				        Welcome to Shadowgate64 N64
	 				     Complete Walkthrough
  				   This Walkthrough was made by David Zabroski
				  Please read the bottom for credit information
I.	Introduction
II.	Escape
	a.	Cells
	b.	Sewers
III.	Towers
	a.	The Tower of Disciples
	b.	Graveyard/Church
	c.	Tower of Lakmir
	d.	Graveyard/Church II
	e.	Tower of Disciples II
	f.	Village/Inn
	g.	Village Square
	h.	Trash Pit
	i.	Village Square II
	j.	Tower of Disciples III
	k.	Dungeon Keeper
	l.	Graveyard/Church III
	m.	Sewers II.
	n.	Village/Shop
	o.	Dungeon Keeper II
	p.	Village/Inn II
	q.	Agaar's House
	r.	Excavation
	s.	Tower of Trials
	t.	Tower of Disciples IV
	u.	Excavation II
	v.	Tower of the Flying Dragon
IV.	The Last Battle
	a.	Stable
	b.	Chamber of Holding
	c.	Village Square
V.	The Ending

==================================Walkthrough=======================================
I.	Introduction
	a.	If you liked Shadowgate you will love this game. Things are a little
		different, but then they are the same. Things are hidden, tough and
		confusing. A true RPG gamers' dream!
	b.	I am not going to give you exact directions all of the time. This will 
make
		the game a little bit harder, but you getting a lot of info anyway.
	c.	Tips
		i.	I only recommend using this guide a help through or tip
			walkthrough. If you get totally stuck in the game check out this
			walkthrough. You may need it. It took me a long time to get
			through the second part of the game. Here are some tips
				1.	Check everything.
				2.	Take what you can
				3.	Save your game before you try potions or other dangerous
					grounds
				4.	Crouch under table to find things
				5.	Just because there is a item you can take it doesn't mean
					you need it.
				6.	Some items may be out of reach. They may be important,
					or they may serve no purpose at all.
				7.	Know your character, who he is and what he can do!
II.	Escape
	a.	Cells
		i.	You are placed in a cell by the guard. Talk to Agaar in the cell next
			to you. Through the bars
			1.	After you talk the guard will feed you.
			2.	Take the meat and eat it.
			3.	Take the bone
			4.	Move to the straw and move it.
			5.	Use the bone to open the hatch.
	b.	Sewers
		i.	To your right you should see a small grate at the bottom of the
			water. Take the loose iron.
		ii.	Now go to the far grate with the bottle behind it.
			1.	The bottle or wood serve no purpose
			2.	The hole in the wall serves no purpose
		iii.	Go through the door and take the map
			1.	Be careful not to fall into the water. If you do you die
			2.	The same goes for ledges. You can not fly or swim!
		iv.	Go back to sewers. Enter the middle door
			1.	Use the iron bar to pick at the pillar. It will fall over
				allowing you to cross the water.
			2.	Ignore the ghost.
			3.	You can read the letter near the skeleton
			4.	Go through and grab the pick axe
		v.	Go back to the sewers and go to the final door.
			1.	Go through both door and use the pick axe to climb the
				wall
			2.	When you reach the end of the hall look up and use the
				pickaxe to make an opening. Go through it
III.	Towers
	a.	The Tower of Disciples
		i.	There are tons of books here. You can read them if you want to
			1.	There are books that are blank you need the ring of dead to
				read them
		ii.	Go to the hall way and take the first door on your left and grab the
			rope behind the wood stack
		iii.	Go exit and go to the room across from it.
		iv.	Take the fairy statue and leave
		v.	Take the stairs up and take the elf statue.
		vi.	There are three doors starts from the right.
		vii.	Take the liquid sunset and leave
		viii.	Take the next one if you want. There is a coin and a not here.
		ix.	Take the final door and put the statues in this order
			1.	Fairy
			2.	Elf
			3.	Human, already placed
		x.	Take the Pixie Flute and head to the library.
		xi.	Go to the one with the small set of stairs leading to the window.
			1.	Use the Rope
			2.	Use the Flute
			3.	You should climb down to the outside
			4.	Play the flute again to grow big.
	b.	Graveyard/Church
		i.	There are a bunch of ghosts here. Some are more important than
			others. You can't talk to them yet so ignore them for now.
		ii.	Enter the church and go behind the alter and get the Dragon Tears
		iii.	Go to the right and go down the stairs.
		iv.	There is a crow bar and a key behind the bookshelf
			1.	Ignore the coffin for now
		v.	Go back up the stairs and go to the opposite side of the church and
			climb the wooden stairs
		vi.	Use the crowbar to pry the nail loose and show a new set of stairs.
			1.	Before you go up the stairs go back down and take the nail
		vii.	Go out the window
			1.	Be careful not to fall through. You need to get to the open
				window. Avoid the cracks in the roof.
	c.	Tower of Lakmir
		i.	Listen to Lakmir and just continue through the game. The name
			sounds familiar?
		ii.	Go through the hallway and take the door on the right.
		iii.	Take the oil canister and use the Dragon Tears on the barrel of
			water to purify the water.
		iv.	Exit and move up the stairs to talk to Lakmir again
		v.	Head down to the stairs and take the right door. Take the cup and
			key
		vi.	Go across the hall and grab the giant hair. It is hard to see.
		vii.	Go down the stairs and open the door with oil.
		viii.	Take the crest off the door in the back.
		ix.	Go back to the room with the barrel and use the cup to take the
			water.
		x.	Go to the room in the hall with the fire that looks purple. Use the
			water to put it out.
			1.	Place the crest in the alter and go back to the door you took
				the crest off of.
		xi.	There should be some Knight Statues. They are teleport machines.
			This can get confusing so here is the order you must touch them.
			1.	Left,
			2.	Right
			3.	Right back
			4.	Right
			5.	Left
			6.	Take the stairs
		xii.	Go to the door to the left
			1.	Put the nail into the machine and take the key that pops out.
			2.	The forest nectar is poison so don't drink it!
		xiii.	Go across the hall
			1.	Take the night elixir from the shelf
			2.	Use the night elixir and the liquid sunset on the dish by the
				bed
			3.	Climb onto the chairs in the middle of the room and use the
				key you made from the nail on the glowing star on the
				ceiling
		xiv.	Go to the room with the moon on it that just opened. You'll see 3
			rings
			1.	Green will kills you
			2.	Blue will make you walk funny
			3.	Red will let you see dead people and read blank books
				a.	If you wear the red the dead will talk to you
				b.	Living people will not understand you
				c.	Keep the red on at all times. You never know where
					a dead person will pop up.
			4.	Take the blue and the red
		xv.	Leave and head for the Church
	d.	Graveyard/Church II
		i.	Go to the right of the church and move the boards blocking the
			way
		ii.	Use the dragon tears on the grave.
			1.	He will thank you for purifying his soul and teach a magic
				word
		iii.	Go into the church and head down the stairs to the room with the
			coffins.
		iv.	You can unlock them and talk to the old woman with the book.
			1.	She will tell you a story about her son and give you her
				pendant.
				a.	Listen to the story it will be important later.
		v.	You can open the doors in the back of the church now. They will
			lead back to the first tower.
	e.	Tower of Disciples II
		i.	Now that you are back with the ring you have to see a man about a
			shoe
		ii.	Go into the hall way and go into the room on the left.
			1.	There will be a ghost of a man there he will tell you about
				his missing granddaughter and asks you to find her.
				a.	Take the shoe
		iii.	Go through to the huge double doors that you can unlock now and
			go into the village
		iv.	Put on the pendent
	f.	Village/Inn
		i.	Go into the inn at the village wearing the pendent from the woman.
			The inn keeper will get upset about the pendent accusing you of
			stealing from the dead. To prove that you didn't steal it you must
			take a quiz
			1.	What's the name of Saul's friend?
				a.	Answer:  Lucas
			2.	What was Saul hoping to find?
				a.	Answer:  Gold and Gems
			3.	How long after he left did the poor woman die?
				a.	Answer:  A fortnight
			4.	What season was it when Saul came home?
				a.	Answer:  High Winter
			5.	Who did he leave with on the night he was last seen?
				a.	Answer:  Dwarf
			6.	What did Jezebel become sick with after he left?
				a.	Answer: Black Death
		ii.	If you answer his questions correctly he will let you stay for free.
		iii.	Talk to the woman sitting at the table. She is Agaar's sister!
			1.	She tells you that you must save him from prison. She gives
				you his orb.
	g.	Village Square
		i.	The square is a wide open area with a statue of Lord Jair in the
			middle.
			1.	Talk to Lakmir and go to the right.
		ii.	You should see a water around a tower.
			1.	The little girl should appear if you have the ring on.
			2.	She says she is looking for her slipper and can not go home
				without it.
	h.	Trash Pit
		i.	Take some time to explore the village. There are many doors that
			are locked.
		ii.	The area you want is a huge pit.
			1.	Go down the ladder to find a man digging through the
				trash. He is looking for a coin
			2.	Give him the ancient coin you found in the tower. He
				snatches it and runs away.
			3.	Search the trash to find the slippers.
				i.	Village Square II
	i.	Put the red ring on and talk to the girl. She will head home
	j.	Tower of Disciples III
		i.	Go back to the man and his granddaughter and he will give you the
			Stone of Thirst.
	k.	Dungeon Keeper
		i.	The Dungeon keepers house is hard to find, it is near the guards
			post.
		ii.	Go inside and climb the stairs to the second floor
		iii.	Talk to Wil Goddard and listen to his songs
			1.	He will mention how the Dungeon Keeper has a passion
				and talent for music, but he had to sell his violin.
			2.	After you hear a bunch of songs he will give you a flower.
	l.	Graveyard/Church III
		i.	Go back to the graveyard and go the end.
			1.	If you came here earlier he talked how no one ever came to
				pay their respects, and how they are not touching his
				money.
			2.	Put the flower on the grave and he will show his
				appreciation by giving you his treasures!
	m.	Sewers II
		i.	Head back to the sewers.
			1.	You can talk to Sauls friend who is dead by the water. He
				will tell you of his betrayal
			2.	Go into the water where there is a small cliff. Talk to the
				ghost there. He will give you the treasure.
	n.	Village/Shop
		i.	Go back to the village and go the shop. It is one of the first
			buildings.
			1.	Give the shop keeper the treasure and he will give you a
				choice of violins
				a.	Get the chipped violin
	o.	Dungeon Keeper II
		i.	Go back to the Dungeon Keeper's home and SLOWLY walk to the
			music stand.
			1.	Place the violin on the stand and hurry to the other side of
				the wall by the first. You should hear his footsteps.
			2.	Once you hear the music playing SLOWLY walk behind
				him.
			3.	Take the key off the hook and go down the stairs.
			4.	Unlock the door and give Agaar the orb.
			5.	The Dungeon Keeper appears and locks you in. Agaar uses
				the orb and switches places.
			6.	Quickly use the key on the door to lock the Dungeon
				Keeper in.
	p.	Village/Inn II
		i.	Once you get back to the inn Agaar thanks you and unlocks his
			house
	q.	Agaar's House
		i.	There are only 3 things you need here
			1.	The Flint
				a.	On the bookcase
			2.	The Lever
				a.	Attached to bedpost
			3.	The Fang
				a.	Hidden in bookcase, hard to see!
	r.	Excavation
		i.	You are not far from the next area
			1.	Go right into the excavation pit and go into the left entry
				way.
		ii.	Use the Stone of Thirst to drain the water
			1.	Climb down the ladder and up the next one
		iii.	Use the lever on the machine and listen to Lakmir
			1.	You must turn the valves in order for the machine to work.
				You must turn them in this order from left to right
				a.	Left
				b.	Right
				c.	Right
				2.	Pull the lever
		iv.	The water should be gone
	s.	Tower of Trials
		i.	This is my favorite part of the game. You must complete a series of
			puzzles to get through the tower. They are very hard. There is a
			catch, the test has been altered to show the true line of kings
			1.	When Jair became king he stopped a line of heirs from
				gaining the throne. One of those heirs changed the test to
				what it should have been if Jair wasn't named king!
		ii.	Pay Homage to the King
			1.	Go to the Picture of Nathor Dreslin and press the switch at
				the bottom
		iii.	The Coat of Arms
			1.	You must now re-create the coat of arms. The pieces are:
				a.	Tower with one window
				b.	The far right dragon
				c.	The left dragon
				d.	The left sword
		iv.	Quiz
			1.	You will now be faced with a series of questions. The
				questions I have received are:
				a.	For what symbol is one given a sorcerers rank?
					i.	Answer:  The Ring  of the Kingdom
				b.	What was responsible for the banishment of the Evil
					One?
					i.	Answer: The Staff of Ages
				c.	By what name does the master of Dersius go?
					i.	Answer:  Aristolin
				d.	Of what species was the last dragon?
					i.	Answer:  Gold
				e.	Who is the rightful king of Kal Torlin?
					i.	Answer:  Nathor Dreslin
				f.	Who has forever been known as the Good Master?
					i.	Answer:  Lakmir
				g.	Does the Royal Family's Dragon scream?
					i.	Answer:  No
				h.	What is Lord Jair's homeland?
					i.	Answer:  Westland
				i.	What type of magic is expressly forbidden?
					i.	Answer:  Death Magic
				j.	Name the number of ways into the Royal Family's
					Tower?
					i.	Answer:  Two
				k.	Which ring is used as a punishment for those who
					disobey the rules?
					i.	Answer:  Green Ring
				l.	What is the prohibition against black magic?
					i.	Answer:  It taints the soul
				m.	What was the name of the First Dragon?
					i.	Answer:  Bolhalor
		v.	The Maze of Death
			1.	Touch the first Armor and you will be transported. You
				controls are messed up. You can turn you paddle 90
				degrees or put on the blue ring to counter the effects.
			2.	Here is how to get through this section
				a.	Move around the blades and touch the first statue.
					Touch the next statue. Ignore the statue in front of
					you, and go around the corner and touch that statue
					instead.  Now head through the door, and take off
					the blue ring.  Don't touch the full set of armor, if
					you touch it you'll be returned to the beginning of
					the tower.
		vi.	Candle Maze
			1.	This is one of the hardest parts of the game. You have to
				make it through the maze while your candle melts away. If
				the candle goes out you start at the beginning again.
			2.	Use the flint on the candle and take the candle
			3.	Here is how to get through it.
				a.	Head through the double doors and go to your left,
					go around the corner, and move forward up the
					stairs.  Go forward a step, turn to the right, and go
					forward.  Go around the corner making U-turn.  Hit
					the red switch, then turn around, and go back
					towards the stairs you just came up.  Go through the
					doorway that just opened right before the stairs, and
					hit the switch.  Turn around, and go back towards
					the first switch and enter the doorway on the right
					side.  Go along the path, through the first door you
					come to, and climb up the ladder.  Go along the
					path, and press the switch in the first alcove on the
					left, then continue along the path avoiding the
					armor, there and climb down the ladder that just
					opened up.  Go through the right door, and then the
					next door.  Turn to your right, and hit the switch.
					Then turn around and go through the right door, not
					the one you just came through.  Then go through the
					next door as well, and climb up the ladder. Walk
					forward to the second alcove and hit the switch that
					you hit before.  Turn around, go right, and head
					back down the ladder.  Go straight, and turn to the
					right, just before the door, and hit the switch.  Turn
					around and go back up the ladder you just came
					from. Hit the switch in the alcove again, and then
					proceed down the ladder that just opened up.  Go
					through the right door, through the next door, then
					turn to the right around the corner and up the stairs.
					Place the candle in the candle holder and go through
					the door.  Now you can read the plaque if you want,
					and then head toward the mirror on the right.  Walk
					through it backwards and you're almost done.
					Although, you can examine the mirrors if you want
					to see what you look like.  Take the ring of the
					kingdom off the pedestal, equip it in the menu, and
					then walk onto the platform.
			4.	You will be transported to the beginning and Lakmir will
				congratulate you.
	t.	Tower of Disciples IV
		i.	Go back to the tower and go to the door where you the dragon door
			is.
		ii.	Make sure you have the Ring of the Kingdom on and the door will
			open.
			1.	Take the Dragon Flute and leave.
	u.	Excavation II
		i.	Head back to the excavation site and go to where there are 2 huge
			dragon statues.
			1.	Use the Dragon Flute and open the door
	v.	Tower of the Flying Dragon
		i.	Follow the path around and enter the first door on the left.
			1.	Go down the ladder and take the Dragon's Eye
			2.	Head back to the path
		ii.	Keep following the path until you reach a dead end.
		iii.	Place the Dragon's Fang into the place and go up the stairs
			1.	Make sure you put on the ring of the dead for this next area
		iv.	Talk to D'Nar and he will tell you his story
		v.	Use the Giant's Hairs on his Lute and listen to his song
		vi.	All right go to the next room for another puzzle.
			1.	This is one of the hardest parts of the game you must play
				the dragon wings to make the same song a D'Nar played.
				Good luck, but here is the answer.
			2.	The view is from the door facing the Dragon's Feet
				a.	Back left
					i.	Right Wing
				b.	Back Right
					i.	Left Wing
				c.	Front Left
					i.	Left Wing
				d.	Front Right
					i.	Right Wing
		vii.	Now that you solved the puzzle go up the stairs.
			1.	A Dragon!
		viii.	The Dragon is turned to stone. Put on the Ring of the Kingdom and
			take the Staff of Ages
			1.	If you ever touch the Staff of Ages without the Ring of the
				Kingdom you will die!
		ix.	The Dragon will come back to life and take you
IV.	The Last Battle
	a.	Stable
		i.	Now that you have gotten everyone's attention from the Dragon
			and locking the Dungeon Keeper in the cell you are FBI's Feudal
			Class Most Wanted!
		ii.	Go into the stable and head to the hay in the trough. Use the flint to
			light a fire and run out.
		iii.	Head around the stable  and go through the double doors.
		iv.	Give the pendent to Saul and he will become overwhelmed with
			shame. He will distract the guards for you to enter the Chamber of
			Holding.
			1.	Saul has become Belzar's assistant
	b.	Chamber of Holding
		i.	Now that you are inside you must stop Belzar. He thinks he
			received the Staff of Ages from Saul, but it is the Staff of Thunder!
			1.	I wonder if the Mad Clown gave it to him?
		ii.	Place the Dragon's Eye into the staff and hide to the right
			1.	Make sure you are far enough away, but you should still be
				able to see Belzar reach for the staff.
		iii.	The place will explode killing Belzar. Exit and notice the Warlock
			Lord has risen
	c.	Village Square
		i.	Head to the Village square and see the Warlock Lord rise. Lakmir
			will say how only Lord Jair can kill him.
			1.	All is lost, but is it!
		ii.	Give the Staff of Ages to the statue of Lord Jair, then give the Ring
			to the statue
			1.	Make sure you do the Staff first or you will die.
		iii.	The statue will kill the Warlock Lord and you beaten the game.
V.	The Ending
	a.	There is a small ending and a hint of another sequel. We'll see!

This game was made by David Zabroski and I worked long and hard on this 
walkthrough
and I will not tolerate plagiarism. If you would like to post this on your 
website please
contact me for permission first at Locke1978@hotmail.com.

Check out my Dragon Warrior/Quest Website at:
Http://www.Dragonwarrior2000.atfreeweb.com

