the Owl 
Statue so you can come back anytime. Make clones on the three switches (you 
need to hit them in a certain order; right, left, and then middle) and jump 
across the blocks to reach the 4th dungeon.

More to come soon
-------------------------------------------------

 The Heart Pieces (more to come later):
-------------------------------------------------
1. Get the Moon's Tear-Drop from the Observatory, and give it to the Deku 
Merchant in front of the Clock Tower. Launch up to the Heart Piece on the 
ledge.
2. Take the Brown Land Owner Paper you get from trading with the Deku Merchant 
above to the Deku Merchant in the swamp, next to the Camera Hut as Normal 
Link. Launch up to the roof to get it.
3. Take the Yellow Land Owner Paper to the Deku Merchant outside of the Goron 
Village as Deku Link. Launch up to the ledge to score a Heart Piece.
4. Take the Blue Land Owner Paper to the Deku Merchant in the Zora Hole as 
Goron Link. Launch to the bookshelf to get it.
5. Take the Red Land Owner Paper to the Deku Merchant in Ekhana as Zora Link. 
Launch across the river to get it.
6. In the north area of Clock Town, climb the small wood blocknext to the 
slide. Jump from there to the pillar and then to the slide. From up there, 
jump across two more pillars to reach the tree where the Heart Piece is.
7. Take a picture of the Deku Scrub King, and give it to the man in the Camera 
Hut.
8. In a hole in the Deku Scrub Kingdom mazes.
9. In the sewer area of the Gerudo Lagoon. Hit the switch, and roll down to 
the gate before it closes.
10. In the second map of Great Bay, kill the Like Like at the bottom of the 
waterfall.
11. Climb a tree at the beginning of the swamp area.
12. Score over 2180 points on the second day in the shooting gallery in the 
swamp.
13. Beat Odolwa, and go back to the witch in the Camera Hut. Talk to her to 
start a shooting mini-game, and shoot the target 30 times to win.
15. Use the "Kamaro Mask," and dance in front of the twin girls on the left 
side of town at night.
16. In the rope bridge area of Death Mountain, you need to beat Goato and dive 
down as Zora Link to get it.
17. In the Ekhana Graveyard, tell the Stalchildren to break down the grave on 
the second night. Beat the Iron Knuckle to receive it.
18. Outside Milk Road, walk around the tall weeds to find a hidden hole. Kill 
the Peahat inside to get it.
19. In a hole in front of Death Mountain, kill the Dodongos inside to make it 
appear.
20. In a hole outside of the Great Bay, you need to shoot all the beehives 
down, and kill the Mecha-Deku Babas.
21.+22. Talk to Anjyu's Grandma with the "Mask of Staying Up Late" on, and 
tell her to read a story (first or second choice). After the story she will 
ask you a question with two choices. Answer it right to get a Heart Piece. Ask 
her to read the other story, and answer the other choice. You will get another 
one.
23. In Zora Hole, you need to help the Japas practice. See Chapter 18.
24. Race the Beaver Bros. a second time in the same day to get a Heart Piece.
25. Put on the "Postman Cap" and check all the mailboxes in Clock Town. One 
has a Heart Piece.
26. In a hole outside the observatory, you can buy a Heart Piece for 150 
rupees at 3:00 AM on the second day from a Deku Scrub.
27. Wear the "Mask of the Wedded Couple" and go to the Mayor's Office. Talk to 
everyone to receive a Heart Piece.
28.-31. In the Moon before fighting Majora's Mask. Explained better in a later 
version.
32. Talk to the 5 frogs with the "Ribbit Mask" found in the Swamp, Death 
Mountain, Clock Town, and the 1st and 3rd dungeons.
33. Go to the Post Office after the mailman has finished his rounds, and talk 
to him. Stop the clock at 10:00 sec. to receive another Heart Piece.
34. In the same area as the first dungeon, you need to launch over to it.
35. In the Skulltulla House at the Great Bay, you need to shoot the colored 
masks in a certain order.
36. Take a close-up picture of a Gerudo Pirate, and give it to the person in 
the house next to the Skulltulla House in Great Bay. Catch the Golden Dragon 
Fish in a bottle, and go to the eel crater. Kill all the eels, and find the 
rest of the Dragon Fish. Let the one you have go next to them.
37. Give 5000 rupees to the banker in Clock Town.
38. In Ekhana, you need to find a Poe Hunter. Kill 4 Poes in 3:00 min. to win.
39. In the Samurai Gym next to the Post Office, choose the second choice and 
Leap Slash all the targets to win.
40. In Romany Farm, win more than 150 rupees at a time by betting on the dog 
races.
41. Launch over to the hole next to the Fairy Fountain in Clock Town, and win 
the mini-game once per day to win.
42. Go to the game shop on the east side of Clock Town. Win the different 
games each day to win.
43. After beating Gryorg, find a boat in the middle of the Great Bay. Use it 
to Hookshot to an island, and win the mini-game there at night.
42. Warp to Ekhana Valley, and explore the area below the Dried Well to find 
Garo's House. Talk to Garo, and pay 30 rupees to fight the Big Poe Four 
Sisters. Kill the first three with Leap Attacks. The fourth will clone itself, 
and you need to fire arrows at all the clones until you find the real one. 
Beating them all in 3:00 minutes to get a Heart Piece.
43. Go to the Marine Lab in the Great Bay, and go to the small tank on your 
right when you enter. Drop 6 small fish in there, and eventuall, one of the 
bigger fish will eat another one, and spit out a Heart Piece.
44. Go to the ledge above the Gerudo Lagoon, and Hookshot up the ledges. When 
you reach a ledge with a Magic Bean planting hole, plant one, and let it take 
you to another ledge. Play the Scarecrow's Song there and Hookshot to the 
scarecrow when he appears. The Heart Piece is in the cave there.  
45. Take any of the Land Owner Papers, and take it to the NabeKama Inn on the 
first or second day at 0:00 AM to the first door on the left, first floor. 
Give the paper to the hand that comes out of the hole to get another Heart 
Piece.
46. Get a perfect game in the shooting gallery in Clock Town after getting the 
Big Inkhorn to get another Heart Piece.
47. Go to the building shaped like a chest in Clock Town, and play the game as 
Normal, Deku, Goron, and Zora Link to get another Heart Piece.
49. In Termina Field, there are four holes with four different sized Gossip 
Stones in each one. Play the "Goron Lullaby" in each hole as Goron Link (I 
think) to get a Heart Piece.
50. Outside the cave where you go the Lens of Truth, use the Lens on the first 
block (coming from the Lens) and follow the new set of Lens. At the end, play 
the Scarecrow's Song, and use the Hookshot to go the rest of the way.
51. Wear the Keaton's Mask, and go find the bushes that move when you pick it 
up on Milk Road, and make them all move by picking one up. If you have the 
Keaton Mask on, you can talk to the Keaton that appears, and she'll ask you 5 
questions. Use trial and error to get them all right, and she will give you a 
Heart Piece. 

Masks, Items, and Songs
-------------------------------------------------

Masks (*= transformation masks)
-------------------------------------------------
1. Postman's Cap- Go through the side quest in Chapter 21.
2. Mask of Staying Up Late- Stop the Burglar on day 1, and buy it from the 
Mani Shop on Day 3 for 500 rupees.
3. Mask of Explosion- Stop the Burglar on day 1.
4. Stone Corro Mask- Give some red potion to the ghost soldier outside of 
Ekhana Valley. Use the Lens of Truth to see him.
5. Great Fairy Mask- Give the lone fairy in Clock Town to the Fairy Fountain 
as Normal Link.
6. Deku Scrub Mask*- After receiving your Ocarina back, go back to the Happy 
Mask Man and talk to him.
7. Keaton Mask- Go through the side quest in Chapter 21.
8. Burru Mask- Talk to the man outside of Kerfay's House on the first night as 
Normal Link.
9. Bunny Hood- In Romany Farm, march around the chicken shed with the Burru 
Mask to make the chickens follow you.
10. Ribbit's Mask- In Goron Village, light all the torches, and break the 
spinning pots to get some meat. Take the meat to the Goron in the Blacksmith 
area.
11. Mister Pig Mask- Beat Odolwa, and chase the Deku Minister through a maze 
on the left side of the Deku Scrub Village.
12. Goron Mask*- Follow the Goron Ghost to the Goron Grave, and play the "Song 
of Healing" for him.
13. Romany Mask- Go through the events in Chapter 11.
14. Chairman Mask- Go through the events in Chapter 18, #4.
15. Mask of Kerfay- Talk to Mrs. Aroma deTall in the Mayor's Office, right 
door, on the first day.
16. Mask of the Wedded Couple- Go through the events in Chapter 21.
17. Mask of Truth- Kill all 30 Golden Skulltullas in the Skulltulla House at 
the swamp. You can talk to dogs with it.
18. Zora Mask*- Push the Zora at sea in the Great Bay to shore, and play the 
"Song of Healing" for him.
19. Kamaro Mask- Play the "Song of Healing" for the man on the stone 
structures outside of Death Mountain at midnight of the first day.
20. Gibdo Mask- Make the Music House play music again, and heal the mummy in 
the basement with the "Song of Healing."
21. Garo Mask- Beat the two Gorman Brothers on Milk Road in a horse race.
22. Captain's Hat- Beat the Skeleton Captain in battle at the Ekhana 
Graveyard.
23. Giant Mask*- Found in the 4th dungeon, right before the boss. Use to fight 
the boss, Twin-Moldu.
24. Kishin Mask*- Find all the other masks, and beat the 4 mini-dungeons in 
the moon. It allows you to turn into a super powered Samurai Adult Link. You 
can only use it in boss fights. Z-targeting someone and swinging your sword 
makes you fire magic blasts out the tip of your sword. Can beat Odolwa in 5-6 
hits, and all 3 forms of the final boss in 10-15 hits!

Items and Weapons
-------------------------------------------------
Kokiri Sword- Your primary weapon, it is not very powerful until you upgrade 
it later in the game. You have it when you first start.

Feather Sword- An upgraded Kokiri Sword, it can kill most enemies. Find it at 
the blacksmith on Death Mountain.

Kongo Sword- An upgraded Feather Sword, it can kill Iron Knuckles and other 
tough enemies. Also found at the blacksmith on Death Mountain.

Big Fairy Sword- The most powerful normal sword, it is a C button item, and 
you can't use your shield with it out. Bring all the fairies from the 4th 
dungeon back to the Great Fairy Fountain in Ekhana Valley

Fairy Bow- Beat the first mini-boss in the Waterfall Dungeon.
    
Arrows- A standard projectile weapon, about as powerful as the Kokiri Sword. 
More accurate than Deku Scrub bubbles. Found with the Fairy Bow and all over 
Termina, under pots and bushes.

Fire Arrows- Can melt ice. Very effective against enemies that use ice. Beat 
the first mini-boss in Snowhead Dungeon to get it. Uses 2MP (Magic Points).

Ice Arrows- When fired at water, it can create icebergs. Can freeze enemies in 
place. Beat the first mini-boss in the Turtle Island Dungeon to get it. Uses 
2MP.

Light Arrows- The most powerful arrow of all. Beat the first mini-boss in the 
Twisted Maze Dungeon to get it. Uses 4MP.

Bomb Bag- Buy it in the Clock Town Bomb Shop. Lets you carry bombs.

Bombs- Standard explosive weapons that can destroy damaged walls. Found all 
over Termina.

Bombchu- Mobile bombs. They move in a straight line and can climb walls and 
walk on ceilings. Bought in the Clock Town Bomb Shop.

Dynamite- Powerful explosives that can break apart whole walls. You need to 
complete the Dynamite Race to get the right to carry one. Bought from the 
Goron in the Clock Town Bomb Shop or the Goron Village. Only Goron Link can 
use it.

Inkhorn- Can carry up to 30 arrows. Get it with the Fairy Bow.

Big Inkhorn- Can carry up to 40 arrows. Win the shooting game in Clock Town to 
get it.

Biggest Inkhorn- Can carry up to 50 arrows. Win the shooting game in the Swamp 
to get it. You must already have the Big Inkhorn.

Magic Bean- When watered, can sprout into a special plant that can carry you 
to special places and areas.

Bottles- Can carry numerous things. There are six in all:
1. Follow the events in Chapter 3 to get it.
2. Get it by winning the Goron Race.
3. Save Romany Farm from the Poes at night.
4. Complete the Beaver Race in the Great Bay.
5. Complete the side quests in Chapter 21.
6. Talk to the Stalchildren in the Graveyard on the 3rd night. Lead Dampe over 
to the mounds of dirt to search for ghosts. When you find three, kill the Big 
Poe to get a bottle. 

Hylian Shield- Abasic defense item, you have it when you start. It can block 
physical attacks, like swords and such, but cannot block elemental attacks, 
like fire and ice.

Mirror Shield- This can block almost anything, except the axe of and Iron 
Knuckle. Find it in the Dried Well of Ekhana. It can also reflect light.

Hot Spring Water- Catch it in a bottle in the Dried Well, or the Goron Grave. 
Used to melt ice if you don't have Fire Arrows. 

Bugs- Catch in caves and under rocks. Can be sold to the Mani Shop.

Fish- Found in shallow water. Can also be sold to the Mani Shop.

Milk- Heals up to 5 hearts. Each bottle can be used twice. Buy it from the 
Gorman Brothers for 50 rupees, or play "Epona's Song" in front of a cow to get 
it.

Chateau Romarnie- Special milk that lets you have infinite magic for a limited 
time. Found in certain side-quests, or bought at the Milk Bar for 200 rupees.

Small Poe- Defeat a Poe, and catch the flame it leaves behind. Sell it to the 
Mani Shop to get rupees.

Big Poe- Defeat a Big Poe, and catch the flame it leaves behind. One of the 
Gibdos in the Dried Well wants this.

Camera- Save the witch in the Swamp, and she'll give it to you. Certain people 
want certain pictures.

Lens of Truth- Allows you to see the invisible, and see through the unreal. 
Follow the owl feathers in the Goron Village to get it.

Money Bank- Lets you carry up to 99 rupees. You have it when you start.

Adult's Money Bank- Lets you carry up to 200 rupees. To get it, store over 200 
rupees in the bank.

Biggoron's Money Bank- Lets you carry up to 500 rupees. Beat the Skulltulla 
House in the Great Bay to get it.

Hookshot- Lets you latch on to chests, trees, and special Hookshot Targets and 
Posts. Find it in the Gerudo Fort.

Fairy- Heals you to full. If you catch one in a bottle, and die, it will 
revive you in place. Perfect for hard bosses and enemies.

Red Potion- Heals your life to full. Buy it in many stores.

Green Potion- Restores all your magic. Found in a lot of stores, too.

Blue Potion- Wear the "Mister Pig Mask" and sniff out the mushrooms in the 
Swamp. Catch some in a bottle, and give it to the witch in the potion shop. 
Come back in an hour to get one for free. Heals you to full, and restores all 
magic.

Songs, Both Hidden and Useful
-------------------------------------------------
Song of Time- Transports you to the beginning of the first day, and saves your 
game. Learn it when you get your Ocarina back.

Song of Healing- Heals cursed people. Talk to the Happy Mask Man after you get 
your Ocarina back.

Song of Big Wind- Warps you to any of the Owl Statues you have found and cut. 
Find the owl in the Swamp to learn it.

Epona's Song- Learn it by talking to Romany on the first day, and popping all 
the balloons. Makes Epona come to you.

Song of Storms- Creates a rainstorm. Defeat the Iron Knuckle in the graveyard 
on the first day to learn it.

Sonata of Awakening- Save the monkey in the Deku Scrub Village to learn it. 
Lets you enter the first dungeon.

Goron Lullaby- Learn it from the frozen Goron, and the crying Goron baby. 
Allows you to enter the second dungeon.

Bossanova of the Sea's Roar- Learn it after saving all the tadpoles. Wakes up 
the turtle that will take you to the third dungeon.

Mekegara's Elegy- Creates a stationary clone of Link, which is needed to enter 
the fourth dungeon. You can use it once for each form of Link. Beat King 
Yigorse of Ekhana to learn it.

Order to Vow- Learn it after beating Odolwa. Summons all four guardians to the 
Clock Tower to catch the moon when played. You must have all the guardian 
masks (Odolwa, Goato, Gryorg, and Twin-Moldu) to use it.

Song of Time Decompression- A hidden song. Makes time run at about 1/3 of it's 
normal speed. It is the Song of Time backwards, and you can use it anytime 
from when you get the Ocarina.

Song of Double Time- Skips forward to the next dusk or dawn. It is Right-C x2, 
A x2, Down-C x2, repeat. You can also play it anytime from when you get the 
Ocarina.

Scarecrow's Song- Play eight notes in front of the scarecrow in the 
Observatory, and it will become a song. The song will be erased when you go 
back in time, so you'll need to do it again.  

FAQ and Hints
-------------------------------------------------

FAQ:
-------------------
Currently there are no FAQs, because no questions have been frequetly asked! 
So send some questions in!

Hints:
-------------------

Easy Money:
-------------------
1. Kill the Dodongos outside of Death Mountain. They give 50 rupees each when 
they die.
2. With the Bunny Hood, jump across the ledge up the stairs next to the 
Mayor's Office. From the ledge jump on top of the door, and from there jump to 
the roof. There is 100 rupees in a chest up there.
3. With the Inn Key, open the second door on the second floor of the Inn. 
There are another 100 rupees in there.
4. Go to the first door on the second floor of the Inn on the third night. 
There are another 100 rupees in a chest there.
5. Finish trading with the Deku Merchants and the last one will give you 200 
rupees.
6. Kill the big bird guarding the entrance to the Milk Road. He will leave 100 
rupees behind.

Helpful Hints:
-------------------
There is always a fairy in a pot next to the Owl Statues in front of the 
entrance to each dungeon. Use those for the bosses of the dungeons.

If you find a tough enemy, try using his weaknesses to your advantage. Ice 
enemies will fall to Fire Arrows and vice versa.

In a later version
-------------------------------------------------
More Heart Pieces are still to be found, and the fourth dungeon is still to 
come! And don't forget, the Mask of Majora is just around the corner

Stuff to Send In:
-------------------------------------------------
Any Heart Pieces can be sent in, and Japanese owners or people that can read 
Japanese better than I can, can send in translations of the item names, names 
of characters, area names, and dungeon names. Anything you think is important 
can also be sent in. Thanks! 

Credits
-------------------------------------------------

Special Thanks To:

Dennis for the location of the third Fairy Fountain.

Al Amaloo for helping to advertise my walkthrough

Mark Andrews for sending me the locations of a bunch of Heart Pieces and some 
fairy locations.

BabyRyoga for his awesome guide that helped me through the game. Without his 
guide, I wouldn't be where I am now.

Nintendo for making this game. Especially Shigeru Miyamoto for thinking this 
game up.

Remember that this walkthrough isn't complete! If you have something that is 
not here, than e-mail me at KyleShi@AOL.com with Majora's Mask somewhere in 
the subject heading. If your information is official, then your name will be 
posted here in the credits.

-----------------------------------------------------------
That's all for now! I'll update as soon as I can.

Copyright  2000 by KyleShi 



 
 





 
