The BEST Azure Dreams GBC FAQ

Written by

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(Bleah!)

If you'd like to talk to me about Azure Dreams, Fallout 2, Baldur's Gate, 
Xenogears, Pokemon (any version!), or monster training games in general, please 
write me at cgalli@teleline.es. Unlike some other FAQ authors, I don't get 
annoyed by e-mail, so feel free to write! I DO NOT like the Dreamcast, though, 
or Duran Duran, so none of that crap. You write about that, I smash you.
This FAQ is devoted to God, because he's cool. Man, that's the understatment of 
the year... God is the best thing that ever happened to me, or you, or anyone 
else for that matter. Without God, we literally are NOTHING.
To join the KatKateers, write me at cgalli@teleline.es. Believe me, being a 
KatKateer IS everything you've heard of. You get free stuff too, like versions 
of my FAQs! Just put KatKateers as the subject, and whatever you want in the 
body (apart from insults, flames, spam, ETC ETC)
No, I'm not kidding :-)

Table of Contents

1. Introductions
1.1 Intro to the FAQ
1.2 Intro to the Game
2. Katman's Azure Dreams GBC Review
3. Quasi-Walkthrough (Kinda hard to write a real one...)
4. Hints and Tips
5. Links
6. Other Katman Projects
7. Credits/People I Don't Like (Everyone's favorite section!) 
8. About the Katman


Version List
1.0: The first version of this FAQ. I hope people will enjoy it. Thanks to 
Jimeous, creator of the EXCELLENT Azure Dreams GBC List/Data FAQ for making me 
get off my bum and get to work on this ;-) Feedback helps as usual, people! Keep 
those letters coming! Also thanks to CMustar, creator of the only other real 
FAQ/Walkthrough for Azure Dreams GBC, for giving me some competition! ;-)
1.4 Added to the Quasi-Walkthrough. Whee! Also added 1 hint! Hoo hoo!
1.8 Corrected "Aded" in the above sentence. Also added the dedication, which I 
forgot the first two versions.
2.0 Added some to the About Katman section. Made up the word "Flibbulous" 
because I'm allowed to make up my own words if I want to and you're all not. 
"Booyaka - It's a lingo I wanna spread! (No one's using it)" Added to the 
walkthrough as well.
2.5 The new version. Duh! Added to the walktrough, and form-changing and 
abnormal stat lists. They're in the Hints/Tip section. The abnormal stat lists 
are particularly intresting, IMO, because they show why some familiars seem to 
take more damage then those with the same defense. Also added a bit to the About 
Katman section.
3.0 The biggest update yet, I think. I finally beat the game! :-) It was amazing 
how easy Maisoul was (yeah, right :-), and when you get to floor 99, well, 
you'll be rather happy...

1. Introduction

1.1 Intro to the FAQ

Heya! I'm Katman, and this is my newest FAQ! You may know me from such FAQs as 
Katman's Fallout 2 FAQ, Katman's Xenogears FAQ, and, ummm, well that's it. In 
any case, my Fallout 2 FAQ was very popular, so I'm taking it upon myself to 
write an FAQ for one of my other favorite games, Azure Dreams GBC! Also, I'm 
writing this to get revenge on Colonel Mustar, because when I went to his site 
my PC froze! So he must be dethroned from leader of the Azure Dreams GBC FAQs! 
Ha ha ha! No, actually, I'm just making this because my Fallout 2 FAQ was 
popular, and because I like writing these things.
You'll note that I got my revenge on CMustar... Mustar's last stand! Ah ha ha! 
Hey, don't strangle me, CMustar, or I'll be forced to break off some SERIOUS KAT 
SCRATCH FEVER! HI-YA! KATMAN LITTER BOX CRUSH TOSS DRAGON GOD PUNCHHH!!!! MEOW! 
Woo, look at those kewl lighting effects! Hi-ya!

1.2 Intro to the Game

Azure Dreams got it's start as a "sleeper" Playstation game. It was not very 
popular, because of the clunky interface and how you never seemed to get very 
far (because you kept dying!). Some people enjoyed it, however, which is why we 
now have Azure Dreams on the Game Boy Color. Having never played the Playstation 
game, I can safely tell you that whoever didn't like it must be insane. Azure 
Dreams GBC is not a Pokemon clone, it is an excellent, unique game. If you took 
Diablo II for the PC and added some Pokemon and Dragon Warrior Monsters, what 
you would have is pretty close to the entire Azure Dreams thing.
In both games, you play as a boy living in the town of Monsbaiya. Monsbaiya is 
situated near a huge tower called, not suprisingly, the Monster Tower, due to 
the large amounts of monsters inside it. Inside the Tower are many treasures, 
however, and since this boy's (His name is Koh in the Playstation game, and Kou 
in the Game Boy Color game, they are both pronounced "K-oh") family (his mom 
Wreath and sister Wendy) is very poor, when he becomes age fifteen he enters the 
tower to find the treasures inside. To help him, he trains monsters called 
Tameons or Familiars to help him, because though he can fight by himself, he is 
reduced to Level 1 when he exits the tower, while his monsters retain their 
levels.
The game mostly consists of a bunch of randomly generated dungeons, and is one 
big dungeon crawl in general. What keeps the game exciting is the large variety 
of Tameons that can be caught and trained. Even the bosses can be found as 
Tameons! What's the catch, you ask? Any monster you train must first be an egg, 
which you can hatch in or out of the tower. There's also many side-quests to 
undertake, like bringing culture to the desert town of Monsbaiya (it looks great 
when you're done!), enlarging your house (It looks like a temple when you're 
done!), and finding out what happened to your father, who disappeared into the 
tower when you were a baby.
Female players were turned off by the Playstation version of Azure Dreams, 
because one of the side-quests was to win the love of 7 different women; male 
players were turned off by the gameplay and slow, clunky interface. However, the 
GBC version has been greatly improved on, some people have gone so far as to 
call it a remix! The game works well as a handheld game, so if you see it, grab 
it up!

2. Katman's Azure Dreams GBC Review

Well, for the first time ever I'm writing a review. Aren't you lucky? :-)

Graphics: 6/10
Umm... Well, people that play games just for graphics are gonna HATE this. It's 
just a rule. The monsters themselves look cool, but the overhead view of them 
doesn't look nice. The spell effects look bad too, even for the Game Boy (except 
maybe for the "summon" spells, PaleOne, BlueFear, and FireBird)). If you're one 
of those shmucks that buys games just for the graphics, get a Dreamcast and 
don't bother writing me, though.

Sound: 8/10
The music in this game works well, perfect for dungeon-crawling. The sound 
effects are the basic "THWACK! ZAP! KA-BOOM!" of RPG fare. Overall, the sound is 
appropriate, but not much more.

Control: 10/10
The game has excellent control, and works perfectly on the Game Boy Color, even 
with the small controls. I've never misstepped or accidently got myself killed 
or something because of the control.

Balance: 9/10
This game is pretty well balanced. You're not going to die without KNOWING why 
you died. For example, none of the bosses will use some sort of Aire Tam Storm 
or such and kill you in one hit. No, they'll use normal moves for that :-) The 
bosses are a little too hard, but they can be beaten with patience, levels, and 
in my case, a LOT of state loads :-) Most of the monsters are balanced with each 
other too. It's NOT POKEMON! NO NO NO NO NO! DIFFERENT THING ENTIRELY!

Overall: 10/10
I love this game. It's super-ultra cool. Even with the graphics problems (and 
people that play games just for graphics are well, base), the game is incredibly 
fun and addictive. You'll want to keep going into the tower over and over again 
to get new items and monsters. And no, it's NOT Pokemon! NO NO NO!

3. Quasi-Walkthrough (I can't really give specifics here!)

Well, since Azure Dreams is comprised of a bunch of randomly generated dungeons 
and one town, you can't expect a completely complete walkthrough :-), since 
every time you play all the floors except the first, twenty-fifth, twenty-sixth 
and thirtieth are going to be different. This is what keeps the game endearing, 
however, because every time you enter the Tower you'll be doing something new. 
I'll try to do a helpful walkthrough to the best of my ability however.

At the start of the game, you are shown your own birth. Unsettling, isn't it? 
You get a chance to name your character, Kou is fine since whatever name the 
designers pick is always good. Cloud was good, Claude was good, Rena was good, 
Maxim was good, heck, even Nigel was good. Therefore, Kou is good. Actually 
Katman works well too, but that's not important :-)

You then see a few more scenes teaching you about your father, and how late one 
night he disappeared while in the tower. Sad, yes, but remember it, as it'll 
haunt you during your journeys. Finally, you see a scene where you and a girl 
named Nico (who, like any good female love intrest in an RPG, has weird-colored 
hair!) are standing in front of the Tower, talking about how your fifteenth 
birthday is tomorrow.

Finally, your Day of Passage has arrived! The fifteenth birthday is when all 
aspiring monster tamers get to enter the Tower! Unfortunately, you've 
overslept... Nico jumps on you (!) to wake you up, and you get a lecture from 
your Mom, Wreath. Be careful, remember your father, blah blah blah yakity 
shmakity :-) She gives you a Vit Seed, and you finally get to go outside! Yay!

OK, here's a little description of your town, Monsbaiya.

*Let's start with your house. Here, you can store things with your Mom in the 
safe, store monsters at the Stable, read Wendy's Monster Book (similarly to the 
Pokedex and Library in Pokemon and Dragon Warrior Monsters, it fills up as you 
get new monsters. Unlike those, I don't think you get ANYTHING for filling it.), 
and save your game. As you upgrade your house, it looks nicer, and the stable 
and safe get bigger. This is important, since without any uprgrades, you can't 
store much.

*West of your house is the Monster Shop. Unfortunately, it's not ready for 
business. Don't worry, you'll get a monster soon enough! The owner there's not 
nice to you, because you cause trouble. There's some Treasure Hunters here too, 
but they aren't nice to you either. Return here every once in a while for new 
monsters and information. When it opens, you can sell your monsters and eggs 
here too as well as buying new monsters.

*East of your house is Ghosh's house. Ghosh is like Gary in Pokemon and Warubou 
in Dragon Warrior Monsters and Pison in The 7th Saga and another person in 
nearly every RPG: your Rival. He's not the main bad guy, though you DO get to 
fight him a bunch of times (He's easy in the lower levels, hugely difficult in 
the higher ones!). As the story progresses, he's usually not home. He has a 
sister named Selfi, who you see often in the tower. She's mean, she calls you 
Fatmouth :-) Ghosh's familiar is Quack, a giant duck :-), and Selfi's is Wumpi, 
a Catawump. Ghosh and Selfi are nobles, their house is huge compared to yours! 
When you get your house upgraded twice, yours is bigger though :-)

*South of Ghosh's house is the Tavern. There's some Treasure Hunters there, but 
they aren't nice to you :-) Return here every once in a while for new 
information.

*South of your house is the Item Shop, which is run by Fur Gotts. Fur isn't nice 
to you either, but as you get higher in the tower she gets nicer. She sells 
stuff, but that's not necesscary, since you can find everything she sells in the 
tower for free. What she's useful for is buying monsters, eggs, and items for a 
good price.

*East of the Item Shop is Nico's house. Nico dreams of making Monsbaiya more 
"culturized", by adding a river and lots of grass. Donate 1000G to her every 
once in a while, and she'll reach that goal. It makes the town look really nice 
too, so go ahead and donate. Later Nico will start standing in the middle of the 
town, taking donations.

*North of your house is the Carpenter's Shop. These are the people you go to for 
house upgades. The first costs 10000G, the second 50000G. Expensive, yes, but 
it's worth it. As you get higher in the tower you will find more than enough 
money, however. Don't forget to save some for Nico! :-)

*Most everything else is just people's houses. Talk to everyone after every one 
of your Tower adventures. If one person says something different, chances are 
they all will!

OK, now to actually enter the tower. The entrance is at the very top of the 
town. There, you'll meet your first familiar, Kewne, who appears to be wearing 
goggles ;-) He can speak human language and looks REALLY cool. Don't 
underestimate his small size. His RedShot attack can be deadly, so it's a good 
thing he can't be hypnotized! Enter the tower after he joins you. Kewne is Fire-
Class, BTW.

New Monsters in Monsbaiya:
Kewne: A weird looking thingy, but he looks darn cool on the status screen! He 
uses the powerful RedShot spell, and has the AntiHypno trait, meaning he can't 
be brainwashed. Poor Kewne grows "obsolete" around floor 25 of the Tower, so you 
may wish to get rid of him by then. You cannot get rid of Kewne in any way, BTW. 
If you keep gaining him levels, he may actually stay with you as a good familiar 
the whole game... Fire-Class.

Here Kewne takes you through the basics of Azure Dreams, from eggs to items to 
weaponry to AI control. I'm not going to say it again, he teaches you better 
than I could. The Egg you get is a Wump egg. Wumps are the game's weakest 
monsters. However, get one to level two, and it becomes Catawump, which is, err, 
about as crummy as Wump. Hatch it anyway and get it to level two, so you can get 
the entries in the Monster Book. Feed any other "Cutesy" eggs to Kewne, to 
restore his MP. If you feed any MP or HP restoring item to a Tameon when its MP 
or HP is already full, it will raise the stat by one, thus, don't hang on to 
MediHerbs or Vit/Big Vit seeds or Cutesy eggs.

You also get a Crook, the weakest weapon in the game, with a 1 attack power. You 
get a WindGem and FireOrb as well, which can be useful. Always keep at least one 
WindGem with you at the start of the game, as you can die easily when your 
familiars aren't very strong. Never ever fight for yourself. Let your familiars 
do it. If they die, it's OK, they come back later when you go back to town. If 
YOU die, you lose all the items and eggs you were carrying. Also, WindGems can 
be thrown at enemy monsters to remove them.

Kewne also tells you about the properties of the OlimSeed. If you feed an 
OlimSeed to a familiar, they die and you leave the tower as if you had used a 
WindGem. It is also like the WindGem in that if you throw it at an enemy they 
are removed. You cannot feed an OlimSeed to Kewne, as he's an important part of 
the plot. You can't get rid of Kewne in any way, at that. He's not horrible 
anyway, but he'll never reach his full potential until you reach the top of the 
Tower.

Now complete the second, third, and fourth floors. On each you'll meet one of 
your Dad's former friends. Mazim is a conjurer, he'll randomly show up to heal 
you. Attley is a warrior maiden, she'll show up sometimes and give you a Wind 
Gem. Skale is a treasure hunter and thief. Sometime's he'll give you a Vit Seed. 
Skale's cool, too.

Monsters on the second and third floors are just Wumps and Catawumps, which 
Kewne will easily dispatch with his RedShot skill (You have to set him to AI 
four though.)

Monsters on floor 1-3:
Wump: Crummy. Any Wump (Cutesy) eggs should be fed to a familiar. Any-Class (You 
find them in each class).
Catawump: Not much better. You can't normally find Catawump eggs. To get one, 
raise a Wump to level two, a horrible ordeal, since one or two hits can take out 
a Wump :-) Any-Class

Now at level 4, you'll start seeing new monsters. Also, you'll probably start 
finding Bronzino swords. These are usually much better than the Crook you have, 
so use them. Swords with a higher + value are better than others. There's also 
another kind of sword here, the Inca Sun. This is an excellent sword, since it 
is immune to Rust Traps, and can be sold for a TON, around 1000 apeice! :-) 
You'll also find Oak Leaf and SkinDeep shields. These are very good shields, 
since they are immune to the Rust Traps you'll find. I'm nearing the bottom of 
the basement of the Tower, and I still use my Oak Leaf +60! :-) Red Sands add 
one to a sword's + value, Blue Sands add one to a shield's + value, and Pale 
Sands add one to the number of times you can use an Orb. Rust Traps, rarely seen 
here but common as you get higher (or lower, as the case may be), take away one 
from the + value of the sword and shield you have equipped. Any and all 
MediHerbs should be fed to Kewne. Throw away HealAll herbs, and any other status 
healing herb. Don't eat LarSeeds, as they lower your level. Instead, throw them 
at the enemies to lower THEIR level! Sweet revenge! :-) Feed any MazaSeeds 
(raises level permanently) to Kewne, and eat any TovaSeeds (raises luck) 
yourself. Also give any FortSeeds (raises defense permanently) and FeroSeeds 
(raises attack permanently) to Kewne.

New Monsters on floor 4-7:
Genny: Blue thingys, look like standing blue frogs. These are annoying, as they 
can paralyze you or your familiars. Kewne's RedShot can make short work of them, 
though. Water-Class.
Mushrom: Green mushrooms. They use Chinook, the #1 Annoying Azure Dreams Spell. 
This PERMANENTLY lowers your level! Ouch! If they use it on you, kill them 
quickly to get the level back. If they use it twice, the level's gone, and you 
have to work to get it back :-( These use Chinook rarely though. Wind-Class.
Fireball: Red eyeball thingys. These can change form with Seeds. SeaSeeds turn 
them into Submars, WindSeeds make them Cyclones. Submars can make maps, but get 
a Cyclone, they can be fused into good Tameons. Fireballs themselves often use 
the puny Sunmaker spell, a weak Fire attack. Fire-Class.
Octos: Commonly seen octopus things. These are nothing special, they just run 
forward and attack normally. I never use them. Eggs for them are a bit rare 
though. Water-class. You'll only ever see these on level 5, which is why the 
eggs are rare.
Frost: Little snowmen. They use Blizzard spells to put you and your Tameons to 
sleep. Then they use physical attacks for double damage. This is annoying, but 
nothing else. If you have a good sword and shield they go down easily. Water-
class.
Noise: Annoying little clown thingys. They can seal your Tameon's magic with a 
horn attack. This quickly goes away, though, and they die in two or three Kewne 
attacks, one with RedShot. No problem, and eggs are common too.
Troll: My Lord, these things are obnoxious! They show up and proceed to annoy 
your Tameon, who is happily busy cleaving up a Fireball or such, and take about 
5 hits to kill because of thier high defense! Argh! If you find an egg, though, 
they are useful, as they can equip the Troll weapons (Hammer, Tomahawk, 
TrollArm) to turn into different Tameons (HamTroll, TomTroll, ShoTroll). They're 
cute too! :-) Fire-Class.

Now you're at levels 8-11. These are where you start seeing the more unique 
monsters. Be careful with the Analoebas on levels 10 and 11, they can turn into 
your Tameons. They aren't as strong though. Try to get one, they're one of the 
game's best monsters because they copy every single trait apart from stats of 
the Tameon they turn into. This is useful when you get a Barong later.

If you find an OvaSeed (very, very, very unlikely, they are the rarest items in 
the game!), HANG ON TO IT!!!!! You need it to obtain Barong, the #1 most useful 
(not "most powerful", mind you) Tameon in the game. That's later though, so 
don't waste the OvaSeed. 

At level 10, a mysterious dude will give you another collar, meaning you can 
have 2 Familiars out now, and also fuse them! Cool!

New Monsters on floor 8-11:
Analoeba: Little jelly things, look like shaving cream :-) They transform into 
your familiars. This is one of the few occasions when you should fight for 
yourself. They cannot turn into you, for some reason, so you can slice and dice 
them into little shaving cream chunks :-) Water-Class.
HamTroll: Like Trolls, just more annoying, with even higher defense and attack! 
Arghh! Kill them! There's no HamTroll eggs, instead give a Hammer to a Troll. 
Fire-Class.
Cyclone: A floating eyball thingy. Sorta like a green Fireball. They give your 
Familiars Anorexia, which is when you can't feed them anything, and are immune 
to Anorexia themselves. There are Cyclone eggs scattered liberally around. Get a 
few, as they can be fused into Wraith and Cyclops, which are very strong 
Tameons, at level 10 or above. If you set them to aid you while you fight (not a 
good idea), they use "summon" magic, creating a huge Thunder beast with their 
Pale One spell, and if you use seeds on them you get different magic like 
BlueFear and FireBird (BlueFear is the best of them). To tell you the truth, 
with BlueFear and a good shield you CAN fight by yourself, and not that 
pitifully either, around 25 damage on a good whack. Stats-wise, they have huge 
defense and MP, which their MPHalver (Consume half MP on all spells) trait 
pretty much doubles, so they're good for fusing into other monsters too. Wind-
Class.
Blume: These flower monsters use Hypnosis to control your Tameons. It's a good 
thing Kewne's immune to this, or you would be dead so fast... Blume eggs are 
called "Floral" eggs. Water-Class.
Flame: Seen on floor 9-10, these guys have it all! Lots of attack, lots of 
defense, form changing, and they even look cool! To change their forms, give 
them a SeaSeed for the even-cooler-looking Tundra, or give them a WindSeed for 
the super-cool Ranklin. At level 10 they change forms too, into Ifrit, which is 
so cool it's not even funny! Their only flaw is that they have weak magic 
attacks, but that doesn't matter! Whoo hoo! Flame eggs are "Apostrophe" eggs. 
Fire-Class, duh!
Baloon: Weird flying mushroom monsters. These use lots of physical attacks. They 
also have a nice special ability, NextFloor, which takes you to the Next Floor. 
Useful. Eggs are sorta rare though. Buy one from the store.

OK, we're at floor 12 now. Here you usually end up roughousin' with Ghosh. 
Actually, I've nearly ALWAYS fought Ghosh here. He is tough, use Kewne's 
RedShot. If he's met Quack yet, he'll have the duck with him too. Run in and 
attack Quack, because that Quack attack is whack and will put Quack in the 
monser book. It's so cute! :-) Don't lose to Ghosh, it's humiliating :-) If you 
beat him, you get a MediHerb, a rather good prize. Quack will not attack, BTW, 
even if provoked.

If you don't fight Ghosh, you usually see the same things you saw on floor 11.

New Monsters on floor 12:
Ghosh: Well, he has a picture, so I guess he's a monster. He's classless, but 
RedShot works wonders. Beating him gives up a MediHerb. No-Class. (Everything is 
equally effective)
Quack: A duck. A giant duck, to be exact. He's cute, cute, cute! :-) You don't 
actually GET him for quite a while though. Water-Class.

Floor 13-14, arriving now. The enemies here are new. Floor 13 and 14 have the 
same monsters, which is why I grouped them. The Galelops (clown critters) here 
use Chinook often, which you heard my opinions of when I mentioned Mushrom. They 
use nothing BUT Chinook, usually. Arghh! Kill them first!

You might find an IronSong here. If you already have an Inca Sun, keep that. If 
you have Bronzino, upgrade to IronSong. There's usually Florent shields too, but 
don't switch from Oak Leaf or SkinDeep. Keep hunting for those Ovaseeds! :-)

New Monsters on floor 13-14
Galelop: Clown monsters, they look pretty cool with that huge scythe. The eggs 
are common, as are the monster forms. They cast Chinook constantly. Arghh!!! 
Raise one to level 10 for Cadavron, which rocks and looks super-awesome. It's 
name sounds cool too. Actually, most all the critters in this game look 
awesome... Wind-Class.
Daymare: A chicken-like thing. They use Sleep attacks, which is simply annoying, 
not deadly, unless the mob you, which they usually do. Argh!!! (Resist the urge 
to smash your Game Boy from the annoying monsters here!)
Submar: A submarine with a periscope for an eye and teeth. Okayyy... These don't 
bother me much. They like to hide underground though, and your attacks miss if 
they do that. If you get one, you can have it map the floor for you. Useful, but 
only mildly. Water-Class.
Volcano: Wierd, red goat-like thing. In Azure Dreams PSX, these would crap lava. 
No, I'm not kidding. In Azure Dreams GBC, they've been toned down a bit so they 
just fire annoying spells at you. They are good close-range fighters, so stay 
away. Fire-Class.

Going up: Next destination is floor 15-18. There's all kinds of new monsters 
here! Whoo hoo! There's not much to say here in the way of items. Toss away 
other items if you get too many cartons of eggs :-)

New Monsters on floor 15-18 (Lots and lots and lots!)
Barong: Only seen on floor 16. You need one of these. Trust me. You should have 
an Ovaseed by now, and this is what we're gonna use it on. When you find one, DO 
NOT KILL IT!!!! They are rare enough to begin with without you killing them! :-) 
Instead, toss items at it. Anything will work, though things like TrueSpecs, 
StarSpecs, and TrapEyes are best. Whenever you throw an item at it, it converts 
the item into a different one, even an egg, which you then recieve. You must 
throw items at it until it sits down from lack of MP. Then loudly shout in real 
life "Pokeball, GO!!!" and throw the Ovaseed at it. You could also try putting 
it to sleep or paralyzing it, though that's not a sure go, and you DON'T want to 
kill it. You'll get a super-rare Barong egg. Hatch it when you wish, but be 
careful with it, as it's not a great fighter. With a Barong you can make all 
kinds of items. Even a screen of Ovaseeds can be yours. Whoo hoo hoo hoo! Fire-
Class.
Griffon: Just critters. You know what a Griffon is, trust me. The only 
interesting trait is that the monster Souvenier cannot steal items from you with 
it around, which might be enough to make you keep it, as Souvenirs are really 
good at stealing your stuff :-) At level 10 they change to Grineuts, which are 
like centaurs with bird heads. Same thing, really. Fire-Class.
Soilclaw: A mole monster. It uses Chinook, and we all hate that. It's not good 
for you though, as you're planning to kill the monster you're using Chinook on, 
and so it's just a waste of MP. Wind-Class.
TomTroll: Just a troll with an axe. Annoying but that's it. Fire-Class.
Nyuel: In Azure Dreams PSX you can race these. Not here, but it doesn't matter. 
They're very good healers, and cute too! Water-Class.
Unicap: A weird fairy-looking monster. A Chinook-user, and it also uses AdNoctum 
to blind your Tameons, making them wander around aimlessly. Annoying. Changes 
into Univern at level 10, which is super-mega-ultra awesome looking. Get one! 
Wind-Class.
Souvenir: Arrghhhh! I HATE THESE THINGS! They mob you and steal your items! And 
when you try to get them back, they attack twice every turn! And they move twice 
as fast as you! And they take your best stuff first! ARGHHH!!! If you can get 
one, fuse it to another monster to get the 2XSpeed trait, which is the best one 
in the game. With it, you move twice as fast as anything else! Whoo hoo! Wind-
Class.
Tundra: This thing looks awesome! Get one at all costs! They have high attack 
and defense, and change into Barol at level 10! Whoo hoo! Water-Class.
Viper: Not much to say. They look sorta cool, they also lower your attack power 
with each hit. Not even really annoying, actually. Water-Class.
Sizar: Weird critter. Looks like it's from some B-rated horror movie :-) I 
haven't played around with these very much, actually. Wind-Class.
Kraken: These are like giant squids. They shock you whever you hit them :-( 
Don't fool around with them. Water-Class.
Alloyer: Annoying metal monster. They have extremely high defense, and they hit 
hard too. If you manage to get one (if you have Barong, feel free to use an 
Ovaseed), fuse it to give another Tameon double natural defense! Whoo hoo! Wind-
Class.

Here's floor 19. There's a boss fight on the next floor, so if you haven't 
healed and saved, use a WindGem to run back to town to do so. Try to have at 
least +15 on your weapons, +20 if you're using OakLeaf and IncaSun (it's worth 
it, trust me.) Lots of new monsters here too.

New Monsters on floor 19:
Garuda: Annother obnoxious metal monster. It grabs your Tameon and disappears 
when you come close to defeating it, so you have to go searching for your 
monster again. It's not as good for you, as Garuda gets itself lost often when 
it tries to run away with enemies. Wind-Class.
Guardian: Looks like Minotaur :-) These are strong physical fighters, but take 
too long to build up to be worth taking with you. Eggs are worth a bundle though 
:-) Fire-Class.
Zu: Annoying, annoying, annoying! These bird creatures have an evil, evil habit 
of Paralyzing you and your Tameons over and over and over and over and over 
again! ARGHHH! Take these out first if you see them. Once again, they're not as 
good for you, as you mean to kill whatever you're paralyzing. Wind-Class.

Floor 20: This is a boss floor, and Gance and friends are probably gonna kill 
you a few times... Use a WindGem if things get rough.

New Monsters on floor 20:
Gance: This T-Rex is tough! He uses ridiculously strong Fire spells, and is an 
excellent attacker. However, it is no match for Wraith if you made it Water-
Class. Fire-Class.
Killer: Arghh! (Katman smacks head against desk) This guy is super-mega 
annoying! It's an excellent physical attacker and can defend itself very well. 
This is good FOR you, not AGAINST you, do note. To help, give Kewne a SeaSeed 
and have it use its new PaleRain move. Fire-Class.
Alloyer: Well, this isn't new, but it's part of Gance's team. Kill it last. 
RedShot works well. Wind-Class.

If you've already beaten Gance, you see new monsters here instead.

New Monsters on floor 20:
Saskatch: Not much to say here. It's a normal Water-class. Changes at level 10 
into Saber, which looks pretty cool. Its SoulStrike command does extra damage, 
but costs too much MP. Water-Class.
Naprus: A weird ostrich thing. It often "falls asleep" to restore its HP. It's 
not that useful, as it's not a good fighter. Get it but leave it in the closet 
:-) Fire-Class.
Arachne: This spider thing's AWESOME! It has a 2XAttack trait that doubles the 
attack of any familiar you fuse it into! Whee! Get one at all costs! Come to 
think of it, get two or three! Whee! Water-Class.

Floor 21 is just the same monsters you saw on floor 19 and 20, except no Garudas 
or Alloyers.

Floor 22 has Catawumps, mostly. There's also Naprus, Saskatch, and Arachne.

Finally! More new monsters on Floor 23-24! Whoo hoo! Not much here by way of 
items. If you find a FireWire or WaterWire Sword, USE IT! It's even better than 
IncaSun! They are very effective against monsters of the other class. They also 
sell for a lot. Medusa shields are good too.

New Monsters on floor 23-24:
Behemoth: Looks weird, not at all what I was expecting. Kinda like a goat-spider 
:-) It's a strong physical attacker, and is good to fuse just because of that. 
Try to find one. Fire-Class.
Killer: Just reminding you that you can find Killer eggs here. Gance had one, 
remember? Fire-Class.
Glacier: Wow, an ice turkey! Whoo hoo! Glacier looks cool, so get one just 
'cause. They use magic on you called IceWall. Glacier Eggs are Crystal Eggs. 
Water-Class.
Mandara: Lots and lots of HP. Annoying buggers. Kill them first in a group. Blah 
blah blah, YAWN... Nothing new here. They look like giant DISH MONSTERS! ARGHH! 
RUN AWAY! Mandara eggs are Splotchy eggs. Water-Class. 

Floor 25 and 26 just give you information about the ancients. That's it. No 
monsters or anything else. Yawn... Well, floor 26 is kinda cool, because that 
statue there is a depiction of MaiSoul, the strongest monster :-)

Floor 27-28 are just, well, full of monsters. Rare monsters, but monsters 
nonetheless. No cool items either. Keep huntin' for them OvaSeeds, they're 
always useful!

New Monsters on floor 27-28:

Gronmon: Move away people, nothing to see here. This is just a plain old 
annoying critter. If you see an egg grab it, then sell it later. They look cool 
though, and have high attack power!
Golem: Yet another "Golem" monster in an RPG :-) These are just the same as all 
the rest: Slow, stupid, and possesing a REALLY HIGH Defense. Wind-Class.
Dragon: Gwarrr! Graa! Hisss! OK, I'm calm now... These are mega-strong. Feel 
free to Ovaseed one if you have a spare Ovaseed. It's the easiest way to get 
one, at least... If you Ovaseed one, you'll get a Kid egg, not a Dragon egg.

Finally, floor 29! There's another boss fight here.

New Monsters on floor 29:
S-Gance: Gance, only more so :-) Do the same thing to him you did last time, 
which I presume was save him for last, then mob him :-)
Gance fights with a Mushrom, Dragon, Gronmon, and Behemoth, an easily beaten 
team if you use Water Tameons. Gronmon can do some damage though.

Floor 30 is a story floor. The boss is a wimp, just let him kill you :-) 
Apparently he can fuse with Tameons, and fused with Kewne, turning him into a 
prosthetic hand :-) All you have to do to this guy is let 'im kill ye.

You'll get to SkyTower now. Here you'll get the Ultimate Egg, which is explained 
a bit later. (In Azure Dreams for the PlayStation, it was HyKewne!) The Egg 
powers up Kewne.

Now, after some story sequences, you have to go ALL the way up the tower AGAIN! 
Do so, and you'll reach SkyTower. Make sure you take Kewne, or it'll be for 
naught. Go and have Kewne stand on the pad there. After some more story, you can 
go to the back of this place. There's some birds that give you eggs. This is 
where you get Quack :-) Wheee! As you leave, you get (wait for it...) the 
HyKewne and Gance eggs! Whee hoo hoo! HA HA HA! I'M INVINCIBLE! Gance is one of 
the best monsters!

New Monsters in SkyTower:
HyKewne: Man, this thing looks KEWL! It's an excellent fighter (about the same 
as Kewne powered up, though), and has the awesome Darkling attack spell, which 
will do mucho damage to anything! It has no real class (sorta like Kou, the 
symbol is a black vortex), so I dubbed it as being Anti-Class. MaiSoul is also 
this, I think, haven't personally beat MaiSoul! Anti-Class (Good against 
EVERYTHING!) HyKewne and DarKewne eggs are Magical eggs, so I presume Kewne eggs 
are too, but there's only one HyKewne! Take no exceptions! (About the name... I 
think it's Hyper Kewne, but it also sounds like "Haiku"ne, so...
"Really strong beast thing, found at the top of the sky, in a Magical egg"!)
Gance: Whee! This thing is super-ultra-mega-mundo POWERFUL! Smash! Smash! KILL! 
DESTROY! HA HA HA! This is the best monster of everything you've seen till now! 
He's as tough for you as when you fought him! He's as good as HyKewne, if not 
better! Yeah! All that and a powerful Fire spell too! And it changes form at 
level 10 if you fuse it! This is great! Fire-Class, but it doesn't really 
matter! Whoo hoo! Gance eggs are Brick eggs, but you'll only find one. this is 
the best monster in the game other than MaiSoul when it becomes S-Gance.
Phoenix: We all know what a Phoenix is... This one has an usettling habit of 
FALLING ASLEEP! ALL THE TIME!!! ARGHHH!!!! It looks cool, but all it ever does 
is SLEEP! ARGHH! Fire-Class. Just like Naplass...
Yankash: Whee! This thing comes close to Gance in power! It's a dragon thing, 
and we all know how strong dragons are! Whee! Whoo hoo! So many cool monsters up 
here! It uses the Helix spell, and does so quite well, thank you very much :-) 
Wind-Class.
Quack: Ummm. It's a giant DUCK! A huge DUCK!!!!!!!!! It's cute! Cute cute cute! 
Take it with you just because of that! Actually, its stats are really crummy, 
and Ghosh uses it, and the stats, like I said, are PITIFUL, so leave it at home. 
It's cute though, and uses a healing spell called WellFall (but so does Wump, 
Catawump, and Nyuel! :-)! Water-Class! It's a duck, duh! 

You now have to go through the most tedious task in video game history: To go 
DOWN the tower! This sux! There's 99 floors in the basement, and every 45 or so 
you fight a boss! Luckily, you can skip floors.

Ok, I'm ready to help you get through the basement. You can enter it through the 
blue pad on the first floor. Whenever you leave and return, you can select the 
floor you go down through (To the ones you've already been to, of course :-) 
"Feather"s are NOT good here as they send you up a floor, and you're going DOWN. 
Same thing with Floor Up Traps. You don't fight Ghosh down here, or see Selfi, 
or Attley, or anyone else for that matter.

You can find GOOD stuff here, like the almighty Wire swords, elemental shields, 
and eggs, eggs, eggs! The last floor is 98, which is where you battle the 
almighty MaiSoul, the strongest monster ever to grace the screen of a Game Boy 
(It could kick Mewtwo's butt all the way across Pokeland, or wherever that game 
takes place! And don't get me started about what it could do to DarkDrium...) On 
floor 99 you get EGGS. Yes EGGS, with capitals. You get GOOD eggs. Maisoul, 
Mephisto, and Dok eggs. Whee hee hee hee hee! Yes, you get Maisoul. How cool 
izzat?

Here in the basement, you'll find the Forever shield. This is the game's best 
shield, and if you find it, consider yourself SUPER-LUCKY! The Forever doesn't 
rust, usually comes with a massive + value already attached (mine was +35!), and 
costs a huge chunk o' change (mine was over 25000G! Whee!)

You might also find the DadSword, Blessire, and Darkwire. These are excellent 
weapons. The DadSword (AKA the Soulshooter) has the most attack power of any 
sword, and the Blessire and Darkwire can be sold for mountains of Gold :-) They 
rust, though, so be careful (and liberal with Oil!)

So let's begin with the monsters.

New Monsters on floor B1-4
Eater: Don't throw stuff at this Number Mucher-lookin' thing. I mean it, don't 
throw ANYTHING at this thing. It'll eat it. Throw a DadSword at it, it'll eat 
it. Throw a Forever at it, it'll eat it. Throw an Ovaseed, even, at it, and 
it'll eat it. Throw ANYTHING at it, and it'll eat it. They eat anything because 
of their AppeTitan trait. Wind-Class. Paisley Eggs are Eater Eggs.
Notes on floor B1-4

*Did I mention not to throw stuff at the Eaters or they'll eat it?

*Don't forget to celebrate if you happen to stray upon a Forever or 
Bless/Darkire!

*Don't use Feathers in the basement, as they're counterproductive (Is that even 
a word? I can make up my own words if I feel like it.)

New Monsters on floor B5-8
Mandrake: A plant-person Tameon. Not much that's special, it seems to act very 
similar to Musrom. Wind-Class. Never found a Mandrake egg, so I can't tell you 
what they are.
Notes on floor B5-9

*Um, not much.

New Monsters on floor B9-12
Bomber: YIKES! RUN AWAY! RUN AWAY! These babies BLOW THEMSELVES UP quite 
efficiently, and one or two shots will probably kill you. Have your best Tameon 
kill them.
Ranklin: The Wind-Class form of Flame. Doesn't look quite as cool as Tundra, but 
it's cool anyway because it can slice you to peices (is that cool?). Wind-Class. 
At level 10, it becomes Odin.
Notes on floor B9-12

*My best monster now was S-Gance, whom I had fused with my Cyclone, which was a 
Vevil at the time with DoubleSpeed and AttackUp. S-Gance is super-strong, BTW. 
After that was HyKewne, then my other Cyclone, which was a Wraith, then Killer, 
then Golem. I don't take swords/shields into the tower after around floor B10, 
since 5 familiars can help each other if one dies.

New Monsters on floor B13-16
Matango: A mushroom monster (not like Musrom!) that uses Sleep attacks, mostly. 
Kill it quickly, before it can start pounding on your sleeping monsters. A 
monster with DoubleSpeed works nicely, since they wake up before Matango can 
attack. Fire-Class.
Notes on floor B13-17

*Not much. This floor was kinda boring.

New Monsters on floor B17-20
None! Just Souvenir, Daymare, and Baloon!
Notes on floor 17-20

*There's no new monsters! This stinks! Hurry down here, and skip these floors 
when you come back.

New monsters on floor B21-24
Centaur: A centaur. You know what a centaur is. Don't act like you don't. It's 
average, I guess. I was so busy letting S-Gance slice through groups of them 
like butter, I couldn't pay attention :-) Fire-Class.
Notes on floor 17-20

*There's lots of Centaurs here. Not much else, actually.

New monsters on floor B25-28
Sisa: A water-class monster that uses physical attacks. I never saw it do 
anything else, actually, because S-Gance killed it :-) Looks strange. Water-
Class.
Jabwock: A fire-class monster that, once again, uses physical attacks, looks 
strange, and falls easily to 1 S-Gance blow. Fire-Class.
Undine: A cute water girl, she uses a water attack spell, with VERY little 
proficiency. Water-Class. She's cute, get her!
Notes on floor B25-28

*There's lots of Undines here, they use water spells. Also, you'll see lots of 
Sisa. It you're lucky you MIGHT find an ArmWand here... Also, there's a shield 
called a LifeWire that counterattacks, even against magic! Whee! Get one if you 
see it, but keep your Forever as well, if you have one.

New monsters on floor B29
None! Just Genny and Catawump! Thus, no notes here.

Floor B30: Boss time!

You fight Dok here, and his cronies Sisa, Undine, Jabwock, and Centaur. If 
you've fused Gance with your other strong familiar(s) so he's around level 40 or 
so, you will annihilate these goons. Otherwise, use HyKewne, or you might have 
trouble. Easier than the first Gance fight, definately :-)

New Monsters on floor B30
Dok: He's some kind of strange machine monster. He enjoyes shooting Water spells 
at you (PaleRain specifically), and has good phyical attack. He has low physical 
defense, though, so S-Gance can make quick work of him. Water-Class.

Otherwise, if you've beaten Dok, you'll see:
New monsters on floor 30-34:
Mummy: It, umm, I can't remember what it does... Oh yeah, it sleeps! Just like 
Naplass and Phoenix, it falls asleep :-) Water-Class. Note that it comes in 
Cutesy eggs, like Wump, so don't think any cutesy eggs down here are Wump.
Cadavron: The "evolved" form of Galelop. It looks awesome, and uses Chinook. It 
killed my poor weak HyKewne! :-( Wind-Class.

No notes here. No wait, yes there is.

*There's Barong eggs here! They're Marble eggs, but good luck finding one. It's 
easier to put one to sleep and then Ovaseed it.

New monsters on floor B35-38
Medusa: Snake girl. She casts Sunmaker, the weakest Fire spell. You're not 
suppoed to kill girls, but she's a monster, so kill her :-)
Pumpkinn: Arghhhhhh! It's like Souvenir, only there's at least 5 of them 
swarming you at once! Annoying beast! It steals your stuff! Water-Class
Ifrit: Whoa. This thing is COOL! OVASEED, GO!! This is what you get if you raise 
Flame to level 10. High defense. Fire-Class.

No notes here again.

New Monsters on floor B39-42
Cockatri: It uses Paralyze attacks often. It can almost kill my poor S-Gance! 
Yeouch! Water-Class.
Nanoo: Mork and Mindy, anyone? ("Nanoo, nanoo!") This is a robot monster, easily 
taken down with a few Darkling attacks or the like. Fire-Class.
Strass: Annoying beast! The thing chases you around and gets a few pecks in, 
usually poisoning you, then (at least in my case) it would run away! Argh! 
Water-Class. Strass eggs are Paisley eggs.
Note for floor B39-42:

*Make sure you have a monster with ToxScreen here to prevent Strass attacks :-)

New Monsters on floor B43-46
Siren: She's cute! A bird-girl, where have we seen that before? Grab her up, or 
else she'll sleep you at LEAST 50 times before you can do anything :-) Wind-
Class.
Chimera: A lion with bat wings. It's not worth Ovaseeding, it's nothing special. 
Strong physical attacks, though. Water-Class.
Hanuman: Flying monkeys! (Wicked witch music plays) That's just what this is. A 
flying monkey. Look for an egg just because of that. :-) Wind-Class.

No notes here, it's pretty plain.

Floor B47-B50
This is the second most annoying floor in the game. It's full of Souvenirs. 
Nothing else, just Souvenirs. ARGHHH! They will mob you, then act like a mob and 
steal all your stuff. :-) 
Notes for floor B47-B50:

*ARGHH! Bring a Grineut here, for your sake, for my sake! Please! Send it back 
when you're done, just take it here!

New Monsters on floor B51-54
Grineut: Oh, NOW they give you the Grineuts :-( They're Griffin-human centaurs. 
These are what you get if you raise a Griffin to level 10, and they prevent 
stealing. Could've used those a minute ago, eh? Fire-Class.
Salaman: A salamander monster. And we all know that Salamanders are fire 
monsters. Low defense, it's tiny! :-) Fire-Class.
Cyclops: Appears to be a relative of Cyclone, but Cyclone doesn't change form 
into this. A few good fuses, though, will eventually turn Cyclone into this. A 
good companion when you're climbing UP the Tower, but not DOWN, as the enemies 
are too strong :-) Wind-Class. Hey, I put an emoticon in all three!

No notes, no, wait! Get a Grineut to protect yourself against Souvenir!

New Monsters on floor B55-B58
Lycanth: Man, this thing is the coolest you've seen! It isn't very strong, but 
man it looks cool! Get an egg just 'cause! Water-Class
Cali: A spider-like monster. High attack power. Fire-Class. Need I say more?
Cognita: A strange monster, some kind of Hindu thing I think. It uses Wind 
magic, and has weak physical defense. Wind-Class.
Note for floor B55-58:

*Cognita will use strong Wind magic, so make sure to keep your Water-Class 
Tameons safe from it.

*Cali has high Physical attack. If you could brainwash one into attacking 
Cognita...

*Did I mention Lycanth looks cool?

New Monsters on floor B59-62
Wraith: This one looks related to Cyclone and Cyclops. With good Fusing, you can 
get Wraith through either of those, or just Ovaseed one of these. This is a very 
balanced monster. Wind-Class.
Batnyuel: Ummm. It's Nyuel at level 10 or above, for one thing. It's VERY 
balanced, for another. And it has good healing magic too. Water-Class.
Mad Crab: "Aghh! Mad Crab!" Do you expect to hear that any time soon? Neither do 
I. Water-Class. High physical defense, low Attack.
Notes for floor B59-62:

*You can find Catawump here :-)

New Monsters on floor B63-66
Saber: The "evolved" for of Saskatch. Darn cool! Get it! Get it now! Arghhh! 
Water-Class, like Saskatch.
Naga: To tell you the truth, I only saw one, so all I know is that it's fire-
class. Sorry. Fire-Class.
Basilisk: Unlike the mythical Basilisk, this one can't kill on sight. It has 
high physical defense (no match for S-Gance, though :-), and can paralyze you. 
Wind-Class.
Spriggan: Odd creature, it likes to disappear and has high physical defense. 
Wind-Class.

No notes.

New Monsters on floor B67-70
Phoenix: Yes, there's wild Phoenix here. They look really, really cool (just 
like you'd expect a real Phoenix to look :-), but have a bad habit of falling 
asleep while fighting. I'm not kidding. Fire-Class (naw, it's water-class :-)
Univern: The "evolved" form of Unicap. Looks cool. Low attack/defense, high 
magic power (all it does is blind you, though :-) Wind-Class.
Odin: The "evolved" form for Ranklin. It has very, very high Attack, so weak 
Tameons will be decimated if they get mobbed by these.
Notes for floor B67-70:

*There's Mandara here too.

New mosters on floor B71-74
Metar: The "evolved" form for the Alloyer. REALLY high physical defense, like 
Alloyer. Be careful, because while you can hardly scratch it, it can whoop on 
your hiney, so be careful. There's no Metar eggs, so you'll either have to fuse 
for one (hard!), Ovaseed one (little bit easier, but Ovaseeds are rare), or just 
raise an Alloyer (easy!) Like Alloyer, it has the useful 2XBlock trait, which 
doubles defense. Wind-Class, like Alloyer.
Sphinx: It uses Water attacks, and uses tough physical moves. It has pretty sad 
physical defense, so my S-Gance smeared it :-) Water-Class. It's volatile too 
(changes form in fusion often)

No notes here. I'm starting to sound like a robot. That's cause I'm tired. Go 
with it.

New monsters on floor B75-78 (almost done, but this is the most annoying set in 
the game!)
Belzeb: ARGHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!! This is the most evil, 
annoying, and deadly monster in the entire game! It uses Chinook. "Not that bad, 
I can always kill it to get the level back!" you say. But, with Chinook, if you 
get hit twice with it, the first Chinook "sticks", and the level is GONE. 
Forever. It rapid-fires Chinook, and you'll see at least 5 levels gone for each 
one you see. I am NOT kidding. This thing is EVIL. And Wind-Class, too.
Ashra: The "evolved" form of the Arachne. It uses VERY powerful physical 
attacks. Metar, if you have it, can easily beat it though. Water-Class, like 
Arachne.
Barol: The "evolved" form of the Tundra. It's nearly exactly like the Odin and 
Ifrit, because they all stem from the same monster (Flame!). Water-Class.
Paperis: A scorpion-lobster monster. High physical defense, and it likes to 
poison your Tameons too. Nothing really special other than that. Fire-Class.
Notes for floor B75-78:

*ARGHHHHHH!!!! Do something about the frickin' Belzebs or they'll steal all your 
levels! Don't ask me what to do, kill the or something! Don't mess around with 
those things!

New monsters on floor B79:
ShoTroll: A troll with a weird sword-spike weapon. It acts just like all the 
other Troll forms. Fire-Class. 

No notes.

Floor 80: Boss time!

The boss here is Mephisto, the game's "Mage". He uses Helix 13 with EXCELLENT 
proficiency, so get Kou out of the way as soon as possible! He comes with some 
goons: Sphinx, Belzeb (CRAP!), Paperis, and Berol.

Mephisto and his cronies fall easily to any monster with at least 70 Physical 
Attack. No 
problem, really.

New Monsters on floor B80:
Mephisto: Looks like a relative of Cadavron. He uses Helix 13 verywell, so get 
out of the way! I can't stress that enough. If you're out of the way, he can't 
shoot you! VERY low physical defense. Wind-Class.

Otherwise, you'll just see the same things you saw on B79 here.

New Monsters on floor B81-84:
Amon: A bat Tameon. It's nothing special, though it can blind you. Water-Class.
Daedalus: The "evolved" form of Bomber. To get it, raise Bomber to level 10. BE 
CAREFUL, IT'S GONNA BLOW!!!! Yes, this thing likes to blow itself up about as 
much as Bomber does. You don't get any EXP when a Bomber or Daedalus blows 
itself up. What a waste. It looks cool, though. Fire-Class.
Notes on floor B81-84

*Be careful of the Daedalus (Daedali?) here, since like I said, they often self-
destruct. :-(

New Monsters on floor B85-88
Succubus: A cute bat girl. She has low defense, and can cast powerful Fire 
spells. She's cute, pick up a Heart egg for a Succubus. She's volatile (changes 
for often in fusion), BTW. Fire-Class.
Serpent: Looks like Syldra from FFV. It uses physical attacks, and has high 
defense. S-Gance should be around level 45 or so, now, so it can easily smash 
Serpent. Water-Class.
Dydra: Weird, like some kind of amoeba or something. It's nothing special, 
though it's rare enough to merit having an Ovaseed thrown at it :-) Water-Class.

No notes here.

New Monsters on floor B89-92 (Just a few more! Hang in there!)
Moai: It's an Easter Island head, like all the ones in Gradius :-) It's 
obviously got high physical defense, since it's a big stone head :-) (Wow, two 
smilies in one description!) Wind-Class.
Berserk: Hey, it's one of my relatives, Cat-man! It's a tiger with a sword with 
high physical attack, but little magic power. Go ahead and keep an egg if you 
find one. Wind-Class.
Vevil: I think she and Succubus are sisters :-) Vevil is a Harpy, half bird-half 
girl. She, like all the other female monsters, has low defense and attack, and 
high magic power. She, like Succubus, is found in Heart pattern eggs. Wind-
Class.
Ogre: ME OGRE! ME SMASH YOU! OK, calming down...now. Ogre is easily beaten with 
a Tameon that has high physical attack. Smash smash smash! Fire-Class.

Once again, no notes. Well, actually, you should be finding good items here, the 
best in the game. :-)

New Monsters on floor B93-96 (Almost there! Don't fall asleep!)
Baram: A weird spider critter with three heads. It's nothing special, really. 
Pretty good physical attack, but no really special traits. Fire-Class.
DarKewne: Yes, what we've all been waiting for! Kewne's final form! And when you 
see it close up, do you see something new, something frighteningly improved? NO! 
It's just HyKewne with a different name! Even the stats and moves are the same! 
ARGHHHHHHH!!!!! This was the worst disappointment I've had in this entire game 
:-( Anti-Class.
Hydra: We know what a Hydra looks like, don't we? This one looks sad. It's very 
balanced, and nothing really high or low. Water-Class.

Floor B97
All that's 'ere is DarKewne. that's it, just DarKewne. Do any healing you need 
and such right now.

Floor B98: The Final Battle!
Here it is, folks! The battle of the century! KOU VERSUS MAISOUL!!!!! Pay per 
view, folks! It's gonna be great!

Remember all the way back on floor 26, there was a statue of a two-headed dragon 
skeleton. Well, it wasn't a skeleton. It was an accurate depiction of MaiSoul, 
the game's strongest monster, devourer of human souls. MySoul, Maisoul, hmmm...

MaiSoul is very, very, very, very strong. Its nasty Darkling spell can easily 
kill poor Kou in one hit (Can you say 99 damage?), so like you did with 
Mephisto, GET OUT OF THE FRICKIN' WAY!!!!!!!!!! I was easily killed by that 
move, in one good shot he took me out. It has the best stats of any monster in 
the game, so you'll have trouble there too. And that's not all, he has Cronies 
too! He has with him a DarKewne (!) , S-Gance (!!!), Dok (!!), and Mephisto 
(!!!!), all the bosses in the game ('cept for DarKewne) together.

Have your strongest physical attack run in and kill the DarKewne, so it can't 
get in any lucky Darkling shots. Then take out Mephisto, so he can't Helix 13 
you to death, and after that Dok, then S-Gance. After that, as long as MaiSoul 
hasn't consumed your soul using Darkling yet, you're ready to take on the main 
man himself. Oh yeah, and 2 Vivirays or so will REALLY help.

New Monsters on floor B98:
MaiSoul: DUM DUM DUMMMM!!!! Maisoul, like I said, has an ultra-mega-super 
powerful Darkling spell. Ouch! And it has a seriously high physical attack and 
defense, so you're kinda blocked either way. Stay out of it's line of sight so 
it can't shoot Darkling at you, and have S-Gance or any other good physical 
attacker hammer away on it. With a lot of luck, he'll go down before you do. 
Anti-Class.

Floor B99: The End of the End

When/If you waste MaiSoul, you can finally go to floor B99. There's four things 
here: A WindGem, A Scary egg, a Bat egg, and a Skull egg. This is the very 
bottom of the tower, so use a WindGem.

Now after the REAL ending, and the revalation that you can go on, look at your 
new eggs. Dok (!!!), Mephisto (!!!!!!!!!), and, yes, MAISOUL!!!!!!!!!!!!!!!! 
Whee hee! Ha ha ha ha ha ha ha! Oh, you're EVIL now!

Well, nothing left to do is send in the Maisoul. Oh yes, slay things. Wee! In 
fact, go to that Souvenir floor in the basement and slay all those annoying 
Souvenir with Maisoul! Whee! Whee! Whee!

After this, well, you're done. Thanks for reading this walkthrough, and I hope 
it helped you.

4. Hints and Tips

Feel free to send some in at cgalli@teleline.es! Questions, comments, hint/tips, 
anything! Spain is boring, I need more e-mail!

Try to get as many Ovaseeds as possible. They turn enemy monsters into eggs for 
you! Whoo hoo!

You must always, always, always have ONLY 5 items, including Familiars, when you 
enter the tower. Otherwise you can't get in. Argh!

GET A BARONG! They turn items thrown at them into new items. Put them to sleep 
to use an Ovaseed on them, or else they'll eat the Ovaseed! :-)

Don't bother with the map. The levels are so small you won't really need it.

Ditch MonstEyes, TrueSpecs, StarSpecs, and anything related to the map, 
likewise.

Should you get your hands on a GoldWand, SELL IT! GoldWands are worth a ton!

Should you find the super-ultra-rare-really-mega-super-ultra-mega-rare ArmWand, 
well, you are now super-ultra-mega strong. It's the only wand that can be 
tempered with Red Sand, does good damage, doesn't rust, is worth a ton, helps 
with your fusion, it slices, dices, and makes tons of coleslaw! Wee!

There's also a "secret" wand called the LifeWand. You only find it in the 
basement. When you attack with it, you absorb the same amount of life as damage 
you do! Useful! It's really rare though.

At one point in the game, when you get around 10 or 15 floors into the tower, an 
old man wiil ask you to find the LakeBell, SunBell, and WindBell. You can find 
these on the same floors where you find Souvenirs. To get the bells, find a 
Souvenir thats more white than green and defeat it, and you'll get the bell. 
When you get them all, not only does the town look better, but the old man gives 
you a Kid (baby dragon) egg! Whoo hoo! At level 10, Kid transforms into Dragon!

Kewne is one of the better Tameons, hang on to him (actually you can't get rid 
of him!) However, HyKewne and DarKewne, which you find later, are the exact same 
thing with better magic. Use them instead.

The best fighting Tameon, says Jimeous, author of the Azure Dreams List/Data FAQ 
(EXCELLENT RESOURCE!), is one that has been enhanced by seeds. He also says most 
people agree that otherwise it's MaiSoul! HyKewne, DarKewne, and Kewne itself 
aren't bad either, as is Phoenix, Wraith, and Cyclops. Well, maybe not Phoenix, 
but it does look cool!

Tameon is pronounced "Tam-ee-on".

In legends, a familiar is an animal that witches used to focus their magics. 
Black cats are familiars, as are rats, toads, and newts.

When fusing, always make sure to pick the monster with the better stats as the 
base. (Note: Well, not really! The resulting monster from a fusion will have the 
better stats of the parents!)

Azure means blue. Well, that's kinda obvious.

Classes: Water beats Fire, loses to Wind. Wind beats Water, loses to Fire. Fire 
beats Wind, loses to Water. Water is the best class because of the large amounts 
of Wind monsters. Anti is good against everything, and None is equally affected 
by everything.

If you throw any item at an enemy, the effect of the item will be used on them. 
For example, TumaSeeds turn them into frogs, DubSeeds double their speed, 
LarSeeds lower their level (useful!), etc. etc.

If you throw a WindGem at a wild monster, it dies instantly and you get no EXP. 
This doesn't work on bosses.

If throw an OlimSeed at a wild monster, it dies instantly and you exit the 
tower. Also doesn't work on bosses.

Larseeds work on bosses if thrown, so collect a few and use them to help with 
the tougher ones.

At level 10, some critters change form. I've actually done all of these, it's 
not hard. Some of the "evolved" forms look cool, like Univern an' Saber! :-)

Flame->Ifrit
Tundra->Barol
Ranklin->Odin
Wump->Catawump (at level 2)
Gance->S-Gance (at level 10 when fused)
Galelop->Cadavron
Griffin->Grineut
Nyuel->Batnyuel
Arachne->Ashra
Unicap->Univern
Alloyer->Metar
Saskatch->Saber
Bomber->Daedalus

Try all those, the "evolved" forms are a lot stronger!

Some monsters change form with Seeds.

Flame/Ranklin + SeaSeed = Tundra
Flame/Tundra + WindSeed = Ranklin
Tundra/Ranklin + Lumiseed = Flame
Fireball/Submar + WindSeed = Cyclone
Cyclome/Fireball + SeaSeed = Submar
Cyclone/Submar + Lumiseed = Fireball

The stats don't change with the form, they stay the same.

Some monsters are very "volatile", they are prone to changing form when fused. 
These are:

Cyclone
Flame
HyKewne (it ALWAYS changes form)
Killer
Arachne
Alloyer
Golem
Succubus
Vevil
Fencer
Sphinx

Expect a form change if you fuse them at level 10 or above! :-)

Some monsters have higher attack power than it seems on the status screen. These 
are:

Gance
S-Gance
Killer
Sizar
Berserk
Fencer
Arachne
Ashra
HyKewne
Yankash
Wraith
Cyclops
Maisoul :-)

These monsters do lots of one-hit kills.

Some monsters, likewise, have higher defense than it seems on the status screen. 
They are:

Gance
S-Gance
Basilisk
Strass
Succubus
Vevil
Serpent
Fencer
HyKewne
Yankash
Wraith
Serpent
Maisoul :-)

As you can see, Fencer, Gance, S-Gance, and MaiSoul are incredibly good. They're 
both hard to find though.

And as would be expected, some monstes have less attack then it appears:

Strass
Basilisk
SUCCUBUS (A LOT LESS!)
VEVIL (DITTO!)
Hydra
Kewne
Wump
Catawump

And some have less defense

Killer
Arachne (not Ashra)
Berserk
Salaman
Troll
Mushrom
Wump
Catawump
Bomber

Note that all those are based on my own personal observations, and I'm not sure 
if they've been proven.

Status Effects:

Poison: Lose 1 HP for every action taken.
Paralyze: Can't move for 1 or more turns (random number of turns)
Sleep: Sleep for a random number of turns (dispelled if physically attacked, or 
hit with Darkling)
ElfRein: Familiar AI is improved


5. Links

www.gamefaqs.com: An excellent site for video game strategies and reviews. All 
the FAQs and info here is confirmed, too. Katman quality stuff. Read my Fallout 
2 FAQ here! Run by CJayC.
vgstrategies.about.com: Another good video game strategy site. The owner, Al 
Armaloo, is much more lenient with FAQs than CJayC is, so if GameFAQs won't 
accept your FAQ, try this site. However, some of the FAQs, are, shall we say, 
less than Katman quality :-)
www.classicgaming.com: This is great! I like the game of the week section here, 
some of the entries are hillarious! I love it! Go here now! It's great for 
emulation too.
www.classicrpgs.com This site carries my FAQ, so you KNOW it's good!

6. Other Katman Projects
I need to work more on this, definately! Keep on the lookout for new updates!
I wrote an excellent Fallout 2 FAQ, IMO. Take a look at www.gamefaqs.com. Note 
that I will no longer be putting info from ME PERSONALLY on that one. What you 
see is pretty much what you get, unless you send stuff in.
I also wrote a pretty good Xenogears FAQ. Take a look at vgstrategies.about.com. 
Look there too. I never update that one, because I don't like Xenogears.
I'm working on a Dragon Warrior Monsters FAQ, though that's gonna take me a 
while, what with the other two FAQs.
I'm also working on a Pokemon Silver (NOT GOLD!) FAQ. That'll be quite a while 
in the making.

7. Credits/People I Don't Like (PIDL)
This document was created by Cory Garett Galliher, copyright 2000. All rights 
reserved. You steal this, I smash you.
I don't like those cursed Souvenirs! Leave my eggs alone!
I don't like the burglars in The Sims! Leave my paintings alone!
I don't like Ricky Martin! Arghh! His music is horrible!
I don't like Nintendo Power, and I'm beginning to get a bit angry about Pokemon. 
In the latest issue, in a section about Dragon Warrior 1 and 2 for the Game Boy 
Color, they say that "The building up of the characters will be similar to 
training Pokemon, and will attract fans of that game" or some such nonsense. 
HAVEN'T THE PEOPLE EVER HEARD OF LEVELING UP??????? ARGHHHH!!! People are 
freakin' spoon-fed RPGs, nowadays. Back in my day, we had to battle THOUSANDS of 
monsters before we could beat the FIRST boss! Not like Pokemon! In Pokemon you 
could beat the GAME without fighting ONCE! Just trade someone for a Mewtwo! Now 
I'm not saying I don't like Pokemon, I'm just saying that RPGs are too freakin' 
easy! In Xenogears you can beat the game easily! The only reason it takes so 
long is that the people TALK TOO MUCH! ARGH! OK, calming down...now.
I DO like Eiffel 65. I listned to them the entire time I wrote this! They rule, 
KatKateers!
I ALSO like HOT102.5, my local radio station. If I get tired of Eiffel 65, I go 
an' drag the boom box in here and listen to the radio! That's a tip KatKateers. 
Write it down.
I'm in a good mood right now, so there's not much else I don't like.

8. About Katman
Yes, the mysterious enigma known as the Katman... Who knows what Evil Lurks in 
the Hearts of Men? Not him! He lives in Spain at the moment. No other 
information is nesescary. Oh yeah, he's a Spaniard as well, but he writes his 
FAQs en Ingls. Aren't you lucky? Don't go around asking about his background, 
though, or he'll be forced to break you off a peice of his trademark fighting 
technique, KAT SCRATCH FEVER, or the dreaded HAIRBALLL HI-YAH PUNCH! Yes, that 
Katman is a man (Yes, a man, KAT-MAN, duh! Don't go around calling him 
"girlfriend" or such or he'll be forced to break off some serious KATMAN BUTT-
WHUPPIN' on you...) of many talents. Umm... He writes FAQs, and he makes up 
corny jokes, and... Um... OK, that's all he does. Oh yeah, and he goes to school 
too! But that's about it...
Age: ?? Even he doesn't know that.
Height: about 1 foot, without boots
Claws: Really sharp
Favourite move: Kat Scratch Fever
Favourite Tameon: A three-way tie: HyKewne/MaiSoul/S-Gance
Favourite Pokemon: Another three-way tie: Mew/Serebi/Squigglypoof!
Favourite Dragon Warrior Monster: NiteWhip
Favourite Digimon: Greymon (DIGI NOVA BLAST!!)
Least Favourite Tameon: Mushrom
Least Favourite Pokemon: Sentret/Furret
Least Favourite Dragon Warrior Monster: RainHawk (Darn thing keeps killing me!)
Least Favourite Digimon: Numemon
Favourite Video Games: Dragon Warrior Monsters, Azure Dreams GBC, Fallout 2, 
Pokemon Silver, The Sims, Baldur's Gate, Super Smash Brothers, Donkey Kong 64, 
Final Fantasy VI, VII, and VIII.
Least Favourite Video Games: Anything with Kirby as the main character, 
excluding Super Smash Brothers, Jade Cocoon, Paladin's Quest, Air Combat, SaGa 
Frontier (oh, I'm gonna get flamed for that one :-(   ), Xenogears (I'm not 
taking sides! I don't like SaGa Frontier OR Xenogears :-)
Favourite Food: Kat Food, Pinchitos, Cheese Enchildas (I'm not kidding, love the 
stuff! Not Kat Food, you fool!)

This document copyright Cory Galliher, 2000. All rights reserved.
Any mail sent to cgalli@teleline.es and meant for the Katman becomes the 
property of the Katman. Be warned :-)
