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                                      -

        THIS FAQ IS DEDICATED TO THE MEMORY OF MY FATHER, WHO PASSED AWAY
        OF LIVER CANCER ON 2/29/00. PLEASE RESPECT THE FAQ AND TREAT IT AS
        IF IT WAS YOUR PRIZED POSSESSION. THANK YOU.


                   Final Fantasy Anthology Walkthrough/FAQ
                Sony Playstation/Super Famicom/Super Nintendo
                            September 15, 1999
                        bellybutton21@hotmail.com
                               Version 10.0
                     wwww.roninsquare.com/www.vfaqs.net
                          
-----------------------------------------------------------------------------
-----------------------------------Credits-----------------------------------
-----------------------------------------------------------------------------

-+- Dallas(SDallas15@aol.com/DallasFF21@hotmail.com)
    Thanks to his MAJOR contribution of the FFV Monster Listing for this FAQ.
    Don't forget to check out his Final Fantasy Anthology FAQ before you
    look at mines, its super detailed and well formatted!

-+- FF Flash(www.roninsquare.com)
    Thanks to his MAJOR contributions to the FAQ with his Gau Rage List and
    Mogs Dance List. Thanks to him for his info regarding various FF6 lists.

-+- David Cassady(www.bradygames.com)
    Thanks to his help with the weapons and armors listings.

-+- Sarah Jones(sarah1901@gurlmail.com)
    Thanks to her MAJOR contributions to the FAQ, which involves a lot of
    detailing towards the Karnak incident, items I've missed, and a whole
    bunch of other stuff.

-+- Pikachu Butterfry(b_pikachu@hotmail.com)
    Thanks to his help with the animals and Earth magic listings.

-+- Earthshaker(Earthq3846@aol.com)
    Thanks to his help with numerous tips about various things on both games.

-+- David Slocumb(dsloc@hotmail.com)
    For his help in providing the blue magic lists.

-+- Puffy Wulf (edward_lee@geocities.com)
    Thanks for his tip on the World 2 part about the Tent in FF5.

-+- SuperGotenks5555(SuperGotenks5555@aol.com)
    Thanks to him about getting a second chance to acquire Ramuh in the
    N-Zone/Cleft of Dimension.

-+- Eric Kilpatrick(erick@pobox.com)
    Thanks to him about telling me my mistake in X-Death's castle with Galuf
    and the recovery spring.

-+- Savgegroin(Savgegroin@aol.com)
    Thanks for informing me about an easier way to defeat Gigantos.

-+- Dan Melville(d.melville@worldnet.att.net)
    Thanks for helping me out on the FAQ with the Blue Monst magics.

-+- CokaColaCat(cocacolacat@hotmail.com)
    Thanks to his or her tip about stealing Judge Staffs at the End of
    World 2 in X-Death's castle.

-+- Jon Liu(johnliu7@aicompro.com)
    Thanks to him for telling me about a bunch of info like MPs for summons
    and an easier way to defeat Bahamut in FF5. 

-+- Wieslaw Czolpinski (link536@dellnet.com)
    Thanks for telling me about the 4th Ribbon! Also about the Mirage Vest
    item in Mirage Town, hmm...makes sense.

-+- KRH62497(KRH62497@email.msn.com)
    Thanks to him for even offering to help out on the Blue Magic listings.

-+- Nobody365135771(Nobody356135771@aol.com)
    Thanks for informing me about my 4th question about the content in FF4.

-+- issac ickes(i_ickes@hotmail.com)
    Thanks for giving me a new tip to defeat WrexSoul easier. Also thanks
    for telling me about the tip on getting GrandTrain if you missed it
    on your first encounter.

-+- Reyno Gaspar(rrcool1@earthlink.net)
    For his tips in the reflect spells and such, a very useful tip which can
    be found in both the FF5 and FF6 tip section.

-+- Fredrik Nordmark(fnordmark@hotmail.com)
    Thanks for giving me a new tip to defeat MagiMaster!

-+- Brian Panks(phermat@yahoo.com)
    Thanks for his numerous tricks and tips in the Final Fantasy 5
    section.

-+- Sandy/Matthew Connell(sandy.connell@ns.sympatico.ca)
    Thaks for telling me about the 4th Ribbon, but someone beat you to it!

-+- ReaperofDe(ReaperofDe@aol.com)
    Thanks for telling me about Shadow's counter attack with Interceptor!

-+- Jera Alerian(jera-alerian@home.com)
    Thanks for the extra tip on stealing the Genji Helmet from Gilgamesh in
    Exdeath's castle.

-+- Seth Randall (natasha@darkspiral.net)
    For his notion on ExDeath's HP(look at FF5 walkthrough on 2nd world on
    ExDeath's castle section).

-+- Square(www.square.com)
    For making two of the finest games possible, but why the heck was there 
    no Final Fantasy 4?

-+- CJayc(www.gamefaqs.com)
    For his hard work and dedication to the site and also for posting up this
    FAQ as well.

-+- Dingo Jellybean(bellybutton21@hotmail.com)
    For typing up this FAQ (^__^)

-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------

NOTE: I've deleted al unneccessary junk from the FAQ and added some new
      information from other contributors as well. (6/25/00)
      Version 10.0

NOTE: Add another update to my FAQ. I've added an American walktrhough from
      numerous requests, okay it was only 2 people, big deal. Still I aim to
      serve and courtesy is my middle name, er Never mind. There were about
      9 new contributors to the FAQ this time, a lot of new lists and info
      was added to both games and I've cleaned up some small minor errors.
      THIS IS QUITE POSSIBLY THE LAST UPDATE I WILL MAKE, SO PLEASE RE-THINK
      IF YOU HAVE SMALL CONTRIBUTIONS. (3/18/00)
      Version 9.9

NOTE: Finally an update after 2 months. With 11 new contributors and a bunch 
      of other info added, I'm exhausted! I'm going to start putting versions
      of my FAQs now, so it would be easier to catalog for the webmaster at
      www.gamefaqs.com (1/9/00) Version 6.0


=============================================================================
=================================Copyright===================================
=============================================================================

  This FAQ was solely intended for the public use on the www. It cannot be
  reproduced, retransmitted, or re-written in any other form except by the
  notice  of the author.  Any violation of this code will result in strict
  penalty---and high fines susceptible  by law.  If this legal document is
  portrayed  in any  commercial use,  you are therefor  stricten under the
  code of law----and will be---punished.  In full contrast,  this document 
  portrayed in the website found (www.gamefaqs.com) is to be used and only
  used by the public itself and cannot be sold.  Revisions of this FAQ are
  only to be done with notice of the author before hand and may be done so
  as long as the name of the author of the document appears in due credit.
  You may juxatpose this---document with other---documents as well without
  notice of the  author but it must not be used for sales and broadcasting
  or commercial  use.  This FAQ may not be---included in a promotional CD,
  magazine, or any other use of monetary product. This FAQ may not be used
  in a password protected area nor---in a high security area.  This FAQ is
  solely used and ONLY used for public---use only and may not be used in a
  promotional ad that sponsors any type of monetary use. This FAQ is to be
  used  "just like a book" meaning that it can be read over and over again
  by anybody who wishes to do so.  Just like a book it can be moved around
  from one person to another, but unlike a book the document can be viewed
  by more than one person at---once.  This FAQ is in no way possible to be
  plagerized,  doing so not only damages the person you had  intentionally
  forged,  but it also damages yourself in terms of self guilt or in terms
  of law,  whether the punishment be civil or  criminal law.  To put it at
  best, DON'T DO ANYTHING WITH THIS OR ANYTHING INVOLVING THIS FAQ WITHOUT
  MY PERMISSION!

The characters Butz, Lenna, Cara, Faris, and Galuf are all copyright (C) 
of Square LTD. (C) 1992, 1998, 1999. The characters Terra, Edgar, Cyan, 
Celes, Locke, Gau, Sabin, Gogo, Umaro, Shadow, Setzer, Mog, Strago, Relm, 
and General Leo are all copyright (C) of Square LTD. (C) 1994, 1998, 1999.
All rights reserved.

This document is (C) Dingo Jellybean; 1999-2000

=============================================================================
==============================End of Copyright===============================
=============================================================================

    Hey everybody! If you did so happen to purchase your copy of Final 
    Fantasy Anthology, then most likely you would be reading this. This is a 
    solid FAQ(slash)Walkthrough. This Walkthrough is actually two games in 
    one, or as you can also put it, two walkthroughs or FAQs in one. As being 
    the most
    obcessive Final Fantasy fan to ever live, I would like to continue my 
    works in creating a massive single FAQ entitled the Final Fantasy 
    Anthology walkthrough. I will try to include every bit of single detail
    I can in this FAQ/Walkthrough but I know it will be impossible without
    the help of you readers out there. Also If I spot any changes along the
    American version of Final Fantasy 5, I will take notice and record any
    changes made during the translation, and trust me, there will be some
    translation changes. With Final Fantasy 5 being my favorite game, I was
    considering doing a walkthrough after my ahem...superb Final Fantasy 2
    (Final Fantasy 4 Easy; Japan) FAQ. But I also wanted to do one on Final
    Fantasy 6, which is tied with Final Fantasy 4 Easy as my second favorite
    game of all time. So what not better than to wait for the release of 
    Final Fantasy Anthology and mixed them up into one? Also I will need some 
    serious help on the Monster Listing, in fact I only recieved one comply   
    from my last regards about a Final Fantasy 4 Easy Monster List, so come 
    on! You people are better than that and this FAQ would not be possible 
    without the help of smart and intelligent people out there like you. Also 
    its good that you take a look at this complete Walkthrough, and since its 
    free its better than buying a guide right? Well enjoy the two of the 
    three best games of all time and your feedback, if you wish to send any, 
    would also be fine. But most of all have fun and watch for my right hook!  
    (@_^)

=============================================================================
=============================================================================

=============================================================================

                      @@@@@@@@@@@@          @@@@@@@@@@@@
                       @##########@____   _@##########@
                        @###|FINALFANTS| |FINALFANTS|@
                         @##|ASY5FINALF| |ASY5FINALF|
                          @#|ANTAS|---- @|ANTAS|----
                           @|Y5FIN|##@ @#|Y5FIN|#@
                            |ALFAN|---@##|ALFAN|---
                            |TASY5FINA|##|TASY5FINA|
                            |LFANTASY5|##|LFANTASY5|
                            |FINAL|---###|FINAL|---
                            |FANTA|######|FANTA|
                            |SY5FI|@####@|SY5FI|
                             -----  @@@@  -----
                             

Final Fantasy Anthology FAQ
General and Basic Tips
Characters
   -Butz
   -Cara
   -Faris
   -Galuf
   -Lenna
Japanese Walthrough
   -World 1
   -World 2
   -World 3
   -The Final Confrontation
American Walkthrough
   -Bartz's World
   -Galuf's World
   -X-Death's World
   -N-Zone
Side Areas
Japanese Job System
American Job System
White Magic Listing
Black Magic Listing
Jikuu Magic Listing
Summon Magic Listing
Mystic Knight Sword Magic listing
Blue Magic Listing
Song List
Monster List(Provided by Dallas)
Weapons/Armor/Accessories List
Earth Magic List/Animal Lists

               &&&&&&&&&&&&          &&&&&&&&&&&  &&&&&&&&&
                &%%%%%%%%%%& _______&%%%%%%%%%&____&%%%%%&
                 &%%%%%%%%%%|FINALFANTS|%|FINALFANTS|%%%%&
                  &%%%%%%%%%|ASY6FINALF|%|ASY6FINALF|%%%%&
                   &%%%%%%%%|ANTAS|----%%|ANTAS|----%%%%%&
                    &%%%%%%%|Y6FIN|%%%%%%|Y6FIN|   &%%%%%&
                     &%%%%%%|ALFAN|---%%&|ALFAN|---&%%%%%&
                      &%%%%%|TASY6FINA|& |TASY5FINA|%%%%%&
                       &%%%%|LFANTASY6|  |LFANTASY6|%%%%%&
                        &%%%|FINAL|---   |FINAL|---&%%%%%&
                         &%%|FANTA|%&    |FANTA|   &%%%%%&
                          &%|SY6FI|&     |SY6FI|   &%%%%%&
                           &&-----&       -----   &%%%%%%%&

Characters
  --Celes
  --Cyan
  --Edgar
  --Gau
  --General Leo
  --Gogo
  --Locke
  --Mog
  --Relm
  --Sabin
  --Setzer
  --Shadow
  --Strago
  --Terra
  --Umaro
General Tips and Basics
Walkthrough
  -World of Balance
  -World of Ruin
Side Areas
Esper Listing
Magic Listing
Colleseum Listing
Monster List
Item/Monster Drop/Steal/Description List
Strago's Lore Magic List
Weapons Listing
Armors Listings
Relic Listings
Final Fantasy Anthology Miscellaneous
Credits


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=============================================================================
=============================================================================

          F I N A L   F A N T A S Y    A N T H O L O G Y    F A Q
          =======================================================

   Here in this section is just a quick reference to the game and so on. This
   is not a walkthrough and some of the questions don't even relate to the
   game, but read on and you might be surprised what you may read!


1Q. What is Final Fantasy Anthology anyways?

1A. Final Fantasy Anthology is a collection of two of the best games of all
    time. They are Final Fantasy V and Final Fantasy VI. This marks the first
    time that Squaresoft alone has translated Final Fantasy V for the U.S. 
    and fans of Final Fantasy will not want to miss this. In fact Final
    Fantasy V, despite being 7 years old will be a new adventure for at least
    one million U.S. gamers!

=============================================================================

2Q. What is Final Fantasy Collection anyways?

2A. Final Fantasy Collection is the Japaneese version of Final Fantasy
    Anthology. It features all of the Super Famicom's Final Fantasy games
    except for Final Fantasy Mystic Quest. Also a Bonus CD was included
    with the package as it contained various artwork and music along with
    a neckstrap and a collector's clock. It was sold around $80 if you were
    to translate the Yen to the dollar. This game marked sales in the 
    millions in Japan as it failed to disappoint.

=============================================================================

3Q. Okay you said Final Fantasy IV was included in Final Fantasy Collection
    but which one?

3A. As any Final Fantasy fan would know, there were two versions of Final
    Fantasy IV. There was an easy one and a hard version, the easy version
    was for beginner RPG gamers and the hard version was for expierienced
    RPG gamers. The Final Fantasy Collection included the Easy Version 
    instead. The hard version had about 50% more of everything and was
    basically twice as hard. In fact on the Easy version Zeromus had about
    120,000 HP while on the Hard version Zeromus had about 192,000 HP!

=============================================================================

4Q. Why did Square decide not to release Final Fantasy IV for Final Fantasy
    Anthology, are they nuts?

4A. I'm not sure if they are crazy, but there is a reason why Square decided
    to belay Final Fantasy IV in the Final Fantasy Anthology. People had
    assumed that the game had bugs, long load times, and poor graphics. And
    they felt that re-releasing the Easy version would disappoint most U.S.
    fans out of buying FFA because few gamers wanted the hard version 
    instead, basically because they were the few that knew about the two
    versions of Final Fantasy IV. And back to the "poor graphics," Square did
    not mean Final Fantasy IV's graphics were poor(they were the same as the
    SFAM version anyways) they were talking about the FMVs in the game.
    Square felt that the FMVs did not live up to par with Final Fantasy V
    or Final Fantasy VI and thought if U.S. fans saw it, they would be
    questioning Square's abilities in the future. Also Final Fantasy IV
    was released on the PSX's first generation technology and as you can
    expect the game is not as good as many thought. But hopefully can fix
    the game into the PSX's current 4th generation technology and re-release
    the game in the U.S. along with the Chrono Trigger remake. They can
    probably call the SFAM collection "Chrono Fantasy" pretty cool huh?
    Also I wanted to note that the language and content was pretty mature
    at the time, so Square didn't think American gamers would handle it.

=============================================================================

5Q. You have Final Fantasy IV for the PSX, so why don't you tell us about it
    you dumb schmuck?

5A. First off, I'm not a schmuck and secondly I don't own the game. I had the
    game for about 3 months and I loved it. The FMVs were really STUNNING if
    you ask me, but Rosa and Rydia did look a bit Final Fantasy VIIish with
    bloated faces. Cecil looked awesome in FMV state and so did Rubicant 
    along with Dragoon Kain. The loads time were a bit longer than Final
    Fantasy VII's load times. The load times were a second each or two, but
    the game had to load up between everything from menus to configurations.
    It wasn't really unbearable, but I MUCH rather prefer the smooth and
    slick pace of the Super NES version. The music in the game was a bit
    awkward at times, it was good, but since the music was converted into
    CD-ROM form, it completely changed some tunes. Most noticable was the
    battle music and Tower of Zot music. However the underground overworld
    music remained identical. But all in all the game was sweet!

=============================================================================

6Q.  Wait a minute, is this really the first time Final Fantasy V was 
     really released in the U.S.? I remember you telling me about it already
     being released in the U.S. What's the deal here?

6A.  Actually yes, there was a ROM version that you can still pick up today
     and download the entire game for free using either SNES9x or ZSNES
     emulator. I suggest using the ZSNES however since I think its the best
     SNES emulator because of its speed over the SNES9x and also you can
     get through the Ship Graveyard without hassle since the ZSNES is the
     only emulator that can see through the water barrier. Also I'm not sure
     what had happened to the PC version of FF5. Eidos Interactive did have
     plans to release the game here in the U.S. fully translated in Win98/95
     and DOS format. I'm not sure what had happened to it, maybe Square
     decided that they were going to publish the game themselves later for
     the Final Fantasy Collection and so they did. Or maybe I'm wrong and
     its already out for the PC yet so few people ever knew about it.

=============================================================================

7Q.  Can you list all the details about the FAQ regarding if I can post it
     up and maybe re-edit the thing and so on?

7A. First off no you may not Plagerize or Forge this FAQ in anyway. Any
     re-editing is to be done only with my permission, no you may not take
     this entire FAQ and make major changes and call it your own. I may
     have let this happen in the past, but if you want to write an FAQ start
     from scratch. You can post this FAQ up without my permission just as
     long as the FAQ is not altered in anyway, not even a small spelling
     mistake and also it must have my name in credit and unaltered as well.
     Ask me first if you wish to use something from my FAQ, but make sure its
     only minor because I do not want you to take the entire World 1 
     walkthrough and post it up on your FAQ, maybe take a small portion of
     the magic list or something, but ask me first! You also MAY not sell
     this FAQ in any way and it is always free no matter what. So if you
     want to post this FAQ up, go ahead without my permission as long as
     you do not alter it in anyway and you give me credit, but for
     anything else you must get my approval first! Besides I'm a nice person
     and you most likely will get my approval as long as its not asking too
     much.

=============================================================================

8Q. Where can I? How can I? Where it the? Who is the? Can you tell me how?
     Why is it that?

8A. This is mainly the bulk of my email. I get replies everyday on the same
     old thing telling me how to do this and that and where is this and all.
     PLEASE read the FAQ entirely! I can't stress that enough, only when you
     are 100% sure that it is not on my FAQ, then ask me. Try using Ctrl+F
     to find what you are looking for on my FAQ. It helps a lot if you can
     just read through the FAQ CAREFULLY. This is a Walkthrough, not an
     FAQ(well it is, but more of a walkthrough) as it will literally WALK
     YOU THROUGH THE GAME! It tells the storyline and exact(well not exact)
     way to defeat a boss. It even shows the recommended levels as well,
     and they are perfectly reasonable. This is probably the most highly
     detailed Walkthrough of both games on the web(in my honest opinion)
     as it will tell every little detail in the game, even getting you
     through room by room and treasure chest to treasure chest. So please
     before you ask me about anything, look through this FAQ/Walkthrough
     CAREFULLY. I don't mind answering email at all, heck I check my
     mail basically everyday unless otherwise noted and I will reply to
     people every so often. But if you want me to tell you the complete
     walkthrough through Exdeath's castle and so on, I will just tell
     you to look at the FAQ/Walkthrough again.

=============================================================================

9Q. What the heck did Squaresoft change the names of Butz(Bartz) and Lenna
     (Reina)?

9A. Not exactly 100% sure why they did so. I think what the writer wanted
     to do was to make the names a bit more suitable for its time. I mean
     you wouldn't here anybody today being named Raphael or Michaelangelo
     do you? Or maybe the fact that Square wanted to change the names so 
     that they can make the ROM translators look bad or something, but once
     again these are only my thoughts. 

=============================================================================

10Q. I've played both the ROM and the PSX version of Final Fantasy V, and
     both of them are almost on the borderline of being foreign to each
     other! What's the deal here?! Who was wrong with the translation?!

10A. Actually no one here is to blame. The ROM translation is actually a lot
     more accurate to the actual Japaneese game than the PSX version is.
     Everyone has their own interpretations of how to translate things. If 
     the game was in French is be a lot more easier to translate since the
     language is so much more similar to the English language than Japanese.
     I think what Square did was change the storyline just a bit, instead of
     just an actual translation. You know how Faris sounded more like a
     pirate in the Square translation than he did in the original Japaneese
     game. Even the names of some of the monsters were changed including
     the names of Butz and Lenna to Bartz and Reina. So actually no one is
     wrong here, but its definitely obvious that the ROM translation is
     closer to the original than the Square's official translation of the
     PSX version, why? I just don't know.

=============================================================================

11Q. Wait a minute, are there also changes to Final Fantasy VI as well?!

11A. Actually yes. Final Fantasy VI as everybody knows is Final Fantasy III
     in the U.S. There are a few slight differences between the two, like
     Vicks and Wedge, its Biggs and Wedge in Final Fantasy VI. There are
     a lot of minor changes, but also note that the FMV on the Japanese PSX
     version of Final Fantasy VI on the intro spells the town of Narche like
     this: "Narshe" while the translation was made, they changed "Narshe"
     to "Narche." There are a lot of small changes within the game and the
     most noticable is with the post battle and pre battle special effects
     like the wacky graphical swirl instead of the usual zoom ins and fuzz
     ups in the SNES version. There are also a lot of minor and small 
     changes in the game in which I will "NOTE:" along the way in the
     walkthrough so there really is no need to worry because yes, I have
     been taking by Ginkoba. Yes this was nitpicking, but who cares. Who 
     else can spot minor and insignificant changes like this?

=============================================================================

12Q. Now that Final Fantasy Anthology will be released, will the first three
     games of the series be released as another agglomeration of the
     popular Final Fantasy series? If so can you speculate how the packaging
     and extras will be?

12A. Well I don't think Square has even started this project yet. I think
     the reason is that Square thinks that the games are TOO OLD. The
     storyline at its time was immensely good having a rich plot and 
     symmetrical insight, but Square probably thinks the games would get
     a lot of bad criticism, especially by those over popularized game
     magazines. To be honest I would want to see another Final Fantasy
     Anothology or Collection, since playing Final Fantasy 2 and Final
     Fantasy 3 on the NEsticle was such a blast. As far as the packaging,
     I'm not sure since I am no way affiliated with Square. Its pretty easy
     to fit all three games into one CD and still have enough room for a
     1 hour FMV, so its possible that they can make it one CD. But I really
     don't care if they have FMVs for every single one of them or not, but
     I hope they can make another Bonus mode like they did with FFA and FFC
     for FF6. Actually believe it or not both FFV and FFVI could have easily
     fit into one CD and still have room left over for a 20 minute FMV, but
     I'm not sure why Square put them in two separate CDs. Heck all FFIV,
     FFV, and FFVI could have fitted into one CD! I hope it comes with 
     another Music CD like FFA and FFC did and I want all the music on the
     CD! These are just my wishes and presumptions, so don't expect all
     of this to be true, its just wishful thinking.

=============================================================================

13Q. Now that the PS2 has been into the flood of console gaming about more
     than a month ago, will a collection of FFVII and FFVIII take place for
     the PS2?

13A. To be PERFECTLY honest, ABSOLUTELY NOT! It would be pretty unwise to
     do so since the PS2 is backwards compatible anyways. However since the
     PS2 will be using DVD format(a disc that can hold up to 6 Gigabytes!)
     a disc that can store more than 9 times the standard CD and 6 times
     more than Dreamcast's GD-ROM, its possible to fit FFVII and FFVIII
     into one DVD disc! Wait, there's more! You still have enough room
     left over for the entire Final Fantasy Collection, heck even throw in
     Final Fantasy 1-3 from the Famicom in there and you still have enough
     room for other games like Xenogears and Parasite Eve! But maybe ten 
     years from now there will be a PS3 and it probably won't be backwards
     compatible and putting all previous FF games(with the exception of
     FFIX and FFX, if there will be one of course!) in one DVD disc won't
     be such a bad idea. It will probably sell at $240 if you take inflation
     into consideration!

=============================================================================

14Q. Why are there two different packaging for the Final Fantasy Anthology
     package in the U.S.?

14A. I'm guessing Square wanted to make somewhat of a collector's item of
     the Final Fantasy series. Remember way back in late September in 1991
     (when I was 8) and Marvel Comics had release X-Men #1 series 2? I was
     just so excited at the time since Marvel Comics(mainly the X-Men) was
     a hot commodity and they had released 6 different comicbook covers just
     for X-Men #1 series 2. Marvel wanted it to be a collector's edition
     (mainly for more people to buy more of the same thing) and that's just
     what Square did. Besides I knew a couple of people who bought all 6
     different covers for the X-Men #1 comic anyways! (Not me though, I only
     have 3 of the same comic with different colors) The one I carry is the
     one with the Terra on the Magitek armor art on the cover, the other
     cover sure looks pretty neat though, basically its easier to do the
     text art for the 2nd cover than it is for the artwork.

=============================================================================

15Q. The box says that there are two player compatibility for both games,
     how come I can only play as one player? Is this a misprint?

15A. No, this is NOT a misprint. In both Final Fantasy 5 and Final Fantasy
     6, there is two player compatibility. To do this have a second 
     controller plugged into the second controller slot and then go to
     your menu, in your menu look for configurations, it will be abbreviated
     as Config, or something like that. There you can set each character
     to 1st or second player. You can also do this for the Super Nintendo
     and Super Famicom Versions as well. And let it be noted that Final
     Fantasy 5 is the first ever RPG to include the 2-player option.
     Pretty nifty eh?

=============================================================================

16Q. Sorry for all the questions, here is the last one. Can you give any
     Square representatives any suggestions for their next game or maybe
     for an entirely new one that are reading this?

16A. Well I always did wanted the Final Fantasy series to be connected.
     Like have Terra and Cyan travel to another world to join forces with
     Butz and Cara or storm the tower of Kefka and trample over the Moon's
     Core with Cecil and Rydia! Have a cast of 32 and take on the combine
     forces of Zeromus, Exdeath, and Kefka. The game would not be called 
     FFIX or FFX, but more like Final Fantasy: Impact of Destiny
     That sounds pretty awesome huh? I mean who wouldn't want to see the
     cloaked Shadow in a battle or as a friend with the egotistical Edge?
     What about the magic of Terra combined with those of Rydia? Maybe
     even a duel between Butz and Cyan?

=============================================================================
=============================================================================

                         ----------------------------------
                         Final Fantasy V(Japaneese version)
                         ----------------------------------
                          ______________________
                         |General and Basic Tips|
                          ----------------------

-- You should try to safe often. You'll never know what lies around the 
   corner.

-- Always try to keep a constant supply of items. Stuff like POTIONs or 
   Tents and COTTAGEs, because most likely your magic will run dry.

-- You might not always have the best equipment on and sometimes the prices 
   can get fairly steep. You should always stay near a save point or a town 
   and wander around and fight enemies for gold, that way you won't be too 
   far off from your resting point incase enemies give you some trouble.

-- Having trouble against a boss? Having the newest equipment is not always 
   the best choice. If you are fighting against Seal(fire) and you so happen 
   to have the FLAME sword then what good will it do you if you just keep 
   healing him? Also some bosses might not have weaknesses and you will have 
   to start gaining some levels before you fight the boss. Also are your rows 
   properly straightened out? Always place fighters up front and magic users 
   or people with low defense in the back, that way you can have more of a 
   balanced approach when fighting against bosses or enemies.

-- Try not to switch back between jobs too often because you might lose
   track of your HP. What I mean by this is the fact that take for example
   that you are a Knight. You switch your job to a White Wizard and your
   max HP drops automatically. However you can gain back the lost HP
   by switching back to a Knight. But while your Max HP is back at full
   HP, your current HP however is at the max HP of the White Wizard and
   thus your current HP is not full. Its a bit hard to explain but you'll
   see what I mean.

-- If you can heal outside of battle, you should use your magic instead of 
   your items. Items don't come back after use and you will need gold to buy 
   more items. However magic can be replenished at save points, inns, or 
   using your Ethers.

-- Bows and Arrows in this game are a bit unusual from Final Fantasy 4, this
   time you have an unlimited amount of arrows so feel free to fire away and
   you must be an Archer to use them or have the ability to use them.

-- When ever you see treasure chests, try to save before you look in them or 
   keep your party's HP up. Sometimes there are monsters inside those 
   treasure chests that will take quite a bit of work to defeat.

-- Keep consideration of your magic points. Using your most powerful magic to 
   defeat opponents is not always the best way to end the battle often you 
   won't have enough to replenish your party's HP.

-- Constantly keep your party's HP up. Unless you are a 100% sure you will be 
   able to mop the floor with your enemies then you should always keep a 
   close eye on your HP.

-- Whenever you bring your party member back from a swoon status always have 
   the next available person heal that party member because your party 
   member's HP will not regenerate themselves and the party member only 
   starts out with 15% of their max HP, so unless you have ARISE then I 
   suggest you should always have the next available person heal the party 
   member just back from the swoon status so you wouldn't have to risk that 
   party member suffering a blow that would put that person back on swoon 
   status. 

-- When you acquire the the Magic Lamp, it acts as an infinite magicite
   (this word should be familiar to you). It casts infinite summons
   starting from strongest to weakest. It should prove useful many times
   during the battle as it does not require any MP and replaces the
   Summon! ability with another useful command as the Magic Lamp remains
   in your item list. Thanks to Brian Panks for this tip.

-- You can switch weapons during battle. Just go to your Item command and 
   scroll up and you will see the weapon or shield in your left and right 
   hands. Hit A on the weapon you want to replace and go over the weapon in 
   your inventory and press A. Be sure to make your decision quick otherwise 
   an opponent can seriously damage your party members while you were looking 
   for the best weapon, so make sure you have the most suited weapon before 
   you enter battle.

-- When your selecting your magic, the Active Time Battle stops so take your 
   time to decide which magic is best.

-- NOTE: This tip is provided by Brian Panks and this is completely in
   his own words, a very useful tip indeed.

   "A wonderful tip for the Mirage Vest!!! In battle, as soon as you get 
   struck and your image disappears, go up into your inventory and switch the 
   weapon you are holding and switch it back.  If you have two weapons or a 
   two handed weapon, just switch hands. As soon as the command you enter is 
   executed, BAM! your image is back!"

-- Also continously attack your opponent because unlike previous Final 
   Fantasy games(FF1-3) you will be attacked even if you are not ready, so 
   make sure you attack quickly. Incase you still need some time to think you 
   can always hit the Start button during battle to pause the game.

-- Keep magic users in the magic and fighters in the front, that way your 
   healers won't die so quickly. You can also do this during battle by 
   hitting the control pad left on the command box, but its only for the 
   battle. To make this permanent(or until you decide to change it again) go 
   to your menu screen and hit change. Also you can switch the position of 
   your characters by using the Form command on the Menu Screen.

-- When you get turned into a Toad, Pig, or Mini your stats drop and you 
   cannot use magic. To reverse this status effect you can either sleep at an 
   inn, use a Tent or Cottage, use your ESUNA spell, or you can cast that 
   same status effect spell back on the character that was transformed. For 
   example if a party member was turned into a Mini status you can cast Mini 
   again to change that person back.

-- Always check pots or other things that can carry items besides treasure 
   chests, although most of the things you find are just Potions, you should 
   pick them up anyways because hey, they're free!

-- When you acquire a weapon that has a low hit ratio say the BLOODSWD, you
   can use the AIM ability to ensure a 100% hit ratio or better yet you can
   use the SSHOT ability from the Hunter. Its a great an effective way
   to ensure that your attacks always come through.

-- Bosses in this game do not provide expierience points. So don't expect
   to earn expierience points by defeating bosses or expect to gain that
   extra level because it won't happen.

-- If this is your first time playing an RPG game or Final Fantasy game for 
   that matter then I suggest you go to the Training Room in the Town of 
   Tule to gather up information about the basics of the game. Learning the 
   basics of the game will help you learn some of the more advance and 
   complex features of the games and also most other RPGs.

-- Try to keep all weapons you find that normally are not sold at weapons 
   shops, also armors, they can help you out in future battles or when your 
   Bow and Arrow users run out of Bows and they need a new weapon to use in 
   the middle of battles.

-- Riding Chocobos is a fun way to move across town to town, but if your 
   riding Chocobos enemies can't attack you, so your better off that way 
   right? Wrong. Riding Chocobos mean that you do not gain any expierience 
   points or GOLD from the enemies you would have fought. So when your losing 
   battles or when you do not have enough money for equipment then you will 
   realize that riding chocobos is not a good idea, but however if you are 
   low on life and your magic is out and your cure supplies are gone not to 
   mention TENTs and COTTAGEs then it would be a good idea to make it to the 
   next town without fighting any random encounters.

-- If you haven't noticed it, your levels are divided among your party 
   members. Sometimes it might take a long while to gain levels, but there is 
   an easy way to gain expierience quickly. Say you have five party members 
   in your group and Butz needs to reach level 99. First off you kill the 
   other four party members besides Cecil. Hopefully Cecil is strong enough 
   to fight on his own, then have Cecil fight any random encounters, its best 
   if he fights opponents like the IRON GIANT or SHLDDRAGON. Here just have 
   Butz win, at first it might seem like a struggle, but Butz will gain 
   levels 4 times faster than before because his party members' expierience 
   points are given to Butz because his other party members did not 
   participate in battle.

-- When you lose battles, and yes you will lose battles, make sure you go to
   your job system menu and switch jobs. Try to mix and match abilities
   together, maybe an Knight with an Excalibur and the ability to cast
   BAHAMUT!

-- Spears do twice as much damage than a regular attack when you attack with
   the JUMP command as a Dragoon. Make sure you always jump, but be warned
   that it takes about 2 turns to use the JUMP command and when you need to
   finish off an opponent quick its not always the best thing to use.

-- Dash can only be used if you have gained a certain amount of levels for 
   Thief, once you have it you can make your trip faster and random battles
   occur less often.

-- Be careful about putting two of the same abilities into one character.
   For example, combining the Berserk command with the Time Magic lvl 2
   command will make the Tim magic obsolete and idle because the party
   member is too berserk to control himself. Also if you combine the Ninja's
   Smoke ability with the Thief's Escape ability its basically useless due
   to the fact that they both have the same results. So try being a little
   more wiser towards your decisions, maybe combining the 2-handed ability
   with the X-Fight ability! That results in 8 total hits per round!

-- NOTE: The following tip is provided by Reyno Gaspar, a very useful one
         might I add.

   "Welp, anyway, if all your people have wall/reflect/anything that
   reflects magic, cast an offensive spell on all four/five people.  The
   spell will reflect off them and hit the enemy.  But, there's something
   cool about it.  Ya know how spell damage is divided when you cast a
   spell on multiple characters?  Well, if your fighting an annoying boss
   or some lone enemy and cast a spell on all of your walled up characters,
   the divisions will actually ADD up and hurt more that it would usually
   hurt if you hit the enemy directly with the spell.  If you're fighting
   an enemy with 4 people walled up and cast an offensive spell on all four
   walled up characters, the enemy will be hit with the spell FOUR times!
   Ouch!  Also, if the foolish enemy casts an offensive spell, he'll hit
   himself!  Hah!

   But, there are some disadvantages with it.  One obvious one is that you
   can't use any white spells on yourself.  Two, when fighting a group,
   this spells will bounce and hit any one of them, not directing the one
   spell on one guy.

   But, this can be useful.  I remember I killed a GrandMummy (FFV 8000)
   and a Gargoyle (FFV 5000) with just one Fire 3 on my characters and with
   one Fire 3, I won!  Hah!"

-- Finally, last but not least talk to everybody in town, you never know what 
   you might expect. Talk to them twice if you have to, maybe something
   might slip from them.


=============================================================================
=============================================================================

                              ----------
                              Characters
                              ----------

----
Butz
----

    Butz is a lone traveler who rides with his best friend Boco. Boco is 
    actually a chocobo and he takes him off where ever he goes, but later as
    Meteorites start to fall he encounters lone survivors from Meteorite
    crashes. First he doesn't know what to expect, then later as things
    unravel he becomes one of the five key characters in the game to stop the
    evil that has been plagued upon the Earth. Now with his best friend Boco
    he searches off with his party members in a fight against not only the
    world, not even two worlds but the entire universe rests in his hands. 
    Also note that he is not the main character in the game, although he
    might appear to be at first, as the storyline starts to unravel he
    becomes a part of the storyline instead of being the storyline. So please
    try not to get that mistake. (^__^)


----
Cara
----

    Cara is the daughter of Galuf, she and her best dragon pal Hiryuu set off
    in search of her lost father. She has a high sense of priority with magic
    and has adept fighting skills. She does not take part in the game until
    the part on the second world, while she is still young, her dragon friend
    Hiryuu is more than willing to help the party out in anyway possible.


-----
Faris
-----

    Faris is the leader of a pirate gang, he leads off against the threat 
    that bounds off against the fate of the universe. He meets the party in
    a rather unusual way, capturing them at first but later learns what the
    party is trying to accomplish. The party always has their suspicions
    about HER and even Galuf and Butz had seen hearts when they have taken
    a clear look at who Faris really is! Play the game and you will know why!


-----
Galuf
-----

    Galuf, a mysterious old man with a fighting spirit of a thousand men and
    beyond. He first meets up with Butz when he goes to check on him during
    the meteorite incident, but suffering from a servere case of amnesia he
    really can not remember much but his name. Later on the game reveals that
    he was one of the Warriors of Dawn, but I'll stop right there. As if 
    being a man of that stature wasn't enough, he makes the ultimate 
    sacrifice to keep his friends out of danger. But something about Galuf 
    says he is not from this world, but actually he originated from the same 
    world Butz is in. So is the party going to let Galuf go away like that?


-----
Lenna
-----

    Lenna, the princess daughter of the high family of the country side of
    Tycoon. Butz first encounters Lenna during the Meteorite incident, and
    later joins up with other friends to take down the mysterious evil that
    has plagued the Earth. She might even have a mysterious connection with
    the pirate leader Faris, but her priority is to search for her lost
    father who never returned from his trip to the Wind Shrine prior to the
    meteorite incident. With the help of Lenna, the party is sure indeed to
    find the menace behind the destruction and finally put an end to all
    of this misery.


=============================================================================
=============================================================================
=============================================================================
=============================================================================

                       ----------------------------
                       Walkthrough: Final Fantasy V
                       ----------------------------


KING TYCOON LEAVES FOR THE SHRINE OF THE WIND
    The game starts off with a scene over the castle of Tycoon. Lenna comes
    in just as King Tycoon has to go, something about the wind bothers King
    Tycoon so he feels it is his duty to set off and find out what is wrong.
    The scene now shifts to a pirate boat at the pier is Faris, he relaizes
    that the wand stops and the scene shifts towards Galuf, who also notices
    that the wind has abrubtly stopped. Later as King Tycoon reaches the 
    crystal something mysterious happens, the crystal of Wind starts to 
    shatter! Here the scene shifts towards Butz and his best chocobo friend
    Boco. Later a giant meterorite hits Earth and Butz and Boco decides to
    check it out. 


THE MYSTERIOUS METEORITE CRASH    Party's level: 1
    Now approach to the right and you will see that a meteorite has crash 
    landed and approach the meteor and find out what has happened. A short 
    while when Butz enters in the meteorite he tells Boco to stay behind. 
    Before Butz reaches the meteorite he sees two Goblins carry off a 
    mysterious girl, then a fight will ensue, which you should win rather 
    easily. The girl introduces herself to Butz and apparently her name is 
    Lenna, but what is your name? The default name is Butz but you are 
    welcomed to change the name. Butz apparently is just a wanderer 
    travelling with his chocobo Boco. Afterwards Lenna leaves, but then 
    Butz and Lenna hears something, what is it? Go to the top right and 
    you will find a man a bit unconscious, he appears to have a servere 
    case of amnesia because he can't seem to remember a thing. But he 
    still remembers his name, and he introduces himself to the two as 
    Galuf but apparently that is all that he can remember. As Galuf gets 
    himself up Lenna realizes that she must hurry to the Wind Shrine and 
    so does Galuf. Butz however will just continue his journey as Galuf 
    and Lenna gives their farewells to Butz for helping them, and just 
    on a small note the music in this scene is pretty darn good right? 
    Now go back to your chocobo and head out.


THE CONTINUING JOURNEY OF THE WANDERER    Party's level: 1
    Now head to the top left, directly north of the chocobo forest you
    were in at the start of the game. Suddenly Boco stops for a strange
    reason, then all of the sudden the ground rips and Galuf and Lenna 
    yell out in fear. So Butz decides to find out what is wrong. As you
    travel up the small area you will encounter a few Goblins, in which
    they are easily dismantled. Later after another battle with two 
    Goblins you find Lenna and Galuf unconscious and Boco quickly picks
    them up and carries the both of them to safety. The aftershock of
    the meteor has created massive problems for the party as the road
    to Tule has been blocked. Then Butz decides to travel with the party,
    it was in his dad's will to travel and explore the world, but Galuf 
    thinks Butz has other intentions. But how can the party make it to 
    the Wind Shrine if the road to Tule is blocked? But they realize 
    that they must try, so the three set off into a journey unknown to
    the party.


FARIS AND THE PIRATE GANG!    Party's level: 1
    Now continue on northward and onto your next destination. When you
    reach the cave, the party stops, and Butz realizing that it is 
    dangerous tells Boco once again to stay behind. Here when you enter
    the cave after a short walk Butz will notice a spring, approach it 
    and cure any damages you may have incurred. Also take note to gain
    a level or two and refill your HP between battles for easy level
    ups. Then continue on upwards, you will notice a treasure chest to
    the right. Before the party can pick it up they spot a pirate, the
    pirate reveals to the party a secret switch. Now pick up the 
    treasure chest to reveal a LEATHER HELMET and equip and flip the 
    switch the pirate had flipped earlier and continue onto the next
    room. Here when you enter the next room, the party notices a small
    door that leads outside and they spot a ship, but the odd thing is 
    that how the heck does it sail without wind? For now continue onto
    the left and into the next room. Here in this room you will find 
    several pirate symbols. The party quickly hides before a pirate 
    spots them and Lenna wonders if the pirates are willing to offer a
    ride, but Butz realizes that they are pirates. Galuf suggests that
    the party just steals the ships and as you can expect Butz is 
    shocked. There is nothing to do with the switch to the left right
    now and if you talk to the pirate to the left he just sleeps as 
    well as the other pirate. Ignore the pirates for now and head to the
    dock and you will find a large pirate ship. You can head down below
    on the ship if you want because there is a locked door and a 
    half-awake pirate that mistakens you for the Captain and mentions 
    something about Syldra. For now head straight to the port of the 
    ship and check the wheel, before Butz can sail off, nothing happens,
    then suddenly Faris comes and notices the party trying to steal his
    ship. Lenna apologizes to Faris and she states that she is Princess
    Lenna of Tycoon and Galuf and Butz are shocked to find that she is
    royalty. Lenna tries to beg for Faris' help, but he is too stubborn
    to listen so he decides to lock them up, but not before he notices
    the pendant around Lenna's neck. Now that the party is locked up Galuf
    is fustrated and who's idea was it to steal the boat anyways? Wait a 
    minute it was anmesic Galuf! Then the scene shifts to nighttime and 
    into Faris' cabin and realizes that Princess Tycoon has the same 
    pendant as Faris. Later in the morning Faris makes his decision to 
    head to the Wind Shrine and orders his men to untie the ropes of the
    party members. Shockingly the pirates do so as Lenna wonders why Faris
    would help them, maybe its the pendant? But how will the ship move 
    without wind? Here Slydra introduces himself, and the party sets off
    to the Shrine of the Wind. Before you leave off a pirate will ask you 
    if you want him to automatically take you to the Wind Shrine but its
    completely optional, and its best that you take control of the ship
    and land to the small town of Tule to the top left and maybe even take
    the time to explore around if you want to.


THE TOWN OF TULE    Party's level: 3
    When you enter in the town the pirates goes bonkers over the pub as they
    rush to the beer and Faris soon follows them. Here take the time to
    gather any information that may help you and when you buy weapons and
    shields Faris automatically comes in so you cna buy weapons and armors
    for him as well. The only thing you will need from the weapon shop is
    a BROADSWD for Galuf, then go ahead and buy a few LEATHER SHIELDS AND
    LEATHER HELMETS if neccessary. If you need help with the basics of the
    game to the bottom left corner of town is a beginner's house, so if you
    need to be aquainted with a few beginner's tips and other battle
    details feel free to do so. Now head to the Pub, and upstairs you will
    find Faris fast asleep, Butz decides to check things out and as he comes
    back he's a bit dumbfounded and may even have a crush on Faris(!). 
    Then Galuf decides to check on Faris and he is just as shocked as Butz
    is, then later Faris wants to be left alone for a while. So leave the 
    town of Tule, but before the party leaves Faris will come out just in 
    the nick of time. Also note that each time you return to the town Faris
    will always return to the Pub and will leave just before you do. Now
    head northeast and land your ship in front of the Wind Shrine, you
    shouldn't miss it.


THE SEARCH FOR LENNA'S FATHER    PArty's level: 3
    When you enter here, take the path to the left, and a bunch of scholars
    will recognize Lenna. The chancelleur will tell that the wind had 
    stopped and all of the sudden monsters came rushing into the Wind Shrine
    and apparently King Tycoon has gone up to the top floor but has not
    returned back yet since. Faris is anxious to and willing to help out
    Lenna, but before you go to the top floor make sure you talk to the one
    of the scholars who will give you a whopping 5 POTIONs and there is also
    a small pot to revitalize your party members incase you were injured. 
    Now head to the right and into the next room. In this room you will find
    a treasure chest to the left and in it you will find a TENT. Now 
    continue downward and you will find a save spot, so save your game and
    continue onward. In this next area go to the right and into the room 
    to pick up a LEATHER helmet, then continue on to the left side and enter
    Floor 3. Continue on to the center of the room, but watch for the
    enemies here, they are rather tough as of this point in time. Before you
    head to the center of the room to the left is a small room which 
    contains a BROADSWD, equip it and heal your wounds before going on. Now
    talk to the bird in the middle and encounter your first boss fight of 
    the game.

----------------------------------
BOSS BATTLE: WingRaptor    HP: 300
----------------------------------
    This battle should be pretty easy, he will use Breath Wing everytime 
    which causes about 17-20 HP of damage to every party member, so about
    5 blows can take your entire party out. But keep attacking it, once it
    starts to cover itself with its wings, STOP attacking and heal any 
    wounds you might have incurred. When it covers its wings, it should 
    have about 90 HP left, after it removes its wings attack and he should
    be gone. After the battle, follow up the steps and into the Crystal 
    Room, when you reach the crystal room, the theme should sound familiar,
    that is familiar if your a Final Fantasy fanatic like me, its the same
    pleasing to the ear Crystal Room music from Final Fantasy 4, god bless
    Nobuo Uemetsu! When the party reaches the room, the crystal has been 
    shattered, then the spirits of the crystals of Earth transends to the
    party. Faris is the Courage of Fire, Lenna is the Kindness of Water, 
    Galuf is the hope of the Earth, and Butz is the Quest of the Wind. 
    Then King Tycoon appears, he tells them that the other three crystals
    are about to shatter unless the party can protect the crystals for 
    they are the four chosen warriors.

             "The Crystal Pieces
            These hold the powers
            of the ancient heroes
              that dwell within."

    You will now aquire your first new jobs, or as the game puts it the 
    spirits of past heroes. You will recieve the Knight, Monk, Blue Wizard, 
    Thief, Black Wizard, and the White Wizard. After the scenario, head 
    behind the altar, here a briefing about the Ability System will ensue,
    if you need help go right on ahead and select yes, and also notice the
    game's main theme song(IMO), which is one of the best themes that you
    will ever here. The way the game tells about the Ability System is 
    very detailed yet easy to read, I highly suggest you take a look at it
    if you are new to the Ability System. Now when you are outside save 
    your game and heal your wounds that you may have incurred during your
    fight with the WingRaptor.


RETURN TO THE TOWN OF TULE    Party's level: 4
    After you have saved your game, return to the town of Tule to the west. 
    When you arrive at this town go straight to the top house in the town 
    and Lenna will stop and tell the party that this is the house of Zokk.
    When you enter Zokk and Lenna immediately greet each other, but Zokk
    has a favor to ask Lenna. Appearently he needs to get through Torna 
    Canal and onto Worus. Zokk would go, but he has lost the key to the
    canal, and Zokk and asks Lenna and his friends to stay for the night.
    The scene shifts to the middle of the night, Butz wakes up and decides
    to take a walk around town. Butz remembers that his father use to talk
    about the crystals, and a flashback begins. The new scene takes place
    in Butz's past, his father is talking to his mother and he tells his
    mother if anything should happen to him then she should tell Butz about
    the crystals. After the flashback Lenna is having a dream about her 
    telling er father that she will protect the crystals and later Zokk 
    finds Butz sitting on the tabel a bit discouraged. What's this? 
    Apparently Zokk had the key to the canal of Torna all along, he did 
    not want to give it to Princess Lenna because he was worried about her.
    Daytime has now, and also take the time to by a few magic spells since 
    you have the abilities to use them now. After you have re-grouped, head
    for the Torna Canal east of the town of Tule and south of the Wind
    Shrine. Also it would not help if you bought a THUNDER spell for the
    upcoming battle ahead. Sorry if I ruined it! (^_@) Before you leave
    Faris comes along, but the pirates want to come, but Faris decides to
    leave the pirate gang, but the pirate gang wants to come along. Faris
    tells the pirate gang to guard the hideout while he is gone and the
    pirate gang reluctantly agrees.


THE ADVENTURE BEGINS    Party's level: 4
    When you enter the boat a short scenario takes place, Butz wonders 
    what is wrong with Lenna. Lenna realizes that the Wind crystal has
    shattered and before long the wind will have stopped completely. In a
    few years the sky will not stir nor will the birds be able to fly. If
    the party does not prevent the crystals from shattering, the Earth will
    slowly riot as the water will stagnate and the Earth will become frozen
    and cold. Galuf then suddenly jumps out and quickly responds that the
    party will protect the crystals, although his memory has not returned
    he decides to protect them anyways! Faris then comes in and offers his
    support, he realizes that Lenna's father won't just die like that, 
    although Butz is just a wanderer the crystals have lent him its power
    and Butz refuses to let the crystals die out just like that. Now after
    the scenario, save your game near the Torna Canal and enter the canal.


JOURNEY THROUGH THE TORNA CANAL    Party's level: 4
    Here as you embark on the canal door, Butz unlocks the canal, but Galuf
    wonders where Butz had recieved the key to the canal. But what does it
    matter? Let's go! Also note that since monsters have invaded the canal
    you will have a few random encounters so make sure you are properly
    equipped to fight. Continue to make your way through the canal. When
    you make way towards the middle of the canal, something stops the 
    party, but don't tell me its the Monster of the Canal! A gaint 
    whirlpool has formed and the party is getting sucked in, but Syldra 
    spots something, what is it? 

--------------------------------
BOSS BATTLE: Karlabos    HP: 650
--------------------------------
    This battle is pretty tough, watch for his Tentacle attack because it
    will most likely temporarily stun a party member. Wait a while and
    hopefully the party member can snap out of it if that happens. Just
    have everybody constantly attack and have someone use the THUNDER spell
    I told you to pick up earlier. Watch for its TailScrew attack, it will
    drain your party member's HP to the single digits so quickly heal after
    that.

    After the battle the party has gotten through the whirlpool, but Syldra
    is still caught in the giant whirlpool!  The monster is still trying to
    take Syldra with it! The party is defenseless to stop Karlabos as the
    party cannot get anywhere since Syldra is now gone. The only way the 
    ship is moving is by the currents of the ocean and Faris isn't too
    happy to see Syldra go away like that.


THE SHIPWRECKED GRAVEYARD AND A SHOCKING TRUTH!   Party's level: 5
    The party encounters the ship graveyard, full of undead monsters and
    home of hundreds of wrecked ships. Now head right and when you see a
    small floating rock, stand on the rock for a while and two rocks 
    should appear, then hop on the rocks and you will find a treasure 
    chest which contains a FLAIL STAFF, which cna be quipped by the White
    Wizard. Now go back, and make your way north through the graveyard and
    you will find a door, enter it and to the right is a small staircase.
    Now in this room, go to the left and into a small room to pick up a 
    TENT. Now head back out and before you enter deeper into the water, 
    Faris doesn't feel right about going down, but Butz doesn't care. 
    When you enter this next room to the left you will see small crate with
    a skull logo on it, check it out to recieve 990 GOLD. Head up the stairs
    and you will see a door and a light opening, go to the light opening, 
    along the way you should find a treasure chest which contains a POTION.
    If you want the FENIXDOWN the enter the door above, otherwise just head
    to the light opening. Then continue on until you find a room where the
    party members see that its safe. Lenna decides to go change as the party
    huddles over a fire, but Faris refuses to dry his clothes, but Galuf 
    knows that he will catch a cold so Butz and Galuf pulls Faris, then has
    Faris pushes the two away it reveals that Faris is really a girl! Faris
    was founded by the pirates when she was little and they had raised her,
    she pretended to be a man because if the pirates were to find out that 
    if she was a girl then the pirates would make fun of her. The after the
    small scenario, the party takes a rest. In the morning Faris is the
    first one to wake up, but Galuf is still a little startled that Faris
    is a girl, but Faris is Faris, so the party regroups and goes off. Now
    head to the room to the right and in there is a save room, save your
    game, and also take the time to fight a few battles and gain a level or
    two and you can go back to the beds and rest up and heal your wounds
    again. Now continue on through and make your way to the top of the ship
    graveyard. Now when you are above water make your way to the right and
    down, below you will see a door, enter the door and pick up the WORLD
    MAP. Then continue to the right down a staircase to pick up two 
    ANTIDOTEs and a FENIXDOWN. Then exit out the ship, now head over to the
    right through the floating rocks and open the treasure chest, it will
    reveal the rest of the partially sunken ship. Then make your way to the
    top and the party will stop as Butz has a bad feeling about something.
    Then suddenly a girl named Stella appears and calls for Butz, it's
    Butz's mom! Then another figure appears its King Tycoon that calls for
    Lenna! Then suddenly a mysterious girl appears, apparently its the
    grand daughter of Galuf, but Galuf does not remember who she is. Then
    the souls of Faris, Butz, and Lenna are taken away as a mysterious
    figure appears. The mysterious figure is Siren, apparently her spell 
    does not work on Galuf, maybe its his amnesia? She offers to let Galuf
    go if he does not interfere, but Galuf obviously won't abandon his
    friends like that and she wonders why Galuf would protect the three.
    And apparently there his friends! Galuf tells the party to open their
    eyes and see the truth! The figures disappear and Fairs, Butz, and
    Lenna all awaken. Now its time to strike back!

-----------------------------
BOSS BATTLE: Siren    HP: 900
-----------------------------
    This battle is extremely tough, make absolutely sure you have a Black
    Wizard at hand. That way you can cast FIRE only if you had purchased it
    at the town of Tule earlier, otherwise this battle will be very tough
    to win. When Siren turns into her undead state use your POTIONs to
    cause critical hits if you can spare them, otherwise your attacks will
    be nullified serverely. Don't use your POTIONs when she is in her
    alive state otherwise obviously you will heal her. Attack constantly
    and when she is in her undead state she can be a powerful opponent
    with attacks that do nearly 100 HP of damage and POISONs the party
    member if they so happen to survive it. Only use FIRE when she is
    in her undead state, this will cause about 150 HP of damage! Don't
    use it while in her alive state otherwise she will recieve no
    damage.

    Afterwards the party thanks Galuf for making them come to their senses
    and now leave the ship graveyard and onto land.


A NEW JOURNEY AND ADVENTURE LIES AHEAD FOR THE PARTY    Party's level: 8
    If you were seriously hurt during your battle with Siren, I suggest you
    use a TENT, and then save your game. Now head to the right and south and
    to the sotuhwest you should find a town called Carwen, take your time
    here and re-equip the party with better weapons. In the pub there is a
    secret passage at the bottom left corner and it leads to a isolated
    hallway which has a 1000 GOLD in a pot. You can see the passage way if
    you have the PASSAGE ability by the Thief on. Also make sure to play
    the piano in the pub as well, JUST DO IT! Also a lady in the middle of
    town that is in a small secluded area to the left of some staircases
    tells you of a town named Worus. But since ships can't sail there must
    be another way to reach Worus, think Butz! Also notice how the town is
    sorta obcessed with Hiryuu and Hiryuusou. Oh yeah, I forgot, talk to
    the lady standing outside the pub, she says her husband is on the 2nd
    floor of the pub. So go back inside the pub and her husband is now on
    the second floor of the pub. When you reach inside and talk to him he
    mentions a Dragon(Hiryuu) flying towards North Mountain. The dragon
    apparently was wearing armor, so could it be that Lenna Father's
    Hiryuu could have landed on North mountain? Lenna worries about the
    Hiryuu because it went to the Hiryuusou, or herbal plants that can
    only heal a Hiryuu's injury. So if you can't go by sea then...   ...
    ...then go by air! Yes Galuf you did it! Now head outside of town
    and head for North mountain which is obviously ahem...NORTH!


HIRYUU HE WE COME!    PArty's level: 10
    To the north is North Mountain, when you reach North Mountain you should
    have already reached level 10 for Butz or at least around there. And 
    your party might be a bit weak from battle so make sure to heal your 
    wounds and saven your game and then enter North Mountain. Now continue
    forth through into the cave, and doesn't the music sound pretty darn
    catchy! In this room head below to pick up a FENIXDOWN and the other
    treasure chest above contains a SOFT. Now enter to the outside of
    North Mountain and take a glimpse of the view if you like, then head
    to the cave. In this cave its pretty linear, then head out and you
    should see some plants and whatever you do DO NOT TOUCH the plants!
    Otherwise you will be poisoned! Head across the bridge and into the
    next cave. In this room is a save point, so save your game and 
    continue on outside. When you reach outside, Lenna will notice her
    father's head gear and then immediately Lenna was struck by an arrow
    and then poisoned. But before Butz can reach to help her the part of
    the mountain collapses. And a mysteriously lady named Magisa wants to
    turn in the horn of the Hiryuu for money and she notices that the
    princess of Tycoon will also make a nice gift for her husband. Then
    Faris leaps and jumps towards Lenna, but when he lands on the other
    side the mountain collapses again and Faris falls or does he ahem...
    I mean she? Faris makes his way up top and extends a rope for the
    other party members and they all reach across safely. "Crap" I guess
    Magisa will have to take out all four of them.

--------------------------------------------------------
BOSS BATTLE: Magisa & Forza   HP: 700(Magisa) Forza(900) 
--------------------------------------------------------
    First have the party start off and pound Magisa with regular attacks.
    If you have magic use them and they should cause around 80 HP of damage
    to Magisa while a Knight's regular attacks cause around 110 HP of damage.
    She will occasionally use DRAIN, which will take away a wallop of a life
    and there is very little that you can do about that. When you lose Magisa
    about 500 HP she will call out her husband Forza. Forza attacks with an
    immensely powerful attack that does about 130 HP of damage, so make
    sure you heal your party members and note that Lenna starts the battle
    off POISONED! Basically use all your magic and regular attacks and they
    should be gone. After the battle you should recieve a WHIP and a POWER
    POTION, which can only be drunk or used by the Chemist or anybody who
    has the ability to do so.

    Now go back and save your game. Now head back to the path Magisa and
    Forza was blocking. Here you will find Hiryuu badly wounded and Lenna
    is very worried about it. Also note the "THEME OF LENNA" is playing which
    suits the scene nicely doesn't it? The Hiryuu is badly wounded unless
    Lenna decides to do something about it, so she goes for the Hiryuusou
    unmindful of personal injury through the poisonous plants, Faris takes
    the Hiryuusou and gives it to the Hiryuu, but Lenna is in very bad shape.
    But Hiryuu cures Lenna's poison condition and Galuf rushes off to hurry
    the party off. Apparently Butz is afraid of heights, but the party just
    laughs at him, HA! Ha! Ha! As the party gets on the Dragon, possibly
    the best darn music plays on as the HIRYUU THEME runs. Now head south
    past the town of Carwen and into the town of Worus.


THE TOWN AND CASTLE OF WORUS!    Party's level: 11
    How you will see the Castle of Worus and the town of Worus, go to the
    town first and pick up up any new supplies and weapons that you may
    need and also purchase some magics as well. Talk to thw town folks if
    you like, then afterwards head to the left and into the Castle of Worus.
    Here in this castle the doors will automatically open up for you, walk
    around but avoid the basement cellar, it has a monster named Garkimasera
    that is VERY IMMENSELY AND CATACLYSMICALLY powerful and you won't be 
    strong enough in a long time to defeat it until WAY later in the game
    so avoid the basement cellar for now. Now head to floor 2, then head to
    the right to a staircase leading down and in their a guard will tell you
    of an Esper named Shiva was sealed in the Castle a long time ago. And
    also in the Storage room is FENIXDOWN and a TENT. Now head to the room
    leading up, in this room you will find a small switch, hit the switch if
    you want, but you will only get small info about an Esper named Shiva.
    Also note a few of the scholars here talk about how the books are so
    dis-advanced compared to the books at the Ancient Library. That's all
    there is to do here, you can head for the watertower of Worus in the
    north part of Worus, but I suggest you come back here later because
    the enemies in here are rather powerful and WAY out of your league. Also
    when you reach the dungeon you will have a young kid asking you to let
    him out, its up to you to decide if you want to let him out but it
    doesn't matter anyways since he will just get so excited and knock 
    himself out. And also there is the great thief the Lone Wolf, its up to
    you if you want to let him out because its completely OPTIONAL. So after
    all of that head out and flip the switch to reveal a hidden doorway and
    enter it, but there really isn't anything outside around the moat of
    the castle. So after all of the exploring, head to the center of the
    castle of Worus and when you enter in the throne room, King Worus
    immediately recognizes Princess Lenna and they immediately greet each
    other. Then Lenna tells the King to stop amplifying the power of the
    Water Crystal, but the King doesn't like the idea and he knows the 
    people would object to it. Then suddenly a small earthquake breaks out,
    and all of the sudden another Meteor has crash landed near the Shrine
    of Water! Then the King and his soldiers rush off to the Shrine of
    Water. Then when the king leaves you are welcomed to visit the King's
    room, but there really isn't anything to do in there so head out and go
    northwest north and to the Shrine of Water!


PROTECT THE WATER CRYSTAL NOW!    Party's level: 11
    When you enter the Shrine guards are down and out on the floor, remember
    the baby Galura you saw earlier at the town of Worus? Well apparently
    another Galura has attacked the guards and went to the crystal room, and
    King Worus went after him. Continue your way through and eventually you
    will find King Worus on the ground and injured he tells you to protect
    the Water Crystal, so quit reading this and hurry! In this next room is
    a save point, save your game and collect the treasure chest to the right
    which contains a MAIDNKISS. Then continue on, you should reach a room
    with three vines, ignore the vine in the middle and take the vine to the
    left first and when you climb it you can reach a treasure chest which
    contains a SILVER ring for the BlackWizard or White Wizard. Equip it if
    you can and move on and drop below, then climb the right vine and the
    treasure chest contains an ETHER POTION, then head to the room in the
    middle. Then all of the sudden, a mysterious warrior tries to stop
    Galura, but its being controlled and the Galura is trying to shatter 
    the Crystal of Water. After knocking out the mysterious warrior, the 
    Galura approaches the party.

------------------------------------------------
BOSS BATTLE: Galura    HP: 650    ITEM: HIPOTION
------------------------------------------------
    This battle is pretty tough, have everybody use either regular attacks
    or magic. The Galura has pretty tough defense and has very powerful
    attacks that can easily take out Wizards with a single hit, but if
    you have Knights(which I suggest you use to fight this battle) then
    you can take several hits before going down. Just keep pounding and
    keep magic user's HP around 100 and Knights and Monks around 60 HP.

    After the battle, the party is too late the crystal shatters. Then
    suddenly the mysterious warrior awakens and tries to head off, but is
    too wounded to go far, he calls Galuf by "Sir Galuf" and he tells him
    to protect the Fire Crystal before he dies. Then the crystals begin to
    start emitting a series of lights, and Faris wonders if the crystal is
    trying to lend the party its power, oh yeah, the sweet a@@ Crystal
    theme from Final Fantasy 4 starts to play here. 

     "The Spirits of heroes that rest in the Pieces of the Crystal"

    Then you are free to go around and pick up the pieces of the crystal
    which contains the souls of past protectors of the crystal and from
    the bottom to counter clockwise contains the ability of the TIME MAGE,
    MYSTIC KNIGHT, CALLER, RED MAGE, and BERSERKER. You can't reach the
    crystal to the top left just yet but then the Shrine of Water is
    sinking all of the sudden! The party falls through to the bottom with
    the Shrine of Water before they can escape but Syldra saves the party
    and rests them on land. Faris is happy to see Syldra alive and well,
    but Syldra had used the last of its power to save the party and it has
    gone to its final resting place. 


THE QUEST TO PROTECT THE CRYSTAL OF FIRE    Party's level: 12
    Here you will be just outside the Meteor crash, enter the meteor and in
    the middle of the meteor you will find a warp tile, and Butz is the first
    to go in and the party decides to follow him. Before Galuf goes he
    somehow recognizes the warp tile and wonders who the heck is he? The
    party is sent off to the western side of the world unknown to them are
    the dangers that lie ahead. You will have to travel quite a long way to
    your next destination, the town of Karnak is to the west but you will
    need to walk a long way past the mountains. When you reach the town of
    Karnak, go buy the latest equipment and heal your injuries. Before you
    can buy the lastest equipment at some very CHEAP prices, a town person
    spots you and notice that you came from the meteor and the guards arrest
    you and throw you in the dungeon. When you are in the dungeon wait a
    while and a mysterious man will blow the wall, but what he was really
    trying to do was to find a way out. The party laughs at him and the old
    man realizes that the party was laughing at him but the party denies it.
    The old man introduces himself to the party and his name is Cid, the
    person who had built the machine to amplify the power of the Crystal of
    Fire. Cid feels sorry for what he had done, he studied the crystals of
    Karnak, Worus, and Tycoon and apparently the crystals had greater power
    back then than they do now. Cid tells the party that if the power of
    the Crystal is amplified the crystals will shatter. Cid had tried to
    stop the machine, but the guards had caught him and locked him in jail.
    It appears that the party has the same goal as Cid does and Butz shows
    him the crystal pieces as Cid is shocked and wonders "who in the world
    are you guys...!?" Then all of the sudden the minister comes through
    and tells Cid that he was right and a crack has formed around the
    crystal! They managed to stop the crystal but the power of the crystal
    continued to grow, and Cid realizes that the steamship is sucking up
    the crystal's power. Then Cid wants the other party members to help as
    well, but if the minister won't let the party help then neither will
    Cid so the minister reluctantly agrees. Cid tells the party to go to
    the steamship whenever they are ready. So head to the left and unlock
    a cell door and head to the B3 floor. You will already notice plenty
    of flames spewing around the castle. There are several flames that
    block your path to other rooms, but for now head to the town of Karnak.
    Before you leave, that strange wolf that you saw in the dungeon of
    Worus is out and when he tries to enter the castle the guards scare
    him off. Then leave to the town of Karnak. In the town you will have
    the chance to buy new and better weapons but this time they antied up
    the price 4 times as higher! But the only thing you should buy are
    two ICE RODs, and rest in the inn if neccessary. While two ICE RODs give
    you an awesome amount of ice power, I suggest you try to earn some
    GOLD to buy an ICE2 spell as well as other spells the town of Karnak has
    to offer and believe me they have plenty of spells you don't have and
    will need. Fight your battles around the forest area of Karnak and fight
    a couple of Wild Nacks, they are easy to beat and gives you a lot of gold
    for defeating them and you can gain a level or two this way as well! When
    all is done and done, head outside and save your game and the steamship
    is outside the port of Karnak.


DEFEND THE CRYSTAL OF FIRE NOW!    Party's level: 12
    When you enter the ship Cid is there to immediately tell you the latest
    details. Monsters have gotten inside the steamship, and they are quite
    powerful. When you get to the lower part of the steamship you will see
    more mechanical structures, in this area is the only area where monsters
    will attack you. Now here you have four options, go up, go up and to the
    left, go right, or go in the middle. First take the left path and onto 
    the staircase and below you will find an ELIXIR. Then go to the top right
    of the room to pick up atreasure chest which contains a COTTAGE. Then go
    down and take the right staircase and into the next room, this next area
    should look familiar since its the top view of the room you were in
    previously. Also take the time to run from DEFEATERs if you have to
    because once you defeat them two robots come out and attack you and they
    can pack quite a wallop. Now continue onto the right and in the room you
    can pick up another ELIXIR. Now go back to the room you started in and
    take the center room to pick up a MYTHRIL RING(accessory) and equip it.
    If you were so happened to have incurred serious injuries, now is the
    time to go back to the surface and buy new supplies and heal your wounds
    and come back down. Afterwards head to the top and onto the elevator and
    hit the switch. You should be at the top floor now. You will also see the
    top view from the room in which you were in previously prior to the
    elevator. HEre to the right is atreasure chest which contains FENIXDOWN.
    Now head to the left and to the next elevator which leads down. In this
    room you will see treasure chest at the bottom, but you can't get it
    because the walkrail is pushing you up. For now take the ladder to the
    left and inside the long square pipe. You should walk around through
    a few ladders and you will be on the bottom part of the room with the
    treasure chest, then take the door and onto the next elevator. Here in
    this room has 6 other passages, take the top middle one first and
    walk your way through to pick up a GRNBERET HELMET that can be equipped
    by either a Red Wizard, Monk or Thief. Well here is a small map that I
    have compiled to make things a bit easier:

        Where you come in.           Leads to GRNBERET HELMET
           |                            |                      NOTHING
           |                            |                        |
           |                            |                        |
           _                            _                        _
          |1|--------------------------|2|----------------------|3|
           -                            -                        -
           _          _               _                          _
          |4|--------|5|-------------|6|------------------------|7|
           -          -               -                          -
           |          |               |                          |
           |          |             Leads to THIEF RING          |
           |          |                                          |
      NOTHING    !!NEXT DESTINATION!!                           NOTHING


    When you take passage number 5, you will see a small staircase to the
    left, which contains a treasure chest and inside it contains a CRESENT
    for the Thief. Then exit out and continue onto the next room, and inside
    you should find a save point. Save your game and heal your wounds and
    continue on. In this room is where things get tricky, this is a puzzle
    room in which you flip a few switches and get your way across, sounds
    easy right? Well it depends on how fast you get there. First go up and
    flip the first switch, wait a minute, I've decided to compile yet
    another map to make things a bit easier for you:
                 _         __                       __
                |B|       |TC|                     |ND|
                 -         __      _                --
                 |          |-----|D|--------------|
           _     |  _              -     _  _
          |A|      |C|                  |E||F|
           -        -                    -  -
           |                             |  |
           -----------------------------------
                                _        |  |
                               |G|       |  |
                                -        |  |
                                |        |  |
                                |------------
                                -
                               |H|
                                -

            LEGEND:

            TC: Treasure Chest              ND: Next destination
  
            A, B, C, D, E, F, G, H: Switches

    Okay the map may look a bit confusing, but just use the map as a 
    reference
    and you should be fine. First hit switch "C" then hit switch "A" and make
    sure you also hit switch "B" and make your way across. Then hit switch 
    "E" 
    and the switch "F" and then hit switch "G" but make sure you hit the
    switch as you are on the platform. Ignore switch "H" because it just
    leads back to the start of the room. If you had hit the "B" switch like
    I said earlier you can pick up the ELIXIR in the treasure chest. Now
    head onto the next destination! Here in this next room is the Power
    Room of the Steamship. Approach the center and Lenna notices Queen
    Karnak, the Queen tells the party that she is getting in the middle of
    her way of revival. She then suddenly attacks the party, but is she
    really Queen Karnak?

----------------------------------------------------------------
BOSS BATTLE: LiquiFlame    HP: 3200    ITEM: FLAME BOW AND ARROW
----------------------------------------------------------------
    This battle is very tough, its best that you have at least two Knights
    and two Black Wizards. Have the Knights attack as normal and have the
    Black Wizards cast ICE2 on the boss, but quickly use the ICE RODs I told
    you to buy earlier and use them as an item. After two uses of the
    ICE RODs it takes just a few more hits to finish off the LiquiFlame. The
    ICE RODs cause about 1900-2400 HP of damage!!! This battle shouldn't last
    too long you little cheater you(^_^)!

    After the battle, the queen falls. She was being controlled by an evil
    spirit "who seeks darkness..." She tells the party that its not just the
    machine's fault that the crystals are shattering, its the evil spirit's
    part, apparently it is trying to bring back its resurrection. She then
    tells you to reach the crystal room and protect it before it bears out.
    So head through the pipes, and when you reach the crystal room the 
    sweet a@@ Crystal theme from Final Fantasy 4 plays again and I never seem
    to get tired of the music in any Final Fantasy game! Here the Werewolf
    from the dungeon comes by, there are two scenarios relating to the
    werewolf of Worus:

        You unlocked him from his cell:
           He comes in just before the Steamship blows up and saves the
           party and sacrifices his life. He also tells Galuf that he must
           protect the last crystal as the wolf makes a brave sacrifice
           for a greater good.

        You did not unlock the werewolf from his cell:
           He comes in through the top right corner of the crystal room
           and quickly tells the party that he is not there enemy. The
           Werewolf seems to recognize Galuf, but Galuf doesn't even know
           who he is. Then suddenly a mysterious figure comes by through
           the door to the top left and hits the switch for the Steamship,
           but that will shatter the crystal! Butz tries to push the lever
           up but its broken! The pipes start to form around the crystal,
           but before the last pipe reaches the crystal the Lone Wolf holds
           the pipe back before the crystal shatters and tells the party
           to leave before they become incinerated. The party tries to save
           the wolf but flames and loose floor holes prevent them from doing
           so. 

    NOTE: The scenario where the werewolf recognizes Galuf also takes place
          if you had unlocked him from his cell, it just happens during the
          middle of the wolf saving the party.

  The crystal shatters and the wolf is gone, the party is at the 
  dungeon of the steamship. The flames however are disappearing, the party
  quickly reaches back to the crystal room and the wolf was most likely
  swallowed up by the flames. Then the party realizes that the Castle of 
  Karnak was supported by the Fire of the Fire crystal and if the crystal
  shatters then the castle is most likely to explode. Now quickly leave
  the castle before it explodes, and watch out cause you only have 10 
  minutes! When you reach the next room, to the top left is a treasure
  chest that is now accessible, but it contains a powerful Gigas for
  you to defeat and all it leaves behind is a GIANT POTION which is not
  worth it at all. But its worth the battle if you want a SHURIKEN
  in the treasure chest. The treasure chest are obviously there to distract
  you from your main goal, and also you will face off against several
  random battle encounters to slow you up as well. You CANNOT run from
  battle as well so dispose of them quickly! Along the way you can pick
  up ESNA and a BOLTTECH from the treasure chests. You will have to fight
  another Gigas for the BOLTTECH and you will have to fight two Sorcerers
  for the ESNA, but when you fight the Sorcerers you will be backed attack
  so be careful about that. When you leave you will be encountered by
  three Karnaks and one Sergeant. 

  NOTE: You will have enough time to collect all three treasure chests and
        escape with ample time, TRUST ME! Also on the second floor from
        the initial room you start out in, you can recieve a RIBBON in a
        treasure chest, but you must fight for it. And also inside the
        burning castle is 2000 Gilx2 and Elixirsx5. Also there is an
        ELVEN CLOAK and GOLD SHLD.

-----------------------------------------------------------------------
BOSS BATTLE: Sergeant, Karnak, Iron Claw    HP: N/A(S), 100(K), IC(500)
-----------------------------------------------------------------------
  First off, take out the three Karnaks, then the Sergeant will reveal his
  true form which is the Iron Claw. I suggest you have Blue Wizard, although
  its only optional you can learn a powerful attack from it if it hits your
  Blue Mage. Note that if you had damaged the Sergeant earlier, the Iron Claw
  will also be damaged which makes sense, due to the fact that the Iron Claw
  was the Sergeant in disguise anyways. Attack the Iron Claw with Bolt2 and
  regular attacks and it should be gone.

  After the battle the castle of Karnak explodes, but the crystal shards
  lends the party its power as the Crystal theme plays. The new classes
  include the MONSTER TRAINER, ELEMENTALIST, and NINJA. Aren't you excited
  because Butz sure is! Now head back to the Steamship and talk to Cid, he
  feels bad about the past situation and runs off. The party feels for him,
  but now head back to the town of Karnak.


POST AFTERMATH OF KARNAK    PArty's level: 13
  I also forgot to mention this earlier, but play the piano in the pub in
  the town of Karnak. JUST DO IT! After that head to the second floor of the
  pub and you will find Cid. Cid is still upset with himself for creating
  such machines. Cid wishes to be alone, but you can visit the weapons and
  armor shop the a new walking man is now selling a MYTHRIL spear, KUNAI
  knife, WHIP whip, and a GIYAMAN bell. Feel free to purchase some if you
  like but some of the weapons you buy cannot be used yet. Now exit the
  town and the barrier that was blocking the west path is now gone and
  head towards the Ancient Library.


WHAT LIES AHEAD IN THE ANCIENT LIBRARY?    PArty's level: 13
  Also on your path towards the Ancient Library AVOID THE DESERT! You will
  encounter a very nasty monster named D.Chimara that does a ton of damage 
  to your party members, so avoid it! This library looks like the Wind Shrine
  from earlier in the game and its in the middle of a forest, so when you do
  reach there, heal your wounds and save your game. Then enter inside. Talk  
  to the scholars inside and they will tell you that Mid is missing and that 
  he is the grandson of Dr.Cid and note that monsters have taken over the 
  basement as well. Further along the way you get info on the ruins of Jacole 
  and note a mysterious book that is missing half of its pages. Upon the top 
  of the Ancient Library you will see three books and two scholars, the book 
  to the most right contains Page 32 and Page 64, and they are monsters, you 
  do not have to defeat them, but go ahead if you want! Also on the second 
  floor of the library a pot to the left side of the room will act as a 
  COTTAGE, it will always refill you to full life so take advantage and 
  battle and heal when neccessary to gain a level of two. Once your done head 
  to the basement of the library. Here in this room walk straight up and a 
  library shelf will move by itself. Then see the small door to the left? 
  Simply walk to it and the shelf should move, follow the path and up the 
  ladder and you will hit off another switch. Then make your way through and 
  hit the switch again, the switches are invisible though. Oh forget it, I've 
  compiled another map!

 
    2      A                   |---------5
    |------|------------       |
           1           |   3-------
           |      |-----   |   |  |
           |      |        |   |  |------4
         Start    |--------|   -------|


  NOTE: The "A" switch means that you have to hit the switch manually if
        you want to exit out.

  Hope the map didn't confuse you, the numbers note the succession of each
  switch you have to hit. The 5th switch leads to the basement and that's 
  when the monsters start to attack you so be prepared. Now in this next
  room you will notice that its pretty dark, unless you have an Emulator
  (ZSNES) you will not be able to see the entire room through normal view.
  To the bottom right contains a treasure chest which contains an ETHER.
  Then continue on downward, and to the right you will see a door, if
  you enter it you will encounter a Bookshelf, but it refuses to let you
  through no matter how many times you try, so ignore it and head to the
  ladder instead and check the books to reveal a passageway. Here in this
  next room you will be on top of the bookselves in which the Bookshelf
  did not alow you to enter through earlier so laugh at him! Now continue
  on through the top and go through. In this room to the top is a book,
  check the book and Ifrit will reveal himself and you must do battle
  against Ifrit if you wish to summon him.

--------------------------------------------------
BOSS BATTLE: Ifrit    HP: 3000     ITEM: FlameTech
--------------------------------------------------
  This battle will be mighty tough as he has some powerful attacks, make
  absolutely sure you have two Black Wizards that can cast ICE2, actually
  the more the better, each ICE2 spell will cause 630 HP of damage against
  him, and have the Knights and Monks attack as normal and hit him with
  everything you've got except for Fire spells of course.

  Now after the battle you will recieve your first summon, its your first
  summon if you have been following this walkthrough and some of you
  might have already aquired Shiva earlier. Now you might want to head 
  back to the second floor of the library and check the pot to completely
  heal all wounds and bring back any dead characters and save your game
  outside the library. After that head back to the room where that
  annoying Bookshelf wouldn't let you through, but now that you have
  Ifrit you can go through now. Then head to the next room. Here in this
  room its dark once again and you have to use tunnel vision, now take the
  ladder and take the left path, the right path leads to a dead end. Along
  the left path contains a treasure chest which contains a FENIXDOWN, then
  head out. You'll be on the ledge of some bookshelves, but just enter the
  next room. Here in this room head straight up and a switch will 
  automatically open for you, then climb the ladder and hit the switch
  manually. Here ignore the door because it leads to nowhere except an empty
  ledge and check the ladder and hit a switch which will reveal a book
  and you must do battle aganst Page 32 and Page 64 in which you should
  easily win. Then enter the new path and in here is a save room, so use
  a TENT and heal your wounds and save your game. Then head out and head
  to the left and into the door. Here in this room is Mid checking over the
  bookshelves, but Galuf has a bad feeling about something. Then suddenly
  the party is attacked!

-------------------------------------------------------
BOSS FIGHT: Byblos     HP: 3600    ITEM: PROTECT POTION
-------------------------------------------------------
  This boss is pretty tough, avoid using any other elemental spell besides
  Fire otherwise you will heal it. Have anyone Summon Ifrit that is if you
  are a Caller and have anyone available use Fire2. Have Knights and Monks
  attack as normal and the Bluewizard use its strongest attacks. Keep
  pounding on him until he's gone, also note that he will occasionally
  change any party member into a Frog, so make sure you have plenty of
  MAIDNKISS ready. If you have a Ninja at hand throw the Flametech to
  monster damage.

  After the battle talk to Mid, apparently you startled him and he wonders
  if you were the ones making all that noise back there. Wierd guy! Mid
  has his own secret exit, and once Mid finds his way out the scholars
  come to greet him and thanks the party for rescuing Mid, but Mid is
  shocked to find out that the party was trying to rescue him. Mid has
  found a book and some info on the Steamship, he admires his grandfather
  and wishes to show him the info he aquired, but the party tells Mid that
  Cid is about to give up. Mid then rushes off out of the Ancient Library
  and you must do the same. Now head back to the town of Karnak and once
  again avoid the DESERT!


CHEER UP CID!    PArty's level: 14
  Now here in this town go to the pub and head back to Cid. He is still
  down on the mistakes he has made, but Mid suddenly comes in and cheers
  his granpa up. Cid finally decides to try again and this time they will
  work on the Steamship to get it moving again to protect the Earth
  Crystal. Now head to the Steamship. Upon the Steamship Mid and Cid are
  anxiously working on the Steamship, Cid tells the party to take a rest
  while modifications are made. While inside Galuf head still hurts and
  suddenly he gets a flashback. It goes back to the event that just happened
  recently with Mid meeting up with Cid. Then it switches to Galuf's past
  and his granddaughter Cara calls him. It switches back to the scene with
  Mid pestering his grandfather, and the same thing happens with Cara and
  Galuf. Then the scene shifts back to the steamship, Galuf remembers a
  name...Ca...ra. Then Galuf realizes that he is not a person of this world!
  The party is in utterly dumbfoundedness, Galuf came here on Earth from
  another world to prevent an evil from returning. The evil being was sealed
  30 years ago and now the evil has re-awakened. The party now realizes who
  the evil force is and its the "Dark Mage Exdeath!" The scene now goes into
  his past, Galuf and three other warriors have used the Crystal to seal
  Exdeath. Galuf has been to the planet before and if the last crystal
  shatters then the evil of Exdeath will be released! Galuf then stumbles
  upon the floor, but he's fine! In the morning Cid and Mid are asleep,
  so wake up Cid and Mid. Cid wakes up Mid and wakes up in the same fashion
  that Cid did. The party will use the boat to search for the Earth Crystal
  and Cid and Mid will be at the Ancient Library. Now go search for that
  last Crystal!


THE TOWN OF JACOLE    PArty's level 14
  Now head southwest and to the Town of Jacole. The town of Jacole is 
  isolated in a mountain range on a green plain, you shouldn't miss it
  its a town surround by mountains. Also note that you can still be
  attacked by monsters in your ship. Now in this town take the time to
  re-equip yourselves in the latest gear and buy some more supplies like
  TENTs and POTIONs. Talk to the towns people and you will recieve some
  info on Cresent Island and also a note about Istory Falls. Now head for
  the Jacole Cave north of the town of Jacole.


THE RUINS OF JACOLE      Party's level: 14
  Here in this cave you will encounter a few switches and once again I
  will assemble a map for you to make things a bit clearer.


         A
         |           ETC(K)
         |--C         |---ND
  B------|                |
         |                |
         |-------ETC--------
         |
         |---------D-E-F-G-H-I-J

  LEGEND

   A,B,C,D,E,F,G,H,I,J,K: Switches
   
   ETC: Empty Treasure chest

   ND: Next destination


  Now first hit switch B, then the wall will move. Then head for switch
  "H" you can only initiate the switch when the other switches disappear, 
  so wait until they do so then hit the switch. A path near the first
  empty treasure chest is now open, hit switch "K" next which is inside
  the empty treasure chest and the door will now open. Also note that
  NutEaters in here are easy to defeat but when you encounter a SkullEater
  just RUN LIKE HECK! Its severely powerful despite its innocent looks so
  watch for it! Now in this next room head for the top left and collect
  the SHURIKEN, TENT, and a BLITZ whip, then exit out of the Jacole cave
  through the way you came in. The cave that leads outside on this floor
  leads to nowhere. Now head back to your steamship and go to the west of
  Jacole.


THE TOWN OF CRESENT     Party's Level: 14
  The island here is shaped like a cresent thus the name, and when you
  enter the town another Earthquake hits Cresent. Then the party notices
  the ship is sinking! The party can't do much about that except watch it
  sink. Also when you talk to the people in this town they will tell you
  that stone like monsters are weak against the "SOFT" item, so make sure
  you carry plenty in stock! Now go to the house southeast of Cresent
  and talk to the person inside and he will teach you a song which is
  the LIFE SONG and also play the piano in the house as well, JUST DO IT!
  And if you had been talking to the townspeople like I had said you will
  notice that someone mentioned something about a Black Chocobo in the
  forest to the south but it was too quick to catch. So quit reading and
  head for that forest!


BLACK CHOCOBO FOREST     Party's level: 14
  Here when you enter in here a Black Chocobo stands in front and Butz
  decides to catch it. So catch it, and if you tell Galuf you have given
  up you will jsut exit out of the forest. Once you catch it Butz sees if
  the Black Chocobo can fly and apparently it can and also Faris notices
  that the Black Chocobo has something so she smacks him and two Crystal
  shards pop out. Butz picks up the Crystal and they are the souls of
  a BARD and ARCHER. Then the party hops on the chocobo and it can now
  fly, so head back to the Ancient Library.


RETURN TO THE ANCIENT LIBRARY     Party's level: 14
  In here Cid and Mid will automatically greet you, the party tells them
  about the steamship, but Mid can just build another one! Cid and Mid
  have also found King Tycoon as Lenna is shocked by the news, but he
  went off to the desert to the west. They are still not sure how King 
  Tycoon had made his way to the palace, but the scholars said that
  the King was floating his way there! Faris anxiously awaits the journey
  to the desert palace, but how will the party reach to the desert palace?
  Well they'll see when they get there so go there now!


THE DANGERS OF THE DESERT PALACE    Party's level: 14
  Head west to the desert and inside Cid and Mid has an idea about
  getting the party across. There is a Sandworm that lives here and once
  defeated you can use its body as a bridge, so Mid and Cid will distract
  the Sandworm(whimps!) and the party will defeat it. "How violent!" yes
  it is, buts its the only way you will get through. Then Mid asks the 
  party are they ready, and you will be given a Yes and No answer and
  take the time to prepare yourself for this battle, then when you are 
  ready talk to Mid again and they will start to call for the Sandworm.

------------------------------------------------------------
BOSS FIGHT: Sandworm & Hole    HP: 3000(Sandworm)  N/A(Hole)
------------------------------------------------------------
  This battle will be very tough as you will have three targets to
  attack. There are three holes and the Sandworm comes out of the holes
  one at a time, try to predict which hole he will appear on and then
  attack him. If you miss you will hit the Hole and recieve a nasty 
  counterattack which is DEMI. DEMI will cut your current HP down in
  half and thus the word DEMI. When you knock the Sandworm to about
  1000 HP it will use its WhirlSand attack, it will gradually take down
  your HP so you will need to beat the boss fast. The way to beat this
  boss is to wait and have patience, attack it immediately once it pops
  out from one of the holes and time your magic attacks to do the same.

  After the battle the party defeats the Sandworm, and the party asks
  Cid and Mid to look after the Black Chocobo while the party is gone.
  Now continue through to the center. Here you will have that tunnel vision
  again, make your way to the palace to the left. This area is a little
  tricky and strong monsters are here as well. You will have to use the
  currents of the quicksand to get you through, so start with the quicksand
  currents to the right and it should carry you down. The object here is not
  to head for the Desert Palace, just simply make your way through to the 
  outside of the Desert Palace. The exit of the Desert quicksand is south.


THE RUINS OF AN OLD CIVILIZATION AND YET ANOTHER SHOCKING TRUTH      PL: 15
  Once your outside you should see a small town like structure to the south.
  Enter it and you will be in the Ruined City. The party stops and notices
  that this is the ruined city the people were talking about, and before the
  party heads to the stairs they notice King Tycoon, so follow him around
  the place and you should meet up around the center of the ruined city. 
  Before the party can catch up with King Tycoon the floor below them falls
  and they are in the underground structure of the ruined city. Here the 
  THEME OF LENNA plays, and Lenna realizes that Faris was her...sister!
  Then Galuf gets up but he's on the other side of the wall. The party
  realizes that Galuf won't die so easily and they decide to find a way
  out, but not before Galuf finds his way to the party. Now head to the
  door to the left and here in this room looks to be some giant contraption
  and the party is immediately transported to the area near Cresent Island.
  When the party lands here the structure is about to collapse so get out
  quickly, but when the party gets out they land unconsious. Meanwhile the
  scene shifts towards Cid and Mid and the Black Chocobo. Cid and Mid
  fulfilled Butz's promise as they return the Black Chocobo to its home.
  Then the scene shifts back to the party, they gather themselves and
  realize that the machine was broken due to lack for use for periods of
  time. So head to the door, you will see a switch up top to a door, but
  head to the bottom first and in this room are beds for the party to rest
  in, so take a rest and heal any wounds you may have incurred through your
  journey. Here in this room head to the left side of the room and below
  you will find a switch, the party tries to push the switch but it won't
  work and the writings say "Look at the flowers in the center room." So
  take a look at the flowers in the center room while choosing "no" to
  get some rest. The flowers to the right say "Look at the stationery in
  the room to the right..." So go to the stationery ot the right and check
  the note and it says "Monkeys always look!" But there's a second sheet
  that says "Check the pot." So check the pot to the left side of the room
  and a little frog will pop out and knock a bookshelf which will reveal a
  book. The book says "Go 6 down, 4 right, and pull at what you find there!"
  So go back to the switch and now the switch opens up and removes the wall
  that once blocked your path. Pick the treasure chests up for a SHURIKEN,
  another SHURIKEN, and a MINI spell. The MINI spell will automatically be
  on your White Magic listing. Now exit out of this room and go to the room
  at the top and flip the switch. The switch will release a floor that
  drops Mid and Cid to the bottom floor. Now enter the room and inside is
  a save point, save your game and continue on. Here the party sees that
  the steamship was sunk underground, but they notice another ship, strange
  it has propellers. Then suddenly Cid and Mid fall down and land on the 
  ship. The party as shocked to see and Cid and Mid, and it appears that
  the party, Cid, and Mid are under Cresent Island. Cid has went down below
  on the ship, so follow him. Here when you talk to Cid he will tell the 
  party that he wishes to talk later. Then the ships takes off, its
  supposedly an airship and Cid can't even believe that they exist! But
  then suddenly something is pulling the airship down. A monster has
  latched itself onto the ship!

--------------------------------------------------------------
BOSS BATTLE: Crayclaw    HP: 2000    ITEM: FROST bow and Arrow
--------------------------------------------------------------
  This battle is pretty easy, if you have a Ninja immediately use the two
  SHURIKENs you have aquired for about 1400 HP of damage, hit him with
  your strongest attacks and have Monks and Knights attack as normal.

  Then the ship lands back to the underground structure, it appears that
  the airship wasn't damaged badly and Cid and Mid had used the parts
  from the steamship to get the airship working. Cid and Mid go off to find
  some sort of clue that would lead to the whereabouts of the Earth Crystal.
  Now the airship is all yours! Take the time to explore the vast world.
  After you are done head for the town of Liz, which is directly northwest 
  of the Wind Shrine. Also note that this is a side area and it will be
  further explained in the SIDE AREA section. Afterwards head for the Ruined
  City which should be northwest from Cresent Island, its the same area
  where you had to chase around King Tycoon.


WHAT'S HAPPENING TO THE RUINS?    PArty's level: 15
  Simply head your ship over the ruins or you can walk to the Ruined City,
  it doesn't matter because a giant palace will rise before you can do
  anything about it. Then after the ruins rise, head back to Cid and Mid
  at the underwater base near Cresent Island.


CID, MID WE NEED YOUR HELP!    Party's level: 15
  Here before you get the chance to catch up wit Cid and Mid first, they
  have already seen what has happened through the telescope. And it appears
  that the Earth Crystal is inside the floating ruins! So what you want to
  do is obtaint he crystal before it shatters, but how can you reach it?
  The high altitude would tear apart your airship. But then Cid tells the
  party that they need Adamantium so that the propellers can be re-enforced
  to withstand the pressure and rise to the floating ruins. Then Galuf
  remembers seeing some inside the meteor he landed from. So now head back
  to Tycoon meteor, but you might want to pay Shiva a visit in the waterfall
  of Worus castle. Defeat her and then go back to the Meteor, also note that
  this is a side area and will be further discussed in the side area section.
  If you are ready and wish to skip obtaining Shiva head towards Tycoon
  Meteorite. The meteorite should be straight up to the nroth.


RETRIEVE THE ADAMANTIUM NOW!      Party's level: 15
  Now once inside proceed to the Meteor and Galuf will remember a switch 
  that sets off the door to inside the Meteor. Also inside you will see a
  portal but it doesn't work for some strange reason, but the adamantium is
  in the back so pick it up and leave. Then as the party tries to leave
  they notice that something is wrong!

--------------------------------------------------------
BOSS BATTLE: Adamant T.    HP: 2000    ITEM: Turtleshell
--------------------------------------------------------
  This battle will be extremely tough, he will attack with several powerful
  attacks that cause near 450 HP of damage and its more than enough to knock
  out a character and he will often use this attack two times in a row as
  well. Your physical and magic attacks do little on him, but ICE seems to be
  his weakness. Blast him with ICE2 or Shiva, it will take a couple of rounds
  but he should be gone by then.

  After the battle, head back to Cid and Mid.


MODIFICATIONS ARE ON THE WAY!     Party's level: 15
  Now that the party has handed Cid and Mid the adamant, and they tell the
  party to go and rest. During the middle of the night Cid and Mid works
  overtime to get the ship re-modified before morning. Also Butz has a
  dream in the middle of the night that the ship was finished, and 
  apparently it was! The party can make their way to the Lonka ruins, but
  there is a problem. It seems that the fortress is protected by cannons
  and they need to be destroyed before anyone can enter the fortress.
  But the party doesn't care, so the party leaves for the ruins.


PROTECT THE EARTH CRYSTAL NOW!    Party's level: 15
  NOTE: You might want to start from the town of Lix. Go to the spot
        where you can land your ship and increase altitude. This way
        after each time you defeat the cannons you can rest up your
        injuries for free at the Inn of Lix! Also to land your ship
        from the high altitude simply move your airship north and
        around the Lonka ruins.
  Now that you have your modified airship you can soar higher than ever
  before. To accomplish this simply land your ship over grassy terrain
  but before you land, there are two arrows, push up and the arrow will
  flash up, then hit the "A" button or whatever button you might have
  set on either your PSX controller or SNES controller. Now that you are
  above everything else try not to lose your lunch by looking down! Here
  to the sides of the fortress are cannons, to start the battle simply
  have your airship touch the cannons. I will start with battles tips
  against the cannons to the far right.

-------------------------------------------------------------------
BOSS BATTLE: Flamegun(2)    HP: 2400(each)    ITEM: SPEED POTION(2)
-------------------------------------------------------------------
  Okay, this battle will be mighty tough. Have your Knights or Monks attack
  regularly along with the thief. If you had learned Deathclaw from 
  Ironclaw during your escape from Castle Karnak then use it on the cannons
  and then finish them off. Its that easy. But if you didn't, use all your 
  powerful magic attacks like Ifrit or Shiva or Ice2 or Bolt2. Also the
  CORAL sword does massive damage against the cannons, about 540 HP of
  damage to each cannon so you might want to buy some first if you had not
  already done so. What you can do for the battle however is have four
  Black Wizards and keep casting Bolt2 because these cannons have a 
  weakness of Lightning attacks. Each cast causes about 600 HP of damage
  to each cannon and can make for a quick battle.

  Afterwards go for the cannons to the left of the Flameguns. Also note 
  that if you were damaged serverely, head back down and heal yourself.

-------------------------------------------------------------
BOSS BATTLE: Rocket(2)    HP: 2500    ITEM: PROTECT POTION(2)
-------------------------------------------------------------
  This battle is just like the one above except its a bit harder. They
  have a Missle attack that cuts down your HP in half and also confuses
  your party member. But if you have four Black Wizards and Bolt2 you
  should easily win as its basically the same strategy as above.

  Now that you have defeated the cannons on the right, do the same to the
  cannons on the left. Also go back to the town of Lix each time to heal
  your wounds. Then, after you have defeated the other cannons on the left
  the party notices something. It appears that a giant cannon has come
  from the center of the palace! Now, take the time to prepare yourself
  because this next battle is your toughest on yet. Then check the
  cannon to initiate the fight.

---------------------------------------------------------------------------
BOSS BATTLE: Sol Cannon & Launcher(2)    HP: 9300(Sol Cannon) 800(Launcher)
---------------------------------------------------------------------------
  This battle will be tough. The HPs are only an estimate as my PEEP command
  did not work on the Sol Cannon or Launcher. First take out the Launchers
  in the back, the launchers have high magic defense but little HP so it 
  should make up for it. Then concentrate all of your Thunder attacks on the
  Sol Cannon and have the Knight, Thief or Ninja or Monk attack regularly.
  If you have the BOTHHAND ability from the Ninja, combine it with the
  Knight class and equip the CORAL sword(NOTE: do this before battle!) and
  now your attacks will cause about 1000 HP of damage to the Sol Cannon!
  Also I suggest that you have at least one White Wizard so that you can 
  keep your party's HP up. And if you have ESNA you can cure the Aging
  status, if you don't then your in a bit of some trouble. Also once
  the Launchers are out of the way the Sol CAnnon will give you several
  opportunities to attack, but that means it preparing for its super
  weapon that causes around 140-200 HP of damage to every character and it
  quickly depletes your party's HP afterwards. So have a CURE2 spell 
  ready to counter at all times and keep the party's HP around 240. When
  you win the battle you will recieve a DrkMatter and two HIPOTIONs.

  Now that the cannon has been defeated, its time to go in!


THE RUINS OF LONKA     Party's level: 15
  Now in this room just make your way down and across to the next room.
  Now here in this room is the a treasure chest in the middle, don't
  worry about the invisible floors and such because they are just their
  to fool you. You can't pick up the treasure chest just yet, so make your
  way to the next room. There is an invisible floor to the bottom right
  of this room, and pick up the treasure chest in the middle to find a
  GOLD armor. Equip it and move onto the next room. Here on the third level
  is another invisible floor to the bottom left part of the platform.
  You can tell that there is an invisible floor by examining CAREFULLY
  and CLOSELY at the floor. The floor is surrounded by small green grasses
  and areas that don't have the green grasses will obviously be hidden
  floors. The treasure chest to the right contains an ELIXIR, and also there
  are hidden floors that leads to it as you can expect. Well here's a small
  map to show you how to get the ELIXIR if you need it. Also there is 
  another Elixir in here, but I forgot where, sorry :(

 (ND)       |    |
  |    |----|    |
  |    |   (TC)  |
  |    |         |
  |    |####|    |
  |         |    |
  |    |    |    | 


  The part with the #### means that its the path to the treasure chest and
  ND means next destination. Now head for the top staircase and onto the
  fourth level. Here just go across to the next area and you will be at the
  third level again, and take the staircase to the left. Continue your way
  through to the fifth level. Take the staircase to the right and in this
  room is a treasure chest above which contains a HiPOTION. Now to the right
  take the the bottom staircase and continue back to the forth level. Also
  don't forget to pick up the treasure chests which contain 5000 GOLD, 
  SHURIKEN, ANCIENT sword, CRESENT, and a PwrWrist, you will have to
  take the other staircases to collect them. Later you will see a small 
  hole, ignore it and go around to the fifth level. Then take the upper 
  staircase and onto the fourth level, if you want to save your game take 
  the bottom staircase. Now take the staircase to right and inside here 
  you can pick up a COTTAGE and an ETHER POTION. Now take the door path and 
  flip the switch to reveal a passage way. Here you will see King Tycoon 
  in the middle, he seems to be in a bit of a rush and leaves the party 
  to do the dirty work.

-----------------------------------
BOSS BATTLE: ArcheoAvis    HP: 6200
-----------------------------------
  This boss is the toughest one yet. He has random weakness, but one thing's
  for sure and that's the fact that he is often strong against ICE attacks.
  So avoid using Ice magics because you might gain him HP. Use Fire and
  Thunder attacks throughout the battle to defeat him and have a Knight
  use the Coral sword. Keep a constant eye on your HP and keep them above
  250, otherwise one of his attacks will get you. Also if you have an ICE
  ROD use it only at the beginning of the battle to deal about 1400 HP
  of damage. This way you can get a sure jump on the battle instead of
  having to guess his weakness. Also I forgot to mention this but when
  he uses Fire attacks, use ICE or THUNDER attacks because he will absorb
  any FIRE attacks at this point. You may often find yourself losing several
  times before winning, so its just a warning before you go banging your
  head on a rock or something (^_^). Also once you have defeated it, it will
  come back to life, which then makes the battle a lot more tougher. If you
  have a Ninja in your party it should attack with two CRESENTs in each hand
  and also throw the SHURIKEN for about 700-900 HP of damage and throw the
  CORAL sword for about 600 HP of damage. After it comes back only physical
  attacks will damage it.

  After the battle you will recieve a HERO drink. Then when the party
  defeats the boss King Tycoon immediately heads for the crystal room. The
  party tries to get King Tycoon to come to his senses but he is being 
  controlled. Then all of the sudden another meteorite crashes on Earth
  and a mysterious girl comes in and knocks out King Tycoon. The girl calls
  Galuf grandpa, but he doesn't remember, then suddenly he remembers the
  girl's name which is Cara. Then all of Galuf's memories has returned. Then
  the king wakes up and doesn't seem to remember where he is or what he has
  done. Then the king recognizes Faris, whose real name is Sarisa. Then all
  of the sudden the crystal shatters and the barrier that has held Exdeath
  for 30 years is now broken. (Also note that in the Japaneese version
  Butz gives out a rather profound word  ^_^) Now that the crystals have
  shattered, Exdeath plans to go over to Galuf's world and destroy the
  crystals as well. The crystals now are under Exdeath's control, but then
  King Tycoon breaks the spell on the crystals, but he is losing his life
  force. HE is sorry that he was not able to help his daughter Sarisa. As
  King Tycoon gives his last goodbyes he finally goes on. The crystals of
  the Earth has given its spirit to the party: SAMURAI, DRAGOON, DANCER,
  CHEMIST. Then suddenly the ruins are starting to collapse, the party
  then hurries to the airship and hurries off just in the nick of time.
  The ruins falls back to where it was first contructed. On the ship
  Lenna and Sarisa still can't believe that their father is really gone,
  but Galuf seems even more troubled. He and Cara must return home, he
  tells Butz a bit more about Exdeath. It was 30 years ago from Galuf's
  world that Exdeath came to Butz's world to destroy the crystals he and
  the other three warriors (ala Warriors of Dawn!) borrowed power from
  the crystals to seal Exdeath. Nothing happened for 30 years, and
  realizing this Galuf boarded the meteors and came to Butz's world.
  Butz somehow feels responisble because it was the people of Earth who
  has drained the power of the crystals. But Galuf tells him that it
  was his fault, one of the warriors insisted on bringing back
  Exdeath to his world, but they never listened. They then head back 
  to Cara's meteorite. It has just enough power left to take Galuf
  and Cara back home, but Butz decides to go with them. However the
  meteor Cara came from was the last one, if the party goes along with
  them they will never be able to come back. Galuf and Cara gives their
  last goodbyes and heads off and back to their world.


A JOURNEY WITHOUT GALUF    PArty's level: 16
  Now just land your ship on anywhere and a short scenario will take place.
  Here Faris and Lenna has been talking about Galuf and Exdeath, they want
  to go and help Galuf, but there isn't enough energy left in the crystals
  but then they think Cid might find a way to do so. Now head back to Cid's
  unofficial place, and inside you should find a letter from Cid. Cid
  tells the party that the left over adamant has become hazardous and they
  decided to put it back. So head back to the Meteorite near Tycoon and
  see what Cid is up to. 


RETURN TO THE TYCOON METEORITE    Party's level: 16
  Inside the black chocobo is just outside the meteorite and Cid and Mid
  are inside. They put the adamant back, and the portal appears to be
  sapping the energy out of the adamant, then Lenna thinks if they can use
  that energy to their benefit they can help out Galuf. Mid realizes what
  they are talking about, but the adamant is just to small to restore
  all the power. But if the party was to use the power of all the other
  three meteors there might be a chance! Now Cid and Mid anxiously await
  to go to the next meteorite. So now head to Karnak Meteorite.


RETURN TO THE KARNAK METEORITE     Party's level: 16
  The Karnak Meteorite should be northwest from Tycoon meteorite. Inside
  Cid and Mid are waiting for you inside. After a short while passes by
  Cid and Mid comes back out and tells the party that there is a mosnter
  in there! So head inside and defeat the monster.

-------------------------------------------------
BOSS BATTLE: Titan     HP: 2559    ITEM: HiPOTION
-------------------------------------------------
  This boss is pretty tough, he has powerful attacks and has a lot of HP.
  Watch for him to use his Earth Shaker attack, which will cause around
  500 HP of damage to every character, and there is very little that you
  can do about that, except try to keep your HP up. Have Knights, Monks,
  Dragoons, Samurai, etc. attack regularly and have magic users cast their
  most powerful magics and Charming him does not work. Also when you defeat
  Titan, he will use his Earth Shaker attack, so make sure you have enough
  HP to stay alive.

  After the battle you will have gained another Esper, TITAN. He is
  immensely powerful up to this point and will help you out a lot in the
  battles to come. Now Cid and Mid will take care of things from here
  and afterwards its on to the next meteorite! Now head to the Worus
  Meteorite, and I think its east from the Karnak Meteorite.


RETURN TO THE WORUS METEORITE     Party's level: 16
  Now inside Cid and Mid are waiting for you, then when you arrive they
  take care of things and their off! Wait a minute, what's that?!!

--------------------------------------------
BOSS BATTLE: Puroboros(6)     HP: 1500(each)
--------------------------------------------
  This battle will be very tough. Magic is a definite must in this battle
  as you will need to take out all 6 of them before they use their Explode
  attack. This attack is variable because depending on how much HP they
  have left will determine the bang of the attack, so if you can knock them
  down to about 20 HP it won't matter if they explode. But use TITAN, and
  the match will end quick, very quick, so quick that the battles lasts
  quicker than those international basketball games with the Dreamteam, Ha!
  Ha! Ha! They will counter with a CURE2 after the TITAN attack, but the
  attack is just far more powerful than the CURE2 spell can handle so
  after only two, count 'em, two TITAN summons can give you a very easy
  victory! Don't worry about them reviving each other because they can
  only revive dead Puroboros, and they cna only use it once to their 
  limited HP.

  Cid and Mid are amazed by the party's strength, so now head back to the
  last Meteorite which is the one you saw earlier near the town of Jacole.


THE METEORITE OF THE LOST CITY     Party's level: 16
  Now inside here, Cid and Mid are waiting for you once again. They head
  inside and Butz casually waits again. But something's wrong, they have
  never been away for this long and the party is worried, so head inside
  the meteorite. Inside they find Cid and Mid trapped in bubbles unable
  to escape, and now the monster attacks the party.

--------------------------------------
BOSS BATTLE: ChimeraBrain     HP: 3327
--------------------------------------
  This boss fight should be fairly easy. Attack him as usual with constant
  attacks from the Knigth, Dragoon, etc. And have a Summon cast TITAN 
  throughout the battle and keep your HP above 350, otherwise the
  AQUABREATH attack will get your party. You can also learn AQUABREATH if
  you have a Blue Wizard or the Learning ability available during battle.

  After the battle both Cid and Mid are free, and now with all four
  meteorites ready the party is set and ready to go! Now Cid and Mid tells
  the party to take a close look at the map. See where all the meteorite
  positions are pointing to? See the cross? The cross represents where you
  are, so head for the spot labeled on the map and head off.


DESTINATION: GALUF'S WORLD    Party's level: 16
  Here the party realizes that they may never be able to come back. But
  who cares(cue the Final Fantasy V main theme music) the party decides to
  go anyways! And don't you just love the music here? The party gives their
  last goodbyes to the world as they head off and unknowing what dangers
  lies ahead.

  NOTE: You may want to visit some towns and other places before you go so
        you can stock up on a few stuff. Also wipe those tears off your face!

=============================================================================
================================End of World 1===============================
=============================================================================


A MYSTERIOUS WORLD LEAVES THE PARTY HELPLESS    Party's level: 16

NOTE: To acquire a TENT if you do not have one, walk around and fight
      battles until you get one.
  The party lands on a remote island. The place looks so dead, the only
  thing that you can hear are the crashing waves of the waters. There is
  basically nothing left to do on this island, so just wait a while and
  eventually the party will get tired and they decide to use a Tent. So
  go ahead and use a Tent to rest. Also note that if you don't have a TENT
  I'm not sure what to say! When you use the TENT the scene shifts to night-
  time and Faris still wonders why Lenna would go through all that trouble
  at North Mountain. Lenna did so because the Hiryuu reminded Lenna of her
  mother. But even Lenna is confused! Then all of the sudden a monster comes
  by and takes away Lenna and Faris, leaving Butz behind. But another demon
  comes by to take Butz away, but Butz isn't going without a fight.

----------------------------------
BOSS BATTLE: Abductor     HP: 1482
----------------------------------
  This battle is pretty tough and as you can expect Butz is fighting alone.
  It does not matter if you win this battle or not because you will be taken
  away anyways. But if you want to beat him, attack regularly and if you 
  have X-Fight, this fight should be a breeze. A Dragoon would be nice for
  this battle since he can continuously JUMP, and also keep using strong
  magics and such and he should be gone.

  After the battle Butz is taken away and into a cell. Then Exdeath
  approaches the party, this also notes the first time the party meets
  face to face with Exdeath(no the one at the Lonka Ruins does not count).
  One of Exdeath's minions informs him that Galuf's army is approaching the
  castle. Then Exdeath uses the Great Mirror to braodcast his message to
  Galuf. Meanwhile Galuf expresses his reaction in a profanitic way. The
  scene shifts back to the castle and Gilgamesh is asked to keep an eye on
  the party. Now Galuf must rescue the party, he uses Cara's Hiryuu to
  reach the castle.


THE PARTY NEEDS GALUF NOW!    Galuf's level: 16
  Here inside take the treasure chest to the right, but Galuf automatically
  does that for you. Inside the treasure chests contains all of the items
  and crystals of the party, so everything is exactly like it was before. 
  Now head for the top room and inside is a save point, save your game and
  head back to the room you came in and take the far left while ignoring
  the door in the center, why? Because its locked! Here in this next room
  is Floor B1, ignore the prisoners inside and continue on to Floor B2. Then
  continue to Floor B3. Here in this room just appraoch the middle of the
  room and Gilgamesh will finally notice you.

----------------------------------
BOSS BATTLE: Gilgamesh    HP: 1111
----------------------------------
  Here this battle is pretty easy, if you have a Ninja and two Cresents this
  battle should breeze buy like that! Gilgamesh does a lot of damage with
  his attacks, so you will have a much better chance of winning while
  keeping Galuf in the back row. Use any strong magic you may have and 
  attack normally and keep your HP above 250 in the front row and keep your
  HP up above 100 in the backrow depending on your armor.

  Now that you have the party back at full strength escape the castle. Also
  note that when you reach the room with the prisoners the party has to
  crawl, its barely worth mentioning, but I think its just funny the way
  they crawl! Now return to your save point and save your game. The room
  ahead doesn't have anything so go back to the room Galuf came in and
  take and bottom path out and you will be outside the castle. Also notice
  that this is the first time you will here the 2nd World overworld music
  and to me it sounds nice and relaxing and pleasant to the ear. Well 
  enough talk and head for the Big Bridge!


ESCAPE THROUGH THE BIG BRIDGE    Party's level: 17
  HEre when you make your way to the Big Bridge inside you will notice
  the music has changed to more of a Rock n' Roll/Hurry-Up type of music
  which fits the setting perfectly, but also note that there are monsters
  along the bridge so you will need to be careful. When you reach the
  first bridge post inside Gilgamesh will approach the party and say:
  "I've been waiting behind this door all this time!" Pretty pathetic
  huh? Well now he will once again pester you.

----------------------------------
BOSS BATTLE: Gilgamesh    HP: 3102
----------------------------------
  In this battle what you want to do is steal from him so that you may
  acquire the one of the strongest armor in the game, Genji. You will
  only be able to steal one form of Genji equipment and once you miss
  the chance you will never have the chance to steal that certain type
  of Genji armor again, so make sure you do. Have the party attack as
  normal with all magic users using TITAN, BOLT2, ICE2, etc. And have
  the armored people and Monks and Samurai and Ninjas attack regularly.
  When you lose him about 2000 HP, he will set up FAST, SAFE, and SHELL on
  himself which will make the battle a lot tougher, continue with your
  regular attacks if he does that and keep pounding on him and keep your
  party's HP up around 400, otherwise he can knock you out with his
  GaleCut attack.

  After the battle, continue through and make your way to the end of the
  bridge. At the end of the bridge Cara will be there and tells the party
  to hurry it up. Cara makes her way through but the party is blasted
  away by the barrier. The party makes their way to the continent of
  Grociana, a remote island where ferocious beasts dwell. Butz apologizes
  for them coming, but Galuf told them they didn't have to come, but
  the party made his day.


CONTINENT OF GROCIANA AND THE TOWN OF RUGOR    Party's level: 18
  Here just continue east and make your way through the town of Rugor. Also
  take note that you might want to save and heal your wounds incase the 
  enemies here might be a little too much for you. When you make your way to
  the town of Rugor, buy any new weapons and armor you want to update and
  also the magic shop is full of magic you yet don't have but everything 
  here is pretty costly so you will need to fight a few battles to have
  enough gold to stock up on everything. After that head for the Inn and
  the innkeeper is nice enough to let you stay in for free just for the day.
  Then in the middle of the night Galuf decides to take a little walk and
  Butz notices and follows him and finds him in the pub. Galuf seems to be
  having a well deserved good time while taking down the legendary wine
  of Rugor, and you know what they say: "Nothing like it to soothe one's
  throat!!" He finds Galuf and Galuf wonders what's wrong, its just that
  Butz can't sleep. He still wants to apologize for what had happened, but
  Galuf tells them that his army didn't think that it would be complete
  and if the party had not come, they would have been blown to bits!
  But Butz still feels responisble, but Galuf tells him that he's made his
  day. Then in the morning head out of town and to the south. Also before
  you go, try earning enough money for an EARTH robe if you had not done
  so. Wearing this on the summoner makes the TITAN attack 50% stronger!


THE LAND UNKNOWN AWAITS THE PARTY    Party's level: 18
  Keep going south, but when you see the Castle of Koozer, IGNORE IT!
  The castle inside contains some very powerful enemies and you will
  need to gain at least 12 extra levels along with more powerful
  magic, weapons, and armor to stand up to the monsters inside. For
  now there is nothing to do inside so ignore unless you have an early
  Swoon Wish. Now keep going south, then there is a small geographical
  bridge northeast of the southern Grociana mountains, take that path and
  along the way you will notice a small forest between mountains to the
  right, so enter it and don't forget to save your game!


KUPO! KUPO!    Party's level: 19
  In here you will here a very familiar tune if I'm not mistaken. If your a
  true Final Fantasy fan like me you would recognize this tune from Final
  Fantasy IV, and can you tell me where in FF4 you heard this tune? Here
  talk to the moogle on the tree, it will run off and it will fall into the
  pit below. Galuf is shocked to see moogles, but the party doesn't even
  know what he is talking about. Moogles are little shy creates that seldom
  come out where they can be seen and they live around forest areas. Lenna
  decides that they should help out the Moogle, so follow the moogle through
  to the underground.


SAVE THAT MOOGLE NOW!    Party's level: 19
  In here you will have to ride the currents of the water to guide you 
  through. You will also have to encounter a few monsters here and there
  however, but if you have been keeping your weapons to date and have your
  levels around the specified area then you should be fine. Along the way
  make sure to pick up 4400 Gil and a FENIXDOWN. When you finally reach
  a gaint platform to the top right you will find the moogle who is
  about to be attacked by a monster, but luckily your here to save the
  day right?!

-----------------------------------
BOSS BATTLE: Tyrasauras    HP: 5222
-----------------------------------
  There was a reason why the FENIXDOWN was in this room. Use it on the
  Tyrasauras and the battle will be won like that. If you are out of
  FENIXDOWNs then attack regularly and use constant FIRE spells like
  Ifrit or FIRE2, or even use the Sword magic technique. There are
  seldom occasions where it will attack with damage ranging in the
  2300 HP area, so watch for that. Constantly attack and use FIRE to put it
  to rest.

  After the battle Lenna tries to comfort the moogle and succeeds. It leaves
  and apparently it wants the party to follow it. Now WATCH CAREFULLY AND
  MAKE A MENTAL NOTE OF WHERE THE MOOGLE WENT! Try to follow the similar
  path and notice what it was doing, right, it was going along the forest
  area and avoiding the desert area, why? Heh, you find out for yourself!


KUPO! KUPO! MOOGLE VILLAGE!     Party's level: 19
  Here once the other moogles sees the party they immediately make a break
  for it. They also have locked their doors and some are still running 
  around. Now go to the top right part of the moogle village and talk to
  the moogle. At first it will run and then realize that you were the
  people that saved him. Now the moogle has unlocked his door and he invites
  the party in and they are welcomed to use his stuff which is a COTTAGE,
  DANCING knife, 1 GP(!), 10000 GP(!!!!), FENIXDOWN, and an ETHER. Then
  when you reach outside his house, talk to him again and he will sense
  something. The scene now shifts to Cara and the moogle in her castle is
  acting a bit strange. Outside the guard is tending the hiryuu and wonders
  what's wrong. It seems that moogles can communicate telepathically and
  it tells Cara that grandpa is at the moogle village. Although the hiryuu
  can barely fly, the hiryuu will still give it a try. The hiryuu reaches
  the moogle village with the help of the moogles. The party now must
  hurry back to the castle. When they reach the castle Cara lets the
  hiryuu have a little rest and Galuf is immediately greeted by his men.
  It appears that no significance has gone on with Exdeath since the barrier
  came into effect and also the fact that nearly all of Galuf's army has
  been completely wiped out by Exdeath's monsters. Butz is still a little
  surprised that Galuf is king and he might even have to address him as
  "King Galuf." But Galuf still wishes to be addressed as Galuf and not
  king. And now, you are free to explore the Castle of Bal. Now to the right
  is a HERO drink, but the guard tells you to take the exit spell that Galuf
  had forgot. The EXIT spell is hidden, if you have the PASSAGES ability its
  plain as day, but don't fret its to the bottom of the HERO drink and
  you should eventually find a treasure chest. After that take the top floor
  of the castle and you should reach Cara tending to the hiryuu. It seems
  that the hiryuu is dying, he overstrained himself flying injured, but he
  decided to fly anyways. Isn't there anyway the party can save him? Yes,
  Hiryuusou. The hiryuusou grows only where hiryuus live, and its up
  north to the Valley of Hiryuu, but no one has ever come back from there.
  Galuf also mentions of a town called Kelb, the werewolf town. As the
  party is about to leave the guards at the gate are worried about the king
  and they ask a simple yes and no question. Answer yes and continue on
  and also make sure to pick up the treasure chest in the castle to
  recieve an ANGELGOWN before you go. And when the gates are locked the
  party is immediately attacked by an ABDUCTOR.

---------------------------------
BOSS BATTLE: Abductor    HP: 1482
---------------------------------
  This boss fight should be pretty easy, attack normally with all of your
  hard hitting spells and attacks. Keep pounding on him, but watch for his
  Bloodsuck attack, which is variable so the more HP you lose him the more
  HP he can take away from your party member.

  After the battle head north towards the town of Kelb.


THE TOWN OF KELB    Party's level: 19
  Here in this town Galuf will tell the party that the gate leading to the
  Hiryuu Valley is on the north part of this town. Also here in this town
  the shops and inns are all locked. When the party appraoches the gate
  they can't seem to open it and Galuf decides to ask Kelgar to open it
  for them. So go to Kelgar's house which is located in the middle of town.
  Here inside his house the door inside is locked, so leave, but before
  the party leaves, three werewolfs stop them. But before any brawl takes
  place Kelgar tells everybody to stop. Galuf and Kelgar apparently hasn't
  seen each other for a long while and Kelgar is one of the four Warriors
  of Dawn! He tells them about the crystals shattering and all, but
  Kelgar is mistaken and thinks that the party has destroyed the crystals
  and released Exdeath. Kelgar challenges Butz to a fight to see what
  really is in Butz's heart and he sees if Butz can handle his Lupine
  Attack. After a few hits Butz looks like he is about to give up, but then
  Kelgar stops and Galuf gives him the moment of strike and WHAM! Butz
  knocks Kelgar into the other room! Later Butz and Galuf are nursing
  an injured Kelgar, whose old body can't take much punishment. Kelgar
  congratulates Butz on a job well done and Butz tells them that his
  father taught him how to avoid the attack. Kelgar wonders who is his
  father's name and apparently its Dorgan if you have been following the
  storyline. Kelgar and Galuf are shocked to hear this, and tells Butz
  that his father Dorgan was one of the four Warriors of Dawn that fought
  against Exdeath 30 years ago. And it appears that Butz's father was
  a man from Galuf's world, and that he had traveled to Earth to fight
  off against Exdeath. The flashback takes place 30 years back...Exdeath
  is serverely wounded and Dorgan knows the battle has no end unless they
  do something about it and Kelgar believes that they should seal him
  on Earth. But Dorgan has doubts as he questions that an evil from his
  world should be sealed in someone's else's and Dorgan cannot agree on
  that. They can't take too much time because Exdeath is rejuvenating
  and Kelgar believes that they have to seal him here. The Warriors of
  Dawn seal Exdeath but not before Dorgan has his doubts. Then moments
  later after the sealing of Exdeath, the Warriors of Dawn are about to
  leave off, but Dorgan decides to stay. He leaves the meteorite and
  gives no reason for him staying. The scene shifts back to Kelgar's
  house and Galuf tells Butz that his father stayed behind because he
  decided to watch over Exdeath. After Butz tells Kelgar of his father
  Kelgar decides to open up the gate for the party. Outside of Kelgar's
  house the town is crowded and activity runs wild and also all of the
  shops are now open so feel free to update your supplies and armors.
  If you talk to the werewolf by the well at the bottom left part of town
  he will tell you about a strange noise coming from the well. Check the
  well and a mysterious sage pops up and seems to be looking for a frog,
  but don't worry about that for now. Also talk to one of the werewolfs at
  the top right part of town and they will teach you the REQUIEM song. Also
  in the inn is a werewolf sitting on a table, if you sit along side with
  him he will give you the house specialty, but you may only do this three
  times. He will give you a meal that completely replenishes all lost HP
  and MP along with curing status effects and 8 POTIONs for free. So try
  to conserve them for when you really need them instead of just taking all
  of his stuff and being a freeloader you cheap little gamer you! Now 
  when you are all done head for the gate and out to the Valley of Hiryuu.


VALLEY OF HIRYUU    Party's level: 19
  Here you will hear the familiar beat(which is pretty hip and cool don't
  you think?) and to the right inside is a treasure chest containing
  a whopping 5000 GP. Continue through to the top of the mountain. Also
  note that you will often find a ???? who will run from you, don't
  worry about him just yet. Continue through and you should pick up a
  COTTAGE along the way. When you reach the other side of the Hiryuu
  Valley via the rope bridge you might encounter a Golem, BoneDragon, and
  a ZombieDrgn. The dragons will turn on the Golem, and the Golem was
  the one attacking you and running away from you all this time remember
  and it serves him right if he was attacked himself. But for this time
  being, protect him and finish off the dragons without harming the Golem.
  When you reach a room with skull switch, but you are unable to reach it
  try walking around the room and you should fall to the floor below. In
  this floor is a treasure chest which contains another whopping 7000 GP.
  Afterwards take the door to the left and hit the skull switch. It will
  move the roc that was blocking your path. So return back and follow the
  path. Here you will encounter tunnel vision, first take the path to the
  left and it will lead to two treasure chests which contains an AIRBLADE
  and a HYPNO helmet. Continue through and pick up a FENIXDOWN on the way
  and save your game in the room below. In the next area is the Hiryuusou
  just south, also if you had not saved the Golem earlier this is the
  place to do so now. And once you acquire a GOLEM item, go to your 
  inventory and hit the X or A button twice(depends if you are playing the
  PSX or SFAM version) and the Golem will automatically be one of your
  summons from now on. As the party approaches the Hiryuusou the plant goes
  out of control. So is this the reason why the Hiryuus are dying out? Well
  nonetheless you must defeat it.

-----------------------------------------------------------------------
BOSS BATTLE: Hiryuusou & Hiryuuka     HP: 11111(Hiryuusou) 500(Hiryuuka)
-----------------------------------------------------------------------
  This battle should be a breeze if you have the Golem esper with you. Just
  cast Golem at the beginning of the battle and attack with TITAN and other
  powerful magics. Have all other non-magic related people attack normally.
  The Golem in this battle will take all the hits for you so no need to 
  worry.

  After the battle you will recieve an ELIXIR. HEre the party gathers up
  the Hiryuusou, now if you have a Time Wizard use EXIT to get out, if
  you don't just switch jobs unless you want to fight your way out that's
  fine by me. Now return back to the Castle of Bal.


RETURN TO THE CASTLE OF BAL    Party's level: 20
  As the party returns back Galuf commands the crew to open the gates
  but they refuse and think that its one of Exdeath's minions. So Galuf
  has an idea and he jumps into the moat. The party follows and along the
  path of the moat contains a switch which will flood them back to the
  front of the castle's entrance. Now that you are inside the castle
  go to Cara and give her the Hiryuusou. Cara also has a pretty hard
  headache, she tells Galuf that Guido is calling, but who's Guido? 
  Guido is the one who predicted that the crystals of Earth would shatter.
  He has also lived for over 700 years, and the party acknowledges. The
  party has the Hiryuusou and Galuf tells the party that Guido is in a small
  island off of a continent just northeast of the Hiryuu Valley. When Lenna
  tries to offer the Hiryuu some Hiryuusou it refuses to eat it because he
  doesn't trust it due to the fact that it attacks Hiryuus. Lenna convinces
  the Hiryuu to eat the Hiryuusou by eating it herself, unmindful of
  personal danger. Lenna is now poisoned, but Cara gives her the antidote.
  Cara however isn't feeling too well, Galuf tells her to take some rest
  and the party is off to find Guido.


GUIDO, HERE WE COME!    Party's level: 20
  As you can expect, the hiryuu cannot fly over mountains so go north and
  make your way around. Once you reach this place, inside the party
  automatically takes the scene, but as the party arrives an earthquake
  starts and the island is sinking and the party must hurry back to the
  hiryuu. The scene shifts to Exdeath as he is the one who has caused the
  Earthquake. The hiryuu and the party make it out just in time but not
  before they get a little wet. Now head to Surgate Castle which should
  be directly east from where you are or northwest from the Valley of Hiryuu.


ZEZA, THE WARRIOR OF DAWN     Party's level: 20
  As you enter the party tries to get in, but the guards stop them. Then
  another guard comes in and quickly recognizes King Galuf of Bal and
  it appears that apparently that Zeza is leading a fleet to Exdeath's
  castle, but how big is it? You'll see! Afterwards the guard tells you
  that you are free to roam around, so tkae a look around. Also did you
  notice that there was half a book? The party recalls seeing a book very
  similar to it before but where? Oh well, for now just ignore it. Also
  when you reach a place with three books, place them in the correct
  alphabetical order:

  1----------------2-----------------3

  4----------------5-----------------6   10

  7----------------8-----------------9   11


                     A---------------------------B----C

  A=1
  B=10
  C=8

  
  Afterwards talk to the lady, she will go back to her hidden room and will
  leave the door open. In the next room you will find that same lady who
  talks about some float spell or something and also make sure to pick up
  the World Map on the table as well. In the next room you should find an
  old sage tlaking about his journey and the big eye and such, oh yeah pick
  up the 5000 GP to the bottom right as well. Then make your way outside,
  when you do go to the left and inside is a room which contians a treasure
  chest which contains the FLOAT spell. Also in King Zeza's room is a book,
  check the book to learn the SPEEDSONG. Now leave and depart for Zeza's
  fleet, its on the southeast shore of Exdeath's castle.


THE RAID ON EXDEATH!    Party's level: 20
  Land your hiryuu on the biggest ship, whne they land Galuf and Zeza
  greet each other and afterwards Zeza tells the party to take a rest.
  So go down the deck and take a rest. Then suddenly in the middle of the
  night the entire fleet is attacked by monsters. When you reach port
  talk to Zeza and the monsters will start to board the ship, but apparently
  this fleet is a decoy! So what else does Zeza have up his sleave? Just
  approach the enemies and the fight will automatically ensue. After 
  defeating all the enemies on board Zeza is still holind his own ground,
  so talk to Gilgamesh at the port steer and a fight with him will ensue.

---------------------------------------------------------------------
BOSS FIGHT: Gilgamesh & Enkidou     HP: 4000(Endikou) 6211(Gilgamesh)
---------------------------------------------------------------------
  This fight is the same as all the other fights you've had with Gilgamesh,
  just keep pounding him with regular attacks and such with strong magic and
  keep your HP around 350. Later in the battle Enkidou will come and heal
  all of Gilgamesh's wounds, making the battle even tougher. If you have
  GOLEM then the battle shifts HEAVILY to your side since the GOLEM can
  withstand about 5000 HP of damage, which should last longer than the
  battle. Attack Endikou first and then Gilgamesh, as Gilgamesh thinks
  Endikou is still alive he decides to leave the rest to him, but Endikou
  has been defeated and he runs off as well! If you have the STEAL
  command make sure to steal the GENJI accessory from Gilgamesh as well.
 
  After the battle you will recieve a GOLDSHLD. After the battle Gilgamesh
  is ripped with jealousy as he drags the party down with him, but the
  party hangs on as Gilgamesh doesn't look like he can swim. Just as Galuf
  is about to fall, the hiryuu comes and saves the party. Afterwards meet
  Zeza downstairs as he will need your help to open the giant treasure chest
  which actually reveals another room! The boats as you can expect are a
  decoy, the party is going to sneak in with the submarine underwater.
  Zeza blasts his way in and inside it appears that Zeza and the party will
  have to split up. Zeza will also give Galuf a Hisohisou, which is sorta
  like a walkie-talkie to communicate. Now take the top floor, if you try
  to take the bottom path, Zeza won't let you so avoid the hassle and
  just take the top floor! You should reach a save room, save your game and
  heal your wounds. In this next room just keep going to the top left. There
  is also two treasure chests in this room, one of them contains a monster
  which you will need to defeat. Its a Red Dragon, just cast two TITAN
  summons and it should be gone, otherwise you will have a very hard time
  in this battle. After the battle you will recieve a BLOODSWD. The other
  treasure chest contains 9000 GP. You will reach outside afterwards and
  continue to make your way to the top and into the next room. When you 
  reach the sixth floor there is a treasure chest containing a whopping
  18000 GP! Before you reach the eight floor Zeza will contact you, the
  scene then shifts to Zeza. Everything seems fine until Zeza is attacked
  by a monster, but Zeza easily takes care of it. So hurry up and reach the
  power room. Also along the way if you take the left path there is a 
  treasure chest with a monster in it, which is another Red Dragon and
  contains a HAIRPIN. Then continue on and you should eventually reach a
  save point. So save your game and heal your wounds and continue on. When
  you reach the antenna Zeza shuts down the power, but before the party
  can destroy the antenna something approaches the party.

---------------------------------------------------
BOSS FIGHT: Atomos     HP: 19997    ITEM: DRKMATTER
---------------------------------------------------
  This fight will be pretty tough since Atomos has an absurd amount of HP.
  If you have the BLOODSWD along with X-Fight, this fight should be a
  breeze. Atomos will occasionally cast COMET, which is more than likely to
  knock out any character and sometimes when you revive a character, heck
  EVERYTIME you revive a character he will counter with COMET, so make
  sure one of your weak characters die and then don't bother to bring them
  back to life, heh heh. A downed character will be sucked into the wormhole
  in Atomos, although I've never been sucked in I think it just means the
  character cannot be used for the battle once its sucked in. Also attack
  with TITAN and other strong magic, but the X-Fight with the BLOODSWD
  really gets the battle going to your favor here because it can absorb
  about 1300 HP from Atomos with each attack! Also if you have the
  GREATSWD from earlier in your inventory you might want to throw it
  if you have a Ninja since it causes near 1500 HP of damage to Atomos.
  
  Afterwards the party has destroyed the antenna and back dow to where 
  Zeza is, the power generator explodes, but it also cuts off Zeza's
  escape. Zeza tells the party he's fine, but Galuf knows well enough
  to contradict that. The hiryuu awaits the party as Lenna and Faris are
  the first to jump, but Galuf still goes after Zeza. The scene shifts to
  Zeza, he already knew. Zeza sacrifices himself because he didn't want
  to send Galuf to do it, but he promises he will help the party again
  as another Warrior of Dawn falls. Galuf won't let Zeza die, but Butz
  knows its too late and knocks Galuf out cold and jumps to the hiryuu.
  Galuf wants to go back to the submarine and does, when they arrive
  Galuf is standing by the way the party entered the tower and waits
  for Zeza. He asks you if he can wait a bit longer, as you wait a bit
  longer Galuf hates Zeza for being a showoff. The party is inside the
  submarine and Faris suggests that they can reach Guido's sunken cave
  with the submarine. Galuf however still thinks about his friend Zeza.
  Now go towards the sunken cave and save your game. You can also use
  your map underwater as well, the cave is located exactly where it was
  when it was above water level, in the center of the world map.


GUIDO WE NEED YOU!    Party's level: 21
  When you reach inside this place you will encounter a couple of
  treasure chests and a some locked doors and you will need to devise up a
  combination of switches to open up the doors. Don't worry I've compiled
  another crappy map for you! There is a rock inside the 3rd treasure
  chest and you will need to place that rock inside one of the other
  treasure chests, once you lift it out of the 3rd treasure chest the
  entrance will be closed.


  A---------------ENT---------------------B---------C-------D

   

                        1---------2
                         \       /
                          \     /
                           \   /
                            \ /
                             3
                            / \
                           /   \
                          /     \ 
                         /       \
                        4--------5

 
  1=C
  2=A
  3=ENT
  4=B
  5=D


  A-- Leads to nothing!
  B-- Next destination.
  C-- Opens up a door that leads to a skull switch.
  D-- Leads to nothing!


  After reaching your next destination continue through. You will eventually
  encounter a room that will have that tunnel vision again. Take the bottom
  left path and there will be a skull switch. The switch will open up the
  staircase in the giant boulder in the middle of the room. In the next room
  which is room B4 you will have another encounter with the tunnel vision,
  keep going until you reach the next room. Here in this next room you will
  see a turtle, then jump into the pond and it will carry you to the next
  room. Here in this next room is the turtle you saw earlier in the middle
  of the room. Butz however hits the turtle and forces it into its shell
  ("and I thought the people in New York were wierd!") but Galuf tells Butz
  to stop, but knowing Butz he finds it fun and does it again! Then finally
  the turtle talks, Galuf apologizes to the turtle who is actually Sage
  Guido. Guido forgives Butz and tells the party about Exdeath. IT appears
  that Exdeath is looking for something in the Great Forest of Mua. It lies
  west of Surgate Castle which is also Exdeath's birthplace. 500 years ago
  an evil spirit sealed in the Mua Forest turned one of the trees into a
  monster, the tree is Exdeath. For 500 years Guido has kept Exdeath sealed
  until 30 years ago when the seal broke, it was also the battle of the
  Four Warriors of Dawn. Guido does not blame the party for Exdeath being
  loose because anything sealed is destined to returned and this time he
  must be DESTROYED! For Zeza's vengence and the defeat of Exdeath the party
  goes unhesitantly. But no matter who enters the Forest of Mua, anybody
  will be attacked. But Guido gives the party the ELDER BRANCH, the branch
  is part of the oldest tree in the Mua Forest and its the key to entering
  the Forest of Mua. Afterwards head to the town east of the forest of Mua.


THE TOWN OF MUA    Party's level: 21
  You will need to use your submarine underwater and try to enter the
  bottom of the lake to the top. The entrance is to the farthest west on
  the world map, but there is no point to indicate the entrance. Once
  you have reached the western town, enter it. In this town there is a small
  house to the bottom left corner of the town and you will need to go
  around the pub to get to it, however the door to it is locked, but
  remember where this door is though. Once your all through and set
  continue through to Forest of Mua to the east.


EXDEATH'S BIRTH PLACE AND THE FALLEN WARRIOR    Party's level: 21
  Once inside the Forest of Mua the ELDER BRANCH will automatically do its
  work. Once through to the top is 2500 GP. Continue through until you
  see another treasure chest which contains an ETHER, and to the left of
  the ether is a tree with a hole, talk to it and it will reveal a passage
  way for you. Enter it and continue through. Here in this next area is the
  same tunnel vision as before along with the trees to block your eyesight.
  To the top is another treasure chest which contains 4900 GP. Then more
  over to the top right is another treasure chest which contains a FENIXDOWN.
  Then over to the far right contains another treasure chest which contains
  9500 GP. Then talk to the tree in the middle of the area and yet another
  passageway will be revealed for you, so enter it. HEre in this next area
  to the right is a GIANT potion, further along the top is another treasure
  chest which contains an ELIXIR. Then to the top is the MORNSTAR, and also
  at the bottom left of the area is a COTTAGE. And also make sure to collect
  everything in this place and then touch the ring of fire, which is
  actually a save point. So save your game and heal your wounds and continue
  on. Now remember where the MORNSTAR was? To the left of it is your next
  destination, but before you can advance any further an evil presence
  shakes things up. Then suddenly the entire forest is catching fire and
  the party must escape quickly. You can pick up the treasure chest near 
  the tree which contains an AEGIS SHIELD, but if you want the FLAME SHIELD 
  don't pick it up now.Wonder around until a moogle pops out then follow it
  to the pit below. HEre you will be at the moogle's underground habitat 
  and the party decides to wait until the fire is put out. So wait a while
  until the moogle guarding the door starts to walk around, that's when you
  can tell that it is safe. Now when you go back out check the treasure 
  chest to pick up the FLAME SHIELD THAT IS IF YOU DID NOT PICK UP THE AEGIS
  SHIELD EARLIER. Now continue to the left, you will find a treasure chest
  that contains nothing but soot, yes that's right soot. Further to the
  left contains another treasure box which contains a FLAME sword. Then 
  continue upwards and the party will spot a giant tree which is the master
  Tree. The branch now will do its work and a new path for the party is now
  opened. Continue through inside and four seals will attack you.
  NOTE: Make sure you cast FLOAT on the party before the battle.

-----------------------------------------
BOSS BATTLE: (4 seals)     HP: 7777(each)
-----------------------------------------
  This battle will be very tough. Each one of them has an elemental
  weakness along with an elemental strength. What I suggest you do is
  use TITAN until three of them dies, while one of them might absorb the
  TITAN summon, at least you can take out 3 of them. They will often use
  FIRE3 and AERO to damage you and it will hurt, most likely knocking your
  party out. And watch for the Aquabreath, it will do serious damage as
  well, and there is very little that you can do about it. Having a
  Knight with X-FIGHT and the BLOODSWD really makes the battle a lot
  easier, but still a very tough battle. The bottom one is strong against
  EARTH attacks, the one at the left is strong against ICE attacks. The one 
  on the right is strong against THUNDER/ICE attacks. The one at the top is 
  strong against FIRE attacks. I don't think either one of them has an 
  apparent weakness. Your best bet is to take one of them at a time, while
  having someone summon TITAN concentrate all of your other attacks one
  one seal. NOTE: The TITAN is really effective if you are wearing the
  EARTH vest because it will double the damage of the TITAN attack. 
  Basically in this battle cast FIRE3 to every Seal except for the top one
  because you can deal 1500 HP of damage with it. Also casting GOLEM
  is a MUST in this battle.

  After the battle Exdeath congratulates the party on a job well done,
  they've broken the seal! The crystals are under Exdeath's control as
  the party is paralyzed by the power of the crystals. The scene shifts
  to Cara, she senses something wrong as the moogle tells her about the
  Great Forest of Mua. The party however is still paralyzed, but Cara
  comes in and knocks Exdeath out of commission. Cara thinks Exdeath 
  is out for a while, but he quickly encases her in a ring of fire, Cara
  tries despretely to escape but to no avail, Galuf becomes consious and
  resists the power of the crystals and one of the crystals shatter. Then
  he releases Cara from the ring of fire and disperses the fire and 
  decides to attack Exdeath.

---------------------------------
BOSS FIGHT: Exdeath    HP: 12,000
---------------------------------
  This battle starts off with Exdeath casting ICE3 which completely depletes
  Galuf's HP, but somehow Galuf is still standing. In this battle hit 
  Exdeath with everything you've got, Galuf can't die in this battle. In this
  battle Exdeath cannot be defeated by anger nor hatred, but Galuf's fight
  is not feuled by hate nor anger, its something and Exdeath falls.

  After the battle the crystals revive Exdeath as he teleports out of there.
  The crystals hold on the party is gone and Cara is standing over Galuf.
  The party urges Galuf to get up, but he knows he can't. The party tries
  everything to heal Galuf, but he was so badly wounded in the battle that
  he cannot be healed by any justifable means. Galuf dies and Cara is
  overcome with emotion, when the party tries to talk to Cara she does not
  respond. Try to head for the exit, but then suddenly Cara hears Grandpa
  calling. Galuf speaks to Cara and gives Cara his strength and he will
  always be with Cara. She then decides to the party that she will fight
  with the party. Exdeath is trying to destroy all of the crystals and the
  party must hurry to Exdeath's castle. So head over to Exdeath's castle
  and make sure to stop by a town to pick up some supplies if you need any.


EXDEATH, YOU'VE MADE YOUR DEATH WISH!    Party's level: 24

NOTE: In the first room in Exdeath's castle when you encounter the Lava,
      if you go down the ramp and there is a secret passage which leads to
      the right containing a GAIL BOW, also with the Passages ability with
      the thief you can see many passages in which you can take short cuts.
      (credit given to Sarah Jones, see credits at top and bottom)

  When you enter his caslte you will see a lot of downed men. They say 
  Exdeath went upstairs so follow him! When you reach Floor 2 there are two
  treasure chests at the bottom which contains DIAMOND accessory and an 
  ETHER. When you reach the center of the castle you will notice that there
  is no other passageway or staircase, wander around and leave, but when
  you try to leave Cara notices something. Its an illusion created by 
  Exdeath. Later the scene shifts to Kelgar, who is the last remaining
  Warrior od Dawn. Then Galuf's spirit aproaches Kelgar and he immediately
  recognizes that it is Galuf, Kelgar understands what Galuf was trying to
  say and he will try to destroy Exdeath's illusion. Kelgar gives his life
  up to destroy the illusion caused by Exdeath as the entire castle turns
  into a fiery palace and a staircase reveals itself, so continue onto
  the next room. In the next room there is a visible switch to the right
  which opens up the path to a treasure chest which contains an ICE SHLD.
  The next room which is Floor 5 contains a treasure chest which reveals
  an ETHER potion, then continue onto Floor 6. In this room you will see
  a treasure chest to the left which contains an ELIXIR. Pick that up and
  continue onto the next room. HEre on Floor 7 you will see a platform
  along with a skull on the floor. Touch the skull and it will make the
  platform move back and forth, hit the A or Circle button(depends if you
  have a SFAM or PSX controller) again to stop it at either the two treasure
  chests or the staircase leading to the next room. The treasure chest on
  the left contains an ICEBrand sword and the treasure chest to the right
  contains a KOUTETSU blade for the Samurai. Also note that if the platform
  stops in front of one of the four pillars you will be attacked by an 
  IMP. Then after you have made it through there is a save point, save your
  game and heal your wounds and continue on. In Floor 8 there is a treasure
  chest to the right which contains an ELIXIR, but if you can't seem to get
  to it try using the Passages ability to reveal it. Now continue onto to
  the left which also has a treasure chest containing 9900 GP, after 
  collecting the treasure chest continue to the next room. When you reach
  a room with a green glowing orb in the middle of the room you will have to
  take the stairs to the bottom pits below. Here in this place is all lava
  and remember in Final Fantasy IV? You'll have to do the same so have 
  someone cast FLOAT on the entire party so that you ca remain undamaged
  when walking over the lava or magma, whatever you want to call it.
  Continue over to the far right and a staircase will lead to 8000 GP.
  Then make your way to the middle staircase in the lava pit and you will
  be in the place with the numerous skull switches. Don't worry I've
  compiled a map of some sort to help you out.

             1
             |
           2-3-4
         5------6
      7--8---9--10--TC
      | 11------12
      |  13-14-15
      |      |
     ND      16     

    1= Teleports you to the Esper in the room.
    2= Leads to the bottom pit below.
    3= Leads to the bottom pit below.
    4= Doesn't do anything.
    5= Doesn't do anything.
    6= Doesn't do anything.
    7= Closes the bridge to next destination.
    8= Leads to the bottom pit below.
    9= Leads to the bottom pit below.
   10= Doesn't do anything.
   11= Doesn't do anything.
   12= Leads to the bottom pit below.
   13= Doesn't do anything.
   14= Doesn't do anything.
   15= Leads to the bottom pit below.
   16= Opens the bridge to the next destination. 
   TC= TWINLANCE

   So in this order if you want to go to the next destination: 7, 11, 13, 
      14, 16
   If you want to meet Carbunkle take this order: 7, 5, 4
   And if you want the TWINLANCE take this order: 7, 5, 6, TC

  The TC stands for treasure chest. You have no choice but to hit switch 7
  which will close off the path to your next destination(ND). If you do
  so happen to encounter the Esper, prepare yourself before doing so and
  talk to him to initiate the fight.

-----------------------------------
BOSS BATTLE: Carbunkle    HP: 15000
-----------------------------------

NOTE: Here is another strategy from Earthsq:

  "Carbunkle can be easily defeated using Break magic on a sword, then
   attacking with it."

  This battle will be pretty tough. Make sure not to use magic on him 
  otherwise it will be reflected. Cast a WALL on any one of your other party
  members and have the magic reflect off that party member to deal damage
  to Carbunkle. He cannot reflect Summon magic obviously, so feel free to use
  IFRIT, but using TITAN won't work for some odd reason. QUIET also works
  on Carbunkle as well so you can at least keep him from using magic for
  one round. He will occasionally use BREAK twice in a row and DEATH as
  well, so revive your party members as quick as possible.

  After the battle Carbunkle realizes your strength and decides to come
  with you. Now you will have to make your way back to the room with the
  numerous skulls and hit switch 16. In this next room is a save point.
  So save your game and heal your wounds. Now in this next room is an
  empty treasure chest, but before the party approaches the next room,
  Gilgamesh stops them, well not stop them the party decides to stop.
  Before the party can try to go around Gilgamesh, a fight ensues.
  NOTE: IF YOU DID NOT CHECK THE TREASURE CHEST A FIGHT WITH GILGAMESH
        WILL NOT ENSUE!

------------------------------------
BOSS BATTLE: Gilgamesh    HP: 20,000
------------------------------------
  This fight is somewhat hard, don't forget to steal a HIPOTION from
  Gilgamesh, yes that's right no Genji equipment this time. Keep pounding
  on him with your strongest attacks, when you lose him 12,000 HP he will
  change form and when you lose him 16,000 he will use the EXCALIBUR
  but it does pitiful damage against the party. When you lose him about
  20,000 HP Exdeath is tired of his imcompetence and sends him to the
  Cleft of Dimension. Also keep a GOLEM up so you don't have to worry
  about Gilgamesh's physical attacks. Also wait until he morphs if you
  want a GENJI HELMET, steal it from him when he morphs.

  After the battle you will recieve the EXCALIPUR. Don't bother to equip
  it because its really a fake sword and does a pitance of damage, even
  though your stats clearly show that your attack power has risen up, its
  really just there to fool you. Now continue on and save if you wish, then
  continue on through until you meet up with Exdeath. Here the party stops
  Exdeath, but Exdeath tells the party he is trying to turn the world
  back to its original form. Exdeath won't let you interfere and a fight
  will ensue.

---------------------------------
BOSS BATTLE: Exdeath    HP: 32768
---------------------------------
  This battle will be pretty tough, he will CONDEMN one of your party
  members giving him 30 seconds before death. Revive that character
  immediately and use all of your strong attacks and cast GOLEM as well.
  Also if you have the Throw command, throw the EXCALIPUR at Exdeath
  which will deal about 3500 HP of damage to him! Watch for him to use
  his Dynamo, its not much but it completely rearranges your party
  member's row positions so all front row people are going to be in the
  backrow and vice versa. Immediately switch back to your rows once he
  has done that because it can seriously affect your performance in this
  battle. MAKE SURE YOU HAVE AT LEAST ONE KNIGHT! Have him use
  X-Fight if you have it and equip him with the BLOODSWD, and also have
  him equip the ICESHLD. Exdeath will use FIRE3 and ICE3 in succession,
  this means that his FIRE3 attack will be useless as you will absorb
  his ICE3 attack. You can absorb as much as 1600 HP from Exdeath
  every round!

  After the battle the crystals will shatter. The party is knocked
  unconsious and later they end up one terrain that seems a bit
  familiar. It seems that the party can see castle Tycoon, so does that
  mean that they are back?

=============================================================================
===============================End of World 2================================
=============================================================================

CAN THIS REALLY BE HOME?    Party's level: 27

NOTE: 
  Inside the castle the Chancellor is already waiting for them and he
  quickly recognizes Sarisa. It seems that the Chancellor is already
  preparing for the banquet and invites Cara and Butz to join along. LAter
  when Faris gets dressed up Butz literally goes gaga over her. The dance
  starts and Cara immediately leaves, Butz later goes after her. When Butz
  goes to talk to Cara she still hears Grandpa's voice, it seems that Galuf
  is trying to rsuh the party off somewhere, but where? Butz understands
  and decides to gow tih Cara, but don't worry about Lenna and Faris, it
  seems that the people dancing won't let you through. For now just leave
  the castle. Cara will question about leaving Lenna and Faris, but just
  as Butz and Cara is about to leave the castle a guard bumps into the party
  and informs them that the bridge to the west across the river has been
  finished. Butz still wonders if Boco is still in the cave to the west,
  but Cara seems surprised that Butz would have a Chocobo seeing how he was
  so intimidated by the hiryuu, so he gives Cara a little hit, but Cara
  gives him a harder and hit and admits he's no match for her. Then the
  two leave in search for Boco.


BOCO WE'RE HOME!    Party's level: 27
  Now head for the cave to the west, you should find a small bridge leading
  to the next area, and notice that there are no monsters around to attack.
  So can this really be home? Before the party reaches the cave Boco 
  immediately greets Butz. It also seems that Cara can talk to chocobos and
  that Boco wants to introduce the two to someone. So the party meets Coco,
  Boco's unofficial wife and she's also pregnant. Boboc decides to go with
  Butz and they leave off into the journey again.


A NEW JOURNEY LIES AWAIT FOR THE THE TWO HEROES     Party's level: 27
  Now head all the way northwest from Tycoon castle, the chocobo can cross
  rivers as well. Continue through until you reach the town of Tule. In
  this town there really isn't much but you can talk to the townspeople to
  see if they can give you any info. Also talk to the lady in the beginner's
  house to find something interesting about Suppins. Once done head to the
  west and you will notice that the view changes to a closer view of the
  mountains instead of the overworld, how odd! As the chocobo crosses 
  through the path, the ground suddenly collapses before them. They land
  in some dark cave and Cara does admit he was going a bit too fast, Butz
  blames Boco, but Cara stops him from tkaing out his anger on Boco. But
  then suddenly the party is attacked by a monster!

--------------------------------
BOSS BATTLE: Antlion    HP: 8100
--------------------------------
  Remember this guy? Yep that's right. He's the same boss Edward, Cecil,
  and Rydia fought in the Antlion cave back in FF4. This boss is fairly
  hard, but very beatable. Attack him with your best attacks and pound him
  with everything you've got to make this battle go by quicker. He's not
  that hard. Also if you have X-Fight along with the Bothhand ability this
  fight goes by in just three rounds with a single character! You can
  attack up to 8 times in a single round! But its only optional.

  The party now seems to be stuck. Walk around for a while and the music
  changes and then suddenly a rope drops by for the two. As Butz heads for
  the rope, it quickly retracts. It seems that someone is trying to play
  a joke on the two, Butz quickly calls for his Chocobo to give him a leap
  but fails. After numerous tries someone calls: "Will you promise never to
  do such a thing again?" "Admit your error? Hehehe..." Then later Butz
  finally takes up with Boco being first. When they reach the surface Faris
  appears and wonders whose idea it was to leave her behind. Butz wonders
  why Faris left, and she admits that she is not cut out to be a princess.
  Cara suddenly feels a little pain, she has a small splinter, but no
  matter Faris joined! Now head off onto your next destination.


THE CAVE OF GUIDO ASHORE?    Party's level: 27
  Continue and go southwest into a cave. Inside the cave they find Guido
  on the ground upside down, and Butz flips him over. It appears that
  Guido got flipped over when the worlds merged as one. WHAT?! The legend
  foretolds about something like this, not even Guido believed it himself.
  It was 1000 years ago when Cara's World and Butz's World were together as
  one whole world. But then why the world split into two? It was done so
  to seal off the power of the void. So what's the Void? Well 1000 years
  ago, a powerful force named Enuo was able to control the Void, the battle
  had raged on for a long time. Using the 12 legendary weapons the people
  had defeated Enuo, but they were not able to get rid of the Void that
  Enuo had created.  The people were left with no choice but to split
  the crystals in two. When the Crystals of the World would split so would
  the world as well. The space between the two split worlds is called the
  "Cleft of Dimension." It was the place where the people chose to seal off
  the Void. So what Exdeath said was true, but the crystals are all shattered
  the Water remains Stagnant, the Fire is cold as Ice, and the Wind never
  gives a whiff. Then suddenly Cara notices the splinter, then suddenly
  Exdeath appears and apparently Exdeath disguised himself as a little 
  splinter waiting for the last moment(pretty odd if you ask me!). His
  true objective is to obtain the power of the Void sealed in the Cleft of
  Dimension. Suddenly a blackhole appears over Castle Tycoon as the Cleft
  of Dimension is beginning to appear in the world. That was his main
  objective and Butz tries to stop Exdeath, but to no avail after getting
  blasted a second time. The scene shifts to Castle Tycoon as the Castle
  is devoured by the awesome force of the Void. The party once again tries
  to stop Exdeath but to no avail, but as Exdeath is about to leave Guido
  gives Exdeath a good hit which temporarily stuns him. The two square(no pun
  intended) off in a battle and Guido seems to be an even match against
  Exdeath. Then suddenly Exdeath blasts Guido and the party out of the cave.
  The party seems the be alright and so does Guido, Guido must know of
  something that can prevent Exdeath from obtaining the power of the Void,
  but he suddenly notices the Ancient Library. The party must hurry, there
  is something in a book in the Ancient Library that might be able to stop
  Exdeath. You will automatically be at the Ancient Library, and the scholars
  immedaitely recognize Guido and it appears that the Sealed Book is already
  back together. Guido then calls a meeting, Butz hurries as he anxiously
  awaits to go to the Cleft of Dimension, but it appears that many monsters
  were sealed along with the Cleft of Dimension as well and it appears that
  the party is too weak to be able to defeat them. They need something,
  something that can defeat the monsters in the Cleft of Dimension. The
  12 legendary weapons, the party must break the seal to the 12 legendary
  weapons. And in order to obtain the 12 legendary weapons the party will
  need the Sealed Book that has been split in two. When the power of the
  Void returns the book will speak to the Light Warriors(sound familiar?).
  Then the book speaks, apparently the weapons they had used were sealed
  in the Castle of Kuzar. The keys to releasing these seals are from four
  stone tablets. One rests with the souls of the past protected by the Earth,
  one is an island shrine protected by the wind, one is in a place deeper
  than the floor of the sea and is protected by Flame, and the last is
  behind a waterfall protected by water. The servants were also sealed as
  well, but when the stone tablets are used the servants are released and
  the most powerful spells are released. "The greatest Dimensional Spell,
  METEO." The Sea King "Leviathan." The King of Dragons "Bahamut." If the
  party holds the book up to the door, the path to the seal will open. The
  party now recieves the Sealed Book, and they must hurry to dissolve the
  seals of the 12 legendary weapons and their first destination from here
  is the Quicksand desert to the west.

NOTE: Before you head off to the Desert Palace, go speak to one of the 
      scholars at the Ancient Library and you will learn a song, however
      after the event concerning the Desert Palace, you will be unable
      to acquire the song.


THE DESERT PALACE AHEAD IS THE KEY!     Party's level: 27
  Here just keep going to the west. You wil have to cross the Oldest Tree
  along the way. The party stops in front of the Oldest Tree and it appears
  that the Forest of Mua is beginning to restore itself. Cara however still
  mourns over Grandpa's death, Faris mourns over Lenna and Alexander Tycoon
  as too many lives were lost in this endless struggle. But the party must
  continue to fight for not that fate of the world but for all life, and
  Faris is fed up with seeing so many lives lost. The party then approaches
  the Desert, and apparently the quicksand has stopped. Since the Earth
  crystal has shattered, the power of the Earth has totally disappeared.
  Inside the Desert Palace the party tries to open the door, but then are
  suddenly attacked by two Gargoyles.

-----------------------------------------
BOSS FIGHT: Gargoyle(2)    HP: 5000(each)
-----------------------------------------
  This fight shouldn't be too hard. Keep ounding them with your strongest
  attacks. Having a GOLEM up in this battle can be a big advantage for your
  party as it will absorb the physical attakcs put forth by the Gargoyles.

  After the battle the Sealed Book will open the door blocking the path to
  inside the Desert Palace. Afterwards enter inside and take the next
  available staircase to the left. Also note that if you have the BloodSwd
  still equipped you may want to de-equip it because your BloodSwd will have
  the opposite effect on the monsters in here, but everybody in here is
  weak against ICE attacks. Once your in a room with three switches you
  will be attacked by two Aspis, you can avoid them but its difficult since
  due to the lack of room to run. Then hit all three switches and continue
  to make your way through. In this next room there are three treasure
  chests at the top, if you walk through you will hit a switch that
  reveals two more Aspis. They can also hit the switches on the floor as
  well. The treasure chest in the middle contains a DRKMATTER in which you
  will need to fight four Cursed Ones for. The treasure chest to the left
  contains a FLAME shield in which you will also have to fight four Cursed
  Ones for it. The treasure chest to the right contains a WHITE gown, but
  its protected by the overrated Archeosaur. After that you will have to 
  fight another set of Aspis again. After defeating them hit the switches
  on the floor to make it more accessible to you then enter the next room.
  In this next room you will see a bunch of robots walking around, if
  you want to pick a fight with them go ahead, but I wouldn't reccommend it.
  Try to find your way around them, and yes you can destroy all of them and
  they will not come back after you have destroyed them. You will also have
  to face 4 Aspis as well, two of them however will let loose on their own
  due to the fact that the robots may have stepped on the switches in
  the room. The other two will attack you when you open up another switch.
  The treasure chest to the far left contains a BLACK gown, in which it is
  guarded by a weak Archeosaur, who also leaves behind a DRAGONFANG after
  the battle. The treasure chest to the top right of the room contains an
  ELIXIR and so does the one to the top left. There is a treasure chest in
  the top middle of the room which contains a very unuseful THORNLET that
  steadily decreases your HP, its guarded by three Mummy(s) that are fairly
  hard to defeat. Now go to the left mummy tomb to the left and check it
  and you will have to fight three Mummy(s) to get through again. Then
  continue onto the next room. Here in this room is a save room, save your
  game and continue to Floor 5. Now in this room take the left, but on your
  way you will have to hit a switch that will lead to another fight with
  two more Aspis. Defeat them and continue on. In this next room are two
  treasure chests, the one on the right has 5 Statues which must defeated
  in order to obtain the CRYSTAL armor. The treasure chest to the left
  contains a DRKMATTER which you will need to defeat four Cursed Ones for.
  Then return to the room before and you might want to heal your wounds
  if those other battles might have wounded you. Ignore the top door for
  now and the wall on the right has a secret passage way, check it if
  you do not have the Passages ability and you should find your way to
  a treasure chest and inside is a DARKSUIT, which is guarded by three
  Fall Guards. After picking that up continue your way to the bottom
  staircase and into Floor 6. In this room you must hit the switches
  to advance through the liquid quicksand. After hitting the first switch
  take the staircase to the right. In this room hit the far left
  switch otherwise you will get pushed off. The treasure chest to the
  top left contains a DRKMATTER guarded by four Cursed Ones. The treasure
  chest next to that also contains a DRKMATTER and is guarded by four
  Cursed Ones as well. The treasure chests to the right contain 8000 GP and
  9000 GP. Also if you want the DRKMATTER, enter the room again and hit
  the right switch and you will fall to the room below which contains
  a treasure chest containing a DRKMATTER guarded by four Cursed Ones.
  Now there is a hidden passageway to the left, make your way through and
  back to Floor 6. Hit the switches and continue onto Floor 7. Here in this
  room there is a treasure chest in the middle, ignore it for now and take
  the left path. There are a series of hidden passageways, the treasure chest
  to the left contains an EARTH axe which is guarded by four Cursed Ones. 
  Then continue towards the top and the treasure chest in the top right
  corner contains 10000 GP. And to the bottom contains a COTTAGE. Now
  enter the room in the middle that leads to Floor 8. In this room its a
  bit tricky. The floor constantly switches patterns back and forth and
  you will have to look carefully and move when the time is right. Also
  you can drop through one of the holes if you want the ELIXIR at the
  bottom if you like. Then make your way back to the eigth floor. The
  treasure chest to the right contains a HAIRPIN and the treasure chest
  to the left contains a RIBBON. The treasure chest in the middle contains
  a PROTECT ring, now after that choose the right staircase if you want
  a DRKMATTER and 12000 GP. The treasure chests in this room contain a
  DRKMATTER which is guarded by four Cursed Ones and 12000 GP. Now head
  back to the left side and take those staircases. The treasure chests
  contain an ELIXIR and a DRKMATTER which is once again guarded by four
  Cursed Ones. Now head for the room in the middle, but watch for the
  light areas, if you slip you will have to walk around and start over
  again. Here in this next room just head straight up for the First Tablet.
  Then suddenly when you pick up the First Tablet the platform below you 
  rises. Cara notices the writing on the Tablet which says "The Dragon King
  Bahamut." The bird shaped island that Cara and Butz saw earlier has
  sank along with the airship/seaship and out of it rises a giant Dragon
  that rises the party stands guard, but Bahamut does not attack and tells
  the party that he will be waiting for them on North Mountain. Then the
  party notices that the airship is being washed along their direction.
  Now exit out of the pyramid and head back to the Ancient Library.


A BUMP IN THE MIDDLE OF THE ROAD    Party's level: 28
  When the party reaches the Oldest Tree, the hiryuu hovers by and drops
  Lenna. It appears that she was injured during the incident at Castle
  Tycoon, she wakes up but only this time its not her! Then Exdeath's
  voice beckons across the party as he sends one of the Cleft of
  Dimension's minions, Merugene after the party. Lenna continues to
  injure the party but she can't control it. Exdeath then decides to get 
  rid of Guido by letting the Cleft of Dimension devour the Ancient Library.
  Then suddenly the hiryuu attacks Lenna in order to save the party and
  Lenna's body was separated from the monster.

----------------------------------
BOSS BATTLE: Merugene    HP: 20000
----------------------------------
  This battle will be pretty tough. She constantly changes barriers every
  so often and changes weaknesses and strengths. Your best bet is to hit her
  with anything not elemental like BIO or use your physical attacks because
  they seem to work pretty well. Keep your party's HP up and watch for her
  to use strong spells like FIRE3 or ICE3, so make sure at least one of
  your party members has a FLAME or ICE shield equipped. Watch for what kind
  of attack she does, if she does a FIRE attack use ICE or vice versa. Keep
  pounding on her until she's toast.

  After the battle Lenna lies awake and describes the events at the castle.
  The party tells her to try not to speak and she will join your party.
  However she will still be in swoon status so you will need to revive her.


WHERE TO NEXT?    Party's level: 28
  For now head to Surgate castle, its not far from here and its the closest
  place for the party to rest and heal up. Now afterwards your 
  seaship/airship should be just a short distance away northeast of
  Surgate castle. Once the party enters the ship a scenario takes place.
  Lenna tells the party of the Cleft of Diemsnion as Cara rushes off to
  enter it, but Faris reminds the party that they are not strong enough
  to take down the monsters in the Cleft of Dimension yet. The party
  now rushes off to the Castle of Kuzar. The scene then shifts to Exdeath
  and it appears that he cannot control the Void. HE then summons the Void
  to devour all of the land and people. And so it does taking in whatever
  is in its path along with it the Castle or Worus, the Moogle Forest,
  Butz's hometown of Lix and many others. Butz isn't too happy about this
  as he goes bonkers and flies the airship at incredible speeds unmindful
  of personal or the party's danger.  The party then finally gets Butz to
  clam down. And from this point you can enter the Cleft of Dimension at
  any time, just like in Final Fantasy VI when you acquired the Falchon from
  Setzer you can enter Kefka's castle at any time. But I must warn you that
  the monsters are incredibly tough and you still don't stand much of a 
  chance unless you gain 50 levels, or you can take the quicker way and
  follow the rest of this walkthrough.

CONCEALED CASTLE OF KUZAR    Party's level: 29
  Now remember the castle east of Tule? Go there as inside there will be
  scholars walking around. One of them will reveal a pot of recovery for you
  and I also suggest you save your game outside because the monsters in this
  castle are IMMENSELY strong and powerful and you stand little chance of
  defeating them. Once inside make your way through to the middle of the
  castle and once you approach it put the First Tablet on the table and it
  will tell you that you can choose three weapons, after unlocking three
  seals the First Tablet will disintegrate. Here are the Weapons as they
  are:

                              Excalibur

                 Earth Bell               Assassin Daggar
           
          Apollo's Harp                            Sasuke's Katana
     
      Wizard Rod                                          Holy Lance

         Sage Staff                                  Rune Axe

             Firebute                         Masamune

                             Yoichi's Bow

  You are welcomed to pick up any three that you want. And I know 90% of
  you will probably go for Excalibur first like I did! After taking any
  of the three legendary weapons, head out of the castle and onto the 
  next destination!


THE SOLITARY SHRINE     Party's level: 29
  In here the door will automatically open up, but first after you have
  defeated two Gargoyles. I'm too lazy to type of a strategy guide to
  defeating them, but check back at the Desert Palace portion of this FAQ
  if you still wonder how to defeat them. After defeating them the Sealed
  Book will do its work. Now in this next room to the right is a hidden
  passageway to the right, it contains a treasure chest which has 12000
  GP. Now continue through to the next room, and in this next room has a
  pipe leading to another room which contains two switches. Hit both the
  switches and enter the pipe and it will lead to a treasure chest that
  contains 9000 GP and head back to the room with the two switches. Hit
  the left switch and enter that room which contains another treasure
  chest, after collecting that head back to the room with the two switches
  via the pipe. Now hit both the switches now, the left switch should be
  down and the right switch should be up. After that head to the pipe and
  it will lead you to a room with a treasure chest to the left and a door
  to the right. Inside the treasure chest contains a RISINGSUN, but you
  must defeat a powerful opponent to win it.

-------------------------------------
BOSS BATTLE: Invisible       HP: 7000
-------------------------------------
  This boss will be pretty tough like I said before. He might split himself
  in this battle, in which after you defeat him, you will have to defeat him
  again. Use all of your strongest attacks and Drain works pretty well in
  this battle also. Keep your HP above 500 otherwise your party will go down
  and out. Make quick decisions and keep pounding on him until he's gone.

  After the battle you will recieve the RISINGSUN, and now head to the door
  which leads to a save point. So save your game and heal your wounds and 
  continue on. In this room here head straight for the middle and inside the
  treasure chest contains a PROTECT ring which his guarded by a Machinehead.
  To the top left of the room contains another treasure chest and inside is
  an ETHER potion. To the right of the room has a hidden passageway which
  leads to a treasure chest containing a CRYSTAL helmet(or was that armor?).
  After picking those up head for the room up top, in this next room there
  is a hidden passageway to the right, but a pitfall is in front to block
  that path. Ignore it and go straight up and inside the room is a BEASTKILL
  whip, after picking that up head back to the previous room and head up
  to the next room. Continue through and on Floor 5 there are two treasure
  chests, but take the long way to picking them up because there are 
  pitfalls in front of the treasure chests. After picking up the treasure
  chests head for the room up top and ignore the two other rooms because
  obviously if you fell into the pitfalls that's where the staircases to
  the left and right lead to. Here in the next room is a save point, save
  your game and heal your wounds. In Floor 7 is the last room of the shrine
  and don't forget to pick up the two treasure chests to the left and right.
  After picking them up head for the middle part of the room and pick up the
  second Tablet, but before the party can pick up the second tablet Stoker
  approaches the party and attacks them before they can pick it up.

--------------------------------
BOSS FIGHT: Stalker    HP: 20000
--------------------------------
  Yes I know, in the text before the battle it said Stoker(well on the ROM
  it said so) but in battle its Stalker. Weird huh? Was it Square's fault
  or the translator's fault? Not sure, but the game is so good who cares
  right?! Now this battle can be pretty hard. Avoid using magic in this
  battle unless you are healing the wounds of your party members because
  if you attack one of the four images and its not the real Stalker then
  the party will get countered with Blaze. Also avoid spreading your
  magic against him as well because even though its a 100% sure bet that
  you will hit the target, he will counter with Blaze like I said earlier.
  Having every single one of your party members attack one target, even
  though the party members might miss the target at least the party won't
  get countered by his Blaze attack. Now each time you hit him he will
  switch targets. Your Holy weapons do a great deal amount of damage in
  this battle as well, even though Stalker has no Holy weakness. 
  Basically in this battle keep pounding on him and avoid using your
  magic on him and keep your HP up above 400.

  After the battle the party recieves the second tablet, but there is
  also writing on the tablet. It saids that the door to the Fork
  tower has been opened and that the ultimate Black and White magic are
  now available to the party if they can retrieve them. However if the
  two spells are not taken at the same time that means that the tower
  will cause a large explosion. After recieving the tablet head out of
  the shrine and go back to the Castle of Kuzar and retrieve the other
  three of twelve legendary weapons. 


RETURN TO THE CASTLE OF KUZAR    Party's level: 31
  Here its the same routine as before. Pick any of the three of
  twelve weapons that you like it doesn't matter, but make wise decisions
  otherwise you will have to switch classes to use them. After picking
  up the three weapons head out of the castle and head to Cresent Island
  where the Fork Tower is.


FORK TOWER: HOLY AND FLARE     Party's level: 31
  HEre inside the party will have to split themselves into two groups.
  You will decide who goes on which side and the left side is for magic
  uses. The right side is for heavy equipment like Armor and physical
  attack people. Once done the quest starts out with the left side first.
  Now make your way through to the top of the castle because its very
  linear in this place and if you get stuck in this place, you must be
  very dumb. I'm sorry, but I remember someone asking me that they were
  stuck in this place and I just laughed. Oh well, continue through
  to the top and along the way pick up an ETHER and also a WONDER ROD
  as well. Once the left group reaches the top, the scene shifts over
  to the right party. Its basically the same path as before and make sure
  to pick up a HIPOTION and a DEFENDER sword along the way. Did you notice 
  the items on each side of the Tower? Yes that's right the items on the 
  left were magic based while the items on the right side of the tower 
  were physical attacked based, aren't you glad I told you where to go?
  Once you reach the top with the right party the two groups grab the two
  spells at the same time, but the party on the right is attacked by 
  a minion.

--------------------------------------
BOSS BATTLE: Minotaurus      HP: 19850
--------------------------------------
  This battle will be pretty tough. He will attack pretty hard and make sure
  that all of your Holy weapons are de-equipped because he will absorb any
  Holy attacks put on him. And do you remember this guy? Ype that's
  right, if you fougth Sekmet at the Desert Palace and if you defeated
  him he told you that his brother will avenge his death and here he is!
  Keep your HP above 700(yes he's that strong) and keep pounding on him with
  physical attacks only. After you defeat him he will try to use the magic
  Holy, but he doesn't have enough MP and he perishes.

  After the battle the scene shifts to the left side of the tower. And the
  left party is attacked by another minion.

------------------------------------
BOSS BATTLE: Shirumono     HP: 16999
------------------------------------
  This battle will be pretty tough and certainly tougher than the other
  battle at the right tower. Do not use physical attacks on him otherwise
  he will cast Return and start the entire battle all over again, only
  do so if you have been seriously injured by his attacks. I reccommend
  a Caller for this battle because you can summon Karbunkle and he will
  automatically put up a WAll for everybody in your group, or you can
  just cast Wall. Doing so in this battle causes all of his magics to
  reflect back to him, and all of them will either damage him or do
  nothing, so basically you've got nothing to lose, but heal your party
  members with HIPOTIONs and ELIXIRs. Also DO NOT BERSERK HIM! Doing
  so will make him do critical attacks against the party each doing
  about 1000 HP of damage and he will quickly knock the Golem away. This
  makes the battle MUCH tougher than it already is so DO NOT! Also keep
  a Wall up at all times, and use all of your strongest attacks. When
  you finish him off he will use FLARE, but since you have a Wall up it
  will reflect back to him! 

  After the battle the left group recieves the ultimate black magic FLARE.
  But the tower is disappearing, but does not explode and the party makes
  it out safely. Now you will notice the entrance to the underground ruins
  you saw in World 1. Enter it, but save your game up to this point if you
  want.


CID, WE'RE BACK!    Party's level: 32
  Here inside find Cid, but as the party finds him he is being tossed
  around by the mechanics of the underground ruins, but the party
  quickly helps him out. Mid later comes in and finds is grandad. It appears
  that Cid has found a book that can make the airship go underwater, this
  is very useful since due to the fact that the submarine was lost earlier.
  Cid and Mid work on the new modifications non-stop, later Cara is out
  staring across the ship. Mid enters(during this conversation the text is
  once again messed up if you are playing the ROM because Mid's name is
  replaced with Cid!) and the two notices that he is a hard worker. Mid
  still knows that his granddad blames himself for all of this, even though
  he and everybody else knew that it was destined to happen. Cid decides to
  use his technological skills for a better causes instead of sucking the
  energy out of the crystals. Then Cid tells the party that he's done, the
  party thanks him, but Cid seems discomforting. Cid tells Butz he can't
  wield swords and the only thing he can do is improve the machines they
  acquire and he believes that he and Mid have done all that they can.
  (The music shifts to the upbeat music, something that can really get ya
  pumped up right?!) Now that the party can go underwater they can retrieve
  the third tablet which lies underwater. The party leaves not knowing if
  they will come back but Cara gives her last goddbyes to Mid and tells him
  to take care of his granddad.


THE UNDERWATER SHRINE LIES THE THIRD TABLET     Party's level: 32
  Now take your airship/seaship/submarine and land it on water and take it
  down underwater. Isn't it nice to have all three vehicles wrapped up in
  one? Now look for the Great Trench, its to the right side of the map in
  the middle of the ocean you shouldn't miss it. Upon entering it you will
  have to face off against two Gargoyles again and once again the same 
  strategy is used. After defeating them the Sealed Bokk will do its work.
  Now once inside at the bottom to the left is a WATERTECH, after picking
  that up head for the staircase and the next room contians a save point.
  So save your game and heal your wounds if you wish and continue on. In
  this next room contains a skull switch, hit it and a path will open up
  for you. Foloow that up until the next switch, don't hit the switch 
  otherwise the bridge will close and you will have to go through the magma
  unless of course you have casted FLOAT on every party member, or you can
  take the long way and go around, either of the three ways works. In this
  next room contains five switches, here are what each of the switches do:

                 B                         A= Trap Floor to bottom floor
                           C               B= Trap Floor to bottom floor
    A                                      C= Opens up path at bottom floor
           D                               D= Trap Floor to bottom floor
                              E            E= Trap Floor to bottom floor

  After hitting switch C continue through to the the bottom floor. Here to
  the top is a DRGNFANG inside a treasure chest. After picking that up
  continue to Floor B6. Here in this room it doesn't matter where you go,
  just make sure you cast FLOAT if you have not done so yet. The treasure
  chests in here contain an ETHER potion and a FENIXDOWN, then continue to
  the next room. In this next area there is a save point, so save your
  game and heal your wounds. Also talk to the dwarf, look familiar? Yes
  that's right they ae the same dwarfs from Final Fantasy IV, so take time
  to look around and "Lali Ho!" When you encounter the dwarf that has dug
  an EXTREMELY long tunnel he told you of a forest that was above and also
  shows you the location on your map. Remember that position. After your
  done head for the staircase leading to the next area with the numerous
  switches. In this room you will find a treasure chest, check it and it
  will drop you to the magma, so avoid doing so. Hit the switch to the
  far right side of the room at the top and it will open the door leading
  to a treasure chest and inside it contains a KAISERKN. The bottom right
  switch closes the door leading to the KAISERKN, but also rises the
  floor for you to walk across. Hit all three of the bottom switches
  and then proceed. Inside here is the Third Tablet, but before the party
  can take it three pigs block your path(or at least that's what they
  sound like).

----------------------------------------------------------
BOSS FIGHT: Triton, Neregeid, Phobos      HP: 13,333(each)
----------------------------------------------------------
  This boss fight will be pretty hard. Each one of them has an apparent
  weakness and strength and you can tell by their color. Red is strong
  against fire and weak against ice, Blue is strong against ice but weak
  against fire, Green is weak against Earth, but I'm not sure about its 
  weakness. So if you have learned AERO3 already go ahead and use it 
  against the Green one. You might want to set up a GOLEM and KARBUNKLE just
  incase they might get you with a powerful spell. Sure keeping a WALL up 
  might take away from healing your party member at certain times, but you
  can also reflect their DELTA attack with it and kill one of them.
  Also note that if you destroy one of them and leave the other two 
  standing the one you destroyed will revive and use the DELTA attack, 
  so just sit back and watch the DELTA attack reflect back and knock one
  of them out, considering of course you did set up a WALL. Use HOLY 
  against them as well which causes massive damage and your Holy weapons
  work nice as well, but don't DRAIN them or use the Bloodswd otherwise
  you will be the one losing HP. Use TITAN and match your spells against
  their weaknesses and always keep up that WALL! You will have to destroy
  all three of them before you will actually defeat them because they
  will always revive back after one round, but keeping up a WALL really
  helps in this battle and you will need to heal by HIPOTIONs or ELIXIRs.

  After the battle the party recieves the Third Tablet, and their is also
  writing on the tablet about a magic, and so you recieve one of the most
  feared magic in all of Final Fantasy games for the SNES(especially FFIV),
  METEO! Afterwards use the Jikuu magic and EXIT out of their.


RETURN AGAIN TO THE CASTLE OF KOOZER    Party's level: 34
  Here just pick up the other three of the twelve legendary weapons like
  before and then leave the castle.


A WATERFALL BEHIND A WATERFALL     Party's level: 34
  Take your submarine and dive and take a look at your map. Head for the
  blinking crosshair at the top left of the map and head for that place
  and you should find a small lit up cave. Enter it and go through and
  you should be outside and at the surface, now enter the waterfall and
  save your game if you want. Inside is the deal with the two Gargoyles
  again. After the battle the book will do its work, thne enter through
  and pick up the treasure chests which contain a AIRKNIFE, TURTLSHELL 
  and an ETHER. Basically let the small waterfalls take you along the way if 
  you can't seem to find a way through. After collecting the treasure chests
  continue to the next room. In this room there are two staircases, one to
  the left and one to the right. Take either staircase it doesn't matter.
  In the next room head all the way to the bottom right below the treasure
  chest and their is a hidden passageway which leads to a treasure chest
  containing a RUNEEDGE. The other treasure chests in the room contain a
  GIANT POTION and a PROTECT accessory. To get the PROTECT accessory you
  will need the dash ability and you must dash to the treasure chest as fast
  as you can immediately after hitting the switch, otherwise you will get
  flushed away by the water forcing you to try all over again. After
  picking up the items in the treasure chests, continue to the next room.
  Inside here take the treasure chest to the top and inside it contains a
  FENIXDOWN, a little further down to the left is a WALLRING accessory, but
  don't worry about that other treasure chest, you will have your chance 
  later to claim it. Continue to the next room and inside here is a save
  point, so save your game and heal your wounds then continue onto the next
  room. In this next room watch for pitfalls, having the pitfall ability
  really helps here. Also watch for a Tonberi, its mean and nasty and it
  looks like a mole holding a latern and more than likely it will destroy
  your party members before you can do anything else so just save yourself
  the trouble and run away from it everytime you see it. Pick up the 
  treasure chest to the bottom left corner which contains 12000 GP and take
  the staircase at the top which leads to the treasure chest that you 
  couldn't reach before and inside it contains an ENCHANCER sword. After
  that head back to the other room and drop down or take the staircase at
  the bottom it doesn't matter. Here you will see spikes near treasure
  chests, hit the corressponding skull switches around the treasure chests
  to drop the spikes and pick up a GIANT'S axe, AEGIS shield, and FUUMA
  and head back to the save point and save your game and I forgot to tell
  you earlier, but pick up the ARTEMIS bow and arrows in the middle room
  along the way. Once you have saved your game and healed your wounds 
  head back to the room with the three treasure chests and at the bottom
  left corner of the room hit the skull switch and the spikes should drop
  and open up a hole for you. Drop in one of the holes and you should see
  the fourth and last Tablet in the middle of the room and pick up the
  Fourth Tablet, and as you can expect there will be one of Exdeath's
  Minions awaiting for you. And also no you cannot use EXIT to warp out.
  As the party tries to leave one of Exdeath's minions come in, but
  suddenly the entire waterfall shakes and a giant water dragon appears
  and kills the minion sent by Exdeath. Its your choice if you want to
  fight him here or not since its only optional, but if I were you I
  would try to defeat him. Talk to him to initiate the fight.

-------------------------------------------------------
BOSS BATTLE: Leviathan     HP: 40000     ITEM: WALLRING
-------------------------------------------------------
  Yes, that's right a whopping amount of HP for you to deal with. Here
  use everything you've got and more. Hit him with your newly acquired
  spells like HOLY and FLARE and especially METEO. METEO does an absurd
  amount of damage in this battle, also use LIGHTNING attacks as well in
  this battle and move quick. Make sure you have a CURE3 spell ready
  after he uses his Tidalwave attack, which amasses nearly 800 HP of
  damage to every character, and more than likely two of those will
  wipe out your party. He will also use his Tail attack, but keeping up
  a GOLEM will nullify that. So keep all party member's HP above 800 HP
  and move quick and attack hard and you should eventually win.

  After the battle Leviathan lends you his power. Now head out of the
  Istory Falls by the bottom where the small waterfall will lead you out.


RETURN FOR THE FINAL TIME TO CASTLE OF KUZAR     Party's level: 36
  Now pick up the the last of the twelve legendary weapons. After picking
  up the last of the Legendary weapons you have a couple of choices
  actually, you can go on and try to acquire some of the most powerful
  spells, weapons, and summons in the game or you can head for the
  Cleft of Dimension, so make a save point anywhere on the world map
  prior to making your decision. If you want all the extras check out
  my Side Areas section which will lead you to all of the side areas in
  the game that I know of, otherwise head for the portal over that once
  was Tycoon Castle, the other portals do not lead you to the Cleft of
  Dimension though.

=============================================================================
===============================End of World 3================================
=============================================================================

NOTE: The monsters in here are immensely powerful, and they only get stronger
      as you progress through the Cleft of Dimension. I must warn you that
      the Cleft of Dimension is extremely long, yes even longer than the
      Crater in Final Fantasy VII and longer than Kefka's tower in Final
      Fantasy VI, its just as hard as Chaos' castle in Final Fantasy and it
      might even be just as long as the Moon's Core in Final Fantasy IV.
      When you enter in the Cleft of Dimension you can always use EXIT at
      any time that you are inside, just as long as you are not on your
      airship/seaship/submarine. I also urge you to gain at least three or
      four more levels, you know why.

EXDEATH! SHOW YOURSELF!     Party's level: 40
  Now head for Tycoon castle, or at least where it was previously and you
  should see a portal, enter it and you should get caught. Inside you will
  start off on this desert like terrain, use the flowing quicksand to get
  you across to the far right, and also beware of the monsters here, they
  can pack quite a wallop. When the party reaches them door, the remaining
  seven minionssend them a warning, afterwards head inside and down the
  chain. In this next room there are four treasure chests here so don't 
  forget to pick up a COTTAGE, ETHER, DRKMATTER, and an ELIXIR. Then
  continue onto the next room and in this room you will have to do a bit
  of climbing, climbing down that is. You will eventually reach the three
  pulleys, the one in the middle leads to nothing, the one on the right
  leads to an ELIXIR and the one on the left leads to your next destination.
  In the next room there is a treasure chest containing the second BLOODSWD
  in the game, continue along until you see something familiar(well it
  should be familiar considering you did complete this side area before
  heading to the Cleft of Dimension ^__^), this is the town of Mirage. Time
  in this town stops when its in the Cleft of Dimension. Also you cannot
  play the piano in here, and all shops and inns are unavailable since if
  the merchants can't move in your time they can't sell you stuff! You
  should eventually find a pot to recover your life on your way out, and
  once your out you should be in a forest area. Here continue to the right
  and go around the tree to the top to pick up a DRAGNFANG, then continue
  on. There are two other treasure chests and they contain a RIBBON and
  a LILLITH rod, and continue on and talk to the tree to open up a passage
  for you, but before the party can go through one of Exdeath's minions
  step in their path.

-------------------------------------
BOSS BATTLE: Carfisteri     HP: 18000
-------------------------------------
  This battle will be fairly tough but obviously not the toughest battle
  in the game by any means. Attack regularly, but she will set up a WALL
  at the beginning of the battle. There are only only three types of magic
  that will either destroy the WALL barrier or make it obsolete, DISPL,
  Summon magic, and obviously the very powerful METEO. X-Fight comes in
  handy in this battle and equipping a Knight with both the Holy Spear
  and Excalibur sword will cause massive damage, possibly 8,000 HP of
  damage with every round! Considering you do have X-Fight of course! Keep
  your party's HP above 1000, otherwise her BIO attack will swoon a party
  member, if it doesn't it will quickly drain your HP away afterwards.

  After the battle continue through until you reach the waterfall area.
  You can choose to go in the door or take a shortcut by riding the waterfall
  to the right. It doesn't matter which way you go, just make sure to pick
  up the CORALRING and save your game and heal your wounds. Then continue
  on, but watch for that ROBOT! Its Omega and he will easily tear apart
  your party members and trust me you are no where near as strong to defeat
  him now, so ignore him and continue on. In the next area you should
  encounter a small library, the top right book tells about Omega and
  Shinryuu, not even the warriors who wielded the twelve legendary weapons
  were a match for them! The book to the left talks about the secret of
  Gigaflare(Bahamut's attack is MegaFlare, which means million while
  Giga means a billion!) and about vulnerability during preparation.
  Hit the book in the middle and another of Exdeath's minions will attack
  you.

------------------------------------------------
BOSS BATTLE: Apanda     HP: 22200     ITEM: Soot
------------------------------------------------
  This battle will be very tough. HE will cast SAFE up so your physical
  attacks are basically but down to 60% strength. Your first priority
  should be setting up a WALL, this way you will be unaffected by his
  TOAD and CHARM attack, but if you have a Ribbon equipped that should
  be fine. Attack like normal and avoid elemental spells and also spells
  like HOLY and FLARE. METEO does incredible damage in this battle as
  does your powerful summons like Bahamut, Leviathan, Odin, or Syldra.
  Keep ypur HP up above 600, otherwise his DRAIN attack will get you.

NOTE: Another tip from Earthsq:

  "You CAN steal things from Slownins.  They are Katanas and Ice Shields 
   (which are rare and great, because they absorb the Blaze Attacks from 
   Stoker if you use $toss.)"

  After the battle you should hear an awkward sound. So head outside
  the small library and the entire waterfall area has been replaced with
  some sort of a semi invisible sky castle, don't look down! Just kidding
  but there are invisible floors here and no you cannot fall down to the
  lower area or flat to the face of the Earth(just like what MJ did to
  Greg Ostertag a few years back!). Just continue through but watch for
  the enemies here in this area, they are rather powerful, so run if you
  can. Once you get through you will find a castle, inside take the right
  side to the bottom and it will lead to a treasure chest containing a
  HERMES accessory. Then go back inside and take the left side(incase you
  didn't notice there is nothing inside the doors, just take the bottom
  door leading outside the castle) and it will lead to a THOR axe(I thought
  it was suppose to be a Hammer? Maybe I've been reading too much Marvel?)
  and then go back inside and take the middle staircase at the top, the
  staircase at the bottom will lead to a locked door. In this next room
  there are a lot of enemies here, to the far right talk to the giant eye
  behind the gate and a fight will ensue. 

-------------------------------------
BOSS BATTLE: Catastroph     HP: 19997
-------------------------------------
  This boss will be very tough. Having a few Dragoons in this battle will
  help you out a bit. Cast FLOAT on the party immediately, if not his
  Earth Shaker will deal out over 1000 HP of damage to every party member.
  When you cast FLOAT he will always de-spell your FLOAT, but no matter what
  keep casting FLOAT if he does. This will keep him occupied and causes him
  not to use his Earth Shaker attack because he is just so busy trying to
  dis-spell your FLOAT. Use all your strongest magic like METEO or LEVIATHAN
  and have all other characters attack as normal.

  After the battle heal your wounds and refill your magic supply and talk to
  the guy at the bottom left cell. He will ask you if you are the ones who
  hold the crystals, if not he has no quarrel with you, but if so a fight
  will ensue.

-------------------------------------
BOSS BATTLE: Apocalypse     HP: 27900
-------------------------------------
  This battle is immensely tough. Watch for him to cast L.2 Old on the party
  so unless your party's levels are not divisible by two this is something
  to worry about, so make sure you get ESUNA ready after this. Attack him
  with your most powerful attacks, when he gets down to the 10,000 HP area
  he will cast Big Guard, which cuts down both physical and magic attacks.
  Move quickly because he also has this emission attack which causes about
  800 HP of damage and his regular physical attack can reach 9999 sometimes!
  Dragoons help out a lot in this battle, and have the party attack as
  normal and using spells like Bahamut or METEO.

  After the battle incase you have the Learning ability on you can learn
  three new Blue Magic attacks which are FLASH, CONDEM, and DEATH CLAW
  (assuming that you do not have Death Claw yet) that is if he has used
  all three of those attacks on your party. Also a save point will open
  up so save your game and heal your wounds. At the right side of this room
  there are six green mages walking around, but actually if you talk to
  them they will attack you and they are all considered bosses.

----------------------------------------------------------------------------
BOSS BATTLE: AruteRoite & JuraAvis     HP: 6000(AruteRoite) 15000(Jura Avis)
----------------------------------------------------------------------------
  This boss is fairly easy, he will use Circle in this battle which will
  take away one party member away from battle, but if you have a RIBBON
  equipped that won't work. Attack him as normal and afterwards he will
  change into Jura Avis. Just use Odin to wipe him out, but it might take
  several tries, otherwise if you do not have Odin attack him as normal and
  keep your HP up above 700.

  After defeating them take the REDSHOES accessory and RAINBOW gown. Also
  when you try to go to the next area the girl you saved earlier will kiss
  you for saving her and she runs off. Now follow the girl through the
  stairway, when you get outside of the castle go all the way to the left
  and it will lead to a MANEATER. Now head back and into the middle of the
  castle, ignore the stairway, and go for the door at the top left. The
  party realizes that they can't go anywhere and are immediately thrown into
  the chair, head for the door again and a voice tells you that you can't
  run. Then that girl you saved earlier comes in and tells you took her
  Kiss of Death! The girl turns into Harikarnassos and the battle ensues.

-------------------------------------
BOSS BATTLE: Halicarnas     HP: 33333
-------------------------------------
  This boss is fairly hard. It will use TOAD on any given party member, so
  if you have the RIBBON equipped you should be fine. His physical attacks
  are somewhat weak, but when he powers up WATCH OUT! His attacks cause up
  to over 7000 HP of damage and he can use it two in a row. METEO is a
  very effective spell in this battle, but youc an use other spells like
  HOLY or LEVIATHAN. Attack constantly and make little hesistation and
  you should win this rather long battle.

  After the battle you might want to go back and save your game and heal
  your wounds, then continue on. Before the party can reach the Void,
  another one of Exdeath's minions stop them and another boss battle fight
  ensues.

-------------------------------------
BOSS BATTLE: Twin Tania     HP: 50000
-------------------------------------
  This battle is super tough. His attacks cause massive damage and he has
  an absurd amount of HP. Attack him constantly with your Holy weapons
  like Excalibur or the Holy Lance. Use LEVIATHAN or HOLY to damage him
  because both will cause a lot of damage to him. He has this MegaFlare
  attack, while not as strong as Bahamut's it still does close to around
  1300 HP of damage to every character! His Tidal Wave attack causes
  problems as well resulting from about 700 HP of damage to every character.
  Keeping your HP up to the max is not really suggested but it helps and
  make sure you have a CURE3 ready at all times and move quickly without
  hesitation. Watch for his GigaFlare attack, it takes a lot of time for
  him to fully prepare for it, so take advantage and attack him with
  everything you've got. If not prepare for 3000 HP of damage to every
  character!

  Now go back to the last save point and save your game AND I KNOW YOU WILL
  have to heal your wounds after that battle. Then come back and enter the
  Void.


THE FLOORS OF THE VOID     Party's level: 43
  Here you will see Gilgames not far ahead of you, don't forget to pick up
  a FUUMA along the way, when you reach Gilgamesh talk to him to start a
  fight.

---------------------------------
BOSS BATTLE: Gilgamesh    HP: N/A
---------------------------------
  This isn't really a battle actually. Just keep attacking him and stand
  guard and eventually he will recognize the party and Gilgamesh will wonder
  how the party got here and Butz tells him. He tells the party if they both
  live they will meet again, but the next time Gilgamesh will be his friend
  "N...Nevermind!"

  Now continue onto the next floor. In this room there is another FUUMA
  and an ELIXIR. In this next room make sure not to pick up the first 
  treasure chest. Inside his Shinryuu, a very powerful dragon that has
  a Tidal Wave attack that does more than 7000 HP of damage! He is very
  tough and I'm 99% sure that you are no where near the strength to 
  defeating him now, to the top left of this floor there is a treasure
  chest containing yet another FUUMA. Then after picking it up continue
  onto the next floor. In this next room there is a flashing green orb
  to the left, talk to it and a fight with Exdeath's last minion will ensue.

-------------------------------------------------------------------------
BOSS BATTLE: Necrofobia & Barrier     HP: 44044(Necrofobia) 4312(Barrier)
-------------------------------------------------------------------------
  This battle is probably just as tough as the one with Twin Tania. You
  must destroy his four barriers first and then take him out. You cannot
  harm him however when his barriers are up, after you have knocked down
  the barriers attack him with HOLY and LEVIATHAN, they both do massive
  damage as they are his weakness as will Holy weapons. Have everyone
  else attack regularly and keep your HP above 800 just to be safe. After
  losing him over 40,000 HP, Gilgamesh will come and decide to fight with
  the party because if he goes home he will remain in history as a weakling.
  So he decides to fight against Necrofobia and tells each party member
  a small message, sorta like a goodbye. He tells Cara that her Grandfather 
  was a strong man, he tells Faris to fall in love so she be more feminie(!),
  he tells Lenna to never forget about her caring love for animals, and
  finally he tells Butz that he would've(notice the key word here) wanted
  a one on one battle with him. After Necrofobia hits Gilgamesh with
  several powerful attacks, Gilgamesh sacrifices himself causing 10000 HP
  of damage to Necrofobia and killing him. 

  After the battle the last save point opens up. This time save your game
  and heal your wounds. Then continue onto the next floor. In this next
  floor lies Exdeath already preparing to devour the power of the Void.
  Then suddenly a giant tree grows and Exdeath begins another round of the
  devour of towns and castles, and afterwards goes Butz and the party. But
  they lie unconsious in an unknown area as suddenly Dorgan flashes by and
  tells Butz to stand up. Dorgan, Kelgar, Zeza, and finally Galuf comes
  by..."Presenting...The Four Warriors of Dawn!!!" The four will hold back
  the power of the void while the party attacks as they are teleported back
  to the field before Exdeath. Exdeath tries to take another shot at the
  party but Alexander Tycoon(King Tycoon) and puts a hault to Exdeath's 
  power. Now walk in front of Exdeath and the Final Confrontation will
  begin.

------------------------------------------
FINAL CONFRONTATION: Exdeath     HP: 49001
------------------------------------------
  As you can see Exdeath has literally merged himself with the Tree of the
  Void. This battle alone will be immensely tough, hit him with everything 
  you've got like FLARE, METEO, HOLY, BAHAMUT, LEVIATHAN, and ODIN. Have
  the Knights, Monks, Dragoons, Samurai, Ninjas, Monks, and all other
  physical attack classes attack normally. Keep all party's HP at least
  above 700 in the back row and above 1100 in the front row. Start the 
  battle off by casting Golem, don't bother setting up a WALL because you
  cannot reflect any of Exdeath's attacks. Use FAST2 as well to give your 
  party the speed advantage and keep a couple of SOFTs and FENIXDOWNs
  ready after Exdeath pulls off his White Hole attack which will immediately
  put DEATH and STONE on any party member regardless of what they are
  wearing(unless you have a Gameshark or the Game Genie Code Generator!).
  Move fast and NEVER hesistate, you may get off easy with Twin Tania but
  this boss is super tough. After you defeat him the Void begins to devour
  Exdeath.

-----------------------------------------------
BATTLE FOR ALL LIFE: NeoExdeath     HP: 220,000
-----------------------------------------------
  NeoExdeath has four targets, here are the targets and the HP for each:

     A-------B
   C------D

  A= 55,000
  B= 50,000
  C= 60,000
  D= 55,000

  As you can expect judging from the cataclysmic and catastrophic amount of
  HP, this will be a battle three times as tough as the last one. Watch
  for its Almageist attack, it does over 1600 HP of damage to every character
  and sometimes it does very little, so I'm not sure about this attack.
  Set up a GOLEM immediately and a WALL for every party member would be nice
  as well. Use spells that hit all four parts at once, don't waste your time
  with HOLY or FLARE, while they may be powerful indeed, the magics will only
  hit one character. Make your decisions quick. Use Jump on the back rows
  and have the front row hitters attack the front, and keep magic users in
  the back and fighters in the front, but if you have long range and powerful
  weapons for the fighters keep them in the back. Cast SHELL to every party
  member, this way instead of the Almageist attack doing over 1600 it will
  only do about 700. Also I must note that COINTOSS works extremely well
  here, causing 4500 HP of damage to every target, come on that's 18,000
  HP of damage here folks! Move quickly and attack fast, also note that you
  may need to gain some extra levels or some more abilities to win.


=============================================================================
=================================End of Game=================================
=============================================================================

====================================Ending===================================

NOTE: This might be a spoiler because it will explain the whole ending from
      the Japaneese version of FF5. If you are playing the PSX version you
      should only get the FMV ending. 

  After the battle the party is floating through the void. IT appears that 
  the Void did not disappear yet. Cara is take away and the crystals are 
  taken away from her, then comes Faris, Lenna, and Butz.
  
           Hope gives the Earth blessings...
           Courage lights the flame... 
           Kindness makes the water the source of life...
           And quest lets wisdom ride the wind...


  The scene shifts to the Desert Palace where the Earth crystal revives, then 
  the Istory Falls where the Water Crystal revives, then to the Underwater 
  Cave where the Fire crystal revives, later all the towns and castles that
  were previously sucked into the Void are now returning back to their 
  normal places prior to the encounter with the Void. Butz couldn't have 
  done it without Faris, Cara, and Lenna, but don't be so modest Butz you
  helped too along with Galuf! The Warriors od Dawn and King Tycoon visit 
  the party before the part off, the Warriors of Light still have a lot more
  to do and its too early for them to come where the Four Warriors of Dawn
  and King Tycoon are going. The five spirits ride off and the hiryuu is
  back to help the party, but it can't change what it has done previously.
  The scene shifts towards to the Wind Shrine where the last crystal is
  revived and well. The scene now shifts to Mid and Cid and Mid has recieved
  a letter from Cara(this is actually Cara's story, she's telling what had
  happened after the event at the Void, so all this has already happened!).
  She tells Cid and Mid about the event after the battle with Exdeath and
  the Void as the letter becomes a visual picture(to us, not to Cid or Mid).
  The hiryuu has dropped the party of at Bal castle, Lenna wakes up and
  somehow feels that the battle was all a dream, she gets a short flashback
  of some of the events during their journey including the one from the
  Moogle Forest and she realizes how peaceful everything is. The scene then
  shifts to Lenna and Sarisa(Faris) in their throne, the Chancellor of Tycoon
  is in high spirits, later the scene goes to Faris' room, she seems to be
  a bit worried about the pirate and switches close and heads out the 
  window to find them. This next scene goes to Bal Castle, it appears that
  Bal Castle is having problems that no one is there to succeed the throne.
  The moogle finds Cara atop and Cara wonders that she may be queen of
  Bal, that's doesn't sound too bad. The next scene shifts to Butz and his
  hometown, he still mourns over the loss of his parents as he is seen over
  his parents' grave. Until Butz leaves for another journey again he will
  be with his father and mother. The story still continues on as the scene
  shifts to the Pirate's base as Boco and Coco are having children as the
  pirates are shocked as they have not prepared for it yet. The three
  baby chocobos hatch and the scene shifts back to Cara, but this time
  she is in the Valley of Hiryuu. Its been one year since then, Lenna and
  Faris are busy with things at the castle and Butz has left on another
  journey again and Cara thinks she will go to that place where Grandpa
  sleeps, then the scene goes back to Mid and Cid and Cara tells them if
  they ever see Mid and Cid she wants the party to know that she will
  want to meet them again. Cid seems a bit down, but he knows the party
  did swell, they all did swell. The scene takes a flashback with the
  incident at Guido's cave where Exdeath has just revealed himself after
  disguising himself as a splinter, the next part of the flashback takes
  place with Kelgar and Butz dueling it out(you should remember all of this)
  and the next flashback scene goes back even farther down to the past
  when Butz and Galuf were a bit crazy about how beautiful Faris looked
  in the town of Tule in the pub, then the cast of characters begin as it
  starts with Butz and the black and white memory turns into color. The
  next changing scene goes the time when Lenna was at North Mountain and
  she had been hit arrow, shortly after it shows her carrying off the
  hiryuusou to help out the injured hiryuu, and finally it switches to
  Lenna having that talk with Faris at Tycoon castle. The next changing
  flashback scene shows Faris when she was first a princess at Tycoon
  castle, the next scene shows Syldra using his last power to save the
  party, and the last scene shows Faris in the wrecked ship graveyard
  where Faris would not go near the fire and Butz and Galuf had finally
  found out about Faris' true idenity. The next changing flashback scene
  shifts to Cara where Galuf had died and Cara had inherited all of
  her grandpa's abilities, the scene then shifts back to a very funny
  moment where Butz and Cara were fighting outside Tycoon castle in
  which she had eventually won, the last scene shifts towards the floating
  Lonka ruins where she had saved the party from the controlled King Tycoon.
  Its back to the present as the final scene takes towards the Oldest Tree
  as Cara still mourns about the lost of her grandpa, she sets the flowers
  in front the tree and still remembers that moment if grandpa had not
  saved her. The earth, wind, fire, and water are all alive and the world
  has returned to peace but yet she is still a bit sad. She feels alone
  now that grandpa has left and remembers Galuf in the Lonka ruins when
  the party was temporarily separated and Butz was about to leave Galuf,
  she can recall the time when grandpa was about to lead the Bal army into
  Exdeath's fortress, and finally the scene when Galuf had saved Cara,
  she gives her goodbyes to grandpa, but she's not alone. The rest of the
  party shows up and is glad to see all the party members, "Of course. How
  could we forget about a friend we fought together with?" She cries a bit
  but tears don't suit her, she needs to be strong, and Galuf might even
  laugh at her! Then a few doves fly by and flowers frow magically from
  the garden and Cara realizes that grandpa is laughing at her. The crystals
  have now regained their power and they must protect it just like Dorgan
  and the rest of them had protected it. Wait a minute do you hear it? The
  rustling of the leaves, the murmur of the water? Grandpa's voice, the
  flaring of fire? The whisper of the Earth? The party's not sure but they
  can feel it, soemthing warm. "Let's go!" Then suddenly the party is
  brought back inside but this time three chocobos and hiryuu carry them
  as Cara is atop the hiryuu. The credits now roll as vast and beautiful
  pictures of the Final Fantasy 5 world landscape passes by with doves
  hovering over. Butz, Lenna, and Faris can be seen in the distance as
  Cara waves by on the hiryuu(this all happens while the credits roll).
  After the special thanks scroll by(Square also thanks you) an enlarged
  sprite picture of each of the last four characters in the game go by
  and the abilities you've acquired scroll by as well along with your final
  end game statistics from Cara, Faris, Lenna, and Butz. Afterwards the
  words "The End" fly by in a unique manner(the "The End" has always been
  a classic in the Final Fantasy series way back in 1987 on Final Fantasy
  on the Famicom). 

                                "THE END"

  NOTE: If you stick by afterwards you will here the crystal theme.
        And remember the ending theme for the original Final Fantasy?
        It was at the beginning of the ending, you did hear it didn't you?

=============================================================================
=============================================================================

                           American Walkthrough

    Hello ya'll! I've decided to do an Americna walkthrough of Final Fantasy
    5. Maninly because I've gotten quite a few emails concerning about the
    names and mishaps and such. The American version has somewhat of a
    different story, but regardless the same outcome. This walkthrough will
    be a bit shorter than the Japanese Final Fantasy 5 Walkthrough, but
    nonetheless, it should pertain to the American version much easier.


A STARTLING EVENT! Bartz's level: 1
    At the start of the game, Alexander Tycoon decides to investigate what
    has gone wrong with the wind, it no longer moves. Reina wishes to come
    along but is asked to stay at the castle, which she does so willingly.
    Bartz meanwhile is camping out with his best choco-buddy BOKO! However
    as Alexander Tycoon departs, a meteorite crashes along near the castle
    of Tycoon. The shockwave was so hard that even Boko and Bartz felt the
    impact of the earthquake it had caused. Bartz now goes to investigate.

    Make your way along east towards the Meteorite. Inside you will find
    Reina, who is unconcious, but you help her up as you do Galuf as well.
    It appears that Galuf has had a dose of amnesia, we don't know how long
    this will last, but then Galuf decides to head off to the Wind Shrine,
    he is not sure of what to do yet, but he will reach the destination
    being accompanied by Reina. When the two leave and Bartz decides to stay
    behind, go to the lower right hand side of the meteorite and pick up a
    Pheonix Down from a treasure chest. After that, continue on your way
    westward.


BARTZ, HELLLLLPPPPPPPPPPPPPP!!!!!!  Bartz's level: 1
    When you make your way west, you will see Reina and Galuf being attacked
    by Goblins, quickly dispose of them and then Bartz reluctantly decides
    to join the party. The party can't head for the Wind Shrine right now
    because their path is blocked by the Earthquake and Meteorite, so enter
    the small cave above.


AR ME MATIES!!!(Is that correct?)   Party's Level: 2
    Now when you enter inside here the party sees a pirate, but quickly
    hide as the pirate opens the switch. Hit the same skull switch the
    pirate hit and enter the next room, but pick up a LEATHER CAP along
    the way. And note that there is a spring in here too, fight monsters
    and use the spring to recover your injuries, this is a good point to
    gain some early levels. As you reach the pirate's harbor, you can talk
    to the pirates all you like, but they do a crummy job of guarding the
    place. Head for the docks to the right and go directly for the steering
    wheel. The party notices that the ship is not moving, but they saw it
    earlier! Too bad, it just won't go because the ship is just being a big
    bad meanie :(  Well the party is then finally caught by the mischevious
    pirate Faris, and his crew of maties. Hydra manuvers the pirate ship,
    and the party is thrown into a locked cell, but not before Faris notices
    a shining pendant on Reina. After long thinking, Faris will finally
    decide to let you out as he will join you on the quest to the Wind
    Shrine as he finds something suspicious of the Wind as well. When
    the pirate offers to take over, you can choose yes or no, regardless
    you will head to the Wind Shrine eventually. But I suggest you head
    for Tule Village to the west, its located near a small square shaped
    lake.


TOWN OF TULE     Party's Level: 3
    Inside here both the pirates and Faris head towards the pub. However, you
    choose not to, to the bottom left of town is the Beginner's House if you
    are unfamiliar with Final Fantasy V and how the job systems work and
    what statuses are which and all that. In this town make sure you play
    the piano, its important to attain the LVL Song. When you buy weapons
    Faris will always come in and you will have the chance to buy weapons and
    armor for him as well. When your done head over to the Wind Shrine to
    the northwest via pirate ship.


THE MYSTERY OF THE WIND     Party's Level: 3
    Upon entering the Wind Shrine talk with the scholars to the left of the
    Wind Shrine and they will fill you in with the details of what had
    happened. Also talk to all the scholars and one of them will reveal
    a recovery pot, which will restore all your loss HP and MP and recover
    any condition you may have, even the wounded condition. In here pick
    up 5 TONICS, a TENT, a LEATHER CAP, and BROADSWORD for Bartz. After
    picking up your new items equip them on, and continue, make sure you
    save your game at this point, otherwise you may have to end up starting
    from where you had last left off, and depending when the last time you
    saved it, you would either care or worry your heart out. When you see
    a giant bird blocking your path, talk to it and a fight will ensue.

=============================================================================
BOSS FIGHT: Wingrapter    HP:  250
=============================================================================
    This boss should be a pretty easy fight. Attack it with physical attacks
    and keep your party's HP above 50. When the Wingrapter closes its wing,
    DO NOT attack it, doing so will enable him to use his counter attack at
    this point called the Iron Nail which does massive damage to your party
    and can end up possibly wiping out the entire party, take the time now
    to heal yourself if neccessary and then continue the pattern until the
    Wingrapter is defeated.

    When you reach the crystal room, the crystal will shatter, this does not
    look good. Upon in this room you will recieve 6 new jobs. They are the
    KNIGHT, MONK, THIEF, WHITE MAGE, BLACK MAGE, and BLUE MAGE. Whatever job
    you feel you think is best, choose one of them it doesn't matter. After
    that head outside and this would be a good point to save your game.


RETURN TO TULE VILLAGE    Party's level: 4
    When you return here, the pirates and Faris will do their thing as usual.
    Once you arrive head straight for the middle house at the top. Zok is
    back, but still no canal key. HE invites the party to sleep over and they 
    do, during the middle of the night Zok and Bartz exchanges conversations
    as Zok does not want Reina to get hurt. He gives the keys to Bartz and
    they are off int he morning. Whatever supplies you may need, go get them
    now because you might need them in the next voyage ahead. Head towards
    Torna Canal at the east side of the small resevoir. However prior to
    leaving the pirates are asked to stay behind by Faris, they do so but
    uneasily.

NOTE: Before you leave, when you first enter talk with the pirates several
      times, and then go upstairs. You'll see a strange incident involving
      Faris, Bartz, and Galuf. Its funny, you should check it out!


TORNA CANAL, HERE WE COME!     Party's level: 5
    Go towards the canal, it should be very obvious. Reina will question how
    Bartz got the keys to the canal, but tells her not to worry. Once you
    open the Torna Canal, you are susceptible to monsters attacking you, its
    a common thing in the canal, but don't worry this is the only time 
    monsters can attack you on your sail ship, well at least the only regular
    enemies, I never said anything about a Boss not attacking your pirate
    ship(this will happen twice). Upon here, continue through the canal, the
    monsters here aren't that hard to defeat and give good expierience 
    points. Once you reach the open shores, something attacks the party,
    but reluctantly they get out of the trap, however Hydra does not, its
    time to get over there and help Hydra!
=============================================================================
BOSS BATTLE: Karl Boss     HP: 650
=============================================================================
    This battle should be pretty easy, your physical attacks deal a wallop
    amount of damage against him. Use any Bolt spells if you have any, they
    do massive damage against him as he is weak against Lightning. Watch for
    the Screw Attack as well, it will deal heavy damage and have a chance for
    paralysis as well. Keep your HP above 60 for this battle and keep magic
    users in the back.

    After the battle, the mosnter still won't give up as it takes Hydra along
    with it, Faris is helpless against it as he can only watch as his best
    friend dies with the monster. The party is alone now, they drift towards
    the sea, allowing the last remaing ocean currents to take them wherever.


LOST AMONG THE SHIPWRECK GRAVEYARD     Party's level: 5
    Upon reaching here, all your previous injuries will be fully healed and
    you will be at full life. Walk around the graveyard, there isn't much 
    here, make sure you walk along south to pick up the FLAIL. Continue 
    through the wreckage and make your way down to the bottom of the Ship-
    wreck Graveyard. Along the way make sure you pick up 990 GIL, TENT,
    TWO ANITDOTES, WORLD MAP, TWO PHENOIX DOWNS, and a TONIC. Those are
    ALL the items that should be in the entire Shipwreck Graveyard. When
    you reach a certain room, Faris will refuse to go near the fire to remove
    his clothing as Reina changes and the rest of the party dries up. As 
    Faris struggles with the party, he finally reveals um, her identity. 
    She's a female! She has been hiding it from the pirates all along, the
    pirates were the one who raised her, but never knew she was a woman. She
    thought the pirates were going to laugh at her because she was a female,
    so she developed a heavy accent of pirate and became one of the pirates,
    drinking with them and talking like them. Once your done and healed
    yourselves by taking the complimentary beds and saving your game, its 
    time to get out of this place! Make your way around the ships, also there
    will be a treasure chest that will open up, that will raise a sunken 
    ship and allow you to cross back to land. However as you walk up towards
    your destination, images of people appear, it seems that all the party
    members are affected except Galuf, he doesn't remember anything. He then
    snaps the party out of it as they prepare to duke it out with the evil
    sorceress Siren.
=============================================================================
BOSS BATTLE: Siren     HP: 900
=============================================================================
    This battle tends to fustrate a lot of people, believe me I know because
    of all the email! In this battle any cure magic is her weakness, however
    if she is in her human form, cure will actually cure her instead of
    actually doing damage! Use fire, keep casting fire spells if you have
    any, however using your physical attacks won't do you much good because
    of her durable defense during zombie status. But keep attacking if you
    don't have any Black Mages. I'm not sure if a PHEONIX DOWN will work,
    but if you do try it, use it on her Zombie status and ONLY zombie
    status. Keep your party's HP above 60 and continously heal.

    After the battle the party finally leaves the putrid Shipwreck Graveyard
    and onto the outside land! Finally!


THE TOWN OF KERWIN     Party's Level: 6/7
    When you exit out of the Shipwreck Graveyard, head south until you find
    a town. In here you will talk to several people, however when Bartz talks
    to several people, they give him clues but he can't eventhink about the
    clues they give him. Hopefully you can figure it out. Along in here, 
    people mention about the Town of Walz and castle of Walz, but after
    hearing about North Mountain and Dragon, your first priority is to head 
    out of this town and go North, coincidentally to North Mountain. However
    if you need supplies and new weapons, make sure to pick up some.


NORTH MOUNTAIN:     Party's Level: 7
    In North Mountain make your way to the top of the mountain, the opponents
    here really aren't that tough, but make sure you pick up a TONIC and a
    PHEONIX DOWN. Now continue your way through the top of the mountain, as
    you reach near the tier of the mountain, Magissa and Faltzer arrives to
    stop you dead in your tracks. However Reina has been hit with a poison
    arrow, and its your job to save her and reach the Dragon.
=============================================================================
BOSS BATTLE: Magissa and Faltzer     HP: 650 and 850(respectively)
=============================================================================
    This battle is a bit tough, Reina remains unconcious in this battle, but
    you can revive her. The Monk ability is great, as is the Knight ability.
    Attack her with magic and physical spells often and attack quick. If you
    beat Magissa quick enough, she will not summon her alleged husband 
    Faltzer. Keep your HP above 90 for this battle. When you do encounter
    Faltzer make sure you keep your HP up at a constant, Faltzer is one
    tough bad mamajamma. The monks and Knights can take the hits okay, but
    the other classes will just wither down like a crumpled piece of paper.
    Make sure you keep all classes besides the Monk and Knight in the backrow
    and you can do so during the middle of the battle. Attack and pound 
    Magissa when Faltzer arrives, otherwise she will hjeal Faltzer. Then
    attack faltzer with everything you've got until the uoogly a@@ brute
    dies.

    After the battle head for the top of the mountain, watch for the purple
    plants that are around though, touching them will result in an immediate
    poison status for all party members. When the party reaches the top, they
    see Dragon in a serious condition. He doesn't look too good and won't eat
    the Dragon Plant that will help heal him. Reina then decides to take a
    piece of the Dragon Plant and eat it to show that its harmless, the 
    Dragon eats the plant, but Reina isn't feeling too well. The Dragon heals
    her condition and the party is off towards the Town of Walz via the
    Dragon. However not before Bartz admits his fear of heights as his 
    party members laugh at him. HAHAHAHAHAHAHAHA!


JOURNEY TO THE KINGDOM OF WALZ!      Party's level: 8
    Now go down to the Walz region, about southwest of the town of Kerwin.
    Head for the twon first if you need any supplies, in the town you learn
    that the town and the castle is using the Water Crystal to power their
    way of living, however none of the townspeople realize that doing so
    may cause the crystal to shatter. So now go to the castle outside of the
    town. Inside go up and speak directly to the king in his throne room.
    As you speak with the king, something interupts the party, its a giant
    meteor! The king leaves, however you do not have to leave with him. Go
    around the castle and search for items that may help you on your way,
    say an Elf Cloak, 1000 GPx2, and the Speed song. However some of these
    items will require you to walk inside down in the basement, and down 
    their lurks a Harpy, its tough and unbeatable at your current status, so
    I suggest you avoid downstairs. When your done searching through the
    castle head towards the Walz tower, however if you want to get the Shiva
    summon, you can head behind the waterfall and attempt to beat Shiva to
    earn her summon, but let me warn you that you will have a hard time
    defeating her at your current status.


WALZ TOWER AND THE WATER CRYSTAL      Party's level: 8

NOTE: This extra info is provided by Sarah Jones:

      "oh..in Water Shrine (first world) when you see the (Chancellor?) lying 
      on the ground, if you go above him and to the left a couple steps, you 
      can go into the water and climb up a vine which leads to  Silk Robe."

    Inside this tower you will find various guards and also the king down 
    on the floor wounded. Keep making your way through the tower and pick 
    up a MAIDEN'S KISS, ETHER, SILVERARMBAND, and SILK ROBE. When you reach 
    the top of the tower you will confront a Garula, aren't these suppose 
    to be friendly? Oh well, who cares.
=============================================================================
BOSS BATTLE: Garula      HP: 1200
=============================================================================
    This battle is pretty tough, its physical attacks do a lot of damage, but
    you can use the TOAD song to defeat this Garula, but judging that you
    don't have the TOAD song, what you want to do is keep at least 2 healers
    in the party. Have two attackers in the front(preferably Monks or 
    Knights) and the healers and magic casters in the back. Keep your HP 
    above 100, and continue to attack. However turning it into a TOAD can 
    make the battle a breeze as all of its attack by then, are easy to
    manage and even a Mage can withstand its attacks 10 times over.

    After the battle the crystal shatters, however there is still hope as
    there are two other crystals that are still active with life. Pick up
    the crystal shards containing these following jobs: BERSERKER, SORCERER,
    TIME MAGE, RED MAGE, and SUMMONER. Don't worry about the other shard on
    the top left corner, that shard is for later in the game and is not 
    meant to be picked up now. For now head towards the Karnak region, to do
    this go towards the Walz meteor next to the tower of Walz, inside make
    your way around inside and step on the warp tile and you will be
    transported to the Karnak area.


KARNAK IS IN DANGER, GO NOW!    Party's level 9
    When you are inside the Karnak meteor, make your way outside and go up
    north and around to the west to the Karnak region where Karnak castle
    and the town of Karnak lays. From here, enter the town of Karnak, inside
    you will get information on a person named Professor Cid and some info
    on the Fire Crystal that runs Karnak. However when you try to purchase
    an item, you will find that your party is arrested as an anonymous 
    person accuses the party of being monsters. You are then thrown in
    jail, in jail your party will be locked in a cell next to a strange
    person in another cell next to you. He uses his last bit of gunpowder
    to find a way out, but fails miserably as he just blows the separating
    him and the party, the party just laughs as him. Hahahahahahaha. As you
    begin to talk, you hear what Cid has to say, something about the Fire
    Crystal doesn't seem to be right, but Cid can't do anything about it.
    However as the story progresses, Cid later then is released as the
    Chancellor finds that Cid is right, and on the party's behalf, Cid
    wants the party to help out as well, so they are free to go. He then
    asks you to meet him on the steamship, which is the source of the Fire
    Crystal's cracking. Go whenever your ready, so take this time to buy
    all the items and armors and weapons that you need, heal your party
    if injuries are abound and save your game just outside the steamship.
    The steapship is located near the shore of Karnak just south of Karnak
    castle.


PREVENT THE CRYSTAL FROM SHATTERING AND STOP THE SHIP!     Party's level: 9
    Inside this steamship, the party will meet with Cid. Upon meeting with
    Cid, he will warn you about the monsters down inside the steapship, so
    be prepared. Make sure you have bought plenty of EYE DROPS as well.
    Once you reach inside, continue to walk around and make your way to the
    engine room. Watch for the monsters in here, the COOL DUST will cast
    FLASH nearly 90% of the time here, which will blind your party. Run if
    you can, you can cure the BLIND status with eyedrops.
  
    NOTE: If you need a mre descriptive part on walking through this 
          steamship, use the Japanese walkthrough above this one.

    When you finally reach the steam engine, you will meet up with Queen
    KArnak, however she doesn't look so friendly.
=============================================================================
BOSS BATTLE: Liquid Flame       HP: 3000     ITEM: Fire Rod
=============================================================================
    This battle shouldn't be too hard if you have at least two black mages.
    Cast Ice2 on the Liquid Flame constantly, this will deal extensive damage
    and also it will make the battle that much quicker for your party. Use
    the ICE ROD if you have to, it causes well over 1100 HP of damage, and
    have two other party members be attackers or healers. If you don't have
    an ICE ROD or the ICE 2 spell, your in some deep...trouble. Its nearly
    impossible to defeat this boss without any Ice magic or equipment, so
    if you want to get through this area, go back outside and purchase the
    spell or the ICE ROD.

    After the battle the queen regains her conscience, it appears that some
    form or another has consumed her for a while. However there is not much
    time left as you must escape Karnak castle after this scenario.    


ESCAPE FROM KARNAK CASTLE!      PArty's level: 11
    Remember all those treasure chests blocked off by fire? Well now here is
    your chance to acquire all of them, however be reminded that you will
    have a limited amount of time to acquire them. Avoid going to your menu
    back and forth unless you really need to because the loading time will
    kill the clock, going back and forth as little as 10 times can result in
    about 35-40 seconds lost, bad PSX! Make sure you have the Theif's FLEE
    ability as you will need it to run away from pointless battles, the
    items inside the castle are: ELIXIRx5, 2000 GPx2, SHURIKEN, RIBBON, ESNA
    spell, LIGHTNING SKILL, ELF CLOAK, and HUNTING KNIFE. However watch for
    monsters to attack you while you are getting these treasure chests, as
    some of them might contain monsters inside, be aware and ready. Upon
    reaching the outside of the castle a Sergeant and his hounds will attack
    you, defeat the hounds first and attack the Sergeant for a while and the
    Sergeant will reveal himself to be Death Claw. This guy is weak, just
    pound him to bits, however you can learn DEATHCLAW if you are a Blue
    Mage and if he attacks the Blue Mage with the DEATHCLAW attack. After
    the castle explodes as the party quickly escapes, you are left with
    three more crystal shards, each containing a new job: GEOMANCER, NINJA,
    and TRAINER. Now go back to the town of Karnak and inside go upstairs
    to the Pub and talk with Cid. After the conversation, head southwest
    towards the Ancient Library, in which the path is now cleared due to
    the explosion of the castle.


ANCIENT LIBRARY        Party's level: 12
    Upon arriving at the Ancient Library, head downstairs into the basement
    of the Library to find Mid. Watch for various monsters here, Page 124
    casts Moon Flute on the party, which the Blue Mage can learn. Make sure
    that you have 2 Black Mages before encountering Ifrit. When you reach
    the halfway point of the basement, its time to do battle with Ifrit.
=============================================================================
BOSS BATTLE: Ifrit     HP: 3000
=============================================================================
    Here in this battle have your mages constantly cast Ice2, or even use
    the ICE ROD if you have one. Continue to pummel Ifrit with your constant
    Ice spells and attacks, keep your HP above 220 though, its Blaze attack
    will do a hefty amount of damage followed by constant draining of your
    HP.

NOTE: This extra note is provided by Sarah Jones:
      "And in the Ancient Library when you get past the stubborn bookshelf, 
      head to the left and down, and you'll lead back outside to the visable 
      treasure chest you saw earlier, which contains a Ninja Suit.

    After the battle you are awarded with the Ifrit summon, now heal your
    wounds and return to the path that the annoying bookshelf wouldn't let
    you go through, Ifrit will demand that the bookshelf let the party
    through, in which it does. Continue on and meet in Mid's room, however
    a monster is more than happy to stop you dead in your tracks.
=============================================================================
BOSS BATTLE: Biblos      HP: 3600
=============================================================================
    In this battle Biblos has a weakness towards Fire, luckily if you were
    smart enough to give a party member a Summoner job, then you can easily
    win this battle by casting Ifrit and constant Fire2 spells, however
    have at least one party member be a healer. Another quick way to defeat
    this boss is by using the DOOM CLAW, one hit after that, the boss only
    has HP in the single digits, finish him off there.

    After the battle Mid didn't even noticed anything! However Mid will
    direct the party towards the top of the basement and onto the first floor
    of the Ancient Library. Now return to the upper floor of the pub back at
    Karnak, in here Mid will meet up with Cid. With the two reuniting with
    each other Cid and Mid have found a new array of confidence and is now
    willing to help the party in everyway possible. He lets the party use
    the Steamship to carry where they are going next, which is Cresent Town.


CRESENT TOWN HERE WE COME!    PArty's level: 13
    Look on your world map, at the bottom right portion of the map appears a
    cresent shaped island, obviously that is Cresent Island, head there and
    head inside Cresent Town. When the party enters the town, an Earthquake
    erupts and their steamship is now lost under sea. Too bad. However there
    is still hope, the villagers here talk about a chocobo and the forest
    down below on the southern part of Cresent island. However you can head
    their after you buy some new supplies and upgrade your armor, weapons,
    and accessories with the lastest gear at Cresent Town, that is if you
    need to and feel uncomfortable with your current equipment.


WHAT? CHOCOBO?     Party's Level: 13
    When you reach inside the Chocobo forest, the chocobo has two shards
    from the Fire Crystal hidden in its feathers, which would explain why
    you only recieved 3 crystal shards from the Fire Crystal back at the
    Karnak incident. The new jobs acquired are BARD and HUNTER. Here after
    you have caught the black chocobo, head towards back to the Ancient
    Library.


HEY CID, MID, WE KINDA LOST THE STEAMSHIP     Party's Level: 13
    Here when you meet up with Cid and Mid, talk to them and they will 
    mention the old ruins to the south part of the Ancient Library, over the
    mountains. However they also warn you of a Sandworm that blocks the
    path towards the ruins, however they have devised up of a plan to kill
    the worm so you can use it as a boardwalk of some sort. So head to the
    desert to the east, where Cid and Mid will await for your arrival.


THE ANCIENT RUINS VIA THE DESERT     Party's level: 13
    Here in the desert Cid and Mid will ask if you are ready to confront
    the Sandworm or not, pick or choose when your ready and Cid and Mid
    will get the Sandworm's attention.
=============================================================================
BOSS BATTLE: Sandworm      HP: 3000
=============================================================================
    This battle should be pretty easy, IF you know what to do. AquaRake will
    get the job done faster than you can type a 3 letter word. But knowing
    you(the player), I'll bet you don't have AquaRake do you? Too bad. But
    as always in a game like Final Fantasy, usually at least there are two
    ways to defeat this boss, one easy and the other one, a bit tougher. The
    Sandworm will appear in 4 holes, however it will appear in one of the 
    holes at a time. Hitting the holes that is vacant results in a counter
    attack by the well er...the hole. The attack is pretty deadly, its a
    DEMI attack which will cut your current HP in half. Concentrate your
    attacks on the Sandworm with your physical attacks. If you think you can
    anticipate where the Sandworm will pop up, feel free to take a guess
    and blast the hole with your Ice magic. Keep your HP above 250 and keep
    attacking it until it dies.

    Afterwards the path towards the rest of the desert will be opened for
    you. However watch out though, the enemies in the desert are pretty
    tough, but it is also a good way to earn levels. Also when you see a
    Ziggurat or Pyramid, ignore it, its not for you to go to now, nor can
    you enter the pyramid. For now make your way outside of the desert, 
    and you will be on the southern part of the desert.


A HIDDEN SECRET LIES WITHIN     Party's level: 14
    Here in the ruins, inside everything is a mess. However the thing that
    catches your eye is the appearance of a man that walks around everywhere
    which you can easily spot. He will try to run away from you at time to
    time, follow him and watch carefully on the screen, even if you think
    he's not around, stay around that area you saw him go to and search
    around. Eventually the man will give up, and Reina and Faris notices
    something odd about the man, its Alexander Tycoon! However as the party
    tries to reach him, the floor they stand on collapses sending the four
    party members scattered around the mechanical underground.


UNDERGROUND RUINS     Party's level: 14
    Down below, the environment around you is something very unique, the
    mechanical creations keeps the old ruins running. However you still have
    a task at hand, so keep searching around and eventually you will find a
    few clues in the bedroom(which you can also sleep in to recover your
    party fully). Here search around the room for in which the clues you lead
    you too, and you cannot advance without picking up each clue piece by
    piece. However the items aren't realy worthy of your time, you can pick
    up two SHURIKENS and a MINI song. Now after that little event head north
    out of the bedroom and continue on through, you will see your steamship
    that was sunk earlier, and also an awkward looking ship. Cid and Mid will
    join you on your newly acquired airship, a one of a kind invention that
    will get you where you need to go. But as the party lifts off, a boss
    that was remnant of the underground ruins attacks the party.
=============================================================================
BOSS BATTLE: Clayclaw     HP: 2000
=============================================================================
    Here in this battle, this battle should be pretty quick if you have a
    Ninja throw out two Shurikens. However you may want to save them as this
    boss isn't as tough as it looks. Pound it with your physical attacks
    and keep your HP above 300, and have a healer when neccessary, either
    way this boss isn't too hard to defeat.

    Afterwords head back to the old ruins in which you saw Alexander Tycoon
    in south of the Ancient Library. When the party reaches here, the ruins
    will lift above out of the ground and far above into the sky, however
    even though the party has an airship, the pressure is too high for the
    airship to stand, so how will they reach the last crystal before its
    too late?


THE PARTY'S EFFORTS TO SAVE THE LAST CRYSTAL     Party's level: 14
    Return back to the underground ruins where you had picked up your
    airship and you will have a little talk with Cid and Mid. They talk
    about how a rare, but strong metal can withstand the air pressure of
    the high altitudes above. That metal is called Admantanite, but they
    are not sure where you can acquire some, however Galuf remembers that
    the meteorite that he saw back at Tycoon had a chunk of adamantite.
    so even though Galuf suffers from amnesia, the party decides to take
    his word for it and head towards the Tycoon Meteor.


THE SEARCH FOR THE ADAMANTITE     Party's level: 14
    Upon arriving at the Tycoon Meteorite, the party will pick up the 
    Adamantite, but however as the party tries to leave, they are confronted
    by a monster hidden inside the meteorite.
=============================================================================
BOSS BATTLE: Adamantaim      HP: 2000
=============================================================================
    This boss is pretty tough, but it has a weakness of ice. Physical 
    attacks are basically cut down to about 40%. SO basically rely on a lot
    of ICE spells and such, use an ICE ROD if you have to or if you have one.
    Keep your HP above 320 and keep attacking with the monk and knight and
    cast ICE spells constantly.

    After the battle return to Cid and Mid and they will attach your newly
    acquired Adamant and you can be on your way towards the Floating ruins.


THE SUSPENDED TOWN OF RUINS      Party's level: 15
    USe your airship to reach the high altitudes, and when you do so make
    sure you are ready to confront the side cannons, having 3 Black Mages and
    1 White Mage is best. Simply go to the sides of the floating ruins and
    hit your execute button over the cannons and a fight will ensue. 
    In battle constantly use BOLT2 on the Flame Throw and Missile Launchers
    and have your White Mage heal quickly, and also put everybody in the
    back row. Keep your HP above 300 and continue to attack them in the
    same fashion. You will ahve to do this 4 times, and in between those four
    times you can stop off at Rikks village to heal yourself for free at the
    inn and come back when your ready, also it wouldn't hurt to create a
    quick memo save each time you defeat the Missile Launchers and Flame
    Throws. Afterwards, a giant cannon will appear in the middle of the
    Gorn Ruins after ALL four side cannons are defeated, make sure you are
    ready before attacking it, you might want to have 2 monks, a Black Mage
    and a White mage in your group. When you are ready hit your execute
    button over the giant cannon and a fight will ensue.
=============================================================================
BOSS BATTLE: Sol Cannon/Launcher      HP: 22500/10800
=============================================================================
    In this battle quickly knock out the Launchers on the sides, you can
    use L.5 Doom with the Blue Mage or use Doomclaw on the boss itself for a
    quick victory, otherwise this boss will take some time to defeat. Have
    all attackers like Monks, Knights, Ninjas, etc attack regular and stay
    in the front line. Have magic offense users like the Black Mage attack
    with BOLT 2 and have at least one healer to distribute CURE 2 incase
    the boss deals a heavy blow towards the party. Keep this pattern up and
    continue to attack it. Keep your HP up around the max if possible and
    if you can maintain this pattern by knocking out the side cannons first,
    you will have a legitimate chance of winning. Like I said, Doomclaw
    makes this battle go by very quickly.

    After the battle don't enter in the floating ruins yet, take this time
    to return to Rikks village and heal yourself for free and buy all the
    supplies you need at half off. When done head inside the floating
    ruins.


THE LAST CRYSTAL AWAITS      Party's lvel: 16
    Here in this floating palace(as Iwould call it) it shouldn't be too
    hard to get around. However the monsters here are a bit strong, but 
    they are also essential for gaining your party's levels quickly.
    The items that can be found in here are: GOLD ARMOR, ELIXIR, POTION,
    5000 GP, COTTAGE, MOONRING, POWER WRIST, SHURIKEN, GOLD SHIELD, 
    PHEONIX DOWN, ANCIENT SWORD, an ETHER. It also doesn't hurt to use
    the Geomancer's Damage Floor ability to spot open floors before they
    get you, in here you should also find a save room, so when you do
    save your game and make your way around to the middle room on the
    5th floor, you will have to hit a switch to open that path. Upon
    entering you will find Alexander Tycoon, however he seems to hold a
    grudge against the party and wants the party to defeat the monster that
    is blocking the way to the crystal room, so the party reluctantly agrees.
=============================================================================
BOSS BATTLE: Archeoavis      HP: 6400
=============================================================================
    This boss is seriously tough, it will constantly change elemental forms
    and that will create havoc among your party as you will have to predict
    what weakness it holds each time to inflict heavy damage. Monks work
    EXTREMELY well in this battle, but make sure you have a way to heal your
    party. If you earned your levels for the Archer's SShot, equip the 
    Bloodswd in the Knight's hand and this battle will sift by like a breeze.
    
    After the battle the Archeoavis will come back to life, and even
    Alexander Tycoon is amazed by the creature's ability to revive itself.
=============================================================================
BOSS BATTLE: Archeoavis     HP: 2400
=============================================================================
    This battle will be a sinch, the boss now will take a beating to physical
    attacks as Monks will just pound this creature to mincemeat. Keep your
    physical attacks coming and try to avoid magic as it has some sort of
    immunity towards magic attacks.

    After the battle the party heads inside towards the crystal room. King
    Tycoon wants to destroy the crystal, but Krile(Galuf's granddaughter)
    comes in and hits Alexander Tycoon with a low level BOLT spell which puts
    Alexander Tycoon out of commission temporarily. It appears that X-Death
    had controlled King Tycoon, but as the crystal begins to shatter, King
    Tycoon sacrifices his life to save the crystal, but to only find out
    that he is too late. The last crystal the party was meant to protect
    shatters, the party picks up the last pieces of the remaining crystal:
    LANCER, CHAMIST, DANCER, and SAMURAI. Galuf remembers everything now,
    he and Krile head back to his own world to stop Exdeath from destroying
    his world, but the party can only watch. Afterwards head back to the
    underground ruins.


A NOTE LEAVES THE PARTY WONDERING     Party's level: 18
    When you reach the underground ruins, go back to your resting room and
    the table on the right will contain a note, telling you where Cid and
    Mid had gone. Return back to Tycoon Meteor to find that Cid and Mid
    have put back the Adamantite to replace it(note that in the Japanese
    version, it was put back because it was too radioactive to contain).
    You also learn that by the power of the rest of the meteorites, you
    can travel to Galuf's world and help him stop X-Death, now you can do
    something to help! So quit reading this walkthrough and play your game!


RETURN TO THE KARNAK METEORITE      Party's level: 18
    Make your way back to the Karnak meteorite and inside Cid and Mid will
    be shocked to find a monster, go inside and confront the monster.
=============================================================================
BOSS BATTLE: Titan      HP: 2500
=============================================================================
    This battle will be pretty tough. Most likely you do not have Float with
    you. Have Monks attack physically up in the front and have magic users
    in the back, make sure you have at least one healer, having 3 attackers
    (Monks, Knights, Samurai, etc.) aside from one healer should get the job
    done, and always keep your HP above 550 HP, the Earth Shaker attack will
    do a lot of damage and it is unpredictable as to when he will actually
    perform the attack, but its always a safe reminder to keep your HP up.
    Also the Titan will use this attack before he goes.

NOTE: You can go to North Mountain and Fight a Ghilcat and make sure you
      have a Blue Mage with you so you can use Float, but make sure to take
      control of it by using a Trainer.

    After the battle the team now returns from battle, head towards
    the Walz meteor.


WALZ AND THE NEXT METEORITE     Party's level: 18
    Here in this next meteorite the party attempts to put back the Meteorite
    in which they do, but they are then attacked by a flurry on monsters.
=============================================================================
BOSS BATTLE: Byurobolos(6)     HP: 2200(each)
=============================================================================
    In this battle there are 6 targets, and this can be a pretty tough
    battle to contend with since this is one of the few times where your
    party is out-numbered. Make sure you have a summon in your group, or heck
    have two summoners! Keep summoning Titan and the battle will be over
    before it even started.

NOTE: If your summoner was wearing an EARTH ROBE, the power of Titan goes
      up anywhere from 30%-50%.

    After the battle head over to the Gorn Meteorite, which is in the same
    place where the Floating Ruins was from.


GORN METEORITE     Party's level: 19
    When your in here, Cid and Mid decide to check things out inside before
    you do, so your party is them promptly to wait, however Cid and Mid have
    been inside too long and the party begins to worry and head inside to
    see if Cid and Mid are alright. When the party enters inside, they find
    that Cid and Mid are inside trapped in giant water bubbles, they are
    then confronted by the monster.
=============================================================================
BOSS BATTLE: KimaBrain     HP: 3300
=============================================================================
    This boss should be pretty easy like the last battle, in here have your
    summoners constantly cast TITAN, have one healer to heal your wounds and
    have at least one fighter to attack. Keep your HP above 500 if possible 
    because its blaze attack will do about 250 HP of damage and then slowly
    drain your HP away, but having the extra HP allows you more time to
    heal yourself.

    After the battle Cid and Mid will have gathered enough energy from the
    meteorites to power a single meteorite to carry the party to Galuf's
    world. Look on your map and look at the arrows, they will point to a
    uniform location, head there with your airship.


LONG TRIP AWAY FROM HOME     Party's level: 19
    Here when you reach your destination, the party will say their goodbyes
    to the world because there is a high possibility that the party will not
    return to the world. The party then leaves and takes flight to the next
    world.

NOTE: You may want to do the following things below, before you leave for
      World 2.


REVISIT TYCOON CASTLE
    Upon returning to Tycoon Castle you can pick up various items around the
    castle, including: POTION, COTTAGE, ETHER x2, ELIXIR x2, PHEONIX DOWN x2,
    MONSTER BELL, KATANA, SHURIKEN, MAIDEN'S KISS, and HEALING STAFF. You
    can use the SECRET ability with the Thief around the castle you see
    hidden passages.


JOURNEY TO JACHOL
    On the south part of the western continent, visit Jachol village, but
    unlikely you will find much of use in the town. However the townspeople
    talk about the secrets of the cave above and everything they are
    selling in the town is comprised from items in the cave found in the
    cave. Head towards that cave, and when you reach their, you will have
    to hit several switches, and at the bottom of the first room there is
    a row of switches, the row constantly blinks, so be a little patient
    and wait until you see a lone switch standing, hit that switch while
    the other switches remain absent. You might not notice anything besides
    the sound at first, but that will lead the way towards the next room,
    and make sure you pick up some items in here: SHURIKEN, TENT, and
    SHOCK WHIP. 

NOTE: If you had released the Lone Wolf, the items will not be present for
      you and you will get a note from the Lone Wolf stating that he has
      been here. Now don't you feel dumb for releasing that Lone Wolf?
      Hmmmmm? (^_^)


THE TOWN OF EASTERLY AND RAMUH
    At the top left corner of the world map you will see a little dot, that
    little dot represents the town of Easterly. Head there, and inside you
    will learn of a man that sends bolts of lightning to monsters, that's
    odd. What's even more shocking(get it?) is the price for some rings
    here, 50,000 GIL for a FIRE, CORAL, or ANGEL ring, each! I'll bet you
    don't even have half that much right now, so ignore it because
    chances are you won't need it. You can learn the TOAD spell and LOVE
    SONG in here as well. But those two aren't important, head outside if
    you don't need anything else and go across the bridge to the right and
    into the forest. Wander around and engage into battle, however look
    for Ramuh only, monsters are very strong here and will pound you to
    bits. You will know the instant you have met Ramuh when the boss music
    plays.
=============================================================================
BOSS BATTLE: Ramuh    HP: 4000
=============================================================================
    In this battle, make sure you use TITAN, summon it often and have at
    least one lancer in your party, so he or she can evade the attacks
    of his Bolt spells. This battle should be pretty easy because you have
    more than enough of the requirements to beat him at this point in stage.

    AFter the battle, you will now have the Ramuh summon.


BARTZ'S HOME TOWN
    Around the north area of Tycoon Castle lies Bartz's home town. In here
    you are greeted warmly by the people here, they all recognize you
    because you are the son of Dargon, the hero of the town. There is a lot
    of information about Bartz's past here. Talk to  the boy in the middle
    of the town and you will get a flashback of how Barz was so afraid of
    heights. Also play the little music box in Bartz's former house, and
    a 5 minute briefing of Bartz's past will play about his mother and
    father and also when Bartz was young. Head to the inn and take a rest
    and a scenario will occur at this time. Bartz will relook upon his
    parent's grave and still continue to mourn their death until this
    day. And before you decide to leave, make sure you stock up on a
    bunch of supplies, the supplies are all half off!

=============================================================================
--------------------------- Beginning of World 2 ----------------------------
=============================================================================

A NEW WORLD LIES BOUNDARIES UNBOUND    Party's level: 19
    Here when the party arrives, they are on a strange island, there is 
    nowhere to go as the small island is surrounded by water. As you walk
    a party member will ask that you set up a tent and so you do. When you
    set up a tent, the party will sleep and get rested but as that happens
    the party encounters monsters.
=============================================================================
BOSS BATTLE: Abductor     HP: 1500
=============================================================================
    You can defeat this boss for EXP, but your pretty much don't need any
    EXP because you can earn that later in the game. Just lose this battle
    as winning the battle does not make a flux in the storyline. If you do
    want to win the battle, make sure you use DOOM CLAW or summon the TITAN
    twice, otherwise you stand a very little chance of winning.

    After the battle, regardless if you won or not.


A FATE PROTECTED BY GALUF     Galuf's level: (whatever he left your party at)
    The party is now held in X-Death's castle, coincidentally Galuf and his 
    kingdom raid an attack on the castle of X-Death at the same time, but
    X-Death tells Galuf to ciest and decist as he shows Galuf the three
    party members. Galuf is now stuck in a situation where only he can save
    the party, he takes flight of the Dragon and head towards the top of 
    X-Death's castle. When you reach inside here, immediately reach for the
    first treasure chest that you see, you will have acquired all the armor
    and weapons and accessories and items from the party as well as the
    crystal shards. Take this time to change your job to a Monk, Lancer,
    or Summoner. When you reach a save room, there is a room above that 
    contains a recovery pool. When your done make your way around to the
    preceding floors and you will eventaully encounter Gilgamesh, this
    is where Gilgamesh will spot Galuf and the two will engage in battle.
=============================================================================
BOSS BATTLE: Gilgamesh     HP: 1233
=============================================================================
    This battle shouldn't be too tough, have Galuf constantly attack with
    the JUMP or FIGHT command with the Lancer or Monk. Or you can keep 
    casting Titan until he goes away, overall not that much of a hard fight
    and if your a Ninja you can use any SHURIKENs you may have left if
    you wish.

    After the battle Gilgamesh will make some sort of an excuse to leave, 
    and he does leaving Galuf to rescue the party. When the party is freed
    they notice that to escape X-Death's castle they must cross the Big
    Bridge. So head outside the castle and head west.


ESCAPE FROM THE CASTLE OF X-DEATH     Party's level: 20
    When you escape from the castle you will encounter a long bridge and not
    surprisingly you will encounter quite a few enemies on the way, which
    are basically all random, but you will see your opponents ahead of time
    but that doesn't mean you can avoid them(ala Earthbound). Before you
    enter the bridge take this time to set up the classes you are most
    comfortable with. When you reach the second outpost on the bridge
    Gilgamesh hilariously walks through the ohter side of the door surprising
    the party, and as expected a fight will ensue.
=============================================================================
BOSS BATTLE: Gilgamesh     HP: 3333
=============================================================================
    In this battle, Gilgamesh will cast some defensive spells when you have
    damaged him enough on himself. HAve the fighters attack in the front 
    and continue to cast TITAN even though he has set up a defensive barrier
    you can still do a good amount of damage on him. Keep your HP up around
    300 and you should be fine and continue to heal yourself and repeat 
    whatever pattern works for you.

    After the battle continue to make your way across the bridge, when you do
    make your way to the other side of the bridge X-Death will have already
    generated an entire barrier that will surround the entire castle, the
    effects of that barrier is very powerful and sends the party flying
    away towards another continent(also note that even though you did not
    take any world map of any kind in this world, you still have a map of
    the second world, wierd isn't it?).


LOST IN AN UNKNOWN LAND     Party's level: 21
    When you reach this continent you will have a fairly long way to walk
    across to the east, when you see a town, enter it and take this time to
    update your weapons and armors and accessories with the lastest gear the
    town of Lugor has to offer. Also stock up on any materials and items
    that you may need along the way. When you check the prices for the new
    magics, they look pretty steep for 3000 Gil each, however take your
    time and battle monsters for them, they are well worth it and you will
    gain levels as well as the pink monsters outside Lugor give good 
    expierience and gil. When your all set and done, head south and then go
    eastward and you will find a forest between two sets of mountains,
    inside is the moogle forest, as you try to talk to the moogle, he
    falls below and the party follows him into an underground waterway.


THE UNDERGROUND WATER WAY AND KUPO!     Party's level: 23
    When your in here, make your way around and make sure to pick up the
    following items along the way: 400 gilx4 and PHEONIX DOWN. When you
    reach the end of the cave you will see the moogle that fell through and
    is confronted by a monster, however the party got here just in time to
    defeat the overgrown brute.
=============================================================================
BOSS BATTLE: Tyrasaurus     HP: 5000
=============================================================================
    Use your PHEONIX DOWN on him and that's it, battle over you've won.
    Pretty easy eh? If you don't have any to spare make sure you use Fire
    magic as it will deal more damage than Cure magic, and I'm not sure if
    casting Life on him will do.

    After the battle follow the moogle outside and CAREFULLY watch where he
    walks, make sure you follow him and enter the exact square that he enters
    and you will find his real home. In short walk in the forest only and
    avoid the desert area and watch carefully where the moogle enters the
    forest, go to the EXACT square and you should be inside the official
    chocobo village.


KUPO! KUPO!     Party's Level: 24
    When you enter the moogle village the other moogles will run away in
    fright. However the moogle you rescued will let you inside his hut to
    the far right and inside you can pick up 10,000 GP, 1 GP, PHEONIX DOWN,
    COTTAGE, DANCING DIRK, and ETHER. Also don't forget to visit the middle
    hut and take the Moogle Costume, and to the west hut talk to the moogle
    who will then allow you to take the ELF's CLOAK. Afterwards Krile
    will then come to your location and take you to Val Castle.


VAL CASTLE AND THE EVENTS THAT LIE AHEAD     Party's level: 24
    Upon reaching the Castle of Val, the troops greet Galuf as if he was
    some sort of king, well he is! The guards also tell Galuf that he 
    had forgotten his TELEPO spell, that spell is hidden in the bottom
    left of the throne room, and you can see the treasure chest without the
    SECRET ability. In the castle make sure to grab some very valuable
    items, including the HERO DRINK, TELEPO spell, ANGEL ROBE, LAMIA's HARP,
    and REGAL CUTLASS. The REGAL CUTLASS can be found at the top right part 
    of the castle along the moat, to enter the moat you can take the bottom
    left opening in the castle courtyard. Update your weapons now and when
    you are done, head to the roof of the castle where Krile in crying over
    the injured/wounded Dragon. Krile tells the party of a Dragon plant that
    will heal the wounds/injuries of the Dragon at mountain in the north
    above Val Castle and past Kelb Village. So the party then decides to
    head off towards the next location which is the mountain up north
    mainly called the Valley of the Dragons.


A SMALL VISIT TO A WARRIOR OF DAWN     Party's level: 24
    Upon reaching prior to the Valley of Dragons, you will stumble upon
    the town of Kelb. In this town, the town buildings are locked and
    no one is around, however enter the largest house up north. When you
    enter, the villagers then set off to attack, but Kelga stops them
    as he notices Galuf. However as egoistic as Kelga is, he tries to
    challenge Bartz to a fight, but along the way Galuf gives him a few
    pointers as to how to beat him. Bartz successfully knocks out Kelga
    viciously into the next room. Later an injured Kelga was not able to
    take such a blow like he used to since he is so old. When the party
    speaks to Kelga, a flashback occurs and the story about how the four 
    warriors od dawn came about. The four warriors were the current Galuf,
    Kelga, Zeza, and Dorgan who is Bartz's father. It was 30 years ago
    that X-Death was run amuck, but the four warriors had stopped him,
    but that was at Bartz's world, in which the four warriors had no
    choice but to bury X-Death's power deep within his planet, Dorgan
    however chose to stay behind to protect that world, while the other
    three warriors of Dawn had left for Galuf's world(which is the world
    you're on now). Then as Kelga notices that Bartz is indeed Dorgan's
    father, he lets you through the gates at the north part of Kelb.
    However prior to leaving the town's shops are open and people are now
    out and the town is bustling with activity. In the inn you can take
    a seat near the beds where a wolf will come to your party's request
    and he will refill all your loss HP and loss MP for free plus an
    additional 8 TONICs that will help you along the way. However this
    can only be done three times, well only three times if you don't have
    a Gameshark 3.2 that is (^_^). At the top right part of the town,
    talk to the wolves there and they will teach you an EXTREMELY useful
    REQUIEM song. Now head towards Valley of Dragons.


THE SEARCH FOR THE CURE     Party's Level: 24
    Along the way to the Valley of Dragons(which is not far from where you
    are) you might encounter a Kornago which is an odd colored giant frog,
    capture it and save it for later after the Valley of Dragons, but this
    is COMPLETELY optional. When you arrive at the Valley of Dragons, there
    are a lot of tough enemies here, but they earn you good expierience 
    points and are worth fighting. Don't forget to pick up various items
    in here and they are: 5000 GP, COTTAGE, 7000 GP, PHEONIX DOWN, WIND
    SWORD, and BONEMAIL. Also when you see a room with a skeleton switch
    at the bottom and a closed off door at the top, there is a secret
    passage where you can drop off. Starting from the front of the door 
    position take one step down and two steps to the right and you will
    fall to the room below. Upon reaching the upper heights of the Valley of
    Dragons you will begin to notice a mysterious Golem that is starting
    to attack your party again. However when you encounter a Skelsaur and
    DrgnZombie it will attack the Golem, however having a Bard in your party
    allows for a quick and easy victory. Use the REQUEIM song to deal heavy
    damage towards the two dragons and heal the GOLEM if you think its in
    danger. I think the Golem has about 7000 HP, but it can fall quickly
    to the other dragon's attacks. It doesn't matter if the Golem dies,
    you can keep repeating this process over and over again until you have
    finally acquired the Golem, which is essential for giving yourself
    an easy victory at an upcoming battle. Before you reach the Dragon
    Grass, make sure you have a Summoner in your party, and the other
    classes can be whatever you desire. When done touch the Dragon Grass,
    but however the grass attacks back.
=============================================================================
BOSS BATTLE: Dragon Grass and Dragon Bulb     HP: 12,000(DG)/500(DB)
=============================================================================
    This battle is rediculously easy if you have the Golem summon. Once
    the battle starts have the summoner cast Golem, and your party will
    basically recieve no damage at the duration of the battle. The physical
    attacks set off by both enemies are too weak to pose any problems
    knocking away your Golem defense, even if they do for some odd reason
    (like you being sorry at the game) then you can cast it again. Have
    your summoner continously cast TITAN to deal massive damage towards the
    boss and have the rest of your party members attack normally. Repeat
    this pattern until the boss is gone.

    After the battle Reina realizes that the Dragons were dying because the
    fact that the Dragon Grass were attacking the Dragons. Now return back
    to Val Castle.


RETURN TO VAL CASTLE     Party's level: 26
    When you reach the castle, the guards won't let the party in because they
    think that they are one of X-Death's goons pretending to be them. So the
    party finds another way around, and they do. When you reach inside the
    castle talk to Krile and she will feed the Dragon the Dragon Grass, but
    however it won't eat it because its been attackin the Dragons. But
    Reina unsurprisingly eats the Dragon Grass showing the Dragon that it is
    safe, just as she had risked poisoning herself back at world 1. The 
    Dragon then eats the plant and starts to feel better as Krile gives Reina
    the antidote. Afterwards Krile tells you of a sage named Gill, who is
    requesting the party's visit as soon as possible. So head there now.


GILL's SHRINE     Party's level: 26
    You will need to use the Dragon to reach Gill's Shrine, make sure you
    go north and then take that small opening in the mountains because
    the Dragon cannot fly over mountains. The Shrine should be northeast
    of the castle of Val. Upon reaching the Gil Shrine, you will notice that
    the island will begin to shake as an earthquake erupts. It becomes so
    intense that the island collapses and sinks underwater and the party has
    no choice but to head to Surgate Castle, which is to the left.


SURGATE CASTLE AND ZEZA     Party's level: 26
    Upon reaching the castle there is a switch that you will need to hit
    to enter through the main gate, however inside you recieve news that
    Zeza is planning to raid upon X-Death's castle using basically his
    entire naval fleet, that's probably the reason that explains why there
    are so little guards in the castle. However you are free to look around
    and take whatever you need, and you will definitely find a useful
    FLOAT spell. To get the Float Spell, there is a lady that will ask you
    to return the books in their rightful order, and its not hard either
    because the bookshelves are listed alphabetically. The first letter of
    each book title should tell you exactly where to place the books, when
    you are done talk to the lady again and she will head back to her room
    and reveal the hidden doorway(in which she can ONLY open). Through
    here you can pick up 5000 GP and the FLOAT spell. After you are done,
    head towards Zeza's Fleet, which is at the southeast end of X-Death's
    castle.


ZEZA'S RAID     Party's level: 26
    You will automatically tell where Zeza's Fleet is located because its
    one heck of a fleet not to be missed! Land your Dragon on the giant
    ship, and Zeza and Galuf are then greeted. Zeza has set up a plan to
    have his main force attack the Castle while he uses a submarine crew
    to attack the castle from underground where the seal does not protect
    the castle. He then tells the party to go take a rest, the party does
    and all of the sudden at the middle of the night monsters attack the
    fleet! Head up to the top of the ship and there are monsters walking
    around and Zeza is facing his own battle. You can fight the monsters
    for expierience points if you want, but if you want to end this
    quick, head towards the tier of the boat at the south end and talk
    to Gilgamesh after defeating the monster and a fight with your party
    and Gilgamesh will ensue for the third time.
=============================================================================
BOSS BATTLE: Gilgamesh & Endikou      HP: 3200(Gilgamesh), 4000(Endikou)
=============================================================================
    This battle is fairly tough, not really anything to be worried about.
    Have all attackers attack Gilgamesh with everything you've got. Later
    after dealing about 3000 HP of damage to Gilgamesh Endikou will come
    in and join the fight healing himself and Gilgamesh, so even though you
    will have to fight Gilgamesh all over again, the fight should still be
    headed over in your favor. Attack Endikou with Doom Claw, it might or 
    might not work. Your TITAN spell won't work on Endikou since he is flying
    but if you do have the Aero Blue magic spell, use that against him as it
    will deal critical damage. After Endikou is destroyed, Gilgamesh will
    looked worried and then run away. The best way to win this battle is
    by having the BLOODSWD and SSHOT ability from the Archer, each attack
    will always connect and you will restore HP of your own as you attack,
    but judging you, you probably were too lazy to gain any ability points
    for the SSHOT ability anyways (^_^). NOTE: Each time you fight Gilgamesh
    you can steal one piece of Genji armor from him, its the strongest in
    the game and you get a different piece of armor from him each time you
    encounter him.

    After the battle, the crew then begins to head down below to the
    underwaters via the submarine. As the party reaches the tunnel, Zeza
    devises up a plan. Galuf and his party head upwards towards the
    top of the tower to destroy the antenna while Zeza heads down below
    to destroy the remote. Make your way up the tower, pick up the items:
    BLOODSWD, 18000 GP, 9000 GP, and HAIR ORNAMENT. However be prepared to
    face a semi tough Red Dragon when picking up weapons and armor in the
    treasure chests. Continue to make your way to the top of the tower and
    Zeza will continously talk to you through the whisper grass, this in
    which will notify Zeza's and Galuf's current status. As the party
    reaches above the tower, they are attacked.
=============================================================================
BOSS BATTLE: Atomos    HP: 19997
=============================================================================
    This battle will be pretty tough, but like I said, having the SSHOT
    ability with the BLOODSWD allows for an easy victory in this battle,
    in fact too easy. However since knowing you(the player) do not have
    the SSHOT ability, there is always an alternative. Use the TITAN summon
    often and use GOLEM, while most of Atomos' attacks are magic based, it
    still delas physical attack from time to time. Try to keep your party
    alive, because if your party member becomes wounded, reviving them can
    become quite tedious as Atomos will use his COMET spell on that "just
    revived" character. However you will have a 3/10 shot of reviving that
    character without that character be wounded right back again. Atomos
    will occasionally miss with the COMET spell if you are wearing a
    certain type of armor, GOLD armor can help give you a higher ratio.
    Keep using your best attacks, JUMP from the Lancer is usually a nice
    way to attack and avoid injury. Doom Claw has a 5% chance of connecting
    in this battle, and you might have to use it several times, so unless
    you are feeling lucky, try to avoid using it and use sure fire attacks.

    Afterwords the party is saved by the Dragon, however Galuf had to be 
    taken by force. The tower then explodes, but Zeza is still trapped under
    the tower as it explodes. Galuf can only hope that Zeza is alright,
    but Galuf knows Zeza too well as this was the way Zeza wanted to end his
    life. Galuf then decides to wait for his friend, give Galuf a moment
    and he will later pull himself together. However the sumarine is now
    yours and you will have to use it to find Gill's Shrine.


THE SUNKEN SHRINE OF GILL     Party's level: 28
    Look on your map and in the middle of the map lies a small blinking dot
    in the middle of the waters with no underwaters crests and islands
    near it. Head there and once you reach inside, there is a set of five
    treasure chests and in it. Put the rock in the top left treasure
    chest and it will open a door, head to that open door and ignore the
    rest of the treasure chests and doors as you will not need to worry
    about them in the future. You will then meet up with Gill, when you do
    he will tell the party a lot of background information about X-Death's
    past. Later he tells the party that X-Death has interest in Moore
    Forest and what is lying in the Eldest Tree. Gill gives the party the
    ELDER'S BRANCH so that the party may enter Moore Forest. So your next
    destination is to Moore Forest, look on your map and on it there is
    a blinking dot at the top left part of the map, head there and when you
    surface above water you should see a town to your left as your submarine
    remains in the small lake. The town to the left is Moore.


MOORE TOWN AND MOORE FOREST MEANS MOORE FOR YOU TO DO    Party's level: 28
    Sorry about that, it sounded catchy and I got lost on that chapter
    title. Anyways, the town is just optional but it contains A LOT of
    GREAT things to advance your party. The magic is at a higher level as
    is the armor, so unless you are confident to dealing with the enemies
    in Moore Forest, I suggest you start earning some GP to buy the
    lastest magic and armor, as well as weapons, but keep the BLOODSWD.
    It will take awhile to earn the money for everything, but it doesn't
    take long to earn money for some of the things, I suggest buying the
    3rd level elemental magics(FIRE3, ICE3, BOLT3), HASTE2, CURE3, and
    SHELL in the magic department and whatever armor and weapons you wish to
    buy are up to you. when your done head towards the Moore Forest. In the
    Moore Forest, the ELDER'S BRANCE will let the party through. Once
    inside watch for small holes in trees, use your execute button over it
    and it will make a new way towards deeper into the forest. Pick up the
    following items in the forest: 2500 GP, ETHER, MACE, FLAME SABER, 
    COTTAGE, ELIXIR, 4900 GP, 9500 GP, GIANT DRINK, and PHEONIX DOWN. When
    you reach a save point, save your game, upon that when you make your
    way to the final area you will see a treasure chest, inside it contains
    an AEGIS SHIELD, however if you pick it up, then you cannot acquire the
    FLAME SHIELD. It depends what your desire is to acquiring a certain
    shield. It doesn't matter which one you pick, after a while a moogle
    will save the party by creating a hole underneath to its underground
    moogle headquarters(?). You will have to wait down here for a while as 
    the flames are burning out. Use the recovery spring to heal your wounds
    and then when you reach above, everything is put down to a crisp. Save
    your game at the save point and head inside towards the ELDEST TREE at
    the north of the moogle hole. Also you can pick up your FLAME SHIELD
    IF you did not pick up the AGEIS SHIELD earlier. Head up towards the
    ELDEST TREE and it will pave way for the party, however as you enter
    inside make sure you are prepared. If you have a Summoner in your party,
    make sure you are wearing the Earth Gown, heck you can make all your
    party members Summoners and have them wearing an Earth Gown, and if you
    have X-Magic(which I doubt) that would be a VERY helpful ability.
    When your done preparing, head towards the inside of the tree and a boss
    battle will ensue.
=============================================================================
BOSS BATTLE: Tree Crystals(4)(?)    HP: 7777(each)
=============================================================================
    This battle will be super tough. Don't be surprised if you happen to
    lose a few times. If you do have the Bloodswd and SSHOT, this battle
    will literally be a breeze. However make sure you have four summoners
    along with each summoner having either a L4/L5 black or white magic
    as their other ability. Once the battle starts, continously summon
    TITAN, this will deal about 1300-1700 HP of damage with the Earth Gown
    on. While the last crystal at the bottom will absorb this attack, it
    doesn't hurt to use it as you will deal damage to the other three
    crystals. The $Toss ability works EXTREMELY well in this battle and
    with 3-6 tosses, you can call it a day, but you will have to sacrifice
    a lot of money to do so. When you knock off the other three you
    should use FIRE3 to knock out the bottom one that is left standing, 
    however USE FLOAT and GOLEM at the beginning of the battle. This will
    help the party keep up its HP and avoid the quake attacks from the
    bottom crystal.

    After the battle, X-Death comes in and congratulates the party on
    destroying the seals that prevented X-Death from harnassing the tree's
    power. X-Death then captures the party in his magic, and Krile suffers
    the same fate as she enters. However Galuf fights the magic and breaks
    free, a battle then ensues with X-Death and Galuf.
=============================================================================
GALUF'S FINAL BATTLE: X-Death    HP: 25000
=============================================================================
    In this battle, X-Death will hit Galuf with a strong spell that will
    easily knock away Galuf's HP, however even at 0 HP, Galuf's determination
    motivates him to continue the fight. Keep attack X-Death until you have
    done enough damage to him. X-Death can't believe his eyes that Galuf is
    still standing and runs away from battle in fustration and possibly
    fear.

    After the battle, Galuf is too wounded as he has been killed many times
    over by X-Death's magic. The party can't do a thing to save him and he
    leaves his life defending Krile. The party leaves the tree and Krile
    picks up a headband of some sort from the ELDEST TREE, it allows Krile
    to exhibit all the jobs, statuses, stats, and abilities that Galuf
    once had. Afterwards she decides to join the party and to take down
    X-Death, by force or by fate.


REIGN ON X-DEATH'S CASTLE    Party's level: 32

NOTE: This tip is provided by CokaColaCat:

      "For all of those folks who thought they missed getting the "Judge- 
      Staff" (from BlakWarlocks) in Exdeath's Castle at the end of World 2, 
      they need worry no more! On World 3, go to the Town of Lugor (Rugor), 
      and wander around outside. There, by the truckload, you will find 
      little creatures called "T-Wrecks". The Judge-Staff can be stolen from 
      this rather weak creature.

      Now, they usually give you Antidotes, but with a few tries, they give 
      up the Judge-Staff."

    Before you enter here you can pick up some items and supplies to
    replenish what you feel is neccessary. When you enter X-Death's castle
    make your way to the center room. The party will find no other type
    of entrance whatsoever, however as the party leaves Krile notices
    that what the party is seeing, is just merely an illusion. The
    illusion is now an illusion and the true colors of Exdeath's castle
    reveals itself. Cast FLOAT prior to entering the next room as you
    will encounter several rooms where you will have to walk over lava
    to reach certain treasure chests. Use the Geomancer's FINDHOLE ability
    to see if there are certain traps and holes. In the castle pick up the
    following items: DIAMONDSHIELD, ETHER, ICE SHIELD, ELIXIR, MAGISHURIKEN,
    9900 GP, 8000 GP, PARTISAN, DOUBLE LANCE, GALE BOW, BLIZZARD,
    and KOUTETSU. Also when you reach a room with skulls on the floor, each
    skull can either be a regular walking platform or a trap door leading 
    you to the floor below or leading you to a certain  area. The top skull
    contains your encounter towards Carbuncle, which if won will allow you
    to use his summon power. If you do decide to fight Carbuncle, then
    try to follow these tips.
=============================================================================
BOSS BATTLE: Carbuncle    HP: 15000
=============================================================================
    This battle is pretty tough. Use summon magic in this battle if you
    don't have the RFLECT magic available to you. Summon TITAN constantly
    and use the Bloodswd with the SSHOT ability to deal critical damage
    and also to win the battle easily. Keep your HP up and NEVER use black
    magic on Carbuncle, only use summon magic against him or cast RFLECT on
    your party members and have the spell reflect off of him/her.

    When your done, head to the opposite skull, the skull at the bottom and
    that wil allow the switch to bridge a path towards the next destination.
    When you reach this room, make sure you save your game. The next room
    contains a treasure chest in the middle, inside it contains an 
    nothing. Then continue to walk to the next room, but a known fiend will
    stop you into battle.
=============================================================================
BOSS BATTLE: Gilgamesh     HP: 10,000
=============================================================================
    This battle is pretty easy, nothing to worry about. Attack normally and
    keep your HP up. Also when Gilgamesh transforms, he will use the 
    EXCALIPUR sword again the party. However it does a pitance amount of
    damage as even a character low on HP can survive several blows and still
    survive. Gilgamesh wonders what is up with the sword, but that ends 
    shortly as X-Death sends Gilgamesh to the N-Zone.

NOTE: If you did not bother to check with the treasure chest, you WILL NOT
      engage in battle with Gilgamesh. This alters the storyline just a
      small bit though, but that small change happens at the N-Zone.

    After the battle continue to make your way upstairs and to X-Death's
    room, the party will stop X-Death before he attempts his evil magic.
=============================================================================
BOSS BATTLE: X-Death     HP: 32,768
=============================================================================
    This battle will be EXTREMELY tough. Start the battle off with defensive
    magic. Use GOLEM, SHELL, SAFE, and FLOAT to begin the battle. HASTE or
    HASTE2 is optional. RFLECT is opional because if you reflect, you
    can't heal yourself with White magic unless you cast reflect on X-Death
    and have it bounce off of him. However it will deflect even some instant
    death spells. Use all your strongest magic in this battle and try to
    keep your HP at maximum. The JUMP ability is nice, but to make things
    REALLY EASY is by using the BLOODSWD and SSHOT ability combined so
    the battle can sail by like a breeze, and also when you use this
    BLOODSWD, usually that character holding the bloodswd is the last one
    standing at the end of the battle.

NOTE: You may notice that X-Death's HP is a bit odd considering that the
      numbers in the digits are not divisible or multiples of 5 or 10.
      This isn't official but I think I can provide some reasoning with
      the odd HP. 

      3 - Represents the amount of times you fight X-Death(Neo X-Death is
          a separate boss).

      2 - Represents the number of worlds there are in the game(the third
          world is a combination of the first two worlds).

      7 - Represents the number of years this game has been made idle
          legally to the United States and Europe. By this I mean the
          number of years it was not present in the US after its 1992
          Japanese release, and it was released in the US in 1999.

      6 - The number of times you encounter Gilgamesh in battle in the game,
          The first time was with Galuf saving his friends, the second time
          was on the Big Bridge, the third time was on Zeza's ship, the
          fourth time was in X-Death's castle, the 5th time is on the first
          of the final floors of the N-Zone, and the 6th time was the
          battle with Necrophobe on the last floor of the N-Zone prior to
          the battle with X-Death.

      8 - The number of Gargoyles you fight in the 3rd world.

NOTE: "This is Seth's deductive reasoning to ExDeath's HP:

      "I was reading through your FF5 FAQ (thanks for putting so much effort 
      into it) and saw your idea of why X-Death has 37268 hit points.  I just
      thought you'd want to know the 37268 is 2^15 which is the largest 
      signed number (-/+) that you can manipulate on a 16-bit system easily.  
      You probably won't want to update your FAQ for such a minor item, but 
      thought you should know."

      That's a VERY interesting notion!

      Once again, this is what I've noticed with X-Death's HP. But the 3rd
      one(#7) is questionable. Only Squaresoft knows the true reason behind
      X-Death's HP. WOW! you say to yourself, how did Dingo Jellybean know
      this? He's a genius! *shucks* I'm not a genius, but I am a Final
      Fantasy fan.


NOTE: The events below are SIDE AREAS for World 2 and can ONLY be completed
      in World 2.


SHOAT? 
    Take your submarine and look for a cave opening underwater, there should
    be 4 maroon colored coral reefs in front of the cave. Make your way 
    around that cave and you will be outside, walk along the forest area
    and eventually you will find Shoat.
=============================================================================
BOSS BATTLE: SHOAT    HP: 5000
=============================================================================
    This battle is pretty easy. Doom Claw will work, and you can wipe him
    out after that. BAsically attack him as normal and pound him to bits
    and bring a lot of SOFTs to cure a party member of the Devil's Eye.

    After the battle you will have gained the Shoat summon.


WHO WANTS TO BE A MillionGP-AIRE?
    There is a cave to the left of the Big Bridge. Enter there and you will
    find an absurd amount of GP. Also the enemies are pretty tough here, but
    if you saved this area for last, this place is just like any other area
    that you have been through.

=============================================================================
----------------------------[ End of World 2 ]-------------------------------
=============================================================================

THE FATE OF X-DEATH GONE?    Party's level: 34
    The party had come a long way since Bartz encounter Reina and Galuf,
    and its time the party take a rest and enjoy everything. The world is
    as peaceful as can be, so head your way up to Tycoon castle. Inside the
    castle the chancellor welcomes the party's return, but how did the party
    return home? *I don't know, so don't ask me.* Celebration brings itself
    upon the party as Reina and Faris gets ready, but Bartz is shocked to 
    find Faris so attractive and it can be noted that Faris is Reina's
    long lost sister whose real name is Salsa(hahaha, reminds me of a certain
    Seinfeld episode). Krile and Bartz talk, and after giving Bartz a scare
    of Krile's strength, the two decide to leave and let Reina and Faris
    celebrate. Its now time to find your long lost buddy Boko!


BOKO IS HERE!    Party's level: 34
    Reach for the cave to the west, and when you reach their Boko now has
    kids. Krile also shares the special ability to communicate with animals
    as she tells Bartz what Boko is saying, sorta like a translator. 
    Afterwards, the party then leaves. However head north of Tycoon castle
    and continue to walk along the river and into the next set of plains.
    However, all of the sudden the party falls down into an underground
    cavern, and inside Bartz blames Boko for this, but before Bartz can lay
    a hand on Boko Krile stops him. However the party then is attacked by
    an underground dweller named Antlion(who you should be very familiar
    with from Final Fantasy 4.
=============================================================================
BOSS BATTLE: Antolyon      HP: 8100
=============================================================================
    This battle shouldn't be too hard, a long but easy way to defeat this 
    boss is by constantly using JUMP. It shouldn't take that long actually,
    or you can use Monks and the TITAN summon magic, either way it really
    doesn't matter.

    After the battle, a rope comes hanging down to save the party. However
    they still haven't figured who is helping them. After some teasing
    Faris finally lets the rope down and pulls the party up, however Krile
    has a splinter on her hand, must be from the rope. Now afterwards,
    head southwest to Gill's Shrine after Faris has joined your party.


GILL'S SHRINE RESURFACED    Party's level: 34
    In here you will meet Gill again, the old sage. In here you will see
    Gill over his shell, the party flips him over, and Gill starts to talk
    about how the party had came back home. It appears that the two worlds
    of Bartz's and Galuf's were merged together. However the conversation
    soon ends when X-Death reveals himself as Krile's mysterious splinter.
    He tells the party of the X-Zone, in which a 1000 year old void that
    is reminiscent of evil. However the party does not know how to begin
    to stop him just yet, so head for the giant book of wisdom, or the
    Ancient Library where Gill will take the party. Gill tells the party
    that many powerful monsters were locked away with the N-Zone and
    that the party isn't nearly as strong enough to take those monsters
    down. However, there are the Legendary 12 Weapons of Kuzar where
    past ancestors have fought against those monsters. To obtain those
    Legendary Weapons, the party must establish 4 tablets. Each tablet
    will allow the party to take 3 Legendary Weapons, and there are
    four locations where the tablets are rumored to be, and they are
    scattered around the world. The SEALED BOOK will allow the party
    access to these locations, but only then can the party acquire the four
    tablets. And their first destination is the Pyramid, so head outside
    and to the west. But before you go, head to the roof of the library
    and learn the MAGIC SONG, which will up the character's magic power
    during battle.


THE PYRAMID PALACE AND THE FIRST TABLET     Party's level: 34

NOTE: De-equip your Bloodswd, you will not need it at this point because
      the monsters here will have the opposite effect since the majority of
      them are undead.

    Inside here, the party will notice that the once motionful sand
    currents remain idle and solid as the Earth crystal was shattered in
    the first world. Head inside and the SEALED BOOK will do its work,
    however the party is then attacked by two Gargoyles.
=============================================================================
BOSS BATTLE: Gargoyles(2)     HP: 5000
=============================================================================
    This battle shouldn't be too hard, however if you do not evenly 
    distribute your attacks among both Gargoyles, they will continue to
    revive each other. Use TITAN on the Gargoyles and HASTE2 on the party.
    $Toss works well in this battle, as does spreading your magic.

    After the battle, the Gargoyles will return to their places. Once inside
    when you encounter a random battle, you will notice that the battles
    are fairly tough, but if your levels are where they are suppose to be at,
    then you should do okay. The REQUIEM song should do well, and also
    there are A LOT of treasure chests in this place and each are filled with
    very useful items and supplies and also GP. Along the way make sure to
    pick up: DARK MATTERx7, CRYSTALMAIL,, RIBBON, PROTECT RING, LITOGRAPH,
    HAIRORNAMENT, BLACK ROBE, BLACK COSTUME, THORNLET, ELIXIRx3, WHITE ROBE,
    FLAME SHIELD, ICE SHIELD, HEX RING, EARTH HAMMER, COTTAGE, 9000 GP,
    8000 GP, 10000 GP, and 12000 GP. Having the Geomancer's ability of 
    FINDHOLE and ANTITRAP are very useful in this place, and they shall
    remain show throughout the rest of the game. There are a lot of places
    where the spikes pop up and such, using FLOAT will avoid those hassles
    but the ANTITRAP will make sure that you do not need FLOAT. Watch for
    patterns in here, there is a floor where the floor switch places,
    watch carefully and make the timing. Also the SECRET ability is useful
    as it will lead way for the other batch of treasures scattered along
    the pyramid. Also don't leave a switch open to long, when you defeat
    the little snakes, more will pop out in a short while. And also, you
    might encounter a minotaur looking opponent, who is pretty easy to
    beat, but you can run away from it if you like. There is a small story
    change if you fight him or not, it doesn't matter because its pretty
    insignificant. Once you reach the top of the pyramid, pick up the
    Lithograph(tablet) and you will read something on it about Bahamut,
    and later you will see Bahamut fly through the waters and will tell you
    that he is waiting at North Mountain. Afterwards, head outside of the
    place and make your way to the Kuzar Castle.


DEM MONSTERS IZ HIDING IN DEM BUSHES     Party's level: 35
    Once you reach here, the party stumbles upon Reina, who is acting
    quite strangely and attacks the party with awesome force. However they
    notice that a monster is in control of Reina and then the monster
    attacks the party.
=============================================================================
BOSS BATTLE: Mellusion     HP: 20000
=============================================================================
    This is one of the toughest battles you will have encountered, its
    very similar to the Archeoavis battle. She will constantly switch forms,
    or barriers, and her weakness will constantly shift. Also at some point
    your physical attacks may prove useful or pitiful, but the BLOODSWD
    will get the job done quickly, that is if you have it with the SSHOT 
    ability. I'm not sure if DOOM CLAW might work in this battle though,
    I have yet to be successful with it, but then again I only tried once.
    AERO works well as it will damage her no matter what form she changes 
    into. Try TITAN as well and BIO and DRAIN works too. But if you don't
    have the SSHOT and BLOODSWD, this battle will be very tough.

    After the battle, Reina regains consciousness, but barely. She then joins
    your party, but you must revive her and heal her because she will remain
    in the wounded status until you do so. After the battle head to the
    castle of Kuzar, and make sure you pick up your airship where you had
    seen it from the top of the pyramid. The Kuzar Castle is located
    north of Tule and west of Tycoon, you should see a small bridge connected
    to it. Inside pick any of the htree weapons that you want, and albeit
    you will pick the EXCALIBUR, its been known that Final Fantasy fans
    alike and non-alike pick up this powerful sword. However, make sure you
    FLEE ability or the DUSTB ability because you may run into a SHLDDRGN
    or X-DeathSoul, both are very powerful enemies and that is the only
    way you can run away from them. Afterwards, head to the Solitary
    Shrine, you shouldn't miss it as it is a small castle between two very
    long bridges.


SOLITARY SHRINE AND THE 2ND TABLET     Party's level: 36
    When you reach here, the book will do its work and you will get attacked
    by two Gargoyles again. Finish them off exactly like before and continue
    on inside. After defeating them, continue on and when you reach the room
    with switches, any combination of switches will lead you to an item.
    Ince you have the left switch down and the right switch up, you will
    reach your next destination. In this room there is a door to the right
    and a RAZOR RING, and the various items in the Solitary Shrine include:
    12000 GP, 9000 GP, BEAST KILLER, DARK MATTER, ETHER x2, ELIXIR, 
    CRYSTALHELMET, CIRCLET, DRAGON FANG, and PROTECT RING. Use the 
    Geomancer's FINDHOLE and ANTITRAP abilities to avoid pitfalls on the
    floor. This place isn't as confusing as the Pyramid, but the enemies
    here are tougher, when you reach the room with the Tablet(Lithograph)
    there are two treasure chests to the side, make sure you pick them up.
    However, like you saw earlier, once you try to take the tablet, one of
    the N-Zone's fiends sent by X-Death will battle you.
=============================================================================
BOSS BATTLE: Stoker     HP: 20000
=============================================================================
    This battle is tough, avoid using any multi attack spells like most
    summons. Don't spread your magic, use your most powerful magic on one
    target you think is the real one. The BLOODSWD with the SSHOT helps a lot
    here. Make sure you keep your HP up because if you hit one of the false
    images of Stoker, he will counter with a Blaze attack which will do a
    good amount of damage followed by a slow drain of HP afterwards. This
    battle isn't easy though, but you can always check his HP on either
    images.

    After the battle, the way to the Fork Tower is now open, however after
    recieving your first tablet, head back to the Castle of Kuzar and pick
    up your three other Legendary Weapons. Afterwards, head towards the Fork
    Tower on the southeast part of the world map where Cresent Town is.


TOWER OF MAGIC/TOWER OF POWER     Party's level: 37
    When you reach this place, there are two sides. Before you just go off
    randomly have each character head to either tower, you must first
    remember that the Tower on the Right is the Tower of Power(which makes
    since considering that most people are stronger with the right hand,
    even when left handed) and the left is the Tower of Magic(which makes
    sense since the book of magic is carried on the right hand while the
    left hand does the incantations, usually). Split your party into two
    groups and have your magic users go to the left and physical attack
    users go to the right. Your party on the left will start out first,
    and this place isn't confusing, just very simple and you should easily
    make your way to the top of this tower. If you, by any reason, somehow
    becomes lost, then you are no smarter than a person tripping over a
    cordless phone. Notice that the items you pick up are the WONDER ROD
    and an ETHER, these are magic items. Once the aprty reaches the top
    the party on the right tower will reach the top, and pick up the
    POTION AND DEFENDER sword along the way. The party on the right will
    face a boss of power.
=============================================================================
BOSS BATTLE: Minitaurus     HP: 19,850
=============================================================================
    Remember his brother? You fought this guy's brother in the pyramid, but
    he makes no remark of that. In this battle, your magic is deemed useless.
    You will have to rely on items to heal yourself. This guy can attack
    hard, up to 650 HP of damage a hit from the front row. Monks are usually
    the best for this battle, but Lancer's work nice as well because you can
    keep Lancers in the backrow and attack with the JUMP ability. DO NOT
    USE HOLY WEAPONS LIKE EXCALIBUR. You will heal him, and use the BLOODSWD
    with the SSHOT ability for the most effective way to defeating this
    guy.

    After the battle, the party on the left must do its part.
=============================================================================
BOSS BATTLE: Omniscient     HP: 16,999
=============================================================================
    This battle is pretty tough. However, DO NOT USE PHYSICAL attacks
    against this guy. Doing so will make the Omnisicent restart the battle
    over again with RETURN. Use your strongest magic and set up CARBUNCLE
    in this battle, as you will reflect basically all of his magic. However
    you will need to summon him again after his magic is reflected three
    times. Keep your HP up at maximum at all times, the FLARE spell can
    take you down pretty quickly if your unprepared. Also you can BERSERK
    Omniscient, this will make him constantly attack and not use magic,
    and also you avoid its last FLARE spell. However this is extremely
    risky as his physical attacks do a great deal of damage, and even having
    the GOLEM set up won't be much of a help. So stick with the magic
    criteria.

    After the battle, the two parties grab each spell at the same time,
    and thus you recieve the ultimate White magic HOLY and the ultimate
    Black magic FLARE. Aren't you anxious to use them? However, afterwards
    the tower sinks, and the party then finds that the former underground 
    ruins which hoisted the airships are now open to the party. Take your
    airship down below and after Cid and Mid makes modifications you
    can now have your airship combined with your submarine and into an
    airmarine! Now head for the Great Sea Trench, which is your next
    destination, its located on the bottom left part of the world map under-
    water.


THE HOLE ON THE OCEAN FLOOR     Party's level: 38
    When you reach here, you will have to face tow more Gargoyles
    after the SELAED BOOK does its work. Use the Geomancer's ANITTRAP
    ability to avoid damage on the Lava Floors or use the magic FLOAT on
    your party. Your Holy weapons will be very useful here as the monsters
    here are undead. In here pick up the various items: KAISER KNUCKLE,
    PHEONIX DOWN, WATER SKILL, DRAGON FANG, ETHER, and FIRE RING. Upon
    reaching the middle of the Great Sea Trench, you will encounter the
    underground Dwarf home, Lali-Ho! There are no enemies here and there
    are also shops for you, and also there is a long canal underneath,
    walk to the end of it and then check your world map, REMEMBER THIS
    LOCATION ABOVE WATER! This is the EXACT location of the Mirage
    Town. Afterwards, when your done head on and eventually you will
    face three pigs, all of which are sent by X-Death.
=============================================================================
BOSS BATTLE: Nergade, Triton, Phobos     HP: 13,333(each)
=============================================================================
    This battle will be pretty tough, however avoid using your BLOODSWD
    as it will have the opposite effect. Attack all three with TITAN and
    use your WATERSKILL if your a Ninja. Jump often and use the SSHOT
    ability with an axe or sword that is Holy or neutral. Spread your attacks
    out evenly, otherwise they will revive a loss member. Use FLARE and HOLY
    in this battle as well.

    After the battle pick up the tablet and you will have recieved the most
    feared spell in all of Final Fantasy games, METEO, which is the ultimate
    Time magic. After your through, head back to your airship, heal any
    wounds that needs to be healed and refill your HP and MP by going to the
    Castle of Kuzar and talking to the scholar near the entrance, and pick
    up your next three Legendary Weapons.


EASTERLY FALLS AND THE LAST TABLET      Party's level: 39
    To get to the Easterly Falls, take your submarine and head to the north-
    west part of the world map underwater and head for that blinking dot,
    at the top. You will have to enter a cave, through that cave make your
    way around outside and enter the falls by walking towards it, you may
    want to save your game before entering the falls. Inside the SEALED BOOK
    will do its work and you will have to face two more Gargoyles for the 
    last time before entering. After you defeat them, head inside and make
    sure you keep the Geomancer's ANITTRAP and FINDHOLE ability at hand,
    it makes the place less fustrating and also keep the DASH ability,
    while you don't need the DASH ability, it helps when you are trying to
    get the PROTECT RING on Floor B2F when you have to hit a switch to stop
    the water from flowing. Also when you reach the latter floors of this
    place, make sure you have the DUSTB or FLEE ability because if you
    encounter a Dinglberry, you might as well start over. Its also known
    as a Tonberry and its super tough with near 40000 HP, it might look
    innocent, by try fighting it and see what happens. The FINDHOLE ability
    will prove useful in this place, you will see holes on the floor,
    and while you may think its a bad thing, however you may have noticed
    that your going down in this place, so drop through each hole that
    you see until you reach a room with three treasure chests, hit the skull
    switches before picking up the treasure chests if you don't have the
    ANTITRAP ability because you will suffer a lot of HP loss. In this
    Easterly Falls, pick up the following items: ETHER, TURTLE SHELL,
    MAGISHURIKEN, AEGIS SHIELD, 12000 GP, WALL RING, ENCHANTER, PHEONIX DOWN,
    ARTEMIS BOW, GIANT DRINK, PROTECT RING, AIR LANCET, and DOUBLE AXE.
    When you reach a room with a tablet, go pick it up, but however one of
    X-Death's N-Zone monsters will stop you. However before you even fight,
    a giant creature from behind the waterfall attacks and kills the N-Zone
    monster with just one attack! Oh boy, I hope your prepared for this next
    battle as your HP really needs to be up to successfully defeat a
    familiar foe and ally.
=============================================================================
BOSS BATTLE: Leviathan     HP: 40000
=============================================================================
    This battle will be extremely tough, its Tidal Wave attack causes
    massive damage to the party. Use your strongest magic including METEO,
    FLARE, HOLY, and BOLT3 as it has a weakness towards lightning. Keep
    your HP up constantly as its Tidal Wave attack will incur massive 
    damage. The BloodSwd and SSHOT comes in real handy in this battle when
    combined together, but the SSHOT alone works fine. Also you can use
    CORAL RINGS but that would take about an half an hour to earn money for 
    all four of your party members.

NOTE: You do not have to fight Bahamut, you can leave and come back later,
      however depending on your confidence you can fight him if you want.

THE N-ZONE AWAITS     Party's level: 41
    After you acquire the last tablet from the Easterly Falls and have
    gotten all 12 of the Legendary Weapons, its time to head tot he N-Zone,
    so make sure you stock up on plenty of supplies and have plenty of
    GP if you want to use the powerful $Toss. Enter in the N-Zone where the
    Castle of Tycoon was lifted. However there are still plenty of things
    to do before you leave.


NOTE: These are only side areas and are not needed for the completion of the
      game, but the following quests will allow you items that are neccessary
      to at least stand a good chance at surviving through the N-Zone.


MIME TIME
    Remember where Walz Tower was sunk? Of course you do, but the 3rd world
    is rearranged in a completely different fashion than the first that you
    couldn't possibly know. In the desert where North Mountain is, head
    down below south of that desert into the waters and submerge, under
    the water you will see the Water Shrine that was sunk earlier. Make
    sure you have the DASH ability with you. Inside the tower head all the
    way to the bottom of the tower, but be warned as your amount of time
    underwater is limited to how long the party can hold their breath, and
    that time is 7 minutes. When you reach the bottom, pick up the Crystal
    Shard, but before you do, you are attacked by an N-Zone monster.
=============================================================================
BOSS BATTLE: Gogo     HP: Infinite
=============================================================================
    In this battle, you must carefully read what Gogo has to say. He tells
    you of a way to defeat him, and that is to do nothing, yes do nothing
    at all and you will win the battle. However if you attack him with
    anything he will counter with several powerful magic like METEO or
    FLARE, which is not good for the party's health. After the battle, he
    will end the battle and gives his respects towards the party. Be
    noted that Gogo is probably the most honorable monster the N-Zone has
    to offer.

    The MIME crystal is now yours, its a very valuable one too heck its 
    quite possibly the most powerful one yet.


THE CASTLE OF VAL LIES A SECRET
    Remember the Caslte of Val? There was this door underneath in the 
    basement that you couldn't get to. Well remember Jachol Cave? There
    was this wall at the end of the cave, so head to Jachol Cave just
    outside to the east of the castle. The setting should be very
    familiar to you, make your way to the second room and then climb up
    a wall. You will be on the other side of the locked door, but you
    can open that door and go back and save your game. Once you do,
    head straight up and talk to the shining green orb and Odin will
    ask if you want to battle him, choose yes if you are prepared.
=============================================================================
BOSS BATTLE: Odin    HP: 17000
=============================================================================
    This battle will be pretty tough due to the fact that you must quickly
    decimate him in a minute's time. L2 Old will work in this battle as
    you will decrease his overall status, making the hits more likable to
    your advantage. Attack him with everything you've got and use SHOAT
    to constantly stone him, that should end the battle. Or hit him with
    everything you've got like LEVIATHAN, METEO, HOLY, or FLARE.

    After the battle you will now have the power of Odin and you can summon
    him at any time you want.


CHICKEN OR BRAVE? 
    Return to Moore Village, at the bottom left part of town there is a
    merchant that will ask you which weapon you wish to choose. The Chicken
    Knife will get stronger as you run away from battles and gets weaker as
    you win battles. The Brave Blade will become stronger as you win battles
    and get weaker as you run away from them. I would go for the Brave
    Blade as 99% of the people who play this game win A LOT more battles
    than they run from agreed?


FARIS' RETURN
    Return back to the Pirates Base, and inside you will hear Hydra's
    voice, go to the left part of the Pirates' Base and Faris will see 
    Hydra, upon their emotional return Hydra and Faris say their goodbyes
    but not before Hydra lends Faris his power. You now have the Hydra
    summon, which is about three to four times as powerful as Ramuh.


MIRAGE TOWN
    Remember when you were in the Deep Sea Trench? There was this little
    dot I told you to memorize at the end of the canal, that dot is Mirage
    Town. However if you forgot, its in the forest southwest of Cresent
    Town. You won't be able to see it on the screen, you will have to walk
    around until you find it in a small forest. Inside there are shops,
    but however they sell pretty crappy items. However each shop has two
    merchants and the hidden merchant carries the better items, to the
    back of the Pub is a hidden door, go behind that door and make your way
    through to various items and secrets including the THIEF KNIFE, a
    second merchant, and a Black Chocobo for the Desert containing the
    Pheonix Tower and North Mountain. Inside a shop, you will have to hit
    a switch to remove a portion of the counter and there is another shop
    where you will have to enter from the left side.


MAGICITE IN FF5?
    Well take your yellow Chocobo and head behind the Easterly Falls by the
    river up top, you will recieve a MAGIC LAMP which will allow you to
    summon all summoned monsters in the game over and over again. However
    it has a certain pattern as it will summon the strongest to the weakest
    in battle. It requires no MP and gives you a free slot to use as another
    ability.


THE PHEONIX TOWER AND NORTH MOUNTAIN
    When you acquire the Black Chocobo, take him to the forest on the east
    side of the desert and land there. When you arrive at the desert you
    can go north or south, however becareful and have the FLEE or DUSTB
    ability as you will run into a powerful creature. If you decide to take
    the south route and to the Pheonix Tower, then follow this:

    When you reach the pheonix Tower, inside there is a wall but no door or
    stairway. However check the front of the middle wall and there might be
    a satirway that reveals or an enemy that reveals itself. Either way 
    they both lead to the same place. However unlike the Japanese version,
    there is no pattern as you will have to take a guess which hidden door
    contains no monster, so always be prepared for battle. And you may
    see a familiar foe at time to time but they are suped up versions to
    match your current status so you may want to watch and prepare fore
    that. Also when you encounter a Magic Pot(the gold pots on the floors
    of the Tower) you will be somewhat attacked by a Magic Pot, heck all
    he wants is an elixir, so give him one. Be noted that you can run away
    from this because it might take more than 1 ELIXIRs to do the job, but
    you recieve 100 AP for doing so. Once you reach the top of the tower
    you meet up with Dragon, however it doesn't look so good. It will
    sacrifice itself into a Pheonix, and it will lend you its power. The
    PHEONIX summon is powerful, it does a FIRE3 attack and LIFE2 on a
    fallen party member.

    Head up to North mountain now, its the same as before with the same weak
    enemies. You should still avoid the plants unless you have the Geomancer
    ANTITRAP ability. When you reach the top its time to fight Bahamut.
=============================================================================
BOSS BATTLE: Bahamut     HP: 40000
=============================================================================
    This battle is the EXACT same as in Final Fantasy 4. Cast RFLECT on all
    party members and continue to pound BAHAMUT with all you've got. Use
    METEO, FLARE, HOLY, and LEVIA to deal damage and use SSHOT. Even when
    you don't finish it off before it casts its MEGAFLARE attack, it will
    reflect back to Bahamut and deal 9999 damage to Bahamut. Not bad eh?
    However you cannot do this a second time so beat him quickly if his own
    attack did not finish him off.

    After the battle you will now have the Bahamut summon, arguably the
    strongest summon in the game after Leviathan.


PIANO MASTER
    After playing ALL the pianos throughout the game from your first piano
    in Tule to your last piano hidden in the village of Mirage. Once you have
    played all the pianos in the world(if you missed some from world one and
    two and they were sucked up in the N-Zone, that's too bad because
    you can't play them anymore) visit the man on the southeast part of
    Crescent Town. Talk to him to acquire two songs LVL song and MP song,
    however if you have already learned MP song from him earlier he will
    only give you the LVL song.


A PSYCHIC IN OUR WORLD?
    Take your submarine to the south coast of Karnak and underwater you will
    find a cave with a man inside. He will tell you your stats during the
    game like monsters killed and how many times you have ran from battle.
    Its pretty neat though, but its only optional.

SUNKEN EASTER STATUE?
    On the coast north of North Mountain, take your submarine and down
    below you will find a Muai statue in the ocean. Its neat though. And
    this was found out in John Riciardi's FF5 walkthrough.

ULTIMATE DEFENSIVE SPELL
    Off the coast of the Walz Tower, on the surface of water sail around
    until you encounter Stingray, use the Trainer to CONTROL him and have
    him use the GUARDIAN spell on a Blue Mage or a party member with the
    learning ability of the Blue Mage. You will now have learned a very
    powerful spell that is sure to help you throughout your trip to the
    N-Zone. This tip was also obtained from John Riciardi's FF5 walkthrough.

=============================================================================
--------------------------[ Beginning of the N-Zone ]------------------------
=============================================================================

DESTINY LIES IN WAIT      Party's level: 44
    Take your airship to the N-Zone void where you saw Tycoon castle get
    sucked up into the N-Zone. When you enter here you can head back by
    going to your airship's steering wheel or cast the TELEPO spell. Now
    continue through the desert area, cast FLOAT and constantly keep your
    HP up as there are monsters that will cast a powerful quake spell.
    At the end you will find a door, however the monsters and fiends of the 
    N-Zone are there to greet you and warn you of the dangers to come if you
    do not retreat, but your a strong man/woman so head inside and through 
    the N-Zone ruins. This place here is pretty simple, however there are
    very tough enemies here to deal with, pick up the ETHER, COTTAGE,
    ELIXIR x2, DARK MATTER, and another BLOODSWD. The next area is Mirage
    Town, however everything is frozen in time as the legend says that when
    the town is abyssed in the N-Zone, time comes to a solitary idleness.
    You can't do anything in here besides use a recovery pot, so head outside
    of Mirage Town and into the N-Zone forest. In the forest there is are
    several trees and tunnel vision to shroud your vision, however go to
    the bottom left part of this forest and use your execute button over
    the tree hole, and before you can go through, a monster attackes you.
=============================================================================
BOSS BATTLE: WoodSprite     HP: 18000
=============================================================================
    This battle shouldn't be too tough. Use DISPEL on it first and then
    attack it with everything you've got. If you don't have DISPEL use METEO
    and BAHAMUT to deal damage. Keep your HP and repeat the pattern and this
    battle should be over quickly before it even started.

    The next area you encounter is the Waterfall area, this place is tough
    as well but its not complicated. There is a save point coming up in here
    so save your game, so save your game. You will see a robot walking
    around, however avoid it because it will tear your party to bits as it
    is one of the otional final bosses of the game(ala WEAPONs from FF7).
    Make your way through and you will see a mini library, open one of the 
    books and it will  attack you.
=============================================================================
BOSS BATTLE: Apprehendr     HP: 22200
=============================================================================
    This battle will be fairly tough. However, try stealing from it before
    you attack it, while its weak with Fire spells, you should try to steal
    the item before you kill him. However I didn't do that and my friend
    from school had told me this. Use FIRE3 and HOLY to deal damage to this
    undead creature and it will be gone in a snap. Also if you had used
    FIRE3 through the battle, you will recieve ASH as your item but if you
    beat him using anything but FIRE you will recieve an item, but I don't
    know which item because I beat him before I could do anything.

    After the battle the open book will reaarange the entire next area.
    In this next area make sure you use the Thief's SECRET ability so that
    you can see the hidden passages. Once you do, make your way to the castle
    and go underground, but before you do go to the sides of each castle and
    pick up WINGED SHOES and THOR'S HAMMER. Go downstairs through the top
    staircase and you will see a bunch of jail cells with enemies. The guy
    on the bottom left will ask if you are the ones protecting the crystal
    shards, say yes and a battle will ensue.
=============================================================================
BOSS BATTLE: Azulmagia      HP: 19997
=============================================================================
    This battle shouldn't be too hard, attack him with everything you've
    got and pound him to bits constantly with JUMP and the Monk's attacks.
    Keep your HP up at all times and the SSHOT ability works rather nice
    here.

    After the battle the save point will open up, so save your game and heal
    your wounds. Afterwards head to the end of the jail cell to the right and
    in the cell talk to the squid like monster, afterwards a fight will
    initiate.
=============================================================================
BOSS BATTLE: Catasroph     HP: 29700
=============================================================================
    This battle shouldn't be too hard, cast FLOAT on your entire party
    and summon CARBUNCLE. Then attack him all out with no mercy, he will use
    Gravity 100 but it will be reflected. However if he does catch you with
    it, cast FLOAT again and then summon CARBUNCLE again. He will do this
    because he can't hurt you with its only attack, which is a quake attack.
    This battle should be pretty easy.

    After the battle a woman kisses Bartz and thanks you and runs off. Also
    look for the green mages, there are 6 of them and just go near them to
    initiate a fight.
=============================================================================
BOSS BATTLE: Alte Roit & Jura Avis     HP: 6000(AR)/15000(JA)
=============================================================================
    This battle should be too tough, knock out its first form and them
    summon Odin to finish it off. Not too hard and also note that you may
    have to summon Odin more than once, but the ratio of Odin's instant death
    attack is very high.

    Do the same method for the rest of the green mages and then save your 
    game and pick up the PRISM DRESS AND RED SHOES. Also pick up the MAN
    EATER by going past the top half of the tower to the left and there will
    be a staircase that will lead you to the MAN EATER. Also before you go
    any further make sure you are wearing a RIBBON, and its best to give
    White Mages or those with a L5 White ability the Ribbon. Then enter the
    next room, in here you will see a throne room but no one is here, so head
    to the door at the top left, but it pushes you back, try again and this
    time the lady that you had saved earlier is really Halycanos.
=============================================================================
BOSS BATTLE: Halycanos     HP: 33333
=============================================================================
    This battle should be pretty easy. This boss will start off the battle
    by trying to turn your party into frogs. However the RIBBON makes that
    effect idle, but for those who are frogs use a MAIDEN'S KISS or ESNA
    to turn them back into normal. Then attack this boss with poison, its
    weak against it, or attack it with everything you;ve got. Also summon
    GOLEM as it has a powerful physical attack that it likes to charge up
    for. Use SHELL and SAFE in this battle and you might want to summon
    CARBUNCLE to reflect some of his magic.

    After the battle continue on through, however in the room after the
    battle with Halycanos, walk around to fight IRON GIANTs. They are
    pretty tough, but they give away the most expierience points in the
    game, up to 10000 for a single character and 2500 for your entire party.
    They are tough but you can use ODIN to wipe them out for a quick gain
    in expierience. Then continue through and heal yourself and when you are
    at the top of the tower you will encounter Twin Tania, who isn't about
    to let you cakewalk through to the next area.
=============================================================================
BOSS BATTLE: Twin Tania     HP: 50000
=============================================================================
    This battle is pretty tough. However have one person equip an EXCALIBUR
    and HOLY LANCE in both hands combined with the SSHOT ability. This will
    deal about 25000 HP of damage per round. Also you can use X-Magic with
    LEVIATHAN to deal nasty damage, this alone can deal up to 10000 HP of
    damage if your MP power is high enough. Summon Golem, and watch for
    Twin Tania's GigaFlare attack, it takes awhile to power up for it,
    probably about 3 or 4 rounds, but when it does, it deals about 4000 HP
    of damage to the entire party. However at this point try to finish
    him off quickly or use ODIN as it is vulnerable to ODIN's instant death
    attack.

    After the battle it is time to enter the Final Floors of the N-Zone, so
    be prepared and heal your wounds and enter in.


THE FINAL BATTLE AWAITS     Party's level: 48
    When you enter the Final Floors of the N-Zone, make sure you pick up the
    MAGISHURIKEN along the way and at the next stop you will meet a familiar
    foe.
=============================================================================
BOSS BATTLE: Gilgamesh      HP: N/A
=============================================================================
    This battle isn't even a battle. Just keep your HP is and eventually
    Gilgamesh will recognize you and stop his attacks. He seems scared of the
    N-Zone and mistaken the party for monsters, he then escapes and flees.

    After that, continue on and pick up an ELIXIR and another MAGISHURIKEN
    in the next room. In the next room however, avoid picking up the treasure
    chest where a set of stairs lead, inside that treasure chest is Shinryu
    who is just as tough as Omega, so avoid it and continue on and at the
    top is another MAGISHURIKEN. Continue on and watch for the save point
    at the top left part of the floor, however you will have to defeat
    Necrophobe to acquire it.
=============================================================================
BOSS BATTLE: Necrophobe/Barrier     HP: 44044(NP)/4312(Barrier)
=============================================================================
    This battle is pretty tough, once the battle starts you must take out
    his four barriers, this enables you to attack Necrophobe. Use BAHAMUT
    or LEVIATHAN to take out the Barriers, METEO also works great as does
    $Toss. Syldra works well also. Make sure you set up both SAFE/SHELL
    and GOLEM to protect again his attacks. Once the barriers are gone hit
    him with full force with everything youve got and also keep your HP
    up. Eventaully Gilgamesh will show up and tel the party that he doesnt't
    want to be seen as a coward, so he attacks Necrophobe with his self
    distruct attack. Don't forget to steal Genji Equipment from Gilgamesh
    before he goes.

    After the battle save your game and heal your wounds, and if you have
    any extra COTTAGEs left you may want to fight enenies around here and
    save your game. Also you may encounter Movers, which are little specks
    of opponents that gives away 199 AP points and lots of GP, however the
    chances of you fighting them are 1-12. When your through, continue on
    and head up to your final battle with X-Death, who has merged himself
    with the N-Zone Tree, but as the party falls short of his power, 5
    very familiar faces come and help out the party in a big way. After-
    wards, walk up to X-Death and the fight will ensue.
=============================================================================
BOSS BATTLE: X-Death      HP: 49001
=============================================================================
    This battle will be tough, wearing a RIBBON helps out a lot during this
    battle. When X-Death does his White Ball attack, it will stone a
    party member and then kill him, but at least when you are wearing the
    RIBBON you won't have to waste another turn trying to revive that
    character. Hit ths boss with everything you've got, like METEO and
    BAHAMUT and summon GOLEM and cast HASTE2, SHELL, and SAFE on the entire
    party. Keep your HP at maximum and continue to pound him, use HOLY in
    this battle combined with the SAGE STAFF as well. Also having the
    HAIRORNAMENT for this battle can really help, because you will be using
    a lot of MP.

    After the battle its time to face your last opponent.
=============================================================================
BOSS BATTLE: Neo X-Death      HP: 220000
=============================================================================
    There are four targets, however if you are successful, summoning ODIN
    can possibly kill one of the targets, but you must summon him from the
    MAGIC LAMP. Jump the back targets and use X-Magic and MIME that if you
    can. Use $Toss in this battle, you won't need the GP and it does massive
    damage to all targets. You may want to conisder throwing some weapons,
    and the SSHOT ability helps out a lot here. Cast HASTE2, SAFE, SHELL,
    and GOLEM, this will help you out a lot and also cast REGEN as well,
    this might save you when you can't cast your Cure magic in enough time.
    Keep the SHELL spell on effect at all times, this cuts the damage done
    by the Almageist attack(which is a real flashy attack, looks like the 
    Flare Star and Goner from Final Fantasy 6). Also you will be using a lot
    of MPs for this battle, so make sure to stock up on ETHERs and ELIXIRs.

    After the battle, enjoy the ending! Also note that I once had my
    characters die in battle at times with one other character still
    standing but I still got to view all endings, I don't know if its just
    me though but try to keep all your characters alive after you defeat
    Neo-X-Death.


NOTE: These two bosses are completely optional and should only be fought
      when your levels are above 70.


OMEGA
    You will find Omega on the waterfall part of the N-Zone, he is a robot
    walking around. Step up to him to initiate a fight.
=============================================================================
SUPER TOUGH BATTLE: Omega       HP: 55051
=============================================================================
    This battle will be extremely tough as you can expect, quite possibly
    the toughest battle in the entire game. First off you will need to buy
    four FIRE RINGS to absorb some of its attacks. Also you will need at
    least three MIMES and have your main character who is NOT a MIME master
    the Archer SSHOT ability. Now equip everyone with two non elemental axes
    like the DOUBLE AX, in battle you will have to use QUICK and then repeat
    the SSHOT twice, have everyone MIME that and each hit should do about
    650-700HP of damage. Multiply that times 16(because since you use the
    QUICK spell, you use the SSHOT twice and since you have two weapons in
    your hand you will do 8 hits with each SSHOT. However you may have to
    heal the party occasionally so use a CURE3 spell combined with X-MAGIC
    or/and QUICK to heal your party members, be quick about it though. Also
    you can JUMP Omega with the MASAMUNE, it deals about 4000 HP of damage,
    but that would take too long.

    After the battle you will recieve the OMEGA BATTLE and a message saying
    you have beat the technologies of the past and such, not very 
    rewarding, but you did kick some major ass right?


SHINRYU
    You will find Shinryuu on the fourth floor of the last floors of the
    N-Zone. He is hidden inside a treasure chest, open it and a fight will
    ensue.
=============================================================================
SUPER TOUGH BATTLE: Shinryu      HP: 59,051
=============================================================================
    This battle will be tough as you can expect. I will use John Riciardi's
    method from his walkthrough since that seems the be the best alternative.
    First steal 8 DRAGON LANCES from the CRYSTALDRAGON on the same floor
    and then equip two on all your party members. Make each a Bare and then
    make sure you have four CORAL RINGs to absorb the 7000 HP Tidal Wave.
    Then keep jumping him, you should deal massive damage towards him. Heck
    even after the first round you should kill him off in the second round.

    Another way to defeat him is quite tedious, master MIME for 3 characters
    and for your main character master the Red Mage and have X-MAGIC
    and have Summon and Time in your ability(use a Bare). Then in battle
    summon BAHAMUT with X-MAGIC first, and then use QUICK and summon 
    BAHAMUT again, repeat this and keep your HP up using the QUICK and
    X-MAGIC spell or ELIXIRs if possible. Its a tougher way to defeat
    him, but at least you have two options to do so.


=============================================================================
=============================================================================
=============================================================================
=============================================================================

                      ------------------------------
                      Side Areas for Final Fantasy V
                      ------------------------------
     Welcome to the Side Area section! This section in the FAQ is 
     dedicated to all of the other things not neccessary to beating
     the game. So after you have beaten the game you might want to
     stop by this section and see the things about the game you
     might have missed!

=============================================================================

MEMORIES OF AN OLD PAST
  In this area land your ship near the Town of Lix, its Butz's hometown
  and it explains a lot of detail about Butz's past so just incase you
  are interested stop by here! Also note that you can only do this side
  area if you are on the first world.

  Here in this town everybody recognizes Butz. Talk to the man in the item
  shop and he will make the prices really cheap for you as eveything is
  50% off, so buy away! Now head to Butz's house which is loacted on the
  left side of town. Here play the melody box at the top and Butz will go
  through a flashback. The scene takes place when he was younger, Dorgan
  and Stella are talking over each other and Dorgan decides to stay with
  the family. As Stella leaves Dorgan wants to tell Butz one more thing and
  he tells a secret to Butz to keep from his mother. Then suddenly Stella
  collapses and Dorgan rushes over. The scene ends, but talk to the man 
  living in the house and he will teach you the CHARM SONG in memory of 
  Butz's father.now go to the inn and take a free rest on the house. In the 
  middle of the night Butz is near is mother's grave looking depressed as 
  Faris comes over to see what is wrong with Butz. His mother had died when
  he was very young and Butz had left on a journey with his father and three 
  years ago his father became ill and passed away. The tomb reads "DORGAN 
  AND HIS BELOVED WIFE STELLA REST HERE" Butz's father had asked him to bury
  him with his mother, Butz realizes that his father was a strong man. Faris
  asks if a father is a nice thing to have because she never had a father. 
  Then the two hurry back off to the inn. Also if you talk to one of the 
  people in town you will know why Butz became so afraid of heights. When 
  Butz was playing around with a friend he hid off on top of a building and
  he nearly fell as he hung onto the ledge of the house and for quite a 
  long time.

=============================================================================

AQUIRING RAMUH AND THE TOWN OF ISTORY
  NOTE: This must be done in the first World, and you cannot acquire him
        in any other world.
  Here in this town you will find a sheep in the top left corner of the 
  barn, talk to it from behind and it will kick you. Then you will have
  the chance to talk to the man and he asks if you are the protectors
  of the crystal and if you answer yes he will teach you the LOVE SONG.
  Now go to the flower bed at the top left corner of town and check the
  bottom left flower and a frog will pop out and it will leave something
  behind which is the TOAD spell and can automatically be found on your
  Black Magic listing. Also in this town when you talk to the people
  they will tell you of a monster that looks like an old man that hits
  you with Thunder. So exit the town and make your way east to the
  Istory Forest and wander around in the forest and you should eventually
  find a man named Ramuh.

------------------------------
BOSS BATTLE: Ramuh    HP: 4000
------------------------------
  This battle is pretty tough, but its also pretty easy depending on when
  you fight him. You can fight him when your first aquire your airship
  or when you are on the Third World. Have the party constantly attack
  and having a few Dragoons is nice as well. Avoid using water attacks
  because you will heal him and also Thunder attacks as well. Hit him
  with spells like METEO or BAHAMUT and one blast should finish him off.
  Also note that the later you fight him, the more of a chance you have
  of defeating him, so early on you may want to avoid him.

  Congratulations! Ramuh sees your strength and will lend you his power
  and you can summon him whenever you want!

IMPORTANT NOTE: I've recieved an email concerning Ramuh. Apparently you can
                acquire him in the Cleft of Dimension before Twin Tania.
                Its a random encounter, and after you defeat Ramuh you
                can go on and keep Ramuh's summon, thanks SuperGotenks5555.

=============================================================================

THE POWER OF ICE LIES IN WORUS!
  NOTE: You must do this in the first world otherwise you will never be
        able to acquire Shiva.
  Once you have aquired Ifrit and are around level 13 or above you can pay
  Shiva a visit in Worus Castle. You can do this in the Third World as well
  but by that time you will be way too strong, but you are still strong
  enough now to take her on. Enter inside and go to the back of the castle
  of Worus and into the Waterfall and make your way around to fight Shiva.
  You will see a green orb shine in the middle, talk to it and a fight
  will start.

-----------------------------------------------------------------
BOSS BATTLE: Shiva & Commander    HP: 1500(Shiva) Commander(200?)
-----------------------------------------------------------------
  Just use Ifrit and Fire2 all the way through while attack regularly and
  the fight will end rather quick in your favor. Once you win the battle
  you will recieve an ICE ROD and a LONG SWORD.

  Now you will have the Esper of Shiva and you are welcomed to summon her
  in battle as many times as you wish as long as you have the appropriate
  amount of MP obviously.

=============================================================================

SLYDRA COME BACK!
  Take a look at your map, do you see a flashing chocobo? Go there and to 
  the east is the pirate cave from way early in the game. Enter the pirate
  cave, and inside Faris will hear Syldra's voice, she thinks Faris is alive
  but the other party members just don't see it. Cara can also see Slydra
  and it appears that Syldra's soul wants to help Faris, afterwards Slydra
  lends Faris his power as the party recieves the Esper summon Syldra, one
  of the most powerful summons in the game that ranks up with Leviathan and
  Bahamut I might add.

=============================================================================
THE KING OF DRAGONS AWAIT YOUR CHALLENGE
  NOTE: You will need a black chocobo to land in the forest on the east
        side of the the large desert, the large desert is on the northeast
        part of the world map.
  Well this part of the game is completely optional, on the third world
  you can have the chance to fight off against the King of Dragons, Bahamut
  but be fore warned though, he is extremely tough and lies with Leviathan
  as one of the toughest bosses/espers in the game. On the third world go
  to North Mountain like he told you after your quest in the Desert Palace
  and he will be waiting for you on top. Don't worry, in North Mountain the
  monsters are the same so you should be able to literally BREEZE by through
  until you meet up with Bahamut. You will however have to walk across a
  long desert, but once you aquire him its well worth it.

----------------------------------
BOSS BATTLE: Bahamut    HP: 40,000
----------------------------------

NOTE: For a quick win, use Reflect on your party and the Mega Flare will
      bounce right backa t him delaing 9,999 DMG, just like it did in FF4.
      However you cna only Reflect it once, and if you don't have the
      Reflect spell, follow the steps below.
  As you can expect this guy is no joke. He will use his MegaFlare attack
  whick causes I don't know say just a few thousand points of damage, not
  much really. Having four Time Wizards can make this battle a little more
  even out considering the fact that you have already acquired METEO. That
  way you can just keep casting METEO until he is gone. Or have four
  Dragoons and keep jumping him constantly. Basically use every strong 
  spell that you have like METEO, LEVIATHAN, something. I do remember
  killing him with one hit of my EXCALIBUR, but it was with the use of
  the Game Genie Code creator, sorry!

  After the battle Bahamut will join you and you will be on par or above
  LEVIATHAN as the strongest summon in the game so use it well!

=============================================================================

KATOBLEPAS AWAITS YOUR CHALLENGE
  I think you can ONLY acquire this summon in the second world, otherwise
  your lost. When your first acquire your submarine on the second world dive
  underwater and head for the blinking white dot at the top left corner of
  your map. Go through the cave and outside wander around the forest area
  and you should encounter Katoblepas.

------------------------------------
BOSS BATTLE: Katoblepas     HP: 5000
------------------------------------
  This boss is pretty difficult, bot not overwhelmingly difficult. Watch
  for him to use his Devil Eye attack, it will stone your party members so
  make sure you have a SOFT available if he does. Use all of your powerful
  spells and wipe him out. Having four Dragoons in this battle is a sure
  victory since there's less of a chance that one of your party member's
  will be affected by the Devil's Eye attack.

  After the battle he will be yours to summon anytime you want during battle!

=============================================================================

A JOURNEY TO THE SKIES AND A BRAVE SACRIFICE
  Far south of North Mountain is the Pheonix Tower. You will need to use
  your black chocobo from the Mirage Town to get in here, and becareful
  when walking on the desert, a powerful enemy might encounter the party
  so watch out. Inside the Pheonix Tower you will see a block in the middle
  and yet there are no doors. Remember what the guy in Mirage Town said?
  He said they hid the stairways in here, so check the wall in the middle,
  but becareful about which sides you check, otherwise you will encounter
  an enemy. I've composed a map of the place just for you! The beginning of
  the tower is at the bottom.

                                   Top(Floor 30)
                                    |
                                    2(Floor 29)
                                    |
                                 2-----1(Floor 28)
                                    |
                                 1-----2(Floor 27)
                                    |
                              MP----3---- 25000 GP(Floor 26)
                                    |
                                 2-----1(Floor 25)
                                    |
                                 1-----2(Floor 24)
                                    |                                 
                                 2-----1(Floor 23)
                                    |
                                    3(Floor 22)
                                    |
                        20000 GP----3----MP(Floor 21)
                                    |
                                 2-----1(Floor 20)
                                    |
                                 1-----2(Floor 19)
                                    |
                                 1-----2(Floor 18)
                                    |
                                    3(Floor 17)
                                    |
                              MP----3---- 15000 GP(Floor 16)
                                    |
                                 2-----1(Floor 14)
                                    |
                                 1-----2(Floor 13)
                                    |
                                 1-----2(Floor 12)
                                    |
                                    3Floor 11)
                                    |
                        10000 GP----3----MP(Floor 10)
                                    |
                                 2-----1(Floor 9)
                                    |
                                 1-----2(Floor 8)
                                    |
                                 1-----2(Floor 7)
                                    |
                                    3(Floor 6)
                                    |
                         5000 GP----3----MP(FD)(Floor 5)
                                    |
                                 2-----1(Floor 4)
                                    |
                                 1-----2(Floor 3)      
                                    | 
                                    3(Floor 2)
                                    |
                                 1-----2(Floor 1)


  NOTE: I Seem to be missing a floor, it be nice if someone can tell me about
        this since I'm too lazy to fix it myself!
  NOTE2: On the PSX version all of these doors are random, so even if you
         follow this path, you can still encounter the bosses in this tower.

    Legend:
       1= No monster, normal stairway.
       2= Monster, normal stairway.
       3= Visible stairway.
      MP= These are magic pots, talk to them and you will engage in 
          somewhat of a fight. Actually its not even a fight, but a chance 
          for you to gain a TON of ability points. Giving the Magic Pot
          and elixir means gaining 100 ability points after the battle! But
          be warned, you might have to give up as many as 1-10 ELIXIRs
          for this!
      FD= Means Fenixdown, left after the Magic Pot escaped.
 5000 GP= Thtat's exactly what it means, 5000 GP!

  NOTE: You will have to fight souped up versions of previous bosses in
        this game. Here are the bosses that you will have to fight and
        they come at a random basis and each time you go back down to the
        bottom floor you will have to select the stairway again.

        LiquiFlame: 9000 HP
        SolCannon: 10000 HP
        Kuzar:     10000 HP
        Bandelkuar: 8000 HP

  At the top of the tower lies Hiryuu, its not Cara's hiryuu but Lenna's.
  The hiryuu wants to help Lenna as it jumps off the tower. The hiryuu knew
  it didn't have much left and used the last of its power to come to the
  top of the tower to help Lenna. The scene flashes back to Lenna's past,
  and its near the death of her mother. The doctors have done all they can
  to help Lenna's mother but only the tongue of the Hiryuu can cure the 
  disease and that means you can only cure the disease by cutting off the
  tongue of a hiryuu. Lenna takes a knife and takes matters into her own
  hands, along the scenario you will be given a yes and no question. It
  doesn't matter which one you pick because if you pick Yes King Tycoon
  will come rushing in and quickly knock Lenna away, if you pick No Lenna
  will realize how much her mother loved that hiryuu. The scene shifts back
  to the party on the Pheonix Tower and the hiryuu has sacrificed itself and
  entrusted Lenna with its power and spirit. So from now on you have the
  very powerful and immensely useful Pheonix summon, use it on a swoon
  party member in battle to find out why.

=============================================================================

AN UNBOUND SPIRIT LIES IN BAL
  Remember the the castle of Bal? Well go down to the castle's basement
  and you will also notice that there was a save point in the basement as
  well. But you cannot access the room from Bal Castle. From outside of Bal
  castle head to the cave to left, it should look familiar. Check back at
  World One section if you forgot the place, and inside is a SHURIKEN, TENT,
  and a BLITZ WHIP that is if you did not pick them up earlier, otherwise
  they would be empty obviously. Now crawl up the north wall and you should
  be inside the Bal Basement room, unlock the door first and save your game
  and heal your wounds if neccessary and then make your way back in and to
  the center of the room and talk to Odin. He will give you one minute to
  defeat him, otherwise he will slain your party, if you are not ready choose
  NO and make your preparations before hand, otherwise select YES and the
  battle will begin.

-------------------------------
BOSS BATTLE: Odin     HP: 17000
-------------------------------
  Is that, yes its Odin from Final Fantasy IV and he basically looks the
  same with little artwork redone, but yep its him the King of Baron but
  only this time since its Final Fantasy V and he has no knowledge of Cecil,
  Rosa, Kain, or any other members of Final Fantasy IV or other events from
  FFIV. Just thought you wanted to know.
  This battle will be very difficult since due to the fact that you must
  do a ot of damage in under a minute and yes, the time does move in REAL
  TIME and its like a real life clock. Hit him with everything you've got
  but AVOID USING HOLY WEAPONS AND MAGIC! It will heal him obviously, but
  you must really fast and use only powerful magic like LEVIATHAN, METEO,
  HOLY, or FLARE. X-Fight comes in handy in this battle and equipping
  two spears(besides the HOLY spear) and JUMP works nicely as well. Throw
  any unnessary weapons if you want as well, but rely on magic and strong
  attacks to win you through.

  After the battle you will have gained the Esper Odin and are free to use
  him anytime during battle considering that you have the MP for it. Also
  congratulations!

=============================================================================

SING THE SONG OF THE HERO!
  This is only useful if you are a bard as you can acquire the Hero Song
  but the way to do this is that you must play every piano in every single
  town you visit. So remember all of those times I told you to play that
  piano? So after playing all of the pianos in each town talk to the man
  in Cresent Town, the same man that taught you the Life Song and this
  time he will teach you the Hero Song, which is quite a powerful song to
  learn!

=============================================================================

THE MAN WHO KNOWS ALL
  This can only be done in the third world and when you have your Airship/
  seaship/submarine with you. In the town of Karnak use to lie an old
  steamship, land your ship there and use your submarine and go under
  the ocean. Just to the southeast from the shore of Karnak is a small cave
  and when you enter it you will meet an old man who will tell you the stats
  of your game. Being how many times you ran from battle, how many monsters
  you may have killed, how many times you have saved your game and so on. 
  It's completely optional as you can expect as this is the first and ONLY
  Final Fantasy game to be so detailed about your adventure and no I am not
  talking about the lousy old man in Final Fantasy VII.

=============================================================================

HERO OR ZERO?
  Remember the town of Mua? Its the town that was isolated from the outside
  world due to its mountain ranges and the only way you can get through was
  that you needed a submarine and you had to use a map to help you. While in
  World three you can just simply land your airship near the town. Anyways
  there was this small house isolated inside the town and was locked when
  you had first approached it. Then before your trip to the Cleft of 
  Dimension the door is now unlocked for you. Inspect the house and a man
  will offer you two choices, Chicken Sword or the Brave Sword. So this
  dates back to every battle you had in the game, and if you had ran from
  battle about 70 times prior to meeting up with this man you can pick up
  the Chicken Knife as its attack power will be pretty high. But be warned
  that sometimes when you select "Fight" with the Chicken Knife equipped
  you will run away from battle. The Brave Sword's power is determined by
  how many battles you may have previously won and how many monsters you
  may have slayed. Heck try slaying about 15,000 monsters and winning 2200
  battles and watch the attack power on the Brave Sword! As you can expect
  the attack power on both of these weapons are basically endless, but once
  you pick up either the Chicken Knife or Brave Sword you will no longer be
  able to increase the attack power on the weapon, so try to fight as many
  battles or run away from as many battles as you can prior to selecting
  the weapon so that you may get the full effect of the weapon and decide
  when is the best time to select the weapon. Also I forgot to mention
  earlier that your run percentage is much higher if you have the Chicken
  Knife equipped but you still can not run from bosses obviously.

=============================================================================

HA! I LAUGH AT GENJI ARMOR!
  As you might of expected, Genji equipment is both rare and very durable
  and offers the party a high sense of armro protection. But what if you
  couldn't aquire the Genji armor and Exdeath was still pounding you like you
  were Team Rocket, what then? Well why not try aquiring a very powerful 
  Blue Magic spell called Mighty Guard? For those of you who have played
  Final Fantasy VII, you might have acquired an Enemy Skill magic called
  BIG GUARD from the Beach Plugs near Costa Del Sol. Well the Mighty Guard
  works the exact same way except this one came first! Acquiring Mighty
  Guard is basically the same as acquiring BIG GUARD. Remember the tower
  of Worus? It was sunk below in World one, but forget about that and land
  your airship/seaship/submarine near the ocean of Worus. Randomly move your
  seaship about around the water and you should eventually encounter an
  enemy named StingRay. Use your Trainer(he/she must be at a Level 2 Trainer
  status) and use Control and have him use the Mighty Guard on your
  party and voila! The strongest magic defense in the game at your disposal!

=============================================================================

MIMIC THE MIMIC
  Well now that you may think that you have every single ability in the game
  you might as well sit back and relax right? Well yeah you can relax, but
  remember WAY EARLY in the game when the Shrine of Worus sunk? You were
  caught in the middle of it sinking and there was that last piece of crystal
  you could not retrieve. It sunk along with the Shrine before you had any
  chance to get the last piece of the crystal remember? I know you most 
  likely have forgotten about that, but don't worry I stumbled upon this
  thing when it hit me just before I went off to face Bahamut in World Three.
  So during World Three, take your submarine and take a look at your map 
  look for the flashing plus sign at the top right corner and it go to it
  and you should see the Water Shrine that sunk way back earlier in world
  one. This time the party can only hold their breath for seven minute so
  make your decisions quick and run from battle if you have to as well 
  because time runs in REALTIME. You should find it at the ocean floor, and
  when you enter it you will be given a limited amount of time because its
  obviously that you can not breath under water forever. I also suggest you
  have the EXIT spell available, which I KNOW you will, this way incase
  you might be a little short on time you can use the spell to get out
  obviously. The tower is the exact same way that you remembered it and
  you must start from the top of the tower to the bottom of the tower.
  When you make your way to the bottom the party notices the last piece
  of the Water Crystal, but before the party and jollfully pick it up and
  walk away with it, you will encounter one of the fiends from the Cleft
  of Dimension.

----------------------------
BOSS BATTLE: Gogo    HP: N/A
----------------------------
  This boss is both the hardest boss in the game and also the easiest boss
  in the game. It all depends on how you fight him, heck I'm not even sure
  if I should use the word "fight" here. If you were paying attention to
  what he was saying, then do exactly what he says. If you attack him while
  he does not attack you, he will counter with some powerful spells like
  METEO, FLARE, or HOLY. If he attacks you, attack back, if he doesn't
  attack you then don't attack him. Don't bother hitting him with your
  strongest spells because as far as I can tell he has an infinite amount
  of HP, unless you use either a Game Genie Code Creator or the use of your
  Gameshark Pro, its much easier to do EXACTLY what he does. In fact I won
  the battle without even making a single command! That's how easy this
  battle is! But also note that it can take a couple of minutes before you
  can win.

  If you ask me, he really doesn't seem like a fiend from the Cleft of
  Dimension because he's honorable and he keeps his word. Oh well, but
  now you have the MIMIC ability at your disposal and thats exactly
  what it does, its also the MOST POWERFUL command in the game believe it
  or not.

=============================================================================

A MYSTERIOUS TOWN LIES AN EVEN GREATER MYSTERY
  Remember the location the Dwarf showed you when you were at the bottom of
  the ocean floor? Its a small forest southwest of the town of Cresent. Its
  a town, but its not exactly a town that you can see. Its in a small block
  of forest and you will have to walk around it until it you finally reached
  the town, which shouldn't take long and it will sound like the party is
  about to engage in a battle. Here this town is called the Town of Mirage.
  Meaning that not everything is as it seems to be, the magic shop once you
  enter inside sells all level 1 magic, but that's not the real entrance.
  Outside to the left side of the magic shop is a hidden door which leads
  to a man that sells real magic and all spells are 10000 GP each. Inside 
  the armor shop it sells the lastest weapons, but check the crate inside
  and the counter behind the armor dealer will open up and lead to an old
  sage that will tell you about the rings and a merchant at the bottom will
  sell you special rings at a very hefty price. The weapons shop sells the
  lastest weapons, but there appears to be another merchant in the back, so
  how do you get to him? For now just go to the pub, talk to the people 
  inside if you want, but outside behind the pub is a hidden entrance to
  behind the counter of the pub and check the crates behind the counter to
  recieve a THIEF daggar. In the next room to the left there is a man who
  will give you a gift, but its not free and he tells you to take the 
  chocobo around the world and you can have it. Continue onto until you
  are in a room with a door in the middle, when the party tries to open the
  door they can't seem to get in because it shuts everytime. To the left
  side of this room is a hidden passage which contains a paino, play it
  and continue onto the far right of the room, that is if you need to new
  weapons or something, then after that head outside and onto the chocobo
  field and talk to the black chocobo and you will be able to fly it now.
  But since you have an airship what do you need a black chocobo for? Well
  remember that giant desert with North Mountain at the tip of it and
  Pheonix Tower at the bottom of it? Your airship can't land there, but
  since there is a small forest at the east of the large desert a black
  chocobo can land there. So now that you have the black chocobo you
  can go ahead and complete two other side quests with it. Once you ride the
  Black Chocobo around the world going clockwise, talk to the guy again to
  recieve a Mirage Vest.

============================================================================

OBTAINING THE FOURTH RIBBON
  Remember the girl in between the armor and weapon shop at the town of
  Rugor? She was looking for a RIBBON, so after you have acquired a RIBBON
  she notices that you are the ones fighting against Exdeath so she gives
  you the thrid RIBBON. The town of Rugor is located north-northwest
  of the entrance to the Void on the third world. And I have yet to find
  the fourth RIBBON if there is one. The Fourth Ribbon was located when
  you had escaped Karnak castle, check on of the treasure chests.

============================================================================

MOVE OVER WEAPONS BECAUSE HERE COMES OMEGA AND SHIN HIRYUU!
  Okay remember Emerald Weapon and Ruby Weapon from Final Fantasy VII? They
  were incredibly tough and you needed to have some serious levels and
  Mastered MAteria to AT LEAST stand a minor chance against them. But that
  was only the second game that had featured ULTRA TOUGH bosses. They can
  only be found in the Cleft of Dimension, and during your trip to the
  Final Showdown with Exdeath you might have spotted a walking robot
  on the Waterfall part of the Cleft of Dimension. Luckily there was a save
  point right before you encountered him, so save your game and simply walk
  up to the robot to start the fight. But before you do I have a few
  recommendations as you can expect:

    Party's level: 90 or above(you heard me!)
    4 FLAMERINGs(equipped)
    4 MASTERED RED WIZARDs
    1 MASTERED CALLER
    1 WIZARD ROD(equipped on Mastered Caller)
    2 MASTERED WHITE WIZARDs(optional)
    4 MASTERED MIMICs

  NOTE: Have the Mastered Caller with the X-Magic ability of the Red Wizard
        and have him/her equip the WIZARD ROD, which will increase your
        magic power. And have everyone else be a MIMIC.
--------------------------------------
SUPER TOUGH BATTLE: Omega    HP: 55530
--------------------------------------
  Have one Knight attack with the X-Fight ability and a Giant's Axe and a
  Rune Axe in one hand and have him X-Fight, you will do some powerful
  damage with the X-Fight alone. Then have a Dragoon equipped with the
  Murasame blade and have him or her Jump Omega and it will cause about
  3,000-5,000 HP of damage on him! If you have your Flame Ring you can
  absorb its Atomic Ray attack. If you have a Caller, cast constant Bahamut
  summons, and have a Mimic, mime that as well. Keep your HP up at max if
  possible.

=============================================================================
=============================================================================

                             --------------
                             Ability System
                             --------------

  The main advancement in this game was obviously the Ability System. And no
  it is not called the Job System, that's what Final Fantasy Tactics system
  is called. Somehow, some idiot who is obviously not a Final Fantasy fan
  got this all confused and it spreaded like a contagious disease so 
  everybody started calling this system the Job System. So for the last time
  its the "Ability System" the Job System is reserved for Final Fantasy
  Tactics. This ability system was based upon and also built upon the 
  first and official "Job System" in Final Fantasy III for the Famicom,
  which obviously was not released here. This Ability System allowed Knights
  to cast magic or Blue Wizard to wield a weapon in both hands. Not to
  mention giving the Dancer the ability to jump. Each job has several
  abilities in each besides the Mimic and Suppin. Abilities are acquired
  through battles as at the end of each battle you will recieve Ability
  Points, while the ability points might seem minute at the beginning of the
  game, at the Cleft of Dimension on the last floors however enemies will
  give you about 30 ability points each!

NOTE: Ability points must be earned again after you have advanced in a level.
      What I mean by this is that say your at level 1 for an Archer. The
      next ability is Animals and you must earn 15 ability points for it.
      When you earn the Animals ability the next ability is Aim and you will
      need to earn 45 ability points instead of 30 ability points. See what
      I mean?

=============================================================================

------
Suppin
------

Abilities: None

NOTE: Suppins can quite possibly be the strongest class in the game. Its the
      class that the party starts with. Each time you acquire an ability
      or master a job, those abilities and yes even stats gets transferred
      over to the Suppin. However the Suppin cannot use all commands,
      however it can use all abilities like Pitfalls, Dash, Passages, etc.
      But it cannot use all commands at the same time, you can pick any
      two commands(optional) and put them in your command box. For a further
      explanation, go to the town of Tule in World 3, and talk to the lady
      in the beginner's house and answer "No" and she will give you a
      detailed explanation of how Suppins actually work. Also note that 
      a Suppin can equip any weapon, armor, or accessory depending on which
      class that you have mastered. However a Suppin cannot earn ability
      points, nor can other classes earn ability points when you are in
      a Suppin status.

=============================================================================

-------------
Archer/Hunter
-------------

Abilities: 

1. Animals/Critt(AP: 15)
   This allows you to call upon the animals of the forest that has a random
   effect. The animals will either attack the opponents or heal your party
   members. The higher your levels the more effective and powerful this
   command becomes.

2. Aim(AP: 45)
   This will aloow the Archer or anybody else with the ability to equip a
   bow to always have a 100% hit ratio against opponents, possibly even
   against Ninjas. Also it raises the damage of your attack as well. 
   Basically there are no disadvantages to using this.

3. Equip Bow/EqBow(AP: 135)
   This is pretty self explanatory. Use this if you wish on any other class
   that cannot equip a Bow.

4. X-Fight/SShot(AP: 405)
   Very powerful. Even though your attacks are half strengthed, if you have
   the 2-Handed abiltiy from the Ninja you can attack for a total of 8 times!


=============================================================================

----
Bard
----

Abilities:

1. Hide(AP: 25)
   Remember Edward(Gilbert)? Well this command allows you to hide during
   battle, avoiding all attacks no matter what. However you cannot attack
   as well and you can also Show yourself, but this is pretty much useless
   unless you are really weak and wounded.

2. Equip Harp/EqHarp(AP: 50)
   This is basically pretty self explanatory. Use this if you wish on any
   other classes that cannot equip a Harp.

3. Sing(AP: 100)
   This will allow the person in another class to use Sing a random song
   which either paralyzes, puts to sleep, or even kill an opponent.

=============================================================================

---------
Berserker
---------

Abilities:

1. Berserk(AP: 100)
   This allows you to always be ready to attack and you will always be on
   Wolverine(r) fury, but as you can expect you cannot control the party
   member with the Berserker ability.

2. Equip Axe/EqAxe(AP: 400)
   This is basically pretty self explanatory. Use this if you wish on any
   other classes that cannot equip an Axe.

=============================================================================

-------------------------
Black Wizard/Black Wizard
-------------------------

Abilities:

1. Black! Lvl 1(AP: 10)
   Allows another class to use level 1 Black magic.

2. Black! Lvl 2(AP: 20)
   Allows another class to use level 2 Black magic.

3. Black! Lvl 3(AP: 30)
   Allows another class to use level 3 Black magic.

4. Black! Lvl 4(AP: 50)
   Allows another class to use level 4 Black magic.

5. Black! Lvl 5(AP: 70)
   Allows another class to use level 5 Black magic.

6. Black! Lvl 6(AP: 100)
   Allows another class to use level 6 Black magic.

7. MP 30% UP/MP +30%(AP: 400)
   Max MP is boosted up 30% overall, can also be used in the Black Wizard
   class also.

=============================================================================

---------------------
Blue Wizard/Blue Mage
---------------------

Abilities:

1. Peep/Check(AP: 10)
   This allows you to check an opponent's HP/MP, this is pretty useful just
   incase you don't know what your dealing with. Unlike in FFIV, this will
   work basically everytime you use it.

2. Learning(AP: 20)
   With this ability you can learn the attacks enemies put on you, not the
   party. You must actually be hit with the enemies' attack once and you
   will learn it.

3. Blue!(AP: 70)
   Allows another class to use Blue Magic.

4. Scan/View(AP: 250)
   This is a more advanced version of Peep. You will able to see not only 
   the opponent's HP/MP but also their weakness and level as well. But the
   downside is that this rarely works as most of the the party member using
   it will just waste a turn, so stick with Peep instead.

=============================================================================

---------------
Caller/Summoner
---------------

Abilities:

1. Call! Lvl 1/Summn Lvl 1(AP:15)
   Allows another class to use level 1 Summon magic.

2. Call! Lvl 2/Summn Lvl 2(AP:30)
   Allows another class to use level 2 Summon magic.

3. Call! Lvl 3/Summn Lvl 3(AP:45)
   Allows another class to use level 3 Summon magic.

4. Call! Lvl 4/Summn Lvl 4(AP:60)
   Allows another class to use level 4 Summon magic.

5. Call! Lvl 5/Summn Lvl 5(AP:100)
   Allows another class to use level 5 Summon magic.

6. Summon/Call(AP: 500)
   Allows another Class to use a random summon without using MP.

=============================================================================

-------
Chemist
-------

Abilities:

1. Medecine(AP: 15)
   Doubles the effectiveness of potions like HIOPOTIONs, ETHERs, etc.

2. Mix(AP: 30)
   Allows Chemist or another class to mix ingredients, mainly the DRKMATTER,
   DRGNFANG, and others along with HIOPTIONs, FENIXDOWNs, etc.

3. Drink(AP: 45)
   Allows Chemist or another class to drink potions during battle like
   GIANT POTION, SPEED POTION, etc.

4. Health/Recvr(AP: 135)
   Allows Chemist or another class to heal any negative status effect besides
   Zombie. Note that this does not waste anything at all! No magic or items
   whatsoever!

5. Revive/Rvive(AP: 405)
   Revives all swoon party members. Even if three members are down they are
   still revived! Note that this does not waste anything at all! No magic
   or items whatsoever!

=============================================================================

------
Dancer
------

Abilities:

1. Flirt(AP: 25)
   Will either confuse enemy or make them very angry!

2. Dance(AP: 50)
   Perform any random dance that each dance has a random effect of confusion,
   death, drain, etc.

3. Equip Ribbon/EqRibbon(AP: 325)
   Gain and allow other classes to equip and wear the strongest helmet in
   the game.

=============================================================================

--------------
Dragoon/Lancer
--------------

Abilities:

1. Jump(AP:50)
   Allows another class to Jump. You do not neccessarily have to have a Spear
   equipped to Jump either.

2. Drgnswd/Lance(AP: 150)
   Summons dragon to absorb both HP and MP from opponents. Results may vary.

3. Equip Spear/EqSpear(AP: 400)
   Have another class the ability to equip spears that normally cannot.

=============================================================================

----------------------
Elementalist/Geomancer
----------------------

Abilities:

1. Terrain/Earth(AP: 25)
   Perform a varying elemental attack, this does not cause an MP drain in the
   character.

2. Pitfalls/Findhole(AP: 50)
   When stepping over a pitfall, the party quickly jumps out of the way and
   the pitfall remains there.

3. DmgFloor/AntiTrap(AP: 100)
   Take no damage from spikes, magma, hiryuusou, etc.

=============================================================================

------
Knight
------

Abilities:

1. Cover(AP: 10)
   Cover any party member near swoon condition.

2. Protect/Guard(AP: 30)
   Block physical attacks completely. Which means take absolutely no damage
   from physical attacks at all!

3. BothHand/2-Handed(AP: 50)
   Equip one weapon with both hands, allowing double the attack power but
   inability to equip shields.

4. Equip Shields/EqShield(AP: 100)
   Allow another class the ability to equip shields.

5. Equip Armor/EqArmor(AP: 150)
   Allow another class the ability to equip armor.

6. Equip Swords/EqSword(AP: 350)
   Allow another class the ability to equip swords.

=============================================================================

-----
Mimic
-----

Abilities:

1. Mimic(AP: 999)
   Directly copies any last attack performed by a party member. This includes
   magic, X-Fight, Jump, and ANY other ability. This does not cost magic
   nor does it cost any itmes to do so. By far the strongest command!

=============================================================================

----
Monk
----

Abilities:

1. BuildUp/Store(AP: 15)
   Takes two turns to double attack power. (Pretty dumb if you ask me since
   you hit twice in those two turns anyways!)

2. Brawl/Barefist(AP: 30)
   Attack as well as an empty-handed(karate) monk.

3. Chakra/Chkra(AP: 45)
   Restore partially loss HP and cure posion and darkness without the use
   of items or magic.

4. Counter(AP: 60)
   Counter attack when you are attacked.

5. HP: 10%UP/HP +10%(AP: 100)
   Maximum HP is up by 10%.

6. HP: 20%UP/HP +20%(AP: 150)
   Maximum HP is up by 20%.

7. HP: 30%UP/HP +30%(AP: 300)
   Maximum HP is up by 30%.

=============================================================================

----------------------
Mystic Knight/Sorcerer
----------------------

Abilities:

1. Barrier/MagiWall(AP: 10)
   When another class is in near swoon condition, a magic barrier will 
   automatically be set up.

2. Magic Sword lvl 1/Sword Lvl 1(AP: 20)

3. Magic Sword lvl 2/Sword Lvl 2(AP: 30)

4. Magic Sword lvl 4/Sword Lvl 3(AP: 50)

5. Magic Sword lvl 4/Sword Lvl 4(AP: 70)

6. Magic Sword lvl 5/Sword Lvl 5(AP: 100)

7. Magic Sword lvl 6/Sword Lvl 6(AP: 400)

=============================================================================

-----
Ninja
-----

Abilities:

1. Smoke/Dustb(AP: 10)
   Run away with ease, but you still cannot run away from bosses.

2. Image/Twin(AP: 30)
   Create a double image of yourself and avoid physical attacks. Gone after
   one hit.

3. 1stAttack/Firstatk(AP: 50)
   Pre-emptive attack/post-emptive attack ratio up and favors party. You
   still can be attacked by the opponent first or backed attack though.

4. Throw(AP: 150)
   Gain the Ninja's abiltiy to Throw weapons or items in another class.

5. 2-Handed/2-Swords(AP: 450)
   Allows both hands to be equipped with a weapon. So one hand can be 
   equipped with an IceBrand sword while the other a Flame sword.

=============================================================================

-------------------
Red Wizard/Red Mage
-------------------

Abilities:

1. Wht/Blk lvl 1/Red Lvl 1(AP: 20)
   Allows another class to cast both level 1 black and white magics.

2. Wht/Blk lvl 2/Red Lvl 2(AP: 40)
   Allows another class to cast both level 2 black and white magics.

3. Wht/Blk lvl 3/Red Lvl 3(AP: 100)
   Allows another class to cast both level 3 black and white magics.

4. X-Magic/Redx2(AP: 999)
   Allows either the Red Wizard or another class to cast two of the same or
   different spells in one round.
   NOTE: If you are a Caller that means you will only be able to cast either
         Time lvl 1-3, Black lvl 1-3, or White lvl 1-3 magics. If you are
         a Suppin or Mimic and you have X-Magic as your ability and Call
         as the other, that goes the same as well. So if your a Time Wizard
         you will be able to cast any Jikuu magic but any other magic
         you will only be able to cast lvls 1-3 of any other magic. Get it?

=============================================================================

-------
Samurai
-------

Abilities:

1. SwdSlap/SSlap(AP: 10)
   With a successful attack an opponent is paralyzed except for any other
   opponent immune to it like most bosses.

2. GP Toss/$Toss(AP: 30)
   Very powerful money attack that hits all opponents. The damage done will
   determine how much GP you loss with the attack. So the more powerful it
   is the more GP you will lose.

3. EvadeSwrdGrab(AP: 60)
   Evade attacks more easily and at a higher ratio, this will last throughout
   the battle.

4. Equip Katanas/EqKatana(AP: 180)
   Allows another class the ability to equip katanas.

5. Slash/Fdraw(AP: 540)
   Destroy one target with a single swipe.

============================================================================

-----
Thief
-----

Abilities:

1. Passages/Secret(AP: 10)
   See hidden passages that normally are not visible.

2. Escape/Flee(AP: 20)
   Just like the Ninja's Smoke ability, this allows you to escape more easily
   except for bosses of course.

3. Dash(AP: 30)
   While holding down the "B" button("X" button for PSX) this allows you to
   travel twice as fast through towns and dungeons and caves and so on. This
   will not work on the World Map.

4. Steal(AP: 50)
   Allows another class other than the Thief to steal items or weapons from
   enemies during battle.

5. Caution(AP: 75)
   Prevent back attacks prior to random battles.

6. Capture/Mug(AP: 150)
   Allows the Thief or another class to attack and steal at the same time.

7. Restless/Footwork(AP: 300)
   Become as agile as a thief, meaning your agility points are equal to
   those of a theif.

=============================================================================

---------------------
Time Wizard/Time Mage
---------------------

Abilities:

1. Jikuu magic lvl 1/Time lvl 1(AP: 10)
   Allows another class to use level 1 Time magic.

2. Jikuu magic lvl 2/Time lvl 2(AP: 20)
   Allows another class to use level 2 Time magic.

3. Jikuu magic lvl 3/Time lvl 3(AP: 30)
   Allows another class to use level 3 Time magic.

4. Jikuu magic lvl 4/Time lvl 4(AP: 50)
   Allows another class to use level 4 Time magic.

5. Jikuu magic lvl 5/Time lvl 5(AP: 70)
   Allows another class to use level 5 Time magic.

6. Jikuu magic lvl 6/Time lvl 6(AP: 100)
   Allows another class to use level 5 Time magic.

7. Equip Rods/EqRod(AP: 250)
   Allows another class to equip Rods.

=============================================================================

-------
Trainer
-------

Abilities:

1. Tame(AP: 10)
   Allows another class to Tame demon and beast type animals. Mainly 
   paralyzing them.

2. Control/Cntrl (AP: 50)
   Allows either the Trainer or another class to control a monster's body.

3. Equip Whips/EqWhip(AP: 100)
   Allows another class to equip Whips.

4. Catch(AP: 300)
   Capture weaken enemies. Mainly drop them down to a low enough HP so you
   can catch them.

4b. Release(afer Catch)
    After capturing release the monster you caught against the opponent.
    Each captured monster will use a random attack against the opposition.

============================================================================

-----------------------
White Wizard/White Mage
-----------------------

Abilities:

1. White magic lvl 1/White lvl 1(AP: 10)
   Allows another class to cast level 1 White magic.

2. White magic lvl 2/White lvl 2(AP: 20)
   Allows another class to cast level 2 White magic.

3. White magic lvl 3/White lvl 3(AP: 30)
   Allows another class to cast level 3 White magic.

4. White magic lvl 4/White Lvl 4(AP: 50)
   Allows another class to cast level 4 White magic.

5. White Magic lvl 5/White Lvl 5(AP: 70)
   Allows another class to cast level 5 White magic.

6. White magic lvl 6/White Lvl 6(AP: 100)
   Allows another class to cast level 6 White magic.

7. MP 10%UP/MP +10%(AP: 300)
   Raises maximum HP by 10%.

============================================================================
============================================================================

                                  ------
                                  Magics
                                  ------

  Magics in this game are divided into 6 different levels, as you progress
  with your class, the more levels become available to you for another
  class. However even if you are a White Wizard who is on level 1, you can
  use level 6 magic without gaining any levels for that class, and that goes
  the same for all other magic classes as well. There are 5 different types
  of magic in this game, Black, White, Jikuu, Blue, and Summon. They are
  classified into their respective categories for obvious reasons. Black
  magic is often used to attack, White magic is often used to heal and 
  protect the party, Jikuu Magic is like Status effect magic which can make
  the party member faster, slower, stop all completely, deplete HP by half
  or three quarters and so on, this also works against enemies as well but
  not all enemies as you can expect. Blue Magic is magic and attacks learned
  from monsters that put those attacks on you, allowing you to use them for
  future battles. Blue magic however is a mix between Black, White, and
  Jikuu but also a few other spells that are very powerful(ala Mighty Guard)
  and some others that are not seen in the three main magic groups. Then
  finally you have the Summon magic, which in my opinion is the best of
  all five magic groups because they cannot be weakened by barriers and also
  you cannot protect against them with a WALL. The Golem is especially me
  favorite at times(not to say Leviathan and Bahamut aren't cool) because
  this is the only summon in any Final Fantasy game that protects against
  physical attacks. Well that's basically what magic is, but enough talk and
  onto the magic lists including the Song List!

  NOTE: For both Black and White magic you can spread them, just move the
        cursor to the enemy on the last row and hit back again and the
        cursor will flash to all opponents. You can also do this with your
        party members as well by moving forward the cursor on your party.
        However since the magic is spread, it has no direct effect and the
        magic is weakened, but if you add up the entire effectiveness of 
        the magic you spread it actually accumulates more than using it on
        a single target!

============================================================================
============================================================================

                           -------------------
                           White Magic Listing
                           -------------------

=======
Level 1
=======

-------------
Cure    MP: 4
-------------
  Cures about 140-250 of loss HP. This magic works well against undead
  monsters, but its not quite as effective as Fire on undead monsters.

------------------
Libra/Scan   MP: 5
------------------
  This is basically Peep, use this to check out the opponent's stats, mainly
  the MP/HP. However there will be times when you cannot scan the opponent's
  HP, but seldom.

-------------------
Pure/Antdot   MP: 2
-------------------
  This works just like an antidote, but if you so happen to run out of
  antidotes in your inventory then you should use this to cure any Poison
  status effect.


=======
Level 2
=======

-----------------
Quiet/Mute  MP: 2
-----------------
  This is a very useful magic, especially against heavy magic users. While
  this may not work on everyone, this will Mute that target in which you
  have selected. This causes your opponent or ally the ability to not use
  magic.

--------------------
Safe/Protes    MP: 3
--------------------
  This is a very useful magic, even though it might not seem so since the MP
  for casting it is so low, but this will but all physical attacks down in
  half, after a couple of physical attacks the barrier will go away. However
  this does not protect against magic attacks though.

-------------
Mini    MP: 5
-------------
  This will either change an opponent or a party member into a smaller 
  version of themselves causing their stats to cataclysmically drop including
  severe loss of attack power, defense, lack of magic use, as well as losing
  some other abilities like Cover. This does not however drop the magic
  defense of the character, but any armor that was previously protecting
  the party member from certain magics and attacks(E.G. RIBBON) will become
  obsolete. You can also use this as a cure against the Mini condition just
  by casting it on the effected party member.


=======
Level 3
=======


-------------
Cure2   MP: 9
-------------
  This is a stronger version of Cure, it will heal about 400-800 of loss HP
  and does greater damage on undead monsters than the regularly cure does.

-------------
Raise  MP: 29
-------------
  Think of this as Life1, this will heal your party back from the wounded
  (but I prefer to call it "swoon" from FFIV) status but to only a small
  portion of your total MAX HP, mainly just 8% of it. So heal your party
  member after using it.

-------------------
Charm/Muddle  MP: 4
-------------------
  This has the same effect as confusion basically, but the small change is
  that your party member will always attack his or her own party members
  instead of just hitting anybody randomly. Hit the party member with a
  physical attack to knock some sense back into them.


=======
Level 4
=======

-------------
Blink   MP: 6
-------------
  This is just like the Image ability of the Ninja. This allows any party
  member to dodge a physical attack for a certain number of times before it
  wears off.

-------------
Shell   MP: 5
-------------
  This magic allows for greater defense against magic attacks, it will cut
  the damage of basically any magic attack down by 50% or more. However
  there are some magic attacks that you cannot guard against, mainly DISPL.

-------------
Esna   MP: 10
-------------
  This is one of the must have spells in the game. This will cure any 
  negative status effect a party member may have all except for the Zombie
  status.


=======
Level 5
=======

-------------
Cure3  MP: 27
-------------
  This is the strongest form of Cure, it will heal anywhere from 1100-3000
  of loss HP. This will deal a lot of damage against the undead, but should
  mainly be used to heal the party.

-------------------
Wall/Rflect  MP: 15
-------------------
  This is another form of a barrier to protect your party against magic
  attacks, however instead of supressing the attack it reflects back any
  magic attack back at the opponent causing no damage to the character with
  the Wall. Its gone after a certain amount of uses however.

--------------------
Berserk/Bersrk MP: 8
--------------------
  This will berserk any opponent or party member, causing them unable to
  control themselves. This has some advantages though, it causes the attack
  power and defense power to rise and the character will always be ready
  to attack making the Time guage obsolete or idle.


=======
Level 6
=======

-------------
Arise  MP: 50
-------------
  Like Raise, but this will completely heal the party member back to full
  HP instead of partial HP. Another must have spell.

-------------
Holy   MP: 20
-------------
  I can't believe a magic attack this powerful costs so little! Its the
  ultimate White Magic as it unleashes Holy power from above and casts a
  giant cascade of White light blasting the opponent resulting in heavy
  damage. Too cool!

-------------
Displ  MP: 12
-------------
  This magic attack is one of those must have magics. This will dicipate
  abrogate any barrier caused by any magic. So Shell, Safe, and Wall will
  not protect against this. However this will not rescind a Golem summon
  though.

============================================================================
============================================================================

                            -------------------
                            Black Magic Listing
                            -------------------


=======
Level 1
=======

-------------
Fire    MP: 4
-------------
  Weak fire attack. Effective against undead monsters or ice based monsters
  or any monster with a weakness towards fire. This will heal any party
  member equipped with an Fire based armor or shield or anyone equipped with
  a Flame accessory.

-------------
Ice     MP: 4
-------------
  Weak ice attack. Effective against fire monsters or fire based monsters
  or any monster with a weakness towards ice. This will heal any party
  member equipped with an Ice based armor or shield.

-------------
Bolt    MP: 4
-------------
  Weak lightning attack. Effective against water monsters or water based
  monsters or any monster witha  weakness towards lightning. This will heal
  any party member equipped with a lightning based armor or shield.


=======
Level 2
=======

-------------
Poisn   MP: 2
-------------
  This magic will cause a poison like effect towards the opposition or party
  member. Once the poison is casted upon the party member or opposition 
  every once in a while the target's HP drops down bit by bit after every
  few rounds.

-------------
Sleep   MP: 3
-------------
  This magic will cause any party member or opposition(except for those 
  immune against it or wearing a RIBBON) to become unremunerative during
  battle. Use magic to wake your party member up!

-------------
Toad    MP: 8
-------------
  This magic will cause any party member or opposition to be turned into
  a frog. However if the opposition is turned into a frog then the opposition
  will automatically be in swoon status and unable to come back to battle
  unless brought back by another opposition. This can also be used to cure
  the effects of Toad simply by casting it on the party member affected.
  Syptoms of Toad include Quiet, vast decrease of defense, significant 
  decrease in attack power, and any armor that was worn that previously
  protected against any status effect or certain magic will become
  obsolete.


=======
Level 3
=======

-------------
Fire2  MP: 10
-------------
  Medium based fire attack. This works well against ice monsters, undead
  monsters, or anybody with a weakness towards fire. This will heal anybody
  that is strong against fire or anybody wearing a fire based armor or
  shield or anybody wearing the Flame accessory.

-------------
Ice 2  MP: 10
-------------
  Medium based ice attack. This works well against fire monsters, or anybody    
  with a weakness towards ice. This will heal anybody that is strong against
  ice or anybody wearing a ice based armor or shield.

-------------
Bolt2  MP: 10
-------------
  Medium based lightning attack. This works well against water monsters, 
  sea creatures, or anybody with a weakness towards lightning. This will heal 
  anybody that is strong against lightning or anybody wearing a lightning 
  based armor or shield.


=======
Level 4
=======

-------------
Drain  MP: 13
-------------
  This magic will drain your opponent's HP, depending on how much HP you
  have will determine how much you will take from your opponent. If you are
  in despret need of HP you will absorb more. Don't use this on undead 
  monsters or Lamia type monsters otherwise you will lose a significant
  amount of HP.

-------------
Break  MP: 16
-------------
  This magic will petrify your opponent causing instant death towards
  the opposition. However if used on a party member they will become stone
  until you decide to use a Soft, ESNA, or after you have won the battle.

-------------
Bio    MP: 16
-------------
  Very powerful Poison attack. Once casted a significant amount of life is
  immediately loss followed by a rapid and constant drain of HP afterwards.


=======
Level 5
=======

-------------
Fire3  MP: 25
-------------
  The strongest fire attack. This will cause massive damage to ice based
  monsters, undead monsters, or anybody with a weakness towards fire. This
  will heal anybody strong against Fire attacks or anybody wearing a fire
  based shield or armor or the Flame accessory.

-------------
Ice 3  MP: 25
-------------
  The strongest ice attack. This will cause massive damage to fire based
  monsters, or anybody with a weakness towards ice. This will heal anybody 
  strong against Fire attacks or anybody wearing a fire based shield or 
  armor.

-------------
Bolt3  MP: 25
-------------
  The strongest lightning attack. This will cause massive damage to water    
  based monsters, sea creatures, or anybody with a weakness towards 
  lightning. This will heal anybody strong against Fire attacks or anybody 
  wearing a lightning based shield or armor.


=======
Level 6
=======

-------------
Flare  MP: 39
-------------
  The special effects for this magic is too sweet! Although the name
  might sound like its a fire based attack, however its not. In Final
  Fantasy IV this was actually Nuke, but the name has been given a more
  cooler approach and you can say that its a nuclear attack. This will
  cause immense damage to anybody, but like Holy this can be reflected
  so try to be careful when using it!

------------------
Death/Doom  MP: 29
------------------
  This magic will cause instant death towards the opposition or to a
  party member. This can be reflected and does not work towards anybody
  immune to it like most bosses and undead mosnters.

------------------
Aspil/Asper  MP: 1
------------------
  This magic will drain the magic points from the opposition. Depending
  on how much MP you have will determine the amount you absorb. If you
  are in despret need of MP then you will absorb more MP.


============================================================================
============================================================================

                         ------------------------
                         Jikuu/Time Magic Listing
                         ------------------------

=======
Level 1
=======

-------------
Speed   MP: 1
-------------
  This magic will slow down the battle speed, allowing the party more time
  to devise up attacks and strategies against the opposition.

-------------
Slow    MP: 3
-------------
  This magic will cause the opposition or party member to slow down,
  causing their Time guage to slow down and have more Wait time between
  each turn of commands. Cure it with Fast.

-------------
Regen   MP: 3
-------------
  This is another one of those must have spells. Once casted the party 
  member's HP will gradually replenish after a few rounds or so.


=======
Level 2
=======

------------------
Fast/Haste   MP: 5
------------------
  This magic will shorten the gap of the Time guage and the wait time is
  lessened allowing for more attacks and commands in a shorter amount of
  time.

-------------
Float  MP: 10
-------------
  This magic will cause the party member(s) to float. This allows the
  party members to avoid Earth based attacks and also avoid damage floors
  like magma or spikes. This can be countered with a Gravity spell.

-------------
Mute    MP: 3
-------------
  This magic has the same effect as Quiet as it will dis-allow either the
  opposition or party member to use magic.


=======
Level 3
=======

-------------------
Exit/Telepo  MP: 15
-------------------
  This magic will allow the party to leave a cave or dungeon at any time.
  However there are seldom occasions were this magic is invalid(ala the
  Void) and this magic cannot be used outside.

-------------
Demi    MP: 9
-------------
  This magic will drop either the opposition's HP or your party member's HP
  in half. This will not swoon anybody though but is a great way to lessen
  HP without much hassle but most enemies are immune against it especially
  bosses.

-------------
Stop    MP: 8
-------------
  This magic will make any character or opposition invalid for a fixed
  period of time during battle. Use magic or attacks to undo the effect.


=======
Level 4
=======

-------------
Comet   MP: 7
-------------
  This magic summons a single meteorite to crash land on the opponent
  causing critical damage as it cannot be blocked by a Wall.

-------------
Slow2   MP: 9
-------------
  This magic will cuase all targets of the opposition or all party member's
  to attain the effects of Slow. Doing so means that it will take longer time
  to input commands. Cure with Fast or Fast2.

-------------
Return  MP: 1
-------------
  This magic will cause the entire battle to reset, as if nothing has ever
  happened prior to it. So if you came in with 100 MP and used up 80 and
  came in with 400 HP and loss 320, cast this spell and your MP and HP
  will be exactly the same as it was when you first entered the battle,
  however that goes the same for your opponent. Use this when your HP and
  MPs are nearly exhausted or if you want to test out a new strategy(boy
  if only life was this way).


=======
Level 5
=======

------------------
Qrter/Demi2 MP: 18
------------------
  This magic is a more powerful version of Demi. This will take away 75%
  of your opponent's or party member's current HP, but you can never swoon
  anybody with it.

--------------------
Fast2/Haste2  MP: 15
--------------------
  This will allow you to cast Fast on every opposition target or to every 
  party member. Use Slow or Slow2 to cure(you'd be pretty dumb to though).

-------------
Old     MP: 4
-------------
  Causes one's aging ability to muliply extremely rapidly. Thus resulting
  in a significant drop in statistics including attack and defense power,
  and magic power. Use Esna to heal or wear the AngelRng accessory.


=======
Level 6
=======

-------------
Meteo  MP: 42
-------------
  Boy I just love this spell! Hands down the coolest and strongest spell
  in the game. Hordes of meteorites clash down against the opposition
  causing voluminous damage. This hits four times on any random target,
  but works most effectively against a single target. This magic has a
  default damage setting so as your increase in magic power will not 
  strengthen the overall damage of this magic. The damage ranges from
  0-3000 HP of damage each hit. (Hint: Combine this with X-Magic and
  Quick and you'll blow away opposition!)

-------------
Quick  MP: 77
-------------
  This magic allows the caster to use any command, attack, magic, or item
  two times in a row without interruption as all time in the Active Time
  Battle stops and will only continue after you have made two commands in
  a row, but once this is cast another Quick spell cannot be possible
  (basically the game will not allow you to do this, otherwise you would
  win battles way too easily with that METEO spell of yours!).

-------------
XZone  MP: 20
-------------
  This magic opens up a portal to a Black Hole in outer space and all
  those who get sucked in cannot return to battle. Very powerful indeed!


============================================================================
============================================================================

                           --------------------
                           Summon Magic Listing
                           --------------------

  Summon Magic in this game call upon Espers to damage the opponent or
  be beneficial for the caller. Summons cannot be blocked or damage
  lessened by any forms of magic nor can they be reflected. They also 
  cannot be used against the party.

=======
Level 1
=======

---------------------
Chocob/Chocobo  MP: 4
---------------------
  This cute little Chocobo delivers a "Chocobo Kick" towards the opposition
  causing heavy physical damage early on. As you can expect this cannot be
  blocked by any forms of magic.

-------------
Sylph   MP: 8
-------------
  Calls upon magical fairies to take away HP from the opponent and
  replenish it upon the party. Can be used against the undead.

-------------
Remora  MP: 2
-------------
  A special summon that latches onto the opponents making them unmobile
  and unremunerative. Cannot be cured unless the opposition is hit with
  an physical attack.


=======
Level 2
=======

-------------
Shiva  MP: 10
-------------
  A cold blast of Diamond Dust is blasted against the opposition making
  fire monsters cripple in fear of the dying cold. Use against fire
  based monsters or those weak against Ice.

-------------  
Ifrit  MP: 11
-------------
  The blazes from the underground are seared against the opposition
  melting ice and burning matter. Use this against ice monsters or those
  weak against fire.

-------------
Ramuh  MP: 12
-------------
  Judgement is determined by the power of lightning from the skies as
  powerful strokes of lightning are handled by the old Esper against
  the opposition that ripples water. Use against sea creatures or
  those weak against lightning.


=======
Level 3
=======

-------------
Titan  MP: 25
-------------
  The conquerer of the Earth and protector of nature shows his brute
  force as he delivers an earthquake off the rictor scale and his
  opponents tremble in utter fear. Don't use against flying opponent.

-------------
Golem  MP: 18
-------------
  An awkward Golem was founded by the party and was rescued, and in
  return the mysterious Golem decides to help. He protects the party
  of any physical attack that can absorb about 6,000 HP of damage
  making the opposition look worthless. Use in every boss battle.

-----------------------
Katoblepas/Shoat MP: 33
-----------------------
  The one that holds the devil's eye causes the opposition that stares
  into turns to stone in a quick and instant death. Do not use against
  undead, otherwise they will come back to life.


=======
Level 4
=======

---------------------
Garnet/Carbuncle  MP:
---------------------
  The legendary Garnet esper protects the party as he casts a spell
  to reflect all magics(with a few exceptions) and bounces it back
  towards the opposition.

-------------------
Syldra/Hydra MP: 32
-------------------
  Faris' best friend that seems like a brother gives up his power and
  entrusts it with Faris. Syldra delivers a shockingly powerful
  Thunderbolt against the opposition that is more feared than even
  Ramuh's. Use against sea creatures or those weak against water.

-------------
Odin   MP: 48
-------------
  The loss spirit in Bal, legend has it that he was the greatest
  warrior that has ever lived. With one clean cut of his frightenly
  powerful blade, the opposition is sliced in two regardless of the
  HP.


=======
Level 5
=======

-------------
Pheonix MP: 99
-------------
  It is said that in written legends that once a Hiryuu gives up its
  life atop a giant tower it becomes a pheonix, the giver of life to
  those who needs it. This completely restores life to the fullest
  and sends the opponents in flames more intense than those of Ifrit's.

----------------
Leviathan MP: 39
----------------
  The almight Sea King is without equal. His powerful Tidal Wave is
  a force to be reckoned with as rumor has it that its so powerful
  that it can wipe out an entire continent. Use this against Sand
  or Earth based monsters.

--------------
Bahamut MP: 66
--------------
  The King of all Dragons is also without equal. The chemical elements
  in his body cause a super powerful non-elemental attack against the
  opposition with a super heated Mega Flare.


============================================================================

                      ---------------------------------
                      Mystic Knight Sword Magic Listing
                      ---------------------------------

  NOTE: When your a Mystic Knight or have the Magic Swd ability you must
        first choose which magic you want to combine with your sword, and
        YES IT MUST BE A SWORD otherwise it will not work. Afterwards you
        will have to wait another round to fully execute your attack, so in
        reminiscence it takes two rounds to accomplish this attack. However
        if you have a Flame sword and you use an Ice 2 Swd Magic ability
        that will combine with your Flame Sword! However if your opponent
        is strong against Flame, you will heal the opponent even though
        you have combined your sword with Ice 2. Also note that you cannot
        but Sword Magic, it will automatically be in your Sword MAgic 
        listing as you buy and find magic like in a Town or acquire the
        Ultimate Magics.


=======
Level 1
=======

---------------
Fire      MP: 2
---------------
  Weak fire attack combined with your sword, combine with your Flame sword
  and effectiveness is doubled. Works well against undead and ice monsters.

---------------
Ice       MP: 2
---------------
  Weak ice attack combine with your sword, combine with your Ice Brand sword
  and effectiveness is doubled. Works well against fire monsters and sand
  creatures.

---------------
Bolt      MP: 2
---------------
  Weak lightning attack combined with your sword. Works well against water
  based monsters and sea creatures.


=======
Level 2
=======

---------------
Poisn     MP: 1
---------------
  With your successful attack the opposition becomes poisoned and later
  follows with drops in HP every other round. However this will not work
  when your using this against the opposition that is immune against 
  posion.

--------------------
Quiet/Mute     MP: 1
--------------------
  With your successful attack the opposition will not only take damage, but
  will bu in Mute status causing them unable to use magic. However this will
  not work when your using this against the opposition that is immune against
  mute.

---------------
Sleep     MP: 2
---------------
  With your successful attack the opposition MAY become unremunerative after
  the succession of your attack. However this will not work when your using
  this against the opposition that is immune against Sleep.


=======
Level 3
=======

---------------
Fire2     MP: 5
---------------
  Medium fire based magic combined with your sword attack. Works well 
  against undead or ice based creatures. Avoid use against anybody strong
  against fire.

---------------
Ice 2     MP: 5
---------------
  Medium ice based magic combined with your sword attack. Works well against
  fire based monsters or desert creatures. Avoid use against anybody strong
  against ice.

---------------
Bolt2     MP: 5
---------------
  Medium lightning based magic combined with your sword attack. Works well
  against water based monsters or sea creatures. Avoid use against anybody
  strong against lightning.


=======
Level 4
=======

---------------
Drain     MP: 6
---------------
  If combined with your sword, it will act like the Bloodswd, absorbing
  your opponent's HP and replenishing your own. Will not double 
  effectiveness if combined with Bloodswd. Do not use this against undead
  and Lamia monsters, otherwise they wil absorb your HP.

---------------
Break     MP: 3
---------------
  If successfully achieved target hit, your target will automatically be
  in swoon condition and unable to come back from battle. This will not
  work against the opposition immune to stone, like most bosses.

---------------
Bio       MP: 8
---------------
  Very powerful Poison attack that does immediate heavy damage followed by
  rapid and constant drain of HP afterwards. However this will not work 
  against the opposition immune to poison.


=======
Level 5
=======

---------------
Fire3    MP: 15
---------------
  Strongest fire magic combined with your sword. Doubles effectiveness if
  combined with Flame sword and works well against undead monsters and ice
  based monsters. This will not work against the opposition that is immune
  to fire based attacks.

---------------
Ice 3    MP: 15
---------------
  Strongest ice magic combined with your sword. Doubles effectiveness if
  combined with Ice Brand Sword and works well against fire monsters and
  desert creatures. This will not work against the opposition that is
  immune to ice based attacks.

---------------
Bolt3    MP: 15
---------------
  Strongest lightning magic combined with your sword. Works well against
  water monsters and sea creatures. This will not work against the
  opposition that is immune to lightning attacks.


=======
Level 6
=======

----------------
Holy      MP: 10
----------------
  The Ultimate white magic combined with your sword attack causes a giant
  pillar of light to cascade upon them and causes critical damage. 
  Use at will.

----------------
Flare     MP: 30
----------------
  The Ultimate Black magic combined with your sword attack causes giant
  nuclear fussion attack that causes a giant calamity upon your opponent.
  Powerful stuff.

----------------------
Aspil/Asper      MP: 1
----------------------
  Combined with your sword attack you will absorb your opposition's MP
  and replenish it into yours. The amount of MP you get determines how 
  much MP you need. If you are in a despret need of MP you will obviously
  then gain more MP.


============================================================================
============================================================================

                           ------------------
                           Blue Magic Listing
                           ------------------

-----------------------------
MoonFlute       Monsters: ???
-----------------------------
  Restores HP to all party members equal to caster's current HP.

-------------------------------
BlakShok        Monsters: ?????
-------------------------------
  Reduces down an opponent's HP by 50%.
  
--------------------------------------------------
Condemn         MOnsters: Exdeath, Form, Unknown 4
--------------------------------------------------
  Once casted the opposition has only seconds to live. The only way to
  cure this is to kill the caster before your sentence is up.

----------------------------
L2 Old          Monsters: ??
----------------------------
    Any opponent with a level 2 multiple in levels will suffer the affects
    of aging.

----------------------------
L4 Gravity      Monsters: ??
----------------------------
    Any opponent with a level 4 multiple in levels will suffer a demi
    attack.

----------------------------
L5 Doom         Monsters: ??
----------------------------
    Any opponent with a level 5 multiple in levels will suffer instant
    death.

--------------------------------
Magic HAmmer:       Monsters: ??
--------------------------------
    (not sure yet)

----------------------------------
Little Melody:       Monsters: ??
----------------------------------
    Puts all opponents to sleep.

---------------------------------
Flash:               Monsters: ??
---------------------------------
    Blinds all opponents.

---------------------------------
Blow Fish:           Monsters: ??
---------------------------------
    Causes 1000 HP of damage to an opponent.

-----------------------------------------------------
Aquabrth        Monsters: Chimera, Leviathan, Bahamut
-----------------------------------------------------
  This semi-Leviathan attack causes powerful water attacks in forms of
  bubbles that damages opponents, mainly sand enemies.

------------------------------------------
L3 Flare        Monsters: Exdeath, Lunenta
------------------------------------------
  If the opposition's levels are divisible by three( 3, 6, 9, etc.) then
  they are blasted with a powerful Flare that causes massive damage to
  the opponent. Will not work to those levels not divisible by three.

----------------------------------------------------
Flash           Monsters: Crew Dust, Neon, Gilgamesh
----------------------------------------------------
  One look into the flash of light causes the opposition to go blind
  and miss attacks that would normally attack. This does not however
  affect magic spells and attacks.

----------------------------------------------
Moonflut        Monsters: Gloom Widow, Page 32
----------------------------------------------
  Causes either all party members or the opposition to go into a
  berserk rage unable to control themselves and thus unable to use
  commands. However they will however have stronger defense and magic
  power along with more speed.

-------------------------------------------------------------------
DethClaw        Monsters: Gilgamesh, Iron Claw, Torrent, Rock Brain
-------------------------------------------------------------------
  One stroke from this claw will leave the opponent with their HP left in
  the single digits. Will not work all the time.

-------------------------------------
Goblin Punch:            Monsters: ??
-------------------------------------
    This will deal equal damage to that of your current HP.

----------------------------------
Time Slip:            Monsters: ??
----------------------------------
    This will cause the opponent's actions to slow down, resulting in less
    chance of attacks.

-----------------------------------
Emission:              Monsters: ??
-----------------------------------
    A fire attack against opponents.

---------------------------------------------------------
Aero            Monsters: Any opponent in the Wind Shrine
---------------------------------------------------------
  A small attack from the force of the wind, can be used against flying
  monsters for maximum damage.

--------------------------------------------
Aero2           Monsters: Djinn, Skull-Rings
--------------------------------------------
  A medium attack fromt he force of the wind, cane be used against flying
  monsters for maximum damage.

-------------------------------------------------
Aero3           Monsters: Elm Gigas, MAgic Dragon
-------------------------------------------------
  The strongest air attack that can be used against the oppositon. USe this
  mainly on flying opponents for maximum damage.

------------------------------------------------------------------------
Mndblast        Monsters: Stalker, (some guy on the Final Floors of CoD)
------------------------------------------------------------------------
  Takes away the opponent's sense of thought leaving them in a temporary
  state of paralysis. Can be cured through time or Esuna.

----------------------------------------------------------------------
????            Monsters: Wild Nack, Gogo, (heck you start with this!)
----------------------------------------------------------------------
  The damage done is equal to amount of your Maximum HP minus your current
  HP.

------------------------------------------------------------
Missile         Monster: MAchine Head, Gilgamesh, Sol Cannon
------------------------------------------------------------
  Casts Demi on the target, cutting current HP down to half.

-----------------------------
Red Feast       Monsters: ???
-----------------------------
  Has a REGEN like effect, except you drain the HP out of the opponent
 and it sends back to you.

===========================================================================

                               ---------
                               Song List
                               ---------

------------
Speedsong   
------------
  This song grants the party member unpresedented speed as the wait guage
  between attacks become faster allowing for more attacks in a shorter
  amount of time.

------------
Life Song
------------
  The song of life is sung to those who need it. Used to cure the swoon
  condition to partial HP, it can also be used against undead monsters as
  well.

---------------------
Requiem/Strength Song
---------------------
  A Song that sings and gives the entire party the spell of Regen in
  which gradually refills loss HP.

NOTE: Note that the Japanese and American Requiem songs are COMPLETELY
      DIFFERENT.

------------
Love Song
------------
  A song that gives the gift of Love and thus enables the opposition to
  remain paralyzed.

---------------------
Charm Song/Tempt Song
---------------------
  A Song that is said to be so powerful that it can turn even the most
  sane minds into confusion causing them to attack either friend or foe.

------------------
Hero Song/LVL Song
------------------
  Raises party's stats during battle.

=============================================================================
=============================================================================

                                ---------------
                                Monster Listing
                                ---------------

  Thanks to Dallas for his MAJOR contributions to this FAQ! The Monster List
  is courtesy of Dallas! Thanks a lot!


.====================================================================.
|                                 A                                  |
.====================================================================.
______________________________________________________________


Name:  A Rage
HP:  1,050
MP:  100
Level:  34
Attack:  49
Defense:  5
Speed:  30
Evading:  10%
Money (Gil):  366
EXP:  750
Steal:  Tonic
Dropped:  Phoenix Down
______________________________________________________________


Name:  Acrophis
HP:  900
MP:  0
Level:  30
Attack:  36
Defense:  20
Speed:  25
Evading:  0%
Money (Gil):  267
EXP:  410
Steal:  Tonic
Dropped:  Nothing
_______________________________________________________________

  
Name:  Adamngolem
HP:  900
MP:  0
Level:  37
Attack:  62
Defense:  10
Speed:  35
Evading:  0%
Money (Gil):  378
EXP:  1,100
Steal:  Tonic
Dropped:  Potion
_______________________________________________________________

Name:  Alcumia
HP:  4,500
MP:  3,900
Level:  47
Attack:  70
Defense:  10
Speed:  35
Evading:  50%
Money (Gil):  546
EXP:  1,000
Steal:  Maiden'sKiss
Dropped:  Elixir
_______________________________________________________________
  
Name:  Aquazone
HP:  800
MP:  100
Level:  31
Attack:  39
Defense:  0
Speed:  30
Evading:  0%
Money (Gil):  279
EXP:  490
Steal:  Tonic
Dropped:  Antidote
_______________________________________________________________
  
Name:  Aquagel
HP:  3,300
MP:  100
Level:  46
Attack:  67
Defense:  20
Speed:  22
Evading:  0%
Money (Gil):  540
EXP:  1,268
Steal:  Tonic
Dropped:  Speed Drink
_______________________________________________________________
  
Name:  Archeosaurus
HP:  9,960
MP:  1,000
Level:  35
Attack:  67
Defense:  20
Speed:  33
Evading:  0%
Money (Gil):  444
EXP:  1,800
Steal:  Nothing
Dropped:  Dragon Fang
_______________________________________________________________
  
Name:  Archeotoad
HP:  800
MP:  100
Level:  25
Attack:  34
Defense:  0
Speed:  25
Evading:  0%
Money (Gil):  213
EXP:  390
Steal:  Nothing
Dropped:  Nothing
_______________________________________________________________
  
Name:  Armon
HP:  1,500
MP:  300
Level:  25
Attack:  90
Defense:  35
Speed:  25
Evading:  0%
Money (Gil):  740
EXP:  0
Steal:  Antidote
Dropped:  Potion
_______________________________________________________________
  
Name:  Auspices
HP:  1,280
MP:  50
Level: 35 
Attack:  57
Defense:  20
Speed:  42
Evading:  10%
Money (Gil):  0
EXP:  800
Steal:  Antidote
Dropped:  Antidote
________________________________________________________________

.===================================================================.
|                                 B                                 |
.===================================================================.  
  
Name:  Bald Money
HP:  1,300
MP:  0
Level:  35
Attack:  43
Defense:  0
Speed:  30
Evading:  10%
Money (Gil):  339
EXP:  660
Steal:  Nothing
Dropped:  Holy Water
_______________________________________________________________
  
Name:  Baretta
HP:  1,000
MP:  0
Level:  41  
Attack:  61
Defense:  55
Speed:  21
Evading:  0%
Money (Gil):  429
EXP:  1,050
Steal:  Tonic
Dropped:  Potion
_______________________________________________________________
  
Name:  Behemo King
HP:  18,000
MP:  300
Level:  82
Attack:  95
Defense:  15
Speed:  25
Evading:  0%
Money (Gil):  1,000
EXP:  0
Steal:  Phoenix Down
Dropped:  Double Lance
_______________________________________________________________
  
Name:  Belfagel
HP:  6,000
MP:  500
Level:  55
Attack:  73
Defense:  30
Speed:  40
Evading:  15%
Money (Gil):  950
EXP:  0
Steal:  Moonring
Dropped:  Ice Shield
_______________________________________________________________
  
Name:  Berserker
HP:  2,140
MP:  0
Level:  44
Attack:  77
Defense:  5
Speed:  20
Evading:  0%
Money (Gil):  495
EXP:  1,000
Steal:  Speed Drink
Dropped:  Death Sickle
_______________________________________________________________
  
Name:  Bewitchin
HP:  2,000
MP:  200
Level:  42
Attack:  65
Defense:  10
Speed:  25
Evading:  0%
Money (Gil):  459
EXP:  1,200
Steal:  Silk Robe
Dropped:  LuminousRobe
_______________________________________________________________

Name:  BigButrfly
HP:  9000
MP:  500
Level:  29
Attack:  75
Defense:  20
Speed:  55
Evading:  5%
Money (Gil):  5000
EXP:  0
Steal:  Potion
Dropped:  Giant Drink
_______________________________________________________________


Name:  Big Horn
HP:  90
MP:  0
Level:  8
Attack:  10
Defense:  0
Speed:  20
Evading:  0%
Money (Gil):  50
EXP:  40
Steal:  Nothing
Dropped:  Tonic
_______________________________________________________________


Name:  BioSoldier
HP:  540
MP:  500
Level:  18
Attack:  30
Defense:  0
Speed:  15
Evading:  10
Money (Gil):  168
EXP:  320
Steal:  Battle Ax
Dropped:  Antidote
_______________________________________________________________


Name:  BlackFlame
HP:  220
MP:  100
Level:  22
Attack:  28
Defense:  0
Speed:  20
Evading:  50
Money (Gil):  174
EXP:  290
Steal:  Nothing
Dropped:  Speed Drink
_______________________________________________________________


Name:  BlakGoblin
HP:  20
MP:  0
Level:  7
Attack:  5
Defense:  0
Speed:  10
Evading:  0
Money (Gil):  21
EXP:  20
Steal:  Tonic
Dropped:  LeatherShoes
_______________________________________________________________


Name:  BlakWarlok
HP:  1999
MP:  500
Level:  36
Attack:  50
Defense:  10
Speed:  30
Evading:  0
Money (Gil):  375
EXP:  950
Steal:  Poison Rod
Dropped:  Power Staff
_______________________________________________________________


Name:  Blind Wolf
HP:  900
MP:  0
Level:  33
Attack:  54
Defense:  5
Speed:  25
Evading:  20
Money (Gil):  363
EXP:  500
Steal:  Nothing
Dropped:  Eye Drop
_______________________________________________________________


Name:  Blizzard
HP:  2300
MP:  0
Level:  45
Attack:  77
Defense:  10
Speed:  20
Evading:  0
Money (Gil):  510
EXP:  1200
Steal:  Nothing
Dropped:  Potion
_______________________________________________________________


Name:  Blockhead
HP:  600
MP:  100
Level:  26
Attack:  37
Defense:  0
Speed:  30
Evading:  0
Money (Gil):  228
EXP:  330
Steal:  Nothing
Dropped:  Nothing
_______________________________________________________________


Name:  BloodSlime
HP:  600
MP:  100
Level:  29
Attack:  36
Defense:  39
Speed:  25
Evading:  0
Money (Gil):  264
EXP:  365
Steal:  Holy Water
Dropped:  Holy Water
_______________________________________________________________


Name:  BlueDragon
HP:  6900
MP:  1000
Level:  38
Attack:  64
Defense:  10
Speed:  35
Evading:  20
Money (Gil):  500
EXP:  2500
Steal:  Dragon Fang
Dropped:  Dragon Fang
_______________________________________________________________


Name:  Bluegeoner
HP:  6000
MP:  0
Level:  41
Attack:  70
Defense:  10
Speed:  43
Evading:  0
Money (Gil):  10
EXP:  3
Steal:  Potion
Dropped:  Crystalmail
_______________________________________________________________


Name:  Bndrsnatch
HP:  120
MP:  0
Level:  9
Attack:  14
Defense:  0
Speed:  15
Evading:  10
Money (Gil):  100
EXP:  60
Steal:  Tonic
Dropped:  Tonic
_______________________________________________________________


Name:  Bomb
HP:  440
MP:  50
Level:  21
Attack:  29
Defense:  0
Speed:  15
Evading:  0
Money (Gil):  162
EXP:  230
Steal:  Tonic
Dropped:  Tonic
_______________________________________________________________


Name:  BrandLamia
HP:  2100
MP:  60
Level:  40
Attack:  54
Defense:  10
Speed:  27
Evading:  0
Money (Gil):  435
EXP:  700
Steal:  Maiden'sKiss
Dropped:  Lamia'sTiara
_______________________________________________________________

.======================================================================.
|                                  C                                   |
.======================================================================.

Name:  Cactus
HP:  1000
MP:  50
Level:  29
Attack:  37
Defense:  0
Speed:  25
Evading:  0
Money (Gil):  255
EXP:  419
Steal:  Tonic
Dropped:  Nothing
_______________________________________________________________


Name:  Centipeelr
HP:  2780
MP:  100
Level:  48
Attack:  75
Defense:  10
Speed:  25
Evading:  0
Money (Gil):  570
EXP:  1250
Steal:  Tonic
Dropped:  Potion
_______________________________________________________________


Name:  Cockataur
HP:  100
MP:  0
Level:  12
Attack:  15
Defense:  0

Speed:  15
Evading:  30
Money (Gil):  75
EXP:  55
Steal:  Soft
Dropped:  Nothing
_______________________________________________________________


Name:  Cool Dust
HP:  240
MP:  100
Level:  17
Attack:  21
Defense:  0
Speed:  15
Evading:  0
Money (Gil):  120
EXP:  130
Steal:  Tonic
Dropped:  Dark Matter
_______________________________________________________________


Name:  Corbett
HP:  2800
MP:  0
Level:29  
Attack: 40 
Defense:  0
Speed:  35
Evading:  0
Money (Gil):  1000
EXP:  0
Steal:  Nothing
Dropped:  Potion
_______________________________________________________________


Name:  Corral
HP:  2150
MP:  100
Level:  46
Attack:  66
Defense:  20
Speed:  25
Evading:  0
Money (Gil):  534
EXP:  1268
Steal:  Tonic
Dropped:  Nothing
_______________________________________________________________


Name:  Cowpoke
HP:  2200
MP:  100
Level:  37
Attack:  52
Defense:  5
Speed:  35
Evading:  0
Money (Gil):  399
EXP:  825
Steal:  Power Drink
Dropped:  Speed Drink
_______________________________________________________________


Name:  Crescent
HP:  580
MP:  0
Level:  22
Attack:  30
Defense:  0
Speed:  20
Evading:  0
Money (Gil):  171
EXP:  300
Steal:  Silver Bow
Dropped:  Death Sickle
_______________________________________________________________


Name:  Crystelle
HP:  3
MP:  500
Level:  52
Attack:  100
Defense:  50
Speed:  20
Evading:  50
Money (Gil):  800
EXP:  0
Steal:  Ether
Dropped:  CrystalHelmt
_______________________________________________________________


Name:  CrystlDrgn
HP:  17,500
MP:  10,000
Level:  62
Attack:  128
Defense:  40
Speed:  50
Evading:  0
Money (Gil):  10,000
EXP:  0
Steal:  Elixir
Dropped:  Crystalmail
_______________________________________________________________


Name:  CrystSlugs
HP:  75
MP:  50
Level:  10
Attack:  8
Defense:  0
Speed:  15
Evading:  0
Money (Gil):  60
EXP:  38
Steal:  Tonic
Dropped:  Elixir
_______________________________________________________________


Name:  CureBeast
HP:  1,000
MP:  100
Level:  34
Attack:  42
Defense:  0
Speed:  35
Evading:  10
Money (Gil):  333
EXP:  620
Steal:  Nothing
Dropped:  Elixir
_______________________________________________________________


Name:  Cybis
HP:  25
MP:  100
Level:  19
Attack:  30
Defense:  10
Speed:  50
Evading:  90
Money (Gil):  100
EXP:  200
Steal:  Nothing
Dropped:  Soft
_______________________________________________________________


Name:  Cycloskull
HP:  3000
MP:  100
Level:  48
Attack:  75
Defense:  10
Speed:  25
Evading:  0
Money (Gil):  564
EXP:  1380
Steal:  Turtle Shell
Dropped:  Rune Chime
_______________________________________________________________


.======================================================================.
|                                  D                                   |
.======================================================================.

Name:  Death Claw
HP:  4000
MP:  200
Level:  51
Attack:  70
Defense:  29
Speed:  25
Evading:  0
Money (Gil):  600
EXP:  1700
Steal:  Hero Drink
Dropped:  Soft
_______________________________________________________________


Name:  DeemMaster
HP:  2600
MP:  1000
Level:  43
Attack:  82
Defense:  45
Speed:  20
Evading:  20
Money (Gil):  480
EXP:  900
Steal:  Tonic
Dropped:  Potion
_______________________________________________________________


Name:  Defeater
HP:  260
MP:  100
Level:  18
Attack:  22
Defense:  0
Speed:  20
Evading:  0
Money (Gil):  129
EXP:  150
Steal:  Tonic
Dropped:  Speed Drink
_______________________________________________________________


Name:  Desertorpedo
HP:  2150
MP:  0
Level:  40
Attack:  59
Defense:  10
Speed:  22
Evading:  0
Money (Gil):  426
EXP:  900
Steal:  Tonic
Dropped:  Dark Matter
_______________________________________________________________


Name:  DethDealer
HP:  3000
MP:  100
Level:  63
Attack:  75
Defense:  10
Speed:  25
Evading:  0
Money (Gil):  567
EXP:  1400
Steal:  Holy Water
Dropped:  Phoenix Down
_______________________________________________________________


Name:  Devourer
HP:  1000
MP:  100
Level:  28
Attack:  37
Defense:  0
Speed:  25
Evading:  0
Money (Gil):  246
EXP:  385
Steal:  Nothing
Dropped:  Nothing
_______________________________________________________________


Name:  Diablo
HP:  16
MP:  0
Level:  3
Attack:  4
Defense:  3
Speed:  7
Evading:  0
Money (Gil):  20
EXP:  7
Steal:  Nothing
Dropped:  Nothing
_______________________________________________________________


Name:  Dinglberry
HP:  39,393
MP:  100
Level:  46
Attack:  119
Defense:  10
Speed:  49
Evading:  30
Money (Gil):  537
EXP:  1268
Steal:  Plumed Hat
Dropped:  Mirage Vest
_______________________________________________________________


Name:  Disabler
HP:  3800
MP:  300
Level:  49
Attack:  77
Defense:  30
Speed:  20
Evading:  10
Money (Gil):  579
EXP:  1500
Steal:  Wall Ring
Dropped:  Lamia'sHarp
_______________________________________________________________


Name:  Doublizard
HP:  700
MP:  0
Level:  21
Attack:  29
Defense:  20
Speed:  15
Evading:  0
Money (Gil):  165
EXP:  260
Steal:  Nothing
Dropped:  Tonic
_______________________________________________________________


Name:  DrgnZombie
HP:  4590
MP:  0
Level:  24
Attack:  46
Defense:  10
Speed:  29
Evading:  0
Money (Gil):  500
EXP:  1650
Steal:  Nothing
Dropped:  Dragon Fang
_______________________________________________________________


Name:  DragonAvis
HP:  7000
MP:  1000
Level:  49
Attack:  100
Defense:  15
Speed:  22
Evading:  0
Money (Gil):  618
EXP:  2020
Steal:  Trident
Dropped:  Dragon Fang
_______________________________________________________________


Name:  Drippy
HP:  900
MP:  100
Level:  32
Attack:  35
Defense:  5
Speed:  35
Evading:  0
Money (Gil):  294
EXP:  540
Steal:  MythrilHammr
Dropped:  Tent
_______________________________________________________________


Name:  Drgn Great
HP:  10,000
MP:  1000
Level:  51
Attack:  100
Defense:  20
Speed:  20
Evading:  0
Money (Gil):  615
EXP:  1900
Steal:  Dragon Fang
Dropped:  Dragon Fang
_______________________________________________________________


Name:  DualKnight
HP:  2140
MP:  0
Level:  44
Attack:  78
Defense:  5
Speed:  1
Evading: 0 
Money (Gil):  489
EXP:  1100
Steal:  Power Drink
Dropped:  Power Drink
_______________________________________________________________


.======================================================================.
|                                  E                                   |
.======================================================================.

Name:  Elf Toad
HP:  160
MP:  50
Level:  13
Attack:  15
Defense:  0
Speed:  10
Evading:  0
Money (Gil):  81
EXP:  65
Steal:  Nothing
Dropped:  Tonic
_______________________________________________________________


Name:  Executor
HP:  2000
MP:  10,000
Level:  42
Attack:  52
Defense:  10
Speed:  35
Evading:  0
Money (Gil):  462
EXP:  1300
Steal:  Nothing
Dropped:  DimndArmBand
_______________________________________________________________


.======================================================================.
|                                  F                                   |
.======================================================================.

Name:  Fall Guard
HP:  4000
MP:  100
Level:  47
Attack:  60
Defense:  30
Speed:  20
Evading:  0
Money (Gil):  543
EXP:  1335
Steal:  RopeHeadband
Dropped:  KaisrKnuckle
_______________________________________________________________


Name:  Fan Wizard
HP:  1000
MP:  200
Level:  24
Attack:  35
Defense:  2
Speed:  30
Evading:  0
Money (Gil):  207
EXP:  470
Steal:  Tonic
Dropped:  Dark Bow
_______________________________________________________________


Name:  Ferry Walk
HP:  1000
MP:  1000
Level:  28
Attack:  36
Defense:  0
Speed:  25
Evading:  0
Money (Gil):  243
EXP:  385
Steal:  Holy Water
Dropped:  Potion
_______________________________________________________________


Name:  Fins
HP:  550
MP:  10
Level:  20
Attack:  27
Defense:  0
Speed:  26
Evading:  0
Money (Gil):  100
EXP:  180
Steal:  Tonic
Dropped:  Tonic
_______________________________________________________________


Name:  Fishite
HP:  400
MP:  0
Level:  25
Attack:  40
Defense:  0
Speed:  25
Evading:  0
Money (Gil):  200
EXP:  300
Steal:  Nothing
Dropped:  Tonic
_______________________________________________________________


Name:  Flare
HP:  3000
MP:  1000
Level:  44
Attack:  89
Defense:  35
Speed:  21
Evading:  0
Money (Gil):  486
EXP:  1100
Steal:  Elixir
Dropped:  Poet Cap
_______________________________________________________________


Name:  Freeziabat
HP:  2300
MP:  200
Level:  32
Attack:  42
Defense:  30
Speed:  39
Evading:  0
Money (Gil):  273
EXP:  888
Steal:  Potion
Dropped:  Potion
_______________________________________________________________


Name:  Fury
HP:  5000
MP:  1000
Level:  50
Attack:  80
Defense:  20
Speed:  20
Evading:  0
Money (Gil):  630
EXP:  2250
Steal:  Wall Ring
Dropped:  Black Robe
_______________________________________________________________


.======================================================================.
|                                  G                                   |
.======================================================================.

Name:  Galacjelly
HP:  75
MP:  100
Level:  34
Attack:  45
Defense:  20
Speed:  25
Evading:  50
Money (Gil):  348
EXP:  750
Steal:  Eye Drop
Dropped:  Ehter
_______________________________________________________________


Name:  Garula
HP:  500
MP:  0
Level:  9
Attack:  12
Defense:  5
Speed:  10
Evading:  0
Money (Gil):  0
EXP:  0
Steal:  Maiden'sKiss
Dropped:  Nothing
_______________________________________________________________


Name:  Gatlings
HP:  80
MP:  0
Level:  7
Attack:  9
Defense:  0
Speed:  20
Evading:  0
Money (Gil):  42
EXP:  30
Steal:  Nothing
Dropped:  Soft
_______________________________________________________________


Name:  GhilaCat
HP:  100
MP:  20
Level:  12
Attack:  12
Defense:  0
Speed:  15
Evading:  15
Money (Gil):  72
EXP:  55
Steal:  Tonic
Dropped:  Nothing
_______________________________________________________________


Name:  Gigas
HP:  760
MP:  35
Level:  19
Attack:  28
Defense:  0
Speed:  20
Evading:  0
Money (Gil):  144
EXP:  350
Steal:  Elixir
Dropped: Giant Drink
_______________________________________________________________


Name:  Glastos
HP:  250
MP:  0
Level:  15
Attack:  20
Defense:  11
Speed:  10
Evading:  0
Money (Gil):  100
EXP:  230
Steal:  Nothing
Dropped:  Turtle Shell
_______________________________________________________________


Name:  GloomWidow
HP:  1820
MP:  0
Level:  42
Attack:  60
Defense:  10
Speed:  20
Evading:  0
Money (Gil):  456
EXP:  1100
Steal:  Tonic
Dropped:  Nothing
_______________________________________________________________


Name:  Goblin
HP:  16
MP:  3
Level:  6
Attack:  5
Defense:  0
Speed:  10
Evading:  0
Money (Gil):  20
EXP:  10
Steal:  Tonic
Dropped:  Leather Cap
_______________________________________________________________


Name:  GrandMummy
HP:  6000
MP:  300
Level:  0
Attack:  55
Defense:  30
Speed:  34
Evading:  10
Money (Gil):  0
EXP:  0
Steal:  Potion
Dropped:  Potion
_______________________________________________________________


Name:  Gravidead
HP:  1800
MP:  200
Level:  34
Attack:  38
Defense:  20
Speed:  35
Evading:  10
Money (Gil):  327
EXP:  720
Steal:  Nothing
Dropped:  Earth Robe
_______________________________________________________________


Name:  Grenade
HP:  3000
MP:  500
Level:  47
Attack:  75
Defense:  10
Speed:  25
Evading:  0
Money (Gil):  558
EXP:  1100
Steal:  Potion
Dropped:  Potion
_______________________________________________________________


Name:  Grimalkin
HP:  500
MP:  0
Level:  32
Attack:  36
Defense:  5
Speed:  30
Evading:  0
Money (Gil):  200
EXP:  300
Steal:  Nothing
Dropped:  Holy Water
_______________________________________________________________


Name:  Groundpede
HP:  1450
MP:  200
Level:  24
Attack:  42
Defense:  5
Speed:  30
Evading:  0
Money (Gil):  291
EXP:  520
Steal:  Nothing
Dropped:  Hard Body
_______________________________________________________________


.======================================================================.
|                                  H                                   |
.======================================================================.

Name:  Harpy
HP:  666
MP:  5000
Level:  14
Attack:  50
Defense:  50
Speed:  35
Evading:  50
Money (Gil):  93
EXP:  100
Steal:  Hard Body
Dropped:  Phoenix Down
_______________________________________________________________


Name:  Hedgehog
HP:  1000
MP:  0
Level:  37
Attack:  54
Defense:  25
Speed:  38
Evading:  0
Money (Gil):  402
EXP:  850
Steal:  Soft
Dropped:  Soft
_______________________________________________________________


Name:  Hydra
HP:  3000
MP:  1000
Level:  26
Attack:  42
Defense:  20
Speed:  50
Evading:  10
Money (Gil):  219
EXP:  3108
Steal:  Nothing
Dropped:  Phoenix Down
_______________________________________________________________


Name:  Hypnot
HP:  2600
MP:  100
Level:  37
Attack:  59
Defense:  5
Speed:  35
Evading:  0
Money (Gil):  381
EXP:  1150
Steal:  Nothing
Dropped:  Phoenix Down
_______________________________________________________________


Name:  Hyudra
HP:  2000
MP:  1000
Level:  25
Attack:  38
Defense:  10
Speed:  45
Evading:  0
Money (Gil):  216
EXP:  1800
Steal:  Ether 
Dropped:  Dragon Fang
_______________________________________________________________


.======================================================================.
|                                  I                                   |
.======================================================================.

Name:  Ice Soldier
HP:  160
MP:  20
Level:  13
Attack:  17
Defense:  0
Speed:  15
Evading:  0
Money (Gil):  84
EXP:  65
Steal:  MythrilSword
Dropped:  Tonic
_______________________________________________________________


Name:  Imp
HP:  2000
MP:  200
Level:  36
Attack:  90
Defense:  5
Speed:  30
Evading:  30
Money (Gil):  354
EXP:  840
Steal:  Tonic
Dropped:  DmndArmBand
_______________________________________________________________


Name:  Invisible
HP:  7000
MP:  1000
Level:  52
Attack:  90
Defense:  10
Speed:  47
Evading:  25
Money (Gil):  0
EXP:  0
Steal:  Ninja Suit
Dropped:  Nothing
_______________________________________________________________


Name:  Iron
HP:  2140
MP:  0
Level:  44
Attack:  80
Defense:  25
Speed:  20
Evading:  0
Money (Gil):  492
EXP:  1200
Steal:  Giant Drink
Dropped:  Giant Drink
_______________________________________________________________


Name:  Iron Dress
HP:  2200
MP:  0
Level:  44
Attack:  70
Defense:  50
Speed:  30
Evading:  10
Money (Gil):  504
EXP:  1300
Steal:  Tonic 
Dropped:  Tent
_______________________________________________________________


Name:  Iron Giant
HP:  18,000
MP:  10,000
Level:  61
Attack:  100
Defense:  50
Speed:  55
Evading:  0
Money (Gil):  597
EXP:  10,000
Steal:  Iron Helmet
Dropped:  Giant Drink
_______________________________________________________________


.======================================================================.
|                                  J                                   |
.======================================================================.

Name:  Jestrex
HP:  2580
MP:  485
Level:  48
Attack:  90
Defense:  15
Speed:  25
Evading:  20
Money (Gil):  606
EXP:  1390
Steal:  Speed Drink
Dropped:  Eye Drop
_______________________________________________________________


.======================================================================.
|                                  K                                   |
.======================================================================.

Name:  Karnak
HP:  140
MP:  0
Level:  19
Attack:  20
Defense:  0
Speed:  10
Evading:  10
Money (Gil):  141
EXP:  140
Steal:  Tonic
Dropped:  Nothing
_______________________________________________________________


Name:  Kestrel
HP:  19,000
MP:  10,000
Level:  27
Attack:  77
Defense:  40
Speed:  59
Evading:  40
Money (Gil):  10,000
EXP:  0
Steal:  Maiden'sKiss
Dropped:  Angel Ring
_______________________________________________________________


Name:  Killer Bee
HP:  20
MP:  0
Level:  1
Attack:  5
Defense:  0
Speed:  10
Evading:  10
Money (Gil):  20
EXP:  15
Steal:  Nothing
Dropped:  Nothing
_______________________________________________________________


Name:  Kornago
HP:  1000
MP:  300
Level:  31
Attack:  38
Defense:  0
Speed:  30
Evading:  0
Money (Gil):  285
EXP:  512
Steal:  Tonic
Dropped:  Eye Drop
_______________________________________________________________


Name:  Kuzer
HP:  5000
MP:  1000
Level:  28
Attack:  45
Defense:  10
Speed:  35
Evading:  0
Money (Gil):  1000
EXP:  1000
Steal:  Nothing
Dropped:  Elixir
_______________________________________________________________


.======================================================================.
|                                  L                                   |
.======================================================================.

Name:  La Mage
HP:  760
MP:  200
Level:  19
Attack:  25
Defense:  0
Speed:  25
Evading:  0
Money (Gil):  198
EXP:  370
Steal:  Poet Robe
Dropped:  Elixir
_______________________________________________________________


Name:  Lamia
HP:  900
MP:  100
Level:  24
Attack:  35
Defense:  0
Speed:  35
Evading:  0
Money (Gil):  210
EXP:  490
Steal:  Maiden'sKiss
Dropped:  Nothing
_______________________________________________________________


Name:  Landcrawler
HP:  22,000
MP:  500
Level:  48
Attack:  100
Defense:  20
Speed:  25
Evading:  0
Money (Gil):  567
EXP:  3270
Steal:  AncientSword
Dropped:  Elixir
_______________________________________________________________


Name:  Landsquid
HP:  2780
MP:  500
Level:  48
Attack:  71
Defense:  10
Speed:  25
Evading:  0
Money (Gil):  576
EXP:  3270
Steal:  Potion
Dropped:  Holy Water
_______________________________________________________________


Name:  LandTurtle
HP:  1300
MP:  0
Level:  34
Attack:  42
Defense:  30
Speed:  25
Evading:  0
Money (Gil):  336
EXP:  790
Steal:  Tonic
Dropped:  Turtle Shell
_______________________________________________________________


Name:  Landwort
HP:  180
MP:  0
Level:  14
Attack:  19
Defense:  0
Speed:  15
Evading:  0
Money (Gil):  99
EXP:  120
Steal:  Tonic
Dropped:  Nothing
_______________________________________________________________


Name:  LevelChekr
HP:  5000
MP:  500
Level:  54
Attack:  90
Defense:  20
Speed:  20
Evading:  0
Money (Gil):  624
EXP:  1520
Steal:  Tonic
Dropped:  Elixir
_______________________________________________________________


Name:  LilChariot
HP:  480
MP:  100
Level:  8
Attack:  40
Defense:  0
Speed:  25
Evading:  0
Money (Gil):  200
EXP:  300
Steal:  Nothing
Dropped:  Potion
_______________________________________________________________


Name:  LumbrBeast
HP:  130
MP:  0
Level:  11
Attack:  10
Defense:  1
Speed:  20
Evading:  0
Money (Gil):  63
EXP:  46
Steal:  Tonic
Dropped:  Elixir
_______________________________________________________________


.======================================================================.
|                                  M                                   |
.======================================================================.

Name:  MagicDragon
HP:  2900
MP:  300
Level:  36
Attack:  58
Defense:  10
Speed:  27
Evading:  0
Money (Gil):  372
EXP:  1200
Steal:  Tonic
Dropped:  Elixir
_______________________________________________________________


Name:  Magnities
HP:  1200
MP:  100
Level:  33
Attack:  43
Defense:  10
Speed:  35
Evading:  40
Money (Gil):  315
EXP:  610
Steal:  Nothing
Dropped:  Potion
_______________________________________________________________


Name:  Mamon
HP:  1700
MP:  100
Level:  35
Attack:  46
Defense:  5
Speed:  30
Evading:  0
Money (Gil):  351
EXP:  700
Steal:  Nothing
Dropped:  Potion
_______________________________________________________________


Name:  Mandrake
HP:  1000
MP:  100
Level:  28
Attack:  36
Defense:  0
Speed:  25
Evading:  0
Money (Gil):  249
EXP:  385
Steal:  Eye Drop
Dropped:  Nothing
_______________________________________________________________


Name:  Mauldwin
HP:  20
MP:  5
Level:  1
Attack:  5
Defense:  0
Speed:  10
Evading:  0
Money (Gil):  27
EXP:  20
Steal:  Nothing
Dropped:  Elixir
_______________________________________________________________


Name:  Maximus
HP:  10,000
MP:  1000
Level:  51
Attack:  100
Defense:  15
Speed:  20
Evading:  0
Money (Gil):  900
EXP:  0
Steal:  Potion
Dropped:  Circlet
_______________________________________________________________


Name:  MechaHead
HP:  7210
MP:  5000
Level:  37
Attack:  59
Defense:  28
Speed:  37
Evading:  10
Money (Gil):  0
EXP:  0
Steal:  Ether
Dropped:  Speed Drink
_______________________________________________________________


Name:  Mercury Bat
HP:  500
MP:  500
Level:  46
Attack:  65
Defense:  10
Speed:  20
Evading:  50
Money (Gil):  531
EXP:  1020
Steal:  Tonic
Dropped:  Potion
_______________________________________________________________


Name:  Metamorpha
HP:  7000
MP:  10,000
Level:  43
Attack:  40
Defense:  10
Speed:  33
Evading:  0
Money (Gil):  777
EXP:  20
Steal:  Staff
Dropped:  Lumino-Staff
_______________________________________________________________


Name:  Mind Flare
HP:  4700
MP:  500
Level:  53
Attack:  90
Defense:  20
Speed:  20
Evading:  0
Money (Gil):  800
EXP:  0
Steal:  Green Beret
Dropped:  White Robe
_______________________________________________________________


Name:  MiniDragon
HP:  1000
MP:  100
Level:  22
Attack:  30
Defense:  30
Speed:  20
Evading:  30
Money (Gil):  180
EXP:  900
Steal:  Nothing
Dropped:  Nothing
_______________________________________________________________


Name:  MiniMage
HP:  1100
MP:  10
Level:  11
Attack:  30
Defense:  5
Speed:  30
Evading:  0
Money (Gil):  345
EXP:  600
Steal:  Nothing
Dropped:  Wizard Hat
_______________________________________________________________


Name:  MithrlDrgn
HP:  600
MP:  200
Level:  16
Attack:  28
Defense:  15
Speed:  15
Evading:  0
Money (Gil):  114
EXP:  270
Steal:  Tonic
Dropped:  MythrilGlove
_______________________________________________________________


Name:  Mog Eater
HP:  1000
MP:  50
Level:  23
Attack:  39
Defense:  5
Speed:  30
Evading:  0
Money (Gil):  270
EXP:  665
Steal:  Nothing 
Dropped:  Nothing
_______________________________________________________________


Name:  Money Mage
HP:  20
MP:  7
Level:  5
Attack:  5
Defense:  0
Speed:  7
Evading:  0
Money (Gil):  30
EXP:  20
Steal:  Tonic
Dropped:  Rod
_______________________________________________________________


Name:  MossFungus
HP:  5000
MP:  200
Level:  48
Attack:  75
Defense:  15
Speed:  25
Evading:  0
Money (Gil):  591
EXP:  1520
Steal:  Potion
Dropped:  Antidote
_______________________________________________________________


Name:  MotorDrive
HP:  3300
MP:  0
Level:  38
Attack:  63
Defense:  15
Speed:  32
Evading:  20
Money (Gil):  384
EXP:  1300
Steal:  Tonic
Dropped:  Hero Drink
_______________________________________________________________


Name:  Mottletrap
HP:  240
MP:  100
Level:  17
Attack:  24
Defense:  10
Speed:  20
Evading:  0
Money (Gil):  126
EXP:  150
Steal:  Ether
Dropped:  Nothing
_______________________________________________________________


Name:  Mover
HP:  10,000
MP:  500
Level:  52
Attack:  128
Defense:  40
Speed:  35
Evading:  0
Money (Gil):  50,000
EXP:  0
Steal:  Fire Skill
Dropped:  LgtningSkill
_______________________________________________________________


Name:  Mummy
HP:  2900
MP:  50
Level:  27
Attack:  48
Defense:  25
Speed:  50
Evading:  10
Money (Gil):  500
EXP:  0
Steal:  Tonic
Dropped:  Holy Water
_______________________________________________________________


.======================================================================.
|                                  N                                   |
.======================================================================.

Name:  Neo Garula
HP:  980
MP:  1000
Level:  27
Attack:  40
Defense:  0
Speed:  25
Evading:  0
Money (Gil):  500
EXP:  300
Steal:  Nothing
Dropped:  Water Skill
_______________________________________________________________


Name:  Necromancer
HP:  6900
MP:  300
Level:  54
Attack:  79
Defense:  15
Speed:  27
Evading:  0
Money (Gil):  1000
EXP:  0
Steal:  Holy Water
Dropped:  Holy Water
_______________________________________________________________


Name:  Neogigas
HP:  4170
MP:  5000
Level:  39
Attack:  62
Defense:  5
Speed:  37
Evading:  20
Money (Gil):  411
EXP:  810
Steal:  Nothing
Dropped:  Giant Drink
_______________________________________________________________


Name:  Neon
HP:  700
MP:  100
Level:  33
Attack:  44
Defense:  5
Speed:  25
Evading:  20
Money (Gil):  312
EXP:  600
Steal:  Speed Drink
Dropped:  Speed Drink
_______________________________________________________________


Name:  Nile
HP:  1200
MP:  10
Level:  38
Attack:  51
Defense:  35
Speed:  21
Evading:  0
Money (Gil):  441
EXP:  480
Steal:  Nothing
Dropped:  Giant Drink
_______________________________________________________________


Name:  Ninja
HP:  5000
MP:  200
Level:  52
Attack:  90
Defense:  15
Speed:  26
Evading:  70
Money (Gil):  612
EXP:  1800
Steal:  Shuriken 
Dropped:  Magishuriken
_______________________________________________________________


Name:  Nut Eater
HP:  20
MP:  0
Level:  1
Attack:  5
Defense:  0
Speed:  10
Evading:  0
Money (Gil):  20
EXP:  10
Steal:  Tonic
Dropped:  Tonic
_______________________________________________________________


.======================================================================.
|                                  O                                   |
.======================================================================.

Name:  Octofist
HP:  60
MP:  0
Level:  7
Attack:  8
Defense:  0
Speed:  20
Evading:  0
Money (Gil):  45
EXP:  21
Steal:  Nothing
Dropped:  Tonic
_______________________________________________________________


Name:  Oculus
HP:  2100
MP:  0
Level:  49
Attack:  75
Defense:  33
Speed:  22
Evading:  0
Money (Gil):  594
EXP:  1350
Steal:  Dark Matter
Dropped:  Phoenix Down
_______________________________________________________________


Name: Omega
HP: 67,823
MP: 56,999
Level: ????
Attack: 210
Defense: 255
Speed: 87
Evade: 45
Money(Gil): 0
EXP: 0
Steal: Nothing
Dropped: (Special message after you defeat him)

_______________________________________________________________
.======================================================================.
|                                  P                                   |
.======================================================================.

Name:  Paddle Thru
HP:  280
MP:  50
Level:  14
Attack:  19
Defense:  0
Speed:  15
Evading:  0
Money (Gil):  93
EXP:  100
Steal:  Tonic 
Dropped:  Nothing
_______________________________________________________________


Name:  Page 32
HP:  480
MP:  500
Level:  19
Attack:  27
Defense:  0
Speed:  30
Evading:  0
Money (Gil):  147
EXP:  180
Steal:  Tonic
Dropped:  Tonic
_______________________________________________________________


Name:  Page 64
HP:  500
MP:  500
Level:  20
Attack:  27
Defense:  1
Speed:  35
Evading:  0
Money (Gil):  150
EXP:  200
Steal:  Tonic
Dropped:  Phoenix Down
_______________________________________________________________


Name:  Page 128
HP:  700
MP:  500
Level:  20
Attack:  28
Defense:  0
Speed:  35
Evading:  0
Money (Gil):  153
EXP:  190
Steal:  Ether
Dropped:  Tonic
_______________________________________________________________


Name:  Page 256
HP:  900
MP:  500
Level:  21
Attack:  29
Defense:  0
Speed:  35
Evading:  10
Money (Gil):  156
EXP:  210
Steal:  Potion
Dropped:  MythrlShield
_______________________________________________________________


Name:  Pantera
HP:  18,000
MP:  1000
Level:  42
Attack:  61
Defense:  5
Speed:  30
Evading:  10
Money (Gil):  0
EXP:  0
Steal:  Phoenix Down
Dropped:  Nothing
_______________________________________________________________


Name:  Pao
HP:  500
MP:  0
Level:27  
Attack: 40 
Defense:  0
Speed:  20
Evading:  0
Money (Gil):  0
EXP:  0
Steal:  Tonic
Dropped:  Tent
_______________________________________________________________


Name:  PoisnEagle
HP:  100
MP:  0
Level:  32
Attack:  37
Defense:  0
Speed:  35
Evading:  50
Money (Gil):  303
EXP:  500
Steal:  Nothing
Dropped:  Antidote
_______________________________________________________________


Name:  Poltrgeist
HP:  240
MP:  100
Level:  17
Attack:  21
Defense:  0
Speed:  20
Evading:  10
Money (Gil):  123
EXP:  135
Steal:  Potion
Dropped:  Nothing
_______________________________________________________________


Name:  Prototype
HP:  5000
MP:  1000
Level:  23
Attack:  33
Defense:  100
Speed:  20
Evading:  0
Money (Gil):  0
EXP:  2000
Steal:  Ether
Dropped:  Dark Matter
_______________________________________________________________


Name:  PsychoHeds
HP:  90
MP:  100
Level:  11
Attack:  9
Defense:  0
Speed:  10
Evading:  0
Money (Gil):  66
EXP:  46
Steal:  Nothing
Dropped:  Fire Skill
_______________________________________________________________


Name:  Pyramidia
HP:  2200
MP:  1000
Level:  41
Attack:  61
Defense:  10
Speed:  26
Evading:  0
Money (Gil):  438
EXP:  800
Steal:  Power Drink
Dropped:  Tonic
_______________________________________________________________


Name:  Python
HP:  1800
MP:  0
Level:  39
Attack: 49 
Defense:  5
Speed:  24
Evading:  0
Money (Gil):  405
EXP:  680
Steal:  Antidote
Dropped:  Eye Drop
_______________________________________________________________


.======================================================================.
|                                  Q                                   |
.======================================================================.

Name:  Quadrharpy
HP:  1000
MP:  150
Level:  23
Attack:  50
Defense:  20
Speed:  40
Evading:  0
Money (Gil):  186
EXP:  1000
Steal:  Nothing
Dropped:  Phoenix Down
_______________________________________________________________


.======================================================================.
|                                  R                                   |
.======================================================================.

Name:  Radiator
HP:  900
MP:  1000
Level:  40
Attack:  47
Defense:  30
Speed:  5
Evading:  0
Money (Gil):  417
EXP:  800
Steal:  Nothing
Dropped:  Tonic
_______________________________________________________________


Name:  Red Dragon
HP:  7500
MP:  1000
Level:  30
Attack:  65
Defense:  12
Speed:  34
Evading:  0
Money (Gil):  500
EXP:  3000
Steal:  Potion
Dropped:  Elixir
_______________________________________________________________


Name:  Red Harpy
HP:  1900
MP:  100
Level:  43
Attack:  60
Defense:  10
Speed:  24
Evading:  0
Money (Gil):  465
EXP:  1250
Steal:  Potion
Dropped:  Holy Water
_______________________________________________________________


Name:  RflecKnigt
HP:  1600
MP:  200
Level:  33
Attack:  47
Defense:  30
Speed:  30
Evading:  0
Money (Gil):  318
EXP:  700
Steal:  War Hammer
Dropped:  Wall Ring
_______________________________________________________________


Name:  RflecMage
HP:  1300
MP:  100
Level:  36AT
Attack:  52
Defense:  5
Speed:  28
Evading:  0
Money (Gil):  369
EXP:  900
Steal:  Nothing
Dropped:  Ether
_______________________________________________________________


Name:  RicardMage
HP:  100
MP:  70
Level:  10
Attack:  17
Defense:  0
Speed:  15
Evading:  0
Money (Gil):  87
EXP:  75
Steal:  Rod
Dropped:  Fire Rod
_______________________________________________________________


Name:  Ridicule
HP:  1380
MP:  200
Level:  31
Attack:  41
Defense:  5
Speed:  35
Evading:  0
Money (Gil):  288
EXP:  900
Steal:  Maiden'sKiss
Dropped:  Hero Drink
_______________________________________________________________


Name:  RockStatue
HP:  3300
MP:  20
Level: 45 
Attack:  76
Defense:  20
Speed:  26
Evading:  0
Money (Gil):  507
EXP:  100
Steal:  Potion
Dropped:  Soft
_______________________________________________________________


Name:  RockCutter
HP:  120
MP:  0
Level:  11
Attack:  13
Defense:  0
Speed:  10
Evading:  0
Money (Gil):  69
EXP:  46
Steal:  Tonic
Dropped:  Nothing
_______________________________________________________________


Name:  RonkaKnigt
HP:  860
MP:  0
Level:  24
Attack:  36
Defense:  20
Speed:  25
Evading:  20
Money (Gil):  201
EXP:  380
Steal:  Potion
Dropped:  MythrlShield
_______________________________________________________________


.======================================================================.
|                                  S                                   |
.======================================================================.

Name:  Sand Bear
HP:  100
MP:  0
Level:  24
Attack:  36
Defense:  10
Speed:  35
Evading:  0
Money (Gil):  195
EXP:  360
Steal:  Nothing
Dropped:  Nothing
_______________________________________________________________


Name:  Sandboil
HP:  420
MP:  0
Level:  23
Attack:  33
Defense:  5
Speed:  20
Evading:  0
Money (Gil):  189
EXP:  260
Steal:  Tonic
Dropped:  Tonic
_______________________________________________________________


Name:  Sandcrawlr
HP:  15,000
MP:  1000
Level:  29
Attack:  45
Defense:  10
Speed:  35
Evading:  0
Money (Gil):  1000
EXP:  1000
Steal:  Nothing
Dropped:  Power Drink
_______________________________________________________________


Name:  SandKiller
HP:  620
MP:  0
Level:  23
Attack:  34
Defense:  0
Speed:  20
Evading:  0
Money (Gil):  192
EXP:  300
Steal:  Nothing
Dropped:  Antidote
_______________________________________________________________


Name:  Sea Devil
HP:  5000
MP:  1000
Level:  30
Attack:  71
Defense:  15
Speed:  20
Evading:  0
Money (Gil):  3000
EXP:  0
Steal:  Potion
Dropped:  Turtle Shell
_______________________________________________________________


Name:  Sergeant
HP:  400
MP:  100
Level:  0
Attack:  25
Defense:  0
Speed:  20
Evading:  0
Money (Gil):  132
EXP:  160
Steal:  Tonic
Dropped:  Silver Plate
_______________________________________________________________


Name:  Serpentia
HP:  3900
MP:  300
Level:  49
Attack:  76
Defense:  30
Speed:  20
Evading:  10
Money (Gil):  582
EXP:  1500
Steal:  Prism Dress
Dropped:  HairOrnament
_______________________________________________________________


Name:  ShadeDancr
HP:  4480
MP:  100
Level:  43
Attack:  75
Defense:  10
Speed:  30
Evading:  20
Money (Gil):  468
EXP:  1550
Steal:  Power Wrist
Dropped:  Cornucopia
_______________________________________________________________


Name:  Shadow
HP:  1000
MP:  0
Level:  40
Attack:  57
Defense:  25
Speed:  26
Evading:  30
Money (Gil):  408
EXP:  880
Steal:  Nothing
Dropped:  Holy Water
_______________________________________________________________


Name:  Shell Fish
HP:  1000
MP:  0
Level:  28
Attack:  0
Defense:  0
Speed:  30
Evading:  0
Money (Gil):  540
EXP:  0
Steal:  Tonic
Dropped:  Potion
_______________________________________________________________


Name:  Shell Bear
HP:  380
MP:  0
Level:  27
Attack:  37
Defense:  0
Speed:  20
Evading:  0
Money (Gil):  334
EXP:  89
Steal:  Nothing
Dropped:  Potion
_______________________________________________________________


Name:  Sherry
HP:  4000
MP:  300
Level:  49
Attack:  78
Defense:  30
Speed:  20
Evading:  10
Money (Gil):  585
EXP:  1500
Steal:  Red Shoes
Dropped:  Winged Shoes
_______________________________________________________________


Name:  ShieldDrgn
HP:  19,999
MP:  20,000
Level:  29
Attack:  40
Defense:  40
Speed:  40
Evading:  0
Money (Gil):  1000
EXP:  10,000
Steal:  MythrlShield
Dropped:  Gold Shield
_______________________________________________________________


Name: Shinryuu
HP: 66,901
MP: 44,392
Level: ????
Attack: 199
Defense: 222
Speed: 98
Evade: 30
Money(Gil): 0
EXP: 0
Steal: None
Dropped: (Special message after you defeat him)

_______________________________________________________________


Name:  Shoat
HP:  5000
MP:  500
Level:  38
Attack:  55
Defense:  20
Speed:  45
Evading:  0
Money (Gil):  0
EXP:  0
Steal:  Nothing
Dropped:  Nothing
_______________________________________________________________


Name:  Silent Bee
HP:  220
MP:  50
Level: 16 
Attack:  20
Defense:  0
Speed:  15
Evading:  0
Money (Gil):  111
EXP:  120
Steal:  Nothing
Dropped:  Soft
_______________________________________________________________


Name:  Skelesaur
HP:  2590
MP:  10,000
Level:  32
Attack:  39
Defense:  10
Speed:  28
Evading:  0
Money (Gil):  300
EXP:  890
Steal:  Soft
Dropped:  Ether
_______________________________________________________________


Name:  Skeleton
HP:  70
MP:  0
Level:  10
Attack:  8
Defense:  0
Speed:  15
Evading:  0
Money (Gil):  57
EXP:  38
Steal:  Nothing
Dropped:  Dirk
_______________________________________________________________


Name:  Skull Eater
HP:  1
MP:  100
Level:  32
Attack:  50
Defense:  90
Speed:  50
Evading:  90
Money (Gil):  100
EXP:  300
Steal:  Tent
Dropped:  Elixir
_______________________________________________________________


Name:  Sleepy
HP:  1600
MP:  100
Level:  36
Attack:  50
Defense:  5
Speed:  30
Evading:  10
Money (Gil):  396
EXP:  700
Steal:  Nothing
Dropped:  Leather Cap
_______________________________________________________________


Name:  Slownin
HP:  2400
MP:  0
Level:  43
Attack:  81
Defense:  10
Speed:  35
Evading:  30
Money (Gil):  396
EXP:  700
Steal:  Nothing
Dropped:  Leather Cap
_______________________________________________________________


Name:  Slownin
HP:  2400
MP:  0
Level:  43
Attack:  81
Defense:  10
Speed:  35
Evading:  30
Money (Gil):  474
EXP:  1400
Steal:  Katana
Dropped:  Kotetsu
_______________________________________________________________


Name:  Slug
HP:  1820
MP:  100
Level:  42
Attack:  62
Defense:  10
Speed:  20
Evading:  10
Money (Gil):  453
EXP:  1100
Steal:  Tonic
Dropped:  Nothing
_______________________________________________________________


Name:  Soccer
HP:  50
MP:  0
Level:  6
Attack:  7
Defense:  0
Speed:  20
Evading:  0
Money (Gil):  40
EXP:  21
Steal:  Nothing
Dropped:  Tonic
_______________________________________________________________


Name:  Sorcerer
HP:  350
MP:  500
Level:  18
Attack:  20
Defense:  0
Speed:  20
Evading:  0
Money (Gil):  138
EXP:  180
Steal:  Mage Slasher
Dropped:  Ether
_______________________________________________________________


Name:  Sizzoner
HP:  2300
MP:  0
Level:  39
Attack:  71
Defense:  10
Speed:  20
Evading:  0
Money (Gil):  516
EXP:  1250
Steal:  Tonic
Dropped:  Tonic
_______________________________________________________________


Name:  Steel Bat
HP:  20
MP:  10,000
Level:  2
Attack:  3
Defense:  0
Speed:  5
Evading:  0
Money (Gil):  20
EXP:  9
Steal:  Nothing
Dropped:  Nothing
_______________________________________________________________


Name:  Stingray
HP:  30,000
MP:  1000
Level:  93
Attack:  66
Defense:  60
Speed:  70
Evading:  40
Money (Gil):  0
EXP:  0
Steal:  Dark Matter
Dropped:  Dragon Beard
_______________________________________________________________


Name:  Stone
HP:  50
MP:  0
Level:  12
Attack:  13
Defense:  8
Speed:  10
Evading:  0
Money (Gil):  78
EXP:  55
Steal:  SilvrGlasses
Dropped:  Nothing
_______________________________________________________________


Name:  Stone Golem
HP:  1000
MP:  0
Level:  22
Attack:  32
Defense:  20
Speed:  20
Evading:  0
Money (Gil):  177
EXP:  550
Steal:  Soft
Dropped:  Potion
_______________________________________________________________


Name:  Stoned Mask
HP:  450
MP:  20
Level:  24
Attack:  34
Defense:  20
Speed:  25
Evading:  0
Money (Gil):  204
EXP:  320
Steal:  Soft
Dropped:  Nothing
_______________________________________________________________


Name:  Stray Cat
HP:  20
MP:  0
Level:  2
Attack:  5
Defense:  0
Speed:  10
Evading:  0
Money (Gil):  20
EXP:  15
Steal:  Nothing
Dropped:  Nothing
_______________________________________________________________


Name:  Stroper
HP:  20
MP:  0
Level:  3
Attack:  4
Defense:  0
Speed:  7
Evading:  0
Money (Gil):  20
EXP:  8
Steal:  Tonic
Dropped:  Nothing
_______________________________________________________________


Name:  Subterran
HP:  1000
MP:  100
Level:  27
Attack:  36
Defense:  0
Speed:  30
Evading:  0
Money (Gil):  237
EXP:  353
Steal:  Nothing
Dropped:  Nothing
_______________________________________________________________


Name:  Succubus
HP:  2700
MP:  100
Level:  36
Attack:  55
Defense:  20
Speed:  35
Evading:  20
Money (Gil):  357
EXP:  2200
Steal:  Antidote
Dropped:  Dragon Fang
_______________________________________________________________


Name:  SwrdDancer
HP:  3000
MP:  0
Level:  48
Attack:  75
Defense:  15
Speed:  25
Evading:  0
Money (Gil):  561
EXP:  2400
Steal:  MythrilHelmt
Dropped:  Blizzard
_______________________________________________________________


Name:  Sybaritic
HP:  3200
MP:  0
Level:  52
Attack:  100
Defense:  70
Speed:  20
Evading:  70
Money (Gil):  642
EXP:  1480
Steal:  Turtle Shell
Dropped:  Elixir
_______________________________________________________________


.======================================================================.
|                                  T                                   |
.======================================================================.

Name:  Tarantula
HP:  200
MP:  0
Level:  27
Attack:  35
Defense:  0
Speed:  20
Evading:  0
Money (Gil):  231
EXP:  88
Steal:  Nothing
Dropped:  Tonic
_______________________________________________________________


Name:  Tattoo
HP:  100
MP:  0
Level:  8
Attack:  11
Defense:  30
Speed:  20
Evading:  10
Money (Gil):  70
EXP:  50
Steal:  Nothing
Dropped:  Tent
_______________________________________________________________


Name:  The Damned
HP:  1980
MP:  0
Level:  44
Attack:  65
Defense:  10
Speed:  20
Evading:  0
Money (Gil):  471
EXP:  1200
Steal:  Nothing
Dropped:  Holy Water
_______________________________________________________________


Name:  Thunderpit
HP:  600
MP:  100
Level:  21
Attack:  27
Defense:  0
Speed:  25
Evading:  0
Money (Gil): 100 
EXP:  160
Steal:  Tonic
Dropped:  LgtningSkill
_______________________________________________________________


Name:  Tiny Mage
HP:  1540
MP:  500
Level:  43
Attack:  80
Defense:  40
Speed:  20
Evading:  15
Money (Gil):  477
EXP:  780
Steal:  Nothing
Dropped:  Tonic
_______________________________________________________________


Name:  Tote Avis
HP:  33,090
MP:  1000
Level:  47
Attack:  70
Defense:  10
Speed:  50
Evading:  20
Money (Gil):  0
EXP:  0
Steal:  Ab Splitter
Dropped:  Ab Splitter
_______________________________________________________________


Name:  Traveler
HP:  1400
MP:  100
Level:  33
Attack:  40
Defense:  0
Speed:  35
Evading:  20
Money (Gil):  5
EXP:  321
Steal:  Nothing
Dropped:  Dream Harp
_______________________________________________________________


Name:  Trent
HP:  700
MP:  50
Level:  26
Attack:  36
Defense:  0
Speed:  25
Evading:  0
Money (Gil):  225
EXP:  330
Steal:  Potion
Dropped:  Tonic
_______________________________________________________________


Name:  Tripper
HP:  1300
MP:  100
Level:  34
Attack:  41
Defense:  10
Speed:  30
Evading:  10
Money (Gil):  324
EXP:  710
Steal:  Tonic
Dropped:  Potion
_______________________________________________________________


Name:  TwinLizard
HP:  1500
MP:  0
Level:  33
Attack:  54
Defense:  10
Speed:  35
Evading:  0
Money (Gil):  360
EXP:  720
Steal:  Nothing
Dropped:  Tonic
_______________________________________________________________


Name:  T-Wrecks
HP:  2300
MP:  0
Level:  45
Attack:  85
Defense:  30
Speed:  25
Evading:  20
Money (Gil):  513
EXP:  2000
Steal:  Antidote
Dropped:  Dragon Fang
_______________________________________________________________


.======================================================================.
|                                 U                                    |
.======================================================================.

Name:  Unknown (Green Slime)
HP:  3500
MP:  500
Level:  47
Attack:  61
Defense:  40
Speed:  20
Evading:  0
Money (Gil):  519
EXP:  1080
Steal:  Tonic
Dropped:  Giant Drink
_______________________________________________________________


Name:  Unkown (Spore)
HP:  2500
MP:  500
Level:  41
Attack:  60
Defense:  25
Speed:  20
Evading:  0
Money (Gil):  525
EXP:  1200
Steal:  Tonic
Dropped:  Speed Drink
_______________________________________________________________


Name:  Unknown (Skeleton)
HP:  6500
MP:  500
Level:  47
Attack:  67
Defense:  35
Speed:  20
Evading:  0
Money (Gil):  528
EXP:  2000
Steal:  Tonic
Dropped:  Hard Body
_______________________________________________________________


Name:  Unknown (Worm)
HP:  2500
MP:  500
Level:  46
Attack:  62
Defense:  30
Speed:  20
Evading:  0
Money (Gil):  522
EXP:  1350
Steal:  Tonic
Dropped:  Power Drink
_______________________________________________________________


Name:  Ultragigas
HP:  2420
MP:  500
Level:  34
Attack:  49
Defense:  20
Speed:  31
Evading:  10
Money (Gil):  330
EXP:  1200
Steal:  Nothing
Dropped:  Giant Drink
_______________________________________________________________


.======================================================================.
|                                  V                                   |
.======================================================================.

Name:  Verminator
HP:  1000
MP:  500
Level:  27
Attack:  35
Defense:  0
Speed:  25
Evading:  0
Money (Gil):  240
EXP:  353
Steal:  Tonic
Dropped:  Ether
_______________________________________________________________


.======================================================================.
|                                  W                                   |
.======================================================================.
        
Name:  Water Bus
HP:  600
MP:  50
Level:  26
Attack:  37
Defense:  0
Speed:  25
Evading:  0
Money (Gil):  222
EXP:  330
Steal:  Nothing
Dropped:  Nothing
_______________________________________________________________


Name:  WaterScorp
HP:  500
MP:  0
Level:  26
Attack:  59
Defense:  20
Speed:  35
Evading:  80
Money (Gil):  680
EXP:  0
Steal:  Tonic
Dropped:  Tonic
_______________________________________________________________


Name:  Weresnake
HP:  900
MP:  20
Level:  31
Attack:  40
Defense:  0
Speed:  30
Evading:  10
Money (Gil):  282
EXP:  490
Steal:  Tonic
Dropped:  Potion
_______________________________________________________________


Name:  WhiteFlame
HP:  1600
MP:  100
Level:  49
Attack:  65
Defense:  50
Speed:  25
Evading:  33
Money (Gil):  588
EXP:  1430
Steal:  Eye Drop
Dropped:  Ether
_______________________________________________________________


Name:  White Snake
HP:  25
MP:  0
Level:  4
Attack:  5
Defense:  0
Speed:  10
Evading:  0
Money (Gil):  24
EXP:  20
Steal:  Nothing
Dropped:  Nothing
_______________________________________________________________


Name:  Wild Dog
HP:  95
MP:  100
Level:  15
Attack:  20
Defense:  0
Speed:  10
Evading:  0
Money (Gil):  125
EXP:  70
Steal:  Tonic
Dropped:  Nothing
_______________________________________________________________


Name:  WingKiller
HP:  300
MP:  0
Level:  26
Attack:  40
Defense:  0
Speed:  28
Evading:  0
Money (Gil):  200
EXP:  300
Steal:  Nothing
Dropped:  Antidote
_______________________________________________________________


.======================================================================.
|                                  X                                   |
.======================================================================.

Name:  X-DethSoul
HP:  20,000
MP:  20,000
Level:  1
Attack:  77
Defense:  40
Speed:  40
Evading:  50
Money (Gil):  0
EXP:  0
Steal:  Nothing
Dropped:  Dark Matter
_______________________________________________________________


.======================================================================.
|                                  Y                                   |
.======================================================================.

Name:  Y Burn
HP:  200
MP:  0
Level:  14
Attack:  17
Defense:  0
Speed:  18
Evading:  0
Money (Gil):  90
EXP:  160
Steal:  MythrilKnife
Dropped:  Tonic
_______________________________________________________________


Name:  YellowDrgn
HP:  8500
MP:  1000
Level:  38
Attack:  65
Defense:  10
Speed:  35
Evading:  0
Money (Gil):  500
EXP:  2600
Steal:  Lightning Rod
Dropped:  Coral Ring
_______________________________________________________________


Name:  Yojimbo
HP:  3690
MP:  0
Level:  52
Attack:  109
Defense:  5
Speed:  20
Evading:  10
Money (Gil):  645
EXP:  2000
Steal:  Cottage
Dropped:  Power Tasuki
_______________________________________________________________


.======================================================================.
|                                  Z                                   |
.======================================================================.

Name:  Zefa Zone
HP:  3780
MP:  5000
Level:  53
Attack:  55
Defense:  25
Speed:  30
Evading:  30
Money (Gil):  500
EXP:  2000
Steal:  Tonic
Dropped:  Elixir
_______________________________________________________________


Name:  Zuu
HP:  850
MP:  0
Level:  15
Attack:  22
Defense:  0
Speed:  15
Evading:  0
Money (Gil):  150
EXP:  360
Steal:  Nothing
Dropped:  Elixir
_______________________________________________________________


Once again, thanks to Dallas for his permission to use it and also for his
tremenddous help in this FAQ. 

NOTE: As usual, the weapons will be placed in Alphabetical order instead
      of chronological order or strongest first for your convience, see I'm
      a nice guy aren't I?

=============================================================================
----------------------------[ Weapons Listing ]------------------------------
=============================================================================

-----------------------------------------------------------------------------
Weapon:               |  Ab Splitter
Attack Power:         |  89
Special Attribute:    |  Used with the two handed ability, can attack from
                      |  back row with same strength.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Air Lancet
Attack Power:         |  53
Special Attribute:    |  Can be thrown and compatible with the magic sword.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Ancient Sword
Attack Power:         |  40
Special Attribute:    |  Can be throw, compatible with the magic sword and
                      |  can be used with the two handed ability. Randomly
                      |  casts the effect of aging with a successive hit.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Apoolo's Harp
Attack Power:         |  42
Special Attribute:    |  Used with the two handed ability, critical hits
                      |  against dragons.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Artemis
Attack Power:         |  108
Special Attribute:    |  Used with the two handed ability, can attack from
                      |  row and maintain same strength. Critical hits 
                      |  against dragons.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Ash
Attack Power:         |  N/A
Special Attribute:    |  Can be thrown
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Assassin's Daggar
Attack Power:         |  78
Speed:                |  1
Special Attribute:    |  Can be thrown, and compatible with magic sword.
                      |  Randomly casts Doom upon target with successive hit.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Battle Axe
Attack Power:         |  20
Special Attribute:    |  Can be thrown and can be used with the two handed
                      |  ability.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Beast Killer
Attack Power:         |  69
Special Attribute:    |  Used in back row with same strength, randomly
                      |  inflicts paralysis.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Bizen's Pride
Attack Power:         |  48
Special Attribute:    |  Can be thrown and can be used with the two handed
                      |  ability.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Blizzard
Attack Power:         |  62
Special Attribute:    |  Can be thrown, compatible with the magic sword and
                      |  can be used with the two handed ability. Will incur
                      |  Ice damage and will cast Ice2 when used as an item.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Blood Sword
Attack Power:         |  81
MAgic Power:          |  5
Special Attribute:    |  Can be used with the two handed ability. With each
                      |  successful hit, the user will abosrb HP from the
                      |  opposing foe, but if used on an undead monster the
                      |  effect will be reversed. Hit rate is very low, use
                      |  the SShot to ensure 4 consecutive hits.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Brave Sword
Attack Power:         |  variable
Vigor:                |  5
Special Attribute:    |  The more enemies you slay the more powerful the 
                      |  sword becomes. The more you run away, the weaker the
                      |  sword becomes.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Broadsword
Attack Power:         |  12
Special Attribute:    |  Can be thrown, compatible with the magic sword and
                      |  can be used with the two handed ability.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Chain Whip
Attack Power:         |  49
Special Attribute:    |  Can be used in back row which causes equal damage,
                      |  randomly inflicts paralysis.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Chicken Knife
Attack Power:         |  variable
Speed:                |  5
Special Attribute:    |  The more you run away from battle the stronger the
                      |  knife gets, but the more you fight the weaker the
                      |  knife gets.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Cleaver
Attack Power:         |  30
Special Attribute:    |  Can be used with the two handed ability.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Cluster
Attack Power:         |  43
Speed:                |  1
Special Attribute:    |  Can be thrown and compatible with the magic sword.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Coral Sword
Attack Power:         |  34
Special Attribute:    |  Can be thrown, compatible with the magic sword and
                      |  can be used with the two handed ability.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Crossbow
Attack Power:         |  49
Special Attribute:    |  Used with the two handed ability, can attack from 
                      |  back row with same strength.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Dancing Dirk
Attack Power:         |  48
Magic Power:          |  1
Speed:                |  1
Special Attribute:    |  Compatible with magic sword, random status effect 
                      |  dancing may occur.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Dark Bow
Attack Power:         |  40
Special Attribute:    |  Used with the two handed ability and can attack
                      |  from back row with same damage, randomly casts
                      |  DARK with each successive hit.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Death Sickle
Attack Power:         |  40
Special Attribute:    |  Can be used with the two handed ability. 
                      |  Occasionally casts Doom on the opponent with each 
                      |  successive hit.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Defender
Attack Power:         |  96
Special Attribute:    |  Can be thrown in battle and used with the two handed
                      |  ability. Randomly blocks physical attacks.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Dirk
Attack Power:         |  11
Special Attribute:    |  Can be thrown and compatible with the magic sword.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Double Ax
Attack Power:         |  88
Special Attribute:    |  Can be used with the two handed ability.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Double Lance
Attack Power:         |  61
Special Attribute:    |  Can be thrown, does 2x damage when used with JUMP.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Dragon Beard
Attack Power:         |  89
Special Attribute:    |  Attack from back row with same strength.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Dragon Lance
Attack Power:         |  116
Special Attribute:    |  Can be thrown, does 2x damage when used with JUMP,
                      |  and does critical hits towards Dragons.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Dream Harp
Attack Power:         |  22
Special Attribute:    |  Used with two hands, can be used in the back row for
                      |  equal damage.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Earth Bell
Attack Power:         |  32
Special Attribute:    |  Randomly causes a POWERFUL quake attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Earth Hammer
Attack Power:         |  55
Special Attribute:    |  Can be thrown, and can be used with the two handed
                      |  ability. Randomly casts Quake with successive hit.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Elfin Bow
Attack Power:         |  53
Special Attribute:    |  Used with two hands, attack with same strength from
                      |  back row.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Enchanter
Attack Power:         |  99
Magic Power:          |  3
Special Attribute:    |  Can be used with the two handed ability and is magic
                      |  sword compatible.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Excalibur
Attack Power:         |  107
Vigor:                |  5
Special Attribute:    |  Can be thrown, compatible witht he magic sword and
                      |  can be used with the two handed ability. Each hit
                      |  inflicts Holy damage.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Fire Bow
Attack Power:         |  36
Special Attribute:    |  Used with the Two Handed ability, same strength
                      |  if used from back row. Randomly inflicts fire
                      |  damage.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Fire Bute
Attack Power:         |  79
Speed:                |  2
Vigor:                |  2
Special Attribute:    |  Can be used from back row.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Fire Rod
Attack Power:         |  13
Special Attribute:    |  Randomly inflicts fire damage, can be used as an
                      |  item.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Fire Skill
Attack Power:         |  N/A
Special Attribute:    |  Can be thrown.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Flail
Attack Power:         |  13
Special Attribute:    |  Can be used with the two handed ability, same
                      |  strength when used from back row.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Flame Sabre
Attack Power:         |  60
Special Attribute:    |  Can be throw, compatible with the magic sword and
                      |  can be used with the two handed ability. Which incur
                      |  fire damage, and will cast Fire2 when used as an
                      |  item.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Gale Bow
Attack Power:         |  66
Special Attribute:    |  Used with two hands, can attack from back row,
                      |  and randomly executes SSHOT.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Halcyon Blade
Attack Power:         |  38
Special Attribute:    |  Can be thrown and compatible with the magic sword.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Half Moon
Attack Power:         |  46
Special Attribute:    |  Can be thrown, compatible with the magic sword and
                      |  can be used with the two handed ability. Randomly
                      |  casts the effect of sleep with a successive hit.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Healing Staff
Attack Power:         |  37
Special Attribute:    |  Cures opponent with each hit. Can be used as an
                      |  item.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Holy Lance
Attack Power:         |  106
Vigor:                |  3
Special Attribute:    |  Can be thrown, does 2x damage when used with JUMP,
                      |  and does HOLY damage with every attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Hunting Knife
Attack Power:         |  33
Special Attribute:    |  Can be thrown and dodge random physical attacks.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Ice Bow
Attack Power:         |  36
Special Attribute:    |  Used with the two handed ability, same strength
                      |  when used in the back row. Randonly inflicts Ice
                      |  damage.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Ice Rod
Attack Power:         |  13
Special Attribute:    |  Randomly casts ICE attacks, can be used as an item.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Ichimonji
Attack Power:         |  84
Special Attribute:    |  Can be thrown and can be used with the two handed
                      |  ability.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Javelin
Attack Power:         |  52
Vigor:                |  1
Special Attribute:    |  Can be thrown, does 2x damage when used with JUMP.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Judge Staff
Attack Power:         |  57
Magic Power:          |  3
Special Attribute:    |  Randomly attacks with low level HOLY.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Katana
Attack Power:         |  39
Special Attribute:    |  Can be thrown and can be used with the two handed
                      |  ability.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Koutetsu
Attack Power:         |  55
Special Attribute:    |  Can be thrown and can be used with the two handed
                      |  ability.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Knife
Attack Power:         |  4
Special Attribute:    |  Can be thrown and compatible with the magic sword.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Lamia's Harp
Attack Power:         |  32
Special Attribute:    |  Used with two hands, randomly muddles opponents.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Lightning Bow
Attack Power:         |  36
Special Attribute:    |  Used with the two handed weapon, attack with same 
                      |  strength from back row. Does Lightning damage with
                      |  each hit.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Lightning Rod
Attack Power:         |  13
Special Attribute:    |  Randomly inflicts lightning damage, can be used as
                      |  an item.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Lightning Skill
Attack Power:         |  N/A
Special Attribute:    |  Can be thrown.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Lumino Staff
Attack Power:         |  42
Magic Power:          |  2
Special Attribute:    |  Nothing special.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Long Sword
Attack Power:         |  19
Special Attribute:    |  Can be thrown, compatible with the magic sword and
                      |  can be used with the two handed ability.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Mace
Attack Power:         |  47
Special Attribute:    |  Can be used with the two handed ability, can be
                      |  used from the back row with same strength.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Mage Slasher
Attack Power:         |  28
Magic Power:          |  1
Special Attribute:    |  Can be thrown and casts Mute randomly with a
                      |  successive hit.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Magic Bow
Attack Power:         |  -3
Magic Power:          |  10
Special Attribute:    |  Can be used with the two handed ability, attack with
                      |  same strength from back row.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  MagiShuriken
Attack Power:         |  N/A
Special Attribute:    |  Can be thrown.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Magus Rod
Attack Power:         |  37
Special Attribute:    |  Increases overall Magic Power.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Man Eater
Attack Power:         |  86
Stamina:              |  2
Magic Power:          |  2
Vigor:                |  2
Speed:                |  2
Special Attribute:    |  Can be known to vary in attack power.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Masamune
Attack Power:         |  104
Special Attribute:    |  Can be thrown in battle and can be used with the two
                      |  handed ability. A first attack always comes your way
                      |  when equipped.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Monster Bell
Attack Power:         |  21
Special Attribute:    |  Can be used from the back row.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Monster Killer
Attack Power:         |  94
Special Attribute:    |  Can be thrown, and can be used with the two handed
                      |  ability.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Moonring
Attack Power:         |  32
Special Attribute:    |  Can attack from back row.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Mythril Hammer
Attack Power:         |  25
Special Attribute:    |  Can be used with the two handed ability.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Mythril Pike
Attack Power:         |  27
Special Attribute:    |  Can be thrown, does 2x damage when used with JUMP.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Mythril Sword
Attack Power:         |  28
Special Attribute:    |  Can be thrown, compatible with the magic sword and
                      |  can be used with the two handed ability.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Ninja Knife
Attack Power:         |  26
Speed:                |  1
Special Attribute:    |  Can be thrown and compatible with the magic sword.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Partisan
Attack Power:         |  59
Special Attribute:    |  Can be thrown, does 2x damage if used with JUMP.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Poison Ax
Attack Power:         |  45
Special Attribute:    |  Can be thrown and can be used with the two handed
                      |  ability. Randomly casts poison with successive hit.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Poison Rod
Attack Power:         |  29
Special Attribute:    |  Randomly inflicts Poison damaged, can be used as an
                      |  item.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Power Rod
Attack Power:         |  27
Magic Power:          |  3
Special Attribute:    |  Can be used in the back row, can cause critical 
                      |  hits.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Power Staff
Attack Power:         |  -3
Vigor:                |  5
Special Attribute:    |  Nothing special.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Ragnarok
Attack Power:         |  137
Special Attribute:    |  Can be thrown, compatible witht he magic sword and
                      |  can be used with the two handed ability.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Razor Ring
Attack Power:         |  68
Special Attribute:    |  Can attack from back row.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Regal Cutless
Attack Power:         |  54
Special Attribute:    |  Can be thrown, compatible with the magic sword and
                      |  can be used with the two handed ability.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Rune Ax
Attack Power:         |  68
Magic Power:          |  3
Special Attribute:    |  Uses MP to cause critical hits, can be thrown.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Rune Chime
Attack Power:         |  42
Special Attribute:    |  Can attack from back row with same strength, uses
                      |  MP to inflict critical hits.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Rune Edge
Attack Power:         |  57
Special Attribute:    |  Will sometimes use MP to increase damage of attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Sage Staff
Attack Power:         |  50
Special Attribute:    |  Raises the power for the spell HOLY by 40%.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Sasuke's Daggar
Attack Power:         |  96
Speed:                |  1
Special Attribute:    |  Can be thrown and compatible with magic sword.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Shock Whip
Attack Power:         |  39
Special Attribute:    |  Can be used from the back row, randomly casts BOLT
                      |  or Paralysis with each successive hit.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Short Spear
Attack Power:         |  51
Special Attribute:    |  Can be thrown.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Shuriken
Attack Power:         |  N/A
Special Attribute:    |  Can be thrown.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Silver Bow
Attack Power:         |  35
Special Attribute:    |  Can be used with the two handed ability, attack with
                      |  same damage from back row.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Silver Harp
Attack Power:         |  12
Special Attribute:    |  Used with two hands.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Spear
Attack Power:         |  42
Special Attribute:    |  Does 2x damage if used with the JUMP command.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Staff
Attack Power:         |  6
Special Attribute:    |  Nothing special.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Strato
Attack Power:         |  117
Special Attribute:    |  Can be thrown and can be used with the two handed
                      |  ability.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Thief Knife
Attack Power:         |  63
Speed:                |  1
Special Attribute:    |  Compatible with the magic sword and randomly steals
                      |  from an opponent as you attack him with each
                      |  successive hit.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Thor's Hammer
Attack Power:         |  78
Special Attribute:    |  Can be used from the back and row and with the two
                      |  handed ability.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Tinkerbell
Attack Power:         |  52
Special Attribute:    |  Attack from back row using same strength.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Trident
Attack Power:         |  35
Special Attribute:    |  Can be thrown, does 2x damage if used with JUMP.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  War Hammer
Attack Power:         |  35
Special Attribute:    |  Can be thrown and can be used with the two handed
                      |  ability.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Water Skill
Attack Power:         |  N/A
Special Attribute:    |  Can be thrown.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Whip
Attack Power:         |  23
Special Attribute:    |  Can be used from back row, randonly causes 
                      |  paralysis.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Wind Lance
Attack Power:         |  44
Special Attribute:    |  Can be thrown, does 2x damage if used with JUMP.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Wind Sword
Attack Power:         |  41
Special Attribute:    |  Can be thrown and can be used with the two handed
                      |  ability. Attacks with the aero elemental.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Wonder Rod
Attack Power:         |  -3
Magic Power:          |  2
Special Attribute:    |  Can be used as item, can attack from back row.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Wodden Rod
Attack Power:         |  5
Magic Power:          |  1
Special Attribute:    |  Can be used from back row.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:               |  Yoichi's Bow
Attack Power:         |  98
Speed:                |  3
Vigor:                |  3
Special Attribute:    |  Must be used with two hands, same attack strength
                      |  from back row.
-----------------------------------------------------------------------------

=============================================================================
-----------------------------[ Armor Listings ]------------------------------
=============================================================================

-----------------------------------------------------------------------------
Armor Type:         |  Shield
Armor:              |  Aegis Shield
Defense:            |  5
Magic Defense:      |  0
Weight:             |  4
Evade%:             |  33
Magic Power:        |  1
Special Attribute:  |  Randomly evades magic attacks.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Accessory
Armor:              |  Angel Ring
Defense:            |  5
Magic Defense:      |  10
Weight:             |  1
Special Attribute:  |  Protects again Aging and Zombie.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Armor
Armor:              |  Angel Robe
Defense:            |  10
Magic Defense:      |  11
Weight:             |  2
Stamina:            |  5
Special Attribute:  |  Protects from Zombie status and aging.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Armor
Armor:              |  Black Costume
Defense:            |  17
Magic Defense:      |  2
Weight:             |  3
Vigor:              |  1
Speed:              |  1
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Helmet
Armor:              |  Black Hood
Defense:            |  12
Magic Defense:      |  2
Weight:             |  0
Speed:              |  2
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Armor
Armor:              |  Black Robe
Defense:            |  14
Magic Defense:      |  14
Weight:             |  2
Magic Power:        |  5
Special Attribute:  |  Increases the power of Black magic.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Armor
Armor:              |  Bonemail
Defense:            |  30
Magic Defense:      |  5
Weight:             |  3
Special Attribute:  |  Wearer becomes undead(hurt by Fire/White spells, etc.)
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Armor
Armor:              |  Bronze Armor
Defense:            |  4
Magic Defense:      |  2
Weight:             |  8
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Armor
Armor:              |  Bronze Plate
Defense:            |  3
Magic Defense:      |  2
Weight:             |  4
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Helmet
Armor:              |  Bronze Helmet
Defense:            |  2
Magic Defense:      |  2
Weight:             |  4
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Shield
Armor:              |  Bronze Shield
Defense:            |  1
Magic Defense:      |  0
Weight:             |  5
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Helmet
Armor:              |  Circlet
Defense:            |  10
Magic Defense:      |  3
Weight:             |  0
Magic Power:        |  3
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Accessory
Armor:              |  Coral Ring
Defense:            |  5
Magic Defense:      |  5
Weight:             |  1
Special Attribute:  |  Absorbs Water attacks, nullifies Fire attacks.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Helmet
Armor:              |  Coronet
Defense:            |  4
Magic Defense:      |  4
Weight:             |  8
Magic Power:        |  1
Special Attribute:  |  Raises Control ratio rate.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Armor
Armor:              |  Cotton Robe
Defense:            |  2
Magic Defense:      |  4
Weight:             |  2
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Helmet
Armor:              |  Crystal Helmet
Defense:            |  13
Magic Defense:      |  2
Weight:             |  4
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Armor
Armor:              |  Crystal Mail
Defense:            |  20
Magic Defense:      |  2
Weight:             |  8
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Shield
Armor:              |  Crystal Shield
Defense:            |  8
Magic Defense:      |  0
Weight:             |  5
Evade%:             |  45
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Accessory
Armor:              |  Diamond Armband
Defense:            |  4
Magic Defense:      |  5
Weight:             |  3
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Armor
Armor:              |  Diamond Armor
Defense:            |  15
Magic Defense:      |  2
Weight:             |  8
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Armor
Armor:              |  Diamond Plate
Defense:            |  13
Magic Defense:      |  2
Weight:             |  8
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Helmet
Armor:              |  Diamond Helmet
Defense:            |  10
Magic Defense:      |  2
Weight:             |  4
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Shield
Armor:              |  Diamond Shield
Defense:            |  6
Magic Defense:      |  0
Weight:             |  5
Evade%:             |  35
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Armor
Armor:              |  Earth Robe
Defense:            |  8
Magic Defense:      |  10
Weight:             |  2
Special Attribute:  |  Increases the power of Quake attacks by 50%.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Accessory
Armor:              |  Elf Cloak
Defense:            |  0
Magic Defense:      |  3
Weight:             |  1
Speed:              |  1
Magic Power:        |  1
Special Attribute:  |  Randomly evades attacks.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Accessory
Armor:              |  Fire Ring
Defense:            |  5
Magic Defense:      |  5
Weight:             |  1
Special Attribute:  |  Absorbs Fire attacks, nullifies Ice attacks.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Shield
Armor:              |  Flame Shield
Defense:            |  7
Magic Defense:      |  5
Weight:             |  5
Evade%:             |  40
Special Attribute:  |  Absorbs fire attacks, nullifies Ice attacks.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Accessory
Armor:              |  Gaunlet
Defense:            |  1
Magic Defense:      |  0
Weight:             |  5
Magic Defense:      |  1
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Armor
Armor:              |  Genji Armor
Defense:            |  22
Magic Defense:      |  2
Weight:             |  9
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Accessory
Armor:              |  Genji Glove
Defense:            |  12
Magic Defense:      |  1
Weight:             |  6
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Helmet
Armor:              |  Genji Helmet
Defense:            |  15
Magic Defense:      |  2
Weight:             |  5
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Shield
Armor:              |  Genji Shield
Defense:            |  9
Magic Defense:      |  1
Weight:             |  6
Evade%:             |  50
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Accessory
Armor:              |  Giant's Glove
Defense:            |  9
Magic Defense:      |  1
Weight:             |  14
Vigor:              |  5
Speed:              |  -5
Stamina:            |  5
Magic Power:        |  5
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Armor
Armor:              |  Gold Armor
Defense:            |  12
Magic Defense:      |  2
Weight:             |  8
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Helmet
Armor:              |  Gold Helmet
Defense:            |  8
Magic Defense:      |  2
Weight:             |  4
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Shield
Armor:              |  Gold Shield
Defense:            |  4
Magic Defense:      |  0
Weight:             |  5
Evade%:             |  30
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Helmet
Armor:              |  Green Beret
Defense:            |  3
Magic Defense:      |  2
Weight:             |  2
Vigor:              |  1
Speed:              |  1
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Helmet
Armor:              |  HairOrnament
Defense:            |  2
Magic Defense:      |  0
Weight:             |  2
Special Attribute:  |  Cuts MP use to 50% in battle, odd digits rounded up.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Accessory
Armor:              |  Hex Ring
Defense:            |  25
Magic Defense:      |  5
Weight:             |  1
Special Attribute:  |  Wearer always goes into Condmned status.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Shield
Armor:              |  Ice Shield
Defense:            |  7
Magic Defense:      |  5
Weight:             |  5
Evade%:             |  40
Special Attribute:  |  Absorbs Ice attacks, nullifies fire attacks.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Armor
Armor:              |  Iron Armor
Defense:            |  6
Magic Defense:      |  2
Weight:             |  8
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Helmet
Armor:              |  Iron Helmet
Defense:            |  4
Magic Defense:      |  2
Weight:             |  4
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Shield
Armor:              |  Iron Shield
Defense:            |  2
Magic Defense:      |  0
Weight:             |  5
Evade%:             |  20
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Accessory
Armor:              |  Kaiser Knuckle
Defense:            |  8
Magic Defense:      |  0
Vigor:              |  5
Weight:             |  1
Special Attribute:  |  Increases damage done with FIGHT.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Accessory
Armor:              |  KornagoGuard
Defense:            |  0
Magic Defense:      |  0
Weight:             |  15
Special Attribute:  |  Catch monsters at 50% HP.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Armor
Armor:              |  Kung Fu Suit
Defense:            |  5
Magic Defense:      |  2
Weight:             |  3
Vigor:              |  1
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Armor
Armor:              |  Leather Armor
Defense:            |  1
Magic Defense:      |  1
Weight:             |  2
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Accessory
Armor:              |  Leather Shoes
Defense:            |  2
Magic Defense:      |  1
Weight:             |  1
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Helmet
Armor:              |  Leather Helmet
Defense:            |  1
Magic Defense:      |  1
Weight:             |  1
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Shield
Armor:              |  Leather Shield
Defense:            |  0
Magic Defense:      |  0
Weight:             |  2
Evade%:             |  10
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Armor
Armor:              |  Luminous Robe
Defense:            |  11
Magic Defense:      |  12
Magic Power:        |  2
Weight:             |  2
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Armor
Armor:              |  Mirage Vest
Defense:            |  14
Magic Defense:      |  4
Weight:             |  3
Special Attribute:  |  Creates double image, ensures 100% evade rate.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Armor
Armor:              |  Mythril Armor
Defense:            |  9
Magic Defense:      |  2
Weight:             |  8
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Helmet
Armor:              |  Mythril Helmet
Defense:            |  6
Magic Defense:      |  2
Weight:             |  4
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Accessory
Armor:              |  Mythril Glove
Defense:            |  3
Magic Defense:      |  0
Weight:             |  5
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Shield
Armor:              |  Mythril Shield
Defense:            |  3
Magic Defense:      |  0
Weight:             |  5
Evade%:             |  25
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Armor
Armor:              |  Ninja Suit
Defense:            |  9
Magic Defense:      |  2
Weight:             |  3
Speed:              |  1
Special Attribute:  |  Allows for weaer to dodge attacks more easily.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Helmet
Armor:              |  Plumed Hat
Defense:            |  2
Magic Defense:      |  2
Weight:             |  2
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Helmet
Armor:              |  Poet Cap
Defense:            |  6
Magic Defense:      |  2
Weight:             |  2
Magic Power:        |  2
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Armor
Armor:              |  Poet Robe
Defense:            |  6
Magic Defense:      |  8
Weight:             |  2
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Armor
Armor:              |  Power Tasuki
Defense:            |  11
Magic Defense:      |  0
Weight:             |  0
Vigor:              |  3
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Accessory
Armor:              |  Power Wrist
Defense:            |  3
Magic Defense:      |  0
Weight:             |  0
Vigor:              |  3
Special Attribute:  |  Increase attack power.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Armor
Armor:              |  Prism Dress
Defense:            |  15
Magic Defense:      |  3
Weight:             |  3
Special Attribute:  |  Increases ratio of Sword Dance occuring in battle.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Accessory
Armor:              |  Protect Ring
Defense:            |  10
Magic Defense:      |  10
Weight:             |  1
Stamina:            |  5
Special Attribute:  |  Wearer is automatic to REGEN.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Accessory
Armor:              |  Red Shoes
Defense:            |  11
Magic Defense:      |  2
Weight:             |  1
Special Attribute:  |  Increases ratio of Sword Dance occuring.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Helmet
Armor:              |  Ribbon
Defense:            |  12
Magic Defense:      |  5
Stamina:            |  5
Speed:              |  5
Vigor:              |  5
Weight:             |  0
Special Attribute:  |  Protects against all abnormal statuses except Condemn
                    |  and Zombie.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Helmet
Armor:              |  Robe Headband
Defense:            |  6
Magic Defense:      |  0
Vigor:              |  3
Weight:             |  2
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Armor
Armor:              |  Silk Robe
Defense:            |  4
Magic Defense:      |  6
Weight:             |  2
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Accessory
Armor:              |  Silver Armband
Defense:            |  2
Magic Defense:      |  3
Weight:             |  3
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Accessory
Armor:              |  Silver Glasses
Defense:            |  1
Magic Defense:      |  1
Weight:             |  1
Special Attribute:  |  Protects against Dark, Blind, etc.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Armor
Armor:              |  Silver Plate
Defense:            |  7
Magic Defense:      |  2
Weight:             |  0
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Accessory
Armor:              |  Theif's Glove
Defense:            |  4
Magic Defense:      |  0
Weight:             |  1
Speed:              |  1
Special Attribute:  |  Increase ratio of steal percentage.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Helmet
Armor:              |  Thornlet
Defense:            |  20
Magic Defense:      |  5
Weight:             |  4
Special Attribute:  |  Gradually drains HP, use PROTECT RING to counter.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Helmet
Armor:              |  Tigermask
Defense:            |  9
Magic Defense:      |  2
Weight:             |  2
Special Attribute:  |  None.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Armor
Armor:              |  White Robe
Defense:            |  14
Magic Defense:      |  14
Magic Power:        |  3
Stamina:            |  3
Weight:             |  2
Special Attribute:  |  Increases the power of White Magic.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Accessory
Armor:              |  Winged Shoes
Defense:            |  0
Magic Defense:      |  3
Weight:             |  0
Special Attribute:  |  Haste2 is automatic on wearer.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor Type:         |  Helmet
Armor:              |  Wizard Hat
Defense:            |  4
Magic Defense:      |  2
Weight:             |  4
Magic Power:        |  1
Special Attribute:  |  None.
-----------------------------------------------------------------------------


=============================================================================
-----------------------------[ Item Listings ]-------------------------------
=============================================================================

-----------------------------------------------------------------------------
Item:               |           Use:            |         Outcome:
-----------------------------------------------------------------------------
Antidote            |   Battle/Outside Battle   |  Cure for Poison
-----------------------------------------------------------------------------
Cornucopia          |   Battle/Outside Battle   |  Cure for Mini status
-----------------------------------------------------------------------------
Cottage             |      Outside Battle       |  Restores all HP/MP
-----------------------------------------------------------------------------
Dark Matter         |  (use with MIX in battle) |  Variable
-----------------------------------------------------------------------------
Dragon Fang         |  (use with MIX in battle) |  Variable
-----------------------------------------------------------------------------
Dragon Seal         |            N/A            |  Special seal to look at
-----------------------------------------------------------------------------
Ether               |   Battle/Outside Battle   |  Revives 40 MP
-----------------------------------------------------------------------------
Elixir              |   Battle/Outside Battle   |  Revives all HP/MP
-----------------------------------------------------------------------------
Eye Drop            |   Battle/Outside Battle   |  Cure for Blind/Flash/Dark
-----------------------------------------------------------------------------
Giant Drink         |(use with DRINK in battle) |  Doubles Max HP
-----------------------------------------------------------------------------
Hard Body           |(use with DRINK in battle) |  Raises Defense
-----------------------------------------------------------------------------
Hero Drink          |(use with DRINK in battle) |  Raises Strength
-----------------------------------------------------------------------------
Holy Water          |   Battle/Outside Battle   |  Cure for Zombie to 1 HP
-----------------------------------------------------------------------------
Magic Lamp          |          Battle           |  Random Summon(infinite)
-----------------------------------------------------------------------------
Maiden's Kiss       |   Battle/Outside Battle   |  Cure for Frog status
-----------------------------------------------------------------------------
Omega Badge         |            N/A            |  Special medal to look at
-----------------------------------------------------------------------------
Pheonix Down        |   Battle/Outside Battle   |  Revives ally to 15% HP
-----------------------------------------------------------------------------
Potion              |   Battle/Outside Battle   |  Revives 500 HP
-----------------------------------------------------------------------------
Power Drink         |(use with DRINK in battle) |  Raises Attack Power
-----------------------------------------------------------------------------
Soft                |   Battle/Outside Battle   |  Cure for Stone/Break
-----------------------------------------------------------------------------
Speed Drink         |(use with DRINK in battle) |  Raises Speed in battle
-----------------------------------------------------------------------------
Tent                |      Outside Battle       |  Revives 1000 HP/100 MP
-----------------------------------------------------------------------------
Tonic               |   Battle/Outside Battle   |  Revives 50 HP
-----------------------------------------------------------------------------
Turtle Shell        |  (use with MIX in battle) |  Variable
-----------------------------------------------------------------------------

=============================================================================
--------------------------[ Earth Magic Listings ]---------------------------
=============================================================================

NOTE: Only with the Geomancer or the EARTH ability can you use Earth magic,
      and also Earth magic requires no MP. And depending on which type of
      area you're in, a certain magic spell will come out.

-----------------------------------------------------------------------------
Earth Magic Name     |              Attack              |  Location/Area
-----------------------------------------------------------------------------
Gust                 |  Small damage Wind attack to one | Castles/Mountains
-----------------------------------------------------------------------------
Sonic Boom           |    Strong wind attack to one     | Castles
-----------------------------------------------------------------------------
Twister              |  Drops opponent's HP down to one | Castles/Mountains
-----------------------------------------------------------------------------
Wind Slash           | Powerful Wind attack against all | Caves/Castles/Plain
-----------------------------------------------------------------------------
Will O' Wisp         | Fire damage and/or confu to one  | Caves/Castles/Marsh
-----------------------------------------------------------------------------
Stalagmite           |    An Earth like METEO attack    | Caves/Mountains
-----------------------------------------------------------------------------
Stalactite           | A power Earth like COMET attack  | Caves
-----------------------------------------------------------------------------
Dust                 |   Earth/Dark/Wind damage to all  | Desert
-----------------------------------------------------------------------------
Desert Storm         | Earth/Wind damage to all targets | Desert
-----------------------------------------------------------------------------
Quicksand            | Causes a quicksand to eat target | Desert
-----------------------------------------------------------------------------
Heat Sand            | Earth/Fire damage to all targets | Desert
-----------------------------------------------------------------------------
Branch Arrow         |  Tree attack against one target  | Forest
-----------------------------------------------------------------------------
Branch Spear         | Stronger Tree attack against one | Forest
-----------------------------------------------------------------------------
Rage                 |   Wind/Dark atack against all    | Forest
-----------------------------------------------------------------------------
Vine Hell            |   Casts SLOW on all opponents    | Forest
-----------------------------------------------------------------------------
Peat Bog             |  Instant kill as opponent sinks  | Marsh
-----------------------------------------------------------------------------
Poison Mist          | Drops opponent's HP down to 1 HP | Marsh
-----------------------------------------------------------------------------
Earthquake           | Powerful quake attack against all| Mountains/Plains
-----------------------------------------------------------------------------
Big Wave             |  Powerful Water attack vs. all   | Water areas
-----------------------------------------------------------------------------
Phantom              |      Damage to one opponent      | Water areas
-----------------------------------------------------------------------------
Tsunami              |     Water attack against all     | Water areas
-----------------------------------------------------------------------------
Waterfall            |     Water attack against one     | Water areas
-----------------------------------------------------------------------------
Whirlpool            |    Randomly kills an opponent    | Water areas
-----------------------------------------------------------------------------


=============================================================================
--------------------------------[ Dances ]-----------------------------------
=============================================================================
-----------------------------------------------------------------------------
|Dance           |  Description                                             |
-----------------------------------------------------------------------------
| Jitterbug      |  Drains HP from an opponent                              |
-----------------------------------------------------------------------------
| Sword Dance    |  Increases your regular damage attack by four times      |
-----------------------------------------------------------------------------
| Tempt Tango    |  Casts Confusion one one opponent                        |
-----------------------------------------------------------------------------
| Wonder Waltz   |  Drains a lot of HP from an opponent                     |
-----------------------------------------------------------------------------


=============================================================================
--------------------------[ Animal/Critter Attacks ]-------------------------
=============================================================================

    This list below is a list of all the Archer/Hunter's Animal attacks, 
    depedning on what level your at. If you are at level 50, you will do the
    Wild Boar attack, you MUST be at the current level for that specific
    animal attack if you wish for that attack to come out.

-----------------------------------------------------------------------------
| Attack          |                    Effect                    |User's Lvl|
-----------------------------------------------------------------------------
| Bee Swarm       |          An attack on all opponents          |   Lvl 6  |
-----------------------------------------------------------------------------
| Falcon          |       Reduces an opponent's HP to 33%        |   Lvl 21 |
-----------------------------------------------------------------------------
| Mindia Rabbit   |         An odd occurance with no effect      |   Lvl 1  |
-----------------------------------------------------------------------------
| Nightingale     |  Heals all party members of partial lost HP  |   Lvl 11 |
-----------------------------------------------------------------------------
| Shunk           |    Casts Poison and Dark on all opponents    |   Lvl 31 |
-----------------------------------------------------------------------------
| Squirrel        |         Small attack to one opponent         |   Lvl 1  |
-----------------------------------------------------------------------------
| Tree Squirrel   |    Takes concentration away from opponents   |   Lvl 16 |
-----------------------------------------------------------------------------
| Unicorn         |   Restores ample amount of HP/MP to allies   |   Lvl 51 |
-----------------------------------------------------------------------------
| Wild Boar       |     Powerful attack against one opponent     |   Lvl 41 |
-----------------------------------------------------------------------------


=============================================================================
------------------------[ Chemist's Mix Item List ]--------------------------
=============================================================================

    Using the Chemist's MIX ability along with certain items and such, the
    Chemist can create up to 128 different combinations, each with a varying
    result.

=============================================================================
++++++++++++++++-------------------------------------------------------------
Item Mixed with |  Antidote       |  Dark Matter    |  Ether          |     |
++++++++++++++++-------------------------------------------------------------
Tonic:          |  Neutralize     |  Dark Potion    |  X-Potion       |     |
-----------------------------------------------------------------------------
Ether:          |  ResistPoison   |  Dark Tincture  |  Tincture       |     |
-----------------------------------------------------------------------------
Antidote:       |  Antidote       |  Poison         |  Resist Poison  |     |
-----------------------------------------------------------------------------
Maiden's Kiss:  |  Float          |  Toad Kiss      |  Lilith Kiss    |     |
-----------------------------------------------------------------------------
Potion:         |  Neutralize     |  Dark Potion    |  Half-Elixir    |     |
-----------------------------------------------------------------------------
Turtle Shell:   |  Turtle Shell(1)|  Explosive      |  X-Potion       |     |
-----------------------------------------------------------------------------
Dark Matter:    |  Poison         |  ShadowFlare    |  Dark Tincture  |     |
-----------------------------------------------------------------------------
Dragon Fang:    |  Poison Breath  |  Dark Breath    |  Dragon Shield  |     |
-----------------------------------------------------------------------------
Eye Drop:       |  Tonic2         |  Gloom Gas      |  Resist Fire    |     |
-----------------------------------------------------------------------------
Elixir:         |  Elixir         |  Dark Elixir    |  Elixir         |     |
-----------------------------------------------------------------------------
Pheonix Down:   |  Resist Ice     |  Doom Potion    |  Reincarnate    |     |
-----------------------------------------------------------------------------
Holy Water:     |  Samsom Might   |  Dud Potion     |  Tincture       |     |
-----------------------------------------------------------------------------
=============================================================================
=============================================================================
++++++++++++++++-------------------------------------------------------------
Item Mixed with |  Dragon Fang    |  Elixir       |  Eye Drop               |
++++++++++++++++-------------------------------------------------------------
Tonic:          |  Dragon Power   |  Elixir       |  Eye Drop+              |
-----------------------------------------------------------------------------
Ether:          |  Dragon Shield  |  Elixir       |  Resist Fire            |
-----------------------------------------------------------------------------
Antidote:       |  Poison Breath  |  Elixir       |  Tonic2                 |
-----------------------------------------------------------------------------
Maiden's Kiss:  |  Dragon's Kiss  |  Lilith Kiss  |  Lamia's Kiss           |
-----------------------------------------------------------------------------
Potion:         |  Dragon Power   |  (No Effect)  |  Eye Drop+              |
-----------------------------------------------------------------------------
Turtle Shell:   |  Dud Potion     |  (No Effect)  |  Haste Water            |
-----------------------------------------------------------------------------
Dark Matter:    |  Dark Breath    |  (No Effect)  |  (No Effect)            |
-----------------------------------------------------------------------------
Dragon Fang:    |  Dragon Breath  |  (No Effect)  |  (No Effect)            |
-----------------------------------------------------------------------------
Eye Drop:       |  Gloom Sigh     |  (No Effect)  |  (No Effect)            |
-----------------------------------------------------------------------------
Elixir:         |  Giant Drink    |  (No Effect)  |  (No Effect)            |
-----------------------------------------------------------------------------
Pheonix Down:   |  Dragon Armor   |  Reincarnate  |  Resist Bolt            |
-----------------------------------------------------------------------------
Holy Water:     |  Hoary Water    |  Elixir       |  Element Might          |
-----------------------------------------------------------------------------
=============================================================================
=============================================================================
++++++++++++++++-------------------------------------------------------------
Item Mixed with |  Holy Water    |  Maiden's Kiss    |  Pheonix Down        |
++++++++++++++++-------------------------------------------------------------
Tonic:          |  Tonic+        |  Maiden's Kiss+   |  Ressurection        |
-----------------------------------------------------------------------------
Ether:          |  Tincture      |  Lilith Kiss      |  Reincarnate         |
-----------------------------------------------------------------------------
Antidote:       |  Samson Might  |  Float            |  Resist Ice          |
-----------------------------------------------------------------------------
Maiden's Kiss:  |  Blessed Kiss  |  Maiden's Kiss+   |  Life Kiss           |
-----------------------------------------------------------------------------
Potion:         |  Potion+       |  Maiden's Kiss+   |  (No Effect)         |
-----------------------------------------------------------------------------
Turtle Shell:   |  Bacchus Wine  |  Drain Kiss       |  (No Effect)         |
-----------------------------------------------------------------------------
Dark Matter:    |  Dud Potion    |  Toad Kiss        |  (No Effect)         |
-----------------------------------------------------------------------------
Dragon Fang:    |  Hoary Water   |  Dragon's Kiss    |  (No Effect)         |
-----------------------------------------------------------------------------
Eye Drop:       |  Element Might |  Lamia's Kiss     |  (No Effect)         |
-----------------------------------------------------------------------------
Elixir:         |  Elixir        |  Lilith Kiss      |  (No Effect)         |
-----------------------------------------------------------------------------
Pheonix Down:   |  Life Shield   |  Life Kiss        |  Pheonix Down        |
-----------------------------------------------------------------------------
Holy Water:     |  Holy Water+   |  Blessed Kiss     |  Life Shield         |
-----------------------------------------------------------------------------
=============================================================================
=============================================================================
++++++++++++++++-------------------------------------------------------------
Item Mixed with |  Potion           |  Tonic            |  Turtle Shell     |
++++++++++++++++-------------------------------------------------------------
Tonic:          |  Lifewater        |  Tonic+           |  Tincture         |
-----------------------------------------------------------------------------
Ether:          |  Half-Elixir      |  X-Potion         |  X-Potion         |
-----------------------------------------------------------------------------
Antidote:       |  Neutralize       |  Neutralize       |  Turtle Shell(1)  |
-----------------------------------------------------------------------------
Maiden's Kiss:  |  Maiden's Kiss+   |  Maiden's Kiss+   |  Drain Kiss       |
-----------------------------------------------------------------------------
Potion:         |  Potion+          |  Lifewater        |  Dry Tincture     |
-----------------------------------------------------------------------------
Turtle Shell:   |  Dry Tincture     |  Tincture         |  Preventive       |
-----------------------------------------------------------------------------
Dark Matter:    |  Dark Potion      |  Dark Potion      |  Explosive        |
-----------------------------------------------------------------------------
Dragon Fang:    |  Dragon Power     |  Dragon Power     |  Dud Potion       |
-----------------------------------------------------------------------------
Eye Drop:       |  Eye Drop+        |  Eye Drop+        |  Haste Water      |
-----------------------------------------------------------------------------
Elixir:         |  Elixir           |  Elixir           |  Dud Potion       |
-----------------------------------------------------------------------------
Pheonix Down:   |  Ressurection     |  Ressurection     |  Remedy           |
-----------------------------------------------------------------------------
Holy Water:     |  Potion+          |  Tonic+           |  Bacchus Wine     |
-----------------------------------------------------------------------------
=============================================================================

=============================================================================
--------------------------[ Chemist Item Mix List ]--------------------------
=============================================================================
-----------------------------------------------------------------------------
Chemist Item       |               Effect of the Chemist Item               |
-----------------------------------------------------------------------------
Bacchus Wine       | Casts BERSERK on one opponent                          |
-----------------------------------------------------------------------------
Blessed Kiss       | Casts HASTE and BERSERK and makes one immune to hits   |
-----------------------------------------------------------------------------
Dark Breath        | Casts a fire attack against the opposition             |
-----------------------------------------------------------------------------
Dark Elixir        | Brings down target's HP and MP to EXTREMELY low levels |
-----------------------------------------------------------------------------
Dark Potion        | Deals exactly 666 HP of damage to an opponent          |
-----------------------------------------------------------------------------
Dark Tincture      | Drains 75% of an opponent's MP                         |
-----------------------------------------------------------------------------
Doom Potion        | Kills one target                                       |
-----------------------------------------------------------------------------
Dragon Armor       | Casts Protes(Safe) and Shell a party member            |
-----------------------------------------------------------------------------
Dragon Breath      | Casts BOLT, FIRE, and ICE damage on all opponents      |
-----------------------------------------------------------------------------
Dragon Power       | Raises character's level by 20 levels                  |
-----------------------------------------------------------------------------
Dragon Shield      | Make oneself resistant to ICE, Bolt, and Fire attacks  |
-----------------------------------------------------------------------------
Drain Kiss         | Sucks HP from one opponent                             |
-----------------------------------------------------------------------------
Dry Tincture       | Makes ETHER three times as effective                   |
-----------------------------------------------------------------------------
Dud Potion         | Casts Confusion and Timeslip or POISON on one opponent |
-----------------------------------------------------------------------------
Element Might      | Raises a user's Magic Power by 50% during battle       |
-----------------------------------------------------------------------------
Explosive          | Sacrifice own life with Fire4 against the opposition   |
-----------------------------------------------------------------------------
Eye Drop+          | Restores a varied amount of HP and and cures Darkness  |
-----------------------------------------------------------------------------
Float              | Casts Float                                            | -----------------------------------------------------------------------------
Giant's Drink      | Rises maximum HP to 200% in battle ONLY                |
-----------------------------------------------------------------------------Gloom Gas          | Casts DARK on one target                               |
-----------------------------------------------------------------------------Gloom Sigh         | Casts DARK and CONFUSION on one opponent               |
-----------------------------------------------------------------------------Half Elixir        | Works exactly like an X-Potion                         |
-----------------------------------------------------------------------------Haste Water        | Casts HASTE on a party member                          |
-----------------------------------------------------------------------------Hoary Breath       | Summons a powerful Heaven attack                       |
-----------------------------------------------------------------------------Holy Water         | Cures Zombie Effect and restores to one HP             |
-----------------------------------------------------------------------------Holy Water+        | Cures Zombie status and cures target to 100% HP        |
-----------------------------------------------------------------------------Life Kiss          | Works like a PHEONIX DOWN and restores 50% HP/100% MP  |
-----------------------------------------------------------------------------Lamia Kiss         | Confuses Target                                        |
-----------------------------------------------------------------------------
Life Shield        | Make oneself immune to fatal attacks                   |
-----------------------------------------------------------------------------
Lifewater          | Casts REGEN on one character                           |
-----------------------------------------------------------------------------
Lilith Kiss        | Sucks the MP out of one opponent                       |
-----------------------------------------------------------------------------
Maiden's Kiss+     | Relieves Frog Status and restores varied amount of HP  |
-----------------------------------------------------------------------------
Neutralize         | Restores variable amounts of loss HP and cures Poison  |
-----------------------------------------------------------------------------
Potion+            | Restores 900 of loss HP                                |
-----------------------------------------------------------------------------
Poison             | Casts POISON on one opponent                           |
-----------------------------------------------------------------------------
Poison Breath      | Casts POISON on the entire opposition                  |
-----------------------------------------------------------------------------
Preventitve        | Casts SAFE on one opponent or party member             |
-----------------------------------------------------------------------------
Reincarnate        | Works exactly like the spell ARISE                     |
-----------------------------------------------------------------------------
Remedy             | Works exactly like ESNA                                |
-----------------------------------------------------------------------------
Resist Bolt        | Make oneself immune to Bolt attacks during battle      |
-----------------------------------------------------------------------------
Resist Fire        | Make oneself immune to Fire attacks during battle      |
-----------------------------------------------------------------------------
Resist Ice         | Make oneself immune to Ice attacks during battle       |
-----------------------------------------------------------------------------
Resist Poison      | Make oneself immune to Poison and Bio attacks in battle|
-----------------------------------------------------------------------------
Ressurection       | Works exactly like a Pheonix Down                      |
-----------------------------------------------------------------------------
Samson Might       | Raises a user's level by 10 levels in battle           |
-----------------------------------------------------------------------------
Tincture           | Restores 80 of loss MP                                 |
-----------------------------------------------------------------------------
Toad Kiss          | Casts FROG on one opponent                             |
-----------------------------------------------------------------------------
Tonic(special)     | Cures negative status effects in battle ONLY           |
-----------------------------------------------------------------------------
Tonic+             | Restores 90 of loss HP                                 |
-----------------------------------------------------------------------------
Tonic2(special)    | Restores 100 of loss HP and casts ESNA                 |
-----------------------------------------------------------------------------
Turtle Shell(1)    | Raises a user's Defense Power by 50% during battle     |
-----------------------------------------------------------------------------
X-Potion           | Restores 100% of loss HP                               |
-----------------------------------------------------------------------------

NOTE: For the Tonic(special), you really won't notice the difference from
      the regular Tonic in your inventory until you use it in battle, the 
      same goes for the Tonic2(special).

=============================================================================
========================[End of Final Fantasy V section]=====================
=============================================================================

                       =============================
                       Final Fantasy VI(PSX version)
                       =============================


----------
Characters
----------
 
 -----
 Celes
 -----
   Once the General of the powerful Empire lead by Emperor Gestahl she
   was once held in prison for accused betrayal. She wanted quits out of
   the Empire as she saw it as another path for the repeat in the War of
   the Magi. She possesses the ability to absorb magic and transfer the
   amount of MP the magic took to cast into her own MP.

   Fight
   Runic
   Magic
   Item

 ----
 Cyan
 ----
   The man with the fighting spirit and skill of a hundred men. His high
   reputation as protector of D Castle has made him one of the king's
   most trusted men. But when his family was killed by Kefka's poison, he
   saw more than reason to fight against the Empire. His SwdTech commands
   are powerful, but you must wait a LONG time for the best effect.
   There are 8 different SwdTech attacks for Cyan.

   Fight
   SwdTech
   (Magic)
   Item

 -----
 Edgar
 -----
   The King of Figaro and older brother of Sabin. He is an expert with 
   machinery and boasts himself in the presence of beautiful women. He
   was with the Returners all along, deceiving the Empire, but when he
   would not give Terra over to the Empire, his castle was nearly taken
   down by flames, but thanks to the advanced machinery in it, the castle
   is still in one piece.

   Fight
   Tools
   (Magic)
   Item

 ---
 Gau
 ---
   The mysterious wandering child in the Veldt that wanders around with
   animals and can even adapt like some of the animals can too. While he
   may appear to be a bit wild and messy, he does however have a soft
   spot in his heart, even though he may not show it. His father left in
   him in the Veldt when he was little abandoning him because of what he
   thought Gau was.

   Rage

             Apokryphos     Baskervor      Brawler       Behemoth
             Chimera        Commander      DarkForce     Doberman  
             Fidor          Dahling        Guard         Hazer
             Leafer         Lobo           MagRoader(1)  MagRoader(2)
             MagRoader(3)   MagRoader(4)   Mandrake      Necromacr
             Ninja          Orog           Over-Mind     Osteosaur
             Pterodon       Rain Man       Retainer      Rhodox
             Rhinotaur      Samurai        Soldier       Steroidite
             Stray Cat      Suriander      Templar       Ursus
             Vomammoth      Whisper        Were Rat      Wild Rat 
             1stClass       Abolisher      Aquila        Balloon 
             Borras         Bug            ChaosDrgn     Didalos
             Fortis         Gabbledak      GoldBear      GtBehemoth
             Io             Innoc          IronHitMan    Junk
             Lich           Karkass        Osprey        Punisher
             Red Wolf       SeaFlower      Scorpion      Sky Base
             Spit Fire      Tap Dancer     Trixter       Vectagoyle
             Veteran        Woolly         WeedFeeder    Anguiform
             Bomb           Brainpan       Cactrot       ChickenLip
             Cruller        Exocite        Flan          Harvester
             Hoover         Humpty         Ing           Lethal Wpn
             Lizard         M-TekArmor     Nautiloid     Pipsqueak
             ProtoArmr      Reach Frog     Repo Man      Rider
             Sky Armor      Telstar        Vaporite      Actaneon
             Aspik          Areneid        Bleary        Boxed Set
             Buffalax       Covert         Crawler       Crawly
             Dark Side      Figaliz        General       Ghost 
             HadesGigas     Mad Oscar      Magic Urn     Marshal
             Mover          Ogor           Pug           Sand Horse
             Sand Ray       SlamDancer     StillLife     Trooper
             Anemone        Barb-e         Ceritops      Coelecite
             Commando       Critic         Deep Eye      EarthGaurd
             Eland          Enuo           Evil Oscar    Garm
             Gigantos       GreaseMonk     Grenade       Hemophyte
             Hipocampus     Insecare       Kiwok         Latimeria
             Lunaris        Mesosaur       Nastidon      NeckHunter
             Nohrabbit      Opinicus       Outsider      Pan Dora
             Parasite       ParaSoul       Phase         Pm Stalker
             Poppers        Rinn           Scrapper      Slurm
             SoulDancer     Sp Forces      Spectre       Spek Tor
             StillGoing     Vermin         Vindr         Wizard
             Allosaurus     Apparite       BountyMan     Brontaur
             Chitonid       Cirpius        Displayer     Dragon
             Peepers        PowerDemon     Ralph         Red Fang
             Rhinox         Rhobite        Rhyos         Sewer Rat
             Slatter        SrBehemoth     Tusker        Vector Pup
             Vectaur        Wart Puck      Wild Cat      Wyvern
             Zombone        Adamanchyt     Black Drgn    Bogy
             Cephaler       Chaser         Cluck         Crusher
             Dante          Dueller        Exoray        Geokorex
             GiganToad      HeavyArmor     Intangir      Land Worm
             Maliga         Mantodea       Misfit        Muus
             Poplium        PlutoArmor     Primordite    Prussian
             Psychot        Scullion       Sky Cap       Test Rider
             Tomb Thumb     Uroburos       White Drgn    Wirey Drgn
             Beakor         Bloompire      Brachosaur    Crasshoppr 
             Dark Wind      Delta Bug      Doom Drgn     Fossil Fang
             Gilmantis      GloomShell     Gobbler       Goblin 
             Harpiai        Iron Fist      Harpy         Hermit Crab 
             Hornet         Joker          Luridan       Madam
             Mind Candy     NightShade     Over Grunk    Sprinter
             ToeCutter      Trapper        Trilium       Tumbleweed
             Trilobiter     Tyranosaur     Vulture       Warlock
   (Magic)
   Item

 ----
 Gogo
 ----
   The mysterious cloaked figure, no one knows if he or she is a man or a 
   woman. He lives in the depths of the planet unmindful of personal fear
   or danger. Rumor even has it that she is Daryl, Setzer's long lost
   rival and best friend pilot.

   Mimic
   (Lore)
   (Tools)
   (Magic)
   (Rage)
   (SwdTech)
   (Blitz)
   (Runic)
   (Morph)
   (Sketch)
   (Steal)
   (Control)
   (Capture)
   Item

 -----
 Locke
 -----
   The self proclaimed Treasure Hunter often becomes angry when you call
   him a thief. He is a swift treasure hunter and can pick pockets with
   the best of them. He can never let go of what happened to Rachel, even
   though it was never his fault, he blames himself for what had happened
   because he felt that he was not there when Rachel got killed. That is
   why he has sworn to protect Celes the first time he met her, not letting
   her get in harm's way.

   Fight
   Steal(Capture)
   (Magic)
   Item

 ---
 Mog
 ---
   The main moogle of Narche can speak very fluent english, he is one of
   the fastest(figuratively) talking moogles to come to date, which is
   somehow hidden by his rather "cute pokmon" exterior. He joins the
   party becasue the "old psycho" came in his sleep to be expecting the
   party. He also has a friend in Narche as well that can help them, and
   his best friend is somebody you just don't want to mess with.

   Fight
   Dance
      Wind Song       Grass fields         Wind Slash, Sun Bath, Plasma, 
                                           Cockatrice
      Forest Suite    Woods                Rage, Wild Bear, Elf Fire, Wombat
      Desert Aria     Desert regions       Sand Storm, Wind Slash, Antlion,
                                           Kitty
      Love Sonata     Towns                Elf Fire, Snare, Specter, Tapir
      Earth Blues     Mountains            Land Slide, Sun Bath, Sonic 
                                           Boom,Whump
      Water Rondo     Underwater           El Nino, Specter, Plasma, Wild 
                                           Bear
      Dusk Requiem    Caves                Cave In, Elf Fire, Snare, Poison 
                                           Frog
      Snowman Jazz    Snow fields          Snowball, Snare, Surge, Ice Rabbit     
 (Magic)
   Item

 ----
 Relm
 ----
   This 10-year old girl rivals that mouth of Mog, but her sensitivity
   towards her grandfather is sometimes misleading. She is more than 
   willing to sacrifice her life for her grandfather, but talks to him
   like an old fool, but in a humorous way of course. She has tremendous
   art skills, even surpassing those who are 2-6 times her age.

   Fight
   Sketch(Control)
   (Magic)
   Item

 -----
 Sabin
 -----
   The buff and younger brother of Edgar. He ran away from home while he
   was young because of all the pressure of the succession. His rival
   Vargas however hated him because he was never the successor, and his
   fate ended when he met Sabin for the last time simply because he was
   in too much rush for power.

 ------
 Setzer
 ------
   The owner of the world's only airship(at the time being) is a lover
   of the Operas, especially the opening. He is a reknown gambler and
   sets his sights on Maria, the Opera Singer with a heavenly voice.
   He is tricked by the party when Celes pretends to be Maria(she looks
   a lot like Maria) to con him into using his airship against Kefka.
   He then sets his sights on Celes, but is conned again, but from what
   he has heard from the party, he is willing to risk his life to take
   down the Empire.

   Fight
   Slots(GP Rain)
   (Magic)
   Item


 ------
 Shadow
 ------
   While on the outside he may seem like somebody who would cut his mother's
   throat for a nickel, he is however an honerable man. Bound with his
   companion Interceptor he travels the world fighting for whoever pays him.
   But in the end he fights for the party for what the Empire tried to do
   to him and also because the party was so willing to accept him, even
   though he was once working for the Empire.

   Fight
   Throw
   (Magic)
   Item

   NOTE: In the SNES version of FFVI(FFIII) whenever the opposition would
         hit Shadow's Dog, the dog would counter attack with a powerful
         attack, but only if the dog blocks the attack. However in the PSX
         version Interceptor just blocks the hit and does nothing. Well
         this actually does happen, except on a less random occasion, at
         least for me on the PSX version anyways.

 ------
 Strago
 ------
   Strago, one of the few remaining Mage Warriors. The Mage Warriors are what
   you can call "Terra." Having magical properties, but they are a lot more
   human than esper. They were left behind by the espers to fend for 
   themselves in the war of the Magi against the Empire. He now lives with
   his granddaughter Relm and his powerful Lore attacks are just what
   the party needs to fight against the Empire.

   Fight
   Lore
   (Magic)
   Item

 -----
 Terra
 -----
   The half human and half esper offspring is what resulted from a human
   mother and an esper father. She contains very powerful magical
   properties as she was raised for just a short time by her true parents
   until Emperor Gestahl used her as a biological weapon against the
   espers in hopes of obtaining their power. However since she broke
   free from the Empire, she now turns her fighting skills towards the
   fight for what is right, but somehow she feels there is something
   inside her that is missing.

   Fight
   Morph
   Magic
   Item

 -----
 Umaro
 -----
   This Yeti brute seems unsocially active in presence of people. His best
   friend and companion Mog, who he is willing to take orders from, live
   in the mines of Narche. Mog discovered him when Umaro was younger and
   you can say that Umaro was raised by Mog, but nonetheless their friendship
   is as tight as dried glue, but his intellect seems to be limited.

   (None)

                          ______________________
                         |General and Basic Tips|
                          ----------------------

-- You should try to safe often. You'll never know what lies around the 
   corner.

-- Always try to keep a constant supply of items. Stuff like POTIONs or 
   Tents and REMEDYs, because most likely your magic will run dry.

-- You might not always have the best equipment on and sometimes the prices 
   can get fairly steep. You should always stay near a save point or a town 
   and wander around and fight enemies for gold, that way you won't be too 
   far off from your resting point incase enemies give you some trouble.

-- Having trouble against a boss? Having the newest equipment is not always 
   the best choice. If you are fighting against Seal(fire) and you so happen 
   to have the FLAME sword then what good will it do you if you just keep 
   healing him? Also some bosses might not have weaknesses and you will have 
   to start gaining some levels before you fight the boss. Also are your rows 
   properly straightened out? Always place fighters up front and magic users 
   or people with low defense in the back, that way you can have more of a 
   balanced approach when fighting against bosses or enemies.

-- If you can heal outside of battle, you should use your magic instead of 
   your items. Items don't come back after use and you will need gold to buy 
   more items. However magic can be replenished at save points, inns, or 
   using your Ethers.

-- When ever you see treasure chests, try to save before you look in them or 
   keep your party's HP up. Sometimes there are monsters inside those 
   treasure chests that will take quite a bit of work to defeat.

-- Keep consideration of your magic points. Using your most powerful magic to 
   defeat opponents is not always the best way to end the battle often you 
   won't have enough to replenish your party's HP.

-- Constantly keep your party's HP up. Unless you are a 100% sure you will be 
   able to mop the floor with your enemies then you should always keep a 
   close eye on your HP.

-- Whenever you bring your party member back from a swoon status always have 
   the next available person heal that party member because your party 
   member's HP will not regenerate themselves and the party member only 
   starts out with 15% of their max HP, so unless you have LIFE2 then I 
   suggest you should always have the next available person heal the party 
   member just back from the swoon status so you wouldn't have to risk that 
   party member suffering a blow that would put that person back on swoon 
   status. 

-- You can switch weapons during battle. Just go to your Item command and 
   scroll up and you will see the weapon or shield in your left and right 
   hands. Hit A on the weapon you want to replace and go over the weapon in 
   your inventory and press A. Be sure to make your decision quick otherwise 
   an opponent can seriously damage your party members while you were looking 
   for the best weapon, so make sure you have the most suited weapon before 
   you enter battle.

-- When your selecting your magic, the Active Time Battle stops so take your 
   time to decide which magic is best.

-- Also continously attack your opponent because unlike previous Final 
   Fantasy games(FF1-3) you will be attacked even if you are not ready, so 
   make sure you attack quickly. Incase you still need some time to think you 
   can always hit the Start button during battle to pause the game.

-- Keep magic users in the magic and fighters in the front, that way your 
   healers won't die so quickly. You can also do this during battle by 
   hitting the control pad left on the command box, but its only for the 
   battle. To make this permanent(or until you decide to change it again) go 
   to your menu screen and hit change. Also you can switch the position of 
   your characters by using the Form command on the Menu Screen.

-- Always check pots or other things that can carry items besides treasure 
   chests, although most of the things you find are just Potions, you should 
   pick them up anyways because hey, they're free!

-- Not Bosses in this game do not provide expierience points. So don't expect
   to earn expierience points by defeating bosses or expect to gain that
   extra level because it won't happen.

-- If this is your first time playing an RPG game or Final Fantasy game for 
   that matter then I suggest you go to the Training Room in the Town of 
   Tule to gather up information about the basics of the game. Learning the 
   basics of the game will help you learn some of the more advance and 
   complex features of the games and also most other RPGs.

-- Try to keep all weapons you find that normally are not sold at weapons 
   shops, also armors, they can help you out in future battles or when your 
   Bow and Arrow users run out of Bows and they need a new weapon to use in 
   the middle of battles.

-- Riding Chocobos is a fun way to move across town to town, but if your 
   riding Chocobos enemies can't attack you, so your better off that way 
   right? Wrong. Riding Chocobos mean that you do not gain any expierience 
   points or GOLD from the enemies you would have fought. So when your losing 
   battles or when you do not have enough money for equipment then you will 
   realize that riding chocobos is not a good idea, but however if you are 
   low on life and your magic is out and your cure supplies are gone not to 
   mention TENTs and REMEDYs then it would be a good idea to make it to the 
   next town without fighting any random encounters.

-- If you haven't noticed it, your levels are divided among your party 
   members. Sometimes it might take a long while to gain levels, but there is 
   an easy way to gain expierience quickly. Say you have five party members 
   in your group and Locke needs to reach level 99. First off you swoon the 
   other three party members besides Locke. Hopefully Locke is strong enough 
   to fight on his own, then have Locke fight any random encounters, its best 
   if he fights opponents like the TUMBLEWEED or BRACHEOSAUR. Here just have 
   Locke win, at first it might seem like a struggle, but Locke will gain 
   levels 4 times faster than before because his party members' expierience 
   points are given to Locke because his other party members did not 
   participate in battle.

-- If you have two parties in low HP and your in a cave near a save point,
   then this is a neat trick for you to do. Have both parties stand on the 
   same save point and use a TENT. Afterwards both your parties will be fully
   healed!

-- When you lose battles, and yes you will lose battles, make sure you go to
   your esper system menu and switch espers. Your summons can be used only
   once during the battle and it works the same way as switching weapons
   in your hand, just go to magic and hit the cursor up and your esper should
   appear.

-- Spears do twice as much damage than a regular attack when you attack with
   the JUMP command. Make sure you always jump, but be warned that it takes 
   about 2 turns to use the JUMP command and when you need to finish off an 
   opponent quick its not always the best thing to use.

-- Dash can only be used if you have gained a certain amount of levels for 
   Thief, once you have it you can make your trip faster and random battles
   occur less often.

-- In the World of Ruin, you can bring back your swoon party member back to
   life without magic or inns or the use of items. Go to the Collesseum
   and have a swoon character fight, and if they win they will be back at
   full HP and MP!

-- NOTE: The following tip is provided by Reyno Gaspar, a very useful one
         might I add.

   "Welp, anyway, if all your people have wall/reflect/anything that
   reflects magic, cast an offensive spell on all four/five people.  The
   spell will reflect off them and hit the enemy.  But, there's something
   cool about it.  Ya know how spell damage is divided when you cast a
   spell on multiple characters?  Well, if your fighting an annoying boss
   or some lone enemy and cast a spell on all of your walled up characters,
   the divisions will actually ADD up and hurt more that it would usually
   hurt if you hit the enemy directly with the spell.  If you're fighting
   an enemy with 4 people walled up and cast an offensive spell on all four
   walled up characters, the enemy will be hit with the spell FOUR times!
   Ouch!  Also, if the foolish enemy casts an offensive spell, he'll hit
   himself!  Hah!

   But, there are some disadvantages with it.  One obvious one is that you
   can't use any white spells on yourself.  Two, when fighting a group,
   this spells will bounce and hit any one of them, not directing the one
   spell on one guy.

   But, this can be useful.  I remember I killed a GrandMummy (FFV 8000)
   and a Gargoyle (FFV 5000) with just one Fire 3 on my characters and with
   one Fire 3, I won!  Hah!"

-- Finally, last but not least talk to everybody in town, you never know what 
   you might expect. Talk to them twice if you have to, maybe something
   might slip from them.

=============================================================================
=============================================================================


  Now insert either your Final Fantasy VI CD or Super NES Final Fantasy III
  cartridge it doesn't matter and watch the sweet new intro for the game.
  It was long ago when the world was reduced to nothing after the War of
  the Magi and magic simply ceased to exist. 1000 years have passed and 
  Iron, Gunpower, Steam Engines, every new technology was discovered. But
  there are still those people out there that would try to revive magic
  and make the world their kingdom, would the same deadly and senseless
  mistake be repeated? 


THE MYSTERY OF THE ESPERS     Party's level: 1
  HEre you will see the scenes with Biggs(Vicks in FF3 for U.S.) and Wedge
  talking over about the esper and about the mysterious woman who appears
  to be a sorcerer. They then leave off to the town below. Here is where
  the original intro took place(the music is a bit off but as memorable
  as ever) as the graphics still impress me believe it or not, oh yeah
  the credits roll as well. Afterwards Wedge decides to put the mysterious
  woman at point, since its no sense for them to take any risks. Now
  that you are in control head for the mines up north of town, but along 
  the way there will be a couple of battles to deal with but the battles
  are pretty easy. Inside the mines is a save point for you to save your
  game, no sense in healing your wounds since you have no TENTs to begin
  with! Continue to go north, and Biggs will ram the gates open, but
  another rather weak battle is ensued. But this time its a boss.

------------------------------------------------
BOSS BATTLE: Whelk     HP: 1600     ITEM: Potion
------------------------------------------------
  Aw schnap! The boss music! Its just so tite! In this battle Biggs
  and Wedge talk about a monster that eats lightning and stores it in
  its shell, so whatever you do DON'T ATTACK THE SHELL! Aim for the
  head in this battle and have Terra use her Tekmissle attack and heal
  if neccessary in this battle with the Heal Force obviously. After
  a while it will hide in its shell, at this time do not attack it or
  you will recieve a very painful counter attack called Mega Volt that
  will deal about 60 HP of damage to any magitek member, which is
  enough to wipe any of you out.

  After the battle continue on to the next room and you will find a 
  frozen esper in the middle. Then suddenly it de-frosts itself and
  attacks the party.

--------------------------------
BOSS BATTLE: Tritoch     HP: N/A
--------------------------------
  This isn't really a boss fight. It just has that boss fight environment
  so I thought I could make it look like it was a boss fight. In here
  the mysterious girl goes over to the half defrost esper as Biggs and
  Wedge wonders where the light is coming from. Then they both disappear
  and the esper self ignites and takes the mysterious girl with it.


THE START OF THE ADVENTURE ARISES     Party's level: 4
  You will awake in the town of Narche, the coal mines up north are a 
  part of this town and luckily a man found you and recovered you. Talk
  to him and he will tell you that he had just removed the Slave Crown,
  which had been controlling the mysterious girl all this time. She
  still does not remember a thing though:

  "A mysterious young woman, controlled by the Empire, and born with the
   gift of Magic......"
  
  Here you will be asked to input a name, its better to select the default
  because no one will like such geeky names like Jeff, Brian, M.Bison,
  or CJayc(just kidding!). As long as you input Terra or Dingo you should
  be fine. Afterwards she remembers her name, which is whatever you inputed
  but its Terra. The old man seems pretty impressed since he has never 
  see anybody recover this fast from the Slave Crown. Then outside guards
  and hounds beat on the door as they demand for the girl and the Empire's
  Magitek armor. She appears to be a member of the Empire, but Terra doesn't
  seem to recall anything about it. The old man decides to help Terra out
  as he lets her out the back door. Outside make your way to the west part
  of town and inside the western mines or Narche is a save point, so save
  your game and continue on. AT the top there is a treasure chest 
  containing a PHEONIXDOWN, after picking it up continue through and
  pick up a SLEEPING BAG and continue your way through, when you reach
  to a certain point Narche guards come after you as they corner Terra, but
  she falls to the floor below. At the bottom floor she faints, but a
  flashback occurs. A mysterious man named Kefka has just put on the
  Slave Crown on Terra and sets Terra to battle in Magitek armor as she
  easily dismantles the soldiers. The next scene takes place towards the
  outside castle of the Empire as Emperor Gestahl has a keen interest in
  magic and wants to forcefully take everything that he thinks belongs
  to him. Terra is still unconsious, and the scene shifts towards the
  Old man's house as a mysterious man is shocked to hear what the old
  man thought he was doing:

  "Treasure Hunter and trail-worn traveler, searching the world over for
   relices of the past..."

  Here you will be given the chance to name your character and this will
  be the only time that you can name your character. Once again leave the
  default name or give it Dingo. Te scene shifts back to Locke, he doesn't
  prefer robbing, but Treasure Hunter. The old man called for Locke to
  meet with a woman, but Locke doesn't want anything to do with the imperial
  Magitek-riding witch. The town alone is too weak to take on the empire
  as the imperial troops are persuing Terra as they speak, and their
  independence can only be assured if they join forces with the Returners,
  an underground resistance movement. Terra was not responsible for her
  actions and they must get Terra to join with them. Locke finally agrees
  and the old man tells him to make his way to Figaro and talk to the
  king. The scene shifts towards Terra as Locke comes to her rescue, but
  there are many imperial troops to deal with and it doesn't look like
  Locke can take them all himself, but WAIT! Kupo! Its them! Moogles are
  here to help Locke. Here a small scene shows up as a brief and 
  descriptive speech by the moogle tells you how to switch between groups
  by pressing the "Square" button(Y button for SNES), your job is to save
  Terra from the imperial guards or else. Now make your way down and take 
  out as many imperial troops as you can. It doesn't matter if you lose
  because you will hae two other groups to use, and the party that was
  swooned earlier is automatically revived, but to minimal HP. After
  defeating all of the impreial soldiers talk to the commander and a
  boss fight will ensue.

-----------------------------------------------------------------
BOSS BATTLE: Marshal & Lobo(2)      HP: 27(Lobo) 420(Marshal)
-----------------------------------------------------------------
  Aw schnap! Its that music again! This boss battle is fairly easy, first
  take out the Lobos so they don't give you anymore trouble, and then
  use your physical attacks on Marshal. His physical attacks hurt a lot,
  and you really can't do much about his Charge attack which will do
  about 110 HP of damage. 

  After the battle Locke thanks the moogles for their help and he carries
  off Terra and takes her outside as he switches a hidden path. Terra
  then wakes up, but she still can't remember a thing. Locke says she's
  safe with him until her memory returns and he says the secret passage
  might be useful someday, DON'T FORGET ABOUT IT! You can walk back to
  the old man's house if you want, but the imperial troops won't let
  you get through, so you might as well hightail it southwards to
  Figaro. Also take this time to talk to the man to the left for admitance
  to the Beginner's House if your low on HP and if you need help on
  some of the specs of the game and how it works. A very good descriptive
  presentation is explained here! After your down head towards Figaro.


ONWARDS TO FIGARO!     Party's level: 6(Locke)
  Now keep going southwest until you find a giant desert and the Castle of
  Figaro should be right in the middle of the desert. Inside make your
  way to the middle of the castle and find the king as the guards will not
  allow you admitance to any other parts of the castle as they tell you to
  go see the king. When you reach the king Locke tells a little about her
  to the king and he gives a quick and rather seductively dumbfounded look
  at her, Terra gets a bit angry and the king apologizes.

  "The young king of Figaro Castle, ally to the Empire, and a master designer
   of machinery..."

  Here you will be given the chance to name your character, but don't name
  him anything stupid, just give him Dingo or Edgar. Surprised that someone
  like Locke knows royalty? The king doesn't care if Terra is an imperial
  soldier, the kingdom of Figaro and the Empire are allies. There are three
  reasons why Edgar is helping Terra, "First of all, your beauty has 
  captivated me!" "Second...I'm dying to know if I'm your type..." "I guess
  your...abilities...would be a distant 3rd." Terra still doesn't know
  what Edgar is talking about, she knows a normal girl would find him
  dashing, but she's hardly normal. Now is your chance to wander around the
  castle, don't forget to pick up a PHEONIXDOWN, TONIC, SOFT, and a ANTIDOTE.
  When you talk to the Matron in the castle he tells you that Edgar had a
  twin brother, the scene flashes back to Edgar's recent pass not that much
  long ago as the two talk about his father's successor. Edgar refuses to
  talk about it:

  "Edgar's twin brother, who traded the throne for his own freedom..."

  Now is your chance to name the twin brother of Edgar, go with the default
  so you can follow this walkthrough a bit more easier. It appears that
  Sabin has ran away now and the Matron wonders what he is up to right now.
  Also when you check the dungeon do you recognize anybody down there? Yes
  its the Lone Wolf from Final Fantasy V! After checking the castle out
  and GETTING A GOOD NIGHT'S REST talk to Edgar in his throne room, and
  in the middle of the conversation one of the members from the Empire
  are here to see King Edgar, probably Kefka! The scene shifts towards
  Kefka, he's a wierd guy and hates Edgar for living in the middle of
  nowhere and he has sand on his boots, but the imperial soldiers quickly
  wipe his boots clean. HEre have Edgar talk to the soldiers before talking
  to Kefka. IT appears that Kefka wants a girl of no importance to return
  back to the empire and he heard that she has found refuge in Figaro Castle.
  Edgar knows who he is talking about, but Kefka denies it and says she stole
  something of minor value. Edgar doesn't know if she is here or not since
  there are more girls here than grains of sand, and Kefka warns him that
  he better pray for his precious Figaro Castle. After Kefka leaves go
  back and talk with Locke, Edgar tells Locke to show Terra to her room as
  he has some strategic strategies that needs to be dealt with. So have
  Terra follow Locke to her room. She finally knows his name which is 
  Locke, and it appears that Edgar has told Terra that he was a thief.
  That's Treasure Hunter! Superficial wise, Edgar is allies with the Empire
  but on the inside he is collaborating with the Returners, a small
  organization opposed to the Empire. Terra doesn't understand what she 
  should do, but Locke comforts her. But how will Terra know which is
  the right way? The scene then shifts to Edgar, he rushes outside and sees
  the castle on fire and it was the Empire's doing. Here Kefka enters in
  he wants the girl now, but Edgar pretends to not know what Kefka is
  talking about. Now talk to the soldier at the top and Edgar tells him
  to get ready, Kefka wonders if he has changed his mind yet and it appears
  that he has no choice, then quickly rushes and calls his chocobos and
  he tells Locke and Terra to jump. The castle is slowly sinking down into
  the sand and Kefka is a bit wounded but nonetheless fine. He orders his
  men to attack the party.

--------------------------------------------
BOSS BATTLE: M-TekArmr(2)      HP: 210(each)
--------------------------------------------
  This battle should be pretty hard since your attacks are cut down in half
  due to the armor on the Magitek armors. If Terra uses magic in this battle
  Edgar will become shocked, as will Locke once he finally figures out
  what magic is. Terra thanks Locke and Edgar for not making such a big
  deal out of it, but they seem to go into a swoon state after she thanks
  them(ha! Losers!)! Basically in this battle have Terra use magic and have
  Edgar use his Tools and Locke attack regularly.
  
  After the battle they escape and Kefka is a bit pissed off. Terra seems
  a bit scared of Kefka, but Edgar has someone who he wants her to meet.
  Their mentor Banon would certainly want to meet Terra as "Magic" is going
  to be the key to winning this war. No human is ever born with these powers
  as Terra stops to think. Edgar apologizes and tells her that if the Empire
  captures her again the world is done for. Then he tells him to head for
  the South Figaro cave. Here you will notice the amazing power the SNES
  has in terms of graphics in which you will see a semi-3-D view of the
  world map. Head for the cave south of Figaro Castle to the South Figaro 
  cave. When you enter the cave, Edgar tells the soldier to go back to the
  castle and tell everyone that he and the party are safe.


JOURNEY TO SOUTH FIGARO     Party's level: 7(Edgar)
  Inside here you will see the a tiny little turtle, ignore it and check the
  recovery spring to completely heal your ailments or wounds then continue
  onto the next room. In this room there is a room to the left which contains
  a TINCTURE, don't pick it up though. Trust me. At the bottom right corner
  of the cave pick up a TINCTURE and to the left pick up a PHEONIXDOWN and
  then continue through to the next room and it should lead out of the
  cave of South Figaro.


SOUTH FIGARO     Party's level: 8(Edgar)
  In this town you will see a cloaked figure, he will head for the pub.
  In the pub when Locke tries to talk to him he recives no comply, but
  Edgar quickly backs him away as he seems a bit familiar.

  "He owes allegiance to no one, and will do anything for money. He comes 
   and goes like the wind..."

  Here you will get the chance to name this mysterious figure as Shadow
  or Dingo(yes that's right you have no choice!). Edgar tells Locke that
  his name is Shadow and he would slit his mother's throat for a nickel!
  Now when you head for the Relic shop another descriptive presentation
  is presented by a moogle about Relics. After purchasing a Relic or two
  head for the docks in the southwestern part of South Figaro and you will
  find a crate that contains a SOFT. At the top tier of South Figaro there
  are three barrels, the bottom one contains a WARP STONE and head out of
  town and east to Mt.Kolts.


MT.KOLTS AND THE TWIN BROTHER     Party's level: 8(Edgar)
  In this mountain continue to make your way across to the top of the
  mountain. When you reach outside to the higher tier take the door to
  the right and follow the path to the otherside of the mountain and
  you will notice a mysterious figure jump back into hiding. Follow
  him and along the way pick up a TENT as well, then continue on and
  when you find a rope bridge the mysterious figure who looks like 
  Shadow, but is not wanders off. There is a save point across the bridge
  so save your game and heal your wounds with a TENT if any. Then continue
  on to the outside of the mountain and you will have to walk a spiral
  like path and at the end there is someone blocking the entrance to the
  next cave. Its Vargus, the one who you heard about in town of South
  Figaro, but he attacks the party because he thought Sabin sent him. It
  was actually him that was shadowing the party earlier and the fight
  ensues.

-------------------------------------------------------------
BOSS BATTLE: Vargas & Ipooh      HP: 360(Ipooh) 11600(Vargas)
-------------------------------------------------------------
  This battle will be tough, first take out the two Ipooh because you can't
  attack Vargas without destroying them. Use Edgar's AutoCrossbow and have
  Locke attack regularly and have Terra use magic. After losing Vargas
  about 900 HP of damage Sabin will come in. He was jealous that Sabin was
  chosen the as the successor, but actually the master wanted Vargas to
  be his successor. Vargas thinks Sabin is lying and he attacks the party
  with Blizzard Fist, the other three party members fly away, but Sabin still
  stands. Just keep attacking him in this battle, after a while a message
  will tell you to use your Blitz technique doing left, right, left, and
  then the X button. You can use your Aurabolt in this battle(its a Hadouken
  motion facing left), but it doesn't affect him. After using Pummel
  Vargas is awed by the power of Sabin, if only Vargas hadn't been in such
  a rush for power.

  After the battle the brothers are re-united once again, but Terra thought
  he was some bodybuilder strayed from the gym. Sabin laughs and takes it
  as a compliment. Edgar is heading towards the Sabil mountains, but Sabin
  had been watching from afar and it appears that Figaro will be the
  Empire's next target. Now that Sabin has joined the party he will provide
  some added power to the party. Now continue onto the next cave and inside
  pick up a TENT and continue on.


TO STOP THE EMPIRE WE NEED THE RETURNERS!    Party's level: 9(Edgar)
  In here the guard at the door will lead you to Banon. It appears that
  Terra has decimated 50 of the top soldiers of the Empire in minutes.
  Then Banon tells of a story that there was a box that someone was told
  never to open, but went ahead and opened the box anyways. He had
  released the evils of the world, Envy...Pride(?)...Greed...Violence...
  Control... All that was left in the box was a single stray of light:
  Hope. And Terra is the last ray of light, Hope. After a short while
  Terra wakes up, now go talk to Locke. He joined the Returners because
  someone that meant so much to him was locked up and he realized that
  the empire was rotten and heartless and he wanted to make a difference.
  Terra feels a bit down because she has no "significant" other in her
  life, but there are many others who are counting on her. After talking
  to everybody in your party(Locke, Sabin, and Edgar) the guard at the
  door will let you through. Outside here is Banon and he asks if you
  will be there last ray of Hope. If you comply no, he will give you
  another few moments to make your decision, but if you comply yes,
  he will be happy to hear your decision, but Terra is a bit scared.
  Banon decides to give Terra a relic which is the GUANTLET, and Banon
  has a plan and asks Terra to get everyone together. In the meeting
  the facts are already known, the Empire is using Magitek power in 
  battle, but hwo did they acquire it? It appears that Locke found out
  that the Empire is forcing the world's finest scholars to study the
  Espers, and there appears to be a connection between Magitek and Espers.
  The ancient War of the Magi probably had something to do with this,
  a theory was developed that humans and machines were imbued with the powers
  drain from the Espers. They can only fight Magitek ower with Magitek
  weapons, and if Terra can speak to the Esper and have it wake up.
  She reluctantly agrees, but then suddenly a Returner collapses from his
  journey of Sotuh Figaro. It appears that the Empire has taken South Figaro
  and are heading this way. Locke will sneak into South Figaro to slow
  down the Empire, and tells Terra to stay away from a nameless king(Edgar)
  and Sabin can't believe Edgar hasn't even grown up yet. The rest of
  the party will escape down towards Lete river towards Narche so that
  Terra can speak with the Esper. Now don't forget to pick up the treasure
  chests you left behind in the Returners' base which include a POTION,
  PHEONIXDOWN(also note when you pick this up a guy Sleep talking will
  tell the party that the Empire is attacking, but not yet), AIR LANCET,
  another PHEONIXDOWN, and a TRUE KNIGHT relic. Now you might want to save
  your game before heading to the Lete river, afterwards continue on to
  Narche.

  
PROTECT BANON NOW!     Party's level: 9(Edgar)
  Here the objective is simple, get Banon to Narche without getting him
  swooned, if he becomes swooned you will have to start over again. And the
  battles are not random encounters mind you, they happen at specific points
  in the river, but its useless to tell you anyways. There will be a point in
  which you will have to select the direction where you want to head off. It
  doesn't matter which path you pick since due to the fact that they all lead
  to the same place, but however each path is a bit different and some of
  the paths lead to treasures, but these battles here can gain Banon levels
  quickly. At the end of this path is Ultros, who is obviously attack your
  party.

--------------------------------
BOSS BATTLE: Ultros     HP: 3100
--------------------------------
  This battle is a bit tough, but the party should be more than able to
  take out the trash. Have Banon use Health to heal the party and have
  Sabin use either the Aurabolt(there will be a sudden pause in between
  during the PSX version if you use this) or Pummel. Have Terra attack with
  magic or have her use her physical attack and have Edgar use his 
  AutoCrossbow. There is very little that you can do about his Tentacle 
  attack which does about 230 HP of damage, and he can spread this attack
  as well, but make sure you keep Banon alive. After the battle Ultros
  escapes and Sabin jumps in after the octopus.

  After the battle Sabin floats off the other direction while Terra and
  Edgar head off towards Narche while protecting Banon. Sabin however has
  floated off towards the unknown lands and how is Locke doing after breaking
  through South Figaro's defenses? Its all up to you as here you will
  choose a scenario(pretty neat huh? Instead of having one direction to go
  to, the game lets you decide!). You can pick either one as that scenario
  you choose happens at the exact same time the other ones do, don't worry
  though you will have the opportunity to complete all three scenarios.
  I will choose Sabin's scenario, so if you want you can follow where I'm
  going or choose the other one, it really doesn't matter.


SABIN AND THE UNKNOWN LANDS    Sabin's level: 10
  Here there is a house to the right, go inside and talk to Shadow. He
  will offer to show you the way to Doma Castle, which is the Empire's
  next target. Now head southeast and you should find a bridge and
  on the bridge is the Imperial Camp. Here before Shadow and Sabin can
  do anything thye must hide themselves because there are too many
  imperial soldiers. The two overhear the soldiers talking about if Kefka
  runs General LEo out of the battalion then he will become the next
  general. Kefka then comes in and tells the soldiers to do their jobs,
  but Soldier B likes to tell Kefka in his face that he is no General Leo.
  "Shhhh! Do I always have to tell you to keep it down? You're hopeless...!"
  Then the commander tells the soldiers that they are ready to assault Doma
  Castle. The army raids the castle but has trouble getting. It seems 
  hopeless, but a mysterious man wants the honor of stopping this atrocity:
  (Cyan's music theme sure is sweet, why the heck wasn't this on the Music 
  CD?)

  "Faithful retainer to his family's liege, with the courage and strength of
  a hundred men..."

  Here you will once again have to name the new character in the game,
  name him Cyan so that you can follow along with this walkthrough a bit more
  clearer. Now have Cyan talk to the Commander and a fight will start.

---------------------------------------------------------
BOSS BATTLE: Leader    HP: 300    ITEM: Black Belt(relic)
---------------------------------------------------------
  This really isn't a boss battle since the theme doesn't play, but it has
  the boss battle atmosphere. Use your Swdtech at level 2 and your counter
  attack(which does close to 700 HP of damage! Dang, he does have the
  strength of a hundred men!). 

  After the battle the troopers see that the commander has been defeated
  and they all flee for their lives. The scene then shifts towards Shadow
  and Cyan. Defeat the guard to the bottom left for fun if you want, but
  check the treasure chest inside the tent to the right and there is a
  treasure chest, you can either hit it, kick it, or leave it. If you kick
  it its pretty funny to watch Shadow's reaction, but a sentry will come
  and Shadow and Sabin hide. After the guard leaves you can now pick up
  the STAR PENDANT. Continue on, but as the party spots General Leo they
  hide and overhear the conversation. The soldier wants to raid the castle
  immediately, but if they do that too many costly lives will be wasted,
  but the soldier insists as he is willing to sacrifice his life for the
  Empire, but General Leo being somewhat warm hearted does not want that,
  nor does Emperor Gestahl. As General LEo is called back to the Empire
  he leaves the task of Doma Castle to a soldier's hands. However Kefka
  plans to poison the water, the soldier questions his actions, but since
  General Leo is gone he decides to poison the water anyways. But before 
  Kefka leaves Shadow and Sabin confront him. A quick battle ensues, but
  Kefka runs off, the party chases after him again and another battle
  ensues. Chase him again, but this time he will leave a few soldiers for
  you to deal with. It appears that the party is too late and the river
  has been contaminated with poison, the guards at Doma Castle are falling
  one by one as Cyan notices something odd about the water, Cyan tells the
  guard to guard the liege as he goes and finds out what has happened to
  the king. When Cyan reaches their he has collapsed and his vision is
  going fast and he thanks Cyan for guarding the castle since his father
  was on the throne. The king tells Cyan to see his family as he dies on
  the floor in front of him. Cyan and the last sentry goes over the castle
  to look for any survivors. Now have Cyan search around the castle, when
  he finds his wife Elayne and his son Owain dead by the poison he is
  struct with a sense of denial, not believing any of this. He then takes
  his anger towards the Empire, he fights the soldiers as Sabin and
  Shadow come in just the nick of time to help them. So go BEHIND Cyan and
  talk to him and Sabin and Shadow will lend him a hand. After the battle
  Cyan will attack the other soldiers as well, so lend him a hand. Then
  another battle occurs, so lend him another hand. After the battle Sabin
  tells Cyan that they must leave immediately, so Sabin forces Cyan into
  the Magitek armor and teaches him a little bit of how it works. A guard
  comes out and tries to stop the two but Cyan rams him over along with
  the other guards as well. When you try to escape you will be confronted
  by a few soldiers in Magitek armor. After defeating them the party heads
  for Narche through the forest to the south.

TO NARCHE!    Party's level: 12(Sabin)
  Here go across the bridge and to another bridge, you can go to Doma
  castle if you want but the Soldiers in front won't allow you to pass
  through. When you reach the Phantom Forest you will really see the power
  of the SNES(well they still impress me up to this day!) in terms of
  graphics, its like whereever Square goes they can take advantage of each
  system's hardware, so imagine the PS2! In here its pretty straight forward
  as at the end of the forest you will reach Doma's railway. Maybe there
  are survivors in here, so the party decides to take a look. When Cyan
  tries to stop Sabin from entering in the train he cries out to leave the
  place because the train is haunted. Then suddenly the train moves, but
  the party cannot leave. The train sends the departed to the other side,
  but Sabin still has things to do in his life. Outside the train you can
  really see the power of the Mode 7 graphics on the SNES, sweet huh?
  To the right is a box car connected to the train. Inside is the
  Impresario who will tell you about the train and how to stop it. It 
  appears that you will need to go to the engine room to the far left to
  stop the train. So go to the far left but talk to the ghost in the
  box car and he will join you if you allow him to. In the other box cars
  there are ghosts wandering around, try to talk to them and they will attack
  you, but sometimes they may even sell stuff. When you reach the box car
  without a door to the left inside a ghost will block the entrance to
  which you came, defeat it and outside a bunch of ghosts will tell you
  the there is N.O.E.S.C.A.P.E. So climb up the ladder of the box car and
  to the left end of the box car. Sabin will jump all the way through to
  box cars, but as they reach the next box car the ghosts still follow them.
  They will have to detatch the boxcars, so go inside to the left and hit
  the switch and the boxcar will detatch. After the boxcars detatch go back
  inside the hit the switch again and the door to the left will open for
  you and there is also a save point, so save your game and heal your wounds.
  Now in the next boxcar there are two ghosts at the end of the left side
  of the train who tell you to wait at the table for food, so go to the
  middle table of the box car and be seated on the chair and the food will
  come as Sabin takes down the food as everybody is healed of all status
  ailments and their MP/HP are fully recovered. Not bad eh? Now go outside
  and around the boxcar and don't forget to pick up that treasure chest
  which contains the EARRINGS relic. Now in the next boxcar there is a
  treasure chest inside the room, but as the party tries to pick it up
  a mysterious man named Ziegfried won't let the party have the treasure 
  chest. After exchanging some rather funny remarks a fight ensues.

-------------------------------------------------------
BOSS BATTLE: Ziegfried    HP: 50     ITEM: Green Cherry
-------------------------------------------------------
  Yes that's right folks only 50 HP. He will start the battle having
  eight consecutive slashes against your party but all the slashes only
  do damage in the single digits. Just attack him and he should be
  gone in no time.

  After the battle Ziegfried takes the treasure chest and runs off. Guess
  like he has the last laugh. Now continue on, the next room has nothing
  inside so continue onto the next boxcar. Here the right room of the boxcar
  also has nothing inside and the Impresario is in this box car as well.
  In left room of the boxcar contains four treasure chests, the one on
  the left contains a HYPER WIST which is guarded by a rather powerful
  Specter. The treasure chest 2nd from the left contains a PHEONIXDOWN,
  the treasure chest 3rd from the left contains a SNIPER SIGHT, and the
  treasure chest to the right contains another PHEONIXDOWN. After picking
  those up continue onto the next boxcar, before you go inside the boxcar
  the ghost you picked up earlier(IF you picked him up) will leave your
  party. In this next box car there is a save room, so save your game and
  heal your wounds if any and continue on. In the next boxcar, which is
  the engine room there are three switches, hit the left and right switches
  while ignoring the middle switch and go outside to the left of the
  engine room and hit the somke switch. When you do the Phantom Train will
  talk to you and a fight will ensue.

---------------------------------------------------
BOSS BATTLE: GhostTrain     HP: 1900     ITEM: TENT
---------------------------------------------------

NOTE: Another tip from Earthq:

  "You can kill off the Phantom Train using a Revivify.  (Same with any other
   undead monster.  Life spells work too.)"

  Here in this battle have Edge, I mean Shadow throw his Shurikens if you
  do have any or if you did purchase some from one of the ghosts. Have
  Cyan yse his Swdtech level 2 Retort and if the Ghost Train hits Cyan
  it will recieve a painful counter attack. Have Cyan use his Aurabolt and
  keep your HP up above 170. The GhostTrain will use powerful attacks
  especially the Scar Beam(the special effects slow the screen down a bit
  on the PSX version, but they do look awesome!) which can deal about 150
  HP of damage to every character.
  
  After the battle the Phantom Train will let you go but there is something
  that he first must do. The train stops and the deceased board the train
  but Cyan also sees Elayne and Owain board the train as well, Sabin tries
  to stop Cyan, but Cyan rams over Sabin. Cyan feels a lot of emotion seeing
  his family go, but his wife tells him never to forget her as his son will
  protect his mother. Now afterwards head for Narche via the cave to the 
  east.
  

THE TRIP TO NARCHE VIA THE BAREN FALLS     Party's level: 14(Sabin)
  Here the party can reach Narche through the Veldt if they jump into the
  waterfall, also Shadow leaves here as well. So jump into the waterfall
  and in the waterfall you will have to face off against several Piranha,
  but they can be easily defeated with Sabin's Pummel and Cyan's Dispatch.
  At the end of the Piranha attack a Rizopas will attack you, and follow
  the same drill as before. After winning the battles you recieve a REMEDY.

  After the battles you will drift and a new character is introduced.

  "Draped in monster hides, eyes shining with intelligence. A youth surviving
   against all odds..."

  This is once again your only time to name the character anything you want,
  leave it at Gau. Here Gau saves the two from drowning, and when Sabin asks
  who he is Gau runs off. Now head for the east town of Mobliz.


THE TOWN OF MOBLIZ    Party's level: 14(Sabin)
  Here when you walk towards Mobliz you will encounter some battles, but
  the enemies here don't give you any expierience points, all they give is
  gold and sometimes Gau will appear at the end of the battle, but he will
  just leave. Mobliz is towards the east part of the continent. Inside here
  head for the items shop and purchase some DRIED MEAT, you can buy some
  new weapons if you like but that's not neccessary. Now head out into the
  Veldt which is the area outside of Mobliz and fight a battle and hopefully
  at the end of the battle Gau will come, if not just keep on fighting
  until he does. When you encounter Gau feed him some DRIED MEAT, he still
  wants more food. However Sabin refuses to give him anymore food as he
  gets a bit angry and Gau starts to chase Sabin around until Sabin gets
  tired. Cyan afterwards becomes silent until Sabin tells Gau that his
  family was just, and Gau apologizes. It appears that Gau wants to give
  the party something in return for their gratitude of food. HE takes the
  party over to Cresent Mountain. Afterwards an Imp comes in and gives a
  short but descriptive demonstration of how Gau's abilities work. After the
  battle head over to Cresent Mountain which is to the south.


CRESENT MOUNTAIN AND GAU'S SHINY, SHINY, SHINY TREASURE    Party's level: 14
  Here inside Gau pops out and looks for the Shiny thing and it appears that
  Gau has forgotten where he saw the shiny thing! So now the party decides
  to look around. Now walk around, when you reach the top left of the cave
  Gau will pruposely drop Sabin's pouch which contained 500 GP inside, 
  before Sabin gets agitated Cyan decides to take things over for now.
  As you progress farther nside the cave, Gau will have found the shiny
  thing that he was talking about earlier. It seems like a helmet of some
  sort that allows the wearer to breath underwater. Gau seems a bit scared
  of the water as he is hydrophobic, but Sabin and Cyan laugh at him. The
  two jump and Gau finally decides to jump. Here you will be underwater and
  yes those are the graphics from the SNES, prety neat huh? Underwater
  here there are no random encounters as all these battles must be fought
  if you wish to pass through. Watch for the Anguiform, it's AquaRake attack
  will do over 200 HP of damage to every character so keep your HP up and
  above 230 just to be safe. When the arrows show up take the right, and
  you will later be inside a cave with a treasure chest that includes the
  X-POTION. After that head outside and you will be along the current of
  the river again, and then later to another cave which contains nothing,
  however if you are wounded now is the time to heal your wounds instead of
  doing that in battle. Now in the next room there is a small pond, as you
  try to head out the door, the entire pond drains itself, so enter the pond
  and you will be taken down to the bottom floor to pick up a treasure
  chest which contains a GREEN BERET helmet. Now continue on to the bottom
  and you will be floating through the currents again, but this time they
  will take you to South Figaro. You will wake up on the docks of South 
  Figaro, so take the ferry by talking to the man on the boat to Narche.
  Now you will be given the chance to choose another scenario you want to
  complete. I'll go with Locke's scenario this time.


THE ESCAPE FROM SOUTH FIGARO AND CELES     Locke's level: 7
  Here you see the Locke needs to find a way out fast. Don't talk to any
  imperial soldiers on Magitek armor because you have little chance of
  beating them(unless you have a Gameshark!), but even if you lose you
  won't have to start over again. Now head inside the item shop and talk
  to the merchant near the clock, he will cause Locke a thief but if he 
  doesn't call him Treasure Hunter Locke will rip his lungs out. Then a
  fight will ensue, this battle is way too easy, but use the Steal
  command and you will steal his clothes! Now that you are dressed like a
  merchant head for the house down below and talk to the kid that was 
  previously blocking your path and he will let you through. Now go outside
  the house and talk to green officer at the top left part on the balcony
  of the town. In this battle use the Steal command and steal his clothing
  and you will now be able to get through to the inn. Talk to the guard
  that was blocking your path towards the inn and he will let you through
  since he thought it was time for his break. HEad for the inn and go to
  the basement floor and talk to the merchant, he thinks your trying to
  steal his cider so a fight ensues. Defeat him normally if you want but
  steal clothes this time because you will need to head back through that
  house the kid was blocking again. After the battle you will have taken 
  the old man's cider, go to the house where the kid was blocking your path
  and saying that only merhants can pass through and at the top floor give
  the old man his cider and he will give you some information about a 
  hidden passage and he also forgot the password, but talk to his grandson
  down stairs and the password is "Courage" and after giving him the password
  a hidden path will open up for you. Inside make your way downstairs and
  it will take you to the underground passage through to the manor's house.
  In here check the clock for an ELIXIR and then head outside and around into
  the manor's house and head for the first room from the left upstairs and
  go behind the bookshelf and it will lead to a secret passage. Down here
  there are some pretty strong enemies, you might want to avoid them. As
  you continue on Locke will stop by the approaching door and notices 
  someone familiar, its one of the Empire's generals. Inside the romm the
  guard continuously hits the general for being a traitor:

  "Product of genetic engineering, battle-hardened Magitek Knight, with a
   spirit as pure as snow..."

  Here you will be given the only chance in the game to name this character
  anything you want, but leave it at the default so that you can follow the
  storyline a bit easier. Afterwards Celes is knocked out cold to the floor
  and the guard tells the other guard to watch over her. Outside Locke is
  hiding and when the guard leaves he jumps down. Head inside the room and
  you will notice that the guard is sleeping, talk to Celes and remove her
  chains. Afterwords they introduce themselves, Locke doesn't care if she
  was a general and allows her to come with him, but she refuses, but Locke
  promises that he will protect her. So she finally agrees Locke leaves, but
  not before checking the soldier and take the Clock Key, you'll startle
  the guard a bit but he quickly goes back to sleep. Now head out and into
  the next room and inside is a save point, so save your game and heal your
  wounds if any. Now continue onto the next room and inside there are 3
  treasure chests 500 GP, 1500 GP, and one that is empty. I suggest that you
  leave the empty one alone, so if you did check the treasure chest reset
  your game and don't pick up that empty treasure chest. Now check the clock
  above and wind the clock and a secret passage will open. Now head on
  through and in this next area pick up the treasure chests in the room which
  contain a IRON ARMOR, EARRINGS relic, HEAVY SHLD, and a REGALCUTLASS.
  Now head for the upper staircase to the top right, and before you head
  out Celes wonders why Locke is trying to help her, he does so because she
  reminds her of someone. Now head outside and into the Sotuh Figaro cave.
  Work your way around the place, but remember the room where you had a
  treasure chest containing a TINCTURE? If you did not pick up the TINCTURE
  earlier you can go back and pick up a THUNDER ROD. If you did pick up
  the treasure chest earlier then obviously there would be nothing there.
  As you make your way out Locke will finally notice a wierd noise emitting
  in the cave. But before the two can make their way out something coming
  out of the wall attacks them.

----------------------------------------------------
BOSS BATTLE: TunnelArmr     HP: 1300    ITEM: Elixir
----------------------------------------------------
  This boss will be pretty tough. Have Celes use her Runic command so that
  all magic used from the TunnelArmr will be avsorbed as MP points. Have
  Locke attack as normal and keep your HP up and above 100. If you have
  the THUNDER ROD, use it and he's gone with a snap of a finger. Don't 
  worry if you lose though, this boss is tough anyways. But if you are
  playing the PSX version you might not want to lose since you will have
  to deal with the bad loading time anyways!

  After the battle the two head for Narche and now its time to choose the
  last scenario.


BANON AND THE KEFKA ASSAULT    Party's level: 10(Edgar)
  Here this scenario takes place where it last left off. The party still
  rides the rapids and also more battles have to be fought. After a short
  battle the party arrives at Narche and just in the nick of time. When
  the party reaches inside Narche guards block their path, Banon tries to
  settle them down but they knock him out. Edgar tells them that he is 
  king but they don't believe him and knock him out as well. Each time
  you try to go through the guards will just knock you back, but 
  remember the secret passage that Locke told you to remember about when
  he got Terra out? Head towards that area, its to the very left if you
  had forgotten. As you make your way to the next cave there will be a
  light that goes a certain path. You will have to go that exact path
  to escape the security checkpoint, so have you been taking your Ginkoba?
  It will take a few tries since due to the fact that its a pretty complex
  path to remember. Once through head for the old man's house from earlier
  in the game, but you are welcomed to stop by the moogle's cave if you 
  want to. In the moogle's cave don't forget to pick up the RUNE EDGE, 
  then leave because there isn't much you can do here now. Head for the
  old man's house and inside you will get a bit of info of what has been
  happening around Narche. Its neutral for now and many people haven't
  really wanted to side with the Returners. The town has gone a bit berser
  about the Esper, but Banon thinks Terra can reach out to the Esper. 
  However Edgar has second thoughts, either the Esper will help them or dig
  them an early grave. It appears that Narche is the next target of the
  Empire since Emperor Gestahl is after Magitek power he will be interested
  in the Esper. Then Sabin, Cyan, and Gau comes in and greets the party,
  after a briefing about Doma Locke and Celes come in and rush to tell the
  party that Narche is about to be attacked. But Cyan becomes very angry
  as he recognizes Celes as she was the one who burned down Maranda, but
  Locke won't allow Cyan to do so. Terra also reveals to Cyan that she was
  also once an general of the Empire. Then suddenly a guard comes in and
  tells the entire party that Kefka has already begun his assault on
  Narche. The scene shifts to Kefka's army, the soldiers question a lot
  about his actions towards Narche since it is neutral and there are
  civilians living in Narche, but Kefka doesn't care he wants everyone
  dead. The scene shifts back to the party, it appears that they left
  the esper at the top of the hills. They go after it to defend it, but
  along the way Celes and Terra have a small conversation, and Celes thinks
  being bron with magic is such an incredible gift. Celes can also use
  magic because when she was just a baby she was artificially infused with
  magic and was raised as a Magitek Knight. Terra asks if Celes has ever
  loved anyone, but Celes doesn't know what she is talking about. Cyan
  however still has a lot of doubt about Celes. Now when the entire party
  reaches the top of the hills of Narche you will have to form 3 parties
  with your 7 party members. Your job is to not only defend the Esper but
  Banon as well. If the army reaches Banon then you will have to start over
  again. You will have to fight a lot of battles, probably about 20 battles
  to beat them all. But you can reach Kefka without having to destroy his
  entire army. When you reach Kefka make sure you have Gau in your party
  and then talk to him to initiate the fight.

----------------------------------------------------
BOSS BATTLE: Kefka     HP: 3000     ITEM: Peace Ring
----------------------------------------------------
  This battle will be ver tough, his poison attack will more than likely
  knock out your party members. But if you have Gau have him use the Were-Rat
  rage and he will absorb all of Kefka's poison attacks, which makes the
  battle a lot easier. Having the relic Star Pendant equipped prior to
  this battle helps out as well as you will not be affected by his poison
  attack. Having Cyan, Gau, and Sabin in this battle really helps. Have
  Cyan use his Swdtech(hopefully you are at level 4) at the highest level,
  and have Sabin use his Aurabolt or Suplex if he has it yet. Cyan's 
  multi-hit attack will deal a lot of damage in this battle and Gau will
  take al his poison attacks like herbs, and Sabin in this battle will
  provide the muscle. Attack him, attack him, and attack him!

  After the battle the party goes for the Esper, Terra senses something from
  the esper as the entire party but Terra is knocked out. Terra communicates
  with the esper and asks a few questions about who she is. Then the esper
  reveals Terra's true nature, she flies off wildly into the skies. Celes
  tells Locke that Terra looked like an esper, but Edgar knows that they have
  to find her. Now you must form two parties, one to look for Terra and
  the other to stay guard and protect the esper. Afterwards head west to look
  for Terra otuside of Narche.


THE TOWN OF KOHLINGEN      Party's level: 11-14
  Now head back to where the Figaro Castle previously was sunken earlier.
  The reason why its back at its place is because its a castle that is 
  completely mechanic, think of it as a SUV and submarine combined, except
  it can easily move through sand. Well here head to the engine room and
  talk to the ma downstairs to the left and he will ask you if you want to
  go to Kohlingen, so do so. When you arrive head for the town of Kohlingen
  which is just north of the Figaro Castle. Inside this town you will get a 
  lot of information about Terra's whereabouts. Also check Rachel's house at
  the top left part of town and inside check the grandfather clock for an
  ELIXIR. Also if you have Locke in your party a short scenario will take
  place here. Locke mentions that he wasn't able to save her when she needed
  him. A flashback takes place with Rachel and Locke in some mountain cave 
  and it seems like Locke is searching for something, something he also wants
  Rachel to see. When Locke walks across the platform it begins to shake,
  Rachel unselfishly pushes Locke aside as the platform collapses beneath her
  as she falls to the ground below. Later Locke is at her bedside, and when
  Rachel wakes up she can't remember anything. Then Rachel's dad kicks Locke
  out because he blames him for her memory loss, she then comes out and tells
  Locke to leave, she doesn't even know who Locke is and he blames him for
  getting everybody upset. Locke leaves as Rachel will have to make a new
  start, the scene flashes back to the party. After a year Rachel had been
  killed in an imperial attack. Her memory had returned just before she
  passed away and the last word she said was Locke's name. Locke feels that
  he should have never left her side and he feels that it was his fault that
  she had died. Now head for the east house and go downstairs. The man near
  Rachel had place herbs that had put her in suspended animation so that she
  won't age a day. A flashback occurs at the same exact location but this 
  time its in the past, and the man had just started to put the herbs on
  Rachel. Locke wonders if he calls her back, that she will come back to
  her. Then the flashback scene is gone and switches back to the current
  time. Locke still believes that he had failed her, he then leaves as does
  the party. So are you wondering how to get to that door atop? Well go 
  outside and enter through the back of the house and you should be able
  to pick up a GREEN BERET helmet. You can shop around if you like if you
  need any updating in your weapons and armor. After your done head out of
  the town and head to the far south to Jidoor.


THE TOWN OF JIDOOR     Party's level: 11-14
  Here in this town you can visit Ozwer's house which is the giant mansion
  at the north end of this town. Inside check the top right pot for a
  TINCTURE. Also in this town you can check the auction to see if they have
  anything that might interest you LATER IN THE GAME. Right now the auction
  will always be over so you can't bid on anything. The only thing to do here
  really is to get a chocobo to make your way to Zozo, which is the desolate
  town northeast from Jidoor. And that should be your next destination.


THE SEARCH FOR TERRA     Party's level: 11-14
  Here in this town the place looks dark and dreary and rain is constantly
  on the pour. Also there are random encounters in here as well, the enemies
  aren't really that tough, but like the people of Jidoor, said they can't
  be trusted. Here head for the north part of town and into the inn, there is
  a clock that needs to be reseted, and hopefully you know what time it is.
  Everybody should know this, but if you don't its: 6:10:50
  That will open up a staircase that leads to Edgar's Chain Saw. Afterwards
  head for the relic shop at the bottom left part of town and inside the
  relic shop owner tells you to check the top of the building. So do what
  he says and head for the top of the building, along the way don't forget to
  pick up the THIEF GLOVE for Locke. And then head for the doorless doorway
  just below and move inside and jump to the left building, and then again
  to the left building. Then continue on and inside check the pots in the
  top left of the room for a TINCTURE, and then head outside. And jump two
  buildings over to the right and head inside. In here there are just a
  series of stairways, continue your way through and along the way don't
  forget to pick up a FIRE KNUCKLE for Sabin. Then at the top of the building
  and talk to the man blocking your path, it appears that he hates fighting
  and he'd better let you pass, but he decides to fight you anyways.

----------------------------------------------------
BOSS BATTLE: Dadaluma     HP: 3270    ITEM: Headband
----------------------------------------------------
  This battle is pretty tough, it will take a lot to defeat this guy. Have
  Edgar use his Chain Saw, you might miss sometimes but you can deal some
  very serious and critical hits with it. Have Cyan attack with Swdtech,
  have Locke use his Capture and steal a JEWEL RING from him, have Celes
  use her physical attacks or magic to heal the party, have Gau use anyone
  of his Rage attacks and finally have Sabin use his Aurabolt blitz. After
  losing him about 1900 HP he will call for two Iron Fists, so quickly
  dispose of them so they won't become much of a nuisance. After you defeat
  the two Iron Fists Dadaluma will use a TONIC, POTION, POTION, and SAFE
  spell all in one round. Just continue your attacks from their and he 
  should be gone.

  After the battle head upstairs and into the room, the sides of the room
  contain a treasure chest on each side. Check them to recieve an X-POTION
  and a RUNNINGSHOES relic. Then continue towards the center of the room
  and talk to Terra. The party tries to talk to her, but a mysterious voice
  talks to the party. Then Terra goes a bit berserk and finally settles down.
  Ramuh tells the party that Terra cannot understand them as he reveals
  that he too is an Esper. But don't espers live in another world? Yes, but
  that does not mean that they cannot live here too as espers can take on
  a variety of forms. Espers hide themselves from humans because he knows
  espers and humans cannot live together. But Locke's grandfather said that
  espers and humans once lived side by side, and apparently its true. Then
  came along the War of the Magi, it was the espers who fought humans who
  were infused with magical powers extracted from the espers. A flashback
  now takes place, the espers fearing that their magical powers would 
  become a target once again, they moved to a new realm and made it their
  niche. It was 20 years prior to the present time of now that humans knew 
  about Magitek power and they hid it from the espers. When the espers had
  found out they created a doorway and exiled the humans. Even as Ramuh
  speaks there are espers trapped in the Empire's Magitek facility being
  drained of their powers. Ramuh fled here to avoid a similar fate. He
  had sensed that Terra was in trouble so his magic summoned Terra to Zozo.
  So is Terra really an esper? Actually no, she's a bit different. Terra's
  presence of existance strikes fear into her own heart, the party can't
  help her, but if she can accept this aspect of herself she will be all
  right. Cyan realizes that the party must do something about this, and
  Ramuh tells them to free the other espers imprisoned by Gestahl's
  Magitek Research Facility. Ramuh feels that he acted cowardly fleeing
  and leaving the others to their fate. However once the espers transform
  their powers can be relocated, then three magicite comes down from the
  ceiling as they are the fallen comrades that have fled from the Empire.
  Ramuh will also sacrifice himself as well for the sake of other lives.
  Now talk to the magicite, Ramuh can still talk, but after a while he
  will pass on and lend his power to you. Now pick up all four Magicite
  Ramuh, Stray, Siren, and Kirin. Now as you leave talk to your other
  party members near the door. The party decides to talk along the way
  as they exit out of Zozo, they talk a bit about the Empire and the party
  must split into two groups so that they can guard Narche and attack the 
  Magitek Research Facility at the same time. Celes and Locke will head
  for the Empire's facility, but you can place one or two other party 
  members to go with them as well. The other party that is not in Locke's
  group heads back for Narche, but how will they get there? Maybe the
  people in Jidoor will help them. So now leave to Jidoor, also did you
  see the ghost appear? Talk to it and it will explain a bit about how the
  esper system works exactly. Afterwards go towards Jidoor which is southwest
  from Zozo.


THE WAY TO THE OPERA HOUSE VIA JIDOOR     Party's level: 12-15
  Here when you talk to everyone, previously they had talked about Zozo and
  the thiefs, now they are talking about Maria the Opera Singer and the
  airship. Now go inside Ozwer's House located at the north end and talk
  to the Impresario who mistakes Celes for Maria, but he then finds out
  that she is not the real Maria and leaves. However Celes seems a bit
  flattered that she can relate to the Opera singer Maria. Now as you
  walk out the Impresario has dropped an envelope, examine it and the
  Master will come in. It appears that a mysterious wandering gambler wants
  Maria as his wife, something which has startled the Impresario ever
  since it has arrived. The scene shifts towards the wandering gambler:

  "A blackjack-playing, world-traveling, casino-dwelling free spirit..."

  Here you will be given the chance to name the character, so name him
  Setzer and leave it at that. It appears that Setzer is the owner of the
  world's only airship. The party then decides to set up a meeting with
  Setzer. Now head south towards the Opera House.


SETZER AND A NEAR COSTLY GAMBLE     Party's level: 12-15
  Inside the Opera House talk to the Impresario. He tells the party that
  Setzer might appear at the climax of scene 1 as he loves an entrance.
  That's when the party decides to grab him at that time, but that would
  cost the Impresario his job. He wants the play to be a success and does
  not want Maria to be abducted. Then the party decides that they will let
  Setzer grab Maria, but Celes will be the decoy since she looks so much
  like Maria and that should lead them to the airship. Celes however has
  some doubts because she is no Opera Singer, she then runs for the door
  and shuts it behind her. Inside however she practices, but doesn't sound
  so good as Locke has a laugh or two. However at the same time Ultros
  who is also in the Opera House wants to foil their plan by pretending
  to be Setzer. He lets the letter fly off to the party's direction but
  the party doesn't even notice it as they prepare for the play. D'haaaaa!
  Read it...! Then the scene moves over to the Opera play down below, and
  the Impresario plays out his role while depicting of a war between east
  and west. After the short play have Locke head for the dressing room to
  the right. In the dressing room talk to Maria um...I mean Celes. Locke
  seems too blushed to speak to Celes in proper English, but Celes still
  wonders why Locke had helped her back there. He did so because he once
  abandoned someone when she needed him. Afterwards have Celes check the
  score on the table, and try to remember the words, just skim through
  it, but if you have Ginkoba you'll be fine. After you are done head for
  the stage and the play will start. Also note that FFVII' Aeris theme
  most likely originated from Celes' Opera theme. Here you will have to
  select which part of the play comes next, mess up and you will have to
  start all over again. You will have to control Celes for a little bit
  in this play. Afterwards Celes is downstairs dancing with the prince as
  Locke looks over her.
  NOTE: In the U.S. version of Final Fantasy III, Celes had to remember
        more of the play instead of just selecting one part of the play.
        I think there was about three parts you had to make a decision in.
        Why was it only one decision in Final Fantasy VI? I just don't
        know.
  Now leave back to the balcony, but before you do check the letter
  written by Ultros. It appears that we wants to ruin the Opera scene, so
  Locke better tell the impresario quick! The Impresario is startled but
  the play still goes on. Then the scene takes to the top of the play where
  Ultros has a weight ready to drop on Maria, I mean Celes! But it'll take
  him 5 minutes to drop it(odd, why would it take 5 minutes to drop a heavy
  object?), so that gives the party an indication of just how much time
  they have before they can save Celes. Talk to the man in the far right
  and he will help the two get up there. When you reach there hit the far
  right switch and then quickly head to the left side, and you will be
  at the top of the play. However before you can reach Ultros there are
  Vermin and Sewer Rats that will block your path so you will need to make
  the battles quick. 
  NOTE: On the SNES version you don't need to deal with load time like the
        PSX does. Even the load times after and before the battles including
        going through doors the time still runs! No kidding, everytime the
        PSX loads info onto the RAM you lose 2 seconds off the clock! So
        I'm just warning you that your time is much more limited on the PSX
        version than on the SNES version!
  Don't worry if you lose the battles though, the Impresario will give you
  three more chances afterwards and all the events prior to Locke reading
  the letter from Ultros you will not have to go through again. When you
  reach Ultros he will push you over the top, when Locke brushes himself
  off he pretends to act along with the play, but oh, what bad acting! But
  a "lowborn thug" could never defeat Ultros(as said by Ultros)! Well since
  the Impresario has no choice he might as well make the most of it, "music!"
  
---------------------------------
BOSS BATTLE: Ultros      HP: 2550
---------------------------------
  This battle will be tough, Ultros' Tentacle attack causes critical hits
  right from the start so you will have to keep your HP above 200, and
  heal immediately after he hits you with it. Use all of your powerful 
  attacks against him like Dispatch, Aurabolt, Chainsaw, you know just
  like regular boss battles.
  NOTE: In the U.S. version of Final Fantasy III, Ultros splashes as he
        escapes, like if the stage was all water, however on the PSX version
        Ultros escapes regularly. Its odd!

  After the battle Setzer finally reveals himself and takes Maria, 
  Ce...Celes, that's it! However the Impresario is all giddy about the 
  change in events. Afterwards Celes is put inside Setzer's casino room,
  but the other party members including Locke are already on board. Then
  when Setzer comes in he realizes that Maria is not Maria, and if she is
  not Maria then he does not want them onboard since she is not Maria. The
  party then try to sweet talk Setzer into helping them, Setzer sees what
  the party is getting at here but that does not mean that he is willing
  to help them. Now talk to Setzer, and it appears that the Empire has made
  him a rich man, but the party tells them about the cruel deeds of the
  Empire but Setzer never heard about this before. Setzer agrees to help
  the party if Celes becomes his wife, and as you can expect Locke is
  outraged. Celes however reluctantly agrees, but she wants to settle it
  with a coin toss as heads Setzer helps the party and tails she goes with
  Setzer, and a resounding acknowledgement is ajourned by Setzer. Celes
  then flips the coin and it lands on heads, so Celes wins! Setzer then
  picks up the coin and notices soemthing odd about the coin, it has
  identical sides! But Setzer admires that kind of low hustling and he
  will help the party with nothing to lose but his life. The party realize
  that they will have to land the airship a great distance away for
  obvious reasons and yes those graphics do look sweet right?


THE TOWN OF ALBROOK AND THE SIEGING EMPIRE     PArty's level: 12-15
  In this town and you will get a bit of information, and check the barrel
  to the far right of this town to the right of the inn to recieve a POTION.
  The town is filled with guards so going to the docks are impossible.
  Inside the pub is a clock, check it to recieve an ELIXIR, afterwards you
  can check the weapons and armor shop if you need anything, otherwise
  head out.


TOWARDS VECTOR AND RESCUE OF THE ESPERS     Party's level: 12-15
  In here buy any weapons and armor that you may need and then talk to
  the old man behind the crates in the center of this room. He will distract
  the guards while the party climbs the box and enters the facility. So
  when he does climb the boxes and around, when you reach behind the guards
  don't go near them otherwise a fight will ensue and you will have to 
  start all over again. Now continue towards the top and into the heart
  of the facility. Do you hear the techno type of music? Pretty neat huh
  with it mixing with the clangs of metal. Continue towards the left side
  of the room and take the swinging hook over to the left side and also
  pick up the FLAME SABRE. Then head back to the middle of the room and
  through the pipes to pick up a TINCTURE. Then head for the pipe to the
  left and you will climb down to the lower part of the room. Pick up the
  X-POTION, and go towards the right to pick up the THUNDERBLADE and a
  REMEDY. When your done head down to the bottom portion of the facility.
  At the bottom of the facility head towards the lower part of this room
  and you should find a TENT inside a treasure chest and a GOLD HELMET
  which is located at the bottom left of this room. Also don't forget to
  pick up the DRAGOONBOOTS relic at the left side and at the top left is
  a door which leads to a GOLD SHLD. When your done head for the walkrail
  where the Magitek armor is and it will take to the right side of the
  room, but then the party spots Kefka. He has drained the espers of their
  powers and throws them to the walkrail that leads to the room below.
  Follow where the espers were thrown off. Here before you talk to the two
  espers take the room to the right and inside is a save point, so save
  your game and heal your wounds if any. When you talk to the espers they
  will attack you.
  
-------------------------------
BOSS BATTLE: Ifrit     HP: 3300
-------------------------------
  In this battle make sure that you are not equiped with the FLAME SABRE
  otherwise you will be healing Ifrit. Use Ice on him if you have it and
  hopefully someone did use the DRAGOONBOOTS relic so you can Jump Ifrit
  and also avoid some of his attacks at the same time. In this battle have
  Cyan use his level 4 SwdTech(if you have it, if not use the next best 
  thing), have Sabin use his Suplex or Aurabolt, have Edgar attack with
  his Chain Saw, have Locke attack regularly(I suggest you give the 
  DRAGOONBOOTS to Locke), have Celes use Ice magic on Ifrit and have Gau use
  any one of his Rage commands. After a while Ifrit will notice that you
  have Ramuh's powers and Shiva comes in and 

-------------------------------
BOSS BATTLE: Shiva     HP: 3000
-------------------------------
  I'm not sure if you are suppose to fight her, but if you do here are the
  strategies. The game's Bonus menu lists her stats so I'm assuming that
  she is a boss, but I never really fought her before. This battle is 
  basically the same as above except this time you will have to use Fire 
  attacks obviously and equip the FLAME SABRE in this battle. After you 
  defeat her Ifrit will come in and realize that you hold Ramuh's powers.

  After the battle Ifrit and Shiva have little to live. Talk to the both
  of them and they will do the same thing Ramuh did with his power and
  entrust it into the party. So pick up the Magicite Shiva and Ifrit and
  continue onto the next room, the path Shiva was blocking. In here its
  just a long series of stairs, so make your way to the top. In this next
  room is the Magitek Res. Facility, to the bottom left of this room is a
  hidden passage which leads to a BREAK BLADE. After that continue onto
  the next room there will be a robot in your path. Talk to it and a fight
  will ensue.

----------------------------------------------------------
BOSS BATTLE: No. 024     HP: 4777     ITEM: Blizzard spear
----------------------------------------------------------
  This battle is fairly easy, he has no weaknesses even though he is a
  machine. Attack normally by having Celes attack regularly as with Locke.
  Have Cyan use his Swdtech, Sabin his Blitz, and Gau any of his Rage 
  attacks. Have Edgar use his Chain Saw and continue this pattern while 
  keeping your HP above 250.

  After the battle continue through to the next room, here go up top and
  hit the switch. The espers doesn't have much long to live as they will turn
  themselves into Magicite. Then Cid comes in and examines the magicite and
  discovers something new about the espers. Then the magicite will break out
  and entrust their power in the party. It appears the Celes and Cid know
  each other, and Cid thinks that Celes came here to cause an uprising.
  Then Kefka makes his entrance and tells Celes to hand over the magicite
  shards, Locke is shocked to hear this as he thinks Celes has betrayed him.
  Celes however wants Locke to trust her, but he has doubts and then
  suddenly the Magitek troops come in and knock the party out as Celes clings
  on to the side. Celes now wants to protect Locke and maybe then he will
  believe her, she teleports the Magitek troops and Kefka away and she goes
  with them as well. Afterwards the contents of the capsules have spilled
  and the place is about to collapse, but he tells the party to quickly
  follow him. Cid realizes now that Kefka was using him and using the Empire
  and he decides to talk to the Emperor to have the war stopped. When
  you reach the bottom save your game and talk to Cid. Cid apparently was
  the one who raised her, but it was not his fault that Celes was forced
  to become a Magitek Knight and thus has done some inconsiderate things.
  He feels bad for her and he wishes if he could talk to her and apologize
  for the way things have turned out. Then Kefka's laughter echoes through,
  Cid then pushes the party onto the mine cart and tells the party to
  escape. During the middle of this you will have to fight a couple of
  battles with MagRoaders. At the end of the trail you will encounter the
  boss of the railway.

---------------------------------------------------------------------
BOSS BATTLE: Number 128 & Left Blade & Right Blade     HP: 3278(#128) 
---------------------------------------------------------------------
  The Left Blade has 400 HP and the Right Blade has 700 HP.
  This battle will be pretty tough. Attach him constantly with the regular
  pattern of Cyan's Swdtech's, Sabin's Blitz, Gau's Rage, Edgar's Tools
  and Locke's regular attacks. Keep your HP above 280 for this battle and
  take out the Left Blade first and then the Right Blade and then the
  Number 128.

  After the battle the party will crash into a Magitek armor and send both
  the cart and the armor flying! Here another save point opens up, so save
  your game and heal your wounds. Now head out of here and Setzer will 
  meet up with you, the scene then shifts towards Kefka who is a bit angry
  about what just had happened. He sends mechanical arms to stop the party
  from leaving.

-----------------------------------------------------------------
BOSS BATTLE: Crane(2)     HP: 1800(Left Crane)  2300(Right Crane)
-----------------------------------------------------------------
  This boss will be very tough. Go through the regular routine like before
  but in this battle avoid using Fire magic as you will heal the cranes.
  Also keep your HP above 550, the Magnitude8 will cause a lot of damage
  to your party so you might want to watch out for that. Thunder spells 
  work well to the right crane but the left crane is strong against that.
  Both however are weak against water attacks, but I don't think that you
  might even have a water spell at this point yet.

  After the battle the party escapes from Vector and Locke is a bit worried
  about Terra so they decide to head back to Zozo. Inside when the meet with
  Terra, locke shows her the magicite. Terra then remembers her past, and it
  appears that she was raised in an esper world. The scene flashes back
  towards Terra's past, here you will control or reinact what happened. Have
  the epser walk around and talk to the other espers and you will find 
  someone laying on the ground, pick her up and Maduin(the esper you are
  controlling) will take her to a bed for some rest. Then talk to the girl
  that you had saved and she will awaken. Maduin wants the girl to keep the
  pendant that protects the esper world, the espers are pretty upset about
  bringing a human back to health. Maduin however is tired of living in the
  human world, he sees the world as infectous, full of desire and greed. Then
  in the morning the girl had already headed for the gate, head for the gate
  atop. When you find Madonna she wants to leave because humans and espers
  can never co-exist, but how do they know unless they observe for 
  themselves?
  The two then have a baby, they've given the new born a name...Terra. Then
  its two years later and the troops are after magitek power. Emperor Gestahl
  wants all the espers and offers riches to any one who can capture an esper.
  Meanwhile MAduin and Madonna are looking over their child, then talk to the
  Elder. The elder wants to cast a magical seal that will close off the 
  humans from the esper world, but in his old state he might pass away, but 
  he doesn't care just as long as the rest of the espers are safe. Madonna
  however wants to stay with Maduin. As you leave the esper thinks that it
  was the human's fault(Madonna) for causing all this trouble, but Maduin
  doesn't believe it. Madonna then leaves and takes Terra to the gate so head
  for the gate, but the elder has already began casting the magical seal!
  When Maduin tries to head for Madonna troops and Emperor Gestahl block his
  path, but then the magical barrier starts it work and sucks out all the
  humans. Madonna is just ahead and as Maduin tries to pull back Madonna
  Terra is sucked out of the esper world and Madonna and Maduin go with her.
  Then Emperor Gestahl picks up Terra and discovers something, she's half
  human and half esper, Madonna wants Gestahl to take care of her, but
  Gestahl blinded by his ambitions wants to use Terra for greed and power
  purposes, Madonna tries to stop him but is knocked back. The scene shifts
  back to Terra and the magicite next to her is her father, she then realizes
  that she can control her power. It was also at the espense of an esper's
  life that Celes had acquired her powers. The party now heads back for 
  Narche, and in the airship Setzer lets the party control the airship and
  gives you some instructions on how to use the air ship, you can also press
  start when you are on the airship to view the world map. Now heab back to
  Narche via the airship.


THE RETURN TO NARCHE     Party's level: 13-17
  Inside the party meets up with Banon and tells him about the way things
  went at Vector. Afterwards the party plans to combine Narche's money with
  Figaro's machinery to storm the Empire, but they are short on manpower.
  They think that if they can open the gate they can have the espers attack
  from the east and the party to attack from the North. But they must get
  the esper to understand and the only person that can do this is Terra.
  Terra's existence of half human and half esper is proof that espers and
  humans can exist. She then reluctantly agrees, then head for the airship.
  If you had not checked the clock inside the Old Man's house earlier for
  an ELIXIR you can do so now. Head for the airship and all of your party
  members are inside.


GET THE ESPERS TO UNDERSTAND!     Party's level: 13-17
  When you are ont he airship have Terra be in your party. Then head for
  the east side of the southern continent and to the Imperial Base. Inside
  the party notices something odd, there are no imperial soldiers at this
  base. Then continue through to the right side and across the bridge and
  into a cave. In this cave there is a treasure chest that contains an
  ASSASSIN knife, pick it up and continue on. In this next room pick up
  the treasure chest which contains a TEMPEST blade for Cyan. Then continue
  on, and in this next room you will have to make your way across, but watch
  for the patterns in here, the bridge constantly shifts around, make a
  mistake and prepare to be damaged on the magma floor below you. Pick up
  the X-POTION and the COIN TOSS relic and continue onto the next room.
  Here in Basement 3, pick up an ETHER and continue your way to the other
  side of the room. When you reach the first switch hit it and a bridge
  leading to a treasure chest will open, go to that treasure chest to pick
  up a GENJI GLOVE. Then continue on, when you see two switches hit the
  one on the left first and it will open a door and inside is a TENT and
  a save point, so save your game and heal your wounds. Then go back outside
  and hit the other switch outside and a Ninja will attack you. He's a
  pretty tough opponent because of the Water Edge attack that does about
  270 HP of damage to every character. Defeat him as normal and after the
  battle he will tell you that he had somethign buried beneath the grand
  stairway. Then continue on and hit the next switch which will open up a
  staircase leading to a treasure chest which contains an ETHER and also
  to the next area. Continue onto the next area, there's some sort of hidden
  passage that you must walk through when you do, pick up an ELIXIR and
  continue on. Now you will see a couple of switches, don't hit them just
  yet, go to the bottom left switch and hit that one and it will reveal a
  doorway to another room that contains a MAGICITE(remember what I told you?
  this is not an Esper!), ETHER, ATMA WEAPON, and another MAGICITE. Now
  go back outside and there are two switches above you that I told you not
  to hit, avoid hitting the right switch and go around it and check the
  treasure chest, it will ask you if you want to flip a switch, do not 
  flip the switch. If you hit the two switches your path to the treasure 
  chest will be cut off, but it doesn't matter, you can go ahead and hit 
  those
  switches anyways. Continue on and pick up a MAGICITE and continue onto the
  next room and make your way to the Sealed Gate. When the party reaches the 
  Sealed Gate the party will have to rely on Terra to convince the espers
  to side with the returners. Then suddenly Kefka comes in, its like he knew
  you were coming here all along! The party will have to keep Kefka busy
  while Terra slips through the gate. After the battle Terra opens the gate
  and all the espers come flying out of the gate and temporarily stunning the
  party and blowing Kefka away. Then after the gate closes back again it
  becomes blocked by the collapsing rocks and now head back to your airship
  by the door below in the next room, its a shortcut actually. When you
  reach towards the end of the Imperial Base the other party members will
  meet up with you and say that the espers went off west towards the capital,
  Vector. During the trip to Vector Terra notices something, the espers begin
  to fly in berserk fashion and then the airship goes out of control and
  crash lands and now head out of the airship and walk towards Vector.


TOWARDS VECTOR AND AN UNEASY TRUCE     Party's level: 14-18
  This will be a fairly long walk towards Vector since due to the fact that 
  your airship is busted. When you reach Vector the whole place is burned
  and fire is still active. Make your way to the top of this place and it
  appears that the Emperor has been expecting the party. Talk to Emperor
  Gestahl and it appears that he has lost his will to fight, the espers came
  here to save their friends but when they heard that they had been perished
  the espers went berserk and decimated the town. The power of the espers
  was too great than what Gestahl had expected and now the espers must be
  stopped before the whole world is gone. There are still soldiers that
  prefer to keep on fighting, talk to as many soldiers as you can to make 
  them understand. Along the way you can pick up a BACK GUARD relic, 
  X-POTION, and a REVIVIFY. Try to talk to as many soldiers as you can before
  the four minutes is up, you will have to fight sometimes to get your point
  across as well. Afterwards the Emperor and the party are at the banquet
  and Cid is now a Returner. Here you will engage in a selective conversation
  choosing who you want to toast, what to do with Kefka, etc. The Empire has
  been leveled by the espers and Gestahl has finally come to his senses and
  realize that the espers must be stopped otherwise there will be no world to
  live in. The Emperor will head towards Cresent Island where the espers
  are and he asks if you want to accompany him, if you choose yes General
  Leo will go along as well, if you choose no the party will make it across
  their own way. Afterwards Locke will go with Terra, but he smells a rat,
  the party just can't trust the Emperor like that. The rest of the party
  will stay at Vector to investigate things. Now head out and south towards
  Albrook.


ALBROOK AND THE TRIP TO CRESENT ISLAND     Party's level: 14-18
  When you reach Albrook head for the docks to the south part of town.
  Talk to General Leo and he will tell you that he has acquired Celes and
  has hired Shadow to help the party. Locke is surprised to see Celes and
  when he tries to talk to her, she runs away. General Leo tells the party
  to get some rest so go to the inn  and get some rest. In the middle of
  the night Locke heads out of the inn and finds Celes, he tries to talk to
  her but she still remains silent and runs off. In the morning head for
  the docks and talk to general Leo, during the middle of the voyage
  Terra and General Leo have a talk. Terra thinks its a bit funny that
  the Empire once manipulated her and now she is working with the empire,
  but General Leo reminds her that not everybody is like Kefka. General Leo
  knew Terra was being used as a biological weapon and he did nothing about
  it and he feels that he is no different than Kefka. Terra still feels she
  lacks of something...love. General Leo understands, but Terra is just
  young. She wants to know what love is now. Shadow then comes out, he
  decides to sleep under the stars and overhears their conversation, but
  he had no intention to. She tries to ask Shadow for help, but he tells her
  that she must look within to find her answers. Then Locke comes out, and
  he has a high sense of sea sickness. Talk to General Leo and Locke, then
  when Locke leaves Celes wants to talk to him, but Locke ignores her and
  leaves. Now when you are ashore head northeast towards the town of Thamasa.


THAMASA AND A SHOCKING SURPRISE     Party's level: 14-18
  The party finds a mother nursing her child, she says "Cure" but then sees
  the party and quickly looks for her "Cure Medecine" but the child wants
  her mother to use Cure on her, what are they talking about? Now head inside
  to the top right house and talk to the old man inside:

  "An elderly gentleman, pure of heart, and learned in the way of 
   monsters..."

  Now enter his mae in as Strago and leave it at that. The party then asks
  him about espers, but he's not really familiar with the word. However he
  hesitantly denies it, but the party spots that and the music shifts as
  a young girl comes in.

  "In her pictures she captures everything: forests, water, light... the very
   essence of life..."

  Now name her Relm so you can follow the walkthrough better. She then asks
  who the people are and if they can use magic as well, but Strago tells her
  to keep it down. She then sees Shadow's dog, but Shadow warns her that he
  bites. Strago tells her to go to her room, but Shadow's dog follows her.
  The party senses something a bit odd and decides to take a look around.
  Now take a rest in the inn, and the innkeeper who usually charges 1500 GP
  for a night's stay for strangers now will let you sleep in his inn for 1 
  GP. Then later in the middle of the night Strago wakes the party as Relm is
  trapped in the neighbor's house and a fire has broken out. He asks the 
  party to help and Shadow is a bit slow to acknowledge. Now head for the  
  house 
  below Strago's house and a fire has gone rampant. Strago then casts an Ice
  spell, but the Mayor comes in and tells him that magic is forbidden, but
  Strago doesn't care, and the Mayor seems like he has no choice. The people
  in this town gather to try to put the flames out by magic but are 
  unsuccessful in doing so. Then Strago and the party decides to go in, but
  you will have to avoid the flames. IF you do encounter a Flame a battle 
  with three Ballons will start. Make your way towards the center of the 
  house, along the way you can pick up an ICE ROD and a FIRE ROD. When you 
  reach the center top of the house the FlameEater will attack you.

-------------------------------------
BOSS BATTLE: FlameEater      HP: 8400
-------------------------------------
  In this battle have Strago use his AquaRake, have Locke attacks as normal
  and if Terra has an Ice or Ice2 spell then use it. The FlameEater will
  calle for about 4 Balloons to join the battle as well which obviously
  makes the battle a lot tougher. Keeo your HP above 100 and continue the
  same pattern until he's gone.

  After the battle Interceptor finds Relm unconsious, then the flames
  in the house knock the party out, and then they begin to gang up on 
  Interceptor, but Shadow comes in and takes out the flames and uses a 
  Smoke Bomb to get the party out. Then they find themselves in Strago's
  house, who tells them that this is the Village of the Mage Warriors.
  It was long ago that humans used magicite to gain magical powers, and
  later they became known as Mage Warriors. It was after the War of the Magi
  that the espers fled to the other realm and left the Mage Warriors to
  defend for themselves. The humans blamed the Mage Warriors for causing
  the war and they were hunt down like animals. A few Mage Warriors escaped
  and found refuge here, their powers have weakened over time. The party
  needs Strago's help and he is willing to do so for the party saving Relm.
  Relm wants to come along but Strago won't allow her to do so. So if the
  espers are in the world where are they? Their in the mountains to the
  west, mainly because the mountains have strong magical properties. 
  Legend has it that the espers were created there so the party decides to
  have a look. So exit out of the house and you will see Shadow(who left
  earlier) outside. Shadow wants to search for the espers his own way. So
  now that he is out of your party head west towards the mountains.


A FATE UNDENIED    Party's level: 16-20
  In the mountains head inside and pick up a HEAL ROD and head towards the
  top right of the cave, and yes that is Relm following you, but the party
  does not notice it. Then continue on and when you reach a room with three
  gold statues in the middle head for them. It appears that the three statues
  created magic as we know it and they are the source of all magic. It is 
  said
  that the espers made these images and arranged them in a special place as 
  the statues represent power beyond comprehension. It appears that the 
  other magic flashes are hidden beyond human reach, most likely beyond the
  gate. Afterwards head for the left side of the room but before the party
  can do that they are attacked by Ultros and he mentions Ziegfried, wait a
  minute. That bozo from the Phantom Train? Then he will attack you as it
  seems that he has not learned his lesson yet.

---------------------------------
BOSS BATTLE: Ultros     HP: 22000
---------------------------------
  This battle isn't so tough. Watch for his Tentacle attack, it will deal 
  about 100 HP of damage to every character when he spreads it so keep your
  HP above 200 just to be safe. Attack like normal but since Ultros is an
  Octopus don't attack him with Strago's AquaRake, otherwise you will heal
  him. After losing a certain amount of HP Relm will come in(Relm's music
  sure is pleasant on a hard day's work, especially to relieve stress 
  wouldn't you agree?). She will then talk to Ultros, Ultros will seem a bit
  angered by her as all she wants is just a portrait of the octapus. She
  then starts to get a bit down and is about to jump down, Terra stops her
  before she does and whispers something in Terra's ear. Terra then yells
  at Ultros for being such a bother to Relm, and Locke and Terra finally
  convince Ultros to tell Relm to draw Ultros a portrait. Ultros then
  casts Haste and Safe on himself, and no this is not for the battle but
  to make himself look a bit better for the portrait(!). Have Relm use
  her Sketch command and Ultros can't believe that he is no more than just
  a mere ocatpus. Then Ultros escapes.

  After the battle Relm is excited that she had helped out the party so
  much and the party reluctantly lets her join. Then continue onto the next
  room and there are three switches on the floor. Now take the bottom left
  switch and then you will be dropped to the floor below. Later you
  will make your way around until you find the espers, and it appears that
  they are out numbered. Relm and Strago try to escape but are but off by
  the other espers. Yura then tells the other espers to stop and Terra
  confronts him, but Strago senses very high magical powers from Terra that
  it frightens him. Then afterwards Yura senses something in Terra and
  that he senses some familiar powers in her. The espers had set up a rule
  that they were not allowed through the gate and they had to fly through
  the gate to save the other espers that had been kidnapped. The espers had
  lost control of their powers when they had fled through the gate and 
  leveled an entire city and innocent lives were lost. Locke wants the espers 
  to come with them to talk peace to the Emperor in Thamasa. Later the scene 
  shifts towards Thamasa and General Leo and and Yura talk things out. Yura
  apologizes for his actions, but he feels that an apology does not excuse
  them from their actions, but General Leo thinks it is the humans who have
  to apologize because they were so power hungry. Then when all is said and
  done, the party and espers laugh about it, but as does Kefka. He comes in
  with Magitek soldiers as they blast the party and General Leo's soldiers.
  It appears that Kefka is acting under the Emperor's orders to bring back
  the magicite remains to the Emperor. He then turns the espers into magicite
  as he wants the town destroy as well. After Kefka sends one of his troops
  to knock out General Leo, he awakens. Don't try to leave town though
  because Guardians will block your path and if you do lose you will have
  to start over again. Now talk to Kefka and a a fight will start.

-------------------------------
BOSS BATTLE: Kefka     HP: 5000
-------------------------------
  In this battle have General Leo FIGHT, he has the relic that allows him to
  use X-Fight. But if you want you can use SHOCK, which looks awesome! After
  defeating Kefka he hides himself, and then Kefka calles for Emperor 
  Gestahl. He apologizes to General Leo for decieving him as all he wanted
  was power, but then suddenly he changes to Kefka as it was him all along.
  General Leo was only fighting Kefka's shadow during the battle and after
  words Kefka sends General Leo a fatal wound that kills him.

  After the battle a wave of energy flood the town and the scene shifts 
  towards the Sealed Gate as the espers come flying through the portal as
  they try to help their fallen friends as they fly towards Thamasa.
  He then completely harnesses the power of the other espers as even
  another esper who challenges him but even he falls to Kefka's powers.
  Then he captures the rest of the espers' powers as things don't look
  good. Later when Kefka leaves the party mourns over the death of
  General Leo, all people seem to want is power. Then Interceptor comes
  in and is badly wounded as it appears that Shadow is gone as well. The
  party is worried about Edgar and the others and Terra wish she could say
  that they were safe, but then the other party members come by and meet up
  with the party. It appears that they've been had, the Emperor was a liar
  all along. Edgar had gotten to know a girl who had brought them tea who
  later blurted out the entire plan. The other party is shocked to hear that
  General Leo was killed as he was their finest soldier. The party then
  decides to think up of a new strategy as Relm wishes to come along, but
  Strago insists until Relm forcefully sways Strago's decision. The party
  then heads for the airship to discuss their plans.


THE EMPIRE IS GOING DOWN!     Party's level: 15-20
  On the airship it appears that the Empire is headed for the statues. The
  scene then shifts towards Kefka and Emperor Gestahl and they appear to be
  at the brink of obtaining the espers. Terra senses that the world is in
  groaning pain as suddenly the land rips apart taking with it innocent lives
  as a giant continent is floated upon the world. Kefka and Gestahl are
  laughing about it, but the party seems worried. The statues were sealed
  away a long time ago, but if the statues are ever moved out of alignment
  even an inch the resulting imbalance of power would result in the entire
  rearrangement of the planet. Now head for the floating continent if you
  want, but if you need time to prepare then head down to the shops and buy
  some extra items. When you are all done head head for the floating 
  continent but you will need to devise a party of 1-3, you can't have four 
  in your party, why? You'll see soon enough. But before you can get on the 
  floating continent the IAF or Imperial Air Force is here to stop you and 
  you will have quite a bit of work on your hands. After a few battles with 
  the Sky Armor and Spit Fire(s) you will eventually meet up with Ultros.

------------------------------------------------------------------
BOSS BATTLE: Ultros & Chupon     HP: 17,000(Ultros) 10,000(Chupon)
------------------------------------------------------------------
 Don't be shocked by the HP, you only have to lose them about a few thousand
 hit points, after you damage Ultros enough he will call for his friend
 Chupon.(For those of you wondering Ultros and Chupon does not work for
 the Empire) This is also the first time you fight Ultros in the too hip boss
 music. Keep using all of your best attacks and such and keep pounding him.
 Lose Ultros about 4500 and his friend Chupon will come. After losing
 Ultros about 8000 HP the second time you will finally defeat him and you
 will have to lose Chupon about 10,000 to defeat him. When you defeat
 Chupon he will use his Sneeze attack which will blow everyone away from
 battle.
 
 After the battle the party is blown off the airship and another boss
 approaches them. Note that even though you were severely wounded the last
 battle you come to the next boss battle fully healed up.

---------------------------------------------------------------------------
BOSS BATTLE: MissleBay & Laser Gun & Air Force & Speck    HP: 14,720(total)
---------------------------------------------------------------------------
  This boss will be tough, watch for your HP and keep them above 280. First
  take out the Laser Gun and MissleBay so you won't have to deal with them.
  Then concentrate your attacks full force on the Air Force. After destroying
  the MissleBay and Laser Gun the Air Force will release a Speck which will
  absorb all magic(including Ultima in which I used the Gameshark to get at
  this point in the game!). Hit it with a physical attack and it should be
  gone, but if you don't get rid of it quick you will have trouble damaging
  the Air Force with magic. Also at this time it will begin a countdown
  starting from 6, if you do not destroy both the Speck and AirForce you
  will be eating the WaveCannon, a powerful attack(that has some cool
  special effects!) that does anywhere from 500-640 HP of damage to every
  character in your party! That's what makes this boss so hard! After 
  defeating the boss you will acquire the CZARINA RING.

NOTE: When you encounter Gigantos, you can use the Phantom Esper to dodge
      his attacks.

  You will now be on the Floating Continent, talk to Shadow and he will
  join your party and it appears that the Empire tried to kill Shadow when
  they had obtained the statues. After obtaining Shadow and saving your
  game head right and towards the bottom, the path should open up
  automatically, then check the blue orb just ahead to pick up the MURASAME
  blade for Cyan, then continue on towards the right and the path will
  open up for you(don't head for the stairs just yet) and it will lead to
  another blue orb and a monster will attack you, but its a VERY tough
  monster. Use all your best attacks and throw anything you may have at
  him, his Throat Jab attack does over 500 HP of damage so you must watch
  out for that. After the battle you will recieve a HARDENED knife. Heal
  your wounds also and then continue onto the top, it will take you to
  the bottom path of the floating Continent. Then head down and hit the
  switch and it will open up the right side for you, then continue on
  and go to the next transporter. Here you will see two other transporters
  so take the one on the left, it will take you to a switch at the bottom.
  Hit that switch and the path below will pave way for you, then continue
  on to the top left and hit that switch as well and make your way down
  and around. Keep going right and you will see a switch, don't hit it
  just yet until you have picked up the blue orb and it will give you a
  BERET. Then head for the bottom transporter and it will lead to a save
  point, so save your game and heal your wounds. Then continue on back
  and hit the switch at the top left and it will open up a transporter.
  Go to it and you will end up on the heart of the Floating Continent, and
  you will also have the chance to head back to your airship, if you choose
  to go back to your airship you will head back to your airship but you
  will have to go through the entire Floating Continent all over again. 
  Choose no, unless you really have to go back for some needed supplies,
  and head towards the center and talk to the monster guarding your way
  and a tough fight will ensue.

--------------------------------------
BOSS FIGHT: AtmaWeapon      HP: 24,000
--------------------------------------

NOTE: Another highly useful tip from Earthq:

  "Atma Weapon (on the Floating Continent) can be defeated a LOT more easily 
  if you obtained Osmose and Rasp from Magicite Shiva.  When you wear down 
  his magic points to zero, he's done for (because remember he said he was 
  pure energy?)"

  In this battle it will be very tough, use all of your best attacks and
  have Edgar use his Drill attack. You can also steal another ATMAWEAPON
  from this guy, do so if you like but you must have Locke in your party.
  Keep attacking him with your strongest attacks and keep your HP above
  450, yes that's right. He will use Flare at some point, and most likely
  your party member will not survive that. But definitely watch for the
  Quake attack that does about 600 HP of damage to every character.
 
  After the battle Shadow has sold his rights to the Empire and cannot fight
  with you so he leaves. Then the party approaches Kefka and Gestahl, but
  Celes also comes in as well, but it appears that the party is too late.
  Gestahl has already taken in some of the statues' power, Celes tries to
  convince him tos top but Gestahl shows the party is awesome power, and
  every party member but Celes is stunned. Gestahl wants Celes to rule the
  world with him, Kekfa tells Celes if she kills the party members her
  past treachery to the Empire will be forgotten. She takes the sword and
  thinks about the situation, would she really betray her friends? No,
  power only breeds war as she turns around and stabs Kefka. He really
  HATES Celes for doing that as he flops dead on the ground, but he doesn't
  die as he uses the power of the Statues to revive himself. But if Kefka
  tries to revive those statues it will destroy the world that they are 
  trying to possess, but Kefka doesn't listen as Kefka and Gestahl enter
  battle against each other. Gestahl doesn't want Kefka to do so as he
  tries to put Kefka into a deep sleep, but Kefka laughs. Gestahl uses
  Fire3 and Flare but nothing happens as Kefka is unharmed due to the fact
  that Kefka is in the field of the statues. He then commands the statues
  to attack Gestahl, it misses and sends the two flying back. After a
  few tries Gestahl is finally hit and Kefka pushes Gestahl off the Floating
  Continent down to the Earth below. Kefka then rearranges the statues, but
  Shadow then comes in and pushes the statues back into place and the rest 
  of the party are now free. Shadow tells the party to run but he can't
  stop the chain reaction, but he guarantees the party that he will meet
  up with them again. You will have 6 minutes to escape, and along the way
  you will have to fight against several Naughty(s) and a Nepura at the
  end of the path. Its a bit tricky picking up that Blue orb, try to go
  around without going near the blue orb and pick it up to recieve an
  ELIXIR. When you arrive at your destination you will have the option
  of JUMP or WAIT, choose WAIT and Shadow should come by and meet with you
  when your time reaches under 10 seconds. After the party lands on the
  airship the statues begin to unleash its incredible energy as it levels
  the land below. The party tries to escape the statues' power but the
  power is too great as it splits the airship in half and sends the party
  members flying across the world. Afterwards a giant and very impressive
  Napalm like explosion emits from the field as the world is changed
  forever.

=============================================================================
=============================End of World of Balance=========================
=============================================================================

A WORLD FOREVER CHANGED     Celes' Level: 19
  Here you will awaken as Cid has tended to Celes for over a year since the
  statues' corruption. It appears that they have landed on a tiny deserted
  island with a few strangers, but it appears that they have died of boredom
  and despair. Cid doesn't even know where Locke is or if he even is alive
  at all, Celes thinks that the entire party might have been wiped out as
  the world continued to slide into ruin from that day one year ago. Cid
  however has not eaten in days ever since he became ill, but he doesn't
  want to eat fish but its the only thing to eat here! While Cid lies down
  go look for a fish for him to eat outside, he will live longer if you
  catch him a fast fish, but since he is suppose to die anyways it really
  does not matter. Keep doing this until he starts to cough and he wants to
  thank you, after that go outside and pick up another fish and walk back
  inside to Cid. This time he does not respond, she keeps trying to get Cid
  to eat, but its too late. Celes can't even believe that Cid is gone and
  she decides to take a walk up along shore, she then finds a small letter
  on the floor, when the other people where feeling down they use to jump
  off the cliff up north...perked 'em right up! She feels alone that every
  one is gone, even Locke, the one who promised to protect her. She jumps
  off the cliff just to see her friends on the other side. Then she washes
  up shore in front of Cid's house, a bird wakes Celes back up, but she gets
  a bit angry that the bird nursed her back to health(figuratively of course)
  and then notices a bandana, could it be that Locke is still alive? Celes
  believes so, now head back to Cid's house. Inside you will find a letter
  next to Cid, check it and he will tell you that her friends are still
  waiting for her and that the stairs next to the stove awaits her road to
  freedom. So go check the staircase next to the stove to the left and you
  will find a small hidden room containing a raft, she says her last goodbyes
  and leaves off. LAter you will end up near a town, enter it and try to
  gather some information.


THE RETURN TO RUINED ALBROOK     Celes Level: 19
  In here talk to the town people and get some information. You will hear
  about talk of the 8 dragons and some Crusader power and also a man who
  was searching for his friends who went up north to Tzen. So go there and
  you might want to buy some new weapons and armors and relics if you do
  need them.


THE RETURN OF SABIN     Celes Level: 19
  When you enter this town suddenly a loud crash can be heard, head for the
  center of town and you will find Sabin lifting up an entire house! But
  Sabin can't move otherwise the house will collapse and Celes must save
  the children inside. Inside there is a HEAL ROD, PEARL ROD, HYPER WRIST,
  Monster-in-a-box, TINCTURE, MAGICITE, another Monster-in-a-box, and a
  DRAINER sword. Inside there will be some random encounters, quickly head
  for the boy inside the house first and get him out, you will be given a
  rather lengthy 6 minutes to do so. Afterwards the people dive for cover
  as the house collapses as Sabin jumps away. Celes is shocked to find
  Sabin, as she had given up hope, but now that she has found Sabin they
  may all be alive! Now they must search for the other party members. Now
  head for the northeast part of town and you will find a man hidden behind
  some trees, he's not exactly super visible, but he is spotable. Talk to
  him and he will give you a stone for 10 GP, do so and you will recieve
  the Magicite Sraphim. Afterwards head east out of town to Mobliz.


THE TOWN OF MOBLIZ AND THE LOSS FAITH OF TERRA      Party's level: 17-20
  Head towards Mobliz to the far east, its a rather long walk through
  a bridge though. Inside when you walk in two dogs will block your path
  and a small kid will come out, he will then go back in and hide. Go to
  the house in which he went inside and go downstairs and the party will
  finally meet up with Terra for the first time since the incident over a
  year ago. She's happy to see the party, but when they talk about going
  to stop Kefka Terra walks away. Follow her and talk to her, she will
  tell you that she can fight no longer. After the day the world changed
  Kefka directed a beam towards the town and all the adults of the town
  died while protecting their young. Terra felt that the children needed
  Terra and she can't leave them, Duane then comes in and tells the party
  that they can't take her away. Terra can't fight because she lost her
  will to fight because the kids made her feel something that she had never
  felt before. Now leave, as the party leaves a kid informs Terra that
  Phunbaba is coming, Terra then goes out to confront Phunbaba as he is an
  ancient demon that was released when the world came asunder.

-------------------------------------
BOSS BATTLE: Phunbaba      HP: 28,000
-------------------------------------
  This battle Terra has no hope of winning, so just lose because all of
  your attacks will do jack.

  After the battle Celes and Sabin come back, but then Phunbaba attacks
  them as well, time to teach this guy a lesson.

-------------------------------------
BOSS BATTLE: Phunbaba      HP: 28,000
-------------------------------------
  Here in this battle have Sabin perform one of his Blitz and have Celes
  attack regularly and keeping the party's HP up above 300. Keep this same
  pattern going until he escapes.

  After the battle Terra is injured but otherwise fine and recovering quickly
  as she has lost her fighting edge as well as her fighting spirit. Terra
  decides to stay in Mobliz as she cannot be of any further help to the 
  party. The party then leaves, but the kid stops you and thanks you for 
  stopping Phunbaba and during his hastily retreat he had dropped the 
  magicite Fenrir. Afterwards head northwest outside of Mobliz to find the 
  town of Nikeah.


THE TOWN OF NIKEAH AND GERAD     Party's level: 17-20
  When you reach the town of Nikeah head for the pub, inside talk to all
  of the thieves and he will leave. Now leave outside the pub and head to
  the trade area in the center of town and talk to the guy who looks like
  Edgar. Talk to him and he will deny that he Edgar(could it be possible that
  he has amnesia?), as he trys to avoid you keep talking to him. He calls
  Celes "my lady" and she knows Edgar would only say "my lady" and Gerad is
  a bit shocked, but he tells her that "my lady" is used all over the world.
  Then follow him towards the docks, the party will conceal themselves from
  Gerad's view as they overhear the conversation. The party then sneaks onto
  the ship as it heads towards South Figaro. 


RETURN TO SOUTH FIGARO     Party's level: 17-20
  In this town when you arrive head to the mansion on the north part of
  town and enter through the draft room and make your way around until the
  area with the numrous staircases and the path earlier that was blocked,
  you can now go through to basement 2 to pick up an X-POTION and an ETHER.
  Then head for the inn and talk to Gerad, he still denies the fact that
  he is Edgar, but why? Then head out and go towards west out of town to
  the South Figaro cave.


FIGARO VIA SOUTH FIGARO CAVE     Party's level: 17-20
  Inside Ziegfried will be in your way, talk to him and it appears that he
  will check inside for monsters and tells you to wait, but don't bother,
  just head inside and make your way through until you see Gerad and the
  theives. They will feed the turtle something and the little turtle will
  create a stepping stone for the theives and Gerad and Ziegfried will be
  right behind them. Follow the theives and Gerad through and you will
  notice that all the treasure chests are gone, thanks to the thieves.
  In the next room Ziegfried will take the other treasure chest, follow
  him to the next area and you will now be inside Figaro castle. Continue
  through towards the engine room and make your way around and make sure you
  pick up the CRYSTAL HELM, GRAVITY ROD, X-POTION, and an ETHER. Then make
  your way through to the top left door and pick up the REGAL CROWN. Then
  head back and make your way to the center of the engine room, the party
  sees the thieves and Gerad and also the cause of the problem with Figaro
  castle. Gerad then tells the thieves to get the treasure while he takes
  care of the creature that has been a problem for Figaro Castle. Gerad
  finally admits to the party that he is Edgar, so aren't they going to
  give him a hand?


-------------------------------------------------------------
BOSS BATTLE: Tentacle(4)     7,000(1), 5,000(2), 4,000(3 & 4)
-------------------------------------------------------------
  This battle will be tough, have Edgar use his CrossBow, Celes her Ice
  magic, and Sabin use his AirBlade blitz, if he has it, otherwise just have
  him use pummel. They will occasionally use Sieze, and it will capture a
  party member, so any damage done to the tentacle the party member will
  feel a fraction of it, but don't let that stop you from destroyng the
  boss though.

  After the battle Edgar tells why he did not wanted to be known as Edgar
  because he wanted to use the thieves that had escaped and they lead them
  to their secret cave. Then Edgar hears the thieves coming and hides, the
  theives leave as they thought Gerad was swallowed up by the monster and
  Edgar's intention was never to get the treasure anyways. Now go into the
  treasure room and you will see that all the treasure chests have been 
  checked and emptied, but check the center statue to reveal a SOUL SABRE.
  Now return to the top floor of the engine room and the driver will lift
  the castle to the surface. Now talk to the driver again and head towards
  Kohlingen.


RETURN TO KOHLINGEN     Party's level: 17-21
  Now head towards the town of Kohlingen which is located northwest from
  Figaro castle and head towards the pub. You will see Setzer in his chair,
  talk to him as he will be surprised that you are alive. Celes wants
  Edgar to come with them but he doesn't have it anymore, its a world too
  chaotic for him and he has lost his wings. Celes then finally convinces
  Setzer to come along with them. Setzer wants to visit Daryl's tomb as he
  will get the party another one...airship that is! The game will
  automatically tell you where Daryl's tomb is, so head for that direction.


ANOTHER AIRSHIP AWAITS AND A TRAGIC PAST     Party's level: 17-21
  Here inside Setzer opens up the door under Daryl's tomb, someone which
  Setzer knew in his past. Enter in the tomb and continue through to 
  basement 2. Now head for the top right door and check the tombstone to
  reveal a door, and hit the switch to let loose the water. Then head towards
  the bottom left door and pick up the CRYSTAL MAIL, continue on and pick
  up the CZARINA GOWN. In the next room hit the switch and then head back
  towards basement 2. Then take the bottom right door and pick up a GENJI
  HELMET, and head back to basement 2 and take the middle room. In this
  room take the turtle through to the next room and then hit the switch,
  but don't take the turtle ride yet, go to the bottom room and in here
  there are four tombstones. They read:

                     UARE            ISSQ
                  
                     ORLD            THEW

  Can you guess what it is trying to say? Yes that's right "THE WORLD IS
  SQUARE" Pretty catchy and inventive huh? Now head back to basement 2
  and take the top left door and carve something in the tombstone. Carve in
  "THEWORLDISSQUARE" and it will reveal the location of the EXP.EGG relic
  in Daryl's tomb. You do not need to go through the tomb finding and tomb
  writing to actually obtain the EXP.EGG relic, you can get it without doing
  the puzzles, but its just funner this way! Now head back to the middle door
  in basement 2 and continue on through to the next save point. Here don't
  pick up any treasure chests, but do save your game and heal your wounds if
  any. Check the treasure chest to the right inside is a Presenter.

-----------------------------------------------------------
BOSS BATTLE: Presenter     HP: 9,845     ITEM: Dragon Claw
-----------------------------------------------------------
  This boss is pretty hard, but he's like the first boss you faced at the
  beginning of the game. Hit the aprt with the treasure chest and do not hit
  the shell otherwise recieve a nasty Magnitude8 quake attack. Keep your
  HP above 600, otherwise the GigaVolt will get you unless you have something
  that can obsorb lightning attacks. When he goes into his shell heal your
  party members and wait for him to pop out of his shell and then attack him.
  Keep this same pattern until he's gone.

  Afterwards check the other treasure chest to the right and pick up a MAN
  EATER dagger, then save your game and heal your wounds if neccessary. Now
  make your way towards the next room  and check Daryl's tomb, but as the
  party does another boss attacks them.

------------------------------------
BOSS BATTLE: Dullahan     HP: 23,450
------------------------------------
  This boss will be tough. He will use Level? Pearl, if your levels are
  not divisible by 2 then you should be fine. He will use Ice 3 and Pearl
  in this battle, and there isn't really much that you can do about it
  except bring that character back to life and heal them. Don't use Ice
  magic in this battle because it will heal him, use Fire magic and keep
  pounding away with Sabin's Suplex or Pummel, Setzer's Slot attack, have
  Celes use Runic occasionally because this boss uses a lot of magic and
  have Edgar use his Chainsaw.

  After the battle the door behind the tomb will open. Continue on through
  and inside the music changes as Setzer has a retrospect of old memories.
  A flashback occurs, and an expierimental airship might prove unstable, but
  Daryl decides to go anyways and tells Setzer that if anything should happen
  to her the Falcon is his. But Setzer thinks he will win it from her in a
  race, the scene then shifts towards the flashback of Setzer's view in his
  flying airship as the two race head to head. Daryl wants to be the only
  woman who came closest to the stars as Setzer will wait for her on their
  hill before sunset. Daryl never showed up, a year later after the two's
  race the wreck of the Falcon was found. Setzer had found the airship and
  restored it and place it near Daryl's tomb, he couldn't bare to look at
  it because of what it did to Daryl, but it might be the thing that will
  save not only the party, but bring a new sense of hope to all living in
  the world(notice the music change, upbeat and its time to put a pounding
  on Kefka). The airship rises out of the waters and the party can attack
  Kefka from the air, but before they can do so they will need to find their
  friends. Then a bird comes by and Celes wants Setzer to follow it, she 
  doesn't know why, so Setzer does and the party lands in the town of 
  Maranda.


THE TOWN OF MIRANDA AND THE MYSTERIOUS MAN     Party's level: 19-22
  In here talk to the lady to the right of the armors shop and she will
  show you some rather useful information, something you can use! Although
  they are only views of each location, there is something that you can do
  once your done obtaining your next party member. Here in this town the
  people describe a strange man who kept calling people "thou" but can it
  be Cyan? Then talk to Lola in the house to the far right of town, inside
  she said someone sent her flowers all hand made of silk from Mobliz,
  including a letter, but wasn't Molbiz demolished by Kefka's beam of light?
  Then read the letter and the handwriting looks a lot like Cyan's, but where
  is it coming from. Lola will ask to attach the reply to a carrier pigeon, 
  so
  will you? Of course! Take it to the bird just outside the house to the left
  and it will show you where it is going, follow that bird to the next
  destination.


RETURN TO ZOZO     Party's level: 19-22
  Here when you enter Zozo talk to the carrier pigeon and it will fly off,
  follow that bird to the top of this town. But first you can't get through
  since the door at the top is locked, talk to the walking merchant in this
  town and he will sell you the Rust-Rid for 1000 GP to open the door, do
  so and continue through to the top of the pub and onto Mt.Zozo.


JOURNEY THROUGH MT.ZOZO     Party's level: 19-22
  Here continue to the left and pick up the ICE SHLD and RED CAP and
  continue down. Also note that there will be this bear that you will
  encounter in random battles and will steal a CHUNK of your money, defeat
  it quickly and you will win back your money, if not he will escape and
  your hard earned money will be forever gone. Then pick up the THUNDER SHLD
  and equip it, then continue towards the top and pick up the AEGIS SHLD
  and equip it then head for the door to the left and outside is a GOLD
  HAIRPIN relic, then go back inside and take the right path. Outside make
  your way through pass the rope bridge and onto the next cave and to the
  left is a save point. Save your game and heal your wounds. NOTE: You can
  hit the switch at the top right to reveal a Storm Dragon if you want, but
  I must warn you that its QUITE POWERFUL, so ignore that top switch for
  now and if you do want to fight it, check my strategies in the Side Areas
  down below. Now continue through down and make your way to the room with
  the silk flowers. Read the letter Cyan is about to send to Lola and you
  will discover that her boyfriend passed away sometime ago and he begs for
  her forgiveness as he wants her to make a new start with her life. Now
  make your way to the right and Cyan will send another letter to Lola. The
  party then grett themselves to Cyan as they have not seen each other for
  so long and Cyan will automatically decide to go with the party, Cyan
  wonders how the party found him and he believes that the party has been
  reading his letters and quickly goes inside the cave and removes the
  flowers and letter and claims that all of this was just a diversion of his.
  But we all know that it was no diversion scheme, he had passed through
  Miranda and heard about Lola and felt sorry for her. She had sent letters
  everyday and recieved no reply, and Cyan being the noble hearted man that
  he is decides to pretend to be her boyfriend. He saw a similarity between
  her and him, they were both looking behind, but something then changed. He
  had also bumped into Gau in Maranda, and Gau wanted to become stronger if
  he was to face Kefka and most likely he had returned to the Veldt. Now
  head back to the right side of the mountain where Cyan was and pick up the
  key to Cyan's treasure chest. Inside the treasure chest is a rare item,
  a book about machinery and a "Book of Secrets." Now head out of Mt.Zozo and
  out of Zozo and back to your airship.


TERRA COME BACK!     Party's level: 20-23
  On your airship Cyan is in the engine room just dazzled over the machinery
  on the Falcon, talk to him if you want to change party members. Then when
  you are done head towards Mobliz and find Terra. In here Terra is not in
  her house, and it appears that Katarin ran off as Duane was a bit angry.
  Go to the house on the left side of Mobliz and watch the dog carefully.
  Follow that dog downstairs and you will see Terra, Katarin is about to have
  a baby and Duane comes in and apologizes. He hasn't been the best husband
  but he is learning and wants Katarin to come back with him. Then suddenly
  the whole place shakes as Phunbaba returns. Now you must right against
  Phunbaba again.

-------------------------------------
BOSS BATTLE: Phunbaba      HP: 26,000
-------------------------------------
  This battle is the same like last time, lose him a certain amount of HP
  and he will use his BabaBreath and blow two party members away.

  After the battle Terra comes and decides to help out the party as she
  turns into her esper form.

-------------------------------------
BOSS BATTLE: Phunbaba      HP: 26,000
-------------------------------------
  This battle should be the same through and out. Have Terra use her magic
  and have the other party members attack regularly.

  After the battle the kids see Terra and run back in fear, but the little
  girl notices that she is Terra. The children are not afraid of Terra
  anymore and she understands what she has been burying for so long..."love."
  She realizes that she must fight for the future of the children, she
  gives her goodbyes to Katarin and Duane and to the children, and Terra
  has discovered a new part of her she never understood until now and
  she will fight for the people who have not even been born yet. Now head
  back to your airship and rearrange your new party and head towards the
  Veldt which is north of Mobliz.


GAU SMART, GAU COME BACK STRONG!     Party's level: 20-23
  Here on the Veldt walk into a random encounter, also make sure that you
  only have three members in your party, if you have four then Gau won't
  come to you. When you go into a random encounter win the battle and Gau
  will come at the end and will travel with you now. After you are done
  head to the cave on the southwestern part of the Veldt.


SHADOW, RELM, I DON'T KNOW!     Party's level: 20-23
  In here when you enter Interceptor will see you and it appears that he
  wants you to follow him. So follow him and in this next room there are 
  thieves near a fire, talk to them and they will tell you SPECIFICALLY
  how to acquire Gau if you had not done so yet, so if you can't interpret
  their words and still don't understand you are pretty slow! Continue 
  through and pick up the treasure chest to the left and inside it contains a 
  RAGE RING relic. There is also another treasure chest which contains
  TIGER FANGS for Sabin, but its guarded by an Allo Ver. After that make your
  way through to the bottom staircase. And continue to go through the stairs
  until you reach a door with a switch to the right of it. Hit the switch 
  and pick up the STRIKER and then continue through to the right and you
  should eventually reach a save point, so save your game and heal your 
  wounds. Then make your way to the next room you will see Shadow(or Relm
  if Shadow did not jump off with you on the Floating Continent). Then
  suddenly the party is attacked!

-------------------------------------------
BOSS BATTLE: SirBehemoth(2)      HP: 19,000    
-------------------------------------------
  This battle will be difficult, cause you will have to face off against
  the two of them. Have Terra and Celes use Fire magic on the first 
  SirBehemoth and have Cyan use his SwdTech, Sabin his Blitz(pummel or 
  Suplex), Gau anyone of his rage attacks, Setzer his regular attacks or
  Slots, and have Edgar use his Drill in this battle. Keep doing this until
  the first one dies and then another one will attack from behind. This time
  continue the same pattern but have Celes and Terra use Ice magic against
  the 2nd SirBehemoth. After defeating the two you will recieve a 
  BEHEMOTHSUIT and CRUSTAL SHLD.

  After the battle the party takes Shadow(or Relm) to Thamasa where he can
  heal his wounds. Then a flashback occurs to Shadow's past where he left
  out of town and Interceptor follows. 
  NOTE: If you saved Relm a different scenario will take place obviously.
  Now leave towards Jidoor which is south of Zozo on the western part of
  the world map.


OWZER?     Party's level: 21-24
  Here head straight for the mansion up top to Owzer's house. Inside here
  head straight up and turn on the lights. Then head to the left and you
  will notice that the paintings are different from last time. Now check the
  bottom left portrait of the lady and two Dahlings will attack you, defeat
  them and a door will replace their portrait. Enter through to the next room
  and head downstairs, here in this room a portrait will attack you and
  you will have to fight off against a SoulDancr and four Wild Cat(s). After
  defeating them head to the left door up top to pick up a MOOGLE SUIT and
  then head for the right door. Here head straight up and go behind the
  three doors to pick up a RELIC RING. Here the three doors will open and
  close and only one of them will open at a time. Ignore the two doors on
  the right and head for the left door and continue on through to the
  room with the floating treasure chests. Try to reach for them and a 
  battle will ensue. The treasure chest include 2000 GP which is guarded by
  a Soul Dancr and four Wild Cats, a POTION which is also guarded by a Soul
  Dancr and four Wild Cats, an ETHER which is also guarded again by a Soul
  Dancr and four Wild Cats, and finally a REMEDY which is once again gaurded
  by a Soul Dancr and four Wild Cats. After picking those treasure chests up
  check the middle painting a a fight against a StillLife will ensue, defeat
  it and a door will replace the portrait, and enter through to the next 
  room.
  In this next room there are two doors and a save point, save your game and
  heal your wounds. Now enter the door on the right and talk to Owzer, he 
  tells you that there is a monster inside the painting and that the party
  cannot attack the painting because it means too much to Owzer, then Relm
  is startled by the presence of Chadarnook who came out of the painting.

--------------------------------------------
BOSS BATTLE: Chadarnook     HP: 30,000(each)
--------------------------------------------
  This boss is extremely tough. He will use Phantasm on the party which
  is sorta like a poison attack that constantly drains your HP. Lose him
  a few HP and he will change form and this form will use Bolt 2 and Bolt 3.
  So if you have a THUNDER SHLD or AEGIS SHLD equipped that shouldn't be
  much of a problem. Have Cyan use his SwdTech, have Sabin use his Suplex
  or Pummel, have Edgar use his Drill, have Setzer use his Slot attack, have
  Gau use anyone of his Rage attacks, and have Terra and Celes use magic or
  attack as normal.

  After the battle Relm tells the party to relax and Owzer thanks the party
  for saving the painting in which he thinks is more precious than his own
  life. The monster was in the portrait because Owzer had bought a stone
  from the auction house and he suddenly felt like painting a picture of a
  Starlet, but he could never paint it since it was out of his league, but
  then he found Relm, whose artistic abilities surpassed those of anybody
  Owzer has ever seen in his life. He then tells you that the stone is over
  by the bookshelf, so check the bookshelf and you will recieve the Magicite
  Starlet in which Owzer is more than happy to get rid of. Relm then decides
  to leave and she tells Owzer that she will be back to finish the painting.
  Now head back to your airship and head towards the giant star shaped
  mountain in the middle of the world map, atop the southern continent.


THE CAVE TO THE LOST TREASURE     Party's level: 22-25
  You should see a small spot in which you can land your airship, when you
  land or at least try to, Setzer will tell you that you will need to split
  up into two groups. So do so, and afterwards you will land atop the
  Pheonix Cave, you can switch between the two groups using the Square button
  or the "Y" button if you are playing the SNES version.
  NOTE: This place is very complicated and I will try to be as detailed as
        possible, but most likely you will be better off doing this yourself
        instead of following this guide. But for those who are really stuck
        read along as I will tell you EVERYTHING that is in this cave.
  Now enter inside and have the first group step on the switch and switch to
  group 2 to have them go through the door on the left. After group 2 has
  gone through have them step on the switch that is above the switch group
  1 is on. Switch to group 1 and have them take the right path and hit the
  switch above to remove the spikes. Now switch to group 2 and move through
  the path that has been removed of spikes(don't take the treasure chest to
  the left yet otherwise you will fall to the bottom spikes below) and walk
  to the right and down the stairs to the switch, step on the switch and the
  spikes on the floor will be removed, now switch to group 1. Now walk through
  and to the next room, the treasure chest to the right doesn't contain
  anything. Now walk up top and the treasure chest contains nothing so don't
  bother with it and hit the switch which will reveal three stepping stones
  over the magma. Now switch to group 2, and take the top left staircase.
  Here in the Magma room go down and take the staircase up to the next room
  and hit the switch that will create a bridge leading to the WING EDGE,
  the bridge is here so that you do not fall to the spikes below. Then go
  back to the next room and take the stepping stone path, don't get the
  treasure chest just yet and hit the switch that you see. Now switch to 
  group 1 and have them take the path that was opened and go to the switch
  that you saw above the rock and step on the switch and the rock will move
  out of the way for group 2. Now switch to group 2 and head towards the next
  room. In this room there is a save point to the left, so save your game and
  heal your wounds. Now step on the switch above and switch to group 1. Now
  walk around the path and onto the next room. Here you will have to use the
  stepping stones to make your way across around to the next room, and yes
  there are still no treasures in the treasure chests. Here in this room hit
  the switch and the water will drop below and cool off the magma, now switch
  back to group 2, now have this group hit the switch to the left which will
  clear the rocks for group 1, now switch to group 1. Now continue down
  and you will see a dragon wandering around, ignore it and pick up the
  DRAGON HORN relic and its optional if you want to fight the dragon. But
  if you do refer to my Side Areas section on how to beat him. Whether you
  choose to or not, do up the stairs and stand on the switch that reveals
  two rocks. Now switch back to group 2 and have them walk to the left side
  and to the magma room that had been cooled off. In this room you can pick
  up your first treasure chest which is a RIBBON and then continue onto the
  top left room and walk across the two rocks and now you should be with
  the other group. Hit either switch at the bottom and switch to group 1
  and have them hit the other switch. Now continue through to the bottom and
  in the next room the party will meet up with Locke. Locke has discovered
  a legendary relic that can restore life, it has been weakened over time
  due to the large cracks in the stone. Locke feels that his life has no
  purpose ever since that incident with Rachel, but he wants to right the
  wrong that he had made. Locke decides to go with the party, but only as 
  far as Kohlingen, he then sets the stone near Rachel, but nothing happens.
  But after a rather unuseful remark by the Patriarch and stone begins to
  glow and Rachel awakens as she has been dreaming of Locke as she wanted
  to hear Locke's voice. However the Pheonix has only given Rachel very little
  time and she must leave soon, but she wants to tell Locke something. The 
  times she spent with Locke she was happy and at the moment the incident
  occured she only thought of Locke and will never forget Locke and the joy
  that he has brought her. As Rachel is about to leave she tells Locke that
  he must forget about the past and stay true to himself as Rachel gives the
  power of the Pheonix to Locke. She then leaves Locke and the power of the
  Pheonix now inscribes along Locke. When locke leaves to the room above
  Celes is with him, but Locke has a new sense of hope and now its time to
  stop Kefka once and for all. As Locke and Celes leaves, Locke remembers
  something. He hands over the the treasures that he had found in the
  Pheonix Cave(that explains why all those treasure chests were empty),
  X-POTION, FENIXDOWN, X-ETHER, ELIXIR, FLAME SHLD, and a VALIANTKNIFE.
  The party has an appointment with Kefka, but don't head to the tower yet.
  Head towards Thamasa where you had left Shadow, its on a small island at
  the bottom right corner of the world map.


WHERE'S SHADOW?     Party's level: 24-28
  In Thamasa Shadow is gone(or Relm) and people in town say he is headed
  for the Colleseum, or has already done so. So head to the Colleseum.
  NOTE: If you did not save Shadow head towards Jidoor, use the Owzer
        walkthrough to get you to Relm.


SHADOW WAIT UP!     Party's level: 24-28
  The Colleseum is in the northwest part of the world map at the very tip.
  It looks a bit like the Opera house on the outside so don't be fooled by
  it. Inside you will see a familiar face, wait a minute...is that Ultros?
  Ha! Let's take this minute to laugh at him! You also learn here that you
  can bet items for prizes, in fact there are a lot of different combinations
  here, and I do mean A LOT! But for now head towards the Colleseum's battle
  arena and bet the STRIKER daggar(hopefully you did not sell it!) and
  a battle against Shadow will start. This battle should be pretty easy 
  since Shadow has no armor or weapons to defeat you with. After the battle
  Shadow tells the party that the only thing he knew how to do was fight.
  He then decides to go with the party, so now head back to your airship
  and head for the magic tower.


STRAGO WAKE UP YOU BONEHEAD!     Party's level: 24-28
  The Magic Tower is on the same island as Mobliz is, its west of Mobliz
  and its comepltely surrounded by high terrain and mountains and the
  only way through is buy airship. Land your airship near it and make sure
  you have Relm in your group. Inside Relm will immediately yell at Strago
  and then he awakens from his brainwash and is surprised to see alive.
  Of course Relm is alive "you idiot!" Did you think she would check out
  before the old man? Afterwards Strago makes himself at home on the
  airship, so now that everybody is back its time to lay the Smack Down
  on Kefka. Don't bother with this place yet, its VERY tough to get through
  even the first few floors at your state now, but for now head towards
  Kefka's tower via the airship.


THE FINAL BATTLE AWAITS      Party's level: 25-30
  Before you head inside here I suggest you check out my Side Areas section
  first. The battles that you are about to fight will drain you of your
  HP and MP rather quickly and you will need to stock up on materials like
  TENTs, POTIONs, and stuff like that before you go. Kefka's Tower is on
  the southern continent north of the town of Albrook. You can't enter it
  from the bottom, you must move in through with the airship. Land your
  airship on top of Kefka's tower, but Celes doesn't feel right about
  something. If they destroy the statues the very power that gives the espers
  life will kill the espers, and what will happen to Terra? You will now
  have to break your entire party into three groups. Split your party into
  any three groups that you want. Here you will start off with group 1, you
  will need to switch between groups, but don't worry, you don't need to do
  it as intensively as the Pheonix Cave. From here go around and pick up
  the CORONET and then enter the next area. In here take the escalator
  down to the next area. In here pick up the FIXED DICE at the top and onto
  the next area outside and then continue onto the next area. In this room
  you will have to wait here. Go to your second party now. From here go
  around and down and over at the top left of this room pick up the MINERVA
  and go down to the bottom right and take the top room and inside pick up
  the TACK STAR and then continue on outside. Here in this room there is
  a monster to the far left, approach it and a fight will enuse.

-------------------------------
BOSS BATTLE: Atma    HP: 55,000
-------------------------------
  This boss is one tough customer. Watch for his Southern Cross attack, his
  Fire 3 attack, Bolt 3 attack, and his Clean Sweep attack. His physical 
  attacks deal a good amount of damage at your point in levels right now
  but if you set up Golem you won't be harmed by his physical attacks. Have
  everybody use there best attacks or best magics like Ultima(if you have it)
  or Flare or Pearl or Ice 3 and so on. Keep your HP above 1300 if possible
  to survive his Meteor attack. NOTE: Mog can learn a new dance in this
  battle.

  After the battle there will be a save point that will open up, so save your
  game and heal your wounds. Then continue onto the next area make your way
  around to the left and enter the next room. Here there are two pipes, 
  ignore
  the right pipe and enter the left pipe. Outside here make sure you pick up
  the FORCE SHLD and then go down and enter the door on the left. Inside here
  there is a RIBBON and you will also see group 1, step on the switch and
  the floor will make passage for group 1. Now go back and through the door
  to the right and keep going and you will see a dragon on top of the red
  platform, you can fight it if you want if you feel strong enough, but you
  can ignore him for now. Then continue onto the room to the left and make
  your way to the next switch. You can step on it if you want, but for now
  switch to your third group. Now in group 3 keep going down and along the 
  way pick up the RED CAP and enter the top room. In here keep going up and
  continue along the way and pick up a NUTKIN SUIT and a GUANTLET. Now go
  back outside and take the bottom room. Keep going and pick up a HERO
  RING relic along the way and move towards the top moving rail and in here
  there is a save point at the top left. So save your game and heal your
  wounds and continue on to the left. Before you can go anywhere a monster
  attacks you.

---------------------------------------------------------------------------
BOSS BATTLE: Inferno & Striker & Rough     HP: 30,800(I) 8,000(R) 11,000(S)
---------------------------------------------------------------------------
  This battle will be tough. It will most likely start the battle with the
  Atomic Ray attack, which causes at max 1100 HP of damage to every 
  character.
  Keep your HP up and take out the Striker and Rough(its arms) first so
  that you don't have to deal with its Bolt attacks. Use all of your best 
  attacks and keep pounding on him while keeping your HP up. Watch for
  his GigaVolt attack which can inflict over 2000 HP of damage.

  After the battle continue on outside and out here pick up the MEGALIXIR
  and to the left pick up the RAINBOW BRSH and also hit the shining treasure
  chest to clear up the path to the left of you and then continue on. You
  will then see another dragon, fight it if you wish and if you do and need
  help refer to my guide below with the 8 Dragons. Whether you do or not
  continue onto the next area and step on the switch and the door will open
  up. Now switch back to your first group. Now in here continue onto the
  next area and make sure you pick up another TACK STAR along the way and
  then you will see your other two party members. Go up and step on the
  switch and go to either side, when you do the path will be blocked, but
  for now go to either side and drop the weight on the switch, but your
  party members must move out of the way first. After doing that switch to
  your other party and go up the now accessible stairs and do the same thing
  your first group did and drop the weight on the switch. Now switch to your
  other group and have them reach up the middle switch and stay there. Now
  have your other two party members hit the other switches, then when all
  three groups are standing on the switches the door will open up. Now
  have your middle group go down and hit the switch again. This will open
  up the doors on the other two sides. Now continue up and go on to the 
  middle room and a Guardian will be in your path.

------------------------------------
BOSS BATTLE: Guardian     HP: 60,000
------------------------------------
  At first when you encountered this guy you could not damage him and he
  would always beat you, but now you can damage him. You can damage him
  now but this guy is TOUGH. Heck he's the toughest boss in the game as of
  now. Use all of your most powerful attacks and magics and keep your HP
  up at max if possible and keep pouding away. Watch for its Entwine
  attack, it will cause slow, so use either Dispel or Fast to cure it.

  After the battle a save point will open up, so save your game and heal
  your wounds and continue on. Keep going and then you will have to
  fight against another boss.

-----------------------------------------------------------
BOSS BATTLE: Poltrgeist     HP: 58,000     ITEM: Aura Lance
-----------------------------------------------------------
  This battle will be tough. Watch for it to use Meteo which will cause
  over 2000 HP of damage to every character. Its Fire 3 attack and Southern
  Cross attack can be absorbed by a FLAME SHLD. USe your best magic and
  keep your HP up at max if possible and attack attack attack!

  After the battle the continue on and in here is another save point. So
  save your game and continue on and in here step on the switch and switch
  to your other group. Here just continue on until you reach the next statue.

----------------------------------------------------------
BOSS BATTLE: Doom          HP: 63,000     ITEM: SKY RENDER
----------------------------------------------------------
  This battle will be very tough. Watch for its N.Cross attack, it will 
  freeze your party members, but not all. Use low level fire magic attacks
  against your party members to defrost them. Watch for its Ice 3 attack
  as well, so if you have an ICE SHLD equipped you can absorb the attack
  or nullify it with your FLAME SHLD. Watch for it when it targets a party
  member, its preparing to use its Demon Rage attack, it will do at max
  7500 HP of damage. However this can be nullified to just 1500 HP of damage
  if a party member is in the back row and having the Safe casted as well
  as wearing Force armor equipment with the Paladin Shld. 

  After the battle a save point will appear, so save your game and heal your
  wounds and continue onto the next room and step on the switch. Now switch
  to your next group.

---------------------------------------------------------
BOSS BATTLE: Goddess       HP: 44,000     ITEM: Excalibur
---------------------------------------------------------
  This battle will not be easy, even though you get the Pincer attack off
  in this battle. Watch for its Southern Cross, it will do a good deal of
  damage to your party members, so keep your HP up and above 700 just to 
  be safe. Use your best magics and attack constantly while keeping a close
  eye on your HP and the battle should be won.

  After the battle a save point will open up, so save your game and heal
  your wounds and continue onto the next room and step on the switch and
  you will be transported over to Kefka's domain at the top of this tower.
  Here when you enter Kefka has been expecting you, he appears in a magical
  triangle and uses his power and toys around with the party. But Terra tells
  him that people will keep rebuilding the things he takes from them, but
  Kefka doesn't care, he will destroy everything people build, he doesn't
  understand why people cling onto their lives when they know they won't live
  forever, but Terra tells him that its the day-to-day concerns, personal
  victories, the celebration of life and love. Kefka however doesn't like
  what he is hearing and asks if Terra has found her joy, and she has, she
  knows what love is. Locke has learned a great deal about life as well,
  Edgar's dream is to build a kingdom of freedom and dignity, Sabin has come
  and expierienced the caring that his brother has brought for him throughout
  his childhood, Celes has met someone who can accept her for who she is,
  Strago has a special little granddaughter, Relm has a brave grandpa that
  will stand with her at all times, Setzer's airship and Daryl's love, Mog
  has friends here as well(that what he would say if you have him in your
  party), Gau has friends that are by him right now. Kefka doesn't like
  what the party is telling him, it sickens him as they "sound like chapters
  from a self-help booklet!" Then Kefka uses his power and sends the beam
  of light towards the the world, he wants to destroy everything and create
  a monument of non-existence(does this sound a bit Exdeath-ish?), but
  Terra tells him that life will go on and that people will always have
  dreams. But Kefka will hunt them down, Locke will not allow him to harm
  another living thing, then Kefka sends another beam of light towards the
  world. Now you will have to set up an order in which the party members
  will fight in 1-12, but if you have been following the walkthrough then
  there are only 11 members in your party. You will face off in four battles
  each are very tough, if one of your characters die during battle, the next
  character up will replace that character until all of your party members
  lose or if you win all four battles. After you're done a battle will
  ensue:

---------------------------------------------------------------------------
FINAL BATTLE 1: (Kefka Demon) & (Demon's hands)   HP: 30,000(KD) 60,000(BH)
---------------------------------------------------------------------------
  Here in this battle have Cyan use his SwdTech, have Sabin use his Pummel,
  have Terra use her regular attacks or magic and the same goes for Celes,
  have Gau use any one of his rage attacks, have Setzer use his Slot attack
  (its better if you use the Coin Toss relic and use GP Rain instead),
  have Edgar use his CrossBow, have Locke attack as normal, have Strago use
  his AquaRake attack or attack with magic, and have Relm attack as normal
  and use magic. Once you knock out the hands have Edgar use his Drill
  against the Kefka demon. He will use R.Polarity at the beginning of the
  match and that will draw you closer to him and make his physical attacks
  cause more damage, there is nothing that you can do about this besides
  casting Safe on the party or hope that he will miss with its attacks 
  because they are VERY powerful.

  After this battle another tough battle will ensue.

-----------------------------------------------------------
FINAL BATTLE 2: (Outergate Demon)     HP: 112,000(combined)
-----------------------------------------------------------
  In this next battle its the same as the last one, this time you will have
  to deal with four targets instead of three and you will be back in your
  previous positions as the R.Polarity effect has worn off from your last
  battle. Keep your HP at max if possible and you might want to use Haste
  to quicken your party and make quick decisions otherwise you can find
  yourself having an early deathwish. If you knock out one of the targets
  it will use the last attack 10 Hits, the attacks are pretty powerful
  considering at what levels you are at right now, so you may want to switch
  your party members to the back ranks prior to destroying any one of the
  targets.

  After this battle the next battle will ensue.

------------------------------------------------------------------------
FINAL BATTLE 3: (Unearthly Standstill)     HP: 9,999(Girl) 40,000(sleep)
------------------------------------------------------------------------
  This battle is the EASIEST of the three battles so far. However you must
  heal immediately after it uses the White Wind attack at the beginning of
  the battle because as you can expect it will put your HP at near fatal
  condition. Attack normally like the battles above and keep your HP up
  above 1000, or to its max because the Meteo attack(yes that's right, not
  Meteor) will cause a great deal of damage against the party. Make your
  decisions quick and keep your rythmn going and you should win this
  battle. Also note that there are only two targets, one of the targets(I
  forgot which one specifically) is easily taken out with a few hits.
  Also even though you destroy this boss, it will use Calmness as its final
  attack and take out one party member.

  After the battle the music from the beginning of the game(you know before
  you even begin playing the part with Vicks and Wedge) and this is your
  last battle.


-------------------------------------------
FINAL CONFRONTATION: Kefka       HP: 62,000
-------------------------------------------
  Kefka doesn't even know where hope and dreams come from, these things he
  believes that he is going to destroy and then gives his menacing laugh.
  This battle will be tough. The methods for beating him are the same as
  like the previous battles, but keeping your HP up to the max is a definite
  must. (the music in here starts to get I don't know a bit Lavos-ish 
  wouldn't
  you agree?)He will use the Fallen One attack that reduces your entire 
  party's HP to 1, so immediately heal. I would also like to note that his
  Goner attack does massive damage, but that's not the impressive thing
  about it, I'm talking about the special effects!

  
=============================================================================
=============================================================================

                                   ------
                                   Ending
                                   ------

  NOTE: This is a spoiler, and as you can tell from my FF7 FAQ and FF2 FAQ
        I do this all the time. So if you do not want to know the ending of
        the game then turn away now!...What did I just tell you? Go... Your
        still reading this huh?...Whoever is reading this is a bamma...heh,
        I guess that means you!

  After the battle with Kefka the whole place is about to collapse. Then
  (put party member who was on airship) comes in and tells the party that
  the airship is just ahead(note that since you only have 11 party members
  you will just escape without anyone coming in, but if you came here with
  10 party members then that party meber will alert you to escape, same
  thing if you have 14 party members). Terra then transforms into her
  esper state and collapses, then the magicite the party was carrying 
  diperses
  off into the air. Magic is starting to die from the world and the magicites
  can't even exist, but does this mean that Terra will die out to? I mean she
  is half human. Terra then gets up and will lead the party out with her last
  ounce of strength. A picture of a book is shown in superior graphical
  quality that looks almost lifelike and Cyan is seen escaping while pushing
  out the mechanical legions that block the way for Edgar. Then Setzer
  bumps into a wall that opens up the paths on both sides, then the door
  on the left explodes and they party goes the other way, sometimes you just
  have to feel your way through each situation. Sabin holds up a giant
  piece of metal that nearly kills his brother, but he knew that Edgar be
  the better king and he didn't even know why he had the stupid muscles.
  Mog then suddenly almost falls hanging on to dear life as the floor
  collapse as Edgar pick up Mog by the hair, in which Mog hates. Umaro
  then busts a way open for Setzer and Celes as the door in front of them
  is blocked and cheers afterwards. Gogo however has to mimic Celes as
  Setzer and Edgar are blocked off, he does the exact same thing Celes
  does as they move on. Gau on the other hand shows Edgar and Celes a
  shortcut to the bottom path below as he tosses them down, pretty funny
  if you ask me! Locke, Celes, Terra, and Setzer and Edgar escaped but
  Celes nearly falls on her way, but Locke saves her and promises that
  he will not let go. Terra on her way out has the last piece of magicite
  disappear as her father Maduin tells her that if her human side is strong
  enough she will be able to live on as a human being on the world. Relm
  saves Strago as he is too old to catch up, but luckily Relm is strong
  enough to carry him! Shadow then tells Interceptor to go as he runs
  off and decides that he will start over again. Strago however tries
  to reach for the pulley, but after a couple of tries Old Man can jump!
  Then the game thanks you, and so do I for respecting this FAQ hopefully.
  The party must hurry out, as Terra shows them the way as the last piece of
  magicite turns to dust and Terra's power is fading. The scene shifts
  towards the kids from Mobliz and Katarin can be seen having a baby. The
  party on the other hand is knocked out but slowly get up, and Terra has
  fallen aboard thanks to Setzer. Now the credits roll up as the airship
  strolls through beautiful environments showing off the graphical Mode 7
  power of the SNES(in my opinion they beat anything to date!). The crystal
  theme from FFIV comes up and Katarin's baby has just arrived in a new world
  of dreams and hope. The kids in Mobliz walk out and greet Terra, the scene
  shifts towards Thamasa as the burned house is being rebuilt. In another 
  town
  a plant is growing and in Figaro Castle the pople are moving around in
  activity, Terra then stands at port bow and lets her air fly through
  the wind as the doves that fly by move towards the land as new life
  is being brought upon the land and a quick shot and almost life-like
  shot of the Falcon is seen flying off.

  Afterwards the FMV ending plays. You will also be asked if you want to
  create a system file prior to the FMV ending, doing so means all of the
  Bonus sections you have unlocked will be saved to a memory card.
=============================================================================
=============================================================================

                                 ----------
                                 Side Areas
                                 ----------

  Well as you can expect since FF5 had so MANY side areas FF6 would have a
  great deal right? Yes! There are plenty of things to do after you have
  beaten the game, and I'm here to help you complete all of them!

=============================================================================

THE 8 DRAGONS AND CRUSADER
  Remember when you were in Mt.Zozo and I told you not to fight that Wind
  Dragon? Well if you listened and haven't done so head back to the place and
  hit the switch to reveal the Wind Dragon and make sure you have some strong
  magic and also that you have a THUNDER SHLD equipped. Then go near the
  Dragon and a fight will ensue.

----------------------------------------------------------------
DRAGON BATTLE: Storm Dragon     HP: 42,000     ITEM: Force Armor
----------------------------------------------------------------
  This battle here will be very tough, but if you can defeat the MagiMaster
  you can win this battle as well. Keep your HP above 800 and pound it with
  your regular attacks. Use Ultima if you have it or Meteor, Flare, or Pearl.
  Have Sabin use his Bum Rush(or any other of his Blitz attacks) and have
  Cyan use his level 7 SwdTech to deal monster damage, have Edgar use his
  Drill(if you are at level 80 this can deal over 8000 HP of damage with
  every hit!) and have Gau use one of his rages. Have Gogo mimic a strong
  attack(E.G. Ultima, Drill, etc.), have Mog use his best Dance, have Strago
  use his GrandTrain Lore attack, and have Relm attack with magic. Anybody
  equipped with the THUNDER SHLD will take no damage from his Wind Slash 
  attack and you will absorb any of his lightning attacks.

  After the battle there are now 7 dragons left. Did you remember when you
  were in the Pheonix Cave there was a dragon walking around? In case you
  did not choose to fight it, head back once you are strong enough and
  go near it and a fight will ensue.

----------------------------------------------------------
DRAGON BATTLE: Red Dragon      HP: 30,000     ITEM: Strato
----------------------------------------------------------
  This battle here will be very tough just like the first battle. He will use
  a lot of Fire magic as you can expect and also as you can expect hit him
  with Ice magic to deal heavy damage. If you are wearing an armor that
  protects against Fire or absorbs fire that should do you well. He will use
  Fire 2 and Fire 3 at times and his regular attacks will do mild damage, not
  much that will get you concerned over anything. Use Ultima, Meteo, Flare,
  Pearl, or Ice 3 to damage him. Contiue this pattern and keep your HP above
  1000, so that his Fire 3 attack won't get you.

  After the battle there are now 6 dragons left. Head towards Narche and 
  along the northern mines there is a dragon wandering around, just walk near 
  it and a fight will ensue.

----------------------------------------------------------------
DRAGON BATTLE: Ice Dragon      HP: 24,400     ITEM: Force Shield
----------------------------------------------------------------
  Here in this battle hit it with everything you've got. Fire magic works
  real well in this battle as you can expect and use Ultima, Meteo, Flare,
  or Pearl to damage it if you don't have a Fire 3 magic. He will use
  his Absolute 0 attack, so watch for it and keep your HP above 500. Also
  when your party members are frozen use fire magic on them to free them,
  if he gets your entire party with it, there is literally nothing you can
  do about it. Keep hacking away and he should be gone.

  After the battle there are now 5 dragons left. Now head for the Magic
  Tower in which you acquired Strago in and at the third part of the tower
  there is a room in which you got the STUNNER in, a dragon is in that
  room go to it and a fight will ensue.

------------------------------------------------------------------
DRAGON BATTLE: White Dragon      HP: 18,500      ITEM: Pearl Lance
------------------------------------------------------------------
  This battle will be pretty tough. Don't use Pearl in this battle because
  it will absorb it, so use Ultima, Meteo, or Flare. Keep your HP above
  1200 and keep pounding him with your magic attacks like Fire 3 or Ice 3.
  He will start the battle off with two consecutive Pearl attacks and they
  will do about 1100 HP of damage. Keep using Ultima in this battle and
  he will counter with Dispel, if you cna keep a constant chain of Ultima
  spells he will seldom pull off his Pearl attack! 

  After the battle you will recieve the PEARL LANCE. Now there are just
  four dragons left. Now go to Figaro Castle and ask the driver to go to
  Figaro and he will say that something is odd about the stratum. Refer to
  the Odin's reign section of the Side Area to tell you exactly where the
  next dragon is.

-------------------------------------------------------------
DRAGON BATTLE: Water Dragon      HP: 26,900
-------------------------------------------------------------
  Here in this battle your lighting attacks will do well against him. Have
  Sabin use his Aurabolt, and have any other of the characters use lightning
  based attacks or their best and most damaging attacks. Keep your HP above
  500 otherwise its Clean Sweep attack will get you. Keep this process up
  until you've won. NOTE: If Clean Sweep is used on Strago here in this 
  battle he will learn it. Its a more powerful version of AquaRake.

  Now there are 3 dragons left. Head for the Opera House on the southwestern
  part of the world map to face off against your next dragon. In here talk
  to the Impressario and he will tell you that a dragon is sitting smack in
  the middle of the stage. Head for the switch room at the top right and
  hit the second switch from the right and you will fall to the floor below
  and a fight will ensue.

--------------------------------------------------------------
DRAGON BATTLE: Dirt Dragon      HP: 28,500     ITEM: Magus Rod
--------------------------------------------------------------
  This battle will be tough. Cast Float(you should do this before battle)
  to every party member in here so you can avoid his Quake and Magnitude8
  attack. If you don't you will suffer at least 1800 HP of damage from
  his Quake attack and about 1100 from his Magnitude8 attack. After you are
  on Float status all you have to worry about are his physical attacks
  which do only about 400 HP of damage, and his Slide attack which does
  about 700 HP of damage to every party member. So keep your HP up and keep
  attacking him with your strongest attacks like Ultima, Flare, Pearl you 
  know the real deal. Keep this up and you should win the battle.

  After the battle it looks like the Impressario will have to save the world
  again. There are now only two dragons left. So where are they? The two last
  dragons are on Kefka's Tower silly! The second group in Kefka's Tower will
  fight the Gold Dragon.

-----------------------------------------------------------------
DRAGON BATTLE: Gold Dragon      HP: 32,400      ITEM: Crystal Orb
-----------------------------------------------------------------
  Yes I know, it doesn't look like a dragon to me. It looks more like a
  dinosaur, but who cares. This battle will be tough, it uses only lightning
  attacks like GigaVolt, Bolt 3, Bolt 2, and Bolt. Its Bolt attacks do a lot
  of damage, but having the Thunder Shld equipped in this battle will make
  the battle go by like a breeze. Hit him with your most powerful magics
  and keep your HP up at all times and hopefully he will be gone.

  After the battle there is only 1 dragon left. The third group will face
  off against the last dragon.

----------------------------------------------------------------
DRAGON BATTLE: SKULL DRAGON     HP: 32,800     ITEM: Muscle Belt
----------------------------------------------------------------
  This battle will be pretty tough. Since this dragon is undead it has a
  weakness against fire. Use your most powerful fire spells and other
  magic spells. Watch for its Disaster attack, it will make a party member
  be infected with every negative status effect in the book, but having
  either the RIBBON or PALADIN SHLD equipped will counteract those effects.
  Keep your HP and attack fast otherwise you will be knocked out with its
  Condemned attack.

  That's it! You now have Crusader, a very power Esper and you can learn
  Merton, a really powerful spell that's on par with Ultima! Congratulations!

=============================================================================

ACQUIRING GOGO
  Take your airship to the small island on the top right corner of the world
  and walk into a random encounter and you should meet up with a ZoneEater
  and let it Engulf the entire party. After it Engulfs the entire party you
  will be under the island. In here don't go up, its the exit out of here
  and since you didn't do anything here then why would you want to leave?
  Take the stairs down and in this area walk towards the left and jump your
  way across. Watch for the walking green men though, don't try to talk to
  them because all they will do is push you to the floor below and you will
  have to make your way back up. Along the way pick up the GENJI ARMOR,
  MAGICAL BRUSH, and a FAKEMUSTACHE. But if you do get bumped off make sure
  you pick up the RED JACKET and an ETHER. Then continue onto the next room
  which contains a save point, save your game and heal your wounds if any.
  Then make your way to the next room, in this room its a bit tricky. The
  ceiling will constantly drop and move up, avoid getting crushed and move
  to each treasure chest and STAY IN FRONT OF THE TREASURE CHEST! That is
  primarily the safest position in the room, pick up the ZEPHYR CAPE and
  HERO RING(NOTE: Having the Sprint Shoes really helps in here). NOTE: The
  third treasure chest in the room which is on the far left of the room IS
  NOT SAFE! Do not stay in front of it otherwise you will get crushed. What
  I do is after the second treasure chest I make my way down to the bottom
  left of the room and wait for the ceiling to lift up(with the help of the
  Sprint Shoes of course) and then pick up the TACK STAR. Then continue onto
  the next room and in here you will have to hop across treasure chests, as
  you do make sure you hit the switch near the entrance of the room as well.
  In this room there is a THUNDER SHLD as well, then continue onto the next
  room and in here talk to the figure in the middle of the room:

  "Shrouded in odd clothing, ...is this a man...? ...a woman...? ...or should
   we ask...?

  Here you will be given the chance to name this man or woman, just name him
  Gogo and be on with it. Here he will mimic your actions in battle only if
  he deems you worthy, quite modest if you ask me. The party tells Gogo
  what they are doing here and he is a bit astonished by their tale and
  decides to help them out because they want to right the wrongs. Now that
  he is with you, you can have him in your party at any time by rearranging
  your party members on yur airship.

=============================================================================

DESPERATION ATTACKS
  Okay I'm too lazy to list out all the attacks(actually there are only 12
  in the game. Umaro, Gau, and Gogo do not have desperation attacks because
  they have no FIGHT commands. Basically when your HP is down and your 
  character starts to show signs of fatigue, there is a 1/20 chance that
  the attack will come out. These desperation attacks are vastly powerful
  and often very worthy of eye candy. Enjoy!

=============================================================================

NARCHE, MOG, UMARO
  Head to Narche and inside there is a wolf that will tell you that there is
  basically nothing left to do here and only a treasure hunter can pick those
  locks. Wait a minute, you do have Locke right? Good then have him in your
  party. Now head to the weapons shop and go downstairs and talk to the old
  man, he will give you a magicite, you can except it as the magicite 
  Ragnarok
  or have the sword Ragnarok, it doesn't matter. But I would take the sword
  because if you have the Paladin Shield that means you can learn Ultima,
  but the Ragnarok Esper can morph opponents into items. You decide, then
  head for the house above the relics shop and speak with the sick man
  downstairs and he will give you the CURSED SHIELD, he mentions if you can
  break its curse imagine its defense power! You can break the curse by
  equipping the shield and winning 255 battles with it and it will turn
  into the PALADIN SHIELD. But with the load times of the PSX, good luck!
  Ha! If you do equip the CURSED SHIELD make sure you have the RIBBON relic
  on as well, you can stop everything except for the Condemned status, and
  you must wear it and win battles as well. Now head to the west side of town
  to the mines through the old man's house from earlier in the game and find
  that moogle cave you found earlier in the game, inside talk to the Moogle
  inside and he will tell you not to scare him like that, the party as you
  can expect is surprised to hear that the moogle can talk.

  "Human-loving, fast-talking, street-smart, SLAM-dancing...Moogle..."

  Here you will be given the chance to name him, so go ahead and name him
  Mog. Here it appears that the "old psycho, Ramuh" came to him in his dreams
  and said to be expecting the party. And now he is going to join your party
  and he mentions something about Yeti muscle, he says he is here somewhere
  in the mines and if they can find him Mog will order him to join the party.
  Now check the wall DIRECTLY behind moogle to recieve a MOOGLE CHARM. Now
  head towards the northern mines and along the way you will see a blue 
  dragon
  walking around, approach it to initiate a fight, if you are strong enough.
  Check the 8 dragons section at the top of the Side Areas portion of the
  FF6 walkthrough on how to beat it.  If you do decide to fight it, there is
  a save point just above, its in the exact same position as you saw it when
  Kefka tried to raid Narche for the esper. Then continue on and you will see
  the esper you protected earlier, it will attack you.

-------------------------------------
BOSS BATTLE: Tritoch       HP: 30,000
-------------------------------------
  In this battle use any one of your strong magic attacks. Don't use any
  elemental based attack or else you will heal him. Use your Blitz attacks
  SwdTech Rage, etc. Keep your HP above 1000 to survive his Ice 3 attack.
  He will occasionally use Rasp which will drain away a porion of your MP,
  but make sure to keep your MPs in check.

  After the battle you will have freed him from the prison of ice and he
  still can't believe that the war has lasted over a thousand years(it really
  hasn't since he was in ice for so long) and he will then lend you his 
  power. Then afterwards an opening in the cliff will open up and go towards 
  it and jump in. Then head for the left side and drop to the floor below and 
  pick up the GUANTLET and go back to the upper floor and to the left is a 
  treasure
  chest containing an X-ETHER, then take the MIDDLE staircase and then in
  this room(the one in which you started in) take the left but avoid the
  pitfalls as you can clearly see by the shading on the floor. Then go
  towards the treasure chest and you will be attacked by three Pugs, and 
  this battle is pretty tough. They will use Pearl in this battle so keep
  your HP above 800, but they will use Pearl as a counter attack against
  your Ultima attack. After the battle they will give you a MINERVA. Then
  go back to the room to the right and take the path all the way to the right
  and here you will drop to the bottom floor. Here make your way to the
  top room through the wooden bridge. Here in this room you will see a
  switch, ignore that switch and go to the right and hit that switch and
  you will fall to the room below. Here in this room DO NOT HEAD FOR THE
  DOOR JUST YET! Check the skull in the middle of the room and take the
  magicite Terrato out of the eye and then a monster will approach you and
  attack you.

----------------------------------
BOSS BATTLE: Yeti       HP: 17,200
----------------------------------
  This battle will be pretty easy, his physical attacks do pitiful
  damage. Use your most powerful magics in this battle and keep your HP
  up above 150 HP to survive its Blizzard attack, yes he is that weak.

  After the battle have Mog talk to the Yeti monster and Mog will order
  him to join the party, and he does.

  "Admirer of bone-carvings, as strong as a gigas, a yeti pal with muscle!"

  Here you will be given the chance to name him, just name him Umaro and
  be on with it. After the battle he will either join your current party
  or if your current party is full he will leave for the "big airship."
  Congratulations! You have now acquired a ton of new items and you have
  some new allies!

=============================================================================

MAGIC TOWER AND KEFKA'S TREASURE
  NOTE: In this tower you can only use magic, your fight command WILL NOT
        show up on your command screen. Gogo however can use his fight
        command if you give him the fight command. Also monsters in here
        can be destroyed without knocking away their HP, if you use Osmose
        on some of these monsters they will die out as well.
  Head for the Magic Tower, the place where you acquired Strago in. Here head
  for the top of the tower. Its pretty linear, but its VERY long, like the
  Pheonix Tower in FF5, except its not that long. In the first part of the
  tower and there is a door leading to a treasure chest, inside is a SAFETY
  BIT relic, go to the right of the treasure chest and check the wall and
  you will hear a noise, go outside and a door below you will open and enter
  it and pick up the AIR ANCHOR for Edgar. In the next part of the tower is
  another room leading to a GENJI SHLD, pick that up and continue onto the
  third part of the tower. In the third part of the tower is a STUNNER as
  well as a dragon, check the 8 Dragons portion of the Side Area section on
  how to defeat it. After picking that up go towards the fourth part of
  the tower and pick up the FORCE ARMOR. Then continue to the top of the
  tower and pick up the GEM BOX, then leave, but as you do a slew of ghosts
  will stop you and tell you to put back Kefka's treasure, but you can't
  since its too late. Then the MagiMaster will make his way around and attack
  you.

---------------------------------------
BOSS BATTLE: MagiMaster      HP: 50,000
---------------------------------------

NOTE: In this battle you can Berserk him, his physical attacks are weak and
      he won't cast Ultima at the end because he's in Berserk mode. However
      if you do not have the magic Berserk, then follow the battle plan 
      below.
  This boss is one tough customer. Immediately cast Life 3 on as many party
  members as you can in this battle prior to beating him and keep your HP
  at a constant Max. Use all your strong magics like Meteor, Ultima, Flare,
  or Pearl. He is immensely powerful, his Fire 2 attack does about 1000 HP
  of damage, yes a weak spell like that does massive damage. Keep repeating
  the pattern and when you defeat him he will use Ultima, which will cause
  at LEAST 5500 HP to every character, and if one character is standing it
  will do 9999 HP of damage, but since Life 3 was cast prior to him using
  Ultima your character will come back to life.

  After the battle the GEM BOX relic is now yours which lets you cast two
  consecutive magics in one round.

=============================================================================

CYAN'S NIGHTMARE
  Remember Doma Castle? Head back there which is on the small island west of
  the Veldt and make sure you have Cyan in your party. Earlier in the World
  of Balance this place was overrun with imperial troops, but after the
  incident most of the imperial troops were caught in the aftermath of the
  day of Kefka. Inside here there is an ETHER, and take the room to the right
  and sleep, but Cyan however is still asleep. Then three kids come in and
  introduce themselves being Curley, Larry, and Moe(what a coincidence). They
  are the three dream stooges and they want Cyan's soul and they all jump in
  Cyan's head as does the party. Here you will start off with your party
  members divided, now you will have to find the others. Here take the left
  and then take the right door, and you will find your other party member
  unconsious, but one of the dream stooges walks off until he can reunite
  with his other borhters. Check with your party member to see if he or she
  is alright and then head to the door on the right. In here take the door
  on the top, now take the door on the right and your other party member is
  unconsious, but the other dream stooge runs off. Check your party member
  and then head to the left door. Here take the left side and enter that
  door. In here walk to the door and go inside, but before you can do that
  the three dream stooges bump you off.

-------------------------------------------------------------------
BOSS FIGHT: Curly, Larry, Moe     HP: 15,000(C) 10,000(L) 12,500(M)
-------------------------------------------------------------------
  As you cna expect in this battle use your best magic attacks. Use your
  Blitz, Rage, Tools, etc. Keep your HP up above 400 at all times unless
  you have something that can absorb lightnign or fire. I suggest keeping
  your magic spread in this battle, don't try to concentrate your attacks
  on one dream stooge otherwise if they recover they will immediately
  pull off their Delta Attack, which will stone a character(as seen in FFIV
  and FFV). They can revive as many times as needed to defeat you, but
  if you keep casting Ultima or Meteo they should go down one after the
  other.

  After the battle go through the door and you will find a familiar place.
  Its the Ghost Train, keep going towards the left and you will see Cyan
  being chased by a ghost, follow him inside. There is a treasure chest
  that can be accessed by pulling the switch near the door, you must go
  around and pick it up, but do it quickly otherwise you will not be able
  to reach it because the box will go back to its position if you are too
  slow, so having the SPRINT SHOES relic really helps here. Pick up the
  GENJI GLOVE and then go to the far left of this box car and pick up the
  lump of metal, after doing that put it in the treasure chest that would
  block your path each time you tried to reach for the treasure chest. Pick
  up the FLAME SHLD and then hit the switch to the left:

       A A B        A= Opened treasure chest
       B B A        B= Closed treasure chest

  Memorize these positions as it saids so on the open book on the desk as
  it may save you. Then continue onto the left side to the next box car.
  Here in this box car hit the first switch and pick up the ICE SHLD and
  then hit the other switch to the left. Now go back to the first switch
  and hit the switch which will move the couch back to its regular position
  and it will clear the way for you to hit the middle switch. Hit the middle
  switch and then hit the first switch to the right. Then after that hit the
  last switch to the left and the two boxes will move out of the way and you
  can go under and to the other side. Here its the same set up with the
  treasure chests again, did you remember the pattern? Then do the exact same
  pattern that you saw earlier and then hit the switch and the left side's
  wall will open up. Now continue onto the next box car and inside is a save
  point so save your game and heal your wounds and continue onto the engine
  room to the left. In here there are three switches at the top right side,
  reverse the switches and then head out and this time you will be in
  magitek armor. Make your way outside and then go back inside, you heard
  me. If you continue to the right you will just continue to go around in
  circles. In here make your way around and outside you will see Cyan,
  he will run pass the bridge, as you follow him the bridge below will break
  and send you down below. You will now awaken in the room you rested in
  but you are still in Cyan's dream. Then Owain and Elayne will tell you
  to save Cyan, they tell you that you are inside Cyan's soul. Cyan continues
  to torture himself because he failed to defend Doma, the world is slowly
  dying, and then there's his family. A beast known as Wrexsoul is taking
  advantage of this situation, he is a monster made up of wretched souls
  made up or spirits from meaningless wars. Now a save point will pop up,
  so save your game and heal your wounds if any and then make your way to
  the center of the castle and you will see Cyan unconsious and Wrexsoul
  has already begun his dirty work, but its not too late.

-----------------------------------------------------------------------------
BOSS BATTLE: Wrexsoul & SoulSaver      HP: Wrexsoul(23,066) Soul Saver(3,066)
-----------------------------------------------------------------------------

NOTE: When Wrexsoul is on the screen, cast X-Zone and he should be gone.
  Here in this battle he tells you that he will come back when you are about
  to expire. THIS IS A CLUE! He then leaves. Don't bother with the SoulSavers
  because you cannot destroy them because no matter HOW MANY times you kill
  them they will come back to life. First aim your attacks at your party 
  members and knock out everybody except one. After that he will come back
  and now strike him with everything you've got and revive your party 
  members and blast back for Cyan's sake. If he disappears do the whole 
  process again except you will have to have the party member that was alive,
  when Wrexsoul came back, kill him or her and have a new party member
  standing when Wrexsoul comes back. After the battle you will recieve the
  POD BRACELET.

  After the battle Cyan thanks you and he heard his wife and child calling
  to him and they gave him the courage to fight his own suffering. Then
  Owain and Elayne comes in, but Cyan feels that he is a man with no honor,
  but his family doesn't believe so. After the battle they say their last
  goodbyes for now and a sword appears, Cyan reaches for it and the party is
  now out of his nightmare. After the nightmare Cyan realizes that he has
  to forget about the past nad clears his soul of all doubt and confusion.
  Then his swordsmanship level attain its peak level of skill meaning that
  you will now have full access to all his SwdTech abilities! Just try the
  Quadra Slice on level 7 and you'll be amazed! Now head back to the throne
  room in which you saw the magicite sitting on the chair and pick it up
  to recieve the magicite ALEXANDR. Now that you have ALEXANDR and all of
  Cyan's SwdTech abilties you'll be unstoppable!

=============================================================================

STRAGO'S UNRELIEVING PAST
  Now head for Thamasa on the bottom right corner of the world map and inside
  talk a scenario will automatically take place in here. NOTE: You must have
  Strago and Relm in your party to comeplete this side-quest. 
  Here inside Relm is pretty excited to be back home as Strago is just as
  excited as its time to relax, "home sweet home." Then Relm tells Strago
  that Gungho is hurt, the two go to check on him and it appears that Hidon,
  a beast that Strago and Gungho used to hunt, was the one responsible. He
  seems badly hurt and tells Strago to avenge him, but Strago hesistates.
  It was no sweat when he was younger, but at his age its a lot more than he
  had bargained for but he finally agrees and decides to avenge Gungho. Then
  Relm wants to come along, but Strago spent to many years hunting for it
  and it's his obsession not Relm's. Relm wants to go but as its name implies
  the Hidon is extremely difficult to find, unless he goes alone it will not
  show itself. Relm then stays behind but decides to follow him anyways. Now
  that Strago and Relm have left your party, head towards Ebot's Rock up 
  north
  and a opening inside will open up. Follow them inside but do not add any
  additional party members to your group. In here its clear tunnel vision 
  from
  here on end, walk straight up and hit the switch and you will be 
  transported
  to the next area. In here there is a treasure chest, talk to it and it will
  not let you pass unless you feed it some coral, but where can you find any?
  Now head down to the switch and in this room there is a save point up top
  so if you want you can save your game, but you really didn't do much. Now
  head towards the bottom switch and in this next room there is a treasure
  chest to the left which contains 3 pieces of CORAL. Then continue onto the
  left and step on the switch to the next area and you will be back at the
  area where the treasure chest would not let you through. But now that you
  have some Coral feed it to him and he will eat it, but he still wants more.
  So head back to the bottom switch and you should be near the entrance,
  step on the switch again and to the right is another treasure chest 
  containing a piece of CORAL, then head for the switch at the bottom. In
  this room head for the bottom left and pick up 2 pieces of CORAL and then
  head for the switch directly to the right. In this room check the treasure
  chest for 3 pieces of CORAL and then head all the way to the right for
  another 3 pieces of CORAL and then step on the switch to the right. Now
  in this room save your game and heal your wounds if any and then head for
  the switch to the next room. Here in this room head for the top and pick
  up three pieces of CORAL and then head for the switch to the right of that
  and here in this room pick up 5 pieces of CORAL to the left and then head
  for the top switch and you will be back at the treasure chest that wanted
  some more CORAL. Feed your new stash, but he's so greedy and still wants
  some more. So head down to the switch and in this room there is a treausure
  chest to the left to pick up a piece of CORAL and then head up to the
  next switch. Here in this room step on the switch leading to the next room
  and in here check the bottom for 2 pieces of CORAL and then head for the
  top left switch. In this room pick up 5 pieces of CORAL to the right and
  then step on the switch to the next room. Here there is 2 pieces of CORAL
  to the left, then head further left and onto the next switch. In this
  room there is another treasure chest to the left containing 3 pieces of
  CORAL, then make your way to the left and step on that switch. In this
  next room to the left is 3 pieces of CORAL, after that step on the switch
  leading to the next room. Here in this room to the left is 3 pieces of
  CORAL, then head for the right side and step on the switch. Here there is
  a switch to the right of you, GO AROUND it and to the top to pick up 3
  pieces of CORAL and then head for the switch to the left. In this next room
  head straight up and pick up 2 pieces of CORAL and to the bottom right of
  this room pick up 3 pieces of CORAL and then hit the switch to the right
  and you should be at the entrance of Ebot's Rock. Step on it again and
  you will be at the entrance again, but step on the switch up top and onto
  the next room. Here there is a save point at the top, so definitely save
  your game and heal your wounds if any and continue onto the next room via
  the switch at the bottom. You will be at the same room again, so hit the
  switch at the bottom again, you will be at the same save room again so hit
  the switch once more. Here in this room head down below to pick up a piece
  of CORAL and then step on the switch to the left of it and in this next
  room which looks the same as the last one, head down below and pick up 5
  pieces of CORAL and then step on the switch to the left of the tresure
  chest. Here is another save point, so save your game if you want and heal
  your wounds if you want and then continue on. There is another save point
  in this room, but ignore it and continue on. In this room check the 
  treasure
  chest to the left and pick up a piece of CORAL and then head to the bottom
  left of this room and step on the switch to the next room. You will now
  be in the room with the coral eating treasure chest, feed him your next
  stash and he will be completely full. He hesistates for a while and gives
  out his odor, the party then gets agitated and reminds him symbolically
  that they want to get through. So he does, then walk up the middle and
  and talk to it to initiate a fight.

-----------------------------------------------------------------------
BOSS BATTLE: Hidon & Hidonite(4)      HP: 25,000(Hidon) 3,000(Hidonite)
-----------------------------------------------------------------------
  In this battle its best that you spread your magic. Your first priority
  is to get the Hidonites and then attack Hidon, so any strong spread magic
  will do(ala Ultima). Once they are out of the way Hidon will use his
  GrandTrain attack, it does massive damage so its good to keep your HP
  above 1100 just to be safe. He will use Poison, so cure it once he does.
  After the battle you will recieve a WARP STONE. NOTE: If Hidon uses
  his GrandTrain attack on Strago that means Strago will learn it after
  the battle. Note that it is his STRONGEST Lore attack and its quite
  powerful.

NOTE: If you do not get the GrandTrain Lore Magic, you can re-visit this
      place again and fight him again, however its a pain to go through
      Ebot's Rock again, but its WELL worth it!

  Here after the battle Strago is excited that he has beaten Hidon, he
  then tells Gungho that he is avenged. He then tells the good news to
  Gungho and Gungho is shocked. Gungho then gets all cheery and jittery
  and Strago asks how are his wounds healing, and Gungho says their fine.
  Then that evening Strago and Gungho are talking over it in the middle of
  the night. He stared Hidon in the middle of the eyes, lifted his staff,
  and let him have it! Strago wanted to show his enemy the true meaning
  of the word "hero." Then Gungho walks outside and talks to Relm, Gungho
  tells her that he's off and talks about his wounds. But before he can
  talk Relm wants to thank him, Gungho gave Strago a reason that has
  tormented Strago for decades, even if he was faking Hidon meant business.
  Gungho is equally amazed at the granddaughter Strago raised as he is
  at the defeat of Hidon by Strago. But Relm reminds him of his terrible
  acting, only Strago could have been taken in by such an awful performance!
  Gungho gets agitated as Relm runs inside the house. Now you have 
  successfully defeat Hidon and hopefully you did learn GRANDTRAIN, if not
  then I have one word for you: "Gameshark"

=============================================================================

THE LOST CASTLE AND THE REIGN OF ODIN
  Remember where you had last left Figaro Castle? Right on the top most 
  eastern continent on the desert. Return there and tell the driver that you
  want to go to Figaro. During the middle of your voyage the driver notices
  something odd about the stratum, he will ask you if you want to start again
  or stop. Choose stop and head for the basement where the jailors were
  previously kept. In here to the far right the door has opened up, so go
  inside and in this room and pick up an ETHER and another WING EDGE for
  Locke then head to the right door and check the treasure chest and a
  Master Pug will attack you.

------------------------------------------------------
BOSS BATTLE: Master Pug    HP: 22,000    ITEM: Gradeus
------------------------------------------------------
  This guy is TOUGH. Use your most powerful magics and Blitz, SwdTech, Lore,
  etc. to defeat this guy. Keep your HP above 1500, he will counter attack
  with StepMine everytime you attack him which causes about near 1400 HP
  of damage, so you will need to heal after it, if your levels are too low
  then your gone, so bring that character back to life. Don't use any 
  elemental attacks against it because it will absorb your attacks. Strago's
  GrandTrain Lore attack works here as he will not counter attack against it.
  He will constantly change barriers so unless you know exactly what he is
  weak against, then avoid using elemental attacks. NOTE: Strago here can
  learn Step Mine from Master Pug, it does not have to connect on him
  either!

  Now afterwards head for either door to the left, along the way make sure
  you pick up the TRUMP for Setzer and then continue onto the left. In this
  next room to the left is an X-POTION and to the bottom is a MAGICITE. After
  that take the stairs down and in here there is a save point, so save your
  game and heal your wounds if any then continue onto the left. The party
  then notices a gaint castle and a scenario of a portion of the War of the
  Magi takes place. The guards are immediately taken out as an esper shows
  them its magic, but another guard wants to show them his esper magic.
  It was a thousand years in the past that a battle was waged here, the
  guards ask if Odin's wounds are healed, but it appears that the guards
  are fresh out of options so they will leave the battle in Odin's hands.
  Odin then shows the espers his Atom Edge in which gets them all, then
  another esper comes by as Odin tries his Atom Edge, it doesn't work.
  The esper then turns Odin into stone, but Odin tells him not to turn
  him into a magicite, so the esper doesn't. The legend tells of a great
  battle between Odin and a powerful sorcerer. Now continue on and enter
  the left side of the castle and check the treasure chest and a KatanaSoul
  will attack you.

----------------------------------------------------------
BOSS BATTLE: KatanaSoul       HP: 37,620    ITEM: Offering
----------------------------------------------------------
  Here in this battle its pretty straight forward, attack him with every
  one of your strong magic attacks. Watch for his Imperial Dart attack, it
  will kill you even if you are at 9999 HP. He will also use GP Rain and
  that will take off massive damage as well, keep your HP at max if possible
  and keep on attacking. Watch for his Ashura Dart attack which causes near
  8300 HP of damage, so you can't do much about that, basically keep your
  HP up and attack.

  After the battle go to the inside of the castle and to the throne room and
  touch the Odin statue, it will turn into a Magicite Shard. Now continue
  to the top right and into the room and pick up a GOLD HAIRPIN and a 
  BLIZZARD
  ORB, and they are both relics. Now go to the right and down the stairs
  check the sparkling orb, it tells that the queen is in love with Odin and
  it breaks every single rule in her society. If Terra is in your party she
  will realize the love between an esper and a human. Now check the right
  pot in the room to pick up an X-ETHER. Now return to the middle of the
  throne room and go one step down from where Odin was standing and hit the
  "A" button on the SNES version or hit the "X" button on the PSX version and
  a switch will open up. Return to the room where you read the Queen's diary
  and a staircase will now open up go down the ascending staircase and there
  is a blue dragon in here, if you think your strong enough to fight it then
  do so, check my guide above if you have trouble defeating it. Afterwards
  go to the center statue in this room and you will see that the queen has
  been turned to stone, then a tear comes from the statue as Odin gains to
  the next level and becomes Raiden. Don't worry if you didn't learn METEOR
  from Odin, if you've defeated all the dragons you will get Crusader and
  learn METEOR 10 times as fast. Afterwards you will now have the esper 
  Raiden in your hands!

=============================================================================

GAU'S LOST FATHER
  NOTE: You must have talk to this man with Sabin and Edgar prior to having
        Gau in your party. The old man will tell you to use the chair to
        reach the roof, but the two leave and outside they wonder if it is
        Gau's father.
  Now on the top right corner of the map is a large island north of the Veldt
  and at the top left tip of the island is a small house. Go inside with GAU
  in your party and talk to the old man inside. He will tell you to leave 
  unless your a repairman, Gau will seem a bit startled. Now as the party
  leaves the place and Gau will seem a bit dumbfounded. Sabin wants to know
  if that's really his father, but Gau doesn't even know if that is his
  father himself. But Sabin thinks that's definitely his father, and the
  party decides to go in and tell the old man the good news. But Gau can't
  go in looking like that so they head over to Jidoor. In here(Shadow, Gogo,
  Umaro, and Mog are abscent from the picture here even though you have found
  all of them, why? I don't know.) the party teaches Gau good manners and
  teach him how to speak properly, then Terra helps Gau select out his 
  clothes
  along with Cyan and Celes. The party finally decide on Gau's new clothes
  but they are a bit funky as Setzer suggests that Gau wears the hippest
  clothes to date, like the one's Setzer are wearing. Afterwards Gau are in
  his new clothes as they walk inside, Sabin tells the aged man that he had
  a son right? Then introduces Gau, the aged man denies that he ever had a
  son, but now that they mentioned it he talks about his horrible dream that
  a demon-child was born. He says that he grabbed the child and rushed it
  off to the Veldt and it was crying like crazy when he was at the Veldt.
  He left the child there and started to run never looking back, but then
  the crying stops as he saw a frightful monster, never has he saw such
  horror. He tells Sabin that his parents must have been proud of them but
  he still dreams of that demon-child, but after several tries to talk to
  the aged man, Sabin becomes angry at him and wants to clobber him, but
  Gau stops him and leaves outside. Sabin apologizes, and Gau realizes that
  he is happy. What a rotten father.

=============================================================================

THE LOST MAGICITE
  Remember the island Celes was on when she first arrived here? Yes its on
  the bottom left corner of the world map on that lonely little island.
  Go inside the house and onto the shore, and you will see a magicite near
  the waters. Pick it up to recieve the Magicite Palidor. That's it!

=============================================================================

THE ESPER AUCTION
  Remember when you were in the World of Balance and in Jidoor you couldn't
  bet in the auction because the auction was always over when you got there?
  Well in the World of Ruin you can now go to Jidoor on the western part of
  the world map. In here head for the auction and sometimes there is a 
  special item that can be auctioned for, no not the 1/20 of an airship 
  because even if you do have 1 million GP, you can never buy it. But there 
  are two espers in here that you can auction for and they are the GOLEM and 
  ZONESEEK esper. Its not always there when you go, but keep going back and 
  forth and you should get the chance to purchase them for about 40,000 GP.

=============================================================================

THE DEMON THAT ROAMS THE AIR
  In the World of Ruin, on your airship fly around the World of Ruin, fly
  around the world and eventually a DoomGlaze will attack you.

-------------------------------------
BOSS BATTLE: DoomGlaze     HP: 55,555
-------------------------------------
  This battle shouldn't be too hard. Keep attacking him until he's gone. He 
  will leave after you lose him about 8,000 HP. NOTE: You can defeat him
  quickly like you can with most bosses by first casting Vanish on him and
  then X-Zone. Its a qucik victory yes, but you will not get the BAHAMUT
  esper.

  After the battle keep roaming around the world and the DoomGlaze will
  approach you again. Keep doing this five times and he will drop a BAHAMUT
  esper. Congratulations! You have now recived the strongest esper in the
  game, too bad Leviathan was never in this game!

=============================================================================

SHADOW IN RETROSPECT
  Have Shadow in your party after you saved him and go through various inns
  around the world, each time you do, you will see a portion of his past.
  This is pretty neat because the flashbacks and recollections for the
  other characters in the game occur during the storyline.

=============================================================================
=============================================================================

                              ------------------
                              Esper Magic System
                              ------------------

  Final Fantasy VI introduces a new system which has been dubbed the "Esper
  System" in which previous Final Fantasy games you had to buy magic(Final
  Fantasy) or earn them by levels(Final Fantasy IV). However the Esper system
  does neither instead as you find and search for espers, they turn into
  magicite and you will inherit all the magics the esper has to offer just
  as long as you fight in battle with them. At the end of each battle you
  will earn Magic Points, and no they are not your MP. Instead consider them
  as something like Ability Points if you may. Okay, lets say you have Raiden
  and Meteor is at 10%, that means when you earn 1 magic point, you will
  earn 10 magic points, so its basically a bit of multiplying. When you reach
  100% for that certain magic you will have already learned that magic.
  Some magics take very little battles to learn or they may take a lot, it
  all depends. Also everybody learns the magic at the same rate, with a few
  exceptions. Sometimes you don't even need a magicite to learn magic, for
  example if you have the PALADIN shield equipped during battle, you can
  learn Ultima, your progress can be seen on the magic listing menu. Terra
  and Celes can learn magic on their own but it takes a very long time to
  learn them all. Also you can learn up to six different magics at a time
  or as many as the esper has because you will earn magic points for all the
  magics that are on the esper. Once each character has learned at least
  one magic spell, a Magic command will automatically pop up on the battle
  screen. Below here are a list of different magic spells that can be learned
  and a brief description of each and also the espers and the magics that
  you can learn from them.


  NOTE: When you recieve a Magicite as an item, it does not mean that its
        a new esper, its actually a random summon to be used in battle. And
        as you can expect there are relics that decrease the amount of MP
        used during battle like the Economizer or Gold Hairpin.

                                  ======
----------------------------------Espers------------------------------------
                                  ======
                                     |
-----                                | --------
Ramuh                                | Ragnarok
-----                                | --------
                                     |
Spells Learned:                      | Spells learned:
  Bolt      x10                      |   Ultima  x1
  Bolt 2    x2                       |
  Poison    x5                       |
                                     |
                                     |
                                     |
                                     |
Attack:                              | Attack:
  Bolt Fist                          |   Metamorph
  Powerful lightning attack          |   Changes weak opponents into items
  all enemies                        |
                                     |
Element:                             | Element:
  Lightning                          |   None.
                                     |
Level Up Bonus(es):                  | Level Up Bonus(es)
  Stamina +1                         |   None.
                                     |
MP used:                             | MP used:
  25                                 |   6
                                     |
Location:                            | Location:
  After Finding Terra in World of    |   Need Locke to open up Weapon Shop in
  Balance.                           |   Narche in World of Ruin.
                                     |
-----------------------------------------------------------------------------
                                     |
--------                             | ------
Crusader                             | Raiden
--------                             | ------
                                     |
Spells learned:                      | Spells learned:
  Merton x1                          |    Quick x1
  Meteor x10                         |
                                     |
                                     |
                                     |
                                     |
Attack:                              | Attack:
  Purifier                           |   True Edge
  Three mysterious figures from      |   A powerful attack that slices and
  ancient holy war attacks all       |   dices opponents regardless of HP
  friends and foes powerfully.       |   and has a higher ratio than Odin.
                                     |
Element:                             | Element:
  None.                              |   None
                                     |
Level Up Bonus(es):                  | Level Up Bonus(es):
  MP up +50%                         |   Vigor +2
                                     |
MP used:                             | MP used:
  96                                 |   80
                                     |
Location:                            | Location:
  Recieved when all 8 legendary      |   In basement in Ancient Castle,
  dragons are defeated.              |   must flip switch where Odin was
                                     |   standing, talk to statue to turn
                                     |   Odin into Raiden.
-----------------------------------------------------------------------------
                                     |
-------                              | ----
Bahamut                              | Odin
-------                              | ----
                                     |
Spells Learned:                      | Spells learned:
  Flare x2                           |   Meteor x1
                                     |
                                     |
                                     |
Attack:                              | Attack:
  Sunflare                           |   Atom Edge
  Super Powerful nuclear fusion      |   A powerful attack that takes 
  attack generated from elements in  |   opponents and cuts them in two.
  his body to decimate opponents.    |
                                     |
Element:                             | Element:
  None.                              |   None.
                                     |
Level Up bonus(es):                  | Level Up Bonus(es):
  HP +50%                            |   Speed +1
                                     |
MP used:                             | MP used:
  86                                 |   70
                                     |
Location:                            | Location:
  After the defeat of Doom Gaze,     |   In World of Ruin after acquiring
  travel around in your airship and  |   the Falchon, tell driver in Figaro
  he should appear. Do not use       |   Castle to go to Kohlingen or Figaro
  Vanish and X-Zone on him,          |   then, head for basement and make
  otherwise you will lose the        |   way to Ancient Castle.
  Bahamut Magicite.                  |
                                     |
-----------------------------------------------------------------------------
                                     |
-------                              | --------
Pheonix                              | Alexandr
-------                              | --------
                                     |
Spells learned:                      | Spells learned:
  Life   x10                         |   Pearl  x2
  Life 2  x2                         |   Shell  x10
  Life 3  x1                         |   Safe   x10
  Cure 3  x2                         |   Dispel x10
  Fire 3  x3                         |   Remedy x10
                                     |
Attack:                              | Attack:
  Rebirth                            |   Judgement
  A cast from the legendary          |   Powerful Holy attack that turns evil
  immortal bird that puts Life on    |   into dust.
  every swoon party member.          |
                                     |
Element:                             | Element:
  None.                              |   Pearl(holy)
                                     |
Level up Bonus(es):                  | Level up bonus(es):
  None.                              |   None.
                                     |
MP used:                             | MP used:
  110                                |   90
                                     |
Location:                            | Location:
  In mountain that forms a star in   |   In World of Ruin return to Doma
  World of Ruin.                     |   and have Cyan sleep, then battle
                                     |   your way around for Alexandr               
                                     |   Magicite.
                                     |
-----------------------------------------------------------------------------
                                     |
-------                              | -------
Starlet                              | Terrato
-------                              | -------
                                     |  
Spells learned:                      | Spells learned:
  Cure   x25                         |   Quake   x3
  Cure 2 x16                         |   Quartr  x1
  Cure 3  x1                         |   W Wind  x1
  Regen  x20                         |
  Remedy x20                         |
                                     |
Attack:                              | Attack:
  Group Hug                          |   Earth Aura
  A healing factor that will restore |   Powerful attack that levels the area
  party's HP and relieve party       |   before the opposition. Does not work
  members of few abnormal statuses.  |   against flying opponents.
                                     |
Element:                             | Element:
  None.                              |   Earth
                                     |
Level up Bonus(es):                  | Level up Bonus(es):
  Stamina +2                         |   HP +30%
                                     |
MP used:                             | MP used:
  74                                 |   40
                                     |
Location:                            | Location:
  In Owzer's house in World of Ruin  |   Found in Narche Mines in World of 
  after finding Relm, pick it up on  |   Ruin and check the skull, a Yeti 
  right bookshelf.                   |   will attack you.
                                     |
-----------------------------------------------------------------------------
                                     |
                                     |
-------                              | ------
Tritoch                              | Fenrir
-------                              | ------
                                     |
Spells learned:                      | Spells learned:
  Fire 3 x1                          |   Warp   x10
  Ice 3  x1                          |   X-Zone  x5
  Bolt 3 x1                          |   Stop    x3
                                     |
                                     |
                                     |
Attack:                              | Attack:
  Tri-Dazer                          |   Moon Song
  A tri-elemental attack consisting  |   An effect attack that makes the 
  of Fire, Ice, and Thunder that is  |   entire party more agile allowing
  more than likely to decimate       |   for a higher evade ratio.
  opponents.                         |
                                     |
Element:                             | Element:
  Fire, Ice, and Lightning           |   None.
                                     |
Level Up Bonus(es):                  | Level up Bonus(es):
  Magic Power +2                     |   MP +30%
                                     |
MP used:                             | MP used:
  68                                 |   70
                                     |
Location:                            | Location:
  In World of Ruin, in northern      |   In world of Ruin, defeat Phunbaba
  mines of Narche, defeat it and it  |   for the first time and he will
  will lend you its power.           |   drop it while running after you
                                     |   have defeated him.
                                     |
-----------------------------------------------------------------------------
                                     |
-------                              | -------
Palidor                              | Sraphim
-------                              | -------
                                     |
Spells learned:                      | Spells learned:
  Haste  x20                         |   Life   x5
  Slow   x20                         |   Cure 2 x8
  Haste2 x2                          |   Cure  x20
  Slow2  x2                          |   Regen x10
  Float  x5                          |   Remedy x4
                                     |
Attack:                              | Attack:
  Sonic Dive                         |   Reiviver
  This effect attack allows ALL      |   Revives all party member's loss HP.
  party members to Jump, causing     |
  them to have a higher damage       |
  ratio and avoid ALL attacks once.  |
                                     |
Element:                             | Element:
  None.                              |   None.
                                     |
Level up Bonus(es):                  | Level up Bonus(es):
  None.                              |   None.
                                     |
MP used:                             | MP used:
  61                                 |   40
                                     |
Location:                            | Location:
  In World of Ruin, after acquiring  |   In World or Ruin, talk to the
  the Falchon, go back to the small  |   thief in the northeast part of
  island where Celes started and on  |   Maranda and buy the stone that he
  the shore is the esper Palidor.    |   sells you for 10 GP, you will now
                                     |   have the esper Sraphim.
                                     |
-----------------------------------------------------------------------------
                                     |
--------                             | -----
Zoneseek                             | Golem
--------                             | -----
                                     |
Spells learned:                      | Spells learned:
  Rasp   x20                         |   Safe   x5
  Osmose x15                         |   Stop   x5
  Shell   x5                         |   Cure 2 x5
                                     |
                                     |
                                     |
Attack:                              | Attack:
  Wall                               |   Earth Wall
  This will provide everybody with   |   A robot esper that will provide over
  a Shell that will protect against  |   5000 HP worth of physical attacks.
  magic attacks as it lessens the    |   EXTREMELY USEFUL.
  damage caused by most magics.      |
                                     |
Element:                             | Element:
  None.                              |   None.
                                     |
Level up Bonus(es):                  | Level up Bonus(es):
  Magic Power +2                     |   Stamina +2
                                     |
MP used:                             | MP used:
  30                                 |   33
                                     | 
Location:                            | Location:
  In World of Ruin, go to Jidoor and |   In world of Ruin, go to Jidoor and
  to the auction house and place     |   to the auction house and place
  bid for the esper. Keep trying     |   bid for the esper. Keep trying
  until you have the chance to do    |   until you have the chance to do
  so.                                |   so.
                                     |
-----------------------------------------------------------------------------
                                     |
-------                              | ---------
Bismark                              | Carbunkle
-------                              | ---------
                                     |
Spells learned:                      | Spells learned:
  Fire   x20                         |   Reflect   x5
  Ice    x20                         |   Haste     x3
  Bolt   x20                         |   Shell     x2
  Life    x2                         |   Safe      x2
                                     |   Warp      x2
                                     |
Attack:                              | Attack:
  Sea Song                           |   Ruby Power
  The great white whale of the seas  |   The ruby on top of the espers head
  sends a powerful water attack      |   gives the party to bounce back
  damaging all foes.(Is he suppose   |   magic based attacks. Will not work
  to be the Leviathan in this game?) |   against some magics though.
                                     |
Element:                             | Element:
  Water                              |   None.
                                     |
Level up Bonus(es):                  | Level up Bonus(es):
  Vigor +2                           |   None.
                                     |
MP used:                             | MP used:
  50                                 |   36
                                     |
Location:                            | Location:
  Obtained in the World of Balance   |  Obtained in the World of Balance
  when the espers turn themselves    |  when the espers turn themselbes
  into Magicite in the raid on       |  into Magicite in the raid on
  Vector.                            |  Vector.
                                     |
----------------------------------------------------------------------------
                                     |
-------                              | -----
Phantom                              | Shoat
-------                              | -----
                                     |
Spells learned:                      | Spells learned:
  Berserk   x3                       |   Bio    x8
  Vanish    x3                       |   Break  x5
  Demi      x5                       |   Doom   x2
                                     |
Attack:                              | Attack:
  Fader                              |   Demon Eye
  An effect attack that makes the    |   If the opponents stare into its
  party invisible insuring a 100%    |   magic glare, they will turn into
  evade ratio for a few rounds of    |   stone.
  attack. Cast magic on party        |
  members to disipate effect.        |
                                     |
Element:                             | Element:
  None.                              |   None.
                                     |
Level up bonus(es):                  | Level up Bonus(es):
  MP +10%                            |   HP +10%
                                     |
MP used:                             | MP used:
  38                                 |   45
                                     |
Location:                            | Location:
  In World of Balance on your raid   |   In World of Balance on your raid
  towards Vector, the espers will    |   towards Vector, the espers will
  turn into Magicite and entrust     |   turn into Magicite and entrust
  their power to you, one of them    |   their power to you, one of them
  is Phantom.                        |   is Phantom.
                                     |
-----------------------------------------------------------------------------
                                     |
------                               | -------
Maduin                               | Unicorn
------                               | -------
                                     |
Spells learned:                      | Spells learned:
  Fire 2   x3                        |   Cure 2   x4
  Ice 2    x3                        |   Remedy   x3
  Bolt 2   x3                        |   Dispel   x2
                                     |   Safe     x1
                                     |   Shell    x1
                                     |
Attack:                              | Attack:   
  Chaos Wing                         |   Heal Horn
  The fury from what has been taken  |   This unicorn uses its horn to cure
  from him invokes his powerful      |   any abnormal status effects on all
  non-elemental wrath attack that    |   party members if needed.
  strikes all opponents. He is also  |
  Terra's caring father.             |
                                     |
Element:                             | Elements:
  None.                              |   None.
                                     |
Level up bonus(es):                  | Level up Bonus(es):
  Magic power +1                     |   None.
                                     |
MP used:                             | MP used: 
  44                                 |   30
                                     |
Location:                            | Location:
  In your raid towards Vector in the |   In your raid towards Vector in the
  World of Balance, he will entrust  |   World of Balance, he will entrust
  his remaining power to you.        |   his remaining power to you.
                                     |
-----------------------------------------------------------------------------
                                     |
-----                                | -----
Ifrit                                | Shiva
-----                                | -----
                                     |
Spells learned:                      | Spells learned:
  Fire   x10                         |   Ice    x10
  Fire 2  x5                         |   Ice 2   x5
  Drain   x1                         |   Rasp    x4
                                     |   Osmose  x4
                                     |   Cure    x3
                                     |
Attack:                              | Attack:
  Inferno                            |   Gem Dust
  This attack will light the         |   An attack that will send a freezing
  opposition up in a fury of flames  |   blizzard towards the opposition.
  of inferno.                        |
                                     |
Element:                             | Element:
  Fire                               |   Ice
                                     |
Level up bonus(es):                  | Level up bonus(es):
  Vigor +1                           |   None.
                                     |
MP used:                             | MP used:
  26                                 |   27
                                     |
Location:                            | Location:
  In your raid towards Vector, you   |   In your raid towards Vector, you
  will face off against Ifrit or     |   will face off against Ifrit or
  Shiva, defeat one of them and they |   Shiva, defeat one of the and they
  will see that you have Ramuh and   |   will see that you have Ramuh and
  they will entrust their power to   |   they will entrust their power to
  you.                               |   you.
                                     |
-----------------------------------------------------------------------------
                                     |
-----                                | -----
Stray                                | Siren
-----                                | -----
                                     | 
Spells learned:                      | Spells learned:
  Muddle   x7                        |   Sleep   x10
  Imp      x5                        |   Mute     x8
  Float    x2                        |   Slow     x7
                                     |   Fire     x6
                                     | 
Attack:                              | Attack:
  Cat Rain                           |   Hope Song
  An effect attack that makes all    |   An effect attack that mutes all
  opposition left in confusion.      |   opposition.
                                     |
Element:                             | Element:
  None.                              |   None.
                                     |
Level up bonus(es):                  | Level up bonus(es):
  Magic Power +1                     |   HP +10%
                                     |
MP used:                             | MP used:
  28                                 |   16
                                     |
Location:                            | Location:
  Found in the top of the inn at     |   Found in the top of the inn at
  Zozo, when you find Terra in the   |   Zozo, when your find Terra in the
  World of Balance.                  |   World of Balance.
                                     |
-----------------------------------------------------------------------------
                                     |#######################################
-----                                |#######################################
Kirin                                |#######################################
-----                                |#######################################
                                     |#######################################
Spells learned:                      |#######################################
  Cure   x5                          |#######################################
  Regen  x3                          |#######################################
  Cure 2 x1                          |#######################################
  Antdot x4                          |#######################################
  Scan   x5                          |#######################################
                                     |#######################################
Attack:                              |#######################################
  Life Guard                         |#######################################
  An effect attack that casts Regen  |#######################################
  on all party members, having their |#######################################
  HP gradually rise in battle.       |#######################################
                                     |#####Total number of espers: 27########
Element:                             |######Did you catch them all?##########
  None.                              |#######################################
                                     |#######################################
Level up bonus(es):                  |#######################################
  None.                              |#######################################
                                     |#######################################
MP used:                             |#######################################
  18                                 |#######################################
                                     |#######################################
Location:                            |#######################################
  In the World of Balance when you   |#######################################
  find Terra at the top of the inn   |#######################################
  at Zozo, the other espers          |#######################################
  including Kirin will entrust their |#######################################
  power to you.                      |#######################################
                                     |#######################################
-----------------------------------------------------------------------------
                                  ======
----------------------------------Magics-------------------------------------
                                  ======
--------------
Cure     MP: 5
--------------
  Weak healing magic. Strong against undead. Heals about 70-2000 of any loss
  HP.

--------------
Cure 2  MP: 25
--------------
  Medium healing magic. Stronger against undead. Heals about 350-5000 of any
  loss HP.

--------------
Cure 3  MP: 40
--------------
  High healing magic. Strongest against undead. Heals about 800-9500 of any
  loss HP.

--------------
Life    MP: 30
--------------
  Recovers any party member that is in the swoon status, can be used against
  undead, but not all. Recovers swoon party member to 12% of max HP.

--------------
Life 2  MP: 60
--------------
  Recovers any party member that is in the swoon status, can e used against
  undead, but not all. Recovers swoon party member to maximum HP.

--------------
Antdot   MP: 3
--------------
  Recovers any poison or bio status the party member may have.

--------------
Remedy  MP: 15
--------------
  Recovers all abnormal ailments including Confusion, Stop, Poison, Bio, 
  Sleep, Blind, Berserk, Stone, and Charm. It does not cure however Frozen,
  Imp, or Zombie status.

--------------
Regen   MP: 10
--------------
  When casted the party member's HP gradually refills after few rounds or
  so.

--------------
Life 3  MP: 50
--------------
  When casted the party member who becomes swooned will recover back to
  health with 12% of maximum HP.

--------------
Fire     MP: 4
--------------
  Weak fire attack. Works well against undead and ice based monsters. This
  can be used to heal party members that are wearing fire based shields and
  armors. 

--------------
Ice      MP: 5
--------------
  Weak ice attack. Works well against fired based monsters or anybody with
  an ice weakness. This can be used to heal party members that are wearing
  ice based shields and armors.

--------------
Bolt     MP: 6
--------------
  Weak lightning attack. Works well against water based monsters and sea
  creatures. This can be used to heal party members that are wearing 
  lightning based shields and armors.

--------------
Poison   MP: 3
--------------
  Poison based attack. Once connected a gradual drop in HP every few rounds.
  Can be used against oppostion or party member.

--------------
Drain   MP: 15
--------------
  Drains opponent's HP and replenishes caster. Depending on how much HP you
  have determines how much you will absorb. If you are in desperate need of 
  HP then you will absorb more HP or if your HP is high you will absorb very
  little HP. Avoid using this on Lamia based monsters as well as undead
  monsters.

--------------
Fire 2  MP: 20
--------------
  Medium fire based attack. Works well against undead monsters and ice based
  monsters or any opposition weak against fire. This can be used to heal any
  party wearing fired based shields and armors. Can be used against the 
  opposition or party members.

--------------
Ice2    MP: 21
--------------
  Medium ice based attack. Works well against fire based monsters. This can 
  be used to heal any party member wearing fire based shields and armors. Can 
  be used against the opposition or party member.

--------------
Bolt 2  MP: 22
--------------
  Medium lightning based attack. Works well against water based monsters or
  sea creatures. This can be used to heal any party member wearing lightning
  based shields and armors. Can be used against the opposition or party 
  members.

--------------
Bio     MP: 26
--------------
  Poison elemental based attack. Once cast the opposition or party member
  will suffer servere damage at first and a rapid and gradual drop in HP
  will follow.

--------------
Fire 3  MP: 51
--------------
  Strongest fire based attack. Works well against undead monsters and ice
  based enemies. This will heal any party member wearing fire based shields
  and armor. Can be used against the opposition or party member.

--------------
Ice 3   MP: 52
--------------
  Strongest ice based attack. Works well against fire based monsters or any
  fire based enemies. This will heal any party member wearing fire based
  shields and armor. Can be used against the opposition or party member.

--------------
Bolt 3  MP: 53
--------------
  Stronest lightning based attack. Works well against water based monsters or
  sea creatures. This will heal any party member wearing fire based shields 
  and armors. Can be used against the opposition or party member.

--------------
Break   MP: 25
--------------
  An attack that will stone any opposition or party member, however this will
  not work anybody immune to the stone affect. This will instantly kill the
  opposition, but an affected party member can be cured with a Remedy or 
  Soft.

--------------
Doom    MP: 35
--------------
  Once casted against the opposition or party member instant death is
  dealt upon that target. This will not work against anybody immune to it
  like most bosses.

--------------
Pearl   MP: 40
--------------
  This is another name for Holy. This is a pearl-elemental attack or holy
  elemental attack. This works well against the undead and can be used
  against the opposition or party member.

--------------
Flare   MP: 45
--------------
  Despite its name, this is not a fire attack. This is a rather powerful
  attack that causes massive damage to one target. This can be used against
  the opposition or party member.

--------------
Demi    MP: 33
--------------
  An attack that reduces the opposition or party member's current HP to
  half. This will not work against anybody immune to it like most bosses
  obviously.

--------------
Quartr  MP: 48
--------------
  A more powerful version of Demi. This will reduce any opposition or 
  party member's current HP to 25%. This will not work against anybody
  immune to it like most bosses obviously.

--------------
X-Zone  MP: 53
--------------
  Summons a giant rift in space to open up and swallow the opposition.
  Works best on anybody that is vanished.

--------------
Meteor  MP: 62
--------------
  Somewhat weakened from previous Final Fantasy games. A giant black
  hole opens up and sends herds of meteorites towards the opposition.
  This will hit the opposition on both sides even in a pincer attack, but
  its not concentrated. However this cannot be reflected by a Wall.

--------------
Ultima  MP: 80
--------------
  The strongest of all magics. Immense magical energy erupts around
  a giant aqua colored sphere hitting all enemies on screen even in a
  pincer attack. Becomes half effective if spread among two or more targets.
  No barrier or Wall can protect against its power.

--------------
Quake   MP: 50
--------------
  A super powerful Earthquake attack that's so strong it even affects the
  entire party. Use float to avoid damage when cast. This is an 
  unconcentrated attack and cannot be reflected by a Wall.

--------------
W Wind  MP: 75
--------------
  An unconcentrated near fatal attack that will leave opposition or
  party member with a few drops of HP. Anybdoy can be affected by this
  friend, foe, or caster at random.

--------------
Merton  MP: 80
--------------
  Powerful piercing fire attack that attacks both party members and the
  opposition. A Fire4 attack hits everybody and the caster will absorb the
  loss HP. However any party member wearing a fire based shield or armor
  can absorb the fire attack.

--------------
Scan     MP: 3
--------------
  This magic will allow you to view your opponent's HP and any weaknesses
  that they may have. Should work 98% of the time.

--------------
Slow     MP: 5
--------------
  This magic will slow either the opposition or a party member's wait guage
  so that there is less attacks or commands being inputted during battle.
  Very disadvantageous and can be cured with Dispel or Fast.

--------------
Rasp    MP: 12
--------------
  A magic effecting attack that takes away either the opposition's HP or
  your party members' but you cannot absorb the loss HP.

--------------
Mute     MP: 8
--------------
  This magic silences either the opposition or a party member which disallows
  them to use magic. Use a REMEDY or the Remedy spell to cure.

--------------
Safe    MP: 12
--------------
  This magic will put a Safe protectant seal around the party member which
  protects against physical attacks making all physical attacks half
  effective from normal effectiveness. Can be taken down with Dispel.

--------------
Sleep    MP: 5
--------------
  This will put either the opposition to sleep or a party member to sleep.
  This can be cured by either hitting your party member or the opposition.

--------------
Muddle   MP: 8
--------------
  This magic will make either the opposition or a party member go into a
  confusion status, attack your party member to be cured or use a REMEDY
  or Remedy spell.

--------------
Haste   MP: 10
--------------
  This magic will make either the opposition or party member's wait guage
  go faster allowing for more attacks in a SLIGHTLY shorter amount of time.
  IF you are dumb enough to cure this, use Slow.

--------------
Stop    MP: 10
--------------
  This magic causes either the opposition or your party member to become
  paralyzed making them uneffective during battle. This can only be cured
  with the Dispel spell or if you wait until your character snaps out of it.

--------------
Berserk MP: 16
--------------
  This magic will make either the opposition or your party member go
  berserk, unable to control themselves they will go into a fury that causes
  critical hits the majority of the times and the wait guage is always full.
  Becareful on using it on a party member, they cannot use items or magic
  when they are in this status.

--------------
Float   MP: 17
--------------
  This magic will cause the party members to float, thus allowing you to
  avoid damage floors like magma and lets you avoid Quake attacks during
  battle. Can be spread among party members.

--------------
Imp     MP: 10
--------------
  This magic can be used against either the opposition or a party member
  as it will turn the target into an Imp causing the defense and attack
  power to drop. This can be used even if you are on Mute status and can
  be used to cure Imp status on an effected party member. NOTE: On the
  Dinosaur forest you can defeat the dinosaurs for Imp weapons, which are
  rather effective in Imp status.

--------------
Rflect  MP: 22
--------------
  This magic can be used either against the opposition or a party member and
  it will reflect any magic spell(except for W Wind, Merton, Meteor, Ultima,
  Quake, X-Zone, and Dispel) for a certain amount of rounds. If an opponent
  has a Wall set up, you can reflect your won magic off of your party member
  to damage the opposition.

--------------
Shell   MP: 15
--------------
  This magic will put up a protective barrier that cuts all magic attacks
  down in half with the exception of Ultima, Meteor, and W Wind. Can be
  taken down with Dispel.

--------------
Vanish  MP: 18
--------------
  This magic will make the opposition or party member vanish, causing hits
  to be less successfully effective. Cast this first and then X-Zone, and
  watch the majority of your opponents go off, even against most bosses!

--------------
Haste2  MP: 38
--------------
  This magic is like Haste except it will cast Haste to every member in your
  party or the oppositon allowing for less time between attacks to be 
  consumed. Can be disinfected with Dispel.

--------------
Slow 2  MP: 26
--------------
  This magic is like Slow except it will cast Slow to every party member in
  your party or the opposition allowing for more time between attacks to
  be consumed. Can be disinfected with Dispel.

--------------
Osmose   MP: 1
--------------
  This magic will allow you to absorb magic points from the opposition, 
  the more you need the more you absorb and the less you need the less you
  will absorb. One of the more useful spells in the game.

--------------
Warp    MP: 20
--------------
  This will allow the party member to escape a dungeon or used to escape
  from battle. Use this to get out of Kefka's Tower if you don't know how.

--------------
Quick   MP: 99
--------------
  This magic will allow for double commands to be executed while being
  completely uninterrupted. Very powerful.

--------------
Dispel  MP: 25
--------------
  This magic cannot be reflected as it will remove any spell effect from
  the opposition or party member. Even if the magic effects are layered
  one cast can remove all. You can only remove Safe, Shell, Wall, Haste,
  and Slow.

=============================================================================
=============================================================================

             ---------------------------------------------------
             Final Fantasy Collection/Anthology Omake/Bonus Mode
             ---------------------------------------------------

  Okay, so the Omake mode is only open to Final Fantasy VI, but here is a
  short list of what can be acquired once you beat the game on Final Fantasy
  VI.

      ????=Not available at the beginning of the game, you must beat the game
           to unlock it.

------
Studio
------
   
   =======
   Theater
   =======

     ++++++++++++++++++
     The Magitek Empire
     ++++++++++++++++++
     The FMV intro for the game, elapsed time: 3:16:42

     +++++++++++++++++
     For the lovers...(????)
     +++++++++++++++++
     The FMV ending for the game, elapsed time: 3:32:00

     +++++
     PILOT(????)
     +++++
     The promotional television ad displayed in Japan. Elapsed time: 2:03:52
     NOTE: This only contains a few scenes not in the ending or intro of the
           game like when the show a close up of one of the IAF ships being
           blown up by Setzer's Gambit style Full House!


   =======
   Gallery
   =======

    NOTE: In the Gallery, each time you view a picture you can hit the
          "triangle" button to zoom in on the picture, press it again to
          see the normal view. You can also use your directional pad to
          scroll up and down on the various artworks.

     +++++++++++++
     Art Gallery 1
     +++++++++++++
     The art gallery shows the drawings and planning for the Intro FMV.

     +++++++++++++
     Art Gallery 2
     +++++++++++++
     More pictures and art of the FMV intro, but rough sketches are shown.

     +++++++++++++++++++
     Art Gallery 3(????)
     +++++++++++++++++++
     A lot more pictures and art, but this time its from the FMV ending, the
     art gallery seems to be dedicated to Celes. Also contains some 
     additional pictures of FMV shots not seen in the ending.

     +++++++++++++++++++
     Art Gallery 4(????)
     +++++++++++++++++++
     The drawing plan and boards for the FMV ending, as you can expect these
     are rough sketches, but the artists are clearly talented.

     +++++++++++++++++++
     Art Gallery 5(????)
     +++++++++++++++++++
     The gallery shows mainly the FMV still shots of the intro, and a lot of
     other rendered images of the 4 main characters(excluding Kururu) are 
     shown as well. Near the end a still shot of Rubicant is shown along with
     some rough sketches of pencil artwork for the art for FFIV. Also note
     that the esper Carbunkle(from FFV) is wearing some rather hip and cool
     sneakers.


------
Status
------

     Shows best and worst performances including number of steps, time and
     the amount of GP you finished off the game with. At the bottom are the
     percentages of your characters, all of the magics, HP, MP, levels, and
     status are calculated to give your character's temporary ending results.
     Play again to get the best time, but beware of the load time and slow
     down!


------
Secret
------

  ========
  Bestiary
  ========

       +++++++++++++++
       Pre-Catastrophe
       +++++++++++++++

       Listing of all monsters, including weaknesses, levels, HP, MP, and
       more. These are listings of the all monsters before the world of
       Ruin.

       ++++++++++++++++++++++
       Post-Catastrophe(????)
       ++++++++++++++++++++++

       Listing of all the monsters, including weaknesses, levels, HP, MP
       and more. These are listings of al the monsters after the World of
       Balance.

  ===============
  Esperiary(????)
  ===============
   
       These are listings of all espers found in the game, including brief
       description, magic learning list, and level up bonuses. Does not tell
       where to find the espers.

  ================
  Lore Magic(????)
  ================
      
       These are listings of the monsters in which Strago can learn new Lore
       attacks from, including brief description and MP used along with
       other monsters that can teach Strago new Lore attacks.

  ===============
  Colosseum(????)
  ===============

       A VERY detail breakdown of all the weapons, armor, relic, and items
       you can get if you win the battle against the listed enemy.



  Well that's it, sure the game offers Bonus Mode, but then there's the
  slowdown that you have to deal with, so its your choice, but for me it
  was worth it, even though the FF5 translation was a bit whack.

=============================================================================
=============================================================================

                          ---------------------
                          Colesseum Bet Listing
                          ---------------------

  This section was mainly provided by the Bonus section in FFVI, thanks a lot
  Square! On the world map northwestern part, you will find a castle of some
  sort that looks a lot like the Opera House. Inside you can bet your current
  items and place them against an opponent HOPEFULLY for a better prize.
  NOTE: If you bet items that you can buy, you will face off against Chupon,
        who will most likely use his Sneeze attack and blow you out of battle
        but you do not lose the item you placed bet on. 

=============================================================================

=======
Weapons
=======

========                         ========                           ========
Item Bet-------------------------Opponent---------------------------Item Won
========              |          ========          |                ========
                      |                            |
Blizzard(Sword)       |          Scullion          |  Ogre Nix(Sword)
                      |                            |
Assassin(daggar)      |          TestRidr          |  SwdBreak(daggar)
                      |                            |
Strato(blade)         |          Aquila            |  Pearl Lance(spear)
                      |                            |
AtmaWepn(sword)       |          Gtbemoth          |  Gradeus(daggar)
                      |                            |
FixdDice(dice)        |          Trixter           |  Fire Knuckles(claw)
                      |                            |
Trump(cards)          |          Allosaur          |  Trump(cards)
                      |                            |
Striker(daggar)       |          Chupon            |  Striker(daggar)
                      |                            |
Magus Rod(rod)        |          Allosaur          |  Strato(blade)
                      |                            |
Wing Edge(long)       |          Rhyos             |  Sniper(long)
                      |                            |
Ogre Nix(sword)       |          Srbemoth          |  Steel Sabre(sword)
                      |                            |
Gradeus(daggar)       |          Karkass           |  Dirk(daggar)
                      |                            |
Crystal(sword)        |          Borras            |  Enhancer(sword)
                      |                            |
Aura Lance            |          LandWorm          |  SkyRender(blade)
                      |                            |
Imp Halbread          |          Allosaur          |  Cat Hood(helmet)
                      |                            |
Hardened(daggar)      |          Phase             |  Murasame(blade)
                      |                            |
Thunder Blade(sword)  |          Sterdite          |  Orge Nix(sword)
                      |                            |
Scimtar(sword)        |          Covert            |  Orge Nix(sword)
                      |                            |
Doom Darts(darts)     |          Opinicus          |  Bone Club(long)
                      |                            |
Sniper(long)          |          Borras            |  Bone Club(long)
                      |                            |
Steel Sabre(sword)    |          Opinicus          |  Falchion(sword)
                      |                            |
TigerFangs(claw)      |          Mantodea          |  Fire Knuckles(claw)
                      |                            |
Thief(daggar)         |          WartPuck          |  TheifGlove(relic)
                      |                            |
Dragon Claw(claw)     |          TestRidr          |  Sniper(long)
                      |                            |
Fire Knuckles(claw)   |          TestRidr          |  Fire Knuckles(claw)
                      |                            |
Punisher(staff)       |          Opinicus          |  Gravity Rod(rod)
                      |                            |
Valiant Knife(daggar) |          Woolly            |  Assassin(daggar)
                      |                            |
Heal Rod(rod)         |          Pug               |  Magus Rod(rod)
                      |                            |
Flachion(sword)       |          Outsider          |  Flame Shld(shield)
                      |                            |
Drainer(sword)        |          Enuo              |  Drainer(sword)
                      |                            |
Break Blade(sword)    |          LethaWpn          |  Break Blade(sword)
                      |                            |
Flame Sabre(sword)    |          Evil Oscar        |  Orge Nix(sword)
                      |                            |
Pearl Lance(spear)    |          Sky Base          |  Strato(blade)
                      |                            |
Bone Club(long)       |          TestRidr          |  Red Jacket(armor)
                      |                            |
Aura(blade)           |          Rhyos             |  Strato(sword)
                      |                            |
Sky Render(blade)     |          Scullion          |  Aura Lance(spear)
                      |                            |
Murasame(blade)       |          Borras            |  Aura(blade)
                      |                            |
RisingSun(long)       |          Allosaur          |  Bone Club(long)
                      |                            |
Illumina(sword)       |          Scullion          |  Scimitar(sword)
                      |                            |
Ragnarok(sword)       |          Didalos           |  Illumina(sword)
                      |                            |
Rainbow Brush(brush)  |          TestRidr          |  Gravity Rod(rod)
                      |                            |
=============================================================================

===============================
Armors and Protective Equipment
===============================

========                         ========                          ========
Item Bet-------------------------Opponent--------------------------Item Won
========              |          ========          |               ========
                      |                            |
Imp Armor             |          Rhyos             |  Tortoise Shld
                      |                            |
Ice Shld              |          Innoc             |  Flame Shld
                      |                            |
Aegis Shld            |          Borras            |  Tortoise Shld
                      |                            |
Thornlet              |          Opinicus          |  Mirage Vest
                      |                            |
Paladin Shld          |          Hemophyt          |  Force Shld
                      |                            |
Crystal Helmet        |          Dueller           |  Diamond Helmet
                      |                            |
Crystal Mail          |          Covert            |  Ice Shld
                      |                            |
Genji Helmet          |          Fortis            |  Crystal Helmet
                      |                            |
Genji Shld            |          Retainer          |  Thunder Shld
                      |                            |
Genji Armor           |          Borras            |  Air Anchor(tool)
                      |                            |
Tortoise Shld         |          Sterdite          |  Titanium(helmet)
                      |                            |
Tabby Suit            |          Vectaur           |  Chocobo Suit
                      |                            |
Titanium(helmet)      |          Bracheosaur       |  Cat Hood
                      |                            |
Snow Muffler          |          Retainer          |  Charm Bangle(relic)
                      |                            |
HemaShld(renamed)     |          Didalos           |  Curse Ring(relic)
                      |                            |
Chocobo Suit          |          Veteran           |  Moogle Suit
                      |                            |
Tao Robe              |          TestRidr          |  Tao Robe
                      |                            |
Nutkin Suit           |          Opinicus          |  Genji Armor
                      |                            |
Cat Hood              |          Hoover            |  Merit Award(relic)
                      |                            |
Coronet(helmet)       |          Evil Oscar        |  Royal Crown
                      |                            |
Force Armor           |          SrBemoth          |  Force Armor
                      |                            |
Czarina Gown          |          Sky Base          |  Minerva(armor)
                      |                            |
Flame Shld            |          Iron Hitman       |  Ice Shld
                      |                            |
Behemoth Suit         |          Outsider          |  Snow Muffler
                      |                            |
Minerva(armor)        |          Pug               |  Czarina Gown
                      |                            |
Mirage Vest           |          Vectgoyl          |  Red Jacket
                      |                            |
Moogle Suit           |          Madam             |  Nutkin Suit
                      |                            |
Thunder Shld          |          Outsider          |  Genji Shld
                      |                            |
Red Cap               |          Rhyos             |  Coronet
                      |                            |
Red Jacket            |          Vectgoyl          |  Red Jacket
                      |                            |
Royal Crown           |          Opinicus          |  Genji Helmet
                      |                            |
=============================================================================

======
Relics
======

========                         ========                            ========
Item Bet-------------------------Opponent----------------------------Item Won
========              |          ========          |                 ========
                      |                            |
Rage Ring             |          Allosaur          |  Blizzard Orb
                      |                            |
Safety Ring           |          Chupon            |  Safety Ring
                      |                            |
Guantlet              |          Vectgoyl          |  Thunder Shld
                      |                            |
Gold Hairpin          |          Evil Oscar        |  Dragon Horn
                      |                            |
Crystal Orb           |          Borras            |  Gold Hairpin
                      |                            |
Exp.Egg               |          Sterdite          |  Tintinbar
                      |                            |
Merit Award           |          Covert            |  Rename Card(rare)
                      |                            |
Genji Glove           |          Hemophyt          |  Thunder Shld
                      |                            |
Relic Ring            |          Sky Base          |  Charm Bangle
                      |                            |
Economizer            |          Vectgoyl          |  Dragon Horn
                      |                            |
Safety Bit            |          Pug               |  Dragon Horn
                      |                            |
Gem Box               |          SrBemoth          |  Economizer
                      |                            |
Charm Bangle          |          Retainer          |  Dragon Horn
                      |                            |
Tintinbar             |          DrkForce          |  Exp. Egg
                      |                            |
Sneak Ring            |          TapDancr          |  Thief Glove
                      |                            |
Thief Glove           |          Harpy             |  Dirk(daggar)
                      |                            |
Curse Ring            |          Sterdite          |  Air Anchor(tool)
                      |                            |
Dragon Horn           |          Rhyos             |  Gold Hairpin
                      |                            |
Blizzard Orb          |          Allosaur          |  Rage Ring
                      |                            |
Hero Ring             |          Rhyos             |  Pod Bracelet
                      |                            |
Muscle Belt           |          Allosaur          |  Crystal Orb
                      |                            |
Pod Bracelet          |          Hempphyt          |  Hero Ring
                      |                            |
Marvel Shoes          |          Tyranosaur        |  Tintinbar
                      |                            |
Moogle Charm          |          Outsider          |  Charm Bangle
                      |                            |
Ribbon                |          DrkForce          |  Gold Hairpin
                      |                            |
============================================================================

=====
Items
=====

========                         ========                           ========
Item Bet-------------------------Opponent---------------------------Item Won
========              |          ========          |                ========
                      |                            |
Air Anchor            |          Brontosaur        |  Zephyr Cape(relic)
                      |                            |
Elixir                |          Cactrot           |  Rename Card(rare)
                      |                            |
Tack Star(throw)      |          Opinicus          |  Rising Sun(long)
                      |                            |
Ninja Star            |          Chaos Dragon      |  Tack Star(throw)
                      |                            |
FenixDown             |          Cactrot           |  Magicite
                      |                            |
Megalixir             |          Ziegfried         |  Tintinbar(relic)
                      |                            |
Rename Card           |          Doom Dragon       |  Marvel Shoes(relic)
                      |                            |
=============================================================================
=============================================================================

                              ---------------
                              Monster Listing
                              ---------------

  Well you guessed it, this is a monster list based on all monsters in the
  game, included are the levels, MP, HP, weaknesses and so on. I will take
  the luxury of putting all of the monsters in alphabetical order for your
  convience.

=============================================================================
-----------------------------------[1]---------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster: 1stClass                 Location: Narche Mines
HP: 180                           Defense: 55
MP: 25                            Evade %: 0
EXP: 117                          Magic Attack: 10
GP: 112                           Magic Defense: 135
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Poison                  World: World of Balance
Level: 11

=============================================================================
-----------------------------------[A]---------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster: Abolishr                 Location: Western Mountain
HP: 860                           Defense: 125
MP: 82                            Evade %: 0
EXP: 485                          Magic Attack: 3
GP: 525                           Magic Defense: 150
Speed: 35                         Magic Evade %: 0
Att: 16                           Element: None.
Weakness: None.                   World: World of Balance
Level: 24

-----------------------------------------------------------------------------
Monster: Actaneon                 Location: Serpent Trench
HP: 230                           Defense: 100
MP: 98                            Evade %: 0
EXP: 57                           Magic Attack: 10
GP: 125                           Magic Defense: 150
Speed: 35                         Magic Evade %: 0
Att: 13                           Element: Water
Weakness: Lightning, Fire         World: World of Balance
Level: 12

-----------------------------------------------------------------------------
Monster: Adamchyt                 Location: Western Mountain
HP: 1305                          Defense: 225
MP: 50                            Evade %: 0
EXP: 1450                         Magic Attack: 10
GP: 189                           Magic Defense: 45
Speed: 40                         Magic Evade %: 0
Att: 22                           Element: None.
Weakness: None.                   World: World of Balance
Level: 24

-----------------------------------------------------------------------------
Monster: AirForce                 Location: Freefall prior Floating Continent
HP: 8000                          Defense: 150
MP: 750                           Evade %: 0
EXP: 0                            Magic Attack: 12
GP: 0                             Magic Defense: 120
Speed: 35                         Magic Evade %: 0
Att: 10                           Element: None.
Weakness: Lightning, Water        World: World of Balance
Level: 25

-----------------------------------------------------------------------------
Monster: Allosaur                 Location: Cyan's Nightmare
HP: 3000                          Defense: 105
MP: 300                           Evade %: 0
EXP: 953                          Magic Attack: 3
GP: 731                           Magic Defense: 50
Speed: 15                         Magic Evade %: 0
Att: 10                           Element: None.
Weakness: Pearl, Fire             World: World of Ruin
Level: 38

-----------------------------------------------------------------------------
Monster: Allo Ver                 Location: Cave in Veldt
HP: 8000                          Defense: 140
MP: 8000                          Evade %: 0
EXP: 0                            Magic Attack: 55
GP: 0                             Magic Defense: 160
Speed: 55                         Magic Evade %: 0
Att: 13                           Element: Poison
Weakness: Pearl, Fire             World: World of Ruin
Level: 19

-----------------------------------------------------------------------------
Monster: Anemone                  Location: Umaro Cave
HP: 2000                          Defense: 115
MP: 100                           Evade %: 0
EXP: 1000                         Magic Attack: 10
GP: 550                           Magic Defense: 145
Speed: 33                         Magic Evade %: 0
Att: 10                           Element: Lightning, Water
Weakness: Fire                    World: World of Ruin
Level: 33

-----------------------------------------------------------------------------
Monster: Anguiform                Location: Serpent Trench
HP: 315                           Defense: 80
MP: 150                           Evade %: 0
EXP: 96                           Magic Attack: 6
GP: 358                           Magic Defense: 150
Speed: 25                         Magic Evade %: 0
Att: 14                           Element: Water
Weakness: Lightning               World: World of Balance
Level: 13

-----------------------------------------------------------------------------
Monster: Apokryph                 Location: Floating Continent
HP: 1900                          Defense: 80
MP: 195                           Evade %: 0
EXP: 1200                         Magic Attack: 10
GP: 525                           Magic Defense: 150
Speed: 37                         Magic Evade %: 0
Att: 18                           Element: None.
Weakness: Pearl, Water, Lightning World: World of Balance
Level: 26

-----------------------------------------------------------------------------
Monster: Apparite                 Location: Sealed Gate Cave
HP: 781                           Defense: 110
MP: 60                            Evade %: 0
EXP: 415                          Magic Attack: 10
GP: 300                           Magic Defense: 150
Speed: 35                         Magic Evade %: 0
Att: 17                           Element: Poison, Fire
Weakness: Pearl, Ice              World: World of Balance
Level: 20

-----------------------------------------------------------------------------
Monster: Aquila                   Location: Pheonix Cave
HP: 6013                          Defense: 120
MP: 820                           Evade %: 30
EXP: 2781                         Magic Attack: 10
GP: 906                           Magic Defense: 145
Speed: 50                         Magic Evade %: 0
Att: 13                           Element: Fire
Weakness: Ice                     World: World of Ruin
Level: 49

-----------------------------------------------------------------------------
Monster: Areneid                  Location: Figaro(overworld map, desert)
HP: 87                            Defense: 180
MP: 15                            Evade %: 0
EXP: 37                           Magic Attack: 10
GP: 94                            Magic Defense: 135
Speed: 30                         Magic Evade %: 0
Att: 20                           Element: None.
Weakness: Ice, Water              World: World of Balance
Level: 6


-----------------------------------------------------------------------------
Monster: Aspik                    Location: Serpent Trench
HP: 220                           Defense: 100
MP: 330                           Evade %: 0
EXP: 48                           Magic Attack: 2
GP: 115                           Magic Defense: 150
Speed: 40                         Magic Evade %: 0
Att: 2                            Element: Water
Weakness: Fire                    World: World of Balance
Level: 12

-----------------------------------------------------------------------------
Monster: Atma                     Location: Kefka's Tower
HP: 55000                         Defense: 75
MP: 19000                         Evade %: 0
EXP: 0                            Magic Attack: 10
GP: 0                             Magic Defense: 70
Speed: 63                         Magic Evade %: 0
Att: 20                           Element: Poison, Water, Earth, Wind, Pearl
Weakness: None.                   World: World of Ruin
Level: 67

-----------------------------------------------------------------------------
Monster: AtmaWepn                 Location: Floating Continent
HP: 24000                         Defense: 142
MP: 5000                          Evade %: 20
EXP: 0                            Magic Attack: 5
GP: 0                             Magic Defense: 97
Speed: 67                         Magic Evade %: 10
Att: 45                           Element: None.
Weakness: None.                   World: World of Balance
Level: 37

=============================================================================
-----------------------------------[B]---------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster: Balloon                  Location: Burning House in Thamasa
HP: 555                           Defense: 20
MP: 80                            Evade %: 0
EXP: 369                          Magic Attack: 10
GP: 300                           Magic Defense: 130
Speed: 25                         Magic Evade %: 0
Att: 11                           Element: Fire
Weakness: Ice, Water              World: World of Balance
Level: 22

-----------------------------------------------------------------------------
Monster: Barb-e                   Location: Cyan's Nightmare
HP: 3062                          Defense: 100
MP: 198                           Evade %: 0
EXP: 1410                         Magic Attack: 10
GP: 631                           Magic Defense: 160
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Poison                  World: World of Ruin
Level: 39

-----------------------------------------------------------------------------
Monster: Baskrvor                 Location: Great Triangle Isle
HP: 750                           Defense: 110
MP: 100                           Evade %: 0
EXP: 465                          Magic Attack: 10
GP: 458                           Magic Defense: 120
Speed: 35                         Magic Evade %: 0
Att: 17                           Element: None.
Weakness: None.                   World: World of Balance
Level: 22

-----------------------------------------------------------------------------
Monster: Beakor                   Location: Doma(overworld map)
HP: 290                           Defense: 80
MP: 30                            Evade %: 0
EXP: 108                          Magic Attack: 10
GP: 135                           Magic Defense: 150
Speed: 30                         Magic Evade %: 0
Att: 12                           Element: None.
Weakness: Fire                    World: World of Balance
Level: 11

-----------------------------------------------------------------------------
Monster: Behemoth                 Location: Flotaing Continent
HP: 5800                          Defense: 100
MP: 180                           Evade %: 0
EXP: 2055                         Magic Attack: 7
GP: 0                             Magic Defense: 135
Speed: 50                         Magic Evade %: 0
Att: 25                           Element: None.
Weakness: Ice                     World: World of Balance
Level: 28

-----------------------------------------------------------------------------
Monster: BlakDrgn                 Location: Albrook(overworld map)
HP: 4000                          Defense: 102
MP: 600                           Evade %: 0
EXP: 780                          Magic Attack: 10
GP: 502                           Magic Defense: 20
Speed: 30                         Magic Evade %: 0
Att: 14                           Element: Poison
Weakness: Fire, Pearl             World: World of Ruin
Level: 26

-----------------------------------------------------------------------------
Monster: Bloompyr                 Location: Serpent Trench(overworld map)
HP: 12                            Defense: 254
MP: 400                           Evade %: 0
EXP: 510                          Magic Attack: 10
GP: 896                           Magic Defense: 254
Speed: 35                         Magic Evade %: 0
Att: 13                           Element: Water
Weakness: Fire                    World: World of Ruin
Level: 26

-----------------------------------------------------------------------------
Monster: Bleary                   Location: Figaro Cave
HP: 119                           Defense: 100
MP: 10                            Evade %: 0
EXP: 53                           Magic Attack: 10
GP: 80                            Magic Defense: 155
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Fire                    World: World of Balance
Level: 7

-----------------------------------------------------------------------------
Monster: BlueDrgn                 Location: Ancient Castle
HP: 26900                         Defense: 110
MP: 3800                          Evade %: 0
EXP: 0                            Magic Attack: 10
GP: 0                             Magic Defense: 150
Speed: 75                         Magic Evade %: 0
Att: 13                           Element: Water
Weakness: Lightning               World: World of Ruin
Level: 65

-----------------------------------------------------------------------------
Monster: Bogy                     Location: Kohlingen(overworld map)
HP: 1318                          Defense: 102
MP: 100                           Evade %: 0
EXP: 532                          Magic Attack: 10
GP: 1200                          Magic Defense: 153
Speed: 30                         Magic Evade %: 0
Att: 15                           Element: None.
Weakness: None.                   World: World of Ruin
Level: 29

-----------------------------------------------------------------------------
Monster: Bomb                     Location: Phantom Train
HP: 160                           Defense: 90
MP: 50                            Evade %: 0
EXP: 35                           Magic Attack: 1
GP: 80                            Magic Defense: 150
Speed: 30                         Magic Evade %: 0
Att: 10                           Element: Fire
Weakness: Water, Ice              World: World of Balance
Level: 8

-----------------------------------------------------------------------------
Monster: Borras                   Location: Mt.Zozo
HP: 4771                          Defense: 150
MP: 590                           Evade %: 105
EXP: 2953                         Magic Attack: 10
GP: 2500                          Magic Defense: 145
Speed: 43                         Magic Evade %: 10
Att: 23                           Element: None.
Weakness: Poison                  World: World of Ruin
Level: 35

-----------------------------------------------------------------------------
Monster: BoxedSet                 Location: Ancient Castle
HP: 4020                          Defense: 90
MP: 105                           Evade %: 0
EXP: 1504                         Magic Attack: 7
GP: 465                           Magic Defense: 250
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Pearl                   World: World of Ruin
Level: 45

-----------------------------------------------------------------------------
Monster: Bracsaur                 Location: Dinosaur Forest
HP: 46050                         Defense: 190
MP: 51420                         Evade %: 70
EXP: 14396                        Magic Attack: 25
GP: 0                             Magic Defense: 145
Speed: 95                         Magic Evade %: 50
Att: 55                           Element: None.
Weakness: Ice                     World: World of Ruin
Level: 77

-----------------------------------------------------------------------------
Monster: Brainpan                 Location: Floating Continent
HP: 1300                          Defense: 120
MP: 1000                          Evade %: 0
EXP: 550                          Magic Attack: 10
GP: 600                           Magic Defense: 110
Speed: 35                         Magic Evade %: 0
Att: 24                           Element: Poison
Weakness: Fire, Pearl, Lightning  World: World of Balance
Level: 25

-----------------------------------------------------------------------------
Monster: Brawler                  Location: Mt. Koltz
HP: 137                           Defense: 100
MP: 100                           Evade %: 0
EXP: 79                           Magic Attack: 10
GP: 84                            Magic Defense: 70
Speed: 35                         Magic Evade %: 0
Att: 14                           Element: Poison
Weakness: Ice                     World: World of Balance
Level: 9

-----------------------------------------------------------------------------
Monster: Brontaur                 Location: Kefka's Tower
HP: 10050                         Defense: 130
MP: 12850                         Evade %: 0
EXP: 3000                         Magic Attack: 12
GP: 1200                          Magic Defense: 110
Speed: 35                         Magic Evade %: 0
Att: 15                           Element: None.
Weakness: Ice                     World: World of Ruin
Level: 50

-----------------------------------------------------------------------------
Monster: Buffalax                 Location: Serpent Trench(overworld map)
HP: 2252                          Defense: 100
MP: 218                           Evade %: 0
EXP: 562                          Magic Attack: 10
GP: 458                           Magic Defense: 150
Speed: 30                         Magic Evade %: 0
Att: 15                           Element: None.
Weakness: Water, Fire             World: World of Ruin
Level: 26

-----------------------------------------------------------------------------
Monster: Bug                      Location: Vector(overworld map)
HP: 310                           Defense: 120
MP: 20                            Evade %: 0
EXP: 165                          Magic Attack: 10
GP: 210                           Magic Defense: 150
Speed: 35                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Ice, Water              World: World of Balance
Level: 16

=============================================================================
-----------------------------------[C]---------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster: Cactrot                  Location: Narche(overworld map)
HP: 1                             Defense: 255
MP: 60000                         Evade %: 250
EXP: 0                            Magic Attack: 50
GP: 10000                         Magic Defense: 255
Speed: 39                         Magic Evade %: 250
Att: 1                            Element: None.
Weakness: Water, Ice              World: World of Ruin
Level: 27

-----------------------------------------------------------------------------
Monster: Cadet                    Location: Imperial Base
HP: 380                           Defense: 80
MP: 48                            Evade %: 0
EXP: 0                            Magic Attack: 10
GP: 144                           Magic Defense: 140
Speed: 25                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Poison                  World: World of Balance
Level: 13

-----------------------------------------------------------------------------
Monster: Cephaler                 Location: Great Triangle Isle
HP: 420                           Defense: 100
MP: 100                           Evade %: 0
EXP: 214                          Magic Attack: 10
GP: 280                           Magic Defense: 140
Speed: 30                         Magic Evade %: 0
Att: 10                           Element: None.
Weakness: Lightning               World: World of Balance
Level: 21

-----------------------------------------------------------------------------
Monster: Ceritops                 Location: Umaro Cave
HP: 2000                          Defense: 130
MP: 100                           Evade %: 0
EXP: 1000                         Magic Attack: 10
GP: 850                           Magic Defense: 150
Speed: 34                         Magic Evade %: 0
Att: 10                           Element: Lightning
Weakness: Fire                    World: World of Ruin
Level: 33

-----------------------------------------------------------------------------
Monster: Cispius                  Location: Mt. Koltz
HP: 134                           Defense: 80
MP: 100                           Evade %: 0
EXP: 82                           Magic Attack: 10
GP: 102                           Magic Defense: 110
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: None.                   World: World of Balance
Level: 10

-----------------------------------------------------------------------------
Monster: Chadnook(demon)          Location: Owzer's House
HP: 30000                         Defense: 135
MP: 7600                          Evade %: 0
EXP: 0                            Magic Attack: 10
GP: 0                             Magic Defense: 130
Speed: 61                         Magic Evade %: 0
Att: 18                           Element: Lightning
Weakness: Pearl, Fire             World: World of Ruin
Level: 41

-----------------------------------------------------------------------------
Monster: Chadnook(goddess)        Location: Owzer's House
HP: 30000                         Defense: 135
MP: 7600                          Evade %: 0
EXP: 0                            Magic Attack: 10
GP: 0                             Magic Defense: 130
Speed: 61                         Magic Evade %: 0
Att: 18                           Element: Lightning
Weakness: Pearl, Fire             World: World of Ruin
Level: 41

-----------------------------------------------------------------------------
Monster: ChaoDrgn                 Location: Pheonix Cave
HP: 9013                          Defense: 5
MP: 1300                          Evade %: 0
EXP: 4881                         Magic Attack: 10
GP: 1000                          Magic Defense: 85
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: Fire
Weakness: Ice                     World: World of Ruin
Level: 44

-----------------------------------------------------------------------------
Monster: Chaser                   Location: Escape from Vector
HP: 1202                          Defense: 200
MP: 140                           Evade %: 0
EXP: 691                          Magic Attack: 8
GP: 380                           Magic Defense: 150
Speed: 40                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Water, Ice              World: World of Balance
Level: 19

-----------------------------------------------------------------------------
Monster: Chiknlip                 Location: Vector(overworld map)
HP: 545                           Defense: 150
MP: 155                           Evade %: 0
EXP: 190                          Magic Attack: 3
GP: 279                           Magic Defense: 150
Speed: 30                         Magic Evade %: 0
Att: 11                           Element: None.
Weakness: Ice                     World: World of Balance
Level: 18

-----------------------------------------------------------------------------
Monster: Chimera                  Location: Great Triangle Isle
HP: 2237                          Defense: 100
MP: 100                           Evade %: 0
EXP: 1144                         Magic Attack: 10
GP: 760                           Magic Defense: 110
Speed: 45                         Magic Evade %: 0
Att: 25                           Element: None.
Weakness: None.                   World: World of Balance
Level: 22

-----------------------------------------------------------------------------
Monster: Chitonid                 Location: Albrook(overworld map)
HP: 1111                          Defense: 140
MP: 60                            Evade %: 0
EXP: 321                          Magic Attack: 10
GP: 356                           Magic Defense: 80
Speed: 25                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Lightning               World: World of Ruin
Level: 26

-----------------------------------------------------------------------------
Monster: Chupon                   Location: Freefall prior Floating Continent
HP: 10000                         Defense: 100
MP: 40000                         Evade %: 0
EXP: 0                            Magic Attack: 10
GP: 0                             Magic Defense: 155
Speed: 10                         Magic Evade %: 0
Att: 13                           Element: Fire
Weakness: Ice, Water              World: World of Balance
Level: 26

-----------------------------------------------------------------------------
Monster: Cluck                    Location: Ebot's Rock
HP: 2368                          Defense: 105
MP: 185                           Evade %: 0
EXP: 770                          Magic Attack: 10
GP: 422                           Magic Defense: 155
Speed: 33                         Magic Evade %: 0
Att: 13                           Element: Poison
Weakness: Ice                     World: World of Ruin
Level: 38

-----------------------------------------------------------------------------
Monster: Coelcite                 Location: Sealed Gate Cave
HP: 480                           Defense: 120
MP: 15                            Evade %: 0
EXP: 290                          Magic Attack: 10
GP: 270                           Magic Defense: 130
Speed: 35                         Magic Evade %: 0
Att: 20                           Element: Fire
Weakness: Ice                     World: World of Balance
Level: 20

-----------------------------------------------------------------------------
Monster: Commander                Location: South Figaro Basement
HP: 102                           Defense: 100
MP: 50                            Evade %: 0
EXP: 85                           Magic Attack: 10
GP: 153                           Magic Defense: 150
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Poison                  World: World of Balance
Level: 10

-----------------------------------------------------------------------------
Monster: Commando                 Location: Magitek Facility in Vector
HP: 580                           Defense: 210
MP: 35                            Evade %: 0
EXP: 252                          Magic Attack: 10
GP: 273                           Magic Defense: 145
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Lightning, Water        World: World of Balance
Level: 18

-----------------------------------------------------------------------------
Monster: Covert                   Location: Triangle Isle
HP: 4530                          Defense: 100
MP: 240                           Evade %: 50
EXP: 1757                         Magic Attack: 11
GP: 1768                          Magic Defense: 150
Speed: 35                         Magic Evade %: 0
Att: 25                           Element: Poison
Weakness: Pearl                   World: World of Ruin
Level: 44

-----------------------------------------------------------------------------
Monster: Crane(left one)          Location: Escape from Vector
HP: 1800                          Defense: 145
MP: 447                           Evade %: 0
EXP: 0                            Magic Attack: 4
GP: 0                             Magic Defense: 120
Speed: 35                         Magic Evade %: 0
Att: 14                           Element: Lightning
Weakness: Water                   World: World of Balance
Level: 23

-----------------------------------------------------------------------------
Monster: Crane(right one)         Location: Escape from Vector
HP: 2300                          Defense: 125
MP: 447                           Evade %: 0
EXP: 0                            Magic Attack: 4
GP: 0                             Magic Defense: 120
Speed: 30                         Magic Evade %: 0
Att: 14                           Element: Fire
Weakness: Lightning, Water        World: World of Balance
Level: 24

-----------------------------------------------------------------------------
Monster: Crashppr                 Location: Doma(overworld map)
HP: 243                           Defense: 50
MP: 80                            Evade %: 0
EXP: 89                           Magic Attack: 10
GP: 145                           Magic Defense: 155
Speed: 30                         Magic Evade %: 0
Att: 10                           Element: None.
Weakness: Fire, Wind              World: World of Balance
Level: 11

-----------------------------------------------------------------------------
Monster: Crawler                  Location: NArche(overworld map)
HP: 3200                          Defense: 115
MP: 620                           Evade %: 0
EXP: 1456                         Magic Attack: 8
GP: 1224                          Magic Defense: 150
Speed: 40                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Ice                     World: World of Ruin
Level: 51

-----------------------------------------------------------------------------
Monster: Crawly                   Location: Figaro Cave
HP: 122                           Defense: 145
MP: 0                             Evade %: 0
EXP: 71                           Magic Attack: 10
GP: 120                           Magic Defense: 155
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Fire                    World: World of Balance
Level: 7

-----------------------------------------------------------------------------
Monster: Critic                   Location: Cyan's Nightmare
HP: 1200                          Defense: 125
MP: 330                           Evade %: 0
EXP: 1323                         Magic Attack: 10
GP: 531                           Magic Defense: 150
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: None.                   World: World of Ruin
Level: 40

-----------------------------------------------------------------------------
Monster: Cruller                  Location: Figaro Castle Basement
HP: 1334                          Defense: 110
MP: 100                           Evade %: 100
EXP: 419                          Magic Attack: 4
GP: 797                           Magic Defense: 70
Speed: 30                         Magic Evade %: 0
Att: 11                           Element: Poison
Weakness: Pearl, Fire             World: World of Ruin
Level: 28

-----------------------------------------------------------------------------
Monster: Crusher                  Location: Owzer's House
HP: 2095                          Defense: 145
MP: 340                           Evade %: 0
EXP: 788                          Magic Attack: 5
GP: 577                           Magic Defense: 85
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Fire                    World: World of Ruin
Level: 36

-----------------------------------------------------------------------------
Monster: Curley                   Location: Cyan's Nightmare
HP: 15000                         Defense: 100
MP: 2000                          Evade %: 0
EXP: 0                            Magic Attack: 4
GP: 0                             Magic Defense: 110
Speed: 35                         Magic Evade %: 0
Att: 1                            Element: Fire
Weakness: Ice, Water              World: World of Ruin
Level: 47

=============================================================================
-----------------------------------[D]---------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster: Dadaluma                 Location: Zozo
HP: 3270                          Defense: 85
MP: 1005                          Evade %: 0
EXP: 0                            Magic Attack: 3
GP: 1210                          Magic Defense: 143
Speed: 30                         Magic Evade %: 0
Att: 12                           Element: Lightning
Weakness: Water                   World: World of Balance
Level: 22

-----------------------------------------------------------------------------
Monster: Dahling                  Location: Owzer's House
HP: 3580                          Defense: 110
MP: 500                           Evade %: 20
EXP: 1151                         Magic Attack: 8
GP: 1260                          Magic Defense: 145
Speed: 35                         Magic Evade %: 0
Att: 1                            Element: None.
Weakness: Poison                  World: World of Ruin
Level: 37

-----------------------------------------------------------------------------
Monster: Dante                    Location: Figaro Castle Basement
HP: 1945                          Defense: 105
MP: 200                           Evade %: 0
EXP: 1150                         Magic Attack: 10
GP: 712                           Magic Defense: 150
Speed: 40                         Magic Evade %: 0
Att: 17                           Element: None.
Weakness: Poison                  World: World of Ruin
Level: 28

-----------------------------------------------------------------------------
Monster: DarkSide                 Location: Narche Mines
HP: 255                           Defense: 100
MP: 85                            Evade %: 0
EXP: 165                          Magic Attack: 8
GP: 138                           Magic Defense: 150
Speed: 30                         Magic Evade %: 0
Att: 10                           Element: Poison
Weakness: Fire, Pearl             World: World of Balance
Level: 13

-----------------------------------------------------------------------------
Monster: DarkWind                 Location: Figaro(overworld map)
HP: 34                            Defense: 55
MP: 0                             Evade %: 0
EXP: 28                           Magic Attack: 10
GP: 41                            Magic Defense: 140
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Fire                    World: World of Balance
Level: 5

-----------------------------------------------------------------------------
Monster: Deep Eye                 Location: Kohlingen(overworld map)
HP: 1334                          Defense: 100
MP: 100                           Evade %: 0
EXP: 385                          Magic Attack: 10
GP: 485                           Magic Defense: 150
Speed: 30                         Magic Evade %: 0
Att: 14                           Element: None.
Weakness: Fire                    World: World of Ruin
Level: 28

-----------------------------------------------------------------------------
Monster: DeltaBug                 Location: Serpent Trench(overworld map)
HP: 612                           Defense: 220
MP: 80                            Evade %: 0
EXP: 288                          Magic Attack: 10
GP: 211                           Magic Defense: 5
Speed: 30                         Magic Evade %: 0
Att: 11                           Element: None.
Weakness: Fire                    World: World of Ruin
Level: 26

-----------------------------------------------------------------------------
Monster: Didalos                  Location: Kefka's Tower
HP: 12280                         Defense: 105
MP: 100                           Evade %: 0
EXP: 3500                         Magic Attack: 12
GP: 0                             Magic Defense: 150
Speed: 37                         Magic Evade %: 0
Att: 13                           Element: Poison
Weakness: Pearl, Fire             World: World of Ruin
Level: 59

-----------------------------------------------------------------------------
Monster: DirtDrgn                 Location: Opera House
HP: 28500                         Defense: 110
MP: 16500                         Evade %: 0
EXP: 0                            Magic Attack: 12
GP: 0                             Magic Defense: 150
Speed: 55                         Magic Evade %: 0
Att: 23                           Element: None.
Weakness: Wind, Water             World: World of Ruin
Level: 53

-----------------------------------------------------------------------------
Monster: Displayr                 Location: Ebot's Rock
HP: 3826                          Defense: 150
MP: 1327                          Evade %: 30
EXP: 1510                         Magic Attack: 10
GP: 393                           Magic Defense: 135
Speed: 44                         Magic Evade %: 0
Att: 13                           Element: Poison
Weakness: Pearl, Fire             World: World of Ruin
Level: 38

-----------------------------------------------------------------------------
Monster: Doberman                 Location: Imperial Base
HP: 465                           Defense: 100
MP: 10                            Evade %: 0
EXP: 0                            Magic Attack: 10
GP: 83                            Magic Defense: 150
Speed: 35                         Magic Evade %: 0
Att: 10                           Element: None.
Weakness: Fire                    World: World of Balance
Level: 12

-----------------------------------------------------------------------------
Monster: Doom                     Location: Kefka's Tower
HP: 63000                         Defense: 110
MP: 4800                          Evade %: 0
EXP: 0                            Magic Attack: 9
GP: 0                             Magic Defense: 160
Speed: 61                         Magic Evade %: 0
Att: 60                           Element: Poison, Ice
Weakness: Pearl                   World: World of Ruin
Level: 73

-----------------------------------------------------------------------------
Monster: DoomDrgn                 Location: Kefka's Tower
HP: 18008                         Defense: 110
MP: 10000                         Evade %: 0
EXP: 8500                         Magic Attack: 13
GP: 2700                          Magic Defense: 90
Speed: 48                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: None.                   World: World of Ruin
Level: 54

-----------------------------------------------------------------------------
Monster: DoomGaze                 Location: Fly around in World of Ruin
HP: 55555                         Defense: 150
MP: 38000                         Evade %: 30
EXP: 0                            Magic Attack: 8
GP: 0                             Magic Defense: 170
Speed: 95                         Magic Evade %: 30
Att: 35                           Element: Poison, Water
Weakness: Fire, Pearl             World: World of Ruin
Level: 68

-----------------------------------------------------------------------------
Monster: Dragon                   Location: Floating Continent
HP: 7000                          Defense: 130
MP: 850                           Evade %: 40
EXP: 2931                         Magic Attack: 10
GP: 0                             Magic Defense: 110
Speed: 55                         Magic Evade %: 0
Att: 45                           Element: None.
Weakness: Lightning               World: World of Balance
Level: 29

-----------------------------------------------------------------------------
Monster: DrkForce                 Location: Kefka's Tower
HP: 8940                          Defense: 105
MP: 700                           Evade %: 0
EXP: 2950                         Magic Attack: 7
GP: 600                           Magic Defense: 155
Speed: 35                         Magic Evade %: 0
Att: 12                           Element: None.
Weakness: Pearl                   World: World of Ruin
Level: 55

-----------------------------------------------------------------------------
Monster: Drop                     Location: Figaro Castle Basement
HP: 1000                          Defense: 100
MP: 80                            Evade %: 0
EXP: 398                          Magic Attack: 10
GP: 427                           Magic Defense: 150
Speed: 30                         Magic Evade %: 0
Att: 6                            Element: None.
Weakness: Lightning, Water        World: World of Ruin
Level: 27

-----------------------------------------------------------------------------
Monster: Dueller                  Location: Kefka's Tower
HP: 7200                          Defense: 185
MP: 1600                          Evade %: 0
EXP: 2500                         Magic Attack: 10
GP: 800                           Magic Defense: 145
Speed: 35                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Lightning, Water        World: World of Ruin
Level: 53

-----------------------------------------------------------------------------
Monster: Dullahan                 Location: Daryl's Tomb
HP: 23450                         Defense: 130
MP: 1721                          Evade %: 10
EXP: 0                            Magic Attack: 7
GP: 0                             Magic Defense: 160
Speed: 55                         Magic Evade %: 0
Att: 55                           Element: Ice
Weakness: Fire                    World: World of Ruin
Level: 37

=============================================================================
-----------------------------------[E]---------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster: Eland                    Location: Ebot's Rock
HP: 2470                          Defense: 110
MP: 145                           Evade %: 10
EXP: 775                          Magic Attack: 10
GP: 550                           Magic Defense: 155
Speed: 32                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Lightning               World: World of Ruin
Level: 37

-----------------------------------------------------------------------------
Monster: Enuo                     Location: Ancient Castle
HP: 4635                          Defense: 50
MP: 280                           Evade %: 0
EXP: 1429                         Magic Attack: 10
GP: 968                           Magic Defense: 250
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Pearl                   World: World of Ruin
Level: 46

-----------------------------------------------------------------------------
Monster: ErthGard                 Location: Albrook(overworld map)
HP: 1                             Defense: 5
MP: 18                            Evade %: 0
EXP: 1                            Magic Attack: 10
GP: 0                             Magic Defense: 5
Speed: 45                         Magic Evade %: 0
Att: 6                            Element: None.
Weakness: Water                   World: World of Ruin
Level: 23

-----------------------------------------------------------------------------
Monster: EvlOscar                 Location: Kefka's Tower
HP: 7000                          Defense: 115
MP: 500                           Evade %: 0
EXP: 2800                         Magic Attack: 6
GP: 1320                          Magic Defense: 105
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: Psn, Ice, Ltng, Wtr, Erh, Wnd, Prl
Weakness: Fire                    World: World of Ruin
Level: 56

-----------------------------------------------------------------------------
Monster: Exocite                  Location: Lete River
HP: 196                           Defense: 100
MP: 100                           Evade %: 0
EXP: 162                          Magic Attack: 10
GP: 453                           Magic Defense: 150
Speed: 30                         Magic Evade %: 0
Att: 19                           Element: None.
Weakness: Lightning, Fire         World: World of Balance
Level: 11

-----------------------------------------------------------------------------
Monster: Exoray                   Location: Daryl's Tomb
HP: 1200                          Defense: 105
MP: 112                           Evade %: 0
EXP: 449                          Magic Attack: 10
GP: 370                           Magic Defense: 105
Speed: 33                         Magic Evade %: 0
Att: 13                           Element: Poison
Weakness: Pearl, Fire             World: World of Ruin
Level: 29

=============================================================================
-----------------------------------[F]---------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster: Face(1st boss)           Location: Kefka's Tower
HP: 30000                         Defense: 140
MP: 10000                         Evade %: 10
EXP: 0                            Magic Attack: 12
GP: 0                             Magic Defense: 140
Speed: 44                         Magic Evade %: 0
Att: 63                           Element: None.
Weakness: Fire                    World: World of Ruin
Level: 74

-----------------------------------------------------------------------------
Monster: Fidor                    Location: Raid on Narche by Kefka
HP: 355                           Defense: 55
MP: 80                            Evade %: 0
EXP: 160                          Magic Attack: 10
GP: 180                           Magic Defense: 170
Speed: 35                         Magic Evade %: 0
Att: 25                           Element: None.
Weakness: Fire                    World: World of Balance
Level: 13

-----------------------------------------------------------------------------
Monster: Figaliz                  Location: Ancient Castle
HP: 4220                          Defense: 90
MP: 140                           Evade %: 0
EXP: 1219                         Magic Attack: 10
GP: 554                           Magic Defense: 250
Speed: 30                         Magic Evade %: 0
Att: 29                           Element: None.
Weakness: Ice                     World: World of Ruin
Level: 45

-----------------------------------------------------------------------------
Monster: FlamEatr                 Location: Burning House in Thamasa
HP: 8400                          Defense: 105
MP: 480                           Evade %: 0
EXP: 0                            Magic Attack: 7
GP: 0                             Magic Defense: 150
Speed: 34                         Magic Evade %: 0
Att: 13                           Element: Fire
Weakness: Ice                     World: World of Balance
Level: 26

-----------------------------------------------------------------------------
Monster: Flan                     Location: Magitek Facility in Vector
HP: 255                           Defense: 13
MP: 110                           Evade %: 0
EXP: 160                          Magic Attack: 10
GP: 120                           Magic Defense: 100
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Fire                    World: World of Balance
Level: 19

-----------------------------------------------------------------------------
Monster: Fortis                   Location: Kefka's Tower
HP: 9800                          Defense: 160
MP: 700                           Evade %: 0
EXP: 3500                         Magic Attack: 10
GP: 250                           Magic Defense: 150
Speed: 35                         Magic Evade %: 0
Att: 5                            Element: None.
Weakness: Water, lightning        World: World of Ruin
Level: 54

-----------------------------------------------------------------------------
Monster: FsslFang                 Location: Kohlingen(overworld map)
HP: 1399                          Defense: 100
MP: 219                           Evade %: 0
EXP: 380                          Magic Attack: 3
GP: 1870                          Magic Defense: 165
Speed: 35                         Magic Evade %: 0
Att: 25                           Element: Poison
Weakness: Prl, Ice, Fire, Wtr     World: World of Balance
Level: 20

=============================================================================
-----------------------------------[G]---------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster: Gabldgak                 Location: Zozo
HP: 350                           Defense: 85
MP: 20                            Evade %: 0
EXP: 104                          Magic Attack: 10
GP: 126                           Magic Defense: 155
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Poison                  World: World of Balance
Level: 15

-----------------------------------------------------------------------------
Monster: Garm                     Location: Magitek Facility in Vector
HP: 615                           Defense: 220
MP: 45                            Evade %: 0
EXP: 228                          Magic Attack: 10
GP: 343                           Magic Defense: 140
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Water, Lightning        World: World of Balance
Level: 19

-----------------------------------------------------------------------------
Monster: Geckorex                 Location: Narche(overworld map)
HP: 5000                          Defense: 135
MP: 1020                          Evade %: 10
EXP: 2400                         Magic Attack: 10
GP: 1120                          Magic Defense: 155
Speed: 35                         Magic Evade %: 10
Att: 13                           Element: None.
Weakness: Ice                     World: World of Ruin
Level: 54

-----------------------------------------------------------------------------
Monster: General                  Location: Magitek Facility in Vector
HP: 650                           Defense: 155
MP: 30                            Evade %: 0
EXP: 232                          Magic Attack: 10
GP: 308                           Magic Defense: 105
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Poison                  World: World of Balance
Level: 19

-----------------------------------------------------------------------------
Monster: Ghost                    Location: Phantom Forest
HP: 226                           Defense: 105
MP: 70                            Evade %: 0
EXP: 48                           Magic Attack: 1
GP: 75                            Magic Defense: 150
Speed: 30                         Magic Evade %: 0
Att: 1                            Element: None.
Weakness: Pearl, Fire             World: World of Balance
Level: 10


-----------------------------------------------------------------------------
Monster: Ghost Train              Location: Phantom Train
HP: 1900                          Defense: 30
MP: 350                           Evade %: 0
EXP: 0                            Magic Attack: 5
GP: 0                             Magic Defense: 210
Speed: 30                         Magic Evade %: 0
Att: 10                           Element: Wind
Weakness: Lightning, Pearl, Fire  World: World of Balance
Level: 14

-----------------------------------------------------------------------------
Monster: Gigantos                 Location: Floating Continent
HP: 6000                          Defense: 1
MP: 1120                          Evade %: 0
EXP: 7550                         Magic Attack: 10
GP: 0                             Magic Defense: 1
Speed: 50                         Magic Evade %: 0
Att: 20                           Element: None.
Weakness: Poison                  World: World of Balance
Level: 25

-----------------------------------------------------------------------------
Monster: GigaToad                 Location: Albrook(overworld map)
HP: 458                           Defense: 100
MP: 20                            Evade %: 0
EXP: 235                          Magic Attack: 10
GP: 340                           Magic Defense: 130
Speed: 30                         Magic Evade %: 0
Att: 11                           Element: None.
Weakness: Ice.                    World: World of Ruin
Level: 26

-----------------------------------------------------------------------------
Monster: Gilmants                 Location: Albrook(overworld map)
HP: 1412                          Defense: 115
MP: 110                           Evade %: 0
EXP: 559                          Magic Attack: 10
GP: 756                           Magic Defense: 140
Speed: 35                         Magic Evade %: 0
Att: 16                           Element: None.
Weakness: Fire                    World: World of Ruin
Level: 26

-----------------------------------------------------------------------------
Monster: Girl(3rd boss)           Location: Kefka's Tower
HP: 9999                          Defense: 150
MP: 10000                         Evade %: 0
EXP: 0                            Magic Attack: 9
GP: 0                             Magic Defense: 155
Speed: 41                         Magic Evade %: 0
Att: 73                           Element: All
Weakness: None.                   World: World of Ruin
Level: 58

-----------------------------------------------------------------------------
Monster: GloomShl                 Location: Triangle Isle
HP: 2905                          Defense: 115
MP: 175                           Evade %: 0
EXP: 1096                         Magic Attack: 10
GP: 421                           Magic Defense: 150
Speed: 35                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Ice                     World: World of Ruin
Level: 41

-----------------------------------------------------------------------------
Monster: Gobbler                  Location: Magitek Facility in Vector
HP: 470                           Defense: 170
MP: 63                            Evade %: 0
EXP: 438                          Magic Attack: 8
GP: 250                           Magic Defense: 120
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: None.                   World: World of Balance
Level: 19

-----------------------------------------------------------------------------
Monster: Goblin                   Location: Ancient Castle
HP: 5555                          Defense: 70
MP: 1150                          Evade %: 0
EXP: 2189                         Magic Attack: 7
GP: 960                           Magic Defense: 250
Speed: 30                         Magic Evade %: 0
Att: 18                           Element: None.
Weakness: Pearl                   World: World of Ruin
Level: 46

-----------------------------------------------------------------------------
Monster: Goddess                  Location: Kefka's Tower
HP: 44000                         Defense: 65
MP: 19000                         Evade %: 0
EXP: 0                            Magic Attack: 14
GP: 0                             Magic Defense: 150
Speed: 50                         Magic Evade %: 0
Att: 13                           Element: Pearl, Lightning
Weakness: None.                   World: World of Ruin
Level: 68

-----------------------------------------------------------------------------
Monster: GoldBear                 Location: Return to Figaro Cave
HP: 275                           Defense: 40
MP: 0                             Evade %: 0
EXP: 160                          Magic Attack: 10
GP: 185                           Magic Defense: 140
Speed: 25                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: None.                   World: World of Balance
Level: 13

-----------------------------------------------------------------------------
Monster: GoldDrgn                 Location: Kefka's Tower
HP: 32400                         Defense: 110
MP: 4000                          Evade %: 0
EXP: 0                            Magic Attack: 10
GP: 0                             Magic Defense: 150
Speed: 75                         Magic Evade %: 0
Att: 13                           Element: Lightning
Weakness: Water                   World: World of Ruin
Level: 62

-----------------------------------------------------------------------------
Monster: Grenade                  Location: Vector(overworld map)
HP: 3000                          Defense: 0
MP: 500                           Evade %: 0
EXP: 190                          Magic Attack: 10
GP: 500                           Magic Defense: 150
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: Fire
Weakness: Water, Ice              World: World of Balance
Level: 17

-----------------------------------------------------------------------------
Monster: GresMonk                 Location: South Figaro(overworld map)
HP: 132                           Defense: 100
MP: 100                           Evade %: 0
EXP: 53                           Magic Attack: 10
GP: 256                           Magic Defense: 150
Speed: 35                         Magic Evade %: 0
Att: 15                           Element: None.
Weakness: Poison                  World: World of Balance
Level: 8

-----------------------------------------------------------------------------
Monster: Grunt                    Location: Imperial Base
HP: 100                           Defense: 50
MP: 10                            Evade %: 0
EXP: 0                            Magic Attack: 10
GP: 48                            Magic Defense: 150
Speed: 35                         Magic Evade %: 0
Att: 11                           Element: None.
Weakness: None.                   World: World of Balance
Level: 12

-----------------------------------------------------------------------------
Monster: Gtbemoth                 Location: Kefka's Tower
HP: 11000                         Defense: 90
MP: 700                           Evade %: 0
EXP: 4100                         Magic Attack: 10
GP: 2900                          Magic Defense: 105
Speed: 35                         Magic Evade %: 0
Att: 7                            Element: None.
Weakness: None.                   World: World of Ruin
Level: 58

-----------------------------------------------------------------------------
Monster: Guard                    Location: Narche
HP: 40                            Defense: 100
MP: 15                            Evade %: 0
EXP: 48                           Magic Attack: 6
GP: 48                            Magic Defense: 140
Speed: 30                         Magic Evade %: 0
Att: 16                           Element: None.
Weakness: Poison                  World: World of Balance
Level: 5

-----------------------------------------------------------------------------
Monster: Guardian                 Location: Kefka's Tower
HP: 6000                          Defense: 150
MP: 5200                          Evade %: 0
EXP: 0                            Magic Attack: 25
GP: 0                             Magic Defense: 150
Speed: 80                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Water, lightning        World: World of Ruin
Level: 67

=============================================================================
-----------------------------------[H]---------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster: HadeGiga                 Location: Zozo
HP: 1200                          Defense: 125
MP: 60                            Evade %: 0
EXP: 550                          Magic Attack: 5
GP: 600                           Magic Defense: 115
Speed: 40                         Magic Evade %: 0
Att: 18                           Element: Earth
Weakness: Poison                  World: World of Balance
Level: 16

-----------------------------------------------------------------------------
Monster: Harpiai                  Location: Kohlingen(overworld map)
HP: 1418                          Defense: 102
MP: 100                           Evade %: 0
EXP: 449                          Magic Attack: 10
GP: 909                           Magic Defense: 153
Speed: 30                         Magic Evade %: 0
Att: 19                           Element: None.
Weakness: Wind                    World: World of Ruin
Level: 29

-----------------------------------------------------------------------------
Monster: Harpy                    Location: Triangle Isle
HP: 3615                          Defense: 115
MP: 233                           Evade %: 0
EXP: 1994                         Magic Attack: 10
GP: 1221                          Magic Defense: 145
Speed: 35                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: None.                   World: World of Ruin
Level: 42

-----------------------------------------------------------------------------
Monster: Harvestr                 Location: Zozo
HP: 428                           Defense: 105
MP: 85                            Evade %: 0
EXP: 291                          Magic Attack: 10
GP: 314                           Magic Defense: 150
Speed: 50                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Poison                  World: World of Balance
Level: 16

-----------------------------------------------------------------------------
Monster: HeavArmr                 Location: South Figaro
HP: 495                           Defense: 150
MP: 150                           Evade %: 0
EXP: 80                           Magic Attack: 11
GP: 195                           Magic Defense: 110
Speed: 40                         Magic Evade %: 0
Att: 53                           Element: None.
Weakness: Lightning, Water        World: World of Balance
Level: 13

-----------------------------------------------------------------------------
Monster: Hemophyt                 Location: Kefka's Tower
HP: 6800                          Defense: 110
MP: 1600                          Evade %: 0
EXP: 3090                         Magic Attack: 14
GP: 200                           Magic Defense: 145
Speed: 40                         Magic Evade %: 0
Att: 12                           Element: None.
Weakness: None.                   World: World of Ruin
Level: 56

-----------------------------------------------------------------------------
Monster: Hidon                    Location: Ebot's Rock
HP: 25000                         Defense: 110
MP: 12500                         Evade %: 0
EXP: 0                            Magic Attack: 10
GP: 0                             Magic Defense: 160
Speed: 55                         Magic Evade %: 0
Att: 13                           Element: Poison
Weakness: Pearl, Fire, Earth      World: World of Ruin
Level: 43

-----------------------------------------------------------------------------
Monster: Hidonite(1)              Location: Ebot's Rock
HP: 3000                          Defense: 115
MP: 1000                          Evade %: 0
EXP: 0                            Magic Attack: 10
GP: 0                             Magic Defense: 120
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: Fr, Ice, Lgtng, Psn, Wtr, Erh, Prl
Weakness: None.                   World: World of Ruin
Level: 43

-----------------------------------------------------------------------------
Monster: Hidonite(2)              Location: Ebot's Rock
HP: 3500                          Defense: 85
MP: 1000                          Evade %: 0
EXP: 0                            Magic Attack: 10
GP: 0                             Magic Defense: 150
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: Poison
Weakness: Wind                    World: World of Ruin
Level: 43

-----------------------------------------------------------------------------
Monster: Hipocmps                 Location: Ebot's Rock
HP: 2444                          Defense: 115
MP: 82                            Evade %: 0
EXP: 981                          Magic Attack: 10
GP: 669                           Magic Defense: 160
Speed: 37                         Magic Evade %: 0
Att: 15                           Element: Poison
Weakness: Pearl, Fire             World: World of Ruin
Level: 37

-----------------------------------------------------------------------------
Monster: Hit(2nd boss)            Location: Kefka's Tower
HP: 28000                         Defense: 115
MP: 10000                         Evade %: 0
EXP: 0                            Magic Attack: 9
GP: 0                             Magic Defense: 153
Speed: 33                         Magic Evade %: 0
Att: 6                            Element: None.
Weakness: Poison                  World: World of Ruin
Level: 73

-----------------------------------------------------------------------------
Monster: Hoover                   Location: Narche(overworld map)
HP: 12018                         Defense: 130
MP: 10500                         Evade %: 30
EXP: 7524                         Magic Attack: 22
GP: 10000                         Magic Defense: 60
Speed: 54                         Magic Evade %: 0
Att: 54                           Element: None.
Weakness: Water, ice              World: World of Ruin
Level: 49

-----------------------------------------------------------------------------
Monster: Hornet                   Location: Figaro Cave
HP: 92                            Defense: 100
MP: 0                             Evade %: 0
EXP: 48                           Magic Attack: 10
GP: 64                            Magic Defense: 150
Speed: 30                         Magic Evade %: 0
Att: 16                           Element: None.
Weakness: Fire                    World: World of Balance
Level: 6

-----------------------------------------------------------------------------
Monster: HrmtCrab                 Location: Collapsing House in Tzen
HP: 305                           Defense: 150
MP: 35                            Evade %: 0
EXP: 267                          Magic Attack: 5
GP: 400                           Magic Defense: 80
Speed: 10                         Magic Evade %: 0
Att: 5                            Element: None.
Weakness: Water                   World: World of Ruin
Level: 26

-----------------------------------------------------------------------------
Monster: Humpty                   Location: Figaro Castle Basement
HP: 800                           Defense: 145
MP: 100                           Evade %: 0
EXP: 421                          Magic Attack: 10
GP: 326                           Magic Defense: 135
Speed: 30                         Magic Evade %: 0
Att: 8                            Element: Poison
Weakness: Pearl, Fire             World: World of Ruin
Level: 27

=============================================================================
-----------------------------------[I]---------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster: Ice Drgn                 Location: Narche
HP: 24400                         Defense: 110
MP: 9000                          Evade %: 0
EXP: 0                            Magic Attack: 10
GP: 0                             Magic Defense: 150
Speed: 60                         Magic Evade %: 0
Att: 13                           Element: Ice
Weakness: Fire                    World: World of Ruin
Level: 74

-----------------------------------------------------------------------------
Monster: Ifrit                    Location: Magitek Facility in Vector
HP: 3300                          Defense: 215
MP: 600                           Evade %: 0
EXP: 0                            Magic Attack: 7
GP: 0                             Magic Defense: 115
Speed: 35                         Magic Evade %: 0
Att: 25                           Element: Fire
Weakness: Ice                     World: World of Balance
Level: 21

-----------------------------------------------------------------------------
Monster: Inferno                  Location: Kefka's Tower
HP: 30800                         Defense: 130
MP: 9700                          Evade %: 0
EXP: 0                            Magic Attack: 10
GP: 0                             Magic Defense: 145
Speed: 45                         Magic Evade %: 0
Att: 13                           Element: Fire
Weakness: Ice                     World: World of Ruin
Level: 67

-----------------------------------------------------------------------------
Monster: Ing                      Location: Sealed Gate Cave
HP: 1100                          Defense: 110
MP: 50                            Evade %: 0
EXP: 740                          Magic Attack: 12
GP: 442                           Magic Defense: 150
Speed: 35                         Magic Evade %: 0
Att: 18                           Element: Poison, Fire
Weakness: Pearl, Water            World: World of Balance
Level: 21

-----------------------------------------------------------------------------
Monster: Innoc                    Location: Kefka's Tower
HP: 6600                          Defense: 155
MP: 390                           Evade %: 0
EXP: 2400                         Magic Attack: 12
GP: 1950                          Magic Defense: 155
Speed: 33                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Water, Lightning        World: World of Ruin
Level: 52

-----------------------------------------------------------------------------
Monster: Insecare                 Location: Western Mountain
HP: 977                           Defense: 115
MP: 80                            Evade %: 0
EXP: 292                          Magic Attack: 10
GP: 410                           Magic Defense: 155
Speed: 35                         Magic Evade %: 0
Att: 15                           Element: None.
Weakness: Fire, Wind              World: World of Balance
Level: 23

-----------------------------------------------------------------------------
Monster: Intangir                 Location: Small Triangle Island
HP: 32000                         Defense: 150
MP: 16000                         Evade %: 0
EXP: 0                            Magic Attack: 10
GP: 0                             Magic Defense: 150
Speed: 50                         Magic Evade %: 0
Att: 25                           Element: All
Weakness: None.                   World: World of Balance
Level: 26

-----------------------------------------------------------------------------
Monster: Io                       Location: Cyan's Nightmare
HP: 7862                          Defense: 110
MP: 1550                          Evade %: 0
EXP: 3253                         Magic Attack: 10
GP: 1995                          Magic Defense: 150
Speed: 60                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Pearl, Lightning, Water World: World of Ruin
Level: 39

-----------------------------------------------------------------------------
Monster: Ipooh                    Location: Mt. Koltz
HP: 360                           Defense: 105
MP: 60                            Evade %: 0
EXP: 0                            Magic Attack: 10
GP: 0                             Magic Defense: 150
Speed: 35                         Magic Evade %: 0
Att: 18                           Element: None.
Weakness: Fire                    World: World of Balance
Level: 11

-----------------------------------------------------------------------------
Monster: IronFist                 Location: Kohlingen(overworld map)
HP: 333                           Defense: 75
MP: 65                            Evade %: 0
EXP: 144                          Magic Attack: 10
GP: 249                           Magic Defense: 145
Speed: 35                         Magic Evade %: 0
Att: 13                           Element: Poison
Weakness: None.                   World: World of Balance
Level: 15

-----------------------------------------------------------------------------
Monster: IronHtmn                 Location: Kefka's Tower
HP: 2000                          Defense: 20
MP: 800                           Evade %: 0
EXP: 2000                         Magic Attack: 25
GP: 700                           Magic Defense: 165
Speed: 31                         Magic Evade %: 0
Att: 13                           Element: Lightning, Water
Weakness: None.                   World: World of Ruin
Level: 52

=============================================================================
-----------------------------------[J]---------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster: Joker                    Location: Vector(overworld map)
HP: 467                           Defense: 125
MP: 90                            Evade %: 0
EXP: 194                          Magic Attack: 10
GP: 320                           Magic Defense: 125
Speed: 35                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Lightning, Poison       World: World of Balance
Level: 17

-----------------------------------------------------------------------------
Monster: Junk                     Location: Kefka's Tower
HP: 2000                          Defense: 190
MP: 200                           Evade %: 0
EXP: 2200                         Magic Attack: 10
GP: 1100                          Magic Defense: 170
Speed: 35                         Magic Evade %: 0
Att: 2                            Element: None.
Weakness: Water, lightning        World: World of Ruin
Level: 53

=============================================================================
-----------------------------------[K]---------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster: Karkass                  Location: Triangle Isle
HP: 3850                          Defense: 105
MP: 185                           Evade %: 0
EXP: 1399                         Magic Attack: 10
GP: 826                           Magic Defense: 155
Speed: 33                         Magic Evade %: 0
Att: 13                           Element: Poison
Weakness: Pearl, Fire             World: World of Ruin
Level: 43

-----------------------------------------------------------------------------
Monster: KatnSoul                 Location: Ancient Castle
HP: 37620                         Defense: 115
MP: 7400                          Evade %: 20
EXP: 0                            Magic Attack: 11
GP: 30000                         Magic Defense: 175
Speed: 75                         Magic Evade %: 0
Att: 25                           Element: None.
Weakness: Poison                  World: World of Ruin
Level: 61

-----------------------------------------------------------------------------
Monster: Kefka                    Location: Raid on Narche by Kefka
HP: 3000                          Defense: 55
MP: 3000                          Evade %: 0
EXP: 0                            Magic Attack: 9
GP: 0                             Magic Defense: 160
Speed: 45                         Magic Evade %: 30
Att: 25                           Element: None.
Weakness: None.                   World: World of Balance
Level: 18

-----------------------------------------------------------------------------
Monster: Kefka                    Location: Kefka's Tower
HP: 62000                         Defense: 117
MP: 38000                         Evade %: 45
EXP: 0                            Magic Attack: 8
GP: 0                             Magic Defense: 135
Speed: 72                         Magic Evade %: 0
Att: 80                           Element: None.
Weakness: None.                   World: World of Ruin
Level: 71

-----------------------------------------------------------------------------
Monster: Kiwok                    Location: Umaro Cave
HP: 2000                          Defense: 105
MP: 100                           Evade %: 0
EXP: 1000                         Magic Attack: 10
GP: 750                           Magic Defense: 145
Speed: 33                         Magic Evade %: 0
Att: 10                           Element: None.
Weakness: Ice                     World: World of Ruin
Level: 33

=============================================================================
-----------------------------------[L]---------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster: L10Magic                 Location: Magic Tower
HP: 1000                          Defense: 200
MP: 300                           Evade %: 100
EXP: 0                            Magic Attack: 22
GP: 0                             Magic Defense: 150
Speed: 33                         Magic Evade %: 0
Att: 10                           Element: Poison
Weakness: Pearl, Fire             World: World of Ruin
Level: 48

-----------------------------------------------------------------------------
Monster: L20Magic                 Location: Magic Tower
HP: 2000                          Defense: 200
MP: 500                           Evade %: 100
EXP: 0                            Magic Attack: 21
GP: 0                             Magic Defense: 145
Speed: 35                         Magic Evade %: 0
Att: 10                           Element: Poison
Weakness: None.                   World: World of Ruin
Level: 51

-----------------------------------------------------------------------------
Monster: L30Magic                 Location: Magic Tower
HP: 3000                          Defense: 200
MP: 700                           Evade %: 100
EXP: 0                            Magic Attack: 20
GP: 0                             Magic Defense: 140
Speed: 36                         Magic Evade %: 0
Att: 10                           Element: Pearl
Weakness: Poison                  World: World of Ruin
Level: 54

-----------------------------------------------------------------------------
Monster: L40Magic                 Location: Magic Tower
HP: 4000                          Defense: 200
MP: 1000                          Evade %: 100
EXP: 0                            Magic Attack: 19
GP: 0                             Magic Defense: 135
Speed: 38                         Magic Evade %: 0
Att: 10                           Element: Poison
Weakness: Lightning               World: World of Ruin
Level: 55

-----------------------------------------------------------------------------
Monster: L50Magic                 Location: Magic Tower
HP: 5000                          Defense: 200
MP: 2000                          Evade %: 100
EXP: 0                            Magic Attack: 18
GP: 0                             Magic Defense: 150
Speed: 45                         Magic Evade %: 0
Att: 10                           Element: Poison
Weakness: Pearl, Fire             World: World of Ruin
Level: 57

-----------------------------------------------------------------------------
Monster: L60Magic                 Location: Magic Tower
HP: 6000                          Defense: 200
MP: 5000                          Evade %: 100
EXP: 0                            Magic Attack: 17
GP: 0                             Magic Defense: 125
Speed: 35                         Magic Evade %: 0
Att: 10                           Element: Ice
Weakness: Fire                    World: World of Ruin
Level: 58

-----------------------------------------------------------------------------
Monster: L70Magic                 Location: Magic Tower
HP: 7000                          Defense: 200
MP: 3000                          Evade %: 100
EXP: 0                            Magic Attack: 16
GP: 0                             Magic Defense: 120
Speed: 40                         Magic Evade %: 0
Att: 10                           Element: Fire
Weakness: Ice, Water              World: World of Ruin
Level: 56

-----------------------------------------------------------------------------
Monster: L80Magic                 Location: Magic Tower
HP: 8000                          Defense: 200
MP: 2800                          Evade %: 100
EXP: 0                            Magic Attack: 15
GP: 0                             Magic Defense: 115
Speed: 37                         Magic Evade %: 0
Att: 10                           Element: None.
Weakness: Poison                  World: World of Ruin
Level: 53

-----------------------------------------------------------------------------
Monster: L90Magic                 Location: Magic Tower
HP: 9000                          Defense: 200
MP: 9000                          Evade %: 100
EXP: 0                            Magic Attack: 14
GP: 0                             Magic Defense: 110
Speed: 38                         Magic Evade %: 0
Att: 10                           Element: Wind
Weakness: None.                   World: World of Ruin
Level: 55

-----------------------------------------------------------------------------
Monster: LandWorm                 Location: Kefka's Tower
HP: 12000                         Defense: 80
MP: 1300                          Evade %: 0
EXP: 4600                         Magic Attack: 8
GP: 0                             Magic Defense: 120
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: Earth
Weakness: Ice                     World: World of Ruin
Level: 59

-----------------------------------------------------------------------------
Monster: Larry                    Location: Cyan's Nightmare
HP: 10000                         Defense: 90
MP: 2000                          Evade %: 0
EXP: 0                            Magic Attack: 5
GP: 0                             Magic Defense: 120
Speed: 30                         Magic Evade %: 0
Att: 2                            Element: Ice, Wind
Weakness: Fire                    World: World of Ruin
Level: 47

-----------------------------------------------------------------------------
Monster: LaserGun                 Location: Freefall prior Floating Continent
HP: 3300                          Defense: 130
MP: 335                           Evade %: 0
EXP: 0                            Magic Attack: 9
GP: 0                             Magic Defense: 140
Speed: 30                         Magic Evade %: 0
Att: 12                           Element: None.
Weakness: Water, Lightning        World: World of Balance
Level: 24

-----------------------------------------------------------------------------
Monster: Latimeri                 Location: Cave to Figaro Castle
HP: 1700                          Defense: 125
MP: 100                           Evade %: 0
EXP: 612                          Magic Attack: 9
GP: 971                           Magic Defense: 140
Speed: 35                         Magic Evade %: 0
Att: 15                           Element: None.
Weakness: Lightning               World: World of Ruin
Level: 27

-----------------------------------------------------------------------------
Monster: L.Blade                  Location: Mining Railway in Vector
HP: 400                           Defense: 120
MP: 150                           Evade %: 0
EXP: 0                            Magic Attack: 5
GP: 0                             Magic Defense: 150
Speed: 30                         Magic Evade %: 0
Att: 20                           Element: Ice
Weakness: None.                   World: World of Balance
Level: 21

-----------------------------------------------------------------------------
Monster: Leader                   Location: Imperial Base
HP: 275                           Defense: 5
MP: 20                            Evade %: 0
EXP: 0                            Magic Attack: 10
GP: 50                            Magic Defense: 110
Speed: 35                         Magic Evade %: 0
Att: 18                           Element: None.
Weakness: None.                   World: World of Balance
Level: 12

-----------------------------------------------------------------------------
Monster: Leafer                   Location: Figaro(overworld map)
HP: 33                            Defense: 60
MP: 0                             Evade %: 0
EXP: 24                           Magic Attack: 10
GP: 45                            Magic Defense: 140
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: Ice
Weakness: Water, Fire             World: World of Balance
Level: 5

-----------------------------------------------------------------------------
Monster: LethaWpn                 Location: Ancient Castle
HP: 9200                          Defense: 190
MP: 1956                          Evade %: 10
EXP: 5848                         Magic Attack: 15
GP: 1189                          Magic Defense: 125
Speed: 55                         Magic Evade %: 10
Att: 18                           Element: None.
Weakness: Lightning, Water        World: World of Ruin
Level: 47

-----------------------------------------------------------------------------
Monster: Lich                     Location: Sealed Gate Cave
HP: 590                           Defense: 50
MP: 90                            Evade %: 0
EXP: 374                          Magic Attack: 10
GP: 350                           Magic Defense: 190
Speed: 35                         Magic Evade %: 0
Att: 1                            Element: Poison, Fire
Weakness: Pearl                   World: World of Balance
Level: 20

-----------------------------------------------------------------------------
Monster: Lizard                   Location: Serpent Trench
HP: 1280                          Defense: 102
MP: 70                            Evade %: 0
EXP: 297                          Magic Attack: 10
GP: 356                           Magic Defense: 153
Speed: 30                         Magic Evade %: 0
Att: 14                           Element: Poison
Weakness: Ice.                    World: World of Ruin
Level: 26

-----------------------------------------------------------------------------
Monster: Lobo                     Location: Narche
HP: 27                            Defense: 80
MP: 5                             Evade %: 0
EXP: 37                           Magic Attack: 3
GP: 30                            Magic Defense: 120
Speed: 35                         Magic Evade %: 0
Att: 20                           Element: None.
Weakness: Fire                    World: World of Balance
Level: 5

-----------------------------------------------------------------------------
Monster: Long Arm(1st boss)       Location: Kefka's Tower
HP: 33000                         Defense: 110
MP: 10000                         Evade %: 5
EXP: 0                            Magic Attack: 30
GP: 0                             Magic Defense: 150
Speed: 39                         Magic Evade %: 0
Att: 35                           Element: None.
Weakness: None.                   World: World of Ruin
Level: 73

-----------------------------------------------------------------------------
Monster: Lunaris                  Location: Albrook(overworld map)
HP: 582                           Defense: 155
MP: 25                            Evade %: 0
EXP: 308                          Magic Attack: 10
GP: 247                           Magic Defense: 145
Speed: 25                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: None.                   World: World of Ruin
Level: 26

=============================================================================
-----------------------------------[M]---------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster: Madam                    Location: Kefka's Tower
HP: 8150                          Defense: 100
MP: 900                           Evade %: 0
EXP: 2200                         Magic Attack: 12
GP: 700                           Magic Defense: 155
Speed: 35                         Magic Evade %: 0
Att: 8                            Element: None.
Weakness: Poison                  World: World of Ruin
Level: 53

-----------------------------------------------------------------------------
Monster: MadOscar                 Location: Daryl's Tomb
HP: 2900                          Defense: 95
MP: 980                           Evade %: 0
EXP: 780                          Magic Attack: 10
GP: 2292                          Magic Defense: 145
Speed: 30                         Magic Evade %: 0
Att: 20                           Element: None.
Weakness: None.                   World: World of Ruin
Level: 30

-----------------------------------------------------------------------------
Monster: Magic(2nd boss)          Location: Kefka's Tower
HP: 30000                         Defense: 145
MP: 10000                         Evade %: 0
EXP: 0                            Magic Attack: 8
GP: 0                             Magic Defense: 125
Speed: 35                         Magic Evade %: 0
Att: 1                            Element: None.
Weakness: Earth                   World: World of Ruin
Level: 72

-----------------------------------------------------------------------------
Monster: MagiMstr                 Location: Magic Tower
HP: 50000                         Defense: 250
MP: 50000                         Evade %: 100
EXP: 0                            Magic Attack: 25
GP: 0                             Magic Defense: 100
Speed: 90                         Magic Evade %: 0
Att: 1                            Element: None.
Weakness: None.                   World: World of Ruin
Level: 68

-----------------------------------------------------------------------------
Monster: MagiUrn                  Location: Magic Tower
HP: 100                           Defense: 220
MP: 10000                         Evade %: 100
EXP: 0                            Magic Attack: 35
GP: 0                             Magic Defense: 190
Speed: 40                         Magic Evade %: 0
Att: 5                            Element: All
Weakness: None.                   World: World of Ruin
Level: 31

-----------------------------------------------------------------------------
Monster: MagRoadr(big)            Location: Mining Railway in Vector
HP: 420                           Defense: 25
MP: 100                           Evade %: 0
EXP: 232                          Magic Attack: 1
GP: 277                           Magic Defense: 140
Speed: 30                         Magic Evade %: 0
Att: 12                           Element: Ice
Weakness: Fire                    World: World of Balance
Level: 19

-----------------------------------------------------------------------------
Monster: MagRoadr(small)          Location: Mining Railway in Vector
HP: 250                           Defense: 20
MP: 100                           Evade %: 0
EXP: 198                          Magic Attack: 1
GP: 300                           Magic Defense: 140
Speed: 25                         Magic Evade %: 0
Att: 10                           Element: None.
Weakness: Ice                     World: World of Balance
Level: 18

-----------------------------------------------------------------------------
Monster: MagRoadr(3rd)            Location: Narche
HP: 1777                          Defense: 115
MP: 100                           Evade %: 0
EXP: 621                          Magic Attack: 10
GP: 352                           Magic Defense: 145
Speed: 33                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: None.                   World: World of Ruin
Level: 32

-----------------------------------------------------------------------------
Monster: MagRoadr(4th)            Location: Narche
HP: 1380                          Defense: 105
MP: 70                            Evade %: 0
EXP: 647                          Magic Attack: 10
GP: 284                           Magic Defense: 150
Speed: 33                         Magic Evade %: 0
Att: 14                           Element: None.
Weakness: None.                   World: World of Ruin
Level: 32

-----------------------------------------------------------------------------
Monster: Maliga                   Location: Cave to Figaro Castle
HP: 952                           Defense: 110
MP: 100                           Evade %: 0
EXP: 360                          Magic Attack: 10
GP: 576                           Magic Defense: 145
Speed: 30                         Magic Evade %: 0
Att: 15                           Element: None.
Weakness: Ice, Lightning, Water   World: World of Ruin
Level: 26

-----------------------------------------------------------------------------
Monster: Mandrake                 Location: Western Mountain
HP: 1150                          Defense: 115
MP: 104                           Evade %: 0
EXP: 378                          Magic Attack: 10
GP: 450                           Magic Defense: 125
Speed: 30                         Magic Evade %: 0
Att: 16                           Element: Water
Weakness: Fire                    World: World of Balance
Level: 23

-----------------------------------------------------------------------------
Monster: Mantodea                 Location: Narche(overworld map)
HP: 4500                          Defense: 145
MP: 420                           Evade %: 0
EXP: 4612                         Magic Attack: 10
GP: 501                           Magic Defense: 100
Speed: 45                         Magic Evade %: 0
Att: 180                          Element: None.
Weakness: Fire                    World: World of Ruin
Level: 54

-----------------------------------------------------------------------------
Monster: Marshal                  Location: Narche
HP: 420                           Defense: 110
MP: 150                           Evade %: 0
EXP: 0                            Magic Attack: 9
GP: 350                           Magic Defense: 140
Speed: 40                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Poison                  World: World of Balance
Level: 8

-----------------------------------------------------------------------------
Monster: MastrPug                 Location: Ancient Castle
HP: 22000                         Defense: 100
MP: 1200                          Evade %: 0
EXP: 0                            Magic Attack: 9
GP: 0                             Magic Defense: 165
Speed: 45                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: None.                   World: World of Ruin
Level: 73

-----------------------------------------------------------------------------
Monster: MegaArmr                 Location: Imperial Castle
HP: 1000                          Defense: 120
MP: 50                            Evade %: 0
EXP: 350                          Magic Attack: 10
GP: 0                             Magic Defense: 100
Speed: 45                         Magic Evade %: 0
Att: 19                           Element: None.
Weakness: Lightning, Water        World: World of Balance
Level: 21

-----------------------------------------------------------------------------
Monster: Merchant                 Location: Sotuh Figaor
HP: 119                           Defense: 50
MP: 20                            Evade %: 0
EXP: 26                           Magic Attack: 10
GP: 60                            Magic Defense: 150
Speed: 30                         Magic Evade %: 0
Att: 18                           Element: None.
Weakness: None.                   World: World of Balance
Level: 5

-----------------------------------------------------------------------------
Monster: Mesosaur                 Location: Albrook(overworld map)
HP: 1112                          Defense: 110
MP: 130                           Evade %: 0
EXP: 459                          Magic Attack: 10
GP: 456                           Magic Defense: 150
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Ice.                    World: World of Ruin
Level: 26

-----------------------------------------------------------------------------
Monster: MindCndy                 Location: Kohlingen(overworld map)
HP: 290                           Defense: 105
MP: 100                           Evade %: 0
EXP: 128                          Magic Attack: 10
GP: 168                           Magic Defense: 165
Speed: 30                         Magic Evade %: 0
Att: 14                           Element: None.
Weakness: Wind, Fire              World: World of Balance
Level: 15

-----------------------------------------------------------------------------
Monster: Misfit                   Location: Floating Continent
HP: 1750                          Defense: 105
MP: 140                           Evade %: 0
EXP: 750                          Magic Attack: 10
GP: 786                           Magic Defense: 155
Speed: 35                         Magic Evade %: 0
Att: 26                           Element: Poison
Weakness: Pearl, Fire             World: World of Balance
Level: 26

-----------------------------------------------------------------------------
Monster: MisslBay                 Location: Freefall prior Floating Continent
HP: 3000                          Defense: 135
MP: 7000                          Evade %: 0
EXP: 0                            Magic Attack: 8
GP: 0                             Magic Defense: 150
Speed: 20                         Magic Evade %: 0
Att: 12                           Element: None.
Weakness: Lightning, Water        World: World of Balance
Level: 25

-----------------------------------------------------------------------------
Monster: Moe                      Location: Cyan's Nightmare
HP: 12500                         Defense: 80
MP: 2000                          Evade %: 0
EXP: 0                            Magic Attack: 6
GP: 0                             Magic Defense: 130
Speed: 25                         Magic Evade %: 0
Att: 4                            Element: Lightning
Weakness: None.                   World: World of Ruin
Level: 47

-----------------------------------------------------------------------------
Monster: Mover                    Location: Kefka's Tower
HP: 120                           Defense: 115
MP: 10500                         Evade %: 225
EXP: 1500                         Magic Attack: 10
GP: 0                             Magic Defense: 254
Speed: 85                         Magic Evade %: 0
Att: 20                           Element: Poison
Weakness: None.                   World: World of Ruin
Level: 51

-----------------------------------------------------------------------------
Monster: MTekArmr                 Location: Figaro Castle
HP: 210                           Defense: 30
MP: 250                           Evade %: 0
EXP: 0                            Magic Attack: 3
GP: 0                             Magic Defense: 130
Speed: 25                         Magic Evade %: 0
Att: 18                           Element: None.
Weakness: Lightning               World: World of Balance
Level: 8

-----------------------------------------------------------------------------
Monster: Muus                     Location: Kohlingen(overworld map)
HP: 900                           Defense: 110
MP: 100                           Evade %: 0
EXP: 189                          Magic Attack: 10
GP: 287                           Magic Defense: 105
Speed: 30                         Magic Evade %: 0
Att: 11                           Element: None.
Weakness: None.                   World: World of Ruin
Level: 28

=============================================================================
-----------------------------------[N]---------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster: Nastidon                 Location: Narche
HP: 1877                          Defense: 145
MP: 100                           Evade %: 0
EXP: 697                          Magic Attack: 10
GP: 298                           Magic Defense: 105
Speed: 35                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Fire                    World: World of Ruin
Level: 32

-----------------------------------------------------------------------------
Monster: Naughty                  Location: Escape from Floating Continent
HP: 3000                          Defense: 115
MP: 195                           Evade %: 0
EXP: 0                            Magic Attack: 10
GP: 0                             Magic Defense: 145
Speed: 48                         Magic Evade %: 0
Att: 11                           Element: Ice
Weakness: Fire, Lightning, Pearl  World: World of Balance
Level: 24

-----------------------------------------------------------------------------
Monster: Nautloid                 Location: Lete River
HP: 236                           Defense: 100
MP: 100                           Evade %: 0
EXP: 216                          Magic Attack: 10
GP: 173                           Magic Defense: 150
Speed: 35                         Magic Evade %: 0
Att: 18                           Element: None.
Weakness: Lightning, Fire         World: World of Balance
Level: 11

-----------------------------------------------------------------------------
Monster: Necrmncr                 Location: OPheonix Cave
HP: 3525                          Defense: 100
MP: 900                           Evade %: 0
EXP: 1510                         Magic Attack: 7
GP: 791                           Magic Defense: 150
Speed: 25                         Magic Evade %: 0
Att: 13                           Element: Poison
Weakness: Pearl, Fire             World: World of Ruin
Level: 48

-----------------------------------------------------------------------------
Monster: NekHuntr                 Location: Figaro Castle Basement
HP: 1334                          Defense: 102
MP: 150                           Evade %: 0
EXP: 588                          Magic Attack: 10
GP: 1330                          Magic Defense: 153
Speed: 30                         Magic Evade %: 0
Att: 5                            Element: None.
Weakness: Poison                  World: World of Ruin
Level: 28

-----------------------------------------------------------------------------
Monster: Nerapa                   Location: Escape from Floating Continent
HP: 2800                          Defense: 105
MP: 280                           Evade %: 0
EXP: 0                            Magic Attack: 10
GP: 0                             Magic Defense: 150
Speed: 48                         Magic Evade %: 0
Att: 11                           Element: Fire
Weakness: Ice, Lightning, Pearl   World: World of Balance
Level: 26

-----------------------------------------------------------------------------
Monster: Nightshd                 Location: Owzer's House
HP: 2200                          Defense: 110
MP: 305                           Evade %: 0
EXP: 872                          Magic Attack: 9
GP: 767                           Magic Defense: 140
Speed: 35                         Magic Evade %: 0
Att: 13                           Element: Water
Weakness: Fire                    World: World of Ruin
Level: 37

-----------------------------------------------------------------------------
Monster: Ninja                    Location: Floating Continent
HP: 1650                          Defense: 135
MP: 130                           Evade %: 50
EXP: 694                          Magic Attack: 5
GP: 520                           Magic Defense: 140
Speed: 37                         Magic Evade %: 0
Att: 22                           Element: Poison
Weakness: Lightning, Pearl        World: World of Balance
Level: 27

-----------------------------------------------------------------------------
Monster: No. 128                  Location: Mining Railway in Vector
HP: 3278                          Defense: 120
MP: 810                           Evade %: 0
EXP: 0                            Magic Attack: 3
GP: 0                             Magic Defense: 125
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: Ice
Weakness: None.                   World: World of Balance
Level: 23

-----------------------------------------------------------------------------
Monster: No. 024                  Location: Magitek Facility in Vector
HP: 4777                          Defense: 170
MP: 777                           Evade %: 0
EXP: 0                            Magic Attack: 3
GP: 0                             Magic Defense: 100
Speed: 40                         Magic Evade %: 0
Att: 20                           Element: None.
Weakness: None.                   World: World of Balance
Level: 24

-----------------------------------------------------------------------------
Monster: Nohrabbt                 Location: Cave to Figaro Castle
HP: 75                            Defense: 100
MP: 200                           Evade %: 0
EXP: 0                            Magic Attack: 30
GP: 0                             Magic Defense: 100
Speed: 30                         Magic Evade %: 0
Att: 7                            Element: None.
Weakness: Water                   World: World of Ruin
Level: 26

=============================================================================
-----------------------------------[O]---------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster: Officer                  Location: South Figaro
HP: 102                           Defense: 100
MP: 25                            Evade %: 0
EXP: 33                           Magic Attack: 10
GP: 66                            Magic Defense: 150
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Poison                  World: World of Balance
Level: 7

-----------------------------------------------------------------------------
Monster: Ogor                     Location: Triangle Isle
HP: 4211                          Defense: 100
MP: 219                           Evade %: 30
EXP: 1583                         Magic Attack: 11
GP: 869                           Magic Defense: 150
Speed: 32                         Magic Evade %: 30
Att: 19                           Element: None.
Weakness: Lightning, Poison       World: World of Ruin
Level: 44

-----------------------------------------------------------------------------
Monster: Opinicus                 Location: Ebot's Rock
HP: 3210                          Defense: 135
MP: 514                           Evade %: 0
EXP: 1270                         Magic Attack: 10
GP: 519                           Magic Defense: 150
Speed: 38                         Magic Evade %: 0
Att: 22                           Element: Poison
Weakness: Pearl, Fire             World: World of Ruin
Level: 38

-----------------------------------------------------------------------------
Monster: Orog                     Location: Daryl's Tomb
HP: 1584                          Defense: 105
MP: 250                           Evade %: 0
EXP: 510                          Magic Attack: 10
GP: 716                           Magic Defense: 140
Speed: 35                         Magic Evade %: 0
Att: 45                           Element: Poison
Weakness: Pearl, Fire             World: World of Ruin
Level: 30

-----------------------------------------------------------------------------
Monster: Osprey                   Location: Albrook(overworld map)
HP: 850                           Defense: 105
MP: 100                           Evade %: 0
EXP: 249                          Magic Attack: 10
GP: 596                           Magic Defense: 120
Speed: 25                         Magic Evade %: 20
Att: 12                           Element: None.
Weakness: Ice.                    World: World of Ruin
Level: 26

-----------------------------------------------------------------------------
Monster: Ostesaur                 Location: Daryl's Tomb
HP: 1584                          Defense: 115
MP: 143                           Evade %: 0
EXP: 770                          Magic Attack: 10
GP: 542                           Magic Defense: 155
Speed: 33                         Magic Evade %: 0
Att: 45                           Element: Poison
Weakness: Pearl, Fire             World: World of Ruin
Level: 30

-----------------------------------------------------------------------------
Monster: Outsider                 Location: Kefka's Tower
HP: 8050                          Defense: 105
MP: 400                           Evade %: 0
EXP: 2600                         Magic Attack: 4
GP: 2800                          Magic Defense: 155
Speed: 40                         Magic Evade %: 0
Att: 15                           Element: Poison
Weakness: Pearl                   World: World of Ruin
Level: 18

-----------------------------------------------------------------------------
Monster: OverGunk                 Location: Kohlingen(overworld map)
HP: 492                           Defense: 125
MP: 100                           Evade %: 0
EXP: 219                          Magic Attack: 10
GP: 365                           Magic Defense: 125
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Fire                    World: World of Balance
Level: 15

-----------------------------------------------------------------------------
Monster: OverMind                 Location: Phantom Train
HP: 390                           Defense: 55
MP: 190                           Evade %: 0
EXP: 65                           Magic Attack: 7
GP: 228                           Magic Defense: 150
Speed: 30                         Magic Evade %: 0
Att: 12                           Element: Poison
Weakness: Pearl, Fire             World: World of Balance
Level: 13

=============================================================================
-----------------------------------[P]---------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster: Pan Dora                 Location: Cyan's Nightmare
HP: 1522                          Defense: 140
MP: 350                           Evade %: 0
EXP: 622                          Magic Attack: 10
GP: 461                           Magic Defense: 80
Speed: 25                         Magic Evade %: 0
Att: 13                           Element: Poison
Weakness: Pearl, Fire             World: World of Ruin
Level: 39

-----------------------------------------------------------------------------
Monster: Parasite                 Location: Cyan's Nightmare
HP: 1000                          Defense: 140
MP: 230                           Evade %: 0
EXP: 455                          Magic Attack: 1
GP: 461                           Magic Defense: 5
Speed: 20                         Magic Evade %: 0
Att: 1                            Element: None.
Weakness: Fire                    World: World of Ruin
Level: 39

-----------------------------------------------------------------------------
Monster: Parasoul                 Location: Pheonix Cave
HP: 2077                          Defense: 80
MP: 500                           Evade %: 0
EXP: 1620                         Magic Attack: 10
GP: 674                           Magic Defense: 150
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: Fire
Weakness: Ice                     World: World of Ruin
Level: 47

-----------------------------------------------------------------------------
Monster: Peepers                  Location: Albrook(overworld map)
HP: 1                             Defense: 5
MP: 19                            Evade %: 0
EXP: 2                            Magic Attack: 10
GP: 0                             Magic Defense: 5
Speed: 35                         Magic Evade %: 0
Att: 7                            Element: None.
Weakness: Ice, Water              World: World of Ruin
Level: 23

-----------------------------------------------------------------------------
Monster: Phase                    Location: Pheonix Cave
HP: 4550                          Defense: 105
MP: 1700                          Evade %: 0
EXP: 2600                         Magic Attack: 10
GP: 890                           Magic Defense: 150
Speed: 30                         Magic Evade %: 0
Att: 11                           Element: Fire
Weakness: Ice                     World: World of Ruin
Level: 47

-----------------------------------------------------------------------------
Monster: Phunbaba                 Location: Mobliz
HP: 28000                         Defense: 105
MP: 10000                         Evade %: 0
EXP: 0                            Magic Attack: 6
GP: 0                             Magic Defense: 150
Speed: 30                         Magic Evade %: 0
Att: 15                           Element: Lightning
Weakness: Poison                  World: World of Ruin
Level: 31

-----------------------------------------------------------------------------
Monster: Phunbaba                 Location: Return to Mobliz
HP: 26000                         Defense: 100
MP: 10000                         Evade %: 0
EXP: 0                            Magic Attack: 6
GP: 0                             Magic Defense: 130
Speed: 35                         Magic Evade %: 0
Att: 15                           Element: Lightning
Weakness: Poison                  World: World of Ruin
Level: 31

-----------------------------------------------------------------------------
Monster: Pipsquek                 Location: Magitek Facility in Vector
HP: 250                           Defense: 200
MP: 50                            Evade %: 0
EXP: 115                          Magic Attack: 10
GP: 100                           Magic Defense: 150
Speed: 25                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Lightning, Water        World: World of Balance
Level: 18

-----------------------------------------------------------------------------
Monster: Piranha                  Location: Baren Falls
HP: 10                            Defense: 100
MP: 60                            Evade %: 0
EXP: 0                            Magic Attack: 10
GP: 0                             Magic Defense: 150
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Lightning               World: World of Balance
Level: 9

-----------------------------------------------------------------------------
Monster: PlutArmr                 Location: Cyan's Nightmare
HP: 2850                          Defense: 105
MP: 220                           Evade %: 0
EXP: 853                          Magic Attack: 9
GP: 629                           Magic Defense: 150
Speed: 35                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Lightning, Water        World: World of Ruin
Level: 39

-----------------------------------------------------------------------------
Monster: PmStalkr                 Location: Collapsing house in Tzen
HP: 265                           Defense: 140
MP: 190                           Evade %: 0
EXP: 258                          Magic Attack: 6
GP: 491                           Magic Defense: 115
Speed: 20                         Magic Evade %: 0
Att: 9                            Element: Poison
Weakness: Pearl, Fire             World: World of Ruin
Level: 26

-----------------------------------------------------------------------------
Monster: Poltrgst                 Location: Kefka's Tower
HP: 58000                         Defense: 180
MP: 18900                         Evade %: 0
EXP: 0                            Magic Attack: 13
GP: 0                             Magic Defense: 145
Speed: 53                         Magic Evade %: 0
Att: 15                           Element: Wind, Fire
Weakness: Poison                  World: World of Ruin
Level: 67

-----------------------------------------------------------------------------
Monster: Poplium                  Location: Phantom Forest
HP: 145                           Defense: 55
MP: 25                            Evade %: 0
EXP: 55                           Magic Attack: 10
GP: 55                            Magic Defense: 150
Speed: 25                         Magic Evade %: 0
Att: 13                           Element: Poison
Weakness: Pearl, Fire             World: World of Balance
Level: 11

-----------------------------------------------------------------------------
Monster: Poppers                  Location: Umaro Cave
HP: 1000                          Defense: 120
MP: 100                           Evade %: 0
EXP: 800                          Magic Attack: 10
GP: 350                           Magic Defense: 140
Speed: 34                         Magic Evade %: 0
Att: 5                            Element: None.
Weakness: Fire                    World: World of Ruin
Level: 33

-----------------------------------------------------------------------------
Monster: Presentr                 Location: Daryl's Tomb
HP: 9845                          Defense: 80
MP: 1600                          Evade %: 0
EXP: 0                            Magic Attack: 7
GP: 1000                          Magic Defense: 150
Speed: 35                         Magic Evade %: 0
Att: 75                           Element: Lightning, Water, Ice
Weakness: Fire                    World: World of Ruin
Level: 31

-----------------------------------------------------------------------------
Monster: Prmethus                 Location: Kefka's Tower
HP: 14500                         Defense: 170
MP: 2050                          Evade %: 0
EXP: 5200                         Magic Attack: 10
GP: 1300                          Magic Defense: 150
Speed: 47                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Water, Lightning        World: World of Ruin
Level: 56

-----------------------------------------------------------------------------
Monster: Prmrdite                 Location: Return to Figaro Cave
HP: 145                           Defense: 50
MP: 10                            Evade %: 0
EXP: 90                           Magic Attack: 10
GP: 115                           Magic Defense: 150
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Lightning               World: World of Balance
Level: 11

-----------------------------------------------------------------------------
Monster: ProtArmr                 Location: Magitek Facility in Vector
HP: 670                           Defense: 230
MP: 125                           Evade %: 0
EXP: 499                          Magic Attack: 7
GP: 296                           Magic Defense: 110
Speed: 30                         Magic Evade %: 0
Att: 12                           Element: None.
Weakness: Lightning               World: World of Balance
Level: 19

-----------------------------------------------------------------------------
Monster: Prussian                 Location: Triangle Isle
HP: 3300                          Defense: 115
MP: 188                           Evade %: 0
EXP: 1396                         Magic Attack: 10
GP: 773                           Magic Defense: 155
Speed: 35                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: None.                   World: World of Ruin
Level: 41

-----------------------------------------------------------------------------
Monster: Psychot                  Location: Narche
HP: 900                           Defense: 165
MP: 55                            Evade %: 0
EXP: 347                          Magic Attack: 10
GP: 275                           Magic Defense: 125
Speed: 33                         Magic Evade %: 0
Att: 14                           Element: Fire
Weakness: Ice                     World: World of Ruin
Level: 32

-----------------------------------------------------------------------------
Monster: Pterodon                 Location: Lete River
HP: 380                           Defense: 65
MP: 70                            Evade %: 0
EXP: 464                          Magic Attack: 10
GP: 325                           Magic Defense: 180
Speed: 45                         Magic Evade %: 0
Att: 25                           Element: None.
Weakness: Fire                    World: World of Balance
Level: 12

-----------------------------------------------------------------------------
Monster: Pug                      Location: Umaro Cave
HP: 8000                          Defense: 150
MP: 15500                         Evade %: 50
EXP: 1200                         Magic Attack: 10
GP: 3333                          Magic Defense: 180
Speed: 35                         Magic Evade %: 50
Att: 13                           Element: Water
Weakness: Fire, Lightning         World: World of Ruin
Level: 27

-----------------------------------------------------------------------------
Monster: Pugs(3 of them)          Location: Umaro Cave
HP: 14001                         Defense: 100
MP: 11000                         Evade %: 150
EXP: 0                            Magic Attack: 1
GP: 0                             Magic Defense: 150
Speed: 70                         Magic Evade %: 0
Att: 5                            Element: Water
Weakness: Fire                    World: World of Ruin
Level: 99

-----------------------------------------------------------------------------
Monster: Punisher                 Location: Mt.Zozo
HP: 2191                          Defense: 100
MP: 136                           Evade %: 115
EXP: 1242                         Magic Attack: 10
GP: 3000                          Magic Defense: 155
Speed: 35                         Magic Evade %: 0
Att: 28                           Element: None.
Weakness: Poison                  World: World of Ruin
Level: 35

-----------------------------------------------------------------------------
Monster: PwrDemon                 Location: Daryl's Tomb
HP: 2058                          Defense: 145
MP: 360                           Evade %: 0
EXP: 485                          Magic Attack: 10
GP: 385                           Magic Defense: 140
Speed: 40                         Magic Evade %: 0
Att: 13                           Element: Poison
Weakness: Pearl, Fire             World: World of Ruin
Level: 29

=============================================================================
-----------------------------------[Q]---------------------------------------
=============================================================================

                  NO ENEMY LISTING FOR THE LETTER "Q"

=============================================================================
-----------------------------------[R]---------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster: Rain Man                 Location: Cyan's Nightmare
HP: 2722                          Defense: 110
MP: 180                           Evade %: 0
EXP: 890                          Magic Attack: 10
GP: 485                           Magic Defense: 145
Speed: 34                         Magic Evade %: 30
Att: 13                           Element: None.
Weakness: Water, Pearl, Ice       World: World of Ruin
Level: 39

-----------------------------------------------------------------------------
Monster: Ralph                    Location: Vector(overworld map)
HP: 620                           Defense: 135
MP: 10                            Evade %: 0
EXP: 255                          Magic Attack: 10
GP: 345                           Magic Defense: 145
Speed: 35                         Magic Evade %: 0
Att: 14                           Element: None.
Weakness: None.                   World: World of Balance
Level: 17

-----------------------------------------------------------------------------
Monster: R.Blade                  Location: Mining Railway in Vector
HP: 700                           Defense: 120
MP: 470                           Evade %: 0
EXP: 0                            Magic Attack: 5
GP: 0                             Magic Defense: 150
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: Ice.
Weakness: None.                   World: World of Balance
Level: 22

-----------------------------------------------------------------------------
Monster: ReachFrg                 Location: Narche(overworld map)
HP: 3511                          Defense: 130
MP: 220                           Evade %: 0
EXP: 1550                         Magic Attack: 7
GP: 2600                          Magic Defense: 145
Speed: 35                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Ice                     World: World of Ruin
Level: 52

-----------------------------------------------------------------------------
Monster: Red Drgn                 Location: Pheonix Cave
HP: 30000                         Defense: 110
MP: 1780                          Evade %: 0
EXP: 0                            Magic Attack: 10
GP: 0                             Magic Defense: 150
Speed: 75                         Magic Evade %: 0
Att: 13                           Element: Fire
Weakness: Ice, Water              World: World of Ruin
Level: 67

-----------------------------------------------------------------------------
Monster: Red Fang                 Location: Kohlingen(overworld map)
HP: 325                           Defense: 95
MP: 20                            Evade %: 0
EXP: 135                          Magic Attack: 10
GP: 185                           Magic Defense: 150
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: None.                   World: World of Balance
Level: 14

-----------------------------------------------------------------------------
Monster: Red Wolf                 Location: Narche
HP: 1510                          Defense: 155
MP: 110                           Evade %: 0
EXP: 687                          Magic Attack: 10
GP: 412                           Magic Defense: 140
Speed: 25                         Magic Evade %: 0
Att: 10                           Element: None.
Weakness: None.                   World: World of Ruin
Level: 32

-----------------------------------------------------------------------------
Monster: Repo Man                 Location: Narche
HP: 35                            Defense: 90
MP: 0                             Evade %: 0
EXP: 25                           Magic Attack: 10
GP: 25                            Magic Defense: 120
Speed: 25                         Magic Evade %: 0
Att: 19                           Element: None.
Weakness: Poison                  World: World of Balance
Level: 5

-----------------------------------------------------------------------------
Monster: Retainer                 Location: Kefka's Tower
HP: 7050                          Defense: 100
MP: 2600                          Evade %: 40
EXP: 2300                         Magic Attack: 5
GP: 2000                          Magic Defense: 180
Speed: 35                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Poison                  World: World of Ruin
Level: 59

-----------------------------------------------------------------------------
Monster: Rhinox                   Location: Magitek Facility in Vector
HP: 800                           Defense: 200
MP: 35                            Evade %: 0
EXP: 592                          Magic Attack: 10
GP: 400                           Magic Defense: 100
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: Lightning
Weakness: None.                   World: World of Balance
Level: 19

-----------------------------------------------------------------------------
Monster: RhinTaur                 Location: South Figaro(overworld map)
HP: 232                           Defense: 100
MP: 100                           Evade %: 0
EXP: 246                          Magic Attack: 10
GP: 186                           Magic Defense: 155
Speed: 50                         Magic Evade %: 0
Att: 25                           Element: Lightning
Weakness: None.                   World: World of Balance
Level: 8

-----------------------------------------------------------------------------
Monster: Rhobite                  Location: Doma(overworld map)
HP: 135                           Defense: 70
MP: 40                            Evade %: 0
EXP: 53                           Magic Attack: 10
GP: 110                           Magic Defense: 140
Speed: 30                         Magic Evade %: 0
Att: 9                            Element: None.
Weakness: Water                   World: World of Balance
Level: 10

-----------------------------------------------------------------------------
Monster: Rider                    Location: Raid on Narche by Kefka
HP: 1300                          Defense: 120
MP: 170                           Evade %: 0
EXP: 400                          Magic Attack: 10
GP: 1290                          Magic Defense: 150
Speed: 45                         Magic Evade %: 0
Att: 48                           Element: None.
Weakness: Poison, Fire            World: World of Balance
Level: 14

-----------------------------------------------------------------------------
Monster: Rinn                     Location: Narche Mines
HP: 110                           Defense: 55
MP: 35                            Evade %: 0
EXP: 95                           Magic Attack: 10
GP: 100                           Magic Defense: 125
Speed: 25                         Magic Evade %: 0
Att: 10                           Element: Poison
Weakness: Fire, Pearl             World: World of Balance
Level: 11

-----------------------------------------------------------------------------
Monster: Rizopas                  Location: Baren Falls
HP: 775                           Defense: 110
MP: 39                            Evade %: 0
EXP: 0                            Magic Attack: 3
GP: 0                             Magic Defense: 175
Speed: 40                         Magic Evade %: 0
Att: 14                           Element: Water
Weakness: None.                   World: World of Balance
Level: 13

-----------------------------------------------------------------------------
Monster: Rhodox                   Location: South Figaro(overworld map)
HP: 119                           Defense: 100
MP: 100                           Evade %: 0
EXP: 59                           Magic Attack: 10
GP: 80                            Magic Defense: 155
Speed: 30                         Magic Evade %: 0
Att: 11                           Element: None.
Weakness: None.                   World: World of Balance
Level: 8

-----------------------------------------------------------------------------
Monster: Rhyos                    Location: Cave in Veldt
HP: 7191                          Defense: 150
MP: 354                           Evade %: 0
EXP: 4928                         Magic Attack: 15
GP: 1889                          Magic Defense: 160
Speed: 60                         Magic Evade %: 0
Att: 40                           Element: None.
Weakness: None.                   World: World of Ruin
Level: 36

-----------------------------------------------------------------------------
Monster: Rough                    Location: Kefka's Tower
HP: 8000                          Defense: 80
MP: 770                           Evade %: 0
EXP: 0                            Magic Attack: 10
GP: 0                             Magic Defense: 190
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: Rough
Weakness: Ice                     World: World of Ruin
Level: 69

=============================================================================
-----------------------------------[S]---------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster: Samurai                  Location: Cyan's Nightmare
HP: 3000                          Defense: 10
MP: 500                           Evade %: 0
EXP: 1545                         Magic Attack: 10
GP: 791                           Magic Defense: 20
Speed: 20                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Poison                  World: World of Ruin
Level: 40

-----------------------------------------------------------------------------
Monster: SandHrse                 Location: Cave to Figaro Castle
HP: 1025                          Defense: 135
MP: 100                           Evade %: 0
EXP: 475                          Magic Attack: 9
GP: 726                           Magic Defense: 155
Speed: 30                         Magic Evade %: 0
Att: 15                           Element: None.
Weakness: Ice, Water              World: World of Ruin
Level: 27

-----------------------------------------------------------------------------
Monster: Sand Ray                 Location: Figaro(overworld map)
HP: 67                            Defense: 110
MP: 10                            Evade %: 0
EXP: 41                           Magic Attack: 10
GP: 54                            Magic Defense: 145
Speed: 30                         Magic Evade %: 0
Att: 20                           Element: None.
Weakness: Ice, Water              World: World of Balance
Level: 5

-----------------------------------------------------------------------------
Monster: Scorpion                 Location: Collapsing House in Tzen
HP: 290                           Defense: 5
MP: 19                            Evade %: 0
EXP: 199                          Magic Attack: 9
GP: 336                           Magic Defense: 215
Speed: 20                         Magic Evade %: 0
Att: 10                           Element: None.
Weakness: None.                   World: World of Ruin
Level: 26

-----------------------------------------------------------------------------
Monster: Scrapper                 Location: Mt.Zozo
HP: 1759                          Defense: 125
MP: 68                            Evade %: 120
EXP: 797                          Magic Attack: 10
GP: 2000                          Magic Defense: 145
Speed: 37                         Magic Evade %: 0
Att: 10                           Element: Poison
Weakness: None.                   World: World of Ruin
Level: 34

-----------------------------------------------------------------------------
Monster: SeaFloor                 Location: Pheonix Cave
HP: 4200                          Defense: 135
MP: 200                           Evade %: 0
EXP: 1315                         Magic Attack: 10
GP: 670                           Magic Defense: 100
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: Water, Fire
Weakness: Ice, Lightning          World: World of Ruin
Level: 47

-----------------------------------------------------------------------------
Monster: Sewer Rat                Location: Opera House
HP: 299                           Defense: 110
MP: 20                            Evade %: 0
EXP: 108                          Magic Attack: 10
GP: 156                           Magic Defense: 160
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: Poison
Weakness: Fire                    World: World of Balance
Level: 16

-----------------------------------------------------------------------------
Monster: Scullion                 Location: Kefka's Tower
HP: 27000                         Defense: 175
MP: 9000                          Evade %: 0
EXP: 9000                         Magic Attack: 15
GP: 0                             Magic Defense: 145
Speed: 40                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Water, Lightning        World: World of Ruin
Level: 57

-----------------------------------------------------------------------------
Monster: Shiva                    Location: Magitek Facility in Vector
HP: 3000                          Defense: 200
MP: 500                           Evade %: 0
EXP: 0                            Magic Attack: 7
GP: 0                             Magic Defense: 110
Speed: 35                         Magic Evade %: 0
Att: 15                           Element: Ice
Weakness: Fire                    World: World of Balance
Level: 21

-----------------------------------------------------------------------------
Monster: Short Arm(1st boss)      Location: Kefka's Tower
HP: 27000                         Defense: 115
MP: 10000                         Evade %: 10
EXP: 0                            Magic Attack: 10
GP: 0                             Magic Defense: 155
Speed: 37                         Magic Evade %: 0
Att: 50                           Element: None.
Weakness: Water                   World: World of Ruin
Level: 73

-----------------------------------------------------------------------------
Monster: SkulDrgn                 Location: Kefka's Tower
HP: 32800                         Defense: 140
MP: 1999                          Evade %: 0
EXP: 0                            Magic Attack: 10
GP: 0                             Magic Defense: 120
Speed: 57                         Magic Evade %: 0
Att: 15                           Element: Poison
Weakness: Pearl, Fire             World: World of Ruin
Level: 62

-----------------------------------------------------------------------------
Monster: Sky Armr                 Location: Freefall prior Floating Continent
HP: 900                           Defense: 150
MP: 170                           Evade %: 0
EXP: 350                          Magic Attack: 7
GP: 400                           Magic Defense: 120
Speed: 30                         Magic Evade %: 0
Att: 16                           Element: None.
Weakness: Lightning, Wind         World: World of Balance
Level: 24

-----------------------------------------------------------------------------
Monster: Sky Base                 Location: Kefka's Tower
HP: 6000                          Defense: 140
MP: 550                           Evade %: 0
EXP: 2300                         Magic Attack: 5
GP: 670                           Magic Defense: 140
Speed: 35                         Magic Evade %: 0
Att: 10                           Element: None.
Weakness: Lightning, Water        World: World of Ruin
Level: 52

-----------------------------------------------------------------------------
Monster: Sky Cap                  Location: Cyan's Nightmare
HP: 3262                          Defense: 105
MP: 200                           Evade %: 0
EXP: 1253                         Magic Attack: 8
GP: 441                           Magic Defense: 150
Speed: 35                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Lightning, Water, Wind  World: World of Ruin
Level: 40

-----------------------------------------------------------------------------
Monster: SlamDncr                 Location: Zozo
HP: 392                           Defense: 115
MP: 120                           Evade %: 0
EXP: 224                          Magic Attack: 10
GP: 296                           Magic Defense: 145
Speed: 35                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Poison                  World: World of Balance
Level: 15

-----------------------------------------------------------------------------
Monster: Slatter                  Location: Ebot's Rock
HP: 2600                          Defense: 125
MP: 97                            Evade %: 20
EXP: 830                          Magic Attack: 10
GP: 415                           Magic Defense: 145
Speed: 35                         Magic Evade %: 10
Att: 13                           Element: None.
Weakness: Pearl                   World: World of Ruin
Level: 37

-----------------------------------------------------------------------------
Monster: Sleep(3rd boss)          Location: Kefka's Tower
HP: 40000                         Defense: 140
MP: 10000                         Evade %: 0
EXP: 0                            Magic Attack: 6
GP: 0                             Magic Defense: 120
Speed: 46                         Magic Evade %: 0
Att: 63                           Element: None.
Weakness: None.                   World: World of Ruin
Level: 71

-----------------------------------------------------------------------------
Monster: Slurm                    Location: Western Mountain
HP: 505                           Defense: 50
MP: 20                            Evade %: 0
EXP: 232                          Magic Attack: 10
GP: 270                           Magic Defense: 50
Speed: 30                         Magic Evade %: 0
Att: 12                           Element: None.
Weakness: Fire                    World: World of Balance
Level: 23

-----------------------------------------------------------------------------
Monster: Soldier                  Location: Imperial Base
HP: 100                           Defense: 80
MP: 15                            Evade %: 0
EXP: 0                            Magic Attack: 10
GP: 48                            Magic Defense: 150
Speed: 30                         Magic Evade %: 0
Att: 12                           Element: None.
Weakness: Poison                  World: World of Balance
Level: 11

-----------------------------------------------------------------------------
Monster: SoulDncr                 Location: Owzer's House
HP: 2539                          Defense: 60
MP: 100                           Evade %: 0
EXP: 5531                         Magic Attack: 30
GP: 769                           Magic Defense: 170
Speed: 30                         Magic Evade %: 0
Att: 1                            Element: None.
Weakness: Poison                  World: World of Ruin
Level: 22

-----------------------------------------------------------------------------
Monster: SoulSavr                 Location: Cyan Nightmare
HP: 3066                          Defense: 150
MP: 566                           Evade %: 0
EXP: 0                            Magic Attack: 3
GP: 0                             Magic Defense: 175
Speed: 15                         Magic Evade %: 0
Att: 50                           Element: Pearl, Fire
Weakness: Ice                     World: World of Ruin
Level: 41

-----------------------------------------------------------------------------
Monster: Speck                    Location: Freefall prior Floating Continent
HP: 420                           Defense: 230
MP: 285                           Evade %: 0
EXP: 0                            Magic Attack: 10
GP: 0                             Magic Defense: 160
Speed: 15                         Magic Evade %: 0
Att: 12                           Element: None.
Weakness: Lightning, Water        World: World of Balance
Level: 25

-----------------------------------------------------------------------------
Monster: Specter                  Location: Phantom Train
HP: 1500                          Defense: 120
MP: 10000                         Evade %: 0
EXP: 0                            Magic Attack: 8
GP: 0                             Magic Defense: 120
Speed: 40                         Magic Evade %: 0
Att: 15                           Element: Poison
Weakness: Pearl, Fire             World: World of Balance
Level: 19

-----------------------------------------------------------------------------
Monster: Spectre                  Location: Narche Mines
HP: 235                           Defense: 0
MP: 120                           Evade %: 0
EXP: 220                          Magic Attack: 8
GP: 138                           Magic Defense: 160
Speed: 35                         Magic Evade %: 0
Att: 1                            Element: Poison
Weakness: Pearl, Fire             World: World of Balance
Level: 13

-----------------------------------------------------------------------------
Monster: Spek Tor                 Location: Narche(overworld map)
HP: 250                           Defense: 100
MP: 20                            Evade %: 50
EXP: 1356                         Magic Attack: 10
GP: 1524                          Magic Defense: 200
Speed: 70                         Magic Evade %: 0
Att: 30                           Element: None.
Weakness: Water                   World: World of Ruin
Level: 50

-----------------------------------------------------------------------------
Monster: SpForce                  Location: Imperial Castle
HP: 700                           Defense: 100
MP: 20                            Evade %: 0
EXP: 200                          Magic Attack: 10
GP: 0                             Magic Defense: 140
Speed: 40                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Poison                  World: World of Balance
Level: 21

-----------------------------------------------------------------------------
Monster: SpitFire                 Location: Freefall prior Floating Continent
HP: 1400                          Defense: 155
MP: 180                           Evade %: 0
EXP: 550                          Magic Attack: 4
GP: 300                           Magic Defense: 130
Speed: 35                         Magic Evade %: 0
Att: 17                           Element: None.
Weakness: Lightning, Wind         World: World of Balance
Level: 25

-----------------------------------------------------------------------------
Monster: Sprinter                 Location: Narche(overworld map)
HP: 4500                          Defense: 100
MP: 350                           Evade %: 0
EXP: 2293                         Magic Attack: 10
GP: 1420                          Magic Defense: 150
Speed: 55                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Lightning               World: World of Ruin
Level: 53

-----------------------------------------------------------------------------
Monster: SrBemoth(first one)      Location: Cave in Veldt
HP: 19000                         Defense: 120
MP: 1600                          Evade %: 0
EXP: 0                            Magic Attack: 9
GP: 0                             Magic Defense: 130
Speed: 60                         Magic Evade %: 0
Att: 43                           Element: Ice
Weakness: Poison, Fire            World: World of Ruin
Level: 43

-----------------------------------------------------------------------------
Monster: SrBemoth(second one)     Location: Cave in Veldt
HP: 19000                         Defense: 105
MP: 9999                          Evade %: 0
EXP: 0                            Magic Attack: 10
GP: 0                             Magic Defense: 150
Speed: 39                         Magic Evade %: 0
Att: 27                           Element: Poison
Weakness: Pearl, Fire             World: World of Ruin
Level: 49

-----------------------------------------------------------------------------
Monster: Sterdite                 Location: Kefka's Tower
HP: 25000                         Defense: 5
MP: 350                           Evade %: 0
EXP: 4200                         Magic Attack: 15
GP: 100                           Magic Defense: 70
Speed: 45                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Pearl                   World: World of Ruin
Level: 54

-----------------------------------------------------------------------------
Monster: StilGoin                 Location: Phantom Train
HP: 200                           Defense: 100
MP: 84                            Evade %: 0
EXP: 54                           Magic Attack: 10
GP: 135                           Magic Defense: 150
Speed: 30                         Magic Evade %: 0
Att: 10                           Element: Poison
Weakness: Pearl, Fire             World: World of Balance
Level: 12

-----------------------------------------------------------------------------
Monster: StilLife                 Location: Owzer's House
HP: 4889                          Defense: 150
MP: 390                           Evade %: 0
EXP: 2331                         Magic Attack: 10
GP: 1574                          Magic Defense: 150
Speed: 45                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Fire                    World: World of Ruin
Level: 37

-----------------------------------------------------------------------------
Monster: StrayCat                 Location: Doma(overworld map)
HP: 156                           Defense: 10
MP: 30                            Evade %: 0
EXP: 42                           Magic Attack: 10
GP: 90                            Magic Defense: 135
Speed: 30                         Magic Evade %: 0
Att: 9                            Element: None.
Weakness: None.                   World: World of Balance
Level: 10

-----------------------------------------------------------------------------
Monster: Striker                  Location: Kefka's Tower
HP: 11000                         Defense: 75
MP: 2600                          Evade %: 0
EXP: 0                            Magic Attack: 7
GP: 0                             Magic Defense: 185
Speed: 26                         Magic Evade %: 0
Att: 13                           Element: Ice
Weakness: Fire                    World: World of Ruin
Level: 67

-----------------------------------------------------------------------------
Monster: StrmDrgn                 Location: Mt.Zozo
HP: 42000                         Defense: 110
MP: 1250                          Evade %: 0
EXP: 0                            Magic Attack: 9
GP: 0                             Magic Defense: 150
Speed: 65                         Magic Evade %: 0
Att: 13                           Element: Wind
Weakness: Lightning               World: World of Ruin
Level: 74

-----------------------------------------------------------------------------
Monster: Suriandr                 Location: Cyan's Nightmare
HP: 2912                          Defense: 105
MP: 228                           Evade %: 0
EXP: 1150                         Magic Attack: 10
GP: 435                           Magic Defense: 155
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Pearl                   World: World of Ruin
Level: 40

=============================================================================
-----------------------------------[T]---------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster: TapDancr                 Location: Triangle Isle
HP: 4452                          Defense: 105
MP: 270                           Evade %: 0
EXP: 1727                         Magic Attack: 11
GP: 526                           Magic Defense: 150
Speed: 39                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Poison                  World: World of Ruin
Level: 43

-----------------------------------------------------------------------------
Monster: Telstar                  Location: Imperial Base
HP: 1800                          Defense: 120
MP: 250                           Evade %: 0
EXP: 0                            Magic Attack: 13
GP: 0                             Magic Defense: 150
Speed: 35                         Magic Evade %: 0
Att: 20                           Element: None.
Weakness: Lightning, Water        World: World of Balance
Level: 14

-----------------------------------------------------------------------------
Monster: Templar                  Location: Imperial Base
HP: 205                           Defense: 50
MP: 50                            Evade %: 0
EXP: 0                            Magic Attack: 10
GP: 96                            Magic Defense: 150
Speed: 30                         Magic Evade %: 0
Att: 16                           Element: None.
Weakness: Poison                  World: World of Balance
Level: 11

-----------------------------------------------------------------------------
Monster: Tentacle(1)              Location: Figaro Castle Basement
HP: 5000                          Defense: 102
MP: 600                           Evade %: 0
EXP: 0                            Magic Attack: 8
GP: 0                             Magic Defense: 153
Speed: 35                         Magic Evade %: 0
Att: 13                           Element: Lightning, Water
Weakness: None.                   World: World of Ruin
Level: 33

-----------------------------------------------------------------------------
Monster: Tentacle(2)              Location: Figaro Castle Basement
HP: 7000                          Defense: 102
MP: 800                           Evade %: 0
EXP: 0                            Magic Attack: 8
GP: 0                             Magic Defense: 153
Speed: 25                         Magic Evade %: 0
Att: 13                           Element: Fire
Weakness: Ice, Water              World: World of Ruin
Level: 31

-----------------------------------------------------------------------------
Monster: Tentacle(3)              Location: Figaro Castle Basement
HP: 4000                          Defense: 102
MP: 500                           Evade %: 0
EXP: 0                            Magic Attack: 8
GP: 0                             Magic Defense: 153
Speed: 40                         Magic Evade %: 0
Att: 13                           Element: Earth, Water
Weakness: None.                   World: World of Ruin
Level: 34

-----------------------------------------------------------------------------
Monster: Tentacle(4)              Location: Figaro Castle Basement
HP: 6000                          Defense: 102
MP: 700                           Evade %: 0
EXP: 0                            Magic Attack: 8
GP: 0                             Magic Defense: 153
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: Ice, Water
Weakness: Fire                    World: World of Ruin
Level: 32

-----------------------------------------------------------------------------
Monster: TestRidr                 Location: Narche
HP: 3100                          Defense: 135
MP: 220                           Evade %: 0
EXP: 1947                         Magic Attack: 10
GP: 520                           Magic Defense: 130
Speed: 40                         Magic Evade %: 0
Att: 27                           Element: None.
Weakness: Poison                  World: World of Ruin
Level: 32

-----------------------------------------------------------------------------
Monster: Tiger(2nd boss)          Location: Kefka's Tower
HP: 30000                         Defense: 120
MP: 10000                         Evade %: 0
EXP: 0                            Magic Attack: 7
GP: 0                             Magic Defense: 153
Speed: 21                         Magic Evade %: 0
Att: 13                           Element: Earth
Weakness: Ice                     World: World of Ruin
Level: 70

-----------------------------------------------------------------------------
Monster: TmblWeed                 Location: Narche(overworld map)
HP: 6200                          Defense: 120
MP: 600                           Evade %: 0
EXP: 2554                         Magic Attack: 10
GP: 1333                          Magic Defense: 90
Speed: 30                         Magic Evade %: 0
Att: 10                           Element: Water
Weakness: Fire                    World: World of Ruin
Level: 55

-----------------------------------------------------------------------------
Monster: ToeCutter                Location: Cave in Veldt
HP: 2500                          Defense: 125
MP: 187                           Evade %: 20
EXP: 1753                         Magic Attack: 12
GP: 726                           Magic Defense: 140
Speed: 40                         Magic Evade %: 0
Att: 21                           Element: Ice
Weakness: Wind, Fire              World: World of Ruin
Level: 36

-----------------------------------------------------------------------------
Monster: TombThum                 Location: Umaro Cave
HP: 2000                          Defense: 150
MP: 100                           Evade %: 0
EXP: 500                          Magic Attack: 10
GP: 150                           Magic Defense: 120
Speed: 31                         Magic Evade %: 0
Att: 10                           Element: None.
Weakness: Lightning, Water        World: World of Ruin
Level: 33

-----------------------------------------------------------------------------
Monster: Tools(2nd boss)          Location: Kefka's Tower
HP: 24000                         Defense: 105
MP: 10000                         Evade %: 0
EXP: 0                            Magic Attack: 10
GP: 0                             Magic Defense: 153
Speed: 29                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Lightning               World: World of Ruin
Level: 73

-----------------------------------------------------------------------------
Monster: Trapper                  Location: Magitek Facility in Vector
HP: 555                           Defense: 180
MP: 80                            Evade %: 0
EXP: 235                          Magic Attack: 10
GP: 200                           Magic Defense: 135
Speed: 35                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Lightning, Water        World: World of Balance
Level: 19

-----------------------------------------------------------------------------
Monster: Trilbitr                 Location: Figaro Castle
HP: 150                           Defense: 90
MP: 20                            Evade %: 0
EXP: 105                          Magic Attack: 10
GP: 135                           Magic Defense: 150
Speed: 30                         Magic Evade %: 0
Att: 11                           Element: None.
Weakness: None.                   World: World of Balance
Level: 12

-----------------------------------------------------------------------------
Monster: Trilium                  Location: Mt. Koltz
HP: 147                           Defense: 102
MP: 100                           Evade %: 0
EXP: 97                           Magic Attack: 10
GP: 143                           Magic Defense: 170
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: Water
Weakness: Fire                    World: World of Balance
Level: 9

-----------------------------------------------------------------------------
Monster: Tritoch                  Location: Narche
HP: 30000                         Defense: 254
MP: 50000                         Evade %: 0
EXP: 0                            Magic Attack: 4
GP: 0                             Magic Defense: 70
Speed: 40                         Magic Evade %: 0
Att: 19                           Element: Ice
Weakness: Fire                    World: World of Ruin
Level: 62

-----------------------------------------------------------------------------
Monster: Trixter                  Location: Pheonix Cave
HP: 3815                          Defense: 120
MP: 9900                          Evade %: 0
EXP: 1698                         Magic Attack: 7
GP: 826                           Magic Defense: 165
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Pearl                   World: World of Ruin
Level: 49

-----------------------------------------------------------------------------
Monster: Trooper                  Location: Raid on Narche by Kefka
HP: 255                           Defense: 100
MP: 60                            Evade %: 0
EXP: 90                           Magic Attack: 10
GP: 96                            Magic Defense: 125
Speed: 25                         Magic Evade %: 0
Att: 15                           Element: None.
Weakness: Poison                  World: World of Balance
Level: 13

-----------------------------------------------------------------------------
Monster: TunlArmr                 Location: Return to Figaro Cave
HP: 1300                          Defense: 29
MP: 900                           Evade %: 100
EXP: 0                            Magic Attack: 15
GP: 250                           Magic Defense: 145
Speed: 40                         Magic Evade %: 0
Att: 10                           Element: None.
Weakness: Lightning               World: World of Balance
Level: 16

-----------------------------------------------------------------------------
Monster: Tusker                   Location: Mt. Koltz
HP: 270                           Defense: 100
MP: 100                           Evade %: 0
EXP: 163                          Magic Attack: 10
GP: 102                           Magic Defense: 135
Speed: 30                         Magic Evade %: 0
Att: 28                           Element: None.
Weakness: Fire                    World: World of Balance
Level: 10

-----------------------------------------------------------------------------
Monster: Tyrnsaur                 Location: Dinosaur Forest
HP: 12770                         Defense: 125
MP: 420                           Evade %: 0
EXP: 8800                         Magic Attack: 16
GP: 0                             Magic Defense: 160
Speed: 55                         Magic Evade %: 0
Att: 33                           Element: None.
Weakness: Ice                     World: World of Ruin
Level: 57

=============================================================================
-----------------------------------[U]---------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster: Ultros                   Location: Lete River
HP: 3000                          Defense: 40
MP: 540                           Evade %: 0
EXP: 0                            Magic Attack: 3
GP: 0                             Magic Defense: 140
Speed: 35                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Lightning, Fire         World: World of Balance
Level: 19

-----------------------------------------------------------------------------
Monster: Ultros                   Location: Opera House
HP: 2550                          Defense: 105
MP: 500                           Evade %: 0
EXP: 0                            Magic Attack: 4
GP: 2                             Magic Defense: 150
Speed: 40                         Magic Evade %: 0
Att: 13                           Element: Water
Weakness: Fire, Lightning         World: World of Balance
Level: 19

-----------------------------------------------------------------------------
Monster: Ultros                   Location: Freefall prior Floating Continent
HP: 17000                         Defense: 20
MP: 8000                          Evade %: 0
EXP: 0                            Magic Attack: 3
GP: 0                             Magic Defense: 10
Speed: 30                         Magic Evade %: 0
Att: 10                           Element: Water
Weakness: Fire, Poison            World: World of Balance
Level: 26

-----------------------------------------------------------------------------
Monster: Ultros                   Location: Western Mountain
HP: 22000                         Defense: 95
MP: 750                           Evade %: 0
EXP: 0                            Magic Attack: 7
GP: 3                             Magic Defense: 155
Speed: 35                         Magic Evade %: 0
Att: 22                           Element: Water
Weakness: Lightning, Fire         World: World of Balance
Level: 25

-----------------------------------------------------------------------------
Monster: Uroburos                 Location: Pheonix Cave
HP: 50                            Defense: 252
MP: 760                           Evade %: 0
EXP: 1780                         Magic Attack: 10
GP: 390                           Magic Defense: 252
Speed: 40                         Magic Evade %: 0
Att: 13                           Element: Fire
Weakness: Ice                     World: World of Ruin
Level: 48

-----------------------------------------------------------------------------
Monster: Ursus                    Location: Mt.Zozo
HP: 2409                          Defense: 165
MP: 74                            Evade %: 110
EXP: 882                          Magic Attack: 10
GP: 2000                          Magic Defense: 140
Speed: 34                         Magic Evade %: 0
Att: 15                           Element: None.
Weakness: Fire                    World: World of Ruin
Level: 34

=============================================================================
-----------------------------------[V]---------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster: Vaporite                 Location: Narche
HP: 15                            Defense: 95
MP: 0                             Evade %: 0
EXP: 23                           Magic Attack: 10
GP: 29                            Magic Defense: 150
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: Lightning
Weakness: Fire, Pearl             World: World of Balance
Level: 5

-----------------------------------------------------------------------------
Monster: Vargas                   Location: Mt. Koltz
HP: 11600                         Defense: 85
MP: 220                           Evade %: 0
EXP: 0                            Magic Attack: 10
GP: 0                             Magic Defense: 150
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Wind                    World: World of Balance
Level: 12

-----------------------------------------------------------------------------
Monster: Vectaur(4 of them)       Location: Kefka's Tower
HP: 2800(each)                    Defense: 110
MP: 180                           Evade %: 0
EXP: 1400                         Magic Attack: 7
GP: 350                           Magic Defense: 150
Speed: 30                         Magic Evade %: 0
Att: 12                           Element: None.
Weakness: Ice, Water              World: World of Ruin
Level: 59

-----------------------------------------------------------------------------
Monster: Vectgoyl                 Location: Kefka's Tower
HP: 7500                          Defense: 110
MP: 880                           Evade %: 30
EXP: 2900                         Magic Attack: 9
GP: 900                           Magic Defense: 150
Speed: 37                         Magic Evade %: 0
Att: 22                           Element: None.
Weakness: None.                   World: World of Ruin
Level: 57

-----------------------------------------------------------------------------
Monster: VectrPup                 Location: South Figaro Basement
HP: 166                           Defense: 80
MP: 10                            Evade %: 0
EXP: 128                          Magic Attack: 10
GP: 83                            Magic Defense: 150
Speed: 25                         Magic Evade %: 0
Att: 14                           Element: None.
Weakness: Fire                    World: World of Balance
Level: 11

-----------------------------------------------------------------------------
Monster: Vermin                   Location: Opera House
HP: 499                           Defense: 120
MP: 40                            Evade %: 0
EXP: 145                          Magic Attack: 10
GP: 235                           Magic Defense: 190
Speed: 35                         Magic Evade %: 0
Att: 20                           Element: Poison
Weakness: ICe                     World: World of Balance
Level: 16

-----------------------------------------------------------------------------
Monster: Veteran                  Location: Kefka's Tower
HP: 10000                         Defense: 110
MP: 300                           Evade %: 0
EXP: 2820                         Magic Attack: 17
GP: 0                             Magic Defense: 145
Speed: 30                         Magic Evade %: 0
Att: 11                           Element: None.
Weakness: None.                   World: World of Ruin
Level: 51

-----------------------------------------------------------------------------
Monster: Vindr                    Location: Owzer's House
HP: 885                           Defense: 100
MP: 87                            Evade %: 90
EXP: 653                          Magic Attack: 10
GP: 497                           Magic Defense: 150
Speed: 30                         Magic Evade %: 0
Att: 14                           Element: None.
Weakness: Fire                    World: World of Ruin
Level: 36

-----------------------------------------------------------------------------
Monster: Vommamth                 Location: Narche
HP: 115                           Defense: 75
MP: 30                            Evade %: 0
EXP: 50                           Magic Attack: 6
GP: 90                            Magic Defense: 160
Speed: 25                         Magic Evade %: 0
Att: 110                          Element: None.
Weakness: Fire                    World: World of Balance
Level: 1

-----------------------------------------------------------------------------
Monster: Vulture                  Location: Kohlingen(overworld map)
HP: 412                           Defense: 100
MP: 60                            Evade %: 0
EXP: 160                          Magic Attack: 10
GP: 485                           Magic Defense: 155
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Wind                    World: World of Balance
Level: 15

=============================================================================
-----------------------------------[W]---------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster: Warlock                  Location: Ebot's Rock
HP: 1300                          Defense: 180
MP: 1250                          Evade %: 0
EXP: 970                          Magic Attack: 10
GP: 333                           Magic Defense: 225
Speed: 39                         Magic Evade %: 0
Att: 10                           Element: None.
Weakness: Poison, Lightning       World: World of Ruin
Level: 38

-----------------------------------------------------------------------------
Monster: WartPuck                 Location: Triangle Isle
HP: 3559                          Defense: 120
MP: 330                           Evade %: 0
EXP: 1595                         Magic Attack: 11
GP: 1169                          Magic Defense: 160
Speed: 35                         Magic Evade %: 0
Att: 15                           Element: None.
Weakness: Fire                    World: World of Ruin
Level: 44

-----------------------------------------------------------------------------
Monster: WeedFedr                 Location: Vector(overworld map)
HP: 480                           Defense: 115
MP: 20                            Evade %: 0
EXP: 278                          Magic Attack: 10
GP: 234                           Magic Defense: 150
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Fire, Wind              World: World of Balance
Level: 17

-----------------------------------------------------------------------------
Monster: Were-Rat                 Location: Narche
HP: 24                            Defense: 100
MP: 0                             Evade %: 0
EXP: 21                           Magic Attack: 10
GP: 22                            Magic Defense: 150
Speed: 30                         Magic Evade %: 0
Att: 13                           Element: Poison
Weakness: Fire                    World: World of Balance
Level: 4

-----------------------------------------------------------------------------
Monster: Whelk                    Location: Narche
HP: 1600                          Defense: 100
MP: 1000                          Evade %: 0
EXP: 0                            Magic Attack: 10
GP: 0                             Magic Defense: 155
Speed: 45                         Magic Evade %: 0
Att: 22                           Element: None.
Weakness: Poison                  World: World of Balance
Level: 6

-----------------------------------------------------------------------------
Monster: Whisper                  Location: Phantom Train
HP: 230                           Defense: 95
MP: 90                            Evade %: 0
EXP: 42                           Magic Attack: 10
GP: 125                           Magic Defense: 150
Speed: 30                         Magic Evade %: 0
Att: 12                           Element: Poison
Weakness: Pearl, Fire             World: World of Balance
Level: 12

-----------------------------------------------------------------------------
Monster: WhitDrgn                 Location: Magic Tower
HP: 18500                         Defense: 110
MP: 12000                         Evade %: 0
EXP: 0                            Magic Attack: 9
GP: 0                             Magic Defense: 150
Speed: 55                         Magic Evade %: 0
Att: 13                           Element: Pearl
Weakness: None.                   World: World of Ruin
Level: 71

-----------------------------------------------------------------------------
Monster: Wild Cat                 Location: Owzer's House
HP: 1115                          Defense: 100
MP: 78                            Evade %: 10
EXP: 701                          Magic Attack: 10
GP: 416                           Magic Defense: 140
Speed: 30                         Magic Evade %: 0
Att: 17                           Element: None.
Weakness: Water, Fire             World: World of Ruin
Level: 36

-----------------------------------------------------------------------------
Monster: Wild Rat                 Location: Narche Mines
HP: 160                           Defense: 85
MP: 10                            Evade %: 0
EXP: 135                          Magic Attack: 10
GP: 135                           Magic Defense: 100
Speed: 30                         Magic Evade %: 0
Att: 10                           Element: Poison
Weakness: Fire                    World: World of Balance
Level: 12

-----------------------------------------------------------------------------
Monster: WiryDrgn                 Location: Floating Continent
HP: 2802                          Defense: 150
MP: 200                           Evade %: 0
EXP: 895                          Magic Attack: 10
GP: 1300                          Magic Defense: 115
Speed: 31                         Magic Evade %: 0
Att: 35                           Element: None.
Weakness: None.                   World: World of Balance
Level: 26

-----------------------------------------------------------------------------
Monster: Wizard                   Location: Narche
HP: 1677                          Defense: 50
MP: 200                           Evade %: 0
EXP: 587                          Magic Attack: 10
GP: 388                           Magic Defense: 160
Speed: 33                         Magic Evade %: 0
Att: 13                           Element: None.
Weakness: Lightning, Poison       World: World of Ruin
Level: 32

-----------------------------------------------------------------------------
Monster: Woolly                   Location: Traingle Isle
HP: 3609                          Defense: 105
MP: 300                           Evade %: 20
EXP: 1385                         Magic Attack: 11
GP: 826                           Magic Defense: 150
Speed: 32                         Magic Evade %: 0
Att: 17                           Element: Ice, Lgtng, Psn, Wtr, Erth, Wnd
Weakness: Fire                    World: World of Ruin
Level: 43

-----------------------------------------------------------------------------
Monster: Wrexsoul                 Location: Cyan's Nightmare
HP: 23066                         Defense: 70
MP: 5066                          Evade %: 0
EXP: 0                            Magic Attack: 5
GP: 0                             Magic Defense: 220
Speed: 40                         Magic Evade %: 0
Att: 27                           Element: Fire, Pearl
Weakness: Ice                     World: World of Ruin
Level: 53

-----------------------------------------------------------------------------
Monster: WyVern                   Location: Vector(overworld map)
HP: 892                           Defense: 140
MP: 95                            Evade %: 0
EXP: 484                          Magic Attack: 10
GP: 434                           Magic Defense: 155
Speed: 30                         Magic Evade %: 0
Att: 14                           Element: None.
Weakness: Ice                     World: World of Balance
Level: 18

=============================================================================
-----------------------------------[X]---------------------------------------
=============================================================================

              THERE ARE NO MONSTERS IN REFERENCE FOR "X"

=============================================================================
-----------------------------------[Y]---------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster: Yeti                     Location: Umaro Cave
HP: 17200                         Defense: 100
MP: 6900                          Evade %: 0
EXP: 0                            Magic Attack: 11
GP: 10                            Magic Defense: 150
Speed: 45                         Magic Evade %: 0
Att: 25                           Element: Ice
Weakness: Fire                    World: World of Ruin
Level: 33

=============================================================================
-----------------------------------[Z]---------------------------------------
=============================================================================


-----------------------------------------------------------------------------
Monster: Ziegfrid                 Location: Phantom Train
HP: 100                           Defense: 50
MP: 0                             Evade %: 0
EXP: 0                            Magic Attack: 10
GP: 1                             Magic Defense: 150
Speed: 30                         Magic Evade %: 0
Att: 1                            Element: None.
Weakness: None.                   World: World of Balance
Level: 7

-----------------------------------------------------------------------------
Monster: Zombone                  Location: Sealed Gate Cave
HP: 1991                          Defense: 150
MP: 160                           Evade %: 0
EXP: 1072                         Magic Attack: 10
GP: 309                           Magic Defense: 100
Speed: 40                         Magic Evade %: 0
Att: 29                           Element: Poison
Weakness: Pearl, Fire             World: World of Balance
Level: 21

-----------------------------------------------------------------------------
Monster: ZoneEatr                 Location: Triangle Isle
HP: 7700                          Defense: 120
MP: 57000                         Evade %: 0
EXP: 2000                         Magic Attack: 10
GP: 2000                          Magic Defense: 150
Speed: 60                         Magic Evade %: 0
Att: 23                           Element: Ice
Weakness: Pearl                   World: World of Ruin
Level: 61

=============================================================================
=============================================================================

               ---------------------------------------------
               Monster Item Drop/Steal List/Description List
               ---------------------------------------------

  Well that's basically what it is.

=============================================================================
--------------------------------------[1]------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster:          1stClass
Drop:             None.
Steal:            Tonic
Description:      These are the highest-ranking maintenance troops in the 
                  Empire. They attack by throwing Ore Wrenches.
-----------------------------------------------------------------------------

=============================================================================
--------------------------------------[A]------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster:          Abolisher
Drop:             FenixDown
Steal:            Antidote
Description:      Attacks with a poison Duster followed by a Pearl Wind to
                  recover.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Actaneon
Drop:             None.
Steal:            Potion
Description:      Clamps enemies that touch its sensitive tentacles.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Adamchyt
Drop:             None.
Steal:            GoldShld
Description:      This creature's defenses are strong, but it is weak vs.
                  magic. Make sure not to get blown of the party by its
                  Sneeze.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          AirForce
Drop:             CzarRing relic
Steal:            Elixir
Description:      When MissleBay or the Laser Gun is destroyed, Air Force
                  sends out Speck. At the same time a countdown begins,
                  ending with a WaveCannon. Watch out for the Tek Lasers.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Allosaur
Drop:             None.
Steal:            None.
Description:      Though normally a human, this enemy changes to dragon-form
                  during battle, spewing poisonous breath.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Allo Ver
Drop:             Tiger Fang(claws)
Steal:            Tonic, Potion
Description:      A deity of death, attakcs with Condemned. When he goes,
                  he'll try to take you down with him by using Doom.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Anemone
Drop:             Green Cherry
Steal:            None.
Description:      Uses a Mega Volt on itself to recover HP.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Apokryph
Drop:             None.
Steal:            Cure Ring relic
Description:      Stops magic with Silencer and counter-attacks with L. 3
                  Muddle.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Apparite
Drop:             Revivify
Steal:            Revivify, Potion
Description:      Gradually wears down HP with Slip Touch.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Angiform
Drop:             FenixDown
Steal:            Potion
Description:      A long sinous fish. Attacks with Aqua Rake.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Aquila
Drop:             Fenix Down
Steal:            Economizer relci, Fenix Down
Description:      This giant bird attacks with ShimSham and Flap.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Areneid
Drop:             Tonic
Steal:            Tonic
Description:      A species of desert scorpion that can bring victims to a
                  halt with its Numb attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Aspik
Drop:             X-Potion
Steal:            Tonic
Description:      A species of jellyfish. Attacks with NumbSpines and Giga
                  Volt.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Atma
Drop:             None.
Steal:            Drainer sword, Crystal Orb relic
Description:      Attacks with fire and ice. Also uses Quake. It has no
                  weaknesses, so you might as well fight it out hand-to-hand.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          AtmaWepn
Drop:             Elixir
Steal:            Ribbon relic, Elixir
Description:      Uses Flare, Quake, and Blaze. Is Wounded once MP reach 0.
                  Attack with Rasp and Osmose to lower its MP. Also try to
                  steal its Ribbon relic that removes all status changes.
-----------------------------------------------------------------------------

=============================================================================
--------------------------------------[B]------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster:          Ballon
Drop:             None.
Steal:            FenixDown
Description:      Attacks with Flare Up, and with Exploder when it dies. Kill
                  it in one shot by using Aqua Brake(notice its suppose to be
                  AquaRake) and Ice 2.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Barb-e
Drop:             None.
Steal:            None.
Description:      A high level sorceress. She controls her opponents at will
                  with Love Token.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Baskrvor
Drop:             Potion
Steal:            GaiaGear armor
Description:      An armored beast. Attacks with Claws on its front legs and
                  occasionally Sneezes.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Beakor
Drop:             Potion
Steal:            Eyedrop, Potion
Description:      The Beakor's wing Duster poisons its target.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Behemoth
Drop:             X-Potion
Steal:            Running Shoes relic
Description:      If you attack Behemoth with physical attacks he will
                  counter with Take Down.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          BlakDrgn
Drop:             Tent
Steal:            Revivify
Description:      Uses Bone Powder to turn enemies into zombies. Also attacks
                  the entire party with Sand Storm.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Bleary
Drop:             Tonic
Steal:            Tonic
Description:      Watch this one-eyed for too long and you might drop off into
                  Slumber.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          BlueDrgn
Drop:             Scimitar sword
Steal:            None.
Description:      Mainly uses mass-effect water attacks like Acid Rain,
                  CleanSweep, and Flash Rain. Strike its weak spot with
                  lightning-elemental attacks such as Bolt 3.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Bogy
Drop:             None.
Steal:            Potion
Description:      There's nothing meaner than a junkyard Bogy, but he'll only
                  come at you with direct physical attacks.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Bloompyr
Drop:             Smoke Bomb
Steal:            Echo Screen
Description:      This enemy has low HP, but high defenses. Attacks with Bio
                  and Energy Sap, which can turn its victim inti a zombie.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Bomb
Drop:             Potion
Steal:            Tonic, Potion
Description:      First it attacks with a Blaze, then it damages its enemy
                  with Exploder.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Borras
Drop:             None.
Steal:            Potion, Muscle Belt relic
Description:      You'll feel his powerful Uppercut tomorrow morning, if you
                  live that long.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          BountMan
Drop:             None.
Steal:            Potion
Description:      A guard dog trained to attack human intruders. Will flee if
                  left alone.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          BoxedSet
Drop:             None.
Steal:            Antidote
Description:      Attacks with Meteo and Cold Dust.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Bracsaur
Drop:             Economizer relic
Steal:            Ribbon relic
Description:      Disaster will wreck havoc pn the party's status, and Ultima
                  could wipe you out entirely. Knocks out foes with Sneeze.
                  A tough enemy but it drops great items.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Brainpan
Drop:             None.
Steal:            Earrings
Description:      Beginning with a Smirk, it will then deal 1000 damage with
                  a Blow Fish attack. One Revivify will kill it.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Brawler
Drop:             Tonic
Steal:            Bandana Helmet
Description:      These matial artists joined groups of mountain bandits,
                  where they use their combat skills for personal gain.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Brontaur
Drop:             None.
Steal:            Dry Meat
Description:      Attacks with Wail and Atomic Ray.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Buffalax
Drop:             None.
Steal:            Tincture, Diamond Vest armor
Description:      In addition to normal attacks, this unsightly beast is
                  prone to Riot.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Bug
Drop:             None.
Steal:            Soft, Potion
Description:      A giant hornet. They have no special attack, but attack in
                  large numbers.
-----------------------------------------------------------------------------

=============================================================================
--------------------------------------[C]------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster:          Cactrot
Drop:             Soft
Steal:            Soft
Description:      Only 3 HP, but incredibly good defenses. Attakcs with a
                  needly Blow Fish.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Cadet
Drop:             Tonic
Steal:            Tonic
Description:      A soldier in the elite guard commanding a small squadron.
                  They attack with Axes.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Cephaler
Drop:             None.
Steal:            Potion, Remedy
Description:      Will someties(spelling error by Square)attack the entire
                  party with Tentacle.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Ceritops
Drop:             White Cape, Green Cherry
Steal:            None.
Description:      Uses Pal Maker to make Imps out of enemies.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          ChaoDrgn
Drop:             Fenix Down
Steal:            Fenix Down
Description:      This has no magic, but makes up for it with powerful
                  physical attacks. Absorbs all fire-elemental damage.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Chadnook
Drop:             None.
Steal:            None.
Description:      Counter attacks in goddess form with Lullaby, Phantasm,
                  Charm, and Doom Kiss, so wait until it's an evil spirit.
                  Attacks with Flash Rain, Bolt 2 and Bolt 3.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Chaser
Drop:             None.
Steal:            BioBlaster tool
Description:      Chaser uses Dischord on itslef to create the same effect as
                  Shell. It will sometimes summon Pipsqueak to attack its
                  enemies.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Chiknlip
Drop:             None.
Steal:            Tonic, Sleeping Bag
Description:      Attacks with Lash and Quake, so watch your status.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Chimera
Drop:             Gaia Armor
Steal:            HyperWrist relic
Description:      Attacks with Fire Ball, Blizzard, and Cyclonic.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Chitonid
Drop:             Remedy
Steal:            Potion
Description:      Attacks with the Carapace on its back.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Chupon
Drop:             None.
Steal:            Dirk daggar
Description:      Appears at Ultros's call. Unlike Ultros, its weakness is
                  cold, so use Ice 2. At the battle's end he uses Sneeze, and
                  the scene shifts to the battle vs. Air Force.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Cipius
Drop:             None.
Steal:            Antidote, Tonic
Description:      Its Beak turns all that it touches to stone.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Cluck
Drop:             Warp Stone
Steal:            Warp Stone
Description:      Like a cockatrice of legend, the Cluck uses its Lick to
                  turn opponents to stone.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Coelcite
Drop:             Antidote
Steal:            Potion, Anitdote
Description:      A scorpion with sickle-shaped mandibles. Puts target to
                  sleep with its HypnoSting.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Commando
Drop:             Tent
Steal:            Mirage Vest, Tent
Description:      Soldiers protecting the Magitek Research Facility. Their
                  HP and defenses are high, so you better use magic and tools
                  to defeat them quickly.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Commandr
Drop:             None.
Steal:            Tonic
Description:      An imperial soldier. Watch out for the double Grudge
                  attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Covert
Drop:             None.
Steal:            Shuriken, Tackstar
Description:      A ninja specializing in Wind Slash. Also a master of the
                  arts of Water Edge, Bolt Edge, and Fire Skean. Uses
                  Disappear when close to dying.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Crane(left)
Drop:             None.
Steal:            NoiseBlaster tool
Description:      Responds to any lightning-elemental attacks with Bolt 3,
                  so use physical attacks instead. It will sometimes send a
                  Magnitude 8 through the deck panels.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Crane(right)
Drop:             None.
Steal:            Potion, Obliterator tool
Description:      Responds to any fir-elemental attacks with Fire 3, so use
                  physical attacks instead. It will sometimes send a
                  Magnitude 8 through the deck panels.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          CrasHppr
Drop:             Potion, 
Steal:            Antidote
Description:      Those that her the CrassHoppr's Wing Snap go into a Berserk
                  rage.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Crawler
Drop:             None.
Steal:            Remedy
Description:      These make look(grammar error by Square)small, but they
                  hit hard with Raid and Dischord.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Crawly
Drop:             None.
Steal:            Tonic, Remedy
Description:      A species of caterpillar that gives you Heart Burn whether
                  you eat it or not!
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Critic
Drop:             None.
Steal:            None.
Description:      Employs a variety of attacks including Condemned and L ?
                  Pearl.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Cruller
Drop:             None.
Steal:            Tonic
Description:      This bizarre monstrosity Muddles with its BrainStorm.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Crusher
Drop:             Superball
Steal:            Superball
Description:      This spherical creature is good at jumping and bouncing
                  right into you.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Curley
Drop:             None.
Steal:            None.
Description:      Curely uses Life 2, so take him out first. He's weak vs.
                  ice, so Ice 3 is sure to bring victory.
-----------------------------------------------------------------------------

=============================================================================
--------------------------------------[D]------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster:          Dadaluma
Drop:             Headband helmet, Thief Daggar
Steal:            JewelRing relic, SneakRing
Description:      Dadaluma attacks with Shock Wave and uses Potions. If the
                  battle drags on, he'll call allies, so focus your attacks
                  on him first.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Dahling
Drop:             None.
Steal:            Moogle Suit armor
Description:      Casts Dark with Sightless, and attacks magically with Ice 3
                  and the like.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Dante
Drop:             GoldShld
Steal:            Diamond Helmet
Description:      Attacks with QuartzPike and L. 3 Muddle.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          DarkSide
Drop:             Potion
Steal:            Tonic
Description:      The Slip Touch attack will slowly reduce your HP.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          DarkWind
Drop:             Tonic
Steal:            Tonic
Description:      A species of crow with a Dive attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Deep Eye
Drop:             None.
Steal:            Eye Drop
Description:      A foe with an immense eye. Sends you to sleep with
                  Dreamland. Wait a while and it'll run away.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          DeltaBug
Drop:             Sleeping Bag
Steal:            Tonic
Description:      Attacks with Rush and Mega Volt.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          DethGaze
Drop:             None.
Steal:            None.
Description:      You'll meet this foe while flying the airship. Uses Doom
                  and Aero, then escapes. However, damage dealt remains, so
                  you will eventaully kill it.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Didalos
Drop:             None.
Steal:            None.
Description:      The Didalos' attacks include Fire Wall, L.5 Doom, Poison
                  Tusk, and Demi.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          DirtDrgn
Drop:             Magus Rod
Steal:            X-Potion
Description:      If everyone is equipped with a Cherub Down, you can avoid
                  this enemy's Quake, Slide, and 50 Gs attacks. Defend 
                  against Honed Tusk with Golem.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Displayr
Drop:             Warp Stone
Steal:            Warp Stone
Description:      This skeletal beast uses its bones to do a 2 x damage Rib
                  attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Doberman
Drop:             Potion
Steal:            Potion, Tonic
Description:      An imperial guard dog. They attack with a Bite, but will run
                  away if left alone.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          DoomDrgn
Drop:             None.
Steal:            Pod Bracelet
Description:      As its name suggests, a powerful foe. Reduces HP to 1 with
                  Fallen One, or attacks with S.Cross, then vanishes with
                  Melt. Just hope 2 don't appear at once.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          DoomGaze(suppose to be Doom)
Drop:             Sky Renderer blade
Steal:            Safety Bit relic
Description:      Attacks with Absolute 0, N.Cross, and Ice 3. Counters
                  physical attacks with Demon Rage. Sometimes blocks
                  elemental attakcs by using ForceField.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Dragon
Drop:             None.
Steal:            Potion, Genji Glove relic
Description:      Freezes foes with Cold Dust and counters attacks with
                  Revenge and Sneeze. He has a Genji Glove, so you might win
                  big if you try stealing it.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          DrkForce
Drop:             None.
Steal:            Crystal sword
Description:      A blue mage with a full repertoire of spells Roulette,
                  CleanSweep, Big Guard, Pearl Wind, L.5 Doom, L.3 Muddle,
                  Reflect????, Quasar, L.? Pearl, Rippler.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Drop
Drop:             Tincture
Steal:            Tincture
Description:      A scout droid for the Empire. Muddles targets with Mad
                  Signal.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Dueller
Drop:             None.
Steal:            Chainsaw tool
Description:      Uses L.4 Flare and Shrapnel to attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Dullahan
Drop:             None.
Steal:            Genji Glove relic, X-Potion
Description:      Attacks with Ice 2, N. Cross, and L? Pearl, but is weak vs.
                  fire attacks.
-----------------------------------------------------------------------------

=============================================================================
--------------------------------------[E]------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster:          Eland
Drop:             Warp Stone
Steal:            Warp Stone
Description:      This bizzare monstrosity Muddles with its Stench.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Enuo
Drop:             None.
Steal:            X-Potion
Description:      An unstable mollusk-like creature. Uses the mucous coating
                  its body to Slime opponents.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          ErthGard
Drop:             None.
Steal:            Megalixir
Description:      Its PoisonTail is, well, poisonous. This enemy only has 1 
                  HP, but it carries the Megalixir, which heals your entire
                  party. Try to steal it!
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          EvlOscar
Drop:             None.
Steal:            Warp Stone
Description:      Its Sour Mouth can cause Imp, Dark, and Poison status in a
                  victim. Avoid elemental attacks against this well-defended
                  enemy.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Exocite
Drop:             Tonic
Steal:            M.Claw, Tonic
Description:      This species of crab attacks with its giant Scissors.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Exoray
Drop:             Revivify
Steal:            None.
Description:      Spreads Doom Pollen to turn the party into Zombies.
-----------------------------------------------------------------------------

=============================================================================
--------------------------------------[F]------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster:          Face
Drop:             None.
Steal:            Elixir
Description:      Petrifies with Dread. Gradually wears down HP with Slip
                  Hit, and changes the party's row order with R.Polairty. 
                  Also uses Magnitude 8, so watch out!
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Fidor
Drop:             None.
Steal:            FenisDown, Potion
Description:      A heavily-armored imperial guard dog. Pounces in to attack
                  the party.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Figaliz
Drop:             None.
Steal:            Potion
Description:      Carries poison throns all over its body, which it uses for
                  a venemous Gunk attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          FlamEatr
Drop:             None.
Steal:            Flame Sabre sword
Description:      Uses Bomblet to summon four Ballons. Attack it with Aqua
                  Brake(once again, notice its suppose to be AquaRake) and
                  Ice 2, or have Locke attack it with his Blizzard attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Flan
Drop:             None.
Steal:            Tonic, Magicite
Description:      Flan Splits in two when attacking, stopping you in your
                  tracks with Slimer and reducing your HP with Slip Gunk.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Fortis
Drop:             None.
Steal:            Drill tool
Description:      Attacks with Missile firing off two in a row when attacked.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          FsslFang
Drop:             None.
Steal:            Revivify, Remedy
Description:      A desert dragon zombie. Attacks with a powerful Sand Storm.
                  Don't go into the desert until you've leveled-up enough
                  times.
-----------------------------------------------------------------------------

=============================================================================
--------------------------------------[G]------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster:          GablDgak
Drop:             None.
Steal:            FenixDown, Eyedrop
Description:      Uses Vanish to make his allies dissappear. Use magic 
                  against invisible foes.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Garm
Drop:             None.
Steal:            Fenixdown
Description:      A guard dog at the Magitek Research Facility. Like the
                  Commandos, these are tough to kill. You'll have to resort
                  to magic and tools.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Geckorex
Drop:             Tortoise Shield
Steal:            Tortoise Shield
Description:      Petriglare turns its enemies into stone.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          General
Drop:             Green Cherry
Steal:            Mythril Shield, Tonic
Description:      Heavily-Armored imperial soldier. They will use recovery
                  magic, so try to take them out in one blow.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Ghost
Drop:             Tonic
Steal:            Tonic
Description:      The Ghost's attacks include Fire, Fire Wall, and Pause.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Gigantos
Drop:             Hardened daggar
Steal:            X-Potion
Description:      Its Throat Jab attack is to be feared. There is a great
                  chance of being Wounded with one hit.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          GigaToad
Drop:             Sleeping Bag
Steal:            None.
Description:      Attacks with Croak and stops the party with Slimer. Also
                  uses Rippler, so watch your status.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Gilmants
Drop:             None.
Steal:            Poison Claw
Description:      Comes in for the attack wielding a big Sickle. Its attack
                  is powerful, so be careful.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Girl
Drop:             None.
Steal:            Ranarok sword
Description:      She can revive allies, so taker her out first. Absorbs all
                  elemental magic, so use physical attacks. She carries
                  Ragnarok, so try to steal it from her.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          GloomShl
Drop:             None.
Steal:            Potion
Description:      Stops opponents in their tracks with Net.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          GoldBear
Drop:             Potion
Steal:            Tonic, Potion
Description:      A cave-dwelling bear. Its powerful arms can gouge with
                  devastating results.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          GhostTrain
Drop:             Tent
Steal:            None.
Description:      The GhostTrain will attack with Acid Rain, Evil Toot, and
                  its Wheels for starters. Sabin's Aurabolt and Suplex are
                  effective. Stop it dead on its tracks with Revivify.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Gobbler
Drop:             None.
Steal:            Green Cherry, Potion
Description:      Attacks from the air with Shimsham, halving the HP of its
                  target.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Goblin
Drop:             None
Steal:            Mythril Glove relic
Description:      These evil beings craled up from the Subterranean depths
                  long ago. Their Zap is four times normal power.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Goddess
Drop:             Excalibur sword
Steal:            Minerva armor
Description:      In addition to Bolt and like attacks, causes in-fighting in
                  the party with Charm and Love Token. You can block the 
                  Overcast attack if you have the Relic Ring.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          GoldDrgn
Drop:             Crystal Orb relic
Steal:            None.
Description:      Mainly attacks with Giga Volt, Bolt, and Bolt 2. He's weak
                  vs. water, so Aqua Rake and CleanSweep are good attacks to
                  use.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Grenade
Drop:             None.
Steal:            FireSkean
Description:      Grenades explode for damage equal to their current HP. If
                  the Grenade's HP is high, it would put a Wound status on a
                  player with one hit.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          GresMonk
Drop:             None.
Steal:            Tonic, Buckler Shield
Description:      If you haven't had to duck a few LodeWrenches, you haven't
                  met one of these maintenance troops.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Grunt
Drop:             Tonic
Steal:            Tonic
Description:      A stronger version of the Soldier. More-or-less the same
                  thing.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Gtbemoth
Drop:             None.
Steal:            Tiger Fangs(claw)
Description:      Counters attacks with a powerful Gore, followed by a Meteo
                  attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Guard
Drop:             Tonic
Steal:            Tonic, Potion
Description:      Guards sworn to protect the coal mines of Narche. Watch for
                  the occasional Critical attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Guardian
Drop:             None.
Steal:            Force Armor, Ribbon relic
Description:      In basic program mode, uses Tek Laser to attack. After
                  switching to battle mode, uses the attack patterns of
                  Ultros, Air Force, and Dadaluma.
-----------------------------------------------------------------------------

=============================================================================
--------------------------------------[H]------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster:          HadeGiga
Drop:             None.
Steal:            AtlasArmlet relic
Description:      A giant roaming the town of Zozo. He puts all his strength
                  into a mean Head-Butt. Sometimes he'll also send a 
                  Magnitude 8 quake at you.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Harpiai
Drop:             None.
Steal:            FenixDown
Description:      Attacks with the wind spell Aero, and revives with Pearl
                  Wind.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Harpy
Drop:             None.
Steal:            FenixDown
Description:      A giant bird. Creates a Cyclonic with its huge wings. Also
                  attacks with Aero.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Harvestr
Drop:             BarrierRing relic
Steal:            DragoonBoot relic, Goggles
Description:      Attacks with Sickle and Mythril Knife. Sometimes he'll
                  steal your GP, too.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Hazer
Drop:             Tonic
Steal:            Potion
Description:      Attacks include Invizap and Drain.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          HeavArmr
Drop:             None.
Steal:            IronHelm
Description:      This powered-up verion of M-TekArmor uses Tek Laser and
                  TekBarrier to attack. It's safer not to fight this tough
                  opponent while your level is still low.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Hemophyt
Drop:             None.
Steal:            Tack Star
Description:      Attacks with CursedGazed and Shock Wave.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Hidon
Drop:             Warp Stone
Steal:            Warp Stone, Thornlet helmet
Description:      Uses GrandTrain attack when its Elbonites are killed. Hold
                  Strago back until he's learned GrandTrain. Use Pearl and
                  Fire 3 for a quick victory.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Hidonite(1)
Drop:             None.
Steal:            None.
Description:      Magic doesn't affect this permenently Rrlected enemy.
                  Attacks with Mega Claw and Muddles targets with Confuclaw.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Hidonite(2)
Drop:             None.
Steal:            None.
Description:      Get off two Quakes, Ultimas, or Meteos, and you can kiss
                  these Elbonites goodbye.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Hidonite(3)
Drop:             None.
Steal:            None.
Description:      Any elemental attack will do against this enemy. You can
                  win easily with Pearl or Flare.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Hidonite(4)
Drop:             None.
Steal:            None.
Description:      This is the only undead of the Elbonites. It's immune to
                  fatal damage spells, but one Pearl can blow it away.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Hipocmps
Drop:             Warp Stone
Steal:            Warp Stone
Description:      Damages the entire party with Acid Rain.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Hit
Drop:             None.
Steal:            Elixir
Description:      Put Safe on all your party members to avoid the Hit's
                  dying 10-hit attack. Either that, or equip shields with
                  good evasion.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Hoover
Drop:             None.
Steal:            Remedy
Description:      After a rolling Crush, these will blow away characters out
                  of the party with Sneeze.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Hornet
Drop:             Tonic
Steal:            Tonic
Description:      A wasp with a big stinger. Its IronNeedle looks bad, but
                  it's not posionous.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          HrmtCrab
Drop:             Warp Stone
Steal:            Potion.
Description:      These appear in threes but are easy opponents.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Humpty
Drop:             None.
Steal:            Green Cherry
Description:      Prepare to be Muddled by this chubby guy's Grab.
-----------------------------------------------------------------------------

=============================================================================
--------------------------------------[I]------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster:          Ice Drgn
Drop:             Force Shield
Steal:            None.
Description:      As its name would imply, this dragon uses ice-elemental
                  attacks like N. Cross, Absolute 0, and Surge. Weak vs.
                  fire, so use Fire 2 and Fire 3.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Ifrit
Drop:             None.
Steal:            None.
Description:      A Fire Esper. Attacks with Fire and Fire 2 but is
                  vulnerable to cold. Use Ice to defeat him easily.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Inferno
Drop:             None.
Steal:            Ice Shield
Description:      Attacks with Lightning-elemental attacks. If it has both
                  arms,  it can deliver a Delta Hit.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Ing
Drop:             Revivify
Steal:            Amulet relic
Description:      A skeletal being that floats through the air, sucks HP with
                  Lifeshaver, and casts Dark with Glare. Recovers from any
                  poison or fire attacks. Use Revivify.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Innoc
Drop:             None.
Steal:            Bio Blaster tool
Description:      Halts the party's movement with Cold Dust, then attacks
                  with Plasma.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Insecare
Drop:             Smoke Bomb
Steal:            EchoScreen
Description:      This insect resembles a flying stag beetle. Muddles enemies
                  with Wing Snap.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Intangir
Drop:             Antidote
Steal:            Magicite
Description:      This will appear and fire Meteo once it is hit by magic.
                  Then it will use Sleep to vanish again. Absorbs all
                  elemental magic. + 10 magic ABP if you win!
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Io
Drop:             None.
Steal:            None.
Description:      A high-tech Magitek killing machine. Attacks with a variety
                  of methods.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Ipooh
Drop:             None.
Steal:            Potion
Description:      If you don't beat Ipooh, you can't attack Vargas. Get it
                  over with fast by using Edgar's AutoCrossbow and Bio Blast.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          IronFist
Drop:             M.Knife
Steal:            Headband helmet, Tonic
Description:      A defeated soldier with no sense of dignity. Muddles
                  enemies by throwing Stones.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          IronHtmn
Drop:             None.
Steal:            AutoCrossbow tool
Description:      Often appears in groupds. Uses Dischord to halve opponents'
                  level.
-----------------------------------------------------------------------------

=============================================================================
--------------------------------------[J]------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster:          Joker
Drop:             M. Rod
Steal:            Tonic, Green Beret helmet
Description:      These fly down from the sky with their umbrellas, firing
                  Acid Rain at the party.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Junk
Drop:             None.
Steal:            Noise Blaster tool
Description:      Peps Up with an ally when it takes damage, then launches at
                  the party with Exploder.
-----------------------------------------------------------------------------

=============================================================================
--------------------------------------[K]------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster:          Karkass
Drop:             None.
Steal:            Mythril Blade, Steel Sabre
Description:      This undead uses Figaro Tea and Flare.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          KatnSoul
Drop:             Offering relic
Steal:            Murasame blade, Strato blade
Description:      The mightiest of Samurai. Attacks include SlayerEdge and
                  Gale Cut. Also a master of ninja arts such as Water Edge.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Kefka
Drop:             Peacering relic
Steal:            Tincture, Elixir
Description:      Kefka uses a variety of magic, so he is relatively easy to
                  beat using Celes's Runic ability.
Location:         Raid on Narche
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Kefka(final battle)
Drop:             None.
Steal:            Megalixir
Description:      Launches a powerful attack with Fallen One, Ultima, and
                  Havoc Wing. Revenger stops all magical effects. His Train
                  attack causes Silence and Dark. Good Luck!
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Kiwok
Drop:             White Cape relic, Green Cherry
Steal:            None.
Description:      This leader of the little monsters turns enemies into Imps
                  with its Pick attack.
-----------------------------------------------------------------------------

=============================================================================
--------------------------------------[L]------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster:          L10Magic
Drop:             Tincture
Steal:            Tincutre
Description:      Uses the low level spells Fire and Ice.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          L20Magic
Drop:             Tincture
Steal:            Tincture
Description:      Uses indirect magic such as Muddle to aid its attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          L30Magic
Drop:             Tincture
Steal:            Tincture
Description:      Attacks with mid-level spells such as Fire 2 and Ice 2.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          L40Magic
Drop:             Tincture
Steal:            Tincture
Description:      Uses magic like Vanish and Osmose.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          L50Magic
Drop:             Tincture
Steal:            Ether
Description:      Expect Poison magic and indirect magic like Bersker.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          L60Magic
Drop:             Tincture
Steal:            Ether
Description:      Uses mass-effect spells like W Wind and Quake.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          L70Magic
Drop:             Tincture
Steal:            Ether
Description:      Casts Fire 3 and Ice 3 spells while strengthening defense
                  with Rflect.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          L80Magic
Drop:             Tincture
Steal:            Ether
Description:      Uses recovery spells like Cure 2 and Remedy.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          L90Magic
Drop:             Tincture
Steal:            Ether
Description:      A powerful mage that attacks using spells like Meteo
                  (suppose to be Meteor), Flare, and Melton.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          LandWorm
Drop:             None.
Steal:            X-Potion
Description:      Uses Lode Stone and Magnitude 8 to attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Larry
Drop:             None.
Steal:            None.
Description:      When three of these get together, they launch a Delta Hit
                  which can be avoided if you have a Ribbon. Larrys(remember
                  there is only one Larry in the game)are weak vs. fire, so
                  use Fire 3 to attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          LaserGun
Drop:             None.
Steal:            X-Ether
Description:      On Air Force's right side. Primarily uses Laser. Also uses
                  Atomic Ray.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Anitdote
Drop:             Antidote
Steal:            GaiaGear armor
Description:      Sends out a Magnitude 8 when you least expect it.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          L. Blade
Drop:             FenixDown
Steal:            Tincture
Description:      The blade to the left side of Number 128. This will
                  regenerate if destroyed, so it's best to just attack Number
                  128 instead.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Leader
Drop:             FenixDown, Blackbelt relic
Steal:            None.
Description:      The leader of a crack squad of troops, he fights Cyan
                  one-onone, throwing an Axe when he's near death. Use Cyan's
                  SwordTech "Retort" to end the fight quickly.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Leafer
Drop:             Tonic
Steal:            Tonic
Description:      A giant, leafy, meat-eating bunny rabbit. His Incisors
                  should cure you of any urge to pet and cuddle him.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          LethaWpn
Drop:             None.
Steal:            Obliterator tool
Description:      Launcher affects the whole party.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Lich
Drop:             Green Cherry
Steal:            Poison Rod, Green Cherry
Description:      Specializes in fire attacks. Uses Mad Touch to Muddle
                  target.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Lizard
Drop:             Soft
Steal:            Drainer sword
Description:      If you don't want to lose a few feet and become very 
                  Impish, watch out for this guy's Imp Glare.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Lobo
Drop:             Tonic
Steal:            Tonic
Description:      Wolves trained for battle, they attack with keen tusks.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Long Arm
Drop:             None.
Steal:            Elixir
Description:      Normally attacks with Shock Wave, sending out a triple
                  burst when it dies.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Lunaris
Drop:             None.
Steal:            Potion
Description:      A monstrous hound. Launches itself at enemies to attack
                  with Face Bite.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Luridan
Drop:             None.
Steal:            Potion
Description:      Attacks with its sharp horn and reives with Harvester.
-----------------------------------------------------------------------------

=============================================================================
--------------------------------------[M]------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster:          Madam
Drop:             None.
Steal:            Goggles
Description:      A master of all forms of magic, using any aggressive
                  indirect, or regenerative spell.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Magic
Drop:             None.
Steal:            Elixir
Description:      A powerful enemy with many spells Haste, Haste 2, Life 3,
                  Dispel, Muddle, Imp, Slow 2, Rasp, Quartr, Fire 3, Bolt 3,
                  Ice 3, Drain, Bio, and Poison.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          MagiMaster
Drop:             Megalixir
Steal:            Elixir, Crystal Orb relic
Description:      Switches defense with Wall Change, so use Flare and Ultima.
                  He'll use his own Ultima at the end, so have at least one
                  person ready with Life 3. Dies at 0 MP.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          MagiUrn
Drop:             None.
Steal:            Tonic, Elixir
Description:      The Magic Urn uses a variety of healing-type spells on
                  the party, so there is no need to attack it. After a while
                  it will leave.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          MadOscar
Drop:             Remedy, Revivify
Steal:            X-Potion
Description:      A familiar foe for many FF players, the Mad Oscar can screw
                  up your status with his Sour Mouth.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          MagRoadr1
Drop:             WaterEdge
Steal:            BoltEdge, Shuriken
Description:      Attacks with the spell Fire and a giant spinning Wheel.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          MagRoadr2
Drop:             FireSkean
Steal:            BoltSkean, Shuriken
Description:      Attacks with Ice and Rush.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          MagRoadr3
Drop:             Water Edge
Steal:            Shuriken, Bolt Edge
Description:      This species of Mag Roader attacks with ice-elemental
                  magic.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          MagRoadr4
Drop:             Fire Skean
Steal:            Shuriken, Bolt Edge
Description:      This Mag Roader uses fire-elemental magic.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Maliga
Drop:             None.
Steal:            Tonic
Description:      This crab-like foe has no magic, but uses his Scissors to
                  Scissors to great effect.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Mandrake
Drop:             Remedy
Steal:            Potion
Description:      Uses Raid to suck away HP when it attacks and when it is
                  about to die.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Mantodea
Drop:             None.
Steal:            Imp Halbread
Description:      This fellow's double sickle attack is one of the worst. Can
                  easily Wound a character with one hit. Sucks MP with 
                  MindReaper.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Marshal
Drop:             Potion
Steal:            M.Knife
Description:      Mog can easily win here with his Dusk Requiem dance. Make
                  sure he's in the party you use to attack the Marshal.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          MastrPug
Drop:             Graedus knife
Steal:            Elixir, Megalixir
Description:      The mightiest of Tonberrys. Attacks with a mighty Cleaver
                  and changes defenses with WallChange. Fight as vs.
                  Tonberry. Defend with Golem, Vanish, and Safe.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          MegaArmr
Drop:             None.
Steal:            Potion
Description:      Magitek Armor entrusted with the protection of the Imperial
                  Castle. Attacks with the MetalPunch. Counters magical 
                  attacks with a Missle volley.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Merchant
Drop:             None.
Steal:            PlumeHat Helmet, Guardian Daggar
Description:      You're here to steal his clothes, so grab 'em quick. He'll
                  run away once you do.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Mesosaur
Drop:             None.
Steal:            Antidote
Description:      Slowly reduces HP with T.Lash. If threatened it wil try to
                  escape.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          MindCndy
Drop:             Soft
Steal:            Soft, Tonic
Description:      A violent, agressive hornet. Puts foes to bed with its
                  SleepSting.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Misfit
Drop:             None.
Steal:            Backguard relic
Description:      A flying skeleton. Sucks HP with Lifeshaver, and casts Dark
                  with Galre. One Revivify will kill it.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          MissleBay
Drop:             None.
Steal:            Obliterator tool
Description:      On Air Force's left side. Primarily uses Missile.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Moe
Drop:             None.
Steal:            None.
Description:      Moes(again, there is only one Moe) don't have any weak
                  points. Just don't attack them with lightning magic, which
                  they absorb.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Mover
Drop:             Magicite
Steal:            Superball
Description:      Appears in sets of three. Its HP are low, but it has strong
                  regernative powers. Attacks with Silencer, Blow Fish, and
                  Delta Hit.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          MTekArmr
Drop:             Potion
Steal:            Tonic, Potion
Description:      These attack with Tek Lasers and Metal Kicks. Stick with
                  Edgar's AutoCrossbow and you'll do fine.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Muus
Drop:             None.
Steal:            Magicite
Description:      Slows down adversaries with Gunk, and revives allies with
                  Pep Up.
-----------------------------------------------------------------------------

=============================================================================
--------------------------------------[N]------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster:          Nastidon
Drop:             Potion
Steal:            Tonic, Potion
Description:      A species of Mammoth. Its giant body can deliver a powerful
                  Grab attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Naughty
Drop:             None.
Steal:            None.
Description:      Attacks with Ice, Mute, and Hit, but otherwise weak. You'll
                  win easily if you have the Thunder Blade equipped.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Nautloid
Drop:             Eyedrop
Steal:            Tonic, Potion
Description:      The Nautloid's Ink attack can be a nuisance. Buy plenty of
                  Eye Drops to avoid the resulting Dark.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Necrmncr
Drop:             Revivify,
Steal:            Fenix Down
Description:      Somebody hit this guy with a ZombiStick, and you're next.
                  Also casts X-Zone.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          NekHuntr
Drop:             PeaceRing relic
Steal:            Darkhood helmet
Description:      Careful or the ferocious Mad Sickle attack will leave you
                  Muddled.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Nerapa
Drop:             None.
Steal:            None.
Description:      Casts Condemned on the party at the beginning of battle,
                  but isn't a tough opponent.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Nightshd
Drop:             None.
Steal:            Nutkin Suit armor
Description:      Holds back on attacks, preferring to Muddle foes with Charm
                  and let them do the work.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Ninja
Drop:             Ninja Star
Steal:            Cherub Down
Description:      An assassin from the East. Uses Water Edge, Bolt Edge and
                  Fire Skean, then he vanishes with Inviz.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          No. 024
Drop:             Blizzard sword, Flame Sabre sword
Steal:            Rune Edge sword, Drainer sword
Description:      This boss Muddles foes with Overflow, and changes its
                  defense with WallChange. Use physical attacks with weapons
                  that don't have an elemental affiliation.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          No. 128
Drop:             Tent
Steal:            Tempest blade
Description:      When the two blades it holds are destroyed, it attacks the
                  entire party with Gale Cut. Since the blades always
                  regerates, don't bother attacking them.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Nohrabbt
Drop:             Potion
Steal:            Remedy
Description:      Don't expect big rewards for butchering this sweet little
                  bunny that attacks with Carrots! Ooooooh!
-----------------------------------------------------------------------------

=============================================================================
--------------------------------------[O]------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster:          Officer
Drop:             None.
Steal:            Tonic, Potion
Description:      Like with the Merchant, your goal here is to steal his
                  clothes, causing him to run away.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Ogor
Drop:             Revivify
Steal:            Asyura blade(suppose to be Ashura), Murasame Blade
Description:      A 4-armed warrior. Uses a multi-armed double Zombite 
                  attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Opinicus
Drop:             Warp Stone
Steal:            Warp Stone
Description:      Attacks the party with Wind Slash. This opponent's HP
                  mysteriously decreases over time.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Orog
Drop:             Revivify, Amulet relic
Steal:            Amulet relic
Description:      A fierce, 4-armed warrior. Zombifies enemies with Zombite.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Osprey
Drop:             EchoScreen
Steal:            None.
Description:      Attacks with Shimsham.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Ostesaur
Drop:             Revivify
Steal:            Remedy
Description:      Turns enemies into zombies with Fossil.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Outsider
Drop:             None.
Steal:            Break Blade sword
Description:      The Outside attacks by throwing Imperials, Kodachi, and
                  Shuriken. The more time passes, the stronger the weapons it
                  throws.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          OverGunk
Drop:             None.
Steal:            Potion, Remedy
Description:      A mutated meat-eating plant. Its Bane Touch is poisonous.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          OverMind
Drop:             Revivify, Green Cherry
Steal:            Potion
Description:      An undead skeleton born from the coalescense of hatred.
                  Petrifies enemies with its Dread attack.
-----------------------------------------------------------------------------

=============================================================================
--------------------------------------[P]------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster:          Pan Dora
Drop:             None.
Steal:            None.
Description:      The Evil Toot attack affects status, so be on your guard.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Parasite
Drop:             None.
Steal:            None.
Description:      Stops enemies with Mind Stop and attacks with Giga Volt.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Parasoul
Drop:             Fenix Down
Steal:            Fenix Down
Description:      Attacks the entire party with El Nino.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Peepers
Drop:             None.
Steal:            Elixir
Description:      This squirrel will die if you simply leave it alone. Sad
                  isn't it?
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Phase
Drop:             FenixDown
Steal:            FenixDown
Description:      Don't let his Smirk take you off guard for his follow-up
                  Blow Fish attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Phunbaba(first encounter)
Drop:             None.
Steal:            None.
Description:      Attacks with Bolt 2 and Solar Plex. Poison attacks are
                  effective, so use Poison and Bio. You'll pick up the
                  Magicite Fenrir if you win.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Phunbaba(second encounter)
Drop:             None.
Steal:            None.
Description:      This battle is much like the one before. After a while
                  Terra will jump into the fray when Phunbaba knocks a
                  character out of battle with BabaBreath.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Pipsqueak
Drop:             None.
Steal:            Tonic
Description:      The Pipsqueak's Program 55 attack turns its target into an
                  Imp. Finish these off quick and easy with Edgar's Flash
                  attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Piranha
Drop:             Tonic
Steal:            None.
Description:      A fish with sharp tusks. Attacks with its strong jaws.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          PlutArmr
Drop:             None.
Steal:            None.
Description:      A model of M-Tek Armor. Its Crash has twice the power of
                  normal physical attacks.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          PmStalkr
Drop:             None.
Steal:            X-Potion
Description:      Attacks with Slip Touch and Drain.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Poltrgst
Drop:             Air Lance
Steal:            Red Jacket
Description:      Prefers fire attacks, so defend with Flame Shield. Safety
                  Bit is your best bet vs. the Blaster, and it is weak vs.
                  poison, so use Bio and Poison to attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Poplium
Drop:             Tonic
Steal:            Potion
Description:      A greatly enlarged virus. Slows down your ATB guage with 
                  its Cling attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Poppers
Drop:             Green Cherry
Steal:            None.
Description:      Muddles by throwing Stones, and turns opponents in Imps
                  with its Tail attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Presntr
Drop:             Dragon Claw
Steal:            None.
Description:      This foe's PetriBlast, Blow Fish, and El Nino attacks will
                  keep you on your toes.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Prmethus
Drop:             None.
Steal:            Obliterator tool
Description:      Uses powerful Shrapnel and Drill attacks.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Prmrdite
Drop:             None.
Steal:            Eyedrop, Tonic
Description:      The Primordite's Numblade can stop you in your tracks for a
                  while.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          ProtArmr
Drop:             BioBlaster tool
Steal:            M.Mail, Potion
Description:      Although this is a test model, don't underestimate its
                  power. Attacks with Tek Laser and Schiller.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Prussian
Drop:             None.
Steal:            Fullmoon(special)
Description:      A wildly violent bear. You'll be lucky if you still walk
                  after being Bear Hugged.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Psychot
Drop:             Tonic
Steal:            Tonic
Description:      A coalesence of psychotic energy. Steals MP with Mindshock.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Pterodon
Drop:             Potion
Steal:            Guardian Daggar, M.Knife
Description:      A species of dragon. Its many attacks include Wing and Fire
                  Ball.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Pug
Drop:             Tintinbar relic
Steal:            None.
Description:      Drawing closer, Tonberry attacks with his Cleaver. From a
                  Distance he'll attack with Step Mine. Defend with Vanish
                  and Golem.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Pugs
Drop:             Minerva armor
Steal:            Minerva armor
Description:      Three Tonberries attack with multiple Cleavers, which could
                  wipe out the party. Prepare your defenses with Vanish,
                  Golem, and Safe.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Punisher
Drop:             None.
Steal:            Rising Sun(special), Bone Club(special)
Description:      Focuses his Pummel attack on one unlucky character.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          PwrDemon
Drop:             Amulet relic, Revivify
Steal:            Potion, Diamond Vest armor
Description:      Uses the zombifying Daze Dance to suck MP.
-----------------------------------------------------------------------------

=============================================================================
--------------------------------------[Q]------------------------------------
=============================================================================


----[There are no item drop/steal listing or monster description for 'Q']----


=============================================================================
--------------------------------------[R]------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster:          Rain Man
Drop:             None.
Steal:            None.
Description:      He looks funny, but his massive Flash Rain attack is no
                  laughing matter.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Ralph
Drop:             Potion
Steal:            TigerMask helmet, Tonic
Description:      A hound created as a test of Magitek power. Attacks with
                  Tackle.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          R. Blade
Drop:             FenixDown
Steal:            Tincture
Description:      The blade to the right side of Number 128. This will
                  regenerate if destroyed, so it's best to just attack Number
                  128 instead.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          ReachFrg
Drop:             None.
Steal:            Tack Star, Potion
Description:      These strange creaturesappear in a line, and when the time
                  is right, they leap in for a mass attack. They sometimes
                  use Tongue to adminster a licking.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Red Drgn
Drop:             Strato blade
Steal:            None.
Description:      Attacks with Fire 3 and Flare Star. Also uses Flare and
                  L. 4 Flare. You can win relatively easily with cold
                  elemental attacks.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Red Fang
Drop:             Dry Meat
Steal:            Tonic
Description:      A blood-thirsty wolf, faithful to its master's commands.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Red Wolf
Drop:             Tonic
Steal:            Tonic
Description:      A wolf trained for battle. Attacks with Rush.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Repo Man
Drop:             Tonic
Steal:            Tonic
Description:      You know you've hit rock bottom when you quit your job as
                  an imperial guard and start throwing Wrenches at passers-
                  by.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Retainer
Drop:             None.
Steal:            Aura blade
Description:      Attacks with Wind Slash, and Tradeoff when it close to
                  death. Tradeoff reduces its target to Wound status with
                  one hit.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Rhinox
Drop:             None.
Steal:            Flash tool
Description:      A horned beast with the annoying habit of casting Life 3 on
                  its allies.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Rhintaur
Drop:             Potion
Steal:            M.Claw, Tonic
Description:      Look out for the Rhinotaur's Redline charge attack.
                  Sometimes when these die they fire off a Mega Volt.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Rhobite
Drop:             Tonic
Steal:            Potion
Description:      A bunny with a violent disposition. Attacks with remarkably
                  well-developed Incisors.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Rhodox
Drop:             None.
Steal:            Antidote, Tonic
Description:      These small creatures live with holes dug into the earth.
                  Their sturdy skin can be used to make armor.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Rhyos
Drop:             None.
Steal:            Gold Lancet
Description:      Launches wild attacks with Giga Volt and Blizzard.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Rider
Drop:             Remedy
Steal:            Mirage Vest, Elixir
Description:      An effective officer in the Narche attack forces. Attacks
                  with Virite and SilverPike. He's weak vs. Fire, so use
                  Terra's Fire magic is she's in the party.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Rinn
Drop:             None.
Steal:            Tonic
Description:      A species of monocellular organism. Its Clong attack slows
                  down target's ATB guage.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Rizopas
Drop:             Remedy 
Steal:            None.
Description:      Before you fight this foe, several Piranha will appear. El
                  Nino is very strong, so make sure you restore your party
                  before you challenge the boss.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Rough
Drop:             None.
Steal:            Flame Shield
Description:      Inferno's right arm. Comes back even if you kill it, but
                  you better attack it to avoid Inferno's Delta Hit.
-----------------------------------------------------------------------------

=============================================================================
--------------------------------------[S]------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster:          Samurai
Drop:             None.
Steal:            None.
Description:      These warriors are masters of the sword. Their Fatal attack
                  is everything its name would suggest.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          SandHrse
Drop:             None.
Steal:            Potion
Description:      Attacks with repeated Sand Storms. Beat it down quick or
                  things could get even uglier.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Sand Ray
Drop:             Antidote
Steal:            Antidote
Description:      Usually these hide under the sand, except when they come up
                  to do a tail attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Scorpion
Drop:             Tonic
Steal:            Tonic
Description:      When the countdown on someone with Doom Sting reaches 0,
                  they are Wounded.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Scrapper
Drop:             Air Lancet knife
Steal:            Theif Glove relic
Description:      Only attacks physically, but watch out for his Knife.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Scullion
Drop:             None.
Steal:            Air Anchor
Description:      Attacks with Scullion, WaveCannon, Missile, and the like.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          SeaFlowr
Drop:             Fenix Down
Steal:            Fenix Down
Description:      Attacks with numerous tentacles. Careful, this sucker's
                  poisonous.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Sewer Rat
Drop:             None.
Steal:            Potion
Description:      These rats that live in the Opera House have acquired a 
                  taste for organs. They attack with Incisors.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Shiva
Drop:             None.
Steal:            None.
Description:      An Ice Esper. Attacks with Ice and Ice 2 but is vulnerable
                  to heat. Use Fire to defeat her easily.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          ShortArm
Drop:             None.
Steal:            Elixir
Description:      Uses a powerful VacuumWave to attack. Its physical attacks
                  are strong as well, so make sure to use Safe.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          SkulDrgn
Drop:             Muscle Belt relic
Steal:            None.
Description:      Mainly uses status-affecting attacks like Condemned,
                  Disaster, Specter, and Elf Fire. You can also win by
                  reducing his MP to 0, so try using Rasp and Osmose.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Sky Base
Drop:             None.
Steal:            Flash tool
Description:      Uses one-shot kill attacks L.5 Doom and Blaster. If you're
                  unlucky, this might be the last enemy your party faces.
                  Ever.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Sky Cap
Drop:             None.
Steal:            None.
Description:      An improved Sky Armor model. Uses R.Polarity to switch
                  characters in the back row up to the front.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          SlamDncr
Drop:             None.
Steal:            Potion, Thief Daggar
Description:      A magician with thre types of magic at his disposal. Watch
                  for your HP level closely!
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Slatter
Drop:             Warp Stone
Steal:            Warp Stone
Description:      A cave-dwelling bear. Makes a Choke attack with its
                  powerful arms.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Sleep
Drop:             None.
Steal:            Atma Weapon sword
Description:      As a greeting, expect Melton and W Wind. Also uses Drain
                  and Meteo(suppose to be Meteor). Upon dying, uses Calmness
                  to Wound Target character, so prepare with Life 3.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Slurm
Drop:             None.
Steal:            Potion
Description:      Five of these appear at once so use Ice 2 to mop 'em up
                  quickly.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Soldier
Drop:             Tonic
Steal:            Potion, Tonic
Description:      A rank-and-file soldier of the Empire. Be ready for the
                  occasional Rush attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          SoulDncr
Drop:             None.
Steal:            Moogle Suit armor
Description:      Don't let his dance distract your from the Dirks and Air
                  Lancets coming your way.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          SoulSavr
Drop:             None.
Steal:            None.
Description:      SoulSavers come back every time they are killed, so it's
                  better to leave them alone.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Speck
Drop:             None.
Steal:            Amulet relic
Description:      Speck absorbs magic, so it can become a pain if you don't
                  kill it quick. Use AtmaWeapon to get past its defenses.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Specter
Drop:             HyperWrist relic
Steal:            None.
Description:      The wandering spirit of a murder victim. Attacks with
                  Lightning. Don't under-estimate this powerful foe.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Spectre
Drop:             Tonic
Steal:            Ice Rod, Tonic
Description:      The evil spirit of a mage clinging to the magic training of
                  his past life. It strikes with the Rod in its hand.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Spek Tor
Drop:             None.
Steal:            X-Potion
Description:      This looks like a sweet little kitty, but its Scratch isn't
                  so cute.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          SpForce
Drop:             Magicite
Steal:            Tonic
Description:      Personal guards to the Emperor. Sometimes attacks with a
                  powerful Blow.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          SpitFire
Drop:             Tincture
Steal:            Elixir, Tincture
Description:      The Imperial AirForce flying Magitek Armor 2. Paired in a
                  unit with Sky Armor. Uses the Absolute 0 attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Sprinter
Drop:             Imp Armor
Steal:            None.
Description:      Sucks MP with Drainbeak and recovers HP with Pearl Wind.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          SrBemoth(fire)
Drop:             Valiant Knife, OathVeil helmet
Steal:            Murasame blade 
Description:      In addition to magic attacks like Fire 3 and Meteo, this 
                  boss will Zap.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          SrBehmoth(undead)
Drop:             Behemoth Suit armor
Steal:            None.
Description:      This boss's victims rise as undead and attack from the
                  rear. Attacks with Hypno Gas and Meteo. One Revivify will
                  kill him.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Sterdite
Drop:             None.
Steal:            Thunder Shield
Description:      Rushes with its giant body or casts Blizzard.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          StilGoin
Drop:             Potion
Steal:            None.
Description:      A warrior possessed by an evil spirit. Wears away HP with
                  its Slip Touch attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          StilLife
Drop:             None.
Steal:            Fake Mustache relic
Description:      A monster from a painting. Attacks with Condemned.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          StrmDrgn
Drop:             Force Armor
Steal:            None.
Description:      Uses mainly wind attacks like Wind Slash, Rage, and Aero.
                  His Wing attack can kill on the spot, so defend with Golem.
                  Thunder Shield also makes a good defense.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          StrayCat
Drop:             Tonic
Steal:            Potion
Description:      A wild cat. Attacks with Catscratch.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Striker
Drop:             None.
Steal:            Flame Shield
Description:      Inferno's left arm. Will regerate even if killed, but if
                  you leave it alone Inferno will use Delta Hit.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Suriandr
Drop:             None.
Steal:            None.
Description:      Puts enemies to sleep with Yawn, and blows people out of
                  party with Sneeze.
-----------------------------------------------------------------------------

=============================================================================
--------------------------------------[T]------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster:          TapDancr
Drop:             None.
Steal:            SwdBreak daggar, Dirk knife
Description:      A mysterious dancer. Uses an alluring WaistShake to muddle
                  opponents.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Telstar
Drop:             Green Beret helmet
Steal:            X-Potion
Description:      When attacked, these will sound an alarm to summon allies.
                  They attack with Tek Lasers and Schillers.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          TestRidr
Drop:             Spear
Steal:            Partisan spear
Description:      A knight riding a giant beast. Attacks with Gold Lance.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Templar
Drop:             Potion
Steal:            Tonic
Description:      An imperial soldier wearing heavy-duty armor. Watch where
                  he swings that Axe.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Tentacle(1)
Drop:             None.
Steal:            None.
Description:      Uses Seize to grab someone from the party and drain HP.
                  He'll Discard you when he's done.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Tentacle(2)
Drop:             None.
Steal:            None.
Description:      Each Tentacle's weaknesses are different, so use Edgar's
                  AutoCrossbow and Sabin's Vacuum Wave to be safe when
                  attacking.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Tentacle(3)
Drop:             None.
Steal:            None.
Description:      The lowest HP of the Tentacles, but it has no weaknesses.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Tentacle(4)
Drop:             None.
Steal:            None.
Description:      Another way of killing these off is to attack with three
                  different types of elemental magic, then deliver the
                  finishing blow physically.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Tiger
Drop:             None.
Steal:            Elixir
Description:      Launches a powerful attack with S. Cross, N. Cross, Flare,
                  Star, and Doom Tusk, so try to defeat this enemy quickly.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          TmblWeed
Drop:             None.
Steal:            Titanium helmet
Description:      This creature with a tough outer shell attacks with
                  Blinder.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          ToeCuttr
Drop:             Poison Rod
Steal:            Poison Rod
Description:      Drains HP with its Doomsickle attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          TombThum
Drop:             Green Cherry
Steal:            None.
Description:      An improved version of the Pipsqueak. Uses its speed for a
                  Dash attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Tools
Drop:             None.
Steal:            Elixir
Description:      Uses Missile, Tek Laser, Grav Bomb, Diffuser, Atomic Ray,
                  and other Magitek attacks.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Trapper
Drop:             None.
Steal:            AutoCrossbow tool
Description:      These use L. 5 Doom, so make sure the party member's levels
                  aren't multiples of five or they will be wiped out. Also
                  attacks with L. 4 Flare.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Trilbitr
Drop:             None.
Steal:            Antidote, Tonic
Description:      These live in dark places. Their PoisonBarb is quite
                  venomous.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Trilium
Drop:             None.
Steal:            Tonic, Remedy
Description:      The Bane Touch of this vegetative critter poisons its
                  victims, so buy lots of Antidote before you go to
                  Mt. Koltz.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Tritoch
Drop:             None.
Steal:            None.
Description:      Attacks with Cold Dust, Rasp, and Ice 3. Its defense is
                  high, so attack its weak spot with fire. Or, simply
                  nullify its defenses by using AtmaWeapon.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Trixter
Drop:             Fenix Down
Steal:            Fenix Down
Description:      Attacks with fire-based attacks like Fire 2. Undead are
                  particluary(error in spelling by Square again) vulnerable
                  to holy attacks.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Trooper
Drop:             None.
Steal:            Tonic, M.Blade
Description:      A etty officer in the imperial army. Attacks with Swing.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          TunlArmr
Drop:             Elixir
Steal:            Air Lancet daggar, Bio Blaster tool
Description:      Celes should use Runic. Put Locke in charge of direct
                  attacks and equip him with Genji Glove, if you have it. The
                  TunnelArmr's primary attack is Drill.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Tusker
Drop:             Soft
Steal:            Tonic, Potion
Description:      This mother's powerful Gore can take a character out with
                  a single blow.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Tyrnsaur
Drop:             Imp Halbread
Steal:            Imp Armor
Description:      Attacks with Meteo(suppose to be Meteor), and goes for
                  the throat with Bite.
-----------------------------------------------------------------------------

=============================================================================
--------------------------------------[U]------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster:           Ultros
Drop:              Dry Meat
Steal:             None.
Description:       Put everyone in the back row out of Tentacle range and
                   go with Banon's Health, Terra's Fire,
                   Edgar's AutoCrossbow, and Sabin's Pummel.
Location:          Lete River
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:           Ultros
Drop:              None.
Steal:             None.
Description:       Ultros will attack with Acid Rain, Imp Song, and L. 3
                   Muddle, so prepare your defenses with a White Cape and a
                   Peace Ring.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:           Ultros
Drop:              None.
Steal:             WhiteCape relic
Description:       This is the third encounter with Ultros, but his HP is
                   increased by a whole digit. Attacks with Lode Stone. You
                   can win easily if you use Relm's Sketch ability.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:           Ultros
Drop:              None.
Steal:             Dry Meat
Description:       The final battle with Ultros. You can win easily with Fire
                   2. After taking a certain amount of damage he will summon
                   Chupon.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:           Uroburos
Drop:              Fenix Down
Steal:             Fenix Down
Description:       Turns foes into zombies with Doom Touch and poisons with
                   Bio.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:           Ursus
Drop:              None.
Steal:             SneakRing relic
Description:       This enemy looks like a bear but watch out or he'll steal
                   your GP and run away, if you aren't careful.
-----------------------------------------------------------------------------

=============================================================================
--------------------------------------[V]------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster:           Vaporite
Drop:              Tonic
Steal:             Tonic
Description:       Nothing is more annoying than having your combat guage
                   slowed way down by the Vaporite's Cling attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:           Vargus
Drop:              None.
Steal:             M.Claw, Tonic
Description:       You can beat Vargas in one with with Sabin's special
                   Pummel attack. Breath deeply before trying to enter in
                   the attack command.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:           Vectaur
Drop:              None.
Steal:             Ninja Star
Description:       Four of these combine to form a single adversary. This foe
                   shouldn't be a problem for a strong party.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:           Veteran
Drop:              None.
Steal:             Earrings
Description:       Uses Condemned and Roulette to attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:           Vectgoyl
Drop:              None.
Steal:             Sword Break daggar
Description:       Attacks with ice, fire, and water elemental magic.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:           VectrPup
Drop:              None.
Steal:             Tonic
Description:       An Imperial Guard dog with a mean bite. He'll escape if
                   left alone.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:           Vermin
Drop:              Potion
Steal:             Antidote, Potion
Description:       If you get those poisonous Bacteria-wielding rats down to
                   one, a Sewer Rat will scurry to their aid.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:           Vindr
Drop:              None.
Steal:             Chocobo Suit
Description:       A hawk with a sharp beak.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:           Vommamth
Drop:              Potion
Steal:             Tonic, Potion
Description:       A species of Mammoth. Watch out for mass Blizzard attacks!
                   You could lose it all very quickly. Oh, try to avoid the
                   Bear Claws too.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:           Vulture
Drop:              Fenixdown
Steal:             Potion, Fenixdown
Description:       The Shimsham they generate with their wings halves HP.
-----------------------------------------------------------------------------

=============================================================================
--------------------------------------[W]------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster:           Warlock
Drop:              Warp Stone
Steal:             Warp Stone
Description:       Sucks MP with MagicDrain, then attacks with Pearl.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:           WartPuck
Drop:              None.
Steal:             Flail, Dry Meat
Description:       Puts enemies to sleep with Yawn, and blows people out of
                   the party with Sneeze.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:           WeedFedr
Drop:              EchoScreen
Steal:             Antidote
Description:       These always appear in threes, causing Berserk status with
                   their Wing Snap attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:           Were-Rat
Drop:              Tonic
Steal:             Tonic
Description:       Half-man, half-rat. Their sharp teeth bite hard.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Whelk
Drop:             Potion, Tincture
Steal:            None
Description:      Its head is its weak point. Time your attack well -- if you
                  attack when its head is inside its shell a Mega Volt will
                  shoot back at you! TekMissiles are recommended.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Whisper
Drop:             Soft
Steal:            Potion
Description:      An emissary from a magical world. The Whisper moves like a
                  Shadow, casts Demi, and for some reason this foe's HP
                  gradually decreases during battle.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          WhitDrgn
Drop:             Pearl Lance
Steal:            X-Potion
Description:      Because he only attacks with magic, you won't take damage
                  if you have Wall Ring. Attack with Flare and Ultima for
                  best results.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Wild Cat
Drop:             None.
Steal:            Tabby Suit armor
Description:      A catlike monster that attacks with Fire Ball and Pounce.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Wild Rat
Drop:             None.
Steal:            Tonic
Description:      A mutant rat that attacks by scratching its enemies.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          WiryDrgn
Drop:             None.
Steal:            Dragoon Boots relic
Description:      Attacks with Cyclonic and Wing. His defense is high, so the
                  battle is likely to drag on.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Wizard
Drop:             Fire Rod
Steal:            Ice Rod, Thunder Rod
Description:      Its magic attacks are nothing to worry about, but for the
                  zombifying Doom Step.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Woolly
Drop:             None.
Steal:            Imperial daggar
Description:      This enemy might look like a pierrot entertainer, but his
                  lunatic performance puts victims into a Frenzy.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Wrexsoul
Drop:             Pod Bracelet relic
Steal:            Safety Ring relic
Description:      Uses Zinger to possess one of the party, remaining hidden
                  until that character is Wounded. Careful of long battles
                  where he wounds your party one-by-one.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Wyvern
Drop:             None.
Steal:            Tonic, DragoonBoots relic
Description:      A species of flying dragon, their Slip Wing attack
                  gradually wears down the party's HP.
-----------------------------------------------------------------------------

=============================================================================
--------------------------------------[X]------------------------------------
=============================================================================


--------[There are no item steal/drop or monster description for 'X']--------


=============================================================================
--------------------------------------[Y]------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster:          Yeti
Drop:             None.
Steal:            None.
Description:      Launches its attack with Tackle and Snowball. Powers-up
                  with Green Cherry after taking damage. It's very weak
                  vs. fire.
-----------------------------------------------------------------------------

=============================================================================
--------------------------------------[Z]------------------------------------
=============================================================================

-----------------------------------------------------------------------------
Monster:          Ziegfrid
Drop:             Green Cherry
Steal:            None.
Description:      Though he will launch many attacks at first, don't let
                  this weak charade fool you. Just scratch him and he'll run
                  away.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          Zombone
Drop:             FenixDown
Steal:            Potion, FenixDown
Description:      Uses Bone to turn target into a zombie. Revivify will kill
                  it with one blow.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster:          ZoneEatr
Drop:             None.
Steal:            Warp Stone
Description:      Often attacks with Demi, or it Engulfs enemies inside 
                  itself. Don't let it suck in the whole party...
-----------------------------------------------------------------------------

=============================================================================
=============================================================================

                         ---------------------------
                         Strago's Lore Magic Listing
                         ---------------------------

-----------------------------------------------------------------------------
Lore Magic:                     Rippler
Monster(s) Acquired from:       ReachFrog, DrkForce
MP:                             66
Element:                        None.
Targets:                        1 opponent
Description:                    Swap all status changes, including defense
                                bonuses, with target enemy.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic:                     Stone
Monster(s) Acquired from:       IronFist, Brawler
MP:                             22
Element:                        None.
Targets:                        All opponents
Description:                    A stone damages and Muddles foe. If your LV =
                                enemy LV, damage is multiplied by 8.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic:                     Quasar
Monster(s) Acquired from:       Goddess, DrkForce
MP:                             50
Element:                        None.
Targets:                        All opponents
Description:                    Call down a meteor storm from out space. 
                                Ignores defense bonuses.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic:                     GranTrain
Monster(s) Acquired from:       Hidon
MP:                             64
Element:                        None.
Targets:                        All opponents
Description:                    Strike through any defense with a triangular
                                blast of energy. The best blue spell.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic:                     Exploder
Monster(s) Acquired from:       Bomb, Grenade, Balloon, Junk
MP:                             1
Element:                        None.
Targets:                        One opponent
Description:                    Suicidal explosion dealing damage equal to
                                your present HP.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic:                     Condemned
Monster(s) Acquired from:       Veteran, Critic, StilLife
MP:                             20
Element:                        None.
Targets:                        One opponent
Description:                    When the countdown reaches 0 target becomes
                                Wounded. Ineffective vs. Undead.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic:                     Roulette
Monster(s) Acquired from:       DrkForce, Veteran, Critic
MP:                             10
Element:                        None.
Targets:                        All, but only an unlucky target is selected
Description:                    Someone becomes Wounded at random during
                                battle. Effective vs. Undead.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic:                     CleanSweep
Monster(s) Acquired from:       BlueDrgn, Enuo, DrkForce
MP:                             30
Element:                        Water
Targets:                        All opponents
Description:                    Summon a tsunami to wash away enemies. Very
                                effective vs. desert dwellers.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic:                     Aqua Rake
Monster(s) Acquired from:       (initially started)Vectgoyl, Rhyos, Chimera
MP:                             22
Element:                        Water, Wind
Targets:                        All opponents
Description:                    Engulf an enemy in seething foam. This spell
                                has both water and wind attributes.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic:                     Aero
Monster(s) Acquired from:       DethGaze, Tyrnsaur, Sprinter
MP:                             41
Element:                        Wind
Targets:                        All opponents
Description:                    This wind spell casts an enemy headlong into
                                an abrasive whirlwind.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic:                     Blow Fish
Monster(s) Acquired from:       Brainpan, Phase, Cactrot, Presntr, Mover
MP:                             50
Element:                        None.
Targets:                        One opponent
Description:                    This giant burst of needles deals 1000 points
                                of damage to any enemy.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic:                     Big Guard
Monster(s) Acquired from:       DrkForce, Mover, ErthGard
MP:                             80
Element:                        None.
Targets:                        All allies
Description:                    Casts both Shell and Safe on all party
                                members at once.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic:                     Revenge
Monster(s) Acquired from:       Dragon, Pan Dora, DrkForce
MP:                             31
Element:                        None.
Targets:                        One opponent
Description:                    Deal damage to enemy equal to your max HP -
                                current HP. Lower HP means more damage.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic:                     Pearl Wind
Monster(s) Acquired from:       Sprinter, Peepers, DrkForce, Vactaur
MP:                             45
Element:                        None.
Targets:                        All allies
Description:                    Cure for an amount equal to your present HP.
                                (Hihger HP means more cure)
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic:                     L.5 Doom
Monster(s) Acquired from:       Sky Base, Didalos, DrkForce, Trapper
MP:                             22
Element:                        None.
Targets:                        All opponents
Description:                    Cast Doom on an enemy whose level is a
                                multiple of 5. (i.e. 5, 10, 15, 20...)
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic:                     L.4 Flare
Monster(s) Acquired from:       Apokryph, Goblin, Dueller
MP:                             42
Element:                        None.
Targets:                        All opponents
Description:                    Cast Flare on an enemy whose level is a
                                multiple of 4. (i.e. 4, 8, 12, 16...)
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic:                     L3 Muddle
Monster(s) Acquired from:       Apokryph, Goblin, Dueller
MP:                             28
Element:                        None.
Targets:                        All opponents
Description:                    Cast Muddle on a foe whose level is a
                                multiple of 3. (i.e. 3, 6, 9, 12, 15...)
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic:                     Rflect???
Monster(s) Acquired from:       DrkForce
MP:                             ???
Element:                        None.
Targets:                        All opponents.
Description:                    Put Dark, Mute, and Slow status on a Rflected
                                enemy.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic:                     L.? Pearl
Monster(s) Acquired from:       Dullahan, Critic, DrkForce
MP:                             50
Element:                        None.
Targets:                        All opponents
Description:                    Cast Pearl on an enemy whose level is a
                                multiple of your present GP's single digits.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic:                     Step Mine
Monster(s) Acquired from:       Pug, Mesosaur, GresMonk
MP:                             ???
Element:                        None.
Targets:                        One opponent
Description:                    1/32 of walk steps is dealt as damage. 
                                Required MP = elapsed playtime x 2.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic:                     Force Field
Monster(s) Acquired from:       Doom
MP:                             24
Element:                        None.
Targets:                        All
Description:                    Randomly nullify attacks of certain types.
                                Effectiveness increases per use.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic:                     Dischord
Monster(s) Acquired from:       Pipsquek, Figaliz, IronHtmn
MP:                             68
Element:                        None.
Targets:                        One opponent
Description:                    Level reduced by half during battle.  
                                Fractions are rounded up.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic:                     SourMouth
Monster(s) Acquired from:       EvlOscar, MadOscar
MP:                             32
Element:                        None.
Targets:                        One opponent
Description:                    Put Mute, Imp, Poison, Dark, Sleep, and
                                Muddled status on an enemy. Some are immune.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic:                     Pep Up
Monster(s) Acquired from:       Junk, Flan, Muus
MP:                             1
Element:                        None.
Targets:                        One ally
Description:                    Sacrifice yourself to give an ally max HP/MP
                                and clear any abnormal status.
-----------------------------------------------------------------------------

=============================================================================
-----------------------------[ Item Listing ]--------------------------------
=============================================================================
-----------------------------------------------------------------------------
Item              |                  Description/Effect                     |
-----------------------------------------------------------------------------
Antidote          | Cures Poison status, in and off battle                  |
-----------------------------------------------------------------------------
Bolt Skean        | Massive lighting damage against all on screen opponents |
-----------------------------------------------------------------------------
Dried Meat        | Revives 150 HP, give to Gau in the Veldt in Balance wrld|
-----------------------------------------------------------------------------
Echo Screen       | Relieves party member of the MUTE status                |
-----------------------------------------------------------------------------
Ether             | Revives 150 of loss MP                                  |
-----------------------------------------------------------------------------
Eyedrop           | Relieves party member of the DARK or blind status       |
-----------------------------------------------------------------------------
Fire Skean        | Massive fire damage to all opponents in battle ONLY     |
-----------------------------------------------------------------------------
Green Cherry      | Relieves party member of the IMP status                 |
-----------------------------------------------------------------------------
Inviz Edge        | Allows the user to become invisible with high evade%    |
-----------------------------------------------------------------------------
Magicite          | ONE USE ONLY, summons random summon in battle           |
-----------------------------------------------------------------------------
Megalixir         | Revives all party members on screen with full MP/HP     |
-----------------------------------------------------------------------------
Pheonix Down      | Revives a party member to 15% of total HP.              |
-----------------------------------------------------------------------------
Potion            | Revives party member with 250 of loss HP                |
-----------------------------------------------------------------------------
Remedy            | Cure for all ailments except transformations            |
-----------------------------------------------------------------------------
Rename Card       | Allows your current names to be changed(E.G. Gau -> Mog)|
-----------------------------------------------------------------------------
Revivfy           | Cure for the Zombie status, revives them to 1 HP        |
-----------------------------------------------------------------------------
Shadow Edge       | Allows user to dodge numerous attacks                   |
-----------------------------------------------------------------------------
Sleeping Bag      | For use on save points ONLY revives 1 ally to full MP/HP|
-----------------------------------------------------------------------------
Smoke Bomb        | Allows for the party member to escape easily            |
-----------------------------------------------------------------------------
Super Ball        | Causes damage to opponents as it bounces off target     |
-----------------------------------------------------------------------------
Soft              | Relieves party member of the STONE status               |
-----------------------------------------------------------------------------
Tent              | Revives all loss HP/MP, also has the effect of Remedy   |
-----------------------------------------------------------------------------
Tincture          | Restores 50 of loss MP                                  |
-----------------------------------------------------------------------------
Tonic             | Restores 50 of loss HP                                  |
-----------------------------------------------------------------------------
Warp Stone        | Allows the party to escape from a dungeon/cave or battle|
-----------------------------------------------------------------------------
Water Edge        | Does massive Water damage agaisnt all on screen targets |
-----------------------------------------------------------------------------
X-Ether           | Restores 100% of loss MP                                |
-----------------------------------------------------------------------------
X-Potion          | Restores 100% of loss HP                                |
-----------------------------------------------------------------------------

=============================================================================
----------------------------[ Weapons Listings ]-----------------------------
=============================================================================

-----------------------------------------------------------------------------
Weapon:      |  Air Lancet 
Type         |  Dirk 
Elemental    |  Wind 
Value        |  475 
Price        |  950
Bat.Pwr:     |  76 
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
Block%:      |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  No
Used By:     |  Locke, Strago, Relm, Gogo 
Extra:       |  Wind-elemental 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Ashura 
Type:        |  Knife 
Elemental:   |  N/A 
Value:       |  250
Price:       |  N/A 
Bat.Pwr:     |  57 
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  Yes 
Used By:     |  Cyan 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Assassin 
Type:        |  Dirk 
Elemental:   |  N/A 
Value:       |  1
Price:       |  N/A 
Bat.Pwr:     |  106 
Vigor:       |  0 
Speed:       |  +3 
Stamina:     |  0
Mag.Pwr:     |  +2
Evade%:      |  +10
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  No 
Used By:     |  Shadow, Locke 
Extra:       |  Randomly casts Doom on one opponent 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Atma Weapon 
Type:        |  Sword 
Elemental:   |  N/A 
Value:       |  1 
Bat.Pwr:     |  ??? 
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  No
2-hand:      |  No
SwdTech:     |  No 
Used By:     |  Terra, Locke, Edgar, Celes 
Extra:       |  Transforms at Level Up, Grows stronger as HP increases 
-----------------------------------------------------------------------------
Weapon:      |  Aura 
Type:        |  Knife 
Elemental:   |  N/A 
Value:       |  1 
Bat.Pwr:     |  162 
Vigor:       |  0 
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  Yes 
Used By:     |  Cyan 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Aura Lance 
Type:        |  Lance 
Elemental:   |  N/A 
Value:       |  1
Price:       |  N/A 
Bat.Pwr:     |  227
Vigor:       |  +3
Speed:       |  +2 
Stamina:     |  +1
Mag.Pwr:     |  +3
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  No 
Used By:     |  Edgar, Mog 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Blizzard 
Type:        |  Sword 
Elemental:   |  Ice 
Value:       |  3500 
Price:       |  7000
Bat.Pwr:     |  108
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  +2
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  Yes 
Used By:     |  Terra, Locke, Edgar, Celes 
Extra:       |  Randomly casts "Ice" 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Blossom 
Type:        |  Dirk 
Elemental:   |  Wind 
Value:       |  1600
Price:       |  3200 
Bat.Pwr:     |  112
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  No 
Used By:     |  Shadow 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Bone Club 
Type:        |  Special 
Elemental:   |  N/A 
Value:       |  10000 
Bat.Pwr:     |  151
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0
Runic:       |  No
2-hand:      |  Yes
SwdTech:     |  No 
Used By:     |  Umaro 
Extra:       |  Intricately carved 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Boomerang 
Type:        |  Special 
Elemental:   |  N/A 
Value:       |  2250 
Price:       |  4500
Bat.Pwr:     |  102
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0
Runic:       |  No
2-hand:      |  No
SwdTech:     |  No 
Used By:     |  Locke 
Extra:       |  Same damage from back row 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Break Blade 
Type:        |  Sword 
Elemental:   |  N/A 
Value:       |  6000 
Price:       |  12000
Bat.Pwr:     |  117
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  Yes 
Used By:     |  Terra, Edgar, Celes 
Extra:       |  Randomly casts "Break"
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapons:     |  Cards 
Type:        |  Gambler 
Elemental:   |  N/A 
Value:       |  500 
Price:       |  N/A
Bat.Pwr:     |  104
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  No
2-hand:      |  0
SwdTech:     |  0 
Used By:     |  Setzer 
----------------------------------------------------------------------------------------------------------------------------------------------------------
Weapon:      |  ChocoboBrsh 
Type:        |  Brush 
Elemental:   |  N/A 
Value:       |  300 
Bat.Pwr:     |  60
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  +1
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  No
2-hand:      |  Yes
SwdTech:     |  No 
Used By:     |  Relm 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Crystal 
Type:        |  Sword 
Elemental:   |  N/A 
Value:       |  7500 
Bat.Pwr:     |  167
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  Yes 
Used By:     |  Terra, Edgar, Celes 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapons:     |  Darts 
Type:        |  Gambler 
Elemental:   |  N/A 
Value:       |  5000 
Price:       |  10000
Bat.Pwr:     |  115
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  No
2-hand:      |  No
SwdTech:     |  No 
Used By:     |  Setzer 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  DaVinciBrsh 
Type:        |  Brush 
Elemental:   |  N/A 
Value:       |  3500 
Bat.Pwr:     |  100
Vigor:       |  0
Speed:       |  +1 
Stamina:     |  0
Mag.Pwr:     |  +1
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  No
2-hand:      |  Yes
SwdTech:     |  No 
Used By:     |  Relm 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Dice 
Type:        |  Gambler 
Elemental:   |  N/A 
Value:       |  2500 
Bat.Pwr:     |  ???
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  No
2-hand:      |  No
SwdTech:     |  No 
Used By:     |  Setzer 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Dirk 
Type:        |  Dirk 
Elemental:   |  N/A 
Value:       |  75 
Bat.Pwr:     |  26
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  No 
Used By:     |  all but Sabin, Gau, Cyan, and Umaro 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Doom Darts 
Type:        |  Gambler 
Elemental:   |  N/A 
Value:       |  1 
Bat.Pwr:     |  187
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  No
2-hand:      |  No
SwdTech:     |  No 
Used By:     |  Setzer 
Extra:       |  Randomly casts "Doom" 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Dragon Claw 
Type:        |  Claw 
Elemental:   |  Pearl 
Value:       |  1 
Bat.Pwr:     |  188
Vigor:       |  +2
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  +1
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  No
2-hand:      |  No
SwdTech:     |  No 
Used By:     |  Sabin 
Extra:       |  Pearl-elemental 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Drainer 
Type:        |  Sword 
Elemental:   |  N/A 
Value:       |  1 
Bat.Pwr:     |  121
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  +10
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  Yes 
Used By:     |  Terra, Locke, Edgar, Celes 
Extra:       |  Absorbs damage as HP 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Enhancer 
Type:        |  Sword 
Elemental:   |  N/A 
Value:       |  5000 
Bat.Pwr:     |  135
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  +7
Evade%:      |  0
MBlock%:     |  +20 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  Yes 
Used By:     |  Terra, Edgar, Celes 
Extra:       |  MagPwr is increase 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Epee 
Type:        |  Sword 
Elemental:   |  N/A 
Value:       |  1500 
Bat.Pwr:     |  98
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  Yes 
Used By:     |  Terra, Edgar, Celes 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Excalibur 
Type:        |  Sword 
Elemental:   |  Pearl 
Value:       |  1 
Bat.Pwr:     |  217
Vigor:       |  +2
Speed:       |  +2 
Stamina:     |  +1
Mag.Pwr:     |  +1
Evade%:      |  +20
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  Yes 
Used By:     |  Terra, Locke, Edgar, Celes 
Extra:       |  Pearl-elemental sword 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Falchion 
Type:        |  Sword 
Elemental:   |  N/A 
Value:       |  8500 
Bat.Pwr:     |  176
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  +10
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  Yes 
Used By:     |  Terra, Locke, Edgar, Celes 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  FireKnuckle 
Type:        |  Claw 
Elemental:   |  Fire 
Value:       |  5000 
Bat.Pwr:     |  122
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  No
2-hand:      |  No
SwdTech:     |  No 
Used By:     |  Sabin 
Extra:       |  Randomly casts "Fire" 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Fire Rod 
Type:        |  Rod 
Elemental:   |  Fire 
Value:       |  1500 
Bat.Pwr:     |  79
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  No
2-hand:      |  Yes
SwdTech:     |  No 
Used By:     |  Strago, Relm, Gogo 
Extra:       |  Casts "Fire 2" when used as an item, and breaks 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Fixed Dice 
Type:        |  Gambler 
Elemental:   |  N/A 
Value:       |  1 
Bat.Pwr:     |  ???
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  No
2-hand:      |  No
SwdTech:     |  No 
Used By:     |  Setzer 
Extra:       |  Damage done is fixed. 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Flail 
Type:        |  Special 
Elemental:   |  N/A 
Value:       |  1000 
Bat.Pwr:     |  86
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  No
2-hand:      |  Yes
SwdTech:     |  No 
Used By:     |  Terra, Celes, Strago, Relm, Gogo 
Extra:       |  Same damage from back row 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Flame Sabre 
Type:        |  Sword 
Elemental:   |  Fire 
Value:       |  3500 
Bat.Pwr:     |  108
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  +2
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  Yes 
Used By:     |  Terra, Locke, Edgar, Celes 
Extra:       |  Randomly casts "Fire" 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Forged 
Type:        |  Knife 
Elemental:   |  N/A 
Value:       |  600 
Bat.Pwr:     |  81
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  Yes 
Used By:     |  Cyan 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Full Moon 
Type:        |  Special 
Elemental:   |  N/A 
Value:       |  1300 
Bat.Pwr:     |  95
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  No
2-hand:      |  No
SwdTech:     |  No 
Used By:     |  Locke 
Extra:       |  Same damage from back row 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Gold Lance 
Type:        |  Lance 
Elemental:   |  N/A 
Value:       |  6000 
Bat.Pwr:     |  139
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  No 
Used By:     |  Edgar, Mog 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapons:     |  Graedus 
Type:        |  Dirk 
Elemental:   |  Pearl 
Value:       |  1 
Bat.Pwr:     |  204
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  +10
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  Yes 
Used By:     |  all but Sabin, Gau, Cyan, and Umaro 
Extra:       |  Pearl-elemental 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Gravity Rod 
Type:        |  Rod 
Elemental:   |  Earth 
Value:       |  6500 
Bat.Pwr:     |  120
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  No
2-hand:      |  Yes
SwdTech:     |  No 
Used By:     |  Strago, Relm, Gogo 
Extra:       |  Casts "Quartr" when used as an item, and breaks 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Guardian 
Type:        |  Dirk 
Elemental:   |  N/A 
Value:       |  1 
Bat.Pwr:     |  59
Vigor:       |  0
Speed:       |  +4 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  +10
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  No 
Used By:     |  Locke 
Extra:       |  Randomly evades attacks 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Hardened 
Type:        |  Dirk 
Elemental:   |  N/A 
Value:       |  1 
Bat.Pwr:     |  121
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  No 
Used By:     |  Shadow 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Hawk Eye 
Type:        |  Special 
Elemental:   |  N/A 
Value:       |  3000 
Bat.Pwr:     |  111
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  No
2-hand:      |  No
SwdTech:     |  No 
Used By:     |  Locke 
Extra:       |  Same damage from back row 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Heal Rod 
Type:        |  Rod 
Elemental:   |  N/A 
Value:       |  1 
Bat.Pwr:     |  200
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  No
2-hand:      |  Yes
SwdTech:     |  No 
Used By:     |  Strago, Relm, Gogo 
Collosseum:  |  fight Pug for Magus Rod 
Extra:       |  Recovers target's HP 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Ice Rod 
Type:        |  Rod 
Elemental:   |  Ice 
Value:       |  1500 
Bat.Pwr:     |  79
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  No
2-hand:      |  No
SwdTech:     |  No 
Used By:     |  Strago, Relm, Gogo 
Extra:       |  Casts "Ice 2" when used as an item, and breaks 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Illumina 
Type:        |  Sword 
Elemental:   |  N/A 
Value:       |  1 
Bat.Pwr:     |  255
Vigor:       |  +7
Speed:       |  +7 
Stamina:     |  +7
Mag.Pwr:     |  +7
Evade%:      |  +50
MBlock%:     |  +50 
Runic:       |  Yes 2-hand : Yes SwdTech: Yes 
Used By:     |  Terra, Locke, Edgar, Celes 
Collosseum:  |  fight Scullion for Scimitar 
Extra:       |  A legendary sword, same dameage from back row 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Imperial 
Type:        |  Dirk 
Elemental:   |  N/A
Value:       |  300 
Bat.Pwr:     |  82
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  No 
Used By:     |  Shadow 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Imp Halberd 
Type:        |  Lance 
Elemental:   |  N/A 
Value:       |  1 
Bat.Pwr:     |  253
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  No 
Used By:     |  all but Umaro 
Extra:       |  Powers up when equipped as an Imp 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Kaiser 
Type:        |  Claw 
Elemental:   |  Pearl 
Value:       |  500 
Bat.Pwr:     |  83
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  No
2-hand:      |  No
SwdTech:     |  No 
Used By:     |  Sabin 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Kodachi 
Type:        |  Dirk 
Elemental:   |  N/A 
Value:       |  600 
Bat.Pwr:     |  93
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  No 
Used By:     |  Shadow 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Kotetsu 
Type:        |  Knife 
Elemental:   |  N/A 
Value:       |  400 
Bat.Pwr:     |  66
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  Yes 
Used By:     |  Cyan 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  MagicalBrsh 
Type:        |  Brush 
Elemental:   |  N/A 
Value:       |  5000 
Bat.Pwr:     |  130
Vigor:       |  0
Speed:       |  +1 
Stamina:     |  +1
Mag.Pwr:     |  +1
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  No
2-hand:      |  Yes
SwdTech:     |  No 
Used By:     |  Relm 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Magus Rod 
Type:        |  Rod 
Elemental:   |  N/A 
Value:       |  1 
Bat.Pwr:     |  168
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  +7
Evade%:      |  0
MBlock%:     |  +30 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  No 
Used By:     |  Strago, Relm, Gogo 
Extra:       |  MagPwr is increased 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Man Eater 
Type:        |  Dirk 
Elemental:   |  N/A 
Value:       |  5500 
Bat.Pwr:     |  121
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  +10
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  No 
Used By:     |  all but Sabin, Cyan, Gau, Mog, and Umaro 
Extra:       |  Strengthens when used on humans 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  MetalKnuckle 
Type:        |  Claw 
Elemental:   |  N/A 
Value:       |  200 
Bat.Pwr:     |  55
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  No
2-hand:      |  No
SwdTech:     |  No 
Used By:     |  Sabin 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  MithrilBlade 
Type:        |  Sword 
Elemental:   |  N/A 
Value:       |  225 
Bat.Pwr:     |  38
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  Yes 
Used By:     |  Terra, Locke, Edgar, Celes 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Mithril Claw 
Type:        |  Claw 
Elemental:   |  N/A 
Value:       |  400 
Bat.Pwr:     |  65
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  No
2-hand:      |  No
SwdTech:     |  No 
Used By:     |  Sabin 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  MithrilKnife 
Type:        |  Dirk 
Elemental:   |  N/A 
Value:       |  150 
Bat.Pwr:     |  30 
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  No 
Used By:     |  all but Sabin, Gau, Cyan, and Umaro 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Mithril Pike 
Type:        |  Lance 
Elemental:   |  N/A 
Value:       |  400 
Bat.Pwr:     |  70
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  Yes 2-hand : Yes SwdTech: No 
Used By:     |  Edgar, Mog 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Mithril Rod 
Type:        |  Rod 
Elemental:   |  N/A 
Value:       |  250 
Bat.Pwr:     |  60
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  +2
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  No
2-hand:      |  Yes
SwdTech:     |  No 
Used By:     |  Strago, Relm, Gogo 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Morning Star 
Type:        |  Special 
Elemental:   |  N/A 
Value:       |  2500 
Bat.Pwr:     |  109
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  No
2-hand:      |  Yes
SwdTech:     |  No 
Used By:     |  Terra, Celes, Strago, Relm, Gogo 
Extra:       |  Same damage from back row 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Murasame 
Type:        |  Knife 
Elemental:   |  N/A 
Value:       |  4500 
Bat.Pwr:     |  110
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  +10
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  Yes 
Used By:     |  Cyan 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Ninja Star 
Type:        |  Stars 
Elemental:   |  N/A 
Value:       |  250 
Bat.Pwr:     |  132
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  No
2-hand:      |  No
SwdTech:     |  No 
Used By:     |  Shadow and Gogo can throw them 
Extra:       |  Use with "Throw" command 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Ogre Nix 
Type:        |  Sword 
Elemental:   |  N/A 
Value:       |  1 
Bat.Pwr:     |  182
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  Yes 
Used By:     |  Terra, Edgar, Celes 
Extra:       |  Uses MP to inflict mortal blow, May break if luck is bad 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Partisan 
Type:        |  Lance 
Elemental:   |  N/A 
Value:       |  6500 
Bat.Pwr:     |  150
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  No 
Used By:     |  Edgar, Mog 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Pearl Lance 
Type:        |  Lance 
Elemental:   |  Pearl 
Value:       |  1 
Bat.Pwr:     |  194
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  +3
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  No 
Used By:     |  Edgar, Mog 
Extra:       |  Randomly casts "Pearl" 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Pearl Rod 
Type:        |  Rod 
Elemental:   |  Pearl Value: 6000 
Bat.Pwr:     |  124
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  No
2-hand:      |  Yes
SwdTech:     |  No 
Used By:     |  Strago, Relm, Gogo 
Extra:       |  Casts "Pearl" when used as an item, and breaks 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Poison Claw 
Type:        |  Claw 
Elemental:   |  Poison 
Value:       |  1300 
Bat.Pwr:     |  95
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  No
2-hand:      |  No
SwdTech:     |  No 
Used By:     |  Sabin 
Extra:       |  Randomly poisons an enemy 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Poison Rod 
Type:        |  Rod 
Elemental:   |  Poison 
Value:       |  750 
Bat.Pwr:     |  86
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  No
2-hand:      |  Yes
SwdTech:     |  No 
Used By:     |  Strago, Relm, Gogo 
Extra:       |  Casts "Poison" when used as an item, and breaks 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Punisher 
Type:        |  Rod 
Elemental:   |  N/A 
Value:       |  1 
Bat.Pwr:     |  111
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  No
2-hand:      |  Yes
SwdTech:     |  No 
Used By:     |  Strago, Relm, Gogo 
Extra:       |  Uses MP to inflict mortal blow 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapin:      |  Ragnarok 
Type:        |  Sword 
Elemental:   |  N/A
Value:       |  1 
Bat.Pwr:     |  255
Vigor:       |  +7
Speed:       |  +3 
Stamina:     |  +7
Mag.Pwr:     |  +7
Evade%:      |  +30
MBlock%:     |  +30 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  Yes 
Used By:     |  Terra, Locke, Edgar, Celes 
Collosseum:  |  fight Didalos for Illumina 
Extra:       |  Randomly casts "Flare", Learn Flare x2 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Rainbow Brsh 
Type:        |  Brush 
Elemental:   |  N/A 
Value:       |  1 
Bat.Pwr:     |  146
Vigor:       |  +1
Speed:       |  +2 
Stamina:     |  +1
Mag.Pwr:     |  +2
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  No
2-hand:      |  Yes
SwdTech:     |  No 
Used By:     |  Relm 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  RegalCutlass 
Type:        |  Sword 
Elemental:   |  N/A 
Value:       |  400 
Bat.Pwr:     |  54
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  Yes 
Used By:     |  Terra, Edgar, Celes 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Rising Sun 
Type:        |  Special 
Elemental:   |  N/A 
Value:       |  1 
Bat.Pwr:     |  117
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  No
2-hand:      |  No
SwdTech:     |  No 
Used By:     |  Locke 
Extra:       |  Same damage from back row 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Rune Edge 
Type:        |  Sword 
Elemental:   |  N/A 
Value:       |  3750 
Bat.Pwr:     |  55
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  +10
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  Yes 
Used By:     |  Terra, Edgar, Celes 
Extra:       |  Consumes MP to inflict mortal blow 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Scimitar 
Type:        |  Sword 
Elemental:   |  N/A 
Value:       |  1 
Bat.Pwr:     |  208
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  Yes 
Used By:     |  Terra, Cyan, Edgar, Celes 
Extra:       |  Randomly dices up an enemy 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Shuriken 
Type:        |  Stars 
Elemental:   |  N/A 
Value:       |  15 
Bat.Pwr:     |  86
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  No
2-hand:      |  No
SwdTech:     |  No 
Used By:     |  Shadow and Gogo can throw them 
Extra:       |  Use with "Throw" command 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Sky Render 
Type:        |  Knife 
Elemental:   |  N/A 
Value:       |  1 
Bat.Pwr:     |  215
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  +20
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  Yes 
Used By:     |  Cyan 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Sniper 
Type:        |  Special 
Elemental:   |  N/A 
Value:       |  7500 
Bat.Pwr:     |  172
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  No
2-hand:      |  No
SwdTech:     |  No 
Used By:     |  Locke 
Extra:       |  Same damage from back row 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Soul Sabre 
Type:        |  Sword 
Elemental:   |  N/A 
Value:       |  1 
Bat.Pwr:     |  ???
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  +10
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  Yes 
Used By:     |  Terra, Locke, Edgar, Celes 
Extra:       |  Absorbs damage as MP,  Randomlt casts "Doom" 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Stout Spear 
Type:        |  Lance 
Elemental:   |  N/A 
Value:       |  5000 
Bat.Pwr:     |  112
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  No 
Used By:     |  Edgar, Mog 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Strato 
Type:        |  Knife 
Elemental:   |  N/A 
Value:       |  1 
Bat.Pwr:     |  199
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  Yes 
Used By:     |  Cyan 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Striker 
Type:        |  Dirk 
Elemental:   |  N/A 
Value:       |  1 
Bat.Pwr:     |  190
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  No 
Used By:     |  Shadow 
Extra:       |  Randomly dispatches and enemy 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Stunner
Type:        |  Dirk
Elemental:   |  N/A
Value:       |  1
Bat.Pwr:     |  220
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  No 
Used By:     |  Shadow 
Extra:       |  Randomly casts "Stop" 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  SwordBreaker 
Type:        |  Dirk 
Elemental:   |  N/A 
Value:       |  8000 
Bat.Pwr:     |  164
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  +30
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  Yes 
Used By:     |  Locke, Shadow, Strago, Relm, Gogo 
Extra:       |  Randomly evades an enemy's attack 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Tack Star 
Type:        |  Stars 
Elemental:   |  N/A 
Value:       |  1 
Bat.Pwr:     |  190
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  No
2-hand:      |  No
SwdTech:     |  No 
Used By:     |  Shadow and Gogo can throw them 
Extra:       |  Use with "Throw" command 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Tempest 
Type:        |  Knife 
Elemental:   |  Wind 
Value:       |  4000 
Bat.Pwr:     |  101
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  Yes 
Used By:     |  Cyan 
Extra:       |  Randomly casts "Wind" 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Thief Knife 
Type:        |  Dirk
Elemental:   |  N/A 
Value:       |  1 
Bat.Pwr:     |  88
Vigor:       |  0
Speed:       |  +3 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  +10
MBlock%:     |  +10 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  No 
Used By:     |  Locke, Shadow 
Extra:       |  Randomly steals an enemy's item 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  ThunderBlade 
Type:        |  Sword 
Elemental:   |  Lightning 
Value:       |  3500 
Bat.Pwr:     |  108
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  +2
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  Yes 
Used By:     |  Terra, Locke, Edgar, Celes 
Extra:       |  Randomly casts "Bolt" 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Thunder Rod 
Type:        |  Rod 
Elemental:   |  Lightning 
Value:       |  1500 
Bat.Pwr:     |  79
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  No
2-hand:      |  Yes
SwdTech:     |  No 
Used By:     |  Strago, Relm, Gogo 
Extra:       |  Casts "Bolt 2" when used as an item, and breaks 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Tiger Fangs 
Type:        |  Claw 
Elemental:   |  N/A 
Value:       |  1 
Bat.Pwr:     |  215
Vigor:       |  +3
Speed:       |  +2 
Stamina:     |  +2
Mag.Pwr:     |  +3
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  No
2-hand:      |  No
SwdTech:     |  No 
Used By:     |  Sabin 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Trident 
Type:        |  Lance 
Elemental:   |  Water 
Value:       |  850 
Bat.Pwr:     |  93
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  No 
Used By:     |  Edgar, Mog 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  Trump 
Type:        |  Gambler 
Elemental:   |  N/A 
Value:       |  6500 
Bat.Pwr:     |  133
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  No
2-hand:      |  No
SwdTech:     |  No 
Used By:     |  Setzer 
Extra:       |  Randomly dispatches an enemy 
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Weapon:      |  ValiantKnife 
Type:        |  Dirk 
Elemental:   |  N/A 
Value:       |  1 
Bat.Pwr:     |  145
Vigor:       |  0
Speed:       |  0 
Stamina:     |  0
Mag.Pwr:     |  0
Evade%:      |  +10
MBlock%:     |  0 
Runic:       |  Yes
2-hand:      |  Yes
SwdTech:     |  No 
Used By:     |  Locke 
Extra:       |  Gains power as HP decreases 
----------------------------------------------------------------------------------------------------------------------------------------------------------
Weapon:      |  Wing Edge 
Type:        |  Special 
Elemental:   |  N/A 
Value:       |  1 
Bat.Pwr:     |  198
Vigor:       |  +7
Speed:       |  +7 
Stamina:     |  +1
Mag.Pwr:     |  +2
Evade%:      |  0
MBlock%:     |  0 
Runic:       |  No
2-hand:      |  No
SwdTech:     |  No 
Used By:     |  Locke, Strago 
Extra:       |  Same damage from back row, Randomly strikes mortal blow
-----------------------------------------------------------------------------

=============================================================================
-----------------------------[ Armor Listings ]------------------------------
=============================================================================

-----------------------------------------------------------------------------
Armor:      |  Aegis Shld
Type:       |  Shield
Value:      |  1
Defense:    |  46
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  +20
Mag.Def:    |  52
MBlock%:    |  +40
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  All but Umaro
Extra:      |  Randomly evades magic attack
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Bandana
Type:       |  Helmet
Value:      |  400
Defense:    |  16
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  0
Mag.Def:    |  10
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  Terra, Locke, Sabin, Celes, Relm, Gau
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Bard's Hat
Type:       |  Helmet
Value:      |  1500
Defense:    |  19
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  0
Mag.Def:    |  21
MBlock%:    |  +10
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  All but Umaro
Extra:      |  Raises MP a little
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Beret
Type:       |  Helmet
Value:      |  1750
Defense:    |  21
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  +3
Evade%:     |  0
Mag.Def:    |  21
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  Relm
Extra:      |  Raises success rate of "Sketch"
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  BehemothSuit
Type:       |  Armor
Value:      |  1
Defense:    |  94
Vigor:      |  +6
Speed:      |  +6
Stamina:    |  +6
Mag.Pwr:    |  +6
Evade%:     |  0
Mag.Def:    |  73
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  Strago, Relm
Extra:      |  Made of Behemoth hide
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Buckler
Type:       |  Shield
Value:      |  100
Defense:    |  16
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  +10
Mag.Def:    |  10
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  All but Umaro
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Cat Hood
Type:       |  Helmet
Value:      |  1
Defense:    |  33
Vigor:      |  0
Speed:      |  +2
Stamina:    |  0
Mag.Pwr:    |  +4
Evade%:     |  +10
Mag.Def:    |  33
MBlock%:    |  +10
50% DMG:    |  Earth, Pearl, Wind, Lightning, Ice, Fire
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  Terra, Locke, Sabin, Celes, Relm, Gau
Extra:      |  Picks up all possible GP
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  ChocoboSuit
Type:       |  Armor
Value:      |  1
Defense:    |  56
Vigor:      |  +3
Speed:      |  +6
Stamina:    |  +2
Mag.Pwr:    |  0
Evade%:     |  0
Mag.Def:    |  38
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  Poison
Weak Pt:    |  --
Used By:    |  Strago, Relm
Extra:      |  Feel like a chocobo
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Circlet
Type:       |  Helmet
Value:      |  3500
Defense:    |  25
Vigor:      |  +2
Speed:      |  +1
Stamina:    |  +3
Mag.Pwr:    |  +4
Evade%:     |  0
Mag.Def:    |  19
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  All but Umaro
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Coronet
Type:       |  Helmet
Value:      |  1
Defense:    |  23
Vigor:      |  0
Speed:      |  +2
Stamina:    |  0
Mag.Pwr:    |  +4
Evade%:     |  0
Mag.Def:    |  23
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  Relm
Extra:      |  Raises succes rate of "Control"
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Cotten Robe
Type:       |  Armor
Value:      |  100
Defense:    |  32
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  0
Mag.Def:    |  21
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  Terra, Strago, Relm, Gogo
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Crystal Helm
Type:       |  Helmet
Value:      |  5000
Defense:    |  29
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  0
Mag.Def:    |  19
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  Terra, Edgar, Celes, Setzer
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Crystal Mail
Type:       |  Armor
Value:      |  8500
Defense:    |  72
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  0
Mag.Def:    |  49
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  Terra, Locke, Cyan, Edgar, Celes, Setzer
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Crystal Shld
Type:       |  Shield
Value:      |  3500
Defense:    |  50
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  +10
Mag.Def:    |  34
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  Terra, Cyan, Edgar, Celes, Setzer
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Cursed Shld
Type:       |  Shield
Value:      |  1
Defense:    |  0
Vigor:      |  -7
Speed:      |  -7
Stamina:    |  -7
Mag.Pwr:    |  -7
Evade%:     |  0
Mag.Def:    |  0
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  Water, Earth, Poison, Lightning, Ice, Fire
Used By:    |  All but Umaro
Extra:      |  Cursed, equip and fight for 255 battles to uncurse
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Czarina Gown
Type:       |  Armor
Value:      |  1
Defense:    |  70
Vigor:      |  +1
Speed:      |  +2
Stamina:    |  +2
Mag.Pwr:    |  +3
Evade%:     |  0
Mag.Def:    |  64
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  Relm
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Dark Hood
Type:       |  Helmet
Value:      |  3750
Defense:    |  168
Vigor:      |  0
Speed:      |  +6
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  0 
Mag.Def:    |  46
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  Locke, Shadow, Sabin, Mog, Gau, Gogo
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Dark Gear
Type:       |  Armor
Value:      |  6500
Defense:    |  68
Vigor:      |  0
Speed:      |  +6
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  0
Mag.Def:    |  46
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  Locke, Shadow, Sabin, Setzer, Gau, Gogo
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  DiamondArmor
Type:       |  Armor
Value:      |  7500
Defense:    |  70
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  0
Mag.Def:    |  47
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  Terra, Cyan, Edgar, Celes, Setzer
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Diamond Helm
Type:       |  Helmet
Value:      |  4000
Defense:    |  27
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  0
Mag.Def:    |  18
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  Terra, Cyan, Edgar, Celes, Setzer
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Diamond Shld
Type:       |  Shield
Value:      |  1750
Defense:    |  40
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  +10
Mag.Def:    |  27
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  Terra, Cyan, Edgar, Celes, Setzer
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Diamond Vest
Type:       |  Armor
Value:      |  6000
Defense:    |  65
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  0
Mag.Def:    |  44
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  All but Strago, Relm, Umaro
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Flame Shld
Type:       |  Shield
Value:      |  1
Defense:    |  41
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  +20
Mag.Def:    |  28
MBlock%:    |  +10
50% DMG:    |  --
Absorb HP:  |  Fire
No Effect:  |  Ice
Weak Pt:    |  Water
Used By:    |  All but Umaro
Magic:      |  Fire2 x5
Extra:      |  Casts "Fire 3" when used as item, then disappears
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Force Armor
Type:       |  Armor
Value:      |  1
Defense:    |  69
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  0
Mag.Def:    |  68
MBlock%:    |  +30
50% DMG:    |  Earth, Wind, Lightning, Ice, Fire
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  Terra, Locke, Cyan, Edgar, Celes, Setzer
Extra:      |  Mag Def is increased
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Force Shld
Type:       |  Shield
Value:      |  1
Defense:    |  0
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  0
Mag.Def:    |  70
MBlock%:    |  +50
50% DMG:    |  Water, Earth, Wind, Lightning, Ice, Fire
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  All but Umaro
Magic:      |  Shell x5
Extra:      |  Protects against magic attacks, Casts "Shell" when equipped
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Gaia Gear
Type:       |  Armor
Value:      |  3000
Defense:    |  53
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  0
Mag.Def:    |  43
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  Earth
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  All but Cyan, Edgar, Umaro
Extra:      |  Absorbs Earth-elemental attack
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Genji Armor
Type:       |  Armor
Value:      |  1
Defense:    |  90
Vigor:      |  +5
Speed:      |  +3
Stamina:    |  +2
Mag.Pwr:    |  +3
Evade%:     |  0
Mag.Def:    |  80
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  Terra, Locke, Cyan, Shadow, Edgar, Celes, Setzer
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Genji Helmet
Type:       |  Helmet
Value:      |  1
Defense:    |  36
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  0
Mag.Def:    |  38
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  All but Umaro
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Genji Shld
Type:       |  Shield
Value:      |  1
Defense:    |  54
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  +20
Mag.Def:    |  50
MBlock%:    |  +20
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  All but Umaro
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Gold Armor
Type:       |  Armor
Value:      |  5000
Defense:    |  55
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  0
Mag.Def:    |  37
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  Terra, Cyan, Edgar, Celes, Setzer, Mog
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Gold Helmet
Type:       |  Helmet
Value:      |  2000
Defense:    |  22
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  0
Mag.Def:    |  15
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  Terra, Cyan, Edgar, Celes, Mog
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Gold Shld
Type:       |  Shield
Value:      |  1300
Defense:    |  34
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  +10
Mag.Def:    |  23
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  Terra, Cyan, Edgar, Celes, Setzer, Mog
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Green Beret
Type:       |  Helmet
Value:      |  1500
Defense:    |  19
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  +10
Mag.Def:    |  13
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  All but Umaro
Extra:      |  Raises HP a little
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Hair Band
Type:       |  Helmet
Value:      |  75
Defense:    |  12
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  0
Mag.Def:    |  8
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  Terra, Celes, Relm
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Head Band
Type:       |  Helmet
Value:      |  800
Defense:    |  16
Vigor:      |  +3
Speed:      |  +1
Stamina:    |  +2
Mag.Pwr:    |  0
Evade%:     |  0
Mag.Def:    |  10
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  Locke, Cyan, Shadow, Sabin, Mog, Gau
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Heavy Shld
Type:       |  Shield
Value:      |  200
Defense:    |  22
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  +10
Mag.Def:    |  14
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  Terra, Locke, Cyan, Edgar, Celes, Setzer
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Ice Shld
Type:       |  Shield
Value:      |  1
Defense:    |  42
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  +20
Mag.Def:    |  28
MBlock%:    |  +10
50% DMG:    |  --
Absorb HP:  |  Ice
No Effect:  |  Fire
Weak Pt:    |  Wind
Used By:    |  All but Umaro
Magic:      |  Ice x5
Extra:      |  Casts "Ice 3" when used as item, then disappears
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Imp's Armor
Type:       |  Armor
Value:      |  1
Defense:    |  100
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  0
Mag.Def:    |  100
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  Water
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  All but Umaro
Magic:      |  Imp x1
Extra:      |  Powers up if equipped as an Imp
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Iron Armor
Type:       |  Armor
Value:      |  350
Defense:    |  40
Vigor:      |  0
Speed:      |  -2
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  0
Mag.Def:    |  27
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  Terra, Locke, Cyan, Edgar, Celes, Setzer
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Iron Helmet
Type:       |  Helmet
Value:      |  500
Defense:    |  18
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  0
Mag.Def:    |  12
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  Terra, Locke, Cyan, Edgar, Celes, Setzer, Gau
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Kung Fu Suit
Type:       |  Armor
Value:      |  125
Defense:    |  34
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  0
Mag.Def:    |  23
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  Locke, Shadow, Sabin, Gau
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  LeatherArmor
Type:       |  Armor
Value:      |  75
Defense:    |  28
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  0
Mag.Def:    |  19
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  All but Sabin, Umaro
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Leather Hat
Type:       |  Helmet
Value:      |  25
Defense:    |  11
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  0
Mag.Def:    |  7
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By: All but Umaro
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Light Robe
Type:       |  Armor
Value:      |  5500
Defense:    |  60
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  +2
Evade%:     |  0
Mag.Def:    |  43
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  Strago, Relm, Gogo
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Magus Hat
Type:       |  Helmet
Value:      |  300
Defense:    |  15
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  +5
Evade%:     |  0
Mag.Def:    |  16
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  Terra, Celes, Stago, Relm, Mog, Gogo
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Minerva
Type:       |  Armor
Value:      |  1
Defense:    |  88
Vigor:      |  +1
Speed:      |  +2
Stamina:    |  +1
Mag.Pwr:    |  +4
Evade%:     |  0
Mag.Def:    |  70
MBlock%:    |  +10
50% DMG:    |  Water, Earth, Pearl, Poison
Absorb HP:  |  Wind, Lightning, Ice, Fire
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  Terra, Celes
Colosseum:  |  fight Pug for Czarina Gown
Extra:      |  Raises MP by 1/4
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Mirage Vest
Type:       |  Armor
Value:      |  1
Defense:    |  48
Vigor:      |  0
Speed:      |  +6
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  0
Mag.Def:    |  36
MBlock%:    |  +10
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  All but Umaro
Extra:      |  Creates illusion of wearer
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Mithril Helm
Type:       |  Helmet
Value:      |  1000
Defense:    |  20
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  0
Mag.Def:    |  13
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By: Terra, Locke, Cyan, Shadow, Edgar, Celes, Setzer, Gau, Gogo
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Mithril Mail
Type:       |  Armor
Value:      |  1750
Defense:    |  51
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  0
Mag.Def:    |  34
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  Terra, Locke, Cyan, Edgar, Celes, Setzer
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Mithril Shld
Type:       |  Shield
Value:      |  600
Defense:    |  27
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  +10
Mag.Def:    |  18
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  All but Umaro
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Mithril Vest
Type:       |  Armor
Value:      |  600
Defense:    |  45
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  0
Mag.Def:    |  30
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  All but Umaro
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Moogle Suit
Type:       |  Armor
Value:      |  1
Defense:    |  58
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  +5
Evade%:     |  0
Mag.Def:    |  52
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  Poison
Weak Pt:    |  --
Used By:    |  Strago, Relm
Colosseum:  |  fight Madam for Nutkin Suit
Extra:      |  Be a moogle! Kupo!!
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Mystery Veil
Type:       |  Helmet
Value:      |  2750
Defense:    |  24
Vigor:      |  0
Speed:      |  +1
Stamina:    |  0
Mag.Pwr:    |  +3
Evade%:     |  0
Mag.Def:    |  25
MBlock%:    |  +10
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  Terra, Celes, Relm
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Ninja Gear
Type:       |  Armor
Value:      |  550
Defense:    |  47
Vigor:      |  0
Speed:      |  +2
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  0
Mag.Def:    |  32
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  Locke, Shadow, Sabin, Setzer, Gau, Gogo
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Nutkin Suit
Type:       |  Armor
Value:      |  1
Defense:    |  86
Vigor:      |  0
Speed:      |  +7
Stamina:    |  0
Mag.Pwr:    |  +3
Evade%:     |  0
Mag.Def:    |  67
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  Strago, Relm
Extra:      |  A squirrel costume
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Oath Veil
Type:       |  Helmet
Value:      |  4500
Defense:    |  32
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  0
Mag.Def:    |  31
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  Terra, Celes, Relm
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Paladin Shld
Type:       |  Shield
Value:      |  1
Defense:    |  59
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  +40
Mag.Def:    |  59
MBlock%:    |  +40
50% DMG:    |  --
Absorb HP:  |  Pearl, Lightning, Ice, Fire
No Effect:  |  Water, Earth, Wind, Poison
Weak Pt:    |  --
Used By:    |  All but Umaro
Magic:      |  Ultima x1
Extra:      |  Houses a hero's soul
NOTE:       |  To obtain this shield you must win 255 battles WITH THE
            |  CURSED SHIELD ON IN BATTLE and afterwards it will turn into
            |  the Paladin Shield, but there is no indication of that.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Plumed Hat
Type:       |  Helmet
Value:      |  250
Defense:    |  14
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  0
Mag.Def:    |  9
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  All but Umaro
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Power Sash
Type:       |  Armor
Value:      |  2500
Defense:    |  52
Vigor:      |  +5
Speed:      |  +1
Stamina:    |  +5
Mag.Pwr:    |  0
Evade%:     |  0
Mag.Def:    |  35
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  Locke, Cyan, Shadow, Sabin, Gau
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Red Cap
Type:       |  Helmet
Value:      |  1
Defense:    |  24
Vigor:      |  +4
Speed:      |  +3
Stamina:    |  +2
Mag.Pwr:    |  0
Evade%:     |  0
Mag.Def:    |  17
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  All but Umaro
Extra:      |  Raises HP by 1/4
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Red Jacket
Type:       |  Armor
Value:      |  1
Defense:    |  78
Vigor:      |  +5
Speed:      |  +2
Stamina:    |  +4
Mag.Pwr:    |  +1
Evade%:     |  0
Mag.Def:    |  55
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  Fire
Weak Pt:    |  --
Used By:    |  Edgar, Sabin
Extra:      |  Legendary Figaro Garment
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Regal Crown
Type:       |  Helmet
Value:      |  1
Defense:    |  28
Vigor:      |  +1
Speed:      |  +1
Stamina:    |  +1
Mag.Pwr:    |  +1
Evade%:     |  0
Mag.Def:    |  23
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  Edgar, Sabin
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Silk Robe
Type:       |  Armor
Value:      |  300
Defense:    |  39
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  +1
Evade%:     |  0
Mag.Def:    |  29
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  Terra, Celes, Strago, Relm, Mog, Gogo
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Snow Muffler
Type:       |  Armor
Value:      |  1
Defense:    |  128
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  +10
Mag.Def:    |  90
MBlock%:    |  +10
50% DMG:    |  Fire
Absorb HP:  |  Ice
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  Mog, Gau, Umaro
Extra:      |  How cozy!
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Tabby Suit
Type:       |  Armor
Value:      |  1
Defense:    |  54
Vigor:      |  +2
Speed:      |  +2
Stamina:    |  +2
Mag.Pwr:    |  +2
Evade%:     |  0
Mag.Def:    |  36
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  Poison
Weak Pt:    |  --
Used By:    |  Strago, Relm
Extra:      |  Resembles a tabby cat
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Tao Robe
Type:       |  Armor
Value:      |  6500
Defense:    |  68
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  +5
Evade%:     |  0
Mag.Def:    |  50
MBlock%:    |  +10
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  Strago, Relm, Gogo
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Thornlet
Type:       |  Helmet
Value:      |  1
Defense:    |  38
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  0
Mag.Def:    |  0
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  All but Umaro
Extra:      |  Thorns drain HP
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Thunder Shld
Type:       |  Shield
Value:      |  1
Defense:    |  43
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  +20
Mag.Def:    |  28
MBlock%:    |  +10
50% DMG:    |  Ice, Fire
Absorb HP:  |  Lightning
No Effect:  |  Wind
Weak Pt:    |  --
Used By:    |  All but Umaro
Magic:      |  Bolt2 x5
Extra:      |  Casts "Bolt 3" when used as item, then disappears
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Tiara
Type:       |  Helmet
Value:      |  1500
Defense:    |  22
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  +2
Evade%:     |  0
Mag.Def:    |  20
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  Terra, Celes, Relm
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Tiger Mask
Type:       |  Helmet
Value:      |  1300
Defense:    |  21
Vigor:      |  +3
Speed:      |  +2
Stamina:    |  +10
Mag.Pwr:    |  0
Evade%:     |  0
Mag.Def:    |  13
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  Sabin, Gau
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  Titanium
Type:       |  Helmet
Value:      |  1
Defense:    |  42
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  0
Mag.Def:    |  42
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  Water
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  All but Umaro
Magic:      |  Imp x1
Extra:      |  Powers up if equipped as an Imp
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  TortoiseShld
Type:       |  Shield
Value:      |  1
Defense:    |  66
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  0
Evade%:     |  +30
Mag.Def:    |  66
MBlock%:    |  +30
50% DMG:    |  --
Absorb HP:  |  Water
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  All but Umaro
Magic:      |  Imp x1
Extra:      |  Powers up when equipped as an Imp
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Armor:      |  White Dress
Type:       |  Armor
Value:      |  1100
Defense:    |  47
Vigor:      |  0
Speed:      |  0
Stamina:    |  0
Mag.Pwr:    |  +5
Evade%:     |  0
Mag.Def:    |  35
MBlock%:    |  0
50% DMG:    |  --
Absorb HP:  |  --
No Effect:  |  --
Weak Pt:    |  --
Used By:    |  Terra, Celes, Relm
-----------------------------------------------------------------------------

=============================================================================
-----------------------------[ Relic Listing ]-------------------------------
=============================================================================

-----------------------------------------------------------------------------
Relic             |  Cost  |                  Description                   |
-----------------------------------------------------------------------------
Amulet            |  5000  | Provides defense against Poison, Zombie & Dark |
-----------------------------------------------------------------------------
Atlas Armlet      |  5000  | Raises attack power with FIGHT command ONLY    |
-----------------------------------------------------------------------------
Back Guard        |  7000  | Avoids Pincer and Back attacks                 |
-----------------------------------------------------------------------------
Barrier Ring      |  500   | SHELL is casted when character's HP is low     |
-----------------------------------------------------------------------------
Beads             |  4000  | Allows for a higher evade% in battle           |
-----------------------------------------------------------------------------
Black Belt        |  5000  | Allows player to counter attack, 60% ratio     |
-----------------------------------------------------------------------------
Blizzard Orb      |  N/A   | Lets Umaro randomly cast ICe based spells      |
-----------------------------------------------------------------------------
Charm Bangle      |  N/A   | Allows for Random Encounters be cut by 62%     |
-----------------------------------------------------------------------------Cherub Down       |  6300  | Allows wearer to remain floated no matter what |
-----------------------------------------------------------------------------
Coin Toss         |  N/A   | Allows Setzer to throw GP in place of SLOTS    |
-----------------------------------------------------------------------------
Crystal Orb       |  N/A   | Increases wearer's HP by 50%                   |
-----------------------------------------------------------------------------
Cure Ring         |  8000  | Automatically casts REGEN on wearer            |
-----------------------------------------------------------------------------
Cursed Ring       |  N/A   | Puts all abnormal statuses into effect on user |
-----------------------------------------------------------------------------
Czarina Ring      |  3000  | Female characters only, SAFE/SHELL when HP low |
-----------------------------------------------------------------------------
Dragon Horn       |  N/A   | Allows character to hit 2-5 times while in JUMP|
-----------------------------------------------------------------------------
Dragoon Boots     |  9000  | Changes FIGHT to JUMP                          |
-----------------------------------------------------------------------------
Earrings          |  5000  | Increases magic power with every level gained  |
-----------------------------------------------------------------------------
Economizer        |  N/A   | All spells are 1 MP in cost                    |
-----------------------------------------------------------------------------
Exp. Egg          |  N/A   | Doubles EXP gained from battle to wearer       |
-----------------------------------------------------------------------------
Fairy Ring        |  1500  | Prevents DARK and POISON statuses              |
-----------------------------------------------------------------------------
Fake Mustache     |  N/A   | Changes Sketch to Control                      |
-----------------------------------------------------------------------------
Gale Hairpin      |  8000  | Increases overall ratio for Pre-Emptive attack |
-----------------------------------------------------------------------------
Guantlet          |  N/A   | Allows for a weapon be held 2-handed, def. down|
-----------------------------------------------------------------------------
Gem Box           |  N/A   | Allows for two consecutive magic spells        |
-----------------------------------------------------------------------------
Genji Glove       |  N/A   | Allows ability to equip two different weapons  |
-----------------------------------------------------------------------------
Goggles           |  500   | Prevents DARK status                           |
-----------------------------------------------------------------------------
Gold Hairpin      |  N/A   | Allows spells in MP to be cut in half          |
-----------------------------------------------------------------------------
Guard Ring        |  5000  | Automatically casts SAFE on the wearer         |
-----------------------------------------------------------------------------
Hero Ring         |  N/A   | Raises FIGHT and MAGIC power in battle         |
-----------------------------------------------------------------------------
Hyper Wrist       |  8000  | Significantly increases Vigor                  |
-----------------------------------------------------------------------------
Jewel Ring        |  1000  | Prevents STONE status                          |
-----------------------------------------------------------------------------
Marvel Shoes      |  N/A   | Randomly casts REGEN, FLOAT, SAFE, and SHELL   |
-----------------------------------------------------------------------------
Momento Ring      |  N/A   | Relm only. Mother's love prevents fatal attacks|
-----------------------------------------------------------------------------
Merit Award       |  N/A   | Allows usage of heavy armor                    |
-----------------------------------------------------------------------------
Mythril Glove     |  700   | SAFE is cased when HP is low                   |
-----------------------------------------------------------------------------
Moogle Charm      |  N/A   | Allows avoidence of random encounters, 100%    |
-----------------------------------------------------------------------------
Muscle Belt       |  N/A   | Increases Max HP by 50%                        |
-----------------------------------------------------------------------------
Offerring         |  N/A   | Allows for 4 hits each round, 8 with 2 weapons |
-----------------------------------------------------------------------------
Peace Ring        |  3000  | Prevents MUDDLE and BERSERK statuses           |
-----------------------------------------------------------------------------
Pod Bracelet      |  N/A   | SAFE/SHELL is casted on wearer automatically   |
-----------------------------------------------------------------------------
Rage Ring         |  N/A   | Increases Umaro's attack power                 |
-----------------------------------------------------------------------------
Relic Ring        |  N/A   | Makes char. w/undead properties, but not zombie|
-----------------------------------------------------------------------------
Ribbon            |  N/A   | Prevents all abnormal statuses                 |
-----------------------------------------------------------------------------
Running Shoes     |  7000  | HASTE is casted automatically in battle        |
-----------------------------------------------------------------------------
Safety Bit        |  N/A   | Prevents Fatal magics(e.g. Doom, X-Zone)       |
-----------------------------------------------------------------------------
Safety Ring       |  N/A   | Prevents fatal physical attacks                |
-----------------------------------------------------------------------------
Sneak Ring        |  3000  | Increases Locke's STEAL ratio                  |
-----------------------------------------------------------------------------
Sniper Sight      |  3000  | Ensures 100% hit to miss ratio                 |
-----------------------------------------------------------------------------
Sprint Shoes      |  1500  | Allows current party to Sprint                 |
-----------------------------------------------------------------------------
Star Pendant      |  500   | Prevents POISON statuses                       |
-----------------------------------------------------------------------------
Thief Glove       |  N/A   | Changes STEAL to CAPTURE                       |
-----------------------------------------------------------------------------
Tintinabar        |  N/A   | Recover HP with every few steps                |
-----------------------------------------------------------------------------
True Knight       |  1000  | Protect those who are in low HP during battle  |
-----------------------------------------------------------------------------
Wall Ring         |  600   | RFLECT is automatically casted in battle       |
-----------------------------------------------------------------------------
White Cape        |  5000  | Prevents MUTE and IMP statuses                 |
-----------------------------------------------------------------------------
Zephyr Cape       |  7000  | Allows for dodging more easily                 |
-----------------------------------------------------------------------------

=============================================================================
=============================================================================

                               ----------
                               Best Times
                               ----------

  Final Fantasy V:
  First Time Playing: 29:44
  Best Time Playing: 5:58
  Best Time playing through all(including Side Areas and Mastering all
       jobs and reaching level 99): 49:53

  Final Fantasy VI:
  First Time Playing: 28:12
  Best Time Playing: 6:03
  Best Time playing through all(including Side Areas and all obtaining all
       magic spells and reaching level 99): 69:14


  NOTE: The clock in both the SNES and PSX versions are not accurate times
        and they are 50% slower, so you will need to double the actual
        hours in the game to get your actual total Real Time.

=============================================================================
=============================================================================

-----------------------------------------------------------------------------
-----------------------------------Credits-----------------------------------
-----------------------------------------------------------------------------

-+- Dallas(SDallas15@aol.com/DallasFF21@hotmail.com)
    Thanks to his MAJOR contribution of the FFV Monster Listing for this FAQ.
    Don't forget to check out his Final Fantasy Anthology FAQ before you
    look at mines, its super detailed and well formatted!

-+- FF Flash(www.roninsquare.com)
    Thanks to his MAJOR contributions to the FAQ with his Gau Rage List and
    Mogs Dance List. Thanks to him for his info regarding various FF6 lists.

-+- David Cassady(www.bradygames.com)
    Thanks to his help with the weapons and armors listings.

-+- Sarah Jones(sarah1901@gurlmail.com)
    Thanks to her MAJOR contributions to the FAQ, which involves a lot of
    detailing towards the Karnak incident, items I've missed, and a whole
    bunch of other stuff.

-+- Pikachu Butterfry(b_pikachu@hotmail.com)
    Thanks to his help with the animals and Earth magic listings.

-+- David Slocumb(dsloc@hotmail.com)
    For his help in providing the blue magic lists.

-+- Puffy Wulf (edward_lee@geocities.com)
    Thanks for his tip on the World 2 part about the Tent in FF5.

-+- SuperGotenks5555(SuperGotenks5555@aol.com)
    Thanks to him about getting a second chance to acquire Ramuh in the
    N-Zone/Cleft of Dimension.

-+- Eric Kilpatrick(erick@pobox.com)
    Thanks to him about telling me my mistake in X-Death's castle with Galuf
    and the recovery spring.

-+- Savgegroin(Savgegroin@aol.com)
    Thanks for informing me about an easier way to defeat Gigantos.

-+- Dan Melville(d.melville@worldnet.att.net)
    Thanks for helping me out on the FAQ with the Blue Monst magics.

-+- CokaColaCat(cocacolacat@hotmail.com)
    Thanks to his or her tip about stealing Judge Staffs at the End of
    World 2 in X-Death's castle.

-+- Jon Liu(johnliu7@aicompro.com)
    Thanks to him for telling me about a bunch of info like MPs for summons
    and an easier way to defeat Bahamut in FF5. 

-+- Wieslaw Czolpinski (link536@dellnet.com)
    Thanks for telling me about the 4th Ribbon! Also about the Mirage Vest
    item in Mirage Town, hmm...makes sense.

-+- KRH62497(KRH62497@email.msn.com)
    Thanks to him for even offering to help out on the Blue Magic listings.

-+- Nobody365135771(Nobody356135771@aol.com)
    Thanks for informing me about my 4th question about the content in FF4.

-+- issac ickes(i_ickes@hotmail.com)
    Thanks for giving me a new tip to defeat WrexSoul easier. Also thanks
    for telling me about the tip on getting GrandTrain if you missed it
    on your first encounter.

-+- Reyno Gaspar(rrcool1@earthlink.net)
    For his tips in the reflect spells and such, a very useful tip which can
    be found in both the FF5 and FF6 tip section.

-+- Fredrik Nordmark(fnordmark@hotmail.com)
    Thanks for giving me a new tip to defeat MagiMaster!

-+- Brian Panks(phermat@yahoo.com)
    Thanks for his numerous tricks and tips in the Final Fantasy 5
    section.

-+- Sandy/Matthew Connell(sandy.connell@ns.sympatico.ca)
    Thaks for telling me about the 4th Ribbon, but someone beat you to it!

-+- ReaperofDe(ReaperofDe@aol.com)
    Thanks for telling me about Shadow's counter attack with Interceptor!

-+- Jera Alerian(jera-alerian@home.com)
    Thanks for the extra tip on stealing the Genji Helmet from Gilgamesh in
    Exdeath's castle.

-+- Square(www.square.com)
    For making two of the finest games possible, but why the heck was there 
    no Final Fantasy 4?

-+- CJayc(www.gamefaqs.com)
    For his hard work and dedication to the site and also for posting up this
    FAQ as well.

-+- Dingo Jellybean(bellybutton21@hotmail.com)
    For typing up this FAQ (^__^)

-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------

Time of Completion: 132 hours, 31 minutes, 37 seconds

Dingo Jellybean (C) 1999-2000
