=================
Vagrant Story FAQ
=================
By: X-Calibur
xcalibur@cableregina.com
Version 2.01
06/10/00
Copyright 2000 X-Calibur Productions

=================
Table of Contents
=================
1. Version History
2. Introduction
3. Walkthrough
4. Battle Abilities
5. Items
6. Credits

===============
Version History
===============

Version 2.01  06/10/00
   - Added Battle Abilities list
   - Revised strats for Wyvern and Duane
   - Confirmation that Sydney CAN be killed in fight against Grissom
   - Please Read Introduction for more details

Version 2.0  05/22/00
   - Added Undercity West and Snowfly Forest walkthrough
   - Finished Abandoned Mines B1 walkthrough
   - Changed "Crimson Knights" to Duane, guessing the leader was Duane, 
     Grissom kept on referring to his brother that was killed so I'm 
     guessing this is him, I called the other 2 "knights", if anyone can 
     get me accurate information on the names of the "Crimson Knights" 
     that would be greatly appreciated =)
   - More minor revisions
   - Updated Items list

Version 1.7  05/19/00
   - Added Abandoned Mines to walkthrough
   - Added Credits section
   - Minor revisions, added solution to Sanctum puzzle

Version 1.5 - 05/15/00
   - Finished and revised the walkthrough for the Sanctum.

Version 1.4  05/14/00
   - Updated and revised walkthrough
   - Added Items section - incomplete
   - Added Hints and Tips section
   - Added FAQ section

Version 1.0  05/09/00
   - Very first one! Started walkthrough.

============
Introduction
============

Well, this is my very first FAQ. I am writing this FAQ while playing it 
at the same time =) This is definitely a great game, look for my review 
on this game later. I have splitted the walkthrough into different 
areas, each one starting after you defeat a boss. If you have any 
questions e-mail me at xcalibur@cableregina.com! Also, if you've e-
mailed me something and have not replied, try sending it again, my e-
mail server is messing up on me every now and then so some messages I 
may have not received. Plus I rarely check my e-mail so sorry for the 
delayed replies.

I haven't been updating this lately because I'm doing finals right now. 
I have replied to most e-mails ASAP when I get to. Plus my computer has 
been formatted so if you've sent a tip or something in, please let me 
now so I can give proper credit. EXSPECIALLY THE PERSON WHO CONFIRMED 
SYDNEY CAN BE KILLED. Thanks. I appreciate all help people have sent in.

Updated versions of this FAQ can be found at:

About.com Video Game Strategies - 
http://vgstrategies.about.com/games/vgstrategies/

GameFAQs  http://www.gamefaqs.com/

Games Central  http://www.crosswinds.net/~wizard31/

Into the Sky  http://www.geocities.com/cloudwindbad/

==============
Hints and Tips
==============

- Rotate the camera angle in every room, you'll never know what you'll 
find around high areas
- When fighting a boss, check what type it is, you a weapon aligned with 
that affinity to get more effective damage inflicted, a 8 dragon 
affinity won't hurt a dragon much, but an 8 affinity will make a BIG 
difference, sometimes it could mean life or death.
- Learn to chain attacks VERY well. I don't know how others do it, but I 
watch the animation and press the button just before Ashley's attack 
connects to the enemy. Or you could press it when the exclamation mark 
appears, I find my way easier =P Don't forget you can chain MORE THAN 
ONCE and learn how to time it all really well. My average chain on an 
enemy is 10+ times. If you master this technique, the game should go WAY 
easier.
- Early in the game, when you get your first chance to combine stuff, 
combine the Fandango and Rapier to form a Spatha which is quite useful.

===
FAQ
===
Many of you have been e-mailing me questions that were already asked and 
I've been replying with the same messages, so I thought this would help 
all of us out, you would get your answer faster and I would have less 
things to reply to =P

1) How do I beat the Golem in the Sanctum?
   Use the Bosom Cleaver with the Braveheart attached to it. Refer to 
the walkthrough for more details.

2) How do I kill that damn dragon?
   Refer to walkthrough for details.

3) Are you making a combination section?
   Not yet, I plan on completing the walkthrough or half of it before I 
start on that.

===========
Walkthrough
===========
-----------
Wine Cellar
-----------

Items: Tovarisch, Seventh Heaven, Buckler, Leather Glove, Reinforced 
Glove, Cure Bulbs x10, Vera Bulbs x5, Cure Root x3, Vera Root x3, Cure 
Potion

After the intro is over, go into the next room. To your left should be a 
chest and your right a save point. Get the chest (Tovarisch, Buckler, 
Leather Glove, Cure Bulbs x5, Vera Bulbs x5) and save if you want. Equip 
the leather glove to your right hand and the buckler to your left and 
proceed to the next room. Immediately, press the O button to ready 
battle mode and tap it again to bring up the attack screen, the bat in 
this room should be in range, one strike is all it takes to bring it 
down. Press X to cancel battle mode and climb up the crates to reach 
over the wall and into the next room. In this room you will here two 
guards talking, after the scene, go up the stairs. Note there is a Trap: 
Heal Panel in the little space next to the wall by the stairs leading up 
to the door. This panel can be used repeatedly, so use it whenever your 
low on hp. Remember this room! You will come back here later to open the 
door you can't open yet! In the next room, after the scene, the two 
knights will come at you. Don't get caught fighting both of them at the 
same time (although it isn't hard, but you get hit hard). After taking 
them out, climb back up onto the higher section and jump onto the 
floating tile in this room. Note there is a save point here and a 
container here (I'm not sure whether if the container appears 
immediately or after the first boss). Take the floating tile across and 
enter the next room. In the next room, take out the enemies and climb up 
the stairs, walk against the wall towards the door, there is a Trap: 
Gust in the middle area by the door, so keep to the wall. In the next 
room, defeat the knight and climb over the ledge by using the crates. 
The knight on the other side has a crossbow, so running from him won't 
safe you much. Proceed to the next room after and kill the two bats 
here. Climb up onto the upper left ledge and enter the side door. Upon 
entering, the door will be locked, kill the bat in this room before it 
gets you, then finish off the two Silver Wolves in this room. The door 
should unlock afterwards. Grab the chest in this room and leave. 
(Seventh Heaven, Reinforced Glove, Cure Root x3, Vera Root x3). Back in 
the room you came from, head towards the other door you haven't been 
yet. In this new room, you will have to carry a crate over to the other 
side to use to get up onto the ledge and into the next room. In this 
room, check the door, after the scene, carry a crate next to the ledge 
where the lever is, once up there, pull the lever. You will now have 3 
seconds to get down and enter the door before it closes. After you get 
in, save your game and grab the chest. (Cure Potion, Cure Bulb x5). Now 
enter the next room and prepare to face your first boss =)

=======================================================================
Boss: Minotaur
Special Attack(s): Giga Rush
Items Gained: Chamomile Sigil, Grimoire Guerir, Grimoire Debile

This boss is fairly easy, just get off the ledge once the battle starts 
and rush him. Four blows to the head should kill him. The Minotaur's 
Giga Rush attack doesn't do much either, so you should have absolutely 
no problem beating him. After beating him, grab the chest in the 
northern ledge of the room. (Pelta Shield, Vera Bulb x3, Yggdrasil's 
Tears). Now attempt to exit the room and a scene with Sydney will start
=======================================================================

After you are able to leave the room, you should now have chain and 
defense skills. Pick the skills you like and practice using your chain 
attacks on the "dummy" in that room. After your done, you can save and 
start heading back to the room with the door that the guards said you 
couldn't open because of a Grimoire's doing. Back at that room, use the 
Trap: Heal Panel here if you need to. (As explained earlier). Attempt to 
open the door you couldn't before and you will automatically use the 
Chamomile Sigil. You are now in the Catacombs.

---------
Catacombs
---------

Items: Rapier, Shandy Gaff, Soul Kiss, Knuckles x2, Bear Mask, Pink 
Squirrel, Cross Guard, Rusty Nail, Cuirass, Long Boots, Braveheart, 
Hearalis, Iocus, Cure Root x4, Cure Bulb x10, Mana Root x3, Elixir of 
Kings, Elixir of Queens x2, Spirit Orison x3, Eye of Argon x3, Grimoire 
Antidote, Lily Sigil

Upon entering the Catacombs, a scene with a Zombie Knight will occur. 
Defeat the Zombie Knight and it will drop a Rapier. In the next room, 
stay on the ledge you start on upon entering and attack the Zombie, 
Ghoul, and Zombie Knight from above. The Zombie and Ghoul will both drop 
Cure Roots x2 each, and the Zombie Knight will drop a Cure Bulb. In the 
next room, you will face to Silver Wolves, defeat them and cure yourself 
if you need to with the Grimoire Guerir, if you haven't used it yet. 
Make sure your risk level is at 0, then go through the double doors for 
another boss!

=======================================================================
Boss: Dullahan
Special Attack(s): Life Drain
Items Gained: Elixir of Queens, Elixir of Mages, Grimoire Lux

Ok, this boss could be quite hard, you better know how to defend and 
chain by now, cause you'll need it. Use Impact Guard when the Dullahan 
attacks and chain your attacks with either Gain Life or Heavy Shot. Make 
sure your hp stays over 150 at all times. He will use his Drain Life 
spell on you every now and then, now is a good time to use Grimoire 
Debile on the Dullahan if you haven't used it yet. This guy's weakness 
is the abdomen (I think), he'll go down after MANY slashes, and make 
sure your risk level is LOW!
=======================================================================

After the Dullahan is defeated, get the chest in the room (Rusty Nail, 
Braveheart, Cure Bulb x3), and proceed to the next room.

In this room should be a save point and a container. Use the container 
if you want and save. On the other side are two Trap: Heal Panels, use 
them to gain life and enter the next room. Nothing special in this room, 
just proceed after you kill the enemies here. In the next room, kill the 
Hellhound and walk against the wall towards the door, there is a Trap: 
Freeze in this room around the middle area. In this room, you will face 
two new enemies, an Acrid Slime and a Skeleton. Take out the Acrid Slime 
first by using the Grimoire Lux on it. In this room is a hidden path. 
Bring the crate across the room to the other side (turn the camera 
angles to find the hidden path indicated by the green arrow) and use the 
crate to get up. In the hidden room, kill that dumb Skeleton and get the 
chest (Pink Squirrel, Cross Guard, Cuirass, Long Boots, Iocus, Mana Root 
x3, Cure Bulb x3). Return to the previous room and proceed through the 
other door. In this room Ashley will say you'd need an earthquake to get 
through the main door. Go through the side door and you will confront a 
ghost. The ghost is fairly easy if you know what to do. You will have 1 
minute to kill it before the ghost will disappear and you'll have to 
start over again. Run from the ghost and make it appear near you, never 
run after the ghost. When it appears near you, attack it and chain with 
Heavy Shot. Defend with Impact Guard when it uses it's special attacks 
on you. After defeating it, you will get Elixir of Kings and three Cure 
Bulbs. Get the chest (Shandy Gaff, Knuckles, Elixer of Queens) and leave 
the room.

Back in this room and earthquake will occur and the hinges will be 
knocked off of the door. You can now proceed into the next room. In the 
new room, defeat the enemies and search for a hidden door in the top 
left area. Use the push block and place it under the hidden area. Use 
the crate and put it on top of the push crate, now use it to get up. In 
the hidden room, defeat all the enemies and find the corner where two 
push crates are. Destroy the destructible one and push the 
indestructible one against the edge of the higher area where the chest 
is located. Get the crate in this room and stack it on top of the push 
block and get up the ledge. You will have to push the push block at the 
top under the chest before you can get it. (Soul Kiss, Targe, Knuckles, 
Bear Mask, Spirit Orison x3, Eye of Argon x3). Return to the previous 
room and enter the door at the top right area to proceed. In this room, 
you will have to solve the puzzle here to get cross. Bring a crate to 
the other side first. While on the other side, roll the push block under 
the other push block on the edge. Climb up the push block and push the 
push block on the edge towards the other side. Push it off the ledge and 
use it to bring another crate across. Stack the two crates together and 
climb up the higher ledge to proceed. When you reach the room with a 
save point, there are four paths here. Take the left door to enter a 
workshop, deposit some spare weapons in the container here, combine the 
Pelta Shield and the Targe to make a Quad Shield. Attach whatever gem 
you want to it and proceed through the right door in the previous room. 
From this point on, all paths leading right are not necessary to go to 
but to complete a proportion of the map, but if you don't care about the 
map, continue heading straight until you reach a room where two 
Lizardman will attack. Kill the two Lizardman and you should gain the 
Lily Sigil, along with other items. Return to the room with the huge 
double-doors and enter the next room. You will now have to solve a 
puzzle to enter the Sanctum.

The crates look something like this:
1-4 are push crates
5-6 are stack crates
G represents the gap

          6
1 2 G 3 4 5

Destroy 1, Push 2 next to 3
Stack 6 on top of 2
Stack 5 on top of 3
Climb onto 4 and stack 5 on top of 6

Results should look like this:

5
6
2 3 4

Now climb up onto 5 and climb over to enter the Sanctum.

-------
Sanctum
-------

Items: Bosom Cleaver, Dragonite, Cure Bulb x2, Elixer of Dragoons, 
Grimoire Ameliorer, Grimoire Halte

Upon entering, head straight, defeat the bats and climb up the upper 
ledge in this room by jumping onto the shelves. In the next room, defeat 
the enemies and continue shelf hopping until you reach a chest, get the 
chest and exit the room. (Bosom Cleaver, Dragonite, Grimoire Halte). 
Head for the door in front of you, there is nothing special in this 
room, just to get it marked on your map. After you exit the room, head 
right. Defeat the enemies here and equip the Bosom Cleaver and attach 
the Braveheart on it. Enter the next room and you will fight the boss.

========================================================================
Boss: Golem
Special Attack(s): Granite Punch
Items: Cure Bulb x2, Elixer of Dragoons, Grimoire Ameliorer

This guy is really easy if you have the right equipment. Use the Bosom 
Cleaver and attach to it the Braveheart. Several swings with this weapon 
should take him down fast, aim for the body! Never run away or let 
distance come between you and the Golem, or else he'll use his Granite 
Punch attack.

Another way to beat it is by combining your Rapier and Fandango to make 
a stronger weapon to kill it, with the Braveheart attached.
========================================================================

After defeating the Golem, head back to the entrance of the Sanctum and 
enter the left door. Defeat the enemies here and destroy the push crates 
around the normal crate. Then use the normal crate and boost yourself up 
the ledge, take the floating tile across. In the next room, there will 
be a save point and a container. After your done saving, enter the door.

========================================================================
Boss: Dragon
Special Attacks: Tail Attack, Thermal Breath
Items: Cure Bulb x3, Elixir of Sages, Grimoire Analyse

Ok, this has to be one of the first bosses you actually may struggle at 
and find impossible. Use the Fandango (your starting weapon) and run up 
close to the dragon, never let distance come between you and the dragon. 
Start running in circles and attack either the leg or the head. You can 
do more damage to the head, but less accuracy. Vice versa for the leg. 
Keep your risk no higher than 30 and hp above 120. When your hp is 150 
or higher, use your Break Arts on the dragon. As long as you keep on 
staying close to him and circle him during the whole fight, the dragon 
won't even get a chance to hit you, unless you stop your attacks to 
decrease your risk, then the dragon will hit you. This boss took me only 
three tries to beat, if your having troubles, e-mail me and I'll see 
what I can do for you.
========================================================================

----------------
Town Center West
----------------

Items: Magnolia Frau, Wizard Robe, Crimson Key, Grimoire Demolir, 
Grimoire Clef

From the entrance, head left to the next screen and enter the first 
house, it's a workshop. After your done with whatever, continue 
proceeding on this screen and turn left to a cliff, there is a Trap: 
Heal Panel here. Then proceed to the next screen, after the scene here, 
return to the entrance and go the other path, after the scene here, you 
in for a tough fight.

========================================================================
Boss: Duane + 2 Crimson Knights
Special Attack(s): Explosion Lv.1, Poison Mist
Items: Magnolia Frau, Wizard Robe, Crimson Key, Grimoire Demolir, 
Grimoire Clef

Take the Knights down with a spear weapon with the Haeralis gem attached 
and standing in the bottom area, waiting for them to come one by one. 
Also, poisoning the knights here help a lot too! Once the two Crimson 
Knights are defeated, Duane will come after you, he has some devastating 
spells, but should go down easily, I managed to trap him in the corner 
and pound on him =)
========================================================================

After the Cardinal is defeated, go heal at the Trap: Heal Panel 
mentioned above and return to the entrance, unlock the door with the 
Crimson Key and you will enter the City Walls West.

==================================
City Walls West/Abandoned Mines B1
==================================

Items: Stinger, Chain Sleeve, Ring Sleeve x2, Ring Mail, Ring Leggings, 
Chain Coif, Salamander Ring, Manabreaker, Undine Jasper, White Queen, 
Fern Sigil, Hyacinth Sigil, Cure Bulb x3, Cure Tonic, Elixir of Kings, 
Elixir of Sages, Grimoire Ignifuge, Grimoire Rempart, Grimoire Undine, 
Grimoire Visible

From the start of the level, head straight a couple of screens until you 
reach a fork. Take the right path first, you will need the unlock spell 
to unlock the chest in one of the rooms to the right. (Stinger, Ring 
Sleeve, Ring Mail, Ring Leggings, White Queen, Grimoire Visible). Then 
return to the fork and enter the middle door. In the second room after 
the fork, you will face a Wyvern.

========================================================================
Boss: Wyvern
Special Attack(s): Flame Breath
Items: Hyacinth Sigil, Cure Tonic, Grimoire Ingifuge

Attacking the bosses tail seems to be the most effective way. You could 
try to get around it and attack the tail or just stand there and attack 
with a crossbow. This boss shouldn't be that hard to kill.
========================================================================

After defeating the Wyvern, proceed through the door and defeat the 
enemies there, continue through the rooms until you reach a door that 
says "unlatched the door" upon opening. Enter the unlatched door and 
climb your way up to the top of the room. There are two doors at the 
top, the right door will take you to a treasure chest, (Chain Coif, 
Undine Jasper, Fern Sigil). The other door takes you back to the fork, 
which you may want to go to gain map area if you haven't already. 
Otherwise grab the chest in the room to the right, and go through the 
door that is locked with the Hyacinth Sigil. Upon entering, you will be 
given 15 seconds to get to the other side before the door on the other 
side is locked on you. After you get through that area, you should reach 
another fork. Take the top path to find a chest in that room. (Chain 
Sleeve, Salamander Ring, Manabreaker, Elixir of Sages, Grimoire Undine). 
Now enter the right room from the fork to fight another boss!

========================================================================
Boss: Flame Spirit
Special Attack(s): Fire Ball, Flame Sphere Lv. 1, Recharge 100 MP
Items: Grimoire Flamme, Elixer of Queens, Mana Tonic

Equip yourself with the Rapier with the Undine Jasper attached to it. 
Attach the Salamander Ruby to your Quad Shield (suppsoing you have one). 
Equip the Salamander Ring on and make sure you have the Vile Scar Break 
Art, if not, then GET IT! It will help you out alot! Take the boss down 
with the Vile Scar, which should do around 30-40 damage. Just make sure 
your HP is higher than 35 at ALL TIMES! The Flame Spirit has 
approximately 320-350 HP. Also, use Fire Proof if your receiving over 38 
damage from the Flame Spirit, otherwise use Frost Fusion to increase 
your attack.
========================================================================

After defeating the Flame Spirit, you may want to return to the previous 
room to save. Then continue through the door which unlocked after the 
fight with the boss. After heading past several more rooms, you should 
reach ANOTHER BOSS!

========================================================================
Boss: Ogre
Special Attack(s): none
Items: Cure Bulb x3, Elixir of Kings, Grimoire Rempart

If you have a weapon that can deal a fair amount of damage to it, then 
use it along with the Vile Scar Break Art. Otherwise, if your stuck 
hopeless like most, then just stand there and keep your HP above 200! 
Let the boss attack you and use the defense ability Reflect Damage. The 
first way is the best and easiest way, but if you don't have a weapon 
that can deal more and 20 damage to it, then use the second way, which 
requires 100% skill in timing! The boss should go down in 5 mins.
========================================================================

After beating the Ogre, attempt to proceed and a scene with Sydney and 
Hardin will begin, after the scene, leave and you'll be back in the Town 
Center West!

================
Town Center West
================

Items: none

You're now back in the town. This place is over run with knights so 
equip a human killing weapon with the Haeralis gem attached. Take some 
time whipping the knights out and exploring. You should gain many useful 
armor and weapons, which you may even want to combine back at the 
blacksmith. After your done exploring, head to "Rue Sant Dalsa" (refer 
to map, should show up if you explored the area well) and look for an 
upper opening on a building, climb up the higher ledge and enter. Make 
your way through and you should exit on the other side of the gate you 
couldn't get through. Defeat the knight there and proceed towards the 
Undercity West.

==============
Undercity West
==============

Items: Cure Bulb x3, Elixir of Queens, Grimoire Sylphe

Equip yourself with an anti-undead weapon and make your way through 
until you reach "The Mother Load". Head through the east door and you 
will face another FREAKEN boss, except this is easier =)

========================================================================
Boss: Giant Crab
Special Attack(s): Tidal Rush
Items: Cure Bulb x3, Elixir of Queens, Grimoire Sylphe

At last! An easy boss! =) Just use a weapon good against beast type and 
attack it's pincers. Vile Scar is good here. I was able to poison the 
boss with it =) Just chain the boss to death =)
========================================================================

Proceed into the next room and you should reach a save point. From here, 
head right and exit through the only unlock door in the room and you'll 
be in Snowfly Forest.

==============
Snowfly Forest
==============

Items: Angel Wing, Corpse Reviver, Shillelagh, Circle Shield, Swan Song, 
Demonia, Vera Potion x2, Vera Tonic x3, Cure Bulb x3, Elixir of Queens, 
Bronze Key, Grimoire Annuler, Grimoire Gnome, Grimoire Parebrise,

Ok, this has to be the MOST ANNOYING MAZE in any game. You are hinted 
with "follow the snowflies". What a great hint! Too bad there are 
SNOWFLIES EVERYWHERE! Well, first off, you may explore the place all you 
want to gain map info, but I don't think it's worth it, you may get lost 
=P When your done doing whatever, return to the beginning of the forest 
and proceed straight in the next two areas. Now start using your map, 
I'm going to refer to areas by their names and using the compass so you 
won't be lost. You should be at "Which Way Home", head east three 
screens and you shall arrive at "Fluttering Hope", from there head south 
and you will face another DRAGON!

========================================================================
Boss: Earth Dragon
Special Attack(s): Acid Breath, Tail Attack
Items: Bronze Key, Vera Potion, Grimoire Parebrise

Ok, this dragon is annoying, but I killed it first try, so you should 
too. I had a crappy weapon at the time at did almost nothing to the 
boss. So if your in the same situation, then walk close to it and start 
attacking it with chains, when it attacks you with his head or tail, use 
Reflect Damage and keep your HP ABOVE 150! After attacking him numerous 
times with your crap weapon and reflecting the dragon's damage, he 
should go down 8-12 mins. For those of you who do have an effective 
weapon against the dragon..... CHAIN HIM TO DEATH! Vile Scar may be 
effective. Also, use Grimoire Sylphe, Grimoire Rempart is useless.
========================================================================

After the battle, go south, continue through the next screen, south 
again, west, then south. You should arrive at "Where Soft Rains Fell" 
and encounter a Fire Elemental. This guy is a lot easier than the 
previous. After your done defeating the elemental, head south and you 
should find a save point and container. You can also head back to the 
entrance of the forest (bad idea) or continue on. I don't know why you 
want to head back to town via the forest entrance, so jump to the other 
side by using the pedestals. Get the chest, (Knuckle Guard, Circle 
Shield, Chain Mail, Sylphid Ring, Nightkiller, Acolyte's Nostrum, 
Grimoire Agilite). Then proceed. From here, head East, South, follow the 
path, East, North, North. There is a freaken Flame Elemental on the way 
to rough you up for the upcoming battle. Make sure your all ready before 
you continue, a tough fight is up ahead.

========================================================================
Boss: Grissom
Special Attack(s): Drain Mind, Lightning Burst Lv.2
Items: Shillelagh, Swan Song, Grimoire Annuler, Grimoire Gnome

Boss: Dark Crusader
Special Attack(s): Drain Heart, Prostasia
Items: Angel Wing, Grimoire Deteriorer, Elixir of Queens

This is one of my favourite battles =) You get to fight alongside 
Sydney! He'll cast Prostasia and Heal on you. Sydney rarely attacks 
though. Grissom can litereally KILL YOU IN ONE HIT! His Lightning Burst 
Lv.2 attack is DEADLY! So you want to take him out first. Just attack 
and chain his ass to death, and drain his MP! Once you have stopped him 
from casting his Lightning Burst Lv.2 attack, take him out really fast! 
He'll use Drain Magic on you to gain some MP back. This is the most 
annoying boss there is.

After Grissom is dead, attack the Dark Crusader. His abdomen is the weak 
spot. You may want to use Sydney as a human shield and let your RISK 
deplete and recover HP and MP. Using Phantom Ache on this boss is quite 
effective =) This guy should go down easily.

And for those of you curious about whether or not you can kill Sydney, 
YES YOU CAN! I can't remember who sent this one in to me, I lost all 
info when I formatted my com, but if your reading this, please e-mail me 
so I can give you credit. Sydney CAN be killed during the fight, but it 
is pointless, he will not fight back, nor will his "death" change the 
story line. After the battle if you "killed" Sydney, he will come back 
and the storyline resumes like nothing happened. =P
========================================================================

After the scene that takes place between Ashley and Sydney, grab the 
chest (Corpse Reviver, Circle Shield, Grimoire Demonia, Vera Tonic x3, 
Cure Bulb x3). Then follow Sydney to the next screen and save.

================
City Walls South
================
There isn't anything here, just kill the stupid Lizards and make your 
way through. Most of the doors are locked in here. There should be a 
door that takes you to town, take this opportunity to fight some knights 
in town to gain some good equipment. Don't forget to take it all to the 
workshop to improve all your equipment and repair. Once your done that, 
you may return to the City Walls South and continue along until you find 
the entrance to The Keep.

========
The Keep
========
This place is simple enough to navigate through. Make your way to the 
save point and save, note there is a workshop adjacent to the door you 
just came from. After you save, attempt to proceed and you will engage a 
battle with the Riskbreaker Rosencrantz. He's an easy opponent and you 
should have a sword that has strong affinity against humans by now. 
After he's gone, proceed on to the City Walls South once again.

================
Battle Abilities
================

Chain Abilities

Name               RISK          Description
------------------------------------------------------------------------
Heavy Shot           1           Inflicts 70% additional damage to foe
Gain Life            2           Regenerate 30% of HP equal to damage
Mind Assault         1           Reduces foe's MP by 30% of damage delt
Gain Magic           2           Regenerate 30% of MP equal to damage
Raging Ache          1           Deals 10% damage = HP Ashley sustained
Mind Ache            1           Drain 20% MP equal to MP Ashley used
Temper               2           Does +40% damage and repair weapon
Crimson Pain         2           Does +100% damage to foe and 30% Ashley
Instill              1           Does additional 10% damage & adds to PP
Phantom Pain         3           Does damage equal to weapon's PP
Paralysis Pulse      3           Adds Paralysis
Numbing Claw         3           Adds Numbness
Dulling Impact       3           Adds Silent
Snake Venom          3           Adds Poison

Defense Abilities

Name               RISK          Description
------------------------------------------------------------------------
Ward                 1           Prevent Paralysis and Numbness
Siphon Soul          6           Adds 50% of MP used by foe's spell
Reflect Magic        2           Reflects 40% damage done by magic
Reflect Damage       2           Reflects 40% damage done by physical
Impact Guard         4           Reduce physical damage by 50%
Terra Ward           4           Reduces earth affinity damage by 50%

=====
Items
=====

----Gems----
Braveheart - Increases success of non-magical attacks by 20%
Dragonite - Slightly increases power against dragon
Haeralis - Slightly increases power against human
Iocus - Slightly increases power against undead
Manabreaker - Increases the chance to eveade magical attacks by 20%
Salamander Ruby - Slightly increases fire affinity
Undine Jasper - Slightly increases water affinity
White Queen - Increases the chance to evade Numbness by 20%

----Miscellaneous----
Bronze Key  Opens doors locked with the Bronze Key
Crimson Key - Opens doors locked with the Crimson Key
Cure Bulb - Restores 100 HP
Cure Potion - Restores all HP
Cure Tonic - Restores 150 HP
Cure Root - Restores 50 HP
Elixir of Dragoons - Adds a few points of AGL
Elixir of Kings - Adds a few points of STR
Elixir of Mages - Adds a few points of MP
Elixir of Queens - Adds a few points of HP
Elixir of Sages - Adds a few points of INT
Eye of Argon - Enables Ashley to see traps in room
Faerie Chortle - Cures Poison
Grimoire Ameliorer - Contains spell Prostasia
Grimoire Analyse - Contains spell Analysis
Grimoire Antidote - Contains spell Antidote
Grimoire Demolir - Contains spell Explosion
Grimoire Halte - Contains spell Fixate
Grimoire Ignifuge - Contains spell Pyro Guard
Grimoire Rempart - Contains spell Terra Guard
Grimoire Visible - Contains spell Eureka
Lily Sigil - Unseals door to Catacombs
Mana Root - Recharges 25 MP
Mana Tonic - Recharges 100 MP
Spirit Orison - Cures Numbness
Vera Root - Lowers RISK 25 points
Vera Bulb - Lowers RISK 50 points
Yggdrasil's Tears - Cures Paralysis

=======
Credits
=======

In no paticular order were these names mentioned. I put them down as I 
read the e-mails.

SquareSoft for this wonderful game =)

Vic Palileo  correcting my grammar (affinity instead of infinity =P)

Duane Strat - Dan C Matthews, Kevin Sugawa, Mastah Bob

Wyvern Strat - E.J. Howson, GamePRO178, Marilyn Ganda, MaterGaea, Vic 
Rattlehead8, Eric Johnson

Malek Combination tip
