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			^Far Off Promise^
by:~Fusion~

Disclaimer and Copyright  2000 - 
This Evolution 2 FAQ belongs to Fusion, Jonathon Ng. No part of this 
may be changed without his approval. 

Do not copy this FAQ without my consent. All you have to do is e-mail 
me and tell me and give me credit and it'll be all right.

Evolution 2 is owned by ESP Ubi Soft, and Sting.

TABLE OF CONTENTS:
1.AUTHOR'S NOTE
2.CONTROLS
3.TRAPS/AFFECTS ON QUEST SCREEN
4.HINTS
5.WALKTHROUGH
	A.ROAD TO MUSEVILLE
	B.BLAZE RUNES
	C.BACK TO MUSEVILLE
	D.FOREST DEPTHS 
	E.BACK TO MUSEVILLE ONCE AGAIN...
	F.CRYPT MAZE
	G.ONCE MORE TO MUSEVILLE
	H.PINE VILLAGE
	I.BANDIT'S TRAP
	J. BACK AT PINEVILLAGE
	K.BACK TO MUSEVILLE
<1. ~AUTHOR'S NOTE~>:
This is my very first walkthrough/FAQ in my whole life! I see all these 
reviews and all these people saying that Evolution 2 basically.. sucks, 
but hey if you enjoy this game, then good for you! I encourage you to 
play! Well I dunno if my FAQ well be good or if my FAQ will be even 
worse than the game! If there are any things you'd like me to add or 
anything you can e-mail me at Maglauncher2000@yahoo.com 
<mailto:Maglauncher2000@yahoo.com>. Ill give you credit. I found out 
Clement Chan beated me to making the first FAQ, and he finished it 
too.. unlike me=), I guess I slacked of but there will be updates, so 
don't worry! Right now though its better to look at the other guys 
FAQ. My FAQ right now is basically a really big spoiler for the parts I 
covered, so dont read it if you want to play the whole game=) 

<2.~CONTROLS~>:


The default controls are as follows:

 D-Pad/Analog - Move around /Switch Between the Menu Screen Items
 A - Talk to people /Break open walls to secret rooms or break objects 
with treasure boxes inside/Open Treasure boxes or doors
 B - Cancel
 X - Switch View/top view/ shoulder view
 Y - Switch between characters
START- Menu Screen
 A+B+X+Y+START - Soft Reset

<3.~TRAPS/AFFECTS ON QUEST SCREEN~>:
LAND MINE-gives you a slight amount of damage.
HP RESTORED- Restores your HP
FP RESTORED- Restores you FP
POISONED- Slowly drains your life for a little while
BLIND- Makes the screen dark however you are still able to see things 
so this isn't all that bad.
PARALYZED- You walk slowly
ALARM ENEMIES- I guess it makes the enemies come after you more
SLEEP- You lie on the ground sleeping for a little while
HOLE- A hole that you fall into where you go back to the level just before
TRANSPORTATION- Brings you to another part of a maze

<4.~HINTS~>
1. While you are traveling in a maze, it is better to travel on the 
sides of a hallway because in the center are were the traps are usually 
hidden at. 
2. Make as many upgrades as you can on the cyframes you use most.
3. You don't necessarily have to always go and buy your equipment, it's 
better to find them and save money.
4. If youre planning on gaining more money, you should probably not 
use Chain or Pepper because after a quest youre going to have to split 
some money with them and thats not going to help you gain too much 
money. Gre and Linear are good enough anyway=)
5. Always keep an escape incense with you while you're on your quest 
because you won't know when you're gonna have to get out, and besides, 
it heals your life and magic!
6. I won't tell you this on the walkthrough but it's a good idea to go 
to the tower of despair to gain more tp and to learn new skills, you 
can get new items anyway!


<5. ~WALKTHROUGH~>

<A. Road to Museville>
	Linear is shown with golden wings holding onto Mag. Then the 
screen shows a boy with red eyes  saying Linears name.
	You see Mag running to the train in a hurry to catch up while Gre 
and Linear call for him. With a jump Mag gets on-board, what a relief! 
Once they get inside the train Gre and Linear asked Mag why he was late 
and Mag replied that he forgot a special item and that it was a secret.
	When they are finished talking they go to the next train car and 
meets Nina. Nina tells Mag how she was worried when she didn't see him 
on the , while they are talking an alarm sounds off and Mag's crew is 
free to walk around but there's practically nothing to do on the train-
car your in so you might as well move to the next train car. Once there 
you see a mysterious person... it's Chain Gun! She claims that she 
jumped onto the train when the alarms where already ringing. After your 
conversation try to walk back to the train-car Nina is in and a scene 
will pop up. You'll get stopped by a man who pops into the car...his 
name is Carcano a bandit. After your conversation with him you get into 
a fight with him and two of his goons.

<Boss: Level 4*Carcano*> 
Moves:
Reg Attack- Hits you with his cyframe
This boss fight is basically easy because 2 hits of Carcano and he's 
dead! And his attacks can only do a partial damage of 7-10 hp.
Level 3 *Bandit Henchmen*
Moves:
Reg Attack-A punch to the face
These goons can be killed in one hit a pop, and there attacks can do 
just 5 hits this battle should take just 2 turns.
Team-Gre Level 5, Mag Level 6, Linear Level 4
Individual Strategy:
Gre-if you want to end the match fast use mushy soup which should 
probably kill of the goons, and if they're still alive just use his 
trusty shot gun.
Mag- his Cyframe can kill anyone of them in one hit, choose wisely, jk 
just attack whomever!
Linear-ummm... nothign to do except attack, unless you really want to 
defend the whole battle and waste linears fp by making her heal, which 
can be fun for the first 5 seconds but not for a whole hour.

	When you are done fighting with Carcano he talks about leaving 
you alone for now because of your courage HA! I think he's just chicken 
don't you think ;]? One of his goons thorws something and a  flash of 
light appears and he's gone. Now go back to the train car where Nina is 
at and report to her of what had happened. She complements you of your 
driving off of Carcano and she tells you a little of what she knows of 
Carcano. You find out that he has stolen a "spherical appraisal item." 
Once you finished talking your train goes into The Town of Museville. 

	Here is where you do everything! From shopping to selling to 
upgrading. Here is a map i made of museville:

________________  S.M	_____________________
I	_______	______________	T.S
I	I L           I	IF.S		I	I
I	I	I	I		I	I
I	I          H  I	I		I	I
I	I	I	IB		I	I
I	I______I	I_____________	I	I
T.O.D			_____________________I
_______		I     A	I      i	I    V.H	I
	I  ______	I	I	I	I
	I  I	I	I	I	I	I
	I  I  U.S	I	I
	I  I_____I	I
	I________	I
		   I	I
		   I    Q	I

KEY:
L-LOTTERY SHOP<You need 5 prehistoric coins to buy one lottery 
ticket.And to find out if you've won you have to save on your vmu and 
then load the game and go back to the lottery shop toand ask when the 
next lottery game is, and they'll tell you if you've won or lost>
H-HOTEL
U.S-UPGRADE SHOP
A-ARMOR SHOP
i-ITEM SHOP
V.H- VERONICA'S HOUSE
B-BAR
F.S- FRUIT STAND
T.S-ROAD TO TRAIN STATION
S.M-ROAD TO SOCIETY MUSEUM
T.O.D- ROAD TO TOWER OF DESPAIR
Q-ROAD TO QUESTS

There's nothing to do around town except talk to people aout 
practically nothing because everyone seems so busy on the day of your 
arrival, just save your time and go straight to the hotel and go talk 
to the man behnd the desk to get some shut eye. Mag's crew will discuss 
about how the trip was and finally everyone will go to sleep, in the 
morning everyone will say their his and off to the Society Museum you 
go!

	Once you're there go to the top floor of the museum and go 
through the door to a hallway in the shape of an "L" and go to the very 
end of the hall to a room where a man in a white lab coat sits with 
Nina. Nina talks about your courage and braveness on the train where 
you had defeated Carcano to the man in the white suit named Whitehead. 
He will ask you to go to the ruins called the Blaze ruins and gives you 
$1000 as a start up money and you are free to do what you want again. 
It would be good if you went to the armor shop and bought some armor, 
but the ruins you are going to actually won't be so tough that you 
would need to buy anything, the items you have right now can help you 
last through the whole maze! 
	When you are done with whatever you want to do in Museville go to 
the road to quests and choose the blaze ruins to start on your quest. 

<B. Blaze Runes>
Monsters seen:
Flying Mouse
Flycatcher
Panzar Beetle
Maze:
This is one of the easiest mazes I've played through in practically my 
whole life! The enemies are weak and easy to kill, so when you see one 
just go and attack it!  It's even beter if you surprise your enemy 
because you can kill them without a scratch! Try to make Mag learn the 
Magna Snap so that you can be ready to use th  Magna combo against the 
boss later on and try to teach Linear her first aid because I think 
your gonna need the Serious First Aid Move for the boss too.The 
stairways leading up are fairly easy to find and this maze should a 
least take 10 minutes to be finished with unless you're walking in 
circles. At the 5th floor you should go and take the upgrade kit and 
then go to the section with the glowing lights, go to the blue one and 
save, or go to the green one to go back to town, don't worry you can go 
back to this same floor even if you leave, just select this maze and 
choose which floor you wish to continue on, when you're ready step on 
the red button before the blocked door and go through it. Here is your 
first boss.

<Boss:Level 13 *Storm Bird*>
Moves:
 Gust- (He starts out with this move) small tornadoes come from his 
wings and pull the whole group up and drops them back down. (65-75 
damage)
Wind breath- Spiraling winds fly out of his mouth hitting all the 
characters.(120-140 damage)
Reg. Attack- Flys to one person and rapidly kicks at him/her
Mystery Sound- Attempts to make all characters fll asleep.

Strategy:Level 10 is a decent level to fight with. Bring Naolin+ or 
depend on Linear, this won't be too tough. I had Mag(Level 10),Linear 
(Level 10), and Gre (Level 10)
Mag:I saved up Magna Combo's "learning for this match so that I could 
have a free shot with Magna Combo. I continually used Magna combo until 
I ran out of his Fp and by then I just attacked with his regular 
attacks.
Linear: HEAL!! That's what you should od with Linear, if there is no 
healing to be done just attack because it's no worth risking Mag's or 
Gre's life to attack with her since her attack does so little damage.
Gre: I either attacked or I enhanced Mag's Cyframe attack with the move 
Critical which makes Mag's next attack become mos likely a critical 
attack. Adding Critical Damage to Magna Combo is good but attacking 
with Gre can probably be the same thing, but hey it seems like a good 
idea=)

Once the bird is down on the floor Mag is happy but Linear sees the 
Storm Bird get back up and tells Mag but it's too late, but luckily a 
mysterious woman pops up and shoots the bird down! Lucky Mag! The woman 
turns out to be Pepper! She tells you she has been sent to search the 
Blaze Runes too, but you beated her to it. She tells you that it would 
be nice if you worked with each other and then leaves. You then look 
through the big treasure box that the monster was covering and suddenly 
Mag when Mag opens the box a bright light flashes and Mag has a vision. 
After it he takes the "Lapis Orb" and next place you're at is the 
Society Museum talking with Whitehead. You give him the Lapis Orb and 
he tells you to go downstairs to get your pay for the job. Go 
downstairs and get your measly $3000. You can now upgrade or buy armor 
now, I bought a little armor for Linear and Mag, sold all the items I 
found and didn't need and saved around $3000 and went to the upgrade 
shop. I added another slot with the upgrade kit and I made my hand 
cyframe level 3, but you can do whatever you want. But you really 
shouldn't buy too much armor because your gonna regret it when you see 
the armor in the next quest.

<C. BACK TO MUSEVILLE>
Go to the hotel when you're done and talk with the clerk and tell him 
you want to go hit the sack. A scene will come up where you see Linear 
playing on an ocarina on the balcony. Gre and Chain are downstairs at 
the lobby listening. Gre explains to Chain that Linear came to the 
Launcher's family house on a snowy day carrying a letter from Mag's 
father asking him to take care of Linear. Linear was always scared and 
so kind Mag gave his ocarina to Linear and taught her how to play with 
it. Mag then comes in and asks what they were doing there. Gre exclaims 
he was talking too much and decides to go to sleep. Then Mag asks Chain 
what they were talking about but Chain tells him she was going to sleep 
too. Mag says by himself that she could tell him. Poor clueless Mag.

The next day early in the morning Linear comes out and bends down to 
look at a blue flower. And she smiles, but then a boy pops up behind 
her. He tells her he came just to see her and tells her his name is 
Yurka just like the flowers she adores. Linear is shy and stays away 
from him. He tells her he'll come back to see her again and disappears 
in pink bubbles and leaves as a golden feather into the sky.

You'll be in control of Mag again so if you have gotten the armor and 
upgrades you needed and even stored some items in the hotel, it's time 
to go back to the Society Museum to get your new job. Once there 
Whitehead tells you of your job in the FOREST DEPTHS. Once you're ready 
head off to road to quests and pick the new quest, the FOREST DEPTHS.

<D. FOREST DEPTHS>
Monsters seen:
Crawfish
Poison Flower
Escargoid Grand
Statue
Lynx
Totem Pole 


This is a more challenging maze than the first even though it isn't 
harder, it's just longer. There are now more levels as well as higher 
leveled enemies but hey it's all the same to me! You're gonna past this 
maze  sooner than you think though! Before you start this maze keep in 
mind that you should have enough tp to learn Mach Punch so that you can 
have a free hit on the boss. This maze is just 10 levels and it's kind 
of a good idea to actually bring an escape incense because once you go 
up your gonna wait till the end just to save, and unless you're zooming 
past all the enemies and all the treasure, which is really not a good 
thing, because you need the experience and the treasure isn't a bad 
thing to have around, then you'll just have to time to time use escape 
incense and save in town, but there's also the fact that you can be a 
freak who plays games for 4 hours each time then maybe it wouldn't 
matter to you, but to the game players who want to keep their 
dreamcasts will have to let it rest. Once you reach the 10th floor go 
to the left of the first opening you see and you'll be going in a half 
circle in the outstretch of the door to the boss. Once you collected 
the two treasure boxes you can go and press on the red button and go 
through the door. Get ready for this boss fight.

<Boss:Level 25 *Blocker*>
Moves:
Reg. Move: Shoots rapidly at one person
Spiral Upper: Shoots multiple air slashes at one target, can paralyze target.
Smoke Bomb: Attacks all characters with smoke bombs.
Chest Beam: Makes a line on the floor and explodes upwards to one target.

Strategy: You should be at least level 22 for this battle. I had Gre 
Level 21, Mag Level 22, Linear Level 21. This boss ain't too tough, as 
long as you keep hitting and healing you'll win in a few minutes!

Mag: Use Mach Punch, if you saved your TP you can get a free shot at 
the boss without wasting your fp! Keep on using this and when you run 
out of fp just attack him regularly.
Linear: Have Linear heal and when there is no need to heal attack 
regularly or even use spells to boost Mag's attack or defense up.
Gre: Boost up Mag's Cyframe Level and his attacks so that this match 
will end soon.

After you kill the boss and it falls to the ground Mag goes up to the 
treasure box and another vision comes. You see the screen going up 
through a hole and words appear with some kind of being and an armor. 
Then you pick up the Selene orb and bye bye Forest Depths!

<E.BACK TO MUSEVILLE ONCE AGAIN...>
Once you're back to Whitehead's office he congradulates you on a job 
well done. After that collect your 5000 dollar award from Lisa and head 
off to the hotel. 

<D. Crypt Maze>
Monsters seen:
Ex Monitor
Rhinoceros

This Maze is a little different from the other two first ones because 
of the fact that instead of going up, you have to go down and so you 
shouldn't be looking for stairs anymore. Look for black holes near the 
wall because that's a stair way going down, I used to think it was just 
a hole before i made a closer look,but shhh;]. By the time you reach 
the 15th floor you'll come by a door where you'll have to open by 
stepping on a button. Once there Mag willl say his usual It's here... 
and a battle with a boss comes up.

<Boss:Level 37(He was level 37 for me anyway=) *Pomornik*>
Moves: Vice Press- Uses big tongs and presses on a character 3 times(it 
only counts for one damage though!)
Freeze Volley- Blows multiple blue balls to the ground and then ice 
shoots out from the ground hurting all characters.
Reg. Move-Charges at a person and makes him/her fly up and back down.
Auto-Repair Function- Heals damage done to him, for me he recieved 545 
health points back but it does t when it's really low on life at the 
very end.

Strategy: You should be level 38 or at least 32 during this battle(I 
was Level 32, but hey it's better to be strong than weak right?). I had 
Mag Level 32, Linear Level 32 and Gre Level 30, so that's basically all 
i can talk about=) You should also pack up a red viper because one of 
your characters may die and even if you have welcome home with Linear, 
it may be her that died which was what had happened to me but luckily I 
had a red viper with me, but that's only if you were the same level as 
me and if you're someone who likes to conserve your healer's FP to heal 
later like me, but I still had 170 FP with Linear after the Battle so I 
guess you shouldn't be as conservative as me=)You can basically use the 
strategy I used for Mag and Linear and have either Pepper or Chain use 
a skill with their CyFrame, which is better than what i used Gre for.
Mag:
For Mag you should have your Magna Rave ready. I didn't use my tp to 
learn this move until this battle, so I could have the first Magna Rave 
without using up any FP. I kept on doing Magna Rave till i ran out of 
FP and used regular attacks. And when my Fp was restored for another 
Magna Rave I did it again.

Linear:
What good is Linear for??? Healing!! So basically heal with Linear and 
I hope you ain't as conservative as me or one of your characters will 
die keep your life bars in check because  was really surprised when he 
killed Linear once. When there is no healing needed you can give 
protection or raise attack powers for the rest of your crew. But if not 
then have Linear attack with her regular trusty "frying pan." If you 
have Linear start the battle you should definately use a spell to give 
your friends protection, and maybe later a spell to increase their 
attacks.

Gre:
For Gre I used him to power up Mag and increase Mag's Strength so that 
Magna Rave can be more affective and when I felt that I didn't need to 
increase anymore I just used regular attacks on the boss. It's also a 
good idea to increase Mag's Cyframe Level. The fight will end soon 
enough.

After you finally win you come up to the box and a light appears where 
Mag has another vision. After the vision he recieves the Amber Orb and 
the next scene has Mag handing over the Amber Orb to Whitehead and you 
collect your $10000 fee. 

Once you're back to the hotel night falls upon the hotel and Mag stands 
on the balcony with Linear and asks her why she is always on the 
balcony. She replies that she is waiting for Yurka, Mag asks if Yurka 
is a friend and Linear replies yes. Mag tells her that he'd like to 
meet him sometime and then he said he'd better turn in.

It's morning again and another day is another adventure! Go to the 
Society Museum and talk to Whitehead. He'll inform Mag that all the 
orbs have been stolen by that rotten Carcano. He tells Mag that the 
orbs had bugs placed on them and thus they know where Carcano has 
brought them. They are at a place called Pine Village and so that's 
where your next mission is! Go get equipped, pick another team mate and 
even upgrade and off you go to your new mission.

<H. PINE VILLAGE>

When I came to this village I thought *whew* what relief! I thought it 
was going to be a regular puzzle on a town map, but no such luck. Climb 
the first ladder you see on the top of the village area and go into the 
room, you'll see Carcano and 3 thugs. You'll have a little chat with 
him and he'll drop you down into a pit, and afterwards he tells his 
goons to watch Mag and friends and see to it that they don't die, I 
guess he has a soft spot for Mag.

<I. BANDIT'S TRAP>
Monsters Seen:
Burgessia
Paldian Lobster
Saber Lynx
Death Mushroom

You'll start on the Basement Floor 3. This maze is quite a puzzle. Make 
sure you go all around, it wouldn't harm you to have a few fights. 
There is a save spot on BF3, and once you reach BF2 there should be a 
map revealer which makes the job so much easier. On BF1 you can get the 
Bandit's Key which will help you open all the previously locked doors. 
On every level check the whole area, and if you checked all the rooms 
and just can't continue on, you can do what I did and fall through a 
hole and go through the maze from the bottom again because you get new 
passages everytime you do something on each floor. Once you reach the 
top again you see Carcano once more and Mag tells Carcano to return the 
appraisal items. He says he can't because the Society will know his 
hideout, but Mag says they already know. Mag says if he returns the 
items, the Society may think he has turned a new leaf. Carcano tells 
Mag that he is too naive and get ready for the fight.

<Boss: Level 35 ^Carcano^, Level 34 ^Bandit^>
Carcano Moves:
Wire hook: shoots a hook and grabs target to first rank.
Reg. Attack: Hits a person with his cyframe.
Drill Attack: Attacks a person with a drill from cyframe.

Bandit Moves:
Killer Punch: A punch where the Bandit makes a sparkly punch.
Reg. Attack: A regular punch.
Relax: Heals himself for a little hp.

Strategy: You should be level 30-33 by now. My Mag was level 33, Linear 
was level 32 and Gre was level 30. This isn't such a big battle because 
you can win pretty fast, if you do the right things. 

Mag: Start out with a Dive Punch on all three of the enemies, or if you 
have Giant Knuckle that would be a good thing to use too. Use Dive 
Punch on them until Carcano is alone and start using Magna Rave, when 
you run out of FP you can use regular attacks, but most likely Carcano 
and his bandits will be dead. 
Linear: If you get hurt at all, you can heal with her or you can just 
attack regularly, but one other good thing to use is her Ocarina move 
Sorry Melody or Final Melody to attack all three goons in the first 
round.
Gre: Have him use custom Boost or Critical on Mag so that his attacks 
would be powered up. Another good thing is his cuisine moves when there 
are still 3 enemies around.

<J. BACK AT PINE VILLAGE>
When Carcano loses he says he must've under estimated Mag. Carcano 
gives back the 4 orbs and when the other bandits question it, he tells 
them to shut up. He tells Mag that he is giving the orbs to Mag, not 
the Society. Carcano then asks Mag to stay the night, but Mag passes it 
up. Mag then hears a voice calling out to him. Go out of the room and 
to the exit of Pine Village, you will see Yurka on the bridge talking 
with Mag. Yurka will tell Mag to stay away from Linear and shoots 
something at Mag. Linear tells Yurka to stop and he leaves telling 
Linear that she shouldnt be with humans. Once hes gone Mag asks 
Linear why Yurka went crazy and Linear tells Mag not to say anything 
bad about Yurka. Mag asks Linear why she was still helping Yurka when 
Yurka just attacked him. She doesnt reply and so he leaves. When he 
leaves Linear says Mags name in a whisper. 
	Once they are back in Carcanos room, Carcano asks why Linear and 
Mag were acting strange. Mag stands with and angry face while Linear 
stands looking sad. Carcano then asks them to stay for the night again 
and they do. In the morning Carcano tells them that they can come back 
to Pine Village anytime and whispers to Mag that he should make up with 
Linear quick. Mag tells Carcano that it really wasnt a problem. 
Carcano then gives Mag a bandit symbol, which shows that Mag is a 
member of the bandits, and a bandit backpack, which allows you to hold 
more stuff. Buy whatever you want and leave.

<K. BACK TO MUSEVILLE>
	Once you leave Pine Village youll be seen giving back the 4 orbs 
to Whitehead and Mag persuades Whitehead to not arrest Carcano. Once 
you finished talking go downstairs and collect 12,000 dollars. Once you 
leave the Society Museum youll see Yurka and Whiethead talking. 
Whitehead asks what Yurka what hes supposed to do with the orbs. Once 
you go to the hotel and sleep. The sky will be dark and rain is pouring 
down. Linear stands alone holding onto Mags Ocarina and looks up when 
Yurka calls her name. He asks her why shes sad and tells her hell get 
rid of her troubles. He tells her that she causes Mag to be in constant 
danger while she is around him. He tells her that she has to go away 
from Mag and she says she wants to be with Mag. He tells her they are 
the Evolutia and must be places and must fulfill their own roles. He 
asks her to come with her and she drops her ocarina. Next scene shows 
Gre running down the stairs exclaiming that Linear is missing. He gives 
Mag Linears ocarina that he found and says something mustve happened 
to her and then Chain comes in to hear Gre telling her that Linear was 
missing. Chain tells them that she saw Linear walking with someone to 
the Society Museum. 
While in the Society Museum 
Whitehead tells Yurka that the preparations were complete and says that 
he unveiled all the prehistoric civilization secrets and he will be 
able to find out why the prehistoric civilization was destroyed. Yurka 
tells Whitehead he has no more use of him, and then he knocks Whitehead 
to the wall. Linear and Yurka walk into the circle of pink light and 
disappears. 
Once Mag goes to the Society Museum Mag finds out that the door is 
locked and no one can get inside. While Chain prefers to knock it down 
with her Cyframe, Mag decides to ask Carcano for help. At Pine Village 
Mag asks Carcano how he broke into the Society Museum without 
destroying anything. Carcano tells Mag that if he was to tell him he 
wouldnt be able to do it again, but in the end Carcano finally agrees 
to help. Carcano, Gre, Chain and Mag all go back to the Society Museum 
and they see Pepper, the screen turns black as Mag explains the 
situation at hand to Pepper and you see Mag finishing his last words 
when the screen shows everyone again. When the talking is over Carcano 
shoots a hook up to the top of the Society Museum, gets into the 
building and opens the door. Once the door is open you will have to 
choose 2 others to come along with you, I chose Carcano and Gre, but 
its up to you. Once youre done, go up to Whiteheads room and hear 
him blab about how wrong he was and what a mistake he made. He tells 
Mag that Linear went through the pink circle of light and you can 
either go in there for the final level, go shopping or level up some 
more, its up to you.
<This is all I have so far, so stay tuned!>