The Misadventures of 
  Tron Bonne
A walkthrough by -Bahamut Zero, God of the Dragons-

This Document is Copyrighted 2000 by Bahamut Zero. Any 
reproduction of this document in part or in whole without 
the author's consent is strictly forbidden.

Version 1.35
Original release 00/5/5
________________________________
Version History:

Version 1.3- 00/5/10
 Added the 2nd Traning Course and finished The First Mission. 
Also corrected some stuff. Added #36's Piano Selections chapter.
Started on The Second Mission and added the Mission Requirements 
chapter. Finished the Second Mission. Changed the format a bit too.

Version 1.2- 00/5/8
 More Gameshark codes, items and S.bot info. Started on Gustaff's 
upgrades and added some more info on Gym courses 1 and 2. Added 
the Scouting Guide and reworked the Table of Contents. I made 
changes to just about everything, including the intro and cast 
chapters. Added a FAQ section. Also added Gesellschaft rooms and
Gustaff paint job info.

Version 1.1- 00/5/6
 Added the walkthroughs for the first few missions, some 
gameshark codes and Section III: Robot Maintanence, and control
explanations. Also added Items lists.

Version 1.0- 00/5/5
 The initial version. Not much in it. Only Section I and a few
miscellanious stuff like update info and Closing stat/Cradits.

_________________
Table of Contents
   Section I:	Introduction
I-	Intro
II-	Story
III-	Cast of Characters
 A-	 The Players
 B-	 The RPGers
 C-	 Tron's Robot Inventions
IV-	Controller Ajustments
V-	The Gesellschaft

   Section II:	Walkthrough
VI-	Training Mission, Game Opening
VII-	The First Mission, The Gold City Bank Heist
 A-	 Level 1
 B-	 Level 2
 C-	 Level 3
VIII-	The Second Mission, Raid on Teche Harbor
 A-	 Level 1
  a-	  Round 1
  b-	  Round 2
  c-	  Round 3
 B-	 Level 2
  a-	  Round 1
  b-	  Round 2
  c-	  Round 3
 C-	 Level 3
  a-	  Round 1
  b-	  Round 2
  c-	  Round 3
IX-	The Third Mission,
X-	The Fourth Mission,
 A-	 Level 1
 B-	 Level 2
 C-	 Level 3

   Section III:	Robot Maintanence
XI-	Gustaff Upgrades
 A-	 The Gesellschaft Lab
 B-	 The Upgrade list
XII-	Servbot Upgrades
 A-	 Servbot Master List
 B-	 The Gesellschaft Gym
 C-	 Course 1-Attack Boost-
 D-	 Course 2-Speed  Boost-
XIII-	Favorite Servbots
XIV-	Important Servbots
 A-	 Gustaff's Paint Jobs
 B-	 Tron's Piano Recitals
XV-	The Torture Room  (not Finished)

   Section IV:	Miscellanious
XVI-	  Scouting Guide
XVII-	  Items List
XVIII-  Mission Requirements

???-	Frequently Asked Questions
???-	Gameshark Codes
???-	Credits, Closing Statements, etc.
====================================================================
  This is my first Walkthrough so please bear with me. I'm sure 
all know the rules by now, but just in case you don't (and beca-
use I'd put it here anyway), I'll tell you. Some are my own rules.
1-No copying/posting any part of this without my consent.
2-Don't Email me asking for things that aren't in there unless
  you read the ENTIRE thing and it really isn't there.
3-Only Email me if you have a Question about the game, not the guide.
4-I have Night-school, so I won't be finishing it anytime soon.
5-I will be posting/updating this ONLY at Gamefaqs, if you got it 
  anywhere else it was illegally posted and I'm probably not getting
  any credit. So let me know if you do find it elsewhere.
 I wrote this because it seemed like a good idea at the time. Also, 
no one else had done one for the U.S. version. As far as I know anyway.

Amendment 1-
  Al Amaloo's site, www.gameadvice.com, will now have my FAQ
******************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
<><><><><><><><><><>SECTION I: INTRODUCTION<><><><><><><><><><><>

	I-Intro

  The Misadventure of Tron Bonne is the long awaited (by me anyway) 
sequal to MegaMan Legends or Rockman Dash in Japan. Technically, 
it isn't a sequal, but a kind of spin-off of MML. I guess you 
could call it a prequal to Mega Man Legends. It stars Tron and 
her family- Teisel, Bon and the Servbots- in their own game, with 
little or no mention of Maga Man. Now I know your probably thinking, 
"Not another Mega Man game". Well first, Mega man has nothing to do 
with this. Second, I think that the Mega Man games are some of the best 
out there. They, along with the Resident Evil series- also by CAPCOM-, 
are the Final Fantasy of the Action/Adventure Genre.
  It is a mission-based game, or so it seems, in which you are given 
missions to complete with different levels of difficulty. The purpose 
of these missions is to earn enough Zenny to back the loan to Mr. 
Loath. I don't want to give to much story away in the walkthrough, 
so I'll just tell you what you need to succeed.
  It comes with a Demo CD of Mega Man Legends 2, I will not mention 
anything about it as this is about Tron's game, not his. The loading 
time may remind people of Final Fantasy VI on Anthologies. But it 
doesn't bother me, it's worth it. Some people thought that the case 
the game comes in is ugly compared to the Japanese case. I haven't 
seen the Japanese case so I don't know what it looks like, I do like 
the U.S. case however, and I really don't know why people thought it 
looked ugly.
  When I say "Complete Missions" I don't mean all 3 Levels. If you 
look at your save, it says how many you have completed. Each Level 
is considered 1 mission.
________________________________________________________________________
_

	II-Story
(As taken from the Manual)

	SKY PIRATES
  It's a strange world, covered by water as far as the eye 
can see.

  People are forced to eke out a living on tiny patches of 
land that rise above the sea. Among these toilers of the soil, 
explorers called Diggers hunt for treasure in ancient subterranean 
ruins. If they find it, they live in luxery forever and never again 
have to scratch a living from the barren land. A special class of 
Diggers have taken to the sky in fantastic ships, searching for 
treasure troves in the air. These are the Sky Pirates.

  The Bonne family, Teisel, Tron, Bon and their 40 Servbots, have 
set their sights on becoming the most famous Sky Pirates of all. 
In their aircraft Gesellschaft, they roam the world in search of 
treasure. But so far, fortune has eluded them.

  But now, they finally get a major break! They've found a map that 
shows the location of a legendary treasure. They power up Gesellschaft 
and set off on a fantastic adventure. Their destnation is the Desert 
of Nakkai in the Ryship Island.

  They head there in their new robot Gustaff, invented by none other 
then Tron Bonne herself.

  Will their fortune finally be made? Or do the Diggers have other 
ideas?
________________________________________________________________________
_

	III-Cast Of Characters
		PART A
	---The Players---
Tron Bonne-
 The eldest of the Bonne children, Tron is a mechanical genius.
She is strong-minded, but can be gentle with her Servbots. She 
dreams of taking part in an important mission, but so far her 
brother Teisel has held her back.

Teisel Bonne-
 The elder son and the head of the Bonne family, Teisel takes 
good care of his sister Tron and little brother Bon. He is an 
excellent Digger. He secretly borrowed money from the Loath 
family to develop his new airship, Gesellschaft. Now, without 
the family knowing it, he's having trouble making payments on 
his debt.

Bon Bonne-
 In spite of his tall size and exceptional strength, Bon is still 
a baby. All he says is "Babu", but Tron, Teisel and the Servbots 
always understand what he means.
 I heard that the voice was changed from the orginal Japanese voice, 
why would you need to translate "babu"? I like the voice from MML 
personaly, but this is before so it would need to be younger 
sounding, I guess.

Servbots-
 The 40 adorable Servbots are Tron's creation. They do everythin to 
support and care for the Bonne family, from housekeeping to fighting. 
They love Tron like a big sister, even though she keeps them in line 
with iron discipline.
 They are really cute, I want some Servbots too.

Mr. Loath-
 Head of the Loath family, this black market financier has made a 
fortune using less then savory tactics. He has loaned money to a 
number of Diggers, including Teisel. The police would like to question 
Mr. Loath, if they could only find him.

Glyde-
 Second in command in the Loath family, Glyde takes care of collecting 
debts. He is known for his tough tactics, using his top notch skills as 
a robot pilot. Glyde, Mr. Loath, is also wanted by the authorites.
 He really stuck up, the perfect snob you might say.

Bird Bots-
 The Loath family robots, similar to the Servbots but disloyal and 
double-dealing. Bird Bots gossip about Mr. Loath and Glyde behind 
their backs and goof off when no one is watching them. 
They look like birds, what else can be said about them besides 
their attitude.

Denise-
 A rookie policewoman, Denise a strong sense of right and wrong. She 
is very motivated, but sometimes makes mistakes due to inexperience. 
She has been tracking Tron, trying to arrest her for causing mischeif 
in town.
 I believe she and Tron are, or were, friends becuase they seem 
so friendly to each other. I feel sorry for her though, she reminds 
of Kiyone from Tenchi. A promising career always held back by many
problems.

====================================================================
		PART B
	---The RPGers---


====================================================================
		PART C
	---Tron's Robot Inventions---
Gustaff-
 Tron's masterpiece, Gustaff is powerful robot used in fighting 
missions.
It can shoot with it's left hand and grab objects with it's right hand. 
Gustaff fires Beacon Bombs from it's head.

Gustaff Tank-
 The lower part of Gustaff's body can be replaced with a Tank assembly. 
Both appendages on the Tank are normal arems that can carry containers 
and other items, while it's head shoots Beacon Bombs.

Finkel-
 Tron developed Finkel to explore small dungeons where Gustaff is too 
big to enter. Finkel has a small camera and can fire beacon bombs. Using 
Finkel, Tron can command the Servbots from the airship, Gesellshaft.

Servbot Borer-
 Designed especially for the Servbots, this vehicle has a drill for 
digging holes while searching for treasure.
________________________________________________________________________
_

	IV-Controller Ajustments
(art by me, sorry it's not better)
	   ____   ||   ____
	  / L  \__||__/  R \
	 | _|_   _  _  []/\ |
	 |  | __[ ][ >__ X o|
	  \__/          \__/
 Now for those of you who, like me, have a controller like this I 
will now explain what the buttons do. Some can be changed, I will 
try to say which ones can be changed.

L1- Rotates(turns) the view left/ Can be changed to left D button
R1- Rotates(turns) the view right/ Can be changed to right D button
L2- Lock-on in Manual Mode
R2- Activates the Beacon Bomb

Start-  Opens the in-game menu
Select- Toggles Radar Map on/off

Up D Button-    Moves Gustaff up
Down D Button-  Moves Gustaff down
Left D Button-  Moves Gustaff left/ Can be changed to L1
Right D Button- Moves Gustaff right/ Can be changed to R1

X  Button-	Jumps 
	   -	confirms selection
[] Button-	puts down object (Puzzle Mission)
	   -	Shoot
	   -	Shows S.bots # in Gesellshaft
/\ Button-	Lift and throw objects
	   -	Canel selection
o  Button-	Quickly turn while moving (Manual Mode only)
	   -	Get help on Gesellshaft
	   ____   ||   ____
	  / L  \__||__/  R \
	 | _|_   _  _  []/\ |
	 |  | __[ ][ >__ X o|
	  \__/ (_)  (_) \__/
  Now Some of you might have ones that look like this. In that 
case Use the "Left Analog Stick", instead of the D buttons.
________________________________________________________________________
_

	V-The Gesellschaft
  The Gesellschaft, yes that's the right spelling, is split up 
into six main rooms and ?? additional rooms that become available 
as the game progresses. Each room contains a number of Servbots, 
the ones in the other rooms will be listed as ????? and darkened 
on the list of Servbots in the menu. The additional rooms are ones 
that haven't been finished in case your wondering why they were 
not there to begin with.
====================================================================
  Commands found in every room:
Talk- Lets you talk to the S.bots in that room. Push O to see 
	a S.bot Menu.
Move- Lets you move to any of the rooms except H.Q.
Go To H.Q.- Sends you back to H.Q. Not found in H.Q.
  Commands in the Servbot Menu:
Give- Give a S.bot an item, giving a certain item to some S.bots 
	reveals their hidden skill.
Data- See the status ratings for the S.bot targeted.
List- See the S.bot Master List. Won't be as finished as mine, 
	because it only shows data you've found in the game.
Name- Lets you give a Servbot a name, instead of a number. 
	Can be changed infinite times.
====================================================================
---The main six rooms are as follows:

-H.Q. (Headquarters)-
 Make selections in H.Q. to control your game and characters.
  Commands specific to this room:
Mission- Opens the mission select screen
Scout- Lets you send S.bots to various areas in search of stuff
System- You can change configurations and save using this

-Lab-
 In the Lab you can assemble better parts for the Gustaff. Each 
part costs money to develop. As your Servbots in the Lab increase 
their Brain Rating, more parts and items become available to build.
[See Section III for more detail on Gustaff's upgrades]
  Commands specific to this room:
Develop- This lets you choose the items you want to make, 
	cost Zenny though, to make stuff.

-Cafe-
 Servbots gather here to kick back and relax.
 This room is for rest, relaxation, and of courses, eating.


-Storage-
 If you want to have your items appraised, talk to the Servbot 
in charge (#14). Or better yet, choose Appraise from the Menu.
You can also sell items for Zenny here.
  Commands specific to this room:
Appraise- Lets #14 appraise itmes that you have (free), He also 
	tells you how much they will sell for.
Sell- This lets you choose what you want to sell, some things 
	can't be sold.

-Meeting Room (MTG ROOM)-
 This room is for Mission Planning and Mission Review meetings.
It is used for administartive work when not in use.


-Gym-
 Not much can be said here. You train Servbots to make them 
better at their jobs and on the field.
 If you win the mini-games, their ratings will go up.
[See Section III, Servbot Upgrades, for more detail]
  Commands specific to this room:
Train- Choose this to open the list of courses available.
High Score- You can see your high scores for the Training room.
====================================================================
---The "Hidden" rooms are as follows:

-The Torture Room- Requires at least in Sloth Rating of 4


-Tron's Room- Requires 2 completed missions (or levels)
 Tron's bedroom. You can use this room to switch control with 
your favorite Servbot.
 This is one seriously nice room, I love that piano. The bed is 
huge and desing is excellent. 
 Talk to # 17 to switch with your favorite S.bot, this will let 
you go on the Casino Mission. But it can only be done while Tron 
is resting. Also talk to #36 to listen to music once he learns his 
skill and gets some inspiration.

-Deck- Requires 5 completed missions (or levels)
  This is where Servbots on lookout duty are assigned. 
 Just what the doctor ordered, a nice breezy Deck. It makes me 
want an Airship of my own. Sunny, too.

*****************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
<><><><><><><><><><>SECTION II: WALKTHROUGH<><><><><><><><><><><>

Money Value: All values are approx.
Small Purple Gems-  160z
Medium Red Gems-	 5000z
Money Bags-		 2000z
Gold Statue-	 5000z

	VI-Training Mission, Game Opening
  The mission you start is similar to one in the beginning of MML. 
It serves as a place to get used to Gustaff's controls. It also is 
a place to find some Zenny in the beginning. It's sometimes called 
the Beginner Mission too.

Level Description-
   Teisel, in Gustaff, is look for the entrance to a ruin with a 
legendary treasure. Unfortunatly, it isn't there. But Bon finds a 
door that Teisel figures is the entrance, and sets off to find it 
as well as Bon and a few treasures. Apparently Teisel doesn't know 
how to pilot Gustaff either, so he'll occasionally ask Tron what 
something does. Don't worry, you'll both get the hang of quite fast.
   First move around using the D buttons (Left S. in in analog mode). 
Then go forward jump over the ledges using X and stop when you come 
to a small cave. Teisel mentions that you can send the Servbots into 
it to collect Zenny and stuff. So fire a B. Bomb into it using R2 
and []. They run in, and out in a few seconds with some red crystals. 
These crystals are Zenny, the form of money used in the CAPCOM games,
it's found in Breath of Fire 1-3 and Mega Man Legends. Now continue 
foward, Teisel will ask which way to go, use the R1 and L1 buttons 
(Left and Right if you switched) to see in different directions. 
Go right, jump over the next ledge and you'll come to a wall with 
a large crack in it. When you come across a Reaverbot (he'll say), 
you can lock on with L2 and fire with []. {Note:You can't move 
when locked onto a enemy yet} It's all pretty much explained in 
the course of the level. Just follow the path to the Sub-gate
   Oh, you can have the Servbots attack something by firing a B Bomb 
at an enemy, it's really funny to see them hanging onto it!

----Boss: Glyde, First Battle--------
  He's not hard if you know the controls fairly well. Just fire a 
B. Bomb and then the Servbots will attack him, then fire some shots 
at hime when he breaks free. Lock-on to him ONLY when you lose sight 
of him, because you won't be able to dodge his beam weapon. He has 
two basic moves and one sneak attack.
1-He'll charge up and fire an orange ring that travels in a straight 
  path. It can be avoided simply by dashing/running to the left or 
  right.
2-He'll charge you. just keep moving and you should avoid him.
3-He'll stop and lean forward, then suddenly shoot two white beams 
  from his arms. Usually does this if you attack him while the Servbots 
  are fighting him. Hard to dodge as he doesn't always do it.
 After taking a lot of damage, he'll change into bird-like mech and fly 
around the screen. You can look on to him so be careful. If he hits you, 
he'll stop and land, letting you get soem free shots in.
 Once you succeed in defeating him, he be a sore loser and unleash his
secret weapon. This of course is part of the story and can't be avoided.
====================================================================

   From this point on, you'll do missions to earn money. The 
Missions have 3 difficulty settings. Also, After each mission you'll 
be taken back to the Gesellshaft unless told otherwise. Use this time 
to upgrade your Servbots and improve Gustaff's abilities. You should 
take the time to talk to all you Servbots, they may yeald itmes or 
useful information about themselves and the game. You don't have to 
finish them in this order, but it's best if you do. There are 
different types of missions:
Action> In a certain area only, all else is blocked off. Usually a 
    lot of cops and a fight at the end.
Puzzle> No enemies, limited options and only 1 S.bot to help solve 
	the puzzle with hints and tips.
RPG>
Free>
  Also, if you take a Servbot that has NOT maxed his Brains Rating out, 
it will go up 1 point for each Mission you take it on. This is the only 
way to raise the Brain Rating without using a Brain Cube item.

	The missions will be outlined in the following way:
Course Description- Includes Name, Type, difficulty and $ goal.
Level Description- It's a level description and walkthrough.
________________________________________________________________________
_

	VII-The First Mission, The Gold City Bank Heist
 This is your first actual mission following the training one. 
Well, technically that one was the first, but don't consider it so.
This is a Action type mission, each level is based on the same bank 
heist. But with different variations to the plot and Boss.

-Course Description-
 Bank
 Action
 50000zenny Level 1
150000zenny Level 2
400000zenny Level 3
====================================================================
	PART A
-Level Desciption- Level 1

   Hmmm... Not to advise about, but here goes. You have 3 minutes.
When you first start, fire a B. Bomb at the door of the "Bank". Then 
fire one into all the houses in the circle. Fire one in the house 
on the right of the Clinic for a cute scene inside with the S.bots 
inside the house (the TV is a good one, So much for no MM references), 
as well as six items. Each house contains a number of items, but only 
send them in once. The two Mailboxes can be B. Bombed for a Ring each. 
The lamps can be used to destroy the houses once they have been 
ransacked, attack the Clinic first because there is a statue inside.
The people and animals are worth a few zenny, but aren't worth the 
time.
 The police will arrive at about 1:30, have the S.bots attack them 
for useful tires and Lights. If you don't have 50000z by the time the 
clock runs down, Denise will appear for a fight and a good laugh. I like 
to fight her because she is easy to beat and you can still collect 
things while you fight.

----Denise, First Fight----
  She's not that hard if you know what to do. First run to the houses 
on the one side with the blockade. Denise won't even follow you, so 
take this time to ransack and attack the two lone homes. Destroy the 
red structure by the tunnel for a few zenny, shoot it, the S.bots 
will play on it if you send a B. Bomb. You can catch her easy to dodge 
bombs if you time your grabs, use them to destroy a nearby house that 
you missed or throw it at Denise. Unfortunately, she moves pretty fast 
on that bike of hers and you usually miss. Oh, don't stand in the 
center of the circle or she'll ram you.

 After the battle, they'll chat and then go back to the Gesellschaft 
for a Post-Mission Meeting.
	This is a list of the stuff I got in the 1st level, it's also
my best score:
77300 Zenny, 13 tires, 4 lights, 2 rings,6 Fish, 4 Pork and 6 curry
======================================================================
	PART B
-Level Description- Level 2

   No, it isn't like the last one. Theres no time limit and you 
will go to the bank. But it's still the same "bank" from the last 
mission, unfortunatly. Since there isn't a time limit, do a thurough 
job of ransacking the houses then destroying them for a few more 
Zenny. There are a lot more cops this time. First at the turn, some 
cop, cars and airships to deal with. Oh and I learned something new 
in this level, Trees. Yes, you can have the S.bots shake the trees 
for a sorts of goodies.
 [I want to take this time to explain that, yes, I'm using a GS. I 
think it's fun to not worry about the enemies and just have fun 
in the level. I you don't, then that's ok. I'll try to give some 
tips on the cops.]
  The cops themselves are quite easy to take out, 1 or 2 shots should 
do the trick. The Cars are also easy but more more damage; try sending 
the S.bots to steal the light, tires and whatever else the cars have 
to offer instead of firing at them. The Airships have an advantage 
over their comrades, they can't be attacked by the S.bots; plus they 
have spread their shots over an area and have good range. Try throwing 
something at them if possible, otherwise lock-on and hope you can dodge 
something in time if neccessary. A ways down the road you'll come 
across Riot Cops, these perps have shields and take a pounding before 
making tracks. I suggest you send the S.bots at them, they'll hurt them 
possiobly steal the shield the cop is carrying as well (good for 
development cost reduction). While your hear, send the S.bots into the 
bookshop for a Comic and Design Magazine, both will be very useful so 
don't sell.
  After the bridge collapses, send the S.bots to the truck to make a 
way across. Dodge, or send the S.bots after, the two Kamikaze cop cars 
ahead. After some fun with the Carrier, you'll finally make it to the 
bank. Only to be confronted by Denise again, but this time she brought 
some back-up, a bunch of regenerating Riot Cops. This'll be a good as 
far as I'm concerned.

----Denise, Second Fight----
   Your first encounter with Denise was easy because she was out of 
it, she said so herself (late for work, overslept, etc.). This time 
she's ready for you, and she's got a ton of shields ready for the R. 
Cops she had tag along.
  Her special training paid off, don't let her touch you no matter 
what. Otherwise she'll throw you for a loop. The Cops are very 
persistent and keep coming back, but that doesn't mean you should 
blasting them when you can. If you have the S.bots attack her, she'll 
just swing them around, but you can get in a free shot while she does.
If you fire at her of thrwo something, Denise will charge at you and 
do some good damage. If your fast enough (or powerful enough?) you 
can shoot her again before she can hit you. But then she'll charge 
again, so be ready to run. Contrary to what some may think, you can 
outrun her. But it's like a shoot and run for the hills if you hope 
to do it. You should know to use an E. Bottle if your energy is low, 
so I won't mention it again.
	Send the S.bots into the bank to get some Zenny, and knock it 
dwon to see the HUGE safe inside. Unfortunatly, you have to win 
before you can open it.

  After the battle, Denise will be real sad and Tron tries to cheer 
her up, see what I said about them being friends. Then they'll take 
all the gold back to the Gesellshcaft for the Post-Mission meeting.
	My best score is:
154600 Zenny, 1 gold ingot (worth 150000), 6 pork, 6 fish, 83 apples,
  9 curry, 2 Hamburgers, 19 tires, 6 lights, 4 shields, 1 comic, 
  6 letters, 3 rings and 1 Design Magazine
======================================================================
	PART C
-Level Description- Level 3

    This time the S.bots get it right, unfortunatly the police got 
smart and destroyed the Bridge. Like Level 2, this isn't timed. 
There will be lots of Riot Cops and Airships to tangle with though.
  In the first area, you'll encounter regenerating enemies and lots 
of little houses. Have the S.bots loot the houses and then leave, the 
longer your here the more damage you receive. Unless your using a GS 
or have LOTS of E.Bottles, I suggest you try to hurry through this 
area. When you reach the two Armored Cars, have the S.bots attack one 
and when the other on comes out run past. You shouldn't be hit.
  In this area, there is a Cop on a Minicopter. Also, there are 
several cannons here and there. Do not, I repeat, DO NOT GRAB THE 
BOMBS. You will get hurrled through the air. You should be able to 
Side-step the bombs as they fly at you. Stand facing the cannon and 
hold down the fire button, don't lock on or it won't work. You can 
jump and hit the Minicopter as well as detonate the bombs before 
they hit you. When you get to the two cannons, I hope you brought 
a few E.Bottles with you. Not only is it hard to take them down, the 
bloody Minicopter is buzzing you like a bee shouting "Surrender!" and 
"Give Up!". Gods, they're annoying. Be careful and use the Side-steping 
strategy, don't jump of the Minicopter will hit you head on.

----Denise, Third, and Hopefully Final, Battle----
  This new robot that Denise is in may not scare Tron but it should 
scare you. It runs almost as fast as you and doesn't like to stop until 
it's hitting you with it's Lode Wrench. She doesn't even care if she 
destroys stuff; signs, trees, benches, everything is crushed by her big 
metalic feet. She also throws boxes, you can't catch them so don't try.
  My strategy is this: Run in a circle around her using the L1 or R1 
buttons. She''l tryto hit you but you'll be ahead of every blow. Keep 
the fire button down and you'll score a lot of hits on her by getting 
her 
in the back.

  After the battle you'll see Tron being nice to her again. Poor Denise, 
I wonder just how bad the trouble she's in is.
	My best score is:
157200 Zenny, 1 Gold Buliion (worth 400000), 4 pork, 5 fish, 16 apple, 
   7 curry, 7 Hamburgers, 6 cake, 8 Riot Shield, 5 comic, 11 letter, 
   and 1 ring
 You Get the Loader Parts from Denise's Robot
 You also get the new Traing Room #2
________________________________________________________________________
_

	VIII-The Second Mission, Raid on Teche Harbor
  This is a Puzzle type of mission, there are no enemies and no 
actual opposition. You take only 1 S.bot, take your smartest one 
as he can help you solve the puzzle more efficiently. Gustaff has 
limited range of power and capabilites in this mission, so be 
careful what you do. That's the whole idea of the Puzzle aspect, 
solve it using the available means.

-Course Desciption-
 Containers
 Puzzle
 50000z
150000z
400000z
======================================================================
	PART A
-Level Desciption- Level 1
  The Gustaff Tank can only move the Green Meat and Red Crab 
containers 10 spaces. The Yellow crates infinite spaces. And the 
Blue Steel boxes cannot be moved, only moved to an empty spot to 
the left, right, north or south of the Gustaff. If you see an open 
boat house or something like that, send the S.bot in. Also, send him 
into the water for a Clam/fish and into the cave for some Zenny.
  Someone said the boat they're using looked Wily's boat from MML, 
but this one has white/yellow armor and is larger (not to mention, 
differently shaped). It is Wily's boat, just not from MML. Tron 
"borrowed" it from the Harbor. Apparently, it was transport the Harbor 
was using when they got there.
  I'm going to use a map just like the one in the game, but it might 
not look EXACTLY like it. But don't worry, I'm getting quite good at 
this art stuff. Here is the Legend/Key:

			-Legend-
G: Green Meat Containers	R: Red Crab Containers
Y: Empty Yellow Crates		B: Blue Steel Boxes
n: Grey and Red Things		GL: Goal
~: Water		

		 AREA "a"
		-Round 1-
 ___________________________________________
|~~|Cave|< |G |Y |  |  |~~~~~~~~~~~~~~~~~~~~|
|~~|____|__|_4|__|__|__|~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~|     |  |  |  |~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~|Boat |__|__|__|~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~|House|  |  |  |~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~|__ __|__|__|__|~~~~~~~~~~~~~~~~~~~~|
|~|R |  | ^|B |G |n |G |  |  |  |  |~~~~~~~~|
|~|__|__|__|__|_3|__|_1|__|__|__|__|~~~~~~~~|
|~|  |  |  |n |~~|  |  |~~~~~|  |  |  |~~~~~|
|~|__|__|__|__|~~|__|__|~~~~~|__|__|__|~~~~~|
|~|  |  |G |  |~~|  |  |~~~~~|  |~~|  |~~~~~|
|~|__|__|_2|__|~~|__|__|~~~~~|__|~~|__|~~~~~|
|~~~~~~~~~~~~~~~~|  |  |~~~~~|  |~~|  |~~~~~|
|~~~~~~~~~~~~~~~~|__|__|~~~~~|__|~~|__|~~~~~|
|~~~~~~~~~~~~~~~~~~~|  |~~~~~~~~~~~|  |~~~~~|
|~~~~~~~~~~~~~~~~~~~|__|~~~~~~~~~~~|__|~~~~~|
|~~~~~~~~~~~~~~~~|GL|  |~~~~~|  |  |  |~~~~~|
|~~~~~~~~~~~~~~~~|__|__|~~~~~|__|__|__|~~~~~|
|~~~~~~~~~~~~~~~~~~~|  |~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~|__|~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~|  |~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~|__|~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Before you do anything, get the items from the Boathouse, the 
cave and the water. The arrows show the entrance to them, jump if 
you need to. They will be empty in the next round though.

First: Pick up the Green crate in front of the Gustaff Tank (G1),
	then take it to the "Borrowed" transport. 4 steps.
Second: Pick up the Yellow Crate and drop it in the water across 
	from the Green crate near the Crab crate (G2). 
Third: Take the Green crate next to the Crab crate (G2), the one you 
	just made a "bridge" to. 6 steps.
Fourth: Grab the Red Crab crate (R) and make your way over the 
	"bridge" to the transport. Should take exactly 10 steps, 
	no more or less.
Fifth: Go and fetch the Green crate next to the Blue box (G3). 
	8 steps.
Sixth: Now go and get the Green crate the Yellow crate was by (G4),
	it should take only 1 pick-up. 10 steps.
```````````````````````````````````````````````````````````````````````
		 AREA "b"
		-Round 2-
 ___________________________________________
|~~|Cave|< |  |  |  |G |~~~~~~~~~~~~~~~~~~~~|
|~~|____|__|__|__|__|_4|~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~|     |  |  |  |~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~|Boat |__|__|__|~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~|House|  |@ |B |~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~|__ __|__|__|_3|~~~~~~~~~~~~~~~~~~~~|
|~|  |  | ^|  |  |n |B |G |B |  |  |~~~~~~~~|
|~|__|__|__|__|__|__|_2|_2|_1|__|__|~~~~~~~~|
|~|  |  |  |n |~~|  |  |**~*~|  |  |  |~~~~~|
|~|__|__|__|__|~~|__|__|~~~~~|__|__|__|~~~~~|
|~|  |  |  |  |~~|  |  |~~~~~|  |~~|  |~~~~~|
|~|__|__|__|__|~~|__|__|~~~~~|__|~~|__|~~~~~|
|~~~~~~~~~~~~~~~~|  |G |~~~~~|G |~~|  |GL|~~|
|~~~~~~~~~~~~~~~~|__|_3|~~~~~|_1|~~|__|__|~~|
|~~~~~~~~~~~~~~~~~~~|  |~~~~~~~~~~~|  |~~~~~|
|~~~~~~~~~~~~~~~~~~~|__|~~~~~~~~~~~|__|~~~~~|
|~~~~~~~~~~~~~~~~~~~|R |~~~~~|  |  |  |~~~~~|
|~~~~~~~~~~~~~~~~~~~|__|~~~~~|__|__|__|~~~~~|
|~~~~~~~~~~~~~~~~~~~|  |~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~|__|~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~|  |~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~|__|~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

First: Take the Green Crate nearest the ship (G1). 5 steps.
Second: Drop the Blue box blocking your path (B1) into the 
	water here (*).
Third: Grab the newly exposed Green crate. 6 steps.
Fourth: Toss the next Blue box (B2) in the sea here (**).
Fifth: Pick-up the Green crate by the Red Crab crate (G3). 8 steps.
Sixth: Retrieve the Red Crab crate (R). 10 steps.
Seventh: Place the last Blue box (B3) here (@).
Eight: Fetch the final Green crate near the cave (G4). 10 steps.
```````````````````````````````````````````````````````````````````````
		 AREA "c"
		-Round 3-
 ___________________________________________
|~~|Cave|< |  |G |Y |G |~~~~~~~~~~~~~~~~~~~~|
|~~|____|__|__|_4|__|_3|~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~|     |B |B |B |~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~|Boat |__|__|_2|~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~|House|G |**|B |~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~|__ __|_2|__|_1|~~~~~~~~~~~~~~~~~~~~|
|~|  |  | ^|R |B |n |G |* |  |  |  |~~~~~~~~|
|~|__|__|__|__|__|__|_1|__|__|__|__|~~~~~~~~|
|~|  |  |  |n |~~|  |  |~~~~~|  |  |  |~~~~~|
|~|__|__|__|__|~~|__|__|~~~~~|__|__|__|~~~~~|
|~|  |  |  |  |@~|  |  |~~~~~|  |~~|  |~~~~~|
|~|__|__|__|__|~~|__|__|~~~~~|__|~~|__|~~~~~|
|~~~~~~~~~~~~~~~~|  |  |~~~~~|  |~~|  |~~~~~|
|~~~~~~~~~~~~~~~~|__|__|~~~~~|__|~~|__|~~~~~|
|~~~~~~~~~~~~~~~~~~~|  |~~~~~~~~~~~|  |~~~~~|
|~~~~~~~~~~~~~~~~~~~|__|~~~~~~~~~~~|__|~~~~~|
|~~~~~~~~~~~~~~~~~~~|  |~~~~~|  |  |  |~~~~~|
|~~~~~~~~~~~~~~~~~~~|__|~~~~~|__|__|__|~~~~~|
|~~~~~~~~~~~~~~~~|GL|  |~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~|__|__|~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~|  |~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~|__|~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

First: Take closest Green crate (G1). 5 steps.
Second: Move the exposed Blue box (B1) here (*).
Third: Fetch the new Green crate (G2). 8 steps.
Fourth: Drop the rightmost Blue box (B2) here (**).
Fifth: Get the next green crate (G3). 9 steps.
Sixth: Toss the Yellow crate into the water here (@).
Seventh: Grab the Red Crab crate (R), use the "bridge". 
	8 steps.
Eight: Go for the final Green crate (G4). 10 steps.
 
  These 3 rounds should give you the grand total of: 
2000zenny, 12 Meat Containers and 3 Crab Containers.
 3 fish, 2 scallop, 1 shell and 1 lunch box.
======================================================================
	PART B
-Level Description- Level 2
  This is in the exact same area as the 1st level, the only difference 
is 
what you are after. I will include the Legend for the map since it will 
be slightly different. Don't forget to send the S.bot into the Boat 
House, 
cave and in the water for a few items.

			-Legend-
G: Green Flour Containers	R: Red Coffee Containers
Y: Empty Yellow Crates		B: Blue Steel Boxes
n: Grey and Red Things		GL: Goal
~: Water		

		 AREA "a"
		-Round 1-
 ___________________________________________
|~~|Cave|< |  |  |  |  |~~~~~~~~~~~~~~~~~~~~|
|~~|____|__|__|__|__|__|~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~|     |  |  |  |~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~|Boat |__|__|__|~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~|House|  |  |  |~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~|__ __|__|__|__|~~~~~~~~~~~~~~~~~~~~|
|~|  |  | ^|  |  |n |Y |  |  |  |G |~~~~~~~~|
|~|__|__|__|__|__|__|_2|__|__|__|_1|~~~~~~~~|
|~|  |  |  |n |~~|  |G |~~~~~|B |B |  |~~~~~|
|~|__|__|__|__|~~|__|_4|~~~~~|_1|__|__|~~~~~|
|~|  |  |  |  |~~|  |B |~~~~~|  |*~|  |~~~~~|
|~|__|__|__|__|~~|__|__|~~~~~|__|~~|__|~~~~~|
|~~~~~~~~~~~~~~~~|  |G |~~~~~|  |~~|  |GL|~~|
|~~~~~~~~~~~~~~~~|__|_3|~~~~~|__|~~|__|__|~~|
|~~~~~~~~~~~~~~~~~~~|Y |~~~~~~~~~~~|  |~~~~~|
|~~~~~~~~~~~~~~~~~~~|_1|~~~~~~~~~~~|__|~~~~~|
|~~~~~~~~~~~~~~~~~~~|  |@~~@@|  |  |  |~~~~~|
|~~~~~~~~~~~~~~~~~~~|__|~~~~~|__|__|__|~~~~~|
|~~~~~~~~~~~~~~~~~~~|G |~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~|_2|~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~|R |~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~|__|~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

First: Place the Blue box on the left (B1), and drop in here (*).
Second: Take the Green crate nearest the boat (G1)
Third: Move the Southern-most Yellow crate (Y1) to the water here (@).
Fourth: Toss the other Yellow crate (Y2) in the sea here (@@).
Fifth: Grab the Green crate next to the Red Coffee crate (G2). 7 steps
Sixth: Fetch the Green crate ajacent from the one you just got (G3). 
	8 steps
Seventh: Get the Red Coffe crate now (R). 8 steps
Eight: Go after the last Green crate (G4). 8 steps
```````````````````````````````````````````````````````````````````````
		 AREA "b"
		-Round 1-
 ___________________________________________
|~~|Cave|< |  |G |B |  |~~~~~~~~~~~~~~~~~~~~|
|~~|____|__|__|_4|__|__|~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~|     |  |B |  |~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~|Boat |__|__|__|~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~|House|B |  |G |~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~|__ __|_1|__|_1|~~~~~~~~~~~~~~~~~~~~|
|~|  |  | ^|Y |  |n |  |  |  |  |  |~~~~~~~~|
|~|__|__|__|_1|__|__|__|__|__|__|__|~~~~~~~~|
|~|  |  |G |n |*~|  |Y |~~~~~|  |Y |G |~~~~~|
|~|__|__|_3|__|~~|__|__|~~~~~|__|_2|_2|~~~~~|
|~|  |  |  |B |~~|  |  |~~~~~|  |~~|  |~~~~~|
|~|__|__|__|__|~~|__|__|~~~~~|__|~~|__|~~~~~|
|~~~~~~~~~~~~~~~~|  |  |@~~@@|R |~~|  |~~~~~|
|~~~~~~~~~~~~~~~~|__|__|~~~~~|__|~~|__|~~~~~|
|~~~~~~~~~~~~~~~~~~~|  |~~~~~~~~~~~|  |~~~~~|
|~~~~~~~~~~~~~~~~~~~|__|~~~~~~~~~~~|__|~~~~~|
|~~~~~~~~~~~~~~~~~~~|  |~~~~~|  |  |  |~~~~~|
|~~~~~~~~~~~~~~~~~~~|__|~~~~~|__|__|__|~~~~~|
|~~~~~~~~~~~~~~~~|GL|  |~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~|__|__|~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~|  |~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~|__|~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

First: Toss the next to the BoatHouse (B1) into the water here (*)
Second: Take the Green crate to the right (G1). 10 steps
Third: drop the Yellow crate in front of the Boat House (Y1) in 
	the sea here (@).
Fourth: Place the Yellow crate near the Red Coffee crate (Y2) 
	in the water here (@@) to make a "Bridge".
Fifth: Retrieve the Red Coffee crate (R).
Sixth: Grab the Green crate nearest the elevator (G2). 9 steps
Seventh: Get the Green crate in front of the Boat House (G3). 10 steps
Eight: Fetch the final Green crate (G4). 10 steps
```````````````````````````````````````````````````````````````````````
		 AREA "c"
		-Round 1-
 ___________________________________________
|~~|Cave|< |  |  |  |  |~~~~~~~~~~~~~~~~~~~~|
|~~|____|__|__|__|__|__|~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~|     |  |  |  |~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~|Boat |__|__|__|~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~|House|  |B |B |~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~|__ __|__|__|__|~~~~~~~~~~~~~~~~~~~~|
|~|  |  | ^|  |  |n |  |  |  |# |B |~~~~~~~~|
|~|__|__|__|__|__|__|__|__|__|__|__|~~~~~~~~|
|~|  |  |  |n |~~|B |G |~~~~~|  |B |Y |~~~~~|
|~|__|__|__|__|~~|__|_4|~~~~~|__|__|__|~~~~~|
|~|  |  |  |  |~~|B |B |~~~~~|G |~~|G |~~~~~|
|~|__|__|__|__|~~|__|__|~~~~~|_3|~~|_2|~~~~~|
|~~~~~~~~~~~~~~~~|  |  |~~~~~|Y |@~|B |~~~~~|
|~~~~~~~~~~~~~~~~|__|__|~~~~~|_1|~~|_1|~~~~~|
|~~~~~~~~~~~~~~~~~~~|  |~~~~~~~~~*~|R |~~~~~|
|~~~~~~~~~~~~~~~~~~~|__|~~~~~~~~~~~|__|~~~~~|
|~~~~~~~~~~~~~~~~~~~|  |~~|GL|  |G |B |~~~~~|
|~~~~~~~~~~~~~~~~~~~|__|~~|__|__|_1|__|~~~~~|
|~~~~~~~~~~~~~~~~~~~|  |~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~|__|~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~|  |~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~|__|~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

First: Take the Green crate next to the Ship (G1). 0 steps
Second: Set the Green crate ABOVE the Yellow crate (G3) here (#).
Third: Now, drop the Yellow crate (Y1) into the water here (@).
Fourth: Toss the Blue box in front of you (B1) in the sea here (*). 
Fifth: Grab the now exposed Green crate (G2). 4 steps
Sixth: Retrieve the Red Coffee crate (R). 2 steps
Seventh: Go back for the Green crate you moved earlier (G3). 6 steps
Eight: Get the final Green crate (G4). 10 steps

  This should have a total of:
2000zenny, 12 Flour Containers, 3 Coffee containers.
  Fish 2, Lunchbox 1
 Deck room Finished
======================================================================
	PART C
-Level Description- Level 3
  This level will be a bit different from the first two in 2 wats. 
First, The Map will have changed. Second, the introduction of Conveyer 
Belts. The Green crates will be filled with TV's, the Red ones are 
filled 
something unknown. There are also quite a few Buildings to dend your 
S.bot 
into as well.

			-Legend-
G: Green TV Containers		R: Red Electronics Containers
Y: Empty Yellow Crates		B: Blue Steel Boxes
n: Grey and Red Things		GL: Goal
~: Water				>>,vv,<<,^^: Conveyor Belts

		 AREA "a"
		-Round 1-
 ___________________________________________
|~~~~~|  |  |  |  |  |~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~|__|__|__|__|__|~~~~~~~~~~~~~~~~~~~~~~|
|~~|  |              |~~~~~~~~~~~~~~~~~~~~~~|
|~~|__| Various      |~~~~~~~~~~~~~~~~~~~~~~|
|~~|      Buildings  |~~~~~~~~~~~~~~~~~~~~~~|
|~~|   __ __ __ __ __|~~~~~~~~~~~~~~~~~~~~~~|
|~~|  |  |  |  |  |  |G |G |B |B |~~~~~~~~~~|
|~~|__|__|__|__|__|__|__|__|__|__|~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~~|B |>>|vv|B |~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~~|_2|>>|vv|__|~~~~~~~~~~|
|GL|  |~~~~~~~~~@~~**|R |B |vv|  |~~~~~~~~~~|
|__|__|~~~~~~~~~~~~~~|__|_1|vv|__|~~~~~~~~~~|
|~~|  |  |  |  |  |     |Y |vv|  |~~~~~~~~~~|
|~~|__|__|__|__|__|Boat |_1|vv|__|~~~~~~~~~~|
|~~~~~~~~~~~~~~|  |House|* |vv|  |~~~~~~~~~~|
|~~~~~~~~~~~~~~|__|__ __|__|vv|__|~~~~~~~~~~|
|~~~~~~~~~~~~~~|G |  |  |<<|<<|  |~~~~~~~~~~|
|~~~~~~~~~~~~~~|_1|__|__|<<|<<|__|~~~~~~~~~~|
|~~~~~~~~~~~~~~|  |  |  |  |  |G |~~~~~~~~~~|
|~~~~~~~~~~~~~~|__|__|__|__|__|__|~~~~~~~~~~|
|~~~~~~~~~~~~~~|  |  |  |  |  |  |~~~~~~~~~~|
|~~~~~~~~~~~~~~|__|__|__|__|__|__|~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

First: Take the Green crate next to the Boat House (G1). 6 steps
Second: Toss the lone Yellow crate (Y1) into water here (@).
Third: Move the Blue box on the right of the Red crate here (*)
Fourth: Retrieve the Red crate (R) by using the Conveyor Belt. 
	10 steps
Fifth: Drop the next Blue box (B2) into the water here (**) 
	to finish the "bridge".
Sixth: Get the newly exposed Green crate (G2), without using 
	the Conevyor Belt. 9 steps
Seventh: Grab the Green crate next to the one you just took (G3), 
	again without using the Conveyor Belt. 10 steps
Eigth: Fetch the last Green crate in the lower right-hand corner (G4), 
	DO use the Conveyor Belt. 10 steps

======================================================================
		 AREA "b"
		-Round 1-
 ___________________________________________
|~~~~~|  |  |  |  |  |~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~|__|__|__|__|__|~~~~~~~~~~~~~~~~~~~~~~|
|~~|                 |~~~~~~~~~~~~~~~~~~~~~~|
|~~|    Various      |~~~~~~~~~~~~~~~~~~~~~~|
|~~|      Buildings  |~~~~~~~~~~~~~~~~~~~~~~|
|~~|__ __ __ __ __ __|~~~~~~~~~~~~~~~~~~~~~~|
|~~|B |  |B |  |G |  |  |  |  |  |~~~~~~~~~~|
|~~|__|__|_3|__|_1|__|__|__|__|__|~~~~~~~~~~|
|~~~~~~**~~~~~~~~~~~~|  |<<|<<|  |~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~~|__|<<|<<|__|~~~~~~~~~~|
|GL|  |*~~~~~~~~~~~~~|  |  |^^|  |~~~~~~~~~~|
|__|__|~~~~~~~~~~~~~~|__|__|^^|__|~~~~~~~~~~|
|~~|B |  |B |  |G |     |  |^^|  |~~~~~~~~~~|
|~~|__|__|_1|__|_2|Boat |__|^^|__|~~~~~~~~~~|
|~~~~~~~~~~~~~~|  |House|  |^^|  |~~~~~~~~~~|
|~~~~~~~~~~~~~~|__|__ __|__|^^|__|~~~~~~~~~~|
|~~~~~~~~~~~~@~|  |B |R |>>|^^|  |~~~~~~~~~~|
|~~~~~~~~~~~~~~|__|_2|__|>>|^^|__|~~~~~~~~~~|
|~~~~~~~~~~~~~~|  |B |  |G |B |B |~~~~~~~~~~|
|~~~~~~~~~~~~~~|__|__|__|__|__|__|~~~~~~~~~~|
|~~~~~~~~~~~~~~|  |Y |  |G |B |  |~~~~~~~~~~|
|~~~~~~~~~~~~~~|__|__|__|__|__|__|~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

First: Toss the 2nd Blue box (B1) into the water here (*).
Second: Move the Blue box near the Red crate (B2) here (@).
Third: Drop the Blue box north of the first one (B3) in 
	the sea here (**).
Fourth: Take the Green crate marked G1. 5 steps.
Fifth: Grab the Green crate south of the previous one (G2). 4 steps
Sixth: Retrieve the Red crate (R). 8 steps
Seventh: Get the green crate nearest the Red crate (G3). 10 steps
Eight: Go after the last remaining Green crate (G4), use the 
	Conveyor Belt. 10 steps

======================================================================
		 AREA "c"
		-Round 1-
 ___________________________________________
|~~~~~|  |  |  |  |  |~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~|__|__|__|__|__|~~~~~~~~~~~~~~~~~~~~~~|
|~~|  |              |~~~~~~~~~~~~~~~~~~~~~~|
|~~|__| Various      |~~~~~~~~~~~~~~~~~~~~~~|
|~~|      Buildings  |~~~~~~~~~~~~~~~~~~~~~~|
|~~|   __ __ __ __ __|~~~~~~~~~~~~~~~~~~~~~~|
|~~|  |  |  |  |  |  |B |B |B |B |~~~~~~~~~~|
|~~|__|__|__|__|__|__|__|__|__|__|~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~~|  |**|vv|G |~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~~|__|<<|vv|_2|~~~~~~~~~~|
|~~|  |~~~~~~~~~~~~~~|G |B |@<|  |~~~~~~~~~~|
|~~|__|~~~~~~~~~~~~~~|_3|_2|<<|__|~~~~~~~~~~|
|~~|  |  |  |  |  |     |R |vv|Y |~~~~~~~~~~|
|~~|__|__|__|__|__|Boat |__|vv|_1|~~~~~~~~~~|
|~~~~~|GL|~~~~~|  |House|B |>>|*@|~~~~~~~~~~|
|~~~~~|__|~~~~~|__|__ __|__|>>|__|~~~~~~~~~~|
|~~~~~~~~~~~~~~|  |  |B |*<|<<|  |~~~~~~~~~~|
|~~~~~~~~~~~~~~|__|__|_1|<<|<<|__|~~~~~~~~~~|
|~~~~~~~~~~~~~~|  |B |@@|G |  |Y |~~~~~~~~~~|
|~~~~~~~~~~~~~~|__|__|__|_4|__|__|~~~~~~~~~~|
|~~~~~~~~~~~~~~|G |  |B |  |B |  |~~~~~~~~~~|
|~~~~~~~~~~~~~~|_1|__|__|__|__|__|~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

First: Take the Green crate with nothing blocking it (G1). 6 steps
Second: Jump over the Blue box (B1) and stand on the Conveyor Belt 
	here (*), pick it up and put in here (@@).
Third: Place the yellow container nearest the Red crate(Y1) here (*@).
Fourth: Grab the Green Container (G2), use the Conveyor Belt. 10 steps
Fifth: Stand here (@) and move the Blue Box (B2) set it on the Conveyor 
	Belt here (**).
Sixth: Retrieve the Red crate (R) and use the Conveyor Belt. 10 steps
Seventh: Get the Green crate (G3). 10 steps
Eight: Fetch the final Green crate (G4). 8 steps

You should have a total of:
7000zenny, 13 TV crate, and 3 Electronics Containers.
  1 juice and 1 lunchbox.
________________________________________________________________________
_

	IX-The Third Mission,
   This Mission is a little different from the previous two in that you 
will be controlling your Favorite Servbot.

-Course Description-

======================================================================
-Level Desciption-
   

________________________________________________________________________
_

	X-The Fourth Mission,


-Course Description-
 Digout
 RPG
 50000z
150000z
400000z

======================================================================
-Level Description-

*****************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
<><><><><><><><><>SECTION III:  ROBOT MAINTANENCE<><><><><><><><>

	X-Gustaff Upgrades
 This part is all about the various upgrades for Tron's masterpeice, 
Gustaff. It includes prices, effectiveness, and descriptions.

  The Servbot Ratings come into play with the Gustaff as well. The 
pilot Servbot should always be a Sniper, that will the Gustaff more 
powerful in battle. Non-Snipers won't be as effective; also, if your 
Favorite Servbot is the pilot he will appear in the pause menu during 
Action/Adventure missions.

Attack- The higher it is, the more powerful (and bigger) the shots 
	from the Gustaff will be.
Speed- With a higher speed, your rate of fire will also be faster.
Brain- The better the Brain rating, the more likely your shots will 
	follow the target.

		PART A
	---The Gesellschaft Lab---
  The Lab is where you can find all of the Parts for the Gustaff 
that haven't been made yet. There quite a few in the beginning, but 
it will be impossible for you to build them without a Game Shark. 
They all cost between 50000 and 100000 Zenny, just get a couple of 
Energy Bottles to start off. As you build certain parts, the Lab 
S.bots will develop skills. Of course, you can learn these skills 
by improving their brain stats to 4 if you want.
======================================================================

		PART B
	---The Upgrade List---

Armor-		100000z

E. Tank 1-		 10000z
E. Tank 2-		 50000z
E. Tank 3-		100000z

E. Bottle 1-	  1000z
E. Bottle 2-	  2000z
E. Bottle 3-	  3000z

Tank Parts-		  5000z
 Reveals #30's skill:Tank Dev.
Armor Parts-	 20000z
 Reveals #34's skill:Armor Dev.
Gatling Parts-	 50000z
 Reveals #32's skill:Gatling Dev.
Bazooka Parts-	150000z
 Reveals #31's skill:Bazooka Dev.
________________________________________________________________________
_

	XI-Servbot Upgrades
 The little trouble makers from Mega Man Legends are back! And now 
you can upgrade them and make them overall more useful. The various 
information about the options you have, stats, skills, etc. are in 
this part.
  There are 40 Servbots in all. Some have special skills that can 
be developed. There are Combat, Science and individual skills that 
the Servebots can do and learn.  You'll soon learn that each one is 
different in their own way. First I'll talk about the Servbots 
themselves. The stats are beginner stats and can be changed by 
training the S.bots. The highest a stat can go is 4, but some will 
never go that high because of their skill. A scientist probably 
won't have more than 1 or 2 Attack but will max out his Brain stat.

Attack Rating-
 Determins how much damage they do in battle. The higher the rating, 
the more damage they do.

Speed  Rating-
 Affects how fast the run in a mission. A high rating ensures that 
they will be real fast.

Brains Rating-
 Affects how smart they are. Pretty simple, the smarter they are the 
more effective they'll be on the Gesellschaft. Often, they will also 
pick money without bring told.

Sloth  Rating-
 This is the one rating you want low or even gone if possible. The 
higher it is, the more they'll goof off and ingore their work. The 
Torture Room was designed for this reason.

		PART A
	---Servbot Master List---
Name-Can be changed   Ability Points			  Skill    Area
 Job	  A=Attack Sp=Speed B=Brains Sl=Sloth    Their best job    Found
Description- a breif desciption about the Servbot/S.bot for short
Items-If they give an item and if you can give them one

# 1- Reliable	A-2 	Sp-1 	B-1 	Sp-1			Sniper     H.Q.
 First S.bot made. He has a strong sense of loyalty.
  Gives you "Strategy Notes"

# 2- Smart		A-2 	Sp-2 	B-2 	Sp-1			Bazooka    LAB
 Works in development and field; a fighter and a scientist.
  After 2 complete mission/levels, will give you "Paint Set"
    Learns Skill at Brains 4

# 3- Gourmet	A-2 	Sp-2 	B-2 	Sp-1			Rapid      CAFE
 Known for his appetite; always thinking about his next meal.


# 4- Quiet		A-2 	Sp-2 	B-1 	Sp-1			?????      STORAGE
 A little irresponsible, is kind and very talented with his hands.
  Talk to him after The 1st Mission and say it's a poem to get "Poetry 
Book"

# 5- Strange	A-2 	Sp-2 	B-1 	Sp-1			NONE       CAFE
 Kind of personality where you never know what he's thinking.

# 6- Normal		A-2 	Sp-2 	B-1 	Sp-1			?????      H.Q.
 Normal S.bot; performs tasks he is assigned competently.

# 7- Serious	A-2 	Sp-1 	B-1 	Sp-1			NONE       MTGROOM
 Serious S.bot who only asks that he be given a chance to prove himslef.

# 8- Cool		A-1 	Sp-1	B-2	Sp-2			?????      MTGROOM
 Cool & observant; this S.bot tries to act more mature then he is.
  Give the "Contact Lenses" from #10

# 9- Hurried	A-1	Sp-2	B-2	Sp-1			Sniper     GYM
 A sharpshooter known by his nickname, "The Gunslinger".
  Gives you the "Red Head Parts" after 1 complete mission/level
    Give him a comic to get his skill

#10- Diligent	A-1	Sp-1	B-1	Sp-1			?????      MTGROOM
 A serious S.bot; who acts prime and proper at all times.
  Gives you "Contact Lenses" once #8 loses them

#11- Failure	A-1	Sp-1	B-1	Sp-1			NONE       H.Q.
 A S.bot who has great expectations for himself.

#12- Clumsy		A-2	Sp-1	B-2	Sp-1			?????      GYM
 A clumsy S.bot who always manages to avoid blame.

#13- Rude		A-2	Sp-1	B-3	Sp-1			?????      GYM
 A practicul joker with a bit of an attitude.
 Gives you "Bon Parts" after 5 Missions

#14- Mature		A-1 	Sp-2 	B-3 	Sp-1			Appraise   STORAGE
 A suberb manager & organizer who remembers everything he sees.

#15- Plain		A-2	Sp-1	B-2	Sp-1			?????      H.Q.
 Jogs on the deck every morning (except when it's cold).

#16- Achiever	A-2	Sp-2	B-2	Sp-1			NONE       H.Q.
 No special talents, but works hard to make up for it.

#17- Dedicated	A-2	Sp-1	B-2	Sp-1			?????      TRON'S
 Not respected by his fellows, his only merit is he's hard-working.

#18- Gentle		A-2	Sp-1	B-2	Sp-1			?????      TRON'S
 A thoughtful S.bot who enjoys cleaning.

#19- Happy		A-2	Sp-1	B-1	Sp-1			?????      STORAGE
 Apprentice quartermaster who works everyday & has ambition.

#20- ???		A-?	Sp-?	B-?	Sp-?			?????      ?????
 

#21- Slow		A-2	Sp-1	B-2	Sp-1			NONE       CAFE
 Slow S.bot who is trying to watch his weight.

#22- ???		A-?	Sp-?	B-?	Sp-?			?????      ?????
 

#23- ???		A-?	Sp-?	B-?	Sp-?			?????      ?????
 

#24- Optimist	A-2	Sp-1	B-2	Sp-1			NONE       DECK
 An exlporer at heart; dreams of traveling around the world.


#25- Hard-Working	A-1	Sp-1	B-1	Sp-1			Sniper     DECK
 Throws himself whole-heartedly into his work; excellent concentration.


#26- Popular	A-1	Sp-2	B-2	Sp-2			NONE       CAFE
 A bumbling, hopless S.bot, but everyone loves him.

#27- ???		A-?	Sp-?	B-?	Sp-?			?????      ?????
 

#28- ???		A-?	Sp-?	B-?	Sp-?			?????      ?????
 

#29- Clean		A-1	Sp-1	B-2	Sp-1			NONE       DECK
 A consumate cleaner who takes pride in a spotless ship. 

#30- Hard-headed	A-2	Sp-2	B-1	Sp-1			Tank Dev   LAB
 In charge of new tank development; keeps a strict schedule.

#31- Heroic		A-1	Sp-1	B-3	Sp-1			Bazuka Dv  LAB
 In charge of weapons development; loud and aggresive personality.

#32- Short-temper	A-1	Sp-2	B-3	Sp-1			Gatlng Dv  LAB
 Works in weapons development; has a violent temper.

#33- Coquettish	A-1	Sp-1	B-2	Sp-1			Bottle Dv  LAB
 In charge of bottle development; appears quiet but is a radical.

#34- Studious	A-1	Sp-1	B-2	Sp-1			Armor Dev  LAB
 In charge of armor development; has a contemplative mind.

#35- Relaxed	A-1	Sp-1	B-1	Sp-1			Painting   MTGROOM
 Likes to draw but is not a good designer; enjoys paint-by-numbers.
  Give him the "Paint Set" from #2

#36- Nervous	A-?	Sp-?	B-?	Sp-?			Music      TRON'S
 Like nothing more than making a melody that lingures in the heart.
  Give him a Shell

#37- Idealist	A-1	Sp-3	B-3	Sp-1			Strategy   MTGROOM
 Not good in battle but is a master strategist; makes plans for Tron.
  Give him the "Strategy Notes" you got from #1; ask him questions

#38- Strict		A-1	Sp-1	B-1	Sp-1			Train Dev  GYM
 A harsh trainer who works hard at designing programs for everyone.

#39- Romantic	A-1	Sp-1	B-3	Sp-1			Poetry     CAFE
 A slightly odd S.bot who is always thinking about what to say next.
  Give him the "Poetry Bookk" you got from #4

#40- Innocent	A-1	Sp-1	B-1	Sp-1			Designer   H.Q.
 Young S.bot who is learning about being different.   Move's to Tron's.
  Give him the Design Magazine from The 1st Mission, Level 2

  The Servbots bots with ?????, I don't have the info or 
don't know it. I'll find it out as the game progresses.

======================================================================


	PART B
	---The Gesellschaft Gym---

  This is where you will find all the Servbot Training rooms.
There are several training course found in the gym on Gesellshaft. 
each one offers different challenges and boosts a different stat. 
Talk to #38, the one with the stick, to open new ones. Now, from 
what I understand, the challenge is a little different from the 
Japanese version of this game. Mainly in points and speed. You 
can open new courses by talking to #38, the S.bot with the Wooden 
Katana. Talk to him after the Beginner Mission to unlock course 1, 
which builds their Attack Rating.
  He has a "Super Servbot Power-Up Plan", which tells how many 
S.bots you can train.
	--The Super Servbot Power-Up Plan: by S.bot #38--
After Beginner Mission-		Servbots 1 through 8
After -

======================================================================

		PART C
	Course 1-Attack Boost-

  This game is kinda like dodgeball. You catch the ball and 
throw it at the targets. If you see the roving S.bot put up a 
Bazooka, get it. It will last about 2 seconds, but it will hit 
everything in its path. If you see curry pick it up and eat 
it to stop the timer for a few seconds. The Curry is random, 
as far as I can tell there is no pattern to it's appearence. 
Someon said it appears when the Bazooka do, but that isn't 
always the case, sometimes it appears at the the very beginning 
of the round.

Controls:
/\- Catch/Pick-up the balls and Curry
[]- Catch/Pick-up the balls and Curry
X-  Jump
O-  Eat the Curry

Passing Scores:
 Level 1-1: 15 easy
 Level 1-2: 20 easy
 Level 1-3: 25 easy

 Level 2-1: 30 medium
 Level 2-2: 35 medium
 Level 2-3: 40 Hard

 Level 3-1: 43 Very Hard
 Level 3-2: 46 Extremely hard
 Level 3-3: 50 Japanese gamers can do it

 Target points:
Nurse-		2 points
Glyde-		2 points
Big mouth guy-	2 points
Policeman-		1 point
Old man-		1 point
Guy w/ beard-	1 point
Little kid-		1 point
Guy in blue-	1 point
Woman in purple-	1 point
Bazooka-		1 point
   The scoring is very simple; you hit the target and you get points 
depending on the target you hit. If you hit a 2 and a 1 at the same 
time you  get 3 points, two 2's and you get 4 points. Grab the ball 
in Mid-air by pushing the catch button several times as the ball 
comes at you, it's easy once you get used to it. Oh and don't hit 
the Curry with the Bazooka by accident, a very bad thing to do.
======================================================================

		PART D
	Course 2-Speed Boost-
 (Requires 3 complete missions)

  The Burger Time game comes to mind when I play this for some 
reason, even though this doesn't play like it. In this "minigame", 
you have to give all the hungry S.bots their orders in 36 seconds. 
It gets harder each time. Why? Because while the number of S.bots 
goes up, the time limit doesn't. The contols are quite simple, but 
remembering the sequences takes practice. Not a whole lot of advice 
to give but there are a few things that might help. First, memorize 
the controls so you can respond the instant you here the order (or 
see it, as the case may be). Second, play it many times in a row, 
you'd be surprised how fast you can do it. My best time is 00:35:67 
with 38 Servbots. That's without cheating by the way.

Controls:
Up + O-    A Lunch		/\- Curry Rice
Left + O-  B Lunch		[]- Spaghetti
Down + O-  C Lunch
Right + O- D Lunch

Number of Servbots to... well, serve:
  -Round 1-
 Day 1: 20 Servbots (Easy) 20:12
 Day 2: 22 Servbots (Easy) 20:54
 Day 3: 26 Servbots (Easy) 23:95

  -Round 2-
 Day 1: 28 Servbots (Easy) 27:16
 Day 2: 30 Servbots (Medium) 27:13
 Day 3: 32 Servbots (Hard) 29:36

  -Round 3-
 Day 1: 34 Servbots (Really Hard)
 Day 2: 36 Servbots (Nearly impossible)
 Day 3: 38 Servbots (Is this trip really neccessary?) 35:67
________________________________________________________________________
_

	XII-Favorite Servbots
 This option is kinda hard to explain, but, I'll do my best. 
Basically, you make a certain Servbot your favorite and he'll get 
all kinds of neat bonuses. But there is also some other stuff 
involved in it that I'll also go into.
  First get the item "Red Head Parts" from #9 after The First 
Mission. If you give it to a Servbot he will get an increase in 
the max level of one of his stats. I think it's random but it 
might be Servbot specific. I mean, each Servbot gets a boost 
depending on a preset, unknown factor. That is what I believe.
 When you give it to them the grey tip on their head turns red. 
This is a list of the Boosts the S.bots got when I gave them the 
parts: Every time I gave the Parts to them this is what I got.

# 1- Speed Boost
# 2- Speed Boost
# 3- Brains Boost
# 4- Attack Boost
# 5- Attack Boost
# 6- Speed Boost
# 7- Brains Boost
# 8- Attack Boost
# 9- ?????
#10- ?????
#11- Attack Boost
#12- ?????
#13- ?????
#14- ?????
#15- Brains Boost
#16- Attack Boost
#17- ?????
#18- ?????
#19- ?????
#20- ?????
#21- ?????
#22- ?????
#23- ?????
#24- ?????
#25- ?????
#26- ?????
#27- ?????
#28- ?????
#29- ?????
#30- ?????
#31- ?????
#32- ?????
#33- ?????
#34- ?????
#35- ?????
#36- ?????
#37- ?????
#38- ?????
#39- ?????
#40- Brains Boost

Your Favorite Servbot will also take on the Casino Mission while 
Tron gets some rest in her Room. He will come into play near the 
end of the game too. If you have him as your Driver, the Pause 
Menu will have a Red Headed Driver with Tron.
________________________________________________________________________
_

	XIII-Important Servbots
  There a couple of Servbots that have interesting skills. 
These Servbots are #35(Painting) and #36(Piano Playing). Both 
skills are useful in that they change certain aspects of the game. 
The Painting Skill changes the color schemes of the Gustaff, while 
the Piano Playing Skill changes

		PART A
	---Gustaff Paint Jobs---
  If you talk to #2 after your first complete mission, he'll 
give you a Paint Set. Now give them to #35 and his skill paint 
will be revealed. Whenever you talk to him now, he'll offer to 
change the way Gustaff is painted. Some are cool, some not, 
while others will seem familiar. Various items inspire different 
paint jobs.

Bon Parts from #13 after 5 missions


Normal Look- Normal colors
Heroic Look- Blue.... I should have known
Hip-Hop Look- Red and Orange, looks kind of like Guts Man
Villainous Look- Dark Grey with D. Red Hilights, real cool
Cute Look- Pink.... somehow I saw that coming
Bon Bonne Look- Yellow and Blue.... This is Bon Bonne?
???-
???-
???-

======================================================================

		PART B
	---Tron's Piano Recitals---
  She doesn't actually play it, she has #36 do it for her. If you 
send 3 S.bots on a Scouting Mission before each Mission attempt, 
you stand a chance of finding the item "Shell". When you do find 
it give it to #36 and he'll ask you to give him things that would 
inspire a song. You have to give him things before he'll write a 
song though. The music replaces the normal Gesellschaft music that 
you hear on the following rooms:
	H.Q.	 Lab	  Storage
	Cafe	 Meeting Room


Original- Normal "BGM" (Background Music)
Loader Parts- "Police Lady"


________________________________________________________________________
_

	XIV-The Torture Room
 I'm sure all of you enjoy being mean to those cute, adorable 
little robots. But it does have consequences, or so it seems. 
I'll go into more detail as I play the game.

*****************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
<><><><><><><><><>SECTION IV: MISCELLANIOUS<><><><><><><><><><><>

	XV-Scouting Guide
  Before and after each mission, you can send a few S.bots out 
to go scouting in the various area's on the map. The map looks 
something like this:
 Area D	  Area C	   Area B	    Area A
----------------------------------------------------
  D-1       |  C-1       |  B-1       |  A-1       |
            |            | Shala-Kun  |            |
            |            |   Ruins    |            |
            |            |            |            |
----------------------------------------------------
  D-2       |  C-2       |  B-2       |  A-2       |
 Nakkai     | Casino     |            | Gold City  |
   Desert   |   Town     |            |            |
            |     Nukky  |            |            |
----------------------------------------------------
  D-3       |  C-3       |  B-3       |  A-3       |
 Primiki    |            |            | Sart Farm  |
   Harbor   |            |            |            |
            |            |            |            |
----------------------------------------------------
  D-4       |  C-4       |  B-4       |  A-4       |
            | Teche      |            |            |
            |   Harbor   |            |            |
            |            |            |            |
----------------------------------------------------

 At first you can only send 3 Servbots at a time. And 2 are 
already out after the training mission. You can only send 1 more, 
they will come back after the next mission. Some items can be 
found only by scouting. As I find items, I'll list them and 
which area I found them in. It may take a few tries to find 
something, I'm not sure yet but I'll keep tabs on it. Different 
Brain Ratings give different items or something like that.

 Area					Item(s) Found
A-1	Scallop
A-2	Comic
A-3	Chicken
A-4	Scallop

B-1	Fish,	Brain Cube
B-2	Rabbit
B-3	Rabbit
B-4	Apple

C-1	Hat
C-2	Comic
C-3	Fish
C-4	Shell

D-1	Servbot Energy Cube
D-2	Horseshoe,	E.Bottle 4
D-3	Fish
D-4	E.Bottle 2
________________________________________________________________________
_

	XVI-Items List
  There are a LOT of items in this game, or so the case seems to 
be. I'll list the items and the description given in the game.
Item-Name of item, Type and place found
Description-Brief description and value

-Energy Items- Marked w/ a red Heart
E. Bottle 1- Small energy recharge.   500z
E. Bottle 2- Medium energy recharge. 1000z
E. Bottle 3- Large energy recharge.  1500z

-Found Items- Marked w/ a blue Jewel
****Items with $ after them reduce development cost****
Pork- Delicious-looking pork.    400z
Fish- Delicious-looking fish.    200z
Apple- Yummy-looking apple.      100z
Curry- Hot and spicy curry.      500z
Hamburger- Nice juicy hamburger. 200z
Cake- Delicious-looking cake.    200z
$Tires- Tire from a patrol car.  1000z/2000z@
$Police Light- Emergency light from a patrol car.  1600z/2000z@
@Riot Shield- Item used by Ryship Police.   1000z/
Comic- Comic with a funny story.  500z
Hat-
Chicken-
Letter- Letter written by resident of the island.  100z
Scallop-
Ring- Beautiful ring.  3000z
Shell- A pretty shell.  300z
Lunchbox-
Rabbit-
$Horseshoe- Horseshoe for barnyard animals. 3000z/10000z@

-Servbot Cubes- Marked w/ a Servbot head
Energy Cube- Lowers a S.bot's Sloth Rating

-Servbot Items- Marked w/ a "!"
Strategy Notes- Detailed notes on strategy and tactics. From #1
Red Head Parts- Makes a Servbot your favorite. From #9
Poetry Book- #4's book of poetry. From #4
Design Magazine- Magazine filled with tips on interior 
   decorating and how to keep your house clean. From M1 L2
Paint Set- Paint set that includes special metal-adhering paints. From 
#2
Loader Parts- Parts from Denise's Loader Robot.
Contact Lenses- Helps a Servbot see better. From #10
Bon Parts- Some of Bon's training parts. From #13.

-Gustaff Parts- Marked w/ a purple "P"
Search Cannon- Gustaff starting weapon; has homing capability 
   and is easy to use.
Armor- Gustaff armor; increases defensive strength.
E. Tank 1- Gustaff energy tank; increases maximum energy.
E. Tank 2- Gustaff energy tank; increases maximum energy.
E. Tank 3- Gustaff energy tank; increases maximum energy.

________________________________________________________________________
_

	XVII-Mission Requirements
 This is a list of the number of "Completed Missions" needed to 
unlock certain features. Although they are listed with their 
particular feature, it is possible that someone might not notice 
it. Then they would come to me and complain, "Why can't I find it?" 
or "How do I access this and that?", it gets too be a pain. So here 
is the Mission Requirement list:
	[If it doesn't appear, let me know. It may be stat based.]

00 Complete Missions-
	"Strategy Notes" from #1
	Training Room 1, Attack Boost
	4 differnt Mission types
	The Following Rooms:
		Lab	Storage	Cafe
		Meeting Room	Gym

01 Complete Missions- 
	"Red Head Parts" from #9
	"Poetry Book" from #4
	#'s 8 and 9 return from Scouting

02 Complete Missions-
	Tron's Room
	#40 moves to Tron's Room
	"Paint Set" from #2
	Casino Mission, Talk to #17 (need a Favorite Servbot)

03 Complete Missions-
	Training Room 2, Speed Boost

04 Complete Missions-
	Talk to #1, then #8 (say yes), now talk to #10 for 
	  #8's "Contact Lenses"

05 Complete Missions-
	The Deck
	"Bon Parts" from #13

*****************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
<><><><><><>FREQUENTLY ASKED (and imagined) QUESTIONS<><><><><><>

  Some of these questions I've heard about or have been asked. 
And some of them I'm answering now before I do get asked. And 
don't Email me asking questions about CAPCOM. I don't work for 
them and don't have any contacts or connections there.

Q: Does this game have anything to do with Mega Man Legends?
A: Technically, no. But it can be considered a prequel if you 
	like because it DOES take place before Mega Man Legends. 

Q: Are you really God of the Dragons?
A: Yes I am. Next question please.

Q: How old are the Bonnes? I've gotten different answers.
A: Well, I don't know CAPCOM's official ages But I think it's 
	something along the lines of..... Using the MML booklet 
	and the fact that this is BEFORE MML.......
	Tron-	   12-14, This ia before MML btw
	Teisel-  19 or 20, It doesn't specify his age
	Bon-	   1 or 2 (he is a baby, after all)

Q: How do you get your information?
A: Well I do something I learned from a good friend, I keep my 
	eyes open and my mouth shut. Try it sometime, you'd be 
	surprised what you hear when your voice stops. And I also 
	like to play RPGs, Action/Adventure and Strategy/Simulation 
	games. So this is all experienced information and reliable. 
	Sometimes I get tips from other people, but only when I've 
	racked my brain and can't find an answer (it's rare though).

Q: Is Tron really a villain?
A: I don't think so. She and her brothers are doing what they need 
	to survive. Sure they were pirates in the MML game, but they 
	never killed anyone like Dr. Wily might have. And it clearly 
	seems that they were not pirates at the start of this game. 
	They were searching for a Sub-Gate, and the reason they 
	attacked towns was to get the money needed to free Teisel and 
	Bon Bonne. Mr Loath on the other hand....
*****************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
<><><><><><><><><><><><><>GAMESHARK CODES<><><><><><><><><><><><>

 I know we all do it at one time or another. We all cheat to give 
it replay value after playing it 20 or 30 times like I do. So here
are the codes I found. Ok. Here are a few codes I hacked. I even 
sent them to www.cmgsccc.com, I hope they accepted them.

Infinite Health (Gustaff)-800C8620 03D0
Infinite Zenny-800C85D54 F038
		 '-800C85D56 000E
Infinite Time (Training Course #1)-800F2A9C 0706
 [If you have a GS Pro, it might be better to use the
	Memory Editer instead. Just go to the code address]
Infinite Time (Training Course #2)-800F2AB4 0000
 [Only turn it on in the Gym or it will freeze.]
*****************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
<><><><><><><><>CREDITS, CLOSING STATEMENTS, ETC.<><><><><><><><>

	-Credits-
Me, Bahamut Zero- For having the guts to do a walkthrough.
***If you need to contact me E-mail me at "lordgodbahamut@juno.com"
	but don't include the " " things***
Silent_Bob- For giving me the idea to do this, although it was 
	indirectly.
CAPCOM- For making another great game.
***www.capcom.com***
Duo Maxwell and ZenoMog- For remending me about the age of Tron 
	in MML. Yes she is 14 in MML.

	--Closing Statements--
 This is only the beginning. I'll be adding more, much more. But 
now I need to start on the walkthrough.
	-Things to come-
1-Detailed list of Gustaff componants and cost of maitanence
2-Information on the Favorite Servbots function (under construction)
3-Mission outline and walkthrough (under construction)
4-Tips for the Torture Room and effective Servbot upgrading (not 
finished)
5-Gameshark Codes
6-More info on the Gesellschaft
7-Item and Scouting info

	-Things added-
1-FAQ Section
2-Gesellschaft Rooms
3-Scouting Guide
4-Items List
5-Piano Music by #36 in Tron's Room
6-Mission Requirements List

	-Things updated-
1-Servbot Master List
2-Walkthrough, Finished all of The First Mission
3-Walkthrough, Finished all of The Second Mission
3-Gustaff's weapons
4-Training Courses
5-Gesellschaft Rooms
6-Favorite Servbot
7-Scouting Guide
8-Item List

If you're a Megaman fan who'd like to use it at your personal page, 
cool. If you're a "comprehensive" game guide site that simply trolls 
GameFAQs looking for new material to duplicate, don't bother asking.


Copyright CAPCOM U.S.A., INC. 2000 ALL RIGHTS RESERVED
The Misadventues of Tron Bonne is a trademark of Capcom. Please don't 
complain to me about the game if you don't like it.
