A tale of joy......
A tale of two worlds......
A tale of memories......
A tale of hope......


GameFAQs presents......


                    A Squaresoft production......


                                               Written by JL Lee......  


 ________                /\      _       
|        |              / /     | |       _  _
|______  |             / /  ____| |____  | || | 
       | | ________   /  | |____   ____} | || |
      / / |__   _  | / | |      | |      | || | 
     / /     | |_/ // /| |     / /       | || | __ 
 ___/ /    _/ / \_/ \/ | |  __/ /      _/ / | |/ /
 \___/     \_/         |_|  \__/       \_/  |___/


 ________                         _           \  
|        |          ___     _    / /_____ __  \ _
|______  |          \  \   / |  / ____  / \_\  / | 
       | | ________  \__\ /  / / /_  / /  __  /  / _____________
      / / |__   _  |     /  / /_/\ \/ /   \_\/  /  \____________|
     / /     | |_/ /    /  /      \  /      /  /
 ___/ /    _/ / \_/  __/  /    ___/  \   __/  /
 \___/     \_/       \___/     \___/\_\  \___/


 ____________   ___      ___
|____    ____|  \  \    /  /
     |  |        \  \  /  /
     |  |         \  \/  /
     |  |          \    /
     |  |          /    \            FINAL FANTASY IX
     |  |         /  /\  \
 ____|  |____    /  /  \  \
|____________|  /__/    \__\




                                   for 
                     Sony PlayStation/PlayStation 2

                               Walkthrough
                               Version 0.6
Updated 30/7/2000


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
\                            \
 \ BEFORE YOU READ FURTHER!!! \
  \                            \
   <<<<<<<<<<<<<<<<<<<<<<<<<<<<<

This guide will ALWAYS be updated at GameFAQs first. Be sure to check 
it out THERE to get the best updated version! 

This document is the result of someone's hard work. If you wish to post 
it on your site, please contact me. Most of the time I will allow you 
to do so so long as NO alterations are done. This document is also NOT 
allowed for any profit making purposes, and I'm NOT going to allow any 
more of this copyright violations to carry on any longer.

The name "Final Fantasy", in whichever incarnation, and especially in 
Final Fantasy IX, characters that appear in any or all of the games, 
related products and property are under the Copyright of Squaresoft Co. 
Japan. All rights reserved.

This document is  2000 Lee Jin Lai under the Copyright Act of the 
Republic of Singapore. All international Copyright Violation rules 
also apply. You are ONLY allowed to either print it for personal use or 
keep it in your desktop/laptop/palmtop provided that no one can take it 
and photocopy for any sort of commercial profit. Websites that wish to 
have this put up must try to contact me through e-mail for permission, 
and only if this document does NOT have advertisment links on that 
page. Any other forms of profit-making organisations (magazines, 
papers, linking sites) are NOT allowed to take this and use/translate 
it for your own purposes. If you are found out, I swear that I'll take 
you to court without even giving you a chance to explain yourselves. 
Any other people found violating the rules set by the law will face 
possible legal action by the N.F.W.O. (New FAQ Writers Organisation) or 
by the author himself.

Get that clear, you plagarizers.


====================
IN THIS DOCUMENT....
====================
1.  Copyright Notice (see above)
2.  Final Fantasy IX
3.  What's Done, What's Gone
4.  Credits, Plugs, Thank Yous
5.  Menus and Controls
6.  Gameplay
              6.1 Saving...and Moogles
              6.2 Abilities
              6.3 ATB, ATE
              6.4 Trance
              6.5 Status Ailments
              6.5 Card Game
              6.6 Go! Go! Chocobo!
              6.7 Auctioning
7.  Characters
                7.1 ZIDANE Tribal
                7.2 GARNET Til Alexandros 17th
                7.3 VIVI Ornitier
                7.4 Adelbert STEINER 
                7.5 FREIJA Crescent
                7.6 QUINA Quen
                7.7 EIKO Carol
                7.8 SALAMANDER Coral
8.  Walkthrough  
                 8.1 Disc 1
                             8.1.1 Welcome to Alexandria
                             8.1.2 Into the Evil Forest
                             8.1.3 A Way Out
                             8.1.4 Voices of Dali
                             8.1.5 A Broken Peace
                             8.1.6 To Burmecia
                 8.2 Disc 2
                             8.2.1 Where Ideals Collide
                 8.3 Disc 3
                 8.4 Disc 4
9.  Lists
          9.1 Cards
10. Other Notable Things
                         10.1 Blasts from the Past
                         10.2 The 12 Golden Coins
                         10.3 Black Jack
11. Last Words




>>>>>>>>>>>>>>>>>>>>>>
\                     \
 \ 2. FINAL FANTASY IX \
  \                     \
   <<<<<<<<<<<<<<<<<<<<<<

Hyped to death, talked to death, hoped to death, bashed to death.

Final Fantasy IX finally came out on the 7th of July, 2000 to great 
fanfare in Japan and Asia. And why not? This is, after all, the most 
successful RPG series to hit the world, and any new release will 
definately take us by storm.

But enough talking about it. You've heard about all the rumors. You've 
known every single information that Square has released. You know that 
the magazines CAN'T print out any information, any new screens unless 
Square allows them to do so. You know that PlayOnline has every single 
hint you really need.

IS this the game you've been waiting for? If so, read on...if not. why 
are you reading this, and have read till this far in the first place?



>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
\                             \
 \ 3. WHAT'S DONE, WHAT'S GONE \
  \                             \
   <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Version 0.6
-----------
- Up to Clerya's Trunk....can I actually finish this before G-Gen F 
  hits stores this Thursday...?
- Hope you don't mind some of the loopholes, things are unfinished as 
  they are..and I have a 5-page assignment to hand in on Monday....


Version 0.55
------------
- Back to work after a one-week haitus, got till the end of disc 1


Version 0.5
-----------
- A couple of other planned sections up, and at last a list of sorts...
- Found out the rationale behind Dagger's Trance skill

Version 0.4
-----------
- Initial release, up till getting Freija, and Dagger, Steiner leaving
- Missing tons of things still, apologies to all

Version 0.3
-----------
- Started walkthrough up till the Evil Forest, some things still 
  obviously missing...

Version 0.2
-----------
- Added in all the abilities (save Quina's Blue Magic...didn't really 
  bother with him any more...)
- Starting a few plans for the walkthrough....

Version 0.1
-----------
- Added in most of the starter information. No walkthrough as of 
  yet...... 



>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
\                               \
 \ 4. CREDITS, PLUGS, THANK YOUS \
  \                               \
   <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

For now....


Squaresoft <www.playonline.com/square-top/>
 for being able to produce yet ANOTHER masterpiece, full with animated 
 CGs and wonderful story, and finally being able to inject seriously 
 funny scenes in such a fun romp.

 
GameFAQs <www.gamefaqs.com>
 for the largest collection of written work on video and computer games 
 anywhere on the World Wide Web. Kudos to the webmaster CJayC for 
 keeping the place tidy and making it one of the most popular sites for 
 gamers to visit.


Freeweb's Final Fantasy Page 
<www8.freeweb.ne.jp/play/allgame/ff/ff9/ff9_index.html> 
 for being such a comprehensive data site from which I can spare my 
 headaches in writing up a hopeless list of monsters. Thanks to them 
 now all I need is a dictionary....


Dengeki Playstation <www.dengekionline.com> Vol. 149
 for some of the forgotten names, items, or minisicule items that I 
 missed out in the course of writing the "Blasts from the Past".


V-Jumps's Final Fantasy IX Illustration Booklet
 for some other minor naming that we never got to know. And to top it 
 off, most of the conceptual artwork is BEAUTIFUL.


JL Lee <sleeping_psycho@hotmail.com>
 for being the first in my country to be able to clear Final Fantasy IX 
 (original one that is, *BLEEP* you pirates), and having the extreme 
 ability to do so in 5 days..and to be able to start on this venture 
 right off a clear game.


Michal Yagashi
  for giving me the code to play the BlackJack game he found on the 
  web.

NeoMaxim
  for giving me correct translations of several skills that I had made 
  terrible translations of.


>>>>>>>>>>>>>>>>>>>>>>>>
\                       \
 \ 5. MENUS AND CONTROLS \
  \                       \
   <<<<<<<<<<<<<<<<<<<<<<<<

Well, there are a couple of menus to go through, so I'll simply list 
them all in order.....but first the controls.


========
CONTROLS
========

There are many different controls, for different situations. What I'll 
be explaining are their basic commands and uses. Analog Sticks controls 
are only viable for Dual Shock and Dual Shock 2 controllers.

---------
FIELD MAP (DEFAULT)
---------

D-Pad       - Moves character around
Left Stick  - Moves character around
Right Stick - N/A
Start       - Pauses the game
Select      - Shows HERE icon
Square      - *Check, accept choices, engage in Card Battle
Triangle    - Opens up main menu
X           - Changes movement speed when depressed
Circle      - *Check, accept choices, talk to people
L1          - N/A
L2          - N/A
L3          - N/A
R1          - N/A
R2          - N/A
R3          - N/A

*You can only check things when there is a balloon with either a "!" or 
 a "?" over the character's head.

------------------
WORLD MAP - PERSON (DEFAULT)
------------------

D-Pad       - Moves character around
Left Stick  - Moves character around
Right Stick - N/A
Start       - Pauses the game
Select      - Changes Map views: from Full screen, to None, to Little
Square      - Calls Moguri
Triangle    - Opens up main menu
X           - N/A
Circle      - Enter locations, enter vehicles, accept choices
L1          - Turns the screen view to the left
L2          - Changes the screen view to 3rd-person mode
L3          - N/A
R1          - Turns the screen view to the right
R2          - Changes the screen view to Top-down mode
R3          - N/A

-------------------
WORLD MAP - VEHICLE (DEFAULT)
-------------------

D-Pad       - Changes height of Airship
Left Stick  - Turns vehicle
Right Stick - Moves vehicle
Start       - Pauses the game
Select      - Changes Map views: from Full screen, to None, to Little
Square      - Moves vehicle backwards
Triangle    - Go within the vehicle
X           - Get off vehicle
Circle      - Moves vehicle forward
L1          - Turns the screen view to the left
L2          - Changes the screen view to 3rd-person mode
L3          - N/A
R1          - Turns the screen view to the right
R2          - Changes the screen view to Top-down mode
R3          - N/A

------
BATTLE (DEFAULT)
------

D-Pad       - Moves cursor
Left Stick  - Moves cursor
Right Stick - N/A
Start       - Pauses the game
Select      - Opens/Closes Help window
Square      - Hides battle window when depressed
Triangle    - Switch character menu choices
X           - Cancel command
Circle      - Accept command
L1          - Scrolls down choice page, selection changes one/all
L2          - Opens/Closes Target window
L3          - N/A
R1          - Scrolls up choice page, selection changes one/all
R2          - N/A
R3          - N/A

----
MENU (DEFAULT)
----

D-Pad       - Moves cursor, selection changes one/all
Left Stick  - Moves cursor
Right Srick - N/A
Start       - Accept inside controller config screen
Select      - Opens/Closes Help window
Square      - Changes between Abilites and Equipment page
Triangle    - N/A
X           - Cancel
Circle      - Accept choices, view ability list 
L1          - Changes character, scrolls down page, selection one/all
L2          - N/A
L3          - N/A
R1          - Changes character, scrolls up page, selection one/all
R2          - N/A
R3          - N/A


=====
MENUS
=====
---------
MAIN MENU
---------
From up to down:

Item    - see ITEM MENU
Ability - see ABILITY MENU
Equip   - see EQUIP MENU
Status  - Views character status
Order   - Changes party order. Press twice on character to change rows
Card    - Views current cards. Press yes when a card is chosen to 
          discard. Press L/R buttons to switch between cards of the  
          same type
Config  - see CONFIG MENU

---------
ITEM MENU
---------
From left to right:

Use              - Uses item. Only for usable items
Arrange : Auto   - Automatically sorts items 
          Manual - Sort items by yourself         
Special          - View speical items

------------
ABILITY MENU
------------
From left to right:

Use   - View/use command abilities. Use works only for White Magic
Equip - Equip/unequip Support Abilities

----------
EQUIP MENU
----------
From left to right:

Equip     - Manually equip weapons/armour
Strongest - Automatically equips weapons/armour to strongest available
Remove    - Manually remove armour

-----------
CONFIG MENU
-----------
From top to bottom:

Sound             ---> Stereo               Mono
Control           ---> Normal               Custom
Cursor Memory     ---> Normal               Memory
ATB               ---> Active               Wait
Battle Camera     ---> Auto                 Fixed
Character Control ---> Normal               Custom
Normal Movement   ---> Walk                 Dash
Battle Speed      ---> Slow-----------------Fast
Field Message     ---> Slow-----------------Fast
HERE Icon         ---> On                   Off
Window Colour     ---> Normal               Classic
Target Window     ---> Auto                 Everytime
Vibration         ---> On                   Off



>>>>>>>>>>>>>>
\             \
 \ 6. GAMEPLAY \
  \             \
   <<<<<<<<<<<<<<

Lots of gameplay elements to talk about. I will try to go into detail 
as much as possible about each and every aspect of this massive but 
short game. DO tell me if I'm missing out something. It might just have 
slipped my mind while I'm doing all this typing.

   >>>>>>>>>>>>>>>>>>>>>>>>>>>
  /                          /
 / 6.1 SAVING...and MOOGLES /
/                          /
<<<<<<<<<<<<<<<<<<<<<<<<<<<

In case you're still not sure, this is a role-playing game, which is 
destined to last for quite a number of hours, so you have to save in 
between or else either your PlayStation fries up or you do.

While in the past Final Fantasies saving is done at save points, saving 
in FF IX turns into something of a silly thing to do. First of all, you 
will notice that there is NO save command in the main menu anymore. 
That said, you must be thinking "I cannot save as and when I like?" 
right?

Well...actually, no. Save points are removed, and replaced instead by 
living things: White, furry, CUTE creatures with a pair of small wings 
and a little round puffball on thier heads called Moguris (or Moogles 
in American). Creatures who have all but disappeared after making such 
an impact on 2 Final Fantasies.

Anyway, to save, you simply have to find a Moguri, and talk to it. Then 
there will be several options opened up. The first is Save, which will 
save your game. The second option is Tent, where you can use a tent to 
completely restore your party's HP and MP. The third is a colourful 
parody to the world of e-mailing: MogNet.

While MogNet is essentially a network of letter-passing, there needs to 
be someone to be the deliverer. And who else do you expect to pass 
letters around? You, of course. And to thank you for the jobs well 
done, (when you've passed the letter to the intended Moguri) the next 
one will ask you to send a letter to someone else...and so on and so 
forth.

"What does it do?" you ask? Well...at the present moment I have no idea 
as well, but since I am going from Moguri to Moguri, why not just help 
out on the chain-letter-passing game?

If there's a fourth choice, chances are that it will be a MogShop, 
where the Moguri actually items/weapons/armour for sale, at the same 
price as everywhere else of course.

   >>>>>>>>>>>>>>>> 
  /               /
 / 6.2 ABILITIES /
/               /
<<<<<<<<<<<<<<<<

FF IX returns to the wide and variable world of Abilities that was (and 
still is) found in all Odd-numbered Final Fantasies.. 

While seeing that the abilities are there for you to earn, getting them 
all is another matter altogether. You learn abilities from weapons, 
armour, accessories that have the relevent skill, and slowly gain your 
way up. Learning abilities is done by earning Ability Points (AP for 
short) through battle. Most monsters will give a point or two in the 
whole course of the game (more in the late stages). And thankfully, 
once you've learned the ability, it's there forever, so you don't have 
to worry about switching pieces of equipment everytime.

Unlike the previous FFs though, different people can learn different 
abilities that is predetermined by the makers of the game. While this 
might turn some people off, but the fact is that it actually makes the 
game more fun since each character has his/her own unique Ability to 
differentiate from the others, making sure that you actually have to 
think before choosing that said party that you like so much.

This time round the abilities are divided into two kinds: Attack and 
Support.

Attack Abilities:

Attack Abilities are basically the magics or skills of the characters. 
Some take up MP, others don't. They are denoted by a Red Crystal with 
an "A" at the bottom of the crystal. There is no other requirement to 
use them, other than the fact that they can only be used in battle 
(with the notable exception of White Magic of course).

Support Abilities:

Support abilities, while not usable in battle, are there as normal 
ability enhancements. They are denoted by a Blue Ctystal with a "S" at 
the bottom of the crystal. This is the easy part. While you will notice 
that EACH Support Ability also have its set number of MP requirements. 
This MP, however, is not the character's Magic Points, rather, it is 
the character's Magic Stone Points, which you can see clearly on the 
menu screen. You can only equip as many Support Abilities as your Magic 
Stone Points allow you to, and you'll never have enough to have all 
equipped, so choose wisely and carefully, making sure that the correct 
ability is used at the correct time.


   >>>>>>>>>>>>>>>
  /              /
 / 6.3 ATB, ATE /
/              /
<<<<<<<<<<<<<<<

If you're a first-time player of Final Fantasy, you'll probably be 
wondering what people are mouthing about when they use the anycrom of 
ATB. It means Active Time Battle, where characters move in order of 
their speed in an active environment, which is the closest to a 
simulated real-time battle, as you will waste time while standing there 
picking your target or even finding an item to use, unlike normal turn-
based RPGs. This ATB feature has been the standard since the SFC days, 
starting with Final Fantasy IV.

In FF IX, the system is further refined as to allow the bars to 
continue charging while all other actions, save when selecting 
something (other than commands) are being carried out. This way you'll 
find that despite giving out an order some 30 seconds ago, the enemy 
will still be able to attack first, due to the fact that they can 
immediately get orders without the affecting lag for players.

As a player, you can also use that to help you at times, especially in 
the late stages of the game, with the Auto Regen skill, where you keep 
gaining HP while all other slow actions are being carried out.


A new introduction to the Final Fantasy series is Active Time Events, 
or ATE for short. This, in a nutshell, allows you to view some of the  
other events that are going on simultanously, either in the same 
vicinity or somewhere else. One thing to note is that the ATEs are 
meant for YOU, the player, to watch. The others WON'T know what's 
happening, only you do. 

There are two kinds of ATE, compulsary and optional. Compulsary ATEs 
will have the words at the bottom left of the screen shown in Grey. 
This is normally a very important event to aid in letting you know more 
about the story, or a hint for you to know how to carry on the game. 
There is no way to skip these scenes.

Optional ATEs are shown with coloured words instead. More often than 
not this shows some goofy scenes of the characters involved in some 
funny matters just to crack up your day. Some may even end up with you 
getting items!

One other thing about optional ATEs is that there might be more than 
once choice. And sometimes there are even "part 2" of a certain ATE. 
You will normally see another ATE situation come up with the choice you 
missed and/or a new ATE popping up once you enter another screen. This 
way it's darn near impossible to miss them if you do want to look at 
them to have your fair share of the lightheartness.


   >>>>>>>>>>>>>
  /            /
 / 6.4 TRANCE /
/            /
<<<<<<<<<<<<<

Trance is a new system to replace what we know as Limit Breaks (FF7) or 
Specials (FF8). There is a guage which goes up slowly as your 
characters get damaged, and when the guage is full, the characters 
enter Trance, and turn into a myrid of bright colours for a set number 
of character turns (which will increase as you level up)

At this point of time the character in question will have normal 
commands replaced with new ones, although it might not be for the 
better.

For example: Vivi enters Trance. Hence his Black Magic command is 
changed to W Black Magic. In this scenario, if you want him to cast 
magic, he WILL have to cast 2 magics at one go, and you can't choose 
only one. Works well for bosses, but when fighting regular enemies, 
this may turn out to be a waste of MP.

The thing about Trance is that it is more of an extra help, not for 
cheap ways to kill bosses. Because of the way they are set, it is very 
hard to get to bosses with all characters near Trance. And do remember, 
the Trance guage resets to zero at the end of the battle once it is 
activated, and it goes down as well for any action that the character 
does, so there's no way for you to "store up" the Trance gauge till a 
boss fight.


   >>>>>>>>>>>>>>>>>>>>>>>
  /                     /
 / 6.5 STATUS AILMENTS /
/                     /
<<<<<<<<<<<<<<<<<<<<<<

As usual, every RPG comes with its repitore of Status Ailments to 
hinder your way through the game. Just like in all other RPGs, some of 
them last for the duration of the battle, others last beyond it, some 
last for only a short period of time within the battle. The status 
ailments mentioned here are actually all taken from page 13 and 14 of 
the instruction booklet. I'm putting them here just for translation 
purposes.

Name          Effects                       Can be stopped with
----          -------                       -------------------     
===================
Good Status Effects
===================
Relive        Character comes back to       Dispel, Activation of Magic
              life once HP reduced to 0

Regen         Character recovers a bit      Dispel, After some time
              of HP periodically 

Haste         Character's ATB guage         Dispel, After some time
              speeded up 

Levitate      Character floats in air, no   Dispel, After some time
              effect from Earth magic 

Shell         Character receives less       Dispel, After some time
              damage from magic attacks 

Protect       Character receives less       Dispel, After some time
              damage from direct attacks

Vanish        Character does receives no    Dispel, Being attacked by 
              damage from direct attacks    magic, After some time

Reflect       Character reflects damage     Dispel, After some time
              from magic (only for
              relfectable magic)
               

===============================
Bad Status Effects: Battle-only
===============================
Confuse       Character attacks random      Esuna, Hit by direct attack
              target, no control 

Beserk        Character does more damage    Geishi Green
              to enemy, no control

Stop          Character's ATB gauge         Dispel, Remedy
              stopped, no control   

Poison        Character receives a bit      Poisna, Esuna, Antidote,
              of damage periodically        Remedy, After some time

Sleep         Character's ATB guage         Esuna, Hit by direct attack
              stopped, no control           After some time

Slow          Character's ATB guage         Dispel, After some time
              slowed down

Heat          Character dies with next      Esuna, After some time
              action performed

Freeze        Character dies when next      Esuna, After some time
              direct attack hits him/her

Minimum       Character becomes small,      Minimum, Esuna, Remedy
              Attack, Defense reduced

Death Count   Character dies once counter   -
              above head reaches 0

Stone Count   Character becomes Stoned once -
              counter above head reaches 0

===============================
Bad Status Effects: Post-battle
===============================
Stone         Character stoned, no control  Esuna, Golden Needle

Venom         Character loses a bit of HP   Poisna, Antidote, Remedy
              and MP periodically, no
              control

Virus         Character earns no EXP or     Ukchin (??)
              AP at the end of battle

Silent        Character cannot cast any     Esuna, Mountain Grass,
              magic                         Remedy

Blind         Character's direct attack     Esuna, Eyedrop, Remedy
              hit rate reduced

Zombie        Character receives damage     Purify
              from healing magic/items

Dead          Character cannot do anything  Life, Alife, Pheonix Down,
                                            Pheonix Wing


   >>>>>>>>>>>>>>>>
  /               /
 / 6.6 CARD GAME /
/               /
<<<<<<<<<<<<<<<<


   >>>>>>>>>>>>>>>>>>>>>>>
  /                      /
 / 6.7 GO! GO! CHOCOBO! /
/                      /
<<<<<<<<<<<<<<<<<<<<<<<

Once you gain a Chocobo, you will be able to access a minigame that
will be able to gain you new items, normal and rare ones, that will aid 
you in your journey throughout the lands of FF IX.

Getting a Chocobo is not any more of an art. Digging for items is more 
of skill and correct positioning than anything else. But first things 
first......

Getting a Chocobo is easy this time round. Once you enter the Chocobo 
Forest, the Moguri will give you a Gisei Green. Use it at any Chocobo 
tracks (which, incidently, look exactly like the ones in FF VII) and 
you will automatically summon the Chocobo to you.

Bring it back to the forest, and you can start the Chocobo digging game 
which will either make you laugh in joy, or kick the set in fustration.
Each dig costs 60 gil, and you need to press the Square button to dig. 
You'll need to look at the sound the Chocobo makes to be able to notice
the exact location.

When you manage to dig up items you'll be able to get points according 
to the kind of items the Chocobo manage to dig up. You'll get a myrid 
of items that are available to you. But what you're really digging for 
is a special item called a Chocograph. It is a special item that shows 
a location on the world map, where there is a hidden chest for you to 
dig up.

And to be able to dig up the chests on the world map, you'll have to 
have that location map equipped on the Chocograph menu. And once you've 
found the chest, you'll not be allowed to dig for any more until you 
find a new Chocograph.

Once you start finding Chocographs, you'll be able to upgrade your 
Chocobo to be able to travel over water, over mountains, and even 
fly.......

====================
Chocograph Locations
====================
No.    Dug in   Approx. Location        Items
---    ------   ----------------        -----
1.     Forest   Beach next to Chocobo   Elixer x 2
                Forest                  HiPotion x 3
                                        Ether x 4
                                        Duminous Shoes x 2

2.     Forest   Beach west of Mist      Potion x 5
                Continant Qu's Marsh    HiPotion x 5
                                        Tent x 2
                                        Momen Robe x 2

3.     Forest   Area south of the       Antidote x 10
                Evil Forest             Hisi Bracelet
                                        Wing Edge x 3
                                        Cargo Ship Card

4.     Forest   Beach north of Cleyra   Cyoko evolves to Marine

5.     Forest   Area around Dona's      Phoenix Wing x 9
                Qu's Marsh              Phoenix Down x 5
                                        Peritot x 12
                                        Diamond Glove

6.     Forest   Midmachis Ice Plains    Mountain Grass x 5
                                        HiPotion x 7
                                        Tent x 3
                                        Opera Airship Card

7.     Lagoon   Island area south of    Gisei Green x 8
                the snowfield           Ether x 5
                                        HiPotion x 7
                                        Dragon Claw

8.     Lagoon   Shallow waters near     Potion x 37
                islands south of        Purify x 6
                Serubeige Island        Shield Armour
                                        Earth Shirt

9.     Lagoon   Shallow waters south    Golden Needle x 6
                east of the Black Mage  Ether x 4
                Village                 Feather Shoes
                                        Shikai Bracelet

10.    Forest   Shallow waters north    Potion x 8
                west of Lindbalm Earth  Phoenix Down x 4
                Dragon Gate             Ether x 3
                                        Magician's Robe

11.    Forest   Southern island near    Remedy x 4
                Chocobo Forest          Elixer x 2
                                        Langrinsan x 8
                                        Oak Staff

12.   Lagoon    South of Torain         Cyoko evolves to Red

13.   Forest    Inside forest circled   Ether x 7
                by mountains near Dali  Elixer x 2
                                        Wing Edge x 2
                                        Magician's Wand

14.   Forest    Mountains northwest     Cyoko evolves to Blue
                of Evil Forest

15.   Lagoon    Northwest of Wind       Phoenix Down x 12
                Phrase                  Origin Stone x 14
                                        Kaiser Knuckle
                                        Metal Giant Card

16.   Forest    Southern island near    Origin Stone x 17
                Ifsen castle            Ether x 5
                                        Opal x 14
                                        Demons Mail

17.   Lagoon    Sea to the northeast    Phoenix Wing x 15
                of Wind Phrase          White Robe
                                        Diamond
                                        Masamune Card

18.   Lagoon    Sea to the west of      Origin Stone x 27
                Eperank island          Light Robe
                                        Spine of Whale
                                        Alexander Card


19.   Forest    Sea to the west of      Peritot x 11
                Fire Phrase             Opal x 9
                                        Sapphire x 15
                                        Topaz x 19

20.   Lagoon    Near the two islands    Cyoko evolves to Gold
                to the northeast of 
                Alexander harbour
  
21.   Garden    Island east of Kiri     Amethest x 21
                Desert                  Garnet x 16
                                        Genshi Armour
                                        Ragnarok 

22.   Lagoon    Island north of Kiri    Sapphire x 11
                Desert                  Circlet 
                                        Furau Stone Piece
                                        Hilda Guard #3 Card

23.   Garden    Island west of Iifa     Potion x 33
                Tree                    Daze Cure x 15
                                        Prist Hat
                                        Dark Matter Card

24.   Garden    Island to the east of   Ribbon
                the Forgotten Continant Recovery Ring
                Qu's Marsh              Amethest x 13
                                        Ark Card

   >>>>>>>>>>>>>>>>>
  /                /
 / 6.8 AUCTIONING /
/                /
<<<<<<<<<<<<<<<<<

Auctioning is an art, to be mastered only by rich people who have the 
ability to spend wads of Gil on nonessential items (to them that is) 
and artifects. 

While this is unlike the auctioning in FF VI, fact is, there remains 
the same kind of irritatability that made some of us pissed off at the 
optional events. It is STILL optional here though, but sense will tell 
us that we will need those items quite early on in the game.

This time round, prices for every single item is not fixed. While the 
auction won't sell simple items like Potions or Ethers, the other five
computer-controlled 'opponants' will try to outbid each other and you 
in an attempt to get the item. No worries though. The items will still 
be there until you get them.

As for the price range, it can go anywhere from 5,000 Gil to 10,000 Gil 
and above (for exteremely rare items)

Good luck, and good bidding.



>>>>>>>>>>>>>>>>
\               \
 \ 7. CHARACTERS \
  \               \
   <<<<<<<<<<<<<<<<

Whilst in the course of the game you'll realise that there are in fact 
MORE characters that you can control besides the 8 that you saw in the 
instruction booklet. Unfortunately, they're really nothing but NPCs, 
joining you for a sickeningly short period of time. Because of that I 
will NOT write anything on them, since it dosen't really matter that 
much.

   >>>>>>>>>>>>>>>>>>>>
  /                   /
 / 7.1 ZIDANE TRIBAL /
/                   /
>>>>>>>>>>>>>>>>>>>>
a.k.a. "Hawkeye with a Tail"

He's the main character of the team, and for most of the game you'll 
have no choice but to have him in the party. Which ISN'T that bad 
because early on he'll be stealing items for the party, and later on 
become such a powerhouse he can take on bosses by himself without 
raising a single drop of sweat.

-------
COMMAND
-------

Attack      ---> Attacks selected target
Steal       ---> Steals items from enemies
Secret Tech ---> Uses Secret Techs learnt
Item        ---> Uses item on selected target

------
TRANCE
------
Secret Tech ---> Inner Tech

Inner Techs are stronger versions of Secret Techs, and because of that, 
they cost a tad more MP than Secret Techs. Do note that Inner Techs are 
dependent on Secret Techs, meaning that each Inner Tech corresponds to 
the Secret Tech that was in its place. If you do not have the Secret 
Tech, the corresponding Inner Tech will not be available while in 
Trance mode.

---------
ABILITIES
---------
Shown here are ALL the abilities that Zidane will be able to learn, 
correct to the ability location. I did take some liberties with the 
translations, and until I can get someone to clarify those skills in 
English, you'll have to bear with crappy ones ^^;. The numbers shown 
next to the ability name is the amount of MP (for A abilities) used in 
battle and Magic Stone Points (for S abilities) required to equip that 
particular ability.

----------------
Attack Abilities
----------------
Name              AP    MP   Name                     AP    MP
---------------------------------------------------------------
Smoke             40     -   Check                    40     -
Fastest           40     2   Sword Soul               35     6
Ground Wave       50     4   Life Disown              55    32 
Reachsefon        85     6   Robber's Booty          100     8 

Inner Techs
-----------
Free Energy             10   Tidal Flame                    12
Scope Out               14   Soft Break                     16
Stolar Circle 5         24   Misty Star                     32
Jirunge 9               48   Grand Result                   60

-----------------
Support Abilities
-----------------

Name              AP    MSP  Name                     AP    MSP
---------------------------------------------------------------
Auto Reflect      95    15   Auto Levitate            20     6
Auto Haste        55     9   Auto Regen               25    10
Auto Relive      130    12   HP 20% up                40     8
With One Heart    30     2   Evade up                 30     5
Ninja Teachings  170    16   MP use Attack            45     5
Bird Killer       20     3   Worm Killer              35     2
Stone Killer      30     4   Undead Killer            45     2
Devil Killer      25     2   Beast Killer             30     4
Man Eater         25     2   Sharp Fingers            50     5
Gil Stealing      40     5   Add Effect               35     3
Gamble Defense    20     1   Full Moon Teachings      35     8
Counter           70     8   Protect Females          35     4  
Eye for an Eye    60     5   Heat/Freeze Protection   25     4
Alert             40     4   Level Up                 75     7
Ability Up        35     3   Running Gil              45     3
Sleep Protection  30     5   Poison Protection        20     4
Blind Protection  35     4   Critical HP recovery     85     8
Stone Protection  35     4   Auto Potion              30     3
Stop Protection   30     4   Confuse Protection       25     5
Capture           65     3   Robber's Will            40     5


   >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  /                                /
 / 7.2 GARNET TIL ALEXANDROS 17th /
/                                /
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
a.k.a. "Super-Deformed Riona"

Garnet, despite having the name of a jewel, is a princess, although she 
does not act like one at times. Wanting to feel ordinary, she joins up 
with Zidane under the most peculier circumstances. Little does she know 
about the role she would have to play in the new world order.....


-------
COMMAND
------- 

Attack      ---> Attacks selected target
Summon      ---> Calls upon Summoned Monster
White Magic ---> Casts White Magic on selected target(s)
Item        ---> Uses item on selected target

------
TRANCE
------

Summon ---> Sacred Beast

This skill invokes the power of the Summons that you have chosen, so 
much so that they attack TWICE per turn, although not instantly like W 
magic. WHile some may cringe at the thought of doing double Ark, the 
good thing is, you DON'T use a single drop of MP when the second attack 
is initiated! How's that for free summoning? (NOTE: It does become a 
little cheap in the end.....)

---------
ABILITIES
---------
Shown here are ALL the abilities that Garnet will be able to learn, 
correct to the ability location. I did take some liberties with the 
translations, and until I can get someone to clarify those skills in 
English, you'll have to bear with crappy ones ^^;. The numbers shown 
next to the ability name is the amount of MP (for A abilities) used in 
battle (prior to any MP reductions) and Magic Stone Points (for S 
abilities) required to equip that particular ability.

----------------
Attack Abilities
----------------
Name              AP    MP   Name                     AP    MP
---------------------------------------------------------------
Shiva                   24   Ifrit                          26
Ramuh             30    22   Atomos                         32
Odin                    28   Leviathan                40    42
Bahamut                 56   Ark                     100    80
Cure              30     6   Cura                     50    10
Curaga           155    22   Life                     30     8
Libra             25     4   Poisna                   15     4
Stoner            25     8   Shell                    35     6
Protect           30     6   Silence                  30     8
Minimum           40     8   Reflect                  20     6
Confuse           35     8   Berserk                  30     6
Blind             40     6   Levitate                 20     6

-----------------
Support Abilities
-----------------
Name                    AP    MSP  Name                     AP    MSP
---------------------------------------------------------------------
Auto Reflect            75    15   Auto Levitate            20     6
Auto Haste              55     9   Auto Regen               35    10
Auto Relive            105    12   MP 20% up                45     8
Restore                 30     2   Healer's Pardon          15     4
Break Reflect           45     7   Total Concentration      80    10
Half MP usage          125    11   Full Moon Teachings      30     8
Heat/Freeze Protection  25     4   Level Up                 50     7
Ability Up              60     3   Sleep Protection         25     5
Poison Protection       15     4   Silence Protection       20     4
Stone Protection        40     4   Auto Potion              20     3
Stop Protection         30     4   Confuse Protection       25     5
Summon Power           190    12   Zenketsu Damage          50     5


   >>>>>>>>>>>>>>>>>>>>
  /                   /
 / 7.3 VIVI ORNITIER /
/                   /
<<<<<<<<<<<<<<<<<<<<
a.k.a. "The Falling Guy"

Looking like a black mage in all ways, he hardly has the composure of 
one though. This is not helped by his poor sense of balance and his 
continual lack of confidence. However, upon meeting with his kind, he 
is further taken aback about the truth of the Black Mages. Will he ever 
be able to break free from the bonds he set himself?

-------
COMMAND
-------

Attack      ---> Attacks selected target
Black Magic ---> Casts Black Magic on selected target(s)
Charge      ---> Increases magic power
Item        ---> Uses item on selected target

------
TRANCE
------

Black Magic ---> W Black Magic

W Black Magic enables Vivi to be able to cast 2 Black Magic spells 
within the same turn. This however, cannot be turned off, so you WILL 
have to use up 2 magics (unless you kill off the last enemy with your 
first magic of course) in those turns he's in Trance mode. Of course, 
that only affects the casting of Black Magic.

---------
ABILITIES
---------
Shown here are ALL the abilities that Vivi will be able to learn, 
correct to the ability location. I did take some liberties with the 
translations, and until I can get someone to clarify those skills in 
English, you'll have to bear with crappy ones ^^;. The numbers shown 
next to the ability name is the amount of MP (for A abilities) used in 
battle (prior to any MP reductions) and Magic Stone Points (for S 
abilities) required to equip that particular ability.

----------------
Attack Abilities
----------------
Name              AP    MP   Name                     AP    MP
---------------------------------------------------------------
Fire              25     6   Fira                     50    12
Firga             75    24   Sleep                    20    10
Blizzard          25     6   Blizzra                  50    12
Blizzga           85    24   Slow                     20     6
Thunder           25     6   Thundra                  50    12
Thundga           80    24   Stop                     25     8
Poison            35     8   Bio                      40    18
Asorb             70     2   Drain                    60    14
Gravity           30    18   Comet                    55    16
Death             45    20   Break                    30    18
Water             55    22   Meteo                    95    42
Flare             95    40   Jihad                   150    72

-----------------
Support Abilities
-----------------
Name                 AP    MSP  Name                     AP    MSP
------------------------------------------------------------------
Auto Reflect         70    15   Auto Levitate            20     6
Auto Haste           55     9   Auto Regen               30    10
Auto Relive          70    12   MP 20% up                30     8
Restore              20     2   Add Effect               25     3
Break Reflect        30     7   Critical Reflect        110    17
Elementless Magic   115    13   Half MP usage           140    11
Full Moon Teachings  25     8   Heat/Freeze Protection   15     4
Level Up             30     7   Ability Up               55     3
Sleep Protection     25     5   Poison Protection        30     4 
Silence Protection   40     4   Stone Protection         25     4
Magic Return         90     9   Auto Potion              10     3
Stop Protection      35     4   Confuse Protection       15     5
     

   >>>>>>>>>>>>>>>>>>>>>>>
  /                      /
 / 7.4 ADELBERT STEINER /
/                      /
<<<<<<<<<<<<<<<<<<<<<<<
a.k.a. "The Noisy and Overzelous Hunk"

Steiner will probably leave an impression on everyone's mind as "THAT 
bumbling idiot who keeps messing things up". However, bumbling as he 
may be, he actually follows orders to the word, and has a keen sense of 
justice. His noisiness stems from the fact that he's a very emotional 
guy: he tends to display his emotions through actions rather than 
words, which is good in a way....but as David Eddings likes to put it, 
most of his knights are emotional and muscles, but the emotion comes 
out so clearly because there really isn't anything much else on 
top........

-------
COMMAND
-------

Attack      ---> Attacks selected target
SwordTech   ---> Uses SwordTech skills on selected target(s)
Magic Sword ---> Sword attack and Vivi's magic combine to attack enemy
Item        ---> Uses item on selected target

------
TRANCE
------

Attack ---> ATTACK 

For Steiner, you probably won't see anything new on the command screen, 
but in actual fact his attack power is now 3 times of what it was pre-
Trance mode. Will you be able to see the magical 9999 just by selecting 
Attack?

---------
ABILITIES
---------
Shown here are ALL the abilities that Steiner will be able to learn, 
correct to the ability location. I did take some liberties with the 
translations, and until I can get someone to clarify those skills in 
English, you'll have to bear with crappy ones ^^;. The numbers shown 
next to the ability name is the amount of MP (for A abilities) used in 
battle and Magic Stone Points (for S abilities) required to equip that 
particular ability.

----------------
Attack Abilities
----------------
Name              AP    MP   Name                     AP    MP
---------------------------------------------------------------
Dark Sword        30     -   Sagaku Sword             35     8
Iaimegi           40    16   Power Break              40     8
Armour Break      30     4   Mental Break             45     8
Magic Break       25     4   Charge                   30    10
Thunder Sword     30    24   Stock Break              35    26
Grimba Sword      70    32   Shock                    60    46

-----------------
Support Abilities
-----------------
Name                    AP    MSP  Name                  AP   MSP
-----------------------------------------------------------------
Auto Reflect            95    15   Auto Levitate         20    6
Auto Haste              65     9   Auto Regen            75   10
Auto Relive            155    12   HP 10% up             20    4
HP 20% up               60     8   With one Heart        40    2
Evade Up                30     5   Ninja Teachings      200   16
MP use Attack           50     5   Bird Killer           25    3
Worm Killer             50     2   Stone Killer          20    4
Undead Killer           30     2   Devil Killer          30    2
Beast Killer            55     4   Man Eater             20    2
Add Effect              50     3   Healer's Pardon       20    4
Full Moon Teachings     35     8   Counter              100    8
Guard                   20     6   Eye for an Eye        35    5
Heat/Freeze Protection  35     4   Alert                 60    4
Level Up                50     7   Ability Up            70    3
Sleep Protection        25     5   Poison Protection     35    4
Blind Protection        25     4   Critical HP Recovery 100    8
Stone Protection        30     4   Auto Potion           20    3
Stop Protection         35     4   Confuse Protection    30    5


   >>>>>>>>>>>>>>>>>>>>>>
  /                     /
 / 7.5 FREIJA CRESCENT /
/                     /
<<<<<<<<<<<<<<<<<<<<<<
a.k.a. "The Romantic Dragoon"

Freija's not really prominant, maybe because she does not take much 
limelight as other people, but that's just her I guess. Came out to the 
harsh world of other races to find the person who went out adventuring 
and never went back to find her......

-------
COMMAND
-------

Attack      ---> Attacks selected target
Jump        ---> Jumps up and throws spear down after a while 
Dragon Tech ---> Uses Dragon Tech on selected target(s)
Item        ---> Uses item on selected target

------
TRANCE
------

Jump ---> JUMP 

If you looked carefully at the cursors after selecting Jump, you will 
realise that she is now able to attack ALL enemies with the Jump 
attack. As an added bonus (or penalty, however you like to feel about 
it) she stays high up in the air while she's in Trance mode when Jump 
is chosen.

---------
ABILITIES
---------
Shown here are ALL the abilities that Freija will be able to learn, 
correct to the ability location. I did take some liberties with the 
translations, and until I can get someone to clarify those skills in 
English, you'll have to bear with crappy ones ^^;. The numbers shown 
next to the ability name is the amount of MP (for A abilities) used in 
battle and Magic Stone Points (for S abilities) required to equip that 
particular ability.

----------------
Attack Abilities
----------------
Name              AP    MP   Name                     AP    MP
--------------------------------------------------------------
Dragon Sword      20    10   Wind of Lsee            40    12 
Dragon Breath    205    78   White Draw               90    36
Luna              30    12   6 Dragons                25    28
(translation^^;}  40    46   Dragon Emblem            45    16

-----------------
Support Abilities
----------------- 
Name                   AP    MSP  Name                     AP    MSP
--------------------------------------------------------------------
Auto Reflect           95    15   Auto Levitate            20     6
Auto Haste             75     9   Auto Regen               25    10
Auto Relive           125    12   HP 10% up                30     4
HP 20% up              75     8   MP 10% up                35     4
With one Heart         30     2   Evade up                 25     5
Ninja Teachings       210    16   MP use Attack            20     5
Bird Killer            30     3   Worm Killer              25     2
Stone Killer           20     4   Undead Killer            20     2
Dragon Killer          70     3   Devil Killer             30     2   
Beast Killer           25     4   Man Eater                20     2
Hi Jump                75     4   Add Effect               25     3
Gamble Defense         20     1   Healer's Pardon          35     5
Full Moon Teachings    20     8   Counter                  85     8
Guard                  30     6   Eye for an Eye           35     5
Heat/Freeze Protection 20     4   First Attack % up        95     5
Level Up               40     7   Ability Up               65     3
Sleep Protection       30     5   Poison Protection        15     4
Blind Protection       20     4   Critical HP Recovery     85     8
Stone Protection       30     4   Auto Potion              30     3 
Stop Protection        25     4   Confuse Protection       35     5 


   >>>>>>>>>>>>>>>>>
  /                /
 / 7.6 QUINA QUEN /
/                /
<<<<<<<<<<<<<<<<<
a.k.a. "The Frog Lover"

Quina is one REALLY weird guy. Not only because of that long, hanging 
tongue sticking out like a sore....well...tongue, but because of his 
incredible goofiness which makes him look like the odd one out all the 
time. His ravenous appitite may be a deciding factor as well, since he 
almost always run off on his own to try out some new food....preferably 
for free.

-------
COMMAND
-------

Attack      ---> Attacks selected target
Eat         ---> Eats enemy, learns new Blue Magic
Blue Magic  ---> Casts Blue Magic on selected target(s)
Item        ---> Uses item on selected target

------
TRANCE
------

Eat ---> Cook

Cook enables Quina to eat up the enemies with HP at below 1/4 of max, 
instead of the normal 1/8 max HP. This makes it easier to learn skills 
from monsters with ultra-high HP.

---------
ABILITIES
---------
Shown here are ALL the abilities that Quina will be able to learn, 
correct to the ability location. I did take some liberties with the 
translations, and until I can get someone to clarify those skills in 
English, you'll have to bear with crappy ones ^^;. The numbers shown 
next to the ability name is the amount of MP (for A abilities) used in 
battle (prior to any MP reductions) and Magic Stone Points (for S 
abilities) required to equip that particular ability.

----------------
Attack Abilities
----------------
Name               MP   Name                     MP
---------------------------------------------------
Goblin Punch        4   Lv.5 Death               20
Lv.4 Holy          22   Lv.3 Depress             12
Death Count        12   Death Roulette           18
Aqua Breath        14   Mighty Guard             64
Medra Magic         8   Bad Breath               16
Limit Crow         10   1000 Needles              8
Pumpkin Head       12   Night                    14
Angel's Tear        4   Frog Power               10
White Wind         14   Vanish                    8
Freeze              8   Mustard Bomb             10
Magic Hammer        2   Relife                   14

-----------------
Support Abilities
-----------------
Name                   AP    MSP  Name                     AP    MSP
--------------------------------------------------------------------
Auto Reflect                 15   Auto Levitate                   6
Auto Haste                    9   Auto Regen                     10
Auto Relive                  12   MP 10% up                       4
Restore                       2   Add Effect                      3 
Gamble Defense                1   Half MP usage                  11
Full Moon Teachings           8   Counter                         8
Heat/Freeze Protection        4   Level Up                        7
Ability Up                    3   Gil Received Up                 5
Sleep Protection              5   Poison Protection               4
Silence Protection            4   Stone Protection                4
MP Absorb                     6   Auto Potion                     3
Stop Protection               4   Confusion Protection            5


   >>>>>>>>>>>>>>>>>
  /                /
 / 7.7 EIKO CAROL /
/                /
<<<<<<<<<<<<<<<<<
a.k.a. The Cattish Summoner

The last of the Summoners, she displays a sense of maturity beyond her 
young years. UNfortunately, she dosen't always show her maturity, often 
telling us how really young she is. With a little mog by her side all 
the time, she provides the party with some comical humour when the 
situation calls for it.

-------
COMMAND
-------

Attack      ---> Attacks selected target
White Magic ---> Casts White Magic on selected target(s)
Summon      ---> Calls upon Summoned Monster
Item        ---> Uses item on selected target

------
TRANCE
------

White Magic ---> W White Magic

W White Magic enables Eiko to be able to cast 2 White Magic spells 
within the same turn. This however, cannot be turned off, so you WILL 
have to use up 2 magics (unless you kill off the last enemy with your 
first magic of course) in those turns she's in Trance mode. Of course, 
that only affects the casting of White Magic.


---------
ABILITIES
---------
Shown here are ALL the abilities that Eiko will be able to learn, 
correct to the ability location. I did take some liberties with the 
translations, and until I can get someone to clarify those skills in 
English, you'll have to bear with crappy ones ^^;. The numbers shown 
next to the ability name is the amount of MP (for A abilities) used in 
battle (prior to any MP reductions) and Magic Stone Points (for S 
abilities) required to equip that particular ability.

----------------
Attack Abilities
----------------
Name              AP    MP   Name                     AP    MP
--------------------------------------------------------------
Carbunkle               24   Fenrir                         30
Phoenix                 32   Mading                         54
Cure                     6   Cura                           10
Curga                   22   Regen                          14
Life                     8   Alife                          24
Poisna                   4   Stoner                          8
Esuna                    8   Shell                           6
Protect                  6   Haste                           8
Silence                  8   Minimum                         8
Reflect                  6   Levitate                        6
Dispel                  16   Phase                          14
Shueru                   4   Holy                           36

-----------------
Support Abilities
-----------------
Name                   AP    MSP  Name                     AP    MSP
--------------------------------------------------------------------
Auto Reflect                 15   Auto Levitate                   6
Auto Haste                    9   Auto Regen                     10
Auto Relive                  12   MP 10% up                       4
MP 20% up                     8   Restore                         2
Break Reflect                 7   Total Concentration            10
Half MP usage                11   Full Moon Teachings             8
Heat/Freeze Protection        4   Level Up                        7
Ability Up                    3   Mog's Protection                3
Sleep Protection              5   Poison Protection               4
Silence Protection            4   Stone Protection                4
Auto Potion                   3   Stop Protection                 4
Confuse Protection            5   Summon Power                   12


   >>>>>>>>>>>>>>>>>>>>>>>
  /                      /
 / 7.8 SALAMANDER CORAL /
/                      /
<<<<<<<<<<<<<<<<<<<<<<<
a.k.a. The Silent Killer

One who will remain quiet, silent and totally invisible to others until 
the situation calls for it, he fills in the role of the "silent 
killer" very well. Not much is known about him, but he does have 
streaks of overconfidence which leads to some nasty situations.
               
-------
COMMAND
-------

Attack      ---> Attacks selected target
Ougi        ---> Uses Ougi on selected target
Throw       ---> Throw weapon/chakram at enemy
Item        ---> Uses item on selected target

------
TRANCE
------

Ougi ---> ????

---------
ABILITIES
---------
Shown here are ALL the abilities that Salamander will be able to learn, 
correct to the ability location. I did take some liberties with the 
translations, and until I can get someone to clarify those skills in 
English, you'll have to bear with crappy ones ^^;. The numbers shown 
next to the ability name is the amount of MP (for A abilities) used in 
battle and Magic Stone Points (for S abilities) required to equip that 
particular ability.

----------------
Attack Abilities
----------------
Name              AP    MP   Name                     AP    MP
--------------------------------------------------------------
Chakra                   4   Coin Toss                       -
Kill Weaklings          12   Aura                           12
Curse                   12   Sousei                         30
Gravity Punch           20   Accupoint Punch                16

-----------------
Support Abilities
-----------------
Name                   AP    MSP  Name                     AP    MSP
--------------------------------------------------------------------
Auto Reflect                 15   Auto Levitate                   6
Auto Haste                    9   Auto Regen                     10
Auto Relive                  12   HP 10% up                       4
HP 20% up                     8   With one Heart                  2  
Ninja Teachings              16   MP use Attack                   5
Bird Killer                   3   Worm Killer                     2
Stone Killer                  4   Undead Killer                   2
Devil Killer                  2   Beast Killer                    4
Man Eater                     2   Restore                         2
Add Effect                    3   Gamble Defense                  1
Macrof Technique             16   Area Knowledge                  3
Full Moon Teachings           8   Counter                         8
Guard                         6   Eye for an Eye                  5
Heat/Freeze Protection        4   Alert                           4
Level Up                      7   Ability Up                      3
Running Gil                   3   Sleep Protection                5
Poison Protection             4   Blind Protection                4
Critical HP Recovery          8   Stone Protection                4 
Magic Return                  9   Auto Potion                     3
Stop Protection               4   Confuse Protection              5



>>>>>>>>>>>>>>>>>
\                \
 \ 8. WALKTHROUGH \
  \                \
   <<<<<<<<<<<<<<<<<
 ____     ________  ________  ________         __
|    \   |        ||        ||        |       /  |
|     \  |__    __||  ______||  ______|      /   |
|  |\  \    |  |   | |______ | |            /_/| |
|  |/  /  __|  |__ |______  || |______         | |
|     /  |        | ______| ||        |     ___| |___
|____/   |________||________||________|    |_________|


=======================================================================
8.1.1 Welcome to Alexandria
=======================================================================

In Ship
-------

After the opening CG sequences, you start off controlling the character 
with a tail in a dark room. He lights a candle, and you can move him 
around the dark room. If you flounder around the room for a while, a 
message will hint you to go to the centre of the room and put the 
candle on the table.

But before you be such a good boy/girl though, go to the back of the 
room. Hidden on each side at the back of the room are [47 gil] and a 
[Potion].

Once you feel that you've had enough of messing about in the darkness, 
place the candle on the table to light up the room. After that you will 
be allowed to name the character, whose default name is [Zidane].

After Zidane meets up with his 3 other friends, a huge creature jumps 
out of the opposide door, and engages the party.

 -----------------------------------
| Fight: Mystery Masked Man         |
|                                   |
| HP:       ???                     |
| Weakness: ???                     |
|                                   |
| Items: Potion, Wrist, Mage Masher |
 -----------------------------------

At the end of the battle, the boss will call the 4 of them to a 
meeting, where he tells the details of their plan to kidnap the 
Princess of Alexandria and take her on board the Opera Airship.

Once he has made known the plans, he'll ask you if you understood what 
he said, and asks who should they kidnap in order to make sure you're 
listening.

CHOICE:

         Kidnap the Queen of Alexandria
         Kidnap the Princess of Alexandria

The correct choice is, of course, the second choice, but if you 
accidently chose the first choice, you'll get to see a funny scene 
(wonder how he managed to get so many dolls he to squeeze in his pants)


Alexandria Town
---------------

After another CG sequence, you'll be in control of a Black Mage, who 
gets knocked over twice in succession.

Once you have contol over him, he'll get knocked over by a little Mouse 
Boy, who will scold him and run off. Now you'll have to show the ticket 
that he has (and dropped) to the ticket counter in the middle of town.

Before you do that though, there are some things to do and find around 
town. Starting from your current screen, there are two [Potion]s along 
the left side of the street and inside the house on the right side of 
the street, there are [9 gil] in hidden under the bed on the first 
floor, and a [Potion] below the table, and a [Fang Card] in the dresser 
on the second floor.

South of that street is the main square leading to the entrance. In the  
lower left-hand corner there is a [Zombie Card]. Walking around the 
perimeter of the square you'll find a [Lizard Man Card] at the top 
corner which is blocked by the statue in the middle of the square. Just 
to the right where you came in from there's a [Sabakin Card] as well.

Now, once you walk up north from the starting point, there'll be a 
small event involving some nobles, after which you can control the 
Black Mage once more. In the grass at the lower-right corner are [33 
Gil] and in the grass at the lower-left corner is a [Goblin Card].

Smack in the middle of this screen is the entrance to the Bar. Enter 
it, and on the lower-right corner is a [Potion]. The barrel on the 
lower-left corner contains a [Purin Card]. There are also [27 Gil] 
under the left table just in front of the broken stairs.

Now head out of the bar, and to the left. There's nothing of interest 
here, except for the entrance to the Item Shop on the right side of the 
screen. At the bottom of the junk inside the Item Shop are [38 Gil].

ITEM SHOP:

Item            Cost(Gil)
----            ----
Potion            50
Phoenix Down     150
Antidote          50
Eyedrop           50
Tent             800

Once you are done shopping, head up once more to the Event Square,
where it is full of excitement. The Ticket Booth is in the middle, 
but don't go in there just yet. There are more items to find in this 
area. To the left of the entrance of the castle (which you cannot enter 
anyway) just before the bridge lies a [Phoenix Down]. The boy on the 
right side of the bridge will talk about his 3 treasured cards hidden 
somewhere....

There is also an [Ether] in the bottom-right corner of the Combination 
Workshop (which you can't use yet, since the Black Mage is not really 
rich, or has a lot of things to combine with....

There are 3 girls playing skipping in front of the inn. Go talk with
the skipping girl, and she will allow you to play with them as well.



                          ~~~~~~~~~~~~~~~~~
                          ~  MINI GAME!!  ~
                          ~~~~~~~~~~~~~~~~~
                              SKIPPING
                              --------

Skipping is an art. Anyone who has seen skippers in action will know 
that it not only takes skill, but lots of constant practice to do 
things correctly and perfectly in order to perform. Luckily there isn't
much practice you need here, only a well-rested finger and good sense 
of timing.

Items gained:

20 Jumps   - 10 Gil
50 Jumps   - Sabotaner Card
100 Jumps  - Samurai Card
200 Jumps  - Alexandria Card
500 Jumps  - ??????
1000 Jumps - ??????

Each time you hit a target, the level of difficulty increases. In other 
words, once you reach 20 jumps, the speed will increase a little. Once 
you reach 50 jumps, the speed will become fast. Once you reach 100 
jumps, you probably need quite a bit of concentration to survive. Once 
you reach 200 jumps, you'll be doing double jumps, so timing is 
different. Once you reach 500 jumps..........



To the left of the square is a small path where someone is nailing a 
board. Go on from there, and you'll be in a dilapilated area. There is 
a house along the left side, the entrance just a little below the 
notice of your top 3 skipping scores.

You can find an [Eyedrop] on the stove, and if the little girl is out
of the house, you can find [3 Gil] under her bed on the second floor.

Below the little girl's house is the Bell Tower. You can find a [Tent]
on the left patch of grass (with the flowers) and a [Potion] at the 
right rocks. Climb up the tower, and ring the bell, and if you spoke to 
the boy earlier on, you'll gain his 3 cards, namely a [Goblin Card], a 
[Fang Card], and a [Aironet Card].

Head down some more, and you can find Tom, who has lost his cat. Agree 
to help him find her, and you'll be off for a little search. The cat 
can be found wandering around the main square (with the statue), and 
once you talk to it, Tom will come round and thank you, taking her 
away. Return to where you met Tom, and he'll give you a [Bomb Card] in 
thanks.

Once you are done with the above, head to the Ticket Booth, and show 
the man the Ticket that the Black Mage has been holding on to all the 
time. Depression follows as the man tells the Black Mage that it is a 
counterferit Ticket, and because of that, he won't be able to watch the 
play. But in compassion, he gives the Black Mage a [Goblin Card], a 
[Fang Card] as well as a [Skeleton Card] and tells him to look for Jack 
to learn to play the Card Game. You can also ask more questions about 
the play, and about Alexandria.

Now head back to the small alley, where a short scene will follow. The 
Mouse Boy who knocked into you earlier on will come up and ask if 
you're unable to watch the play. Whatever you choose, he'll ask you to 
help him out.

CHOICE:

Understood....
N,no thanks....

Choose the first one, and another short event will occur. The Mouse Boy 
will then ask if the Black Mage saw anybody.

CHOICE:

No one
Someone is coming

Choose the first one, and the Mouse Boy will take away the ladder, and 
ask the Black Mage to follow him. Once he leaves someone will enter the 
alley. That person is none other than Jack, who will bring you to the 
bar, and give a tutorial on how to play the Card Game.

Return to the alley, and follow the Mouse Boy all the way to the Bell 
Tower, where he'll ask the Black Mage to climb first. Go up...and a 
Moguri will fall down on top of him. The Moguri will explain his use in 
the game, while the Mouse Boy will climb up.

****************
* MOGNET: KUPO * (Send a Letter from Kupo to Monty!)
****************

Now climb up the Tower, and the Mouse Boy will lead the Black Mage 
through the rooftops of Alexandria Town. In the bird nest to the left 
of the plank that just broke there are [29 Gil]. Before the third plank 
the Mouse Boy will ask the Black Mage his name, the default being 
[Vivi].

Now instead of following the Mouse Boy forward, climb down the flight 
of stairs after the third plank, and all the way to anothe bird nest. 
This one contains [63 Gil]. Now head back to the staricase, and this 
time, go up to a nest containing [92 Gil]. Now go on all the way past 
the rest of the planks, and the Mouse Boy will lead Vivi to a hidden 
path which leads to the viewing gallery.

After the opening sequence of the Opera, you will be forced to a 
'fight' with King Rare and 2 minions.

Once that 'fight' is done with, you'll have to do some more fun things.



                          ~~~~~~~~~~~~~~~~~
                          ~  MINI GAME!!  ~
                          ~~~~~~~~~~~~~~~~~
                           Button Pressing
                           ---------------

This is actually very simple. Just follow whatever instructions Brank 
tells you to do, and you'll be fine. But it dosen't mean that you can 
wait forever to press the commands since the crowd and queen are 
watching!

Foul-ups, slow responses all contribute to the lowering of the crowd's 
rating and the queen's happiness factor. The higher the factor, the 
more money you'll get.

And in case you're not happy with the performance you just delivered, 
you can retry as many times as you like until you get your desired 
score.

 

Alexandria Castle
-----------------

Once Zidane and Brank have successfully managed to sneak into the 
castle and knocked two guards out, you'll be able to control Zidane 
once more.

Head up the flight of steps (there's nowhere else you can go, since
there are lots of guards patrolling around) and you'll meet up with a 
White-Hooded Girl. She asks politely for him to move to one side. 
Whatever the case, Zidane will go and have a closer inspection of the 
girl, who will knock him and Brank down in her run down the stairs.

Realising that the White-Hooded Girl is in fact Princess Garnet, Zidane 
gives chase.

Meanwhile....two Jesters, Zorn and Thorn run around amok, finally 
reporting that the Princess is missing. The Queen then tells The Knight 
Captain, whose default name is [Steiner] to search for her.

Steiner then calls for his platoon, but no one, save the two who were 
beaten up badly and stripped by Zidane and Brank, appear. Since that's 
the case, it's up to you (contolling him) to find the missing princess.

Head back to the room where the two were beaten up, and send them 
scurrying to find the Princess. You can save here and find a [Phoenix 
Down] at the lower-left corner as well.

****************
* MOGNET: MOSH *
****************

You can return to the Queen, who, feeling rather harried at being 
interrrupred while watching the opera, gives him a [Silk Shirt] which 
belonged to the Princess.

Head up from the staircase landing, and to the right room, where 
Platoon Member No.9 is found eating. Skip some sense out of his tummy, 
and remember to speak with Platoon Member No.5, who's running along the 
corridor before carrying on downstairs. 

Go to the left door, where you can find Platoon Member No.4 reading in 
the lower-left corner.

Walk out of the castle, and you can find Platoon Member No.8 slacking 
off at the fountain. Go to the tower on the right, where Platoon Member 
No.? will be blocking the gate.

Finally, go to the tower on the left, where you find Platoon Member 
No.7 trying to hit on a female soldier. Scare him off, and head up the 
tower, where Platoon Member No.6 is patrolling.

Speak with Platoom Member No.6 one more time, and he'll report all the 
locations of the Platoon Members you found. If you managed to find them 
all, he'll give you an [Elixer].

Carry on up, where there'll be an event with Steiner, Zidane and the 
White-Hooded Girl. When you are able to control Zidane once more, 
follow the girl into the next room where an event with Rubi will occur.

Follow the White-Hooded Girl down once more, and she will finally 
reveal herself to be Princess Garnet, and asks Zidane to kidnap her. 
But they hear Steiner coming, and run into the next room, where Jina 
opens up a secret passage into the engine room.

Unfortunately Steiner and Platoon Member No.? also find the hole, but 
the goofy No.? manage to plug up the hole with his body.

Back in control of Zidane once more, simply head to the open door (you 
can play with the engine if you want, it's quite fun to put it in 
overdrive), and Steiner will attack from above.

 ------------------------------
| Fight: Steiner               |
|                              |
| HP:       ???                |
| Weakness: ???                |
|                              |
| Items: Silk Shirt, Cloth Hat |
 ------------------------------

After dealing a bit of damage to him, he'll break open Member No.?'s 
armour to reveal...Brank..with a lot of bugs. Zidane takes the 
oppurtunity to grab Garnet away, but are followed by Steiner as well.

The three of them end up on the stage once more, where some purposeful 
acting by the cast and the Princess manage to convince the crowd of the 
little change....but.....

Vivi and the Mouse Boy get chased for trasspassing, and by a stroke of 
luck, Vivi ends up on the stage, and in his hurry to repel back, burns 
the robes that Garnet is wearing, revealing her to the crowd.

After another shory battle with Steiner and his two underlings, the 
Queen will send out hooks and a Bomb to deal with the fleeing Tantalus.

On board, you'll fight Steiner yet again, this time round though, he's 
obvilious to the Bomb that is behind him, until it explodes......


=======================================================================
8.1.2 Into the Evil Forest
=======================================================================

The Evil Forest
---------------

Once you have control of Zidane once more, you'll be treated to the 
first ATE in the game.

###########################
# ATE : The Forest Keeper #
###########################

Now it's up to Zidane to go see what happened to Vivi and Garnet. Head 
down, saving if necessary.

*****************
* MOGNET: Mosco *
*****************

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Enemies in this area:                                 +
+                                                       +
+ Goblin                                                +
+ ------                                                +
+ Level:    ???                                         +
+ HP:       ???                                         +
+ MP:       ???                                         +
+ Weakness: ???                                         +
+                                                       +
+ Items: Potion                                         +
+                                                       +
+ Fang                                                  +
+ ----                                                  +
+ Level:    ???                                         +
+ HP:       ???                                         +
+ MP:       ???                                         +
+ Weakness: ???                                         +
+                                                       +
+ Items: Phoenix Down, HiPotion, Phoenix Down, Potion   + 
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

There isn't really much things to do in the first screen, just simply 
head right, where you'll meet up with Vivi and Steiner...plus Garnet, 
who's trapped in a monster cage of sorts.

You'll enter the battle with Brain Gauge with Zidane in Trance mode 
right at the beginning (this is also the first time in the game that
the Trance Guage is visable) so there really isn't any problems. DO 
note that it sucks HP from Garnet every 3 turns, so if you still can't 
finish it off within 7 turns, make sure to use a Potion on her. And 
remember NOT to hit her, or she'll die instantly.

After seeing it run away, another will take its place and capture Vivi 
this time round. While you don't have the easiness of Trance, Vivi will 
keep casting Fire on the enemy so he won't get killed off that easily. 
Of course, if he IS going to die, remember to use a Potion on him.

Right after it dies, Vivi and Steiner get poisoned, so both of them are 
carried back to the downed ship. Once you're in control of Zidane once 
more, simply head down for some interesting ATEs.

#############################################
# ATE: No Escape!                           #
#      His Treasure (after No Escape clear) #
#      Stuck                                #
#############################################

Head down the winding stairs. To the left is a chest containing a 
[Wrist]. Head to the right room, where an [Ether] is next to the door, 
and [116 Gil] are on the top bed. Speak with Vivi, who gets encouraged 
by Zidane's positive approach. Now head out, where Zidane will have a 
flashback of his first meeting with Garnet, after which there's a 
choice, but whatever you choose won't make much impact, since Zidane 
will eventually want to go save her.

Head to the left doorway this time round, where a chest with another 
[Ether] can be found. You won't be able to enter the room where Steiner 
was locked in, so head down to what was previously the very first room 
in the game. Head to the back of the room, and on the left there's a 
[Rubber Helm]. Go through the right door to find Baku, and Zidane tells 
him of his decision. After Baku leaves the room, search it for a 
[Potion] chest that is partially hidden by the shelf at the bottom of 
the screen, and then go out.

Speak with Baku to enter battle with him to gain his approval.

 ----------------------------
| Fight: Baku                |
|                            |
| HP:       ???              |
| Weakness: ???              |
|                            |
| Items: Iron Sword,HiPotion |
 ----------------------------

This is an easy fight since he's not doing much, two to three whacks 
will end the battle.

Now before you go on and save Garnet, return to get Steiner and Vivi 
respectively. There's an [Ether] in the chest in the room where Steiner 
was locked in, so remember to return there to get it after you 
automatically leave the room. Return to where you fought Baku, and head 
down, where Brank will give Zidane [Brank's Antidote], plus a memo from 
Baku reminding them to equip Abilities before heading out for battle. 
Outside, Jina will sell items to you, just in case.

ITEM SHOP:

Item            Cost(Gil)
----            ----
Potion            50
Phoenix Down     150
Antidote          50
Eyedrop           50
Tent             800

Mosco will also have a letter from Rubi for you.

Now with 3 people in your party, head to the point where you saw Garnet 
being taken away. 

#######################
# ATE: Forest Concert #
#######################

Keep going up, and in the next screen there is a small path to the left 
that leads out of the forest, but you can't do that just yet. Continue 
on the only other path.

####################
# ATE: Other plans #
####################

The spring there is a good point for you to heal up, and train up your 
characters if there is need to. And of course, if you feel a need to 
save, there's always the Moguri that is attempting to hide from your 
view....

*****************
* MOGNET: MONTY *
*****************

Carry on the sole path, with a short CG of what's happening in the 
background, till you enter the cave, and find Garnet with....


/----------------------------\
| BOSS FIGHT: PLANT BRAIN    |
|                            |
| Items: Iron Helm, Eyedrop  |
\----------------------------/

This is the very first boss fight, so it's not that incredibly tough to 
finish off. Fire works wonders here, so don't be afraid to blast away 
with the Fire Magic Sword combination.  Do be careful of Vivi's HP 
though, if it falls to danger, heal him up with a Potion or two. Brank 
will come and help out after a while, so it becomes very easy after 
that.


While you may have cleared out the boss, the battles are not over yet! 
It's time for another run out! You'll have to keep running from an 
endless horde of Plant Spiders that keep chasing you on your way to the 
exit. Conversely of course, you could just stay your ground and fight,
but you'll have to run sooner or later since you can't really do much 
standing there.

+++++++++++++++++++++++++++++++++++++++++
+ Enemies in this area:                 +
+                                       +
+ Plant Spider                          +
+ ------------                          +
+ Level:    ???                         +
+ HP:       ???                         +
+ MP:       ???                         +
+ Weakness: ???                         +
+                                       +
+ Items: HiPotion, Origin Stone, Potion +
+++++++++++++++++++++++++++++++++++++++++

In the end, Brank and the entire forest get solidified, and the rest of 
them managed to get out.

That night, they camp on the outskirts of the forest, without finding 
a way back up of the "Mist" that covers the lowlands of the continant.

Finally Zidane tells Garnet that they should go to the cave to the 
south of the forest, as according to Brank's map, which he managed to 
throw to Zidane before he petrified.

And before the party moves off, Monty comes and gives them a small 
lesson..

###########################
# ATE: Mogurial! Mogtaro! #
###########################

After the end of the tutorial, Monty gives the party a [Moguri Flute] 
which will summon a Moguri anywhere on the world map.



=======================================================================
8.1.3 A Way Out
=======================================================================

The Mist Continant
------------------

+++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Enemies in this area:                               +
+                                                     +
+ Python                                              +
+ ------                                              +
+ Level:      2                                       +
+ HP:        75                                       +
+ MP:       184                                       +
+ Weakness: Ice                                       +
+                                                     +
+ Items: Phoenix Wing, HiPotion, Origin Stone, Potion +
+                                                     +
+ Goblin                                              +
+ ------                                              +
+ Level:      5                                       +
+ HP:        33                                       +
+ MP:       172                                       +
+ Weakness: Fire                                      +
+                                                     +
+ Items: Potion                                       +
+                                                     +
+ Mu                                                  +
+ --                                                  +
+ Level:      2                                       +
+ HP:        77                                       +
+ MP:       183                                       +
+ Weakness: -                                         + 
+                                                     +
+ Items: Potion                                       +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++

There really isn't anything much to do here. You could head west to the 
North Gate, where there's a [Potion] and an [Eyedrop] waiting for you 
in chests.

Once you're done exploring the region, head to the bluish opening in 
the mountains south of the Evil Forest.


Ice Cavern
----------

+++++++++++++++++++++++++++++++++++++
+ Enemies in this area:             +
+                                   +
+ Weird                             +
+ -----                             +
+ Level:        2                   +
+ HP:       12345                   +
+ MP:         183                   +
+ Weakness: Fire                    +
+                                   +
+ Items: Phoenix Down, Tent, Potion +
+                                   +
+ Kiwhip                            +
+ ------                            +
+ Level:      2                     +
+ HP:        74                     +
+ MP:       186                     +
+ Weakness: Fire                    +
+                                   +
+ Items: Phoenix Down, Potion       +
+                                   +
+ Purin                             +
+ -----                             +
+ Level:      2                     +
+ HP:        75                     +
+ MP:       183                     +
+ Weakness: Fire                    + 
+                                   +
+ Items: Origin Stone, Potion       +
+++++++++++++++++++++++++++++++++++++

There's a chest containing a [Tent] right after you enter the cavern, 
but you'll need to jump down from the higher ledge (which shouldn't be 
a problem...since you can jump back up or down). You'll also need to 
jump up ledges to get past the next few screens as well.

In the second screen, you'll have to walk around the ledge to get to 
the chest containing a [Potion]. On the right side of the screen 
there's a funny-looking wall, which Vivi will melt down, revealing a 
chest containing an [Ether].

The right piller on the third screen is used to reach both chests lying 
there. First go up and get the [Potion], then head down and let Vivi 
melt the base to allow the piller to fall, and go down to get the [Mage 
Masher]. On the top part of the screen, where the path goes one big 
round, there's another meltable wall, behind which lies an [Elixer] 
chest.

The chest on the right side of the fourth screen contains a [Phoenix 
Down]. The left path leads to an ice wall which, when melted, leads to 
a [Leather Wrist].

The next screen is an intersection. Go to the left path first, where 
you will find a Moguri frozen on a stand. Vivi will release him from 
the ice.

########################################
# ATE: Mogurial! Mogtaro! (2nd coming) #
########################################

****************
* MOGNET: MOIS * (Send a letter from Mois to Gumo!)
****************

Now return to the intersection, and go right, after which the all are 
frozen. Zidane hears a bell, and wakes up because of that, and runs 
into someone who's looking after the Ice Cavern.

/-----------------------------------------------\
| BOSS FIGHT: BLACK MUTANT #1                   | 
|             JIRION                            |
|                                               |
| Items: Black Mutant #1: Silk Shirt, Remedy    |
|        Jirion         : Mithril Dagger, Ether |
\-----------------------------------------------/

You'll be fighting with Zidane only, so this could turn out to be a 
little tough if you're low on levels. Take out the Black Mage first, 
and then concentrate on the next. It'll be much easier if he's near 
Trance before the start of this battle though, but since you can't 
control that, simple strategy of hit, heal, hit, heal will do the 
trick.

Once the rest of the party has recovered, head on and out to the open, 
where you'll be given a chance to rename Garnet, whose default is 
[Dagger]. You COULD rename her back her own name (manually of course), 
but then, Dagger sounds nice as well..



=======================================================================
8.1.4 Voices of Dali
=======================================================================

Norunge Heights
---------------

+++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Enemies in this area:                               +
+                                                     +
+ Gall Spider                                         +
+ -----------                                         +
+ Level:      3                                       +
+ HP:       123                                       +
+ MP:       199                                       +
+ Weakness: -                                         +
+                                                     +
+ Items: Origin Stone, Tent, Potion                   +
+                                                     +
+ Python                                              +
+ ------                                              +
+ Level:      2                                       +
+ HP:        75                                       +
+ MP:       184                                       +
+ Weakness: Ice                                       +
+                                                     +
+ Items: Phoenix Wing, HiPotion, Origin Stone, Potion +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++

Again, nothing much to do on the world map. There is the South Gate,
but you cannot enter since you don't have a Gate Pass. So simply head 
down to the little hovel that is the.......


Village of Dali
---------------

You'll automatically enter the inn, where Zidane and Steiner have their 
usual quarrel, which is broken up by the sound of Vivi snoring. And 
with that, all of them pop into their respective beds.

The next time Zidane is controllable, he wakes up, hearing a nice 
melody which he thinks is sung by Dagger....

###################################
# ATE: Vivi's preoccupation       #
#      Garnet, learning...        #
#      Garnet, still learning.... #
#      What a cat sees            #
###################################

A hidden chest on the left side of the room you start out in contains a 
[Potion], while the chest on the right side of the room contains an 
[Antidote].

****************
* MOGNET: GUMO * 
****************

Look for Dagger in the weapon shop just to the left of the inn, and 
send her back to the inn (whatever you choose won't affect).

WEAPON/ARMOUR SHOP:

Item            Cost(Gil)
----            ----
Dagger           320
Mage Masher      500
Broad Sword      330
Iron Sword       660
Rod              260
Magician's Wand  320
Wrist            130
Leather Wrist    200
Bronze Glove     480
Leather Hat      150
Feather Hat      200
Rubber Helm      250
Bronze Helm      330
Leather Shirt    270
Silk Shirt       400
Bronze Armour    650

You can peep into the inn through the window outside to see what 
Dagger's doing as well (no dirty thoughts here)

ITEM SHOP:

Item            Cost(Gil)
----            ----
Potion            50
Phoenix Down     150
Antidote          50
Eyedrop           50
Tent             800

There is an [Aries Coin] hidden behind the sawmill when you enter. And 
on the second level there's two other chests, but you can't reach it 
for now since the mill is turning, neither can you enter the Village 
Elder's house.

Look for Vivi who's standing near the sawmill watching the windmills. 
After a short conversation, Zidane goes off, and fails to see Vivi get 
kidnapped...and Steiner missing......

###################################
# ATE: What a cat sees, continued #
###################################

Return to the inn to look for Dagger. She will wonder where Steiner 
went to, and Zidane will speculate....

############################
# ATE: The Queen's Steiner #
############################

By the time Zidane has finished his upteempth tale of theivery, Vivi 
still hasn't returned, so both of them set out to find him.

Wonder to the mill, where they will hear the sound of a Chocobo at the 
doorway. Zidane will finally hear Vivi's voice coming from a hole 
linking to the underground.

Speak with the little girl by the fountain, and you will hear another 
Chocobo sound, but you can't enter from there.

Go inside the mill, and search the manhole there. It will open, and you 
can enter it.

Climb down the ladder, and down the lift directly to a chest with [156 
Gil] inside. Then head up to see a scene where Vivi is being taken 
away, and Zidane dragged back by Dagger because she wants to tell him 
that the insigna she saw on the barrel was also found in Alexandria.

Now that you've returned to the area, go inside the little house to 
find a [Potion], and along the path there is a chest with an [Eyedrop].
Carry on to the next screen, and inside the barrel there's a Moguri in 
hiding.

*****************
* MOGNET: KUMOP * (Send a letter from Kumop to Monk!)
*****************

Climb up the boxes at the back of the same screen to get to the chest 
with an [Ether] inside. Go back down, and kick the handle of the pulley 
to drop the chest containing a [Potion].

Go to the right of the next screen first to get to the chest with a 
[Leather Wrist], then do some jumping up to get to the chest with an 
[Iron Helm]. You can jump down from the back if you want to.

Now the next screen becomes noisy due to the motors of the windmill. 
Vivi will be found and rescued automatically, so no problems here. The 
chest next to the double doors contain [95 Gil]. If you choose to open 
the double doors holding "Mist" back, you'll have to fight from then 
on, so think before you want to do so.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Enemies in this area:                               +
+                                                     +
+ Ghost                                               +
+ -----                                               +
+ Level:       4                                      +
+ HP:        118                                      +
+ MP:       9999                                      +
+ Weakness: Wind, Dark                                +
+                                                     +
+ Items: Phoenix Wing, HiPotion, Origin Stone, Potion +
+                                                     +
+ Wise                                                +
+ ----                                                +
+ Level:      4                                       +
+ HP:       129                                       +
+ MP:       209                                       +
+ Weakness: -                                         +
+                                                     +
+ Items: Potion, Mountain Grass                       +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++

Inside the room you'll see a machine sucking in all the "Mist" and 
packing them into packages that is being rolled out in the screen 
before. Pick up the [Phoenix Down in the chest directly in front of 
you, a [Potion] behind the sucking devices, and a [Phoenix Wing] that 
is to the right of the chest containing the Potion.

Return out, and this time head right, where you will see a poor Chocobo 
in a wheel trying futily to get to the Gisei Green. Move forward to see 
how the machine actually works: It is actually an assembly line for 
Black Mages!

Zidane takes the shocked Vivi and Dagger, and accidently get themselves 
into further trouble by being packed up into the same crates that Vivi 
got into just now....


Meanwhile......
---------------

Steiner, upon information by the daughter of the Barkeeper, goes off to 
search for Morind, and gets ignored for his persistance on knowing the 
exact timing for the cargo ship bound for Alexandria.

Head down the long flight of stairs and to the right dead end, where 
you'll find [135 Gil] on the ground, and a [HiPotion] in a chest 
blocked by a cart near the entrance. Go into the house for a long 
persistant chit-chat, and then when you head out, you'll see the cargo 
ship in the open.

After Steiner checks the big barrel, go ahead and poke a sword into it 
(First choice), and Zidane will knock him out.

Once all of them have been released, someone familiar will appear from 
nowhere in an attempt to take Garnet back to Alexandria.

/--------------------------------------------------\
| BOSS FIGHT: BLACK MUTANT #2                      | 
|                                                  |
| Items: Black Mutant #1: Laser Plate, Pointed Hat |
\--------------------------------------------------/

One line of warning for this fight, DO NOT USE MAGIC against him! He 
will retaliate immediately with the same magic you hit him with, and it 
is much stronger than what you hit him with. Simply attack with normal 
attacks from Zidane and Steiner, and let Dagger and Vivi do the 
healing.

Once you have finished him off, Dagger will ask whether to rest for a 
day before moving off, or simply go straight away.

Choice:
         Rest at the inn for the night
         Go now

If you do choose to go rest, you'll have to walk the group back for a 
night. Once they have woken up, head back to the airship, where Zidane 
will gather everyone up.

Inside the airship, the party is surprised to see that it is being 
controlled by a group of Black Mages, who all remain silent despite 
Vivi's best efforts to talk to them.

Head up to the ladder, where Zidane will see Steiner sprawled on the 
deck. After a talk with Steiner, you won't be able to go back down, so 
head to the control room, where thanks to Zidane's interfering, the 
ship changes course, and is noticed by a pair of sinister red eyes.

Even as the entire crew comes up to check what's happening, their 
attention is diverted by a newcomer, who attacks Vivi immediately. The 
newcomer identifies himself as the third Black Mage mutant, and easily 
disposes of the Black Mage crew.

Vivi, in anger, rushes out to meet him, with Steiner and Zidane 
following suit.

/---------------------------------------------\
| BOSS FIGHT: BLACK MUTANT #3                 | 
|                                             |
| Items: Excansion, Renenurance, Magician Hat |
\---------------------------------------------/

Vivi starts the battle in Trance, but he really isn't going to do much 
except heal, since Steiner and Zidane are the ones who will be doing 
damage. Do look out for his dual-magic attacks, especially when using 
Thundra. 

Once you've dealt enough damage, he'll fly off, and attempt to ram the 
ship with his ship. An excellent CG movie of the air chase ensures, and 
after all the action, the party manage to dock safely into Lindbalm.


=======================================================================
8.1.5 A Broken Peace
=======================================================================

Lindbalm Grand Castle
---------------------

The party is taken to meet Cid, the ruler of Lindbalm, after Dagger's 
Pendant has been confrimed real. Follow Orlbelda down the hall and up 
the lift to the main greeting room, where the party (save Garnet) meet 
Cid for the first time. And what a shocking meeting it is.

Well.....it seems that half a year ago someone entered the castle, and 
abducted Hilda, Cid's wife, while at the same time cursing him into a 
Puri Bug, one that has left him looking like the bug since then. After 
all the introductions are made, the party is asked to rest.

Zidane wonders instead to the bar downtown, and meets up with Freija by 
chance, although he nearly forgot her name in the 3 years that has 
elasped since their last meeting.

The next day, Garnet fills Cid in with all the information since her 
father's death, while Cid tells her that her planned abduction was 
raised by himself in order to take her away from her mother since there 
was something sinister going on in Alexandria.


Lindbalm Town
-------------

Zidane wakes up, and is met by Vivi. He tells the latter that he'll be 
going to the Entertainment Area to his troupe's house, and invites 
Vivi along, but is nicely rejected by the excited Vivi, who wants to 
look around the rest of the area first.

###################################################
# ATE: Mogurial! Mogtaro! (The Final Combination) #
###################################################

You will start off on the second floor of the inn. A Moguri is 
currently renting the room next to the one you started off in.

*****************
* MOGNET: MODON * 
*****************

There are [163 Gil] hidden behind the piller next to the entrance of 
the Inn. After taking them (or not) go have a walk around the 
Commercial Area of Lindbalm first.

#####################
# ATE: Lost Steiner #
#####################

Go all the way up the screen, and then into the tower right in the 
middle of the next screen (where you saw Steiner in the ATE). There are 
two chests containing a [HiPotion] and a [Mountain Grass].

Go up the left path to and on till you enter the Church. Head up the 
ladder when inside, and at the end there's a [Laser Plate].

Now go back to the shopping street again, this time taking the right 
path to the central square (with the fountain). All the shops that you 
need are found here. The weapon/armour shop is the one on the right, 
the item shop on the left to the weapon shop, and the combination shop 
is to the upper-left. You can find an [Excansion] on the table inside 
the Combination shop.

WEAPON/ARMOUR SHOP:

Item            Cost(Gil)
----            ----
Dagger           320
Mage Masher      500
Mithril Dagger   950
Iron Sword       660
Javelin          880
Rod              260
Fork            1100
Leather Wrist    200
Glass Bracelet   250
Bronze Glove     480
Excansion        720
Magician Hat     260
Head Gear        330
Iron Helm        450
Laser Plate      530
Renenurance      800

ITEM SHOP:

Item            Cost(Gil)
----            ----
Potion            50
Phoenix Down     150
Mountain Grass    50
Golden Needle    100
Antidote          50
Eyedrop           50
Tent             800

COMBINATION SHOP:

Item            Cost(Gil)  Required Items
----            ----       --------------
Butterfly Sword  300       Dagger, Mage Masher
Orcaminix        700       Mage Masher, Mage Masher
Momen Robe      1000       Wrist, Magician Hat
Desert Shoes     300       Leather Hat, Leather Shirt
Yellow Scarf     400       Feather Hat, Magician Hat
Glass Buckle     500       Glass Bracelet, Leather Wrist

Once you are done shopping, head all the way back to the Inn, and enter 
the entrance opposite it that leads to the Air-Cab.

###################################
# ATE: Vivi, shopping [Kupo Seed] #
###################################

Choose to go to the Working Area first, and upon exiting the Air-Cab 
screen, head down round the left corner find a [Leather Wrist]. Now 
head all the way right. Go past the bar entrance and into the house on 
top of the screen, and head to the second floor, where there are two 
chests containing a [Magician Hat] and a [Mimic Card].

There isn't anything else to do here, so head on down to the 
Entertainment Area. 

####################
# ATE: Showgigigan #
####################

Head to the bottom of the screen, and down the stairs to enter the 
Artist's house, where a chest containing a [Origin Stone] can be found. 
Now head out and to the left, and enter the building with the big clock 
on top. This is Zidane's troupe house, which is, of course, empty for 
the moment.

######################
# ATE: Nowhere to go #
######################

After the event with the two children, Zidane decides that it's time to 
go back to the castle and meet Cid. But before that, clean out the room 
first, which contains [68 Gil], [282 Gil], [97 Gil] and a [Mini 
Burmecia].

#########################
# ATE: Baku and company #
#########################

Return to Lindbalm Castle, and look for Dagger, who should be in the 
resting room to the right of the lift area, which will turn out to be 
the only path left since the lift is cordorned off for regular people.

Steiner is in the resting room, who tells Zidane that Dagger has gone 
missing once more. There are two chests in here, containing a [Glass 
Bracelet] and an [Ether] respectively. 

****************
* MOGNET: MONK * (Send a letter from Monk to Adora!)
****************

Head out of the room back to the path to the lift, and you will hear 
the song again. Guessing that it's Dagger, but due to the fact that 
she's upstairs, you'll need a disguise. Return back in, and tell the 
high-ranking soldier that is slouching away some lies, and take over 
his suit of armour.

Now that you can enter the lift, choose to go up (where he does a 
Superman change) and take the left fork to enter the lift engine room, 
where there's a staircase leading to the viewing tower.

When viewing the areas, use the D-pad to move around until you find all 
6 points, namely the Swamp, 2 sides of the Adras Ridge, a ?? forest, 
and the North Gate.

After all the events with her, Steiner, Vivi and Freija, Zidane, in an 
attempt to cheer her up, gets her to promise him to go on a date if he 
wins the Hunting Tournament.

Each character who enters the tournament will win things as per 
desired. Zidane chooses to have Gil, Freija chooses Accessories, and 
Vivi chooses Cards.

Once that is done, save up, and head to the Entertainment Area, which 
is the starting area for Zidane.



                          ~~~~~~~~~~~~~~~~~
                          ~  MINI GAME!!  ~
                          ~~~~~~~~~~~~~~~~~
                         HUNTING  TOURNAMENT
                         -------------------

In this tournament, everyone has exactly 12 real-time minutes to search 
and kill as many monsters that have been released in the streets of 
Lindbalm as possible within that time limit. Each monster has points 
tagged to it in terms of size and HP.

As Zidane, you'll have to fight against the clock to clear all areas 
(and monsters) that will be available to you, and chances are, if 
you're not fast enough, or dally for too long, you'll find yourself way 
behind the rest of the competition. Remember, the clock starts ONCE you 
reach the Entertainment Area, NOT when you step off the Air-Cab.

Here then are the lists of the enemies that can be found in each area:

Entertainment Area -

1 x Mu making rounds around old man 
1 x Trick Sparrow perched on ledge, takes 3 seconds to glide down
1 x Trick Sparrow flying near big clock, also takes 3 seconds to attack

Commercial Area - 

1 x Trick Sparrow, 5 seconds after it takes Mu away
1 x Mu on right side of Inn street
1 x Fang on left side of Shopping area
1 x Fang outside Church
1 x Trick Sparrow outside Church


Working Area - 

1 x Fang chasing cat
1 x Mu coming down staircase
1 x Mu coming out from Bar
1 x Mu outside door to last house

By this time, if you're nearly reaching 2 minutes, head back to the 
Commercial Area, and to the main square (with the fountain)

1 x Sakunaru

You'll be fighting alongside Freija, so if you manage to beat it before 
time runs out, victory is Zidane's.



You'll receive 5,000 Gil if you won, as well as a [Hunter's Badge]. But 
the victory celebrations are spoiled by a wounded Burmecia soldier 
reporting that their capital has been beseiged by a group of enemies 
wearing Pointed Hats, before he dies.

Freija wishes to go off, and Zidane and Vivi volunteer to go along. 
Dagger also wants to join in, but is stopped by Zidane, and despite her 
protests, is forced to remain in Lindbalm.

Cid tells them that he will order the Earth Dragon Gate to be opened, 
but since it will take time, he gets them to feast as part of the 
Hunting Tournament victory celebrations. Surprisingly, all except 
Garnet (who didn't eat) and Steiner (whom she didn't poison) fall deep 
asleep, thanks to the Sleeping Grass powder that she put into the food.

Garnet reveals to Steiner that as Princess of Alexandria, she cannot 
stand any bloodshed, and so decided to return to Alexandria to stop her 
mother, since she's not allowed to go anywhere else, and sets off with 
Steiner.......

After all of them have woken up, head to the lift, and go down to the 
Deepest level, and take the left train to the Earth Dragon Gate.

ITEM SHOP:

Item            Cost(Gil)
----            ----
Potion            50
Phoenix Down     150
Mountain Grass    50
Golden Needle    100
Antidote          50
Eyedrop           50
Tent             800

*****************
* MOGNET: MONTY * (How he moved here is another thing altogether....)
*****************


=======================================================================
8.1.6 To Burmecia
=======================================================================

Yunoras Plains
--------------

+++++++++++++++++++++++++++++++++++++++++++++++
+ Enemies in this area:                       +
+                                             +
+ Mushu Fushu                                 +
+ -----------                                 +
+ Level:    ???                               +
+ HP:       ???                               +
+ MP:       ???                               +
+ Weakness: ???                               +
+                                             +
+ Items: Antidote                             +
+                                             +
+ Assault Crab                                +
+ ------------                                +
+ Level:    ???                               +
+ HP:       ???                               +
+ MP:       ???                               +
+ Weakness: ???                               +
+                                             +
+ Items: HiPotion, Origin Stone               +
+                                             +
+ Headbonkbye                                 +
+ -----------                                 +
+ Level:    ???                               +
+ HP:       ???                               +
+ MP:       ???                               +
+ Weakness: ???                               +
+                                             +
+ Items: Phoenix Wing, HiPotion, Origin Stone +
+                                             +
+ Aironette                                   +
+ ---------                                   +
+ Level:    ???                               +
+ HP:       ???                               +
+ MP:       ???                               +
+ Weakness: ???                               +
+                                             +
+ Items: Golden Needle, HiPotion              +
+                                             +
+ Wise                                        +
+ ----                                        +
+ Level:    ???                               +
+ HP:       ???                               +
+ MP:       ???                               +
+ Weakness: ???                               +
+                                             +
+ Items: Potion, Mountain Grass               +
+++++++++++++++++++++++++++++++++++++++++++++++

Your next objective is to head for Gizamaluke, but do take the time
for some side trips to the Chocobo's Forest and Qu's Marsh.


Chocobo's Forest
----------------

When you enter the forest, you'll see Cyoko and Mone playing with each 
other. Despite Mone's attempts, Cyoko runs off, but not for long, as 
Mone gives you a [Gisei Green], where if you use it at any Chocobo 
tracks on the world map, you'll be able to summon Cyoko to your side.

After you have gotten Cyoko, bring her back to the Chocobo Forest to 
start off the digging minigame, as explained above.

North of the Chocobo Forest is the South Gate, where an [Ether] lies on 
the right side of the locked doors. Drinking from the spring recovers
the party's HP and MP to their max. Just to the right of the spring 
there is a [Mocha Coffee] note left behind by Gina, if you saw their 
ATE.


Qu's Marsh
----------

This part is purely optional, though if you really need him, Quina is 
here for the taking. You'll meet up with the two Moguris that were in 
the previous ATEs giving the tutorial in the second screen. Head on up, 
and you'll eventually reach the Frog Pond, where Quina is pacing up and 
down.

Grab a frog (chances are, the frog on the right will be the one you can 
really catch) and give it to him, and Kuina Kue-Ru, Quina's master, 
will ask the party to go to their adobe.

At the end of the conversation, Kue-Ru will ask Zidane to take Quina 
along as a learning experience, and to find better frogs, to make 
himself proud as a member of the Qu race. Choose the first one to allow 
him to tag along.


Gizamaluke
----------

Just a little to the north of Qu's Marsh is Gizamaluke. Upon entering, 
Freija will find that the door guards have been killed.


++++++++++++++++++++++++++++++++++++++++
+ Enemies in this area:                +
+                                      +
+ Stingie                              + 
+ -------                              +
+ Level:    ???                        +
+ HP:       ???                        +
+ MP:       ???                        +
+ Weakness: ???                        +
+                                      +
+ Items: Potion                        +
+                                      +
+ Skeleton                             +
+ --------                             +
+ Level:    ???                        +
+ HP:       ???                        +
+ MP:       ???                        +
+ Weakness: ???                        +
+                                      +
+ Items: Ether, HiPotion, Origin Stone +
+                                      +
+ Lamia                                +
+ -----                                +
+ Level:    ???                        +
+ HP:       ???                        +
+ MP:       ???                        +
+ Weakness: ???                        +
+                                      +
+ Items: Phoenix Down, Origin Stone    +
+                                      +
+ Black Mage Type A                    +
+ -----------------                    +
+ Level:    ???                        +
+ HP:       ???                        +
+ MP:       ???                        +
+ Weakness: ???                        +
+                                      +
+ Items: Tent, Phoenix Down            +
+                                      +
+ Wise                                 +
+ ----                                 +
+ Level:    ???                        +
+ HP:       ???                        +
+ MP:       ???                        +
+ Weakness: ???                        +
+                                      +
+ Items: Potion, Mountain Grass        +
++++++++++++++++++++++++++++++++++++++++


Head to the right in the very first screen, and check the barely-alive
Burmecia soldier. He warns of the Black Mages, and gives the party a 
[Gizamaluke Bell] before breathing his last.

Now go to the door, and choose to use the bell, which will open the 
door, but it will shatter after use (this will be important later, do 
take note).

The next screen will see a couple of Black Mages bullying a Burmecian 
soldier, with Zorn and Thorn gloating. They then send the Black Mages 
after Zidane and company. And they will run away after defeating you 
defeat the Black Mages.

Kill the other Black Mage(s) that is/are walking along the path in the 
same room to get another [Gizamaluke Bell]. Use it to open the door on 
the left (after which it shatters as well)

Go all the way down, and hidden in the corner is a [Bronze Protector]. 
Head to the injured Burmecian soldier, who will give you yet another 
[Gizamaluke Bell].

Now with your next bell, you should open either the center or right 
door. Because both doors will lead to the same area, do not, I repeat, 
DO NOT use the bell you get in the next room to open the other door 
here, or else you'll have to reset your game.

Suppose you opened the right door, you'll find a [Pointed Hat] under 
the bridge (you can also do that from the middle door). Upon entering 
the middle of the room, you'll see Mogmi trying to save her husband(?) 
who is trapped in a huge bell.

Suddenly she goes around Vivi, sniffing him out, and finally realising 
that he still has his Kupo Seed. Give it to her, and she will use it to 
get her husband out (the power of Kupo Seeds?) of the trapped bell.

When they are gone, check the chest that was in the bell to get your 
last [Gizamaluke Bell]. Use it to open the right door in this room, 
where you'll find Mogmi and Mogda (the husband) within.

*****************
* MOGNET: MOGMI * 
*****************

There is a vine for you to climb out into the world map, but it's not 
really advisable at this present moment as the enemies are insanely 
strong for your low levels. But if you really wish to....

++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Enemies in this area:                              +
+                                                    +
+ Garuda                                             +  
+ ------                                             +
+ Level:    ???                                      +
+ HP:       ???                                      +
+ MP:       ???                                      +
+ Weakness: ???                                      +
+                                                    +
+ Items: Phoenix Down, Ether, HiPotion, Origin Stone +
+                                                    +
+ Grand Dragon                                       +
+ ------------                                       +
+ Level:    ???                                      +
+ HP:       ???                                      +
+ MP:       ???                                      +
+ Weakness: ???                                      +
+                                                    +
+ Items: Langrinsan, Ether, Tent                     +
++++++++++++++++++++++++++++++++++++++++++++++++++++++

Before you leave the room, Mogda will stop you, and give the party a 
[Holy Bell] in thanks for the Kupo Seed.

Now use the Holy Bell for the left door, and it will open. There is 
another injured soldier, but before the party can do anything,  
Gizamaluke will attack them.

/--------------------------------------\
| BOSS FIGHT: GIZAMALUKE               | 
|                                      |
| Items: Ice Wand, Pointed Hat, Elixer |
\--------------------------------------/

Fighting it is not very hard, bt if you're insistant on using magic 
against it, be prepared to use some Mountain Grass, as it tends to 
silence Vivi a lot. If you have 4 characters in the party, it's even 
easier with the help of Quina's Blue Magic (provided you took the time 
to learn the spells that can be learnt up to this point).

Meanwhile...............


South Gate
----------

Steiner reaches the South Gate, holding a huge sack. He is stopped by 
the guards, who are being warned to look out for a middle-aged male and 
a young female, apparently supposed to be Princess Garnet. After 
checking the bag, which smells so heavily of Gisei Greens, they allow 
him to pass through without any problems.

Once inside, Steiner spots a dark alley to further his plan, but sees 
two people being able to see him. Speak with the two people on the left 
first, then talk to the two on the right to lure them away. But before 
he can move on, one of the guards halts him.

Luckily, the guard wasn't suspecting anything, rather, simply saying 
that Steiner will need a [Gate Pass] to go through the North Gate, and 
leaves it on the floor for Steiner to pick it up, since the guard can't 
stand the smell coming from the bag.

Now head to the corridor, where Steiner says a fairly idiotic password, 
and Dagger, who was hiding in the bag all the time, finally breathes 
fresh air.

Now that you are free to move around, check the map to the left of 
Dagger, where Steiner will explain the route they will be taking 
throughout the journey. There is a chest containing a [Potion] on the 
far left, plus a save point.

*****************
* MOGNET: GRIMO * (Send a letter from Grimo to Nasna!)
*****************

ITEM SHOP:

Item            Cost(Gil)
----            ----
Potion            50
Phoenix Down     150
Mountain Grass    50
Golden Needle    100
Antidote          50
Eyedrop           50
Tent             800

Move to the front of the train, show the man the Gate Pass, and he'll 
let Dagger and Steiner enter the train. Pick a seat, and the train will 
move off towards Treno.....


Dinspas Land
------------

Just to the north of the exit is the Burmecia Arch of the Morth Gate. 
At the gate area there are two chests, with a [HiPotion] and a [Tent].

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Enemies in this area:                                       +
+                                                             +
+ Lizard Man                                                  +
+ ----------                                                  +
+ Level:    ???                                               +
+ HP:       ???                                               +
+ MP:       ???                                               +
+ Weakness: ???                                               +
+                                                             +
+ Items: Tent, Origin Stone                                   +
+                                                             +
+ Skeleton                                                    +
+ --------                                                    +
+ Level:    ???                                               +
+ HP:       ???                                               +
+ MP:       ???                                               +
+ Weakness: ???                                               +
+                                                             +
+ Items: Ether, HiPotion, Origin Stone                        +
+                                                             +
+ Minf                                                        +
+ -----                                                       +
+ Level:    ???                                               +
+ HP:       ???                                               +
+ MP:       ???                                               +
+ Weakness: ???                                               +
+                                                             +
+ Items: Phoenix Wing, HiPotion, Origin Stone, Mountain Grass +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Once you are done, head on north towards the rainy Burmecia.


Burmecian Kingdom
-----------------

+++++++++++++++++++++++++++++++++++++++++++++++
+ Enemies in this area:                       +
+                                             +
+ Magic Wise                                  +
+ ----------                                  +
+ Level:    ???                               +
+ HP:       ???                               +
+ MP:       ???                               +
+ Weakness: ???                               +
+                                             +
+ Items: Ether, Ether, Ether, Mountain Grass  +
+                                             +
+ Aironette                                   +
+ ---------                                   +
+ Level:    ???                               +
+ HP:       ???                               +
+ MP:       ???                               +
+ Weakness: ???                               +
+                                             +
+ Items: Golden Needle, HiPotion              +
+                                             +
+ Black Mage Type A                           +
+ -----------------                           +
+ Level:    ???                               +
+ HP:       ???                               +
+ MP:       ???                               +
+ Weakness: ???                               +
+                                             +
+ Items: Tent, Phoenix Down                   +
+                                             +
+ Mimic                                       +
+ -----                                       +
+ Level:    ???                               +
+ HP:       ???                               +
+ MP:       ???                               +
+ Weakness: ???                               +
+                                             +
+ Items: Antidote, HiPotion                   +
+                                             +
+ Basilisk                                    +
+ --------                                    +
+ Level:    ???                               +
+ HP:       ???                               +
+ MP:       ???                               +
+ Weakness: ???                               +
+                                             +
+ Items: HiPotion, Golden Needle              +
+++++++++++++++++++++++++++++++++++++++++++++++

Check behind the cart in the first screen which you are controllable to 
find the [Cancer Coin]. There's nothing much more to find in this area, 
so head to the next screen, where Zorn and Thorn make their regular 
appearance, and send two Black Mages to confront you.

After you down them, head towards the right door first. Inside, there's 
a [Golden Needle] inside a chest at the base of the stairs. Go up, and 
left, past the door which cannot be opened, and then left again, until 
the corridor falls to the level below.

Backtrack all the way back to where you fought the Black Mages, and 
enter the left door this time.

There's another [Golden Needle] just to the right of the entrence, and 
a [Potion] on the left corner. Go on to the next room, and jump out 
into the balcony to the next room on the right, and search the back of 
the bed to find the all-important [Protigal Bell]. Behind the left 
shelf a hidden chest with an [Ether] can be found.

Now backtrack all the way to the door which you couldn't open earlier 
(in the open garden), and use the bell, which (as usual) shatters after 
that. 

After the scene with Dan and the two civilians which he is taking to 
safety, head up the stairs and into the first doorway at the bottom, 
where you see Wei and Garu desprately trying to keep alive, and Zidane 
managing to save his life before the statue collaspes.

Now go up the staircase, ignore the right doorway, and enter the left 
one. There are two chests directly next to the doorway when you enter, 
containing a [Tent] and a [Phoenix Down] respectively.

Go through the door in the centre to enter the castle courtyard. Inside 
the right door there's a chest containing a [Lighting Wand] at the very 
end, and a Moguri salesman with a 3-piece set of [Golden Needle], 
[HiPotion] and [Ether] selling at 333 Gil.

*****************
* MOGNET: ADORA * (Send a letter from Adora to Moana!)
*****************

If you give Adora Monk's letter, you'll get a [Kupo Seed] in thanks.

Mog Shop:

Item            Cost(Gil)
----            ----
Needle Fork     3100
Glass Bracelet   250
Mithril Glove    980
Magician's Hat   260
Head Gear        330
Pointed Hat      400
Valhiter         600
Bronze Protector 670
Renenurance      800
Potion            50
Phoenix Down     150
Mountain Grass    50
Golden Needle    100
Antidote          50
Eyedrop           50
Tent             800


The left door, on the other hand, contains a [Mithril Spear], which 
Freija will take automatically.

Now head up the castle steps, and choose the second option. Freija will 
suddenly jump up, sensing someone inside the palace. Zidane will follow 
her while Vivi and Quina try to find another way in.

On top of the palace they spot the Queen of Alexandria, along with 
Beatrix, which will bring a bout of old memories between Freija and 
Flatley.

When the memories are over, in comes a new mysterious male whom Franei 
calls Kuja, who tells them that the king has fled to the Cleyra 
Sandstorm. Then before Zidane and Freija can finish their discussion, a 
solidary soldier goes up to Beatrix and confronts her.

Zidane and Freija jump out to challange her, along with Vivi and Quina, 
who manage to get there in time.

/-------------------------------------------------\
| BOSS FIGHT: BEATRIX                             |
|                                                 |
| Items: Mithril Sword, Chain Plate, Phoenix Down |
\-------------------------------------------------/

You won't be able to win this no matter what, so the basic emphasis in 
fact is survivial. Chances are that all her special attacks will kill 
off Vivi and Quina, and leave Zidane and Freija weak. Revive and 
regenerate as required, since after a while she'll knock the entire 
party's HP to 1, thus ending the one-sided battle.

After the battle, Beatrix will go off prepare for the attack on 
Cleyra, while Kuja will fly off in his Silver Dragon, leaving the 
defeated party in the raining ruins......



 ____     ________  ________  ________       ________
|    \   |        ||        ||        |     |______  \ 
|     \  |__    __||  ______||  ______|            \ /
|  |\  \    |  |   | |______ | |              ____/ /
|  |/  /  __|  |__ |______  || |______       / ____/
|     /  |        | ______| ||        |     / /______
|____/   |________||________||________|    |_________|



=======================================================================
8.2.1 Where Ideals Collide
=======================================================================


South Gate
----------

Garnet and Steiner reach the Aerbs Peak station without a hitch, and 
have to wait for a while before the next train arrives. In the 
meantime, they head for the transit resting area, which is located to 
the right of their landing point.

In the bottom left corner, just below where you enter the area, there's 
a chest with a [Phoenix Down] contained within. There's also a shop 
there.

Shop:

Item            Cost(Gil)
----            ----
Air Racket       400
Mithril Rod      560
Glass Bracelet   250
Excansion        720
Mithril Glove    980
Magician's Hat   260
Head Gear        330
Pointed Hat      400
Rubber Helm      250
Iron Helm        450
Valhiter         600
Bronze Protector 670
Renenurance      800
Potion            50
Phoenix Down     150
Mountain Grass    50
Golden Needle    100
Antidote          50
Eyedrop           50
Tent             800

*****************
* MOGNET: NASNA * (Send a letter from Nasna to Mochus!)
*****************

Speak with the man in the counter, and you'll hear the train from 
Lindblum arriving, along with the voices of a few people Dagger 
recognises.

Go back to the arrival area, and you'll see Gina and Marcus talking to 
each other. Return to the resting area to see Steiner going all over 
the duo. Speak with both of them, but Steiner will interrupt both 
conversations. If you're irritated by now, speak to him, and Dagger 
will tell him to keep quiet.

Just then, the train departing to Alexandria is about to leave, and 
Marcus and Gina split, the former heading towards Dagger's final 
destination, Treno.

Head to the arrival area, where a train near the top of the screen can 
be seen now. Go towards there, and you'll see Marcus board the train 
first. Go in as well, and the train will move off.

Inside the train, Dagger asks Marcus why he is heading towards Treno, 
and he replies by saying that he needs the White Golden Needle to save 
Brank, who (if you can still remember) was petrified along with the 
rest of the Evil Forest.

Speak to him again, and Dagger will offer to help him look for the 
White Golden Needle, but is rejected as he says that he can do it 
himself. Just then, the train suddenly stops.

The Operator goes out to check the problem, but runs back in almost 
immediately after seeing a Winged creature wearing a magician's hat 
standing on the tracks.

Dagger and Steiner, knowing what was in the way, rush out to see, and 
Marcus follows them in bewilderment.

Outside, they see a badly injured No.3 slowly making his way towards 
Dagger, and attacks them despite his injuries.

/--------------------------------------------\
| BOSS FIGHT: BLACK MUTANT #3                | 
|                                            |
| Items: Magician Hat, Fire Rod, Thunder Rod |
\--------------------------------------------/

You have Marcus and Steiner to hit on him heavily, so there's nothing 
to worry about. Just let Dagger stand there waiting, and cast Cure when 
needed, and it'll be an easy victory.

Once you've defeated him, the party will carry on their train ride 
until they reach Alexandria Station. There are two routes to take here, 
the left one returns you to Dali, the right towards Treno, your real 
destination. There's a small shop in the screen where you alight for 
you to top up your supplies after that battle.

Item Shop:

Item            Cost(Gil)
----            ----
Potion            50
Phoenix Down     150
Antidote          50
Eyedrop           50
Tent             800

Jump past the small hole along the bridge, and turn down at the small 
junction to find a chest containing [1610 Gil]. That done, head right 
once more, and the guards will open the gate automatically after seeing 
the Gate Pass Dagger is holding.


Pandemi Heights
---------------

++++++++++++++++++++++++++++++++++++++++++++++
+ Enemies in this area:                      +
+                                            +
+ Trick Sparrow                              + 
+ -------------                              +
+ Level:      5                              +
+ HP:       191                              +
+ MP:       250                              +
+ Weakness: Wind                             +
+                                            +
+ Items: Origin Stone                        +
+                                            +
+ Gall Spider                                +
+ -----------                                +
+ Level:      3                              +
+ HP:       123                              +
+ MP:       199                              +
+ Weakness: -                                +
+                                            +
+ Items: Origin Stone, Tent, Potion          +
+                                            +
+ Mandrake                                   +
+ --------                                   +
+ Level:      9                              +
+ HP:       662                              +
+ MP:       344                              +
+ Weakness: Fire                             +
+                                            +
+ Items: Mountain Grass, Tent, HiPotion, ??? +
++++++++++++++++++++++++++++++++++++++++++++++

Simply head west from where you start out on the world map, and as day 
turns into evening into night, you know that you're on the right track.


Dark City Treno
---------------

As you enter Treno, Marcus starts talking about stealing the White 
Golden Needle from the nobles' houses, which ensures a heated debate 
between him and Steiner. Dagger ignores them by walking away on her 
own, and when Steiner turns round to look for her, Marcus walks away as 
well, leaving Steiner alone once more, talking to himself.

#########################################
# ATE: Famous Item (1,000 Gil lost)     #
#      Predictiment (after Famous Item) #
#      Existance (after Predictiment)   #
#      Another Meeting                  #
#      Great Plan                       #
#########################################

Starting from your opening location, pay the fountain 10 Gil 10+ times 
to get the [Gemini Coin]

Now head to the right, and go down the ladder on the right side of the 
screen. Just above the bottom of the ladder is a chest containing a 
[Iiti Card]. There's another chest nearby containing [1 Gil]. And the 
item shop can also be found there.

Item Shop:

Item            Cost(Gil)
----            ----
Potion            50
Phoenix Down     150
Mountain Grass    50
Golden Needle    100
Antidote          50
Eyedrop           50
Tent             800

The entrance to the left of the ladder leads to the Bar/Inn, where 
you'll be heading in a little while, so don't bother to go in just yet.

Head on up, past the drunkard, and when you're coming down the tower a 
Moguri will suddenly fly out, with a dog chasing him.

********************
* MOGNET: MOGRINBI * 
********************

Now before you carry on, go back to the entrance of Treno, and head to 
the left this time round. Go down the first flight of stairs you find 
when moving left, and enter the first house to the left of the next 
screen.

If you saw the ATE "Predictiment" before, the 4-Armed Man will be 
walking along the corridor of the house. He will drop a [Power Belt] 
which he used the money he stole from Dagger earlier after accidently 
owning up to his crime.

There's a Combination Shop if you carry on down the corridor.


COMBINATION SHOP:

Item            Cost(Gil)  Required Items
----            ----       --------------
Butterfly Sword  300       Dagger, Mage Masher
Orcaminix        700       Mage Masher, Mage Masher
Momen Robe      1000       Wrist, Magician Hat
Desert Shoes     300       Leather Hat, Leather Shirt
Yellow Scarf     400       Feather Hat, Magician Hat
Glass Buckle     500       Glass Bracelet, Leather Wrist
Gluminous Shoes  900       Desert Shoes, Fork
Kachusha        1000       Pointed Hat, Rubber Helm
Sanku Ring      1200       Lightning Wand, Rod
Golden Choker   1300       Renenurance, Golden Needle


Head up from save point, and you will find yourself outside the Auction 
house. There will be [2225 Gil] found in the left corner near the front 
door. Enter, and Steiner will follow Dagger out in search of Marcus.


Items on Auction:

Mini Cid (Rare Item)
Dorga's Madouki (Rare Item)
Wunei's Dream Spectecles (Rare Item)
Madine Ring
Reflect Ring
Fairy Earrings
Magician's Robe


Head back to the inn where you gave a miss just now. Go all the way 
down to find Marcus, who says that he found the person holding on to 
the White Golden Needle. He asks whether you want to follow him.

CHOICE:
        Prepared OK
        Wait

Pick the first choice, and while Dagger goes down to meet Baku, Steiner 
will chase her all the way. After she meets up with Baku, the camera 
switches to a cut scene involving Kuja talking mysteriously.

While Dagger and Steiner are on the boat, both of them are lost in 
their individual thoughts......

The party manage to sneak into the house without too much trouble, but 
upon hearing the voice of the house's owner, Dagger stands up to greet 
the person, who turns out to be Todd, her childhood tutor. He tells 
them to run off first, and to meet him in the Tower to the left of  
Treno's entrance.

Go past the tower that you went down towards the Combination Shop and 
up the small flight of stairs. There is a chest containing a [Mithril 
Dagger].

Enter the door on the right, and climb up the winding stairs to meet 
Todd. He gives them [White Golden Needle] which Marcus takes.

When you are in control of Dagger once more, talk to Todd, who will 
talk about Gaia, which he calls the world, and relating it to the past, 
when he was still a tutor to little Garnet.

At the end of that conversation and flashback, he opens up a small hole 
in the back of his tower, and tells them to go in, as it leads to a 
path near Alexandria.


Gargan Roo
----------

This is an old, forgotten path which links between Treno and 
Alexandria. The unfortunate fact is that there is a series of levers 
that you have to pull in order to start moving towards Alexandria.

******************
* MOGNET: MOCHUS * (Send a letter from Nasna to Mochus!)
******************

+++++++++++++++++++++++++++++++++++++++++++++++++++++ 
+ Enemies in this area:                             +
+                                                   +
+ Crawler                                           + 
+ -------                                           +
+ Level:     10                                     +
+ HP:       625                                     +
+ MP:       358                                     +
+ Weakness: Ice                                     +
+                                                   +
+ Items: Antidote, Phoenix Down, Phoenix Wing, ???  +
+                                                   +
+ Dragonfly                                         +
+ ---------                                         +
+ Level:      8                                     +
+ HP:       348                                     +
+ MP:       295                                     + 
+ Weakness: Ice, Wind                               +
+                                                   +
+ Items: Eyedrop, Tent                              +
+++++++++++++++++++++++++++++++++++++++++++++++++++++

Head towards the left entrance first, and turn the lever there. To the 
left of the lever there's a chest containing a [Phoenix Down]. To the 
right of the entrance to this area there's a chest containing a Chain 
Plate. 

Now return to the junction, and enter the right doorway, and go up upon 
entering. Now pull the lever at the end of the room, and a bug will 
come crawling around the area. Todd says that it is a Garugand, and 
you'll have to use it to transport back to Alexandria, but you'll have 
to stop it first.

Now go to the left side of the right room, and pull the lever there. 
The Garugand will stop, eating the food. Todd tells the party to hop on 
while it is eating, and he'll operate the switch when it moves on 
again.

While travelling along the route, the Garugand will suddenly stop. The 
party gets off to see the reason, which is......

/---------------------------------\
| BOSS FIGHT: RARUVARAWA          | 
|                                 |
| Items: Mithril Fork, Bone Wrist |
\---------------------------------/

Be wary of it's Akuma's Kiss, which will poison the characters. Make 
sure to allow Dagger use Antidotes while Steiner and Marcus attack. 
It's web move will not do much damage since itself is quite slow. Once 
you've dealt enough damage it'll run away, allowing you to carry on 
your journey.

After climbing up the steps, the party will be trapped by the cages in 
the castle, set by Zorn and Thorn.


Burmecia
--------

Zidane and company finally recover from the last battle, and Freija 
tells them to find Cleyra, which is located in the desert west of 
Burmcia.


Cleyra's Trunk
--------------

+++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Enemies in this area:                               +
+                                                     +
+ Dragonfly                                           +
+ ---------                                           +
+ Level:    ???                                       +
+ HP:       ???                                       +
+ MP:       ???                                       +
+ Weakness: ???                                       +
+                                                     +
+ Items: Eyedrop, Tent                                +
+                                                     +
+ Sand Golem                                          +
+ ----------                                          +
+ Level:    ???                                       +
+ HP:       ???                                       +
+ MP:       ???                                       +
+ Weakness: ???                                       +
+                                                     +
+ Items: Eyedrop, HiPotion                            +
+                                                     +
+ Core                                                +
+ ----                                                +
+ Items: HiPotion, Origin Stone                       +
+                                                     +
+ Su                                                  +
+ --                                                  +
+ Level:    ???                                       +
+ HP:       ???                                       +
+ MP:       ???                                       +
+ Weakness: ???                                       +
+                                                     + 
+ Items: Phoenix Wing, HiPotion, Origin Stone, Potion +
+                                                     +
+ Carrion Worm                                        +
+ ------------                                        +
+ Level:    ???                                       +
+ HP:       ???                                       +
+ MP:       ???                                       +
+ Weakness: ???                                       +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++

Go up the screen and head to the right. Pull the lever there, and the 
door that was locked.

There's a [Pheonix Down] found in a chest to the right of the next 
room.




to be continued.......



>>>>>>>>>>> 
\          \
 \ 9. LISTS \
  \          \
   <<<<<<<<<<<

Lists aplenty....lists acrazy......


   >>>>>>>>>>>>
  /           /
 / 9.1 CARDS /
/           /
<<<<<<<<<<<<
Here is a list of cards I have managed to obtain through my two rounds 
of Final Fantasy IX. While it is (of course) complete, you may notice 
that some of the cards may be misspelled or misnumbered. Please tell me 
if this is so so that I can make amendments straight away.
  
     Translated Name     |      Japanese Game
     ---------------     |      -------------
                         |
1.   Goblin              |
2.   Fang                |
3.   Skeleton            |
4.   Purin               |
5.   Sakunaru            |
6.   Lizard Man          |
7.   Zombie              |
8.   Bomb                |
9.   Aironette           |
10.  Sabakin             |
11.  Iiti                |
12.  Mimic               |
13.  Weird               |
14.  Mandrake            |
15.  Crawler             |
16.  Sand Scorpion       |
17.  Minf                |
18.  Sand Golem          |
19.  Su                  |
20.  Dragonfly           |
21.  Carrion Worm        |
22.  Cerebrous           |
23.  Andrion             |
24.  Sabotaner           |
25.  Black Cat           |
26.  Rock Time Max       |
27.  Headbonkbye         |
28.  Rauaimonk           |
29.  Ochu                |
30.  Doru                |
31.  Frei Senpent        |
32.  Akia Monster        |
33.  Som Select          |
34.  Sropper             |
35.  Dandarian           |
36.  Grand Dragon        |
37.  Feather Circle      |
38.  Hacked Eyes         |
39.  Ork                 |
40.  Armstrong           |
41.  Ash                 |
42.  Leis                |
43.  Gargoyle            |
44.  Weeper              |
45.  Grimlock            |
46.  Tonberry            |
47.  Ariman              |
48.  Garuda              |
49.  Morbol              |
50.  MuPa                |
51.  Abadon              |
52.  Behemoth            |
53.  Steel Giant         |
54.  Shin Ryu            |
55.  Osma                |
56.  Hades               | 
57.  Holy                |
58.  Meteo               | 
60.  Shiva               |
61.  Ifrit               |
62.  Ramuh               |
63.  Atomos              |
64.  Odin                |
65.  Leviathan           |
66.  Bahamut             |
67.  Ark                 |
68.  Fenrir              |
69.  Madin               |
70.  Alexander           |
71.  ExcaliburII         |
72.  Ultima Weapon       |
73.  Masamune            |
74.  Elixer              |
75.  Dark Matter         |
76.  Ribbon              |
77.  Cat Hand Racket     |
78.  Save The Queen      |
79.  Samurai             |
80.  Mithril Sword       |
81.  Blue Narugis        |
82.  Hilda Guard #3      |
83   Invincible          |
84.  Cargo Ship          |
85.  Hilda Guard #1      |
86.  Tantalus            |
87.  Red Rose            |
88.  Wield Guns          |
89.  Chocobo             |
90.  Fat Chocobo         |
91.  Mog                 |
92.  Frog                |
93.  Puri Bug            |
94.  Alexandria          |
95.  Lindbalm            |
96.  Two Moons           |
97.  Garugand            |
98.  Namingway           |
99.  Boko                |
100. Falcon              |



>>>>>>>>>>>>>>>>>>>>>>>>>>>
\                          \
 \ 10. OTHER NOTABLE THINGS \
  \                          \
   <<<<<<<<<<<<<<<<<<<<<<<<<<<

Purely for fun, omakes glore!

   >>>>>>>>>>>>>>>>>>>>>>>>>>>>
  /                           /
 / 10.1 BLASTS FROM THE PAST /
/                           /
<<<<<<<<<<<<<<<<<<<<<<<<<<<<

As you play through the game, you may (or may not) have noticed that 
Final Fantasy IX brings back a LOT of memories, be they names, music, 
items or jobs, parodied, paraded around in cards, and even brought back 
to life in an attempt to close out the past Final Fantasies before we 
enter the new age of the series. While older gamers like myself who 
have practically played through every single game in the series, this 
is purely a list of fun made by myself (with expert comments and 
pointers from Dengeki Playstation Vol. 149) to serve as a reminder and 
as a kind of history booklet for gamers who have just joined in the fun 
of the Final Fantasy worlds......

(NOTE: NOT in alpha order, but rather according to memory order)


============
Cornilia (I)
============ 
The country where Queen Salah ruled in. Parodied as a main character in 
the opera in IX.


===========
Garland (I)
===========
The first ever big, bad guy (aka Boss character) of the first game who 
ran away to the Temple of Chaos, he makes a 'return' by wearing a 
black suit of armour, and being just as mysterious by speaking in 
lingo. Also a big, bad guy in IX, but just isn't the first any more.


=============
Cid (II~VIII)
=============
The character Cid has undergone so many transformations that it is hard 
to recogonise the character as a fixed imput of the series rather than 
the usual colourful "must-have" returnee that we're used to see in 
other series. In II he was an ex-knight, III he was an airship 
engineer, which stuck to his image all the way till VIII, when he 
became the Principal of Balamb Garden, and now in IX he becomes the 
colourful ruler of a small castle, and knows his airship engineering 
stuff, Puri bug, frog, man or no. 


==========
Terra (IV)
==========
A magician seeking to look for the ultimate magic Meteo, Terra was a 
character that many sympathasized with during the early stages of the 
game, be he useful or not. This time round, as an ode to him, an entire 
world is named after him, as sad as his tragic character. 

(In the US version of FF IV he was renamed as Tellah, and in the US 
 version of FF VI the character Tina Branford was renamed as Terra, 
 thus the many confusions.)


==============
Namingway (IV)
==============
A colourful character whose only job was to hide in specific corners in 
town maps so that players could go to him and rename the characters as 
many times as they like to. Makes an apperance as a card in IX, which 
can be used for renaming characters later on. Not related to 
Hemmingway.


==========
Hilda (II)
==========
Leader of the Fin Kingdom after her father's death, she became the 
guiding light in the battle against the Empire, both as a leader and a 
female. In IX she retains the 'queen' title, but makes only a cameo 
role as Cid's wife, although she does have important information which 
will help the party, as her namesake did in the past.


===========
Dorga (III)
===========
The best disiple of the great Magician Noah, and expanded on his 
mentor's greatness by forming the basis of Magic energy. In IX he makes 
his appearance in name only, but is still noticable enough for a 
mention down here.


===================
Gilgamesh (V, VIII)
===================
One of the few recurring enemies whose aims for fighting were muddied 
by his consistant defeats against Butz and company. Was finally 
banished by Exdeath after losing yet again, but finally found the error 
of his ways, and aided the party by sacrificing himself. Made a cameo 
appearance as a GF (of sorts) in VIII with his two main swords 
Excalipur and Excalibur. You'll get to see his name mentioned only ONCE 
in the entire play of IX.


======================
Black Mage (I, III, V)
======================
Also known as 'the character who can cast attacking magic', the black 
mage soon became one of the many recogonizable Final Fantasy icons, 
partially because of the pointed hat, the two eyes in the blackness of 
the face, and the utterly poor dress sense that they have. But to 
everyone else's eyes they are the coolest characters to have on a team 
due to their destructive power with magic.


====================
Red Mage (I, III, V)
====================
Proficient in both the usage of White and Black magic, but master of 
none, the Red Mage has always been a hard character to use in latter 
stages of either game. Dressed completely in red (which explains the 
job title) they are a force to be reckoned with since they can heal and 
kill at the same time. Not a usable job in IX, but you can see them 
strolling around the streets in this game.


================
Summoner (III~V)
================
The epitome of magician classes, summoners are people who can call upon 
the destructive powers of creatures of myth and attack enemies. While 
this power makes them incredibly cool, summoning the creatures take up 
chunks of MP. In IV only Rydia was able to do the summoning.


===============
Dragoon (III~V)
===============
One of the rarest breeds of warriors in the game, with the ability to 
jump high up in the air, and still manage to hit enemies with their 
spears, they are one of the most damaging characters in Final Fantasies
Kain from FF IV will probably evoke the most memories of the Dragoon 
for many.


================
Card Game (VIII)
================
The (in)famous Card Battle game Triple Traid where you could use the 
cards you won/found to aid you in battle with the items after turning 
them into the wanted items. In IX however, they serve no purpose other 
than pure fun and for the sake of collecting ALL 100 cards.


===========
Trance (VI)
===========
Forgotten by MANY, Tina's Trance command is actually the base of the 
Trance in IX. In VI, using Trance made her turn pink all over, 
increasing her magic power by leaps and bounds. The time she can stay 
in Trance is dependent on the number of battles before you use the 
command. The coloured aspect is completely brought over in this 
incarnation for sure....


==================
Grog Mountains (I)
==================
The mountains where the power of the Fire Crystal to recover the Orb 
was found in the original Final Fantasy, it returns as an abandoned 
mine for our heroes.......


=================
Chocobo (II~VIII)
=================
The ultimate mascot of the Final Fantasy series, it made its appearance 
as a tool of transportation for the all-around-the-world walking party. 
Soon it became more than just a transportation device, from a racing 
tool in VII to a character all on his own in FF VIII's PockstStation 
minigame, and even expanding to other Squaresoft games......


========
Boko (V)
========
The Chocobo buddy of FF V's Butz, the first Chocobo to have a name of 
his own. Also the first ever chocobo to have offspring of his own. Is 
mentioned in a grand way: Card #99.


============================
Chocobo Forest (III~V, VIII)
============================
The place to get chocobos in the game, these forests are the main 
aspect in getting transportation. Hidden for the most part of the 
earlier games, it became a rounded forest in VIII, a feature which 
remained in IX.


===============
Moguri (V~VIII)
===============
First made their appearances in Square's other significant series 
Seiken Densetsu, these cute white little furries with pink stripes 
down the front of their small bodies soon joined the chocobo as the 
mascots of Squaresoft. The creatures were finally promoted to become 
controllable characters in FF VI, but that also spelled the last of 
their active involvement in the game till IX. Also known as Moogles in 
the US.


=====================
Genshi Series (II~VI)
=====================
A three-set series with the Genshi Armour, Genshi Glove and Genshi 
Shield, they were rare enough for people to regard them as extremely 
useful items, although it wasn't really necessarily the case in some of 
the games. The thing is that getting them was so hard that Square 
decided to make them easier to find in this game. Well.....they still 
are kinda hard to find......


=======================
Mog's Protection (VIII)
=======================
Was used as an item to summon Moguri in VIII. This time is relegated to 
become an ability. Don't ask me why.


===============
Ribbon (I~VIII)
===============
One of the few items that has survived the generations of Final 
Fantasies, the Ribbon was arguably the best defensive item in every 
game, protecting the wearer from ALL status ailments. Strangely enough, 
it became a head armour in VI and is now an ability learner rather than 
protective amulet.


==============================
Gisei Green (III~IV, VII~VIII)
==============================
The favourite food of Chocobos. In the earlier Final Fantasies they 
were used to call out the Fat Chocobo in order to store items. In the 
later versions (and this one as well) they were used to rear or catch 
Chocobos. The name "Gisei" is actually derived from a town in FF III.


=====================
Phoenix Down (I~VIII)
=====================
Another memorial item which is used to revive fallen characters. In 
fact is the only item in the Final Fantasy series to have remained 
looking like the same thing, which I guess can't be helped since it's 
only a single feather.....


===================
Phoenix Wing (VIII)
===================
Used to summon the Phoenix in VIII, it becomes a regular item to be 
used for reviving fallen characters during battle.....


================
Ifrit (III~VIII)
================
Fire elemental, fire beast, fire summon. The one who controls the 
flames of hell and used to burn enemies to death. Has been one of the 
regular features of the series since Summoning was introduced in III.


===============
Odin (III~VIII)
===============
Another regular summon, Odin came around as a summon to kill all 
enemies instantly, regardless of HP or armour. Of course, it never 
works out as planned, and thus it became sorta neglected until V and 
VII where he did damage if he couldn't kill. In IV, Odin was born as a 
reincarnation of the King of Baron.


================
Shiva (III~VIII)
================
The Queen of Ice, brought out from Indian mythology. The third of 4
regular summons that has appeared in all Final Fantasy series since 
their conception.


=====================
Bahamut (I, III~VIII)
=====================
King of Dragons, the most feared of all summons, and the strongest of 
them all, Bahamut actually appeared in the original Final Fantasy, not 
as a summon, but as one of the most important characters by promoting 
the 4 Light Warriors to their new jobs. Since then has used its 
favourite move "MegaFlare" on all enemies when called to action.


===============
Ramuh (III~VII)
===============
The lord of lightning, who appears as a wizened old man most of the 
time. The last of the 3 basic elemental summons (along with Ifrit and 
Shiva), but was brushed aside in VIII, to the chargin of many.


================
Phoenix (V~VIII)
================
The bringer of life, started with the sacrifice of the Flying Dragon in 
V. It not only burns the enemies, but also revives all fallen 
characters. Turns out randomly in VIII, and becomes a cheap reviving 
move in this game.


===========================
Leviathan (III~V, VII~VIII)
===========================
Lord of the seas, and controller of the Tidal Wave. Was neglected in 
favour of Bismark in VI, but made its return in VII due to popular 
demand.


===========
Mading (VI)
===========
Tina's father, who made his only appearance as a summon, unfortunately. 
Casts non-elemental magic to enemies, which is why he was so popular. 
Becomes Eiko's strongest summon in this version.

Named as "Maudin" in the US FF VI. Which is correct? I have no 
idea......


==================
Carbunkle (V~VIII)
==================
Appeared as an enemy-turned-summon in V, became a natural occupant 
since then because of its immensely useful Ruby Light, which casts 
Reflect to the entire party.



   >>>>>>>>>>>>>>>>>>>>>>>>>>>
  /                          /
 / 10.2 The 12 Golden Coins /
/                          /
<<<<<<<<<<<<<<<<<<<<<<<<<<<
While to mean no disrespect to Mario and gang, I couldn't take a little 
stab them and Mario World 2.

Anyway, the 12 coins in contention are the 12 Astrological signs that 
have been coined and hidden in different locations around the FF IX 
world. This mini-subquest, while really inconsequential, does give some 
cool items that one would have found hard to find when playing the 
game. 

All coins that you have found have to be given to Queen Tesla of Treno.
And yes, it's still incomplete......


Coin          Found in                        Item
----          --------                        ----
Aries         Windmill in Dali                1,000 Gil

Scorpio       

Cancer        Broken cart in Burmecia         2,000 Gil

Aquarius      Ifsen Castle                    Blood Sword

Virgo         Black Mage Village              Elixer

Pieces        Invincible                      10,000 Gil

Libra

Leo           Alexandira Castle (destroyed)   20,000 Gil
              In water elevator room

Gemini        Treno, give the fountain money  Roseta Ring
              10+ times


   >>>>>>>>>>>>>>>>>>
  /                 /
 / 10.3 BLACK JACK /
/                 /
<<<<<<<<<<<<<<<<<<

As usual, there are always optional minigames within the game, but 
AFTER the game? Well, now you've got it. A simple, endless game of 
BlackJack to while away all your gaming blues till Dragon Quest VII 
hits stores.

SImple case in point, press the following button combination when you 
see the "THE END" screen after you've cleared the game, heard the song, 
seen all the credits:

R2, L1, R2, R2, Up, X, Right, Circle, Down, Triangle, L2, R, R2, L1, 
Square, Square.

At this point, a tone will ring out, and press start to start playing 
the fun(?) game of Final Fantasy BlackJack. 

Happy playing!



>>>>>>>>>>>>>>>>>
\                \
 \ 11. LAST WORDS \
  \                \
   <<<<<<<<<<<<<<<<<

Any comments?              Tell me
Any thing I should add in? Tell me
Anything wrong?            Tell me
Any problems?              Tell me...if I have reached where I'm at now

In other words, please do not seek help for something I have not yet 
written as my memory does not serve me that well. Of course there is 
the message boards at GameFAQs from where you can seek help from all 
the time.

Once I have this completed up, I'll gladly answer any questions on 
parts which may sound uncertain or confusing, in which there are quite 
a few, no thanks to the confusing way the areas and maps are set up.

Till the next project......


JL Lee


