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                          C H R O N O   C R O S S 
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               Chrono Cross Walkthrough and FAQ version 1.00
                       For Playstation? (US version)
                               By: "A" Tadeo
                         Created: August 23, 2000
                      Date last Updated: no updates yet
                    Mail me at: aaron20@edsamail.com.ph
                               ICQ#: 12218741


                           -=-=-=-=-=-=-=-=-=-=-=
                                 DISCLAIMER
                           =-=-=-=-=-=-=-=-=-=-=-

This Walkthrough/FAQ is created for personal use only. You must not use it 
for anything that gains profit. Specifically Magazines, Game Guides, 
Commercial Web Sites. You're also not allowed to rip off part/s of this 
Walkthrough/FAQ and put it on your own Walkthrough/FAQ. Anyone doing this is 
guilty of "plagiarism", the act of stealing and passing off of ideas and 
words of another as one's own without crediting the source.

You also cannot use this Walkthrough/FAQ as a guide for you to make your own 
Walkthrough/FAQ, you must do everything there is to do in the game yourself 
or have others give info about your game and give them proper credit. You can 
copy the layout though. 

You can put this Walkthrough/FAQ on your non-commercial or non-profit web 
site provided that not a single character has been edited or removed and you 
MUST have permission from me in order to do so. You can also, print a copy of 
the entire walkthrough or a part of it, provided you only use it for personal 
purposes. Remember "You don't have to steal, just ask."  B.O.F.III


                           -=-=-=-=-=-=-=-=-=-=-=
                                INTRODUCTION
                           =-=-=-=-=-=-=-=-=-=-=-

Hello everyone! To those of you who know me, welcome back! :) For your 
information, I also have a guide for the Prequel of this game, the Chrono 
Trigger for SNES. Basically, Chrono Cross is the sequel, which gave it the 
title Chrono Trigger 2. By the way, Chrono Cross happened 20 years after the 
first adventure, so I presume that Chrono Cross happened in the year 1020. 
The change in platform (from SNES to the PSX), made way for new innovations. 
Chrono Cross has better graphics (of course), Chrono Cross has the Element 
system contrary to the Techniques from Chrono Trigger, New attack mode in 
Chrono Cross. The same thing for both is, I say the flow of the story. You 
travel through time, fixing skewed timelines and dimensions. 

Let's talk about the game now. As stated above, Chrono Cross happened 20 
years after the first adventure. Our new hero, Serge, faces a more complex 
disruption in time. Throughout his journey, he'll meet friends that will join 
him in his quest. At the end, they still have to discover who is doing this 
mess. With the new battle system, Chrono Trigger fans will find it somewhat 
confusing in the beginning. But I guarantee that after you've played a while 
you'll see how good the system is. This the moment we've been waiting for, 
the Chrono Cross Guide. 


                           -=-=-=-=-=-=-=-=-=-=-=
                                  CONTENTS
                           =-=-=-=-=-=-=-=-=-=-=-

                     I.     Updates/Revisions
                     II.    Game Information
                            A. Game Controls         
                            B. Game Menu
                            C. Game Basics
                               - moving about
                               - attacking and Battle system
                               - elements and innate system
                               - Items and Key Items
                               - Weapons, Armors and Accessories
                            D. Character Stats
                            E. Status Ailments/Abilities
                     III.   Character Information
                            A. Main Characters
                            B. Supporting Characters
                            C. Arch-Enemies
                     IV.    Walkthrough
                     V.     Element List
                     VI.    Items and Key Items List
                     VII.   Weapons
                     VIII.  Armors
                     IX.    Accessories
                     X.     Enemy List
                     XI.    Shops
                     XII.   Chrono Trivia
                     XIII.  FAQs
                     XIV.   Gameplay Tips
                     XV.    Credits

                          -=-=-=-=-=-=-=-=-=-=-=-=-
                              UPDATES/REVISIONS
                          =-=-=-=-=-=-=-=-=-=-=-=-=

                               No updates yet.


                          -=-=-=-=-=-=-=-=-=-=-=-=
                              GAME INFORMATION 
                          =-=-=-=-=-=-=-=-=-=-=-=-

----------------
A. GAME CONTROLS
----------------
   
                          _____                 _____
                         | L1,2|               | R1,2|
                        --------              ---------
                       /    _   \____________/         \
                      |   _| |_   ___    ___     Tr    |
                      |  |_   _| |sel|  |str| Sq   Ci  |
                      |    |_|   __        __    X     |
                      |         /  \      /  \         |
                       \       | AL |----| AR |       / 
                        \     / \__/      \__/ \     /
                         \___/                  \___/   
 
Here's a not so perfect but efficient image of the Analog Controller of the 
Sony Playstation console. Here are the descriptions of the different uses of 
each of the buttons.

   Start Button  - Start the Game
                 - Pause the game anytime
   Select Button  - Change the leader of the party
   Directional Pad  - move the characters on screen
                    - select options
                    - Browse menus/Inventory
   X Button  - Ok and Examine Button
   Circle  - Cancel, Run Button
   Triangle  - Open the menu screen
   Square  - Open Key Item Window
   L1, R1  The same as X and O buttons, respectively
   L2, R2  Most of the time, not used

Of course, you can always change the settings according to your needs in the 
Customize sub-menu. 

------------
B. GAME MENU
------------

You can open up the game menu by pressing the Triangle Button. Here's a brief 
description of the main menu and its contents.

#########
MAIN MENU
#########

     --------------------------
    |    |   |   |    ----     |
    |    |   |   |   | C1 |    |
    |    |   |   |    ----     |
    | P1 |P2 |P3 |     ----    |
    |    |   |   |    | C2 |   |
    |    |   |   |     ----    |
    |    |   |   |      ----   | 
    |    |   |   |     | C3 |  |
    |    |   |   |      ----   |
    |    |   |   |             |
    |---- --- ---    Status    |
    |               Elements   |
    |              Equipments  |
    |             Items        |
    |            Customize     |
    |           Save/Load  (TD)|
    |                          |
    |                          |
    |   G.I.                   |
    |                          |
     --------------------------

P1,P2,P3  = they are the picture of the three members of your current Party.
C1,C2,C3  = they are the Character Stats of the three members of your current
            Party. Below is a representation of this.
   ----------------------------
  |                 | --       |
  |   Name          | ---      |
  |                  ----------|
  | HP    100/100     Innate   |
  | Str.  10  Acc. 8   Mag. 20 |
  | Res.   7  Agl. 2  M.Res. 7 |
   ----------------------------
     HP     - Total Hit Points or life of the character
     Innate  Elemental Affiliation of a Character
     Str.    Strength or power of physical attacks of the character
     Acc.    Accuracy or the Chance to Hit
     Mag.    Magic Power of the Character
     Res.    Resistance or Evade
     Agl.    Agility or Speed
     M. Res.- Resistance against Magic
     (There's a brief explanation of these in the Character Stats Section)

TD = is the time dial you can find on the lower right side, used to select 
     From the different sub menus.
Status, elements, Equipments, etc. are Sub menus. To select one, use the time 
dial and press X to select it.
G.I. = Represents the Game Information. The Star Level, Time Elapsed, and the
       Total amount of G your party currently has.

################
SUB-MENU: STATUS
################

     --------------------------
    |  -------                 |
    | |       |                |
    | |   C   |                |
    | |       |                |
    |  -------                 |
    |                          |
    |  -------                 |
    | |       |                |
    | |       |        AP      |
    | |       |                |
    | |       |                |
    | |   P   |                |
    | |       |                |
    | |       |                |
    | |       |                |
    |  -------                 |
    |                          |
    |                          |
    |    G.I.                  |
    |                          | 
    ---------------------------

Here's the description of each.

AP = The full body, actual picture of the currently selected character
G.I. = is the game information, also the same as the one in the main menu
C = Character Stats. The same as the one in the main menu with the exception
    Of the Stamina Recovery Stat which is now included. 
P = the profile of the Character
(Sample Profile of Serge)

     --------------------------
    | Profile                  |
    |                          |
    | Silent Protagonist (char)|
    | Age:  17 (M)             |
    | Origin:  Arni            |
    | Height:  5'7"            |
    | Weight:  128 lbs.        |
    | Built:  Ordinary         |
    | Right-Handed             | 
     --------------------------

##################
SUB-MENU: ELEMENTS
##################

If you select Elements, the time dial will now have 2 options. One is Use and 
one is Allocate. 

-Use Menu-

     --------------------------
    |        |   |             |
    |        |   |             |
    |   C1   |   |             |
    |        |   |             |
    |--------|   |     EL      |
    |        |   |             |
    |        |   |             |
    |   C2   |   |             |
    |        |   |             |
    |--------|   |-------------|
    |        |   |             |
    |        |   |             |
    |   C3   |   |      ED     |
    |        |   |             |
    |--------     -------------|
    |                          |
     --------------------------

Here's the description for each.

C1, C2, C3 = The Character Stats of the 3 party members. It's the same as the
             One that you'll see in the Status Sub-Menu
EL = It is the current elements available for use.  
ED = The Description of the Element that is currently selected. It has info 
     About the Level of the Element, if it is consumable or not, How many and
     Who will be affected by the element if it is used (whether Ally or
     Enemy), and the description of how it will work.

-Allocate Menu-

     --------------------------
    |             |            |
    |             |            |
    |             |            |
    |    ASL      |    EL      |
    |             |            |
    |             |            |
    |             |            |
    |             |------------|
    |             |            |
    |             |    ED      |
    |    AS       |            |
    |              ------------|
    |                          |
    ---------------------------

Here's the description of each.

EL = It is the current elements available for Allocation.
ED = The Description of the Element that is currently selected. It has info 
     About the Level of the Element, if it is consumable or not, How many and
     Who will be affected by the element if it is used (whether Ally or
     Enemy), and the description of how it will work.
ASL = (not Age,Sex,Location) Allocation Space Levels 
AS = Allocation Spaces that are available

####################
SUB-MENU: EQUIPMENTS
####################

     --------------------------
    |           |              |
    |    CS1    |              |
    |           |              |
    |-----------|              |
    |           |              |
    |    WS2    |    W,A,Ac    |
    |           |              |
    |-----------|              |
    |    W1     |              |
    |-----------|              |
    |    A1     |              |
    |-----------|--------------|
    |           |              |
    |    AC     |      D       |
    |           |              |
    |----------- --------------|
    |                          | 
     --------------------------

Here's the description for each.
CS1 = It is the character stats for the currently selected party member
WS2 = It is the Stats of the equipment currently selected
W1 = The weapon that is currently equipped
A1 = the armor that is currently equipped
AC = the 3 accessories that are currently equipped
W,A,Ac = You select the equipments here
D = Description of the equipment currently selected

###############
SUB-MENU: ITEMS
###############

     --------------------------
    |        |                 |
    |--------|                 |
    |        |                 |
    |--------|                 |
    |   L    |                 |
    |--------|                 |
    |   I    |       PIC       |
    |--------|                 |
    |   S    |                 |
    |--------|                 |
    |   T    |                 |
    |--------|                 |
    |        |                 |
    |--------|                 |
    |        |                 |
    |--------|       D         |
    |        |                 |
    |--------|                 |
    |        |                 |
     --------------------------

Here's the description for each.
List Column = it contains the list of the Key Items
PIC = it is the image/picture of the Key Item currently selected
D = Description of the Key Item currently selected

###################
SUB-MENU: CUSTOMIZE
###################

     -----------------------------------------------
    |                          |         |          |
    |  Sound                   | Stereo  | Mono     |
    |  Window Frame            | Default | Custom   |
    |  Cursor Position         | Default | Memorize |
    |  Accuracy Selection      | Manual  | Auto     |
    |  Controller              | Default | Custom   |
    |  O Button Pressed        | Run     | Walk     |
    |  Vibration Function      | Off     | On       |
    |  Left Stick Sensitivity  | Digital | Analog   |
    |                          |         |          | 
     -----------------------------------------------

For the Window Frame, you can select 3 types. The default one is the Arnian 
Wood. The other 2 are the Simple Line and the Iron Plate.

To select one, just use the Directional Pad. Here's the menu for the 
Controller Custom Setup

-Controller Menu-

     -----------------------------------
    |                                   |
    |  X    Choose/Confirm/Talk         |
    |  O    Cancel/Hold down to run     |
    |  ?    Open/Close Key Item window  |
    |  ?    Open Menu                   |
    |  L1   Same as X                   |
    |  R1   Same as O                   |
    |  L2   Not used                    |
    |  R2   Not used                    |
    |                                   |
    |  Analog                           |
    |  Left   Run/Choose                |
    |  Right  Change direction on spot  |
    |  L3     Same as X                 |
    |  R3     Same as O                 |
    |                                   |       
     -----------------------------------

Just use the buttons to arrange it according to your convenience. To exit 
this menu, press Start.

###################
SUB-MENU: SAVE/LOAD
###################

Graphical representation need not be shown as it is very self-explanatory. 
I'll just give you info about it.

To save, select save. You can only save a game when you're in the world map 
or at Save Point. After selecting save, select the Memory Card Slot to use 
and the Memory Card Block where the data will be saved. Note that Chrono 
Cross needs only 1 Memory Card Block to save. Same process is done in loading 
saved games.

--------------
C. GAME BASICS
--------------

Here are the basic things that you should do in order to survive the world of 
Chrono Cross.

1. Moving About
---------------

It is the basic thing you must do in the game. You have to explore the world 
to advance through the story. In the world map, you can easily walk around by 
using the Directional Pad. You can also use the Left Analog stick of your 
controller to walk (I think the Analog option is very convenient to use). 

When you're inside dungeons, caves, towns, villages, etc. You can select your 
own configuration. You can check the customize sub menu to specify how your 
characters walk. You can use the Directional pad or the Analog Stick. You can 
also customize the Cancel Button whether you want to run or walk while 
pressing the Cancel button. That's about it regarding moving around.

2. Attacking and Battle System
------------------------------

The way of attacking the enemies is VERY UNIQUE. It is the first RPG to use 
it. During Battles, your characters also have time bars (just like Chrono 
Trigger) but you cannot see it. If a particular character fills up the battle 
time bar, he/she can now move. 

When the battle menu appears, you can select from 4 options. 1, 2, 3, 
element. 1-3 options has a percentage to its right. It is the probability of 
hitting the opponent. If #1 has 99%, it means that there is a 99% chance of 
that attack to be successful. Now, you'll notice that most of the time, #3's 
probability is lower than #1 and #2. As for #2, it is lower than #1. It is 
because #3 is a level 3 physical attack. We can conclude now that there are 3 
levels of physical attacks. Level 1, is the weakest attack. Level 2, is the 
medium attack. And Level 3 is the strongest attack. 

In attacking, we also take into consideration the stamina of the characters. 
You'll see the stamina of the characters in the character box. It is labeled 
Sta. The number to its right is the stamina and it determines the number of 
attacks you can do. Example, if the stamina is at 7.0, you can use Level 1 
attacks 7 times. It means that, the stamina will decrease depending from the 
level of the attack you made. Another example, if you have a stamina of 4.0, 
you can use Level 2 Attacks 2 times. That's all about attacking. The stamina 
will, however, recover. The amount depends on your Stamina Recovery.

After the battle, you will be asked if you want to use your elements to heal 
your characters. Do so, but I suggest not using the consumable elements. This 
will prepare you for future battle that cannot be avoided.

Here's a tip. Use level 1 then Level 2 then finally Level 3 Attacks. Their 
hit percentage will go up faster. 

Another note in attacking. If your enemies' time bar fills up, they will 
attack immediately. They won't wait for you to finish off your attack. 

3. Elements and Innate system
-----------------------------

Chrono Cross adds a new twist to the elemental system. Here, the Innate of a 
character or an enemy determines the elemental affiliation of that particular 
character or enemy. Example, Serge's Innate is White, therefore, Serge's 
elemental affiliation is also white. 

Here is the list of the opposites of each Innate
------------------------------------------------
White    - Black
Red      - Blue
Yellow   - Green

There is another system which is the element system. Elements in Chrono Cross 
is what we may call Abilities (compared to other games, it is like Magic. In 
Chrono Trigger, it was called Techs). Elements have 2 types, Consumable and 
non-Consumable. Consumable Elements disappears after its use as the non-
Consumables doesn't. 

There are also 2 kinds of Elements depending on where it can be used. The 
first one are the elements that can only be used during battle, specifically 
Attack Elements (Elements that damage your enemy). Second, are the ones that 
can be used during or outside of battles, specifically Curative Elements. 

To use Attack elements, you have to Allocate them to your characters. Use the 
Allocate command in the Element Sub-menu when you press Triangle. Just 
allocate the Element to any vacant Allocation space to the left. Remember 
that, the Allocation spaces also have levels. The higher the level, the 
stronger the effect of the Element. Example, Cure Element in Level 4 
Allocation Space heals more HP than a Cure Element in Level 1. The Level of 
Innate you can use is the one denoted above the word Lv. In the battle menu. 
It has those tine bars, just like an equalizer for a sound system. Example, 
if your Lv. Is at 4 and you used Level 2 Elements, you can still use another 
Level 2 elements as 2 will be left.

Remember that you can only use non-Consumable Elements once per battle. It 
will be available again in the next one.

Here's another important information regarding Elements. Each of the Elements 
have their own Innates. You can use these to your advantage. If you use an 
Attack element which has opposite Innate with your enemy, you will do more 
damage. Example, If you have PhotonRay, which is White Innate, and you used 
it against a Black Innate opponent, you will do much more damage than usual. 

There is also another concept about elements. The Field. During battles, 
you'll see a "field" in the upper left hand corner of the screen together 
with 3 concentric circles. The element you use will fill the field effect. If 
you happen to fill the field effect with the same color, that Innate will 
become much more stronger. And it's opposite will get weaker. Example, if you 
managed to fill the field effect with White, all White Innate Elements will 
be much stronger when used. The Black Innates will definitely get weaker and 
more susceptible to the white. You can use this as a strategy to beat your 
opponents faster. 

To find elements, you can just buy them from Element Shops in town or receive 
them from enemies.

4. Items and Key Items
----------------------

Chrono Cross adds yet another twist to the Items. Items are those that you 
use to Forge weapons,armors and accessories (these 3 are explained later). 
The Key Items however, are those that are essential for the story of the 
game. 

Items can only be used during forging of equipments. To use the Key Items, 
press the Square Button and a menu will shop up. It will display all the key 
items you have. To select/use one, just press the X button.

5. Weapons, Armors and Accessories
----------------------------------

The equipment system in Chrono Cross is much like the ones in Vagrant Story. 
In Chrono Cross, you have to get particular items so that the Blacksmiths 
(more like a weapon shop) can forge a weapon for you. You cannot buy weapons, 
armors and accessories. You have to let the Blacksmiths Forge a weapon for 
you. And remember that there is a payment for forging equipments. 

You can also Disassemble a weapon into its items. This will be useful if you 
want a stronger weapon wherein one of its item requirement is included in 
your current weapon. 

For a list of weapons, armors, accessories, refer to its section in the later 
parts of this Guide.

------------------
D. CHARACTER STATS
------------------

Here are the brief descriptions of the Character Stats in the game.

In the main menu, you'll see the character Stats in the upper right correct? 
Here's the descriptions of Each.

Innate  the Elemental Affiliation of the Character. It is indicated by a 
         colored Circle
HP  Stands for Hit Points. The total amount of damage a character can 
     receive. If it drops to 0, that character is considered dead.
Str.  Stands for Strength. It determines how strong the physical attack
       of the character is. It is the same at Atk. Or Attack.
Acc.  Stands for Accuracy. It determines the chances your character can 
       successfully attack an opponent. If it is at 99%, it means that
       there is a 99% chance that your attack will be successful. It is the
       same as Hit%
Mag.  Stands for Magic. It determines how strong your character can use
       the elements. The higher the Magic is, the stronger the Element.
       It is the same as Mgc.
Res.  Stands for Resistance (same as Evade from Chrono Trigger). It 
       determines the chances of your character to resist a physical attack.
       If it is at 0%, it means that there is 0% chance of evading an 
       attack.
Agl.  Stands for Agility. In simple terms, Speed. This determines how fast
       your characters' time bar fills during battle. Although, you can't see
       the time bar unlike in Chrono Trigger. 
M. Res.  Stands for Magic Resistance. Same as Resistance, the difference is
          that it is concerned about Magic. If it is at 50%, it means that
          there is a 50% chance of evading a Magic attack.

In the status screen, one additional information can be seen. The Stamina 
Recovery which indicates how much stamina is recovered after one turn.

I haven't discovered the Maximum Character stats yet. If you have any 
information, please send it through my e-mail found at the very top of this 
Walkthrough/FAQ. You will be duly credited, as always. :) Thank you.

----------------------------
E. STATUS AILMENTS/ABILITIES
----------------------------

Status Ailments can also be called Abnormal Status in the sense that it makes 
your character do unnecessary moves or even lower the characters ability to 
fight. Status abilities, on the other hand, raises the capabilities of your 
characters during battle. Here are the list of Status Ailments and Abilities.

STATUS AILMENTS
these may make your character's life miserable. Ailments will hinder you from 
playing well, especially in battles.

Name        Effect on Character               Cure/Remedy/prevention
-----------------------------------------------------------------------------
Poison      Slowly depletes you character's   Antidote Element
            Hit Points. It will still be in 
            effect after the battle so you
            have to cure it right away.


                      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                          CHARACTER INFORMATION
                      -=-=-=-=-=-=-=-=-=-=-=-=-=-=-

------------------
A. MAIN CHARACTERS
------------------

                                   *****
                                   SERGE
                                   *****
Weapon: Swallow
Innate: White
A young boy from the town of Arni. He never realized he will be on an 
adventure to discover who he really is and who is trying to disrupt him 
through time and space. (We, Chrono Trigger fans, thought the main character 
will finally talk. Unfortunately, he still makes decisions only. )

Profile:
--------
Description: Silent Protagonist
Age(Sex):  17 (M)
Origin:  town of Arni
Height:  5'7"
Weight:  128 lbs.
Build:  Ordinary
Right-Handed

                                    ***
                                    Kid 
                                    ***
Weapon: Dagger
Innate: Red
A young mysterious girl that helped Serge all the way. From escaping the 
Dragoons to discovering the whole truth about Serge.

Profile:
--------
Description: Mysterious Traveler
Age(Sex):  16(F)
Origin:  Unknown
Height:  5'5"
Weight:  99 lbs.
Build:  Slender
Ambidextrous

                                   ******
                                   Pierre
                                   ******

Weapon: Sword
Innate: Blue
A young and famous Hero. First, joined Serge in entering the Viper Manor and 
ended up together in the real adventure of Serge.

Profile:
--------
Description: Self-proclaimed Hero
Age(Sex):  23(M)
Origin:  Termina
Height:  5'11"
Weight:  130 lbs.
Built:  Weakling
Right-Handed

------------------------
B. SUPPORTING CHARACTERS
------------------------

---------------
C. ARCH-ENEMIES
---------------

Solt and Peppor
---------------
These 2 weirdos are members of the army of Viper. They insist on being able 
to beat you, but unfortunately for them, they only have an ounce of a brain 
and can't think right making them very much vulnerable than you are. They 
can't even hurt you. Except for their friend, Ketchop.


        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               WALKTHROUGH
        =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

THE BEGINNING
-------------

Right after you press start in the main menu, you can select a New Game or 
continue a saved game. If you selected a new game, you will be asked whether 
you want the Vibration Function (Analog controllers only) on or off. After 
selecting, you'll then be asked, the name of our hero. The default name is 
Serge. Then, the opening FMV will be shown.

UNKNOWN
-------

After the FMV, you'll be inside the tower featured in the FMV. You'll be with 
2 girls, namely Kid and Orlha. After their talk, there are 2 paths to take. 
Take the left one first. Your party will see a pillar and a switch. 
Unfortunately, you're on top of a balcony so head back and take that right 
path. In this area, walk/run up the set of stairs that you see. Fight the 
Cybot here if you want. Then, head down the next set of stairs on to the next 
screen. Now, climb the stairs to the left towards another screen. In this new 
area, keep on moving forward. Ignore the stairs for now and enter the door at 
the end. This room contains the pillar you saw earlier. Head up to it and 
examine it. The pillar will disappear. Now, head back out. Climb up the 
second set of stairs that you'll see so that you can reach the teleporter in 
the middle. Move your characters in the middle of the teleporter then press X 
to examine it. On top, walk forward. An FMV will be shown afterwards. 

ARNI VILLAGE
------------
Key Item:
   Shark Tooth

After the FMV, your mom will wake you up at your house in the Village of Arni 
(Much like Chrono Trigger). After talking to her, exit your room and talk to 
your mom. She'll tell you about your meeting with Leena and that you 
shouldn't disappoint her. So, head right to exit the house. You'll be in the 
village. You can talk to the woman in the middle to shop for Elements and 
forging of Weapons, Armors and Accessories. You can talk to everybody in this 
area if you want. Now, after you've done what you want, go to the second 
house from the right. Go down the basement and talk to the man inside. He'll 
give you the Key Item, Shark Tooth. Now, exit the house and go north to the 
pier and talk to Leena. She will scold you because you didn't come on time. 
After a few words, she will order you to go to Lizard Rock and collect Komodo 
Dragon Scales so that she can create a necklace. But before you do, head back 
to where the woman who sells Elements. Don't talk to her, just head all the 
way to the left. You'll be in an open space in the town. You'll meet the 
chief of Arni, Radius. If you talk to him, he will teach you the basics about 
the Battle System and he will also give you some strategies. After learning 
valuable information from him, head back one screen and then go all the way 
to the right until you exit to the world map. In the world map, head South 
West to reach Lizard Rock.

LIZARD ROCK
-----------
Items:
   3 Komodo Dragon Scales
   Ivory Helmet
   Bone
   Silver Loupe
Elements:
   Fireball
   Tablet

After you get inside, examine the pink rock to push it out of your way. Now, 
fight the green enemy that you see. Then, get the chest for an Element, the 
Fireball. After getting the chest, it's now time to get the first Dragon 
Scale. From the chest, go left and you'll see the Komodo Dragon. It will run 
the instant that it sees you. Now, after it ran, push the rock from the left 
so that it will cover the cave-like opening. Then, go around to the right and 
go near the Komodo Dragon again. It will runs through the cave-like opening 
but it won't be able to escape because you blocked its path. Now, go to it 
and fight it. You'll get a Komodo Dragon Scale if you win. Now, let's move 
on. Exit this area by using the Upper Leftmost path. You'll see a Komodo 
Dragon. There is only one thing to do, run after it. Remember that you always 
should run in a counter clockwise direction. If you try to run in a clockwise 
direction, you'll never be able to climb the small cliffs. After you finally 
caught up with it, beat the Dragon. You'll get the second Komodo Dragon Scale 
afterwards. Now, notice that there are chests in this area. To get it, first, 
jump into a hole which found in the rightmost part of this area. You will get 
an Ivory Helmet (by going through a cave to the north), and a Bone (in the 
small island in the middle). There is also another chest under the wooden 
bridge. To get it, climb down a small set of ladder at the end of the bridge. 
You'll get a Tablet from it. Now, to get the last Komodo Dragon, use the 
southernmost exit in this Area (from the wooden bridge, it's to the lower 
right). In this next area, defeat the monster guarding the pink stone first. 
Then, push the stone until it sinks and the chest slowly goes ashore. It 
contains a Silver Loupe. After that beat the enemy that is on the Bamboo-like 
tree. From there, go up. You'll arrive in the first section again, the 
difference is that you're above it. Now, beat the enemy here then go south 
from there. You'll be back to the area where the Komodo Dragon is. Go to the 
end of the cliff. It will tell you to push X to jump. Time it right that the 
Komodo Dragon will be right below you right after you jump. You have to be 
exact. Now, after beating the Dragon, the Mother will come and attack you.

Boss: MOTHER KOMODO DRAGON
#############################################################################
HP: ?
Innate: Green
Spoils: ?
+1 Growth Level

This battle will be very easy. Use a level 1,2 then 3 attack at least 3 times 
to beat it. Use Cure Element if you need healing.
#############################################################################

After defeating the dragons, head to area where you got the second Komodo 
Dragon Scale. Exit to the world map by using the left exit. In the world map, 
head south and enter Opassa Beach.

OPASSA BEACH
------------

Upon entering, walk/run left and then Leena will come to you. You'll give the 
Dragon Scales to her and she will be delighted. There will be a touching 
scene here. After that touching scene, something strange will happen. It 
seems time and space has been disrupted. An FMV will be shown.

Now, after that event, a man will wake you up. After you regain control of 
Serge, head back to the World Map. You'll notice that the song is different. 
It is because you're in the alternate world. Now, head to Lizard Rock.

LIZARD ROCK (ALTERNATE WORLD)
-----------------------------
Items:
   Feather
   Bone
   Ivory Helmet

There are new enemies here once you enter. Remember that your goal here in 
Lizard Rock is to exit to the right so that you can reach Arni. Before 
exiting, you can get new items here. You can get a Feather from where you got 
the bone in the chest in the other world. There are also 2 more chest 
scattered, containing a Bone and another Ivory Helmet. Move on and exit to 
the World Map. Go to Arni Village.

ARNI VILLAGE (ALTERNATE)
------------------------

When you enter the village, no one will recognize you. Even Gonji doesn't 
recognize you. Remember that you spoke to Gonji, who was beside Radius in 
Serge's real world. Well, he is now the chief and he doesn't even remember 
Radius. Now, go talk to Leena at the pier. She won't recognize you either. No 
matter what option you selected she will not believe you. She will then tell 
you that the Serge she know is buried at Cape Howl. She suggested that you go 
there and visit the grave. So, exit to the world map and head north of Lizard 
Rock to the Cape Howl. 

CAPE HOWL (ALTERNATE)
---------------------
Item:
   Bone
Element:  
   Electrojolt

Upon entering, just move forward. Get 2 chests on the way that contains an 
Electrojolt and a Bone. Continue moving north until you come to the grave. 
Examine it. 3 men will suddenly appear and tried to arrest you. Not until a 
girl comes in and joins you into battling the 3 weirdos. 

Boss: KARSH, SOLT and PEPPOR
#############################################################################
Karsh's HP:  ?
Solt's HP:   ?
Peppor's HP: ?
Spoils: Bone Axe, Ivory Vest, Ivory Helmet
+1 Growth Level

These 3, although stupid, can kill you because of their strong attacks, 
especially when Sols and Peppor combines. So, attack Peppor first, then Solt, 
then finally Karsh. You can use Cure to heal your HPs. You can also use some 
Attack Elements but I prefer the Level 1, 2 then 3 physical attack 
combination.
#############################################################################

After the fight, you'll name the girl. The default name is Kid (she was the 
one who was with you in the opening of the game). Then, she will ask you if 
she could travel together with you. Accept her help as her attacks are quite 
powerful. You will then agree to spend the night in Arni. After waking up, 
Kid will give you the Tele-Porter Key Item. She will then suggest that you go 
to Termina. So, leave the house then leave the Village. In the World Map, go 
north of Arni and enter the Fossil Valley.

FOSSIL VALLEY (ALTERNATE)
-------------------------
Key Items:
   Heavy Skull
   BellFlower
Element:
   Uplift

Upon entrance, the 2 men will talk to you. Now, move on and go up to the man 
which is in front of the ladder. Talk to him and tell him that you are the 
exorcist. He will let you go up the ladder. On top, talk to the men again. 
There are 2 paths to take. Go north first and you'll see a skull come to you. 
It will join you then you'll receive the Heavy Skull (more like Norstein 
Bekkler from Chrono Trigger). Now, back at the intersection, head west. Go up 
and fight the monster there. After the fight, continue moving up and get the 
BellFlower. Now, go back all the way down the ladder. After going down, head 
left. You'll see Solt and Peppor again. You have to fight them again. Not to 
worry, they will make another mistake. It will be an easy battle. After 
fighting them, you'll receive the Uplift Element. They will then, escape. 
Follow them and you'll exit to the World Map. Go to Termina, which is west 
from where you are.

TERMINA (ALTERNATE)
-------------------
Key Item:
   Hero Medal

This has got to be one of the biggest cities I've seen. Now, right after you 
enter, you'll see a short scene of a man who wants to buy flowers from the 
lady. She has none of that flower so the man left. After you regain control 
of your characters, you can talk to the Lady and she will tell you that the 
man you saw is Glenn. After talking to the Lady, go right and you'll see the 
Inn. You can sleep here for 100G. There is also a Record of Fate, or Save 
Point, inside. After resting, save then leave the Inn. 

Now, head up the set of stairs. Enter the bar. Just talk to the people here 
to gain information. A man named Guile is here also. After talking to the 
people here, leave the Bar. Now, go right and enter Lucy's Store. You can buy 
new Elements here. If you try to go through the door inside the store, you'll 
arrive in another room with a man. He will give you a hint about Viper Manor. 
After buying Elements, exit the Store. Go right until you reach the next 
area. In the area, there is an intersection. Go Up first. You'll see the 
Smithy blacksmith shop here. Enter the shop. Talk to the woman in the counter 
to buy weapons. There a lot of strong weapons here but unfortunately, there 
isn't enough iron to forge these weapons. Not even copper. Now, go past the 
lady in the counter and talk to the blacksmith. After talking to him, there 
is a door to the south west. Enter it. You'll be in a room where a man is. 
His name is Pierre. He will tell you that he will go to the Viper Manor but 
he lost his Medal that proves that he is a hero. After talking to Pierre, use 
the South door. You'll be just outside the blacksmith shop. Talk to the girl 
who is running. She will tell you that she found something. Kid will tell 
that girl that she knows someone who is looking for it. She won't give it to 
you now so let's move on. There is a large house, north from the blacksmith 
shop. Enter it and talk to the Maid. Enter the room on the second floor. 
You'll see Yan here. Talk to him, then his father, Gogh, will come in. After 
talking, leave the house and go back to the intersection. Now go right. 
Examine the dark tent and an elder will come out. It will offer to read your 
fortunes. He will say something disturbing about Serge and a bit weird for 
Kid. After reading the fortunes, continue walking/running right. You'll see a 
mermaid show. Suddenly, a boy comes up and throws stones to the customers. 
The man will get mad and the boy will run away by boat. The boy's name is 
Korcha. After that scene, head right and go down the set of stairs that you 
see. 

In this new area, move on. Go past the house and go to where the man and a 
lady is. The man will come to you ask asks you if you can give the Bellflower 
to him. You can give it for free, name a price, or don't give it to him. Give 
it to him for free. Both of them will thank you for your kindness. After a 
short scene, Glenn and Miss Riddel will leave. Now, head all the way back 
where the Inn and the Bar is. Go all the way up the stairs until you reach 
the status of Viper. Talk to man polishing the statue. He'll talk about Viper 
and his Manor. Kid then, suggest that you go there to discover why Karsh and 
co. wants you badly. It is a big place but it is better to plan. Now, go to 
Korcha. To go to him, go to the grave where Glenn and Miss Riddel was. From 
there, go under the house and around, and you'll reach Korcha. You'll ask him 
if he can take you to the Manor but he doesn't know how to get there. So, 
there's one person in mind, Pierre. Go back to Pierre and talk to him again. 
Now, go outside and talk to the running girl. She'll finally give the Hero 
Medal to you. Now, go back to Pierre and talk to him using the ? button. Give 
him the Hero Medal. He will then go to Viper Manor. He also doesn't want to 
go alone and will ak you if you want to go with him. Accept his offer. Now, 
put him in the lead of your party. Use the Select button. Now, don't go back 
to Korcha. He won't be there. Instead, exit to the World Map from where you 
came in. In the world map, head a bit north east to Viper Manor.

VIPER MANOR (ALTERNATE)
-----------------------
Items:
    Copper
    Silver Earring
Elements:
    Meteorite
    Brace
    Turn Yellow

With Pierre in the lead, move forward. The guards won't allow you even with 
Pierre's Medal. Now you can come up with a plan or just charge in! Choosing 
any of the two won't make a difference except, when you chose to plan you'll 
fight an extra batch of enemies. The 2 Acacia SGTs. Will give you +1 Growth 
Level. Move forward and you'll fight Solt and Peppor gain, now with 
reinforcement.

Boss: SOLT, PEPPOR and KETCHOP
#############################################################################
Solt's HP:
Peppor's HP:
Ketchop's HP:
Spoils: Brace, Silver Earring
+1 Growth Level

This is very surprising. On the first move, Ketchop will KILL your lead 
character. He caused 400+ damage. After that, Peppor will Revive that 
character so that they can see what Ketchop can do. I agree with Solt, what 
Peppor did was stupid. Now, head the Revived character. Then, attack and use 
Elements to beat Solt. In while, Solt will notice that they are losing again. 
He's right. Ketchop will pound Solt then uses Peppor as a bat. It will hit 
one of your characters. But, Solt and Peppor will be killed also. Now, it a 
showdown between you and Ketchop. Just attack him with the Level 1,2 then 3 
combination. You can also use Elements. Use Red Elements as it damages more.
#############################################################################

After that fight, get the chest behind the gate for a TurnYellow. Move 
forward. Your party will then suggest to wait for the night. At nightfall, 
you'll find yourself near the front door of the Manor. Head north first, beat 
the guards there, if necessary, then get the chest for an Ointment. Then, go 
all the way to the south past the main door then go to the door on the lower 
right. In the next area, go all the way to the right. There is a door there. 
Go in and take the chest for a Turn Blue. Exit this small room and go north. 
Try to get past the green light without being seen. Enter the large door to 
the north. You'll see a Save Point here. Save your game. 

*** I still have to finish the game to better understand the story and 
complete the walkthrough of Chrono Cross once and for all. Sorry for the 
inconvenience. I'll make it up to all of you by updating this section as to 
the best I can. Thank you.

                         =-=-=-=-=-=-=-=-=-=-=-=-
                               ELEMENT LIST   
                         -=-=-=-=-=-=-=-=-=-=-=-=

The elements are arranged in alphabetical order.
Here's the description of the columns:
Cons. = Whether it is consumable or not
Level = Level needed for use
Area = Effect Area (How many Allies/enemies are affected)
   Legend:
   1A = 1 ally
   AA = All Allies
   1E = 1 enemy
   AE = All enemies
   1O = 1 enemy or ally
   AO = All enemies or allies
Price = Total amount, in G, if it can be bought from shops
Description = What does this element do
Where = The location where you can get this particular element
In. = it states the Innate of the Element
   R = Red, B = Blue, etc.

Name          Cons. Level Area Price   Description           Where       In.
-----------------------------------------------------------------------------
Aerosaucer    No      2    1E  80      Throws Blades of      Termina      G
                                       Razor-sharp air to
                                       Slice foe
Antidote      Yes     2    1A  15      Heals Poison & green  Arni         G
                                       Status Effects
Aquabeam      No      1    1E  50      Blasts Foe with high  Arni         B
                                       pressure water stream
Brave         Yes     2    1A  15      Heals sprains and     Termina      Y
                                       Yellow status effects
Bushwhacker   No      1    1E  50      Slices Foe with a     Termina      G
                                       Cloud of whirling 
                                       Leaves
Cure          No      1    1O  100     Restores HP (small)   Arni         B 
Electrojolt   No      2    1E  80      Shocks foe with an    Termina      Y
                                       Electrical discharge
Fireball      No      1    1E  50      Hurls Sphere of flame Arni         R
                                       at enemy
Heal          No      2    1O  100     Restores HP (small)                G
Ice Lance     No      2    1E  80      Hurls an Icicle spear Termina      B
                                       At unsuspecting foe
Medicine      Yes     2    1A  15      Heals the flu & Blue               B
                                       Status Effects
Ointment      Yes     2    1A  15      Heals burns and Red   Termina      R
                                       status effects
Tablet        Yes     1    1A  10      Restores HP (small)   Arni         R
Uplift        No      1    1E  50      Lifts out and drops a Termina      Y
                                       Block of stone of foe


                        =-=-=-=-=-=-=-=-=-=-=-=-=-=
                            ITEMS AND KEY ITEMS
                        -=-=-=-=-=-=-=-=-=-=-=-=-=-

These items are mainly for forging of equipments. "Where to get it" tells you 
the most common way of getting that particular item.

Items:             Where to get it
-----------------------------------------------------------------------------
Bone               Komodo Pup (Lizard Rock)
Carapace
Copper
Eyeball
Fang
Feather            Komodo Pup (Lizard Rock)
Fur
Humour             Beach Bum (Lizard Rock)
Iron
Scale              Opah Fish (Lizard Rock Alternate)
Screw
Seed

Note: These are all that I know as of know. I'll update it and include the 
"Where to get it" info.

Key Items:             Description
-----------------------------------------------------------------------------
Heavy Skull            A human skull panited with a Clown's make-up. It says
                       It is searching for its body and lost memories.
Hero's Medal           One piece of the three-piece Hero's Collection. Said
                       To prove the wearer is a true hero. 
Shark Tooth            An Amulet, Kiki's Father made from a Lion Shark Tooth
                       10 years ago when he decided to be a fisherman.
Tele-Porter            Let's you change party members on the world map or
                       When standing in reach of Records of Fate (Save pts.)


                         =-=-=-=-=-=-=-=-=-=-=-=
                                 WEAPONS
                         -=-=-=-=-=-=-=-=-=-=-=-

Here are the weapons found in the game.
Legend:
Char. = Character/s that can use the particular weapon.
If the location has a "*" it means that it is from the alternate world.

(Arranged by its user)
Name             Requirement/s                Price    Where     Char.
-----------------------------------------------------------------------------
Copper Swallow   1 Copper, 1 Humour           100      *Termina  Serge
Steel Swallow    1 Copper, 1 Humour, 1 Fang   420      *Termina  Serge
Ivory Dagger     1 Bone, 1 Fang               40       Arni      Kid
Bronze Dagger    1 Copper, 1 Feather,         150      *Termina  Kid
                 1 Humour
Iron Dagger      1 Iron, 1 Fang, 1 Humour     420      *Termina  Kid
Bone Glove       1 Bone, 1 Leather            40       Arni      ?
Bronze Glove     1 Copper, 1 Humour,1 Leather 150      *Termina  ?
Iron Glove       1 Iron, 1 Humour, 1 Leather  420      *Termina  ?
Spatula Ca20     1 Bone, 1 Carapace           40       *Arni     ? 
Besom Cu29       1 Copper,1 Carapace,1 Humour 150      *Termina  ?
Ladle Fe26       1 Iron, 1 Carapace, 1 Humour 420      *Termina  ?
Bronze Sword     1 Copper, 1 Leather,1 Humour 150      *Termina  ?
Steel Sword      1 Iron, 1 Leather, 1 Humour  420      *Termina  ?
Brass Pick       1 Copper, 1 Fur, 1 Feather   150      *Termina  ?
Iron Pick        1 Iron, 1 Fur, 1 Feather     420      *Termina  ?
Brass Rod        1 Copper, 1 Eyeball,1 Humour 150      *Termina  ?
Iron Rod         1 Iron, 1 Eyeball, 1 Humour  420      *Termina  ?
Bronze Shot      1 Copper, 1 Humour,1 Feather 150      *Termina  ?
Steel Shot       1 Iron, 1 Humour, 1 Feather  420      *Termina  ?
Iron Axe         1 Copper, 1 Humour, 1 Iron,  560      *Termina  ?
                 1 Fang
Iron Lure        1 Bone,1 Scale,1 Iron,1 Seed 560      *Termina  ?


                         =-=-=-=-=-=-=-=-=-=-=-=
                                 ARMORS
                         -=-=-=-=-=-=-=-=-=-=-=-

Now, here's the list of the armors found in the game.

Name             Requirement/s                Price      Where
-----------------------------------------------------------------------------
Ivory Vest       1 Bone, 1 Fur                40         Arni
Ivory Mail       1 Bone, 1 Humour, 1 Scale    60         Arni
Bronze Vest      1 Copper, 1 Fur              100        *Termina
Iron Vest        1 Iron, 1 Fang, 1 Fur        420        *Termina
Bronze Mail      1 Bone, 1 Humour, 1 Copper,  200        *Termina
                 1 Fur
Iron Mail        1 Copper, 1 Humour, 1 Iron,  560        *Termina
                 1 Leather


                         =-=-=-=-=-=-=-=-=-=-=-=
                               ACCESSORIES
                         -=-=-=-=-=-=-=-=-=-=-=-

Here then is the list of the accessories.
Legend:
* = Alternate world
# = a Boss or enemy
(Requirements, if it can be forged. Location, if you can get it from chests 
or spoils from battle)

Name             Requirement/s or Loc.  Price  Where       Abilities
-----------------------------------------------------------------------------
Ivory Helmet     1 Bone, 1 Screw        40     Arni        none
Bronze Helmet    1 Copper, 1 Screw      40     *Termina    none
Iron Helmet      1 Iron, 1 Screw,1 Fang 100    *Termina    none
Silver Loupe     Chest                  -      Lizard Rock Increases HP
                                                           Slightly in battle
Silver Earring   Spoils                 -      #Ketchop    ?


                         =-=-=-=-=-=-=-=-=-=-=-=
                               ENEMY LIST
                         -=-=-=-=-=-=-=-=-=-=-=-

I'll update this once I've finished the game. For the boss strategies, it is 
included in the walkthrough.

                         =-=-=-=-=-=-=-=-=-=-=-=
                                  SHOPS
                         -=-=-=-=-=-=-=-=-=-=-=-

Here is the list of the shops found around the world of Chrono Cross. For the 
requirements of the equipments, refer to the weapons, armors, and accessories 
sections above.

Arni Village (Real World)
-------------------------

     Elements
     --------
          Tablet             10 G
          Cure               100 G 
          Fireball           50 G
          AquaBeam           50 G
          Medicine           15 G
          Antidote           15 G

     Equipments
     ----------
     Weapon/s:
          Ivory Dagger       40 G
          Bone Glove         40 G

     Armor/s:
          Ivory Vest         40 G
          Ivory Mail         60 G

     Accessories: 
          Ivory Helmet       40 G

Termina (Alternate World)
-------------------------

     Inn  100 G per night

     Elements
     --------
          Tablet             10 G
          Medicine           15 G
          Antidote           15 G
          Cure               100 G
          Fireball           50 G
          MagmaBomb          ? 
          Aquabeam           50 G
          Ointment           15 G
          Brace              15 G
          Heal               100 G
          Ice Lance          80 G
          Bushwhacker        50 G
          Aerosaucer         80 G
          Uplift             50 G
          Electrojolt        80 G

     Equipments
     ----------
     Weapon/s:
          Copper Swallow     100 G
          Steel Swallow      420 G
          Bronze Dagger      150 G
          Iron Dagger        420 G
          Bronze Glove       150 G
          Iron Glove         420 G
          Besom Cu29         150 G
          Ladle Fe26         420 G
          Bronze Sword       150 G
          Steel Sword        420 G
          Brass Pick         150 G
          Iron Pick          420 G
          Bronze Shot        150 G
          Steel Shot         420 G
          Iron Axe           560 G
          Iron Lure          560 G

     Armors:
          Bronze Vest        100 G
          Iron Vest          420 G
          Bronze Mail        200 G
          Iron Mail          560 G

     Accessories:
          Ivory Helmet       40 G
          Bronze Helmet      40 G
          Iron Helmet        100 G

                         =-=-=-=-=-=-=-=-=-=-=-=
                              CHRONO TRIVIA
                         -=-=-=-=-=-=-=-=-=-=-=-

As a guide creator also for the sequel of the game, Chrono Trigger, I can see 
A LOT of similarities between the 2 games. So, I called it "Chrono Trivia". 
Here's the list of what I saw, as of now.

1. In the beginning, Serge wakes up in his room. Then her mom told Serge to 
meet Leena. In Chrono Trigger, the same thing happened to Crono, the Hero. He 
also woke up in his room and her mother told her to meet Lucca.

2. The name "Glenn" was used in Chrono Trigger. It was the real identity of 
Frog.

3. Chrono Trigger fans will think of this as Gross. The "Heckran" Bones used 
to make the Viper Churros in Termina. Heckran is a gross-looking monster for 
crying out loud.

4. Techs are used in both games. Only in Chrono Cross, there is only one per 
character.

5. The Porre kingdom mention in Chrono Cross is the same as Porre Village 
back in Chrono Trigger.


                         =-=-=-=-=-=-=-=-=-=-=-=
                                   FAQs
                         -=-=-=-=-=-=-=-=-=-=-=-

-----------------------------------------------------------------------------
1. Do you have any other projects in GameFAQs?

Yup. The prequel of this game. Chrono Trigger for the SNES. In some points of 
Chrono Cross (which is, FYI, 20 years after the first adventure), some of the 
storyline of Chrono Trigger is mentioned. Chrono Trigger is extremely 
fantastic and that made me exhilarated so much into playing Chrono Cross.

-----------------------------------------------------------------------------
2. How often do you update?

As long as there is a need to update. I always do it right away. I make sure 
all are up to date. This guide is incomplete yet, because I just started, 
please understand. 

-----------------------------------------------------------------------------

                         =-=-=-=-=-=-=-=-=-=-=-=
                              GAMEPLAY TIPS
                         -=-=-=-=-=-=-=-=-=-=-=-

1. Always remember, when attacking, use Level 1 then Level 2 then finally 
Level 3 physical attacks to increase the Hit percentage more. This will also 
cause much more damage.

2. Always try to fill the Field Effect with the elements/innate of your 
characters. It will be to your advantage as it will increase that particular 
element/innate's power and the opposite innate will get weaker.

3. Sometimes, it's better to escape then fight another day. It is because you 
might encounter someone or smoething that is far more powerful than you are. 
If you try to escape, there is always a very big chance it will be 
successful.

                     -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                         CREDITS/ACKNOWLEDGEMENTS
                     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Thanks to Square for making this wonderful sequel to the phenomenal Chrono 
Trigger. It's one of the best RPGs for the Sony Playstation Console.

- Thanks to my Mom and Sis for waiting patiently for me to finish my session 
of gaming. (They're waiting for me so that they can watch TV)

- And last but absolutely not the least, thanks to GameFAQs where you can 
view and download this walkthrough/FAQ. CjayC deserves all the credits given 
to him. Congratulations!

These are all that I would like to thank as of now. If I happen to forget 
anyone, please inform me. I'll check it out on my inbox if you really have 
something to be credited (I never delete important ones). Note, that if there 
are same infos sent to me, it is on a first come first serve basis. Any 
suggestions, comments, additions, etc. will be duly credited to you once 
you've submitted one to me through my e-mail address written at the very top 
of this Walkthrough/FAQ.  Thank you very much!



                               Chrono Cross?
             is a registered trade mark of SquareSoft, co. Ltd.

                      Playstation? and its accessories
      are registered trade marks of Sony Computer Entertainment America

                     The Chrono Cross Walkthrough/FAQ
                          ?Copyright August 2000
                                "A"  Tadeo
