                       ----------------------------
                       Pokemon Card Walkthrough/FAQ
                       ----------------------------

                      By Mew (mewpoke1@hotmail.com)
                      
                      Version 0.7
                      Date 21/6/00

        Do not e-mail killers decks anymore because I have one of the 
        best ones avaliable for the Top 15s. However, if you have any
        question that's not answered in this Faq, e-mail me about it.
        
        Latest version of this Faq can be always found at:
        www.gamefaqs.com
        www.crosswinds.net/~pgameboy/index.html
        
        ------------------------------------------------------------
        
        This walkthru guide was made and copyright 2000 by Mew. If 
        you're gonna put it at your web site, do so without my 
        permission, but you must tell me your site's url. You should 
        share this Guide with your friends and tell them to read
        Faqs for any games when they're don't know what to do in a 
        game. Gamefaqs got all the Faqs you can find on the net.
        Enjoy!

        ------------------------------------------------------------

_____________________________
Game Imformation:

Game:     Pokemon TCG
Type:     RPG
Platform: GameBoy Color
Creator:  Nintendo/GameFreak
Rating:   Good
_____________________________

-------------------------
Table of Content

1) Version History
2) Story
3) Pokemon List
4) Walkthrough
5) Carddex
6) Card List
7) Deck Strategy
8) Top 15s (killer deck)
9) GameShark Codes
10)Credit
-------------------------

------------------
1) Version History
------------------
V 0.7   -  Added and Updated Killer Decks.

V 0.6   -  Added more to Carddex.
12/6/00 

V 0.5   -  Added more stuff to FAQ.
10/6/00 -  Finished Walkthrough.
        -  Added Gameshark codes.
        -  Added Laboratary Album.
        -  Added Promotional Album.
        -  Changed series (in Carddex) to be base on the game 
           (Evolution, Mystery).
        -  Added Game Imformation.

V 0.4c  -  Added to walkthrough.
30/5/00

V 0.4b  -  Finished Colossem Album.
26/5/00 -  Added/Finished Evolution Album.
        -  Added/Finished Mystery Album.
        -  Fixed walkthru.

V 0.4   -  Added more to walkthrough.
24/5/00 -  Reformat walkthrough.
        -  Added names to walkthru.
        -  Fixed FAQ's format.
        -  Added Killer decks.
        -  Top 15s.
        -  Deck section removed.
        -  Added Card List.

V 0.3c  -  Added more Killer Decks.
21/5/00 -  Fixed part of walkthru.

V 0.3b  -  Added a lot of Decks.
17/5/00 -  Added more to Carddex.
        -  Added/fix walkthru.
        -  Top 20s.

V 0.3   -  Added a 2 Killer decks.
14/5/00

V 0.2c  -  Added more to the Carddex.
18/4/00

V 0.2b  -  Added a lot of things.
13/4/00    Added a Killer deck.

V 0.2   -  Added more to Carddex.
11/4/00

V 0.1b  -  Added Killer Decks section.
7/4/00     Added more to Carddex and Walkthru.

V 0.1a  -  First release of walkthru/FAQ.
1/4/00     


--------
2) Story
--------
There isn't really a story in this game, but I will tell you what happens.

Dr. Mason invented a Pokemon Card Game. He want you to try out the game. He 
calls you to his lab, and show you how to play. After that, he gives you a 
deck and wants you to become a master at this game. He has 3 decks or you to 
choses from. Each of them has a starting Pokemon in it, they're Squirtle, 
Bulbasaur, and Charmander. Then he tells you to go and get medals.


--------------------
3) Pokemon List
--------------------
1. Bulbasaur     2. Ivysaur      3. Venusaur     4. Charmander     
5. Charmeleon    6. Charizard    7. Squirtle     8. Wartortle    
9. Blastoise     10. Caterpie    11. Metapod     12. Butterfree 
13. Weedle       14. Kakuna      15. Beedrill    16. Pidgey         
17. Pidgeotto*   18. Pidgeot*    19. Rattata     20. Raticate        
21. Spearow      22. Fearow      23. Ekans       24. Arbok                
25. Pikachu*     26. Raichu*     27. Sandshrew   28. Sandslash            
29. Nidoran (F)  30. Nidorina    31. Nidoqueen   32. Nidoran (M)
33. Nidorino     34. Nidoking    35. Clefairy    36. Clefable
37. Vulpix       38. Ninetales*  39. Jigglypuff* 40. Wigglytuff
41. Zubat        42. Golbat      43. Oddish      44. Gloom
45. Vileplume    46. Paras       47. Parasect    48. Venonat
49. Venomoth     50. Diglett     51. Dugtrio     52. Meowth*
53. Persian      54. Psyduck     55. Golduck     56. Mankey
57. Primeape     58. Growlithe   59. Arcanine*   60. Poliwag
61. Poliwhirl    62. Poliwrath   63. Abra        64. Kadabra
65. Alakazam     66. Machop      67. Machoke     68. Machamp
69. Bellsprout   70. Weepinbell  71. Victreebell 72. Tentacool
73. Tentacruel   74. Geodude     75. Graveler    76. Golem
77. Ponyta       78. Rapidash    79. Slowpoke    80. Slowbro
81. Magnemite*   82. Magneton*   83. Farfetch'd  84. Doduo
85. Dodrio       86. Seel        87. Dewgong     88. Grimer
89. Muk          90. Shellder    91. Cloyster    92. Gastly*
93. Haunter*     94. Gengar      95. Onix        96. Drowzee
97. Hypno        98. Krabby      99. Kingler     100. Voltorb
101. Electrode*  102. Exeggcute  103. Exeggutor  104. Cubone
105. Marowak*    106. Hitmonlee  107. Hitmonchan 108. Lickitung
109. Koffing     110. Weezing    111. Rhyhorn    112. Rhydon
113. Chansey     114. Tangela    115. Kangaskhan 116. Horsea
117. Seadra      118. Goldeen    119. Seaking    120. Staryu
121. Starmie     122. Mr. Mime   123. Scyther    124. Jynx
125. Electabuzz* 126. Magmar*    127. Pinsir     128. Tauros
129. Magikarp    130. Gyrados    131. Lapras     132. Ditto
133. Eevee       134. Vaporeon*  135. Jolteon*   136. Flareon*
137. Porygon     138. Omanyte    139. Omastar    140. Kabuto
141. Kabutops    142. Aerodactyl 143. Snorlax    144. Articuno*
145. Zapdos*     146. Moltres*   147. Dratini    148. Dragonair
149. Dragonite*  150. Mewtwo*    151. Mew*

* has more than one in the game


-----------
4) Walkthru
-----------
This walkthrough is not close to finish. However, I'm working on it day by 
day. If there are any errors, don't waste your time e-mailing me because 
I'll probably notice since I'm still writing it. E-mail me after I say the 
walkthru is completed. I'll make it much more detail on every update.

1)Adjust your deck's cards as you get new cards.

Your journey starts at the middle of the island. You go to Dr. Mason's lab 
after you start the game. 

Dr. Mason's Lab.
Players:
Aaron
He introduce you to Sam. You play your first game with him. He tells you 
what to do so just follow him. After you beat him (you always do), Dr. 
Mason tells you to chose a deck to start with. There are 3 decks here they 
are Squirtle and friends, Charmander and friends, Bulbasaur and friends. 
Chose anyone you want because it doesn't matter. You can keep fighting 
Aaron for Energy cards.

Fighting Club
Talk to Mitch the Club master and he tells you to find and defeat 
his fellows/members before he lets you beat him. There are 3 of them. You 
can find them at The Rock, The Grass and The Fire Club. Check your e-mail 
after you defeat a Club master because Dr. Mason sends you a e-mail about 
the master's deck, along with a booster pack. There is no one to fight here 
so you should go to the next club.

Rock Club
Players:

Andrew-Ryan-Mattew-Gene

I find this the easiest club to get your first medal because whatever deck 
you choose, you still have advantages against the Club master, Gene. One 
of the most powerful Pokemon in his deck is Rhydon (!!!). I suggest you 
beat the other player in the Club first since you'll need the more new 
cards. After you beat him you get a Rock medal and 2 Mystery Boosters. By 
now, you should have a pretty good deck and at least 100+ cards. Now you 
got your first medal, you should have no problem getting your next. 

Lightning Club

Nicholas-Brandon-Jennifer-Isaac

Here you can trade Chap a L35 Electabuzz to get a L20 Electabuzz(promo). 
I suggest you beat Nicholas first because he's the easiest to beat out of 
all the Club members. After you beat Nicholas, go and beat Brandon. 
Jennifer is the hardest one to beat because she has a Pikachu deck (With all
Pikachus and Raichus in the deck). After you beat every player, you can 
finally fight Isaac. Try to get a better deck before you fight him because 
his deck is pretty strong. Beat him to get a Mystery booster pack and a 
Lightning medal. Now you should have 2 medals and about 140+ Cards. Your
deck should be able to take on a non-powerful deck easily. When you try to 
leave, Ronald will challenge you to a battle. Beat him to get a Promotional 
Jigglypuff.

Water Club

Sara-Amanda-Joshua-Amy

Here you'll find players with decks that has Water Pokemon. In order to 
fight Amy you must beat Sara, Amanda, and finally Joshua. When you beat 
both Amanda and Sara, then fight Joshua. He won't let you pass unless you 
beat him. Beat Amy and get Water Badge from her. Amy uses a deck with a lot
of Blastoise. I suggest you take down her Squirtles as soon as they are 
benched. Without Blastoise, she can't win because she don't have enough 
energy for her Pokemons. Beat her to get 2 Larboratary boosters. Go to the 
Challenge Hall after you beat her.

Challenge Hall
You should be able to battle here for the first time. Beat 3 people and 
I got a Promotional Mewtwo. I think the game gives you ramdom Promotional 
Cards. After you get a New Card, Go to the Fire Club to get your fourth 
medal.

Fire Club

John-Adam-Jonathan-Ken

Go straight for the Ken the Club Master. Beat him and get a Fire Medal and 
another 2 Mystery Boosters. You can fight the others first because you can 
get different booster from them. Ken's deck has a lot Chanseys, so fighting 
Pokemons will do the job. The deck I suggest you to use is a Water/Fighting
deck. You should have no problem beating this guy. Go to the Science Club 
after you get the Fire medal. You should have 4 medals by now.

Science Club

David-Erik-Joseph-Rick

Go in, defeat David and Erik first because they're easier to beat. Rick is 
is the one in the room. Joseph is guarding because Rick is in an important 
expriment. Beat him and he'll let you through. Talk to Rick and beat him. 
This guy uses grass Pokemon with Psychic as weakness. Such as Koffing, and 
Nidoran. He is also one of the easiest master to beat. All you have to do 
is use a Psychic and Fire deck to beat him. Defeat him and get a Science 
medal and 2 Laboratory boosters. One time, I defeated him without taking 
more than 2 prizes because he had no Pkmns. When you leave the club, Ronald 
will challenge you again. This time, beat him to get a Super Energy 
Retrieval. Go to the Psychic Club after you get the card, other wise 
restart the game and try to get the card again.



Psychic Club

Robert-Daniel-Stephanie-Murray

The Murray here is one of the toughest club master. You might want to Battle 
the other people first so you get a good deck or maybe you won't be able to 
beat him. I used a deck with Blastoises and Charizards in it. I use 
Charizard and Blastoise's attacks to defeat his Psychic Pokemon. In order 
to fight him, you must talk to the old man in the other room. The old man 
ask you to defeat Murray because he hates him. Say yes and then go and 
fight Murray. Also, you get a prize from him for defeating Murray. After 
you beat him, go back and talk to the old man, and he'll give you a P13 
Mewtwo as a prize for defeating Murray. 

Fighting Club

Michael-Chris-Jessica-Mitch

You should've already defeated all 3 of his people. If you haven't, go to 
the three clubs and beat'em. He should not be hard to beat if you uses 
Psychic Pokemons. I defeated him with a Psychic and water deck. I mainly 
used Mewtwo and Kadabra. Defeat the leader and get a fighting medal. Now, 
you should go to Grass Gym.

Grass Gym

Brittany-Heather-Kristin

Defeat Brittany and Kristin and then go to Ishihara House. You will find the
club master Nikki at Ishihara House.

Ishihara House
The leader of Grass Club is here studying about something. Talk to her...
and she'll return to the Grass Club. Goto the Grass club after so you can 
fight her and get your last badge.

Grass Club

Brittany-Heather-Kristin-Nikki

Defeat Nikki here to get your last medal. Beat her with fire Pokemon if you 
want a easy battle. Use a Water deck if you want a hard fight. She should 
not be too hard to beat. After you defeat her, make a Psychic and Electric, 
and Fighting and Water deck that can almost defeat all players in the game. 
Then go to the PokeDome.

PokeDome

In the order you battle them:
Courtney - Steve - Jack - Rod - Ronald

Courtney: She uses fire Pokemons. I have seen Magmar(s), Moltres(s), 
          Growlithe, Arcanine, and some other fire Pokemons in her deck. 
          Five words, USE A WATER DECK. It is almost impossible to beat 
          her with out water Pokemons. Psychic Pokemons will help too 
          because they do quite a lot of damage to her Pokemons.

Steve:    Steve uses electric Pokemons. I had no problem beating this guy
          using my Psychic and Electric deck (PsyZap). Strong Pokemons he
          uses are Zapdos(s), Electabuzz(s), and some others. If you 
          don't have strong Psychic Pokemons, you can switch to Fighting 
          Pokemons like Geodude or Diglett. They all have resistance to 
          his electric Pokemons. He should not be had to beat since you 
          have to resistances.

Jack:     I don't like this guy. He uses all water Pokemons and sometimes
          can be quite strong. The Pokemon I hate the most is Articuno.
          It can done a LOT of damage to all Pokemons. I used a deck with
          Electric and Grass Pokemons. I find Koffings, and the Jungle 
          Pikachu especially useful because of their attacks.

Rod:      Rod is the toughest out of all 4 Grand masters. He is jus like 
          other Grand Master, but a lot harder to beat. He uses strong 
          Colorless Pokemons like Dragonair,Dragonite. I defeated him by 
          using a deck with only Electric Pokemons in it. Use the best deck 
          you can make to defeat him. After you defeat him, you are a 
          Master!!! But, you have another person to face, Ronald!

Ronald:   This guy is tough! It is very hard to beat him plus he uses some 
          of the strongest Pokemons in the game. He uses Water and Fire 
          Pokemons. He has some of the Legendary Pokemons that the Grand 
          Master has. I beat him using my Electriflying deck, which is 
          almost undefeatable. Defeated him and got my legendary cards. 
          Then, what the credit rolls. You will be back in Mason's lab 
          after.

The game continues as there is no ending for this game so you can keep 
battling with your friends. Your goal is to get all 226 ards in the game 
and became the ultimite Master. Go and check the Challenge Hall for 
competition because it only happens at special time. You can get 
Promotional cards by winning competitions.


------------
5) CardDex
------------
This section is like a Pokedex. It tells you what number card they are. What 
moves the Pokemon has, resistance, and things like that. This is also the 
card list (what Pokemon cards are in the game), since there is no number for 
the cards. 

*** POKEMONS THAT I'M NOT SURE ABOUT WILL NOT BE LISTED BELOW UNTIL THEN***


Legend:
C - Colorless
E - Electric
F - Fire
G - Fighting
L - Grass/Leaf
P - Psychic
W - Water

Example:
---------------------------------
#001 Bulbasaur  - Number/Name of Pokemon
Type: Grass     - Type of Pokemon
HP: 40          - HP
LV: 13          - Level of Pokemon
Length: 2'4''   - Size of Pokemon
Weight: 15 Lbs  - Weight fo Pokemon
Stage: Basic    - Stage of Pokemon
Kind: Common    - how rare is the Pokemon
Retreat Cost: 1 - Retreat cost
Weakness: Fire  - weakness
Resistance:None - Resistance
Series: Base    - Which set is the Pokemon from
Attack:         - attack (s)

L L  Leech Seed - attack name   20 - damages
     Unless all damage from   - description
     this attack is prevented, 
     you may remove 1 damage 
     counter for Bulbasaur.
----------------------------------
The Attacks for a Pokemon, is like the real card. The letter at the left 
side of the Name is the energy cost of the attack.


----------------------------------
#001 Bulbasaur
Type: Grass
HP: 40
LV: 13
Length: 2'4''
Weight: 15 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Fire
Resistance: None
Series: Evolution
Attack:

LL   Leech Seed                 20
     Unless all damage from
     this attack is prevented, 
     you may remove 1 damage 
     counter for Bulbasaur.
----------------------------------

----------------------------------
#002 Ivysaur
Type: Grass
HP: 60
LV: 20
Length: ?'?''
Weight: ? Lbs
Stage: Stage 1
Kind: Uncommon
Retreat Cost: 1
Weakness: Fire
Resistance: None
Series: Evolution
Attack:

LCC  Vine Whip                  30

LLL  Poison Powder              20
     The Defending Pokemon is 
     now Poisoned.
----------------------------------

----------------------------------
#004 Charmander
Type: Fire
HP: 50
LV: 10
Length: 2'0''
Weight: 19 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Water
Resistance: None
Series: Colosseum
Attack:

C     Scratch                   10

F C   Ember                     30
      Discard 1 F Energy Card
      attached to Charmander in
      order to use this attack.
----------------------------------

----------------------------------
#005 Charmeleon
Type: Fire
HP: 80
LV: 32
Length: 3'7''
Weight: 42 Lbs
Stage: 1
Kind: Uncommon
Retreat Cost: 1
Weakness: Water
Resistance: None
Series: Colosseum
Attack:

CCC   Slash                     30

FF C  Flamethrower              50
      Discard 1 Fire Energy
      card attached to 
      Charmeleon in order to 
      use this attack.
----------------------------------

----------------------------------
#007 Squirtle
Type: Water
HP: 40
LV: 8
Length: 1'8''
Weight: 20 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Electric
Resistance: None
Series: Evolution
Attack:

W     Bubble                    10
      Flip a coin. If heads, 
      the Defending Pokemon is
      now Paralyzed.

W C   Withdraw
      Flip a coin. If heads,
      prevent all damage done
      to Squirtle during your
      opponent's next turn.
      (Any other effects of
      attacks still happen.)
----------------------------------

----------------------------------
#008 Wartortle
Type: Water
HP: 70
LV: 22
Length: 3'3'
Weight: 50 Lbs
Stage: 1
Kind: Uncommon
Retreat Cost: 1
Weakness: Electric
Resistance: None
Series: Evolution
Attack:

W C   Withdraw
      Flip a coin. If heads,
      prevent all damage done
      to Squirtle during your
      opponent's next turn.
      (Any other effects of
      attacks still happen.)

W CC  Bite                      40
----------------------------------

----------------------------------
#010 Caterpie
Type: Grass
HP: 40
LV: 13
Length: 1'
Weight: 6 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Fire
Resistance: None
Series: Evolution
Attack:

L     String Shot               10
      Flip a coin. If heads, the
      Defending Pokemon is now 
      Paralyed.
----------------------------------

----------------------------------
#011 Metapod
Type: Grass
HP: 70
LV: 21
Length: 2'4''
Weight: 22 Lbs
Stage: 1
Kind: Common
Retreat Cost: 2
Weakness: Fire
Resistance: None
Series: Evolution
Attack:

CC    Stiffen
      Flip a coin. If heads, 
      prevent all damage done
      to Metapod during you
      next turn.(Any other 
      effects of attacks still
      happen.)

LL    Stun Spore               20
      Flip a coin. If heads, 
      the Defending Pokemon is 
      now Paralyzed.
---------------------------------

----------------------------------
#012 Butterfree
Type: Grass
HP: 70
LV: 28
Length: 3'7''
Weight: 71 Lbs
Stage: 2
Kind: Uncommon
Retreat Cost: None
Weakness: Fire
Resistance: Fighting
Series: Evolution
Attack:

CC    Whirlwind                 20
      If your opponent has any 
      Benched Pokemon, he or 
      she chooses 1 of them and 
      switches it with the 
      Defending Pokemon. (Do
      the damage before 
      switching the Pokemon.)

LLLL  Mega Drain                40
      Remove a number of damage
      counters from Butterfree
      equal to half the damage
      done to the Defending
      Pokemon (after applying
      Weakness and Resistance)
      (rounded up to the 
      nearest 10).
----------------------------------

----------------------------------
#013 Weedle
Type: Grass
HP: 40
LV: 12
Length: 1'0''
Weight: 7 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Fire
Resistance: None
Series: Evolution
Attack:

L     Poison Sting              10
      Flip a coin. If heads, 
      the Defending Pokemon is
      now Poisoned.
----------------------------------

----------------------------------
#014 Kakuna
Type: Grass
HP: 80
LV: 23
Length: 2'0''
Weight: 22 Lbs
Stage: 1
Kind: Uncommon
Retreat Cost: 2
Weakness: Fire
Resistance: None
Series: Evolution
Attack:

CC    Stiffen
      Flip a coin. If heads, 
      prevent all damage done
      to Kakuna during you
      next turn.(Any other 
      effects of attacks still
      happen.)

LL    Poisonpowder              20
      Flip a coin. If heads, 
      the Defending Pokemon is
      now Poisoned.
----------------------------------

----------------------------------
#015 Beedrill
Type: Grass
HP: 80
LV: 32
Length: 3'3''
Weight: 65 Lbs
Stage: 2
Kind: Rare
Retreat Cost: None
Weakness: Fire
Resistance: Fighting
Series: Evolution
Attack:

CCC   Twineedle                30x
      Flip a coin. This attack 
      does 30 damage times the 
      number of heads.

LLL   Poison Sting              40
      Flip a coin. If heads, 
      the Defending Pokemon is 
      now Poisoned.
----------------------------------

----------------------------------
#016 Pidgey
Type: Colorless
HP: 40
LV: 8
Length: 1'0''
Weight: 4 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Electric
Resistance: Fighting
Series: Evolution
Attack:

CC    Whirlwind                 10
      If your opponent has any 
      Benched Pokemon, he or 
      she chooses 1 of them and 
      switches it with the 
      Defending Pokemon. (Do
      the damage before 
      switching the Pokemon.)
----------------------------------

----------------------------------
#017 Pidgeotto
Type: Colorless
HP: 60
LV: 36
Length: '''
Weight: Lbs
Stage: 1
Kind: Rare
Retreat Cost: 1
Weakness: Electric
Resistance: Fighting
Series: Evolution
Attack:

CC    Whirlwind                 20
      If your opponent has any 
      Benched Pokemon, he or 
      she chooses one of them 
      and switches it with the 
      Defending Pokemon. (Do 
      the damage before 
      switching Pokemon.)

CCC   Mirror Move
      If Pidgeotto was attacked 
      last turn, do the final 
      result of that attack on 
      Pidgeotto to the 
      Defending Pokemon.
----------------------------------

----------------------------------
#019 Rattata
Type: Colorless
HP: 30
LV: 9
Length: 1'0''
Weight: 8 Lbs
Stage: 1
Kind: Common
Retreat Cost: None
Weakness: Fighting
Resistance: Psychic
Series: Colosseum
Attack:

C     Bite                      20
----------------------------------

----------------------------------
#020 Raticate
Type: Colorless
HP: 60
LV: 41
Length: 2'4''
Weight: 41 Lbs
Stage: 1
Kind: Uncommon
Retreat Cost: 1
Weakness: Fighting
Resistance: Psychic
Series: Colosseum
Attack:

C     Bite                      20

CCC   Super Fang                ?
      Does damage to the 
      Defending Pokemon equal 
      to halp the Defending 
      Pokemon's remaining HP
      (Round up to the nearest
      10)
----------------------------------

----------------------------------
#25 Pikachu
Type: Electric
HP: 50
LV: 14
Length: 1'4''
Weight: 13 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Fighting
Resistance: None
Series: Mystery
Attack:

EE    Spark                     20
      If your opponent has any 
      Benched Pokemon, choose 1
      of them and this attack 
      does 10 damage to it.
      (Don't apply Weakness and 
      Resistance for Benched 
      Pokemon.)
----------------------------------

----------------------------------
#025 Pikachu
Type: Electric
HP: 40
LV: 12
Length: 1'4''
Weight: 13 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Fighting
Resistance: None
Series: Colosseum
Attack:

C     Gnaw                      10

E C   Thunder Jolt              30
      Flip a coin. If tails, 
      Pikachu does 10 damage
      to itself.
----------------------------------

----------------------------------
#026 Raichu
Type: Electric
HP: 80
LV: 40
Length: 2'7''
Weight: 66 Lbs
Stage: 1
Kind: Rare/Holo
Retreat Cost: 1
Weakness: Fighting
Resistance: None
Series: Colosseum
Attack:

E CC  Agility                   20
      Flip a coin. If heads, 
      during your opponent's 
      next turn, prevent all 
      effects of attacks, 
      including damage, done to 
      Raichu

EEE C Thunder                   60
      Flip a coin. If tails, 
      Raichu does 30 damage to 
      itself.
----------------------------------

----------------------------------
#027 Sandshrew
Type: Fighting
HP: 40
LV: 12
Length: 2'0''
Weight: 26 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Leaf
Resistance: Electric
Series: Evolution
Attack:

F     Sand-attack               10
      If the Defending Pokemon 
      tries to attack during 
      your opponent's next turn, 
      your opponent flips a 
      coin. If tails, that 
      attack does nothing.      
----------------------------------

----------------------------------
#030 Nidorina
Type: Grass
HP: 70
LV: 24
Length: 2'7''
Weight: 44 Lbs
Stage: 1
Kind: Uncommon
Retreat Cost: 1
Weakness: Psychic
Resistance: None
Series: Mystery
Attack:

L     Supersonic
      Flip a coin. If heads, 
      the Defending Pokemon is 
      now Confused.

L CC  Double Kick              30x
      Flip 2 coin. This attack 
      does 30 damage times the 
      number of heads.
----------------------------------

----------------------------------
#032 Nidoran M
Type: Grass
HP: 40
LV: 20
Length: 1'4''
Weight: 15Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Psychic
Resistance: None
Series: Colosseum
Attack:

L     Horn Hazard               30
      Flip a coin. If tails, 
      this attack does nothing.
----------------------------------

----------------------------------
#033 Nidorino
Type: Grass
HP: 60
LV: 25
Length: 2'11''
Weight: 43 Lbs
Stage: 1
Kind: Uncommon
Retreat Cost: 1
Weakness: Psychic
Resistance: None
Series: Colosseum
Attack:

L CC  Double Kick              30x
      Flip 2 coins. This 
      attack does 30 damage 
      times the number of 
      heads.
LL CC Horn Drill                50
----------------------------------

----------------------------------
#035 Clefairy
Type: Colorless
HP: 40
LV: 14
Length: 2'0''
Weight: 17 Lbs
Stage: Basic
Kind: Rare/Holo
Retreat Cost: 1
Weakness: Fighting
Resistance: Psychic
Series: Mystery
Attack:

C     Sing
      Flip a coin. if heads, 
      the Defending Pokemon is
      now Asleep.

CCC   Metronome
      Choose 1 of the Defending
      Pokemon's attacks. 
      Metronome copies that 
      attack except for its 
      energy costs and anything 
      else required in order to 
      use that attack, such as 
      discarding Energy cards. 
      (No matter what type the 
      Defending Pokemon is, 
      Clefary's type is still 
      Colorless.)
----------------------------------

----------------------------------
#37 Vulpix
Type: Fire
HP: 50
LV: 11
Length: 2'0''
Weight: 22 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Water
Resistance: None
Series: Mystery
Attack:

FF    Confuse Ray               10
      Flip a coin. If heads, 
      the Defending Pokemon is 
      now Confused.
----------------------------------

----------------------------------
#39 Jigglypuff
Type: Colorless
HP: 60
LV: 14
Length: 1'8''
Weight: 12 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Fighting
Resistance: Psychic
Series: Colosseum
Attack:

C     Lullaby
      The Defending Pokemon is
      now Asleep.

CC    Pound                     20
----------------------------------

----------------------------------
#048 Venonat
Type: Grass
HP: 40
LV: 12
Length: 3'3''
Weight: 66 Lbs
Stage: Base
Kind: Common
Retreat Cost: 1
Weakness: Fire
Resistance: None
Series: Laboratary
Attack:

L     Stun Spore                10

L C   Leech Life                10
      Remove a number of damage
      counters from Venonat
      equal to the damage done 
      to the Defending Pokemon 
      (after applying Weakness 
      and Resistance). If 
      Venonat has fewer damage 
      counters than that, 
      remove all of them.
----------------------------------

----------------------------------
#050 Diglett
Type: Fighting
HP: 30
LV: 8
Length: 0'8''
Weight: 2 Lbs
Stage: Basic
Kind: Common
Retreat Cost: None
Weakness: Leaf
Resistance: Electric
Series: Colosseum
Attack:

F     Dig                       10

FF    Mud Slap                  30
----------------------------------

----------------------------------
#052 Meowth
Type: Colorless
HP: 50
LV: 15
Length: 1'4''
Weight: 9Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Fighting
Resistance: Psychic
Series: Mystery
Attack:

CC    Pay Day                   10
      Flip a coin. If heads, 
      draw a card.
----------------------------------

----------------------------------
#053 Persian
Type: Colorless
HP: 70
LV: 25
Length: 3'3''
Weight: 71 Lbs
Stage: 1
Kind: Uncommon
Retreat Cost: None
Weakness: Fighting
Resistance: Psychic
Series: Mystery
Attack:

CC    Scratch                   20

CCC   Pounce                    30
      If the Defending Pokemon 
      attack Persian during 
      your opponent's next 
      turn, any damage done by 
      the attack is reduced by 
      10 (after applying 
      Weakness and Resistance)
      (Benching either Pokemon 
      ends this effect.)
----------------------------------

----------------------------------
#058 Growlithe
Type: Fire
HP: 60
LV: 18
Length: 2'4''
Weight: 42 Lbs
Stage: Basic
Kind: Uncommon
Retreat Cost: 1
Weakness: Water
Resistance: None
Series: Colosseum
Attack:

F C   Flare                     20
----------------------------------

----------------------------------
#060 Poliwag
Type: Water
HP: 40
LV: 13
Length: 2'0''
Weight: 27 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Leaf
Resistance: None
Series: :Laboratory
Attack:

W     Water Gun                10+
      Does 10 damage plus 10 
      more damage for each 
      water Energy attached to 
      Poliwag but not used to 
      pay for this attack's 
      Energy cost. Water Energy
      after the 2nd don't count.
----------------------------------

----------------------------------
#061 Poliwhirl
Type: Water
HP: 60
LV: 28
Length: 3'4''
Weight: 44 Lbs
Stage: 1
Kind: Uncommon
Retreat Cost: 1
Weakness: Leaf
Resistance: None
Series: Laboratary
Attack:

WW    Amnesia
      Choose 1 of the 
      Defending Pokemon's 
      attack during your 
      opponent's next turn.
WW C  Doubleslap               30x
      Flip 2 coins. This 
      attack does 30 damage 
      times the number of 
      heads.
----------------------------------

----------------------------------
#063 Abra
Type: Psychic
HP: 30
LV: 10
Length: 2'11''
Weight: 43 Lbs
Stage: Basic
Kind: Common
Retreat Cost: None
Weakness: Psychic
Resistance: None
Series: Colosseum
Attack:

P     Psyshock                  10
      Flip a coin. If heads, 
      the Defending Pokemon is 
      now Paralyzed
----------------------------------

----------------------------------
#064 Kadabra
Type: Psychic
HP: 60
LV: 38
Length: 4'3''
Weight: 125 Lbs
Stage: 1
Kind: Uncommon
Retreat Cost: 3
Weakness: Psychic
Resistance: None
Series: Colosseum
Attack:

PP    Recover
      Discard 1 Psychic Energy
      card attached to Kadabra
      in order to use this 
      attack. Remove all damage
      counters from Kadabra.

PP C  Super Psy                 50
----------------------------------

----------------------------------
#066 Machop
Type: Fighting
HP: 50
LV: 20
Length: 2'7''
Weight: 43 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Psychic
Resistance: None
Series: Colosseum
Attack:

F     Low Kick                  20
----------------------------------

----------------------------------
#067 Machoke
Type: Fighting
HP: 80
LV: 40
Length: 4'11''
Weight: 155 Lbs
Stage: 1
Kind: Uncommon
Retreat Cost: 3
Weakness: Psychic
Resistance: None
Series: Colosseum
Attack:

FF C  Karate Chop              50-
      Does 50 damage minus 10 
      damage for each damage
      counter on Machoke

FF CC Submission                60
      Machoke does 20 damage to 
      itself.
----------------------------------

----------------------------------
#070 Weepinbell
Type: Grass
HP: 70
LV: 28
Length: 3'3''
Weight: 14 Lbs
Stage: 1
Kind: Uncommon
Retreat Cost: 1
Weakness: Fire
Resistance: None
Series: Evolution
Attack:

L     Poisonpowder              10
      Flip a coin. If heads, 
      the Defending Pokemon is 
      now Poisoned.

LL    Razor Leaf                30
----------------------------------

----------------------------------
#077 Ponyta
Type: Fire
HP: 40
LV: 10
Length: 3'3''
Weight: 66 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Water
Resistance: None
Series: Colosseum
Attack:

CC    Smash Kick                20

FF    Flame Tail                30
----------------------------------

----------------------------------
#081 Magnemite
Type: Electric
HP: 40
LV: 13
Length: 1'0''
Weight: 13 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Fighting
Resistance: None
Series: Colosseum
Attack:

E     Thunder Wave              10
      Flip a coin. If heads, 
      the Defending Pokemon is 
      now Paralyzed.

E C   Selfdestruct              40
      Does 10 damage to each 
      Pokemon on each player's 
      Bench. (Don't apply 
      weakness and Resistance 
      for Benched Pokemon.)
      Magnemite does 40 damage 
      to itself.
----------------------------------

----------------------------------
#082 Magneton
Type: Electric
HP: 60
LV: 28
Length: 3'3''
Weight: 132 Lbs
Stage: 1
Kind: Rare/Holo
Retreat Cost: 1
Weakness: Fighting
Resistance: None
Series: Colosseum
Attack:

EE C  Thunder Wave              30
      Flip a coin. If heads,
      the Defending Pokemon is 
      now Paralyed.

EE CC Selfdestruct              80
      Does 20 damage to each 
      Pokemon on each player's
      bench. (Don't apply 
      Weakness and Resistance
      for Benched Pokemon.)
      Magneton does 80 damage 
      to itself.
----------------------------------

----------------------------------
#083 Farfetch'd
Type: Colorless
HP: 50
LV: 20
Length: 2'7''
Weight: 33 Lbs
Stage: Basic
Kind: Uncommon
Retreat Cost: 1
Weakness: Electric
Resistance: Fighting
Series: Mystery
Attack:

C     Leek Slap                 30
      Flip a coin. If tails, 
      this attack does nothing.
      Either way, you cna't use 
      this attack again as long 
      as Farfetch'd stays in 
      play (even putting it on 
      the Bench won't let you 
      use it again).

CCC   Pot Smash                 30
----------------------------------

----------------------------------
#084 Doduo
Type: Colorless
HP: 50
LV: 10
Length: 4'7''
Weight: 86 Lbs
Stage: Basic
Kind: Common
Retreat Cost: None
Weakness: Electric
Resistance: Fighting
Series: Laboratary
Attack:

C     Fury Attack              10x
      Flip 2 coins. This 
      attack does 10 damage 
      times the number of 
      heads.
----------------------------------

----------------------------------
#085 Dodrio
Type: Colorless
HP: 70
LV: 28
Length: 5'11''
Weight: 188 Lbs
Stage: 1
Kind: Uncommon
Retreat Cost: None
Weakness: Electric
Resistance: fighting
Series: Laboratary
Attack:

      Pokemon Power:Retreat Aid
      As long as Dodrio is 
      Benched, pay one less 
      energy to retreat your
      Active Pokemon
----------------------------------

----------------------------------
#086 Seel
Type: Water
HP: 60
LV: 12
Length: 3'7''
Weight: 198 Lbs
Stage: Basic
Kind: Uncommon
Retreat Cost: 1
Weakness: Electric
Resistance: None
Series: Colosseum
Attack:

W     Headbutt                  10
----------------------------------

----------------------------------
#087 Dewgong
Type: Water
HP: 80
LV: 42
Length: 5'7''
Weight: 265 Lbs
Stage: 1
Kind: Uncommon
Retreat Cost: 3
Weakness: Electric
Resistance: None
Series: Colosseum
Attack:

WW C  Aurora Beam               50

WW CC Ice Beam                  30
      Flip a coin. If heads, 
      the Defending Pokemon is 
      now Paralyzed.
----------------------------------

----------------------------------
#092 Gastly
Type: Psychic
HP: 30
LV: 8
Length: 4'3''
Weight: 0.2 Lbs
Stage: Basic
Kind: Common
Retreat Cost: None
Weakness: None
Resistance: Fighting
Series: Evolution
Attack:

P     Sleeping Gas
      Flip a coin. If heads, 
      the Defending Pokemon is 
      now Asleep.

P C   Destiny Bond
      Discard 1 Psychic Energy
      card attached to Gastly 
      in order to use this 
      attack. If a Pokemon 
      Knocks Out Gastly during
      your opponent's next turn,
      Knock Out that Pokemon.
----------------------------------

----------------------------------
#093 Haunter
Type: Psychic
HP: 50
LV: ?
Length: 5'3''
Weight: 0.2 Lbs
Stage: 1
Kind: Rare/Holo
Retreat Cost: None
Weakness: None
Resistance: Fighting
Series: Laboratary
Attack:

      Pokemon Power

P C   ?                         10
      The defending Pokemon is 
      now Asleep.
----------------------------------

----------------------------------
#093 Haunter
Type: Psychic
HP: 60
LV: 22
Length: 5'3''
Weight: 0.2 Lbs
Stage: 1
Kind: Uncommon
Retreat Cost: 1
Weakness: None
Resistance: Fighting
Series: Evolution
Attack:

P     Hypnosis
      The Defending Pokemon is 
      now Asleep.

PP    Dream Eater               50
      You can't use this attack
      unless the Defending 
      Pokemon is Asleep.
----------------------------------

----------------------------------
#095 Onix
Type: Fighting
HP: 90
LV: 12
Length: 28'10''
Weight: 463 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 3
Weakness: Leaf
Resistance: None
Series: Laboratary
Attack:

F     Rock Throw                10
FF    Harden
      During your opponent's 
      next turn, whenever 30 or
      less damage is done to 
      Onix(after applying
      Weakness and Resistance),
      prevent that damage. 
      (Any other effects of 
      attacks still happen.)
----------------------------------

----------------------------------
#096 Drowzee
Type: Psychic
HP: 50
LV: 12
Length: 3'3''
Weight: 71 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Psychic
Resistance: None
Series: Mystery
Attack:

C     Pound                     10

PP    Confuse Ray               10
      Flip a coin. If heads,
      the Defending Pokemon is 
      now Confused.
----------------------------------

----------------------------------
#100 Voltorb
Type: Electric
HP: 40
LV: 10
Length: 1'8''
Weight: 23 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Fighting
Resistance: None
Series: Mystery
Attack:

C     Tackle                    10
----------------------------------

----------------------------------
#101 Electrode
Type: Electric
HP: 90
LV: 42
Length: 3'11''
Weight: 147Lbs
Stage: 1
Kind: Rare or Rare/Holo
Retreat Cost: 1
Weakness: Fighting
Resistance: None
Series: Mystery
Attack:

CC    Tackle                    20

EEE   Chain Lighning            20
      If the Defending Pokemon
      isn't Colorless, this 
      attack does 10 damage to
      each of the same type as
      the Defending Pokemon
      (including your own).
----------------------------------

----------------------------------
#108 Lickitung
Type: Colorless
HP: 90
LV: 26
Length: 3'11''
Weight: 144 Lbs
Stage: Basic
Kind: Uncommon
Retreat Cost: 3
Weakness: Fighting
Resistance: Psychic
Series: Mystery
Attack:

C     Tongue Wrap               10
      Flip a coin. If heads, 
      the Defending Pokemon is 
      now Paralyzed.

CC    Supersonic
      Flip a coin. If heads, 
      the Defending Pokemon is
      now Confused.
----------------------------------

----------------------------------
#109 Koffing
Type: Grass
HP: 50
LV: 13
Length: 2'0''
Weight: 2 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Psychic
Resistance: Laboratary
Series: Base
Attack:

LL    Foul Gas                  10
      Flip a coin. If heads, 
      the Defending Pokemon is
      now Poisoned; if tails, 
      it is now Confused.
----------------------------------

----------------------------------
#113 Chansey
Type: Colorless
HP: 120
LV: 55
Length: 3'7''
Weight: 76 Lbs
Stage: Basic
Kind: Rare/Holo
Retreat Cost: 1
Weakness: Fighting
Resistance: Psychic
Series: Colosseum
Attack:

CC    Scrunch
      Flip a coin. If heads,
      prevent all damage done
      to Chansey during your 
      opponent's next turn.
      (Any ther effects of 
      attack still happen.)

CCCC  Double-edge               80
      Chansey does 80 damage to 
      itself.
----------------------------------

----------------------------------
#114 Tangela
Type: Grass
HP: 50
LV: 8
Length: 3'3''
Weight: 77 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 2
Weakness: Fire
Resistance: None
Series: ?
Attack:

L C   Bind                      20
      Flip a coin. If heads, 
      the Defending Pokemon is 
      now Paralyzed.

LLL   Poisonpowder              20
----------------------------------

----------------------------------
#118 Goldeen
Type: Water
HP: 40
LV: 12
Length: 2'0''
Weight: 33 Lbs
Stage: Basic
Kind: Common
Retreat Cost: None
Weakness: Electric
Resistance: None
Series: Colosseum
Attack:

W     Horn Attack               10
----------------------------------

----------------------------------
#120 Staryu
Type: Water
HP: 40
LV: 15
Length: 2'7''
Weight: 76 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Electric
Resistance: None
Series: ?
Attack:

W     Slap                      20
----------------------------------

----------------------------------
#121 Starmie
Type: Water
HP: 60
LV: 28
Length: 3'7''
Weight: 176 Lbs
Stage: 1
Kind: Common
Retreat Cost: 1
Weakness: Electric
Resistance: None
Series: ?
Attack:

WW    Recover
      Discard 1 Water Energy 
      card attached to Starmie 
      in order to use this 
      attack. Remove all damage
      counters from Starmie.

W CC  Star Freeze               20
      Flip a coin. If heads, 
      the Defending Pokemon is 
      now Paralyzed.
----------------------------------

----------------------------------
#122 Mr. Mime
Type: Psychic
HP: 40
LV: 28
Length: 4'3''
Weight: 120 Lbs
Stage: Basic
Kind: Rare/Holo
Retreat Cost: 1
Weakness: Psychic
Resistance: None
Series: Laboratory
Attack:

      Pokemon Power: 
      Invisible Wall
      Whenever an attack 
      (including your own) does
      30 or more damage to Mr. 
      Mime (after applying 
      Weakness and Resistance),
      prevent that damage. (Any
      other effects of attacks 
      still happen.) This power
      can't be used if Mr. Mime
      is Asleep, Confused, or
      Paralyzed.

P C   Meditate                 10+
      Does 10 damage plus 10
      more damage for each 
      damage counter on the 
      Defending Pokemon.
----------------------------------

----------------------------------
#124 Jynx
Type: Psychic
HP: 70
LV: 23
Length: 4'7''
Weight: 90 Lbs
Stage: Basic
Kind: Uncommon
Retreat Cost: 2
Weakness: Psychic
Resistance: None
Series: Evolution
Attack:

P     Doubleslap               10x
      Flip a coins. This attack
      does 10 damage times the
      number of heads.

PP C  Meditate                 20+
      Does 10 damage plus 10
      more damage for each
      damage counter on the 
      Defending Pokemon.
----------------------------------

----------------------------------
#126 Magmar
Type: Fire
HP: 50
LV: 24
Length: 4'3''
Weight: 98 Lbs
Stage: Basic
Kind: Uncommon
Retreat Cost: 2
Weakness: Water
Resistance: None
Series: Colosseum
Attack:

FF    Fire Punch                30

FF C  Flamethrower              50
      Discard 1 Fire Energy
      attached to Magmar in
      order to use this attack.
----------------------------------

----------------------------------
#129 Magikarp
Type: Water
HP: 30
LV: 8
Length: 2'11''
Weight: 22 Lbs
Stage: Basic
Kind: Uncommon
Retreat Cost: 1
Weakness: Electric
Resistance: None
Series: Colosseum
Attack:

C     Tackle                    10

W     Flail                    10x
      Does 10 damage times the
      number of damage counters
      on Magikarp.
----------------------------------

----------------------------------
#143 Snorlax
Type: Colorless
HP: 90
LV: 20
Length: 6'11''
Weight: 1014 Lbs
Stage: Base
Kind: Rare/Holo
Retreat Cost: 4
Weakness: Fighting
Resistance: Psychic
Series: ?
Attack:

      Pokemon Power:
      Thick Skinned
      Snorlax can't become
      Asleep, Confused, 
      Paralyzed, or Poisoned.
      This power can't be used 
      if Snorlax is already
      Asleep, Confused, or
      Paralyzed.

CCCC  Body Slam                 30
      Flip a coin. If heads, 
      the Defending Pokemon is 
      now Paralyzed.
----------------------------------

----------------------------------
#147 Dratini
Type: Colorless
HP: 40
LV: 10
Length: 5'11''
Weight: 7 Lbs
Stage: Base
Kind: Uncommon
Retreat Cost: 1
Weakness: None
Resistance: Psychic
Series: Mystery
Attack:

C     Pound                     10
----------------------------------

----------------------------------
#148 Dragonair
Type: Colorless
HP: 80
LV: 33
Length: 13'1''
Weight: 36 Lbs
Stage: 1
Kind: Rare
Retreat Cost: 2
Weakness: None
Resistance: Psychic
Series: Mystery
Attack:

CCC   Slam                     30x
      Flip 2 coins. This 
      attack does 30 damage 
      times the number of 
      heads.

CCCC  Hyper Beam                20
      If the Defending Pokemon
      has any Energy cards 
      attached to it, choose 1 
      of them and discard it.
----------------------------------

----------------------------------
#150 Mewtwo
Type: Psychic
HP: 60
LV: 53
Length: 6'7''
Weight: 269 Lbs
Stage: Basic
Kind: Rare/Holo
Retreat Cost: 3
Weakness: Psychic
Resistance: None
Series: Laboratory
Attack:

P C   Psychic                  10+
      Does 10 damage plus 10 
      more damage for each 
      Energy card attached to 
      the Defending Pokemon.

PP    Barrier
      Discard 1 Psychic Energy 
      card attacked to Mewtwo 
      in order to use this 
      attack. During your 
      opponent's next turn, 
      prevent all effects of 
      attacks, including damage, 
      done to Mewtwo.
----------------------------------

----------------------------------
#150 Mewtwo
Type: Psychic
HP: 70
LV: 60
Length: 6'7''
Weight: 269 Lbs
Stage: Basic
Kind: Rare
Retreat Cost: 2
Weakness: Psychic
Resistance: None
Series: Promo
Attack:

P     Energy Absorption
      Choose up to 2 Energy 
      cards from your discard 
      pile and attach them to 
      Mewtwo.

PP C  Psyburn                   40
----------------------------------

More coming...


------------
6) Card List
------------
This is only the list of Albums.

1. Colosseum
2. Evolution
3. Mystery
4. Laboratary
5. Promotional Card


1. Colosseum

A01 Nidoran (M) L20
A02 Nidorion    L25
A03 Tangela     L22
A04 Scyther     L25
A05 Pinsir      L24
A06 Charmander  L10
A07 Charmeleon  L32
A08 Growlithe   L18
A09 Arcanine    L45
A10 Ponyta      L10
A11 Magmar      L24
A12 Seel        L12
A13 Dewgong     L42
A14 Goldeen     L12
A15 Seaking     L28
A16 Staryu      L15
A17 Magikarp    L8
A18 Gyarados    L41
A19 Pikachu     L12
A20 Raichu      L40
A21 Magnemite   L13
A22 Magneton    L28
A23 Electabuzz  L35
A24 Zapdos      L64
A25 Diglett     L8
A26 Dugtrio     L36
A27 Machop      L20
A28 Hitmonchan  L33
A29 Abra        L10
A30 Kadabra     L38
A31 Rattata     L9
A32 Raticate    L41
A33 Jigglypuff  L14
A34 Wigglytuff  L36
A35 Mewoth      L14
A36 Chansey     L55
A37 Kangaskhan  L40
A38 Snorlax     L20
A39 Pro. Qak
A40 Bill
A41 Switch
A42 Pokeball
A43 Scoop Up
A44 Computer Search
A45 Pluspower
A46 Defender
A47 Item Finder
A48 Potion
A49 Full Heal
A50 Revive
E01 Grass Energy
E02 Fire Energy
E03 Water Energy
E04 Electric Energy
E05 Fighting Energy
E06 Psychic Energy


2. Evolution

B01 Bulbasaur   L13
B02 Ivysaur     L20
B03 Venusaur    L67
B04 Caterpie    L13
B05 Metapod     L21
B06 Butterfree  L28
B07 Weedle      L13
B08 Kakuna      L23
B09 Beedrill    L32
B10 Nidoking    L48
B11 Bellsprout  L11
B12 Weepinbell  L28
B13 Victreebel  L42
B14 Charizard   L76
B15 Rapidash    L33
B16 Flareon     L28
B17 Squirtle    L8
B18 Wartortle   L22
B19 Blastoise   L52
B20 Krabby      L20
B21 Kingler     L27
B22 Starmie     L28
B23 Vaporeon    L42
B24 Jolteon     L29
B25 Sandshrew   L12
B26 Sandslash   L33
B27 Machoke     L40
B28 Machamp     L67
B29 Geodude     L16
B30 Graveler    L29
B31 Golem       L36
B32 Cubone      L13
B33 Marowak     L32
B34 Gastly      L8
B35 Haunter     L22
B36 Gengar      L38
B37 Jynx        L23
B38 Pidgey      L8
B39 Pidgeotto   L36
B40 Pidgeot     L40
B41 Jigglypuff  L13
B42 Eevee       L12
B43 Pokemon Trader
B44 Pokemon Breeder
B45 Clefairy Doll
B46 Energy Retrieval
B47 Energy Search
B48 Gust of Wind
B49 Super Potion
B50 Pokemon Flute

3. Mystery

C01 Nidoran (f) L13
C02 Nidorina    L24
C03 Nidoqueen   L43
C04 Oddish      L8
C05 Gloom       L22
C06 Vileplume   L45
C07 Paras       L8
C08 Parasect    L28
C09 Exeggcute   L14
C10 Exeggutor   L35
C11 Vulpix      L11
C12 Ninetails   L32
C13 Flareon     L22
C14 Moltres     L32
C15 Shellder    L8
C16 Cloyster    L25
C17 Lapras      L31
C18 Vaporeon    L29
C19 Omanyte     L19
C20 Omaster     L32
C21 Articuno    L35
C22 Pikachu     L14
C23 Raichu      L45
C24 Voltorb     L10
C25 Electrode   L42
C26 Jolteon     L24
C27 Zapdos      L40
C28 Mankey      L7
C29 Primeape    L35
C30 Rhyhorn     L18
C31 Rhydon      L48
C32 Kabuto      L9
C33 Kabutops    L30
C34 Aerodactyl  L28
C35 Alakazam    L42
C36 Drowzee     L12
C37 Mew         L23
C38 Clefairy    L14
C39 Meowth      L15
C40 Persian     L25
C41 Farfetch'd  L20
C42 Lickitung   L26
C43 Tauros      L32
C44 Dratini     L10
C45 Dragonair   L33
C46 Dragonite   L45
C47 Mr. Fuji
C48 Mysterious Fossil
C49 Energy Removel
C50 Pokemon Center
E07 Colorless Energy

4. Laboratary

D01 Ekans      L10
D02 Arbok      L27
D03 Zubat      L10
D04 Golbat     L29
D05 Venonet    L12
D06 Venomoth   ?
D07 Grimer     L17
D08 Muk        L34
D09 Koffing    L13
D10 Weezing    L27
D11 ?          ?
D12 Ninetails  L35
D13 Magmar     L31
D14 Psyduck    L15
D15 Golduck    L27
D16 Poliwag    L13
D17 Poliwhril  L28
D18 Poliwraft  L48
D19 Tentacool  L10
D20 Tentacurel L21
D21 Horsea     L19
D22 Seadra     L23
D23 Magnemite  L16
D24 Magneton   L35
D25 Electrode  L35
D26 Onix       L12
D27 Marowak    L26
D28 Hitmonlee  L30
D29 Slowpoke   L18
D30 Slowbro    L26
D31 Gastly     L17
D32 Haunter    ?
D33 Hypno      L36
D34 Mr. Mime   L28
D35 Mewtwo     L53
D36 Pidgeot    L38
D37 Spearow    L13
D38 Fearow     L27
D39 Clefable   L34
D40 Doduo      L10
D41 Dodrio     L28
D42 Ditto      L19
D43 Porygon    L12
D44 Imposter Pro. Oak
D45 Lass
D46 S. Energy Removal
D47 Pokedex
D48 Devolution Spray
D49 Maintenance
D50 Gambler
D51 Recycle

5. Promotional

P01 Arcanine   L34
P02 Moltres    L37
P03 Articuno   ?
P04 Pikachu    L16
P05 ?
P06 Flying Pikachu
P07 Surfing Pikachu
P08 ?
P09 Electabuzz L20
P10 Zapdos     ?
P11 Slowpoke   L9
P12 Mewtwo     L60
P13 Mewtwo     ?
P14 Mew        L8
P15 Jigglypuff L12
P16 Dragonite  L41
P17 ?
P18 S. Energy Retrieval
POP Venusaur
POP Mew


----------------
7) Deck Strategy
----------------
This section will tell you how to make the basic decks, how to make 
advance decks, how to make type decks, etc.


Basic Deck:
A basic deck needs Pokemon, trainer, Energy Cards only. The good thing 
about it is that a basic deck is fairly good against any decks. This is how 
a bacis deck should have:

24 - 28 Pokemons
5 - 8 Trainer Cards
27 - 30 Energy Cards

You can switch those cards around as long as you have 60 cards in one deck.


Advance Deck:
A advance deck is a deck with stronger and better cards and Pokemon in it. 
When a advance deck is used incorrectly, it's useless. These are the card I 
found the most useful.

22 Pokemons
14 Trainer Cards
24 Energy Cards

The deck is only good for experience players.


Type Deck:
What I call a type deck is a deck that only has a certain type of pokemons 
in it. The bad thing about the deck is that when you face a player that has 
resistance against your Pokemons, you're basically screwed. But the good 
thing about it is that you will ALWAYS get the right energy card for your 
Pokemons.



-----------------------
8) Killer Decks Top 15s
-----------------------
This section is for guide on how to make decks better. The decks can be
created in the Pokemon TCG and can be use as a deck for battling.

These decks are sent to me by deck creators. If you think you have a deck 
that should be posted on here, sent it to me via e-mail at 
mewpoke1@hotmail.com  Your deck will and only be post if you meet these
conditions:

1) Must have a name for your killer deck.
2) Must be 60 cards.
3) Must be sented to me in a list format, not in some messed up format.
4) Must included your name, and deck's name in your e-mail.
5) Only sent me one deck at a time!!!
6) If you already have a deck in the Top 20s, only sent me an updated 
   version of it!!! Not another one!!!

The Deal:
If your deck is not in the Top 20s, don't hate me, but sent me a improved
deck of yours and try again.

Number #1
-----------------------------------
Name: Freezing Rain
Creator: Kabutops432
Rating: 8.5
Update: May 4 2000
Comment: Very Very Powerful!

28 Water Energy

4 Squirtle
4 Wartortle
4 Blastoise
3 Poliwag
2 Poliwhirl
1 Poliwrath
4Magikarp
3 Gyarados
1 Articuno(Fossil)
1 Pokemon Breeder
3 Switch
2 Super Potion

Number #2
-----------------------------------
Name: Mind Control Deck
Creator: Shustmill
Rating: 8.1
Update: June 8
Comment: Good.

25 Psychic Energy
4 Abra
3 Kadabra
2 Alakazam
2 Lv. 8 Gastly
1 Lv. 17 Gastly
1 Lv. 17 Haunter
1 Lv. 22 Haunter
1 Gengar
2 Drowzee
1 Hypno
1 Mr. Mime
2 Lv. 53 Mewtwo
2 Lv. 60 Mewtwo
4 Fossil Mew
2 Bill
1 Energy Retrieval
2 Energy Search
1 Super Energy Removal
2 Super Potion

Number #3
-----------------------------------
Name:Psyzap
Creator: Mew
Rating: 8
Updated: May 21 2000
Comment: Very powerful. 

3 Doduo
2 Dodrio
3 Dratini
2 Dragonair
1 Snorlax
1 Chansey
1 Mewtwo (Base)
1 Mewtwo (Promo)
1 Mr. Mime
2 Pikachu (Jungle)
1 Pikachu (Base)
2 Raichu  (Base)
4 Energy Removal
3 Switch
3 Gust of Wind
2 Super Potion
2 Super Energy Removal
2 Colorless Energy
11 Psychic Energy
13 Electric Energy

Number #4
-----------------------------------
Name: Non-Evo
Creator: HIRO98
Rating: 8
Updated: April 19 2000
Comment: Good deck, smart deck and cards 
         chosen.

9 grass energy
18 fighting energy
4 double colorless
4 scythers
2 pincers
2 onix
3 hitmonlee
4 hitmonchan
4 aerodactyls
1 lickitung
1 chansey
1 snorlax
4 mysterious fossils
3 other trainer cards
1 bill
1 super energy removal
1 gambler

Number #5
-----------------------------------
Name: Fighting Reaper
Creator: LilMew
Rating: 8
Update: April 24 2000
Comment: Good.

3 Charmanders
2 Charmeleons
1 Charizard
2 Mews
2 Mewtwos (any)
3 Abras
3 Kadabras
2 Alakazams
2 Gastlys
2 Haunters
1 Gengar
3 Pokmon Breeders
2 Pokmon Traders
2 Energy Retrievals
3 Energy Removals
15 Psychic Energys
12 Fire Energys

Number #6
-----------------------------------
Name: SOLAR SAVER!
Creator: Aaron
Rating: 8
Update: May 3 2000
Comment: Very Good!

28 grass energys
4 bubasaurs
4 ivysaurs
2 venasaurs
4 scyters
2 pincirs
4 venonats
4 venomoth
2 kankaskans
1 lickitung
1 pro.oak
2 pokemon traders
2 energy retivels

Number #7
-----------------------------------
Name: ?
Creator: Cory Jackson
Rating: 8
Update: June 14
Comment: Very good.

20  Grass Energy
4  Nidoran (Female)
3  Nidorina
3  Nidoqueen
4  Nidoran (Male)
4  Nidorino
2  Nidoking
2  Professor Oak
2  Bill
1  Pokemon Trader
2  Pokemon Breeder
1  Energy Retrieval
2  Energy Search
2  Energy Removal
1  Swich
1  Poke Ball
1  Scoop Up
1  Pluspower
1  Defender
3  Potion

Number #8
-----------------------------------
Name: Digga Digga Dug
Creator: ?(if you invented this deck, sent me your name).
Rating: 7.8
Update: April 24 2000
Comment: Very special. Works only if the 
         cards in your first hand is good.

Fighting Energyx27
Diglettx4
Dugtriox3
Billx3
Poke Ballx4
Pokedexx2
Pluspowerx3
Defenderx3
Gust of Windx4
Potionx4
Super Potionx2
Full healx1

Number #9
-----------------------------------
Name: Torture Chamber
Creator: TIMEBOMBS
Rating: 7.5
Updated: April 23 2000
Comment: Very good deck.

3 Abras
2 Kadabras
1 Alakazam
2 Gastly (fossil)
1 Haunter (fossil)
1 Gengar
3 Mr. Mimes
1 Mewtwo (base)
2 Mewtwo (promo)

2 Hitmonchan
1 Hitmonlee

2 Dratini
1 Dragonair

1 Scyther

3 Gust of Winds
3 Recycles
2 Prof. Oaks
2 Pokeballs
1 Pokemon Trader
1 Pokemon Breeder

14 Psychic
10 Fighting
1 Double Colorless 

Number #10
-----------------------------------
Name: Water Blast Deck
Creator: Chris Snyder
Rating: 7.5
Updated: April 21 2000
Comment: Smart guy, knows what's a killer deck is.

26-Water Energy

3-Poliwag
2-Poliwhirl
1-Poliwrath
3-Seel
2-Dewgong
3-Magikarp
2-Gyarados
1-Articuno

2-Pidey
1-Pidgeotto
1-Pidgeot

1-Imposter Professor Oak
1-Energy Retrieval
1-Super Energy Removal
2-Pokeball
2-Gust of Wind
3-Potion
1-Super Potion
1-Revive
1-Recycle

Number #11
-----------------------------------
Name: ELITE 4 DECK
Creator: Tony
Rating: 7.5
Update: June 12
Comment: Good.

Bulbasur X3
Ivysaur X2
Venusaur X1
Charmander X3
Charmeleon X2
Charizard X1
Squirtle X3
Watortle X2
Blastoise X1
Dratini X3
Dragonair X2
Legendary Dragonite X1
Fighting energy X8
Water energy X9
Leaf energy X9
Fire energy X10

Number #12
-----------------------------------
Name: Warhammer89
Creator: ?
Rating: 7.5
Update: June 10
Comment: Good.

1x Clefairy
1x Mr. Mime
1x Snorlax
1x Mewtwo (Promo)
1x Chansey
1x Kangaskhan
1x Ditto
2x Mew (Promo)
4x Gastly
4x Rattata
2x Raticate
2x Double Colorless Energy
8x Fighting Energy
22x Phycic Energy
1x Super Potion
3x Energy Search
1x Potion
1x Pokemon Trader
1x Revive

Number #13
-----------------------------------
Name: Haymaker (first deck send)
Creator: Nick
Rating: 7
Update: April 24 2000
Comment: Very special deck with a lot of 
         different Pokemons. 4 different 
         types in this deck. Seems to have
         more than 60 cards!?

3 scyther
4 electabuzz
1 chansey
1 tauros
3 machop
2 machoke
1 machamp
3 rhyhorn
2 rhydon
3 aerodactyl
4 hitmonchan
1 hitmonlee
3 mysterious fossil
1 energy removal
1 proffessor oak
1 energy retrieval
1 super energy removal
2 scoop up

17 fighting energy
6 electric energy
2 double colorless energy

Number #14
-----------------------------------
Name: Light-it-up 
Creator: LiMpBiZKitTrUsT
Rating: 7
Updated: April 23 2000
Comment: Good.

4 pikachus level 12 
1 promo Pikachu
2 Raichus 1 fossil 
1 Raichus (base)
4 magnemite(gameboy)
4 base magneton
2 jolteons
3 meowth (Gameboy)
2 eevee
1 professor oak
2 bills
1 pokemon trader
1 super enrgy retrival
2 energy search
4 energy removals
28 lightening enrgys

Number #15
-----------------------------------
Name: Poke-Dome Doom
Creator: ? (If it's your deck, tell me that)
Rating: 7
Update: April 29 2000
Comment: Use in Pokemon-Dome only. Not enough energy.

18 Grass Energy 
1 Prof. Oak 
4 Bill 
2 Pokemon Trader 
1 Pokemon Breeder 
2 Energy Retrieval 
1 Super Energy Retrieval 
3 Energy Search 
2 PokeBall 
2 Recycle 
1 Ekans 
4 Nidoran (M) 
3 Nidorino 
2 Nidoking 
4 Grimer 
3 Muk 
4 Koffing 
3 Weezing 

-----------------
9) GameShark Codes
------------------
Thanks to CMGSCCC for these codes.

1 FAKE Maxed Out Album              01E2CDD3 
2 FAKE Have All Medals              0108CCD3 
3 Infinite HP-Active Pokemon        01FFC8C2 
4 Infinite HP-Bench Pokemon Slot 1  01FFC9C2 
5 Infinite HP-Bench Pokemon Slot 2  01FFCAC2 
6 Infinite HP-Bench Pokemon Slot 3  01FFCBC2 
7 Infinite HP-Bench Pokemon Slot 4  01FFCCC2 
8 Infinite HP-Bench Pokemon Slot 5  01FFCDC2 
9 No HP Active Pokemon Enemy        0100C8C3 
10 No HP-Bench Pokemon Enemy Slot 1 0100C9C3 
11 No HP-Bench Pokemon Enemy Slot 2 0100CAC3 
12 No HP-Bench Pokemon Enemy Slot 3 0100CBC3 
13 No HP-Bench Pokemon Enemy Slot 4 0100CCC3 
14 No HP-Bench Pokemon Enemy Slot 5 0100CDC3 
15 Hand Modifier Slot 1             01??EEC2 
16 Coin Always Lands On Heads       01012FC2 
17 Coin Always Lands On Tails       01002FC2


----------
10) Credit
----------

GameFaqs    www.gamefaqs.com        Posting my Faq
CMGSCCC     www.cmgsccc.com         Gameshark codes

Killer Decks:
Nick    Carl Chavez    Cow    LiMpBiZKitTrUsT    TIMEBOMBS
Chris S.  HIRO98     Zramoner     LilMew         Aaron
Bruce M.  Cory Jackson           REDFOX623       Phfor
