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                           BREATH OF FIRE IV
                  COMPLETE WALKTHROUGH - VERSION 0.05
                (OK, It is incomplete at the moment...)
                    HAPPY MATT - happy_matt@msn.com

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CONTENTS:

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- Revision history
- Introduction
- Hints
- Background and Characters
- Walkthrough - Chapter 1 - He Who Awakened
  - 1.0  - Opening
  - 1.1  - Ryu and Nina
  - 1.2  - Awakening of Emperor Fou-lu
  - 1.3  - Town of Sarai
  - 1.4  - Valley of Sand Boat
  - 1.5  - Town of Chinba
  - 1.6  - Cursed Town
  - 1.7  - Dragon Eye Dream
  - 1.8  - Clock Valley
  - 1.9  - The Mud Dragon
  - 1.10 - Village of Kyria
  - 1.11 - Missing Mayor
  - 1.12 - Secret Route to Senesta
  - 1.13 - Town of Senesta
  - 1.14 - Maroku's Errands
  - 1.15 - Dragon Fou-lou
  - 1.16 - To the West Continent
  - 1.17 - Town of Astana
  - 1.18 - Waterway Bridge
- Walkthrough - Chapter 2 - He Who Brings Changes
  - 2.1  - Town of Rudia
  - 2.2  - Town of Shedo
  - 2.3  - Forest of Pauzzu
  - 2.4  - Town of Fulan
  - 2.5  - Golden Plain
  - 2.6  - Gu's Volcano
  - 2.7  - Dream Devil Buster
  - 2.8  - To the Rescue
  - 2.9  - Tabo's Temple
  - 2.10 - On the Way to Windia
  - 2.11 - Windia
  - 2.12 - Kasuku Forest
  - 2.13 - Windia Catacombs
  - 2.14 - Wind Tower
  - 2.15 - Great Snow Mountain
  - 2.16 - The Village of Check
  - 2.17 - Master Mind
  - 2.18 - Village of Son
  - 2.19 - Ancient Sorceress
  - 2.20 - Temple of Arukai
  - 2.21 - Yogi Volcano
  - 2.22 - Dragon Summon
  - 2.23 - Invasion of Check Village
  - 2.24 - The Kaiser Dragon
- Walkthrough - Chapter 3 - Flow
  - 3.1  - Fou-lou's Escape
  - 3.2  - Down the Mountain
  - 3.3  - Going West?
  - Interlude
  - 3.4  - Mt Giga and Check Point
  - 3.5  - Town of Shuku
  - 3.6  - Sea God Shrine
  - 3.7  - Ready to Sail?
  - 3.8  - Mountain Island of Fire
  - 3.9  - Town of Rip
  - 3.10 - Pabu Pabu (To be continued)
- Appendix A - Equipment and Items
  - A.1  - Weapon (To be updated)
  - A.2  - Armour (To be updated)
  - A.3  - Option (To be updated)
  - A.4  - Item (To be updated)
  - A.5  - Manillo's Shop (To be updated)
- Appendix B - Masters, Enemies and Skills
  - B.1  - Lore Masters (To be updated)
  - B.2  - Enemies (To be updated)
  - B.4  - Skills (To be updated)
  - B.3  - Magic (To be updated)
  - B.5  - Dragon Genes (To be updated)
  - B.6  - Combo (To be updated)
- Appendix C - Fishing
  - C.0  - Fishing Basics
  - C.1  - Rods and Lures (To be updated)
  - C.2  - Fishing Spots (To be updated)
  - C.3  - Fish Data (To be updated)
- Appendix D - Fairy's Colony
  - D.0  - Fairy's Colony Basics (To be updated)
  - D.1  - Shops (To be updated)
  - D.2  - Inn and Metal Trader
  - D.3  - Explorer (To be updated)
  - D.4  - Soldier (To be implemented)
  - D.5  - Artist and Musician (To be updated)
- Credits
- Legal Note

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REVISION HISTORY:

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Version 0.00 - 24 May 2000 (unpublished)
- Document created.
- Completed the "Introduction" and the "Background and Characters"
  sections. Formatting of the lists has also been decided.
- Started playing the game, i.e. started walking through the game myself.

Version 0.01 - 28 May 2000
- Completed walkthrough for Chapter One.

Version 0.02 - 31 May 2000
- Added a "Hints" section.
- Started walkthrough on Chaper Two.

Version 0.03 - 04 June 2000
- Completed walkthrough on Chapter Two.
- Added hints in many appendix sections.

Version 0.04 - 06 June 2000
- Corrected mistakes here and there (including this sentence!)
- Started walking through Chapter Three.
- Added new lore masters, dragon genes, summons and other things.
- Added a new section on combo, under Appendix B.

Version 0.05 - 10 June 2000
- Continued walkthrough on Chapter Three.
- Added many new things in the lists.

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INTRODUCTION:

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Breath of Fire IV is a Japanese styled console RPG developed and
published by Capcom of Japan. As the name has suggested, it is the fourth
instalment of the popular Breath of Fire series. I have always been a fan
of the series - and the hero Ryu and the heroine Nina are always on top
of my own "favourite characters list". Breath of Fire IV is a large
development, not in terms of memory, but in terms of game-play and many
of the new features. The game is developed for the PlayStation. It
features a single CD-ROM disc and is compatible with the DUAL SHOCK
analogue controller. The fishing mini-game is compatible to a special
fishing controller. It requires 1 block of memory for saving the game.

*Note* This guide is written based on the original version of the game.
This version was released in Japan on 27 April 1999. Some of the
features may change when the game is translated. Also, I have tried my
best to translate the names. It may not be totally correct. I put [square
brackets] around names I am not too confident with. (I do not speak
Japanese, but I can understand much of the scripts based on experience of
playing Japanese titles. I also have a Japanese-English dictionary with
me most of the time for doing the translations.)*

The most updated version of this guide will always be posted to GameFAQs
(http://www.gamefaqs.com/). Please DO NOT ask me when this game will get 
a release in North America. I do not live there and I do not know.

I do make mistakes. If you spot any errors in this document, please send 
me an email. Any POSITIVE suggestions are also welcomed. Full credits
will be given to anyone who has contributed to any useful suggestions.

Please DO NOT send me advertisements. I NEVER read them.

:-) Matt - June 2000

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HINTS:

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- The currency unit in the Breath of Fire series is Zenny, or simply Z.

- Attack town folks with Ryu's or Master's Personal Actions, you may get
  money out of them! Always search the wardrobes in towns and dungeons,
  because they may contain treasures.

- Just like Breath of Fire III, there are random ? spots on the world
  map. Each of these spots contains an item. You can also fight random
  enemies on these spots. You can wander around in these locations if you
  want to build up your characters or when you are short of Z.

- The camera angle is annoying, huh? You can use Nina's Personal Action,
  Jump to get a better scope. Alternatively, if you hold R1 while using
  the directional button, you will be able to rotate the camera slightly,
  like you did in Breath of Fire III.

- Use the Select button on the world map to get a better scope and to
  access more shortcuts. Hold down the square button to move the cursor
  faster. L1 and R1 will take you to the area closest to the cursor.

- In the Item menu, you can use the directional button to change to the
  Weapon, the Armour and the "Option" menus. The same goes to the menu
  for Special Ability. You can use the directional button to go to swap
  between the Magic and the Skill menus.

- Ryu's Status menu shows the current / maximum HP of all the Dragon
  Genes you have obtained in the game. The Status menu of the other
  characters will show the game statistics including the number of
  encounters, maximum hit combo, maximum damage, fishing points and your
  current game points.

- Each character has the following attributes: HP, AP (Ability Point),
  CP (Concentration Point), Attack (sword icon, physical attack), Defence
  (shield icon, physical defence), Speed (boot icon, character speed),
  and Intelligence (magic wand icon, magic attack). These attributes can
  be adjusted by different equipments and also by levelling up.
  Association with a Lore Master will also affect these statistics on
  level up. Blue arrow stands for positive effect and red arrow stands
  for negative.

- After battle, any dead characters are revived with 1 HP, but his / her
  maximum HP will drop slightly. This can be cured by staying at an inn
  (or anywhere with a proper bed).

- You can set up camp anywhere on the world map. Don't bother using the
  inns unless you have died in battle. Use camps to rest instead.

- You can use the diary in camps and other places to save, to view /
  change your characters' skill lists and to talk to your lore masters.

- Magic spells are unique to each characters, but you can change skills
  around. You can modify your skill lists in camps and other save points.
  A Metal will be consumed for this action.

- You learn skills either from enemies or from lore masters. If you see
  an enemy skill written in blue, it means you can learn the skill from
  the enemy by defending. Learning skills from lore masters require
  different conditions. Check with individual lore masters for the
  particular requirements. The party can only learn a particular skill
  once. Learnt skills will be written in the party skill pool. You can
  examine the skill pool in camps and other save points.

- During battle, pressing R1 will bring up two new commands, Change and
  Escape. (Change means automatic physical attacks.) You can also use
  the menu button to see the statistics of the enemies.

- The colour of the screen before battle has its meaning. A green colour
  means pre-emptive attack. A blue colour means normal battle. A red
  colour means you are being ambushed.

- The bad statuses in this game are: Poison, Sleep, Confusion, Blindness,
  Silence, Unable to fight (death) and Egg.

- A character loses HP per turn / per step if he / she is Poisoned.
  Poison will not be cured automatically. Cure it with an item or by
  casting a [Yakuli]-series spell.

- Sleep is cured automatically after 3 turns, after battle, or if the
  character is attacked. The character cannot do anything when Asleep.

- You cannot enter command to a Confused character. Cure him / her by
  using an item / spell. Confused character is also cured when he / she
  is attacked or when battle ends.

- Blindness causes a drop in hit rate. Silence prevents the use of magic.
  You can cure these statuses using items / spells. Alternatively, by
  putting the character in the back row for 3 turns will also cure these
  statuses. These statuses are cured automatically when the battle ends.

- Always try and revive a dead character, or his / her Max HP will drop
  after battle.

- An Egged character will have no defence what-so-ever, but his / her
  HP and AP will recover fully after 3 turns.

- Play the fishing mini-game and the Fairy's Colony mini-game every now
  and then. Who knows? You may get some goodies out of these games.

- I can't think right now. Can you think of more?

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BACKGROUND AND CHARACTERS:

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- Ryu -

As in the previous titles in the series, the hero of the game always has
the name "Ryu" (or Dragon). As in Breath of Fire III, it seems that our
hero is having an identity crisis again. It is worse this time - he has
completely forgotten his own identity, race and birthplace when Nina
found him in a desert area of the Eastern Continent in the beginning of
the game. Ryu has an artefact called "Dragon Eye" in his possession. A
prophecy says that "He who holds the Dragon Eye will rule the world and
destroy it". Who is Ryu and what is he going to do with the "Dragon Eye"?
Ryu will begin his journey with Nina to search for the answer.

Ryu can learn the ability to transform into dragons during battles. As
dragons, he will be able to cast special magic using the language of the
dragon. Later in the game, he can also summon various dragons to his aid.
His Personal Action on field map is "Slash", useful for hunting and for
cutting through obstacles.

- Fou-lu -

Fou-lu is the founder and the first Emperor of the Empire in the Western
Continent. His superficial strength allowed him to conquer and unite all
of the Western Continent and he found the Empire several generations ago.
In a self-proclaimed prophecy, it was told that he will be resurrected
from his grave in a few hundred years after his death. Fou-lu is revered
as god-like by most citizens in the Empire.

At the beginning of the game, he will be awaken from his grave. I don't
know about you, but the look of the emperor reminds me of Teepo in
Breath of Fire III. Fou-lou is a strong fighter and he has the power of
the dragon as well.

- Nina -

A Breath of Fire game is incomplete without Nina, the princess of Windia.
The people of Windia is a Winged race. This time, Nina has a short pair
of wings at her back with white / pink feathers. Windia is one of the
many nations in the Eastern Continent. These nations have formed an
alliance to fight against the powerful Empire in the Western Continent.
One year after the signing of a peace treaty, Nina's elder sister, the
princess Elina went missing. She was last seen in a frontier town. To
avoid alarming the allies and the enemy, it was decided that Nina should
go on a journey alone to search for her sister. She found Ryu instead,
while she was travelling through a desert area in the Eastern Continent.
Apparently, Ryu was completely at a lost but soon decided that he should
travel together with Nina.

As in previous titles, Nina is strong in magic. She is good with recovery
magic as well as offensive magic this time. Her Personal Action on the
field map is "Jump" - for getting a better scope in towns / dungeons.
When you put her in the back row, she would use her Will, "Fight", every
now and then. Fight heals a small amount of damage for all party members
in the front row.

- Cray -

Remember Rei in Breath of Fire III? Cray looks just like him, only that
Cray is a much tougher warrior. The tiger-man is the chieftain of one of
the nations of the Eastern Alliance. Cray was travelling with Nina in her
search for her missing sister before they were "attacked" by a mysterious
"Dragon" while they were on board a sand ship. He will rejoin the party
later when you meet with him again. Cray is a responsible person, but he
can also become emotional at time. He has gained some merits during the
war between the Empire and the Alliance.

Fighting with a large club, Cray is strong in both physical and magical
attacks. His Personal Action on field map is "Push", for pushing away
heavy obstacles.

- Master -

Dressed inside a completely-sealed, robot-looking costume, Master will
not take his "armour" off even when he is eating / sleeping. Nobody has
seen his true face or have any knowledge about his race. Master joins
the party after leading them through the cursed area North of the town 
of Chinba. Who knows what secret is hidden behind that armour?

Master has very special attack styles. Many of his skills look robotic
and mechanical. He uses special gloves for fighting. His Personal Action 
is Body Smash, useful for knocking down objects. When you put him in the
back row, Master will use his Will, Backup Fire, every now and then to
attack one of the enemies.

- Scias -

I am not too sure, but Scias is probably a doggie man like Bow in Breath
of Fire I and II. Scias is a mercenary soldier hired by the Eastern
Alliance during the war. Now that the war has ended, he has lost his
purpose and his job. He joins Ryu and Nina because he has nothing better
to do but wandering around. Despite his love for alcohol, Scias is
actually a reliable character.

Scias is a strong fighter and a skilled swordman. He also has a special
magic that allows him to "analyse" the enemy during battle.

- Ursula -

Ursula looks like a wolf-hybrid to me. She is a captain in the Army of
the Western Empire. Ursula was recruited by a general for her skills in
magic. She is regarded highly by her fellows even though she does not
have noble blood in her. She was sent to the neutral areas in the Eastern
Continent in an "Exploration Mission".

Ursula fights with a magical gun. She is strong in both physical and
magical attacks. Her Personal Action on field map is Shoot, very good for
hunting in the Fairy hunting grounds.

- Yom -

A general in the Western Empire, Yom looks like a small, fat and ugly old
man. Despite his appearance, he is an extremely powerful fighter, able to
summon all sorts of monsters to do his bidding. Yom is also a responsible
soldier who never fails his duty. In the beginning, Yom was sent to
"welcome" Fou-lou when he awakens from his grave.

- Rasso -

A captain in the Western Empire, Rasso was born in a powerful noble
family. He is always looking for chances to build up his status. Like
Ursula, Rasso was also sent to the Eastern Continent in an "Exploration
Mission".

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WALKTHROUGH - CHAPTER ONE - HE WHO AWAKENED:

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- 1.0 - Opening -

Items : Royal Sword

You would begin the game with Nina and Cray riding a sand boat across the 
desert to the frontier town of [Senesta] in search of Nina's missing 
sister. One morning, the party spotted a "dragon" coming from nowhere in
the middle of the desert. They tried their best to out-manoeuvre the
dragon, but its was faster and the party was fored to crash-land the
sand boat on the desert.

The sand boat was damaged, but repairable. Cray decided that they would
need to obtain parts for the sand boat to repair its damage. Cray was,
however, afraid that the boat might get stolen by pirates if they left it
alone in the middle of the desert, so Nina decided that she would travel
to the nearest town on her own while Cray would remain in the crash site
to guard their vehicle. Cray would tell Nina that the nearest town Sarai,
was just South of this site. He would ask Nina to carry the Royal Sword,
a sword that belonged to the royal family of Windia.

Once you are in control of the Nina, exit the area and you will be on
the world map. Go South and you will get to a ? site. Enter by using the
OK button.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Nina's Initial Statistics:

Level        : 5
HP / AP / CP : 301 / 21 / 3
Atk / Def    : 19 / 18
Spd / Int    : 22 / 26
Weapon       : Barton
Armour       : Traveller's Clothes
Option       : [Kachussha]

You will also begin with 3 Medicinal Herbs and a Metal in your inventory.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

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- 1.1 - Ryu and Nina -

Items   : Gas Medicine
Enemies : [Eyeball Gumi], [Kyappu], [Sand Sasori], [Mage Gumi]

When Nina entered the area, she would see a merchant coming out from a
large crater. He would run away trying to escape from something 
invisible. When Nina tried and investigate, she would fall down the 
crater herself. In front of her, she would see a dragon. Invisible first,
it revealed itself to Nina, roared and made a show of its strength before
flying off. (These dragons surely had nothing to do...) When the dragon
was gone, lying there was a rather naked young man. Being a princess,
Nina was probably not accustomed to seeing naked young man lying in the
middle of nowhere and she went all red-faced and embarrassed.

While the yound man dressed himself using what was left in the merchant's 
cart, he introduced himself as Ryu. (Nina thought it sounded weird.) She
decided that Ryu must have been abondoned by the merchant, but Ryu 
insisted that he had not got a single clue of his own identity or where
he was going. Being a nice lady, Nina decided to take Ryu with her and
she would let Ryu use the Royal Sword.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ryu's Initial Statistics:

Level        : 1
HP / AP / CP : 230 / 6 / 3
Atk / Def    : 22 / 14
Spd / Int    : 4 / 7
Weapon       : Royal Sword
Armour       : Cotton Clothes
Option       : -None-

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You will be back on the world map after this sequence. You can wander 
back and forth on the world map to open up random ? areas. Each random
area contains a treasure, but you will also encounter enemies. It is a 
good way to train up your character levels in these areas. Beware of
[Sand Sasori] and [Mage Gumi] though, because they are quite strong for
your level.

Continue your way and you will go into a "cliff" area. You can get a Gas 
Medicine in this area. Simply make your way through the area and you will 
get a short sequence. (Note: you will only encounter [Eyeball Gumi] and
[Kyappu] in this area.)

Apparently, the cliffs were pretty unstable. Ryu had to jump across some
gaps. Nina would ask whether Ryu was afraid of height. She would explain
to Ryu that the people in Windia had wings and so they did not have any
problem with height. While she was saying that, the rock gave way and she 
fell. Our nice guy, the hero, Ryu would try and jump down to "rescue" our
lovely little princess, but discovered that she was actually hovering
down the side of the cliff. He ended up landing badly himself, but was
otherwise unhurt. Since it was getting dark, the two decided to get some
rest in a nearby cave.

Make your way to the cave and you will get another short sequence. The
game will then switch to the other side of the world.

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- 1.2 - Awakening of Emperor Fou-lu -

Items   : Ambrosia
Enemies : [Jealous]
Boss    : [Kamu]

The game will take you to the Emperor's Tomb. This is the resting place
of the first emperor of the Western Empire.

The dead Emperor Fou-lou had awaken. He emerged from his tomb with his
guardian. After a short sequence, the horse-dragon-like guardian would
agree to guard the emperor's tomb while Fou-lou would go and explore his
new world.

You will be in control of Fou-lou. Before exiting the area, you can grab
an Ambrosia from a chest on the other side of the tomb. Exit the area.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Fou-lou's Initial Statistics:

Level        : 27
HP / AP / CP : 3381 / 364 / 27
Atk / Def    : 351 / 336
Spd / Int    : 213 / 280
Weapon       : Emperor's Sword
Armour       : Emperor's Armour
Option       : Dragon's Tear

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You will be inside a bushy area. Work your way through. You can jump 
across some places if the game shows an orange arrow. Half way across,
you will see two soldiers on duty. Note: If Ryu have learnt some skills,
these skills will be in Fou-lou's pool as well.

They said that they had seen dragon. Fou-lou would than show them his
power. He morphed into a dragon and attacked the soldiers, leaving only
a small crater on the ground. On the other side of the world, Ryu would
be awaken from that. He would sense this dragon power being unleashed.

Once you are in control, Fou-lou will now be able to use Trans. He can
now morph into a Spiritual Dragon. Exit to the world map and enter the
next ? area. Continue your way and you will meet up with Yom.

Apparently, Yom's mission as an Empire General was not to welcome the
awakening of the founder of the Empire. Instead, Yom was sent to send 
Fou-lou back to his grave. He would then summon a monster to attack.

-> Boss: [Kamu]

This is the first boss fight of the game, but it is actually quite an
easy fight. Simply have Fou-lou use Trans to morph into the Spirtual
Dragon. Attack the boss with your Breath weapon and you should be able to
kill the boss in a few rounds.

Fou-lou would feel very tired after the fight. Perhaps he was in his
grave for too long? Yom would try to attack again, but Fou-lou managed
to escape. Yom then ordered the archers to fire flaming arrows at the
emperor.

Once you are back in control, simply work your way through the flaming
maze until you reach a suspension bridge where you will get another
sequence.

Yom would have Fou-lou trapped there. Yom would tell that Fou-lou was
of the Water Element, and so they had deliberately used fire to attack
and trap him. Yom attacked Fou-lou again and he would fall down from
the bridge. Yom then ordered his soldiers to search for the body.

*************************************************************************

- 1.3 - Town of Sarai -

Items    : 40 Z, Power Food, (Treasure Upgrade)
Inn      : 30 Z
W. Shop  : [Tonerico Staff], Bandana, Skin Armour, [Hachigane], 
           [Seirei Stone]
I. Shop  : Medicinal Herb, Poison Clear, Eye Medicine, Gas Medicine, 
           Wooden Rod, Frog-Jr, Straight

The screen will then go back to Ryu and Nina. Make your way up the cliff
and exit the area. Back to the world map, continue your way to the South.
Sarai is located at the Southwestern side of the continent. There is a
fishing spot at the Southeast.

Once in Sarai, Nina would ask to split up so that both of you could go
gather information about sand boat part separately.

Once you are back in control, you can explore the town. There is an inn
on the right of the entrance. The kids next to the entrance will give you
a game tutorial if you talk to them. The Manillo fish merchants in front 
of the entrance will sell you items and weapons. If you attack town folks
using Ryu's Personal Action, Slash, they may occasionally drop you some
money. (I think it works only once though.)

Go to the other side of the town (where Nina went to). There is a pub
there. You can get the first "Treasure" from a frog man on one side if
you have the money (158 Z). Talk to the person next to the bar. He would
give you information in exchange for good food and good drink. Play the
mini-game. The idea of this game is to keep buying the guy food and drink
until the central red bar (Satifactory level) is filled - before the top
(Full level) and the bottom (Drunk level) bars are full. Just give him
food and drink alternatively and you will soon fill up the satisfactory
level. He would then tell you to go talk to the information guy in front
of the inn.

Exit the pub and Nina will rejoin Ryu. Go to the person in front of the
inn. Choose the first option to ask for a way to obtain the sand boat
part. If you don't have enough money, this guy will not talk to you. Go
outside and fight more monsters. If you have enough money, he will ask
you to "guess" how much do you think the information will worth. (I do
not know the lowest amount, but I managed to pay him only 61 Z.) Once he
has the money, he will tell you to go and talk to the people in the pub.
Before doing that, you will need to know a password to get to a secret
shop behind the pub. He will tell you that a merchant who travels in the
area east of the town will know the password.

So exit the town and go East. Go back and forth between the town and the
fixed ? area until you get to enter a random ? area. The merchant should
be there. Talk to him and he will tell you the password. Go back to the
pub in town and talk to the bartender. He will let you pass into the area
behind. Before doing that, you can search the wardrobe next to the
bartender for 40 Z. Enter the secret area and you will get a short
sequence with a merchant.

The merchant would tell you that during the war, sand boats were
considered as weapons and therefore it is illegal to store any parts for
them. They knew of another way to obtain these parts, however.
Apparently, parts of broken sand boats had been dumped in a site South
of the town. This site was known as the Valley of Sand Boats. The
merchant told Nina to go there to collect some of the junks, and he
would help to restore them to something useful.

If you want to go fishing before moving to the next area, you can buy a
wooden rod and some lures from the Manillo fish merchant. Despite the
fact that you may lose a lure or two, fishing is actually a good way to
build up your Z early in the game. (You probably don't want to increase
your levels too much before you begin to associate with the lore
masters.) Sell some of your fishes when you have built up a good stock.
(See Appendix C for more details on Fishing.) When you are ready, travel
South from Sarai to the Valley of Sand Boat.

*************************************************************************

- 1.4 - Valley of Sand Boat -

Items   : Liquid Drop x 8, 200 Z, [Hachigane], Sand Boat Junk Part
Enemies : [Eyeball Gumi], [Kyappu], [Sand Sasori], [Mage Gumi]

Enter the Valley of Sand Boat. The area is not too big, nor is it
difficult. A chest behind a tent contains 8 Liquid Drops. Use the wheel
of the broken boat to open up ways below. Turn it to the right to get to
the chest that contains 200 Z. Turn it to the left to proceed. Go into
another broken boat. Go up the ladder and get to a chest that contains a
[Hachigane]. Go back down and examine the cylindrical device to wind down
the platform outside. Use the platform to go up. You will reach another
entrance. Inside is an old man with a dog. He tells you that you can dig
up junks on the other side, but you will have to borrow digging tools
from him for 25 Z. These tools break easily and so you will need some
help for the correct position. You can borrow his dog as well, but it
will cost you another 25 Z. The sand boat junk part is at the centre of
the area (where the dog will bark twice). You can dig again if you have
the money. If you are lucky, you may get a few goodies out of the area. I
managed to get a Metal and a [Tonerico Staff].

When you are done, exit the area. Back on the world map, you should set
up camp and save before heading back to Sarai. Go back to the pub in
Sarai and you will get a sequence.

A captain in the Empire army was beating a merchant in the pub. Seeing
this, our lovely princess challenged him, telling him that the war has
ended and he should not be there beating up civilians. This captain,
Rasso, kindly informed our princess that the war had never ended. It was
only a ceasefire. While Nina was trying to press further, the captain saw
her wings at her back and knew that she was from Windia. He said a few
hasty words and revealed that he knew something about Elina, Nina's
missing sister. Perhaps she was captured by the Empire? The captain would
then summon a monster to capture Nina... or kill her.

-> Boss: [Jo]

This is not an easy fight, because you will be fighting with Nina alone,
but it is not very tough either. Just keep attacking with physical or
magical attacks. You can cast Barrier to reduce magical damage if you
want. Heal using Li-life if you are low on HP. This guy uses [Bamu], a
first rank fire spell. You can learn the skill from him if you have not
already learnt it from [Mage Gumi]. The boss drops a Metal when you
managed to kill him.

Rasso was not too happy to see this situation and he would try to capture
Nina by himself. Ryu would jump down to save the day, but by doing so he
broke the Royal Sword. Together, they escaped town before Rasso could
recover himself.

The Royal Sword is now the Broken Royal Sword. (It is still usable, but
its attack power is much reduced.) On the world map, head East to the
T-Junction to the previously ? area. It will become an ! area now. Enter
the area and you will get another sequence.

Empire soldiers were patrolling everywhere and so the party would not be
able to travel directly back to the crash site of the sand boat. What
could they do? Luckily, they saw a Sarai merchant going past the area. He
informed the party that they could go round the desert to Chinba where
they could go through and head back to the crash site.

Exit the area for now. You will no longer be able to get back to Sarai.
Go North and you will reach Chinba.

*************************************************************************

- 1.5 - Town of Chinba -

Items : Diamond Bracelet, Universal Medicine x 2
Inn   : -Free-
Shop  : Boy Knife, [Tonerico Staff], Skin Armour, [Hachigane], 
        Medicinal Herb, Antidote, Universal Medicine, Gas Medicine

Chinba looks like a strange town. There are too many ravens around. You
can explore the town first. The mechanical room by the entrance has a
chest the contains a Diamond Bracelet. Go to the inn just above the
entrance. You can rest for free. The wardrobe there contains two All
Medicines. The Manillo merchant there will sell you stuffs. You will
probably have to upgrade Ryu's weapon here. Talk to the old man at the
Southeastern corner of the town and you will get a sequence.

Apparently, this town was cursed. Nobody can travel through to the North
of the town because the whole area was cursed and dangerously packed with
monsters. While you were talking, you would see a team of people coming
back into town from the gate to the cursed North. So, there would be a
way to go through afterall.

Go talk to the folks in the large house in the Northeastern side of town.
The guy next to the fireplace will give you two options. Choose the 2nd
option twice to stay and talk to him. You will get a sequence where you
would tell him your story. But it seemed that he would not allow you to
go to the North on your own because it would be too dangerous for you to
wander in that area.

Exit town and come back. Talk to the same guy again who is now standing
in front of his house. You will get another sequence. While you were
talking, a strange looking person would come out from the cursed area.
This guy was all dressed in armour. Apparently, the armour could protect
him from the curse. This was Master. He would agree to take you through
the cursed area to the North. He would join the party.

You can enter the North Gate once you have Master in your party. So head
there you are done.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Master's Initial Statistics:

Level        : 3
HP / AP / CP : 313 / 5 / 5
Atk / Def    : 27 / 29
Spd / Int    : 0 / 5
Weapon       : [Ribetto Knuckle]
Armour       : [Garuganchua]
Option       : Red Mantle

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

*************************************************************************

- 1.6 - Cursed Town -

Items   : 300 Z, Fire Jade, Skin Waistcoat
Enemies : Violent Zombie, Deep Purple, [Buchi Ghost], Skull Fish (Boss)

Work your way through the maze through the roofs of the cursed houses.
You can get to a chest to the West for 300 Z. Work your way to the North
and you will enter a new area with a sequence.

Apparently, the lower floor of this area was cursed, and since Master was
protected, he could go down with no problem. The puzzles here would be to
use the two switches in the area simultaneously to drain away the fog.
Master would split the party. Ryu and Nina would go round to the upper
switch while Master would handle the lower switch.

Use the Select button to switch "party". It is one of these two ways
pulley and crate puzzle. Simply have one party standing on one of the
crate or else so that you can open up new ways for the other party.
(Also, you should bear in mind that you can jump across roofs when you
see a little orange arrow on the floor.) You can have Master go down and
get a Fire Jade in a chest in the area. Ryu and Nina can also go back to
the previous screen to get a Skin Waistcoat. Once you have the puzzles
solved, you will get a short sequence where the cursed fog would got
drained away. Now you can exit the area and proceed.

Continue your way and you will get another sequence where your party
would hear a strange cry underneath. Did you see something there? You
will get more of these sequences until you get to a bridge. A giant fish
monster will be chasing you. It would attack and break the bridge. Both
Nina and Master would run off pretty quickly. (You will have to press
the OK button continuously to run.) Once Ryu had escaped to relative
safety, your party would have to fight this monster.

-> Boss: Skull Fish

This boss can hit quite hard so you should have Ryu morph into the Aura
Dragon. Nina should heal anyone who is low on HP. Here, you can begin to
try out combos. I managed to get a few 5-hit combos here before the boss
died. It is no a very tough fight if you are careful. You get an Antidote
and a Fish's Head when you beat the boss.

Exits the area and you will get yet another sequence. Nina would thank
Master for showing them the way, but Master would decide to travel with
the party. So, Master would join the party officially from this point.
Back on the world map, you can now go back to the crash site of the sand
boat to meet up with Cray.

*************************************************************************

- 1.7 - Dragon Eye Dream -

Items   : Metal
Enemies : Living Armour, [Tsuetsuebae]

Enter the crash site and you will get a sequence again. Nina would be in
tears when she saw Cray. She would introduce Ryu and Master. They would
then set up camp and to relate their stories. They would then decided
to go to sleep... and into a dream. You are inside a strange area inside
some castle. You will have Ryu, Nina and Cray in the party. Use the diary
to rest and save if you need.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Cray's Initial Statistics:

Level        : 7
HP / AP / CP : 460 / 16 / 1
Atk / Def    : 40 / 31
Spd / Int    : 5 / 9
Weapon       : Log
Armour       : Skin Clothes
Option       : [Hachigane]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The area is quite small. Simply make your way to the stairs to go up. On
your way is a wardrobe that contains a Metal. You will end up in a throne
room of some sort where you will get a sequence. Apparently, this place
was where Elina was held. Someone would come in and you would have to
hide behind a curtain. When you are back in control, walk behind the
curtain and you party would be back in reality. Cray would discuss the
dream with Nina in the morning, while Ryu was still asleep. Master would
suggest that the dream might have been caused by the magic Ryu's Dragon
Eye.

*************************************************************************

- 1.8 - Clock Valley -

Items       : Deep Diver x 1
Lore Master : Ralph
Enemies     : [Balloon Gumi], [Sand Sasori], [Red Kyappu], Bandit

In any case, the party decided to continue their way. Back on the world
map, a new a way would open up west of Chinba. There are new monsters in
the random areas here. Make your way West to the Clock Valley.

The Lore Master Ralph is here. If you have been playing around with
combos, you should be able to learn the first skill from him. A chest in
the area contains a Deep Diver.

There is not much to do here, so head back to the world map and continue
West to the Dam.

*************************************************************************

- 1.9 - The Mud Dragon -

Items   : Short Sword, Vigor Jade x 2, Swallow's Nest x 2
Enemies : [Eyeball Gumi], [Mage Gumi], [Balloon Gumi], [Kyappu],
          [Red Kyappu]

Enter the Dam area, and you will get a sequence. The workman would tell
the party that the dam is not in use at the moment as they had spotted
a dragon in the area earlier. But in order the cross the river, the dam
had to be lowered and so your party would ask for help. The workman would
tell you to talk to their chief.

Go down and through the tunnel, you would end up in a swampy area. Talk
to the guy at the centre and he would agree to help you. You would have
to shut the watergates before you could use a lift that would lead you to
the other side.

Talk to the guy in red shorts to get the key to the watergate control
rooms. Go back to the tunnel and enter the mechanical room. Examine the
lever to shut one of the gates. You will open up a new area. Go back up
and go across. On your way, you can obtain a Short Sword from a chest at
an upper platform and 2 Vigor Jade in a chest at a lower area. Enter the
second mechanical room. Examine the lever again to get a sequence. This
mechanism did not seem to work though. A girl would come in at the right
moment. She would tell you the way to get the mechanism started. Another
mini-game here. This one is pretty easy, especially if you have an
analogue controller. Simply move your direction control anticlockwise
until an ! appear above the girl. Press the OK button and the job will be
done. You will gain access to the last area.

Before you proceed, go up past the watergate mechanism, you will find a
chest hidden behind that contains 2 Swallow's Nest. Go down and through
the tunnels and you will end up back in the swampy area. Go back to the
chief and he would tell you the lever for the lift. Guess what, the
dragon chose to strike right at this moment. The chief would tell you to
escape quicly through the lift before the whole ground is being run over
by the muddy water. Go to the lift. It did not seem to work the first
time. Keep pressing the OK button and you would eventually be on top of
the tower. The party could do very little now and so they decided to
continue their way. You would be back on the world map.

Continue North and you will hit an ! area. You will get a sequence. The
Mud Dragon that just attacked the Dam was there. The semi-transparent
dragon did not seem too aggressive this time. A mysterious musician was
sitting there. He would give you more riddles about dragons. Give him
100 Z and he would sing a song about dragons. He would mentioned
something like "when the dragon moves, the world follows".

You can do very little in this area. (I think you will be able to get the
Mud Dragon later as a summon beast, but I am not sure what's the
condition for getting it yet.) Continue your way to the village of Kyria.

*************************************************************************

- 1.10 - Village of Kyria -

Items   : Fish's Head, 400 Z
Enemies : Mimic, [Hachi]
Inn     : -Free-

This is a strange town. There are traps in the town everywhere. (I don't
think they are really harmful though.) The second house on the right hand
side of the entrance is an inn. You can stay there for free. Behind the
first house is a chest. When you open it, you will have to fight 3
Mimics. Go across the bridge. On the left hand side of the mayor's house
is a strange creature, [Hachi]. It will attack if you examine it. The
girl behind the house will give you game tutorials if you talk to her.
You cannot go to the mayor's house normally. Instead, you have to drop
into the holes behind the house. One of them will lead to a chest that
contains 400 Z. Go up to the other side. Use Cray to push the barrels
aside to exit. The second hole will lead you to the Mayor's house. The
wardrobe in the house contains a Fish's Head. Now, talk to the parrot
next to the door. When you are prompted for options, choose 2nd, then
2nd again, then 3rd, then 4th and then 1st. You will receive a hint to
travel to the West Forest. Exit to the world map to travel there.

*************************************************************************

- 1.11 - Missing Mayor -

Items   : Wooden Fruit x ?, [Risogo] x ?, Sharp Branch, Earth Protector,
          Aura Ring, Medicinal Herb x 4
Enemies : Mushroom Id, [Kyappu], [Red Kyappu], [Mage Gumi],
          [Balloon Gumi], Bandit

In the area, you can use Master to knock the trees. You will normally get
Wooden Fruit, but you can get Risogo from the trees as well. Talk to the
person at the first screen, and he would tell you about the village mayor
who went missing during a hunt. He must Stilll be somewhere inside the
forest, so your party would set out to look for him. Go to the second
screen. There are many traps in here. Some will lead to treasures chests
inside the underground cave. The centre chest at the lower level contains
an Aura Ring, and the one on the side contains 4 Medicinal Herbs. There
is a chest that drops on your head. It contains a Sharp Branch, a useless
piece of weapon. There is also a hidden area behind the tree next to the
exit. It contains a chest with an Earth Protector.

Make your way through and exit the area. You can jump across the
platforms in the next area. There is a Wisdom Seed in a chest as well.
Continue and exit the area. You will find the mayor in the next screen.
He would be concentrating on his hunting task. Just when you came in, his
prey escaped. But before he could blame you for disturbing him, a much
bigger version of his prey appeared and it would attack you. Time for a
boss fight.

-> Boss: [Maman]

This giant boar is not that difficult unless you have spent all your AP
while wandering through the forest. Have Ryu morph into the Aura Dragon
for this fight while the other characters should keep attacking with
linkable magic / skills. If you manage to unleash a few combos here, you
should have no problem winning the battle.

You will be back at Kyria after the fight. The mayor would be grateful
for saving his life. He would let you use the secret passage leading to
Senesta. (Apparently, the secret passage was built during the war to
escape the wrath of the Empire arm force.)

The screen will then switch to the other side of the world. Fou-lou
would wake up in a strange house. Apparently, he was saved by a carpenter
who called himself Babadel. Fou-lou tried to get out of bed, but would
soon collasped again. Babadel would ask his name and he would be alarmed
when he heard Fou-lou...

*************************************************************************

- 1.12 - Secret Route to Senesta -

Items   : Water Jade, Gas Medicine, 500 Z
Enemies : [Bonapedy], [Dororo], Violent Zombie

Back to Ryu et al. Go up the slope next to the mayor's house and you will
be inside the secret route to Senesta.

As in all the previous dungeons, this one is also quite simple. In the
first area, you can get a Water Jade in a chest. Proceed to the next
area and you can get a Gas Medicine in another chest. Continue your way
and you will get to a limestone cave. There is a chest with 500 Z.
Continue again and you will end up at the bottom of a well. Go up the
ladder and you will end up in the middle of Senesta.

*************************************************************************

- 1.13 - Town of Senesta -

Items   : Gas Medicine, Floating, 80 Z, Raptor Claw
Enemies : [Goki], [Ienezumi], Kan (boss)
I. Shop : Medicinal Herb, Antidote, Eye Medicine, [Flower Herb],
          Universal Medicine, Gas Medicine, Wooden Rod, Floating
W. Shop : [Sukuramasakusu], Magic Stick, Iron Bat, Skin Waistcoat,
          Chain Mail, [Hachigane], Glass Domino, [Seirei Stone]

As a frontier town, this place has taken its image from the war. Many of
the buildings are damaged and the whole place is surrounded by a very
high wall with watch towers here and there. It is quite confusing to move
around this town at first, but you will soon get used to it.

Ignore the building next to the well first and go to the centre of the
town. You can do some shopping here. The Manillo street merchant will
sell you items. You only have access to one of the houses in the town
centre. Inside is a save point and another fish merchant who will sell
you weapons. Now go back to the building next to well. It is an orphanage
apparently. Many of them have their parents killed during the war. The
old nun in there still remembered the day when princess Elina was here,
but she knows very little about where she has gone.

When you come out of the orphanage, you will get a short sequence of a
young nun chasing a little doggie boy. The nun would be stunned trying to
catch him. Apparently, the boy was playing hide-and-seek with her. You
will be asked to help the chase, (if that is not obvious). It is not an
easy chase, because of the camera angle, but it is not impossible. In my
experience, it is best to have Nina leading the party. Use her personal
action, Jump to get a better scope. Stay there until you see the running
boy. Come down as soon as you see him coming towards you. Run as fast as
you can while pressing the OK button continously. Once you caught him,
you will be inside the orphanage automatically for a sequence.

The older nun would thank you for helping her younger assistance, but she
did not have any idea of the location of Elina after she had disappeared.
Just then, the doggie boy Chino would come up and he would tell you that
he knew something about the missing princess but you would have to catch
him and his friends first. More hide-and-seek mini-game...

There are 8 kids in the orphanage all together. The first two are inside
the orphanage. The third one is hiding near the wall just East of the
orphanage. The fourth one is at the entrance of the town. The fifth is
hiding in a staircase at the Northwestern part of town. The sixth is at
the town centre, near the muted woman. The seventh is upstairs in the
only house you can go into at the town centre (where the save point is).
But Chino is nowhere to be found.

Go back to the orphanage and talk to everyone. You will gather the
information that Chino has gone "Underground", an abondoned and cursed
area of the town. You will need to talk to the man who guard the entrance
of "Underground". He is standing at the Southwest corner of the wall. He
won't let you through though, because he thinks it is dangerous. He would
also tell you that his mouth is a bit dry. Conveniently, there is a water
woman walking around. When she is near, talk to her, and the man will go
get water from her. Slip in while he is not looking!

Go down two flights of stairs into a corridor. There are two doors in
there. The wardrobe in the first room contains a Gas Medicine. Past the
corridor and continue down. You will end up in an abondoned shop. There
is a Floating in the wardrobe. Exit on the other side and go up a short
flight of stairs. A wardrobe there contains 80 Z. Continue and go down
two flights of stairs. You will end up in a prison area.  Chino is inside
the first cell, but you cannot open the door yet. Go upstairs through the
other side. One of the cells contains a Raptor Claw and you can drop down
to Chino's from the other one. Once you talk to Chino, you will be back
in the orphanage automatically.

Now that you had won the game, Chino would have to keep his promise. It
turned out that he did not know very much, but he saw Elina talking the
some merchants and some Empire soldiers before she disappeared. One of
those merchants was Maroku, a powerful merchant in town who sells sand
boats to the Empire. Well, at least the information was better than
nothing.

Go to the town centre. One of the houses is guarded by a man called Kan.
When you ask to see Maroku, he won't let you through - unless you can
beat him in a fight...

-> Boss: Kan

This guy hits quite hard and he is quite tough. Again, it may be
necessary for Ryu to morph to Aura Dragon. Nina should heal when anyone
is low on HP. Otherwise, you should try out your combos as much as you
like. Kan is not a really difficult boss, and you will be able to drain
away his HP eventually. You will get a Special Atk Medicine for winning
the fight.

A frog guy in nice costume would turn up after the fight, who introduced
himself as Maroku. Well, at least you had the right person. It looked
like that Elina went aboard an Empire ship and went to the Empire. Very
suspicious. Cray would not believe his words, but had to give in when
Maroku told the party that they would probably need his help to look for
the missing princess. Well, before he would help, however, he would have
some errands for you. Firstly, Nina would have to stay behind "to give
him company". Then the rest of the party would have to take back some of
his goods that were stolen by some robbers.

*************************************************************************

- 1.14 - Maroku's Errands -

Enemies     : [Military Koumori], [Peeking Rat], [Ienezumi], [Goki]
Lore Master : Stole

Talk to the townfolks to gather information. If you are a good observant,
you should notice a new guy with a big bag sitting at the town wall. He
would tell you that robbers travels in the East of the town. Head outside
to the world map and you will see a new location, Ajito, in the East.
Wander between Senesta and Ajito to get a ? area. Enter the ? area and
you will get a sequence.

A suspicious looking man with a big bag was there. Your party would
approach him. He seemed quite happy to co-operate until you mentioned the
name Maroku. Alarmed, the guy would run away from you. Your party would
decide to follow him.

You will be in Ajito automatically. Enter the area. When you bump into
the man, you will be prompted to play, guess what, another mini-game!
The idea here is to catch the man. There are barrels in the area. You can
use them to block his escape. Once you set up the blockade, approach the
man slowly while pressing the OK button continously. You will get another
sequence when you manage to catch him. (Note: if you screw up set the
blockade, simply exit the area and re-enter. You will be prompted to play
the game again.)

It looks like that the bag the man is carrying contains his own goods. (I
think Maroku has been doing some dishonest business as well...) Anyway,
this man would introduce himself as Stole. He is indeed a thief and he
will become one of your Lore Master if you give him all your money. (The
best strategy is to go back to town, spend all your money, before talking
to him again. It does not matter if you only give him 1 Z!)

Back in Senesta, go talk to Maroku and you will get another sequence. He
was less than happy to hear your "failure" and he would set you on
another event. What a complete @$$... Again, Nina would have to stay
behind to "entertain" him.

Head back to the world map, and you will see a new route to the North.
Wander back and forth between the new location and Senesta and you will
get a ? area. At the centre of the area is a sign. Examine the sign and
exit the area. You will open up another fishing spot.

When you are done fishing, go to the new location, Sand Boat Bridge. Talk
to the guy at the North and you will have to play a mini-game in the
warehouse. The objective of the game is to move, using Cray's personal
action, all the new barrels to the southern bay and all the flasks to the
northern bay. You will have to destroy the old barrels with Master's
personal action as well. Destroy all the old barrels before you solve the
puzzle for the new barrels and the flasks. Some old barrels contain two
[Goki] enemies, so you will have to be careful. Once the old barrels are
destroyed the rest of the puzzles should not be too difficult. (You will
get points every time you do the right thing. In addition, you will get
extra points if you do well in time.)

Once you have completed this mini-game, you will have to do another one.
This time, you will have to load cargoes onto the sand boat. There are
ten cargo bays all together. Pick up a cargo next to Cray and load it
in the light blue bay for maximum points. Once you have finished loading
or if time runs out, the mini-game will finish automatically. You will
get a sequence regardless of how well you did.

Nina would be running towards you and followed closely by Maroku. He
would give you an item depending on how well you did in the mini-games.
Now that you have done his errands, he would keep his side of the
bargain. He would give you the "VIP Room" on board his sand boat... which
turned out to be the inside of a crate. It seemed that his plan was to
hide you inside a box and had you smuggled into the empire's territories.

*************************************************************************

- 1.15 - Dragon Fou-lou -

Items   : Protein x 2
Enemies : [Tobikera], [Kafu] (Boss)

The screen will switch to Fou-lou. He seemed well enough to travel this
time. When you have the control. You can save the game using the diary
next to his bed. Exit the house and you will get a conversation with
Babadel. Babadel thought Fou-lou should still be in bed, but Fou-lou
would decide to go. Their conversation would drift to the current war.
Babadel did not seem too happy to see people dying in this war.

When you have control again, you can get two Proteins at the back of the
house. (I wonder if you should do that, because Ryu's party may come here
later as well.) Exit the area by going down the slopes on the side.
Continue your way in the second area and you will soon get a sequence.

Yom's party was there to "welcome" Fou-lou again. This time, he would
summon an giant owl to attack you.

-> Boss: [Kafu]

This boss is powerful, but so is Fou-lou's Spiritual Dragon. Have Fou-lou
morph into the Spiritual Dragon and attack continuously with his breath
weapon. Kafu's HP should be drained away within a few rounds.

After the battle, it seemed like Yom was only testing you. He had not
under-estimated your power. He had more than one Kafu. Fou-lou would try
and escape by turing into a dragon, but Yom would send Kafu behind him.
You will witness a pretty cool air battle sequence. It seemed Babadel had
been right. Fou-lou should still be in bed. His imperial majesty got hit
by a beam weapon of the Kafu and the Spiritual Dragon would fall.

*************************************************************************

- 1.16 - To the West Continent -

Items   : Medicinal Herb x 3, Glass Domino, Gas Medicine x 2, Vigor Jade
Enemies : Bandit, Gun Head, Living Armour, [Imekafu] (Boss)
I. Shop : Medicinal Herb, Vigor Jade, Antidote, Eye Medicine,
          [Flower Herb], Universal Medicine, Gas Medicine, Fire Jade
W. Shop : [Sukuramasakusu], Magic Stick, Iron Bat, Chain Mail,
          [Grave Kebu], Glass Domino, [Seirei Stone]

Back to Ryu et al. It seemed like Maroku's plan had worked out after all,
and the party was smuggled into the town of Hashibito. This small town
led to the tower called the Great Empire Bridge. The "bridge" was in fact
a teleportation device that linked this tower on the East Continent and
a similar tower on the West Continent.

In Hashibito, there is a merchant who will sell you items and the other
one who will sell you weapons. When you are done shopping, head to the
teleportation tower. Simply work your way up. (You can use the lifts
outside of the tower. You can get 3 Medicinal Herbs in a wardrobe in the
2nd floor and you can get a Glass Domino in a chest in the lift room in
the 3rd floor. You can use the lift in the 4th floor to get back down if
you want. When you reach the top of the tower, you will get a sequence.

The sky turned dark and thundery all in a sudden. You would see the
opening of the teleportation device in front of you. Just when you are
heading towards the opened gate, a voice would stop you. The Empire
captain who gave you the hard time in Sarai was behind you. He was not
too pleased to see you using the device that belonged to the Empire. He
would summon another monster to attack.

-> Boss: [Imekafu]

This is a tough boss. It has strong defence against your characters and
both its physical and magical attacks hit quite hard. (I think it is
weaker when its back is turned.) Have Ryu turns into the Aura Dragona and
unleash some combos on it. Master's magic can hit quite hard in here if
you are lucky. Make sure you heal your characters if they are low in HP.
This boss will fall eventually. (This is the weakness of most bosses in
RPG - no matter how tough they are, they can never heal themselves.)

The gate would be shutting when you defeated the boss. Rasso, the
captain, would not believe that you have managed to defeat his minion.
He would not try to stop you, but would murmur to himself that he had
just witnessed the power of the dragon.

The tower on the Western Continent is exactly the same as the one in the
East. You can get downstairs quickly by using the lift in the centre
room. On the way down, you can grab two Gas Medicine in the chest of the
3rd floor. You can also get a Vigor Jade in the wardrobe of the 2nd
floor. Go down to the 1st floor and you can exit to the world map.

You are now in the West Continent. Go West to the nearest town of Astana.

*************************************************************************

- 1.17 - Town of Astana -

Inn     : 30 Z
I. Shop : Medicinal Herb, Vigor Jade, Antidote, Eye Medicine,
          [Flower Herb], Universal Medicine, Gas Medicine
W. Shop : [Kyuirasu], [Grave Kebu], Glass Domino, Full Face, Aura Ring,
          Diamond Bracelet, [Sukarabe], [Seirei Stone]

Astana is a town with a definite "Chinese" look, so you can expect all
the woman to dress like Chun-li in Capcom's Street Fighter series! There
is a large cannon in the middle of the town. According to the folks, it
was built during the war. There is an inn and a shop in town, but there
is very little else you can do. Talk to everyone and you will receive
information about the Waterway Bridge in the West.

*************************************************************************

- 1.18 - Waterway Bridge -

Items   : Special Atk Medicine, 500 Z, Life Fragment, Magic Fragment
Enemies : [Balloon Gumi], [Count Gumi], Bandit, Living Armour,
          [Tsuetsubae]

Back to the world map and you will see a new route towards West. Go to
the new location Waterway Bridge. Make your way across the bridge. Go up
and you will find a first chest that contains a Special Atk Medicine.
Talk to the mechanical guy at the top of the bridge and he will wind up
a lift for you. Take the lift to go down. If you want to, you can have
Ryu cut the rope of the wooden platform so that you can go back. Jump
across and go up. You will find another chest. This one contains 500 Z.
Head back and go to the East end of the bridge. You will be prompted to
jump into the waterway.

You will end up inside the area you have visited during the dream. As
before, there is a rest / save point here. The enemies are also the same
but the wardrobes will contain new items. The first room at the North
now contains a Life Fragment. Go up the stairs. On the way, collect a
Magic Fragment in one of the wardrobes. Go up until you are at the room
with the curtain. You will get the same sequence. After the sequence.
Simply go through behind the curtain and you will get another sequence.
This time, you will not wake up from the dream, but you will be
discovered.  The person would ask you for your intention. You would tell
the person that you were looking for princess Elina. The person would
answer that Elina was here before, but she had departed already. You
would then get a gang of soldiers behind you. The party was trapped and
were promptly deported from the Western Continent back to the East. This
concludes the first chapter of the game.

-------------------------------------------------------------------------
*************************************************************************

WALKTHROUGH - CHAPTER TWO - HE WHO BRINGS CHANGES:

*************************************************************************

- 2.1 - Town of Rudia -

Shop : [Kattsubarukeru], Reed Baton, [Kyuirasu], [Grave Kebu], Full Face,
       Medicinal Herb, Universal Medicine, Gas Medicine

The chapter begins showing Cray inside a room in a tower. Cray was under
house-arrest for travelling to the West. The game then switches to Ryu.
He was sleeping peacefully inside a room. Nina would come up and call on
him. When you are back in control, get a Metal at the corner of the room.
There is also a diary for saving the game. Go downstairs and you will
find Master and a new character. The new character introduces himself as
Scias, a mercenary who was hired by the Alliance. He was set there to
set an eye on you. Nina was worry about Cray and so you would have to go
to the castle to check it out for yourself.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Scias's Initial Statistics:

Level        : 13
HP / AP / CP : 620 / 31 / 3
Atk / Def    : 55 / 56
Spd / Int    : 35 / 42
Weapon       : [Wakizashi]
Armour       : Scale Mail
Option       : [Seirei Stone]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You will be in the town of Rudia. There is a shop just next to your
house. You can upgrade your weapons there. Go left from your house and
you will end up in the Castle Rudia. The soldier would not allow you pass
though. A minister would come out and say that Cray would not see anyone
today and that you should go back and wait in your house. Nina was quite
upset about this. She blamed it all on herself. She would then decided
that the party should go to Fulan, Cray's hometown to ask for help.

Exit Rudia when you are done.

*************************************************************************

- 2.2 - Town of Shedo -

Items   : (Treasure Upgrade)
Enemies : Nut Fighter, [Udo], [Fire Udo]
Inn     : 100 Z
I. Shop : Medicinal Herb, Antidote, Eye Medicine, [Flower Herb],
          Wooden Rod, Floating, Frog-Jr, Straight
W. Shop : [Kyuirasu], [Grave Kebu], Full Face, Long Boot, Aura Ring,
          Diamond Bracelet, [Sukarabe], [Seirei Stone]
M. Shop : (See Appendix A.5)

Well, Nine wants you to travel South, but there is nothing to stop you
exploring the map to the North first, right? On the world map outside
Rudia, you will get to a T-junction. West is back to Rudia, North is to
a town called Shedo, and East / South is where you are supposed to go.
However, you should head North first. Wander between the T junction and
Shedo before you get a rando ? area. There should be a sign post at the
centre of this area. Read the sign and exit. You will open up a fishing
spot on the seaside. There are a few new fishes here. When you are done
fishing, you can wander about these areas as there are new monsters
around.

Enter the town of Shedo. There is a fish merchant near the entrance. He
is a Manillo's Shop. You can trade fishes with him for new equipments,
but you may not afford everything at the moment. (See Appendix A.5 for
more details.) The inn in this town costs 100 Z, pretty expensive,
considered that you can go back to Rudia and rest for free. There is a
guy hidden underneath a staircase. Talk to him and you will get an
upgrade for your Treasure. There are also shops that will sell you some
new equipment and items as well. Upgrade your equipment if you have to.
That's about all you can do in this town at the moment. When you are
done, go back to where you are supposed to go, South to the Forest of
Pauzzu.

*************************************************************************

- 2.3 - Forest of Pauzzu -

Items   : Wooden Fruit x ?, Medicinal Herb x 3, Magic Fragment
Enemies : Nut Fighter, [Udo], [Fire Udo], [Chun-San]

Again, in the forest, you can try out your luck with Master's Personal
Action. Hit the trees to get Wooden Fruits. Some tree will complain when
you hit them though. Can the trees really feel the pain, or is it
something else? In the first area, there is a chest with 3 Medicinal
Herbs. Exit to the second area and you will get a sequence.

Nina heard something, but could not decide about its source. Your party
would decide to continue their way. Just as you began to walk, Nina would
get turned into a tiny size. While she was panicking, your party did
not know what had happened to her. They thought she had disappeared and
decided that they should investigate. Meanwhile, a bird would come down
and have her carried away.

Go a little more, and you will get another sequence. It looks like our
fairy friends are back - and they were responsible for Nina's misfortune.
They thought they were invisible to the party, and so one decided to fly
close to them and scare them. But in fact both Master and Ryu could see
them. Master would hit one of them with his Personal Action, and our
fairy friends would be forced to reveal themselves. Your party would ask
them the location of Nina, and they would tell you that she was carried
away by some birds and she would probably be in a nest somewhere. They
would then fly off and disappear.

In the same area, there is a bag that contains a Magic Fragment. Go West
to an isolated tree. Have Master hit the tree and you will get another
sequence. Tiny Nina was awakened by Master's rough treatement of the tree
and she found herself in the middle of a bird's nest. Well, she decided
that she could not do much in here and so she would try and escape. Go
outside the nest and you will get yet another sequence. It seemed another
bird was hunting for food and there was a worm just appeared out of
nowhere. The bird probably thought that Nina was hunting for the same
"food" as well and so it would attack.

-> Boss: [Chun-San]

No matter what you do, DO NOT fight the bird. Simply defend, or cast any
skills such as Good Night or Rest. The bird's children would call to it,
and it would escape after a few turn. If you don't kill it, it will drop
you a Bamboo Rod after it escaped. (OK, you get EXP and Z killing it, but
you will only get a Wooden Rod.)

After the fight, try and go down on one side. Master would go impatient,
and he would hit the tree continuously. Nina would become big again, and
she would fall right on top of Ryu... in a rather ugly position. After
some apology, your party would decide to continue their way to Fulan...
with the laugh of the happy fairies at the background.

Exit to the world map. Fulan is just to the East.

*************************************************************************

- 2.4 - Town of Fulan -

Item        : Man's Wear
Inn         : -Free-
Shop        : [Kattsubarukeru], Reed Baton, Spark Rod, Ranger Suit,
              Bronze Shield, Medicinal Herb, Fire Jade, Water Jade
Enemy       : Kan (Boss)
Lore Master : Una

Fulan is the hometown of the tiger people. Cray is their current
chieftain. Next to the entrance is a house with a water wheel. The game
tutorial kid is there if you want to know more about combo. East of that
house is the inn. It is free. There is a fish merchant there selling you
various items as well. Upgrade your equipment if necessary. Go East and
up the slope and you will be inside the house of the Elders. You will
get a sequence. The village elders were there discussing the situation as
if you were not there. But they will decide, at the end, that you should
go look for Tabo, Cray's mom, who was also the previous chieftain. She
has migrated to the Golden Plain after her retirement. You should go
there to look for her if you want to help Cray.

Don't go there yet. Go upstairs in the Elder's house. A female warrior is
there. Talk to her and she will tell you to talk to her student, Kan who
is just outside in the balcony. Talk to Kan and he would challenge you
to a fight... later. Go downstairs, leave the house, and try to head back
to town and Kan will jump down at you. Time for another fight.

-> Boss: Kan

He is easier this time as you should have gained a few levels since
Senesta. You should win the fight quite comfortably with or without
having to use Ryu's Aura Dragon. Kan would run away after the fight to
continue his training, because the female warrior Una thought that he was
"weak". Talk to Una again and she will become your Lore Master. There is
also a passge down the South side of the Elder's house. Go down there to
get a Man's Wear.

If you exit the world map now, you will see a new route towards east. It
is the Golden Plain. But when you go there, you will not be able to go
anywhere. It seems the Golden Plain is a large place and you will
probably need a better vehicle than your feet. Head back to Fulan. Talk
to the boy near the stream. He will lend you a rather strange looking
animal called the Omu. The little creature seems to like Master a lot.
After some consideration, it was decided that Ryu should ride the Omu to
find Tabo. The boy will also give you some information of the location of
Tabo's house.

*************************************************************************

- 2.5 - Golden Plain -

Enemies : Nut Fighter, Nut Archer, Nut Shaman

Head back to the Golden Plain and you will get a sequence. You will be
inside a camp with Ryu learning how to ride an Omu. After getting thrown
off a few times, Ryu will have to travel through the Plain on the Omu
alone. This place reminds me of the horrible desert journey in Breath of
Fire III... Go East first until you see a very large rock. From there, go
Northeast. You will soon see a house in the horizon. Go there and you
will get a sequence.

Cray's mother, Tabo would tell you more about more about the situation.
It looked like that Rudia and Fulan had been fight each other before they
were engaged in fighting the Empire. Now that the outside threat was
gone, the crown prince in Rudia found it just convenient when the
captured Cray was sent to them. In any case, they would probably make up
an excuse to give Cray a death penalty. Ryu would be alarmed, but Tabo
would tell him to go to rest because he must be tired after the long
journey through the Plain. (Tabo does not look like a tiger breed,
doesn't she? How she has become Cray's mom is beyond me.)

In his memory, you would be shown the people in Rudia giving Cray a
rather unfair trial. They would also mention something about the Royal
Sword of Windia as well. Things were not looking good - especially
because the Royal Sword had been broken by you during the incidence with
Rasso back in Sarai.

When you are awake, go talk to Tabo again. You can know more about the
current situation if you choose the first two options. Choose the third
option and you will get a sequence. Tabo would tell you that Cray was
entrusted with the Royal Sword. Now that you had broken it, he would be
charged with a further crime, so the first thing to do would be to forge
another Royal Sword to replace the broken one. She would tell you to go
to the blacksmith in Gu's Volcano who knows how to forge the blade. The
place in somewhere to the South. Exit the area and you will be back on
the world map.

Head back to the starting point of the Golden Plain and it will become
an ! area. the rest of the party would still be there. They would decide
to go back to Fulan to ask the Elders for direction to Gu's Volcano.

Back to Fulan, talk to the Elder at the centre and he will give you
direction to the Gu's Volcano through the Golden Plain. Head to the
Golden Plain. Travels East again until you see the large rock. Go South
from there. (You should be able to see a volcano in the horizon so you
can miss it.)

*************************************************************************

- 2.6 - Gu's Volcano -

Items   : Fire Protector, 600 Z, Vigor Jade, Drill Punch, Metal,
          Fire Jade
Enemies : [Udo], [Fire Udo], Fire Drake

Enter the first area inside the volcano. Avoid stepping on the magma
because it will decrease your HP. There is a bag in the  first area that
contains a Fire Protector. Enter the second area, up the ramp to the
third area. There are some unstable plates in the centre of the area. To
go across, you will have to move this area... by engaging in combats.
After each fight, the position of these plates will move allowing you
access to outer regions. There are two chests in this area. One contains
600 Z and the other one contains a Vigor Jade. You can also go to a side
area in the West. It contains a Drill Punch for Master. Head to the next
area. Go down the ladder and across some suspension bridges and you will
arrive in the blacksmith's house. You will get a short sequence.

The old blacksmith would agree to help, but he did not have the right
metal for the blade in the forge. The metal was called Fairy Drop, a rare
ingredient that could only be obtained from the fairies. He told you,
however, that it would be impossible for you to get the ingredients since
human could not see fairies. Master would then told the blacksmith that
this was not a problem because he could see them perfectly well and so
the party would decide to travel back to Pauzzo Forest to find our fairy
friends and asked them to help.

Examine the wardrobe in the blacksmith's house and you will get a Metal.
Go downstairs, the chest outside contains a Fire Jade. Go East to exit to
the world map.

*************************************************************************

- 2.7 - Dream Devil Buster -

Items   : Fairy Drop
Enemies : [Somago], [Chigomu], [Kyo], [Udai], [Bokuto], [Monma] (Boss)

Head back to the Pauzzo Forest. Go back to the area where you first saw
the fairies. You should be able to notice some fairy sparkles in a
U-shaped bush. Talk to it and the fairies will reveal themselves. Our
friends would agree to get you the Fairy Drop. The only trouble is that
their home was being occupied by some Dream Devils. They would only be
able to help you obtain a Fairy Drop if you would help them to drive
away the Dream Devils. The fairies would then ask you to turn around so
that they could transfer you to their world. That would warn you that it
would hurt... as they hit you very hard on your heads.

You will be inside the Dream World of the Fairy Realm. The Dream Devils
are everywhere. (They are the ones with the ...ZZZ... icons.) Talk to
each of them to engage in a fight. None of them should be too difficult.
Some of these monsters will drop you goodies such as Life Fragments and
Magic Fragments. Once you have defeated all the normal Dream Devils, you
will get a sequence. A much bigger version of the Dream Devil would
appear - and it would accuse you of slaying its minions. Time for another
boss fight.

-> Boss: [Monma]

This guy should be quite easy if you have managed to learn some good
skills earlier. A combo of Flame Strike, Double Hit and Super Combo
should kill it in a round or two. Don't worry if you have not learnt
these skills. This guy does not hit too hard. Just hit it with your
physical attacks or any of your best combos and it should be dead very
soon. You will receive a Magic Fragment after the fight.

The fairies would cheer you after the fight. They would give you the
Fairy Drop as promised. You would then be sent back into reality. Once
you are back. Exit the forest and go back to the ? area West of the
Gu's Volcano. Back to the old blacksmith and he would forge a new Royal
Sword for you. Once you had a new sword, Nina would decide to travel
back to Rudia to see if they could help Cray.

*************************************************************************

- 2.8 - To the Rescue -

Items  : [Jigenhatto]
Enemies: [Goki], [Tsuetsuebae], [Rudia Soldier], [Dozing Soldier]

Back to Rudia. Head to the castle and you will be denied entrance again.
The crown prince who tried Cray was here. He would refuse to hear
anything Nina would have to say. Back outside, Nina would decide that
they should go and rescue Cray in the middle of the night. You should
head back to the house where you began the chapter. When you go upstairs,
you will be prompted to wait for the nightfall.

Meanwhile, our imperial majesty, Emperor Fou-lou would be lucky again.
Remember his fight with Kafu when he fell from the sky. This time, he
got rescue by a young and nice looking lady.

Back to Ryu et al, it's dark enough outside. Time to rescue Cray from the
castle. Go into the castle and you will have to fight the watchman in the
North. Here, you have to defeat him in a single round or else you will be
sent back outside. You have to hit quite hard to kill the guard in a
single round because he is quite tough. When you have killed the guard,
go upstairs and fight another guard. Again, you will have to defeat him
in a single round. Go into the doorway the watchman was guarding for a
chest that contains a [Jigenhatto]. Come back out and continue your way
upstairs. You will have to fight one more guard before you can enter
Cray's chamber. Again, you must kill the guard in a single round or you
will be sent all the way back to the entrance.

Enter Cray's chamber and you will find him standing alone at the balcony.
He would still be thinking about his mission to find Nina's sister. He
was surprised when Nina turned up in front of him. Nina would tell Cray
to escape with them. At first Cray would not want to go, but he would
soon be convinced after Nina mentioned about the death penalty. You would
decide to head back to Fulan and see to the matter. Exit the castle and
Rudia. Head to Fulan.

People in Fulan are more than happy to see their cheiftain return. Go and
see the Elders and they will tell you to go and talk to Cray's mom, Tabo
again. Go to Tabo's house in the ? area at the Northeastern direction of
the Golden Plain. You will get yet another sequence.

Tabo had been worried about Cray. Even though Cray was now the chieftain,
he was still a kid to mom. Tabo would tell you to go rest yourself for
the night before more talk. The next morning, talk to your party and then
go talk to Tabo again. You would get another short sequence. Tabo thought
that the Empire was really gaining too much ground now that they were
actually roaming so freely in the "neutral grounds" that was declared by
the peace treaty. What was the Empire up to? Nina would suggest that
perhaps it had something to do with the Empire searching for the dragons?
Perhaps Ryu should know of something. Remember the sequence with the mud
dragon? Nina would then suggest that perhaps they should go and seek out
the Wind Dragon in Windia area. Tabo would tell you that in order to
reach Windia, you would have to go to the Temple at the Eastern edge of
the Golden Plain. She would give you a green jade so that you could gain
access to the temple.

*************************************************************************

- 2.9 - Tabo's Temple -

Items   : 500 Z, Silver Spinner x 4, Light Bracelet, (Treasure Upgrade)
Enemies : Fire Drake, Nut Fighter, Nut Archer, Nut Shaman, Caterpillar

Once you are back on the world map, go back to the Golden Plain and walk
towards East. You should be inside Tabo's Temple after you have covered
some distance. Go down into the temple and examine the alter. Place the
green jade there and a secret way will open in front of you.

The next area looks like a maze, but there is actually only one way to
go. A chest at the Northwestern corner contains 500 Z. The exit is to the
East. You will be inside a room with laser beam blocking your way. You
can have Cray push the handles in the room to change the direction of the
laser beam. This puzzle is not too difficult to solve. (You cannot become
"stuck" in here as far as I know, as the puzzle will not be reset if you
exit the chamber.) There are 2 other exits in this room. There is also a
chest to the South. Make your way to it to get a Silver Spinner. The exit
to the East leads you to a chest containing a Light Bracelet. The exit
to the North is where you want to go next.

Exit there and go up a long flight of stair and you will end up inside
someone else's house. (How convenient...) Talk to the guy and he will
upgrade your Treasure. Exit the house to the East and exit the area. You
will be back onto the world. A new route will open to the North. It leads
to a new area called Amu Swamp.

*************************************************************************

- 2.10 - On the Way to Windia -

Items       : Frog-Jr, Scale Mail, Life Fragment, Health Fruit (?)
Enemies     : Patrol, Head Cracker, Nut Fighter, Nut Archer, Nut Shaman
Lore Master : Fairy Sozumo

Enter the Amu Swamp. It is basically an area with narrow bridges across
a swampy area. The first area is pretty straight forward as there is
really only one way to go. On your way, you can get to a chest with a
Frog Jr. Proceed to the second area.

The second area is slightly more complicated. For a start, it has two
giant snakes that circles around the area when you step on the X area on
the bridges. For a good start, the snakes do not bite, they are just an
alternative way for mobile bridges. Moves the snakes around by stepping
an X area continuously until it gets to the position you want. Then
travel along the snakes to get to the next bridge - and so on. There
are two chests in this area. The first one contains a Scale Mail and the
second one contains a Life Fragment. Best of all, there does not seem to
be any random enemies in this area. (The snakes have probably eaten all
the random enemies!) Exit to the third screen and exit the area. You will
be back on the world map.

There is a new route going to the North. In the first T junction, go East
first and you will be inside a ? area. There is a house in there. Go
inside and there is a man living there. The wardrobe in there contains a
Health Fruit. Upstairs you will find a fairy. She is called Sozumo and
will become one of your lore masters when you have progressed a little
bit in the Fairy Colony mini-game. Nothing you can here do at the moment.
So, exit the area and continue North. The next T junction can either lead
you back to Shedo or you can continue North. Continue North and you will
get an ! area where you will get a sequence at a campsite.

Nina and Cray would be discussing about their journey. The event so far
had led them to very little clues about where Elina had gone. Nina was
not even sure whether she would be welcomed in Windia since she had
failed her mission to located Elina. As Cray had been captured in Rudia,
things might not be as smooth as they had desired. Just at this moment, a
fairy popped out from nowhere.

She would ask our hero the Dragon One to help rebuild their colony in the
Dream World. They have not a single clue what to do now that you have got
rid of the Dream Devils for them. Agree to help and you will be inside
the Dream World once again. (See Appendix D for more information on how
to play the Fairy Colony mini-game.) When you are done in the Dream World,
exit the area and you will be back in the campsite. From this point on,
you can re-enter the Dream World simply by talking to the leading Fairy
who will be visible when you open up a campsite on the world map. In
addition to that, some of your random ? areas on the world map will
become fairy hunting grounds. You can help them hunting if you want.

When you are done, continue North and you will reach Windia.

*************************************************************************

- 2.11 - Windia -

Items       : Swallow's Nest x 2, Wind Ring, Wisdom Fruit, Frog-Dono,
              (Treasure Upgrade)
Inn         : 200 Z
Shop        : Bastard Sword, Air Branch, Mace, [Tsuranekimaru],
              Scale Mail, Magician's Robe, Cocktail Dress, Long Boot
M. Shop     : (See Appendix A.5)
Lore Master : Momo

Windia is the home of Nina, princess of the kingdom of the winged people.
If you have Nina as the head of the party, town folks may recognise her
when you talk to them. Talk to the Windian town folks if you like. There
is an inn at the left hand side of the entrance. It costs 200 Z to rest,
ouch! Upstairs at the inn, a guy will sell you new weapons. Upgrade your
existing equipment if you have the money. Outside at the centre of the
town is a Manillo Merchant Shop. There are many fishing lures on sale
here. Next, go to the windmill next to the inn and you will find a
familiar face there. Momo from Breath of Fire III will be here and she
will become one of your lore masters if you talk to her.

Next enter the large house on the right. If you have a Spoon in your
inventory (probably from the Maroku if you do well in the mini-games back
in Senesta), the guy next to the fireplace will trade 8 Metals with you.
The kitchen in that house has a wardrobe that contains 2 Swallow's Nest.

Go up the lift to Windia Castle when you have finished exploring the
town. Before seeing the king, go up the southern tower first. Follow the
way to the northern tower. You will find a chest with a Wind Ring. Next
go to the centre chamber. Soldiers will move off upon seeing their
princess. The first door to the South leads to a room with a wardrobe
that contains a Wisdom Fruit. The next room has a wardrobe containing a
[Seirei Stone]. Before talking to the minister outside the northeastern
room, go downstairs first and down into the prison. The prisoner there
has stolen a Treasure from Windia Castle and he will exchange it with
yours. Upgrade your Treasure.

Back in the central chamber, go talk to the minister and Nina will burst
into his father's bedroom. You will automatically be inside the
mini-conference room downstairs. You will get a sequence where the party
will relate their story to the king. Nina would tell her father about the
Empire's expedition of the dragon and she would mention their plan to
investigate on the Wind Dragon. Apparently, the Wind Dragon had been
revered by the people in Windia as god-like. The king would then tell you
to head to the forest in the East if you wanted more information about
the Wind Dragon. An old lady was living there. She was known as the
priestess of the Wind. After the sequence, check the wardrobe in the
king's bedroom and you will find a Frog-Dono.

Back to the world map and you will find a new route. It leads to the
a new area in the East.

*************************************************************************

- 2.12 - Kasuku Forest -

Items   : 600 Z, Long Boot, Wind Jade, Magic Fragment, Penshiru x 3,
          Metal
Enemies : Bill Boar, [Hachi], Head Cracker, Nut Shaman

Enter the Kasuku Forest. In the first area, you will find a frog man.
Talk to him and he will give you information about a new fishing spot.
(If you exit to the world map now, a new fishing spot will open up in the
Northeast.) Exit North to the second area. In this area, you can use the
logs to get you across the river in the middle. Simply get up a log and
roll it by using the direction button. You should be able to get to a
chest with a Long Boot and a bag with a Wind Jade.  There is another
chest with 600 Z on the way to the exit to the Northeast corner.

In the third area, there is a chest if you go round the path to the left
of the entrance. It contains a Magic Fragment. Exit the area to the
North. You will be inside the final area of this forest. There is a house
there. Inside the house, you will find an old lady who is the priestess
of Wind and you will get another sequence. She would give you information
about the Wind Tower. But to enter the tower, you would have to find the
key to unlock the door first. The key was known as the Wind's Flute. She
would then tell you that this artefact had been stored away in the
catacombs underneath Castle Windia.

Back to the world map and you should see a new location opening up. It
leads to the Wind Tower. Leave it for now, because you need to get the
Wind's Flute first to unlock its door. Go back to Windia.

*************************************************************************

- 2.13 - Windia Catacombs -

Items   : [Seirei Stone], Swallow's Nest x 3, [Madowazu no kabuto],
          Medicinal Herb x 4
Enemies : Violent Zombie, Zombie Doctor, Zombie Mind, Caterpillar,
          [Goki Gokki]

Talk to Nina's father king and he will give you permission to go down to
the Windia Underground Catacombs. Head back to outside and go down the
tower to the North. The guard there will let you through into the under-
ground dungeon.

The first area is pretty straight forward. There is only one way to go.
You will find a chest in the North end that contains a [Seirei Stone].
Exit to the East. There is a fan in the second area that will suck you
back. You can only move when it is blowing in the the other direction.
Run as quickly as you can when it is not blowing your way. A chest there
contains 3 Swallow's Nests. Exit to the North and you will be inside a
mechanical room. Use the moving bars as your bridges across the room. On
the way, you should be able to reach a chest that contains a [Madowazu
no kabuto]. Exit to the East. There are more fans in this next area. Use
the edges of the tunnels to avoid getting blown back. You can get a bag
with 4 Medicinal Herbs on the way. Exit to the North and you will reach
your destination. Get the Wind's Flute at the altar and backtrack through
the dungeon.

Meanwhile, you will get a sequence of Scias selling his information about
the Wind Tower to the minister in Rudia. It looks like the Rudians are
also trying to obtain the power of the dragon.

Now that you have the Wind's Flute, you can unlock the secret of the Wind
Tower. Go back to the world map and head North.

*************************************************************************

- 2.14 - Wind Tower -

Items   : Homing Bomb, 600 Z, Power Food x 2, [Kenpougi]
Enemies : Zombie Doctor, Zombie Mind, [Goki Gokki], Fire Drake,
          [Nesutto Koumori], [Gorosuki] A, B and C (Boss)

The Wind Tower is a tower that floats. It reminds me very much of the
original Breath of Fire... Anyway, when you reaches the Tower, your party
will use the Wind's Flute automatically. This will take you up to the
tower itself. Enter the tower. When you reach a T junction, turn right
first. You will soon reach a room with a chest that contains a Homing
Glove for Master. Go to the left and follow the stairs up. You will be
inside a vertical wind tunnel. Here you can jump higher when the wind
blows. The chest here contains 600 Z. Exits to the South and follows the
winding stairs outside. Come back into the tower on the other side.

You will be back into the vertical wind tunnel again. Do the same in here
- jumping when the wind is strong will take you to the higher platforms.
You can't get the chest until you exit and go upstairs. When you are
upstairs, simply jump down when the wind is not blowing. You will reach
the chest that contains 2 Power Foods. Go all the way up afterwards to
another chest that contains a [Kenpougi]. Jump up when the wind is strong
again and you will find yourself at the top of the Wind Tower.

Go outside and you will be in a rather dangerous walkway in the middle of
the sky. Head to the flying boat and you will get a sequence. The Rudian
minister had followed you to here. It seemed that what he had been
looking for was not the Wind Dragon, but Ryu himself. He addressed Ryu as
the "Arukai Dragon" and he wanted you to hand Ryu over to him. Well, of
course your party would not give up so easily and so you would have to
fight his minions.

-> Boss: [Gorosuki] A, B and C

These guys aren't very difficult. Just hit them with anything you like
and they should die pretty quickly. After the fight, you would get
another sequence. More of these guys would come out from behind and you
would be surrounded. At this moment, Scias would come out and save the
day. He would drop his money back to the minister and decided to help you
instead. Well, time for more fights. You cannot control Scias here, but
he will be fighting on one side. Again, hit the bosses with whatever you
like. They should die in a few rounds.

This time, the minister would run away. Scias apologized for his betrayal
but Nina would tell him to forget about it. He did help the party
afterall. Scias would rejoin the party. Go to the flying boat and you
would be thrown up to level with the clouds. Many creatures were flying
there, but which one was the Wind Dragon?

Not to worry, because the Wind Dragon would reveal itself. It would tell
you more about dragons. Revered by many as deities, dragons were
creatures that brought changes to the world. The power of the dragons to
change the world could be for good or for bad. The dragons would only
follow the laws of nature. The changes brought by the dragons were
actually controlled by the people in the world. They merely acted as
catalysts. (Don't you just hate riddles?) Anyway, the Wind Dragon would
then tell you to go to the village of Check if you wanted to know more.
Conveniently, the flying boat would crash land in the plateau area North
of the Village of Check.

Back to the world map at last, but unfortunately, you won't be able to go
back to the other areas until the next chapter. Check is to the South.
You will have to go through the Great Snow Mountain to get to the
Village. Head South and enter the area.

*************************************************************************

- 2.15 - Great Snow Mountain -

Items   : Vigor Jade, Lamellar Armour, 500 Z
Enemies : Icicle Bird, [Red Kyappu], [Blue Kyappu], [Nesutto Koumori]

This place is pretty straight forward. In the first area, go up the slope
to the top. Enter the cave and get a Vigor Jade in a chest. Come back out
and enter the cave underneath. Go round the cave and back outside. You
will be able to get to the second area. In the second area, use Cray to
push the snow balls to get them out the way and to put them through gaps
so that you can reach the chests. The first chest contains a Lamellar
Armour and the second one contains 500 Z. Exit the area and you will be
able to get to the Village of Check.

*************************************************************************

- 2.16 - The Village of Check -

Item : Metal
Inn  : -Free-
Shop : Bastard Sword, Air Branch, Mace, Lamellar Armour, Magician's Robe,
       Medicinal Herb, Universal Medicine, Gas Medicine

All inhabitants in this village look like kids. Anyway, there is an inn
next to the entrance of the town. It is free and you can also get a Metal
in a bag there. In the North side of town is a shop. Upgrade your weapons
if necessary. You are supposed to see the Elder in here. Go to her house
to the East of the village.

The village elder was an old lady. (I think she was quite blind as well.)
As usual in RPG, she would begin to talk in riddles. She would begin to
talk about the life force that she could see in other people. She could
see the strong life force burning in Ryu, Nina and Cray. Just when your
characters were beginning to get confused, she would tell you that you
should go and rest.

Ryu would wake up just before dawn. Walk outside and you would get a
sequence. The Elder would tell you more about life force. Only that she
could not see the life force of Master. What sort of secrets lied inside
him / her? What was Master?

The next morning, after a nice little chat with Nina, you should go to
the Northeastern corner of the village and you will get more sequence. (I
know, there are lots of sequences in this part of the game - and you are
going to get even more.) The elder would tell you that Master was
actually a device to seal an ancient power within. This ancient power was
probably as old and as powerful as that of the dragon power possessed by
Ryu. You would then decide to go inside Master's Mind to unseal the power
to see if it would be of any use to you.

*************************************************************************

- 2.17 - Master Mind -

Items   : Water Protector
Enemies : [Baku], Mind Bust, [Umadapu] (Boss), [Azeusu] (Boss),
          [Agieru] (Boss), [Ierubu] (Boss)

You will be sucked into the mind of Master. The first area is pretty
straight forward. Just jump across the platforms. You can get a Water
Protector in the chest there. Exit to the Northeast. In the second area,
jump across the platforms to reach a large spinning structure. You can
use the white globe on your right to stop the spinning structure at the
right place. Jump across when it is right. You should be able to reach
the top of the structure.

You would find what you would be looking at. There was a lady sealed at
an octahedron at the centre. The four pillars surrounding the centre
seemed to be the source of the seal. If you talk to the lady, she would
ask you to fight the pillars to unseal her. (The face looks familiar,
huh?) Examine any one of the pillars and you would have to engage in a
boss fight.

-> Boss: [Umadapu], [Azeusu], [Agieru], [Ierubu]

These pillars are pieces of cakes. I managed to kill them all in two
rounds. Just hit them with whatever you like and they would simply die.
Once you got rid of the pillars, the seal would be broken. It looked like
we have a nice and pretty looking lady sealed inside Master. She could
not come out with you yet, because she would need a proper body first.
Backtrack and head back to the entrance. You would be back in reality.
It seemed like the elder could see everythng that had happened inside of
Master. She had prepared a girl to become the host to the unsealed lady
already. Master would be opened up and the spirit would travel from the
robotic armour into the girl. Guess what was the first thing she asked?
She wanted food!

Meanwhile the game will show you the latest news from his imperial
majesty, Fou-lou. He was still with the pretty farm girl who rescued him.

(Correct me if I am wrong in here, because I was pretty tired while
playing through this part of the game.)

Back to Ryu et al, Master-as-girl would begin to talk about dragon
summoning. It looked like that the Empire had been looking for this
forbidden art. Fou-lou, the founder of the Empire practiced this art.
He claimed to have found this power not for his own purpose, but for the
benefit of the world as well. While he would become god, he would protect
the world so that people could live in peace. Something happened during
one of his summons and his consciousness was splitted into two - and Ryu
was one of them!

*************************************************************************

- 2.18 - Village of Son -

Item  : (Earth Ring)
Enemy : Papan (Boss)

The game would switch to Fou-lou again. You would begin in the house of
the farm girl, Mami. Try and walk out the village and you will get a
sequence. As usual, Mami would think that you should still be in bed, but
Fou-lou thought that he would to travel to the capital soon. All in a
sudden, there would be a noise to the left of Fou-lou. It came from the
forest there.

Cross to the other side of the farmland and enter the forest to
investigate. There is an Earth Ring in this area, but I think you should
leave it for the main party. Go forward to a clearing and Fou-lou would
be attacked by a monster.

-> Boss: Papan

Papan hits quite hard, so you should have Fou-lou morph into the
Spiritual Dragon. Continue using your breath weapon on it and it should
shrink into a harmless little animal in a few rounds. Head back to the
village. Villagers would surround Fou-lou - in awe. Mami would run into
Fou-lou to see if he was OK. She would then ask Fou-lou to go and rest.

*************************************************************************

- 2.19 - Ancient Sorceress -

Items   : Sleep Jade x 2, Man's Wear
Enemies : [Baku], Mind Bust

Obviously, Ryu was not too happy about his identity as the other half of
Fou-lou. What would happen if they confront each other? Nina would cheer
him up. Nina believed in Ryu and she would always be the one who
supported him. It seemed like that Master-as-girl had been asleep since
after she had given that disturbing speech. Somehow you would have to
wake her up. Talk to the elder and you would be sucked into Master's Mind
again.

The areas look different, but still no more challenging. There are two
chests in the first area. One of them contains 2 Sleep Jade and the other
one contains a Man's Wear. Go to the second area. There is a temple in
there and someone is laughing. It seemed like someone was having a good
time. The unsealed pretty lady was surrounded by all these golden
servants. Fans of the series would probably guessed who this lady REALLY
is. Yes, she is Deis, the ancient and most powerful sorceress. She would
agree to wake up and help. You would be told to go to the Temple of
Arukai. Backtrack and exit back to reality.

*************************************************************************

- 2.20 - Temple of Arukai -

Items   : Swallow's Nest x 2, Dragon Scale x 3, Magic Fragment x 2,
          Soul Ring
Enemies : Bill Blue, Poppin Crawler, [Bafomatto], Bot

Head South to the Temple of Arukai. You will get an ! area on your way.
It looked like the robotic armour that was Master was still alive. It
would come to you, but it would not rejoin the party. It would return to
the village of Check. (There are some new enemies in here with some new
skills. Wander around to learn them.)

Continue your way into Arukai Temple. Enter the temple. There is a chest
in the first area, but you will have to go round to get to it. It
contains 2 Swallow's Nests. Continue North and your path will be
splitted. Both paths leads to the same room. The left path goes to the
lower room and the right path goes to the upper gallery - where you can
jump across some pillars to a chest containing 3 Dragon Scales, but you
won't be able to get to the exit yet. Go to the lower room and examine
the plate below the exit. You will get an hourglass. Run back to the
upper room and jump across the pillars. (You can reach the East / West
exits if you wait for the pillars to drop back into its original
positions. The East / West exits lead to a room with two chests. One
contains 2 Magic Fragments and the other one contains a Soul Ring.) Exit
through the centre exit and continue North. You will reach your
destination.

Deis-as-girl is already there. She would tell Ryu that he would have to
break a seal inside him before he could obtain the power to summon. The
game would switch back to Fou-lou.

*************************************************************************

- 2.21 - Yogi Volcano -

Items   : Wisdom Fruit, Pure Vigor Jade x 3, Metal
Enemies : Mental, Kain, Bill Bio, Gumi Black, [Iwaokain] (Boss)

Fou-lou would wake up in Mami's house again. There is a minor earthquake
all in a sudden. Go outside to investigate. When you are at the exit of
town, Mami would be there. Talk to her and she would tell you that there
was a god living in the volcano. It must be angry now that the volcano
was about the erupt. Fou-lou would decide to go and see god himself. Exit
town and travel North to Yogi Volcano.

At the entrance of the volcano, Fou-lou would break the rock blocking his
way. There are some items here, but you may want to leave them for the
main party later in the game. So simply travel up the slope and enter the
volcano. You will encounter "god" at the deepest part of the dungeon
inside the volcano. [Iwaokain] was there. Since Fou-lou believed that the
only god would be the dragon within himself, he would have to get rid of
all the other gods.

-> Boss: [Iwaokain]

This guy hits quite hard and it can summon smaller forms of itself to aid
him in the fight. Simply have Fou-lou turn into the Spiritual Dragon and
use the same breath strategy on it. It should die after several rounds.

Go back all the way. Try to exit the area and Fou-lou would be surrounded
by the villagers. Mami would run to him to check if he was OK. She would
ask him to go back and rest again.

*************************************************************************

- 2.22 - Dragon Summon -

Summon : Wind Dragon

Meanwhile, Deis and Ryu would have succeeded in contacting the dragons
from all over the world. But would they help Ryu, who was only half of
Emperor Fou-lou?

In Son Village, Fou-lou would be back at Mami's home to rest. The next
day, when you go outside, the village looked all deserted. A bad sign...
It looked like there were soldiers all over the place - and they were
here to welcome Fou-lou... back to his grave. Fou-lou decided that he
should hide instead of going forward. Go back to Mami's house and you
will get a sequence. While the soldiers were searching, Mami would run
back into the house and locked the door. Examine the stove and Mami would
ask you to escape through it. You would escape, but Mami would be dragged
out and captured.

Back to the Temple of Arukai. The dragons would finally agree to help Ryu
and they would grant him the ability to summon dragons - but you would
have to look for them yourself. Ryu would get his first dragon summon
magic, Great Heavenly Saint, in here. It is quite powerful and it
requires 0 AP, but you can only use it once - until you rest at an inn or
at a campsite.

Try and leave the area and you will get a sequence in Check Village.

*************************************************************************

- 2.23 - Invasion of Check Village -

Enemies : [Sou Hei], [Kyuu Hei]

Captain Rasso of the Empire was here in the Check Village with his
soldiers. The village elder was with Master. All the other villagers had
escaped to an abondoned town nearby. The elder would try and escape
herself now. She would ask Master to go as well.

Go outside and you will see the village elder, surrounded by soldiers.
Help her and you will have to fight two empire soldiers. You should be
able to take them out in one or two rounds. Master would then put the
elder inside itself so that she could be protected, but Rasso would
spot it, so you would have to fight again. Three soldiers this time, but
they are still pieces of cakes. After the fight, Rasso would tell you
that he intended to kill all the escaped villagers. When Master
challenged him, Rasso would hit Master, sending it flying toward a wall.

When Ryu et al were back in the village, they would find Master and the
elder there. All the villagers were gone and Rasso would be after them.
The elder would ask you to go to the abondoned town to help the villagers
escape, but the shell that was Master would truly be broken this time.

*************************************************************************

- 2.24 - The Kaiser Dragon -

Items   : [Seirei Stone], Wisdom Seed
Enemies : [Yaen], Poppin Crawler, Bill Blue, [Aito] (Boss)

The next morning, go back to the world map and go North to the ? area.
There is only one area here. A chest there contains a [Seirei Stone] and
a bag there contains a Wisdom Seed. Exit the area and you will get an
automatic campsite sequence. After the little chat, go rest yourself and
save your game. You will hear Nina's scream outside the tent. Go outside
to see what happened.

Captain Ursula of the Empire was demanding your party to hand Ryu over to
her. Since you were all surrounded by Ursula's troops, there was very
little your party could do but co-operate. But Nina would ask Ursula a
favour. She would tell Ursula of Rasso's plan to annihilate the villagers
in Check. Nina asked Ursula whether they could just go and check whether
the villagers were OK. To that, Ursula would agree - since her mission
here was not to kill the innocents but only to find the dragon.

Your party would be "escorted" to the Abondoned Town. Rasso was here. It
looked like that he had killed everyone in cold blood. Ursula was not too
happy and she would go up to challenge him. Seeing Ryu et al, Rasso was
more then happy. Ursula would tell him that she had had Ryu found, and
they should go back and report. But Rasso would not agree. He did not
believe that the dragon could be captured so easily. He would then
summon a monster to attack you.

-> Boss: [Aito]

No matter what you do, you will not be able to harm this boss because of
its special shield. Even the dragon summon Great Heavenly Saint can only
cause very little damage. Put Ryu at the first position so that he is
most vulnerable to attacks. Heal and revive your other characters if they
are low on HP or if they fall. When Ryu's HP reaches 0, he will turn
into the Kaiser Dragon automatically. (You cannot control the Kaiser.)
He will then use his breath weapon to attack continuously. The first
round, the breath will break the shield and the second round, the boss
should be dead. (The breath sequence of the Kaiser looks very cool. It
reminds me of Bahamut ZERO in Final Fantasy VII...)

Ryu would go berserk as the Kaiser Dragon. (Remember Breath of Fire III?)
As the Kaiser Dragon was killing the boss in his anger, the empire
soldiers would run off leaving a very stunned Ursula on the ground. Nina
would try her best to calm Ryu down and bring him back. She was afraid,
but it was all she could do. This event would conclude the second chapter
of the game.

-------------------------------------------------------------------------
*************************************************************************

WALKTHROUGH - CHAPTER THREE - FLOW:

*************************************************************************

- 3.1 - Fou-lou's Escape -

Items   : Life Pengil
D. Gene : Aquarius
Enemies : Kain, Cyclops, Bill Bio, Shadow

You will begin the third chapter with Fou-lou in Son Village. He was
inquiring a villager about the fate of Mami. The villager would tell him
that Mami was captured by the soldiers. He would tell you that the
village was full of soldiers and that you should consider your own
escape. He would give you a Life Pengil, a very useful option that will
recover your HP per step or per battle turn. Equip it, because you will
need it in the next dungeon where the monsters are quite tough. The
villager would then tell you that the forest behind you would still be
free of soldiers and so you should escape through there.

Escape through the forest to the world map. Head to the South to an area
called Hokana. Examine the stone tablet in there and you will get a
sequence. Fou-lou did not seem to be able to open the way into the area,
because it required one's life to open the way. Remember the subdued
Papan boss? It would come out of nowhere and it would smash itself into
the tablet. The way would be opened. Fou-lou was only glad. It looked
like as if the creature worshipped him and was willing to sacrifice its
life for him.

Enter the area. The Cyclops enemies are pretty strong, be warned. On the
way, you could pick up a Dragon Crystal. With the crystal, Fou-lou will
be able to transform into the Serprent Dragon. (Also note that he can
also transform into the most powerful dragon - Tyrant - thanks to Ryu's
Kaiser release.) Continue West and back to the world map.

Go to the next area called the Soma Forest. Simply continue West and you
will get a sequence.

Remember that large Magic Cannon in the town of Astana? And the woman you
met at the end of Chapter 1 (and during your dream)? The woman was inside
a control room with other soldiers. In the middle of the room sat a
woman who was tied up. (I think she is the captured Mami.) Yom was there
as well. Using a special radar system, they would manage to locate
Fou-lou in Soma Forest. They would use the Magic Cannon on him! When
Fou-lou realised what was happening, it was already too late. He was hit
by the cannon. Surely, he would die this time. Just when he was giving up
hope, a shiny object came down. It seemed that he wouldn't die so easily.

*************************************************************************

- 3.2 - Down the Mountain -

Items   : Rocket Punch, Fish's Head x 3
Enemies : [Yaen], [Doroshi], [Mizu fuusen], [Bafometto]

Back to Ryu et al. The party was still in the abondoned village. Ryu had
been calmed and put to sleep by Nina. Ursula was still with them, tied
up. Nina would suggest that they should help Ryu to forge his identity.
After having witnessed the display of the power of the dragon, perhaps
Ryu's power could be used to bring good changes to the world? They would
decide to go back to Check Village first to get some wisdom from the
Elder. Your characters would have Ursula untied, but would promise to
keep a watchful eye on her. So off you go, back to Check.

Go to the Elder's house, and you will get a short sequence. After hearing
your little discussion about Ryu's identity, Ursula would agree to travel
with you to the West Continent. When you go outside, talk to Deis-as-girl
and she would wake up. Apparently, she had had Master repaired as well.
She would go back into Master, leaving the girl's body, and she would
agree to help. Master will rejoin with some new spells!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ursula's Initial Statistics:

Level        : 20
HP / AP / CP : 843 / 52 / 3
Atk / Def    : 92 / 97
Spd / Int    : 58 / 73
Weapon       : Shotgun
Armour       : Small Breat Plate
Option       : Combat Boot

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

To go anywhere, your party must make their way down the mountains first.
So go South to Mt. Raft.

Enter the mountain cave. As in many previous areas, this area is pretty
straight forward. There is only one way to go. On the way is a Rocket
Punch in a chest for Master. In the second area is a raft mini-game. You
will have to use the raft to go down the river. You are supposed to get
the bags for more points, but I am not sure if you will get a prize for
doing well. If your raft hits the side, it will beging to disintegrate.
If it completely disintegrate, you will have to start again. Here, you
should fail at least once so that you can get to the chest with 3 Fish's
Heads. If you are not too greedy with the bags, then you should have no
problem going downstream. Exit the area and you will be back to the world
map. Go to the nearest city that is Shedo.

*************************************************************************

- 3.3 - Going West? -

To travel to the western side of the East Continent, you will have to
use a sand boat. There is a sand boat in this town, but you will have to
ask the owner for permission to use it. Go to the North side of the town
through the bridges. There is a frogman inside a house there. Talk to him
and you will get a short sequence. The frogman there would not let you
use the sand boat unless you bought it from him. Since you wouldn't have
the money, your party would have to think about another method. Just when
you come out from the house, another sand boat was going through town.
Scias and Ursula would take up action... if you couldn't get one with
money, you could always do it by force.

The next scene was very funny. It turned out that this sand boat actually
belonged to Maroku, the frog merchant in Senesta who gave you the hard
time. He would be surprised that you had fallen so low since he last saw
you. Well, after insulting Cray and Nina to the point that they became
invisible, he would agree to help you get the Sand Point. He would give
you a token that would allow you to get the sand boat off the other
merchant. Now go back to the frog man in the house and the sand boat
would be yours.

Next stop, Hashibito, the small town where the Great Empire Bridge was
located. Examine your sand boat and you will have to play a time trial
racing styled mini-game. This is just like any 3D racing game. Simply
work your way through the track to the other side. You can use the sand
dunes to jump across places, but you will to be careful with them as
well. At the end of the track, you will be inside Hashibito.

The town seems more deserted than it was the last time you visited it.
Here, have Ursula lead the party and do the talk. Talk to the soldiers
guarding the teleportation tower of the Great Empire Bridge. They would
tell you that the teleportation device was not working at the moment and
they would ask their captain Ursual that she would have to find another
way if she wanted to go back to the West Continent urgently.

There is nothing you can do here, so go back to the sand boat and you
will get a short sequence. Ursula was far from happy because of this
situation. What could you do to get to the West Continent? At this
moment, you would spot a man looking at your sand boat. It turned out
that this traveller, who looked exactly like your lore master Stole, was
trying to go to the area of Shuku. He would tell you to go there as well.
Shuku was a port town and you might just find a ship to take you across
the sea. He would also ask you to give him a lift. Agree to help him.
Examine your sand boat and choose the first option. You will be inside
another time trial racing mini-game. The track is different and it looks
more difficult, but you should be able to get through with no problem.

Once you got to the other side, the man would thank you for the lift and
he would now go his own way. He would thank you and might give you an
item depending on how well you did in the time trial. Head outside to
the world map and you will be in the Shuku area. Here you will suddenly
discover that nearly the whole of East Continent will be opened up. So,
before you go any further, you should do some treasure hunting first.

*************************************************************************

- Interlude (Various Locations) -

Lore Masters : Check Elder, Maroku
Summons      : Sand Dragon, Grass Dragon, Mud Dragon
Enemies      : (-Various-), Hetero Angler (Boss)

This section has nothing to do with the story. It is all about the things
you should do (or should have done) at this point of the game. Skip to
the next section if you simply want to continue.

At this point, you should have gotten the lore masters: Ralph, Stole,
Una, Fairy Sozumo and Momo. You should probably be able to complete all
the requests from Ralph, Stole and Una as well. (See the Lore Master
section in Appendix B.1 for more information. If you have trouble
getting the number of combo hits required to get Ralph's skills, you
should check my Combo section in Appendix B.6 for some useful tips.) The
next lore master is the Check Elder, but you will have to have at least
two summon dragons before she will join. So now, it is time to hunt for
the dragons.

First, go back to your sand boat in Shuku. Examine it and choose the
option to go back to Shedo. You will get another time trial mini-game.
This one is quite tough as the track is quite narrow. But time trial is
not what you come here for. If you look at the map, you will see an area
that is completely blocked off from the rest of the track. You can
actually get there by using the sand dunes to jump across. There is a
little oasis there. Drive your sand boat to the oasis and you will be
inside a ? area. Go to the centre of the area and you will find the Sand
Dragon. Talk to him and choose the first option. You will get the summon
skill Great Special Attack.

Exit the area and you will be in Shedo automatically. Next, go back to
Hashibato and head outside. Go South until you reach the ? area North of
the Dam. Remember the Mud Dragon? He is there, in a less impressive form.
Talk to him and you will get the summon skill Great Mud Flow.

Next go to the ? area Northeast of the Golden Plain on the other side of
the continent. (You can use the enlarged world map as a shortcut.) Talk
to Cray's mom and she would tell you about the Grass Dragon and the bird
of light. Go into the Golden Plain. Again, go East until you see the
large rock. You should also be able to see the bird of light as well. It
is a shiny little thing. Follows the bird and you will soon get to the
Grass Dragon. (This is just like the scene you see in the opening
sequence.) You will be inside an area where the Grass Dragon is at the
centre. Talk to her and you will get the summon skill Great Recovery.

Now go back to Check Village and the Elder will become one of your lore
masters. Next target, Maroku in Senesta. (Yes, the same Maroku again!)
Maroku requires you to have upgraded your "Treasure" to [Soutou] or
better. Remember the little key item you first bought from the frog man
in Sarai? You have upgraded it during your adventure, right? If not, you
can upgrade it in the following locations (at this stage):

- Sarai (get the treasure from the frog man in the bar here),
- Senesta (kid in orphanage),
- Crushed site of sand boat (where you started your journey!),
- Shedo (hidden man between inn and shop),
- Tabo's Temple, and
- Windia prison.

(I have heard that you are supposed to be able to get an upgrade during
your raid into the Rudia Castle at night, but I cannot prove it at the
moment. It is too far to go back.)

Once you have visited all of the above, you should be able get Maroku to
join. You should also be able to ask him to teach you at least one skill.

If you visit Sarai, the fish merchant near the entrance will now become
a Manillo Fish Merchant. You can trade your fishes with him - well, if
you have any fish he asks for. Perhaps later.

If you visit North Chinba, there will be a man there. Talk to him and he
would tell you that there was still some left over from the cursed
monster you fought inside the wall. Go in and you will have to fight a
new boss.

-> Boss: Hetero Angler

I don't think it is very difficult. This boss seems to be strong v
physical attacks, but you can do good damage to it using magical attacks.
Whether you have Ryu turns into one of his dragons or not, you will have
this boss defeated quickly. Just beware of some of its status attacks,
and some of its all effect magic spells. Have Nina heal if your
characters are low on HP. After the fight, the place will become a new
fishing spot.

At this point, you may want to do some more fishing and play some more on
the Fairy's Colony. Back to the main game when you are done.

*************************************************************************

- 3.4 - Mt Giga and Check Point -

Items   (Mount) : 800 Z, Pure Vigor Jade, Wind Magician Wand
Items   (Check) : Special Atk Medicine
D. Gene (Mount) : Agnes
Inn     (Check) : -Free-
Enemies (Mount) : [Yaen], [Sarugashira], Region
Enemies (Check) : Patrol Green, Patrol Yellow

Go to Mt Giga. In the first area, take the cable car to get to the other
side. Once you got to the other side, simply follow the way. You can get
to a bag that contains 800 Z. Follow the way down and you should find a
nice and shiny crystal hidden behind the rock. Examine it and you will
get a new dragon crystal for Ryu. With this gene, you will be able to
turn into a Wyvern.

Continue on and you will get to another cable car. Take it to the other
side. You will find another bag on the way that contains a Pure Vigor
Jade. A chest on the side contains a Wind Magician Wand. Exit the area
and back to the world map. Continue North and you will reach Check Point.

Upon reaching Check Point, you will see the Stole-look-alike traveller in
there. Apparently, the way North was being blocked by soldiers. Nobody
had been allowed through. Explore the same town first. The inn there is
free. There is also a Manillo fish merchant who will trade fishes with
you. If you talk to the man with the beard, you will get a sequence.

Basically, the soldiers had been given order to block all travellers from
going through this place. Ursula thought that perhaps they should wait
until the night before making a breakthrough, but Cray thought perhaps he
would be able to talk your way through to the other side.

When the soldiers at the gate spotted Cray, however, they recognised him
as being "the one who escaped from Castle Rudia". It looked like that
these soldiers were from there. They would attack and you would have to
fight them with Cray alone. After you have won the battle, you would
discover a whole squad of soldiers behind the two you defeated. Cray
would run away from the gate as quickly as he could. With an apology,
Cray came back to report his failure. Since you would not be able to talk
your way through, perhaps you have to find another method? Perhaps the
trolleys in town might help?

Indeed, you could use Cray to push the trolleys (following the directions
of their wheels). Firstly, you can push the trolley in front of the inn
so that it lines up with the treasure chest in front. Then go up to the
roof of the inn and you will be able to jump across to the chest. It
contains a Special Atk Medicine. Then line up three of the trolleys
behind the inn. Go up the roof again and jump down. This time, the
trolleys with bounce you to the other side, just above the gate. You
are through to the other side!

*************************************************************************

- 3.5 - Town of Shuku -

Items  : Water Jade, (Treasure Upgrade)
Inn    : 100 Z
Shop   : Claymore, Wind Magician Wand, Quarter Staff, Cavalry's Gun,
         [Burigandain], [Ken pougi], Vigor Jade, Gas Medicine
Summon : Tree Dragon

Before going into Shuku, enter a random ? area between Check Point and
Shuku. Exit to the East. You will find a new ? open up to the East. Enter
and you will find the Tree Dragon. You will gain the summon skill Maximum
Great Defence by choosing the first option when you talk to the dragon
with Ryu.

Now go to Shuku. It is a small, but nice port town. First go to the
entrance below the Manillo and his kid. Search the wardorbe and get a
Water Jade. Go downstairs and you will find a guy who will upgrade your
Treasure. Come back out and go round to the other side of the boat, you
will be inside a shop where you can upgrade your equipment. Below is an
inn and a bar. Talk to the sailors by the bar counter and you will get a
short sequence. The sailor would tell you that if you would like to
sail, you must get permission from the Sea God first. So, leave Shuku and
head to the Shrine of the Sea God just to the East.

*************************************************************************

- 3.6 - Sea God Shrine -

Items   : Suspend x 5, Gas Medicine x 2, Diving Suit
Enemies : [Doroshi], [Battokoiru], [Mizuhuusen], [Heikegani], [Un], [A]

This area looks confusing, but it is actually as straight forward as any
previous dungeons. Go in and the guard there will let you pass for you
are here to obtain permission from the Sea God to sail. Go through the
first area and pick up the two treasures. The chest contains 5 Suspends
and the bag contains 2 Gas Medicine. When you see the entrances into the
caves, choose the lower one first. Simply work your way through. At the
end of the cave, you will find entrances to another two caves. One leads
to a chest with a diving suit and the other leads to an alter where you
can obtain a Ripple Stone (key). Go back to near the entrance of the
cave. You will find another similar altar. Examine it to put the Ripple
Stone there. Now go back outside and go to the upper cave. You will get
a sequence automatically.

The Sea God would greet Ryu as the Arukai Dragon. It looked like that the
Sea God was actually an ancient Sea Dragon. He would tell you more about
the old days, when the world was populated with dragons as well as other
races. After some talk, he would assure you that you would meet him
again. He would disappear leaving you with a Tidal Jade (key).

*************************************************************************

- 3.7 - Ready to Sail? -

Item    : [Nazanwabura]
Enemies : Mouse Families and Mouse Leader, Kan (Boss)

Now go back to Shuku and talk to the brothers in the bar. Your character
would show them your gift from the Sea God and they would know that you
had been approved. Just when he was about to set sail, he would notice
the girls in your party. Well, it seemed that the sailor Jigu and his
brothers were sexists and they did not agree with having women at sea.
Just at this moment, Kan would pop out of nowhere. Standing on top of the
mast, he would ask to fight you. Without hesistation, Ursula took out her
gun and shot him. Kan fell into the sea and disappeared.

With this little incidence, the sailor brothers thought that the girls
had potentials, but they would have to test them before allowing them to
go on board their boat.

For the first test, you will have to play a mini-game with Nina. You will
have Nina standing at the top of the mast with one of the brothers. The
idea of the mini-game is to have the opponent brother pushed down the
side of the mast. But you can't just push him, because he is very much
stronger. So, you will have to use the cancel button to jump up and step
on him on the head. While the brother faces the other side, use the
action button to push him. Every time you step on the sailor's head, you
will be awarded 50 points. If Nina gets pushed off the edge, you will
lose 100 points. This game can be quite tricky because of the rather slow
response for the control. The best strategy is to have Nina stand on the
edge and wait for the brother to come. Judge your distance well, and you
should be able to push him down in one swift motion.

When you have won, the brother were still not satisfy. They would have to
test the girls for their courages. Both Nina and Ursula would be put to
the bottom cabin where they would have to spend their night. It looked
like a dark place with monsters. It seemed fine at the beginning but
something began to happen. They would be attacked by some mice. After the
fight, the two would began to feel uneasy. Indeed, more mice came and
they filled the whole cabin...

The next morning, you will have the control of Ryu. Go and check how the
girls have been doing. Go outside and talk to the brothers. It looked
like that they had been doing fine. Only that Captain Ursula was a bit
pale. While you thought it was enough for the brothers, they thought it
wasn't - because girls couldn't take their trousers off. Nina wouldn't do
it, of course. We couldn't have the princess showing too much of her body
but Ursula, being a commoner, did not care. She would drop her trousers
and surprised everyone. Well, now that you had passed the tests, the
brothers would finally agree to allow you to go on board.

Talk to Jigu again when you are ready. You will be ready for sail. Just
when the boat is making its way, you should spot something trailing
behind. A bad sign?

When you are in control, you will be in the middle of the sea. Talk to
everyone and go into the cabin. Cray is there. You can search the
wardrobe for a [Nazanwabura]. Go to the next cabin. There are some beds
there where you can rest. A diary is also there if you want to save. The
next room leads you down to the bottom, where Nina and Ursula spent their
night. Go down their for a short sequence. While Nina was explaining
her experience with Ursula, the boat would begin to shake violently. You
would decide to go up and ask Jigu what happened. Once you were on deck,
you would discovered that the source of the shaking was nobody but Kan
again. You will have to fight him again.

-> Boss: Kan (Boss)

Now that you have been through so much and have learnt so many other
skills, Kan should not be too difficult. Just give him some good combo
attacks and he should disappear very soon. He would fall to the sea. When
Nina asked the brother whether they should help, they would say that if
Kan could follow them just like he did, he should have no trouble going
back. Afterall, this guy was only training himself.

*************************************************************************

- 3.8 - Mountain Island of Fire -

Items   : [Despair Buregu] x 3, Fire Ring, 1500 Z, Universal Medicine x 2
Enemies : [Baku], Eyeball Tank, [Ochimusha], Saint

The next morning, when you go onto the deck, you will find Nina up at the
mast. If you talk to Jigu, you will get a sequence. Nina had spotted an
island at the horizon. When Jigu heard about iit, he would tell you some
stories about the island. It was the Mountain Island of Fire, a haunted
place. Monsters inhibited there and there were rumours of a god in there
as well. Upon hearing this, Nina thought that perhaps they should have a
look whether this god was another dragon. So your party would decide to
go check up on the island. The brothers had no choice but to have you
rowed to the shore.

Enter the area. It is dark and it is haunting with monster. Then you will
have to play an extremely annoying dungeon. You will see a flame above
your head. If the flame is blue, it means OK. Yellow flame means caution
and red flame means danger. You are supposed to go to the other side of
the hallway. But some of the structure is weak and will not support your
weight. You will fall to the room below if you walk on those places. The
flame is supposed to warn you about the weak structure, but it does not
work very well, in my experience. You will still end up having to fall a
few times until you are able to get across. There are two chests in the
same room. One contains 3 [Despair Buregu] and the other contains a Fire
Ring. Climb up to the room above to the next area.

This area is dark, but it is actually much easier, as there is only one
way to go. If you go back outside, you will get to a chest with 1500 Z.
The other chest there contains 2 Universal Medicine. When you reach the
deepest part of the dungeon, you will see this god. It looks exactly the
same as the one Fou-lou fought during the event in the Yogi Volcano in
his scenario. Again, you will have to fight it.

-> Boss: Saint

This fight is not very difficult. If Ryu morph into the Wyvern to give
the boss some real damage. The breath of the Wyvern, combo'ed with the
skills of the other characters should take this god down pretty quickly.

After the fight, you will get a short sequence of Deis and Master. Deis
did not seem too happy with these monsters calling themselves gods. With
dragons everywhere these days, perhaps the world would really undergo
some cataclysm.

Backtrack and go back to the boat and continue your way across the sea.
Go below deck to rest up. You will be in the town of Rip.

*************************************************************************

- 3.9 - Town of Rip -

Inn         : 50 Z
Item Shop   : Medicinal Herb, Vigor Jade, Universal Medicine,
              Gas Medicine, Wooden Rod, Silver Spinner, Twister, Hopper
Weapon Shop : [Amapain], Battling Rod, [Gutendaku], Rock Fire Arrow,
              Full Plate, [Wind Koromo], Long Boot, [Panpusu]
Lore Master : Gyoshiru, Crank (Shuku), Rita (Senesta)

After thanking the sailor brothers, you can explore the town. A frogman
called Gyoshiru will offer to teach you his skill if you have obtained
3000 fishing points or above. If you have, you will have a new lore
master. The inn costs 50 Z for a room. There is an item shop which will
sell the usual stuffs, but you may want to upgrade your weapons in the
weapon shop. There is also a Manillo fish merchant in this town.

Out to the world map, you will realise that you are in the isles just
North of the Western Continent. To the South of Rip is a ? area and to
the South of this area is a new fishing spot. So, the only place to go is
the ? area. But before proceeding further, you should go back to Shuku
first. Talk to the brother sailor underneath the crank. Well his name is
also Crank, and he will become one of your lore masters if you have
performed a 25-hit combo or better. If you have got Gyoshiru by getting
enough fishing points, you should also go back to the orphange of Senesta
to get Rita. The mother nun will become another of your lore masters.
(Take advantage of the new fishing spot if you are low on fishing
points.) Proceed to the ? area when you are done.

*************************************************************************

- 3.10 - Pabu Pabu -

Items (Forest)  : Super Vigor Jade, Metal x 2, [Tokishikkuburo]
Item  (Village) : Gas Medicine
Items (Sea)     : Rusty Screw x 3, Man's Wear, Water Jade x 5,
                  Water Protector, Harmonics, Mozu Grass x ?
Enemies         : Fire Queen, Solid Guard, Magic Guard, Mad Tail
Summon          : Sea Dragon

Proceed through the forest area. At the centre, you will find a furry
creature who speaks a strange language. It is hungry, so choose the
second option to feed it some fishes. When it is full, it will try to
tell you something, but you won't be able to understand. Exit the ? area
and you will find a new route on the world map leading to the Pabu Pabu
Forest.

The forest is in the middle of a swamp. If you are on muddy ground, you
won't be able to run. There is a chest in here that contains a Super
Vigor Jade. Exit to the West. In the second area, you will find more
swamps. Simply make your way through the bridges. There is also a chest
in this area. This one contains 2 Metals. Continue and exit to the West.
In the third area, you will have to play the rolling logs puzzles again.
There is a bag here, in which you can get a [Tokishikkuburo] for Master.
Exit West and you will be back on the world map. There is a new route
leading you to a new location, the village of Pabu Pabu.

When you got to the village, you would get shot by arrows, but the furry
creature you fed earlier would come to your rescue. It turned out that
this creature was one of the Pabu Pabus, the inhabitants of this village.
A human also lived here and so you could talk to the Pabu Pabus through
him as a translator.

Your characters would reveal your plan to go to the Western Continent.
The Pabu Pabu would help, but there was a problem at the moment. One of
them (their elder?) was ill and so you would be asked to go search for
a cure for him first.

Go back to Rip, and talk to all the town folks. You would be able to
gather that in order to heal a Pabu Pabu, you would have to obtain some
special herb called Mozu Grass from an offshore island to the East of
Rip. So, you should go talk to the Jigu, the sailor brothers.

You will begin a mini-game. In here, you should go to the area with the
purple flag. The red flags are areas that contain other treasures. A blue
flag to the North leads to another fishing point. You are supposed to
explore the areas before your food runs out. Use the cancel button to
have the wind guide your boat. (You will get an indicator of the wind
direction and the optimum sailing direction. The bigger the arrow, the
stronger the wind.) Use the OK button to have the sailors row, but this
method will require a faster rate of food consumption. Finally, use the
menu button to explore / to enter flagged areas or other locations. If
you run out of food, you will have to start again at the port.

Firstly, go North to open up the new fishing area (blue flag). Then,
check up on all the red flag areas. You should be able to find treasures
in each of these areas. Now go to the purple flag area. You will find the
mozu grass. Use Ryu's personal action to get some. (Get some more,
because mozu grasses are effectively Universal Medicines.)

Don't leave the sea yet, because you can also find the Sea Dragon in a
hidden area here. Try searching the shallow region to the Northeast of
Rip / the Mountain Island of Fire. The Sea Dragon lives in a hidden area
to the North of this region. When you talk to it, you will get the Great
Sea Wave summon skill.

Leave the sea and go back to Pabu Pabu Village. Go back to where the sick
villager is. The man will ask you to heal the villager. Simply talk to it
and you will give it some of your Mozu Grass. The man would then tell you
to spend the night in the village. The next day, when you check on the
villager again, it would be jumping around already. As well as thanking
you, it would also tell you the way to the Western Continent. Back on the
world map, you will get a new route leading further South to another ?
area. Go there.

- To be continued -

-------------------------------------------------------------------------
*************************************************************************

APPENDIX A - EQUIPMENT AND ITEMS:

*************************************************************************

- A.1 - Weapon -

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Sword               Atk  Wgt  Cost  Remark

Broken Royal Sword    4    2    --
Boy Knife            10    1   150
Royal Sword          12    2    --
[Sukuramasakusu]     13    2  1200  + 1 Hit
Short Sword          15    3    --
[Wakizashi]          22    3    --
[Engetsu Katana]     28    4    --
[Kattsubarukeru]     30    4  1800
[Tsuranekimaru]      30    3  4500  + 1 Hit, Hit Rate + 3%
Flame Sword          35    2    --  + 1 Hit, Flame
Grand Katana         36    4  3000  + 1 Hit
Broad Sword          38    8     *  + 5 Def
Bastard Sword        42    6  3200
[Rasatsu King Sword] 50    6     *  Water, + 1 Hit, increases Atk / turn
Claymore             56    8  5200
[Firangi]            58    2     *  + 1 Hit
[Amapain]            72    5  7200
Emperor's Sword      96    6    --  + 1 Hit

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Staff               Atk  Wgt  Cost  Remark

Sharp Branch          2    1    --
Barton                5    1    --
[Tonerico Staff]     12    2   230  Int + 5
Magic Stick          15    2  1200  CP + 3
Reed Baton           28    2  1600
Ruby Sceptre         30    2     *  Fire
Air Branch           38    1  3600  Wind
Wind Magician Wand   54    2  5000  Wind
Battling Rod         61    2  6200

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Glove               Atk  Wgt  Cost  Remark

[Ribetto Knuckle]    12    1    --
Northern Glove       20    1    --  Water
Flame Glove          20    1    --  Fire
Raptor Claw          24    1    --  Wind
Gaia Glove           26    1    --  Earth
Drill Punch          32    1    --
Homing Bomb          40    1    --  100% Hit
Rocket Punch         51    1    --
[Tokishikkuburo]     62    1    --  Inflicts Poison
Brain Stun           70    1  7700  Inflicts Confusion

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Club                Atk  Wgt  Cost  Remark

[Oshioki Banbu]       8    3   130
Log                  13    4    --  Catergory: Earth
Iron Bat             25    5  1000
Spark Rod            35    5  2200
Mace                 43    6  3300
Flail                45   13     *  + 1 Hit
Quarter Staff        54    7  5000
[Gutendaku]          65    6  7000
[NyanNyanhou]       133    8     *  Atk up if enemy is strong

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Gun                 Atk  Wgt  Cost  Remark

Shotgun              35    4    --  Attacks all
Multi-shot Gun       40    2    --  + 1 Hit
Cavalry Gun          42    2  3200  + 1 HIt
Rock Fire Arrow      50    4  5000  Fire, Attacks all

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Key: Atk = Attack, Wgt = Weight, * = Buy from Manillo Shop.

- To be updated -

*************************************************************************

- A.2 - Armour -

Armour              Def  Wgt  Cost  Remark

Cotton Clothes        4    2    --
Traveller's Clothes   5    2    --  Lady only
Skin Armour           5    2   220  Gent only
Skin Clothes          8    2    --
Skin Waistcoat        8    2   320
Chain mail           10    4   600  Gent only
[Grave Kebu]         12    2   730  Lady only
[Kyuiras]            13    4   840  Gent only
Ranger Suit          16    3  1500  Strong v Fire
Man's Wear           17    3    --
Iron Breast Plate    17    3    --
Magician's Robe      19    3  2300  Lady only
Scale Mail           20    5  2100  Gent only
[Ken pougi]          23    3  2500
[Garuganchua]        25    8    --
Cocktail Dress       25    4  2500  Lady only
Lamellar Armour      26    4  2700  Gent only
Small Breast Plate   28    4    --
Diving Suit          30    7    --  Strong v Water
[Burigandain]        35    5  4800
[Wind Koromo]        44    8  6500  Lady only, Evade + 5%, Strong v Wind
Full Plate           47    8  6000  Gent only
Emperor's Armour    102    8    --

Key: Def = Defence, Wgt = Weight, * = Buy from Manillo Shop.

- To be updated -

*************************************************************************

- A.3 - Option -

Option              Def  Wgt  Cost  Remark

[Kachusha]            1    0    --
Dragon's Tear         0    0     *
Bandana               2    1    30
[Hachigane]           3    2    90
[Seirei Stone]        0    0  1000  Sacrifice to avoid death
Diamond Bracelet      0    0    --  Increases def v status
Soul Ring             0    0     *  CP + 50%
Red Mantle            0    0    --  Counter rate up, Spd - 15
Life Pengil           9    1    --  Recovers HP: 30 / step or 150 / turn
Glass Domino          5    2   220
Full Face             8    3   450
Long Boot             9    3   550
Bronze Shield         7    2   380
Combat Boot          15    3    --
[Onikabuto]          12    3    --
[Panpusu]            10    0   800
[Jigenhatto]          4    1    --  Hit Rate + 25%
[Madowazu no kabuto]  4    2  3000  Protects from Confusion
Poison Guard          0    0  2500  Protects from Poison
Dream Crown           3    2  3000  Protects from Sleep
No cut Goggle         3    1  3000  Protects from Silence
Aura Ring             0    0    --  Protects from mind attacks
Flame Protector       0    0    --  Protects from Fire element
Earth Protector       0    0    --  Protects from Earth element
Wind Protector        0    0    --  Protects from Wind element
Water Protector       0    0    --  Protects from Water element
Fire Ring             0    0    --  Absorbs Fire element
Wind Ring             0    0    --  Absorbs Wind element
Light Bracelet        0    0    --  Protects from bad status
[Sukarabe]            0    0    --  Increase def v instant death
Talisman              0    0     *  Protects from Death attacks
Astral Guard          0    0     *  Stronger v Magic, Weaker v Physical
Solid Guard           0    0     *  Stronger v Physical, Weaker v Magic
Goddess's Tear        0    0     *  Enhances effect of recovery magic
Merchant Pass         0    0     *  Access to all shops in the world
Sneak Shoes           2    1     *  Encounter down
Glass Shoes           3    2     *  Encounter up
[Idaten no tubi]      3    0    --  Spd + 20
Harmonics             0    0    --  Increases combo chance

Key: Def = Defence, Wgt = Weight, * = Buy from Manillo Shop.

- To be updated -

*************************************************************************

- A.4 - Item -

Item                 Cost   Remark

Metal                   *   For skill registration
Medicinal Herb         20   Recovers 300 HP / Single
Antidote               12   Recovers from Poison / Single
Eye Medicine           14   Recovers from Blindness / Single
Flower Herb            20   Recovers from Silence / Single
Gas Medicine          250   Revives + 1/4 Max HP / Single
Ambrosia               --   Recovers HP for all dragons
Vigor Jade            100   Recovers 800 HP / Single
Pure Vigor Jade       500   Recovers 1500 HP / Single
Super Vigor Jade       --   Recovers full HP / Single
Chain Vigor Jade     1000   Recovers 1000 HP / All
Mozu Grass             --   Recovers from status / Single
Universal Medicine    100   Recovers from status / Single
Liquid Drop            --   Recovers 20 HP, may recovers status / Single
Wooden Fruit           --   Recovers 50 HP / Single
[Risogo]               --   Recovers 100 HP / Single
Wisdom Seed           800   Recovers 30 AP / Single
Wisdom Fruit           --   Recovers 150 AP / Single
Health Fruit           --   Same effect as "Rest" Skill
Moon's Tear             *   Recovers full HP and status / All
Fire Jade             100   Fire damage / Single
Earth Jade             --   Earth damage / Single
Wind Jade              --   Wind damage / Single
Water Jade            100   Water damage / Single
Deathblow Flame        --   Large Fire damage / Single
Vacuum Jade            --   Large Wind damage / Single
Catfish's Anger        --   Large Earth damage / Single
Glacier Fragment        *   Large Water damage / All
Domega Bomb             *   Medium Fire and Wind damage / All
Thunder Cracker         *   Large Wind and Water damage / All
Poison                 --   Inflicts Poison / Single
Sleep Jade             --   Inflicts Sleep / Single
Mouth Chalk            --   Inflicts Silence / Single
[Death Ojiya]          --   Causes Instant Death / Single
Revenge Fruit          --
Power Food              *   + 1 Atk
Protein                --   + 1 Def
Fish's Head             *   + 1 Int
Swallow's Nest          *   + 1 Spd
Life Fragment          --   + 10 Max HP
Magic Fragment          *   + 1 Max AP
Special Atk Medicine   --   + 1 Atk (Battle)
Dragon Scale           --   + 1 Def (Battle)
[Win Hachimaki]         *   + 1 Int (Battle)
Protector Fruit        --   Def Up + same effect as skill Rest
Rusty Screw            --
Iron bit               --
Dirty Diamond          --
[Despair Buregu]       --
[Glass Hahen]          --

Key: * = Buy from Manillo Shop.

- To be updated -

*************************************************************************

- A.5 - Manillo's Shop -

Hint: You can trade fishes for new items with the Manillo fish merchant
      in these shops. Each time you trade with your fishes, you get some
      trade points. Each 100 trade points will be exchanged into 1 Stamp.
      When you get 20 stamps, you will receive a card. These cards can
      then be used to exchange for some rarer items. (Card items are the
      same in all shops.)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Shop in Shedo:

Trade Items        Point   Cost (Fishes)

Gaia's Claw          675   Ayu x 5
Ruby Sceptre        1000   Yamame x 5
Broad Sword         1370   Rainbow x 2, Yamame x 2, Ayu x 2
Flail               2475   Large Mouth x 3, Blue Gill x 3, Pirani x 6
[Firangi]           3045   Large Mouth x 3, Mars Squid x 3, Big Mouth x 6
Sneak Shoes         2550   Rainbow x 3, Brand x6
Glass Shoes         2550   Rainbow x 3, Brand x6
Metal                400   Gumi Fish x 5

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Shop in Windia:

Trade Items        Point   Cost

Gold Spinner         480   Ishimupesura x 1, Tobeda x 2
Nazanwabura          480   Ishimupesura x 1, Tobeda x 2
Penshiru             360   Ishimupesura x 2
Suspend              360   Ishimupesura x 2
Frog-San             450   Tobeta x 3
Tail                 450   Tobeta x 3
Bamboo Rod           600   Titan x 2
Metal                400   Gumi Float x 5

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Shop in Check Point:

Trade Items        Point   Cost

Barrier Ring        2060   Jake x 1, Rainbow x 2, Brown x 4
Light Bracelet      1680   Mars Squid x 2, Blue Gill x 2, Pirani x 4
Talisman            2060   Jake x 1, Rainbow x 2, Brown x 4
Astral Guard        2760   Dorado x 1, Large Mouth x 4, Big Mouth x 6
Solid Guard         2760   Dorado x 1, Large Mouth x 4, Big Mouth x 6
Soul Ring                  Station x 1, Jake x 2, Blue Cat x 2
Goddess's Tear             Baramundy x 1, Dorado x 2, Mars Squid x 2
Metal                600   Big Mouth x 3

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Shop in Sarai:

Trade Items        Point   Cost

Glacier Fragment           Pepenta x 3
Domega Bomb                Titan x 3
Thunder Cracker            Tako x 3
S. Atk Medicine            Katsuo x 1, Tako x 1, Titan x 1
Dragon Scale               Katsuo x 1, Tako x 1, Pepenta x 1
[Win Hachimaki]            Katsuo x 1, Titan x 1, Pepenta x 1
Moon's Tear                Hound Manina x 1, Ganchi x 1, Katsuo x 1
Metal                      Shi Mass x 3

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                     
Shop in Rip:

Trade Items        Point   Cost

Branchina Spinner    585   Brown x 1, Yamame x 1, Ayu x 1
Dancer               670   Large Mouth x 1, Blue Gill x 1, Pirani x 1
Switcher             585   Brown x 1, Yamame x 1, Ayu x 1
Deep Dive            670   Large Mouth x 1, Blue Gill x 1, Pirani x 1
Frog Dono            585   Brown x 1, Yamame x 1, Ayu x 1
Grab                 670   Large Mouth x 1, Blue Gill x 1, Pirani x 1
Tobimaru no sao     2070   Jake x 2, Dorado x 2, Mars Squid x 2
Metal                600   Big Mouth x 3

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                     
Card Items                 Cost (Cards)

Magic Fragment                3
Power Fruit                   3
Swallow's Nest                3
Fish's Head                   3
Merchant Pass                25
Dragon's Tear                50
[Nyanyahou]                  75
[Rasatsu King Sword]         99

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- To be updated -

-------------------------------------------------------------------------
*************************************************************************

APPENDIX B - LORE MASTERS, ENEMIES AND SPECIAL ABILITIES:

*************************************************************************

- B.1 - Lore Masters -

The (Lore) Master system was introduced in the series in Breath of Fire
III. The system in Breath of Fire III was far from perfect though. Many
have complained that you will become pretty "stuck" with a master once a
character has become his / her student. The Lore Master system in Breath
of Fire IV has much improved. It is similar to the Master system in the
prequel and yet very different.

Upon meeting a new lore master, you will first have to fulfil his / her
requirement(s) before he / she will agree to become you teacher. Once
that particular requirement is fulfilled, talk to the lore master again,
and he / she will be yours. (For example, you have to give all your money
to Stole before he will agree to join.)

Once you have got the lore master, you can have one or more of your
character(s) to become associated with him / her. Once associated, you
get two benefits. 1) Each lore master has his / her own "will", a special
attack / attribute that may be triggered every now and then when the
right condition is met. 2) Association with a lore master will give a
character modifiers in statistics when he / she gains a level. This
usually consists of both bonuses in some areas and penalties in others.
For example, a fighting master will give his / her student bonuses in
HP, Atk, Def while putting penalties on AP and Int. You can choose to
associate with different lore masters using diaries at camp sites or at
other locations. You can, of course, choose to become associate with a
particular lore master by talking directly with him / her.

Lore masters will also teach you new skills when you have fulfilled some
requirements they ask for. No character needs to be associated with the
lore master for learning new skills. In this aspect, the system has
improved over the previous title - as a character will no longer become
"stuck" with a master for so many levels. Once you have fulfilled the
particular requirement, go talk to your lore master directly, and you
will learn a new skill from him / her. (For example, Una will teach you
Super Combo when you have managed to do 3000+ damage with Combos.)

The following is a list of all the lore masters I have found so far:

~~~~~~~~~~~ KEY ~~~~~~~~~~~~~~~~~~~~~~~~~~~
Master    : Name of lore master
Location  : Location of this lore master
Condition : How to get this lore master
Modifier  : Attribute modifiers at level up
Will      : Special ability when associated
Skill     : Skill(s) / Learning Condition
~~~~~~~~~~~ KEY ~~~~~~~~~~~~~~~~~~~~~~~~~~~

Master    : Ralph
Location  : Clock Valley
Condition : -Nil-
Modifier  : AP + 1, Atk - 1, Int + 1
Will      : [Sakagane] (Character gets initiative occassionally)
Skill     : [Tsumuji Wind]  /  5-hit combo or better
            [Stand Up]      / 10-hit combo or better
            Magic Ball      / 15-hit combo or better
            [Homurabashira] / 20-hit combo or better

Master    : Stole
Location  : Ajito
Condition : Give him all your Z
Modifier  : Spd + 1
Will      : Receive (Steal Items occassionally)
Skill     : Steal          /  80+ types of items in stock
            Chicken Attack / 120+ types of items in stock

Master    : Una
Location  : Fulan, Elder's House
Condition : Beat Kan in front of her
Modifier  : HP + 12, AP - 2, Atk + 2, Def + 1, Int - 1
Will      : Full Power
Skill     : Mug         / Combo Damage  1500+
            Super Combo / Combo Damage  3000+
            [Abareru]   / Combo Damage 10000+

Master    : Fairy Sozumo
Location  : ? area, East of Golden Plain
Condition : At least one house in Fairy's Colony
Modifier  : HP - 8, AP + 1, Spd + 2
Will      : Cry baby (Counter attack?)
Skill     : Bomb Strike     / 8 + fairies in Colony
            [Minna Genki]   / 12+ fairies in Colony
            Battle Song     / 16+ fairies in Colony
            [Dansumakaburu] / 20  fairies in Colony

Master    : Momo
Location  : Windia, Windmill next to the inn
Condition : -Nil-
Modifier  : HP + 8
Will      : Relax (Go to sleep at back row)
Skill     : Spray       / After 25 hours of game-play
            [Grass Bug] / After 30 hours of game-play
            Oracle      / After 40 hours of game-play
            Egg         / After 50 hours of game-play

Master    : Check Elder
Location  : Village of Check
Condition : Have 2 or more summon dragons
Modifier  : AP + 2, Atk - 2, Def - 2, Int + 4
Will      : [Kansatsu] (Increases Skill Learning rate)
Skill     : Magic Focus / Fought 70+ types of enemies
            ?           / Fought 85+ types of enemies

Master    : Maroku
Location  : Senesta
Condition : Treasure upgraded to [Soutou] or better
Modifier  : HP + 16, AP + 3, Atk - 1, Def - 1, Spd - 1, Int - 1
Will      : [Yokubari] (Increases Z after battle)
Skill     : [Omaji nai] / Treasure upgraded to [Fudatsuki]    or better
            ?           / Treasure upgraded to [Seidabatsuki] or better

Master    : Crank
Location  : Shuku (after event at sea)
Condition : 25-hit combo or better
Modifier  : HP + 25, AP - 2, Atk + 3, Def + 2, Spd - 2, Int - 2
Will      : [Oiuchi]
Skill     : Mega Horn  / 30-hit combo or better
            Air Strike / 40-hit combo or better
            [Sengiri]  / 50-hit combo or better
            Terminate  / 70-hit combo or better

Master    : Gyoshiru
Location  : Rip
Condition : Fishing point at 3000+
Modifier  : HP - 8, AP + 2
Will      : Thrift
Skill     : ? / Fishing point at 4000+

Master    : Rita
Location  : Senesta
Condition : After Gyoshiru has joined
Modifier  : AP + 1, Def - 1, Int + 1
Will      : Protect (Protects near death allies)
Skill     : [Oi no ri]    / Ryu's level at 20+
            Divine Strike / Ryu's level at 25+
            ?             / Ryu's level at 30+

- To be updated -

*************************************************************************

- B.2 - Enemies -

The list is arranged in order of appearance. I'll probably have it
re-arranged once I have completed the game myself.

~~~~~~~ KEY ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemy : Name of enemy
Win   : Amount of EXP, Amount of money, drop item
Learn : Name of Skill you can learn from this enemy
~~~~~~~ KEY ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Enemy : [Eyeball Gumi]
Win   : 8 EXP, 6 Z, (Liquid Drop), (Medicinal Herb)
Learn : [Rest]

Enemy : [Kyappu]
Win   : 7 EXP, 8 Z, (Wooden Fruit), (Medicinal Herb)
Learn : [Boke Bokke]

Enemy : [Mage Gumi]
Win   : 12 EXP, 9 Z, (Medicinal Herb), (Wisdom Seed)
Learn : [Bamu]

Enemy : [Sand Sasori]
Win   : 20 EXP, 10 Z, (Eye Medicine), (Vigor Jade)
Learn : [Tsuki tsuki]

Enemy : [Jealous]
Win   : 2000 EXP, 350 Z
Learn :

Enemy : [Kamu] (Boss)
Win   : 16000 EXP, 0 Z, (Ambrosia)
Learn : -Nil-

Enemy : [Jo] (Boss)
Win   : 100 EXP, (Metal)
Learn : [Bamu]

Enemy : Violent Zombie
Win   : 17 EXP, 20 Z, (Bandana), (Glass Domino)
Learn : [Uso tsuki]

Enemy : Deep Purple
Win   : 18 EXP, 13 Z, (Antidote), (Medicinal Herb)
Learn : Poison Strike

Enemy : [Buchi Ghost]
Win   : 20 EXP, 50 Z, (?), (?)
Learn :

Enemy : Skull Fish (Boss)
Win   : 429 EXP, 291 Z, (Antidote), (Fish's Head)
Learn : 

Enemy : Living Armour
Win   : 80 EXP, 55 Z, (Raptor Claw), (?)
Learn : Wild Swing

Enemy : [Tsuetsuebae]
Win   : 45 EXP, 15 Z, (Twister), (Antidote)
Learn : Poison Strike

Enemy : Bandit
Win   : 60 EXP, 80 Z, ([Engetsu Katana]), (Medicinal Herb)
Learn :

Enemy : [Balloon Gumi]
Win   : 40 EXP, 16 Z, (Medicinal Herb), (Vigor Jade)
Learn :

Enemy : [Red Kyappu]
Win   : 42 EXP, 25 Z, (Skin Waistcoat), (Glass Domino)
Learn : Command

Enemy : Mimic
Win   : 100 EXP, 11 Z, (Northern Glove), (?)
Learn :

Enemy : [Hachi]
Win   : 120 EXP, 100 Z, (Medicinal Herb)
Learn : Ogre Cut, Wild Swing

Enemy : Mushroom Id
Win   : 45 EXP, 25 Z, (Medicinal Herb), (Universal Medicine)
Learn :

Enemy : [Maman]
Win   : 1500 EXP, 450 Z, ([Risogo]), (Flame Glove)
Learn :

Enemy : [Bonapedy]
Win   : 55 EXP, 35 Z, (Frog-Jr), (Frog-San)
Learn : Good Night

Enemy : [Dororo]
Win   : 60 EXP, 50 Z, (Metal), (Silver Spinner)
Learn : [Neba neba]

Enemy : [Military Koumori]
Win   : 30 EXP, 20 Z, (Wooden Fruit), (-Nil-)
Learn :

Enemy : Zombie Mind
Win   : 65 EXP, 32 Z, (?), (?)
Learn : [Uso tsuki]

Enemy : [Goki]
Win   : 70 EXP, 30 Z, (Liquid Drop), (Medicinal Herb)
Learn :

Enemy : [Ienezumi]
Win   : 55 EXP, 25 Z, (?), (Fish's Head)
Learn : [Kami tsuki]

Enemy : Kan - 1st time (Boss)
Win   : 1000 EXP, (Special Atk Medicine)
Learn :

Enemy : Kan - 2nd time (Boss)
Win   : 2000 EXP, (Special Atk Medicine)
Learn :

Enemy : Kan - 3rd time (Boss)
Win   : 12000 EXP, (Special Atk Medicine), (Man's Wear)
Learn :

Enemy : [Peeking Rat]
Win   :
Learn :

Enemy : [Tobikera]
Win   : 1300 EXP, 800 Z, (?), (?)
Learn :

Enemy : [Kafu] (Boss)
Win   : 22000 EXP, (Flame Protector), (Ambrosia)
Learn :

Enemy : Gun Head
Win   : 75 EXP / 50 Z, (Medicinal Herb), (Dragon Scale)
Learn :

Enemy : [Imekafu] (Boss)
Win   : 2000 EXP, (Metal), (Northern Glove)
Learn :

Enemy : [Count Gumi]
Win   : 50 EXP, 30 Z, ([Risogo]), (Special Atk Medicine)
Learn :

Enemy : Nut Fighter
Win   : 170 EXP, 60 Z, ([Sukuramasakusu]), (Wooden Fruit)
Learn : Double Hit

Enemy : [Udo]
Win   : 140 EXP, 65 Z, (Wooden Fruit), (Sharp Branch)
Learn :

Enemy : [Fire Udo]
Win   : 280 EXP, 65 Z, (Burnt Wood), (?)
Learn : 

Enemy : [Chun-San]
Win   : 250 EXP, 100 Z, (Bird's Dropping), (Wooden Rod)
Esc   : (Bamboo Rod)
Learn :

Enemy : Nut Archer
Win   : 180 EXP, 50 Z, (Full Face), (Wooden Fruit)
Learn :

Enemy : Nut Shaman
Win   : 200 EXP, 70 Z, (Fire Jade), (Wooden Fruit)
Learn : [Bamu]

Enemy : Fire Drake
Win   : 220 EXP, 210 Z, (Engetsu Katana), (?)
Learn : [Bamu], Flame Strike

Enemy : [Somago]
Win   : 340 EXP, 40 Z, (?), (?)
Learn :

Enemy : [Chigomu]
Win   : 320 EXP, 50 Z, (?), (?)
Learn :

Enemy : [Kyo]
Win   : 360 EXP, 30 Z, (Magic Fragment), (?)
Learn :

Enemy : [Udai]
Win   : 380 EXP, 20 Z, (Life Fragment), (?)
Learn :

Enemy : [Bokuto]
Win   : 300 EXP, 60 Z, (Life Fragment), (?)
Learn :

Enemy : [Monma] (Boss)
Win   : 5000 EXP, 1800 Z, (Magic Fragment), (?)
Learn :

Enemy : Rudia Soldier
Win   : 500 EXP, 300 Z, (Iron Breast Plate), (Bronze Shield)
Learn :

Enemy : Sleeping Soldier
Win   : 200 EXP, 100 Z, (?), (?)
Learn :

Enemy : Caterpillar
Win   : 90 EXP, 50 Z, (Wooden Fruit), (Universal Medicine)
Learn : [Uso tsuki]

Enemy : Patrol
Win   : 220 EXP, 80 Z, (Iron Breast Plate), (?)
Learn :

Enemy : Head Cracker
Win   : 240 EXP, 70 Z, (Wooden Fruit), (Swallow's Nest)
Learn : [Brain Scrape]

Enemy : Bill Boar
Win   : 230 EXP / 80 Z, (?), (Special Atk Medicine)
Learn : [Haisui Symbol]

Enemy : Zombie Doctor
Win   : 360 EXP, 90 Z, (?), (Universal Medicine)
Learn : [Uso tsuki]

Enemy : [Goki Gokki]
Win   : 290 EXP, 120 Z, (?), (?)
Learn :

Enemy : [Nesutto Koumori]
Win   : 180 EXP, 80 Z, (?), (Life Fragment)
Learn :

Enemy : [Gorosuki] A, B and C (Boss)
Win   : 2600 EXP, 500 Z, (Eye Medicine), (Fire Jade), (Sleep Jade)
Learn :

Enemy : Icicle Bird
Win   : 320 EXP, 160 Z, (Water Jade), (?)
Learn : [Tsurara]

Enemy : [Blue Kyappu]
Win   : 190 EXP, 40 Z, (Bird's Dropping), (Water Jade)
Learn : Command

Enemy : [Baku]
Win   : 250 EXP, 105 Z, (-Nil-), (Magic Fragment)
Learn : Black Flame

Enemy : Mind Bust
Win   : 300 EXP, 30 Z, (?), (Magic Fragment)
Learn :

Enemy : [Umadapu] (Boss)
Win   : 2500 EXP, (Fire Jade), (Flame Protector)
Learn : 

Enemy : [Azeusu] (Boss)
Win   : 2500 EXP, (Wind Jade), (Wind Protector)
Learn : 

Enemy : [Agieru] (Boss)
Win   : 2500 EXP, (Water Jade), (Water Protector)
Learn : 

Enemy : [Ierubu] (Boss)
Win   : 2500 EXP, (Earth Jade), (Earth Protector)
Learn : 

Enemy : Papan (Boss)
Win   : 10000 EXP, 750 Z, ([Risogo]), (Wisdom Fruit)
Learn :

Enemy : Bill Blue
Win   : 280 EXP, 60 Z, (?), (Protein)
Learn :

Enemy : [Bafomatto]
Win   : 300 EXP, 350 Z, (?), (?)
Learn :

Enemy : Poppin Crawler
Win   : 400 EXP, 90 Z, (Tail), (-Nil-)
Learn : Air Raid

Enemy : Bot
Win   : 330 EXP, (Multi-shot Gun), (Metal)
Learn :

Enemy : Mental
Win   : 2200 EXP, 600 Z, (?), (Deathblow Flame)
Learn :

Enemy : Kain
Win   : 2000 EXP, 800 Z, (Earth Jade), (?)
Learn :

Enemy : Bill Bio
Win   : 2800 EXP, 230 Z, (Protein), (-Nil-)
Learn : [Abareru]

Enemy : [Gumi Black]
Win   : 3200 EXP, 550 Z, ([Death Ojiya]), (?)
Learn :

Enemy : [Iwaokain] (Boss)
Win   : 27500 EXP, 2650 Z, (Wisdom Seed), (Magic Fragment x 2),
        (Life Fragment x 2), (Wisdom Fruit), (Super Vigor Jade)
Learn :

Enemy : [Sou Hei]
Win   : 125 EXP, 30 Z, (Medicinal Herb), (?)
Learn :

Enemy : [Kyuu Hei]
Win   : 130 EXP, 30 Z, (Medicinal Herb), (?)
Learn :

Enemy : [Yaen]
Win   : 360 EXP, 160 Z, (Antidote), (Poison)
Learn : Poison Strike, Rest

Enemy : [Aito] (Boss)
Win   : 3600 EXP, (Flame Sword), (Metal)
Learn :

Enemy : Cyclops
Win   : 2800 EXP, 200 Z, (?), (?)
Learn : Ogre Cut

Enemy : Shadow
Win   :
Learn : 

Enemy : [Doroshi]
Win   : 180 EXP, 65 Z, (Sleep Jade), (Frog Dono)
Learn : Good Night

Enemy : [Mizu fuusen]
Win   : 380 EXP, 60 Z, (?), (?)
Learn :

Enemy : [Sarugashira]
Win   : 500 EXP, 280 Z, ([Idaten no tubi]), (Counter Fruit)
Learn : Masking, [Abreru]

Enemy : Region
Win   : 500 EXP, 110 Z, (Vigor Jade), (Protein)
Learn :

Enemy : Patrol Yellow
Win   : 700 EXP, 100 Z, (Catfish's Anger)
Learn :

Enemy : Patrol Green
Win   : 700 EXP, 100 Z, (Vacuum Jade)
Learn :

Enemy : Hetero Angler (Boss)
Win   : ?, ?, (Deep Dive), (Fish's Head)
Learn : [Uso tsuki], Poison Strike

Enemy : [Battokoiru]
Win   : 310 EXP, 80 Z, (Vigor Jade), (Special Atk Medicine)
Learn : Command

Enemy : [Mizuhuusen]
Win   : 380 EXP, 60 Z, (?), (Liquid Drop)
Learn :

Enemy : [Un]
Win   : 400 EXP, 200 Z, (Glacier Fragment), (?)
Learn : 

Enemy : [Heikegani]
Win   : 450 EXP, 160 Z, ([Onikabuto]), (Eye Medicine)
Learn : [Tsuki tsuki]

Enemy : [A]
Win   : 330 EXP, 150 Z, (Wind Jade), (Wind Magician Wand)
Learn : 

Enemy : Mouse Families + Mouse Leader
Win   : 650 EXP, 280 Z, (?), (?)
Learn :

Enemy : Eyeball Tank
Win   : 430 EXP, 230 Z, (Wisdom Seed), (Wisdom Fruit)
Learn : [Takurema], [Suicide Bomb]

Enemy : [Ochimuja]
Win   : 650 EXP, 280 Z, ([Onikabuto]), (?)
Learn : [Takurema], Sword Breaker, Focus

Enemy : Saint
Win   : 17004 EXP, (Iron bit) x 2, (Rusty Screw) x 2, (Wisdom Fruit) x 1,
        (Metal) x 2, ([Glass Hahen]), (Light Bracelet) x 1
Learn :

Enemy : Fire Queen
Win   : 800 EXP, 430 Z, (?), ([Bakkura])
Learn : Flame Strike

Enemy : Solid Shield
Win   : 780 EXP, 250 Z, (Protector Fruit), ([Bakkura])
Learn : Counter, [Boke Bokke]

Enemy : Magic Shield
Win   : 600 EXP, 350 Z, (?), ([Bakkura])
Learn :

Enemy : Mad Tail
Win   : 650 EXP, 120 Z, (Metal), (Dirty Diamond)
Learn : Grease, [Neba neba]

- To be updated -

*************************************************************************

- B.3 - Skills -

There are two Special Abilities in the game: Magic and Skills. Magic is
unique to each character while skills are unique to the party. By giving
different skills to different characters, you can customise them to fit
the particular situation (and to suit your own taste). You can learn
different skills from enemies and from lore masters. (See Appendix B.1
for more details on lore masters.)

During battles, if you see an enemy use a skill that is written in light
blue, it means the skill can be learnt by the party. A skill can be
learnt by only one of the party members. Once a skill has been learnt,
you cannot learn it again. To learn a skill from an enemy, simply Defend
with one of your characters. If the enemy uses the skill on the same
round, your defending character will have a finite chance of learning
the skill. You can only learn a skill from enemies. (So you cannot learn,
for example, Flame Strike from the Ryu's Aura Dragon.)

Learnt skills will be written in the party skill pool. You can check the
list in your diary at a camp site or other locations. You can change the
skill list for individual characters at the same location, but it will
consume an item called Metal. (Metals can be found as treasures in
various locations. You can also buy more Metals from the Manillo fish
shop for the price of 5 x Gumi Fish.) Always save before re-writing your
skill list, in case you change your mind afterwards.

The following is a list of skills I have found so far:

~~~~~~~ KEY ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Skill : Name of skill (Category)
AP    : Amount of AP for using this skill
Learn : Condition for learning this skill
USage : Use of the skill
~~~~~~~ KEY ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Skill : Wild Swing (Physical)
AP    : 0
Learn : Living Armour, [Hachi]
Usage : Physical attack, damage at 0 - 2 times / Single

Skill : Ogre Cut (Physical)
AP    : 0
Learn : [Hachi]
Usage : Strong physical attack or miss / Single

Skill : Terminate (Death, Physical)
AP    : 0
Learn : Crank (Lore Master)
Usage : Kills target, user's Max HP decreases by 10% / Single

Skill : Super Combo (Physical)
AP    : 12
Learn : Una (Lore Master)
Usage : Multiple attacks (press correct buttons at give time) / Single

Skill : Magic Ball (Physical)
AP    : 5
Learn : Ralph (Lore Master)
Usage : Damage depends on enemy Def / Single

Skill : Sword Breaker (Down ST, Physical)
AP    : 2
Learn : [Ochimusha]
Usage : Physical damage + decreases Atk / Single

Skill : Mega Horn (Down ST, Physical)
AP    : 4
Learn : Crank (Lore Master)
Usage : Atk Up, Def Down and physical damage / All

Skill : [Abareru] (Physical)
AP    : 0
Learn : Bill Bio, Una (Lore Master), [Sarugashira]
Usage : Damage depends on current HP / All (also damages user)

Skill : [Kami tsuki] (Down ST, Physical)
AP    : 2
Learn : [Ienezumi]
Usage : Physical damage + decreases Def / Single

Skill : [Neba neba] (Down ST, Physical)
AP    : 2
Learn : [Dororo], Mad Tail
Usage : Physical damage + decreases Spd / Single

Skill : Poison Strike (Status + Physical)
AP    : 2
Learn : Deep Purple, [Tsuetsuebae], [Yaen], Hetero Angler
Usage : Physical attack + Poison / Single

Skill : [Uso tsuki] (Status + Physical)
AP    : 2
Learn : Caterpillar, Hetero Angler
Usage : Physical attack + inflicts Confusion / Single

Skill : [Tsuki tsuki] (Physical + Status)
AP    : 2
Learn : [Sand Sasori]
Usage : Physical attack + Blindness / Single

Skill : Masking (Physical + Status)
AP    : 2
Learn : [Sarugashira]
Usage : Physical attack + Silence / Single

Skill : Air Raid (Status, Physical)
AP    : 4
Learn : Poppin Crawler
Usage : Physical attack + Stun (cancels turn action) / Single

Skill : [Boke Bokke] (Physical)
AP    : 0
Learn : [Kyappu]
Usage : ?

Skill : Focus (Up Lv)
AP    : 0
Learn : [Ochimusha]
Usage : Atk Up / Self

Skill : Magic Focus (Up Lv)
AP    : 0
Learn : Check Elder (Lore Master)
Usage : Increases magic power / Self

Skill : Counter (Up Lv)
AP    : 1
Learn : Solid Shield
Usage : Always counter physical attacks / Self

Skill : [Oi no ri]
AP    : 0
Learn : Rita (Lore Master)
Usage : Increases effect of recovery magic, increases evade rate / All

Skill : [Haisui Symbol] (Up Lv)
AP    : 0
Learn : Bill Boar
Usage : Adds Def into Atk, Def becomes 0 / Self

Skill : Command
AP    : 0
Learn : [Red Kyappu], [Blue Kyappu], [Battokoiru]
Usage : Manipulate low Int enemies

Skill : Rest (Holy)
AP    : 0
Learn : [Eyeball Gumi], [Yaen]
Usage : Recovers some HP and AP / Self

Skill : Good Night (Holy)
AP    : 0
Learn : [Bonapedy], [Doroshi]
Usage : Sleep + Recovers HP and AP / Self

Skill : [Takurema] (Holy)
AP    : 20
Learn : Eyeball Tank, [Ochimusha]
Usage : Recovers 20 AP / Self

Skill : Steal (Treasure, Phsyical)
AP    : 0
Learn : Stole (Lore Master)
Usage : Steals an item from enemy / Single

Skill : Mug (Treasure, Physical)
AP    : 0
Learn : Una (Lore Master)
Usage : Steal item + physical attack / Single

Skill : [Omaji nai] (Treasure, Up Lv)
AP    : 0
Learn : Maroku (Lore Master)
Usage : Increases chance of getting an item from enemies

Skill : Double Hit (Physical)
AP    : 3
Learn : Nut Fighter
Usage : Two attacks at decreased power / Single

Skill : Oracle (Physical)
AP    : 2
Learn : Momo (Lore Master)
Usage : Physical attack, good v devils and demons / Single

Skill : Spray (Physical)
AP    : 2
Learn : Momo (Lore Master)
Usage : Attacks using Def as power / Single

Skill : Grass Bug (Physical)
AP    : 2
Learn : Momo (Lore Master)
Usage : Physical attack, good v plants / Single

Skill : Air Strike (Physical)
AP    : 0
Learn : Crank (Lore Master)
Usage : Physical damage, ignores Def / Single

Skill : [Sengiri] (Physical)
AP    : 3
Learn : Crank (Lore Master)
Usage : Physical damage, ignores Def / All

Skill : Flame Strike (Physical, Fire)
AP    : 2
Learn : Fire Drake, Flame Queen
Usage : Physical + fire damage / Single

Skill : Divine Strike (Physical, Holy)
AP    : 2
Learn : Rita (Lore Master)
Usage : Physical + holy damage / Single

Skill : Chicken Attack (Phsyical)
AP    : 2
Learn : Stole (Lore Master)
Usage : Increased number of attacks / Single

Skill : Egg
AP    : 0
Learn : Momo (Lore Master)
Usage : Inflicts Egg Status / Self

Skill : Grease (Down Lv)
AP    : 1
Learn : Mad Tail
Usage : Reduces Def v Fire / Single

Skill : Suicide Bomb (Death)
AP    : 13
Learn : Eyeball Tank
Usage : Death of user, targets HP reduced to 1 / All

Skill : [Minna Genki] (Holy)
AP    : 20
Learn : Fairy Sozumo (Lore Master)
Usage : Recovers HP / All

Skill : Battle Song (Up ST)
AP    : 20
Learn : Fairy Sozumo (Lore Master)
Usage : Atk Up, requires fairy musicians / All (Front Row)

Skill : Bomb Strike (Physical, Fire)
AP    : 20
Learn : Fairy Sozumo (Lore Master)
Usage : Multiple attacks depending on number of fairy soldiers / All

Skill : [Dansumakaburu] (Physical)
AP    : 20
Learn : Fairy Sozumo (Lore Master)
Usage : Physical attack, requires at least 6 fairies / All

Skill : Black Flame
AP    : 9
Learn : [Baku]
Usage : Non-elemental magic attack / Single

Skill : [Brain Scrape] (Down ST + Physical)
AP    : 2
Learn : Head Cracker
Usage : Physical attack + decreases Int / Single

Skill : [Bamu] (Fire)
AP    : 1
Learn : [Mage Gumi], [Jo], Fire Drake, Nut Shaman
Usage : Fire Magic Rank 1 / Single

Skill : [Tsumuji Wind] (Wind)
AP    : 2
Learn : Ralph (Lore Master)
Usage : Wind Magic Rank 1 / Single

Skill : [Tsurara] (Water)
AP    : 4
Learn : Icicle Bird
Usage : Water Magic Rank 2 / Single

Skill : [Stand Up] (Earth)
AP    : 5
Learn : Ralph (Lore Master)
Usage : Earth Magic Rank 2 / Single

Skill : [Homurabashira] (Fire)
AP    : 8
Learn : Ralph (Lore Master)
Usage : Fire Magic Rank 3 / Single

- To be updated -

*************************************************************************

- B.4 - Magic -

Magic spells are Special Abilities unique to each character. Characters
learn Magic spells at particular levels (or after particular events.) You
cannot customise the magic list of individual characters like you do with
skills, but since they are both Special Abilities, you can link magic
with skills in combos.

~~~~~~~ KEY ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Magic : Name of magic (Category)
AP    : Amount of AP for using this magic
Learn : Condition for learning this magic
USage : Use of the magic
~~~~~~~ KEY ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- Ryu -

Magic : Trans
AP    : 0
Learn : After first Fou-lou sequence (Chapter 1)
Usage : Unleash secret power (See Next Section: Dragon Gene)

Magic : Great Heavenly Saint (Breath)
AP    : 0 (Can only be used once after rest at an inn)
Learn : After sequence in Arukai Temple (Chapter 2)
Usage : Summons Wind Dragon, Holy damage to all enemies

Magic : Great Mud Flow (Breath)
AP    : 0 (Can only be used once after rest at an inn)
Learn : ? North of Dam (Chapter 3)
Usage : Summons Mud Dragon, Water and Earth damage to all enemies

Magic : Great Recovery (Breath)
AP    : 0 (Can only be used once after rest at an inn)
Learn : Golden Plain, obtain information from Tabo, go East in Golden
        Plain up to the giant rock, follows bird of light (Chapter 3)
Usage : Summons Grass Dragon, Recovers HP and Status for whole party

Magic : Great Special Attack (Breath)
AP    : 0 (Can only be used once after rest at an inn)
Learn : Sand Boat Race mini-game between Shuku and Shedo, use sand dunes
        to reach blocked oasis in the South (Chapter 3)
Usage : Summons Sand Dragon, Wind damage + Confuse to all enemies

Magic : Maximum Great Defence (Breath)
AP    : 0 (Can only be used once after rest at an inn)
Learn : Go to a random ? between Check Point and Shuku and exit East, go
        to the new ? area that opens up (Chapter 3)
Usage : Protects front row characters from attacks during the turn

Magic : Great Sea Wave (Breath)
AP    : 0 (Can only be used once after rest at an inn)
Learn : During Shio Sea expedition, search a shallow region East of
        Mountain Island of Fire / Northeast of Rip, the dragon is in the
        North side of the shallow region (Chapter 3)
Usage : Summons Sea Dragon, Water and Wind damage + Stun to all enemies

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- Nina -

Magic : [Shija] (Wind)
AP    : 3
Learn : Initial Ability
Usage : Wind Magic Rank 1 / Single

Magic : Li-Life (Holy)
AP    : 5
Learn : Initial Ability
Usage : Recovers small amount of HP / Single

Magic : [Yakuli] (Holy)
AP    : 5
Learn : Initial Ability
Usage : Cures Poison / Single

Magic : Barrier (Up Lv)
AP    : 4
Learn : Level 8
Usage : Magical damage 50% guard for 3 turns / Single

Magic : Up-Life (Holy)
AP    : 9
Learn : Level 11
Usage : Recovers medium amount of HP / Single

Magic : [Sheja] (Wind)
AP    : 6
Learn : Level 14
Usage : Wind Magic Rank 2 / All

Magic : [Ribaru] (Holy)
AP    : 18
Learn : Level 17
Usage : Revives at 1/4 HP / Single

Magic : [Yakulifu] (Holy)
AP    : 6
Learn : Level 20
Usage : Recovers from all bad status / Single

Magic : Life-Ral (Holy)
AP    : 20
Learn : Level 23
Usage : Recovers small amount of HP / All

Magic : [Rikou] (Up ST)
AP    : 2
Learn : Level 26
Usage : Increases Int / Single

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- Cray -

Magic : [Katekuto] (Up ST)
AP    : 2
Learn : Initial Ability
Usage : Increases Def / Single

Magic : Haste (Up ST)
AP    : 2
Learn : Initial Ability
Usage : Increases Spd / Single

Magic : [Burei] (Earth)
AP    : 4
Learn : Level 8
Usage : Earth Magic Rank 1 / All

Magic : Dull (Down ST)
AP    : 1
Learn : Level 11
Usage : Decreases Spd / Single

Magic : Store (Down ST)
AP    : 1
Learn : Level 14
Usage : Decreases Atk / Single

Magic : [Bureda] (Earth)
AP    : 5
Learn : Level 17
Usage : Earth Magic Rank 2 / Single

Magic : [Giganto] (Up ST)
AP    : 3
Learn : Level 21
Usage : Increases Atk / Single

Magic : [Mikatekuto] (Up ST)
AP    : 6
Learn : Level 25
Usage : Increases Def / All

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- Master -

Magic : [Nerai Sugi] (Physical)
AP    : 0
Learn : Initial Ability
Usage : Strong physical attack or miss / Single

Magic : [Rikimi Sugi] (Physical)
AP    : 0
Learn : Level 7
Usage : Multiple attacks / Single

Magic : [Look]
AP    : 0
Learn : After Master rejoins in Chapter 3
Usage :

Magic : [Wasu] (Death)
AP    : 13
Learn : After Master rejoins in Chapter 3
Usage : Instant Death attack / Single

Magic : Gray Gore (Water)
AP    : 12
Learn : After Master rejoins in Chapter 3
Usage : Water Magic Rank 3 / All

Magic : [Gada bureda] (Earth)
AP    : 12
Learn : Level 23
Usage : Earth Magic Rank 3 / All

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- Scias -

Magic : [Reiga] (Water)
AP    : 3
Learn : Initial Ability
Usage : Water Magic Rank 1 / Single

Magic : Sleep (Status)
AP    : 3
Learn : Initial Ability
Usage : Inflicts Sleep / All

Magic : Analyse
AP    : 0
Learn : Initial Ability
Usage : Analyse enemy HP and weakness / Single

Magic : Cut Light Sword (Physical)
AP    : 10
Learn : Initial Ability
Usage : Strong Physical Attack / Single

Magic : Li-Life (Holy)
AP    : 5
Learn : Initial Ability
Usage : Recovers small amount of HP / Single

Magic : [Yakuli] (Holy)
AP    : 3
Learn : Initial Ability
Usage : Cures Poison / Single

Magic : [Bowan] (Status)
AP    : 2
Learn : Initial Ability
Usage : Inflicts Confusion / Single

Magic : [Reigeru]
AP    : 5
Learn : Level 16
Usage : Water Magic Rank 2 / Single

Magic : Up-Life (Holy)
AP    : 9
Learn : Level 19
Usage : Recovers medium amount of HP / Single

Magic : [Ribaru] (Holy)
AP    : 18
Learn : Level 22
Usage : Revives at 1/4 HP / Single

Magic : [Yakulifu] (Holy)
AP    : 6
Learn : Level 25
Usage : Recovers from all bad status / Single

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- Ursula -

Magic : [Badamu] (Fire)
AP    : 3
Learn : Initial Ability
Usage : Fire Magic Rank 1 / Single

Magic : [Badama] (Fire)
AP    : 6
Learn : Initial Ability
Usage : Fire Magic Rank 2 / All

Magic : [Bowan] (Status)
AP    : 2
Learn : Initial Ability
Usage : Inflicts Confusion / Single

Magic : [Deiru] (Down ST)
AP    : 1
Learn : Initial Ability
Usage : Decreases Def / Single

Magic : [Burei] (Earth)
AP    : 4
Learn : Initial Ability
Usage : Earth Magic Rank 1 / All

Magic : [Pepopa] (Status)
AP    : 3
Learn : Initial Ability
Usage : Inflicts Silence / All

Magic : [Sheja] (Wind)
AP    : 6
Learn : Level 21
Usage : Wind Magic Rank 2 / All

Magic : [Puka] (Down ST)
AP    : 1
Learn : Level 24
Usage : Decreases Int / Single

- To be updated -

*************************************************************************

- B.5 - Dragon Genes -

The Dragon Gene system is back, but it is not as customisable as in
Breath of Fire III. Both Ryu and Fou-lou have the ability to turn into
dragons. You will find "Dragon Crystals" during your adventure through
the world. These Dragon Crystals will give you different Dragon Genes.
With these different Genes, Ryu / Fou-lou will be able to turn into
different types of dragons. Ryu / Fou-lou gains special dragon-language
magic after the transformation. These magic spells are different for
different dragon genes. The character will still have access to his skill
list. He will also gain a boost in all statistics after the
transformation. All these advantages require a large amount of AP. First,
a good amount of AP will be consumed for the dragon transformation
itself. Then, it will require a smaller amount AP for maintainence at the
end of each battle turn. Your character will become human again if he
runs out of maintainence AP / or if battle ends.

Note: The maximum HP of each dragon is related to the maximum HP of the
character. However, each dragon keeps its own current HP. When your
character morphs into a dragon, his HP will become the current HP of the
particular dragon. These HP can be recovered by resting at an inn, at a
camp site or by using special items (such as Ambrosia).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Dragon   - Aura
Max HP   - + 50%
Location - Ryu: After first Fou-lou scenario (Chapter 1)

Magic : Fire Strike (Physical + Fire)
AP    : 2
Usage : Physical attack with fire element / Single

Magic : Fire (Fire)
AP    : 1
Usage : Fire Magic Rank 1 / Single

Magic : Up-Life (Holy)
AP    : 9
Usage : Medium HP recovery

Magic : Barrier (Up Lv)
AP    : 4
Usage : Magical damage 50% guard for 3 turns

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Dragon   - Spiritual
Max HP   - + 50%
Location - Fou-lou: During first Fou-lou scenerio (Chapter 1)

Magic : [E Laser] (Breath)
AP    : 0
Usage : Multiple damage depending on current HP / All

Magic : Ice Strike (Physical + Water)
AP    : 2
Usage : Physical attack with water element / Single

Magic : Wild Swing (Physical)
AP    : 0
Usage : Physical damage at 0 - 2 times / Single

Magic : Ice (Water)
AP    : 1
Usage : Water Magic Rank 1 / Single

Magic : [Wasu] (Death)
AP    : 13
Usage : Instant death attack / Single

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Dragon   - Kaiser
Max HP   - + 200%
Location - Ryu: During boss fight in Abandoned Village (Chapter 2)

You cannot control Kaiser ... yet.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Dragon   - Tyrant
Max HP   - 9999
Location - Fou-lou: After Ryu's Kaiser sequence (Chapter 2)

Magic : Dark Punish (Breath)
AP    : 0
Usage : Multiple damage depending on current HP / All

Magic : Aura Smash (Holy, Physical)
AP    : 3
Usage : Strong physical attack, ignores Def / Single

Magic : Waving Water (Water)
AP    : 3
Usage : Water Magic Rank 3 / All

Magic : Flowing Wind (Wind)
AP    : 3
Usage : Wind Magic Rank 3 / All

Magic : Breaking Earth (Earth)
AP    : 3
Usage : Earth Magic Rank 3 / All

Magic : [Wasu] (Death)
AP    : 13
Usage : Instant death attack / Single

Magic : Territory
AP    : 13
Usage : Dispels all Assist magic effects / All enemies and allies

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Dragon   - Serprent
Max HP   - + 80%
Location - Fou-lou: Obtain Aquarius in Hokona (Chapter 3)

Magic : Hell = Blizzard (Breath)
AP    : 0
Usage : Multiple damage depending on current HP / All

Magic : Ice Strike (Physical, Water)
AP    : 2
Usage : Physical attack with water element / Single

Magic : Ice (Water)
AP    : 1
Usage : Water Magic Rank 1 / Single

Magic : Icicle (Water)
AP    : 2
Usage : Water Magic Rank 1 / Single

Magic : [Kami tsuki] (Down ST, Physical)
AP    : 2
Usage : Physical damage + decreases Def / Single

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Dragon   - Wyvern
Max HP   - + 80%
Location - Ryu: Obtain Agnes in Mt Giga (Chapter 3)

Magic : Giga = Flame (Breath)
AP    : 0
Usage : Multiple damage depending on current HP / All

Magic : Flame Strike (Physical, Fire)
AP    : 2
Usage : Physical attack with fire element / Single

Magic : Fire (Fire)
AP    : 1
Usage : Fire Magic Rank 1 / Single

Magic : Flame (Fire)
AP    : 2
Usage : Fire Magic Rank 1 / All

Magic : [Giganto] (Up ST)
AP    : 3
Usage : Increases Atk / Single

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- To be updated -

*************************************************************************

- B.6 - Combo -

The Combo system is new to the series. I think it is a very original idea
in the RPG world as well. (At least, I have not played another RPG with a
similar system before.) Anyway, the system provides a way to link and
enhance the actions of two or more characters when they are using special
abilities consecutively.

When two (or more) of your characters are using their special abilities
consecutively, there is always a finite chance that the abilities will
link together. It does not matter if these abilities are completely
unrelated. (Of course, if you want the skills to be enhanced, you may
want to use your special abilities in a specific way.) You will know when
your abilities are linked into a combo. When abilities are linked, you
will see a special combo meter at the top right hand corner of the battle
screen. It tells you the total number of hits, the rank and the category
of the current ability and the total amount of damage.

Of course, the idea of having a combo is such that your original skills
can be enhanced. You can do this in three different ways:

1. Combination Combo - This form of enhancement requires the use of
   elemental abilities in specific way. In general, you have to follow
   this particular order: Fire -> Wind -> Water -> Earth. For example, if
   you give the command for the first character to use a Fire elemental
   skill, and give the command for the second character to use a Wind
   elemental skill, the results will be as follow: the first character
   will use the Fire skill normally, but the Wind spell of the second
   character will become a combination combo. Instead of casting the Wind
   spell, it will become a skill of the Mega element - a combination of
   both Fire and Wind.

2. Continuous Combo - This is the more important part of the Combo
   system. When your characters are using special abilities of the same
   category consecutively, the second skill will score an extra hit. For
   example, if the first and the second character are both using physical
   skills, it will result in the following: the first character will use
   his / her skill normally. When the second character attacks, the rank
   of his / her skill will be increased by 1, and the results of each of
   his / her attacks will score an extra hit. So, if the second attack is
   an all-effect attack, then each of the target will get an hit as a
   result of the attack.

3. Added Effect Combo - This works with skills that have special
   attributes, usually negative Status or Level Down. The effect will get
   carried over to the next attack of the combo. For example, if the
   first character uses Poison Strike, a physical attack with the Poison
   attribute, then the results of the attack from the second character
   will have the Poison attribute added. This sounds great at first, but
   it is usually not very useful because status attacks almost always
   miss. A real shame that is.

Below is a list of some special, useful and interesting combos I have
come across so far:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

         1st character         2nd character         3rd character

Command: Rank 1  Fire Magic    Rank 1  Wind  Magic   Nina / Physical
Results: -Same-                [Mega]                Fire Bird

Command: Rank 1+ Fire  Magic   Rank 2+ Wind  Magic   Nina / Physical
Results: -Same-                [Domega]              Fire Bird

Command: Rank 1  Wind  Magic   Rank 1  Water Magic   Scias / Physical
Results: -Same-                [Baru]                [Dream Ice Sword]

Command: Rank 1+ Wind  Magic   Rank 2+ Water Magic   Scias / Physical
Results: -Same-                [Babaru]              [Dream Ice Sword]
                 
Command: Rank 1  Water Magic   Rank 1  Earth Magic   Cray / Physical
Results: -Same-                Storm                 Were Tiger

Command: Rank 1+ Water Magic   Rank 2+ Earth Magic   Cray / Physical
Results: -Same-                [Tenpesuto]           Were Tiger
                  
Command: Rank 1  Earth Magic   Rank 1  Fire  Magic   Ursula / Physical
Results: -Same-                [Grave]               Anti Shot

Command: Rank 1+ Earth Magic   Rank 2+ Fire  Magic   Ursula / Physical
Results: -Same-                [Maguna]              Anti Shot

Command: Good Night            Rest                  (All effect Holy)
Results: 2 hits                + 5 hits              + 5 hits per target
(With 6 members, this one can do a total of 37 hits.)

Command: All effect element    All effect element    Next element
E.g.   : [Sheja] (Wind)        [Sheja] (Wind)        [Reiga] (Water)
Results: 1 hit per target      2 hits per target     2 hits per target
(With 6 enemies, this one can do a total of 30 hits + massive damage.)

Command: [Sheja]               [Sheja]               Great Special Atk
Results: 1 hit per target      2 hits per target     ? hits per target
(With 6 targets, I have managed a 38-hit combo with this one.)

Command: Mega Horn             [Sengiri] (or any     Double Hit (with an
                               all-effect physical)  all-effect weapon)
Results: 2 hits per target     3 hits per target     7 hits per target
(With 6 enemies, this combo can do a maximum of 72 hits!)

- To be updated -

-------------------------------------------------------------------------
*************************************************************************

APPENDIX C - FISHING:

*************************************************************************

- C.0 - Fishing Basics -

The fishing mini-game has been in the Breath of Fire series since the
very first game. It was not much of a mini-game then, but it has got a
steady development and revolution since Breath of Fire II. By the time
Breath of Fire III was developed for the PlayStation, the mini-game has
really grown to a proper sized mini-game that was welcomed by most
gamers. As for Breath of Fire IV, the mini-game has again grown to a size
that deserves much attention. (If this trend continues, we may see Capcom
developing a spin-off stand alone Breath of Fire fishing game yet.)

The basics in fishing is still quite similar to Breath of Fire III.
Various fishing spots are scattered all over the world. You can find out
where they are from information collected from town folks. What usually
happen is that when you enter a random ? area at the right place,
instead of giving you the normal treasure, the area will have a sign in
the middle pointing you to the new fishing spot. Once you have read the
sign, go back to the world map and the new fishing spot will open up.

The basic Wooden Rod can be bought from various towns but the more
advanced rods are found in dungeons or are dropped by bosses. The same
goes to lures. The basic ones are usually for sale in towns but the more
advanced ones can usually by found in dungeons or they may be dropped by
enemies. Once you have the right equipment, head to the fishing spots.

Once you enter a fishing spot, you will discover the first major
difference in this game. The geography of the fishing spot will now be
visible. Hence, you will be fishing by a river when you are at a river
fishing spot and you will be fishing on a beach when you at a seaside
fishing spot. Not only do you get a graphical enhancement in the area,
but you will have more freedom as well. You can now cast your line at
different locations - hence you are no longer confined into standing at
a single spot (like an idiot) when you are fishing.

The basic technique for catching a fish is basically the same. First you
need the right lure to catch the right fish. Then you will need to use
some good tec skills to lure the fishes to your hook. (This is not
essential but is usually helpful.) Once a fish is attached, you will need
to balance the tension of the line while you are trying your best to pull
the fish towards you. Once you have caught a type of fish once, its data
will be recorded in the data book. You will also get points ever time
you catch a new type of fish or when you make a new record in the size of
an old type of fish. Your rank will increase when you manage to
accumulate more fishing points.

Each fishing spot has its own local fishes. The fishes that you can catch
are writing on a sign post in the spot, so you will not miss anything.
(A name will be writtrn as ?'s until you have caught it once.)

Rods have power levels. A higher level rod can cast a line further. Lures
are divided into Spinner, Spun, Top, Minor, Frog and Worm. You need the
right lure to catch the right fish. Lures also have level. The better the
level, the more attractive the lure is to the fishes.

*************************************************************************

- C.1 - Rods and Lures -

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Rod               Cost  Power   First Location

Wooden Rod          50      1   Shop in Sarai
Bamboo Rod          --      2   From escaped boss in Pauzzu Forest
[Tobimaru no Sao]    *    Max   Manillo Shop in Rip

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Lure              Cost  Type    Lv  First Location

Spoon               --  --      -   --
Silver Spinner      20  Spinner 1   Chest in Tobu's Temple
Gold Spinner        --  Spinner 2   Windia Manillo Shop
Branchina Spinner   --  Spinner 3   Manillo Shop in Rip
Twist               --  Spun    1   Shop in Rip
Nazanwabura         --  Spun    2   Windia Manillo Shop
Dancer              --  Spun    3   Rip Manillo Shop
Hopper              20  Top     1   Shop in Rip
Penshiru            --  Top     2   Windia Manillo Shop
Switcher            --  Top     3   Rip Manillo Shop
Floating            20  Minor   1   Shop in Senesta
Suspend             --  Minor   2   Windia Manillo Shop
Deep Diver          --  Minor   3   Chest in Clock Valley
Frog-Jr             20  Frog    1   Shop in Sarai
Frog-San            --  Frog    2   Windia Manillo Shop
Frog-Dono           --  Frog    3   King's bedroom, Windia Castle
Straight            20  Worm    1   Shop in Sarai
Tail                --  Worm    2   Windia Manillo Shop
Grap                --  Worm    3   Manillo Shop in Rip

*************************************************************************

- C.2 - Fishing Spots -

Spot     : Riverside Fishing Spot 1
Location : East of Sarai
Fishes   : 1. Gumi Fish, 5. Ayu, 9. Yamame, 10. Rainbow

Spot     : Lakeside Fishing Spot 1
Location : Northeast of Senesta
Fishes   : 1. Gumi Fish, 2. Pirani, 3. Big Mouth, 4. Blue Gill,
           12. Mars Squid

Spot     : Seaside Fishing Spot 1
Location : North of Rudia
Fishes   : 17. Gumi Float, 18. Tobeta, 19. Ishimupesura, 23. Titan

Spot     : Riverside Fishing Spot 2
Location : Northeast of Windia
Fishes   : 1. Gumi Fish, 6. Buraun, 9. Yamame, 10. Rainbow, 14. Jake

Spot     : Lakeside Fishing Spot 2
Location : South of Rip
Fishes   : 2. Pirani, 3. Big Mouth, 4. Blue Gill, 7. Large Mouth,
           12. Mars Squid, 13. Dorado

Spot     : Seaside Fishing Spot 2
Location : North of Rip (in Shio Ocean)
Fishes   : 17. Gumi Float, ?, ?, ?, ?, ?, ?

Spot     : Chanba Fishing Spot
Location : North of Chanba
Fishes   : 1. Gumi Fish, ?, ?

*************************************************************************

- C.3 - Fish Data -

~~~~~~ KEY ~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fish : Data number and name of fish
Lure : Type of lure liked by this fish
Data : Average length / Habitat
Use  : Selling price / Use of fish
~~~~~~ KEY ~~~~~~~~~~~~~~~~~~~~~~~~~~~

Fish : 1. Gumi Fish
Lure : -all-
Data : 22 cm / River, Lake, Ocean
Use  : 2 Z / Recovers 50 HP (Single)

Fish : 2. Pirani
Lure : -all-
Data : 30 cm / Lake
Use  : 15 Z / Recovers 150 HP (Single) 

Fish : 3. Big Mouth
Lure : Top, Minor, Frog, Worm
Data : 45 cm / Lake
Use  : 35 Z / Recovers 500 HP (Single)

Fish : 4. Blue Gill
Lure : Spinner, Spun, Frog, Worm
Data : 37 cm / Lake
Use  : 75 Z / Water element attack (Single)

Fish : 5. Ayu
Lure : -all-
Data : 18 cm / River
Use  : 10 Z / Recovers 5 AP (Single)

Fish : 6. Brown
Lure : Spinner, Spun, Top, Minor
Data : 52 cm / River
Use  : 100 Z / + 1 Def in battle (Single)

Fish : 7. Large Mouth
Lure : Top, Minor, Frog, Worm
Data : 52 cm / Lake
Use  : 125 Z / Recovers 1200 HP (Single)

Fish : 9. Yamame
Lure : -all-
Data : 30 cm / River
Use  : 25 Z / Recovers 10 AP (Single)

Fish : 10. Rainbow
Lure : Spinner, Spun, Top, Minor
Data : 52 cm / River
Use  : 150 Z / + 1 Atk in battle (Single)

Fish : 12. Mars Squid
Lure : Spun, Minor, Worm
Data : 52 cm / Lake
Use  : 200 Z / Dispels assist magic (All)

Fish : 13. Dorado
Lure : Top, Minor, Frog, Worm
Data : 67 cm / Lake
Use  : 400 Z / Recovers 800 HP (All)

Fish : 14. Jake
Lure : Top, Minor, Frog, Worm
Data : 105 cm / River
Use  : 500 Z / Recovers 30 AP (All)

Fish : 17. Gumi Float
Lure : -all-
Data : 22 cm / Sea
Use  : 2 Z / Recovers 50 HP (Single)

Fish : 18. Tobeta
Lure : -all-
Data : 26 cm / Sea
Use  : 15 Z / Recovers 10 HP + Recoves status (Single)

Fish : 19. Ishimupersura
Lure : Spinner, Spun, Frog, Worm
Data : 37 cm / Sea
Use  : 40 Z / Cures Poison (Single)

Fish : 23. Titan
Lure : Top, Minor, Frog, Worm
Data : 52 cm / Sea
Use  : 175 Z / Recovers 30 AP (Single)

- To be updated -

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APPENDIX D - FAIRY'S COLONY:

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- D.0 - Fairy's Colony Basics -

After an event in Chapter Two, you will be able to enter the Dream World
by talking to the fairy outside your tent when you open up a camp site on
the world map. Once you are inside the Dream World, you can help our
fairy friends build their colony there by assigning different tasks to
different fairies. So it is basically a mini town simulation game. The
mini-game is basically very similar to the one featured in Breath of Fire
III, but there are also new features.

When you arrive in the Dream World, you will see a notice board. There
are usually multiple messages in the board, so make sure you look at all
of them. Then you should talk to the leading fairy. The first option will
take you to a menu.

The first option in the menu is to set the "Fight" attribute. It is
basically a way to set the speed of the game. The options are fast,
normal, slow and stop. (The wordings are slightly different, but that's
really what they actually meant.)

The first big box on the left places the free fairies. You should always
try and avoid leaving anyone in here. The second box is for hunting, the
third one is for clearing / building. The box on the far right is for
developing the culture level.

You have three fairies to begin with. The idea is to increase the fairy
population as soon as possible - so that you can have them do different
tasks later in the game. In order to have the population increase
quickly, simply assign all your starting fairies to hunt. The food level
should go up to 100 very quickly. Once it reaches 100, you should leave
a third of your fairies in this box at any time. Avoid putting low HP
fairies as hunters, because they may die in a hunting accident.

You can help hunting as well. Enter a random ? area on the world map.
Instead of getting a normal encounter area, you may get a special hunting
area. You will begin with a fairy - surrounded by various different kinds
of animals - crying for you to help. Have Ryu lead the party and use his
personal action to hunt the animals. (When you have Ursula, use her Shoot
personal skill instead.) An animal becomes a piece of meat once you have
done enough damage to it. Pick it up and give it to the fairy. Your help
will speed up the food gathering process dramatically.

OK, each of our fairy friends has 3 attributes: HP, Int and Sen(se).
Fairies with high HP makes good hunters and explorers. Fairies with high
Intelligence are good at cultural jobs and Fairies with good Sense is
useful for other jobs. Fairies have different personalities as well.
These are Normal, Lazy, Serious and Unstable.

Anyway, once you have enough food, you can begin to think about clearing
lands for building new houses. Leave a third of your population as
hunters, but all the others should be assigned to build. Once you have
some land cleared, go down to the housing boxes at the bottom of the menu
and you will be able to select where to build new houses (or remove any
old ones).

The last box is for farming, but I am not totally sure what it is for. (I
thought this box was for developing culture level before, but now I know
that I was wrong.) It has something to do with the tree in town, where
you can put items in. But can you get something out?

Once your fairies have built some houses, you can assign jobs to them.
You can put fairies into these houses when a job has been assigned. More
jobs will be available when your culture level is higher.

Jobs available include: Weapon Shop, Item Shop, Inn, Explorer, Soldier,
Artist, Musician, Metal Trader, Arcade, Insurance House...

- To be updated -

*************************************************************************

- D.1 - Shops -

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Normal Item Shop    Cost             Normal Weapon Shop  Cost

Medicinal Herb        20             [Oshioki Banbu]      130
Antidote              12             Glass Domino         220
Universal Medicine   100             Grand Katan         3000
Gas Medicine         250             Poison Guard        2500
Vigor Jade           100             Dream Crown         3000
Wisdom Seed          800             No cut Goggle       3000
Pure Vigor Jade      500             [Madwazu no kabuto] 3000
Chain Vigor Jade    1000             Brain Stun          7700

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- More will be updated for fairies with special personalities -

*************************************************************************

- D.2 - Inn and Metal Trader -

You can rest at the fairy inn for free, but you may not want to waste a
slot for an inn though.

You can trade Metal with the Metal Trader. Price of the Metal fluctuates
in the market, so you may want to buy in some Metals when the price is
low or sell some when the price is high. Obviously, there is a difference
between the buying and the selling price, so you will not be able to get
an immediate profit. (You can get more Metals by trading with the Manillo
fish merchants as well. Trade metals for Gumi Fishes, etc and sell them
here when the price is high.) Once again, you may not want to waste a
slot for this job.

*************************************************************************

- D.3 - Explorer -

You can have fairy explorers to explore the world for you. If they come
back alive, you will get some goodies they bring back. You can assign
fairies to go to different areas of the world. Some areas are more
difficult than the others. Difficult areas may cause the death of the
fairy and it usually takes longer, but the item will usually be better.
It is usually best to send a high HP fairy on exploration. Like shops,
exploration house can rise in level as well. Here is a list of areas that
you can explore:

Area                             Lv
                                 
Great Desert Area                 5
Windia Area                       1
Rudia Area                        2
Aston Peninsula                   2
Jinga Mountain Area               5
Golden Plain                      1
Central Plateau                   5
Southern Region, West Continent   3
Shuku Area                        2
Shio Ocean                        4
Northern Isles                    4
Penta Peninsula                   3
Central Region, West Continent    3

- To be uppdated -

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- D.4 - Soldier -

- To be implemented -

*************************************************************************

- D.5 - Artist and Musician -

You can get to see portraits of different characters in the artist and
you can hear different tunes in the musician. You will get to see more
paintings and hear more tunes when the levels of these houses have
increased.

I'll try to see if I can manage to get a good list of the paintings and
the tunes. If I can, I shall have them listed here.

- To be updated -

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CREDITS:

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- Thanks to Capcom Co., Ltd (http://www.capcom.co.jp/) for developing
  such a nice game. Hopefully they will keep on the good work for the
  sequels of this series.
- Thanks to SCEI (http://www.scei.co.jp/) for producing an evil grey box
  called PlayStation.
- Thanks to GameFAQs for providing a place for this document.
- Thanks to YOU for reading.

:-) Matt - June 2000

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LEGAL NOTE:

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This document is intended for personal reference only. This document can 
be distributed freely so long as I am fully credited and that none of the 
parts are changed.

DO NOT USE THIS DOCUMENT FOR ANY COMMERCIAL PURPOSE. Please do your own
home work if you want to make money. Life is tough.

"PlayStation", and "DUALSHOCK" are trademarks of Sony Computer
Entertainment Inc. "Breath of Fire", "Breath of Fire II", "Breath of Fire
III" and "Breath of Fire IV" are trademarks of Capcom Co., Ltd.

Copyright (c) 2000 Happy Matt. All rights reserved.

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