Wario Land 3 FAQ
Version 2.0
By Shdwrlm3 (Shdwrlm3@aol.com)

Table of Contents

     1.Intro
     2.Story
     3.Gameplay/Controls
          A.Map Screen
          B.Basic Controls
          C.Power-Ups
          D.Special Abilities/Powers
          E.Golf Mini-Game
     4.Treasure Walkthrough
     5.Music Coins
     6.Bosses
     7.Stage/Treasure Lists
     8.Miscellaneous
          Coins
          Music Coins
          Golf Mini-Game
          Time Attack
          Codes/Secrets
          Hints
          Ending
     9.FAQs
     10.Version History
     11.Credits
     12.Copyright Info/Disclaimer



========================================================================
======
=1. I N T R O                                                                
=
========================================================================
======



     Hi!  Welcome to my very first FAQ ever (well, I technically co-
wrote about 1/3 of Horshack83's Mario Golf FAQ)! Right now, this FAQ is 
based on the Japanese version of Wario Land 3, but I'll make sure to 
make changes when the English version comes out.  I'm planning on making 
this FAQ/Walkthrough VERY thorough, with Boss strategies, Treasure 
lists, Power-up descriptions, and basically everything you need to know 
about Wario Land 3 and tons of stuff you probably won't need but would 
be nice to know anyhow.  Since this is my first FAQ, forgive me for any 
mistakes.  Just e-mail me about them or with any other questions you 
have!
     Anywho, Wario Land 3 continues the 3rd in the series (thus, the 3) 
of Wario games.  For those just beginning, Wario is the childhood rival 
of Mario (according to a Nintendo Power comic, anyhow), and made his 
first appearance in Super Mario Land 2: Six Golden Coins, as Mario's 
enemy.  Poor Wario was defeated, but made his return in Super Mario Land 
3: Wario Land, in which he was the star.  After defeating Captain Syrup 
(hey, I don't make this stuff up) and having his Princess statue 
wrongfully stolen by Mario, he set off on another set of adventures in 
Wario Land 2.  Most who have played Wario Land 2 know of its ingenious 
"no-death" system and its frustratingly fun gameplay.  See, to 
compensate for Wario not dying, the made the game just a little bit more 
frustrating by forcing you to repeat parts of levels over and over and 
over and over until you finally figure out what to do.  Well, it wasn't 
that bad, but many bosses were extremely frustrating.  Back to the 
point, Wario Land 3 retains both the "no-death" system and the 
frustratingly fun gameplay, and is a worthy addition to any Wario fan's 
library.  Even if you've never played Wario games before, Wario Land 3 
is definitely a great buy, whether you import it (there's an option to 
display in-game text in English) or pick it up right now (it was 
released in the U.S. on May 30).
     A special welcome to all those who have just found the FAQ after 
buying the U.S. version.  I hope you find it useful!
     
For you Wario freaks, some stats:

Name: Wario Land 3
Developer: Nintendo
Publisher: Nintendo
Size: 8 Megabits (2 Megabytes)
System: Gameboy Color Only
Features: Battery Back-up (1 slot)
          Day/Night System
          No Dying
          Over a dozen abilities/power-ups
          25 stages
          11 bosses



========================================================================
======
=2. S T O R Y                                                                
=
========================================================================
======



     Alright, this isn't the "official" story, but it's pretty accurate. 
Once I get the English version I'll put down the story in the manual.


     As Wario's flying around in his cool little biplane, his engine 
suddenly dies and he crashes to the ground.  He looks around a bit, and 
discovers a cave.  He enters the cave, finds a music box, and picks it 
up.  All of a sudden, the music box flashes, rises from his hands and 
sucks him in!
     After being asleep for a while, Wario wakes up and encounters a 
large face that begins to speak...

A Hidden Figure:
     Are you aware, Wario?  This world is in the music box you were 
peering into.  I was the god that protected this world.  But one day, a 
wicked being sealed away my power, and took control of this world.  
Wario, I want to find the 5 music boxes needed to break the hidden seal 
and recover my powers.  If you find them, I'll send you back to your own 
world.  Of course, all the treasure you find is yours to keep!  Will you 
help me?

     Wario gives a thumbs up, and sets out on his journey...



========================================================================
======
=3. G A M E P L A Y / C O N T R O L S                                        
=
========================================================================
======



For some strange reason, Wario gets stripped of many of the powers that 
he had in Wario Land 2, so when you start the game, you can't butt 
stomp, swim, head slam, etc. You only start out with the dash ability, 
and can acquire more abilities later on.

Oh yes, the Day/Night system works very simply.  If it's day and you 
beat a stage (or just exit from the menu screen), it'll become night.  
If it's night then it'll become day.  C'est facile, non?  Also, the 
system becomes even easier once you acquire the Day/Night Tile for your 
Menu.



WwWwWwWwWwWwWwWwWwWwWwWwW
B a s i c C o n t r o l s
WwWwWwWwWwWwWwWwWwWwWwWwW



A. Map Screen
-------------

Directional Pad
     Left-Move Wario Left on the Map
     Right-Move Wario Right on the Map
     Up-Move Wario Up on the Map
     Down-Move Wario Down on the Map

A Button-Enter Stage

B Button-Press and Hold to see available paths
        -Press and Hold to see Treasures you got in a stage (Available 
only 
     after you get the Magnifying Glass)
        -Press and Hold to see Best Time for that stage 
     (Time Attack mode only)

Select-Menu Screen (Next Map, Treasure Info, Cutscenes, Day/Night Tile)

Start-Access Best Times screen (in Time Attack mode only)



B. Basic Controls
-----------------

Directional Pad
     Left-Move Wario Left
     Right-Move Wario Right
     Up-Enter Doors
       -Press and Hold while jumping to enter upside-down pipes
     Down-Duck/Squat
         -Press and Hold while on slanted surface to roll
         -Press and Hold to enter pipe

A Button-Jump

B Button-Dash
        -Press while holding a directional button while on a ladder to 
jump 
     off

Select-Menu Screen

Start-Menu Screen

Other moves include:
     Dash Jump- Press B then A to jump farther
     Dash Duck- Press B then Down to slide
     Ducking Jump- Press and Hold Down then Press A to jump while 
ducking



C. Power-Ups
------------

As you advance in the game you'll gain special treasures that grant you 
a new ability.

_Dash_
Press B
Uses: Defeat most enemies, crush blocks
Treasure needed: None

_Stomp_
Press A, then Hold Down
Uses: Defeat most enemies, crush blocks, stomp enemies/posts
Treasure needed: Overalls

_Swim_
Press Directional Buttons to swim in that direction
Press A to quickly swim up
Press B along with a Directional Button to swim quickly in that 
direction
Uses: Swim
Treasure needed: Flippers

_Head Slam_
Press A
Uses: Crush blocks with your head
Treasure needed: Spiked Hat

_Throw_
Press B to throw enemy close
Press B while Holding Up to throw enemy up
Hold B to throw enemy far
To pick up an enemy, knock them over (by bumping into them) then just 
walk into
     them
Uses: Crush blocks with throw symbol
Treasure Needed: Throwing Glove

_Super Dash_
Press B
Uses: Same as Dash, plus ability to crush deep purple blocks
Treasure Needed: Elbow Pad

_Super Stomp_
Press A, then Hold Down
Uses: Same as Stomp, plus ability to crush deep purple blocks and 
ability to
     cause ground quakes
Treasure Needed: Red Overalls

_Super Jump_
Press A, while Holding Up
Press A, then Hold A and Up while jumping on an enemy
Uses: Allows you to jump higher
Treasure Needed: Winged Boots

_Super Swim_
Press Directional Buttons to swim in that direction
Press A to quickly swim up
Press B along with a Directional Button to swim quickly in that 
direction
Uses: Same as Swim, plus ability to swim against currents
Treasure Needed: Webbed Feet

_Super Throw_
Press B to throw enemy close
Press B while Holding Up to throw enemy up
Hold B to throw enemy far
To pick up an enemy, knock them over (by bumping into them) then just 
walk into
     them
Uses: Same as Throw, plus ability to pick up large enemies
Treasure Needed: Gold Throwing Glove



D, Special Abilities/Powers
---------------------------

Here I have listed all the special abilities and powers Wario can get by 
getting hit by certain enemies or traps.  I've listed a brief review of 
the power, positives, negatives, controls, and cures.  Make sure to 
refer to this section if you have no idea what power I'm talking about!

Fat Wario
---------

Enemies/Traps: Donut-Tossers, Apple-Tossers

Hey, I didn't make up the name, so don't complain to me about it!  Just 
like the one in Wario Land 2, you grow, well, pleasantly plump, and move 
MUCH slower.

+ Wario can defeat enemies by simply walking on them
  Needed to destroy pure purple blocks until you receive "Super" power-
ups
- Wario moves MUCH slower
  Fat Wario cannot jump too high

As Fat Wario
     Directional Pad-Move Wario Left and Right
     A Button-Jump
     B Button-Nothing

Cure: Walk it off, Water


Zombie Wario
------------

Enemies/Traps: Zombies

Pretty much like the one in Wario Land 2.  You get turned into a zombie 
that cannot dash or jump too high.

+ Can defeat enemies simply by walking on them
  Needed to go through thin platforms
- Like many other abilities, this one is usually placed where it will be 
a hassle
  Wario moves MUCH slower
  Wario cannot jump as high

As Zombie Wario
     Directional Pad-Move Wario Left and Right
     A Button-Jump
     B Button-Nothing

Cure: Go into the light..., Water


Flat Wario
----------

Enemies/Traps: Flattening Idols (Hey, I don't know what they're called!) 
carried
     by Green Gyro-copters

Pretty much the same as the one in WL2.  You're height is reduced 
significantly and your width is increased, allowing you to fit into 
narrow passages and go over small pits.

+ Allows you to travel across narrow pits
  Allows you to "glide" when you jump
- Wario moves a bit slower
  Wario cannot jump as high

As Flat Wario
     Directional Pad-Move Wario Left and Right
     A Button-Jump
     B Button-Nothing

Cure: Water, Blue Gyro-copters


Bouncy Wario
------------

Enemies/Traps- Hammer Robots (I'll come up with better names soon)

Again, pretty much the same as from WL2.  Wario will be turned into a 
spring and will jump around continually.

+ Wario can jump higher
- Usually placed where it will become a hassle

As Bouncy Wario
     Directional Pad-Move Wario Left and Right
     A Button-Press right after Wario touches the ground for an extra 
boost
     B Button-Nothing

Cure: Let it run out, Water


Yarn Wario
----------

Enemies/Traps: Caterpillars

No, I'm not kidding.  If you get touched by the caterpillars while 
they're spewing stuff from their mouths, you'll turn into a big ball of 
yarn and you'll start rolling around uncontrollably.

+ Wario can destroy enemies by running into them
  Allows Wario to break through yarn blocks
- Wario has absolutely NO control!

As Ball of Yarn Wario
     Directional Pad-Nothing
     A Button-Nothing
     B Button-Nothing

Cure: Roll it off


Hot Wario
---------

Enemies/Traps- Flame-Throwers, Flame Stand, Sun

Unfortunately, this doesn't mean Wario can now throw fireballs. In fact, 
he becomes the fireball!  He starts off running around with fire on his 
pants, and eventually turns into a massive flame!  It's pretty much the 
same as in WL2.

+ Wario can destroy enemies once he's turned into a flame
  Wario can destroy blocks marked with a flame symbol
- Wario automatically moves left and right and changes direction only 
when he
     hits a wall (He does, however, regain some control after he turns 
into a
     flame)

As Hot Wario
     Directional Pad-Nothing
     A Button-Jump
     B Button-Nothing

As Flame Wario
     Directional Pad-Move Wario Left and Right
     A Button-Nothing
     B Button-Nothing

Cure: Walk it off, Water


Vampire Wario
-------------

Enemies/Traps: Group of Bats

Very cool power, in my opinion.  Not necessarily because it's useful, 
but because it's just cool to be able to turn into a bat and fly :)

+ Bat Wario is extremely useful
- Vampire Wario can't jump too high
  Bat Wario's flying is a little tough to control

As Vampire Wario
     Directional Pad-Move Wario Left and Right
     A Button-Jump
     B Button-Transform into Bat Wario

As Bat Wario
     Directional Pad-Move Wario Left and Right
     A Button-Press repeatedly to fly
     B Button-Transform into Vampire Wario

Cure: Water, Light, Garlic


Invisible Wario
---------------

Enemies/Traps: Scientist's Potion

Uhh... Wario is invisible.

+ Allows you to pass through Eye Gates
- Kind of hard to get rid of
  Hard to see yourself at times

As Invisible Wario
     Directional Pad-Move Wario Left and Right
     A Button-Jump
     B Button-Dash

Cure: Enter a pipe, Allow yourself to be blinded


Blind Wario
-----------

Enemies/Traps: Strange Ghost

Not really a power (since Wario technically doesn't change form), but it 
is a condition that changes gameplay.  Basically, everything but Wario 
turns completely black, severely limiting your vision

+ None
- VERY hard to maneuver

As Blind Wario
     Directional Pad-Move Wario Left and Right
     A Button-Jump
     B Button-None

Cure: Bump into a wall


Split Wario
-----------

Enemies/Traps: Beam-Throwers

Not really a power or condition, since it doesn't last long.  Heck, it 
lasts for a second.  The enemy's beam splits you into two, taking away 
your control for a second.  Also, it takes some time to reassemble.

+ None
- You won't be able to move

As Split Wario
     Directional Pad-None
     A Button-None
     B Button-None

Cure: Just wait


Crazy Wario
-----------

Enemies/Traps- Birds

A little different than in WL2.  When you get hit by the birds, you'll 
spin around for a while, and then become Crazy Wario.  In WL2, you could 
press B to release a ball of gas from Wario's mouth, but you can't do 
that in WL3!  Oh, and an interesting tidbit from Horshack83: "In the 
Japanese version of Wario Land 2, The Penguins that make Wario Crazy had 
Beer Mug's and threw beer instead of balls at Wario, So Crazy Wario is 
actually Drunk or Intoxicated and Disorderly Wario."  Hehe, very cool!

+ None so far
- Harder to control Wario
  Wario will change direction automatically unless you keep jumping

As Crazy Wario
     Directional Pad-None
     A Button-Jump
     B Button-None

Cure: Water, Get hit by enemy


Puffy Wario
-----------

Enemies/Traps- Flying Octopi

Same as in WL2.  When the Flying Octopi sting you, you'll get puffy and 
start to fly.

+ Allows you to fly
- Usually placed somewhere where it will be a hassle
  Kind of hard to move Left and Right

As Puffy Wario
     Directional Pad-Move Wario Left and Right
     A Button-None
     B Button-None

Cure: Hit a ceiling


Frozen Wario
------------

Enemies/Traps- Snow Bears

Same as in WL2.  Once you get hit by a snowflake from a Snow Bear, 
you'll become frozen and start sliding uncontrollably.

+ Wario can defeat enemies by sliding over them
- Wario cannot be controlled
  Usually placed where it will be a hassle

As Frozen Wario
     Directional Pad-None
     A Button-None
     B Button-None

Cure: Hit a wall


Bubble Wario
------------

Enemies/Traps- Bubbles

Again, same as it was in WL2.  You're encased in a bubble below water 
that'll pop once it touches a ceiling or open air.

+ None, really
- Usually placed where it will be a hassle

As Bubble Wario
     Directional Pad-Move Wario Left and Right
     A Button-None
     B Button-None

Cure: Hit a ceiling, Rise out of the water

Snowman Wario
-------------
Enemies/Traps- Snow

Hey, you can't make these things up.  When the snow first hits you, you 
just get turned into Snowman Wario.  However, if you roll from a slanted 
surface, you turn into Snowball Wario!  Snowball Wario even becomes 
bigger as you roll along!

+ Snowman Wario automatically causes the ground quakes when he lands 
from jumps
  Snowball Wario
- Snowman Wario moves slower and cannot jump as high
  Snowman Wario automatically rolls when he comes to a slanted surface

As Snowman Wario
     Directional Pad-Move Wario Left and Right
     A Button-Jump
     B Button-None

As Snowball Wario
     Directional Pad-None
     A Button-None
     B Button-None

Cure: Hit a Wall as Snowball Wario


Owl Wario
---------

Enemies/Traps- Owl

Alright, this one's stretching it.  Wario himself doesn't change form, 
but he does gain an ability.  After you've gotten the sun fragments, the 
Owls in certain stages will fly lower, allowing you to grab onto them.  
When you do, you'll be able to "fly"!

+ You can fly!
- Takes a while to get used to

As Owl Wario
     Directional Pad-Press to change direction
                    -Hold to go faster
     A Button-None
     B Button-Press to let go of the Owl

Cure: Press B to let go, Get hit by an enemy


Pushed Wario
------------

Enemies/Traps- Octopi

Alright, it's a horrible description, but I didn't know what else to 
call it!  Once you get the food for the Octopi in the water stages, 
they'll grow bigger.  If they push you, you'll be forced across the 
water and won't stop til you hit a wall.  It's another "not really a 
power" thing, but it does affect Wario, so there :P

+ None
- No control

As Pushed Wario
     Directional Pad-None
     A Button-None
     B Button-None

Cure: Hit a wall


Flying Wario
------------

Enemies/Traps- Fans, Air Currents

Another hard to describe ability.  Basically, you're forced up by the 
air, so technically you're not really flying.

+ None
- Usually placed where it will be a hassle

As Flying Wario
     Directional Pad-Move Wario Left and Right
     A Button-None
     B Button-None

Cure: Get out of the air current



E. Golf Mini-Game
-----------------

     To play the golf game, press A once to get the blue arrow moving, 
then press A again to make it stop.  Another arrow will appear (this 
time it'll be red).  Press A again to make that arrow stop.  Now, if you 
want Wario to actually kick the enemy, make the blue arrow stop wherever 
you want, depending on how far you want to kick it (If you press and 
hold Right on the Directional pad, you'll see a Red outline of the 
enemy- this shows where the enemy will end up if you hit it with maximum 
power, or stopping the blue arrow in the far-right of the meter).  When 
the red arrow appears, make it stop on the left of the meter in either 
the blue or the red parts (making it stop in the red will be more 
powerful), where the blue arrow was when you started.  If you don't get 
the red arrow in the red or blue, Wario will stumble, no matter where 
you stopped the blue arrow.  Now, I'd suggest practicing A LOT, since 
the later ones will cost more coins and are WAAAY harder.  And don't get 
me started on the Bonus Golf Mini-Games...  



========================================================================
======
=4. W A L K T H R O U G H                                                    
=
========================================================================
======



     Here are descriptions on how to get the treasures in each stage.  
Coming soon are walkthroughs for the Music Coins, but since you'll 
usually need a lot of power-ups to get them, I'll wait until I beat the 
entire game before I post walkthroughs for them.  At this point, I've 
decided to only LIST the locations of the Music Coins, since writing a 
seperate walkthrough for them would take too long.  Besides, once you 
can finally access all of them in a stage, you should be relatively 
familiar with the layout of the stage.  Oh yeah, remember that whatever 
I list as the next destination is where I went next.  You don't 
necessarily have to follow the same order.  Again, this is the path I 
took- there are other ways through the game.  I've also been informed 
that if you follow EXACTLY where the Hidden Figure says you should go 
to, you'll beat the game with 50 percent exactly.  With the path I'm 
going on, I'll lead you to all 100 treasures.



WwWwWwWwW   
N o r t h
WwWwWwWwW



----------
The Temple
----------
     Wario starts the game here, where he meets the "hidden figure."  
Nothing too important to do here, just come back if you have no idea 
which stage you should visit next and the Hidden Figure will tell you.  
However, just because he tells you to go to a stage doesn't mean you 
can't go somewhere else first.  If you go to the locations he suggests 
only, you'll follow the quickest path through the game.



------------------------------------------------------------------------
------
                             N1 Out of the Woods
------------------------------------------------------------------------
------



\\\\\\\\\\\\\\\\\\
Gray Treasure- Axe
\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the starting point, head right, dashing blocks along the way 
for coins.  
     2)On the next screen, keep heading right until you pass the 
spiders.  You'll see green platforms heading up.  Keep jumping and 
defeating the enemies and eventually you'll see the key.

Chest: 
     1)From where the key is, jump down from the platforms.  Then head 
right to the next screen.  
     2)On the next screen, head right past the tree and the fire and 
enter the door.
     3)In the next room, get past the caterpillars and climb up the 
ladder.  Head right and you'll see the chest!  

Next Destination: N2 The Peaceful Village (Gray)


\\\\\\\\\\\\\\\\\\\\\\\\
Red Treasure- Cookie Jar
\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the starting point, head to the right until you get to the 
next screen.
     2)On the next screen, stomp the red frog platform until you get to 
the bottom.  Then enter the door to the right.  
     3)Head to the right, breaking and stomping blocks, until you reach 
some platforms and a ladder.  Jump up the platforms and climb up the 
ladder.  Head to the right (to get off a ladder, hold Right while 
pressing B), break the blocks, climb the ladder, and get the key.

Chest: 
     1)From the location of the key, climb down the ladder, head left, 
and climb up the ladder.
     2)Head left, breaking blocks and avoiding caterpillars.  When you 
reach a door with a sign over it (I think it looks kind of like Kirby or 
Jigglypuff), enter it.
     3)Play the Gold Mini-game (Refer to Miscellaneous section for 
strategies.  It's 10 coins a play, so I hope you've been collecting 
those coins.  After you beat the mini-game, the Mini-game Clear block 
will move up, allowing you access to the chest.
     4)Exit the mini-game room, then head left and break the blocks.  
Drop all the way down, and head left, breaking blocks until you reach 
the ladder.  Climb up the ladder and open the chest!

Next Destination: N3 The Vast Plain (Red)


\\\\\\\\\\\\\\\\\\\\\\\\\\\
Green Treasure- Webbed Feet
\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the starting point, head to the right until you get to the 
next screen.
     2)On the next screen, head right until you get to the next screen.
     3)On the next screen, head right past the Flame Stand.  Jump off 
from the blue enemy to the thin platform above.  Head right and grab the 
key.  

Chest: 
     1)From where the key is, head back left to the screen you were on 
before (the one with the Spiders).  Enter the door on that screen.
     2)In the next room, simply keep jumping across the leaves falling 
down until you get to the chest.  I'd suggest coming here during the 
Day, when all you have to contend with are Shelled Crawlers.  If you 
come during the Night, you'll have to face some water spitting Fish.


Next Destination: S4 The Steep Canyon (Green)


\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Blue Treasure- Gold Music Box
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the beginning, head to the screen with the Flame Stand and 
enter the Tree's mouth.
     2)Inside the tree, head right and jump to make the Bird charge at 
you.  As it does, jump on it and to the platform above.  Jump to the 
platform where the Caterpillar is, then jump up to the thin platform.  
Jump to the right, then head right and jump up another thin platform.  
Jump to the left, where the Caterpillar is.  Head left, jump to the thin 
platform, then turn around and jump to the right.  Head right and jump 
up the thin platform, then turn around and jump to the platform with the 
Caterpillar and get rid of it.  Head right a little to get the Bird 
charging at you.  Immediately head left and jump off the Bird and to the 
right as it charges at you.  Head right, jump up to the thin platform, 
then jump to the left.  Head left and climb up the ladder (see FAQ's 
section if you can't climb up the ladder).
     3)On the next screen, jump up the thin platforms until you reach 
the platform with the Caterpillar.  Head right and jump up the thin 
platform, then jump to the left.  Keep heading left and go through the 
opening in the tree to fall into the key.

Chest: 
     1)From where the key is, you'll keep falling down until you end up 
on the screen with the Flame Stand.  Re-enter the Tree's mouth, then 
follow steps 2-3 of the Blue Key Walkthrough.  Instead of falling down 
to get the key, however, jump up to the thin platform to the right of 
the opening, and keep going up the tree until you reach a pipe.  Jump 
into the pipe.
     2)Get ready to face the Tree Spider.  Refer to the Bosses section 
for strategies.
     3)After you beat the Tree Spider, some webbing platforms will come 
down.  Jump up and across them, then across the thin platforms, until 
you reach the chest.

Next Destination: The Temple (FINAL!)



------------------------------------------------------------------------
------
                           N2 The Peaceful Village
------------------------------------------------------------------------
------



\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Gray Treasure- Blue Stone Tablet
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: This will vary slightly depending on what time of day you enter the 
stage.
     1)From the starting point, head right dashing the blocks and 
avoiding the enemies (Donut-Tossers during the day and Zombies at 
night).  Climb up the ladder, proceed left, and climb up another ladder.
     2)From the ladder, head right.  The strategy will be a little 
different depending on the time of day.  
          _Day_)If you come during the day, allow Wario to eat a donut 
and become Fat Wario.  Head right up the stairs, and break the pure 
purple blocks by jumping on them.  Make sure to avoid the Flame-Thrower 
(it'd be best to defeat him before becoming Fat Wario).  After you land, 
head up the gray platforms and get the key!
          _Night_)If you come during the night, allow Wario to be turned 
into Zombie Wario (make sure you're not jumping above the thin 
platforms, or you'll fall!).  Then head right across the stairs, and 
jump when you're above the thin platforms.  You'll fall through and get 
the key.  To get out, head left and jump through the thing platforms. 
Head towards the light and go back to normal.  Retrace your steps by 
jumping up the platforms.

Chest: 
     1)From where you get the gray key, head left and enter the first 
door you see.  Avoid the Flame-Thrower, climb up the ladder, and head 
left for the chest.

Next Destination: N3 The Vast Plain (Gray)


\\\\\\\\\\\\\\\\\\\\\\\
Red Treasure- Blue Book
\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the starting point, head right dashing the blocks and 
avoiding the enemies (Donut-Tossers during the day and Zombies at 
night).  Climb up the ladder, proceed left, and climb up another ladder.
     2)Jump up the gray blocks to the left.  There should now be a green 
snake in the vase.  Be careful, if its head is red that means it'll spew 
fire that'll turn you into Hot Wario.  Anyways, jump onto his head and 
onto the brown platform
above.  Head to the right and jump across the platform.  Avoid the 
Flame-Thrower and head down the pipe.
     3)Eat a donut from the Donut-Tosser and crash through the blocks to 
the left.  Make sure you break the pure purple blocks at the bottom.  At 
the bottom, head to the right and grab the key.

Chest: 
     1)From where the key is, head to the right and climb up the ladder.  
Jump through the thin gray platform and enter the door to the left.
     2)Make your way back to the left to where the snake was.  Jump back 
up to the brown platforms and head right, this time skipping the pipe.  
Keep jumping ALL the way to the right.
     3)When you reach the far-right of the area, start heading left and 
drop down.  Head to the right and enter the door.
     4)In the next room, immediately eat a donut from the Donut-Tosser. 
Now, wait until he's below the thin red platforms and jump.  The ground 
quake should force him up some of the red platforms.  Repeat until he's 
all the way to the top.
     5)Now, jump up the red platforms and at the top, eat another donut, 
head to the right and break the donut blocks by jumping on them.
     6)Head down the ladder and open the chest to the left.

Next Destination: N2 The Peaceful Village (Green)


\\\\\\\\\\\\\\\\\\\\\\\
Green Treasure- Chalice
\\\\\\\\\\\\\\\\\\\\\\\
Time: Night Only

Key: 
     1)From the starting point, head right dashing the blocks and 
avoiding the enemies (Donut-Tossers during the day and Zombies at 
night).  Climb up the ladder, proceed left, and climb up another ladder.
     2)Make your to the left to where the snake is.  Jump up to the 
brown platforms and keep jumping across the platforms until you're ALL 
the way to the right.  Make sure to avoid the Flame-Throwers on the way.
     3)When you reach the far-right of the area, start heading left and 
drop down.  Enter the door you see (Open ONLY at night).
     4)In the next room, head to the left and climb up the ladder.  Now, 
jump across the platforms to the right and climb up the ladder on the 
other end.  Jump to the left and enter the door.
     5)Dash jump over the fish (who will cause you to roll if they hit 
you) and grab the key.
 
Chest:
     1)From where the key is, head back to the left and re-enter the 
door.  Drop down to where you came into this room before.
     2)Head to the right and drink the potion from the scientist to 
become Invisible Wario (break through the blocks if you wish).  Now, 
head to the left, and jump on the red platform and continue right 
(remember, heading through a pipe will cause you to become visible 
again.  Climb up the ladder, then continue jumping across the platforms 
to the right.  This may be hard since you're invisible, but since you 
went this way before it should be easy.  Also, make sure to watch out 
for the sparks that the lights drop- these will cause you to become 
visible as well.
     5)All the way to the right, climb yet another ladder.  At the top, 
head to the left and pass through the Eye Gate.  Now go down the pipe.
     6)In the next room, head towards the middle and start stomping 
through the
blocks (if you can't find it, just stomp everywhere).  Once you get to 
the  bottom, head to the right and open the chest.

Next Destination: W2 The Volcano's Base (Green)


\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Blue Treasure- Day/Night Tile
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the starting point, head right dashing the blocks and 
avoiding the enemies (Donut-Tossers during the day and Zombies at 
night).  Climb up the ladder, proceed left, and climb up another ladder.  
Then enter the door on the right.
     2)In the next room, head to the left, break through the blocks, and 
go down the ladder.  Head to the right, then stomp the floor to move the 
Red Frog up the platforms.  Once he's all the way up, fall through the 
hole he was blocking.
     3)Down below, dash or stomp through the big pure purple blocks.  
Then go down the SECOND pipe from the left.
     4)OH NO! It's the Mole-Bot again!  Quickly dash through the pipes 
on the right, grab the key on the way, and open the chest on the far-
right.  No hints, just be quick!

Chest: 
     1)See Step 4 of the Key Walkthrough.

Next Destination: N6 Sea Turtle Rocks (Red)



------------------------------------------------------------------------
------
                              N3 The Vast Plain
------------------------------------------------------------------------
------



\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Gray Treasure- Green Stone Tablet
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the starting point, head right across the platforms, making 
sure you don't fall and that you don't get blinded.  If you do fall, 
just find a ladder and head back up.  
     2)When you reach a point where an Eye Gate won't let you pass, make 
sure you get the scientist's potion (the scientist is right above the 
gate).  You should now be invisible, and since you are, the Eye Gate 
won't be able to see you.  Keep heading right, jumping across the 
platforms and avoiding enemies until you reach a ladder.  
     3)Climb up and head left through the Eye Gate to get the key.

Chest:
      1)Well, you definitely passed the chest while getting the key, but 
the problem is you can't open it while you're Invisible Wario.  So, from 
where the key is, jump off to the left and go through the pipe (the 
horizontal one, only).  As far as I know, this is the easiest way to get 
rid of invisibility, but you might be able to wait for it to wear off.  
After you go through the pipe, head left, then up the ladder.  Again, 
jump across the platforms, climb the ladder, and open the chest!

Next Destination: W1 Desert Ruins (Gray)


\\\\\\\\\\\\\\\\\\\\\\
Red Treasure- Crayon 1
\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the starting point, head left and stomp the red frog 
platform til you reach the bottom. 
     2)Go down the pipe.
     3)Stomp all of the blocks, then head right, making sure to avoid 
the Flying Octopi.
     4)When you're all the way right, let yourself become Puffy Wario, 
then fly through the right-most thin platforms.
     5)Dash through the blocks and get the key.

Chest: 
     1)From where the key is, head left, breaking blocks until you get 
to a pipe.  Jump into it.
     2)Head to the left, climb up the ladder, then head to the left and 
stomp the red frog platform again.  Again, enter the pipe.
     3)On the next screen, completely avoid the Flying Octopi and enter 
the mini-game room.  Beat the mini-game to clear the Mini-game Clear 
block.
     4)From the mini-game room, head right and get hit by a Flying 
Octopus.  Fly in between of the floating obstacles.  Then head left, 
dash across the pit, and open the chest

Next Destination: W3 The Pool of Rain (Gray)

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Green Treasure- Red Skull Ring
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key:
     1)Again, head right until you reach the Eye Gate.  Get the potion 
from the scientist and pass through the Eye Gate.
     2)On the other side, start climbing the vine, then head left and 
jump into the pipe.
     3)In the next room, head right past the Green Gyro-copters.  Keep 
heading right until you reach some thin green platforms.  Start jumping 
up, then when you reach the top head left, break the blocks, then jump 
into the pipe.
     4)This part changes slightly depending on the time of day.  You'll 
see some platforms suspended in the sky.  Jump across them to the right, 
and when you see a split in the path, jump to the bottom platforms and 
continue right until you get the key.
          _Day_)If it's day, there will be a Sun following you.  It will 
shoot fireballs from time to time, and if you get hit, you'll turn into 
Fire Wario.  I'd suggest coming here during the...
          _Night_)This is recommended over the day.  Instead of the Sun, 
there will be a much less dangerous Moon.  The Moon will spit out things 
that will stun you, so you'll still have to be careful, but at least you 
don't have to worry about being turned into Fire Wario.

Chest:
     1)From where you got the key, head back left until you get to the 
split in the path again.  This time, take the upper path and continue 
right until you can reach the even higher platforms.
     2)From the TOP platforms, head left until you get to the mini-game 
room.  Beat the mini-game to clear the Mini-game Clear Block.
     3)Exit the mini-game room, then head right all the way until you 
reach a door.  Enter it.
     4)In the next room, climb the platforms, defeat the caterpillars, 
head to the left, climb the ladder, head to the right, and open the 
chest!

Next Destination: S1 The Grasslands (Red)


\\\\\\\\\\\\\\\\\\\\\\\\
Blue Treasure- Red Relic
\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key:
     1)Follow steps 1-2 of the Gray Key Walkthrough.  Instead of 
climbing the ladder on the far right, however, fall down the last pit 
before the ladder.  Head right past the Eye Gate, then climb down the 
ladder (it's below the Music Coin).  Now head right to the next room.
     2)In the next room, head right and climb up the ladder (make sure 
that you're still invincible).  Keep heading right and jump across the 
platforms until you reach a ladder.  Make sure you avoid all the Zombies 
on the way.  Wait for them to throw their heads, then jump.  From the 
ladder, keep heading left until you reach the key (again, watch out for 
Zombies).

Chest:
     1)From where the key is, head back to the right until you're on the 
platform right above a door.  Head right and let a Zombie throw it's 
head at you.  Immediately head back to the platform above the door and 
get turned into Zombie Wario.  Now fall through the thin platform, 
making sure you position yourself so that you'll land in the light so 
you'll turn back to normal.  Now head left and enter the door.
     2)In the next room, head right and jump up the invisible platforms.  
When you reach the top, jump to the left, then keep heading left until 
you fall down to a lower invisible platform.  Now DASH JUMP to the right 
and open the chest.  If you don't Dash Jump, you might fall down.

Next Destination: W5 Beneath the Waves (Blue)



------------------------------------------------------------------------
------
                          N4 Bank of the Wild River
------------------------------------------------------------------------
------



\\\\\\\\\\\\\\\\\\\\\\
Gray Treasure- Trident
\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the beginning, just keep heading right, defeating enemies 
and crushing blocks all the way.  It might take a while, but if you keep 
going right you'll eventually reach a hole in the platforms that leads 
into the water.  Jump over the hole for now, jump up the brown 
platforms, and get the key.

Chest: 
     1)Now, from where the key is, jump into the water.  Head into the 
current and get ready to avoid some enemies (who will turn you into 
Puffy Wario if you hit them).  Here are where the enemies will appear, 
so get ready to hold the directional button Up or Down to avoid them:  
Down, Middle, Down.  Now when the current stops, jump out of the water 
and open the chest.

Next Destination: N5 The Tidal Coast (Gray)


\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Red Treasure- Magnifying Glass
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the beginning, just keep heading all the way to the right, 
stopping just before the hole that leads into the water.  Now, Super 
Dash through the wall on the left until you reveal a door.  Enter it, 
head to the right, and get the key.

Chest: 
     1)Now, from where the key is, exit the room and jump into the 
water.  Avoid the enemies in the water, and jump up out of the water 
onto the thin platform once you reach the third enemy.  Dash through the 
wall on the left and enter the door you reveal.
     2)In the next room, just head right and open the chest.

Next Destination: N6 Sea Turtle Rocks (Gray)


\\\\\\\\\\\\\\\\\\\\\\
Green Treasure- Wizard
\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the beginning, just jump into the water on the left, then 
swim across the current all the way to the right.
     2)On the next screen, continue to swim across the current, then 
jump out of the water and onto the surface on the left.  Climb up the 
vines, the continue climbing and jumping across the vines and you'll 
eventually reach the Green Key.  Make sure to avoid the Shelled Crawlers 
on the way (hit them anywhere except on their feet).

Chest: 
     1)From where the key is, jump to the vines on the right, then jump 
again to the right.  Enter the door on the right.
     2)In the next room, head to the right and enter the door.
     3)In the next room, head left and go down the ladder.  It's time to 
fight Fat Fish!  Refer to the Bosses section for strategies.
     4)Once you beat the Fat Fish, he'll sink down and block the super-
fast current.  Jump to the platform on the left, then jump onto the 
pinkish-orange fly.  Let him take you up to the ladder you came from, 
climb up, and enter the door.
     5)In the next room, head left and climb down the ladder.  Swim to 
the right and jump out of the water to get to the chest.


Next Destination: N4 Bank of the Wild River (Blue)


\\\\\\\\\\\\\\\\\\\\\
Blue Treasure- Rocket
\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the beginning, jump to the higher ground on the left, then 
do a dashing jump to the floating platform.  From there, jump to the 
left and enter the door.
     2)In the next room, head to the right and allow the Bats to turn 
you into Vampire Wario.  Turn into Bat Wario, then fly up and to the 
left, making sure you don't touch any water.  Just above the second Gray 
Frog you encounter is the Blue Key.

Chest: 
     1)From where the key is, fly down and charge through the Gray Frog.  
Head left and get hit by some water to become Normal Wario.  Climb up 
the ladder, then head right, making sure to avoid the Bats.  Climb up 
the next ladder, avoid the next group of Bats, then head left.
     2)In the next room, destroy the huge purple block, then fall down.  
Head left and destroy the blocks there, then fall down again.  Again, 
head right and destroy the block, then fall down.  Head left and pick up 
the small rock.  Jump up the thin platforms til you get back to where 
the throw blocks were at the top.  Make sure to avoid all the Flame 
Stands on the way.  At the top, throw the rock through ALL of the throw 
blocks.  Head left, and jump into the Flame Stand there, then run to the 
right, jump over the hole, and head back to next screen.
     3)On the next screen, just fall down on the right, then run back 
and forth between the flame blocks and the Gray Frog until you become 
Flame Wario (make sure you don't get hit by the water!).  Crash through 
the flame blocks on the left and open the chest.

Next Destination: W5 Beneath the Waves (Red)



------------------------------------------------------------------------
------
                              N5 The Tidal Coast
------------------------------------------------------------------------
------



\\\\\\\\\\\\\\\\\\\\\\\\\\
Gray Treasure- Yellow Book
\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night (Day has the water at a higher level than Night)

Key: 
     1)From the start, jump to the right onto the platform.  Defeat the 
Hammer-Robot just in case.  Now jump again to the right, and from that 
platform jump up to the platform with the Flame Stand.  Now, jump dash 
to the right, then jump over the pipe and end up on another platform.  
Dash jump to the right onto another platform, and from there jump down 
to the platform just below it.  Now dash jump to the right, onto the 
green surface.  From there, dash jump to the right, where the Hammer-
Robot is.  Let it turn you into Bouncy Wario, then bounce onto the 
platforms to the upper right, until you get over the large green wall.  
At the bottom is the key.

Chest: 
     1)Now, jump out of the area (either with Bouncy Wario or by jumping 
up the platforms as normal Wario).  Now, head back to where the Flame 
Stand was. 
     2)Get hit by some fire, jump to the right, then quickly ONTO the 
throw blocks.  Quickly jump off to the platform to the right, then jump 
again to the green surface.  From there, jump again to the right and 
continue to the right.  Allow yourself to run repeatedly between the 
flame blocks and the wall until you turn into Flame Wario.  Now, crash 
through the flame blocks and open the chest.


Next Destination: S4 The Steep Canyon (Gray)


\\\\\\\\\\\\\\\\\\\\\\\\
Red Treasure- Stone Foot
\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key:
     1)From the start, jump to the right onto the platform.  Defeat the 
Hammer-Robot just in case.  Now jump again to the right, and from that 
platform jump up to the platform with the Flame Stand.  Jump on the 
Spear-Thrower (the little green guy), then pick him up.  Now jump to the 
platform on the right.
     2)Throw the Spear-Thrower so that he'll break the throw blocks.  
Head down the pipe.
     3)In the next room, head to the left and jump into the water.  Swim 
down, winding through the purple platforms and avoiding the bubbles.  
When you find a passage through the large purple wall, swim to the right 
and start breaking all the blocks there.
     4)Once you've destroyed all the blocks, swim down and get turned 
into Bubble Wario.  Navigate Bubble Wario through where the block were.  
You should now be able to go through the currents and get the key.

Chest:
     1)From where the key is, jump up the purple platforms, head back to 
the left and jump into the water.  Swim all the way down (again avoiding 
the bubbles and skipping the passage through the wall) until you reach a 
door.  Enter it.
     2)Swim to the left and jump out of the water.  Knock the enemy over 
and throw it into the throw blocks.  Jump up with the enemy to the next 
level and throw him into the blocks again (Holding B to throw helps).  
Do it a third time on the next level, then Duck Jump into the passage 
and head left for the chest.

Next Destination: W2 The Volcano's Base (Blue)


\\\\\\\\\\\\\\\\\\\\\\\\\\
Green Treasure- Fan Blades
\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Night Only

Key:
     1)From the beginning of the stage, head ALL the way to the right, 
then get turned into Bouncy Wario.  Bounce up and to the right, and go 
to where the Gray Key is.  Once you stop bouncing, jump up the thin 
green platforms, then jump on top of the green wall on the left.  Drop 
down to the left of the wall onto a thin green platform, then dash jump 
to the left onto another thin platform and enter the door.
     2)In the next room, dash through the blocks, avoid the Green Gyro-
Copters, then climb up the ladder.  Head to the left and grab the key.

Chest: 
     1)From where you got the key, exit the room the way you came from.  
Then back on the main screen, drop to the left and enter the door on the 
GREEN PLATFORM.  If you enter the stage during the day, the tide will be 
low and you will not be able to reach the door.
     2)GET READY FOR FRUSTRATION!!!  This is honestly one of the most 
frustrating keys and treasure to get in the game if you're not patient, 
so I'd advise you to take it slow.  In the next room, jump up and climb 
up the vines (avoid the Shelled Crawler or defeat it for convenience- 
get ready to meet a lot of them).  When you reach the top, head left and 
jump to the platform.  Grab hold of the vine on the right, the climb to 
the right, climb slightly down, then climb to the left until you reach 
the door.  There are numerous Shelled Crawlers on the way.  Avoid them!  
Enter the door.
     3)In the next room, jump up and climb the vine.  Avoid the birds!  
Climb up and to the left, and when you can climb that way no more, climb 
down a little, then continue climbing to the left.  Then climb up 
slightly, then climb to the right until you reach the door.  Enter it.
     4)In the next room, climb down the vine a little, then climb to the 
right, then stop and climb up.  Then climb to the right, then down, then 
right all the way.  When you can climb right no more, climb up, then to 
the left and enter the door.
     5)In the next room, jump to the vine on the left, then climb left 
(Beware the Birds!), then down, then right, then up, then right again 
until you reach the treasure.  Again, be careful of the birds.

Next Destination: E6 The East Crater (Gray)


\\\\\\\\\\\\\\\\\\\\\\\\\\
Blue Treasure- Green Relic
\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key:
     1)From the beginning, jump across the platforms to the right until 
you reach the platform with the Flame Stand.  Enter the door there.
     2)In the next room, dash through the blocks on the left, then jump 
into the water.  Swim to the right (avoid the Octopi, or else they'll 
push you), then down, then left, then down, then right, then down, the 
left.  All these directions assume that you swim through the first 
openings you encounter.  Anyhow, you'll reach the key.

Chest: 
     1)From where the key is, swim right, up, right, up, right, down, 
left, down, left, down, right, down, and left.  If it's a bit too 
confusing, don't worry- it isn't that hard to find the door.  Speaking 
of which, enter the door.
     2)In the next room, swim all the way up (avoid the Apple-Tossers), 
then jump out to the right.  Climb down the ladder and open the chest.

Next Destination: W5 Beneath the Waves (Green)



------------------------------------------------------------------------
------
                             N6 Sea Turtle Rocks
------------------------------------------------------------------------
------



\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Gray Treasure- Green Music Box
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the beginning, head to the left and fall into a small 
passage.  Head right and dash through the wall all the way.  When you 
can dash no more, start stomping the ground.  When you can stomp no 
more, dash the wall to the right.  Again, when you can dash no more, 
start stomping.  Then dash to the right until you can't dash anymore.  
Now, DASH JUMP into the wall on the right.  Then start dashing to the 
right again.  And when you can dash no more, start stomping once again.  
When you can't stomp through the floor anymore, dash through the wall on 
the left, and when you can't break through the wall anymore, stomp 
through the floor.  You should end up in some blue water.  You should 
see a door.  Skip it for now and head to the left.  Jump up to the 
second thin platform, then dash through the wall on the left.  After you 
dash through the wall, stomp through the ground, then dash to the right.  
When you stop dashing, stomp the floor.  You'll end up in some black 
water.  Swim to the right to get the key.

Chest: 
     1)From the location of the key, continue swimming to the right, 
then swim up and jump to the platform.  Dash through the wall on the 
left, then make your way back to the blue water.  Enter the door.
     2)In the next room, jump out of the water, then fall to the right.  
You'll then have to face the Electric Squid.  Once again, refer to the 
Bosses section for strategies.
     3)After you beat the Electric Squid, jump onto the life preserver 
that floats up, and allow it to take you up.  Then jump to the right and 
climb up the ladder.  You'll see the chest on the way.

Next Destination: S5 Cave of Flames (Gray)


\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Red Treasure- Golden Eye, Right
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)Note: The water should all be blue now.  From the beginning, head 
left and jump down through the opening.  Head right and dash through the 
wall all the way.  After you get to the opening (where the Slime is), 
stomp through the floor.  Then dash through the wall on the left.  Once 
you can dash no more, stomp through the ground, then dash the wall on 
the left again.  When you dash, though, stop after you dash twice (right 
before the platform extends above the water. Then stomp through the 
floor.  Once you've stopped, dash through the wall on the right (you may 
have to dash jump).  Again, stomp when you've stopped dashing.  Then, 
dash through the wall on the left, and stomp through the floor right 
above the water.  Enter the door.
     2)In the next room, jump out of the water, and climb the ladder to 
the left.  At the top, eat an apple from the Apple-Tosser to become Fat 
Wario.  Head to the right and break the donut blocks, making sure to 
avoid the sparks.  Fall through the hole and beat the mini-game to clear 
the Mini-game Clear block.
     3)Exit the mini-game room, then head left and break through the 
blocks.  Continue left and climb up the ladder, then head all the way 
right and grab the key.  

Chest: 
     1)From the location of the key, head left and fall through the 
hole.  Then head right and open the chest.

Next Destination: N6 Sea Turtle Rocks (Green)


\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Green Treasure- Sun Fragment, Top
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the start, head right and stomp through the pure purple 
blocks.  Enter the door.
     2)In the next room, head down the ladder on the left, then go to 
the slanted surface on the left.  Roll from it, and keep jumping up the 
platforms and going through the pipes until you crash through the blocks 
that block the passage to the key.  Grab the key when you get there.

Chest: 
     1)From where the key is, make your way back down to where the 
slanted surface was.  This time, however, go to the slanted surface on 
the right, and keep rolling up the platforms and through the pipes until 
you get to the chest.

Next Destination: W1 Desert Ruins (Green)


\\\\\\\\\\\\\\\\\\\
Blue Treasure- Gong
\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the beginning, head right and stomp through the deep purple 
blocks.  Enter the door.
     2)In the next room, Duck and Jump through the narrow passage on the 
immediate left.  Now head left and enter the pipe.
     3)In the next room, enter the door in the middle of the room.
     4)In the next room, jump LIGHTLY to the platform on the right, and 
quickly dispose the enemy.  Repeat for the next few platforms until you 
reach a ladder.  Climb up the ladder, then head left and hop on the 
moving platform.  As it starts moving, jump down when there's a laser 
field in the way, then hop back on as it moves left.  Jump over the next 
laser, then jump to the left and wait above the blocks until the moving 
platform is directly below you.  Immediately stomp the blocks, then 
Duck.  When the platform stops, climb up the ladder and head right to 
get the key.

Chest: 
     1)From where the key is, hop on the moving platform on the right.  
Jump over the laser field on the way, then let the platform take you all 
the way to the right.  When the platform stops, jump to the right and 
fall down the pit.  The chest is at the bottom.

Next Destination: S6 Above the Clouds (Blue)



WwWwWwW
W e s t
WwWwWwW



------------------------------------------------------------------------
------
                               W1 Desert Ruins
------------------------------------------------------------------------
------



\\\\\\\\\\\\\\\\\\\\\\\\\
Gray Treasure- 1/2 Scroll
\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day Only

Key: 
     1)From the starting point, head right and jump across the 3 
platforms. Make sure you jump quickly or you'll be pulled down into the 
sand.  Keep heading right and enter the first door you see.
     2)In the next room, defeat the enemies, climb the platforms, and 
get to the top.  You'll see that the opening to the key is very small, 
so do a Duck Jump (refer to controls), crawl in, and get the key!

Chest: 
     1)From where the key is, jump down and go through the door.
     2)Head right and enter the next door.
     3)In the next room, climb down the ladders until you reach the door 
at the bottom. Make sure to avoid the robots, or they'll turn you into 
Spring Wario and force you to start from the top.
     4)Enter the door, head right, and open the chest.

Next Destination: W1 Desert Ruins (Red)


\\\\\\\\\\\\\\\\\\\\\\\\
Red Treasure- 1/2 Scroll
\\\\\\\\\\\\\\\\\\\\\\\\
Time: Night Only

Key: 
     1)From the starting point, head left and jump across the 3 
platforms. Enter the first door you see. 
     2)In the next room, defeat the Donut-Tosser, dash the blocks, and 
head up the ladder.  Then head left and get the red key.

Chest: 
     1)From where the key is, head right and down the ladder (or, if 
you're Fat Wario, just jump and break the blocks). Head left and go 
through the door.
     2)Head left and enter the next door.
     3)In the next room, head right and up the ladder. Avoid the 
caterpillar (or he'll turn you into Yarn Wario), and head left. Climb up 
the ladder, and make sure to avoid the lasers the enemies on the left 
throw at you, or else you'll become Split Wario and fall down. Head 
right from the ladder and climb up yet another ladder. Then head left 
and enter the door. 
     4)In the next room, just head left and open the chest.

Next Destination: W2 The Volcano's Base (Gray)


\\\\\\\\\\\\\\\\\\\\\\\\
Green Treasure- Crayon 4
\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the beginning, head to the left and jump across the three 
platforms.  Keep heading left and enter the left-most door (to get past 
the Moon Wall, either come at night or just dash through it.
     2)In the next room, head right and up the ladder. Avoid the 
caterpillar (or he'll turn you into Yarn Wario), and head left. Climb up 
the ladder, and make sure to avoid the lasers the enemies on the left 
throw at you, or else you'll become Split Wario and fall down. Head to 
the right from the ladder and climb up yet another ladder.  Climb up the 
ladder next to the one you just came from, then head to the right and 
break the huge purple block with your head.  Jump up to the platform, 
then jump again to the left.  Head left, making sure to avoid the 
caterpillar, and enter the mini-game door.  Beat it to destroy the Mini-
game Clear block.
    3)Exit the mini-game room, then head left and destroy the purple 
blocks.  Stomp the blue floor under where the purple blocks where.  Grab 
the key.

Chest: 
     1)From where the key was, dash through the wall on the right.  Head 
right, climb down the ladder, then head left.  Climb down the ladder 
there, then let the caterpillar on that floor turn you into Yarn Wario.  
You should end up rolling to the floor below, and through the wall on 
the left (which contains a hidden yarn block).  Duck jump through the 
opening, then continue left and climb up the ladder.  Open the chest at 
the top.

Next Destination: W1 Desert Ruins (Blue)


\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Blue Treasure- Sun Fragment, Bottom
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the start, head left and jump across the three platforms.  
Continue left and break through the Moon Wall (or just walk through if 
it's night).  Enter the door on the far-left.
     2)In the next room, stomp through the pure purple blocks on the 
floor, then enter the door on the right.
     3)In the next room, just head right and fall down all the way.  
Allow the Bats to hit you so you'll become Vampire Wario.  Turn into Bat 
Wario, then fly up through the beams of light and get the key at the top 
of the room.

Chest: 
     1)From where the key is, just fall down.  When the light hits you 
and you return to normal, Hold Down to stomp.  You should stomp through 
the blue blocks at the bottom (second blocks from the right).  Then dash 
through the blocks on the left and enter the door.
     2)In the next room, head left and pick up the barrel.  Then head 
right, and just jump up into the Hammer-Robot, so that the barrel will 
hit it and send it down to your level.  Once he's down there, allow him 
to turn you into Bouncy Wario, and bounce to the upper-left of the room 
(remember to Press A to get an extra boost).  At the top platform, just 
allow the power to run out, then dash through the blocks on the left.  
Hit the switch, and exit the room through the door you came through 
before.
     3)In the next room, dash through the remaining blocks on the left, 
then climb up the ladder.  Head right and become Vampire Wario, then 
turn into Bat Wario.  Again, fly up and avoid the beams of light until 
you get to a door.  Head into the light right above the door, then fall 
down and enter the door.
     4)In the next room, you'll fall down and face the Balloon Boss 
(it's REALLY hard to describe these guys).  Refer to Bosses section for 
strategies.
     5)After you beat  the Balloon Boss, fall down into the hole that 
just opened up.  Head right and open the chest.

Next Destination: E4 The Colossal Hole (Green)



------------------------------------------------------------------------
------
                            W2 The Volcano's Base
------------------------------------------------------------------------
------



\\\\\\\\\\\\\\\\\\\\\\\
Gray Treasure- Overalls
\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night


Key: 
     1)From the starting point, head right and past the slanted surface.  
Keep heading to the right until you see a LARGE slanted surface.  Press 
and Hold Down to start rolling, then when you're almost going to hit the 
pipe, jump and keep on rolling to the right until you get the key.

Chest: 
     1)From where the key is, head left all the way back to the large 
slanted surface.
     2)Again, start rolling, and press jump right when you're about to 
hit the pipe.
     3)Jump again through the thin platforms, continue rolling for a 
second, then jump again over the wall.  Just keep on rolling from there 
to crash through some cracked purple blocks.  Jump through the pipe...
     4)Now it's time to face the Hammer-Throwin Guy.  Refer to the 
Bosses section for strategies.
     5)After beating him, a hammer with an up arrow should appear.  Just 
hop on and it'll take you up to a door.
     6)Enter the door and open the chest!

Next Destination: N1 Out of the Woods (Red)


\\\\\\\\\\\\\\\\\\\\\\\\
Red Treasure- Blue Relic
\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night


Key: 
     1)From the starting point, head right until you get to a slanted 
surface.  Press and Hold Down to start rolling.  Roll through the 
cracked blocks, then jump quickly to destroy the other cracked blocks.  
Once you stop rolling, enter the door.
     2)In the next room, just climb up the ladder and jump up the pipe 
at the end.
     3)Now, head right and jump onto the platform (which, if you've been 
following the FAQ, should now have wheels).
     4)The platform will now start moving right.  Make sure to jump off 
to the solid ground, defeat the enemy, and jump back onto the platform.  
Then duck when the passage becomes narrow.  Then, jump again onto solid 
ground and jump back onto the platform.  There'll be some floating 
spiked objects coming up.  To pass them, stay on the left side of the 
platform to give yourself enough time to jump over them.  Once you get 
to the end, jump off.
     5)Head to the right and climb down the ladder.  At the bottom, yet 
another moving platform awaits.
     6)Jump onto the platform, which will start moving left.  Jump onto 
the solid ground and defeat the Flame-Thrower quickly.  Then jump back 
onto the platform and duck through the narrow passage.  You'll 
automatically run into the key.

Chest: 
     1)The platform will continue moving left, and there will be another 
spiked object for you to jump over.  After that, keep ducking (don't 
worry about the Music Coin for now) and jump over the last spiked 
object.
     2)Jump back to solid ground when the platform stops and climb up 
the ladder.  Now repeat STEP 4 of the key walkthrough to get back to the 
chest.

Next Destination: W3 The Pool of Rain (Red)


\\\\\\\\\\\\\\\\\\\\\
Green Treasure- Crown
\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the starting point, head right until you get to a slanted 
surface.  Press and Hold Down to start rolling.  Roll through the 
cracked blocks, then jump quickly to destroy the other cracked blocks.  
Once you stop rolling, enter the door.
     2)In the next room, just climb up the ladder and jump up the pipe 
at the end.
     3)Now, head right and jump onto the platform.
     4)The platform will now start moving right.  Make sure to jump off 
to the solid ground, defeat the enemy, and jump back onto the platform.  
Duck when the passage becomes narrow.  Then, jump again onto solid 
ground and enter the door there.
     5)In the next room, jump into the water and swim down and to the 
right.  Grab the key.  

Chest: 
     1)Exit the key room the way you came in.
     2)Back outside, jump onto the snake's head and up through the thin 
purple platforms.  Make sure to avoid the Flame-Thrower.
     3)Keep jumping to the left until you get to the mini-game door.  
Enter and beat the mini-game to clear the Mini-game Clear block.
     4)Exit the mini-game room, and head back to the right.  Keep going 
right until you find a door.  Enter it.
     5)Either climb down the ladder or just fall to the right.  Head 
right and open the chest.

Next Destination: S1 The Grasslands (Green)


\\\\\\\\\\\\\\\\\\\\\
Blue Treasure- Tusk 1
\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the start, head to the left to the slanted surface (this 
area will appear after you've gotten the Stone Foot in The Tidal Coast).  
Roll down it and through the purple blocks...
     2)Arggh!!!  Not another one!  Swim down until you see some purple 
blocks.  Break them then get turned into Bubble Wario to float through 
the current.  Get the key.

Chest: 
     1)From the location of the key, just keep swimming down (avoiding 
the bubbles) until you get to the door.  Enter it.
     2)In the next room, swim to the right and jump out of the water 
onto solid ground.  Avoid the Bats and crush the blocks to the left.  
Jump onto the purple platforms then jump to the right and break the 
blocks there.  Head back down and get turned into Vampire Wario...
     3)Keep flying up and through the room, making sure no water touches 
you.  Remember to Hold Up while you're Pressing B to keep airborne, 
otherwise you'll probably fall into water.  Once at the top, touch some 
water and jump into the pipe.
     4)Now, head back ALL the way to the left (where the slanted surface 
you rolled from was).  Jump to the purple platform, then up to the door.  
Enter it.
     5)In the next room, head to the right to open the chest.

Next Destination: S4 The Steep Canyon (Red)



------------------------------------------------------------------------
------
                             W3 The Pool of Rain
------------------------------------------------------------------------
------



\\\\\\\\\\\\\\\\\\\\\
Gray Treasure- Gear 1
\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the starting point, head right.  Stomp the first platform, 
then jump to the third.  Stomp the third platform twice, then jump to 
the fourth platform.  Stomp that one 2 times, then jump to the fifth 
platform and then jump to where the enemy is. 
     2)Continue right, where you'll see another set of stompable 
platforms.  Stomp the first once, the second one twice, the third twice, 
and the fourth one once.  Dash to the right, onto the light-brown thin 
platform.  Then turn left and jump across the last two stompable 
platforms to the brown platform on the upper-left.  Get the key!

Chest: 
     1)From where the key is, head right and get to the solid ground 
where the enemy is (if needed, stomp the platforms the same way you did 
for the key).
     2)Once on solid ground, head right again to find a new set of 
stompable platforms.  Stomp the first one once and the second one twice 
as well.  This will allow you to reach the fifth platform, from which 
you should jump to the right.
     3)Defeat the enemy, then go down the ladder and enter the door.
     4)In the next room, just head right and open the chest.

Next Destination: W4 A Town in Chaos (Gray)


\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Red Treasure- Blue Skull Ring
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the starting point, head left and climb up the vine.
     2)On the next screen, jump off the vine to the right.  Head right, 
and jump to the brown thin platform (try not to get hit by the enemies).  
The dark green leaves are just a distraction (thanks Huckster23!), so 
don't mind them.  Head right, making sure to jump to the upper platforms 
(make sure to avoid enemies and to use dashing jumps).  All the way to 
right is the key.

Chest: 
     1)Now, backtrack to the left to where the vine is and climb back 
down.
     2)Back at the bottom, enter the door and open the chest. 

Next Destination: S3 Tower of Revival (Gray)


\\\\\\\\\\\\\\\\\\\
Green Treasure- Fan
\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the starting point, just head right and fall into the water.  
Swim to the right, making sure not to get hit by the fish or the spiked 
objects.  Once you get to the door, enter it.
     2)Hmm, this one's a doozy to explain.  There are water currents 
everywhere, and you'll have to do some down-right good navigating 
through them.  From the beginning, head right into the current that 
carries you down; merge into the current that takes you right.  As the 
current starts taking you up, make sure to swim to the right and get 
carried by the current pushing right.  That current will lead to one 
heading down.  From then on, just let the current take you automatically 
until you're stopped by some green wall.  Swim to the right, let the 
current take you down, and you should see the key.  If my walkthrough 
confuses you, a little trial and error should do the trick too.


Chest: 
     1)Now, swim to the left and head into the current.  Keep pushing 
Left and B to make sure you head into a current heading to the left (if 
you don't, you'll just keep circling around).  Swim to the left, and get 
caught by the current, this time making sure you keep pushing Up and B.  
Now, head up to the current that pushes right, and continue the way you 
did to get the key.  When you get stopped this time swim back into the 
current and push Right and B to make sure you go to the non-moving 
water.  You should see a door.  Enter it.
     2)Jump up the green platforms and prepare yourself for the Sorcerer 
Fox (that's the best way for me to describe him).  Look at the Bosses 
Section for strategies.
     3)After you bet the boss, an orange thing should disappear from 
under the right wolf statue.  Fall all the way down through it, head to 
the left, and open the chest.

Next Destination: E1 The Stagnant Swamp (Gray)


\\\\\\\\\\\\\\\\\\\\\\\
Blue Treasure- Crayon 3
\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the beginning, head right and fall into the water.  Swim to 
the right until you reach a door that's right below a glass container 
(it looks like a jar).  Enter the door.
     2)In the next room, jump out of the water and to the right.  Avoid 
the Flying Octopi and make your way to the far-right of the room.  The 
key should be there.

Chest: 
     1)Head back left, and continue until you're at the far-left of the 
room.  Allow yourself to become Puffy Wario, and float to the upper-left 
(you'll probably have to lead a Flying Octopus to the left).  Once you 
hit the ceiling, fall to the right and open the chest.

Next Destination: N2 The Peaceful Village (Blue)



------------------------------------------------------------------------
------
                              W4 A Town in Chaos
------------------------------------------------------------------------
------



\\\\\\\\\\\\\\\\\\\\\
Gray Treasure- Gear 2
\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key:
     1)From the start, head ALL the way right, skipping the first ladder 
you see and climbing up the second one.
     2)After climbing the ladder, head left and climb yet another 
ladder.
     3)Avoid the Snow Bears (they take two hits to kill, just in case 
you wanted to know), and head left until you reach another ladder.
     4)Head up the ladder, then go to the right and enter the first door 
you see (the doors are open windows, just in case you can't find them)
     5)In the next room, head right until you find the key.  There are 
Donut-Tossers in the room, so make sure to avoid them. 

Chest:
     1)From where the key is, enter the door.
     2)Make sure to dash jump over the Zombie, then hit the switch by 
jumping into it from below.  (If you do get hit by the Zombie, fall 
down, go into the light, then dash the stove until it's below the open 
window.  Enter the door, head left, climb down the ladder, then head 
right and start from 1)
     3)After you hit the switch, head back to the left and go into the 
door.
     4)Head right and climb all the way up the ladder.  Start dashing 
the stove until it's below the window you entered through while getting 
the key.  Go through the door.
     5)Back outside, head right and up the ladder.  Then head left, 
avoiding the Snow Bear.  Jump onto the flashing pulley, which will take 
you down and make you roll through the blocks.
     6)You'll end up right next to the chest.

Next Destination: S1 The Grasslands (Gray)


\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Red Treasure- Blue Music Box 
\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the beginning, head ALL the way to the right, then climb up 
the ladder.  Head left and climb up the ladder there.  Head to the left, 
making sure to avoid the Snow Bears.  Climb up the next ladder you see.  
Head to the right and enter the first door you see.
     2)In the next room, head to the right, drop down, continue right, 
drop down, head right, and enter yet another door.  Make sure to watch 
out for the Donut-Tossers.
     3)In the next room, dash jump over the Zombie and hit the switch.  
Now get hit by the Zombie and drop down through the thin purple 
platform.  Jump to the left side of the stove and start dashing it to 
the right.  Stop when it's right below the door and then enter the door.
     4)Back outside, head to the left and drop down.  Now head right and 
climb up the first ladder you see.  Head to the right and enter the 
door.
     5)In the next room, head to the left then fall down to the thin 
platform.  Now drop down to the right and keep going right until you 
reach the ladder.  Climb all the way down the ladder, then head left, 
jump over the drawers and get the key.

Chest: 
     1)From the location of the key, jump back over the drawers, head 
right, and climb back up the ladder.  Head left, jump onto the thin 
purple platform, then jump to the right and re-enter the door you came 
through before.
     2)Head to the left and climb down the ladder.  Go all the way to 
the right and climb the ladder.  Then head left and climb up the next 
ladder.  Now head left and climb the next ladder you see.  Head to the 
right and enter the first door you see.
     3)In the next room, head to the right and enter the door (I really 
don't need to explain it in detail again, right?).
     4)Again, dash jump over the Zombie, and head to the right.  Head 
slam the large purple block, then jump over the drawers and continue ALL 
the way right.  Remember to dash jump over the Zombies.  When you get to 
the FAR right, get hit by a zombie head and fall through the thin purple 
platform.  Turn back into normal Wario, then enter the door.
     5)In the next room, head to the right and fight a familiar boss (if 
you played WL2, that is).  It's the return of... Ball Bunny!  Well, 
that's not his "official" name, but since he plays games with balls in 
both games, well you get the point.  Anyways, beat him by using my 
strategy in the Bosses section.
     6)After you beat the Ball Bunny, the Turtle will pull in its head 
and legs and start going up and down.  Jump onto the Turtle's back and 
let it carry you up.  Jump to the purple platform to the left and open 
the chest. 

Next Destination: N4 Bank of the Wild River (Gray)


\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Green Treasure- Golden Eye, Left
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key:
     1)From the beginning, head ALL the way to the right, then climb up 
the ladder.  Head left and climb up the ladder there.  Head to the left, 
and make sure to pick up a Snow Bear on the way.  Jump across to the 
platform on the left, then jump up the 3 thin platforms.  On the last 
thin platform, throw the Snow Bear to the surface on the left, then jump 
to the left as well.  Leave the snow Bear there, then climb up the 
ladder, head left a little, and climb down the ladder there.  Make sure 
the Snow Bear's always in sight, or else he'll disappear and you'll have 
to get another one.  Anyhow, allow the Snow Bear to freeze you, and 
you'll slide to the left and defeat the Gray Frog in the way.  Climb 
down the ladder, then enter the door on the right.
     2)In the next room, head to the left and enter the first door you 
see.
     3)In the next room, pick up the enemy and throw him into the throw 
blocks (HOLD B!).  Do a Duck Jump into the passage and continue right 
(making sure to push the enemy to the right as well).  Pick the enemy up 
again, then throw him up to the thin platform above.  Climb up the 
ladder, then pick up the enemy and throw him through another set of 
throw blocks.  Do another Duck Jump through the passage, then hit the 
switch on the left.  Break the block on the left and climb down the 
ladder.  Exit through the door you came through.
     4)Back in the "Main" room, continue left and climb up the ladder.  
Then head right, jump across the thin platforms, and climb up the 
ladder.  Enter the door.
     5)In the next room, stomp the floor to get the Spiked Blobs flying 
up.  While they're up, jump onto them and to the thin platform on the 
right.  Then jump to the platform on the left and stomp the floor again.  
Jump onto the blob and hit the switch.  Exit the room the way you came 
in.
     6)Back in the main room, fall down to the left, then jump across 
and up the thin platforms.  Keep heading left, and enter the door.
     7)In the next room, head to the left and avoid the Flame-Thrower.  
Jump up the thin platforms and defeat the Caterpillars.  Break through 
the blocks at the top, then head back down.  Allow yourself to become 
Hot Wario, then jump back up the thin platforms and run around til you 
become Flame Wario.  When you do, crash through the flame blocks on the 
left, then hit the switch.  Continue left and head down the ladder.  
Exit the way you came in.
     8)Back in the main room, jump up the platform on the right, then 
continue jumping across the platforms to the right (Avoid the Bats for 
now).  Eat an apple from the Apple-Tosser to become Fat Wario, then 
immediately head left and drop down.  Break through the first set of 
donut blocks, then fall down and break the last donut blocks (make sure 
to Hold Left after the first set so you'll end up above the next set of 
donut blocks).  Head back across the thin platforms on the right, climb 
up the ladder, and enter the door.
     9)In the next room, do what you did before to hit the switch then 
exit.
     10)Back in the main room, fall down to the left, then jump up the 
thin platforms.  Jump to the left (on top of the blocks that you've been 
moving with the switches) then fall down in between the two sets.  
Continue to the left and pick up the key.

Chest:
     1)From where the key is, head back to the right, fall down, then 
proceed left and enter the door.  Repeat everything you did to get back 
to where the Bats are at the top of the main room.  Once you get back to 
the Bats, allow them to turn you into Vampire Wario, then turn into Bat 
Wario.  Fly to the left, avoiding the water until you reach the ladder.  
Let the water there turn you back to normal, then climb down to reach 
the chest.

Next Destination: W4 A Town in Chaos (Blue)


\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Blue Treasure- Octopus Food Bag
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key:
     1)From the beginning, head to the right and climb up the first 
ladder you see.  Head to the right, avoid the Snow Bear, and enter the 
door.
     2)5)In the next room, head to the left then fall down to the thin 
platform.  Now drop down to the right and keep going right until you 
reach the ladder.  Climb all the way down the ladder, then head left and 
climb down the ladder there.  Continue to the left, drop down, then head 
right and enter the door.
     3)In the next room, head right and enter the door.
     4)In the next room, head right, break the blocks, and hit the 
switch, then exit the way you came.
     5)Now, the fans in the room should now be on, and you'll know it 
from the air current coming out of them.  Hop into the air current and 
let it take you up.  Fall to the platform on the left and pick up the 
enemy.  The next steps are crucial.  Throw the enemy up, and to the 
right, up to the platform above.  Then hop into the air current on the 
right.  Fall to where the enemy now is, and pick him up again.  Now 
throw him up and to the left, to another platform above.  Again, hop 
into the air current, then fall onto the platform on the left.  Jump 
across to the left and pick up the enemy again.  Jump up and throw him 
to the left, and hope he ends up on the platform.  Jump across the air 
current and land on the platform.  Pick up the enemy and fall down on 
the left.  When you land, throw the enemy into the throw blocks on the 
floor on the right.  Then jump down and get the key.

Chest:
     1)From where the key is, head left and fall down.  Head right and 
enter the door past the air current.
     2)In the next room, simply go to the right and open the chest.

Next Destination: E3 Castle of Illusions (Red)



------------------------------------------------------------------------
------
                             W5 Beneath the Waves
------------------------------------------------------------------------
------



\\\\\\\\\\\\\\\\\\\\\\\\
Gray Treasure- Detonator
\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key:
     1)From the beginning, jump into the water and swim to the right.  
Jump out of the water and enter the door on the right.
     2)In the next room, pick up the enemy on the platform above you, 
then jump up to the right and put the enemy down.  Wait until it's under 
the 6th platform, then jump onto it and up to the platform above.  Jump 
again to get the key.

Chest: 
     1)From the location of the key, jump up once more, then head to the 
left and fall down.  Enter the door you came from.
     2)Head left and jump into the water, swim to the left until you 
reach a current heading left.  Enter it and allow it to carry you 
around.  When you stop, swim up and enter the narrow current heading 
left (it's wedged in between a current heading right and one heading 
down).  Press and Hold Down so that you'll enter the non-moving water.  
Swim down slightly and enter the door.
     3)In the next room, jump out of the water and to the right.  Jump 
up and grab the pulley, and let it take you up and to the right.  Then 
jump onto the horizontal pulley next to it, and from that one, jump up 
to the diagonal one above it.  From that pulley, jump to another 
horizontal one on the right.  Let the horizontal pulley take you to the 
right, then jump to the diagonal pulley.  IMMEDIATELY jump to another 
diagonal pulley just to the right of the one you were on, then let the 
pulley take you down and cause you to roll through the blocks on the 
right.  Climb down the ladder and head left to the chest.

Next Destination: S5 Cave of Flames (Red)


\\\\\\\\\\\\\\\\\\\\\\
Red Treasure- Crayon 5
\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key:
     1)From the beginning, jump into the water, and swim down until you 
reach the bottom.  When you reach the bottom, swim along to the left 
until you reach the far-left, where there is a current heading up.  Swim 
down against the current and reach the next screen.
     2)On the next screen, swim to the right against the current going 
left.  When you see an opening with a current going down, swim into it, 
then repeatedly swim to the left along the wall.  You'll eventually 
enter an opening on the left.  From the opening, swim up, then left, 
then down into the opening with the door.  Enter the door.
     3)In the next room, swim to the right, jump to the platform and get 
the key.

Chest: 
     1)Exit the key room the way you came in, then make your way back to 
the first screen (where you started the stage).
     2)Make you way to the door that leads to the room with the Gray 
Chest and enter it.
      3)In the room where you got the Gray Chest, jump out of the water 
and to the right.  Hop onto the first pulley you see, and then jump to 
the horizontal one it leads you to.  Let that pulley take you to the 
right, and jump to the next horizontal pulley.  Let that one take you to 
the right, then jump to the diagonal pulley.  Let that pulley take you 
up and to the right, then jump to the pulley that takes you up and to 
the left.  From that pulley jump to the horizontal pulley on the left, 
then jump to the horizontal pulley right above it.  Let that pulley take 
you to the right, then jump to the platform.  Head right and enter the 
door.
     4)In the next room, jump to the left and climb up the ladder.  
Avoid the ghost enemies, and dash jump through the blocks on the right.  
Jump again to the right and open the chest.

Next Destination: S3 Tower of Revival (Green)


\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Green Treasure- Red Chemical
\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key:
     1)From the beginning, jump to the left into the water.  Swim down 
slightly, then continue swimming left.  When you reach an Octopus (the 
one previously sealed off by a barrier), swim to the left of it, past 
where the barrier was, and into the next screen.
     2)In the next room, stay to the floor of the screen and keep 
swimming left.  Avoid the Fish and the Bubbles, and you'll eventually 
reach the key.

Chest: 
     1)From where the key is, swim up and get carried by the current all 
the way to the right.  Leave the screen the way you came.
     2)Back on the main screen, swim to the door that leads to the room 
with the Gray Chest (the room with all the pulleys) and enter it.
     3)In the next room, jump out of the water and jump to the first 
pulley you see.  Let it take you up and to the right, then jump to the 
horizontal pulley on the right, the jump again to yet another horizontal 
pulley.  Then jump to a pulley that lead up and to the right.  Let that 
pulley take you to a pulley that leads up and to the left, and jump to 
that one.  Then jump to another horizontal pulley, and then jump to 
another horizontal pulley right above.  From that horizontal pulley, 
jump to the pulley directly on the left of it.  Let that pulley take you 
to the left, then jump over the spikes and fall down into an opening 
with a door.  Enter the door.
     4)In the next room, pick up the Caterpillar and bring it to the top 
platform.  Allow it to turn you into Yarn Wario, and roll into the wall 
on the right to break through.  After you stop rolling, go to the ladder 
on the right and climb down.  Keep going down until you reach the chest.

Next Destination: S6 Above the Clouds (Gray)


\\\\\\\\\\\\\\\\\\\\\\\\\\
Blue Treasure- Club Shield
\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key:
     1)From the beginning, head right and jump into the water.  Swim to 
the bottom-right of the level (where the 5T block was) and swim right 
into the next room.
     2)In the next room, swim to the right and jump out of the water.  
Head right and dash through the blocks until you reach a ladder.  Climb 
up, then head left.  Dash through the blocks and keep heading left until 
you reach the key.

Chest:
     1)Leave the room the way you came, then head to the Gray Chest 
room.
     2)In the Gray Chest room, follow step 3 of the Green Chest 
Walkthrough, except instead of falling down after jumping over the 
spiked objects, grab hold of the pulley and let it take you all the way 
to the left (there are more spiked objects to jump over on the way).  
Enter the door on the far left.
     3)In the next room, head up the ladder and pick up the Donut-
Tosser.  Toss him into the throw block, then fall down the hole after 
the Donut-Tosser.  At the bottom, eat a donut and break through the 
Donut Blocks.  Head right and open the chest.

Next Destination: S6 Above the Clouds (Green)



------------------------------------------------------------------------
------
                              W6 The West Crater
------------------------------------------------------------------------
------



\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Gray Treasure- Glass Eye, Right
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key:
     1)From the beginning, jump to the left and fall down.  Keep going 
down the platforms until you reach the bottom, with the Fire Pit.  Fall 
into the Fire Pit, then jump up to the platforms and keep going back and 
forth and up and down the platforms until you turn into Flame Wario.  
Try not to stray too far away, or else you'll be too slow to reach the 
flame blocks in time.  Now crash through the flame blocks to the left 
and grab the key.

Chest: 
     1)From where the key is, head right, then jump up approx. 9 
platforms.  On the 9th one, jump to the right, where there's an opening 
in the wall.  Now, dash through the wall, and stomp right below the 
opening in the ceiling.  When you can stomp no more, dash to the left 
all the way.  Then stomp your way through the floor to get to the door.  
Enter it.
     2)In the next room, climb all the way up the ladder.  Fall to the 
left, on the platform where the caterpillar is.  Allow the caterpillar 
to turn you into Yarn Wario.  Now, just sit back and let Yarn Wario roll 
through all the yarn blocks.  Once you stop rolling, climb up the ladder 
to the right, then head left and open the chest.

Next Destination: E4 The Colossal Hole (Gray)


\\\\\\\\\\\\\\\\\\\
Red Treasure- Sword
\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)Follow step 1 of the Gray Chest Walkthrough (in other words, get 
to the room with the Caterpillar).
     2)In the Caterpillar room, head up the ladder and fall down to the 
left.  Pick up the Caterpillar and throw up through the throw blocks.  
Fall down on the left, head right, and climb up the ladder again.  Jump 
to the left, and pick up the Caterpillar.  Jump up the platforms on the 
left, then toss the Caterpillar to the right.  Jump right after him, 
then pick him up and throw him through the throw blocks.  Pick him up, 
head right, and throw him up.  Climb up the ladder and pick the 
Caterpillar up again.  Head left and throw him through the throw blocks 
to reach the key.

Chest: 
     1)From where the key is, jump to the right.  Now head left and fall 
down the hole.  Keep heading down and exit the room.  Re-enter the room, 
then climb the ladder and fall down on the left.  Let the Caterpillar 
turn you into Yarn Wario.  When you stop rolling, head left and stomp 
through the deep purple block.  Go down the pipe.
     2)In the next room, head left and hop on the moving platform.  Duck 
when appropriate and jump when appropriate.  Make sure you jump to the 
upper platform about half-way on the ride and start the second platform 
moving.  Then jump back to the first one and continue on the way.  Jump 
back to the upper one when the first one stops.  When the platform 
stops, jump to the left and climb down the ladder to reach the chest.

Next Destination: W6 The East Crater (Green)


\\\\\\\\\\\\\\\\\\\\\
Green Treasure- Brick
\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the beginning of the stage, jump to the left.  When you 
land, pick up the enemy and bring him to the left.  Put him down, then 
jump on it to reach the platform above.  Head left, climb up the ladder, 
then enter the door on the right.
     2)In the next room, head left and climb down the ladder.  Head 
right and jump up to the single block platform.  Get ready for A LOT of 
frustrating jumps.  Jump up to the platform on the right.  Now jump to 
another single block platform on the right. Dash jump to another 
platform on the right, then Dash Jump (from the left edge of the 
platform) to the platform on the right.  Jump to the block above, then 
turn around and jump across the upper left platforms.  Be careful as you 
Dash Jump through the blocks, or else you might fall down.  Keep jumping 
up and to the left.  Then when you reach the wall, jump to the long 
platform on the right.  Go right all the way, then jump to the platform 
above (the notch protruding from the wall).  You'll have to do a turn-
around jump to achieve this.  In other words, Hold Up and Left, then as 
you're walking Press A and IMMEDIATELY Hold Up and Right.  Continue 
jumping up the platforms.  Head left and take the upper platform.  Jump 
to the left to get the key.

Chest: 
     1)From where the key is, drop back down to the bottom, then jump up 
to the single block platform.  Get ready for A LOT of frustrating jumps.  
Jump up to the platform on the right.  Now jump to another single block 
platform on the right. Dash jump to another platform on the right, then 
Dash Jump (from the left edge of the platform) to the platform on the 
right.  Instead of jumping up to the platform, jump to the right (jump 
at the last second).  Continue jumping right until you reach another 
tough jump.  The besy way to make the jump is to do a Dashing Duck Jump.  
Now jump up the platforms on the left.  When you make it to a single 
block platform and can't jump left anymore, do a Dash Jump to the right.  
Now jump across the platforms on the left, then jump up to the platform 
with an enemy and some blocks.  Dash through the blocks and jump to the 
right to get to the chest.

Next Destination: E6 The East Crater (Red)


\\\\\\\\\\\\\\\\\\\\\\\\\\\
Blue Treasure- Spade Shield
\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key:
     1)From the beginning, head left and fall straight down.  When you 
land, head right and dash through the wall on the right.  Enter the 
door.
     2)Stay with me, cause this next area could get confusing.  Head 
right and get caught in the air current to become "Flying" Wario.  Let 
the current take you ALL the way up, making sure you don't eat an Apple 
from an Apple-Tosser.  Once the current ends, fall down to the right and 
dash through the blocks.  Continue right and jump into the current.  Let 
that current take you all the way up (which won't take long since you're 
at the top anyway) and then HOLD Right to fall into the large gap on the 
other side of the wall.  As you're falling down the gap (hehe, or 
"falling into the gap"), Hold Down to Stomp through the floor.  When you 
land on the platform, jump into the air current and immediately fall 
down on the left, and land on the platform on the same level you're on 
(don't let the current take you up too high).  Now dash through the 
blocks to reveal a Mini-Game Door.  Beat the Mini-Game, then exit the 
Mini-Game Room.  Back in the Main Room, head right and jump into the air 
current.  Let it take you all the way up, then head left, jump across 
the air current, and continue left.  Skip the barrel for now and fall 
into the pit on the left.  Immediately Hold Right so you'll land in the 
opening.  Dash through all the blocks on the right, then again hop into 
the air current.  Let it take you all the way up, then head left and 
pick up the barrel.  Drop down on the left again, and Hold Right again 
(don't hold it too soon or else you'll bump into the wall and lose the 
barrel).  When you land, head right and throw the barrel into the throw 
blocks on the right.  Make sure that when you throw it, you stay on the 
left side of the air current and Hold B to build up power.  To get the 
key, head left and fall down all the way.  Dash through the blocks on 
the right and jump into the air current again.  Drop off where the key 
is.

Chest:
     1)From where the key is, head right and jump into the air current.  
Immediately Hold Right and fall down.  Once you land, head into the air 
current and immediately Hold Left to fall onto the platform on the left.  
Break through the blocks, then head left and jump into the air current.  
Stop on the platform below and to the left of the last Apple-Tosser.  
Eat an apple, then jump to the right and land on the platform above the 
Apple-Tosser (the platform you destroyed the blocks on just a second 
ago).  Immediately head right and fall all the way down the air current 
while you're still Fat Wario.  Now head left and open the chest.

Next Destination: S4 The Steep Canyon (Blue)




WwWwWwWwW
S o u t h
WwWwWwWwW



------------------------------------------------------------------------
------
                              S1 The Grasslands
------------------------------------------------------------------------
------



\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Gray Treasure- Yellow Music Box
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)Head right, making sure to jump over the hidden pits (If you 
fall, just head left of where the water is to get to a ladder that lead 
back up).  Eventually you'll learn the placements of the hidden pits.
     2)Enter the door at the FAR-right.  Skip all the other doors you 
see.
     3)Drop down from the platforms.  Then dash across the Blue Gyro-
copters.  Get smashed by the Idol (carried by the Green Gyro-copter) and 
become Flat Wario.
     4)Head left, making sure you don't get picked up by the Blue Gyro-
copters.  Once you get to the green thin platforms, start jumping up 
until you get to the top (where you dropped from before).
     5)At the top, jump off and Hold Left.  You'll glide through the 
narrow opening.  Head left, get the key, then head right and allow 
yourself to be picked up by the Blue Gyro-copters.

Chest:
     1)Enter the door you went through before.
     2)Head left until you see another door.  Jump to the platform above 
it, then jump again to the platform on the right.  Then jump again to 
another platform on the right.  Then dash jump to the platform on the 
left with a door.
     3)Enter the door, jump to the right, and face The Worm.  Refer to 
the Bosses section for strategies.
     4)After you beat The Worm, some leaf platforms will pop up.  Jump 
up across them and head right, making sure to dash jump from the final 
platform.  Then continue right and open the chest.

Next Destination: S2 The Big Bridge (Gray)


\\\\\\\\\\\\\\\\\\\\
Red Treasure- Wheels
\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key:
     1)From the start, head right until you see a bird.  Jump to the 
platform above it.
     2)Continue to jump to the platform to the right, then dash jump to 
the platform on the left with the key.

Chest:
     1)From the location of the key, drop down and head right all the 
way and fall into the LAST hidden pit (Right next to the door that had 
the Gray Key in side).
     2)Head right and climb up the vine, avoiding the enemies in the 
walls.  When you see a door to the right, jump off and enter it.
     3)In the next room, head up the ladder, turn left, and head up yet 
another ladder.
     4)Dash through the breakable walls until you get to the FAR-right.  
Start stomping the blocks until you get to the bottom.  Enter the mini-
game room and beat the mini-game to clear the Mini-game Clear block.
     5)Exit the mini-game room, head left and jump up the platforms.  
The head all the way right until you get to the ladder.  Climb down that 
ladder as well as the next one.  Then head right to get to the chest.

Next Destination: W2 The Volcano's Base (Red)


\\\\\\\\\\\\\\\\\\\\
Green Treasure- Wand
\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key:
     1)From the start, head right past the second hidden pit.  Jump to 
the thin brown platforms above it.  Jump to the next thin brown 
platform, then jump to the left where the snake is.
     2)Jump onto the snake's head, then dash jump to the left through 
the hole in the wall (be careful, there's a bird to the right that may 
hit you).
     3)Skip the first door you see, climb up the ladder, and enter the 
door to your left.
     4)Jump onto the small red platform, and as it falls, immediately 
dash jump to the next small red platform to the left.  As that platform 
falls, jump to the last small red platform on the left.  From that 
platform, quickly jump to the left to get the key.

Chest:
     1)From where the key is, jump down to the right.  Land in the water 
and swim down until you get to the door.  Beware the bubbles or else 
you'll have to start over.
     2)Enter the door and jump out of the water.  To the right is the 
chest.

Next Destination: E2 The Frigid Sea (Gray)


\\\\\\\\\\\\\\\\\\\\\\\\\\
Blue Treasure- Masked Suit
\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the beginning, head all the way to the right and fall into 
the last hidden pit.  From there, head right (past the vines) and break 
through the blocks.  Jump to the surface on the right and enter the 
door.
     2)In the next room, head right and climb up the ladder.  Make sure 
to avoid the Caterpillars (at least for now).  At the top of the ladder, 
head left and grab the barrel.  Jump up the thin platforms and toss it 
to defeat the Apple-Tosser.  Head back down and pick up the barrel 
(which should have reappeared) and jump back up the thin platforms.  
Again, throw the barrel into the Apple-Tosser.  Now, fall down and climb 
the ladder on the right (the one going up).  Avoid the remaining Apple-
Tossers on the way up.  Head to the left and enter the door.
     3)In the next room (geez, this is getting repetitive), head right 
and break through the blocks.  Dash the stove on the other side to the 
left, right under the thin platforms up high.  Now, head left and knock 
the Hammer-Robot down from the platform.  Allow him to turn you into 
Bouncy Wario, then spring off the stove to get to the platform up high.  
To the right is the key.

Chest: 
     1)From the location of the key, jump over the wall to the left and 
enter the door you came from.
     2)In the next room, head right and climb down the ladder.  Eat and 
apple and become Fat Wario, then fall down to the right.  Break through 
the donut blocks at the bottom.  Now, climb up the ladder on the left, 
and allow a Caterpillar to turn you into Yarn Wario.  You should roll 
down and break through the yarn block.  You'll roll into the next room, 
but then bounce off some blocks and roll back.  When you stop rolling, 
head to the room with the blocks and destroy all of them.  Then head 
back to the Caterpillars and get turned into Yarn Wario.  You should 
roll through the yarn blocks in the next room.
     3)You'll probably stop rolling right next to the chest, so just 
head left and open it.

Next Destination: E1 The Stagnant Swamp (Green)



------------------------------------------------------------------------
------
                              S2 The Big Bridge
------------------------------------------------------------------------
------



\\\\\\\\\\\\\\\\\\\\
Gray Treasure- Seeds
\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key:
     1)Head immediately left of the starting point and jump up to the 
platform. The key is in plain sight.

Chest: 
     1)From the starting point, head to the right across the bridge.  To 
get past the jumping fish, do repeated dashing jumps.  Otherwise, the 
fish will cause
you to roll back to the left. After crossing the bridge (not really a 
BIG bridge, huh?), just fall down and open the chest.

Next Destination: N3 The Vast Plain (Green)


\\\\\\\\\\\\\\\\\\\\\\
Red Treasure- Crayon 2
\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key:
     1)Head right across the Big Bridge, making sure to dash jump over 
the fish.  At the end of the bridge, stomp through the purple block.  
Fall through the hole.
     2)Swim to the left, over the big gray block, then start swimming 
down around through the thin platforms.  Enter the door at the bottom.
     3)In the next room, swim to the right and jump onto the thin green 
platforms.  Keep jumping up, making sure you defeat the Snow Bears.  
Near the top, jump into the opening on the right and dash through the 
wall.  Keep heading left, and repeatedly dash.  You should be able to 
defeat the Snow Bear w/o him freezing you.  If not, keep trying.  Past 
the Snow Bear, jump through the tiny crevice to get the key.

Chest: 
     1)From the location of the key, head to the left and dash through 
the walls until you make it back to the thin green platforms from 
before.  Jump back to the right and keep heading right, back to where 
the key was.  This time, jump over the crevice to get to the chest.

Next Destination: S2 The Big Bridge (Green)


\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Green Treasure- Pocket Pikachu
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key:
     1)From the beginning, head right across the Big Bridge, making sure 
to dash jump over the fish.  At the end, stomp through the purple block.  
Now swim down and to the right.  Jump out of the water and enter the 
door.
     2)In the next room, pick up the blue enemy, and then throw him into 
the right wall.  See the throw blocks on the other side? Those are hints 
as to what you're supposed to do).  Anyhow, pick up the green key.

Chest: 
     1)From the location of the key, re-enter the door on the left, swim 
back up, and head back to the beginning of the stage.
     2)From the beginning, head to the left and pick up the barrel.  Now 
head right across the Big Bridge.  To get past the fish, walk until you 
see them on the screen, then immediately start walking to the left.  
Make sure not to drop the barrel.  At the other end of the Big Bridge, 
throw the barrel through the throw blocks.  Duck jump through the 
passage and enter the door.
     3)In the next room, climb up the ladder on the right, then climb up 
yet another ladder.  Head to the right, making sure to defeat the Snow 
Bears.  Fall down on the right, then head left and break through the 
blocks.  Now play the mini-game to clear the Mini-game Clear block.  On 
another note, the mini-game here costs 30 coins.
     4)Exit the mini-game room, head left, and jump up the thin green 
platforms.  Head left, and climb down the ladder.  Head to the left and 
climb up the ladder.  To the right is the chest.

Next Destination: E2 The Frigid Sea (Red)


\\\\\\\\\\\\\\\\\\\\\\
Blue Treasure- Lantern
\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the beginning, head to the left into the water.  Swim to the 
left, then jump out of the water and to the right.  Enter the door.
     2)In the next room, head to the left and dash through the blocks.  
Climb up the ladder (avoid the enemies), then jump to the platform on 
the right, then jump again to the right (make sure to avoid the 
spiders).  Climb down the ladder and get the key.     

Chest: 
     1)From where the key is, break through the blocks, fall down, then 
enter the door you came from.
     2)Back outside, fall into the water and enter the door there.
     3)In the next room, swim down past the platforms and the bubble, 
and when you can head right, do so, then swim up and break the blocks 
with your head.  Swim back down and head right.  Let a bubble hit you, 
so you can float through the current.  When the bubble breaks, break the 
blocks with your head.  Then swim back down and back to the left.  
Continue swimming down at the far-left, then swim to the right, making 
sure to avoid the fish.  Swim up, then break through the blocks with 
your head.  Jump to the right and climb up the ladder (be careful of the 
enemies).  At the top of the ladder, head left, and then duck jump 
through the narrow passages.  Climb up the ladder to the left, then head 
right and open the chest.

Next Destination: E2 The Frigid Sea (Green)



------------------------------------------------------------------------
------
                             S3 Tower of Revival
------------------------------------------------------------------------
------


\\\\\\\\\\\\\\\\\\\\\\\
Gray Treasure- Flippers
\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)Wowee, this stage starts out VERY hard.  Head to the right, 
across the water, to the flame stand.  Jump into it to get lit on fire.  
Your mission is to light all the unlit stand by jumping into them.  This 
will move the flame block at the top.  This all depends on TIMING.  
Either find out your own way to do it, or use my technique.  Go right 
under the flame stand, then jump into it.  Jump onto the thing gray 
platform then onto the second one.  Jump off of that one to get to the 
1st unlit stand.  If you're timing was right, it'll be lit while you 
were jumping to that platform.  Then when you turn right, let yourself 
run onto the gray platform (DON'T JUMP!), then jump onto the upper 
platform to the right then onto the level with the stand.  Wait until 
you hit the wall and turn around before you jump to light the stand; 
time it so that lighting the stand will coincide with you jumping to the 
next gray platform to the upper left.  From that platform, jump to the 
next gray platform, then jump to the stand to light it.  This may seem 
very confusing, so I'd suggest, learning the timing yourself.
     2)Wow, that was long.  Anyhow, jump across the platforms until you 
get to the far-right ladder.  Climb up, then start dashing the stove all 
the way to the left.
     3)Now climb down the small ladder..  From there, head all the way 
to the left and climb up the far-left ladder.  Then head right, and land 
on the stove.  Do a ducking jump to the right.  Then head to the right 
and climb up the ladder.
     4)Once you get to the next screen, keep climbing all the way to the 
top.  Once you get to the top, head to the left (don't jump into the 
pipe).  Now, keep jumping down, making sure to avoid the Flying Octopi.
     5)At the bottom, make sure to head right and dash through the 
blocks to allow easy access back to the beginning.
     6)Now head all the way to the left and allow yourself to be turned 
into Puffy Wario.  Avoid the ledges, and keep heading towards the right.  
Keep heading up, making sure to avoid the Spark enemies.  Float to the 
upper right to get the key.

Chest:
     1)After you get the key, fall down.  See the platform where the 
Donut-Tosser is?  You can stomp through the blocks to the far-right for 
a quick shortcut.  Whatever you do, just make it back to the beginning 
of the stage, where the chest awaits.

Next Destination: W3 The Pool of Rain (Green)


\\\\\\\\\\\\\\\\\\\\\\\
Red Treasure- Elbow Pad
\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)Follow the strategy for the Gray Treasure to get past the Mega 
Flame Block.
     2)From where the flame block was, head to the right and climb up 
the ladder.  At the top of the ladder, head left and dash the stove to 
the left until you can enter the Face Door.  Enter the door.
     3)In the next room, with the Flame Stand, head up the platforms 
until you reach a pipe.  Jump into it.
     4)In the next room, with the Zombies, climb up the ladders until 
you reach a  pipe.  Jump into it.  Make sure to avoid the Zombies on the 
way.
     5)In the next room, with the Donut-Tossers, climb up the ladders 
and avoid the Donut-Tossers until you get to the top.  At the top, eat a 
donut to become Fat Wario, then head to the left and fall down.  You 
should end up back in the room where the Zombies where.  Just keep 
jumping and breaking the donut blocks, and then you'll end up in the 
room with the Flame Stand.  Again, break through the donut blocks.
     6)After you break the donut blocks, let Fat Wario become Normal 
Wario.  Now, jump to the right, to the thin platforms.  Make your way to 
the right, then fall down until you reach the Flame Stand.  Jump into 
the Flame Stand, then, as Hot Wario, jump up the platforms until you 
reach the top.  By then you should be Flame Wario, so head to the left 
and break through the flame blocks.  The best hint I can give your for 
getting up the platforms is practice, and make sure you jump into the 
walls so you'll turn around and go the other direction.  Anyways, after 
you break the flame blocks, head to the right and go up the pipe.
     7)In the next room, head up the platforms and ladders until you get 
to the top.  Get turned into Zombie Wario, then head to the left and 
fall down the hole.  You'll end up on the screen where the Flame Stand 
was, then you'll fall through the thin platforms.  Once you're at the 
bottom, head right and hit the switch.  Then head to the left and go up 
the ladder.  Then jump up the thin platforms and head to the right and 
up into the pipe.
     8)In the Zombie room, make your way up and into the pipe at the 
top.
     9)In the Donut-Tosser room, head up the ladders and get the key in 
the upper-right of the room.

Chest: 
     1)From where the key is, head to the left and fall down.  Make sure 
you Hold Right on the Directional Pad, so when you fall into the next 
screen, you'll make it onto the opening on the right.  Get turned into 
Zombie Wario, then head back to the left and fall down again.  At the 
bottom, head to the right, turn back to normal, the open the chest.

Next Destination: N4 Bank of the Wild River (Red)


\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Green Treasure- Treasure Map
\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key:
     1)Follow steps 1-4 of the Gray Key Walkthrough, EXCEPT DO JUMP INTO 
THE PIPE AT THE TOP OF THE LADDER!
     2)In the next room, jump up and climb up the fence (avoid the 
Apple-Tosser and Sparks along the way).  Head up the fence, then head 
left and immediately down.  You'll probably eat an apple from an Apple-
Tosser and become Fat Wario.  If not, then do so.  Drop down to the 
floor, then head left and drop down again.  You'll crash through some 
donut blocks.  The Green Key is below.

Chest: 
     1)From where the key is, jump up and climb the fence right above.  
Keep climbing up (again, avoid the enemies), then climb slightly to the 
right, then continue climbing up.  When spiked objects block you way, 
climb to the left, then climb up again when the path is clear.  When 
spiked objects block your way again, begin climbing to the right.  When 
the path is clear, climb up again.  When you reach the ceiling, just 
keep climbing left and you'll eventually reach the treasure.

Next Destination: N5 The Tidal Coast (Green)


\\\\\\\\\\\\\\\\\\
Blue Treasure- Key
\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key:
     1)Follow step 1 of the Green Key Walkthrough.
     2)In the next room, jump up and start climbing the fence.  Keep 
climbing up until you reach some spiked objects above you, then start 
climbing to the left.  Keep climbing left, then down, then left again, 
then down until you reach the Gold Snake Door.  Enter it.
     3)In the next room, you'll encounter some Green Gyro-Copters, 
which, of course, will be dropping those idols again.  Wait until they 
drop the idol before you climb the ladder on the left, or else when they 
do drop the idols you'll lose your grip on the ladder and fall.  Make 
sure to stop by for a second in the opening on the left, since you can't 
climb up all the way w/o falling back down.  After stopping there, climb 
up again, then stop for awhile in the opening on the right, then 
continue climbing up the rest of the way.  When you get to the top of 
that ladder, jump to the right, then fall down the pit, making sure you 
Hold Left as you fall.  You'll enter an opening where the key is.

Chest: 
     1)From where the key is, fall down to the right, then head left and 
climb up the ladder again (using the same techniques).  At the top, head 
right and start climbing up the ladder there.  Again, there will be a 
Green Gyro-Copter, so make sure to use the same techniques as before to 
climb up.  After you finish climbing, head left and climb down the 
ladder there.  Then head right and allow yourself to become Flat Wario.  
Continue to the right, and allow the Blue Gyro-Copter to turn you back 
to normal.  Now start jumping up the platforms, and enter the door at 
the top.
     2)In the next room, jump up the platforms and break through the 
blocks at the top.  Leave the Snow Bear alone for now, and keep going up 
the platforms and breaking the blocks until you reach some throw blocks 
(with a Caterpillar behind them).  Head back down and pick up the Snow 
Bear, then go back up and throw the Snow Bear into the throw blocks.  
Next, pick up the Caterpillar and bring it to the bottom of the room.  
Allow the Caterpillar to turn you into Yarn Wario, and roll into the 
yarn block blocking the way to the chest.

Next Destination: S6 Above the Clouds (Gray)



------------------------------------------------------------------------
------
                             S4 The Steep Canyon
------------------------------------------------------------------------
------



\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Gray Treasure- Throwing Glove
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)I REALLY dislike this stage.  From the beginning, keep jumping up 
the brown platforms until you reach the top (make sure you defeat the 
Flame-Throwers).
     2)Now, a lot of the breakable blocks in this stage look like 
regular walls.  At the top of the purple platforms, dash through the 
wall on the right.  Keep dashing all the way through!  At the end, jump 
down and start dashing through the left wall.  Again, dash all the way 
through!  Keep in mind there are Flame-Throwers on the way.
     3)Now, after you dash through the wall, drop down to the lowest 
brown platform.  Jump to the small brown platform on the right, making 
sure you don't get caught by the hand (which will pull you down into the 
current).  Quickly jump to the wide brown platform on the left.  Now get 
ready for a trio of small brown platforms (with hands underneath each).  
Get to the large brown block.
     4)From that block, jump to the wide brown platform, then again to 
the right onto another brown block.  Jump again to another brown 
platform, then jump to the lower platform on the right.  Now, just keep 
jumping to the right, across all the brown platforms, and you'll get to 
the key.

Chest: 
     1)From where the key is, just keep jumping up those brown 
platforms.  At the top brown platform, jump to the left (the purple 
surface).
     2)Now, head to the slanted surface and start rolling.  Jump right 
when you're about to fall off, and you should end up on the thin brown 
platform.  Again, jump right when you're about to fall off to get over 
the Gray Frog.  Continue rolling, and jump over the two pits.  After you 
jump over the second one, just keep rolling to crash through some 
blocks.  Jump to the purple platform, then to the right to get to the 
chest.

Next Destination: N5 The Tidal Coast (Red)


\\\\\\\\\\\\\\\\\\\\
Red Treasure- Tusk 2
\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the beginning, keep jumping up the brown platforms until you 
reach the top (make sure you defeat the Flame-Throwers).
     2)Now, a lot of the breakable blocks in this stage look like 
regular walls.  At the top of the brown platforms, dash through the wall 
on the right.  Keep dashing all the way through!  At the end, jump down 
and start dashing through the left wall.  Again, dash all the way 
through!  Keep in mind there are Flame-Throwers on the way.
     3)Now, after you dash through the wall, drop down to the lowest 
brown platform.  Jump to the small purple platform on the right, making 
sure you don't get caught by the hand (which will pull you down into the 
current).  Quickly jump to the wide brown platform on the left.  Now get 
ready for a trio of small brown platforms (with hands underneath each).  
Get to the large purple block.
     4)From that block, jump to the wide brown platform, then again to 
the right onto another purple block.  Jump again to another brown 
platform, then to the upper brown platform.  Dash through the wall on 
the right until you reach another brown platform.  Jump up to it, then 
to the left brown platform.  Now, jump to the platform with the Flame-
Thrower on it.  From there, jump to the left then jump again to the left 
and enter the door (easier to see during the night).
     5)In the next room, fall down and jump across the thin platforms 
until you have no place else to jump.  Let the Flying Octopi hit you, 
and get the key which is right under the pipe.

Chest: 
     1)From where the key is, head to the left and let yourself hit the 
ceiling.  Head back to the left and fall back down.  Again, head across 
the platforms, then allow Wario to become Puffy Wario and head to the 
right.  You should make it through a hole in the wall.  From there, head 
to the right and allow yourself to get hit by a Flying Octopus.  Head to 
the right, and once your head hits the ceiling, immediately Hold right 
to get through the passage.  Now, head right and get hit by the Flying 
Octopus.  Navigate through the spiked objects, and let your head hit the 
ceiling.  Hold Right again to get to the chest.

Next Destination: E1 The Stagnant Swamp (Red)


\\\\\\\\\\\\\\\\\\\\\\\\\
Green Treasure- Telephone
\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the beginning, head to the room with the Red Chest (refer to 
the Red Treasure Walkthrough).  Jump into the water and swim against the 
current all the way to the right (if you prefer, just follow the Red 
Treasure Walkthrough to the Red Chest, then jump into the water and swim 
through the narrow passage below).  At the end, jump out of the water 
and jump up into the pipe.
     2)In the next room, jump up and climb up the ladder. Stomp the 
ground to make the spiked enemy float up, then fall into the hole it was 
covering.  Climb up the ladder on the right, then stomp the ground 
again.  Hop onto the floating enemy then jump to the surface on the 
left.  Climb up the ladder there, then stomp the ground again.  When the 
enemy floats up, dash over the hole, then jump onto the thin platform on 
the right.  Again, stomp the ground, and hop onto the enemy.  Jump to 
the left and climb up the ladder.  You'll see the Green Chest.  Forget 
it for now and jump into the pipe on the left.
     3)In the next room, grab the Owl, then head up and left through the 
third opening from the bottom.  Keep flying left, and when you see TWO 
spiked objects that are separated from the rest, continue left slightly, 
then head up and get the key.  

Chest: 
     1)From where the key is, continue left, and then head down.  Let go 
of the Owl at the far left. then head down the pipe.
     2)You'll end up back in the room with the Flying Octopi.  Just 
follow the Green Key Walkthrough to make your way back to the chest.

Next Destination: N4 Bank of the Wild River (Green)


\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Blue Treasure- Blue Chemical
\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key:
     1)From the beginning, head right and jump into the water.  Swim all 
the way to the right and jump out of the water to where the Gray Key is.  
Dash through the wall on the right and continue on to the next screen.
     2)On the next screen, head right, up the slanted surface and right 
into the next screen.
     3)On the next screen, head right, crush all the blocks, and defeat 
all the enemies.  Head up to where the Flame Stand is (make sure you're 
on the left of it) and turn into Hot Wario.  Immediately head right and 
jump to the unlit stand and light it.  As you turn around, head left and 
jump into the wall on the left to turn yourself around.  Head down the 
platforms and light the unlit stands there (remember that you have to 
jump into them to light them).  I recommend lighting the one on the 
right first, then the one on the left after you turn around).  Anywho, 
the Mega Flame Block should now be gone.  Head up to where it was, then 
fall down to the right and continue right into the next room.
     4)In the next room, head roughly 5 spaces to the right of the thin 
platforms and Stomp through the floor.  Head right and enter the Mini-
Game Room.  Beat the Mini-Game, then exit the Mini-Game Room.  Head left 
and jump up the thin platforms.  Now head right, jump across the gap and 
head to the slanted surface.  Start rolling down it, jump across the 
gap, and continue to the next room.
     5)In the next room, roll down to a lower platform, then jump back 
up to the higher platform and roll into the next room.
     6)On the next screen, jump up to the platform on the left and roll 
through the blocks.  When you stop rolling, pick up the key on the 
right.

Chest: 
     1)From where the key is, drop down on the left and open the chest.

Next Destination: S5 Cave of Flames (Blue)



------------------------------------------------------------------------
------
                              S5 Cave of Flames
------------------------------------------------------------------------
------



\\\\\\\\\\\\\\\\\\\\\\
Gray Treasure- Scepter
\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the beginning, head left and down the ladder.  At the bottom 
of the ladder, head right and jump to the thin platform.  Keep jumping 
to the platforms on the right, making sure to avoid the birds.  On the 
last platform (don't jump to the platforms on the left), jump to the 
right, where the chest is.  Now go left and fall down.  You'll end up in 
a Flame Pit.  As Hot Wario, immediately jump to the left and fall down.  
Run back and forth between the flame blocks and the wall (the wall just 
above the ladder leading down- the other wall is too far away), or find 
someway to stay relatively close to the flame blocks.  Once you turn 
into Flame Wario, crash through the flame blocks.
     2)After going through the flame blocks, continue to the left, jump 
up the thin platform, then break through the purple blocks with your 
head.  Pick up the enemy that falls down, then fall down yourself to 
where the purple blocks are.  Put down the enemy for a second and dash 
through the blocks.  Then pick the enemy up again and toss him (Hold B 
to make sure it goes through something) through that teleport thingy and 
into the throw blocks on the other side.  Then enter the teleport thingy 
and you'll end up on the other side.  Head right, then roll off the 
slanted surface.  Make sure to jump before you hit the wall, then just 
allow Wario to roll until he's stopped.  You should break through the 
blocks right under the key, so head back left and get the key.

Chest: 
     1)From the location of the key, head to the left, then climb up the 
ladder.  Then, continue to the left, and jump up the first thin 
platforms you see.  Jump to where the ladder is, then jump across the 
platforms on the right like you did before to get to the chest.

Next Destination: S2 The Big Bridge (Blue)


\\\\\\\\\\\\\\\\\
Red Treasure- Car
\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the beginning, jump up and to the left.  Allow the Bird to 
come after you, then jump off of it to the platform above.  Head to the 
left and enter the door.
     2)In the next room, head to the right (avoid the enemies) and fall 
into the 7th hole to get the key.

Chest: 
     1)From where the key is, fall down into the water and swim to the 
left.  Jump out of the water and climb up the ladder.  Then head right 
and allow the enemies to turn you into Flat Wario.  Continue to the 
right, then jump over the pit (where the Music Coin is), and squeeze 
into the narrow passage.  Then continue right and fall into the water to 
turn back to Normal Wario.  Swim back up, jump out of the water, and 
head to the room on the right.
     2)In the next room, pick up the yellow enemy, then jump to the 
platform above.  Jump off of the blue enemy to the next platform, then 
put the enemy down.  Jump off of that enemy to the platform above.  From 
that platform, jump to the next one, then do a Stomp to get the spiked 
enemy off of the floor.  Quickly jump onto it and to the platforms 
above.  Keep jumping up the platforms, and at the top, stomp the floor 
repeatedly to get the Donut-Tosser up to your level.  Eat a donut, then 
immediately fall down to the left and head back to the room you were in 
before.
     3)In the next room, crash through the donut blocks, then fall down 
and open the chest on the right. 

Next Destination: S5 Cave of Flames (Green)


\\\\\\\\\\\\\\\\\\\\
Green Treasure- Sack
\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the beginning, head left and down the ladder.  At the bottom 
of the ladder, head right and jump to the thin platform.  Keep jumping 
to the platforms on the right, making sure to avoid the birds.  On the 
last platform, instead of jumping to the right (like you did to get to 
the Gray Chest), jump to the thin platform just to the left of where you 
are.  Then jump up to the thin platform right above you.  Now jump to 
the right and keep heading right until you get to a pipe.  Jump into it.
     2)In the next room, head to the right and swallow the potion from 
the Scientist.  This'll turn you into Invisible Wario.  Now head left 
and jump down in between the two flames (be careful!).  Now carefully 
jump across the platforms on the right.  You'll reach an Eye Gate, which 
you'll easily go through since you're invisible.  Grab the key on the 
other side.

Chest: 
     1)From where the key is, head left and jump into the fire pit.  As 
Hot Wario, head left, then jump up to the 4th thin platform.  From that 
platform, jump to the left and up to another thin platform.  Immediately 
jump into the wall to turn around, then jump up to the platforms on the 
right.  From those platforms, jump up to the thin platform above.  
Continue to the right, jump into the wall to turn direction, then jump 
up another thin platform and then jump to the left.  Jump into the wall 
again, then head and jump right.  Hopefully you'll turn into Flame Wario 
at this point.  When you do, crash through the flame blocks on the 
right.  Head back to where the scientist was and become Invisible Wario 
again.  Then head back to where the flame blocks where.  Now climb down 
the ladder and head to the room on the right.
     2)In the next room, dash jump over the fish and defeat the Snow 
Bear.  Continue right and head past the Eye Gate.  Head down the ladder, 
and jump to the left.  Let the Snow Bear turn you into Frozen Wario to 
get rid of the invisibility.  Now head to the slanted surface and start 
rolling.  Jump to where the Snow Bear was, then immediately jump again 
to get past the Flame Pit.  You'll roll through some blocks and end up 
right next to the chest.

Next Destination: E1 The Stagnant Swamp (Blue)


\\\\\\\\\\\\\\\\\\\\\\\
Blue Treasure- Scissors
\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key:
     1)Follow Step 1 of the Green Key Walkthrough, except instead of 
jumping into the pipe, jump up the thin platforms on the left.  Jump up 
to where the blue enemy is and continue left.  Stomp through the floor 
and enter the door.
     2)In the next room, head right and pick up the enemy on the far 
right.  Head left and throw him to the platform above (not the ones with 
enemies on them already).  Now pick up an enemy from a lower platform, 
head to the enemy on the other platform and jump off of it to the higher 
platform.  On the higher platform, jump off the enemy there to another 
higher platform.  On that platform, drop the enemy and jump off of it to 
the platform above.  From that platform, jump to the platform on the 
upper-left to get the key.

Chest: 
     1)From where the key is, head right and pick up an enemy.  Continue 
right and toss the enemy across the gap.  Don't Hold B, or else you'll 
destroy it.  Anyhow, jump across the pit and jump off of the enemy onto 
the platform above.  Head right to the next room.
     2)In the next room, head right and fall down.  Break through the 
blocks, then continue right.  Jump up and to the left to the platform 
above, then jump to the tiny thin platform, then again to the right.  
Squeeze past the narrow passage (making sure you don't get turned into 
Flat Wario), then hop on top of the idol when it's down.  From the idol, 
jump to the left, then jump up the thin platforms, then jump to the 
right.  Squeeze through the narrow passage, then jump on top of the idol 
again.  Jump to the thin platform on the right, then jump to the left.  
Get turned into Flat Wario, then continue left and fall down the pit.  
Make sure you Hold Left so that you'll float back to the other room.
     3)In the next room, jump up the thin platforms, then jump to the 
left and walk through the narrow passage.  Let the Blue Gyro-Copter turn 
you back to normal, then continue left to get to the chest.  

Next Destination: N3 The Vast Plain (Blue)



------------------------------------------------------------------------
------
                              S6 Above the Clouds
------------------------------------------------------------------------
------



\\\\\\\\\\\\\\\\\\\\\\\
Gray Treasure- Crayon 6
\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the beginning, head to the right, and start jumping up the 
platforms and up to the right.  Be Careful!  The platforms appear and 
disappear, so make sure you stop for a second before jumping to the next 
platform.  Also be careful of the Birds.  Stop at the large cloud, then 
turn left and start hopping across the platforms and to the left.  Stop 
at the large cloud, then turn around and start jumping across the upper 
platforms and to the right.  Stop for a second at the large cloud, then 
continue jumping (this time among the lower platforms) to the right.  
You'll reach a door.  Enter it before the platform disappears.
     2)In the next room, just fall down to the right to get the key.

Chest: 
     1)From where the key is, keep falling (like you have a choice?).  
After you land, head to the right, and start jumping up the clouds.  Be 
careful of the Pink Blobs, which will yet again spit yellow balls at 
you.  Stomp the grounds regularly to make sure they fall.  Anyhow, make 
your way to the top, then head left and exit through the door you 
entered through.
     2)Back on the main screen, just fall down and open the chest on the 
bottom.

Next Destination: E7 Forest of Fear (Gray)



\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Red Treasure- Fire Extinguisher
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the beginning, head to the right, and start jumping up the 
platforms and up to the right.  Be Careful!  The platforms appear and 
disappear, so make sure you stop for a second before jumping to the next 
platform.  Also be careful of the Birds.  Stop at the large cloud, then 
turn left and start hopping across the platforms and to the left.  Stop 
at the large cloud, then turn around and start jumping across the upper 
platforms and to the right.  Stop at the large cloud, then turn around 
and jump up the upper platforms on the left.  After 3 platforms, turn 
around and jump across the upper platforms on the right (be careful of 
the Bird and the Spark).  At the far end will be another large cloud.  
Jump on the disappearing thin platform right above it, then jump up 
again to go to the next screen...
     2)On the next screen, jump up and across the platforms on the left 
until you reach a large cloud.  Turn around, then jump to the upper 
platform on the right.  Jump again to another platform on the upper-
right, then jump across to the platform on the right.  Jump to the right 
to a large cloud, and from there jump up and to the right acros 3 thin 
platforms, turn around, then jump up and to the left until you reach a 
door.  Enter it.
     3)In the next room, jump up and pick up an enemy.  Head left and 
throw it UP through the throw blocks above the red key.  Now drop it on 
the left, and jump on it to break the cracked block blocking the narrow 
passage.  Exit the room the way you came.
     4)Back on the main screen, just let the cloud below you disappear, 
and you'll fall straight down to the large cloud.  Head left and jump 
across the platforms (make sure you take the upper path).  Enter the 
door.
     5)In the next room, stomp the ground until the Beam-Thrower above 
falls down and defeat it.  This'll save you some frustration.  Now head 
left and jump up the platforms (stomp the platforms to stun the Beam-
Throwers).  Jump across the platforms to the right, and squeeze through 
the narrow passage.  Climb up the ladder and fall down to the right to 
get the key.

Chest: 
     1)Exit the key room through the door on the right.
     2)Follow step 4 of the Red Key Walkthrough.
     3)Follow step 5 of the Red Key Walkthrough, except after you climb 
the ladder, jump to the left.  Continue heading left to reach the chest.

Next Destination: W6 The West Crater (Red)


\\\\\\\\\\\\\\\\\\\\\\\\\\
Green Treasure- Jackhammer
\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key:
     1)From the beginning, enter the Mini-Game Door and beat the Golf 
Mini-Game.
     2)Back on the main screen, follow step 1 of the Red Key 
Walkthrough.
     3)On the next screen, jump up and across the platforms on the left 
until you reach a large cloud.  Turn around, then jump to the upper 
platform on the right.  Jump again to another platform on the upper-
right, then jump across to the platform on the right.  Jump to the right 
to a large cloud, then jump to the right.  Now jump up the platforms 
(don't jump to the door on the left) until you reach a large cloud.  
From the large cloud, drop down to the thin platform, then Dash Jump to 
the platform on the left.  Keep jumping left, and then up, until you 
reach the Red Balloon.  Enter the door.  In the next room, head right 
and let the Zombies turn you into Zombie Wario.  Keep heading right 
(defeating the Birds along the way), then fall through the thin 
platforms.  Once you land, head left, defeat the Birds and the Gray 
Frog, then fall through the thin platforms there.  Once you land, head 
left into the light.  Now head right, defeat the Birds, and continue 
right until you reach the key.

Chest:
     1)From where the key is, head up the thin platforms on the left.  
Head left and jump up the thin platforms there.  Now head left all the 
way until you reach a ladder.  Head down the ladder and open the chest.

Next Destination: E6 The East Crater (Green)


\\\\\\\\\\\\\\\\\\\\\\\
Blue Treasure- Pick Axe
\\\\\\\\\\\\\\\\\\\\\\\
Time: Night Only

Key: 
     1)Follow the Green Treasure Walkthrough until you reach the Red 
Balloon.  Instead of entering the door, jump up to the thin platform 
above.  Now Dash Jump to the platform on the right, and keep jumping 
across the platform until you reach the Moon Door.  To the right is the 
key.  Jump to it.

Chest: 
     1)From where the key is, fall down.  Now make your way back up to 
the Moon Door and enter it.
     2)Whoa, strange place.  Head right and stomp the floor to make the 
Spiked Blob float up.  Jump up the first thin platform you see and stomp 
it to get the Spiked Blob flying.  Jump onto it, then grab the rock 
above and fall to the right (don't land on the Spiked Blob).  Head right 
and jump up another thin platform.  Jump up to another thin platform and 
stomp the floor to get the Spiked Blob floating up.  Jump on it, then 
jump to the right.  Head right and throw the rock into the throw blocks.  
Jump down and enter the door.
     3)In the next room, head up the thin platforms and then head left.  
There will be a narrow passage you will have to jump to.  Head right a 
little, and make the Bird charge at you.  Run to the left and Duck.  
Jump when the Bird is below you and Hold Left to get into the narrow 
passage.  Jump across the falling platforms, and let the second platform 
fall while you're still on it.  Immediately jump to a platform on the 
right, then jump to another one on the right.  Now LIGHTLY Dash Jump to 
the right to break the blocks and reach the chest.

Next Destination: E6 The East Crater (Blue)



WwWwWwW
E a s t
WwWwWwW



------------------------------------------------------------------------
------
                            E1 The Stagnant Swamp
------------------------------------------------------------------------
------



\\\\\\\\\\\\\\\\\\\\
Gray Treasure- Flute
\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the start, climb all the way down the ladder.
     2)Go to the slanted surface and start rolling.  You should break 
through some normally unbreakable walls.
     3)You should be able to see the key clearly.  Grab it.

Chest: 
     1)Now, from where you got the key, head back to the left (the 
quickest way is by rolling there) and climb back up the ladder.
     2)Jump to the first pulley you see (yes, I'm aware they're not 
really pulleys, but I have no better description at the time).  As that 
one goes diagonally to the right, jump to the vertical one it passes 
through.  As that one heads to the right, jump up to another vertical 
pulley.  Now, as that one moves right, jump down to the diagonal pulley.  
From there, jump to another diagonal pulley that's heading downward to 
the right.  From there, jump to the vertical pulley.  Now jump to the 
upper diagonal pulley.  That one will take you to the upper right, where 
you should jump to another vertical pulley.  From that vertical pulley, 
jump to a lower vertical pulley.  That one will take you to the final 
pulley, which should be heading diagonally down to the right.  Jump onto 
that one, and let it take you down all the way, where you'll 
automatically start rolling to the right.  This should allow you to 
break the blocks that were blocking your way to the chest.

Next Destination: N2 The Peaceful Village (Red)


\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Red Treasure- Green Triangle
\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the beginning, head to the right and fall into the water.  
Jump up onto the platform, then keep jumping right until you get to a 
door.  Enter it.  Immediately dash the cracked tree to the right, and 
keep doing so with the rest.  Skip the first ladder you see, and keep 
going until you make sure its the end of the area.  The problem with 
dashing through the trees is the Mole-Bot following you.  If he catches 
you, he'll send you back outside.  You'll most likely have to keep going 
back in to dash through all the trees.  Just be patient- remember, 
slowly but surely!
     2)After dashing through all the trees, make sure you're at the FAR 
right of the area.  There should be some thin platforms there.  Jump up 
them.  Now, head to the left and jump across the platforms.  You'll 
eventually see the key.  Jump up to get it. 

Chest: 
     1)From the location of the key, head to the left.  Break the purple 
blocks for convenience later on, just in case you fall and have to come 
back.  Anyhow, dash through the tree, climb the platforms and enter the 
door.
     2)You'll end up falling from a door outside.  To the left should be 
a pipe.  Head down the pipe.
     3)In the next room, hop on the back of the turtle.  Duck through 
the narrow passage, then jump to the climbable vines.  The Big Boss Bug 
will soon jump out from the water.  Refer to the Bosses section for 
strategies.
     4)After you beat him, the turtle will swim back up.  Jump on his 
back and duck through the narrow passage.  Jump off his back and to the 
right to get the chest.

Next Destination: S2 The Big Bridge (Red)


\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Green Treasure- Red Music Box
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)Remember where the Mole-Bot was?  Well, head back into that room 
(refer to Red Key Walkthrough).  Rush to the right and break the blocks 
(which should now be easier with the Super Dash.  Stop when you're right 
below some thing green platforms (there should be a Music Coin there) 
and jump up to the door.  Enter it.
     2)In the next room, knock an enemy over on the bottom, then pick it 
up.  Your mission is to jump from the enemies up to higher levels until 
you reach a platform with no enemy.  There, put the enemy you're holding 
down, then jump on it to get to the next platform, where the key awaits. 

Chest: 
     1)From where the key is, drop down and go through the door you came 
from.
     2)Back in the next room, fall down, then continue to the right, 
breaking blocks 'til you get to some more thin green platforms.  Jump up 
them, and then head left.  Keep heading left, and break the blocks 
blocking the ladder.  Then head slightly to the right, and jump into the 
pipe ABOVE the Red Key.
     3)Now, you'll have to face the Ghost Pirate.  Refer to the Bosses 
section for strategies.
     4)After you beat the Ghost Pirate, hop onto his hat, and let it 
take you up.  Jump to the platform and open the chest on the right.

Next Destination: W5 Beneath the Waves (Gray)


\\\\\\\\\\\\\\\\\\\\\\\\
Blue Treasure- Eye Storm
\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the start, climb all the way down the ladder.
     2)Go to the slanted surface and start rolling.  You should break 
through some normally unbreakable walls.  Continue past the Gray Key and 
roll down the slanted surface on the right.  Keep heading right until 
you reach a ladder.  Skip the ladder and dash through the wall on the 
right.  Enter the door.
     3)In the next room, head right and dash through all the trees 
completely.  After you do, fall down the 1st hole in the room.  Head 
right and dash through all the trees. Now let the Flying Octopus on the 
left turn you into Puffy Wario.  Float up through the hole you fell 
through before and grab the key at the top. 

Chest: 
     1)From the location of the key, just hit the ceiling and fall back 
down.  Head to the right and let the Flying Octopus on the right turn 
you into Puffy Wario.  Float up the hole and slightly to the left.  At 
the top, let Wario hit the ceiling, then fall to the right past the 
spiked object.  Dash through the trees and open the chest on the right.

Next Destination: E4 The Colossal Hole (Blue)



------------------------------------------------------------------------
------
                              E2 The Frigid Sea
------------------------------------------------------------------------
------



\\\\\\\\\\\\\\\\\\\\\\\\\
Gray Treasure- Spiked Hat
\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the start, dash jump to the platform to the right.  BE 
CAREFUL!  The platforms are extremely slippery (what's an ice stage w/o 
things being slippery?), and the Snow Bears don't help much either.  
Then jump to the next closest platform.  Then jump UP to the next 
closest platform.  Jump UP to the next platform.  Do a dash jump to the 
right platform.  Now jump onto the solid ground.  Now, jump again to the 
right, then turn left and jump to the platform BELOW the platform that 
the Snow Bear is on.  Now you can jump to where the Snow Bear is.  From 
there, jump to the right, and dash through the wall to get the key.

Chest: 
     1)From the location of the key, head left and back to the beginning 
(it's just easier to explain it this way).  Now, from the beginning, 
just keep dash jumping across the platforms to the right.  You'll 
eventually find the chest- you can't miss it.

Next Destination: W4 A Town in Chaos (Red)


\\\\\\\\\\\\\\\\\\\\
Red Treasure- Teapot
\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)By now, you should be familiar with this stage.  Head right 
across the platforms until you get to the place where the gray chest 
was.  Now, turn left, and hop up the upper platforms.  Continue jumping 
to the left until you get to the small rock.  Pick it up, then head back 
to the right.  Now, from where the gray chest was, jump to the lower 
left platforms.  After about 4 platforms, you'll see some throw blocks.  
Throw the rock through the blocks, climb up the platforms, then enter 
the door.
     2)In the next room, head up the thin platforms and get the key.  
Make sure to avoid the birds.

Chest: 
     1)Drop down from where the key is and re-enter the door.  Make your 
way back to the small rock and pick it up again.  Now, make your way 
back to the beginning of the stage, where the throw blocks were.  Toss 
the rock through the blocks (it's best if you hold B so the rock will go 
through all of the top layer).  Head to the left and climb up the 
ladder.  Then head right and enter the door.
     2)In the next room, allow the snow to fall on you to become Snowman 
Wario.  Head to the slanted surface on the left.  Just let yourself roll 
along, through the wall, and into the next room.
     3)In the next room, head to the right and climb up the small thin 
platforms.  Now head to the left and jump across the platforms.  Allow 
the snow to hit you again, then head to the slanted surface.  Just allow 
yourself to roll along (not that you have a choice) and you'll 
eventually break through the snowman blocks in the other room.
     4)After crashing through the snowman blocks, head to the left and 
open the chest.

Next Destination: W6 The West Crater (Gray)


\\\\\\\\\\\\\\\\\\\\\
Green Treasure- Flame
\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the beginning, jump across the thin platforms until you see 
a door in the water below (it should be of the wall that divides the 
water).  Enter the door.
     2)In the next room, jump out of the water and head right.  Jump 
into the water there and enter the door.
     3)In the next room, jump out of the water and dash through the wall 
on the right.  Avoid the Donut-Tosser and jump into the pipe.
     4)In the next room, head to the left and fall down.  Avoid the 
enemies, then continue left across the pits and hit the switch on the 
far-left.  Make sure to avoid the Snow Bears on the way.
     5)After you hit the switch, head to the right and fall into a pit.
     6)In the next room, the water should now be ice.  Head to the right 
and get the key.

Chest: 
     1)From the location of the key, jump to the right and up into the 
pipe.
     2)In the next room, head once again to the left and hit the switch, 
then fall into a pit.
     3)In the next room, swim to the left, then jump out of the water to 
open the chest.

Next Destination: E3 Castle of Illusions (Gray)


\\\\\\\\\\\\\\\\\\
Blue Treasure- UFO
\\\\\\\\\\\\\\\\\\
Time: Day Only

Key: 
     1)From the beginning, head to where the Gray Chest was.  Jump 
across the waterfall on the right (it's only a waterfall during the Day) 
and enter the door on the other side.
     2)In the next room, head ALL the way to the right, avoiding all the 
Snow on the way.  At the far-right, allow the Snow to turn you into 
Snowman Wario, then go left to the slanted surface to become Snowball 
Wario.  Just keep rolling on and you'll automatically get the key.

Chest: 
     1)From where the key is, head right and jump up the thin platform.  
Then jump to the left and open the chest.

Next Destination: S1 The Grasslands (Blue)



------------------------------------------------------------------------
------
                            E3 Castle of Illusions
------------------------------------------------------------------------
------



\\\\\\\\\\\\\\\\\\\\\\\\\\\
Gray Treasure- Red Overalls
\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the beginning, head to the right and enter the first door 
you see.  Be careful of the Zombies in the main room, by the way.
     2)In the next room, head to the right and hit the switch, then re-
enter the door from whence you came.
     3)Back in the main room, there should now be red blocks to the left 
of where you are.  Hop up them and continue to the left and climb the 
ladder.  Enter the next door you see.
     4)In the next room, pick up the enemy on the platform above, then 
toss him through the wall on the right.  Then hit the switch on the 
right and exit the room.
     5)Back in the main room, jump to the right across the red blocks, 
making sure to avoid the Zombies.  Then enter the next door that you 
see.
     6)In the next room, head left and hit the switch, then exit the 
room.
     7)Back in the main room, head right across the blocks, then after 
about 3 platforms, jump up and to the left.  On the top platform, jump 
to the right and enter the door.
     8)In the next room, simply hit the switch to the right then exit 
the room the way you came.
     9)Back in the main room, jump across the platforms on the left, 
once again being cautious of the Zombies, and eventually you'll reach 
the key.

Chest: 
     1)Fall down from where the key is, then head right and fall down 
once again.  Keep heading right until you reach the first door you went 
through before.  Enter it.
     2)In the next room, head to the right and stomp through the floor, 
making sure the hole's big enough for the stove to fit through.  Head 
back to the left, and dash the stove through the hole on the right.  
After you and the stove fall through the hole, dash the stove to the 
left.  Then jump onto it and to the surface on the left.  Continue left 
to get to the chest.

Next Destination: E4 The Colossal Hole (Red)


\\\\\\\\\\\\\\\\\\\
Red Treasure- Torch
\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)Repeat steps 1-5 of the Gray Key Walkthrough, except instead of 
entering the door, just Dash Jump to the right.  You'll fall to where a 
Snow Bear is.  Pick him up and throw him into the throw blocks.  Fall 
down where the throw blocks were, then head right and into the next 
room.
     2)In the next room, repeatedly jump across the platforms on the 
right (the Gray Pillars sometimes hide the platforms) and keep heading 
right until you reach a Spiked Blob.  Stomp the ground to make it fly 
up, then continue right and grab the key in plain sight.

Chest: 
     1)From where the key is, head back to the left, to the first screen 
of the stage.
     2)Back on the first screen, head left and fall down, continue to 
the left and enter the first door you see.
     3)In the next room, head right and hit the switch, then exit.
     4)Back in the main room, hop up the platforms on the left, then 
head left and climb up the ladder.  Enter the door.
     5)In the next room, pick up the enemy on the platform on the left.  
Head right and throw him up through the thin platform.  Climb up the 
ladder and pick him up again.  Jump up and throw him through the wall, 
then jump across and open the chest.

Next Destination: S3 Tower of Revival (Blue)


\\\\\\\\\\\\\\\\\\\\\\\\\
Green Treasure- Gold Dust
\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)Follow steps 1-2 of the Gray Key Walkthrough, except in step 2 
keep going right and enter the next room.
     2)In the next room, pick up the Hammer-Robot and throw him through 
the throw blocks on the right.  Continue to the right and enter the 
door.
     3)In the next room, climb down the ladder on the left.  Squeeze 
through the narrow passage, then climb up the ladder on the right.  Hit 
the switch, then leave the room the way you came.
     4)Back in the other room, lead the Hammer-Robot to the left a 
little, then become Bouncy Wario.  Bounce up the platforms, and make 
sure you keep to the left.  Bounce up to the top, then bounce up through 
the hole in the upper-left of the ceiling.
     5)In the next room, quickly bounce up and grab the key.

Chest: 
     1)From where the key is, drop down through the hole you came 
through.
     2)Back in the next room, drop to the bottom, then head left all the 
way and go to the next screen.
     3)In the next room, head left all the way and go back to the 
starting screen.
     4)On the main screen, head left and fall down.  Continue left.  Now 
follow steps 3-5 of the Gray Key Walkthrough.
     5)In the next room, head right all the way to get to the chest.

Next Destination: S6 Above the Clouds (Red)


\\\\\\\\\\\\\\\\\\\\\\\\
Blue Treasure- Spray Can
\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)Follow steps 1-5 of the Gray Key Walkthrough.
     2)In the next room, head right and climb up the ladder.  Head 
right, squeeze through the passage, and enter the door.
     3)In the next room, pick up the enemy, then throw him through the 
throw blocks on the right.  Pick him up again and throw him up through 
the throw blocks (make sure to break at least two, preferably all).  
Leave the room the way you came).
     4)In the next room, head right and drop down.  Now head left, hit 
the switch, then exit the room.
     5)Back in the main room, head right across the blocks, then after 
about 3 platforms, jump up and to the left.  On the top platform, jump 
to the right and enter the door.
     6)In the next room, head left and climb up the ladder.  Head left, 
squeeze through the narrow passage, then enter the door.
     7)In the next room, head left and grab hold of the Owl.  Fly up, 
left, down, left, and up until you reach the second Owl.  Now continue 
flying up, and take the right path.  Continue along the path, and when 
there's another fork, head right then let go of the Owl and stomp 
through the blocks to get the key.


Chest: 
     1)From where the key is, continue stomping through the blocks.  
Enter the door at the bottom.
     2)In the next room, squeeze through the passage on the right, then 
fall down on the right.  Now head left all the way to open the chest.

Next Destination: W6 The West Crater (Blue)





------------------------------------------------------------------------
------
                             E4 The Colossal Hole
------------------------------------------------------------------------
------



\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Gray Treasure- Glass Eye, Left
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the beginning, head to the right, and duck past the Green 
Gyro-Copter.  Jump off the ledge and fall down.
     2)On the next screen, fall down until you see some Flying Octopi.  
Let them turn you into Puffy Wario.  Now, head back up, making sure to 
avoid ceilings and the spiked objects.  Make your way back to the top, 
then when you get to the next screen, stay in the middle of the screen 
and float through the thin platform.  Dash through the blocks and get 
the key.

Chest: 
     1)From where the key is, drop back down to the next screen.  Fall 
back to where the Flying Octopi are, and get turned into Puffy Wario 
again.  Head to the left, to the opening where the Blue Gyro-Copter is.  
Let it turn you back to normal, then head left and open the chest.

Next Destination: S3 Tower of Revival (Red)


\\\\\\\\\\\\\\\\\\\\\\
Red Treasure- Air Pump
\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the beginning, head to the right, and duck past the Green 
Gyro-Copter.  Fall down to the right.
     2)On the next screen, fall down all the way, then head right and 
break the blocks past the Blue Gyro-Copter.  Enter the door.
     3)In the next room, pick up the enemy, then throw him into the 
middle of the room.  He should break the blocks, allowing you to reach 
the key.  

Chest: 
     1)In the room where the key is, throw the enemy into the rest of 
the throw blocks, then exit the room.
     2)In the next room, head up and to the left, then head down and to 
the left until you reach another Blue Gyro-Copter.  Dash through the 
blocks and climb up the ladder next to it.  You should end up at the 
beginning.
     3)From the beginning, head to the right, and duck past the Green 
Gyro-Copter.  Jump to the right, to the platform above the gray key.  
Then dash jump to the left, making sure you break through the purple 
block that blocks the narrow passage.  Now fall down into the next 
screen.
     4)On the next screen, fall down all the way and head left, past the 
Blue Gyro-Copter.  Then head up the ladder, and jump up the platforms 
until you get back to the beginning.  Head to the right and allow 
yourself to become Flat Wario.  Once again, jump to the platform above 
the gray key, then jump to the left, into the SECOND narrow passage you 
see (the one with the Blue Gyro-Copter).  Become Normal Wario, then dash 
through the blocks on the left.  Climb up the ladder, jump to the 
platform, then head to the right.  Jump up the thin platforms and play 
the mini-game.  Beat the game.  This should clear the Mini-game Clear 
block.
     5)Exit the mini-game room, then head to the left and break the 
block.  Climb up the ladder and become Flat Wario again.  Fall to the 
next screen.
     6)On the next screen, make sure to get to the narrow passage where 
the Mini-game Clear block was.  Head right and up the platforms, then 
jump to the right and let the Blue Gyro-Copter turn you back into Normal 
Wario.  Now jump to the left and enter the door.
     7)In the next room, just break through the blocks, jump up the 
platforms, break some more blocks, and get to the chest.

Next Destination: W3 The Pool of Rain (Blue)


\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Green Treasure- Winged Boots
\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day Only

Key: 
     1)From the beginning, head to the right, and duck past the Green 
Gyro-Copter.  Jump up to the platform with the Owl, and bump into it.  
It'll start flying.  Jump into it and it'll start carrying you.  Fly to 
the right, until you get to the other side (where the other Owl is).  
There, fly up and past the spiked objects.  Make sure you just PRESS the 
directional button, then let the Owl fly on its own.  If you hold the 
button, you'll go too fast and will probably hit a spiked object.  
Anyhow, let go of the Owl at the top and enter the door.
     2)In the next room, climb up the ladder to the left.  Head right, 
making sure to avoid the Sun.  Also, make sure to break through the 
blocks.  Just keep heading right, and fall down at the end.  Defeat the 
Snow Bear there.  Then jump up the platforms on the left and let the Sun 
turn you into Hot Wario.  Just run back and forth until you become Flame 
Wario, then crash through the blocks on the right.  Grab the key.

Chest: 
     1)From where the key is, head left and jump up the platforms.  
Squeeze to the left, then continue left and head up the ladder again.  
Allow the Sun to turn you into Hot Wario, then run around (it's best to 
jump into the walls so you'll turn around quickly) until you become 
Flame Wario.  Destroy the flame blocks on the floor, then fall down and 
open the chest.

Next Destination: E2 The Frigid Sea (Blue)


\\\\\\\\\\\\\\\\\\\\\\\\\
Blue Treasure- Locomotive
\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the beginning, head to the right, and duck past the Green 
Gyro-Copter.  Let the Owl carry you, then fly to the right and up all 
the way.  When you get to the sky, fly to the right and drop down from 
the Owl.  Enter the door there.
     2)In the next room, keep heading to the right.  Jump onto the final 
Snake's head, then jump up and to the left.  Let the Snake there lower 
his head, then jump from it to the platform on the left.  Jump up to the 
thin platform above you, then jump to the right.  Jump onto the Snake 
there, then jump to the platform on the left.  Let the Snake there lower 
his head, then dash jump to the key on the left.

Chest: 
     1)From where the key is, head right and fall down.  Head back to 
the beginning of the room.  Now, from the beginning of the room, jump 
past the first Snake you see.  Jump onto the 2nd Snake's head, then jump 
to the platform on the left.  Jump onto the Snake's head there, then 
jump to the platform on the right.  Jump to the thin platform above, 
then jump to the platform on the left.  Jump onto the Snake's head, then 
dash jump to the left, where the chest awaits.

Next Destination: N1 Out of the Woods (Green)



------------------------------------------------------------------------
------
                              E5 The Warped Void
------------------------------------------------------------------------
------



\\\\\\\\\\\\\\\\\\\\\\\\\\
Gray Treasure- Wheel Crank
\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the beginning, head right (avoid the Snow Bear) and enter 
the door (the yellow thing).
     2)In the next room, head right and enter another door.
     3)In the next room, head left, jump over the water, continue left, 
jump over the small wall, and make your way across the platforms over 
the yellow circles (if you happen to even touch the yellow circles, 
you'll go back to the beginning of the stage).  Climb up the helix 
(ladder) on the left, and make sure to jump to the ladder AFTER the 
Green Gyro-Copter drops the idol, or else you'll fall into the yellow 
circles.  Head right, pass the Green Gyro-Copter, and jump over the pit.  
Keep heading right, avoid the enemies, and enter the door.
     4)In the next room, head left and pick up the barrel.  Continue 
left and drop down.  Now head throw the barrel into the throw blocks and 
get the key.

Chest: 
     1)From where the key is, jump out of the pit and head right.  Enter 
the door.
     2)In the next room, head left as you did before, but this time fall 
into the yellow circles.
     3)You'll end up at the beginning of the stage.  Just head left and 
open the chest.

Next Destination: E7 Forest of Fear (Red)


\\\\\\\\\\\\\\\\\\\\\\
Red Treasure- Crayon 7
\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)Follow Steps 1-3 of the Gray Key Walkthrough, except at the part 
with the yellow circles (which should now be gone), drop down to where 
they were and head left.  Jump across the water pit, then drop into the 
yellow pit (you'll know it when you see it).
     2)In the next room, you'll immediately start falling.  The walls 
and floor of the room are made of yellow transporty stuff.  DON'T touch 
it until you get the key.  Speaking of which, when you start falling, 
maneuver yourself to the left path, and you should fall into the key.

Chest: 
     1)From where the key is, touch any yellow wall to get 
transported...
     2)In the next room, drop down to the right, then turn left and go 
into the yellow transporty thing again.
     3)When you start falling, take the right path instead, and you'll 
land on a platform with the chest.

Next Destination: E5 The Warped Void (Green)


\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Green Treasure- Blood Potion
\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the beginning, head left and enter the door on the far-left.
     2)In the next room, head right and climb the double helix all the 
way up.  Pick up the barrel on the right (make sure you pick it up AFTER 
the enemy stomps the ground, or else you'll lose your grip on it and 
it'll drop to the floor and break).  Carefully head left (lightly jump 
up before the enemy stomps the ground) and throw the barrel up and to 
the left to destroy the throw blocks.  Now head right and enter the 
door.
     3)In the next room, head left and enter the door.
     4)In the next room, head right and climb up the double helix.  Stop 
halfway and jump into the yellow transporty thing on the left.
     5)In the next room, pick up the barrel on the left (again, be 
careful of the stomping enemy) and throw it into the throw blocks on the 
right.  Now head left and enter the door.  After you enter the door, 
head left, jump across the pit, and climb the double helix.  Make sure 
you start climbing AFTER the enemy has stomped the ground.  Head left, 
duck jump through the narrow passage, then jump to the right.  Continue 
right and jump across the pit to get to the key.

Chest: 
     1)From where the key is, jump back to the left from where you came.  
Now jump up and to the left, across the thin platforms.  Fall into the 
yellow stuff.
     2)In the next room, you'll start falling.  Hold Left on the control 
pad (but don't hit the yellow stuff!), and you should land on the 
platform with the chest.

Next Destination: E7 Forest of Fear (Blue)


\\\\\\\\\\\\\\\\\\\\\\\\\\\
Blue Treasure- Heart Shield
\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)Follow steps 1-3 of the Gray Key walkthrough.
     2)In the next room, instead of picking up the barrel and dropping 
down, dash across the pit and enter the door to the left.
     3)In the next room, duck jump through the narrow opening, then jump 
across the pit and to the left.  Pick up the enemy and toss his through 
the throw blocks on the left.  Continue left and enter the door.
     4)In the next room, break the blocks on the left and enter the 
door.
     5)In the next room, become Fat Wario.  Jump to the left and fall 
down, making sure you destroy the donut blocks.  Continue to the left 
and enter the door.
     6)In the next room, fall down and enter the door on the left.
     7)In the next room, head left.  Enter the door on the FAR left.
     8)In the next room, head right and become Flat Wario.  Continue 
right and float across the gap into the narrow passage on the right.  
It's best if you just keep holding right as you're walking off (don't 
jump off).  Keep going right and get turned back to normal.  Now head 
left and enter the door.
     9)In the next room, pick up the key on the left.
     
Chest: 
     1)From where the key is, enter the door.
     2)In the next room, enter the door on the FAR left.
     3)In the next room, head left and fall down.  Now head right and 
enter the door.
     4)In the next room, hop across the platforms on the right (be 
careful, they'll fall after a few seconds).  On the third platform, wait 
until it falls, then, as it's falling dash to the right into the 
opening.  Fall down and open the chest on the right.

Next Destination: E3 Castle of Illusions (Green)



------------------------------------------------------------------------
------
                              E6 The East Crater
------------------------------------------------------------------------
------



\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Gray Treasure- Gold Throwin Glove
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the beginning, head left and break through the blocks.  Fall 
down to the level below and break all the blocks there.  Then head 
right, drop down, turn left and break all the blocks there as well.  
Defeat the Flying Octopus, then head back up to the platform above and 
grab the barrel.  Head back down and throw the barrel at the throw 
blocks.  Head down another level and break the blocks there and defeat 
the Flying Octopus.  Pick up the barrel, then go down another level and 
throw the barrel into the throw blocks.  Continue left and stomp through 
the blocks.  Then go right and climb down the ladder.  Jump across the 
flame pit and destroy all the blocks on the left.  Now repeatedly stomp 
the floor to move the Gray Frog up the platforms.  Repeat until you're 
both at the top.  Make sure to climb up the ladder as he goes up, 
because if you let him out of your sights you'll have to repeat the 
process.  When you're both at the top, hop onto the Gray Frog's back and 
jump to the left to get the key.

Chest: 
     1)From where the key is, head right and drop down all the way.  
Continue right and jump into the flame pit to become Hot Wario.  
Immediately jump onto the thin platforms and head left.  Now repeatedly 
run into the Gray Frog and jump into the wall on the right until you 
become Flame Wario.  When you're Flame Wario, immediately head left to 
defeat the Gray Frog, then continue left to the next screen and defeat 
the Gray Frog there.
     2)Once you defeat the Gray Frog on the next screen, climb up the 
ladder and open the chest on the left.

Next Destination: W4 A Town in Chaos (Green)


\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Red Treasure- Diamond Shield
\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the beginning, head left and break through the blocks.  Fall 
down to the level below and break all the blocks there.  Then head 
right, drop down, turn left and break all the blocks there as well.  
Defeat the Flying Octopus, then head back up to the platform above and 
grab the barrel.  Head back down and throw the barrel at the throw 
blocks.  Head down another level and break the blocks there and defeat 
the Flying Octopus.  Pick up the barrel, then go down another level and 
throw the barrel into the throw blocks.  Continue left and stomp through 
the blocks.  Then go right and climb down the ladder.  Break the blocks 
on the right, then head back left and fall in the Flame Pit.  Jump to 
the right and run back and forth between the Gray Frog and the wall 
until you become Flame Wario.  Then walk into the Gray Frog.  Climb up 
the ladder, then head right into the next screen.
     2)In the next room, head right and climb up the ladder.  Head right 
and enter the door.
     3)In the next room, head right and enter the door.
     4)In the next room, head right and pick up an enemy.  Now head left 
and throw the enemy into the throw blocks (HOLD B).  Head right and 
enter the door.
     5)In the next room, head left and enter the door.
     6)In the next room, head right and stop through the block.  Fall 
through, then head left and grab the key.

Chest: 
     1)From where the key is, head right and break through the blocks.  
Climb up a ladder, then head right and pick up an enemy.  Head left and 
toss it through the narrow passage.  Head left after it, then pick it up 
again.  Head up the platforms, then throw the enemy into the throw 
blocks on the right.  Now head left all the way.  Let the Snake turn you 
into Hot Wario, then run to the right and jump up the platforms.  Run 
back and forth between the flame blocks and the wall until you turn into 
Flame Wario.  Now head right and destroy the flame blocks.  Continue 
right to open the chest.

Next Destination: E3 Castle of Illusions (Blue)


\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Green Treasure- Night-Vision Binoculars
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the beginning, head left and break through the blocks.  Fall 
down to the level below and break all the blocks there.  Then head 
right, drop down, turn left and break all the blocks there as well.  
Defeat the Flying Octopus, then head back up to the platform above and 
grab the barrel.  Head back down and throw the barrel at the throw 
blocks.  Break all the blocks on the next level then pick up the barrel 
there.  Head right and throw it into the throw blocks on the right (stay 
on the thin platform and Hold B).  Jump to the right, then enter the 
door on the right.
     2)In the next room, head left and jump into the air current.  Get 
to the top and jump off (be careful of the enemies along the way).  Now 
DUCK, and fall down the small gap.  HOLD Right, so that you'll land in 
the narrow passage.  Head right and get turned into Vampire Wario, then 
turn into Bat Wario and fly all the way to the right.  Now fly up, and 
make sure you hug the wall so that you won't touch the light as you fly 
up.  The key will be on the way.

Chest: 
     1)From where the key is, fly up and, then fly to the left.  Get 
turned back to normal by the LAST ray of light on the left, then Duck 
again and fall down the gap.  Again, make sure you Hold Right.  Head 
right and jump into the air current.  Immediately Hold Right so that you 
can get out of the air current before it takes you to the next level.  
Repeat for the air current on the right.  Also, make sure you avoid the 
Bats.  After the second air current, head right and fall down.  Now head 
left, and jump into the air current, this time Holding Left so that it 
won't take you too high.  Repeat for the next air current, and head left 
to get the chest.

Next Destination: N6 Sea Turtle Rocks (Blue)


\\\\\\\\\\\\\\\\\\\\\\\\\\\
Blue Treasure- Yellow Suit?
\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)Blech, you'll notice that I've been using the same exact words 
for each of the Treasure Walkthroughs of this stage.  Well, this one 
ain't any different.  From the beginning, head left and break through 
the blocks.  Fall down to the level below and break all the blocks 
there.  Then head right, drop down, turn left and break all the blocks 
there as well.  Defeat the Flying Octopus, then head back up to the 
platform above and grab the barrel.  Head back down and throw the barrel 
at the throw blocks.  Jump to the platform on the left, then jump into 
the vortex.
     2)In the next room, pick up the barrel on the left, then head 
right.  Jump and throw the barrel up over the block, then head under it 
and catch it as it falls.  Now throw the barrel into the throw blocks on 
the right.  Pick up the barrel, then head right and throw the barrel 
over more blocks.  Throw the barrel into some more throw blocks, then 
pick up the barrel and throw it up into the throw blocks guarding the 
key.

Chest: 
     1)From where the key is, head right, then go back to the left to 
make the barrel reappear.  Pick it up, then head right and throw it over 
more blocks.  Jump on the Snake's head and let it take you up.  Throw it 
into the throw blocks, then jump to the right and open the chest.

Next Destination: N1 Out of the Woods (Blue)



------------------------------------------------------------------------
------
                               E7 Forest of Fear
------------------------------------------------------------------------
------



\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Gray Treasure- Compact Mirror
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)From the beginning, jump up and grab the vine above you.  Watch 
out for the Bird, and climb to the left.  Jump to the vine on the left, 
making sure to watch out for the spiked object.  Continue climbing left, 
then climb up.  Jump to the vine on the right, and on that vine climb 
right and up.  Jump to another vine on the left, then climb up a little 
and jump to the left, through the tree.  Climb down the vines beyond the 
tree, and when you drop down to a platform, you should see the key on 
the right.  Jump to it to get it.  

Chest: 
     1)From where the key is, you'll fall down to the next screen.
     2)On the next screen, head left, and climb up the ladder.  Make 
sure to avoid the Zombies on the left.  Climb to the top and jump into 
the pipe.
     3)Back on the main screen, jump up and climb up the vine.  Jump to 
the next vine, and climb up and to the right.  Jump through the tree 
again, and just fall down to the ground and head right to where you 
started.  Now, jump up to the first vine you climbed before, but this 
time head right.  Jump over to the next vine (again avoiding the Birds), 
and climb that vine to the right, then up, then left.  Jump to the vine 
on the left (this jump requires you to LIGHTLY press the jump button, or 
else you'll jump into the spiked object; also, you can let go of the 
vine and Hold A while you're landing on the Bird's head to get to the 
next vine).  Jump up to the next vine, then jump again to another vine.  
Jump to the vine on the right, then climb to the middle of that vine and 
jump up to another vine (remember to watch out for Birds).  Climb to the 
right, then let go and make sure to grab onto the vine below.  Jump 
through the tree and fall down to the right to get to the chest.

Next Destination: E5 The Warped Void (Gray)


\\\\\\\\\\\\\\\\\\\\\\\\\\
Red Treasure- Red Passcard
\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)Follow Step 3 of the Gray Chest Walkthrough.  This time, however, 
go down the pipe to the right of the chest.
     2)In the next room, head right and climb up the ladder.  Jump 
across the platforms (avoid the Birds) and climb up the ladder at the 
end.  Enter the door.
     3)In the next room, pick up the Hammer-Robot, then head right.  
Throw him across the two pits of water (it helps to Hold B), and drop 
him by the second set of tree branches.  Let him turn you into Bouncy 
Wario, and bounce through the thin parts of the tree branches (watch out 
for the Zombies).  When you stop bouncing (at the top), head right and 
enter the door.  
     4)In the next room, head right, jump through the opening, and pick 
up the key.


Chest: 
     1)From where the key is, dash through the blocks on the left, and 
leave the way you came.
     2)In the next room, head left and fall down all the way.  Keep 
going left and pick up the Hammer-Robot again.  This time just throw him 
across one pit of water.  Again, let him turn you into bouncy Wario, 
bounce through the thin tree branches, and head left at the top to open 
the chest.

Next Destination: E7 Forest of Fear (Green)


\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Green Treasure- Remote Control
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)Follow Step 3 of the Gray Chest Walkthrough.  This time, however, 
go down the pipe to the right of the chest.
     2)In the next room, head right and climb up the ladder.  Now jump 
across the platforms and to the right (avoid the Birds), making sure the 
blue enemy below is in your sight and heading right as well.  After 
you've jumped across the platforms, pick up the enemy and throw him into 
the throw blocks on the right.  Now allow the Bats to turn you into 
Vampire Wario, then turn into Bat Wario.  Head left, then fly up to the 
ceiling (avoid the garlic, since they turn you back to normal).  Now fly 
all the way to the right and into some garlic.  Pick up the enemy, and 
jump across the platforms to the left.  Make sure you avoid the Bats on 
the way.  On the far-left, throw the enemy into the throw blocks and get 
the key.

Chest: 
     1)From where the key is, head right and drop down.  You'll end up 
back on the brown thin platforms you jumped across before.  Now jump 
again all the way to the right.  Go past the Bats, jump up the 
platforms, and open the chest on the left.

Next Destination: E5 The Warped Void (Red)


\\\\\\\\\\\\\\\\\\\\\\\\\\\
Blue Treasure-Blue Passcard
\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night

Key: 
     1)Follow Step 1 of the Gray Key Walkthrough up to before you jump 
through the tree.  Instead, jump to the vine to the up and right of 
where you are.  From there, jump to the left, onto the tree branch, and 
head left.  Enter the door.
     2)In the next room, head right and avoid all the Zombies.  On the 
platform before the last small pit, get turned into Zombie Wario.  Head 
left and fall down the hole there.  Now when you land (hopefully you 
didn't land in light) head right and go through the spiked objects to 
get the key.

Chest: 
     1)From where the key is, head left and climb up the ladder.  Now 
head ALL the way to the right and get turned into Zombie Wario.  Jump up 
so you'll collapse through the thin platform when falling.  Head left to 
get turned back to normal, then turn around and open the chest on the 
right.

Next Destination: E5 The Warped Void (Blue)



========================================================================
======
=5. M U S I C  C O I N S                                                     
=
========================================================================
======



     



========================================================================
======
=6. B O S S E S                                                              
=
========================================================================
======



Hammer-Throwin Doll (Hey, these guys are hard to describe!)
-----------------------------------------------------------

Stage: W2 The Volcano's Base
Strategy:
     A VERY frustrating boss.  The Hammer-Throwin Guy sits on top of 3 
barrels, throwing hammers at you that will cause you to turn into Spring 
Wario.  One of the barrels will flash, and when it does, dash into it.  
That'll cause the barrel to disappear and all the other barrels to drop 
down a level.  Continue getting rid of the barrels until the Hammer-
Throwin Guy is on the bottom level.  Dash him twice, quick!  If you 
don't, he'll start jumping around the platforms trying to hit you with 
his hammer (this time he doesn't throw them).  Either jump on his head 
or dash him to turn him red, and then hit him one more time to take him 
out for good.
     The biggest problem with this boss is that the hammers he throws 
practically follow you wherever you go.  Well, maybe not.  He does have 
a pattern for throwing hammers, which is basically close, medium and 
long.  Try not to hit the barrels while he's throwing hammers, since you 
might get pushed back and land in a hammer's way.  Just keep practicing, 
and eventually you'll figure out his pattern and beat him!
     Update: Apparently, the first time you get the treasure he won't 
throw hammers at you, making it much easier to defeat him.


The Worm
--------

Stage: S1 The Grasslands
Strategy:
     Like all the other bosses, he can be very frustrating until you 
find out his pattern.  The worm will start by popping out of the ground.  
He always goes to the side opposite from where you're standing, so take 
note of that.  He'll stay still for a while, allowing you to dash into 
him.  Once he's hit, jump above him and stomp on his head.  After each 
hit, he'll come up much quicker and not as high.  If you don't dash him, 
he'll spit out a rock, and if you get hit, you'll start rolling and will 
end up being knocked off the platform- not good.  3 hits should do him 
in.
     Once you've gotten use to his pattern, you can defeat him quicker 
by simply stomping him while he comes up.


Sorcerer Fox
------------

Stage: W3 The Pool of Rain
Strategy:
     Another rather aggravating boss.  Again, though, just learn his 
pattern and you'll beat him in no time.  What he'll do first is toss two 
white fireballs at you.  If they hit you, a spell will be cast that make 
you rise to the top, meaning you'll have to find your way back to the 
boss door and fight him again.  Avoid the two balls.  After those, he'll 
toss a spiked object at you that'll bounce around for awhile, and when 
it lands it causes a ground earthquake that'll stun you for a moment if 
you're not jumping.  Make sure not to get hit by it, or you'll be turned 
into Puffy Wario and will rise to the top too.  The spikes will retract, 
and a dash-able enemy will remain.  Your mission is to dash the enemy 
into the Sorcerer Fox.  Timing is everything, so learn the angles the 
enemy will bounce off the wall and make sure the Sorcerer will move to 
the area so he can be hit.  
     Now, if the dash-able enemy is all the way to the right or all the 
way to the left, dashing him should make him bounce off the wall so it 
will hit anything on the opposite side of the screen.  Otherwise, find 
your best angle or just hope you get lucky.  With each hit the spiked 
enemy bounces around longer and the spikes take longer to retract.  
Three hits will do him in.


Ball Bunny
----------

Stage: W4 A Town in Chaos
Strategy:
     Remember him?  You had to play basket ball with him in WL2.  Well, 
now you're forced to play another game with him, along with his helper 
Turtle.  Like the B-Ball game in WL2, this isn't too hard after you know 
what to do.  Instead of B-Ball, you play Soccer.  The goal is to the 
right, and the goalie is the Turtle.  The Ball Bunny will come out 
jumping, and if he manages to jump on your head, you'll be turned into a 
ball.  If you're turned into a ball, the Ball Bunny will pick you up and 
throw you into the goal, so make sure you jump around so he won't get 
you (an alternative is to jump into the Turtle, who'll toss you back to 
the left, resulting in Wario turning back to normal).  
     Now, to win, you must jump onto the Bunny's head, which will turn 
him into a ball.  Get him to the right and dash him into the net.  Now, 
the problem is if you dash him while he's near the ground the Turtle 
will catch him and throw him back.  The solution is to knock the Turtle 
out before dashing the Bunny (you can knock the Turtle out by dashing 
into him, jumping onto him, or just bumpin into him).  However, the 
easiest thing to do is just dash the Bunny while he's bouncing in the 
air.  This way it'll go over the Turtle and into the net.  If the Ball 
Bunny scores three times it will send you back up to start over.  If you 
score three times you win.  The scoreboard is easily visible in the 
middle of the room.


Big Boss Beaver
---------------

Stage: E1 The Stagnant Swamp
Strategy:
     The objective is to hit the Big Bug on its side (when it's at a 180 
degree angle) or on its butt (the side not flashing) by Pressing B and 
Holding Down to let go of the vines and land on it.  When it first pops 
up, it'll crawl around the vines, and then it'll stop and spin in place.  
Climb above it and let go of the vine, making sure you time it so you'll 
land on his side.  After a hit, the Big Bug will go back into the water.  
It'll now follow where you're climbing and will jump up to hit you.  
Make sure you stay in one place for a second then move away to trick it.  
Now the Big Bug will move faster and spin faster.  After the second hit, 
he'll spin while moving.  Just keep following the strategy and you'll 
beat him.  He'll go down after three hits.  Oh, and another tip.  Try to 
stay to the right side of the vines so that even if you do get hit, 
you'll have enough time to jump to the vines again.


Electric Squid
--------------

Stage: N6 Sea Turtle Rocks
Strategy:
     Once you fall into the water, the Electric Squid will already be 
there.  He'll attack you with his tentacles, and if he catches you, 
he'll send you back outside. Quickly swim into the flashing green thing 
on his head.  After you do that, he'll start swimming around the area 
with his tentacles up, allowing you to hit the flashing thing on his 
bottom.  Do this 3 times to win.  However, if you don't hit him fast 
enough in his first stage, he'll spit out some ink, completely darkening 
everything except Wario and the Squid's eyes.  You should be able to hit 
him before he does this, though.  Overall, this boss is very easy, and 
shouldn't give you too many problems.


Balloon Boss
------------

Stage: W1 Desert Ruins
Strategy:
     Another rather easy boss.  He has spears that he'll try to hit you 
with, and if you do get hit, you'll become Puffy Wario and float to the 
top.  Wait until he swoops down, then stomp on his head.  He'll throw 
out an air pump.  Stomp that, and he'll be pumped up (pardon the pun).  
He'll swoop down again, and again, you should stomp him.  Then he'll 
toss out another air pump, etc., etc.  He'll pretty much keep repeating 
the pattern.  6 hits (both him and the air pumps) should do him in.


Ghost Pirate
------------

Stage: E1 The Stagnant Swamp
Strategy:
     When you fist enter, four skulls will appear, and will then spread 
to the four corners of the room.  The room will also become pitch dark 
(except for Wario, the skulls, and the Ghost Pirate).  Position yourself 
next to the lower right skull.  A Ghost Pirate will then materialize, 
and will start chasing you around the room.  The skulls will also 
materialize.  Make sure to hit the lower right skull, then jump up and 
hit the upper right skull.  Head left and hit the upper left skull, then 
fall down and climb down the ladders to hit the lower left skull.  I 
find this to be the most useful technique, you may find your own.  If 
you get caught by the Ghost Pirate, he'll send you outside.  If you wait 
too long after hitting a skull, it'll eventually reappear, so be quick!  
This battle can be very frustrating.


Mouse Fish
----------

Stage: N4 Bank of the Wild River
Strategy:
     Another rather easy boss.  Jump onto the pinkish-orange fly, and 
when the green enemies come flying down, bump into them to make them 
drop the Green Cheese.  Make sure to time it so that when the cheese 
falls the Mouse Fish will eat it.  If you get eaten by the Fat Fish, 
he'll swim down and spit you into the super-fast current and you'll have 
to start over.  You'll beat him after he eats three Green Cheeses.


Tree Spider
-----------

Stage: N1 Out of the Woods
Strategy:
     The Tree Spider will keep going up and down for a while, then it'll 
come down and spit webbing at you. If you get caught in the webbing, 
you'll turn into Yarn Wario and roll to the right and out of the tree.  
Let the webbing fall to the ground.  When it does, it'll turn into a 
ball that you can pick up.  Toss the ball into the Tree Spider.  After 
you hit it, it'll come down to the ground and start spitting more 
webbing at you.  Avoid the webbing and stomp on its back.  Now the Tree 
Spider will go back up.  After it goes up and down a few times, it'll 
stop and spit TWO balls of webbing at you.  Stomp on one to break it up, 
then let the other one fall on the ground.  Again, pick it up, toss it 
into the Spider, then stomp on its back.  It'll go back up again, and 
when it spits out webbing, it'll spit THREE balls.  Repeat as you did 
before.  3 hits with the webbing and 3 stomps on its back will do it in.


SPOILERS!!!!!!!!!!!!!!!!!!

SPOILERS!!!!!!!!!!!!!!!!!!

SPOILERS!!!!!!!!!!!!!!!!!!

Do not read the following Boss strategy if you don't want the story 
ruined for you!!!



Big Boss Clown
--------------

Stage: The Temple
Strategy:
     Wowee, for a Final Boss this is a cake-walk!  Definitely the 
EASIEST boss in the game.  Just stomp one of his hands when they're 
fists, then pick it up and throw it into his face (his nose, 
specifically).  When he uses both hands to try to trap you, jump over 
them, or else he'll KILL you.  Seriously, this is the only place in the 
game where you might see a Game Over screen.  But I seriously doubt 
you'll be seeing that screen, since he's so easy.  Anyhow, as you score 
more hits, he gives you less time to hit him on the nose (he stomps the 
floor quicker).  4 hits takes him down and out.  Enjoy the ending!



SPOILERS!!!

SPOILERS!!!

SPOILERS!!!



========================================================================
======
=7. S T A G E / T R E A S U R E  L I S T                                     
=
========================================================================
======



------------------------------------------------------------------------
------
                                  Stage List
------------------------------------------------------------------------
------

For those of you who don't want to spoil the whole game for yourselves, 
but still need a little "push" in the right direction, here's a list of 
all the stages, the treasures you get in each (the numbers refer to the 
number of the treasure in the Treasure List), where you can go next, and 
where I went next.  In My Next Dest., I'll also list which chest I went 
after (Follow the #s in My Next Dest. to take my path through the game).  
If you're wondering why My Next Dest. isn't always one from Next 
Destination, it's because I went after a chest that I didn't get before.

Remember, Wario Land 3 is far from a linear game.  There are plenty of 
ways to go through the game.  Remember only 50 treasures are actually 
needed to beat the game.  The rest are optional, but you will get 
something special for collecting all 100...

I thought a table would be the best way to organize the Stage List, but 
tell me what you think.

Note: Please use this list in conjunction with the Treasure List below, 
as sometimes you must combine more than 1 treasure to open up new areas.

------------------------------------------------------------------------
------
|Stage               |Treasure |Next Destination(s)           |My Next 
Dest. |
------------------------------------------------------------------------
------
|N1 Out of the Woods |Gray(27) |N2, N3                        |N2 Gray      
1|
|                    |Red(21)  |W3, W4                        |N3 Red       
7|
|                    |Green(6) |N4, S4, W5                    |S4 Green    
60|
|                    |Blue(5)  |The Temple                    |The 
Temple  99|
------------------------------------------------------------------------
------
|N2 The Peaceful     |Gray(31) |W1                            |N3 Gray      
2|
|   Village          |Red(23)  |E2                            |N2 Green    
20|
|                    |Green(87)|None                          |W2 Green    
21|
|                    |Blue(77) |None                          |N6 Red      
47|
------------------------------------------------------------------------
------
|N3 The Vast Plain   |Gray(32) |W1                            |W1 Gray      
3|
|                    |Red(99)  |Golf Mini-Game                |W3 Gray      
8|
|                    |Green(30)|S3                            |S1 Red      
13|
|                    |Blue(78) |None                          |W5 Blue     
92|
------------------------------------------------------------------------
------
|N4 Bank of the Wild |Gray(26) |S4                            |N5 Gray     
26|
|   River            |Red(89)  |None                          |N6 Gray     
39|
|                    |Green(46)|S4, W5                        |N4 Blue     
62|
|                    |Blue(55) |None                          |W5 Red      
63|
------------------------------------------------------------------------
------
|N5 The Tidal Coast  |Gray(25) |S4                            |S4 Gray     
27|
|                    |Red(63)  |W2, S4                        |W2 Blue     
29|
|                    |Green(44)|W4                            |E6 Gray     
66|
|                    |Blue(79) |None                          |W5 Green    
72|
------------------------------------------------------------------------
------
|N6 Sea Turtle Rocks |Gray(N3) |S5                            |S5 Gray     
40|
|                    |Red(64)  |S3                            |N6 Green    
48|
|                    |Green(69)|E4, E2, E3                    |W1 Green    
49|
|                    |Blue(74) |S6                            |S6 Blue     
96|
------------------------------------------------------------------------
------
|W1 Desert Ruins     |Gray(34) |W2                            |W1 Red       
4|
|                    |Red(35)  |W2                            |W2 Gray      
5|
|                    |Green(100)Golf Mini-Game                |W1 Blue     
50|
|                    |Blue(70) |E4, E2, E3                    |E4 Green    
51|
------------------------------------------------------------------------
------
|W2 The Volcano's    |Gray(12) |N1, N2                        |N1 Red       
6|
|   Base             |Red(76)  |None                          |W3 Red      
15|
|                    |Green(80)|None                          |S1 Green    
22|
|                    |Blue(36) |W6, E4                        |S4 Red      
30|
------------------------------------------------------------------------
------
|W3 The Pool of Rain |Gray(18) |S1                            |W4 Gray      
9|
|                    |Red(29)  |S3                            |S3 Gray     
16|
|                    |Green(33)|E1                            |E1 Gray     
18|
|                    |Blue(96) |Golf Mini-Game                |N2 Blue     
46|
------------------------------------------------------------------------
------
|W4 A Town in Chaos  |Gray(19) |S1                            |S1 Gray     
10|
|                    |Red(2)   |N4, N5                        |N4 Gray     
25|
|                    |Green(65)|S3                            |W4 Blue     
68|
|                    |Blue(42) |N5, W5                        |E3 Red      
69|
------------------------------------------------------------------------
------
|W5 Beneath the      |Gray(47) |S5, E1, E4                    |S5 Red      
55|
|   Waves            |Red(94)  |Golf Mini-Game                |S3 Green    
64|
|                    |Green(40)|N3, W5                        |S6 Gray     
73|
|                    |Blue(81) |None                          |S6 Green    
93|
------------------------------------------------------------------------
------
|W6 The West Crater  |Gray(66) |S3                            |E4 Gray     
36|
|                    |Red(86)  |None                          |W6 Green    
85|
|                    |Green(49)|E3                            |E6 Red      
86|
|                    |Blue(82) |None                          |S4 Blue     
89|
------------------------------------------------------------------------
------
|S1 The Grasslands   |Gray(1)  |S2                            |S2 Gray     
11|
|                    |Red(61)  |W2                            |W2 Red      
14|
|                    |Green(28)|E2                            |E2 Gray     
23|
|                    |Blue (60)|None                          |E1 Green    
53|
------------------------------------------------------------------------
------
|S2 The Big Bridge   |Gray(72) |N3, W3, S1                    |N3 Green    
12|
|                    |Red(98)  |Golf Mini-Game                |S2 Green    
33|
|                    |Green(56)|None                          |E2 Red      
34|
|                    |Blue(15) |E3                            |E2 Green    
42|
------------------------------------------------------------------------
------
|S3 Tower of Revival |Gray(7)  |W3, S2                        |W3 Green    
17|
|                    |Red(10)  |N4, E4, N6                    |N4 Red      
38|
|                    |Green(22)|E6                            |N5 Green    
65|
|                    |Blue(24) |S6                            |N5 Blue     
71|
------------------------------------------------------------------------
------
|S4 The Steep Canyon |Gray(11) |N5, E2, S2                    |N5 Red      
28|
|                    |Red(37)  |W6, E4                        |E1 Red      
31|
|                    |Green(75)|None                          |N4 Green    
61|
|                    |Blue(39) |N3, W5                        |S4 Blue     
90|
------------------------------------------------------------------------
------
|S5 Cave of Flames   |Gray(68) |S2, E2, N6                    |S2 Blue     
41|
|                    |Red(91)  |None                          |S5 Green    
56|
|                    |Green(73)|N1                            |E1 Blue     
57|
|                    |Blue(48) |S6                            |N3 Blue     
91|
------------------------------------------------------------------------
------
|S6 Above the Clouds |Gray(97) |Golf Mini-Game                |E7 Gray     
74|
|                    |Red(93)  |W6, E6                        |W6 Red      
84|
|                    |Green(53)|E6                            |E6 Green    
94|
|                    |Blue(54) |E6                            |E6 Blue     
97|
------------------------------------------------------------------------
------
|E1 The Stagnant     |Gray(62) |S1, W2, N2                    |N2 Red      
19|
|   Swamp            |Red(38)  |W6, E4                        |S2 Red      
32|
|                    |Green(4) |W5                            |W5 Gray     
54|
|                    |Blue(71) |N1                            |E4 Blue     
58|
------------------------------------------------------------------------
------
|E2 The Frigid Sea   |Gray(14) |W4, W1                        |W4 Red      
24|
|                    |Red(88)  |None                          |W6 Gray     
35|
|                    |Green(16)|E3                            |E3 Gray     
43|
|                    |Blue(90) |None                          |S1 Blue     
52|
------------------------------------------------------------------------
------
|E3 Castle of        |Gray(13) |N6, W6, W1, N2                |E4 Red      
44|
|   Illusions        |Red(17)  |E7, N2                        |S3 Blue     
70|
|                    |Green(59)|N1                            |S6 Red      
83|
|                    |Blue(45) |W6, S4, S5                    |W6 Blue     
88|
------------------------------------------------------------------------
------
|E4 The Colossal Hole|Gray(67) |S3                            |S3 Red      
37|
|                    |Red(41)  |N4, W3                        |W3 Blue     
45|
|                    |Green(8) |S1, E1, S5                    |E2 Blue     
51|
|                    |Blue(92) |None                          |N1 Green    
59|
------------------------------------------------------------------------
------
|E5 The Warped Void  |Gray(57) |E7                            |E7 Red      
76|
|                    |Red(95)  |Golf Mini-Game                |E5 Green    
79|
|                    |Green(58)|E7                            |E7 Blue     
80|
|                    |Blue(83) |None                          |E3 Green    
82|
------------------------------------------------------------------------
------
|E6 The East Crater  |Gray(9)  |W4, E3                        |W4 Green    
67|
|                    |Red(84)  |None                          |E3 Blue     
87|
|                    |Green(43)|N6                            |N6 Blue     
95|
|                    |Blue(85) |None                          |N1 Blue     
98|
------------------------------------------------------------------------
------
|E7 Forest of Fear   |Gray(20) |E5                            |E5 Gray     
75|
|                    |Red(51)  |E5                            |E7 Green    
77|
|                    |Green(50)|E5                            |E5 Red      
78|
|                    |Blue(52) |E5                            |E5 Blue     
81|
------------------------------------------------------------------------
------



------------------------------------------------------------------------
------
                                Treasure List
------------------------------------------------------------------------
------

Here's a handy little Treasure List for those who want to keep track.  
Use it conjunction with the Stage List.

Note: If a treasure has something listed as No usage, it means it's just 
a regular treasure that you don't need to beat the game.


------------------------------------------------------------------------
------
|#  |Treasure        |Description                     |Access to 
|Stage/Chest|
------------------------------------------------------------------------
------
|1  |Yellow Music Box|One of Five music boxes needed  |S2        |S1 
Gray    |
|   |                |break seal                      |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|2  |Blue Music Box  |One of Five music boxes needed  |N4, N5    |W4 Red     
|
|   |                |to break seal                   |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|3  |Green Music Box |One of Five music boxes needed  |S5        |N6 
Gray    |
|   |                |to break seal                   |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|4  |Red Music Box   |One of Five music boxes needed  |W5        |E1 
Green   |
|   |                |to break seal                   |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|5  |Gold Music Box  |One of Five music boxes needed  |The Temple|N1 
Blue    |
|   |                |to break seal                   |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|6  |Webbed Feet     |Gives you the power to Super    |N4, S4, W5|N1 
Green   |
|   |                |Swim                            |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|7  |Flippers        |Gives you the power to Swim     |W3, S2    |S3 
Gray    |
|   |                |                                |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|8  |Winged Boots    |Gives you the power to Super    |S1, E1, S5|E4 
Green   |
|   |                |Jump                            |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|9  |Gold Throwing   |Gives you the power to pick up  |W4, E3    |E6 
Gray    |
|   |Glove           |and throw large enemies         |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|10 |Elbow Pad       |Gives you the power to Super    |N4, E4, N6|S3 Red     
|
|   |                |Dash                            |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|11 |Throwing Glove  |Gives you the power to pick up  |N5, E2, S2|S4 
Gray    |
|   |                |and throw enemies               |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|12 |Overalls        |Gives you the power to Stomp    |N1, N2    |W2 
Gray    |
|   |                |                                |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|13 |Red Overalls    |Gives you the power to Super    |N6, W6, W1|E3 
Gray    |
|   |                |Stomp                           |N2        |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|14 |Spiked Hat      |Gives you the power to destroy  |W4, W1    |E2 
Gray    |
|   |                |things with your head           |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|15 |Lantern         |Combine with Flame (16) to      |E3        |S2 
Blue    |
|   |                |reveal Castle of Illusions      |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|16 |Flame           |Combine with Lantern (15) to    |E3        |E2 
Green   |
|   |                |reveal Castle of Illusions      |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|17 |Torch           |Burns through trees and shrubs  |E7, N2    |E3 Red     
|
|   |                |blocking the way to the Forest  |          |           
|
|   |                |of Fear                         |          |           
|
------------------------------------------------------------------------
------
|18 |Gear 1          |Combine with Gear 2 (19) to turn|S1        |W3 
Gray    |
|   |                |on the Elevator                 |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|19 |Gear 2          |Combine with Gear 1 (18) to turn|S1        |W4 
Gray    |
|   |                |on the Elevator                 |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|20 |Compact Mirror  |Reveals the Warped Void in the  |E5        |E7 
Gray    |
|   |                |East region                     |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|21 |Cookie Jar      |Creates a rain cloud            |W3, W4    |N1 Red     
|
|   |                |                                |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|22 |Treasure Map    |Shows the way to the East Crater|E6        |S3 
Green   |
|   |                |                                |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|23 |Blue Book       |Combine with Wand (28) to freeze|E2        |N2 Red     
|
|   |                |sea in the East region          |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|24 |Key             |Unlocks door in the Tower of    |S6        |S3 
Blue    |
|   |                |Revival that leads to the clouds|          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|25 |Yellow Book     |Combine with Trident (26) to    |S4        |N5 
Gray    |
|   |                |cause thunder to strike South   |          |           
|
|   |                |region                          |          |           
|
------------------------------------------------------------------------
------
|26 |Trident         |Combine with Yellow Book (25) to|S4        |N4 
Gray    |
|   |                |cause thunder to strike South   |          |           
|
|   |                |region                          |          |           
|
------------------------------------------------------------------------
------
|27 |Axe             |Cuts down tree blocking path    |N2, N3    |N1 
Gray    |
|   |                |                                |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|28 |Wand            |Combine with Blue Book (23) to  |E2        |S1 
Green   |
|   |                |freeze sea in the East region   |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|29 |Blue Skull Ring |Combine with Red Skull Ring (30)|S3        |W3 Red     
|
|   |                |to raise Tower of Revival       |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|30 |Red Skull Ring  |Combine with Blue Skull Ring    |S3        |N3 Red     
|
|   |                |(29) to raise Tower of Revival  |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|31 |Blue Stone      |Combine with Green Stone Tablet |W1        |N2 
Gray    |
|   |Tablet          |(32) to open gates to West      |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|32 |Green Stone     |Combine with Blue Stone Tablet  |W1        |N3 
Gray    |
|   |Tablet          |(31) to open gates to West      |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|33 |Fan             |Blows away the wind in the South|E1        |W3 
Green   |
|   |                |region                          |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|34 |1/2 Scroll      |Combine with the other half (35)|W2        |W1 
Gray    |
|   |                |to get rid of Whirlwind         |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|35 |1/2 Scroll      |Combine with the other half (34)|W2        |W1 Red     
|
|   |                |to get rid of Whirlwind         |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|36 |Tusk 1          |Combine with Tusk 2 (37) and    |W6, E4    |W2 
Blue    |
|   |                |Green Triangle (38) to destroy  |          |           
|
|   |                |rock blocking Volcano's spout   |          |           
|
------------------------------------------------------------------------
------
|37 |Tusk 2          |Combine with Tusk 1 (36) and    |W6, E4    |S4 Red     
|
|   |                |Green Triangle (38) to destroy  |          |           
|
|   |                |rock blocking Volcano's spout   |          |           
|
------------------------------------------------------------------------
------
|38 |Green Triangle  |Combine with Tusk 1 (36) and    |W6, E4    |E1 Red     
|
|   |                |Tusk 2 (37) to destroy rock     |          |           
|
|   |                |blocking Volcano's spout        |          |           
|
------------------------------------------------------------------------
------
|39 |Blue Chemical   |Combine with Red Chemical (40)  |N3, W5    |S4 
Blue    |
|   |                |to get rid of 5T blocks in      |          |           
|
|   |                |certain stages                  |          |           
|
------------------------------------------------------------------------
------
|40 |Red Chemical    |Combine with Blue Chemical (39) |N3, W5    |W5 
Green   |
|   |                |to get rid of 5T blocks in      |          |           
|
|   |                |certain stages                  |          |           
|
------------------------------------------------------------------------
------
|41 |Air Pump        |Pumps air into the glass        |N4, W3    |E4 Red     
|
|   |                |containers in certain stages,   |          |           
|
|   |                |allowing them to float          |          |           
|
------------------------------------------------------------------------
------
|42 |Octopus Food Bag|Feed the food to Octopi in      |N5, W5    |W4 
Blue    |
|   |                |certain stages to make them grow|          |           
|
|   |                |and destroy barriers            |          |           
|
------------------------------------------------------------------------
------
|43 |Night Visions   |Allows you to see in dark areas |N6        |E6 
Green   |
|   |Binoculars      |                                |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|44 |Fan Blades      |Adds fan blades to the machines |W4        |N5 
Green   |
|   |                |in the Town in Chaos            |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|45 |Spray Can       |Spray on walls in certain stages|W6, S4, S5|E3 
Blue    |
|   |                |to make them breakable          |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|46 |Wizard          |Creates more climbable surfaces |S4, N5    |N4 
Green   |
|   |                |in certain stages               |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|47 |Detonator       |Detonates bombs in certain      |S5, E1, E4|W5 
Gray    |
|   |                |stages                          |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|48 |Scissors        |Frees the Balloon in Above the  |S6        |S5 
Blue    |
|   |                |Clouds                          |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|49 |Brick           |Adds platforms in the Castle of |E3        |W6 
Green   |
|   |                |Illusions                       |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|50 |Remote Control  |Gets rid of the yellow circles  |E5        |E7 
Green   |
|   |                |in the Warped Void              |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|51 |Red Passcard    |Combine with Blue Passcard (52) |E5        |E7 Red     
|
|   |                |to release enemy in the Warped  |          |           
|
|   |                |Void                            |          |           
|
------------------------------------------------------------------------
------
|52 |Blue Passcard   |Combine with Red Passcard (51)  |E5        |E7 
Blue    |
|   |                |to release enemy in the Warped  |          |           
|
|   |                |Void                            |          |           
|
------------------------------------------------------------------------
------
|53 |Jackhammer      |Frees air currents in certain   |E6        |S6 
Green   |
|   |                |stages                          |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|54 |Pick Axe        |Breaks wall blocking the vortex |E6        |S6 
Blue    |
|   |                |in the East Crater              |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|55 |Rocket          |No usage                        |None      |N4 
Blue    |
|   |                |                                |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|56 |Pocket Pikachu  |No usage                        |None      |S2 
Green   |
|   |                |                                |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|57 |Wheel Crank     |Use to bring up pipe in Forest  |E7        |E5 
Gray    |
|   |                |of Fear                         |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|58 |Blood Potion    |Brings Zombies to life in the   |E7        |E5 
Green   |
|   |                |Forest of Fear                  |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|59 |Gold Dust       |Opens the mouth of the Tree in  |N1        |E3 
Green   |
|   |                |Out of the Woods                |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|60 |Masked Suit     |No usage                        |None      |S1 
Blue    |
|   |                |                                |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|61 |Wheel           |Adds wheels to platform in The  |W2        |S1 Red     
|
|   |                |Volcano's Base                  |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|62 |Flute           |Calls forth Snakes in the vases |S1, W2, N2|E1 
Gray    |
|   |                |in certain levels               |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|63 |Stone Foot      |Causes changes in landscape     |W2, S4    |N5 Red     
|
|   |                |                                |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|64 |Golden Eye,     |Combine with Golden Eye, Left   |S3        |N6 Red     
|
|   |Right           |(65) to open Snake Door in Tower|          |           
|
|   |                |of Revival                      |          |           
|
------------------------------------------------------------------------
------
|65 |Golden Eye, Left|Combine with Golden Eye, Right  |S3        |W4 
Green   |
|   |                |(64) to open Snake Door in Tower|          |           
|
|   |                |of Revival                      |          |           
|
------------------------------------------------------------------------
------
|66 |Glass Eye, Right|Combine with Glass Eye, Left    |S3        |W6 
Gray    |
|   |                |(67) to open Face Door in Tower |          |           
|
|   |                |of Revival                      |          |           
|
------------------------------------------------------------------------
------
|67 |Glass Eye, Left |Combine with Glass Eye, Right   |S3        |E4 
Gray    |
|   |                |(66) to open Face Door in Tower |          |           
|
|   |                |of Revival                      |          |           
|
------------------------------------------------------------------------
------
|68 |Scepter         |Reveals doors in certain stages |S2, E2, N6|S5 
Gray    |
|   |                |                                |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|69 |Sun Fragment,   |Combine with Sun Fragment,      |E4, E2, E3|N6 
Green   |
|   |Top             |Bottom (70) to shine light upon |          |           
|
|   |                |East region                     |          |           
|
------------------------------------------------------------------------
------
|70 |Sun Fragment,   |Combine with Sun Fragment, Top  |E4, E2, E3|W1 
Blue    |
|   |Bottom          |(69) to shine light upon East   |          |           
|
|   |                |region                          |          |           
|
------------------------------------------------------------------------
------
|71 |Eye Storm       |Combine with Sack (73) to make  |N1        |E1 
Blue    |
|   |                |leaves fall down in certain     |          |           
|
|   |                |stages                          |          |           
|
------------------------------------------------------------------------
------
|72 |Seeds           |Plant to grow vines in certain  |N3, W3, S1|S2 
Gray    |
|   |                |stages                          |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|73 |Sack            |Combine with Eye Storm (71) to  |N1        |S5 
Green   |
|   |                |make leaves fall down in certain|          |           
|
|   |                |stages                          |          |           
|
------------------------------------------------------------------------
------
|74 |Gong            |Calls forth the Moon in the     |S6        |N6 
Blue    |
|   |                |South region                    |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|75 |Telephone       |No usage                        |None      |S4 
Green   |
|   |                |                                |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|76 |Crown           |No usage                        |None      |W2 
Green   |
|   |                |                                |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|77 |Day/Night Tile  |Gives you the power to change   |None      |N2 
Blue    |
|   |                |between Day and Night at any    |          |           
|
|   |                |time (Refer to Controls section)|          |           
|
------------------------------------------------------------------------
------
|78 |Red Relic       |No usage                        |None      |N3 
Blue    |
|   |                |                                |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|79 |Green Relic     |No usage                        |None      |N5 
Blue    |
|   |                |                                |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|80 |Blue  Relic     |No usage                        |None      |W2 Red     
|
|   |                |                                |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|81 |Club Shield     |No usage                        |None      |W5 
Blue    |
|   |                |                                |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|82 |Spade Shield    |No usage                        |None      |W6 
Blue    |
|   |                |                                |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|83 |Heart Shield    |No usage                        |None      |E5 
Blue    |
|   |                |                                |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|84 |Diamond Shield  |No usage                        |None      |E6 Red     
|
|   |                |                                |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|85 |Yellow Suit     |No usage                        |None      |E6 
Blue    |
|   |                |                                |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|86 |Sword           |No usage                        |None      |W6 Red     
|
|   |                |                                |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|87 |Chalice         |No usage                        |None      |N2 
Green   |
|   |                |                                |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|88 |Teapot          |No usage                        |None      |E2 Red     
|
|   |                |                                |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|89 |Magnifying Glass|Allows you to see what treasures|None      |N4 Red     
|
|   |                |you acquired in each stage, as  |          |           
|
|   |                |well as Music Coins             |          |           
|
------------------------------------------------------------------------
------
|90 |UFO             |No usage                        |None      |E2 
Blue    |
|   |                |                                |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|91 |Car             |No usage                        |None      |S5 Red     
|
|   |                |                                |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|92 |Locomotive      |No usage                        |None      |E4 
Blue    |
|   |                |                                |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|93 |Fire            |Extinguishes fires in certain   |W6, E6    |S6 Red     
|
|   |Extinguisher    |stages                          |          |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|94 |Crayon 5        |(Door)                          |Golf Mini-|W5 Red     
|
|   |                |                                |Game      |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|95 |Crayon 7        |(Ground/Trees)                  |Golf Mini-|E5 Red     
|
|   |                |                                |Game      |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|96 |Crayon 3        |(Game Sign)                     |Golf Mini-|W3 
Blue    |
|   |                |                                |Game      |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|97 |Crayon 6        |(Trees/Grass)                   |Golf Mini-|S6 
Gray    |
|   |                |                                |Game      |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|98 |Crayon 2        |(Sky)                           |Golf Mini-|S2 Red     
|
|   |                |                                |Game      |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------
|99 |Crayon 1        |Will add color to the scene you |Golf Mini-|N3 Red     
|
|   |                |see between North and West      |Game      |           
|
|   |                |regions (Bushes)                |          |           
|
------------------------------------------------------------------------
------
|100|Crayon 4        |(Building)                      |Golf Mini-|W1 
Green   |
|   |                |                                |Game      |           
|
|   |                |                                |          |           
|
------------------------------------------------------------------------
------



========================================================================
======
=8. M I S C E L L A N E O U S                                                
=
========================================================================
======



WwWwWwWwW
C O I N S
WwWwWwWwW

     Coins aren't that important in this game as they were in WL2.  You 
still need them to play mini-games, but since getting hit by enemies 
doesn't make Wario lose coins, there's no need to worry.  However, make 
sure you collect plenty, just in case.

-You can collect a maximum of 999 Coins
-Different colored coins are worth a different amount
     Yellow-1 coin
     Gray-10 coins
     Red-10 coins
     Green-10 coins
     Blue-10 coins
     Music(Large)-10 coins

I'm still wondering why they bother making different colors if they're 
all worth the same amount.



WwWwWwWwWwWwWwWwWwWw
M U S I C  C O I N S
WwWwWwWwWwWwWwWwWwWw

     There are 8 Music Coins (AKA Note Coins) scattered throughout each 
stage.  Most of them require that you get the power-up treasures first.  
Others are in plain sight or require a special power/ability.  Others 
still are almost IMPOSSIBLE to find.  Believe me, you'll probably get 7 
quickly and take forever to find the 8th one.
     Update: I finally know what collecting all 8 Music Coins in a stage 
does.  It colors in a little of the picture during the Music Coin tally 
screen (the one you see when you beat a stage).  If you get the Music 
Coins in all 25 stages, you open up the 4th course in the Golf Game.



WwWwWwWwWwWwWwWwWwWwWwWwWw
G O L F  M I N I - G A M E
WwWwWwWwWwWwWwWwWwWwWwWwWw

     So, have you noticed the backgrounds to the Music Coin screen you 
see after you beat a stage?  Yep, it's of a golf course.  By now, you've 
also figured out that the mini-games in this game aren't the memory ones 
from WL2.  Here, you gotta play golf!  The game plays a little like 
Mario Golf, with a 3 button-press system.  Each play is 10 coins.  
However, later on the cost goes up to 30 coins (thanks Angelday!), and 
after you beat the game the cost goes up to 50 coins!  I'm not sure 
exactly when the cost increases, but it's probably after you beat a 
certain amount of stages.

     The ULTIMATE Golf mini-game comes once you get all 7 crayons.  The 
normally black and white screen in between North and West will be 
colored in completely, and you'll be able to enter the GAME door.  
Inside, you'll have your choice of 3 courses (plus 1 hidden one, 
attained after getting the Music Coins).  Each course has 5 holes.  The 
hidden course, by the way, will take A LOT of practice to master.

     Need instructions?  Refer to the Gameplay/Controls section.



WwWwWwWwWwWwWwWwWwWw
T I M E  A T T A C K
WwWwWwWwWwWwWwWwWwWw

     So, you've beaten the game, huh?  But have you beaten it with all 
100 treasures?  Once you acquire the last treasure, there will be a 
special Perfect! screen, then the game will reset back to the Title 
Screen.  Instead of Continue, there will now be Time Attack!  Your goal 
is now to go into every stage and grab ALL 4 keys, then exit (you can 
use any exit).  Quite a feat, no?  Well, I have no idea if you get 
anything special if you complete every stage, but I doubt it.  I'm 
betting it's just for fun.  BTW, I'm considering listing the quickest 
order for getting the keys, but I doubt I'll have time.  So, if you 
wanna help, send in your opinion of the fastest order to get them!  
Include:
     1)A listing, in order, of the quickest way to get the keys.
     2)Which exit to take.
     An example would be:

N1 Out of the Woods
1)Red
2)Gray
3)Green
4)Blue
Exit)Green

Here are the official instructions:

- Complete for time taken to get all 4 keys and clear the course.
- Press START on the Map Screen to see the list of best times.



WwWwWwWwWwWwWwWwWwWwWwWwW
C O D E S / S E C R E T S
WwWwWwWwWwWwWwWwWwWwWwWwW

Time Attack Mode-
     Beat the game with all 100 treasures to unlock a Time Attack mode.  
Refer to Time Attack section of the Miscellaneous section for more 
details

Super Golf Mini-Game-
     Collect all 7 crayons to open up the Game Door in between North and 
West.  Inside, you can play 1 of 3 golf courses, plus 1 hidden course.



WwWwWwWwW
H I N T S
WwWwWwWwW

Many of these come from angelday, and are miscellaneous hints to help 
you with the game while I work on incorporating them into the FAQ 
(eventually I will, but I'm concentrating on the Walkthroughs).  Thanks 
again angelday!

-If you're about to get the latest key on a map, always go for the 8 
coins as well! it's easy to grab them as you're hunting the last key 
down, and you don't have to redo the same map over again.

-If you scroll right in the golf course you can see how far your shoot 
will be when kicking the ball with full power.

-If you beat the monster at the end of game (I was exactly at fifty 
percent, because I've always went where the hidden voice had told me to 
go -- I'd assume the solution is always linear) one play at the golf 
will cost 50 coins.

-You can press the B button if you don't want to watch the speaking 
sequence at the main monster.

-If you beat the monster the game will "end", an end sequence will 
follow, and some credit screen as well. If you restart the game by 
powering off, all of the levels will be shown on the map (the ones with 
4 chest opened wont blink like the others.)

-A good tip when hunting down the 8 coins: if you can't find a coin 
throw
some enemies in the neighboring walls, try to butt-stomp everywhere or 
get
on fire and see if some walls are hidden "flame-only". Always remember, 
that
you don't need to beat a level boss to get a coin, so don't bother. and 
if
you're really stuck at some place the best method is to SAVE(!) the game 
and
rest the whole thing for some hours so you can concentrate more next 
time.  (Note: I'll eventually have some Music Coin locations done, but 
they'll be less in-depth than the Walkthroughs for the Keys and Chests, 
since I'm assuming you're used to the stages by the time I have the 
Music Coin locations done)



WwWwWwWwWwW
E N D I N G
WwWwWwWwWwW

SPOILERS!!!

Naturally, since this section is labeled Ending, the ending will be 
listed.  Sooo, if you don't want to ruin the story for yourself, please 
skip this section!!!  Also, I'm not exactly sure if this is the only 
ending, but I've done almost everything to be done in the game 
(treasures, music coins, golf) except for getting all the best times in 
stages, so I'm pretty sure this is the only ending.  To be honest, Wario 
Land 3 is a great game, but Wario Land II had a lot more secrets.  
Unless, of course, there's something I'm missing...

SPOILERS!!!

SPOILERS!!!

SPOILERS!!!



     After Wario defeats the Hidden Figure, his spell is broken, and his 
magic is released.  All of the enemies Wario has faced on his quest had 
actually been humans who were transformed by the Hidden Figure.  Now 
that he has been defeated, they revert back to their human forms.  The 
people gather around Wario, and an Old Man approaches:

Old Man:
     Thank you very much!!  Long ago, this was a peaceful world.  But 
that meddlesome being appeared and tried to take control.  We managed to 
seal away his power in the 5 music boxes, but he used the last of his 
power to change us into strange beings.  Fearing his return, we tried to 
stop you, but we never thought you would defeat him!  Thank you very 
much.  So, we give you all the treasure you have collected so far.  Now 
then, let me send you back to your own world.

     The Old Man raises his hands, and transports Wario back to his own 
world along with the treasure he had gotten.  Wario picks up his 
treasure, gives a thumbs-up, and heads home.


The credits roll by, followed by an END screen.  If you managed to get 
all 100 treasures, you'll get a special Perfect! screen with a cool 
color-fade background.



SPOILERS!!!

SPOILERS!!!

SPOILERS!!!



========================================================================
======
=9. F A Q s                                                                  
=
========================================================================
======



Here I shall answer the mystical questions that boggle the mind, such as 
"What is the meaning of life?" or "Why is the sky blue?"  Well, maybe 
not, but I will answer questions about the game and this Walkthrough.

1) Q. I'm stuck in The Pool of Rain!  I've gotten the seeds for the 
vine, but 
      I can't climb up all the way!  Your Walkthrough says to climb it 
but I
      can't!

   A. Ahh, seems to me you're using an emulator to play WL3.  If you 
wanna get
      past it, you're gonna have to play on a REAL Gameboy Color.  
Well... the
      problem actually lies in how you get to the vine.  If you are 
using an
      emulator to play, just let the game load and get to The Pool of 
Rain by
      choosing Continue on the Title Screen.  If you load a state (using 
an
      emulator's save state feature), you won't be able to go up the 
vine.  
      This glitch is present in another stage too, including N1 Out of 
the 
      Woods.
      Apparently my instructions aren't clear enough (or people just 
aren't
      reading this section), so I'll make it a little clearer.  When you 
load
      Wario Land 3 with an emulator (I don't condone piracy!), make sure 
you
      DON'T load a saved state (such as a No$GMB .sta file or a Smygb 
.mgb 
      file or a Rew .st0 file), which means DON'T go to the emulator's 
menu 
      and choose load state or snapshot.  Instead, just let the game get 
to 
      the title screen, and from there, choose Continue.  After that, 
just 
      make your way to the Pool of Rain and you should be able to climb 
up the 
      vine.

2) Q. Can I help with the FAQ?

   A. Like I said in the Version History section, I really don't need 
too much
      help with the Walkthroughs section.  I often write the 
Walkthroughs as I
      go through the stage myself.  Just because I don't have it in the 
FAQ
      doesn't mean I don't know about it or won't know about it soon.  
Still,
      send in any help you like, but try to use your best judgment as to 
      whether or not I'll actually need it.

3) Q. Can you help me with a certain stage?

   A. If I don't have it in the FAQ yet, feel free to ask, BUT make sure 
to 
      check the latest version of the FAQ first!  If it is in the FAQ, 
don't 
      ask unless my Walkthrough is confusing.  For those of you 
wondering, 
      I've already beaten the game with 100 treasures!! Woohoo!  AND 
I've 
      gotten all the Music Coins!

4) Q. Can I e-mail you with a question?

   A. Sure! But PLEASE, PLEASE make sure you read over the FAQ to see if 
it's
      already been answered.  I'd love to help everyone, but it would 
just 
      waste my time if the solution's already in the FAQ!  Also, look at 
      question 5 if you have a Music Coin question.

5) Q. Help me with the Music Coins!!!

   A. I have the same policy for Music Coins as I did with the Treasure
      Walkthroughs--- they'll be done SOON!!!  Please don't mail me 
asking for
      Music Coin locations, as I'm currently taking my finals and don't 
have 
      the time to answer.  WAIT until the next version of the FAQ, when 
I
      anticipate on having at least the North Region's Music Coins.

6) Q. Why does the FAQ look messed up?  Some stuff is out of place or 
looks 
      odd, especially the Stage/Treasure Lists.

   A. Yeah, it's happened before, and I thought I fixed the problem.  
I'm not
      sure if it's my word processor this time (it was the cause of the 
      problem before) or if something's going wrong between the time I 
zip it 
      up and when it gets posted on GameFAQs (and other sites).  Just 
wait 
      until the next version, and maybe it'll look alright.

7) Q. What's your opinion on Nintendo's official Wario Land 3 website
      (www.warioland3.com)?

   A. Well, it's an official site... It's nice and all, and I'd 
definitely
      recommend the strategies as an alternate to my guide (or if you 
only 
      need a small "push" in the right direction instead of a full-blown 
      walkthrough).  However, it's not as extensive as a fansite would 
be, 
      and all it has are the short strategies.  Just my opinion, of 
course.  
      And remember I'm a perfectionist, and I demand completion (which 
is why 
      my guide is so extensive and in detail- though I'm hoping it's not 
too 
      confusing).


========================================================================
======
=10. V E R S I O N  H I S T O R Y                                            
=
========================================================================
======



V 0.1-March 23, 2000- Unreleased first version; Basic structure started,
     Controls/Power-ups and other sections started

V 0.2-March 24, 2000- First public release; Added Table of Contents, 
Intro,
     Walkthrough, Credits, Version History, and Disclaimer; Started work 
on 
     new sections and continued work on others

V 0.3-March 25, 2000- Fixed some errors; Added Miscellaneous section; 
     Continued Walkthrough, Special Powers, and other sections

V 0.3a-March 25, 2000- Added more Walkthrough, Fixed some errors

V 0.3b-March 26, 2000- Fixed some spelling errors; Added more info to 
Special
     Powers/Abilities Sections, including changing the names for some of 
the
     abilities

V 0.4-March 27, 2000- Added more Walkthrough, fixed more errors, 
credited a 
     few more people

V 0.5-March 28, 2000- Added more Walkthrough (The Pool of Rain, Green; 
The
     Stagnant Swamp, Gray; The Peaceful Village, Red and Green; The 
Volcano's
     Base, Green; The Grasslands, Green) and another Boss Strategy 
(Sorcerer
     Fox); Started new Version History style; Fixed the 
names/descriptions of
     bosses/treasures

V 0.5a-March 28, 2000- Added more Walkthrough (The Frigid Sea, Gray); 
Credited
     more people for their help; Fixed some errors; Started Walkthroughs 
for a
     couple new stages, will continue them next version

V 0.6-March 29, 2000- Added more Walkthrough (A Town in Chaos, Red; Bank 
of 
     the Wild River, Gray; The Tidal Coast, Gray; The Steep Canyon, 
Gray; The
     Tidal Coast, Red; The Volcano's Base, Blue; The Steep Canyon, Red) 
and
     another Boss Strategy (Ball Bunny)

V 0.7-March 30, 2000- Added more Walkthrough (The Stagnant Swamp, Red; 
The Big
     Bridge, Red and Green; The Frigid Sea, Red) and another Boss 
Strategy 
     (Big Boss Bug); Reformatted some things to make the FAQ easier to 
view

V 0.8-April 2, 2000- Started organizing Treasure List; Added more 
Walkthrough 
     (The West Crater, Gray; The Colossal Hole, Gray; Tower of Revival, 
Red; 
     Bank of the Wild River, Red)

V 0.8a-April 3, 2000- Finished organizing Treasure List; Reformatted 
more
     sections; Added more Walkthrough (Sea Turtle Rocks, Gray; Cave of 
Flames,
     Gray; The Big Bridge, Blue; The Frigid Sea, Green; Castle of 
Illusions,
     Gray; The Colossal Hole, Red) and another Boss Strategy (Electric 
Squid);
     Got rid of Requirements (since following the Next Destination 
pretty much
     covers that)

V 0.9-April 5, 2000- Added more Walkthrough (The Pool of Rain, Blue; Sea 
     Turtle Rocks, Red, Green; Desert Ruins, Green, Blue) and another 
Boss
     Strategy (Balloon Boss)

V 0.9a-April 6, 2000- Added more Walkthrough (E4 The Colossal Hole, 
Green; E2 
     The Frigid Sea, Blue; S1 The Grasslands, Blue; E1 The Stagnant 
Swamp, 
     Green) and another Boss Strategy (Ghost Pirate); Added some 
miscellaneous
     stuff

V 1.0-April 8,2000- Added FAQs section; Added more Walkthrough (W5 
Beneath 
     the Waves, Gray; S5 Cave of Flames, Red, Green; E1 The Stagnant 
Swamp, 
     Blue; E4 The Colossal Hole, Blue; N1 Out of the Woods, Green)

V 1.1-April 13, 2000- Added info on Time Attack and Music Coins; Added 
more
     Walkthrough (S4 The Steep Canyon, Green; N4 Bank of the Wild River, 
     Green, Blue) and another Boss Strategy (Fat Fish)

V 1.2-May 1, 2000- Sorry for the lack of updates, but I've been very 
busy. 
     I'll try to work on the FAQ whenever I can, though it probably 
won't be 
     too frequently.  Still, I'm totally committed to this FAQ, so don't 
     e-mail me asking me why it hasn't been updated!  Anywho, I've 
updated a 
     few sections (Controls, FAQs);  Added more Walkthrough (W5 Beneath 
the
     Waves, Red; S3 Tower of Revival, Green; N5 The Tidal Coast, Green)

V 1.3-May 15, 2000- Did some more reformatting; Added more Walkthrough 
(E6 The 
     East Crater, Gray; W4 A Town in Chaos, Green, Blue; E3 Castle of 
     Illusions, Red)

V 1.4-May 19, 2000- Finally figured out why the FAQ always looked 
slightly 
     messed up when posted on Game FAQs, and (hopefully) fixed it; Added 
the
     Ending in the Miscellaneous section, Added more Walkthrough (S3 
Tower of
     Revival, Blue; N5 The Tidal Coast, Blue; W5 Beneath the Waves, 
Green; S6 
     Above the Clouds, Gray); Fixed some errors and updated some 
sections

V 1.4a-May 20, 2000- Added a new Stage/Treasure List section and made a 
     seperate Bosses section

V 1.5-May 22, 2000- Updated Stage/Treasure Lists; Added more Walkthrough 
(E7
     Forest of Fear, Gray; E5 The Warped Void, Gray; E7 Forest of Fear, 
Red,
     Green; E5 The Warped Void, Red)

V 1.6-May 24, 2000- Added more Walkthrough (E5 The Warped Void, Green; 
E7 
     Forest of Fear, Blue; E5 The Warped Void, Blue; E3 Castle of 
Illusions,
     Green)

V 1.7-June 1, 2000- Finally spell-checked this thing again; Added more
     Walkthrough (S6 Above the Clouds, Red; W6 The West Crater, Red, 
Green; E6
     The East Crater, Red; E3 Castle of Illusions, Blue)

V 1.8-June 6, 2000- Added more Walkthrough (W6 The West Crater, Blue; S4 
The
     Steep Canyon, Blue; S5 Cave of Flames, Blue); Added/Altered more 
FAQs;
     Credited more people

V 1.9-June 7, 2000- Added more Walkthrough (N3 The Vast Plain, Blue; 
     W5 Beneath the Waves, Blue; S6 Above the Clouds, Green; E6 The East 
     Crater, Green; N6 Sea Turtle Rocks, Blue; S6 Above the Clouds, 
Blue)

V 2.0-June 16, 2000- Added last Treasure Walkthroughs (E6 The East 
Crater, 
      Blue; N1 Out of the Woods, Blue); Added more Boss Strategies (Tree 
      Spider, Big Boss Clown) and corrected some Boss names (Hammer-
Throwin 
      Guy now Hammer-Throwin Doll, Big Boss Bug now Big Boss Beaver, Fat 
Fish 
      now Mouse Fish); Finished Stage/Treasure Lists; Added Stuff 
Planned to
      Version History section; Added/Deleted some question in the FAQs 
section


V 2.5 or so will be the Final Version!!!


Current Progress:
     on FAQ- 100 out of 100 treasure Walkthroughs completed
     on Game- 100 out of 100 treasures, ALL Music Coins, All Golf 
Courses cleared, Best Times on 23 out of 25 stages

Stuff Planned
     Well, this Walkthrough's almost complete.  Here's what I have 
planned:
          -Music Coin locations, with hints on how to get them.
          -Gameshark Codes (for the cheater in all of us), particularly 
an
     infinite coins code and an always under par code for the golf game
          -Major editing.  I have to fix the remaining spelling errors, 
maybe 
     the enemy/boss names and treasure descriptions, and MAYBE fix up 
the
     walkthroughs a little bit.  I haven't been getting too many 
complaints 
     about the walkthroughs being confusing, so I'll most likely keep 
them the
     way they are.
          -Some surprises :)


========================================================================
======
=11. C R E D I T S                                                           
=
========================================================================
======



I'd like to thank the following:

Nintendo-For creating another GREAT Wario game!  Make sure to visit 
their official Wario Land 3 site at www.warioland3.com

All FAQ writers-For inspiring me to write my own FAQ; Now I know how 
much work
everyone puts into their FAQs!

CJayC-For having my FAQ on GameFAQs and considering it worthy enough to 
be 
"New and Noteworthy"

Huckster23-For helping me out with the Red Key in the Pool of Rain.  If 
not 
for him, I wouldn't have been able to continue this FAQ.  Thanks again!

Striker409-For sending me help as well

angelday (angelday@mail.index.hu) -For info on the Golf Mini-Game plus 
many of the Hints; MANY thanks!

NoFearDarbyHere-For info on the Crayons

Horshack83-For info on Crazy Wario

All Video Game sites-For being there when I'm bored :)

All Readers-Thanks a lot for the compliments!  They mean a lot to me :)



========================================================================
======
=12. C O P Y R I G H T  I N F O / D I S C L A I M E R                        
=
========================================================================
======



This FAQ is Copyright 2000 to Shdwrlm3.  Please don't use it for 
monetary profit or alter the FAQ in any way.  I have no problem with 
anyone keeping a copy on their hard drive or with printing out a copy, 
but please don't take credit for my FAQ.  If you wish the FAQ to be on 
your website, ask for my permission first.  I'll mostly likely say yes, 
but I'd like to keep track of where my FAQ is posted.  If I do give 
permission, please promise to post updates as well.

As of yet, this FAQ has been permitted to be posted at the following 
sites:

GameFAQs- http://www.gamefaqs.com
About.com Guide to Video Game Strategies- http://vgstrategies.about.com
Tim's Vault- http://www.timsvault.com
Cheat City- http://www.cheatcity.com

If you see this FAQ anywhere else, please e-mail me the URL of the site.


I hope my FAQ has been useful!

