---------------------------------------------------------------------
Seiken Densetsu 3 Walkthrough, FAQ and Tips
 Copyright Magus(shinra9@yahoo.com)1999                        v6.96
---------------------------------------------------------------------

                          _____      _ _
                         / ____|    (_) |
                        | (___   ___ _| | _____ _ __
                         \___ \ / _ \ | |/ / _ \ '_ \
                         ____) |  __/ |   <  __/ | | |
                   _____|_____/ \___|_|_|\_\___|_| |_|
                  |  __ \                    | |
                  | |  | | ___ _ __  ___  ___| |_ ___ _   _
                  | |  | |/ _ \ '_ \/ __|/ _ \ __/ __| | | |
                  | |__| |  __/ | | \__ \  __/ |_\__ \ |_| |
                  |_____/ \___|_| |_|___/\___|\__|___/\__,_|
                                    |___ \
                                      __) |
                                     |__ <
                                     ___) |
                                    |____/


Contents
1)Intro
2)Class Change System
3)Stats
4)Spells
5)Storage System
6)Tips, plus things people have to say
7)Walkthrough for Duran/Angela, Hawk/Riesz, and Kevin/Carlie
8)Beat the Black Rabite 
9)Item List
10)Weapon List (Thanks Paul Le!)
11)FAQs
12)Miscellaneous
13)Junk
---------------------------------------------------------------------
Version History

v 1.0- All the non-walkthrough parts, and Duran/Angela's walkthrough.
v 1.1- Partial Hawkeye/Riesz Walkthrough
v 2.0- Full Hawkeye/Riesz Walkthrough, and some of Kevin/Carlie's
walkthrough (thanks Amar).
v 2.1- Fixed up the layout problem, and added Amar to the bottom (sorry)
v 3.0- Added an FAQ section, as I finally got some e-mails. Plus, filled in
the missing gaps I had for the magic spells.
v 3.1-Added more FAQs.
v 3.2-Just put up another site which is hosting this.
v 3.3-More FAQs and tips from fellow gamers.
v 3.5-More FAQs and started on Kevin and Carlie's final area.
v 3.7-Even more FAQs and a little bit more on Kevin's final area.
v 3.8-More FAQs. And tips.
v 4.0-YESSS! Finished off Kevin's area!
v 4.1-More FAQs.
v 5.0-Big update. Class Change section is updated after I found out there
was another patch going around with different item names. Three new sections
added, Storage, Item List and Miscellaneous. And heaps more FAQs.
v 5.1-FAQ update.
v 5.3-FAQ/Tips update, plus a Beat the Black Rabite section.
v 5.4-Took the Black Rabite thing down, see below.
v 5.5-Tips, FAQs, Walkthrough re-writing.
v 5.6-Rewrote some of the guide, added a Weapon List thanks to Paul Le, and
added some FAQs.
v 5.7-Added a tip and FAQ.
v 5.71-Thanks to Uhhhhh....., I've found out the stat levels you need to be
on to learn a spell with Hawk. Also added a place to find an import version,
thanks to DD. And FAQs/Tips.
v 5.75-Added a FAQ and redid some of the magic section.
v 5.8-Added FAQs and rewrote some of the guide.
v 5.9-Added FAQs.
v 5.95-FAQs.
v 6.0-Massive FAQ/Tips update.
v 6.1-Thanks to the great, one and only Uhhhhh....., the guide should be now
fully legible! Apart from the FAQs, though, although he's working on it, 
people are always in a rush.
Anyway, apart from that awesome, awesome tweaking from him, I've got
more tips and FAQs. Thanks again Uhhhhh.....!
v6.2-FAQs/Tips.
v6.3-Uhhhhh..... once again has checked it, and I'm updating again.
v6.4-Tips, and FAQs.
v6.5-Tips and FAQs, answered lots of questions about magic, levels and stuff.
v6.6-Tips, FAQs.
v6.7-Tips, FAQS, magic stats, all teams.
v6.71-Copyright Notice changed.
v6.8-Updated Tips, FAQs.
v6.9-Tips.
v6.91-Copyright Notice changed.
v6.95-Neatness fix, Stage 1.
v6.96-Stage 2 Neatness fix, and seems like a waste of time, but I like ASCII 
art headings =)

Legal Copyright Crap

The Kevin/Carlie past after the Mana Holyland is copyright Amar Kishan 1999.
All of the rest of this walkthrough is 100 percent copyright Magus 1999. 
Seiken Densetsu 3 is copyright 1995 Squaresoft. Please do not leech any of 
this to make your own FAQ out of it. Unless you have MY permission DO NOT
take anything at all from this guide. Don't edit, don't do anything to it 
and submit it without e-mailing me with permission first.

This walkthrough should only be found from either

http://www.gamefaqs.com
http://vgstrategies.about.com
http://www.rpgclassics.com
http://kengc.alphalink.com.au
http://jump.to/magus
http://www.squareonline.pyar.com
http://www.rpgwizard.homestead.com/lair.html
http://www.cron0.freeuk.com
http://www.toocoolzone.homestead.com/Nintendozonemain
http://www.timsvault.com
http://www.fortunecity.com/skyscraper/memphis/1501
http://www.ludus.it

If you want to use it on your site, please e-mail me at shinra9@yahoo.com.
The latest version can always be found from www.gamefaqs.com

Copyright Magus 1999.

---------------------------------------------------------------------
1)Introduction
---------------------------------------------------------------------
This is Magus' Seiken Densetsu 3 walkthrough. This is a excellent game
and is probably Squaresoft's best SNES RPG. To all of you English/
American/Australian people, this is Secret of Mana 2. In this game you
can pick three characters out of six to make up your party, and each
character has their own storyline.

To get in touch, e-mail me at shinra9@yahoo.com.
My ICQ# is 34601221.
My webpage is http://jump.to/magus

---------------------------------------------------------------------
2) Class Change System
---------------------------------------------------------------------

Well, it's the fabled class change system which has made this game
quite big in the RPG world. All it is is a different way of gaining
levels, or if you like, a more interesting way. Each character can go
to the Dark or Light side, and you get to have two class changes in
the game. One at level 18 and the other at level 38. Before I go deeper,
I will also point out the different level gaining system.

Every time you level up, you will be presented with a menu to level up
different attributes of yourself. This is what each attribute does:

---------------------------------------------------------------------
Strength - Increases your Attack Power and damage done by Tech 
Attacks.
---------------------------------------------------------------------
Agility - Increases your ability to dodge enemies' attacks.
---------------------------------------------------------------------
Vitality - Enemies' attacks do less damage, and your HP increases.
---------------------------------------------------------------------
Intelligence - Becomes easier to avoid enemies' attack magic, and
lowers the damage dealt to you.
---------------------------------------------------------------------
Spirit - Indirect magic's (i.e. recovery magic or sabers) effectiveness
increases.
---------------------------------------------------------------------
Luck  - Chances of a critical hit become greater; there are also
less traps in the item roulette when you have a higher Luck rating
---------------------------------------------------------------------
I would level my Intelligence, Agility and Vitality more than the others
(maybe apart from Attack) so that I can cast more spells and have more
life, but if you have Angela or Carlie it is quite wise to upgrade your
Attack unless you want to depend on just spells. (I doubt you do)

Now for more explanation on class changes:
Your character can go through two stages of class change, to either go to
the Light or Dark, and then again to the Light or Dark. Here, look at
this:

	     	         1st      2nd
      	         Class    Class
	               Change   Change

                            Light-Light
                           /
	                    /
	               Light
	              /     \
	             /       \
                  /         Light-Dark
	           /
	          /
	    Normal
	          \
	           \          Dark-Light
	            \        /
	             \      /
                    \    /
                   Dark
                        \
                         \
                          \
                           Dark-Dark

Get it? Now I will give you a brief description on each character's
classes: (a * means the tech hits all enemies)
---------------------------------------------------------------------
Duran
---------------------------------------------------------------------
Duran is an OK character. He has quite a high one hit Attack power,
but takes ages to recover from each hit. He learns a few saber and
healing spells, but the healing classes are less favorable. Honestly,
if you want to do his quest, pick Angela as she is a better character
than Duran. Way better.

---------------------------------------------------------------------
Fighter (Neutral)
---------------------------------------------------------------------
His tech is the Cross Slash.
---------------------------------------------------------------------
Knight-(Light)
---------------------------------------------------------------------
Learns Heal Light and gets the ability to carry a shield. Lower power
than the Gladiator. Nothing much new. 

Tech=3 Step Cut
---------------------------------------------------------------------
Paladin (Light Light)
---------------------------------------------------------------------
Duran's 2nd best class, gets Saint Saber, Heal Light, best shield and
good fullscreen power attack. His best Light class.

Tech=*Flashing Sword
---------------------------------------------------------------------
Lord (Light Dark)
---------------------------------------------------------------------
Sucks. Heal Light, Tinkle Rain and a low Attack power. Only good if
you don't already have a healer in your group, as he can multitarget
Heal Light.

Tech=Magic Circle
---------------------------------------------------------------------
Gladiator (Dark)
---------------------------------------------------------------------
Cool. Learns all elemental sabers, has good Attack power, but no
shield. None of his Dark classes gets a shield. A good starter, and
can at times come in really handy.

Tech=*Whirlwind Sword
---------------------------------------------------------------------
Duelist (Dark Dark)
---------------------------------------------------------------------
Kinda good, most powerful warrior but useless (almost) Dark Saber
spell. Is quite good but Swordmaster is better.

Tech=*Eruption Sword
---------------------------------------------------------------------
Swordmaster (Dark Light)
---------------------------------------------------------------------
Best class, learns Moon and Leaf Saber, but doesn't have an extremely
high Attack power. Bad thing is that he can't cast both of the Moon
and Leaf Sabers on one person. The best class for Duran.

Tech=*Vacuum Sword
---------------------------------------------------------------------
Angela
---------------------------------------------------------------------
A very powerful magician who may have a low Attack power, but her magic
spells make up for it. Learns five magic spells before her first
class change, and when she changes she gets even more powerful spells
than before.

---------------------------------------------------------------------
Magician (Neutral)
---------------------------------------------------------------------
Tech=Double Attack
---------------------------------------------------------------------
Sorceress (Light)
---------------------------------------------------------------------
Better than the Delvar as she learns more magic earlier, but crappy
Attack power. Uh, generally stay away from the Light side for her.

Tech=Pink Typhoon
---------------------------------------------------------------------
Grand Deviner (Light Light)
---------------------------------------------------------------------
Well, she can multitarget spells, but they're weak, and the Double
Spell is slow. Plus, weak attack power. Go for the Arch Mage instead.

Tech=Spiral Rod
---------------------------------------------------------------------
Arch Mage (Light Dark)
---------------------------------------------------------------------
The Deviner with different spells, and still sucks with attacks. But 
better, marginally, as I think Rainbow (the spell) is better.

Tech=Dancing Rod
---------------------------------------------------------------------
Delvar (Dark)
---------------------------------------------------------------------
Quite useful with a good Attack power, but only learns one extra
spell (Dark Force). Get this class if this is your first couple times
through the game, OK?

Tech=Star Attack
---------------------------------------------------------------------
Magus (Dark Dark)
---------------------------------------------------------------------
Most powerful magic user with Ancient and plenty other ones, but slow
casting. Is still a good choice, and can do some serious damage.

Tech=Hot Shot
---------------------------------------------------------------------
Rune Master (Dark Light)
---------------------------------------------------------------------
Best class, no questions asked. Has a cool Death Spell, only bad thing
is that she can't multitarget some of her good spells. Still, the only
class with Level 3 spells, this is the way to go with Angela.

Tech=10t

---------------------------------------------------------------------
Kevin
---------------------------------------------------------------------
Definitely the best fighter in the game, and can also heal your party.
At night he transforms into a werewolf which makes him more powerful
than he is in the day. He also has more than one tech attack per class,
which is cool. A very good choice.

---------------------------------------------------------------------
Grappler (Neutral)
---------------------------------------------------------------------

Tech=Ashura Dream Fist

---------------------------------------------------------------------
Monk (Light)
---------------------------------------------------------------------
His first Light class gets a heal spell and a spell which makes him
powerful through day. Good power attacks, but normal Attack power is
lower than his Dark counterpart.

Tech=*Whirlwind Kick, Tornado Throw
---------------------------------------------------------------------
God Hand (Light Light)
---------------------------------------------------------------------
The God Hand's attacks are pretty powerful, and he has quite a few good
spells. Make that one, Aura Wave. Still not the best Light class.

Tech=*Byakko Shockwave, Stardust Bomb 
---------------------------------------------------------------------
Warrior Monk (Light Dark)
---------------------------------------------------------------------
Definitely Kevin's best class, although he doesn't hit as hard as the
others. He gains the cool Leaf Saber and the ability to multitarget Heal
Light. Go with this one. Definitely.

Tech=Genbu 100-Kick, Blow Impact 
---------------------------------------------------------------------
Bashkar (Dark)
---------------------------------------------------------------------
No spells, but excellent Attack power.

Tech=*Water-Moon Slice, Bastard Slam 
---------------------------------------------------------------------
Dervish (Dark Dark)
---------------------------------------------------------------------
Second strongest class, learns Moon Saber and has a good Attack power.
But not as powerful as the Death Hand.

Tech=*Suzaku Sky Dance, Veritubach 
---------------------------------------------------------------------
Death Hand (Dark Light)
---------------------------------------------------------------------
A brilliant class, though not the best. Best fighter, learns Energy
Ball and becomes the strongest wolf at night. Best of the Dark.

Tech=*Seiryuu Death Fist, Dead Crush 

---------------------------------------------------------------------
Charlotte/Carlie
---------------------------------------------------------------------
Two names? Yeah, from what I've heard. Anyway, she is the best healer
in the game and can also double as a good Dark magic user. A fun
character, she learns Heal Light and Tinkle Rain before her first
class change.
---------------------------------------------------------------------
Cleric (Neutral)
---------------------------------------------------------------------
Tech=Bonkle
---------------------------------------------------------------------
Priestess (Light)
---------------------------------------------------------------------
Learns four elemental sabers, holy ball and the ability to multitarget
Heal Light. She doesn't have much of a high Attack power, but is a
better choice than the Enchantress.

Tech=Jump
---------------------------------------------------------------------
Bishop (Light Light)
---------------------------------------------------------------------
If you pick her as your main character, this is the class to go, as
the Turn Undead spell is very effective on the last bosses. She also
gets Saint Saber and more fun spells, at the cost of low Attack power.

Tech=Chopchop
---------------------------------------------------------------------
Sage (Light Dark)
---------------------------------------------------------------------
Pretty much sucks. She is just an improvement over the Priestess by
getting multitarget on all her spells. Don't choose this.

Tech=BoomBoom
---------------------------------------------------------------------
Enchantress (Dark)
---------------------------------------------------------------------
Two weak summons, (Unicorn and Golem) although her later classes are
better. She has pretty good Attack power, though.

Tech=Dash
---------------------------------------------------------------------
Evil Shaman (Dark Dark)
---------------------------------------------------------------------
Gets some pretty cool summons, and a whole slew of fun spells, with
the best Attack power of any of her classes. But she doesn't really
have any good things.

Tech=HugeHuge
---------------------------------------------------------------------
Necromancer (Dark Light)
---------------------------------------------------------------------
Her best class if you aren't the main character. Gets the Black Curse,
(lowers enemies' stats, ALL of them[Strength, Speed, etc.]) cool
multitarget healing spells, and some other crappy spells. A good
choice, if not the best.

Tech=Craaaazy

---------------------------------------------------------------------
Hawkeye/Hawk
---------------------------------------------------------------------
An awesome character, who is many people's favorite. (Mine, too) He can
attack twice in one swing, learns very good spells, and has the most
variety of any character in the game.

---------------------------------------------------------------------
Thief (Neutral)
---------------------------------------------------------------------
Tech=Backslash
---------------------------------------------------------------------
Ranger (Light)
---------------------------------------------------------------------
Gets a fullscreen tech, and a few weak traps. He isn't very powerful,
but his final classes make up for it majorly.

Tech=*Flying Swallow Toss
---------------------------------------------------------------------
Wanderer (Light Light)
---------------------------------------------------------------------
Not much Attack/magic power, but gets heaps of caning spells like
Transhape that makes you invincible for a while. Overall an OK choice.

Tech=Dance of Roses
---------------------------------------------------------------------
Rogue (Light Dark)
---------------------------------------------------------------------
Many different skills make this class a favorite. Good Attack power, but
some of his cool spells are weak. Still the best Light class.

Tech=Thousand Slice
---------------------------------------------------------------------
Ninja (Dark)
---------------------------------------------------------------------
Better in Attack than the Ranger, and has a few cool ninjitsu attacks,
which lower stats as well as deal damage.
(Note: [Thanks to Uhhhhh.....] You need to have Hawk's Agility at 14 or
15 to learn his first ninjutsu spell, Shuriken)

Tech=Silhouette Slice
---------------------------------------------------------------------
Nightblade (Dark Dark)
---------------------------------------------------------------------
My favorite Hawk class as he gets heaps of cool jitsu style attacks, a
great tech and he looks pretty damn cool. Highset attack of his classes.

Tech=*Split-Image Slice
---------------------------------------------------------------------
Ninja Master (Dark Light)
---------------------------------------------------------------------
Gains no more skills over the Ninja, but he can multitarget spells,
throw multiple Shurikens and has a high Attack power. I still
like Nightblade better though.

Tech=Shadow Dive
---------------------------------------------------------------------
Lise/Riesz
---------------------------------------------------------------------
Another two named character! Good at fighting and has some pretty cool
stat changing magic. Pick Light, she can upgrade your stats, and Dark,
she can lower the enemies.

---------------------------------------------------------------------
Amazoness (Neutral)
---------------------------------------------------------------------

Tech=Whirlwind Lance

---------------------------------------------------------------------
Valkyrie (Light)
---------------------------------------------------------------------
Learns some stat-up spells, but she can't multitarget them. Rune Maiden
is a better choice, but her later classes make up for this. A good note
is that she has a full-screen tech.

Tech=*Vacuum Surge Spear
---------------------------------------------------------------------
Vanadies (Light Light)
---------------------------------------------------------------------
A CRAPPY class. Only good thing is her awesome fullscreen Attack,
but all her spells are pretty lame.

Tech=*Light Shot Spear
---------------------------------------------------------------------
Star Lancer (Light Dark)
---------------------------------------------------------------------
A very impressive class with probably the best summon in the game. She
can also multi-target her spells. Only bad thing is that she doesn't
have a full-screen tech. This is her best class.

Tech=Falling Star
---------------------------------------------------------------------
Rune Maiden (Dark)
---------------------------------------------------------------------
Better than Valkyrie, but only just. Good spells, attacks, and nothing
bad, except that pinch of evil in her......^_^......

Tech=*Flying Heaven Spear
---------------------------------------------------------------------
Fenrir Knight (Dark Dark)
---------------------------------------------------------------------
Best Dark class, and has some very good stat-down spells as well as a
cool summon.

Tech=Hundred Flower Dance
---------------------------------------------------------------------
Dragon Master (Dark Light)
---------------------------------------------------------------------
Pretty much sucks, and nothing much is good here. Pretty much Vanadies
in her Dark form.

Tech=Dragontooth Spear

---------------------------------------------------------------------
Techs
---------------------------------------------------------------------
From DarkLavos:

1) All of Kevins Classes (except for his first) have throw techs. These 
are:

Monk - Tornado Throw
Bashkar (Berserker) - Bastard Slam
God's Hand -Stardust Bomb
Warrior Monk - Blow Impact
Dervish - Veritubach
Death Hand - Dead Crush

2) If I'm giving you his throw Techs, I may as well give you all the 
others as you don't have a section on it ! My names are from a translated 
Rom version. Also noted are 1 and All person techs. These are just dumped 
straight off of my guide to the game. I have also got Gifs of all the 
characters for each class if you want any.

A=All, 1-One Enemy 

Duran - 
        Fighter - Cross Slash
        Knight - 3-Step Cut - 1
        Paladin - Flashing Sword - A
        Lord - Magic Circle - 1
        Gladiator - Whirlwind Sword - A
        Sword Master - Vacuum Sword - A
        Duelist - Eruption Sword - A

Lise/Riesz - 
        Amazoness - Whirlwind Lance
        Valkyrie - Vacuum Surge Spear - A
        Vanadis - Light Shot Spear - A
        Star Lancer - Falling Star - 1
        Rune Maiden - Flying Heaven Spear - A
        Dragon Master - Dragon Tooth Spear - 1
        Fenrir Knight - Hundred Flower Dance - 1

Hawk/Hawkeye - 
        Thief - Backslash
        Ranger - Flying Swallow Toss - A
        Wanderer - Dance of Roses - 1
        Rogue - Thousand Slice - 1
        Ninja - Sillhouette Slice - 1
        Ninja Master - Shadow Dive - 1
        Nightblade - Split-Image Slice - 1

Angela - 
        Magician - Double Attack
        Sorceress - Pink Typhoon - 1
        Grand Divina - Spiral Rod - 1
        Archmage - Dancing Rod - 1
        Delvar - Star Attack - 1
        Rune Master - 10t - 1
        Magus - Hot Shot -1

Carlie/Charlotte/ - 
        Cleric - Bonkle
        Priestess - Dash - 1
        Bishop - ChopChop - 1
        Sage - BoomBoom - 1
        Enchantress - Jump - 1
        Necromancer - Craaazy - 1
        Evil Shaman - HugeHuge - 1

Kevin - 
        Grappler - Ashura Dream Fist
        Monk - Whirlwind Kick - A
        God's Hand - Byakko Shockwave 
        Warrior Monk - Genbu-100 Kick
        Bashkar/Berserker - Water Moon Slice
        Dervish - Sazuka Sky Dance
        Death Hand - Seiryuu Death Fist
(Sei | ryuu = "Spirit | Dragon")

Thanks to DarkLavos!!! Whoo!
---------------------------------------------------------------------
To do your second class change, wait until you have discovered Pedan
and are heading to your final destination. In Pedan, level up to 38,
then go to the Jungle of Illusion. Wait until night, and fight the
Boulder enemies (purple balls with one eye). You will receive a
treasure chest after that, most likely containing a ???? seed. Get
6-10, and head to the Pedan Inn nearby. Plant them in the chest inside
the Inn, and you will receive a class change item. These are the items
and respective classes:

---------------------------------------------------------------------
Angela
---------------------------------------------------------------------

Arcane/Grand Deviner Book: Light Light, Grand Deviner
---------------------------------------------------------------------
Book of Secrets/Arch Mage Book: Light Dark, Arch Mage
---------------------------------------------------------------------
Book of Rune/Rune Master Book: Dark Light, Rune Master
---------------------------------------------------------------------
Forbidden Book/Magus Book: Dark Dark, Magus

---------------------------------------------------------------------
Charlotte/Carlie
---------------------------------------------------------------------

Holy Water Vial/Bishop Jar: Light Light, Bishop
---------------------------------------------------------------------
Jar of Salt/Sage Jar: Light Dark, Sage
---------------------------------------------------------------------
Jar of Ashes/Necromancer Jar: Dark Light, Necromancer
---------------------------------------------------------------------
Jar of Blood/Evil Shaman Jar: Dark Dark, Evil Shaman

---------------------------------------------------------------------
Duran
---------------------------------------------------------------------

Paladin's Proof/Paladin Medallion: Light Light, Paladin
---------------------------------------------------------------------
Lord's Proof/Lord Medallion: Light Dark, Lord
---------------------------------------------------------------------
Master's Proof/Sword Master's Medallion: Dark Light, Sword Master
---------------------------------------------------------------------
Duelist's Proof/Duelist's Medallion: Dark Dark, Duelist

---------------------------------------------------------------------
Hawkeye
---------------------------------------------------------------------

Good Luck Die/Wanderer Dice: Light Light, Wanderer
---------------------------------------------------------------------
Bad Luck Die/Rogue Dice: Light Dark, Rogue
---------------------------------------------------------------------
Bullseye Die/Ninja Master: Dark Light, Ninja Master
---------------------------------------------------------------------
Nighteye Die/Nightblade: Dark Dark, Nightblade

---------------------------------------------------------------------
Kevin
---------------------------------------------------------------------

Gold Wolf Soul/God Hand Heart: Light Light, God Hand
---------------------------------------------------------------------
Silver Wolf Soul/Warrior Monk Heart: Light Dark, Warrior Monk
---------------------------------------------------------------------
Death Wolf Soul/Death Hand Heart: Dark Dark, Death Hand
---------------------------------------------------------------------
Demon Wolf Soul/Dervish Hand Heart: Dark Light, Dervish

---------------------------------------------------------------------
Lise/Riesz
---------------------------------------------------------------------

Briesingamen/Vanadies Necklace: Light Light, Vanadies
---------------------------------------------------------------------
Morning Star Chain/Star Lancer Necklace: Light Dark, Star Lancer
---------------------------------------------------------------------
Knight Dragon Chain/Dragon Master Necklace: Dark Light, Dragon Master
---------------------------------------------------------------------
Gleipnir/Fenrir Knight Necklace: Dark Dark, Fenrir Knight

------------------------------------------------------------------------

Now that you have gotten the items, head to the Holyland, and back to
where the two golden goddesses are. Head up to the white goddess, talk
to it and use your item. Ta-da! Your final class change.

*NOTE*
You've gotta take the class change item out of storage first, duh!
To do this, hit START, and the storage menu will come up. Exchange your
class change item with another item that you don't need in your item ring,
and then you can use it at the goddess. Ok?

Whatever path you take is up to you. This is just a guide!

---------------------------------------------------------------------
3)Stats
---------------------------------------------------------------------

Strength - Increases your Attack Power and damage done by Tech Attacks.
---------------------------------------------------------------------
Agility - Increases your ability to dodge enemies' attacks.
---------------------------------------------------------------------
Vitality - Enemies' attacks do less damage, and your HP increases.
---------------------------------------------------------------------
Intelligence - Becomes easier to avoid enemies' attack magic, and
lowers the damage dealt to you.
---------------------------------------------------------------------
Spirit - Indirect magic's (i.e. recovery magic or sabers) effectiveness
increases.
---------------------------------------------------------------------
Luck  - Chances of a critical hit become greater; there are also
less traps in the item roulette when you have a higher Luck rating.
---------------------------------------------------------------------
So whenever you level up, you can choose from one of these six stats
to updgrade. Here's a list of how high your stats can go up to for
each class. I've had heaps of emails about this, and from an extensive
period of testing, I've come up with this.

---------------------------------------------------------------------
Duran
---------------------------------------------------------------------
Fighter
---------------------------------------------------------------------
Str 12
Agi 10
Vit 11
Int  8
Spr  8
Luc  8
---------------------------------------------------------------------
Knight
---------------------------------------------------------------------
Str 17
Agi 15
Vit 17
Int 13
Spr 14
Luc 14
---------------------------------------------------------------------
Lord
---------------------------------------------------------------------
Str 21
Agi 18
Vit 21
Int 16
Spr 16
Luc 17
---------------------------------------------------------------------
Paladin
---------------------------------------------------------------------
Str 21
Agi 17
Vit 21
Int 15
Spr 17
Luc 16
---------------------------------------------------------------------
Gladiator
---------------------------------------------------------------------
Str 18
Agi 16
Vit 17
Int 14
Spr 13
Luc 13
---------------------------------------------------------------------
Swordmaster
---------------------------------------------------------------------
Str 21
Agi 18
Vit 21
Int 16
Spr 16
Luc 16
---------------------------------------------------------------------
Duelist
---------------------------------------------------------------------
Str 22
Agi 19
Vit 21
Int 17
Spr 15
Luc 15

---------------------------------------------------------------------
Angela
---------------------------------------------------------------------

Magician

Str 8
Agi 8
Vit 8
Int 12
Spr 11
Luc 10
---------------------------------------------------------------------
Sorceress
---------------------------------------------------------------------
Str 14
Agi 14
Vit 14
Int 17
Spr 17
Luc 14
---------------------------------------------------------------------
Arch Mage
---------------------------------------------------------------------
Str 16
Agi 16
Vit 18
Int 20
Spr 20
Luc 17
---------------------------------------------------------------------
Grand Deviner
---------------------------------------------------------------------
Str 17
Agi 17
Vit 18
Int 21
Spr 19
Luc 16
---------------------------------------------------------------------
Delvar
---------------------------------------------------------------------
Str 13
Agi 13
Vit 14
Int 18
Spr 16
Luc 13
---------------------------------------------------------------------
Rune Master
---------------------------------------------------------------------
Str 15
Agi 15
Vit 19
Int 21
Spr 19
Luc 16
---------------------------------------------------------------------
Meigus
---------------------------------------------------------------------
Str 16
Agi 16
Vit 18
Int 22
Spr 18
Luc 15

---------------------------------------------------------------------
Kevin
---------------------------------------------------------------------

Grappler

Str 10
Agi  9
Vit 12
Int  8
Spr  8
Luc  8
---------------------------------------------------------------------
Monk
---------------------------------------------------------------------
Str 15
Agi 14
Vit 18
Int 13
Spr 14
Luc 14
---------------------------------------------------------------------
Warrior Monk
---------------------------------------------------------------------
Str 17
Agi 16
Vit 22
Int 16
Spr 16
Luc 17
---------------------------------------------------------------------
God Hand
---------------------------------------------------------------------
Str 18
Agi 17
Vit 22
Int 15
Spr 17
Luc 16
---------------------------------------------------------------------
Death Hand
---------------------------------------------------------------------
Str 19
Agi 18
Vit 22
Int 16
Spr 15
Luc 15
---------------------------------------------------------------------
Dervish
---------------------------------------------------------------------
Str 18
Agi 17
Vit 22
Int 17
Spr 16
Luc 16

---------------------------------------------------------------------
Carlie
---------------------------------------------------------------------

Cleric

Str  8
Agi  8
Vit  8
Int 11
Spr 12
Luc 11
---------------------------------------------------------------------
Priestess
---------------------------------------------------------------------
Str 13
Agi 14
Vit 14
Int 16
Spr 18
Luc 16
---------------------------------------------------------------------
Sage
---------------------------------------------------------------------
Str 15
Agi 17
Vit 18
Int 19
Spr 21
Luc 19
---------------------------------------------------------------------
Bishop
---------------------------------------------------------------------
Str 16
Agi 16
Vit 18
Int 18
Spr 22
Luc 18
---------------------------------------------------------------------
Enchantress
---------------------------------------------------------------------
Str 14
Agi 13
Vit 14
Int 17
Spr 17
Luc 17
---------------------------------------------------------------------
Necromancer
---------------------------------------------------------------------
Str 16
Agi 15
Vit 18
Int 19
Spr 21
Luc 20
---------------------------------------------------------------------
Evil Shaman
---------------------------------------------------------------------
Str 17
Agi 16
Vit 18
Int 20
Spr 20
Luc 19

---------------------------------------------------------------------
Hawk
---------------------------------------------------------------------

Thief

Str  9
Agi 12
Vit  9
Int  9
Spr  9
Luc 12
---------------------------------------------------------------------
Ranger
---------------------------------------------------------------------
Str 14
Agi 17
Vit 15
Int 14
Spr 15
Luc 18
---------------------------------------------------------------------
Rogue
---------------------------------------------------------------------
Str 17
Agi 21
Vit 19
Int 17
Spr 17
Luc 22
---------------------------------------------------------------------
Wanderer
---------------------------------------------------------------------
Str 16
Agi 20
Vit 19
Int 16
Spr 18
Luc 21
---------------------------------------------------------------------
Ninja
---------------------------------------------------------------------
Str 15
Agi 18
Vit 15
Int 15
Spr 14
Luc 17
---------------------------------------------------------------------
Ninja Master
---------------------------------------------------------------------
Str 17
Agi 22
Vit 19
Int 18
Spr 16
Luc 21
---------------------------------------------------------------------
Nightblade
---------------------------------------------------------------------
Str 18
Agi 21
Vit 19
Int 17
Spr 17
Luc 20

---------------------------------------------------------------------
Lise
---------------------------------------------------------------------

Amazoness

Str 11
Agi 11
Vit 10
Int 10
Spr 10
Luc 9
---------------------------------------------------------------------
Valkyrie
---------------------------------------------------------------------
Str 17
Agi 16
Vit 16
Int 15
Spr 16
Luc 14
---------------------------------------------------------------------
Star Lancer
---------------------------------------------------------------------
Str 19
Agi 18
Vit 20
Int 18
Spr 18
Luc 17
---------------------------------------------------------------------
Vanadies
---------------------------------------------------------------------
Str 20
Agi 19
Vit 20
Int 17
Spr 19
Luc 16
---------------------------------------------------------------------
Rune Maiden
---------------------------------------------------------------------
Str 16
Agi 17
Vit 16
Int 16
Spr 15
Luc 15
---------------------------------------------------------------------
Dragon Master
---------------------------------------------------------------------
Str 18
Agi 19
Vit 20
Int 18
Spr 18
Luc 18
---------------------------------------------------------------------
Fenrir Knight
---------------------------------------------------------------------
Str 19
Agi 20
Vit 20
Int 19
Spr 17
Luc 17

---------------------------------------------------------------------
4) Spells
---------------------------------------------------------------------
Now, whenever you class change you are bound to get at least one spell.
Here are all the spells possible for each class (and if you are lucky
a description of them).

By the way, it only lists the new spells learnt for each class, not
the ones they have already learnt. * means that it is a multi-target
spell.

---------------------------------------------------------------------
Duran
---------------------------------------------------------------------
Fighter (Normal)
---------------------------------------------------------------------
None.

---------------------------------------------------------------------
Knight (Light)
---------------------------------------------------------------------
Spell            Effect                                          Cost

Heal Light       Restore HP                                       3MP

---------------------------------------------------------------------
Paladin (Light+Light)
---------------------------------------------------------------------

Spell            Effect                                          Cost
---------------------------------------------------------------------
Saint Saber      Makes a weapon have holy attributes              4MP

---------------------------------------------------------------------
Lord (Light+Dark)
---------------------------------------------------------------------

Spell            Effect                                          Cost
---------------------------------------------------------------------
Tinkle Rain      Cure status ailments                             2MP 
---------------------------------------------------------------------
*Heal Light      Restore HP                                       3MP

---------------------------------------------------------------------
Gladiator (Dark)
---------------------------------------------------------------------

Spell            Effect                                          Cost
---------------------------------------------------------------------
Ice Saber        Makes a weapon have Ice attributes               4MP
---------------------------------------------------------------------
Flame Saber      Makes a weapon have Fire attributes              4MP
---------------------------------------------------------------------
Thunder Saber    Makes a weapon have Wind attributes              4MP
---------------------------------------------------------------------
Diamond Saber    Makes a weapon have Earth attributes             4MP

---------------------------------------------------------------------
Duelist (Dark+Dark)
---------------------------------------------------------------------

Spell            Effect                                          Cost
---------------------------------------------------------------------
Dark Saber       Makes a weapon have Dark attributes              4MP 

---------------------------------------------------------------------
Swordmaster (Dark+Light)
---------------------------------------------------------------------

Spell            Effect                                          Cost
Moon Saber       Makes a weapon have Moon attributes that sucks   4MP
                 away the enemy's HP, and gives it to you. 
---------------------------------------------------------------------
Leaf Saber       Makes a weapon have Leaf attributes that sucks   4MP
                 away the enemy's MP, and gives it to you. 
				 
---------------------------------------------------------------------
*Ice Saber       Makes a weapon have Ice attributes               4MP
---------------------------------------------------------------------
*Flame Saber     Makes a weapon have Fire attributes              4MP
---------------------------------------------------------------------
*Thunder Saber   Makes a weapon have Wind attributes              4MP
---------------------------------------------------------------------
*Diamond Saber   Makes a weapon have Earth attributes             4MP

---------------------------------------------------------------------
Angela
---------------------------------------------------------------------
Magician (Normal)
---------------------------------------------------------------------

Spell            Effect                                          Cost
---------------------------------------------------------------------
*Holy Ball       Does Level 1 Holy damage                         2MP
---------------------------------------------------------------------
*Evil Gate       Does Level 1 Dark damage                         2MP
---------------------------------------------------------------------
*Gem Missile     Does Level 1 Earth damage                        2MP
---------------------------------------------------------------------
*Air Blast       Does Level 1 Wind damage                         2MP
---------------------------------------------------------------------
*Fireball        Does Level 1 Fire damage                         2MP
---------------------------------------------------------------------
*Ice Smash       Does Level 1 Ice damage                          2MP

---------------------------------------------------------------------
Sorceress (Light)
---------------------------------------------------------------------

Spell            Effect                                          Cost
---------------------------------------------------------------------
Saint Beam       Level 2 Holy damage                              4MP
---------------------------------------------------------------------
Earthquake       Level 2 Earth damage                             4MP
---------------------------------------------------------------------
Thunderstorm     Level 2 Wind damage                              4MP
---------------------------------------------------------------------
Explode          Level 2 Fire damage                              4MP
---------------------------------------------------------------------
Mega Smash       Level 2 Ice damage                               4MP

---------------------------------------------------------------------
Grand Deviner (Light+Light)
---------------------------------------------------------------------

Spell            Effect                                          Cost
---------------------------------------------------------------------
*Double Spell    Tri-elemental attack                             9MP
---------------------------------------------------------------------
*Saint Beam      Level 2 Holy damage                              4MP
---------------------------------------------------------------------
*Earthquake      Level 2 Earth damage                             4MP
---------------------------------------------------------------------
*Thunderstorm    Level 2 Wind damage                              4MP
---------------------------------------------------------------------
*Explode         Level 2 Fire damage                              4MP
---------------------------------------------------------------------
*Mega Smash      Level 2 Ice damage                               4MP

---------------------------------------------------------------------
Arch Mage (Light+Dark)
---------------------------------------------------------------------

Spell            Effect                                          Cost
---------------------------------------------------------------------
*Rainbow         High damage to all enemies                      10MP 
---------------------------------------------------------------------
*Saint Beam      Level 2 Holy damage                              4MP
---------------------------------------------------------------------
*Earthquake      Level 2 Earth damage                             4MP
---------------------------------------------------------------------
*Thunderstorm    Level 2 Wind damage                              4MP
---------------------------------------------------------------------
*Explode         Level 2 Fire damage                              4MP
---------------------------------------------------------------------
*Mega Smash      Level 2 Ice damage                               4MP

---------------------------------------------------------------------
Delvar (Dark)
---------------------------------------------------------------------

Spell            Effect                                          Cost
---------------------------------------------------------------------
Dark Force       Level 2 Dark damage.                             5MP

---------------------------------------------------------------------
Meigus (Dark+Dark)
---------------------------------------------------------------------

Spell            Effect                                          Cost
---------------------------------------------------------------------
Earthquake       Level 2 Earth damage                             4MP
---------------------------------------------------------------------
Thunderstorm     Level 2 Wind damage                              4MP
---------------------------------------------------------------------
Explode          Level 2 Fire damage                              4MP
---------------------------------------------------------------------
Mega Splash      Level 2 Ice damage                               4MP
---------------------------------------------------------------------
*Ancient         The most powerful magic attack                  12MP

---------------------------------------------------------------------
Rune Master (Dark+Light)
---------------------------------------------------------------------

Spell            Effect                                          Cost
---------------------------------------------------------------------
Death Spell      Kill an enemy (at a lower level than yours),     8MP
                 or 999 damage  
---------------------------------------------------------------------
Stone Cloud      Petrify/stone an enemy                           7MP
---------------------------------------------------------------------
Stun Wind        Level 3 Wind attack that "mutes" the enemy       7MP
---------------------------------------------------------------------
Blaze Wall       Level 3 Fire attack                              7MP
---------------------------------------------------------------------
Cold Breeze      Level 3 Ice attack that turns the enemy          7MP
                 into "Frosty the Snowman"
---------------------------------------------------------------------
*Dark Force      Level 2 Dark damage                              5MP

---------------------------------------------------------------------
Kevin
---------------------------------------------------------------------
Grappler (Normal)
---------------------------------------------------------------------
None.

---------------------------------------------------------------------
Monk (Light)
---------------------------------------------------------------------

Spell            Effect                                          Cost
---------------------------------------------------------------------
Pressure Point   Gains the power of a beast man (so, he acts as   1MP
                 if it were night, meaning he's even more powerful)
---------------------------------------------------------------------
Heal Light       Restore HP                                       3MP

---------------------------------------------------------------------
God Hand (Light+Light)
---------------------------------------------------------------------

Spell            Effect                                          Cost
---------------------------------------------------------------------
Aura Wave        Makes the attack/tech gauge go to full           3MP   

---------------------------------------------------------------------
Warrior Monk (Light+Dark)
---------------------------------------------------------------------

Spell            Effect                                          Cost
---------------------------------------------------------------------
Leaf Saber       Makes a weapon have Leaf attributes. Takes the   4MP
                 enemy's MP, and gives it to you.
---------------------------------------------------------------------
*Heal Light      Restore HP                                       3MP

---------------------------------------------------------------------
Baskah (Dark)
---------------------------------------------------------------------

None.

---------------------------------------------------------------------
Dervish (Dark+Dark)
---------------------------------------------------------------------

Spell            Effect                                          Cost
---------------------------------------------------------------------
Moon Saber       Makes a weapon have Moon attributes. Takes the   4MP
                 enemy's HP, gives to you.

---------------------------------------------------------------------
Death Hand (Dark+Light)
---------------------------------------------------------------------

Spell            Effect                                          Cost
---------------------------------------------------------------------
Energy Ball      Makes you have more critical hits                6MP 

---------------------------------------------------------------------
Carlie
---------------------------------------------------------------------
Cleric (Normal)

---------------------------------------------------------------------
Spell            Effect                                          Cost
---------------------------------------------------------------------
Heal Light       Restore HP                                       3MP
---------------------------------------------------------------------
Tinkle Rain      Cure status ailments                             2MP

---------------------------------------------------------------------
Priestess (Light)
---------------------------------------------------------------------

Spell            Effect                                          Cost
---------------------------------------------------------------------
Holy Ball        Does Level 1 Holy damage                         2MP
---------------------------------------------------------------------
Diamond Saber    Gives a weapon Earth attriubutes                 4MP
---------------------------------------------------------------------
Flame Saber      Gives a weapon flame attriubutes                 4MP
---------------------------------------------------------------------
Ice Saber        Gives a weapon Ice attriubutes                   4MP
---------------------------------------------------------------------
Thunder Saber    Gives a weapon Wind attriubutes                  4MP
---------------------------------------------------------------------
*Heal Light      Restore HP                                       3MP

---------------------------------------------------------------------
Bishop (Light+Light)
---------------------------------------------------------------------

Spell            Effect                                          Cost
---------------------------------------------------------------------
*Turn Undead     Instantly kills "evil" enemies (Zombie Dragon,   1MP
                 Carmilla), and deals 999 damage to "evil" 
                 bosses. (such as Zable-Fahr)
---------------------------------------------------------------------
Saint Saber      Gives a weapon Holy attributes                   4MP
---------------------------------------------------------------------
Magic Shield     Shields the target from magic attacks, making    4MP
                 magic less effective
---------------------------------------------------------------------
*Tinkle Rain     Cures status ailments                            2MP

---------------------------------------------------------------------
Sage (Light+Dark)
---------------------------------------------------------------------

Spell            Effect                                          Cost
---------------------------------------------------------------------
Saint Beam       Level 2 Holy damage
---------------------------------------------------------------------
*Ice Saber       Makes a weapon have Ice attributes               4MP
---------------------------------------------------------------------
*Flame Saber     Makes a weapon have Fire attributes              4MP
---------------------------------------------------------------------
*Thunder Saber   Makes a weapon have Wind attributes              4MP
---------------------------------------------------------------------
*Diamond Saber   Makes a weapon have Earth attributes             4MP
---------------------------------------------------------------------
*Holy Ball       Does Level 1 Holy damage                         2MP
---------------------------------------------------------------------
*Tinkle Rain     Cures status ailments                            2MP

---------------------------------------------------------------------
Enchantress (Dark)
---------------------------------------------------------------------

Spell            Effect                                          Cost
---------------------------------------------------------------------
Unicorn          Summon a Unicorn                                 1MP
---------------------------------------------------------------------
Golem            Summon a Golem                                   2MP
---------------------------------------------------------------------
*Heal Light      Restore HP                                       3MP

---------------------------------------------------------------------
Evil Shaman (Dark+Dark)
---------------------------------------------------------------------

Spell            Effect                                          Cost
---------------------------------------------------------------------
Antimagic        Reset an enemy's attack gauge to zero            4MP
---------------------------------------------------------------------
Gremlin          Summon a Gremlin                                 3MP
---------------------------------------------------------------------
Great Demon      Summon a Demon                                   5MP
---------------------------------------------------------------------
*Demon Breath    Dark damage which reduces magic stats            6MP

---------------------------------------------------------------------
Necromancer (Dark+Light)
---------------------------------------------------------------------

Spell            Effect                                          Cost
---------------------------------------------------------------------
Dark Saber       Gives a weapon Dark attributes                   4MP
---------------------------------------------------------------------
Black Curse      Lowers all of an enemy's stats at once           6MP
---------------------------------------------------------------------
Ghoul            Summon a Ghoul                                   3MP
---------------------------------------------------------------------
Ghost            Summon a Ghost                                   5MP
---------------------------------------------------------------------
*Tinkle Rain     Cures status ailments                            2MP

---------------------------------------------------------------------
Hawkeye
---------------------------------------------------------------------

Scout (Normal)

None.

---------------------------------------------------------------------
Ranger (Light)
---------------------------------------------------------------------

Spell            Effect                                          Cost
---------------------------------------------------------------------
Arrow            Level 1 Trap Attack                              1MP
---------------------------------------------------------------------
Spike            Level 1 Trap Attack                              2MP
---------------------------------------------------------------------
*Sleep Flower    Makes an enemy go to sleep                       3MP
---------------------------------------------------------------------
*Body Change     Turns enemy into Shell Hunter, shrinks you       3MP

---------------------------------------------------------------------
Wanderer (Light+Light)
---------------------------------------------------------------------

Spell            Effect                                          Cost
---------------------------------------------------------------------
Half Vanish      Reduces enemy's HP by 1/2                        3MP
---------------------------------------------------------------------
TransShape       Makes target invincible for a short time         2MP
---------------------------------------------------------------------
Life Booster     Raises Max HP by 1/5                             4MP
---------------------------------------------------------------------
Aura Wave        Makes your attack/tech gauge go to full          3MP
---------------------------------------------------------------------
Poison Bubble    Damages the enemy, absorbs 1/5 MP and may poison 5MP
                 them. 
---------------------------------------------------------------------
Counter Magic    Also known as Reflect Magic, creates a shield    4MP
                 protect-ing against ATTACK magic. 
                 (Not stat-down stuff, etc.) 
---------------------------------------------------------------------
Energy Ball      Makes you have more critical hits                6MP
---------------------------------------------------------------------
Lunatic          Lowers enemy's Max HP by 1/5                     5MP

---------------------------------------------------------------------
Rogue (Light+Dark)
---------------------------------------------------------------------

Spell            Effect                                          Cost
---------------------------------------------------------------------
Rock Fall       Level 2 Trap attack                               3MP
---------------------------------------------------------------------
Land Mine       Level 3 Trap attack                               4MP
---------------------------------------------------------------------
Cutter Missile  Throw a damaging object                           3MP
---------------------------------------------------------------------
Axe Bomber      Throw a damaging object                           5MP
---------------------------------------------------------------------
Rocket Launcher Fire damage                                       6MP
---------------------------------------------------------------------
Crescent        Dark damage                                       4MP
---------------------------------------------------------------------
Grenade Bomb    Leaf damage, absorbs MP                           7MP
---------------------------------------------------------------------
Silver Dart     Holy damage                                       2MP

---------------------------------------------------------------------
Ninja (Dark)
---------------------------------------------------------------------

Spell            Effect                                          Cost
---------------------------------------------------------------------
Shuriken         Throw a shuriken at one enemy that damages and   1MP
                 also lowers their Hit Rate 
---------------------------------------------------------------------
Earth Jutsu      Use an Earth attack and lower an enemies'        3MP
                 Spirit and Intelligence 
---------------------------------------------------------------------
Thunder Jutsu    Use an Wind attack and lower an enemies'         3MP
                 Defense (Yeah! Use this against all possible 
                 bosses) 
---------------------------------------------------------------------
Water Jutsu      Use a Water attack and lower an enemies'         3MP
                 Attack. (Also good for bosses like Dolan that 
                 attack alot)
---------------------------------------------------------------------
Fire Jutsu       Use a Fire attack and lower an enemies' Magic    3MP
                 Effectiveness. (Good on Dolan also, and other 
                 major magic bosses like Koren) 

---------------------------------------------------------------------
(Note: [Thanks to Uhhhhh.....] Hawk's Agility needs to be 14 or 15
for him to learn his first spell, Shuriken. After that, you should
learn a new spell every level. After you get Thunder Jutsu, it would
be wise to stop raising your Agility unless you haven't gotten
Undine/Salamando yet. Then, when you get Undine/Salamando, at the
next level up raise your Agility.)
---------------------------------------------------------------------
Nightblade (Dark+Dark)
---------------------------------------------------------------------

Spell            Effect                                          Cost
---------------------------------------------------------------------
Poison Breath    Attack which poisons the enemy                   3MP
---------------------------------------------------------------------
Fire Breath      Fire attack on the enemy                         3MP
---------------------------------------------------------------------
Blow Needles     Attack the enemy                                 3MP
---------------------------------------------------------------------
Deadly Weapon    Throw a spanner which lowers an enemies' max HP  4MP
---------------------------------------------------------------------
*Black Rain      Deal Dark damage to all enemies and lower all    6MP
                 of their stats

---------------------------------------------------------------------
Ninja Master (Dark+Light)
---------------------------------------------------------------------

Spell            Effect                                          Cost
---------------------------------------------------------------------
*Shuriken        Throw a shuriken at one enemy that damages and   1MP
                 also lowers their Hit Rate 
---------------------------------------------------------------------
*Earth Jutsu     Use an Earth attack and lower an enemies'        3MP
                 Spirit and Intelligence 
---------------------------------------------------------------------
*Thunder Jutsu   Use an Wind attack and lower an enemies'         3MP
                 Defense (Yeah! Use this against all possible
                 bosses) 
---------------------------------------------------------------------
*Water Jutsu     Use a Water attack and lower an enemies'         3MP
                 Attack. (Also good for bosses like Dolan that 
                 attack alot)
---------------------------------------------------------------------
*Fire Jutsu      Use a Fire attack and lower an enemies' Magic    3MP
                 Effectiveness. (Good on Dolan also, and other 
                 major magic bosses like Koren) 

---------------------------------------------------------------------
Lise/Riesz
---------------------------------------------------------------------
Amazoness (Normal)
---------------------------------------------------------------------
None.

---------------------------------------------------------------------
Valkyrie (Light)
---------------------------------------------------------------------

Spell            Effect                                          Cost
--------------------------------------------------------------------- 
Protect Up       Raises Defense                                   2MP
--------------------------------------------------------------------- 
Speed Up         Raises Agility                                   2MP
---------------------------------------------------------------------
Power Up         Raises Strength                                  2MP
---------------------------------------------------------------------
Mind Up          Raises Spirit and Intelligence                   2MP

---------------------------------------------------------------------
Vanadies (Light+Light)
---------------------------------------------------------------------

Spell            Effect                                          Cost
---------------------------------------------------------------------
Freya            Summon Goddess of War for Level 3 damage to      7MP
                 all enemies, turns them into Shell Hunters
---------------------------------------------------------------------
Star Lancer (Light+Dark)
---------------------------------------------------------------------

Spell            Effect                                          Cost
---------------------------------------------------------------------
Marduck          The most powerful summon in the game, summons a  6MP
                 god with four wings and four eyes for Level 3 
                 summon damage and Silence
--------------------------------------------------------------------- 
*Protect Up      Raises Defense                                   2MP
--------------------------------------------------------------------- 
*Speed Up        Raises Agility                                   2MP
---------------------------------------------------------------------
*Power Up        Raises Strength                                  2MP
---------------------------------------------------------------------
*Mind Up         Raises Spirit and Intelligence                   2MP

---------------------------------------------------------------------
Rune Maiden (Dark)
---------------------------------------------------------------------

Spell            Effect                                          Cost
---------------------------------------------------------------------
Speed Down       Decreases Agility                                4MP
---------------------------------------------------------------------
Protect Down     Decreases Defense                                4MP
---------------------------------------------------------------------
Power Down       Decreases Strength                               4MP
---------------------------------------------------------------------
Mind Down        Decreases Spirit and Intelligence                4MP

---------------------------------------------------------------------
Fenrir Knight (Dark+Dark)
---------------------------------------------------------------------
Spell            Effect                                          Cost
Lamia Naga       Summon an ancient beast, Level 3 Damage          6MP
---------------------------------------------------------------------
*Speed Down      Decreases Agility                                4MP
---------------------------------------------------------------------
*Protect Down    Decreases Defense                                4MP
---------------------------------------------------------------------
*Power Down      Decreases Strength                               4MP
---------------------------------------------------------------------
*Mind Down       Decreases Spirit and Intelligence                4MP

---------------------------------------------------------------------
Dragon Master (Dark+Light)
---------------------------------------------------------------------

Spell            Effect                                          Cost
---------------------------------------------------------------------
Jormungand       Summon a dragon, Level 3 Damage and Poison       7MP

---------------------------------------------------------------------


Now I'll list the stats at which you learn these spells:


---------------------------------------------------------------------
Duran
---------------------------------------------------------------------

---------------------------------------------------------------------
Fighter (Normal)
---------------------------------------------------------------------

None.

---------------------------------------------------------------------
Knight (Light)
---------------------------------------------------------------------

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Heal Light       Spirit                6                         Wisp

---------------------------------------------------------------------
Paladin (Light+Light)
---------------------------------------------------------------------

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Saint Saber      Spirit                6                         Wisp

---------------------------------------------------------------------
Lord (Light+Dark)
---------------------------------------------------------------------

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Tinkle Rain      Spirit                7                         Wisp

---------------------------------------------------------------------
Gladiator (Dark)
---------------------------------------------------------------------

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Diamond Saber    Spirit                7                        Gnome
---------------------------------------------------------------------
Thunder Saber    Spirit                8                         Jinn
---------------------------------------------------------------------
Flame Saber      Spirit                9                    Salamando
---------------------------------------------------------------------
Ice Saber        Spirit                9                       Undine

---------------------------------------------------------------------
Duelist (Dark+Dark)
---------------------------------------------------------------------

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Dark Saber       Spirit               13                        Shade

---------------------------------------------------------------------
Swordmaster (Dark+Light)
---------------------------------------------------------------------

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Moon Saber       Spirit               10                         Luna
---------------------------------------------------------------------
Leaf Saber       Spirit               10                        Dryad

---------------------------------------------------------------------
Angela
---------------------------------------------------------------------

Magician (Normal)

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
*Holy Ball       Intelligence          6                         Wisp
---------------------------------------------------------------------
*Gem Missile     Intelligence          7                        Gnome
---------------------------------------------------------------------
*Air Blast       Intelligence          8                         Jinn
---------------------------------------------------------------------
*Evil Gate       Intelligence          9                        Shade
---------------------------------------------------------------------
*Fireball        Intelligence         10                    Salamando
---------------------------------------------------------------------
*Ice Smash       Intelligence         10                       Undine

---------------------------------------------------------------------
Sorceress (Light)
---------------------------------------------------------------------

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Saint Beam       Intelligence          6                         Wisp
---------------------------------------------------------------------
Earthquake       Intelligence          7                        Gnome
---------------------------------------------------------------------
Thunderstorm     Intelligence          8                         Jinn
---------------------------------------------------------------------
Explode          Intelligence         10                    Salamando
---------------------------------------------------------------------
Mega Splash      Intelligence         10                       Undine

---------------------------------------------------------------------
Grand Deviner (Light+Light)
---------------------------------------------------------------------

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
*Double Spell    Intelligence         17

---------------------------------------------------------------------
Arch Mage (Light+Dark)
---------------------------------------------------------------------

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
*Rainbow         Intelligence         17

---------------------------------------------------------------------
Delvar (Dark)
---------------------------------------------------------------------

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Dark Force       Intelligence         10                        Shade 

---------------------------------------------------------------------
Meigus (Dark+Dark)
---------------------------------------------------------------------

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Earthquake       Intelligence          7                        Gnome
---------------------------------------------------------------------
Thunderstorm     Intelligence          8                         Jinn
---------------------------------------------------------------------
Explode          Intelligence         10                    Salamando
---------------------------------------------------------------------
Mega Splash      Intelligence         10                       Undine
---------------------------------------------------------------------
*Ancient         Intelligence         20

---------------------------------------------------------------------
Rune Master (Dark+Light)
---------------------------------------------------------------------

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Stun Wind        Intelligence          7                         Jinn
---------------------------------------------------------------------
Cold Breeze      Intelligence          8                       Undine
---------------------------------------------------------------------
Stone Cloud      Intelligence         10                        Gnome
---------------------------------------------------------------------
Blaze Wall       Intelligence         10                    Salamando
---------------------------------------------------------------------
Death Spell      Intelligence         18                        Shade

---------------------------------------------------------------------
Kevin
---------------------------------------------------------------------

Grappler (Normal)

None.

---------------------------------------------------------------------
Monk (Light)
---------------------------------------------------------------------

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Heal Light       Spirit                6                         Wisp
---------------------------------------------------------------------
Pressure Point   Vitality             12

---------------------------------------------------------------------
God Hand (Light+Light)
---------------------------------------------------------------------

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Aura Wave        Spirit                8                        Dryad

---------------------------------------------------------------------
Warrior Monk (Light+Dark)
---------------------------------------------------------------------

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Leaf Saber       Spirit               10                        Dryad

---------------------------------------------------------------------
Baskah (Dark)
---------------------------------------------------------------------

None.

---------------------------------------------------------------------
Dervish (Dark+Dark)
---------------------------------------------------------------------

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Moon Saber       Spirit               10                         Luna

---------------------------------------------------------------------
Death Hand (Dark+Light)
---------------------------------------------------------------------

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Energy Ball      Spirit               13                         Luna

---------------------------------------------------------------------
Carlie
---------------------------------------------------------------------

Cleric (Normal)

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Heal Light       Spirit                6                         Wisp
---------------------------------------------------------------------
Tinkle Rain      Spirit                7                         Wisp

---------------------------------------------------------------------
Priestess (Light)
---------------------------------------------------------------------

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Holy Ball        Intelligence          6                         Wisp
---------------------------------------------------------------------
Diamond Saber    Spirit                7                        Gnome
---------------------------------------------------------------------
Thunder Saber    Spirit                8                         Jinn
---------------------------------------------------------------------
Ice Saber        Spirit                9                       Undine
---------------------------------------------------------------------
Flame Saber      Spirit                9                    Salamando

---------------------------------------------------------------------
Bishop (Light+Light)
---------------------------------------------------------------------

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Saint Saber      Spirit                6                         Wisp
---------------------------------------------------------------------
Magic Shield     Spirit               18                         Wisp
---------------------------------------------------------------------
*Turn Undead     Spirit               19

---------------------------------------------------------------------
Sage (Light+Dark)
---------------------------------------------------------------------

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Saint Beam       Intelligence          6                         Wisp

---------------------------------------------------------------------
Enchantress (Dark)
---------------------------------------------------------------------

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Unicorn          Spirit               12
---------------------------------------------------------------------
Golem            Spirit               12

---------------------------------------------------------------------
Evil Shaman (Dark+Dark)
---------------------------------------------------------------------

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Antimagic        Spirit               18                        Shade
---------------------------------------------------------------------
Gremlin          Spirit               18
---------------------------------------------------------------------
Great Demon      Spirit               18 
---------------------------------------------------------------------
*Demon Breath    Spirit               18

---------------------------------------------------------------------
Necromancer (Dark+Light)
---------------------------------------------------------------------

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Dark Saber       Spirit               13                        Shade
---------------------------------------------------------------------
Black Curse      Spirit               18                        Shade
---------------------------------------------------------------------
Ghoul            Spirit               18
---------------------------------------------------------------------
Ghost            Spirit               18

---------------------------------------------------------------------
Hawkeye
---------------------------------------------------------------------

Scout (Normal)

None.

---------------------------------------------------------------------
Ranger (Light)
---------------------------------------------------------------------

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
*Sleep Flower    Intelligence         10                        Dryad
---------------------------------------------------------------------
*Body Change     Intelligence         11                         Luna
---------------------------------------------------------------------
Arrow            Agility              13      
---------------------------------------------------------------------
Spike            Agility              14

---------------------------------------------------------------------
Wanderer (Light+Light)
---------------------------------------------------------------------

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Aura Wave        Spirit                8                        Dryad
---------------------------------------------------------------------
Energy Ball      Spirit               13                         Luna
---------------------------------------------------------------------
Lunatic          Intelligence         15
---------------------------------------------------------------------
Poison Bubble    Intelligence         15
---------------------------------------------------------------------
Counter Magic    Spirit               16                        Dryad
---------------------------------------------------------------------
Half Vanish      Spirit               16                         Luna
---------------------------------------------------------------------
TransShape       Spirit               16                        Dryad
---------------------------------------------------------------------
Life Booster     Spirit               16                         Luna

---------------------------------------------------------------------
Rogue (Light+Dark)
---------------------------------------------------------------------

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Rock Fall        Agility              15                        Gnome
---------------------------------------------------------------------
Land Mine        Agility              16
---------------------------------------------------------------------
Cutter Missile   Agility              17                    Salamando
---------------------------------------------------------------------
Axe Bomber       Agility              17                    Salamando
---------------------------------------------------------------------
Rocket Launcher  Agility              17                    Salamando
---------------------------------------------------------------------
Crescent         Agility              17
---------------------------------------------------------------------
Grenade Bomb     Agility              17                        Dryad
---------------------------------------------------------------------
Silver Dart      Agility              17

---------------------------------------------------------------------
Ninja (Dark)
---------------------------------------------------------------------

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Shuriken         Agility              13
---------------------------------------------------------------------
Water Jutsu      Agility              14                       Undine
---------------------------------------------------------------------
Fire Jutsu       Agility              15                    Salamando
---------------------------------------------------------------------
Earth Jutsu      Agility              16                        Gnome
---------------------------------------------------------------------
Thunder Jutsu    Agility              17                         Jinn

---------------------------------------------------------------------
Nightblade (Dark+Dark)
---------------------------------------------------------------------

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Poison Breath    Agility              18                        Dryad
---------------------------------------------------------------------
Fire Breath      Agility              18                    Salamando
---------------------------------------------------------------------
Blow Needles     Agility              18
---------------------------------------------------------------------
Deadly Weapon    Agility              18
---------------------------------------------------------------------
*Black Rain      Agility              19                        Shade

---------------------------------------------------------------------
Ninja Master (Dark+Light)
---------------------------------------------------------------------

(None)

---------------------------------------------------------------------
Lise/Riesz
---------------------------------------------------------------------

Amazoness (Normal)

None.

---------------------------------------------------------------------
Valkyrie (Light)
---------------------------------------------------------------------

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Protect Up       Spirit               10                        Gnome
--------------------------------------------------------------------- 
Speed Up         Spirit               10                         Jinn
---------------------------------------------------------------------
Power Up         Spirit               10                       Undine
---------------------------------------------------------------------
Mind Up          Spirit               10                    Salamando

---------------------------------------------------------------------
Vanadies (Light+Light)
---------------------------------------------------------------------

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Freya            Intelligence         15

---------------------------------------------------------------------
Star Lancer (Light+Dark)
---------------------------------------------------------------------

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Marduck          Intelligence         15

---------------------------------------------------------------------
Rune Maiden (Dark)
---------------------------------------------------------------------

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Speed Down       Spirit               10                        Gnome
---------------------------------------------------------------------
Protect Down     Spirit               10                         Jinn
---------------------------------------------------------------------
Power Down       Spirit               10                       Undine
---------------------------------------------------------------------
Mind Down        Spirit               10                    Salamando

---------------------------------------------------------------------
Fenrir Knight (Dark+Dark)
---------------------------------------------------------------------

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Lamia Naga       Intelligence         15

---------------------------------------------------------------------
Dragon Master (Dark+Light)
---------------------------------------------------------------------

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Jormungand       Intelligence         15

---------------------------------------------------------------------
5)Storage System
---------------------------------------------------------------------
If you have more than 9 of one item or your item ring is full, the
leftovers go into storage. You can only have 10 different items in
your ring at a time, and nine of each of those items with you, for a
total of 90 items you can carry at once.

Hit START to enter storage. The left column is the item ring, the right
is your storage. To exchange, select the one on the left to the one you
want to exchange to on the right. To restock just select the one on the
left, and the item with the same name on the right.

This is what I will mean by restock, or when you are going for your
second class change, etc.

---------------------------------------------------------------------
6) Tips
---------------------------------------------------------------------

Well, here are some useful tips that some people might find useful.

Controls:

D-Pad - Control your character/s.
A     - Attack/Talk/Confirm
B     - Tech/Cancel
X     - Item Ring
Y     - Menu
Start - Storage
Select- Change leader
L/R   - When in item ring, press this to switch characters.


-How to cast magic? Bring up the item ring and press down. Make sure
that you've actually learnt a spell first.
---------------------------------------------------------------------
-When the attack gauge at the bottom of your screen turns green, press
B to do a special attack.
---------------------------------------------------------------------
-When you are in one person's item/magic menu, press L or R to access
another's menu. (Learn this! It's critical for you to beat bosses such
as Dolan, Danguard, etc. etc.)
---------------------------------------------------------------------
-You can plug in another controller (maybe two with an emulator or a
multitap)
and press START to gain control of the other character. (From Uhhhhh....
Kinda fun if you have a sibling saying that "I wanna play!" Hehehe.
Magus: NOT! THEY ARE SO ANNOYING!!! Siblings, that is. Uhhhhh.....: N/K! [No 
kidding])
---------------------------------------------------------------------
-To change how your other characters attack, or your tech level, go to
the main menu and press left to go to the action grid.
---------------------------------------------------------------------
-To use seeds, go to an Inn and stand next to the block/pot and press
A. Plant a seed and you will get an item. This is what you should do
when you have collected the ???? seeds for your final class change.
Once you have done your final change, the ???? seed ITEMS (not the
seed, but the items from the seed) can also be used in battle for a
free spell, like Saint Beam.
---------------------------------------------------------------------
-SUGGESTED GROUPS. In conjunction with Uhhhhh....., we're going to 
put our heads together and come up with each possible team and 
combinations, and tell you the strengths and weaknesses of each one.

---------------------------------------------------------------------
Angela, Carlie, Duran
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 1
Magic Offense Rating     - 2
Healing/Defensive Rating - 3

Could you get any worse? It's better in some classes, but avoid the
Light for Duran and Angela, and the Sage for Carlie. You don't want
those classes, as they suck bad. Attack isn't that good, apart from
Duran but he is slow. Healing should be fine as well as offensive
spells, but apart from that, it's not that good. The best classes in
this crappy team would be Rune Master, Sword Master, and
Bishop/Necromancer. However, if you pick Carlie as your third
character, you'll get three characters to fight the Metal Hagger with.
---------------------------------------------------------------------
Angela, Carlie, Hawk
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 3
Magic Offense Rating     - 4
Healing/Defensive Rating - 3

This is a quite well balanced team...according to Uhhhhh..... it's the
best. Choose Rune Master, Bishop and Nightblade for best results. Rune
Master provides the power spells, Bishop has the Sabers and healing,
and Nightblade has the speed and the attack power of a...bastard. 
Meaning, that this team is extremely effective in all areas.
If you pick Carlie as your third character, you'll have three people 
to fight Full Metal Hugger with.
---------------------------------------------------------------------
Angela, Carlie, Kevin
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 3
Magic Offense Rating     - 3
Healing/Defensive Rating - 3

An average team. Once again, Angela should stay the Rune Master, and
Carlie should either be a Bishop/Necromancer, and Kevin should be a
Warrior Monk/Death Hand (Carlie and Kevin's choices depend on each
other, if you go Necromancer, then go Warrior Monk and vice versa).
It's actually okay, come to think of it.
If you pick Carlie as your third character, you'll have three people 
to fight Full Metal Hugger with.
---------------------------------------------------------------------
Angela, Carlie, Lise
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 2
Magic Offense Rating     - 3
Healing/Defensive Rating - 3

All females...while you sick minded people out there may just choose
this for fun, it's not really a recommended group to pick. Even 
though Lise (in my opinion) is the third best attacker in the game,
the girls are slow and lack power spells (apart from Angela as a 
Rune Master of course). So stay with the Rune Master, Bishop and
Star Lancer for best results. Fun, but challenging.
If you pick Carlie as your third character, you'll have three people 
to fight Full Metal Hugger with.
---------------------------------------------------------------------
Angela, Duran, Hawk
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 4
Magic Offense Rating     - 4
Healing/Defensive Rating - 2

Quite a nice team with power...in spells and attack, but they 
probably are a little bit slow... Duran and Hawk have great attack,
Angela has great spells, but only Hawk is speedy. Stay with the Rune
Master for Angela, Swordmaster for Duran and probably the Rogue for
Hawk.
---------------------------------------------------------------------
Angela, Duran, Kevin
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 4
Magic Offense Rating     - 2
Healing/Defensive Rating - 2

Same as the Angie Duran Hawk team almost...but this time try the 
Meigus for Angela, Swordmaster for Duran, and the Warrior Monk for
Kevin as Duran has the Sabers, Kevin has the healing and this time,
Angela has the POWER spell in the game.
---------------------------------------------------------------------
Angela, Duran, Lise
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 2
Magic Offense Rating     - 2
Healing/Defensive Rating - 2

Not such a good team if you ask me...but I did make it through first
time with these guys. Stick with Rune Master, Paladin, and then Star
Lancer. Not so good, they're slow, but power spells and stat-ups help
a little.
---------------------------------------------------------------------
Angela, Hawk, Kevin
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 5
Magic Offense Rating     - 4
Healing/Defensive Rating - 2

This is a pretty powerful and speedy team. Angela as Rune Master 
delivers the goods with spells, Hawk as the Nightblade absolutely
canes in attack, and Kevin as the Warrior Monk has the power and 
healing ability to match.
---------------------------------------------------------------------
Angela, Hawk, Lise
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 2
Magic Offense Rating     - 2
Healing/Defensive Rating - 1

Another mediocre team. Rune Master, Nightblade, and Star Lancer works
great. There's no healing spells...so be careful, rely on heaps of 
power in magic and attacks to win.
---------------------------------------------------------------------
Angela, Kevin, Lise
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 3
Magic Offense Rating     - 3
Healing/Defensive Rating - 3

This works really well if you have Lise as the Fenrir Knight and
Angie as the Rune Master, as Lise can lower their stats for Angie to
kill 'em. Kevin of course can whoop some ass while healing, when he's
either the Warrior Monk or God Hand (I suggest the Warrior Monk).
---------------------------------------------------------------------
Carlie, Angela, Duran
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 1
Magic Offense Rating     - 2
Healing/Defensive Rating - 3

Could you get any worse? It's better in some classes, but avoid the
Light for Duran and Angela, and the Sage for Carlie. You don't want
those classes, as they suck bad. Attack isn't that good, apart from
Duran but he is slow. Healing should be fine as well as offensive
spells, but apart from that, it's not that good. The best classes in
this crappy team would be Rune Master, Sword Master, and
Bishop/Necromancer.
---------------------------------------------------------------------
Carlie, Angela, Hawk
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 3
Magic Offense Rating     - 4
Healing/Defensive Rating - 3

This is a quite well balanced team...according to Uhhhhh..... it's the
best. Choose Rune Master, Bishop and Nightblade for best results. Rune
Master provides the power spells, Bishop has the Sabers and healing,
and Nightblade has the speed and the attack power of a...bastard. 
Meaning, that this team is extremely effective in all areas.
---------------------------------------------------------------------
Carlie, Angela, Kevin
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 3
Magic Offense Rating     - 3
Healing/Defensive Rating - 3

An average team. Once again, Angela should stay the Rune Master, and
Carlie should either be a Bishop/Necromancer, and Kevin should be a
Warrior Monk/Death Hand (Carlie and Kevin's choices depend on each
other, if you go Necromancer, then go Warrior Monk and vice versa).
It's actually okay, come to think of it.
---------------------------------------------------------------------
Carlie, Angela, Lise
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 2
Magic Offense Rating     - 3
Healing/Defensive Rating - 3

All females...while you sick minded people out there may just choose
this for fun, it's not really a recommended group to pick. Even 
though Lise (in my opinion) is the third best attacker in the game,
the girls are slow and lack power spells (apart from Angela as a 
Rune Master of course). So stay with the Rune Master, Bishop and
Star Lancer for best results. Fun, but challenging.
---------------------------------------------------------------------
Carlie, Duran, Hawk
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 4
Magic Offense Rating     - 3
Healing/Defensive Rating - 4

Variety is the key. With Duran as Sword Master, he can use those
awesome saber spells. Carlie as the Necromancer can heal and kill,
while Hawk as the Wanderer can use cool spells (like Aura Wave).
Variety, variety, variety.
---------------------------------------------------------------------
Carlie, Duran, Kevin
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 4
Magic Offense Rating     - 3
Healing/Defensive Rating - 4

This is a pretty good team, with great variety. Since Duran as the
Swordmaster has the Sabers, you can make Carlie a Necromancer and
Kevin a Warrior Monk for healing and attack power. But...magic spells
here are pretty weak.
---------------------------------------------------------------------
Carlie, Duran, Lise
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 2
Magic Offense Rating     - 2
Healing/Defensive Rating - 3

Fairly mediocre, but with Duran as Sword Master, Carlie as Bishop
and Lise as Star Lancer (AGAIN?????), this works quite well. Sword
Master can cast those offensive saber spells, Carlie can heal while
Lise can up the stats as well as cast some good spells.
---------------------------------------------------------------------
Carlie, Hawk, Kevin
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 5
Magic Offense Rating     - 4
Healing/Defensive Rating - 5

In my opinion, this is the team that rocks the house big time! Carlie
as the Bishop, Hawk as the Nightblade, and Kevin as the Warrior Monk/
Dervish smacks you around, down onto the ground, through the dirt and
up yo....okay...calming down now...it's a great combination. Carlie's
got the healing and the sabers, Hawk has the awesome attack, and Kevin
combines attack with healing. You cannot go wrong.
---------------------------------------------------------------------
Carlie, Hawk, Lise
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 3
Magic Offense Rating     - 2
Healing/Defensive Rating - 3

An okay team...Bishop, Nightblade and Star Lancer is the best combo
here. Use Carlie's sabers to strengthen Hawk, and also use Lise's 
spells for that too.
---------------------------------------------------------------------
Carlie, Kevin, Lise
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 3
Magic Offense Rating     - 4
Healing/Defensive Rating - 5

This is an okay team...Carlie should be the Bishop, Kevin should be
the Warrior Monk, and Lise should be the Fenrir Knight...the magical
powers are quite high, along with healing/defensive ratings, but the
attacking power is a little lax.

---------------------------------------------------------------------
Duran, Angela, Carlie
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 1
Magic Offense Rating     - 2
Healing/Defensive Rating - 3

Could you get any worse? It's better in some classes, but avoid the
Light for Duran and Angela, and the Sage for Carlie. You don't want
those classes, as they suck bad. Attack isn't that good, apart from
Duran but he is slow. Healing should be fine as well as offensive
spells, but apart from that, it's not that good. The best classes in
this crappy team would be Rune Master, Sword Master, and
Bishop/Necromancer. However, if you pick Carlie as your third
character, you'll get three characters to fight the Metal Hagger with.
---------------------------------------------------------------------
Duran, Angela, Hawk
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 4
Magic Offense Rating     - 4
Healing/Defensive Rating - 2

Quite a nice team with power...in spells and attack, but they 
probably are a little bit slow... Duran and Hawk have great attack,
Angela has great spells, but only Hawk is speedy. Stay with the Rune
Master for Angela, Swordmaster for Duran and probably the Rogue for
Hawk.
---------------------------------------------------------------------
Duran, Angela, Kevin
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 4
Magic Offense Rating     - 2
Healing/Defensive Rating - 2

Same as the Angie Duran Hawk team almost...but this time try the 
Meigus for Angela, Swordmaster for Duran, and the Warrior Monk for
Kevin as Duran has the Sabers, Kevin has the healing and this time,
Angela has the POWER spell in the game.
---------------------------------------------------------------------
Duran, Angela, Lise
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 2
Magic Offense Rating     - 3
Healing/Defensive Rating - 3

Not such a good team if you ask me...but I did make it through first
time with these guys. Stick with Rune Master, Paladin, and then Star
Lancer. Not so good, they're slow, but power spells and stat-ups help
a little.
---------------------------------------------------------------------
Duran, Carlie, Hawk
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 4
Magic Offense Rating     - 3
Healing/Defensive Rating - 4

Variety is the key. With Duran as Sword Master, he can use those
awesome saber spells. Carlie as the Necromancer can heal and kill,
while Hawk as the Wanderer can use cool spells (like Aura Wave).
Variety, variety, variety. If you pick Carlie as your third character,
you'll have three people to fight Full Metal Hugger with.
---------------------------------------------------------------------
Duran, Carlie, Kevin
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 4
Magic Offense Rating     - 3
Healing/Defensive Rating - 4

If you pick Carlie as your third character, you'll have three people 
to fight Full Metal Hugger with.
---------------------------------------------------------------------
Duran, Carlie, Lise
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 2
Magic Offense Rating     - 2
Healing/Defensive Rating - 3

Fairly mediocre, but with Duran as Sword Master, Carlie as Bishop
and Lise as Star Lancer (AGAIN?????), this works quite well. Sword
Master can cast those offensive saber spells, Carlie can heal while
Lise can up the stats as well as cast some good spells. If you pick
Carlie as your third character, you'll have three people to fight
Full Metal Hugger with.
---------------------------------------------------------------------
Duran, Hawk, Kevin
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 5
Magic Offense Rating     - 5
Healing/Defensive Rating - 2

All males. Ahem. Anyhow, this is the power group, however the magic
lacks in this group. Use the Swordmaster, Nightblade and Warrior Monk.
Duran uses the Sabers, Hawk smacks the enemies down, and Kevin heals
and hurts enemies too.
---------------------------------------------------------------------
Duran, Hawk, Lise
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 2
Magic Offense Rating     - 2
Healing/Defensive Rating - 3

Not bad, but not too good either. Lacking in speed (apart from Hawk),
and magic. Best classes are Swordmaster, Nightblade and Fenrir Knight
(yes, all of them are Dark but it's a small price to pay).
---------------------------------------------------------------------
Duran, Kevin, Lise
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 3
Magic Offense Rating     - 3
Healing/Defensive Rating - 4

Same as the Duran Hawk Lise group, but Swordmaster, Fenrir Knight
and the Warrior Monk have a slight advantage as Kevin's got healing 
spells.
---------------------------------------------------------------------
Hawk, Angela, Carlie
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 3
Magic Offense Rating     - 4
Healing/Defensive Rating - 3

This is a quite well balanced team...according to Uhhhhh..... it's the
best. Choose Rune Master, Bishop and Nightblade for best results. Rune
Master provides the power spells, Bishop has the Sabers and healing,
and Nightblade has the speed and the attack power of a...bastard. 
Meaning, that this team is extremely effective in all areas. If you 
pick Carlie as your third character, you'll have three people to fight 
Full Metal Hugger with.
---------------------------------------------------------------------
Hawk, Angela, Duran
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 4
Magic Offense Rating     - 4
Healing/Defensive Rating - 2

Quite a nice team with power...in spells and attack, but they 
probably are a little bit slow... Duran and Hawk have great attack,
Angela has great spells, but only Hawk is speedy. Stay with the Rune
Master for Angela, Swordmaster for Duran and probably the Rogue for
Hawk.
---------------------------------------------------------------------
Hawk, Angela, Kevin
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 5
Magic Offense Rating     - 4
Healing/Defensive Rating - 2

This is a pretty powerful and speedy team. Angela as Rune Master 
delivers the goods with spells, Hawk as the Nightblade absolutely
canes in attack, and Kevin as the Warrior Monk has the power and 
healing ability to match.
---------------------------------------------------------------------
Hawk, Angela, Lise
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 2
Magic Offense Rating     - 2
Healing/Defensive Rating - 1

Another mediocre team. Rune Master, Nightblade, and Star Lancer works
great. There's no healing spells...so be careful, rely on heaps of 
power in magic and attacks to win.
---------------------------------------------------------------------
Hawk, Carlie, Duran
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 4
Magic Offense Rating     - 3
Healing/Defensive Rating - 4

Variety is the key. With Duran as Sword Master, he can use those
awesome saber spells. Carlie as the Necromancer can heal and kill,
while Hawk as the Wanderer can use cool spells (like Aura Wave).
Variety, variety, variety. If you pick Carlie as your third character,
you'll have three people to fight Full Metal Hugger with.
---------------------------------------------------------------------
Hawk, Carlie, Kevin
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 5
Magic Offense Rating     - 4
Healing/Defensive Rating - 5

In my opinion, this is the team that rocks the house big time! Carlie
as the Bishop, Hawk as the Nightblade, and Kevin as the Warrior Monk/
Dervish smacks you around, down onto the ground, through the dirt and
up yo....okay...calming down now...it's a great combination. Carlie's
got the healing and the sabers, Hawk has the awesome attack, and Kevin
combines attack with healing. You cannot go wrong.
If you pick Carlie as your third character, you'll have three people 
to fight Full Metal Hugger with.
---------------------------------------------------------------------
Hawk, Carlie, Lise
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 2
Magic Offense Rating     - 2
Healing/Defensive Rating - 3

An okay team...Bishop, Nightblade and Star Lancer is the best combo
here. Use Carlie's sabers to strengthen Hawk, and also use Lise's 
spells for that too.
If you pick Carlie as your third character, you'll have three people 
to fight Full Metal Hugger with.
---------------------------------------------------------------------
Hawk, Duran, Kevin
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 5
Magic Offense Rating     - 5
Healing/Defensive Rating - 2

All males. Ahem. Anyhow, this is the power group, however the magic
lacks in this group. Use the Swordmaster, Nightblade and Warrior Monk.
Duran uses the Sabers, Hawk smacks the enemies down, and Kevin heals
and hurts enemies too.
---------------------------------------------------------------------
Hawk, Duran, Lise
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 2
Magic Offense Rating     - 2
Healing/Defensive Rating - 3

Not bad, but not too good either. Lacking in speed (apart from Hawk),
and magic. Best classes are Swordmaster, Nightblade and Fenrir Knight
(yes, all of them are Dark but it's a small price to pay).
---------------------------------------------------------------------
Hawk, Kevin, Lise
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 4
Magic Offense Rating     - 4
Healing/Defensive Rating - 2

Having the three best attackers is quite a good prospect, especially
if one can heal. Kevin as the God Hand is good (he can cast Aura Wave)
and Hawkeye as either the Rogue or Nightblade would kick ass. Lise
as the Star Lancer again will work well, raising stats and casting
Marduk.
---------------------------------------------------------------------
Kevin, Angela, Carlie
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 3
Magic Offense Rating     - 3
Healing/Defensive Rating - 3

An average team. Once again, Angela should stay the Rune Master, and
Carlie should either be a Bishop/Necromancer, and Kevin should be a
Warrior Monk/Death Hand (Carlie and Kevin's choices depend on each
other, if you go Necromancer, then go Warrior Monk and vice versa).
It's actually okay, come to think of it.
If you pick Carlie as your third character, you'll have three people 
to fight Full Metal Hugger with.
---------------------------------------------------------------------
Kevin, Angela, Duran
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 4
Magic Offense Rating     - 2
Healing/Defensive Rating - 2

Same as the Angie Duran Hawk team almost...but this time try the 
Meigus for Angela, Swordmaster for Duran, and the Warrior Monk for
Kevin as Duran has the Sabers, Kevin has the healing and this time,
Angela has the POWER spell in the game.
---------------------------------------------------------------------
Kevin, Angela, Hawk
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 5
Magic Offense Rating     - 4
Healing/Defensive Rating - 2

This is a pretty powerful and speedy team. Angela as Rune Master 
delivers the goods with spells, Hawk as the Nightblade absolutely
canes in attack, and Kevin as the Warrior Monk has the power and 
healing ability to match.
---------------------------------------------------------------------
Kevin, Angela, Lise
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 3
Magic Offense Rating     - 3
Healing/Defensive Rating - 3

This works really well if you have Lise as the Fenrir Knight and
Angie as the Rune Master, as Lise can lower their stats for Angie to
kill 'em. Kevin of course can whoop some ass while healing, when he's
either the Warrior Monk or God Hand (I suggest the Warrior Monk).
---------------------------------------------------------------------
Kevin, Carlie, Duran
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 4
Magic Offense Rating     - 3
Healing/Defensive Rating - 4

If you pick Carlie as your third character, you'll have three people 
to fight Full Metal Hugger with.
---------------------------------------------------------------------
Kevin, Carlie, Hawk
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 5
Magic Offense Rating     - 4
Healing/Defensive Rating - 5

In my opinion, this is the team that rocks the house big time! Carlie
as the Bishop, Hawk as the Nightblade, and Kevin as the Warrior Monk/
Dervish smacks you around, down onto the ground, through the dirt and
up yo....okay...calming down now...it's a great combination. Carlie's
got the healing and the sabers, Hawk has the awesome attack, and Kevin
combines attack with healing. You cannot go wrong.
If you pick Carlie as your third character, you'll have three people 
to fight Full Metal Hugger with.
---------------------------------------------------------------------
Kevin, Carlie, Lise
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 3
Magic Offense Rating     - 4
Healing/Defensive Rating - 5

This is an okay team...Carlie should be the Bishop, Kevin should be
the Warrior Monk, and Lise should be the Fenrir Knight...the magical
powers are quite high, along with healing/defensive ratings, but the
attacking power is a little lax.
---------------------------------------------------------------------
Kevin, Duran, Hawk
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 5
Magic Offense Rating     - 5
Healing/Defensive Rating - 2

All males. Ahem. Anyhow, this is the power group, however the magic
lacks in this group. Use the Swordmaster, Nightblade and Warrior Monk.
Duran uses the Sabers, Hawk smacks the enemies down, and Kevin heals
and hurts enemies too.
---------------------------------------------------------------------
Kevin, Duran, Lise
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 3
Magic Offense Rating     - 3
Healing/Defensive Rating - 4

Same as the Duran Hawk Lise group, but Swordmaster, Fenrir Knight
and the Warrior Monk have a slight advantage as Kevin's got healing 
spells.
---------------------------------------------------------------------
Kevin, Hawk, Lise
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 4
Magic Offense Rating     - 4
Healing/Defensive Rating - 2

Having the three best attackers is quite a good prospect, especially
if one can heal. Kevin as the God Hand is good (he can cast Aura Wave)
and Hawkeye as either the Rogue or Nightblade would kick ass. Lise
as the Star Lancer again will work well, raising stats and casting
Marduk.
---------------------------------------------------------------------
Lise, Angela, Carlie
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 2
Magic Offense Rating     - 3
Healing/Defensive Rating - 3

All females...while you sick minded people out there may just choose
this for fun, it's not really a recommended group to pick. Even 
though Lise (in my opinion) is the third best attacker in the game,
the girls are slow and lack power spells (apart from Angela as a 
Rune Master of course). So stay with the Rune Master, Bishop and
Star Lancer for best results. Fun, but challenging.
If you pick Carlie as your third character, you'll have three people 
to fight Full Metal Hugger with.
---------------------------------------------------------------------
Lise, Angela, Duran
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 2
Magic Offense Rating     - 3
Healing/Defensive Rating - 3

Not such a good team if you ask me...but I did make it through first
time with these guys. Stick with Rune Master, Paladin, and then Star
Lancer. Not so good, they're slow, but power spells and stat-ups help
a little.
---------------------------------------------------------------------
Lise, Angela, Hawk
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 2
Magic Offense Rating     - 2
Healing/Defensive Rating - 1

Another mediocre team. Rune Master, Nightblade, and Star Lancer works
great. There's no healing spells...so be careful, rely on heaps of 
power in magic and attacks to win.
---------------------------------------------------------------------
Lise, Angela, Kevin
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 3
Magic Offense Rating     - 3
Healing/Defensive Rating - 3

This works really well if you have Lise as the Fenrir Knight and
Angie as the Rune Master, as Lise can lower their stats for Angie to
kill 'em. Kevin of course can whoop some ass while healing, when he's
either the Warrior Monk or God Hand (I suggest the Warrior Monk).
---------------------------------------------------------------------
Lise, Carlie, Duran
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 2
Magic Offense Rating     - 2
Healing/Defensive Rating - 3

Fairly mediocre, but with Duran as Sword Master, Carlie as Bishop
and Lise as Star Lancer (AGAIN?????), this works quite well. Sword
Master can cast those offensive saber spells, Carlie can heal while
Lise can up the stats as well as cast some good spells. If you pick
Carlie as your third character, you'll have three people to fight
Full Metal Hugger with.
---------------------------------------------------------------------
Lise, Carlie, Hawk
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 3
Magic Offense Rating     - 2
Healing/Defensive Rating - 3

An okay team...Bishop, Nightblade and Star Lancer is the best combo
here. Use Carlie's sabers to strengthen Hawk, and also use Lise's 
spells for that too.
If you pick Carlie as your third character, you'll have three people 
to fight Full Metal Hugger with.
---------------------------------------------------------------------
Lise, Carlie, Kevin
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 3
Magic Offense Rating     - 4
Healing/Defensive Rating - 5

This is an okay team...Carlie should be the Bishop, Kevin should be
the Warrior Monk, and Lise should be the Fenrir Knight...the magical
powers are quite high, along with healing/defensive ratings, but the
attacking power is a little lax.
---------------------------------------------------------------------
Lise, Duran, Hawk
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 2
Magic Offense Rating     - 2
Healing/Defensive Rating - 3

Not bad, but not too good either. Lacking in speed (apart from Hawk),
and magic. Best classes are Swordmaster, Nightblade and Fenrir Knight
(yes, all of them are Dark but it's a small price to pay).
---------------------------------------------------------------------
Lise, Duran, Kevin
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 3
Magic Offense Rating     - 3
Healing/Defensive Rating - 4

Same as the Duran Hawk Lise group, but Swordmaster, Fenrir Knight
and the Warrior Monk have a slight advantage as Kevin's got healing 
spells.
---------------------------------------------------------------------
Lise, Hawk, Kevin
---------------------------------------------------------------------

Bad 1..............2...............3..............4............5 Good

Physical Offense Rating  - 4
Magic Offense Rating     - 4
Healing/Defensive Rating - 2

Having the three best attackers is quite a good prospect, especially
if one can heal. Kevin as the God Hand is good (he can cast Aura Wave)
and Hawkeye as either the Rogue or Nightblade would kick ass. Lise
as the Star Lancer again will work well, raising stats and casting
Marduk.
---------------------------------------------------------------------
From Pokem10065

Kevin-Death Hand
Angela-Grand Diviner
Carlie-Bishop

From Luba

ok this one is a kickass combo i tried it and it worked beautifully
start with liese or angela have carlie third character
liese-star lancer or fenrir knight (depending on carlie)
angela-rune master
carlie-bishop or necromancer

if u pick bishop, go with fenrir knight (stat down)
if u pick necromancer, go with star lancer (stat down AND stat up)

i went with necromancer and star lancer, better summon and black 
curse (all stats down oh yeah) and u get stat up with star lancer

if u go with bishop and fenrir knight, its not as good except for
liese's attack power

this is the way to go if u want to be dependent on magic it has the 
best magic users and u get sabres, healing and superspells

-------------------------------------------------------------------
From Guess:

I've found that you're best bet is to focus on light class changes
(With certain exceptions, of course)
 
My ultimate party was:
Hawk(Pretty much anything, except Ninja Master [useless...])
Angela (Archmage!)
Carlie (Bishop)
Hawk has a vast amount of spells, and as a Rogue you can cast Silver
Dart, which is a fairly weak liht elemental spell, and he can almost 
always do a multiple enemy tech (Lvl. 2 or 3).
Angela just has KICK ASS spells in this form.
Carlie has phenomenal power in this class: she has an instantaneous 
heal spell, Exorcism ('nuff said), and Saint Saber.  All in all, 
Hawk-Angela-Carlie is a formidable team!
 
By the way, if you pick Carlie as your third character, you get three
people to beat the first boss with. Since you meet her on your way
through the Cave Of Waterfalls, and you will already have your two
characters, you get three to play with! Pretty cool.

-------------------------------------------------------------------
-After you defeat all the enemies in a certain area, you may get a 
treasure chest, and sometimes a wheel will pop up, and you have to
play roulette to get an effect/item:

Arrows      - Damages the person who opened the chest.
 
Bomb        - Damages all of the party.

Grim Reaper - Kills the person who opened the chest.

Kaiser      - Like the Ogre Box, but it's stronger.

Ogre Box    - The treasure chest turns into a monster with the level
              of the person that opened it.
		   
Smoke       - Damages all of the party.

Spikes      - Damages the person who opened the chest.

Stones      - Damages all of the party.

-------------------------------------------------------------------
-These tips sent in by David

The first one is, you *can* exchange armor, weapons, etc. between
characters in the game, hit menu, and trade weapons in the top-center
menu screen. The second one is, against the Dryad Mana Beast, (Mispolm)
sometimes one of the 2 pumpkin heads will try and bite one of your
characters. If you quickly switch control to the targeted character,
you can walk around in circles forever, while your other 2 characters
pound on the boss! He won't attack while you do this!!

Thanks for the tips David! And don't forget, all of you out there can
send in your tips too!
---------------------------------------------------------------------
-These tips sent in by Howard Shen

When planting weapon/armor seeds, there's no reason to change front
characters.To exchange equipment, just go to the menu by pressing Y,
press up to go to the INV option and hit A. You can now move weapons,
armor, helmets, rings and shields between characters.
For the ???? seeds, sometimes no matter how many times you reset it,
it will always give you the same thing. The key is to get a bunch of
seeds, 5 is a good number. Just take the first item, and sometimes
the second item is something you might want. The more seeds you have,
the more you can plant at once. They'll usually go through a cycle.
(Uhhhhh.....'s Note: If you just can't seem to
get what you want, keep getting more seeds and planting them. You'll
eventually hit on the right ones)
---------------------------------------------------------------------
-Tips sent in by Suqian

Hi, I read your walkthrough for Seiken Densetsu 3 and I thought I'd
tell you a Strategy for beating the Dark-Shine Knight. When you fight
him, try to get yourself on one side of one of the pillars in the room
and the Dark-Shine Knight on the other. This way, the Dark-Shine Knight
can't reach you. If you play it on an emulator (which I think you are
because I don't think there is a cartridge for Seiken Densetsu 3)
(Magus' Note: Bzzt! Wrong! There's just no English translated cartridge)
you can manipulate what the Dark-Shine Knight does by using save
states(ZSNES). so you can hit him with spells and get no
counter-attacks.
---------------------------------------------------------------------
-Tips sent in by Pokem100065

The Archdemon (Hawk/Lise's final boss) is vulnerable to Water and
Holy/Light.

-Just wanted to say that Angela as a Grand Diviner has the ability to
multitarget all her spells and Double spell is a spell that does
major damage.

-Hey again. Just have some more tips for beating the Dark Lich. What
ever you do don't cast Leaf Saber(not sure about Moon) because after
he changes his element he can turn the Leaf Saber on you so instead
of sapping his MP he will sap yours. Also he has a spell that is more
powerful than Ancient. I have no idea what is the name but when he casts
it, it looks like a galaxy and you are caught in a meteor shower!!!! That
spell nearly killed my party.

(Magus: I reckon that's the Ancient spell though)

-Hey again! For one of the groups you should try the all girl or all
boy teams. Lise, Angela and Carlie would be good if Lise was a Star
Lancer, Angela a Grand Diviner(multitarget Saint Beam is very nice)
and Carlie a Bishop.

Duran, Kevin, and Hawk would be good (theoretically) if Duran was a
Swordmaster, Kevin a Warrior Monk and Hawk a Nightblade.

(Magus' Note: Why didn't I meet this guy sooner? He should be
writing this FAQ/Walkthrough up. :-) )
---------------------------------------------------------------------
-Tips sent in by Xerain
I just ran into something really cool in the Moon Reading Tower. One
of the enemies (I think it was Beast Master) summoned a black wolf
(the regular kind, not a werewolf) whose name escapes me. When I killed
it it left behind a Weapon/Armor seed in a chest. I left the tower and
planted the seed and got a lance for Riesz as a Rune Maiden called the
Flame Pierce, or something (I could look it up). I knew that there was
equipment for level 1 classes, but I heard it was pointless because by
the time you start getting the seeds, you're already eligible for 2nd
class. But I'm only on my fourth God-Beast, so it seems there is a use
for level 1 equipment after all. I'm going to going to try to get some
more before I fight Dolan (Who is one of my favourite bosses [No, I'm not
British or Canadian, I just use that spelling sometimes {Are these
parenthetical notes annoying you yet? I'll try to keep it down from
herein <But I think I'm almost done, so it doesn't really matter>}]).
Basically what I'm saying is Riesz has 239 for attack, and I've still
got 5 levels to go for my class change. So it might be worth noting this
as a good area to get some weapons. While I'm going, I might as well add
a good trick for treasure chests: If you're using ZSNES, save state before
opening. If you don't like what you get, load. You can use this trick to
stock up on rare magical items. (Great for getting Weapon/Armor seeds, and
the ???? seeds) You can also use this on the level up screen to determine
what stat needs to be raised to learn the next skill.
I'm rambling. I'll stop, now. I mean it. If you read this last sentence, it
won't tell you anything.

-The proper Name of the Lance is Blaze Piercer. The name of the Wolf is
Kerebos, or something. It also appears in Hawk/Riesz's final area. It's
essentially the Heck Hound from Secret of Mana. There is an entire set of
equipment for 1st class characters, but I didn't get anymore. And the
Dark Prince did NOT take 2 hours. And I was only level 49. I don't think he
lasted more than 45 minutes. I had more trouble with the Mana Beast the 
first
time I fought it (I didn't know that Popoi and Purim BOTH needed to cast
Mana Magic, so I didn't really stand a chance). The 2nd time I fought it 
took
me forever, I still didn't know how to use Mana Magic properly, but I had
leveled up a whole bunch. But I won eventually, without Mana Magic. I 
finally
found out by accident, and now I can kill it in under 5 minutes, seriously.
Now to work on my Angela, Riesz, Duran file. This is a pretty bad party
choice, but I think I can save it if I up Duran's Spirit a whole bunch.

(Magus' note: That's exactly the same party I
picked at first, but you shouldn't have any real problem if you've got them
as Paladin, Rune Master and Star Lancer. [Uhhhhh.....: That was my first 
choice
also.....])

But watching Angela tease Duran kind of makes up for it. "Duran: This is my
house. I vowed never to return until I have defeated the Red Wizard.

Angela: Oh, that's too bad, I really wanted to see your room... But I can
understand if you've got something to hide, like your porn collection, or
something."

(Duran gets steaming mad and says "Oh, shut up!")

(Magus: You should see their ending :-) )

Later when I visited his house without him in my party I found an empty
Treasure Chest in his room... (Uhhhhh.....: Must have been his porn 
collection :-) ) Oh, and I've always wanted to do an FAQ, but
I know I'd never finish it. So, I'd rather just contribute.

Also from "Gorilla Guy Gweedo"
I told you I'd let you know if my friend found something. Well, he did.
And I didn't believe him until I tried it.  When the characters are
sleeping at the inn, you can use ZSNES to disable one of the bitmap
layers. (Press 1) This will let you see their underwear. Seriously. I'll
even send proof. Kevin and Carlie pretty much sleep in their clothes, but
Angela and Riesz are in their underwear. Duran has boxers on, and I've
heard Hawk has a loin cloth on (I can't confirm this yet).

Send an email to shinra9@yahoo.com if you want to see the proof!!!

---------------------------------------------------------------------
From Gold Chocobo:
Hey, I've been visiting your web page for the past two months (since
I'm a die-hard SoM3 fan) Here are a Few things I found that you didn't list.

1) There are actually merchants on the Ghost Ship. You kill all the
baddies in a room and a "zombie" will appear whispering "welcome~~".
Truth is though, there's really no need to buy from him since the
weapons you get at the village of Dark Priest are better anyway.
(Magus' Note: That's why I left them out, but good on ya for spotting
them!)

2) How come no one ever emphasizes the importance of 'Poto Oil' and
'Mama Poto Oil'? With these two items, you can construct the ultimate
offence team without having to sacrifice a space for Carlie/Kevin.
(I believe that 'Poto Oil' works like Heal Light, so have the person
with the highest 'Intelligence' toss the 'Poto Oil' for maximun effect)

(Magus' Note: Most people [like me] can't be stuffed. And Carlie's
quite good too!)

(Uhhhhh.....'s Note: It's the person with the highest Spirit that
should throw it, if what you say is true [Remember, higher Spirit means
better effects from indirect magic like Healing/Saber spells.])

3) Also, half the bosses in the game are really easy if you have
"Counter Magic." For example, when fighting the Scarlet Magician,
(Koren) just put 'Counter Magic' on everyone (either with Hawk or
Motango Oil) and go and watch TV or something. The only spell you have
to worry about is Ancient, but when that happens, just toss a 'Poto Oil'
or two and go back to doing whatever it was you were doing before. This
trick will NOT work with the 8 elemental beasts, as reflecting back
their own spells would only heal them. (Unless you use the Specter Coin
which makes it so reflecting back their spells WILL, let me repeat that,
WILL hurt them).

4) Also, if you hold down the 'Attack' button while fighting, the
computer will take over your character and fight for you. It saves
time if you don't feel like moving your character around just to fight.
You will know your character is under the comp's command when you see
the letters "AT" besides your character's name.

I think this is all I have to say without repeating what other sites of
mentioned. (Then again, I didn't visit ALL of the SoM2 sites.) =)
Hope this helps
-Gold Chocobo
---------------------------------------------------------------------
From Razorclaw X:
Concerning your SD3/SOM2 FAQ/Walkthrough:

- For your Frequently Asked Questions section the first Seiken
Densetsu was the Gameboy game released in the US as Final Fantasy
Adventure.

- Dragon Knight is much better than you make it sound (believe it or
not). Summon Jormungand not only deals a decent amount of damage to
the enemy but also poisons them (poison is a lot better than it sounds
on paper, trust me). She also has a very good multi-target power attack
(think dragoon jump attack). Although you can't multi-target the
stat-down spells, it's better than having stat-up spells because you
can't buy stat-down items from the bazaar (also something to keep in
mind in terms of sabers).

(Magus' Note: Jormungand is the only good thing about her, so other
than that, she sucks.)

On the flip side, poison hardly works on the bosses. Jormungand is
another name for Norse myth's Midgard Serpent (it was also called
'Terrato' in FF6 for unknown reasons), and Fenrir is another name for
the Fenris Wolf of the same mythology.

- On the other hand, Vanadies' Freya Summon shrinks enemies, and you
therefore get no experience out of it; that's why she sucks.

- A simple tactic for Light Gazer: when you get moogled use the
mallet (Chibikko Hammer) item twice on everybody (turns you into a
midget, which cancels out the moogle effect, then changes you back to
normal; this trick isn't necessarily limited to the Light Gazer fight,
but this is the point when getting moogled can kill you fast). After
that Light Gazer is merely an annoyance rather than difficult.

- When fighting the Mana Beasts keep in mind which day you're fighting
them on, as you don't want to fight a beast on it's favored day. For
instance, you don't want to fight Fiegmund, the Water Beast, on
Undine's Day because his Attack power skyrockets. However, if you fight
them on their opposing day, their brutality will be cut in half (ie,
fight Fiegmund on Salamando's day). This may also apply to the other
bosses, but for some of them it is unclear which element they belong to
(like Genova, although it is probably a "Dark" monster). For the record,
I thought Dolan and Mispolm were both a piece of cake (Dolan was the
first beast I fought); just keep your HP high. Land Umber and Fiegmund
gave me the most trouble, though (you can't do too much about getting
frostied or not having Angela on your team). Jagan and Bigieu were
simple as well, but Archdemon, while very time-consuming to kill,
wasn't much more difficult. It's all in keeping HP high, really.

---------------------------------------------------------------------
From Uhhhhh.....:

-Hawk's Agility has to be 14 or 15 to learn his "Shuriken" move, then
after that, every time you raise it, you should learn a new spell.....

---------------------------------------------------------------------
From Higgy:

-Hi. I am a huge Seiken Densetsu fan. I took your advice on a party
and have Hawk, Angela, and Carlie, it works great. This technique
only works if you have Hawk. All you do is use Shuriken the whole
time and you win, the only thing you need is Magic Walnuts, Mama Poto
Oil, and Heal Light. The Lightgazer uses Magic Barrier tons, and
Shuriken isn't considered a spell. If he uses Prisoner just use Mama
Poto Oil then Heal Light.

-Me Higgy again. I am on the 7th God Beast and it's the Moon, (Dolan)
it's quite difficult to climb the tower, all my characters are on
level 33 and I found that the guys in the Light Ruins are easy as pie
and give 450-800 exp. per guy.

---------------------------------------------------------------------
From Nightblade-

Most people may already know this, but you can actually see any
character that you can possibly choose (except for Carlie) in Jad.
Also, Lise/Riesz is the best character to start out with (even though
I hate her) because of her well-balanced stats. And the Star Lancer
is AWESOME!

---------------------------------------------------------------------
From Ryan Majury-

The days in order are, Luna, Salamandos, Undine, Dryad, Jinn, Gnome
then Mana Holy day. The reason I e-mailed you this is because every
Mana Holy day the inns are free.

Magus-Whoa! Totally forgot about that, thank you very much!

---------------------------------------------------------------------
From Wolf1109-
This could help some people out majorly in the later stages of the
game. Its an item called Poto Oil, or Poto Potion. It cures your
ENTIRE PARTY!! I just discovered this out. I remember I thought it
sucked in the beginning part of the game because its lack of ability
to heal your members efficiently, But once you level up, it gives you
some MAJOR juice!! Its found in the black market of Byzel (the right
merchant) for around 40 Luc (30 maybe?) Anyway, it saved my behind
quite a few times, especially against the harder bosses. Just thought
I would submit something  =)

(Uhhhhh.....: Using Carlie to throw it is the best because she has such high 
Spirit [She's a kid, go figure])

---------------------------------------------------------------------
From Scuz-
If you are using ZSNES, hold down ~ to make the game speed up.

---------------------------------------------------------------------
From Horvath-

Im a great fan of SD3 and I think your FAQ is the best there is,
honestly. But there are few things Id like to argue with.

- From what Ive heard, I imagined the God-Beast, Zable-Fahr as a huge,
mean impossible-to-beat-does5000damageperhit-superboss and I planned
out all sorts of strategies how to defeat it. Well, walking around
the glass desert I suddenly came into a cave and before I knew it I
was facing the legendary God-Beast of Darkness. My level 41 party of Duran
(Swordmaster), Hawk (Nightblade) and Carlie (Necromancer) starting
with half HP pounded him into a pile of smoking ectoplasm in about 5
minutes. Hawk and Carlie got knocked down twice in the battle, but
besides this it was an amazingly EASY battle. How bout that?

- The Darkshine Knight was pretty much the same. Thunder Saber, Thunder
Jutsu, Shuriken, Black Curse, kill him until hes dead. I only went
below 200 HP for once, when he used Vacuum Blade and Eruption Sword
after each other. Another battle that was supposed to be EXTREMELY
HARD. I was getting the feeling that I was a really great player,
but being beaten up by 2 Death Machines and a Power Boulder changed
my mind.

-JAGAN was a real pain. It took me hours to kill him due to his
tendency to Death Spell my only healer, then cast Psychokinesis and
Dark Force in a row. Seesh! Once I could power him down and cast
flame saber on everyone, I could pummel him while Angela kept casting
BlazeWall (about 900 damage per spell). I think he is the hardest
non-final boss in the game.

BIGIEU (if thats her name) however was much easier. I think it was
because she doesnt always cast spells like Jagan does. Also she
likes to keep casting Energy Ball endlessly, which doesnt help
anything much. I even forgot to use Leaf Saber and I used Diamond Saber
instead. Stone Cloud did almost 999 damage as well. Of course I used up
most of my healing items, but so did I with Jagan as well
---------------------------------------------------------------------
From MHSong01:

. If you write up where to get all items (or which monster leaves which
item), this would be THE best page... (I know it would take millions
of years, but this is what people would REALLY want... some people
have already started on it...)
. I think some of Lise's summons are multitargets, but your faq section
doesn't have any * next to her summons... i think she can multitarget
her ancient beast summon (something like Lamia Naga??)
. Adding everyone's special attacks (ex: Nightblade has Split-Image
Slice [all enemies])
. Nice thing to mention-if you have Angela in a Dark class, keep killing
bunch of enemies that give you ???? seeds, and hopefully they will make  a
lot of Book of Runes... this will help you A LOT, because it will cast
Death Spells to those hard enemies and bosses (I was at L53 w/ 9 Books
of Rune... Archdemon didn't take very long...).  just make Angela cast
her Death Spell, while you throw a bunch of Books of Rune.  keep doing this,
and it would take about 2 min to take out 10000 hp from the bosses
easily.
-tips of beating jagan/darkshine knight
whatever you do, do not use any magic or lv.2 or 3 tech.  They will always 
attack back at you with a powerful magic.  If they are attacked with simple 
physical attacks, they are very easy.  When they fall, beat the living crap 
out of them.

tips of beating bigieu/archdemon #2
do whatever you want, but make sure you have some water attack... ice saber 
is probably the best, and some of angela's water attack will do about 800 
damage.  even hawk's water jutsu will do 500.  just show no mercy and attack 
physically like mad.
infact, most bosses are easier if you depend on physical attacks (kevin and 
hawk).  this will be too easy if you do this.

tips of beating magic-depended bosses (koren, jagan, deathjester, etc)
just use reflect magic on everybody, and it is EASY! (if you don't have hawk 
as light class, just beat darth mantango (found in the way to wood mana 
beast) and it will sometime give you mantango oil-magic reflector).

-the box in the duran's house will be found out when u choose duran's quest 
(as main character). when u choose duran as the main character, before 
he leaves for his quest from his house, he will "pack himself to leave"
... there is nothing in the box...

enemies that leave weapon/armor seeds
demon wolf
nightblade
death machine
petit timat (it's thunder dragon)
and more...

error:
. nightblade's split-image slice damages all enemies, not only one.

. it seems that raising spirit makes you have more powerful offensive 
magic as well (angela), not just indirect magic... also, power of the 
sabers don't get more powerful by raising spirit.

tip:
. hawk's non-spirit spells (such as jutsu and trap) will get more 
powerful when hawk has higher agility

things to add
    Lise's summons will also do stat damage to the enemies (some)
        Freya-body change
        Marduk-silence
        Jormungand-poison
        Lamia Naga-none (i heard that it halves enemy's energy...but i don't 
think so)

    Hawk
        Blow Needle-silence

tip
. It seems that I made a mistake.  When you choose light-dark class, you will 
only get dark items from ??? seed for that certain character.  Say if you 
chose kevin.  After you change him into worrior monk (light dark), you will 
only get death/demon wolf souls if you get any of his items.  This can be 
both good and bad.  Bad, because you don't get any light items.  However, if 
you chose carlie as a sage (light dark), you will get bottle of ashes, which 
cause black curse to enemies.  This is like having a sage with black curse, 
which is better than any of her dark classes.  You won't need much of black 
curses, because you would only use them on the bosses.  Using them on regular 
enemies is just waste of MP, as you would kill them pretty fast anyways.
. 'turn undead' (carlie's bishop move) does no damage to Zable-Fahr.

I was looking into other guides, and found that killing lesser demons in the 
naverre fortress gives ??? seeds.  How do you find them?  After the mana 
sword is taken away, go back to the throne room (place where the sword was 
taken away).  You'll fight 2 lesser demons.  They will either give you shade 
statue or ??? seeds.

All bosses that are little (koren, deathgester, darkshine knight, lugar, 
bill/ben, etc) will counter attack your any magic/lv.2/3 techs...so 
don't use them.

---------------------------------------------------------------------
From MegaMew812-
The name of Dark Lich's spell that is stronger than Ancient is Death
Ecstasy. You also have to heal after that is cast. It shows a galaxy
and you're are attacked by meteors. Also, The NAME of Duran's/Angela's
final place is called Dragon's Hole, not Dragon's Hall.

1. When you encounter Evil Shamans or Necromacers, kill them first because 
they can heal other enemies and themselves. 

2. There are enemies that can be dangerous. The Shadow Zeros (found in the 
Mana Holyland; grey shapeshifters) can turn into one of your party members. 
If you have Hawk a Nightblade or Duran a Deulist and it turns into one of 
them, you're probably dead meat since they have the most powerful techs. I 
got killed by one of them. Beware when you're at the Glass Desert. At day, 
the Gaurdians can cast Rust Hurricane which lowers all the characters' stats. 
Then, when the Nightblades use Spilt-Image Slice, you can be brutally killed. 
I also faced another damn threat and this one killed me a few times. The Dark 
Lords, the threat I'm talking about, cast the useless Dark Saber on 
themselves before they usually attack. Their Eruption Sword attack is deadly 
and you must be fully healed to survive it, otherwise, you're a goner.

3. I found out that some of the enemies in the final areas have more exp. 
than the Shapeshifters in the Mana Holyland. The Shapeshifters give you about 
900 exp. Some enemies in the final areas give you about 1000 exp. For 
example, the Great Demons in the Dragon's Hole give you about a whopping (?) 
1300 experience points.
---------------------------------------------------------------------
From Fiery101-
I doubt you are going to ever post this on your faq on gamefaqs or even 
read the whole thing...I read it over and there was never any mention 
of the best group i have ever had.  With this group i can easily beat 
most bosses in 5-10 minutes.  The only thing that kinda sucks about 
these groups is that there is almost no healing that is why you have 
to majorly stock up and into every boss battle bring 9 chocolates, honey 
pot things, Poto Oils, and maybe even the little candies.  Anyway..back
to main subject.  Try this group and why:
 
Kevin: DeathHand
          Good Points:  Extremely high attack power. Highest in the game.  
		  For every boss battle make sure it is night so he can majorly 
		  whoop up on them.
          Bad Points:  One spell, and it isn't very good.  But who cares 
		  anyway.
 
Hawk: Nightblade
          Good Points:  Again good attack power,  Deadly Wrench thing on
		  all bosses, Awesome Limit Break, ( Note:  Oh I like this guy 
		  but i am so sick of points in the game where he does 1 damage 
		  per hit all the time)
          Bad Points: Still does 1 damage sometimes
 
Duran: Paladin
           Good Points:  Good attack power (Because he is Duran) Only 
		   person who can heal, Saint Sabre ok for Dark Bosses, Best 
		   Shield
           Bad Points:  Slooowwwww...but who cares all my guys deal 
		   mega damage anyway
 
There you have it.  All physical damage rocks, spells are boring and i 
hate having to switch to different characters to do it.
 
I'm not that experienced with this game.  I've played into the god
beasts with all the characters and beat it with Hawk, Lise, Kevin 
and Duran, Hawk, Kevin.  I'm half way with Kevin, Angela, Hawk but
not done yet.
 
I think Hawk-Lise's bosses are harder than Duran-Angela's but still 
they are mega easy.  The only time i have ever died (Not Purposely)
on this game is the first time i fought Hawk-Lise's Final Boss
 
I have to try my ultimate damage team and switch Duran to a Swordmaster 
from a Paladin but that will have to wait.  Physical Damage kills 
magic damage every time i play and i think it is much easier just to 
Beat the crap out of your opponents before you waste valuable whoopin' 
time to cast a spell.
 
Oh yeah the worst class i can think of is the all girl class with:
 
Angela: Grand Deviner
Carlie: Sage
Lise: Dragon Master
 
Have Lise as your main character and try to beat her quest with these 
people.  Have fun bringing in magic nuts every battle and spending 
about 5 hours to beat every boss because they all suck.  I tried to 
just play around with these three......urgh bad!!
 
If you read this far this is the furthest anyone has ever read on 
anything i've wrote....good luck
---------------------------------------------------------------------
From Serial Killer-
Hi Magus,
I played sd3 and noticed a little something that is repeated TIME AND 
TIME again in the FAQ. I got the first ninjitsu move (shuriken) at 
13 agility instead of 14 or 15. And I find that the idea of 2 main stats 
for me sounds rather realistic but I'd have to elaborate a precise list, 
but it seems for Hawk its agiltiy and intelligence but luck seems to 
affect it too. 
Anyways, You probably should add or replace all the info on ??? and 
weapon/armor seeds in one section for in this game, its majorly 
important(at least if you got a brain lol) Oh yeah, I just wish they 
had translated this treasure. I got the first one but this one has so 
much more replayability. This game has more FAQs than others and its 
only on ROM and jap cartridge. 
---------------------------------------------------------------------
From Shanku:

O well here's the tips / reply to the question how to use the 2nd skills 
move thing: If you want to have a group attack.. Then just face the 
opposite way of the enemies. if you want Kevin to throw the enemy, 
then face it!  :P

Simple huh?

And also.. I think I saw a part where to get enemies for 500 EXP each 
(whoa!) but I forgot or lost the part where it is... (ow...) but do you 
know where it is?! (Magus:Ranges from Light Ruins to Moonlight Forest.
You work it out, could be anywhere. But read below...)
Thanx!

-also my friend couldn't find moonlight city at first.. the trick to 
go to moonlight city is to go around the dot 'til you find an entrance 
in the river.. just add this to ur walkthrough...

-BTW, if you don't rest at the Inn in Pedan, Pedan will disappear.

---------------------------------------------------------------------
From Algenin:

-I see mistakes in the God Beast part of your FAQ. The rules about 
the levels of enemies and the strength of God Beasts lies soley on how 
many God Beasts you've already killed. You could fight the God Beasts 
in any order whatsoever, but after you beat one, the levels of the 
enemies in the place with God Beasts goes up by 2 levels and the power
of the God Beasts go up. For example, I fought Xan Bie first, so he 
would be the easiest of the God Beasts for me. The enemies were LV 28. 
Next, I decided to fight Mispolm. The enemies were LV30 and Mispolm was 
a step higher  in overall strength than Xan Bie. Then I fought the 
birdguy (I forgot his name) enemies at LV 32, and so on so forth with 
the next God Beasts I wanted to fight. So if you recommend levels for 
bosses and the right order to fight them in, you are mistaken.

Magus:Well, they're easy if you have the right spells. But thanks
anyway! Helpful hint!

-Hi again. 45 minutes + to beat Dark Prince/ Archdemon? Yeah, ok, 30 minutes, 
but in my opinion, you make him sound harder than he really is ( either that 
or: 1. I'm damn good, 2. I picked the right classes, or 3. I was at a high 
level for him, and I doubt it, because you recommened 80 [Magus: No, I said
that's very good, but 45-50 is good], I was 49)
    Well, I have a strat. that works for both him and Bigeiu. I had Angela, 
Lise and Hawk, which is a team that can lean toward power-magic and 
stat-up/stat-down magic than the others like Kevin/Carlie's usual alignment 
to healing and Duran's alignment to changing weapon alignments with sabers.
    I used P and L to "multi-task" my characters. This strat. has little to 
do with normal attacking, even though I did a moderate amount of hacking away 
at Archdemon's ranus when I got up to him. I did Double-Spell with 
Angela(Grand Divina)( even though I later found that I should of used 
Earthquake against Bigeiu), Marduke with Lise(Star Lancer) and an occasional 
stat-up spell, and Water Jetsu/ Deadly Gigantic Wrench ( :) ) with Hawk( 
Night-Blade) With this, both bosses were moderatly easy( until you run out of 
magic and magic-boosters) I ran out of magic AND had 2 Chibokkos( ran out of 
stat-healing items) toward the end of the battle with Bigeiu, but she was 
almost gone, so I just hacked at her with normal-sized Lise.
    Also, ALL final classes for Angela are good, I think. I hear slander 
about Angela's light-side which I would like to straighten out. Sorceress is 
good for the time. As for Grand Divina, she rocks! She had multi-tasking LV2 
spells, which totally rocks. Alsom her Double Spell attack works incredably 
well with Multi-Spell tactics like the one I used for Bigeiu. Start her 
spell, then start another spell. The wait time is cut, and she casts the 
spell in no time. Even normally, the wait time isn't all that long foe an 
attack like that. 
    Also, to defeat Genova in the Dark Castle, just use simple things like 
water Jetsu and Ice Smash. Water deals considerable damage to Genova. ( It is 
a furnace, remember) Just use simple spells while your friends take the 
Shapeshifters. If Genova uses blaze wall, Spike( Level 1 trap) or 
Avalanche(Level 2 trap), heal with round drops or at the most, Pakkun 
Chocolates. 
    Same thing with Full Metal Hagger. If you went light with Angela, just 
use Evil Gate. You don't have to use major Dark spells.
    Actually, this probably works with every 2nd time battles. You can 
probably just use Diamond Missle for Tzensar and just Air Blast for Jewel 
Eater,saving magic, so you won't have to leave the entire area and re-do most 
of it all over again because you were down on magic and magic walnuts.

---------------------------------------------------------------------
From Belgaren:
-I'd like to share an observation about the experience cheat.
The faq states that after using the enhanced exp cheat

7ff100ff
7ff400ff
7ff700ff (this last code doesn't work for me)

you have to wait for an "event" to reset the cheat and
stop giving you levels after every battle even if you turn off the cheat.

This is only partially true.

What happens is that your total experience climbs faster
than your next level requirements.  If you turn on the cheat,
fight a battle or two and then turn off the cheat you'll see your total
exp is about 65280 points larger (65280 + ((value of exp gained) mod 0xFF
[I think, I don't know what neighbouring addresses hold])) for each battle
you faught. Turn off the cheat and fight a few battles (gaining a level
every battle or so), eventually your level will catch up with your
experience and pif, you're back to normal. Obviously you will gain
more levels if you use this at the beging of the game. 

eg.  I took Lise at level 7 and had her fight 1 rabbite with the cheat on.
after she reached level 24 the total exp had done it's thing and
caught up and everything was back to normal.

[I have noticed that sometimes the "total exp gained" is much higher than
expected (almost doubled).  I don't know why this is.]

If you want a more manageable experience gain just lower the value
insterted by the cheat...
(ie 7FF10010 should give your main character about 4096 extra exp after
every battle)

The reason (or my reasoning) that an event fixes the problem is that
after an event the game does a self-check to ensure its data entegrity
(to prevent things like somehow gaining two levels after a major battle
instead of just one [which, if you arn't cheating, is the only time
this kind of thing might happen]).

---------------------------------------------------------------------
From Einstein:

-Congratulations on the FAQ; absolutely invaluable for those of us who
want to get the most out of their games without spending their entire
lives doing so (I'm a game-perfectionist too; a dying breed, but we're
still here.... those of us who *have* to find all 20 hearts on Zelda,
and all the Espers/Characters/skills in Final Fantasy games). But I have
just a few little things to add to your already-comprehensive guide.

Note: My party at the moment is Hawk (Ranger), Riesz/Lisa (Star Lancer)
and Kevin (Monk), though that'll change as soon as I get some more ???
seeds ;)


First off: the ultimate SD3 level-builder hint: the two-screen reset

When playing SD3, if you leave a screen that you have cleared of
enemies, it will still be cleared when you come back to it, provided
that you've not been away from it by more than one screen (i.e if you
clear a screen in, say, the Snow-fields, then take a wrong exit and get
trapped, when you've defeated the trap, the previous screen will still
be cleared). This must be taken into account when levelling up; you
can't just flick between two screens (one enemy screen, and a screen
with a goddess statue in it) constantly; you must go further afield. 

Hope that makes sense.... but it certainly helps when going after mana
beasts, since there's always one screen of enemies between the last save
and the beast's room, so if you clear the screen, then go back and heal,
then you have a clear route to the boss......

Now, little tips:

1) When playing the section of the game where you fight the mana beasts,
it's worth noting that as your characters level up, so do the enemies in
the dungeons. As near as I can tell, the enemies are, on average, always
two levels ahead of you. Not much, maybe, but it really shows when
you're fighting those wolves in the Moonreading tower..... 

Of course, the flipside of this is that you can gain levels at the same
rate throughout that stage of the game, but to be honest, I'd rather
have weaker wolves....

2) Re one of the questions posed; Kevin's 'Tornado Throw' is his
alternative level 2 tech for his Light class (Monk). I don't know if
he's got any other throws at other levels, because as I write, I haven't
got any of Kevin's second class change items yet. As for the randomness
of the move, I tend to find that when the game's controlling Kevin,
you're more likely to get Tornado Throws if he's currently 'engaging' an
enemy in combat (like, if he's in the middle of beating an enemy up).

3) I use Snes9x, not ZSNES, and the version I have doesn't have the
'remove graphic layers' options; so where's the proof for the sleeping-
thing? I want to see it!

4) Why on earth has there not been SD4 on Playstation? Surely given the
reception that Final Fantasy VII/VIII got, Square'd be falling over
themselves to make a new version (ah, well, there's always Chrono
Trigger II to look forward to.....) (Magus:Heard of Legend of Mana?)

5) To get past the plant leading to the Forest, you need to have Luna.

6) On the stat-limit thing, I was interested to note that, for Kevin (as
a Monk), around level 38/39, his most of his stats were maxed out. Might
be something to do with Spirit and Luck still being in single figures,
or it might be the limitations of his class, or something else.....

7) While fighting in the Light Palace, I struck lucky and found a ???
seed in a chest. I got Lisa's Star Lancer necklace, and gave her the
second class change. After this, which boosted her stats a lot, I found
that Heal Light from Kevin healed her more than it did the Hawk or Kevin
(260 HP instead of 220) without me improving Kevin's stats. Just an
interesting thing to note.... 

8) Boulder only seems to appear at night, and particularly around dawn;
at least, I've yet to see him during the day (it's all Bugs and Evil
Shamans). Also, enemies around Pedan seem to come in groups; Great
Rabite will often be found with Papa Poto, while Boulder appears in the
company of Guardians. 

Use this tip in conjunction with the two-screen reset as follows: If you
enter a screen, and see Great Rabites or Papa Potos, don't bother
clearing it; just go two screens away, and come back, and see if the
enemies have changed. If there are Guardians on screen, go for it, as
there's bound to be a Boulder on the screen too....

9) If you're in Pedan, try this strategy for seed-finding.

NOTE: If at any point you seem likely to die, stop and heal up. This is
especially important if you are carrying ??? seeds, but have not saved
with them in your possession.

(i) From the city, wait till night, then take the west exit (next to the
boy who tells you about the Mana Stone Guru). 

(ii) Clear this screen 

(iii) Go south. 

(iv) If you see a Papa Poto or Great Rabite, go north, then go to (vi)

(v) If you see a Guardian, kill it, then kill the Boulder that
accompanies it (and hope you get a treasure chest), then go north.

(vi) In the first screen, head down the steps, then go north

(vii) Here, if you see a Papa Poto or Great Rabite, head south (back to
the first screen), go up the steps, then repeat from stage (iii)

(viii) If you see Guardians, kill them both, but DO NOT KILL THE BOULDER
ON THE LEDGE!!! 

(ix) Go south, up the steps, and north, and kill the Boulder (hoping,
again to get a chest). Then go south, and repeat from (iii)

(x) Carry on repeating this until it becomes daytime. Then go to the
Pedan inn, and rest and save, being sure to ask the whatever-it-is to
wake you up at night. When you wake up, save, and then repeat the
strategy from point (i)


The beauty of this strategy is that because of the two-screen reset, the
first screen will not reset itself.

10) To increase the odds of getting a treasure chest, always take
personal control of the character in your party with the highest 'luck'
stat (VERY handy when looking for ??? seeds)

10) I got a ??? seed off a Guardian once....

And I think that's about it for now..... I'll let you know if I come up
with anything more ;)

Once again, well done on the FAQ.

-Hey!

I finally finished SD3, and have a few more snippets....

1) Kevin's Warrior Monk has a level 3 throw tech. This leads me to
suspect that all Kevin's classes have throws.

2) When planting the special weapon/item seeds, try alternating planting
them with planting other seeds.... it seems to reduce the amount of
repetition of items encountered.

3) Shadow Zero: A complete pain (surely he warrants a mention in the
walkthrough as an enemy to look out for?) but this was not always the
case.... In SD2, when in the Mana fortress and opening chests, on
occasion, a shadowy figure would jump out, and the message 'Shadow
Zero!' would flash up. Nothing actually happened; Shadow Zero just
appeared, then vanished. Nobody I spoke to ever knew his
significance.....

4) As far as the endings go...... After each character has their
individual ending, and we cut back to the Mana Tree shoot, is there
anything after the fade-out? I feel like there should be..... I have a
nasty feeling that it's a problem with my ROM or emulator... But then
again, I remember that versions of FF6 (released as FF3 in US) imported
into the UK would work fine on a UK SNES using an adapter, until the end
sequence, when the programming trickery used was too much for an adapter
to convert, resulting in crashes....
---------------------------------------------------------------------
From cyber96537:
-I'd like to just say that Angela's Arch Mage class is actually quite 
good. Multi target saint-beam is so useful on Zable-fahr. Rainbow is 
insanely powerful. I was fighting the Dragon Emperor and it did 900 
damage. Also I found that you can control how to do Kevin's throw tech. 
Just get right next to the enemy and activate a level2 or 3 tech. and 
he'll do it. It is totally controlled. Also this is something I noted 
on the rom. Gorva and Zable-fahr are both invisible. But this can be
removed by taking off 1 background. Thanx for listening.

---------------------------------------------------------------------
From Lazer the Hedgehog:

-Hey Magus As i said before, thank you SO MUCH for your FAQ on Seiken 
Densetsu 3 (aka Secret of Mana 2)!!! You really helped me, i get so 
lost in that game. About your section on the Dark Lich (Carlie/Kevin's
final boss) you should mention to change sabers according to his 
element change (don't mind my info, you may have upgraded your FAQ 
already anyway)Oh yeah. tell Pokemon 10065 that the Dark Lich's most
powerful move is Death Ecstasy (the one with backround of galaxy and 
meteor shower) =)

-Got some some seriously useful info!
Face it, Angela and Carlie are USELESS as fighters after they cross level 10 
(apart from the occassional tach attack), but their magic 
power/sabers/healing abilities make them valuable.
SO---
Use R and L to switch between item wheels, correct?
Well, press down on their item wheel to get their magic/sabers. During 
battle, go to item screen and press L or R to get to their item wheel to use 
their abilities.
Throughout the battle, you can select spells or whatever useful stuff they 
can cast. For bosses, select spell, they cast it, the moment they cast it, 
do it again. Good fighters can constantly attack while they heal and damage 
with magic!
This is the BEST strategy to fight bosses with if one of those two gals (or 
both) are your allies.
-Make sure they are not the leaders! Or else, you will only be able to 
select the other ally only after the leader casts.

-Oh yeah
This is sure to save your behind in critical situations:
For some reason, after your characters are reduced to 1 HP they wait a while 
before dying. If you heal them when they are at 1 HP, they die anyway. (That 
sucks, eh?)
SO:
IMMEDIATELY select their item wheel when they get knocked down to 1 HP, 
press down, have them cast ANY spell, saber, or whatever stuff they can do.
Then, IMMEDIATELY access another character's item wheel, and have that 
character use a healing item (Pakhun chocolate, Honey drink, etc.) on the 
character that is casting *whatever*, and the character will be healed!!! 
(Notice that while casting spells characters don't feel the effects of 
attacks done to them until they have finished casting!!) He/she will then 
cast the stuff selected.
I found this to be extremely useful when fighting Dolan and Dark Lich (as 
well as all the other bosses)!!!
Note- This will not work if your about-to-die character doesn't have spells, 
duh! And if the leader gets down to 1HP, too bad, he/she will die!
Also, THIS MUST BE DONE AS QUICKLY AS POSSIBLE!!! If the screen changes 
position, or someone else becomes lead character, you were not fast enough!

--------------------------------------------------------------------
From DarkLavos:

-I love SD3, and have been playing it for ages. I thought I was pretty damn 
good and think I'm the best, but still your Faq taught me a thing or two ^_^ 
Here's a few bits you might like.

1) All of Kevins Classes (except for his first) have throw techs. These are:

Monk - Tornado Throw
Bashkar (Berserker) - Bastard Slam
God's Hand (Never used it)
Warrior Monk - Blow Impact
Dervish - Veritubach
Death Hand - Dead Crush

2) If I'm giving you his throw Techs, I may as well give you all the others 
as you don't have a section on it ! My names are from a translated Rom 
version. Also noted are 1 and All person techs. These are just dumped 
straight off of my guide to the game. I have also got Gifs of all the 
characters for each class if you want any.

Duran - 
        Fighter - Cross Slash
        Knight - 3-Step Cut - 1
        Paladin - Flashing Sword - A
        Lord - Magic Circle - 1
        Gladiator - Whirlwind Sword - A
        Sword Master - Vacuum Sword - A
        Duelist - Eruption Sword - A

Lise/Riesz - 
        Amazoness - Whirlwind Lance
        Valkyrie - Vacuum Surge Spear - A
        Vanadis - Light Shot Spear - A
        Star Lancer - Falling Star - 1
        Rune Maiden - Flying Heaven Spear - A
        Dragon Master - Dragon Tooth Spear - 1
        Fenrir Knight - Hundred Flower Dance - 1

Hawk/Hawkeye - 
        Thief - Backslash
        Ranger - Flying Swallow Toss - A
        Wanderer - Dance of Roses - 1
        Rogue - Thousand Slice - 1
        Ninja - Sillhouette Slice - 1
        Ninja Master - (Haven't used this class)
        Nightblade - Split-Image Slice - (Not sure - haven't used this class)

Angela - 
        Magician - Double Attack
        Sorceress - Pink Typhoon - 1
        Grand Divina - Spiral Rod - 1
        Archmage - Dancing Rod - 1
        Delvar - Star Attack - 1
        Rune Master - 10t - 1
        Magus - Hot Shot -1

Carlie/Charlotte/ - 
        Cleric - Bonkle
        Priestess - Dash - 1
        Bishop - ChopChop - 1
        Sage - BoomBoom - 1
        Enchantress - Jump - 1
        Necromancer - Craaazy - 1
        Evil Shaman - HugeHuge - 1

Kevin - 
        Grappler - Ashura Dream Fist
        Monk - Whirlwind Kick - A
        God's Hand - (Don't know)
        Warrior Monk - Genbu-100 Kick
        Bashkar/Berserker - Water Moon Slice
        Dervish - Sazuka Sky Dance
        Death Hand - Seiryuu Death Fist
(Sei | ryuu = "Spirit | Dragon")


3) All enemies near Ancient city Pedan give you ???? seeds except for the 
Great Rabites (I think you can get seed from the Evil Shamans as well but 
VERY rarely i'm not sure)

4) Also worth noting is that nearly ALL enemies give you Weapon/Armour seeds 
in the last dungeons. If you are using an emulator, then save the game before 
you kill the last enemy on each screen then kill it and reload if it doesn't 
drop a chest (only the last monster will drop one). When you get a chest save 
before opening it then reload if you don't get a seed. What you get seems to 
be based on the time after opening the chest so if you keep getting the same 
item wait a second then open it again.

5) By the way, there's an amusing section at the end of you website 
describing classes. Here's a quote:

"Paladin (Light Light)
The ultimate evil fighter, fights for the poor, defenseless, and in
the name of good."

I doubt the Paladin is evil somehow ^_^ You've probably fixed this by now 
though.

6) About the Angela beign 3rd character/moogle glitch that Pokem10065 
mentioned, I noticed this too, the character turned blue, but the game didn't 
bug out and I killed Lightgazer fine.

7) If you are going to have a codes section on your Faq anytime then I make 
my own codes, but I can only change a numerical value. If it's a number, 
then I can edit it. If you want some then E-Mail me and I'll get on it.

-I don't mean to be pointing out the absolutely obvious, but did you know 
there was a cool sound test on SD3? Hold down L, R, Start, Select, then Reset 
the cart. It helps to acutally set a Reset button with ZSnes. You may already 
know this, but it isn't on your Faq so...

---------------------------------------------------------------------
From DragonKnight Zero:
-I looked through the FAQs section of your guide and I have answers for 
some of the questions.

person stuck at Darkness Castle

Just past the inner courtyard, there is the room where you would go 
right to reach the throne room.  Go left and up the stairs (they were
blocked earlier).  That should put you back on track.

The limits on a character's maximum stats depends on his or her class.  
You cannot go beyond them unless you change classes.  
www.rpgclassics.com has all the character's maximum stats for every class
in their SD3 section.

I have gotten a Papa Poto's Claw from a Papa Poto once but it's extremely
rare.  There's a better chance of recieving a ??? Seed.  Silver Knights
(found at Ruins of Light) also drop a Papa Poto's Claw occasionally.  I
personally don't find it worth the trouble to acquire Papa Poto's Claws 
but others might feel differently.

Machine Golems tip:
Thunder Saber, if you have it, hurts them bad.  Stick to level 1 
techs (they counter level 2 techs) and try to go after one at a time
because the Machine Golems will cast a spell on your party when nearly 
dead and having all three cast their spells one after another can 
easily take out your party.

I don't think there's any bug in the game when choosing Angela as the 
third character.  I remember beating the game on the cartridge with
Duran, Kevin, and Angela (in that order).  I know the Light Gazer 
moogled the group at least once and the cartridge never crashed.

1 damage from regular hits in the Cave of Darkness?  That's no bug.  
The damage system with regular attacks is simple.  The target's defense 
value is simply subtracted from the attacker's attack value to obtain 
the damage. The game randomly adds 0-2 points to obtain the damage done.  
If the value is negative, the damage will be 1.  Example: Character 
with attack value of 210 attacks an enemy with a defense value of 145.  
Damage from regular hits will be 65-67 per hit.  By the way, all 
level 2 techs use the same damage formula; just double the attack 
value before subtracting the target's defense value.  All level 3 
techs work in a similar way with a different damage formula.

---------------------------------------------------------------------
From anticuno52486:

-Hi Schala's Brother,

     here are some tips(battle tips actually) for SD3:

1. Magic Succesion Technique
        While fighting enemies(preferably just after
you draw your weapons) hit x for your item/spell ring.
Switch to your slowest ally(not the leader) and select
your spell then hit A. Then quickly press x again for
your other ally. select the spell, press A and press x
again now let your leader cast. This will greatly
improve and reduce battle time since their just coming
closer to you and your kicking their ---.

2. Healing and Spell Casting
         It is always advisable to cast healing/
attacking spells but they take ages to perform it. So
when your in a rush or dying from a killer Swordmaster
or a combo use poto oil by your favourite healer or
coins, books and items that can cast spells by, of
course your favorite spell caster, because items are
faster to use then stupid slow spells(but not that
limited than items)!!

3. Easier way of leveling up
         Instead of going up and down two screens for
them to reset, find a place which is connected to 2
other screens who are also connected so all you have
to do is circle around it and two of those would have
enemies.   

-

    Sorry if you couldn't understand my mail bec.
that's my first one I sent to you.

I'll explain in simple english what tips I have.

1. All party members casting spells one after the
other.
       This can be done by summoning your spell ring
and the spells asigned in a specific order: Stat
Change, Healing Spell and last, the attack spell. Also
I would like to add that the leader should be the one
with the attack spell. This may not work sometimes
because other party members are busy, but I guarantee
this in my party of Lise, Carlie, and Angela. I don't
know about Sabres where they should go but I think
they are Status Changes. This would be very useful if
you are fighting a boss and hit you with "ouch" spell
and you want to pay him back some damage!!! 

Suggested Combo:
Mind up(Spell caster attacking enemy)
Heal light(or something on all allies)
Any attack spell(with additinal damage by mind up.

2. Poto oil or Heal light*
    This can really be a life saver especially after
you're hit with a Suzaku Sky Dance or Hell Cross and
they are just so fast you're dead in 3 seconds(over
exagerrated). After a big attack quickly use: 
-a poto oil if he's gonna attack again: e.g. Lugar
-heal light on your party if he's slow(preferred after
the battle)
so you can save you poto oils for another battle. 

Greetings Magus!

 I have finally figured out and ultimately mastered
the spell system for magic succession technique!!!

 Heres how it works:
   For three spells keep in mind that you can do any
combination as long as you follow the rules:
   1. The leader chooses a spell last.
   2. Attack spells can never be in the middle of the
pattern. (ex. Attack, Summon, Summon)[except for
Summon(pressure point), attack spell, sabre)
   3. There can be two summons or two spirit spells in
the pattern. (ex. Spirit Spell, Summon, Summon)
   4. For all spirit spells use the pattern:
Stat/Attack ,Healing ,Sabre spell.

Maybe*Sometimes you can break the rules if you have
rapid press controller.
                    -------------
Genova's type is fire which is weak to water. So use
poseidon's claw for an easier time.
Bill and Ben are pathetic against poison.
                    -------------
All your classes have an enemy counterpart:)
Queen Bee - Vanadies
Dark Priest - Enchantress
Evil Shaman - Evil Shaman
Porobin Leader - Wanderer
Rune Maiden - Rune Maiden ?
Lugar - Death Hand & Dervish
Grey Wolf - Bashkahr
Mad Knight - Gladiator
Sword master - Sword Master
Dark Lord - Duelist
Gal Bee - Valkyrie
Night Blade - Night Blade
Ninja Master - Ninja master

In Short:
All Bees are Indentical to Lise's Light Classes
All Porobins are Identical to Hawk's Light Classes
All Ninjas are Identical to Hawk's Dark Classes
All Knights are Identical to Duran's Classes
All Wolves are Identical to Kevin's Dark Classes
All Wizards are Identical to Angela's Dark Classes
All Guys in pots are Identical to Carlie's Dark
Classes
                      ----------
ALL bosses late in the game are pathetic!!! to Lise
when she uses 2 mind ups or/and 2 protect ups! 1
damage is the maximum damage they deal!!!
                      ----------
Spell duration time varies by their MP cost. Higher
cost Longer time.

Hi Magus!

Your FAQ is great!!! You're really into it!!!

   Just wanted to point out that the Magic Succession
Technique is far superior to the :) cheesy spam-magic
trick. The beauty of the technique is that not only
two of your characters whack the guys but also the
leader(using healing or attack spells) leading to a
much efficient way and can prevent much damage*.

*Two Summons and Heal Light for example.  

Hi Magus!

   Just finished SD3 with my party of Lise, Carlie,
and Angela. 

      HEY!!! The Arch Demon wasn't that hard it even
wasn't hard at all!!! I'll just give some tips:

1. STAT UP & STAT DOWN
     Stat Up is very important esp. mind up because it
can cut the damage in terms of tons to drops. Death
Spell dealt 0 damage twice!!! Stat Down is a
substitute if you don't have stat up (Black Curse!)

2. SAINT & ICE SABRE
     These two are really important if you wanna win,
cause the Arch Demon is a really long Boss and you
need back up if you have no MP. Angel Grails are fine
if you still want to play spells.

3. MAGIC SUCCESSION TECHNIQUE
     The triple spell technique was pretty important
at the first part when you setting up your defenses
and hitting him before he hits you. It will be a hard
time if you cast them one by one.

4. HEAL 
     A must. Even though he only deals below 100 per
super spell that used to deal heaps of damage still
heal cause you may never know how back stabbing a boss
can be.

I think that's all you need to keep in mind to have an
easier time, and also level 50+ would feel like a
breeze.                 
---------------------------------------------------------------------

From Coyotl:

-Just wanted to point out, it's not just the boulders in the jungle 
area that give the ??? seeds you need.  If you get to the goddess 
statue in the labyrinth of ice walls and have some time to kill (I 
arrived on Jinn's day, wanted to advance it to Salamando's before 
fighting Fiegmund), seek out the Mama Potos, kill the other monsters 
in the room and get the Potos to split off some Papa Potos.  Kill the 
Papa Potos last, and use some state-saving (if you can) to get a chest. 
Save, open, if it's not a seed restore, lather, rinse, repeat...

---------------------------------------------------------------------

From Scott Hsieh:

-I just completed Seiken 3 today with Lise, Carlie, and Angela! Thanks for 
the great (and really comprehensive) walkthrough!

It was my first time through (thanks for not telling me until the end that 
Lise had the toughest bosses!), but I found the game to get progressively 
easier as time went on. After Jewel Eater, who whooped me many more times 
than I'd like to admit, all the bosses were fairly straightforward...with 
the exception of Dolan, who caught me off-guard the first time, and Jagan, 
whose Death Spells nearly depleted my Angel Grail supply. Nearly. ;)

Anyway, a few thoughts:
1) Lise's stat-up spells are invaluable, especially for beating the bosses. 
Power-up will raise your attack power to about double its original, which 
cuts down the time to beat bosses in about half; Protect-up blocks physical 
attacks really well, Speed-up raises your agility and evasiveness, and 
Mental-up raises your magic effectiveness and defense. As soon as I got 
Power-up and Protect-up, I thought it would be neat to try them against the 
bad boys at the end of each level--never knowing that these stat-up spells 
make every confrontation a *lot* easier than they would otherwise be.

Here's the trick: I think you get these stat-up spells roughly around the 
time you're wandering around in the Desert of Scorching Heat. From this 
point on, notice how a lot of the bosses (for example, Lugar, Mispolm, most 
of the Mana Beasts) take their pretty time to appear on the screen? Since 
you can't attack them during this period of time, it's a great opportunity 
to cast your stat-up spells. You can probably get 2 or 3 spells in before 
the boss even appears.

Until Lise becomes a Star Lancer and learns to multi-cast her spells, you'll 
have to do these one by one. I suggest ignoring Mind-up and probably 
Speed-up until then, since most of the bosses until then use melee attacks 
to do the most damage, but casting Power-up and Protect-up are definitely 
worth it. This means six spell casts--but you'll have gotten in 3 "free" 
casts already. You'll need to cast three more to insure you'll have an easy 
time, but that brings up the next point.

2) Linking spells, i.e. casting two spells right after another, cuts down on 
casting time, except in the case of Carlie's healing spells, which are 
nearly instant. What I mean is, if you want to cast Lise's stat-spells, 
which take a while to do, use another character (say, Angela) to cast 
something else before it- for example, if you're fighting the Ice Mana 
Beast, use Angela to cast Fireball, and immediately after you select that 
spell, go to the ring system again and have Lise cast her stat-up. This 
seems to reduce spell-casting time by a *lot*, since the second spell 
follows almost automatically after the 1st goes off. Very useful.

Anyway, with Protect-up, guys like Mispolm weren't even able to hit me; a 
lot of times, the vines on the side would knock me back, but with 0 damage. 
This is the case with a lot of bosses, in fact, and when they do hit you, 
your damage is greatly reduced. Obviously, with Power-up, whacking the 
bosses is going to be THAT much easier, also. They're definitely worth 
casting on all your characters.

Later on, when you get multi-targeting, make sure you cast every stat-up 
spell you have. I didn't really notice if Speed-up did any good, but Mind-up 
is also invaluable-- the last boss, Archdemon tried casting Death Spell on 
me at least three times, but he missed every single time! His other spells 
only took off about 100-150 each time as well. As a result, I was able to 
whup him at Level 53 in about 15 minutes without using any Angel 
Grails--even though I forgot to put magic walnuts in my ring and ran out of 
mana for Angela's Death Spell. I had difficulty with Dolan's constant Death 
Spell-ing, but in retrospect, I could have probably "blocked" most of them 
with an opportune Mind-Up beforehand. Most bosses will be pretty 
straightforward as long as you keep your stats up, down their stats with 
dark curse if you have it, and heal every time you get hit (Carlie has too 
many magic points to use, anyway).

3) Weapon/armor seeds. I followed the instructions in the previous FAQ and 
went back to Pedan on a Great Rabite rampage, hoping to get those elusive 
Weapon/Armor seeds. Unfortunately, I noticed that they "ran out"! Somehow, 
if you've been in Pedan long enough, the Great Rabites stop giving 
Weapon/Armor seeds, and give you Stardust Herbs, or something like that. 
Truly weird.

Instead, I suggest going to the Cave of Darkness, where the Night Blades and 
Demon Wolfs will all go you Weapon/Armor seeds every time they leave behind 
a chest. Just make sure you kill them last, and have full hit points 
whenever you confront them: wicked moves like the Night Blade's Split-Image 
Slice, or the Demon Wolf's Seiryuu Death Fist, will cut you down to almost 
nothing, in no time at all. Just heal often, or silence them with a spell 
like Marduk. You'll get seeds galore at any time of the day ;)...plus a lot 
more experience than those Rabites, which are not as common to encounter 
anyway.

Also, I've noticed that saving states doesn't seem to change what you're 
going to get from planting these seeds. After a lot of fiddling around, it 
seems that the stuff you're going to get only changes when: 1) time has 
passed, and it's a different day; or 2) you try to plant other seeds, and 
then plant the weapon seeds. For this latter point, I haven't figured out 
what planting ???? seeds does to the order of the weapons/armors you get, 
but I've noticed that Mysterious seeds and Flying Item seeds will advance 
the order by one each time. For instance, say you're going to get a 1) Rune 
Coat, 2) a Maul of the Dead, 3) a Polaris Armor, and 4) an Undead Suit, if 
you planted four Weapon/Armor seeds consecutively. Planting two Mysterious 
or Flying Item seeds first, and you'll get a Polaris Armor on your first 
Weapon/Armor seed, followed by the Undead Suit on your next one. Mysterious 
and Flying Item seeds seem to be equivalent for this ordering scheme.

Last point: Unless your facing a boss, sticking with Lise's L.2 tech, the 
Vacuum Surge Spear, is the way to go. It deals out way more total damage 
than the Falling Star, unless you're just facing one enemy (like a boss). 
And even a couple of bosses like Zable-Fahr are multi-part.

That's about it. I found all the later bosses to be surprisingly easy, 
particularly Archdemon, once I adopted the scheme of Stat-up/Heal often.
And, much as I like Angela's spells, I found most of them going to waste 
later on: I avoided using Death Spell until Archdemon, in the fear that it 
was "too cheap", and I preferred whacking away with my powered up weapons 
rather than taking the time to cast those Level 3 spells, most of which I 
touched only once or twice.

---------------------------------------------------------------------
From Tiny-

--- Why Wait? ---
Tired of having to wait until just before the last God-Beast to get 
that last class change? You don't really have to. You can get those
elusive ??? seeds a lot earlier. At the Ancient ruins of Light, in the
room just before the two tablets you use Wisp and Shade on, there are 
three 'Mama Poto' enemies. If their level is high enough (L36 - four 
god-beasts dead - is high enough, might be possible to do it earlier 
- I'm playing it again to see just how early), they tend to summon 
'Papa Poto' enemies. Kill these last, and you stand a pretty good 
chance of getting a treasure chest... usually with a ??? seed in it. 
If you're using an emulator, just save state just before opening the 
chest. Of course, you still have to get your level up a bit...


--- Nameless Spell ---

Someone - I forgot who it was - mentioned a spell used by the Dark 
Lich, but couldn't recall what it was called. In case it matters, 
it's 'Death Ecstacy' (not sure about the spelling). I'm not sure 
if it's really more powerful than Ancient, though...

--- The best things in life are free ---
There's a free Grail to be grabbed in the basement of the Wendel 
armor store. These little things matter that early in the game. :)

--- Run, Forrest! Run! ---
In the Mirage Palace bit, the part with the spheres that light up, you
mentioned that you ran past the enemies to save time, but that people 
could do what they want. In the part that looks like a cave, they 
actually /have to/ run past the enemies, or the stairways leading 
down will close. Well, in the last couple of rooms, anyway. Of course,
they have to fight their way up again...

--- Zap 'em ---
Thunder Saber seems to work just fine against the Darkshine Knight. 
Metal and electricity, you know... c'mon, just knock him into a 
corner and beat the snot out of him. It's not like he's all that tough.

--- Getting Bigger ---
I didn't see it mentioned anywhere in the walkthrough, but I could 
just have overlooked it... the enemies in the God-Beast areas (and 
supposedly the God-Beasts themselves) level up  (2 levels, I think) 
each time you defeat a God-Beast, so it doesn't really matter which
order you defeat them in... the last area will be toughest anyway. 
The faerie did say that the power of the God-Beasts would grow with
time... (Magus:Yes,another reader did point this out to me, and it's
in here somewhere.)

-Allright, I checked. You need to kill (any) two (2) God-beasts first,
thenyou can get the ??? seeds at the light ruins...
Even if you don't intend to make the class change that early, this is
a much faster way to get the seeds as the enemies are a lot easier...

---------------------------------------------------------------------
From PentaroX:

I've found a far superior ^_~ magic succession technique for Seiken
Densetsu 3.  I'm sure most everyone knows about that cheesy spam-magic
trick in Secret of Mana, right?  Well, it's also in SD3 except it's not
quite as effective and/or cheesy.

Here's the deal:  In SD3, all magic has a delay time, where the caster
is immobile and you cannot access his/her menu ring.  The delay time is
in real time, _including_ the time during a tech, other spell, or even
while you're accessing the menu ring, not just during combat time!
Thus--

Select a character, preferably one with little useful magic, as the lead
character.  Access an ally's menu ring (Press X).  Select a spell, and
cast it.  Immediately press the menu ring button afterwards.  From this
point you may repeat with the other ally, but *do not* have the lead
character cast a spell.  Rather, after having chosen your spells and
whatnot, hit the menu ring button again, and SIT THERE for a few
seconds.  Cancel the menu, and voila, an instant spell!  And right after
the spells have been cast, quickly press X again and repeat the
process.  You should be able to rack up damage like mad with most
enemies, or heal with very little delay time (i.e. forget using items).

Keep in mind that this trick still has one or two moments of delay where
enemies can move about and attack, but for most enemies it will be
relatively short.  I find that those darned werewolves can be a problem
though; they tend to get in one or two hits before my spells whack them.

Another application of this technique which you'd probably find to be a
little less cheesy is to save up your lead character's tech meter.  When
the tech meter goes full for a level 2 or 3 tech (not level 1, mind
you), then use your ally/allies to cast spells, then perform your tech.
As soon as the tech is over, your allies' spells will be cast.  (I find
that I actually use this more than the cheese trick.)

Hope you find that useful :)  I use it when building levels... i.e.
thunderbolt several times, kill enemies, return to gold savepoint,
rinse, repeat.

-Hey,

I've tested the magic trick a little bit more, and I've noticed a few 
more things:

1)  The trick is REALLY nice with things which have terrible casting
times like Double Spell / Ancient, but even more so with 
healing / stat-ups.  Attack spells, I find, just aren't quite as useful
as sabers / etc., especially on the bosses.  (Although maybe that's just 
because I had Kevin in my team when I was testing the trick.)

2)  It seems that enemies give less XP when I use spells on them, or 
if I take less damage, so it's probably better to just whack them with 
physical attacks.

3)  You can actually cast three spells with the trick.  Have your 
other two members cast spells, then access the menu and wait there.  
However, instead of cancelling the menu, just select a spell of your 
own, and your partners' two spells will both be cast - but since they 
take so long to cast, yours will be cast right after theirs.

-More info...

It seems that using spells during a battle, especially stat-up/down 
spells and attack spells will decrease the amount of XP you get.  
This includes items, I _think_.  Luckily, recovery magics and items 
don't seem to count.

A useful point to keep this in mind is during level-building near a
gold statue.  When you use your two-room respawning trick, whack away 
at the enemies in the room without using any spells, except for recovery 
magics (not items, since you're next to a gold save point).  I'm 
playing through for a second time, and I find that the mini dragons 
near the Earth Mana Beast give 612 xp to my party if I just whack 
them with weapons, while they only give 273 xp if I use Riesz's Power 
Up spell or Angela's Air Blast spell.

-Regarding the EXP thing yet again...and other miscellany.

I've run into some situations in which I end up using a bunch of spells
yet still seem to get the max amount of XP available for the monsters in
an area.  I don't know exactly why, but it seems now that what matters
is *how hard* the battle is.  My educated guess at this point is that
this is determined by the amount of HP you lose in the process of
defeating enemies, rather than spells that you use.  I'm not sure, and I
haven't really tested it...maybe someone out there is willing to do so?
:)

Anyhow, back to that spam-magic trick.  Aura Wave turns out to be a
really great spell with spam-magic, since it, in essence, lets you make
good use of MP (i.e. Kevin as God Hand in particular).  While you're
fighting a boss, make sure you control a character with a good
single-target Level 3 tech (I was using Riesz as Star Lancer).  Cast
Aura Wave using the spam-magic trick.  Now, what you should do is cast
Aura Wave again, then use your tech.  Hopefully Aura Wave will cast
again as soon as you finish your tech animation, if not, then go back to
the menu and wait a little longer.  Cancel when you've waited long
enough.  Now that your tech meter is full again, cast Aura Wave again
and use your tech...again.  Repeat as much as needed.  Considering the
MP use versus the damage inflicted per casting of the spell, Aura Wave
becomes REALLY useful.  Furthermore, it's a good use of MP for Hawk as
Wanderer and Kevin, since their other spells aren't really MP-consuming
anyhow.

I've finally beaten my Hawk game, and I find that Angela is a very
useful character to have.  Why?  Well, in the Cave of Darkness, casting
Evil Gate on all enemies will brighten the screen temporarily, allowing
you to see the room, walls, and most importantly, the exits.  Amazingly
useful.  It also works with other spells, like Ice Smash and Fireball;
however those tint the screen blue and red (respectively) and so Evil
Gate is a better choice by far.  ... Furthermore, the ArchMage is almost
like a joke when you use spam-magic with Angela.  However, once you stop
using spam-magic, he becomes insanely hard =P since he counters
magic/techs with a spell of his own.

Hmm, one more note.  Bill and Ben are harder the second time around, but
that's probably because they counter level 2 techs and offensive
spells... with that %@#$ing Shadow Dive.  Stick to level 1 techs and
healing magics only, and they shouldn't be all too hard.  If you have
Angela, you could use spam-magic, but I would suggest that you stay away
from doing that, as the minute you stop, you'll be just about dead.

Something tells me I've been spending a bit too much time playing SD3...
^_-

Hi again.

Yet more SD3 info...including an end of sorts to that Spam/MST
discussion.

~ On Bucca Island, in the Dark Priest town, there's actually a gold save
point.  It's the totem pole in the middle.  Third time playing through
and NOW I notice it. =P

~ Maybe it's just me, but I find Angela's light side particularly
useful.  Since you play through about 10 hours' worth of the game as the
second class, the Sorceress just isn't a bad choice at all--plus being
able to multi-target level two spells later on is a pretty spiffy idea.
Spamming magic makes level 3 spells redundant (provided that you don't
mind cheesing bosses to death), and it's a lot more efficient in terms
of MP consumption.  Although spamming magic is almost pointless when you
have sabers.

~ In regards to the magic-succession-trick-vs.-spam-magic debate, I feel
a need to end the debate, and quickly.  Although I also feel that it
would be amusing to keep typing "it's far superior to blah blah blah"
^_~ ... anyway, here goes.

~ MST vs. Spam-Magic:  Why do you need to compare the two when you can
use both at the same time?  Doesn't anyone remember playing Secret of
Mana and spamming Blaze Wall-Exploder like mad?  This is the exact same
thing - MST allows you to cast the two together, and spam-magic kills
off the delay time, letting you hammer away spell by spell.  However, I
would recommend that you only use two characters so that you can lay
down some physical attacks in the meanwhile AND to have an open
character available so you can quickly tap the menu button.  From this
point on, I'll be abbreviating the combination of the two as Spam/MST.

~ Most parties only have one character with good attack magic - Angela
(Hawk if you wish to include Aura Wave or the Jutsu magics).  In these
cases, you probably won't be using spam/mst all too much.

~ Furthermore, a lot of bosses, especially later ones, counter your lv2+
techs and attack/stat-down magics.  For example, Bill/Ben counter with
that dreaded Shadow Dive, and Jagan will counter with DeathSpell
(ack...I hate leveling, and my hawk/angela/lise [no healing magic] party
nearly got obliterated by it).  I would make a list, but I'm lazy.
Anyhow, all this means is that you should stay away from attack magics
when possible.  ***this is important*** Stick with sabers, stat-ups, and
healing magics, and use the Spam/MST combo to cast them effectively,
without delay time, and if necessary you can cast several at once.  Note
that if you fail to use Spam/MST properly (ie you don't wait long enough
in the menu ring), you will get countered and pummelled into the ground
faster than a pink rabite in winter.  You can cast a third spell with
the character you're controlling, but stay away from doing that because
it's very important to be able to tap the X button and get to the menu
ring quickly.

~ When using Spam/MST, keep in mind that you should use longer-animation
spells like Ancient / et cetera *first* in order to drag on the time so
that the second spell will cast sooner.  It's not always possible, but
you can certainly try.  Furthermore, casting a third spell is useless
more often than not; another 600 damage is nothing when you might as
well be doing physical/stat-boosted attacks or another round of
spam-magic.

~ Of course, there's always that Spam Aura Wave (amazingly cheap,
effective, powerful, works on all bosses that don't counter magics)
trick.  I sent an email regarding that not too long ago; if you didn't
receive it I can certainly send it again.  It's a really
spiffy/neato/whatever use for spam-magic.

~ For those who would like an example of Spam/MST:  Versus the ArchDemon
- I had a Hawk Wanderer / Angela Rune Master / Lise Star Lancer party.
My strategy, which seems to have worked fairly well - I didn't even come
close to using up all of my healing items - was to first use spam-magic
to cast all of Lise's stat-ups, then to sit there using Spam/MST with
Angela and Lise (Level 3 spells, since I didn't have deathspell
sufficiently leveled, + Lise's summon = ~1400 damage per round of
spells).  After running out of MP the first time, the music changed...
at any rate, I let the ArchDemon kill Lise and Angela, revived them with
grails, then started actually using regular attacks.  It wasn't too hard
in particular...  Had I begun to use Spam/MST again, it would have been
a complete joke.  Note that I didn't even have Energy Ball for Hawk, and
they were all about level 48-49 or so.

---------------------------------------------------------------------
From Tim:
-Here's an awsome place to level up (after you discover Pedan).  Go 
to the Jungle of Illusion (I'm not sure if you have to be playing 
Kevin or Carlie's scenario).  Head to the golden goddess statue (near
where you fight Zable-Fahr).  Go down one screen.  Kill all the enemies. 
Go west.  Kill all the enemies. Go south-east.  Kill all the enemies. 
Go north.  Kill all the enemies.  Go north to get to the statue, or
west if you don't need to.  Keep doing this for a while, and you'll
quickly level up!  Also, the enemies you fight will give you the 
following:
 
Evil Shaman - Magic Seed, Pakkun Choclate, Specter's Eye
Lesser Demon - ??? Seed, Shade Statue
Rugster Bug - ??? Seed
Bloody Wolf - Weapon/Armor Seed
Boulder - ??? Seed
Great Rabite - Weapon/Armor Seed, Stardust Herb
Guardian - ??? Seed
 
NOTE: - Not all the enemies can be found in the loop described above
      - Some enemies can only be found during night or day
      - Some enemies (eg. Evil Shaman) will rarely give you what you 
	    want (you'll usually get a  Specter's Eye)
 
Your page on Gamefaqs had a way to get ??? Seeds, but it didn't work 
very well.  This way, you can easily get many ??? Seeds, as well as 
Weapon/Armor Seeds, and other good stuff!
---------------------------------------------------------------------
From WiLD:
-Hey,

-Just a few words about Shadow Zero.  These are actually an extremely 
dangerous enemy found at the Mana Holyland when you're about to fight the 
final boss.  Note: I've only finished the game with Kevin so far so I'm not 
sure whether it happens with everyone.  They don't appear straight away 
though, the Mime anemies that you encounter change into them after a while 
if you don't kill them quickly enough.  The Shadow Zero are actually exact 
copies of your characters, this includes stats, class, levels (All my 
characters were at level 55) and techs/magic.  I only encountered about 
three on my way to the masked mage in my party of Kevin: Warrior Monk, 
Angela: Rune Master and Hawk: Nightblade.  The very first time the Mime 
changed to Hawk as a Night blade it decimated my party to near death 
(split-image slice hurts a whole lot more when they perform it on you).  The 
second time was Angela as a Rune Master which was easy to beat as all of 
Angela's specials suck.  The third time again was Hawk as Nightblade but I 
whupped him quite easily this time.
-One tip I really emphasize is to start growing levels early, its easy if 
you just try and stay at least two levels ahead of the enemies.  This way 
you change class early on and whup some butt.
-Through my level raising I was fortunate enough to get my second class 
change just after beating the Ice God-Beast.  I wanted to raise my level to 
38 for the next dungeon and as I defeated Papa Potos I was lucky enough to 
recieve some precious ???? seeds.  Although it is very rare to get them out 
of Papa Potos I managed to get about six by controlling Hawk who had the 
highest luck statistic of all my characters.
-This isn't a tip but just an answer for the curious.  Using a bit of math 
(see, it is useful) I worked at the amount of possible final class 
combonations for Seiken Denetsu.  That is the different classes you choose 
in the end e.g. Warrior Monk/Rune Master/Night blade, Warrior 
Monk/Magus/Ninja Master etc.  There are approximately 640 possible 
combonations for final classes.  I worked this out by simply writing out the 
possible combos of one team (I just gave each character a letter and each 
class a number as I couldn't be stuffed writing th proper names over and 
over again).  Then I multiplied the result (64) by th number of character 
combonations (which turned out to be ten).  So think about it, one game 
takes about 30 hours to complete right?  Now if you multiply 30 by 640 you 
get the amount of hours it would take to complete it.  So if you were to 
play at a rate of 24 hours a day it would take about 2 1/2 years to complete 
fully.  At a rate of 3 hours a day (which is a lot more feasable) it would 
take about 17 1/2 years.  Now I wanna hear somebody tell me they've finished 
the game fully.
-One last thing, If anyone has actually sat around and read all this 
congratulations as it must have been boring as hell.
---------------------------------------------------------------------
From HellDemon2000:
I also went through the first time with Duran, Lise, and Angela. Seems 
to be the most popular group around :). My reasons for picking this 
group (I had gotten the rom off a site and the only thing I knew was 
that someone had translated it into English) are fairly straightforward,
and were probably part of the reason you picked them. Duran, being the
first person you can take on the selection screen, seems to be the 
one who will give you the basics of the story (A few games use this 
method, although it is quite rare). Angela and Lise are the women that
stand out and, being only human, I did what few males can resist :).
They aren't the best team, but still, I have gotten the spirits up to 
Undine and have gotten my first class change after playing for only 3
days (I didn't even get stuck or use any FAQs or Strat guides)! 
Unfortunately, this only shows that I have no life and play games way 
too much. I usually nail all the controls and details down after an
hour or so of playing. Game time is shown as 9 hours or so. Proof 
enclosed (I love doing this).
    
Treasure chests from magic-users will usually cough up statues...I
only tried this immediately after my 1st class change though.

Disabling the layers in ZSNES with the '1' key when your party is 
sleeping does work. Proof enclosed. It's amazing how your party can 
use the carpet as covering while sleeping on top of the normal 
bedcovers :). 
 
In the Q&A section, there is one question on ability values and when 
they can be increased. There pretty much has to be an ability roof 
for certain classes. Uhhhhh.....'s comment on how all of the stats 
have to be at a certain range does not work out. Duran had a Str. of
12, a Vit. of a few points less, and an Agi. of around 7, with the 
other 3 stats being 4 or less. The same was with the other 2 chars 
as well, with different stats for each. I think that one part of the 
stat roof is based on current level (This will only work out after you
gain enough levels, as it would suck if you could not increase 
abilities until you hit level 4), meaning that if you're currently 
level 10, no stats can be above 10 (I forgot if 10 can be reached or 
not).

-Sorry about the stat roof being related to level that I said earlier.
Level has about a ****'s say in it. It may be that certain stats can 
be increased only if another stat is at a certain level. For example, 
Spirit may not be able to increase if your Intelligence stat is too 
low (this is only a guess...I have no real idea). Another factor
could be whether or not you increased that stat the last time you 
gained a level. If you increased Spirit at the last level-up, then 
you may not be able to do it again the next time (may be tied in 
with first idea). 

---------------------------------------------------------------------
From Scott Smith:

I would like share a tip for SD3.

-Genova is weak agianst water attacks,and If you have
Ice saber or Posidon's Claw either Lv14 or higher,
would beat him quick.

The isnot really a tip  but it realtes the game. The
names Seiryuu,Suzaku,Genbuu,Byakko come form a very
popular anime Fushigi Yuugi and those names are 4 god
of the universe in their respective elements
Fire,Water,Earth,Wood.

Have a tip? Or just want to rant? Go ahead. Send in to 
shinra9@yahoo.com
---------------------------------------------------------------------
7) Walkthrough
---------------------------------------------------------------------
Introduction
---------------------------------------------------------------------
Duran
---------------------------------------------------------------------

When you have selected all of your characters, you will appear at the
King's Castle (or something). Let the knight there kill you, and then
when you get restored it's time to kill him. A handy little tactic is
when the blue attack bar at the bottom of the screen turns green,
press B and you will do a tech attack.

Anyway, once you have beaten him, go with the flow until the Kingdom
of Altena attacks. Follow the red robed mage, Koren, and strike him a
few times. Then he will laugh at you, and say something about Magic.
Then, when the king leaves, talk to him. Leave the castle and head
down to the cave, get through there and board the ship.

---------------------------------------------------------------------
Angela
---------------------------------------------------------------------

You'll start off, in magic school. At least, that's what I think it 
is. You'll leave angry, and now just explore the palace, talk to 
everyone, and soon you'll be called by a friend.

Go to the courtyard and speak with your friend, enter the building 
and keep on playing until you are outside Altena, and have to face 
all of the enemies.

You'll die (not really), and end up in Elrand. Speak with the fortune
teller in the pub, then speak with the rest of the people in the pub
before heading on the ship to Jad.

---------------------------------------------------------------------
Kevin
---------------------------------------------------------------------

Watch the scene, and then you'll see Kevin and Carl.  Kevin will tell
Carl to howl. Then find your way back to the Beast Kingdom castle.
Carl will morph and start attacking you.  Let Carl win.  Then Kevin
will become a werewolf and beat Carl, killing him. Go to the castle
and go out the door on the right. Then go down, and outside to the
outer part of the castle, and go to the left door.

Speak to Lugar. Go back out and go up through the middle. Then you
will hear people talking. He breaks through the wall and attacks.
The king will punch Kevin over the wall, then Kevin will go to Jad
(after getting through the Moonlight Forest).

---------------------------------------------------------------------
Carlie
---------------------------------------------------------------------

You'll start out in a big field of flowers.  Later, you see Heath talk
with the Priest.  Charlotte will try to follow Heath, and will bounce
off a little yellow spring thing. Then, she'll see the Death Jester
warp Heath away and vows to save him.  Unlike all the other characters,
she will head to Astoria, and not Jad.

---------------------------------------------------------------------
Hawkeye
---------------------------------------------------------------------

You'll start out with Nikita and 2 others sneaking though a town,
and stealing some money.  The king will want to talk with you. When
you go, you'll meet General Isabela. 

After that, go downstairs, up through the door, through the middle, 
up the stairs to the right, down, up the stairs to the right, and 
take the exit down to get outside, on the right is a set of steps 
leading to Eagle. 

Head back to see Isabela. Isabela will turn Eagle into an evil fiend, 
who will try and kill you. This battle is quite easy, just hit him
without being hit yourself.

After you injure Eagle badly enough, he'll be back to normal. Isabela 
kills Eagle with magic, and puts you in jail for killing Eagle.  
Then she curses Eagle's sister, Jessica. You decide to go to Wendel 
and see if the Priest can remove Jessica's curse. Then, you head off 
to Jad.

---------------------------------------------------------------------
Riesz
---------------------------------------------------------------------

You'll fight a needle bird.  Then, you'll go to the Rolante castle.
Elliot, her brother, will be missing.  Talk to the old lady named Alma.
Then you'll see Elliot forced to trip the control of the gales.  Go to
the lower left part of the castle to save. The ninja's of Navarre beat
Elliot up when you try to save him. Run to the king.  Then Navarre will
invade. Then you will go to Jad.

---------------------------------------------------------------------
Jad/Rabite Forest
---------------------------------------------------------------------

Get off the ship, and go down. Then head to the inn and rest. Tell
him that you want to wake up in the night. The when it is night, head
out of Jad.

(Note: All the other characters are in this town. You can't get them
though. [If you have Angela as your main character, talk to Hawk and
get a laugh])

Fight your way through the Rabite Forest, level up (3) if you feel it
is necessary. Then where it has a path going to the right, go there
and keep going until you hit the barrier. Then backtrack, go down and
into Astoria.

---------------------------------------------------------------------
Astoria
---------------------------------------------------------------------

Talk to all of the people, buy whatever you feel like buying, and then
sleep at the Inn. You will be woken up in the middle of the night, by
a blue orb thingflying around. Get out of the Inn, and go to the lower
right hand corner of the town. Talk to the thing and follow it out of
Astoria.

Keep following the orb thing, fighting enemies as you go. Halfway
there will be a golden goddess who will restore you, and save your game.
Then when you catch up with the orb thingy, it will reveal itself to
be a fairy. Go back to Astoria, and find out that it has been trashed
by the Beastmen. Level up to level 4 outside of town.

Now, head back to the place which was blocked off with a barrier.
There, you will meet your second character. Keep going right and the
fairy will unblock the cave, and you will go in.

---------------------------------------------------------------------
Cave of Waterfalls/Wendel Holy City
---------------------------------------------------------------------

Pretty straightforward. Go down, use the golden goddess, (good idea 
to level up to 5 here) go down, left, up and left. Halfway you will 
see a girl, Carlie, rescue her and watch. Then continue on your way 
out and head to Wendel. 
(Uhhhhh.....'s Note: If you chose Carlie as your third character, you 
will have her now!)

At Wendel, first buy whatever you need, then go North and speak with
the Priest. Listen carefully, and then head back to the cave.

---------------------------------------------------------------------
Cave of Waterfalls
---------------------------------------------------------------------

Go back through here, gaining levels (to 6) and restoring your life
at the Goddess when needed. Then go one screen down from the Goddess,
and go left. Select the fairy, and it will get you across. Fight
through here, and two more screens up, you can go left to a Mana
Goddess. Pick right to continue on, keep on fighting, and meet the
boss.

---------------------------------------------------------------------
Full Metal Hagger
---------------------------------------------------------------------

Aim for the eyes and soon it will be dead. Heal with Round Drops as
needed (also remember the green bar technique). You shouldn't die.
(From Uhhhhh.....If you do, you should seriously consider taking up
playing with Tinker Toys. :) (Magus: WHAT'S WRONG WITH TINKER TOYS?) 
(Uhhhhh.....: No comment ^_^)

Then, you will receive Wisp. Raise your Intelligence and Agility levels
a little higher than the others so that you can learn spells. A path
will open up. Head there, and some bad people will push you off. You
will wake up in the jail cells of Jad.

---------------------------------------------------------------------
Jad Fortress/Maia
---------------------------------------------------------------------

Go up to the wall and talk with the person (your next party member
unless you chose Carlie as your third character, which if so, you
will have her already and will be talking to Duran). Your third
character (or Duran) will trick the guard and escape. Talk to the
golden goddess, and head upstairs. I suggest you build up your new party
member's levels as they are quite low (4 compared to 6). Fight fight
fight, and go out. Head to the right and board the ship to
Maia.

Get off, and when you enter town, head to the rightmost house with a
boy outside. Talk to the man inside (Bon Voyage) and look at the
cannon. Then go out, buy what is necessary, and head left to the
Golden Path.

---------------------------------------------------------------------
Golden Path/Maia
---------------------------------------------------------------------

Fight your way through here, and when you reach a cave opening, go in
(Cleft of the Earth). Save your game, go into the cave, and across the
bridge. Then you will meet some people, and have to fight some robots.
Head back to Maia afterwards and talk to Bon Voyage again.

Then he will mention that he needs some gunpowder. Now speak with the
man barely South of the pots which are South of the Inn in the village,
and head back to the Cleft of the Earth.

Talk to the goddess and choose to use Wisp. A path will open up. Enter
and head to the Dwarf Village.

---------------------------------------------------------------------
Dwarf Village/Dwarven Tunnel
---------------------------------------------------------------------

Buy what you need, and speak with basically everyone. Go into the
item shop and talk to the person there. Then return to the path before
the entrance, and go right. A dwarf will be there, and he will blow
open a hole for you, leading you to the Dwarven Tunnel.

Go East through the opening, (Note: Build up levels to 10) East again,
West (upstairs), West, and East behind the wall.  Go East again and
talk to Watts, say no to both his offers (unless you really want it,
it's just a waste of very precious moola) then go back West.  Go South.
Follow the one way path until it branches off down and West.  Go down,
and save your game.

Go North and West, and continue until you face off with the boss.

---------------------------------------------------------------------
Jewel Eater
---------------------------------------------------------------------

This boss is quite hard. You cannot dodge his attacks, so just keep
attacking him and healing.

After you beat it, you will get Gnome and Watts will give you the
gunpowder for free. If you want to level up, then don't warp out.
You will go back to Maia.

---------------------------------------------------------------------
Maia
---------------------------------------------------------------------

Do what you want, and then head to Bon Voyage. He will shoot you
into the Molebear Highland. (Uhhhhh.....: Stupid mad scientists. J/K)

---------------------------------------------------------------------
Molebear Highland
---------------------------------------------------------------------

This is quite an annoying place, although all you have to do is pop
into the holes and you will appear somewhere else. The way I got my
way out was by going South all the time, until I reached a cave
(which was the Cleft of the Earth!!!). From there, I backtracked North
and took any path which went North or to the East. It was very close by.
Anyhow, you should reach Forcena very soon.

---------------------------------------------------------------------
Forcena
---------------------------------------------------------------------

You are the middle of an invasion by Altena! Go up into the castle,
and head up until you reach a room with only two choices: East or West.
Go into either door, and keep going North until you meet the king.
Hit Koren once and he will go away. The king will thank you and tell
you about the Mana Stones/Spirits. Leave the castle, but talk to Bon
Jour on the way out. Buy whatever you need,
talk to a woman in a South-Western house, and she will say something
about Bon Jour's cannon, then go back to the castle where Bon Jour
will fire you back to Maia.

-From Phil Horkin

There will be a woman in the town of Forcena, who will tell you that
the cannon is ready. She's in the first house on the left. Go talk to
her. A floor above her is a guy who talks about Duran's father.

---------------------------------------------------------------------
Maia
---------------------------------------------------------------------

Head through the Golden Path until you reach Byzel.

---------------------------------------------------------------------
Byzel
---------------------------------------------------------------------

Get whatever you need, and if you want go to the Inn, sleep and tell
him to wake you up at night for access to the Black Market! Try to
get some Poto and Mama Poto Oils. You'll need to come back later anyway.
Catch a ship to Palo when you are done.

---------------------------------------------------------------------
Palo/Path to the Heavens
---------------------------------------------------------------------

Buy things, and head left to the Path to the Heavens. Build up to
level 12-13. Now if I remember correctly, go North, North, East, North, 
East, North, East, and East and you should be at a cave entrance. Or, when 
you see
the path leading up to a triangular crack in the ground, go right from
there. Go over the bridge into the cave, and out to the flower garden.
You will fall asleep, and wake up in the Amazon hideout.

---------------------------------------------------------------------
Amazon Hideout/Byzel
---------------------------------------------------------------------

Talk to everyone, then go to the upper right door to listen to a
meeting. Leave, go outside and talk to the Amazon to launch you to
Byzel. Rest at the Inn, wake up at night and enter the Black Market.
Get the Chibikko Hammer from the old grandma standing in the barrels,
then hitch a ship ride to Jad.

---------------------------------------------------------------------
Jad/Rabite Forest
---------------------------------------------------------------------

Get out of Jad, and in the Rabite Forest keep going down until you
reach a signpost. Go left and follow that path until you can't go
any further. There will be a golden goddess here. Go South. Speak to the 
stone statue, and use the Chibikko
Hammer on everyone, then go into the upper left corner.

---------------------------------------------------------------------
Corobokkle Village
---------------------------------------------------------------------

Talk to the old guy, then talk to everyone else, and don't forget to
talk to the people in the houses. Then talk to the old guy again and
he will reveal himself as Don Perignon. (That damn old fogy!) After
that, go back to Jad and grab a ride to Palo.

---------------------------------------------------------------------
Palo/Path to the Heavens
---------------------------------------------------------------------

Go to the path, and back to the triangular crack place. Head North
until you go into the Corridor of Wind.

---------------------------------------------------------------------
Corridor of Wind
---------------------------------------------------------------------

Now in here, you have to hit switches to change the flow of wind.
Now you should be able to get through here pretty easy, and if you get
stuck, just build up your levels. 13-14 is good. Hit the first switch
to get through, then head West. Go into the next cave, and hit the
switches to go West, and East. You'll go down some steps. Next is a
puzzling room, get blown around, until you are free of the wind, and
head North to a switch. Go back to where the wind blowing thing was,
head South through that, then hit the switch all the way in the East
side of the room. Now exit through the opening in the bottom.

You will eventually come back outside to a long path. Do not enter
the first cave on the right with the Mana Stone, keep going down,
enter the cave for a Mana Goddess.

(Uhhhhh.....'s Note: A fun but really time consuming thing to do is beat 
Tzenker,
then go between the enemy screen and where you fought Tzenker,
healing as needed. Fight until level 18 and you can get your first
class change, although this is just if you wanna take hours of your
time. ^_^)

Then go back to the Mana Stone, go right to meet Jinn, the Dark-Shine
Knight beating him up, and the boss, Tzenker.

---------------------------------------------------------------------
Tzenker
---------------------------------------------------------------------

This is a snap, especially if you have Angela and her spells. Hit it
when it is in the South-Eastern corner. Use Gnome's spells, and if
you bought anything at Byzel (Earth Coins, etc.) use those.

Once you have beaten it, talk to Jinn, and return to the big, puzzling
cave. Look for an entrance in the North-East corner (past the grate).
It will blow you back to the entrance (near). Now get out and go back
to Palo for supplies (optional but strongly recommended), or the
Amazon Hideout for your next adventure.

---------------------------------------------------------------------
Amazon Hideout/Rolante
---------------------------------------------------------------------

Meet back to the flower patch. You will see the others. Use Jinn, and
the soldiers of Rolante will fall asleep. You will then be taken to
Rolante. The enemies here are quite hard, but if you feel like it,
level up here when you reach the statue (I got to level 16, although
14-15 is good enough). From the entrance, go North-East, North-East,
East, up the stairs, South, North, East, South, East, East, North, North,
South, left door, right door, and then the middle room. Here is a Mana
Goddess, which will prove invaluable to your level-building. remember,
level 14 is good enough. Go South from that room, and North, and get
ready for your toughest fight yet: Genova.

---------------------------------------------------------------------
Genova
---------------------------------------------------------------------

I really hate this boss as it spits out Shape-Shifters which keep
changing forms when they "die". Let your other two characters deal
with them, while you keep hitting Genova. If they get hurt bad, help
them, and cure as needed. Remember that once Genova dies, the shifters
die too.

Heal, go North to face Bill and Ben. (Aaagghhh!)

---------------------------------------------------------------------
Bill and Ben
---------------------------------------------------------------------

Much like Masa and Mune from Chrono Trigger, these guys are moderately
hard. They morph into one and split quite often. Keep healed, and when
they join whack the absolute crap through them and out of them. :)
They are barely easier than Genova, so you should be done soon.

Go up, and talk to Isabela. Watch the scene, and exit.

---------------------------------------------------------------------
Path to the Heavens/Palo
---------------------------------------------------------------------

You will be outside Rolante. Head South, and back down to Palo (more
level building). When in Palo, stock up and board the ship for free,
but there's one catch....it's a ghost ship!

---------------------------------------------------------------------
Ghost Ship
---------------------------------------------------------------------

You will wake up halfway in the night. Go South, East and South to a
three door corridor. Head to the middle and kill the enemies for items,
or just go to the left one. Go to the book case and talk to the books
in this order: right, left, middle, left. Go to the right. Put the
character you don't like at the front by pressing SELECT. (Not Angela
or Carlie as they will both be really good against the boss) Talk to
the book and your character will be cursed. Your other two will run off,
and you will have to free him/her.Get out, go back and take the North-
Eastern staircase (one or two rooms after the 3 door corridor). Go left,
up, South and finally, the door to the left. Face Gorva.

---------------------------------------------------------------------
Gorva
---------------------------------------------------------------------

A sinch with Angela. If you do have her, keep casting Holy Ball until
her MP is gone, then let him kill you, (or just use a Magic Walnut or
two) use an Angel's Grail and repeat. Otherwise, just heal and keep
hitting him when he is in range.

After that, Shade will come out and you will have a new spirit to use.
Your other character will also come back. Then after the story, you
collapse and end up on Volcanic Island Bucca.

---------------------------------------------------------------------
Volcanic Island Bucca
---------------------------------------------------------------------

First, go North-West and North to see Bookasboo, the turtle. Then
head back, North-East, West, East, South, West, South, North, West,
South, West, North, North, North, and East into the Dark Priest
Village.

Here, do what is necessary and heal. This is a great place to gain
levels (16-17). Then exit. Go South, North-West, North, West, and
West.  Now look at the rock in the upper left corner. Use Gnome.
Enter the opened cave.

---------------------------------------------------------------------
Seashore Cave
---------------------------------------------------------------------

Very hard place but I built up to Level 18 here. Once you learn Evil
Gate with Angela, the enemies are a snap. Head East twice, South,
East, South, and West.

You'll find yourself at a golden goddess. Use it and the nearby rooms
to build levels if you want.  From the statue, go South, West (you
must destroy all the enemies for a path to open up), West, South,
North-West, West, West, and save.  Go North twice, and speak to Jagan,
another servant of the Dark Prince. After his short speech, the volcano
erupts, but the turtle you saw from earlier saves the day by carrying
you to a beach near Maia.  Go West and North onto the Golden Road,
then go East into Maia.  Save at the inn, and then restock your
items. Now talk to Bon Voyage and be launched to Forcena.

---------------------------------------------------------------------
Forcena
---------------------------------------------------------------------

Go into the castle, speak with the King. He will blabber on (but
listen), and give you a flute to summon the turtle Bookasboo. Go back
out, take a cannon to Maia, and get back on the Golden Path. In the
first or so screen, go down and reach the beach. Use the Pihyara Flute.

Now you will be riding on Bookasboo. Head North or so to the big ice
place, and look for a beach to land on (in a bay). You will enter Snow
City Elrand. If you are on Level 18 or more, you should probably head
back to Palo and up to the Wind Mana Stone to get your first class
change. Anyhoos, buy what is needed (a shield for Duran! [make sure
he is a Light class]), then head to the lower right hand corner to
enter the Sub-Zero Snowfield.

---------------------------------------------------------------------
Sub-Zero Snowfield
---------------------------------------------------------------------

An excellent place to build up (I got to 22). Go South, West three
times, South, West twice, South, North-West (gray statue, saves),
North, West, North twice, West twice, South twice, and East for a
goddess. Now build up to at least 18 and head West and West. You will
face more Machine Golems. (We warned you to change classes :^_^:)

---------------------------------------------------------------------
Machine Golems
---------------------------------------------------------------------

HARD. At the start they launch stuff at you, so duck. Use wind spells
and heal constantly. They attack and have a long rest before they
attack again. Try your best, and a class change would help.

After you are done, head West and into the cave. Talk to the stone
and you will get Undine. Now, if you haven't already done it, it's
class change time! See the guide above for details.

Go back to the beach, summon Bookasboo, and off you go!

---------------------------------------------------------------------
Sand City Sultan
---------------------------------------------------------------------

Surf to the South-East dot on the map, and to the left of it. Land on
the beach, and enter Sand City Sultan. Stock up (Honey Jars), do what
is needed, and go East to the Desert of Scorching Heat.

---------------------------------------------------------------------
Desert of Scorching Heat
---------------------------------------------------------------------

For me, a very easy place to gain levels. I got from 22 to 24 here.
While fighting enemies, go East, South, East, South, South, South,
East, East and East. This takes you to a town (Oasis City Deen).
Save, rest, etc., and level build if you want. If not, then go West,
West, West, and West. Then go East, South and East. Now it's time for
friggin' Bill and Ben again. Damn.

---------------------------------------------------------------------
Bill and Ben
---------------------------------------------------------------------

I hate these two. They are extremely hard, and if you haven't reached
Level 20 yet, (22 recommended) and had your first class change, TURN
BACK NOW! Okies, the way to defeat these is to hammmer them as hard as
you can when they are as one, because when they are split they will
whoop, I mean WHOOP yo ass. Cast Heal Light if you can, heal with
items, (Poto Oil) raise your stats, down their stats,  just STAY
ALIVE....

After that ordeal, you will not see them again! (YAY!) Go down into
the Valley of Flames.

---------------------------------------------------------------------
Valley of Flames
---------------------------------------------------------------------

Another good place to build up your levels. Go South, South, East,
South, East, North, and West. A golden goddess is here. Go East. Bla
bla bla, and then go East. Talk to Bigieu and she will go away. Talk
to the stone and gain the next spirit, Salamando. Now get out of here,
back to Sand City and take the turtle to the dot in the center of the
map, look for a beach nearby and head there. Enter Moonlight City
Mintos.

---------------------------------------------------------------------
Moonlight City Mintos/Moonlight Forest
---------------------------------------------------------------------

Once you are in here, stock up on items, and grab new weapons and
armor if needed. (It's needed :) ) Then head to one of the paths
leading West, and you will enter the Moonlight Forest. Inside, you
will find extremely easy enemies who will give you plenty of experience.
Level 25, coming up! (You only need to be above 20, but I am a freak
with lots of time on my hands). Head South, South, North-West, West,
West, South, West and North. Watch the scene (Funny if Carlie is in
your team) and then fight Lugar.

---------------------------------------------------------------------
Lugar
---------------------------------------------------------------------

Easy, huh? Wait until he casts Moon Saber. Now he's hard. (He's hard
anyway. ^_^) Just try to pummel him as hard as you can, as once his
combos start, they don't stop. (Two combos in a row can easily kill
you) Try this: Main character's power attack, spell, spell, another
power attack and repeat. Never let a character die, if they do, revive
them. Hope you survive...

After that, Luna will appear and you get her. Then head up into the
castle and talk to the stone. Now get back to Mintos, and summon
Bookasboo to take you to the Moonlight Forest.

---------------------------------------------------------------------
Moonlight Forest/Diorre
---------------------------------------------------------------------

Swim near the last dot, and land. Use Luna at the bushes and you are
in. Talk to the character there (Carlie) and wait until night. Then
head on in. Build up to 23 or higher here. Now since it is night,
follow the red flowers to get to Diorre (South, South, West, South,
South, East, South, West and North). Now you should be in Diorre. Ok,
since no-one will speak to you, go to the mansion in the lower left
hand corner. Enter, go up and talk to the king. Now you will hear some
crap, apart from "go to the goddess and use Luna". Now the people will
talk to you. New weapon and armor time, plus items, and now head back
out. Go East, North and West to reach the statue. Talk to it, use Luna
and a path will open up. Go West, West, North, and North.
Now meet Gildervine.

---------------------------------------------------------------------
Gildervine
---------------------------------------------------------------------

Be on 23 or higher. This is a snap, a synch, and pretty much a waste
of time. :) Just attack and use techs to win.

Now you will receive Dryad. Head back out and your next stop on
Bookasboo will be the Island of Oblivion. It is the middle small
island on the map.

---------------------------------------------------------------------
Island of Oblivion
---------------------------------------------------------------------

Go West, South and Faerie will try to open the Gate to the Holyland.
Now you will see a sequence of three countries (Altena, Beast Kingdom,
and Navarre) heading to it, and after all that, go to Palo. It's on
the South-Eastern continent somewhere. (Uhhhhh.....: In that huge bay that 
makes the land look like a crescent moon. There's a beach there) Or you 
could just catch a ship
from Jad.

---------------------------------------------------------------------
Palo/Path to the Heavens/Rolante/Summit of the Skies
---------------------------------------------------------------------

Go back to the Rolante castle, and talk to the person next to the
stairs. She will open up a path for you. Go East, North-East, West,
North, East and South.

You will climb a path and meet Flammie, (not a "father", but a girl
?????) your air travel. Now sit back and watch it enter the Mana
Holyland.

---------------------------------------------------------------------
Mana Holyland
---------------------------------------------------------------------

You will see bodies of those who have perished before you. (Note: level
building time. [26-27]) Now head North, West, North, West, North
(on lilies), South, West, North, and North again. You will be at the
statues.  Go East twice, North-West, and North. At the top of the screen
will be the Sword of Mana. (Uhhhhh.....: You think your quest is almost 
over? Think again)Then Faerie will disappear. Open the chest
to get the Wind Drum. Now backtrack and on the way you will meet some
more characters.

At one point, you'll meet the Dark-Shine Knight, who'll tell you that
an evil infiltrated the Dragon Hole and assassinated their leader, the
Dragon Emperor.

After that, the knight kills Koren, and will soon disappear himself,
because he was brought back to life by the Dragon Emperor (Note: This
will not happen on this quest if you picked Duran/Angela).

Continuing on, you'll meet Bigieu.  It seems that the Dark Prince
sacrificed himself to bring the Dark Mana Stone out of another dimension,
and that with the Sword of Mana, he could be revived.  But the same evil
that killed the Dragon Emperor sealed the Prince in the nether world.
Bigieu, who loved the Prince, kills Jagan, and then takes her life as
well. (Note: This will not happen if Hawkeye/Lise is your main character).

At the entrance you will find Koren and the Dark-Shine Knight. Call Flammie
and get out of here. Head to Altena, near the snowfields (only if you are
Duran/Angela). If you are Kevin/Carlie, go to the Beast Kingdom, if you
are Hawkeye or Riesz, then go to Navarre Castle. (East of Sand City Sultan 
and North of Oasis Village Deen)

---------------------------------------------------------------------
Altena (Duran/Angela)
---------------------------------------------------------------------

Land in the town of Altena, and buy new weapons and stuff that you
need. Level-building area is North..... When you are done, head up
through the middle archway, where the two people are standing.

Go North through the left door.  Go North.  Go South through the second
door from the left.  Go up the stairs, go North, go North, go North
through the center door, go North through the right door. The Red
Magician, Koren, will be in this room.

Watch the scene, and the nice/NOT story that the faerie tells you
about the mana stones and the beasts that have been released. Now head
to Rolante.

---------------------------------------------------------------------
Beast Kingdom (Kevin/Carlie) Thanks to Amar Kishan for this part!
---------------------------------------------------------------------

The enemies here are hard. Level up quite a bit here. Go North,
North-East, East, South, West, South, South, North.  After the scene,
go North and follow that path.  Talk to the Beast King, listen and
then head on Flammie to Rolante.

---------------------------------------------------------------------
Navarre (Hawkeye, Riesz)
---------------------------------------------------------------------

Fly Flammie near the Valley of Scorching Heat, and land near the big 
castle. Go up, up, and you should be outside again. Go into the 1st 
door you see for a goddess.
Now head to the North-East. Enter. Go up, and up again. Head up the
right stairway, and follow that path to the door/stairs at the end.
Head up through the middle door, up again, and take the door on the
left. Now head up, down the stairs and into a confrontation with
Bigieu. Watch the story, and head to Rolante to beat the first Mana
Beast. Or whichever beast you want. Any order's fine, read below.

*********************************************************************
   YOU DO NOT HAVE TO FIGHT THESE BEASTS IN ANY PARTICULAR ORDER!
*********************************************************************

From Algenin
-I see mistakes in the God Beast part of your FAQ. The rules about 
the levels of enemies and the strength of God Beasts lies soley on how 
many God Beasts you've already killed. You could fight the God Beasts 
in any order whatsoever, but after you beat one, the levels of the 
enemies in the place with God Beasts goes up by 2 levels and the power
of the God Beasts go up. For example, I fought Xan Bie first, so he 
would be the easiest of the God Beasts for me. The enemies were LV 28. 
Next, I decided to fight Mispolm. The enemies were LV30 and Mispolm was 
a step higher  in overall strength than Xan Bie. Then I fought the 
birdguy (I forgot his name) enemies at LV 32, and so on so forth with 
the next God Beasts I wanted to fight. So if you recommend levels for 
bosses and the right order to fight them in, you are mistaken.

---------------------------------------------------------------------
Wind Mana Beast
---------------------------------------------------------------------

Rolante is the Eastern-Most red dot. Head back up to where you got
Jinn, through the Corridor of Wind, etc. (read the previous parts).
Build up to 25+ here, and save at the golden goddess before entering the 
place
where the Mana Stone used to exist. Now head right and Flammie will
be called, so you can fight Danguard.

---------------------------------------------------------------------
Danguard
---------------------------------------------------------------------

This battle is really cool, as the views change from over head to
something like a side view. This Wind Beast is very easy though, if
you use Gnome's spells. If you have Diamond Saber, cast it, and if you
don't, pound him constantly as well as healing. After you take off 1/4
of his life, the view will change, and once this has happened three
times, you're close to beating him......

---------------------------------------------------------------------
Fire Mana Beast
---------------------------------------------------------------------

Fly to Oasis Village Deen (near the Valley of Flames). Buy new stuff,
then head to the Valley of Flames. An excellent place to build levels,
close to 30 since the enemies are tougher. Head to the golden goddess
(mentioned before), and then go North, South-East, North-West, North,
East twice, South, and East three times. Now go East, South, East,
and North-East to fight Xan Bie, the Fire Mana Beast.

---------------------------------------------------------------------
Xan Bie
---------------------------------------------------------------------

Another extremely easy boss. Cast Ice Sabers on your party if possible,
as he will use Flame Saber on you. He has multiple forms, and when he
is in the floating fire form, you cannot harm him with physical
attacks. If you have Angela and Ice Smash, this is easy, if you have
Ice Saber, this is easy, if not, then it will be very hard and painful.
(Here come the blisters :) )

---------------------------------------------------------------------
Ice Mana Beast
---------------------------------------------------------------------

Fly back to the Labyrinth of Ice Walls. Land, go left. Buy stuff from
the two cats and go into the long, hard, level-building-opportunity
corridor. Go North, South-West, North-West, North-West, North-East,
North, North, East, South, and North-East. Save and level up until
32+. (34 recommended) From the save, go South, South-East, and North.
Now fight Fiegmund.

---------------------------------------------------------------------
Fiegmund
---------------------------------------------------------------------

He will keep jumping to the ledge below and back up top. Use Fire Saber,
and fire spells. He will use magic, so heal constantly. Once he is at
the bottom, use all your fire spells and some items may work too. He
will be dead quite soon.....

---------------------------------------------------------------------
Moon Mana Beast
---------------------------------------------------------------------

Fly to Moonlight City Mintos and head to the Moonlight Tower. It is a
maze inside there, with plenty of enemies. From inside, go North-West,
up the stairs, South, North-East, up the stairs, South, South-West,
up the stairs, South, and North-East. A golden goddess! Build up to
34+, (36 HIGHLY recommended) and from the save, go South,  North-West,
up, South, North-East, up, South, North-West, up, South, North-East,
up, South, North-West, up, South, North-East, up, South, North-West,
up, South, and North-East (lower platform). Another golden goddess.
(You'll need it)  Go South, and North through the central passage.
Time to fight Dolan, the Moon Mana Beast.

---------------------------------------------------------------------
Dolan
---------------------------------------------------------------------

This is HARD. Very HARD. It took me ages to beat it, using a
combination of spells (anything works), healing and hiding in the
corner :-0 Anyway, if you have Dryad magic, use it (Leaf Saber), as
it works extremely well. If not, use Jinn's powers as they are quite
effective. Hang in there, be patient and don't get scared. (Dark Force
works good too)

---------------------------------------------------------------------
Earth Mana Beast
---------------------------------------------------------------------

Fly to the Molebear Highlands. You should land in a part where there
is only a path to the left. Follow it to the North, North again, East,
North-West, into the hole and West twice. Those two cats are selling
stuff again, and you'll probably need it as you head to the Valley of
Gemstone.

---------------------------------------------------------------------
Valley of Gemstone
---------------------------------------------------------------------

As usual, a brilliant place to build up levels. 35+ is great (37 for
me), and Jinn's magic will do quite well. Go South twice, East thrice,
South-West, West twice, South-East, East, South, and West.  Now use
the golden goddess as a good healer to gain levels.  Go East, East,
South, West twice, and South.  Go West to fight Land Umber.

---------------------------------------------------------------------
Land Umber
---------------------------------------------------------------------

Jinn's attacks (Thunder Saber, Wind Blast, THUNDER JUTSU) work quite
well here, and you should concentrate on using them. If not, just pump
him with your most powerful spells, keep healing and he should be dead
easy.

---------------------------------------------------------------------
Light Mana Beast
---------------------------------------------------------------------

Head to the dot West of Rolante.

---------------------------------------------------------------------
Ancient Ruins of Light
---------------------------------------------------------------------

Land, go East, North-West, West, North-East, North twice, South-East, East, 
South, East, and North.  After killing the monsters, read the note. Now go 
back down. Talk to the left tablet, and use Wisp. Talk to the right, and use 
Shade. Now go South through the passage. Go West, North, East, North, and 
North-West. Save, and go North to face Lightgazer.

---------------------------------------------------------------------
Lightgazer
---------------------------------------------------------------------

This is not too hard with the Chibikko Hammer on hand. Have Tinkle
Rain or Stardust Herbs also, as he turns you into moogles. Have a
saber apart from Saint with you as well, as he will cast it on you to
try and gain life. Use dark spells, Dark Saber if possible, and
remember to heal often. If you're turned into a moogle, use the
Chibikko Hammer TWICE. A very easy battle if you have any skill at all.....

---------------------------------------------------------------------
Dryad Mana Beast
---------------------------------------------------------------------

Sorry, in the earlier revisions I left this out! Go to the Ice
continent, Altena, and fly East of that. Find a small patch to land in, 
named
the Forest of Wonder. Land. The enemies here are nice and easy, and
you still should be able to gain some good levels. You should be level
36-38. Go West, North-East, North, East, North-East, West, West, West
and use the golden goddess, North-East, East, East and East.
You are now at Mispolm, the Dryad Mana Beast.

---------------------------------------------------------------------
Mispolm
---------------------------------------------------------------------

This is kinda' hard. Level 36+ is recommended. Use Jinn's spells
(Thunder Saber, Air Blast, Thunder Jutsu, etc.) for an easier time of this.
The stupid plants at the side may do HEAPS of damage every now and
then, so keep healed. Pound him with those spells and attacks, and he
should be gone. Soon. Hopefully.

---------------------------------------------------------------------
Darkness Stone
---------------------------------------------------------------------

Head to Pedan, the remaining dot on the map, (in the South-Western
part of the map) and land in the clearing nearby. Inside, from the
clearing where you land, go South, North-East, and North into the
solitary building.  Read the note on the wall, and go to sleep.

Wake up, and exit the building.  You are now in Pedan.  Go to the
armor store (East) for armor. Forget the weapons as you will soon be able to
get the best in the game. Then go into a central building.  The man
will read a tablet telling you of the Masked Mage (Death Jester's
master).  Also, speak to the Mana Stone Guru, in the western part of
town.  He says that the Dark Mana Stone should be somewhere nearby.
Other people speak of a Dragon's Hole in the Glass Desert(for Duran/Angela),
a Mirage Palace in the Jungle of Illusion (Kevin/Carlie), and a Palace
of Darkness in the Cave of Darkness (Hawkeye/Riesz). Stay in Pedan,
and level up to 38. Then wait until night, and fight the Boulder enemies
(purple balls with one eye). You will receive a treasure chest after that,
most likely containing a ???? seed. Get 6-10, and head to the Pedan Inn
nearby.

Plant them in the chest inside the Inn, and you will receive a class change
item. These are the items and respective classes:
---------------------------------------------------------------------
Angela
---------------------------------------------------------------------
Arcane/Grand Deviner Book: Light Light, Grand Deviner
---------------------------------------------------------------------
Book of Secrets/Arch Mage Book: Light Dark, Arch Mage
---------------------------------------------------------------------
Book of Rune/Rune Master Book: Dark Light, Rune Master
---------------------------------------------------------------------
Forbidden Book/Magus Book: Dark Dark, Magus
---------------------------------------------------------------------
Charlotte/Carlie
---------------------------------------------------------------------
Holy Water Vial/Bishop Jar: Light Light, Bishop
---------------------------------------------------------------------
Jar of Salt/Sage Jar: Light Dark, Sage
---------------------------------------------------------------------
Jar of Ashes/Necromancer Jar: Dark Light, Necromancer
---------------------------------------------------------------------
Jar of Blood/Evil Shaman Jar: Dark Dark, Evil Shaman
---------------------------------------------------------------------
Duran
---------------------------------------------------------------------
Paladin's Proof/Paladin Medallion: Light Light, Paladin
---------------------------------------------------------------------
Lord's Proof/Lord Medallion: Light Dark, Lord
---------------------------------------------------------------------
Master's Proof/Sword Master's Medallion: Dark Light, Sword Master
---------------------------------------------------------------------
Duelist's Proof/Duelist's Medallion: Dark Dark, Duelist
---------------------------------------------------------------------
Hawkeye
---------------------------------------------------------------------
Good Luck Die/Wanderer Dice: Light Light, Wanderer
---------------------------------------------------------------------
Bad Luck Die/Rogue Dice: Light Dark, Rogue
---------------------------------------------------------------------
Bullseye Die/Ninja Master: Dark Light, Ninja Master
---------------------------------------------------------------------
Nighteye Die/Nightblade: Dark Dark, Nightblade
---------------------------------------------------------------------
Kevin
---------------------------------------------------------------------
Gold Wolf Soul/God Hand Heart: Light Light, God Hand
---------------------------------------------------------------------
Silver Wolf Soul/Warrior Monk Heart: Light Dark, Warrior Monk
---------------------------------------------------------------------
Death Wolf Soul/Death Hand Heart: Dark Dark, Death Hand
---------------------------------------------------------------------
Demon Wolf Soul/Dervish Hand Heart: Dark Light, Dervish
---------------------------------------------------------------------
Lise/Riesz
---------------------------------------------------------------------
Briesingamen/Vanadies Necklace: Light Light, Vanadies
---------------------------------------------------------------------
Morning Star Chain/Star Lancer Necklace: Light Dark, Star Lancer
---------------------------------------------------------------------
Knight Dragon Chain/Dragon Master Necklace: Dark Light, Dragon Master
---------------------------------------------------------------------
Gleipnir/Fenrir Knight Necklace: Dark Dark, Fenrir Knight
---------------------------------------------------------------------
Read the class change guide above to check out the classes. Now that
you have got the items, head to the Mana Holyland, and back to where
the two golden goddesses are.

Head up to the white goddess, talk to it and use your item. Ta-da! Your
final class change.

*NOTE*

You've gotta take the item out of storage first, duh! To do this, hit
START, and the storage menu will come up. Exchange your class change
item with another item that you don't need in your item ring, and then
you can use it at the goddess. Ok?

Now head to your final area.

---------------------------------------------------------------------
FINAL AREAS
---------------------------------------------------------------------

DURAN/ANGELA

---------------------------------------------------------------------
Glass Desert
---------------------------------------------------------------------

This one will be a huge island somewhere in the North-West corner. Go
North, North, North, North, North, West, South-West, East, East,
North up the sand, East around the block, North, West, North, North
and don't enter the cave yet. You are now at the Darkness Mana stone.
Stock up holy items, healing items, and so forth, as the battle is a
long one........

---------------------------------------------------------------------
Zable-Fahr
---------------------------------------------------------------------

A very tough boss. Use Saint Saber straight away if you have it, if
not, Moon or Leaf, if not, anything but Dark. Now concentrate on one
head, and when it is dead, start on the other. (Uhhhhh.....: Split-Image 
Slice
helped greatly here) Heal whenever you get lower than 300. Once you
think the second one is about dead, heal up to full as another head
will come out and regenerate them. (Uhhhhh.....: Don't use Split-Image Slice 
once the new head comes out) Now just unload all attacks on the
new head while healing, and using holy magic spells. Once it casts
Hell Cross again, you're close to beating it. Once it dies, the others
go too. (Uhhhhh.....'s Note: Don't go for any of the others besides the 
middle one,
because if you kill it, the middle one will cast Hell Cross for it also.
You could possibly get 4 Hell Crosses at you instead of just 2!)


After some interesting storyline, you will go out and into the next
part of the Desert. Go East. Use the Goddess, and go North, and then
East. You will now enter the Dragon's Hole.

---------------------------------------------------------------------
Dragon's Hole
---------------------------------------------------------------------

Wow! Another boss straight up, the Dark-Shine Knight, who is Duran's
father in spirit. (I just have to say that this game has one of the
best storylines of any RPG ever!). Bla bla, join the Dark side Luke...
I mean Duran! Now you will have to fight him with somber music in the
background.

---------------------------------------------------------------------
Dark-Shine Knight
---------------------------------------------------------------------

Hard. Has all the techs of Duran's Dark classes. Holy Ball/Saint Beam
is a great help here, along with Saint Saber. Always keep healed as he
uses techs one after another after another after another..... he could
kill you in one shot. If you have Riesz/Hawk, either up your stats or
lower his stats. A tough boss, but you will get him in the end.

A Tip from Suqian

Hi, I read your walk through for Seiken Densetsu 3 and I thought I'd
tell you a Strategy for beating the Dark-shine Knight. When you fight
him, try to get yourself on one side of one of the pillars in the room
and the Dark-Shine Knight on the other. This way, the Dark-Shine Knight
can't reach you. If you play it on an emulator (which I think you are
because I don't think there is a cartridge for Seiken Densetsu 3)
(Magus' Note: Bzzt! Wrong! There's just no English translated cartridge)
you can manipulate what the Dark-Shine Knight does by using save states
(ZSNES). so you can hit him with spells and get no counter-attacks.

Sniff sniff, thank you for releasing me Duran, bla bla (storyline is a
little like Star Wars. Luke, good, Luke's Father, evil, maybe they'll
make a Seiken Densetsu: The Mana Menace. May the force be with you......).

Go North, West, North, and East.  You are in a room with a gray
headless goddess, who will save for you. Go East, East and go North.
Go West, and you will fight Tzenker again.
---------------------------------------------------------------------
Tzenker
---------------------------------------------------------------------

This is a snap, especially if you have Angela and her spells. Hit it
when it is in the South-Eastern corner. Use Gnome's spells, and if
you bought anything at Byzel (Earth Coins, etc.) use those.

Go back East, and South.

Walk South and go West. Go South, East, East, South, South, and East.
Save at the goddess.  Go back West, South, West, and West. Here you
will fight Jewel Eater again.

---------------------------------------------------------------------
Jewel Eater
---------------------------------------------------------------------

This boss is quite hard. You cannot dodge his attacks, so just keep
attacking him and healing.

Go back South. Go East, North, East, and save at the goddess.

Go East, South, West and go North.  Here you will fight Full Metal
Hagger.

---------------------------------------------------------------------
Full Metal Hagger
---------------------------------------------------------------------

Aim for the eyes and soon it will be dead. Heal with Round Drops as
needed (also remember the green bar technique). You shouldn't die.
(From Uhhhhh.....If you do, you should seriously consider taking up
playing with Tinker Toys. :) (Magus: WHAT'S WRONG WITH TINKER TOYS?)
(Uhhhhh.....: No comment ^_^)

After you kill him go back South.  Go up the stairs in the South-East
corner of this area.  Go West, and save.

Go West, North, West, West, South, South, South, East, North, and North.
Koren, the Red Wizard will be here. Now he will blabber on, say some
stuff, and you will have to fight some dragons. Go back South to a whole
different area.  Go South, and save.

Go West, West, North and go East. Go East, North and you will be inside
a castle. Go North, and kill all the enemies in this room. There are
plenty, so keep healed.  After you kill them all go North.  The Red
Magician, Koren, is here.

---------------------------------------------------------------------
Koren
---------------------------------------------------------------------

Uses extremely powerful elemental spells on all of your party, which
can deal heaps of damage if he casts three in a row. Keep healed, and
don't use magic. Whack him physically. It will be a long battle, but
you will win.

Note: If you want to fight the Black Rabite now, refer to the Tips
section.

You must now go to the Mana Holyland to prevent the Dragon Emperor
from cutting down the Mana tree.
Go down and save your game.  Call Flammie and go to the dot near the
center of the map to go up to the Holyland.

---------------------------------------------------------------------
Mana Holyland
---------------------------------------------------------------------

It's a maze here, level up as high as you can. I'd say 80+ is VERY
GOOD, but not necessary. Don't go to extremes (99) as it is a major
waste of your time. :) 45 to 50 is acceptable. Go North, West, North,
East, East, North, North, West, North, North, West, North and save.

Good place to level up here....Go East, North, and West. Kill all the
enemies in this area, so that you can go on. Go West, North and go
West. Go North, East, and East. Walk across the logs to get to the
Mana Tree. Now you shall face your final foe, the DRAGON EMPEROR.

---------------------------------------------------------------------
Dragon Emperor
---------------------------------------------------------------------

Oh my....what a boss. But he's still quite easy. As usual, keep
healed. He will change colors throughout the battle, signifying a new
weakness to an element. If he starts using an elemental spell, use one
of the opposite (Holy-Dark, Earth-Wind, Fire-Ice, Moon-Leaf). 

White means that he's Holy             Use Dark.
Black means that he's Dark             Use Holy.
Blue  means that he's Ice and Water    Use Fire.
Red   means that he's Fire             Use Water.
Green means that he's Tree             Use Moon.
Other means that he's Moon             Use Tree.

Death Spell deals a nice amount of damage too (999, yeah!). When the
music changes, that's the halfway mark, and soon you will have
finished the game!

---------------------------------------------------------------------
HAWKEYE/RIESZ
---------------------------------------------------------------------

Cave of Darkness

Gee, too bad for you as you have just picked the toughest bosses.
Anyway, should have told you at the start. (Oops! ^_^) But, you have
the most interesting final area.
Moving right along, fly to the Darkness Cave, the big North-Eastern
island. It should have flashing dots. Moving along now....Once you
enter the cave, it will be bright and turn PITCH black. So pause,
and turn your TV/monitor's brightness right up, as it will be easier.
That's what I did. Ok, level up a little, 39 or 40 is good. Now, go
West, North, North, East, and North. Now head North-West, and before
entering keep everyone healed...'cause the Darkness Beast is
comin'....

---------------------------------------------------------------------
Zable-Fahr
---------------------------------------------------------------------

Hmmm... very tough. Cast Saint Saber if you can and let Hawk do all
the attacking. By the way, unless you are Nightblade, it would be
better just to use your tech attack when the bar is green as he hits
twice for more damage. Nightblade is an exception, his Split-Image
Slice is really the best tech ever (my opinion). Otherwise, Death Spell
works nice and be ready to heal. Once you kill both heads, one in the
middle will appear. Stop everything, and get ready to heal as all the
other heads regenerate and the middle one casts Hell Cross. Ouch. Heal
now and focus all of your attacks on the middle head. Pound it and
get ready for one more Hell Cross before it dies. (Ouch!) (Uhhhhh.....: If 
you kill any of the other heads they will cast a Hell Cross)

Now go West, South, South, up the stairs, and North. Enter the door
and save. Go East about three screens and touch the statue to turn on
the lights. YEAH! Now go back one screen, go South down the stairs,
and into the West door. Now go South, fall down a hole and fight Jagan.

---------------------------------------------------------------------
Jagan
---------------------------------------------------------------------

Level 41+ is recommended. Brings along a Bloody Wolf and Carmilla
Queen. Damn. You have to kill them as well. Damn. Jagan will cast
Death Spell often so look out. Use it on him and his sidekicks. Kill
the sidekicks first, and then take Jagan out with fire attacks, flame
saber, Hawk's attacks/spells, Lise's stat changers, just everything on
Jagan. This is hard, and you should win if you don't run out of Honey
Jars, Angel Grails or Magic Walnuts. Good luck.

After that you will end up back in the first part of the cave. Go North,
North-West, West through the Darkness Stone place, South, South, up the
stairs and North. Save, go East and go up the ice trail in the middle.
Defeat the enemies, and go North-East. Go North, North and save. Go
East, East and North. Enter the Darkness Castle.

---------------------------------------------------------------------
Darkness Castle
---------------------------------------------------------------------

This place looks extremely cool, as if someone's been polishing the
floors. :-) Go either left or right. You MUST defeat all the enemies
to lower the fire barriers (on one side only). That includes the enemy
in the room two screens from the start. Now, head up the stairs, and
press the skull to open the door below. Head back to the lower floor
and enter that door. Go North, East, East, South, save, up the stairs,
left, left, in the middle door, and up to the throne. Fall, and you will
face Full Metal Hagger.

---------------------------------------------------------------------
Full Metal Hagger
---------------------------------------------------------------------

Aim for the eyes and soon it will be dead. Heal with Round Drops as
needed (also remember the green bar technique). You shouldn't die.
(From Uhhhhh.....If you do, you should seriously consider taking up
playing with Tinker Toys. :) (Magus: WHAT'S WRONG WITH TINKER TOYS?) 
(Uhhhhh.....: No comment ^_^)

Now go South, East (near where the light is shining), South, South-East,
and defeat all the enemies. Now go to the left of the caged door and
press A. The door will open. Many rooms are like this, so watch out.
Go in the door, West, South, West, South, South, South, open the door
as noted above, and fight Genova.

---------------------------------------------------------------------
Genova
---------------------------------------------------------------------

I really hate this boss as it spits out Shape-Shifters which keep
changing forms when they "die". Let your other two characters deal
with them, while you keep hitting Genova. If they get hurt bad, help
them, and cure as needed. Remember that once Genova dies, the shifters
die too.

Now go North three times, East, up the stairs, West, South to save,
if not, up the stairs, South, and fight Tzenker.

---------------------------------------------------------------------
Tzenker
---------------------------------------------------------------------

This is a snap, especially if you have Angela and her spells. Hit it
when it is in the South-Eastern corner. Use Gnome's spells, and if
you bought anything at Byzel (Earth Coins, etc.) use those.

Now go West, past the blocked-off staircase, until you reach a door,
go North, down stairs, South, save and go East. Go East, North and meet
Bigieu...a battle you have waited for.....

---------------------------------------------------------------------
Bigieu
---------------------------------------------------------------------

EXTREMELY HARD. In fact, Hawkeye/Riesz have the hardest bosses. You
should be higher than Lv. 45, and 50+ is very good. Bigieu turns into
a cat of some sort, and goes totally psycho. (Reow! Mreow! Pffft!
Pffft! ^_^) Be careful as when she casts Moon Saber, she will do some
combo which hits for a lot and makes her gain life too. Earth works
well here, and if you have Anti-Magic, use it right after she casts
Moon Saber. Watch out for her summon, Lamia Naga, it takes the piss
out of you and poisons you, so prepare to heal. Don't use Sabers, but
lower her stats, up your stats, and use Earth magic on her. It should
be done without anyone dying...I hope. Hehehe.

One more to go....head all the way back, to the blocked-off staircase.
Now it is open, so go up on it, to meet the Dark Prince! A bunch of
conversation happens, and now you have to head to the Mana Holyland for
the final confrontation.

---------------------------------------------------------------------
Mana Holyland
---------------------------------------------------------------------

It's a maze here, level up as high as you can. I'd say 80+ is VERY
GOOD, but not necessary. Don't go to extremes (99) as it is a major
waste of your time. :) 45 to 50 is acceptable. Go North, West, North,
East, East, North, North, West, North, North, West, North and save.

Good place to level up here....Go East, North, and West.  Kill all the
enemies in this area, so that you can go on. Go West, North and go
West. Go North, East, and East. Walk across the logs to get to the
Mana Tree. Now you shall face your final foe, the Arch-Demon.

(Uhhhhh.....'s Note:Aaarrrrrggggggghhhhhhhhh!!!!!!!!!!!)

---------------------------------------------------------------------
ArchDemon
---------------------------------------------------------------------

You thought all the bosses before were hard? THINK AGAIN. This boss
will have two forms, the first is a pain. It will keep changing it's
elemental powers (Fire, Dark, Earth) and before he changes again will
launch a super attack on you. Heal often, cast Deathspell if possible
(999 damage, oh yeah),and use your most powerful spells, remembering
to conserve some MP. If you run out, just let that character die and
when you revive him/her they will get full MP :-0

Dark, Moon and Earth are his most nasty elements, and you will be
glad when he changes in the middle of the battle.This is hard. Now
pound him as hard as you can, using Leaf and Moon saber if possible.
Use all your MP, techs, and heal as his super attack is quite a super
attack (HEAPS OF DAMAGE, 500 or more). Even though it may take you two
hours or so(?), it's worth it.....I think.....*>:^_^:<*.....

(Magus' Note: OKAY! TWO HOURS WAS JUST SARCASM!!! GEEZ!!! I DON'T
REALLY MEAN TWO HOURS!!! IT ONLY TOOK ME 25 MINUTES!!!!) 
(Uhhhhh.....: We were hoping)

---------------------------------------------------------------------

KEVIN/CARLIE

You have the easiest task of getting to your final area, it's right
next to Pedan!

From Michael Guthrie:

-I found something you didn't add in your FAQ. In the Jungle of 
Illusion the path will not be revealed unless you talk to the guy in
the top left house in Peden. He will say he might of found the Dark 
Mana Stone in the Jungle of Illusion. Then the path will be revealed.

See the entrance to the Jungle of Illusion?  Go West, follow the
river North, North-West after that, and speak to the headless statue.
Use Dryad, and a path to your South will appear. Save and restore at
the statue, then go South. Go East, and you'll probably hear a click.
That just means you are going the right way.  Go North, West, South,
West, West, North, and restore at the statue.  Stock your items, as
you'll be facing the Darkness Mana Beast when you head North. If you
have Kevin, I suggest you wait until it's night (or use a Dreamsee
Herb) as his attacks are much more powerful at night.
Here we go.....(groan)

---------------------------------------------------------------------
Zable-Fahr
---------------------------------------------------------------------

A very tough boss. Use Saint Saber straight away if you have it, if
not, Moon or Leaf, if not, anything but Dark. Now concentrate on one
head, and when it is dead, start on the other. (Split-Image Slice helps
here) Heal whenever you get lower than 300. Once you think the second
one is about dead, heal up to full as another head will come out and
regenerate them, PLUS cast Hell Cross (Ouch!). (Uhhhhh.....'s Note: Don't 
use Split-Image Slice anymore) Now just unload all
attacks on the new head while healing, and using holy magic spells.
Once it casts Hell Cross again, you're close to beating it. Once it
dies, the others go too.

After, a treasure chest will appear. Open it and get the Illusion
Mirror. If you are desperate, head back to Pedan for an item re-stock.
Only if you really need them. Head back to Zable-Fahr's lair, and go
South, South, West, North, North and save at the statue. Build up to
about 40-41+. Now, from the statue, go South, West, North, and North.
You'll be asked something, use the Illusion Mirror. And then Death
Jester will appear! Whoop his ass! (pretty please <_>)

---------------------------------------------------------------------
Death Jester
---------------------------------------------------------------------

He is extremely annoying. He'll divide into three, and it's up to you
to guess the right one....sigh *_* What I did was cast Leaf and Moon
Sabers on my party, even though I don't think they helped much, but
try it. You've gotta hit the right one, and I suggest using just weapons
for this battle. Only the real Death Jester will take some damage,
and after a while, he'll change his position again. Annoying, but
you'll get through.

After you beat him, a path will appear to the North. Now, I suggest
going back to stock up on healing items, especially Angel Grails, and
once you have, come back, and enter the path to the Mirage Palace.

---------------------------------------------------------------------
Mirage Palace: Part 1
---------------------------------------------------------------------

Go North, speak to the priest dude, then head North-West and North.
Speak to the skeleton to save.

Ok, when I was here, I needed help, so I will be taking the same
directions as Amar did.

There'll be six paths. And six orbs. Once you do a certain thing on
each path, the orb will light up, and when all of them are lit, you
can head to the North path. I think that's how it works.

The first path to take is the one heading to the South-West. From
there on my notes get a little scribbled, so I think it's North-East,
West, South twice and South-East. BTW, I ran through the enemies because
I was rushing to get this on the walkthrough, you do what you want. Open
the treasure chest there, and return to the hall. One of the orbs should
be lit, which means you're on the right track.

Next, go West. On this path I found out that sometimes I needed to kill
enemies to get past, or was I just blind? Go North, North-East, into
the middle and North. You'll fight Genova.

---------------------------------------------------------------------
Genova
---------------------------------------------------------------------

I really hate this boss as it spits out Shape-Shifters which keep
changing forms when they "die". Let your other two characters deal
with them, while you keep hitting Genova. If they get hurt bad, help
them, and cure as needed. Remember that once Genova dies, the shifters
die too.
Then return to the hall, save, etc.

Now go North-West, and go North twice. Then I think you're supposed to
go back South, but somehow you should end up at...Astoria? WTF?!?!?!?!
Speak to everyone and leave (North). You should face a Ghost.

---------------------------------------------------------------------
Ghost
---------------------------------------------------------------------

Can you spell easy? (My friend can't, he thinks it's ea-z) (Uhhhhh.....: 
He's not talking about me I hope ^_^) Just use
a Saint Saber on everyone, or Holy Ball/Saint Beam him to death.

Return to the hall and go East, then North-East to face Gildervine.
---------------------------------------------------------------------
Gildervine
---------------------------------------------------------------------

Be on 23 or higher. This is a snap, a synch, and pretty much a waste
of time. :) Just attack and use techs to win.
There's a tactic to beat him, it's in the tips section I think.
Anyway, beat him and return.

Go South-East, and then to the North-East. Now this is wacked, you'll
keep on warping and warping and warping and warping...you get the idea.
There'll be enemies everytime you warp, so look out. Once the warping
fun (Uhhhhh.....: Fun?!?! What fun?!?!) stops, return to the hallway.

Go North-East. Smash all of the enemies, go up the stairs and flip
the switch. Enter the door below, head North, North-East, North-West,
North, North, North-East, North-West, North, North, North-East and
North-West. Gee, all North directions, I may have got a couple mixed
up there. :) From there on, go North-East, and North. After this,
head back to the main hall, speak to the skull and get the middle door
opened. Save, 'cause this is tough.

Head North thrice (I hardly ever use that word), and you'll be thrown
into a full-on battle royale where everyone hates you. Yes, it's a
room you cannot escape from until you kill the mass overload of
enemies. Extremely time consuming, but good levels. When done, head
North, and into the REAL Mirage Palace. "Real" meaning inside.

---------------------------------------------------------------------
Mirage Palace: Part 2
---------------------------------------------------------------------

Go North twice, and save at the headless goddess. Head South, and
make sure the switch is pointing down. Then go to the East and to
the North, and you should see two switches. Flip the left one down
and the right one up. Head on North, then to stairs in the South-East,
and to your West. Flip the switch, and head back on your way to the
goddess. On the way, you'll enter a room with a bridge in it, and I
suggest saving before continuing over the bridge.

Once over the bridge, I think you walk through a part of a wall. My
notes here say "walk. up. wall." so, I think that's it. Teleport.
West. Gorva. Go back, look guide beat him. No, that type of writing
only suits notes. >^_^<

Head on West, into the teleporter, and then South, across the balcony
and North-East. If you have Kevin, make sure it is night, you'll want
it that way, then head through the North-East portal. You'll be in a
throne room, and see an unpleasant scene. You'll go after the Masked
Mage, but good ol' Heath stands in your way.

---------------------------------------------------------------------
Heath
---------------------------------------------------------------------

With Kevin a werewolf, this is nice. But hard. DO NOT USE SABERS!!!
They f-ed me up big time, so look out. If you have Hawk as a
Nightblade, then his Black Rain/Split-Image Slice comes in handy.
Otherwise, use Charlotte to heal and use Tinkle Rain, plus the
occasional Holy Ball.  If you have Kevin, hit him with Level 1 techs,
and heal if you can. Otherwise, good luck.

Follow the story? Good, 'cause now you're gonna face the Masked Mage
himself. Use all your seeds, stock up on items, and fly away! To the
Mana Holyland. (Drum roll)

---------------------------------------------------------------------
Mana Holyland
---------------------------------------------------------------------

It's a maze here, level up as high as you can. I'd say 80+ is VERY
GOOD, but not necessary. Don't go to extremes (99) as it is a major
waste of your time. :) 45 to 50 is acceptable. Go North, West, North,
East, East, North, North, West, North, North, West, North and save.

Good place to level up here....Go East, North, and West.  Kill all the
enemies in this area, so that you can go on. Go West, North and go
West. Go North, East, and East. Walk across the logs to get to the
Mana Tree. Now you shall face your final foe, the Dark Lich.

---------------------------------------------------------------------
Dark Lich
---------------------------------------------------------------------

I say VERY easy. He succumbs to Holy spells, of course, so cast Saint
Sabers and use the occasional Holy Ball. If you have Kevin, you'll
really whip his arse (don't even ask what that means +_+) with the
Saint Saber, trust me, and heal after Ancient or Hell Cross. For a
final boss, very easy.

From Pokem10065:
Hey again. Just have some more tips for beating the Dark Lich. What
ever you do don't cast Leaf saber(not sure about Moon) because after
he changes his element he can turn the Leaf Saber on you so instead
of sapping his MP he will sap yours. Also he has a spell that is more
powerful than Ancient. I have no idea what is the name but when he
casts it, it looks like a galaxy and you are caught in a meteor
shower!!!! That spell nearly killed my party.

From MegaMew812-
The name of Dark Lich's spell that is stronger than Ancient is Death
Ecstasy. You also have to heal after that is casted. It shows a galaxy
and you're are attacked by meteors.

Good work! Watch the ending now.

---------------------------------------------------------------------
8)Beat the Black Rabite (Link only)
---------------------------------------------------------------------
If you picked Duran/Angela on your quest, you can meet the one and
only.....BLACK RABITE!!!!!!?!!!!

Yes, you heard me, the BLACK RABITE!!!!!!!

Anyway, when you are in the Dragon Hall, after you have defeated Koren,
head North-West of the Black Knight's room as far as you can. You'll
end up walking down a empty vertical corridor. (Follow it South and
if you see a ramp where you can go down but not up, you're here).
Anyway, push on the wall on the left, and meet................the
BLACK RABITE!

From Symondo-

This is something to put on a faq if you ever upgrade.

This is how i killed the Black Rabite without using one item and only one 
spell.

I had used Angela as an Arch Mage, Hawk as a Ninja Master, and Kevin as a 
Warrior Monk.

Main thing is fight at night so Kevin will be a Wolf.  Second thing set 
everyone in the menu so that they use Lvl. 1 techs.  If you use anything 
more then he'll counterattack.  Out of the 3 control Kevin.  Then all out 
attack.  The 2 computer controlled players will use Lvl.1 techs preventing 
counter attack.  Attack as much as possible and be sure to use only the 
Lvl.1 tech.  Sometimes Blackie will bite ya then use the heal light with 
Kevin on all.  Make sure you have max hp most of the time.  When Blackie is 
half-dead he'll cast psychowave on you then cast a couple dark spells to 
heal himself and hit you with a hard spell like ancient or hell cross.  Heal 
completely and continue the all out attack.  Eventually he'll hit you with 
another hard spell.  Heal completely and continue.  He should die soon after 
that.  And this took me under 20 minutes.

This strategy will probably work for any 3 person group but just make sure 
one person can cast heal light on all and everyone uses Lvl.1 techs.


Keep up the good work Magus.

---------------------------------------------------------------------
9)Item List
---------------------------------------------------------------------

Angel's Grail: Bring a dead ally back to life on full HP and MP
---------------------------------------------------------------------
Arcane/Grand Deviner Book: Saint Beam to all enemies
---------------------------------------------------------------------
Assassin Bug's Eye: Poison Bubble to a single enemy
---------------------------------------------------------------------
Bad Luck Die/Rogue Dice: Land Mine to one enemy
---------------------------------------------------------------------
Basilisk Fang: Stone Cloud to a single enemy
---------------------------------------------------------------------
Battum's Eye: Mind Down to a single enemy
---------------------------------------------------------------------
Bee's Eye: Protect Down to a single enemy
---------------------------------------------------------------------
Bird's Scale: Speed Up to a single ally
---------------------------------------------------------------------
Book of Rune/Rune Master Book: Death Spell to one enemy
---------------------------------------------------------------------
Book of Secrets/Arch Mage Book: Exploder to all enemies
---------------------------------------------------------------------
Briesingamen/Vanadies Necklace: Power Up to all allies
---------------------------------------------------------------------
Bujette's Scale: Protect Up to a single ally
---------------------------------------------------------------------
Bullseye Die/Ninja Master: Fire Jutsu to all enemies
---------------------------------------------------------------------
Candy: Restores 100 HP for one ally
---------------------------------------------------------------------
Carmilla Claw: Moon Saber to a single ally
---------------------------------------------------------------------
ChibiDevil Eye: Body Change to a single enemy
---------------------------------------------------------------------
Chibikko Hammer: Just like the Midge Mallet in SoM 1. Minimizes the
whole party, allowing them to enter the Corobokkle Village, and if
you get back to normal size, you'll cure status. Works good in the
battle with Light Gazer
---------------------------------------------------------------------
Crawler's Claw: Leaf Saber to a single ally
---------------------------------------------------------------------
Darkness Coin: Evil Gate to all enemies
---------------------------------------------------------------------
Dart: Damage to one enemy.
---------------------------------------------------------------------
Death Wolf Soul/Death Hand Heart: Energy Ball to one ally
---------------------------------------------------------------------
Demon's Claw: Dark Saber to a single ally
---------------------------------------------------------------------
Demon Wolf Soul/Dervish Hand Heart: Moon Saber to all allies
---------------------------------------------------------------------
Drake's Scale: Power Up to a single ally
---------------------------------------------------------------------
Dreamsee Herb: Change from either day to night, or vice-versa.
---------------------------------------------------------------------
Dryad Statue: TransShape to a single ally
---------------------------------------------------------------------
Duelist's Proof/Duelist's Medallion: Dark Saber to all allies
---------------------------------------------------------------------
Earth Coin: Diamond Missile to all enemies
---------------------------------------------------------------------
Fire Lizard's Fang: Blaze Wall to a single enemy
---------------------------------------------------------------------
Flame Coin: Fireball to all enemies
---------------------------------------------------------------------
Forbidden Book/Magus Book: Dark Force to all enemies
---------------------------------------------------------------------
Ghost's Eye: Death Spell to a single enemy
---------------------------------------------------------------------
Gleipnir/Fenrir Knight Necklace: Mind Down to all enemies
---------------------------------------------------------------------
Gnome Statue: Land Slide to a single enemy
---------------------------------------------------------------------
Gold Wolf Soul/God Hand Heart: Aura Wave to one ally
---------------------------------------------------------------------
Good Luck Die/Wanderer Dice: Life Boost to one ally
---------------------------------------------------------------------
Gunpowder: Needed to first use the Cannon Travel, after that, place 
it in Storage.
---------------------------------------------------------------------
Gurel Oil: Aura Wave to a single ally
---------------------------------------------------------------------
Hand Axe: Damage to one enemy.
---------------------------------------------------------------------
Harpy's Fang: Stun Wind to a single enemy
---------------------------------------------------------------------
Holy Water Vial/Bishop Jar: Heal Light to all allies
---------------------------------------------------------------------
Honey Drink: Restore all HP for one ally
---------------------------------------------------------------------
Ice Coin: Ice Smash to all enemies
---------------------------------------------------------------------
Jar of Ashes/Necromancer Jar: Black Curse to one enemy
---------------------------------------------------------------------
Jar of Blood/Evil Shaman Jar: Anti-Magic to one enemy
---------------------------------------------------------------------
Jar of Salt/Sage Jar: Tinkle Rain to all allies
---------------------------------------------------------------------
Jinn Statue: Thunderstorm to a single enemy
---------------------------------------------------------------------
Kerobos Claw: Flame Saber to a single ally
---------------------------------------------------------------------
Knight Dragon Chain/Dragon Master Necklace: Protect Down to all 
enemies
---------------------------------------------------------------------
Light Coin: Holy Ball to all enemies
---------------------------------------------------------------------
Lord's Proof/Lord Medallion: Heal Light to all allies
---------------------------------------------------------------------
Luna Statue: Half-Vanish to a single enemy
---------------------------------------------------------------------
Magic Walnut: Restores 20 MP for one ally
---------------------------------------------------------------------
Magical Rope: Warp back to the beginning of a dungeon/cave.
---------------------------------------------------------------------
Mama Poto Oil: Tinkle Rain to all allies
---------------------------------------------------------------------
Master's Proof/Sword Master's Medallion: Diamond Saber to all allies
---------------------------------------------------------------------
Matango Oil: Reflect Magic to a single ally
---------------------------------------------------------------------
Mirror of Illusion: In Kevin/Carlie's quest, you'll get this. Use it 
at a certain point to fight Death Jester.
---------------------------------------------------------------------
Molebear's Claw: Stone Saber to a single ally
---------------------------------------------------------------------
Moogle Badge: Obtained from the Black Rabite, this changes your party 
in and out of Moogle Status.
---------------------------------------------------------------------
Moon Coin: Lunatic to a single enemy
---------------------------------------------------------------------
Morning Star Chain/Star Lancer Necklace: Speed Up to all allies
---------------------------------------------------------------------
Myconid's Eye: Sleep Flower to a single enemy
---------------------------------------------------------------------
Needlion Eye: Speed Down to a single enemy
---------------------------------------------------------------------
Nighteye Die/Nightblade: Thunder Jutsu to all enemies
---------------------------------------------------------------------
Pakkum Chocolate: Restores 300 HP for one ally
---------------------------------------------------------------------
Pakkum Dragon Oil: Magic Shield to a single ally
---------------------------------------------------------------------
Paladin's Proof/Paladin Medallion: Saint Saber to all allies
---------------------------------------------------------------------
Papa Poto's Claw: Saint Saber to a single ally
---------------------------------------------------------------------
Piyhara Flute: Summons Booskaboo at beaches to travel
---------------------------------------------------------------------
Poto Oil: Heal Light to all allies
---------------------------------------------------------------------
Porobin Oil: Life Boost to a single ally
---------------------------------------------------------------------
Poseidon's Claw: Ice Saber to a single ally
---------------------------------------------------------------------
Puipui Grass: Cures status
---------------------------------------------------------------------
Pumpkin Bomb: Damage to one enemy, which a twelfth of is absorbed as 
MP.
---------------------------------------------------------------------
Sahagin's Scale: Mind Up to a single ally
---------------------------------------------------------------------
Salamando Statue: Exploder to a single enemy
---------------------------------------------------------------------
Shade Statue: Dark Force to a single enemy
---------------------------------------------------------------------
Shadowzero's Eye: Black Curse to a single enemy
---------------------------------------------------------------------
Shuriken: Damage and a lower hit rate to one enemy.
---------------------------------------------------------------------
Silver Wolf Soul/Warrior Monk Heart: Leaf Saber to one ally
---------------------------------------------------------------------
Siren's Claw: Thunder Saber to a single ally
---------------------------------------------------------------------
Slime's Eye: Power Down to a single enemy
---------------------------------------------------------------------
Specter's Eye: Anti Magic to a single enemy
---------------------------------------------------------------------
Stardust Herb: Cures magic status, e.g a stat up/down spell, a saber
spell.
---------------------------------------------------------------------
Storm Coin: Air Blast to all enemies
---------------------------------------------------------------------
Undine Statue: Mega Splash to a single enemy
---------------------------------------------------------------------
Whitedragon Fang: Cold Blaze to a single enemy
---------------------------------------------------------------------
Wisp Statue: Saint Beam to a single enemy
---------------------------------------------------------------------
Wind Drum: Summon Flammie, the flying beast to travel.
---------------------------------------------------------------------
Wolf Devil Oil: Energy Ball to a single ally
---------------------------------------------------------------------
Good on ya DragonKnight Zero (and his guide) for providing the names
for the items I didn't have!


---------------------------------------------------------------------
10)Weapon List (Thanks Paul Le)
---------------------------------------------------------------------

Seiken Densetsu 3                                               v0.99
Equipment                               Paul Le <squareltd@iname.com>

---------------------------------------------------------------------
Angela
---------------------------------------------------------------------

Wendel
Staff 75			    SI 3	BP 10
Silk Robe 50			DI 2	BD 9	MGDI 4
---------------------------------------------------------------------
Maia
---------------------------------------------------------------------
Staff 75			    SI 3	BP 10
Silk Robe 50			DI 2	BP 9
Circlet 42			    Def 3	Mg. Def 2
---------------------------------------------------------------------
Byzel/early Palo
---------------------------------------------------------------------
Oak Cane 220			SI 5	BP 13
Queen Bee Dress 184		DI 4	BD 14	MGDI 4
---------------------------------------------------------------------
Forcena
---------------------------------------------------------------------
Witch Staff 180			SI 4	BP 13
Tiger Bikini 234		DI 6	BD 22	MGDI 4
---------------------------------------------------------------------
Jad
---------------------------------------------------------------------
Oak Cane 220			SI 5	BP 13
Witch Hood 184			Def 4	Mg. Def 2
Crystal Ring 154		Def 3	Mg. Def 1
---------------------------------------------------------------------
Elrand
---------------------------------------------------------------------
Crystal Rod 1100		SI 8	BP 18
Rose Leotard 600		DI 7	BD 26	MGDI 4
---------------------------------------------------------------------
Sultan
---------------------------------------------------------------------
Crystal Rod 1100		SI 8	BP 18
Rose Leotard 600		DI 7	BD 26	MGDI 4
---------------------------------------------------------------------
Deen
---------------------------------------------------------------------
Rajin's Cane 3480		SI 11	BP 20
Mithril Rod 3830		SI 11	BP 22			Light
Skull Rod 4000			SI 11	BP 24			Dark
Zephyr Robe 2150		DI 10	BD 38	MGDI 8
Protect Ring 860		Def 5	Mg. Def 2
---------------------------------------------------------------------
Mintos
---------------------------------------------------------------------
Rajin's Cane 3480		SI 11	BP 20
Mithril Rod 3830		SI 11	BP 22			Light
Skull Rod 4000			SI 11	BP 24			Dark
Zephyr Robe 2150		DI 10	BD 38	MGDI 8
Protect Ring 860		Def 5	Mg. Def 2
---------------------------------------------------------------------
Diorre
---------------------------------------------------------------------
Ash Cane 2650			SI 10	BP 19
Will Staff 2900			SI 10	BP 21			Light
Tot's Cane 3155			SI 10	BP 23			Dark
Rose Leotard 600		DI 7	BD 26	MGDI 4
Owl Coat 1970			DI 9	BD 34	MGDI 8
Panther Hood 990		Def 6	Mg. Def 3
---------------------------------------------------------------------
Cats
---------------------------------------------------------------------
Memyl Rod 6950			SI 12	BP 20
Druid Staff 7015		SI 12	BP 22			Light
Revelation Cane 7200	SI 12	BP 24			Dark
Mananan Robe 3160		DI 11	BD 40	MGDI 8
Silver Circlet 2300		Def 8	Mg. Def 3
Snow Crystal 2000		Def 6	Mg. Def 2		Light
Fireblaze 2150			Def 7	Mg. Def 2		Dark

Nebula Staff 14335		SI 13	BP 20
World Tree Branch 16400	SI 13	BP 22			Light
Ancient Rod 17335		SI 13	BP 24			Dark
Sunrise Dress 3830		DI 12	BD 45	MGDI 8	Light
Dusk Dress 3440			DI 12	BD 46	MGDI 8	Dark
White Snow Veil 2795	Def 9	Mg. Def 3
---------------------------------------------------------------------
Pedan
---------------------------------------------------------------------
Mizunara Cane 22000		SI 14	BP 20
Eternal Rod 33470		SI 14	BP 22			Light
Celnunnos Cane 31735	SI 14	BP 24			Dark
Pure White Robe 7495	DI 13	BD 50	MGDI 8	Light
Darkness Robe 7015		DI 13	BD 51	MGDI 8	Dark
Mist Veil 3630			Def 10	Mg. Def 10

---------------------------------------------------------------------
Sorceress/Delvar
---------------------------------------------------------------------
Ceryeceon 22400			SI 15	BP 20
Dreamdevil Coat 8200	DI 14	BD 53	MGDI 8
Moonstone Tiara			Def 11	Mg. Def 4
Dragon Ring			    Def 8	Mg. Def 3

---------------------------------------------------------------------
Charlotte
---------------------------------------------------------------------

Wendel
Wood Flail 80			SI 3	BP 10
Lamb Suit 55			DI 2	BD 9	MGDI 4
---------------------------------------------------------------------
Maia
---------------------------------------------------------------------
Wood Flail 80			SI 3	BP 10
Lamb Suit 55			DI 2	BD 9	MGDI 4
Cat-ear Hood 40			Def 3	Mg. Def 2
---------------------------------------------------------------------
Byzel/early Palo
---------------------------------------------------------------------
Light Flail 230			SI 5	BP 13
Popoie's Rags 154		DI 4	BD 14	MGDI 4x+1
---------------------------------------------------------------------
Forcena
---------------------------------------------------------------------
Ball & Chain 184		SI 4	BP 13
Poto Suit 246			DI 6	BD 22	MGDI 4x+1
---------------------------------------------------------------------
Jad
---------------------------------------------------------------------
Light Flail 230			SI 5	BP 13
Rabite Hat 170			Def 4	Mg. Def 2
Bunny Egg 140			Def 3	Mg. Def 1
---------------------------------------------------------------------
Elrand
---------------------------------------------------------------------
Duck Ironball 1300		SI 8	BP 18
Velvet Cape 525			DI 7	BD 26	MGDI 4x+1
---------------------------------------------------------------------
Sultan
---------------------------------------------------------------------
Duck Ironball 1300		SI 8	BP 18
Velvet Cape 525			DI 7	BD 26	MGDI 4x+1
---------------------------------------------------------------------
Deen
---------------------------------------------------------------------
Blockbuster 3830		SI 11	BP 20
Mithril Maul 4000		SI 11	BP 22			Light
Troll Maul 4135			SI 11	BP 24			Dark
Glint Robe 2100			DI 10	BD 38	MGDI 8
Protect Earrings 990	Def 5	Mg. Def 2
---------------------------------------------------------------------
Mintos
---------------------------------------------------------------------
Blockbuster 3830		SI 11	BP 20
Mithril Maul 4000		SI 11	BP 22			Light
Troll Maul 4135			SI 11	BP 24			Dark
Glint Robe 2100			DI 10	BD 38	MGDI 8
Protect Earrings 990	Def 5	Mg. Def 2
---------------------------------------------------------------------
Diorre
---------------------------------------------------------------------
Morningstar 2270		SI 10	BP 19
Hiero Flail 3170		SI 10	BP 21			Light
Puppet Flail 3220		SI 10	BP 23			Dark
Velvet Cape 525			DI 7	BD 26	MGDI 4x+1
Pakkun Suit 1900		DI 9	BD 34
Silk Ribbon 990			Def 6	Mg. Def 3
---------------------------------------------------------------------
Cats
---------------------------------------------------------------------
Cuneal Maul 7200		SI 12	BP 20
Holy Flail 7495			SI 12	BP 22			Light
Thibula Flail 7600		SI 12	BP 24			Dark
Utsufushi Robe 2930		DI 11	BD 42	MGDI 8
Porobin Hood 2100		Def 8	Mg. Def 3
Whitelight Ring 1850	Def 6	Mg. Def 2		Light
Blackshade Ring 2200	Def 7	Mg. Def 2		Dark

Gravity Maul 17230		SI 13	BP 20
Ultima Maul 17470		SI 13	BP 22			Light
Bloodsucker 17335		SI 13	BP 24			Dark
Golden Robe 3480		DI 12	BD 45	MGDI 8	Light
Silver Robe 3410		DI 12	BD 46	MGDI 8	Dark
Holy Spirit Hood 2600	Def 9	Mg. Def
---------------------------------------------------------------------
Pedan
---------------------------------------------------------------------
Meteo Flail 18080		SI 14	BP 20
Mjolnir 34270			SI 14	BP 22			Light
Satan Flail 32000		SI 14	BP 24			Dark
Minister's Robe 7200	DI 13	BD 50	MGDI 8	Light
Shrine Girl Robe 7600	DI 13	BD 51	MGDI 8	Dark
Sunshine Hat 3335		Def 10	Mg. Def 4
---------------------------------------------------------------------
Priestess/Enchantress
---------------------------------------------------------------------
Vertina Maul 22400		SI 15	BP 20
Kurikara Robe 7800		DI 14	BD 53	MGDI 8
Spiritus Ribbon			Def 11	Mg. Def 4
Sage Stone			    Def 8	Mg. Def 3

---------------------------------------------------------------------
Duran
---------------------------------------------------------------------

Wendel
Iron Sword 100			SI 3	BP 6
Hard Leather 65			DI 2	BP 5	MGDI 4x+10
---------------------------------------------------------------------
Maia
---------------------------------------------------------------------
Iron Sword 100			SI 3	BP 6
Hard Leather 65			DI 2	BP 5	MGDI 4x+10
Leather Visor 58		Def 3	Mg. Def 2
---------------------------------------------------------------------
Byzel/early Palo
---------------------------------------------------------------------
Broadsword 276			SI 5	BP 9
Lamelar Armor 220		DI 4	BD 4	MGDI 4x+10
---------------------------------------------------------------------
Forcena
---------------------------------------------------------------------
Gladius 210			     SI 4	BP 9
Half Plate 378			 DI 6	BD 6	MGDI 4x+10
Earth Shield 4000		 Evade 20
Thunder God Shield 4000  Evade 20
Red Heat Shield 4000	 Evade 20
Water Dragon Shield 4000 Evade 20
---------------------------------------------------------------------
Jad
---------------------------------------------------------------------
Broadsword 276			SI 5	BP 9
Headgear 215			Def 4	Mg. Def 2
Steel Gauntlet 154		Def 3	Mg. Def 1
---------------------------------------------------------------------
Elrand
---------------------------------------------------------------------
Bastard Sword 1690		SI 8	BP 11
Plate Mail 800			SI 7	BD 7	MGDI 4x+10
Gold Shield 3380		Evade 20
---------------------------------------------------------------------
Sultan
---------------------------------------------------------------------
Bastard Sword 1690		SI 8	BP 11
Plate Mail 800			SI 7	BD 7	MGDI 4x+10
Gold Shield 3380		Evade 20
---------------------------------------------------------------------
Deen
---------------------------------------------------------------------
Pale Storm 4535			SI 11	BP 13
Mithril Sword 4830		SI 11	BP 15			Light
Katzbalger 5070			SI 11	BP 17			Dark
Pegasus Armor 2600		DI 10	BD 10	MGDI 8
Strength Armband 1690	Def 5	Mg. Def 2
---------------------------------------------------------------------
Mintos
---------------------------------------------------------------------
Pale Storm 4535			SI 11	BP 13
Mithril Sword 4830		SI 11	BP 15			Light
Katzbalger 5070			SI 11	BP 17			Dark
Pegasus Armor 2600		DI 10	BD 10	MGDI 8
Strength Armband 1690	Def 5	Mg. Def 2
---------------------------------------------------------------------
Diorre
---------------------------------------------------------------------
Flamberge 3410			SI 10	BD 12
Colichemarde 3480		SI 10	BD 14			Light
Shamshir 3440			SI 10	BD 16			Dark
Plate Mail 800			SI 7	BD 7	MGDI 4x+10
Reflex 1970			    SI 9	BD 9	MGDI 8
Visored Helm 1750		Def 6	Mg. Def 3
---------------------------------------------------------------------
Cats
---------------------------------------------------------------------
Balmunk 7735			 SI 12	BP 13
Valor Sword 8430		 SI 12	BP 15			Light
Kusanagi Blade 8440		 SI 12	BP 17			Dark
Leonis Plate 3155		 DI 11	BD 11	MGDI 8
Horned Helm 2350		 Def 8	Mg. Def 3
Knight's Crest 2260		 Def 6	Mg. Def 2		Light
Swordsman's Armband 2000 Def 7	Mg. Def 2		Dark

Tyrving 17470			SI 13	BP 13
Defender 18800			SI 13	BP 15			Light
Muramasa Blade 18670	SI 13	BP 17			Dark
Knight's Armor 4830		SI 12	BD 12	MGDI 8	Light
Swordsman's Armor 4935	DI 12	BD 12	MGDI 8	Dark
Silver Sallet 3415		Def 9	Mg. Def 3
---------------------------------------------------------------------
Pedan
---------------------------------------------------------------------
Krau-Solas 21870		SI 14	BP 13
Excalibur 34670			SI 14	BP 15			Light
Levatein 34470			SI 14	BP 17			Dark
Gold Armor 8400			DI 13	BP 13	MGDI 8	Light
Platinum Armor 8430		DI 13	BP 14	MGDI 8	Dark
Beryl Armet 5070		Def 10	Mg. Def 4
---------------------------------------------------------------------
Knight/Gladiator
---------------------------------------------------------------------
Dragonbane 22400		SI 15	BP 13
Dragon Mail 9335		DI 14	BD 14	MGDI 8
Dragon Helm			    Def 11	Mg. Def 4
Magatama			    Def 8	Mg. Def 3

---------------------------------------------------------------------
Hawkeye
---------------------------------------------------------------------

Wendel
Dagger 90			SI 3	BP 9
Black Fatigue 55	DI 2	BD 8	MGDI 4x+7
---------------------------------------------------------------------
Maia
---------------------------------------------------------------------
Dagger 90			SI 3	BP 9
Black Fatigue 55	DI 2	BD 8	MGDI 4x+7
Leather Hat 42		Def 3	Mg. Def 2
---------------------------------------------------------------------
Byzel/early Palo
---------------------------------------------------------------------
Rondel Dagger 234		SI 5	BP 12
Thief's Cape 200		DI 4	BD 10	MGDI 4x+7
---------------------------------------------------------------------
Forcena
---------------------------------------------------------------------
Bazeraad 194			SI 4	BP 12
Idaten Cloak 276		DI 6	BD 17	MGDI 4x+7
---------------------------------------------------------------------
Jad
---------------------------------------------------------------------
Rondel Dagger 234		SI 5	BP 12
Garravilla 194			Def 4	Mg. Def 2
Thief's Armband 160		Def 3	Mg. Def 1
---------------------------------------------------------------------
Elrand
---------------------------------------------------------------------
Misery Chord 1300		SI 8	BP 14
Chain Guard 630			DI 7	BD 20	MGDI 4x+7
---------------------------------------------------------------------
Sultan
---------------------------------------------------------------------
Misery Chord 1300		SI 8	BP 14
Chain Guard 630			DI 7	BD 20	MGDI 4x+7
---------------------------------------------------------------------
Deen
---------------------------------------------------------------------
Bluegale 3830			SI 11	BP 16
Mithril Knife 4240		SI 11	BP 18			Light
Yasha 4400			    SI 11	BP 20			Dark
Fleetwind Cape 2350		DI 10	BD 29	MGDI 8
Ancient Talisman 1100	Def 5	Mg. Def 2
---------------------------------------------------------------------
Mintos
---------------------------------------------------------------------
Bluegale 3830			SI 11	BP 16
Mithril Knife 4240		SI 11	BP 18			Light
Yasha 4400			    SI 11	BP 20			Dark
Fleetwind Cape 2350		DI 10	BD 29	MGDI 8
Ancient Talisman 1100	Def 5	Mg. Def 2
---------------------------------------------------------------------
Diorre
---------------------------------------------------------------------
Crystal Dagger 3160		SI 10	BP 15
Elf Dagger 3300			SI 10	BP 17			Light
Ashura 3195			    SI 10	BP 19			Dark
Chain Guard 630			DI 7	BD 20	MGDI 4x+7
Elf Breastplate 1750	DI 9	BD 26	MGDI 8
Faerie Hat 1150			Def 6	Mg. Def 3
---------------------------------------------------------------------
Cats
---------------------------------------------------------------------
Bishamon 7600			SI 12	BP 16
Field Dagger 7870		SI 12	BP 18			Light
Dancing Dagger 7735		SI 12	BP 20			Dark
Fluorite Plate 3155		DI 11	BD 32	MGDI 8
Grizzly Glare 2100		Def 8	Mg. Def 3
Tree Spirit Ring 2100	Def 6	Mg. Def 2		Light
Mistscreen Charm 2050	Def 7	Mg. Def 2		Dark

Merkiel Dagger 17230	SI 13	BP 16
Sylvan Knife 17615		SI 13	BP 18			Light
Taishaku 17470			SI 13	BP 20			Dark
Utsushimi Cape 3480		DI 12	BD 34	MGDI 8	Light
Dark Suit 4135			DI 12	BD 35	MGDI 8	Dark
Black Hood 2865			Def 9	Mg. Def 3
---------------------------------------------------------------------
Pedan
---------------------------------------------------------------------
Sheol Dirk 18270		SI 14	BP 16
Crescent Knife 32000	SI 14	BP 18			Light
Acala 32535			    SI 14	BP 20			Dark
Yafuku Cuirass 7735		DI 13	BD 38	MGDI 8	Light
Ninja Garb 7200			DI 13	BD 39	MGDI 8	Dark
Nocto Goggles 3630		Def 10	Mg. Def 4
---------------------------------------------------------------------
Ranger/Ninja
---------------------------------------------------------------------
Crimson Glare 22400		SI 15	BP 16
Shijima Mail 8615		DI 14	BD 40	MGDI 8
Fool's Crown			Def 11	Mg. Def 4
Wishbone			    Def 8	Mg. Def 3

---------------------------------------------------------------------
Kevin
---------------------------------------------------------------------

Wendel
Iron Knuckle 95			SI 3	BP 8
Leather Belt 58			DI 2	BD 3
---------------------------------------------------------------------
Maia
---------------------------------------------------------------------
Iron Knuckle 95			SI 3	BP 8
Leather Belt 58			DI 2	BD 3	MGDI 4x+9
Bandana 44			    Def 3	Mg. Def 2
---------------------------------------------------------------------
Byzel/early Palo
---------------------------------------------------------------------
Molebear Claw 246		SI 5	BP 11
Warrior Uniform 210		DI 4	BD 0	MGDI 4x+9
---------------------------------------------------------------------
Forcena
---------------------------------------------------------------------
Needle Glove 200		SI 4	BP 11
Wolf Belt 300			DI 6	BD 0	MGDI 4x+9
---------------------------------------------------------------------
Jad
---------------------------------------------------------------------
Molebear Claw 246		SI 5	BP 11
Warrior Band 200		Def 4	Mg. Def 2
Beastman Collar 154		Def 3	Mg. Def 1
---------------------------------------------------------------------
Elrand
---------------------------------------------------------------------
Fiend's Claw 1450		SI 8	BP 13
Protector 678			DI 7	BD 0	MGDI 4x+9
---------------------------------------------------------------------
Sultan
---------------------------------------------------------------------
Fiend's Claw 1450		SI 8	BP 13
Protector 678			DI 7	BD 0	MGDI 4x+9
---------------------------------------------------------------------
Deen
---------------------------------------------------------------------
Cyclone Claw 4135		SI 11	BP 15
Mithril Knuckle 4320	SI 11	BP 17			Light
Bone Knuckle 4535		SI 11	BP 19			Dark
Battlesuit 2300			DI 10	BD 0	MGDI 8
Red Moon Horn 1260		Def 5	Mg. Def 2
---------------------------------------------------------------------
Mintos
---------------------------------------------------------------------
Cyclone Claw 4135		SI 11	BP 15
Mithril Knuckle 4320	SI 11	BP 17			Light
Bone Knuckle 4535		SI 11	BP 19			Dark
Battlesuit 2300			DI 10	BD 0	MGDI 8
Red Moon Horn 1260		Def 5	Mg. Def 2
---------------------------------------------------------------------
Diorre
---------------------------------------------------------------------
Power Glove 3170		SI 10	BP 14
Kaiser Knuckle 3400		SI 10	BP 16			Light
Acid Claw 3380			SI 10	BP 18			Dark
Protector 678			DI 7	BD 0	MGDI 4x+9
Lyshee Vest 1800		DI 9	BD 0	MGDI 8
Chakra Band 1260		Def 6	Mg. Def 3
---------------------------------------------------------------------
Cats
---------------------------------------------------------------------
Cerberus Claw 7870		SI 12	BP 15
Diamond Knuckle	8135	SI 12	BP 17			Light
Ghost Hand 8400			SI 12	BP 19			Dark
Amber Uniform 2650		DI 11	BD 0	MGDI 8
Werewolf's Mane 2150	Def 8	Mg. Def 3
Cardinal Eye 2100		Def 6	Mg. Def 2		Light
Mad Beast's Fang 2050	Def 7	Mg. Def 2		Dark

Rock Claw 17335			SI 13	BP 15
Gleam Glove 18080		SI 13	BP 17			Light
Jug Puncher 17735		SI 13	BP 19			Dark
Red Uniform 4000		DI 12	BD 0	MGDI 8		Light
Blue Uniform 4320		DI 12	BD 1	MGDI 8		Dark
Majuu Mask 3195			Def 9	Mg. Def 3
---------------------------------------------------------------------
Pedan
---------------------------------------------------------------------
Vampire Claw 18670		SI 14	BP 15
Aura Glove 32800		SI 14	BP 17			Light
Rotten Knuckle 33335	SI 14	BP 19			Dark
Genjuu Belt 7870		DI 13	BD 0	MGDI 8	Light
Majuu Belt 7495			DI 13	BD 1	MGDI 8	Dark
Genjuu Mask 4670		Def 10	Mg. Def 4

---------------------------------------------------------------------
Monk/Berserker
---------------------------------------------------------------------
Dragon Claw 22400		SI 15	BP 15
Scale Uniform 8867		DI 14	BD 1	MGDI 8
Dragon Helm			    Def 11	Mg. Def 4
Dragon Bone			    Def 8	Mg. Def 3

---------------------------------------------------------------------
Riesz
---------------------------------------------------------------------

Wendel
Long Spear 95			SI 3	BP 7
Cuir Boulli 60			DI 2	BD 6	MGDI 4x+4
---------------------------------------------------------------------
Maia
---------------------------------------------------------------------
Long Spear 95			SI 3	BP 7
Cuir Boulli 60			DI 2	BD 6	MGDI 4x+4
Winged Ribbon 48		Def 3	Mg. Def 2
---------------------------------------------------------------------
Byzel/early Palo
---------------------------------------------------------------------
Corsesca 258			SI 5	BP 10
Spiked Leather 215		DI 4	BD 7	MGDI 4x+4
---------------------------------------------------------------------
Forcena
---------------------------------------------------------------------
Flamea 205			    SI 4	BP 10
Banded Mail 360			DI 6	BD 11	MGDI 4x+4
---------------------------------------------------------------------
Jad
---------------------------------------------------------------------
Corsesca 258			SI 5	BP 10
Leather Helmet 205		Def 4	Mg. Def 2
Steel Bracelet 160		Def 3	Mg. Def 1
---------------------------------------------------------------------
Elrand
---------------------------------------------------------------------
Glaive 1450			    SI 8	BP 12
Scale Mail 738			DI 7	BD 13	MGDI 4x+4
---------------------------------------------------------------------
Sultan
---------------------------------------------------------------------
Glaive 1450			    SI 8	BP 12
Scale Mail 738			DI 7	BD 13	MGDI 4x+4
---------------------------------------------------------------------
Deen
---------------------------------------------------------------------
Golden Spear 4320		SI 11	BP 14
Mithril Spear 4670		SI 11	BP 16			Light
Brainwrecker 4935		SI 11	BP 18			Dark
Whiteeagle Plate 2930	DI 10	BD 19	MGDI 8
Earth Bracelet 1380		Def 5	Mg. Def 2
---------------------------------------------------------------------
Mintos
---------------------------------------------------------------------
Golden Spear 4320		SI 11	BP 14
Mithril Spear 4670		SI 11	BP 16			Light
Brainwrecker 4935		SI 11	BP 18			Dark
Whiteeagle Plate 2930	DI 10	BD 19	MGDI 8
Earth Bracelet 1380		Def 5	Mg. Def 2
---------------------------------------------------------------------
Diorre
---------------------------------------------------------------------
Plume Lance 3400		SI 10	BP 13
Dark Piercer 3440		SI 10	BP 15			Light
Torrent Spear 3415		SI 10	BP 17			Dark
Scale Mail 738			DI 7	BD 13	MGDI 4x+4
Steda Plate 2560		DI 9	BD 17	MGDI 8
Viking Helm 1600		Def 6	Mg. Def 3
---------------------------------------------------------------------
Cats
---------------------------------------------------------------------
Griffin Lance 7870		SI 12	BP 14
Staghorn 8240			SI 12	BP 16			Light
Wolf's Fang 8400		SI 12	BP 18			Dark
Jotzdammoran 3170		DI 11	BD 21	MGDI 8
Horncrest 2200			Def 8	Mg. Def 3
Gyral Horn 1900			Def 6	Mg. Def 2		Light
Rune Earrings 2200		Def 7	Mg. Def 2		Dark

Maiden Leaf 17230		SI 13	BP 14
Valkyrie Spear 18480		SI 13	BP 16			Light
Mideel Spear 18270		SI 13	BP 18			Dark
Valkyrie Mail 4670		DI 12	BD 22	MGDI 8		Light
Rune Armor 4535			SI 12	BD 23	MGDI 8		Dark
Unicorn Helm 3170		Def 9	Mg. Def 3
---------------------------------------------------------------------
Pedan
---------------------------------------------------------------------
Brunak 18670			SI 14	BP 14
Gungnir 34135			SI 14	BP 16			Light
Paintooth 34270			SI 14	BP 18			Dark
Wing Armor 8240			DI 13	BD 25	MGDI 8		Light
Fang Armor 8135			DI 13	BD 26	MGDI 8		Dark
Aurora Helmet 4670		Def 10	Mg. Def 4
---------------------------------------------------------------------
Valkyrie/Rune Maiden
---------------------------------------------------------------------
Blaze Piercer 22400		SI 15	BP 14
Phantasm Armor 9240		DI 14	BD 27	MGDI 8
Pegasus Helmet			Def 11	Mg. Def 4
Yadorigi Armlet			Def 8	Mg. Def 3

---------------------------------------------------------------------
First Equipment
---------------------------------------------------------------------

Bronze Sword 42		SI 2	BP 6
Bronze Lance 40		SI 2	BP 7
Leather Glove 35	SI 2	BP 8
Flint Knife 30		SI 2	BP 9
Wooden Cane 22		SI 2	BP 10
Hollow Rod 28		SI 2	BP 10

Quilted Leather 22	DI 1	BD 4	MGDI 4x+10
Padded Leather 18	DI 1	BD 4	MGDI 4x+4
Cotton Uniform 18	DI 1	BD 3	MGDI 4x+9
Cotton Kilt 16		DI 1	BD 5	MGDI 4x+7
Cotton Robe 16		DI 1	BD 5 	MGDI 4
Chibikko Robe 15	DI 1	BD 5	MGDI 4x+1

---------------------------------------------------------------------
Dwarf Village
---------------------------------------------------------------------

See early Forcena for weapons.

Bezant Mail 154		 DI 3	BD 3	MGDI 4x+10
Feather Vest 144	 DI 3	BD 5	MGDI 4x+4
Fur Vest 140		 DI 3	BD 0	MGDI 4x+9
Camouflage Cloak 100 DI 3	BD 8	MGDI 4x+7
Witch's Robe 95		 DI 3	BD 10	MGDI 4
Priest's Robe 90	 DI 3	BD 10	MGDI 4x+1

---------------------------------------------------------------------
Ghost Ship/later Palo
---------------------------------------------------------------------

Saber 585     		SI 6	BP 9
Partisan 570		SI 6	BP 10
Chain Glove 525		SI 6	BP 11
Sharkteeth 405		SI 6	BP 12
Pewter Rod 378		SI 6	BP 13
Warhammer 405		SI 6	BP 13

Hauberk 276		    DI 5	BD 5	MGDI 4x+10
Chainmail 258		DI 5	BD 9	MGDI 4x+4
Chain Vest 246		DI 5	BD 0	MGDI 4x+9
Soft Leather 234	DI 5	BD 14	MGDI 4x+7
Bat Coat 230		DI 5	BD 18	MGDI 4
Sailor Dress 215	DI 5	BD 18	MGDI 4x+1

---------------------------------------------------------------------
Dark Priest Village
---------------------------------------------------------------------

Steel Sword 1000	SI 7	BP 9
Steel Lance 990		SI 7	BP 10
Bagh Nakh 930		SI 7	BP 11
Steel Dagger 820	SI 7	BP 12
Ruby Cane 738		SI 7	BP 13
Steel Maul 820		SI 7	BP 13

See later Forcena for armor.

---------------------------------------------------------------------
early Deen
---------------------------------------------------------------------

See Elrand/Sultan for weapons.

Emerald Tiara 820	Def 5	Mg. Def 2
Studded Helm 1100	Def 5	Mg. Def 2
Feather Hat 800		Def 5	Mg. Def 2

Mist Pendant 645	Def 4	Mg. Def 1
Gauntlet 820		Def 4	Mg. Def 1
Cobra Earrings 630	Def 4	Mg. Def 1

---------------------------------------------------------------------
Early Mintos
---------------------------------------------------------------------

Qatar 2600		    SI 9	BP 14
Main Gauche 2795	SI 9	BP 16
Garuda 2900		    SI 9	BP 18

Silver Blade 2820	SI 9	BP 11
Estoc 3400		    SI 9	BD 13
Falchion 3380		SI 9	BD 15

Soul Rod 2400		SI 9	BP 18
Varsh Staff 2650	SI 9	BP 20
Cunning Staff 2795	SI 9	BP 22

Silverthorn 2650	SI 9	BP 13
Moogle Claw 3170	SI 9	BP 15
Keen Knuckle 3300	SI 9	BP 17

Silver Flail 2480	SI 9	BP 18
Heavy Flail 2780	SI 9	BP 20
Hammer Flail 3300	SI 9	BP 22

Silver Lance 3035	SI 9	BP 12
Wing Spear 3300		SI 9	BP 14
Mystic Spear 3355	SI 9	BP 16

Rose Leotard 600	DI 7	BD 26
Bunnydress 1000		DI 8	BD 29

Plate Mail 800		DI 7	BD 7
Lunula Mail 1450	DI 8	BD 8

Chain Guard 630		DI 7	BD 20
Moonbeam Cloak 1300	DI 8	BD 23

Protector 678		DI 7	BD 0
Beast Uniform 1300	DI 8	BD 0

Velvet Cape 525		DI 7	BD 26
Moogle Smock 990	DI 8	BD 30

Scale Mail 738		DI 7	BD 13
Mani Plate 1380		DI 8	BD 15

---------------------------------------------------------------------
Light/Light
---------------------------------------------------------------------

Brave Blade 23040	SI 15	BP 15
True Spear 23040	SI 15	BP 16
Spiral Claw 23040	SI 15	BP 17
Orihalcon 23040		SI 15	BP 18
Ganvantein 23040	SI 15	BP 22
Judge Mentes 23040	SI 15	BP 22

Hero's Crown		Def 12	Mg. Def 4
Vanir Helmet		Def 12	Mg. Def 4
Ivory Band		    Def 12	Mg. Def 4
Wind Spirit Hat		Def 12	Mg. Def 4
Myein Crown		    Def 12	Mg. Def 4
Bishop's Ribbon	 	Def 12	Mg. Def 4

Hero's Armor 17735	    DI 14	BD 20	MGDI 8
Goddess Armor 17235	    DI 14	BD 35	MGDI 8
Byakko Uniform 17135	DI 14	BD 6	MGDI 8
Phantom Cuirass 16735	DI 14	BD 48	MGDI 8
Myein Dress 16000	    DI 14	BD 60	MGDI 8
Bishop's Robe 1666      DI 14	BD 60	MGDI 8

---------------------------------------------------------------------
Light/Dark
---------------------------------------------------------------------

Sigmund 23040		SI 15	BP 17
Stargazer 23040		SI 15	BP 18
Holy Glove 23040	SI 15	BP 19
Manslaughter 23040	SI 15	BP 20
Spirit Cane 23040	SI 15	BP 24
Gigas Flail 23040	SI 15	BP 24

Protection Helm		Def 13	Mg. Def 5
Stardust Helmet		Def 13	Mg. Def 5
Darkshire Band		Def 13	Mg. Def 5
Silver Wolf Glare	Def 13	Mg. Def 5
Eremos Crown		Def 13	Mg. Def 5
Sage's Ribbon		Def 13	Mg. Def 5

Protect Armor 17735	    DI 14	BD 21	MGDI 8
Polaris Armor 17235	    DI 14	BD 36	MGDI 8
Genbu Uniform 17135	    DI 14	BD 7	MGDI 8
Silver Wolf Pelt 16735	DI 14	BD 49	MGDI 8
Eremos Coat 16000	    DI 14	BD 61	MGDI 8
Sage's Robe 16667	    DI 14	BD 61	MGDI 8

---------------------------------------------------------------------
Dark/Light
---------------------------------------------------------------------

Ragnarok 23040		    SI 15	BP 19
Dragon Lance 23040	    SI 15	BP 20
Skull Dissect 23040	    SI 15	BP 21
Kongo Rakan 23040	    SI 15	BP 22
Rune Staff 23040	    SI 15	BP 26
Maul of the Dead 23040	SI 15	BP 26

Rising Moon Helm	    Def 14	Mg. Def 5
Rising Dragon Helmet	Def 14	Mg. Def 5
Sapphire Band		    Def 14	Mg. Def 5
Stealth Hood		    Def 14	Mg. Def 5
Rune Veil		        Def 14	Mg. Def 5
Undead Ribbon		    Def 14	Mg. Def 5

Master's Armor 17735	DI 14	BD 22	MGDI 8
Ryuukishi Armor 17235	DI 14	BD 37	MGDI 8
Seiryuu Uniform 17135	DI 14	BD 8	MGDI 8
Wind Demon Mail 16735	DI 14	BD 50	MGDI 8
Rune Coat 16000		    DI 14	BD 62	MGDI 8
Undead Suit 16667	    DI 14	BD 62	MGDI 8

---------------------------------------------------------------------
Dark/Dark
---------------------------------------------------------------------

Deathbringer 23040	SI 15	BP 21
Giant's Spear 23040	SI 15	BP 22
Gigas Glove 23040	SI 15	BP 23
Deathstroke 23040	SI 15	BP 24
Dragon Rod 23040	SI 15	BP 28
Juggernaut 23040	SI 15	BP 28

Rising Moon Helm	    Def 15	Mg. Def 5
Rising Dragon Helmet	Def 15	Mg. Def 5
Sapphire Band		    Def 15	Mg. Def 5
Stealth Hood		    Def 15	Mg. Def 5
Rune Veil		        Def 15	Mg. Def 5
Undead Ribbon		    Def 15	Mg. Def 5

Skeleton Mail 17735	    DI 14	BD 23	MGDI 8
Wulfhezein 17235	    DI 14	BD 38	MGDI 8
Suzaku Uniform 17135	DI 14	BD 9	MGDI 8
Black Garb 16735	    DI 14	BD 51	MGDI 8
Ancient Robe 16000	    DI 14	BD 63	MGDI 8
Bitium Dress 16667	    DI 14	BD 63	MGDI 8

---------------------------------------------------------------------
Final Accessories
---------------------------------------------------------------------

War King's Crest	Def 9	Mg. Def 3		LL/LD
Draupnir		    Def 9	Mg. Def 3		LL/LD
Tohsei Armband		Def 9	Mg. Def 3		LL/LD
Lucky Card		    Def 9	Mg. Def 3		LL/LD
Blizzard Hairpin	Def 9	Mg. Def 3		LL/LD
Moon Flower		    Def 9	Mg. Def 3		LL/LD

Master's Armband	Def 10	Mg. Def 3		DL/DD
Giant's Ring		Def 10	Mg. Def 3		DL/DD
Demon Neckband		Def 10	Mg. Def 3		DL/DD
Stealth Card		Def 10	Mg. Def 3		DL/DD
Magma Hairpin		Def 10	Mg. Def 3		DL/DD
Black Onyx		    Def 10	Mg. Def 3		DL/DD

---------------------------------------------------------------------
Final Shields

Sacred Shield		Evade 20			LL
Oath Shield		    Evade 20			LD
Adamant Shield		Evade 25			LD


---------------------------------------------------------------------
11) FAQ
---------------------------------------------------------------------

Send all questions to shinra9@yahoo.com, or my ICQ #: 34601221.

---------------------------------------------------------------------

Q. How do you cast spells?

A. Bring up the item screen (usually X), and press down to bring up
your magic list. Select a spell and a target, and press A to cast it.
To change to a different character's item/spell ring, press L or R.
---------------------------------------------------------------------

Q. How do I change classes? And can I change after Level 38?

A. First you need to have your characters on level 18+ for the first
change, and level 38+ for the second. Then you need to find a mana
stone, talk to it and you will change. For your second change, you
need to fight enemies for a ???? seed, plant it, go to the Mana
Holyland and class change using the white goddess statue there.
Yes, you can change at any level past Level 38, so don't worry.

And one more thing I forgot to mention, head into storage (detailed in
a Q below) and place your newly acquired item in your item ring, then
you can use it at the statue.

---------------------------------------------------------------------

Q. With the ???? seeds, when I plant them, I keep getting the same
item! I keep going back to get more and more, and the same thing.
Could you tell me what is wrong?

A. Ok, this one's a toughie. If you're using an emulator, it's easier.
Grab your seeds, and save before planting them. Plant one, and then
if you like it, save. If you don't, load and try it again. Also switch
your lead character, it helps. Otherwise, you'll have to resort to
hacking. There is a hacking guide out there somewhere, I'll try and
grab a link for it, and it will teach you how to get the items you
want. And by loading and saving, I mean at save points, not states
(sorry for any confusion, especially you Mike).

And from Howard Shen:

For the ???? seeds, sometimes no matter how many times you reset it,
it will always give you the same thing. The key is to get a bunch of
seeds, 5 is a good number. Just take the first item, and sometimes the
second item is something you might want. The more seeds you have, the
more you can plant at once. They'll usually go through a cycle.

---------------------------------------------------------------------

Q. Where's Judd/Jad?

A. They are both the same. Different patches have different
translations. Same with a couple of other cities, if they look the
same, then they probably are the same (Cerbokkle-Corobokkle,
Byzel-Bayzel, Maiya-Maia, etc.)
---------------------------------------------------------------------

Q. How do I use techs?

A. Whenever you are in battle, take a look at the flashing meter
underneath your HP. If you hit the enemy enough, it will go to green,
and then press B for a Level 1 tech. When it reaches yellow, press B
for a Level 2 attack, and red for a Level 3 attack. After you use the
tech, the bar resets.
---------------------------------------------------------------------

Q. For Kevin, it says that I've got two techs, e.g Whirlwind Kick and
Tornado
Throw. I can use the first one but not the second, how do I use the
second one? When he's computer controlled he pulls it off.

A.Ok, thanks to Amar (again), he said that it's just a second tech
which he pulls off randomly. How random, he does not know.

And this from Pokem10065:

I personally think it is only random since when it became a wolf it
did a throw and when he reverted during the day he also did a throw.

From Shanku:

O well here's the tips / reply to the question how to use the 2nd skills 
move thing: If you want to have a group attack.. Then just face the 
opposite way of the enemies. if you want Kevin to throw the enemy, 
then face it!  :P

Simple huh?

---------------------------------------------------------------------

Q.I'm in the Glass Desert, followed all your directions, and I end up
going around in circles! Help please....

A.Okay, once you get to the part where you go UNDER the bridge, head
up. You should be in a screen where you passed before, the one after
you crossed the bridge. It has a sand waterfall thingy right below
you... just go up and around the rock there.
---------------------------------------------------------------------

Q.I'm trying to equip another character with weapons, but I can't do
it!

A.Go into the menu screen (X), and go to the weapon screen (top right).
Press SELECT to change the character.
---------------------------------------------------------------------

Q.I've got *this person* at *this level* and I haven't learnt any magic
yet. Why?

A.It basically depends on what level your Intelligence, Agility,
Vitality, etc. is. Soon I'll create a chart telling you what level
these have to be for you to learn a spell. If I can.

From Pokem10065:

If your levels are too high, before you fight the certain spirit, you
won't have those spells. Like me at level 53 before Salamando. (Note
from Magus: 53? Whoa!!!!!!!!!!!!!!!)

From Uhhhhh.....
Hawk's Agility has to be 14 or 15 to learn his "Shuriken" move, then
after that, every time you raise it, you should learn a new spell....

---------------------------------------------------------------------

Q.I just changed all my guys into their 3rd classes and while I was
finding the seeds I got some Weapon/Armor seeds
I planted them as a Nightblade and got 2 things for Hawk
1. A Ragnarok Weapon
2. A Master's Armor
They are both for Hawk but if I try to equip them it just doesn't let
me.. So I figured I'd sell them but when I selected them to sell they
started glowing so I hesitated. What do I do? How to equip?

A. What you need to do is to first, save, and then plant the seeds.
Find out what they give, and then work out who they belong to (if it's
not in another FAQ, I'll put it up here soon). Then reset, remember
the order of the seeds, and put the person who the thing belongs to in
front, so they can plant it.

This from David:

You *can* exchange armor, weapons, etc. between characters in the game,
hit menu, and trade weapons in the top-center menu screen.

And from Howard Shen:

When planting weapon/armor seeds, there's no reason to change front
characters. To exchange equipment, just go to the menu by pressing Y,
press up to go to the INV option and hit A. You can now move weapons,
armor,helmets, rings, and shields between characters.

From Suqian:

Ragnarok Weapon and Master's Armor are for Duran, not Hawkeye. if
Hawkeye planted them, then they are in Hawkeye's Possession. You can
give them to Duran by using the inventory.

---------------------------------------------------------------------

Q. Help, I'm in Pedan and I've talked to everyone (I think). I'm
heading off to my final destination but the path is blocked! Help!

A. Okay, there should be someone in the town who speaks of a Dark
Monster at whatever place. After that you should be fine.

---------------------------------------------------------------------

Q. I'm at the Volcanic Island. I've gotten up to the part where you
have to talk to the rock and use Gnome...but a question mark just
comes up! Help please!

A. Um, first of all you need the Gnome spirit. But you've got that, if
you've been reading this whole walkthrough. Second, you've gotta talk
to all of the Dark Priests. Ok? Thanks partially to Casey the
"ah Hawk....Come on...Angela is WAY hotter than Jessica!!!!". Um....

And from Pokem100065:
On Volcanic Island Bucca one in order to use Gnome on the rock you
have to talk to the Dark Priest in the village. I think it is the one
on the lower right hand corner next to the guy who sells armor(??).
(Uhhhhh.....'s Note: It's next to the guy who sells weapons)

---------------------------------------------------------------------

Q. I was just wondering if there was something wrong with my ROM
because everytime I'm in the Moonlight forest its pitch black with
blue clouds and it's hard to find my way around.

A. Well, it's your video card I think. If you are using ZSNES, press
either 1 to 5 on the keyboard to change the transparencies. Then press
6 to change them back to normal.

And from Xerain:
Rather than turning off the offeneding background using ZSNES, it is
better to change the video mode. Go under config and select video.
Put it to one of the 16B settings.
Use the 640x480x16B VESA2 setting, and if it runs slow, use the
320x240x16B VESA2 for similar effects, but lower resolution.

These are general ZSNES tips for all Roms. I am aware you may know
them (If you even use the rom, that is), but your readers may not. If
I come up with any more tips I'll be sure to let you know.

---------------------------------------------------------------------

Q.I just changed classes in SoM2 and tried to cast magic but I
couldn't. I did everything that your FAQ said to do but every time
I went to the items screen and pushed down but it never went to the
magic screen. What should I do?

A. Firstly you need to have learnt magic. Only Angela and
Carlie/Charlotte have magic before their first class change. Ok? You
learn magic by gaining levels.

---------------------------------------------------------------------

Q.I'm playing with Lise as my main character, and Hawk and Duran as
my secondary characters. I just finished chasing Koren out of Forcena,
and listened to the king tell me to get the wind thing. The problem is
that whenever I go to talk to Bon Jour he says that his cannon isn't
finished yet. I've tried talking to everyone everywhere I can get to.
I tried going back to the Cleft of The Earth, which amounts to nothing.
I've tried going all the way back to the left through the Molebear
Highland and trying to see if there was something I could do there.
Then I go back to the castle and Bon Jour still says that his cannon
isn't set up yet.

A. There will be a woman in the town of Forcena, who will tell you
that the cannon is ready. She's in a house in the South-Western part
of Forcena. Just talk to everyone around there until you find her.
(Uhhhhh.....: She will say something like, "There is a huge cannon set up in 
the
courtyard. I wonder what it is for?")

From Phil Horkin:
There will be a woman in the town of Forsena, who will tell you that
the cannon is ready. She's in the first house on the left. Go talk to
her. A floor above her is a guy who talks about duran's father.

From Eric Garbe:
I was reading the Q&A section of your SD3 walkthrough and I noticed a
question that you didn't know the answer to. I had a similar problem 
and so I know how to fix it.

The question was something like, how come when I try to blast off from 
Maia to Forcena in the cannon, the game resets.

I did some experimenting and found that if you use the quick level Pro
Action Replay code on ZSNES (even if you used it earlier in the game 
and its shut off now) the canon-reset glitch will occur. The only way to 
fix it is to restart a new game and don't use the PAR quick level code 
until you have blasted into Forcena following your rescue by Booskaboo. 
(all other PAR codes are okay though)
---------------------------------------------------------------------

Q. If Duran becomes a Swordmaster, can he still carry a shield?

A. No. Only Light Classes can carry shields, but the Swordmaster is
probably his best class.

---------------------------------------------------------------------

Q.How do you get Weapon/Armor seeds? I've managed to get two, but is
there a specific bad guy that has them? Also, what is the best shield
for Duran? And is there one in a Weapon/Armor seed?

A. They do come from specific bad guys, Great Rabites. It depends on
the last enemy you kill in an area if you get a Weapon/Armor seed.
Kill the Great Rabite(s) last, save state, and if you don't get a
Weapon/Armor seed, open state until you get one. To me, there is no
best shield as there's only one for each class past the Light stage.
Yes, I believe you do find it in a seed.

---------------------------------------------------------------------

Q.How do you learn Ninjitsu with Hawk?

A.It's like normal magic, just make sure you've had a class change and
you've got Agility and Intelligence just a bit higher than other stats.

From Uhhhhh.....
-Hawk's Agility has to be 14 or 15 to learn his "Shuriken" move, then
after that, every time you raise it, you should learn a new spell.....

---------------------------------------------------------------------

Q.I recently bumped into your incredible website that dealt with the
sequel to my most favorite all time video game (The Secret of Mana).
I have look for years for the rumored sequel to the best game that I
have ever played and your website is the only information that I have
seen that stated that the Secret of Mana 2 is on SNES. It would be
forever in your debt if you would be so kind as to reply to this e-mail
and tell me how I could get a hold on this gem. Money matters not. Thank
you again for your time and patience to read this plea.

Magus: Hey, whoever sent this!!! Please e-mail me again so I can give
you a place where you can find it! Hold on, it's below....

A.Well, if you live in Japan it should be easy. But SD3 was never
released outside Japan. So it's hard to find one, try an Internet
search engine, Amazon.com, but I'm not too sure if they have SNES games
on there, try an auction site. Otherwise, just grab the ROM like I did.
Or, get the REAL Seiken Densetsu. See, Secret of Mana was Seiken 2,
Secret 2 is Seiken 3, so the first Seiken is either FF Mystic Quest or
FF1 on NES. There's two different opinions I've read. Anyway, good luck.

From Razorclaw X:
For your Frequently Asked Questions section the first Seiken Densetsu
was the Gameboy game released in the US as Final Fantasy Adventure. 

From DD:

I got the cart from a game store in New York.
Store Name: PENGUIN VILLAGE
Address: Elizabeth Center, unit # 21(Basement)
              13 - 17 Elizabeth street, New York, NY 10013
Phone & Fax # : 212-219-3768

They got both import and US games, for all systems. Not sure if they
still have any SNES games. Anyway you can check it out.

---------------------------------------------------------------------

Q. How do you get items out of storage?

A. Well, first of all I'll explain the system. If you have more of 9
of one item or your item ring is full, the leftovers go into storage.
Hit START to enter storage. The left column is the item ring, the
right is your storage. To exchange, select the one on the left to
the one you want to exchange to on the right. To restock just select
the one on the left, and the item with the same name on the right.

---------------------------------------------------------------------

Q.Ok now, I bought a shield at Elrand City but Duran can't use it. I
don't know why. I think it's because he has to be a Knight. Well, I
dunno, so could ya plz tell me.

A.Yep, Duran has to be a Light class. Changing to the Dark side will
disable this feature, but the Dark side's better for him anyway.

---------------------------------------------------------------------

Q.Sorry again, but how do you learn Ninjitsu with Hawk? What level do
you have to be to learn some?

A.From all the e-mails I get, they always ask about Hawk. Usually after
level 20 or so you should learn them, if not, then you need to up your
Agility and Intelligence stats I think. If in doubt, save state
(emulators only) before you choose what stat to upgrade.

From Uhhhhh.....
Hawk's Agility has to be 14 or 15 to learn his "Shuriken" move, then
after that, every time you raise it, you should learn a new spell.....

---------------------------------------------------------------------

Q.Hi! My name is Trevor and I play Seiken Densetsu 3 on an emulator.
I need some help!!!!! My Team is made up of Duran, Kevin, And Hawk.
Kevin is level 18 and I am at the place were the Machine Golems are
and I beat them, then I changed Kevin to the first Dark class, but I
can't get out of the SUB-ZERO Snow Field, I just keep dying. What do
I do??? What level do you recommend me being?????

A. From this all I can comprehend is that you've beaten the bosses
and can't get out. Now I suggest you build up until everyone has had
their first class change, go heal and save at the nearby Goddess, and
then RUN. Stuff the enemies, run for your life :-)

---------------------------------------------------------------------

Q. Hi Magus! I have a question and I think this is where you go right?
My question is when I used a Game Genie code to instantly level up
your guy, it made it so they leveled up without stopping. I'm at Land
Umber right now and all my guys are at level 58! I only wanted to use
the code to level up about 4 levels but that was too much and wrecks
the game. I read on this site about Game Genie Codes that there were
normal level ups and enhanced level ups. I used the enhanced and they
said you can't stop it from levelling up even if you toggle the code
off and they said the only way to stop it was to get an event?????
What's that? I hope you can answer this question because it would do
wonders for me.

A. First of all, to everyone out there, DO NOT CHEAT! This is what
happens when you do. ;) Now back to the question. An event is an
important part in the storyline (e.g defeat a Mana Beast, acquire a
spirit, get a new character, etc.). If that doesn't work, I've got one
last resort. That is if you have an emulator. Download a copy of Hex
Workshop from www.bpsoft.com, and then e-mail both
kenshou@square-haven.net and dr.seng@juno.com about their save state
hacking guides. I personally don't know how to do that well, so ask
the masters.

From Belgaren:
-I'd like to share an observation about the experience cheat.
The faq states that after using the enhanced exp cheat

7ff100ff
7ff400ff
7ff700ff (this last code doesn't work for me)

you have to wait for an "event" to reset the cheat and
stop giving you levels after every battle even if you turn off the cheat.

This is only partially true.

What happens is that your total experience climbs faster
than your next level requirements.  If you turn on the cheat,
fight a battle or two and then turn off the cheat you'll see your total
exp is about 65280 points larger (65280 + ((value of exp gained) mod 0xFF
[I think, I don't know what neighbouring addresses hold])) for each battle
you faught. Turn off the cheat and fight a few battles (gaining a level
every battle or so), eventually your level will catch up with your
experience and pif, you're back to normal. Obviously you will gain
more levels if you use this at the beging of the game. 

eg.  I took Lise at level 7 and had her fight 1 rabbite with the cheat
on. after she reached level 24 the total exp had done it's thing and
caught up and everything was back to normal.

[I have noticed that sometimes the "total exp gained" is much higher than
expected (almost doubled).  I don't know why this is.]

If you want a more manageable experience gain just lower the value
insterted by the cheat...
(ie 7FF10010 should give your main character about 4096 extra exp after
every battle)

The reason (or my reasoning) that an event fixes the problem is that
after an event the game does a self-check to ensure its data entegrity
(to prevent things like somehow gaining two levels after a major battle
instead of just one [which, if you arn't cheating, is the only time
this kind of thing might happen]).

---------------------------------------------------------------------

Q.I know you can play this with 2 human-controlled people, but what
about 3?

A.I'm pretty sure you can only play with two human controlled people,
as emulator testing shows. But if someone knows how to get three human
controlled people, e-mail me at shinra9@yahoo.com.

From Uhhhhh.....: I've tried and tried, using tons of different
methods, and I guess it just wasn't programmed into the game. If
someone would hack into the game/rom, and enable the ability to have
three people play, and put the patch on the net, well, you would never
be without thanks. :)

---------------------------------------------------------------------

Q.I am new to the game and this is not explained on the walkthrough
to the game, how and when does your characters change to Dark/Light?

A.First, this is explained (see Class Change Section). It's at Level
18 or above, and you have to do it near a Mana Stone.

---------------------------------------------------------------------

Q.I have just started to go to the top of the sky, I have Riesz as my
main character, Hawkeye as my second, and Angela as my third, I have
changed classes
to a Delvar, Valkye...or however you spell it...and Ninja.

Two questions...
1) where can I get a nice Weapon/Armor seed?
and 2) am I at high enough levels to go on (26 on all)
...actually 3 questions... do you have a website?

A.Well, to answer all your questions...
1) No, I'm not too sure of a good place to get Weapon/Armor seeds at
Level 26. Enemies will only drop them randomly, and rarely.
2) Yes, that is an extremely good level.
3) It's http://jump.to/magus.

From Suqian:
A good place for Weapon/Armor seeds is outside the Ancient City of
Pedan. Go out at night and kill some Great Rabites. you MUST kill the
Great Rabites last and use save states to manipulate what you get in
the chests to get Weapon/Armor seeds. For Hawk to learn moves as a
Ninja/Ninja Master/Nightblade, you should only up his Agility stats.

-----------------------------------------------------------------------

Q. Just wanted to know if Lise can actually multitarget any of her
Stat down skills. Can she??

A.Yes, pick her as the Fenrir Knight in your second class change.

---------------------------------------------------------------------

Q. I'm stuck in the Corridor of Wind, I keep going around in circles!

A. I've wrote that part up again, check for it in the guide.

---------------------------------------------------------------------

Q. Can you cheat without using Hex Workshop?

A. Yes, but there are only a few Game Genie codes around. Find them at
sages.ign.com.

---------------------------------------------------------------------

Q.Now I've got a question. I'm in the Mirage palace and I'm stuck at
the place with the crystal balls you have to light. I'm at the right-
top crystal ball and I keap on wandering in circles. I see a passage
above the long flight of stairs but I can't reach it because there is
a wall in between. I also see Karl on the long flight of stairs every
now and then. What am I suppose to do?

A.Uh, I think you have to speak with Karl a few times. Otherwise,
heading North will do it, like it did for me.

---------------------------------------------------------------------

Q. I've just gotten Salamando and when I try to go through the Moonlight
Forest a statue blocks my way. What to do?

A. I'm stumped, apart from have you already got the spirits up to
Luna? If not, get them, then come back. Anyone out there know? Send
in to shinra9@yahoo.com

From Don Collins
-I just forgot to get Undine. Whoops. :)

---------------------------------------------------------------------

Q. My brother says I'm screwed. He thinks if I don't have Saint Saber
I won't be able to beat the God Beast of Darkness, Zable-Fahr. I have
Hawk going for Nightblade, Angela going for Rune Master, and Carlie
going for Necromancer. What do you suggest? Gain lots of levels?

A. You're a Servant of Darkness, huh? Only kidding. Usually, even
though it's too late now, you should have one character aligned to Light,
one to Dark, and the other whatever. But, it's still possible to win,
it's just that it's gonna be much DAMN harder. Yes, gain up lotsa
levels, and there's an item/s called Papa Poto's Claw, and Grand
Deviner Book which when used in battle cast Saint Saber. Good luck.

From Uhhhhh.....
If you've given your characters their second class change, then this
will be easier. Have Carlie heal, Hawk use attacks/techs/jutsus, (to
lower his stats) and Angela use her most powerful spells (besides Dark,
of course) and it actually should be extremely easy. It was for me and
I didn't use a single Light spell. Use Hawk's Thunder Jutsu/Deadly
Weapon for sure so that his (Zable-Fahr's) Defense/Max HP will be
lowered.

From RazorclawX:
Use Carlie's Black Curse spell on Zable Fahr; it reduces ALL of his 
stats at once (but, since it is single-target only, you have to 
individually target each head).

---------------------------------------------------------------------

Q.I had left the Darkness Castle after running low on supplies. As
I tried to go back the way I had went (through the throne room) I
could not drop down. Also I exited the castle after defeating Full
Metal Hagger and Genova. Help.

A.Well, I for one didn't have this problem, so if anyone can help,
the address is shinra9@yahoo.com

From DragonKnightZero:
Just past the inner courtyard, there is the room where you would go right to
reach the throne room.  Go left and up the stairs (they were blocked
earlier).  That should put you back on track.

---------------------------------------------------------------------

Q. Where do I find Eagle at the start of Hawk's scenario?

A. From the fight with Jess, go downstairs, up through the door,
through the middle, up the stairs to the right, down, up the stairs
to the right, and take the exit down to get outside, on the right is
a set of steps leading to Eagle.

---------------------------------------------------------------------

Q. Where do you get Duran's shields?

A. Shops, and Weapon/Armor seeds.

---------------------------------------------------------------------

Q. Hey. I think that your guide is #1. Anyway, back to the subject. I
am playing SD3 and I am 3 or 4 screens away from the Water Mana Stone.
I am trying to defeat the Machine Golems, got any tips?? Also, Angela,
who is at level 16, has only learnt one magic spell (Holy Ball)and I know 
that
the class change is after the Golems. What is wrong?

A. First of all, the Intelligence level needs to be much higher. Then,
you should learn Evil Gate, Gem Missile, Air Blast and Fireball for
each level you go up. Get your Intelligence to about 9 or 10. Tips
for the Golems? Learn Air Blast and it's too easy. Good luck!

---------------------------------------------------------------------

Q.I was playing SOM2(SD3) and using your FAQ some, my friends who
are "purists" made fun of me (till they got stuck and I didn't) and were 
telling me, the way the stat maxes go, is your char has two main
stats, and they can't be too far apart..is this true? I'm finding I can
up Hawk's Agility one level, the next level I can't, I add to Intelligence, 
and
the next level Agility can go up...and it hasn't went past 18 in a LONG
time. I dont get it. me and all of my friends have tried to figure
out HOW the stat ups work, but we can't seem to figure out the way it
does..if you know, can you help?

A.Hmm...that's one theory I've never heard before. Come to think of it,
there may be two main stats, but at the moment I can't really give you
a straightforward answer. But, how your Agility cannot be upgraded,
that's because (I think, I think) you've gone too far for that certain
class, or maybe need to even out your other stats more. How exactly
the stat system works, I'm not too sure, but it's pretty innovative.

From Uhhhhh.....:
I think that all of the stats have to be within a certain number of each 
other, something like five. I've been trying to figure it out too, 
but.....I'll have to do that when I have more time. ^_^

---------------------------------------------------------------------

Q.I have two questions for Seiken Densetsu 3. 1) When going to get Undine, I
am at level 17 and just arrived at the winter city with the giant
turtle thingy. I followed the directions in your guide, and when I go
West twice (right after the first go West 3 times) I can't find the
exit to the South. Is it hidden? 2) Is 17 a good level for that part
of the game, cuz its my first time playing it (I got the English
version on a ROM). Thanx.

A. Either head back one screen, forward one screen, or defeat all
monsters in the area. Second, Level 17 is an ideal level.

---------------------------------------------------------------------

Q. Hi on Seiken Densetsu 3 how can Kevin do Whirlwind Throw?

A. It's a random move. Just how random it is, I do not have the
slighest clue. It's a tech attack though, so keep using your techs.

---------------------------------------------------------------------

Q.Well, I beat the Darkshine Night and I am at the palace place and I
can't beat all the bad guys. How many are there?

A.Um, let's just say a LOT. And i mean A LOT. Keep on healing, and
if, if you run out of MP, kill that character and then revive them,
they'll get back to full HP/MP. Which is what I did. Don't be afraid
to stock up your techs to full, unless if they hit only one enemy.
And be persistent.

---------------------------------------------------------------------

Q.I also have a question: I want to try out Hawks, Angelas and
Lises Light classes, but I only want to start one more game. Can
these character survive as a team?

A.Sure...only just. Pick the Rogue, hmm...Grand Deviner and Star
Lancer.

---------------------------------------------------------------------

Q.Hi,I got a question to ask you on Seiken Densetsu 3.I have Lise for
my main character, Angela as my second and Carlie as my third. And now I am 
at
"Free City Maia". Well, I am supposed to get the gunpowder to work the
cannon for going to Forcena and I did. I gave this to the cannon's inventor 
(Bon Voyage)
and he said I can use it. The weird thing is when each time it fires, I
didn't arrive to Forcena but instead my screen jumps to the start menu
of this game! What happens? How can I work that cannon to make myself go
to Forcena, please tell me as soon as possible!

A.First of all, are you playing on an emulator? Your ROM could be
stuffed, if so, d/l another one. This sounds weird, but turning
sounds on in the emulator works. But if it's a cartridge, I suggest
refunding it.

---------------------------------------------------------------------

Q.Hey, I've been playing SD3 for a while now, and I have Hawk in my
party. He is a level 30 ninja, and I'm a little concerned because he
hasn't learned any skills yet. Is it supposed to be like that or do
I need to do something (raise certain stats maybe) to get him to learn
moves.

A.Like I've (I mean, Uhhhhh.....'s said), you've gotta have your Agility
at 14+. (Uhhhhh.....: This is going out to whoever sent this Q: Next time 
please look at the walkthrough first before sending in a question like this 
again. I'm not insulting you but please do so)

---------------------------------------------------------------------

Q.PLEASE ANSWER THIS I AM SENDING THIS TO EVERYONE I CAN FIND AT
GAMEFAQS.COM!!! I am trying to get the shrink hammer thing at the
black market...some say it is from a boy behind barrels...others say
it is from a lady with blue hair in the top left corner. I think I
figured out where the boy is, but nobody is on the carpet behind the
barrels...PLEASE tell me why he/she is not there!!! Is there something
I need to do for him to get there?

A.It's from the lady in the top left corner surrounded by barrels.
You must first have talked to the people at the Amazon Hideout.

---------------------------------------------------------------------

Q.Hi, I'm enjoying SD3, and you FAQ is very nice. Despite this however,
I am stuck.

I'm at the point where I need to do this part:

---------------------------------------------------------------------
Corridor of Wind
---------------------------------------------------------------------

Now in here, you have to hit switches to change the flow of wind. Now
you should be able to get through here pretty easy, and if you get
stuck, just build up your levels. Hit the first switch to get through,
then head West. Go into the next cave, and hit the switches to go West,
and East. You'll go down some steps. Next is a puzzling room, get blown
around, until you are free of the wind, and head North to a switch.
Go back to where the wind blowing thingy was, head South through that,
then hit the switch all the way in the East side of the room. Now exit
through the opening in the bottom.


OK, my question is, "What switches?". I don't see anything like a switch.
Is it just one of those RPG things where you wander around forever
because you cannot see the switch because it is drawn crappily, or am I
totally off target? I hear a rushing noise when I go into that cave so
I'm assuming I'm in the right spot. Are you talking about those stone
heads? if the stone heads are the switches, how do you "hit" them when
you charactors only draw their weapons while in a fight?

Any help would be appreciated. I really want to progress further in this
game.

A.Sorry for the upcoming comment...but you've gotta be blind! The
switches are clearly visible. They are the green things on the wall!
Now I know that calling you blind isn't right, but it was pretty damn
obvious.

---------------------------------------------------------------------

Q.I read your FAQ/walkthrough for Seiken Densetsu 3, and its been
really useful...just the other day, i was wondering "What would
be a good party?" then i came up with Nightblade, Star Lancer,
and Dervish. This party doesn't need a healer, I think, because
of the Dervish's Moon Saber. Is this a good idea, or should I
make him a Warrior Monk? I figure if I really need a spot of
healing I could always carry around Poto Oil (Uhhhhh.....: Just have 
the person with the highsest "SPIRIT" (not Intelligence) throw it.)
Thanks for your time.

A.Yes, that sounds good, but I do think you should consider making
Kevin a Warrior Monk. The Poto Oil thing is fine, but you're more than
likely to run out at an inopportune moment.

--------------------------------------------------------------------

Q.Well, I read your Seiken Densetsu 3 FAQ/Walkthrough that you wrote, 
and I didn't understand what you meant when you said Light Light 
class is best for Carlie when she is the main character, and some other
class (I think it was Dark Light) is best when she is not the main
character.  Do you mean that she doesn't learn certain moves when she 
is not the main character or something?

A.Yes. She learns the Turn Undead spell, which helps a lot in her/Kevin's
quest as there are many Undead creatures which you are easily rid of if she 
has that.

---------------------------------------------------------------------

Q.Hi, I'm sure you're probably tired of answering a lot of E-mail,
but I've got a quick question: Where do you fight the enemies who
carry ???? Seeds after dying? I read you get them from Tiamat's, but
where do you fight them? Thanks in advance.

A.The Boulder's carry them. Big, purple balls with one eye. They're
found in your final area and around Pedan.

---------------------------------------------------------------------

Q.One more thing: what level do you have to be for Death Spell to
work on the damned ARCHDEMON???

A.Anyway, I think...I was on 70 and kept dealing 999 all the time.

---------------------------------------------------------------------

Q. Where can I get Papa Poto's Claw?  I killed tons of Papa Potos and
got tons of item boxes, but all it left was either Poto Oil or Stardust
Herbs... Am I just not killing enough of them, or does someone else
give this item? Who has higher Attack: God Hand or Death Hand (Kevin)?
Who do you recommend? (I have Carlie in my group w/ bunch of Carmilla's
Claws, so I don't need a healer or Moon Saber)

A.I think you can get the Claws from the Papa Potos. If not, I'll see...
And the Death Hand is stronger, only marginally.

---------------------------------------------------------------------

Q. I fought the Dragon Emperor, and I had a problem. When he changes 
color, I couldn't tell what element he is weak to now. For the battle 
I had Duran as a Duelist, Angela as a Grand Deviner, and Carlie as a 
Necromancer. I know this party sucks but how could I tell about its
color changing weakness?

A.Test it out with a weak elemental spell. Otherwise, I think it's color
related, e.g Fire is Red, Blue is Ice etc.

---------------------------------------------------------------------

Q.And also.. I think I saw a part where to get enemies for 500 EXP each 
(whoa!) but I forgot or lost the part where it is... (ow...) but do you 
know where it is?! 

A.Ranges from Light Ruins to Moonlight Forest. You work it out, could
be anywhere. But those places give good EXP.

---------------------------------------------------------------------

Q.How do you pass the volcano level? Where you have to find the turtle 
???? His cave is closed right and I cant find it!!!!!

A.If you're talking about the Volcanic Island, and the rock you have
to talk to, make sure you've spoken to everyone in the Dark Priest
Village.

---------------------------------------------------------------------

Q.I just got the emulator and started to play this game. My character 
has gain two magic abilities but I can't seem to find how to cast them?

A.Open up the item ring, press down and find your magic ring. Select the
spell, and the targets, then press A to use it.

---------------------------------------------------------------------

Q.hey i am stuck at the beginig oif the coridor of wind.  There is 
this statue blocking my way how do i get rid of it i nedd to know asap 
in email(i dint read anything in your walkthrough about e mails)and for
game genie codes like level up what do the f's stand for gamesages .com 
put the ff there(i meant par codes)

A.Well, you've have to have gone through the Amazon Village, and the tiny
shrunken village (Corbokkle). Then head back to the Corridoor of Wind. As
for cheats, I don't know anything about them, as I don't use them.

---------------------------------------------------------------------

Q.hi, I got totally hooked on RPG's when I was about 11 (6 years ago)and I
played ff3. Since then, I have played every rpg I could get my hands on. I
got a psx exclusively for its rpgs, and boy did it pay off. Secret of Mana
was my second rpg to ever play. I was totally hooked, and I even thought I
would make an monster list that listed each monster in the game, the gold
you got from it, the experience you got from it, and the possible items that
they would drop. This took FOREVER. I actually managed to complete it,
taking countless hours. except, when I checked around for sites who might
want my list, I saw that people had already made it!!! Well now, I have just
started som2. I waited for years for this game to come out in the US, it
kept being delayed, and finally square announced that they werent going to
translate it and send it over here. I was so devestated!! I was a hard core
SOM fan. I must have gone through it 12 times, finding every thing about it
there ever was to know. I was very excited when I finally found an english
translation som2, even if it was just a rom (which is better than console
snes, but not what I am used to). well right now I am on bucca island with
kevin/duran/hawk.  not the best group, but I didnt have your walkthrough
when I started. I noticed that even after getting some of the mana
elementals, I still couldnt cast spells. Why not? I go to the item ring and
press up/down even L/R, but not option to cast spells. I take it my
characters just can't cast spells? This is frusterating.. not like som1. but
still overall better than som1. Also, I have noticed that when you get a
treasure chest after you get a victory, the possible items that are in the
treasure chest correspond to the enemy from whence it came from. Each kind
of enemy has 3 possible items it can drop. I found this out by
saving/loading states while opening the boxes. Well, although I do not have
time to make a full item/enemy chart, I would be willing to make it for as
many enemies as possible. maybe someone could help me complete the list. Has
this already been done though? I don't want to waste my time and effort like
I did last time. Well, thanks for reading this and definately thanks for
making that walkthrough. it kicks. SOM2 is a great game. I have been getting
hooked on it more than on the psx rpgs, which just proves graphics and fx
aren't everything! Final Fantasy tactics was the best rpg of all time
though. Awesome game on the psx. battles are actually the FUN part! well,
sorry for blabbing. looks like my grades are gonna drop, as I can't stop
playing som2!!!! hehehe see ya man.


A.Anyway, the reason why you can't cast anything is that you probably 
haven't had a class change yet, and none of your characters learns a 
spell before they have a class change.
Go ahead with that enemy/item list! There are many ppl who have 
requested one, but I just don't have the time. As far as I know, 
no-one's done one yet, so you go ahead and write that up!

---------------------------------------------------------------------

Q.hi, i'm currently playing secret of mana 2, and i'm stuck because i
can't decide what to do on the second class change.  i read ur faq on 
gamefaqs.com, and its hella good.  my party is lise (i plan to get star 
lancer), hawk as nightblade, and kevin as monk.  i dunno if he should 
be warrior monk or god hand.  can u help me?

A.Warrior Monk. Easy.

---------------------------------------------------------------------
Q.I'm stuck on one thing. I have Kevin as my main charater, and i'm 
on my way to the last mana beast. Is the green patch near Peden the 
entrance to the forrest of illusion? I can't seem to go west when i'm 
supposed to. Please tell me what's wrong.

A.Yeah, land in the green patch. The location should be the Jungle of 
Illusion or something. If you go a few screens to the right, you'll 
appear in Pedan. In the opposite direction is where you want to go to 
though.

---------------------------------------------------------------------
Q.. please list the best physical attacker from strongest to weakest 
for rieze's final class...please

. also, which is more powerful summon of rieze's dark classes? (dragon
summon or lamia naga)

A.? Lise's best summon out of those two is Jormungand, best attacking 
class is Vanadies, Fenrir Knight/Star Lancer, then Dragon Master.

---------------------------------------------------------------------
Q.Hi man,my name is Anthony and i want some help!
I am now for the 7th God-Beast:Dolan(God-Beast of Moon)and my people 
is:Duran(Knight),Kevin(Monk)and Charlotte(Priestess)and i am on level 
34!I planned to reach L42,but i want to know which Level i have to 
take to beat him? 
Kevin have Pressure Point(skill to increases STR) and i use it on each 
battle.If this is correct?

A.To beat him? Gee, any level 35+ is great. And you're right about the 
Kevin thing. 

---------------------------------------------------------------------
Q.What's a critical hit?

A.Critical hits are when you do more damage. There should be a 
different noise. It doesn't happen often, but it should happen.

---------------------------------------------------------------------
Q.I was just wondering if you could help me out. I was playing secret
of mana 2 when I came to the part in the game where you make your first
class change. The only problem is I can't decide what to pick. My 
party consist of Hawkeye, Lise, and Kevin. For Hawkeye I wanted to
pick either Rouge or Wanderer, for Lise I wanted to pick either Star 
Lancer or Fenrir Knight, and for Kevin I wanted to pick either Warrior
Monk or God Hand. Which classes should I pick?

A.Well, for Hawk, I'd suggest the Rogue, but his dark side is better.
Lise-Go for the Fenrir Knight. The Star Lancer is pretty good too, 
but you'll probably want a Dark member in your party.
Kevin-Warrior Monk, definetly.

---------------------------------------------------------------------
Q.In SD3, can you tell me what the two different quests are ( which 
characters do what quest).  I'm on Duran now so I don't want to pick 
a character that has the same quest next game.

A.Duran and Angela share a quest
Hawk and Lise share a quest
Kevin and Carlie share a quest

Hope that helps.
---------------------------------------------------------------------
Q.Help! I have a part of Durna, Hawk, and Angela, but I'm kinda stuck
on their class changes! I have Angela going to be turning into a Rune 
Master, but I can't decide something, I have to make Duran either a
Swordsmaster, or a Paladin (Swordsmaster is obvious, but the Paladin 
has Saint Saber, and has Heal Light <I don't have a healer>) and I am 
going to make Hawk either a Rogue or a Nightblade. What do you think 
the right class change should be for duran and hawk?! Please help me,
oh and By The Way, if you have an All Evil team (Like somebody that 
is Dark+Light, another person who is Dark+Dark, and another person 
who is also Dark+Light) Would that affect your attacks on Evil 
creatures, or what? O rwould it just be affecting your Stats? 
Please Help!

A.Alrighty...first,with Duran, are you aligned to Dark or Light? 
Because you can't choose from both Paladin and Swordmaster for your 
final class... it's either Paladin/Lord or Duelist/Swordmaster...and 
with Hawk, same thing, you can only have Rogue/Wanderer or 
Nightblade/Ninja Master. Unless you haven't had your first change 
yet.... then....

Duran-Paladin
Hawk-Nightblade

And the evil thing just affects your stats. It should be called a 
color change =)

---------------------------------------------------------------------
Q.Hullo Magus, great FAQ ya gotz, well, I don't know if anybody 
noticed this, but I did, sometimes (I can't pinpoint anything at the 
moment) in the game, when you use an Item or spell (Either You, any 
of your Companions or even the Enemy!) your game Resets! I don't know 
why, I am using Snes9X, because it has an easier Save State/Load 
State, and ZSnes usually freezes on the screen if I play for more than
30 Mins on my comp. Well, I have experienced this (The Game resets 
when you or the Enemy uses Items or Magic) so far in the Dwarf Caves 
(Can't name it, I forgot, but its the place where you first meet 
Watts) and the place where you fight the Jewel Eater, Well, the first 
time in the Dwarf Caves, I had Angela cast Holy Ball, and then the 
Game just resets, then I went back to where I had been (Using Save 
State) and I used Holy Ball again! But this time it didn't reset, 
well I went on to fight the Jewel Eater, and as soon as it came, I 
used the Holy Ball spell, and it Reset again! Luckily this time I 
had done a save state JUST before I fought him, well I went back, 
and didn't use any spells, but I used the Dart, then the game reset 
again! I went back a third time, and I was doing well without using 
items, when the Jewel Eater cast Diamond Missile! Stupid Thing Reset 
again!! Ahhhh, has anybody experienced this? if so, please tell me 
what is triggering this!


A.It's probably SNES9X itself, or the ROM. Switch to ZSNES. It's
better.

---------------------------------------------------------------------
12) Miscellaneous
---------------------------------------------------------------------

Ok, I was inspired to put up this section by Pokem10065. We decided
it would be cool if we had a section about the names of the classes
for every character, and just other miscellaneous stuff, like glitches
and things.

---------------------------------------------------------------------
Class Change Names

Thanks to Pokem10065.

This section details the names of each class and who/what they represent.

---------------------------------------------------------------------
Duran
---------------------------------------------------------------------
Knight-(Light)
One who fights for good, and values honor. I guess you knew that already.
---------------------------------------------------------------------
Paladin (Light Light)
---------------------------------------------------------------------
The ultimate evil fighter, meaning he fights AGAINST evil, fights for 
the poor, defenseless, and in the name of good.
---------------------------------------------------------------------
Lord (Light Dark)
---------------------------------------------------------------------
A fighter who is propelled by faith, both his own and others' beliefs
in him.
---------------------------------------------------------------------
Gladiator (Dark)
---------------------------------------------------------------------
Is a pure fighter, sometimes fights for show. Values nothing but the
fight itself.
---------------------------------------------------------------------
Duelist (Dark Dark)
---------------------------------------------------------------------
Will only be satisfied if he defeats his opponent, he is basically a
bloodthirsty dog who cannot be chained. (pant, pant, pant, wag, wag, wag 
^_^)
---------------------------------------------------------------------
Swordmaster (Dark Light)
---------------------------------------------------------------------
Is also one who lives for the fight, but through all the Dark in him
a small light shines.

---------------------------------------------------------------------
Angela
---------------------------------------------------------------------
Sorceress (Light)
Kind of like a cleric, uses spells that are for good?
---------------------------------------------------------------------
Grand Deviner (Light Light)
---------------------------------------------------------------------
The best and most pure form of magician, using spells in the name of
good.
---------------------------------------------------------------------
Arch Mage (Light Dark)
---------------------------------------------------------------------
One who aligns herself with not only the Holy spirits but with most
other elements for maximum strength.
---------------------------------------------------------------------
Delvar (Dark)
---------------------------------------------------------------------
One who uses magic for the pure power of it.
---------------------------------------------------------------------
Magus (Dark Dark)
---------------------------------------------------------------------
The most extreme form of Dark magician.
---------------------------------------------------------------------
Rune Master (Dark Light)
---------------------------------------------------------------------
Makes good use of her spells, and still has that little bit of good
nagging, nagging, nagging, nagging, nagging at her. :)

---------------------------------------------------------------------
Kevin
---------------------------------------------------------------------
Monk (Light)
A powerful martial artist who concentrates more on mental power.
---------------------------------------------------------------------
God Hand (Light Light)
---------------------------------------------------------------------
The ultimate martial artist, with a pure heart and hands oozing holy
power.
---------------------------------------------------------------------
Warrior Monk (Light Dark)
---------------------------------------------------------------------
One who uses strength, and the energy drawn from his mental power to
defeat his enemy.
---------------------------------------------------------------------
Bashkar (Dark)
---------------------------------------------------------------------
A pure fighter, who did not search for any sort of mental power at all.
---------------------------------------------------------------------
Dervish (Dark Dark)
---------------------------------------------------------------------
Selling his soul to evil, he has obtained great power.
---------------------------------------------------------------------
Death Hand (Dark Light)
---------------------------------------------------------------------
One who is a pure fighter but also has some sort of power oozing at
his fingertips.

---------------------------------------------------------------------
Charlotte/Carlie
---------------------------------------------------------------------
Priestess (Light)
A cleric with further training from the Holy Gods themselves.
---------------------------------------------------------------------
Bishop (Light Light)
---------------------------------------------------------------------
The highest of all Holy classes, who uses spells handed down from the
gods to defeat her enemies.
---------------------------------------------------------------------
Sage (Light Dark)
---------------------------------------------------------------------
The Priestess who studies more than she converses with the gods,
therefore having enhanced spells but no spells from the gods.
---------------------------------------------------------------------
Enchantresss (Dark)
---------------------------------------------------------------------
Using power from the Devil himself, she uses the magic of the Undead
to combat her enemies.
---------------------------------------------------------------------
Evil Shaman (Dark Dark)
---------------------------------------------------------------------
Worshipper of the Devil who has the power to summon and control the
Devils' creatures herself.
---------------------------------------------------------------------
Necromancer (Dark Light)
---------------------------------------------------------------------
A total mess in the head, thinking she's aligned to both Light and Dark.
*/_\* Shows this by bringing dead to life and healing them. Also sees
the future by talking to the dead.

---------------------------------------------------------------------
Hawkeye/Hawk
---------------------------------------------------------------------
Ranger (Light)
One who communicates with nature, identifying monsters and setting
traps.
---------------------------------------------------------------------
Wanderer (Light Light)
---------------------------------------------------------------------
One who has shrugged off the world around him to live with nature.
---------------------------------------------------------------------
Rogue (Light Dark)
---------------------------------------------------------------------
One who takes care of himself first, and will do anything to get the
job done.
---------------------------------------------------------------------
Ninja (Dark)
---------------------------------------------------------------------
Of course, a ninja who has learnt the art of killing his enemies
swiftly and silently.
---------------------------------------------------------------------
Nightblade (Dark Dark)
---------------------------------------------------------------------
A professional killer who uses poison to kill.
---------------------------------------------------------------------
Ninja Master (Dark Light)
---------------------------------------------------------------------
The most agile and fast class of ninja.

---------------------------------------------------------------------
Lise/Riesz
---------------------------------------------------------------------
Valkyrie (Light)
The legendary goddess who delivers fallen soldiers to Valhalla.
---------------------------------------------------------------------
Vanadies (Light Light)
---------------------------------------------------------------------
The goddess who skillfully takes the soul from the dead body to give
it eternal bliss.
---------------------------------------------------------------------
Star Lancer (Light Dark)
---------------------------------------------------------------------
Living with the stars, this goddess is pure as the stars themselves,
but has a very anti-others personality.
---------------------------------------------------------------------
Rune Maiden (Dark)
---------------------------------------------------------------------
Aligns to the Dark to increase her strength.
---------------------------------------------------------------------
Fenrir Knight (Dark Dark)
---------------------------------------------------------------------
Named after the legendary beast who killed Odin.
---------------------------------------------------------------------
Dragon Master (Dark Light)
---------------------------------------------------------------------
Master of all Dragons, and uses them to help her in battle.

---------------------------------------------------------------------
From Pokem10065:

-Her summons, Freya and Marduk, are the Norse God of Fertility and a
Babylonian God respectively.

-Hello again!! Just wanted to correct a mistake I sent in. For Freya
she is really the goddess of Love and Marriage. She belongs to a
group of peace loving gods called the Vanirs( Get it?? Vanir...
Vanadies??) Oh well. Anyway she is what you would consider the slut
of the gods as she has many love affairs and is also the "patron
goddess" of Witchcraft.

---------------------------------------------------------------------
From Razorclaw X:

Jormungand is another name for Norse myth's Midgard Serpent (it was
also called 'Terrato' in FF6 for unknown reasons), and Fenrir is
another name for the Fenris Wolf of the same mythology.

---------------------------------------------------------------------
From Cyberwulf115:

As you can quite tell, I wanted to contribute something.  So,
here's  an etymology of the Spirits' names:

Wisp-  Probably from the Will o' the Wisp from Anglo-Saxon mythology. 
A little floating ball of light that is said to be able to take over 
human bodies.

Shade-Darkness, shadow, duh.

Gnome- A little dwarf miner thingie.  Lives in holes, mines, etc.
Jinn- Not quite sure, but Jinn is a Sylph- wind spirit, like a faerie

Salamando- as in salamander.  Ancients believed the salamander to 
have 'special powers' over fire, like a mini-dragon.

Undine-  From Latin 'unda' meaning 'splash.'  Yes, this is true, I 
have a teacher nicknamed 'Triplex Unda,' meaning 3-splash.

Luna-  Latin for 'Moon.'

Dryad-  yet another latin-ish thing.  Dryads were spirits of trees.  
When a tree was cut down, the Dryad owned by that tree died.  The 
Latin interpretation of the Gaelic Druid priests.

---------------------------------------------------------------------
From HellDemon2000:
Under your misc. section, there is an etymology of the Spirits' names, 
by Cyberwulf115. I can make a few additions/corrections. First of all,
a Jinn is a "good" djinn. Next, 'unda' actually means 'water', not
splash. Also, gnomes, which are usually known through AD&D or other
related games/literature, are not dwarven. Just a slight correction 
there.
---------------------------------------------------------------------
Glitches
---------------------------------------------------------------------

From Pokem10065, who else would you expect?

Hello I would love to report a bug in the game. What ever you do never
choose Angela as the third character as when someone does Prisoner,
Freya or anything that makes the heroes into Moogles or Chibokkles
the game would bug out. When Moogled the second character turns purple
and when attempting to cure the second one the game bugs out. When
Chibokkled game resets automatically.

---------------------------------------------------------------------

From DD:

I had read your walkthrough at Gamefaqs. I notice that you don't know
a secret. First of all, I am playing the Japanese cartridge. I beat
this game a couple of years ago, and if I can remember right, there
is a secret for Kevin. If you use the Hammer on Kevin while he turns
to wolf. Then call the dragon. After you land his Attack status will
MAX. You can not call the dragon on battles. There's an item or spell
(not sure) that makes Kevin turn to wolf. Then you can call the
dragon.

From DragonKnight Zero:

To raise Kevin's attack power and make him even more obscenely powerful,
essentially you call Flammie while he is in his werewolf form.  There are a
few places you can do this.  One place is the Rabite area south of Jad.
Exit Jad at night, go to the Rabite Forest, and kill the two enemies you
see.  Make sure Kevin transforms.  After killing the two enemies, your
characters should have put their weapons away yet Kevin is still a werewolf.
You should now be able to call Flammie so do so.  Kevin's attack power will
have increased 15%.  This is a semi-permanant increase that can be saved.
It will remain in effect until

1) You change or try to change any of his equipment.
2) Kevin gains a level.

I didn't always lose the attack increase at a level up though.  It seems
that if Kevin levels up in werewolf form then takes another hit before
reverting, he will keep the increase.  The increase in attack power is
amplified in werewolf form by the way.  I've seen 500+ damage per hit from a
level one tech when Kevin also had a saber the enemy was weak against before
the second class change.  Because he usually hits twice with a level one
tech (and sometimes he immediately does it again for a third or fourth hit)
the damage adds up really fast, even more damaging than Death Spell.  Lower
the enemy's defense for best results.                                                 

---------------------------------------------------------------------
From Suqian:

I've also found a bug in the game. Have you ever had a party with the
characters equipped with someone else's equipment (eg. Kevin with the
Deathstroke), about to fight the Dragon Emperor but you're at level 10?
(Magus: Ummmmm, no) Well I found a way with ZSNES.

All you have to do is get to a place in the game, ride Flammie (with
you controlling it) and save state while your in the air. Then start a
new game, get all three characters and save while on the ground. Now
reload the save state where you're on Flammie and land on the ground.
Your characters should have the equipment and stats of the other save
state. It might not work the first time so try a couple of times.

---------------------------------------------------------------------
From Horvath:

I also encountered a strange thing. The monsters in the Cave of
Darkness only did 1 damage with regular hits. I had the final sets
of equipment, but does it matter THAT much? Why doesnt it work with
my other group then?

From DragonKnightZero:

1 damage from regular hits in the Cave of Darkness?  That's no bug.  The
damage system with regular attacks is simple.  The target's defense value is
simply subtracted from the attacker's attack value to obtain the damage.
The game randomly adds 0-2 points to obtain the damage done.  If the value
is negative, the damage will be 1.  Example: Character with attack value of
210 attacks an enemy with a defense value of 145.  Damage from regular hits
will be 65-67 per hit.  By the way, all level 2 techs use the same damage
formula; just double the attack value before subtracting the target's
defense value.  All level 3 techs work in a similar way with a different
damage formula.

Glitches? Mysteries? Other things? Send them to shinra9@yahoo.com!

---------------------------------------------------------------------
13)Junk
---------------------------------------------------------------------
As with the Black Rabite mess, I wanna know if I've taken your work!
Cause if I have, I'm terribly SORRY! That stupid Rohan Kelly....Anyway,
tell me if you don't like it and I'll remove it.

Acknowledgements:

Neill Corlett, Lina`chan, Nuku-nuku, SoM2Freak- For a perfect 100%
translation! Get it from  http://www4.ncsu.edu/~nscorlet/sd3/. You
guys should be immortalized.

Symondo-For the Black Rabite (LEGIT!!!) guide.

DD-For finding a store in NY which imports this game. Legend.

Uhhhhh.....-Well, this is the MAN who provided me with the extremely
helpful info about Hawk's spell learning abilities, you rock! And
guess what? He went through the guide, spell-checking, redoing the
grammar, EVERYTHING! WHAT A LEGEND! SOMEBODY ROCKS! Without him,
the guide couldn't be what it is now. He's helped with a lot of Qs,
and other parts of the guide. Uhhhhh....., I'm glad to be able to work with 
you, and if you need any help with your guide, call me!!! Who says
legends are dead?

DragonKnightZero-For providing a albeit small but handy number of items
that I had left out.

Paul Le-For that SWEET weapon list, what a champ.

Pokem10065-For giving lots of helpful advice. And I mean lots. He's
become a regular in my Inbox.

Xerain-Handy advice on emulator trouble, and some other tips (his
mails are kind of humorous too :-) )

Suqian Zhong-Another frequent contributor, with handy tips.

To everyone who sent in tips, hey I'm sorry, but I just can't be
bothered to put each and every one of your names in here! Unless
you're a Pokem10065 or a Xerain, or an Uhhhhh..... . But I don't think 
there's
more than seven gods.

To all of those people who sent in Qs, as then I wouldn't have a FAQ
section!

Squaresoft, for making Seiken Densetsu 3, Final Fantasy, Chrono Trigger
and all those other games which have made life seem very interesting.

Amar Kishan- For writing the best walkthrough for this game that I
have seen yet. May you keep up the good work and always be successful
in the RPG world :-0 And for lending me a few things as well, what a
legend.

Ken-For being the best friend anyone could have.

Other than them, no-one has helped me! So if you want to contribute and have 
your name down here, e-mail me at shinra9@yahoo.com, or on ICQ at 34601221.

Please note that if you would like to use this on your own webpage you must 
consult me first or I will cast all the spirits to burn up your hard drive!

 copyright Magus 1999

