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                   Grandia FAQ & Walkthrough (For PSX)
                made by Kildread2 (Kildread2@hotmail.com)
                          Updated on 2K/05/06
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                         ***SPECIAL NOTICE***

"My E-Mail address is ONLY to be used by people who have worthwhile 
contributions or comments even questions, this address is NOT to be used as a 
mean of advertisement, I DON'T CARE ABOUT WHAT YOU OFFER!!! I do FAQs for 
nothing, just to help gamers, so you have no reasons to advertise me!! If this 
continues, I may undertake serious accusations toward any webmaster or site 
guilty of this." Clear?!?!

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Contents:

1. Updates
2. Introduction
*3. Characters
   1. Justin
   2. Sue
   3. Feena
   4. Gadwin
   5. Rapp
   6. Milda
   7. Guido
   8. Liete
*4. Walkthrough
   1. The 4 Great Treasures
   2. Historical Museum
   3. Marna Road
   4. Si-untific Resurch
   5. My pass ain't smelly
   6. Swabbing decks is hard
   7. Ghosts doesn't exist
   8. Tourists society
   9. Wanna marry me... uh yup?
   10.Hiking in the mountains
   11.Spooky Ruins
   12.Hey! I'm not a Chemist!
   13.Garlyle Base escape
   14.The misty forest IS misty
   15.Blessings of the God of Light
   16.Godnapping
   17.Hack your way through the mist
   18.*Climbing* the End of the World
   19.Dragon Valley with no dragons?
   20.Run! Or the rain will kill you!!
   21.On the way to Gumbo Village
   22.Sacrifices of couples
   23.Angelounian Ruins
   24.Does the Vanishing Hill really vanish?
   25.The pride of a warrior
   26.Mermaids aren't nice
   27.A trapped forest
   28.A forest of stone trees
   29.Dark Project
   30.An unknown power
   31.Desert's crossing
   32.Soldier's Graveyard *OPTIONAL!*
   33.Castle of Dreams *OPTIONAL!*
   34.Strolling around the Savanna
   35.Walking around a plateau
   36.Dimensional Village
   37.Zil Ruins
   38.The power of the Icarians
   39.General Baal
   40.The rainbow path to Alent
   41.Alent, a destroyed civilization
   42.Tower of Temptation *OPTIONAL!*
   43.Mountains again
   44.J Base, home of Gaia
   45.The Gaia Menace
   46.Infested mountains
   47.THE HIGHLIGHT : Leen's Death
   48.Losing hope....
   49.The Embodied One
   50.Changing fate
*5. Weapons list
*6. Shields list
*7. Armors list
*8. Helmets list
*9. Shoes list
*10.Jewelry list
*11.Items list
*12.Conclusion
13.Credits & Legal Stuff

PS: sections with a * are not completed yet...

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1. Updates

2K/05/06 : Walkthrough up to Icarian City (1). Expanded the lists. Changed one 
of Justin's quotes. (Thanks to Tree of Sephiroth for this one)

2K/04/25 : Walkthrough up to Spirit Sanctuary (1). Expanded the lists.

2K/04/23 : FINISHED ALL THE TABLES!!!! *Throws up a party*

2K/04/22 : Walkthrough up to Underground Railway Ruins (1). Made up Liete's 
section. Expanded the lists and also made them batter (Thanks to Nemesis' format 
in his Resident Evil: Code Veronica FAQ!!)

2K/04/14 : Walkthrough up to Shrine of Alent (Chapel). Expanded the lists.

2K/04/07 : Walkthrough up to Return to Zil Padon. Added 13 spells (Diggin', 
Poizn, Stram, WOW!, Def-Loss, Gravity, Meteor Strike, BOOM-POW!, Speedy, Halvah, 
Quake, BA-BOOM!, Craze) to Rapp. Made up Guido's section. Expanded the lists.

2K/03/31 : Walkthrough up to Brinian Plateau. Added various quotes 'n moves to 
Rapp & Milda (Can't shuffle through all these notes...). Expanded the lists.
Grrr.... I hate teeth aches....

2K/03/25 : Quotes entered for Justin's Ice spells (Thanks to Matt Hendrick for 
this!)

2K/03/24 : Walkthrough up to Zil Desert.  Added 5 moves (Fireball, Doppelganger, 
Dethsword, Demon Ball, Neo Demon Ball), 9 spells (Burnflare, Burnstrike, 
Fireburner, Howl, Runner, Zap All, Shhh!, DragonZap, Howlnado), a boss victory 
quote and 3 magic quotes to Rapp. Added 2 moves (Immortal Aura, Heaven&Earth 
Cut) to Justin. Made up Milda's section. Expanded the lists.

2K/03/17 : Walkthrough up to Virgin Forest (3). Added 4 spells to Sue (Quake, 
BA-BOOM!, Protection, Howlnado). Added a move (Zap! Whip) to Feena. Added 2 
spells (Fireburner, Howlnado) and 2 moves (Thor Cut, Dragon Cut) to Justin. 
Added a spell (Fireburner) to Gadwin. Started Rapp's section. Added some various 
Disc 2 quotes for the magics of Feena & Justin. Expanded the lists. Corrected 
some quotes for Justin (Thanks to Rhkohberger for those).

*ANNOUNCEMENT!* : The floppy diak that I had this document on went corrupt so if 
a part of the walkthrough is missing somewhere or just jumps to a part to a 
totally different part, NOTIFY ME, I will correct that.

2K/03/12 : Added 9 spells (Diggin', Cure, Tremor, Def-Loss, BOOM!, Refresh, 
BOOM-POW!, Speedy, Halvah), a move ("Fight!" Cheer) and a magic quote to Sue. 
Added a spell (DragonZap) to Justin. Added 2 spells (DragonZap, Protection) to 
Feena.

2K/03/11 : Walkthrough after Volcano. Added 3 spells (Halvah, Alhealer+, BA-
BOOM!) to Feena. Added 3 spells (Quake, Alhealer+, BA-BOOM!) to Justin. Added a 
spell (Alhealer+) to Sue. Added 2 spells (Quake, BA-BOOM!) to Gadwin. Expanded 
the lists

2K/03/10 : Walkthrough up to the Volcano. Expanded the lists.

2K/03/09 : Walkthrough up to South Lama Mountains. Added 3 spells (Burnstrike, 
Halvah, GadZap) and a move (Ice Slash) to Justin. Added 12 spells (Burnstrike, 
Howl, Heal, Snooze, Alheal, Crackle, Zap!, Howlslash, Fiora, Resurrect, Zap All, 
Crackling, Shhh!)and a move (Yawn) to Sue. Added a spell (Burnstrike) to Gadwin. 
Expanded the lists.

2K/03/08 : Walkthrough after returning Spear of Heroes. Expanded the lists.

2K/03/07 : Walkthrough up to Typhoon Tower (1). Added 1 move (Lotus Cut) to 
Justin, along with a spell (Resurrect). Added 7 spells (Diggin', Cure, Tremor, 
WOW!, Refresh, Speedy, Resurrect) to Feena. Added 3 spells (Burn!, Burnflame, 
Burnflare) to Sue, along with 2 magic quotes and a move (Puffy Fire). Expanded 
the lists.

*SPECIAL THANKS!*: To Brandon for sending me some of the best Grandia sound 
tracks!!

2K/03/06 : Walkthrough up to Dight Village. Added 3 Magic quotes and 3 spells 
(Burnflare, Gravity, BOOM-POW!) to Gadwin. Expanded the lists.

2K/03/05 : Walkthrough up to Valley of the Flying Dragon (3). Expanded the 
lists. Made up Gadwin's section. Added a move (Fire Whip) to Feena.

2K/03/04 : Walkthrough up to Valley of the Flying Dragon (1). Added 2 spells to 
Feena (Alhealer, Crackling). 

2K/03/03 : Walkthrough up to End of the World (3). Added 6 spells (Burnflare, 
Zap All, Cold, Freeze!, BOOM-POW!, Crackling) to Justin, the Run away quote, 1 
move (Midair Cut) and 1 magic quote. Added 3 spells to Feena (Burnflare, Fiora, 
Shhh!), a move (Paralyze Whip) and the Run away quote. Added Sue's Run away 
quote. Expanded the lists. Added the info about the Mana Egg that appears in 
Feena's inventory after you scrap Pakon's wedding, it's from the Squid King 
boss. (Thanks to Kevin Dryadia for this)

ANNOUNCEMENT!!!: As of today, my March break as begun and you'll be gifted with 
updates everyday of this week, now you have another reason to rise and smile!

2K/02/25 : Added walkthrough up to West Misty Forest. Added 2 of Justin's Moves 
(W-Break, Shockwave), magic quote and 13 spells (Burn!, Howl, Heal, Diggin', 
Crackle, Snooze, Cure, Tremor, Burnflame, Zap!, Alheal, Howlslash, BOOM!, 
Healer). Added one of Sue's Moves (Fire Away) and close victory quote. Added 8 
spells to Feena (Burnflame, Howl, Runner, Crackle, Snooze, Heal, Howlslash, 
Healer), added 2 Magic quotes, a Boss victory quote and a move (Random Hurl). 
Expanded the lists.

2K/02/18 : Tried to remodel the weapons/items/shields etc... lists so they 
appear a little better. Also added part of walkthrough up to the beginning of 
Merill Road. Also added Feena's section and a site that hosts the guide. I have 
a question for those who read this: What do you like most? Small daily updates 
or a major Friday night update? If nobody answers, I'll do what suits me most.

2K/02/11 : Started the FAQ.

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2. Introduction

Well, it's my first try at an RPG walkthrough, so if you see something wrong in 
it, tell me! I want to be as good as I can. This will contains listing of the 
items of the game along with a full walkthrough. It will be updated along the 
week as I go through the game and sent to the net on each Friday.

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3. Characters

This section inform of each characters stats, magic, moves, etc...

***********************************************************************
                              JUSTIN

Description: A kid who lives in Parm, your main character. He is eager to follow 
on his father's footsteps and become a great adventurer. He is the type to rush 
into things without thinking and that can be troublesome. Will probably be the 
most powerful character in your party for the entire game.

Starting Equipment:
Weapon: Wooden Pole
Shield: Cutting Board
Armor: Adventure Clothes
Helmet: Goggles
Shoes: Sneakers
Jewelry: Hero's Badge

Starting Skills: Magic=NONE   Sword=1   Club=1   Axe=1

Quick Victory quote: "What a cinch!" 
Victory quote: "All right! We won!"
Close Victory quote: "That was close!"
Run Away quote: "We're in trouble! Retreat!"
Boss Victory: "All right! Big win for us!"
              "YEAH! We won, guys!"
Magic quote: "See my power!"
             "Here goes! Ah!"

+++++++++++++++++++++++++++++++MOVES+++++++++++++++++++++++++++++++++++

V-SLASH
SP Needed: 14
Skills needed: Sword=1
Description: Attack 1 enemy with a V-shaped slash.
Quotes: "V slash!"
Graphical representation: Gets near the enemy, jumps in the air and slashes 
vertically followed by an horizontal slash.

W-BREAK
SP Needed: 20
Skills needed: Sword=6  Club=4
Description: Attack 1 enemy with critical V-slash.
Quotes: "Slice 'n carve!"
Graphical representation: Gets near the enemy and hits with 2 quick V-shaped 
slashes.

SHOCKWAVE
SP Needed: 30
Skills needed: Club=7   Axe=5
Description: Range attack with shock waves
Quotes: "Here goes!"
Graphical representation: Jumps in the air and spins like a wheel, sending an 
energy wave at the target. The wave sends a shockwave upon impact.

MIDAIR CUT
SP Needed: 32
Skills needed: Club=10   Axe=12
Description: Critical spinning attack on 1 enemy
Quotes: "Ah! Slice in two!"
Graphical representation: Charges up his weapon and hurls himself at the enemy 
while spinning like a wheel.

LOTUS CUT
SP Needed: 32
Skills needed: Sword=12   Fire=8
Description: Cuts 1 enemy with a sword of fire
Quotes: "Burn, baby! Burn!"
Graphical representation: Gets near the target, jumps and spins like a wheel. 
Slams his weapon on the enemy when going back down, sending a flame at the 
target.

ICE SLASH
SP Needed: 36
Skills needed: Axe=16   Wind=10   Water=10
Description: Cuts 1 enemy with a sword of ice
Quotes: "Freeze!"
Graphical representation: Jumps in the air, spins like a wheel and smashes his 
weapon on the target, unleashing ice energy in the blow.

THOR CUT
SP Needed: 40
Skills needed: Sword=23   Fire=17   Wind=17
Description: Cuts 1 enemy with a lightning sword
Quotes: "Thunder blast!"
Graphical representation: Charges his weapon, jumps in the air and spins like a 
wheel. Brings down his weapon over the enemy and lightning strikes the target.

IMMORTAL AURA
SP Needed: 45
Skills needed: Sword=20   Club=25   Axe=22
Description: Temporarily defends all attacks
Quotes: "Ahh!"
Graphical representation: Energy focuses on Justin and renders him invincible.

DRAGON CUT
SP Needed: 45
Skills needed: Sword=16  Earth=7  Fire=6
Description: Gadwin magic sword cuts all enemies
Quotes: "Gadwin's secret move! Dragon king slice!"
Graphical representation: Lifts his weapon high in the air and stabs it in the 
ground, opening the ground and sending massive amounts of energy at all enemies.

HEAVEN&EARTH CUT
SP Needed: 90
Skills needed: Sword=32  Club=29  Axe=30
Description: Justin's best move - all enemies
Quotes: "Prepare yourself! This is it!"
Graphical representation: Lifts his weapon high in the air and charges it with 
energy. Stabs his weapon in the ground, sending waves of highly damaging energy.

+++++++++++++++++++++++++++++++MAGIC+++++++++++++++++++++++++++++++++++

BURN!
Skills needed: Fire=1
MP Needed: 1
Magic Level: 1
Description: Range attack with a ring of fire
Quotes: "Burn out!" 
Graphical representation: A ring of fire bursts from under the target and also 
burns nearby enemies.

ZAP!
Skills needed: Fire=5  Wind=4
MP Needed: 11
Magic Level: 1
Description: Range attack with ball lightning
Quotes: "Burn to a crisp!" 
Graphical representation: Lightning strikes the target and creates a ball of 
swirling lightning around it, hurting nearby enemies.

HOWL
Skills needed: Wind=1
MP Needed: 2
Magic Level: 1
Description: Range attack with sharp wind blades
Quotes: "Blast!" 
DISC 2: "Blow, storm! Blow!"
Graphical representation: A small tornado forms on the target and damages the 
surrounding enemies.

CRACKLE
Skills needed: Wind=3  Water=2
MP Needed: 2
Magic Level: 1
Description: Attack 1 enemy with icicle knives
Quotes: "Ah! Chill out!"
DISC 2: "Feel the power of ice!"
Graphical representation: Ice shards slowly bursts from under the target.

FREEZE!
Skills needed: Wind=6  Water=5
MP Needed: 3
Magic Level: 1
Description: Freeze action of all enemies
Quotes: "Ah! Chill out!"
DISC 2: "Feel the power of ice!"
Graphical representation: An icy wind blows snowflakes across the battlefield, 
freezing all enemies.

HEAL
Skills needed: Water=1
MP Needed: 1
Magic Level: 1
Description: Restores HP of 1 friend a little
Quotes: "There! There!" 
Graphical representation: Heals a character in a blue light.

SNOOZE
Skills needed: Water=3
MP Needed: 2
Magic Level: 1
Description: Bubbles put all enemies to sleep
Quotes: "Take that!" 
Graphical representation: Bubbles flow from the caster and surrounds the 
enemies, sending them to sleep. 

CURE
Skills needed: Water=3  Earth=2
MP Needed: 1
Magic Level: 1
Description: Green power cures poison of 1 friend
Quotes: "Ah!" 
Graphical representation: A green glow cures the poison of the target.

DIGGIN'
Skills needed: Earth=1
MP Needed: 1
Magic Level: 1
Description: Ups defense of entire party w/earth
Quotes: "Ah!" 
Graphical representation: A transparent crystal forms in the screen, increasing 
the party's defense.

BOOM!
Skills needed: Earth=7  Fire=6
MP Needed: 7
Magic Level: 1
Description: Range attack with explosions
Quotes: "Ayah! Fry away!" 
DISC 2: "Giant blast!"
Graphical representation: A sparkle flashes on the target and a spheric 
explosion expands from it, hurting nearby enemies.

BURNFLAME
MP Needed: 4
Skills needed: Fire=4
Magic Level: 2
Description: Range attack with a pillar of fire
Quotes: "Burn out!"
Graphical representation: A great pillar of fire bursts from under the target 
and sends fire shockwaves around, damaging the nearby enemies.

BURNSTRIKE
MP Needed: 5
Skills needed: Fire=18
Magic Level: 2
Description: Attack 1 enemy with 4 red-hot flames
Quotes: "Burn out!"
Graphical representation: A red halo surrounds by flames appears around the 
caster, 4 fireballs starts from the caster and hits the target.

ZAP ALL
MP Needed: 13
Skills needed: Fire=10  Wind=9
Magic Level: 2
Description: Attack all enemies with lightning
Quotes: "Burn to a crisp!"
Graphical representation: Lightning swirls around the caster and goes up in the 
skies. Lightning bolts strike around the battlefield, hurting all enemies.

HOWLSLASH
MP Needed: 6
Skills needed: Wind=6
Magic Level: 2
Description: Attacks all enemies with strong wind
Quotes: "Blast!"
DISC 2: "Blow, storm! Blow!"
Graphical representation: A huge tornado appears in the middle of the 
battlefield and sends 8 rays of blue light around itself.

COLD
MP Needed: 3
Skills needed: Wind=10  Water=8
Magic Level: 2
Description: Reduces wit of 1 enemy by chilling
Quotes: "Ah! Chill out!"
DISC 2: "Feel the power of ice!"
Graphical representation: Blue circles centers on the target and an ice cube 
forms around it, freezing it.

CRACKLING
MP Needed: 14
Skills needed: Wind=10  Water=12
Magic Level: 2
Description: Attack all enemies with diamond dust
Quotes: "Ah! Chill out!"
DISC 2: "Feel the power of ice!"
Graphical representation: Ice energy concentrates on the caster and ice shards 
appear all around him, hurting all enemies.

ALHEAL
MP Needed: 4
Skills needed: Water=5
Magic Level: 2
Description: Restores HP to party a little
Quotes: "There! There!"
Graphical representation: All allies version of Heal.

HEALER
MP Needed: 3
Skills needed: Water=8
Magic Level: 2
Description: Restores HP to 1 friend a lot
Quotes: "There! There!"
Graphical representation: Blue energy goes from the caster to the target, 
healing it.

TREMOR
Skills needed: Earth=3
MP Needed: 3
Magic Level: 2
Description: Range atack using earth energy
Quotes: "Feel the earth's fury!" 
DISC 2: "Hear the earth roar!"
Graphical representation: Beams of fire bursts from the ground around the 
target, leaving and hexagonal mark. The mark quickly disappears.

BOOM-POW!
Skills needed: Earth=10  Fire=10
MP Needed: 10
Magic Level: 2
Description: Attack all enemies with magma
Quotes: "Ayah! Fry away!" 
DISC 2: "Giant blast!"
Graphical representation: A pool of magma erupts on the battlefield and burns 
all enemies before vanishing.

BURNFLARE
Skills needed: Fire=9
MP Needed: 7
Magic Level: 3
Description: Attack all enemies with fireballs
Quotes: "Burn out!" 
Graphical representation: Fire energy concentrates on the caster and several 
fireballs are launched in the ground of the battlefield, hurting all enemies.

FIREBURNER
Skills needed: Fire=25
MP Needed: 8
Magic Level: 3
Description: Burn 1 enemy up with fire
Quotes: "Burn out!" 
Graphical representation: The ground opens under the target and lets out a 
stream of fire. The crack closes when the fire vanishes.

DRAGONZAP
Skills needed: Fire=21   Wind=19
MP Needed: 20
Magic Level: 3
Description: Attack all enemies with dragon zap
Quotes: "Burn to a crisp!" 
Graphical representation: Multiple lightning streams electrocute the enemies and 
an electrical explosion bursts fro mthe caster, sending several electric 
shockwaves.

GADZAP
Skills needed: Fire=19   Wind=15
MP Needed: 13
Magic Level: 3
Description: Attack 1 enemy with holy lightning
Quotes: "Burn to a crisp!" 
Graphical representation: Bolts of lightning strike the target and several bolts 
come from all all-round to strike it. Unleashes multiple electrical shockwaves.

HOWLNADO
Skills needed: Wind=23
MP Needed: 8
Magic Level: 3
Description: Tornado attacks all enemies & party
Quotes: "Blast!" 
DISC 2: "Blow, storm! Blow!"
Graphical representation: Wind blows across the battlefield, lifting everyone, 
except the caster, in the air. The wind stops and everyone is dropped down.

RESURRECT
Skills needed: Water=16
MP Needed: 6
Magic Level: 3
Description: Revives 1 fallen party member
Quotes: "There! There!" 
Graphical representation: Blue sparkles centers on the target and surrounds it 
in a healing blue halo that revives him.

ALHEALER+
Skills needed: Water=20
MP Needed: 12
Magic Level: 3
Description: Restores HP to party a whole lot
Quotes: "There! There!" 
Graphical representation: Blue energy emanates from the caster to the sky and 
bathes the party in healing blue light.

HALVAH
Skills needed: Water=19   Earth=16
MP Needed: 5
Magic Level: 3
Description: Fully restores status of 1 friend
Quotes: "Ah!" 
Graphical representation: A green potion appears over the target and drops a 
single drop of liquid on it. The liquid purifies the target in an inversed green 
tornado.

QUAKE
Skills needed: Earth=19
MP Needed: 12
Magic Level: 3
Description: Powerful quake attacks all enemies
Quotes: "Feel the earth's fury!" 
DISC 2: "Hear the earth roar!"
Graphical representation: Several fireballs goes outward from the caster and 
penetrates the ground. The screen shakes and light seeps out of the ground.

BA-BOOM!
Skills needed: Earth=20   Fire=18
MP Needed: 18
Magic Level: 3
Description: Attack all enemies with explosions
Quotes: "Ayah! Fry away!" 
DISC 2: "Giant blast!"
Graphical representation: Multiple red-hot rocks comes out of the ground and a 
fiery explosion erupts in the battlefield.


***********************************************************************
                                SUE

Description: Lives right next to Justin's house. Been Justin's friend a long 
time ago. She thinks she's not a kid anymore and usually do all to prevent 
Justin from rushing into things.... She must still remember that she's not an 
adult yet.... She always has Puffy on her head. It looks like a ribbon and says 
"Puff Puff!" all the time. She is rather weak and each hit she receive makes her 
stagger for a little while..

Starting Equipment:
Weapon: Toy Bow And Arrows
Shield: Woolen Mittens
Armor: Sunday Best
Helmet: Ribbon
Shoes: Dress Shoes
Jewelry: Mama's Amulet

Starting Skills: Magic=NONE   Club=1   Bow=1

Quick Victory quote: "Pretty easy, right Puffy?"
Victory quote: "Hip-hip hurray!"
Close Victory quote: "Whew! You ok?"
Run Away quote: "Bye-bye! See ya!"
Boss Victory: "Big win, Puffy!"
Magic quote: "Gonna get you now!"
             "Lookie here!"
             "Come on everyone! Let's go!"

+++++++++++++++++++++++++++++++MOVES+++++++++++++++++++++++++++++++++++

PUFFY KICK
SP Needed: 8
Skills needed: Bow=1
Description: Attack 1 enemy by throwing Puffy.
Quotes: "Don't do it!"
Graphical representation: Spins Puffy around and throws it at the enemy. It hits 
several times before soming back to Sue.

"RAH-RAH!" CHEER
SP Needed: 18
Skills needed: Club=1 Bow=7
Description: Restores some HP to party by cheering.
Quotes: "Come on... Puffy! Rah-rah! Rah-rah! Let's go! We gotta win!"
Graphical representation: Puffy and Sue gets 2 fluffy balls out eahc and do a 
cheerleader dance. Heals the party in a blue light.

ROUND WHACKER
SP Needed: 30
Skills needed: Club=7 
Description: Range attack with shockwave.
Quotes: "Here goes.... The bomb!!"
Graphical representation: Jumps in the air and spins like a wheel, sending an 
energy wave at the target. The wave explodes in a shockwave upon impact, hurting 
the surrounding enemies.

FIRE AWAY
SP Needed: 28
Skills needed: Bow=10 
Description: Fire missile weapons at all enemies
Quotes: "Here goes!"
Graphical representation: Spins around while firing her bow like crazy. The 
arrows hits all enemies.

YAWN
SP Needed: 5
Skills needed: Club=10   Water=3 
Description: Put arange of enemies to sleep
Quotes: "Here go!"
Graphical representation: Sue grabs Puffy and him spit a puff of yellow smoke at 
the target. The smoke disperse upon impact, affecting surrounding enemies.

PUFFY FIRE
SP Needed: 36
Skills needed: Bow=12  Fire=2 
Description: Range attack by breathing fire
Quotes: "Go for it!"
Graphical representation: Sue grabs Puffy and makes it spit a fireball at the 
target. The fireball unleashes a shockwave upon impact.

"FIGHT!" CHEER
SP Needed: 16
Skills needed: Club=8  Earth=2  Fire=3 
Description: Up attack power of party by cheering
Quotes: "Come on everyone! Fight, fight! Cha-cha-cha! Fight, fight! Cha-cha-cha! 
Let's go, let's go!"
Graphical representation: Sue and Puffy gets out 2 puff balls each and do a 
cheerleader dance.

+++++++++++++++++++++++++++++++MAGIC+++++++++++++++++++++++++++++++++++

BURN!
MP Needed: 1
Skills needed: Fire=1
Magic Level: 1
Description: Range attack with a ring of fire
Quotes: "Yeow! It's hot!"
Graphical representation: A ring of fire bursts from under the target and also 
burns nearby enemies.

ZAP!
Skills needed: Fire=5  Wind=4
MP Needed: 11
Magic Level: 1
Description: Range attack with ball lightning
Quotes: "Here's a lot of electricity!" 
Graphical representation: Lightning strikes the target and creates a ball of 
swirling lightning around it, hurting nearby enemies.

HOWL
Skills needed: Wind=1
MP Needed: 2
Magic Level: 1
Description: Range attack with sharp wind blades
Quotes: "It's a tornado!" 
Graphical representation: A small tornado forms on the target and damages the 
surrounding enemies.

CRACKLE
Skills needed: Wind=3  Water=2
MP Needed: 2
Magic Level: 1
Description: Attack 1 enemy with icicle knives
Quotes: "Frozen sticks! Freeze!"
Graphical representation: Ice shards slowly bursts from under the target.

HEAL
Skills needed: Water=1
MP Needed: 1
Magic Level: 1
Description: Restores HP of 1 friend a little
Quotes: "Come! Get up!" 
Graphical representation: Heals a character in a blue light.

SNOOZE
Skills needed: Water=3
MP Needed: 2
Magic Level: 1
Description: Bubbles put all enemies to sleep
Quotes: "Come on everyone! Let's go!" 
Graphical representation: Bubbles flow from the caster and surrounds the 
enemies, sending them to sleep. 

CURE
Skills needed: Water=3  Earth=2
MP Needed: 1
Magic Level: 1
Description: Green power cures poison of 1 friend
Quotes: "You can't get away with that!" 
Graphical representation: A green glow cures the poison of the target.

DIGGIN'
Skills needed: Earth=1
MP Needed: 1
Magic Level: 1
Description: Ups defense of entire party w/earth
Quotes: "You can't get away with that!" 
Graphical representation: A transparent crystal forms in the screen, increasing 
the party's defense.

DEF-LOSS
Skills needed: Earth=6
MP Needed: 3
Magic Level: 1
Description: Drops defense of all enemies w/earth
Quotes: "Earth's anger! Bury!" 
Graphical representation: A transparent crystal forms in the screen and 
shatters, decreasing the defense of all enemies.

BOOM!
Skills needed: Earth=7  Fire=6
MP Needed: 7
Magic Level: 1
Description: Range attack with explosions
Quotes: "This will blow you away!" 
Graphical representation: A sparkle flashes on the target and a spheric 
explosion expands from it, hurting nearby enemies.

BURNFLAME
MP Needed: 4
Skills needed: Fire=4
Magic Level: 2
Description: Range attack with a pillar of fire
Quotes: "Yeow! It's hot!"
Graphical representation: A great pillar of fire bursts from under the target 
and sends fire shockwaves around, damaging the nearby enemies.

BURNSTRIKE
MP Needed: 5
Skills needed: Fire=18
Magic Level: 2
Description: Attack 1 enemy with 4 red-hot flames
Quotes: "Yeow! It's hot!"
Graphical representation: A red halo surrounds by flames appears around the 
caster, 4 fireballs starts from the caster and hits the target.

ZAP ALL
MP Needed: 13
Skills needed: Fire=10  Wind=9
Magic Level: 2
Description: Attack all enemies with lightning
Quotes: "Here's a lot of electricity!"
Graphical representation: Lightning swirls around the caster and goes up in the 
skies. Lightning bolts strike around the battlefield, hurting all enemies.

HOWLSLASH
MP Needed: 6
Skills needed: Wind=6
Magic Level: 2
Description: Attacks all enemies with strong wind
Quotes: "It's a tornado!"
Graphical representation: A huge tornado appears in the middle of the 
battlefield and sends 8 rays of blue light around itself.

SHHH!
MP Needed: 3
Skills needed: Wind=12
Magic Level: 2
Description: Blocks magic of 1 enemy with vacuum.
Quotes: "It's a tornado!"
Graphical representation: A blue wind circle spins around the target and sends a 
blue cylindrical form surrounding the target, effectivly sealing magic 
abilities.

CRACKLING
MP Needed: 14
Skills needed: Wind=10  Water=12
Magic Level: 2
Description: Attack all enemies with diamond dust
Quotes: "Frozen sticks! Freeze!"
Graphical representation: Ice energy concentrates on the caster and ice shards 
appear all around him, hurting all enemies.

ALHEAL
MP Needed: 4
Skills needed: Water=5
Magic Level: 2
Description: Restores HP to party a little
Quotes: "Come on! Get up!"
Graphical representation: All allies version of Heal.

TREMOR
Skills needed: Earth=3
MP Needed: 3
Magic Level: 2
Description: Range atack using earth energy
Quotes: "Earth's anger! Bury!!" 
Graphical representation: Beams of fire bursts from the ground around the 
target, leaving and hexagonal mark. The mark quickly disappears.

BOOM-POW!
Skills needed: Earth=10  Fire=10
MP Needed: 10
Magic Level: 2
Description: Attack all enemies with magma
Quotes: "This will blow you away!" 
Graphical representation: A pool of magma erupts on the battlefield and burns 
all enemies before vanishing.

BURNFLARE
Skills needed: Fire=9
MP Needed: 7
Magic Level: 3
Description: Attack all enemies with fireballs
Quotes: "Yeow! It's hot!" 
Graphical representation: Fire energy concentrates on the caster and several 
fireballs are launched in the ground of the battlefield, hurting all enemies.

HOWLNADO
Skills needed: Wind=23
MP Needed: 8
Magic Level: 3
Description: Tornado attacks all enemies & party
Quotes: "It's a tornado!" 
Graphical representation: Wind blows across the battlefield, lifting everyone, 
except the caster, in the air. The wind stops and everyone is dropped down.

FIORA
Skills needed: Wind=8  Water=10
MP Needed: 2
Magic Level: 3
Description: Magic symbol blocks moves of 1 enemy
Quotes: "Frozen sticks! Freeze!" 
Graphical representation: A blue circle spins around the target and sends 
several symbols outward, blocking all special moves of the target.

PROTECTION
Skills needed: Wind=20  Water=23
MP Needed: 21
Magic Level: 3
Description: Temporarily protects 1 friend
Quotes: "Come on everyone! Let's go!" 
Graphical representation: Blue sparkles forms a protective cone around the 
target.

RESURRECT
Skills needed: Water=16
MP Needed: 6
Magic Level: 3
Description: Revives 1 fallen party member
Quotes: "Come on! Get up!" 
Graphical representation: Blue sparkles centers on the target and surrounds it 
in a healing blue halo that revives him.

ALHEALER+
Skills needed: Water=20
MP Needed: 12
Magic Level: 3
Description: Restores HP to party a whole lot
Quotes: "Come on! Get up!" 
Graphical representation: Blue energy emanates from the caster to the sky and 
bathes the party in healing blue light.

SPEEDY
Skills needed: Water=13  Earth=13
MP Needed: 4
Magic Level: 3
Description: Forest lifeforce ups wit of 1 friend
Quotes: "You can't get away with that!" 
Graphical representation: A bright green glow flashes on the target and a green 
tornado surrounds it.

HALVAH
Skills needed: Water=19   Earth=16
MP Needed: 5
Magic Level: 3
Description: Fully restores status of 1 friend
Quotes: "You can't get away with that!" 
Graphical representation: A green potion appears over the target and drops a 
single drop of liquid on it. The liquid purifies the target in an inversed green 
tornado.

QUAKE
Skills needed: Earth=19
MP Needed: 12
Magic Level: 3
Description: Powerful quake attacks all enemies
Quotes: "Earth's anger! Bury!" 
Graphical representation: Several fireballs goes outward from the caster and 
penetrates the ground. The screen shakes and light seeps out of the ground.

BA-BOOM!
Skills needed: Earth=20   Fire=18
MP Needed: 18
Magic Level: 3
Description: Attack all enemies with explosions
Quotes: "This will blow you away!" 
Graphical representation: Multiple red-hot rocks comes out of the ground and a 
fiery explosion erupts in the battlefield.


***********************************************************************
                               FEENA

Description: Greatest adventurer of New Parm. Admired by everyone who knows her 
and probably the only *true* adventurer in New Parm. Will learn that adventuring 
isn't done by the acknowledgment of a society. She has a twin sister named Leen 
that is enrolled in the Garlyle Forces. She will learn of powers she has 
throughout this adventure....

Starting Equipment:
Weapon: Leather Whip
Shield: Leather Gloves
Armor: Breastplate
Helmet: Barrette
Shoes: Leather Greaves
Jewelry: Jade Charm

Starting Skills: Fire=3   Knife=3   Whip=6

Quick Victory quote: "ahahahaha! Pretty Easy!"
Victory quote: "Not bad, eh?"
Close Victory quote: "Is everyone ok?"
Run Away quote: "Drop back!"
Boss Victory: "That was great!"
Magic quotes: "Take this!"
              "This will teach you!"
              "Check this!"
              "Yah!"

+++++++++++++++++++++++++++++++MOVES+++++++++++++++++++++++++++++++++++

KNIFE HURL
SP Needed: 10
Skills needed: Knife=1
Description: Hurl knives quickly at 1 enemy
Quotes: "Here goes!"
Graphical representation: Jumps in the air and hurl several knives at one enemy.

RANDOM HURL
SP Needed: 28
Skills needed: Knife=10
Description: Hurl knives around at all enemies
Quotes: "Strike through!"
Graphical representation: Jumps in the air and hurl knives all around her, 
hitting all enemies.

PARALYZE WHIP
SP Needed: 15
Skills needed: Whip=4
Description: Paralyzing whip attack on 1 enemy
Quotes: "Now, I'm REALLY angry!"
Graphical representation: A strong lash of her whip that paralyzes the target 
sometimes.

FIRE WHIP
SP Needed: 32
Skills needed: Whip=14  Fire=12
Description: Flame whip range attack
Quotes: "You'll never get away!"
Graphical representation: Spins her whip around, it burts in flames and she 
deals a wide lash of her whip in fire.

ZAP! WHIP
SP Needed: 38
Skills needed: Whip=24  Fire=15  Wind=15
Description: Lightning whip attack on 1 enemy.
Quotes: "Don't think you can get away!"
Graphical representation: Lightning charges on her whip and she lashes it at the 
target.

+++++++++++++++++++++++++++++++MAGIC+++++++++++++++++++++++++++++++++++

BURN!
MP Needed: 1
Skills needed: Fire=1
Magic Level: 1
Description: Range attack with a ring of fire
Quotes: "Oh flames! Burn 'em!"
DISC 2: "Blaze! Break open flames!"
Graphical representation: A ring of fire bursts from under the target and also 
burns nearby enemies.

HOWL
Skills needed: Wind=1
MP Needed: 2
Magic Level: 1
Description: Range attack with sharp wind blades
Quotes: "Oh wind! Blow them away!" 
DISC 2: "Oh wind! Twist like a tornado!"
Graphical representation: A small tornado forms on the target and damages the 
surrounding enemies.

RUNNER
Skills needed: Wind=2
MP Needed: 1
Magic Level: 1
Description: Ups movement of friends in range
Quotes: "Please! Protect us!" 
Graphical representation: A small, yellow tornado forms on the target and 
affects nearby allies as well, increasing their movement range.

CRACKLE
Skills needed: Wind=3  Water=2
MP Needed: 2
Magic Level: 1
Description: Attack 1 enemy with icicle knives
Quotes: "Oh, power of ice!" 
Graphical representation: Ice shards slowly bursts from under the target.

HEAL
Skills needed: Water=1
MP Needed: 1
Magic Level: 1
Description: Restores HP of 1 friend a little
Quotes: "Now, you'll be okay??" 
Graphical representation: Heals a character in a blue light.

SNOOZE
Skills needed: Water=3
MP Needed: 2
Magic Level: 1
Description: Bubbles put all enemies to sleep
Quotes: "Yah!" 
Graphical representation: Bubbles flow from the caster and surrounds the 
enemies, sending them to sleep. 

CURE
Skills needed: Water=3  Earth=2
MP Needed: 1
Magic Level: 1
Description: Green power cures poison of 1 friend
Quotes: "Please! Protect us!" 
Graphical representation: A green glow cures the poison of the target.

DIGGIN'
Skills needed: Earth=1
MP Needed: 1
Magic Level: 1
Description: Ups defense of entire party w/earth
Quotes: "Please! Protect us!" 
Graphical representation: A transparent crystal forms in the screen, increasing 
the party's defense.

WOW!
Skills needed: Earth=5  Fire=5
MP Needed: 3
Magic Level: 1
Description: Ups attack power of 1 friend w/heat
Quotes: "Please! Protect us!" 
Graphical representation: A red-orange halo surrounds the target and increases 
its strength.

BURNFLAME
MP Needed: 4
Skills needed: Fire=4
Magic Level: 2
Description: Range attack with a pillar of fire
Quotes: "Oh flames! Burn 'em!"
DISC 2: "Blaze! Break open flames!"
Graphical representation: A great pillar of fire bursts from under the target 
and sends fire shockwaves around, damaging the nearby enemies.

HOWLSLASH
MP Needed: 6
Skills needed: Wind=6
Magic Level: 2
Description: Attacks all enemies with strong wind
Quotes: "Oh wind! Blow them away!"
DISC 2: "Oh wind! Twist like a tornado!"
Graphical representation: A huge tornado appears in the middle of the 
battlefield and sends 8 rays of blue light around itself.

SHHH!
MP Needed: 3
Skills needed: Wind=12
Magic Level: 2
Description: Blocks magic of 1 enemy with vacuum.
Quotes: "Oh wind! Blow them away!"
Graphical representation: A blue wind circle spins around the target and sends a 
blue cylindrical form surrounding the target, effectivly sealing magic 
abilities.

CRACKLING
MP Needed: 14
Skills needed: Wind=10  Water=12
Magic Level: 2
Description: Attack all enemies with diamond dust
Quotes: "Oh, power of ice!"
Graphical representation: Ice energy concentrates on the caster and ice shards 
appear all around him, hurting all enemies.

ALHEAL
MP Needed: 4
Skills needed: Water=5
Magic Level: 2
Description: Restores HP to party a little
Quotes: "Now, you'll be okay??"
Graphical representation: All allies version of Heal.

HEALER
MP Needed: 3
Skills needed: Water=8
Magic Level: 2
Description: Restores HP to 1 friend a lot
Quotes: "Now, you'll be okay??"
Graphical representation: Blue energy goes from the caster to the target, 
healing it.

ALHEALER
MP Needed: 8
Skills needed: Water=12
Magic Level: 2
Description: Restores HP to party a lot
Quotes: "Now, you'll be okay??"
Graphical representation: All allies version of Healer.

REFRESH
MP Needed: 3
Skills needed: Water=12   Earth=10
Magic Level: 2
Description: Naturally unblock moves of 1 friend
Quotes: "Please! Protect us!"
Graphical representation: A green glow appears on the target and several green 
light are expelled from it before the glow vanishes.

TREMOR
Skills needed: Earth=3
MP Needed: 3
Magic Level: 2
Description: Range atack using earth energy
Quotes: "Oh earth! Protect us all!" 
DISC 2: "Oh earth! Awaken!"
Graphical representation: Beams of fire bursts from the ground around the 
target, leaving and hexagonal mark. The mark quickly disappears.

TREE OF LIFE
Skills needed: Water=23   Earth=22
MP Needed: 28
Magic Level: 2
Description: Restores party to its best condition
Quotes: "O spirits of green! Bring the sparkling blessings of the tree of life!" 
Graphical representation: Feena uses her Icarian powers to call upon the tree of 
life, healing & restoring all party members in a green pillar.

BURNFLARE
Skills needed: Fire=9
MP Needed: 7
Magic Level: 3
Description: Attack all enemies with fireballs
Quotes: "Oh flames! Burn 'em!" 
DISC 2: "Blaze! Break open flames!"
Graphical representation: Fire energy concentrates on the caster and several 
fireballs are launched in the ground of the battlefield, hurting all enemies.

DRAGONZAP
Skills needed: Fire=21   Wind=19
MP Needed: 20
Magic Level: 3
Description: Attack all enemies with dragon zap
Quotes: "Oh lightning! Strike down the enemy!" 
Graphical representation: Multiple lightning streams electrocute the enemies and 
an electrical explosion bursts fro mthe caster, sending several electric 
shockwaves.

FIORA
Skills needed: Wind=8  Water=10
MP Needed: 2
Magic Level: 3
Description: Magic symbol blocks moves of 1 enemy
Quotes: "Oh, power of ice!" 
Graphical representation: A blue circle spins around the target and sends 
several symbols outward, blocking all special moves of the target.

PROTECTION
Skills needed: Wind=20  Water=23
MP Needed: 21
Magic Level: 3
Description: Temporarily protects 1 friend
Quotes: "Oh, power of ice!" 
Graphical representation: Blue sparkles forms a protective cone around the 
target.

RESURRECT
Skills needed: Water=16
MP Needed: 6
Magic Level: 3
Description: Revives 1 fallen party member
Quotes: "Now, you'll be okay??" 
Graphical representation: Blue sparkles centers on the target and surrounds it 
in a healing blue halo that revives him.

ALHEALER+
Skills needed: Water=20
MP Needed: 12
Magic Level: 3
Description: Restores HP to party a whole lot
Quotes: "Now, you'll be okay??" 
Graphical representation: Blue energy emanates from the caster to the sky and 
bathes the party in healing blue light.

SPEEDY
Skills needed: Water=13  Earth=13
MP Needed: 4
Magic Level: 3
Description: Forest lifeforce ups wit of 1 friend
Quotes: "Please! Protect us!" 
Graphical representation: A bright green glow flashes on the target and a green 
tornado surrounds it.

HALVAH
Skills needed: Water=19   Earth=16
MP Needed: 5
Magic Level: 3
Description: Fully restores status of 1 friend
Quotes: "Please! Protect us!" 
Graphical representation: A green potion appears over the target and drops a 
single drop of liquid on it. The liquid purifies the target in an inversed green 
tornado.

BA-BOOM!
Skills needed: Earth=20   Fire=18
MP Needed: 18
Magic Level: 3
Description: Attack all enemies with explosions
Quotes: "Oh power of explosion! Blast away!" 
Graphical representation: Multiple red-hot rocks comes out of the ground and a 
fiery explosion erupts in the battlefield.

END OF THE WORLD
Skills needed: Fire=27
MP Needed: 33
Magic Level: 3
Description: Reduces all enemies to nothingness
Quotes: "O spirits of red! Use the furious flames to crush evil into dust!" 
Graphical representation: Feena uses her Icarian powers to call upon fire, 
engulfing the battlefield in heavily-damaging flames.


***********************************************************************
                              GADWIN

Description: A knight from the village of Dight, on the right side of the End of 
the World, focuses all of his mind and body to train his physical strength and 
skill with the long sword. He his entrusted to protect the village in times of 
needs, but he still needs a partner to accomplish the legend..... A great 
fighter, but really slow. He leaves when you head for the un-charted continent.

Starting Equipment:
Weapon: The Sword Himmler
Shield: Dragon Gauntlet
Armor: Thick Armor
Helmet: Pirate's Helmet
Shoes: Dragon Boots
Jewelry: Ancestor's Amulet

Starting Skills: Fire=6   Earth=7   Sword=20

Quick Victory quote: "You're no match for me!!"
Victory quote: "Come! Try it again!"
Close Victory quote: ""
Run Away quote: "What! You dare run away?"
Boss Victory: ""
Magic quotes: "Yeah!"
              "Doyah!"
              "Here goes! Prepare to die!"

+++++++++++++++++++++++++++++++MOVES+++++++++++++++++++++++++++++++++++

FLYING DRAGON CUT
SP Needed: 14
Skills needed: Sword=4
Description: Cutting range attack high in the air
Quotes: "Hmph! Flying dragon slice!"
Graphical representation: Jumps in the air and slams his sword hard on the 
target.

ERUPTION CUT
SP Needed: 24
Skills needed: Sword=8  Earth=3  Fire=3
Description: Killer attack on 1 enemy with power
Quotes: "????! Ah!" (The first word sounds really wierd...)
Graphical representation: Says a wierd word and deals a powerful slash with his 
sword.

DRAGON CUT
SP Needed: 45
Skills needed: Sword=16  Earth=7  Fire=6
Description: Magic sword attack on all enemies
Quotes: "Come, power of the universe! AHH! Dragon king slice!"
Graphical representation: Lifts his sword high in the air and stabs it in the 
ground, opening the ground and sending massive amounts of energy at all enemies.

+++++++++++++++++++++++++++++++MAGIC+++++++++++++++++++++++++++++++++++

BURN!
MP Needed: 1
Skills needed: Fire=1
Magic Level: 1
Description: Range attack with a ring of fire
Quotes: "Raging flame!"
Graphical representation: A ring of fire bursts from under the target and also 
burns nearby enemies.

DIGGIN'
Skills needed: Earth=1
MP Needed: 1
Magic Level: 1
Description: Ups defense of entire party w/earth
Quotes: "Yeah!" 
Graphical representation: A transparent crystal forms in the screen, increasing 
the party's defense.

DEF-LOSS
Skills needed: Earth=6
MP Needed: 3
Magic Level: 1
Description: Drops defense of all enemies w/earth
Quotes: "Heaven and earth!" 
Graphical representation: A transparent crystal forms in the screen and 
shatters, decreasing the defense of all enemies.

WOW!
Skills needed: Earth=5  Fire=5
MP Needed: 3
Magic Level: 1
Description: Ups attack power of 1 friend w/heat
Quotes: "Yeah!" 
Graphical representation: A red-orange halo surrounds the target and increases 
its strength.

BOOM!
Skills needed: Earth=7  Fire=6
MP Needed: 7
Magic Level: 1
Description: Range attack with explosions
Quotes: "Bomb 'n blast!" 
Graphical representation: A sparkle flashes on the target and a spheric 
explosion expands from it, hurting nearby enemies.

BURNFLAME
MP Needed: 4
Skills needed: Fire=4
Magic Level: 2
Description: Range attack with a pillar of fire
Quotes: "Raging flame!"
Graphical representation: A great pillar of fire bursts from under the target 
and sends fire shockwaves around, damaging the nearby enemies.

BURNSTRIKE
MP Needed: 5
Skills needed: Fire=18
Magic Level: 2
Description: Attack 1 enemy with 4 red-hot flames
Quotes: "Raging flame!"
Graphical representation: A red halo surrounds by flames appears around the 
caster, 4 fireballs starts from the caster and hits the target.

TREMOR
Skills needed: Earth=3
MP Needed: 3
Magic Level: 2
Description: Range atack using earth energy
Quotes: "Heaven and earth!" 
Graphical representation: Beams of fire bursts from the ground around the 
target, leaving and hexagonal mark. The mark quickly disappears.

GRAVITY
Skills needed: Earth=12
MP Needed: 4
Magic Level: 2
Description: Use powerful gravity to hold 1 enemy
Quotes: "Heaven and earth!" 
Graphical representation: Fireballs centers on the target and ablue shockwave-
like circle appears on the ground around them, restraining their movement.

METEOR STRIKE
Skills needed: Earth=15  Fire=13
MP Needed: 10
Magic Level: 2
Description: Attack 1 enemy with meteorites
Quotes: "Bomb 'n blast!" 
Graphical representation: The screen zooms to the sky where meteorites fall. The 
meteorites all hit the target and unleash a fiery explosion.

BOOM-POW!
Skills needed: Earth=10  Fire=10
MP Needed: 10
Magic Level: 2
Description: Attack all enemies with magma
Quotes: "Bomb 'n blast!" 
Graphical representation: A pool of magma erupts on the battlefield and burns 
all enemies before vanishing.

BURNFLARE
Skills needed: Fire=9
MP Needed: 7
Magic Level: 3
Description: Attack all enemies with fireballs
Quotes: "Raging flame!" 
Graphical representation: Fire energy concentrates on the caster and several 
fireballs are launched in the ground of the battlefield, hurting all enemies.

FIREBURNER
Skills needed: Fire=25
MP Needed: 8
Magic Level: 3
Description: Burn 1 enemy up with fire
Quotes: "Raging flame!" 
Graphical representation: The ground opens under the target and lets out a 
stream of fire. The crack closes when the fire vanishes.

QUAKE
Skills needed: Earth=19
MP Needed: 12
Magic Level: 3
Description: Powerful quake attacks all enemies
Quotes: "Heaven and earth!" 
Graphical representation: Several fireballs goes outward from the caster and 
penetrates the ground. The screen shakes and light seeps out of the ground.

BA-BOOM!
Skills needed: Earth=20   Fire=18
MP Needed: 18
Magic Level: 3
Description: Attack all enemies with explosions
Quotes: "Bomb 'n blast!" 
Graphical representation: Multiple red-hot rocks comes out of the ground and a 
fiery explosion erupts in the battlefield.


***********************************************************************
                              RAPP

Description: A kid from the forest folk's village, acts rashly and thinks he is 
god-like. He has no manner and tends to under-estimate everyone else. He starts 
pretty weak compared to your characters at that point, once you boost him up a 
little, he's very strong.

Starting Equipment:
Weapon: Cafu Shuriken
Shield: Alligator Gauntlet
Armor: Spy Clothes
Helmet: Headgear
Shoes: Ninja Sandals
Jewelry: Black Belt

Starting Skills: Fire=5   Knife=12   Sword=9   Bow=23

Quick Victory quote: "I'm back with reinforcements!"
Victory quote: "Not bad, eh?"
Close Victory quote: "Whew! Just got out of that one!"
Run Away quote: "Come on! Let's get out of here!"
Boss Victory: "See that shot of mine?"
Magic quotes: "Come on! Back for more!"
              "Ah! Take that, I'll kill ya!"
              "Hocus pocus!"

+++++++++++++++++++++++++++++++MOVES+++++++++++++++++++++++++++++++++++

MIST HIDE
SP Needed: 5
Skills needed: Knife=5
Description: Warps self in the blink of an eye
Quotes: "AHAHAHAHAHAH!"
Graphical representation: Teleports somewhere on the battlefield, protected 
against physical attacks.

DOPPELGANGER
SP Needed: 27
Skills needed: Knife=12   Sword=9
Description: Divide into many and attack 1 enemy
Quotes: "Gonna trash your guts!"
Graphical representation: Disappears in 3 different images of himself that 
surrounds the target. Each image deals a serie of hits with its weapon before 
reforming the original Rapp.

DETHSWORD
SP Needed: 25
Skills needed: Knife=16   Sword=14
Description: Sudden death to 1 enemy by sword
Quotes: "I'll kill you in one blow!"
Graphical representation: Runs towards the enemy and disappears. Appears in 
front of it and hits it with his weapon. Warps behind him and hits it again with 
his weapon.

MISSILE
SP Needed: 14
Skills needed: Bow=7
Description: Always hits target of 1 enemy
Quotes: "You're not gonna get away from this!!"
Graphical representation: Jumps in the air and pummels the target with 
shurikens.

FIREBALL
SP Needed: 36
Skills needed: Bow=12   Fire=10
Description: Range attack by throwing fireballs
Quotes: "Fire dance!"
Graphical representation: Fire appears on his left hand, he jumps in the air and 
throws the fire at the target. The bursts upon impact and burns nearby enemies.

SIDETHROW
SP Needed: 40
Skills needed: Bow=22
Description: Attack all enemies by side throwing
Quotes: "There's no use in hiding!"
Graphical representation: Jumps in the air and throws knives all around the 
battlefield.

DISCUTTER
SP Needed: 30
Skills needed: Knife=10   Sword=7   Bow=15
Description: Attack all enemies in its path
Quotes: "Here goes!"
Graphical representation: Throws a boomerang that damages all enemies on its way 
to the target.

DEMON BALL
SP Needed: 40
Skills needed: Knife=20   Sword=18   Bow=23
Description: Rapp's ball attack on 1 enemy
Quotes: "Try this one!"
Graphical representation: Throws a fireball at the target and the fireball 
explodes upon impact.

NEO DEMON BALL
SP Needed: 85
Skills needed: Knife=24   Sword=25   Bow=32
Description: Rapp's ball attack on all enemies
Quotes: "Try this power!"
Graphical representation: Jumps in the air and warps in the upper left corner of 
the battlefield. Throws a big fireball that explodes in the middle of the 
battlefield, dealing tremendous amounts of damage (Less than H&E Cut however).

+++++++++++++++++++++++++++++++MAGIC+++++++++++++++++++++++++++++++++++

BURN!
MP Needed: 1
Skills needed: Fire=1
Magic Level: 1
Description: Range attack with a ring of fire
Quotes: "Hundred million degrees! Take that!"
Graphical representation: A ring of fire bursts from under the target and also 
burns nearby enemies.

HOWL
Skills needed: Wind=1
MP Needed: 2
Magic Level: 1
Description: Range attack with sharp wind blades
Quotes: "Blow you away! Take that!" 
Graphical representation: A small tornado forms on the target and damages the 
surrounding enemies.

RUNNER
Skills needed: Wind=2
MP Needed: 1
Magic Level: 1
Description: Ups movement of friends in range
Quotes: "Use your guts! Guts!" 
Graphical representation: A small, yellow tornado forms on the target and 
affects nearby allies as well, increasing their movement range.

HEAL
Skills needed: Water=1
MP Needed: 1
Magic Level: 1
Description: Restores HP of 1 friend a little
Quotes: "How about this?" 
Graphical representation: Heals a character in a blue light.

SNOOZE
Skills needed: Water=3
MP Needed: 2
Magic Level: 1
Description: Bubbles put all enemies to sleep
Quotes: "Hocus pocus!" 
Graphical representation: Bubbles flow from the caster and surrounds the 
enemies, sending them to sleep. 

POIZN
Skills needed: Water=5   Earth=3
MP Needed: 2
Magic Level: 1
Description: Covers range with a poisonous gel
Quotes: "Can't poison me! Take that!" 
Graphical representation: A green liquid appears on the target and poisons it 
along with nearby enemies. 

STRAM
Skills needed: Water=6   Earth=5
MP Needed: 3
Magic Level: 1
Description: Sucks strength and attackof 1 enemy
Quotes: "Can't poison me! Take that!" 
Graphical representation: Green lights bathes the target and green are blown 
away.

DIGGIN'
Skills needed: Earth=1
MP Needed: 1
Magic Level: 1
Description: Ups defense of entire party w/earth
Quotes: "Use your guts! Guts!" 
Graphical representation: A transparent crystal forms in the screen, increasing 
the party's defense.

DEF-LOSS
Skills needed: Earth=6
MP Needed: 3
Magic Level: 1
Description: Drops defense of all enemies w/earth
Quotes: "Magnitude 10! Take that!" 
Graphical representation: A transparent crystal forms in the screen and 
shatters, decreasing the defense of all enemies.

WOW!
Skills needed: Earth=5  Fire=5
MP Needed: 3
Magic Level: 1
Description: Ups attack power of 1 friend w/heat
Quotes: "Use your guts! Guts!" 
Graphical representation: A red-orange halo surrounds the target and increases 
its strength.

BURNFLAME
MP Needed: 4
Skills needed: Fire=4
Magic Level: 2
Description: Range attack with a pillar of fire
Quotes: "Hundred million degrees! Take that!"
Graphical representation: A great pillar of fire bursts from under the target 
and sends fire shockwaves around, damaging the nearby enemies.

BURNSTRIKE
MP Needed: 5
Skills needed: Fire=18
Magic Level: 2
Description: Attack 1 enemy with 4 red-hot flames
Quotes: "Hundred million degrees! Take that!"
Graphical representation: A red halo surrounds by flames appears around the 
caster, 4 fireballs starts from the caster and hits the target.

ZAP ALL
MP Needed: 13
Skills needed: Fire=10  Wind=9
Magic Level: 2
Description: Attack all enemies with lightning
Quotes: "Hundred million volts! Take that!"
Graphical representation: Lightning swirls around the caster and goes up in the 
skies. Lightning bolts strike around the battlefield, hurting all enemies.

SHHH!
MP Needed: 3
Skills needed: Wind=12
Magic Level: 2
Description: Blocks magic of 1 enemy with vacuum.
Quotes: "Blow you away! Take that!"
Graphical representation: A blue wind circle spins around the target and sends a 
blue cylindrical form surrounding the target, effectivly sealing magic 
abilities.

CRACKLING
MP Needed: 14
Skills needed: Wind=10  Water=12
Magic Level: 2
Description: Attack all enemies with diamond dust
Quotes: "Minus five hundred degrees! Take that!"
Graphical representation: Ice energy concentrates on the caster and ice shards 
appear all around him, hurting all enemies.

HEALER
MP Needed: 3
Skills needed: Water=8
Magic Level: 2
Description: Restores HP to 1 friend a lot
Quotes: "How about this?"
Graphical representation: Blue energy goes from the caster to the target, 
healing it.

CRAZE
MP Needed: 1
Skills needed: Water=10   Earth=10
Magic Level: 2
Description: Confuse 1 enemy by dropping spores
Quotes: "Can't poison me! Take that!"
Graphical representation: The screen switches to a green glow and green wind 
swirls over the target. The wind enters the target and confuses it.

GRAVITY
Skills needed: Earth=12
MP Needed: 4
Magic Level: 2
Description: Use powerful gravity to hold 1 enemy
Quotes: "Magnitude 10! Take that!" 
Graphical representation: Fireballs centers on the target and ablue shockwave-
like circle appears on the ground around them, restraining their movement.

METEOR STRIKE
Skills needed: Earth=15  Fire=13
MP Needed: 10
Magic Level: 2
Description: Attack 1 enemy with meteorites
Quotes: "Smash 'em to bits!" 
Graphical representation: The screen zooms to the sky where meteorites fall. The 
meteorites all hit the target and unleash a fiery explosion.

BOOM-POW!
Skills needed: Earth=10  Fire=10
MP Needed: 10
Magic Level: 2
Description: Attack all enemies with magma
Quotes: "Smash 'em to bits!" 
Graphical representation: A pool of magma erupts on the battlefield and burns 
all enemies before vanishing.

BURNFLARE
Skills needed: Fire=9
MP Needed: 7
Magic Level: 3
Description: Attack all enemies with fireballs
Quotes: "Hundred million degrees! Take that!" 
Graphical representation: Fire energy concentrates on the caster and several 
fireballs are launched in the ground of the battlefield, hurting all enemies.

FIREBURNER
Skills needed: Fire=25
MP Needed: 8
Magic Level: 3
Description: Burn 1 enemy up with fire
Quotes: "Hundred million degrees! Take that!" 
Graphical representation: The ground opens under the target and lets out a 
stream of fire. The crack closes when the fire vanishes.

DRAGONZAP
Skills needed: Fire=21   Wind=19
MP Needed: 20
Magic Level: 3
Description: Attack all enemies with dragon zap
Quotes: "Hundred million volts! Take that!" 
Graphical representation: Multiple lightning streams electrocute the enemies and 
an electrical explosion bursts fro mthe caster, sending several electric 
shockwaves.

HOWLNADO
Skills needed: Wind=23
MP Needed: 8
Magic Level: 3
Description: Tornado attacks all enemies & party
Quotes: "Blow you away! Take that!" 
Graphical representation: Wind blows across the battlefield, lifting everyone, 
except the caster, in the air. The wind stops and everyone is dropped down.

FIORA
Skills needed: Wind=8  Water=10
MP Needed: 2
Magic Level: 3
Description: Magic symbol blocks moves of 1 enemy
Quotes: "Minus five hundred degrees! Take that!" 
Graphical representation: A blue circle spins around the target and sends 
several symbols outward, blocking all special moves of the target.

ALHEALER+
Skills needed: Water=20
MP Needed: 12
Magic Level: 3
Description: Restores HP to party a whole lot
Quotes: "How about this?" 
Graphical representation: Blue energy emanates from the caster to the sky and 
bathes the party in healing blue light.

SPEEDY
Skills needed: Water=13  Earth=13
MP Needed: 4
Magic Level: 3
Description: Forest lifeforce ups wit of 1 friend
Quotes: "Use your guts! Guts!" 
Graphical representation: A bright green glow flashes on the target and a green 
tornado surrounds it.

HALVAH
Skills needed: Water=19   Earth=16
MP Needed: 5
Magic Level: 3
Description: Fully restores status of 1 friend
Quotes: "Use your guts! Guts!" 
Graphical representation: A green potion appears over the target and drops a 
single drop of liquid on it. The liquid purifies the target in an inversed green 
tornado.

QUAKE
Skills needed: Earth=19
MP Needed: 12
Magic Level: 3
Description: Powerful quake attacks all enemies
Quotes: "Magnitude 10! Take that!" 
Graphical representation: Several fireballs goes outward from the caster and 
penetrates the ground. The screen shakes and light seeps out of the ground.

BA-BOOM!
Skills needed: Earth=20   Fire=18
MP Needed: 18
Magic Level: 3
Description: Attack all enemies with explosions
Quotes: "Smash 'em to bits!" 
Graphical representation: Multiple red-hot rocks comes out of the ground and a 
fiery explosion erupts in the battlefield.


***********************************************************************
                              MILDA

Description: A woman from Laine, she mostly uses her strength than her brains. 
She comes from a village where men mature into cows (strange...). She as awful 
speed, but as medium strength. She doesn't stay with you for a long time...

Starting Equipment:
Weapon: Wrecking Ax
Shield: Power Shield
Armor: Battle Bikini
Helmet: Iron Bandana
Shoes: Beach Sandals
Jewelry: Titan's Ring

Starting Skills: Magic=NONE   Sword=20   Club=27   Axe=30

Quick Victory quote: "No problem!" 
Victory quote: "Ahahahaha! Ta-da!"
Close Victory quote: "Wahahahaha! *Cough* *Cough* Uh..."
Run Away quote: "Everyone! Run!"
Boss Victory: "Big win! BIG WIN! Ahahahaha!"

+++++++++++++++++++++++++++++++MOVES+++++++++++++++++++++++++++++++++++

MILDA KICK
SP Needed: 16
Skills needed: Axe=10
Description: No-range drop kick attack on 1 enemy
Quotes: "Here goes!"
Graphical representation: Hurls herself at the enemy and knocks it down with her 
left foot.

SPLITTER
SP Needed: 40
Skills needed: Sword=13  Club=15
Description: Pounding quake attack on all enemies
Quotes: "I'm gonna knock you all down at once!"
Graphical representation: Jumps in the air and punches hard on the ground. Light 
beams out of the ground as it shakes.

MILDA HIT
SP Needed: 75
Skills needed: Sword=20   Club=21   Axe=24
Description: Ultimate Milda combo hit on 1 enemy
Quotes: "Are you ready?? Will you... FINISH!!!"
Graphical representation: Various punches, finishing with a powerful uppercut 
that sends the enemy high in the air.


***********************************************************************
                              GUIDO

Description: A Mogay coming from Zil Padon, knows a lot about everything, but 
keeps it to himself. Likes to says tidbits of information without telling the 
whole. He is actually the elder of Zil Padon. Knows about Angelou and the 
Icarians.

Starting Equipment:
Weapon: Poisoned Knife
Shield: Moonlight Shield
Armor: Mogay Clothes
Helmet: Feathered Turban
Shoes: Rabbit Shoes
Jewelry: Scarab

Starting Skills: Magic=NONE   Sword=8   Knife=19   Bow=28

Quick Victory quote: "Piece of cake!" 
Victory quote: "Mmmmm! We won! We won!"
Close Victory quote: ""
Run Away quote: "Yowzer! Run away!"
Boss Victory: "We won! We won! Big-e win!"

+++++++++++++++++++++++++++++++MOVES+++++++++++++++++++++++++++++++++++

MOGAY SHOT
SP Needed: 14
Skills needed: Bow=5
Description: Always hits 1 enemy
Quotes: "Won't let you get away! Take this!"
Graphical representation: Jumps in the air and throws a projectile at the 
target.

MOGAY BOMB
SP Needed: 38
Skills needed: Bow=12
Description: Slows enemy IP to minimum. Range
Quotes: "Yeah! Take this!"
Graphical representation: Throws multiples bombs at the target and detonates 
them.

MOGAY HYPO
SP Needed: 45
Skills needed: Knife=15   Sword=6
Description: Restores SP to 1 friend with a shot
Quotes: "This might hurt a little.... a-one! a-two!"
Graphical representation: Stings a character with a shot to restore SP.

POWER UP
SP Needed: 20
Skills needed: Knife=19   Sword=10
Description: Ups all ability of 1 friend by shot
Quotes: "This might help you do it! Here goes!"
Graphical representation: Stings a character with a shot to increase overall 
power.

MOGAY PICKPOCKET
SP Needed: 10
Skills needed: Knife=13   Sword=8   Bow=15
Description: 10 tries to steal items from 1 enemy
Quotes: "Ahah! There! Ta-da!"
Graphical representation: Tries to steal items from the target.


***********************************************************************
                               LIETE

Description: The watcher of history from Alent, she is certain that the age 
decides her mood and will color her tablet. She knows about the fate of the 
world and Angelou and is destined to live a solitary existence. She believes 
Justin can make a better future. She is a rather weak fighter to start out with, 
but I LOVE those quotes.....

Starting Equipment:
Weapon: Sparkling Rod
Shield: Magic Gloves
Armor: Enchantress' Robe
Helmet: Angel's Hat
Shoes: Rainbow High Heels
Jewelry: Holy Ring

Starting Skills: Fire=13   Wind=17   Water=17   Earth=21   Mace=10

Quick Victory quote: "That was an easy victory!"
Victory quote: "That was rather simple!"
Close Victory quote: ""
Run Away quote: "Let's retreat for now!"
Boss Victory: ""
Magic quotes: "O evil ones! Leave this world!"
              "Suffer the punishment of heaven!"

+++++++++++++++++++++++++++++++MOVES+++++++++++++++++++++++++++++++++++

REDSHOCK
SP Needed: 28
Skills needed: Club=10
Description: Splendid critical attack on 1 enemy
Quotes: "Here we go!"
Graphical representation: Lifts in the air and spins towards the target. Hits it 
with her staff and the hit sends a magma-like shockwave.

ENCHANTMENT DANCE
SP Needed: 34
Skills needed: Club=18
Description: Steals MP from enemy for yourself
Quotes: "You're mine! Tra-la-la! Tra-la-la!"
Graphical representation: Lifts in the air and spins around the target, stealing 
MP from it.

+++++++++++++++++++++++++++++++MAGIC+++++++++++++++++++++++++++++++++++

BURN!
MP Needed: 1
Skills needed: Fire=1
Magic Level: 1
Description: Range attack with a ring of fire
Quotes: "O raging fire! Bring your fury here!"
Graphical representation: A ring of fire bursts from under the target and also 
burns nearby enemies.

ZAP!
Skills needed: Fire=5  Wind=4
MP Needed: 11
Magic Level: 1
Description: Range attack with ball lightning
Quotes: "O thunder clap in the darkness! Come here!" 
Graphical representation: Lightning strikes the target and creates a ball of 
swirling lightning around it, hurting nearby enemies.

HOWL
Skills needed: Wind=1
MP Needed: 2
Magic Level: 1
Description: Range attack with sharp wind blades
Quotes: "O twisting winds! Come here!" 
Graphical representation: A small tornado forms on the target and damages the 
surrounding enemies.

FREEZE!
Skills needed: Wind=6  Water=5
MP Needed: 3
Magic Level: 1
Description: Freeze action of all enemies
Quotes: "O cold death, freezing all! Come here!"
Graphical representation: An icy wind blows snowflakes across the battlefield, 
freezing all enemies.

HEAL
Skills needed: Water=1
MP Needed: 1
Magic Level: 1
Description: Restores HP of 1 friend a little
Quotes: "By the blessing of god!" 
Graphical representation: Heals a character in a blue light.

POIZN
Skills needed: Water=5   Earth=3
MP Needed: 2
Magic Level: 1
Description: Covers range with a poisonous gel
Quotes: "O forest! Protect us!" 
Graphical representation: A green liquid appears on the target and poisons it 
along with nearby enemies. 

STRAM
Skills needed: Water=6   Earth=5
MP Needed: 3
Magic Level: 1
Description: Sucks strength and attack of 1 enemy
Quotes: "O forest! Protect us!" 
Graphical representation: Green lights bathes the target and green are blown 
away.

DIGGIN'
Skills needed: Earth=1
MP Needed: 1
Magic Level: 1
Description: Ups defense of entire party w/earth
Quotes: "Lend me the power of the great gods!" 
Graphical representation: A transparent crystal forms in the screen, increasing 
the party's defense.

BOOM!
Skills needed: Earth=7  Fire=6
MP Needed: 7
Magic Level: 1
Description: Range attack with explosions
Quotes: "O explosive power! Come here!" 
Graphical representation: A sparkle flashes on the target and a spheric 
explosion expands from it, hurting nearby enemies.

MAGIC ART
Skills needed: Fire=12
MP Needed: 11
Magic Level: 1
Description: Attack 1 enemy with animated art
Quotes: "Go! Go! Magical art! Here you go!" 
Graphical representation: Liete draws a dragon on a canvas and the dragon 
breathes fire on the target.

BURNFLAME
MP Needed: 4
Skills needed: Fire=4
Magic Level: 2
Description: Range attack with a pillar of fire
Quotes: "O raging fire! Bring your fury here!"
Graphical representation: A great pillar of fire bursts from under the target 
and sends fire shockwaves around, damaging the nearby enemies.

ZAP ALL
MP Needed: 13
Skills needed: Fire=10  Wind=9
Magic Level: 2
Description: Attack all enemies with lightning
Quotes: "O thunder clap in the darkness! Come here!"
Graphical representation: Lightning swirls around the caster and goes up in the 
skies. Lightning bolts strike around the battlefield, hurting all enemies.

HOWLSLASH
MP Needed: 6
Skills needed: Wind=6
Magic Level: 2
Description: Attacks all enemies with strong wind
Quotes: "O twisting winds! Come here!"
Graphical representation: A huge tornado appears in the middle of the 
battlefield and sends 8 rays of blue light around itself.

COLD
MP Needed: 3
Skills needed: Wind=10  Water=8
Magic Level: 2
Description: Reduces wit of 1 enemy by chilling
Quotes: "O cold death, freezing all! Come here!"
Graphical representation: Blue circles centers on the target and an ice cube 
forms around it, freezing it.

CRACKLING
MP Needed: 14
Skills needed: Wind=10  Water=12
Magic Level: 2
Description: Attack all enemies with diamond dust
Quotes: "O cold death, freezing all! Come here!"
Graphical representation: Ice energy concentrates on the caster and ice shards 
appear all around him, hurting all enemies.

ALHEALER
MP Needed: 8
Skills needed: Water=12
Magic Level: 2
Description: Restores HP to party a lot
Quotes: "By the blessing of god!"
Graphical representation: All allies version of Healer.

CRAZE
MP Needed: 1
Skills needed: Water=10   Earth=10
Magic Level: 2
Description: Confuse 1 enemy by dropping spores
Quotes: "O forest! Protect us!"
Graphical representation: The screen switches to a green glow and green wind 
swirls over the target. The wind enters the target and confuses it.

GRAVITY
Skills needed: Earth=12
MP Needed: 4
Magic Level: 2
Description: Use powerful gravity to hold 1 enemy
Quotes: "O great earth! Show your power!" 
Graphical representation: Fireballs centers on the target and ablue shockwave-
like circle appears on the ground around them, restraining their movement.

METEOR STRIKE
Skills needed: Earth=15  Fire=13
MP Needed: 10
Magic Level: 2
Description: Attack 1 enemy with meteorites
Quotes: "O explosive power! Come here!" 
Graphical representation: The screen zooms to the sky where meteorites fall. The 
meteorites all hit the target and unleash a fiery explosion.

STAR SYMPHONY
Skills needed: Water=20  Earth=20
MP Needed: 12
Magic Level: 2
Description: Ups all abilities of party
Quotes: "Everyone! Here we go!" 
Graphical representation: Stars flow from Liete and the screen shifts to a space 
background. Liete does a melody with stars going across the screen, incresing 
the abilities of every party member.

FIREBURNER
Skills needed: Fire=25
MP Needed: 8
Magic Level: 3
Description: Burn 1 enemy up with fire
Quotes: "O raging flames! Bring your fury here!" 
Graphical representation: The ground opens under the target and lets out a 
stream of fire. The crack closes when the fire vanishes.

DRAGONZAP
Skills needed: Fire=21   Wind=19
MP Needed: 20
Magic Level: 3
Description: Attack all enemies with dragon zap
Quotes: "O thunder clap in the darkness! Come here!" 
Graphical representation: Multiple lightning streams electrocute the enemies and 
an electrical explosion bursts fro mthe caster, sending several electric 
shockwaves.

GADZAP
Skills needed: Fire=19   Wind=15
MP Needed: 13
Magic Level: 3
Description: Attack 1 enemy with holy lightning
Quotes: "O thunder clap in the darkness! Come here!" 
Graphical representation: Bolts of lightning strike the target and several bolts 
come from all all-round to strike it. Unleashes multiple electrical shockwaves.

HOWLNADO
Skills needed: Wind=23
MP Needed: 8
Magic Level: 3
Description: Tornado attacks all enemies & party
Quotes: "O twisting winds! Come here!" 
Graphical representation: Wind blows across the battlefield, lifting everyone, 
except the caster, in the air. The wind stops and everyone is dropped down.

PROTECTION
Skills needed: Wind=20  Water=23
MP Needed: 21
Magic Level: 3
Description: Temporarily protects 1 friend
Quotes: "Lend me the power of the great gods!" 
Graphical representation: Blue sparkles forms a protective cone around the 
target.

RESURRECT
Skills needed: Water=16
MP Needed: 6
Magic Level: 3
Description: Revives 1 fallen party member
Quotes: "By the blessing of god!" 
Graphical representation: Blue sparkles centers on the target and surrounds it 
in a healing blue halo that revives him.

ALHEALER+
Skills needed: Water=20
MP Needed: 12
Magic Level: 3
Description: Restores HP to party a whole lot
Quotes: "By the blessing of god!" 
Graphical representation: Blue energy emanates from the caster to the sky and 
bathes the party in healing blue light.

QUAKE
Skills needed: Earth=19
MP Needed: 12
Magic Level: 3
Description: Powerful quake attacks all enemies
Quotes: "O great earth! Show your power!" 
Graphical representation: Several fireballs goes outward from the caster and 
penetrates the ground. The screen shakes and light seeps out of the ground.

BA-BOOM!
Skills needed: Earth=20   Fire=18
MP Needed: 18
Magic Level: 3
Description: Attack all enemies with explosions
Quotes: "O explosive power! Come here!" 
Graphical representation: Multiple red-hot rocks comes out of the ground and a 
fiery explosion erupts in the battlefield.

ENCLOSE
Skills needed: Fire=23   Wind=24
MP Needed: 26
Magic Level: 3
Description: Block all attacks of 1 enemy for now
Quotes: "Holy light! Seal those of evil heart!" 
Graphical representation: Various glyphs and symbols transfer from Liete to the 
target, sealing its actions.


-----------------------------------------------------------------------

4. Walkthrough

This is where the game takes place, be sure to report any errors! (Not 
grammatical ones, however...)

***********************************************************************
                       THE 4 GREAT TREASURES
-----------------------------------------------------------------------
Items: Letter to Clara x1, Pot Lid x1, Iron Pot x1, Gantz's Key x1, Wooden Sword 
x1, Poison Antidote x1, First-Aid Kit x1, 100 GP.
-----------------------------------------------------------------------

After the intro speech, talk to the middle guy in front of you (That's Gantz). 
You must collect all 3 remaining treasures, the "Warrior's Helmet" being to the 
right of Gantz's place, go down the ladder there and check to the right for it. 
Go to House 2 and go up to the second floor. Talk to the old man several times 
to get "Letter to Clara". The "Shield of Light" is on the port, near the 
building to the left. After collecting 2 of the 3 treasures, go talk to Gantz. 
You'll learn about the Spirit Sword.

Go to Gantz's House and talk to his mother, you'll learn that Tentz has the key, 
he's in the western part of town. He'll run away when he sees you. Go check in 
the small area surrounded by a fence to find him. Tell him the 2nd choice (Tell 
to Gantz) and you'll learn about the key. The key is near the edge of the 
present area, near the river. Once yoU,ve got it, go back to Gantz's House and 
open the treasure chest to collect the "Spirit Sword".

Go to Gantz's place and sneak by the bunch. You'll end up to the Seagull 
Restaurant, go up to Justin's Bedroom and search the pillow of the bed for a 
Poison Antidote. Search the chest for a First-Aid Kit and search the rolled 
papers for 100 GP. Now go talk to your mother that is cooking (Be careful, she's 
the violent type!!!). You'll get whacked by her tray for dirty shoes in the 
kitchen. Answer the question by the 3rd choice (Ask Sue) to advance, but I 
suggest trying the other ones for fun. Each choice gets you whacked no matter 
what. You'll end up in a meal event. After going to rest, resume the adventure.


***********************************************************************
                          HISTORICAL MUSEUM
-----------------------------------------------------------------------
Items: 1 GP, Wound Salve x1, Marie's Pin x1, Spirit Stone x1, Intro Letter x1.
-----------------------------------------------------------------------

Before going to the museum, talk to Lilly and say the 2nd choice (You're 
beautiful today). After a few times she'll give you your allowance (A marvelous 
1 G ahahahaha). Go outside and talk to the little girl hanging near the Train 
Station, you'll learn about the lost pin. Go in front of the museum and wander 
around, you'll find it near the grass to the left of the museum. Bring it back 
to the little girl and go talk to the woman pacing in front of the museum to 
receive a Wound Salve.

You can also bother the kid that tries to hide. Just talk to him and he'll 
change location, find him again and talk to him. He'll change locations until he 
hides in a corner with a tree, that's his last hiding place. It doesn't reward 
you in any way, but it's funny to do.

Now go to the museum, enter the Exhibit Hall and talk to the man there. You'll 
get the Spirit Stone. Examine the Icarian Statue in the middle (You'll trash it, 
but you need to do that to advance). Justin will try to repair 
it(unsuccessfully...). Go to the Curator's Office and answer the question 
however you like, you'll still get the Intro Letter anyway. Go outside of the 
museum and out of town. Go to Marna Road.


***********************************************************************
                              MARNA ROAD
-----------------------------------------------------------------------
Items: Herbs x2, Bag of Gold Pieces (10)x2, Box of Gold Pieces (30)x1, Baton x1.
-----------------------------------------------------------------------
Enemies:
Marna Bug= A standard bug you swat with a swatter, nothing hard.
Giant Centipede= More HP than the bug, but still easy to dispose.
-----------------------------------------------------------------------

I suggest you gain enough money to buy the best stuff from Parm before moving 
on. It's long, but worth it.

Go to the right of the road to find Herbs and a Bag of Gold Pieces. Go to the 
left of that road for a Bag and Box of gold pieces. Now follow the road to the 
north and cross the bridge. Follow the river to the right for Herbs and go back 
to the road. Follow it past the rocks on the right and go to the right after 
those. You'll find a Baton near the river, equip it on Sue (Unless you bought 
the club from Parm) and go back to the road. Follow it north to finish the area.


***********************************************************************
                         SI-UNTIFIC RESURCH
-----------------------------------------------------------------------
Items: Bag of Gold Pieces x5, Box of Gold Pieces x5, Rune Ring x1, Shiny Shoes 
x1, Outdated Armor x1, Dynamite x1, Resurrect Potion x1, Ceremonial Rock Ax x1.
-----------------------------------------------------------------------
Enemies:
Baby Bat= 1 hit=1 kill against those.
Green Slime= Usually takes 2 hits and they're not very strong attackers. they 
may leave Herbs.
Rock Bird (*)= First Boss, use V-Slash and Puffy Kick to do him in quickly.
-----------------------------------------------------------------------

Go to the Sult Ruins on the map and talk to the guard so you can go in (You must 
have the Intro Letter from the Curator on you). Listen to the speech of the 3 
most arrogant women in the game and go down the slope to talk to them. Choose 
the 3rd choice (Show them the Intro Letter) and they'll tear it apart. Save to 
the right and follow them inside. You'll be in Sult Ruins (B1).

Follow the hallway and listen to Mullen's speech. You probably know who the 3 
girls like from thier reactions... Go down the steps and to the right for a Bag 
of Gold Pieces. Follow the hallway past 2 guards to an intersection, go to the 
left and check under a stone structure to the right for a Bag of Gold Pieces. 
Listen to the 2 guards at the end (A rock will fall from the arch on the way 
there) and go take the right at the previous intersection.

Check under a stone structure to the left for a Bag of Gold Pieces. Go to the 
left of the nearby stairs for a Box of Gold Pieces and go up those stairs to the 
end (Passing over the arch) for a Rune Ring. Equip it on Justin. Go back down 
the stairs and contineu to follow the hallway on the right, past the 3 girls 
until you hear some guards. Try to enter the nearby hallway and a rock will 
block it. Continue down the hall to 2 pairs of guards. Listen to them and 
collect the Box of Gold Pieces under the nearby stone structure. Go to the left 
and turn to the right at the intersection to listen to some guards. Go take the 
left at the previous intersection.

Turn to the left at the first opportunity for a pair of Shiny Shoes. Go up the 
stairs on the right for a Box of Gold Pieces and continue down the hall for a 
Bag of Gold Pieces under a stone structure on the right. Follow the hall to the 
end for a Save Point and access to Sult Ruins (B2). A rock will fall from the 
arch just before that.

Go to the end on the right for a Bag of Gold Pieces and go up the nearby stairs. 
Go past the intersection and step on the grey slate to jump. Open the chest for 
an Outdated Armor (Which is.... Outdated) and fall down. Go to the far left and 
pass under the arch for a Dynamite. Follow the road and go up the stairs you'll 
see. Follow the road (Stepping on the grey square to jump) to the end for a Box 
of Gold Pieces (A stone structure will lift up before you get there).

Fall down and follow the wall on the left. Go past the hallway becasue it will 
get blocked if you try to enter. Go up the first set of stairs you see (Right 
after going under an arch) and pick up the Resurrect Potion on the right. The 
platform it's on will fall down. Go back up the stairs and fall to the left past 
the rock. Go up the first set of stairs for a Ceremonial Rock Ax and equip it on 
Justin if you want to boost his Axe skill. Continue straigth across to fall 
down. Follow the wall on the left and go up the second set of stairs you see 
(Where you got the Resurrect Potion). Use the Action Mark to push down the 
pillar and cross it for a Box of Gold Pieces. Continue to follow the road to 
listen to 2 guards. Save and go toward the statue they were examining. The 
Spirit Stone will open the way, go inside.

Take the right turn at the intersection and press the blue button at the end. Go 
take the left at the previous intersection and enter the circular room. Press 
the red switch in the middle and enter the new hallway. The Spirit Stone will 
open the way at the end. Inside, Liete will explain a little of the story of the 
Icarians and Angelou. Answer the question by the first choice (I've got LOTS of 
questions!) to advance. You must now go to Alent (Quite a long trek to get 
there...).

Backtrack to the turning room and press on the red switch. Mullen will surprise 
you and give you some choices. Answer however you see fit, but Mullen will see 
through all lies you make. The party will escape by trapping Mullen with the 
turning mecanism. Go out of the ruins and encounter your first boss: Rock Bird. 
A really easy match. Use V-Slash and Puffy Kick and he'll never do anything 
before dying.

You'll be outside of the ruins after the boss. Just go outside ofthe Garlyle 
Camp and head back to Parm. Go to the Seagull Restaurant and talk to Lilly. 
Choose the 2nd choice (You're hungry) for a meal event. 


***********************************************************************
                        MY PASS AIN'T SMELLY
-----------------------------------------------------------------------
Items: Key to the Cafe x1, Java's Wallet x1, Bag of Gold Pieces x9, Box of Gold 
Pieces x5, Hand Grenade x3, Work Clothes x1, Herbs x1, Rubber Boots x1, Woobly 
Sword x1, Safety Helm x1, Hand Ax x1, Miner's Hammer x1, Wound Salve x1, Oaken 
Shield x1, Seed of Defense x1, Steamer Pass x1.
-----------------------------------------------------------------------
Enemies:
Green Slime= Easy, may leave Herbs.
Spyder= A little challenge because it can poison.
Baby Bat= 1 hit=1 kill against those.
Orc= Good Hp, defense and attack, get rid of them first.
Orc King= A strong Orc with a few abilities, use the same strategy as when 
beating Rock Bird.
-----------------------------------------------------------------------

After that, go to the port area and talk to the sailor-dressed man. Go to the 
cafe (Where Tentz had lost the key to Gantz's treasure chest) and talk to the 
woman there to learn about the missing key. Go back to the port and talk to the 
man walking near the sailor-dressed man you previously talked to so you'll get 
the Key to the Cafe.

Go talk back to the woman in front of the cafe. You'll see a small scene with 
Leen, Baal and Mullen after talking to her. It will be night time when you 
regain control. Head to the cafe. Talt to the woman on the other side of the 
counter and speak to everyone. Try to go outside and go back to talk to the 
woman at the counter. You'll get Java's Wallet. Go outside and back to the 
Seagull Restaurant. Talk to Lilly and get whacked for coming back late. You'll 
get a meal event.

After the meal, go outside and to the train station. Talk to the guy there to be 
able to board the train. Once outside of the Leck Mines, enter the house to the 
right of the entrance and Java will burst in when you put the wallet on the 
table. He's *supposedly* an *active* adventurer... Once he goes back outside, go 
speak to him again (He's at the entrance of the mines). ou must go inside and 
slay the boss to get him to give you the pass. Talk to him if you want to Save & 
Rest.

Enter the mines. You'll be in Leck Mines (1). Follow the right tracks and pick 
up the Work Clothes where the tracks split. Continue to follow the right ones 
and pick up the Hand Grenade to the left of the last arch. Go in the second 
tunnel to the right, pass under the fallen pillar and go at the end of the room 
for a Box of Gold Pieces. Backtrack out of the tunnel and take the next one to 
the right for a Bag of Gold Pieces.

Go to the entrance of the tunnel right in front of tthe one you're in and go to 
the next one on the left for Herbs. Backtrack to where the tracks split and take 
the other passage. Collect the Bag of Gold Pieces where the 3 tracks split up. 
Follow the tracks on the right to get to a room with a Hand Grenade and Rubber 
Boots. Backtrack on the rightmost track and follow it (Picking up the Bag of 
Gold Pieces along the way) to get to Leck Mines (2).

Follow the tracks for a Bag of Gold Pieces between them and go to the left when 
possible. Fall down in the chas and go up the slope. Enter the nearby hallway 
for a Wobbly Sword. Go to hallway to the right for a Box of Gold Pieces and go 
near the previous chasm for a Safety Helm. Equip it on Justin and use the Action 
Mark nearby to cross the chasm. Return to where the tracks turned to the left 
and continue along them. Fall down in the chasm there and go to the right for a 
Hand Ax. Climb the left rope and collect the Bag of Gold Pieces nearby.

Follow the edge of the chasm for a Miner's Hammer, equip it on Justin even if 
it's weaker than the Ceramic Sword to boost your Club skill. Go to the right of 
that chest (Past an hallway) for a Bag of Gold Pieces and return to take the 
previous hallway. Go to the left at the intersection and up the slope. Collect 
the Wound Salve nearby and go to the far right for a Hand Grenade.

Go in the nearby hallway and to the left for a Box of Gold Pieces. GO out of the 
hallway and to the right until you come to an hallway. Go in it and go to the 
left for an Oaken Shield. Equip it on Justin and go out of the hallway. Continue 
to the right for a Save Point. Boss ahead so save.

Continue to follow the tracks to get to Leck Mines (2) Deepest Depths. There is 
a Bag and Box of Gold Pieces to the right. There is also 2 Bags and 1 Box of 
Gold Pieces to the left. Get on the platform to start the fight. Use normal 
attacks to dispose of the 2 Orcs first then use V-Slash and Puffy Kick against 
the Orc King. He will have time to hit once with this strategy which is not 
much. After the battle, the mine will crumble, collect the Seed of Defense on 
the right before going out. Java will get you outside in a mine cart.

After the event, you'll get the Steamer Pass, head out of the area to Parm and 
go talk to the inventor after the scene with Sue (House to the right of Blue 
Marlin's Restaurant) to get the Coal Candy. Go sell un-necessary items at the 
shop and head back to the Seagull Restaurant. Talk to Gantz and go inside to 
talk to Lilly. Say the 2nd choice (Let's eat) to get in a meal event.


***********************************************************************
                        SWABBING DECKS IS HARD
-----------------------------------------------------------------------
Items: Lilly's Letter x1, Cabin Key x1, Beef Jerky x1, 25G xN, 100G x1, 
Chocolate x1.
-----------------------------------------------------------------------

After the speech, go to the port and speak to the guard ther to be able to enter 
the docking area. Go try to board the Steamer and a sailor will tell you about a 
paper hanging from your pocket. Pick the second choice (Read the letter) to 
advance. You now have Lilly's Letter and the ship will leave port.

Talk to everyone on board and you'll glimpse Puffy when going back to the deck. 
Go up there and talk to Sue. Talk to the captain 2 times after that and accept 
to be sailors (2nd choice). You'll wake up in the crew's quarters, talk to the 
nearby sailor man to get the Cabin Key and talk to him again if you want to 
save.

Go up the stairs and talk to the first sailor on the left. Answer all 3 
questions by the first choices to get a Beef Jerky. Go up to the second first-
class room and talk to the woman there. Clean the bath and talk to the woman 
again for 25G. Go in the Lounge and talk to the far left man for a one-time coin 
flip bet of 100G. Talk to the woman on the right behind the table and say the 
2nd choice (You've got a few freckles). Talk to her multiple times after this to 
get a Chocolate.

Go on the Deck and talk to the immobile sailor 2 times. Say the first choice for 
the rules and the second to swab the decks. Do it in approximativly 25 seconds 
to get 25G. Go back to the Crew's Quarters and talk to the sailor near the 
stairs to go to sleep. Head back to the deck and swab it again. Go back down and 
you'll learn about an incoming adventurer. Rest up.


***********************************************************************
                        GHOSTS DOESN'T EXIST
-----------------------------------------------------------------------
Items: Bag of Gold Pieces x7, Herbs x1, Box of Gold Pieces x2, Wind Charm x1, 
Wound Salve x2, Pirate's Hat x1, Admiral's Sword x1, Resurrect Potion x1, Mana 
Egg x1.
-----------------------------------------------------------------------
Enemies:
Ghostoid=Usually takes a couple of hits, use fire to hit them hard. Has an 
harrassing attack that paralyzes all characters.
Sea Jelly=Nothing hard, but it attacks all characters near it.
Ammonite=High defense, use fire to do them quick.
Squid King=Don't focus on the tentacles, but on the main part. it has some hard 
hitting attacks, but can be dealt with pretty fast by focusing on the main part.
-----------------------------------------------------------------------

Go up the stairs, past the little event about the adventurer's greeting and up 
on the deck. Go listen to Feena's speech and get welcomed like kids. You'll 
reappear on deck next morning and Feena wil already have done the job for you. 
After some dialogue, ask her all 3 choices and go see the captain. Everyone will 
rush outside, follow them and watch the cool ghost ship movie.

Go listen to Feena on the deck, talk to her and tell her the 3rd choice (Hogging 
all the adventure for herself) to advance. I strongly recommend the other 
choices before for laughs. Feena will join you there. Equip the knife has on her 
because it's her lowest skill. Go buy her a pair of Air Sneakers to increase her 
move and go climb the crane on the deck. Cross it to get to the Ghost Ship 
(Using Justin's careless method...)

Go near the broken grate to the right and you'll get inside the Ghost Pantry. 
Heal the wound let by Feena's slap (hehehehe...) with the save point and save. 
Pick up the Bag of Gold Pieces nearby and go through the door to the Ghost Ship 
Hall. Collect the Herbs nearby and go to the right for a Bag of Gold Pieces.Fall 
through the hole at the end of the room to get to the Ghost Ship Bottom.

Collect the 2 Bags of Gold Pieces around and climb the rope to the Ghost Ship 
Treasure Room. Collect the Bag of Gold Pieces nearby and take the middle door 
for another Bag of Gold Pieces. Go back to the Ghost Ship Treasure Room and take 
the right door (Past the little trap event), you'll be in Ghost Ship Hold at the 
top.

Climb down the rope you'll see and follow the path to Ghost Ship Lower Deck. 
Collect the Box of Gold Pieces to the left and the Wind Charm nearby. Collect 
the Wound Salve to the far right and go up the nearby stairs to Ghost Ship Mid 
Deck. Go to the left for a Bag of Gold Pieces, follow the path to some stairs 
and collect the Wound Salve to the left.

Follow the path for a chest with a Pirate's Hat inside. Equip it on Justin and 
equip the Safe Helm he had on Sue. Go up the nearby stairs to Ghost Ship Hall. 
You can unlock the door to outside that is nearby, do it and go collect the 
Admiral's Sword near the door. Don't equip it on Justin if your currently used 
skill is not over level 5. Collect the Box of Gold Pieces to the far left of the 
room and collect the Resurrect Potion behind the boxes near the save point.

Save & Rest at the save point and head through the door between the fish to the 
Ghost Ship Captain's Cabin. Examine the book on the desk to start the battle 
with the Squid King. Focus your Knife Hurl, V-Slash and Puffy Kick on the center 
part of the squid. Once it's dead, the 2 tentacles will die also. Heal with 
"Rah-Rah!" Cheer if you need to. The game doesn't say so, but this battle 
rewards you with a Mana Egg.

Head outside after the battle and Feena will get you out of the Ghost Ship while 
it's sinking. You'll be in the Crew's Quarters after the event, go sell un-
necessary items and go sleep at the Crew's Quarters. Go up on the Deck and watch 
the New World (Catchy music there I think). Talk to Feena and say the 2nd choice 
(Ready to go) to advance. After Feena leaves, go out of port and head to New 
Parm.


***********************************************************************
                        TOURISTS SOCIETY
-----------------------------------------------------------------------
Items: Bag of Gold Pieces x4, Snake Earrings x1, Box of Gold Pieces x1, Mana Egg 
x1.
-----------------------------------------------------------------------
Enemies: Spitting Cobra=The only problem is that it's poisonous. May leave 
Antidotes.
Black Widow=Poisonous again, nothing else.
Glug Bird=Just a standard type of enemy.
Road Crawler=Easiest in the bunch, hardly do anything. may leave Antidotes.
-----------------------------------------------------------------------

Go buy the best equipment at the Adventurer's Store and go to Mansion 1. Talk to 
the woman there several times to give her Clara's Letter (You won't get anything 
in return). Go to the Adventurer's Society Building and talk to the lady at the 
counter several times to get the (stupid) password. Go to the Office and say the 
2nd choice (password....) to enter. Talk to the badly-dressed kid there (Several 
times) to learn that the Adventurer's Society is now for Tourists and is 
presided by some little brat.

Go back outside and go outside town. Head for Merill Road. Collect the Bag of 
Gold Pieces right at the entrance and follow the road on the right, past an 
intersection for another Bag of Gold Pieces at the end. Go take the intersection 
you ran past and take the left at the next one. Collect the Snake Earrings there 
and follow the path on the left to another intersection. Go to the left for a 
Mana and continue down the road without turning, past a Dungeon Scope (Collect 
the Bag of Gold Pieces nearby it) and collect the Box of Gold Pieces at the end. 

Go take the last turn you passed by and take the left at the next one for a Bag 
of Gold Pieces. Return to the Dungeon Scope you saw after collecting the Mana 
Egg and go at the exit nearby. Head for New Parm to trade the Mana Egg for a 
Fire Spell for Justin. Head back out of townand go to Feena's House. Enter the 
house and Save & Rest at the save point.


***********************************************************************
                      WANNA MARRY ME..... UH YUP?
-----------------------------------------------------------------------
Items: Bag of Gold Pieces x3, Shell Shield x1, Box of Gold Pieces x1, Mana Egg 
x1, Iron Mace x1.
-----------------------------------------------------------------------
Enemies: Purple Slime=Nothing great to battle against.
Mud Jelly=Their attacks hit all around them so beware.
Mad Snail=Strong defense, but weak against magic, use your newly bought magic.
Master Chang=Same technique as the previous bosses.......
-----------------------------------------------------------------------

Examine the hanging underwear and Feena will just *happen* to stumble inside 
when you have it in hands. After the little scene, she'll ask a question, answer 
however you see fit as she's just kidding. For the second question, ask her the 
first choice (Borrow a map) to advance, I suggest trying the 2 other choices 
before.

Justin will say a very serious thing after Feena's answer and someone will 
arrive outside (Uh-yup!). Feena will rush outside, follow her and Justin will 
get knocked out by Pakon's bodyguard, Master Chang. When you wake up, go out of 
the area and to New Parm.

Go to the left of town and into the Storeroom behind the Church. Go down in the 
passage and follow the path. After a tunnel, you'll see a wheel, activate it and 
it will open a floodgate. Continue to follow the path past a stairway in the 
water. In the dead end you arrive to, there is a Bag of Gold Pieces along with 
another wheel to open a floodgate. After activating it, go cross the stairs you 
passed by and turn the wheel on the other side of the floodgate you previously 
opened.

Follow the path past another set of stairs and all the way to the end for a 
chest with Shell Shield inside. Activate the nearby floodgate wheel to empty the 
water. Go back and down the stairs you went past and collect the Bag of Gold 
Pieces to the left. Go down the stairs to the right and collect the Box of Gold 
Pieces to the left. Follow the path there for a Mana Egg at the end.

Go back up the stairs you went down and go through the tunnel to the far right. 
After the tunnel, follow the path without going up the stairs there for an Iron 
Mace. Go up the stairs you went past and the next one to end up in a tunnel. Use 
the Action Mark to make your way in a storeroom. Collect the Bag of Gold Pieces 
and Save & Rest at the save point.

Climb up the stack of boxes nearby and go through the entrance to get in the 
church. Walk along the planks to get to Pakon and you'll have to beat Master 
Chang. Use V-Slash and Puffy Kick on him. Combined with Critical attacks to 
knock him out of his charging stance.  Enjoy the scene after beatin him. When 
you regain control, you'll be in Feena's house. Go outside for a little story 
part and you'll see another scene with Mullen, Baal and Leen.

Head for New Parm and buy the best equipment for Feena. Trade the Mana Egg you 
got and the one Feena has for 2 spells for Justin. Head for the Rangle Mountains 
to the south of Merill Road.


***********************************************************************
                      HIKING IN THE MOUNTAINS
-----------------------------------------------------------------------
Items: Bag of Gold Pieces x4, Box of Gold Pieces x2, Mana Egg x2, Seed of Moves 
x1, Medal of Yore x1, Fruit of Power x1, Ginseng x1.
-----------------------------------------------------------------------
Enemies: Odd Bird= High HP and their special attack hits hard.
Inch Worm= Centipedes are joke enemies in this game.
Spitting Cobra= Still poisonous, may leave Antidotes.
-----------------------------------------------------------------------

Go to the far right of the Dungeon Scope for a Bag of Gold Pieces. Return to the 
Dungeon Scope and go to the left for a Box of Gold Pieces. Return to the Dungeon 
Scope once again and go straigth up for a Bag of Gold Pieces. Go to the far left 
and a little up for a Mana Egg. Follow that path until you come to the exit to 
East Rangle Mountains, but don't go there. Go in the opposite direction for a 
Seed of Moves.

Go to the right of there and down of the Dungeon Scope for a Medal of Yore. Now 
return to take the path to East Rangle Mountains. After a little walk, you'll 
set up camp. Save at the save point after the little chat about the End of the 
World. Follow the path on the right to a Dungeon Scope, go to the next Dungeon 
Scope to the left and collect the Bag of Gold Pieces near it. Go to the left 
once again, through a small passage for a Fruit of Power.

Return to the last Dungeon Scope and go to the right for a Bag of Gold Pieces. 
Go up and to left when you can. Follow the path to the end for a Mana Egg and go 
back to where you turned to the left. Go to the right and go through the small 
passage for a Box of Gold Pieces. Go out of the small hallway and go down to the 
next one for Ginseng. Now follow the compass' arrow out of the area. Retur                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                
---------------------------------------------------------
Enemies: Ent= Weak against magic (Fire) and Axes. Their special is one of the 
baddest up until now. May leave Cholla Flowers.
Red Slime= They're rather weak, but they divide themselves like crazy.
Sand Diver= Their normal attacks are real strong so beware.
Vampire bat= A little high Hp for bats, but no challenge.
Dom Orc= Not really a threat..... May leave Holy Maces.
Vengeful Spirit= Fire and Holy Mace are very effective against those, as opposed 
to earth. May leave Crescent Jade.
Ganymede= Hits like a wimp. Use the same strategy as with previous bosses on its 
head. May leave Shell Armor.
-----------------------------------------------------------------------

Head out of town and to the Dom Ruins to the south-east of Rangle Mountains. Go 
to the right to a little stone tower fo a Bag of Gold Pieces nearby and return 
to the entrance. Go to the left for a Bag of Gold Pieces and follow the path to 
a stone tower and Dungeon Scope. Collect the Box of Gold Pieces near the Dungeon 
Scope and go to the left. Follow that path to a Bag of Gold Pieces and go to the 
left at the intersection for a Box of Gold Pieces.

Return to the last intersection, go to the right and go to the right at the next 
one too. Collect the Miracle Drink near the stone tower there.
Take the other path at the last intersection to get to Dom Ruins (Vestibule). Go 
to the left when you can and continue until you collect a Bag of Gold Pieces. Go 
up to a wall and left for a Bag of Gold Pieces. Return to where you first turned 
left and collect the Blue Medecine under the bridge.

Check to the left on the other side of the bridge for a Bag of Gold Pieces. 
Follow the path for Dynamite and continue to follow that path for a Save Point. 
Go down the hallway (Be wary of the faces with squinted eyes, they'll dash at 
you). Go to the left for Herbs and to the right to get to Dom Ruins (1).

Follow the hallway all the way to Dom Ruins (Cliff), just watch for the dashing 
stone faces. Climb the rope after Justin's comment and re-enter the Dom Ruins 
(1) by the entrance there. Follow the hallway through the room to the end for a 
Seed of Power. Go back to the previous room and activate the yellow switch to go 
down 1 floor. Go through the tunnel near the switch to collect a Blue Medecine 
in Dom Ruins (Cliff). Go back to the elevator room and go on the other side.

Turn to the right at the intersection for a Resurrect Potion, go to the right of 
it for a Box of Gold Pieces and to the left after this. Go past the intersection 
for a Bag of Gold Pieces and continue to follow the hallway to get to Dom Ruins 
(Cliff). Try to cross the bridge and it will break down. Collect the nearby 
Resurrect Potion and go in the Dom Ruins (1) by the nearby entrance. Save & Rest 
at the Save Point, know that there is a shortcut to the beginning to the left, 
but you don't need it do you? Continue straigth ahead and pass through the 
elevator room to activate a switch in Dom Ruins (Cliff). Return to the elevator 
room and change floors.

Go through the hallway for a Bag of Gold Pieces and activate another switch in 
Dom Ruins (Cliff). Go back to the first switch and cross the new bridge to Dom 
Ruins (2). Go to the left of the room for a Mana Egg and continue down the 
hallway to a Bag of Gold Pieces. Go to the left and step on the small red circle 
in the middle of the room to open the cells. Collect the Shell Armor in the 
right cell, equip it on Justin and go back to the previous room.

Go in the hallway to the left of the small sloped tunnel. Go through the 
elevator room and down the stairs to Dom Ruins (Cliff)(Don't activate ANY 
switches on the way there). Collect the Box of Gold Pieces and enter the Dom 
Ruins (2) by the entrance near it. Collect the Bag of Gold Pieces in the hallway 
and return to the last elevator room. Change floors and Save & Rest at the save 
point in the hallway. Go battle Ganymede in the next room. Use Knife Hurl, V-
Slash, Puffy Kick on the Head and Zap if you have it.

Enter the Dom Ruins (Room of Illusion) after beating him and listen to Liete 
while watching the little movie. There is no End of the World (Big surprise 
here...) and Justin is even more determined to cross it. Make your way out of 
the Dom Ruins, listen to Feena in Dom Ruins (Vestibule) and you'll encounter a 
collapsed child in Road to Dom Ruins. The party will bring him to Feena's House 
and the Garlyle Forces will show up as soon as you're gone. You know what's 
coming now, right?


***********************************************************************
                      HEY! I'M NOT A CHEMIST!
-----------------------------------------------------------------------
Items: Poison Antidote x3, White Sulfa Weed x3, Herbs x2, Seed of Life x1, 
Smelling Salts x1, Weeds x1, Sulfa Weed x1.
-----------------------------------------------------------------------
Enemies: Purple Slime=basic slime, nothing great. Impervious to earth.
Road Crawler=............No comment. May leave Antidotes.
Black Widow=Old and poisonous.
Beetle Bug=Hits hard and fast. Very dangerous.
-----------------------------------------------------------------------

The scene will shift to Feena's house and you'll learn that you must get some 
Sulfa Weed for the child. Head for New Parm, trade the Mana Egg for a spell for 
Feena and sell un-necessary items. Return to Feena's House and examine the fence 
to open it (Rush into thing is the adequate saying...). You'll be in Herb 
Mountains now.

Go to the left and up the first slope for a Poison Antidote. Go back down the 
slope and follow the path on the left to the end for a Poison Antidote. Go up 
the nearby slope and follow the left path to a Dungeon Scope. Follow the right 
path to another Dungeon Scope and collect the nearby White Sulfa Weed. Go to the 
right of the Dungeon Scope and go to the right at the intersection. Go right at 
the next one too for Herbs.

Go to the left at the last intersection, go down the slope near the Dungeon 
Scope there and go down the slope to the right. Follow the path to the left for 
Herbs and return to the last Dungeon Scope. Go to the left of it and take the 
first passage to the left for a Seed of Life. Continue to the next passage on 
the left for a White Sulfa Weed. Go down the nearby 2 slopes for another White 
Sulfa Weed. Go to the left past a slope (Remember its location), go up the next 
one and go right 2 times for a Poison Antidote.

Go to the next right passage for some Smelling Salts and return to the slope I 
told you to remember before. Follow it to a Dungeon Scope, go to the left for 
Weeds and come back to the Dungeon Scope. Go down the slope to the right for the 
Sulfa Weed you need. Go back to New Parm to sell all the un-necessary stuff 
found and go inside Feena's House. You'll wake up with the kid gone. Go outside 
and talk to him. He'll offer a nut, but the Garlyle forces (Along with the 3 
sergeants) will show up and arrest you.


***********************************************************************
                         GARLYLE BASE ESCAPE
-----------------------------------------------------------------------
Items: Resurrect Potion x1, Ultra Drink x1, Soldier's Uniform x1, Officer's 
Uniform x1, Master Key x1, Bag of Gold Pieces x6, Army Saber x1, Army Boots x1, 
Miracle Drink x1, Army Darts x1, Crimson Potion x1, Officer's Badge x1.
-----------------------------------------------------------------------
Enemies: Private=Medium in everything, not very challenging....
Saki=Wimp, attacks once at best before going down.
Nana=Same as with Saki, what the? Electric Yo-Yo??????
Mio=Weakest of the 3, but much more harrassing because of her Balloon attack.
Sergeant=Thougher than Privates, but still not much of a challenge.
-----------------------------------------------------------------------

Enjoy the Garlyle Base intro and you'll end up in a cell with Sue after some 
talking. Pick up the Hefty Pipe near the toilet and Sue will act sick to lure 
the guard inside. POW! Justin just whacked him out with a big swing of the hefty 
pipe (OUCH!). Go in the next room, talk to Feena and go in the next room. Justin 
will sneak on the conversing guard and whack him out once the conversation is 
over. Pick up the Jail Key and Resurrect Potion in the room. Leave the room 
and......oops, caught again!

Leen will show up and threaten you. Her slap will make Justin spin around 'n 
around. She will send the guards outside and *accidently* drop the key in your 
cell. Once Justin has wriggled out of his ropes, pick up the Jail Key and go 
outside, free the girls in the next cell and go up to the Garlyle Base Barracks. 
Pick up the Ultra Drink, Save & Rest at the save point and go up in the air 
duct.

Follow the duct, listening to the 3 guards conversation along the way to the 
Garlyle Base Warehouse. Listen to the chat between Mullen & Rem and Mullen & 
Leen. Cross the catwalk to the other duct and Sue will point the security panel 
once you get out of it. You must now get the combination. Go in the other air 
duct and go straigth ahead (The turn is for a useless conversation). The first 
exit is for a Soldier's Uniform, equip it on Sue. The next exit is for a 
conversation and the one after that nets you an Officer's Uniform and you should 
equip it to Feena.

Go back in the air duct and listen to the next 2 conversations. Turn to the left 
when you can to get to the Garlyle Base Locker Room. Go through the little scene 
(Kinda like that music...), just remember that Mio is the brightest and has the 
right combination, which is: "R-R-L-L-D-U-D-U". Return to Garlyle Base Barracks 
and continue down the air duct. You can open the door in the room you arrive to 
to reach the door with the security panel. Punch in the combination and 
withstand some harsh language from the 2 girls with you (I don't blame them...). 
Go in the Garlyle Base Warehouse. Use the wheel to the right of the cage to lift 
it. The kid will make you eat a "Communique nut", which weems to taste real bad.

You'll now be able to speak with the kid, Save & Rest at the save point and go 
back to the Garlyle Base Barracks. You'll have to beat Saki & 3 Privates. Use 
Sue's Round Whacker to dispose of the Privates (Along with another all-enemies 
spell) and focus on Saki. She'll be able to attack once if she's lucky. She'll 
then hang on the ground trying to recuperate. You'll get the Master Key from 
her. Go back to Save & Rest.

From Saki, go thorugh the door she came from and collect the Bag of Gold Pieces 
in the hallway. Go in the door to the left for an Army Saber. Equip it on Justin 
and return to the hallway. Go in the second door to the right and you'll be in 
the dorms. Go in the 2nd room to the left for a pair of Army Boots. Go out of 
the dorms and in the door right in front of them to Save & Rest.  Go out and to 
the hallway on the right to battle Nana & 3 Privates. Use the same strategy as 
against Saki. Nana is sent in the same world as Saki now....

Go back to Save & Rest, then go up the stairs Nana came from. The alarm as rung! 
Nothing to worry about however... Collect the Miracle Drink right in front of 
the stairs you arrive by. Check on a pipe to the left of the path for a Bag of 
Gold Pieces and to the right of there for some Army Darts. Collect the Bag of 
Gold Pieces at the north end of the path and go to the right for another Bag of 
Gold Pieces near some boxes. You'll have to battle Mio & 3 Privates before the 
save point. Use the same tactics as before to send her at the same place as Saki 
& Nana.

Stash un-necessary items and Save & Rest after beating her. Go to the Military 
Train Switchyard and board the train. You'll bust out of the base at full speed 
and you'll see a little scene with Mullen & Leen. You'll see the Grandeur lift-
off movie (COOL!) and retrurn to the train scene. After a little chat, you'll be 
prompted to ask some questions to Rem, ask them all and the Garlyle Forces will 
begin attacking the train. You'll be in the last car and need to get to the main 
car.  Collect the Crimson Potion and go in the next car.

Fight the 2 groups of Privates, collect the Bag of Gold Pieces and head to the 
next car. Fight the group of Privates, collect the Bag of Gold Pieces and go in 
the next car. Fight the 2 groups of Sergeants, collect the Officer's Badge, 
equip it on Feena and go in the main car. Use the brake (Orange lever) to break 
it, the party will leave the main car and the 3 women will show up with their 
divisions. Justin will show up, brag a little and detach the cars!! Enjoy the 
ride ladies!! It's gonna last a long time!


***********************************************************************
                      THE MISTY FOREST IS MISTY!
-----------------------------------------------------------------------
Items: Bag of Gold Pieces x6, Weak-Knee Weed x1, Box of Gold Pieces x1, Baobab 
Fruit x1.
-----------------------------------------------------------------------
Enemies: Ent=They're so old that anything will kill those. May leave Cholla 
Flowers.
Birdrake=Hits hard, but is rather weak physically.
Grim Haze=Weak, but uses rather strong Wind Magic.
Mist Guard=Strong physically, use Fire and axes to hit those hard.
-----------------------------------------------------------------------

Advance a little and Rem will clear the mist with a little music (*cough* cough* 
Lunar variation *cough* *cough*). Collect the Bag of Gold Pieces a little up and 
Save & Rest at the save point to the left. From the save point, go to the right 
for a Bag of Gold Pieces and return to the save point. Follow the path to the 
left, past an intersection for Weak-Knee Weed.

Go back to the last intersection and go on the other way to another 
intersection. Go to the left, collect the Bag of Gold Pieces when the path turns 
and continue along it to another intersection. Go to the left to a path across a 
river, keep that in mind for now, go to the previous intersection and go to the 
right for a Box of Gold Pieces. Go to the left, to the right at the next 
intersection and to the left at the last one for a Bag of Gold Pieces. Go to the 
right at the last intersection and to the left at the next one for a Baobab 
Fruit.

Return to the path across the river, collect the Bag of Gold Pieces and cross 
it. Go to the right at the intersection and follow the path past all 
intersections to a Bag of Gold Pieces. Go out to Luc Village to the left after 
that. Talk to Rem and enter the village.


***********************************************************************
                     BLESSINGS OF THE GOD OF LIGHT
-----------------------------------------------------------------------
Items: Bag of Gold Pieces x8, Box of Gold Pieces x2, Move Breaker x1, Seed of 
Life x1, Paralysis Charm x1, Resurrect Potion x1, Mist-Cracking Whip x1, Light 
God Amulet x1, Bond of Trust x1, Nectar of the Gods x1.
-----------------------------------------------------------------------
Enemies: Metal Beetle= Annoying and invincible to any kind of magic.
Pit Viper=Medium, uses Paralyze attacks so watch out. May leave Move Breaker.
Tarantula= Easy, uses Moves Block attacks. May leave Spell Breaker.
-----------------------------------------------------------------------

Go sell un-necessary items at the store and buy the best equipment also. Head to 
the Village's Chief House and talk to the elder. You must head to the top of the 
God of Light Mountain and bring back the bottle of nectar to be approved by the 
God of Light.

*Alternate Note: I suggest getting your skills at level 10, it seems to be a 
good place to do so... Feel free not to as it's not necessary.

Go to the right for a Bag of Gold Pieces and go to the left after that. Go up 
the road to the right at the intersection and to the right again after that for 
a Box of Gold Pieces at the end. Return to the previous intersection, go to the 
left this time and continue past the next intersection for a Move Breaker.

Go to the previous intersection, head to the left for 2 Bags of Gold Pieces 
around that area. Go back down all the slopes and go up the left one this time. 
Go past the intersection for a Seed of Life and go to the right at the 
intersection after that. Go to the right for a Bag of Gold Pieces and go to the 
left after that. Go past the intersection and go to the first path on the right 
for a Paralysis Charm.

Return to the intersection you passedby, go to the left, right and left for a 
Bag of Gold Pieces. Go directly to the exit on the right to get to God of Light 
Mountain (Peak). Go to the left at the first opportunity for 2 Bags of Gold 
Pieces, a Box of Gold Pieces and a Resurrect Potion. Collect the Mist-Cracking 
Whip along the path up and equip it on Feena to boost her Whip skill. Go in the 
right path after this for a Light God Amulet and a Bond of Trust.

Continue up on the path, collect the Bag of Gold Pieces to the left of the top 
and collect the Nectar of the Gods in front of the statue. Head back to Luc 
Village now. Go speak to the elder of the village several times and you'll be 
told an Icarian Legend. GO sell un-necessary items and head to Rem's House. Talk 
to Rem's mother and choose the 1rst choice to get in a meal event.


***********************************************************************
                            GODNAPPING
-----------------------------------------------------------------------
Items: None.
-----------------------------------------------------------------------
Enemies: Sergeant= Easier than before since you're stronger.
-----------------------------------------------------------------------

After the meal, you'll be prompted with a scene with Mullen & Leen, you'll wake 
up in the middle of the night and the GarlyleForces will be all over the God of 
Light Mountain. Head outside and Justin will volunteer himself to save the God 
of Light. Save & Rest at the save point in the village and head to the God of 
Light Mountain.

This is a rather short step in the game, there are no actual enemies, just 5 set 
battles. Head to the top of the mountain, beating through the 5 groups of 
Sergeants (You can heal in the village between each). You'll learn that Leen is 
Feena's sister and Leen will decide to haul away the God of Light statue. Justin 
will do an heroic (but vain) action, the Spirit Stone will react and break the 
statue. Justin will fall down and you'll be prompted to another scene with 
Mullen & Leen.

The party will assemble the remaining statue parts and the leder will come to 
speak a little. He'll award the Mist-Clearing Nut to you after realizing the 
mist wasn't protecting them, but they were hiding in it. Head back to Luc 
Village and Save & Rest. Head out of town by the northern exit and head to the 
Misty Forest.


***********************************************************************
                   HACK YOUR WAY THROUGH THE MIST
-----------------------------------------------------------------------
Items: Bag of Gold Pieces x16, Crimson Potion x1, Box of Gold Pieces x3, Cholla 
Flowers x2, Resurrect Potion x1, Baobab Fruit x2, Oracle's Staff x1, Smarna Weed 
x1, Ginseng x1.
-----------------------------------------------------------------------
Enemies: Gas Cloud= Easy, uses rather strong wind magic.
Dodo= Low HP, but can deal a lot of damage because it's really fast.
Killer Tree= Weak against axes and fire magic. His special attack hurts real 
bad.
Mist Guard= Easy, since they're old enemies.
Ent= What??? Those again?!?!?!
Grim Haze= Even weaker than before....
-----------------------------------------------------------------------

Justin will use the Mist-Clearing Nut upon entrance ad that will *obviously* 
clear the mist. Save at the save point and head to the left for a Bag of Gold 
Pieces. head to the right of the save point, past an intersection, for a Bag of 
Gold Pieces. Go back to the previous intersection, go to the left, collect the 
Bag of Gold Pieces on the way to the next intersection and go to the right for a 
Crimson Potion and go to the left of that intersection after that.

Collect the Bag of Gold Pieces, Box of Gold Pieces and Cholla Flowers there. 
Continue up the path and wander to the right when you can for a Bag of Gold 
Pieces. Follow the path to a Dungeon Scope, collect the Resurrect Potion nearby 
and go to the right, past an intersection, for a Bag of Gold Pieces. Go back to 
the previous intersection and go to the left. Go to the left at the next one for 
a Box of Gold Pieces. Continue along the path and turn to the right when you 
can. Keep in mind that the exit is to the right of the intersection you'll 
arrive to. Go to the left, to the right at the next intersection for a Baobab 
Fruit and Cholla Flowers. 

Go back to take the exit to East Misty Forest (2). Follow the path across a 
river and you'll be prompted in a meal event. After the meal, Save & Rest at the 
nearby save point. Head to the left of the save point and to the right at the 
intersection. Head to the left at the next intersection for a Bag of Gold Pieces 
and head to the right for a second Bag of Gold Pieces. Go back to the previous 
intersection and head to the left and you'll come by an illusion of a lake.

Go to the left of the illusion for a Box of Gold Pieces and cross the river in 
the illusion of a lake. Go to the right for a Bag of Gold Pieces and go to the 
left. Take the left path at the intersection, go to the right at the next one 
for an Oracle's Staff. Go back to the 2nd intersection and go to the right. Go 
to the left at the next intersection for a Bag of Gold Pieces and go to the 
right after that. Go past all intersections for a Smarna Weed and return to the 
last one you passed by. Go cross the river on the right and head to East Misty 
Forest (3).

Go to the right for some Ginseng and go back to the left after that. Go to the 
left at the next intersection for a Bag of Gold Pieces and go to the right after 
that. Go to the left at the first opportunity, collect the Bag of Gold Pieces, 
continue to an intersection and go to the left to a Dungeon Scope. Go past it 
for a Bag of Gold Pieces and go back to the first path to the left between your 
position and the previous Dungeon Scope. Go to the right at the intersection for 
a Bag of Gold Pieces and go back to the left after that. 

Go to the right at the first opportunity for a Bag of Gold Pieces. Continue 
along the path, collect the Bag of Gold Pieces on the way and go to the left at 
the intersection for a Baobab Fruit. Go back to the right and turn to the right 
when you can for a Seed of Speed. Continue along the path, past all 
intersections to a save point, Save & Rest there. Continue along the path to 
reach the End of the World, go back outside of it after the speech and head to 
Luc Village. Sell un-necessary items and head back to the End of the World.


***********************************************************************
                   *CLIMBING* THE END OF THE WORLD
-----------------------------------------------------------------------
Items: Bag of Gold Pieces x7, Fruit of Agility x1, Seed of Speed x1, Paperweight 
x1, Bond of Trust x1.
-----------------------------------------------------------------------
Enemies: Gas Cloud= Easy, uses wind magic.
Mist Wraith= Uses strong fire magic, relativly easy.
Clay Bird= High HP, but no challenge.
Sonic Bat= Weak and easy to deal with.
Emerald Bird= High HP and his special attack hurts real bad.
-----------------------------------------------------------------------

Follow the path to a wall, backtrack to let it fall and go right over it. Go up 
the stairs, go back up them after crossing to get to a block. The block will get 
you on an upper platform, collect the nearby Bag of Gold Pieces and follow the 
path to a small hole in the wall. Go in the hole to open the way to End of the 
World (2), but don't go there just yet. Go to the right for a Fruit of Agility 
(The blocks nearby will close in so quickly grab the Fruit).

Go farther on the right for a Seed of Speed (A block will fall on you). Go take 
the path to End of the World (2). Go to the right for a Bag of Gold Pieces. Go 
back to the first hand platform yousee and board it. Go to the right for a 
Paperweight. Go back to the beginning of this area and board the hand block on 
the left. Go on the left, step on the square before the chest and jump back. Go 
collect the Orb of Silence once the block has went back up.

Go up the stairs on the left (They changed position) and board the hand block. 
Go on the left for a Gust Knife, equip it on Feena and head to the End of the 
World (3) on the right. Go up the stairs and you'll set camp, After the camp, 
store any un-necessary items in the stashing place (You won't see a shop for a 
while) and Save & Rest at the save point nearby.

Go to the right, press the switch on the wall and board the head platform. Head 
to the left, press the switch on the wall 2 times and board the plant block to 
the left. Head to the right and board the hand block. Head to the left, collect 
the Bag of Gold Pieces and continue to the End of the World (4). 

Head to the left to a stone golem, backtrack a little and wait for it to receive 
a block on the head. Continue to the left and board the + block. Head to the 
right, past a golem that will break down and board the pincer platform. Head to 
the left, collect the Bag of Gold Pieces and go to the Clay Bird. It will take 
off and blow some wind, go press the switch were it was standing and it will 
attack. Beat him like a normal enemy. Board the nearby hand platform to get to 
End of the World (5).

Head to the right, step on the square before the chest, jump back and collect 
the Bond of Trust when the block has went back up. Head to the left and puch the 
switch on the wall to go up. Board the + block on the right and head to a small 
hole on the right. Fall through for a Box of Gold Pieces and head back to the 
small hole. Head past it to get to End of the World (6). You'll set up camp 
there. After the camp, stash any un-necessary items and Save & Rest at the 
nearby save point.

Go press the switch to the left to go up and continue to the left to some 
lights. Pass by them without touching them and board the head block after those. 
Collect the Bag of Gold Pieces and go all the way to the left to End of the 
World (7). Board the head block on the right and go to the left. Collect the Bag 
of Gold Pieces and continue to a switch on the floor. Press it, go back to press 
the switch on the wall. Go to the right, it's blocked, got to the left, it's 
blocked, beat the Emerald Bird that appears like a normal enemy.

Go back to the beginning of the area and go up the stairs on the left. You'll 
have to beat a Clay Bird at the top. Collect the Bag of GOld Pieces and continue 
to End of the World (8). Follow the path to the left and board the hand block. 
Follow the path on the right, stay near the wall so you don't fall down and 
board the small block at the end. Collect the Bag of Gold Pieces on the left, 
backtrack and activate the smashing arm where the Bag was to bring down the path 
to End of the World (9).

Beat the birds around the switch to the left and press it. Go up to End of the 
World (10) and go to the left. You'll set up camp there and wake up to realize 
you're at the top. Follow the path and Sue will get dropped down the End of the 
World. Along with Feena & Justin a little while later.


***********************************************************************
                   DRAGON VALLEY WITH NO DRAGONS?
-----------------------------------------------------------------------
Items: Box of Gold Pieces x4, Poison Antidote x1, Bag of Gold Pieces x10, Bamo 
Fruit x1, Cholla Flowers x1, Sue's Shoes x1, Resurrect Potion x1, Vaccine x1, 
Fruit of Magic x1, Seed of Power x1, Fire Charm x1, Mana Egg x2, Slouch Weed x1.
-----------------------------------------------------------------------
Enemies: Plop Mold= No big deal... May leave Poison Antidote or Health Weed.
Red Devil= Those guys are really fast!!! May leave Health Weed.
Slipple= Those are really easy and weak.... May leave Health Weed.
Gadwin= Unbeatable, yet....
Rock Man= Easy, but invincible to any kind of magic. May leave Health Weed.
-----------------------------------------------------------------------

You'll wake up in the Valley of the Flying Dragon (1) *Can't they make smaller 
names?!?!?!?!*, you'll be with Feena and Sue is nowhere to be seen. Save & Rest 
at the nearby save point. Go down the little slope, go to the right for a Box of 
Gold Pieces and head back to the left. Go to the right after going under a big 
herb for a Poison Antidote, head back to the left and chack behind the stone to 
the left for a Bag of Gold Pieces.

Go back to the herb you passed under and continue straigth ahead. Head to the 
left after passing under a big flower for a Bag of Gold Pieces. Follow the path 
to a ribs structure with flowers inside, go straigth ahead at the next 
intersection for a Bamo Fruit and return to the intersection. Go to the left, 
collect the Bag of Gold Pieces and go past the intersection for a Box of Gold 
Pieces.

Go back to the previous intersection and go to the left. Head past the 
intersection for Cholla Flowers, go back to the intersection and head to the 
right to get to Valley of the Flying Dragon (2). Follow the path to an open 
area, go to the left for a Bag of Gold pieces and go back to the open area. 
Follow the path and you'll automaticly pick up Sue's Shoes. Go to the right for 
a Resurrect Potion and continue along the path where you found Sue's Shoes. Head 
to the left at the first opportunity for a Vaccine and continue along the path.

Cross the river and head to the right for a Fruit of Magic. Head back to the 
right and you'll be lead by Puffy. Before going his way, collect the nearby Bag 
of Gold Pieces and now, go toward Valley of the Flying Dragon (3). Feena & 
Justin will make haste conclusions on Sue's fate, Gadwin will arrive and Feena 
will faint. Justin challenges Gadwin and will lose (Don't have choice, his 
Dragon King Slice does 9999). You'll wake up near Gadwin's home and things will 
explain themselves (Along with some kidding about Feena... Her eyes rolled like 
this!!). After the meal event, Sue & Gadwin will be in the party, go in Gadwin's 
home and Save & Rest at the save point there.

Go to the right of Gadwin's House up to a tiny passage. Follow it for a Bag of 
Gold Pieces and go back out. Go to the next passage and blow the rocks away with 
the action button. Follow the path to the end, blow the rocks away and collect 
the Seed of Power. Go back to Gadwin's House, take the passage on the right and 
blow away the rocks with the action mark to pass. Collect the Fire Charm past 
the rocks. Continue along the path, collect the Bag of Gold Pieces and go to the 
left when you can. Blow the rocks away and collect the Box of Gold Pieces.

Continue along the path to a plant that will sprout leaves, go past it for a 
Mana Egg and climb the leaves of the plant. Follow the path on the right to an 
herb that will make a path to a Bag of Gold Pieces, collect it before following 
the path to Valley of the Flying Dragon (4). Go to the right for a Bag of Gold 
Pieces, go back to the left, blowing away the rocks with the action mark to 
pass. Go past an intersection for a Box of Gold Pieces and take the right at 
that intersection after that.

Head to the left at the next intersection for a Mana Egg and go back to the 
right after that. Go past a passage to the left for a Bag of Gold Pieces, then, 
come back to take that passage. Break the rocks in the path for a Bag of Gold 
Pieces and Slouch Weed. Continue along the path to exit and head to Dight 
Village. 


***********************************************************************
                   RUN! OR THE RAIN WILL KILL YOU!!
-----------------------------------------------------------------------
Items: Bag of Gold Pieces x16, Power Mushroom x1, Mana Egg x2, Box of Gold 
Pieces x3, Move Mushroom x1, Mushroom Shield x1, Disease Charm x1, Demon Sword 
Amulet x1, Health Weed x2, Dream Truffle x1, Seed of Magic x1, Confusion Charm 
x1, Hail Bow x1, Klepp's Sickle x1, Warrior's Spear x1.
-----------------------------------------------------------------------
Enemies: Mold Bird= Easy, they use Plague attacks. May leave Vaccine.
Klepp Soldier= They're weak 'n easy. May leave Vaccine.
Lizard Rider= A little strong, but still easy.
Elite Klepp= A little stronger than the soldiers. May leave Klepp's Sickle.
Klepp Knight= Strong, rather slow however... May leave Fire Charm.
Mad Rider= Hits hard and high HP.
Klepp Rider= Easy to kill. May leave Metal Frog.
Serpent= Dispose of the Mean & Nice Heads quickly for an easy win.
-----------------------------------------------------------------------

Gadwin will leave in a hurry and you'll be left to explore the village. Go in 
the inn and listen to Guido's speech. Speak to him several times after that. Go 
sell un-necessary items at the store, buy Feena's last spell and a spell for Sue 
with the 2 Mana Eggs. Don't forget to buy the best equipment also. Go back to 
the inn and rest. You'll wake up and notice it's raining outside. 

Gadwin will leave once again, follow him and Justin will offer to go to the 
Typhoon Tower with Gadwin to stop the rain. Gadwin will be back in the party, go 
sell his un-necessary items and outfit him with the best equipment. Go save at 
the inn and head out of town. Go to Mt. Typhoon.

Head behind the waterfall to the right for a Power Mushroom, continue to a Bag 
of Gold Pieces and follow the slope on the left of the waterfall to another Bag 
of Gold Pieces. Cross the river by the rock on the right and go up the 
mushrooms. Cross the mushrooms in the river for a Mana Egg and go back to the 
beginning of the area. Go up the mushrooms to the left to a Bag of Gold Pieces 
and cross the river by the mushrooms on the right.

Go up the nearby trail of mushrooms and go up the slope on the left. Cross the 
river by the mushrooms for a Box of Gold Pieces and go back on the other side of 
the river. Go to the left and pass over the mushrooms for a Move Mushroom. Go 
back on the other side of the mushrooms, go to the small pond on the left for a 
Mushroom Shield on the mushrooms in the pond and equip it on Justin. Take the 
path between the location of the shield and mushroom. Go to the right at the 
first opportunity for a Bag of Gold Pieces and head to the left to Mt. Typhoon 
(Peak).

You'll sense the effects of the poisonous rain, but don't worry because nothing 
will happen because of it. Follow the nearby river until you can cross it by 
some mushrooms, do so for a Bag of Gold Pieces and Disease Charm. Go back to the 
other side of the river and go in the 3rd house to the left for a Bag of Gold 
Pieces in the entrance. 

Go in the river to the left for a Bag of Gold Pieces on a lone mushroom and get 
out of the river by the far end of it. Cross it by the mushrooms in it and go up 
the slope on the right. Go straigth ahead for a Demon Sword Amulet and go in the 
second house to the left for a Bag of Gold Pieces in the middle.

Go to the right for an Health Weed and go straigth up. Enter the second house on 
the left for a Dream Truffle in the middle and continue straigth up to the edge 
of the plateau. Go to the right for a Seed of Magic and go back to the slope you 
used to get in this village. Go to the right until you see a Dungeon Scope, go 
up to an house and go to the right for an Health Weed. Continue to the right to 
an house and go up to another house with a Bag of Gold Pieces in the middle. 
Now, follow the compass' arrow to Typhoon Tower (1), Save & Rest at the save 
point near the beginning of it.

Go in the room to the left for a Mana Egg and return to the save point. Go to 
the right, to the right of the Dungeon Scope you'll see and don't step on the 
red switch. Collect the Confusion Charm and remember the location of the stairs 
near the yellow patch of grass, you'll come back here later. Follow the path to 
a red switch and press on the purple switch to the right (Not the RED one!!). Go 
up the new set of stairs, collect the Bag of Gold Pieces and step on the 2 
purple switches. Cross the bridge on the left and go to the left at the first 
opportunity for an Hail Bow.

Go down the stairs at the end of the path, collect the Bag of Gold Pieces to the 
left and go up the second set of stairs. Collect the Box of Gold Pieces in the 
path and follow the path to a Bag of Gold Pieces. Go down the nearby rope, 
collect the Box of Gold Pieces and press the green switch nearby. Go up the new 
set of stairs, press the switch on the altar and go back to the first purple 
switch you pressed in this dungeon. Go down the slope on the other side of the 
little hill you're near and go up the stairs at the end of the room there.

Collect the Bag of Gold Pieces and climb down the rope on the left. Once you get 
in a big room, go in the hallway to the right for a Klepp's Sickle and collect 
the Bag of Gold Pieces in the middle of the big room.  Go in the hallway to the 
right and return to the stairs I told you to remember before. Go up the stairs, 
collect the 2 Bags of Gold Pieces along the path to the next stairs and Save & 
Rest at the save point near those stairs.

Go up the stairs to Typhoon Tower (Room of Rain) and you'll have to kill the 
Klepp King in Serpent form. Focus some special attacks on the Mean & Nice Heads 
to dispose of them first, then use some all-targets magics or moves to dispose 
of it easily. Step on the purple switch behind the thronw after the battle and 
go up the stairs made of pillars to Typhoon Tower (Room of Destiny). Go up the 
stairs to the room, read the stone tablet and a small scene will go on. Gadwin 
can't fit through the mirrors so it's up to Justin to choose, Feena will 
interrupt you anyway so choose anything. Choose the 1rst choice (I believe in 
you) and she'll choose the Mirror of the Stars. Enter the mirror and go up the 
stairs to collect the Spear of Heroes in the wall.

The tower will begin to collapse, go down the stairs and the path will break 
down. The Spirit Stone will start shining and the scene will shift back to the 
other members. Gadwin will take the girls out of the tower and it will collapse 
in a special scene (No FMV). Go through the emotional like scene after that and 
head out of Mt. Typhoon. Go back to Dight Village. Go sell un-necessary items, 
trade the 2 Mana Eggs for 2 spells for Sue and go talk to the elder near the 
hill on the beach.

Go thrust the Spear at the top of the hill, come back adown and you'll receive 
the Hero's Armband which Justin gives to Feena. Talk to Gadwin afterwards, re-
enter Dight Village and Save & Rest at the inn.


***********************************************************************
                     ON THE WAY TO GUMBO VILLAGE
-----------------------------------------------------------------------
Items: Bag of Gold Pieces x9, Box of Gold Pieces x2, Orb of Silence x1, Yellow 
Medicine x1, Dragon Killer x1, Demon Eye Stone x1, Health Weed x1.
-----------------------------------------------------------------------
Enemies: Gripple= Weak 'n easy.
Blue Kite= What kind of wimp is that???
Blue Devil= Fast like hell, but still very easy.
-----------------------------------------------------------------------

Head out of town and go to the Lama Mountains to the south. Go to the left for a 
Bag of Gold Pieces and go up to a little cliff. Go to the far right to another 
cliff and go to the left for a Box of Gold Pieces. Go to the left all the way to 
a chasm, go to the right for an Orb of Silence and go to the left for a Bag of 
Gold Pieces. Go along the wall to the left for a Bag of Gold Pieces, continue to 
follow the wall to a Dungeon Scope and head to the chasm on the right. Go to the 
left for a Yellow Medicine and go past the bridge on the right for a Bag of Gold 
Pieces.

Cross the bridge, go to the right for a Bag of Gold Pieces and follow the path 
to South Lama Mountains. You'll set up camp there. After the camp, you'll see 
yet another scene with Mullen & Leen, collect the nearby 2 Bags of Gold Pieces 
and Save & Rest at the save point. Follow the path and board the platform. 
Collect the Bag of Gold Pieces near the Dungeon Scope and go to the right for a 
Bag of Gold Pieces. Go to the right and boardthe platform. Board the platform on 
the left for a Dragon Killer and head back to the right for a Bag of Gold 
Pieces.

Go board the platform on the right, collect the Box of Gold Pieces and board the 
platform on the right. Go to the right for a Demon Eye Stone and board the 
nearby platform. Collect the Bag of Gold Pieces and board the platform on the 
right. Board the next platform, collect the Health Weed and board the next 
platform. Take the exit and go to Gumbo Village to the south.


***********************************************************************
                       SACRIFICES OF COUPLES
-----------------------------------------------------------------------
Items: Health Weed x2, Mana Egg x1, Deep Blue Potion x1, Bag of Gold Pieces x11, 
Seed of Defense x1, Box of Gold Pieces x3, Chain of Gems x1, Fire Charm x1, 
Dragon Scales x1, Confusion Charm x1.
-----------------------------------------------------------------------
Enemies: Lost Soul= Really, really weak.... May leave Fire Charm.
Hot Dog= Easy and obviously immune to fire. May leave Raincloud Staff.
Magma Man= Easy to deal with, slowpoke. May leave Raincloud Staff.
Madragon= If you have good ice spells, this battle is easy (If he doesn't hit 
once, it's normal)
-----------------------------------------------------------------------

Go sell un-necessary items and buy the best equipment at the items store. Go in 
the village and Justin will scare away a woman. Go down the nearby stairs and 
Feena will scare a man away now (Is that a local custom?). Go to the Chief's 
House and approach him. You're forced to agree that Feena & Justin are a couple 
(1rst choice) and a festival will ensue. When you,ve had your fill of the 
festival, talk to the chief and say the 2nd choice (Time to go to bed) to retire 
for the night.

Leave the inn and Feena will share her bad feeling with you (She's right, you'll 
see...). Head to the Greeting Tent, talk to the chief and say the 2nd choice 
(We're ready). You'll learn about the sacrifice of a couple, but it will be too 
late as they'll use an hidden catapult to launch you to the volcano. Feena & 
Justin will argue during the air ride and you'll be at the volcano. Collect 
thenearby Health Weed and Save & Rest at the save point you saw.

Go to the left of the save point, past an intersection, for a Mana Egg, return 
to the intersection and head to the right for a Deep Blue Potion.
Go back to the save point and follow the path to the south of it. Collect the 
Bag of Gold Pieces, cross the log and collect the Seed of Defense. Return to the 
save point and go to the right for 2 Bags of Gold Pieces. Continue to an 
intersection and goto the left. Go past the first path to the right and take the 
second for a Box of Gold Pieces. Go take the path you passed by to get to 
Volcano Slope (2).

Follow the path, past a rock, to an intersection, go to the left for a Bag of 
Gold Pieces and go to the right for a Snooze Scroll. Return to the rock, push it 
using the action mark and cross the bridge it makes across the lava. Sue & 
Gadwin will join up at the intersection there. Go to the left at the 
intersection and to the right at the next one to get to Volcano Base. Collect 
the nearby Bag of Gold Pieces and head to right. Go to the right when you can 
for a Box of Gold Pieces and continue along the path. Collect the Bag of Gold 
Pieces and go to the right when you can for a Chain of Gems.

Equip it on Justin, continue along the path for a Bag of Gold Pieces and return 
to Volcano Slope (2) by backtracking. Go to the right, go to the left at the 
next intersection and collect the Bag of Gold Pieces along the path. Go to the 
left for a Bag of Gold Pieces and continue along the path. Keep the next 
intersection in mind and go to the left. Go to the left, to the right and open 
the wall with the action mark to access a Fire Charm.

Go back to the last intersection, continue straigth forward and turn to the 
right at the first opportunity for a Box of Gold Pieces. Return to the 
intersection I told you to remember and go to the right this time to get to 
Volcano Crater. Collect the Bag of Gold Pieces and go to the right, using the 
action mark to jump, for Dragon Scales. Equip it on Feena, return to the last 
intersection and head to the left.

Collect the Bag of Gold Pieces, collect the Health Weed along the path and go to 
the save point at the end. Collect the Bag of Gold Pieces on the left of the 
save point and Save & Rest. Follow the path to battle against Madragon, use your 
strongest ice-related techniques for an easy kill. After the fight, the volcano 
will bo on the brink of eruption, head down the volcano and it will erupt in a 
rather cheap scene.

You'll be in Gumbo Village after this, go back out and head to the Volcano. Go 
to the right for a Confusion Charm and go back out. Go to Gumbo Village, sell 
un-necessary items at the shop and trade the Mana Egg for the last of Sue's 
spells. Enter the village and you'll scare away a few villagers and end up being 
in a festival for your safe return. Say the 2nd choice (Let's go outside) and go 
outside. Head to the small islet inthe village and enjoy the scene! Go through 
the meal event and Save next morning.


***********************************************************************
                       ANGELOUNIAN RUINS
-----------------------------------------------------------------------
Items: Bag of Gold Pieces x12, Seed of Speed x1, Spell Breaker x1, Vacuum Scroll 
x1, Box of Gold Pieces x3, Revival Stone x1, Sudden Death Charm x1, Medal of 
Wisdom x1, Bond of Trust x1, Odd Hat x1, Forest Charm x1, Seed of Power x1, Move 
Breaker x1, Angel's Darts x1.
-----------------------------------------------------------------------
Enemies: Medusa Dancer= Uses annoying move/magic blocks and has High HP.
May leave Magic Block Charm.
Horned Toad= No problem here, 1 hit should kill 1.
-----------------------------------------------------------------------

Head to the pier, talk to Danda at the end and say the 1rst choice (Let's go) to 
depart to Twin Towers. Save & Rest at the nearby save point there and go to the 
right or a Bag of Gold Pieces. Head back to the left for a Seed of Speed in a 
small cave and follow the wall to the left for a Bag of Gold Pieces. Continue to 
follow the wall to get to Twin Towers (South) and you'll see traces of the 
Garlyle Forces. Head to Twin Towers (East to the right and collect the Bag of 
Gold Pieces along with a Spell Breaker.

Go back to Twin Towers (South and head to the left to get to Twin Towers (West). 
Follow the path to get to Twin Towers (North) and enter the open gate there. Go 
to the left at the 2nd opportunity for an Health Weed and continue along the 
path to an intersection. Go to the right for a Bag of Gold Pieces and head back 
to the left. Press on the switch at the end and go take the other passage on the 
other side of the big area. Collect the Bag of Gold Pieces at the end and pass 
through the nearby smashing walls. 

Go to the left at the intersection for a Vacuum Scroll and head back to the 
right. Go to the right at the next intersection for a Box of Gold Pieces and 
head back to the left. Collect the Revival Stone along the way, go to the right 
at the intersection and press the switch at the end. Go in the passage on the 
opposite side of the big area and go to the left at the first opportunity for a 
Sudden Death Charm.

Continue along the path, past some smashing walls, for a Bag of Gold Pieces and 
return to go through the smashing walls you went past earlier. You'll arrive at 
a gate guarded by Garlyle soldiers, say the 2nd choice (We're local guides) to 
gain access to Twin Towers (Vestibule). Save & Rest at the save point there. Try 
to enter the structure in the middle and you'll end up hiding from the 3 
arrogant girls (They're EVERYWHERE!). Enter Twin Towers (Room of Temptation) 
once they're gone and try to enter the next passage to find it's a dead-end.

Try to go back outside and Mullen & Leen will happen to enter the structure at 
the same time. Answer Mullen's question however you want since it's only a test 
questio nto testify that you possess the Spirit Stone. Mullen will knock out 
Gadwin (He's much weaker than I thought....) and you have yet another questio 
nto answer. Answer it like you want, they,re all negative answers anyway. The 
Spirit Stone will glow and open a portal. Feena, Justin, Mullen & Leen will be 
teleported elsewhere. You'll see a small scene with Feena & Mullen and the scene 
will shift back to Justin. You're all alone, go Save & Rest at the save point 
along the path.

Follow the path until you see Leen being attacked, head toward her and collect 
the Bag of Gold Pieces along the way. Beat the 3 Horned Toads (Big challenge!) 
and reinforcements will arrive (For the frogs, that is). Justin will give the 
Spirit Stone to Leen because she's so persistent. The bridge will break while 
escaping, after some chat, you'll see another scene with Mullen & Feena. The 
screen will slide to Justin & Leen (Why did they not see each other?) and go up 
the stairs when you regain control. You'll come by the statue Mullen & Feena 
were looking at earlier. Use the elevator at the end to get to Twin Towers (Hall 
of Murals) and follow the path to come across the murals.

Use the nearby elevator to go up and enjoy the speech of Mullen. Go examine the 
glowing ball to trigger another speech from Liete. You'll receive the Medal of 
Wisdom and Leen will warp you out. Leen will give back the Spirit Stone (Pay 
close attention to the music while she's talking, it's filled with feeling and 
very enjoyable. Awww I want a soundtrack!). Save & Rest at the nearby save 
point.

Go take the north passage of the big area and follow the path to a Box of Gold 
Pieces. Go through the nearby smashing walls and collect the Bag of Gold Pieces 
along the way. Press the switch at the end and enter the passage on the opposite 
side of the big area. Go to the left at the intersection for a Bond of Trust and 
head back to the right for a Odd Hat. Backtrack all the way back to the save 
point, pressing the switches on your way back.

Take the path near the save point and Feena will come back there. Take the right 
path near the open gate for a Bag of Gold Pieces and take the left path for a 
Forest Charm. Go through the open gate and Sue & Gadwin will be back. Go to the 
left to Twin Towers (West) and enter the open gate there. Go to the left for a 
Bag of Gold Pieces and follow the path to a passage to the left. Take it, go to 
the left again for a Seed of Power and head back to the right. 

Press the switch at the end, go take the passage on the opposite side of the big 
area and go through the smashing walls to the left. Follow the path to a Move 
Breaker and continue along the path. Press the switch at the end and go take the 
passage on the opposite side of the big area. Go to the right to an intersection 
and head to the left for a Box of Gold Pieces. Head back to the right for a Bag 
of Gold Pieces and continue along the path. Go through the smashing walls and 
collect the Angel's Darts.

Return to the last switch you saw and head to the left. Go in the first passage 
to the left for a Bag of Gold Pieces and continue along the path to an action 
mark. use it to create a short-cut to get out faster. Head back to the beach and 
speak to Danda. Say the 1rst choice (We need to go back) to get back to Gumbo 
Village. Go sell un-necessary items and head out of town.


***********************************************************************
                DOES THE VANISHING HILL REALLY VANISH?
-----------------------------------------------------------------------
Items: First-Aid Kit x1, Bag of Gold Pieces x6, Seed of Life x1, Silver Key x1, 
Gold Key x1, Health Weed x1, Wind Charm x1, Box of Gold Pieces x1.
-----------------------------------------------------------------------
Enemies: Nyalmot= Medium, could hit hard.
Mud Frog= Nothing noticeable here, they're just too slow.
Manta Ray= A little fast. May leave Launch Fireworks.
Hermit Crab= Vulnerable only to cutting weapons (Axes, swords, knives)
Massacre Machine= Doesn't live up to his name since it's really weak. Use 
single-target techs and spells to kill him.
-----------------------------------------------------------------------

Go to Dight Village and go talk to the man near the road to the left of the 
village for a First-Aid Kit. Go to the Village Elder's House and talk to the 
elder. Sue will ask if you can rest for tonight and collapse once outside. 
She'll stay in Dr. Alma's house while you go searching for the orb. Head out of 
town and to the Mysterious Vanishing Hill. Collect the Bag of Gold Pieces and 
follow the wall on the left for a Seed of Life.

Follow the path on the right, collect the Bag of Gold Pieces and continue to 
Mysterious Vanishing Hill. Save & Rest at the save point and press the left 
switch to create a bridge. Cross it and go collect the Silver Key around the 
area (Doors will open and pillars will fall down, making enemies coming at you). 
Go back to the save point, open the nearby door and beat the Massacre Machine on 
the other side. Strong single-target techs and magics will kill him quickly.

You'll see a short scene with Sue & Alma after beating him (And all the enemies 
beaten in the area will re-appear because of this...). Go back to Save & Rest 
and go up the levator that was behind the Massacre Machine. Follow the path to a 
Bag of Gold Pieces and go down the nearby elevator. Go up the nearby stairs, 
press the switch and go back down the stairs for the Gold Key. Go back to the 
save point and step on the right switch to create a bridge.

Cross it and follow the path to a door on the right. Go inside for an Health 
Weed and continue along the path to another door. Go up the elevator after the 
door, go up the next elevator for a Bag of Gold Pieces and go back down. Cross 
the bridge to the right (Quickly as it will shrink) and collect the Bag of Gold 
Pieces in that big area. Go down the slope to the right and collect the Wind 
Charm to the left.

Go back up the slope and continue straigth ahead to an elevator. Beat the 
slightly enhanced Massacre Machine there by using the same strategy as the last 
one (You DID refull your MP & HP?). Collect the Box of Gold Pieces to the right 
and head back to the left. Press the 3 switches in a row from right ot left and 
press the last switch to make a set of stairs. Collect the Teleportation Orb at 
the top of those stairs, head out of the area and go back to Dight Village.

Go sell un-necessary items and store away the 2 keys you found as you won't need 
them anymore and you can't sell them. Go to Dr. Alma's house and watch the 
scene. Justin will decide to use the Teleportation Orb to send Sue back to Parm, 
Gadwin will leave the party and you must go back to the Mysterious Vanishing 
Hill. Enter the cave near the entrance, collect the Bag of Gold Pieces and 
activate the device in the room. Sue will go back to Parm and leave the party 
PERMANENTLY! Go back out of the area and go to Dight Village.


***********************************************************************
                        THE PRIDE OF A WARRIOR
-----------------------------------------------------------------------
Items: None!
-----------------------------------------------------------------------
Enemies: Plop Mold= Outdated. May leave Poison Antidote or Health Weed.
Red Devil= Outdated again!!! May leave Health Weed.
Slipple= They should have changed the enemies... May leave Health Weed.
Gadwin= Slow and easy if you got some strong single-target techs.
Rock Man= Outdated, but still invincible to any kind of magic. May leave Health 
Weed.
-----------------------------------------------------------------------

Go to Dight Inn and listen to Gadwin. You must now head back to his house in 
Valley of the Fying Dragon. Before that, go check the stashing place for the 
stuff left by Sue. I suggest giving her Mace experience to Justin and keeping 
the rest for later. Sell the un-needed equipment and go out of town. Go out of 
town and head to the Valley of the Flying Dragon.

Go back to Gadwin's House (Since you've already been there and nothing changed, 
I won't explain the directions). Talk to him and you'Ll have to beat him in a 
one-on-one duel with Justin. use strong single-target techs to do him quickly. 
Speed is not a good point for him.... After the battle, Gadwin will lend you the 
knowledge that will enable you to learn the Dragon Cut and Heaven & Earth Cut 
moves. he'll give the permission to use his boat to cross the Sea of Mermaids 
and leave the party PERMANENTLY! Go out of the area and head to Dight Village.

Check the stashing place in the inn for Gadwin's stuff. Give the sword 
experience to Justin and keep the rest for later. Go sell un-needed stuff and 
head to the dock.


***********************************************************************
                        MERMAIDS AREN'T NICE
-----------------------------------------------------------------------
Items: Box of Gold Pieces x3, Rainbow Weed x2, Bag of Gold Pieces x4, Fruit of 
Life x1, Tear Jewel x1, Seed of Defense x1,
-----------------------------------------------------------------------
Enemies: Toad King= Uses harrassing plague attacks and has High HP. May leave 
Panacea or Vaccine.
Hippocamp= Not really a threat, weak.
Grim Whale= Hits a little hard, the lure is fast as opposed to the main body. 
Use single-target lightning-based techs to kill him quickly.
-----------------------------------------------------------------------

Talk to Alma there and say the 2nd choice (We're leaving now) to gain access to 
the boat. Board it, Save & Rest when Justin wakes up and go outside. Listen to 
the long (And interesting...) speech and it will be interrupted by the crashing 
of a Mermaid on the boat. Justin will want to help the mermaids friends (Can you 
say reckless?) and head to the "island" where they're being held.

Go to the left and cross the planks you see. Collect the Box of GOld Pieces at 
the end and return on the other side of the planks. Take the next path to the 
left and take the next path to the right for a Rainbow Weed. Continue along the 
path until you see a passage to the left for a Bag of Gold Pieces and continue 
along the path to a passage to the right. Go there and take the next passage to 
the left for a Fruit of Life. Go back 2 intersections and continue along the 
path, past a passage to the left for a Box of Gold Pieces.

Go back to take the passage to the left. Follow the path to a passage to the 
right, keep it in mind as you'll return there later. Continue to a plank, cross 
it and go to the left. Take the next path to the left for a Tear Jewel and go 
back to the plank. Go to the right now and take the first passage to the left 
for a Bag of Gold Pieces before continuing. Go to the right at the intersection 
and take the next passage to the right for a Rainbow Weed before continuing to 
an intersection.

Go to the left, collect the Bag of Gold Pieces to the right and collect the Box 
of Gold Pieces to the left. Return to the last intersection and go to the left. 
Go to the right of the intersection, continue to a Dungeon Scope and take the 
passage to the left for a Seed of Defense. Go back to the Dungeon Scope, 
continue along the path and take the 2nd passage to the right for a Bag of Gold 
Pieces. Now, return to the intersection I told you to remember and go to the 
right to an island.

The mermaids will tell you about the last captive in the broken ship and Justin 
will want to help her. Go inside the broken ship and the mermaid there will 
transform in Grim Whale, use single-target techs on the main body to kill it, 
ignore the lure and use lightning-based spells for big damage. The "island" will 
sink after the battle and you'll escape in the your boat. Watch the scene with 
Feena & Justin and you'll arrive at the un-charted continent. Congratulations! 
You finished Disc 1!


***********************************************************************
                         A TRAPPED FOREST
-----------------------------------------------------------------------
Items: Slouch Weed x1, Thor's Fury x1, Bag of Gold Pieces x15, Box of Gold 
Pieces x3, Torte's Whistle x1, Health Weed x1, Water Charm x1, Seed of Running 
x1, Resurrect Potion x1, Golden Potion x1, Leaf Shield x1, Seed of Magic x1.
-----------------------------------------------------------------------
Enemies: Sweet Moth= Can easily gang up on weak characters because of its speed. 
May leave Swallowtail Hat.
Land Slug= They're sluggish and weak. High HP too. May leave Antidote.
Trent= Focus on the mmain part with fire-based techs for an easy time.
Huge Pupa= High HP, but weak 'n slow.
Chameleon= Hits hard, but a perfect enemy to build up your skills. May leave 
Chameleon Armor.
-----------------------------------------------------------------------

You'll be in Virgin Forest (1), Go Save & Rest inside the boat before going in 
the forest. Go up to the forest and go to the left. Take the 1rst passage to the 
right for a Slouch Weed. Go take the next passage to the right and go straigth 
to the end for Thor's Fury. Take the path to the right for a Bag of Gold Pieces 
and backtrack to another path to the right. Follow this path to a big flower, 
but DON'T step on it! Go take the passage to the right of the flower (Through 
the bush there) and go to the left for a Bag of Gold Pieces.

Continue to an intersection, go to the left and pass through a bush behind a 
plant for a Box of Gold Pieces. Return to the big flower I told you not to step 
on it and go to the left of it to the end for a Torte's Whistle. Go back to the 
first big flower and take the path around the bushes to the left. Follow the 
path past an intersection for a Bag of Gold Pieces and continue to follow the 
path past another intersection for another Bag of Gold Pieces. Go back to the 
last intersection you passed by and go to the right. Take the first passage to 
the left, collect the Bag of Gold Pieces and continue to Guido's Tent.

Go through the small scene and your rest at Guido's will cost you 100 G (He'll 
ask for 10 G everytime you want to rest.). Follow the path to Virgin Forest (2) 
and follow the path through a bush. Take the path to the right, take the next 
path to the left for a Bag of Gold Pieces and go back the 2 intersections. 
Continue along that path for an Health Weed and go back out of the bush. Go to 
the right and use the action mark at the end to jump across the lake. Follow the 
path to a Box of Gold Pieces and continue to a Bag of Gold Pieces. Continue 
straigth ahead for a Water Charm.

Go back to where you found the last Bag of Gold Pieces and go to the right. Take 
the next path to the right for a Seed of Running before continuing to a river. 
use the action mark to cross the river and continue to the lake. Collect the 
Resurrect Potion nearby and use the action mark to jump across the lake. Go to 
the right at the intersection, collect the Bag of Gold Pieces along the way and 
go through the bush to the left at the intersection for another Bag of Gold 
Pieces. Head back to the right and you'll see a little kid that will disappear. 
Continue to Virgin Forest (3).

Step on the obvious trap to trigger a scene. Nicky (The kid) will be attacked by 
a monster and you'll have to save him. Collect the 3 Bags of Gold Pieces around 
the area, go Save & Rest at the save point and head for the monster. Use 
lightning-based or fire-based single-target techs for the most damage. Rapp will 
join after the battle. Follow the path to Virgin Forest (4) and go through the 
bush to the left at the intersection.

Go to the left for a Golden Potion and return to the first intersection of this 
area. Go to the right, go to the left at the next intersection and go to the 
right for a Bag of Gold Pieces. Head back to the left for a Bag of Gold Pieces, 
remember this location as you'll come back later and go to the right for another 
Bag of Gold Pieces. Bactrack until you can go to the right, go to the right and 
collect the Box of Gold Pieces you'll see.

Continue to a passage to the left and follow it to a Leaf Shield. Go back to the 
location I told you to remember and continue through a bush for a Seed of Magic. 
Go back out of the bush and follow the path to the right. Follow it through a 
bush and to a passage to the left. Take the passage to go out of the area. Head 
to Cafu Village and go to the inn. Use the stashing place to get both Fire 
experience items and the Bow experience item. Give all of those to Rapp and head 
to the store. Sell un-necessary items and buy the best equipment.


***********************************************************************
                      A FOREST OF STONE TREES
-----------------------------------------------------------------------
Items: Bag of Gold Pieces x12, Box of Gold Pieces x3, Seed of Defense x2, Seed 
of Magic x1, Paralysis Charm x1, Seed of Life x1, Mana Egg x1, Blizzard Charm 
x1, Chocolate Cookies x1.
-----------------------------------------------------------------------
Enemies: Land Slug= Still as easy... May leave Antidote.
Sweet Moth= Old enemies... May leave Swallowtail Hat.
Alligator= A little strong, invulnerable to weapons.
-----------------------------------------------------------------------

Head to the Elder's House over the sand pit and talk to the elder. Go Save & 
Rest at the inn, go out of town after that and head to the Petrified Forest. Go 
through the first bush to the left for a Bag of Gold Pieces and coninue to the 
petrified village. Justin will decide to destroy the tower. Scout the village 
for a Box of Gold Pieces, Seed of Defense, Seed of Magic, Bag of Gold Pieces and 
a Paralysis Charm.

From the location of the Paralysis Charm, take the right path for a Bag of Gold 
Pieces and take the left path for a Seed of Life. Go to the north of the village 
and to the left to a 2-way intersection. Go to the left for a Box of Gold Pieces 
and to the right for a Bag of Gold Pieces. Go to the middle of the village and 
to the right past a Dungeon Scope to an intersection. Go to the right for a Mana 
Egg and head back to the left.

Collect the Bag of Gold Pieces along the path, go past a bush to the left for 
another Bag of Gold Pieces and go through the bush you passed by to get to 
Petrified Forest (2). Follow the path to the left for a Bag of Gold Pieces and 
return to the intersection. Follow the path through the bush to the right and 
collect the Bag of Gold Pieces on the way to an intersection. Go through the 
bush to the left for a Blizzard Charm and head back to the right.

Remember the intersection you'll arrive to and go to the left to a small 
clearing. Collect the 2 Bags of Gold Pieces around it and go back to the 
intersection that I told you to remember. Follow the path through the bushes in 
front of you for a Bag of Gold Pieces to the left and go to the right for 
Chocolate Cookies. From there, remember that the exit is to the right and go 
straigth ahead to an intersection. Go to the right for a Box of Gold Pieces and 
head back to the left.

Take the second path to the right for a Bag of Gold Pieces and go through the 
bushes to the right. Take the path to the left there and go through the bush 
along the way for a Seed of Defense. Go back to the exit (You remember it 
right?) and go up the hill to glimpse the Tower of Doom. Go back to Cafu, sell 
un-necessary items at the shop and trade the Mana Egg for another spell for 
Rapp. Save & Rest at the inn, get the Wind experience from the stashing place 
for Rapp and head out of town.


***********************************************************************
                            DARK PROJECT
-----------------------------------------------------------------------
Items: Bag of Gold Pieces x15, Rescue Set x1, Seed of Running x2, Bond of Trust 
x1, Vaccine x2, Box of Gold Pieces x1, Home Run Hammer x1, Plug Suit x1, Gaia 
Sprout x1.
-----------------------------------------------------------------------
Enemies: Milda= She's a rather slow 'n weak hitter...
Elite Officer= Weaker than the last soldiers you fought against... May leave Ult 
Drink or Miracle Drink.
Gaia Battler= No particuliar strength or weakness....
-----------------------------------------------------------------------

Go to the Tower of Doom and you'll see that's it's partly destroyed. Go to the 
right for a Bag of Gold Pieces and enter the Army Warehouse near the entrance. 
Collect the Bag of Gold Pieces inside, Save & Rest at the save point and go back 
outside. Go around the warehouse from the left side for a Rescue Set and go 
behind the warehouse to the left of this one for 2 Bags of Gold Pieces.

Go along the path to the right, you'll see a scene and end up fighting Milda 
(Without Rapp). Use strong single-target techs to knock her out easily, 
Heaven&Earth Cut does extreme damage, but I doubt you have it.... Go through the 
scene after that, you'll be in the Army Warehouse and Milda will be in your 
party.

Go back to where you fought Milda, collect the Bag of Gold Pieces to the right 
and take the path to the right of the warehouse where Milda came out for a Seed 
of Running. Go inside the Army Warehouse Milda came from, collect the Bond of 
Trust inside and go back outside. Follow the path to the left and enter the 
Tower of Doom (1st Floor) there. Save & Rest at the save point near the 
entrance.

Go through the door to the right and enter the next foor to the left. Collect 
the Bag of Gold Pieces along with the Vaccine and use the action mark on the 
left wall to create a passage. Go out of that room and follow the catwalk to 
another room. Go out to the corridor, follow it to the left until you see a door 
to the left. Go inside for a Box of Gold Pieces and go back in the corridor.

Follow it past a set of stairs to another room to the left, go inside for a Bag 
of Gold Pieces and return to the stairs you went past to get to Tower of Doom 
(2nd Floor). Go to the left of the catwalk and take the first corridor to the 
right. Enter the room on the right, collect the Bag of Gold Pieces (You'll ring 
the alarm, but so what?) and head to the door across the room. Follow the 
corridor to the room at the end, collect the Bag of Gold Pieces and use the 
action mark to smash the console. 

Go back to the catwalk and take the next path to the right. Go to the right at 
the intersection, go in the room at the end for a Home Run Hammer and return to 
the intersection. Go to the left this time, enter the room at the end and go 
down the stairs. Follow the corridor to a room to the right, navigate the laser 
beams for a Bag of Gold Pieces and enter the next door. Collect the Seed of 
Running, use the action mark to smash the console and return to the catwalk on 
the 2nd floor.

Take the next path to the right to get to Tower of Doom (3rd Floor) and Save & 
Rest at the save point. Turn off the two flashing red lights nearby. Go out of 
the room, go to the left for a Bag of Gold Pieces and enter the middle area. Go 
in the next corridor and go to the left, past a room, for a Bag of Gold Pieces. 
Enter the room you went past for a Bag of Gold Pieces and return to the last 
intersection. Go to the right, past a room, for a Bag of Gold Pieces and enter 
the room you went past for a Plug Suit.

Return to the save point and turn on both red lights. Go on the other side of 
the middle area and enter the room in front of you. Turn off both blue flashing 
lights and go back on the other side of the middle area. Go in the room to the 
right for a Vaccine and go in the room to the left for a Bag of Gold Pieces. Go 
back to the blue lights and turn both of them on. Go up the nearby stairs to 
Tower of Doom (Laboratory).

Go through the scene there and watch the small movie. Follow the catwalk to the 
end and you'll have to battle against a Gaia Battler after a little scene. use 
whatever strong moves you have as it's very easy and you'll get the Gaia Sprout 
after the battle. Backtrack all the way out of the base and head to Cafu 
Village. Go sell un-necessary stuff and equip Milda with the best equipment 
there.


***********************************************************************
                         AN UNKNOWN POWER
-----------------------------------------------------------------------
Items: NONE
-----------------------------------------------------------------------
Enemies: Black Beret= Could be troublesome....
-----------------------------------------------------------------------

Advance to the gate and watch the scene. You'll give the Gaia Sprout away and 
being forbidden access to the village. Head to the inn and Save & Rest. After 
the meal event, Feena will go out. Follow her and go to the left of the village 
to the Home Tree Plaza. Go see Feena nad the Garlyle Forces will attack the 
village shortly after. Go back to the village and fight off the group of Black 
Beret there.

Approach the gate of the village and you'll battle another squad of Black Beret. 
Go in the village and to the fence in the far left part to battle yet another 
squad of Black Beret. Go through the scene after that to learn a secret about 
Leen. Go talk to the elder after that and go to the inn. Save & Rest and go 
thorugh the meal event. Go outside when you get up and watch the event with the 
elder. leave town, watching an event with Nicky along the way and head to Zil 
Desert.


***********************************************************************
                          DESERT'S CROSSING
-----------------------------------------------------------------------
Items: Bag of Gold Pieces x8, Cactus Thorns x1, Resurrect Potion x2, Cactus 
Armor x1, Box of Gold Pieces x2, Energy Ring x1, Anklet x1, Seed of Defense x1, 
Gil Sword x1.
-----------------------------------------------------------------------
Enemies: Zil Scorpion= Poisonous, easy.
Cactus Man= High HP, his special attacks can be harrassing. May leave Cactus 
Helm.
Sand Worm= Weakest enemy here.
Scissorlock= A rather mediocre enemy.
-----------------------------------------------------------------------

NOTE: There are 2 optional dungeons available in the desert, their respective 
location will be indicated along the walkthrough through the desert.

Save & Rest at the save point near the entrance. Go to the left for a Bag of 
Gold Pieces and follow the wall there to finally get to the Soldier's Graveyard 
if you want. If not, follow that wall to a rock and go to the left of it. 
Collect the Cactus Thorns, 2 Resurrect Potions and a Cactus Armor around the 
cactus along the way. Continue until you get to a wall and follow it to the 
right to a Bag of Gold Pieces. 

Go to the right of there to the entrance to Soldier's Graveyard and collect the 
nearby Bag of Gold Pieces. Follow the wall to the left of the Soldier's 
Graveyard for a Box of Gold Pieces. Continue to follow the wall, past the exit 
to South Zil Desert, for a Bag of Gold Pieces and take the nearby path between 
rocks. Go to the right for an Energy Ring and go take the path to South Zil 
Desert.

Save & Rest at the save point near the entrance and follow the path to the right 
for an Anklet. Return to the save point and go to the left this time. Go past a 
slope for a Box of Gold Pieces and go up that slope after that. Follow the path 
to the end for a Bag of Gold pieces and go to the left after that. Once you get 
to a Dungeon Scope, go to the left for a Bag of Gold Pieces and continue to a 
slope. Go up it for a Seed of Defense and go back down the slope.

Continue to another slope and go up it for a Gil Sword. Return to the Dungeon 
Scope and go to the right this time. Go up the slope you'll see and you'll 
arrive at the entrance of the Castle of Dreams. Go to the left for a Bag of Gold 
Pieces and go along the path. Go past the exit for a Bag of Gold Pieces and 
leave the area. 


***********************************************************************
                        SOLDIER'S GRAVEYARD
                            *OPTIONAL!*
-----------------------------------------------------------------------
Items: Bag of Gold Pieces x6, Heavy Shield x1, Box of Gold Pieces x2, Sonic 
Walnut x1, Fireproof Cape x1, Expensive Jewel x1, Diana's Amulet x1, Ice Blade 
x1, All-Around Seed x1, Soldier's Key x1, Medal of Yore x1, Soldier's Soul x4, 
All-Around Fruit x1, Godspeed Knife x1, Energy Charm x1.
-----------------------------------------------------------------------
Enemies: Sand Man= Hits hard.
Will 'O Wisp= Very low HP at this stage, can divide like mad however...
Cerberus= Strong, his special hits rather hard.
Wolfman= A small nuisance. Vulnerable to cutting weapons.
Spacetime Armor= Hits hard, vulnerable to cutting weapons.
Iron Giant= Hits hard and has a LOT of HP. Vulnerable to cutting weapons. Is 
slower than a snail too.
Kung Fu Master= Highly damaging and quick. Use your strongest techs. May leave 
Satisfaction Gem.
-----------------------------------------------------------------------

Save & Rest at the save point at the beginning (This dungeon is long, so plan at 
least 1 or 2 hours to get everything). Go to the left past 2 paths to the right 
for a Bag of Gold Pieces and take the last path to the right that you passed by. 
use the grey spring to cross the chasm, collect the Heavy Shield and return to 
the save point. Go to the left and take the first path that you see to the 
right.

You'll arrive at a Dungeon Scope, go to the left for a Box of Gold Pieces and 
head back to the right. Go to the right at the next intersection for a Sonic 
Walnut and head back to the left. Go to the left at the next intersection, go to 
the right at the one after that for a Bag of Gold Pieces and head to the left. 
You'll arrive at the entrance to Soldier's Graveyard (2). Go down that path and 
to the right. Take the left path after that for a Bag of Gold Pieces and return 
to the entrance. 

Go to the left, go past a path to the right, but remember its location since 
you'll be coming back. Go to the right after that for a Box of Gold Pieces and 
return to the path I told you to remember. Use the gray spring to jump down and 
follow the path to an intersection. Go to the right to another intersection, go 
to the left for a Bag of Gold Pieces and go in the arena to the right of the 
previous intersection. Collect the Fireproof Cape in the middle and continue to 
Soldier's Graveyard (B3).

Follow the path to a 4-way room. Go straitgh ahead and collect the Bag of Gold 
Pieces to the right of the room you arrive to. Return to the 4-way room and go 
to the left. Use the gray spring to jump accross the hole and collect the 
Expensive Jewel. Fall in the hole you jumped across and you'll be in Soldier's 
Graveyard (B4 West). Collect the nearby Bag of Gold Pieces, remember that 
location since you'll come back and go down the slope going downwards. 

Go down the stairs there to Soldier's Graveyard (B5) and go through the wall 
straitgh ahead for Diana's Amulet. Go through the wall to the immediate left of 
the stairs, follow the path for an Ice Blade and continue to get back to the 
beginning room of this area. Go through the wall to the right of the room and 
collect the All-Around Seed to the left. Go back up to Soldier's Graveyard (B4 
West) and go through the wall to the far left of the stairs. Collect the 
Soldier's Key and return to the door I told you to remember so you can now 
unlock it.

Go through to Soldier's Graveyard (B4 East) and go through the wall on the left 
to a room. Go through the wall to the immediate right of the passage for a 
Soldier's Soul. Go back to the main room and go through the right wall to get to 
another room. Go through the far right wall for another Soldier's Soul. Go back 
to the main room and go to the end of it to battle against the Kung Fu Master. 
Focus on using your strongest techs for this one. Continue along the path, past 
an isolated chest, for a Medal of Yore. Go through the wall to the right for an 
All-Around Fruit and go through the far right wall for a Soldier's Soul.

Go back to the previous room and go through the lower left wall for a Godspeed 
Knife. Go back to the room where you found a Medal of Yore and go through the 
left wall for another Soldier's Soul. The chest is now accessible after 
collecting all souls, go collect the Energy Charm inside and leave the area 
completly. I suggest heading to a town so you can sell or stash all the stuff 
you collected or don't need.


***********************************************************************
                         CASTLE OF DREAMS
                            *OPTIONAL!*
-----------------------------------------------------------------------
Items: Bag of Gold Pieces x11, Dark Armor x1, Gauntlets x1, Death Mask x1, 
Bloody Knife x1, Mana Egg x1, Binding Whip x1, Lightning Sword x1.
-----------------------------------------------------------------------
Enemies: Giant Moth= Fast and hits hard, beware. May leave Spell Breaker.
Pteranobone= Hits a little hard and has very high HP. Use magic against those. 
May leave Death Mask.
Pink Mage= Very weak, but harrassing.
Zombie= Slow and has high HP.
Salamadile= Really fast and invulnerable to weapons. May leave Lightning Charm.
Lord's Ghost: Hits EXTREMELY hard, use your strongest techs and DON'T dally-
dawdle.
-----------------------------------------------------------------------

Save & Rest at the save point near the entrance. Talk to the girl up the stairs 
and enter the Castle of Dreams (Great Hall). Collect the Bag of Gold Pieces and 
Save & Rest at the save point. Go down the stairs to the left to Castle of 
Dreams (Cemetery). Follow the path to the left for a Bag of Gold Pieces and 
return to the stairs. Go through the small entrance to the other side of the 
fence and follow the path for a Dark Armor.

Continue along the path until you can go to the right, do so (Don't go near the 
wall, it will hurt you) for a Bag of Gold Pieces and return to the path. 
Continue to follow it (Watch for the wall again) for a pair of Gauntlets at the 
end and return to Castle of Dreams (Great Hall). Go in the entrance to the left 
to Castle of Dreams (Knight's Room). Collect the Bag of Gold Pieces and head to 
the right of the room to Castle of Dreams (Library).

Collect the Death Mask there and return to Castle of Dreams (Great Hall). Go up 
the nearby stairs and go to the left for a Bloody Knife. Enter the nearby door 
to Castle of Dreams (Dining Hall). Collect the Mana Egg under a table in the 
room and collect the 2 Bags of Gold Pieces around the room. Go back out of the 
Dining Hall and go up the next set of stairs to the right for a Bag of Gold 
Pieces. Enter the room straigth ahead to Castle of Dreams (Small Room), collect 
the 2 Bags of Gold Pieces and go back out. 

Enter the room on the left to get to Castle of Dreams (Study), collect the 2 
Bags of Gold Pieces and collect the Binding Whip under the bookcase near the 
save point. Save & Rest at the save point and enter the cupboard to get to 
Castle of Dreams (Rooftop). Follow the vine to the Castle ofDreams (Lord's 
Chamber), talk to the woman there and you'll do battle against the Lord's Ghost. 

Use strong all-target techs until the staff is destroyed then focus on the main 
body with single-target techs. You'll receive the Lightning Sword after the 
battle. Now head out of the area and head to the nearest town to stash or all 
un-necessary stuff. Head for Zil Padon from there.


***********************************************************************
                   STROLLING AROUND THE SAVANNA                          
-----------------------------------------------------------------------
Items: Mana Egg x2, Bag of Gold Pieces x14, Seed of Moves x1, Deep Blue Potion 
x1, All-Around Seed x1, Slouch Weed x1, Box of Gold Pieces x1.
-----------------------------------------------------------------------
Enemies: Flap Bird= Relatively weak.
Scissorlock= Still easy.
Zil Scorpion= A joke one day, a joke all life....
Dizzy Moth= Can be harrassing.
-----------------------------------------------------------------------

Head to the store, sell un-necessary stuff and buy the best equipment there. 
head to Hotel Alquada, talk to the clerk and choose the first choice (With 
meals) to go to a meal event. After the meal, head out of town and to Savanna 
Wilderness. 

Note: There is an entrance to an optional dungeon on the Savanna and I will 
pinpoint it along the walkthrough.

Head to the far left of the Dungeon Scope at the beginning for a Mana Egg and 
return to the Dungeon Scope. Go to the upper-right of the Dungeon Scope for a 
Bag of Gold Pieces and go up from there to another Bag of Gold Pieces. Go to the 
right to a wall and go up through a small tunnel with a Bag of Gold Pieces. 
Continue along the wall to a Seed of Moves and go to the left along the river. 
Go past a bridge, but remember its location and continue until you see a 
circular hill near the river.

Go to the left of it for a Bag of Gold Pieces and continue straigth ahead for a 
Deep Blue Potion. Return to the bridge and cross it. Go to the left for a Bag of 
Gold Pieces and follow the river to a bridge. Cross the bridge. Go straigth 
ahead to a Bag of Gold Pieces and return to the bridge. Go to the left to a 
Dungeon Scope and go to the right from there, collecting the 2 Bags of Gold 
Pieces along the way. Follow the path to East Savanna. Take the right path at 
the intersection for an All-Around Seed and go back to take the left path. 

Go to the right when you can for a Bag of Gold Pieces and continue along the 
path all the way to another Bag of Gold Pieces. Go up the slope to the left of 
there and follow the path until you come back down. Go to the left for a Bag of 
Gold Pieces and go back to the right all the way to a river. Follow it to the 
right for a Slouch Weed and follow the wall to the right to another path. Take 
the left passage at the next intersection and continue to a Dungeon Scope. Go to 
the left for a Bag of Gold Pieces, remember the location of the Dungeon Scope 
and go up the nearby slope.

Follow the path until you go under an arch, go to the right to arrive at a cave 
entrance, it leads to the optional dungeon, but its only accessible later in the 
game. Go to the left from here to a Bag of Gold Pieces and continue along the 
path to a Box of Gold Pieces at the end. Return to the Dungeon Scope I told you 
to remember and follow the river nearby to the left for a Mana Egg. Go to the 
left from here to a Bag of Gold Pieces and take the nearby path to leave the 
area.

Head back to Zil Padon, sell un-necessary stuff and trade the Mana Eggs for the 
remaining spells for Rapp. Give him the remaining magic experience items. Head 
out of town and to the Brinian Plateau.


***********************************************************************
                      WALKING AROUND A PLATEAU             
-----------------------------------------------------------------------
Items: Box of Gold Pieces x1, Bag of Gold Pieces x4, Restraint Walnut x1, 
Crampons x1, Seed of Power x1, Fire Sword x1, Seed of Life x1, Silence Sword x1, 
Explosion Charm x1.
-----------------------------------------------------------------------
Enemies: Snow Boar= Weak.
Mountain Ape= A little strong and high HP. May leave Mikeroma Scroll.
-----------------------------------------------------------------------

Save & Rest at the save point at the beginning. Go up the nearby slope and 
wander to the right. Go to the right when you can for a Box of Gold Pieces and 
continue along the path to a block of ice. use the action button to shatter it 
and continue straigth ahead for a Bag of Gold Pieces. Return to the slope at the 
beginning and go to the left this time. Go collect the Bag of Gold Pieces to the 
right when you can and return to the previous path.

Continue to an intersection and go to the left for a Restraint Walnut. Go back 
to the intersection and go to the right this time. Go in the middle of the ice 
surface for a pair of Crampons and follow the compass' arrow to another path. 
When you arrive at an intersection, go to the right for a Bag of Gold Pieces and 
head back to the left to a block of ice. 

Shatter it with the action button and go straigth ahead for a Seed of Power. Go 
back to the last block of ice and go to the right to get to South Brinan 
Plateau. Save & Rest at the save point near the entrance. Go to the left at the 
intersection to the right after that and past a passage to the right for a Bag 
of Gold Pieces. Go back to take the passage to the right, push down the snowball 
there with the action mark to create a bridge and go cross it for a Fire Sword.

Return to the intersection at the beginning of this area and go straigth ahead 
for a Seed of Life. Return to the intersection and go to the right. Go past a 
passage to the left, but remember its location. Continue until you see a block 
of ice to your left, shatter it with the action button and go push the snowball 
with the action mark at the end. Go back before the block of ice and continue 
along the path for a Silence Sword.

Go back to the the path I told you to remember and go to the right at the 
intersection beyond it. Shatter the block of ice you'll see with the action 
button and take the path beyond it. Go to the right when you can for an 
Explosion Charm and continue along the path. Shatter the block of ice with the 
action button and leave the area by the right. Head to Laine Village.


***********************************************************************
                          DIMENSIONAL VILLAGE             
-----------------------------------------------------------------------
Items: Bag of Gold Pieces x8, Smoked Salmon x1, Box of Gold Pieces x3, Warp 
Staff x1, Prime Rib x2, Ogre Helm x1, Seed of Power x1, Mana Egg x1, Wolf Boots 
x1, Fruit of Defense x1, Iron Clogs x1, Horn of Knowledge x1.
-----------------------------------------------------------------------
Enemies: Vanatos= Harrassing.
Fire Hound= Rather strong. May leave Miracle Drink.
Sea Star= Medium enemy. May leave Move Breaker.
Sphynx= Uses strong magics.
Gaia Battler= No strengths or weaknesses, like a normal enemy.
-----------------------------------------------------------------------

Head to the shop, sell un-necessary stuff and buy the best equipment. Enter the 
town to see a scene with Milda & Darlin, ask Darlin all 3 questions and go see 
Derlin after that. Go see Dorlin right after (He's currently crazy and has a 
heavy crush on Liete, which is kinda cute, BTW), you must go fetch his missing 
horn now. Save & Rest at the inn and head out of town.

Go to the Abandoned Laine Village and Save & Rest at the nearby save point. Go 
to the intersection to the left and head to the left from there to a Bag of Gold 
Pieces. Continue past a house and a passage to the left. You'll arrive at an 
intersection, go to the left for a Smoked Salmon and head back to the right for 
a Box of Gold Pieces.

Enter the nearby house to teleport elsewhere and collect the Bag of Gold Pieces 
behind the house. Take the path to the far right of the house and find your way 
through the small maze (It's easy, just push against the tiles to create a 
path). Collect the Bag of Gold Pieces upon exiting and continue along the path 
for a Warp Staff. Return to the house you came from and take the path behind it. 
Enter the crashed house there and collect the Bag of Gold Pieces upon exiting.

Enter the double door here to get to Warp Space (2) and Save & Rest at the save 
point there. Follow the path to an intersection and go to the left. Go to the 
right at the next one for a Box of Gold Pieces and head back to the left. Go to 
the left at the next intersection for a Prime Rib and go back to the right. 
Collect the Bag of Gold Pieces near the Dungeon Scope and go up the nearby 
stairs for an Ogre Helm. Go back to the first intersection of this area and go 
to the right this time.

Go to the left at the next intersection for a Seed of Power and head back to the 
right. Go to the right when you can and go past a set of stairs to an 
intersection. Go to the right for a Mana Egg and return to the set of stairs you 
went past. Go to the right at the intersection for a Bag of Gold Pieces and head 
back to the left to a series of tiles to get teleported elsewhere. Go up the 
nearby stairs, collect the Bag of Gold Pieces near all the doors and take the 
one pointed by the compass' arrow to get to Warp Space (3).

Go to the right of the tentacle and collect the Bag of Gold Pieces to the left. 
Go to the right of the Dungeon Scope for a pair of Wolf Boots and go to the left 
of the Dungeon Scope for a Box of Gold Pieces at the end. Go back to the 
tentacle at the beginning of this area and go to the left of it this time to a 
Dungeon Scope. Go to the left of it for a Bag of Gold Pieces and go at the 
intersection to the immediate right of the Dungeon Scope. Go to the right, 
collect the Fruit of Defense along the way and continue to the end for a pair of 
Iron Clogs.

Return to the last intersection and go to the intersection to the left of it. Go 
to the left for a Prime Rib and head back to the right to an intersection. 
Follow the path to the right all the way to a save point, collect the nearby Bag 
of Gold Pieces and Save & Rest at the save point. Enter the nearby entrance to 
get to Warp Space Core. Beat the Gaia Battler there, use anything you want since 
its like a normal enemy. After the battle, collect the Horn of Knowledge 
straigth ahead and leave the area completly.

Head back to Laine Village and go sell un-necessary stuff. Go see Dorlin to give 
him his horn and go outside. Milda will leave the party PERMANENTLY here. Go to 
the inn, give the Sword & Axe experience items to Justin and go sell Milda's old 
equipment. Head out of town and to Zil Padon.


***********************************************************************
                              ZIL RUINS             
-----------------------------------------------------------------------
Items: Warp Shoes x1, Bag of Gold Pieces x14, All-Around Seed x1, Box of Gold 
Pieces x3, Seed of Magic x1, Lightning Charm x1, Miracle Drink x1, Seed of Power 
x1, Seed of Defense x1, Main Gauche x1, Resurrect Potion x1, Seed of Running x1, 
Counter Ring x1, Medal of Knowledge x1.
-----------------------------------------------------------------------
Enemies: Bird Skull= A little strong. May leave Panacea.
Lich= Slow 'n easy. May leave Pretty Jewel.
Warp Man= Can warp around....
Ruin Guard= Easy, use Lotus Cut on the main body for extreme damage. May leave 
Pretty Jewel and/or Thunder Arrow.
-----------------------------------------------------------------------

Go to the bridge with a path leading in the water to trigger a scene and go to 
the Mogay Elder's House after that. Answer Guido's question by the 2nd choice 
(Protect the world and he'll join your party (Go figure why Milda left, eh?). Go 
back to the bridge with the path leading near the fountain, choose the 2nd 
choice (Let's go!) to advance. Go near the 3 eyes and Justin will open the path 
to Underground Ruins (1) with the Medal of Wisdom. 

Save & Rest at the nearby save point and go to the right for a pair of Warp 
Shoes. Return to the save point and go straigth down for a Bag of Gold Pieces. 
Return to the save point and follow the wall to the left for another Bag of Gold 
Pieces. Continue along this path to get to Underground Ruins (4). Check to the 
right of the path for an All-Around Seed, check to the left of the path for a 
Bag of Gold Pieces and go to the end of the path for another Bag of Gold Pieces.

Return to the save point at the beginning of Underground Ruins (1) and follow 
the path straigth down to an intersection. Go past it for a Box of Gold Pieces 
and go back to take the laft path to a Dungeon Scope. Go to the left for a Seed 
of Magic and go back to the right. Collect the Bag of Gold Pieces along the path 
to Underground Ruins (2). Go to the left for a Bag of Gold Pieces and continuue 
to follow the path to an intersection.

Go past it, cross the shifting floor and go down the stairs you arrive at. Go to 
tha left for a Bag of Gold Pieces and go behind the stairs you came from. Go to 
the left to a Dungeon Scope and go through the small passage to the right of it. 
Go to the right from there for a Lightning Charm and head back to the left for a 
Box of Gold Pieces along with a Bag of Gold Pieces a little farther.

Return to the Dungeon Scope and go through the small passage to the left for a 
Miracle Drink along with a Seed of Power a little farther. Go to the left from 
there to a small pit, go down in the pit and press the switch there to open a 
path. Go through it and collect the Seed of Defense after the stairs. Go 
straigth ahead for a Bag of Gold Pieces, from there, go to the right for a Box 
of Gold Pieces and head back to the left.

Follow the path to a wall and go collect the Bag of Gold Pieces to the left. 
Return out of the pit and go collect the Bag of Gold Pieces to the left of it. 
Continue to another pit and go press the switch in it to open another passage. 
Go through it and board the moving platforms to get to the opposite side of the 
chasm. Go to the right, collect the Bag of Gold Pieces and board the moving 
platform. Board the one at the right end for a Main Gauche and go along the 
moving platforms until you get back on soil.

Once you get back on the ground, Save & Rest at the save point there. Follow the 
compass' arrow to Underground Ruins (1). Follow the path to a Resurrect Potion 
and continue along the path to Underground Ruins (Shrine 1). Continue along the 
path to battle against Ruin Guard, use your strongest all-target techs or use 
Lotus Cut (Justin) on the main body because it deals insane amounts of damage.

Go to the right of the entrance of this areafor a Seed of Running and continue 
along the path for a Bag of Gold Pieces. Check the wall to the right of the 
stairsfor access to a Counter Ring and go up the stairs to Underground Ruins 
(Shrine 2). Enjoy the peaceful music while collecting the Bag of Gold Pieces to 
the right and crossing the light bridge. Collect the Bag of Gold Pieces to the 
right and the Medal of Knowledge in the middle.


***********************************************************************
                      THE POWER OF THE ICARIANS             
-----------------------------------------------------------------------
Items: Seed of Power x2, Bag of Gold Pieces x10, Box of Gold Pieces x2, Seed of 
Running x1, Mana Egg x1, Revival Stone x1, Seed of Speed x2, Earth Charm x1, 
Crimson Potion x1, Demon Eye Stone x1, Fruit of Magic x1.
-----------------------------------------------------------------------
Enemies: Bird Skull= A little strong. May leave Panacea.
Warp Man= Can warp around....
Lich= Slow 'n easy. May leave Pretty Jewel.
Magic Head= Uses a rather strong BOOM! spell.
Sphytaros= High HP, may use some magic.
-----------------------------------------------------------------------

Return to the last save point you saw for a surprise. Step on the previously 
moving platform to glimpse the Garlyle Forces. After the scene, Save & Rest at 
the save point and return near the shrine. You'll jump down to a lower path, 
collect the Bag of Gold Pieces and follow the path to Underground Ruins (3). 
After the small event about the Golems, follow the path to a save point and Save 
& Rest.

Follow the path by ignoring all intersections to encounter Mullen. Enjoy (I mean 
it) the scene afterwards, once everything starts to crash down, follow the path 
to Underground Ruins (4). Follow the path past a passage to the right for a Seed 
of Power and go back to take the passage you went past. Take the next path to 
the right for a Bag of Gold Pieces before continuing to a set of stairs. Go down 
the stairs and go collect the Box of Gold Pieces to the left (Floor texture 
glitch there). 

Head back to the right for a Seed of Running and go to the right from there for 
a Bag of Gold Pieces along with a Mana Egg a bit farther. Return to the stairs 
and go back up. Continue to follow the path to see a golem, go past it and Feena 
will react to something. Enjoy the scene about Feena's hidden powers and you'll 
end up being alone when you regain control. Check behind the rock to the left 
for a Bag of Gold Pieces and go farther to the left for a second Bag of Gold 
Pieces.

Check behind the rock to the right of the starting area for a Revival Stone and 
continue to a save point. Collect the nearby Seed of Power and go to the end of 
the passage to the right of the save point for a Seed of Speed. Now, Save & Rest 
at the save point and take the nearby entrance to Underground Ruins (B2). Go to 
the left to a room with a Bag of Gold Pieces and go to the right of there to 
another room with a Bag of Gold Pieces.

From there, go to the room to the right and collect the Earth Charm along with 
the Crimson Potion to the right of this room. Follow the path to the left for a 
Seed of Speed at the end and go straigth ahead in the 4-ways room for a Bag of 
Gold Pieces. Return to the beginning of this area and go to the right this time. 
Follow the path all the way to Underground Ruins (B1). Go to the left for a Bag 
of Gold Pieces and continue to a 4-way room.

Go to the left for a Demon Eye Stone and go to the right in the 4-way room for a 
Bag of Gold Pieces along with a Box of Gold Pieces. Go straigth ahead in the 4-
way room to another room and go straigth through it for a Fruit of Magic. Go to 
the right from there, all the way to Underground Ruins (4). Follow the path and 
you'll encounter Mullen, he will hide you and you'll learn that General Baal is 
about to depart with Feena.

Use the middle pillar to get to Underground Ruins (Exit). Follow the path to 
outside and you'll see a scene with Mullen & Baal. Rapp & Guido will arrive on a 
Flying Manta, you'll pursue the Grandeur and see a scene with Feena & Baal. 
You'll end up falling on the Grandeur, enter Grandeur (Passageway) by the nearby 
door.


***********************************************************************
                            GENERAL BAAL             
-----------------------------------------------------------------------
Items: Fruit of Moves x1, Bag of Gold Pieces x6, Box of Gold Pieces x2, 
Warrior's Mail x1.
-----------------------------------------------------------------------
Enemies: Combatant= Troublesome. May leave Rescue Set or Battle Helm.
Mio= Weakest of the 3, but harrassing with her nerve gas.
Nana= A real joke, she's weak.
Saki= Can hit hard and she has the greatest HP of the trio.
Baal= Could be troublesome, use your strongest single-target moves or 
Heaven&Earth Cut.
-----------------------------------------------------------------------

Collect the Fruit of Moves to the far right of where you came from and Save & 
Rest at the nearby save point. Go down the stairs and go to the left at the 
first opportunity for a Bag of Gold Pieces. Continue along the previous path to 
an intersection and go to the right for a Bag of Gold Pieces. Head back to the 
left and lift the gate blocking the way with the action button.

Follow the path until you can go to the left for a Box of Gold Pieces and go 
down the stairs to the right. Collect the Warrior's Mail under the stairs and go 
to the left for a Box of Gold Pieces. Continue along the path to Grandeur 
(Engine Room). Follow the path to a save point, Save & Rest and continue to 
Grandeur (Control Room). Collect the Bag of Gold Pieces to the left and follow 
the path to be finally able to beat those 3 arrogant girls.

Use all-target spells over anything else, if not, get rid of them in that order: 
Mio, Nana, Saki. Be careful, they have a rather strong triple tech, so try to 
keep one of them occupied (Or simply knock her out). they'll run after the 
battle and Rapp will trash the control console (Thus dooming the ship, duh). Go 
collect the Bag of Gold Pieces to the right and go Save & Rest at the previous 
save point before going to the left for a Bag of Gold Pieces.

Continue past a passage to the left for a Bag of Gold Pieces and return to the 
passage you went past. Collect the Bag of Gold Pieces there and go up the nearby 
stairs to get to Grandeur (Passageway). Follow the path until it breaks in two 
(Enjoy the movie) and you'll be separated from Guido & Rapp. Follow the path to 
Grandeur (Secret Passageway) and continue to Grandeur (Bow). Continue to 
Grandeur (Command Center) and enjoy the speech of Baal. 

Justin will give the Spirit Stone to Baal and end up falling again. Justin will 
climb back up, take the stairs to Grandeur (Bow, Outside) and follow the path to 
a save point to Save & Rest. Continue to Grandeur (Secret Passageway) and follow 
the path to an "elevator". Continue to Grandeur (Escape Catapult) and you'll 
battle against Baal. Use single-target spells (Or Heaven&Earth Cut if you have 
it), this fight should pose no problem.

Go see Feena after the battle, Baal will go berserk, knock you out of the ship 
and burn himself out. Watch the scene (Such sad music...) on the awakening of 
Feena's powers (Her ?? spells are now learnable).


***********************************************************************
                      THE RAINBOW PATH TO ALENT             
-----------------------------------------------------------------------
Items: Bag of Gold Pieces x9, Fruit of Life x1, Seed of Defense x2, Box of Gold 
Pieces x1, Seed of Life x1, Phantom Silk x1, Bond of Trust x1, Fruit of Defense 
x1.
-----------------------------------------------------------------------
Enemies: Gill Newt= Very easy, no challenge. May leave Scarab.
Thud Bird= Has a LOT of HP.
Crimsona= Resistant to some weapons. May leave Resurrect Potion.
-----------------------------------------------------------------------

Go out of the tent, Save & Rest at the save point nearby and leave the area by 
the nearby exit. Head to Laine Village and sell un-necessary stuff. Go see 
Darlin, listen to him and go see Dorlin after that. You'll see a movie after 
going out of Dorlin's house (ENJOY!) and you'll also see that Baal somehow 
survived... Head to Rainbow Mountain (Base) after that.

Follow the path to a rope, cross it and collect the Bag of Gold Pieces. Cross 
the rope to the left for a Fruit of Life and go cross the rope to the right. Go 
down the rope there and cross the rope over the river to the left. Collect the 
Bag of Gold Pieces straigth ahead and cross the first rope to the right for a 
Seed of Defense. Go cross the 2nd rope to the right and go cross the next rope 
to the left. 

Cross the next rope to the right for a Box of Gold Pieces and go cross the rope 
to the immediate left of the previous one for a Bag of Gold Pieces. Cross the 
rope to the right and collect the Seed of Life nearby. Go down the rope to the 
left of there for a Phantom Silk and head to Rainbow Mountain (Peak) by 
following the compass' arrow. 

Go collect the Bag of Gold Pieces to the right and Save & Rest at the nearby 
save point. Follow the path to the left to a rope, climb it and continue 
straigth ahead until you can't go any further. Go to the right for a Bag of Gold 
Pieces and head to the upper-right from there for another Bag of Gold Pieces. Go 
to the left to a log on the river and cross it. Go up the rope to the right for 
a Bag of Gold Pieces and head back to the left, collect the Bag of Gold Pieces 
under the waterfall along the way.

Go past a rope to the right for a Bag of Gold Pieces along with a Bond of Trust 
down a rope a little farther and go up the rope you went past. Follow the river 
to a Fruit of Defense and cross it by the rope to the right of the rope you 
climbed up. Go straigth ahead for a Seed of Defense and go to the left all the 
way to a rope. Climb down it and approach the rainbow to trigger a scene.

Guido will leave the party PERMANENTLY here. Enjoy the movie on the way to 
Alent!


***********************************************************************
                    ALENT, A DESTROYED CIVILIZATION             
-----------------------------------------------------------------------
Items: Mana Egg x1, Bag of Gold Pieces x1.
-----------------------------------------------------------------------
Enemies: Hydra= The best strategy is to unleash your strongest moves on the main 
body. May leave Resurrect Potion, Deep Blue Potion and/or Crimson Potion.
Great Susano-o= Just hack the main body for a quick victory. May leave Chain of 
Gems, Revival Stone and/or Emperor's Whip.
Phantom Dragon= Major Yawn here, just hack away to kill it. May leave Deep Blue 
Potion and/or Golden Potion.
-----------------------------------------------------------------------

Follow the path up the stairs and collect the nearby Mana Egg. Go past a path to 
the right until you reach a save point. Grab Guido's experience items from the 
stashing place and give them to whoever you see fit. Save & Rest at the save 
point after that. Continue along the path to battle against Hydra, use all-
target spells to kill it completly or focus on the main body. Return to Save & 
Rest at the previous save point and go down the stairs.

Collect the Bag of Gold Pieces to the right and continue along the path. Board 
the bell-like structure on the sand to move to a new area and continue along the 
path to battle agaisnt Great Susano-o. Use the same strategy as the previous 
boss and it should pose no problem. Return to Save & Rest at the previous save 
point and follow the path to the right to battle against Phantom Dragon, which 
is as easy as the last 2.

Continue along the path to get to Shrine of Alent (Chapel). Listen to the calm 
melody playing here (It classes among my favorites!!!) and Save & Rest at the 
nearby save point. Talk to all the Lietes around the Chapel, talk to the one on 
a bright square last. Enter the Shrine of Alent (Papal Hall) behind her. Talk to 
Liete 2 times and listen to the sad history of Angelou. She'll join the party 
afterwards (The final party is now assembled) and I must say that I like Liete's 
attitude. 

Get out of the room and you'll see a scene while going back to the ground (It's 
hilarous!). Watch the scene with Baal after that and you'll end up in the 
Savanna. Now you can do the Tower of Temptation if you want or just leave the 
area since it's an Optional Dungeon. Head to Zil Padon to sell un-necessary 
stuff and go give the Mace Experience item to Liete. Head out of town and to the 
Luzet Mountains after that.

***********************************************************************
                       TOWER OF TEMPTATION             
                           *OPTIONAL!*
-----------------------------------------------------------------------
Items: Zero Ax x1, Zero Shuriken x1, Zero Whip x1, Zero Knife x1, Zero Sword x1, 
Zero Rod x1, Box of Gold Pieces x6, Deep Blue Potion x1, Bag of Gold Pieces x17, 
Orb of Silence x1, Mystic Mask x1, Staff of Life x1, Earthen Ax x1, Hurricane 
Belt x1, Seed of Moves x1, Moonlight Shield x1, Demonslayer Boomer x1, Cone of 
Light x1, Spirit Staff x1, Golden Potion x1, Glass Slippers x1, Resurrect Potion 
x1, Ruination Knife x1, Sonic Belt x1, Revival Stone x2, Holy Crown x1, Astral 
Miracle x1, Ethereal Miracle x1, Ring of Rage x1, Fruit of Defense x1, Fairy 
Tiara x1, Hertz Spike x1.
-----------------------------------------------------------------------
Enemies: Jackal= Uses harrassing Fire Breath. May leave Fruit of Power.
Dragon Knight= Uses a Paralyzing Spear. May leave Fruit of Power or Seed of 
Defense.
Brain Bat= VERY fast and uses A LETHAL BA-BOOM! SPELL. May leave Seed of Magic 
or Fruit of Life.
Layelah= A magic user, BEWARE!!! May leave Seed of Magic.
Toad Demon= Not a real menace. May leave Seed of Magic.
Ghost= Resistant & Harrassing. May leave Seed of Moves.
Gaia Brain= One of the last enemies in the game and still the easiest in this 
dungeon....
Satan= Can be easy or hard. May leave Deep Blue Potion.
Naga Queen= Not really hard, but has a lot of HP. May leave Fruit of Speed. 
Gargoyle= Keep your SP for later, very easy and doesn't hit hard. May leave 
Spirit Potion and/or Magic Rod.
Slug Fish= Easy, try to spare your SP & MP. May leave Mysterious Veil and/or 
Golden Potion.
Leviathan= He has some INSTANT KILL spells sicne they're so strong, keep him 
occupied by ALL MEANS NECESSARY! May leave Man's Headband.
-----------------------------------------------------------------------

NOTE: THIS DUNGEON IS VERY LONG SO PLANIFY SOME TIME AHEAD!!!

Head to the Teleportation Room in East Savanna and press the action button on 
the circle to get to Tower of Temptation (Entrance). Collect the Zero Ax, Zero 
Shuriken, Zero Whip, Zero Knife, Zero Sword and Zero Rod nearby. Save & Rest at 
the save point. Follow the path to the right around the tower, collecting the 
Box of Gold Pieces, Deep Blue Potion, Bag of Gold Pieces and you'll get back to 
the save point.

Go to the right of the save point once again and enter the red double doors to 
gain access to Tower of Temptation (1rst Floor). Go straigth past a 4-way room 
for a Bag of Gold Pieces and return to the 4-way room to go to the left. Open 
the yellow wall to the left along the way for a Box of Gold Pieces and back out 
the red double doors. Go to the left to blue double doors to get to Tower of 
Temptation (1rst Floor) once again. Use the action button to destroy the strange 
colored wall straigth ahead for a Bag of Gold Pieces and go destroy the second 
strange colored wall to the right of there for an Orb of Silence.

Head back to the left and destroy the second strange colored wall for a Mystic 
Mask. Go out of the blue double doors and continue to the left to grey double 
doors. Continue past it to another blue double doors to Tower of Temptation 
(1rst Floor). At the 4-way room, go to the left annd grab the strange cross-like 
thing. Return to the grey double doors you went past, enter Tower of Temptation 
(1rst Floor) there and continue to Tower of Temptation (2nd Floor). 

Continue to Tower of Temptation (Rampart 2) and follow the path there to Tower 
of Temptation (3rd Floor). Go to the left in the 4-way room and go down to Tower 
of Temptation (2nd Floor). Collect the Bag of Gold Pieces on the way to Tower of 
Temptation (3rd Floor). Go to the right in the 4-way room for a Bag of Gold 
Pieces and and go down the elevator to the left to Tower of Temptation (2nd 
Floor) for a Box of Gold Pieces. Return to the 4-way room and go straigth ahead 
to Tower of Temptation (2nd Floor). 

Continue to Tower of Temptation (3rd Floor) and go to the left of the 4-way room 
for a Bag of Gold Pieces. Go down the elevator to the right to Tower of 
Temptation (2nd Floor) and collect the Bag of Gold Pieces along the way to Tower 
of Temptation (3rd Floor). Go collect the Staff of Life at the end and return to 
the last 4-way room you saw. Go straigth ahead to Tower of Temptation (2nd 
Floor) and continue to Tower of Temptation (3rd Floor).

Go to the left at the intersection to get to Tower of Temptation (2nd Floor) and 
take the next elevator to Tower of Temptation (3rd Floor). Collect the Earthen 
Ax at the end and return to the last intersection you saw. Continue straigth 
ahead to Tower of Temptation (2nd Floor) and collect the Hurricane Belt at the 
end. Return to the very beginning of Tower of Temptation (3rd Floor) and go 
straigth ahead in the 4-way room to get to Tower of Temptation (2nd Floor)

Continue to Tower of Temptation (3rd Floor) and continue to Tower of Temptation 
(Rampart 1). Continue to Tower of Temptation (4th Floor) and go all the way to 
the end to a lever. Pull it and enter the newly opened passage. Pull the 2 
levers along the way, you'll get back where the lever is, go to the the wall to 
the left. Open the way to the right for a Bag of Gold Pieces, bring down the 
wall to the right and return to where you opened the passage. Go to the left 
this time, spin the head 2 times and open the wall it's facing for a Seed of 
Moves. 

Bring down the wall to the right to return to the statue, spin it 1 time and 
open the wall its looking at. Pull down the lever in that passage and return to 
the wall in the corridor. Bring it down and go to the right to pull down a 
lever. Head back to the left to a room, go to the left for a Bag of Gold Pieces 
and press on the switch in the middle. Return to the room where you went to the 
left and go to the right this time. 

You'll be at the beginning of this area and a new path will open. Take it, take 
the passage that opens to the left at the end and continue to a Box of Gold 
Pieces. Go to the left to activate a shortcut that let you go back and SAVE & 
REST!!!! (About time, no?) Go take the shortcut to get back where you were. Go 
in the passage to the right to get to Tower of Temptation (7th Floor) and follow 
the path to an intersection. Go past it and open the wall with the action 
button. 

Press the switch at the end and return to the intersection. Go to the left to 
Tower of Temptation (6th Floor). Go down the stairs to the left to Tower of 
Temptation (5th Floor) and press the switch on the machine there. Go back to the 
intersection and continue to a Bag of Gold Pieces. Go down to Tower of 
Temptation (5th Floor) and open the wall to the right for a Box of Gold Pieces. 
Go to the left of the stairs and follow the path. 

Go up to Tower of Temptation (6th Floor) at the end and follow the path to a 
hole. Open the wall to the far right for a Moonlight Shield and go back down the 
stairs. Press the switch on the machine 2 times and go fall down the hole 
upstairs. Go to the left for a Demonslayer Boomer and continue to Tower of 
Temptation (6th Floor). Follow the path to Tower of Temptation (5th Floor). Open 
the wall to the right for a Cone of Light and go to the left of the stairs.

Press the switch on the machine you'll arrive to and continue along the path to 
Tower of Temptation (6th Floor). Collect the Bag of Gold Pieces near the hole 
you'll see and continue to Tower of Temptation (7th Floor). Go press the switch 
at the end of the nearby passage and go back to take the now-opened door near 
the stairs. Go past the intersection and go open the far right wall in the room 
you arrive to. Collect the Bag of Gold Pieces at the end and press the nearby 
switch. 

Go back to take the now-opened door in the previous room and press the switch in 
the next room. Go to the left and you'll arrive at a location that you must 
remember. Go open the wall to the left for a Spirit Staff and go back where the 
red door was. Go to the left of the room and go to the right at the next 
intersection. Collect the Bag of Gold Pieces there and press the nearby switch. 
Go back to the location I told you to remember and press the switch there.

Go back to the room before the last switch and go straigth ahead to Tower of 
Temptation (8th Floor). Continue up to Tower of Temptation (9th Floor). Take the 
first passage to the left, falling in the hole along the way. Go to the right 
and to the left after that for a Golden Potion. Continue to the end for a Bag of 
Gold Pieces and go back where you've fallen. Go to the left all the way to a 
multiple path room and open the wall to the immediate left for a pair of Glass 
Slippers.

Go in the next passage to the left and go to the left at the first opportunity. 
Collect the Bag of Gold Pieces at the end and go fall in the hole in the middle 
of the room with the multiple paths. Go back up to Tower of Temptation (9th 
Floor). Follow the first path to the left, waiting that the hole closes to pass, 
for a Resurrect Potion and return to the beginning of this area.

Follow the next path to the left, past the hole there, for a Bag of Gold Pieces 
and return to the beginning of this area. Take the first path to the right, past 
the hole there, collect the Bag of Gold Pieces in a room and continue to the 
second turn after that. Open the wall straigth ahead and collect the Box of Gold 
Pieces there. Return to the beginning and take the 3rd path to the right. Pass 
by the hole and open the wall to the left along the way for a Ruination Knife.

Return to the beginning and go fall in the hole in the 3rd passage to the left. 
Go back up to Tower of Temptation (9th Floor) by the nearby stairs and continue 
to Tower of Temptation (10th Floor). Advance to battle against Gargoyle, DON'T 
use your SP for big moves, you've got 2 other bosses after this one and no 
chance to return to a save point. Continue to Tower of Temptation (11th Floor) 
after the battle and advance to battle against Slug Fish, once again, DO NOT use 
your SP for big moves, a much more hard boss is coming after this one.

Continue to Tower of Temptation (12th Floor) and battle against Leviathan. GO 
BERSERK on him as he has some instant all-party kill spells.... If you're good, 
he won't hit/attack a single time! Continue to Tower of Temptation (Top Floor) 
after the battle and folow the path all the way to the left for a Sonic Belt. Go 
up the stairs near the beginning after that and go up on the middle structure. 

Collect the Holy Corwn, 2 Revival Stones, Astral Miracle, Ethereal Miracle, Ring 
of Rage, Fruit of Defense, Fairy Tiara and Hertz Spike. Use the circle behind 
the big structure to warp out of the area. I suggest heading to the nearest town 
to sell un-necessary stuff now.


***********************************************************************
                           MOUNTAINS AGAIN             
-----------------------------------------------------------------------
Items: Bag of Gold Pieces x5, Seed of Running x2, Magic Lipstick x1, Box of Gold 
Pieces x3, Deep Blue Potion x1, Seed of Moves x1.
-----------------------------------------------------------------------
Enemies: Sand Snake= A real joke.
Yeti= Strong, but still easy.
King Horn= A little strong.
-----------------------------------------------------------------------

Save & Rest at the save point near the entrance. Continue to an intersection and 
go to the left for a Bag of Gold Pieces. Go to the left at the first opportunity 
for a Seed of Running and continue along the path to a 4-way intersection. 
Collect the Magic Lipstick to the right and go to the left after that. Collect 
the Bag of Gold Pieces along the way and go to the left at the intersection you 
arrive to for a Seed of Running.

Head back to the right and collect the Bag of Gold Pieces. Continue to an 
intersection and go to the left. Go to the right after that for a Box of Gold 
Pieces and continue to East Luzet Mountains. Save & Rest at the save point near 
the entrance. Go to the left for a Deep Blue Potion and head back to the right. 
Go to the left at the first opportunity for a Box of Gold Pieces and continue to 
an intersection. Go to the left for a Bag of Gold Pieces and continue along that 
path through a cavern.

Collect the Box of Gold Pieces near the exit and go right past the intersection 
after that. Go to the right at the next one to another intersection and go past 
it for a Seed of Moves. Go back to the previous intersection and go to the left. 
Go past a path to the right for a Bag of Gold Pieces and return to take that 
path out of the area. Head to J Base once you're out.


***********************************************************************
                        J BASE, HOME OF GAIA             
-----------------------------------------------------------------------
Items: Bag of Gold Pieces x9, Fruit of Agility x1, Box of Gold Pieces x1, Pope's 
Hat x1, Deep Blue Potion x1.
-----------------------------------------------------------------------
Enemies: Stuttle= Weak.
Hyena Man= A little high HP.
Scarab= High defense.
Baal= He's not much of a challenge and he doesn't hit hard either.
-----------------------------------------------------------------------

Enter J Base (Hangar) and Save & Rest at the nearby save point. Go to the right 
to J Base (Officer's Quarters) and take the first door to the left to J Base 
(Command Center). Go to the right to J Base (TACOM Center) and talk to the 
downed guard there. Use the statue in the corner to open a passage and go 
through it to J Base (Secret Passageway). You'll come by Leen & Mullen, continue 
to Underground Railway Ruins (1). 

Follow the wall of debris to the left for 2 Bags of Gold Pieces and continue to 
follow that wall all the way to a save point to Save & Rest. Go through the 
train to the other side of it and follow the wall to the left for a Bag of Gold 
Pieces. Return to the train and follow the wall to the right for a Bag of Gold 
Pieces. Return to the train and enter the entrance to the right. Get out on the 
other side and go to the right for a Fruit of Agility. 

Head back to the left and to the left when you can for a Bag of Gold Pieces. 
Continue to Underground Railway Ruins (2). Go in the sideroom to the left for a 
Box of Gold Pieces and continue to a set of stairs. Go up those stairs into the 
train and go out to the left of the train for a Bag of Gold Pieces. Go out to 
the right of the train for a Pope's Hat and return in the train.

Get out at the next exit and go on the other side of the train. Return in the 
direction of Undergroung Railway Ruins (1) for a Bag of Gold Pieces and go back 
to the train you came from. Follow the compass' arrow to Underground Railway 
Ruins (3). Go straigth ahead for a Bag of Gold Pieces and return to the 
beginning of this area to go up the nearby stairs. Go to the right when you can 
and take the second path to the right for a Bag of Gold Pieces.

Now follow the compass' arrow to a save point, collect the nearby Deep Blue 
Potion and Save & Rest at the save point. Follow the compass' arrow to Gaia 
(Ovarian Chamber) and you'll battle against Baal with his snake appendices. Use 
strong all-target techs or focus on Baal to beat him easily. Listen to Baal's 
speech after that and he'll merge with Gaia, thus reviving it/him. Leen will 
bail you out and you'll enjoy another movie. The optional dungeons are now 
locked for the rest of the game.


***********************************************************************
                            THE GAIA MENACE             
-----------------------------------------------------------------------
Items: Bag of Gold Pieces x6, Seed of Life x1, Seed of Running x1, Seed of Magic 
x1.
-----------------------------------------------------------------------
Enemies: Gaia Horn= Fairly quick.
Gaia Battler= Hasn't changed since last time.
-----------------------------------------------------------------------

You'll be onboard the Lyonlot, exit the room to Lyonlot (Control Room) and go up 
the nearby stairs to Lyonlot (Upper Bridge). Watch the scene there and you'll 
exit the Lyonlot after that. Go collect the 2 Bags of Gold Pieces to the left 
along with a Seed of Life and go collect the Bag of Gold Pieces back to the 
right. Follow the path to Field Base (1).

Go to the left for a Seed of Running and head back to the right for a Bag of 
Gold Pieces behind the tent there. From the beginning of this area, go straigth 
ahead for a Bag of Gold Pieces and go to the upper-left for another Bag of Gold 
Pieces. Go to Field Base (PX), sell un-necessary stuff and buy the best 
equipment there. Go to the left of the PX tent for a Seed of Magic. Go to Field 
Base (Officer's Tent) and talk to Feena there. 

Head to Field Base (TACOM Center) after that and watch the scene there. Go buy 
Feena the best equipment, Save & Rest at the save point in the camp and leave 
the area. Head to Zil Padon and watch the VERY cool movie there.... Go to the 
right and beat the group of Gaia Horn there. Continue along the way and Leen 
will come after you. Continue along the path after that to battle against 
another group of Gaia Horn. 

A Gaia Battler will morph from the puddles and Leen will destroy it. Leen will 
get whacked by one of Gaia's tentacles and you'll bring her to the Mogay section 
of the town, where the survivors are. Talk to the little Mogay girl and the true 
powers of Feena will awaken (No new spells though). Leave the Mogay section and 
beat the Gaia Battler there. 

The puddles will each form another Gaia Battler after the battle and Justin & 
Feena will destroy them all. Head to the entrance where you accessed this area 
and enter the Mogay Inn. Listen to the sad scene afterwards (That music is 
really emotional...) and leave the area. Look at the grim-looking map and head 
to the Luzet Mountains. 


***********************************************************************
                           INFESTED MOUNTAINS             
-----------------------------------------------------------------------
Items: The same items than in the "Mountains Again" chapter..... Refer to that 
chapter if you missed any.
-----------------------------------------------------------------------
Enemies: Gaia Snake= Has a strong Tremor spell. May leave Pretty Jewel.
Gaia Ape= Hits a little hard. May leave Pretty Jewel.
Gaia Horn= Fast.
-----------------------------------------------------------------------

The monsters here have all changed to Gaia "monster name" and are now more 
powerful (But still very easy). Save & Rest at the nearby save point. Since you 
already got the treasures of this place. I'll only point out the path to the 
end. If you missed some treasures, refer to the "Mountains again" chapter.

Go to the right at the first intersection and pass through the small checkpoint. 
Go past a path to the left to an intersection and go to the left of there. Go to 
the right at the next intersection and go to the left at the intersection after 
that. Go past a path to the right to get to East Luzet Mountains and watch the 
scene there. Save & Rest at the save point nearby.

Go straigth ahead to an intersection and go to the right. Go through the cavern 
and go past a path to the right. Pass through the cavern to the left and take 
the next path to the left to leave the area. 


***********************************************************************
                           THE HIGHLIGHT:
                            LEEN'S DEATH             
-----------------------------------------------------------------------
Items: NONE.
-----------------------------------------------------------------------
Enemies: NONE.
-----------------------------------------------------------------------

NOTE: This scene is simply the Highlight of Grandia so I thought I'd put it in a 
separate chapter. There are no enemies or items, only story and sadness.

Head to J Base and enter J Base (Hangar). Save & Rest at the save point and go 
to the right to J Base (Officer's Quarters). Continue to J Base (Command Center) 
and go to the left to J Base (Stairway to Control Room). Go up to J Base 
(COntrol Room) and listen to what is the saddest moment I ever saw in a 
videogame.... Once Leen finishes her VERY sad speech (You sense she's going to 
die, right?), go back to J Base (Stairway to Control Room) and head to J Base 
(Steam Cannon Machine Room). Follow the path to J Base (Roof) and see the movie 
where Leen dies.... (Reminds me of Tassadar's ultimate sacrifice in StarCraft, 
but much, much sad.....)


***********************************************************************
                            LOSING HOPE......            
-----------------------------------------------------------------------
Items: NONE.
-----------------------------------------------------------------------
Enemies: NONE.
-----------------------------------------------------------------------

Talk to both Liete & Rapp and Mullen will arrive. Enter the Mogay Inn right 
after him and listen to the speech with everyone. Leave the tent after that and 
watch the scene. Gina will come to you and say Guido wants to speak with you.... 
Head to Guido's house and listen to him while he revels to you the simple answer 
you needed (TOO simple...). Head out of his house and go back to the Mogay Inn. 
You'll see Feena is gone and see left her armband behind..... Justin will guess 
she went back to the Field Base to follow Mullen's plan.

Leave the town and head to the Field Base. Head to Field Nase (2) and watch the 
scene as Feena goes away, sadly. Go back to Rapp & Liete and they'll desert you 
too. Go back to Field Base (1) and you'll see the Garlyle Forces depart. The 
intro music here makes the scene even sadder than it already is... Leave the 
area and head to Savanna Wilderness. 

Withstand the scene where Justin loses hope and you'll end up in Zil Padon after 
that. Go talk to Guido where the inn was and listen to him. After the small 
speech, you'll be off to the Spirit Sanctuary. Enter the small portal to Spirit 
Sanctuary (1).


***********************************************************************
                          THE EMBODIED ONE            
-----------------------------------------------------------------------
Items: Revival Stone x1, Force Knife x1, Spirit Shoes x1, All-Around Fruit x1, 
Fruit of Magic x1, Gauntlets of Light x1, Fruit of Moves x1, Seed of Life x1, 
Spirit Sword x1.
-----------------------------------------------------------------------
Enemies: Critter= Easy, not a real threat.
Guardian= Can confuse the entire party and has a rather strong Zap All spell.... 
BEWARE!
Stingray= Really weak 'n easy.
Mage King= Has some strong spells, focus on the main body for a quick 'n easy 
win.
-----------------------------------------------------------------------

Advance to a save point and Save & Rest. Continue along the path to a platform 
and return to the save point (2 paths will have appeared). Go on the one to the 
left to a platform, it will lift up, wait until it goes back down for a Revival 
Stone to the left and go back on the platform. Follow the path up all the way to 
a dead-end. backtrack a little and take the new path to the right for a Force 
Knife.

Return to the save point and head to the right this time. Continue to a platform 
that will bring you up and follow the path to a platform that will go up. Wait 
until it goes back down for a pair of Spirit Shoes and return to the platform. 
Continue down the stairs after that and on the platform after that. Continue to 
an All-Around Fruit and follow the new path there to a pillar.

Follow the red path to the right to return to the pillar and follow the green 
path to the right for a Fruit of Magic. Continue back to the pillar and follow 
the blue path to the left back to the pillar again. Follow the new path that 
appears to a dead-end and return to the last turn you took. Follow the new path 
to the left to a dead-end once again and backtrack a little to take a new path 
to the left.

Go down the stairs to the middle platform and go take the small path to the 
right. Continue all the way to a dead-end andbacktrack a little to take the new 
path to the right for Gauntlets of Light. Return to the middle platform and 
collect the Fruit of Moves along with the Seed of Life in front of the altar. 
Battle against the Mage King there, use your strongest techs, he's rather HP low 
for this far in the game so he poses no challenge. 

After the battle, continue to Spirit Sanctuary (Room of Truth) and Justin will 
have to advance alone. Follow the shifting path, listening to Justin along the 
way. Justin will receive the Spirit Sword and you'll be sent back to J Base.


***********************************************************************
                            CHANGING FATE            
-----------------------------------------------------------------------
Items: Bag of Gold Pieces x3, Magic Block Charm x1,
-----------------------------------------------------------------------
Enemies: 
-----------------------------------------------------------------------

Watch the awesome birth of Gaia movie there and enter J Base (Hangar). Save & 
Rest at the nearby save point. Head through the crack near the kites to Icarian 
City (1). Head to the left for a Bag of Gold Pieces and head back to the right 
for a Magic Block Charm. Don't forget to equip the Spirit Sword!!!!

Continue to a save point, go collect the Bag of Gold Pieces to the left and 
collect another Bag of Gold Pieces to the right. Save & Rest at the save point. 


-----------------------------------------------------------------------

5. Weapons List

Listing of the game's weapons, along with thier type, bonuses, the comment on 
the weapon and the first appearance of it in the game. They are listed in order 
by attack power.


********************************CLUBS**********************************
|Name           | Stats      | Comment       | First location         |
|_____________________________________________________________________|
|                                                                     |
| Zero Rod        +0 attack   A mace rod for   Tower of Temptation    |
|                             training         (Entrance)             |
|                                                                     |
| Wooden Pole     +5 attack   An ordinary are  Justin's basic equip   |
|                             wooden pole                             |
|                                                                     |
| Officer's Baton +7 attack   Tree-part rod    Marna Road             |
|                                                                     |
|                                                                     |
| Metal Bat       +10 attack  Light and easy  Sold in Parm            |
|                             to use                                  |
|                                                                     | 
| Miner's Hammer  +11 attack  Hammer used in   Leck Mines (1)         | 
|                             mining                                  |
|                                                                     |
| Iron Mace       +19 attack  Heavy            Sold in New Parm       |
|                 -10 action                                          |
|                                                                     |
| Holy Mace       +20 attack  Effective on     Dropped by Dom Orc     |
|                             ghosts                                  |
|                                                                     |
| Oracle's Staff  +22 attack  Cures confusion  Sold in Luc            |
|                                                                     |
| Fire Rod        +25 attack  Attribute: Fire  Sold in Dight          |
|                                                                     |
| Raincloud Staff +26 attack  Att.: water      Sold in Gumbo          |
|                             [Snooze]                                |              
|                                                                     |              
| Aromatic Tree   +33 attack  Unblocks magic   Sold in Cafu           |              
| Root                        in combat                               |              
|                                                                     |              
| Home Run Hammer +36 attack  Belts 'em out    Tower of Doom          |              
|                                              (2nd Floor)            |              
|                                                                     |              
| Warp Staff      +38 attack  Warps in combat  Warp Space (1)         |              
|                                                                     |              
| Sparkling Rod   +42 attack  Speeds up spell  Liete's basic equip    |              
|                             casting                                 |              
|                                                                     |              
| War Hammer      +43 attack  *N/A*            Sold in Laine          |              
|                 -10 move                                            |              
|                                                                     |              
| Lassic Hammer   +50 attack  A huge hammer    Sold in Zil Padon      |              
|                                                                     |
| General's Staff +55 attack  Restores HP in   Sold in Field Base     |
|                             combat                                  |
|                                                                     |              
| Staff of Life   +58 attack  [+2 HP level in  Tower of Temptation    |              
|                             combat]          (3rd Floor)            |              
|                                                                     |              
| Magic Rod       +60 attack  *N/A*            Dropped by Gargoyle    |              
|                 +2 magic                                            |              
|                 power level                                         |              
|                                                                     |              
| Spirit Staff    +63 attack  [Halvah in       Tower of Temptation    |              
|                             combat]          (7th Floor)            |              
|                                                                     |              
| Hertz Spike     +65 attack  Sudden death     Tower of Temptation    |              
|                             best mace        (Top Floor)            |              
|                                                                     |              
 ____________________________________________________________________


********************************BOWS***********************************
|Name           | Stats      | Comment       | First location         |
|_____________________________________________________________________|
|                                                                     |
| Zero Shuriken   +0 attack   Shuriken for     Tower of Temptation    |
|                             training         (Entrance)             |
|                                                                     |
| Toy Bow and     +5 attack   An child's toy   Sue's basic equip      |
| Arrows                                                              |
|                                                                     |
| Hand Dart       +7 attack   Flies            Sold in Parm           |
|                             surprisingly well                       |
|                                                                     |
| Hunter's Bow    +16 attack  Hunter's bow and Sold in New Parm       |
|                             arrows                                  |
|                                                                     | 
| Army Darts      +18 attack  For covert       Garlyle Base           | 
|                             actions                                 |
|                                                                     |
| Flint Bow       +20 attack  With obsidian    Sold in Luc            |
|                             arrowheads                              |
|                                                                     |
| Hail Bow        +20 attack  Att.: blizzard   Typhoon Tower (2)      |
|                             [Crackle]                               |
|                                                                     |
| Flying Fish Bow +25 attack  Flying           Sold in Dight          |
|                             fish-shaped bow                         |
|                                                                     |
| Angel's Darts   +28 attack  Restores HP      Twin Towers (West      |
|                             during attack                           |
|                                                                     |              
| Cafu Shuriken   +26 attack  Made of Cafu     Rapp's basic equip     |              
|                             iron                                    |              
|                                                                     |              
| Boomerang       +33 attack  Used for hunting Sold in Cafu           |              
|                                                                     |              
| Cactus Thorns   +28 attack  Sharp and        North Zil Desert       |              
|                             painful                                 |              
|                                                                     |              
| Fire Darts      +41 attack  Attribute: fire  Sold in Zil Padon      |              
|                                                                     |              
| Thunder Arrow   +50 attack  Long range       Dropped by Ruin Guard  |              
|                                                                     |              
| Discus          +53 attack  Effective on     Sold in Zil Padon      |              
|                             insects                                 |              
|                                                                     |              
| Demonslayer     +60 attack  Effective on     Tower of Temptation    |              
| Boomer                      demons           (6th Floor)            |              
|                                                                     |              
 ____________________________________________________________________


*******************************SWORDS**********************************
|Name           | Stats      | Comment       | First location         |
|_____________________________________________________________________|
|                                                                     |
| Zero Sword      +0 attack    Sword used for  Tower of temptation    |
|                              training        (Entrance)             |
|                                                                     |
| Wooden Sword    +7 attack    Wooden Sword    Parm                   |
|                                                                     |
| Wobbly Sword    +9 attack    Not very sharp  Leck Mines (2)         |
|                                                                     |
| Ceramic Sword   +12 attack   Sword made in   Sold in Parm           |
|                              Parm                                   |
|                                                                     |
| Admiral's Sword +14 attack   A little rusty  Ghost Ship Hall        |
|                                                                     |
| Great Sword     +16 attack   Sword made in   Sold in New Parm       |
|                              Elencia                                |
|                                                                     |
| Army Saber      +22 attack   Army-issue      Garlyle Base Barracks  |
|                              sword                                  |
|                                                                     |
| The Sword       +24 attack   Gadwin's famous Gadwin's basic equip   |
| Himmler                      sword                                  |
|                                                                     |
| Dragon Killer   +26 attack   Effective       South Lama Mountains   |
|                              against dragons                        |
|                                                                     |
| Swordfish Sword +29 attack   The sword of    Sold in Dight          |
|                              a swordfish                            |
|                                                                     |
| Shadow Sword    +34 attack   Sudden death    Sold in Cafu           |
|                 -15 move                                            |
|                                                                     |
| Gil Sword       +38 attack   Aims for rare   South Zil Desert       |
|                              items                                  |
|                                                                     |
| Fire Sword      +38 attack   Attribute: fire South Brinan Plateau   |
|                                                                     |
| Ice Blade       +40 attack   Att.: blizzard  Soldier's Graveyard    |
|                              [Cold]          (B5)                   |
|                                                                     |
| Silence Sword   +40 attack   Magic block     South Brinan Plateau   |
|                              effect                                 |
|                                                                     |
| Main Gauche     +44 attack   *N/A*           Underground Ruins (2)  |
|                 +10 defense                                         |
|                                                                     |
| Battle Saber    +48 attack   A huge sword    Sold in Field Base     |
|                                                                     |
| Holy Sword      +49 attack   Reduces defense Sold in Zil Padon      |
| Lorenzo                      of enemy                               |
|                                                                     |
| Lightning Sword +50 attack   Att.: thunder   Castle of Dreams       |
|                              [Zap!]          (Lord's Chamber)       |
|                                                                     |
| Spirit Sword    +70 attack   Restores SP in  Spirit Sanctuary       |
|                              attacks         (Room of Truth)        |
|                                                                     |
 ____________________________________________________________________


********************************AXES***********************************
|Name           | Stats      | Comment       | First location         |
|_____________________________________________________________________|
|                                                                     |
| Zero Ax         +0 attack    Ax for          Tower of Temptation    |
|                              training        (Entrance)             |
|                                                                     |
| Ceremonial Rock +8 attack    Small,          Sult Ruins (B2)        |
| Ax                           one-handed ax                          |
|                                                                     |
| Hand Ax         +10 attack   Small ax        Leck Mines (2)         |
|                 -3 move                                             |
|                                                                     |
| Big Hatchet     +18 attack   Effective       Sold in New Parm       |
|                              against plants                         |
|                                                                     |
| Woodchopper's   +23 attack   Effective       Sold in Luc            |
| Ax                           against plants                         |
|                                                                     |
| Klepp's Sickle  +25 attack   Weapon of Klepp Typhoon Tower (1)      |
|                              soldiers                               |
|                                                                     |
| Frog Ax         +28 attack   Has a frog      Sold in Gumbo          |
|                              emblem                                 |
|                                                                     |
| Wrecking Ax     +35 attack   Att.: explosion Milda's basic equip    |
|                              [BOOM!]                                |
|                                                                     |
| Dragon Bone Ax  +38 attack   Heavy           Sold in Dight          |
|                 -10 move                                            |
|                                                                     |
| Bone Splitter   +41 attack   Causes sudden   Sold in Laine          |
| Axe                          death                                  |
|                                                                     |
| Buster Ax       +52 attack   Very heavy      Sold in Laine          |
|                 -25 move                                            |
|                                                                     |
| Earthen Ax      +68 attack   Att.: explosion Tower of Temptation    |
|                              best ax         (3rd Floor)            |
|                                                                     |
 ____________________________________________________________________


*******************************KNIVES**********************************
|Name           | Stats      | Comment       | First location         |
|_____________________________________________________________________|
|                                                                     |
| Zero Knife      +0 attack    Short sword for Tower of Temptation    |
|                              training        (Entrance)             |
|                                                                     |
| Ruination Knife -40 defense  *N/A*           Tower of Temptation    |
|                 +3 combo hits                (9th Floor)            |
|                                                                     |
| Paring Knife    +9 attack    Good for        Sold on Steamer        |
|                              cutting fruit                          |
|                                                                     |
| Hunter's Knife  +18 attack   Light and easy  Sold in New Parm       |
|                              to use                                 |
|                                                                     |
| Flint Knife     +20 attack   An obsidian     Sold in Luc            |
|                              knife                                  |
|                                                                     |
| Gust Knife      +24 attack   Attribute: wind End of the World (2)   |
|                                                                     |
| Azure Knife     +25 attack   Attribute:      Sold in Gumbo          |
|                              water                                  |
|                                                                     |
| Shcoking Knife  +33 attack   Causes          Sold in Cafu           |
|                              paralysis                              |
|                                                                     |
| Poisoned Knife  +35 attack   Very poisonous  Guido's basic equip    |
|                                                                     |
| Ice Pick        +38 attack   Attribute:      Sold in Laine          |
|                              blizzard                               |
|                                                                     |
| Assassin's      +50 attack   Extremely       Sold in Zil Padon      |
| Dagger                       lethal                                 |
|                                                                     |
| Bloody Knife    +55 attack   Effective on    Castle of Dreams       |
|                              humans          (Great Hall)           |
|                                                                     |
| Godspeed Knife  +60 attack   [Runner]        Soldier's Graveyard    |
|                 +30 action                   (B4 East)              |
|                                                                     |
| Force Knife     +65 attack   Ups attack      Spirit Sanctuary (1)   |
|                              range [WOW!]                           |
|                                                                     |
 ____________________________________________________________________


********************************WHIPS**********************************
|Name           | Stats      | Comment       | First location         |
|_____________________________________________________________________|
|                                                                     |
| Zero Whip       +0 attack    Whip for        Tower of Temptation    |
|                              training        (Entrance)             |
|                                                                     |
| Leather Whip    +9 attack    Leather whip    Feena's basic equip    |
|                                                                     |
| Thorn Whip      +15 attack   Whip with       Sold in New Parm       |
|                              thorns                                 |
|                                                                     |
| Mist-Cracking   +20 attack   Good on         God of Light Mountain  |
| Whip                         nebulous        (Peak)                 |
|                              monsters                               |
|                                                                     |
| Gale Whip       +27 attack   Attribute: Wind Sold in Dight          |
|                              [Runner]                               |
|                                                                     |
| Burning Hot     +30 attack   Attribute:      ??????????             |
| Whip                         explosion                              |
|                                                                     |
| Giant Snake     +33 attack   Poisonous       Sold in Cafu           |
| Whip                                                                |
|                                                                     |
| Morning Star    +40 attack   Heavy Iron Ball Sold in Laine          |
|                 -15 move                                            |
|                                                                     |
| Catfish         +43 attack   Att.: water,    Sold in Cafu           |
| Whiskers                     Used as a whip                         |
|                                                                     |
| Emperor's Whip  +53 attack   *N/A*           Dropped by Great       |
|                 +2 moves power level         Susano-o               |
|                                                                     |
| Binding Whip    +56 attack   Temporarily     Castle of Dreams       |
|                              binds enemy     (Study)                |
|                                                                     |
 ____________________________________________________________________


-----------------------------------------------------------------------

6. Shields List

Listing of the game's shields, along with thier bonuses, the comment on the 
shield and the first appearance of it in the game. They are listed in order by 
defensive power.

*******************************SHIELDS*********************************
|Name           | Stats      | Comment       | First location         |
|_____________________________________________________________________|
|                                                                     |
| Cutting Board   +1 defense   Smells fishy    Justin's basic equip   |
|                                                                     |
| Woolen Mittens  +1 defense   Cute mittens    Sue's basic equip      |
|                                                                     |
| Pot Lid         +1 defense   Worn out pot    Parm                   |
|                              lid                                    |
|                                                                     |
| Leather Gloves  +2 defense   Leather gloves  Sold in Parm           |
|                                                                     |
| Oaken Shield    +3 defense   Shield made of  Leck Mines (2)         |
|                              oak                                    |
|                                                                     |
| Shell Shield    +5 defense   Turtlecamel     Sold in New Parm       |
|                              shell shield                           |
|                                                                     |
| Dragon Gauntlet +5 defense   Made of dragon  Gadwin's basic equip   |
|                              skin                                   |
|                                                                     |
| Escargot Shield +7 defense   Snail snail     Sold in Luc            |
|                                                                     |
| Seashell Shield +8 defense   Shield made of  Sold in Dight          |
|                              seashells                              |
|                                                                     |
| Mushroom Shield +9 defense   *N/A*           Mt. Typhoon            |
|                 +1 plague resistance                                |
|                                                                     |
| Power Shield    +10 defense  Powerful        Milda's basic equip    |
|                 +7 attack                                           |
|                                                                     |
| Alligator       +12 defense  Light and       Rapp's basic equip     |
| Gauntlet                     strong                                 |
|                                                                     |
| Leaf Shield     +12 defense  *N/A*           Virgin Forest (4)      |
|                 +2 poison resistance                                |
|                                                                     |
| MagicMirror     +13 defense  Returns normal  Sold in Gumbo          |
| Shield                       attacks                                |
|                                                                     |
| Lafa Flower     +19 defense  *N/A*           Sold in Cafu           |
| Shield          +1 magic power level                                |
|                                                                     |
| Gauntlets       +20 defense  A knight's      Castle of Dreams       |
|                 +10 attack                   (Cemetery)             |
|                                                                     |
| Magic Gloves    +20 defense  Pure white,     Liete's basic equip    |
|                              finely made                            |
|                                                                     |
| Moonlight       +21 defense  *N/A*           Sold in Zil Padon      |
| Shield          +2 blizard resistance                               |
|                                                                     |
| Heavy Shield    +23 defense  Heavy           Soldier's Graveyard    |
|                 -20 move                     (1)                    |
|                                                                     |
| Gauntlets of    +25 defense  *N/A*           Spirit Sanctuary (1)   |
| Light           +1 magic                                            |
|                 resistance                                          |
|                                                                     |
 ____________________________________________________________________


-----------------------------------------------------------------------

7. Armors List

Listing of the game's armors, along with thier bonuses, the comment on the armor 
and the first appearance of it in the game. They're listed by order of defensive 
power.

*******************************ARMORS**********************************
|Name           | Stats      | Comment       | First location         |
|_____________________________________________________________________|
|                                                                     |
| Apron           +1 defense   Dirty Apron     Parm                   |
|                                                                     |
| Adventure       +2 defesne   Common          Justin's basic equip   |
| Clothes                      adventure clothes                      |
|                                                                     |
| Sunday Best     +2 defense   Sue's favorite  Sue's basic equip      |
|                              clothes                                |
|                                                                     |
| Work Clothes    +3 defense   Thick clothes   Leck Mines (1)         |
|                                                                     |
| Sportswear      +4 defense   Body-fitting    Sold in Parm           |
|                              clothes                                |
|                                                                     |
| Outdated Armor  +4 defense   Antique armor   Sult Ruins (B2)        |
|                                                                     |
| Breastplate     +6 defense   Iron            Feena's basic equip    |
|                              breastplate                            |
|                                                                     |
| Bamboo Armor    +6 defense   Surprinsingly   Sold in New Parm       |
|                              strong                                 |
|                                                                     |
| Soldier's       +7 defense   Sturdy military Garlyle Base Barracks  |
| Uniform                      uniform                                |
|                                                                     |
| Shell Armor     +8 defense   Protective      Dom Ruins (2)          |
|                              shell armor                            |
|                                                                     |
| Officer's       +9 defense   Nicer than a    Garlyle Base Barracks  |
| Uniform                      soldier's                              |
|                                                                     |
| Fairy Robe      +10 defense  *N/A*           Sold in Luc            |
|                 +2 anti-confusion/sleep                             |
|                                                                     |
| Frog Shirt      +10 defense  *N/A*           Sold in Gumbo          |
|                 +1 anti-water level                                 |
|                                                                     |
| Spy Clothes     +10 defense  Stiff           Rapp's basic equip     |
|                                                                     |
| Battle Bikini   +10 defense  Sexy            Milda's basic equip    |
|                 +4 attack                                           |
|                                                                     |
| Thick Armor     +12 defense  Strong and      Gadwin's basic equip   |
|                              thick armor                            |
|                                                                     |
| Swordfish Armor +12 defense  Swordfish scale Sold in Dight          |
|                              armor                                  |
|                                                                     |
| Flying Dragon   +14 defense  *N/A*           Sold in Gumbo          |
| Vest            +2 anti-fire level                                  |
|                                                                     |
| Skull Armor     +15 defense  Made of bone    Sold in Dight          |
|                                                                     |
| Chameleon Armor +18 defense  May warp when   Dropped by Chameleon   |
|                              damaged                                |
|                                                                     |
| Chain Mail      +19 defense  Combat attire   Sold in Cafu           |
|                              of Cafu                                |
|                                                                     |
| Plug Suit       +21 defense  *N/A*           Tower of Doom          |
|                 +15 action                   (3rd Floor)            |
|                                                                     |
| Cactus Armor    +21 defense  *N/A*           North Zil Desert       |
|                 +3 move block resistance                            |
|                                                                     |
| Dark Armor      +22 defense  Restores SP     Castle of Dreams       |
|                              when damaged    (Cemetery)             |
|                                                                     |
| Enchantress'    +23 attack   *N/A*           Liete's basic equip    |
| Robe            +1 against all magic                                |
|                                                                     |
| Mink Coat       +25 defense  *N/A*           Sold in Laine          |
|                 +5 against blizzard                                 |
|                                                                     |
| Mogay Clothes   +30 defense  Worn only by    Guido's basic equip    |
|                              Guido                                  |
|                                                                     |
| Warrior's Mail  +32 defense  *N/A*           Grandeur (Passageway)  |
|                 +3 moveblock resistance                             |
|                                                                     |
| Aura Armor:     +35 defense  *N/A*           Sold in Zil Padon      |
|                 +1 skill power level                                |
|                                                                     |
 ____________________________________________________________________


-----------------------------------------------------------------------

8. Helmets List

Listing of the game's helmets, along with thier bonuses, the comment on the 
helmet and the first appearance of it in the game. They're listed by order of 
defensive power.

******************************HELMETS**********************************
|Name           | Stats      | Comment       | First location         |
|_____________________________________________________________________|
|                                                                     |
| Ribbon          +1 defense   Not much        Sue's basic equip      |
|                              protection                             |
|                                                                     |
| Iron Pot        +1 defense   Battered pot    Parm                   |
|                                                                     |
| Goggles         +2 defense   Justin's        Justin's basic equip   |
|                              favorite                               |
|                                                                     |
| Fluffy Ribbon   +2 defense   Has a fluffy    Sold in Parm           |
|                              ornament                               |
|                                                                     |
| Safety Helm     +3 defense   Construction    Leck Mines (2)         |
|                              helmet                                 |
|                                                                     |
| Barrette        +3 defense   Feena's         Feena's basic equip    |
|                              favorite                               |
|                                                                     |
| Pirate's Hat    +4 defense   Has a skull &   Ghost Ship Mid Deck    |
|                              crossbones                             |
|                                                                     |
| Cowboy Hat      +4 defense   Wide-brimmed    Sold in New Parm       |
|                              hat                                    |
|                                                                     |
| Climbing Hat    +5 defense   Made of fur     Sold in Luc            |
|                                                                     |
| Pearl Helmet    +7 defense   A pretty helmet Sold in Dight          |
|                                                                     |
| Headgear        +7 defense   Rapp's favorite Rapp's basic equip     |
|                                                                     |
| Iron Bandana    +8 defense   A gift from     Milda's basic equip    |
|                              Darlin                                 |
|                                                                     |
| Stone Head      +9 defense   Don't fall when Sold in Gumbo          |
|                              attacked                               |
|                                                                     |
| Odd Hat         +11 defense  Warps during    Twin Towers (South)    |
|                              attacks                                |
|                                                                     |
| Pirate's Helmet +12 defense  Ominous         Gadwin's basic equip   |
|                                                                     |
| Swallowtail Hat +12 defense  *N/A*           Sold in Cafu           |
|                 +3 confusion resistance                             |
|                                                                     |
| Cactus Helm     +13 defense  *N/A*           Dropped by Cactus Man  |
|                 +3 magic block resist                               |
|                                                                     |
| Feathered       +13 defense  Has pretty      Sold in Zil Padon      |
| Turban                       feathers                               |
|                                                                     |
| Mystic Mask     +17 defense  Slows IP loss   Sold in Zil Padon      |
|                                                                     |
| Ogre Helm       +20 defense  Has horns       Sold in Laine          |
|                 -10 move                                            |
|                                                                     |
| Battle Helm     +23 defense  *N/A*           Dropped by Combatant   |
|                 +3 magic block resist                               |
|                                                                     |
| Angel's Hat     +23 defense  Restores HP in  Liete's basic equip    |
|                              attacks                                |
|                                                                     |
| Death Mask      +26 defense  Slows IP loss   Dropped by Pteranobone |
|                                                                     |
| Charisma Helm   +26 defense  *N/A*           Sold in Field Base     |
|                 +30 action                                          |
|                                                                     |
| Man's Headband  +28 defense  Men only        Dropped by Leviathan   |
|                 +15 attack                                          |
|                                                                     |
| Pope's Hat      +28 defense  Slows IP loss   Underground Railway    |
|                                              Ruins (2)              |
|                                                                     |
| Fairy Tiara     +35 defense  Prevents damage Tower of Temptation    |
|                              below 20        (Top Floor)            |
|                                                                     |
| Holy Crown      +38 defense  Slows IP loss   Tower of Temptation    |
|                                              (Top Floor)            |
|                                                                     |
 ____________________________________________________________________


-----------------------------------------------------------------------

9. Shoes List

Listing of the game's shoes, along with thier bonuses, the comment on the shoes 
and the first appearance of it in the game. They are listed in order by movement 
stat.

********************************SHOES**********************************
|Name           | Stats      | Comment       | First location         |
|_____________________________________________________________________|
|                                                                     |
| Iron Clogs      -20 move     Heavy           Sold in Laine          |
|                 +13 defense                                         |
|                                                                     |
| Curious Clogs   +3 defense   Warps when      Sold in Luc            |
|                              damaged                                |
|                                                                     |
| Ninja Sandals   +5 defense   *N/A*           Rapp's basic equip     |
|                 +20 action                                          |
|                                                                     |
| Queen Heels     *N/A*        Blocks killer   Sold in Zil Padon      |
|                              moves during                           |
|                              attacks                                |
|                                                                     |
| Heavy Boots     +10 defense  Sturdy          Sold in Zil Padon      |
|                                                                     |
| Rabbit Shoes    +5 defense   Mogay shoes     Guido's basic equip    |
|                 +30 action                                          |
|                                                                     |
| Warp Shoes      *N/A*        Warps during    Underground Ruins (1)  |
|                              attacks                                |
|                                                                     |
| Rainbow High    +5 defense   Warps when      Liete's basic equip    |
| Heels                        damaged                                |
|                                                                     |
| Battle Boots    +20 defense  Prevents sudden Sold in Field Base     |
|                              death                                  |
|                                                                     |
| Dragon Boots    +5 move      Fits nicely     Gadwin's basic equip   |
|                 +4 defense                                          |
|                                                                     |
| Crampons        +10 move     For walks       North Brinan Plateau   |
|                 +8 defense                                          |
|                                                                     |
| Army Boots      +15 move     GI boots        Garlyle Base Barracks  |
|                 +2 defense                                          |
|                                                                     |
| Beach Sandals   +15 move     Worn all the    Milda's basic equip    |
|                              time                                   |
|                                                                     |
| Leather Greaves +17 move     Leather         Feena's basic equip    |
|                 +1 defense                                          |
|                                                                     |
| Rubber Boots    +20 move     New             Leck Mines (1)         |
|                 +1 defense                                          |
|                                                                     |
| Ogre Boots      +20 move     Demon shoes     Sold in Laine          |
|                 +8 defense                                          |
|                                                                     |
| Glass Slippers  +20 movement For women       Tower of Temptation    |
|                 +30 action                   (8th Floor)            |
|                                                                     |
| Dress Shoes     +30 move     Itty-bitty      Sue's basic equip      |
|                              shoes                                  |
|                                                                     |
| Hunter's Boots  +30 move     Uncomfortable   Sold in New Parm       |
|                 +1 defense                                          |
|                                                                     |
| Mach 1 Boots    +30 move     *N/A*           Sold in Gumbo          |
|                 +5 defense                                          |
|                                                                     |
| Sneakers        +35 move     Comfortable     Justin's basic equip   |
|                                                                     |
| Shiny Shoes     +35 move     Polished to a   Sold in Parm           |
|                              shine                                  |
|                                                                     |
| Winged Boots    +35 move     With wings      Sold in Cafu           |
|                 +7 defense                                          |
|                                                                     |
| Wolf Boots      +40 movement Warm            Warp Space (3)         |
|                 +10 defense                                         |
|                                                                     |
| Air Sneakers    +48 move     Extremely       Sold in Parm           |
|                              comfortable                            |
|                                                                     |
| Spirit Shoes    +50 movement Best shoes      Spirit Sanctuary (1)   |
|                 +30 defense                                         |
|                                                                     |
 ____________________________________________________________________


-----------------------------------------------------------------------

10. Jewelry List

Listing of the game's jewelry, along with thier bonuses, the comment on the 
jewelry and the first appearance of it in the game. They are listed in the order 
I found them.

******************************JEWELRY**********************************
|Name           | Stats      | Comment       | First location         |
|_____________________________________________________________________|
|                                                                     |
| Hero's Badge    +2 action    Badge worn by   Justin's basic equip   |
|                              Dad                                    |
|                                                                     |
| Mama's amulet   +2 defense   Sue's emotional Sue's basic equip      |
|                              support                                |
|                                                                     |
| Rune Ring       +1 defense   Slows IP loss   Sult Ruins (B1)        |
|                                                                     |
| Jade Charm      +2 attack    Jade necklace   Feena's basic equip    |
|                                                                     |
| Wind Charm      +4 wind      *N/A*           Ghost Ship Lower Deck  |
|                 resistance                                          |
|                                                                     |
| Snake Earrings  +3 poison    *N/A*           Sold in New Parm       |
|                 resistance                                          |
|                 +1 defense                                          |
|                                                                     |
| Medal of Yore   *N/A*        Restores SP     West Rangle Mountains  |
|                              during attacks                         |
|                                                                     |
| Crescent Jade   +2 sleep and *N/A*           Dropped by Vengeful    |
|                 confusion                    Spirit                 |
|                 resistance                                          |
|                                                                     |
| Officer's Badge +15 action   Has one star    Military Train         |
|                                                                     |
| Tree God Amulet *N/A*        Reduces SP used Sold in Luc            |
|                              by killer moves                        |
|                                                                     |
| Paralysis Charm *N/A*        Gives           God of Light Mountain  |
|                              resistance to   (Foot)                 |
|                              paralysis                              |
|                                                                     |
| Light God       +1 all       *N/A*           God of Light Mountain  |
| Amulet          magic                        (Peak)                 |
|                 resistance                                          |
|                                                                     |
| Paperweight     *N/A*        User won't fall End of the World (2)   |
|                              down when                              |
|                              attacked                               |
|                                                                     |
| Ancestor's      +4 plague    *N/A*           Gadwin's basic equip   |
| Amulet          resistance                                          |
|                                                                     |
| Fire Charm      +4 fire      *N/A*           Valley of the Flying   |
|                 resistance                   Dragon (3)             |
|                                                                     |
| Disease Charm   +3 plague    *N/A*           Sold in Dight          |
|                 resistance                                          |
|                                                                     |
| Demon Sword     +5 defense   *N/A*           Mt. Typhoon (Peak)     |
| Amulet          +1 all magic                                        |
|                 resistance                                          |
|                                                                     |
| Confusion Charm *N/A*        Gives           Typhoon Tower (1)      |
|                              resistance to                          |
|                              confusion                              |
|                                                                     |
| Metal Frog      +3 magic and *N/A*           Dropped by Klepp Rider |
|                 move block                                          |
|                 resistance                                          |
|                                                                     |
| Demon Eye Stone *N/A*        Speeds casting  South Lama Mountains   |
|                              of spells                              |
|                                                                     |
| Spectacles      +2 critical  *N/A*           Sold in Gumbo          |
|                 resistance                                          |
|                                                                     |
| Raincoat        *N/A*        Prevents        Sold in Gumbo          |
|                              falling asleep                         |
|                                                                     |
| Chain of Gems   +1 combo     *N/A*           Volcano Base           |
|                 attack                                              |
|                 chance                                              |
|                                                                     |
| Dragon Scales   *N/A*        Prevents damage Volcano Crater         |
|                              below 10                               |
|                                                                     |
| Magic Block     *N/A*        Gives           Dropped by Medusa      |
| Charm                        resistance to   Dancer                 |
|                              magic blocking                         |
|                                                                     |
| Sudden Death    *N/A*        Gives           Twin Towers (North)    |
| Charm                        resistance to                          |
|                              sudden death                           |
|                                                                     |
| Forest Charm    +2 forest    *N/A*           Twin Towers (South)    |
|                 (earth+water)                                       |
|                 resistance                                          |
|                                                                     |
| Water Charm     +4 water     *N/A*           Virgin Forest (2)      |
|                 resistance                                          |
|                                                                     |
| Black Belt      +2 move      Gets stronger   Rapp's basic equip     |
|                 power level                                         |
|                                                                     |
| Iridescent      +10 defense  Rainbow colored Sold in Cafu           |
| Amulet                       , pretty                               |
|                                                                     |
| Blizzard Charm  +2 blizzard  *N/A*           Petrified Forest (2)   |
|                 (water+wind)                                        |
|                 resistance                                          |
|                                                                     |
| Titan's Ring    +5 attack    Has a curious   Milda's basic equip    |
|                              design                                 |
|                                                                     |
| Energy Ring     *N/A*        Restores SP a   North Zil Desert       |
|                              lot during                             |
|                              attacks                                |
|                                                                     |
| Fireproof Cape  +2 fire      Inexpensive     Soldier's Graveyard    |
|                 resistance                   (B2)                   |
|                                                                     |
| Expensive Jewel Very valuable jewel with no  Soldier's Graveyard    |
|                 effects                      (B3)                   |
|                                                                     |
| Diana's Amulet  *N/A*        Prevents move   Soldier's Graveyard    |
|                              and magic block (B5)                   |
|                              [Refresh]                              |
|                                                                     |
| Satisfaction    +1 critical  *N/A*           Dropped by Kung Fu     |
| Gem             attack chance                Master                 |
|                                                                     |
| Anklet          +30 move     Longer move     South Zil Desert       |
|                              range                                  |
|                                                                     |
| Lightning Charm +2 lightning *N/A*           Dropped by Salamadile  |
|                 (fire+wind)                                         |
|                 resistance                                          |
|                                                                     |
| Scarab          +4 poison,   *N/A*           Sold in Zil Padon      |
|                 plague, para                                        |
|                 resistance                                          |
|                                                                     |
| Talisman        *N/A*        Prevents status Sold in Zil Padon      |
|                              abnormalities                          |
|                                                                     |
| Explosion Charm +2 explosion *N/A*           South Brinan Plateau   |
|                 (fire+earth)                                        |
|                 resistance                                          |
|                                                                     |
| Move Unblocker  *N/A*        Gives           Sold in Laine          |
|                              resistance to                          |
|                              move blocking                          |
|                                                                     |
| Chain Earrings  +10 attack   *N/A*           Sold in Laine          |
|                 +3 move block                                       |
|                 resistance                                          |
|                                                                     |
| Counter Ring    *N/A*        May return      Underground Ruins      |
|                              normal attacks  (Shrine 1)             |
|                                                                     |
| Earth Charm     +4 earth     *N/A*           Underground Ruins (B2) |
|                 resistance                                          |
|                                                                     |
| Phantom Silk    +4 blizzard  *N/A*           Rainbow Mountain       |
|                 (water+wind)                 (Base)                 |
|                 resistance                                          |
|                                                                     |
| Holy Ring       +10 defense  *N/A*           Liete's basic equip    |
|                 +2 all magic                                        |
|                 resistance                                          |
|                                                                     |
| Hurricane Belt  +50 action   Gives you storm Tower of Temptation    |
|                              speed           (2nd Floor)            |
|                                                                     |
| Mysterious Veil +3 all       *N/A*           Dropped by Slug Fish   |
|                 status                                              |
|                 abnormality                                         |
|                 resistance                                          |
|                                                                     |
| Sonic Belt      +70 action   Gives speed of  Tower of Temptation    |
|                              sound           (Top Floor)            |
|                                                                     |
| Ethereal        *N/A*        Doubles magic   Tower of Temptation    |
| Miracle                      skill exp.      (Top Floor)            |
|                              points                                 |
|                                                                     |
| Astral Miracle  *N/A*        Doubles weapon  Tower of Temptation    |
|                              skill exp.      (Top Floor)            |
|                              points                                 |
|                                                                     |
| Ring of Rage    *N/A*        Restores many   Tower of Temptation    |
|                              SP with damage  (Top Floor)            |
|                                                                     |
| Amulet of       +15 defense  Restores HP in  Sold in Field Base     |
| Relief                       combat                                 |
|                                                                     |
| Combat Anklet   +20 attack   Effuses power   Sold in Field Base     |
|                                                                     |
| Elite Badge     +33 action   has two stars   Sold in Field Base     |
|                                                                     |
 ____________________________________________________________________


-----------------------------------------------------------------------

11. Items

Listing of the game's items, along with thier effects, the comment on the item 
and the first appearance of it in the game. They're listed in the order I found 
them.

********************************ITEMS**********************************
|Name           | Effect           | Comment     | First location     |
|_____________________________________________________________________|
|                                                                     |
| Wound Salve     Restores 40 HP to  *N/A*         Justin's items     |
|                 1 friend                                            |
|                                                                     |
| Letter to Clara *N/A*              Deliver to    Parm               |
|                                    Clara in New                     |
|                                    Parm                             |
|                                                                     |
| Box of Sweets   Restores 10 HP to  Variety       Sue's items        |
|                 1 friend                                            |
|                                                                     |
| Banana          Restores 12 HP to  Sweet         Sue's items        |
|                 1 friend                                            |
|                                                                     |
| Gantz's Key     *N/A*              The key to    Parm               |
|                                    Gantz's treasure                 |
|                                    chest                            |
|                                                                     |
| Poison Antidote Cures poisoning of *N/A*         Parm               |
|                 1 friend                                            |
|                                                                     |
| First-Aid Kit   Restores 60 HP to  *N/A*         Parm               |
|                 party                                               |
|                                                                     |
| Herbs           Restores 15 HP to  *N/A*         Sold in Parm       |
|                 1 friend                                            |
|                                                                     |
| Marie's Pin     *N/A*              Marie is      Parm               |
|                                    looking for                      |
|                                    it                               |
|                                                                     |
| Spirit Stone    *N/A*              Justin's      Parm               |
|                                    treasured                        |
|                                    memento of Dad                   |
|                                                                     |
| Intro Letter    *N/A*              From Curator. Parm               |
|                                    Gets into                        |
|                                    Sult Ruins                       |
|                                                                     |
| Dynamite        70 HP fire range   *N/A*         Sult Ruins (B2)    |
|                 attack                                              |
|                                                                     |
| Key to the Cafe *N/A*              Key to the    Parm               |
|                                    cafe in Parm                     |
|                                                                     |
| Java's Wallet   *N/A*              Take his      Parm               |
|                                    forgotten                        |
|                                    wallet back                      |
|                                                                     |
| Hand Grenade    30 HP fire range   *N/A*         Leck Mines (1)     |
|                 attack                                              |
|                                                                     |
| Seed of Defense +X Vitality        Salty Seed    Leck Mines (2)     |
|                                                  Deepest Depths     |
|                                                                     |
| Steamer Pass    *N/A*              Ticket to the Outside Leck Mines |
|                                    ship to                          |
|                                    Elencia                          |
|                                                                     |
| Coal Candy      +2 attack for 1    Bitter        Parm               |
|                 friend                                              |
|                                                                     |
| Lilly's Letter  *N/A*              Letter from   Parm               |
|                                    Justin's Mom                     |
|                                                                     |
| Cabin Key       *N/A*              Key to first- Steamer            |
|                                    class cabin                      |
|                                                                     |
| Beef Jerky      Restores 60 HP to  Salted        Steamer            |
|                 1 friend                                            |
|                                                                     |
| Chocolate       Restores 40 HP to  Bitter        Steamer            |
|                 1 friend                                            |
|                                                                     |
| Ginseng         Restores 40 HP to  Bitter        Feena's items      |
|                 1 friend                                            |
|                                                                     |
| Dry Fish        Restores 40 HP to  Sun-dried     Sold in New Parm   |
|                 1 friend                                            |
|                                                                     |
| Bamboo Shoots   Restores 20 HP to  Fresh         Sold in New Parm   |
|                 1 friend                                            |
|                                                                     |
| Smarna Weed     -1 defense for all *N/A*         Sold in New Parm   |
|                 enemies                                             |
|                                                                     |
| Roach Bomb      60 HP range attack Good on       Sold in New Parm   |
|                                    insects                          |
|                                                                     |
| Truffle         Confuse 1 enemy    *N/A*         Sold in New Parm   |
|                                                                     |
| Mana Egg        *N/A*              Curious egg   Merill Road        |
|                                    used to buy                      |
|                                    magic                            |
|                                                                     |
| Seed of Moves   +X max SP          ????????      West Rangle        |
|                                                  Mountains          |
|                                                                     |
| Fruit of Power  +X strength        Sweet         East Rangle        |
|                                                  Mountains          |
|                                                                     |
| Cholla Flowers  Restores 3 level 1 *N/A*         Dropped by Ent     |
|                 MP to 1 friend                                      |
|                                                                     |
| Miracle Drink   Restores 5 MP      *N/A*         Road to Dom Ruins  |
|                 (All levels) to                                     |
|                 party                                               |
|                                                                     |
| Blue Medecine   Restores 20 MP     *N/A*         Dom Ruins          |
|                 (All levels) to                  (Vestibule)        |
|                 ally                                                |
|                                                                     |
| White Sulfa     Restores 35 HP to  *N/A*         Herb Mountains     |
| Weed            1 friend                                            |
|                                                                     |
| Seed of Life    Aromatic seed      *N/A*         Herb Mountains     |
|                                                                     |
| Smelling Salts  Cures confusion of *N/A*         Herb Mountains     |
|                 1 friend                                            |
|                                                                     |
| Weeds           Restores 1 HP to   Just grass    Herb Mountains     |
|                 1 friend                                            |
|                                                                     |
| Sulfa Weed      *N/A*              Herb that can Herb Mountains     |
|                                    cure Rem's                       |
|                                    disease                          |
|                                                                     |
| Ultra Drink     Restores 20 SP to  *N/A*         Garlyle Base       |
|                 entire party                     Barracks           |
|                                                                     |
| Master Key      *N/A*              Master key to Garlyle Base       |
|                                    the Military  Barracks           |
|                                    Base                             |
|                                                                     |
| Crimson Potion  Restores 150 HP to *N/A*         Military Train     |
|                 entire party                                        |
|                                                                     |
| Weak-Knee Weed  -2 attack level of *N/A*         West Misty Forest  |
|                 1 enemy                                             |
|                                                                     |
| Baobab Fruit    Restores 10 SP to  *N/A*         West Misty Forest  |
|                 1 friend                                            |
|                                                                     |
| Bandage         Restores 50 HP to  *N/A*         Sold in Luc        |
|                 1 friend                                            |
|                                                                     |
| Move Breaker    Unblocks moves of  *N/A*         Sold in Luc        |
|                 1 friend                                            |
|                                                                     |
| Spell Breaker   Unblocks magic of  *N/A*         Sold in Luc        |
|                 1 friend                                            |
|                                                                     |
| Snooze Scroll   Put all enemies to *N/A*         Sold in Luc        |
|                 sleep by bubbles                                    |
|                                                                     |
| Zap! Book       180 HP lightning   *N/A*         Sold in Luc        |
|                 range attack                                        |
|                                                                     |
| Firewood Sparks 80 HP range attack Good on       Sold in Luc        |
|                                    plants                           |
|                                                                     |
| Bond of Trust   Speeds up IP of    Permanent     God of Light       |
|                 1 friend                         Mountain (Peak)    |
|                                                                     |
| Nectar of the   *N/A*              Nectar to     God of Light       |
| Gods                               give to the   Mountain (Peak)    |
|                                    chief of Luc                     |
|                                                                     |
| Mist-Clearing   *N/A*              Clears the    God of Light       |
| Nut                                mist from the Mountain (Peak)    |
|                                    Misty Forest                     |
|                                                                     |
| Seed of Speed   +X wit             Hot and spicy East Misty Forest  |
|                                    seed          (3)                |
|                                                                     |
| Fruit of        +X agility         Sweet & sour  End of the World   |
| Agility                                          (1)                |
|                                                                     |
| Orb of Silence  Block the magic of *N/A*         End of the World   |
|                 1 enemy                          (2)                |
|                                                                     |
| Bamo Fruit      Restores 4 level 2 *N/A*         Valley of the      |
|                 MP to 1 friend                   Flying Dragon (1)  |
|                                                                     |
| Health Weed     Restores 80 HP to  *N/A*         Dropped by Red     |
|                 1 friend                         Devil              |
|                                                                     |
| Sue's Shoes     *N/A*              Shoes that    Valley of the      |
|                                    Sue was       Flying Dragon (2)  |
|                                    wearing                          |
|                                                                     |
| Vaccine         Cures plague of    *N/A*         Valley of the      |
|                 1 friend                         Flying Dragon (2)  |
|                                                                     |
| Fruit of Magic  +X max MP for      Delicious     Valley of the      |
|                 levels 1-3                       Flying Dragon (2)  |
|                                                                     |
| Squid Guts      Restores 20 SP to  *N/A*         Gadwin's items     |
|                 1 friend                                            |
|                                                                     |
| Mikeroma Scroll Restores 50 HP to  *N/A*         Gadwin's items     |
|                 entire party                                        |
|                                                                     |
| Slouch Weed     -2 action level of *N/A*         Valley of the      |
|                 1 enemy                          Flying Dragon (4)  |
|                                                                     |
| Move Mushroom   +3 action for a    *N/A*         Sold in Dight      |
|                 range of friends                                    |
|                                                                     |
| Power Mushroom  +3 attack level    *N/A*         Sold in Dight      |
|                 for 1 friend                                        |
|                                                                     |
| Panacea         Restores status of *N/A*         Sold in Dight      |
|                 1 friend                                            |
|                                                                     |
| Dream Truffle   Confuse 1 enemy    *N/A*         Mt. Typhoon (Peak) |
|                                                                     |
| Warrior's Spear *N/A*              Unusable      Typhoon Tower      |
|                                    spear from                       |
|                                    Typhoon Tower                    |
|                                                                     |
| Yellow Medecine Restores 30 SP to  *N/A*         North Lama         |
|                 1 friend                         Mountains          |
|                                                                     |
| Boiled Coconut  Restores 80 HP to  *N/A*         Sold in Gumbo      |
|                 1 friend                                            |
|                                                                     |
| Holy Fire       30 HP range attack Good on       Sold in Gumbo      |
|                                    ghosts                           |
|                                                                     |
| Gale Scroll     120 HP blizzard    *N/A*         Sold in Gumbo      |
|                 attack on 1 enemy                                   |
|                                                                     |
| Lightning       150 HP lightning   *N/A*         Sold in Gumbo      |
| Scroll          range attack                                        |
|                                                                     |
| Blizzard Scroll 280 HP blizzard    *N/A*         Sold in Gumbo      |
|                 attack on all                                       |
|                 enemies                                             |
|                                                                     |
| Deep Blue       Restores 20 MP     *N/A*         Volcano Slope (1)  |
| Potion          (All levels) to                                     |
|                 party                                               |
|                                                                     |
| Vacuum Scroll   100 HP wind attack *N/A*         Twin Towers        |
|                 on all enemies                   (North)            |
|                                                                     |
| Revival Stone   Revives fallen     *N/A*         Twin Towers        |
|                 character once                   (North)            |
|                                                                     |
| Medal of Wisdom *N/A*              Medal         Twin Towers        |
|                                    recieved from                    |
|                                    Liete                            |
|                                                                     |
| Launch          120 HP fire range  *N/A*         Dropped by Manta   |
| Fireworks       attack                           Ray                |
|                                                                     |
| Silver Key      *N/A*              Key to Hill   Mysterious         |
|                                    of            Vanishing Hill     |
|                                    Teleportation                    |
|                                                                     |
| Gold Key        *N/A*              Key to Hill   Mysterious         |
|                                    of            Vanishing Hill     |
|                                    Teleportation                    |
|                                                                     |
| Teleportation   *N/A*              Orb that      Mysterious         |
| Orb                                operates the  Vanishing Hill     |
|                                    teleporter                       |
|                                                                     |
| Mace Colouring  Sue's mace exp.    *N/A*         Left by Sue        |
| Book            points +1/3                                         |
|                                                                     |
| Bow Coloring    Sue's bow exp.     *N/A*         Left by Sue        |
| Book            points +1/3                                         |
|                                                                     |
| Brown Crayon    Sue's earth magic  *N/A*         Left by Sue        |
|                 exp. points +1/3                                    |
|                                                                     |
| Blue Crayon     Sue's water magic  *N/A*         Left by Sue        |
|                 exp. points +1/3                                    |
|                                                                     |
| Red Crayon      Sue's fire magic   *N/A*         Left by Sue        |
|                 exp. points +1/3                                    |
|                                                                     |
| Sky-Blue Crayon Sue's wind magic   *N/A*         Left by Sue        |
|                 exp. points +1/3                                    |
|                                                                     |
| Sword Secrets   Gadwin's sword     *N/A*         Left by Gadwin     |
|                 exp. points +1/3                                    |
|                                                                     |
| Fire Secrets    Gadwin's fire      *N/A*         Left by Gadwin     |
|                 magic exp. points                                   |
|                 +1/3                                                |
|                                                                     |
| Earth Secrets   Gadwin's earth     *N/A*         Left by Gadwin     |
|                 magic exp. points                                   |
|                 +1/3                                                |
|                                                                     |
| Rainbow Weed    Restores 100 HP to *N/A*         Pirate Island      |
|                 1 friend                                            |
|                                                                     |
| Tear Jewel      Restores 3 SP to   *N/A*         Pirate Island      |
|                 one friend                                          |
|                                                                     |
| Thor's Fury     120 HP lightning   *N/A*         Viring Forest (1)  |
|                 range attack                                        |
|                                                                     |
| Torte's Whistle Awaken entire      *N/A*         Virgin Forest (1)  |
|                 party from sleep                                    |
|                                                                     |
| Seed of Running +X agility         Very sour     Virgin Forest (2)  |
|                                    seed                             |
|                                                                     |
| Red Medecine    Restores 200 HP to *N/A*         Rapp's items       |
|                 1 friend                                            |
|                                                                     |
| Chocolate       Restores 80 HP to  *N/A*         Rapp's items       |
| Cookies         1 friend                                            |
|                                                                     |
| Honey           Restores 100 HP to *N/A*         Rapp's items       |
|                 1 friend                                            |
|                                                                     |
| Golden Potion   Restores 30 SP to  *N/A*         Virgin Forest (4)  |
|                 entire party                                        |
|                                                                     |
| Howler Scroll   50 HP wind range   *N/A*         Sold in Cafu       |
|                 attack                                              |
|                                                                     |
| Tremor Scroll   70 HP earth range  *N/A*         Sold in Cafu       |
|                 attack                                              |
|                                                                     |
| Rescue Set      Restores 120 HP to *N/A*         Tower of Doom      |
|                 entire party                     (Army Facility)    |
|                                                                     |
| Smoked Salmon   Restores 75 HP to  Tasty         Milda's items      |
|                 1 friend                                            |
|                                                                     |
| Prime Rib       Restores 150 HP to Tasty         Milda's items      |
|                 1 friend                                            |
|                                                                     |
| Gaia Sprout     *N/A*              Gaia Sprout   Tower of Doom      |
|                                                  (Laboratory)       |
|                                                                     |
| Sonic Walnut    +2 action level of *N/A*         Soldier's          |
|                 1 friend                         Graveyard (1)      |
|                                                                     |
| All-Around Seed +X strength,       *N/A*         Soldier's          |
|                 vitality, wit,                   Graveyard (B5)     |
|                 agility                                             |
|                                                                     |
| Soldier's Key   *N/A*              Key used in   Soldier's          |
|                                    Soldier's     Graveyard          |
|                                    Graveyard     (B4 West)          |
|                                                                     |
| Soldier's Soul  *N/A*              Stone used at Soldier's          |
|                                    Soldier's     Graveyard          |
|                                    Graveyard     (B4 East)          |
|                                                                     |
| Root of         Confuse 1 enemy    Not permanent Sold in Zil Padon  |
| Confusion                                                           |
|                                                                     |
| Trudge Weed     -3 action level of *N/A*         Sold in Zil Padon  |
|                 all enemies                                         |
|                                                                     |
| Magic Lamp      Restores 2 MP      Breakable     Sold in Zil Padon  |
|                 (All levels)                                        |
|                                                                     |
| Restraint       +2 defense level   *N/A*         North Brinan       |
| Walnut          for 1 friend                     Plateau            |
|                                                                     |
| Overflowing     +2 attack level    *N/A*         Sold in Laine      |
| Walnut          for 1 friend                                        |
|                                                                     |
| Running Walnut  +2 action level    *N/A*         Sold in Laine      |
|                 for entire party                                    |
|                                                                     |
| Horn of         *N/A*              Dorlin's horn Warp Space Core    |
| Knowledge                                                           |
|                                                                     |
| How to Chop 'Em Milda's ax exp.    *N/A*         Left by Milda      |
|                 points +1/3                                         |
|                                                                     |
| How to Cut 'Em  Milda's sword exp. *N/A*         Left by Milda      |
|                 points +1/3                                         |
|                                                                     |
| How to Pound    Milda's mace exp.  *N/A*         Left by Milda      |
| 'Em             points +1/3                                         |
|                                                                     |
| Pretty Jewel    *N/A*              Value unknown Dropped by Lich    |
|                                                                     |
| Medal of        *N/A*              Medal for     Underground Ruins  |
| Knowledge                          getting to    (Shrine 2)         |
|                                    Alent                            |
|                                                                     |
| Mogay Teachings Guido's dagger     *N/A*         Left by Guido      |
| 1               exp. points +1/3                                    |
|                                                                     |
| Mogay Teachings Guido's sword      *N/A*         Left by Guido      |
| 2               exp. points +1/3                                    |
|                                                                     |
| Mogay Teachings Guido's bow exp.   *N/A*         Left by Guido      |
| 3               points +1/3                                         |
|                                                                     |
| Magic Lipstick  +3 action level    *N/A*         Liete's items      |
|                 for 1 friend                                        |
|                                                                     |
| Black Nail      +3 attack level    *N/A*         Liete's items      |
| Polish          for 1 friend                                        |
|                                                                     |
| Cone of Light   Temporarily stops  *N/A*         Tower of           |
|                 damage to 1 friend               Temptation         |
|                                                  (5th Floor)        |
|                                                                     |
| Spirit Potion   Restores 99 MP     *N/A*         Dropped by         |
|                 (All levels) to                  Gargoyle           |
|                 party                                               |
|                                                                     |
| Eye Drops       Awakens one friend *N/A*         Sold in Field Base |
|                 from sleep                                          |
|                                                                     |
| Culture Medium  Cause plague in a  *N/A*         Sold in Field Base |
|                 range of enemies                                    |
|                                                                     |
 ____________________________________________________________________


-----------------------------------------------------------------------

12. Conclusion

-----------------------------------------------------------------------

13. Credits & Legal Stuff

Thanks to Tree of Sephiroth for the correction of one quote for Justin.

Thanks to Nemesis for his tables models!

Thanks to Matt Hendrick for the quotes for Justin's ice-based spells.

Thanks to Rhkohberger for some corrections on quotes for Justin.

SPECIAL THANKS to Brandon for sending me some of the best music tracks from 
Grandia!

Thanks to Kevin Dryadia for info about the Mana Egg on Feena after Pakon's 
scraped wedding.

Thanks to Game Arts for bringing a solid RPG with a good storyline!


This FAQ is Copyright to Kildread2, you cannot take all or only a small part of 
this FAQ for your own. This is MY work so do not steal it ok? I hope I made 
myself clear. I put too much time to get my info to only get my FAQ stolen by a 
stupid person. 

This work is supposed to appear on the following sites: 

GameFAQs : http://www.gamefaqs.com.
Console-Gamer : http://www.console-gamer.com
The Cheat Empire: http://home.planetinternet.be/~twuyts
About.com Guide to Video Game Strategies : http://vgstrategies.about.com
RPG Vortex : http://www.rpg-vortex.com

If you have any questions, information or comments, mail me at 
Kildread2@hotmail.com.
