FAQ #1  (UPDATED)                                                        
                                                                           
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                /    The Crystal Shards walkthrough!     \                               
                    Author: Cedric Cooks/Oda (Cedoda)                      
                     E-mail address: cedoda@cs.com                          
                              
 
             This has to be great ASCII Art!  I'm serious!

Hello, all you happy people.  This is my first FAQ.  And honestly, this 
happens to be a FAQ for a new game released, called, Kirby 64.  Heck, 
this game is so darn fun, I decided to write one for this game! Sweet, 
yes?  Good.  Let's get this party started!  

*Audience cheers Jerry Springer Style*                   

Wait, maybe a bit less uh........hardcore?

*Audience cheers Jenny Jones style*

Much better.  By the way, controls and items are in the manual, but I'll 
explain the power combonations to you.             

Table of Contents
1. The story
2. Skills 
3. Characters
4. Walkthrough
5. Crystal Shard Locations
6. Boss Battle Walkthrough
7. Mini Games
8. Credits
9. Disclaimer

Revision History
7/11/2000 

Done with the walkthrough, good thing too!

7/14/2000 

Fixed a few errors.

7/18/2000

You know, I'll revise it A lOT!  More humor, more detail, etc.  You name 
it, I'll have it.

7/19/2000

Done with the abilites section.

7/20/2000
 
I got a lot done today!  I finshed off Planets 1-3, and is halfway on 
level 4!

7/21/2000

I'm finished with everything!

8/6/2000

MAKEOVER TIME!!  I'm adding the mini games and Boss Battle to the guide.

1. Story

A peaceful star, Ripple Star, has been a home of many fairies and a 
giant crystal.  However, a unknown force known as Dark Matter came here 
to take the crystal.  

Thankfully, a fairy named Ribbon took it away, because bad things would 
happen if Dark matter grabbed it.  But she soon drops the crystal while 
being chased by Dark Matter's forces, and it breaks off into tiny pieces 
and scattered off throughout other planets.

Meanwhile, Kirby is looking at the sky, and he sees Ribbon falling from 
above.  After she tells him of her plight at Ripple Star, Kirby decides 
to help out, and is off on his current adventure.

2. Skills (Special abilities) and Characters

1. Fire ability (Fireball) 

Kirby becomes a fireball, literally burning anything in his path.  To 
speed up, press the control pad in the direction he's moving.  Slowing 
down is the opposite.  Plus, you can also speed through areas quickly.  
But the effect is a little short.  

2. Needle ability (Porcupine)

Tons of needles stick out of his body.  In midair, he does a flip.  
Great in almost every situation!  Too bad it lasts for a while.....

3. Spark ability (Electric Shield)

A small electrical field surrounds Kirby, anyone who touches him gets 
zapped.  He can also move, but it's pretty slow.  Best used when he 
stands on the ground.

4. Cutter ability (Body Boomerang)

In the previous Kirby games, Kirby's cutter attack is where he takes out 
a boomerang of sorts and throws it at his enemies.  In this one, he 
takes out half of his body and uses it as a Boomerang!  How weird.....  
The ability is a little limited in use, as you can't fly with it, but 
you can jump, and you can't attack from behind with it.  Plus, he needs 
the other half of his body anyway.

5. Ice ability (Ice Blower) 

Here, he spins around and breathes ice in all directions.  It's a pretty 
useful ability, and he can move with it, however, it's a little slow 
when he's moving.  An all around good ability for when enemies are 
coming from both sides.

6. Stone ability (Rock)

Just like his previous exploits, he becomes a invulerable piece of rock, 
only he can walk in this form!  Plus, the rocks spread out, damaging 
enemies.  However, he can't walk or fly in this form.

7. Bomb ability (Bomber Kirby)

You know what he does with this ability..........admit it......and you 
should know that by holding B, he'll throw the bomb farther.  Another 
handy skill!

8. Fire + Fire (Phoneix Fireball)

He becomes an even bigger fireball (Almost Pheonix-like, might I add), 
the effect lasts longer, covers an even wider range, and is even 
quicker!  Treat this like the regular fire ability and you'll be fine.

9. Needle + Needle (Sharp and Pointy Objects) 

WHAT THE?! Kirby's a living swiss army knife (You know, the kind boy 
scouts carry?)!  I mean, surely you'll freak out after seeing this 
ability, and just like the needle ability, he can stay in one place or 
move in midair while using it!  Don't stop playing until you've tried 
this out!

10. Spark + Spark (An even Bigger Electric Shield)

Just like the normal spark ability, but bigger.  Plus, lighting comes 
out after an enemy touches it!  Weird........ again, it's best used if 
you stay in one place, since if you move, it'll shrink.

11. Cutter + Cutter (Bigger Body Boomerang)

Again, like the regular cutter, just bigger and with more spikes.  Also, 
it travels farther (I think).  

12. Ice + Ice (Rolling Giant snowball)

He becomes a snowball, literally rolling over anything in his path.  
Best used on straightforward areas.  Plus, like the stone ability, the 
snow can damage enemies after he breaks out.  Unfortunately, you can't 
jump, and you can't control it, either.

13. Stone + Stone (Boulder)

Just like the normal Stone ability, but even bigger, plus he moves 
quicker when he walks!  Still, you can't jump in this form, however.   

14. Bomb + Bomb (Missile Launcher)
 
Here's something you don't see everyday-Kirby being a missile launcher!  
By holding B, he can launch up to three missiles!  A handy move for 
airborne enemies.  Plus, it's that one ability he used in the commercial 
for his game! 

15. Fire + Needle (Fiery Bow and Arrow)

Kirby becomes a bow and arrow, launching arrows at his enemies.  Hold B 
to shoot farther and higher.  Unfortunately, you can only aim in the 
direction Kirby's facing.  Flying enemies will not enjoy this move if 
you use it on them.

16. Fire + Spark (Static Flame)

Kirby will take out a cloth and rub it on his head.  He'll then be 
engulfed in flames as he runs toward enemies.  He can also jump in this 
form.  However, I wouldn't use it mush unless you want to run away from 
danger.

17. Fire + Cutter (Flaming Sword)

Now this is original!  He wields a sword that's on fire!  He fly while 
using it, though.  To get rid of it, press up while holding the sword, 
then press the control pad left or right and B.  He'll then throw it!  
To take out another one, press B.  This is a REALLY useful ability for 
many stages.

18. Fire + Ice (Flaming Ice Cube)

HA!  This ability will have you laughing real hard (If not make you say, 
"Is this really useful?), as this ability is really useless.  He becomes 
an ice cube, and eventually melts after a second or two because of the 
fire.  The only way an enemy can be harmed is if an enemy touches you 
before the attack ends.  However, if you want to try it at least once, 
go ahead, but don't say I didn't warn you!

19. Fire + Stone (Volcano)

Kirby transforms into a volcano, and he always stands in one place.  The 
only thing you can control are those short-ranged lava blasts.  The plus 
is that projectile attacks will stop if a blast touches it, and is handy 
for attacking overhead enemies!

20. Fire + Bomb (Fireworks)

Kirby becomes a living set of fireworks, and each time you press B, he 
can do this three times!  Also, they cover a wide area, and is perfect 
for flight enemies.  The downside is, once you use it, you can't fly or 
jump, as he'll already bounce, so unless you know what you're doing, be 
careful when using it to get across gaps.

21. Needle + Spark (Lighting Rod)

Kirby transforms into a weird looking lighting rod, and it'll strike 
him.  Any enemies that touch while he's being hit will also be struck as 
well.  Sadly, it's more of a up close move, but the shockwave it makes 
can also harm enemies, so remember that!

22. Needle + Cutter (Spike Trap)

This one's weird.  He becomes a bear trap.  Hold B and he'll have those 
to arms with spikes ready.  Release to close the trap.  However, he only 
does this upwards, plus it's a little slow.

23. Needle + Ice (Snowflake)

Who would've thought a snowflake could be deadly?  Yes, that's what 
Kirby does with this power combo.  Although slow, the pointy tips 
sticking out are huge, as well as the snowflake!  

24. Needle + Stone (Drill)

Kirby unleashes a drill by pressing B, and he'll continue to go in that 
direction until you release the button.  Good thing, too, as this helps 
Kirby get around a little quicker, and can go through walls (They must 
be thin enough to pass through).

25. Needle + Bomb (Exploding Spikes)

Kirby turns into a Gordo (A common enemy wih spikes in the Kirby series) 
and after awhile, he explodes, sending the spikes in 8 directions.  I 
wouldn't use it much, as it's a little slow, but you can move with it, 
at least.

26. Spark + Cutter (Beam Sword/Lance)

Kirby + Star Wars: Episode 1: The Phantom Menace = this fun ability (No, 
I did not see that movie, I've seen one of those used in the commercial, 
though).  By pressing down, he'll put is beam lance away.  it has a long 
range and is easy to pull off, but like the flaming sword, he can't fly. 

27. Spark + Ice (Refrigerator)

HILARIOUS!  Kirby becomes a refrigerator!  He actually throws food at 
his enemies, and he can use that to heal himself!  This is so funny, you 
have to try it out for yourself.

28. Spark + Stone (Electrical Stone)

Okay, this one's odd-a stone that's connected to an electrical chain 
constantly bounces around Kirby.  He can't control it, and it'll stop if 
he's entering another room/area of if it hits him.  It's a good idea to 
have this when there are lots of enemies.

29. Spark + Bomb (Lightbulb)

Kirby becomes a lightbulb, and after a awhile, he explodes.  Some 
secrets can be uncovered in dark rooms, but that's really it.  Oh, I 
wouldn't use much as a weapon, either.

30. Cutter + Ice (Skater)

He becomes a figure skater, and he can only attack (His spin move is how 
he attacks) in midair.  Though not that useful, it can be a big help in 
certain areas.

31. Cutter + Stone (Friend Sculpture)

He sculpts into one of his animal friends-Rick the Hamster, Coo the Owl, 
Kine the fish, and three more friends.  Coo and that one bird can fly 
(Press A, of course), Kine doesn't do anything (HUH?), That blob can 
only jump (THAT'S IT?) This one character (A raccoon, I guess?) can 
double jump, and Rick can climb walls (Stand near a wall, press the 
control pad in the direction you're facing, then keep pressing A.).  
It's not that useful as it looks, though.

32. Cutter + Bomb (Exploding Star)

I love this one!  He throws a shruiken of sorts, and if it hits someone, 
they get stuck, then.........BOOM!!!  It's very perfect for bosses, but 
the problem is that you can't see excatly where it is, and it's hard to 
time, but with practice, you'll have good accuracy.

33. Ice + Stone (Gliding Puck)

He becomes one of those curling pucks, and along the way, he freezes 
enemies.  And unfortunately, that's all he does.  Still if you want to 
try it out, do so.

34. Stone + Bomb (Dynamite)

He throws some dynamite.  The blast will damage him, so to counter this, 
put on your hard hat (Press down.) and the blast won't harm him.  The 
blast radius is also wide, so it can harm some enemies, but don't forget 
to put on your hat!

35. Bomb + Ice (Snowman Time Bomb)

He becomes a snowman, and it'll explode.  He can't detonate it, so he 
can either get hit or wait until the fuse is out.  Don't forget that the 
snow damages enemies.   

3. Characters

Kirby: our hero from Popstar who's saved Dreamland a countless number of 
times.  Here, his current exploit is to find all of the crystal pieces 
and defeat Dark Matter should he restore peace to Ripple Star and all of 
Dreamland.

Since you're playing as him, I don't have to tell you what he does!

Ribbon: A fairy from Ripple Star, who accidently drops the crystal and 
it shatters into pieces.  She turns to Kirby for help after her plight.

What she does: Gets crystal pieces after Kirby touches them.

Adenline: A young artist who goes to Pop star to study art.  But when 
she comes across a crystal piece, Dark Matter appears, and gets pulled 
into Kirby's adventure.

What she does: Provides puzzles for Kirby to solve (art-wise), and 
paints helpful items for Kirby.

Waddle Dee: Waddle Dees are usually common enemies in the Kirby series, 
but this particular one is his friend.  He comes across a crystal piece 
also, but becomes possessed by a Dark Matter scout.  Kirby must free him 
before it's too late.

What he does: Usually you have to ride something with him (A mine cart, 
raft, etc.), plus, he leads you into the next area (Even though you know 
you're going to go there anyway.).

King Dedede: A rival and longtime enemy of Kirby, a crystal piece falls 
on his castle grounds.  Will he reluctanly join in Kirby's adventure, or 
will he keep it to himself?  Decsions, decsions..........
 
What he does: Mostly you'll have to get on his back and he'll break 
pillars or strong doors for Kirby, but other times, he'll pound switches 
or break objects for Kirby to progress through.

4. Walkthrough

Pop Star: This is Kirby's home planet, and the beginning of his 
adventure.  Here, he'll meet a friendly Waddle Dee, Adenline, and the 
infamous King Dedede.

Part 1: The grasslands

The first stage is so easy, you can just plow your way through!  On the 
way you'll find crystal shard #1.  Get the flaming sword (See combos up 
above) before you enter the cabin.  To beat the mini boss, and the 
others like this, use your special ability or suck in the smaller 
enemies back at it.  I will no longer mention how to beat these from 
here on out.

After running some more, get rid of your current ability & inhale a 
Poppy Bros. Jr. for the bomb ability.  Blow up that black rock in the 
pond and go to where it was for crystal shard #2!
 
Now, you must deal with a possessed, yet completely idiotic Waddle Dee. 
Use your ability to defeat it, or suck in the stars and spit it back at 
him.  Shard #3 is yours, and the stage is complete!

Part 2: The forest

Take your bomb ability and combine it with a Sir Kibble for the 
Exploding Star ability (See Skills for more details).  And you'll need 
this for the entire stage.  Keep going until you enter the tree trunk.
Work your way up, avoiding enemies, then enter the door ahead.  Now, 
you'll ride on a platform (Waddle Dee will help move it, since someone 
needs to roll that log.) to the other side.  Near the end, you'll see 
stars going downward, go down for Shard #1.

After dropping through the trunk in this next area (If nesscessary, 
collect some items), you'll face another mini boss.  Beat him for Shard 
#2.  

After that, it's on to a possessed Adenline!  First, attack the pictures 
she makes (Which are common enemies in this game, and rather badly might 
I add), then, she'll paint the Ice Dragon from Kirby's Dreamland 2.  
Attack him from afar with your exploding cutter.  Then, she'll Paint 
Dark Matter.  Use the same tactic as before, and she'll try to run into 
you.  Slide into her and get shard #3.
  
3. Part 3: Dedede's Castle

You no longer need your current ability, so lose it, then the upgraded 
cutter ability (Combine the same power, e.g. Ice + Ice).  Continue until 
you enter the castle.  Go up the stairs and in the next room, a platform 
moves while Bronto Burts come toward you.  Then, scale the small tower, 
avoiding the Gordos, and you'll be back outside.  Continue going through 
*Yawn* until you reach another hole.

Inside, break the green block with your upgraded Cutter, and drop down 
for crystal shard #1.  This next room contains Adenline painting you a 
1up (She's too kind, I tell you!), and when you enter this next room, go 
above the enterance for crystal Shard #2.  Get rid of your current 
ability, and suck in a Sir Kibble or a whirling blade for the Cutter 
ability (Again.), then go on up, and combine that ability with the fire 
ability, and.........ta da!  A flaming sword!  Go up the rope with light 
shining on it, because it's time for.............

A POSSESSED KING DEDEDE!!!!!!!!!

Okay, since you have the flaming sword, this battle should be a piece of 
cake.  Fly over him when he tries to suck you in, and hit him from 
behind.  After that, he'll fly over you and try to attack you.  To get 
around this, stand under him while holding your flaming sword up high.  
Now, it's only 5 more seconds before he's no longer 
possessed.....*Chuckles* Now grab crystal shard #3 and leave.

Boss: Whispy Woods

Oh, look!  It's Whispy Woods from Kirby's Dreamland 1, 2, well...almost 
every Kirby game in existence.  However, he's still the same old 
stationary tree he's always been.  So, to defeat him, here's how it 
goes..........keep your Flaming sword ability, and attack those smaller 
trees that encircle him.  

After that, he'll go mad.  He'll drop lots of apples and make his roots 
pop up from the ground.  Attack those with your flaming sword.  Keep 
this up until he's defeated.  And you'll have the big crystal piece!

By the way, I'm surprised he doesn't cry on this one.  Could he be 
holding back his sap tears (Yes, sap tears, it's not a typo.  He's a 
tree, after all.)?

2. Rock Star: This is a deserted planet with lots of sand, rocks, and 
even A UFO is found in the middle of nowhere!

Part 1: The desert

Get rid of your current ability and look for an enemy with the stone 
ability, and work your way through the stage, killing everything in your 
path.  After entering the building, fly up to the top, and you should 
spot some platforms.  By landing on those platforms and following them, 
you'll find crystal piece #1.

Fly up to the top, and face your next mini boss, then collect the 
crystal piece he leaves behind.  In this next room, you have to climb 
all the way up to the top while sand is quickly coming up.  Use those 
weird looking blocks for ladders and you'll be out in one piece.  Waddle 
Dee will make a hole for you, allowing to exit.

Now you can't get back inside again, as the sand will have filled up to 
it's highest point.  Go forward until you spot a lightbulb enemy, 
combine it with that for the Spark/Stone combo.  Go back to that striped 
rock and use your combo on it for the final crystal piece.
Exit, stage right.

Part 2: The ruins

Okay, get rid of your current ability and pick whatever ability you need 
for the moment-then go forward.  Soon, rock enemies will drop on you, 
run like heck to avoid them.  Now, you are in a maze-like area, go 
around, searching for the exit, and watch out for those mumbies that'll 
be chasing you!  On your way out, walk around on the floor, part of it 
will break, allowing you to get first shard below.

The next room has these weird looking guys in the background throwing 
fireballs at you.  Drop down in the center of this room for Shard #2.  
Another room will have platforms that has crush you when you stand on 
them.  Move back when that happens, then start moving again.  After a 
straightforward route with lots 'o enemies and cannons attacking you in 
the background.........

Dedede will give you a piggyback ride (HUH?).  Explore the upper left 
hand corner hand of the maze for the final shard!  Now find your way out 
of this maze and the stage is finished! 

Part 3: The caverns 

Do you have that stone ability with you?  Good, you'll need it for shard 
#1. (If not, go back and get one, silly!)  Go forward until you see a 
skelton.  Use the stone ability on the brown bone and go to the jaws for 
the first piece.  Keep going until you see a hole, drop down.

Now you're in a room with 2 holes.  One hole leads to a path with stars 
and a hole ahead, while the other hole leads to another crystal shard, 
but you'll have to beat a mini boss for it!  After collecting it, drop 
down the hole.   

Okay, the next room is just your average enemy filled room, get any 
abilities you need and go until you reach another hole.  Then, after 
blasting through more enemies, you'll enter a underwater tunnel.  The 
first half has you swimming down, avoiding enemies, the second half 
wants you to swim up, avoiding bones that fall on you!  They should be 
easy to avoid, since they fall slow.  At the very top, you'll find the 
last crystal shard, but you'll have to duck in the stage's exit (Don't 
enter it completely-yet.) to avoid it.

Part 4: The UFO

Prepare for a fun stage, everyone!  Here, get rid of your current 
ability and inhale the missile for the bomb ability.  Go forward and 
board the ship.  As you are listening to this catchy music, you'll be 
greeted by cannons firing at you, avoid those.  In the next room, 
carefully move up the platforms that move back and forth.  Don't go up 
to the top yet-instead, drop down the center and go down for crystal 
piece #1.  Hit one of those eyeball turret enemies with your bomb 
ability for the Spark/Bomb ability.

Okay, in this next room, Adenline wil be Standing near 3 panels.  Using 
your lightbulb ability (See combos), you'll light up the 3 panels.  
These picutures, I'm assuming, have some compatibility with the weather.  
In the next room, step on the swicthes according to the 3 pictures you 
revealed for the second shard.  

After going up the ladder, get rid of your current ability and continue 
going on up the platforms to the top, and now, time for another round 
of......dun dun dun dun.... Fight the Mini Boss! *audience applauds* 
Tell them the prize if they win, Rod.  *Goes to Rod Roddy's voice*  The 
last crystal piece!  *Audeince appalauds* It's a shiny piece from a 16 
karat crystal which is currently broke into pieces.  This, and all the 
other pieces is worth......$15,775! *Goes to normal voice* Thanks, Rod.   
After the battle, go up the ropes while avoiding those sparks and you're 
done!

(NOTE: I'm not offending Rod Roddy in any way.  So don't sue!)

Boss: Pix 

Use the bomb ability for this boss.  Unfortunately, It'll introduce you 
by attacking you before they show it's life meter!  Avoid the red cube, 
then a green one will join in.  Avoid those two, and a blue one will 
join in.  Avoid all three and the battle will FINALLY start.

Use the bombs or those molecules to attack them.  When they appear, 
they'll do one of their three attacks:

1. Fire blasts at you.  This attack is easy to avoid.  Run under it, 
then bomb the cube several times.  If you're lucky, you may have enough 
time to finish off the second one!

2. Attack with it's laser lances in a unusual pattern, plus, it'll move 
back and forth.  A little tricky to avoid, unless you know the pattern.  

3. They spin around the arena in a group.  VERY hard to avoid.  The only 
way to avoid it is to keep running.
 
You obviously have to bomb all three.  Thankfully, you can pass through 
a destroyed cube and not take any damage.  Once all three are gone, you 
get another big shard!

3. Aqua Star: As the name implies, it is a water planet.  And there are 
lots of it, too.  But in one set of underwater caverns, they tend to 
have strong currents.

Part 1: The Islands

Keep your bomb ability, and start off by working your way to the caves, 
bombing everything in your way.  Next, enter the green balls inside this 
one room.  Along the way, you'll pass up the first crystal shard!  No 
problem, just drop down under the platform to get it.

As you enter the caves, you should be looking for a penguin (Who'll run 
away from you) in the next 2 rooms.  If you have the bomb ability, 
combine it with that for the Ice/Bomb ability.  Continue going until you 
reach the mini-boss.  Now, you need this ability, so drop through the 
platform and use your ability to hit him from below.
 
Adenline will paint you a Maxim Tomato.  Good thing, too, this final 
area is though!  Go forward 'til you spot some platforms, and drop down 
until you get to the bottom.  After that, stand on the block and use 
your exploding snowman ability to break it.  Enter the green ball, and 
you'll blast up to the shard!  Lose your ability and continue on forward 
to exit.

Part 2: The waterfalls 

Here, you'll have to find an enemy with a stone ability and an with a 
fire ability.  The stone, you probably would've gotten that in the 
star's first stage, as well as the fire ability.  However, you'll spot 
them along the way.  After crossing some bridges and entering the cave, 
keep running across the walkway that breaks apart.   

You know how to defeat mini-bosses, but now you have to break the 
red/brown block for Shard #1.  Then, you'll have a waterfall ride with 
Waddle Dee.  Remember, when "!" flashes, jump or you'll lose some 
health.  Along the way, you'll grab crystal piece #2, but you have to 
jump at the right time!  After you eventually fall off the raft........

Run down the waterfalls and grab the invincibility, as you're going 
down, you'll find the final piece near a waterfall, hard to miss.  Scale 
up the waterfalls while avoiding spiked logs to exit.

Part 3: The beach

Before starting, get the Cutter/Bomb combo.  Once you've gotten that, 
proceed.  After a while of fighting, you'll get to an area with a wooden 
bridge, go up to the top and enter.  Inside, break the green/black block 
with your combo for crystal piece #1.  Lose your ability, and go back 
up.

Return the the second part of the stage and inhale the green guy 
throwing spiked rings at you for the cutter ability.  After that, 
continue on forward again until you reach a stone enemy, combine the 
abilities for the Cutter/Stone Ability.  Step on the catapult and Dedede 
will pound it, so you'll enter the next area.

Continue, and climb the cliff, and drop into the hole.  Defeat the mini-
boss (But try not to get too close) for the second shard.  Drop down and 
use the sclupt ability until you you get Rick the Hamster.  Stand near a 
wall and press left on the control pad, then keep pressing A to climb 
the wall.  After that, you'll reach the final crystal piece.  Now all 
you have to do is leave the stage.   
   
Part 4: Underwater Caverns

I'd say use the stone ability for this stage, it's a tad tricky.  Here, 
drop down and swim into the tunnel.  After that, keep swimming to avoid 
the rocks.  Then, stick to the left wall and when you reach the top, 
stick to the ceiling, because there is a crystal piece in that alcove up 
there.

Inside this current filled tunnel, you'll find another crystal piece, 
just grab the pole, let go, then stand under the shard and grab it.  You 
must get this the first time or the currents will push you away.  After 
that, it's time for another mini boss.  

After he's defeated, you'll be in a straightforward tunnel, marking this 
stage's final area.  Stick to the bottom with your stone ability and 
search the alcoves along the bottom for the final crystal shard!  Now, 
it's time go.

Boss: Acro

This shark was on Kirby's Dreamland 3 (Heard of it, yes, seen it, yes, 
played it, no.), and now, it's revenge time!  I'd say use the 
Fire/Cutter combo or the Spark cutter Combo.  Whack him from above while 
avoiding this garbage (i.e. enemies) and move away when he tries to 
bellyflop you.  But wait........there's more!  

The camera will scroll up into a tunnel, stick to the sides and whack 
him with your ability (Trust me, he's too dumb to do anything about 
this.  Oh sure, he'll swim into the background, but that's not much of a 
threat.) and collect the big crystal after he dies.

4. Neo Star

A cavernous, volcanic planet, filled with lots of wildlife and traps.  
However, the heat will turn up for our group as they approach a HIGHLY 
active volcano..........

Part 1: The Jungle

Go forward, killing everything in your path.  Along the way, you'll 
encounter grass traps.  Some hold traps, others hold items.  One of them 
holds Shard #1, and that's between the second and third stumps of the 
first part of the area.

Next, when you enter this area with vines to climb up, go down first, as 
you'll find Shard #2 over here!  Now, work your way up and move on.  
Form here on out you'll be jumping on lots 'o platforms.  When you get 
to a point where you jump on circular platforms that fall when you land, 
go up to the top of the first platform for Shard #3!  But it's hard to 
spot, because of the branches, but by following the trail of 
stars.........mmm hmmm.......now exit this place!

Part 2: The Caverns

Make sure you have the Bomb/Stone ability before you enter this stage.  
First, fall to the left at the start for Shard #1.  Next, during the 
mine cart ride with Waddle Dee, jump up to the second set of tracks and 
time your jump for the second shard (Wow, how quick.....).  Only one 
more left!

Now, you'll progress through your average enemy-filled room, use your 
Dynamite ability (Don't forget to put on your hard hat!) to blast the 
enemies along the way.  Next, you be in a area where cannons shoot from 
above and puddle-like enemies drop on you.  Take your time on this one.  

After that, keep going until you reach a Brown/Black Rock, break it with 
your Dynamite ability for the final crystal piece!  Now, you just have 
to worry about getting out of here.  Kill all of the enemies in the next 
room to continue, and don't get squashed by the moving walls in the 
final area!  Stage complete!

Part 3: The Mountains

Getting the Fire and Needle ability shouldn't be a problem.  Good thing, 
too, because just ahead is a red/orange block you'll need to break with 
that ability for Shard #1.  Lose your ability and inhale one of those 
purple Propeller Bombs for the Ice ability.  Why?  Because the you need 
this for the next stage.

Keep moving until you see Adenline.  Here, a picture of a hat, umbrella, 
or a pizza will appear on her canvas.  The next area has blocks for you 
to break so you can make it try to resemble that item she just painted 
for the next crystal piece.  However, you'll have to see Crystal Shard 
Locations for the solutions.  If you give up, return to the stage and 
hope it's for something easier.

Now, from here on out it's all straightforward, but we haven't found the 
third crystal shard yet.  Well, somewhere near the end, it's above a 
bottomless pit where a star is above After scaling a wall. Go across the 
platforms that spell out KIRBY (Very creative, HAL!) and the stage is 
finished.

Part 4: The Volcano

Okay, be prepared for a long stage here, folks.  First, run like heck, 
either avoiding the rocks or stopping to attack them with your Ice 
ability (You should have it, right?).  And enter inside.  Use your Ice 
ability and freeze the enemies along the way, and after that, it's time 
for another piggyback ride on Dedede!  Here, time your jumps carefully 
and break through the pillars.  At the end, one of the pillars has a 
breakable top.  It if cracks, you know what that means.......crystal 
piece #1 is collected!  Woo hoo!  After reaching the end, Dedede will 
throw you into the next room.  

Keep moving, freezing everything you come across (Don't be afraid to 
take your time on this stage, this is hard!), until you reach the next 
room.   Now, break the volcanic rock with your Ice ability (That's why I 
told you to bring it here!) for Shard #2.  Get rid of your ice ability 
and continue.  Swallow an enemy with a fire ability and continue 
until......uh oh.....lava's flowing toward you!  

No time to waste.  Run like heck!  The only time you should stop is to 
combine a fire ability with the bomb ability and obtain the firecracker 
ability, but that's it.  Thankfully, there are lots of food along the 
way.  Then, last but not least lava will gradually flow up to the top 
(Though it'll eventually speed up).  Stick to the left and kill the 
enemy guarding the final shard for this stage!  Break through the blocks 
with the firecracker ability (Needle ability will also work) and this 
insane stage is finally over!

Boss: Magman 

When the battle starts, use the Bomb/Cutter ability.  He'll either 
(A) Have two lava pillars surround you, then the first one falls, 
followed by the other one (If you're not between them, they should be 
easy targets, but if you are, jump to the other side when the left one 
falls.), (B) Send three lava pillars toward you (Obviously, you must 
quickly jump to the platform which he did not send a pillar toward 
you.), or (C) Send one lava pillar after another and sends the platforms 
up to the ceiling (Easy to avoid, as long as you know which one comes 
toward which platform, although it is always random.).  Hit the lava 
pillars to wipe out the first boss meter.  Now, for Phase 2!

Hit his face with your ability.  His attacks are easy to avoid, except 
for that one attack where he breathes fire.  No problem-stand close to 
him and the fire will miss you!  Then, the big Shard is yours for the 
taking!

5. Shiver Star: This is a Icy planet, hence the name "Shiver Star".  
Plus, somewhere up the the sky is a huge city in the clouds that no one 
has even seen before.'

Part 1: Snowy Hills

Here, lose your current ability and go for the fire ability, and plow 
your way through, burning everything in your path.  Then, climb on up 
the ladders and keep on moving until you get to a raft ride with Waddle 
Dee.  The first Shard is found along the way, and it's very easy to get.

Now, it's time for another mini-boss!  After he's dead, melt the ice on 
top for the Second Shard.  After that, you'll be in an area with lots of 
frozen ponds.  In the one of the ponds, go to the right and you'll be in 
a frozen pond where you can't enter.  Here, you'll find the last crystal 
piece!  

Now, work your way to the end of the stage, watching out for little guys 
pushing rocks, snowmen, and who else knows what to the end.

Part 2: The Cloud World

Get the Needle/Spark combo ability, and enter the green ball.  Work your 
way through the stage, and under a cloud, you'll find crystal shard #1.  
Soon after a while, you'll be in a green ball, aim it to the top left 
corner for the screen for Shard #2.  Then, fire the ball up to the top.

Getting through this next area is hard with the Needle/Spark ability, so 
move carefully and take your time.  One of those clouds has a blue 
muncher at the top which is hard to work with, so be careful.  Then, 
you'll face a mini boss, Break the Yellow/Orange Barrier for Shard #3 
after he dies.    

Now, lose your ability and work your way to the exit!

Part 3: The Shopping Center

Welcome to one of my favorite stages.  Start off this fun stage by going 
up the conveyor belts and get the Bomb/Cutter ability along the way.  
Here, near the top, go to the left for the first crystal piece.  The 
next area is simply a matter of going up elevators after going through a 
room with enemies.

After defeating another easy mini boss, and collecting the second 
crystal piece, Adenline in the next room will paint three foods on a 
mirror, each responds to a different flavor (e.g. Cherry is red, Apple 
is green, Chocolate is brown, etc.) Step on those switches related to 
those flavors for the final crystal piece!

The next area is one room after another, avoid the plants, frogs, and 
other traps, and at the end, run like heck a cannons shoot at you, thus, 
ending this fun stage.

Part 4: The Underground Factory

Okay, get the Needle/Stone ability before coming to this stage, then 
jump down the manhole.  Move on down until you see boxes blocking a 
ladder, here, use your drill ability on the boxes (Stand near wall and 
fire it at them from there, silly) for the first Shard of this stage.

For the moment, exit this stage (Don't worry, your shard will be saved) 
and get the Spark/Cutter ability, then go back here and continue.  
You'll be getting your final piggyback ride on Dedede and break through 
the doors, but these robots will smash you with the hammer.  Get back 
when they do it, then when they are lifting it up, run through again and 
smash the next door (DUH!).  Repeat until Dedede throws you to the next 
room.  After getting through an easy area with conveyor belts *Yawn* 
you'll face the next mini-boss.  After his death, break the cage with 
the Spark/Cutter ability and collect the second shard.

Lose your ability, and after getting through a tricky area where ceiling 
tries to smash you (There are alcoves on the floor, but sometimes, 
you'll have to duck), the last room has you running from robots armed 
with walls that try to smash you.  On the fourth floor, you'll find the 
final crystal shard!  However, you might risk losing a life getting it!  
After that, this crazy stage is finished!

Boss: HR-H

Again, time for the for the Bomb/Cutter ability.  You'll have to stick 
to side to avoid most of his attacks.  Hit his badly animated arms to 
end phase 1.

Now, he's gone crazy!  Again, run to the far end of the screen and fly 
away when he attacks.  Hit the front of his body and pick up the big 
Shard to end the Battle!

6. Ripple Star: The home of the fairies is now being stolen by Dark 
Matter, and as the approach to Dark Matter gets closer, the sky will 
become completly dark...........

Part 1: The Castle Grounds

This is just like Pop Star's first stage.  The first Shard is easy to 
get.  However it's also a little different.  First off, Shard #2 is 
gotten by beating the last mini boss, and the final one is grabbed by 
using the Needle/Bomb Ability on the rock in the pond.  The exit 
shouldn't be far now.

Part 2: Underground Tunnel 

Laides and Gentlemen, the game has officially stopped being cute.  Now 
where getting to a more serious side here.  First, get the Spark/Cutter 
(Or just plain spark) ability to break the rock after you fall in the 
pond for the first Shard of this stage.  After that, you'll keep going 
until a rock blocks your path, Dedede will break the rock for you. 

Then, you'll proceed through a maze of sorts.  At the bottom, stick to 
the left and search along the wall for the second shard.  Leave the 
stage for now, get the cutter ability, and come back here and continue.  

Adenline will paint you an invincibility powerup.  Break through the 
blocks and hit the green pillar for the third and final shard!  The exit 
is just a hop on the elevator.
     
Part 3: Ripple Castle tower

Okay, get the Needle/Fire ability.  This stage is linear, because for 
Shard #1, defeat the first enemy room, Shard #2, use the Needle/Fire 
ability on the Orange/Red carpet in the third enemy room, and the final 
shard is grabbed by beating the last enemy room.  Now, it's time to 
face.......

Boss: Miracle Matter

Okay, to deal with this nut, turn his own ability against him.  For 
example, suck in those sparks and spit it back at him in spark form, 
spit the ice crystals back at him in star form, and so forth.  This 
works for every ability he does.  Just learn how to avoid his attacks 
for each ability and you'll beat him!  And the final Crystal Piece is 
yours!  Now, you should have all of the crystal shards, so now it's on 
to...............DARK STAR!

7. DARK STAR: The main base of Dark Matter is nothing more than a black 
cloud sailing throughout the entire system of Dreamland, and the final 
confrontation against Dark Matter has been triggered.  Kirby will have 
to destroy Dark Matter once and for all!

Boss: 02 (That's his name?) After going through a short course, you'll 
face this nut.  Shoot him in the eye (Very hard to hit.........for the 
moment) with your crystal gun while circling to avoid his shots.  After 
several hits, fly up to his halo.  Fire through it to hit the bandage a 
few times, and he'll flap around, trying stay up. Hit both wings first, 
because this does 2 things: (1) His eye is easier to hit, and (2) it'll 
be easier to hit his tail under him, which is his weakpoint.

Now, his eye is easier to hit!  After that, hit that bandage by firing 
through the halo, and now, he'll have a harder time getting up!  Shoot 
the tail from under him a lot of times, and he'll eventually get back 
up.  Rinse and repeat to beat the game (And watch a VERY funny ending!)!   
    
5. Crystal Shard Locations   

Sick of reading the walkthrough?  You've come to the right place.  I 
can't include bosses, because you eventually get the big shard after you 
beat them.

Pop Star     

Part 1: The grasslands

Shard #1: In plain sight at the beginning.

Shard #2: Blow up the black rock with the bomb ability.

Shard #3: Defeat Waddle Dee.  

Part 2: The forest

Shard #1: While riding the platform with Waddle Dee, look down for a 
trail of stars.  You'll find the shard there.

Shard #2: Defeat the mini-boss.

Shard #3: Defeat Adenline.  

Part 3: Dedede's Castle

Shard #1: Use the ugraded cutter ability to break the green block.

Shard #2: Before ascending the spiral tower, look to the left and fly up 
for crystal shard #2.

Shard #3: Defeat Dedede.

Rock Star

Part 1: The desert

Shard #1: In the room with those blocks that try to flatten you, fly up 
to top.  In the middle of the room, shard #1 should be here.

Shard #2: Defeat the mini-boss.

Shard #3: Look for a striped yellow-brown rock, you'll need the 
spark/stone combo to break it for the final piece.

Part 2: The ruins

Shard #1: Explore the stone maze, you should drop through a loose floor 
which will lead you to it.

Shard #2: In the room where the weirdos throw fire at you, look down in 
the center of the room for the next piece.

Shard #3: Just explore the maze as Dedede.  The piece should be 
somewhere in the top left corner of the maze.

Part 3: The caverns

Shard #1: Use the stone ability (Upgrade it if nesscessary) to break the 
brown rock in the skeleton, you'll find it at the mouth.

Shard #2: After defeating the mini-boss, drop down and go to the left.

Shard #3: Near the end, swim up to the top and avoid the log, then grab 
it.

Part 4: The UFO (How odd......)

Shard #1: Jump up through the platforms, then go into the center for it.

Shard #2: Use the Spark/Bomb ability to light up the pictures, and then 
in the next room, you'll find 8 switches, step on three according to the 
pictures you uncovered, and you'll get it.

Shard #3: Defeat the mini-boss.


Aqua Star

Part 1: The island

Shard #1: While using those green balls to launch you up, go up to  find 
a crystal shard under a platform.

Shard #2: Defeat the mini-boss, then drop through the floor.

Shard #3: Use the Bomb/Ice ability on the blue and black block after you 
drop through the platforms, and enter the green ball.

Part 2: The waterfalls

Shard #1: Use the Fire/Stone ability to break the block after the mini-
boss is killed.
 
Shard #2: That's gotten by riding the raft with Waddle Dee.  Time your 
jump to get it.

Shard #3: Near a waterfall, while you're going down.

Part 3: The beach

Shard #1: Enter the hole at the top of the mountain (Where those wooden 
bridges that have boards popping up) and use the Cutter/Bomb ability.

Shard #2: Defeat the mini-boss.

Shard #3: Use the Stone/Cutter ability to break the rock.  Then 
transform into Rick.  Go to the wall to the left and while holding left 
on the Control Pad, climb up the wall by pressing A repeatedly.  (Also 
works for the wall on the right.)

Part 4: Underwater caverns

Shard #1: At the top of the room with air currents going to the left and 
right, you'll find it a the top in an alcove.

Shard #2: In plain sight in the twisted tunnel, but grab it the first 
time or you won't get it again because of the strong currents.

Shard #3: Ditto, but in a straightforward tunnel at the end.  It's in an 
alcove at the bottom in the middle of the tunnel.

Boss: Giant Shark (Not it's real name)


Neo Star

Part 1: The jungle

Shard #1: Under one of those grass traps.

Shard #2: In the area where you climb the vines, go down the vine on the 
right, you find it.

Shard #3: Above a platform that falls down when you touch it.  

Part 2: Another set of caverns

Shard #1: At the start, fall down to the left.

Shard #2: During the mine cart ride with Waddle Dee, go up to the top 
set of tracks and time your jump to get it.

Shard #3: Use the Bomb/Stone combo to break the rock for the crystal 
piece.  Don't forget to put on your hard hat by pressing down!

Part 3: The Mountains

Shard #1: Use the Needle/Fire combo to break the block.

Shard #2: Adenline will have a picture shown up.  Here, it'll be either 
a hat or an umbrella (There is also a pizza one, but I've yet to see 
it.).  Here's the solution to the umbrella, hat, and the pizza.

* = Block
                         
                              Umbrella

                                 * 
                               * * *
                             * * * * *
                           * * *   * * *
                                 * 
                                 *  
                                 *
                                   
                                Hat

                             * * * * *
                             * * * * *
                             * * * * *
                             * * * * *
                             * * * * *
                             * * * * * 
                           * * * * * * *

                               Pizza

                               * * *
                             * * * * *
                           * * * * * * *
                           * * *   * * *  
                           * * * *  
                             * * *  
                               * *

Shard #3: Near the end, it's above a bottomless pit where a star is 
above after you scale the wall.  

Part 4: The Volcano

Shard #1: As Dedede, break the pillar near the end.  Look for a pillar 
near the end that has a breakable top half (Bottom explains itself).

Shard #2: Use your Ice power to break that volcanic rock in a small room 
(It has to fireball people and a guy shaking his (Her?) maracas.) to 
uncover it, but don't touch the lava!

Shard #3: While going up to avoid the lava rising, go to the left for 
it.


Shiver Star

Part 1: Snowy Hills

Shard #1: During the innertube ride with Waddle Dee.  Getting it should 
be no problem.

Shard #2: Use the fire ability to melt the ice, and then defeat the 
mini-boss.  After that, grab it.

Shard #3: Jump into the pool.  Swim to the right at the pond where there 
is no hole in the ice, here, you'll find it.

Part 2: The cloud world (I knew there was going to be one sooner or 
later..)

Shard #1: Under a cloud.

Shard #2: Aim the green ball to the top left of the screen.

Shard #3: Use the Needle/Spark ability, then fight the mini-boss.  Grab 
it Afterwards.

Part 3: The Shopping Center (How original!  This is also my favorite 
stage!)

Shard #1: In the area where you ride the conveyor belts up, go up to the 
top and head to the left for crystal piece #1.

Shard #2: Defeat the mini-boss.

Shard #3: Okay, Adenline will paint three pictures of food, then there 
are colors in the next room.  When you step on a color, it'll pertain to 
a flavor of ice cream (I'm assuming).  For example, Red is cherry, brown 
is chocolate, etc.  Step on three of the flavor switches related to the 
flavors she paints for this Piece.

Part 4: Underground Factory 

Shard #1: There are boxes blocking the ladder.  Stand on the wall near 
them and use the Needle/Stone ability to clear them all.  Then climb up 
the ladder for crystal shard 1.

Shard #2: Defeat the mini boss, and use the Spark/Cutter combo to break 
the cage for the shard.

Shard #3: on the fourth floor in the final room, go to the left for the 
crystal piece and go up to the next floor before you get smashed.


Ripple Star

Part 1: The Castle Grounds (Almost like Pop Star's first stage.)

Shard #1: In plain sight.

Shard #2: Defeat the mini-boss.

Shard #3: Blow up the rock with a Needle/Bomb Combo.

Part 2: Underground tunnel (What creepy music.....)

Shard #1: At the bottom of the pool in the beginning, hit the rock with 
a Spark/Cutter combo. (On the chance that the plain cutter won't work.  
In reality, I learned that you only need the Spark ability, but hey, it 
still works.)

Shard #2:  After dropping in the pool inside the maze, go to the left 
and search along the walls for shard #2.

Shard #3: Use the cutter ability to break the pillar.

Part 3: Ripple Castle Tower (Not that creepy....it's scary, but catchy.)
  
Shard #1: Beat the first enemy room.

Shard #2: In the third enemy room, use the Needle/Fire Combo on the 
center of the red/orange carpet.

Shard #3: Beat the final enemy room.

6. Mini Games

Here, I'll explain the the rules of the mini game, as well as the 
strategies.  Also included are the differences between the difficulty 
settings.  Controls are mentioned in the manual or the mini game 
explanation screen.

100 Yard Hop

Hop across from circle to circle while avoiding frogs, holes, and other 
traps to make it to the finish.

Easy: Lots of mistakes are made, plus, they move slow. Plus, there are 
few hazards, so it can't be a problem.  Traps are frogs and puddles.

Tips: This is where your first few strategies should develop.  Don't pay 
any attention to your opponents, and look ahead for any obstacles.

Normal:  Just a few more hazards, and introduced are banana peels and 
grass traps.

Tips: A new strategy should be inserted to your head right now-any 
suspicious space you see should be jumped over.

Hard: Computer obviously gets smarter, along with lots of obstacles.

Tips: Now you must learn never to overjump your spaces, since lots of 
obstacles are in your way.

Intense!: Uh-oh.  Okay, here are a few differences in here. (1) You're 
skipping across rocks, and there are shells to help you across the 
water.  (2) Lots of traps await, and the CPU moves really fast, making 
little or no mistakes.  Traps are empty spaces with water, lilypads, 
frogs, and fish. 

Tips: Now it's serious!  Along with the other strategies you should've 
learned, here are the following others:

1. Unless they're part of the course, never ever jump on blue shells.  
Because they go back into the water sometimes, they'll cost you the lead 
if you're not careful.  A perfect example includes stepping on the 
shell, then you unintentionally miss your jump, by the time the shell 
sinks, you'll fall in the water, making you go back some more! 

2. Don't let the CPU's head start (They get a head start if you don't 
press a button quick enough) discourage you, you'll eventually catch up.

3. No careless mistakes!  If even one mistake is made, there's little or 
no chance of you winning the race (Exception: The CPU players mess up 2 
or 3 times, but that's rare.)!

Bumper Crop Bump

Catch the fruits that fall from the tree.  Also, bumping your opponents 
can also help you get some points.  The most fruits wins.

Easy: The CPU misses a lot, and they dont bump as often.

Tips: Master the bump technique and practice here A LOT!  Also, bump 
when someone's about to catch something.

Normal: CPU behaves regularly, and introduced are exploding fruits.  If 
you stupidly catch one, you lose everything you once had!

Tips: Obviously, you'll need to avoid those so you won't lose 
everything.

Hard: CPU pushes you around a little more, more exploding 
fruits......*YAWN*

Tips: Okay, now's the time to force someone to catch a fruit that 
explodes, though it's likely they'll move away.

Intense!: Okay, now they aren't playing!  You'll be pushed around here 
and there, and exploding items will appear every few seconds!

Tips: First off, you should've mastered that bump technique, as you'll 
need it to beat this diffculty level.  And here's a sign to see if 
you're winning.  

If you get 10 or more fruits, and they get 5 or less, you're on a roll.  
in order for that to happen, they should've accidentally caught the 
exploding gems.  However, the last few fruits will make it come down to 
the wire........

Checkerboard Chase

You'll chase your opponents on a checkerboard platform of sorts, and by 
creating a line, blocks corresponding to your color will fall.  If 
anyone stands on the line you made, they'll fall as well.  Once they 
fall five times, they're out.  Last one standing wins.

Easy: They have little or no tricks, plus, they're stupid.  However, 
they're a little tricky the first time.

Tips: The first few strategies should form in your head.  First off, 
attack when they attack (As long as you're not in the way of there 
attack.), beacuse, they won't be able to get away in time.  Next, before 
the battle starts, you and your opponents will move freely, giving you 
time to plan an attack and counter theirs.  Last, form an "Island".  
This is where you trap someone in a corner or another area with little 
space to move, giving you time to go for the kill.

Normal: They get a little smarter.

Tips: Another startegy!  Along with the others, try and get two (maybe 
three) people to attack each other.  As long as you're not in the 
crossfire, you're okay.

Hard: And the CPU's AI gradually increases.............

Tips: Now, because they'll attack more often, attack as less as 
possible.  Why?  Because you might trap yourself or someone will 
cheapshot you, giving you little or no time to run.  Only attack if 
you're certain you've got them right where you want them.

Intense!: They attack a lot, and they are completely smart in their 
movements.  Uh-oh.

Tips: Okay, take everything you've learned and good luck!  

7. Boss Battle Walkthrough

Okay, since you have to beat those bosses unarmed, with one life, and 
can't recover your health (Insane people........) here's the complete 
walkthrough for that, also.

1. Whispy Woods

You know what to do.  Suck in the tomatoes  If you get hit even once, 
stop playing this game right now!

2. Pix

Suck in the molecules and spit those back at the cubes.  Again, try to 
remain untouched, especailly during the beginning.

3. Acro

Suck in the enemies (Except Gordo) and the rocks and........you get the 
idea, but try not to get hit even once again.

4. Magman

Same idea rocks plus lava pillars in the first phase, rocks and his face 
the second phase.  If you get hit only make sure you get hit once, and 
only once!

5. HR-H

This guy's tricky!  Suck in the missiles and try to hit his arms, then 
run to the far end of the screen in his second phase.  Inhale the 
missiles from afar when they reach their highest point, and....you know 
what to do.  If you get hit again, make sure it is only once or twice.

6. Miracle Matter

You know what to do, see the walkthrough (I made a rhyme!).  You should 
have at least three or four pieces, but if you have all 6, you're better 
than I am at this (I usually have two when I reach him.)!

7. O2

Ditto, especailly if you dodge his shots 99.9% of the time (If not 
100%.).  If you have one piece on you life meter left, just dodge as 
best as you can (Although I have beaten him with one bar left, and that 
was luck!)!  

If you beat them all you get some cool art saying "Congratulations!" 
from the designers!
 

8. Credits

HAL/Nintendo: For making this game.

Me: For writing it.

CJayC: Created this oh-so fun site, www.gamefaqs.com

Man, was that short, or what?

9. Disclaimer

1. You will print out this FAQ with my permission.  Besides, who wants 
to waste time going back and forth through the internet reading 
walkthroughs like these?

2. You can post this on your site with my permission, but posting it 
directly without my permission will result in me taking lights, camera, 
and more importantly, action!  Well, just action, just joking about the 
lights and camera.

3. You will not steal my FAQ!  That's including saying all of this is 
yours, messing with certain items (Such as a paragraph with helpful 
info, ASCII art, etc.), and besides, stealing is a cruel crime.  So do 
me.....well......us a favor and stop it with this stealing of other 
people's property!

4. No selling my FAQ in any form whatsoever!  Remember, this is an FAQ, 
not a player's guide!  I'm not selling out, you know.

5. The latest version (Even though I use no numbers) of my FAQ will only 
be found at www.gamefaqs.com.  NO WHERE ELSE!

6. I will not accept any letters that involve working for your site, any 
idiotic questions, etc.

7. You must update this when I update it.  Not doing so will only mean 
you're a greedy person who slaps in info which I didn't know about! 


Well, that's it!  My first guide is finished!  Any questions, comments, 
blah, blah, blah, can be sent me at cedoda@cs.com.

One more thing before I go-this game took me 2 days to beat, including 
all of the crystal shards!  I've seen both endings, the fake one and the 
real one, and the fake one scared me at the end.  The real one, however, 
was pretty funny.  Plus, I've also played the mini games!  How nice!  
The only thing I didn't want to see (Besides Dark Matter) was that 
option where you fought the bosses in consectuive order, that got me 
very mad.  

Also, why isn't Kracko (That eyeball character) in this game?  He was 
the only other common boss besides Whispy Woods and King Dedede!  Plus, 
what happened to his "Traditoinal Victory Dance?" (You know, where he 
splits into three and starts dancing.)  And we could use more 
worlds/levels (Like 9 or 10 planets, or maybe 10 stages per planet.).   

Nevertheless, HAL should be given credit for such a short, yet fun and 
creative game.  (Don't forget to read my review at www.gamefaqs.com!)

Until the next guide, everyone............
PEACE!!!!!

Copyright 2000 by Cedric Cooks/Oda 
All rights reserved

                     -"And that's the end of that chapter!"-
