Crystalis for the GameBoy Color
------------------------------------------------------------------------
While you are waiting for Zelda...


     An informative guide by FLOWERPOT
               flowerpot2000@email.com
                           Version 0.5






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===T A B L E   O F   C O N T E N T S====================================
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///0001   Revision History
///0002   Story
///0003   Walkthrough
///0004   Boss Guide
///0005   Items/Weapons List
///0006   Enemy Charts
///0007   FAQ
///0008   Game Genie / GameShark
///0009   Legal Disclaimer
///0010   End





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0001   R E V I S I O N   H I S T O R Y==================================
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Coming in the Next Update:
------------------------------------------------------------------------

Walkthrough for Amazon II, Shyron, Mt. Hydra, Cave of Styx, Shyron II, Goa,
Shyron III, Goa II, and more...

Working on a huge enemy chart, which lists enemies by area which they are
found, experience you gain, money you gain, and what sword works best. Part 1
of this mini-guide should be up in the next update.


2000 22 September   |   Version 0.5
------------------------------------------------------------------------

Added Walkthrough for Mt. Sabre North, Portoa I, Waterfall Cave, Portoa II,
South East Cave, East Cave, Amazons, Portoa III, Joel, Locked Sea Caves, Spirit
Town, Sebara's Castle, Spirit Town II, and Swan.

School is becoming a major problem. I hope to have the end of the walkthrough
up by September 24, but if I can't finish by then, you'll have to wait 'till
next weekend :(


2000 15 September   |   Version 0.3
------------------------------------------------------------------------

Added walkthrough for Brynmaer path, Brynmaer town, Oak swamp, Oak Town, and
Mt. Sabre South.

My gameboy was messed up big time, so I couldn't update. Luckily, I found a
cool gameboy rom and emulator. $7 later, I am back to finishing the guide.

I've decided to leave out the dumb enemy charts, item charts and other
worthless charts that you see in many RPG walkthroughs. No one looks at them
and they only fill up space.

2000 01 September   |   Version 0.2
------------------------------------------------------------------------

Very first version of the guide released.

Many things in this version are incomplete and the walkthrough doesn't go that
far, but I posted it at version 0.2 for all the people who requested a
FAQ/Walkthrough on gamefaqs.com. It may be small now, but at least it is
something. I will update daily until finished :)

Questions, Comments, Additions and Corrections can be sent to
flowerpot2000@email.com.





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0002   S T O R Y========================================================
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<as told in the introductory cinematic to the gameboy color version>

typed by Xenocide


Throughout history it has to be to known that an end is merely a beginning in
disguise. When was overtook the entire planet, some thought the true end had
come. However, some saw this end as a beginning when they realized a group of
humans had acquired magical abilities once considered legendary. Tamalic was
one of these few. He and his fellow magicians had not only survived the war,
but gained new magical powers that allowed them to bring life back to the
scorched planet. Not all the magicians that entered this new dawn of magic
spent their energies on restoring life to the world. One called Dragonia, chose
to combine his magical abilites with the shunned ways of technology. This
combination of magic and technology allowed Dragionia to grow in power, and
force his evil will upon the rest of humanity. Four brave magicians; Zebu,
Tornel, Asnia and Kensu, were determinded to stop Dragonia. They forged four
swords from the basic elements of Wind, Fire, Water, and Thunder. Joining these
swords would create the Sword of crystalis, the mightiest sword ever created.
Before the swords could be combined, Dragionia seized them and hurled the
swords throughout the land. The four thought all hope was lost. They were yet
to learn the prophecy of the two sleeping warrior-magicians. This prophecy told
of two sleeping warrior-magicians who would only awaken to oppose the powers of
technology once all magical hopehad been lost. You are one of these
warrior-magicians and your quest is to find and join the four swords to stop
Dragonia's reign of terror.





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0003   C R Y S T A L I S   W A L K T H R O U G H========================
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/// B E F O R E   Y O U   S T A R T
------------------------------------------------------------------------

This walkthrough you are about to use contains spoilers. I highly suggest you
only use the walkthrough for parts of the game where you are completely
stumped. Each new area is represented by "*********" and each new objective in
that area is represented by "--------". Also, this walkthrough will not tell
you how to get items that are not neccessary to completing the game. And, if
you ever see me refer to the main character as "FLOWERPOT," that is because I
named my main character "FLOWERPOT."

**WARNING** WALKTHROUGH CONTAINS SOME SPOILERS **WARNING**


************************************************************************
*                                                    L E A F   T O W N *
************************************************************************


/// C O L L E C T I N G   T H E   W I N D   S W O R D   /   $ 1 0 0
------------------------------------------------------------------------

After the cinema and naming your character, you see your character standing
inside his "sleep capsule." Exit out of here to see the rock wall burst open
and a civilian get scared off. Walk over to the main road of Leaf Town and walk
north. Enter the first house to the left. Inside, a blue-haired guy will give
you a gift of $100 from Zebu, the magician. To the west corner, above the row
of shops and the Inn, you'll find another house. Inside you'll meet an old man
who will have over the wind sword to you. Press [Select] and enter the Weapons
sub-menu and equip this sword. Go to the north of the town and exit into the
rural area of the town.


/// M E E T I N G   Z E B U
------------------------------------------------------------------------

Next, you will have to meet with one of the four great magicians, Zebu. He
lives in a cave to the northwest of this area. I took time to make a really bad
ASCII art map of this area:

                     -------BE-----------------    Legend:
                     | ZC              WM | C |
                     |                      S |    EE  entrance
                     |                        |    BC  blue caves
                     |                     BC |    S   stairs
                     |                        |    ZC  zebu's cave
                     |                        |    WM  windmill
                     |                        |    C   cave
                     --------------EE----------    BE  blocked exit

Run to Zebu's cave (ZC on map above) and enter. Follow the path to the end and
chat. He will tell you that you must fix the windmill.


/// C O L L E C T I N G   A L A R M   F L U T E
------------------------------------------------------------------------

Enter the blue caves, located to the east of this area. Follow the path and go
past the two caverns going up and down until you come across a second for in
the road. Go down this time and follow this path to some stairs. Make the first
left possible and follow this path to the alarm flute. Exit the blue caves.


/// C O L L E C T I N G   K E Y   /   F I X I N G   W I N D M I L L
------------------------------------------------------------------------

In the northest corner of this area, there is a set of stairs leading to a
cave. Enter this cave and find the sleeping Miller. Equip the alarm flute and
play it in front of the sleeping guy. He will wake up and give you the key to
the windmill. He is to weak, so you must turn it back on. Follow the cave to
the end and you'll be in front of the windmill. Enter and use the key on the
machine inside. Exit the windmill and watch as the blocked exit opens up and
Zebu appears to you.


/// C O L L E C T I N G   R E F R E S H   S P E L L
------------------------------------------------------------------------

Go back to Zebu's cave and talk to him again. He will tell you that you must
vanquish the sealed vampire in the next area. He will also give you the spell
of refresh, which can be use to heal yourself. I suggest going back to the main
town area and buying armor or a shield. I suggest the Carpace shield for $80.
Also buy the Tanned hide armor for $100. If you don't have enough, fight
enemies for money. Exit town and enter the newly opened passage to the new
area.


************************************************************************
*                                              S E A L E D   C A V E S *
************************************************************************

/// C O L L E C T I N G   B A L L   O F   W I N D / W A R P   B O O T S
------------------------------------------------------------------------

Follow the path to and use the stairs at the end. Follow the next path until
you come across another set of stairs. Use them. In this next area, there are
two staircases and a weak rock wall. Take the staircase at the very end of the
hall to the bottom. Go to the end of this hall and go down the long set of
stairs. Open the chest to find the ball of wind. Zebu will appear to you and
explain that you can use it to break open the weak rock walls.

From the location of the ball of wind, keep going up until you are block by an
oddly colored rock wall. Equip the ball of wind and charge your sword to level
2 and shoot at the wall. Enter through the newly opened passage to find the
warp boots in a chest. Exit this area through the stairs to the west.


/// F I N D I N G   T H E   B O S S   :   V A M P I R E
------------------------------------------------------------------------

In the room with three staircases and a weak rock wall, break through the rock
wall and take a right. Follow the path to a staircase which leads to another
cavern. Follow the path until you read the big bad blue vampire!


/// B E A T I N G   T H E   B O S S   :   V A M P I R E
------------------------------------------------------------------------

Best Weapon: Wind Sword                                  Difficulty: 1/5
Level: Sealed Caves

This first boss of the game is fairly easy. The only way this guy can hard you
is if you run into him or the bats that he releases hit. Every few seconds he
teleports to a different spot. And, when you hit him a few times his
teleportation becomes quicker. Don't worry about the two bats he releases, the
are pratically harmless. Destroying the bats will just cause the vampire to
release two more. Hit him with your sword or charge it up and aim well. When
you have defeated him, Zebu will appear with your prize: The Rabbit Boots.



/// R E A C H I N G   T H E   E X I T   :   O A K   S W A M P
------------------------------------------------------------------------

After beating the vampire, and picking up your rabbit shoes, climb the stairs
straight ahead of you. Follow this next path to a weak rock wall and blast it
with your level 2 wind sword move to reveal the path to the exit.


************************************************************************
*                                                      B R Y N M A E R *
************************************************************************

/// C O L L E C T I N G   G A S   M A S K
------------------------------------------------------------------------

In this new area, circle around the river in the center until you find a bridge
to an island. Go across and open the chest on the other side to find the Oynx
Statue. Go into the main town, the entrance in located to the center west of
this area. Talk to the first guy in front of you and then give him the statue.
As a reward for find it, he will give you the Gas Mask.


/// C O L L E C T I N G   T E L E P A T H   S P E L L
------------------------------------------------------------------------

Go outside of the main town and go to the north of this area. Here you will
find a large house with two men inside. After talking with the elder man, he
will allow you to challenge the young guy in a sword contest to test your
strength. To win, you must push your opponent against the wall. If you get
pushed against the wall, you lose. Rapidly tap [B] to push him backwards. Keep
doing this, no matter how tired your finger gets, until your opponent is
against the wall. The elder will now give you the telepath spell.


/// F I N D I N G   O A K   S W A M P
------------------------------------------------------------------------

Cross the bridge to the island in the center and use your rabbit boots to leap
over the burnt ground. On the otherside, go to the far east of this area.
Before entering the next area, make sure you equip your gas mask, otherwise you
will your life fast than you can say "Crystalis." Enter the next area.


************************************************************************
*                                      O A K   S W A M P   /   T O W N *
************************************************************************

/// C O L L E C T I N G   I N S E C T   F L U T E
------------------------------------------------------------------------

This area has fast moving purple enemies and occasional flying enemies that
move erratically and are hard to kill. I suggest trying to avoid these enemies
rather than take time to kill them. Here is another bad ASCII map that I made
myself of this area:

                          OT
                           *
                           *        BOSS
    ************************   ***************     Legend
                           *         **
                           *         **            E  entrance
    ************************         **            B  lost boy
                *          *         **            OT oak town
                *          *         **          BOSS insect boss
    ***********************************
                *          *
                *          *
    E**********************************
            *    *           *
            *    *           *
            ******      B*****

First, go to Oak Town. In the house to the southwest corner of the town (the
only house not blocked by a swamp person), you'll find a sad mother. She'll ask
you to find her lost boy in the swamp. Go to [B] on the map above to find the
little lost swamp boy. Lead him back to him mom. As a reward she will present
you with the Insect Flute.


/// C O L L E C T I N G   F I R E   S W O R D
------------------------------------------------------------------------

After saving the boy, the towns people will warm up to you. Go to the building
at the northeast corner of town and talk to the elder. He will provide you with
the Fire Sword to slay the giant insect in the swamp.


/// F I N D I N G   T H E   B O S S   :   G I A N T   I N S E C T
------------------------------------------------------------------------

Go to the section labeled [Boss] on the map above. Nothing is there! Equip and
play your Insect flute and the big bad boss will appear.


/// B E A T I N G   T H E   B O S S   :   G I A N T   I N S E C T
------------------------------------------------------------------------

Best Weapon: Fire Sword                                Difficulty: 0.5/5
Level: Oak Swamp

This guy is really easy. He'll be flying above you, so all you can do is hit
him with a charge fire bolt. Every few seconds, he will stop and shoot a series
of fireballs. You must hit him around his facial area. Standing stationary
until he comes close then releasing your bolt is very effective. Just move
before he shoots. And standing in a corner while he moves toward you will allow
you to get more than one shot in at him. Shoot him a few times and he will be
destroyed. Your reward: The ball of fire.


/// F I N D I N G   M T .   S A B R E   S O U T H
------------------------------------------------------------------------

Exit out of the swamp area and back to the Brynmaer area. Go back to the area
near the entrance to Brynmaer town. South of here is another entrance to a set
of blue caverns.


************************************************************************
*                                        M T .   S A B R E   S O U T H *
************************************************************************

/// F I N D I N G   W I N D   B R A C E L E T
------------------------------------------------------------------------

This area is a long complex network of caves, and if you make the wrong turn,
you are going to get lost. I would try to make an ASCII art map, but the area
is too big with to many passages, and I am not an ASCII master. So, I will try
to lead you through.

After breaking through the first ice wall, go foward. You will come across a
fork in the road and a zombie monster emerging from the ground. Kill him for 20
exp. points (good way to level up to level 5 or 6 before going farhter). Take a
left at the fork. Enter the first door possible. Follow the next path to the
end, and make sure the new dragon monsters don't poison you (keep an antidote
handy). In the next area, run across the bring to another passage. Go foward
and break the ice wall with your level 2 fire sword. At the end of this passage
you'll find the wind bracelet.


/// F I N D I N G   T O R N E L   /   T E L E P O R T   S P E L L
------------------------------------------------------------------------

Backtrack back through the passage, across the bridge, threw the short hall and
back out into the icy mountains. Go left and follow the path to another
passage. Go left and up to find another ice wall in your way. Blast through it
and enter the next room. Go up, then take a left. At the end, go down and go
through the door to the right. Follow this next path until you come to a fork
in the road again, this time, go up. Follow the next path to the stairs. Again,
follow the one way path to the stairs to enter where Tornel is waiting. He will
reward you the teleport spell for being so brave and warn you of the trouble in
Leaf town.


/// L E A F   T O W N  /  F I N D I N G   M T .   S A B R E   N O R T H
------------------------------------------------------------------------

Use your new teleport spell or a pair of warp boots that you may have to
teleport to Leaf Town. Go inside the barn attached to the house where the elder
who gave you the Wind Sword lived. The little animal will tell you what
happened to the townspeople. Warp back to Brynmaer. Go up through the passage
to the north in the area where you find the entrance to Oak Swamp. Here you
will once again meet Zebu. He will notice you have the teleportation spell and
will knock down the rock wall blocking your way. Enter Mt. Sabre North.


************************************************************************
*                                        M T .   S A B R E   N O R T H *
************************************************************************

/// F I N D I N G   K E Y   T O   P R I S O N
------------------------------------------------------------------------

This series of caves is very hard to navigate. There are many ways to get lost
or take a wrong door and wind up back in the beginning. When you enter,
Narshe's restaurant/Inn. Past here is an ice slope you cannot got up and
farther past here is a passage. Run down the next one-way path to the next
passage. In the next area, run foward then downward all the way until you reach
another passage. Now you are outside on the mountain face. Run across the path,
and don't slide down the ice slope, to the next door. Go up to a blocked
passage and use your level 2 wind blast to enter. Run around this next path and
across the bridge into the next passage.

Take the next path past the ice slope and into the next passage. In this next
cavern, there are two blocked passages. Past these you'll find a treasure chest
with the Prison Key.


/// F I N D I N G   T H E   B O S S : G E N E R A L   K E L B E S Q U E
------------------------------------------------------------------------

Break down the two icewalls in the room with the prison key to free some
prisoners. After you've done that, go through the passage to the left. Follow
the next path to the stairs and take them to the mountain face. In the center
of the next path, there is a path going up to the boss: General Kelbesque.


/// B E A T I N G   T H E   B O S S : G E N E R A L   K E L B E S Q U E
------------------------------------------------------------------------

Best Weapon: Wind Sword                                  Difficulty: 4/5
Level: Mt. Sabre North

This guy is hard. He moves very quickly, and your level 3 wind sword with your
character at level 7 is what you should go into the fight as. Before you enter
the fight, charge your sword up to level 3 and release when the dialouge is
gone for a free hit. His attack's include an ice drop and some sort of
shockwaves that blast in both directions. Make sure he doesn't run into you, a
lot of life will be taken away. Keep a lot of magic on hand for the Refresh
spell. Hit him as many times as you can with the level 3 wind sword until you
blows up and dies.


/// F I N D I N G   F L A M E   B R A C E L E T
------------------------------------------------------------------------

After you defeat General Kelbesque, a chest will appear with the flame
bracelet.


/// F I N D I N G   P A R A L Y S I S   S P E L L
------------------------------------------------------------------------

Use the prison key on the gate that is behind the dead boss. Enter through it
and talk to the elder to recieve the paralysis spell, which can put people to
sleep in an instant.


/// F I N D I N G   P O R T O A
------------------------------------------------------------------------

After talking to the elder, head through the back door. Slide down the ice
slope into a grassy area. You'll find a bridge to the west that leads to
Portoa.


************************************************************************
*                                                     P O R T O A    I *
************************************************************************

/// F I N D I N G   F R U I T   O F   L I M E
------------------------------------------------------------------------

Their is a big mystery in this town, and the queen is acting strangely. Go to
the castle, at the northwest corner of town. Before going farther, use
paralysis on the guard before he moves in front of the door. When he is asleep,
enter to meet the queen. Exit and reenter, this time so that the guard blocks
the door. Then go to the northeast corner of town to find the fortune teller.
Talk to her. Then go talk to the queen again. Let the guard block the queen's
door again and go to the fortune teller. When the fortune teller says "all will
be revealed" or something like that, go to the queen and she will finally give
you the Fruit of Lime, which can heal people sealed in stone.


/// F I N D I N G   W A T E R F A L L   C A V E
------------------------------------------------------------------------

Outside of town, head to the northeast where there is a big waterfall. Just
walk into the waterfall and Voila!


************************************************************************
*                                          W A T E R F A L L   C A V E *
************************************************************************

/// F I N D I N G   S W O R D   O F   W A T E R
------------------------------------------------------------------------

Once inside the cave, make the first left possible. Go foward untill you reach
a rock wall. Bust it open with your level 2 wind sword. At the end of this next
path, two people are stuck in stone! Use the fruit of lime on these two poor
souls. You find out that this is the actual queen and her servant! They will
now move out of the way so you can go through the stairs. Go foward through
this one-way path, busting down the rock wall in the middle, to the next
passage. This time you must choose whether to go right or left. Go left. Follow
the path and kill the big enemies until you reach the door. Watch out for
enemies that can poison you or turn you into stone.

In the next path, go as far up as you can. At the top, a path branches off to
the left. Bust down the wall in this corridor and open the chest. In it: the
sword of water!


/// F I N D I N G   F L U T E   O F   L I M E
------------------------------------------------------------------------

At the intersection where you turned left to get the sword of water, go right
instead. Go through the passage and enter the next path. Go foward on this path
until you come across a river. Go south to find the flute of lime.


/// F I N D I N G   A K A H A N A   /   S H I E L D   R I N G
------------------------------------------------------------------------

In this same room, find a passage to the north leading to Akahana. He is stuck
in stone, so use the flute of lime to free him. He will reward you the Shield
Ring, which can increase the defense of all your shields! Exit out of the
waterfall cave or teleport back to Portoa.


************************************************************************
*                                                    P O R T O A   I I *
************************************************************************

/// F I N D I N G   B A L L   O F   W A T E R
------------------------------------------------------------------------

In the outside area of Portoa, you'll find a bridge to the south. Go across the
bridge and use rabbit boots to jump over the poisened land. Go to the southwest
of this area. Through the passage, you'll find yourself in a marshy area. Go to
the north to find a cave. Inside is an elder, and he will give you the ball of
water when he sees that you have the sword of water.

/// F I N D I N G   R E C O V E R   S P E L L
------------------------------------------------------------------------

Confront the queen again and follow her as she goes through the door and
through the back caves. She will lead you into the fortune teller's house. She
will reveal what has really happened, then give you the Recover Spell. With
this spell, you can cure yourself of all ailments you might get.


/// F I N D I N G   S H E L L   F L U T E
------------------------------------------------------------------------

Go into the small barn that is attached to the fortune tellers house. You'll
find a shallow river. Use your level 2 water sword to create an ice path. At
the end of this path is a beached dolphin. Give him a plain old medical herb
and he will give you the shell flute.


/// F I N D I N G   S O U T H - E A S T   C A V E
------------------------------------------------------------------------

Outside of Portoa, there is a bridge to the south. Go across it and use rabbit
boots to jump over the nearby poisoned ground. To the southeast of the next
area, you'll find some shallow water. Use your level 2 water sword to create an
ice bridge and go across.


/// F I N D I N G   E A S T   ( F O G L A M P )   C A V E
------------------------------------------------------------------------

Outside of Portoa, below the waterfall cave entrance, you'll find some shallow
water. Use your level 2 water sword to create an ice bridge to get to the cave
opening on the other side.


************************************************************************
*                                        S O U T H - E A S T   C A V E *
************************************************************************

/// F I N D I N G   K I R I S A   P L A N T
------------------------------------------------------------------------

Go foward from the entrance to this cave and destroy the rock wall in your way
with a level 2 blast from the sword of wind. Past here is a passage. In the
next set of caverns, there are two blocked walls. One leads to monster treasure
chest and the other leads to another passage. Follow the next cave past the
blocked wall to the exit into a small field. To the north of the field you'll
find a treasure chest with the Kirisa plant. Go on into the East (foglamp)
Cave.


************************************************************************
*                                                    E A S T   C A V E *
************************************************************************

/// F I N D I N G   F O G L A M P
------------------------------------------------------------------------

Directly after the entrance, you'll need to use your level 2 wind sword blast
to break down the wall blocking your path. Find the next passage in these
caverns and go through it. Follow the next small path to another passage. Keep
heading downward until you come to a stone wall. Use your level 2 wind sword
blast and proceed to another stone wall and use the same tatic to knock this
one down. Directly after this wall, make a right and go to through the passage
on this side. Go left from after going through the passage to find another
passage. Go through here and break down the stone wall in front of you.

Make a right directly after this wall and gown downward on the first chance you
get. Break through this next wall and follow the path to another passage. Go
foward and across a bridge to a stone wall. Once again, use your level 2 wind
sword blast and follow the path all the way to the next passage. Follow this
next path to a stone wall and break it down to reveal a treasure chest behind
it. Guess what's inside? The Foglamp!


************************************************************************
*                                                        A M A Z O N S *
************************************************************************

/// F I N D I N G   W A T E R   B R A C E L E T
------------------------------------------------------------------------

To the east of the town, use paralysis on the guard standing in front of the
door to the Queen's residence. Enter and run around and past the queen (don't
talk to her now) and down the flight of stairs in the back. In this next room,
you'll find a treasure chest with the water bracelet, which allows you to
achieve a powerful level 3 blacks with the sword of water. Use the warp spell,
warp boots (or walk) and warp back to Portoa.


************************************************************************
*                                                  P O R T O A   I I I *
************************************************************************

/// F I N D I N G   J O E L
------------------------------------------------------------------------

Get rested up in the Inn then take the fog lamp over the bridge to the house
all the way to the west of town. In here, you'll find a man and his daughter.
Give the man the foglamp and he will lend you his boat. Walk into the boat and
take a fun little ride down to an island with a building and a man inside. He
tells a short story about a sacrafice. Yada Yada Yada. Use the shell flute next
to the ocean to summon the dolphin, who's back you can travel on around the
ocean. You can summon him as many times as you need. Swim over to the center of
the ocean, where you'll find a island with a cave and a lighthouse. Enter the
cave. You are now in Joel.


************************************************************************
*                                                              J O E L *
************************************************************************

/// F I N D I N G   N E C K L A C E   O F   F A T E
------------------------------------------------------------------------

Talk to the elder in the house to the northwest of town, she will tell a tale
of her missing son and then give you the necklace of fate.


/// F I N D I N G   L O V E   P E N D A N T
------------------------------------------------------------------------

Exit Joel and summon the dolphin. Swim to the southwest corner of the ocean to
find a secluded cave. Swim in and at the end, you'll find a treasure chest with
the love pendant inside.


/// F I N D I N G   L O C K E D - S E A   C A V E
------------------------------------------------------------------------

To the west of the lighthouse island, there will be a passage blocked by a
gate. Use the necklace of fate to open this gate. Swim past the various enemies
that don't move or hurt you (unless you run into them) and get off near the
stairs. Go up to enter the new area.


************************************************************************
*                                        L O C K E D - S E A   C A V E *
************************************************************************

/// C O L L E C T I N G   I R O N   N E C K L A C E
------------------------------------------------------------------------

Here is where it start getting tricky, folks. This is going to be hard to
explain, but if you can follow the directions I lay out, you'll be able to beat
this level. Go foward then make a right. At the intersection, go DOWN. Follow
this path until you find some shallow water. Make an ice bridge with your level
2 water sword. Follow the path to another spot of shallow water and create
another ice bridge. Go UP at the intersection, and make the first left
available. Go down this path, but don't go UP the first two paths you see going
upward. On the third upward path, you'll be led to a stone wall. Use your level
2 wind sword to break this down, then head up the stairs.

On this next path, go as far down as you can and make a left. Follow this path
going westward and go UP on the first path leading up. This leads to another
stone wall. Knock it down and in the next area you'll find a stone wall. Behind
this is a treasure chest. In the chest: the iron necklace.


/// F I N D I N G   S P I R I T   T O W N   I
------------------------------------------------------------------------

Go back down the path you came from and then follow the first path going
downward. Follow this and make a right. The follow the next path to a large gap
with a hoovering bridge that moves back and forth. It must be slippery, so make
sure you equip the Iron necklace before getting on, otherwise you will slip
down to the lower level with the river. Take this across the gap and go all the
way down south to the exit.


************************************************************************
*                                         S P I R I T      T O W N   I *
************************************************************************

/// E N T E R I N G   S A B E R A ' S   C A S T L E
------------------------------------------------------------------------

In the next very gloomy area, enter the house in the center of town. Inside his
the elder's (from Joel) son. He will tell you of a dansel in distress that he
seen being pulled by a vampire into Sabera's Castle. Go to the north and go up
the stairs to Sabera's Castle.


************************************************************************
*                                        S A B E R A ' S   C A S T L E *
************************************************************************

/// F I N D I N G   T H E   B O S S   /   S A B E R A
------------------------------------------------------------------------

Halfway into the catsle, you'll come across a four-way intersection. The the
east and west are two rematches with the vampire boss from before. Killing the
boss on the west side will lead to a set of caverns that lead to a fruit of
power. Beating the boss to the east will bring you to caverns with a moving
platform and a stairs down to the south east. Here, you'll find Mesia. She
tells you that Sabera is in the room behind her. Don't go, it's a trap. This
lady isn't really Mesia. Hit her twice with your sword until she admits that
she is actually Sabera!


/// B E A T I N G   T H E   B O S S   /   S A B E R A
------------------------------------------------------------------------

Best Weapon: Fire Sword                                  Difficulty: 3/5
Level: Sabera's Castle

This boss, unlike the vampire, moves around the screen quickly instead of
teleporting, making it more dangerous for you trying to avoid her. When she
stops, she will let out a set of projectiles. First, she will throw one to the
side, followed by projectiles flying around at different angles around her
until they made a 45 degree turn. Confusing? I know. Charge up your sword in
the corner when she is shooting crazily and bash her with a level 3 blast. If
she happens to stop near you, take a few level 1 whacks at her. After all this
is done, she will take Mesia and leave.


/// F I N D I N G   B R O K E N   S T A T U E
------------------------------------------------------------------------

When you defeat Sabera, a treasure chest is left behind. Inside: the broken
statue. Exit back to Spirit town.


************************************************************************
*                                          S P I R I T   T O W N   I I *
************************************************************************

/// F I N D I N G   E Y E G L A S S E S
------------------------------------------------------------------------

Go into the house in the center, and go down the stairs to me the lady's (from
Joel) son. He will reward you a pair of magical eyeglasses for restoring the
town back to normal. Go back to Joel!


************************************************************************
*                                                        J O E L   I I *
************************************************************************

/// F I N D I N G   K E N S U   /   G L O W I N G   L I G H T
------------------------------------------------------------------------

At the northwest corner of town, go into the small barn attached to the large
house. Equip the eyeglasses to see the secret passage open. Follow the tunnel
outside to the lighthouse. Show Kensu the love pendant and he will reward you
the Glowing light. Use the golden light on the broken statue to recieve the
golden statue.


/// S T O P P I N G   W H I R L P O O L S   /   F I N D I N G   S W A N
------------------------------------------------------------------------

Call the dolphin and hope on. Swim to the northwest of the ocean and you'll
find a small altar/building. Place the golden statue there and all the
whirlpools will stop. Head to the opening in the center north that will lead
you past the water falls. Go right from here and enter the cave nearby. You are
no in the town of Swan.


************************************************************************
*                                                              S W A N *
************************************************************************

/// F I N D I N G   C H A N G E   S P E L L
------------------------------------------------------------------------

Go into the pub, inside you'll see a man sitting all by himself. People will
tell you he seems strange. Use paralysis on him to reveal that it's Kensu. He
asks you to find him again. Go to the dance house and use paralysis on the guy
standing next to the wall in green. It is Kensu again! He will reward you the
Change Spell. Now go to Amazon!


/// F I N D I N G   S H Y R O N
------------------------------------------------------------------------

Exit out of the east of the Swan, and transform into a soldier using the change
spell. Talk to the guard and they will leave and the door will open. Go to the
southwest of the next area to find the entrance to lava tunnels. Soon, you'll
come across a shallow lava flow. You can use your level 2 water sword to create
an ice bridge. Go across and through the passage. Follow the tunnels until you
come to Shyron.


************************************************************************
*                                                    A M A Z O N   I I *
************************************************************************

~COMING SOON~



========================================================================
========================================================================
0004   B O S S   G U I D E==============================================
========================================================================
========================================================================


************************************************************************
* B O S S   # 1                                          V A M P I R E *
************************************************************************

Best Weapon: Wind Sword                                  Difficulty: 1/5
Level: Sealed Caves

This first boss of the game is fairly easy. The only way this guy can hard you
is if you run into him or the bats that he releases hit. Every few seconds he
teleports to a different spot. And, when you hit him a few times his
teleportation becomes quicker. Don't worry about the two bats he releases, the
are pratically harmless. Destroying the bats will just cause the vampire to
release two more. Hit him with your sword or charge it up and aim well. When
you have defeated him a chest will appear in the center of the room.


************************************************************************
* B O S S   # 2                                G I A N T   I N S E C T *
************************************************************************

Best Weapon: Fire Sword                                Difficulty: 0.5/5
Level: Oak Swamp

This guy is really easy. He'll be flying above you, so all you can do is hit
him with a charge fire bolt. Every few seconds, he will stop and shoot a series
of fireballs. You must hit him around his facial area. Standing stationary
until he comes close then releasing your bolt is very effective. Just move
before he shoots. And standing in a corner while he moves toward you will allow
you to get more than one shot in at him. Shoot him a few times and he will be
destroyed. Your reward: The ball of fire.


************************************************************************
* B O S S   # 3                      G E N E R A L   K E L B E S Q U E *
************************************************************************


Best Weapon: Wind Sword                                  Difficulty: 4/5
Level: Mt. Sabre North

This guy is hard. He moves very quickly, and your level 3 wind sword with your
character at level 7 is what you should go into the fight as. Before you enter
the fight, charge your sword up to level 3 and release when the dialouge is
gone for a free hit. His attack's include an ice drop and some sort of
shockwaves that blast in both directions. Make sure he doesn't run into you, a
lot of life will be taken away. Keep a lot of magic on hand for the Refresh
spell. Hit him as many times as you can with the level 3 wind sword until you
blows up and dies.


************************************************************************
* B O S S   # 4                                            S A B E R A *
************************************************************************


Best Weapon: Fire Sword                                  Difficulty: 3/5
Level: Sabera's Castle

This boss, unlike the vampire, moves around the screen quickly instead of
teleporting, making it more dangerous for you trying to avoid her. When she
stops, she will let out a set of projectiles. First, she will throw one to the
side, followed by projectiles flying around at different angles around her
until they made a 45 degree turn. Confusing? I know. Charge up your sword in
the corner when she is shooting crazily and bash her with a level 3 blast. If
she happens to stop near you, take a few level 1 whacks at her. After all this
is done, she will take Mesia and leave.





========================================================================
========================================================================
0005   I T E M S   /   W E A P O N S   L I S T==========================
========================================================================
========================================================================

/// T H E   F O U R   S W O R D S
------------------------------------------------------------------------

__The Wind Sword________________________________________________________

Location: The Town of Leaf

Accessories:
The Ball of Wind / Increases sword level to two. Creates energy blast capable
of destroying weak rock walls.
The Wind Bracelet / Increases sword level to three. Allow you to shoot a small
powerful hurricane when charged.


__The Fire Sword________________________________________________________

Location: Oak

The Ball of Fire / Increases sword level to two. Creates energy blast capable
of melting thin ice walls.
The Fire Bracelet / Increases sword to level three. Creates a strong blast of
energy, able to take down some of the biggest bad guys.


__The Water Sword_______________________________________________________

Location: Waterfall Cave

The Ball of Water / Increases sword level to two. Creates energy blast capable
or creating ice paths across shallow water.
The Water Bracelet / Increases sword level to three. Creates four strong ice
balls that swing around the character then shoot off in different dirctions.

__The Thunder Sword_____________________________________________________

~COMING SOON~



/// E X P E R I E N C E   /   L E V E L   C H A R T
------------------------------------------------------------------------

  LEVEL     EXPERIENCE     LIFE     MAGIC     ATTACK    DEFENSE
   01            0          48        34        01         01
   02           30          64        34        02         02
   03           60          80        51        03         03
   04          150          96        68        04         04
   05          300         112        85        05         05
   06          700         128       102        06         06
   07         1200         144       119        07         07
   08         1600         160       136        08         08
   09         3500         176       153        09         09
   10         5800         192       170        10         10
   11         8000         208       187        11         11
   12        10000         224       204        12         12
   13        20000         240       221        13         13
   14        30000         255       238        14         14
   15        40000         255       255        15         15
   16        50000         255       255        16         16

<credit for above chart is given to wingchild and his NES guide>






========================================================================
========================================================================
0006   E N E M Y   C H A R T S==========================================
========================================================================
========================================================================

~Coming Soon





========================================================================
========================================================================
0007   F R E Q U E N T L Y   A S K E D   Q U E S T I O N S==============
========================================================================
========================================================================

Q1: How can I send questions that appear here?
A1: E-mail me at flowerpot2000@email.com.


Questions will be added when people e-mail me :)





========================================================================
========================================================================
0008   C R Y S T A L I S   C H E A T S   /   E T C .====================
========================================================================
========================================================================

/// G A M E   G E N I E
------------------------------------------------------------------------

VVOGUOSE    Start with some gold
VEOGUOSE    Start with $65,280
VVZGXOSE    Start new game with the Sword of Wind
VVZGSOSE    Start new game with the Tanned Hide
VVZKEOSE    Start new game with the Carapace Shield
VVZKUOSE    Start new game with the spell Refresh
VESGUOSE    Start new game with 255 magic points
VVAGNOSE    Need 286 exp. for Level 2
VVAGXOSE    Only need one exp. for Level 2
SXNOVXSE    Magic doesn't use up M.P.
AASVVNYA    Immune to poison
AEKTSNYA    Immune to paralysis
NYVSPZGV    First pupil gives you more gold
TEOTVYGA    Stronger poison
ZEOTVYGA    Weaker poison
SZUOIVSE+
SZKPLVSE    Don't get charged for boarding at Inn
SXVPUOSE+
SXVOOOSE    Don't get charged for items in shops


/// G A M E S H A R K
------------------------------------------------------------------------

~COMING SOON~


========================================================================
========================================================================
0009   L E G A L   D I S C L A I M E R==================================
========================================================================
========================================================================

/// C R E D I T S
------------------------------------------------------------------------

Xenocide <xenocid@home.com> I used his "Story" section in my guide
---
Wingchild <wingchild@home.com> For his experience chart from his Crystalis NES
Guide
---
NINTENDO for their awesome portable system
---
SNK for making this game
---
CJayC <cjayc@gamefaqs.com> for making the best website ever!
---
NO$GMB <http://word.de/nocash> Even though I paid $7 for this emulator, it
allowed me to finish the game instead of buying a new GBC to replace my broken
one.


/// L E G A L
------------------------------------------------------------------------

This FAQ/Walkthrough was written by Jason Gomer, AKA Flowerpot. This document
is Copyright Y 1999-2000 FAQ64. SNK is a registered trademark of SNK, Inc.
NINTENDO, CRYSTALIS, ANY CHARACTER NAMES and GAMEBOY COLOR are registered
trademarks of NINTENDO OF AMERICA, Inc. This guide was created for the sole use
of overcoming the challenges of Crystalis for the gameboy color and may be
printed for PRIVATE use only.

This FAQ/Walkthrough can be reproduced electronically for personal/public
viewing if and only if the following terms are met:
 01. Complete and FULL credit is given to me, FLOWERPOT.
 02. The whole document is left in original form and may not be put into       
   HTML for without written consent from JASON GOMER.
 03. The Legal Disclaimer may NOT be altered.
 04. The e-mail address, flowerpot2000@email.com must be clearly          
presented next to the link of the FAQ for readers comments and               
questions.
 05. Must constantly check for the latest version from gameFAQs.com
 06. Cannot be used to make ANY money whatsoever (not even in foreign          
currency).

The most updated version of this FAQ can always be found at gameFAQs.com. If
you find an outdated version of the document on another webiste, please e-mail
me and the webmaster so proper action can be taken.

Copyright Y 1999-2000 FAQ64
All rights reserved.





========================================================================
========================================================================
0010   E N D============================================================
========================================================================
========================================================================

Again, an end to another big guide. This has been my first guide for a RPG and
for a game on the GAMEBOY COLOR. As always, you can send questions, comments,
contructive criticism, deconstructive criticism, rants, glowsticks, earphones,
little sisters, retainers, green handballs, old copies of THE NEW YORK TIMES,
recycled paper, NES controllers, and anything else to flowerpot2000@email.com.

Until I am needed to save the gaming society once again, this is JASON GOMER,
signing off.

this has been a helpful guide by FLOWERPOT
Y 2000 FAQ64
