-------------------------------------------------------
------THE INCREDIBLE MACHINE v3.0 FAQ/WALKTHROUGH------
------Written by NickWhiz1 (NickWhiz1@aol.com)---------
------Version 1.3--------------------------------------
-------------------------------------------------------
Last Updated: August 1, 2000

CURRENT STATUS (% COMPLETE)
Walkthrough:  11/156 (7%)
 Tutorial Puzzles:  11/40 (27.5%)
 Easy Puzzles:  0/26 (0%)
 Medium Puzzles:  0/30 (0%)
 Hard Puzzles:  0/31 (0%)
 Really Hard Puzzles:  0/29 (0%)

Table of Contents

Introduction/History
Credits
Story
Items*
FAQ
Walkthrough*
Codes/Tricks*
Copyright
In Conclusion

*Not completed

---------------------------INTRODUCTION/HISTORY----------------------------

Version 1.3(8/1/00): Here I am, back from the dead (or, an addiction to the
GameFAQs Pokemon board ^_^).  I updated the Parts listing and restarted the
Walkthrough, with 11/156 puzzles completed.  Oh yeah, I'm doing an all FAQ-wide
update, removing duplicates of the Copyright and Credits sections.

Version 1.2(1/1/00): I took out the Walkthrough temporarily.  I added the
beginning of the parts info in the Items section.  I also updated my Copyright
notices.

Version 1.1(12/6/99): I redid the Credits and Copyright sections, and put a
copy of them near the top of the FAQ.

Version 1.01(12/4/99): I redid the small charts in my first 2 level
walkthroughs.

Version 1.0(11/30/99): I give great thanks to the person that let me know about
the FTP site where you can download this game for free.  Thanks to them, I can
now begin to update this.  The Walkthrough has been started to give you a
preview (first 2 levels), and the FAQ section has been updated.  Let me know
what you think of this preview version before I go off the deep end and start
updating this thing like crazy.

Version 0.99: Yes, another FAQ for the Incredible Machine series, this one for
v3.0.  This will be updated VERY slowly, as I have access to it only about
10-20 minutes 5 days a week.  I'll try to do what I can.

----------------------------------CREDITS----------------------------------

*GameFAQs (www.gamefaqs.com)
 Hosting this and my other FAQs

*NickWhiz1 (NickWhiz1@aol.com)
 Who do you think wrote this? :P

*You (yourmail@yourmail.com)
 Who do you think is reading this? :P

-----------------------------------STORY-----------------------------------

Not much of a story.  Basically, all you do is use pieces to solve
partially-completed puzzles.  This game makes use of creative problem solving.

-----------------------------------ITEMS-----------------------------------

Here it is, a list of all of the pieces you have to work with.

BOWLING BALL
This bowling ball is very heavy and doesn't bounce much.

BASKETBALL
This basketball is medium in weight and very bouncy.

SOCCER BALL
This soccer ball is medium in weight and quite bouncy.

PINBALL
This pinball is very hard and heavy, and doesn't bounce much.

SUPER BALL
This super ball gains height with each bounce.

POOL BALL
This pool ball won't move until it's hit.  The harder it's hit, the farther it
will roll.  It isn't affected by gravity.  You can program it to show any
number on its surface.

BEACH BALL
This ball can be programmed to vary in appearance, mass, elasticity, density,
and friction.

BASEBALL
This baseball is pretty light and not very bouncy.

TENNIS BALL
This tennis ball is very light and bouncy.

RED BRICK WALL/FLOOR
This brick wall or floor can be stretched vertically or horizontally to any
length you need.  It's not as slippery as a caution wall.  Explosives will blow
it up.

YELLOW BRICK WALL/FLOOR
This is a yellow brick wall or floor.  Stretch it vertically or horizontally to
any length you need.  It's surface is pretty slippery.  Explosions will blow
holes through it.

CINDER BLOCK WALL/FLOOR
This is a cinder block wall or floor.  Stretch it vertically or horizontally to
any length you need.  Its surface isn't very slippery.  Explosions will blow
holes through it.

GRECO-ROMAN WALL/FLOOR
This is a Greco-Roman wall or floor.  Stretch it vertically or horizontally to
any length you need.  It has a pretty slippery surface.  Explosions won't
affect it.

WOODEN WALL/FLOOR
This is a wooden wall or floor.  Stretch it vertically or horizontally to any
length you need.  It's surface isn't very slippery.  Explosions will blast
holes through it.

LOG WALL/FLOOR
This is a log wall or floor.  Stretch it vertically or horizontally to any
length you need.  It's surface isn't very slippery.  Explosions will blow holes
through it.

CAUTION WALL/FLOOR
This is a caution wall or floor.  Stretch it vertically or horizontally to any
length you need.  It's very slippery, and isn't affected be explosives.

GRASS FLOOR/VINE WALL
This is a grass floor or vine wall.  Stretch it vertically ot horizontally to
any length you need.  It's not very slippery.  Explosions will blast holes
through it.

SAND WALL/FLOOR
This is a sand wall or floor.  Stretch it vertically or horizontally to any
length you need.  Its surface isn't very slippery.  Explosions won't affect it.

PIPE WALL/FLOOR
This is a pipe wall or floor.  Stretch it vertically or horizontally to any
length you need.  It has a slippery surface.  Explosions won't affect it.

CURVED PIPE SECTION
This curved pipe section can be connected to a pipe wall or floor.  Flip it to
curve in the direction needed.

LARGE PIPE
Connect sections of this large pipe together and drop balls or other things
inside.  Attach sections of curved pipe and t-connectors to control the
direction that objects go.  You can also attach an acccelerator tube to speed
up or reverse the direction of objects moving through the pipes.

LARGE T-CONNECTOR PIPE
Use this T-Connector to hitch sections of large or curved pipe together.  Drop
balls and other objects into the openings.  Attach an accelerator tube to speed
up or reverse the direction of objects moving through the pipes.

LARGE CURVED PIPE
Drop balls and other objects into this large curved pipe to make them come out
the other end.  It can be attached to straight sections of large pipe and
t-connectors.  You can also attach an accelerator tube to speed up or reverse
the direction of objects moving through the pipes.

ACCELERATOR TUBE
This accelerator tube can be connected to any type of large pipe.  It will
speed up or change the direction of any object passing through it.

LARGE LATTICE ARCHWAY
This large lattice archway can be used to fill spaces so objects can't pass
through.  You can set things on top of it, or bounce things off it.  But you
can't blow it up.

CHUNK OF METAL SCAFFOLDING
This chunk of metal scaffolding can be used to fill spaces so objects can't
pass through.  You can set things on top of it, ot bounce things off it.  But
you can't blow it up.

LARGE WOODEN BARRIER
This large wooden barrier can be used to fill spaces so objects can't pass
through.  You can set things on top of it, ot bounce things off it.  But you
can't blow it up.

BIG GRANITE ARCHWAY
This big granite archway can be used to fill spaces so objects can't pass
through.  You can set things on top of it, ot bounce things off it.  But you
can't blow it up.

RED BRICK INCLINE
Roll balls and other parts up or down this brick incline.  It can be stretched
or shrunk, which changes the angle.  Use it to control the direction of
balloons and other objects.  It's not affected by explosives.

YELLOW BRICK INCLINE
Roll balls and other parts up or down this yellow brick incline.  It can be
stretched or shrunk, which changes the angle.  Use it to control the direction
of balloons and other objects.  It's not affected by explosives.

GRANITE INCLINE
Roll balls and other parts up or down this granite incline.  It can be
stretched or shrunk, which changes the angle.  Use it to control the direction
of balloons and other objects.  It's not affected by explosives.

WOODEN INCLINE
You can roll things up or down this wood incline, or use it to direct balloons.
 It can be stretched or shrunk, which changes the angle.  Explosives won't hurt
it.

LOG INCLINE
Roll balls and other parts up or down this log incline.  It can be stretched or
shrunk, which changes the angle.  Use it to control the direction of balloons
and other objects.  It's not affected by explosives.

GRASS INCLINE
Roll balls and other parts up or down this brick incline.  It can be stretched
or shrunk, which changes the angle.  Use it to control the direction of
balloons and other objects.  It's not affected by explosives.

POOL TABLE WALL
You can build your own virtual pool tables with these felt-covered walls. 
Balls will bounce off of them.  Add pockets wherever you want them.  Flip these
walls if necessary.

POOL TABLE POCKET
These pool table pockets can be rotated to eight different angles.  Use them
with sections of pool table wall to build your own billiards game.  Anything
that drops into one of these pockets will disappear.

POOL CUE
This pool cue is spring-loaded and ready to shoot anytime something bumps the
buttons on the back end.  It can be rotated to shoot from eight different
angles.  Use it to hit pool balls and other things.

TRAP DOOR
This trap door drops open when heavy objects land on top of it.

THUMB TACK
This thumb tack is handy for popping blimps and balloons.  It can be flipped so
that the point is facing up, down, or either side.

BALLOON
This balloon can be programmed to have four different appearances, which all
act exactly the same.  It will float up into the air unless it's tied down with
a rop or held back be another object.  Use it to lift the low end of the
teeter-totter, shoot the phazer, trigger the boxing glove, push the bellows, or
bump various objects.  Balloons will pop if they touch moving gears, hedge
trimmers, tin snips, any flame, laser beams or tacks.

HOT AIR BALLOON
Light the candle to create hot air, which will make this balloon rise into the
air.  Tie a rope to the eye hook on the bottom and use it to lift things, pull
triggers, and so on.

BLIMP
This blimp will fly in a straight line until it bumps into something and
reverses direction.  It will pop if it bumps into a moving gear, a tack, or
certain other sharp objects, and it will blow up if it touches a flame or
explosion.

TEETER-TOTTER
Drop something heavy on this teeter-totter to catapult an object off the low
end.  Tie a rope to either end and use it to hoist and lower objects, pull the
phazer trigger, or cause other reactions.

TRAILER TEETER-TOTTER
This little trailer acts as a teeter-totter.  Drop something heavy on the high
end to catapult an object off the low end.  Tie a rope to either end and use it
to hoist and lower objects, pull the phazer trigger, or cause other reactions.

ROPE
Use this rope to tie objects together, hang things in the air, or hoist things
off the ground with the help of a pulley.  It attaches to teeter-totters, boat
cleats, laundry baskets, buckets, phazers, balloons, the Mandrill Motor, and
several other parts.  To use rope: pull it out of the Parts Bin onto the
screen.  Click on the first object you want tied, then drag the cursor over the
second object.  When the line turns from red to green the rope is in position. 
Click again to attach it.  You can cut the rope with hedge trimmers or tin
snips.

STEEL CABLE
This steel cable works just like the rope, except it's much stronger.  It can
only be cut with tin snips.  To use the steel cable: pull it out of the Parts
Bin onto the screen.  Click on the first object you want tied, then drag the
cursor over the second object.  When the line turns from red to green the rope
is in position.  Click again to attach it.

PULLEY
You can place this pulley between any two parts that may be connected by rope
or cable.  For example: tie on end of a rope to an object (a laundry basket for
instance), then run the rope over as many pulleys as necessary (click on each
pulley), and and tie the other end of the rope to another part, such as the
phazer.  When you run the puzzle, the laundry basket will fall, pulling the
rope, which will pull the trigger and fire the phazer.

BOAT CLEAT
Any object that can be tied with a rope may be hitched to this boat cleat.  Use
it to hang things from the air, or to keep balloons from floating away.

TIN SNIPS
You can use these tin snips to cut through rope or steel cable, or to pop
blimps and balloons.  To make them cut, just bump the handles with another
object.  They can also be used to pop blimps and balloons.

HEDGE TRIMMERS
You can cut ropes with these hedge trimmers by bumping the handles with another
object.  Balloons and blimps pop against the tips.

PHAZER
This spiffy top phazer shoots pulses of energy.  Tie one end of a rope to the
trigger and run it through a pulley (placed behind the phazer), then tie the
other end to a balloon or something heavy.  You can program the number of
energy pulses you want to fire, but the gun will only shoot as long as the rope
is pulling on the trigger.  Use phazer pulses to bump things, pop balloons and
blimps, light candles and fuses, and blow up explosives.

BUCKET
You can drop things inside this bucket.  Tie a rope of it, and tie the other
end to a second object.  Then drop something heavy into the bucket to lift the
other object.  You can also lift teeter-totters, pull triggers, and affect
other parts that may be attached to a rope.

PAINT BUCKET
There's a hole in the bottom of this bucket.  You can program how fast the
water leaks out.  The fasyer it drips, the heavier the bucket is when you start
the puzzle.  As the contents drip out, the bucket gets lighter.  Tie a rope to
the top and use pulleys to connect it to another object.

LAUNDRY BASKET
Use this laundry basket to trap Curie Cat, Newton Mouse, or Mel Schlemming. 
Tie one end of a rope to the laundry basket, and tie the other end to another
part (like a bucket or teeter-totter).

FLASHLIGHT
Drop something on the button of this flashlight to turn it on.  Use it to power
solar panels.  Or put a magnifying glass right in front of it and use it to
light fuses and candles.

LAVA LAMP
This groovy lava lamp isn't just a cool piece of retro-decor taken from
Professor Tim's attic.  It's also an excellent light source.  Tie a rope to the
chain and give it a tug to turn on the lamp.  Use it to power the solar panel,
or shine it through a magnifying glass to light fuses and candles.

MAGNIFYING GLASS
Place this magnifying glass in front of any light source to ignite fuses or
candles.  Make sure it's close enough to both the light source and the fuse
you're trying to light.  Flip it if necessary.

CANDLE
This candle can be lit with a laser beam, a phazer, another flaming part (like
a rocket or an oil lamp), or with a magnifying glass and light source.  Use it
to light fuses, make the coffee pot percolate, or pop blimps and balloons.

OIL LAMP
Light this oil lamp with a laser, a flaming part (like flint rocks or a
match-on-a-spring), or a light source and a magnifying glass.  Once it's
burning, you can use it to light candles and fuses, heat up coffee pots, or to
pop blimps and balloons.

FLINT ROCKS
Bump these flint rocks to start a fire, which can be used to light fuses, pop
blimps and balloons, and heat up coffee pots.

MATCH-ON-A-SPRING
Pull the little peg with a rope to make this match pop up lit.  Use it to light
fuses, pop blimps and balloons, and heat up coffee pots.

CANNON
Light the fuse of this cannon with a laser, a flaming part (like a candle or
rocket), or by using a magnifying glass and light source.  It fires cannon
balls which can be used to break and bump things.  It can be rotated to aim in
six different angles.

DYNAMITE
Light the fuse of this dynamite with a laser, a flaming part (like a candle or
rocket), or by using a magnifying glass and light source.  It will blow up all
kinds of things, including some walls.

ROCKET
You can light the fuse of this rocket with a candle (or other flaming part), a
laser beam, a phazer, or by using a magnifying glass and light source.  It can
be flipped to fly straight up, left, or right.

FIREWORKS
This part lets you choose between three different types of fireworks displays. 
Program the part to get the celebration of your choice.  Light the fuse with a
flaming part like a candle, rocket, or an Aladdin's lamp.

MISSILE
This missile is handy for blowing up all sorts of things, including most walls.
 Light the fuse with a laser, a phazer, a candle (or other flaming part), or by
using a magnifying glass and light source.  You can flip it to fly straight up,
right, or left.

NITROGLYCERINE
This tube of nitroglycerine will explode if it's bumped or dropped with enough
force.  It blows up all kinds of things, including most walls.

REMOTE DYNAMITE

CAN OPENER

ELECTRIC MIXER

COFFEE POT

ELECTRIC FAN

VACUUM

TOASTER

EGG TIMER

ELECTRIC MOTOR

GENERATOR

ELECTRICAL OUTLET

ELECTRICAL OUTLET w/SWITCH

SOLAR PANEL

LASER-ACTIVATED PLUG

RED LASER GUN

GREEN LASER GUN

BLUE LASER GUN

LASER MIXER

ANGLED MIRROR

LASER DETECTOR

MOUSE MOTOR

MANDRILL MOTOR

CONVEYOR BELT

ELASTIC BELT

LARGE GEAR

SMALL GEAR

PINWHEEL

TRANSLATION-TO-ROTATION DEVICE

ROTATION-TO-TRANSLATION DEVICE

BIKE PUMP

ANTI-GRAVITY PAD

SPRINGBOARD

PINBALL BUMPER

PINBALL FLIPPER

JACK-IN-A-BOX

BOXING GLOVE

MEL'S HOUSE

MOUSE HOLE

CHEESE

NEWTON MOUSE

CURIE CAT

FISHTANK

EDISON ALLIGATOR

MEL SCHLEMMING

BOX

COMPUTER

------------------------------------FAQ------------------------------------

===========================================================================
Q: When I try to connect a rubber band, it won't let me.  Why?
===========================================================================

A: Well, one of two things is happening.  Either the two objects are too far
apart, or they cannot be connected by a rubber band.

===========================================================================
Q: How many difficulties are in this game?
===========================================================================

A: Five (Tutorial, Easy, Medium, Hard, Really Hard)

===========================================================================
Q: Why won't my laser bounce off of mirrors properly?
===========================================================================

A: Hopefully your angles lesson in geometry class should help you.  If not,
play with the placement until you get it right.  Lasers are so fun, yet so
frustrating.

===========================================================================
Q: When will the Walkthrough be started?
===========================================================================

A: Right now.

--------------------------------WALKTHROUGH--------------------------------

===========================================================================
TUTORIAL PUZZLE #1: Balls
===========================================================================
Goal: Knock the eight ball off of the screen.

SOLUTION:
What solution?  Oh fine, put the super ball under the 8-ball.

===========================================================================
TUTORIAL PUZZLE #2: Walls and Inclines
===========================================================================
Goal: Put both bowling balls into the large column box in the center.

SOLUTION:
Stretch the yellow brick floor over the large gap near the right bowling ball,
then put a ramp or two above the wooden column box to roll the right bowling
ball into the large column box in the middle.

===========================================================================
TUTORIAL PUZZLE #3: Gears and Bolts
===========================================================================
Goal: Get all of the basketballs into the piped area.

SOLUTION:
Stretch a conveyor belt from up-right of the right pipe wall to below the
basketball.  See that gear below the conveyor belt?  Put a large gear DIRECTLY
above it, so they mesh together.  Put another large gear either directly above
or directly to the left of the one you just placed, so they mesh together. 
Connect this gear to the conveyor belt with a rubber belt.

===========================================================================
TUTORIAL PUZZLE #4: Teeter-Totters & Ropes
===========================================================================
Goal: Put the three bowling balls into the wicker baskets.

SOLUTION:
Place the low end of one of the teeter-totters directly below the bowling ball
floating in the air (you will need to flip the teeter-totter to get it to fit).
 Put the upper end of the other teeter-totter below the left pin/cannonball. 
Connect the upper ends of both teeter-totters with a rope.

===========================================================================
TUTORIAL PUZZLE #5: Switches and Plugs
===========================================================================
Goal: Start both of the electric mixers.

SOLUTION:
Place the electrical outlet w/switch below the tennis ball so the tennis ball
is above the switch part.  Connect the two electric mixers to the outlet (put
them close enough so they are "plugged in".

===========================================================================
TUTORIAL PUZZLE #6: Motors and Generators
===========================================================================
Goal: Put both bowling balls between the logs.

SOLUTION:
Put the generator directly over the right mouse cage.  Connect it to the cage
with a rubber belt.  Plug the motor into the generator (you will need to flip
it to make the puzzle work).  Connect the motor and the nearby conveyor belt
with a rubber belt.

===========================================================================
TUTORIAL PUZZLE #7: Lights and Solar Panels
===========================================================================
Goal: Turn on all of the lights.

SOLUTION:
Place a flashlight directly below the right pinball (make sure the button is
directly below the pinball).  Connect the upper-half of the right teeter-totter
to the right lava lamp with the steel cable.

===========================================================================
TUTORIAL PUZZLE #8: Fire
===========================================================================
Goal: Light both candles, both lamps, both flint-rocks, and the
match-on-a-spring.

SOLUTION:
Place the soccer ball above one of the two rocks of the right flint-rocks. 
Place the flashlight directly below the right tennis ball.  Place the candle on
the upper-right empty platform.  Flip the magnifying glass and put it between
this candle and the nearby flashlight.

===========================================================================
TUTORIAL PUZZLE #9: Explosives
===========================================================================
Goal: Blow up both remote bombs.

SOLUTION:
Place the flashlight DIRECTLY below the pinball.  Place the magnifying glass
(don't flip it) between that flashlight and the nearby dynamite.

===========================================================================
TUTORIAL PUZZLE #10: Things That Launch
===========================================================================
Goal: Launch all the rockets, missiles, and fireworks.

SOLUTION:
Place the yellow brick ledge under the far right firework.  Flip a magnifying
glass and put it between the fuse of this firework and the flashlight to the
right.  Place a tennis ball above the button of the flashlight.  Flip the
flashlight in the bin and put it slightly to the right of the magnifying glass
next to the right-most rocket.  Place a tennis ball over the button of this
flashlight.  Put the final tennis ball over the button of the flashlight near
the left missile.

===========================================================================
TUTORIAL PUZZLE #11: Cannons
===========================================================================
Goal: Fire all of the cannons.

SOLUTION:
Place the cannon to the right of the right-most magnifying glass.  Put the
flashlight under the lower-right baseball.  Put the magnifying glass between
this flashlight and the lower-right cannon.

===========================================================================
TUTORIAL PUZZLE #12: Fan, Pinwheel, Bike Pump
===========================================================================
Goal: Put a bowling ball into each steel cage.

-------------------------------CODES/TRICKS--------------------------------

This section will be posted soon...

---------------------------------COPYRIGHT---------------------------------

This FAQ is (c)2000 NickWhiz1 (NickWhiz1@aol.com)

Any parts of this relating to names or such inside the game is (c) that
company, since I'm too lazy to put them myself...

Any parts of this that was submitted or borrowed from another source (player's
guide, other FAQs, word of mouth or e-mail, etc...) is (c) of that source.

Now, some dos and don'ts:

DON'T:
-Place this fine piece of writing ON your website directly.
-Link DIRECTLY to this file (in other words, not the .txt file)
-Ask me if it's OK to put this on your website (that bugged me so bad)
-E-mail any questions about the game if it is already answered in these
hallowed words
-Anything else along these lines (stupid e-mails, threats, profanity, etc...)
-Ask me about my personal life
-Ask for a joint FAQ with me
-Sell it for any profit, unless it comes to me
-Keep e-mailing me about my incomplete FAQs

DO
-Use this the way it was intended to be used, to help you beat the game you are
using the FAQ for
-Link INDIRECTLY to this file (to the .html page, not the .txt file)
-Encourage other people to use this to help them
-Let me know of any sites with my FAQs or directly linking to them
-Make me your role model, learning to make FAQs like me.
-Worship Pokemon and tape every episode of the TV show (I'm close)
-Be patient on recieving replies.  I ACTUALLY get e-mail, and quite a bit
too...
-Print out copies and give them to your friends
-Send me any new hints or codes that come along

-------------------------------IN CONCLUSION-------------------------------

Now that I have this game, I can complete this FAQ.
