DRAGON WARRIOR 1+2 WALKTHROUGH Version 2.0 9/23/2000
by Mike Mawhinney (Shdwwrym@uymail.com)

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The latest version of this FAQ can always be found at GameFAQs.com!
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~~~~~~~~~
Contents:
~~~~~~~~~
1. Updates
2. Dragon Warrior 1
   A. Dragon Warrior 1 Information
   B. Tantegal Castle
   C. The Town of Tantegal
   D. Loto's Cave
   E. The Town of Garinham *NEW*
   F. Village of Kol *NEW*
   G. Rain Shrine *NEW*
   H. Tunnel Cave *NEW*
   I. Town of Rimuldar *NEW*
   J. Sun Stone *NEW*
   K. Mountain Cave *NEW*
   L. Grave Robbing *NEW*
   M. Rain and a Princess's Love *NEW*
   N. The Ruins of Domdora *INCOMPLETE*
3. Dragon Warrior 1 Lists
   A. Weapons *UPDATED*
   B. Armor *UPDATED*
   C. Shields *UPDATED*
   D. Items *UPDATED*
   E. Spells *UPDATED*
   F. Shops *UPDATED*
   G. Monsters *UPDATED*
   H. Experience Table *UPDATED*
4. Dragon Warrior 2
   A. Dragon Warrior 2 Information
   B. The Beginning *INCOMPLETE*
5. Dragon Warrior 2 Lists *INCOMPLETE*
6. Contact Information
7. Copyright Information
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~
1. Updates
~~~~~~~~~~
2.0 - 9/23/2000. Completed up to The Ruins of Domdora, updated the 
                 Weapons, Armor, Shields, Items, Spells, Shops, 
                 Monsters, and Experience Table lists.
1.0 - 9/22/2000. Started this guide! Completed up to the Village of Kol.

~~~~~~~~~~~~~~~~~~~
2. Dragon Warrior 1
~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
2A. Dragon Warrior 1 Information
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The NES version of Dragon Warrior was my very first RPG ever. I still 
remember that I received a copy for about $15, renewing a Nintendo Power 
subscription. I haven't seen a magazine give out an entire game before 
for a year's subscription, and I haven't since. That just shows how old 
I am. ^^; The GBC version of Dragon Warrior 1 looks a lot different, 
graphically, and some names've been changed. Stairs're in different or 
new locations, and you can search vases and shelves for items. Plot and 
strategy-wise, the game's just as good as it always was, and I heartily 
recommend it!
 
~~~~~~~~~~~~~~~~~~~
2B. Tantegal Castle
~~~~~~~~~~~~~~~~~~~
In the opening cinema, you'll see DracoLord attack Tantegal Castle, 
before stealing a glowing sphere, and kidnapping Princess Lora. This's 
bad tidings for the land of Alefgard! Afterwards, you will find yourself 
before King Lars XVI, and hear the tale of Loto and the Light Orb. The 
King will beseech you to save the day, and tell you to take the items 
from the chests here. You'll find 120G, a Torch, and a Key! Talk to the 
people here in the room, and you can learn about Lady Lora, the nearby 
town of Tantegal, and how to use your new-found Key. Try it out on the 
nearby door, and go down the stairs to the main floor of the Castle!

Walk around here, and chat with the guards by the stairs to get some 
advice about saving your game. Head south, and go to the east of the 
central fountain, to find a guard sniffling over Lady Lora. Search the 
pot on the left for an Herb, and continue south to enter a room, and 
chat with an old wizard. When the screen flashes like this, that means 
your MPs have been refilled for free! Remember this for later, and try 
the stairs here. Here you'll learn a bit more about Torches and the land 
before the DracoLord came.

To the west of the fountain, speak to the people to learn of a ruined 
village, and go north from there. You'll see a locked door you can't go 
into just yet, and up a nearby staircase you'll get advice on building 
your experience to be better in fights. There's nothing else you can do 
for now, other than be frusterated by another locked door, so leave the 
Castle grounds for now.

~~~~~~~~~~~~~~~~~~~~~~~~
2C. The Town of Tantegal
~~~~~~~~~~~~~~~~~~~~~~~~
Make a beeline for the town to the east, Tantegal. You're very weak and 
unarmed right now, so try to avoid fights. When you get to the town, 
right to the south is the Inn. You can rest here, for a price, to 
recover HP and MP. There's also a storage area here, to store items and 
money in, though you may only store increments of 1000G at a time. The 
dresser you can get to has a Warp Wing in it, and up the stairs you can 
learn some good advice. The further you are from the castle, the harder 
the fights'll be. Poisoned marshes are also bad for you, so watch your 
step!

To the north of the Inn is the Weapons and Armor Shop. You can put that 
gold to good use! The more expensive the item, the more effective that 
equipment is. Shop wisely here, and remember that defense might be the 
better option for this early stage of the game, so you can stay alive 
long enough to get more Gold.

East of the Inn, you can pick up a groupie if you want, even though she 
doesn't do anything. To the south and east is the Item Shop, where you 
can pick up some useful goodies. Try to get a D-Scale if you can afford 
it, every little bit of defense helps! North of the Item Shop is a 
building, where you can learn about purchasing Keys, somewhere, and meet 
a kind wizard who offers to uncurse you if you're ever cursed. Head up 
the stairs here and you'll learn about the city of Garinham, and a man 
will say that if you're Loto's descendant, you should find the Loto 
Seal. Other than another locked door north of this building, and some 
talk of Garin's harp, you'll be all done in Tantegal. Now what?

~~~~~~~~~~~~~~~
2D. Loto's Cave
~~~~~~~~~~~~~~~
Spend your time beating the monsters around Tantegal, first of all. 
Beating monsters will let your Levels go up, and each fight'll be easier 
than the last ones were. Getting to Level 2 or 3's not so hard, and the 
money will let you get better items in Tantegal as well. When you feel 
you're ready, wander west of the Castle, until you see some water, then 
head north. Go around any mountains in your way, and keep going north. 
You should see a desert and cave to the west, that's your destination! 
There are no enemies in here, but you'll learn important information, so 
make sure you have a Torch or two, and head on in.

You'll be surrounded by darkness. This is why you have a Torch! Light 
it, and you'll be able to see better. Follow the path south, moving 
around the bend and heading to the east. Before you hit the wall to the 
east, head south, and east again, going north when you can and taking 
another turn to the east. You should see some torches on the wall, go 
past them and south to find some stairs to the next floor!

Follow the path north, west and south, moving west and north again as 
necessary. You'll reach a fork, one path going south, and the other to 
the north, once you've gone to the west again. South's a dead-end, so 
continue north, moving east when you reach the top. Head north, and at 
this fork move to the west. Follow the path north, to the east and back 
south, then move to the east. Here, you'll see flowers scattered about, 
and a stone tablet with Loto's symbol on it. Read the tablet, and you'll 
learn that you have to find the three items that Loto used to reach 
DracoLord's island! Your quest revealed, make your way back outside of 
Loto's Cave.

~~~~~~~~~~~~~~~~~~~~~~~~
2E. The Town of Garinham
~~~~~~~~~~~~~~~~~~~~~~~~
Back outside, make your way towards the west, moving north of the 
mountains and reaching the ocean. Continue westward, you'll soon reach 
Garinham, the town of folklore, as one inhabitant will say. The main 
feature of this tiny town is the large building with the locked door. 
Otherwise, you can hear word here that Princess Lora was taken far to 
the east. Since we haven't heard of these three treasures we need, we 
might as well try to track down and rescue Lora! Otherwise, there are 
some improved weapons and armor here to purchase if you have the funds, 
which is recommended.

Head back to Tantegal, when you're ready, resting up and saving the game 
with the King while you're there. Leave the Castle and move to the 
north, curving east around them. You can move north, crossing east over 
the bridge and moving towards the south-east; or, you can move south, 
between the mountains and head east over the desert, through the 
poisonous swamp. Either way, you'll end up in the same place, which is 
before a bridge leaving further to the east.

Cross over the bridge, noting the poisonous swamp and the cave that's 
inside of it, and head to the north instead. Pass the mountains to the 
east, and you'll see a village in the middle of the forest. You've 
reached Kol!

~~~~~~~~~~~~~~~~~~
2F. Village of Kol
~~~~~~~~~~~~~~~~~~
Kol's a quiet, quaint village, where you can hear more important 
information. You learn about Rimuldar, which is to the south, and you 
can pay to get a powder-puff massage. Above the spring in the town, you 
can get a STRseed and some Cloth Armor. If you stand four steps under 
the fountain, and search, you can find the PixyFlute as well! This won't 
be handy for later, but you can carry it around until then. A girl named 
Cleo is missing her husband, who went off insearch of Keys. There's 
supposedly a Key Shop in Rimuldar, and lots of tough monsters there.

A wizard trapped in some poisonous swamps to the west of the spring will 
tell you that you need Loto's Sword to harm the DracoLord, which's very 
important to know. Rumors abound about a beautiful woman in a cave to 
the south, and how a creature named Golem is afraid of flutes. Could it 
be the PixyFlute we just found? ^^ 

When you're set, head west of Kol, moving south as you follow the 
coastline. You'll see a gap between the mountains and water. Walk in 
there, and head into the Shrine you'll see to the north and east.

~~~~~~~~~~~~~~~
2G. Rain Shrine
~~~~~~~~~~~~~~~
When you enter, you'll see a wizard guarding a treasure chest. Talk to 
him, and you'll learn this's one of the descendants of the men Loto gave 
the three treasures to! This one is guarding the Rain Staff. However, he 
won't hand it over until you track down and find the Shiny Harp! It's 
said the Harp attracts monsters. Either way, we can't get what we need 
until we find the Harp, but we know where one of the treasures is!

Leave the Rain Staff in its guardian's hands, and work on building up 
your levels and buying better equipment. When you feel you're ready,
head towards and in the cave to the south, in the poison swamp.

~~~~~~~~~~~~~~~
2H. Tunnel Cave
~~~~~~~~~~~~~~~
This cave, a passage between two continents, holds a secret or two. For 
now, though, it's very recommended that you don't try to explore those 
secrets. Rather, just head straight south. When you hit the wall, go a 
bit east, south, and west to the stairs. You're on the other continent 
now!

Trudge through a last bit of poisonous swamp, and continue southward. 
When you see a pass through the mountains to the west, ignore them and 
continue south. When you hit the next mountains, pass them towards the 
east, continuing south until you can move to the northwest. You should 
see a town sitting in the middle of a lake. This's Rimuldar!
 
~~~~~~~~~~~~~~~~~~~~
2I. Town of Rimuldar
~~~~~~~~~~~~~~~~~~~~
This town is just what you might expect of a town on an unfamiliar 
continent; full of better weapons and armor, items to find, and strange 
townspeople. ^^; Seriously! You'll find one lady who says she is 
changing in her room. Check her bureau, and pocket the Warp Wing you 
find there. Other townspeople will mention the Rain Shrine we've already 
visited, as well as one man telling you that wearing a ring is proper 
ettiquette. An oracle will tell you to go south, if you haven't and 
right here is where 'rain and sun come together.' We know about the 
Rainstaff, so the next treasure must have to do with sun! You'll meet 
Cleo's husband, who's been robbed of money. And, you'll find a wizard 
who talks about how Loto used a rainbow to reach the DracoLord's castle 
in past times. Rain and sun make rainbows, don't they?

Other than the Weapon and Armor Shop, and the merchant who runs the 
buildingless Item Shop, there is another place of importance. From the 
entrance, follow the water up and to the west, hugging it closely. If 
you do it right, you'll reach the shop in the north-west of town, where 
you'll find the Key Shop! You can get Keys for 16G each, as well as 
getting 123G and a DEFseed from the jars here. So you might as well get 
six Keys, since you'll be able to afford it easily from that jar. Head 
back to the Inn with your keys, and use two of them to speak to the 
wizard, and get a LifeAcorn from the chest here. You'll learn about thee 
Sun Stone being right in Tantegal Castle! Before we go back there, 
though, we have something else nearby to see.

Head far to the south of Rimuldar and the continent, and you'll see a 
bridge going across to an island. Cross over, and try to make your way 
through the mountains to a small Shrine here, which the oracle in 
Rimuldar calls the Sacred Shrine. The monsters might be tough if you 
haven't picked up equipment in Rimuldar, so be careful! Once you get 
there safely, go in and speak to the wizard. You'll be rudely thrown 
out, unless you have Loto's Seal. You probably don't yet, so make your 
way back to Tantegal Castle. Now that we have some Keys, we should go 
back and check this Sun Stone lead out!

~~~~~~~~~~~~~
2J. Sun Stone
~~~~~~~~~~~~~
Return to Tantegal Castle, and save your game with the King. Walk to the 
west of the fountain, and open the first unlocked door you come to. 
Inside, a man will condemn you if you steal, but the King himself did 
say he wanted you to save the kingdom. 350G, a Key, a MysticNut, and an 
AGLseed're just minor treasures compared to the Light Orb, so help 
yourself!

Continue north and east, and you'll come to the second locked door. Open 
it, and step inside. Outside the door on the right, is another Key Shop! 
His prices're 24G each though. A lady here will mention the poem about 
rain and sun forming a rainbow, as well. Now, if you've played the NES 
version of Dragon Warrior, you'll know what to do. If not, walk 
alongside the edge of the Castle, to find a staircase by the water! Go 
down, and talk to the wizard to get to the chest. It's really the Sun 
Stone, one of the three treasures we need! You can also get an Herb and 
a LifeAcorn from the bureaurs here. 

Go back inside the castle, and cross the weird tiles to the south. These 
each inflict 7HP of damage per step, so careful! The man here will talk 
about how to get into Garin's grave, in Garinham. Remember this, and 
head back across the barrier, and go west and up the stairs. The priest 
here will heal you completely if you talk to him, which will help after 
those tiles! You'll all done with Tantegal for now.

While we're nearby, let's go back to Tantegal, and open the locked doors 
with our Keys. There's one at the Inn, where we hear again about fairies 
putting Golem to sleep. The other locked door in the city has a 
Repellent Shop, to buy monster-repellent for 12G a bottle. Not much 
here, huh? Where to next?

~~~~~~~~~~~~~~~~~
2K. Mountain Cave
~~~~~~~~~~~~~~~~~
From Tantegal Castle, go west, and north around the mountains, moving 
west and south around the lake. Cross the bridge you'll see here, and 
continue south to the mountains, heading east once you pass them. Be 
careful not to walk through the poisonous swamp, and continue east to 
reach a cave.

Once inside, use a Torch or Radiant spell, and head west. Go south, and 
when the path splits, pick to go east. Head south and to the east, 
following the path north and east to a four-way intersection. Continue 
east, then south. When the path splits again, head to the west, to reach 
an underground lake. Move to the northeast of it, and follow the path 
there, to find a chest with 350G. Head to the south of the lake, and 
take that path, moving west, north, and west again. At the split, go 
north, then west and south. Head to the west, and open the big door with 
a Key. You do have a Key, right? ^^ Head down the stairs in the next 
room.

On the next floor, go east, and at the split go south. Continue south, 
until you can go east, then go north as far as possible. Now, go to the 
west as far as you're able to, before going south and east into a room 
with torches. Get the STRseed and the MysticNut here, then go as far 
north as you can outside of the room. Head east a bit, and go south into 
the carpeted room with the statues. Get the War Ring from the chest 
here! Now, head as far east as you can before you run into a dead-end, 
then go back and take the first path south. You'll be in another torch 
room, with an Iron Shield here. Go back west to the nearest 
intersection, then go south as far as you can. Head east, then north. Go 
west to the second intersection, then go north into a room with a Torch.   
Go west to the next intersection, and pick up 670G! Go west two 
intersections, then go south three intersections, going east to get back 
to the stairs. You should be able to find your way out of here, now, and 
back to Tantegal Castle.

~~~~~~~~~~~~~~~~~
2L. Grave Robbing
~~~~~~~~~~~~~~~~~
Once you've rested, saved, and stocked up, head to the northwest of 
Tantegal Castle to get to Garinham. Remember the big locked door, and 
what the guard said in Tantegal Castle? Let's check this out. Right 
inside, you'll hear more about Garin's harp, which was supposed to 
summon monsters. Is this the Shiny Harp we need to get, for the Rain 
Staff? We're on the right track! Another man mentions Domdora to the 
south, and an innkeeper there. Heed the merchant's words, and help 
yourself to the treasure chests, to get 630G, a Torch, and a Copper 
Sword.

If you talk to the old woman behind her locked door, she gives you a 
replacement Key. She's not such a bad lady! ^^ Where's this Grave, 
though? Stand above the table in the old woman's room, and move north. 
You'll go through a hole in the wall, and emerge on the other side. 
Speak to the wizard here, and he'll vanish to let you pass. It's time 
for treasure-hunting!

Get out your light, and head north. Go east, then north again, to reach 
a four-way intersection. Go to the east for four intersections, then 
continue all the way north. Go west, north, and west again, to find a 
small treasure-trove! Get the Key, 537G, and LifeAcorn here, then go 
back east. | Go north and east, following the path south until you reach 
some pillars. Continue southwards, following the path, and you'll reach 
a big door. Use your Key, and open it up! Follow the snaking path to the 
west, past all the torches, and head down the stairs here.

Ignore the stairs within sight of you, as they just lead to an empty 
room. Go west instead, and west past the next intersection. Continue 
west, and go down the stairs. Go west, and south when you reach the 
water, following the path until you can go north. Do so, and you'll find 
a chest with 343G! Return to the stairs, and go south, until you see 
some stairs. Head on down, and then walk north. Take the eastern of the 
two passages, and go north as far as you can. Continue east and north, 
going east a bit more and down the stairs you see. Follow either of the 
walls around, and head down the stairs you'll see here. Look, it's 
Garin's burial place! And right infront of it, is the ShinyHarp! Get 
your treasure, and head out of this monster-infested tomb.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2M. Rain and a Princess's Love
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now that we have the ShinyHarp, we can return to the Rain Shrine! 
Inside, trade the ShinyHarp with the wizard, for the RainStaff. Only one 
more to go! We saw a suspicious chest behind the wizard in the Sacred
Shrine, but we need to find Loto's Seal first. We don't have any leads 
on that right now, but we have several others to take care of. We've 
heard of a Golem somewhere, to lure to sleep with the PixyFlute; That 
there was a destroyed town around here somewhere, and Domdora far to the 
south of Garinham; and we've heard of a beautiful girl in the Tunnel
Cave that links the continents. Why don't we check it out?

From the northern part of the cave, get your light out and look around.
We're going to stray off of the straight-southern path we've always 
taken, and explore this place in more detail. From the stairs, walk to 
the east, and go south when you can. Head east, and south further, past 
the dragon-tile on the ground, until you can't go further south. Head 
just a bit to the west, then go south and west again, following the path 
south as you reach a large door. Unlock it with a Key, and stroll in, to 
see a large sleeping dragon! Talk to it, and it'll awaken, ready to 
fight. Try to keep your HP up there, as staying alive is more important 
than raining blows down every round. Strike, heal as needed, and 
continue, and you'll be done before you know it!

Advance past the dragon to find... Princess Lora! She would have had to 
marry DracoLord if she wasn't rescued, but you've saved her from that 
fate worse than death. Offer to carry her back, and after a blush and 
happy music, start your trek back to the Castle! You'll see her in your 
arms, but this won't hinder fights at all. Speak to the King, and the 
Princess will sit on her throne, but not before confessing her love and 
giving you her heart! That's metaphorical, she didn't really pull out 
her heart and stick it in your pocket. ^^; You will get her love as an 
item though, the LoraLuv. She'll tell you how many Experience Points you 
need for the next Level, as well as telling you how far away from her 
and Tantegal Castle you are. Don't forget to save after doing all this!

~~~~~~~~~~~~~~~~~~~~~~~~
2N. The Ruins of Domdora
~~~~~~~~~~~~~~~~~~~~~~~~
Since we don't know where the Golem is, we should follow our other clue. 
Domdora's supposed to be south of Garinham. If you remember how to get 
to the Mountain Cave, simply move south of its swamp until you hit the 
water, following it east and south until you can cross a bridge. Go 
around the mountains further south, and into the desert. You'll soon 
spot a ruined city! Could this be Domdora?

Head in, and roam around. Everything's shattered and dead, and monsters 
roam around freely. Head to the right of the town, and walk around to 
the shop in the lower right. Maybe this was the Inn? Walk across the 
poisonous swamp, to the north, and suddenly a MadKnight will attack!
*INCOMPLETE*

~~~~~~~~~~~~~~~~~~~~~~~~~
3. Dragon Warrior 1 Lists
~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~
3A. Weapons
~~~~~~~~~~~
Weapons're what help you destroy all the monsters! Your character has 
natural strength, STR, which is added to the weapon's ATK power, to get 
your final ATK stat.

-----------------------------------------------------
Name         | Buy $ | Sell $ | Stat-increase | Notes
-----------------------------------------------------
Bamboo Stick | 10G   | 5G     | +2 ATK        | None
-----------------------------------------------------
Club         | 60G   | 30G    | +4 ATK        | None
-----------------------------------------------------
Copper Sword | 180G  | 90G    | +10 ATK       | None
-----------------------------------------------------
Iron Axe     | 560G  | 280G   | +15 ATK       | None
-----------------------------------------------------
Steel Sword  | 1500G | 750G   | +20 ATK       | None
-----------------------------------------------------

~~~~~~~~~
3B. Armor
~~~~~~~~~
Armor's what helps you block all the hits those monsters will dish out. 
Armor adds to your DEF stat, which is a combination of your armor and 
your GRD stat.

-----------------------------------------------------------------------
Name          | Buy $ | Sell $ | Stat-increase | Notes
-----------------------------------------------------------------------
Chain Mail    | 300G  | 150G   | +10 DEF       | None
-----------------------------------------------------------------------
Cloth Armor   | 20G   | 10G    | +2 DEF        | None
-----------------------------------------------------------------------
Iron Armor    | 1000G | 500G   | +16 DEF       | None
-----------------------------------------------------------------------
Leather Armor | 70G   | 35G    | +4 DEF        | None
-----------------------------------------------------------------------
Magic Armor   | 7700G | 3850G  | +24 DEF       | Restores 1HP for every
              |       |        |               | two steps.
-----------------------------------------------------------------------
Steel Armor   | 3000G | 1500G  | +24 DEF       | None
-----------------------------------------------------------------------

~~~~~~~~~~~
3C. Shields
~~~~~~~~~~~
Shields work just like armor, with points added to your DEF stat. They 
let you get a higher DEF than you could with just Levels and your armor.

-------------------------------------------------------
Name           | Buy $ | Sell $ | Stat-increase | Notes
-------------------------------------------------------
Iron Shield    | 800G  | 400G   | +10 DEF       | None
-------------------------------------------------------
Leather Shield | 90G   | 45G    | +4 DEF        | None
-------------------------------------------------------

~~~~~~~~~
3D. Items
~~~~~~~~~
Items are welcome parts of your inventory. Some can be used in battle, 
and others outside of it. Always try to stock up on some for a rainy 
day! ^^

------------------------------------------------------------------------
Name         | Buy $ | Sell $ | Effect
------------------------------------------------------------------------
AGLseed      | N/A   | 100G   | Use to add to your AGL, permanently.
------------------------------------------------------------------------
D-Scale      | 20G   | 10G    | Use it, to add +5 DEF to your stats. 
             |       |        | It's permanent while worn, and can be  
             |       |        | removed.
------------------------------------------------------------------------
DEFseed      | N/A   | 100G   | Use to add to your DEF, permanently.
------------------------------------------------------------------------
Herb         | 10G   | 5G     | Use to recover 20HP.
------------------------------------------------------------------------
Key          | **G   | 26G    | Use to open locked doors.
------------------------------------------------------------------------
LifeAcorn    | N/A   | 150G   | Use to add to your HP, permanently.
------------------------------------------------------------------------
LoraLuv      | N/A   | N/A    | Use this to speak to Lora. You'll learn  
             |       |        | how many Experience Points are needed 
             |       |        | for the next Level, and how far away   
             |       |        | from Tantegal Castle you are.
------------------------------------------------------------------------
MysticNut    | N/A   | 100G   | Use to add to your MP, permanently.
------------------------------------------------------------------------
PixyFlute    | N/A   | N/A    | Use to put Golem to sleep.
------------------------------------------------------------------------
RainStaff    | N/A   | N/A    | One of the three treasures.
------------------------------------------------------------------------
Repellent    | 12G   | 19G    | Use to keep weak monsters away.
------------------------------------------------------------------------
ShinyHarp    | N/A   | N/A    | Use to cause a monster encounter. Trade
             |       |        | it to the wizard in the Rain Shine to
             |       |        | get the Rainstaff.
------------------------------------------------------------------------
STRseed      | N/A   | 112G   | Use to add to your STR, permanently.
------------------------------------------------------------------------
Sun Stone    | N/A   | N/A    | One of the three treasures.
------------------------------------------------------------------------
Torch        | 8G    | 4G     | Use to light up caves. You can also use
             |       |        | it in battle to cause some damage.
------------------------------------------------------------------------
War Ring     | N/A   | 15G    | Use it, to make weak enemies run away 
             |       |        | sometimes. It's permanent while worn,
             |       |        | and can be removed.
------------------------------------------------------------------------
Warp Wing    | 24G   | 12G    | Use to return to Tantegal Castle.
------------------------------------------------------------------------
**: Keys have varying prices. The Key Shop in Rimuldar sells them for 
    16G, and the Key Shop in Tantegal Castle sells them for 24G.

~~~~~~~~~~
3E. Spells
~~~~~~~~~~ 
Spells are received as you build your Levels. Some spells can be used in 
battle, and others only outside of it.

-----------------------------------------------------------------
Name      | MP | Learned  | Effect
-----------------------------------------------------------------
Firebal   | 2  | Level 4  | Use to deal about 20HP damage.
-----------------------------------------------------------------
Heal      | 3  | Level 3  | Use to recover 25-30HP.
-----------------------------------------------------------------
Outside   | 6  | Level 12 | Use to instantly leave a dungeon.
-----------------------------------------------------------------
Radiant   | 2  | Level 9  | Use to illuminate a dark room.
-----------------------------------------------------------------
Return    | 8  | Level 13 | Use to fly back to Tantegal Castle.
-----------------------------------------------------------------
Sleep     | 2  | Level 7  | Use to try to put a monster to sleep.
-----------------------------------------------------------------
StopSpell | 2  | Level 10 | Use to prevent enemy-spellcasting.
-----------------------------------------------------------------

~~~~~~~~~
3F. Shops
~~~~~~~~~
This's a list of the towns in the land of Alefgard, and what each 
carries. Shields're listed in the Armor section. I've also included the 
price of their Inn. Key Shops can be found in Rimuldar and Tantegal.

------------------------------------------------------------------------
Name     | Inn | Weapons       | Armor           | Items
------------------------------------------------------------------------
Garinham | 6G  | Club, Copper  | Leather Armor,  | D-Scale, Herb, Torch.
         |     | Sword, Iron   | Chain Mail,     |
         |     | Axe.          | Iron Shield.    |
------------------------------------------------------------------------
Kol      | 12G | Copper Sword, | Iron Armor,     | D-Scale, Herb, Torch,
         |     | Iron Axe.     | Steel Armor,    | Warp Wing.
         |     |               | Leather Shield. |
------------------------------------------------------------------------
Rimuldar | 24G | Copper Sword, | Iron Armor,     | Herb, Torch, Warp
         |     | Iron Axe,     | Steel Armor,    | Wing.
         |     | Steel Sword.  | Magic Armor.    |
------------------------------------------------------------------------
Tantegal | 3G* | Bamboo Stick, | Cloth Armor,    | D-Scale, Herb, Torch.
         |     | Club, Copper  | Leather Armor,  | 
         |     | Sword.        | Leather Shield. |
------------------------------------------------------------------------
*: Tantegal Castle has a Storeage place in its Inn.

~~~~~~~~~~~~
3G. Monsters
~~~~~~~~~~~~
This section shows the monsters that're attacking Alefgard. I've listed 
their name, HP as accurately as I could get it, the Experience Points 
you get from slaying them, and the Gold you'll pick up. I've included 
the special attacks or spells these monsters can dish out as well; 
physical attacks don't count here. They might have some I haven't seen, 
so be careful!

---------------------------------------------
Name      | HP  | EXP | Gold | Attacks/Spells
---------------------------------------------
ArmKnight | 55  | 78  | 150G | StopSpell
---------------------------------------------
DeadNite  | 40  | 72  | 120G | Heal
---------------------------------------------
Drackeema | 16  | 20  | 25G  | Firebal, Heal
---------------------------------------------
Dracky    | 5   | 3   | 6G   | None
---------------------------------------------
Dragon    | 72  | 135 | 160G | Breathes fire
---------------------------------------------
Dragon*   | 166 | 950 | 250G | Breathes fire
---------------------------------------------
Droll     | 43  | 18  | 30G  | None
---------------------------------------------
Drollmagi | 44  | 58  | 110G | Sleep
---------------------------------------------
Druin     | 22  | 28  | 50G  | Firebal
---------------------------------------------
Druinlord | 68  | 120 | 185G | StopSpell.
---------------------------------------------
Eyeder    | 18  | 14  | 21   | None
---------------------------------------------
Eyedrlord | 46  | 56  | 95G  | Heal
---------------------------------------------
MagDracky | 13  | 12  | 20G  | Firebal
---------------------------------------------
Magician  | 12  | 8   | 16G  | Firebal
---------------------------------------------
MtlScrpio | 18  | 31  | 48G  | None
---------------------------------------------
Poltergst | 26  | 15  | 19G  | Firebal
---------------------------------------------
RedSlime  | 3   | 2   | 4G   | None
---------------------------------------------
Scorpion  | 13  | 16  | 25G  | None
---------------------------------------------
Skeleton  | 24  | 25  | 42   | None
---------------------------------------------
Slime     | 2   | 1   | 2G   | None
---------------------------------------------
Specter   | 48  | 47  | 75G  | Firebal, Sleep
---------------------------------------------
Spooky    | 7   | 4   | 8G   | None
---------------------------------------------
Wolf      | 33  | 40  | 60G  | None
---------------------------------------------
Wolflord  | 37  | 52  | 80G  | StopSpell
---------------------------------------------
Wraith    | 41  | 42  | 62G  | Heal
---------------------------------------------
*: This Dragon guards Princess Lora, and has higher stats than a normal 
   Dragon.

~~~~~~~~~~~~~~~~~~~~
3H. Experience Table
~~~~~~~~~~~~~~~~~~~~
This area'll show the Experience total you need to get, to achieve each 
level. I'll list what your stats are, as well, excluding ATK and DEF, as 
these're just a match for your STR and GRD if you're unequipped. You'll 
also see what spells you learn at what levels.

-----------------------------------------------------
Level | EXP   | HP | MP | STR | AGL | GRD | Spells
-----------------------------------------------------
1     | 0     | 15 | 0  | 6   | 6   | 3   | None
-----------------------------------------------------
2     | 7     | 22 | 0  | 8   | 6   | 3   | None
-----------------------------------------------------
3     | 23    | 24 | 4  | 10  | 8   | 4   | Heal
-----------------------------------------------------
4     | 47    | 31 | 11 | 11  | 10  | 5   | Firebal
-----------------------------------------------------
5     | 110   | 35 | 15 | 14  | 12  | 6   | None
-----------------------------------------------------
6     | 220   | 38 | 19 | 18  | 12  | 6   | None
-----------------------------------------------------
7     | 450   | 40 | 21 | 23  | 18  | 9   | Sleep
-----------------------------------------------------
8     | 800   | 46 | 24 | 26  | 21  | 10  | None
-----------------------------------------------------
9     | 1300  | 50 | 31 | 30  | 22  | 11  | Radiant
-----------------------------------------------------
10    | 2000  | 54 | 35 | 34  | 30  | 15  | StopSpell
-----------------------------------------------------
11    | 2900  | 62 | 45 | 39  | 34  | 17  | None
-----------------------------------------------------
12    | 4000  | 63 | 53 | 46  | 39  | 20  | Outside
-----------------------------------------------------
13    | 5500  | 70 | 59 | 49  | 46  | 23  | Return
-----------------------------------------------------
14    | 7500  | 78 | 65 | 57  | 52  | 26  | None
-----------------------------------------------------
15    | 10000 | ?? | ?? | ??  | ??  | ??  | ?
-----------------------------------------------------

~~~~~~~~~~~~~~~~~~~
4. Dragon Warrior 2
~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4A. Dragon Warrior 2 Information
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dragon Warrior 2, of course, is the sequal to Dragon Warrior 1. This 
game expanded on the old, and tried several new things. Multiple party-
members, as well as multiple enemies attacking, were things the first 
game was missing. There's a bigger world to explore, and ships to sail 
the waters as you try to succeed in your quest. Other than the changes 
that a remake like this goes through, it's just as much fun! ^^

~~~~~~~~~~~~~~~~~
4B. The Beginning
~~~~~~~~~~~~~~~~~
*INCOMPLETE*

~~~~~~~~~~~~~~~~~~~~~~~~~
5. Dragon Warrior 2 Lists
~~~~~~~~~~~~~~~~~~~~~~~~~
*INCOMPLETE*

~~~~~~~~~~~~~~~~~~~~~~
6. Contact Information
~~~~~~~~~~~~~~~~~~~~~~
If you would like to contribute to this FAQ, comment, help me with a 
correction (as always, you'll get credited,) compliment me on my work, 
or ask me for permission to use this FAQ on your website, you can email 
me! Please put a relevant subject line on the email, for instance, 
"Dragon Warrior 1+2", and feel free to email me at Shdwwrym@uymail.com!

~~~~~~~~~~~~~~~~~~~~~~~~
7. Copyright Information
~~~~~~~~~~~~~~~~~~~~~~~~
Copyright: (c) Copyright 2000 Shdwwrym. If you want to use this FAQ on 
your site, please contact me via email. Please do not change, steal, 
sell my FAQ for profit, or use it in any way, shape, or form other than 
its primary purpose, without receiving express written permission from 
myself. Please try to remember that plagiarism sucks, is against the 
law, and only demeans yourself. If you would like to contribute to this 
FAQ (you will receive credit, as always,) ask permission to use it in 
one of the above stated ways, or if you have any questions, corrections, 
or nice comments, feel free to email me at the address above. 

As of this date, 9/23/2000, the only place allowed to use this FAQ is: 
   GameFAQs.com
