Warlocked

Version: 2.0
E-mail: Otaku219@aol.com
Date: 8.10.00
(c)2000 All Rights Reserved

===============================================================================
   |-=Table of Contents=-|

1) Introduction & Version History
2) Story
3) Units for Human & Beast
4) Wizard List
5) Walkthrough
        -Human
6) Upcoming Stuff
7) Credits
8) Legal Stuff

===============================================================================
1) |-= Intro & V. History =-|

        Hello, and welcome to my FAQ. In this 2.0 version FAQ, I got in some
of the stuff that was needed: a Wizard list,& the walkthrough for the Human 
campaign.
        Anyways, Warlock is a Real-Time Strategy game, like Warcraft, Starcraft,
etc. Everything is played in "Real-Time", meaning that everything happens at
once. So, as your fighters fight, your workers work, and your enemy fights you
back (thus, everything happens at the same time). Don't worry if your new to 
this kind of game, the first two levels of both species are little "tutorial"
battles. This helps new and old players get used to the games controls.
        Well, that about wraps up the introduction part, here's the 'Version 
History':

        2.0 - 8.11.00 - *Wizard List
                        *Walkthrough: Human

        1.0 - 8.10.00 - First Release

===============================================================================
2) |-= Story =-|

        (NOTE: This "story is from the instruction booklet that come with the
game. This section will change, depending on what I think should be changed.)

        Though there had been skirmishes near the souther borer for nearly a 
century, Queen Azarel's kingdom had remained relatively safe.

        But with the recent rash of Beat raids in territories farther north, it
had become obvious that Chief Zog was determined to destroy the Humans on and for
all. Left with no other choice, the queen sent a call throughout the land for 
the Wizars to come to her aid.

        Now, from high atop the walls of Konjo Castle, Azarel gazed down upon
her troops. Loyal & brave to the last man, the soldiers awaited her orders...

===============================================================================
3) |-= The Units of War =-|

+---------+-----------+-----------+-----------+---------------+---------+
|  Race   |Unit's Name|Cost (GOLD)|Cost (FUEL)| Training Post |   Use   |
+---------+-----------+-----------+-----------+---------------+---------+
|*********|***********|***********|***********|***************|*********|
+---------+-----------+-----------+-----------+---------------+---------+
|  Human  |   Grunt   |    $50    |     0     | Main Hall (A) | Worker  |
+---------+-----------+-----------+-----------+---------------+---------+
|  Human  |   Knight  |   $100    |     0     | Barracks (A)  | Melee F.|
+---------+-----------+-----------+-----------+---------------+---------+
|  Human  |   Archer  |    $50    |    10     | Barracks (B)  | Range F.|
+---------+-----------+-----------+-----------+---------------+---------+
|*********|***********|***********|***********|***************|*********|
+---------+-----------+-----------+-----------+---------------+---------+
|  Beast  |   Goblin  |    $50    |     0     | Main Hall (A) | Worker  |
+---------+-----------+-----------+-----------+---------------+---------+
|  Beast  |  Warrior  |   $100    |     0     | Brawling P.(A)| Melee F.|
+---------+-----------+-----------+-----------+---------------+---------+
|  Beast  |  Skeleton |    $50    |    10     | Brawling P.(B)| Range F.|
+---------+-----------+-----------+-----------+---------------+---------+
|*********|***********|***********|***********|***************|*********|
+---------+-----------+-----------+-----------+---------------+---------+
| Neutral |  Dragon   |    $0*    |     0*    | R. Hatchling* | Range F.|
+---------+-----------+-----------+-----------+---------------+---------+
| Neutral |  Wizard   |    $0     |     0     |  Find/Rescue  | Range F.|
+---------+-----------+-----------+-----------+---------------+---------+

* = Dragons must be found in eggs, hatched out, and carried to your Main Hall.

===============================================================================
4) |-= Wizard List =-|

        (NOTE: This list is in ABC Order, of the Wizard names.)
        (NOTE 2: You can only summon 3 Wizards [not confirmed].)

+--------------+-----------+--------------------------------------+
|     Name     | Alignment |              Description             |
+--------------+-----------+--------------------------------------+
|**************|***********|**************************************|
+--------------+-----------+--------------------------------------+
|    Bombwiz   | Mercenary |      Turns Enemies into bombs.       |
+--------------+-----------+--------------------------------------+
|   Brickwiz   | Mercenary |       Strengthens structures.        |
+--------------+-----------+--------------------------------------+
|  Chickenwiz  |   Human   |     Turns Enemies into chickens.     |
+--------------+-----------+--------------------------------------+
|   Chief Zog  |   Beast   |   Presence decreases training time.  |
+--------------+-----------+--------------------------------------+
|    Crowwiz   | Mercenary |  Turns your troops into crow spies.  |
+--------------+-----------+--------------------------------------+
|   Elvenwiz   |   Human   |  Turns any Unit into Elven Archers.  |
+--------------+-----------+--------------------------------------+
|    Firewiz   | Mercenary |        Burns up Enemy Units.         |
+--------------+-----------+--------------------------------------+
|    Fuelwiz   | Mercenary |   Turns fallen Enemies into Fuel.    |
+--------------+-----------+--------------------------------------+
|    Goldwiz   | Mercenary |   Turns Enemies into $50 of Gold.    |
+--------------+-----------+--------------------------------------+ 
|    Icewiz    | Mercenary |     Turns Enemies into snowmen.      |
+--------------+-----------+--------------------------------------+
|    Mudwiz    | Mercenary |  Turns Enemies into puddles of mud.  |
+--------------+-----------+--------------------------------------+
|   Mysticwiz  |   Beast   |  Turns Enemies into healing hearts.  |
+--------------+-----------+--------------------------------------+
|  Necromancer |   Beast   | Turns Enemies into Skeleton Archers. |      
+--------------+-----------+--------------------------------------+
|    Pigwiz    |   Beast   |       Turns Enemies into pigs.       |
+--------------+-----------+--------------------------------------+
|   Poisonwiz  | Mercenary |   Presence doubles Archer* damage.   | 
+--------------+-----------+--------------------------------------+
|    Poxwiz    | Mercenary |  Toxinates Units which soon "pop"**  | 
+--------------+-----------+--------------------------------------+
|   Quakewix   | Mercenary |      Destroys Enemy structures.      |
+--------------+-----------+--------------------------------------+
| Queen Azarel |   Human   |  Presence decreases training time.   |
+--------------+-----------+--------------------------------------+
|     Sage     |   Human   |  Turns Enemies into healing hearts.  |
+--------------+-----------+--------------------------------------+
|   Sleepwiz   | Mercenary |      Makes Enemies fall asleep.      |
+--------------+-----------+--------------------------------------+
|   Smithwiz   | Mercenary |   Strengthens Knight/Warrior armor.  |
+--------------+-----------+--------------------------------------+
|  Stealthwiz  | Mercenary | Makes Units invisible, until combat. |
+--------------+-----------+--------------------------------------+
|   Stormwiz   | Mercenary | Attacks Enemies with Lightning Bolts.|
+--------------+-----------+--------------------------------------+
|   Sweatwiz   | Mercenary |        Speeds up your Workers.       |
+--------------+-----------+--------------------------------------+
|    Telewiz   | Mercenary |  Teleports Units to different areas. |
+--------------+-----------+--------------------------------------+
|   Toxicwiz   | Mercenary |           Poisons Enemies.           |
+--------------+-----------+--------------------------------------+
|    Windwiz   | Mercenary |    Attacks Enemies with tornadoes.   |
+--------------+-----------+--------------------------------------+

* = This only effects the Archers you control

** = When affected Units "pop", surrounding Units are infected with the 'Pox'
  as well.

===============================================================================
5) |-= Walkthrough =-|
        -Humans

    I. Harvest

   *This map is an introduction "battle". There is a mine in the northeast, fuel
to the south and west, & fuel to the east of the mine.
        Send 2 of your Grunts to the mine and suck all the Gold from it. The 
excess Gold that's not used will be added to your Bank. The Bank is for creating
armies for Head-To-Head combat with friends. 
        The other Grunt will be used to gather Fuel. For the last Grunt, use him
to grab the Treasures in the top-right, top-left, & bottom-right of the map.
After the gathering of the Treasures, make the Grunt gather Fuel as well. When
the Fuel supply on the map is taken, send those working Grunts to mine the Gold,
or vice versa.
        Once all the supplies are taken from the map, build the 3 needed Farms
in order to complete this mission.

===============================================================================         

6) |-= Upcoming Stuff =-|

        The following things are stuff I might put up in the next update:

    * Put in the 'Story' from the game, or of my own mind/imagination.

    * Descriptions on each Unit.
 
    * To finish up the Human Campaign's Walkthrough.

    * To add the original FAQ ('Frequently Asked Questions' section)

    * To get in a 'Multiplay Maps: Hints & Tips' section.

    * Anything else that may help this FAQ, including your opinions!

===============================================================================
7) |-= Credits =-|

    * Me, myself, & I

    * Nintendo Power (for telling me about it)

    * Bits & Nintendo for making this great game.

    * GameFAQs for posting this FAQ.

    * Gameboy.com for the Wizard List.

    * You, the readers, who read this FAQ.

        If you have any suggestions to improve this FAQ in any way, e-mail it to
me at: Otaku219@aol.com. Comments & questions are allowed, but ABSOLUTELY NO
bad remarks on the game, my FAQ, etc.

===============================================================================
8) |-= Legal Stuff =-|

	Here are the rules of (using/reading) this FAQ:

	* You CANNOT sell this for money! (It should be me, hehe.)
	* You CANNOT steal this and take all the credit.
	* You CANNOT copy this in any way, except via printer.

	* You can put this on your site, with my permission, (Email me with your
site address, the name of the site, and your Email) and you give me credit.
