                       SeanKelson's Legend of Mana Walkthrough
                                 Version 4.8

                                     7/1/00

                               SeanKelson@aol.com
                                 By SeanKelson
                               !!92 Printed Pages!!

If you want to print this, I suggest you take sections you want, highlight them, 
and print, then choose "selection" on the "Print Range" box.  This will print  
just the selected text instead of the whole whoppin' 92 page FAQ!  And it will 
get rid of the parts you don't need.  

[!][!][!][!][!][!][!][!][!][!][!][!][!][!][!][!][!][!][!]
 You may use this on your site, but you must ask me first, and you must 
credit me for it.  You must not alter or delete any part of it.  
Lecture over.
[!][!][!][!][!][!][!][!][!][!][!][!][!][!][!][!][!][!][!]

This walkthrough is a spoiler... 

Table Of Contents
--Version History--
1---Quests Organized by Li'l Cactuses Diary  
2---Encyclopedias
    A. Characters
    B. Artifacts and Lands 
    C. Items and Equipment 
    D. Monsters 
    E. Produce
    F. World History 
    G. Basic Golemology
    H. Techniques 
    I. The Forbidden Tome.... 
3---Guide to Blacksmithing
    A. Forging Weapons
    B. Tempering & Altering
    C. Forging Armor
4---Monster Corral
    A. Finding Monsters
    B. Raising Monsters
5---Instrument Making
A. Getting Elemental Coins
B. Elemental Tips
    C. Instrument Power Chart
    D. Magical Powers
6---Golems
    A. General Creation
    B. Painting
    C. Logic Blocks
7---Tips 'n' Tricks
    A. General
    B. Fun Stuff
    C. Boss & Enemy Tips
    D. Gaining Lucre
    E. Gaining Levels
    F. Leveling Up Guide (How to max out your stats!)
    G. Dudbear Language
8---Item List 
    A. Item List
    B. Monsters
    C. Shopping List
9---Other Information
    A. Contact Information
    B. Future Versions
    C. Credits & Copyright

Note: If you find an error, please report it to me.

~~~~~~~~~~~~~~~~~
Version History
~~~~~~~~~~~~~~~~~
Changes since version 4.5:
--> Divided Tips 'n' Tricks into smaller sections.
--> Completed Item List
* --> Completed Forging Armor/Forging Weapons
* --> Updated Mystic Power List!
Changes since version 4.4:                                    
--> Fixed some errors.
--> Added Elemental Tips, a Gaining Levels section, and changed 
Tempering/Altering
--> Copied encyclopedias into the walkthrough.  Tiring!  (People kept asking me 
to put it in, so there ya go!) 
Changes since version 4.0:
--> More logic blocks added.
--> Lots of minor changes.
Changes since version 3.0:
--> Items List and Golems added.
--> New materials in blacksmithing.
--> Fixed misc. appearance errors.
--> **GOT EVENT 66!**
Changes since version 2.1:
--> More information on The Forbidden Tome.
--> Created an Altering & Tempering and an Instrument Creation section!
--> Some prerequisites confirmed.
--> Charts fixed so they are viewable on all computers.
Changes since version 1.0:
--> Technique Encyclopedia completed!
--> Guide to Blacksmithing, Monster Corral, and Tips 'n' Tricks added
--> Minor changes in artifact, produce, and quest section (some prerequisites 
confirmed)
--> Theory of artifacts fixed
--> **GOT EVENT 52**

------1: Quests:
Note: Some quests become impossible to complete when you lay an
artifact, or complete a quest.  If this happens to you, you can
always beat the game and start it over with everything except
lands and artifacts!
I had to go through 4 times to get this done, and I still don't
have it all...

Requirements for quest are like this:
Required: Artifact (Place it creates) and/or Quest (Number in diary)

These quests are in the order they appear in Li'l Cactus's diary.

                     1: Nicolo's Business Unusual
Required: Colorblocks (Domina)

In the marketplace of Domina, there is a rabbit named Nicolo.  Talk to him.  
Say "no" to his first question, and "yes" to his next.  Nicolo has now 
joined you. Now, go visit Teapo, the teapot in the house next to the item 
shop.  After a bit of chatting, you'll get the wheel.  Use the wheel to create 
the highway.  At the highway, go straight until you get to the fork.  Talk to 
the person there, then go on the upper path.  At the end will be a boss.  
Defeat him to win the quest.



                       2: The Little Sorcerers
Required: Quest 1 or 4

Go into your house then come back out.  A pelican will tell you that pumpkins 
and sorcerers are in western Domina.  
Go to the path behind the outskirts of Domina to fight Bud and Lisa.  Once you 
beat them, take them in as your apprentices.



                        3: Gaeus's Wisdom
Required: Nicolo's Business Unusual(#1)

In the inn at Domina there are three guest rooms.  In one of them is the Daena 
who you met on the highway.  Tell her yes, then the soul lives forever and that 
you will meet Gaeus with her.  Now go to the highway and use Boink to get to the 
fork.  Head right.  At the end of the canyon side, there is a large rock 
creature.  This is Gaeus.  Speak to him and it's over.  He will also tell you 
about an ancient tree around your house...



                         4: Where's Putty?
Required: Mine Your Own Business (#14) and Pirate's Hook (SS Buccaneer)

Enter the mines.  You should see a sign in the first room.  Walk up to it and 
read it.  It says "Dudbear Express."  A dudbear will then transport you to its 
hideout.  There you will find out their dog, Putty, was kidnapped by pirates. 
Now go to the SS Buccaneer.  Go down stairs until you're at the 2nd to last 
room.  Talk to the barrel.  Now, just go to the Polpota Harbor Shore (by the 
cliff) to find Putty.

                        5. The Lost Princess
Required: Colorblocks (Domina)
Note: Make sure you don't go in your house, or Elazul will leave you.

Go into the bar and talk to Rachel or Elazul (the two people there).  Take 
what ever options you want.  If you choose the bottom three, Elazul will 
instantly join you.  Otherwise, go to the marketplace and leave.  Elazul 
should  walk up to you on the map.  Now go to the bar again and talk to 
Rachel.  She will give you the Jade Egg.  Create the Caverns with the Jade 
Egg.  Go inside, and search around.  You might see a lady, Sandra.  If Sandra 
is there, talk to her.  Otherwise, just go on.  Fight the boss.



                        6: Diddle's Letter
Required: Nicolo's Buisiness Unusual (#1), Maybe Little Sorcerers (#2)

Talk to Diddle (the music player) in the park of Domina.  He will walk away.  
Then talk to the juggler.  Go to the outskirts, look around, then go back to 
the park.  The juggler will talk to you, then leave.  Go to the center of town 
and talk to the sproutling.  He will tell you about a bird.  Go into the inn.  
Listen to the speech, then go to the outskirts and talk to Capella.  The pelican 
will take him somewhere.  Then leave the outskirts and reenter.  Talk to the 
pelican.  Now go to the highway and talk to Boink.  Then talk to the juggler.  
He will read Diddle's Letter.  Go on the path at the bottom of the screen.  You 
will meet Diddle.  Upon finding out the juggler read his letter, he will go in 
the cave.  At the end of the cave is a boss.  Defeat him to win.



                         7: Two Torches
Required: Murmuring Forest (#9)

Go to Gato and you will see Escad enter the Temple of Healing.  Go up to the 
back room (Go to the left or right in the first room, then go up).  Matilda 
will wish to see you.  After talking to her, leave the room.  A nun will walk 
in.  Just go back into the room.  Now you must go find Matilda.  Go to the 
dungeon.  Daena will take you to the Meditation Room sometimes, otherwise you 
must find the Meditation Room (I forget how to get there), where a boss awaits!



                        8: Huntin' Du'Cate
Required: Medallion (Jungle)

Enter the jungle and listen to the three people talking.  Then talk to Mr. 
Fuddy-Duddy.  Wander around until you get to a place where a person runs out 
from the bushes.  Walk through the bushes and defeat the monsters.  A pirate 
penguin will come up.  Talk to him and he'll cast a spell on you. The
spell will make it so you don't get lost.  After wandering around, you'll meet 
up with the stick guy again.  Talk to him, then go beyond the path he was 
standing in front of.  You'll meet Rosiotti.  Talk to him.  Now go talk to 
Skippie and Hamson.  Help them both.  Follow Skippie into Du'Cate's Territory, 
then go through Du'Cate's Territory.  At the end, you will fight Du'Cate.  
Note: If you say "Thanks!" to Sotherbee when he pays you, you get 2 artifacts.  
Otherwise, you'll just get 1.)



                       9: Murmuring Forest
Required: Huntin' Du'Cate (#8)

Go to the forested ruins (use the teleportation guy).  Then go to the place 
where Rosiotti is.  A pirate penguin will be there.  Talk to him.  Now go to 
the Courtyard of Rain.  Fight the monsters there.  Go back to Rosiotti's place.  
Another penguin will be there.  Talk to her.  Say that you'll help.
Now go through the lower-left section of the forested ruins.  Go through the 
forest there and fight the boss.



                     10: The Gorgon's Eye
Required: Stone Eye (Lake Kilma)
Enter the lake, then follow the pirates.  Along the way you'll come 
across Tote.  At the cliff where the pirates wind up at, jump off after 
talking to Tote (the turtle).  At the bottom, you'll fight a boss.  



                    11: In Search of Faeries
Required: The Gorgon's Eye (#10) and Two Torches (#7)

Go to Gato and talk to Matilda.  Go to Lake Kilma and talk to Tote.  Go back 
down the hill.  Chase Daena down the lower path.  Go down that path until 
the boss.



                     12: Teatime of Danger
Required: Ancient Tablet (Ruins)

Enter the ancient ruins.  Mark will tell you that Teapo got lost.  Go up, then 
to the left when you meet the person who tells you about the flowerlings.  
Set the flowerings up in the following order
to open the western gate:
Upper Flowerling: Left
Lower Flowerling: Right

Go through the western gate and find the flowerling who will activate 
psykokineses.  Ignore the other blue flowerlings.  They have no purpose in this 
quest.  Go back and change the lower red flowerling to the left side.  Now go 
through the gate.  Talk to the red flowerling, and she will open the floor
on the temple.  Now go in.  You will be in a tunnel.  At the end of the 
tunnel, there will be a room will Teapo and a vampire in it.  Kill the 
vampire, then you've won the quest.



                        13: Star-Crossed Lovers
Required: In Search of Faeries (#11) and Teatime of Danger (#12), Pokiehl: Story 
Teller (#15) (If you fail Pokiehl: Story Teller, you can still complete this 
event.)  

Go to the Gato Grottos and visit Matilda.  You will wind up in the ruins.  Find 
Nicolo at the ruins and have him take you to the Tower of Winds (he's near the 
lower path on the western gate).  Now just climb the tower.



                        14: Mine Your Own Business
Required: Bottled Spirit (Ulkan Mines)

Go into the mines.  In the 2nd room from the entrance you should find Watt's 
shop.  Talk to Pokeihl.  He will tell you Watts is in the mine.  Now just go 
into the mine and find him!



                        15: Pokeihl: Dream Teller
Required: Mine Your Own Business (#14) and In Search of Faeries (#11)
       --------DO NOT LEAVE THE MINES DURING THIS QUEST--------

Enter the mines and you should see Pokeihl.  Talk to him.  Proceed into the 
mines.  When you see Pokiehl again, tell him you're in a hurry.  From the place 
he teleports you, go down one more floor...



                         16: Diddle Kidnapped!?
Required: Diddle Had It! (#20) and Catchin' Lilipeas (#64)

Go into the church.  All the diggers should be there.  Talk to Roger. 
Now go into the park.  The dudbears will take Diddle.  Now go to the White 
Forest.  Head to the left, then straight until you get to the dudbears.  Talk 
to all four of them.  Make sure they have all fallen down.  Now, take the upper 
left path and fight the boss.



                         17: Heaven's Gate
Required: Star-Crossed Lovers (#13)

Go talk to Matilda.  You'll get Brooch of Love.  Use it to create Lucemia.  
Take Bud as your NPC and go to Lucemia.  Go through Lucemia, saying "Of Course!" 
every time the Wisdom Selva asks you a question.  At the end, just kill Irwin.



                         18: Daddy's Broom
Required: Not sure.  Little Sorcerers (#2) and The Infernal Doll (#19)

Go upstairs in your house.  Talk to Li'l Cactus, then leave to the world map.  
Then go back.  Li'l Cactus is gone.  Go downstairs talk to Bud and Lisa.  Then 
go upstairs and talk to Li'l Cactus.  Take Bud with you to the Junkyard.  Once 
at the junkyard, from the Acropolis of Trash, follow this path from the 
Acropolis of Trash:
Teddy Bear, Soldier, Jack-In-The-Box, Rocking Horse
Fight the boss.



                          19: The Infernal Doll
Required: Broken Doll (Junkyard)

Go into the junkyard.  Go through the junkyard the following way:
Jack-In-The-Box, Teddy Bear, Soldier (Doll), Jack-In-The-Box, Rocking Horse.

Alternate Method: Keep going to the Acropolis of trash, talking to Louie, and
having the jack-in-the-box teleporting you back.  Talk to the jack-in-the-box
at the beginning.  Eventually, you'll be summoned to Louie's room.  Follow the
path he tells you: Teddy Bear, Soldier Doll, Jack-In-The-Box, and Rocking Horse




                        20: Diddle Had It!
Required: Diddle's Letter (#6) and Trembling Spoon (Underworld)
Go to Lumina.  Talk to Capella and Diddle.  Leave Lumina and go back to 
the tavern.  Diddle will Enter your house then leave and go talk with 
Capella.  Then go to the underworld and find Diddle by dodging the Shadoles.  
Or you could keep running into the Shadoles in the first room.  Each time you do 
this, it removes 1 Shadole from each room!



                        21: The Looking-Glass Tower
Required: Moon's Mirror (Tower of Leires)

Go to the Tower of Leires.  Talk to Pearl.  Then go to floor 11 of the tower.
To climb the tower: go straight up stairs, don't worry about anything (don't 
switch to another side of the tower, except at floor 1) until floor 5.  Switch 
to the other side.  Go up to floor 8.  Switch to the other side.  Teleport to
floor 10 and go up the stairs you find.  Enter the room of fate.....		



                     22: Two Pearls
Required: Cosmo (#24)

Go into your house and talk to Elazul on the bed.  Keep going upstairs, 
talking to him, and going back downstairs until Elazul disappears.  Then 
find him at the Tower of Leires.  Go to the 11th floor with him and into 
the room of fate..... (See #21 on how to climb the tower)



                     23: Flame of Hope
Required: Torch (Gato Grottos)

Enter the Gato Grottos and go into the village.  There will be a 
sproutling there.  Now go up to the pathways.  Talk to Mr. Rubens and head 
to the left.  Talk to the sproutling, then go to the temple.  Then to the 
left, then to the temple, then to the left.  Talk to the sproutling each
time.  Then Inspector Boyd will talk to you.  He will tell you to go 
to the dungeon (if you cooperate).  Go through the dungeon following 
the sproutling leaves.  Then go through the waterfall to the bird's nest.  
You'll see a scene, then its over.



                       24: Cosmo
Required: The Lucky Clover (#31)

Talk to Elazul outside your house.  Tell him you haven't seen Pearl.  Then 
go to the caverns with him and search for Pearl.



                       25: Can't Look Back
Required: Frozen Heart (Fieg Snowfields)

Go to the snowfields.  Go down the path, then at the field of innocence head 
on the upper right path.  Go to the camp at the end of the path, talk to 
everyone, then go back to the field of innocence.  Now head down the lower 
left path (don't take the left path after that!), and beat the boss at the end.



                       26: A Siren's Song
Required:  Drowned Dreams (#28), Faeries' Light (#30), Summer Lovin' (#27)

Go to Polpota Harbor.  Find the knight on the cliff and talk to 
him.  Now go to Lumina.  There, go to Crecent Moon Alley (over bridge at tavern 
and to the upper-right).  You will see some soldiers.  Talk to them all, then 
talk to the soldier in the candle shop.  Now go to the harbor at Polpota Harbor 
and talk to Monique.  Then go to the small beach by the cliff.  Talk to everyone 
there.  Now go to Madora Beach.  Go left as far as you can.  You will be at the 
lighthouse.  Talk with Rameshe (mermaid), then go as far right as you can 
without going out of the lighthouse place (hide).  When the bubble at the door 
pops (you'll see what I mean), run inside and fight the boss.
Boss tip: You won't be harmed in the lower-left corner.

**Note: Go to the cliff at Polpota Harbor.  At the bottom of the cliff, go to 
the right.  This is the Polpota Harbor beach.**


                       27: Summer Lovin'
Required: Torch of Coral (Madora Beach)

Go to Madora Beach.  There will be two penguins there.  Now go explore 
to the right and fight the boss....



                        28: Drowned Dreams
Required: Rusty Anchor (Polpota Harbor)

Go to Polpota Harbor and talk to the innkeepers.  Say you'll help out.  Go 
talk to the soldier on the cliff about the ghost.  Now go back to the hotel 
and meet Basket Fish.  At the harbor, find Inspector Boyd.  Keep talking to 
him until he leaves.  Now go to the cafe and see the soldier.  Now go to the 
hotel entrance, then talk to the soldier in the lounge and you're done!



                        29: Fluorite
Required: Alexandrite (#32)

Go into the jewelry shop in Geo.  Now, explore Florina's dreams (just 
give Nicolo money).  When you see Elazul the 2nd time, go through the 
waterfall of sand that disappeared.



                        30: Faeries' Light
Required: Firefly Lamp (Lumina)

Go to Lumina.  Talk to Gilbert in Morning Moon Alley, then go in the 
candle shop a bit below him.  Now talk to Monique.  Then go outside and 
tell Gilbert you'll help sell lamps.  Go to the tavern and ask the bartender 
to teach you dudbear language.  Now sell lamps to the dudbears. The dudbears 
switch around each game, so I can't help much.  Go talk to Gilbert after 
selling all three lamps.  Then talk to Monique, then Gilbert and Monique 
once they go outside.  After Gilbert leaves, talk to Monique.



                        31: Lucky Clover
Required: The Looking-Glass Tower (#21), Tome of Magic (Geo)
Important & Helpful Note: You can stay the night in Geo at the cafe.

Go to Geo and talk to Esmerelda at the academy of magic.  Then go get 
Elazul to join you at the Domina pub.  Go to Geo and talk to Esmerelda 
on days when she's in the classroom.  Then talk to her when she's in the 
library, then classroom, then library again.  She will join you.  Go to the 
Palace of Arts and talk to Kristie.  Then go downstairs and talk to Diana.  
Then go to the principal's office on Dryad Day.  Then go in the cafe and 
talk to the Teapo behind the counter (go behind the counter to talk to her).  
Then go back to the Geo map, then to the cafe.  Find Elazul and say "A note 
came."  You'll meet the inspector at the school, then go to the Palace of Arts.  
Talk to Kristie, then go talk to Diana.
Glad it's over?



                        32: Alexandrite
Required: Two Pearls (#22)

Go to the Domina pub and find Elazul.  Accept his request.  Go see Diana 
in Geo now.  Then go talk to Kristie.  She will tell you to find three 
keys.  One is in the principal's office, one at the city gate, and the 
last in the instrument shop.  Then go talk to Kristie.  Go down to the 
battle arena.



                         33: Teardrop Crystal
Required: Fluorite (#29)

Find Boyd in front of the church in Domina.  Follow him to Geo.  In the 
jewelry shop, try to leave and Pearl and Elazul will come in.  Now, 
search the treasure chest.  Florina will give you AF Jumi's
Staff.  Now, choose your NPC and go to the Bejeweled City using the Jumi's 
Staff.  Get the 4 gems you can get, then examine the door.  Fight the monster.  
Put the green one and red one on the stands in front of the door. Go back to 
the rooms where you found the green jewel and red jewel to get them again.  
Go through the door, and get the turquoise and purple gem.  Examine the door.
Now, place the gems on the 3 stands in a guess and check method (different 
per game, or I'd give the combinations away).  When you get three gems on 
the stands, walk up to the door and hit X (or whatever you've set the main 
button to).  The number of bell rings is how many gems you got right 
(like Mastermind).  Go get the gems you used from their rooms.  Get the 
diamond, then use the method above to solve the final 4 stand door.  
Inside, fight the two bosses.



                        34: The Quiet Sea
Required: Pirate's Hook (SS Buccaneer on map)

Go to the SS Buccaneer and go in the wheelhouse (across the hall from the 
captain's cabin).  Meet Ramtieger.  Go south, east, east.  Go up to the
quarter deck and talk to the penguin there fishing.  Now leave, and go 
back to the quarter deck.  Talk to the fishing penguin.  Now go and talk 
to the captain.  Go to the lower deck.  Talk to the barrel and say "Pretty 
girl's here!"  Now go up back to the deck.  Fight the boss. 



                        35: Treasure Map
Required: Not sure, but....  Pirate's Hook (SS Buccaneer)

Go to the SS Buccaneer and talk to Ramtieger.  Choose north, north, east.  
Look around in the caverns.  Once you find the map, find the 8 dudbears and 
get the map pieces from them immediately!  

Where to move to:

From entrance, take the upper boink, which will warp you to the room where 
Roger sends off the dudbears, then take upper right path to room with the 
map.  Nail the dudbear, then take the lower right path to get to next 
dudbears, then follow the penguins to find the rest of them.

More importantly, dodging Roger.  As near as I can tell, Roger will catch 
you if you spend too much time in one of the dudbear rooms.  Found out when 
I wasted all sorts of time fighting monsters, getting coins, etc. with no 
sign of Roger.  Also, this means that if you're having trouble catching a 
dudbear, LEAVE the room, resets Roger counter - of particular use in the 
room with 3 dudbears - failed the quest 3 times consecutively trying to get 
the last dudbear, even though I was standing toe-to-toe with it for about 5 
tries.



                        36: Reach for the Stars
            ---DO NOT LEAVE THE DESERT DURING THIS QUEST---
Required: Sand Rose (Duma Desert)

Go to the Duma Desert.  Talk to Kathinjina a few times and offer help.  Then,
go through the desert (Green students lie!).  At the end of the desert will be 
Mephianse.



                        37: The Dragon Princess
Required: Green Cane (White Forest)
                  ---Bring a pet or golem, it makes it a lot easier.---

Go to the White Forest with Larc.  Follow Larc's senses to Vadise.  Larc will 
get the Mana Crystal, then leave.  That leaves you to fight Vadise.  This is
the toughest boss, in my opinion.
Boss Tip: Attack Sierra, and use a special on Vadise each time your meter 
fills up.  If Vadise or Sierra is dead for long enough, and the other is still
alive, one or the other will revive, so balance your attacks.



                        38: The Wind Guardian
Required: Skull Lantern (Norn Peaks)

Go to the Norn Peaks with Larc.  Climb up the mountain.  Kill the three elders
on the mountain, then talk to the statue on the path.  It will disappear.  Go up
the path and fight Akravator.



                        39: The Ghost of Nemisis
Required: Dragonbone (Bone Fortress) and The Field Trip (#63)

Go to the Bone Fortress with a pet/golem and talk to the students.  Then go to 
the entrance of the bone fortress and fight the Deathbringer's Knight.  Then 
go inside.  You will fall into a trap.  Go across the bridge, then to the room 
behind the monsters.  Talk to the skull.  Go in the door he opens.  Talk to the
knight and go in the room.  You will get your pet/golem back.  Now go to the 
main room.  Step on the two platforms.  From the elevator, go to the 3rd floor.
Fight Sierra, grab the key, then go to the 2nd floor.  Talk to the knight in 
one of the rooms and get Larc back.  Go up the staircase on the 3rd floor.  
Fight the Deathbringer, then fight Jajara.



                        40: The Crimson Dragon
Required: The Dragon Princess (#37)

Go down the underworld to Drakonis.  Fight Larc (See below).  The Underworld 
will transform into the Flames.  Enter the Flames.  At floor 2, go to the left. 
Go up to the fourth floor and go inside the big door.  You fall down into a 
room.  Go down the stairway to the left and fight the boss.  Go back up the left 
stairway.  Fall down into the room again, this time go down the stairway to the 
right.  Now fight the boss.  Go to the left again.  Fall down into the room.  Go 
in the left doorway.  Fight the boss, and go through the far right doorway.  It 
will take you to the 4th floor.  Go through that familiar door.  You won't fall 
now.  Go across and fight Drakonis.

To find Larc, travel down to the Underworld.  Go down the same stairs you went 
down before until you reach the Shrine of Silent Faces.  Leave the shrine 
through the other door.  Look around, and you should see the Shrine of Silent 
Faces again.  Leave through the other door, and you should see some Shadoles.  
Look around for the Shrine once more, then go through the other door one final 
time.



                       41: The Fallen Emperor
Required: Trembling Spoon (Underworld)

Go to Lumina.  Go to the right dot.  If Pokiehl is there, tell him you'd like 
to visit the underworld.  Otherwise, don't worry.  Go to the tombstone at the
underworld.  Larc will appear.  Take him down to meet his master.  You'll 
receive the Baptism of the Flames on the way.



                        42: The Blessed Elixir
Required: Tome of Magic (Geo), Torch (Gato Grottos)

Go to Geo and talk to the bartender.  Go to the barrel room in the dungeon of
Gato (it's near the exit).  Talk to the nuns twice. Then go to Geo and speak 
with the bartender.  Then go to Lumina and talk to the bartender there.  Get 
the barrel in your soul, then go to the oasis in the Duma Desert.  The barrel 
will fill.  Go back to the barrel room and talk to the nuns.



                         43: Seeing Double
Required: Dumina's Shade Level at 3 (Just put the Mana Tree by Domina, since 
Pee-Wee Birdie (#67) is similar)

Go to Domina.  You will see yourself take three leaves from a sproutling.  Then
go talk to the sproutling.  Go to the market from the northern entrance.  Then 
go talk to Teapo.  Go talk to the sproutling again.  Go to the western end of 
town to fight the fake you.



                          44: The Cage of Dreams
Required: Full Mana Tree in upper-left corner of map, you also must have either
The Crimson Dragon (#40), Teardrop Crystal (#33), or Heaven's Gate (#17) 
complete.
Note: The size of the tree in the corner of the map is determined by how much 
mana energy there is in the world.  The tree grows when you place artifacts, 
not complete quests.

Enter your home, then leave to the map.  Enter your home again.  Your 
sproutling will be on the ground and there will be 3 other sproutlings.  Talk 
to everyone, then enter your house and leave.  Talk to the three sproutlings.
Follow the trail of leaves to your workshop.  Inside you will see Nunuzac and
another guy arguing.  Listen, talk to them both, then leave.  Say you'll join 
the conversation with Pokiehl.  Then talk to Nunuzac.  Go through the wimpy 
dungeon.



                          45: Nicolo's Business Unusual: Part 2
Required: Nicolo's Business 1 (#1) and The Flame of Hope (#23)

Go to the shop in Gato and talk to Nicolo.  Go with him to the waterfall. While
he searches, go to the bird's nest and go back.  Wait for the fairy to appear, 
then talk to her.



                          46: Nicolo's Business Unusual: Part 3
Required: Nicolo's Business 2 (#45) and Firefly Lamp (Lumina) and Teatime of 
Danger (#12)

Go to Lumina and find Nicolo in one of the shops.  Go to the ruins with him, 
and find the sproutling who activated the psykinesis.  Then you gotta get out
of the ruins. (I'll get help on that later, now I'm getting events written!)



                          47: Nicolo's Business Unusual: Part 4
Required: Nicolo's Business 3 (#47) and Tome of Magic (Geo)

Find Nicolo in the fruit parlor.  Go see Watts.  Make sure you have some Gator
Skin.  Keep going in and out of Watts's shop, talking to Watts if necessary.  
The cops should go get Nicolo.  No, really.  You gotta see his final business!



                           48: Nicolo Calls it Quits 
Required: Nicolo's Business 4 (#47), Tome of Magic (Geo) and Rusty Anchor 
(Polpota Harbor)

Go to Geo and talk to Kristie and Sotherbee (In the Palace of Arts).  Then go 
to Polpota Harbor and find Nicolo at the *shore by the cliff.*  Take Nicolo to
Kristie and Sotherbee.  Talk to them both.  Go to the bird's nest in Gato.  Go
take the medicine to Kristie.  Go back to the bird's nest.  Nicolo will fall.
Go to Polpota Harbor *shore by the cliff* and get Nicolo again.  Go to the 
Palace of Arts.

**Note: Go to the cliff at Polpota Harbor.  At the bottom of the cliff, go to 
the right.  This is the Polpota Harbor shore.**


                           49: Li'l Cactus
Required: Gilbert: School Amour (#58), it helps to have Huntin' Du'Cate (#8) 
done too.

Go to your house.  Go upstairs, talk to Li'l Cactus, then go back downstairs.
Talk to Bud, then Lisa.  Go to the fortune teller in the Domina marketplace.  
Go back to your house, and Li'l Cactus will be gone!  Search his pot, then go 
see Gaeus on the highway (See #3 on how to get to him).  Now go to the Jungle.
Find where Rosiotti is.  If the pirate penguin's sister isn't back, fight the 
monsters at the Courtyard of Rain, then go to where Rosiotti is.  Talk to 
Selkie (the pirate penguin's sister).  Then go to Geo and talk to Brownie (the
one at the door to the classroom).  Now go to the SS Buccaneer's lower deck to
find David.  Then go talk to Pelican (the mail carrier) in Domina.  Now go home
to find Li'l Cactus on your mailbox.



                           50: Rachel
Required: Rachel home in her room.  (Requires time.)
Tip: Traveling on the world map (from one place to another) makes a day pass.

Go to the upstairs room of Rachel's house to find her and Mark.  Talk to them.
After that, find Rachel's mother in the marketplace on a day she's in the 
marketplace.  Talk to her.  Then go to the upstairs room again.  Talk to Teapo 
downstairs.  Go to the Geo library on a day when Nunuzac isn't there 
(Salamander Day, for instance.  Go back to Domina into the upstairs room and
talk to Mark (when he's there) and Rachel.  Find Rachel's mom in the 
marketplace on her day off, then go to the upstairs room again.



                            51: Nordic Field 
Required: Can't Look Back (#25) and Pirate's Hook (SS Buccaneer)

Find Ramtieger in the wheelhouse of the SS Buccaneer.  Go west, west, south,
south, east.  A penguin will rush in.  Tell the captain you'll help.  Now, find
faries in the snowfield.  Earn your way to level 7 eye level, and save.  Go 
down the lower right path to find 3 faries.  One of them is Ehrlang.  Ehrlang is 
usually the one in the upper-left when you enter.



                            52: Buried Treasure
Required: Pirate's Hook (SS Buccaneer), You must crush at least 20 crabs on 
Madora Beach.  Then talk to the crab that tells you how many crabs you killed 
without leaving Madora Beach.  If you got at least 20, you should go back to 
the world map instantly.

Find Ramtieger in the SS Buccaneer's Wheelhouse.  Go west, north, west.  Help 
the
captain.  You'll get 15 Halo Coins.  To the right you'll find 5 dudbears.  Give 
a Halo Coin to the middle dudbear.  In the first cave, you'll find many 
dudbears.  One of them will give you a Li'l Bottle in exchange for a Halo Coin. 
Get 2 more Li'l Bottles from it.  Give a Li'l Bottle to the dudbear in the 
lower-right entrance.  He will move.  In the next cave, find the dudbear closest
to the white circle on the floor.  Give him 2 Li'l Bottles for 2 shells.  Give 
a shell to the dudbear guarding an exit.  Do the same in the next cave.  When 
you find the treasure and Roger walks up, give them a Halo Coin.


                            53: The Path of the Blacksmith
Required: Watts Drops the Hammer (#61)

Go in your workshop.  Watts will come out.  He will tell you how to be a 
blacksmith. 



                            54: Enchanted Instruments 101
Required: Gilbert: School Amour (#58), Reach for the Stars (#36)

Go in your workshop.  A student will teach you about making instruments.



                            55: Golem Workshop
Required: Professor Bomb (#60)

Go in your workshop.  Professor Bomb will give you a handout, then quiz you on
golem creation.  I won't put the answers here.  It's good to know how to make a
golem.



                            56: The Mana Orchards
Required: Visit Gaeus at the highway at least once (See #3).

Go to your backyard orchard and fight the monsters.  An ancient tree will 
somehow instantly appear.  After you harvest your first pieces of fruit, the 
quest is complete. 



                            57: Monster Corral
Required: Nicolo's Business (#1) and The Lost Princess (#5)

Go to the western end of town (by the outskirts).  You will see a beast egg. 
Duelle will help you catch it.



                            58: Gilbert: School Amour
Required: Faeries' Light (#30) and Tome of Magic (Geo)

Go to the fruit parlor in Geo.  Gilbert and Kathinjina will be talking.  Talk 
to Gilbert after Kathinjina leaves.  Offer help.  There are 15 students you 
must convince to go back to school.  You just need to answer questions to get
them back, and you have infinite tries.
3 students in the fruit parlor
2 students at the market/mall
3 students in the instrument shop - One of these students will not return to 
school until you have when you talk to all other 14 students, you won't have
any options on what to say.
2 students in cafe/inn
2 students outside the academy
1 student in academy hallway
2 students in school library



                             59: Gilbert: Resume for Love
Required: Gilbert: School Amour (#58), A Siren's Song (#26) and Gilbert must be
taken from the city gate and in basement of the Palace of Arts (Talk to Alex in 
the Geo jewelry shop)


Go to the Palace of Arts.  Talk to Sotherbee.  Go to the storage room in the 
Palace of Arts and talk to the Gilbert statue.  Go to the Digger's Hideout at
the Mines (If Mine Your Own Business (#14) is done, take the Dudbear Express).
Read the book.  Talk to Roger now that he came in.  You'll be back on the map.
Go back to the Digger's Hideout, read the book and talk to Roger again.  Go 
talk to Gilbert in the dark abandoned room on level 1 of the mine.  Now go to 
the lamp shop in Lumina and talk to Monique.  She'll tell you she wants to go to 
the beach.  Go to the lighthouse on the beach (Use Boink!) and find Monique and 
Elle inside.  Then go back to Gilbert after hearing about the mermaid spell.
Go back to Gilbert and help Monique with the spell.  Answers to the spell:
A - earth with life   B - The ancient memories   C - Of Mother Earth fill
D - The truth that   E - Of energy for all



                              60: Professor Bomb
Required: The Infernal Doll (#19)

Enter the junkyard and let the flowerling take you to Professor Bomb's Lab.  
Keep talking to Professor Bomb until he tells you about his golem.  Help him
find the golem by going to the fortune teller in the Domina marketplace and 
getting your fortune told.  Then fight the golem on the lake.



                              61: Watts Drops the Hammer
Required: Mine Your Own Business (#14)

Talk to Watts in his shop in the mines.  He has lost his hammer.  Go get his 
hammer in the Digger's Hideout (Take the Dudbear Express!).  Go back up to 
Watts.



                              62: The Seven Wisdoms
Required: The Little Sorcerers (#2)

Talk to Bud twice.  He will tell you about six wisdoms he wants to visit.  The
Wisdoms are:
1) Tote (Turtle at Lake Kilma)
2) Rosiotti (Beast in the Jungle)
3) Gaeus (See Quest #3)
4) Olbohn (Keeper of the Underworld)
5) Pokiehl (Poet in Watts's shop in the Mines, Lumina or at the Mana Tree)
6) Selva (See Heaven's Gate, #17 or Gato Grottos after you find the other 
Wisdoms)



                             63: The Field Trip
Required: Dragonbone (Bone Fortress)

Go to the Bone Fortress and talk to all three students.  Go to the entrance of
the Bone Fortress.  Get the spotted silver mushrooms from a female red 
flowering, star sparkles from a male red flowerling, and farie scales from one 
of the blue students.  You must get all three in a row to mix them together.


                             64: Catchin' Lilipeas
Required: The Dragon Princess (#37)

Go to the White Forest and meet Sotherbee, Skippie, and Hamson.  Go find the 
church minister guarding the path to a Lilipea village.  Talk to him.  In the
forest, talk to Skippie and Hamson to stop them from chasing the Lilipeas they
were chasing.  There are also two barrels you need to break and get the 
Lilipeas out of.  Now enter the Lilipea village.  Keep talking to everyone, and
eventually the minister will get close enough to the chief to translate what 
he's saying.  Talk to the chief, and fight the monster.



                             65: Gilbert: Love is Blind
Required: Faerie's Light (#30), A Siren's Song (#26) and you must NOT have 
completed Gilbert: School Amour (#58)

Go to the lighthouse at the beach and get Elle to join your party.  Go to 
the Polpota Harbor cafe and talk to Gilbert.  Then go back to the lighthouse
and find Elle again.  Have her join you again.  Go outside.  Gilbert will take
Elle to the SS Buccaneer.  At the SS Buccaneer, talk to Gilbert and Elle, then
talk to the captain.  Go up to see Elle and Gilbert again, and then fight the
boss.



                            66: The Wimpy Thugling
Required: Duma Desert's Dryad level at 3, The Blessed Elixir (#42), Reach for 
the Stars (#36), Main character's level 40+, Fluorite (#29) must NOT be complete

Go to the Duma Desert without your pet/golem.  At the fork you should see a 
scene involving a fish.  Offer to help the fish.  Find the boss by following
the trembling.



                            67: Pee-Wee Birdie
Required: Some of Domina's levels at 3.  (Don't know exactly, just put the mana
tree by Domina)

Go into the Domina Inn.  Miss Yuka will ask for MenosBronze, Bobab Wood, Animal
Hide, Topple Cotton Flat Seed, Citrisquid, Rotten Meat, and Sulpher.  Some of
these can be gotten from the person selling minerals in one of the guest rooms.
Others can be gotten from the Mana Orchard.  The other ones you should have 
picked up somewhere in your travels.




                        Final Event:
                              Legend of Mana
Required: Sword of Mana (Tree of Mana)

Go to the Mana Tree and climb to the Sanctuary of Mana.  Kill all the monsters
here to fight the last boss...
See the ending, and you'll have started your game over with everything the same
except the lands, place you play, and artifacts.  It's like the New Game + in
Chrono Trigger.  I had to go through the game 5 times to get all I have here.


------2: Encyclopedias
   Here are all of the encyclopedias.
Each encyclopedia has the stuff I've written and the actual encyclopedia.

--------A) Characters
I have copied the text from the game onto the characters now.

             1. Nicolo
Is found in: Events #1, #45-48, #13 and in #29.
He can be an NPC in your party.  

"He believes that he brings happiness to his customers with his transactions, 
but he sometimes plays dirty tricks on them.  Dislikes the Sproutlings and 
Flowerlings."

             2. Escad
Is found in: Events #7, #9, #11, #13, #15, and #33. 
Only found in event #33 if he's not dead.
He can be an NPC in your party. 

"Born into the Liotte family of Holy Knights.  He fights for the cause of 
justice with an overbearing sense of righteousness."

             3. Daena
Is found in: Events #7, #9, #11, #33, #13 and #3.
Only found in event #33 if she's not dead.
She can be an NPC in your party.  

"A monk soldier who protects Gato's temple.  She grew up with Escad, Matilda, 
and Irwin, but especially adores Matilda like her own sister."

             4. Larc
Is found in: Events #37-#41
He can be an NPC in your party.  After event #40, he can be an NPC in your 
party if you talk to him at the tombstone at the underworld.

"A beast-warrior who once was a famous hero.  He became Drakonis's dragoon after 
he died."

             5: Sierra
Is found in: Events #37-#40
She can be an NPC in your party.  After event #40, visit her in the White 
Forest to make her an NPC.

"A beast-warrior who is Vadise's dragoon.  Never compromises, and always hard on 
herself as well as others."

             6: Pearl Is found in: Events #5, #21, #22, #24, #29, #31-#33
She can be a useless NPC in your party, unless she transforms into Blackpearl 
(Event #33).  After #33, you can get her in your party at the Bejeweled City.

"Elazul's partner.  She sometimes has a tough time speaking clearly, and is also 
very shy.  Has a tendency to wander off and get lost while thinking."

             7: Blackpearl
Is found in: Events #21, #22, #33, might be another 
Blackpearl can be an awesome NPC, but can't be used too much.  See "6: Pearl".

"A Jumi knight who devotes herself to leading the Jumi through the threat of 
extinction.  A very logical and level-headed individual."

             8: Elazul
Is found in: Events #5, #21, #22, #24, #29, #31-#33
He can be an NPC.  You can get him as an NPC in the Bejeweled City after event
#33.

"Pearl's knight, and one of the youngest Jumi.  He speaks and acts in a rough 
manner and thus starts the occasional fight."

             9: Elle
Is found in: Events #26, #59, #65
She can be an NPC.  She is found in the lighthouse after event #26.

"A siren who refuses to sing as the result of an accident.  Friends with 
Flameshe and Monique."

             10: Bud
Is found in: Event #2, in the house afterwards
He can be an NPC.  He's in the house after event #2, ready to join you in your
quests.

"Lisa's twin brother.  He thinks he is a great sorcerer, though he still has 
much to learn.  He was run out of the Academy of Magic because he was too 
mischievous.  His magic frying-pan was once his mother's."

              11: Lisa
Is found in: Event #2, in the house afterwards
She can be an NPC.  She's in the house after event #2, ready to join you in your
quests.     

"A better sorcerer than her twin brother.  She carries around her father's 
broomstick."

              12: Irwin
Is found in: Events #17, #11, #13 and #3.

"A half-demon who is a childhood friend of Daena, Escad, and is particularly 
close to Matilda."
 
2nd Entry:
"He took away Matilda's elemental powers when he saw her suffering from her 
fate.  This caused Matilda to age much more rapidly then she was supposed too."

              13: Matilda
Is found in: Events #7, #11, #13, #33, and #15. 

"Born into a family of priests in Gato, she began to question the life that 
awaited her.  Matilda became attracted to Irwin and his free way of life."

2nd Entry:
"A decade ago her powers were taken by Irwin after their temple escape was 
stopped by Escad.  She has aged drastically since then."

              14: Inspector Boyd
Is found in: Events #29, #31, #28, and #23.  Sometimes found outside the church 
in Domina.  The Inspector is working as hard as he can to catch Sandra.  

"A little man with a really loud voice that could even reach a nearby land.  He 
might be the most honest and kind-hearted person you'll ever meet."

              15: Sandra
Is found in: Events #29, #31, #28, and #23.  Sometimes found in a guest room in 
the Domina inn.

"The notorious jewel hunter who steals only the most brilliant jewels.  Her 
daring thefts resulted in secret admirers of her work."

              16: Alex
Is found in: The jewel shop in Geo.

"A mild-mannered geologist who also has a shop in Geo.  He only keeps the shop 
for income to fund his research."

              17: Florina
Is found in: #29, #33, after #33 is found in the Bejeweled City

"A Guardian who was the Clarius in the Bejeweled City of Jumi.  The burden of 
healing all the wounded cores of the Jumi has caused her own core to fall 
apart."

              18: Flameshe
Is found in: Birdcage Lighthouse sometimes, and by the flower booth in the 
market of Polpota Harbor.

"A teenage mermaid who is sometimes a little hard to deal with.  She sneaked out 
of her family one day and went to the beach, where she met and befriended Elle."

              19: Pelican
Is found in: Outskirts of Domina

"The mail carrier who delivers practically everything.  She often makes mistakes 
and is not always on time, but she does not seem to care."

              20: Li'l Cactus
Is found in: Your room in your house!

"A shy little cactus.  He is a cactus of few words, but he happens to be 
thinking about many things."

              21: Pokiehl
Is found in: Events #44, #15, usually in Watts's shop

"The poet of Truth.  He is one of the Seven Wisdoms, and was a hero who was 
called 'the Messenger of the Cosmic Truth.'"

              22: Tote
Is found at: Lake Kilma

"An ancient turtle who is one of the Seven Wisdoms.  He only introduces himself 
as 'Turtle,' and always speaks in a mild manner."

              23: Olbohn
Is found in: The Underworld

"The keeper of the Underworld and one of the Seven Wisdoms.  In the era of the 
Faerie's War, he went to the Underworld to defeat the Faerie's leader."

              24: Gilbert
Is found in: #30, #58, #65, #59

"The poet of love who even sings during regular conversation.  He travels in 
search of love everywhere."

              25: Watts
Is found in: his shop in the mines

"A master blacksmith who becomes so absorbed in working that he often forgets 
things."

              26: Rosiotti
Is found in: The Jungle

"One of the Seven Wisdoms, he was once a hero.  Rosiotti now quietly resides in 
the Jungle as the guardian of the creatures there."

              27: Duelle
Is found in: Events #12 and #57, also found in his house 

"An onion warrior.  He likes everything straight-forward and hates people like 
Nicolo with a passion."

              28: Miss Yuka
Is found in: Domina Inn

"The owner of Domina's only inn.  She insists that she is a canary, but there 
are rumors that she is really a Chocobo.  Addressing her as 'Miss Yuka' is a 
must."
             
              29: The Manager
Is found in: Lumina Tavern

"The bar manager in the town of Lumina.  He is a gentleman who feels joy in 
communicating with people."

              30: Bartender
Is found in: Geo Fruit Parlor

"A young man who has a tendency to feel the blues a little too often.  Sharing 
sob stories with the Manager seems to make him feel a bit better."

              31: Mark
Is found in: Domina shop and his house

"The owner of Domina's item shop and also Rachel's father.  He really loves his 
family, but they seem to be a little sick of his overdose of love."

              32: Jennifer
Is found in: Domina shop or marketplace

"Mark's wife, who likes spending time outside his shop.  She says anything that 
crosses her mind."
            
              33: Rachel
Is found in: Domina pub or her house

"The daughter of Mark and Jennifer.  She hardly talks, and does not become too 
friendly with anyone.  She is sick of her Faerie-like appearance and the room 
decor."
           
              34: Rev. Nouvelle
Is found in: Domina church and Lilipea village

"The caretaker of the church on Domina's outskirts.  He is a kind-hearted man 
full of knowledge, from how to catch Rabites to the history of this world."
    
              35: Meimei
Is found in: Domina Marketplace

"A glamorous fortune teller.  She led a luxurious and exciting life, but now she 
seems to be saving money for her old age."
   
              36: Capella
Is found in: Domina Park or Lumina Bar

"An itinerant performer.  He was inspired by Pokiehl's verses and decided to go 
on a journey to send his audience a message of some sort."

              37: Diddle
Is found in: Domina Park or Lumina Bar

"Plays music for his performing partner, Capella.  A kind-hearted, sensitive boy 
who speaks very slowly."

              38: Rubens
Is found in: Gato Grottos, Underworld and Bejeweled City

"A man who has given up everything.  He is hiding the fact that he is a Jumi of 
Ruby."

              39: Prof. Bomb
Is found in: Prof. Bomb's Lab (Junkyard)

"The leading pioneer of golem development, who toils in a small laboratory in 
the Junkyard.  Also a girl-chaser."

              40: Roger
Is found in: Digger's Hideout

"He met his true fate when he found divinity with his pet dog, Putty, while 
working as a miner with the dudbears.  Since then he has become a man of faith."

              41: Putty
Is found in: Event #4, #16

"Roger's pet dog.  He was made into a religious icon, but is just a dog."

              42: Count Dovula
Is found in: Event #12

"Guardian of the ruins, he is also the leader of the Succubs clan."

              43: Basket Fish
Is found in: Event #28

"One of the nouveau-riche who looks down on everyone, but in reality he is the 
one who is looked down on by everybody else.  He LOOOOOVES Revanshe the dancer."  

              44: Cap'n Tusk Is found in: Captain's Cabin of SS Buccaneer, Event 
#12

"The dandy captain of the SS Buccaneer.  He leads the Pirate Penguins with his 
gentlemanly sense of philosophy.  Ladies, he is a real catch!"

              45: Revanshe
Is found in: Hotel at Polpota Harbor

"The dancer at Polpota's Seaside Hotel.  She's always dancing, because dancing 
is her passion, her life."

              46: Selva
Is found in: #17, Gato Grottos fork at times.

"One of the Seven Wisdoms.  He always knows what is happening in Fa'Diel, since 
he is always gathering information from the Lilipeas and the birds."

              47: Teapo
Is found in: Rachel's House, Event #12

"A magical life-from with a kind heart.  She thinks she is a jewelry collector, 
but most of them are fakes Nicolo sold to her."

              48: Belle
Is found in: Event #44

"A spirit of dreams who is in charge of managing all creatures' dreams.  A 
little too pushy at times, but she is only doing her job."

              49: Esmerelda
Is found at: Academy of Magic, Event #31
Can be an NPC in your party.

"A very charming and sometimes childish student at Geo's Academy of Magic.  
There are rumors that she may be Nunuzac's magical monster, or a ghost."

              50: Magnolia
Is found at: Academy of Magic, Event #19

"A doll with a Fire Stone core that Anuella the Witch made a thousand years ago.  
She lives at the Junkyard, without any hope or will."

              51: Thesenis
Is found at: Academy of Magic, Event #63

"A professor at Geo's Academy of Magic who is also a witch of reincarnation.  
She is the most avoided person there, perhaps of her creepy behavior and 
appearance."

              52: Nunuzac
Is found at: Academy of Magic, Event #44

"Back in the day, he was a conjuror who fought in many wars.  Now he is a 
professor at the Academy of Magic, though his body is represented by a magic 
circle since his body was trapped in another dimension."

              53: Kathinjina
Is found at: Academy of Magic, Event #36

"The most popular professor at the Academy of Magic, she has the power to 
explode things by staring at them.  She always looks out with people, and is 
friends with Thesenis."

              54: Louie
Is found at: Junkyard

"The caretaker of the magical creatures of the Junkyard.  He is an old magical 
creature himself, and he understands the anger and sorrow they feel."

              55: Mephianse
Is found at: Academy of Magic, Event #36

"A professor at Geo's Academy of Magic who has a strong passion for magic."

              56: Skippie
Is found in: Palace of Arts, Event #8 and #64

"A shy little man who is a really fast runner.  He sees through everything, and 
is sometimes cunning.  Works at Kristie's place with Hamson."

              57: Hamson
Is found in: Palace of Arts, Event #8 and #64

"A big man who has the muscles, but not the mind for fighting.  Stupidly honest 
and can't seem to see the obvious."

              58: Mr. Moti
Is found: All over the world!

"He is everywhere doing everything."

              59: Diana
Is found in: Bejeweled City, Events #31, #32, and #29

"The leader of the Jumi, and a Jumi of Diamond herself.  She tried to keep the 
Jumi from extinction, but her hard-headed dictatorship caused her to lose 
support."

              60: Crystalle
Is found in: Event #25

"The beautiful snow Faerie who guards the Garden of Icicle Flowers."

              61: Sotherbee
Is found at: Palace of Arts, Event #8 and #64

"Madame Kristie's butler.  He does everything perfectly, but inside he is still 
a little child.  His nickname is 'Mr. Fuddy-Duddy.'"

              62: Kristie
Is found at: Palace of Arts

"The owner of Geo's palace, which is also an art gallery.  Deeply loves art, 
money, herself, and everything else."

              63: Monique
Is found in: Lumina Lamp Shop, Events #30, #26, and #59

"A siren who works at Lumina's lamp shop.  She sings to the spirits ad asks them 
to light her lamps in return, then later sells the lamps."

              64: Students
Are found in: Event #36, Geo

"Students at Geo's Academy of Magic.  The color of their robes differ by 
classes."

              65: Thoma
Is found in: Event #26, #28

"A soldier belonging to the Deathbringer's army.  His mind is being controlled 
by the Deathbringer, and he would do anything for his lord."

              66: Thona
Is found in: Event #26, #28

"One of the Deathbringer's skeletal soldiers.  His body has died, but his soul 
is still controlled by the Deathbringer."

              67: Sproutlings
Are found: All over the world!
"Little creatures that appear out of nowhere and end up living in any town.  
They all share the same mind with each other." 

              68: Gaeus
Is found at: The Highway

"A huge face on a mountainside that is also one of the Seven Wisdoms.  He always 
has answers to any question." 

              69: Cancun Bird
Is found at: Gato, Event #17

"A huge and mysterious bird that is said to have been living in Gato over the 
past several centuries."

              70: Flowerlings
Are found at: Ruins, Bone Fortress

"When a flower blooms on a Sproutling's head, it becomes a flowerling.  There 
are males and females, but the only difference between the two seems to be 
appearance."

              71: Lilipeas
Are found at: White Forest, Jungle

"Strange, small creatures with tiny bird nests on their heads.  They multiply by 
rolling some mud into Lilipea shapes."

              72: Pirate Penguins
Are found at: Event #10, SS Buccaneer

"Penguins that have the tendency to tell silly jokes a little too often.  
Extremely proud of the fact that they are pirates, though they don't seem to act 
like pirates very often."

              73: Faeries
Are found at: Lake Kilma, Jungle

"Deeply love nature and dislike humans.  But they are still interested in what 
humans are up to."

              74: Dudbears
Are found at: Digger's Hideout in the Mines, Lumina, Event #16

"Diggers who work for Roger's mining business.  Now they are forced to join his 
new religious activities, with the dog as their lord." 

              75: Shadoles
Are found in: The Underworld

"Shadows of all living creatures and inhabitants of the Underworld.  They share 
the same conciousness."

              76: Nuns
Are found at: Gato

"Women who are in the process of spiritual training at Gato's temple."

              77: Wind Callers
Are found at: Norn Peaks

"The clan that serves Akravator as his dragoons.  They are open-hearted to those 
who respect their traditions, but no others."

              78: Trent
Is found at: Event #56

"The ancient tree that lives in the backyard at Home.  He swallows seeds to 
produce fruits and vegetables on his branches." 

              79: Boink
Is found: Lots of places such as The Highway and Mekiv Caverns

"A strange creature that knows the links between dimensions.  Those who touch it 
will immediately fly to where its tail is."


--------B) Artifacts and Lands
This section tells you what the artifacts are, what lands they create, and how 
to get them.  The "Encyclopedia Entry" below shows the entries.

Artifact       | Land           | Where to get it
-------------------------------------------
Mailbox        | Home           | You start with it
Colorblocks    | Domina         | Talk to the sproutling in front of your house
Wheel          | Luon Highway   | Event #1 (Nicolo's Business Unusual)
Jade Egg       | Mekiv Caverns  | Event #5 (The Lost Princess)
Stone Eye      | Lake Kilma     | The Lost Princess (#5)
Flame          | Gato Grottos   | Nicolo's Business Unusual (#1)
Medallion      | Jungle         | Nicolo's Business Unusual (#1)
Firefly Lamp   | Lumina         | The Lost Princess (#5)
Sand Rose      | Duma Desert    | Huntin' Du'Cate (#8) or Faeries' Light (#30)
Trembling Spoon| The Underworld | Faeries' Light (#30)
Ancient Tablet | Mindas Ruins   | Huntin' Du'Cate (#8) or The Flame of Hope 
(#23)
Torch of Coral | Madora Beach   | The Dragon Princess(#37) or The Flame of 
Hope(#23)
Broken Doll    | Junkyard       | Nicolo's Business Unusual: Part 2 (#45)
Skull Lantern  | Norn Peaks     | Event #41 (The Fallen Emperor)
Rusty Anchor   | Polpota Harbor | Summer Lovin'(#27) or Teatime of Danger (#12)
Moon's Mirror  | Tower of Leires| Summer Lovin'(#27), Mine Your Own Business 
(#14), or The Infernal Doll (#19)
Tome of Magic  | Geo            | Event #19 (The Infernal Doll)
Dragonbone     | Bone Fortress  | Event #39 (The Guardian of Winds)
Bottled Spirit | Ulkan Mines    | Drowned Dreams (#28) or Teatime of Danger 
(#12)
Pirate's Hook  | SS Buccaneer    | Drowned Dreams (#28)
Frozen Heart   | Fieg Snowfields| The Looking-Glass Tower (#21)
Green Cane     | White Forest   | Event #38 (The Ghost of Nemisis)
Golden Seed    | Orchard        | Harvest 60 pieces of fruit from Trent
Brooch of Love | Lucemia        | Event #17 (Heaven's Gate)
Jumi Staff     | Bejeweled City | Event #33 (Teardrop Crystal)
-----None----- | The Flames     | See Event #40 (The Crimson Dragon)
Sword of Mana  | Tree of Mana   | See Event #44 (Cage of Dreams)

Encyclopedia Entry:

Lands:

1. Home
"Home sweet home!  Your home is comfortably located near a giant tree, 
surrounded by nature.  Many visitors come and go.
See MAILBOX"

2. Domina
"A lively town frequented by traveling merchants and entertainers.  The 
outskirts boast a church with a fabulous view of the countryside.
See COLORBLOCKS"

3. Luon Highway
"This highway was once traversed by merchants and entertainers, but the 
highwaymen have stopped all of the traffic.  Some say that one of the Seven 
Wisdoms lives nearby.
See WHEEL"

4. Mekiv Caverns
"This limestone cavern was created by underground currents.  Over the centuries 
it was hollowed out, and pillars were created.  The cavern is made up of many 
levels.
See JADE EGG"

5. Lake Kilma
"This sizeable lake is surrounded by quiet, forested mountains.  Faeries, 
servants of the lake, are often witnessed there.  Some say that incredible 
treasure lies under the lake.
See STONE EYE"

6. Gato Grottoes
"A town protected by divine winds.  It is always windy on the dangerous 
precipices.  The temple of healing there is dedicated to the Spirits of Air and 
Fire.
See FLAME"

7. Jungle
"Due to thick vegetation, many became lost in this jungle.  Others claim to have 
witnessed Faeries, while some say one of the Wisdoms resides here.
See MEDALLION"

8. Lumina
"The town of endless night.  The town is always bathed in the light of the full 
moon, so it never becomes completely dark.  There is a tavern where Dudbears 
frolic.
See FIREFLY LAMP"

9. Duma Desert
"Only cactus grows in this wasteland.  Great fossils litter the landscape, and 
flowing sands hinder each step.  It could be the ideal site to conduct a 
colossal experiment.
See SAND ROSE"

10. The Underworld
"Souls who have departed their earthly vessels are judged by the King of the 
Underworld.  His vassals, the Shadoles, bring the departed to the Underworld.
See TREMBLING SPOON"

11. Mindas Ruins
"These ruins are all that is left of a city which prospered around a tower, 
built by mages during the end of the Faerie War.
See ANCIENT TABLET"

12. Madora Beach
"Come to Madora Beach for the best sun-bathing and finest sand anywhere.  
Explore our many caverns!  While you're here, why not try some crab-hunting.
See TORCH OF CORAL"

13. Junkyard
"This trash-heap is home to discarded items, mass-produced to fight in a long-
forgotten war.  Some of the objects still bear a grudge towards humanity, and 
cling to their warrior past.
See BROKEN DOLL"

14. Norn Peaks
"Strong winds howl through the treacherous mountain passes.  The foothills are 
home to a settlement of Wind-Callers, and their Guardian Spirit is said to 
reside on the highest peak.
See SKULL LANTERN"

15. Polpota Harbor
"A tropical resort, home to soft breezes and sun-kissed surf.  The Seaside Hotel 
provides lodging in the center of the town.
See RUSTY ANCHOR"

16. Tower of Leires
"Looming in the night sky, the Tower of Leires was constructed by magicians 
during the Faerie Wars to increase their supply of Mana.  Nowadays, the tower is 
nothing but a stone testament to the power of its builders.
See MOON'S MIRROR"

17. Geo
"A castle-town with an academic atmosphere.  Kristie's palace occupies the 
center.  The instructors at the Academy of Magic have a lot of personality.
Se TOME OF MAGIC"

18. The Bone Fortress
"A tiny Flowerling village rests atop a gentle slope.  Towering above them looms 
the Bone Fortress.  It is said that the foliage around the walls holds huge 
amounts of Mana.
See DRAGONBONE"

19. Ulkan Mines
"The Ulkan Mines have been abandoned for ages.  Now, only curious weaponsmiths 
hunt for ore, for a suspicious gang is based here.

20. SS Buccaneer
"The good ship of the famed Cap'n Tusk, leader of a band of pirates.  They have 
sailed north, south, east, and west in search of buried treasure.
See PIRATE'S HOOK"

21. Fieg Snowfields
"A frozen land buried in snow.  Some say Faeries' treasure is hidden here, but 
none have ever laid eyes upon it.  There are reports of an abominable snowman 
here.
See FROZEN HEART"

22. The White Forest
"A dense forest, home of the White Dragon.  Legend has it that the forest is 
populated by an extremely rare folk.
See GREEN CANE"

23. Orchard
"A tree with a striking resemblance to the one in your backyard.  Perhaps 
mankind will never understand the connection which all plant life shares.
See GOLDEN SEED"

24. Lucemia
"Irwin has resurrected this legendary beast, who came from beyond the stars 
during the ancient wars.  The wingless dragon split the earth asunder and razed 
entire cities, only to swallow a volcano and burn himself up."
See BROOCH OF LOVE"

25. Bejeweled City
"This is the home of the Jumi.  Boulder-size jewels comprise every part of the 
city, and now, even after the fall of the Jumi, it still shines with an 
everlasting glow.
See JUMI'S STAFF"

26. The Flames
"The castle of Drakonis. He has raised his domain from the depths of the 
Underworld to return to the land of the mortals."

27. Tree of Mana
"The ultimate source of all things.  Everything within the Sanctuary exists in 
an eternally invisible immovable, absolute state.
See SWORD OF MANA"

Artifacts:

1. Mailbox
"A few letters a month can mean a lot to a lonely, far-off home.
See MAILBOX"

2. Colorblocks
"The town changes through the ages according to its citizens.  It doesn't change 
according to bring about a new age.
See DOMINA"

3. Wheel
"Even the longest roads are rutted by hundreds of wagons which traverse them.  
Roads remember their travelers, and wagon wheels are reflections of those 
memories.
See LUON HIGHWAY"

4. Jade Egg
"By taking a stone formed through the ages inside the earth and shaping it into 
the source of all things, the earth's creative power was captured inside.
See MEKIV CAVERNS"

5. Stone Eye
"This artifact uses the power of the Master of the Lake to turn to stone those 
who harm the lake.  However, the power does not respond to the will of mankind.
See LAKE KILMA"

6. Flame
"That which illuminated the shrine was but a small flame.  Before long, mankind 
ceased to notice the fire, but its significance continued to grow.
See GATO GRATTOS"

7. Medallion
"The beasts who followed a wise man were eaten by an invading beast.  It then 
gained wisdom and became a wise man itself.
See JUNGLE"

8. Firefly Lamp
"One poet wrote that all of history comes from lovers' whispers.  It was a poem 
of lovers talking of love and the future, under the cool light of fireflies in 
the midsummer night sky.
See LUMINA"

9. Sand Rose
"An image of a rose in the Sanctuary of Mana; it never became a true rose.  It 
turned into crystal, its powers trapped inside for all eternity.
See DUMA DESERT"

10. Trembling Spoon
"A silver spoons for scooping up flames to baptize departed souls into the 
Underworld.  Sometimes a soul who resists death become trapped inside; then the 
spoon begins to tremble and must be discarded.
See UNDERWORLD"

11. Ancient Tablet
"Long ago, a civilization very different than our own, unimaginable scientific 
advances were made, and are recorded on this tablet.  However, mankind has lost 
the ability to decipher it.
See MINDAS RUINS"

12. Torch of Coral
"The Mermen appear on the shore using a flame from this torch.  It gives off 
light invisible to human eyes, and so they remain hidden.
See MADORA BEACH"

13. Broken Doll
"This doll was a servant of mankind when artifacts were used as instruments of 
war.
See JUNKYARD"

14. Skull Lantern
"Mages, searching for a gem guarded by a dragon, crafted a skull of a fallen 
comrade into a lantern.  It glows of its own accord.
See NORN PEAKS"

15. Rusty Anchor
"Even large anchors are small compared to their ships.  These very anchors are 
what hold the ships firmly to the harbor, not unlike mankind's roll on earth.
See POLPOTA"

16. Moon's Mirror
"The mages of antiquity would pour water onto the mirror and reflect the moon 
and stars to learn of mankind's fate from the heavens.
See TOWER OF LEIRES"

17. Tome of Magic
"In ages past, many tried to explain the works of the gods, spending much time 
making incredible sacrifices.  The secrets they have uncovered are small, but 
hold enough power to destroy a continent.
See GEO"

18. Dragonbone
"Ages ago, bones from dragons were used by alchemists.  The Dragon of Wisdom 
lived the longest and had unbelievable powers.  Their bones were the hardest to 
find.
See BONE FORTRESS"

19. Bottled Spirit
"Once, a foolish mage tried to seize the powers of a spirit by imprisoning it in 
a bottle.  The mage was immediately slain by the spirit's curse, but the bottle 
containing a powerful spirit remained.
See ULKAN MINES"

20. Pirate's Hook
"When a land-dweller first sets out to sea, he is faced with dangers unknown.  
Even after replacing a lost hand with a hook, pirates continue to challenge 
these dangers everyday.
See SS BUCCANEER"

21. Frozen Heart
"Once a gem hardens into a core, it grows swiftly, not unlike the hardness of 
one's heart.  If the core grows large, it may remain despite its owner's death.
See FIEG SNOWFIELDS"

22. Green Cane
"The cane is capable of drawing power from the earth, converting it to Mana, and 
releasing it into the atmosphere.  It is said that by sticking it into the 
ground, an entire forest shall grow overnight.
See THE WHITE FOREST"

23. Golden Seed
"Seeds contain everything.  Everything starts from a seed.  Each generation of 
seeds produces another.
See THE ORCHARDS"

24. Brooch of Love
"This was given to a mage who promised to acknowledge all and understand all.  
Whoever wears this brooch is charged with overcoming any ordeal through love.
See LUCEMIA"

25. Jumi's Staff
"A staff replete with the power of gems of every color.  The jewels draw in and 
store the waves of various kinds of Mana.  They can then be released.
See BEJEWELED CITY"

26. Sword of Mana
"This sword has the will to shape its own destiny.  It is said that a disruption 
of air follows this blade, and if you listen closely, you can hear the air 
around it hum.
See TREE OF MANA"

--------C) Items and Equipment
You get these encyclopedias near the beginning of the game.

Getting these encyclopedias:
Talk to Jessica (By the fruit-fortune lady) to get the items encyclopedia 
on her day off. 
Talk to Mark (In the chair in Rachel/Teapo/Duelle's house) on his day off 
to get the equipment encyclopedia.

Encyclopedia Entry:

Items:

1: Metal 
"Primary Material. Metallurgy has been the barometer of a civilization's 
technological level. Different types of metals in Fa'Diel are named after the 
areas where they were mined." 

2: Wood 
"Primary Material. Trees of Fa'Diel distribute the Mana energy as air for the 
creatures in this world. Tools and simple buildings have been made with wood 
since the ancient times." 

3: Stone 
"Primary Material. Stones have been used since the beginning of time as tools, 
decorations, and in architecture." 

4: Hide 
"Primary Material. Armor can be made from softer materials such as hide, but one 
should be aware of the compatibility between the material and the item." 

5: Scales 
"Primary Material. Scales of some monsters and dragons can be used to make armor 
and weapons. The materials used to create such items are reflected in their 
effects and parameters." 

6: Bone 
"Primary Material. The world of Fa'Diel uses bones from the monsters living 
there. When making armor, pay specific attention to the materials' defense 
levels for effective compositions." 

7: Fabric 
"Primary Material. Fabric can be used to strengthen equipment as well as being 
the primary material for armor. Those with mysterious patterns or colorful 
designs may have magical properties." 

8: Aerolite 
"Primary Material. Aerolites are rocks that fall from the sky. They tend to have 
unusual and useful properties when used to make equipment." 

9: Mana Stone 
"Secondary Material. Mana Stones contain high concentration of Mana energy. 
There are Mana Stones of Fire, Earth, Wind, and Water." 

10: Mana Crystal 
"When pure Mana energy becomes crystallized, Mana Crystals are made. Most of 
them glow with the energy, but some that absorb light have been found." 

11: Coins 
"Secondary Material. These coins represent the energy of each elemental spirit. 
Sometimes the spirits give them to mortals they favor." 

12: Seeds 
"Secondary Material. Each seed has a different color, and, like mixing paint, 
one can grow wider varieties of produce by planting two different seeds together 
at the same time." 

13: Produce 
"The produce that grows in the orchards varies by the seed combinations, the day 
of the week they were planted, and by luck. Used to feed pets and to color 
Golems." 

14: Meat 
"Secondary Material. Meat can be acquired by defeating different types of 
monsters, and then it can be used along with produce to catch monster eggs." 

15: Fangs & Claws 
"Secondary Material. The most powerful parts of monsters. Fangs and claws are 
often used to make protective and magical items such as talismans." 

16: Eyes 
"Secondary Material. Some stones look like eyeballs of monsters, and they also 
have magical properties. Eyes are divided into groups by their appearance." 

17: Feathers 
"Secondary Material. Usually the Aerial monsters' feathers are sold on the 
market, but sometimes beautiful Arthropod monsters' wings are considered 
useful." 

18: Bottles 
"Secondary Material. There are all sorts of liquids in many different bottles. 
Some seem to contain liquids you cannot drink, and others you couldn't even 
guess when they were last opened." 

19: Vials 
"Secondary Material. Even the most unthinkable things could be sealed in these 
vials. There could be whispers, curses, or maybe even some stinky breath." 

20: Urns 
"Secondary Material. No one can guess what these urns contain, or what they are 
for. What could be inside the urns you find in this story?" 

21: Pellets 
"Secondary Material. Little medicine pills made of material you would not 
normally eat. Those that are known to be effective have a higher price tag." 

22: Powders 
"Secondary Material. Some are mere dirt and some are blends of materials with 
creepy effects. Keep out of reach of children." 

23: Pouches 
"Secondary Material. These pouches could contain some really unusual and 
exciting items. On the other hand, the items may be quite normal and plain." 

Equipment:

1: Knife 
"A dagger. It comes in many different styles, and much work goes into crafting 
the handle and blade. Most are designed to be practical. A shield cannot be used 
with a knife. Although it has the shortest reach, the rate of movement is the 
fastest." 

2: Sword 
"A long sword. Most are double-edged and have sharp tips. The sword is 
considered a holy weapon due to the precious metals it is made from. It is 
wielded in one hand, so the rate of movement is average." 

3: Axe 
"Also known as the hand-axe or hatchet, the axe is a single-bladed weapon 
wielded in one hand. Often thought of as primitive, the rate of its movement is 
slower than the sword." 

4: 2H Sword 
"The ultimate in swords requires two hands. Yields epic damage when swung in a 
wide arc. Cannot be used with a shield. It's quite heavy, so the rate of your 
movement is slower." 

5: 2H Axe 
"The two-handed axe is used for embedding a cold piece of steel in your enemies. 
With an axe like this, who needs a shield? Unfortunately, the sheer weight of 
this weapon will slow your movement to a snail's pace." 

6: Hammer 
"Knock some sense into your opponents with this huge two-handed hammer. But 
don't complain about the slowest movement rate and being unable to use a 
shield." 

7: Spear 
"A great way to keep uglies at a distance. However, in actual combat the spear 
is used in a variety of ways. Of course, a shield is out of the question, and 
the shape of the weapon precludes fast movement." 

8: Staff 
"Long staves such as these have multiple uses, and can hit an enemy both up 
close and far away. Since they require both hands, a shield cannot be used, and 
the rate of movement is slower than when wielding a spear." 

9: Glove 
"Nothing beats pummeling the enemy with these reinforced punching gloves. Of 
course, proper boxing stance precludes the use of a shield. Even though the 
attack range is short, the rate of its movement is very fast." 

10: Flail 
"Incredible power is gained when two or more staves are connected with a chain. 
The rate of its movement is quite good, but it is impossible to use a shield 
while wielding a flail." 

11: Bow 
"With a bow, one can lay waste to enemies from afar, and thwack them when up 
close, as well. Scoring a direct hit, however, requires much practice. A shield 
cannot be equipped with a bow." 

12: Shield 
"The smart sword or axe-wielder will always keep a shield handy. From large, 
bejeweled shields to the familiar frying-pan lid, shields vary greatly in size 
and strength." 

13: Helm 
"Providing ample protection for the head, helms come in all shapes and sizes, 
from great steel helms to upside-down pots. The round shape of the helm helps 
deflect incoming blows." 

14: Hat 
"Unlike helms, hats are often worn for the enchantments contained within, rather 
than for physical defense. They often grace the heads of well-known mages and 
priests." 

15: Hauberk 
"There is a wide range of hauberk types, from highly-decorated ceremonial 
hauberk to hauberk that is too heavy for practical use." 

16: Robe 
"Oft worn by mages and clergymen, robes are often designed for other purposes 
than mere physical protection, and are decorated with holy symbols or arcane 
patterns." 

17: Gauntlets 
"Gauntlets come in many shapes and sizes, but all of them help protect the arms 
and hands from nasty cuts and bruises." 

18: Ring 
"Even a small ring can help protect the finger. Some are plain, while others are 
works of art, worn by those wise in the ways of magic. Some rings are said to 
hold incredible power." 

19: Boots 
"Heavy footwear for the combat enthusiast, boots give protection to the feet, 
ankles, and shins from common nicks and scratches, where needed most." 

20: Sandals 
"Light footwear for the fashion-conscious warrior, sandals afford less physical 
protection than boots, but they seem to protect best against magic." 

21: Armor 
"Completely protecting the head, torso, arms, and legs, armor gives outstanding 
protection. However, very little additional armor can be worn, because armor 
covers the whole body." 

22: Mantle 
"Mantles are worn over the shoulders, and can be worn over any kind of armor. 
Most protect against magical attacks." 

23: Pendant 
"An accessory that can be worn under all types of armor, pendants are used for 
their protective properties." 

24: Harp 
"Harps are stringed instruments that can be used to perform magic with an 
Elemental Coin. Such coins are gained by negotiating with a Spirit." 

25: Marimba 
"The marimba is a percussion instrument that can be used to play magic with an 
Elemental Coin. The cycles of magic are determined by the type of instrument, 
its main material, and the property of the Elemental Coin used." 

26: Flute 
"The flute is a wind instrument which can be used to play magic by using an 
Elemental Coin. Elemental Coins are important because they help determine the 
type and cycle of magic that will be played." 

27: Drum 
"The drum is a percussion instrument which can be used to play magic with an 
Elemental Coin. During negotiations with a Spirit, it is important to play tunes 
the Spirit enjoys listening to." 



--------D) Monsters
For information on what the classes are useful for, see Monster Corral --> 
Finding Monsters

Encyclopedia Entry:
STR = Strength
WK = Weakness

Monsters:

1: Rabite -Beast-
"STR: Wisp, Dryad 
WK: Shade, Aura 
A round bunny-like monster. Watch out for its biting attacks!" 

2: Molebear -Beast-  
"STR: Aura, Gnome 
WK: Dryad, Salamander 
It attacks with its long, sharp claws, and likes hiding underground." 

3: Teedie -Beast-
"STR: Jinn, Undine 
WK: Gnome 
Attacks enemies by throwing rocks and feathers." 

4: Howler -Beast-
"STR: Jinn 
WK: Gnome 
Attacks by jump-kicking with its strong hind legs." 

5: Gray Ox -Beast- 
"STR: Aura, Undine 
WK: Dryad, Jinn 
It attacks enemies by headbutting with its horns or by licking them." 

6: Lullabud -Plant-
"STR: Wisp, Dryad 
WK: Shade, Aura 
Spews toxic pollen to poison its enemies." 

7: Mushboom -Plant- 
STR: Shade, Dryad 
WK: Wisp, Aura 
A cute mushroom that attacks by kicking, and by throwing its own cap." 

8: Shrieknip -Plant- 
"STR: Dryad, Gnome. 
WK: Aura, Salamander. 
A giant radish that shoots its leaves and seeds like missiles." 

9: Marlboro -Plant-
STR: Aura, Gnome 
WK: Dryad 
All it can do is punch anything in front of it and exhale really stinky breath." 

10: Wooding -Plant-
"STR: Wisp, Dryad. 
WK: Shade, Aura. 
A tree that became possessed by evil spirits. Attacks with its arm-like 
branches." 

11: Stinger Bug -Anthropod-
"STR: Wisp, Dryad, Jinn 
WK: Shade, Aura, Gnome 
Attacks with its scythe-like forearms, and with its huge needle in back." 

12: Hoppin' Tick -Arthropod-
"STR: Aura, Salamander 
WK: Dryad, Undine 
It jumps on enemies to suck out blood." 

13: Silkspitter -Arthropod-
"STR: Dryad
WK: Aura
Instead of making a cocoon for itself, it spews out fiber to attack enemies.  
Maybe it doesn't want to grow up."

14: Sand Scorpion -Arthropod- 
"STR: Dryad, Gnome 
WK: Aura, Salamander 
Watch out for its gigantic pinchers and tail!" 

15: Gloomoth -Arthropod-
"STR: Salamander, Jinn 
WK: Gnome, Undine 
Sprews poisonous scale-powder on enemies. It can also shoot out lethal eye- 
beams." 

16: Tonpole -Reptile-
"STR: Wisp, Undine 
WK: Shade, Jinn 
A cute little tadpole that is trying its best to be a good monster." 

17: Lizardon -Reptile- 
"STR: Undine 
WK: Jinn 
It swallows the enemies by using its tongue, whether it's hungry or not." 

18: Rattler Boa -Reptile- 
"STR: Dryad. 
WK: Aura. 
A rattlesnake that wraps around its enemies to cause great damage." 

19: Basilisk -Reptile- 
"STR: Jinn, Undine 
WK: Gnome 
Its eye beams cause petrifacation in a flash!" 

20: Tyrranos -Reptile- 
"STR: Gnome 
WK: Salamander
It chomps on any enemies with its huge jaws." 

21: Iffish -Aquatic- 
"STR: Undine 
WK: Jinn 
A colorful spiny fish. Attacks with its water-bubble cannon." 

22: Pincher Crab -Aquatic- 
"STR: Undine 
WK: Jinn 
A grumpy crab. Shoots out its huge pinchers to attack enemies." 

23: Seajack -Aquatic- 
"STR: Undine 
WK: Jinn 
A shark with a gigantic saw-like nose. Watch for its lethal body blow!" 

24: Seadragon -Aquatic- 
"STR: Undine
WK: Jinn
A sleepy-looking monster. Attacks with water while floating in the air." 

25: Big Baby -Aquatic- 
"STR: Undine
WK: Jinn
An adorable-looking monster with big eyes. Spits out water bubbles." 

26: Needlebeak -Aerial- 
"STR: Wisp, Jinn 
WK: Shade, Gnome 
A ball-like bird which attacks with its sharp beak." 

27: Bloodsucker -Aerial- 
"STR: Shade, Jinn 
WK: Wisp, Gnome 
Attacks with ultrasonic waves. For some strange reason it belongs to the Aerial 
Group." 

28: Cockatrice -Aerial- 
STR: Dryad, Gnome 
WK: Aura, Salamander 
A chubby, bird- like monster. Its tail is a snake that can bite and petrify 
enemies." 

29: Chocobo -Aerial- 
"STR: Wisp, Jinn
WK: Shade, Gnome
Nope, not the same chocobo you know!" 

30: Garuda -Aerial- 
STR: Wisp, Jinn
WK: Shade, Gnome
A large, bird-like monster that attacks with its sharp beak and claws." 

31: Shadow Zero -Morph- 
"STR: Shade 
WK: Wisp
A quick-moving shadow with big attacks." 

32: Slime -Morph- 
"STR: Gnome 
WK: Salamander 
A gooey drop with two eyeballs. 

33: Tezla -Morph- 
"STR: Wisp. 
WK: Shade. 
Generates an electric field to zap anything around it." 

34: Denden -Morph- 
"STR: Dryad
WK: Aura
A winged snail that can move faster than its ground-crawling kin." 

35: Moldy Goo -Morph- 
"STR: Aura, Undine 
WK: Dryad, Jinn
A big lump of mold with dead soldiers' weapons stuck to it." 

36: Skull Beast -Undead- 
"STR: Gnome
WK: Salamander
Just a bunch of animal bones with a funny walk." 

37: Zombine -Undead- 
"STR: Gnome, Undine
WK: Salamander, Jinn
They happen to be born this way." 

38: Specter -Undead- 
"STR: Gnome, Undine
WK: Salamander, Jinn 
A monster that attacks enemies by slapping them with its big hands." 

39: Skeleton -Undead- 
"STR: Shade, Dryad, Gnome 
WK: Wisp, Aura, Salamander 
A fancily-clad skeleton knight." 

40: Ape Mummy -Undead- 
"STR: Shade, Gnome
WK: Wisp, Salamander
A large mummified ape. It charges towards enemies to attack." 

41: Imp -Demonic- 
"STR: Shade, Jinn 
WK: Wisp, Gnome 
A tiny demon with a tiny spear. It can use some magic, too." 

42: Fierce Face -Demonic- 
"STR: Salamander
WK: Undine
A flaming monster-head that floats in the air." 

43: Punkster -Demonic- 
"STR: Shade, Jinn
WK: Wisp, Gnome
A fun-loving demon that likes to start cyclones." 

44: Dark Stalker -Demonic- 
"STR: Shade
WK: Wisp
A knight of shadow, clad in heavy armor. It summons other monsters." 

45: Chimera Beast -Demonic- 
"STR: Wisp, Undine 
WK: Shade, Jinn 
A huge chimera that petrifies enemies with its eye beams." 

46: Kid Dragon -Dragon- 
"STR: Salamander, Jinn 
WK: Gnome, Undine 
A half-pint dragon that could spit out some fire." 

47: Sky Dragon -Dragon- 
"STR: Jinn
WK: Gnome
An aerial dragon with a glide attack." 

48: Land Dragon -Dragon-
"STR: Aura, Gnome
WK: Dryad, Salamander
A dragon with tough skin.  It has a tendency to go berserk."

49: Eye Spy -Oddity- 
"STR: Wisp, Gnome 
WK: Shade, Salamander 
Attacks with eye beams, and can disappear to hide from enemies." 

50: Spiny Cone -Oddity- 
"STR: Dryad, Jinn 
WK: Aura, Gnome 
A shadowy creature. Shoots out thorns and poisonous air." 

51: Poto -Oddity- 
"STR: Undine. 
WK: Jinn. 
A really sleepy-looking monster that attacks enemies by licking them." 

52: Beholder -Oddity- 
"STR: Aura, Salamander
WK: Dryad, Undine 
A huge eyeball that floats in the air." 

53: Springball -Oddity- 
"STR: Aura 
WK: Dryad
Attacks enemies by using its springy neck." 

54: Cursed Doll -Poltergeist- 
"STR: Shade
WK: Wisp
A doll that was given a mind. Their existence is meaningful only when they 
fight." 

55: Polter Box -Poltergeist- 
"STR: Aura, Gnome
WK: Dryad, Salamander
It preys upon unwary treasure-hunters with surprise attacks." 

56: Chess Knight -Poltergeist- 
"STR: Shade, Gnome
WK: Wisp, Salamander
Its overwhelming wish to fight turned it into a monster." 

57: Dainslaif -Poltergeist- 
"STR: Shade, Aura 
WK: Wisp, Dryad
A possessed weapon that exists to fight." 

58: Machine Golem -Poltergeist- 
"STR: Aura
WK: Dryad
A man-made Golem. It was not supposed to have its own mind." 

59: Chobin Hood -Demi-human- 
"STR: Dryad. 
WK: Aura. 
A master bow-hunter species. They look cute, but they could be pretty mean." 

60: Goblin -Demi-human- 
"STR: Shade, Dryad
WK: Wisp, Aura
It firmly believes that evil doing is the true meaning of life." 

61: Tomato Man -Demi-human- 
"STR: Aura, Salamander 
WK: Dryad, Undine
A clan of black-magic priests. It is said that they never leave their pots." 

62: Sahagin -Demi-human- 
"STR: Undine
WK: Jinn
It became a demi-human as it began living ashore." 

63: Succubus -Demi-human- 
"STR: Shade, Jinn
WK: Wisp, Gnome
One of the vampire clans. They tend to look down on the other clans." 

64: Narcissos -Demi-human- 
"STR: Aura, Gnome 
WK: Dryad, Salamander 
This clan is obsessed with staying in shape by practicing their own martial 
arts." 

65: Mad Mallard -Demi-human- 
"STR: Wisp, Salamander
WK: Shade, Undine
Loaded with attitude, these ducks pop out egg-bombs." 

66: Axebeak 
"A bird-like creature that lives in the deserts." 

67: Chimera Lord
"A demonic creature with fierce appearance." 

68: Punkmaster 
"A small creature with an evil mind." 

69: Gremlin 
"A mischievous little demonic creature." 

70: Shadow Zero-One 
"A shadow that loves grabbing people's attention." 

71: Skeletal Soldier
Soldiers of the Deathbringer's army."

72: Wind Callers 
"The entire clan serves Akravator as his dragoons." 

73: Count Dovula 
"The leader of the Succubus Clan." 

74: Mantis Ant 

75: Hegs Ant

76: Du'Inke 

77: Du'Cate 

78: Du'Mere 

79: Gorgon's Eye 

80: Boreal Hound 

81: Gova

82: Spriggan 

83: Labanne 

84: Tropicallo 

85: Fullmetal Haggar 

86: Orc 

87: Jewel Beast

88: Jewel Beast II 

89: Jewel Beast III 

90: Jewel Beast IV 

91: Iron Centaur 

92: Larc the Centaur 

93: Zenoa 

94: The Deathbringer

95: Deathbringer II  (You need a Saga Frontier 2 save for this.  See Tips 'n' 
Tricks --> Fun Stuff)

96: Kima

97: Hitodama 

98: Akravator 

99: Jajara

100: Vadise

101: Drakonis

102: Lord of Jewels 

103: Irwin 

104: The Mana Goddess 

105: Note 
"(Example) STR: Wisp, Dryad. 
WK: Shade, Aura. 

The example above shows that the monster becomes stronger (STR) in lands with 
more Wisp and Dryad influence, and weaker (WK) in Shade and Aura lands. This 
does not affect the player's pet monsters." 


--------E) Produce
My notes:
Harvest around 40 fruits from Trent to get this book. You can also get this book 
much earlier.  Talk to Rev. Nouvelle (the guy at the church).  Choose to talk 
about the town, then townsmen, then others, then Meimei to get the produce 
Encyclopedia.
Each seed has a color. I have no clue what the colors mean.  You can get some 
seeds from enemies, and others from Trent when you grow seeds.  You can buy some 
seeds at the Bone Fortress after The Field Trip (#63).  It's seems to be easier 
to get rarer fruits and seeds in the Orchard.

Seeds:
Round Seed - Blue 
Oblong Seed - Yellow 
Crooked Seed - Red 
Big Seed - Green 
Small Seed - Orange 
Long Seed - Purple 
Flat Seed - White 
Spiny Seed - Rainbow

Effects of Produce:

Abbreviations:

Abilities:
Pwr - Power
Skl - Skills
Def - Defense
Mgc - Magic
HP - HP
Spr - Spirit
Chm - Charm
Lck - Luck

Personalities:
Agr - Aggressiveness
Arr - Arrogant 
Clm - Calm
Ind - Indecisive
Sch - Scheming
Laz - Lazy
Frd - Friendly
Lon - Lonely

How to read this list:
Name: +Stuff, -Stuff ~ Family

Applesocks: +Skl, +Chm, +Clm, +Ind ~ Red
Apricat: +Def, +Clm ~
Bellgrapes: +Mgc, +Spr, +Sch, -Frd ~ Purple 
Boarmelon: +Pwr, +Skl, +Spr, +Lon, -Chm ~ Green
Bumpkin: +Pwr, +Spr, +Agr, +Arr, +Sch, +Laz ~ Orange
Cabbadillo: +Def, +Spr, +Frd, +Lon, -Chm ~ Green
Cherry Bombs: +HP, +Frd ~ Purple 
Citrisquid: +Mgc, +Sch ~ Yellow
Conchurnip: +Pwr, +Def, +Agr, +Arr, -Mgc ~ White
Cornflower: +Mgc, +Chm, +Agr, -Clm ~ Yellow
Dialaurel: +Pwr, +Lck, +Agr, -Clm ~ Green
Diceberry: +Pwr, +Agr ~ Red
Fishy Fruit: +Skl, +Mgc, +Chm, -HP, -Sch ~ Yellow
Garlicrown: +Chm, -Arr ~ White
Gold Clover: +Skl, +Lck, +Frd, -Sch ~ Blue 
Heart Mint: +Chm, -Laz ~ Blue
Honey Onion: +Skl, +HP, +Spr, +Ind, -Pwr ~ Orange
Lilipods: +Skl, +HP, +Clm, +Ind, +Frd, +Lon, -Mgc ~ Purple 
Loquat-Shoes: +Skl, +Chm, +Sch, +Laz, -HP ~ Orange
Mangolephant: +Pwr, +HP, +Agr, +Arr ~ White
Masked Potato: +Def, +HP, +Spr, -Lck, -Frd ~ White
Mush-In-A-Box: +Lck ~ Black
Needlettuce: +Def, +Chm, +Clm, -Agr ~ Green 
Orange'opus: +Def, +HP, +Sch, +Laz ~ Orange
Orcaplant: +Def, +Mgc, +Sch, -Frd ~ Purple
Peachpuppy: +Pwr, +Skl, +Frd, -Sch ~ Red
Pear O'Heels: +Pwr, +Def, +Chm, +Arr, -Spr ~ White
Pine O'Clock: +Pwr, +Skl, +Def, +Mgc, +HP, +Spr, +Chm, +Lck, -Agr, -Clm, -Sch, 
-Frd ~ Blue 
Rhinolupe: +Pwr, +HP, +Spr, -Mgc, -Clm ~ Blue
Rocket Papaya: +Mgc, +Chm, +Clm, -Agr ~ Orange
Spade Basil: +Spr, -Lon ~ Blue 
Spiny Carrot: +Mgc, +Spr, +Clm, +Ind, -Skl ~ Orange 
Springanana: +HP, -Ind ~ Yellow
Squalphin: +Mgc, +Lck, +Frd, +Lon, -Pwr ~ Green
Sweet Moai: +Def, +Mgc, +Lck, +Laz, -Skl ~ Purple
Toadstoolshed: +Pwr, +Skl, +Def, +Mgc, +HP, +Spr, +Chm, +Lck ~ Black
Whalamato: +Mgc, +HP, +Chm, -Def, -Agr ~ Red

Encyclopedia Entry (Stats & Family not included):

Produce:

1: Garlicrown
"A crown-shaped garlic clove that might make you feel like royalty!"

2: Cunchurnip
"A turnip shaped like a conch shell."

3: Sweet Moai
"A sweet potato shaped like a Moai.  It's pretty tasty, actually."

4: Pear O'Heels
"A pear shaped like a high-heeled shoe."  

5: Mangolephant
"A mango that even has a pear of tusk-like knobs."

6: Apricat
"An apricot with whiskers and ears that make it look like a cat."

7: Diceberry
"The ones with seeds placed like actual dice are very rare."

8: Peach Puppy 
"A peach with a dog-like face, and ear-like flaps."

9: Applesocks
"An apple that looks like a Christmas stocking."

10: Whalamato
"A whale-shaped tomato with a stem that looks like a water sprout."

11: Spiny Carrot
"A carrot with knobs like those on spiny shells."

12: Loquat-Shoes
"It has a hole that is big enough to fit a baby's foot."

13: Bumpkin
"A pumpkin with a scary face.  There are some with sad faces too."

14: Honey Onion
"An onion with honey stuffed inside."

15: Orange'opus
"An orange with tentacle-like projections."

16: Citrisquid
"A lemon with a sharp top and tentacle-like projections."

17: Springana
"A coily banana that is rather hard to eat."

18: Cornflower
"Is it a sunflower with corn kernels, or corn that looks like a sunflower?"

19: Fishy Fruit
"It has fin-like bumps that make it look like a fish."

20: Rocket Papaya
"A papaya with projections like a rocket."

21: Cabbadillo
"A cabbage that looks like a friendly armadillo."

22: Squalphin
"A squash that is shaped like a dolphin."

23: Needlettuce
"A lettuce with leaves shaped like porcupine needles.  It's edible."

24: Boarmelon
"A watermelon that has stripes and tusks like a young boar."

25: Dialaurel
"An herb that was named "Diamond" after its leaves' shape."

26: Heart Mint
"This species of mint grows in heart-shaped leaves."

27: Spade Basil
"An herb with a slightly bitter flavor to it."

28: Pine O'Clock
"A very functional pineapple that works as an alarm clock."

29: Gold Clover
"You will be really lucky if you find one with four leaves!"

30: Rhinoloupe
"The skin is very tough and thick."

31: Lilipods
"This lily has peas inside it!"

32: Cherry Bombs
"Cherries with a clear, glass-like flesh around the seed."

33: Orcaplant
"An eggplant that looks like a killer whale."

34: Masked Potato
"A potato with colorful designs on it, making it look like a mask."

35: Bellgrapes
"The grape is covered with a tough skin.  When shaken it sounds like a bell."

36: Mush-in-a-Box
"The inside pops out when touched.  Its taste could be surprising, too."

37: Toadstoolshed
"A mushroom shaped like a house.  Those with two chimneys are rare!"

38: Note telling about the abbreviations.

--------F) World History
I hear you can get world history by taking Bud to the Wisdoms.


Encyclopedia Entry:

World History:
1: The Beginning 
"A twinkling consciousness became a star which sparkled in the night and 
banished the darkness. The Mana Goddess acquired consciousness by gazing into 
the light of that sun. She made Fa'Diel, a great land, but so far an empty one."

2: The Moon Gods 
"The Mana Goddess drew beams of six colors from the sun. They became the six 
moons, each hiding a small deity within. When those gods awoke, they played 
beautiful music and brought fortune to the land of Fa'Diel." 

3: The Names of Stones 
"The six deities became the Moon Gods and demanded that the Mana Goddess name 
them. So the Mana Goddess gave each of them a shining stone, which filled the 
air with music: Stars, follow me! Moons, walk with me! And we shall celebrate 
your names!" 

4: The Moon's Names 
"Tryne, merciful god of water. 
Zea, passionate god of fire. 
Barlen, selfish god of gold. 
Libleyt, hopeful god of wood. 
Morphes, wealthy god of earth. 
Ghazel, whimsical god of wind. 
The Moon Gods rejoiced, and the Mana Goddess returned to her slumber, becoming 
the great Mana Tree. Fa'Diel was left to the whims of the Moon Gods." 

5: The Creation 
"The Moon Gods created land and ocean, trees and flowers, and gave them light 
and the power to determine their fate. The light became the Elemental Spirits, 
riding in the sky. They released bountiful light, and were full of desire to 
serve the Moon Gods' will. The Moon Gods then finally returned to slumber." 

6: Flammies 
"Then, a beautiful yet powerful beast appeared, awakening the Moon Gods. The 
Moon Gods named this beast of strength and beauty Flammy. Whenever one of the 
Moon Gods would fall asleep, another Flammy would appear. Eventually, Flammies 
of all six colors came to populate all the land." 

7: Dark Clouds 
"The Moon Gods tried to outdo each other in creating beauty. Sometimes they 
argued trying follow the Mana Goddess's will and create many beasts. But dark 
clouds came to Fa'Diel, and the Moon Gods created greater beasts, and set them 
loose upon the land. The Flammies often quarreled, and the cycle of creation and 
destruction repeated endlessly." 

8: The Hole 
"The trees withered, and the Elemental Spirits lost their luster. The land dried 
up, and soon thereafter, wars began. As the wars dragged on, the powers of the 
Moon Gods were lost. The land of Fa'Diel was scarred, and pits to other worlds 
opened in the wounds. The Moon Gods peeked into the other world, and came to 
know fear, envy, and desire." 

9: Rebirth 
"Cracks appeared in the Mana Tree. Waves of chaos from other worlds came and 
tried to envelop all of Fa'Diel. Each Moon God chose a Flammy and gave it a 
stone. The Flammies rode into the sky. They were born of the earth to ride in 
the sky and return to the earth. They became a flying river of Mana." 

10: The Thoughts 
"Fa'Diel was filled with the power of Mana. It healed itself and shut away the 
other world. The Flammies returned to the Moon Gods, but could not find them. 
The Moon Gods had lost their memories and became beasts. The six remaining 
Flammies cried in anguish and despair. The waves in the air settled, and created 
many thought forms." 

11: The Revelation 
"The Flammies turned their backs on the Moon Gods and flew into the air. The 
Moon Gods turned into stars, and the Flammies never came back down. New concepts 
came about after the Flammies and the Moon Gods departed, but the Elemental 
Spirits were afraid and prayed to the Mana Tree, who responded with soft 
pulses." 

12: The Prophecy 
"These formless beings will eventually be given form so that they might live. 
They will be given the task of creating this world. The thoughts they think will 
shape the landscape. They will be born into this world in fear and sadness. 
Sometimes their thoughts may hurt this world, but you must help them build it." 

13: Man and Faerie 
"Soon many new beings were born, such as men and Faeries. Man used Mana to power 
his creations. Faeries amplified the power of Mana with song and dance. Then, 
from beyond the heavens, six colored beams of light shown down upon the land. 
Six Flammies gazed upon Fa'Diel, and all life there prospered. A new age had 
begun." 

14: The Dark One 
"The Flammies of legend never returned from their heavenly climb. Below, many 
similar creatures came into being. For example, dragons reflected the Flammies' 
divinity, become a race of depp introspection. They took it upon themselves to 
protect Fa'Diel from its many foes." 

15: The Fallen 
"Wyrms are rumored to be Flammies who have fallen into another world. Powerful 
mages summoned them into this world. Wyrms possess the incredible powers of the 
Flammies, but they lack their nobility and grandeur. True Flammies are said to 
appear regal and divine, unlike dragons and wyrms, but no man can truthfully 
claim to have seen them." 

16: The Work of Man 
"Humans were destined to reproduce and populate the land, and they developed the 
technology to build. Soon they gained dominance over all physical things. The 
humans who live in this world come in different forms, but they are all humans. 
Some inherit their forms from their parents, while others are shaped through 
their experiences." 

17: The Work of Faerie 
"Faeries have transparent wings, which are not used for flying, and are shed 
during growth. Only young Faeries are visible to humans, and their bodies fade 
as time goes on. Eventually, they become completely invisible to the human eye." 

18: The Mana Tree 
"The Mana Tree sustained the bond between the world of humans and of Faeries. 
Plants exist in both the human and Faerie dimensions. They absorb the Mana of 
Fa'Diel and release it into the atmosphere. Humans use trees for fuel and tools, 
harnassing their power within inanimate objects. Faeries use the Mana released 
by plants to make Fa'Diel a better place." 

19: Sorcerers 
"Although not on par with the Faeries, all humans could once harnass the power 
of Mana. The ability to draw on the power of Mana was originally given to all 
humans equally, but many lost that ability by relying on machines, and losing 
touch with the natural world. Later, those with the power to draw Mana were 
called mages." 

20: Anise 
"The Great Witch Anise was the first mage to go down in history. Anis bored a 
hole into the Mana Tree and built her laboratory there. The flow of Mana into 
both human and Faerie worlds was diverted. Anise constructed a jewel called the 
Eye of Flame using the vast amounts of Mana in her laboratory. The Firestone 
brought out the evil of whoever touched it." 

21: Unknown Stones 
"In the Age of Myth, the stones that the Mana Goddess gave to the Moon Gods were 
the most powerful source of magic known. However, some powerful magic users born 
in later ages possessed similar stones. Anise tried to obtain such a stone when 
she created the Eye of Flame, but it was difficult to control, and very 
dangerous." 

22: Golden Age Ends 
"Soon, many others learned how to construct their own Eyes of Flame. The waves 
of Mana became chaotic, and shadows clouded the hearts of man. These pulses tore 
rifts within dimensions and sent waves of evil into the hearts of man. No longer 
was all life on the planet descended from the spirits. An age had ended. A world 
had fallen from its original purity." 

23: Uraklius Aeon 
"Evil ruled the land thereafter through men who could control the waves of 
chaos. Those of truth cried in anguish, but mages, who rejoiced in obtaining new 
powers, firmly believed that this was the world they wanted. The mages declared 
the beginning of a new thousand-year kingdom and called it the Aeon of 
Uraklius." 

24: The Holy War 
"Aion, the leader of the Faeries, sent an army to conquer Anise. There, hundreds 
of Anise's mages battled thousands of Faerie warriors. The battle was fought 
overnight, and almost all of the Faeries were slain. The few remaining Faeries 
continued their lives in the land of men." 

25: The Hidden 
"Although the Faeries thought that all humans were enemies, they soon discovered 
that there were those in the land of men who could understand the Faeries. With 
the help of the humans, they were again able to battle Anise and her mages. 
Eventually they rose victorious. Unfortunately, during the fight, the Mana Tree 
burned to the ground." 

26: Eyes of Flame 
"Although it was thought that many Eyes of Flame would be recovered from the 
ashes, only three were found. Aion was banished to the Underworld. He refused to 
be reincarnated, and became the Lord of the Underworld." 

27: The Underworld 
"Aion, leader of the Faeries, created his new servants, the Shadoles. Shadoles 
were born from the thoughts of Aion, and they brought the newly departed to the 
Underworld. From this time on, all departed souls are brought to the Underworld 
to receive the judgement of its Lord." 

28: Seventh Moon 
"Anise was killed by a stone called the "Seventh Moon." Legend has it that the 
Faerie warrior who fought against Anise, a master of the Eye of Flame in her own 
right, bested her using this mysterious object." 

29: A Brief Peace 
"After the Holy War of the Mana Tree, the flow of Mana to the world resumed. 
Before, mages would steal from others, using dangerous magic, but now the land 
produced enough for all. However, the surviving mages could not stand being 
equal to their fellow creatures. They sought magic that could make everything 
their own." 

30: Mages' Tower 
"The mages started building towers at Mana Points all over Fa'Diel in order to 
regain the Eyes of Flame. They took action against the Faeries, who stood in the 
way of their plans. Whenever a tower was built, an army would come to destroy 
it. Such wars continued for hundreds of years. Soon, all of humanity came to 
think of Faeries as evil beings." 

31: Mountain School 
"Elise, who called herself Anuella, was the daughter of Anise. She had the power 
to bring mundane objects to life. After fleeing her mother's self-righteous 
rule, she settled in the northern mountains and there created a group of dolls 
who would obey her every command. They came to be called magical beings, and her 
art was promulgated by mages who idolized her." 

32: Artificers 
"There were two types of magical beings. One type was imbued with life. Another 
type had hidden powers. The latter were called artifacts. Artifacts had weaker 
magical powers than Eyes of Flame, but were simpler to construct. Creating Eyes 
of Flame was frought with accidents, so making artifacts became the most popular 
kind of magic." 

33: Argot 
"The king of dragons, Argot, destroyed all the mage towers in the land of 
Faeries. Argot opened a hole into the other worlds and called forth many 
monsters. However, records state that he eventually turned to evil, and was 
banished by the Faeries." 

34: Lucemia 
"Argot summoned a wyrm in the shape of a Flammy. He summoned Lucemia, the Wyrm 
of Light, and the greatest of all the wyrms. Legends says that Lcemia leveled 
each and every mage tower, and died trying to swallow an entire volcano." 

35: The Lilipeas 
"The Lilipeas are a small tribe that settled in the northern mountains. People 
said that they were similar to Anuella's dolls. Only Selva, who was tall and 
slim, oft visited Anuella by riding on a bird. Selva often took Anuella's dolls 
outside." 

36: The Ashes 
"In a charcoal-maker's hut, a little girl awaited her father's return. Her name 
was Magnolia, and her father made a living from hunting and from making 
charcoal. Selva gave this girl one of Anuella's dolls." 

37: Anise's Fire 
"The doll that was brought into Magnolia's room had red stones as its eyes. They 
were the Eyes of Flame that Anise made, and they burst into flames and burned 
the hut to ashes." 

38: Mage and Ruby 
"Magnolia lost her life in the hut as it burned down, but the doll was saved. 
The doll began to call herself Magnolia, and she stayed with the Lilipeas, until 
one day she left with a mage. The mage wanted to steal the Eyes of Flame in 
Magnolia's eyes, for they contained more Mana energy than the enchanted 
instruments." 

39: Gaeus 
"Anuella saw through the mage's plot. She left the northern mountain, then gave 
life to a rocky hill so the mage's caravan could not progress further. The 
living hill called itself Gaeus, and its knowledge seemed deeper, and more vast 
than Anuella's. Anuella called for Gaeus' help and prepared for war." 

40: The Conductor 
"All the Faeries fought on Anuella's side, using many enchanted instruments. The 
mage's force fell apart against the power of the instruments with infinite Mana 
power. Anuella came to be known as the "player of the Flying Contravass," and as 
"the Conductor" among Faeries." 

41: Mage Halciet 
"Halciet the Mage was the last one who stood against Anuella. He used a stone 
called "the Seventh Moon" and fought against Anuella, but the mages among his 
army began a quarrel over the stone's possession, and Halciet left the force." 

42: Geimaswald 
"The mages made a magic circle with the Eyes of Flame and summoned the Wyrm of 
Thunder, Geimaswald, to attack Anuella. But the Lilipeas lured Geimaswald into a 
cave and killed it. The leader of the Lilipeas was Selva of the Four Winds." 

43: Eastern Wind 
"It became known to the mages that these instruments could be used as weapons. 
The mages took the remaining Eyes of Flame and the instruments acquired in the 
previous battles and fled to the East. There, the mages made instruments with 
more Mana power and dedicated them to their new lord, Lonway." 

44: Emperor Lonway 
"The mages provided Lonway with their magic, and urged him to prepare for battle 
with the Faeries. Lonway's army then progressed to the ancient city of Mindas to 
open the gates to the land of Faeries. Many nations used this as an excuse to 
start their own political battles." 

45: Ricrot IV 
"Ricrot IV was supported by Anuella, and was given an army of wooden horses that 
could fly in the sky to fight against Lonway and his mages. He came to be known 
as the "King of Wooden Horses." Many brave men enlisted in Ricrot's army." 

46: Spiritual War 
"Gato Grottoes were Fa'Diel's power nexus, protected by "the Spirits of the 
Ascetics." Many monks fought as soldiers, and the high priests stopped enemies 
from other dimensions by sending their spirits to battle. Intense battles 
between the dimensions and other worlds took place in Gato." 

47: Rosiotti 
"Rosiotti was a hero who could pierce a warrior's chest with his arrows from 
miles away. It was anticipated that his bravery and skills would change the 
war's outcome. However, he only became Lonway's general because Lonway promised 
him great rewards." 

48: The Chase 
"In the midst of intense battles between Ricrot and Lonway's army, Selva of the 
Four Winds brought his army of Lilipeas and Flowerlings to fight on Ricrot's 
side. Lonway then ordered Rosiotti to kill Selva. No one had ever escaped 
Rosiotti's arrows, and the chase was on." 

49: Selva 
"Selva kept commanding his army, while fleeing Rosiotti's never- ending chase at 
the same time. When Rosiotti finally shot Selva's heart with his arrows, he was 
surrounded by countless Lilipeas. It was then that Rosiotti was told to become a 
Wisdom, to walk the same path with them." 

50: Conjuror Nunuzac 
"Nunuzac was Lonway's best and the most powerful summoner. He summoned Freymold, 
the Wyrm of Fire, as Lonway ordered him when the tide of war began to turn 
against him. Nunuzac kept summoning monsters until Lonway was killed, and he 
himself became trapped in the dimension on the other side of his magic circle." 

51: Warrior Olbohn 
"Another army to join the war was Aion's force of "Creatures of Shadow" from the 
Underworld. These "Creatures of Shadow," or the Shadoles, caught and threw 
living people into the Underworld and trapped them there. Olbohn the swordsman 
went down to the Underworld by himself and defeated Aion." 

52: Freymold 
"Freymold, the Wyrm that was summoned by Nunuzac, flew across Fa'Diel and burned 
Rosiotti's jungle to ashes. Rosiotti raged over this event, and later joined 
Anuella's force." 

53: Knight of Truth 
"Lasdanac was the Holy Knight of Ricrot's army who was taught the "Spell of 
Truth" by the Faeries. With this spell, he defeated Freymold, but it is told 
that he later fell to a Faerie's curse." 

54: The New World 
"After the war came to an end, Ricrot IV built churches and began compiling "The 
Book of Divine Guidance." He also established the Academy of Magic with a 
portrait of the great witch, Anise, inside and summoned her spirit to it. 
Anuella was displeased by this event." 

55: Temple of Healing 
"The temples lost many of their monks and priests as they came under Ricrot's 
rule. All the male priests were taken and sent to the Academy of Magic as magic 
researchers, to lessen resistance from the religious organizations." 

56: Anuella 
"In the years following the war, Ricrot sent soldiers to capture and kill off 
the surviving soldiers of Lonway's army, as well as the Faeries, which he called 
"the Ones with Devilish Powers." Anuella left Ricrot and locked herself into a 
place named 'The Graveyard of Artifacts.'" 

57: Mana Stones 
"The seventh Mana Stone was desired for its Mana power, and it appeared in 
history many times. Jumis were the first ones to be searched for the possession 
of the stone. It is said that an uncountible number of Jumis were hunted down 
and killed for this purpose." 

58: Dirt 
"When Jumis were being hunted during the search for the seventh Mana Stone, they 
died after intentionally lessening the energy flow in their jewel cores. Many 
Jumis died this way to protect the secret of their clan, and mages began to call 
them "lumps of dirt" as a result." 

59: Angels 
"There was a new movement in the land of Faeries, as Zuf'ben became their 
leader. The spiritual waves of the two worlds were becoming magnified, and many 
expected the worlds to become one. Zuf'ben lamented over the humans' corruption, 
and called upon higher beings for help. Angels answered his prayers." 

60: Janna 
"Angels were beings who serve the Goddess, and cannot normally be seen by 
Faeries or humans. Seven angels chose to reincarnate in the land of Faeries, and 
they rode on Janna, a ship with its own consciousness." 

61: Incarnation 
"In order to control the Janna, the angels decided to reincarnate into Faeries 
and humans. The reborn angels would lose their memories, until Janna could 
awaken them." 

62: Malicious Mind 
"Zuf'ben rode Janna and searched both Fa'Diel and the land of Faeries to find 
the seven angels, but humans attacked Janna, afraid of the flying ship. During 
the attack, the minds of those onboard the ship were tainted with evil." 

63: Unawakened Angels 
"The angels transmuted into their human and Faeries forms, but they lost 
awareness of their true nature, because they could not sense Janna's 
benevolence. Some of the angels even joined the battle to gain control of Janna. 
Janna turned to evil, and villainous people gained demands over her." 

64: Ancient Memories 
"Even though Janna had not awakened them, six of the seven angels regained their 
memories. One cried for a fallen friend, one confronted Janna, one crossed 
swords with a former angel, one heard the guidance of a Wisdom: Six angels' 
memories were restored, but the seventh would never awaken." 

65: Seventh Angel 
"In the dreams of the six angels, a seventh angel appeared. But he did not 
answer the calls of the others. He was neither human nor Faerie, but a Jumi. 
Both humans and Faeries had used the Jumi to strengthen their magic in the war." 

66: Janna's End 
"The angels gave up on retrieving Janna, and chose to fight for the Jumi. With 
help from the Wisdoms, they built a ship to confront Janna, and joined the war. 
The angels defeated the leader of humans and Zuf'ben, who had become an evil 
Faerie, and sealed Janna in the dimensional gap. Then they remained in Fa'Diel." 

67: Divine Guidance 
"As time went by, "the Rule for Peace" which Ricrot started changed to "the 
Peace for Rule." "The Book of Divine Guidance" was used to propagate the 
empire's religious and political thoughts, and many "heretics" were hunted down 
by the empire's army." 

68: Deathbringer 
"Irzoile Enaanshalc was the fifteenth emperor of the Enaanshalc Empire, and he 
was called the Deathbringer. He was a descendant of Ricrot Enaanshalc, a hero in 
the era of the Faerie War, but his oppressive reign caused the empire's fall." 

69: Holy Knight 
"The chivalric code, which Ricrot IV established, produced many legendary heroes 
in a short time period. Julio Liotte was the most accomplished knight in the 
empire's army, and thus he was given the title of "Holy Knight," and became the 
guardian of the empire. The Liotte family passed this title down the line." 

70: The Halloways 
"To commemorate the souls of heroes lost during the war, Ricrot IV established 
shrines to the Mana Goddess, and closed down most of the older temples aside 
from the one in Gato. The Halloway family was a line of priests, but under the 
rule of Ricrot's empire, its influence diminished." 

71: Windcallers 
"The clan of Windcallers could speak to and control the wind. They live quietly 
in a village by the base of Norn's Peak, and kept their watchful eyes on any 
intruders that might disturb their way of life." 

72: Empire's Fall 
"Irzoile Enaanshalc desired immortality, and sent his army to retrieve the 
Dragon Stones which the ancient dragons protected. His attempts failed, and he 
lost his life as a result. But his overwhelming desire for immortality made 
Jajara, the bone dragon, choose him to become his dragoon." 


--------G) Basic Golemology
Complete Golem Workshop (#65) for the book.

Encyclopedia Entry:

Basic Golemology:

1: Golem's Composition 

"Q: What are the neccessary components? 
A: A completed body and logic blocks. 

The body of the golem determines its power level, and the logic blocks provides 
the action patterns of the weapons it equips." 

2: Golem's Body 
"Q: What makes up the golem's body? 
A: At least one weapon or piece of armor. 

A golem's body is made by combining a lifeball with one weapon and up to three 
pieces of armor. Its preformance and characteristic parameters reflect those of 
the materials." 

3: Logic Blocks 
"Q: What makes up a logic block? 
A: Two pieces of equipment. 

Choose two pieces of equipment from your list of armor, weapons, or instruments. 
Each block provides certain action pattern for a golem." 

4: Logic Grid 
"Q: What determines the size of the logic grid? 
A: The number of armor pieces used for the golem's body. 

The larger the grid, the more logic blocks it can hold, for a wider variety of 
golem actions." 

5: Golem's Actions 
"Q: What determines a logic block's type? 
A: The combination of its components. 

Try different equipment combinations to create blocks you want for desired 
action patterns of your golem!" 

6: Logic Types 
"Q: What determines a logic block's shape? 
A: The combination of its components. 

All logic blocks have one of 11 shapes, and each block's effectiveness derives 
from the components' parameters." 

7: Attack Types 
"Q: What determines the golem's attack mode? 
A: The type of the weapon used for golem's body. 

Some blocks cannot be assigned to a golem if the block's attack type differs 
from the golem's attack type." 

8: Attack & Defense Level 
"Q: What determines golem attack and defense levels? 
A: The characteristics of the weapons and armor used. 

Golem parameters such as HP, attack and defense, and elemental levels, are 
determined by the components used to make its body. This does not include logic 
grid size and rate of malfunction." 

9: Malfunction Rate 
"Q: How is the malfunction rate determined? 
A: The number of armor pieces used as components. 

The higher the percentage shown on the menu screen, the more frequently golem 
fails to deliver an attack. If one action fails, actions connected by wedge-
marks also fail to deliver." 

10: Choices of Action 
"Q: How does a golem decide which action to take? 
A: By referring to its action gauge and calculating the distance to the enemy.

The logic grid has two axes. One is the action gauge, and the other is the 
distance between the golem and the enemy." 


--------H) Techniques
Here is a list of techniques.  I will not EVER type in the descriptions, because 
they are the most pointless thing EVER!

Technique/Ability            | Required 
----------------------------------------
Abilities
----------------------------------------
Jump                         | Free
Defend                       | Free
Lunge                        | Free
Retreat                      | Free
Crouch                       | Free
Push                         | Free
Cheer                        | Free
Spin                         | Free
Grapple                      | Defend, Push
Whirl                        | Grapple, Spin
Bash                         | Whirl, Push
Somersault                   | Lunge, Jump
Back-Roll                    | Retreat, Jump
Back-Flip                    | Back-Roll, High Jump
Moonsault                    | High Jump, Somersault
High Jump                    | Crouch, Jump
Double-Jump                  | Jump, High Jump
Tackle                       | Lunge, Push
Counterattack                | Defend
Counterstrike                | Counterattack
Taunt                        | Retreat, Cheer
Evade                        | Lunge, Retreat
Toss                         | Crouch, Bash
Defensive Lunge              | Defend, Lunge
Slide                        | Crouch, Lunge
Flip-Kick                    | Back-Roll, Back-Flip
-----------------------------------------------------
Knife
-----------------------------------------------------
Admonition                   | Lunge
Rising Eagle                 | Jump
Vortex of Death              | Spin
Sonic Wave                   | Back-Roll
Rising Dragon                | High Jump
Crescent Moon                | Moonsault
Eclipse                      | Back-Flip
Backstab                     | Slide, Double-Jump
Puppet                       | Retreat, Cheer
Cobra Fang                   | Push, Retreat
Ninja Drop                   | Grapple, Evade
Pouncing Cat                 | Back-Roll, Somersault
Back Slasher                 | Whirl, Lunge
Reaping the Mist             | Back-Roll, Back-Flip, Lunge
Dark Assassins               | Evade, Spin, Crouch
Dance of Roses               | Defensive Lunge, Evade, High Jump
Looking Glass                | Whirl, Bash, Taunt
Aerial Reaver                | Flip-Kick, Spin, Crouch, High Jump
Phoenix                      | Cheer, Evade, Defensive Lunge, Double-Jump
-------------------------------------------------------------
Sword
-------------------------------------------------------------
lai  Strike                  | Lunge
Cutting Bamboo               | Jump
Maelstorm                    | Spin
Rising Sun                   | Crouch
Triple Tiger                 | Somersault
Blade Launcher               | Back-Roll
Cutting Pine                 | High Jump
Bird of Prey                 | Moonsault
Corkscrew                    | Back-Flip
Cross Strike                 | High Jump, Lunge
Tiger Claw                   | Somersault, Back-Roll
Clean Sweep                  | Slide, Retreat
Dragon's Tail                | Tackle, Back-Flip
Orbiting Blades              | Spin, Defensive Lunge
Motion of Truth              | Tackle, Moonsault, Bash
Smashing Blade               | Push, Whirl, Somersault
Invisible Death              | Grapple, Lunge, Retreat
Dynamite X                   | Jump, Crouch, Cheer
Terminal Velocity            | Whirl, Spin, Back-Flip, Lunge
Golden Dragon                | Toss, High Jump, Evade, Crouch
--------------------------------------------------------------
Axe
--------------------------------------------------------------
Deep Slice                   | Lunge
Axe Bomb                     | Jump
Tornado                      | Spin
Electronic Yo-yo             | Somersault
Retribution                  | Back-Roll
Bird of Prey                 | Moonsault
Salmon Upstream              | Back-Flip
Rising Sun                   | Crouch
Cutting Pine                 | High Jump
Axe Bomber                   | Evade, Bash
Black Wings                  | Toss, Retreat
Boulder Dash                 | Back-Flip, Tackle
Orbiting Blades              | Spin, Defensive Lunge
Cross Strike                 | High Jump
True Strike                  | Whirl, Somersault, Moonsault
Dynamite X                   | Jump, Cheer, Crouch
Time Burst                   | Push, Spin, Evade
--------------------------------------------------------------
2 Handed Sword
--------------------------------------------------------------
Lunging Arc                  | Lunge
Rising Crush                 | Crouch
Spiral Wave                  | Somersault
Impulse                      | High Jump
Shield Breaker               | Jump
Windslasher                  | Spin
Windwalker                   | Moonsault
Splashblade                  | Back-Roll, Back-Flip
Rain of Blood                | Toss, Double-Jump
Bring it On                  | Retreat, Taunt
Marble Stream                | Evade, Lunge
Skullsplitter                | Whirl, Jump
Beautiful Three              | Tackle, Back-Flip, Lunge
Quakebringer                 | Cheer, Moonsault
Triple Offence               | Evade, Somersault, High Jump
Deep Swing                   | Crouch, Defend, Counterattack, Counterstrike
Raging Pain                  | Evade, Flip-Kick, Jump, Taunt
-----------------------------------------------------------------
2 Handed Axe
-----------------------------------------------------------------
Sideswipe                    | Lunge
Rising Claw                  | Jump
Flying Sawblades             | Spin
Rolling Throw                | Somersault
Blurred Axe                  | Back-Flip
Rising Crush                 | Crouch
Spiral Wave                  | Somersault
Impulse                      | High Jump
Divine Right                 | Push, Back-Roll
Snowfall                     | Toss, Spin
Spinning Hawk                | Back-Flip, Flip-Kick
Tidal Wave                   | Evade, Defensive Lunge
Splashblade                  | Back-Roll, Back-Flip
Angelic Lumberjack           | Somersault, Moonsault, Back-Flip
Buzzsaw of Doom              | Double-Jump, Somersault, Lunge
Spikestrike                  | Whirl, Spin, Tackle
----------------------------------------------------------------
Hammer
----------------------------------------------------------------
Super Slugger                | Lunge
Big Bang                     | Jump
Blammo                       | Spin
Mole-Hunting                 | Somersault
Ground Zero                  | High Jump
Rising Crush                 | Crouch
Windwalker                   | Moonsault
Retribution                  | Back-Roll
Blazing Hammer               | Retreat, Tackle
Double Impact                | Somersault, Moonsault
Thor's Hammer                | Toss, High Jump
Skullsplitter                | Whirl, Jump
Tidal Wave                   | Evade, Defensive Lunge
Ultra Slugger                | Lunge, Toss, Retreat
Intervention                 | Spin, Double-Jump, Somersault
Volcano                      | Cheer, Jump, Crouch
Pearly Gates                 | Retreat, Toss, Lunge, Spin
----------------------------------------------------------------
Lance
----------------------------------------------------------------
Lancer                       | Lunge
Mighty Javelin               | Jump
Twister                      | Spin
Dragon's Bite                | Somersault
Furious Copter               | High Jump
Nebulous Saucer              | Moonsault
Lancenator                   | Tackle, Crouch
Cyclone Racer                | Spin, Lunge
Rewind                       | Back-Roll, Moonsault
Fool's Play                  | Toss, Evade
Holy Light                   | High Jump, Somersault
Triple Supremacy             | Lunge, Crouch, Spin
Deadly Branding              | Bash, Toss, Slide
Chrome Ray                   | Back-Roll, Defensive Lunge, Grapple
Raging Fury                  | Tackle, Evade, Lunge
Lo and Behold                | Moonsault, Double-Jump, Spin, Crouch
Blue Dragon                  | Retreat, Spin, Evade, Defensive Lunge
-----------------------------------------------------------------
Staff
-----------------------------------------------------------------
Gust                         | Lunge
Paint it Black               | Jump
Aftershock                   | Spin
Golden Pyres                 | Crouch
Bubbles                      | High Jump
Blaze                        | Moonsault
Halo                         | Evade
Purgatory                    | Tackle, Cheer
Flower of Gold               | Evade, Retreat
Fire and Ice                 | Somersault, Back-Flip
Gales of the Fall            | Spin, Moonsault
Song of the Spirits          | Spin, Evade, Taunt
----------------------------------------------------------------
Glove
----------------------------------------------------------------
Bloody Knuckles              | Lunge
Lightning Kick               | Jump
Whirlwind Kick               | Spin
Jawbreaker                   | Crouch
Rolling Slam                 | Somersault
Flip Thrust                  | Back-Roll
Moonsault Stomp              | Moonsault
Giant Swing                  | Grapple, Spin
Tiger Driver 91              | Grapple, Crouch
Northern Lights              | Grapple, Jump
Mental Barrier               | Counterattack, Counterstrike
Sparkly Feet                 | Toss, Evade, Double-Jump
Cough Drop                   | Grapple, High Jump, Bash
Fist of the Norse Star       | Lunge, Evade, Grapple
Flips of Thunder             | Back-Roll, Back-Flip, Flip-Kick
Power Combo                  | Grapple, Bash, Retreat, Lunge
Gravity Drop                 | Crouch, High Jump, Grapple, Toss
Earthquake                   | Back-Roll, Back-Flip, Moonsault, Crouch
------------------------------------------------------------------
Flail
------------------------------------------------------------------
Dragon Teeth                 | Lunge 
Setting Sun                  | Jump 
Pheonix Wings                | Spin 
Chinsplitter                 | Crouch 
Drunken Monkey               | Somersault 
Twilight                     | High Jump 
Psyclone                     | Moonsault 
Double Dragon                | Moonsault, Evade
Back Slasher                 | Whirl, Lunge 
Enter the Tiger              | Slide, Retreat 
Avalanche                    | Crouch, Back-Flip 
Puppet                       | Retreat, Cheer 
Challenger                   | Tackle, Taunt, Counterattack 
Demon's Howl                 | Flip-Kick, High Jump, Lunge 
Extreme Conditions           | Evade, Tackle, Double-Jump 
Looking Glass                | Whirl, Bash, Taunt 
Malevolence                  | Crouch, Evade, Jump, High Jump 
White Tiger                  | Defensive Lunge, Grapple, Evade, Spin 

------------------------------------------------------------------
Bow 
------------------------------------------------------------------
Trueshot                     | Lunge
Forward Artillery            | Jump
Spinshot                     | Spin
Needle Shower                | Back-Roll
Tri-Shot                     | High Jump
Trickshot                    | Moonsault
Hypershot                    | Toss
Change-Up                    | Retreat
Backshot                     | Bash
Flying Swallows              | Tackle
Rain of Death                | High Jump, Spin
Sureshot                     | Flip-Kick, Back-Flip
Carpet Bomber                | Evade, High Jump
Mastershot                   | Whirl, Back-Flip, Spin
Wildshot                     | Grapple, Back-Roll, Double Jump
Main Gun                     | Evade, Retreat, Lunge, Counterattack

--------I) The Forbidden Tome
You get this once you beat the game.  If you don't want peace, and you 
want a nightmare, you will enter Nightmare Mode...
Note: The Forbidden Tome is an encyclopedia in your library.

Nightmare Mode:
If you think you can beat any monster without a problem, then this is 
for you!  Nightmare mode raises the level of all monsters by about 20.  
It increases their attack, HP, and defense greatly.

No Future Mode:
If you're really good, then answer no to the nightmare question, and no 
to the next question.  This mode is much harder than Nightmare Mode.  Most 
enemies are made lvl. 99 and given high everything.  Each EXP crystal 
from anywhere is worth 54 EXP points!  I got 324 EXP from 2 
rabites!


------3: Guide to Blacksmithing
If you want to be a blacksmith, first you should complete The Path of the 
Blacksmith (#53).

Note: To get the best out of blacksmithing, you may want to check out some 
other guides.  My guide might miss something.

--------A: Forging Weapons
Note: The word inside the [brackets] is what is before the weapon name.  
Example: IshePlatinum Bow would be called IsheBow.

The number is the attack power of the weapon.  

Forging Weapons Chart:
Some of this information is probably inaccurate, since I have not tested it all 
myself.  If you find an error, please e-mail me.  Thanks!  However, I have 
confirmed that adamantite is the best material.

Material:Knife:Sword:Axe:2H Sword:2H Axe:Hammer:Spear:Staff:Glove:Flail:Bow  
Adamantite [Adamant]   : 87:109:117:136:146: 163  : 109 : 89  : 100 : 104 : 75
AnimalBone [Bone]      : 11: 12: 11: 15: 15: 14   : 14  : 8   : 10  : 9   : 10
AnimalHide [Hide]      : 6 : 3 : 2 : 4 : 4 : 1    : 4   : 1   : 0   : 0   : 3
AnkhRock [Ankh]        : 36: 45: 49: 56: 60: 68   : 45  : 37  : 41  : 43  : 31 
BaobobWood [Bao]       : 14: 17: 19: 21: 25: 23   : 18  : 10  : 11  : 12  : 13
Coral [Coral]          : 14: 16: 16: 20: 20: 21   : 17  : 12  : 13  : 13  : 12
DiorWood [Dior]        : 75: 76: 65: 93: 76: 91   : 45  : 37  : 41  : 43  : 31
DragonScale  [Dragon]  : 82: 82: 78:102: 98: 94   : 96  : 60  : 73  : 71  : 71
DragonSkin [Dragon]    : 45: 30: 15: 38: 16: 16   : 45  : 30  : 52  : 41  : 38
EbonyWood [Ebony]      : 17: 21: 24: 26: 31: 28   : 22  : 12  : 14  : 15  : 16
Emerald [Jewel]        : 1 : 2 : 2 : 2 : 2 : 2    : 2   : 1   : 1   : 1   : 1
FishScales [Fish]      : 7 : 7 : 7 : 9 : 9 : 9    : 8   : 5   : 6   : 6   : 6
ForsenaIron [Forse]    : 14: 15: 15: 18: 18: 18   : 16  : 11  : 13  : 13  : 12
Fossil [Fossil]        : 63: 65: 64: 81: 81: 74   : 76  : 44  : 63  : 52  : 56
FullMetal [FullMetal]  : 84: 69: 90:105:112: 123  : 86  : 68  : 75  : 78  : 60
Gaeus'Tears [Tear]     : 71: 46: 82: 89:100: 128  : 60  : 68  : 69  : 76  : 67
GatorSkin [Gator]      : 6 : 5 : 4 : 6 : 6 : 2    : 8   : 1   : 0   : 0   : 6
GranzSteel [Granz]     : 18: 20: 20: 25: 25: 25   : 22  : 15  : 17  : 17  : 16
HalleyRock [Aero]      : 29: 30: 29: 37: 37: 35   : 35  : 21  : 29  : 27  : 26
HollyWood [Holly]      : 10: 12: 14: 15: 18: 17   : 13  : 7   : 8   : 9   : 10 
IshePlatinum [Ishe]    : 37: 40: 40: 50: 50: 50   : 45  : 30  : 35  : 35  : 32
Ivory [Ivory]          : 23: 24: 24: 30: 30: 28   : 28  : 17  : 20  : 20  : 20
JacobiniRock [Jacob]   : 21: 22: 22: 28: 27: 26   : 26  : 16  : 21  : 20  : 19
JuddHemp [Hemp]        : 13: 10: 9 : 12: 12: 3    : 16  : 1   : 0   : 0   : 12
LapisLazuli [Lapis]    : 1 : 2 : 2 : 2 : 2 : 2    : 2   : 1   : 1   : 1   : 1
Lizard Scales [Liza]   : 14: 15: 15: 19: 19: 19   : 17  : 11  : 13  : 13  : 12
LorantSilver [Lora]    : 23: 25: 25: 31: 31: 31   : 28  : 18  : 21  : 21  : 20
Lorimarlon [Rimar]     : 42: 45: 45: 56: 56: 56   : 50  : 33  : 39  : 39  : 36
Marble [Marb]          : 12: 12: 13: 15: 16: 14   : 15  : 7   : 11  : 10  : 12
MenosBronze [Menos]    : 9 : 10: 10: 12: 12: 12   : 11  : 7   : 8   : 8   : 8
Mistletoe [Mistletoe]  : 45: 45: 39: 56: 46: 55   : 51  : 42  : 50  : 48  : 35
OakWood [Oak]          : 7 : 8 : 9 : 10: 12: 11   : 9   : 5   : 5   : 6   : 6
Obsidian [Sidia]       : 25: 26: 26: 32: 34: 29   : 30  : 15  : 23  : 22  : 24
Orihalcon [Orihalcon]  : 34: 35: 34: 43: 43: 41   : 40  : 25  : 30  : 29  : 29
Pearl [Pearl]          : 1 : 2 : 2 : 2 : 2 : 2    : 2   : 1   : 1   : 1   : 1
PedanStone [Pedan]     : 30: 47: 54: 59: 66: 85   : 40  : 45  : 46  : 51  : 24
Shell [Shell]          : 16: 18: 18: 23: 23: 24   : 20  : 14  : 15  : 15  : 13
Sultan'sSilk [Silk]    : 10: 7 : 6 : 9 : 9 : 2    : 12  : 1   : 0   : 0   : 9
ToppleCotton [Cot]     : 6 : 5 : 4 : 6 : 6 : 2    : 8   : 1   : 0   : 0   : 6
TuttleRock [Tuttle]    : 48: 60: 65: 75: 81: 90   : 60  : 49  : 55  : 58  : 42
VinekRock [Vinek]      : 42: 52: 57: 66: 70: 79   : 52  : 43  : 48  : 50  : 36
VizelGold [Vizel]      : 32: 35: 35: 43: 43: 43   : 39  : 26  : 30  : 30  : 28
WendelSilver [Wndl]    : 28: 30: 30: 37: 37: 37   : 33  : 22  : 26  : 26  : 24


--------B: Tempering & Altering
This section is from Moonlore's LOM message board post.  His post was expanded 
from kiah's LOM message board post:
Use the following combination to get attack power way up!  You'll also get all 
elements up to 4!  You must do it in the right order (get chaos stone from Geo 
or from Polter Boxes):

5 Shade Gold
1 Chaos Crystal (note: you will need 9 total of these)
4 Sala Gold
1 Chaos Crystal
4 Jinn Gold
1 Chaos Crystal
4 Dryad Gold
1 Chaos Crystal
5 Wisp Gold
1 Chaos Crystal
4 Aura Gold
1 Chaos Crystal
4 Gnome Gold
1 Chaos Crystal
4 Undine Gold
1 Chaos Crystal
4 Dragon Blood
1 Chaos Crystal
4 Holy Water
1 Dragon Breath


Making an awesome pendant:
Note: This is from Senlur's LoM message board post.

1 Stinky Breath
1 Zombie Claw
1 Holy Water
1 Holy Water
1 Holy Water
1 Holy Water
1 Wisp Silver
1 Wisp Silver
1 Wisp Gold
1 Dryad Silver
1 Dryad Silver
1 Dryad Gold
1 Gnome Silver
1 Gnome Silver
1 Gnome Gold
1 Undine Silver
1 Undine Silver
1 Undine Gold
1 Chaos Crystal
1 Jinn Silver
1 Jinn Silver
1 Jinn Gold
1 Chaos Crystal
1 Shade Silver
1 Shade Silver
1 Shade Gold
1 Chaos Crystal
1 Aura Silver
1 Aura Silver
1 Aura Gold
1 Spade Basil
1 Needle (or Needlettuce)
1 Needle (or Needlettuce)
1 Needle (or Needlettuce)
1 Needle (or Needlettuce)
Squalphin (for Flameburst immunity)
Ear of Wheat (for Petrification Immunity)
Pine O'Clock (for Sleep Protection)

Now, be careful when you get to the last 3 sets of elemental coins. Sometimes 
the Chaos Crystal just won't ''take'' (the Ancient Moon Card won't pop up the 
round after you use it.) If that happens, don't worry. Just keep checking to 
make sure your coins are actually having an effect, and if the chaos crystal 
''misses'' like that, just use another one when you need to and continue on down 
the list. It didn't erase any essences for me when it did that and I used more 
coins without realizing it happened, it just didn't ''take'' the coins I was 
putting in(wasted 'em). So I just put in another chaos crystal, and then put the 
coins in again. Viola.
If you follow that, you'll end up with a pendant that has 78 (yes, 78) defense 
against Magic, all essences at 4 except Salamander, Status Defense against 
Poison, Paralyze and Confuse, +3 to Power, +3 to Magic, +2 to Luck, and +1 to 
all other stats. 
If you want to add more status protection in, just be careful when you add them. 
If they have Pixie cards in them, make SURE you add them before you add the 
elemental coins (or you'll have to add a bunch more silver coins to get rid of 
the -1's the pixie puts on your stats). If the status immunities don't require 
pixie cards to be added to your pendant, then you can just add 'em whenever you 
want after you follow those steps (preferably before the Needles though, or 
you'll have to add them again). 
I found that adding the pixies and getting rid of them first means you don't 
have to mess around with putting extra silver coins in later on :)
This DOES work, and it's pretty darn nifty. ^^

Forging a Revive/Forbidden Ring:
As far as I know, it is impossible to obtain mana level 5 for an elemental 
unless you use stuff that starts with that level on it.
You can get the fertility goddess trait by altering a piece of armor with an 
ear of wheat, but it requires level 5 dryad on that weapon.  The same is 
true for Phoenix (on the Revive Ring) but that requires level 5 salamander.  
There are probably others like that, but I don't know how to raise essence 
levels above 4, so all I've been able to do is re-get the properties of/on 
those rings.

Here are some information on tempering/altering from cwhite@ainet.com 
(Wandering Mage).

This info will probably not be complete by the time all my stuff is done.  
However, I will continue to update this mystic powers list although I may be 
done with this walkthrough.

E-mail Wandering Mage if you can add to this.

Below are effects that I have seen or heard of. I've activated Man of Valour but 
it was unintentional and on a weapon I had used a lot of items on.

Item                Effect
????                Yggdrasil
????                Heavens Scale
????                Ragnarok
????                Metropolis
????                Tower
????                Spring
????                Ruler Of Sky
????                Mother Of Gods
????                Thunder God
????                Ocean God
????                Wind God
????                Wisdom Goddess
????                Blacksmith God
????                Fallen Angel
????                Witch Of Moon
????                Lord Of Flies
????                Wings Of Darkness
????                God Of Destruction
????                Beast Headed God
????                Leviathan
????                Sage
????                Wanderer
????                Enticed Nymph
????                Nymph Of Orchads
????                Unicorn
????                Horse
????                King
????                Princess
????                Clown
????                Joker
????                God of War
????                Wolf
????                Fertility Goddess
????                Man of Valour
Healing Claw        Tower [See Note 1]
White Feather       Nymph of the Sky [See Note 1]
Needle              Bed of Thorns [Note 5]
Moon Crystal        Moon Goddess [Note 4]
Mirror Piece        Mirrored World [Note 3]
Flaming Quill       Phoenix [See Note 2]
Sun Crystal         Sun God [See Note 1]
Raven Feather       Raven
Glowing Crystal     Nymph of Dawn
Chaos Crystal       Ancient Moon
Ash                 Volcano
Mercury             Witch
Sulpher             Sorcerer
Holy Water          Cleric
Grave Dirt          Dying Earth
Firestone           Salamander
Waterstone          Undine
Earthstone          Gnome
Windstone           Jinn
Moth Wing           Spirit 1
Ether               Spirit 2
Hairball            Spirit 3
Ghost's Howl        Sacrificed Nymph
[Silver, Gold]      [Elemental]
Little Eye          Pixie 1\
Sleepy Eye          Pixie 2 \
Silly Eye           Pixie 3  \
Dangerous Eye       Pixie 4   \
Angry Eye           Pixie 5    \
Blank Eye           Pixie 6     \ Each Pixie has a different combination of 
stats that it affects.
Creepy Eye          Pixie 7      \
Stinky Breath       Pixie 8      /
Electricity         Pixie 9     /
Rust                Pixie 10   /
Poison Power        Pixie 11  /
Sleepy Powder       Pixie 12 /
Knockout Dust       Pixie 13/

All Elementals give +1 to their essence

To activate one of the above effects:
Step 1) Use the favored item.
Step 2) Use a feather.
Step 3) If nothing happened after stpe 2, use another of the favored item.
Other items work but may lead to undesired effects (such as Pixies). Feathers 
are a good choice because when they work, they don't lead to anything. Use a 
Wicked Eye afterwards to deactivate it since a Wicked Eye seems to deactivate 
what it follows.
Even if you replace a power with another, the first one's effect will stay in 
place. This is why Pixies are something to avoid as much as possible.

{Note 1] Wisp must be 3+.
[Note 2] Salamander must be 3+.
[Note 3] Must follow 3+ other powers.
[Note 4] Wisp and Shade must be at equal levels and 3+.
[Note 5] Dryad must be at 3+

Conflicting Elements:
Wisp - Shade
Dryad - Aura
Salamander - Gnome
Jinn - Undine

Mixing different Elementals can raise or lower stats depending on the mix.
Multiple copies of an effect can lead to unexpected results.
Mixing Powers can lead to unexpected results.
3 Auras give defense against Shade and Aura.
Mixing a Pixie with Dying Earth gives -5 to all stats. Getting rid of the Dying 
Earth lowers this depending on the effect of the other powers on that piece of 
equipment
Mixing Witch and Sorcerer seems to give +3 to magic together instead of +1 each.
Wooden items seem to activate Dryad after being tempered twice.

This is what these do alone.

Aura: Luck +1
Gnome: Defense +1
Undine: Magic +1
Salamander: Power +1
Dryad: HP +1
Wisp: Charm +1
Jinn: Skill +1
Shade: Spirit +1
Phoenix: Power +4
Nymph of the Sky: Skill +5, All Other Stats +1
Tower: Charm +1?
Moon Goddess: Spirit +10, If you have 3 one plunge attack becomes Moonlight.
Sun God: Charm +10, If you have 3 one plunge attack becomes Sunlight.
Raven: Spirit +1, Shade essence +1, Charm +3, Magic +3
Spirit 1: Spirit +1, Charm +1
Spirit 2: HP +1, Defense +1
Spirit 3: Luck +1
Pixie: -1 to 6 stats depending on which Pixie.
Witch: Magic +1
Sorcerer: Magic +1
Dying Earth: All stats -1
Cleric:
       On Weapon: Power up +?
       On Armor: Strike Defense +?, Slash Defense -?
Ancient Moon: Allows conflicting magic to be on the same piece of equipment at 
the same time without conflict.
Fertility Goddess: Found on Forbidden Ring. Not sure if it causes the exp. 
split, high essence levels, or both.
God Of War: Strength +7
Goddess of Love: Mag. Defense +7
Wolf: minus some stats
Joker: -4 to all stats
Sacrificed Nymph: Semms to do nothing.
Nymph of Dawn: Seems to do nothing.
Volcano: Seems to do nothing
Mirrored World: Seems to do nothing
Bed of Thorns: Seems to do nothing


--------C: Forging Armor
Note: The word inside the [brackets] is what is before the armor name.  
Example: IshePlatinum Shoes would be called IsheShoes.                                    

The number is the defense.

Forging Armor Chart:
Some of this information is probably inaccurate, since I have not tested it all 
myself.  If you find an error, please e-mail me.  Thanks!  However, I have 
confirmed that adamantite is the best material.

Material: Shield: Helm: Hat: Haubert: Robe: Gauntlet: Ring: Boots: 
Shoes: Armor: Mantle: Pendant        
_____________________________________________________________________
Adamantite [Adamant]: 36: 29:12: 65: 32: 29: 19: 31:15:112: 27: 25
AnimalBone [Bone]   : 2 : 2 : 0: 5 : 2 : 1 : 2 : 1 : 0: 11: 1 : 3 
AnimalHide [Hide]   : 8 : 3 : 1: 8 : 3 : 3 : 2 : 3 : 0: 15: 2 : 3
AnkhRock [Ankh]     : 14: 10: 4: 26: 11: 11: 4 : 11: 4: 48: 9 : 6
BaobobWood [Bao]    : 7 : 6 : 3: 11: 6 : 4 : 4 : 5 : 2: 23: 5 : 6
Coral [Coral]       : 7 : 5 : 2: 14: 6 : 6 : 2 : 6 : 1: 25: 4 : 3
DiorWood [Dior]     : 23: 17:10: 37: 24: 18: 23: 18:11: 68: 25: 33
DragonScales[Dragon]: 37: 28:11: 44: 39: 27: 42: 28:19: 97: 43: 60
DragonSkin [Dragon] : 27: 20:11: 44: 26: 20: 23: 21:11: 79: 26: 33
EbonyWood [Ebony]   : 9 : 7 : 3: 14: 7 : 7 : 5 : 5 : 2: 27: 7 : 8
Emerald [Jewel]     : 3 : 1 : 3: 1 : 6 : 1 : 12: 1 : 3: 3 : 9 : 18
FishScales [Fish]   : 6 : 1 : 0: 5 : 0 : 1 : 1 : 1 : 0: 9 : 0 : 1
ForsenaIron [Forse] : 3 : 3 : 0: 8 : 4 : 3 : 3 : 3 : 0: 18: 2 : 5
Fossil [Fossil]     : 23: 18: 9: 37: 20: 17: 13: 18:10: 65: 19: 18
FullMetal[FullMetal]: 31: 29: 9: 56: 25: 24: 12: 27:13: 98: 20: 15
Gaeus'Tears [Tear]  : 28: 22: 9: 51: 23: 23: 11: 24: 9: 88: 18: 13
GatorSkin [Gator]   : 3 : 6 : 3: 14: 7 : 6 : 4 : 6 : 2: 28: 6 : 6 
GranzSteel [Granz]  : 7 : 5 : 2: 13: 5 : 5 : 5 : 5 : 2: 25: 6 : 7
HalleyRock [Aero]   : 9 : 6 : 3: 14: 8 : 7 : 8 : 6 : 3: 26: 9 : 12
HollyWood [Holly]   : 4 : 3 : 1: 7 : 3 : 3 : 3 : 3 : 0: 15: 3 : 4
IshePlatinum [Ishe] : 17: 13: 6: 28: 13: 14: 10: 13: 6: 50: 13: 15
Ivory [Ivory]       : 7 : 6 : 2: 13: 6 : 4 : 4 : 5 : 2: 24: 5 : 6
JacobiniRock [Jacob]: 5 : 3 : 1: 9 : 6 : 4 : 6 : 3 : 1: 19: 5 : 9
JuddHemp [Hemp]     : 7 : 5 : 2: 11: 5 : 5 : 4 : 5 : 2: 22: 6 : 7
LapisLazuli [Lapis] : 3 : 1 : 3: 1 : 6 : 1 : 12: 1 : 3: 3 : 9 : 18
Lizard Scales [Liza]: 2 : 5 : 1: 11: 4 : 5 : 2 : 4 : 1: 20: 4 : 3
LorantSilver [Lora] : 10: 7 : 2: 16: 9 : 7 : 6 : 7 : 2: 31: 7 : 9
LorimarIron [Rimar] : 17: 14: 6: 31: 17: 14: 11: 14: 6: 56: 14: 16
Marble [Marb]       : 2 : 1 : 0: 6 : 2 : 1 : 3 : 2 : 0: 9 : 2 : 5
MenosBronze [Menos] : 7 : 2 : 0: 5 : 1 : 2 : 2 : 2 : 0: 12: 1 : 3
Mistletoe[Mistletoe]: 13: 9 : 5: 22: 13: 10: 13: 10: 5: 39: 14: 20
OakWood [Oak]       : 2 : 2 : 1: 5 : 2 : 1 : 2 : 1 : 0: 10: 2 : 3
Obsidian [Sidia]    : 7 : 4 : 1: 12: 7 : 5 : 7 : 5 : 2: 22: 7 : 11
Orihalcon[Orihalcon]: 11: 9 : 3: 20: 11: 9 : 10: 9 : 3: 38: 10: 15
Pearl [Pearl]       : 3 : 1 : 3: 1 : 6 : 1 : 12: 1 : 3: 3 : 9 : 18
PedanStone [Pedan]  : 18: 14: 5: 33: 15: 14: 6 : 15: 6: 58: 12: 9
Shell [Shell]       : 8 : 7 : 2: 15: 6 : 6 : 2 : 6 : 1: 28: 4 : 3
Sultan'sSilk [Silk] : 3 : 3 : 0: 8 : 4 : 3 : 3 : 3 : 0: 15: 2 : 5
ToppleCotton [Cot]  : 3 : 1 : 0: 5 : 1 : 1 : 2 : 1 : 0: 9 : 1 : 3
TuttleRock [Tuttle] : 19: 15: 6: 34: 16: 15: 7 : 13: 7: 60: 13: 9
VinekRock [Vinek]   : 16: 12: 4: 29: 12: 13: 5 : 13: 4: 50: 9 : 7
VizelGold [Vizel]   : 17: 11: 6: 23: 13: 11: 8 : 11: 6: 44: 12: 13
WendelSilver [Wndl] : 10: 8 : 2: 19: 9 : 8 : 7 : 8 : 2: 37: 8 : 11


------4: Monster Corral
See "Produce Encyclopedia" for more information. 
For this section, it helps to have a corral.  Complete Monster Corral 
(#57) to get it!

--------A: Finding Monsters
There are two ways to get monsters as your pets.  The first, and most 
common, is through eggs.  However, some monsters you can find at places, 
waiting for someone to join.

Method A:
To see what the eggs might hatch, check your monster encyclopedia.  Each type 
i.e. Oddity, Demi-Human) is in the encyclopedia.

See Encyclopedias --> Monsters

You can find eggs at the following places:
Mekiv Caverns (After Boinks move) - Oddity Egg
Norn Peaks (Boss Location) - Arthropod Egg
Fieg Snowfields (By boss location) - Dragon Egg
SS Buccaneer (Bottom Deck) - Aquatic Egg
Lake Kilma (Just Another Place) - Beast Egg 
Gato Grottos - Morph Egg
Jungle (Boss Location: Du'Cate) - Plant Egg
Jungle (Boss Location in the Faerie Forest) - Demonic Egg
White Forest (Boss Location) - Beast Egg
Bone Fortress (Boss Location) - Undead Egg
Luon Highway (Boss Location) - Aerial Egg
Luon Highway (In Caves) - Reptile Egg
Tower of Leires (Room of Fate) - Poltergeist Egg 
Duma Desert (Fluorite (#29) boss location) - Arthropod Egg

Method B:
The following are the places I know of where you can find demi-humans.  The 
stuff after the -hyphen- is the required mana level:

Norn Peaks (Tomato Man) - Unknown
Ulkan Mines (Tomato Man) - Salamander Level 3
Lumina (Goblin) - Shade Level 3 and Dryad Level 3
Jungle (Chobin Hood) - Dryad Level 3
Fieg Snowfield (Succubs) - Shade Level 3
The Wimpy Thugling (#66) (Sahagin) - See Quests --> #66: The Wimpy Thugling 
Lake Kilma (Mad Mallard) - Unknown
Junkyard (Narcissos) - Gnome Level 3

--------B: Raising Monsters
The "Produce Encyclopedia" helps a lot to raise (but sometimes lowers) stats.  
Here are my tips on raising monsters:

>>> Use the produce encyclopedia to modify stats.
>>> Have three monsters grazing at one time.
>>> You can pet a monster to see its main personality.
>>> If you have a personal favorite monster and don't care for the others, sell 
the monsters you don't need.  If treated well, the monsters can rake in some 
money!
>>> Visit your corral often to feed monsters.
>>> It is almost necessary to have The Mana Orchards (#56) done to raise 
good monsters.
>>> Gaining pet levels:
>When you complete The Wisdom of Gaeus (#3), Daena gives you the Forbidden
>Ring.  If you equip it on a pet or NPC, the pet/NPC will get the same # 
>of EXP crystals as you.  If the pet picks up an EXP crystal, you'll get 
>the experience and so will he.

That's about it.  


------5: Instrument Making
If you want to make instruments, it helps to be able to.  Complete the 
event Instrument Making 101 (#54) to get the instrument creation part in 
your workshops.

--------A: Getting Elemental Coins
I think the tunes the spirits like is random, but to increase the chance 
of them liking it:
--> Have a melody line and a harmony line.
--> Have more than 1 instrument.
--> Try different tunes.
--> If you used all the instruments you can, try playing a tune with 1 
wimpy instrument.  Sometimes they hate a great masterpiece and like a 
little drumbeat.  It's happened.

Wherever there are monster eggs, there are also spirits.  What spirit 
appears depends on
the mana level (lower-left corner of world map) of the area.  For example:  
If an area had Shade level 3, Salamander level 3, and Dryad level 1, there is a 
3 in 7 chance that Shade will appear, 3 in 7 that Salamander will appear, and 1 
in 7 that Dryad will appear.  Try searching for elementals in a place with 
full mana power! (To get that, put the mana tree by it!)


--------B: Elemental Tips: Gold or Silver?
How to get gold or silver by cwhite@ainet.com (Wandering Mage).

1) The rate an elemental appears is determined by an area's mana level. If an 
area has no white, Wisp won't
show up. If it has 3 black, Shade will show up more than the others.

2) The day also plays an important role in elemental appearence. I'm not sure of 
the exact figure but you could
say it adds 1 to an area's mana of the elemental assigned to that day. This way 
it is possible to see an elemental in an area with no actual mana of that color.

3) The rate at which you recieve gold depends on what interest an elemental has 
in your song. If it is
interested, you have about as much a chance of recieving as Fujin fron FF VIII 
has speaking a 5 syllable
word (If you haven't played it yet, the longest word she's spoken is 
AFFERMATIVE), while if it likes the
song, I'd say you have a 1/9 chance.

4) The more instruments you use, the better. You have a max of 8 at one time. 
Set 4 to melody and 4 to harmony.
If you have 1 harp and 3 drums, set 2 drums to one and 1 harp and 1 drum to the 
other. The elementals are
generally tone deaf :P and don't care if you set 8 drums. It's the shear number 
that counts. If your using 1
flute on a song it's interested in, your chances of getting a gold are slim to 
none and slim just walked out    the door.

5) Now, this is just from personal experience and seemed to work as I was typing 
this. If you choose the song
the elemental likes on the first try, you will most likely get a gold. Just 
don't forget to use as many
instruments as you can. If this is true, then the amount of tries it takes you 
to find the song it likes
directly affects your chance of getting a gold. Remember, this is from 
experience. I don't know if it's true
or if my karma was just shining bright that day, but I thought I might as well 
share this.

--------C: Instrument Power Chart
The chart below is for the power of an instrument.

Note: The word inside the [brackets] is what is before the instrument name.  
Example: FishScale Flute would be called FishHarp.

The Chart:
Material: Harp w/Gold Coin: Harp w/Silver Coin: Marimba w/Gold Coin : Marimba 
w/Silver Coin :Flute w/Gold Coin : Flute w/Silver Coin: Drum w/Gold Coin: Drum 
w/Silver Coin         
_______________________________________________________________________________
Adamantite [Adamant]: 12:  8: 12:  8: 15: 10:  9: 6
AnimalBone [Bone]:    24: 16: 19: 13: 25: 17: 18: 12
AnimalHide [Hide]:     6:  4:  4:  3:  6:  4:  9: 6
AnkhRock [Ankh]:      31: 21: 27: 18: 36: 24: 21: 14
BaobobWood [Bao]:     31: 21: 30: 20: 37: 25: 24: 16
Coral [Coral]:        12:  8: 12:  8: 15: 10:  9: 6
DiorWood [Dior]:      94: 63: 84: 56:109: 73: 69: 46
DragonScales [Dragon] 91: 61: 81: 54:105: 70: 66: 44
DragonSkin [Dragon]:  37: 25: 31: 21: 42: 28: 31: 21 
EbonyWood [Ebony]:    42: 28: 39: 26: 49: 33: 31: 21     
FishScales [Fish]:     7:  5:  9:  6:  9:  6:  6: 4
ForsenaIron [Forse]:  19: 13: 19: 13: 24: 16: 12: 8
Fossil [Fossil]:      87: 58: 73: 49: 97: 65: 63: 42
FullMetal [FullMetal]:12:  8: 12:  8: 15: 10:  9: 6
Gaeus'Tears [Tear]:   85: 57: 73: 49: 99: 66: 57: 38
GatorSkin [Gator]:    16: 11: 13:  9: 24: 12: 12: 11
GranzSteel [Granz]:   30: 20: 28: 19: 36: 24: 19: 13
HalleyRock [Aero]:    21: 14: 18: 12: 24: 16: 13: 9
HollyWood [Holly]:    21: 14: 21: 14: 25: 17: 16: 11
IshePlatinum [Ishe]:  72: 48: 64: 43: 84: 56: 49: 33
Ivory [Ivory]:        55: 37: 46: 31: 61: 41: 40: 27
JacobiniRock [Jacob]: 10:  7:  9:  6: 12:  8:  6: 4
JuddHemp [Hemp]:      15: 10: 13:  9: 18: 12: 22: 15
Lizard Scales [Liza]: 26: 19: 27: 18: 33: 22: 21: 14
LorantSilver [Lora]:  40: 27: 37: 25: 48: 32: 27: 18
LorimarIron [Rimar]:  82: 55: 73: 49: 96: 64: 57: 38
Marble [Marb]:        22: 15: 19: 13: 27: 18: 12: 8
MenosBronze [Menos]:   9:  6: 10:  7: 12: 8 :  4: 3
Mistletoe [Mistletoe]:52: 35: 48: 32: 61: 41: 39: 26
OakWood [Oak]:        10:  7: 12:  8: 13: 9 :  9: 6
Orihalcon [Orihalcon]:51: 34: 46: 31: 60: 40: 34: 23
PedanStone [Pedan]:   75: 50: 42: 28: 75: 50: 42: 28
Shell [Shell]:        12:  8: 12:  8: 15: 10:  9: 6
Sultan'sSilk [Silk]:  10:  7:  9:  6: 12: 8 : 15: 10
ToppleCotton [Cot]:    4:  3:  4:  3:  6: 4 :  7: 5
TuttleRock [Tuttle]:  52: 35: 45: 30: 60: 40: 36: 24
VinekRock [Vinek]:    42: 28: 36: 24: 48: 32: 28: 19
VizelGold [Vizel]:    61: 41: 55: 37: 72: 48: 42: 28
WendelSilver [Wndl]:  51: 34: 46: 31: 60: 40: 34: 23

--------D: Magical Powers
I have not found anything that shows that whether you use a gold or silver coin 
makes a difference.  It matters in the power of the instrument, though.

The following is a list of abilities that you can obtain from coins (maybe 
material matters in determining the ability):

Undine Coin:                                   Salamander Coin:
Splash Blade                                   Flame Shackles 
Watermill                                      Blazing Storm
Floodwater                                     Supernova
Aqua Slash                                     Flame Launcher
Aqua Launcher                                  Burning Needle
Bubble Shots                                   Fireburst
Tsunami                                        Firestorm
Water Nymph                                    Blaze Cannon
Water Cannon                                   Sparkling Flame
Bubble Bomb                                    Magma Shower
                                               Infernal Flame
                                               Salamander's Spear

Jinn Coin:                                     Gnome Coin:
Storm Zone                                     Earth's Fury
Tornado Blow                                   Terra Hammer
Wind Viper                                     Granite Shots
Cyclone Trap                                   Basalt Blast
Air Slicer                                     Earthquake
Jinn's Dance                                   Mica Crush
Cyclone Flower                                 Boulders
Cyclone Needle
Cyclone Whip

Wisp Coins:                                    Shade Coins:
Celestial Burst                                Evil Smash
Holy Slash                                     Diabolical Soul
Twinkle Beam                                   Black Wind
Blessed Spear                                  Diabolical Impulse
Celestial Blast                                Black Stinger
Divine Strike                                  Dark Sphere
Holy Thunderbolt                               Dark Prison
Wisp's Blaze                                   Black Shamshir
Holy Saber                                     Infernal Wave
Twinkle Ball                                   

Dryad Coin:                                    Aura Coin:
Wood Spikes                                    Golden Aurora
Rose's Thorns                                  Platinum Flicker
Emerald Lancer                                 Golden Sphere
Emerald Storm                                  Platinum Arrows
Strangling Vine                                Platinum Needle
Emerald Orb                                    Glimmering Slash
Emerald Vine                                   Platinum Meteor
Emerald Jail                                   Golden Wheel
Dryad's Cyclone                                

The other part of the magic ability is it's range (lock won't activate unless an 
enemy is in the area, fire will):
LineLock/LineFire: Fires in a straight line on both sides.
RandomFire/RandomLock: Attack affects 3 random circles in battle.
FanFire/FanLock: Attacks in a cone shape.
SphereLock/SphereFire: Attacks in a circle in front of you.
DonutLock/DonutFire: Attacks in a circle around you.


------6: Golems
This section will be of use only if you have a Golem Workshop (#55).

--------A. General Creation
When you create a golem, you use one weapon and 1-3 armor pieces.  Use the 
strongest stuff you have.  The number of armor has the following effects:
3 pieces: 15% failure chance, 6x6 logic grid
2 pieces: 25% failure chance, 5x5 logic grid
1 piece: 35% failure chance, 4x4 logic grid.

Creation tips:
--Use three pieces of armor.
--Keep the weapon type in mind, it determines some attacks.
--Use the strongest things you have.

--------B. Painting
I'm still getting more colors in.  
Here are the paint colors, for those who care about their golem's appearance:

Apricat: Apricot
Bumpkin: Golden Orange
Cabadillo: Lettuce Green
Cherry Bombs: Berry Purple
Citisquad: Sweet Yellow
Conchurnip: Conch Gray
Cornflower: Sour Yellow
Diceberry: Strawberry
Fishy Fruit: Sour Yellow
Garlicrown: Crown Silver
Heart Mint: Mint Green
Honey Onion: Eliminates all color
Lilipods: Lili Purple
Loquat-Shoes: Golden Orange
Masked Potato: Masked Blue
Mush-in-a-Box: 'Shroom Silver
Needlettuce: Cabbage Green
Orcaplant: Orca Blue
Peach Puppy: Peach Red
Pine o' Clock: Pine o' Green
Rhinoloupe: Rhino Blue
Spade Basil: Basil Blue
Spiny Carrot: Sun Orange
Springana: Sweet Yellow
Squalpin: Dolphin Green 
Sweet Moai: Moai Gray
Whalamato: Tomato Red

--------C. Logic Blocks
What really makes a golem special is its logic blocks.  These determine its 
actions in battle.  Depending on where you place the block on the logic grid,
the range and gauge is determined.  It's best to make the logic blocks fit the 
whole grid, and not have an empty spot.

The following are the shapes possible (It helps to draw a "blueprint" of the 
logic grid):
 
 @          @@      @         @        @          @@         @@@          @@@@
@@@         @@      @@@     @@@

@@          @@        @
 @@        @@         @@

Logic blocks:
Here is a simple chart for logic blocks.  If you have an instrument shop and a
blacksmith, this should be no problem.  The better power of the equipment you 
use, the higher power the logic block (like +3 or +1, or nothing which is +0).  
I have gotten a maximum of +9 with a beam shot.

Logic Block List:

Note: Parts of this chart may have errors, but most of it is tested and correct.

First Component| Second Component| Logic Block      | Color
-------------------------------------------------------------
Hat            | Flute           | Acid Beam        | Red
Helmet         | Flute           | Acid Beam        | Red
Hat            | Gauntlet        | Barrier          | Red
Helmet         | Gauntlet        | Barrier          | Red
Shield         | Gauntlet        | Barrier          | Red
Shield         | Hat             | Barrier          | Red
Shield         | Helmet          | Barrier          | Red
Flute          | Flute           | Beam Shot        | Red
Mantle         | Pendant         | Bit Barrier      | Red
Pendant        | Pendant         | Bit Barrier      | Red
Ring           | Mantle          | Bit Barrier      | Red
Robe           | Pendant         | Bit Barrier      | Red
Robe           | Ring            | Bit Barrier      | Red
Ring           | Pendant         | Bit Beams        | Red
Ring           | Ring            | Bit Beams        | Red
Armor          | Armor           | Bomber Shot      | Red
Hauberk        | Armor           | Bomber Shot      | Red
Hauberk        | Hauberk         | Bomber Shot      | Red
Boots          | Armor           | Bowling Bomb     | Red
Hauberk        | Boots           | Bowling Bomb     | Red
Hauberk        | Shoes           | Bowling Bomb     | Red
Shoes          | Armor           | Bowling Bomb     | Red
Armor          | Marimba         | Buster Launcher  | Red
Flail          | Pendant         | Candy Drops      | Red
Flail          | Ring            | Candy Drops      | Red
Hammer         | Pendant         | Candy Drops      | Red
Hammer         | Ring            | Candy Drops      | Red
Knife          | Glove           | Chain Drill      | Green
Spear          | Glove           | Chain Drill      | Green
Staff          | Glove           | Chain Drill      | Green
Axe            | Spear           | Chain Guillotine | Green
Axe            | Staff           | Chain Guillotine | Green
Knife          | Axe             | Chain Guillotine | Green
Knife          | Sword           | Chain Guillotine | Green
Sword          | Spear           | Chain Guillotine | Green
Sword          | Staff           | Chain Guillotine | Green
Knife          | Knife           | Chain Spear      | Green
Spear          | Spear           | Chain Spear      | Green
Spear          | Staff           | Chain Spear      | Green
Staff          | Staff           | Chain Spear      | Green
2H Axe         | 2H Axe          | Chainsaw         | Green
2H Sword       | 2H Axe          | Chainsaw         | Green
2H Sword       | 2H Sword        | Chainsaw         | Green
Axe            | 2H Axe          | Chainsaw R       | Green
Axe            | 2H Sword        | Chainsaw R       | Green
Sword          | 2H Axe          | Chainsaw R       | Green
Sword          | 2H Sword        | Chainsaw R       | Green
2H Axe         | Mantle          | Chainsaw Spin    | Green
2H Axe         | Robe            | Chainsaw Spin    | Green
2H Sword       | Mantle          | Chainsaw Spin    | Green
2H Sword       | Robe            | Chainsaw Spin    | Green
Marimba        | Flute           | Diffusion Beam   | Red
Robe           | Drum            | Diffusion Beam   | Red
Hat            | Drum            | Doppelgangers    | Red
Bow            | Pendant         | Double Bits      | Red
Bow            | Ring            | Double Bits      | Red
Knife          | Harp            | Drill Missiles   | Green
Spear          | Harp            | Drill Missiles   | Green
Glove          | Armor           | Dynamite Punch   | Green
Glove          | Hauberk         | Dynamite Punch   | Green
Flute          | Drum            | Electric Charge  | Red
Bow            | Gauntlet        | Electric Net     | Green
Bow            | Shield          | Electric Net     | Green
Helmet         | Helmet          | Energy Charge    | Red
Hat            | Armor           | Fireworks        | Red
Hat            | Hauberk         | Fireworks        | Red
Helmet         | Armor           | Fireworks        | Red
Helmet         | Hauberk         | Fireworks        | Red
Marimba        | Drum            | Flame Cyclone    | Red
Marimba        | Marimba         | Flame Launcher   | Red
Helmet         | Hat             | Float            | Blue
Axe            | Axe             | Guillotine       | Green
Sword          | Axe             | Guillotine       | Green
Sword          | Sword           | Guillotine       | Green
Hat            | Hat             | Halt             | Blue
Axe            | Drum            | Hurricane Slash  | Green
Sword          | Drum            | Hurricane Slash  | Green
Gauntlet       | Marimba         | Immolation       | Red
Shield         | Marimba         | Immolation       | Red
Boots          | Harp            | Jet Dash         | Blue
Shoes          | Harp            | Jet Dash         | Blue
Glove          | Glove           | Knuckle Punch    | Green
Bow            | Drum            | Machinegun       | Green
Armor          | Flute           | Meteor Shower    | Red
Harp           | Harp            | Missiles         | Red
Hat            | Marimba         | Napalm Bomb      | Red
Helmet         | Marimba         | Napalm Bomb      | Red
Gauntlet       | Armor           | Nuclear Explosion| Red
Hauberk        | Gauntlet        | Nuclear Explosion| Red
Shield         | Armor           | Nuclear Explosion| Red
Shield         | Hauberk         | Nuclear Explosion| Red
Harp           | Marimba         | Projectile Shot  | Red
Drum           | Drum            | Pulse Attack     | Red
Boots          | Shoes           | Retreat          | Blue
Hat            | Harp            | Rocket Missile   | Red
Helmet         | Harp            | Rocket Missile   | Red
Glove          | Harp            | Rocket Punch     | Green
Flail          | Flail           | Rubber Hammer    | Green
Hammer         | Flail           | Rubber Hammer    | Green
Hammer         | Hammer          | Rubber Hammer    | Green
Armor          | Drum            | Scatter Bombs    | Red
Hauberk        | Drum            | Scatter Bombs    | Red
Bow            | Bow             | Shotgun          | Green
Flail          | Hat             | Spike-Bomb Hail  | Green
Flail          | Helmet          | Spike-Bomb Hail  | Green
Hammer         | Hat             | Spike-Bomb Hail  | Green
Hammer         | Helmet          | Spike-Bomb Hail  | Green
Flail          | Mantle          | Spiked Boomerang | Green
Flail          | Robe            | Spiked Boomerang | Green
Hammer         | Mantle          | Spiked Boomerang | Green
Hammer         | Robe            | Spiked Boomerang | Green
Glove          | Flail           | Spiked Punch     | Green
Hammer         | Glove           | Spiked Punch     | Green
Boots          | Mantle          | Spinning Blow    | Blue
Robe           | Boots           | Spinning Blow    | Blue
Robe           | Shoes           | Spinning Blow    | Blue
Shoes          | Mantle          | Spinning Blow    | Blue
Robe           | Mantle          | Spiny Guard      | Blue
Robe           | Robe            | Spiny Guard      | Blue
Bow            | Flute           | Wave Beam        | Red


------7: Tips 'n' Tricks

--------A. General:
You can change the day by moving on the world map.
The element in the upper-right corner is the day it is.
Lay the map carefully.  Put everything that can go on the water on the 
water, or you might run out of land.
A good place to start on the giant map is the lower-left corner.
To get rid of an NPC, just walk into your house.  Don't do this in quests 
like Daddy's Broom (#18) or The Lost Princess (#5).  If you do, you may 
never see the NPC again.
Having trouble getting the Mana level of a place up?  Just place the Mana 
Tree by it!
The further away something is from your home, the more valuable things you 
can buy there, and the tougher it is.  Use this to buy Lorimarlon from Geo (put
Geo in one corner, home in the opposite corner).
To load another character as an NPC, ask Rev. Novelle About Using 2P after 
asking him about battle, make sure you don't have an NPC with you.  Go to the 
upper-left house in the Center of Domina and press X.  You now can choose a game 
to load another character from.

--------B. Fun Stuff:
You get a crab in your study/library whenever you complete a quest on the 
SS Buccaneer that you have to move the ship to complete (Max. of 4).
Hold L1 on a location surrounded by 8 other places to play Land Bopper 
(9 locations must be on the screen at once).
If you complete all of the following quests:
The Lost Princess (#5), The Flame of Hope (#23), Drowned Dreams (#28), The 
Looking-Glass Tower (#21), The Lucky Clover (#31), Cosmo, Two Pearls, 
Alexandrite, Fluorite, and Teardrop Crystal (#33)
Go to the bar in Domina on Salamander Day to play a mini-game.  You can win 
Dragon Steaks from this game!

Get Strongest Sword from Saga Frontier 2 (Heishihorin 2HSword, power : 62):

1. Have a Saga Frontier 2 save on your memory card.
2. Highlight the save in a Legend of Mana Save screen, and then cancel out
of the Save.
3. Go to "The Bone Fortress" and head for the third floor. Go left,
upper-left, and then to the right. You'll see two skeletons on the bridge.
When you get close enough to the skeletons, the event will trigger. After
defeating Deathbringer II, you will receive the strongest sword from Saga
Frontier 2.

Get Chocobo as your first pet monster:

1. Have a Final Fantasy VIII save on you memory card.
2. Highlight the save in a Legend of Mana Save screen, and then cancel out
of the Save.
3. Go to "Domina" and head for the western section of "Domina".
4. You will find Duelle and a monster egg here. If the interaction occurred
correctly, Duelle will tell you that the egg is a Bird Egg. Once you catch
the egg and the egg finally hatches, you will receive a Chocobo as your
first pet monster.

Get "FastestWheel" ring item (must finish "catchin' lilipeas" quest first):

1. Have a Chocobo Racing Save on your memory card.
2. Highlight the save in a Legend of Mana Save screen, and then cancel out
of the Save.
3. Go to "Polpota Harbor." On the "Polpota Harbor" map, Skippie will appear
and give you a ring item called "FastestWheel."

-------C. Boss & Enemy Tips:
Watch their attacks.  Eventually you should be able to dodge them.
Make full use of your abilities and techniques.
You can pause during battle to see the enemies' level.
Here is how to get different types of motions with a power attack.  If you press 
forward, forward, power attack you'll do a thrust.  Back, forward, power attack 
and you'll do a jump attack, and you can press diagonal in the direction you are 
facing and power attack to do the uppercut attack, these are for melee weapons, 
it is different when using the bow, but the same motions work.  These will allow 
better combos when doing normal attacks and you won't [get stuck] for a while 
when using a power attack if you are doing a thrust, uppercut, or jump attack.   
You also have to press them pretty quickly, not wait a few seconds in between... 
My favorite tip: "Gain levels!"

--------D. Gaining Lucre:
Go to the Fieg Snowfields and catch as many dragon eggs that you can.  When the 
corral is full, just sell dragon eggs.  If one has 68 HP and 15 attack power, it 
is either a Land or Sky Dragon, and will sell for 5,000 Lucre!  You don't even 
have too leave the Snowfields!
Play the Shadow Zero game (See Tips 'n' Tricks --> Fun Stuff) and get Dragon 
Steaks.  Sell 'em for 1,000 Lucre a piece!
Go to the lower decks on the SS Buccaneer.  Fight polter boxes.  They will give 
you sun, moon, and glow crystals.  These will bring in 1,00 Lucre a piece.  (See 
Item List for rare item tips.)

--------E. Gaining Levels:
After you finish The Lost Princess (#5), the Boinks will have moved and 
open a new place in the Mekiv Caverns.  You can get good EXP back there!

If you have the Bejeweled City, go to the room where you get the diamond.  Keep 
entering and leaving.  The boss there, worth 900 EXP keeps coming back!

Sometimes you just need experience as an NPC. (This is a very cheap method!)  
Load a high level character game.  Go to the empty house in the center of Domina 
(See Tips 'n' Tricks --> General).  Load in a low level NPC.  Now, set 2-player 
options so the NPC is controlled.  Go fight some tough monsters.  Have the NPC 
coward during battle, then snag the EXP!  I got my brother to level 20 before he 
hadn't even completed his second quest!  

Experienced players who have played through the game once and 
automatically started over have two options.  The high EXP mode (Nightmare
Mode), or the low EXP mode (Normal Mode).  Or, the extreme EXP mode.....
(No Future Mode)
See Encyclopedias --> The Forbidden Tome 

--------F. Leveling up Guide:
~ By Martin (lugia249@mail.com)

Your power weak, you want average stats?  Change your weapon before it's too
late.
Every weapon in this game give you different point if you gain a level.
Note : Your maximum power is 99

Point key and rate (this rate isn't always same exactly):

1 : Very low  : You get 2 power after 4 level
2 : Low       : You get 3 power after 4 level
3 : Average   : You get 4 power after 4 level
4 : High      : You get 5 power after 4 level
5 : Very high : You get 6 power after 4 level

Abilities :
Pwr - Power
Skl - Skills
Def - Defense
Mgc - Magic
H P - HP
Spr - Spirit
Chm - Charm

Weapon point chart :
-------------------------------------------------------------------
|Weapon           | Pwr | Skl | Def | Mgc | H P | Spr | Chm |Total|
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|
|Knife            |  2  |  4  |  2  |  2  |  1  |  3  |  3  | = 17|
|Sword            |  3  |  3  |  3  |  2  |  2  |  2  |  2  | = 17|
|Axe              |  3  |  2  |  3  |  2  |  2  |  3  |  1  | = 16|
|2 Handed Sword   |  4  |  3  |  2  |  2  |  2  |  1  |  2  | = 16|
|2 Handed Axe     |  4  |  2  |  4  |  2  |  1  |  2  |  1  | = 16|
|Hammer           |  5  |  2  |  1  |  2  |  2  |  2  |  2  | = 16|
|Lance            |  2  |  4  |  3  |  2  |  1  |  2  |  3  | = 17|
|Staff            |  1  |  2  |  2  |  4  |  1  |  2  |  4  | = 16|
|Glove            |  4  |  2  |  2  |  1  |  3  |  2  |  2  | = 16|
|Flail            |  2  |  4  |  1  |  2  |  1  |  2  |  4  | = 16|
|Bow              |  1  |  5  |  2  |  2  |  1  |  2  |  3  | = 16|
-------------------------------------------------------------------

Catching Monster Eggs:
Walk up to them slowly.
Lay as much food as you want (Max of 5), you can pick it up after the 
monster is caught.  Wherever there are monster eggs, elementals (to get 
coins from) are there too.
Where bosses will be or used to be are good places to find eggs.

--------G. Dudbear Language:
Dub: "Hi", "Yes"
Dud: "Bye", "No" 
Duba: "You" 
Duda: "Me" 
Dubba: "Friends" 
Bubu: "Dudbear" 
Gugu: "Other creature" 
Da: "Light", "Stars" 
Ba: "Night" 
Dadda: "Lamp" 
Dubababa: "Many", "Very" 
Du: "Little" 
Baba: "Music" 
Dada: "Please" 
Gak: "Ack!" (Doesn't like it at all) 
Bub?: "What?"
Dada Dadda: "Please by a lamp." 


------8: Item List
Getting items from monsters easier:
-Equip draupnir ring (get it from nordic field quest) and 2 Destiny Dice
(get it from mad mallard monster).
-Bring Polter box pet with you that has maximum luck (keep feeding it pine o' 
clocks until lvl. 33!)
-Don't put it on Nightmare/No Future Mode.  All that changing the mode to make 
it harder is slow you down.  I have played for days on Nightmare and No Future, 
but I got my first adamantite when I switched back to normal.

--------A: The Items
This is a list of what items you can get from who.  I don't include chests or 
shopping.  The items are arranged by alpha.  The rarity is from 1-7, 1 being the 
most common and 8 being the rarest.  If you see stuff like 3-7, then that gives 
it the rarity of 3, 4, 5, 6, and 7.

Items are in alphabetical order and in the following format:
Item: Class: Rarity: Monster that drops the item.

The chart:

Acid                    :      Bottle: 3-7: Big Baby
Acid                    :      Bottle: 3-7: Slime
Adamantite              :     Primary:   7: Chess Knight
Ancient Robe            :        Robe:   3: Tomato Man
Ancient Tiara           :      Helmet: 5-6: Succubs
Angel Feather           :     Feather:   4: Teedie
Angel Feather           :     Feather: 4-5: Garuda
Angry Eye               :         Eye:   3: Hoppin' Tick
Angry Eye               :         Eye:   4: Beholder
AnimalBone              :        Bone:   2: Gray Ox
AnimalBone              :        Bone:   2: Howler
AnimalBone              :        Bone:   2: Skull Beast
AnimalBone              :        Bone:   2: Skeleton
AnimalBone              :        Bone:   3: Molebear
AnimalHide              :        Hide:   2: Teedie
AnimalHide              :        Hide:   3: Gray Ox
AnimalHide              :        Hide:   3: Rabite
AnimalHide              :        Hide:   4: Molebear
AnimalMeat              :        Meat:   2: Molebear
AnimalMeat              :        Meat:   2: Rabite
Ankh Rock               :    Aerolite:   5: Shadow Zero
Archenon                :         Bow:   4: Chobin Hood
Aroma Oil               :     Bottles: 4-7: Poto
Baked Caterpillar       :      Pellet: 4-7: Silkspitter
BaobabWood              :        Wood:   3: Cursed Doll
BaobabWood              :        Wood:   3: Wooding
Big Seed                :        Seed:   1: Lullabud
Big Seed                :        Seed:   2: Malboro
Big Seed                :        Seed:   3: Shrieknip 
Bird Meat               :        Meat:   2: Bloodsucker
Bird Meat               :        Meat:   2: Chocobo
Bird Meat               :        Meat:   2: Cocatrice
Bird Meat               :        Meat:   2: Garuda
Bird Meat               :        Meat:   2: Needlebeak
Black Elk               :         Axe:   2: Goblin
Black Robe              :        Robe:   7: Specter
Blackened Bat           :      Pellet: 4-7: Bloodsucker
Blank Eye               :         Eye:   2: Poto
Blank Eye               :         Eye:   5: Beholder
Blank Eye               :         Eye: 3-7: Lizardon
Blank Eye               :         Eye: 3-7: Tonpole
Bloody Mask             :      Helmet:   4: Fierce Face
Braveblade              :       Sword:   3: Dainslaif
Brisingamen             :     Unknown:   7: Succubs
Bronze Spear            :       Spear:   2: Sahagin
Bug Meat                :        Meat:   2: Gloomoth
Bug Meat                :        Meat:   2: Hoppin' Tick
Bug Meat                :        Meat:   2: Sand Scorpion
Bug Meat                :        Meat:   2: Silkspitter
Bug Meat                :        Meat:   2: Stinger Bug
Butterfly Wing          :     Unknown:   4: Gloomoth
Captain's Helm          :      Helmet: 5-6: Mad Mallard
Choco-bite              :     Unknown:   1: Chocobo
Choco-bite              :     Unknown:   1: Rattler Boa
Choco-bite              :     Unknown:   1: Shadow Zero
Choco-bite              :     Unknown: 1-2: Tomato Man
Chaos Crystal           :Mana Crystal:   5: Polter Box
Ciermerlion             :     Unknown: 5-7: Mushboom
Clear Feather           :     Feather: 3-7: Stinger Bug
Coral                   :     Primary: 4-7: Seadragon
Coral                   :     Primary: 4-7: Seajack
Coral                   :     Primary: 5-6: Pincher Crab
Creepy Eye              :         Eye:   6: Beholder
Crimson Glare           :     Unknown:   6: Dainslaif
Dangerous Eye           :         Eye:   3: Beholder
Deathstroke             :     Unknown:   5: Dainslaif
Demon Meat              :        Meat:   2: Dark Stalker 
Demon Meat              :        Meat:   2: Fierce Face
Demon Meat              :        Meat:   2: Imp
Demon Meat              :        Meat: 2-3: Chimera Beast
Demon Meat              :        Meat: 2-3: Punkster
Demon-Wolf Spirit       :     Unknown:   5: Howler
Destiny Dice            :     Pendant:   3: Mad Mallard
Devil's Fork            :       Spear:   7: Imp
Devil's Spear           :       Spear:   7: Sahagin
Dior Wood               :        Wood:   7: Wooding
Divine Flail            :       Flail:   7: Springball
Doombringer             :     Unknown:   6: Dark Stalker
Doomhammer              :      Hammer: 4-5: Cursed Doll
Dragon Blood            :     Bottles:   4: Land Dragon
Dragon Blood            :     Bottles:   4: Sky Dragon
Dragon Breath           :       Vials:   3: Land Dragon
Dragon Breath           :       Vials:   3: Sky Dragon
Dragon Mail             :     Hauberk:   6: Land Dragon
Dragon Necklace         :     Pendant:   3: Specter
Dragon Ring             :        Ring:   6: Sky Dragon
Dragon Scales           :      Scales:   7: Land Dragon
Dragon Scales           :      Scales:   7: Sky Dragon
Dragon Skin             :        Hide:   5: Land Dragon
Dragon Steak            :        Meat:   2: Land Dragon
Dragon Steak            :        Meat:   2: Sky Dragon
Dragonsbane             :     Unknown:   4: Dark Stalker
Durandal                :     Unknown:   5: Dark Stalker
Earthsplitter           :         Axe:   3: Goblin
Ebony Wood              :        Wood:   4: Wooding
Electric Essence        :     Unknown: 3-7: Tezla
Elder Bow               :         Bow: 2-3: Chobin Hood
Excalibur               :     Unknown:   7: Moldy Goo
Fiery Stabber           :       Spear:   5: Sahagin
Fish Meat               :        Meat:   2: Big Baby
Fish Meat               :        Meat:   2: Iffish
Fish Meat               :        Meat:   2: Pincher Crab
Fish Meat               :        Meat:   2: Seadragon
Fish Meat               :        Meat: 2-3: Seajack
Fish Scales             :      Scales:   3: Seadragon
Fish Scales             :      Scales: 3-7: Iffish
Flaming Quill           :     Feather: 3-7: Chocobo
Flaming Quill           :     Feather: 3-7: Cocatrice
Flat Seed               :        Seed: 5-6: Malboro
Flat Seed               :        Seed: 6-7: Lullabud
Flat Seed               :        Seed: 6-7: Shrieknip 
Fluffy Hairball         :     Unknown:   6: Rabite
Flying Dragon Grass     :     Unknown:   5: Sky Dragon
Fossil                  :        Bone:   7: Tyranno
FullMetal               :     Primary:   7: Pincher Crab
Gaeus' Tears            :       Stone:   7: Chimera Bast
Gator Skin              :        Hide:   3: Tyrannos
General's Helm          :      Helmet:   7: Mad Mallard
Giant's Horn            : Fangs/Claws: 4-7: Gray Ox 
Giant's Horn            : Fangs/Claws: 5-6: Chess Knight
Giant's Horn            : Fangs/Claws: 5-7: Skull Beast
Giant's Spear           :       Spear:   6: Sahagin
Gigas Flail             :       Flail:   4: Springball
Gigas Glove             :       Glove:   3: Narcissos
Gigas Glove             :       Glove:   7: Molebear
Goddess Mail            :     Hauberk: 6-7: Polter Box
Ghost's Howl            :     Unknown:   4: Shrieknip
Grave Dirt              :      Powder:   3: Skull Beast 
Grave Dirt              :      Powder:   3: Zombie
Grave Dirt              :      Powder:   4: Ape Mummy
Grave Dirt              :      Powder:   4: Specter
Grave Dirt              :      Powder:   4: Skeleton
Halley Rock             :    Aerolite:   4: Shadow Zero
Hard-Sell Glove         :       Glove:   7: Narcissos
HealingClaw             : Fangs/Claws:   3: Chess Knight
Hero's Armor            :       Armor:   7: Sand Scorpion
Hero's Crown            :      Helmet:   7: Fierce Face
HollyWood               :        Wood:   2: Cursed Doll
HollyWood               :        Wood:   2: Wooding
Holy Glove              :       Glove: 5-6: Narcissos
Ivory                   :        Bone:   4: Chess Knight
Jacobini Rock           :    Aerolite:   3: Shadow Zero
Jester's Cap            :      Helmet:   6: Fierce Face
Judd Hemp               :      Fabric:   6: Ape Mummy
Judge's Gavel           :      Hammer:   6: Cursed Doll
Juggernaut              :     Unknown:   2: Springball
Langseaxe               :         Axe:   6: Goblin
Levantine               :     Unknown:   3: Dark Stalker
Levantine               :     Unknown: 5-6: Moldy Goo
Little Eye              :         Eye:   5: Rabite
Little Eye Throw        :     Unknown:   5: Teedie
Lizard Meat             :        Meat:   2: Basilisk
Lizard Meat             :        Meat:   2: Lizardon
Lizard Meat             :        Meat:   2: Rattler Boa
Lizard Meat             :        Meat:   2: Tonpole
Lizard Meat             :        Meat:   2: Tyrannos
Lizard Scales           :      Scales: 3-7: Basilisk
Lizard Scales           :      Scales: 3-7: Rattler Boa
Long Seed               :        Seed:   2: Shrieknip
Long Seed               :        Seed:   3: Lullabud
Marble                  :       Stone:   4: Chimera Beast
Milane Crown            :      Helmet:   5: Fierce Face
Mistletoe               :        Wood:   5: Wooding
Moon Crystal            :Mana Crystal:   3: Polter Box
Moonrock Tiara          :      Helmet:   2: Succubs
Moss                    :        Urns:   4: Moldy Goo
Muramasa Blade          :     Unknown:   7: Dainslaif
Needle                  :       Pouch: 3-7: Needlebeak
Ninja's Charm           :     Pendant:   4: Mad Mallard
Oak Wood                :        Wood:   1: Wooding
Oblong Seed             :        Seed:   1: Malboro
Obsidian                :       Stone:   5: Chimera Beast
Obsidian                :       Stone:   6: Teedie
Odd Meat                :        Meat:   1: Beholder
Odd Meat                :        Meat:   1: Poto
Odd Meat                :        Meat:   1: Springball
Odd Meat                :        Meat:   2: Denden
Odd Meat                :        Meat:   2: Moldy Goo
Odd Meat                :        Meat:   2: Shadow Zero
Odd Meat                :        Meat:   2: Slime
Odd Meat                :        Meat:   2: Tezla
Odd Meat                :        Meat:   3: Springball
Odd Meat                :        Meat: 1-2: Spiny Cone 
Odd Meat                :        Meat: 5-6: Springball 
Orihalcon               :       Metal:   4: Dainslaif
Orihalcon               :       Metal: 4-7: Punkster
Paralysis Powder        :      Powder:   4: Mushboom
Paralysis Powder        :      Powder:   5: Gloomoth
Pedan Stone             :       Stone:   6: Chimera Beast
Pedan Stone             :       Stone:   7: Teedie
Pegasus Helm            :      Helmet:   3: Fierce Face
Pheonix Robe            :        Robe:   7: Garuda
Poison Fang             : Fangs/Claws:   4: Howler
Poison Fang             : Fangs/Claws: 5-7: Zombie
Poison Fang             : Fangs/Claws: 6-7: Howler
Poison Powder           :      Powder:   2: Mushboom
Poison Powder           :      Powder:   3: Sand Scorpion 
Poison Powder           :      Powder:   4: Lullabud
Rabite Ear              :     Unknown:   7: Rabite
Ragnarok                :     Unknown:   7: Dark Stalker
Raven Feather           :     Feather:   3: Garuda
Rosary                  :     Unknown:   4: Tomato Man
Rotten Meat             :        Meat:   2: Ape Mummy
Rotten Meat             :        Meat:   2: Specter
Rotten Meat             :        Meat:   2: Zombie
Round Seed              :        Seed:   1: Bloodsucker
Round Seed              :        Seed:   1: Cursed Doll
Round Seed              :        Seed:   1: Imp
Round Seed              :        Seed:   1: Lizardon
Round Seed              :        Seed:   1: Rabite
Round Seed              :        Seed:   1: Slime
Round Seed              :        Seed:   1: Specter
Round Seed              :        Seed:   1: Teedie
Round Seed              :        Seed:   1: Tonpole
Ruby Band               :    Gauntlet:   6: Garuda
Rust                    :      Powder:   3: Moldy Goo
Rust                    :      Powder: 4-7: Hoppin' Tick
Sacred Bow              :         Bow:   7: Chobin Hood
Scissors                : Fangs/Claws:   3: Pincher Crab
Scissors                : Fangs/Claws:   5: Sand Scorpion 
Sharp Claw              : Fangs/Claws:   3: Howler
Sharp Claw              : Fangs/Claws:   4: Tyrannos
Sharp Claw              : Fangs/Claws:   5: Molebear
Shell                   :     Primary:   4: Pincher Crab
Shell                   :     Primary:   6: Sand Scorpion 
Shell                   :     Primary: 3-7: Denden
Sidewinder              :         Bow:   5: Chobin Hood
Silly Eye               :         Eye:   2: Beholder
Silly Eye               :         Eye:   3: Poto
Silly Eye               :         Eye:   4: Malboro
Silver Crane            :     Unknown:   4: Goblin
Skeleton Mail           :     Hauberk:   7: Skeleton
Skuldesect              :       Glove:   4: Narcissos
Skuldesect              :       Glove:   7: Ape Mummy
Skullhead               :     Unknown:   6: Skeleten
Sleep Powder            :      Powder:   3: Mushboom
Sleep Powder            :      Powder: 6-7: Gloomoth Sleepy Eye              :         
Eye:   3: Gloomoth  
Sleepy Eye              :         Eye:   3: Teedie
Small Seed              :        Seed:   1: Shrieknip 
Small Seed              :        Seed:   2: Lullabud
Small Seed              :        Seed:   3: Malboro
Snake Scales            :      Scales: 5-6: Tyranno
Snow Deer               :     Unknown:   5: Goblin
Soldier's Helm          :      Helmet:   2: Mad Mallard
Sparkle Crystal         :Mana Crystal:   4: Polter Box
Spiny Seed              :        Seed:   5: Lullabud
Spiny Seed              :        Seed:   5: Shrieknip
Spiral Claw             : Fangs/Claws:   2: Narcissos
Spiral Claw             : Fangs/Claws:   3: Ape Mummy
Spirit Ribbon           :     Unknown:   4: Succubs
Stargazer               :       Spear:   4: Sahagin
Stinger                 :     Unknown:   4: Sand Scorpion
Sultan's Silk           :      Fabric:   3: Silkspittter
Sun Crystal             :Mana Crystal:   2: Polter Box
Sweet Revenge           :         Axe:   7: Goblin
Thor's Hammer           :      Hammer:   7: Cursed Doll
Throatslitter           :       Knife:   2: Dainslaif
Toneriko Wood           :        Wood:   6: Wooding
True Spear              :       Spear:   3: Sahagin
True Spear              :       Spear: 3-6: Imp
Tuttle Rock             :    Aerolite:   7: Shadow Zero
Waveruck                :         Bow:   6: Chobin Hood
Wicked Eye              :         Eye:   7: Beholder 
Wind Cap                :         Hat: 3-7: Spiny Cone
Wishbone                :     Unknown:   3: Skeleton
Vampire Fang            : Fangs/Claws:   3: Bloodsucker
Vestment                :     Unknown:   6: Specter
Vinek Rock              :    Aerolite:   6: Shadow Zero
Vitium Ribbon           :     Unknown:   3: Succubs
VizelGold               :       Metal:   6: Molebear
Zombie Claw             : Fangs/Claws:   4: Skull Beast 
Zombie Claw             : Fangs/Claws:   4: Zombie
Zombie Claw             : Fangs/Claws:   5: Ape Mummy 
Zombie Claw             : Fangs/Claws:   5: Specter
Zombie Claw             : Fangs/Claws:   5: Skeleton

--------B. Monsters
Here is where to find the monsters (by alpha):

Ape Mummy:
The Underworld
Mindas Ruins
Bejeweled City

Basilisk:
Junkyard
Tower of Leires
Tree of Mana

Beholder:
Lake Kilma
Bejeweled City

Big Baby:
Madora Beach

Bloodsucker:
Mekiv Caverns
Tower of Leires

Chess Knight:
Mindas Ruins
Junkyard
Tower of Leires
The Flames

Chimera Beast:
The Underworld

Chobin Hood:
Luon Highway
Lake Kilma
Bejeweled City

Chocobo:
Luon Highway
Duma Desert
Madora Beach
Tree of Mana

Cockatrice:
Jungle
Duma Desert
Lucemia

Cursed Doll:
The Underworld
Junkyard
The Flames

Dainslaif:
Tower of Leires
Bone Fortress
The Flames

Dark Stalker:
The Underworld
Tower of Leires 
Bejeweled City

Denden:
Luon Highway
The White Forest
Bejeweled City

Fierce Face:
Duma Desert
The Flames

Garuda:
Luon Highway
Tree of Mana

Gloomoth:
Jungle
Bone Fortress
The Flames

Goblin:
Mekiv Caverns
The White Forest
The Flames

Gray Ox:
Gato Grottos
Lake Kilma

Hoppin' Tick:
Ulkan Mines

Howler:
Norn Peaks
Fieg Snowfields
The Flames

Iffish:
Madora Beach
SS Buccaneer

Imp:
Junkyard
Luon Highway
Lucemia

Land Dragon:
Mekiv Caverns
The Flames
Tree of Mana

Lizardon:
Junkyard

Lullabud:
Home
Luon Highway
Mindas Ruins

Mad Mallard:
Duma Desert
Junkyard
Tower of Leires
The Flames

Malboro:
Jungle
Ulkan Mines
Bejeweled City
Tree of Mana

Moldy Goo:
Gato Grottos 
Junkyard

Molebear:
Duma Desert 
Ulkan Mines

Mushboom:
Mekiv Caverns
The White Forest

Narcissos:
Norn Peaks
Ulkan Mines
Lucemia

Needlebeak:
Gato Grottos
Luon Highway
The White Forest

Pincher Crab:
Mekiv Caverns
Madora Beach

Polter Box:
Gato Grottos 
Junkyard
SS Buccaneer

Poto:
Mekiv Caverns
Fieg Snowfields

Punkster:
Tree of Mana
Junkyard

Rabite:
Luon Highway
Fieg Snowfields
The White Forest

Rattler Boa:
Gato Grottos
Mindas Ruins
Lucemia
The White Forest

Sahagin:
Mekiv Caverns
Madora Beach
SS Buccaneer
Fieg Snowfields
Lucemia

Sand Scorpion:
Duma Desert
Lucemia

Seadragon:
Madora Beach
Fieg Snowfields
Lucemia

Seajack:
Madora Beach
SS Buccaneer

Shadow Zero:
Gato Grottos
The Underworld
Junkyard
Bejeweled City

Shrieknip:
Lake Kilma
Luon Highway

Silkspitter:
The White Forest

Skull Beast:
Duma Desert
Bone Fortres

Sky Dragon:
Fieg Snowfields
The Flames
Tree of Mana

Slime:
Gato Grottos
Bone Fortress
Ulkan Mines

Specter:
Gato Grottos
Ulkan Mines
SS Buccaneer

Spiny Cone:
Luon Highway
Lake Kilma
Jungle

Skeleton:
Mekiv Caverns
Gato Grottos
Lucemia

Springball:
Ulkan Mines
Tree of Mana

Stinger Bug:
Luon Highway
Lake Kilma

Succubs:
The Underworld
Mindas Ruins
Tower of Leires
Bejeweled City

Teedie:
Lake Kilma
Madora Beach

Tezla:
Lake Kilma
Madora Beach

Tomato Man:
Jungle
Bone Fortress
Tree of Mana
Bone Fortress

Tonpole:
Mekiv Caverns
Lkae Kilma
Fieg Snowfields

Tyrannos:
Jungle
Tree of Mana

Wooding:
Gato Grottos
The White Forest 
Tree of Mana

Zombie:
Jungle 
Fieg Snowfields

--------C. Shopping List
Shopping varies on where you place your lands.  The farther away a town is from 
home, the better stuff they sell!  (See Tips 'n' Tricks --> General)

In every town, there is a person selling minerals (usually a student from Geo).  
There is also an item shop at every town.  If you put Geo in the upper-left 
corner of the map, and your home in the lower-right, they'll be selling 
IshePlatinum weapons at Geo!!!

Since there are so many different combinations for shopping, it's nearly 
impossible to make a list.  Just read the guidelines above.

------9: Other Information

--------A: Contact information

I permanently filter anyone who sends me an ad twice.  I don't like junk mail.  
I hate it.  So don't send it, or I'll filter all your e-mail.  OK?

E-mail me at SeanKelson@aol.com.  I will accept any kind of e-mail that is 
related to Legend of Mana or my walkthrough.  I don't want ads for auto 
insurance or anything like that people.  

--------B: Future Versions
Next Version: ~Version 5.0~
Expected: 7/4/00

The end is near.  Soon my walkthrough will be topped with many layers of detail 
and specific directions.  Version 5.0 is final.

The days are numbered....

In next version:
All the other stuff.

Things to look for in the future versions:
Completed Mystic Powers List


I have confirmed that this walkthrough will be complete by the time Threads of 
Fate comes out (July 15).  Then I'll probably write a walkthrough for that!

--------C: Credits & Copyright 
I get tons of e-mail every day, so if your name didn't get in the credits, just 
tell me.

I do give a special thanks to everyone in the credits.  Without them, this 
walkthrough would be nothing.

Thanks to Squaresoft for making such a great game!
Thanks to anyone who has written a walkthrough or FAQ, I know how hard it 
is.
Thanks to sternlin@hal-pc.org (100% @nne Lumina) for information on finding 
Arthopod eggs at the Duma Desert.
Thanks to JsTar599@aol.com for several item locations.
Thanks to Ah King's Legend of Mana Site.  It helped me get the information 
I needed.  http://go.webring.org/go?ring=xeno_gears;id=18;go
It's a great site, although lots of stuff is for the Japanese version.  
Thanks To Ronnie Crowder's  (Deathscythe52@hotmail.com)  technique guide. 
It helped my get the techniques I missed.
Thanks to Aphel Aura (psiaura@singnet.com.sg) for the "Gaining Pet Levels" 
section.
Thanks to Joe Marshall (emeraldvale@hotmail.com) for telling me about No 
Future Mode, among many other people.
Thanks to Soothsayer (soothsayer85@hotmail.com), and ctjanus (e-mail unknown) 
for their helpful posts on message boards.
Thanks to kulilin69@juno.com (Robert J Spurling) for help on No Future Mode
Thanks to kiah (e-mail unknown) for his strategy on tempering.
Thanks to Martin Wahyudi (lugia249@mail.com) for the leveling up section and 
the item list.
Thanks to Arthur Wong (aww_pika@hotmail.com) for helping me write some tips for 
some quests and notifying me that Forsenalorn is ForsenaIron.
Thanks to the walkthroughs on GameFAQs for helping me get some stuff, and 
reminding me of a few things.  They also helped me to get some encyclopedia 
entries I didn't have.
Thanks to all the strategy guides that helped me put the "final detail" on the 
walkthrough.  I give special thanks to the BradyGames guide.
Thanks to many e-mails and posts on message boards and the BradyGames strategy 
guide for helping me finish up the item list.
Thanks to epimetreus@hotmail.com (Kai Moonbourn), SlashRPG@aol.com, and 
Mog200@aol.com for putting Deathbringer II in the encyclopedia.
Thanks to SlashRPG@aol.com for helping me with the different kinds of attacks in 
battle. 
Thanks to benghai@krdl.org.sg (Lee Beng Hai) for some golem stuff and instrument 
stuff.
Thanks to mentl_hed@yahoo.com (Jon D) for confirming the requirements for event 
#13.
Thanks to Dxie's Pet Guide for helping me get all of the demi-human mana levels 
I have.  Dxie's Pet Guide can be found at:
http://www.gamefaqs.com/console/psx/game/24026.html
Thanks to Moonlore for expanding greatly on kiah's tempering stuff.  His e-mail 
was not posted on the message boards.
Thanks to nightguard_x@yahoo.com (The NightGuard) for helping Wandering Mage 
with the Man of Valour mystic power.
Thanks to llyd_ap_dicter@hotmail.com (Clinton Newcombe) for helping me duplicate 
a Revive/Forbidden Ring.  
Thanks to Mog200@aol.com for giving me several small tips and bug fixes. 
Thanks to Claymor494@aol.com for some items and some Lucre tips.
Special thanks to cwhite@ainet.com (Wandering Mage) for Elemental Tips and 
Tempering stuff.  Wandering Mage also helped with the Shadow-Zero mini-game.
Thanks to My3rdScReename85@aol.com for some demi-human locations. 
Thanks to the following for their small, but very helpful contributions:
Jack Dietz (w8jcd@yahoo.com), The Andreen's (wandreen@swbell.net), Ryan 
Ballew (RBallew@DOCE.LSU.EDU), SLACHMO6@aol.com, Darkwarrior34007@aol.com,
Tom J Kenny (gen.tom@juno.com), Jeff (BigBruin8@aol.com), Wei Chern Chu 
(wchu2@kellychen.com), john yein (KaiRaven@excite.com), SLACHMO6@aol.com,
Abad0n@aol.com
Thanks to Senlur's LOM message board post for helping me make an awesome 
pendant!
And thanks to all the e-mails (many, many, many) that helped me fix all of
the errors in all the versions.


 SeanKelson@aol.com

SenKelson's Legend of Mana Walkthrough Copyright 2000
You must adhere to all the mumbo-jumbo copyrights give.
You've probably heard it before, but...
You can't sell this or any of that stuff, this is my work!!!  Not yours.  
OK?  I spent over 10 hours on this, and you ain't gonna claim it as your own.

The following sites have permission to use this walkthrough as of 6/24/00:
http://www.gameadvice.com
http://www.gamesages.com
http://www.gamefaqs.com
http://www.gamesdomain.co.uk/
http://www.rpg-vortex.com 
http://www.gamewinners.com
http://www.happypuppy.com
http://www.gamingplanet.com
