 888b     d888                            
 8888b   d8888                            
 88888b.d88888                            
 888Y88888P888  .d88b.   .d88b.   8888b.  
 888 Y888P 888 d8P  Y8b d88P"88b     "88b 
 888  Y8P  888 88888888 888  888 .d888888 
 888   "   888 Y8b.     Y88b 888 888  888 
 888       888  "Y8888   "Y88888 "Y888888 
                             888          
                        Y8b d88P          
                         "Y88P"           

             888b     d888                       8888888888 
             8888b   d8888                             d88P 
             88888b.d88888                            d88P  
             888Y88888P888  8888b.  88888b.          d88P   
             888 Y888P 888     "88b 888 "88b        d88P
             888  Y8P  888 .d888888 888  888       d88P     
             888   "   888 888  888 888  888      d88P      
             888       888 "Y888888 888  888     d88P       
                                                

  =--------------------------------------------------------------------=
                     |    M e g a    M a n    7   |
  =--------------------------------------------------------------------=
                               FAQ V0.60
                              By Dragonlord
                     dragon1@trap.cx / member2@zz-s.de
  =--------------------------------------------------------------------=
  If you are someone working for an FAQ/walkthrough site, DO NOT E-MAIL ME
  ASKING TO POST THIS ON YOUR SITE. I may allow you, so long as it is NOT
  MODIFIED in any shape or form.   I would also like to be given some kind
  of noticeable credit. You may not use this FAQ for promotional or
  profitable purposes.  It is for personal use only.
  This FAQ may only appear on the following sites.

  GameFAQs - http://www.gamefaqs.com/
  Game Winners - http://www.gamewinners.com/

  You may not place this on your personal website. It was made mostly for
  GameFAQs, and since the dude from Game Winners asked nicely enough, I let
  him place it on his site as well. 

===========================================================================
||| Contents
===========================================================================
   I. Introduction

     A. Author's Note
     B. About this FAQ
     C. Mega Man 7

   II. Story
   III. Characters
   IV. Controls
   V. Item Locations
   VI. Order of Stages
   VII. Stage Information & Maps
   VIII. Dr. Wily's Fortress
   IX. Strategies

     A. Mini-Bosses
     B. Bosses

   X. Passwords
   XI. Pro Action Replay Codes
   XII. FAQ Information
     
     A. Revision History
     B. Planned Major Future Revisions
     C. Coming in next version
     D. Credits
     E. End Note
   
===========================================================================
I. Introduction
===========================================================================
A. Author's Note
---------------------------------------------------------------------------

	First things first. If I catch you ripping something off of this, I
will hurt you. Actually, I'll just get you in trouble. Or something. Look,
just don't rip off, because it's not right. You're stealing other work that
people have put hard work into. Don't do it!

	Anyhow, I'm glad to see someone is viewing my FAQ. I am Dragonlord.
Don't get me confused with some other person named Dragonlord on GameFAQs.
If the e-mail isn't dragon1@trap.cx or member2@zz-s.de, it's not me.
The reason I say this is because a friend once told me that someone other
than myself named Dragonlord submitted something to GameFAQs. So don't
get me mixed up with the other person, K? K.

	So, I see you've come for help on the hit SNES game Mega Man 7.
That's what I'm here for! Although this is the first FAQ I have written, in
my opinion, it is still decent. Hopefully you'll think the same. You can
always give me feedback on it, all i ask is that you use constructive
criticism, because flames suck.

---------------------------------------------------------------------------
B. About this FAQ
---------------------------------------------------------------------------

	In this FAQ, I have tried to cover everything in Megaman 7. After
beating it several times, trying to find all the items, seeing which enemy
dies by which weapon, and trying new strategies, I decided to create this
walkthrough. I do hope I've covered everything. If I didn't, e-mail me and
explain what I have missed. My e-mail is dragon1@trap.cx.

---------------------------------------------------------------------------
 C. Mega Man 7
---------------------------------------------------------------------------

	Mega Man 7 is for the Super Nintendo. It is quite different from a
lot of the other Mega Man games but similar in some ways. The way the game
goes on is like the MMX series. There's an intro level, 4 bosses, another
"intermission" level, and another 4 bosses. Like Mega Man 2 through 6, the
games features 8 bosses. Only this time you must fight them in a game boy
fashion. But don't worry- you can still access the first four stages when
you get to the last four.

	There are several new characters introduced in Mega Man 7. Auto,
manager of the shop where you can purchase items by collecting bolts
throughout the levels. You can access this shop by pressing SELECT on the
stage-select screen. Beat, a bird that will help you through the levels by
killing enemies. Roll, Eddie, and Rush also make appearances in Mega Man 7.
There are a whole lot more items and upgrades in MM7.

	There are quite a few enemies in MM7 that will seem familiar. For
example, the green robots that have a shield and jump around are from MM3.
The metal bats on Shade Man's stage are from MM2. The red plunger-like
robots are from MM3. Etc.

===========================================================================
II. Story
===========================================================================

	The story of Mega Man 7 is basically the same as every other part
in the series. In a nutshell, Dr. Wily escapes once again and builds eight
robots. If you want to get in-depth...

	In the year 20XXAD (XX meaning whatever the hell you want. ;) the
world cheered Mega Man when at long last he captured and imprisoned Dr.
Wily.

	But... (you were expecting this, weren't you? :D)

	Dr. Wily always knew his schemes might end in failure and had
planned for just such an occasion. Four robots had been hidden away and
after six months without being contacted from Dr. Wily, they activate
and begin searching for their master...

	This could only mean more danger for Mega Man. Once again, he must
take on the evil Dr. Wily and his eight robots. Getting kind of repetitive,
isn't it? ;)

===========================================================================
II. Characters
===========================================================================

	The descriptions of the characters here are very brief, as I have
just added this in to make this FAQ more complete.


Mega Man
--------

The Blue Bomber himself! If you don't know who this is, where have you been
for the past ten years? ;) Mega Man has always been the one to destroy the
robots and then defeat Wily himself. In fact, he must have done it... eight
times! But Wily seems to keep escaping. Mega Man appears with a whole new
set of armor and weapons in the X series, where he is known as X.

Mega Man was the first created half-man/half-robot. Roll the second, etc.
Mega Man is also known as Rock Man in Japan. (Rock and Roll. Heh heh.)


Roll
--------

Roll, Mega Man's sister only appears in Mega Man 1 and 7. I'm not sure why,
I guess she's useless or something. She is a household robot who does
just that... stuff around the house. However, because she only appears
seldomly I have hardly any information on her.


Auto
--------

The green robot who works in the shop by turning bolts into items. Make
sure you get the hyper bolt which has fallen out of his head and he'll
reward you by cutting all the prices in half!


Eddie
--------

The short, red flip top robot that randomly gives you an item in some of
the other MM parts. I'm not sure which ones, but he just comes out and
throws out either some energy or item. In MM7 he works along side Auto
managing the shop. Eddie also appears in the Mega Man TV series (which
is no longer on, by the way.)


Rush
--------

The dog type robot that was created purposely to assist Mega Man at times
where he needs to get places that are unreachable. It seems he gets better
as the series progresses. He can even become part of Mega Man in MM6 and
MM7. Rush Search was first invented in MM7 as well.


Bass
--------

Friend or foe? Foe. Dr. Wily attempted to copy Dr. Light's creation of
Mega Man and Rush by creating Bass and Treble. Of course, Mega Man is too
much of a softie so he lets Bass into Dr. Light's lab. Great, now
Bass has stolen the enhancements and has an S. Adapter of his own. Bass
first appeared in Mega Man 7 and appears in its sequel, Mega Man 8,
where is allied up with Mega Man. Personally, I think Bass dominates
in MM8.


Proto Man
----------

Mega Man's mysterious brother who must appear in every part in the
Mega Man series. He has one mysterious whistle, too. In MM7 he'll give
you some hints and then there's a possibility you can get the Proto
Shield.

===========================================================================
III. Controls
===========================================================================

	I decided to add in the controls for the hell of it.  The controls
are basically the same throughout the whole game.
   ________         __________
  /_____L__\_______/_____R____\ 
 /     _           _    _     \
 |   _| |_        (Y)  (X)    |
 |  |_   _|          _    _   |
 |    |_|           (B)  (A)  |
 \        -Start- -Sel-       /
  \         /-------\        / 
   ---------         --------

  Y) Shoot; Hold to charge-up
  X) (Nothing)
  B) Jump; Press twice to jet pack if using S. Adapter
  A) (Nothing)
  Down + B) Slide; Disabled if using S. Adapter
  L) Cycle left through weapons
  R) Cycle right through weapons
  Start) Status screen
  Select) (Nothing)

===========================================================================
IV. Item Locations
===========================================================================

	Mega Man 7 is *filled* with secret items! I have made a detailed
list so you can find them all.

 ________ _______ ________ _________________________ ______________________
| Name   | Stage | Item   | How to find it          | What it does         |
|        |       |Required|                         |		           | 
 -------- ------- -------- ------------------------- ----------------------
| Rush   | Freeze| Nothing| After the screen with   | Rush Search is a new |
| Search | Man	 |	  |the shielded-green robot,|device only found in  |
|        |       |        |you will come to a place |MM7. Using it, you can|
|        |       |        |where there is a platform|find secret items,    |
|        |       |        |that you can jump on.    |paths, or just dig up |
|        |       |        |Jump on it and across the|plain items. When Rush|
|        |       |        |other four platforms and |does not bark it means|
|        |       |        |you will find it.        |there is no secret    |
|        |       |        |                         |and rush will dig up a|
|        |       |        |                         |normal item or a some |
|        |       |        |                         |random garbage. If    |
|        |       |        |                         |rush barks there is a |
|        |       |        |                         |secret item or path   |
|        |       |        |                         |nearby and he will dig|
|        |       |        |                         |it up or just keep    |
|        |       |        |                         |barking.              |
 -------- ------- -------- ------------------------- ----------------------
| Exit   | Freeze| Rush   | At the very end of the  | Exit will let you    |
|        | Man   | Search |level just before the    |leave a level wherever|
|        |       |        |first door to Freeze Man,|you want, providing   |
|        |       |        |take a few steps back and|you defeated the boss |
|        |       |        |use rush from the edge of|of the stage before.  |
|        |       |        |the bottom platform so   |                      |
|        |       |        |that he digs on the top  |                      |
|        |       |        |one.                     |                      |
 -------- ------- -------- ------------------------- ----------------------
| Proto  | Cloud | Rush   | In order to get the     | The Proto Shield     |
| Shield | Man	 | Coil	  |Proto shield off or Proto|allows you to deflect |
|        | Turbo |        |Man, you have to find him|shots off. It is very |
|        | Man   |        |in Cloud Man's and Turbo |useful on stages with |
|        | Shade |        |Man's stage.             |those annoying robots |
|        | Man   |        |                         |who don't stop        |
|        |       |        | Cloud Man: After the    |shooting.             |
|        |       |        |green shielded robot you |                      |
|        |       |        |will come to a room with |                      |
|        |       |        |a ladder hanging from the|                      |
|        |       |        |roof. Use Rush Coil and  |                      |
|        |       |        |climb up.                |                      |
|        |       |        |                         |                      |
|        |       |        | Turbo Man: When climbing|                      |
|        |       |        |up the ladder with the   |                      |
|        |       |        |two platforms on the left|                      |
|        |       |        |with those tire robots on|                      |
|        |       |        |them, pass the first one |                      |
|        |       |        |and continue climbing. As|                      |
|        |       |        |you climb up, you'll see |                      |
|        |       |        |a long gray thing on the |                      |
|        |       |        |right wall. Right after  |                      |
|        |       |        |that gray thing, where   |                      |
|        |       |        |the chevrons are (arrows |                      |
|        |       |        |pointing up), the wall is|                      |
|        |       |        |fake. You can walk right |                      |
|        |       |        |through it by holding    |                      |
|        |       |        |right and pressing B.    |                      |
|        |       |        |                         |                      |
|        |       |        | Shade Man: When fighting|                      |
|        |       |        |the pumpkin, kill the    |                      |
|        |       |        |INNER core. I recommend  |                      |
|        |       |        |using Thunder Bolt. After|                      |
|        |       |        |it explodes, leaving     |                      |
|        |       |        |a hole in the floor, jump|                      |
|        |       |        |in. Kill the green robot |                      |
|        |       |        |and walk into the wall at|                      |
|        |       |        |the right. What's this?  |                      |
|        |       |        |A fake wall! Enter the   |                      |
|        |       |        |door and you will fight  |                      |
|        |       |        |Proto Man. Beat him and  |                      |
|        |       |        |you will receive the     |                      |
|        |       |        |Proto shield. Be warned- |                      |
|        |       |        |He is a worthy opponent. |                      |
 -------- ------- -------- ------------------------- ----------------------
| Auto's |Spring | Nothing| When you come to the    | When you give the    |
| Screw  |Man    |        |room with boxes that the |bolt to Auto  he will |
|        |       |        |black things come out of |make all the prices   |
|        |       |        |that change direction    |half of what they were|
|        |       |        |if you step on them, make|before.               |
|        |       |        |your way to the top-left |                      |
|        |       |        |corner. S. Adapter is    |                      |
|        |       |        |really useful here. Once |                      |
|        |       |        |there, make the red box  |                      |
|        |       |        |thing point left. It will|                      |
|        |       |        |destroy the blocking wall|                      |
|        |       |        |and you will be able to  |                      |
|        |       |        |get in.                  |                      |
 -------- ------- -------- ------------------------- ----------------------
| Super  | Cloud | Rush   | To get the Super Adapter|The Super Adapter will|
|Adapter | Man   | Coil   |you must collect the     |Rush join on to Mega  | 
|        | Freeze| Freeze |letters R, U, S, and H on|Man, giving the blue  |
|        | Man   | Cracker|the first four levels.   |enhancements.  You can|
|        | Junk  |        |                         |now jetpack while     |
|        | Man   |        | R: Burst Man: The R can |in the air by jumping |
|        | Burst |        |be found very easily in  |and then pressing B.  |
|        | Man   |        |the water section of the |This is only a small  |
|        |       |        |stage. There is no way   |jump, however.        |
|        |       |        |you can miss this.       |                      |
|        |       |        |                         |Mega Man also has a   |
|        |       |        | U: Cloud Man: After you |new weapon. When you  |
|        |       |        |shoot the white floating |charge up and release,|
|        |       |        |robot, it will begin to  |a more powerful       |
|        |       |        |rain.  On the next screen|missile will be shot a|
|        |       |        |use Freeze Cracker on the|short distance and    |
|        |       |        |white floating robot and |distance and then     |
|        |       |        |it will turn to snow.    |return.               |
|        |       |        |Continue on till you come|                      |
|        |       |        |to the room with snow-   |                      |
|        |       |        |covered platforms. Go on |                      |
|        |       |        |a little and you will    |                      |
|        |       |        |come to a ladder. Use    |                      |
|        |       |        |Rush Coil to reach it and|                      |
|        |       |        |climb up. Jump on the    |                      |
|        |       |        |platforms to the left and|                      |
|        |       |        |you will find it.        |                      |
|        |       |        |                         |                      |
|        |       |        | S: Junk Man: When you   |                      |
|        |       |        |come to the part with the|                      |
|        |       |        |lava flowing down, use   |                      |
|        |       |        |Freeze Cracker on it. It |                      |
|        |       |        |will break apart and     |                      |
|        |       |        |you will be able to slide|                      |
|        |       |        |under. Take the ladder   |                      |
|        |       |        |down, use Freeze Cracker |                      |
|        |       |        |on the flowing lava once |                      |
|        |       |        |again. Go left and       |                      |
|        |       |        |grab the letter.         |                      |
|        |       |        |		            |                      |
|        |       |        |H: Freeze Man: When you  |                      |
|        |       |        |come to a part where     |                      |
|        |       |        |there is a ladder which  |                      |
|        |       |        |can only be reached by   |                      |
|        |       |        |Rush Coil and a crackable|                      |
|        |       |        |ice platform underneath  |                      |
|        |       |        |it, use Rush Coil and    |                      |
|        |       |        |climb up the ladder. Jump|                      |
|        |       |        |from one ice platform to |                      |
|        |       |        |the next one quickly.    |                      |
|        |       |        |                         |                      |
|        |       |        |Once you have all four   |                      |
|        |       |        |letters, check your      |                      |
|        |       |        |inventory.               |                      |
 -------- ------- -------- ------------------------- ----------------------
| Rocket | Turbo | Rush   | This is near the hidden | Rocket Punch is a    |
| Punch  | Man   | Search |Proto Man passage. When  |nice upgrade for the  |
|        |       |        |going up the ladder,     |S. Adapter.  It will  |
|        |       |        |there are two platforms  |make the charged-up   |
|        |       |        |on the left that have    |punch missiles home in|
|        |       |        |tire robots. Destroy the |on nearby robots.     |
|        |       |        |first one and use the    |It will also make the |
|        |       |        |S. Adapter to get        |jetpack travel farther|
|        |       |        |to the platform with the |                      |
|        |       |        |lights on it. Use Rush   |                      |
|        |       |        |Search.                  |                      |
 -------- ------- -------- ------------------------- ----------------------
| Rush   | Junk  | Thunder| When you get to the     | Rush Jet allows you  |
| Jet    | Man   | Bolt   |room with the annoying   |reach areas up above  |
|        |       | Rush   |round robots that move   |that you could not    |
|        |       | Coil   |back and forth, faster   |reach before. Unlike  |
|        |       |        |when you're near them,   |MM3, you can only     |
|        |       |        |use Thunder Bolt on the  |control the movement  |
|        |       |        |gray machine with the AC |of Rush Jet (up & down|
|        |       |        |sign above it. The       |), you cannot make it |
|        |       |        |platform will start      |stop or go left and   |
|        |       |        |moving. Take the one     |right. However, if you|
|        |       |        |moving up and make sure  |tap the opposite      |
|        |       |        |you jump off of it and   |direction while on    |
|        |       |        |onto the *SECOND* ladder |Rush Jet, it will slow|
|        |       |        |or you'll get crushed.   |down slightly.        |
|        |       |        |Climb up and use Rush    |                      |
|        |       |        |Coil to jump onto the    |                      |
|        |       |        |onto the small ladder    |                      |
|        |       |        |above.	            |                      |
 -------- ------- -------- ------------------------- ----------------------
| Beat   | Slash | Scorch | If you didn't take the  | When you get Beat,   |
|        | Man   | Wheel  |hint from Proto Man, the |you automatically get |
|        |       | Rush   |idea was to burn down    |four Beat whistles.   |
|        |       | Coil   |trees. When you get to   |These are automatical-|
|        |       |        |the screen with the large|ly used when you fall |
|        |       |        |trees, beehives, frogs,  |into a hole. Beat will|
|        |       |        |and gray snakes wrapped  |come and pull you out.|
|        |       |        |around the trees, use    |Hurry up and steer    |
|        |       |        |Scorch Wheel on the last |towards a platform or |
|        |       |        |large tree. A ladder will|he'll drop you. You   |
|        |       |        |be revealed. Use Rush    |can purchase up to    |
|        |       |        |Coil to reach it. Climb  |four beat whistles at |
|        |       |        |up and use the charged P.|Auto's Shop.          |
|        |       |        |Buster to shoot the chain|                      |
|        |       |        |that is holding Beat's   |                      |
|        |       |        |cage. Beat's free!       |                      |
 -------- ------- -------- ------------------------- ----------------------

===========================================================================
V. Order of Stages
===========================================================================

	It is very important that you follow the order of stages, so that
you can get the weapon that the next boss is weak against. But, like the
other Mega Man parts, you must kill one of them with the P. Buster alone.

	First Four:  Burst Man
                     * Use P. Buster
                     * Get Danger Wrap

                     Cloud Man
                     * Use Danger Wrap
                     * Get Thunder Bolt

		     Junk Man
		     * Use Thunder Bolt
		     * Get Junk Shield

		     Freeze Man
                     * Use Junk Shield
	             * Get Freeze Cracker

	Last Four:   Slash Man
		     * Use Freeze Cracker
                     * Get Slash Claw

		     Spring Man
		     * Use Slash Claw
		     * Get Wild Coil

		     Shade Man
		     * Use Wild Coil
                     * Get Noise Crush

		     Turbo Man
		     * Use Noise Crush
                     * Get Scorch Wheel

===========================================================================
VI. Stage Information & Maps
===========================================================================

  Well, I've compiled a bunch of maps done in ASCII. You have no idea how
long this took me. -_- For strategies on killing Bosses and Mini-Bosses,
I have not finished the enemy strategies section yet, but will in a later
version. The item information in this FAQ will also help you to find
hidden items.


LEGEND:  X - Extra Life              S - S-Tank           B - Boss/MiniBoss
         E - E-Tank                  I - Item             H - Hidden Item
         W - W-Tank                  * - Fake Wall        + - Special



Burst Man
Weakness: Scorch Wheel
Get: Danger Wrap
Item: Letter R, needed to get the S. Adapter. It is really obvious when you
come to it. You cannot miss it. 
Mini-Boss: Crab

  _ _ _ _             _ _ _
 |_|_|_|_|           |_|_|_|      _ _
       |X|        _ _|_| |_|_ _ _|_|B|
       |_|_ _    |_|_|_| |_|I|_|_|_|
       |_|_|X|   |_| 
           |_|_ _|_|
           |_|_|_|B|
                  

	 This level is fairly simple. The only part that can get annoying is
the rising/falling water. You have to be careful not to touch the bottom or
top walls, which are lined with spikes. Those appearing blocks must seem
familiar. I'm sure they've appeared in every Mega Man part.

---------------------------------------------------------------------------

Cloud Man
Weakness: Danger Wrap
Get: Thunder Bolt
Item: Letter U, needed to get the S. Adapter. While it is snowing, use Rush
Coil to climb up to the top ladder.
Special: Proto Man, refer to the Item Information for full detail.
(Proto Shield)

					  _ _ _ _ _ _ _
                                      _|+|_|_|_|_|_|_|B|
				  _ _|_|_|_|
                        _ _ _ _ _|I|X|_|
                _ _ _ _|_|_|_|_|_|_|_|_|
  _ _ _ _ _ _ _|X|_|_|_|_|
 |_|_|_|_|_|_|_|_|
    


	Make sure that you hit the first floating white robot with the
normal P. Buster, and the second with Freeze Cracker so that it starts to
snow. This will enable you to see the platforms in one part of the stage
and reach the U.

---------------------------------------------------------------------------

Junk Man
Weakness: Thunder Bolt
Get: Junk Shield
Items: Letter S, needed to get the S. Adapter. Freeze the falling lava.
Rush Jet. Use Thunder Bolt on the machine.


  _ _ _         _ _ _ _ _ _ _ _ 
 |_|_|_|_      |_|_|_|_|_|_|_|_|_ _
     |_|_|     |_|    _|_|   |_|_|B|
       | |     |_|   | |_|
       | |_ _ _|_|  _|_|
       |_|_|_|_|_|_|X|_|
           |I|_|_|_|_|



	Don't miss the S. You can get it by using Freeze Cracker on the
falling lava. Rush Jet is also on this level. You can get this by using
Thunder Bolt on a gray machine in the screen with the many robots that go
back and forth. They cannot be killed.

---------------------------------------------------------------------------

Freeze Man
Weakness: Junk Shield
Get: Freeze Cracker
Items: Letter H, needed to get the S. Adapter. Use Rush Coil to reach the
ladder. Exit. Use Rush Search to dig it up.
             
                      _
            _ _ _ _ _|I|
        _ _|_|_|_|_|_|_|
  _ _ _|_|_|_|       |_|          _ _ _ _ _ _
 |_|_|_|_|           |_|_ _ _ _ _|_|_|_|_|H|B|
                     |_|_|_|_|_|_|E|


	The letter H is obvious. All you need to do is Rush Coil to reach
the ladder at the top. To get Exit, use rush search near the first door
leading to Freeze Man.

---------------------------------------------------------------------------

Slash Man
Weakness: Freeze Cracker
Get: Slash Claw
Items: Beat. Use Scorch Wheel on the trees.
                         
                                    _ _
                                _ _|_|I|_ _ _ _
                        _ _ _ _|_|_|_|_|_|_|_|B|
                       |_|_|_|_|_|
            _ _ _ _ _ _|_|_|
           |_|_|_|_|_|_|E|_|
  _ _ _ _ _|_|
 |_|_|_|_|_|_|



	The ladder to Beat can be found by using Scorch Wheel on the last
tree in the screen with the beehives.

---------------------------------------------------------------------------

Spring Man
Weakness: Slash Claw
Get: Wild Coil
Items: Auto's Screw. Make red box bash open the barrier.

  _
 |_|_ _ _ _                 _ _ _
 |_|_|_|_|_|          _ _ _|_|_|B|
         |_|         |I|X|E|_|
         |X|_ _       _|_|_|_|
         |_|_|_|_ _ _|_|_|_|_|
             |_|_|_|_|_|_|_|_|
                

	To get the screw make the red box face the left barrier in the
top left corner of the large room.

---------------------------------------------------------------------------

Shade Man
Weakness: Wild Coil
Get: Noise Crush
Beat Proto Man.
Mini-Bosses: Pumpkin and Proto Man
                      _ _ _
                     |_|_|_|
                     |_|_|_|_
          _ _ _ _ _ _|_|X|_|_|
  _ _ _  |_|_|_|_|B|_|_|_ _|_|_
 |_|_|_| |_|     |_*_|B|_|_|_|B|
     |_|_|_|     |_|_| |_|
     |_|_|_|       |_|_|_|
                   |X|_|_|


	Whew. In my opinion, Shade Man has the most confusing level. 	

	There are two ways to kill the pumpkin. You can either kill the
inner core, or outer shell. The outer shell takes longer than the inside.
If you destroy the inner, you can find a path leading to Proto Man.
Fortunately you can revisit the level so you can explore both passages.

	Proto Man will only appear if you spoke to him before in Cloud
Man's and Turbo Man's stages. If you defeat him, you will receive the
Proto Shield.

---------------------------------------------------------------------------

Turbo Man
Weakness: Noise Crush
Get: Scorch Wheel
Mini-Bosses: Robotic Truck. Shoot eyes. Noise Crush works best.
Special: Proto Man, refer to the Item Information for full detail.
(Proto Shield)
                _ _ _ _
               |_|_|_|_|
               |_|_  |_|
               |H*+| |X|
        _ _ _ _|_|   |_|
       |_|_|_|_|_|   |E|
  _ _ _|_|           |_|_ _ _ _ _ _
 |_|_|_|_|           |_|_|_|B|_|_|B|


	Short level, eh? Not exactly. The maps are quite deceiving. ;)


===========================================================================
VII. Dr. Wily's Fortress
===========================================================================

	Dr Wily's fortress consists of four levels and then Wily himself.
Of course, before you fight Wily you must defeat all eight robots once again


Level 1
Mid-way Boss: Bass
Boss: Guts Man
                            _ _ _ _ _
                _ _ _ _    |E|B|_|_|B|
  _ _ _ _ _ _ _|_|_|_|X|   |_|
 |_|_|_|_|_|_|_|_|   |_|_ _|_|
                     |_|_|_|_|



	The first level of Wily's Castle is fairly easy. The only part that
can get tricky is the moving platforms that spin when they get to a certain
part of the "pipes" and it is dark so you cannot see unless you jump. You
will soon come to Bass and be forced to fight him.

        After bass there will be a short path and you will come to the main
boss- the new and improved Guts Man.


---------------------------------------------------------------------------

Level 2
Mid-way Boss: Bass & Treble (S. Adapter)
Boss: Mechanical Turtle
              _ _
             |_|B|
            _|_|
           |_|_|
           |_|
        _ _|_|
       |_|B|_|
      _|_|
     |_|X|
    _|_|
  _|_|_|
 |_|_|

	Level two isn't much more difficult than the first one. It has many
of those green-shieled jumping robots which are pretty easy to take care of.
When you come to a part with two ladders, take the right one for some extra
energy. You will come to Bass after this, who seems to have an S. Adapter
himself.

	After this, the conveyor platforms and flame throwers are very
annoying. You must jump from one to the next and there are springs nearby.
S. Adapter will be useful here. Keep following the path and avoiding the
annoying flame throwers. I have created an image with one of the sections
where there are many flame throwers. It'll tell you where it's safe to jump
and it shows what order you should jump to and fro (MM7FAQFLAME.GIF). 
You will reach the main boss of the level shortly after.

---------------------------------------------------------------------------

Level 3
Mid-way Boss: Crab (optional)
Boss: Flying Mask
                  _ _ _ _ / E-tank, S-tank, W-tank
                 |_|_|_|_|
              _ _|_|  _|_|_ _
             |X|_|_| |_|_|E|B|
          _ _|_| |_| |_|
         |_|_|_| |_| |_|
         |X|     |_|_| |
    _ _ _|_|     |X|_|B|
   |_|_|_|_|
   |_| 
   |_|
       

	The Super Adapter is extremely useful on this level, as there is a
lot of climbing to be done. In one part there is the same thing you saw
on Cloud Man's stage. Platforms that you have to be close to to see. Be
careful! Take the ladder on the very left when you come to three of them.
There is gonna be a part where you can go two ways- up the ladder, or down
into the water. If you go up, you'll cross a room of those annoying blocks
found in almost every other Mega Man part. But you'll find a W-tank, 
an E-tank, and a S-tank too! If you go down, you'll find a 1-up and an
E-tank. You're also forced to fight the mid-way boss, crab. Get the hint? ;)

	Shortly after the mid-way boss, you'll come to the Flying Mask.

---------------------------------------------------------------------------

Level 4
Mid-way Bosses: All 8 robots
Boss: Dr. Wily
Special: Teleporters

 (A)                               (B) 		          (C)      
    _ 			              _    _                   _
   |_|                               |+|  |+| All             |_|
   |_| - W-Tank & Extra life          _    _  to              |_|
   |+| To (B)                        |+|  |+| Bosses          |_|
          			      _    _                  |_|
      				     |+|  |+|                 |B|
				      _    _
  				     |+|  |+|

	Well, well, well. Look's like Capcom has done it again. To maintain
tradition, on this level you must fight all 8 robots again. *Sigh* Make
sure you grab all the items at the beginning of the level as you fall down.
Then enter the transporter. Seem familiar? Yep. There are eight
transporters, each leading to a robot. Here's a nifty guide. (Excuse the
ASCII art ;)
                   ____         ____
                 OOOooOOO  |  OOOooOOO
                / Freeze \ | / Slash  \
                \    Man / | \    Man /  
                /        \===/        \
                \        / | \        /
                 --------  |  --------
                   ____    |    ____
                 OOOooOOO  |  OOOooOOO
                / Junk   \ | / Cloud  \
                \    Man / | \    Man /
                /        \ | /        \
                \        / | \        /
                 --------  |  --------
                   ____    |    ____
                 OOOooOOO  |  OOOooOOO
                / Turbo  \ | / Spring \
                \    Man / | \    Man /
                /        \ | /        \
                \        / | \        /
                 --------  |  --------
                   ____    |    ____
                 OOOooOOO  |  OOOOooOOO
                / Shade  \ | / Burst   \
                \    Man / | \     Man /
                /        \ | /         \
                \        / | \         /
                 --------  |  ---------

	It makes no difference in which order you fight them. After killing
them all, you will be teleported to a room with a few refresh items. When
you fall down, you will be brought to the first version of Dr. Wily. 

	Beat him (no pun intended ;) to win the game and see the ending.

===========================================================================
VIII. Strategies
===========================================================================
A. Mini-Boss Strategies
---------------------------------------------------------------------------

	Ah, the strategies section. I guess it'll start with the strategies
for midway, or mini bosses.

Strategy: Wheel Robot
Found on: Starting stage
Weapon to use: P. Buster
Specific weak part: Face

	Since all you'll have on the starting level is the Plasma Buster,
you'll have to put it to use. Your best bet is to charge it up, wait for
an open spot while evading the attacks and release.

	The Wheel Robot has two attacks; one where he just charges at
you, attempting to make a Mega-pancake. Before this happens, the Wheel
Robot will jump, causing a slight quake that will temporarily disable Mega
Man. Jump when it is about to hit the ground and you'll be safe. After this
comes the "spinning metal" attack, where the robot will launch the metal
piece off of his head and towards the Blue Bomber. Just jump over this
and continue. This enemy is not difficult to defeat at all... Once you
get the hang of it. ;)

---------------------------------------------------------------------------

Strategy: Robotic Crab
Found on: Burst Man
Weapon to use: P. Buster
Specific weak part: None

	There isn't much strategy needed against the crab. Just keep
shooting him with the charged-up P. Buster. S. Adapter with Rocket Punch
works just as well. When it charges at you, slide underneath. To avoid
the purple swirls, jump over the first two and the crab will fire
the third diagonally. The bubbles can be bursted with the P. Buster
(or Rocket Punch, of course.)

---------------------------------------------------------------------------

Strategy: Metallic Tyrannosaurus
Found on: Slash Man
Weapon to use: Thunder Bolt
Specific weak part: Bottom jaw

	Since Thunder Bolt fires fast, it is the best to use. This
dinobot has two attacks, and both are simple to evade. The first one
is when it simply breathes fire. The bot is likely to do this when you're
standing on the middle platform. If you aren't, it will shoot out
purple plasma blasts which can be avoided by staying at the far
corner to the right. Between each shot of his, jump and shoot the
lower jaw (mouth.) Usually, when it starts getting weak it walks
faster.

---------------------------------------------------------------------------

Strategy: Pumpkin
Found on: Shade Man
Weapon to use: Thunder Bolt
Specific weak part: Inner core

	This robot is amazingly easy to defeat. Six waves of Thunder
Bolt will destroy the Inner core. The outside takes about eight. I
doubt at all you'll have any trouble with this boss. It has two simple
attacks, both are pretty much the same. It shoots out green slimeballs
that bounce around, aimlessly. Or it may also spit them at Mega Man, 
where you'll have to jump over. Remember to read the stage information
to see which way you should kill the pumpkin.

---------------------------------------------------------------------------

Strategy: Missile Truck
Found on: Turbo Man
Weapon to use: Noise Crush or Thunder Bolt
Specific weak part: Eyes

	You may want to save Noise Crush for Turbo Man himself,
which is why Thunder Bolt is marked down too. The S. Adapter with
Rocket Punch also works, except the punch may home in on missiles
instead of the truck's eyes. All you really have to do here is
keep shooting Noise Crush at the eyes. When the missiles come,
either jump over them or shoot them down.

---------------------------------------------------------------------------
B. Boss Strategies
---------------------------------------------------------------------------

Strategy: Burst Man
Weapon to use: Scorch Wheel
Specific weak part: None

	Your fingers are going to get awfully tired when fighting this
enemy. If you followed the order of stages, then you're most likely
fighting Burst Man as the first enemy. Even if you're not, this can get
quite annoying.

	First of all, I recommend you get a turbo controller (or, for
you illegial freaks, set the turbo setting on in your emulator) or your
fingers are gonna get stiff. When Burst Man shoots out bubbles, shoot
them with everything you've got. Don't stop shooting. I've noticed the
single plasma blasts work better than the charged up ones on this enemy.
Let's look at the statistics. It takes around two seconds to fully charge
up the Plasma Buster, and only two single bullets to destroy a bounce
(orange/yellow) bubble. So just use singles when it comes to destroying
bubbles. However, the bubbles with bombs in them can be a little more
difficult. They take about 10 single blasts to pop. I recommend you jump
over them as Burst Man shoots them out. If there are bombs on the ground,
avoid them at all costs. They will start to flash when they're about to
explode.

        The bubbles that come up from the bottom should not be a problem.
Simply walk off of them if they happen to bring you up. Like I said before,
turbo really helps here. If you have Scorch Wheel use it ONLY on Burst Man
himself. Do not waste it destroying the bubbles. Thunder Bolt works best
on the bubbles that capture you and bring you up to the top.

---------------------------------------------------------------------------

Strategy: Cloud Man
Weapon to use: Danger Wrap
Specific weak part: None

	Without Danger Wrap, you only stand a slight chance of defeating
Cloud Man. But if you wish to take the challenge, I'll provide a strategy
for that way too.

	Firstly, the strategy with Danger Wrap. All you gotta do is stand at
the edge of the platform on the left (be sure to not fall off) and use
Danger Wrap as Cloud Man floats up. Don't use it too early or too late.
Press the shoot button as soon as cloud man gets up from his fall to be sure
to hit him. Keep doing this in a cycle to quickly kill Cloud Man.

	Using the Plasma Buster it will be much more difficult. A boss has
around 30 energy capsules. Cloud Man only loses 1 if you hit him with a
single plasma blast. He loses about 2 or 3 if you hit him with a charged up
plasma blast. Do the math. 30 / 2 = 15. Meaning you have to hit him 15 times
with the charged up blast to defeat him. Sounds difficult? Might be.

	Cloud Man has three different attacks. The first attack is when
Cloud Man absorbs lighting and fires it towards the Blue Bomber. The only
thing you can do here is jump over it. Timing is critical. As soon as you
see Cloud Man open his hand, jump and you'll be safe. You don't have to jump
in any specific direction.

	The second attack is much more annoying. Cloud Man will usually
combine it with the first. The second attack has two variations. The rain
can either push you left or right. If it pushes you towards Cloud Man, slide
the opposite direction. Be careful not to slide off the platform. This is a
perfect chance to dish out some pain on Cloud Man. A good strategy is to
charge up while sliding, then quickly turn and release. Be sure to jump over
the lighting bursts on the ground when Cloud Man does them.

	The third is the easiest. Cloud Man follows behind Mega Man, leaving
a small opening for you to slide underneath him. Do just that. This also
serves as a chance to lure Cloud Man to a safer part of the platform. Then
continue using strategy.

---------------------------------------------------------------------------

Strategy: Junk Man
Weapon to use: Thunder Bolt
Specific weak part: None

	Using Thunder Bolt, this battle can be won in 30 seconds tops. The
strategy is basically shoot-slide-shoot. Shoot Junk Man, slide under his
jump to avoid the the junk he throws and himself, and repeat. Simple as
that.

	Are you willing to take the challenge of using Plasma Buster against
Junk Man? If so, continue reading. When using Plasma Buster, the situation
with Cloud Man is similar to this one. Single plasma blast = 1 energy
capsule lost, charged = 2. Junk man has three different attacks. These are
not in any order.

	The first, what I call "The Earthquake" will cause Junk Man to jump
up into the air and slam into the ground, temporarily disabling Mega Man.
Junk will rain down from the roof which is fairly difficult to avoid,
especially if you can't walk. The idea is to jump right when Junk Man is
about to touch the ground and you'll be okay. Then just walk away from the
junk that falls, or slide.

	The second is when Junk Man uses a magnetic arm to collect a block
of garbage and throw it at you. This is not very hard to avoid, simply jump
over it. However, this is only the first part of the attack. The second
involves Junk Man coming from the roof and jumping onto his hunk o' junk.
This will give him the Junk Shield, and he'll use it the way Mega Man uses
it when he acquires it- By absorbing damage and shooting it at Mega Man. Only
this time, he'll jump on Mega Man a little after. For what it's worth, the
pile of junk CAN be destroyed, but it takes a lot of hits. If you can't
destroy it on time just jump over the Junk Shield and continue.

	The third is when Junk Man hops over Mega Man and flings a small
pile of junk at him. Just slide under him and you'll be fine. Look for any
open spots to charge up that buster and fire away.

---------------------------------------------------------------------------

Strategy: Freeze Man
Weapon to use: Junk Shield
Specific weak part: None

	Freeze Man is much more difficult to beat with the Plasma Buster
than the others. I really recommend you have Junk Shield. Just use Junk
Shield, and when Freeze Man comes towards you, he'll get hit. Usually after
this he'll throw an ice cube down, so slide and then jump to avoid being
stuck to the ground. Icicles usually come after this, and Freeze Man will
run towards you. Jump over him and slide under the icicles. He'll usually
throw ice balls at you and then repeat the cycle.

	With the P. Buster, it's ten times harder. In my opinion, it's next
to impossible to beat Freeze Man with the P. Buster alone. Freeze Man will
not stop dashing towards you because he is never stunned as he would be with
the Junk Shield. At first, he'll run towards you and jump twice. Slide under
him and jump to avoid the ice path. If you shoot, Freeze Man will do a small
jump so be careful. I really don't think you should try killing Freeze Man
with the P. Buster.

---------------------------------------------------------------------------

Strategy: Metal Ball Robot
Found on: Robot Museum
Weapon to use: Danger Wrap
Specific weak part: Head

	This robot seems to only do one thing- bounce around, trying to
land on Mega Man. When you knock of his head, he goes nuts and bounces
faster.

	Since the robot only has one attack, it's really not that
difficult to beat him. But, you have to wait for an open spot to hit
his head. When the robot jumps and hits the ground, his head will spin.
To stop it, he'll put his hands on it. Right when he removes his hands,
shoot the Danger Wrap and watch his head go flying. He will now go
bouncing towards the head, which can harm you as well. Be careful. You
may need a W-Tank or two if you tend to miss a lot.

---------------------------------------------------------------------------

Strategy: Slash Man
Weapon to use: Freeze Cracker
Specific weak part: None

	Slash Man can be a difficult opponent, even with Freeze
Cracker. This is because he can get away from you quick enough to
execute an attack once you freeze him. Slash Man only has two attacks,
but both are very deadly.

	The first usually occurs right after you freeze Slash Man
and he breaks out. He will jump up into the air and throw down
capsules of red gunk that can cause one of two disabilities. If one
happens to fall on Mega Man, you will be disabled from jumping and
sliding. If you walk into the red goo when it is on the floor, you will
get stuck. Keep watching them fall and be sure to avoid them. After
this, Slash Man will slide down from the side of the screen and
dash towards Mega Man with his claws out. This can be difficult
to avoid. I recommend jumping but sliding may work in some
situations as well.

	The second attack is when Slash Man jumps towards
Mega Man and then quickly slashes. Either slide away from Slash Man
when he jumps over you or jump to avoid the slash. Shoot him with
Freeze Cracker during this time.
	
---------------------------------------------------------------------------

Strategy: Spring Man
Weapon to use: Slash Claw
Specific weak part: None
	
	Spring Man is easy once you get down the strategy. Without
it, you'll be dead in no time. Spring Man has three different attacks,
and they're all easy to take care of.

	When you hit Spring Man with the Slash Claw, he'll jump
into the air and use his super-spring punches to try and hit you. The
easiest way to avoid getting hit is to jump *AFTER* he throws a
punch. Timing is critical here. If you have Slash Claw, you can
through the whole battle without him using the other two attacks.

	The second attack is more annoying and deadlier than the
first. Spring Man will fire out two spiked springs that bounce like
there's no tomorrow. But don't fear them. They can be taken out with
two plasma shots.

	While the spiked springs are bouncing amok, Spring Man will
be jumping around as well. If you get to close to him, he'll grab
you and throw you into the air, which will make you crash right into
the roof. This attack causes most damage. Avoid it at all costs.

---------------------------------------------------------------------------

Strategy: Shade Man
Weapon to use: Wild Coil
Specific weak part: None

	Shade Man is probably the easiest to defeat out of the last
four. That is, of course, if you have Wild Coil. Make sure you
charge it up for more damage.. but be careful not to make the
springs spring too high to hit Shade Man.

	Shade Man has two attacks. The first, most widely used,
is when he swoops down and attempts to grab Mega Man. If he does,
he will suck your energy away. When you see that Shade Man is about
to do this (he'll stop for a split second) slide away! Also, this
is a good chance to release the charged up Wild Coil.

	I recommend you avoid the second attack. It's much more
deadlier. Shade Man will slowly land on the ground and release a
ray that will freeze Mega Man stiff. These can easily be jumped
over, but after that, Shade Man will shoot out the Noise Crush.
This is impossible to avoid, unless you use the Wild Coil which
will make him fly back into the air. Take a few E-tanks along.

---------------------------------------------------------------------------

Strategy: Turbo Man
Weapon to use: Noise Crush
Specific weak part: None

	Turbo Man will writhe in pain as you use the powerful Noise Crush
on him. If you don't have Noise Crush, you're literally toast.

	Every time you use Noise Crush, Turbo Man will turn into some kind
of race car and come speeding straight into you. The problem with this is
that you can never have correct timing. Turbo Man will always come at you
at a different speed. Be cautious and watch for when it starts to move.
You may be able to avoid getting hit. I've noticed that if you listen
to the sound of it, you'll hear some tire screeching and after that, a
sound as if it was released. As soon as you hear that sound, JUMP to
the direction Turbo man is in.

	Bouncing Noise Crush off the walls will help to increase the
damage. If Turbo Man happens to use the scorch wheel on you, you're
history. There is no possible way of avoiding it. Do not attempt to use
the P. Buster on Turbo Man, or he'll show you what he's made of.

---------------------------------------------------------------------------

Strategy: Bass
Found on: Wily's Fortress Stage 1
Weapon to use: Thunder Bolt or Junk Shield
Specific weak part: None

 	Bass really isn't that tough. Thunder Bolt seems to work very
well against him. Junk Shield is also pretty decent. Try staying in once
place and jumping to fire shots at him. When he uses his charged shots,
jump over them or slide underneath them. I recommend you bring along an
E-tank or two, as the battle will be close. Bass acts much like Flash Man
from MM2, except that he doesn't freeze time. He jumps around the
platforms and shoots aimlessly. Be careful. The proto shield can really
help here.

---------------------------------------------------------------------------

Strategy: Guts Man
Weapon to use: Slash Claw
Specific weak part: None

	Guts Man is a worthy opponent. He can use two different attacks,
and on top of that, the roof is collapsing and Mega Man will be crushed if
he doesn't beat Guts Man quick enough.

	Guts Man's first, and mostly used attack is when the large blocks
fall from the top and Guts Man makes them come against you, use Slash Claw
to deflect them. If you're close enough they will hit Guts Man. Keep doing
this to put Guts Man out of order once again. You may want to take along
some E-tanks.

	When Guts Man uses his other attack which is when he comes towards
you, grabs you with his metal pliers and throws you into the roof, jump
towards his head. You'll still get hit but you won't lose as much energy
as you would if he had grabbed you.

---------------------------------------------------------------------------

Strategy: Bass & Treble
Found on: Wily's Fortress Stage 2
Weapon to use: S. Adapter
Specific weak part: None

	Make sure you have one or two E-tanks. Bass isn't as easy as he was
before. Since Bass is using an S. Adapter, you might as well too. Rocket
Punch will help a lot here. Keep charging it up and firing. If Bass is
in the air, jump and fire. Bass has a Rocket Punch of his own, and it
will harm Mega Man more than Mega Man's rocket punch against Bass, so
E-tanks are needed. The gravity in this room is much lighter, as you can
jump higher, as if you were in water. If you're really careful you can
kill him without losing a single capsule of energy.

---------------------------------------------------------------------------

Strategy: Mechanical Turtle
Weapon to use: Wild Coil
Specific Weak part: Head

	Again, you're going to require an E-tank to replenish your energy-
unless you can dodge the flames. When the turtle's head is out, charge up
Wild Coil and give it all you got. The head will go in sometimes and the
turtle will charge at you. Slide underneath it until the head pops out
again. When the turtle uses the mini-turtle attack, make sure you kill the
small turtles or they will go underground and become pests. I recommend
using Thunder Bolt against them. When the turtle breathes the pink flames,
jump over them. It isn't that difficult. You must avoid the flames at all
cost. They will scorch you in one spot and make you lose a lot of life.

---------------------------------------------------------------------------

Strategy: Flying Mask Machine
Weapon to use: Noise Crush
Specific weak part: Nose

	The flying mask is tough! He constantly runs after you, shooting
missiles, bombs, and an invisible laser. If the missiles are high, slide,
if they're low, jump. Walk under the first bomb and jump over the second.
When it does the laser, slide all the way to the very right. Wait until the
mask goes low, jump and fire at it's nose with Noise Crush. Another
disadvantage is that you cannot reflect the noise off of a wall because
there aren't any, so you must use the small blasts.

---------------------------------------------------------------------------

Strategy: Dr. Wily Bot
Weapon to use: Thunder Bolt
Specific Weak part: Right eye, where Dr. Wily is controlling the bot.

	The main thing to do is to use Thunder Bolt on the eye while
avoiding the steps of it. Now and then, the machine will dispatch two
mini-machines which can get annoying. Use the S. Adapter Rocket Punch on
them or just the P. Buster on them. That should take it out. And if you
thought that was hard... Heh... You ain't seen nothin' yet.

---------------------------------------------------------------------------

Strategy: Dr. Wily
Weapon to use: S. Adapter Rocket Punch & Thunder Bolt
Specific Weak part: None

	Now THIS is difficult. You *MUST*, and I mean *MUST* have at LEAST
three E-tanks. When Wily appears, blast 'em with the charged up Rocket
Punch. Try to jump over or slide under the four circles that he fires out
each time he reappears, even though it's next to impossible. Each Rocket
Punch only inflicts 1 damage point, so it's pretty damn tough. If you can
figure out any other way to defeat Wily, let me know. 

Gunblade - (johnliu7@aicompro.com) writes:

... "When I was fighting Dr.Wily today (the final one), I noticed that
if you use Thunder Bolt on him, he will appear shocked for a brief moment and
WILL NOT FIRE OUT THE FOUR CIRCLES!!! Now, obviously you can't hit him
with a rocket punch after you shock him, as you need to charge. But if you 
can charge, hit him first, and THEN fire a Thunder Bolt before he fires" ...

I have tried this, and it looks like as if I did not write this strategy as
well as I should have. Gunblade's strategy works much better than the one I
have written, so many thanks to him for sending me this.

===========================================================================
IX. Passwords
===========================================================================

	The passwords given here will make you start at the corresponding
place, however I am unsure of how many E-Tanks/W-Tanks/S-Tanks and Bolts
you will have. You won't have any special items, though.

Passed opening level: 8735           Burst Man defeated: 8735
                      2517			         2586
		      4416                               7416
		      8362                               8262

Burst Man/Cloud Man   8375           Burst Man/Cloud Man 8335
defeated:	      2586           Junk Man defeated:  2516
                      7412                               1412
		      2262                               8222

Burst Man/Cloud Man   8375           Last four enemies:  8375
Junk Man/Freeze Man   2516				 2586
defeated:             3552                               3542
                      8222                               8222

Slash Man defeated:   8275           Slash Man/Spring    8275
                      2586           Man defeated:       3786
		      2546                               1542
		      2822                               2822

Slash Man/Spring Man  8275           Wily Stage 1:       1275
Shade Man defeated:   3686                               7616
                      2542                               3542
		      2822                               6863

4 E/W Tanks, 1 S-Tank   1415 (Password given at the last screen
999 Bolts, S. Adapter   5585 when you beat the game.)
Proto Shield, 4 beat    7823
whistles. All weapons.  6251
Wily, last stage.

===========================================================================
X. Pro Action Replay Codes
===========================================================================

7E0C2E1C     Invincibility 
C1AF4911     Always shoot normal shots
C1AF4922     Always shoot nearly charged shots 
C1AF4924     Always shoot freeze cracker 
C1AF4926     Always shoot scorch wheel 
C1AF492E     Always shoot danger wrap bombs 
C1AF4966     Always shoot noise crush 
C1AF497D     Always shoot fully charged mega buster blasts
             Charge to mid-level for Freeze Cracker
	     Fully charge for Thunder Bolt.
C1AF499C     Always shoot Slash Claw 
C1AF49B5     Always shoot Thunder Bolt 
C1AF49F3     Always shoot Wild Coil 
C1AF49FF     Always Shoot Charged Wild coils 
C1AFD91F     Infinite weapon energy
C1AFD9FF     Shoot a special weapon to drain all of it's energy 
C1CF39FF     Shoot to die
C1CF70A5     Bullets don't come out 
C1CF70FF     Shoot white bullets 
C1CF7CFF     Super fast bullets that go up at about an 30 degree angle
             and when you jump they go about 40 degrees
C1CFD9FF     Orange shots/Special Weapons 
C1CFDAFF     White shots/Special Weapons

===========================================================================
XI. FAQ Information
===========================================================================
A. Revision History
---------------------------------------------------------------------------

 Version 0.60- 05/14/00
-Story section added.
-Sorry about the delay, I had some pc problems. Seems to be working fine
now. It looks like I'm almost finish with this FAQ. Hrm.. I wonder what
I'll do next...

 Version 0.50- 05/06/00
-Pro Action Replay codes have been added. I would add Game Genie codes, but
there are only a few of them and they don't do anything worth telling.
However, if you so desire to check them out, visit the Game Genie Code
Creators Club. Or 
http://www.videogamesource.com/genie/gg/codes/gamegenie/snes/mega_man_7.html
if you wish to visit it quickly.
-Looks like I forgot to update the table of contents again. That's fixed up.
-Future revisions modified once again.
-Credits modified with thanks to Gunblade (johnliu7@aicompro.com)
-Modified strategy for Dr. Wily.

 Version 0.40- 04/28/00
-Characters section added.
-Future revisions modified.
-I modified the lines under the titles because they looked... tacky
before.

 Version 0.30- 04/24/00
-Passwords section added.
-I fixed the table of contents. There were some errors.
-Looks like schedule is going according to plan. At this rate, I'll
be done in another week. But I may not work on it some days.
-Future revisions have been modified.
-Added a small disclaimer at the end of the document.

 Version 0.25- 04/23/00
-Seems yesterday I forgot to change the V0.15 at the beginning of the
FAQ, so it was added to GameFAQs as V0.15. Oh well.
-I fixed up my own mistake of calling Thunder Bolt Electric Shock.
-I've finished up the strategies for Dr. Wily's Fortress. I have a strategy
for every boss and mini-boss now.

 Version 0.20- 04/22/00
-Minor change; Wily's Castle is now Wily's Fortress.
-Added controls.
-Changed the ASCII art for the title, it looked tacky before.
-Added in strategies for the rest of the Robots and some more Mini-bosses.
-Modified disclaimer
-Added in Planned Future Revisions section
-Still have to do Wily's Fortress strategies.

 Version 0.15- 04/20/00
-The FAQ goes on Game Winners.
-Added some of the strategies section, still have to finish it up. 4 bosses
done, 2 mini-bosses.
-Added in beginning disclaimer.
-I have decided to NOT create the HTML version of this FAQ, as I find it
very boring and I think this FAQ pretty much explains everything well.
-There is still a lot to be done; Finish the boss strategies, add the
characters section, code section, etc.

 Version 0.10- 04/16/00
-First released version
-Item locations, stage maps, order of bosses, wily's castle
 are all included.
-I know I'm missing a lot of stuff so I'll look into it.

---------------------------------------------------------------------------
B. Planned Major Future Revisions
---------------------------------------------------------------------------

 Version 0.70: Add in damage chart
 Version 0.80: Add in weapons section
 Version 0.90: Add in Shop section
 Version 1.00: Proofread whole FAQ, make corrections. Complete FAQ to
               be published. Modify information.

  This is all I have planned for now. This section may be updated as I
go along. Note that anything in this section is just what I *THINK* I
will revise in that version. Things may change.

---------------------------------------------------------------------------
C. Coming in next version
---------------------------------------------------------------------------

	Just check out the future revisions section. Of course, they
are going to change over time.

---------------------------------------------------------------------------
D. Credits and thanks
---------------------------------------------------------------------------

-o- Dragonlord
    The guy who wrote the whole damn thing! ;) Me!

-o- Neoknight
    For telling me where Exit and Auto's Screw were.

-o- The Unofficial World of Nintendo (http://www.world-of-nintendo.com/)
    For letting me use the Pro Action Replay codes

-o- Gunblade (johnliu7@aicompro.com)
    For sending a much better working strategy against Dr. Wily to me.

---------------------------------------------------------------------------
E. End Note
---------------------------------------------------------------------------

	Hopefully you've beaten the game with all the items now. I hope
I've explained everything clearly, and remember, if I didn't, you can e-mail
me. .. Must've said that 42 times throughout this walkthrough. Well, I'm
done. Hope you enjoyed it.



FAQ Copyright Dragonlord 2000. All Rights Reserved. Unauthorized
reproduction of this document is illegial. Which means, if it is
found on a site other than GameFAQs and GameWinners, tell me
about this and I will take care of it. dragon1@trap.cx.

Completed on Sunday, April 16th, 2000.
Revised last on Sunday, May 14th, 2000.


