                           __        ___    ____
                           \ \      / / \  |  _ \
                            \ \ /\ / / _ \ | |_) |
                             \ V  V / ___ \|  _ <
                      _     __\_/\_/_/ _ \_\_|_\_\____
                     | |   / _ \ / ___| |/ / ____|  _ \
                     | |  | | | | |   | ' /|  _| | | | |
                     | |__| |_| | |___| . \| |___| |_| |
                     |_____\___/ \____|_|\_\_____|____/

                      %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
                      %   Warlocked: FAQ/Walkthrough  %
                      %   For: Gameboy Color only     %
                      %   By: Mike Meevasin           %
                      %   Version 0.01                %
                      %   mmeeva@hotmail.com          %
                      %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

                      The latest version of this
                       FAQ can and will always 
                         be found at Gamefaqs:
                        http://www.gamefaqs.com


--------------------------------------

%%%Table of Contents%%%%%%%%%%%%%%%%%%

I. Revision History
II. FAQ
III. Basics/Units/Buildings/Wizards
IV. Missions
V. Multiplayer
VI. Credits/Disclaimer

--------------------------------------


******************************************
I. Revision History
******************************************

Version 0.01 (08/03/00):

- First version.
- Whatever Wizards I can confirm are on the Wizard
  list.
- Started up the Missions section.


******************************************
II. FAQ (Frequently Asked Questions)
******************************************

None yet.


******************************************
III. Basics/Units/Buildings/Wizards
******************************************

---Basics---


If you've played any type of Real-time Strategy (RTS) game you should 
have a pretty good idea how this game works. If not read this section 
to learn how to play.


Controls:

         A Button: Selects a unit 
                   Hold A and use the D-Pad to select multiple units
                   Hold A to deselect a unit
                   Select a group, and press A + Select to form group A
                   Tap A twice on a unit to select all those units
                   Press A + Select to reselect group A
                   Press A + B to demolish your own building

         B Button: Select a group, and press B + Select to form group B
                   Press B + Select to reselect group B
                   Press A + B to demolish your own building
                   Hold B and use the D-Pad to move the cursor faster

         Select: Reselect the last unit/group
                 Press A or B + Select to select group A/B.
  
         Start: Pause




Units:

      Grunt (Human)/Goblin (Beast)
      Cost: $50
      Built at: Main Hall
      Ability: Worker units, used to collect resources, construct and 
               repair buildings and demolish enemy structures.


      Knight (Human)/Warrior (Beast)
      Cost: $100
      Built at: Barracks (Human)/Brawling Pit (Beast)
      Ability: Attacking units, specialized in hand to hand combat.


      Elven Archer (Human)/Skeleton (Beast)
      Cost: $50 + 10 Fuel
      Built at: Barracks (Human)/Brawling Pit (Beast)
      Ability: Long range attackers, weaker than Knights/Warriors.


      Dragon
      Cost: None
      Built at: Main Hall (Need to find Dragon Egg first)
      Ability: Very powerful units, can only be attacked by a Guard  
      Tower, or Elven Archer/Skeleton. Can only command one dragon, 
      however you can have Dragons in reserve.


Buildings:

          Farm
          Cost: $100 + 20 Fuel
          Purpose: A farm is used to create 5 more units.


          Guard Tower
          Cost: $100 + 40 Fuel
          Purpose: Attacks any enemy units within its range.


          Barrack (Human)/Brawling Pit (Beast)
          Cost: $100 + 40 Fuel
          Purpose: Used to train Knights/Warrior and Archers/Skeletons
                   Press A to make Knight/Warrior/B for Archer/Skeleton


          Main Hall
          Cost: None, cannot build
          Purpose: Train Grunts/Goblins and raise dragons


          Temple
          Cost: None, cannot build
          Purpose: Store and summon your wizards here


---The Wizards---

Wizards are powerful additions to your army and are extremely useful. 
Also note that the wizards have alignments. Meaning that they will 
either work for the Human Side, the Beast Side, or any side. Also note 
that not all wizards can be found in the game, you will have to trade 
with others in order to collect them all, boy does that sound familiar 
or what?

Also note that there have been reports of 27 different wizards however 
Pocket IGN reports there being more so be sure to keep searching for 
any hidden Wizards.


Name: Bombwiz
Alignment: Mercenary
Description: An expert in high explosives, Bombwiz is a dangerous and 
extremely volatile character! His magical power changes enemy units 
into flash-bombs which explode damaging any nearby units or buildings.


Name: Chickenwiz
Alignment: Human
Description: Deeply traumatized after being plucked and greased by a 
gang of hungry goblins, this Wizard is now under the protection of 
Queen Azarel and has become an ally of the Humans, using his magical 
powers to change enemy units into chickens.


Name: Crowwiz
Alignment: Mercenary
Description: This wizard is adept in the arts of transformation and 
possession. His magical power changes any friendly unit into a crow, 
which he can possess and use as a winged spy!


Name: Firewiz
Alignment: mercenary
Description: Ideal for barbecues Firewiz can turn up the heat until 
your opponent sizzle! His magic causes enemy units to burst into flames 
and vanish in a puff of smoke.


Name: Goldwiz
Alignment: Mercenary
Description:


Name: Necromancer
Alignment: Beast
Description:


Name: Pigwiz
Alignment: Beast
Description:


Name: Poxwiz
Alignment: Mercenary
Description:


Name: Quakewiz
Alignment: Mercenary
Description: This mighty wizard flattens buildings with a shout and 
makes the Earth tremble at the tap of his foot. His magic shakes the 
foundation of the buildings, causing them to collapse. He also causes 
moderate damage to units.


Name: Queen Azarel
Alignment: Human
Description: Brave and beautiful, she commands the Human forces in the 
war against the beasts. Her presence on the battlefield gives 
encouragement to the new recruits.


Name: Sage
Alignment: Human
Description:


Name: Sleepwiz
Alignment: Mercenary
Description: Zzzzzzzzz... Do not disturb! This wizard likes nothing 
better than snoozing all day. His magic sends enemy units into a deep 
slumber, leaving them open to attack.


Name: Stealthwiz
Alignment: Mercenary
Description: Rarely seen, this deceptive wizard can help your units 
evade detection! His magic cloak confers invisibility upon your units, 
which lasts until they engage that enemy in combat.


Name: Stormwiz
Alignment: Mercenary
Description:


Name: Sweatwiz
Alignment: Mercenary
Description: Workers taking it too easy? Resources too far away? Send 
for Sweatwix to whip lazy minions into a frenzy of activity! His magic 
power makes worker units super fit, speeding up transport of Fuel and 
Gold.


Name: Telewiz
Alignment: Mercenary
Description: An adept at telekinesis, this wizard can move objects 
solely by the power of the mind! His magical power teleports any unit 
to a random area- useful for opening unexplored territory and confusing 
enemy units.


Name: Toxicwiz
Alignment: Mercenary
Description: Anyone smell gas? This maker of noxious fumes will bring 
tears to the eye of your enemies! His toxic gas cloud kills and nearby 
units while it lingers in the air.


Name: Windwiz
Alignment: Mercenary
Description: This native of the windswept plains can invoke a tornado 
to blow your enemies into oblivion! His magical power summons a 
whirlwind which wipes out nearby units and damages buildings.


******************************************
IV. Missions
******************************************


                               Prologue...

                      Azarel's Castle on the Ice plains...

            "My Brave knights, the enemy is at the door... 
                        Now is our darkest hour!"

 "Have courage, and steel yourselves for the battle that lies ahead..."


      "I see a tower, Dark and Twisted, beyond the Fire Mountain..."

                    "Guarded by a Dragon's Gaze..."

                   "Our foe, Chief Zog, awaits us!"

         "Now summon the wizards, and let the battle commence!"


---Human Campaign---


Mission 1: Harvest
Objective(s): Mine 500 Gold
              Collect 100 Fuel
              Build 3 Farms


This mission is very easy and should require no help at all. This level 
is meant to help you get into the game and learn the basic controls. 
Just be sure to explore the map and gather any scrolls or treasure 
chests you might find.


Mission 2: Army Training
Objective(s): Wipe out the Beasts


In this mission you will be learning about your warriors and attacking 
with them. Use one of your Grunts to explore the area and let the 
others gather Fuel and Gold. As soon as you have the available 
resources build a Barracks and start making Knights. After you get 
around 3 or four Knights, head to the upper-right corner of the map. 
Defeat the warriors and get your first Wizard! Now clear out the other 
Warriors with your Knights and clear this stage.


Mission 3: Tree of Evil
Objectives: Return Wizard to the Temple
            Destroy Guard Towers
            Destroy Tree Lair


As the mission begins, set two of your workers to gather fuel, and the 
other two set to gather gold. Next you should look for the wizard so 
that he can join your side. Gather your three Archers, and head north 
of where the Gold Mine is. Only one Warrior stands in your way, and 
your three archers should be able to handle them very easily. Now head 
through that forest path and you will find your second Wizard.

You should now have enough resources by now so let one of your Grunts 
build a Barracks, also train one or two more Grunts at the Main Hall 
and set them to gather resources and build a farm or two. Now start 
pumping out Knights, forget about Archers there aren't too useful here, 
and start attacking the enemy forces.

If you wish you should start using your wizards. Because the game 
randomly assigns a Wizard to certain scenarios, I'm not sure how 
helpful your wizard will be in any scenario so you will have to decide 
whether or not to use them.

The Evil Tree and Guard towers should go down in no time.



The other missions coming soon...



---Beast Campaign---


Coming soon...


******************************************
V. Multiplayer
******************************************

Well this part will probably be a little bare. Unfortunately most 
people I know don't like Gameboy Color Games, thinking that it's too 
kiddy, and not up to other systems like the Playstation, Nintendo 64, 
or the Dreamcast. While the others that do have a GBC wouldn't know a 
good game if they saw one. So I'm leaving this section open to anyone 
that wants to contribute anything.


******************************************
VI. Credits/Disclaimer
******************************************

This FAQ is copyrighted by Mike Meevasin. Warlocked is 
made/owned/copyrighted/whatever by Nintendo and bits studios. You may 
freely use this FAQ for noncommercial purposes if it is not altered, 
you ask me first, with the exception of the sites listed below, and I 
am credited.

Nemesis: http://faqdomain.cjb.net
Al Amaloo: http://vgstrategies.about.com/games/vgstrategies/

Also if I do give you permission to use this FAQ, please try to keep up 
with the latest version of this FAQ.
