                                                                             
  _______  _______  _______  _______    _______  _______  _          ______  
 (       )(  ____ \(  ____ \(  ___  )  (       )(  ___  )( (    /|  / ___  \ 
 | () () || (    \/| (    \/| (   ) |  | () () || (   ) ||  \  ( |  \/   )  )
 | || || || (__    | |      | (___) |  | || || || (___) ||   \ | |      /  / 
 | |(_)| ||  __)   | | ____ |  ___  |  | |(_)| ||  ___  || (\ \) |     /  /  
 | |   | || (      | | \_  )| (   ) |  | |   | || (   ) || | \   |    /  /   
 | )   ( || (____/\| (___) || )   ( |  | )   ( || )   ( || )  \  |   /  /    
 |/     \|(_______/(_______)|/     \|  |/     \||/     \||/    )_)   \_/     

  =____________________________________________________________________=
  |                  |    M e g a    M a n    7   |	               |
  ==
  |                            FAQ V1.02                               |
  |                           By Dragonlord                            |
  |                  dragon1@trap.cx / member2@zz-s.de                 |
  ==

  If you are someone working for an FAQ/walkthrough site, DO NOT E-MAIL ME
  ASKING TO POST THIS ON YOUR SITE. I may allow you, so long as it is NOT
  MODIFIED in any shape or form.   I would also like to be given some kind
  of noticeable credit. You may not use this FAQ for promotional or
  profitable purposes.  It is for personal use only.
  This FAQ may only appear on the following sites.

  GameFAQs - http://www.gamefaqs.com/
  Game Winners (Game Advice) - http://www.gamewinners.com/

  You may not place this on your personal website. It was made mostly for
  GameFAQs, and since the dude from Game Winners asked nicely enough, I let
  him place it on his site as well. 

=___________________________________________________________________________________=
| Contents								            |
==
   [1] Introduction
    \
     [A] Author's Note
     [B] About this FAQ
     [C] Mega Man 7

   [2] Story
   [3] Characters
   [4] Controls
   [5] Item Locations
   [6] Damage Chart
   [7] Order of Robots
   [8] Stage Information & Maps
   [9] Dr. Wily's Fortress
   [10] Strategies
    \
     [A] Mini-Bosses
     [B] Bosses

   [11] Passwords
   [12] Pro Action Replay Codes
   [13] FAQ Information
    \ 
     [A] Revision History
     [B] Credits
     [C] End Note
   
=___________________________________________________________________________________=
| [1] | Introduction								    |
==
 ___________________________________________________________________________________
| [A] Author's Note								    |
 
  First things first. If I catch you ripping something off of this, I will hurt you.
  Actually, I'll just get you in trouble. Or something. Look, just don't rip off,
  because it's not right. You're stealing other work that people have put hard work
  into. Don't do it!

  Anyhow, I'm glad to see someone is viewing my FAQ. I am Dragonlord. Don't get me
  confused with some other person named Dragonlord on GameFAQs. If the e-mail isn't
  dragon1@trap.cx or dragonlord@adlo.de. it's not me. The reason I say this is because
  a friend once told me that someone other than myself named Dragonlord submitted
  something to GameFAQs. So don't get me mixed up with the other person.

  So, I see you've come for help on the hit SNES game Mega Man 7. That's what I'm
  here for! Although this is the first FAQ I have written, in my opinion, it is still
  decent. Hopefully you'll think the same. You can always give me feedback on it,
  all i ask is that you use constructive criticism, because flames suck.
 ___________________________________________________________________________________
| [B] | About this FAQ								    |
 
  In this FAQ, I have tried to cover everything in Mega man 7. After beating it
  several times, trying to find all the items, seeing which enemy dies by which
  weapon, and trying new strategies, I decided to create this walkthrough. I do
  hope I've covered everything. If I didn't, e-mail me and explain what I have
  missed. 
 ___________________________________________________________________________________
| [C] | Mega Man 7								    |
 
  Mega Man 7 is for the Super Nintendo. It is quite different from a lot of the
  other Mega Man games but similar in some ways. The way the game goes on is like
  the MMX series. There's an intro level, 4 bosses, another "intermission" level, and
  another 4 bosses. Like Mega Man 2 through 6, the games features 8 bosses. Only
  this time you must fight them in a game boy fashion. But don't worry- you can still
  access the first four stages when you get to the last four.

  There are several new characters introduced in Mega Man 7. Auto, manager of the
  shop where you can purchase items by collecting bolts throughout the levels. You
  can access this shop by pressing SELECT on the stage-select screen. Beat, a bird
  that will help you through the levels by killing enemies. Roll, Eddie, and Rush
  also make appearances in Mega Man 7. There are a whole lot more items and
  upgrades in MM7.

  There are quite a few enemies in MM7 that will seem familiar. For example, the
  green robots that have a shield and jump around are from MM3. The metal bats on
  Shade Man's stage are from MM2. The red plunger-like robots are from MM3. Etc.
=___________________________________________________________________________________=
| [2] | Story							                    |
==
  The story of Mega Man 7 is basically the same as every other part in the series.
  In a nutshell, Dr. Wily escapes once again and builds eight robots. If you want
  to get in-depth, here's directly from the introduction of the game.

  In the year 20XXAD, the world cheered Mega Man when at long last he captured and
  imprisoned Dr. Wily.

  But...

  Dr. Wily always knew his schemes might end in failure and had planned for just such
  an occasion. Four robots had been hidden away and after six months without being
  contacted from Dr. Wily, they activate and begin searching for their master...

  The four rampage throughout the city, destroying innocent civilians and laying
  waste to the once beautiful forests.

  The world cried out for Mega Man to help. To repeat the task he has done so many
  times before. To destroy wily once and for all.
=___________________________________________________________________________________=
| [3] | Characters						                    |
==
 ___________________________________________________________________________________
|  Mega Man									    |
||
| The first created half-human/half-robot. Created by Dr. Thomas Light. Mega Man was|
| created to be the one who can save the world whenever an enemy came around, such  |
| as Dr. Wily. Technology was advancing at a fast pace and no one knew what was in  |
| store for them... Mega Man was created to defend against evil. The first robot    |
| able to make his own decisions. This could only mean good for Dr. Light and the   |
| world.						                            |
|									            | 
| Mega Man, being the star of the whole series, appears in every single Mega Man    |
| game. In the Mega Man X series, he has been remodeled and is known as "X"-- or he |
| may not be. Some say he isn't, so I guess I was wrong. He is known as Rock Man in |
| Japan.							                    | 
|                                                                                   |
| Ronald (Tootight4life@cs.com) writes:                                             |
|    ... "I just wanna argue the point of X not being Mega Man. First of all, X was |
| tested. Mega Man was not. If X was Mega Man, then why would he be tested for      |
| loyalty and trustworthiness? Second, if you watched the episode of Mega Man where |
| X went back into the past to save Mega Man and Dr. Light as well as stop Vile from|
| stealing Titanium, you'd see the big difference between X and Mega Man. Yes, they |
| have some of the same features, but they were built almost the same by Dr. Light. |
| What X is that Mega Man is not, is that he is a robot, but has full capability to |
| think, act, and feel. Mega Man is able to think like a human, and maybe have      |
| feelings, but it's not full. He's not fully human like X. Notice the ending in    |
| Mega Man 7, where he stutters, he is more than a robot. X would have no problem   |
| saying that. But also see how X feels everytime you beat one of his games except  |
| X4. I hope this clears some things up ok? Keep up the good work."                 |
 
 ___________________________________________________________________________________
|  Roll  									    |
||
| Following the success of Mega Man, Dr. Light decided to create another half robot,|
| half-humanoid. This one would be named Roll. Roll was then virtually Mega Man's   |
| sister. Unlike the Blue Bomber, Roll was made purposely to maintain the           |
| laboratory. With her primary weapon being the screwdriver arm, she wasn't really  |
| built to battle.								    |
|										    |
| In the games she does appear in, it is only for a very brief time. In Mega Man 1, |
| she will be at the ending with Dr. Light. In Mega Man 7, she is riding Auto's car |
| with Mega Man on the starting level. She may appear in Mega Man 8 too.            |
 
 ___________________________________________________________________________________
|  Auto  									    |
||
| Auto was created by Dr. Light as well. He was created late in the series primarily|
| to manage the shop. Mega Man can purchase items at this shop. The shop can be     |
| accessed in Mega Man 7 by pressing SELECT at the enemy select screen.             |
|										    |
| Auto only appears in Mega Man 7, where he is the shopkeeper. Find the bolt that   |
| is missing on his head and he'll cut the prices in half! He may appear in Mega    |
| Man 8 too.									    |
 
 ___________________________________________________________________________________
|  Eddie  									    |
||
| Another creation by the genius, Dr. Light. Eddie was created to assist Mega Man   |
| in his darkest moments. Eddie comes out of nowhere and helps Mega Man with a      |
| special item.									    |
|										    |
| The short, red flip-top robot appears as early as Mega Man 2. He does not appear  |
| in some of the parts after this, but in MM7 he works along side Auto in the shop. |
| Eddie also appears in the Mega Man TV series where he feeds Mega Man energy.      |
 
 ___________________________________________________________________________________
|  Rush  									    |
||
| Created primarily to go with Mega Man wherever he went. Rush will help Mega Man   |
| reach the many areas that are unreachable with Mega Man's jumping capabilities.   |
| As Dr. Light's technology advanced, new ways to use Rush were invented. Such as   |
| Rush Adapter and Rush Search.							    |
|										    |
| Rush was created very early in the series. He appears as early as Mega Man 3,     |
| where he can use Rush Jump, Rush Jet, and Rush Marine. In Mega Man 6/7 he can     |
| become one with Mega Man and create a new powerful robot.			    |
 
 ___________________________________________________________________________________
|  Bass  									    |
||
| Bass and Treble were created as an attempt to copy Mega Man and Rush. Dr. Wily had|
| a great success and created a robot much more powerful than Mega Man. Armed with  |
| a larger plasma blaster than Mega Man as well. Bass gets an S. Adapter of his own |
| later on in Mega Man 7.							    |
|										    |
| Bass first appears in Mega Man 7, where he tricks Mega Man into letting him into  |
| Dr. Light's laboratory. Bass also appears in Mega Man 8, where he is Mega Man's   |
| ally.										    |
 
 ___________________________________________________________________________________
|  Proto Man  									    |
||
| Dr. Light created Proto Man as a brother following Mega Man. Mega Man's mysterious|
| brother who appears in almost every part in the Mega Man series. He has a         |
| mysterious whistle, too. In MM7 he'll give you some hints and then there's a	    |
| possibility you can get the Proto Shield.					    |
|										    |
| Proto Man appears in almost every part in the series. He is mostly always hidden  |
| in a secret area.								    |
 
=___________________________________________________________________________________=
| [4] | Controls						                    |
==
  The controls in Mega Man 7 are simple and remain the same throughout the entire
  game. You will not have any trouble controlling Mega Man.

  ** Buttons that do not have a description are useless and do not preform any
     action.
   ________         __________
  /_____L__\_______/_____R____\ 
 /     _           _    _     \
 |   _| |_        (Y)  (X)    |
 |  |_   _|          _    _   |
 |    |_|           (B)  (A)  |
 \        -Start- -Sel-       /
  \         /\        / 
            

  [Y] Shoot; Hold to charge-up
  [B] Jump; Press twice to use the jet pack if equipped with Super Adapter
  [Down + B] Slide; Disabled if using Super Adapter
  [L] Cycle left through weapons
  [R] Cycle right through weapons
  [Start] Status screen
=___________________________________________________________________________________=
| [5] | Item Locations						                    |
==
  Unlike any of the other Mega Man parts (excluding the X series), Mega Man 7
  features a lot more hidden items and weapons to be found. Every item has a
  detailed description on how to find it and what it will do.
 ________ _______ ________ _________________________ ______________________
| Name   | Stage | Item   | How to find it          | What it does         |
|        |       |Required|                         |		           | 
     
| Rush   | Freeze| Nothing| After the screen with   | Rush Search is a new |
| Search | Man	 |	  |the shielded-green robot,|device only found in  |
|        |       |        |you will come to a place |MM7. Using it, you can|
|        |       |        |where there is a platform|find secret items,    |
|        |       |        |that you can jump on.    |paths, or just dig up |
|        |       |        |Jump on it and across the|plain items. When Rush|
|        |       |        |other four platforms and |does not bark it means|
|        |       |        |you will find it.        |there is no secret    |
|        |       |        |                         |and rush will dig up a|
|        |       |        |                         |normal item or a some |
|        |       |        |                         |random garbage. If    |
|        |       |        |                         |rush barks there is a |
|        |       |        |                         |secret item or path   |
|        |       |        |                         |nearby and he will dig|
|        |       |        |                         |it up or just keep    |
|        |       |        |                         |barking.              |
     
| Exit   | Freeze| Rush   | At the very end of the  | Exit will let you    |
|        | Man   | Search |level just before the    |leave a level wherever|
|        |       |        |first door to Freeze Man,|you want, providing   |
|        |       |        |take a few steps back and|you defeated the boss |
|        |       |        |use rush from the edge of|of the stage before.  |
|        |       |        |the bottom platform so   |                      |
|        |       |        |that he digs on the top  |                      |
|        |       |        |one.                     |                      |
     
| Proto  | Cloud | Rush   | In order to get the     | The Proto Shield     |
| Shield | Man	 | Coil	  |Proto shield off or Proto|allows you to deflect |
|        | Turbo |        |Man, you have to find him|shots off. It is very |
|        | Man   |        |in Cloud Man's and Turbo |useful on stages with |
|        | Shade |        |Man's stage.             |those annoying robots |
|        | Man   |        |                         |who don't stop        |
|        |       |        | Cloud Man: After the    |shooting.             |
|        |       |        |green shielded robot you |                      |
|        |       |        |will come to a room with |                      |
|        |       |        |a ladder hanging from the|                      |
|        |       |        |roof. Use Rush Coil and  |                      |
|        |       |        |climb up.                |                      |
|        |       |        |                         |                      |
|        |       |        | Turbo Man: When climbing|                      |
|        |       |        |up the ladder with the   |                      |
|        |       |        |two platforms on the left|                      |
|        |       |        |with those tire robots on|                      |
|        |       |        |them, pass the first one |                      |
|        |       |        |and continue climbing. As|                      |
|        |       |        |you climb up, you'll see |                      |
|        |       |        |a long gray thing on the |                      |
|        |       |        |right wall. Right after  |                      |
|        |       |        |that gray thing, where   |                      |
|        |       |        |the chevrons are (arrows |                      |
|        |       |        |pointing up), the wall is|                      |
|        |       |        |fake. You can walk right |                      |
|        |       |        |through it by holding    |                      |
|        |       |        |right and pressing B.    |                      |
|        |       |        |                         |                      |
|        |       |        | Shade Man: When fighting|                      |
|        |       |        |the pumpkin, kill the    |                      |
|        |       |        |INNER core. I recommend  |                      |
|        |       |        |using Thunder Bolt. After|                      |
|        |       |        |it explodes, leaving     |                      |
|        |       |        |a hole in the floor, jump|                      |
|        |       |        |in. Kill the green robot |                      |
|        |       |        |and walk into the wall at|                      |
|        |       |        |the right. What's this?  |                      |
|        |       |        |A fake wall! Enter the   |                      |
|        |       |        |door and you will fight  |                      |
|        |       |        |Proto Man. Beat him and  |                      |
|        |       |        |you will receive the     |                      |
|        |       |        |Proto shield. Be warned- |                      |
|        |       |        |He is a worthy opponent. |                      |
     
| Auto's |Spring | Nothing| When you come to the    | When you give the    |
| Screw  |Man    |        |room with boxes that the |bolt to Auto  he will |
|        |       |        |black things come out of |make all the prices   |
|        |       |        |that change direction    |half of what they were|
|        |       |        |if you step on them, make|before.               |
|        |       |        |your way to the top-left |                      |
|        |       |        |corner. S. Adapter is    |                      |
|        |       |        |really useful here. Once |                      |
|        |       |        |there, make the red box  |                      |
|        |       |        |thing point left. It will|                      |
|        |       |        |destroy the blocking wall|                      |
|        |       |        |and you will be able to  |                      |
|        |       |        |get in.                  |                      |
     
| Super  | Cloud | Rush   | To get the Super Adapter|The Super Adapter will|
|Adapter | Man   | Coil   |you must collect the     |Rush join on to Mega  | 
|        | Freeze| Freeze |letters R, U, S, and H on|Man, giving the blue  |
|        | Man   | Cracker|the first four levels.   |enhancements.  You can|
|        | Junk  |        |                         |now jetpack while     |
|        | Man   |        | R: Burst Man: The R can |in the air by jumping |
|        | Burst |        |be found very easily in  |and then pressing B.  |
|        | Man   |        |the water section of the |This is only a small  |
|        |       |        |stage. There is no way   |jump, however.        |
|        |       |        |you can miss this.       |                      |
|        |       |        |                         |Mega Man also has a   |
|        |       |        | U: Cloud Man: After you |new weapon. When you  |
|        |       |        |shoot the white floating |charge up and release,|
|        |       |        |robot, it will begin to  |a more powerful       |
|        |       |        |rain.  On the next screen|missile will be shot a|
|        |       |        |use Freeze Cracker on the|short distance and    |
|        |       |        |white floating robot and |distance and then     |
|        |       |        |it will turn to snow.    |return.               |
|        |       |        |Continue on till you come|                      |
|        |       |        |to the room with snow-   |                      |
|        |       |        |covered platforms. Go on |                      |
|        |       |        |a little and you will    |                      |
|        |       |        |come to a ladder. Use    |                      |
|        |       |        |Rush Coil to reach it and|                      |
|        |       |        |climb up. Jump on the    |                      |
|        |       |        |platforms to the left and|                      |
|        |       |        |you will find it.        |                      |
|        |       |        |                         |                      |
|        |       |        | S: Junk Man: When you   |                      |
|        |       |        |come to the part with the|                      |
|        |       |        |lava flowing down, use   |                      |
|        |       |        |Freeze Cracker on it. It |                      |
|        |       |        |will break apart and     |                      |
|        |       |        |you will be able to slide|                      |
|        |       |        |under. Take the ladder   |                      |
|        |       |        |down, use Freeze Cracker |                      |
|        |       |        |on the flowing lava once |                      |
|        |       |        |again. Go left and       |                      |
|        |       |        |grab the letter.         |                      |
|        |       |        |		            |                      |
|        |       |        |H: Freeze Man: When you  |                      |
|        |       |        |come to a part where     |                      |
|        |       |        |there is a ladder which  |                      |
|        |       |        |can only be reached by   |                      |
|        |       |        |Rush Coil and a crackable|                      |
|        |       |        |ice platform underneath  |                      |
|        |       |        |it, use Rush Coil and    |                      |
|        |       |        |climb up the ladder. Jump|                      |
|        |       |        |from one ice platform to |                      |
|        |       |        |the next one quickly.    |                      |
|        |       |        |                         |                      |
|        |       |        |Once you have all four   |                      |
|        |       |        |letters, check your      |                      |
|        |       |        |inventory.               |                      |
     
| Rocket | Turbo | Rush   | This is near the hidden | Rocket Punch is a    |
| Punch  | Man   | Search |Proto Man passage. When  |nice upgrade for the  |
|        |       |        |going up the ladder,     |S. Adapter.  It will  |
|        |       |        |there are two platforms  |make the charged-up   |
|        |       |        |on the left that have    |punch missiles home in|
|        |       |        |tire robots. Destroy the |on nearby robots.     |
|        |       |        |first one and use the    |It will also make the |
|        |       |        |S. Adapter to get        |jetpack travel farther|
|        |       |        |to the platform with the |                      |
|        |       |        |lights on it. Use Rush   |                      |
|        |       |        |Search.                  |                      |
     
| Rush   | Junk  | Thunder| When you get to the     | Rush Jet allows you  |
| Jet    | Man   | Bolt   |room with the annoying   |reach areas up above  |
|        |       | Rush   |round robots that move   |that you could not    |
|        |       | Coil   |back and forth, faster   |reach before. Unlike  |
|        |       |        |when you're near them,   |MM3, you can only     |
|        |       |        |use Thunder Bolt on the  |control the movement  |
|        |       |        |gray machine with the AC |of Rush Jet (up & down|
|        |       |        |sign above it. The       |), you cannot make it |
|        |       |        |platform will start      |stop or go left and   |
|        |       |        |moving. Take the one     |right. However, if you|
|        |       |        |moving up and make sure  |tap the opposite      |
|        |       |        |you jump off of it and   |direction while on    |
|        |       |        |onto the *SECOND* ladder |Rush Jet, it will slow|
|        |       |        |or you'll get crushed.   |down slightly.        |
|        |       |        |Climb up and use Rush    |                      |
|        |       |        |Coil to jump onto the    |                      |
|        |       |        |onto the small ladder    |                      |
|        |       |        |above.	            |                      |
     
| Beat   | Slash | Scorch | If you didn't take the  | When you get Beat,   |
|        | Man   | Wheel  |hint from Proto Man, the |you automatically get |
|        |       | Rush   |idea was to burn down    |four Beat whistles.   |
|        |       | Coil   |trees. When you get to   |These are automatical-|
|        |       |        |the screen with the large|ly used when you fall |
|        |       |        |trees, beehives, frogs,  |into a hole. Beat will|
|        |       |        |and gray snakes wrapped  |come and pull you out.|
|        |       |        |around the trees, use    |Hurry up and steer    |
|        |       |        |Scorch Wheel on the last |towards a platform or |
|        |       |        |large tree. A ladder will|he'll drop you. You   |
|        |       |        |be revealed. Use Rush    |can purchase up to    |
|        |       |        |Coil to reach it. Climb  |four beat whistles at |
|        |       |        |up and use the charged P.|Auto's Shop.          |
|        |       |        |Buster to shoot the chain|                      |
|        |       |        |that is holding Beat's   |                      |
|        |       |        |cage. Beat's free!       |                      |
     
| HUGE   |Spring | Rush   | In Spring Man's stage,  | I'm not sure myself, |
| Life   |Man    | Search |two screens before the   |but the person who    |
| Piece  |       |        |large room with the red  |submitted it says it  |
|        |       |        |boxes, you will come to a|is six times as big as|
|        |       |        |1-screen room with three |a normal life contain-|
|        |       |        |steps and a ladder going |er, so it must complet|
|        |       |        |up. Stand on the platform|ely recharge your life|
|        |       |        |beneath the ladder and   |	                   |
|        |       |        |use rush search, so that |                      |
|        |       |        |it searchs on the second |                      |
|        |       |        |step (the one beside the |                      |
|        |       |        |ground platform.)        |                      |
     
| HUGE   | Shade | Rush   | You have to defeat the  | This enormous bolt is|
| Bolt   | Man   | Search |inner core of the pumpkin|worth 100 BOLTS!      |
|        |       |        |After that, go to the    |                      |
|        |       |        |secret room BEFORE Proto |                      |
|        |       |        |Man (walk through the    |                      |
|        |       |        |wall. Read: Proto Shield)|                      |
|        |       |        |and search on the second |                      |
|        |       |        |step.                    |                      |
     
=___________________________________________________________________________________=
| [6] | Damage Chart						                    |
==
  The damage chart shows what weapon damages which robot and how much it damages
  the robot by. It can be a useful guide for times you are out of the primary
  needed weapon against the robot. You can refer to it to find out what other
  weapons work good against the enemy.

  * Thanks to Colin Moriarty for giving me permission to make a damage chart
    in my FAQ. The idea was from his MM1 & MM2 FAQS that can be found on GameFAQs.

   __________________________________________________________________________
  |LEGEND							             |
  ||
  | TB = Thunder Bolt                                   FC = Freeze Cracker  |
  | DW = Danger Wrap                                    JS = Junk Shield     |
  | NC = Noise Crush                                    SC = Slash Claw      |
  | WC = Wild Coil                                      SW = Scorch Wheel    |
  |									     |
  | * Numbers indicate amount of energy bars taken out from weapon.          |
  | * ++ Indicates that it helps the enemy			             |
  | * -- Indicates no effect						     |
  | * All bosses are damaged by the Mega Buster by 01, charged by 02         |
   
		 ______________________________________________
		|              TB  FC  DW  JS  NC  SC  WC  SW  |
                |  Freeze Man  01  ++  01  04  01  01  01  03  |
                |  Slash Man   01  05  --  01  01  01  01  03  |
                |  Junk Man    03  01  01  --  01  01  01  --  |
                |  Cloud Man   02  01  04  --  01  01  01  01  |
                |  Turbo Man   ++  01  01  01  03  01  01  --  |
                |  Spring Man  ++  01  01  01  01  03  --  01  |
                |  Shade Man   01  01  01  01  ++  01  03  01  |
                |  Burst Man   01  03  --  01  01  01  01  04  |
                 
=___________________________________________________________________________________=
| [7] | Order of Robots						                    |
==
  It is very important that you follow the order of stages. If you do, it will
  be easier to defeat future bosses because you will have the weapon that they are
  weak against. You will have to fight the first boss with the Plasma Buster alone.

  First Four:  Burst Man
               * Use P. Buster
               * Get Danger Wrap

	       Cloud Man
               * Use Danger Wrap
               * Get Thunder Bolt

	       Junk Man
	       * Use Thunder Bolt
	       * Get Junk Shield

	       Freeze Man
               * Use Junk Shield
	       * Get Freeze Cracker

  Last Four:   Slash Man
	       * Use Freeze Cracker
               * Get Slash Claw

	       Spring Man
	       * Use Slash Claw
	       * Get Wild Coil

	       Shade Man
	       * Use Wild Coil
               * Get Noise Crush

	       Turbo Man
	       * Use Noise Crush
               * Get Scorch Wheel

=___________________________________________________________________________________=
| [8] | Stage Information and Maps          			                    |
==
  This section provides you with valuable information on each level. It also has
  maps created in ASCII. Use this guide so that you won't miss any hidden items.

       ______________________________________________________________________
      | LEGEND								     |
      ||
      | X = Extra Life              S = S-Tank           B = Boss/Mini-Boss  |
      | E = E-Tank                  I = Item             H = Hidden Item     |
      | W = W-Tank                  * = Fake Wall        + = Special         |
       

  ______________________________________________________________________________
 | Burst Man								   [1]  |
 ||
 | Weakness: Scorch Wheel				     Get: Danger Wrap   |
 | Item: "R", required for S. Adapter.                 Mini-Boss: Crab          |
 | Special: ---									|
 |                  _ _ _ _             _ _ _				        |
 |                 |_|_|_|_|           |_|_|_|      _ _				|
 |                       |X|        _ _|_| |_|_ _ _|_|B|			|
 |                       |_|_ _    |_|_|_| |_|I|_|_|_|				|
 |                       |_|_|X|   |_|						|
 |                           |_|_ _|_|						|
 |                           |_|_|_|B|						|
 |									        |
 | Burst Man's level is not difficult at all. The only part that can get annoy- |
 | ing is the rising and falling water.  You have to be careful not to touch    |
 | the bottom or top walls because they are lined with spikes.  Those appear-   |
 | ing blocks that have appeared in several other parts in the series can be    |
 | annoying as well.							        |
  		 
  ______________________________________________________________________________
 | Cloud Man								   [2]  |
 ||
 | Weakness: Danger Wrap				     Get: Thunder Bolt  |
 | Item: "U", required for S. Adapter.                 Mini-Boss: ---           |
 | Special: Proto Man (At "+")							|
 |                     				  _ _ _ _ _ _ _			|
 |                                            _|+|_|_|_|_|_|_|B|		|
 |             				  _ _|_|_|_|				|
 |                              _ _ _ _ _|I|X|_|				|
 |                      _ _ _ _|_|_|_|_|_|_|_|_|				|
 |        _ _ _ _ _ _ _|X|_|_|_|_|						|
 |       |_|_|_|_|_|_|_|_|							|
 |										|
 | Make sure that you hit the first floating white robot with the normal Plasma |
 | Buster and the second with Freeze Cracker so that it starts to snow. This    |
 | will enable you to see the platforms in one part of the stage and reach the  |
 | "U."										|
  		 
  ______________________________________________________________________________
 | Junk Man								   [3]  |
 ||
 | Weakness: Thunder Bolt				     Get: Junk Shield   |
 | Items: "S", required for S. Adapter. Rush Jet.      Mini-Boss: ---           |
 | Special: ---									|
 |										|
 |                    _ _ _         _ _ _ _ _ _ _ _                             |
 |                   |_|_|_|_      |_|_|_|_|_|_|_|_|_ _				|
 |                       |_|_|     |_|    _|_|   |_|_|B|			|
 |                         | |     |_|   | |_|					|
 |                         | |_ _ _|_|  _|_|					|
 |                         |_|_|_|_|_|_|X|_|					|
 |                               |I|_|_|_|_|					|
 |										|
 | Do not miss the "S." You can get it by using Freeze Cracker on the falling   |
 | lava. Rush Jet is also on this level. You can get this by using Thunder Bolt |
 | on a gray machine on the screen with the many robots that go back and forth. |
  
  ______________________________________________________________________________
 | Freeze Man								   [4]  |
 ||
 | Weakness: Junk Shield				     Get: Freeze Cracker|
 | Items: "H", required for S. Adapter. Exit.          Mini-Boss: ---           |
 | Special: ---									|
 |										|
 |                                    _                                         |
 |                          _ _ _ _ _|I|					|
 |                      _ _|_|_|_|_|_|_|					|
 |                _ _ _|_|_|_|       |_|          _ _ _ _ _ _			|
 |               |_|_|_|_|           |_|_ _ _ _ _|_|_|_|_|H|B|			|
 |                                   |_|_|_|_|_|_|E|				|
 |							`			|
 | The letter H is in an obvious position. All you need to do is Rush Coil to   |
 | reach the ladder at the top. To get Exit, use Rush Search near the first door|
 | leading to Freeze Man.							|
  
  ______________________________________________________________________________
 | Slash Man								   [5]  |
 ||
 | Weakness: Freeze Man 				     Get: Slash Claw    |
 | Item: Beat.                                         Mini-Boss: ---           |
 | Special: ---									|
 |										|
 |                                                 _ _				|
 |                                             _ _|_|I|_ _ _ _			|
 |                                     _ _ _ _|_|_|_|_|_|_|_|B|			|
 |                                    |_|_|_|_|_|				|
 |                         _ _ _ _ _ _|_|_|					|
 |                        |_|_|_|_|_|_|E|_|					|
 |               _ _ _ _ _|_|							|
 |              |_|_|_|_|_|_|							|
 |										|
 | The ladder to Beat can be found by using Scorch Wheel on the last tree in the|
 | screen with the beehives. Beat will be trapped in a cage. You can free him by|
 | blasting the chain with a charged Plasma Buster.				|
  
  ______________________________________________________________________________
 | Spring Man								   [6]  |
 ||
 | Weakness: Slash Claw  				     Get: Wild Coil     |
 | Item: Auto's Screw.                                 Mini-Boss: ---           |
 | Special: ---									|
 |										|
 |                   _								|
 |                  |_|_ _ _ _                 _ _ _				|
 |                  |_|_|_|_|_|          _ _ _|_|_|B|				|
 |                          |_|         |I|X|E|_|				|
 |                          |X|_ _       _|_|_|_|				|
 |                          |_|_|_|_ _ _|_|_|_|_|				|
 |                          |_|_|_|_|_|_|_|_|					|
 |										|
 | To get the screw, make the red box face the left barrier in the top left	|
 | corner of the large room. It will bash the barrier open and you will be able |
 | to reach the screw.								|
  
  ______________________________________________________________________________
 | Shade Man								   [7]  |
 ||
 | Weakness: Wild Coil    				     Get: Noise Crush   |
 | Item: Proto Shield.                                 Mini-Boss: Pumpkin       |
 | Special: ---									|
 |										|
 |                                         _ _ _				|
 |                                        |_|_|_|				|
 |                                        |_|_|_|_				|
 |                             _ _ _ _ _ _|_|X|_|_|				|
 |                     _ _ _  |_|_|_|_|B|_|_|_ _|_|_				|
 |		      |_|_|_| |_|     |_*_|B|_|_|_|B|				|
 |                        |_|_|_|     |_|_| |_|					|
 |                        |_|_|_|       |_|_|_|					|
 |                                      |X|_|_|					|
 |										|
 | Shade Man has the most confusing level. There are two ways to kill the       |
 | pumpkin. You can either kill the inner core, or outer shell. The outer shell |
 | takes longer than the inside. If you destroy the inner, you can find a path  |
 | leading to Proto Man. Fortunately you can revisit the level so you can       |
 | explore both passages.							|
  
  ______________________________________________________________________________
 | Turbo Man								   [8]  |
 ||
 | Weakness: Noise Crush    				     Get: Scorch Wheel  |
 | Item: ---                                           Mini-Boss: Truck         |
 | Special: Proto Man								|
 |										|
 |                                 _ _ _ _					|
 |                                |_|_|_|_|					|
 |                                |_|_  |_|					|
 |                                |H*+| |X|					|
 |                         _ _ _ _|_|   |_|					|
 |                        |_|_|_|_|_|   |E|					|
 |                   _ _ _|_|           |_|_ _ _ _ _ _				|
 |                  |_|_|_|_|           |_|_|_|B|_|_|B|				|
 |										|
 | The symbols here may confuse you. The * is the fake wall that leads to Proto |
 | Man. The + is exactly where Proto Man is located.				|
  
=___________________________________________________________________________________=
| [9] | Dr. Wily's Fortress             			                    |
==
  Dr Wily's fortress consists of four levels. On the last level, you must fight the
  eight original robot masters again. Then you will fight Dr. Wily in his two forms.
  ______________________________________________________________________________
 | Dr. Wily's Fortress      						   [1]  |
 ||
 | Mid-Way Boss: Bass                                          Boss: Guts Man   |
 |										|
 |                                             _ _ _ _ _			|
 |                                 _ _ _ _    |E|B|_|_|B|			|
 |                   _ _ _ _ _ _ _|_|_|_|X|   |_|				|
 |                  |_|_|_|_|_|_|_|_|   |_|_ _|_|				|
 |                                      |_|_|_|_|				|
 |										|
 | The first level of Wily's Castle is easy. The only part that can get tricky  |
 | is the moving platforms that spin when they get to a certain part of the	|
 | "pipes" and it is dark so you cannot see unless you jump. You will soon come |
 | to Bass and be forced to fight him. After bass there will be a short path and|
 | you will come to the main boss- the new and improved Guts Man.		|
  
  ______________________________________________________________________________
 | Dr. Wily's Fortress      						   [2]  |
 ||
 | Mid-Way Boss: Bass & Treble                                 Boss: Turtle     |
 |										|
 |				              _ _				|
 |				             |_|B|				|
 |				            _|_|				|
 |				           |_|_|				|
 |				           |_|					|
 |				        _ _|_|					|
 |				       |_|B|_|					|
 |				      _|_|					|
 |				     |_|X|					|
 |				    _|_|					|
 |				  _|_|_|					|
 |				 |_|_|						|
 |										|
 | Level two isn't much more difficult than the first one. It has many of those |
 | green-shielded jumping robots which are pretty easy to take care of. When    |
 | you come to a part with two ladders, take the right one for some extra	|
 | energy. You will come to Bass after this, who seems to have an S. Adapter    |
 | himself.									|
  
  ______________________________________________________________________________
 | Dr. Wily's Fortress      						   [3]  |
 ||
 | Mid-Way Boss: Crab                                          Boss: Flying Mask|
 |										|
 |		                     _ _ _ _ / E-tank, S-tank, W-tank		|
 |			            |_|_|_|_|					|
 |				 _ _|_|  _|_|_ _				|
 |		                |X|_|_| |_|_|E|B|				|
 |		             _ _|_| |_| |_|					|
 |			    |_|_|_| |_| |_|					|
 |	                    |X|     |_|_| |					|
 |		       _ _ _|_|     |X|_|B|					|
 |	              |_|_|_|_|							|
 |	              |_|							|
 |	              |_|							|
 |										|
 | The Super Adapter is extremely useful on this level, as there is a lot of    |
 | climbing to be done. In one part there is the same thing you saw on Cloud	|
 | Man's stage. Platforms that you have to be close to to see. Be careful! Take	|
 | the ladder on the very left when you come to three of them. There is gonna be|
 | a part where you can go two ways- up the ladder, or down into the water. If	|
 | you go up, you'll cross a room of those annoying blocks found in almost every|
 | other Mega Man part. But you'll find a W-tank, an E-tank, and a S-tank too!  |
 | If you go down, you'll find a 1-up and an E-tank. You're also forced to fight|
 | the mid-way boss, crab. Get the hint? ;)					|
  
  ______________________________________________________________________________
 | Dr. Wily's Fortress      						   [4]  |
 ||
 | Mid-Way Boss: All 8 Robot Masters                           Boss: Dr. Wily   |
 |										|
 | (A)                               (B) 		          (C)		|
 |   _ 			        Freeze_    _Slash              _		|
 |  |_|                              |+|  |+|                 |_|		|
 |  |_| - W-Tank & Extra life     Junk_    _Cloud             |_|		|
 |  |+| To (B)                       |+|  |+|                 |_|		|
 |                        	 Turbo_    _Spring            |_|		|
 |      			     |+|  |+|                 |B|		|
 |				 Shade_    _Burst				|
 |				     |+|  |+|					|
 |										|
 | Look's like Capcom has done it again. To maintain tradition, on this level   |
 | you must fight all 8 robots again. Make sure you grab all the items at the   |
 | beginning of the level as you fall down. Then enter the transporter. Seem	|
 | familiar? There are eight transporters, each leading to a robot.		|
 |										|
 | It makes no difference in which order you fight them. After killing them all,|
 | you will be teleported to a room with a few refresh items. When you fall down|
 | you will be brought to the first version of Dr. Wily.			|
 |										|
 | Beat him to win the game and see the ending.					|
  
=___________________________________________________________________________________=
| [10] | Strategies		             			                    |
==
 ___________________________________________________________________________________
| [A] | Mini-Boss Strategies							    |
 
  ___________________________________
 | File: Top Secret -- Confidential  |_____________________________________________
 | 										   |
 | Target: Wheel Robot			            	Found on: Intro Level      |
 | Suggested Weapon: Plasma Buster		       Weak part: Face		   |
 |										   |
 | The only weapon you'll be equipped with on the intro level is the Plasma Buster |
 | so you don't have much of a choice. Your best bet is to charge it up, wait for  |
 | an for an open spot while evading, and release.				   |
 |										   |
 | The Wheel Robot has two attack. One where he just charges at you, attempting to |
 | make a Mega-pancake. Before this happens, the Wheel Robot will jump, causing a  |
 | slight quake that will temporarily disable Mega Man. Jump when it is about to   |
 | hit the ground and you'll be safe. After this comes the "spinning blade" attack,|
 | where the robot will launch the metal piece off of his head and towards the Blue|
 | Bomber. Just jump over this and continue. This enemy is not difficult to defeat |
 | at all.									   |
  
  ___________________________________
 | File: Top Secret -- Confidential  |_____________________________________________
 | 										   |
 | Target: Crab				            	Found on: Burst Man        |
 | Suggested Weapon: Plasma Buster		       Weak part: ---		   |
 |										   |
 | There isn't much strategy needed against the crab. Just keep shooting him with  |
 | the charged-up P. Buster. S. Adapter with Rocket Punch works just as well. When |
 | it charges at you, slide underneath. To avoid the purple swirls, jump over the  |
 | first two and the crab will fire the third diagonally. The bubbles can be       |
 | bursted with the P. Buster.							   |
  
  ___________________________________
 | File: Top Secret -- Confidential  |_____________________________________________
 | 										   |
 | Target: Tyrannosaurus		            	Found on: Slash Man        |
 | Suggested Weapon: Thunder Bolt		       Weak part: Bottom Jaw	   |
 |										   |
 | Since Thunder Bolt fires fast, it is the best to use. This robot has two attacks|
 | and both are simple to evade. The first one is when it simply breathes fire. The|
 | bot is likely to do this when you're standing on the middle platform. If you    |
 | aren't, it will shoot out purple plasma blasts which can be avoided by staying  |
 | at the far corner to the right. Between each shot of his, jump and shoot the    |
 | lower jaw. Usually when it starts getting weak it walks faster.		   |
  
  ___________________________________
 | File: Top Secret -- Confidential  |_____________________________________________
 | 										   |
 | Target: Pumpkin			            	Found on: Shade Man        |
 | Suggested Weapon: Thunder Bolt		       Weak part: Inner core	   |
 |										   |
 | This robot is amazingly easy to defeat. Six waves of Thunder Bolt will destroy  |
 | the Inner core. The outside takes about eight. I doubt at all you'll have any   |
 | trouble with this boss. It has two simple attacks and both are almost the same. |
 | It shoots out green slime balls that bounce around aimlessly. Or it may also    |
 | spit them at Mega Man, where you'll have to jump over. Remember to read the	   |
 | stage information to see which way you should kill the pumpkin.		   |
  
  ___________________________________
 | File: Top Secret -- Confidential  |_____________________________________________
 | 										   |
 | Target: Red Truck				       	Found on: Turbo Man        |
 | Suggested Weapon: Noise Crush / Thunder Bolt         Weak part: Eyes		   |
 |										   |
 | You may want to save Noise Crush for Turbo Man himself, which is why Thunder    |
 | Bolt is marked down too. The S. Adapter with Rocket Punch also works, except the|
 | punch may home in on missiles instead of the truck's eyes. All you really have  |
 | to do here is keep shooting Noise Crush at the eyes. When the missiles come,    |
 | either jump over them or shoot them down.					   |
 |										   |
  
 ___________________________________________________________________________________
| [B] | Boss Strategies								    |
 
  ___________________________________
 | File: Top Secret -- Confidential  |_____________________________________________
 | 										   |
 | Target: Burst Man				       	Found on: ---		   |
 | Suggested Weapon: Scorch Wheel	               Weak part: --- 		   |
 |										   |
 | Your fingers are going to get awfully tired when fighting this enemy. If you    |
 | followed the order of stages, then you're most likely fighting Burst Man as the |
 | first enemy. Even if you're not, this can get quite annoying.		   |
 |										   |
 | First of all, I recommend you get a turbo controller (or, for you illegal freaks|
 | set the turbo setting on in your emulator) or your fingers are gonna get stiff. |
 | When Burst Man shoots out bubbles shoot them with everything you've got. Do not |
 | stop shooting. I've noticed the single plasma blasts work better than the	   |
 | charged up ones on this enemy. Let's look at the statistics. It takes around two|
 | seconds to fully charge up the Plasma Buster, and only two single bullets to    |
 | destroy a bounce (orange/yellow) bubble. So just use singles when it comes to   |
 | destroying bubbles. However, the bubbles with bombs in them can be a little more|
 | difficult. They take about 10 single blasts to pop. I recommend you jump over   |
 | them as Burst Man shoots them out. If there are bombs on the ground, avoid them |
 | at all costs. They will start to flash when they're about to explode.	   |
 |										   |
 | The bubbles that come up from the bottom should not be a problem. Simply walk   |
 | off of them if they happen to bring you up. If you have Scorch Wheel use it ONLY|
 | on Burst Man himself. Do not waste it destroying the bubbles. Thunder Bolt works|
 | best on the bubbles that capture you and bring you up to the top.               |
  
  ___________________________________
 | File: Top Secret -- Confidential  |_____________________________________________
 | 										   |
 | Target: Cloud Man				       	Found on: ---		   |
 | Suggested Weapon: Danger Wrap	               Weak part: --- 		   |
 |										   |
 | Without Danger Wrap, you only stand a slight chance of defeating Cloud Man. But |
 | if you wish to take the challenge I'll provide a strategy for that way too.     |
 |										   |
 | First, the strategy with Danger Wrap. All you gotta do is stand at the edge of  |
 | the platform on the left (be sure to not fall off) and use Danger Wrap as Cloud |
 | Man floats up. Don't use it too early or too late.Press the shoot button as soon|
 | as cloud man gets up from his fall to be sure to hit him. Keep doing this in a  |
 | cycle to quickly kill Cloud Man.						   |
 |										   |
 | Using the Plasma Buster it will be much more difficult. A boss has around 30    |
 | energy capsules. Cloud Man only loses 1 if you hit him with a single plasma     |
 | blast. He loses about 2 if you hit him with a charged up plasma blast. You do   |
 | the math. 30 / 2 = 15. Meaning you have to hit him 15 times with the charged up |
 | blast to defeat him. Sounds difficult? Might be.				   |
 |										   |
 | Cloud Man has three different attacks. The first attack is when he absorbs      |
 | lighting and fires it towards the Blue Bomber. The only thing you can do here is|
 | jump over it. Timing is critical. As soon as you see Cloud Man open his hand    |
 | jump and you'll be safe. You don't have to jump in any specific direction.      |
 |										   |
 | The second attack is much more annoying. Cloud Man will usually combine it with |
 | the first. The second attack has two variations. The rain can either push you   |
 | left or right. If it pushes you towards Cloud Man, slide the opposite direction.|
 | Be careful not to slide off the platform. This is a perfect chance to dish out  |
 | some pain on Cloud Man. A good strategy is to charge up while sliding, then     |
 | quickly turn and release. Be sure to jump over the lighting bursts on the ground|
 | when Cloud Man does them.						           |
 |										   |
 | The third is the easiest. Cloud Man follows behind Mega Man, leaving a small    |
 | opening for you to slide underneath him. Do just that. This also serves as a    |
 | chance to lure Cloud Man to a safer part of the platform. Then continue using   |
 | strategy.									   |
  
  ___________________________________
 | File: Top Secret -- Confidential  |_____________________________________________
 | 										   |
 | Target: Junk Man				       	Found on: ---		   |
 | Suggested Weapon: Thunder Bolt	               Weak part: --- 		   |
 |										   |
 | Using Thunder Bolt, this battle can be won in 30 seconds tops. The strategy is  |
 | basically shoot-slide-shoot. Shoot Junk Man, slide under his jump to avoid the  |
 | the junk he throws, and repeat. Simple as that.				   |
 |										   |
 | Are you willing to take the challenge of using Plasma Buster against Junk Man?  |
 | If so continue reading. When using Plasma Buster the situation with Cloud Man is|
 | similar to this one. Single plasma blast = 1 energy capsule lost, charged = 2.  |
 | Junk man has three different attacks. These are not in any order.		   |
 |										   |
 | The first, what I call "The Earthquake" will cause Junk Man to jump up into the |
 | air and slam into the ground, temporarily disabling Mega Man. Junk will rain    |
 | down from the roof which is fairly difficult to avoid, especially if you can't  |
 | walk. The idea is to jump right when Junk Man is about to touch the ground and  |
 | you'll be okay. Then just walk away from the junk that falls, or slide.         |
 |										   |
 | The second is when Junk Man uses a magnetic arm to collect a block of garbage   |
 | and throws it at you. This is not very hard to avoid. Simply jump over it.      |
 | However, this is only the first part of the attack. The second involves Junk Man|
 | coming from the roof and jumping onto his hunk o' junk. This will give him the  |
 | Junk Shield, and he'll use it the way Mega Man uses it when he acquires it- By  |
 | absorbing damage and shooting it at Mega Man. Only this time, he'll jump on Mega|
 | Man a little after. For what it's worth, the pile of junk CAN be destroyed but  |
 | it takes a lot of hits. If you can't destroy it on time just jump over the Junk |
 | Shield and continue.								   |
 |										   |
 | The third is when Junk Man hops over Mega Man and flings a small pile of junk at|
 | him. Just slide under him and you'll be fine. Look for any open spots to charge |
 | up that buster and fire away.						   |
  
  ___________________________________
 | File: Top Secret -- Confidential  |_____________________________________________
 | 										   |
 | Target: Freeze Man				       	Found on: ---		   |
 | Suggested Weapon: Junk Shield	               Weak part: --- 		   |
 |										   |
 | Freeze Man is much more difficult to beat with the Plasma Buster than the       |
 | others. I really recommend you have Junk Shield. Just use it and when Freeze Man|
 | comes towards you he'll get hit. Usually after this he'll throw an ice cube down|
 | so slide and then jump to avoid being stuck to the ground. Icicles usually come |
 | after this Freeze Man will run towards you. Jump over him and slide under the   |
 | icicles. He'll usually throw ice balls at you and then repeat the cycle.        |
 |
 | With the P. Buster, it's ten times harder. In my opinion it's next to impossible|
 | to beat Freeze Man with the P. Buster alone. Freeze Man will not stop dashing   |
 | towards you because he is never stunned as he would be with the Junk Shield. At |
 | first, he'll run towards you and jump twice. Slide under him and jump to avoid  |
 | the ice path. If you shoot Freeze Man will do a small jump so be careful. I     |
 | really don't think you should try killing Freeze Man with the P. Buster.	   |
  
  ___________________________________
 | File: Top Secret -- Confidential  |_____________________________________________
 | 										   |
 | Target: Ball Robot				       	Found on: Robot Museum     |
 | Suggested Weapon: Danger Wrap	               Weak part: Head 		   |
 |										   |
 | This robot seems to only do one thing- bounce around, trying to land on Mega Man|
 | When you knock off his head he goes ball'istic and bounces faster.              |
 |										   |
 | Since the robot only has one attack, it's really not that difficult to beat him.|
 | But you have to wait for an open spot to hit his head. When the robot jumps and |
 | hits the ground his head will spin. To stop it he'll put his hands on it. Right |
 | when he removes his hands shoot the Danger Wrap and watch his head go flying. He|
 | will now go bouncing towards the head which can harm you as well. Be careful.   |
 | You may need a W-Tank or two if you tend to miss a lot.			   |
  
  ___________________________________
 | File: Top Secret -- Confidential  |_____________________________________________
 | 										   |
 | Target: Slash Man				       	Found on: ---		   |
 | Suggested Weapon: Freeze Cracker	               Weak part: --- 		   |
 |										   |
 | Slash Man can be a difficult opponent even WITH Freeze Cracker. This is because |
 | he can get away from you quick enough to execute an attack once you freeze him. |
 | Slash Man only has two attacks and both are very deadly.			   |
 |										   |
 | The first usually occurs right after you freeze Slash Man and he breaks out. He |
 | will jump up into the air and throw down capsules of red gunk that can cause one|
 | of two disabilities. If one happens to fall on Mega Man you will be disabled    |
 | from jumping and sliding. If you walk into the red goo when it is on the floor, |
 | you will get stuck. Keep watching them fall and be sure to avoid them. After    |
 | this, Slash Man will slide down from the side of the screen and dash towards    |
 | Mega Man with his claws out. This can be difficult to avoid. I recommend jumping|
 | but sliding may work in some situations as well.				   |
 |										   |
 | The second attack is when Slash Man jumps towards Mega Man and then quickly     |
 | slashes. Either slide away from Slash Man when he jumps over you or jump to     |
 | avoid the slash. Shoot him with Freeze Cracker during this time.		   |
  
  ___________________________________
 | File: Top Secret -- Confidential  |_____________________________________________
 | 										   |
 | Target: Spring Man				       	Found on: ---		   |
 | Suggested Weapon: Slash Claw 	               Weak part: --- 		   |
 |										   |
 | Spring Man is easy once you get down the strategy. Without it you'll be dead in |
 | no time. Spring Man has three different attacks and they're all easy to take    |
 | care of.									   |
 |										   |
 | When you hit Spring Man with the Slash Claw he'll jump into the air and use his |
 | super-spring punches to try and hit you. The easiest way to avoid getting hit   |
 | is to jump *AFTER* he throws a punch. Timing is critical here. If you have Slash|
 | Claw you can last through the whole battle without him using the other two      |
 | attacks.									   |
 |										   |
 | The second attack is more annoying and deadlier than the first. Spring Man will |
 | fire out two spiked springs that bounce like there's no tomorrow. But don't fear|
 | them. They can be taken out with two plasma shots.				   |
 |										   |
 | While the spiked springs are bouncing amok Spring Man will be jumping around as |
 | well. If you get to close to him he'll grab you and throw you into the air,     |
 | which will make you crash right into the roof. This attack causes most damage.  |
 | Avoid it at all costs.							   |
  
  ___________________________________
 | File: Top Secret -- Confidential  |_____________________________________________
 | 										   |
 | Target: Shade Man				       	Found on: ---		   |
 | Suggested Weapon: Wild Coil	 	               Weak part: --- 		   |
 |										   |
 | Shade Man is probably the easiest to defeat out of the last four. That is, of   |
 | course, if you have Wild Coil. Make sure you charge it up for more damage.. but |
 | be careful not to make the springs spring too high to hit Shade Man.		   |
 |										   |
 | Shade Man has two attacks. The first, and most widely used, is when he swoops   |
 | down and attempts to grab Mega Man. If he does he will suck your energy away.   |
 | When you see that Shade Man is about to do this (he'll stop for a split second) |
 | slide away! Also, this is a good chance to release the charged up Wild Coil.    |
 |										   |
 | I recommend you avoid the second attack. It's much more deadlier. Shade Man will|
 | slowly land on the ground and release a ray that will freeze Mega Man stiff.    |
 | These can easily be jumped over but after that Shade Man will shoot out the     |
 | Noise Crush. This is impossible to avoid, unless you use the Wild Coil which    |
 | will make him fly back into the air. Take a few E-tanks along.		   |
  
  ___________________________________
 | File: Top Secret -- Confidential  |_____________________________________________
 | 										   |
 | Target: Turbo Man				       	Found on: ---		   |
 | Suggested Weapon: Noise Crush 	               Weak part: --- 		   |
 |										   |
 | Turbo Man will writhe in pain as you use the powerful Noise Crush on him. If you|
 | don't have Noise Crush you're literally toast.				   |
 |										   |
 | Every time you use Noise Crush, Turbo Man will turn into some kind of race car  |
 | and come speeding straight into you. The problem with this is that you can never|
 | have correct timing. Turbo Man will always come at you at a different speed. Be |
 | cautious and watch for when it starts to move. You may be able to avoid getting |
 | hit. I've noticed that if you listen to the sound of it, you'll hear some tire  |
 | screeching and after that, a sound as if it was released. As soon as you hear   |
 | that sound, JUMP to the direction Turbo man is in.				   |
 |										   |
 | Bouncing Noise Crush off the walls will help to increase the damage. If Turbo   |
 | Man happens to use the scorch wheel on you you're history. There is no possible |
 | way of avoiding it. Do not attempt to use the P. Buster on Turbo Man, or he'll  |
 | show you what he's made of.							   |
  
  ___________________________________
 | File: Top Secret -- Confidential  |_____________________________________________
 | 										   |
 | Target: Bass					       	Found on: Wily's Fortress 1|
 | Suggested Weapon: Thunder Bolt / Junk Shield        Weak part: --- 		   |
 |										   |
 | Bass really isn't that tough. Thunder Bolt seems to work very well against him. |
 | Junk Shield is also pretty decent. Try staying in once place and jumping to fire|
 | shots at him. When he uses his charged shots jump over them or slide underneath |
 | them. I recommend you bring along an E-tank or two, as the battle will be close.|
 | Bass acts much like Flash Man from MM2, except that he doesn't freeze time. He  |
 | jumps around the platforms and shoots aimlessly. Be careful. The proto shield   |
 | can really help here.							   |
  
  ___________________________________
 | File: Top Secret -- Confidential  |_____________________________________________
 | 										   |
 | Target: Guts Man (Reconstructed)		       	Found on: Wily's Fortress 1|
 | Suggested Weapon: Slash Claw			       Weak part: --- 		   |
 |										   |
 | Guts Man is a worthy opponent. He can use two different attacks and on top of   |
 | that the roof is collapsing and Mega Man will be crushed if he doesn't beat Guts|
 | Man quick enough.								   |
 |										   |
 | Guts Man's first, and mostly used attack, is when the large blocks fall from the|
 | top and Guts Man makes them come against you. Use Slash Claw to deflect them.   |
 | If you're close enough they will hit Guts Man. Keep doing this to put Guts Man  |
 | out of order once again. You may want to take along some E-tanks.               |
 |										   |
 | When Guts Man uses his other attack which is when he comes towards you, grabs   |
 | you with his metal pliers and throws you into the roof. Jump towards his head to|
 | avoid getting grabbed. You'll still get hit but you won't lose as much energy   |
 | as you would if he had grabbed you.						   |
  
  ___________________________________
 | File: Top Secret -- Confidential  |_____________________________________________
 | 										   |
 | Target: Bass and Treble			       	Found on: Wily's Fortress 2|
 | Suggested Weapon: Super Adapter		       Weak part: --- 		   |
 |										   |
 | Make sure you have one or two E-tanks. Bass isn't as easy as he was before.     |
 | Since Bass is using an S. Adapter, you might as well too. Rocket Punch will help|
 | a lot here. Keep charging it up and firing. If Bass is in the air, jump and fire|
 | Bass has a Rocket Punch of his own and it will harm Mega Man more than Mega     |
 | Man's rocket punch against Bass so E-tanks are needed. The gravity in this room |
 | is much lighter, as you can jump higher (as if you were in water.) If you're    |
 | really careful you can kill him without losing a single capsule of energy.      |
  
  ___________________________________
 | File: Top Secret -- Confidential  |_____________________________________________
 | 										   |
 | Target: Mechanical Turtle			       	Found on: Wily's Fortress 2|
 | Suggested Weapon: Wild Coil			       Weak part: Head		   |
 |										   |
 | Again, you're going to require an E-tank to replenish your energy unless you can|
 | dodge the flames. When the turtle's head is out, charge up Wild Coil and give it|
 | all you've got. The head will go in sometimes and the turtle will charge at you.|
 | Slide underneath it until the head pops out again. When the turtle uses the     |
 | mini-turtle attack, make sure you kill the small turtles or they will go        |
 | underground and become pests. I recommend using Thunder Bolt against them. When |
 | the turtle breathes the pink flames, jump over them. It isn't that difficult.   |
 | You must avoid the flames at all costs. They will scorch you in one spot and    |
 | make you lose a lot of life.							   |
  
  ___________________________________
 | File: Top Secret -- Confidential  |_____________________________________________
 | 										   |
 | Target: Flying Mask Weapon			       	Found on: Wily's Fortress 3|
 | Suggested Weapon: Noise Crush		       Weak part: Head		   |
 |										   |
 | (Alternative, better strategy below this one)		                   |

 | The flying mask is tough! He constantly runs after you shooting missiles, bombs,|
 | and an invisible laser. If the missiles are high, slide. If they're low, jump.  |
 | Walk under the first bomb and jump over the second. When it does the laser slide|
 | all the way to the very right. Wait until the mask goes low, jump and fire at   |
 | it's nose with Noise Crush. Another disadvantage is that you cannot reflect the |
 | noise off of a wall because there aren't any, so you must use the small blasts. |
 |										   |
 | Strategy B, submitted by Jonas Ratso						   |
 | ** Note: I recommend you use this strategy. It works a lot better than the above|
 |										   |
 | "I dont know if you noticed, but the mask is far weaker to the slash claw than  |
 | it is to the noise crush. Though it seems hard to hit the mask with the  slash  |
 | claw initially, standing on the missiles makes it much easier.  The  mask goes  |
 | down a lot faster to the claw, (slash claw does about 5 bars of  damage to it)  |
 | and it gives the battle a nicer feel, in my opinion."                           |
  
  ___________________________________
 | File: Top Secret -- Confidential  |_____________________________________________
 | 										   |
 | Target: Dr. Wily Bot				       	Found on: Wily's Fortress 4|
 | Suggested Weapon: Thunder Bolt		       Weak part: Right eye        |
 |										   |
 | The main thing to do is to use Thunder Bolt on the eye while avoiding the steps |
 | of the machine. Now and then, the machine will dispatch two mini-machines which |
 | can get annoying. Use the S. Adapter Rocket Punch on them or just the P. Buster.|
 | That should take it out. I hope you're prepared for the next battle...          |
  
  ___________________________________
 | File: Top Secret -- Confidential  |_____________________________________________
 | 										   |
 | Target: Dr. Wily				       	Found on: Wily's Fortress 4|
 | Suggested Weapon: Super Adapter & Thunder Bolt      Weak part: Right eye        |
 |										   |
 | (Alternative, better strategy below this one)				   |
 |										   |
 | Now THIS is difficult. You *MUST*, and I mean *MUST* have at LEAST three E-tanks|
 | When Wily appears, blast 'em with the charged up Rocket Punch. Try to jump over |
 | or slide under the four circles that he fires out each time he reappears, even  |
 | though it's next to impossible. Each Rocket Punch only inflicts 1 damage point  |
 | so it's pretty damn tough.							   |
 |										   |
 | Strategy B, submitted by Gunblade.					           |
 | ** Note: I recommend you use this strategy. It works a lot better than mine.    |
 |										   |
 | "When I was fighting Dr. Wily today (the final one), I noticed that if you use  |
 | Thunder Bolt on him, he will appear shocked for a brief moment and WILL NOT FIRE|
 | OUT THE FOUR CIRCLES!!!  Now, obviously you can't hit him with a rocket punch   |
 | after you shock him, as you need to charge.  But if you can charge, hit him     |
 | first, and THEN fire a Thunder Bolt before he fires"			           |
                              
=___________________________________________________________________________________=
| [11] | Passwords							            |
==

Passed opening level: 8735           Burst Man defeated: 8735
                      2517			         2586
		      4416                               7416
		      8362                               8262

Burst Man/Cloud Man   8375           Burst Man/Cloud Man 8335
defeated:	      2586           Junk Man defeated:  2516
                      7412                               1412
		      2262                               8222

Burst Man/Cloud Man   8375           Last four enemies:  8375
Junk Man/Freeze Man   2516				 2586
defeated:             3552                               3542
                      8222                               8222

Slash Man defeated:   8275           Slash Man/Spring    8275
                      2586           Man defeated:       3786
		      2546                               1542
		      2822                               2822

Slash Man/Spring Man  8275           Dr. Wily Stage 1:   1275
Shade Man defeated:   3686                               7616
                      2542                               3452
		      2822                               6863

Dr. Wily Stage 2:     1235	     Dr. Wily Stage 3:   1235
	              7686				 7416
		      8442				 8446
		      4823			         6823


Dr. Wily Stage 4:     1235
	              7616
		      3446
		      6823

4 E/W Tanks, 1 S-Tank   1415 (Password given at the last screen
999 Bolts, S. Adapter   5585 when you beat the game.)
Proto Shield, 4 beat    7823
whistles. All weapons.  6251
Wily, last stage.

=___________________________________________________________________________________=
| [12] | Pro Action Replay Codes					            |
==

7E0C2E1C     Invincibility 
C1AF4911     Always shoot normal shots
C1AF4922     Always shoot nearly charged shots 
C1AF4924     Always shoot freeze cracker 
C1AF4926     Always shoot scorch wheel 
C1AF492E     Always shoot danger wrap bombs 
C1AF4966     Always shoot noise crush 
C1AF497D     Always shoot fully charged mega buster blasts
             Charge to mid-level for Freeze Cracker
	     Fully charge for Thunder Bolt.
C1AF499C     Always shoot Slash Claw 
C1AF49B5     Always shoot Thunder Bolt 
C1AF49F3     Always shoot Wild Coil 
C1AF49FF     Always Shoot Charged Wild coils 
C1AFD91F     Infinite weapon energy
C1AFD9FF     Shoot a special weapon to drain all of it's energy 
C1CF39FF     Shoot to die
C1CF70A5     Bullets don't come out 
C1CF70FF     Shoot white bullets 
C1CF7CFF     Super fast bullets that go up at about an 30 degree angle
             and when you jump they go about 40 degrees
C1CFD9FF     Orange shots/Special Weapons 
C1CFDAFF     White shots/Special Weapons

=___________________________________________________________________________________=
| [13] | Final Information						            |
==
 ___________________________________________________________________________________
| [A] | Revision History							    |
 
 Version 1.02- 07/07/00
-I've been receiving *TONS* of submissions (strategies, tips, secrets) from people.
I'm quite surprised by this, beacuse for the longest time I didn't receive anything
related to my FAQ.
-Updated Mega Man's profile in the characters.
-Two new items added! Thanks to Charles Mannella for one of them.
-Credits modified.
-I am still in the process of going through my e-mail and adding to the FAQ. If you
haven't seen your submission in it yet, please be patient!

 Version 1.01- 06/24/00
-Modified the strategy for the Flying Mask. Thanks to Jonas Ratso for an alternative
one.
-Yes, I know I said I'd create another FAQ within two weeks, but I can't really find
a game that can keep my attention long enough to do so. I just got FF8 a couple days
ago and I've been doing nothing but playing that. ;) 
-Credits modified.

 Version 1.00- 06/06/00
 (Warp-FAQevolves to 1.00!) :D
-I bet you're saying "Wh- What the hell? Is this a new FAQ or something?!"
Nah. I have reformatted the entire FAQ. Most of the information is the
same though.
-I decided to finish this damn thing off in one update. There will be no
more revisions unless I find bugs or get e-mails with new information.
-I will begin working on my 2 new FAQs ideas sometime in the next two weeks.
-Planned Future Revisions section destroyed. 

 Version 0.70- 06/01/00
-Found a bug in one of my passwords (Wily Stage 1.) It has been fixed.
-Passwords to Dr. Wily's Fortress stages 2, 3, and 4 have been added.
-The damage chart is complete. It has been added.
-Credit given to Colin Moriarty for the damage chart idea.
-There was a problem with the table of contents & index numbers. Fixed!

 
 Version 0.65- 05/30/00
-Sorry about the very long delay. I have been having some really bad problems
with my PC recently. It seems to be working fine now.
-Characters section modified with more information.
-Removed 'Coming in Next Version' section, as it was useless.
-I have decided on the next game that I will write an FAQ for. I will not
mention it, as I do not want people to take my idea. I plan to start on it
after I'm done with this FAQ.

 Version 0.60- 05/14/00
-Story section added.
-Sorry about the delay, I had some PC problems. Seems to be working fine
now. It looks like I'm almost finish with this FAQ. Hrm.. I wonder what
I'll do next...

 Version 0.50- 05/06/00
-Pro Action Replay codes have been added. I would add Game Genie codes, but
there are only a few of them and they don't do anything worth telling.
However, if you so desire to check them out, visit the Game Genie Code
Creators Club. Or 
http://www.videogamesource.com/genie/gg/codes/gamegenie/snes/mega_man_7.html
if you wish to visit it quickly.
-Looks like I forgot to update the table of contents again. That's fixed up.
-Future revisions modified once again.
-Credits modified with thanks to Gunblade (johnliu7@aicompro.com)
-Modified strategy for Dr. Wily.

 Version 0.40- 04/28/00
-Characters section added.
-Future revisions modified.
-I modified the lines under the titles because they looked... tacky
before.

 Version 0.30- 04/24/00
-Passwords section added.
-I fixed the table of contents. There were some errors.
-Looks like schedule is going according to plan. At this rate, I'll
be done in another week. But I may not work on it some days.
-Future revisions have been modified.
-Added a small disclaimer at the end of the document.

 Version 0.25- 04/23/00
-Seems yesterday I forgot to change the V0.15 at the beginning of the
FAQ, so it was added to GameFAQs as V0.15. Oh well.
-I fixed up my own mistake of calling Thunder Bolt Electric Shock.
-I've finished up the strategies for Dr. Wily's Fortress. I have a strategy
for every boss and mini-boss now.

 Version 0.20- 04/22/00
-Minor change; Wily's Castle is now Wily's Fortress.
-Added controls.
-Changed the ASCII art for the title, it looked tacky before.
-Added in strategies for the rest of the Robots and some more Mini-bosses.
-Modified disclaimer
-Added in Planned Future Revisions section
-Still have to do Wily's Fortress strategies.

 Version 0.15- 04/20/00
-The FAQ goes on Game Winners.
-Added some of the strategies section, still have to finish it up. 4 bosses
done, 2 mini-bosses.
-Added in beginning disclaimer.
-I have decided to NOT create the HTML version of this FAQ, as I find it
very boring and I think this FAQ pretty much explains everything well.
-There is still a lot to be done; Finish the boss strategies, add the
characters section, code section, etc.

 Version 0.10- 04/16/00
-First released version
-Item locations, stage maps, order of bosses, wily's castle
 are all included.
-I know I'm missing a lot of stuff so I'll look into it.

 ___________________________________________________________________________________
| [B] | Credits									    |
 
-o- Dragonlord
    The guy who wrote the whole damn thing! ;) Me!

-o- Neoknight
    For telling me where Exit and Auto's Screw were.

-o- The Unofficial World of Nintendo (http://www.world-of-nintendo.com/)
    For letting me use the Pro Action Replay codes

-o- Gunblade (johnliu7@aicompro.com)
    For sending a much better working strategy against Dr. Wily to me.

-o- Colin Moriarty (quickman@yakfacesrealm.com)
    For letting me use the damage chart idea.

-o- Jonas Ratso (rocketmallow@hotmail.com)
    For sending me an alternative strategy against the Flying Mask, which works a lot
    better.

-o- Ronald (Tootight4life@cs.com)
    For explaining more about the difference between Mega Man and X to me.

-o- Charles Mannella (mannellas@juno.com)
    For sending a lot of e-mail submissions on hidden items.
 ___________________________________________________________________________________
| [C] | End Note								    |
 
  The FAQ is now complete. If you find any spelling mistakes, bugs, or incorrect
  information e-mail me.



FAQ Copyright Dragonlord 2000 - Present. All Rights Reserved. Unauthorized
reproduction of this document is illegal. Which means if this is
found on a site other than GameFAQs and GameWinners, tell me
about this and I will take care of it.

Completed on Sunday, April 16th, 2000.
Last Revision on Saturday, July 7th, 2000.
