Industrial Spy: Operation Espinage (A.K.A. Espion-Age-Nts) - Sega Dreamcast

This document is Copyright 2000 Timothy Nguyen.  Duplication is permitted if 
and only if you will use it for personal reference.  This document should 
only be seen on Gamefaqs.com  No one is to use/distribute/publish this 
document without my written permission.  If you see this document anywhere 
else, please email me.

I am Timothy Nguyen (a.k.a. "aznsnowman" in AIM, Yahoo, ICQ, ugtz.com, and 
various other things).  If I'm online, AIM is always on, Yahoo sometimes, and 
ICQ rarely.  You can also contact me thru email nguyen.242@juno.com I am open 
to questions, positive/negative feedback, corrections, and what have you.


Version 1.00 07/22/00  Posting what little I have finished.  It's somewhat 
organized, but I'll straighten it out soon.



Unorganized tips and tidbits

I've gone through 4/5 of the game until I was desperate for help.  This 
faqs/walkthru was written in response to the shortcomings of the official 
guide.  It gets you through a mission, but the actions it tells you to 
perform and not perform do not maximize the amount of AP you get.  
Additionally, it wastes precious game time the way it was written.  You 
should buy this colorful book yourself and make your own judgement.

Whenever you want to send anyone anywhere, I highly recommend that you press 
START to do so.  It saves a lot of time giving destination orders from the 
mission screen.  It should be a habit to press START as soon as the mission 
goes underway.

If you pop your I-Spy disc into your computer and open the folder "Presents" 
you are treated to 26 beautiful pictures, both in bmp and jpg formats

If you're sending Luria or Archangel around in a stage that has enemies, 
consider changing their Withdraw point to the destination.  It may seem time 
consuming, but think of the time you'll save having them run by the enemy and 
go on to the destination instead of turning around to go to an Insertion 
Point.  I often forgot where I sent them because they retreated.  One time 
Luria retreated to three enemies!

Whenever an agent comes across something that requires to be spied, more 
often than not, you want to Investigate it until you see its DP value 
(usually, you have to Investigate twice).  If you don't, and you order the 
agent to Hack, Unlock, or whatnot without knowing what they're going against, 
all of the agent's SP points are reduced to zero.  If the agent has low SP 
anyway, you might as well skip the Investigate command.

Anything that can be manipulated by an agent is written in blue text.
The maximum bonus you get from a "Nice Clear" is plus half the value of the 
contract.  The maximum penalty for taking too long is minus half the value of 
the contract.

You can use different agents from what I used.  Just be sure to swap agents 
based on the skills needed to complete the mission.

When you beat the game, Remmy Evans prompts you to save.  When you play from 
that save, it starts as if you just played if for the first time.  The catch 
is you keep all your accumulated AP and upgraded agents!  If you had Monstein 
in your party, he will not be present, you have to knock him down again :(


Basic Walkthroughs

These Walkthroughs are the very bare essentials of what needs to be done to 
complete the mission.  This allows you freedom to do play around in a 
mission, but still know what you have to do.

Mission One: Michel Fowler Art Museum
Go to Control Room and disable the shutters
Go to Offices and overwrite data
Go to Guardroom and disable Infrared Sensor 2
Go to North Tower Special Exhibits and Steal Painting

Mission Two: Michel Fowler Art Museum
Go to Control Room and Disable the two shutters
Go to North Tower F1 Exhibit Room A, Look Around and Investigate
Go to West Tower F2 Warehouse, Look Around and Investigate
Go to Storage Room, Look Around, Investigate and Investigate Filter Paper
Go to Entrance, Investigate

Mission Three: Castle Mondstein
Too complicated.  I'm sorry, but you're gonna have to read the detailed 
walkthru.

Mission Four: Berlin Institute of Technology
Go to Supercomputer 1 and Hack into it
Go to Research Room 3, Look Around and Investigate
Go to Office Warehouse, Look Around and Investigate
Send someone to Special Lab.  When they are blocked by a door with a red 
light above it, send someone else to Junction 3 and activate the switch
In the Special Lab, Look Around, Investigate twice, Think, CO2 Laser
Go to Main Console and Think
Go back to Special Lab and YAG laser
Go back to Main Console and Hack

* Coming Soon *
Mission Five: Berlin Institute of Technology
Mission Six: Kowloon II
Mission Seven: Microware R&D Lab
Mission Eight: Fort Knox II
Mission Nine: Fort Knox II
Mission Ten: Herzlichware Headquarters



Detailed Walkthroughs

These are designed in a way to both maximize bonus AP and minimize time.  The 
first few missions can be completed without upgrading any of your agents, and 
they have been written assuming you haven't.  You are free to upgrade your 
agents as you see fit, but you may want to read ahead to see what attributes 
I explicitly upgrade.  If you're wondering how I came up with the numbers for 
E$ and AP, I played the mission 20-40 times and did the math.  Anyone wanna 
join?  LOL



Mission One: Michel Fowler Art Museum

Agents used in this mission, in order (you cannot change)
Saunders - Circuitry, Fighting
Ling - Unlock, Fighting, Disarm
Archangel - Hacking

Send Ling to Archangel and send Archangel to <Office F2> Control Room.  As 
soon as Ling unlocks the door, but before she opens it, send her to <Office 
F2> Control Room.  When Ling secures the Control Room, send her to <Office 
F2> Box?  Now, with Archangel on your main screen, have him Hack both 
terminals and disable all the Shutters.  Send him to <West Tower F2> Office, 
a trip that will take him awhile.

Because you left Ling to do her own thing, right now she should be 
Investigating the Box.  Investigate it until she discovers a trap.  Her SP 
should be 0.  Have her rest.  Now, send Saunders to <New East Bldg> 
Guardroom.  Keep Ling on your main screen while she rests.  When Saunders 
finishes manipulating the alarm system, DO NOT switch him to your main screen 
immediately.

With Ling still on you main screen, have her Disarm the Spike Trap when her 
SP reaches 20.  Important:  If you switch to someone else before she reaches 
20, Ling will automatically try and open the Treasure Box without disarming 
the trap!  Even if you had 99 HP and a 5 Star Defense, you will die!

By now, Archangel should be in an area without guards waiting to show up (if 
you're not sure where is a good area, when he is close to his Insertion Point 
is good).  Now switch to Saunders.  The alarm goes off anyway, and you've got 
five minutes to complete your mission.  Have Saunders disable Infrared Sensor 
2 then send him to <North Tower F2> Special Exhibits.

When Archangel arrives at his destination, have him first Investigate the 
terminal then Hack it.  When prompted to make a Backup Copy, say "YES."  You 
can leave Archangel there for the remainder of the mission; no guards go 
there.

Ling should be finished Disarming the Spike Trap.  Now have her rest.  
Saunders should arrive to his destination.  Have him Look At Picture to 
confirm that it is 'Olympic Fantasy.'  Don't steal it just yet.  Now have 
Ling Open the Box when her SP reaches 9.  Inside the box, you get a small 
taste of what your client, Helmut von Mondstein, is like... Now have Saunders 
Steal the Painting and your mission is complete.

Results
Finishing the mission in 10 minutes (a minute or two) gives you Contract Fee 
+E$5 000 000 and Stage AP +100
If you made a Backup Copy, you get Event Income +E$10 000 and Event AP +20
If you managed to open the Box safely, you get Event AP +50

If you send Saunders to Women's Locker Room and have him unlock a locker, you 
find nothing, which disappoints him (and me:).  You get nothing from this.

Max Balance: E$7 510 000
Max AP: 170



Mission Two: Michel Fowler Art Museum
It is possible to complete this mission without upgrading any of your 
characters and still make it in less than 4 minutes.  This mission is written 
as if you did not upgrade your characters.

Use the following agents, in order
Saunders - Fighting, Circuitry
Luria - Nothing really...she's just fast!
Ling - Fighting, Unlock
Archangel - Hacking

 *Sidenote* If you use that order, Saunders and Luria are paired up, but if 
you go with Saunders, Ling, Luria, and Archangel, Luria is paired up with 
Archangel.  I can't come up with an explanation.  Can somebody fill me in?

*It is important that you follow these steps in order.  If you gain 
information leading you to believe "Phantasm" is elsewhere before you 
actually go to <South Tower F2> Special Exhibits, you WILL NOT receive a 
request to steal "Crude Sign," which means no bonus.*

Send Saunders to <New East Bldg> Guardroom, Luria to <South Tower F2> Special 
Exhibits, Ling to Archangel, and Archangel to <Offices F2> Control Room.  
Make sure Saunders dispatches the guard in the hallway along his way.  As 
soon as Ling unlocks the door, but before she opens it, send her to <Offices 
F2> Smoking Area.  Luria should come to a halt on Security Shudder 6.  It's 
safe to leave her there.

As soon as Ling dispatches the guard in the Smoking area, have her go to 
<West Tower F2> Warehouse.  (If Ling and Archangel get tangled up in the 
stairway, stop Archangel and Ling will literally walk right through him!)  In 
the Guardroom, Saunders should disable Infrared Sensors 1 and 3, then send 
him to <North Tower F1> Gallery A.  Security Shutter 5 should be blocking his 
way, but we'll fix that soon enough.

Have Archangel work his magic again in the Control Room, I recommend you Hack 
first into Terminal 1.  You only need to disable Security Shutters 5 and 6 
(the rest are already disabled).  Finished, send him to <Offices F2> Vending 
Machine 2.

Luria should be in the Special Exhibits room.  Have her look at Picture.  
It's not "Phantasm," it's "Crude Sign."  The Count tells you that it's your 
job to look for "Phantasm."  A second later, he requests you steal "Crude 
Sign."  Even if you refuse, and the Infrared Sensors are down, you steal it 
and receive the bonus anyway.  Now send Luria to <Offices F1> Storage Room.

Archangel should arrive at the vending machine so have him give it an 
Electric Shock.  Kicking it will give you nothing, so don't do it.  While 
Archangel is doing that, switch to Saunders who should be waiting at Gallery 
A and have him Look Around, then Investigate.  While he's Investigating, 
switch to Ling who should have just arrived in the Warehouse and have her 
Look Around and Investigate Wood Box.  While she's Investigating, see what 
Archangel gets from the vending machine.  Then see what Saunders has 
discovered.  Finally see what Ling finds.  Press START and send Saunders to 
<New East Bldg> Special Exhibits, Ling to <Offices F1> Entrance, and 
Archangel to <West Tower F1> Lobby.

In the event that on her way to <Offices F1> Storage Room a big metal door 
blocks Luria, Archangel should be approaching the other side to open it for 
her.  In the Storage Room, have Luria Investigate, then Look at Filter Paper.  
Switch to Ling, who should be waiting at the Entrance, and have her 
Investigate.  She finds the almost trashed "Phantasm."  The Count calls you 
to give you a small congrats and has another request.  Steal the painting 
"Woman."  You might as well accept the request.  Switch to the waiting 
Saunders and have him Steal the painting.  Now hit START and send Saunders, 
Ling, and Luria to <West Tower F1> Lobby.  When they all arrive, the mission 
is complete.

Results
Finishing the mission in 10 minutes (a minute or two) gives you the Contract 
Fee +E$400 000 000 and Stage AP +80
If you disabled the Infrared Sensors gives you Event AP +20
If you take "Crude Sign," you get Event Income +E$10 000 000 and Event AP +20
If you steal "Woman," you get Event Income +E$10 000 000 and Event AP +30
If you shocked Vending Machine 2, you receive Event Income +E$10 Event AP +5
I assume the all the effort in stealing "Phantasm" gives you Event AP +30

Give <West Tower F2> Vending Machine 1 a shock gives you nothing
Investigating the <Offices F2> Director's Office and taking the Sales 
Contract gives you nothing
Opening the Treasure Box in the Director's Office gives you nothing
Going to the Men's Locker Room and Unlocking a locker gives you nothing

Max Balance: E$620 000 010
Max AP: 185



Mission Three: Castle Mondstein
After Mission 2, you find out Count Mondstein hasn't paid you.  You are 
prompted to set up a mission for debt collection.  Even if you say "NO" 
Saunders will set it up, anyway.  Even though it estimates you 60 minutes to 
complete the mission, you can take as long as you want, but it can be done in 
less than 15.

Once again, this mission can be completed without upgrading anything to your 
agents.  The following is written without upgrading anyone.

Use the following agents, in order
Saunders - Unlock, his height
Kleopatra - Unlock, her HP
Ling - Unlock, her height
Luria - Nothing (there are no guards, so it's safe)

After the Count's welcome, the fun starts.  Have Saunders Spin Around to 
acquaint himself to the area.  This will take just under a minute.  When he's 
finished, send him to Lever 16 (Lever A), and operate it.  This opens the 
cells holding the other agents.  The count sends you a map of his castle.

Now press START and send Saunders to <South F1> Scribbled Clue 4, Kleo to 
<Basement> Quiet Room, Ling to <Courtyard> North Tower F2, and Luria to <East 
F2> Count's Bedroom.

Saunders will have to Unlock a door on his way.  Kleo will stop before a 
ceiling trap, but tell her to Resume Movement and she gets nailed (don't 
worry).  She will come to a halt at a spear trap.  Have Saunders operate the 
lever (Lever D) to disarm the trap and Kleo's on her way.  Send Saunders to 
<South F1> Hall.  Ling should be stopped by an obstacle, which she can 
unlock.  After Investigating twice, make sure you Stop her so she can regain 
SP to actually Unlock it.  Luria should arrive at the Count's Bedroom and 
rendezvous with Ling...Ling?!  It's the Count in disguise, and he knocks 
Luria down and give you a map of F3.

On Kleo's way, she'll stop at another trap.  Tell her to Resume Movement and 
she'll be at the Quiet Room.  In this case, don't Investigate.  Order her to 
Unlock it.  Because she isn't very skilled in Unlocking, it may take her 
upwards to 3 minutes to open the safe.  It doesn't matter, let her take all 
the time she needs, and have her recover her HP when she's done.

In the hall, have Saunders Look Around, Investigate, and then Use Dials.  If 
you played this, you would have to look around the castle to figure out the 
combination, but I'll save you the time.  Star - 9, Sun - 1, Moon - 6.  This 
reveals a hidden ladder.  Send Saunders to <South F1> Scribbled Clue 3 and 
Operate that lever (Lever C).  In the North Tower F2, have Ling Look Around 
then Operate both levers (Levers L and M).  Let her stay there for a bit.  
Have Luria go to and operate both <East F2> Scribbled Clue 1 and 2 (Levers R 
and S).  Now send her to <East Tower> F3.  Wait until Luria moves over the 
floor trap, and then have Ling operate Lever L.  Now send Ling to <South F2> 
Scribbled Clue 2.

Send Saunders to <West F1> Scribbled Clue 1.  He will be blocked by a wall, 
so let him wait.  Kleo should be finished with the safe, so send her to <West 
F1> Scribbled Clue 2.  Remember to have her Resume Movement when she stops 
because of the trap.  If you don't, she could be shot to death!  A wall 
should block her.  Stop her and let her recuperate.  Now all you can do is 
wait for Ling to get to her destination.

When she finally arrives, have her Operate the lever (Lever O).  Now the wall 
blocking Saunders has moved.  Resume Movement, and operate the lever (Lever 
E).  Send Saunders to <North F1> Scribbled Clue and operate that lever (Lever 
K).  Send Saunders to <East F1> Scribbled Clue 1.  When Saunders arrives, 
have him operate the lever (Lever G) twice, then send him to Scribbled Clue 2 
in the same area and operate that lever (Lever H).  Send Saunders to <F3> Box 
Room.

Kleo should be unobstructed, so order her to Resume Movement.  When Kleo 
comes to a door, don't Investigate it, have her Unlock it (Investigating it 
twice will make her realize she needs 14 SP to Unlock it, but you only have 
10!)  Have her operate the lever (Lever F).

Now have Ling operate Lever O again, and send her to <South F2> Scribbled 
Clue 3.  She'll have to unlock a door to get to it.  Have her Operate the 
lever (Lever P) and send her back to Lever O and operate it again.  Send Ling 
to <North F2> Scribbled Clue and operate the lever (Lever T).  (The "Danger" 
the lever refers to is that whoever (including your agents) walks into <North 
F1> Party Area will be hit with the Chandelier.)

After a short wait, Saunders arrives in the Box room, operate the Computer.  
Send Luria to <F3> Dueling Room.  Luria falls and the Count escapes.  Have 
Luria open Chest 3.  Wait a few moments and the Chandelier in the Party Area 
falls on the Count, and you've completed the mission!

The Count is broke, so you have the option to allow him to work to cover his 
debt to you.  Unlike if you said "NO" to set up this mission and it's still 
set up, if you say "NO" to let Mondstein join you, he won't join!

Results:
No Contract Fee, No Stage AP, No Time Bonus/Penalty...NO WAY!
If you opened the Safe in Quiet Room, you get Event Income +E$3 000
If you opened Treasure Chest 1, you get Event Income +E$500
If you opened Treasure Chest 2, you get nothing
If you opened Treasure Chest 3, you get Event AP +10
If you used the Chandelier to subdue the Count, you get Event AP +30
If you hit the Trap Reset lever in the Observation Room, you get Event AP +30
If you fight the Count into submission, you get no bonuses
If you Removed the Junk in the Collection Room, you don't get penalized
I will assume Event AP +160 comes from dealing with the whole castle.

Everything else including reading the Count's and Maid's Dairy gets you 
nothing extra

Max Balance: E$3 000 ($3 500 if you opened Treasure Chest 1)
Max AP: 200 (190 if you opened Treasure Chest 1)



Mission Four: Berlin Institute of Technology
Oh yea, this mission can be completed without upgrading you characters and be 
completed in under 10 minutes.  It's not easy, but it can be done.

Use the following agents, in order
Archangel - Hacking, Computing (there are no guards here, so it's safe)
Falloux - Hacking, Computing
Saunders - Hacking, Computing, Unlock

In this mission, you have to pay special attention to Saunders.  If you have 
him Investigate the voice matchers twice, it will take 18 SP for him to Hack 
it.  Have him use all his SP to Hack or Unlock without Investigating.  You 
only need a minimum of your SP to do this, 10 SP in this case.  So make sure 
he Stops to rest to 10.  It really saves time.  Also, if Archangel or Falloux 
stops in front of a door, you have to order them to Investigate twice, Hack, 
then disable the door.  Yea, it's annoying.

Send Archangel to <Tier 2 East> Supercomputer 2.  When a door blocks him, 
have him look around and there is a Voice Matching device.  Have him 
Investigate it.  A sequence shows the Omega System activating security.

Send Falloux to <Tier 1 South> Conference Room 1, Saunders to <Tier 1 West> 
Guardroom, and Archangel to <Tier 2 East> Supercomputer 2.  Saunders will 
discover there are no guards.  Send him to <Tier 1 North> Research Room Hall.  
When Falloux arrives, have him Look Around then Investigate.  Say "YES" to 
listen.  You find out the information is in a Supercomputer.  Well, Archangel 
is already in his way!  Send Falloux to <Tier 2 North> Office Warehouse.

Archangel should arrive at his destination first.  Investigate the 
Supercomputer twice and Hack it.  The Bid Data is not there!  Have Archangel 
wait there.  Saunders should be standing around in the Research Room Hall.  
As soon as his SP reaches 10, send him to <Tier 1 North> Research Room 5.  
While Saunders is hacking his way in, Falloux should be at the Office 
Warehouse.  Have him Look Around and Investigate.  Then send him to <Tier 1 
West> Offices.

Saunders should have finished Hacking and meets someone.  You have the option 
of attacking him.  Don't.  Talk to the man three times.  Say "YES" to 
Professor Zutter's request.  Switch to Archangel who is still in 
Supercomputer 2.  Have him Investigate More and he finds what Zutter is 
looking for.  Send Archangel to <Tier 1 West> Laboratory 2.  Switch to 
Saunders and have him talk to Zutter once again.  Now wait until Saunders' SP 
is 10 and send him to <Tier 1 North> Research Room 3.  When he's in, have him 
Look Around and Investigate.  Send him back to <Tier 1 West> Guard Room.

An Electric Barrier should obstruct Falloux.  Have him Think and send him to 
<Tier 1 West> Experiment Prep Room.  Look Around, Hack, and activate the 
Flash Cooler.  Send Falloux to <Tier 2 North> Junction 3.  Archangel in 
Laboratory 2 should Look Around, Investigate twice, Hack, Active 
Refrigerator, Think, and Enter Refrigerator.  You've got 2 minutes of being 
cold.  Send him to <Tier 3> Special Lab.

In the Guardroom, Saunders should have rested to 10 SP.  Have him Look Around 
and Hack into the Alarm System.  Have him wait until his SP is 10 again and 
send him to <Tier 1 West> Office.  After he's Hacked his way in, have him 
rest.

Because Archangel is so slow, he will need his two minutes of being cold.  
Have Falloux Activate the switch in Junction 3.  IMPORTANT:  As soon as you 
order him to use the switch, have Archangel on your main screen.  Even though 
Falloux will have a "!" don't switch back to him yet.  As soon as Archangel 
approaches a shut door with a red light over it, switch back to Falloux and 
the door will open.

While Archangel is trekking, pray he still has enough time to bypass the 
Electric Barrier while cold.  Also, you can have Saunders Look Around.  Send 
him to Safe? and Unlock it.  If you were good with the timing on Archangel, 
have him Investigate the Voice Matching Terminal twice and Hack it and send 
him on his way.  Saunders should finished and opened the safe and see what he 
found (nothing).

Once Archangel is in <Tier 3> Special Lab, have him Look Around, Investigate 
twice, Think, and CO2 Laser.  Send him to Main Console and Think.  Send him 
back to Special Lab and use YAG Laser.  Go back to Main Console and Hack into 
it.  Mission Complete.

Results
Finishing the mission in 25 minutes (a minute or two) gives you the Contract 
Fee +E$30 000 000 and Stage AP +50
If you used the refrigerator technique, you get Event AP +30
If you opened the Office Safe, you get Event Income +E$819 and Event AP +20
If you agreed to Zutter's request and gave him the information, you get Event 
Income +E$2 000 000 and Event AP +30
If you agreed to Zutter's request and did NOT give him the information, you 
get Event Income +E$2 000 000 and Event AP +0
If you attacked Zutter, you get Event Income +E$0 and Event AP +10

Making voice print passwords and using them, disabling the Electric Barriers 
in Supercomputer 1, opening the safe in the Medical Warehouse, opening the 
doors in Super High and Low Temp Labs, breaking into the other research 
rooms, or anything else gives you nothing.

Max Balance: E$47 000 819
Max AP: 130




* Coming Soon *
Mission Five: Berlin Institute of Technology
Mission Six: Kowloon II
Mission Seven: Microware R&D Lab
Mission Eight: Fort Knox II
Mission Nine: Fort Knox II
Mission Ten: Herzlichware Headquarters

I'd personally would like some help in determining what actions give you how 
much E$ and AP bonuses, but I doubt anyone else would put as much effort into 
this game as I have so far.
