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                   Kirby's Dream Land 2 FAQ/Walkthrough
                    Version 1.0 (Last Updated: 6/10/00)
                 By Devin Morgan (devin_morgan@netzero.net)

        This file is Copyright (c)2000 Devin Morgan. All rights reserved.

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Table of Contents

1. What's New
2. Introduction
3. Story
4. Controls
5. Friends/Abilities
6. Rainbow Piece Guide
7. Mini-Bosses
8. Bosses
9. Secrets/Tips and Tricks
10. Game Genie Codes
11. Game Shark Codes
12. Credits
13. Copyright Notice
14. Contact Information 

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-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.0 (6/10/00): The first version of this new FAQ, which used to be part 
of the old Ultimate Kirby Guide.

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-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

Kirby's Dream Land 2 is obviously a sequel to the original Kirby's Dream Land 
for Gameboy. This game has improved the series majorly with the addition of 
different abilities, friends, and an actual storyline. There are 7 worlds, each 
with varying amounts of levels in each, and each world has a Rainbow Piece that 
you must obtain in order to reach the real final boss and ending. This is the 
best Kirby game for the Gameboy, so go play it sometime!

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-=-=-=-=-=-=-=-=
-=  3. Story  -=
-=-=-=-=-=-=-=-=

Kirby lives on the rainbow islands of Dream Land. The rainbows that connect the 
islands have been stolen by the evil Dark Matter! Dark Matter has taken control 
of King DeDeDe and wants to turn Dream Land into a dark world. With the help of 
three friends, Kirby sets out on his latest quest to save Dream Land.

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-=-=-=-=-=-=-=-=-=
-=  4. Controls -=
-=-=-=-=-=-=-=-=-=

Start: Pause game

A: Jump

B: Inhale, spit out, use your current ability, use water gun while underwater, 
use air gun when flying

Up: Enter doors, fly

Down: Swallow, squat down, drop through thin floor

Select: Get rid of friends, or lose special abilities

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-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  5. Friends/Abilities  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Friends
-------

Coo: He can fly, but in order to swallow things you've inhaled, you must land.

Kine: With him, you can inhale and swallow things underwater.

Rick: He has great traction on the ice, so he doesn't slip.


Abilities
---------

The 7 special abilities are Fire, Needle, Cutter, Stone, Ice, Spark, and 
Parasol. Each ability has a different effect when combined with each of the 3 
Friends. Below, I'm going to tell what each possible effect of the ability does:

    Coo + Cutter: Coo throws out feathers in three directions: one straight 
forward, one diagonally upward, and one diagonally downward.

    Coo + Fire: Kirby and Coo will rocket diagonally down to the ground like a 
huge fireball! 

    Coo + Ice: Kirby exhales icy breath really fast in any direction except 
upward, freezing anything that gets hit!

    Coo + Needle: Kirby turns into a spike pointing downward, killing any enemy 
that's below him!

    Coo + Parasol: Kirby and Coo spin around really fast like a tornado, hurting 
anything in the way.

    Coo + Spark: Coo will shoot lightning bolts straight down to the ground, 
literally frying anything they hit!

    Coo + Stone: Kirby turns into a stone and Coo and himself drop down to the 
ground, crushing anything below them!

    Kine + Cutter: Kine shoots out a large beam shaped like a cutter. It doesn't 
decrease in size as it travels like in KDL 3, but it's still a great move!

    Kine + Fire: Kine shoots a single fireball out of his mouth straight 
forward, hitting anything in its path.

    Kine + Ice: A bunch of ice "pellets" spin around Kine. If you hold B for a 
couple moments, he'll turn into an ice block!

    Kine + Needle: A bunch of spikes come out of all sides of Kine's body, 
hitting anything that walks into you!

    Kine + Parasol: Kine sticks the parasol out of his mouth for a couple 
seconds. It's a really useless move in my opinion!

    Kine + Spark: Kine sticks a light bulb out of his mouth that shines light in 
darkened areas! You can also spit the bulb out by releasing the B button, then 
detonating it in mid-air by pressing B while it's flying!

    Kine + Stone: Kine turns into an oddly shaped stone and drops to the ground, 
crushing anything below.

    Rick + Cutter: Rick takes Kirby and throws him like he's a boomerang so he 
can hit enemies across the screen!

    Rick + Fire: Rick shoots out many fireballs from his mouth in many 
directions straight ahead.

    Rick + Ice: Rick rolls into a ball with Kirby rolled up on top of him like a 
snowman! A bunch of ice pellets circle them in that form freezing any enemies 
that come near.

    Rick + Needle: An entire bed of spikes come out of Rick's back, hurting any 
enemies approaching you from behind!

    Rick + Parasol: Rick balances the umbrella on his nose with Kirby rolling 
around on top of it.

    Rick + Spark: Rick shoots a beam out of his mouth that goes from the air to 
the ground, hurting anything that gets hit.

    Rick + Stone: Rick turns into a boulder and Kirby can walk on top of it and 
roll over any enemies in their path!

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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  6. Rainbow Piece Guide  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

World 1, Level 3: In the 4th room, get the Parasol ability, then go back to the 
3rd room and use it reach the Rainbow Piece.

World 2, Level 2: In the 2nd room, get the Spike power and beat the level. Then, 
reenter the level with it and go down and enter the room. Use the Spike ability 
to break the blocks blocking the Rainbow Piece.

World 3, Level 3: In the 2nd room, get the Stone power and jump in the water in 
the middle of the room with Kine. Swim to the door and jump on the ledge to the 
right and enter the invisible door there. Use the Stone ability on the top 
blocks to get the Rainbow Piece.

World 4, Level 4: In the 1st room, defeat the Fire boss and get Kine. (If you 
don't have him already) Then, halfway through the 3rd room, drop into the lower 
area after you pass the spikes. Get under the water, but before you continue, 
defeat ALL enemies underwater! Swim down to the blocks, and touch the ground. 
Let go of your Fire ability, inhale and spit out a block, then take the ability 
back again. Repeat the process until you have cleared all the blocks, then enter 
the room. Use the Fire ability to break the special blocks to get the Rainbow 
Piece.

World 5, Level 5: In the 1st room, get the Spark ability and keep it throughout 
the level, you're gonna need it! In the 2nd room, make sure you have Rick before 
continuing. Go to the very top of the room, and enter the room above the Spike 
enemies. Break the special blocks with Rick and the Spark ability, and go down 
and around to get the Rainbow Piece.

World 6, Level 2: In the room in the middle of the 2nd room, be sure to have 
Kine before continuing. Swim against the current to the left and go in the room. 
Defeat the Spark mini boss and take his ability. Go back into the underwater 
area and enter the door to the right. Defeat the Stone mini-boss, but don't take 
its power. If Rick is freed when you beat him, take him and lose Kine. Go in the 
next room and enter the room to the right. Use Rick and the Spark ability to 
destroy the blocks under the cannons and get Coo. Go into the next room and fly 
against the wind gusts to the right and enter the room to the right. Defeat the 
Cutter boss and take his power. Go with the current to the door before the Exit 
door, and enter it. Use the Cutter to break the special blocks, then get the 
Rainbow Piece.

World 7, Level 7: In the 3rd room, get the Fire ability and use it on the 
special blocks above. In the 4th room, get the Stone ability and use it on the 
blocks above. In the 5th room, get the Spike ability and use it on the blocks 
above. In the 6th room, take the Ice ability and use it above on the blocks. In 
the 7th room, take the Cutter ability and use it on the special blocks above. If 
you did the order correctly, you should be able to get the Rainbow Piece in the 
8th room. If not, you have to start the level over again. In the 10th room, 
defeat the Parasol mini boos to reveal the exit.

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-=-=-=-=-=-=-=-=-=-=-=
-=  7. Mini-Bosses  -=
-=-=-=-=-=-=-=-=-=-=-=

Efrite
    Ability: Fire
    Strategy: He will hop around for a few seconds, then all of a sudden, he 
will jump up and ram himself into the wall! He sometimes rams himself into the 
floor as well.

Mr. Frosty
    Ability: Ice
    Strategy: This big walrus likes to toss ice blocks at you, charge straight 
at you, then repeat the same pattern. Inhale the ice blocks and spit the stars 
back at him!

Waiyu
    Ability: Cutter
    Strategy: Dodging this mini-boss's boomerangs is pretty tricky. He will 
throw one cutterang at you, then teleport. Inhale the tiny ninjas he tosses at 
you and send them back at him!

Blocky
    Ability: Stone
    Strategy: He will charge into the walls, knocking the rocks out of the 
walls. Suck them up and spit them back at him. He will also triple jump. On the 
third jump, he will smash down, creating more rocks.

Captain Stitch
    Ability: Spike
    Strategy: This guy isn't confined by gravity! He will float around after you 
if you try to take refuge in the highest corner of the room. He will throw his 
spikes against the wall, leaving him vulnerable to attacks for a moment. Inhale 
the spikes and spit them back at him before he grows back new spikes! This mini-
boss will also charge against the walls, which will knock off his spikes. He is 
the hardest of the mini-bosses, in my opinion.

Jumper Shoot
    Ability: Parasol
    Strategy: He will kick off his sandal, so inhale it and spit it back at it. 
He will also spin around the room. Fly to the high corner of the room where he 
can't reach you.

Big Spark
    Ability: Spark
    Strategy: This jellyfish mini-boss is pretty easy. All you have to do is 
stay away from him. He will slide after you, so jump over him when he slides 
closer to you. He will surround himself with a huge spark that shields him from 
most attacks. When he jumps, he'll fire a shockwave at you. After firing the 
shockwave, he'll toss a star at you. In midair, he'll shoot lightning from his 
tentacle. He'll also toss stars at you while in midair. Suck up the stars he 
throws and fire them back at him!

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-=-=-=-=-=-=-=-=
-=  8. Bosses -=
-=-=-=-=-=-=-=-=

Whispy Woods
    Found In: World 1
    Strategy: Inhale the fruit falling from the tree and spit it at him.

Big Porcupine
    Found In: World 2
    Strategy: Inhale the smaller enemies and spit them out at him.

Angler Fish
    Found In: World 3
    Strategy: Use Kine to inhale the small enemies floating around and spit them 
back at him.

Ice Dinosaur
    Found In: World 4
    Strategy: Inhale the icicles that fall from the ceiling and spit them at him 
until he's defeated.

Mr. Sun and Mr. Moon
    Found In: World 5
    Strategy: When they attack, inhale the stars that appear and spit them back 
at them until they're both defeated.

Kracko
    Found In: World 6
    Strategy: Inhale the smaller enemies and spit them at him.

King DeDeDe
    Found In: World 7
    Strategy: When he uses his hammer or jumps, inhale the stars that appear and 
spit them back out at him. After you take away some of his power, he'll throw 
his hammer at you and it will blow up, making him turn a dark shade. Now, follow 
the same procedure as before to attack, but when he attacks you, an explosion 
will come with the stars. Keep attacking until he is defeated.
 
Dark Matter
    Found In: World 7 (You can only fight it if you have all 7 Rainbow pieces.)
    Strategy: Dark Matter has two different phases you must fight in order to 
win. In his first phase, Dark Matter takes the form of a sword wielding wizard-
type thing. He attacks by swiping his sword at you and dashing around the sky. 
He also shoots an energy ball at you, which you can hit with your sword to 
bounce it back at him. Keep attacking him with your sword and bouncing energy 
balls at him until he blows up and starts the second phase of battle. Now, Dark 
Matter will take the form of a large black orb with smaller orbs attached to his 
body. He attacks this time by sending the smaller orbs after you and by shooting 
bolts of lightning. Attack him again as before, swipe him with your sword and 
hit his small orbs at his eye when they come near. (They take a bit more power 
away than your sword.) Keep doing this until he is defeated and then you've won 
the game!

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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  9. Secrets/Tips and Tricks  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Tips on Getting 100%
--------------------

When you defeat a boss, reenter that world and enter the boss door again. It 
will be a bonus game where you have to catch all the stars and not get hit by 
anything else. If you beat all 7 mini games in each world, you get more 
percentage towards the 100% mark.

When you defeat a mini boss, the bag opens up and usually reveals a friend to 
take along. If you defeat the boss and the bag opens when you have a friend, a 
blob will come out. If you happen to find and take the elusive Girl Blob, you'll 
get percentage towards the 100% mark. (Note: you must get the Girl Blob to beat 
the game completely.)

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-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  10. Game Genie Codes  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

1. One Hit & you're Invincible: 003-838-19E

2. Don't Flash at All After Getting Hit: 012-BFA-6EB
          
3. Don't Flash as Long After Getting Hit: 202-BFA-6EB

4. Infinite Energy: FA7-CBD-4C1

5. One Hit & You Die: AFA-9EC-A28

6. Start w/ 1 Life: 00D-589-E62

7. Start w/ 5 Lives: 04D-589-E62

8. Start w/ 7 Lives: 06D-589-E62

9. Start w/ 10 Lives: 09D-589-E62

10. Infinite Lives FA1-C4B-4C1

11. Each Star worth an Extra Life: 01C-DE8-F76

12. Can't Get Extra Lives From Stars: 00C-DC8-19A

13. Each Star Takes Away a Life: 01C-DE8-F76 + 3DC-878-19A

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-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  11. Game Shark Codes  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

1. Infinite Energy with Kirby: 800C4CA0

2. Infinite Energy with Rick, Kine, and Coo: 800672A0

3. Infinite Lives: 800284A0

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-=  12. Credits -=
-=-=-=-=-=-=-=-=-=

Skainter (jones5@blazenetme.net): For sending me information on the mini-bosses 
of this game.

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-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  13. Copyright Notice  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This FAQ is Copyright (c)2000 Devin Morgan. This FAQ is for private and personal 
use only. It may NOT be used on any website other than the following sites:

GameFAQs (http://www.gamefaqs.com)
Game Winners (http://www.gamewinners.com)
Video Game Strategies (http://vgstrategies.about.com)
Game Advice (http://www.gameadvice.com)

If you find this or any of my other FAQs on any other site, contact me 
immediately! Please do not ask me if you may post this FAQ on your site or 
publish it in your magazine, book, etc., because the answer is no. If you use 
ANY information from within this FAQ, please give me FULL credit for what you 
took and do not alter my information in any way, shape, or form. The most recent 
version of this FAQ can always be found at the sites listed above.

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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  14. Contact Information   -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

If you have anything that you would wish to contribute to this FAQ, anything to 
correct, or have any questions about something not already covered in this FAQ, 
please e-mail me at devin_morgan@netzero.net. You will be given full credit for 
whatever you submit. Please do not send me flames or nasty e-mails; that will 
only result in your e-mail address being blocked from contacting me. Thanks for 
reading this FAQ, and check out all my other work at this URL: 

http://www.gamefaqs.com/features/recognition/3579.html

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