COLONY WAR: RED SUN

This FAQ was done by Andrew Turnor

GameFAQs-turnor26
ICQ-50622322
Yahoo Messenger-turnor26 
email-turnor26@hotmail.com

**CONTENT**

-Version 

-Ranking/Rating System
         
-Ships 

-Weapons 

-Missions
  Macenta  Station
  Marjorie's  Station
  
-Thanks to

-Copyright

** Version 1.0 **

Version 1.0
Well this is only the 1st part of my 1st faq.I just hope is a good faq 
and that it can help some one.Anyway..
*Ranking/Rating System-Most of the Rank but only one or two.I have them 
next update
*Ships-Same as Ranking/Rating System
*Weapons-Done!!!  :)
*Missions-Next update will have Cardinale Station 

**Ranking/Rating System**


The Ranking system work on points. The more Kills you have the more 
Points you get the higher Ranking you achieve and you'll get newer and 
better weapons and ships 
 
You will get 10 points for each Thunderbowl you completed
And a one-off cash reward for going up a rank 
                                                            
Fighters and Tanks       = 1 points
Midships and Haulers     = 2 points                     
Fleetships and Sentinels = 10 points   
 
e.g. 01/01/01 = 13 points

Rankings  (The point may be a few off but not a lot)

Beginner    -You start as this

Traveler    -49 points

Adept       -109 points

Independent -198 points

Adventurer  -253 points

Freelance   -335 points

Specialist  -512 points 

?????????   -??? points

?????????   -??? points

**Ship**

HL=Maximum Hull  SH=Maximum Shields  SP=Maximum Speed  HT=Ship's Heat 
Sink Value 

Mayentech  CR8 Snapdragon    HL-6  SP-4  HT-3  SH-4   Cost-Free 

Zaibatsa Zu-7 Ryusei         HL-6  SP-5  HT-5  SH-5   Cost-Free  

Zu-15a Shinden               HL-6  SP-6  HT-5  SH-6   Cost-70000 cr 

Harper-Jones H25 Cobra       HL-7  SP-6  HT-6  SH-6   Cost-110000 cr

Harper-Jones H4E Magnum      HL-8  SP-6  HT-7  SH-6   Cost-108900 cr

?????????????????????        HL-?  SP-?  HT-?  SH-?   Cost-?????? cr

**Weapons**

Laser Mk 1 (G)     Laser Mk 2 (G)        Laser Mk 3 (G)
WR3 Stormpetal     Jelua Systems 8K4     Silverain Beamaster IV
*Damages shields and hull*

Shield Laser Mk 1 (B)        Shield Laser Mk 2 (B)
Fahrenheit CuttingEdge       Arcturis Adept 22
*Collapses shield, but dose no hull damage*

Hull Laser Mk 1 (R)             Hull Laser Mk 2 (R)
Halcyon M.40 Arrowhead          Jelua Systems 8Y9
*Enhanced hull damage, but little effect against shields*

Supercooled GP Laser (G)
Halcyon Q.38 Spearpoint
*Laser fitted with cooling systems. no heatup, no cutout*

Supercooled AS Laser (B)             Supercooled AH Laser (R)
Fahrenheit NorthWind                 Jelua systems 12Y9
*Anti-shield laser fitted with cooling systems*
*Anti-hull laser fitted with cooling systems*

Gauss Gun
Synodech Mitrailleuse
*Relies on high rate of fire to offset lot damage*

Scatter Gun
Silverain Rapideath 2
*Damages shields and hull, but causes heatup too*

Plasma Cannon
Arcturis Archangel 33
*Heavy damage to shields and hull, best used against slow targets*

BFG Primary
Halcyon R.45 Godhammer
*All craft in area of effect suffer massive shields and hull damage*

Sha'Har Arcweapon
Sha'Har Hellwhip
*Short ranged, but lethal again shield and hell*

Grapple Gun
Delaprime DGL2C Suregrip
*Allows capture and towing of target ship*

Cooling Vents
Fahrenheit TurboChill
*Boosted exhaust coils dissipate heat more rapidly*

Heat Sinks
Delaprime DUH9A Heateater
*Enhances overall heat capacity of fighter*

Recharge Boost
Magentech GU2 Quikward
*Improves Speed of shield recovery*

Shield Maximiser
Delaprime DSM4H Stonewall
*Increases overall shield integrity*

Stun Missile  (Guided) (B)            Stun Torpedo  (Un-Guided)
Genemer B-2003                        Synodech Tourmente
*Larger ship are more resistant*

Jamma Missile (P)
Neural Manifest NeM-10F
*Shuts down target weapons systems. Craft will remain mobile*

Two-Part Missile
Jelua-Halcyon Retaliator
*Twin guided missiles attacking target's shields then hull*

Plasma Missile (Pu)                    Plasma Torpedo (Pu)
Perihelion PM-221 Colorado             Synodech-Arcturis Thunderstrike
*Unguided anti-ship weapons causing immense shield and hull damage*

Shield Missile Mk 1 (B)           Shield Missile Mk 2 (B)
Fahrenheit ClearKill              Jelua Systems 119Z2
*Excellent damage to shields, but useless against hull*

Hull Missile Mk 1                 Hull Missile Mk 2
Perihelion AM-517 Leafcutter      Haclcyon NA.44 Bearpunch
*Heavy hull damage, may bring down weak shields too*

Scarab HDW
Halcyon MM-306 Scarab
*A spread of 6 unguided rockets causing massive hull damage.No damage to 
shields*

Nanotech Missile (W)                   Nanotech Torpedo (W)  (Unguided)
League Military Industries X13         League Military Industries X113
*Optimised to attack Sha'Har shield and hull only. EXPERIMENTAL	*

Phase Distorted Beacon
Donachet Phase Beacon
*Used to focus phase-shift pulses*

BFG Secondary  (Unguided)
Genemer-Dasquaith BDS-9000
*Antimatter area-effect weapon causes heavy shield and hull damage*
WARNING-large blast radius, 5 second fuse. Be careful

Offence Pod
Halcyon-Dasquaith HDS-9 Warhound
*Will seek and attack locked target.Auto-recall when target destroyed*

Defence Pod
Neural Manifest NeM-32B Guardian
*Will orbit and defend locked target until destroyed or recalled*

Repair Pod
Delaprime E-4005 Easyfix
*Will restore shield and hull of locked target.Auto-recall when full 
repaired

ECM Pod
Genemer E-4005
*Circles fighter providing excellent anti-missile defence*

Decloaker Missile
Neural Manifest NeM-18A Exorcist
*Reveals all cloaked craft within range*

Flare
Perihelion PC-144 Firefly
*Distracts all enemy missiles within area of effect.Limited lifespan*

 

**Missions**

That way I've set up the Mission info

Name of Mission              (Any mission were I put LINK at the end you 
have to do the rest are optional)      

Hired by

Pay for the Mission          (Standard Bounty is 100 cr a ship)     

Objectives                   W is white on Radar 
                             B is Blue on Radar 
Enemies                      R is Red on Radar 
                             Y is Yellow on Radar
Allies                       G is Green on Radar 
                             P is Pink on Radar 
Notes                        Pu is Purple on Radar 

**Macenta  Station**

1.Escort Duty 

Empiret Naval Security

Pay-8000 cr  (money)  
Bounty-100 cr a ship 
Bonus-For every surviving cargo stomper 1000 cr

Objectives-
1-Protect cargo stomper
2-Stay with convoy 
3-Expect attack from air and suface

Enemies-
R-Pirate Fighter 
R-Pirate Interceptor 
R-Pirate Tanks

Allies-
G-Cargo Stomper-Protect
G-Escort Stomper-Back-up
G-Wingman

 Building-
G-Empiret Depot 

Notes-
There are all way 2 Fighters coming at the convoy
2 or 3 times interceptors attack. All way in pairs.
2 attacks by tanks. One at  way and one just before the Depot


2.Covert Insertion 

 Empiret Naval Security

Pay-15000cr

Objectives-
1-Stay in canyons to avoid SAADS(Automated Defences System)
2-Locate and destroy all Shield Generators 
3-Await orbital strike on Rebel Base 

Enemies-
R-SAADS
R-Rebel Tanks 
R-Rebel Fighter 

Buildings-
N/A-Rebel Base
Y-Shield Generators

Notes-
Take out Tanks as fast as you can. If left for 30 sec or so you will 
just about dead
There are not a lot of Fighter but before the 1st silt you will be 
attack by 4 

Andrew's Note-   Just small thing that might help
You do not have to do the mission in this order is just the way I did it
I don't find the Stun Missile a lot of help at this point so if you want 
sell them and get a 2nd laser
By the 2nd mission you should have the cr to buy  a Recharge Booter YOU 
NEED IT!!
After that save you money for you next ship


3.Rebel Smugglers 

Empiret Naval Security

Pay-12000 cr

Objectives
1-Destroy Rebel Fleetship
2-Be aware of Rebel Fighters in area
3-Conclude operation before Police arrive

Enemies-
R-Rebel Fleetship-Intercepted and destroyed
R-Rebel Fighters

Y-Police Fighters-Completed mission before there arrive (5 min)

Allies
G-Empiret Battlecruiser 
G-Empiret Fighters 

Notes-
Kill the Fleetship 1st your shields will hold if you have the Recharge 
Booter. It will take you a min or two at the most then just kill the 
fighters till the timer gets down to 1 min and then go to the jumpgate

Andrew's Note-
The more kill you have the better Rank/Rating you have   


4.Insult and Injury 

Friends of the Rebellion....

Pay-12000 cr

Objectives-
1.Closely follow electronic Warfare Pod to avoid detection 
2.Destroy ship identified as carrying Commissar Yujold
3.Escape through jumpgate 

Enemies-
R-Insult-Has Commissar Yujold(every time I've play it he has)
R-Injury
R-SAADS-DO NOT APPROACH. This thing KILL you very fast
R-Empiret Fighters-Forget about them till the Insult is dead

Allies-
G-Rebel Hauler-Has Electronic Warfare Pod in tow

Notes-
The Insult has Yujold 
You don't have to follow the Rebel Hauler all the way just go for the 
Insult
And if you can kill the Injury (I know you can I do it every time)
This is one of the LINK Mission. All these mission you have to do. You 
can tell the it is one of these mission by the pic of the General((?)the 
hologram guy you see in the movie parts) 


5.Valdemar....               LINK MISSION

The General(?)

Pay-10000 cr

Objectives-
1.Locate and protect the general until puck-up
2.Destroy any threat of Empiret interception 
3.Local life forms are hostile use force as required 

Enemies-
R-Natives-Class-D life forms
R-Empiret Tanks

Allies
Y-Drop ship-3 min timer starts when you find the General
Y-General-Will fire Flares when drop ship start coming 

Notes-
This mission is very easy. Just kill every thing as it comes. There a 
few of the Natives and then the tanks come one at a time after that and 
then just wait for the Drop ship   

You will get a FREE ship from the General too :)

The Zaibatsa Ryusei has one more Hardpoint then the last one so get a 
3rd GP Laser  
 

6.Convoy                     LINK MISSION

Empiret Naval Security

Pay-13000 cr 
Bounty-500 cr 
Bonuses-1000 cr(?)

Objectives-
1.Escort convoy to jumpgate
2.Expect attacks from Fighters
3.Additioanl Bounty for destruction of Pirate Galleon

Enemies-
R-Pirate Fighters
R-Pirate Interceptors
R-Pirate Galleon 

Allies-
G-Haulers-Protect-has Cargo Module 
G-Escorts

Notes-
Is easy to take out the Galleon 


7.Retrieval                  LINK MISSION

Empiret Naval Security

Pay-24000 cr 

Objectives-
1.Destroy cargo bay door on the Morgan's Ghost
2.Protect support unit during withdrawal of decoder
3.Destoy Morgan's Ghost

Enemies-
R-Morgan's Ghost-Pirate Mother Ship
R-Cargo-Ignore 
R-Pirate Raiders
R-Pirate Hauler
R-Pirate Interceptors

Allies-
G-Diva's Fighter-Will grapple decoder
Y-Decoder

Notes-
Destroy any the gun around the cargo doors
Then open the door and cover Diva as she pick-up the Decoder
When she starts to go to the jumpgate go ahead and kill the 4/5 Raider 
With them kill all of the Fighter will be coming from behind so fly in 
reverse following Diva 
When she is safely in the jumpgate go and attack the Morgan's Ghost

But before killing the Morgan's Ghost you can kill a LOT of Raiders 
And the more you kill the better for your rank



**MARJORIES STATION**

Andrew's Notes-
Ok people now you on you way to Marjorie's Station. There are 2 new Ship 
and a lot of new Weapon. It is best to sell all you Laser Mk 1 and get 
Mk 2

And in this Station there are 3 or 4 mission when you need to have some 
thing(most time the Grapple gun or Stun Missile)


1.Retrieval   

Hilach Merc 

Weapons Needed-Grapple Gun

Pay-12000 cr

Objectives-
1.Grapple and retrieve the Donachet Idol
2.Move into shadow asteroids to keep cool
3.Move from shadow asteroid to shadow asteroid to avoid critical heat-up

Enemies-
R-Donachet Cruiser-stay away you cant kill them
R-Donachet Fighter

Pick-up
Flashes R-Donachet Idol 

Notes-
Shadow asteroid cool down your ship very fast

Fly in,get the Idol,fly out  


2.Convoy

League Police

Pay-12000 cr
Bonus-1000 cr for every Module

Objectives-
1.Escort refugee convoy as far as Police Beacons
2.Do not allow Empiret forces to divert Refugees 

Enemies-
R-Empiret Escort-Take out 1st
R-Empiret Fighters 

Allies-
G-Cargo Modules-Refuges in-side 
G-Haulers-vulnerable to attacks 
Y-Police Beacons
Y-Police Interceptors

Notes
Kill Escort 1st as long as the Escort are away for the Haulers the 
convoy will be safe 

After killing around 15 to 20 escort you just get pairs of fighter 
coming at you not the Convoy


3.Investigation

Dargothan Combine

Pay-13000 cr

Objectives-
1.Follow Dargother Fighters to terraformine station 
2.Eliminate threat to the to the station 
3.Minimise Tolrasuar casualties

Enemies-
R-Tolrasuars-Kill the weapons on it.DO NOT KILL THEM
R-Kaikarak Fighters

Allies-
G-Dargothan Fighters 
G-Terraformine station-Protect 

Notes-
One attack by 3 or 4 Fighter when you go after the 1st Tolrasuars


4.Thunderbowl 1

Thunderbowl Association

Pay-20000 cr
Bounty-2000 cr a kill 

Objectives
1.SAADS are active
2.Destry all other competitor 
3.Keep low-Stay alive 

Enemies-
R-Scara Mouche 
R-Hyack Lownes
R-Zel Ugeddevon   
Y-SAADS

Notes-
IMO Scara is the hard  to kill 

Andrew's Notes-

Is it me or to the last 2 left alive gang up on you???

But this is a good way to make some fast cash


4.Surgical Striker

Jardinian Bulletin

Pay-22000 cr

Objectives-
1.Penetrate Police defenses
2.Take out all 3 tethers holding the Precinct 31 in orbit
3.Escape

Enemies-
R-Police Fighter
R-Police Interceptor
R-Precinct 31 

Notes-
Is easy to kill off all the Fighters and Interceptors and then take out 
the Precinct


5.Hunting

Jardinian

Weapons Needed-Stun missile 

Pay-
Commission only-5000 cr a Protoshelp
Bounty-500 cr a kill

Objectives-
1.Take plenty of stun missiles
2.Stun Protoshelp
3.Avoid damage from Protoshelp Bull

Enemies-
Y-Protoshelp-stun them
Y-Protoshelp Bull-will attack you but you can't kill them
R-Rangers

Allies-
G-Hunting Barge

Notes-
Have around 10 to 15 stun missiles

The timer on the mission is 5 min

There are Protoshelp cow and bull. Bull attack and will protect the 
cows.And you want to stun the cow NOT the bull

6.Protection

Syndicate

Pay-20000 cr 
Bounty-500 cr a kill

Objectives-
1.Defend the SS Angli
2.Destroy all Donachet forces
3.Celebrate in style

Enemies-
R-Donachet Fighters
R-Donachet Cruiser 

Allies-
G-SS Angli-Protect 
G-Syndicate Escort 

Notes-
Just take out the Cruiser as soon as it show up and then kill off the 
Fighters


7.Gang Warfare 

Jardinian Bulletin

Pay-22000 cr
Bounty-500 cr a kill

Objectives-
1.Destroy all Syndicate Escorts
2.Protect Jaroinia's Yacht

Enemies-
R-Syndicate Escorts    

Allies-
G-Yacht-Protect
G-Mining ship-Protect
G-Mining robot-Protect

Notes-
There is no-way you can save every ship but save as much as you can


8.Marjorie under Attack      LINK

Marjorie Station 

Pay-32000 cr
Bounty-500 cr a kill

Objectives-
1.Defend Marjorie Station 
2.Destoy all enemy craft
3.Gamble your pay in Marjorie's Casino

Enemies-
R-League Interceptors
R-League Fighters

Allies-
G-Jardinia Fighters


9.Rescue Hilachet Ship       LINK

HilachMerc

Weapon needed-Decloaker missiles   

Pay-36000 cr

Objectives-
1.Decloaking missiles are essential
2.Sweep area for cloaked asteroids
3.Protect Hilachet ship as required

Enemies-
R-Donachet Fighter

Allies-
Flasher G-Hilachet cruiser 
G-Hilachet ship
G-Mining shuttles

Notes-
Look for the asteroids that that have the light thing and fire a 
Decloaker missiles at it.Try to kill the Fighter when there sill coming 
out of the jumpgate

Andrew's Notes-
There are 2 part to mission.If any body know wtf the 2nd part for??All I 
know to do is go to the jumpgate


10.Calculus 3 

Unisoft External Security

Pay-40000 cr 

Objectives-
1.Rendezvous with the Calculus 3
2.Shoot the Couplers(weak stops)that hold the escape pods to the 
Calculus 3
3.Redpond to any threat with deadly force

Enemies-
R-Red Sun-Forget about it you can do any think to it
R-Sha'Har Fighter
R-Sha'Har Syncaris

Allies-
G-Calculus 3
G-Diva-follow the Red Sun

Notes-
To kill the syncuris out take out the 2 guns on the side of it and then 
you can kill it
  
**Thanks to**
So far there only one person but I hope there will be more

KingBroccoli for letting me use part of his Copyright

**Copyright**

This cant be stolen, used for profit, or changed. It can be used for 
personal PRIVATE uses.To put this faq on your site just ask(i know no 
one will but i just want to say it)

