
MMMMMM   MMMMMM   EEEEEE   TTTTTTTTT      AAA      LLL
MMM MMM MMM MMM   EEEEEE   TTTTTTTTT     AAAAA     LLL
MMM  MMMMM  MMM   EEE         TTT       AAA AAA    LLL
MMM   MMM   MMM   EEEEE       TTT      AAAAAAAAA   LLL
MMM         MMM   EEEEE       TTT      AAAAAAAAA   LLL
MMM         MMM   EEE         TTT      AAA   AAA   LLL
MMM         MMM   EEEEEE      TTT      AAA   AAA   LLLLLLLLL
MMM         MMM   EEEEEE      TTT      AAA   AAA   LLLLLLLLL



         GGGGGG     EEEEEE      AAA      RRRRRRR
        GGG  GGG    EEEEEE     AAAAA     RRR  RRR
        GGG  GGG    EEE       AAA AAA    RRR  RRR
        GGG         EEEEE    AAAAAAAAA   RRR  RRR
        GGG GGGGG   EEEEE    AAAAAAAAA   RRRRRRR
        GGG  GGG    EEE      AAA   AAA   RRR  RRR
        GGG  GGG    EEEEEE   AAA   AAA   RRR   RRR
         GGGGGG     EEEEEE   AAA   AAA   RRR   RRR

  ####################### S O L I D ######################

 
Metal Gear Solid

For the Gameboy Colour

By Paul Keating

Section 1 - Copyright Information & Revision History
Section 2 - Introduction & Story
Section 3 - Controls
Section 4 - Maps & Walkthrough

SECTION 1 - Copyright Information & Revision History
----------------------------------------------------

Metal Gear & Metal Gear Solid is Copyright 1987 & 2000 belonging to Konami
(KCE Japan).  All character names, story elements and map layouts are covered
by the above copyright.

This walkthrough is created by Paul Keating.  And the contents that are not
covered by the above copyright are owned by me.  Do not copy this guide and
claim it as your own.  Do not modify this FAQ and claim it as your own.

If you wish to post this guide on your website you can do so, only if you meet
the following conditions:

You do not modify the FAQ in any way shape or form, that includes converting this
file to another format.
You inform me of where this FAQ can be found.  I will add this information to the
FAQ.

The latest version of this guide can be always be found at:

http://www.gamefaqs.com/

Other locations that have this guide:

http://www.gamesdomain.co.uk/
http://www.gameadvice.com 

Revision History

V 0.7 - Stage 12 completed & stage 13 added.  Started rework of walkthrough, updated and
        modified stage 01, added information on Special Stage Missions for stage 01.

V 0.6 - Stage 9, 10, 11 & 12 added.

V 0.5 - Stage 8.  Minor update of items.  Updated some information on the guards.

V 0.4 - Stage 5, 6 & 7.  Also updated some of the items and weapons.

V 0.3 - Stage 04 added.  Also some basic information on weapons, items and enemies.
        Also added some basic tips.

V 0.2 - Stage 02 & 03 added and some additional moves.  The maps will take a little
        longer to add than I originally planned.

V 0.1 - Original Release.  Some basic moves and Stage 01 added.

SECTION 2 - Introduction and Story
----------------------------------

Metal Gear - A mobile weapons platform designed to launch nuclear warheads close
to the target with little or no detection

Welcome to Metal Gear Solid for the Gameboy Colour.  In this game, like the PSX
version you take control of Solid Snake, a member of the elite covert operation
team Foxhound.  After stopping the original Metal Gear several years ago Snake
retired.  The American government started production of there own Metal Gear.

Recently a terrorist organisation has stolen a fully armed, but non-opperational
Metal Gear.  They have also kidnapped scientists and staff to help arm the Metal
Gear for full use.

Your mission is to rendevous with a Delta Force squad and take out the stolen
Metal Gear.  As with all infiltration missions you have to locate your own weapons
and supplies.



As you can tell from the description above, this is not a conversion of the PSX
game but a new game completley.  In fact as far as I can tell the events of
Metal Gear Solid never happened and this is a sequel to the original Metal Gear
on the NES (and very little mention is made to the Metal Gear 2).

SECTION 3 - Controls & Playing Guide
------------------------------------

D-Pad - Moves Snake around the screen and controls his movement.

B - Fires the equipped weapon.

A - Uses the equipped item.

Start - Toggles between crouch and stand.  Use the crouch to hide in mud or short
        grass and wheat.

Select - This takes you to the item screen.  Pressing up and down scrolls through
         your inventory of Items.  Pressing left and right will scroll through the
         weapons.  Pressing start sends you to the codec screen.

Pushing against a wall causes Snake to press himself against the wall.  While you are
pressed against the wall if you move in a direction you will move along the wall.  This
will allow you to squeeze through area's you wouldn't normally be able to get through
(such as the behind the crates in trucks).  Also you can see further across the screen
by pressing the B button.  It will only scroll in the direction you are pushing.
Finally tapping the A button will cause snake to knock against the wall.  This can be
used to distract guards from posts they are guarding.

Using the Codec.

When you have activated the codec you can press left or right to change the frequency
to call at.  Pressing down will bring up a list of all the people you can call.  High
light the person you want to call and press A.

You start the game with only a fogger and your wits.  But as you progress through the
various stages you will start to build up an arsenal of weapons and useful items.

Weapons
-------

5-7 Handgun - This is the basic weapon you first aquire.  It generally takes two shots
to take out a guard.  Like most of the weapons in the game it makes a noise as it fires
which can attract the attention of surrounding guards.  You will find a surpressor later
in the game which will silence the weapon.  This allows you to take out guards one at a
time without attracting to much attention.

RS Automatic Rifle - This machine gun fires a rapid succesion of bullets at a target.
A bit more powerful than the handgun, but due to there being no surpressor it can attract
unwanted attention.

E/M Hand Grenade - This grenade disrupts electronic equipment.  This is mainly used for
disabling camera's for a short period of time.

Hand Grenade - Good old fashioned explosives.  Throw at the target and take out a large area
of troops.  Useful if you are against a large amount of troops, i.e. when you are being
pursued.

Stun Grenade - When thrown this causes a bright flash.  Any soldiers in a certian area will
be stunned.  Another useful weapon to avoid pursuit.

Nikita - Missile launcher.  After firing you get control of the missile itself.  It will speed up 
but slow down when you change direction.  Get ready to run as it will alert the guards on 
detonation.

Mines - You get these by picking them up from where the enemy has set them.  Use the mine detector 
to locate them on the radar.  Works on proximity.  Get so close to them and boom.

Items
-----

Fogger - Replaces the cigarettes in this politically correct day and age.  Emits a small
amount of smoke.  When you stand close to Infrared (I.R. sensors) it will show when they
are active or not.

Rations - Used to recover health.  If you keep the rations equipped while you are playing
and loose all your health it will automatically use one, preventing those embarressing
deaths.

Keycards - These are used to open certain doors that are normally locked.  You need to keep
them equiped to use.

Boxes - Hide in a box and guards and camera's will generally ignore you (as long as you don't
move).  Unfortunately it doesn't fool dogs.

Gasmask - Used to slow down the effects of gas.  It doesn't stop the effects but you can last
a lot longer than normal.  Can also help you stay under water longer.

Thermal goggles - Allows you to see in the dark via thermal images.  As an added bonus it also shows 
you where the IR beams are

Thermal goggles - Allows you to see in the dark as you would normally.

Mine Detector - Shows the location of mines on the radar.  Vital for your survival in a mine field.

Bulletproof Vest - Reduces the ammount of damage you take and not just from bullets as well.  Once 
you get this you should keep it equipped whenever you aren't using anything else.

Enemies
-------

Guards - The most common type of enemy.  Can either be patrolling, standing on duty or asleep.
Easily distracted by sounds.  When they are alert though they will chase in a group of three
and will continue chasing until the enemy is dead or has disappeared.  Early on they will take two 
bullets to kill, but from level 8 onwards they take three shots to kill.

Cameras - There are several type of cameras.  The first one just simply keeps an eye out and
sounds an alarm if it detects any enemies it will sound the alarm.  The other type has a
machine gun attached to it, so instead of sounding the alarm it will take pot shots at you.

Dogs - These animals generally patrol around or sit in certain areas.  Has a larger area of
detection than the standard guard and moves a lot faster.

Birds - Not enemies as such, but if you get to close to them they will fly off and this will
attract any surrounding enemies.

Tips
----

Although there are plenty of weapons and ammo lieing around sometimes it is better to hide
than fight.  In fact a lot of the time it is better to avoid fighting.  Stealth will get you
through a lot of the levels.

There are certain areas in the game where, when you are being pursued, the guards will stop
chasing you and the Alert/Evasion counter resets back to the radar.  If you learn where these
are you can use them to your advantage.

Early on in the game there are plenty of rations lieing around so use them if you need them.

Having difficulty getting through a certain area?  Then try the VR missions.  These help teach
basic concepts of the game and may help with the area you are having difficulty with.

If a guard is on his own and facing away from you, you can sneak up to him close and knock him
out by several punches.  You can generally get away from them before they wake up.  When the
guard wakes up he generally tries to find what hit him but gives up after a while.

SECTION 4 - Maps & Walkthrough
------------------------------

Quick guide to using the maps.

There are two types of maps.  The minimaps and a detail map.  The minimap shows an overview of the 
map layout.  Where as the detail map shows one screen mapped.  Also each map is number as follows 1-
1, 1-2, 2-1 and so on.  The first number refers to the stage and the second number is a sequential 
number refering to the screen.

Stage 01 - The Jungle

Minimap         Stage Information

|----- -----|   Screens: 6
|           |   Guards:  15
|    1-6    |   Items:   3 Rations  
|           |            5-7 Handgun
|----- -----|            5-7 Ammunition
|           |
|    1-5    |   Special Stage Select Information
|           |   Mission 1:  Complete stage 1 in 45 seconds
|----- -----|   Mission 2:  Locate 4 hidden fox hound emblems
|           |   Mission 3:  Complete the mission in reverse order (i.e start at screen 1-6
|    1-4    |               and make your way to screen 1-1)
|           |
|----- -----|
|           |-----|
|    1-3          |
|                 |
|----- -----------|
|           |
|    1-2    |
|           |
|-- --------|
|     |
| 1-1 |
|     |
|-----|

Screen 1-1

FFFFFF|   |FFFFFF  This screen is the landing zone.
FFF|---   ---|FFF
FFF|         |FFF  Heading up to the north takes you to screen 1-2.
FFF|         |FFF
FFF|         |FFF 
FFF|         |FFF
FFF|         |FFF
FFF|         |FFF
FFF|---------|FFF
FFFFFFFFFFFFFFFFF

Screen 1-2

FFF|   |F|   |FFFFFFFFFFFFFFFFFFFFFFFFFF  South exit leads to screen 1-1 
|---   ---   ---|FFF|---------------|FFF  North exit leads to screen 1-3
|        G      |FFF|               |FFF
|   |-------|   |FFF|  |---| |---|  |FFF  |---|  Truck
|   |FFFFFFF|   |FFF|  |---| |---|  |FFF  |---|
|   |FFFFFFF|   |FFF|  | R | |   |  |FFF  |   |  Left hand truck contains rations
|   |FFFFFFF|   |FFF|  |/-\| |/-\|  |FFF  |/-\|
|   |-------|   |FFF|  |---| |---|  |FFF  |---|
|               |FFF|               |FFF
|------   ------|FFF|------   ------|FFF
FFFFFF|   |FFFFFFFFFFFFFFF|   |FFFFFFFFF
|------   ------|FFF|------   ------|FFF
|     G         |FFF|     G         |FFF
|   |-------|   |FFF|  |---|        |FFF
|   |FFFFFFF|   |---|  |FFF| |---|  |FFF
|   |FFFFFFF|          |FFF| |FFF|  |FFF
|   |FFFFFFF|   |---|  |---| |FFF|  |FFF
|   |-------|   |FFF|        |---|  |FFF
|               |FFF|               |FFF
|------   ------|FFF|---------------|FFF
FFFFFF|   |FFFFFFFFFFFFFFFFFFFFFFFFFFFFF


You watch yourself being parachuting into the jungle [Screen 1-1].  After listening to the 
instructions from Campbell and Mei-Ling you automatically move up to the next screen [Screen 1-2].  
You will see the first guard patrolling around a group of trees.  He generally patrols in an anti-
clockwise direction.  Wait until the guard is at the top part of the screen and head through to the 
left.  There is another guard patrolling around here.  He also patrols around in an ant-clockwise 
direction.  Head up through the next gap and enter the truck on the left hand side and collect the 
rations.

Head out and back to the area where you started.

Head up the screen this time.  There is another guard here.  He patrols in U pattern. He does not 
patrol along the top part of the group of trees.  Head up through the left hand passage and onto the 
next screen [Screen 1-3].

Screen 1-3

FFFFFFFFFFFFFFFFF|   |FFFFFFFFFFFFFFFFFFFFFF  North exit leads to screen 1-4
|---|FF|--|FF|--||   |FFFFFFFFFFFFFFFFFFFFFF  South exit leads to screen 1-2
|   |--|  |--| W||   |FFFFFFFFFFFFFFFFFFFFFF
|        G      ||   |--------------|FFFFFFF  W = Weapon, 5-7 Handgun
|  |------------||        G         |FFFFFFF  G = Guard
|  |            ||      |--|  |--|  |FFFFFFF  F = Forest
|     |--|      ||      |--|  |--|  |FFFFFFF
|  |---FF---|   ||                  |FFFFFFF
|--|FFFFFFFF|   ||---------|  |--|  |FFFFFFFFFFFFFFFFFFFFFFF
|-----------|   |FFF|------|  |--|  |FFF|---------------|FFF
|    G          |FFF|               |FFF|               |F
|  |---|  |--|  |FFF|   |--|  |--|  |FFF|  |---||---|   |F  Two Trucks
|  |---|  |--|  |---|   |--|  |--|  |---|  |---||---|   |F  The right hand truck
|                                          |   || W |   |F  contains 5-7 Handgun
|  |---|  |--|  |---|   |--|  |--|  |---|  |/-\||/-\|   |F  Ammo
|  |---|  |--|  |FFF|   |--|  |--|  |FFF|  |---||---|   |F
|               |FFF|               |FFF|               |FFF
|---   ---   ---|FFF|---------------|FFF|---------------|FFF
FFF|   |F|   |FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF 

There is a guard immedietly above you.  He patrols in an L pattern (he heads down, then up then left 
and back again).  You want to head up the screen and you will see an L shaped area.  There is a 
guard patrolling here near a crate.  This crate cotains a 5-7 handgun. To get past this guard and 
get the gun look at the diagram below:

FFFFFFFFFFFFFFFFF
|---|FF|--|FF|--|  Wait till the guard reaches point A.  He stands there facing the wall
|   |--|B |--| W|  (what are they paying them for?) run around and grab the gun. Then run
|              C|  to point B and press against the wall.  When the guard has passed you
|  |------------|  and is heading to point C run back to where you came from.
|  |            |
|     |--|      |  Run back to where the guard is patrolling in an L pattern.  Head through  
|A |---FF---|   |  the passage that heads to the right.  There is yet another guard patrolling
|--|FFFFFFFF|   |  this new area.  You can head further to the right where there is a lorry
|-----------|   |  that cotains ammo for the 5-7 Handgun (right hand truck). Unless you have
                   used the gun you can ignore it and head up the screen.  Keep an eye on the radar 
as there is another guard further up, so there are two guards patrolling near to each other.  Head 
further up and enter the next screen [Screen 1-4].

Screen 1-4

|   |WWWWWWWWWWWW|                       |FF  North exit leads to screen 1-5
|   |------------|                       |FF  South exit leads to screen 1-3
|                                      |-|FF
|----------------|   |-------------|   |FFFF  R = Rations
FFFFFFFFFFFFFFFFF|   |WWWWWWWWWWWWW|   |FFFF  G = Guards
FFFFFFFFFFFFFFFFF|   |WWWWWWWWWWWWW|   |FFFF
FFFFFFFFFFFFFFFFF|   |-------------|   |FFFF  W = Wheat Field
FFFFFFFFFFFFFFFFF|                     |FFFF  M = Mud Pool
FFFFFFFFFFFFFFFFF|              G      |FFFF  F = Forest
|----------------|   |-------------|   |FFFF
|R                   |MMMMMMMMMMMMM|   |FFFF
|                    |MMMMMMMMMMMMM|   |FFFF
|                    |MMMMMMMMMMMMM|   |FFFF
|   |------------|   |-------------|   |FFFF
|   |WWWWWWWWWWWW|                     |FFFF
|   |WWWW   WWWWW|               G     |FFFF
|   |WWWW G WWWWW| G                   |FFFF
|   |------------|                     |FFFF
|                                      |FFFF
|----------------|   |-----------------|FFFF
FFFFFFFFFFFFFFFFF|   |FFFFFFFFFFFFFFFFFFFFFF

First things first, you will notice that there are large areas of wheat scattered around this area.  
Stepping on this wheat will make a noise and may attract the guards attention.  Also there are pools 
of mud.  Walking through this will make a noise as well.  BUT crawling through the wheat and mud 
means you can avoid detection from the guards.  Crawling through the mud will cause you to slowly 
loose oxygen, so don't spend to long in the mud.

Here there are four guards patrolling in various areas of the screen.  One of them is asleep in the 
wheat.  Another patrols around the wheat.  Further to the right there is a guard patrolling around 
below a mud pool, with another patrolling around the mud.  Make your way up the screen, there is a 
ration just above the area where the guard is sleeping in the wheat.  Head to the next screen 
[Screen 1-5].

Screen 1-5

FFFFFFFFFFFFFFFFFF|   |FFFFFFFFFFFFFFFFFFFFF  North exit leads to screen 1-6
|-----------------|   |------------------|FF  South exit leads to screen 1-4
|MMMMMMMMMMMMMMMM|     |MMMMMMMMMMMMMMMMM|FF
|MMMMMMMMMMMMMMMM|G    |MMMMMMMMMMMMMMMMM|FF  G = Guard
|MMMMMMMMMMMMMMMM|     |MMMMMMMMMMMMMMMMM|FF
|MMMMMMMMMMMMMMMM|     |MMMMMMMMMMMMMMMMM|FF  M = Mud Pool
|----------------|     |-----------------|FF  W = Wheat Field
|                             G          |FF  F = Forest
|   |------------|                       |FF
|   |WWWWWWWWWWWW|                       |FF
|   |WWWWWWWWWWWW|          |------------|FF
|   |WWWWWWWWWWWW|          |FFFFFFFFFFFFFFF
|   |------------|          |FFFFFFFFFFFFFFF
|                           |------------|FF
|                                        |FF
|   |------|                             |FF
|   |WWWWWW|                |-------|    |FF  
|   |WWWWWW|-----|          |WWWWWWW|    |FF
|   |WWWWWWWWWWWW|          |-------|    |FF

There is a guard patrolling around the wheat field to the left of the screen as you enter. There is 
another guard standing next to the exit to the next screen and a final guard patrolling the mud 
pool.

You can easily get around the guard at the exit.  Watch the radar for the patrolling guard around 
the mud.  When he starts to head to the right crawl through the left hand mud pool. Head up the 
screen and you will see a guard standing a little away from the trees. Carry on up and head behind 
him.  You can head up to the next screen [Screen 1-6].

Screen 1-6

FFFFFFFFFFFFFF|   FINISH    |FFFFFFFFFFFFF  North exit leads to end of stage
FFFFF|--------|             |------|FFFFFF  South exit leads to screen 1-5
FFFFF|                             |FFFFFF
FFFFF|--------|             |------|FFFFFF  G = Guard
FFFFF|--------|             |MMMMMM|FFFFFF  R = Rations
FFFFF|MMMMMMMM|             |MMMMMM|FFFFFF
FFFFF|MMMMMMMM|  G      G   |MMMMMM|FFFFFF  M = Mud pool
FFFFF|MMMMMMMM|             |MMMMMM|FFFFFF  F = Forest
FFFFF|MMMMMMMM|             |MMMMMM|FFFFFF
FFFFF|MMMMMMMM|             |MMMMMM|FFFFFF
FFFFF|MMMMMMMM|         G   |MMMMMM|FFFFFF
FFFFF|MMMMMMMM|             |MMMMMM|FFFFFF
FFFFF|--------|             |------|FFFFFF
FFFFF|R                            |FFFFFF
FFFFF|------------|   |------------|FFFFFF
FFFFFFFFFFFFFFFFFF|   |FFFFFFFFFFFFFFFFFFF


There is a bridge just off center of the screen.  There is a mud pool either side of the
bridge.  On the left hand side there is a ration.  DO NOT go up the left hand side of the
screen.  This area is blocked by a slight climb.  You will need to crawl up the mud on the
right hand side of the screen to avoid detection.  once out of the mud stop crawling and
head to the exit.

You have completed stage 1.

Stage 02 Map - The Compound

FWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW------||------WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWF
F   WWW          C          WWW                     WWW                                         WWW             BBBBBB                   WWW   WWWF
F    |---|                                                                                                      BBBBBB                   WWW D WWWF
F    |---|   BBB   BBB                                          BBBBBBBBB        BBBBBBBBB                                 BBBBBB          Room 12F
F    |   |   BBB   BBB                       G                  BBBBBBBBB        BBBBBBBBB                                 BBBBBB                 F
F    |/-\|   BBB   BBB                                                                                 BBBBBB   BBB  BBB            BBB|---|      F
F    |---|               BBB      BBBBBB   BBBBBB                                                      BBBBBB   BBB  BBB            BBB|---|      F
F                        BBB      BBBBBB   BBBBBB                     BBB        WWWWWWWWW             BBB      BBB  BBB               |   |      F
F                                          BBBBBB   BBBBBB            BBB        WWWWWWWWW             BBB      BBB  BBB               |/-\|      F
F                                          BBBBBB   BBBBBB                       WWW   WWW             BBB   BBBBBB                    |---|      F
F            BBBBBBBBB      BBB         BBB                                      WWW D WWW             BBB   BBBBBB                               F
F            BBBBBBBBB      BBB         BBB                                        Room 11                                                BBB     F
F------------WWWWWWWWW---| |------------WWWWWWWWW------------                                                                             BBB     F
F            WWWWWWWWW        |         WWWWWWWWW                                         ----------WWWWWWWWW------------------WWWWWWWWW------| |-F
F            WWWWWW           |         WWWWWWWWW                                                   WWWWWWWWW                  WWWWWWWWW          F
F            WWWWWW           |         WWWWWWWWW                                                   WWWWWWWWW                  WWWWWWWWW          F
F            WWW   WWW        |         WWW   WWW  /-\                                              WWW   WWW                  WWW   WWW          F
F------------WWW D WWW------------------WWW D WWW-----------------|------||------|--------------| |-WWW D WWW------------------WWW D WWW------| |-F
F              Room 6         |      BBB  Room 7                  |              |                    Room 8       BBB          Room 10           F
F                   G         |      BBB                          |              |                                 BBB                            F
FBBB                  BBB     |                                   |              |               |---|    BBBBBB               BBBBBB        |---|F
FBBB                  BBB     |                                   |              |               |---|    BBBBBB               BBBBBB        |---|F
FBBB                          |      BBB      ------BBB   --------|              |--------  |---||   |                BBBBBB                 |   |F
FBBB                     BBB  |      BBB      |    |BBB   |                              |  |---||/-\|                BBBBBB            |---||/-\|F
F                        BBB  |      BBBBBB   ------BBB   |                              |  |   ||---|                BBBBBB            |---||---|F
F                             |      BBBBBB         BBB   |                              |  |/-\|                     BBBBBB            |   |     F
F                 G           |                           |                              |  |---|         BBBBBB                        |/-\|     F
F   BBBBBBBBB   BBB   BBB     |               ------      ----| |-|              |-| |----             BBBBBBBBB               BBBBBB   |---|     F
F   BBBBBBBBB   BBB   BBB G   |               |    |      BBB     |              |                     BBB                     BBBBBB             F
F         BBB                                 ------      BBB     |              |                                    BBBBBB                      F
F         BBB                                                     |              |                                    BBBBBB                      F
F------| |---WWWWWWWWW------------------WWWWWWWWW-----------------|              |------------------WWWWWWWWW------------------WWWWWWWWW-------| |F
F            WWWWWWWWW   |---||         WWWWWWWWW                 |              |                  WWWWWWWWW            |     WWWWWWWWW          F
F            WWWWWWWWW   |---||         D WWWW                    |              |                  D WWWW               |     WWWWWWWWW   BBB    F
F            WWWWWWWWW   | A ||         D WWWW                    |              |                  D WWWW               |     WWWWWWWWW   BBB    F
F            WWW   WWW   |/-\||         WWW   WWW                 |              |                  WWW   WWW            |     WWW   WWW          F
F| |---------WWW D WWW---| |------------WWW D WWW---| |-----------|              |------------------WWW D WWW---| |------------WWW D WWW-------| |F
F   BBB        Room 2 BBB     |           Room 3                  |              |   BBBBBBBBBBBBBBB  Room 4 BBB         |      Room 5 G   BBB    F
F   BBB               BBB     |                                   |              |   BBBBBBBBBBBBBBB         BBB         |                 BBB    F
F   BBB                       |      BBBBBB   BBBBBB      --------|              |--------                   G           |  BBB      BBB          F
F   BBB                       |      BBBBBB   BBBBBB      |                              |                               |  BBB      BBB          F
F   BBB   BBBBBBBBBBBBBBBBB   |BBB                        |                              |             BBBBBBBBB         |  BBB      BBB          F
F   BBB   BBBBBBBBBBBBBBBBB   |BBB            G           |                              |             BBBBBBBBB         |  BBBBBB   BBBBBB       F
F   BBB   BBB      BBB        |BBB   |---|       BBB      |                              |   BBB       BBBBBBBBB            BBBBBB   BBBBBB       F
F   BBB   BBB      BBB        |BBB   |---|       BBB      ----| |-|              |-| |----   BBB       BBBBBBBBB            BBBBBB   BBBBBB       F
F   BBB   BBB         G       |      |   |       BBB              |              |           BBBBBB       BBB      BBB   |  BBBBBB   BBBBBB       F
F   BBB   BBB                 |      |/-\|       BBB              |              |           BBBBBB       BBB      BBB   |  BBB      BBB          F
F   BBB   BBB   BBBBBBBBBBBBBB|      |---|                        |              |                                 BBB   |  BBB      BBB          F
F   BBB   BBB   BBBBBBBBBBBBBB|                                   |              |                                 BBB   |  BBB      BBB   BBB    F
F   BBB   BBB                                                     |              |           BBB      BBBBBB             |                 BBB    F
F   BBB   BBB                                                     |              |           BBB      BBBBBB             |                        F
FWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW------||------WWWWWWWWW   WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWF
FWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW------||------WWWWWWWWW   WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWF
F   WWW                     WWW                     WWW            G                FFFFFF                                            WWW   WWW   F
F                            C                                                      FFFFFF                                            WWW D WWW   F
F                                                         FFFFFFFFF                 FFFFFF                                              Room 1    F
F                                                         FFFFFFFFF                 FFFFFF                                                        F
F                           FFFFFF   FFFFFF               FFFFFFFFF                 FFFFFF              FFFFFF   FFF    FFFFFF    FFF             F
F                           FFFFFF   FFFFFF               FFFFFFFFF                 FFFFFF              FFFFFF   FFF    FFFFFF    FFF             F
F                           FFFFFF   FFFFFF               FFFFFFFFF G               FFFFFF              FFFFFF   FFF    FFFFFF    FFF             F
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FFFFFFFFFFFFF    Start      FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

Room 1         Room 2         Room 3         Room 4         Room 5         Room 6

WWWWWWWWWWWW   WWWWWWWWWWWW   WWWWWWWWWWWW   WWWWWWWWWWWW   WWWWWWWWWWWW   WWWWWWWWWWWW
WTT  TTCCCCW   W       R  W   W          W   W  R       W   W A        W   W          W
WTTG TTCCCCW   W          W   W          W   W          W   W          W   W          W
W      S   W   W    BB    W   W    WWWWWWW   W    WWWWWWW   WBBB    BBBW   W    WWWWWWW
W          W   WBB    BBBBW   W    W         W    W         WBBB    BBBW   W    W
W  WWWWWW  W   WBB    BB  W   W    W WW WW   W    W WW WW   WBBB    BBBW   W    W WW WW LADDER
W          W   W          W   W    W W L W   W    W W L W   W          W   W    W W L W LEADS TO
WWWW    WWWW   WWWW    WWWW   WW  WW WWWWW   WW  WW WWWWW   WWWW    WWWW   WW  WW WWWWW RATIONS

S = SUPRESSOR  R = RS RIFLE                  R = RATIONS    A = 5-7 AMMO
                                             Ladder leads to room 9


Room 7         Room 8                    Room 9

WWWWWWWWWWWW   WWWWWWWWWWWW  WWWWWWWWWWWWWWW L WW
W G      R W   W          W  W                  W
W          W   W          W  W     WWWWWWWW     W
WMMMM  BBBBW   W    WWWWWWW  W     W      W     W
W     BBBBBW   W    W        W  L  W      W     W
W MMMMBBBB W   W    W WW WW  WWWWWWW      WWWWWWW
W          W   W    W W L W
WWWW    WWWW   WW  WW WWWWW

R=RATIONS                                Ladder leads to
M=METAL FLOOR                            the end of the level
Makes noise when                         
you walk on it

Room 10        Room 11        Room 12

WWWWWWWWWWWW   WWWWWWWWWWWW   WWWWWWWWWWWW
W       R  W   WTT  TTCCCCW   WTT  TTCCCCW
W BBB  BBB W   WTT  TTCCCCW   WTT  TTCCCCW
W BBB  BBB W   W          W   W          W
W          W   W  BBBBBB  W   W  BBBBBB  W
W BBB  BBB W   W  BBBBBB  W   W  BBBBBB  W
W BBB  BBB W   W          W   W          W
W          W   WWWW    WWWW   WWWW    WWWW
WWWW    WWWW

R=RATIONS

Stage 02 Walkthrough - The Compound

Before you start the next mission you will be informed that the Delta Force Team you where meant
to join up with have been wiped out.

You will also be warned about the camera's are in use in this area.

As you start there is a camera in this along the top wall.  Stay at the bottom of the screen and
use the bushes as cover.  Head to the right and take the bottom right exit.  If you take the top
right exit you will be spotted by the two guards.

The next screen, as just mentioned, has two guards.  The top guard doesn't move but the bottom
guard patrols the area.  Press against the bushes and press the B button to scroll the screen
up.  Wait for the guard at the top to fall asleep and head to the right.

Another guard will leave from a door at the top of the screen you will loose control here.  He
will walk to the right and leave the screen.  You will then regain control.  Follow the guard
to the right and enter the room.

When you enter the room you will loose control again and you will watch the guard change
shifts whith each other.  As the other guard leaves the room you will regain control of
Snake.  The other guard is asleep and there is a surpresser in the box.  This allows you
to take out the guards without attracting to much attention.  Leave the room and head back
to the door where the first guard left.

Welcome to the outer section of the compound.  There are two ways you can do this, the long
way or the short way.  If you want to take the short way head to the left and go through the
gate and skip this next section.

There is a guard patrolling around here.  You can dodge around or, as you have a silenced
weapon, take him out.  The choice is yours.  There is a bunker just up the screen and there
are rations in here.  If you take them, remember that the guard will be back outside, even if
you have killed him.

There is also a gate to the right but this locked by a L1 Key Card.  Carry on to the right.
There is another guard in this area and another bunker.  The bunker contains ammo for the 5-7
handgun.  Go through the gate just right of the bunker.  Don't rush this area as there is a
moving camera here.  It moves from the top to the bottom of the screen.  Fortunately there is
a large box to hide behind here.  Once you can get around this there is another gate you can
go through.

The new area has two trucks here, but they are both empty so you can ignore them.  But the
bunker above the trucks has some rations in it.  Head to the left and you will see another
guard patrolling this area.  There are more trucks and another bunker.  There is nothing of
interest here though.  Carry on to the left and take the bottom left exit.

There is another gate in the fence for you to take.  Head down to the bottom left hand of
this large corridor.

IF YOU TOOK THE SHORT ROUTE CARRY ON HERE.

There is another gate down here go through it and carry on to the left.  There is a guard
patrolling further up the screen.  There is also a bunker here but there is nothing in
there of interest.  So ignore both this and the guard and you should be able to head straight
across the bottom of the screen to the left.  You can also ignore the truck as there is nothing
of interest in it.

F| |---------WWW D WWW---| |---  Head to the left and you will enter an area that looks just
F   BBB               BBB     |  like the map to the left.  There is a guard who patrols this
F   BBB               BBB 3   |  area.  As you reach point 1 the guard should be reaching point
F   BBB                       |  A.  Wait at one until the guard is heading to point B.  Make
F   BBB          C            |  your way to point 2 and hide behind the boxes.  The Guard will
F   BBB   BBBBBBBBBBBBBBBBB   |  then make his way to point C you want to hide at point 3.  The
F   BBB   BBBBBBBBBBBBBBBBB   |  guard will then start to make his way back to point B.
F   BBB   BBB      BBB        |
F   BBB   BBB    2 BBB        |  You will want to enter the bunker as there is a new weapon for
F   BBB   BBB                 |  you there, the RS assault weapon.  This is weapon is actually
F   BBB   BBB              B  |  only useful for boss attacks and when you have been spotted.
F   BBB   BBB   BBBBBBBBBBBBBB|  If you attempt to use it to take out a guard the other guards
F   BBB   BBB A BBBBBBBBBBBBBB|  in the area will be attracted to the area.
F         BBB    1             
F         BBB                    When you leave the bunker the guard will be just to the right
FWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW  of you and heading to the right.  You can ignore him and head
                                 around to the left and down.  When you reach the bottom go to
the left and then head up the screen to another gate.  Go through here and you will enter a new
are that is patrolled by three guards.  Unfortunately there is very little cover in this area
so you will have to be extremely careful to dodge around the guards.  Stay towards the bottom
and head to the right.  You will go past a fence and there will be two armoured personel
carriers in this area.  There are no guards here.  Enter the bunker.  You will notice that
there are parts of the floor that look odd.  The floor is metal so if you step on it, it will
make a noise and attract the attention of the guard.  There is a ration in this room, so judge
if it is worth the effort of dodging around.  When you have finished go back out and you will
notice there is a hole in the fence.  Crouch down and crawl through this hole and crawl through
the fence.  Stand up and head to the right.

You will now get a mysterious message.  There is a survivor from the Delta Force team.  This is
Sergeant Chris Jenner.  She is hiding somewhere in the compound and you should try and meet up
with here.  She tells you that certain bunkers have an indentation on the west wall.  These are
secret entrance to the sewers.  Unfortunately the one you are after is hidden behind a locked
fence so you need to find a keycard first.

You will eventually regain control of snake, so go up the screen and head to the left.  There
is a guard patrolling here, but he is going around a large container so you can dodge around
him easily enough.  Head to the left.  You will come across an area where there is a camera
moving left to right.  Just use the boxes to hide behind them and head to the left.  There
is a lorry here and inside this lorry is the L1 Key Card.  You could head over to the far right
where you haven't been there, but there is nothing of interest.

So you can either explore all the areas that where previously unaccessable to you (you can do
this on your own) or you can finish this level.  Head back to where you first entered the
compound.  There is a bunker here, and to the right is a gate that is locked.  Activate your
keycard and you can open the fence.  Enter the indentation and then push down.  You will be
in a room with a ladder in it, climb down and head to the left.  The computer will take over
and you have completed stage 02.

Stage 03 Map - The Sewers and Tower.

Map to be Done

Stage 03 Walkthrough - The Sewers and Tower

You will be contaced by Codec.  The next mission is to meet up with Sergeant Jenner.  She is
disguised as a guard but is wearing a red hat and has her hair in a pony tail.

First things first though, you have to get through the sewers.  You are in a small passage,
the only way you can go is the left.  As the passage opens up you want to head up, but before
you reach the crates further up there is a door on the right hand side.  In here is ammo for
your 5-7 handgun.  Head back out and then head up the screen.  When you go back out you will
see a guard walking up the screen.  You can dodge around these guards, just press against the
wall and press B, the screen will scroll up and you can keep an eye on the guards, they will
start looking around, when they are facing the left you can run past them undetected.  Head
up the screen.

There is a series of large pillars, there are two guards here, one patrolling and one who is
having a sleep.  The best bet here is to run up to the second pillar and stay at the bottom
of it.  The patrolling guard will come down the right hand screen, wait facing the right and
just shoot him down.  Head up, but avoid the puddles as stepping in them will probably wake
the guard.  There is a ration here just behind the guard.  You can either shoot the guard as
he sleeps or crawl through the water and avoid waking him up.  Once you have gotten the rations
you can then head to the right.

[Note:  If you are being persued in this room head to the right and when you enter the next
screen they will stop persuing you]

A rat will run towards you and then off the screen.  Head to the right and the passage will
then turn down the screen.  There will be a guard sleeping here, but be warned there is also
a camera moving up and down.  If you stick to the far right you should be able to avoid
detection.  As you head down you will also come across two guards on the left hand of the
screen.  You can just ignore them and carry on down the screen or try and dodge around them.
In the room are rations.  Anyway carry on down and you will enter the next screen.

More rats will run towards you.  Head down and to the right.  There will be a small passage-
way, take this and you will enter an area with a lot of debris on the floor.  Simply run
around it and head up the screen.  When you enter the next screen there will be a couple of
guards talking.  Apparently there has been a lot of flooding recently and that it is coming
down the sewers.  They head into a room, which you can't enter.  You will then be shown the
wave moving across the screen.  You can use the radar to detect whether there is a wave
coming as it appears as a line straight across the radar.  You can also hear the wave moving
towards you.  There are a series of ladders along the walls in this section of the sewers.
You need to use these to avoid being swept away.

Instead of walking you through this section, it is pretty straightforward.  Play it safe and
climb up each set of ladders, wait for the wave to pass and then climb down.  You want to head
left (take the bottom left exit, as the upper right leads to a dead end). Then up the screen,
then to the right.  As you head to the right, you will notice there is a ladder that go's
further up than all the other's.  This leads to the tower, but ignore this for the time being
and carry on to the right.  You will come across ammo for your RS assault rifle, carry on to
the right (remembering to dodge the waves) and there will be another ladder that leads all the
way up the screen.  Up here is a cardboard box Y.  This can be used to hide in and avoid the
attention of the guards.  Head back to the other ladder and head up.  When you enter the main
area the computer will take over and you will enter the tower.

Chris Jenner will contact you.  She will give you hints as to how she looks.  You will then
regain control.

There are lots of doors that require you to use your key card.  I haven't listed them.  You
can tell which door these are as they have a control panel next to them.  If the door still
doesn't open it is a level 2 keycard and you haven't got that yet (these will be mentioned in
the walkthrough) or it is a level 3 keycards and Chris has this card (you don't need it for
this stage).

Also, dotted around this level, are small sections of the wall you can hide in.  These are
useful if you are being persued crawl into this space and, as long as you are not spotted,
the guards won't be able to find you.  If they do spot you the guards will just shoot at you.

You are in a small room, there are no guards so head through the door at the top of the screen
and then to the right.  There is a guard patrolling this area head to the left and then to the
top left corner for some rations.  Head down and there is a door here, go through it and you
will enter a room with two camera's moving in opposite directions.  Use the boxes and dodge
around them to make your way to another door at the bottom of the screen.

The next room has a guard patrolling around it, he is easy to get around so make your way to
the right where there is another door.  The next room has several doors scattered around the
room.  At the upper left corner is a door that leads to some rations.  The door at the top
requires a different key card.  The bottom right hand corner room is filled with gas, and
you don't have the gas mask yet.  So the only option is the door at the upper right hand
corner.  There are two guards in this room though.  Dodge around them and make your way to
the upper right corner.  Enter the next room.

This room looks empty, but you will receive a call telling you that the room has Infrared
sensors and crossing them will set the alarms off.  Activate the fogger.  You can tell where
the sensors actually are as there a series of small holes in the wall.  As you walk towards
these you will see red lines appear.  If you cross these the alarm will go off.  Make your
way around the room, the door is at the top of the screen.

The next room is empty.  Head through the door and you will be in a large room.  There is
only one guard, but a camera is guarding the left hand passage.  The easy way to do this is
to hide behind the crate and as he heads back to the central corridor you can easily shoot
him.  Head down the central corridor, you can then head to the right.  There is another
camera moving up and down.  Hide behind the crate and then head up the passage.  Collect the
crate and you will now have the gas mask.  Head back to the room with that is filled with gas.

Enter this room and equip the gas mask as you go through the room it will fill up with gas.
The room is a little bit of a maze so make your way around to the exit in the far right of
the screen.  You will enter another gas filled room.  This is another maze but there is also
a guard in here.  There are two doors, one at the top of the screen and one to the right.
The one at the top of the screen is locked and needs the L2 Keycard.  The one at the right
leads to a large room.  In here is another guard, but also in the far left corner is the L2
keycard.  Once you get this head back to the left and then head back to the door that was
locked in this room.  Head up and back to where you got the gas mask from.  You can open the
door now.

Head down and around and you will be at the lift.  Press A next to the door and the lift
will appear.  Enter the lift then press A in front of the up arrow.  The lift will then make
it's way up to the second floor.

Leave the lift and head up and through the door on the left.  There are two guards, but they
are walking up the screen, so run behind them.  Enter the door on the left hand side of the
room and there is 5-7 ammo.  Head back and down the screen. The next room is another maze.
There is a door on the right hand of the screen but this requires a L3 Keycard.  So head down,
left, up, right then down.  You now have a choice of heading either left or right. If you head
to the left it leads to a door that requires the L3 keycard.  So head to the right.  You will
come across a door on the left hand side of the screen.  Ignore this and carry on down and to
the right.  Here you will find a room that has 5-7 ammo, RS ammo and rations.  Head back to the
door you ignored earlier.

This room is filled with IR sensors.  Unlike the previous time the sensors are timed and some
go on and off faster than others.  There are several doors in here, two on the left hand wall
and one at the top of the screen.  The top left door is locked and requires a L3 Keycard. The
bottom left door leads to another room, there is a door here that requires a L3 keycard.  So
take the door at the top of the screen.

[Tip:  The room at the top of the screen is another that stops soldiers persuing you so if
you don't want to waste your time dodging through the sensors just run straight up the screen
and enter the door at the top.]

The next room is empty so enter the door on the left hand side.  There are two guards in here.
DO NOT SHOOT THE GUARD WITH THE RED HAT.  That is Chris.  Take out the other guard and then
head over to Chris.

Congratulations you have completed stage 03.

Stage 04 Map

To Be Done

Stage 04 Walkthrough

Chris explains that there is one scientist left, the creator of the Metal Gear.  Your next
mission is to rescue him.  First you have to follow Chris around as she opens the various
L3 doors.

First Chris leaves the room through a door to the right.  Head down.  There is a guard
patrolling around a large pillar.  Head around to the far side of the pillar and hide
behind it.  The guard will walk down the left hand side of the pillar and you will be on the
right hand side.  As he walks down you should head up the screen.  Don't run straight around
as there is a camera running from left to right across the top of the screen.  If you have
timed it right it should be going past the passage at the top of the screen.  As it heads
to the left you want to run up and then to the right.  Before running to the door there is
another guard here.  Again if you have timed it right he should be at the bottom of the
passage and heading to the left.  You should then run to the right and through the door.

You are now back in the room with all the I.R. sensors (from stage 03).  Make your way to
the right where there is now an open door in the upper right hand corner.

Entering this room brings you to a room with three camera's in it.  These camera's are
different from all the others you have encountered so far.  The camera's are armed with
machine guns.  So instead of setting the alarm off they take pot shots at you.  In the
bottom center of the screen are 3 EM grenades.  After getting these head to the right and
out of the door.  You are back in the large room that acts a little like a maze.  Make
your way around the room. To the door at the upper right corner (not the door at the top
of the screen).  This leads to the room that had the lift in it.  Enter the lift and head
back down to floor 1.

Come out of the lift and up through the door and then head through the door to the left.
Go through the door at the bottom of the screen and you will be back at the smaller I.R.
sensor room.  Make your way back to the door on the left hand wall and you will be back
at the area where got the gasmask from.  Head back to the door at the left hand side.  You
then need to head through the door at the top of the screen.  After entering here you will
meet up with Chris again.

Chris will tell you that the scientist is in the barracks, but she is going to investigate
the power plant as it is large enough to house the Metal Gear.

After she has left you want to head to the right.  You will come across a series of crates
with a guard patrolling below them.  Dodge around the guard and through the crates.  There
are some rations in the bottom right corner of this screen.  Head up and around some more
crates, keeping an eye on the camera.  Head to the right.

The next screen shows a guard using a computer on the right hand side to open a series of
doors.  He will leave and shut the doors behind him.  Before trying the computers for your
self head into the lorry to get some grenades.  Go back out and use the computers in the
following order 1,3,4,3,4,3 (1 being the top computer and 4 being the bottom) this should
open the doors.  Head up the screen.

You will now be in kennels.  Fortunately here all the dogs are locked up.  There is a bird
here who will fly off if you get to close to it.  Head to the left as there is nothing to
worry about in this screen.

The next screen will have more kennels in them, but this time they are open and the dogs
are loose somewhere.  Head to the left avoiding the bird, otherwise this will wake up the
soldier that is sleeping in the corner.  Head up the screen to the next area.

There are three passageways here.  As you enter the screen you will see a dog walking down
the right hand passage.  As it reaches the bottom it will then head across to the right and
then back up the central passageway.  There is a second dog coming down the right hand side.
Wait for it to head back up the central passage, when it is halfway up you should run to the
right and then up the right hand passage.  At the top there are 4 grenades.  Head to the
left a little and then up the center.  Head to the right and up.

The next room has a guard in it, head straight to the right and then up.  There is some 5-7
ammo here.  Head to the left.  There is another guard patrolling from left to right here.
When he is heading to the right follow him and head up the alcove in the center of the
passage.  Then as the guard heads back to the left you can come back out and carry on to the
right and then up.

Here you have a choice of two directions to go.  You will need to go in both directions
anyway, but head to the right first as this is the shortest route.  The next screen is
empty except for two trucks.  The left truck has 4 grenades and rations in it.  The right
truck has 4 grenades in it.  After getting these bits and pieces you should head up the
screen.

As you enter there will be a boomerang flying across the screen.  This can draw attention
to where you are, so you are best to keep moving.  There are 4 dogs in this area.  There
are some more grenades in here.  Head up and around, you will eventually come to a passage
way to the left, go through there.

There is a computer next to a door.  Use the computer and it opens the door.  Unfortunately
the door is on the other side of a barrier.  Head back to where you had to make the
decision of which direction to go.

Head across the maze.  There are 3 dogs patrolling around here.  Just keep dodging around
and try to avoid detection.  Remember that the dogs will stop chasing you as you leave the
screen.

The next screen has lots of crows on this area.  Try to head around and avoid the crows.
There are also 3 guards here, which is why you should try to be careful.  Make your way
up the screen.  The next section has more dogs in it, head up and to the right.  In this
area there are some more rations.  Head to the right.

Use the computer and then go through the door.  There are 12 grenades here as well as some
more rations.  Head through the door at the top of the screen.  The next screen is empty
except a boomerang will be thrown at you.  Welcome to the first boss fight.

Slasher Hawk - He runs across the top of the screen where you can't reach him.  He will
run left to right and then stop to throw a boomerang at you.  Use your grenades to attack
him.  As his energy reaches the half way point his hawk will join in the attack, also he
will start using two boomerangs every now and then.  Just carry on dodging the boomerangs
and throwing the grenades at him.

Stage 04 Complete

Stage 05 - Barracks.
--------------------

You start inside the barracks, in front of the lift.  Did you remember to get the box on stage 03?  
You didn't?  Well ignore the lift for the time being and head to the left.  In here is a
guard patrolling around.  He is reasonably easy to get around so head into the first door and pick 
up the box.  Now head back to the lift shaft.

OK you have the box (or you got it on stage 03) then use the lift and head to level 2.  Head around 
and up to the top of the screen.  You will see that there are two conveyor belts on the floor.  
Good, to use these conveyor belts you need to hide in the box and move onto the belt.  At the moment 
this is the ONLY way you can use the belts.  Also as you use the belts you will come across what 
look like small rooms.  These are generally located where conveyor belts meet and split of in 
different directions.  Notice the coloured indicators on these junctions?  Well depending on what 
colour box you have will dictate which direction you go in.  So match the colour to go in that 
direction.  If you don't match the colour then you are returned to the beginning of the conveyor 
belt.  OK then, at the moment you only have the yellow box so use it and step on the top conveyor 
belt.  Because you only have the one box, just let it take you where it wants to go.

Eventually you will hit a lift.  These lifts are different than the ones you are used to.  They are 
simply areas on the floor which will take you down a level when you are in the box.  BTW don't 
bother trying standing on these areas and then entering the box, it will only operate when a box is 
placed on it by the conveyor belt.  So when you hit the lift you will be taken down a level (L1).  
In here you will find a red box.  Get on the conveyor belt at the bottom of the screen and let it 
take you to another lift, which takes you down a level (B1).

In this room there are some hand grenades in the bottom left corner.  Head to the right.  There is a 
guard patrolling in this area.  You can hide behind the crates.  It is just as easy to knock out the 
guard as it is to shoot them.  Several punches and it's lights out!  When he is unconcious run, as 
when he wakes up he will come looking for you.  Head to the right and you will come across a door 
along the top wall.  In this room are some E/M grenades.  Carry on to the right.

*** N O T E ***

This next section you will be coming back to several times as you progress through the game.
Instead of retyping this next section time and time again I will just tell you to get to the B1 
lift.

*** E N D   O F   N O T E ***

You will now be at a passage that runs up and down the right hand side of the screen.  You want to 
head down and take the next left passage.  Be warned that there is a camera scrolling from top to 
bottom.  Just use the crates to dodge around it.

Follow the passage to the left.  Part way across is a passage that leads down.  This has metal 
flooring and there is a guard patrolling this area.  You can simply carry on to the left (avoiding 
detection, obviously).  In the corner of the screen there are some stun grenades.  Head down and 
then to the right.  Part way across you will see the other end of the passageway that has metal 
grating on it and the patrolling guard.  Just avoid detection and continue to the right.

The passage wil then head down and back to the left, whith the exit to the next screen there.  Just 
don't run straight away as there is a camere patrolling the top part of this wall.  Time it right 
and you can carry on down.

You are now in the lift room.  Head to the right to get to the lift as there is patrolling guard on 
the left hand side.  Use the lift and head back to L2.  Use the conveyor belt and this time you have 
the red box to play with as well.  You want to use them in the following order:

Yellow = Y, Red = R, Blue = B (OK you haven't got it yet).

Y  Y  Y  Y  R

This should take into a new room.  Equip the gas mask and head down the ladder you are now back in 
L1.  This next room is filled with, as if you haven't guessed, gas.  The bottom half of the screen 
is filled with crates.  There is a guard patrolling (he starts on the right hand side) and on the 
left hand side is the L3 Keycard.  Get the card and dodge around the guard, using the 5-7 to take 
him out.  Equip the keycard and head out of the door on the right hand side of the screen.  You are 
in the room just to the right of the lift.  There is a camera aling the wall, as well as crates to 
hide behind.  Also watch out for the guard.  Head down and back to the left.  Use the lift and head 
back to L2.

Use the conveyor belt yet again, this time in this order:

Yellow = Y, Red = R, Blue = B (OK you haven't got it yet).

Y  Y  Y  R  Y  R

Yet again you are in another new area.  Use the L3 keycard to open the door.  This area has a large 
amount of crates with a guard patrolling around here.  In the top right corner there are some 
rations.  Head to the left and avoid the other guard.  Head down and then use the conveyor belt 
(colour doesn't matter here).  This will take you down a level (L1).

Head to the left and collect the blue box.  Use the conveyor belt, which will take you down to B1.

Follow the path around, collecting the stun grenades.  Head up to the left hand passage and then 
follow the instructions above to return to the B1 lift.  Use the lift and head back to L2.  Use the 
conveyor belt in this order: 

Yellow = Y, Red = R, Blue = B

Y  B  Y  B  Y

You are in another new area.  This room is one large maze of crates with several guards.  First head 
to the left.  When you get as far as you can to the left head up the screen and back to the right.  
Continue to the far right, avoiding the guards.  When you get as far as you can head down, ignoring 
the door on the right hand side and use the conveyor belt at the bottom of the screen.  Use the blue 
box which will take you to the right, then use the red box to carry on to the right.  This will take 
you down a level.

In this room there are some Thermal Goggles.  Head to the right.  Use the conveyor belt to go down 
another level, crawl around the sleeping guard, collecting the crate and then heading to the left.

Head down and take the second left passage, follow the instructions above to get you to the B1 
basement.  Head back to L2.  Use the conveyor belt to head back to the maze room, make your way to 
the door on right hand side and go through the door.  Put on the thermal goggles.  Not only do they 
let you see in the dark, they can also show you IR beams.  So dodge around the beams and head to the 
right.  Go throught the door, continue to the right and down the stairs.

You are now back on Level 1, but in a new area.  Head to the left, dodging around the cameras, there 
are two one on the top and bottom wall.  Use the crates to dodge around and continue to the left.

Head down and dodge around the two guards, the head right to the first door you come across.
Go through the door and dodge around the guard to the next door at the top.  When you enter, you 
will start talking to Jimmy.  He will tell you that he needs blowing out of prison.  When you have 
finished head down and back to the the main corridor.  Continue to the right and go through the 
door.  In here you will find some C4.  Head back the way you came.  You want to return to the large 
maze.  Use the conveyor belt with the blue box on the conveyor belt and after the next machine and 
change to a red box.  This will take you down a level.  In this room you want to use the C4 against 
the left wall and detonate it.

You have completed stage 05

Stage 06 - Black Out
--------------------

You will now find that the power has been cut and everywhere is black.  Fortunately enought you are 
wearing your thermal goggles.  None of the lifts work and all the conveyor belts are stopped.  
Finally your radar is jammed. On the other hand you can walk on the conveyor belts.

Head to the left and Jimmy will tell you where to go.  Head to the right until you come to the 
conveyor belt.  Step on this and head down and drop down the hole in the floor.

You are now in the room with the sleeping guard and metal floor.  Crawl around him and head to the 
left, collecting the stun grenades on the way.  You are now back in the basement, use the 
instructions from stage 05 to head back to the lift shaft.  Unfortunately you can't use the lifts so 
head to the left and carry on to the door, avoiding the guard.  When you get to the door use the L3 
keycard and head through, you will need to switch back to the thermal goggles so that you can see 
what you are doing.  Collect the E/M grenades.  Head up the ladder.

Use the keycard again and head up.  If you didn't collect one before there is another assault rifle, 
otherwise it will just be ammo.  Head to the right and through the next door.  Dodge around the 
guard and carry on to the right.  You are now in the L1 lift room.  Head to the right and carry on 
to the right, dodging around the guard.  Head up and use the keycard to open the next door.  You are 
in the gas filled room, head up the screen avoiding the guard and climb the ladder.  You should be 
able to avoid having to use the gas mask.  Start walking on the conveyor belt.

Head to the left crawl through the machine and carry on to the left to the next machine, crawl 
through this and head up as you are halfway through and you will be able to get a surppressor from 
here.  IF you already have one you can get ?????.  Go back to the machine and carry on to the left.  
Head up and then right.  At the next machine head up and you will be in the room with all the boxes 
again.  Head to the left, part way across Chris will contact you.  When she finishes head to the 
left and walk on the conveyor belt.  Head left and carry on down, through the machine, down and drop 
through the hole.

You are in your first new area.  In the bottom right corner are some rations.  Head back and take 
the top right corner.  You will go down some stairs.  Dodge around the IR beams to the right hand 
side of the room.  Here there are two doors.  The upper one leads to some rations and the bottom one 
leads to some night vision goggles.  Head back through the IR room and back up the stairs.  Equip 
the night vision goggles and you will be able to see normally now.

Head to the right and then use the conveyor belt.  Head down , to the right and continue to the 
right through the machine and then up.  Drop through the hole head up and go through the door.  
Prepare for the next boss fight.

Marionette Owl - You will need either the IR goggles or Night Vision.  The night vision are 
preferable as you can actually see which are the marionettes and which is Owl.  Ignore the 
marionettes and attack him with the assault rifle.  The marionettes will throw knives every now and 
then and Owl will use a flash grenade, blinding you for a while.  I can't offer any real tips for 
this just keep shooting and he will go down eventually.

You have completed Stage 06

Stage 07 - Locate Metal Gear
----------------------------

You now have to try and stop the Metal Gear.  Head to the right and you will see a bank of computers 
next to a series of five doors, similar to the one you previously encounterd.  Instead of opening 
all five doors you want to open all but doors 2 & 4 (1 being the top door and 5 being the bottom).  
Using computers 1 and 3 should do this.  Then just walk up and the other doors will open as you 
touch them.

Head to the left and enter the truck.  In here there are some rations and the mine detector.  You 
should equip the mine detector as you will need it.  Leave the truck and head up the screen.  

On the next screen there are no guards.  Instead there are mines everywhere.  Using the mine 
detector you can try and plot the safest route through the maze.  Crawl and you will pick up the 
mines.  Head up the screen and you will eventually reach the top.  Enter the next screen and you 
will encounter the mercenary leader, Viper.  Don't worry about having to fight him though.  Instead 
he fires the Metal Gear and launches a barrage of mortar fire at you.

You now have to head back down avoiding both the mortar and mines.  The easiest way to do this is to 
keep to the left as there is a minimum of mines here.  The real problem is that all the mines have 
been reset.  Make your way to the bottom of the screen.

Stage 07 Complete.

Stage 08 - The Power Station Part 1
-----------------------------------

Your mission here is to destroy the generator of the power station.  But for this you will need to 
locate something a bit more powerful than what you currently have in your arsenal.  Also the guards 
are a little better equiped, it now takes 3 shots 

You start in a room with a door at the bottom and crates at the top.  Unfortunately you don't have a 
keycard for the door below so you need to squeeze through the crates (and you are going to be doing 
a lot of squeezing in this level).  Then head through the door and you will be in a lift room.  Use 
the lift and head to the basement.  Once in the basement go down and through the door.

The scene will cut to two guards who talk about the level flooding and there being puddles of water 
every where.  Also a lot of the puddles are electrified due to this being the generator.  So this 
means you may attract the attention of any guards as you walk around or zap yourself.  So be 
careful.  After the guards have finished talking you will regain control.  Head to the left and then 
and take the passage between the puddles down.  The left hand puddle is ok but the right hand one is 
electrified.  It won't do any damage but stun you for a couple of seconds.
Continue down to the next screen.

The next screen requires either speed or stealth depending on how confident you feel.  Head to the 
right hand side of the screen and then go down through the puddle.  Head back to the left and down 
until you come to a what look like old fashioned computer terminals.  There is a guard here, but if 
you are trying for speed he should be facing away from you so head down.  You should carry on down 
until you are below a wall marked C-4 (the only wall around here).  There is another guard here, but 
again he should be facing away from you so run around, but watch out there are traps in the floor.  
The traps have white markings around them, so if you run over them and don't stop on them you 
shouldn't have any problems.  There is an airduct in the top right hand corner of this area.  Crawl 
into the duct and crawl to the T junction.  You want to carry on to the left and you should come out 
in an area marked A-4.

Head to the left and down.  There is a guard patrolling here that will come and investigate if you 
make to much noise.  Time it right and you can dodge around him.  There are some Nikita Missiles in 
the top right corner, but you need to find the Nikita itself first.  Head to the bottom right corner 
and go through the door.  There is another guard patrolling in here, but if you head straight to the 
right and go through the door he won't even see you.

In here there is a guard sleeping.  You are surrounded by metal flooring so crawl to the right and 
get the L4 keycard.  Once you have this head back to the lift shaft and go up to L2.

Here the level looks like this:

  |-----------| The C indicates where the camera's are located.  As you can see you can't just
  |           | head left and down to the door.  So run around the lift shaft so you come down
  |  |-----|  | on the right hand side of the camera's and they won't see you.  Carry on down
  |  |     |  | and head to the left and through the door.
  |  |-|l|-|  |
---           | The next room is a real maze.  To navigate the passages you have to press
           C  | against the wall to make your way around.  At certain intervals there are
--------| |-| | small gaps that allow you change direction.
        |C| | |
        | |-| | Press against the top wall and head left until you reach the gap.  Then head
        -     | down.  You will be in a large open area.  Hug the crate along the right hand
        -     | side and head down until the next gap.  Head left and get to another gap.  Head
        |-----| down and then through the door.

The next room has guards in it, one sleeping and one patrolling.  There is a metal floor immediately 
below you.  The easiest thing to do is head down and to the right with no thought of stealth.  You 
will leave this area before they even get a chance to investigate.  As you continue to head right 
you will come across several trap doors some RS ammo and more trap doors.  Once past this you will 
be near some crates and a patrolling guard.  Head to the top right corner where there is an Airduct.  
Head into the duct.

Follow the duct around and you will come out by a door.  Enter the door and get a Bulletproof vest 
and some C4.  You are probably best equiping the vest when you aren't using anything else.  Head out 
and back through the duct.

When you come out of the duct dodge around the guard and head left (this time above the crates) and 
then up.  There is some more wall hugging to do.  Press against the left hand wall and head up until 
you reach a gap.  Hug the top wall and head right to the next gap.  Hug the right hand wall and head 
down to the next gap.  Hug the bottom wall and head left for some distance until you reach the next 
gap.  Hug the right hand wall and head up.  At the next gap hug up and head right.  You are now in 
an open area.  In the upper right corner there are some chaff grenades.  Head to the bottom left of 
this open area, hug the bottom and head to the left to the next gap.  Hug the left and head up.  You 
should then go through the door on the right.

There is a guard patrolling around a large set of crates.  In the top left corner is the Nikita and 
in the top right are some more missiles for it.  Once you have these head to the right.  You should 
now be standing in front an electrified floor.  Use the Nikita to destroy the panel (you should be 
able to figure out the route yourself).  Once the panel is destroyed head to the right and Chris 
will contact you.  The guards will be aware of your presence but never seem to get to the area where 
you are.  Wait for the timer to reach zero.  There are some guards now in this area who may not want 
to leave.  Just head back to the left and then immediately re-enter this room.  Head back to the 
lift shaft and head back to L1.

Head to the left and down.  You can see the next panel you need to destroy just to the right of you.  
Use the Nikita, there are some Gun Camera's that may destroy the missile, but after a couple of 
attempts you should be able to destroy the panel.  Once the electrified floor is disarmed head down 
(remember the guards will be alerted to your presence).  A chaff grenade will be handy as there is a 
camera and a gun camera.  Carry on down and then to the right.  Don't go up as this will just take 
you into an area full of gun camera's and there is no reason to go here.  Head down instead.  There 
are some more traps on the floor and there is a guard patrolling this area.  There are some grenades 
in the bottom right hand corner.  Carry on to the bottom left hand corner.

Use the air vent in the next area and when you reach the T junction head down and you will reach a 
new area.  Get the two sets of Nikita missiles and destroy the panel in the top area of the room.  
It is vital you destroy this as you will only have to come back here later.  Head back to the vent 
and when you reach the T junction in the vent head up instead.  You will then come to another 
junction.  Head to the left.

You will be in a small maze.  Ignore the door at the top as you don't have the right keycard for it 
yet.  Top left corner is some more missiles for the Nikita.  Head to the door at the bottom left 
corner and head down.  You will be in a small area, there is some 5-7 ammo to the right and a large 
hole to the left.  Use the Nikita to destroy the panel you can see just below you.  You can figure 
the route for the missile your self.  Just bear in mind that there are more gun cameras here ready 
to destroy the missile if they get within a certain range.  Hugging the wall helps to avoid 
detection.  Once the panel is destroyed, wait out the timer that has alerted the guards (they never 
seem to come down to this room for me).  Then, when it is safe head up and through the door on the 
right.  Use another chaff grenade to make life easy for you.  Along the left hand side is some C4 
and RS ammo.  Head to the bottom right corner and go through the door.

Head up and use a chaff grenade to dodge the camera.  Carry on up and through the door.  Head up and 
collect some grenades.  Dodge the guard and head through the door at the top.

Welcome to the next boss

Fire Bisson - Bison carries a flame thrower and has several attack patterns depending on how close 
you are to him.  At close range he has a sweeping flame attack where he swings the flame in a 90 
degree arc.  At middle range he has a flame attack in one single direction.  At long range he 
bombards the area with flames, you can see where the flames will land by the shadows.

You have several attack options open to you.  Use the Nikita.  Remember to attack him from behind 
otherwise he will destroy the missile when he sees it.  Use RS or 5-7, you don't have to get to 
close to him, but you need a clear line of fire.  Finally use the grenades.  You need to get close 
to him, but not as accurate a shot.

When he eventually goes down you have completed stage 08.  Congratulations.

Stage 09 - The Power Station Part 2
-----------------------------------

Here your mission is to destroy the turbine, so use the lift and head to the basement.

From here you have two choices the long and safe rout or the short but dangerous route.

The short route - head through the door at the bottom of the screen and equip the gas mask.  Head to 
the left and down.  You will notice that there is a guard patrolling around to the right of you.  
Carry on down, then to the right and back up.  You can sneak up behind the guard and knock him out.  
Carry on right and then down.  Head back to the left and out of the door.

The long route - head to the top left corner and you will see that there is an airduct.  Crawl into 
the airduct and follow it around.  When you come out you will be next to the door.

Head to the left and then down.  Head right a little and then down, there is [??will add later??].  
Head back up and to the right.  Here you will see the turbine and the colonel will get in touch with 
you and you will tell him that you can't destroy the turbine.  Instead you will have to bring the 
power plant down instead.

|-----|       You need to locate four pillars that look like the diagram to the left.  You
|     |-||    need to plant the C4 in the cut away corner.  Don't worry about using up all your
|     | ||    C4.  You can only plant it on the pillars, in the cut away section.  Head up and
|     -----|  collect some C4.
|          |
|          |  [NOTE: - Unfortunately, due to the I have created this guide I don't have the
|----------|  exact location of all 4 pillars.  This is due to the fact that certain aspects
              of the stage select, which I use to create the guides from, changes the layout of 
certain aspects of the game.  Another example is the computers that open the doors on previous 
stages.  The sequence changes each time you play the stage select.  Don't worry though, the layout 
of the rest of the level is exactly the same as stage 08.  Also, I have another copy of the game 
lieing around, so I am going to go through and check the walkthrough out once it is complete.  I 
will write up this stage then.  So I will offer some tips for now.]

You should know your way around the rest of this stage as this is the only new area.  Look for the 
four pillars, they should be spread across all three levels.  You should try and keep the last 
pillar as close to where you started on stage 08, for reasons that will be explained in a moment.

When you plant the last C4 the colonel will call you.  They have to detonate the C4 immediately, and 
you have 5 minutes to get out of the level before it blows.  You need to make your way to where you 
started on STAGE 08 and not on this stage, otherwise you will get yourself blown up.  Once you leave 
the door you will have completed this stage.  Congratulations!

Stage 10 - Destroy Metal Gear Part 1
------------------------------------

You are now back outside the power plant.  Head back to where you met Viper on stage 07.  The mine 
field is still active so be careful.  When you reach the screen where Viper was in his gunship you 
will find some rations in the bottom left corner, then contine to the left.

You are now in the area where all the artillery was firing from.  Just make your way up the screen, 
as you go collecting the 3 sets of grenades and the rations, you are probably going to need them in 
a minute.  Head up to the next screen.  You will see some one who looks like Chris enter a Gunship.  
Welcome to the next boss fight.

Gunship - The gunship will fly of, and then return to attack you.  It has several attack patterns.  
The most common one and the one where you will do the most damage is when it is flying across the 
top, left or right hand side.  When it is flying in this pattern it will attack with the chain gun, 
the bullets will follow you.  This can be difficult to dodge.  You should use grenades to attack 
when it is flying like this.  Also it will take of and start launching missiles at you, these are 
easier to dodge than the bullets, but you can't do any damage to the Gunship when it is flying 
around like this.  If you run out of grenades more will appear in the top left or right corner.

When the gunship is destroyed head to the left and you will have completed the stage.  
Congratulations!

Stage 11 - Destroy Metal Gear Part 2
------------------------------------

Now the fun really begins.

You start in a small room with a door at the top and a door to the left.  To start with you want to 
go through the door at the top.

Before doing anything else there is some RS ammo to the left of where you are and there is a room 
just up the screen which contains 4 sets of Nikita Missiles.  Once you have loaded up on weaponry 
head back out of the small room and to the left a little.  You will see a camera running up and down 
the right hand wall and just to the left is a small gap between a crate and the wall.  Squeeze 
through this and head to the left.  Once you are out head up the screen and then to the left.

  |---------------  This diagram is a map of the area you should now be in.  As you can see
  |                 there is a series of three crates and just to the left of the last crate is
  |      --    ---  a guard who is always facing up the screen.  This makes sneaking around him
  | G -- || -- |    difficult, but not impossible.
---   || || || |
      || || || |    Head to the left of the crate that sticks out the most, the middle one.
---   || || || |    Crawl down between the last two crates and when you reach the bottom you can
  |   || || || |    come out behind the guard.  You can then head through the passage without
                    attracting the attention of the guard.

Head down the stairs and then you will need to use the Nikita to destroy a panel powering the 
electric floor.  Once you have destroyed the panel head back to where you started.  Go through the 
left hand door.

Immediately head up and knock out the guard then carry on up and then to the left.  You then want to 
head down between the wall and the first crate you come across then head immediately to the left 
(keeping as close to the bottom wall as possible).  Carry on left and then down the stairs.

The electrified floor has been deactivated here so you should run to the left, then up and back to 
the right.  Go through the door and then head to the right.  There is another door so head down 
through here and when you reach the hole in the floor face the right and use the Nikita.  You want 
to destroy another panel further up the screen.  What you want to watch out for are the gun 
camera's.  When you reach this area you want to get the missile to fly diagonally through this area.  
If you can position it just right you will be able to destroy the control panel with little or no 
problem.  Once it is destroyed you want to return back to where you started and then return to the 
area with the moving camera.  Squeeze between the crates again and head up.  This time you want to 
head to the right instead of the left.  First you need to squeeze between some more crates.  Time it 
right otherwise the camera will see you leave this and sound the alarm.

Head to the right and you will see some crates and there is a guard patrolling this area.  Time it 
right and head down to the right.  Go down the stairs and you will see that the electrified floor 
has been deactivated in this area.  Go through the door and then to the left.  Head up and to the 
left, then carry on up.  Head left and then down.  Plant some C4 and destroy that part of the wall.  
Collect the rations and the L5 keycard.  Destroy the panel with the Nikita and then return to the 
area where you used the Nikita for the second time.

When you get to the hole continue down and then to the right.  Go up the stairs, through the door 
and use the lift.  You will be taken down to B50.  Here you will see a guard take an unusual path to 
a door on the far left side of the room.  If you equip the mine detector you can see the reason why.  
You can try to follow his paht but it is far easier to just crawl to the left, staying at the bottom 
of the screen as there is only one mine there.  When you reach the C4 you can stand up and walk to 
the door.  Once there head down and through the door.

Here there is a set of double doors and below the last door is a sleeping guard.  Just walk past him 
and you will be able to leave without waking him up.  So head through the door on the right.

This is another of those I.R. rooms.  If you get detected in this room, no guards come running, the 
doors are locked and the room fills with gas.  So equip your thermal goggles and if you have any the 
E/M grenades.  Make your way to the left and you will see a moving camera.  Again the same applies, 
if it sees you, you get gased.  So use the E/M grenades and make it to the door on the left hand 
side of the screen.

Once through the door you are in a room with two guards, both very alert.  You need to make it to 
the door at the top left corner of the screen.  The easiest way is to run up to the top, just below 
where the guards stops.  Equip the keycard and then run behind the guard as he heads to the left.  
Knock him out and carry on to the left.  The door should open before the other guard comes to 
investigate.

Head up slightly and you will see that there is a camera moving up and down.  Use the crate to dodge 
around it.  Remember this area as you need to head back here later.  So head up, remembering to 
avoid detection by the camera.  Go through the door to the right.  You will need your nightvision 
goggles and C4.  The room has I.R. beams so make your way around and head up.  You will see an area 
where the wall has been blown out.  Head through here.

Don't worry about the evasion meter.  Whilst you are in this central room guards won't come in.  But 
bare in mind that if you enter one of the rooms of off this one you will find guards willing to hunt 
you down.  So be careful.

First head through the door and crawl under the table to get some Nikita Missiles.  Watch out for 
the gun camera.  Head back out and then go up to the dead end and plant some C4.  When you have 
destroyed the wall head through the door.  Head up the screen, avoiding the guard.  Head to the 
right and duck under the desk to get some more C4.  Continue to the right and then head down through 
the door.  Plant some C4 on the wall immediately to the right and then some more against the wall 
you can now reach.  Once again go through the door.

If you head up to and to the right you can enter a new room and get some C4.  This means dodging two 
guards.  If you aren't as bothered head down to where there are some lockers and head to the left.  
Blow out the wall on the left and collect the E/M grenades.  Head down to the dead end (don't leave 
the screen as there is nothing here to collect and you can't blow out any of the walls).  Blow out 
the wall and then head down.  Further down there is a door so head through it.

Head up and to the right and you will come across a door.  Head through it and use the Nikita to 
destroy the panel and collect the L6 key card.  Head back and carry onto the right and then down.  
Carry on down and you will be in the room with the I.R. goggles.  So head back to the room where you 
first entered that dark room.

When you get back there you want to head to the far left where there is a door.  Go through the door 
and use the lift.  This will take you down to B98.  As you leave the lift you will be on a catwalk 
suspended above the metal gear.  Head down and enter the room on the left.  In here is a guard, but 
also lots of ammo.  Head back out and then head to the right.  Here there is another room with 
another guard and more ammo.  Head up and use the lift.  This takes you down to B99.

Knock out the guard and then head into the next room.  Here there is a sleeping guard and lots more 
ammo.  Head back out and head to the far left.  Enter the room and use the lift.  This takes you 
down to B100.

Head to the left and go through the door.  Then head up through the next door and collect more ammo.  
Head back to the lift room and head to the right.  When you get near the door the room shakes.  When 
you enter the area where Metal Gear should be you will find that it is gone.  Head up the main drive 
at the top of the screen and carry on up until you see the door on the right hand side.  Go through 
here and then up through the next door.  Prepare for your next boss fight.

Viper - The room is made up of Vipers main weapon, a laser grid.  All the small pillars you see are 
where the lasers are emmited from.  Viper activates the laser grid and it forms random grids, so 
sometimes you can run halfway across the screen and others you may only be able to move a couple of 
paces.  Also he activates explosives in the floor.  You will see them and then have a couple of 
seconds to get away from it before they blow up.  Basicly make your way to Viper, avoiding both the 
lasers and the explosives and shoot at Viper.  He soon goes down.

So you have destroyed the mercenary leader, thats it then?

Not quite there is one job left for you to do!

Stage 12 - Destroy Metal Gear Part 3
------------------------------------

At last you have to face the might Metal Gear.

Collect all the ammo in this room and then head up.  You will be on a main drive.  There is plenty 
of ammo here as well so collect it all, as you are going to need it.  When you get to the top, but 
before you enter equip your Bulletproof vest and the C4.  Get ready to phase the final boss.

Metal Gear Phase 1.

You have now met up with the cause of all these problems, the General and the Metal Gear.  But 
before you can do any damage to the body you need to cripple it.  So you need to take out the feet.  
You can use either the C4 or the mines.  The mines are a bit dangerous (I did more damage to myself 
than I did to the metal gear) so instead use the C4.  You will start running down the screen.  As 
you run down you will see a shadow, which represents one of Metal Gears feat.  It will move around 
the screen but then fix in one position.  This is roughly the area that you want to plant the C4.  
When the foot lands detonate the C4.  It will take six hits to destroy.  Get into a pattern and it 
will go down easily.

Metal Gear Phase 2.

Now that the metal gear is crippled you have to take out the rest of it.  Well it can't move so it 
must be easy.  Well not quite.  Before the battle starts you are shown three points of Metal Gear.  
The first point are twin guns, the second post are gun posts and the last point launches missiles.  
At the beginning you only need to worry about the guns.  These are the only firing points.  After a 
while two drones appear and move all over the screen.  Don't worry to much about these as they only 
take pot shots at you.

The key to defeating Metal Gear is taking care of things in order.  You need to destroy the gun 
posts first.  The gun posts are the second target you are shown and there is one either side of 
Metal Gear.  You can only damage the gun post when it is active, i.e. firing at you.  To do this hit 
the machine gun with a grenade (first target you are shown) and the gun post will retaliate by 
raising and taking several shots at you.  Use either grenades or nikita missiles on it.  Eventually 
it will go down, so start on the opposite side.  When both are destroyed the missile barrage will 
start.  Whenever you hit the machine guns the missiles will launch at you.  You should move to an 
open area where you can dodge the missiles.  There are usually around 6-8 missiles per barrage.  
Just keep focusing on the machine gun (only choose one) after a while, when Metal Gears energy 
reaches about 1/4, all of the other attacks will stop and Metal Gear will start attacking with a 
flame thrower from the mouth area.  Just dodge the flames, which attack in a three streams, and lob 
grenades at the mouth area.  Eventually Metal Gear will go down.  It will be close, especially 
seeing as it will take nearly all of your grenades and nikita missiles to take it down.

Congratulations you have defeated Metal Gear and the game!  Well not quite, but stage 12 is now 
complete.

Stage 13 - Black Arts Viper, the Final Showdown.
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After the Generals confession you will be met by Viper, who isn't as dead as you first thought.  He 
actually isn't as difficult to defeat as his earlier incarnation.

You have 90 seconds to kill him.  The only problem is that every time you hit him he uses a flash 
grenade and disapears.  The trick is this; if you are on the left hand side of the lift when you 
shoot him he will use the flash grenade and then head to the right hand side of the lift.  Use your 
assault rifle and he should be no problem, especially after beating Metal Gear.

Congratulations, you have just beaten Metal Gear Solid.  Don't turn off until after the credits have 
run, you will get a new game mode.

Section 5 - The End
-------------------

That is all for now.  Well the walkthrough is pretty much complete.  Now I will start to edit the 
guide so that the walkthrough makes a lot more sense than it does at the moment.  Also I want to try 
and get the maps up.

Any comments then send them to p.keating@virgin.net

Until next time, smell ya later!
