Mega Man Legends 2 Walkthought
==============================

By Mega Boy
tommy@arobas.net
Version 0.7 - September 23rd 2000

Please take note that I have made this FAQ after playing the Japanese
version (Rockman Dash 2), so I may have made some mistakes in the
translations.
Also, some elements may be different between the Japanese and American version.

Most of the important information is there, the details will mostly be added 
when the American version is out. This FAQ is for the people who got the 
Japanese version and those who can't wait anymore to know a little about the 
game. :)

Things left to do:
    - Detail the story a little more
    - Where to find items and how much they cost

*** WARNING!!! MAJOR SPOILER!!! ***

Walkthrought
------------

Prologue: The story begins in the Sulphur Bottom, a giant airship commanded by 
Mular, a friend of Barrel, who is notalgic about Roll's parents. Mular and 
Barrel are holding a press conference about something to do with the Great 
Legacy. In disguise, Tron, Tiesel, Glyde and a mysterious cyborg are there to 
spy for some interesting informations. At a given moment, a mysterious reporter 
ask a question, but Barrel recognize her as Roll's mother, Mathilda. Suddenly, 
another reporter (the one from KTOX TV) reveals her as an imposter. After giving 
a little speech and breaking a window, she gets away on a flying reaverbot.
Rock and Roll, who were watching this on TV, decide to depart to the Sulphur 
Bottom to verify if whom they saw was really Roll's mother.

1- Rescue Gramps
    1.1- Save Data
    The action begins while Rock is flying the Flutter, while Roll is away. Data 
teases him a little and goes away. When Roll takes the wheel, Data can be heard 
screaming: he has accidentally started a fire in the kitchen. Your mission is to 
put out the fire with the Aqua Blaster and save Data (no, I didn't ask you to 
save your game :) Be careful in the living room, when you extenguish the fire 
near the far left door, it will explode. Finally, get to the kitchen and clear 
the area... and Data, if he gets burned. After the little action, you can see 
the Sulphur Bottom being attacked by the flying reaverbot with the lady on it. 
Its engine destroyed, the big ship slowly drifts into the Unknown Zone, a place 
of terrible weather condition. Rock and Roll arrive at this moment and they 
decide to get to the closest town to get a Dropship and rescue Gramps.        

    1.2- Build Dropship
        Our team gets to the town of Kalinka and they must get a Dropship, it's 
the only way to get in the eye of the storm and see what happened to the Sulphur 
Bottom. Get to the junk store and you will meet a guy who wears some resemblance 
to Roll's father (according to her). You will learn this guy named Joe has a 
Dropship in his hangar near the Flutter. Get inside the hangar and you will meet 
Joe's dauther and says her father went to the ruin for an energy source for the 
Dropship. Get to the ruin opposite to town with Roll.

    1.3- Portal 1
        Goal: Find Joe and get the Refractor B
        You will be on a snowy field with rabbits and reaverbots: Avoid contact 
with both. Once inside the ruin, explore the rooms before going down one floor.
        Guardian: Spike Giant
            This boss has a weak spot, the pink spike in is butt. If you get 
close enough, he won't have the time to move at all.

    1.4- Enter the Unknown
        Goal: Get to the eye of the storm
        Once the refractor in your possession, get the the Flutter and get to 
the Unknown area on the map. You will be dropped inside the storm. You will meet 
some new reaverbots and a mid-boss that looks like a wolf, nothing to worry 
about. You will also encounter a Dropship with a sleeping girl inside.
        Guardian: Giant Mammoth
            Classic battle, run around and shoot. Be careful of its shockwave 
thought, don't jump too fast because it is slow. It is a long, but easy battle 
if you don't get stuck against a pillar while running.

    Once you'vwe beaten the guardian, the storm will disappear and you will see 
the Sulphur Bottom sound and safe. Suddenly, the strange looking device floating 
above you will open, revealing odd-looking people: a tall guy with a red eye on 
his forehead and a stark naked girl (how much do you guess they'll cut that in 
the American version :P) Also, a dark skinned guy, holding the girl from the 
Dropship in his arms and the false reporter lady will be watching from afar.
    Once inside the Sulphur Bottom, the two characters will be highly taken care 
of. They will ask to find the four keys that will lead to the Mother Lode. Of 
course, Rock will be volunteer to get them.

2- Manda Sub-Gate
    2.1- Portal 2
        Goal: Get the Refractor B
        Weapon suggested: Homing Missile
        Guardian: Spike Giant
            Use the same strategy as the previous one.

    2.2- Crabbot's attack!
        Weapon suggested: Homing Missile
        Tron's back, and she is more determined than ever to prove herself to 
Mega Man. It's up to you if you want to preserve the village, you'll just have 
to pay to rebuild it if you don't. Anyway, use your special weapon when you have 
a clear shot, otherwise run around and shoot your buster. When she spins around, 
there's not much you can do, except avoiding her.

    2.3- Manda Sub-Gate
        Goal: Get the first key
        Weapon suggested: Drill Arm
        Boss: Bola
            The first time you encounter him, he is quite easy: run and shoot. 
When he throws his knifes, you can jump, but you wouldn't need to if you run 
fast enough.
        Boss: Bola 2
            A little more different: five wheeled spikes on the floor prevent 
you from running. Stay in place and shoot,but don't get to close to the wall or 
you won't be able to jump over his knife he's throwing.
            When you see him stop and tap his sword on his shoulder, jump away 
at the last second to avoid his dashing attack. One last thing: when Bola gets 
over the middle wheel and attrack the other one, they won't return at the same 
place but rotate a little. 
        Guardian: Bubble Frog
            Always stay on one of the four high columns, but never on the same
            one of the boss, it could poison you. Once in a while, the frog will
            eat the dragonfly to restore some of his energy, so destroy the fly
            when you see it. The attacks you should worry about are its tongue
            and the bubbles it produces, beside that, the battle is quite easy.

    (Return to Sulphur Bottom)

3- Nino Sub-Gate
    (Nino's attack)
    3.1- Portal 3
        Goal: Get the Refractor A
        Weapon suggested: Drill Arm
        Guardian: 2 Red Mantis
            The mantis are not very hard, just run around.
    3.2- BirdBots' attack!
        Weapon suggested: Homing Missile
        The Birdbots are here to invade Nino. In each little missions, you'll 
have to protect the fortress from being destroyed while the citizens prepare the 
cannons to counter-attack. Go to each door one after the other and take to 
elevator and ladder to the top.
        Door #1: Shoot the Birdbots approaching the door, blow out the crates in 
front of it and wait for the right switch to pass from red to blue to activate 
it. Then you'll be called to door #2.
        Door #2: Even more easy, just blow out the Birdbots until you are called 
to door #3.
        Door #3: That one's a little tougher, protect the door against the 
Birdbots and take down the battleship.
        Upper platform: Concentrate on the Birdbots until the battle with the 
plane begins. When the plane drops on you, jump away.

4- Carubania
    Weapon suggested: Homing Missile
    (Child's play)
    4.1- Portal 4
        Goal: Get money
    4.2- BirdBots Fortress
        Goal: Free the hostage girl
        This battle will be separated in six area:
        Front: Take down the cannons and tanks and be careful that none of the 
two kids get knowcked out, or else, you'll have to get back and return.
        Fortress side #1: The kids will get you a boost to get inside. Destroy 
the enemies and get the access key. You can get outside the fortress to save, 
Data will be here.
        Fortress side #2: Two cannons and an high tower. Shoot down the birdbots 
throwing bombs at you. Don't forget to search the ruins of this fortress side. 
You can get two important items here.
        Fortress side #3: Fight against the planes and get back outside to save, 
you'll need it.
        Fortress side #4: Three big tanks need to be destroyed here, plus the 
Birdbots. After the battle, equip the Grabber instead of your special weapon and 
put the metal crate near the balcony, so you can get up there and enter.
        Inside and front door: After knocking down the Birdbots and saving the 
girl, a Birdbot will lauch the auto-destruct sequence. You'll have to act fast: 
destroy the Birdbots, the tanks and the cannon over the big door. When it's 
done, equip the Grabber and carry the girl over the door. If the countdown gets 
to zero, everything blows up!
            
5- Nino again
    5.1- Glyde's attack
        Weapon suggested: Machine Gun Arm
        Roll will activate the ultimate weapon to take down Glyde's ship, but 
you'll have to protect her until the weapon is ready. Equip a weapon with high 
range and blow out the missiles as quickly as you can. When the meter indicates 
100%, Roll will be ready to active this weapon with... unexpected effects ;)

    5.2- Nino Sub-Gate
        Goal: Get the second key
        Weapon suggested: Drill Arm

        Guardian: Spark Medusas
            Those three jellyfishes are not very dangerous, avoid the sparks and 
you will win without a scratch. They are invincible when they spin. Also, 
concentrate on one and then, lower the energy of the second one as low as 
possible before destroying third one, because the last one is harder when it is 
alone.

        Boss: Banco
            Banco don't like to move around, he'll stay in place and shoot 
around. Just run around and he'll be gone before you know it. Althought, watch 
where he shoots because he can shoot ahead of where you're running, so jump.

        Boss: Banco 2
            Same battle, even if Banco has learned some new tricks, the same 
strategy applies here. Watch out for his lasers.

    (Return to Sulphur Bottom)

6- Saur Kada Sub-Gate
    6.1- Portal 5 (Class S Licence)
        Goal: Get the Refractor S
        Weapon suggested: Hyper Shell
        Guardian: Spark Medusas

    6.2- Tiesel's Attack!
        Weapon suggested: Hyper Shell
        When you enter the city, you can choose either the right or left big 
door. Choose the right door, you'll encounter a giant cannon and three turrets. 
Instead of shooting them right away, open the left door and you'll be able to 
attack from the back. You'll get the blue key and access a small room. Talk to 
the big guy, return to the beginning of the city and go throught the big left 
door. You'll arrive to a place with electric fences, but don't attack yet. Go to 
the right, destroy the crates and talk to the big guy again who is waiting for 
you. He'll give you a lift and destroy all the fences and mines. On the other 
side, you'll encounter some citizens. Buy at the junk or gift shop and find the 
red key hidden behind a counter. Finally, save your game with Data and meet 
Tiesel.
        Tiesel's back and he's got a ace up his sleeve: He stole the city statue 
and put it on his mecha. Be careful not to destroy it or you'll have to pay it 
back. Don't bother getting on the middle paltform where Tiesel is, he'll protect 
himself with the statue. Get on one of the four corner platform and shoot him 
slowly with a not too powerful weapon, or else the statue will get damage too. 
If the statue should be destroyed, Tiesel will perform different attacks: he'll 
dive in the sand and get out to attack.

    6.3- Saur Kada Sub-Gate
        Goal: Get the third key
        Weapon suggested: Hyper Shell
        Boss: Lava Pillar
        Guardian: Giant Skeleton
            This boss too is easy: avoid his fire, sparks and shockwave and this
            guy's a goner.
        Boss: Tron's Gustav
            Surprisingly, Tron is not that difficult: run around and shoot. If 
her shield is up, stop shooting and resume as soon as she removes it. Keep your 
distances, she's got a flame-thrower.
        Boss: Bon
            Bon too isn't too hard, just watch out for the lava. When he lauches 
his fists, he is invincible.

    (Return to Sulphur Bottom)

7- Kalinka Sub-Gate
    (Tron's father?...)

    7.1- Villain's final attack!
        Weapon Suggested: Hyper Shell
        Glyde and the Bonnes attack you on a train race. You must protect your 
train and destroy Glyde's and the Bonne's wagons. Choose a long range and 
powerful weapon and you won't have any problem. The thing you should worry about 
are the Servbots throwing bombs at you. But if you use a powerful weapon, shoot 
at the locked target and the shockwave will knock them away. 

    7.2- Kalinka Sub-Gate
        Goal: Get the fourth key
        Weapon suggested: Hyper Shell
        Guardian: Ice Cell
            Is this the Yellow Devil from the classic Mega Man series? It's a
            head incased into some jelly. Anyway, run around and keep your
            distances. When platforms appears above you, climb them or else
            you'll catch on "cold fire" because of the icy floor. After a while,
            the cell will chase you rapidly, don't bother shooting it and run
            away until it calms down.

    (Return to Sulphur Bottom)

8- Eden Library
    (The plot uncovers)

    8.1- Jiji's attack!
        There is an aerial battle between the light-skinned guy (Jiji) and the
        dark skinned guy. Jiji will win the duel, so you will have to beat him.
        He is not very difficult, shoot him and avoid his dashs. When Jiji has
        lost most of his energy, he will not be able to fly anymore and he will
        land. Continue to shoot him from a distance.

    (Rock's past revealed)

    8.2- Defense Area
        Weapon suggested: Hyper Shell
        You land on Eden for the final showdown! You must travel throught the
        Defense Area to get to the Library and Mother. Some Reaverbots are new,
        some aren't. Equip yourself correctly and you shouldn't have any
        problem. There are some control rooms that will allow you to alter
        gravity and load data from Mother's system. Always put low-gravity,
        because some time, you will encounter some pink beams that will put you
        in high gravity. High gravity are needed thought to break some floors
        and access hidden control rooms and chests. As usual, try to find the
        map console to see if you have missed anything.

    8.3- Side Area
        Finally outside! This area can be quite confusing at first, but it is
        quite simple. There are little island at each eight cardinal points and
        you must get to the central island. You start at the South-West island
        and there are four Warp Doors on each island. (Not all of them are
        active) Some islands have a warp door to an far away island. Start by
        moving counter clockwise to get to South, there is a warp to a chest on
        extreme South. Then move clockwise until you reach East, get a chest on
        the extreme East and move to the Central island. There, you should find
        an elevator that will lead you to the Shuttle Bay. Go back to Earth to
        upgrade and have Roll build the Shining Laser. Back on the Central
        island, enter the building and save with Data.

    8.4- Mother Area
        Weapon suggested: Shining Laser
        There are no Reaverbots or traps here but, you will encounter the four
        guardians again. One by level, plus the final boss at the last one.
        Finally, you get to the Library, save and follow the animation...
        (Library)
        Final Battle!!
            As you touch the Library's computer, an armored woman will try to
            "terminate your program", as Juno would say. :)
            First form: As usual, run around and jump when the boss attacks.
            When you see her surrounded by many pods, the gravity will be very
            high, so jump as high as you can when she creates a shockwave or run
            away.
            Second form: This part is quite difficult, but the trick is to stay
            as far as possible. Anticipating her attacks is the key by watching
            her moves and listening to her. When she does her Black Hole attack,
            dash to the opposite side. This attack doesn't hurt you, but makes
            you an easy target because it attracks you down. Her various attack
            includes: Meteors, Multi-Lasers, Giant Wave and Sweeping Ray.

    (Ending)

(Epilogue)


Weapons and Items
-----------------

- Body Parts
    Helmet
        Normal Helmet
        Guard Helmet
    Armor
        Normal Armor
        First Armor
        First Armor SP
        Second Armor
        Second Armor SP
        Third Armor
        Third Armor SP
    Shoes
        Dash Shoes
        Aqua Shoes
        Resist Shoes
        Spike Shoes
        Light Shoes

- Buster Parts
    Blast Unit          Atk+1   Eng+2
    Blaster Unit SP     Atk+2   Eng+3
    Buster Unit         Atk+1   Rng+2
    Buster Unit SP      Atk+2   Rng+3
    High Rounder        Atk+1   Eng+1   Rng+1   Rpd+1
    High Rounder Plus   Atk+2   Eng+2   Rng+2   Rpd+1
    Power Blaster       Atk+2   Rpd+1
    Power Blaster SP    Atk+3   Rpd+2
    Power Raiser        Atk+2
    Power Raiser Plus   Atk+4
    Power Raiser SP     Atk MAX
    Range Up            Rng+2
    Range Up Plus       Rng+4
    Range Up SP         Rng MAX
    Rapid Up            Rpd+2
    Rapid Up Plus       Rpd+4
    Rapid Up SP         Rpd MAX
    Rotto Unit?         Eng+2   Rpd+1
    Rotto Unit SP?      Eng+3   Rpd+2
    Sniper Unit         Eng+1   Rng+2
    Sniper Unit SP      Eng+2   Rng+3
    Toun Access SP?     Eng+3   Rng+1   Rpd+3
    Toun Blaster?       Atk+1   Eng+1   Rpd+1
    Toun Blaster SP?    Atk+3   Eng+3   Rpd+1
    Toun Strike?        Atk+1   Eng+1   Rng+1
    Toun Striker SP?    Atk+1   Eng+3   Rng+3
    Turbo Charge        Eng+2
    Turbo Charge Plus   Eng+4
    Turbo Charge SP     Eng MAX
    
- Weapons
    - Grabber
        When you unequip your special weapon, you can grab items and enemies and 
carry them along.
    - Buster Cannon
        Shoots a energy ball
        Very fast and powerful, but gives a little recoil
    - Hyper Shell
        Shoots a homing energy ball
        Powerful weapon, but slow to recharge
    - Homing Missile
        Shoots homing missiles
        Good all-around weapon
    - A-su Creeper?
        Shoots little bug-like bombs. They crawl on the floor and walls until
        they explode
        Hard to predict when they explode
    - Vacuum Arm
        Sucks refractors and power-ups, no attack potential
        Very cheap to upgrade. Useful when digging for money
    - Reflect Arm
        Shoots iron balls that rebound on the walls
    - Shield Arm
        Creates an energy field all around you
        Does not protect against powerful attacks
    - Shining Laser
        Shoots a powerful continuous ray of light
        Best weapon of the game, but incredibly hard to upgrade
    - Machine Gun Arm
        Shoots shells at a fast rate
        Not very powerful
    - Spread Buster
        Shoots many small energy balls on a wide range
    - Aqua Blaster
        Shoots water
        Only used in the Flutter
    - Drill Arm
        A drill is attached to your arm, can broke some weak walls
        Powerful, but low range. Cheap to upgrade

- Items
    Refractor B
    Refractor A
    Refractor S
    Life Pack
    Energy Bottle
    Medicine Bottle
    Flame Barrier
    Light Barrier
    Hyper Cartridge
    Gifts
    Various Parts & Adaptors

- Special Items
    Class B Licence
    Class A Licence
    Class S Licence
    Class SS Licence!
    Adaptor plug
    Lots of keys from the Sub Gates


Sub-Screen
----------

- Left Column
    - Map
        - Browse
        - Auto Navi
        - Mini Map
        - Return
    - Items
        - Items
        - Special Items
        - Return
    - Body
        - Weapon
            - Select
            - Check
        - Body Parts
            - Helmet
            - Armor
            - Shoes
        - Buster
            - Equip
            - Order
        - Return
    - Options
        - Controller Type (A, B, C, Special)
        - ? (Reverse, Normal)
        - Lock-on: Buster (Yes, No) Weapon (Yes, No)
        - Vibration (On, Off)
        - ? (?, ?)
        - Sound (Stereo, Monorural)
        - Volume (Background, Sound Effects)
        - ?
        - Defaults
        - Return
    - Resume

- Central Column
    - Location
    - Money
    - Time
    - Weapon equipped
    - Weapon Switch (Weapon or Grabber)
    - Explication Bar

- Right Column
    - Life Bar
    - Status
     - Fire
     - Electric
     - Frozen
     - Jammed


Flutter Menu (Roll)
-------------------
- R&D Room
    - Item Development
    - Weapon Change
    - Weapon Upgrade
    - Return
- Travel
- Return
- Repairs & Gifts


Sub-Quests and Happenings
-------------------------
Roll's shower
    This one is just for fun: When you get on the bridge and Roll is not there,
    Go to the Bathroom and you'll surprise Roll taking a shower. Sadly, you 
don't see anything...
Races
    I will complete this part once I play the American version.
Licence upgrading
    Upgrading your Digger Licence can allow you access to certain ruins. You can
    upgrade at two places:
        - Kalinka, talk to the girl in the church.
        - Nino, talk to the girl in the "Digout" room.
    They will propose you a timed challenge inside a ruin without any udgrades,
    just your normal buster. The higher the Licence, the harder the challenge.
    Getting the Class S Licence is almost impossible, I suggest taking the Hard
    Mode game instead, where you get a Class S Licence automatically.

Once you beat the game, you will have access to other modes:
    - Easy: More money, easier enemies and the Buster Max, that maxes every
    stats of your Buster! You get a Class C Licence.
    - Normal: That's the mode that you begin with a Class B Licence.
    - Difficult: Less money, harder enemies, but you got a Class S Licence!
    - Very Hard: Even tougher enemies and a Class SS Licence!!


Tips & Facts
------------

Each time you find one of the four keys, you have to return to the Sulphur 
Bottom, new items and upgrades will be available at the Junk Store.


Main differences between the first and the second game
- Except for one (in Saur Kada Portal), all cracks in wall holds money.
- Roll doesn't develop Buster Parts anymore, you buy them or find them.
- You now got capsules to refill your weapons (the blue ones).
- The ruins are not connected together.

References to Mega Man and Mega Man X
- A black Zero poster in the Gift shop in Kalinka
- A Mega Man animation on the TV of the bar in Kalinka
- Mangas with Kalinka or Ice Man in some houses of Kalinka
- When you buy a manga from a Gift Shop, you'll see it Rock's bedroom, with Mega 
Man on the cover.


================================================================================


This FAQ is copyright to Mega Boy.
Please do not reprint it without contacting me at tommy@arobas.net
Rockman Dash 2, Rockman and all related characters and names are
trademarks of Capcom Entertainment, Inc.
