                   SeanKelson's Chrono Cross FAQ/Walkthrough
                               8/25/00
                              Version 1.3
                        E-mail: SeanKelson@aol.com

Copyright, 2000 SeanKelson
This walkthrough is my work, and not yours.


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 You may use this on your site, but you must ask me first, and you must 
credit me for it.  You must not alter or delete any part of it.  
Lecture over.
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I use the default names of the characters in this walkthrough.

Table of Contents:
A) Disc One, Part One
    1) The Beginning
    2) A New World
    4) Trek to Termina
    5) Entering Viper Manor (With Guile)
    6) Invading Viper Manor
[These 2 sections are written based on a decision you make after 
section D]
B) Choose to Save Kid
[Haven't done yet]
C) Leave Kid
    1) Return to Termina
    2) Hermit's Hideout/Into the Mist
    3) Back to the Home World
D) Disc One, Part Two
    1) The Blue Dragon
    2) The Mountain
    3) The Fortress
    4) Dimensional Vortex
    5) To Termina!
    6) Shadow Forest*
    7) Investigating
E) Other Stuff
    1) Author's Notes
    2) Contact Information
    3) Future Version Information
    4) Credits

*=Optional

If you find a mistake, please tell me via e-mail.

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Section A: Disc One, Part One
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    Segment 1: The Beginning
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*** The Dream ***
Goals:
1. Activate the crystal.
2. Get to the center platform.

As you start out, you will be in a dream.  This part is pretty much 
straight-forward: Just follow the objectives.  This area is a maze: 
Use the monsters you encounter while exploring to get used to the game.

*** Arni Village ***
Goals:
1. Talk to Leena.

You wake up, realizing the previous incident was just a dream.  Explore 
the town, training for battle if you wish.  On the docks is Leena.  
Talk to her, and she will tell you to get her some Komodo Scales.

*** Lizard Rock ***
Goals:
1. Fight 3 battles with Kid Komodos.
2. Slay the Mama Komodo

As you enter Lizard Rock, use the X key to move the boulder.  There is 
your first Kid Komodo in this area.  Scare it once (so it runs through 
the tunnel).  Roll the boulder by the tunnel in front of it.  Go around
and scare the Komodo again.  It runs into the tunnel and is blocked.
Fight it in a battle.  For the Komodo in the circular area (with the 
exit), just chase it (be sure to run).  Eventually you'll catch it.
The third Komodo (take the lower path in the first area) is difficult
to catch.  When you first enter, ignore the Komodo and head to the green 
tree.  Climb to the top of it, and head to the top of it.  You will 
return to the main area, where you can get on the rock from.  If you 
walk to the edge of the rock, a message will tell you to use X to jump.
Time it right, and jump on the Komodo.  It may take a bit of practice.

Boss: Mama Komodo
As you defeat the final Kid Komodo, the Mama Komodo comes.  If you have
fire elements equipped, use them (don't use them in the 3rd Komodo Pup
battle).  This battle isn't all that hard with fire elements.

After Mama Komodo dies, go on to Opassa Beach.

*** Opassa Beach ***
As you enter the beach, all destined to happen shall occur.  Just walk
to the end of the beach.

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    Segment 2: A New World
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*** Opassa Beach ***
You wake up on Opassa Beach.  Leena is no longer there.

*** Lizard Rock ***
Goal: Get through Lizard Rock
Just walk through.  The enemies aren't much problem.  Just remember to
use all remaining elements to heal, and try not to use as many elements
in battles.

*** Arni Village ***
Goal: Find Leena 
Explore this "new" Arni Village.  Be sure to talk to Leena, who will 
tell you to visit Cape Howl to see your grave.

*** Cape Howl ***
Goals:
1. Get to Serge's gravestone.
2. Defeat Karsh, Solt, and Peppor.
Go straight forward in Cape Howl to get to the top of it.  Sure enough,
there is Serge's grave.  Suddenly, three dragoons come to capture you.
To make things even weirder, you now have a new, mysterious ally to aid
you.

Boss: Karsh, Solt, and Peppor
Have Serge attack at all times (since his attack count as white, which
Karsh is weak against).  You can use Kid's elementals, but watch your
supply.

After the battle, you can let Kid join.  Or, if you refuse her offer 
multiple times, she will leave.  Don't worry, she'll be back.  The cool
thing is that Leena and her dog, Poshul join you now.

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    Segment 3: Trek to Termina
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*** Fossil Valley ***
Goals:
1. Get through Fossil Valley
2. Have a Rematch with Solt and Peppor
You can go straight through, or choose to look around.  Either way,
Solt and Peppor want another fight at the end of fossil valley.

Boss: Solt and Peppor
If you happen to have a green element, use it.  Otherwise, these guys
are a pushover.

*** Termina ***
Goals:
1. Talk to the lady polishing General Viper's statue.
2. Find Guile in the bar.
3. Get Korcha to give you a lift to Viper Manor.

Alternate:
1. Talk to the lady polishing General Viper's statue.
2. Find a different guide.
NOTE: I'll add information on getting a guide other than Guile later.

Go straight forward (up the stairs) and talk to the lady polishing the 
statue.

Having Guile be your guide:
Get Guile with you by talking to him in the bar.  The go to the right 
of town to the shrines, where Korcha will get you to the Viper Manor
Bluffs.

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    Segment 4: Entering Viper Manor With Guile
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*** Viper Manor Bluffs ***
Goal: Get to the top of the bluffs.

Climb up the bluffs.  There are 3 obstacles that will be in your way.
The rocks are the first.  They each drain 10 HP from each character 
when they hit you.  The gysers will usually just annoy you, as when you 
hit them they knock you down a bit.  However, sometimes they can help
you get treasure chests.  The third obstacles is enemies.  They can be
avoided if you pass their hole in the cliff when they are in the back of
it, though.  Once you reach the top, the soldier will fight you.  He's
not much of a problem, just use elements, especially Guile's technique:
Wandaln.  Be sure to heal (use consumables) after the battle, because...

Boss: King Moaman, Red Moaman, and Bue Moaman
This is an annoying battle, and the beginning of a series of boss 
battles throughout Viper Manor.  Use elements on the opposite element
each individual moaman is innane to.  Focus your attacks on one person
so they don't use a triple technique.  It's best to take out the King
Moaman first so he doesn't get a chance to use Gravity Blow.  Once the
King Moaman is gone, the two other moamans are no match.  Just watch
your health.

*** Sneaking In ***
Goals:
1. Obtain the Manor Key.
2. Enter the manor.
If you're stealthy here, you won't have to fight a single battle.
Start out by going up (on the screen) to the barn, where you'll get the
Manor Key.  Dodge the green light, or you'll get caught.  Once in the 
barn, say that you are here to feed the dragons.  Once you feed them
for one round (doesn't matter how many times), you will be told to get
the key that is in the cupboard.
Go back outside and head left from your starting position.  Using the 
trees for cover, make your way to the door.  Some of the guards may catch 
you as you approach the front door.  Just go in the manor from here.

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    Segment 6: Invading Viper Manor
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Goals:
1. Obtain and Wear the guards' uniforms.
2. Get the door combination.
3. Defeat a Cybot or Neo and Bulbs to get back to the lobby.
4. Get to the library.
5. Defeat Marcy
6. Defeat Lynx's Shadow
I will divide this section by the goals.

Goal 1:
Enter the manor and enter any combo in the door.  You will fall through 
the floor into a cage.  Defeat the guards there and your party will
don their uniforms.

Tip: Some doors have an eye on it.  You'll have to fight a hard creature
if you open the door when the eye isn't closed.  If you fight the 
monster, you can use this to gauge your skills against the roborgs, if
you can't beat the monsters, you probably can't eliminate a cyborg.

Goal 2:
Go through the right door and into the first room (dining room).  Talk
to Glenn and the guard by him.  Follow Glenn back to the living quarters,
and examine the wall he was by.  It will have the door combo on it.
**Write down the combo.  If you use the Neo and Bulbs method of 
returning to the lobby and you mess up the combo, you'll be forced to 
use the roborg method.**

Tip: Don't walk along the carpet.  This avoids several annoying combats.

Goal 3:
Use the Roborg method if you are fond of your fighting skills: The 
Roborgs are hard.  If you aren't so tough, use the Neo and Bulbs 
section.  Also use the Neo and Bulbs section if you want to be able 
to get Luccia and Pip in your group.  I recommend the Neo and Bulbs
section: It also gives you a growth star.

Roborg Method:
If you use this method and defeat the roborgs easily, the bosses here
shouldn't be much trouble.
For this method, proceed down the hall (with the dining room & living
quarters) and go up the stairs.  A roborg blocks your exit.  Talk to him
twice, and choose to bust him up.  You can also do this with the other
roborg, but I don't recommend it.

Boss: Roborg
Use green elements, and make sure you're good before you fight this guy.

Neo and Bulbs method:
Go to the right of the room where you got the uniforms.  Three guards
defend the treasure vault.  Don't say a word when they ask you for the
password.  The password is total silence.  After grabbing all of the 
treasures, go to the pendant on the wall.  Whatever option you choose,
you go through a secret door and...

Boss: Neo and Bulbs
Use cure and yellow elementals on these guys.  Throw all your attacks
at one: 1 enemy is easier than 2.

After the battle, Luccia looses interest in you.  In the corner is a 
creature named Pip.  Release him, and it will join you later.
From here, proceed upstairs to the lobby.

Note: The door next to Luccia's lab is loaded with puzzles.  Don't try
anything in it untill you're higher in experience.  I'll add info on
finishing the puzzles later.

Goal 4:
Enter the combo into the door.  Once through, take a left.  The other
way is blocked by a roborg that you cannot fight.  Go accross the bridge
and into the library.  Talk to the girl there.  You will go into a 
battle with Marcy.

Goal 5:
Boss: Marcy
Be ready for a fight.  If you could defeat the roborgs, this will be 
easy.

Afterwards, use the instructions the Prophet gives you.  Save at the 
Record of Fate, as your biggest battle yet awaits.

Goal 6:
Boss: Lynx's Shadow
This is what I call a boss.  Use plenty of white elements.  Attack
at all times and watch your health.  Use your cures wisely.

After the battle, you make a quick evacuation.  Then you are faced with
an option that determines a lot: Save kid, or don't.

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Section C: Leave Kid
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Upon leaving kid, Korcha takes the Astral Amulet and returns it to Kid.

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    Segment 1: Return to Termina
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You'll need to find Korcha in the residential tower and talk to him.
After a long conversation, you'll get Korcha's boat.  Take it back to
Termina.  A few new characters are available.

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    Segment 2: Hermit's Hideout/Into the Mist
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*** Hermit's Hideout ***
Goal: Defeat Harle
You can find Hermit's Hideout using your boat.
As you approach, you'll discover that Viper got here first.  Beat
Harle in combat (she's a pushover).  Then, leave, after talkting to
Radius.

*** S.S. Invinsible ***
Goals:
1. Pass the tests.
2. Kill DeadHead.
Get to the S.S. Invinsible by going into the mist.
As you board the pirate ships, you'll be given some tests.  The only
one that you may have trouble with is the captain's parrot: Polly. 
Don't worry about beating Fargo, either way, he knocks you out.
You wake up to findthe ship under attack by ghosts.  Kill the people 
that come in your room, then run out.  Explore around.  Eventually, 
you'll come to a floor with an Inn sign on it.  Go in the far right
door here, and go in the vent.  On the other side, the pirates hand
over the key.  Get downstairs and open the cellar door.  Make your
way upwards, and to the deck.  You'll fight DeadHead.

Boss: DeadHead
This boss is as annoying as Lynx.  White elements are the key.

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    Segment 3: Back to the Home World
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*** Gulldove ***
Goals:
1. Get Kid and Doc to join.
2. Obtain Astral Amulet.
Just go to where Kid was.

*** Opassa Beach ***
Goal: Find the wormhole.
Walk around the beach a little.  You will find a green wormhole.  Use
the Astral Amulet here to teleport back to the home world.

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Section D: Disc One, Part Two
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Now back in the home world, your off to see the water dragon.

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    Segment 1: The Water Dragon
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*** Arni Village ***
Goal: Get to Blue Dragon Isle
Talk to anyone you'd like again.  To get to Blue Dragon Isle, speak with
the fisherman and pay him 100 GP.

** Blue Dragon Isle ***
Goals:
1. Cross the Pond
2. Defeat the band of dwarves
3. Eliminate Hi-Ho Tank
4. Recieve the Ice Breath
Cross the pond by hopping lillipad to lillipad.  Eventually, you'll get
to the end of it.  Once you're there, you'll find the Faerie village
being overrun by dwarves.  Make your way into the cave.  The chief will
send a band of dwarves after you a bit after you enter.

Mini-Boss: Band of Dwarves
Not too hard, but not a pushover.  Magma Bomb or other elements that 
affect multiple enemies are very helpful.  Focus on one dwarf at a time,
occasionally getting the whole mob of them with a bomb.  

Now that their gone, follow the chief as he retreats.  At the bottom of
the falls, you'll face off with the dwarves and their Hi-Ho Tank.

Boss: Hi-Ho Tank
Take out the two dwarves on foot first.  Some Turn elements will help
if you cast them on your party.  Have some curing elements handy: the
elemental blasts the tank fires are aggravating.  Use all elements on 
the tank: not the dwarves.

After the battle, you can go see the Water Dragon and obtain the Ice 
Breath.

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    Segment 2: The Mountain
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Returning to another world, you must get through Mount Pyro.

*** Mount Pyro ***
Goals:
1. Use the Ice Breath on the lava
2. Defeat Solt and Peppor
3. Defeat Mini-Dragon
4. Challenge the Dragoon Devas

Throughout this volcano you'll have to use ice breath to avoid the firey
lava.  Going forward a bit, you'll run into Solt and Peppor.

Mini-Boss: Solt and Peppor
This time you'll learn about trap elements.  If you have some trouble, 
just beat up on Peppor.  He's busy beating Solt right now.

Proceeding forward, be 100% sure to save at the record of fate.  
Because afterwards is...

Boss: Mini-Dragon
Water elements and cure are the key here.  If you have a character that
can use FrogPrince (Leena for example), try to pull that off.  Turn 
elements are a helpful aid in this battle.

After the battle, save yet again.  Be sure to also fully heal.

Boss: Dragoon Devas
You're up against Karsh, Marcy, and Zoah.  Focus on one, and make sure
you're OK when it comes to having all elements.  Use a HealAll if you
find yourself low on health.

That ends Mount Pyre.

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    Segment 3: The Fortress
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If you thought you were finished with bosses, then reconsider.  This 
section is crammed with bosses, hard and easy.  No Solt and Peppor to
entertain you though. :-)

*** Fort Dragonia ***
Like Viper Manor, I'm organizing this part of the walkthrough by goals.

Goals:
1. Deactivate Red Crystal
2. Deactivate Green Crystal
3. Fight Taurusoid
4. Deactivate Blue Crystal
5. Fight Giant Gloop
6. Deactivate Yellow Crystal
7. Deactivate White Crystal
8. Fight Son of a Gun
9. Deactivate Black Crystal
10. Fight Bunyip
11. Get to the center platform
12. Beat Viper
13. Fight Lynx
14. And then...

Press X in front of a pillar to deactivate it.

Goal 1: Deactivate Red Crystal
Take the closest door on the right in the center room.  At the end is a
room with a statue.  Press X at it.  The watchkeeper always faces
different directions, but he always faces north.  Using compass 
directions, get to the right gap to deactivate the crystal.

Goal 2: Deactivate the Green Crystal
This section is a maze.  I'll add some directions later.  At the end
is a crystal, but first you must fight a boss.

Goal 3: Fight Taurusoid
Boss: Taurusoid
Equip ALL of your yellow elements before this battle.  Green Trap
and Turn elements will also help.  Cast yellow elements left and right.
Use this general attack order from Stamina 7:
1) attack #1
2) attack #2
3) attack #3
4) highest category yellow element
Do this with all three characters.  You should get a cycle going.  The
Taurusoid will usually heal himself, but watch out.  He packs a punch.

Goal 4: Deactivate Blue Crystal
The puzzle here involves opening and closing treasure chests.  The 
chests at each corner move the beam in different ways.  Make your way
to the big door you saw at the beginning.  Only one obstacle remains...

Goal 5: Fight Giant Gloop
Boss: Giant Gloop
Like the Taurusoid, Turn elements will help.  Use generally the same
pattern for giant gloop, except with red elements and cure elements.

Goal 6: Deactivate Yellow Crystal
Get to the right of the room, in the room with the "head, body, and 
tail" puzzle.  The game identifies each character as the head, body,
or tail.  Use the blue carpet outside this room to get your party in
the following order:
Head, Body, Tail
Now go outside and across a path that just appeared.  Activate the 
switch to get a stairway to appear.  Return to the room and be in this
order:
Tail, Body, Head
Now you can proceed up the stairs you activated.  There is another 
switch along these pathways across a path you just activated.  This
lowers the platform with the yellow crystal on it, allowing you to 
deactivate the pillar.

Goal 7: Deactivate White Crystal
With the first four crystals activated, a room rises into the middle 
of the center room.  Save before going in, then dash in and fight Son
of a Gun.

Goal 8: Fight Son of a Gun
Boss: Son of a Gun
Guile helps here.  Use any element, preferably not white, to deal with
Son of a Gun.  When he smiles, he saves energy for a powerful move.  If
he frowns, he'll quickly launch attacks at you.  This boss battle ends
quickly.

Goal 9: Deactivate Black Crystal
Take the elevator up.  Now go to the same pillar oyou saw in your dream
world.

Goal 10: Fight Bunyip
Boss: Bunyip
Use physical attacks on the first form, then go full force on the 2nd, 
preferably using Luminare and MeteorShower.  A black Trap will help.

Goal 11: Get to the center platform
Like in your dream, go to the center platform, and through the door at
the top.

Goal 12: Beat Viper
Boss: Viper
Keep your party healed and use some green elements.  Viper is not as
hard as the other bosses here.  At the end of the battle, cure fully 
(using consumables).

Goal 13: Fight Lynx
Boss: Lynx
No shadow this time.  Use Luminare, Turn elements, MeteorShower, and
whatever.  Make sure to heal frequently.  Use the same pattern of
attacks you used for Taurusoid, except with powerful white elements.

Goal 14: And then...
Upon beating Lynx, a strange cinema happens.  You'll understand
exactly what happens later, but just accept the fact that you are now
playing Lynx.

Boss: Serge, Kid, and another party member
Don't even try winning.  Your "friends" will take you out quite easily.

I won't spoil the storyline on what happens after that.

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    Segment 4: Dimensional Vortex
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You wake up as Lynx in this painted world.

*** Dimensional Vortex ***
Goals:
1. Get Srigg to join
2. Meet Harle
3. Join Harle
4. Leave dimensional vortex
Start out by moving upwards and stepping on the branch.  A creature 
runs out of her house to collect it.  Go into her house while she does
this.  She'kk ket you spend the night.  Go down the ladder and save, 
then as you leave her house, Sprigg joins you.  Go up to the tower and
into it.
Now Harle gives you a giant speech.  Once it's over, she will tell you
to choose your reality.  A figure walks into a door on the top floor.
Take the same door it did on the bottom floor (if it went left, you go
left).  Now you emerge on the top.  The figure is on the bottom floor.
Again, take the same door he does.  Keep repeating until you emerge in
an odd room, where Harle joins.  Without pulling the lever, walk to the
big pit in the floor.

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    Segment 5: To Termina!
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*** Hydra Marshes ***
Goal: Leave Hydra Marshes
Just go downwards on every segment of the swamp you are in.

*** Opassa Beach ***
Goal: Try using the Astral Amulet
Go find about where the wormhole used to be and use the Astral Amulet.

*** Arni Village ***
Goals:
1. Talk to Marge
2. Fight Radius

After hearing the village's reactions to you being a demi-human, go talk 
to Serge's Mom.  After the story, Radius challenges you to a fight.

Boss: Radius
Just use the general techniques you used when fighting Taurusoid, 
except no green Trap.  Still use powerful yellow elements that will have
had to equip on Harle, Sprigg, and yourself.

After the battle, Radius joins you.

*** Fossil Valley ***
Goal: Go through Fossil Valley
Just walk on through.  I'd grab the Mythril here, as you can now forge
items out of Mythril.

*** Termina ***
Goals:
1. Find out what happened
2. Get some new party members
Have Radius in your party: It will help when it comes time to get 2 new
party members.  Talk to people around the town, especially the soldiers
in the bar and Lisa in the back room of the store.  Go to th blacksmith
with Radius and talk to Zappa.  He'll join, and you'll get the Smith 
Spirit: A very handy item.  Go to the house near the end of the bridge;
The one that was two stories high in Another World.  Talk to Van and 
his father Gogh, and then a big family discussion will occur.  
Afterwards, Van joins.  I agreed with the Frozen Flame part to get him
to join.

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    Segment 6: Shadow Forest (Optional)
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Goals:
1. Obtain the mushroom
2. Get Funguy in your party
Go through the forest to a hole in the tree.  A monster guards a hole
deeper into the tree.  Fight him, and the person trapped inside gives 
you a mushroom.  Leave the tree.  Look around the area that's right 
before the area with the tree, and you'll find a small waterfall with
a cave inside it.  Talk to the man inside, and give him the mushroom.
After he joins you as Funguy, get his treasure.

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    Segment 7: Investigation
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*** Viper Manor ***
Goal: Join Norris
After talking to the guard blocking the docks in Termina, go to Viper
Manor.  Go down the well, up the ladder, and into the door beyond the
jail.  Talk to Norris.

*** Marbule ***
(Marbule is a town on an island.)
Goal: Find out about the S. S. Zelebes
Talk to Toma twice, and ask him about the Dead Sea.

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Section E: Other Stuff
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    Segment 1: Author's Note
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I have written a walkthrough for Legend of Mana.  If my guide doesn't
develope in an area where you want it to, just tell me.  My goal is to
help you.

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    Segment 2: Contact Info
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My e-mail is SeanKelson@aol.com.  I read all my e-mail, and attempt to
reply to all of it as soon as possible.

I don't like advertizements in my e-mail.  The:
FREE E-mail at hotmail.com
that your e-mail service puts is OK, I just don't want 100% 
advertizement e-mail.  No ads.

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    Segment 3: Future Versions
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I will release future versions ASAP, as soon as I progress.  I have
activities and such to do, so I don't play 12 hours a day...

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    Segment 4: Credits
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Special Thanks Section:
Special thanks to Squaresoft for making this game.

Thanks Section:
Thanks to the guides on gamefaqs.com for helping me catch the 3rd
Kid Komodo.

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Copyright, 2000 SeanKelson