                    (XII)
                      |
                  ###########
               ############## ##  ## ####    ###   ##  ##   ###
            #####             ##  ## ##  #  #   #  ### ##  #   #
         #####                ###### ####  ##   ## ###### ##   ##
       #####                  ##  ## ## ##  #   #  ## ###  #   #
     //#####                  ##  ## ##  ##  ###   ##  ##   ###
(XI)//---------------[\]
    \\---------------[\] 
     \\#####         | |######## ######  #   #####    #####  ##### ######
       #####         | |   #      #    #  # #        #        #     #    #
       #####         | |    #      #    #  # #        #        #     #    #
         #####       | |     #      #####   # #    ##  #    ##  ###   #####
            #####  \\| |//    #      #   #   # #     #  #     #  #     #   #
               #####\\ //####  #      #   #  # #     #  #     #  #      #   #
                  ###\ /##### #      #   #  #   #####    #####  #####  #   #
                      |      www.vfaqs.net             July 8, 2000
                     (VI)                  Version 1.0
                          Dingo Jellybean               dj@vfaqs.net
=============================================================================
------------------------------- [ Credits ] ---------------------------------
=============================================================================

-+- Squaresoft(www.squaresoft.com)
    If not the greatest RPG of all time, it definitely is one of the best
    RPGs of all time...thanx Square.

-+- Respox(Respox@gmx.net)
    Thanks to his help for telling me where the Magic Cave was...I forgot
    about it...thanx!

-+- Turokcave(davidwonn.turokcave.com)
    For their help in the two glitches found in the game...thanks guys!

-+- CJC(www.gamefaqs.com)
    For his hard work and dedication to the site.

-+- Dingo Jellybean(www.vfaqs.net)
    For the time and effort to typing up this FAQ!

=============================================================================

NOTE: I know the text art looks bad but please forgive me!

=============================================================================
============================== [ Copyright ] ================================
=============================================================================

  This FAQ was solely intended for the public use on the www. It cannot be
  reproduced, retransmitted, or re-written in any other form except by the
  notice  of the author.  Any violation of this code will result in strict
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  You may juxatpose this---document with other---documents as well without
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  from one person to another, but unlike a book the document can be viewed
  by more than one person at---once.  This FAQ is in no way possible to be
  plagerized,  doing so not only damages the person you had  intentionally
  forged,  but it also damages yourself in terms of self guilt or in terms
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  MY PERMISSION!

 
This document is (C) Dingo Jellybean; 2000

=============================================================================
=========================== [ End of Copyright ] ============================
=============================================================================

- Introduction
- Game Tips
- Kewl Codes
- Characters and Tech Lists
- Walkthrough(complete walkthrough)
- Endings(err...some of them...)
- New Game+
- FAQ
- Credits

=============================================================================
------------------------------- [ Game Tips ] -------------------------------
=============================================================================

- In Chrono Trigger, you don't encounter random battles and you never
  encounter battles outside. If you see an enemy ahead, 80% of the time you
  can't avoid that battle no matter how quiet you walk...so it's best to be
  prepared unless you are positive that you can breeze through the battle.

- Can't defeat a boss? Try gaining more levels or try to find a weakness,
  undead/ice monsters are vulnerable to fire, sand monsters are vulnerable to
  water and ice, etc. You can also change your party members or try on
  different equipment and see what works.

- The game too confusing? You are just a beginner at RPGs? Check the Mayor's
  Manor at the bottom left outside on the world map from Chrono's house and
  it will detail everything in the game.

- Think carefully about key decisions, you may dramatically change the entire
  perspective of the game.

- Talk to all people that you see and you may even have to talk to the same
  person twice, who knows though, they may leak out valuable information.

- Save often. You never know what lies around the corner and even if you did
  have a walkthrough, it doesn't always prepares you, it guides you through
  the game.

- Try out all new weapons, armors, and accessories that you get, it may or 
  may not improve your stats, but it's still worth a try.

- Wait or Active? If you like to have a lively battle that keeps a good pace
  and you are up to it, then choose Active. If you like to take your time to
  take decisions on things then choose Wait...both have it's obvious 
  advantages and disadvantages.

- Check all treasure chests, even if it may seem a little far to reach or
  too many battles to go through to reach that treasure chest, but hey, who
  knows...it may be more than worth it.

- Buy plenty of items but don't overdo them, if you buy 99 Tonics you can
  heal yourself pretty well during battles. But what if you were to run out
  of MP? What if your current Tonics cannot heal enough for the battle,
  what if you were at a save point and desperately needed a Shelter? Try
  to get about 6-10 of every item.

- Look for Tabs and use them! These tabs will give you a permanent stat
  boost, but only by one point. Sure it may not make much of a difference
  to your stats(with it being one point and all) but if you've collected
  about 15 of these tabs during the game...your stats go up considerably
  and may help you out later in the game.

- Remember that this game deals HEAVILY with time travelling, what you do
  in the past can alter the future tremendously, but also note that what
  you do in the future does not affect anything in the past.

- Can't damage an enemy with physical attacks? Try magic or vice versa,
  you will encounter these types of enemies abundantly in the game so keep
  an eye out.

- Pay close attention to your stats, offense and defense seems to be your
  main stats to boost, but magic points, speed, stamina, and the other small
  stats in the small right hand corner play a vital role in your wins and
  loss column. Don't equip an armor or any other equipment that boosts your
  attack power up but decrease your other stats way down...otherwise you
  will be on the short end of the bargin.

- Although you may see weapons and armors and accessories that rise your
  stats, they may not rise them much to have a significant effect. I would
  wait and buy new weapons at every two or three towns that I see, this
  way you don't end up fighting battles for money or end up not having
  enough money for the lastest gear.

- Memorize key areas, look for something in the room that just stands out
  above the rest or sticks out like a sore thumb, you may need to come back
  here later.

- Done something in the past? Head to the future and see what happened and
  maybe it can advance your game.

- Don't rush. If you recieve the Epoch, you can immediately head to fight the
  last battle from the middle of the game, however your levels and weapons
  and items are far too weak to be of much use in the battle that was meant
  to be for later in the game...complete the sidequests and I GUARANTEE you
  that you will stand a MUCH better chance than you did before.

=============================================================================
------------------------------ [ Kewl Codes ] -------------------------------
=============================================================================

  <Kurt Angle>I your code making hero Dingo Jellybean has come back once
  again onto your computer screen. As you read this, you may have already
  known that I am a All-American(well, Chinese/Australian/American actually)
  code creator gold medal winner. Below are a list of codes that I have
  compiled out of my own wit and time for your viewing and testing pleasure,
  let me put this in words that you can understand. These are codes that
  give you really lots and lots of stuff! It's true, it's true. So I thank
  you for not stealing my codes without permission and I thank you for
  reading this and expanding your little mind as you read my rich vocabulary
  and great context...just like a real American Hero.</Kurt Angle>

  Below are codes I created from a ZSNES code generator...sorry I didn't have
  a Game Genie with me at the time and you can't even make codes with a
  Game Genie for that matter! However, I'm guessing these codes work on a
  Game Genie or some PAR device that you may have...but these codes 
  definitely do work on the ZSNES code generator.

Address | CV | PV |                     Description                         |
-----------------------------------------------------------------------------
7E0030  | FF | FF | 1000+ Tech Pts. after every battle(Note1)
7E0200  | FF | FF |
7E0240  | FF | FF |
7E0241  | FF | FF |
7EB2DB  | FF | FF |
-----------------------------------------------------------------------------
7EB28D  | 27 | 00 | 10000+ expierience points after every battle(Note2)
7FCBF5  | 27 | 00 |
-----------------------------------------------------------------------------
7EB28D  | FF | FF | 65000+ expierience points after every battle(Note3)
7FCBF5  | FF | FF |
-----------------------------------------------------------------------------
7E5E31  | 03 | FF | Infinite HP(Crono only)(Note4)
-----------------------------------------------------------------------------
7E5E34  | 63 | FF | Infinite MP(Crono only)
-----------------------------------------------------------------------------
7E2556  | 63 | 01 | Infinite Magic Tabs(Note5)
7E2557  | 63 | FF |
7E32E3  | 63 | FF |
7E32E4  | 63 | FF |
-----------------------------------------------------------------------------
7E2559  | 63 | FF | Infinite Power Tabs(Note6)
7E077B  | 63 | FF |
-----------------------------------------------------------------------------
7E2557  | 63 | 63 | Infinite Speed Tabs(Note7)
7E2558  | 63 | FF |
7E3363  | 63 | FF |
7E3364  | 63 | FF |
-----------------------------------------------------------------------------

Note1: This code will give you a lot of Tech points after battle, I'm not
       really sure if 1000+ is definite since it seems to vary. Note that I
       was too lazy to check out the codes and don't be surprised if you 
       might find that out of all those 5 codes, only 1 of them is the real
       code...I'm just too lazy to check but this code does do some very 
       minor graphical glitches...it can screw up some numbers and turn
       a lot of numbers into letters(probably because of the hexadecimal
       value).

Note2: Once again, one of these codes might be the right code or both of
       them might act as one code...note that I just put this here because
       some of you might not want to earn a bunch of expierience points like
       the code below.

Note3: Like I said, one of these codes might be the real code and the other
       code a bluff code, check for yourself by toggling the codes and see
       which one works. This code will net you 65000+ Pts. per battle,
       you can probably gain about 20 levels the first go around!

Note4: This code is weird but it works. It doesn't stay at a constant 999,
       but it does give you unlimited HP. When opponents hit you, your HP
       drops normally from 999, but your HP can never go below 700 and the
       digits change constantly, like a flux. So if you have like 875 HP
       and get hit with an attack that does 500 HP of damage, your HP
       will 99% of the times go up to like 954 or 899 or something like
       that.

Note5: Like I said above, there is a chance that only one of these codes
       work and one of these codes that don't...you may find that only one
       code work and the other three codes are fluffs. Also note that you
       MUST have at least one Magic Tab for thise code to work. Also note
       that if say your Magic Tabs were in the second slot and you had
       switched places with Tonics that were in the first slot, then you
       would have infinite tonics and also infinite tabs.

Note6: Read number 5, then replace "Magic" with Power. And replace "three"
       with a blank space and replace "codes" with code.

Note7: Read number 5 and replace "Magic" with speed.

=============================================================================
------------------------------ [ Characters ] -------------------------------
=============================================================================

-----
Magus
-----
  From the time period 12000 BC, he was thrown out of his time period and
  into the middle ages, he had vowed over his years that he would destroy
  Lavos for doing this to him...it's up to you on whether or not he succeeds
  or no.

Strongest Weapon:
  DoomSickle, you will find this at Ozzie's Fort in the room
  where Ozzie tries to convince you to pick up a treasure
  chest, you will have to check the middle to bottom right
  wall of the room and you should be able to go through to
  the hidden room.

Overall: He is a pretty good character to use, he's got good power and
         excellent magic abilities...however he can't use any Dual Techs 
         since he doesn't have one.

-----
Lucca
-----
  The long time friend of Crono, the amputated legs of her mother inspired
  her to learn about science and technology because she wasn't able to help
  her mother from being caught in a machine. Her useful mind and knowledge
  of weaponry proves quite useful to the party.

Strongest Weapon: 
  WonderShot, get the MoonStone from Giant's Claw and place
  it in 65000000 BC, head to 1000 AD, buy jerky, head back
  to 600 AD in the Elder's house and give woman jerky for
  free and go to 1000 AD and collect it from the Mayor
  in the Mayor's Manor...take it back and place it on the
  sunlight in the Sun Crest and pick it up in 2300 AD.
  Lucca will create the WonderShot back at her house.

Overall: Lucca is a pretty good character, she has good magic and defense
         but lacks in offense.

-----
Marle
-----
  Daughter of a royal family, she bumps into Crono at the Festival but
  soon later discovers that she is caught in an ongoing epic battle across
  time...saving the world and looking out for the ones she loves.

Strongest Weapon:
  Valkerye, once you have the glowing pendant after 12000 BC, head to the
  Northern Ruins in 600 AD(after it has been fixed) and check the treasure
  boxes but do not take what is inside, then head to 1000 AD and check that
  same box again and you will get an upgrade of that weapon to the Valkerye.

Overall: Weak offensively, but a good magic user and an excellent healer.
         She moves pretty quick in battle as well.

-----
Crono
-----
  The main character of the game...but his main character status fades
  after he comes back to life. He never talks in the game...but the game
  goes on perfectly without his dialogue. Crono, the sole adventurer who
  one day was just excited about a festival bumps into a girl that would
  change his life forever. What lies ahead of him, he doesn't know, but
  he will always fight at the side of his friends.

Strongest Weapon:
  Rainbow, complete the same quest as Lucca, but then take the SunStone
  back to Melchior in Guardia Castle 1000 AD after you have defeated
  Yakra XIII.

Overall: Excellent character to use, excellent magic skills and good
         offense and defense. He's not a healer though and he can't really
         help out the party much when they are in need of HP.

----
Frog
----
  The unknown swordsman that defeated Magus and his troops in 600 AD and
  his the guardian of Guardia Castle and it's lands above. Even the great
  Cyrus could not match his sword skills as Frog literally had no equal.
  With the threat of Magus and after killing Cyrus who was Frog's best
  friend, Frog vows to avenge his friend...but what he later discovers is
  far beyond anything he, Cyrus, and Magus have witnessed in the past.

Strongest Weapon:
  Masamune, at first when you recieve this weapon, it's pretty powerful
  but you will need to fix the Northern Ruins in 600 AD and check the grave
  inside the ruins, you will see a small scenario involving Frog and Cyrus,
  later Masa and Mune split from the sword and gives Frog some important
  advice and later reforms to show the true colors of the Masamune. It's
  pretty much even with the Rainbow in terms of overall effectiveness.

Overall: Quite possibly the best character in the game to use, he's strong,
         he has excellent magic skills, a good healer, and has nice evenly
         distributed stats. I would bring him along quite often.

----
Robo
----
  The once broken Robot of 2300 AD is now one of the seven members of the
  party that will hope to change the future of the world. Being created his
  previous occupation was to eliminate all humans...but thanks to Lucca
  his occupation no longer exists and his emotions have grew themselves as
  he fights dearly for his friends...and for the fate of the world.

Strongest Weapon:
  TerraArm, you can find this weapon in the future in Geno Dome, you will
  need to fly the Epoch to get there though.

Overall: Very good character to use overall. He's strong, has good magic
         skills, excellent stats, and is an adequete healer. Pretty well
         balanced character overall.

----
Ayla
----
  Chief of the Ioka tribe, you never thought that a single woman would
  have the strength of 10 men. While her intelligence is below that of a
  pineapple, her fighting skills are off the charts as she is superiorly
  strong and her leadership skills will help aid the tribe to defeat the
  reptites, once and for all. However...the reptites are not her only
  concern...

Strongest Weapon:
  None. She uses her fists! Talk about strong!

Overall: Excellent character, she is by far the best fulcrum in terms of
         Dual Techs and physical attacks. She has has the best physical
         stats out of all party members, but her magic and magic defense
         are low and she doesn't have any magic attacks...but her tech
         attacks do use up MP.

=============================================================================
----------------------------- [ Tech Listings ] -----------------------------
=============================================================================

----------------------------- [ Single Techs ] ------------------------------

=====
Marle
=====

------------
Aura   MP: 1
------------
  Heals anywhere from 70-400 HP to a single target, can be used in both
  battle and outside battle.

---------------
Provoke   MP: 1
---------------
  Casts confusion on one opponent.

-----------
Ice   MP: 2
-----------
  Does ice damage on one opponent.

------------
Cure   MP: 2
------------
  Heals anywhere from 200-999 HP to a single target, can be used in both
  battle and outside battle.

-------------
Haste   MP: 6
-------------
  Reduces recovery time between attacks and item usage.

-------------
Ice 2   MP: 8
-------------
  Slightly more powerful than Ice, hits all opponents on screen for good
  damage.

--------------
Cure 2   MP: 5
--------------
  Revives 100% of total HP to a single ally, can be used both outside and
  in battle.

---------------
Life 2   MP: 15
---------------
  Revives a fallen comrade to full HP.

=====
Lucca
=====

------------------
Flame Toss   MP: 1
------------------
  Goes in a streak...causing fire damage and any opponent in the path will
  suffer fire damage.

------------------
Hypno Wave   MP: 1
------------------
  Casts Sleep on all opponents.

------------
Fire   MP: 2
------------
  Attack a single target for fire damage.

--------------
Napalm   MP: 2
--------------
  Hits an area for fire damage, any opponent within the area suffers fire
  damage.

---------------
Protect   MP: 6
---------------
  Raises the physical defense on one character for a limited period of time
  during battle.

--------------
Fire 2   MP: 8
--------------
  Acts much like Naplam but with different animation and hits all opponents
  on the screen for fire damage.

------------------
Mega Bomb   MP: 15
------------------
  Hits one secluded area for phenominal fire damage...any opponent in the
  area will suffer damage as well.

--------------
Flare   MP: 20
--------------
  Hyped up version of the Mega Bomb, this is the most powerful fire attack
  in the game and will easily light up and destroy all opponents on screen
  for fire damage.

=====
Crono
=====

---------------
Cyclone   MP: 1
---------------
  Powerful attack, this hits a certain area and anybody within range suffers
  physical damage.

-------------
Slash   MP: 2
-------------
  Attacks opponents in a single line, any opponent caught in it's path
  suffers physical damage.
 
------------------
Lightning    MP: 2
------------------
  Uses an elemental spell on one opponent...deals lightning damage.

----------------
Spin Cut   MP: 4
----------------
  Highly powerful physical attack against one opponent.

-------------------
Lightning 2   MP: 8
-------------------
  Slightly more powerful than Lightning, hits all opponents on screen with
  lightning damage.

--------------
Life    MP: 10
--------------
  Revives a fallen comrade.

-----------------
Confuse    MP: 12
-----------------
  Powerful physical attack that does 400% more damage.

------------------
Luminaire   MP: 20
------------------
  Quite possibly the strongest single tech attack in the game, this is
  visually impressive and hits all opponents on the screen with lightning
  damage.

====
Frog
====

-------------
Slurp   MP: 1
-------------
  Heals anywhere from 70-400 HP to a single opponent.

-----------------
Slurp Cut   MP: 2
-----------------
  Draws an enemy closer and slashes them with a physical attack that is a
  little less powerful than his normal attack.

-------------
Water   MP: 2
-------------
  Hits a single opponent for water damage.

------------
Heal   MP: 2
------------
  Cure any negative status effect that your party members may acquire in
  battle.

------------------
Leap Slash   MP: 4
------------------
  Does 210% more damage than his regular attack to a single target.

---------------
Water 2   MP: 8
---------------
  A little stronger than Water, will hit all opponents in the battle field
  for water damage.

--------------
Cure 2   MP: 5
--------------
  Cure a party member's HP to 100%.

--------------------
Frog Squash   MP: 15
--------------------
  The lower the HP, the more damage this tech will do:

  75%HP-100%HP:  10-200 DMG
  50%HP-74%HP:   200-350 DMG
  25%HP-49%HP:   400-1000 DMG
  1%HP-24%HP:    1000-3600 DMG 

  This tech will hit all opponents.

=====
Magus
=====

-------------------
Lightning 2   MP: 8
-------------------
  Lightning damage against all opponents.

--------------
Fire 2   MP: 8
--------------
  Fire damage against all opponents.

-------------
Ice 2   MP: 8
-------------
  Ice damage against all opponents.

-----------------
Dark Bomb   MP: 8
-----------------
  Shadow attack against a certain secluded area...anybody within range of
  the attack will suffer damage as well.

------------------
Magic Wall   MP: 8
------------------
  This will raise any ally's magic defense up for a limited time in battle.

------------------
Dark Mist   MP: 10
------------------
  This will damage all opponents on the screen with shadow type damage

-------------------
Black Hole   MP: 15
-------------------
  If opponent is sucked in, that means automatic death.

--------------------
Dark Matter   MP: 20
--------------------
  Attacks all enemies on screen with the ultimate shadow magic attack.


====
Robo
====

--------------------
Rocket Punch   MP: 1
--------------------
  Physical attack damage to one opponent.

-----------------
Cure Beam   MP: 2
-----------------
  Heals one ally anywhere from 70-400 HP.

------------------
Laser Spin   MP: 3
------------------
  Attacks all opponents with a laser, causing shadow type damage.

-------------------
Robo Tackle   MP: 4
-------------------
  Rush attack against one opponent, causing physical damage.

-----------------
Heal Beam   MP: 3
-----------------
  Heals all allies with 90-500 HP...the stronger your magic the more it
  will heal.

-------------------
Uzzi Punch   MP: 12
-------------------
  Attacks one opponent with multiple fists for amazing physical damage.

------------------
Area Bomb   MP: 15
------------------
  Powerful shadow based attack in a secluded area on the battle screen,
  any opponent within the area suffers shadow damage as well.

--------------
Shock   MP: 17
--------------
  Super powerful lightning based attack damaging all enemies on screen.

====
Ayla
====

------------
Kiss   MP: 1
------------
  Heals one ally with 70-400 HP.

------------------
Rollo Kick   MP: 2
------------------
  Powerful physical attack against one opponent.

------------------
Cat Attack   MP: 3
------------------
  Slightly more powerful physical attack against one opponent.

------------------
Rock Throw   MP: 4
------------------
  Throw an opponent up into the air and watch 'em drop for massive damage.
  Will not work on flying creatures and those that are too heavy.

-------------
Charm   MP: 4
-------------
  Has Ayla throwing a kiss at an opponent and stealing their item.

-----------------
Tail Spin   MP: 8
-----------------
  Powerful wind attack that damages all enemies on the screen.

------------------
Dino Tail   MP: 15
------------------
  The lower your HP the stronger your attack will be, this will hit all
  enemies on screen and no shield or barrier can protect against it, much
  like the Frog Squash.

  75%HP-100%HP:  10-200 DMG
  50%HP-74%HP:   200-350 DMG
  25%HP-49%HP:   400-1000 DMG
  1%HP-24%HP:    1000-3600 DMG 

--------------------
Triple Kick   MP: 20
--------------------
  Damages one target with physical attack damage, Ayla will do three kicks
  to the opponent(similar to the Killer Bee Assault..heh) and cause major
  damage.

------------------------------ [ Dual Techs ] -------------------------------

===============
Crono and Lucca
===============

-------------------------------------------------
Fire Whirl: Crono/Lucca     MP: Crono(2)/Lucca(1)
-------------------------------------------------
  This attack will only hit enemies in a secluded area, basically if enemies
  are close to each other than it will damage them, but any opponent not in
  range will suffer no damage. This move does quite a bit of damage and you
  can find it pretty useful throughout the game. This attack will have Crono
  spin around as Lucca lights his blade on fire.

-------------------------------------------------
Fire Sword: Crono/Lucca     MP: Crono(4)/Lucca(2)
-------------------------------------------------
  While this hits only one opponent, it does a lot of damage. Obviously
  you should use this against ice and undead opponents, mystics fall to this
  attack as well.

---------------------------------------------------
FireSword 2: Crono/Lucca     MP: Crono(12)/Lucca(8)
---------------------------------------------------
  A slightly more powerful attack than the Fire Sword, but this time it hits
  all enemies on screen and works beautifully against surrounding enemies.

==============
Crono and Frog
==============

-----------------------------------------------
X Strike: Crono/Frog      MP: Chrono(2)/Frog(2)
-----------------------------------------------
  Powerful single physical attack that does a lot of damage, Crono and Frog
  slash one opponent diagonally from different directions.

-------------------------------------------------
Swordstream: Crono/Frog      MP: Crono(4)/Frog(2)
-------------------------------------------------
  A blade of energy comes across towards an opponent for powerful physical
  attack damage.

-------------------------------------------
Spire: Crono/Frog      MP: Crono(8)/Frog(4)
-------------------------------------------
  Powerful elemental attack, works well against machines and does a 
  tremendous amount of damage.

===============
Crono and Marle
===============

-------------------------------------------------
Aura Whirl: Marle/Crono     MP: Crono(2)/Marle(1)
-------------------------------------------------
  This will heal about 25%-75% of HP to all party members, quite useful
  too.

-------------------------------------------------
Ice Sword: Marle/Crono      MP: Crono(4)/Marle(2)
-------------------------------------------------
  Powerful attack that hits a single opponent with ice damage and physical
  attack damage.

---------------------------------------------------
Ice Sword 2: Marle/Crono     MP: Crono(12)/Marle(8)
---------------------------------------------------
  Not much more powerful than the regular Ice Sword, it is slightly more
  powerful but it hits all opponents on screen.

==============
Crono and Robo
==============

-------------------------------------------------
Rocket Roll: Crono/Robo      MP: Crono(2)/Robo(3)
-------------------------------------------------
  This move does to shadow damage(me thinks) and will hit one opponent doing
  a lot of damage.

-------------------------------------------------
Max Cyclone: Robo/Crono      MP: Crono(4)/Robo(3)
-------------------------------------------------
  Pretty powerful attack, it will have Robo spin Crono around has he 
  repeatedly slashes at the opponent.

------------------------------------------------
Super Volt: Robo/Crono     MP: Crono(8)/Robo(17)
------------------------------------------------
  Tremendously powerful...a little stronger than the Luminaire and visually
  impressive to the eye. The strongest lightning damage in the game.

==============
Crono and Ayla
==============

------------------------------------------------
Drill Kick: Crono/Ayla      MP: Crono(2)/Ayla(2)
------------------------------------------------
  Pretty powerful physical attack, it does massive damage and will attack one
  opponent.

----------------------------------------------
Volt Bite: Ayla/Crono     MP: Crono(2)/Ayla(3)
----------------------------------------------
  This move will work great against dinosaurs and does lightning damage,
  it's also a powerful physical attack as well.

------------------------------------------------
Falcon Hit: Ayla/Crono      MP: Crono(4)/Ayla(4)
------------------------------------------------
  This attack is very powerful, this move will have Ayla toss Crono into the
  air as he streaks through the front or back line of opponents.

===============
Lucca and Marle
===============

------------------------------------------------
Antipode: Lucca/Marle      MP: Lucca(2)/Marle(2)
------------------------------------------------
  Powerful attack against a single opponent, does both ice and fire damage.

-------------------------------------------------
Antipode 2: Lucca/Marle     MP: Lucca(8)/Marle(8)
-------------------------------------------------
  Slightly more powerful version of Antipode, this will act like an Area
  Bomb, damaging opponents in a certain area casuing fire and ice damage.

---------------------------------------------------
Antipode 3: Lucca/Marle      MP: Lucca(20)/Marle(8)
---------------------------------------------------
  Super powerful ice/fire attack, mostly a fire attack though and it will
  hit all opponents on the battlefield.

==============
Frog and Marle
==============

-----------------------------------------------
Ice Water: Frog/Marle      MP: Frog(2)/Marle(2)
-----------------------------------------------
  Powerful attack that hits all opponents on screen with an ice water
  attack.

---------------------------------------------
Glacier: Frog/Marle      MP: Frog(8)/Marle(8)
---------------------------------------------
  Marle casts a giant ice block as Frog jumps up and slashes it down against
  one opponent...powerful stuff.

------------------------------------------------
Double Cure: Frog/Marle     MP: Frog(5)/Marle(5)
------------------------------------------------
  Cures all allies to maximum HP...extremely useful.

==============
Frog and Lucca
==============

---------------------------------------------
Red Pin: Frog/Lucca      MP: Frog(4)/Lucca(2)
---------------------------------------------
  Powerful single fire attack against one opponent.

------------------------------------------------
Line Bomb: Frog/Lucca      MP: Lucca(15)/Frog(4)
------------------------------------------------
  This move is much like the Falchon Hit, it does the same amount of damage
  but this does fire damage. Lucca will throw out a couple of bombs and Frog
  comes flying into the screen setting off the explosions on the opponents
  with his sword.

--------------------------------------------------
Frog Flare: Frog/Lucca      MP: Lucca(20)/Frog(15)
--------------------------------------------------
  Visually impressive as it is damaging...probably the second strongest
  spell in the game as a giant green frog squashes the opponents and 
  underneath the frog erupts the Flare spell, the Frog turns violent red
  and hops away, hitting all enemies on the screen from MASSIVE DAMAGE.

==============
Lucca and Ayla
==============

-----------------------------------------------
Flame Kick: Lucca/Ayla     MP: Lucca(2)/Ayla(2)
-----------------------------------------------
  A powerful single kick attack that does fire damage.

------------------------------------------------
Fire Whirl: Lucca/Ayla     MP: Lucca(8)/Ayla(10)
------------------------------------------------
  Powerful flame attack against a single opponent.

------------------------------------------------
Blaze Kick: Lucca/Ayla     MP: Lucca(8)/Ayla(20)
------------------------------------------------
  Mimicking the motions of the triple kick, this move will deal out amazing
  damage causing fire damage, this only hits once instead of three times
  against an opponent though.

==============
Marle and Ayla
===============

------------------------------------------------
Twin Charm: Marle/Ayla      MP: Marle(1)/Ayla(4)
------------------------------------------------
  It steals from an enemy, I suggest you not use it. Ayla's Charm does the
  same thing anyways.

---------------------------------------------
Ice Toss: Ayla/Marle     MP: Ayla(4)/Marle(2)
---------------------------------------------
  Powerful ice based attack against one opponent.

-----------------------------------------------
Cube Toss: Ayla/Marle      MP: Ayla(4)/Marle(8)
-----------------------------------------------
  Much more powerful version of the Ice Toss, still hits one opponent though.

==============
Lucca and Robo
==============

------------------------------------------------
Fire Punch: Robo/Lucca      MP: Robo(1)/Lucca(2)
------------------------------------------------
  Has Robo extend a long arm to attack with his lighted robo arm against one
  opponent, quite damaging too.

-------------------------------------------------
Fire Tackle: Robo/Lucca      MP: Lucca(8)/Robo(4)
-------------------------------------------------
  Powerful attack, does fire and physical damage against one opponent.

---------------------------------------------------
Double Bomb: Robo/Lucca      MP: Lucca(14)/Robo(15)
---------------------------------------------------
  Ultra Powerful, quite possibly the strongest attack in the game. This will
  deal both shadow and fire damage against an opponent and quite visually
  impressive too.

==============
Robo and Marle
==============

----------------------------------------------
Aura Beam: Marle/Robo     MP: Marle(1)/Robo(2)
----------------------------------------------
  This will heal basically every party member, ranging from 100-700 HP of
  healing.

-----------------------------------------------
Ice Tackle: Marle/Robo     MP: Marle(2)/Robo(4)
-----------------------------------------------
  Powerful attack that causes ice damage to a single opponent.

------------------------------------------------
Cure Touch: Robo/Marle      MP: Marle(3)/Robo(5)
------------------------------------------------
  Highly useful healing magic, it will heal all party members to 100% of
  their max HP.

=============
Frog and Robo
=============

---------------------------------------------
Blade Toss: Frog/Robo     MP: Frog(2)/Robo(3)
---------------------------------------------
  Powerful to put it at best. It does nice damage and will hit a single
  target with a boost from Robo.

----------------------------------------------
Bubble Snap: Frog/Robo     MP: Frog(2)/Robo(4)
----------------------------------------------
  Very powerful...despite the fact that Robo gets encased in a bubble, this
  dual tech does not do water damage. However the physical attack does a
  large amount of damage against a single opponent.

--------------------------------------------
Cure Wave: Frog/Robo     MP: Frog(5)/Robo(3)
--------------------------------------------
  Quite possibly the best option to use when your party members are low on
  life(with the exception of the Mega Elixir). This will cure your entire
  party's HP to it's max and can easily turn the tides in your favor.

=============
Robo and Ayla
=============

-------------------------------------------
Boogie: Robo/Ayla      MP: Robo(12)/Ayla(4)
-------------------------------------------
  Wierd. This attack has Robo spinning a green blade around in the air or
  something, this will cast Stop on all opponents...assuming of course they
  are susceptible to it.

---------------------------------------------
Spin Kick: Robo/Ayla      MP: Robo(4)/Ayla(2)
---------------------------------------------
  This attack will have Robo toss Ayla into the air as she does the motion
  of one of her Triple Kicks, quite damaging too.

-----------------------------------------------
Beast Toss: Robo/Ayla      MP: Robo(12)/Ayla(4)
-----------------------------------------------
  This will not work on flying enemies or on enemies that are too heavy,
  but once you connect, Ayla and Robo will throw around the opponent at
  each other like a hot potato and Ayla will lastly throw the opponent into
  the air as they drop for MASSIVE damage.

=============
Frog and Ayla
=============

----------------------------------------------
Slurp Kiss: Frog/Ayla      MP: Frog(1)/Ayla(1)
----------------------------------------------
  Extremely useful, works better than a Lapis and recovers negative status
  effects like confusion, berserk, sleep, etc.

----------------------------------------------
Bubble Hit: Frog/Ayla      MP: Frog(2)/Ayla(2)
----------------------------------------------
  Much like Robo and Frog's Bubble Snap, this attack will have Ayla floating
  in a bubble and then she drops down and attacks the opponent with a 
  powerful physical attack, note that this move does not do water damage.

-----------------------------------------------
Drop Kick: Frog/Ayla       MP: Frog(4)/Ayla(20)
-----------------------------------------------
  Ouch. This is probably the strongest physical attack in the game, it does
  massive damage against a single opponent.

------------------------------ [ Triple Techs ] -----------------------------

=================
Crono/Marle/Lucca
=================

-----------------------------------------------------------------
Delta Force: Marle/Lucca/Crono     MP: Crono(8)/Marle(8)/Lucca(8)
-----------------------------------------------------------------
  Powerful trio attack that damages all enemies on the screen with lightning,
  fire, and ice magic.

----------------------------------------------------------------
Arc Impulse: Crono/Marle/Frog      MP: Crono(4)/Marle(8)/Frog(4)
----------------------------------------------------------------
  Powerful ice/physical attack against one opponent...save this for bosses.

-------------------------------------------------------------
Lifeline: Crono/Marle/Robo     MP: Crono(2)/Robo(3)/Marle(15)
-------------------------------------------------------------
  Think of this triple tech as giving a Dreamstone to everyone in your
  party...this acts like Life3 from Final Fantasy 6 and you will be revived
  to about 15% HP after you have been wounded.

--------------------------------------------------------------
Final Kick: Crono/Marle/Ayla    MP: Crono(2)/Ayla(20)/Marle(8)
--------------------------------------------------------------
  Powerful triple kick attack that does elemental damage of thunder and ice.
  This only attacks a single opponent though.

---------------------------------------------------------------
Delta Storm: Crono/Lucca/Frog     MP: Crono(8)/Frog(8)/Lucca(8)
---------------------------------------------------------------
  Powerful tri-elemental attack of water, fire, and lightning...attacks all
  enemies on screen.

-------------------------------------------------------------
Fire Zone: Robo/Lucca/Crono     MP: Crono(4)/Robo(3)/Lucca(8)
-------------------------------------------------------------
  Powerful physical/fire attack against all opponents on the screen.

-----------------------------------------------------------------
Gatling Kick: Ayla/Lucca/Crono     MP: Lucca(8)/Crono(8)/Ayla(20)
-----------------------------------------------------------------
  Ultra powerful single physical attack that does both fire and lightning
  damage against a single opponent, save this for bosses.

-------------------------------------------------------------
Triple Raid: Crono/Robo/Frog     MP: Frog(2)/Crono(2)/Robo(4)
-------------------------------------------------------------
  Powerful physical attack against one opponent.

-------------------------------------------------------------
3-D Attack: Ayla/Frog/Crono     MP: Ayla(20)/Crono(2)/Frog(2)
-------------------------------------------------------------
  Powerful physical attack aided by Ayla on a single opponent.

----------------------------------------------------------
Twister: Robo/Crono/Ayla     MP: Ayla(10)/Crono(2)/Robo(3)
----------------------------------------------------------
  Powerful wind attack, will hit all opponents ont he screen for incredible
  damage.

----------------------------------------------------------------
Grand Dream: Frog/Robo/Marle      MP: Frog(15)/Robo(3)/Marle(15)
----------------------------------------------------------------
  This attack isn't too powerful...well not for me anyways...I don't know
  why either. This will have Marle chant a spell on the Masamune as Robo
  sends a beacon of energy to the NewMasamune as three gold/tan colored
  monsters drop on the battle field.

NOTE: You will need the Gold Rock equipped on either Frog, Robo, or Marle
      for you to use this...the name does sound cool though.

-------------------------------------------------------------------
Dark Eternal: Magus/Lucca/Marle     MP: Marle(8)/Lucca(8)/Magus(20)
-------------------------------------------------------------------
  Powerful attack that is nearly 2x as powerful as DarkMatter, this will
  hit every opponent in the room for shadow damage.

NOTE: You will need to Black Rock equipped on either Marle, Magus, or Lucca
      for you to use this.

-----------------------------------------------------------------
Poyozo Dance: Lucca/Marle/Ayla      MP: Ayla(10/Lucca(1)/Marle(1)
-----------------------------------------------------------------
  Odd attack that can cause confusion...it does adequete damage(well compared
  to other triple tech attacks anyways) and will hit all on screen opponents.

NOTE: You will need to equip the White Rock on either Marle, Lucca, or Ayla
      for you to use this.

----------------------------------------------------------------
Omega Flare: Magus/Robo/Lucca     MP: Magus(8)/Lucca(20)/Robo(3)
----------------------------------------------------------------
  Visually impressive as it is damaging, quite possibly the strongest triple
  tech attack or at least one of the strongest. This will have a giant blue
  flare beam(aimed by Robo) towards all opponents on the screen causing
  monumental shadow based damage.

NOTE: You will need to equip the Blue Rock on either Magus, Robo, or Lucca
      for you to use this.

------------------------------------------------------------
Spin Strike: Frog/Ayla/Robo     MP: Robo(4)/Frog(4)/Ayla(10)
------------------------------------------------------------
  Powerful physical attack against one opponent, hands down the strongest
  single physical attack in the game. Too bad it's used against only one
  opponent though.

NOTE: You will need to equip the Silver Rock on either Robo, Ayla, or Frog
      for you to use this.

=============================================================================
------------------------------ [ Walkthrough ] ------------------------------
=============================================================================

  When they ask you to choose Active or Wait, here are the summaries of
  each:

  Wait: In this type of battle mode, you take turns fighting, this way
        enemies don't attack you when you are selecting an item or trying
        to find a tech to use.

  Active: This mode will allow enemies to attack you even when you are trying
          to make a decision, however you can do the same to your opponents
          as well, meaning you can have two attacks in before the opponent
          has a chance to make one, assuming of course your wait guage is
          quick enough and you make decisions quickly.

  Whatever your decision maybe, it's up to you...I chose active to fit the
  Final Fantasy 4+ battle system. Or you can go back to the old Final
  Fantasy games battle system and use the Wait.

=============================================================================
DESTINY AWAITS       Party's level: 1
=============================================================================

  Enter your name as 'Crono' and later you see a beautiful sky overlooking
  a gorgeous landscape. Later you hear festivities(although it does sound 
  like gunfire) going on. Someone then calls your name, it's your mom silly!
  She then heads downstairs, follow her and downstairs your mom will have
  forgotten the inventor's name...which is Lucca.

  She tells you to have fun at the fair, also talk to your mother again and
  she will hand you your allowence, which is 200 G. Head to Leene Square
  which is above where the balloons are. Head inside and you notice a lot of
  activity going on. You can buy some new armor with your money if you like.
  Also you can guess the winner of the race in the top right tent, if you
  guess the correct winner, then you win 20 Silver Points, which is NOT gold
  by the way.

  Head to the top and you will find a girl wandering around, go up to her and
  she bumps into you. Now here is where the storyline will branch off a bit,
  depending on what you do will favor or unfavor a court hearing later in the
  game. Once you give her back the pendant from the ground, she will tell her
  name, which is 'Marle.' You still can't get into the center square where
  the invention will take place so head to the top left(you can also eat the
  lunch on the table if you like...heh) and fight the robot...he's not hard
  to beat. You can collect 15 Silver points if you win...you will also see a
  cat, talk to it and it will follow you(if you talked to the girl earlier
  on the opposite side then the cat will run away), take it back to the girl
  with the orange hair and green bowtie.

  Talk to Melchior, he is the guy in blue with a orange ribbon across his
  chest, he's in front of the weapons laying on the ground and he is to the
  left of the tent on the right, you will meet this guy several times later
  in the game. Then talk to the girl sitting on the waterfall, she says that
  they ought to be done by now, so head up back north to the invention and
  Marle will want some candy...you can wait for her if you like or go ahead
  but she will complain and fuss though.

  Once you reach the top you notice two platforms, it appears these are much
  like 'transporters' from Star Trek. Talk to Lucca at the top, she wonders
  where you have been and it appears that no one wants to try the telepod.
  Lucca will convince Crono to try it out as Marle watches from a distance.
  After you try it out, talk to Marle and she will want to try it out 
  herself. Lucca will wonder how did you ever pick up a 'cutie' like Marle.

  The music stops once she steps on the machine though, Marle's pendant
  seems to be reacting with the telepod machine as she is sent through the
  time portal in the middle as her pendant is left behind. Lucca thinks it
  wasn't the telepod's fault, but Lucca also notices that Marle looks
  rather familiar. Head Crono up to the pendant and he will put it on,
  this will send him to another area.

=============================================================================
WHERE'S MARLE?      Crono's level: 1
=============================================================================

  When you arrive here, monsters begin to attack you immediately, but they
  are rather weak. In the next area pick up a TONIC and POWERGLOVE, then
  when you head outside, everything looks different and the music has changed
  from the last time. Where are we? Head to Guardia Forest to the left and
  then make your way around outside to Guardia Castle. Head inside and the
  troops immediately begin interrogation, hehe, the guards are pretty funny
  though...heh...stamp collection...lol!

  Later Queen Leene comes in and allows Crono through, head to the top and 
  then take the top right path and keep going upstairs and pick up a TONIC
  on your way through. The guard will let you through to see the Queen, she
  tells her attendants to leave...she tells you to come closer and as you do
  she giggles. It appears that everyone thinks she is the Queen...but later
  something happens as Marle just disappears! Crono is helpless against it,
  after that pick up the ETHER in the room and head back downstairs to the
  throne room.

  When you reach downstairs Lucca will meet up with you(it appears she found
  a way to come to where you disappeared to) and wonders if you found Marle.
  Lucca starts doing some deduction and notices that the castle is 
  practically identical to their time and it appears that Marle is a member
  of the royal family in their time. Marle is a descendant of Queen Leene,
  and she is the 4th generation member of the Leene family...someone was
  suppose to save her but it appears that history has been changed. When
  Marle arrived and that she looked so much like Leene that they called off
  the search thinking Marle was the real Queen Leene...but if the Queen of
  this time was killed that means Marle will disappear as well. The two
  must hurry to find the real Queen, otherwise it might be too late!

=============================================================================
UNHOLY DISCOVERY       Party's level: 2
=============================================================================

  Head outside to the world map and then go to the west and you will see a
  Cathedral, head inside. When you talk to the nuns, they speak rather
  awkwardly. Talk to the nun playing the organ and then check the glowing
  blue dot on the floor...then the four nuns will attack you. These monsters
  are weak against fire, luckily Lucca is a fire based element user, you can
  use the Fire Whirl against these guys if you have it. Afterwards another
  Nagette attacks Lucca, but a frog saves her. He wishes to come with the
  party in saving the Queen, but Lucca hates frogs and its talking!

  You can choose to have the frog in your party or not, but its always good
  to have an extra party member along...you will need him too. Name him
  'Frog' and then play the organ...it will open up a door to the right.
  Enter through that door, in the next hallway pick up two treasure chests
  that contains a REVIVE and a TONIC. Head to the right door, then go
  straight up and it appears that these monsters think your pretending to
  be human, later the other monster decides to look over Magus' shift.

  Follow him and go up to the other door and inside you will see Queen Leene,
  the king, and a guard. Collect the ETHER and 100G, but as you try to leave
  the monsters reveal their disguises and attack you. Then head out and go
  down to the bottom right and into the door and pick up a TONIC, MAIDENSUIT,
  and an ETHER. Check the mirror to the left and you will find the secret
  Nagette Bromide, but then monsters figured out that you are actually
  humans. After you defeat them head out and go around and pick up and equip
  the STEELSABRE, head below the spikes to the left and then hit the skull
  switch to remove the spikes.

  In the next room you find two soldiers, they are surprised that you are
  human and tell you that the Queen is hiding in the back, check the wooden
  pail for a POWER TAB, use the POWERTAB on Crono(or any other character)
  and then head out. Go take the middle path and you will see a save point,
  feel free to save your game if you like. 

  Head around to the right and the staircase will turn into a slide, go
  around upwards and hit the skull switch on the wall. In the hallway above
  there is a note, it says no entry, so pick up the two treasure chests
  for a HEAL and a TONIC, then go around and hit the other skull switch
  and then head around back to the middle of the room and pick up a
  SHELTER along the way as well. Head to the middle room and pick up an
  IRON SWORD, then play the organ, this will open up the door that you
  couldn't get into earlier. Head to the door up top near the note.

  In the next room make your way to the save point ahead, then enter the
  next room. Inside the Queen notices Frog...she stands back as the battle
  begins.
-----------------------------------------------------------------------------
BOSS BATTLE: Yakra      HP: 500
-----------------------------------------------------------------------------
  This boss isn't too tough, use the Fire Whirl attack from Crono and Lucca
  and have Frog attack as normal. It has a pretty powerful physical attack
  that can do about 40 HP of damage or more, but you should keep yourself
  healed in this battle with a Tonic, or if you have it, use Frog's Slurp
  Tech.

  Frog thanks the party, you can open up the treasure chests to reveal a
  MID ETHER and the real Chancellor...even if you don't open up the treasure
  chest revealing the Chancellor, he will just run out with you anyways.

  Once the party returns to the castle, the Chancellor suggests creating a
  criminal justice system so that they can put away with the fiends. Frog
  however feels a heavy burden upon him, he felt that he failed to protect
  the queen and leaves...follow him and Frog leaves a few words behind.

  Go upstairs to where you had found Marle earlier, she will be appear back
  when you reach her. It appears that Marle's father is King Guardia XXXIII
  (!)she then asks you if you would've taken her along if you had known her
  identity...select either choice and then head out.

  Head back to the forest and at the bottom right of the forest is a POWER
  TAB. Head back to where you had initially came in and a portal back to
  your own world appears. After much boasting by Lucca she talks about the
  'gate' and how she uses a gate key to open it. She is still unsure as to
  why the game would appear...either the telepod did this or something else
  must have done it. Lucca tells Crono to take her home as she heads off
  because she has something to do. Head back to Guardia Castle which is to
  the west of Leene Square.

=============================================================================
CAUGHT!     Party's level: 3-4
=============================================================================

  Once you head to the castle Marle is greeted joyously but the Chancellor
  thinks that Crono had kidnapped her, later they take Crono to the courtroom
  to hear his sentencing. During the middle of the hearing various characters
  come into play, if you had brought back the cat, the little girl will
  defend you, if not then she will go against you, including the guy who
  was standing around 'sitting' to eat his lunch...if you ate his lunch then
  he will go against you.

  There will be seven jury members, they will either say your guilty or your
  not guilty(remember the Chancellor asking about a court system in 600 AD?)
  but no matter what you will either have to face 3 days of solitary 
  confinement or you will be executed if you are found guilty. Later when
  they reach down the cell, the Chancellor orders a supervisor to carry out
  the death sentence in 3 days...even though the crime doesn't even come
  close to befitting a death penalty.

  Later you awaken in a cell...the guards take you to the guilotine but 
  Lucca comes in and saves you...she takes out the guards with a Zonker-38.

NOTE: Lucca may or may not come, you may have to leave yourself...to do this
      go near the fence and bother the guards with the action button and
      he will come in and try to silence you, defeat him and head out and
      go about the area. This happens if you went to bother the guards
      first, if you went for the pink bag first(ETHER) then Lucca will later
      save you from execution.

  Save the guy in the guilotine outside and he will thank you and tell you
  to stop by the house in Truce Village. Check the down guards along the way
  to pick up various items. Head to the top left part of the room and past
  the stairs and go across the bridge...you will notice two shield enemies,
  kill them and take the top left stairs and then to the jail cell left and
  climb outside and go down and take the treasure chest, climb the hole in
  the jail cell to collect a LODE SWORD, which is probably the most 
  important item that you will find during your escape.

  Head back to the room where you had fought two Blue Shields in and then
  take the top right stairs this time, you will reach the room where the
  supervisor previously was...check the note on the floor and you will find
  a secret to defeating the Dragon Tank. It says you must take out the head
  first and then take out the rest of the body, then go to the save point
  and save your game, then head outside and the two will feel an Earthquake.
  The tank will come in, it looks like you will have to fight this thing to
  get through.
-----------------------------------------------------------------------------
BOSS BATTLE: Dragon Tank      HP: 120(Tank Head), 140(Grinder), 400(Tank)
-----------------------------------------------------------------------------
  Your main focus is the head, take out the head with your physical attacks
  ONLY. Avoid hitting anything else, then when the head is gone feel free to
  attack away with your Techs, like Fire Whirl(if you have it). Watch for
  the grinder attack, it will hit both party members and do about 30-50 HP
  of damage, so be sure to heal yourself. Attack and heal basically.

  Later Crono destroys the Dragon Tank for good, later the Chancellor and
  two supervisors come in to try and fix the tank but the tank blows up and
  they hang on for dear life, fortunately they did fill in the gap of the
  bridge leftover by the explosion. Walk pass them to the next room, in
  here pick up a SHELTER, then go down until you reach the main level of
  the castle, the guards won't fight you but they will try to block your
  way. Once you reach the entrance hall, Marle(Queen Nadia) will tell the
  guards to halt immediately, later King Guardia XXXIII comes in and tells
  Marle to quiet down...obviously royalty has gotten to his head.

  Later when you are in the forest area, head to the right as the guards
  will but you off from the rest of the area. To the right the party finds a
  gate, it appears that they have no choice as the party heads into the
  gate.

=============================================================================
FUTURISTIC TURMOIL      Party's level: 4-5
=============================================================================

  Head outside once you reach here and then head for Trann Dome, which is to
  the south of the dome you were previously in. In here you will meet a bunch
  of bums, you can go to the far left and rest in the Enertron if you want,
  it will restore your entire HP and MP. Later head out to the world map and
  head to Lab 16, which is to the north. In here watch for the little rats
  that run around, they will steal a TONIC from you and run off and you will
  never see the TONIC again unless you buy some. There is also a LODE BOW
  for Marle in here too, also when you meet the Shadows, you can defeat them
  by using the Fire Whirl or any tech attack that you may have.

  Once you head out to the world map, go to the east to Arris Dome. Inside
  go around and an old man will approach you...he will be shocked to see that
  there are people that can beat the mutants. Go ahead and save your game to
  the far left of the room and then head down, before you go Doan will
  approach you again and tell you that no one has ever come back from going
  down there. Once you reach down head to the ladder to the top left,
  in here go along the rails and you will eventually see a rat statue with
  a memo attached to it, it tells that anybody that approaches the stockroom
  facility will be attacked.

  Go around to the top and an alarm will sound off and as you try to go
  further a giant robot drops down from above.
-----------------------------------------------------------------------------
BOSS BATTLE: Guadian/Bit     HP: Guardian(500), Bit(100)
-----------------------------------------------------------------------------
  This boss isn't too difficult to defeat. Do not attack the Guardian unless
  the two bits are destroyed, if you do, they will signal a Delta Attack that
  will injure every party member with over 70+ HP of damage. Attack the two
  bits first and then attack the Guardian as normal.

  Once you enter through to the top, the party notices that the 
  refridgeration has gone down and does not operate as the food is spoiled.
  Marle notices a dead man in the corner, he holds onto a seed but what can
  the seed grow? Check the man again and the sheet of paper neat the man
  tells you the secret to this dome, and you will have to catch the rat,
  which is not a statue. Collect the MID ETHER and head out and catch the
  rat, use your dash button to run and then use A to catch it. You can
  come in and out if you don't succeed in catching it.

  Once you have caught the rat, it tells you to hold the L&R buttons and
  press A over the panel and if you foul up, you'll be sorry! Head back
  to the room you initially came in though and check the panel and use
  the code to had recieved earlier. Once you connect the bridge using the
  control panel, head to the next room and go to the middle and collect a
  MID ETHER, then head around to the next room. In this next room, your goal
  is to reach all the way to the top of this room, you will have to face
  a couple of battles to get there though. You should reach the ladder to
  the top left of the room and then go around it to the next room.

  Inside Lucca operates the computer and a monitor shows Proto Dome, which
  is east of Arris Dome. Later Marle hits a button out of curiousity and the
  monitor tracks back to the record from 1999 A.D. to the day of Lavos.
  It shows a giant porcupine creature rising from the lava, large amounts of
  lava beams hits all areas like a Meteo storm...thus destroying practically
  all life on the planet except those who were in the domes.

  Marle seems upset that this is how the world will end, she wishes to change
  the future just like Crono did when he saved Marle. Lucca then reluctantly
  encourages Crono to stop Lavos...so head out and reach back up to Doan.
  The people gather around you, the people only care about the food, Doan
  thinks the party is strange but maybe "...it's because we're healthy!"
  Doan later gives you a Bike Key, use the Enertron and save your game and
  head out to Proto Dome, the people stare at you as you leave.

=============================================================================
ONWARDS TO PROTO DOME!      Party's level: 5-6
=============================================================================

  Head to the east to Lab 32. Go up to the bike and robots will attack you,
  but not before Johnny comes in with a very egotistical attitude. You can
  either use that Jet Bike to race Johnny through the ruins or you can go
  through the ruins yourself, but unless you want to fight mutants, then I
  suggest you race Johnny. He will always stay in front of you, you can go
  past him by pressing down diagonally or up diagonally, the speed boosts
  do practically nothing...I suggest you just go into cruise control until
  there are 50 rests left(look at the top) then quickly go diagonally down
  or diagonally up, you should be able to handle the race pretty easily.

  If you did walk through the ruins, you can pick up a RACE LOG, which will
  record your best scores in your races against Johnny. 

  After you are through, head out and go southeast to the Proto Dome.

=============================================================================
ROBO!      Party's level: 5-7
=============================================================================

  Head inside and you will see a robot on the floor, Marle doesn't understand
  what it is but Lucca does. It's a humanoid robot and Lucca will attempt to
  fix it but Marle thinks the robot will attack them. Lucca tells Marle that
  machines are not capable of evil, it's only the humans that make them that
  way. The party then waits endlessly for Lucca to fix the robot and she 
  does.

  Aw schnap! The music makes me wanna dance! Well not like that, but the 
  music is enjoyable and pleasant to the ear and it's one of my favorite 
  tunes of all time! Anyways, the robot gets up and scares the party...the 
  robot acts much like a robot using formalities. It's name is R66-Y or 
  serial number rather, but Marle doesn't like the name. Name the robot 
  'Robo' which is the default name.

  Later Lucca asks why there aren't any humans here, the robot is shocked to
  see the dome like this, prior there were many humans and robots of his
  kind in the same dome. The party tells Robo that they came through a time
  warp 1000 years ago...they came looking for a gate in Proto Dome but
  they found Robo but the door won't open. Robo tells the party that he can
  activate the dome's generator through the factory up north. You will have
  to leave a party member behind so that he or she can open the door.

  Once you leave either Lucca or Marle, head out to the Factory up north.

=============================================================================
MISSION RESTORE POWER!      Party's level: 6-8
=============================================================================

  Once you head inside, check the computer in front of you and Robo will do
  the rest. Later an acid attacks you, this guy only has 10 HP but your
  physical attacks are withered to single digits, once you defeat it head to
  the right and if you want to go to the factory area head right, if you wish
  to go to the lab then head left. Take the factory area and head right.

  In here you can go to the left through the door and inside is a MID ETHER,
  climb down and around and enter through the door that leads to the
  conveyer belt and go left but a claw lift will take the party to another
  conveyer belt. Once you land here, you will have to fight a series of
  battles that gets tougher and tougher...when you reach the room with a
  Proto 3 and 4 Debuggers, you can use the Laser Spin if Robo has it, if not
  then I suggest you keep fighting until you earn it.

  When you get off the conveyer, go down, if you try to go back onto the
  conveyer belt you will have to fight the three battles again. Head down
  and around to the top ledge and then go to the top right and pick up a MID
  TONIC, and enter the door to the right. Inside check the computer and it
  will tell you the crane control code which is B,B and X,A remember this,
  then pick up 400G and a MID ETHER. Then head out and go to the left door
  and inside pick up a SHELTER and an ETHER, head down and you will have to
  control a crane. Use your controller and press B,B and then X,A and the
  crane will move two red barrels onto a conveyer belt.

  Now head out and climb the ladder directly below and you notice that the
  two red barrels that previously blocked your way do no anymore. Head to the
  left room and pick up a BOLT SWORD, check the computer for a code, which
  is Zabie or in terms of the SNES controller it's X-A-B-Y. Now head out and
  go to the right and in the middle left of this room you can pick up a 
  ROBIN BOW for Marle if she is in your party. Head back to the entrance room
  of the factory and this time go to the Lab on the left.

  Once you head down there is a save point, feel free to save your game now.
  Afterwards head to the top left and then defeat the Acids and Alkalines
  and the computer will turn on, check the computer and it will open up a
  hatch, pick up a SHELTER and then head downstairs. Go around and head to
  the center room and pick up a HAMMER ARM for Robo. Then check the computer
  and it will shut off the defense lasers courtesy of Robo...but a few
  Acids and Akalines attack you. Pick up the TITAN VEST at the left and
  then climb down to the ladder on the left.

  In here head to the top and input the password X-A-B-Y on the computer
  and pick up a PLASMA GUN for Lucca, if she is in your party. Then enter
  through the door and then hit the switch above. It looks like you will
  have to escape in a hurry, Robo will leave the door open for the party
  as they head out, and just in time too! Head out of here and they will
  eventually find blue versions of Robo. It appears that these blue robots
  are his friends, he greets them but gets a rocket in his socket.

  It appears that Robo is malfunctioning, the other robots tell him that
  his mission was to eliminate all intruders, the other robots attack Robo
  as he is the 'defective' robot. The robots then throw Robo into the
  shaft above, but before they can rescue Robo, they have to take out some
  defective robots first.
-----------------------------------------------------------------------------
BOSS BATTLE: R Series      HP: 300(each)
-----------------------------------------------------------------------------
  This battle isn't too tough, just focus your attacks on one robot at a
  time and they should be nothing more than bolts and oil.

  After the battle Lucca pulls out Robo from the shaft, she isn't sure if
  she can fix him though. Crono and Marle/Lucca take Robo back to the Proto
  Dome, she works on Robo as the two talk...and later in the morning Robo
  greets the party members as he did before. Robo then wishes to go with the
  party, there is nothing left for Robo to do in his world but if he goes
  with them, they can give the planet a chance. The party heads to the gate
  atop, but they land in some unknown dimension.

=============================================================================
END OF TIME       Party's level: 7-9
=============================================================================

  This place is unfamiliar to the party, head down to the middle room and
  talk with the old man and he tells them that this is "The End of Time."
  All lost travelers in time wind up in this place, he tells the party that
  when more than three beings step into the time gate that they will end
  up at the end of time. He tells the party that one must stay behind, but
  all time connects to this location and they can visit their friends
  whenever they want. You will have to leave one party member behind, the
  old man later tells you to press the Y button to switch party members and
  you can do this at ANY TIME! Which makes sense because you are at the 
  End of Time anyways! The old man tells the party that they can step on
  the pillars of light and press the A button to return to their time or
  any other time they've been through for that matter.

  The shining light in the bucket to the right of this room leads to the
  day of Lavos and directly to the last fight of the game, obviously you are
  not strong enough to face Lavos yet. When you leave, the old man calls you
  out and tells you to check the room behind him. Inside talk to Spekkio,
  he's pretty funny looking but he claims to be the Master of War...he tells
  you that long before anyone of the party members were born that there was
  a kingdom of magic where magic was used in profusion. People began to
  abuse their powers and it got so out of hand that only wizards were allowed
  to use magic. He tells the party that magic is divided into four parts:
  Lighting, Fire, Water, and Shadow. Heh...he insults the party members and
  tells them their elements, but Robo doesn't have an element but his lasers
  can inflict Shadow type of damage. He tells you to walk around the room in
  a clockwise fashion three times, I know it sounds rediculous but do it!
  You should run around the room four times actually, his counting is off.
  He then fortifies the party with magic and asks if you want to try it out,
  you must only use magic against him though and if you win you will get
  various items to use, mainly TABs, which are extremely helpful in boosting
  your stats without fighting battles. Don't worry about losing though, you
  will automatically revive to your previous strength and any items you used
  during the battle will be restored to you like you have never used them
  before.

  After you come out, the man will call you again. Talk to him and he will
  begin to talk about your powers and such, but he tells you to return to
  your own time...otherwise you can't change what must be changed. Go to
  the top pillar to Medina 1000 AD.

=============================================================================
RETURN TO THE PRESENT, BUT WHERE?      Party's level: 7-9
=============================================================================

  Once you arrive you will notice you came through someone's cabinet, you
  can talk to the two monsters...talk to them repeatedly and they start to
  engage in a conversation. When you leave one of them tell you to visit
  a man who lives in the caves to the west, luckily these are one of the
  nicest mystics you will ever meet, too bad others don't follow his "forgive
  and forget" motto. Head out but don't bother trying to buy anything from
  the mystics, they will overcharge you like crazy, even if you do defeat
  them in battle.

  Head out west to Heckran Cave, watch out for these people though, they
  are HIGHLY durable against physical attacks but your magic will work very
  nicely against them. Go around and pick up an ETHER along the way, once
  you head down to the next room, go to the far left and pick up a MID ETHER
  and then pick up another ETHER and go down to the left, go around until
  you reach the water area and go around to the right and you will
  find a save point, save your game a top and then enter through. You will
  have to fight a boss battle.
-----------------------------------------------------------------------------
BOSS BATTLE: Heckran       HP: 800
-----------------------------------------------------------------------------
  For this battle, you will have to remain solely on your magic, use whatever
  magic attacks you have, but Robo will have the stronger magic up to this
  point(hint, hint). Attack with magic and keep your HP up.

  After the battle Heckran mentions Lavos and Magus, it appears that Magus
  had created the creature that is destroying the future, Lucca will tell the
  party that she can use the gate at the fairgrounds. Go to the back pool and
  jump in, you will arrive just south of Leene Square, note that you can
  always return here to the Vortex Pt. if you like.

=============================================================================
BACK IN TIME       Party's level: 8-11
=============================================================================

  Head to Leene Square and then head straight up and go to the gate above
  and it will lead back to the End of Time. Take the pillar at the top left
  and you will head back to Truce Canyon 600 AD, which is where your next
  destination is. Once you reach here head out and go to Zenan Bridge, which
  is south of the cathedral and it appears a bridge has been built since the
  last time you were here Frog swam across the waters. Head inside and you
  notice that the people are hungry...head to Guardia Castle and go down to
  the basement and talk with the chef a few times and then leave, he will
  then give the party JERKY and he then gives the party one POWER TAB, head
  back to Zenan Bridge.

  When you head back to the bridge you notice that the guards are down and
  the front line collapsed, talk to the knight captain...but later Magus'
  attacks begins. Before you head anywhere talk with the captain and say
  'yes' and he will give you a GOLD HELMET, it's the strongest piece of
  armor in the game as of now and you will need it, and I suggest bringing
  along Lucca as well. As you walk along the bridge you notice Ozzie, who
  is Magus' top general. Defeat the Deceased first, after that you can hit
  Ozzie once and he'll run away.

  Once you reach the end of the bridge, you can expect a boss fight.
-----------------------------------------------------------------------------
BOSS BATTLE: Zombor        HP: Bottom(500), Top(900)
-----------------------------------------------------------------------------
  Your best bet is to take out the top first, this prevents it from using
  any of its stronger attacks, then use fire on the bottom half to finish it
  off quickly. Nothing too much that you can't handle...right?

  After the battle head out, go to the center of town to Fiona's Villa and
  inside pick up two MID ETHERs. Then head out and go to the Elder's House.
  Inside an automatic conversation will start between the headman and Toma.
  When you talk to the people, they talk about the Masamune and how the hero
  will come...are they talking about Crono? Well head out to Denadoro Mts.
  and find out! The mountains are to the northeast by the way.

=============================================================================
SEARCH FOR THE MASAMUNE       Party's level: 9-11
=============================================================================

  Inside you will find 300G in the treasure chest, head upwards but you
  later notice a kid running off and a Goblin that chases after it, defeat
  it and you will have to face another monster, this one seems a lot tougher
  than the last one. You will have to use fire to destroy it's weapon and
  the monster's entire defense and offense drops. Then climb up the rope 
  ladder, you can go around to the bottom left atop and collect a REVIVE.
  To the left above is an ETHER, go up pass the bridge and collect 500G.
  Head around to the right to the next area. In here you can go around to
  the right and pick up a REVIVE, to the middle of the area is a GOLD HELM
  and a MID ETHER...then go around to the top and to the right is a MID
  TONIC, then head up and go around.

  You notice a rainbow in the waterfall, but don't worry about it, go up
  nut you notice that a Free Lancer is throwing rocks at you, if he connects
  with a rock you will lose 5 HP...I forgot how to catch a rock and throw it
  back so head around to the top right. In here to the right is 600G and then
  head to the top, you will have to face a series of battles here so be
  prepared because you cannot heal in between fights. Head out to the left
  and pick up 300G and then go atop to pick up a MID TONIC, to the top left
  is a Free Lancer in no hurry to fight, pick up the MID ETHER to the left
  and continue down and to the left.

  Head across the bridge and talk to the Poyozo, talk to him several times
  and he will get annoyed, then he will give you a MAGIC TAB, then head down
  and save your game. Go down and pick up a MID ETHER, keep going down and
  around, but the Free Lancer will knock you off if you try to reach him.
  Head around to the cave atop, go up to the sword and the kid will ask if
  you are here for the Masamune, select yes and the kid will call his
  bigger brother...hahahahaha...that's his bigger brother? If you notice
  the name of the two kids, they are Masa and Mune. They will backtalk at
  the party and later fight you.
-----------------------------------------------------------------------------
BOSS BATTLE: Masa/Mune      HP: 1000 each
-----------------------------------------------------------------------------
  If you attack Mune, the two will counter attack...but it won't really do
  much damage anyways. You should focus on one of them, once you defeat one
  of them they will form into one...obviously this battle will be tougher
  than the last...they also mention that only Cyrus made it this far. Watch
  for this guy's physical attacks, they hurt a lot, try to keep your HP at
  a steady. Use lightning in this match, it seems to work pretty well and
  your Dual Techs will work pretty good as well.

  After the battle go up to the Masamune, it appears that the sword is
  broken...but who do we take it to? The M brothers will take you out of the
  mountain.

=============================================================================
TATA...THE HERO?        Party's level: 10-13
=============================================================================

  Head to the south part of the continent and talk to Tata, the little kid
  that ran off from the mountains. He will feel ashamed of himself for
  pretending to be a hero, he will give you the HERO MEDAL but it appears
  that only Frog can use it. If you talk to the old man upstairs he will say
  that his son will control some legendary space ship...hahahahaha.

=============================================================================
A REVISIT TO A FRIEND       Party's level: 10-13
=============================================================================

  Head to the Cursed woods and pick up the various treasure chests along the
  way and head to the rustling bushes in the back...climb down the ladder
  and you will find Frog. Talk to him and he will notice the HERO MEDAL,
  but he has no confidence to do anything, check the box he was over and
  inside you will find the other piece of the Masamune...Robo notices the
  encription: R...o...i...h...c...l...e...m Robo will reverse this and it 
  actually reads "Melchior" and where have you head that name before? Right,
  from Leene Square.

=============================================================================
MELCHIOR       Party's level: 10-13
=============================================================================

  Head back to Truce Canyon and go back to the End of Time. Head to Medina
  Village 1000 AD, which is the portal to the top right. Once you arrive here
  head out and go to the west and you will see a small house which is
  Melchior's Hut. Head inside and talk with Melchior, Lucca wonders why his
  name would be engraved in it...but he tells the party that it is possible
  to reforge the sword if he had a Dreamstone. It's not in Robo's databank
  and it appears that you can't find it anymore since it was a red stone
  used for money and it hasn't been available for a long time.

=============================================================================
FLASH TO THE PAST        Party's level: 10-13
=============================================================================

  Head back to the End of Time...head to the pillar at the bottom left
  and head to Mystic Mountain 65,000,000 BC. When the party reaches here,
  they drop to the bottom and notice a bunch of green reptites. You will
  have to fight all five of them...but as you defeat them a whole flock
  of them come after you. Later a woman will come to your aid...the music
  sounds familiar though...she knocks out the reptites but you still have
  to battle a few yourself.

  After the battle the woman comes up to you and comes near Crono...she 
  thinks the party is strong and she tells the party her name which is
  Ayla. She will wonder where the party is from but she just laughs at them
  as "Ayla like funny people." She tells the party that there are plenty of
  stones at Ioka Village...follow her out...but you will have to take the
  path that is flooded with monsters. Pick up the BERSERKER on your way out
  and during the battles(if you win them) you get wierd items like Petals
  after battles.

  Head to the Chief's Hut, which is across the bridge to the left. Inside
  you will find Ayla...she leads you to a nighttime celebration and 
  introduces you to a few people. Move Crono around and talk with a few
  people and then talk to Ayla, she will tell you of Azala, who is the
  leader of the Reptites...but she can't find Laruba village since she
  doesn't know where Laruba village is. Talk to your party members 
  afterwards and then talk to Ayla again, she will show you the red rock
  but you must defeat Ayla for the rock. It's not what you think though,
  you will have to drink soup faster than her. She's not tough to beat,
  heck it's a lot more easier than drinking soda from the guy at Leene 
  Square! After you beat her she gives you the rock but the two drink more
  soup.

  Afterwards in the morning Lucca notices that her gate key is gone! There
  are several footprints left behind by the thief...the party then goes to
  see Ayla...who is asleep. Ayla then decides to help the party settle the
  score against the reptites, you will have to bring Ayla and Crono, your
  other party member can be anybody else that you wish.

=============================================================================
REPTITES BAD!       Party's level: 11-13
=============================================================================

  Head to the Forest Maze which is southeast at the bottom. Inside you will
  find Kino, who later confesses to the party that he took Crono's 'stuff'
  and he was jealous that Ayla liked Crono but 'Kino no like.' Ayla still
  has a lot of respect for Kino but obviously she tells him 'bad stuff' is
  'wrong.' Kino would give back Crono's belongings but the Reptites took them
  from him and scampered off into the trees.

  You will have to follow the tracks on the floor...the yellow boxes are
  just treasure chests so make sure not to skip them! Climb down the vines
  and cross the tree...just note that you shouldn't misguide things in here,
  the vines blend so easily with the background that it makes it hard to tell
  that it is actually climbable. You will have to look carefully at the
  footprints on the floor...when you reach a dead end, you can walk along
  the grass to the right and go around. Once you reach around, head to
  the Reptite Lair.

  Once you head inside, defeat the reptites and jump down the hole. You
  will have to jump down the hole again as well...once you reach the base
  floor you can check teh treasure chest behind the reptite for a ROCK HELM.
  Also pick up a FULL ETHER behind the other Reptite and enter through to
  the next area...head straight up and defeat the reptites and Megasaur and
  a save point will appear. Save your game and then enter through to the next
  area. You will find Azala thinking to himself how could those 'apes' or
  humans make something so advanced? You can tell him what the key does, but
  you'll still have to fight a boss battle.
-----------------------------------------------------------------------------
BOSS BATTLE: Nizbel       HP: 1600
-----------------------------------------------------------------------------
  This battle isn't tough, it's highly resistant to physical attacks so you
  will have to use magic. Lightning and Fire work pretty well against this
  guy...make note that you should keep your HP above 60%...otherwise you
  can suffer several powerful physical attacks to end your day.

  After the battle Azala runs off and throws the Gate key towards you in 
  fear. The party head back to the Chief's hut...head back to Mystic Mts.
  to the southwest and head back to the End of Time.

=============================================================================
DREAMSTONE ACQUIRE!       Party's level: 12-15
=============================================================================

  Head back to Medina's Village 1000 AD...then go back to Melchior. Head
  downstairs and just wait for Lucca and Melchior to repair the Masamune.
  You will have to take this sword back to Frog, go back to the end of time
  and then head to Truce Canyon 600 AD.

=============================================================================
FROG, MAGUS' NEMESIS        Party's level: 12-15
=============================================================================

  Head to the Cursed Woods which is southeast of Truce Canyon and return
  to where you saw Frog earlier and talk with him. He will ask the party to
  stay the night...it will flash back a few years when Cyrus was at the
  castle. Cyrus and Glenn battle numerous opponents, including a giant king
  frog, later they appear in front of Magus and Ozzie...Cyrus tell Glenn to
  go quickly...but he doesn't as Cyrus gets killed and Magus uses a little
  magic on Glenn as he falls off the cliff.

  Later the scene flashes back to Frog, 10 years have passed since that
  tragic moment. And if you were somehow baffled why that story was so
  odd, well you might have noticed that Frog was no where in that retrospect
  and he mainly talked about three people, Gleen, Magus, and Cyrus. If you
  noticed at the end, it was Glenn who was shocked at the end, it was
  actually a magic spell that Magus put on Glenn as he had turned into a
  frog, so Glenn is Frog. After the battle Frog decides to head out with
  you, so pick your party members and go. You also might have noticed that
  his levels gained along with your levels, so luckily there is no need to
  build him up.

NOTE: If you talked to the guy earlier in the Cafe and he said how it was
      such an ugly frog, he later changes his whole notion as he thinks the
      frog can be a hero or a Chancellor...just thought you might want to
      know.

=============================================================================
FATE WITH MAGUS      Party's level: 12-15
=============================================================================

  Head to the mountains southeast of Denadoro Mts...enter the middle of the
  mountain and it will say 'Magic Cave.' Inside you will witness a flashback
  involving Frog(Glenn)...Cyrus comes in and scares the four little kids
  away that were bothering Glenn...he tells Glenn that you have to sometimes
  fight back with your fists, he calls him a marshmallow...and for you slow
  people reading this it means he's soft...(^_^). Later Cyrus is shown
  standing over Zenan Bridge, he wishes to become a knight...Cyrus thinks
  Glenn should join as a knight as well since Glenn is a better swordsman
  than Cyrus...later an occurance of Magus and Glenn roll up again...he later
  awakens up as a Frog as the Hero Badge drops near him...the scene flashes
  back to the present(well the time they are in now)...Frog asks for the
  Masamune...in awesome might the sword tears open the earth like a sheet
  of paper.

  The power of this sword is just sick...well not yet but it's still a very
  powerful sword. Head inside and watch for the enemies here, they are much
  like the monsters at Heckran cave, magic is their weak spot and any magic
  spell will work. When you reach the end of the cave, you notice that a note
  is written in blood, it warns you of attacking the juggler...you don't need
  to remember this because I'll list it in the FAQ for ya (^_^).

=============================================================================
MAGUS' LAIR      Party's level: 12-15
=============================================================================

  Head inside Magus' lair, head to the left path and you notice townspeople
  are here...or are they? Pick up a MID ETHER along the way and head to the
  top room, in here pick up a MID ETHER and a SHELTER and check the sword on
  the wall. After that you can check the left path for a MID ETHER but when
  you have searched both paths and found nothing, head back to the initial
  room and you will find a save point, but as you go over it Ozzie's fatass
  appears. He tells you that you will have to defeat all 100 beasts in the
  castle, but don't worry he's just bluffing...exagerrating is more like it.
  There are about 70 monsters to defeat, and you can take out six here.

  Head to the right path again and this time the little kids will ask if you
  want their treasure and obviously you will have to fight for it. You will
  fight four Shadows and obviously you will need to use magic, the fight
  isn't hard anyways. You can pick up a BARRIER in the treasure chest,
  Robo's Laser Spin will help you out in this battle, it's one of his first
  Techs and you shouldn't have to worry about getting Lightning2 or Water2
  just yet. If you come close to your fake friends, a battle will ensure,
  you do not need to fight any of these battles for that matter. Head up to
  the center and you will face Flea, the magician. But it's pitifully weak
  as you destroy it easily, the annoying this is that it steals all of your
  MP once you kill it.

  After the battle Frog notices that that wasn't the real Flea. The little
  bat that has been following you around was Flea...and he finally reveals
  himself to the party...but eh...he looks like a girl! After a few insults
  that battle starts.
-----------------------------------------------------------------------------
BOSS BATTLE: Flea       HP: 3400
-----------------------------------------------------------------------------
  This battle will be tough, the main thing you have to watch out for is that
  Flea will designate one of your characters to attack all characters in
  your party, and it will usually result in huge damage against all party
  members. You should mainly keep to using regular attacks or Dual Techs.
  Watch for the Waltz of Wind attack, at times it does nothing but at times
  it can take away a lot of HP and put a confusing status effect on you.
  Attack and keep your HP up above 80.

  You can check the remnants of Flea for a MAGIC TAB...then head around back
  to the left side. You can feel free to exit out of the cave to save your
  game if you like...in fact I suggest it. Once you head to the room atop
  the left path...talk to the townspeople and they will turn into skeletons
  and attack you. After the battle Slash shows himself, approach him and a
  battle will engage.
-----------------------------------------------------------------------------
BOSS BATTLE: Slash       HP: 8000
-----------------------------------------------------------------------------
  Ouch, talk about tough...his physical attacks deal moderate damage but
  his "attack attack attack" attack will deal out about 40-70 HP of damage.
  You shouldn't have too much trouble with his first form...he has about
  2600 HP in his first form. In his second form he takes the sword from the
  wall...this time he is twice as tough. Watch for his wave attack, if he
  gets to the side of your party he can hit all three of you guys, and while
  it may weaken the wave attack, it still does plenty of damage. Keep your HP
  to the max, once Slash gets close to you he will pull off a powerful
  physical attack that does explosive damage. Attack and heal, your X-Strike
  works nicely in this battle...which is the Dual Tech attack between Frog
  and Crono.

  After the battle he vanishes, leaving a save point and a Slasher sword
  behind with him. Head back to the initial room and you will notice a save
  point, go to the save point and you will warp to the next area. You will
  have to fight a series of battles that gets increasingly tougher, much
  like the Factory at 2300 AD. Head up to the top and pick up a MIST ROBE,
  then talk to Ozzie...this time you will have to face all three goons at
  the same time...talk about tough! Luckily you defeated them as Frog reminds
  Ozzie that the two are out sleeping.

  Head to the next room and you notice axes that drop on the conveyer belts,
  they are easily dodgable, pick up a DARK MAIL along the way and when you
  reach Ozzie he runs away. Pick up the DOOMFINGER for Robo and head to the
  next room...walk along the stairwell to the top, you will see Ozzie to the
  otherside of a wall...but he drops you to the pits below. You will have to
  fight 6 Descendants, in this room pick up a BARRIER, SHELTER, MID ETHER,
  and a LAPIS. There are four save points in this room and to the bottom
  right of this room is a MAGIC TAB. If you reach the wrong save point,
  entities will attack you, but this is a huge plus since they give away
  lots of pts. after battles! To the left is a real save point, to the bottom
  is a battle, to the top is a battle, and to the right leads back to the
  room you dropped from earlier. Now to prevent from being dropped to the
  bottom floor again, head along the edges of the wall and then go to the
  middle when you reach the right path. Don't worry if you drop though, the
  floors will still remain imminent on the floor and you can easily walk
  around them. However, note that each time you drop to the floor, the
  patterns change as to which is a save point and which is the warp tile and
  which is the teleport to the next room. Also note that the warp tile is
  usually across from the save point, 9/10 times. Believe me...I would know!

  Once you reach Ozzie he runs off again, head to the next room and make your
  way atop the stairwell. In the next room you will have to face a few
  battles, once you reach Ozzie and defeat the goons, he will try again and
  sweat in profusion in hopes that more monsters will come. He then runs off,
  pick up the SPEED BELT and head to the next room. In here you will have to
  fight a few more battles, pick up the REVIVE at the top and head to the
  next room, in here collect the MAGICSCARF and the MIST ROBE before talking
  to Ozzie and equip them. Talk to Ozzie and he will talk about a barrier
  that protects him.
-----------------------------------------------------------------------------
BOSS BATTLE: Ozzie       HP: 1000
-----------------------------------------------------------------------------
  Avoid hitting the ice block, instead move your cursor somewhere else and
  you will attack Ozzie. This battle is easy, each go around Ozzie only has
  250 HP...just attack as normal but don't attack the ice block, otherwise
  you can expect a real nasty counter attack.

  After the battle(after Ozzie drops himself) take the right save point and
  save your game, the left save point will lead to Magus. Dash down the
  stairs to the next room, you will hear a familiar chant(assuming of course
  you did visit Medina Square in 1000 AD), as you walk along a row of blue
  flames will light up. As the party approaches Magus, he doesn't know that
  his three henchmen were defeated. After some trash talk Frog shows the
  Masamune...but Magus doesn't seem very impressed.
-----------------------------------------------------------------------------
BOSS BATTLE: Magus      HP: 7777
-----------------------------------------------------------------------------
  This battle will be tough, heck I wouldn't be surprised if it remains as
  your toughest battle so far in the game. Hit Magus and he will change
  barriers, a message box at the top will tell you what kind of magic attack
  to use against him...don't use any other type of magic, otherwise you will
  heal him. Your physical attacks are basically cut down to 15% total
  damage, and if he changes into an element that you don't have, then hit
  him again until he changes into an element that you do have. Also note that
  Robo will do Shadow damage with his lasers, he's a pretty handy character
  in this battle as well. Also note that when Magus uses water, you can also
  use Ice magic as well...they are pretty much the same element with a couple
  of differences here and there. After you lose Magus about 3000 HP, he will
  not be left vulnerable to all sorts of attacks...the barriers will no
  longer be up. The Masamune comes in at the best possible time here, when
  you used the MAsamune when Magus had the barriers up, you increased his
  defense...but if you use the Masamune this time, you notice that you do
  a whole bunch of damage against him and you absorb some HP from Magus as
  well.

  After the battle, Magus huffs and puffs as he wonders why the Masamune is
  so powerful. Later an eruption starts as according to Robo's database,
  the birth of Lavos started at this time period...but Magus did not create
  Lavos...he only summoned him. Later a giant gate emerges, much larger
  than any previous gates, the gate sucks in the party including Magus.

  Afterwards you repeat the beginning of your journey, this time Marle
  will act like your mother, she tells Crono to go out and get a job, but
  the party finds themselves in Ayla's hut. Ayla tells the party that she
  had a strange dream...everyone lied there hurt so she carried the party
  to the hut...so obviously it was no dream. Ayla will notice Frog, she
  thinks its for her to eat...but if Lavos wasn't born in Magus' era, then
  which time period was it born? Ayla tells the party to rest, Kino will
  come in and tell the party that Ayla is looking for Laruba village.
  Later a caveman comes in and tells Kino that the woods up north are
  burning...so check it out.
 
=============================================================================
PREHISTORIC REVISIT        Party's level: 14-18
=============================================================================

  Head to the top to Laruba ruins, you notice that you can enter the 
  previously blocked forest area now. Inside you find that Kino has been
  taken by the Reptites and the old man blames Ayla for the mess...heh...
  it's pretty funny watching these guys talk though. Ayla tells the old
  man that she needs Dactyls, so reluctantly he allows Ayla to have Dactyls
  for her journey to Tyranno's Lair.

  Head out and go to the top right and enter Dactyl's Nest, you will find
  Ayla waiting for you as you head along deeper into the Nest. Once you
  reach the cliffs, you find that Ayla summons a Dactyl, speak to her and
  she is shocked to see you(she didn't notice them before?). Frog wishes
  to go as well...any comrade of Crono's is a comrade of Frog's. Ayla tells
  the party that it's much to dangerous for the party to go. You will have
  to leave a party member behind, I would suggest you bring Robo, he does
  have lightning element in him. Your healer will always be Marle regardless
  and I'm not really sure if you would want to take her along with you.

=============================================================================
TYRANO'S LAIR       Party's level: 14-18
=============================================================================

  The lair is not hard to find, it's in the middle of a surrounding moat of
  lava. Head inside and enter the open mouth of a T-Rex...doesn't the music
  sound familiar? Sure it does! It sounds much like Vector from Final Fantasy
  VI! Once you head downstairs you find that your cave buddies are stuck 
  inside a cell, free them by hitting the switch next to the cell door.

  In the next room down below, you will find Kino, talk to him and Ayla will
  climb over and break the door free. Kino will show you something, so
  follow him out the door...he will open the other T-rex bone and then
  proceed to hightail it out of here. Head inside the mouth to the next
  room, in here you can press both switches on the floor by stepping over
  them as the monsters will drop. Head out to the left, then head to the
  left, the spherical objects on the floor are actually treasure chests,
  pick up a CERATOPPER...oh yeah, note that the floor will teleport you
  to places around to room including the stairwell to the next area. In
  this room are also a TONIC, REVIVE, and some other item I couldn't get.

  Head to the top left and then head outside go to the far right and enter
  through. In here hit the right switch to open the mouth, the left switch
  will open the mouth but release some enemies for you to fight against.
  Head inside the mouth and hit the switch, it will open the door outside
  that you couldn't get into earlier. Head inside the middle door outside
  and you will face a dumb dinosaur in your path, however you can just go
  around him. Feel free to save your game...but as you try to go on, Nizbel
  will stop you.
-----------------------------------------------------------------------------
BOSS BATTLE: Nizbel II      HP: 5000
-----------------------------------------------------------------------------
  This battle isn't too tough, what you should do is get off a few physical
  attacks, each physical attack will raise his physical defense, then use
  magic(preferably lightning) and then zap him. Using lightning will decrease
  his defense. Watch for his stampede attack, it will hit all party members
  for MASSIVE damage, I'm not really sure if you would want to use your
  LAPIS in this battle because you should save it for later battles, but if
  he does inflict enough damage on you then I would suggest that you use it.

  After the battle head outside and go to the far right, in here there are
  three switches on the floor, the top switch will reveal a save point, the
  left switch will open the floors and the right switch will ensue a battle.
  You can open the mouth directly by going up to it, inside hit the switch
  and collect the FULL ETHER. After you hit the switch head back outside and
  go to the middle door, inside you will find Azala, who apparently wants
  this to be the final battle. You will hear some awkward noise(blame the
  SNES) and Azala will flee, pick up a MID ETHER along the way and follow
  Azala. Once you reach outside, Azala knows that it might be their(Reptites)
  fate to perish but obviously they will not simply hand the world over to
  the 'apes'(humans).
-----------------------------------------------------------------------------
BOSS BATTLE: Azala/BlackTyrano     HP: 2500(Azala), 12,000(BlackTyrano)
-----------------------------------------------------------------------------
  This battle will be tough, your first target should be Azala. Attack him
  with everything you've got, your physical attacks won't do much against
  both BlackTyrano or Azala, you will need to use Lightning, just use plain
  ole lightning on Azala, if you have Lightning2, then don't use it,
  otherwise you will suffer a counter attack from the BlackTyrano. Also
  watch for BlackTyrano to chew a party member and then spit him or her
  out, it will practically absorb all the HP with nothing or little that you
  can do about it, make sure you use Revive after you defeated Azala. When
  you defeat Azala you will have to wait a few rounds before BlackTyrano's
  defense drops to power up his attack, he will begin a countdown from the
  start of 5 and when it hits zero he will unleash a fire attack that does
  moderate-powerful damage, it's not really the attack that will bring you
  to your knees...you might want to use a LAPIS if he begins his second
  countdown though...he will start over once he has used it.

  After the battle the dinosaur dies and you find Azala on the floor, Azala
  crawls on the floor and can't believe the 'heavens have sided with the
  apes.' He tells the party that they had fought the 'primates' to the bitter
  end...later a flash goes by, it appears that a volcano is about to erupt.
  The plains will gradually freeze...Azala laughs as "you wish you came along
  with us" or you wish you would be dead instead of living in a cold and
  freezing world. Later the scene moves towards Lavos, apparently he came
  from outer space, the red star you saw earlier was Lavos coming into the
  Earth. "La" means fire and "vos" means big, according to Ayla's words.
  Later Kino comes in with Dactyl's, the party gets on, but Ayla wishes for
  Azala to come along...he refuses as he knows it is destiny. The party
  then leaves as a giant flaring meteorite crashes at Tyrano's lair that
  creates a giant and catastrphic explosion.

  LAter the party are outside on the rocks, it appears that Magus did not
  create Lavos and that Lavos came to the Earth from long ago...you can
  see the party as they are the 3 tiny blue dots, the jumpy one is Ayla.
  It looks like you will have to defeat it while its here now, once you head
  outside you can enter back into the Lair Ruins...you will find a warp
  tile, head inside it. But you will not find Lavos however.

=============================================================================
WHERE ARE WE?       Party's level: 17-20
=============================================================================

  Once you step outside, you notice that the time period is 12000 BC!! Azala
  was right, the plains across the field have frozen. Head across to the left
  and enter the Skyway, step on the platform inside...you will later find
  yourself up high above in a more civilized civilization. Inside Ensaha to
  the right, when you talk to the people one of the mention "Blackbird" and
  you will find a boy in purple with light blue hair...he tells the party
  that one of them will perish. You can also check the various books around
  here, the book at the top right will enable ice, the book at the top left
  will enable wind, and the book at the bottom will enable fire...I think
  you have to open it in that order...it worked for me. Once you open the
  fire book, the bookshelf will reveal a room...head inside and talk to the
  Nu, it will challenge you to a fight against 6 Nus. They are tough, one
  of their attacks will easily lower your HP down to 1...no matter what
  defense you have. If you win the battle he will give you a MAGIC TAB and
  a SPEED TAB. After that you can head outside to the Land Bridge, you
  will be teleported down back to the Earth.

  Walk along up North to the other land bridge, once your atop you can head
  to the Kajar or the Blackbird to the west. Inside the Blackbird you
  will find two soldiers, Dalton will come in and notice the party but just
  walks away. In Kajar you learn that the people who cannot use magic are
  down below and are called the "Earthbound ones."  Check the book to the
  top left, it will enable water, the book at the bottom right will enable
  wind and the book in the middle will enable fire. Once you open those
  books in that order a bookshelf will open up in the middle...inside check
  the Poyozo Doll and you will have recieved a BLACK ROCK...this accessory
  will allow you to use the Triple Tech "DarkEternal." At the top part of
  Kajar and inside you will learn of Schala...who apparently is far more
  powerful than his mother, in this top middle room, check the bottom right
  wall of this room to pick up a SPEED TAB, you might have saw a flashing
  blue dor earlier outside...that was the SPEED TAB you just picked up.

  Head outside and go to the Cave to the right, eventually you will reach
  Zeal Palace. Inside go to the top left and talk to the Nu, he will move
  out of the way...inside you will learn a lot about the Mammon Machine.
  To the top right leads to the bedroom, inside on the right you will find
  Schala and Janus...Schala gives Janus an amulet...but then Schala has
  to leave, Janus notices that their mother has changed quite a bit, but 
  still she is their mother. Schala later heads out to the Ocean Palace.
  Head outside and go to the middle hallway, you will find that Schala
  entered through with the pendant, but when the party tries their pendant,
  nothing happens. At the bottom left on the second floor of Zeal Palace,
  there is a woman with a plant, she asks if she should burn it or plant
  it, I suggest you tell her to plant it. Then return to the Mammom Machine
  and check it(you did remember that the people here were blabbing it out
  did you?), you will place the pendant in the energy core of the Mammon
  Machine...once you do that return to the Queen's hallway and use your
  pendant.

  Inside you will find Queen Zeal and Schala...but they notice your presence
  and Dalton summons a Golem to do the Queen's bidding.
-----------------------------------------------------------------------------
BOSS BATTLE: Golem      HP: 7000
-----------------------------------------------------------------------------
  This battle isn't tough, watch for it's Iron Orb attack, it acts exactly
  like Demi, cutting your HP in half. Don't use any magic against this Golem,
  it will counter attack with a powerful element spell that you had used
  against it. Attack it with physical attacks and watch for the spherical
  fire attack or whatever it is, it will knock a lot of HP outta ya. Once
  you defeat the Golem, it will use a Shadow attack at the end...so keep your
  HP up.

  After the battle the queen traps the party in her magic...later the party
  is shown caught in a energy flux, Schala and Janus comes in...Schala wishes
  to rescue the party...she doesn't care about being caught, she thinks the
  party can rescue the Gurus. Schala then releases the party and tells them
  to escape quickly, Melchior was sent to the Mountain of Woe for opposing
  Queen...later the Prophet comes in and he spares the lives of the party,
  but only if they show him how they got here. The party shows them the gate
  they came in through...Schala will be forced to close the gate as the party
  is thrown into it.

  They end up at 65,000,000 BC, you get notice that there are several places
  that have the energy aura in different time periods. One place that is
  shown is Proto Dome, head outside to the Dactyls and then fly to Mystic
  Mts. where the gate is. Once you reach to the End of Time head to Proto
  Dome 2300.

=============================================================================
AN EPIC THAT SPANDS ACROSS TIME        Party's level: 17-20
=============================================================================

  Head out and go back around to Lab 32...then go around to Arris Dome, but
  this time go to the Sewer Access, which is southeast from the entrance of
  Lab 32. In here head to the right and collect 600G...you will find some
  monsters that will spot you but not fight you including two little frogs
  that act suspiciously. Climb down to where the frogs went, you can read
  the note to the left that tell of the fishmen that attack with the
  slightest noise. Head around to the right, if you do not wish to fight
  then I suggest you not even try to talk to the cat or even try to save your
  game for that matter. Head around to the ladder and then go upwards and
  go through the split in the wall, hit the switch and then go around the
  wall and go behind it and come through the door at the top.

  You will see the two frogs again, they try to hit a switch but to no
  avail, apparently the Gary Coleman condition has struck the frogs too
  grbitt! Go to the top and pick up a RAGE BAND and prepare for a boss
  battle. Sir Krawlie starts a little trash talk as the party is right beside
  him.
-----------------------------------------------------------------------------
BOSS BATTLE: Sir Krawlie       HP: 600
-----------------------------------------------------------------------------
  This guy is not that tough, just attack and heal as usual.

  After the battle go around and pick up a BOLTSWORD and then hit the switch
  that connects the bridge. The bridge is there as a shortcut when you come
  back...head to the ladder outside.

=============================================================================
KEEPER'S DOME       Party's level: 17-20
=============================================================================

  Head to the Keeper's Dome which is to the south, inside you will find a
  Nu sleeping in front of a computer screen, you can't move him out of the
  way so head tot he door atop. It will open a door to the inside, you will
  find three shimmering blue dots, they are the three Gurus, Belthasar.
  He once lived in 12000 BC but was thrown into this time period, Lavos
  was in hiatus for a small moment when he was summoned by a wizard, namely
  Magus. Lavos reigns from the peak of Death Peak, he continously consumes
  the world even as you speak...Belthasar grows old however, he leaves
  things in your hands and tells you that only when you master time will
  you stand a chance at defeating Lavos. Belthasar tells you to take his
  "Wings of Time" in the back room, which is his last invention.

  In the back you find a spacecraft, examine it from the top and as you
  leave, the Nu that blocked the CPU screen earlier comes in, it appears that
  is Balthasar, who copied his memory into it...pretty neat huh? He tells
  you how to operate the machine, and then later tells you to name the
  Time Machine, so name it 'Epoch' and be done with it. Later once you get
  on the Time Machine, head to 12000 BC.

=============================================================================
THE GURUS       Party's level: 17-20
=============================================================================

  To the left of the cave you came in through(where Schala had sealed up the 
  cave), there is a Terra Cave, you might have came here earlier and noticed 
  that the ladder was cut off. Here you can climb atop and inside when you
  talk to the people you notice that you are in Algetty, which is the village
  of the Earthbound ones. Head down to the bottom, you will find a save point
  so feel free to save your game. Head to the next area, at the bottom right
  is a POWER TAB, as you head to the top you notice a red and blue
  beast and a Mud Imp, looks like you will have to prepare yourselves.
-----------------------------------------------------------------------------
BOSS BATTLE: Mud Imp, Red/Blue Beast     HP: Mud Imp(850)B.B(3200) R.B(3000)
-----------------------------------------------------------------------------
  This battle is a lot tougher than it looks, don't hit the Mud Imp when the
  two beasts are alive, otherwise they will counter with a quake attack that
  does massive damage to all party members. Take out the red beast first and
  then the blue beast, after that attack the Mud Imp with your Dual Techs,
  if you have it, use the Drop Kick(Ayla and Frog) against it. The annoying
  thing about this imp is that everytime you attack with a physical attack
  he heals himself, and to top it off his physical defense is AMAZINGLY
  high...don't be surprised that some of your attacks may only land single
  digit damage.

  After the battle climb the chain and you will arrive at the Mountain of
  Woe. Go up top and cross the chain bridge and collect a LODE HELMET to the
  left, now head to the chain that is to the left of the entrance you came
  in through, head to the top and in this area head to the right, feel free
  to save your game if you wish. At the top right is a BARRIER and in
  the middle is a LAPIS, then go around to the right across the chain bridge
  and go around to the bottom right. You can pick up a BARRIER and then
  continue to the right, in this next area pick up a LAPIS, to the right is
  a BARRIER and a FULL ETHER, head to the top and to the left is a SHIELD
  and a SHELTER. Head to the right and save your game at the save point and
  continue on. In here pick up a TIME HAT and a FULL ETHER, to the right is
  a long chain bridge but as you climb it, the area suddenly turns dark.

  At the top you find a giant ice block, but before you can do anything you
  are attacked.
-----------------------------------------------------------------------------
BOSS BATTLE: Giga Gaia       HP: 9100, Arms(900 each)
-----------------------------------------------------------------------------
  This battle is actually a lot easier than it looks. The Falchon it is
  your obvious tech of choice in this battle(Ayla and Crono) and it will
  easily take out the two hands to the side, you should use this dual tech
  when it has it's arm extended. If you have the Drop Kick(which you probably
  don't), you should use this against the head after you destroy the arms,
  it does a buttload of damage and it takes about 3 or 4 to get rid of the
  head, Ayla and Frog will initiate the Drop Kick Dual tech. Your main goal
  is to take out the arms first since they will do the damage, once the arms
  are gone this guy is a wuss, attack it's head and keep your MP up, you will
  need it for the Falchon Hit and Drop Kick.

  After the battle Melchior appears, it appears that the more energy the
  Mammom Machine ubsorbs the more the Queen becomes degenerated(heh), but
  suddenly the party must flee as the mountain will collapse. At the Terra
  Cave, Melchior tells the party that Lavos is sleeping underground, but
  later Schala comes in as does Janus. Schala has kept the skyway open and
  you must hurry to stop the Queen, but not before Dalton steps in. He then
  takes Schala and Janus and leaves, afterwards talk to Melchior. Melchior
  doesn't even know the party's names, he then gives the party a red stone
  to destroy the Mammon Machine.

=============================================================================
SAVE SCHALA NOW!      Party's level: 19-23
=============================================================================

  Head back to Zeal Palace, yes you will have to walk a long way. Head to
  the Queen's Hall inside Zeal Palace, save your game and head through.
  You will find Dalton, and expect a boss battle.
-----------------------------------------------------------------------------
BOSS BATTLE: Dalton       HP: 6000
-----------------------------------------------------------------------------
  This battle isn't tough, watch for Dalton though, each time you attack him
  he will counter attack with a Demi type spell, cutting your HP in half.
  Try to use Techs and Dual Techs to attack him, like the X-Strike or the
  Drop Kick.

  After the battle Dalton complains and whines again, follow him through the
  gate and you will arrive at the Ocean Palace. You can save your game if
  you wish, talk to Mune and an event will occur, the Queen wishes for Schala
  to raise the Mammon Machine to it's limit but she reluctantly agrees, looks
  like you will have to hurry. Head down and go to the right, hit the switch
  and defeat the two monsters and a door will open, pick up the AEON HELM and
  then head to the left, outside here there is a AEON SUIT in the middle,
  and to the far left in the next room is a STAR SWORD. After that head out
  and go to the bottom, you can pick up a SHOCKWAVE for Lucca, head down
  and head through the middle to the left. Step on the switch and proceed
  to the top right and pick up a KAISER ARM and when you head back to the
  previous room, a path directly south will be open, so enter through it.

  Now take the left staircase and keep going down, this place is pretty
  linear anyways. Once you reach Masa, talk to him and he tells you that the
  knife contains the dreams of Masa and Mune, later you still see Schala
  lifting the power of the Mammom Machine, the Queen uses her power against
  the servant that doesn't obey...head downstairs and then feel free to
  save your game. Use the elevator to reach the bottom, once you have reached
  the bottom, step on the switch in the next room and go left, and hit the
  switch inside, then hit the switch to the opposite room and step on the
  switch in this room and a bridge will create and the platform will lower.
  Head to the next room, pick up an ELIXIR and definitely save your game
  this time.

  Inside you will meet Dalton again, but instead of fighting one Golem you
  fight two of them.
-----------------------------------------------------------------------------
BOSS BATTLE: Golem        HP: 7000(each)
-----------------------------------------------------------------------------
  You should use a weak spell, like Lightning or Fire or Water or Ice, if
  you use Lightning2 or Fire2 or Water2, they will use that spell against
  your party, only this time if will hurt like crazy. Stick with Dual Techs
  and watch for the Iron Orb attack, you should concentrate on one of them
  and then attack the other.

  Afterwards Dalton tries to summon the GolemBoss, but to no avail. Head
  back and save your game again and heal your wounds, then head straight up
  to the next room, in here the party confronts the Queen and uses the
  knife, Masa and Mune use the Masamune and stab it through the Mammon
  Machine...but it appears that the party will face up against Lavos.

  Lavos obviously is WAY outta your league, once you fall the Prophet comes
  in, that prophet reveals himself to be Magus. Magus swore long ago that
  he would promise to kill Lavos at no matter the price, however the Queen
  comes in and the power of Lavos easily dismantles Magus. Later you control
  Crono, move him up to Lavos...Crono will try to stop Lavos will his own
  power but is literally disintergrated. The party mus hurry out of here,
  Schala will use the last power remaining in the pendant. Later Lavos
  erupts from the Earth and sends dozens of lava shots into the air,
  destroying the once properous kingdom of Zeal. A huge tidal wave hits,
  but later the other two party members find themselves in a hut, it appears
  that Crono died with the explosion. Melchior fell victim to a black portal
  while trying to save Janus, the elder later gives the party the Pendant
  that Crono held...the Epoch seemed to have followed the party as well.

=============================================================================
THE BLACKBIRD      Party's level: 19-23
=============================================================================

NOTE: With Crono gone, I would put Frog as your leader now.

  Did anybody notice the ship's name is the same as the X-Men's aicraft?
  Later once you have assembled your party head out, go to the Commons and
  speak to the Elder at the top. The soldiers of Dalton later interupt the
  party as Dalton wishes to rename Zeal to the Kingdom of Dalton. Dalton
  tries to attack the party but to no avail...he uses a stronger blast of
  fire and later the party awakens in a cell. Climb up the ladder and the
  party notices that they are in the Blackbird, one of your party members
  notice an air duct, climb up the air duct(which is to the left of the
  ladder). Go around to the right and once you reach the next vertical
  hall duct, head straight up and go to the left. When you reach out, try
  not to get caught by the guards, if you do you will be thrown back into
  your cell.

NOTE: I suggest you pick up the routes yourself, it's much too confusing for
      you to follow this walkthrough since it's very difficult to map out a
      maze and following the below walkthrough MIGHT get you confused.

  If you do get caught, head out to the cell gate twice, the second time you
  will be given two choices, act sick and the guards will come in. You 
  should head back to the ducts, the duct to the second to top left, inside
  you will get Frog's equipment back, then head back into the ducts and
  take the opposite duct and climb down the ladder. Head out and go to the
  bottom right door and head inside, then climb the ladder to the ducts.

  Head to the bottom left and head to the second to left ladder and climb
  down, inside defeat the guards(use Water2 and wash em away) and pick up
  your second character's equipment. Head out and go to the bottom right
  door, defeat the 6 Bashers and climb the to the ducts, then go to the
  far left slightly to the bottom below, then climb the ladder and head
  out. Go to the top right room and inside and pick up your third character's
  equipment. After that head out and go to the top of the room and enter
  through, then head to the left room and go inside. Pick up your items and
  then head to the left door.

NOTE: If you want your gold back, go outside and then go back to the previous
      room and go to the bottom middle left of the room and check that room
      and defeat the guards for the gold.

  Once you head outside you notice the wind blows you down, don't worry 
  though, the wind can't blow you off. Destroy all the Turrets and then
  head to the bottom left, something will attack you.
-----------------------------------------------------------------------------
BOSS BATTLE: GolemBoss       HP: 10000
-----------------------------------------------------------------------------
  This battle is rediculously easy, you can either kill it or sit back and
  relax and it will run away. Either way it won't hurt you since he is so
  concerned about heights.

  After the battle you see Dalton using the Epoch like some chariot, heh,
  the music for the Epoch plays but Dalton tells them(the producers of the
  game) to switch music, he then flys the Epoch, the party then jump onto
  the Epoch.
-----------------------------------------------------------------------------
BOSS BATTLE: Dalton Plus       HP: 3000
-----------------------------------------------------------------------------
  This guy isn't hard, however he will counter attack with the demi attack,
  just keep attacking him though and he should be through.

  Lucca tells you to press various buttons, so you do...hahahaha you send
  lasers to the Blackbird at times when you press the wrong button. Later
  the Blackbird sinks and the people below are cheering...later aboard,
  okay I've got to say this: This has got to be one of the best themes that
  I've heard in awhile...there I said it. As the Wings Across Time theme
  plays Lucca finally figured out the controls. The party then lands,
  head back to the Commons. Inside you will get information about a
  mysterious man who went up north, namely Magus. Head out and go to North
  Cape, which is to the northwest.

=============================================================================
SEARCH FOR CRONO, DEAD OR ALIVE        Party's level: 20-23
=============================================================================

  Atop check the blue dot and Magus will appear...he will flashback to when
  the events transpired prior to Crono's immediate death. You will see how
  Melchior, Gaspar, and Belthasar disappeared into different time periods.
  Janus also falls victim as well, you see where all four people have
  relocated...Janus ends up with Ozzie, Balthasar ends up in 2300 AD, Gaspar
  ended up in the End of Time, and Melchior ended up in Medina 1000 AD
  where the Mystics live.

  With Magus' knowledge of the past he had convinced the Queen that he would
  be a prophet but obviously correctly predicting what would happen can not
  prepare you for all things. Later Magus insults Crono, with the heat 
  between Frog and Magus, Frog stands ready to defend the honor of Crono.
  You will be given two choices, fight him if you wish...if Frog is in your
  party he will fight Magus alone.

A) You selected 'yes' so prepare for a fight...once again if Frog is in your
   party he fights this battle alone...it's the battle you kinda been waiting
   for, these two have a lot of heat between them.
-----------------------------------------------------------------------------
OPTIONAL BOSS FIGHT: Magus       HP: 4000
-----------------------------------------------------------------------------
  This battle will be tough, you should attack with Water2, it does the most
  damage on Magus...heal when neccessary and you should keep your HP above
  140, heal in between when you need to.

  After the battle you can pick up an AMULET from where he was standing. He
  tells you to visit the Guru of Time, Gespar to find a way to bring back
  Crono. He later dies.

B) You selected 'no' and Frog discards his weapon. Frog realizes that killing
   Magus will neither bring back Cyrus or Crono. Leave, but as you do Magus
   will call you and decide to come with you...he tells the party that there
   might be a way to bring him back. He tells the party that Guru knows how
   to restore misplaced time streams...later you can name him 'Magus' for
   obvious storyline reasons.

  Either way head out and go to the Epoch, but as the party climbs aboard,
  the Epoch's compass go haywire, later from out of the ocean floor rises
  a giant black spacecraft, the party seems shocked to find that the ocean
  palace has lifted out of the waters...use your Epoch and head to the
  End of Time.

=============================================================================
THE END OF TIME, BEGINNING OF CRONO       Party's level: 20-23
=============================================================================

  Once you head here talk to the old man...when he hears the news he has
  nothing to give to the party but his song. Magus then speaks of the Guru
  of Time, obviously Magus does not recognize the old man...the old man
  knows of the Guru of Time but tells the party that everyone wants to bring
  back lost loved ones. He then gives his condolences, so leave, but as you
  do he calls you out, go back and speak to him...he will give you the
  Chrono Trigger, which is an egg. He tells the party that the egg can bring
  back Crono but it all depends on your efforts to search for him, you only
  get out what you put in. Head back to your Epoch and go to 2300 AD.

=============================================================================
CHRONO TRIGGER       Party's level: 20-23
=============================================================================

  Head to the Keeper's Dome(notice that you arrived right in front of it?)
  and inside and use your pendant. Inside check the shimmering blue dot on
  the floor for a MAGIC TAB, talk to Belthasar(sorry if I mispelled the name
  several times earlier before) and he will tell you that the power to 
  resotre life is on Death Peak. He tells you that this person must be
  important to the space time continum, and that you must have an identical
  clone of that person. Well obviously Crono is important to time(they don't
  call him Crono for nothing) but how the heck do you get a clone of the
  person when he is already dead? Luckily the magician Nolstein Bekkler
  can create one...he tells you that Bekkler loves festivals and you will
  find Bekkler in a festival. So where have you found a festival? Right,
  in the beginning of the game at Leene Square...so head off to Leene
  Square.

  Inside Leen Square head to the tent on the farthest right, talk to
  Bekkler he will tell you that the longer that you stay in the game the
  lower the price of the clone will be. If you don't have at least 40
  Silver Points, then you can earn them by beating on that dumb robot
  Lucca made, no not Robo the other dumb robot at the top left of Leene
  Square(just kidding!). Fight it as many times as you want...once you
  have enough points head back to the tent.

  Try the game and you will have to mimic what you see:

  L: Left Arm      R: Right Arm      Y: Laugh      A: Surprise!

  Try not to foul up, I fouled up on my first try and ended up paying 50000
  for the clone! Damn emulator, I can't even find which was the right key...
  errr...I mean...controller! That's it(*looks around suspiciously*), oh
  well, the clone will be left at Crono's home.

  Head upstairs and you will find Crono's mom, speak to her and she will
  wonder if Crono is okay...the party tells his mom the 'he be in fine
  health!' Crono's mom allows the party to take the doll, head out and go
  back to 2300 AD.

=============================================================================
DEATH PEAK        Party's level: 20-23
=============================================================================

  Head inside Keeper's Dome and speak with Belthasar again, he will activate
  a program that will help you get atop the Peak and will send out 3 Poyozo
  dolls. Belthasar asks you a favor, he wants you to hit the switch that
  turns off the creature, do so and then leave.

  Head to Death Peak, quickly head up to the Poyozo Doll and speak to it,
  it will turn into a tree. You will need to do this two times, you can
  also pick up a POWER TAB to the right, but you risk falling off and
  starting over. To get to the top, go when the wind stops, you will hear
  nothing when the wind dies down and you will hear cheap sound effects when
  the wind starts.

  In the next area head to the far left and pick up a MAGIC RING, then
  climb up and go to the right to the next area, head to the far right and
  pick up a WALL RING, and there is also a save point between the trees,
  then head up to the left cave. Inside prepare for a boss fight.
-----------------------------------------------------------------------------
BOSS BATTLE: Lavos Spawn      HP: 4000
-----------------------------------------------------------------------------
  The main thing you do not want to do is attack the shell, doing so envokes
  it to use the Lavos Needle Spore attack which will deal out very painful
  damage to the party. Attack the head only, use Dual Techs if you wish, but
  mainly keep your HP above 150 and attack the head only, the rest of the
  body should die once the head is gone.

  After the battle pick up the GIGA ARM and continue onto the next area,
  move across to the right and enter the next area. In here pick up the
  BRAVESWORD which is surprisingly much stronger than the Masamune. Head
  outside and check the blue dot at the edge of the cliff up top, it will
  open a door at the bottom. You will have to go around all the way back
  to the bottom to enter through that door.

  Through the middle path is a STARSCYTHE. Head outside and fight the Lavos
  Spawn again, it's much like before, attack the head and ignore the shell.
  Head to the left and talk to the Poyozo Doll, it will tell you that you
  should be careful, so walk but not run...for caution reasons. Note that
  it may take you several tries and it does get annoying like heck too,
  once you make it through, pick up a VEDICBLADE and head down and around
  to the left, you will eventually see another Poyozo Doll, it tells you
  to push the shell and climb the shell. Woozle wozzle? My words exactly,
  you won't get it until your there. Head to the bottom left and pick up a
  DARK HELM and save your game. Atop lies another Lavos Spawn, attack it
  as usual. This time you notice that the shell doesn't go along with the
  head this time, push the shell along the wall to reach the stone ladder.

  Pick up a MEMORY CAP and head to the top, at the summit the party will
  use the Chrono Trigger, the pendant will react with the Chrono Trigger,
  but the crystal shatters. However, after a moment an eclipse forms, you
  will be back at the time where Crono had sacrificed his life, go up to
  Crono and they will exchange Crono with the clone, later the party
  arrive back at the summit, if Marle is in your party she'll smooch all
  over him...she will tell Crono what had happened during the course of
  his abscence...later you end up at the End of Time, talk to the old guy
  and he will tell you many ways to reach Lavos:

  1) By the bucket in the corner.

  2) By the Epoch.

  3) By the Black Omen in 1000 AD.

  He tells the party that a woman brings a forest back to life, a fugitive
  in the Middle Ages named Ozzie, a task in the future, a special stone
  that shines from the past to the future, a ghost slained by Magus that
  haunts the present(1000 AD), and an object in the middle ages that sparkle
  like a rainbow. He tells you that you are close to someone that needs
  you, go to him. And if you want to fight Lavos, feel free to go on, but
  let me tell you you chances: 1/10000 is the chance you have of beating
  Lavos, you still have many things to do before you can face the battle
  against Lavos.

=============================================================================
A LOST SOUL      Party's level: 23-27
=============================================================================

  Head to 600 AD and go to the western continent, which is obviously west
  of the main continent. You may want to head over to the main continent
  and go into various inns and cafes and look for Toma and pay for his tab.
  Then head over to the western continent and go into the Cafe, he will give
  you TOMA'S POP, and tells you to pour it over his grave if he doesn't
  return. Head to 1000 AD on the same continent and head to the West Cape,
  check the tombstone and Frog will pour the Pop over the headstone and Toma
  will come back to life, well sorta. He tells you that a large island called
  Giant's Claw lies Northwest of this cape and you can find the shell there.
  Later the world map then focuses on the island you have to go to, he also
  warns you of the monsters that are about. After he says his goodbyes and
  travels off to Heaven, head out back to the Epoch.

  Fly your Epoch to Giant's Claw which is North Northeast, I know he said
  Northwest but that's the Black Omen...obviously a translation error or the
  inability to tell cardinal directions is that the fault of Square, probably
  the game's only error though. However, when you reach inside there is
  nothing there, in 600 AD this cave only contains a POWER TAB, obviously
  you will need to do some searching because if it's not in 65,000,000 BC
  then it's not anywhere else either. Whoops, forget all I said in this
  paragraph besides the POWER TAB, head to 600 AD.

=============================================================================
TOMA THE ADVENTURER      Party's level: 23-27
=============================================================================

  Head to Giant's Claw northwest of the west continent. There is a note to
  the left, it reads: "Those holes! What if I jumped into them on purpose?
  Yes! I'll start back at the beginning, and..." Head to the next room, you
  notice a prehistoric castle...this place should look familar since it is
  much like Tyrano's lair from aeons ago. Head to the next room and go to
  the left and pick up a SIGHT CAP, then head to the right to the next room.
  In here you will find three switches on the floor, it's not any different
  from last time, the top switch will reveal a save point, the left switch
  will reveal an open floor and a cat will fall through, the right switch
  will reveal enemies, but if you hit the left switch first then the monsters
  will fall.

  Head to the skeleton and check the mouth to open it, but just fall down,
  you can get some goodies. When you drop down you will have to fight the
  monsters that dropped, then hit the left switch and in the back pick up
  a POWER TAB and head to the bottom. You can pick up a FULL ETHER and a
  POWER TAB down the rope ladder and around you can pick up a BLUE ROCK.

  Below to the next room pick up a LAPIS at the bottom part of the room
  and then head to the bottom left to the next door and head to the left
  mouth, you should be expieriencing Deja Vu as you come across this place.
  Continue on until you reach the room with two switches, hit both of
  them and the Gigasaur on each side will drop. Head to the right side and
  in this room if you open the wrong treasure bone box, you will drop to
  the floor below, if you do drop below, then follow this next segment.

  Down below head to the right and save your game and there is a MID ETHER
  to the left and a doorway. Head inside and you will see BlackTyrano
  from before...it appears he has survived over 64 million years, damn,
  talk about life expectancy. To initiate the fight head around him but
  he will then attack you.
-----------------------------------------------------------------------------
BOSS BATTLE: Rust Tyrano       HP: 25000
-----------------------------------------------------------------------------
  Like before, this battle isn't any different. He has gotten a bit stronger
  over the years but he is still just a pushover. Attack with Dual Techs
  and such, use your most powerful attacks just before the time runs out
  on his countdown, keep your HP to the max, otherwise his flame attack might
  burn you out. If you traded your petals and stuff from the prehistoric
  period, it would've been good to be wearing Ruby Vests, it cuts down the
  damage by a lot or it absorbs it(sorry, I forgot). After he uses his
  flame attack he will eat a party member and absorb their HP, so watch for
  that because it's a pretty damaging attack.

  After the battle head up top and check the rainbow stone, the party tries
  to lift it but fail. Head back out and the screen will fade, you will
  arrive at the throne room of Guardia Castle. Marle tells the king to keep
  it at the castle until the next century, so head out back to the Epoch.
  Go back to the west continent and go to the Cafe, talk to the guy sitting
  at the table and he will tell you that he lost his tools.

=============================================================================
TOOLS? YOU NEED TOOLS? SURE!     Party's level: 25-27
=============================================================================

  Head to Choras Inn, which was previously the Cafe and talk to the beer mug
  drinker, he will let you borrow his tools but you will have to get them
  from his wife. Head to the Residence to the left of the Choras Inn and 
  talk to the lady near the sink, she will give you the TOOLS. Take the
  tools back to 600 AD and talk to the man near the table at the cafe
  again. Lend him the tools and he will leave, head to the Residence to the
  left of the Cafe and talk to the man again, then head out to the Northern
  Ruins.

  Inside here you will notice that the guy had fixed the Northern Ruins,
  well some of them at least...there are spots where the monsters hide so
  you will have to take care of them. Once they leave head to the right
  and head through the door and defeat all the skeletons in here. Once
  your through head back to the toolman's house, this time he will charge
  you 2000G to repair the Northern Ruins, go ahead and pay him the money.
  Head back to the Northern Ruins, apparently there are more monsters that
  lay rampant in the ruins, head to the left this time and pick up a
  HYPERETHER along the way, now hit 'X' and bring Frog along if he is not
  already in your party.

  Once you reach the tombstone Frog will call upon Cyrus and hold up the
  Masamune, Cyrus will rise from the grave. When Cyrus died all he thought
  about were the people he left behind, he later tells Frog that he can
  rest peacefully since everyone is in good hands(Frog). As Cyrus leaves
  he tells Frog to look after Queen Leene, the Masamune later rises into
  the air as Masa and Mune split from the sword. After some funky talk
  the two re-emerge back into the Masamune, but this time the true identity
  of the Masamune reveals itself. He later promises to fulfill the wishes
  of Cyrus, then head out. Note that this time the Masamune is sickenly
  powerful, it's by far the strongest weapon in your entire party yet.

  Head back to the toolman's residence and pay another 2000G, he has
  fixed the Northern Ruins...head to the right and go down. Pick up and
  ELIXIR the other three boxes contain special items, pick up a SIREN
  bow, KALI BLADE, and NOVA ARMOR if you like. But I would advise against
  that, check them BUT DO NOT OPEN them...after you have checked them head
  back to the Epoch and go to 1000 AD. This time head back to the Northern
  Ruins but you notice that the name has been changed to Hero's Grave.

  Check the items again and this time you will recieve upgrades to those
  weapons you found earlier...VAST upgrades. Pick up a VALKERYE, SHIVA
  EDGE, and MOON ARMOR...note that you can still pick up the weapons
  from the previous era in 600 AD, they are pretty much useless, but if
  they are stronger than what your other party members currently have then
  I suggest you keep them and equip them for other party members.

  Head back to the left path and when you came here earlier, Cyrus blocked
  your way...I'm not really 100% sure of the whole storyline but the reason
  why Cyrus blocked your path was because he was angry at you. He couldn't
  rest since the people he thought he left behind were left unprotected,
  that's because he never known where you(Frog) had been. He kept haunting
  the ruins because he thought no one else would protect Queen Leene,
  but since you came back to his grave he would "rest easily since he knows
  people are in good hands" and if you never came to the grave then he
  would've never rested easily. Gosh, I love this game! Those writers
  should recieve medals for such outstanding storytelling! You can go back
  to the grave of Cyrus and pick up a MAGIC TAB in the back, then head
  out because that's basically all there is to do here.

=============================================================================
HOW 'BOUT SOME BEEF JERKY?       Party's level: 26-29
=============================================================================

  Head outside and go to the southern continent pass the bridge(you may
  want to take a ferry ride to the east shores of Leene) and then head to the
  Snail Shop. Inside talk to the clerksman and he will sell you Jerky for
  9900...it's a rip off but buy it. Head back to Truce Canyon 600 AD, head
  out and go past Zenan Bridge and go to the Elder's House. Give it to the
  lady and she will offer 10K for it, but being the kind soul that you are,
  you just give it to her(hint hint). Now...head back to Leene Square 1000
  AD, and visit the Mayor's Monor, which is in the EXACT SAME spot as the
  Elder's House was in, in 600 AD.

  If you talked to the mayor earlier you noticed he was quite greedy and
  stubborn, now he doesn't know when to stop when it comes to giving!

  In 600 AD, there were two mysterious boxes, inside them contained a BLACK
  VEST and a WHITE VEST, but you want the upgrades don't you? So don't bother
  taking them out, just check them and head to 1000AD, inside the Mayor's
  Manor you will find a BLACK MAIL and a WHITE MAIL.

NOTE: Although you can do this quest later, it's better if you get it out of
      the way now.

=============================================================================
RETURN TO GUARDIA CASTLE       Party's level: 26-29
=============================================================================

  Head back to Guard Castle 1000 AD. It appears that Aliza had passed away
  in sorrow since the King did not return to her...but he later tells you to
  visit the King. Head upstairs to the right, bring Marle along, she will
  yell at the guards to let them through. Inside the find that the King is in
  trial, the Chancellor asks of the Rainbow Shell and that it should be
  shown to the people at the Millienal Fair...later the Chancellor tells the
  court that the King had sold the Rainbow Shell for cash...he tells Marle
  that you will need to find the Rainbow Shell for proof of his innocence.

  Head to the basement, which is down to the right, defeat the Gnashers that
  are blocking the way. Afterwards at the court hearing a merchant later
  confesses that he bought the Rainbow Shell from the king, later defeat
  the monsters and collect a LAPIS, HYPER ETHER, and ELIXIR to the left of
  the room, I'm not really certain how to get the two treasure chests yet.

  Once you head atop, pick up an ELIXIR, HYPER ETHER, and LAPIS. Check the
  Rainbow Shell, there is a letter near the Rainbow Shell, it says that
  Marle and her father have never been close...but she tells Marle that it's
  a bond that can't be broken...that letter was from Queen Leene XXI. Marle
  takes a Prism Shard from the Shell, then it later flashes to the trial,
  head back to the court room upstairs. The party can't enter through but
  Marle knows of another way, at the court hearing pleads guilty, but before
  they take the King away someone stops them, Marle can be seen behind the
  stain glass window and breaks through it, the guards run out but it appears
  that they are too late...the king must obliged to the laws as well.

  Marle then shows the Prism Shard...later the Chancellor reveals himself
  as Yakra XIII.
-----------------------------------------------------------------------------
BOSS BATTLE: Yakra XIII       HP: 12000
-----------------------------------------------------------------------------
  This battle isn't hard...he has this needle attack that he will use often,
  it does quite a bit of damage too. He will use this against all party 
  members just before he dies, so keep your HP up. Attack and heal basically
  since he is vulnerable to physical attacks.

  After the battle Marle and her father talk, how they were too selfish for
  each other's good. Marle's mother's last words were that the king should
  welcome Marle when she shows him her beloved, the Queen saw how happy Marle
  was and left them peacefully, later Marle and her father make up.

  In the next scene the party is shown at the throne room, but later Melchior
  comes in, he wishes to make some weapons from the Rainbow Shell, head back
  to the basement where the Rainbow Shell was and you will find Melchior.
  He tells you that he can make a Prism Dress or 3 less effective Prism
  Helmets, I suggest you take the Prism Helmets, one party member can't
  survive on her/his own in the upcoming battles ahead, only females can
  equip the Dress too, so that's a pretty big dilema if you want maximum
  defense.

=============================================================================
OZZIE'S NOT THROUGH YET       Party's level: 26-30
=============================================================================

  Head to 600 AD and go to Ozzie's Fort which is east of Magus' Castle.
  You should bring Magus along for this, it's purely optional but it would
  fill in the gaps in the storyline. Inside you find Ozzie, but he then
  later notices Magus, but he soon turns on him for siding with the humans
  rather than the Mystics. Head upwards to the next room and you will find
  Ozzie again, this time he will call for the other Henchmen Flea who is not 
  overwhelmingly happy to see Magus.
-----------------------------------------------------------------------------
BOSS BATTLE: Flea Plus      HP: 3000
-----------------------------------------------------------------------------
  This battle isn't hard, just attack like normal...his fire attack does
  mediocre damage anyways. Attack and heal basically.

  After the battle Flea runs to the back, in the next room you find Ozzie
  atop a balcony, later he moves the crank and two opponents come, but they
  quickly fall down to the floor below because of the conveyer, heh...the
  battle music tailing off was pretty funny. He later then disappears, head
  to the next room Ozzie will call Slash to do his bidding.
-----------------------------------------------------------------------------
BOSS BATTLE: Super Slash       HP: 2600
-----------------------------------------------------------------------------
  This battle isn't hard either, attack and heal basically.

  After the battle Slash runs off, follow him to the next room and you will
  find Ozzie atop another balcony, he's up to his usual tricks again. Don't
  bother getting the treasure, approach Ozzie and he will begin to sweat and
  try to convince you to pick up the treasure box. Later an imp comes in
  and cheers because he found the treasure(woah! That came outta nowhere!)
  but when he tries to pick it up he gets killed(what a dumbass). After that
  Ozzie leaves, pick up the treasure chest to pick up a FULL ETHER. Now in
  this same room check the wall below the candleholders, you will find a
  secret room that holds all of Magus' top weapons and armors and a MAGIC 
  TAB.

  After that head to the next room, you will find the three fiends in here
  again, they yells out "Ozzie Pants!" "Flea Vest!" "Slasher 2!" Ozzie tells
  the party that those unique items makes them invincible...but luckily you
  are here to prove them wrong.
-----------------------------------------------------------------------------
BOSS BATTLE: Great Ozzie, Flea Plus, Super Slasher  HP: GO(8K)/FP(6K)/SS(5K)
-----------------------------------------------------------------------------
  This battle is tough, if you hit Ozzie they counter with a powerful Delta
  Attack, if you hit Flea they counter with Bad Impulse, which hits a single
  party member for massive damage, if you hit Super Slasher he counters with
  a Dual Tech with Flea. Your best bet is to take out Flea Plus first, focus
  only on him until he's gone, he is like the fulcrum of the Delta attacks
  and such, once he's gone you take away three powerful techniques from
  them, the Dual Tech with Flea and Slash, the Bad Impulse, and the Delta
  Attack. After that take out Slash and then finish off Ozzie last.

  After the battle Ozzie runs to the next room, pick up a SIGHT CAP and a
  DASH RING on the way. Head to the next room, you find Ozzie but he doesn't
  give up so easily.
-----------------------------------------------------------------------------
BOSS BATTLE: Ozzie      HP: 300
-----------------------------------------------------------------------------
  That's right folks, that's no typo it's 300.  Don't hit the ice block,
  otherwise you can expect a real nasty counter attack. When you attack, move
  your cursor around and you will find an invisible target, attack and he
  should be gone.

  After the battle, Ozzie drops the party to the floor below, just climb
  back to the room again. The battle starts, but a cat comes in and hits the
  right switch and leaves and Ozzie falls to the bottom. That's the end of
  this quest, you can leave now.

=============================================================================
FIONA'S VILLA       Party's level: 28-31
=============================================================================

  Head to Fiona's Villa, which is the middle house in the middle of a giant
  plane on the south side of the main continent in 600 AD...so you shouldn't
  have to leave the continent. Head inside and talk to Fiona, she will sorta
  rejoice that her husband is home, talk to Marco and he will tell you that
  the monsters in the desert cave hate water, so head out and go to the
  Sunken Desert which is the whirl pool just below Fiona's Villa.

=============================================================================
SUNKEN DESERT       Party's level: 28-31
=============================================================================

NOTE: I suggest you bring Marle and Frog along for this next sidequest.

  Head inside and go in the whirl pool, you will drop to the floors below,
  to the left is a LAPIS, it's a little tricky trying to pick it up though
  since the sand spins you around. The doorway at the top will lead back
  outside, head to the bottom, the enemies in here can be defeated easily
  by using Water and Ice spells, so keep your HP up. At the bottom left
  pick up a LAPIS and to the right is an AEON SUIT. After that head to the
  bottom room and in here pick up a FULL TONIC but as you move closer to
  the center room a small earthquake trembles. The party is shocked to find
  a monster hidden in the sand, head to the right and a battle will begin.
-----------------------------------------------------------------------------
BOSS BATTLE: Retinite      HP: 6000(Head), 500(Middle), 5500(Bottom)
-----------------------------------------------------------------------------
  This battle isn't too tough, but don't be surprised if you lose. You will
  need to use Ice and Water magic against this guy, this will drop it's
  defense and allow you to attack with ease. Destroy the middle party first,
  then attack the head and then attack the bottom.

  Pick up some gold at the top right, HYPERETHER at the right, AEON HELMET
  at the bottom right, MEMORY CAP at the bottom left, FULL ETHER on the left,
  and a MUSCLERING in the middle room. After that head out of here and go
  back to Fiona's Villa. You can pick up a POWER TAB on your way out, it's
  to the top left side of the room.

=============================================================================
REVIVE THE FOREST!     Party's level: 29-32
=============================================================================

NOTE: Bring Robo for this next event.

  Talk to Fiona and she will tahnk you for killing the monster, but it would
  take centuries to get the job done. However Robo tells the party that you
  can come for him when the job is done, he later is shown plowing outside.
  Head to this same area in 1000 AD, however this time you see that an
  entire forest has grown and it's Fiona's shrine instead of Fiona's Villa.

  Head inside and if you talk to the nun, you can buy some pretty good
  helmets. Head to the top and the party will bring Robo down, he will later
  awaken, it was just an easy hop for the party but for Robo it's been 400
  long years. He then wants to celebrate their 400 year reunion, later they
  are outside in the forest in a campfire, Robo tells the party that he 
  thinks Lavos might not be responisble for the gates, he thinks that someone
  may have wanted the party to see all of this. Whatever the memories are
  of this entity, it's probably beyond comprehension of the party...later the
  party rests.

  Lucca later wakes up in the middle of the night, although it may not look
  like it, Magus is sleeping. Head to the bottom right and in here you will
  find a gate, step in and you will end up in Lucca's House. The note on the
  floor reads that his dad had worked on science rather than go hiking with
  Lucca, she hated science, head downstairs and go to the middle room, you
  will find a note on the table and it saids that the password is the name
  of his wife, head back upstairs to the left and go to the balcony outside,
  you will see Lara(Lucca's mother) complain about how it's so dusty, she
  goes to try and clean it up but her skirt is stuck...you would need to
  input the password to stop the machine but Lucca doesn't know the pasword,
  head downstairs and you notice that it's too late, Lara gets caught in the
  machine.

  Later Lucca cries on the bed, the notes at the bottom reveal that she
  had wished she didn't hear what the doctor had to say, later you read notes
  that if Lucca only had known more about Machines then her mother would be
  okay, head back to the time gate. You will find Robo waiting for you,
  he can give you his legs but that doesn't seem to cheer Lucca up. Robo
  is shocked that he is called a friend by Lucca, he later gives her a piece
  of amber he made from the tree in his forest...that amber is the 
  GREENDREAM, this accessory will revive any party member in battle once
  automatically...quite useful too.

=============================================================================
REBIRTH OF A STONE        Party's level: 29-32
=============================================================================

  Head to 2300 AD and go to a small isolated island with a cave hole, it
  should read Sun Palace. Head inside and check the shimmering blue dot on
  the floor and you will have to face a boss.
-----------------------------------------------------------------------------
BOSS BATTLE: Son of Sun       HP: 3000
-----------------------------------------------------------------------------
  This battle will be tough, do not hit the eye and do not use multi-hitting
  spells like Water2, otherwise you will be counter attacked several times,
  and if you hit the eye while the flames are still around you will be
  counter attacked with a real nasty Flare spell. You will pretty much have
  to guess which target to hit, hit the flames only though. If you hit the
  correct flame, damage will be done to the eye in the middle.

  After the battle, head up and check the Son of Sun, it will turn into a
  Sun Stone, but it doesn't seem to have an ounce of energy left. You will
  need to recharge the stone, but that would take aeons...so head back to
  65,000,000 BC. Head to the small isolated island, I think it's northeast
  of the main continent, head inside to the Sun Keep. Place the Moon Stone
  inside and head back to 2300 AD, egad! Someone took the stone! But who can
  it be? Head to 1000 AD, you notice that its gone, but if it was there in
  600 AD, then someone from this time must have taken the stone. Head to
  the main continent in 1000 AD and go south to the Mayor's House and you
  will see his house glimmering.

NOTE: If you did not do this earlier, then go to the Snail shop in 1000 AD
      and then buy the Jerky for 9900G and go back to 600 AD, take it to
      the woman in the Elder's house on the south continent, GIVE IT TO HER
      and do not make her pay for it...this will completely change her
      generation and beyond.

  Head inside and speak with the mayor and he will give you the Moon Stone
  with no hesitation. Head back to the Sun Keep and place the Moon Stone
  inside...then head to 2300 AD.

NOTE: Bring Lucca along to 2300 AD to the Sun Palace, this will just save
      you the trip from going to Lucca's house.

  Once you head inside the Sun Keep you notice it is shining immensely
  bright, head to Lucca's House in 1000 AD if you are not taken there
  automatically, it's the house just under Crono's house. Lucca will extract
  the energy from the stone, later Lucca will get her strongest weapon, the
  WONDERSHOT, Taban comes in and tells Lucca that he borrowed a part of
  the Moon Stone to make something nifty, and that nifty thing is SUN
  SHADES...you still have the Sun Stone however, take it back to Melchior
  in Guardia Castle and he will make an alloy out of it, you will get the
  PRISM SPECS, but that's not the only thing he gives you, you get the
  RAINBOW which is Crono's strongest weapon. You can head upstairs back
  to the court room and pick up the YAKRA KEY and then go down two floors and
  unlock the treasure chest to reveal the real Chancellor, but he later
  goes to prepare for the Moonlight Parade.

=============================================================================
MOTHER BRAIN        Party's level: 29-32
=============================================================================

NOTE: Bring Robo along for this next quest.

  Head to 2300 AD, north of the Factory is a small isolated island that
  houses debris much like a torn down factory, it's actually a dome, Geno
  Dome that is. Check the computer, after the analysis you can re-choose
  your party members, put Robo at the top if he is not already the leader of
  the party. After that have Robo check the computer, the computer seems
  to defile humans it tells you to come closer at it closes you entrance
  but opens the door to the right.

  Inside you will enter a test, it's just battles against a bunch of robots.
  After that continue on, in here head to the left and go straight up, and 
  then to the right is a computer monitor, it will tell you everything that
  you need to know about the Geno Dome. It tells you that there are energy
  pods in the room and you must charge yourself and then enter those pods
  to reach inside. Before you charge yourself, head over to the top and hit
  the left and right switches, the left and right switches should be red
  while the middle switch should be green. Then head back next to the energy
  pod next to the computer monitor and charge yourself, then go up to the
  energy pod and it will open. Inside check the Poyozo Doll and it will
  disappear, check behind the doll ont he wall for a MAGIC TAB.

  Head to the bottom right door and then make your way around outside,
  switch off the red laser that was previously blocking your way, now
  head to the top and go around to the top left through the wall and hit
  the switch that will reverse the conveyer. Then head back down and charge
  yourself and then quickly head to the door on the middle left and enter
  the enrgy pod, but make sure you opened it first. It might take a couple
  of tries since it is a far walk, after you have opened the door head to
  the robot, it will follow you like a dummy, walk slowly though, you
  don't want to leave behind the robot, then lead it to the far left of the
  room and lead it to the other robot that is blocking your way, it will
  short circuit the other robot and it will stop, pick up a VIGIL HAT and
  the Poyozo Doll and then head to the door to the bottom right part of
  the room and go down the elevator.

  You can save your game if you want, you can pick up a LAPIS at the bottom
  right of the room, then when you head to the left a pink robot that is
  similar to Robo comes in, Atropos will tell the party that Robo had a task
  of living with the human species to study them, Atropos wishes to dispose
  of the humans, Robo steps back momentariyl but BWOW! he knocks Atropos
  back. It appears that whoever this Mother person is, she made Atropos
  eliminate humans more efficiently, later Robo tells the party to step
  back and leave this one to him.
-----------------------------------------------------------------------------
BOSS BATTLE: Atropos XR       HP: 4000
-----------------------------------------------------------------------------
  This battle will be tough, attack it with everything you've got. You also
  notice that Atropos has basically the same attacks that you do. Keep your
  HP up, I'm not 100% sure but Atropos' Robot Tackle will act like a demi
  attack, cutting down half your HP. Attack and heal...shock is primarily
  your best weapon in this battle...just a few of these and you can put
  Atropos out of commission. You should keep your HP up though, once you
  finish it off it will explode...so keep your HP up.

  After the battle Atropos regains it's conscience(?), her memory bank has
  been tampered with. If Lucca is in your party she will go and repair
  Atropos...but it appears that it's too late, Atropos gives Robo it's
  ribbon, which will boost up Robo's speed by 3 and magic defense up by 10.
  Atropos later dies.

  Hit the switch to the wall to remove the lasers, in the room pick up a
  MEGA ELIXIR and a MAGIC TAB. Then head to the bottom left, pick up
  a whopping 15000G, then enter the next room. Inside you find humans on
  conveyer belts, the party tries to destroy the computer but it's too
  well guarded. Head to the right and outside pick up a FULL ETHER,
  then head back around and go to the top left and place the Poyozo Dolls
  on each side and the middle door will open. Head to the middle and you
  will find Mother Brain(heh...Mother Brain has been used too much in
  gaming!), Robo refuses Mother Brain's offer...but she doesn't feel any
  sympathy.
-----------------------------------------------------------------------------
BOSS BATTLE: Mother Brain/Display       HP: Mother Brain (6,000) Dis.(400)
-----------------------------------------------------------------------------
  This boss is fairly easy, you will first have to knock out all three
  displays, they will heal Mother Brain continously if you do not do so.
  Then attack Mother Brain, watch for her triangular flare attack, it will
  hit all party members for massive damage...attack and heal basically.

  After the battle Robo picks up a CRISIS ARM and a TERRA ARM, the machines
  have been shut off for good, then the party heads out.

=============================================================================
MYSTERIOUS TRIANGLE       Party's level: 32-35
=============================================================================

  Head to the triangle, your pendant will glow, then the field will shatter,
  two treasure cases will appear along with a Nu. He tells you that the
  item to your left is one that will increase the defense while the item on
  the right will increase attack power. The left contains a SAFE HELM, which
  will provide the highest physical defense possible in the game and keep
  you on guard at all times, cutting all physical attacks down by 50%, the
  SWALLOW is a sword for Crono, I suggest you ditch the sword and take the
  SAFE HELM, you already have a stronger weapon anyways and the SAFE HELM
  not only provides the strongest physical defense possible but it also
  can be worn by any of your party members. After that head out.

=============================================================================
BLACK OMEN        Party's level: 32-35
=============================================================================

NOTE: This is the final crusade of the game, I highly suggest you go back
      and complete some sidequests that you haven't done yet, you will need
      the strongest weapons that you can get in the Black Omen.

  In 600 AD(or 1000 AD, it doesn't matter) and go to the Black Omen, which
  is the black ocean palace that is floating. Here destroy the Guard Lasers
  and head inside, you will see Queen Zeal, who tells the party that she is
  immortal, not hard to believe since she has survived over 11000 years and
  haven't aged a bit. Later Queen Zeal will send in a Mega Mutant for you to
  deal with.
-----------------------------------------------------------------------------
BOSS BATTLE: Mega Mutant       HP: 6000(top) 4000(bottom)
-----------------------------------------------------------------------------
  I HIGHLY suggest you bring Lucca and Robo just for this battle, use the
  DoulbvBomb attack, it will deal about 3000 HP of damage to both parts, two
  rounds will finish it off, guaranteed! It's so sickenly powerful that you
  can throw up! If you don't have it, then use Dual Techs, the Fire Whirl
  still works nicely, the Falchon Hit(Crono and Ayla) will do wonders, the
  Leap Slash and Bubble Snap(Frog and Marle) work really nicely. Also the
  Frog Flare(Lucca and Frog) has done about 5000 HP in most cases too!

  After the battle, continue onwards to the next room, you can feel free to
  save your game if you wish, in the next room you will have to destroy some
  Panels to get through, you will encounter several Boss Orbs and Side Kicks
  in the Black Omen, attack the Boss Orb and ignore the Side Kicks, unless
  you've got a really high hit count, then you will most likely miss with
  your attacks against the Side Kicks. Keep going until you reach the small
  portal, which will lead to the elevator lift. In the next room head to
  the right and pick up a MEGA ELIXIR to the right just before the platform,
  then pick up 30000G(!) and head to the next room.

  In here head to the top right and pick up a MAGIC SEAL, head to the next
  room and pick up a VIGIL HAT and an ELIXIR. At the top pick up a 
  MEGAELIXIR, NOVA ARMOR, HASTE HELM, and another MEGA ELIXIR. Talk to the
  Nus and one of them will sell you something and one of them will ask if
  you want to wake up from this dream, select no because if you do wake
  up you will be sent back outside and you will have to start all over
  again. Check the door up top and head to the next room.

  Watch for the Tubster, he's probably the most annoying character in this
  entire palace, if you hit him with a physical attack he counters with a
  pretty vicious physical attack that can take any party member down with
  one hit, try to run from him if you can or use magic. Eventually you will
  see two robots that looks like the one you fought at the Festival for
  Silver Points, at the top left you can pick up a ZODIAC CAPE, after that
  head to the next room.

  In here head to the right and pick up a MEGA ELIXIR, in the next room pick
  up a POWER SEAL and continue downwards and pick up a SPEED TAB. To the
  next room at the far left is another SPEED TAB, then head to the portal
  room and it will take you down to the next room. In here head to the far
  left and pick up an ELIXIR, in the middle part of the room is a SPEED TAB
  and a MEGA ELIXIR, head to the next room and save your game. Head up and
  prepare for your next battle.
-----------------------------------------------------------------------------
BOSS BATTLE: Giga Mutant        HP: 5000(bottom), 7000(top)
-----------------------------------------------------------------------------
  This battle isn't too tough actually. It has a super high defense against
  physical attacks and if you do use physical attacks he will counter attack
  with a MP stealer attack, use magic in this battle, Luminaire, Flare,
  Shock, Water2, basically use magic and it should be gone...not a lot to
  worry about from this guy.

  After the battle continue onto the portal room, and head to the elevator.

TIP: If you stay at the bottom of the elevator no enemies will attack you.

  After that head to the next room, keep going until the Panel room, defeat
  the Panels, pick up SPEED TAB and save your game on the save point that
  just appeared. Head to the top and prepare yourselves.
-----------------------------------------------------------------------------
BOSS BATTLE: Terra Mutant       HP: 10000(top), 7000(bottom)
-----------------------------------------------------------------------------
  This boss is just wierd, your main focus should be the top target, forget
  about the bottom. Use your strongest magic and techs, keep your HP up too,
  once you destroy the top the bottom should go along with it, even if you do
  heal it with your magic.

  After the battle pick up a WHITE ROCK and a MEGA ELIXIR. After that
  continue on to the top. You will eventually meet another Lavos Spawn.
-----------------------------------------------------------------------------
BOSS BATTLE: Lavos Spawn       HP: 10000
-----------------------------------------------------------------------------
  Attack the head ignore the shell...blah blah blah.

  AFter that save your game and head straight up, you will find Queen Zeal
  up to her usual antics again. This time you finally get to settle the score
  with her.
-----------------------------------------------------------------------------
BOSS BATTLE: Queen Zeal       HP: 14000
-----------------------------------------------------------------------------
  This battle will be tough, her Hallation spell will reduce every party
  member's HP down to 1, luckily you have the MEGAELIXIRs to help you out,
  use them IMMEDIATELY when your party's HP is down to 1. You should use
  all of your strongest attacks, I shouldn't have to tell you which ones
  since any attack will do well against her.

  After the battle you recieve another MEGA ELIXIR, it appears that her 
  powers doesn't seem to work here.
-----------------------------------------------------------------------------
BOSS BATTLE: Mammon Machine      HP: 20,000
-----------------------------------------------------------------------------
  Not really a tough battle, it attacks too slow and you usually can get in
  a couple of rounds before it attacks. You should use magic and nonphysical
  attack techs because your physical attacks eventually get weaker. You will
  have to pretty much rely on your physical attacks until MM drops his
  defense, then go ahead and strike, once it defense drops your physical
  attacks should do regular damage.

  After the battle you will be transported to the brig of the Black Omen.
-----------------------------------------------------------------------------
BOSS BATTLE: Queen Zeal and hands        HP: 20000(Zeal) 5000(hands)
-----------------------------------------------------------------------------
  Tough tough battle. Your main concern is the Hexagonal Mist attack, it
  does about 300 HP+ damage to every party member, have a Lapis ready to 
  counter act that. Avoid hitting the hands, your main concern is attacking
  the head, if you attack the hands they will use MP Buster which will zap
  you of your entire MP. Keep your HP up to the max, and if she uses her
  Hallation attack, quickly use a Mega Elixir or some type of spread heal
  magic.

  After the battle Queen Zeal fusses and complains(sore loser), later the
  Black Omen sends a beam directly to the ocean floor but later the
  Black Omen sinks to the ocean. Lavos awakens, it looks like you will have
  to heal up and prepare yourselves. Lavos will mimick all the opponents
  you have faced during the course of the game, well almost...he will also
  mimick their HP(fortunately) and the attacks are pretty weak, you should
  pretty much breeze by all forms until the final Lavos shell form.

NOTE: At any time between battles you can heal yourselves and switch party
      members from the End of Time.

1st Form: Attack as usual...nothing special.

2nd Form: Look above.

3rd Form: Look above.

4th Form: Use magic.

5th form: Look at 3rd form.

6th form: Use electricity and then attack as normal.

7th form: Watch for barrier changes, if LAvos uses Water, use Ice or Water,
          if Lavos uses fire then use fire...etc, etc, etc.

8th form: Attack the little target, then use wait for Lavos to drop defense
          and then attack like normal.

9th form: Use Falchon Hit(Ayla and Crono) if you have it or use Water2,
          Ice2, or Shock. Darkmatter works well as well. Attack as normal.

10th Form: About 15000 HP, attack as usual, just keep your HP up and have
           your Lapis' ready, once his lava attack or his Chaotic Zone
           attack hits, you'll need it. Attack as usual.

  After that battle the party heads inside, you will see a save point and
  a time warp back to the End of Time, save your game and then head on
  through.

=============================================================================
FINAL CONFRONTATION       Party's level: 38-45
=============================================================================

  Yes, those are the levels you should be at, after the Black Omen and
  several battles with Lavos you should've gained at least 5 levels. Head
  through to the top and you will see a creature inside the shell.
-----------------------------------------------------------------------------
BOSS BATTLE: Lavos      HP: 25000, 7000(left hand), 9000(right hand)
-----------------------------------------------------------------------------
  Attack the left hand first(your left), then the right hand, and then the
  head. Watch for the Shadow Doom Blaze attack, it's ultra powerful and can
  easily knock your party members out, heal with a Mega Elixir. You should
  attack the head mainly with techs and magics really.

  After the battle the real lifeform appears...it absorbed all the Earth's
  resources and gave birth to those creatures up at Death Peak. These
  creatures extend to other planets to repeat the loophole...but the party
  won't just sit around.
-----------------------------------------------------------------------------
FINAL BATTLE: Lavos Core/Lavos Bit     HP: LC(8k), LBitLeft(5k), LBitR(30k)
-----------------------------------------------------------------------------
  Talk about powerful, this guy is almost unfair! The Crying Heavens attack
  can be absorbed, using the WHITE MAIL(if you are equipped with it) you can
  absorb it into HP. You will need to use Elixirs and Mega Elixirs in this
  battle, destroy the left bit(your left, not Lavos') first, and then the
  the middle target, the right target is the main target and houses the
  most HP, it has it's defense locked on for now so you will deal little
  damage to it, once the Core and Left Bit are gone, the Right Bit is just
  a total wuss, it will eventually drop it's defense and when it does, go
  head on with full force against it. If you are wearing the FrenzyBand or
  RageBand you can counter attack the Time Warps automatically, even though
  the Time Warps are mainly there for special effects. Luminaire, Flare,
  Shock, and DarkMatter are the spells you should use often, but don't use
  it unless you want to take out the Left Bit because it will basically
  absorb all magic. The Right Bit will revive the other two bits, so be
  prepared, once the Right Bit switches defense on, ignore the Right Bit
  since there is little that you can do about it. The Right Bit is your
  main goal in this battle because if it goes, everything else will go down
  like dominoes. Have Marle be your healer, she isn't much of an attacker
  anyways, Frog can use his Leap Slash or you can give this guy a boo boo
  with the Frog Flare(Frog and Lucca), with Robo Shock will be your main
  weapon, it does quite a bit of damage too. For Magus have him attack with
  DarkMatter(or whatever his strongest Shadow Attack is), if you are going
  to use a powerful all opponent hitting spell, then I suggest you focus
  your attacks on the middle target, and then attack the Left Bit until it
  dies, the Bits will counter attack if the Lavos Core is not present though.
  Crono should use Luminaire and Ayla should use her Triple Kick on the
  Right Bit if it's defense is down, otherwise use it on Lavos Core, the
  Falchon Hit will work beautifully in this battle.

  After the battle you flash through all time periods basically and then
  you will get your ending.

=============================================================================
ENDINGS
=============================================================================

1) Here is the ending that you will get if you had followed all instructions
   in the walkthrough:

   Someone calls out Crono's name, the soldier tells Crono that they have
   a surprise for him, he then tells him that his Stay of Execution has been
   canceled, but they must still carry out the sentence. Crono later arrives
   at the Throne Room of Guardia Castle, the king wishes to know where Crono
   had taken his daughter, Marle comes in and interupts, she sides with Crono
   as obviously he has not done a thing, the Chancellor tells the king that
   Crono's deeds have had an enormous impact on the Kingdom. Later Doan
   comes in and tells the king what happened, Crono had saved the future and
   gave them hope, he defeated Magus and his troops and brought peace
   among the lands of Guardia in 600 AD, "Crono beat Reptites!", Marle later
   wonders where all these people had came from, Lucca appears from behind
   the chair and apparently she brought them to Guardia Castle 1000 AD.
   Later the King realizes what a mistake he's made, he then tells Crono to
   get up as the parade tonight will be dedicated to Crono. Later at the
   fair you see the blue imp jumping around, he's mighty wierd...but he's
   one of the friendlier mystics. Remember earlier that the Chancellor had
   left to prepare for a parade? Well you are witnessing it now...after Marle
   and Crono have circled the festival square head straight up to Lucca's
   telepod. Kino and Ayla are the first ones to leave, she thanks Crono and
   Marle, Marle tells Kino that they better have tough kids or she'd be in
   trouble(they are Marle's distant ancestors). Frog and the King awaits,
   as the King goes through so does Frog, but not before Marle calls him
   out, she kisses him goodbye, later Magus leaves...Marle asks if he will
   search for Schala...but he does not give a reply(his way of saying 'yes').
   Robo's turn to leave is now, Robo tells Lucca that he will miss her, but
   Lucca seems saddened, she thinks that since the future has been changed
   then there wouldn't be Robo...he tells Lucca to relax but she wishes he
   hadn't had said that...it just makes things worst...Robo thanks her for
   the emotions she taught him, as Robo leaves he bumps into a control panel
   as oil has gotten in his sight which leads Marle to giggle...he then 
   leaves. Later Lucca reminds Marle of the talk they had and the Entity
   is finally at rest. Marle wishes to dismantle the Epoch, the job is
   finished, but then a cat comes by...apparently it was running away since
   Crono hadn't been feeding it and then the cat jumps in and Crono's Mom
   soon follows as the gate closes...Crono is too late to reach his mom.
   Much to his delight, he celebrates as he will never see his mom again,
   later the soldier comes in and tells Marle that the king is in need of
   her presence...go to the King and talk to him. He then brings in a bell
   which is Nadia's bell decorated with balloons, Marle then leaves with
   the party is the Epoch as you hear the sounds thrust off. Later fireworks
   light the sky courtesy of Taban, the credits roll overlooking the 
   lands of Leene Square as the Epoch takes off, it sails across the lands
   of 1000 AD, might I add the music is quite enjoyable. Later the Epoch
   is shown from a far distance as Astropos and Robo overlook from a cliff,
   later it is seen in the distance in 65000000 BC as Kino and Ayla ride
   off in Dactyls, later they are seen at a distance from Zenan Bridge in 600
   AD, Frog notices them and overlooks as does Queen Leene soon follows,
   afterwards they are over the skies in 12000 BC, Magus is shown floating
   above a mountain and later flies off, the party then returns back to
   1000 AD overlooking the georgeous night landscape and they later fly
   into the sky...as the credits roll a picture zooms away from the Earth 
   until it is centered, the credits roll by and afterwards a star(namely
   the Epoch) shoots by and THE END...you can listen to the last soundtrack
   if you wait awhile.

2) If you sailed head on to Lavos WITHOUT going to the Black Omen, all the
   above events will occur except for a few minor changes. At the end instead
   of the party flying away in the Epoch Marle and Crono will float high into
   the sky as Marle holds onto balloons. To get this ending you MUST COMPLETE
   ALL QUESTS EXCEPT FOR THE BLACK OMEN QUEST, you can head into Lavos using
   the Epoch...that's the only way(as far as I can tell) that you can get
   this ending.

3) Everything in ending #1 happened except Magus is nowhere to be found in
   the ending...to get this ending you MUST have defeated Magus at North
   Cape in 12000 BC after Mountain of Woe has crashed down.

4) This ending takes place at the beginning of the game, head to Leene Square
   and on the right telepod is a small shimmering blue bot, press your
   action button over it and it will open up leading you directly to the
   battle with Lavos. Marle and Crono warp back to the End of Time, you will
   later see a Kiwala to the right, a Nu, Gaspar, Magus, Poyozo Doll
   and others. If you head to the time warps you will enter a different
   time period:

        1
       4  2
      7  5  3
        8  6
          9

   1) You will be in a bar, you see Toma, Taban, and Pierre along with some
      other townspeople. If you talk to Toma, he will leave.

   2) You will be in the Forest Mae in 65000000 BC, you will see Tata, the
      Frog King Glenn and Cyrus fought along with some other reptites.

   3) You will end up at the Ocean Palace, you will see Dalton, Masa and
      Mune, the Prophet, Melchior and some other man but they are all 
      producers of the games,

   4) You will see Ayla, a blue imp, and a dactyl in the Chief's hut.

   5) No time portal.

   6) You will be inside Ozzie's Fort, you will see Flea, a downed guard,
      a Roly, and two sentries.

   7) You will see Astropos, a reptite, a robot on the conveyer and some
      other people. If you talk to Astropos it'll ask if you want to see
      Chrono Trigger 2, then laughs as "it'll be nice..."

   8) You will see Krawlie, a Deceased, a soldier, and a guard in the jail
      cell of Guardia Castle. If you talk to Krawlie, you will ensue a
      battle...I'm serious! If you talk to the guard he will mention Final
      Fantasy 2, as of which Final Fantasy I'm uncertain but most likely
      he means the SNES one.

   9) You will see an octopus with a blue imp riding it, you will also see
      a squirrel running around, and the "Earthbound" people.

  You can press the action button over the gate to speak to the Magus
  statue, if you talk to the Blue Nu he will open the door in the back.
  Inside you see Bekkler along with four Square producers put in Chrono
  Trigger form, these are the "big 3" that worked on the game, starting from
  the left it's the Dragon Ball Z artist, Dragon Quest producer, and Final
  Fantasy producer. Nobuo Uematsu(not really sure if he was music composer
  for this game) is in the disguise of Bornstien Bekkler. Heh...the funny
  thing is that Nobuo says that he has adjusted the credits to your style
  since you beat the game so fast, then the credits scroll 4x faster than
  normal and The End as the Zeal Kingdom music plays...hahahaha...that is
  my style of credits!

4) This ending involves Crono, Marle, Robo, and Lucca only. You must beat
   the game after acquiring Robo...in the end you will hear Robo's snazzy
   music as he sits atop a cliff in 2300 AD.

NOTE: I didn't get all the endings...but once I do I will list them...I will
      try to list the 5 new endings in the PSX version as well...once I
      either get my hands on the import or if there is a US release.

=============================================================================
------------------------------ [ New Game+ ] --------------------------------
=============================================================================

  Once you have beaten the game after finishing the Black Omen quest, you
  will be prompted a New Game+ at the top right hand corner on the save 
  select screen...you will have to restart your game after you see "The
  End" at the end...you might or might not have noticed but the game did
  already save after the ending rolled by.

  In New Game+ you can pick any slot you want and you will begin a new game
  but with all the stats and weapons you had before. The event items like
  the Masamune or the Epoch must be reached again in order for you to use
  them. Also new portals leading to Lavos are scattered about the world and 
  it is up to you to find them...the first new warp can be found in 1000 AD
  at Leene Square on the right telepod of Lucca's machine...it looks like a
  shimmering blue dot.

=============================================================================
--------------------------------- [ FAQ ] -----------------------------------
=============================================================================

1Q. Is there any character(s) in the game who can amass the 9999 hit mark?
1A. Yes...that's Ayla. I'm not sure how...but once you reach level 99 with
    Ayla(that's just an assumption) her critical hits will do 9999 everytime
    on anybody no matter what defense they have, guaranteed. You can give
    her a FrenzyBand to heighten up the chances of a critical hit...with
    9999 HP of damage per round...your practically unstoppable.

2Q. Give me one glitch found in Chrono Trigger.
2A. This is courtesy of davidwonn.turokcave.com and in the Epoch, you can 
    change the music of it by hopping off it and quickly hopping on it again, 
    this happens because the game can't switch tracks fast enough. When you 
    fly in the Epoch you will hear the overworld music instead of the "Wings
    Across Time" theme...but I don't know why you would want to do that
    since Wings Across Time is one of the greatest themes in the game.

3Q. Give me another glitch.
3Q. Another one courtesty of davidwonn.turokcave.com(not sure if the address 
    is correct though, and if you know this site please email me). In 
    65000000 BC, you can head to the Hunting Range and then wait for it
    to rain, then head to the Nu and when it stops raining...quickly head
    up to the Nu before it leaves off screen and you will have recieved
    all the items neccessary to trade for some weapons and armor in the
    Ioka Hut.

4Q. How many endings are in this game?
4A. I'm guessing 15 endings...I haven't seen them all(obviously) but I'll
    keep playing the game to see.

5Q. When is the PSX US version of Chrono Trigger coming out?
5A. Not sure...I don't even think it's coming out at all. If it did come out
    I'm sure it be an instant hit...even if it is just a re-release. The
    PSX version contains over 20 minutes of live animation...the chunky
    ones are at the end and beginning of the game while there are a few
    small clips in between. The PSX does have about 5 new endings supposedly,
    maybe to fit in with Chrono Cross a little better...I'm not sure but I
    think that was the case. So if Square Japan has no intentions of a US
    release, then we might see a change in storyline in the US version of
    Chrono Cross that is myabe slightly different from the Japanese version
    of Chrono Cross.

6Q. Will the codes above work with a Game Genie or a similar device?
6A. Oh, you mean the codes at the top of this FAQ. Well...like I said, I'm
    not 100% sure...but since the ZSNES uses the hexadecimal system, then
    I'm pretty confident that they will work on the Game Genie or a similar
    device...just so long as the device you are using corresponds to the
    hexadecimal system then they should work just fine, exactly as they do
    on the ZSNES.

=============================================================================
------------------------------- [ Credits ] ---------------------------------
=============================================================================

-+- Squaresoft(www.squaresoft.com)
    If not the greatest RPG of all time, it definitely is one of the best
    RPGs of all time...thanx Square.

-+- Respox(Respox@gmx.net)
    Thanks to his help for telling me where the Magic Cave was...I forgot
    about it...thanx!

-+- Turokcave(davidwonn.turokcave.com)
    For their help in the two glitches found in the game...thanks guys!

-+- CJC(www.gamefaqs.com)
    For his hard work and dedication to the site.

-+- Dingo Jellybean(www.vfaqs.net)
    For the time and effort to typing up this FAQ!

=============================================================================

Time of completion: 28 hours, 4 minutes, 09 seconds

This document is Copyright Dingo Jellybean (C) 2000.