A FAQ / Walkthrough for:




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       / ____/___  / /___/ /__  ____  / ____/_  _____   / __ \/ __ Y__  /
      / / __/ __ \/ / __  / _ \/ __ \/ __/ / / / / _ \ / / / / / / / / /
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     \____/\____/_/\__,_/\___/_/ /_/_____/\__, /\___/ \____/\____/ /_/
      (ASCII ART BY MALLOW)              /____/




(I did not take this ASCII from another Author, if someone else has a
similar ASCII, it's probably because we use the same program [hey, it looks
really cool, doesn't it?])



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G  O  L  D  E  N  E  Y  E    F  A  Q   /   W  A  L  K  T  H  R  O  U  G  H




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 _________________________________________________________________________
|                                                                         |
|By: Mallow                                                               |
|E-mail: mallow51@hotmail.com                                             |
|System: N64 (Nintendo 64)                                                |
|Version: 1.1 (first)                                                     |
|Date: 2000-09-23                                                         |
|                                                                         |
|_________________________________________________________________________|



Hi people! This is my third FAQ... I'm just checking out what it feels like
to write one...if I find it boring, I may not ever do a FAQ again, and on
the other hand, if I find it funny, I might write some more! Anyway,
remember that I am _not_ some kind of professional, meaning that I will not
have the most easy-to-read FAQ known to mankind. Sure, all of the info and
stuff like that will be accurate (as in that there should be no miss-
information or anything like that) but the layout may not be what it
should... But, don't worry, I'll try my best to make it easy to read.


Hmm... Considering that this game is rather old (especially when Perfect
Dark is out) I realize that this may not help so much people out there but,
since there's only a few FAQs with getting the cheats strategies, I thought
I'd make a section for that. Sure, the others are good but I still think
you should take a look at mine (of course I do, I've written this one!)
too... If you're really desperate, you can look at both mine, AND the
others to compare our strategies, that way you could easier judge what FAQ
is better. But remember my FAQ contains much more then just a Cheat
Walkthrough! It's got, a "normal" walkthrough, which only allows you to be
able to beat the game. I'll list some of my best times, and I hope that You
will send in Your best times as well... And, I've got some neat challenges
for you to complete! Just check it out...


This guide is Copyright 2000-2099 Mallow
All rights reserved


(Check out the "Legal Stuff" section for more info)


Two Selfish Things:

Check out my two crappy DX Ball FAQs. One for DX Ball and one of DX Ball 2.
Should be easy to find :)


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T A B L E   O F   C O N T E N T S
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If an "*" appears next to a section, then the info there is not mine. If
so, I will tell you where I got it. Anything else comes from me (Mallow)
and is written by me (Mallow). I just had to say it, I don't know why...


1. Quick Tips *
2. Walkthrough (all difficulties) *
3. Cheat Walkthrough
4. Best Times
5. Challenges
6. Legal Stuff
7. Credits
8. Contacting Me
9. Revision History/Updates
10. End


If you're having a hard time to find what you're looking for (of course you
first have to find out if it's even here!), simply press "Ctrl+F" and
SEARCH for what you are looking for. It's as simple as that. (I'm not sure
if it will work with any other program than Internet Explorer)


-	Note: If you just want to read "Challenges", just search for "4 .", with
the space and you should find it quite fast... There, now you've got a
tip on how to find things! :p You can also, if you want, search another
way. Say for example you want to know how to get the Invisible cheat.
Well, then you can press (using word you just look under Edit if you're
using something else to view this with) Ctrl+F and search (with spaces)
for "A R C H I V E S". Then, search and you should find a result, but
it's the walkthrough! So, search again and you should find another one,
almost identical. The only difference is that this is the cheat
walkthrough! All you have to do is press enter/return. Or, if you want,
you can just search for "A R C H". It'll still find it. This is usually
how I navigate through OTHER FAQs, so it can be quite useful. Especially
on those big ones....


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1 .   Q U I C K   T I P S


===========================================================================


You should read this section before you start reading the walkthrough...
who knows, it might help! I'll also make a little "note"...

Strafe:

Use the left and right C buttons to keep from getting shot. This is a
technique that you really need to master... it'll make your life much, much
easier.

My note:

You HAVE to learn how to strafe, and how to strafe GOOD!

Lean:

Press R and then press the right or left C buttons to lean around corners.
This is even better than strafing in certain situations. (Not while
obtaining cheats though...)

My note:

Only use this "leaning" technique if you've got a lot of time. And, if you
have a lot of time AND, you're low on health -- this could be the best way
to avoid gunshots.

Crouch:

Press R and then the bottom C button to crouch. Occasionally you can blow
the shins off people and it's pure pleasure.

My note:

You won't use this technique much often... In fact, I _never_ use it.
Never. I find it useless... unless you're playing Multiplayer. But, sadly,
this guide isn't for Multiplayer... but hey, if you start crouching while
in a heavy gunfight with 3 of your pals, I don't think you'd survive
anyway...  :)

Use stealth (i.e. be careful, run fast and be sneaky):

Sometimes you simply need to be fast, oftentimes strafing and running
simultaneously is better than straight running. Stealth includes being
sneaky and smart, without getting noticed. Try to be subtle. This isn't
Doom. Example: Shoot one single round of the KF7 Soviet instead of four to
keep the whole army from arriving at your doorstep.

My note:

This is pretty useful. Although, when trying to get cheats, you need to
focus more on running and strafing rather then trying to be quiet... But it
works perfect in Single Player. Especially with 00 Agent.

Reload often:

Reload every time you're about a new encounter. This way you're always
prepared.

My note:

This is very useful. I think you should do it all the time. Be careful,
though, you should only reload if you have the TIME to do it... Don't try
to reload if you've got 20 guards around the corner, shooting wildly to hit
you. Only reload when you know that you'll have time to. Otherwise, you
might get shot while reloading (only with slow guns though).

Check your gadgets and weapons often:

Sometimes you'll pick stuff up without noticing, or even worse, you never
checked the beginning. In almost every level you're given a different
stuff. Check it out!

My note:

Again, only if you've got a lot of time and you're not trying to get any
cheat. However, if you ARE trying to get a cheat, you should have played
through the level a couple of times, so that you know what kind of
equipment you start out with. Also, you can always hear that "beep" sound
when picking something up. Be sure to check on the screen if you got what
you need. THAT'S important, though...

Be quiet when required:

Sometimes, you simply need to shut up. Learn how to be sneaky.

My note:

Again, you should only use this method when trying to beat levels. However,
sometimes you might have to be quiet, in some hard levels like Aztec.

Shoot through windows:

You can shoot anything through a window with one shot. It's fun, they
break, and you get to kill. Hey!

My note:

Use this for your advantage, whenever possible.

Be careful of cameras:

Cameras send in the troops. Cameras are bad. Don't let them see you. Ever
hear the saying, "Kill your Television"? Well, here, the same applies to
cameras.

My note:

As soon as you see a camera, you need to take care of it, FAST (not on
Agent, though, they seem to be very slow in this difficulty). To destroy it
fast, simply aim with your gun to the lens (the glass) and it will break
immediately. Useful...

Watch out for grenades, explosive boxes:

Listen for the clink of a grenade. They will hurt you, bad. Also don't
stand next to boxes with skulls and cross bones on them! They will hurt you
bad too!

My note:

Actually, if you're playing on the Agent, you won't necessarily DIE but...
you'll almost lose all your life. However, if you're playing a harder
difficulty level (such as 00 agent) you'll die instantly.

Play smart not sweaty:

Use your brain. Sometimes it's smart to use a silenced gun instead of a
Klobb, sometimes, it's smart to put your gun away altogether (like in the
Statue level).

My note:

Take the advice. Although, a Klobb?!!!


===========================================================================


2 .   W A L K T H R O U G H


===========================================================================


Ahh...this is the "normal" walkthrough for this game. And, all of this
comes from IGN's guide. That way, it's already finished. Otherwise, it
would only be half-complete. And besides, it's good!

Note: This will not help you to get the cheats, nor will it help you to get
fast times. It will only allow you to beat all the levels. But don't worry,
I have a separate walkthrough, about those cheats... you can check it out
if you want. I may make a section about Fast Times, just hope it won't
insult Karl Jobst in any way... He's made a 200+K big FAQ about getting
Fast Times so...

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L E V E L   O N E :   D A M
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All difficulty levels

Primary Objectives:

1. Neutralize all alarms: medium, hard
2. Install covert modem: hard
3. Intercept data backup: hard
4. Bungee jump from platform: easy, medium, and hard

Weapons and gadgets:

PP7, KF7 Soviet, Sniper Rifle, Magnum, Covert Modem.


Around the first corner, you'll see a soldier on your left. Your default
weapon here is the silencer, AKA the pp7 (silenced); use it to shoot him in
the head. Grab his weapon, the KF7 Soviet, an loud automatic rifle. Now
directly in front of you is a guard tower with a few men around it and in
it. Tag them all.

Head to the tower, but go around the left side (not the right side), or you
will notify soldiers in the tunnel on the right. At the top is the Sniper
Rifle. Look through it, press R, and adjust the zoom lens with the top C
button. In the tunnel are two guards. Pick them off.

Head into the tunnel. After taking the tunnel just past the bend you'll
want to move to the right to protect yourself. In the distance you'll see
about two close soldiers, peg them and then zoom in to nail the two guys in
the bunker. You'll notice a tower on your right (sometimes there's a guard
in it) and a large stack of crates on your left (behind it hides a guard).
In the easy level there is body armor in the tower. Grab it. To collect
more ammunition, blow up the wooden crates near the bunker. Shoot only the
wooden boxes. Watch for barrels with skulls and cross bones, which will
blow up and hurt you.

The green truck is waiting at the far end. To its right is a red switch, so
you need to press B to it. After it is another switch, press it. A tower is
on your right with at least two guards near it. Make sure to hit them, but
be sure to quickly zoom in the soldiers in the far distance, the ones
nearest the alarm.

Now dispose of the red alarm on the barrack wall (it looks like a button),
and then back up to the red garage door. Open it and be careful of hiding
guards as you move inside (there should be at most three). Exit the
compound and move onto the next bunker. A set of crates appears just behind
the bunker. Blow up the one closest to it, and you'll see a monitor. Attach
your covert modem to it (in medium and hard). Head to the fence, shoot at
the lock, and press B to push the gates open.

In the distance you'll see three guard towers. Zoom in and pick off these
tower guards with the lovely sniper rifle. There's one guard in each tower.
I think it's best to eliminate each guard at each tower, then destroy each
alarm, systematically. There is one alarm located in each tower, so just
walk through the door and you'll see each one on the wall.

You can access this downstairs region by going down a ladder near each
guard tower door. But the best way is to go to the farthest tower (farthest
from your starting point). Enter the tower, walk down the stairs, open the
gate, and head left. The upcoming corridor is loaded with guys, so use the
leaning technique and your Sniper Rifle. When you've reached the end of the
tunnel, open the door and prepare for serious battle, i.e. take a few steps
back. Use the KF7 Soviet for massive attack, making sure not blow up the
mainframe in the back at the left. Approach the mainframe and press B to
intercept data backup, and you're almost done.

Go back the way you came, and head toward the second guard tower, where,
across from it, there is a set of stairs. Walk up and jump off the dam.
Mission complete.

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L E V E L   T W O :   F A C I L I T Y
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All difficulty levels

Primary Objectives:

1. Gain entry to laboratory area: easy
2. Contact double agent: medium, and hard
3. Rendezvous with 006: easy, medium, and hard
4. Destroy all tanks in bottling room: easy, medium, and hard
5. Minimize scientist casualties: easy, medium, and hard

Weapons and gadgets:

PP7, KF7 Soviet, door decoder, keys, mines, mine activators, grenades.

Head down the air shaft to the bathrooms, where you'll see the head of a
sergeant. There are three other soldiers in this room. Kill them with your
PP7, other soldiers will hear and swarm the bathroom.

Leave the bathroom, but don't go downstairs. On that floor open up the door
and at the bottom of the stairs is one guy. Kill him, and then open the
door near to where he was standing. Open it, take a few steps, turn left
and you'll be behind a guard with Key card B, which will permit you into an
important security room. Across from the stairs is a security door, open it
and press B to activate the computer in front of you. There should be three
guards in there, and now you should switch to your KF7. Make sure not to
blow up the computer. This key card will open up a timed security door down
the hall and to the left. Be quick because there's yet a third door to run
through and it closes fast.

Leave that room, turn left, run down the hall, pick up the armor to your
left, keep running, take your first left, and open the door on your left.
Then turn right, and pass through that door and stop. To your left in a
locker room are two guards, it's not necessary to kill them, but it's fun.
Now open the next door, behind which at least three soldiers are waiting
with rifles in hand. Open it, step back a few feet and wait for them to
enter. They line up so the killing is easy.

Go in and check the left and right rooms, where Dr. Doak, the double agent
Scientist will hand you a door decoder for later use. He may not be there
(he's got a light brown hair and a beard and he walks slow, without putting
his hands up) -- if he's not there, you'll see him near the bottling
facilities upstairs.

Leave those two bottling rooms and continue on through the next door. In
front of you is the room with the two security switches, and hallways on
either side. Pull out your PP7; pick off the security guard to your left
and right. Now, enter and go toward the room in front of you. The room is
filled with four guards, so switch to your KF7, but don't throw a mine in
there. Go to the left and right and pick off the guards. Almost guaranteed,
you'll invite others. After dusting those stray guards, and facing the
door, hit the console on the right with the flashing button, press B, and
now run because the doors are timed. Of course, you'll have to bust out
through about five guys, so reload your KF7 and then blow the guards away.

If you make it through the security door, go up the stairs, dust the three
to four guards and enter the bottling rooms, one by one, to find Dr. Doak,
if you haven't already found him. He walks around, and may actually walk
toward you if he's near. Talk to him, wait until you get the decoder key,
and then get ready to run. Have your KF7 loaded and ready. Now run down the
only other hallway. Killing about three guys should set you free for a few
seconds.

Now, you can use the door decoder. You'll see two doors, the one on the
right is your door. In easy mode, you simply approach it, but in medium and
hard you must switch to the key and wait. Once you're through it, switch to
the mines. Go down the stairs, approach 006 so that a conversation begins
and as soon as it starts lay one mine on each of the five giant vats.
Across the room from the staircase you descended, there is a door -- it's
your escape route. Now there are only two things that need to be done. One,
make sure that 006 is about 5-10 feet away from the tanks (so that when you
blow them up he doesn't die). And two, blow up the ALL of the vats. As soon
they're toast, just walk out that door. If you stick around to see what
happens, guards will come by the bucket load hooting and a hollering and
gas will flood the room. Make it out alive, and your mission is
accomplished.


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L E V E L   T H R E E :   R U N W A Y
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All difficulty levels

Primary Objectives:

1. Find plane ignition key: easy, medium, and hard
2. Destroy missile battery: medium and hard
3. Escape in plane: easy, medium, and hard
4. Destroy heavy gun emplacements: hard

Weapons and gadgets: PP7, KF7 Soviet, timed mines, detonator, grenades,
Klobb, ignition key.

Note: Tank alert! There is a tank, which we neglected to mention in our
early version of the strategy. It's also noticeable in the cut-scenes when
the game has just started. It's excellent help when trying to finish off
the 00 Agent level. We found it was best to use after we got a hold of the
ignition key in the bunker. We suggest then getting into the tank and
taking out all of the auto guns first, while trying to kill off men second.
It's practically required in the 00 Agent level, but not in the Agent or
Secret Agent level.

Immediately behind you is a large crate of grenades. Grab the box. A guard
is in a nearby room. Kill him and pick up the crate of mines. Head out into
the snow by sliding through the snow chute at the far-left end of the
hallway. One guard is watching the area. Kill him and grab his KF7 Soviet.
To acquire the plane key, walk left and enter the shed. Grab another crate
of grenades just outside the door. After entering, turn right and two
guards guard the plane key. Kill them, walk behind the table and pick it
up.

This level is unusual because all of the enemies are far away from you and
yet there isn't a Sniper Rifle to be found (as far as we know). Stick to
the left side of the runway, which is the side you're already on once you
walk out of the shed. A soldier is guarding something obscure and a pair of
barrels are near him. Aim at a barrel just for fun, he'll die in the
explosion. Run past him, shooting the next few guards, who are practically
lining up, until you reach a nook in the wall. Hide here for a few seconds
and switch your ammo to land minds. Across from you, in the distance, is a
soldier or three, but your focus here is the missile battery nearest you.
Throw a few mines at the machine gun battery, and run back to the crevice.
They'll take out the gun and a guard.

Now run back to the nook in the wall. Across the field is a single guard.
Zoom in and dust him. By this time, about three to four soldiers are just
about to greet you. Kill the closest soldiers first, then back up and wait.
More will arrive. Use the leaning technique if you want. They come in
waves. Dust the first and second waves and grab their guns. You'll pick up
a Klobb, and you should switch to it.

If you simply stay in that nook, the guards will never stop coming. You're
next target is the missile battery across the runway, nearest the plane, so
to get there you'll eventually have to stop killing them. It's hard to
stop, isn't it? Eliminate a wave of them and then run. The best way to run
is to strafe and run at the same time. It works. Head to the battery where
you'll dispose of two guards. Switch to your mines. Throw a mine or two
onto the battery itself, not the structure on which it rests. From far in
the distance another machine gun battery is nicking you, and it's annoying,
so in the medium level, run to the plane and touch it. In the hard
difficulty, you need to blow them up. Use your mines, but be fast and stay
out of its reach. Even better, use the mines. By the time you reach the
plane, the second battery should blow. Check to see mission B completed.
That should be the mission, in a nutshell.


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L E V E L   F O U R :   S U R F A C E  1
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All difficulty levels

Primary Objectives:

1. Power down communications dish: easy, medium, and hard
2. Obtain safe key: medium, hard
3. Steal building plans: medium, hard
4. Enter base via ventilation tower: easy, medium, and hard

Weapons and gadgets:

Silenced PP7, KF7 Soviet, Sniper Rifle, Klobb, grenade launcher, safe key,
Hut key, grenades.


Unlike the easy mission, fewer soldiers chase you, but they're better at
aiming their weapons. Follow the road to a crossing that splits to a small
house on the left and right. Two guards shoot at you on the right. Kill
them and grab the booty inside. Skip the left house for now.

Continue on down the road, keeping the big satellite dish in sight. You
have to power it down anyway, so use it to guide you when disoriented.
Along your path is an observation tower, which has nothing in it. Skip it.
When you're at the satellite dish, take a right. Along the way, you should
pick up the Klobb, a fast-shooting, automatic machine gun. It's excellent,
albeit loud. A small guard construct and two houses appear. Ignore the
metal girded construct and the first house and head to the other slightly
farther house, the one at the end of the road. You'll find the hut door
key, grenade launcher, and more grenade ammo. A beige-suite military
official has the key. Kill him off.

Now, remember that hut at the beginning of your journey we told you to
skip? The military officer you just killed gave you the key to it. Run back
to that first hut, ignoring soldiers. Just run and occasionally strafe to
avoid gunfire. Unlock the hut door and grab the safe key. Objective B
completed. Now head back to the main road, and be sure to reload because
there will be some out-of-breathe guys wanting to kill you.

Head straight to the main satellite, ignoring any distractions. Enter the
facility and run up the stairs. In easy mode, you simply walk in and open
the door, ascend the stairs to the door, and press B to power down the
satellite. In medium and hard you have to unlock it with the key, and power
it down. Just don't shoot the computer, which will sound the alarm. Run
down the stairs.

Two more objectives to go (in medium and hard). You must obtain the map, in
the very dangerous bunker compound, and find the ventilation shaft. Turn
left once you leave the satellite area. Follow the path to the compound.
There are many houses; enter the first house on the left to unlock the
safe, grab the map, and head out. If you want to get rid of some guys, use
your grenade launcher, aiming at the barrels. That'll get them for sure.
Still, the best idea is to run, because there are too many guys around.

Where was that ventilation shaft again? If you're at the enemy bunker where
you found the map, with the gate to your back, look to your right. There is
a narrow road to the left of the satellite dish (off the main road) that
leads to the shaft. Pass the satellite, follow the path, and then stay to
your left. You'll see in about four seconds. Climb up to the top of the
shaft, pull out your silenced PP7, and then blow off the four locks with
two shots per lock. The grate will drop out of sight, and then you're home
free.


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L E V E L   F I V E :   B U N K E R   1
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All difficulty levels

Primary Objectives:
1. Disrupt all surveillance equipment: medium, hard
2. Copy Goldeneye key and leave original: easy, medium, hard
3. Photograph main video screen: easy, medium, and hard
4. Get personnel to activate computer: hard
5. Download data from computer: hard

Weapons and gadgets:

Silenced PP7, DD44 (.44 magnum), Klobb, KF7 Soviet, grenade, camera, key
analyzer, data thief, security card, computer room key card, Phantom, and
Klobb.

Open the door in front of you and quickly kill both guards. If you're slow,
they'll hit sound the alarm. Pick up their stuff, KF7 Soviets, and use the
PP7 again to knock out the red alarm on the wall.

Turn around and head to the room from where you started. There's another
door there, and behind it is a generator and a surveillance camera, quickly
open the door and blast it to pieces (you can nail it with one shot if
you're good). No alarm means you've succeeded.

Go back to the second room you were in. You'll see a guard passing. Reload
the PP7 and take him out with one shot to the head. He's got a security
key card. If he doesn't, another guard in the near vicinity will. Knock out
the camera outside and to the right.

With the room you just departed behind you, turn right. You'll reach a room
that's also part cave. Three men will guard it. Kill them and eliminate up
the camera. Use your PP7 for quite death and few enemies, or your KF7 for
more enemies, plus better enemies as well, like the Klobb and DD44s.

Your left is a hallway that leads to a staircase. That staircase leads to
the main room with Boris, the key you need to copy, and a map of the world,
of which you'll need to take a photograph. But you can't go in yet, there
are simply too many armed men in it.

Leave that cave when the coast is clear. You'll find very close to you a
gray door that leads to another gray door inside it. Go inside the first
door, but not the second. Look through the window. There are three men, and
a mainframe. Don't use any grenades, and make sure not to blow up the
mainframe. In the difficult level you'll have to bring Boris up here and
turn on the computer. Two men are to your right and one to your left. Open
the door and spray them with bullets. Collect their weapons and head to the
main room. At this point, you should have eliminated everyone in the
hallways and other rooms, except for the main one.

Round the corner to your left and slowly use your silenced PP7. A few
guards should be in various places around the room. One's directly to your
left, another straight across from you -- now is a good time to switch to
the Phantom. To your right is a staircase, so run up it and kill off the
three enemies in it. The room you're in is a split floor and across from it
is a similar one across the large main floor. Two men are in it. Run over
there and blow out the camera. That should complete objective A. This
should all be done quickly, so that Boris doesn't run away. Initiate
conversation with him for the hard level of difficulty. He'll lead you to
the mainframe room. Now, while you're in the main room, you'll see a giant
world map. While you're following the ever-so-slow Boris, switch to your
camera and take a shot of the map, completing objective C. Let him type in
"knockers", and then switch to your data thief. Press Z to enact it, and
wait until it's completed. Boris will have turned on the alarm, so prepare
to face dudes with DD44s. Also, they have more life then usual.

Now run back to the computer in the main room where you found Boris. Pick
up the key and switch to your key analyzer. Copy the key by pressing the Z
button and your primary objectives are now complete. There is one door to
the right of the world map. Enter this door which leads to a staircase
where at least two guards are standing at the top. Use your C button to aim
high. That's it, spy guy.


---------------------------------------------------------------------------
L E V E L   S I X :   S I L O
---------------------------------------------------------------------------


All difficulty levels

Primary Objectives:
1. Photograph satellite: easy, medium, and hard
2. Obtain telemetric data: medium, hard
3. Retrieve satellite circuitry: medium, hard
4. Minimize scientist casualties: easy, medium, and hard
5. Plant bombs in fuel rooms: hard

Weapons and gadgets: PP7 silenced, plastique, camera, KF7 Soviet.

In the easy section, there is no time limit, but in the medium and hard
difficulty levels, the whole mission is timed and a clock at the bottom of
your screen delivers the time. You have 7:30 minutes (in medium, and 8:30
in hard) to meet all of your required objectives. That means a lot running
and killing, baby. Also, in every room there is a green card, i.e. the
satellite circuitry, and important telemetric data which you'll need to
recover. The satellite circuitry lies around on tables, and is pretty easy
to spot, while the telemetric card is harder to find. Security cards are in
the hands of the scientists. If you run and scare them, they'll drop the
cards, otherwise the cards are in their hands. Usually the guy in the
deepest corner has it.

Again, in the easy level, you just need to make it out, keeping a few
scientists (and yours truly) alive. But in the hard level, you'll have beat
the time limit, collect all the circuitry, take a picture of the satellite,
and blow up the fuel rooms. Like the instructions say, concentrate on rooms
H4, C3, K2, and A1. In the middle rooms there are two body armor vests, so
keep an eye out for them.

Go to the first room and kill off about three soldiers guarding it. They
will be in range and if you kill them fast enough and no scientists should
get in the way. Pick up the required cards (two green data ones resting
sitting on a table on the left) and the security card on the floor.

After the first room you'll come to a split in the hallway, take a right,
and pass along a side bridge, by the rocket. At least two men stand behind
the door that leads from the bridge to the hallway, so when you open the
door, shoot fast, strafe right. Then strafe left in front of the doorway
and finish the other guys off.

At the end of the hallway that turns left, there are a few barrels. A few
soldiers may also appear. Instead of shooting them, shoot at the two
explosive barrels in the corner, if done right, all of the nearest barrels
will blow. Give yourself a lot of room, like stay at the bottom of the
stairs. Approach the corner of the wall without revealing yourself. Lean
out and shoot about three or four guys in the distance. Be wary of
grenades. Take out one soldier at a time. There are more barrels just
around that corner, so if the barrel explosion you caused didn't set them
off, make sure the enemy fire doesn't either.

You're now ready for room two, containing at least three soldiers who hide
behind the door on the right. Another will be in your sight as soon as the
door is open. One green data card lies on a computer card just on the other
side of the door, so grab it. Grab the security card on the floor as well.
As many as three more guards may enter the room, so watch out. Go up the
stairs and out.

Another split in the hall appears before you, and you should strafe to the
left side of the hallway and kill the guy on the right without exposing
yourself to the intersection. Now turn left, press R and Right C, and lean
to see a soldier ducking behind a crate. Now turn and go to the right where
you'll open a door to a bridge with a load of soldiers on it. More appear
on the other side of the door. Strafe and shoot, strafe and shoot. After
that, enter the room, follow the corridor that leads up a short set of
stairs and then lead to the third room where more soldiers will meet you at
the top of the stairs. Don't forget to wave.

The third room. No soldiers will appear initially. Enter and head right to
the bald scientist in the corner. He will have a DAT card, which will
complete objective B. Great, now turn around. Go to the far side of the
tall computer just next to the door. Another bald scientist is there, so
you'll need to grab the security card from him. Objective C has now been
completed. You should have no less than 1:40 on your clock if you're
halfway decent. Three guards will stand in your way as you pass through a T
shaped split in the corridor. Turn right, and get ready.

After the third room, turn right and kill the few soldiers on the bridge.
After that, a clan of gunmen are ducking, hiding, and shooting. Follow
suit. Crouch down and wait until there is no gunfire, and then stand up and
shoot. Kill the first guy on the left and hide behind that crate. Then duck
and shoot a few times quickly, before they start tossing grenades.

Room four has the satellite. It's easy to spot because of the blue side
paneling; switch to your camera and take a picture. All objectives are met
for easy and medium. Walk up the stairs and prepare for another battle.
There are no less than a dozen men, plus Ourumov, who has a brief case
behind them all. While it's relatively easy to kill off the soldiers,
Ourumov will shoot and not miss until you run toward him. And you're gone
take a few hits, so hopefully you've acquired those vests. Half way through
the tunnel he'll run. You're on a time limit, so rush at him as soon as you
kill all of the soldiers.

Chase carefully after him, but slow down before you turn the corner left in
the final T-shaped hallway. At least three guardsmen are there. Strafe
right and left to avoid their shots. Turn left, go out the door that leads
to a bridge, and then to another door. Enter it and pass through a hallway
with an oval shaped room. A guard will stand at each side. Shoot one, then
the other. More should appear. Go right into the next room and kill the few
guards that are in the middle of a giant computer circle. Plant the
plastique, ascend the three stairs, and turn left past the room you
entered. Don't forget to run like a crazy fiend. Take a right to an
elevator, and that's the ball game, spy guy.


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L E V E L   S E V E N :   F R I G A T E
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All difficulty levels

Primary Objectives:
1. Rescue hostages: easy, medium, hard
2. Disarm bridge bomb: medium hard
3. Disarm engine room bomb: medium, hard
4. Plant tracking bug on helicopter: easy, medium, and hard

Weapons and gadgets Bomb defuser, tracking bug, D5K (silenced), Phantom,
PP7, KF7 Soviet.

You begin the level by quietly docking at the frigate via a small
motorboat. Walk up to the man deck using a lone stair case. Turn left once
you're at the main deck, and make your way to the second staircase you see.
Walk up the stairs and open the door. Go the hallway's end, where there's a
door in front of you and one to the right. Enter the door on the right and
take out the guard holding a hostage. Kill the guard closest to the hostage
first, because he's most likely to kill the hostage. There should only be
two guards in that room; after you kill them, go to the only other door in
that room. A second hostage is there, so aim and drop his captors, being
careful not to blow up the amazingly sensitive equipment.

Leave that room, walking right along the hallway. Walk down the set of
stairs, then take a right. The first room on the right holds a gunman on
the far right side. Take him out (duh). Retrace your steps out of that
room. Continue through the hallway to a set of stairs next to another turn
in the hallway. This is kind of cool: shoot the guard at the bottom of the
stairs first; the other guard won't even notice all the racket, and then
kill the deaf guy at the top of the stairs, collect his gun, and descend
the stairs.

Now do a 180 degree turn, walk a few short steps, and enter the room on the
right: It's the engine room. There are a handful of guards in it, about
four to five. Shoot the ones all on top of the walk, descend the stairs and
at the bottom and at the far side of the room, you can see a hostage
standing, looking as if he were being held at gunpoint. Funny that, he is.
Walk carefully toward him and, after clearing ventilation shaft on the
left, you'll see the assassin. Make sure to add extra lead, when you kill
him. Be stealthy, or the assassin will kill the hostage (this goes for any
of the hostage situations). If you turn 45 degrees to your right another
guard is standing there waiting to kill you. Turn around, and... (that's
right) kill him. One more should be floating around down there, so remember
to kill him dead too.

Now, you're on your way to disarming the computer. Ascend the stairs and
look across the room. If there is another guard there (and there may be),
well...kill him! You should see a computer monitor against the wall. Before
approaching it, check to make sure no once will shoot you, and then switch
to, the bomb defuser located via your handy watch. Diffuse the bomb by
pressing B. There's only one hot-wired computer left. It's upstairs. Leave
the engine room via the door you're closest to. Follow the hallway, passing
a staircase, to a door leading to a control room with a hostage in it. Kill
the aggressor. Beyond this room is a hallway with yet another hostage.
Dispatch of this bad man and take his nice gun. Retrace your steps, and
ascend the stairs you found outside the machine room.

Retrace your steps all the way back to the very beginning, where you first
entered into the ship. The hallway is the first one entered. When you enter
into the hallway, a door across the ship will catch your eye. Go toward it
and prepare to save one last hostage. Before you enter, you may be carrying
a gun in each hand. Switch to one, whichever you feel comfortable with, but
remember there are at least three guards in that room, and more who will
enter when they hear your shots. Load you gun if it hasn't been reloaded.
Make a special note to yourself that the assassin and the hostage will be
in the center of the room. To the right, just out of site are at least
three others. Shift to the left side of the door before you open it to get
a much better angle on the assassin. Enter, shoot the guy nearest the
assassin, then kill the other three or four. Remember not to kill the
hostage who may get in your way once he's freed. Once everyone is dead,
reload. Look for the control console with a little bomb on top of it.
Diffuse the bomb. This will complete an objective in the medium and hard
levels.

You now need to find and place the tracker on the helicopter. Back up
against the computer consoles. Look across the room: from left to right on
the opposite wall, there are four doors. Take the door second from the
left. Go straight through two doors, take a left, a right, and then
continue on through the hallway, passing though two more sets of hallways.
You should be able to hear the helicopter. The last door in that hallway
leads to the helicopter. Go down the stairs, approach the helicopter,
switch to the Tracker bug, and press Z. Now you just have to find a way
out.

Walk around the helicopter to other side of the ship where you'll see a
long staircase, walk up it, through two doorways, and then descend a
staircase. You'll be outside on the deck again, but on the correct side.
Stroll forward to the giant missile, look across the deck, and eye the
narrow staircase descending to your motorboat.


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L E V E L   E I G H T :   S U R F A C E   2
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All difficulty levels

Primary Objectives:
1. Break communications link to bunker: medium
2. Disable Spetznaz support aircraft: easy, medium
3. Gain entry to bunker: easy, medium
4. disrupt all surveillance equipment: hard

Weapons and gadgets: Silenced PP7, Klobb, KF7 Soviet, Remote mine, Comms
room key

You were planted here in mission 4 (surface), so this environment should be
more familiar. Bond needs to go to only three areas to beat this mission in
the medium mode. Start by killing three soldiers who are all carrying
Klobbs. Take the bounty. Switch to the Klobb, it'll make you feel good. Now
follow these basic steps. Stay on the main road until you reach the third
road on the right. Take it past the empty bunker on your right, to the
dead-end with a single bunker on it. Kill the surveillance camera and
enter, and then kill the military commando just inside the door. Pick up
the comms room key and his gun. You'll need the key later.

Head back to the main road, but make sure to shoot the borsch out of the
Russian dudes who've heard all the racket. When you reach the main road,
take a right, at the fork just before the satellite, take a right and
follow this road to the satellite building. Run and you'll miss all the
guys who want to join in the killing. Run straight up the stairs, locate
and shoot the surveillance camera (at the second tier), open the door at
the end of the stairs and you'll see the communications computer console.
Smash it. Text will tell you when it's completely destroyed. Now leave (and
you'll have already been joined at this time by about five Russian dudes
(just kill them).

Two objectives left (in the medium mode), and to meet them you need to take
this path. In the hard mode, you must go to the enemy bunker (yuck).
There are at least two camera in that area, and you should be fully loaded
and in good health. You will take damage here. Now go back to the main
road, and take a left at the fork and head toward the ventilation shaft.
Now if you take the next left, you'll go to the ventilation shaft, which is
perfect if you're in mission 4. But here, before you reach the ventilation
shaft, take the right at the fork, avoiding the ventilation shaft. By
taking a right, you'll run straight to the helicopter and the bunker.
Switch to the timed bomb, plant on the helicopter, walk far away and make
sure the helicopter is blown up. A few stray Russian guys will show up to
drink vodka with you. Usually you can just stray left to avoid them, but we
usually kill them. Kill them (hey, why not?). Enter the bunker. You're
done.


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L E V E L   N I N E :   B U N K E R   2
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Difficulty levels: easy, medium

Primary Objectives:

1. Compare staff/casualty lists: medium
2. Recover CCTV tape: easy, medium
3. Disable all security cameras: medium
4. Escape with Natalya: easy, medium

Weapons and gadgets: Magnet watch attract, KF7 Soviet, throwing knives,
Klobb and double Klobb, videotape, memos, notepads

Addendum

Silenced PP7s:

There is a way to get two Silenced PP7's in this. There is a safe that can
be opened in this level that will recover your PP7 and your dossier. If you
go to the room that has six mainframes and one camera and one soldier, you
will find a safe key that will open the safe near the prison from which you
extricated yourself. This safe is the closest one to the jail cells. These
guns are only available in the Agent and Secret Agent levels.

This level is hard, but it's one of the best-designed levels in the game.

You're stuck in a cell and next to you is Natalya, who you meet for the
first time. (Approach her cell and you'll initiate a conversation, but you
don't have to talk with her if you don't want to). Check your gadgets.
Switch to the magnet watch attract. Approach the side of the cell with the
door on it. Across from you is a key, so press Z and the key will fly to
you. Wait until the guard is really close to you and press B to unlock the
jail cell door. The guard will bend down on one knee to shoot at you, when
he stands up give him three judo chops (judo chop!). Take his KF7 Soviet.
Switch to the watch attract magnet again, walk to the circular caged
platform at the end of the hallway, press Z, and you'll pick up a set of
throwing knives.

You can let Natalya out by pressing B at the cell door, but don't. Go to
the double door, look through the windows. Use you site and in the next
minute you should see as many as three soldiers walk by. Knock each off
with a blow to the head. Try to use only one bullet per soldier, otherwise
you make a racket and the whole building will know you're there. If you're
not that good yet, try to control your fire to a single shot, pause, and
then another single shot, etc. Open the door, peak around the left corner,
it should be clear, but don't go down the long hallway on your left yet. Go
to the double doors ahead (which you'll need a security key for) and turn
left. Another set of doors (which you can get through). Peak through the
window. Three guards. Aim for one, peg him in the head, and stand back. The
two others should come out. Try to be quiet while you end their boring
lives.

The basic aim here in this first part is to avoid the many annoying
security cameras (which are everywhere) and find security keys. Go back to
the long hallway and stop at the end. Soldiers will pass by. Wait until
there's just one and then peg him quietly (one shot). At least three others
will follow. Kill them as quietly as you can, too. Go up the short flight
of stairs head straight. You're now entering an automatic gun area that
wasn't in the easy level. At your first turn look up and ahead, the back of
a big gun. Blast it. Run through the maze until you see a red light. It'll
come after the blue light. Stop when you see it and the big automatic gun.
Blast it. Walk ahead into that slightly open area and stop. To your right
is another big automatic gun. Blast it. Stray soldiers will come from
behind you every so often, so keep an eye out for them.

There's a split in the hallways. Turn right and kill two gunmen and hide in
the corner while you reload. Lean out and kill the guy on the other end of
the hallway. At least a half dozen more soldiers in little batches will
arrive from both ends of the little maze you're in, but if you're somewhat
subtle, their march will end. Kill them all off and then peak out into the
long hallway, but don't step out. There's a guard at the end of it. Pick
him off with slow single shots. The coast should be clear. Run down the
hallway and take your first right. Peep through the window, kill off one
guy. The door will open, kill the next guy. You should pick up Key card A
also the Severnaya staff list. Cool.

Step out of the room, take a left, go down the flight of stairs (you should
recognize the area you're now in), go down the hallway, and take a left.
The key card will now open those double doors. If no guards are around then
run like the dickens to the next set of doors. If you stop and look down
the hallway, you're sunk. There are two guards there, plus a security
camera. That's why you run. Turn around and wait for the dumb guards. Kill
them. Now enter the double doors. Then look through the window, kill one
guy through the window, and the door will open, followed by at least three
guys. Kill them quickly and hide in the storage slot on your left. If no
one comes, then one by one kill each single or set of guys who hide in
those storage slots. If all goes well, then the room will be empty. Look
around. There are two important items here. One is a red clipboard, and the
other is a body vest. The clipboard will allow you to meet objective A.
Grab them both and head toward the opposite door.

Look through the next double doors. Knock out the camera. Go through the
hallway, and instead of ascending the stairs on your right, pass them.
There's another camera waiting for you there, so don't do it. Instead,
circle all the way around to where you picked up the key card A and the
staff list, pass that room, and enter the long hallway. Walk down the
hallway. You have several choices. First take out the most obvious camera
in that hallway. Take one slow shot at a time. We've actually knocked one
of these cameras out in one shot, but it usually takes three. Back up a few
steps now. Take the first door on your left. Peak through the second set of
doorways, and look left. Blow out the camera on your left, and then wait
for the guard inside to move on you. Kill him and take his key card B. More
guards will arrive from outside. Keep their deaths somewhat quiet, and stay
away from the mainframes so stray bullets don't blow them up.

Leave the room, take a right, and don't move. Inside that room is a camera.
Open the door and strafe right out of its site. Time your approach so that
when you strafe back in its site, you blast it right off. If you blow this
chance, you're history. Lots of guards will kill you. OK, once that's done,
enter the room. Head toward the other door and look straight up. The
nastiest camera in the game is way up on the wall. Blast it. Only two left.
Enter that room and grab the CCTV tape. Yes! Now back out, and head toward
the main control room.

You're almost done, and there's only one camera left (thank God!). Peak
around the corner. Two guards hover inside the glass encased room across
the way. Two more guard the exit. Start picking them off one by one, but
still remaining in hiding. After killing them off, get to the stairway
closest to you, and switch to your Klobb (actually you should have double
Klobbs by now). Kill off as many as two to four guys in that room. Descend
the stairs. Head toward glass room across the main room. Make sure to stay
against the wall. There's a camera up on the wall in there. Use your site
and blast it. Almost done.

Go get Natalya from out of her cell. She will follow you back to the main
room, although slowly and sometimes awkwardly. Nonetheless, she will follow
you. She'll check a computer, set off a timer, and then both of your should
run the heck out of there. Use the glass door exit, run up the stairs, and
depart. You're done.


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L E V E L   T E N :   S T A T U E
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All difficulty levels

Primary Objectives:

1. Contact Valentine: easy, medium, and hard
2. Confront and unmask Janus: easy, medium, and hard
3. Locate helicopter: easy, medium, and hard
4. Rescue Natalya: easy, medium, and hard
5. Find flight recorder: easy, medium, and hard

Weapons and gadgets: PP7, KF7 Soviet, automatic shotgun, flight recorder.

This is a straightforward mission, obstructed by bizarre, Russian
constructs, 3D shapes, and the remnant shards of the collapsing communist
union. Mission objectives in three the difficulty levels don't differ,
except that your life meter runs down faster and bullets that hit you do
more damage.

Turn around and check out the gate. This is where you'll end up at the end
of the mission. Turn around and walk into the park, eliminating about four
military personnel along the way and picking up a trusty KF7 Soviet. Stay
left, pass by a gold star (which you need to remember to get back safely),
and under two constructs that appear to be arches. You'll approach a set of
pillars and a group of red, blocky letters on your right that read PCCC.
Keep going to the left.

Soldiers will leap out from nowhere throughout the level, but relatively
few of them are necessary to kill -- that is, once you become familiar with
the markers and shape of the park.

Within about a minute or so, you'll see a red box-shaped thing on your
right; it looks like a shed or an 18-wheeler cargo freight. Enter it to
meet Valentin. Now enemies will attempt to kill you while you speak with
him. He'll tell you about Janus, and how you need to meet him at Lenin's
statue, how Janus is a Liens Cossack traitor, and then he'll walk away.

The real trick is to get to Lenin's statue. From the shed, it's extremely
easy to get lost, so watch for signposts. Looking out of the shed, turn
about 10 degrees right. The first sign is a bright white post directly
ahead of you. Go to it, and then proceed along the red fence on your right
side. Along this venture soldiers will greet you, and even on the medium
level, they're pretty bad shots.

The next signpost appears to your left. It's a shiny hammer and sickle,
that great Communist symbol. Stay to your right or you'll end up in a cull
de sac with a tool shed. Remember; keep along the red fence. To get a handy
vest of body armor, look just past the hammer and sickle at an oddball
group of shapes in front of you. On the left is the backside of a giant
hand, and just beyond is another golden hammer and sickle. Walk between the
hand and the wall to its right (where you'll find the narrow entrance) to
retrieve it.

Come out, make a 180 turn, and continue the same way you were walking
before picking up the armor. You'll reach Lenin's statue in about 10-20
seconds, switching back and forth through the obstacles (the best strategy
is to stay nearest the middle, avoiding the side paths). Walk around the
statue once and face the path you just traversed. Make sure to go through
the weapon selection so that no weapon appears. That's right, you want to
meet Janus empty handed. In addition, don't walk to close to Janus, or
he'll flee (wuss). Janus turns out to be Trevelyan, your old secret agent
associate whom you believed dead in the dam incident. The game follows the
movie to a T here.

Trevelyan will talk about how everyone else is a Lienz traitor, and
deliver a message about Natalya: she's at the helicopter, and you only have
three minutes to get there. Do'h! You may get a little damaged here, but
it's possible not to with a bucket load of strafing and running. But first,
don't fret, the four henchmen with automatic shotguns aimed at you are not
that big of a deal. Really. Pick them off however you want, left to right,
right to left. What really matters is that you pick up their guns, five-
cartridge shotguns that pack a mean punch. The KF7 is just as effective to
get out, possibly more effective, but the shotgun is more fun. These
henchmen are pretty much the only opposition between you and the helicopter
now, and instead of just military guys rolling out of the woodwork to kill
you, these dudes will, too. Kill them off fast.

Now, to get back. Weave through the constructs until you see the gold
hammer and sickle, and then aim a fraction to the left. Once you see the
white pillar again (the red fence now should be on your left), aim down the
slope so that you can see the red shed where you spoke with Valentin. Make
sure it's to your right as pass it. Now you must retrace your steps. Keep
running until you see a block structure, which you'll go under. The next
set of landmarks are a tall, white pillar on the left and a short, squat
pillar on the right. Hey, and remember those crazy red, 3D letters? They'll
show up just after those pillars. A white hammer and sickle will appear on
your left, so turn slightly to the right and you'll see a red star and a
white shed, the next land marks: run between them, then under several
constructs. Now you'll see a path beginning -- it'll lead you back to where
you started, and just beyond that is the helicopter and Natalya.

Natalya is lying on the ground to the right of the helicopter. Run up to
her and as soon as she begins talking, check the bomb detonation time, and
walk toward the gates. She'll follow you. Now there's just one last step.

You must retrieve the flight recorder, which blew out of the helicopter
somewhere in the park. You can leave Natalya at the gates. The recorder is
bright yellow (and sometimes red) and appears in different spots on the
path depending on what level you're on. The easier the level, the closer it
is. In the easy mission, the recorder is resting at the bottom of the hill
from the helicopter; in medium, it's farther along, and hiding just beneath
a high red construct on the path, in hard, there are more soldiers and it's
slightly harder to find. If you go too far, a message will appear
indicating that the tape couldn't have been thrown that far. If so, walk
back up the hill to find it.

After you retrieve it, hike back to get Natalya, who's been taken hostage
again. Stow your gun (like when you met Trevelyan) and walk through the
gate when they ask you to. Mission accomplished.


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L E V E L   E L E V E N :   A R C H I V E S
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All difficulty levels

Primary Objectives:
1. Escape from the interrogation room: easy, medium, hard
2. Find Natalya: easy, medium, hard
3. Recover helicopter black box: medium, hard
4. Escape with Natalya: easy, medium, hard

Weapons and gadgets: PP7, DD44, Klobb, KF7 Soviet, grenade, watch magnet
attract, interrogation room key, flight recorder.

Once again, you're screwed. It seems that Natalya has gotten you into
trouble again. Is she really worth it? (If you ask me, no, she's not worth
it)

A gun and a single round of ammo rest on a table in front of you. Pick up
the weapon and the ammo quickly so that you're armed, and press A to switch
over. If you're super quick, you can fire on the two Russian thugs before
they even get a shot off. Pick up the guard's guns and a door key. Switch
to the newfound DD44. Now, a thousand and one soldiers, thugs, KGB and
other personnel, and anyone else you can imagine will flood to your
doorway. This isn't easy past the easy level. Shoot the first two or three
guys who show up at the door, and then run straight out. This takes some
practice, and after several tries you should get it. You'll take a little
damage, too. Whatever you do, don't stand around. The longer you stay in
there, the less chance you have to escape. After about three or four guys
appear, charge the door, head straight to the very next door, about four
feet away. Open it and plug whatever is in your way. Run and keep going.

You're now in a warehouse room full of crates and ammo. In the center is
body armor. Run straight, grab it, and go the far side of the room, and
then exit. Now stand at the bottom of the stairs our of harm's way. The
guys who were chasing you will eventually come. You should have added to
your arsenal a Klobb and a KF7 Soviet. We like the Soviet since it's
quieter in short bursts, and a little more accurate. When they arrive, dust
them and then wait. They come in waves. A few guys might come down the
stairs as well. Keep an eye on the staircase, too. You can do this whole
operation from the top of the stairs as well, but it doesn't work as well.

Now (assuming you haven't already done so), ascend the stairs, open a door.
There are three ways to go. To your right is one to two soldiers. Take an
immediate left down another hallway, kill one soldier and duck behind come
crates. Stand up, kill the second guy in front of you and then run in to
the main chamber (or you can turn around and kill the guys behind you). But
again, the trick is to be fast, not to wait until winter comes. After
passing through the door at the hallway's end, you'll see you're in the
main library. Turn left and enter a door (there is a staircase to your left
but don't take it). More guards will arrive. Instead of taking those stairs
(which lead to the attic), hug the wall to your right, and run to the
middle of that room where a set of double doors is. To the right is a
smaller single door. Open it. Natalya will be in there with two to three
armed KGB members. Two to your right and one with Natalya on the left.
Don't shoot her or the guy near her. If there are three guards, one has a
grenade and he may set it off. Shoot the KGB's as fast as possible to the
right but stay away from them. Natalya may try to escape. If she does, she
may get caught, and she'll end up in a room near the beginning of the level
as a hostage again. If not, she'll hide in the attic. The way to calm her
is to instantly kill the guards in that room. Quickly shoot the guy who
held Natalya and then quickly move into the corner of the room where the
two guys were and reload. There you'll fend off as many as 12 soldiers. The
battle will eventually end.

Escape through the door you came through, careful to eliminate anyone else
around, and quietly. Before you get Natalya (or is she's with you), make a
B line across the big room and to the left. A set of double doors opens
directly to the stairs that descend to the main room floor. Descend the
stairs, and walk across the length of the floor to a doorway (to the left).
Open it, take an immediate left again and open the second door. There may
be guards to your right. If so, shoot them, quiet like. You'll be in the
corner of another library type room. To your immediate right is another
door, open it. You'll appear in a hallway with shining light. Run to its
end, take a right, and enter the door. There's a guy in black who looks
like a bad guy, but isn't. Don't shoot him! You'll meet Mishkin, who will
have a discussion with you and then hand over the safe key. The safe is
right behind him. Open it with the key and remove the black box inside. If
Natalya isn't with you, retrace your steps to the attic. If she's not
there, she was captured again, and you need to find her.

Go to the observation deck above the main floor by ascending the steps you
originally took. On the wall opposing you are two doors. Take this left
door into a hallway. At the far end is where she is being held captive.
Empty rooms should appear on your left (and occasionally one or two of them
have soldiers in them). If you see a soldier, kill him quietly with one
shot. When you get to the room, there are three men in thick dark coats and
Natalya. Kill them all to escape that room. (That room also has a secret
door. Directly opposite the door is a wall. Press B to open it. Cool!)

Once you've found her, head back to the library observation deck. Once
you've made it into that big area on the second floor, shoot out any one of
the windows and jump through. That's it. You're done. Feels good, eh?


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L E V E L   T W E L E :   S T R E E T S
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All difficulty levels

Primary Objectives:
1. Contact Valentin: medium, hard
2. Pursue Ourumov and Natalya: easy, medium, and hard
3. Minimize civilian casualties: easy, medium, and hard

Weapons and gadgets: Specialized PP7, KF7 Soviet, Tank.


In the easy level, you simply have to reach the end of the level in your
Tank. In the medium and hard levels, there is a cool, but weird extra
objective, to meet up with Valentin.

To meet with Valentin, run forward and lean left around the corner. Kill
the three soldiers coming your way. Don't get hit, these guys aren't that
good and strafing will keep them from missing. Or simply kill one and let
the rest come to you. Pick up their KF7 Soviets. Head toward the tank and
to the left of the jeep is a guard who's taking shots at you. Kill him and
then turn around and in the corner is another one. Kill him, too. A third
and final soldier will attack from behind a gate. It's pretty easy to
figure out what to do with him.

What next? In the medium level, you must make contact with Valentin first,
and then jump in the tank. In the easy level, there's no need to speak with
Valentin, so jump in. For the medium and hard players, walk out of the gate
and take a left down a narrow alley. Follow the alley, killing about a half
dozen stray soldiers along the way. Don't get hit, you need all the health
you can get. Follow the road and a wide, long street with about four
soldiers will appear. Kill them and take notice of the shots coming from
the far building. If you walk all the way to the end, look up close. You
can see soldiers in the rooms and you can jump through a few of the windows
and kill these guys if you want. Don't bother with these guys. There's a
door that clearly means for you to enter into it on the building to your
left (if you didn't enter the far building). Go in, take a left and you'll
see Valentin in a small room there. Talk with him.

Valentin will extend the time you have to rescue Natalya, but only if you
listen to him. Walk around Valentin so that you're facing the door. After
Valentin talks to you, he'll run back to the tank. Follow the streets back
to the tank and get in the tank as soon as possible. A message will flash
on the screen telling you that Valentin has contacted his friends, and you
will receive double the time you started off with, 5 minutes.

In the tank, the fastest path out is as follows. Drive out the gates, turn
right at the fork, and follow the street for a few blocks, turning when it
does, until you reach the next intersection. Go straight and you'll
hopefully run over several enemies (and hear their yelps of crushing pain).
A mixture of civilians and military roam around the streets, so be careful.
Civilians wear red and the enemies wears green. Switch to the Soviet
occasionally because it's more effective than shooting tanks shots at
everything. Troops are faster and can make better turns than you, and your
cannon just can't hit them at close range. You can also turn the head of
the tank as well.

At the next intersection, take a left and blow up a few cars from a
distance. Entering an explosion will cause serious loss of health. (In at
least two instances, you'll need to blow them up to clear the road.) Beware
of the path of blue land mines that a civilian is running around. Shoot one
cannon shot into the patch and they'll all set each other off. When the
explosions finish, drive through. At the next intersection, go left, then
the next right. Next you'll see several troops shooting at you, so shoot
them or crush them, whatever seems most cruel. You'll know when you've
reached the end: There are two cars parked in front of an opening of the
street. Make it there alive, and you've completed the level.


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L E V E L   T H I R T E E N :   D E P O T
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All difficulty levels

Primary Objectives
1. Destroy illegal arms cache: hard
2. Destroy computer network: medium, hard
3. Obtain safe key: medium, hard
4. Recover helicopter blue prints: medium, hard
5. Locate Trevelyan's train: easy, medium, hard

Weapons and gadgets: PP7, D5K Deutsche, Safe key, blueprints.

Secret Weapon: Rocket Launcher!

Correction: In order to beat the 00 Agent in this level, you must first
find and destroy the illegal arms cache. Instead of running to the computer
network area straight off, take a right where you would have taken a left,
and run to the second warehouse on the right. Kill off the three to four
guys there and then pick up the Rocket Launcher! Yeah, baby! Then destroy
the cache from up on the bridge using a rocket, but don1t use the second
one. Finish off the cache with any other gun. (Save the other rocket for
the computer network auto gun). Once this objective has been completed,
then stay cool -- and hidden -- once you open the warehouse door. Enemies
will be crawling on all sides. Once the coast is relatively clear, head up
to the computer network and follow the rest of the guide.

The first goal is to get bigger weapons quick. In the easy mode, go to the
far all, and behind a crate on the right is armor. Three crates past that
on the left is your first Russian victim. Take his gun, a D5K Deutsche. In
the medium level, you need to obtain a safe key and blow up some computers.
In the easy level, you simply have to find the train. Now back up a few
steps after the first kill, and at the opening take a left and start
running. Skim the left-hand wall until you reach a double gate fence. Open
it and go through. Skim the left wall, to keep out of site. At the end of
the path is a garage with a door, reading BXOII. Go to the far left side of
the garage door, and angle your gun inside, then press B to open the
garage. There are two guards. You'll have perfect aim at one. Kill him and
step back to the wall. The other will step into view. Kill him.

A large crate on your right will protect you from soldiers who'll run over
for the right when they hear the racket. Three to four other soldiers from
inside the garage will appear. Kill them, and your right for more soldiers.
A good place to couch yourself is in the crevice between the wall at your
back and the crate on your right, which gives you a perfect angle of any
newcomers. You can strafe left and right to see anyone who's coming from
here. Try entering the room again as soon as the coast is clear (which
won't be for long).

Wait for the garage door to close, keeping the bad guys outside. Shoot the
remaining soldiers by peaking and leaning around the giant gray wall of
crates between you and a large, mean automatic machine gun. This auto gun
shoots non-stop and will kill you within seconds. Once the soldiers all
seem dead, play a little trick on the machine gun. Strafe to the right and
let it see you and then quickly strafe to the left. It'll still be a second
or so behind you. You'll have time to aim, and unload a flurry of shots.
Destroying this auto machine gun is hard, and you may die a few times in
the process. Aim upward to kill it. After it's dead, walk left and there
may be one soldier remaining. Just be wary. You should be able to pick up a
double D5K Deutsche now. The far table on the left should have a safe key,
so grab it, and then blow all of the computer equipment away. Shoot the big
screen, too. Objective A and B should have been met for the medium and hard
level.

Now, before you leave there are a bunch of soldiers waiting for you. So be
smart. Open the door and lean out to kill the trio of guys waiting for you.
When the coast seems clear, run straight down the path, past that earlier
gate on the right and keep going until you reach a big clearing. The
clearing is noticeable because of the orange-ish pipe that runs form
building to building overhead. At that point, turn left there and head
straight.

There will be a few stray soldiers shooting at you so stay lean, mean, and
run! Veer a bit to your left. You'll go about 100 feet or so, until you
pass under another orange pipe. You'll see a white gate on your right and
several graffiti-laden crates on your left. Pass through that area until a
white building appears on your right. (in this area are at least two body
vests and more soldiers hidden in between crates, but you may not really
need the vests). Enter through the door on that building. Ascend the
staircase and find the safe upstairs. Toggle to your safe key, choose it,
press R, and bottom C to duck, then press B and back up so that the door
can open. Grab the train blueprints, having met objective C, and go out the
nearest door.

This door leads to the train. Open it, descend the stairs, and run toward
the far-left garage door. Open it. There may be one or two guards on your
right to meet you. Kill them. The train is right in front of you. Walk
toward to the yellow vertical stripes and press B. At least two guards will
be there. Kill them. You're in and the mission is done.


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L E V E L   F O U R T E E N :   T R A I N
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All difficulty levels

Primary Objectives:
1. Destroy brake units: easy, medium
2. Rescue Natalya: easy, medium
3. Locate Janus secret base: medium, hard
4. Crack Boris' Password
5. Escape to safety: easy, medium

Weapons and gadgets: PP7, D5K Deutsche, 9 mm ZMG, watch laser.

Secret weapon:

Onboard the first train car in the Agent level, if you shoot your way all
the way through and blast out the brake mechanism on the floor, try
shooting the two wooden crates across the way from the brake box. Under the
bottom crate is an RPC-90, which makes getting through the rest of the
level a piece of flaming cake!

In the Secret Agent level, there is a DD44 n the same location, but there
is nothing there in the 00 Agent level.

See below for extra tips on how to meet the last objectives.

In the first train, there are two parts. You start off with a PP7. Use your
site to knock off the guy on the far right, and the guy on the far left,
using a crate to employ the leaning technique. After that reload, and stand
straight out there and fire away. This first train is easy. Collect all of
the ammo, and you're now loaded with the D5K Deutsche. Before you leave the
train, knock out the brake system to the right of the door. It's yellow and
red and made of pipes, and has a gray box on top of it. They all look like
this.

There are more crates in the second train, so try to hide behind the gray,
metal ones, because they won't blow up in your face. A man in a beret will
be on your immediate right once you get to the gray box. Another enemy in a
beret will be on your left just behind a crate or two. Strafe, shoot,
strafe, shoot. Stay away from the crates that begin to get dark in color
because they are about to blow. Kill the brake system at the end of the
car.

The third car is a passenger car. As soon as you open the door enemies are
waiting for you. Stay near the entrance, picking them off as they come
toward you. A few will hang back, so lean to the right and use your site to
kill them. On your left is a bathroom. Each car has one like this. As soon
as you pass this room a soldier will step out of it. Step in front of it
and then quickly back up and shoot him. You don't need to check the
passenger areas in this car. Run to the front and blow up the brake box.

The fourth car is lots of fun. Oh, yeah. Soldiers will enter the third car
just after you blow the brake box, so just line them up for a bullet feast.
Now that a few are gone, step up through the door and position yourself so
that you can aim at them with the site and pick them off as they
bottleneck. The brake on the fourth car is just to the left of the entry
point. Open the bathroom, step inside for a good, safe shot at the brake
box, and then step out again. Check all the passenger rooms. The second
room contains two soldiers, and so does the fifth. Two guards are lined up
at the very end, and they can hit when they hear you half way through the
car. There are some timed, locked doors, and guards will emerge from them.
Be smart, always check your rear.

In the next four, shorter, green rooms, there are more troops, but with
better guns. Some of them are in the bathrooms as well. In the last of the
green rooms, two servicemen provide you with a 9 mm ZMG, a super cool rapid
fire gun. As soon as you kill the last man in the four room, turn around
because one of those earlier locked doors opens, and out comes sneaky
Russian dudes. Be ready for them after the doors of the fourth green car
open.

You're in the second to last car now, a gray girded car. To your right is
the brake control. Don't shoot it just yet. One or two servicemen are in
the hallway. Dust them. Now shoot the control box. At least two more highly
armed servicemen will appear. The best tip for this car is to simply stay
just inside the entree door near the brake control and wait for them to
come to you. Once you blow the box, objective A is met.

Now walk into the next room full of crates (there's nothing there in medium
and hard, but in easy there's a body vest in the back) and switch to a
single gun with a site. Enter the next car slowly. Natalya is captive and
has a gun pointed at her head. Two soldiers are behind this pair. Just like
in the park in St. Petersburg, walk slowly. Trevelyan will tell when you're
too close. This is a cake walk, if truth be told. Turn on your site, aim
for his head, and take one shot. If you kill him, automatic doors will shut
you and Natalya in. Behind you and to the right is a white hatch. It's
bolted to the floor. Toggle to your heaviest weapon first. A timer goes
off, leaving you with about one minute to get out. Blast the hell out of
the bolts until you can barely see them any more. now switch to your laser
watch and melt each gray strip off one by one. You need to beat the clock
by at least five seconds, otherwise you're toast (because Natalya has to
get out too). Soldiers will be shooting at you from the right. Just run
left, strafing left and right to avoid their shots. Natalya will follow
you. Occasionally, she'll get shot. Try not to run too far ahead of her to
avoid this. You'll have to find the secret base which is just ahead. You've
completed all of your objectives.

Addendum: How to get Natalya out of the train without getting her killed
can be a terribly depressing experience (especially in 00 Agent). We had a
heck of a time completing this level in 00 Agent -- it was especially
difficult keeping damn Natalya alive. Here1s how to get her out safely and
to meet the mission objectives -- in all difficulty levels.

Killing Ourumov
When you finally get to Ourumov, Natalya, Xenia, and
Trevelyan, whip out your D5K Deutsche and kill Ourumov by putting a single
lead piece through his face. Quickly after, crouch down so that any shots
from Trevelyan will be avoided.

Breaking Through the Hatch
Next, aim your D5K Deutsche toward the hatch on
the ground, and start picking off bits of the annoyingly strong metal
latches that keep the hatch on. Why? Because it physically makes it easier
for you to burn them off (with your laser watch) once they1ve been beaten
to all hell. The only disadvantage to this technique is that it1s more
difficult to see the actual pieces. Anyway, we've been able to open up that
hatch with as many as 20 seconds left!

Cracking the Password, Locating the Base

Natalya will automatically start in on the computer in the attempt to
achieve these two objectives. Keep an eye out for her computing messages.
She needs to locate the secret base, which should happen first, and then
Crack Boris code, which will take the longest. Should you wait until the
last second, or leave early? Natalya will follow you as soon as you leave
the train, so don't leave early, got it? Usually, it1s best to wait about
five seconds before the train blows, and then escape. Maybe four. She1ll
almost always wait that long until cracking the code. Waiting any longer
give or take a second, and Natalya will get blown up trying to escape.

Keeping Natalya (and yourself) Alive, Complete Mission A bunch of
trigger-happy henchmen will start shooting at you as soon as you leave the
train. They1ll appear on your left. Before you leave the train, switch to
the RC-P90, or in Secret Agent and 00 Agent, the two ZMGs. The trick here
is to give Natalya enough space to get off the train so that when it
explodes, she doesn't get catch the explosion. So, get off the train, turn
left toward the enemies, shoot a few shots, and move all the way to the
right and back a few steps -- that will give her enough space to walk away
(remember, Natalya will follow you wherever you go). Now blast away at the
enemies, making sure to hit the wooden, explosive boxes (which of course
will scatter their body parts across the area) as well as the guys
themselves. The trick is to be fast and shoot enough of them before they
hit you or Natalya. If you1re slow, they'll eventually hit Natalya. As soon
as you think the coast is clear, then run in a zigzag fashion toward the
front of the train, and -- about 50 feet past it -- if you and Natalya are
still alive, you've beaten the game.


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L E V E L   F I F T E E N :   J U N G L E
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All difficulty levels

Primary Objectives:
1. Destroy drone guns: easy, medium, hard
2. Eliminate Xenia: easy, medium, hard
3. Blow up ammo dump: medium, hard
4. Escort Natalya to Janus base: easy, medium, hard

Weapons and gadgets US AR33 Assault rifle, RC-P90, Grenade launcher.

Start by moving just into the jungle landscape, about six steps. A handful
of military men come at you with US AR33 Assault rifles in hand. Kill the
first one and pick up his rifle, then kill the others. Use trees as hiding
spots, and progress through the mission constantly looking for new trees to
hide behind. In less than a minute you'll find the first automatic turret.
or it may find you first. Hide behind a tree, and use the leaning approach.
Take a few seconds after it finishes firing. Then lean out and shoot it.
After the first automatic weapon is destroyed, go to the far left jungle
wall and pick up body armor near a fern and a few trees.

Progress through the jungle hiding and searching, and you'll find two more
turrets surrounded by soldiers. There is body armor on the right of the
second one and to the left of the third one. Each vest is very close to the
jungle 'wall'. Stay as healthy as possible, you'll need it for later.

After the three turrets, you'll come to a hanging bridge. Run across it
until you hear a change in the music. Xenia will say something cliche like,
"This time the pleasure will be all mine," and will shoot and roll a lot in
the easy mode. She's easy to kill here. Just keep shooting. In medium and
hard, she will throw grenades and shoot you with deadly accuracy. Shoot her
and strafe, shoot and hide, and Natalya come in to help. Don't let Natalya
get killed, or it's back to the drawing board. Finally Xenia will die, and
you an pick up the a nifty RC-P90, the best gun of the game (at least at
this point). Cross the bridge and take out the automatic machine gun to
your immediate left. It won't activate until you pass it. Kill it first. Go
to the mouth of the cave, located forward and to the right.

In the cave, fog will hide an automatic machine gun on the left and about
three to five soldiers on both sides. Find yourself a good place from which
to shoot, and use the sight on your rifle to pick them off, aiming for the
auto gun first. Remember to keep your shots to a minimum. Now head up a
slope, taking out two to three gunmen. On the left part of the cave is a
ladder. Ascend it slowly. If done right, you'll see an automatic machine
gun that hasn't been activated pointed right at you. Take three shots to
kill it. A bunch of crates are up there and you'll need to blow them up to
meet an objective. Do it from a distance. But look to the right first
because there is another automatic turret. Kill it. If you don't take the
ladder route, the right path is laden with army men hiding behind steel
crates. That path also leads to the same area via a different route. Either
way is good, but you can eliminate the turrets that could kill you from
behind by taking the left route.

Go right and prepare for battle. There is a major stash of ammo and gunmen
sitting waiting for you. Switch to the grenade launcher. Shoot one grenade
into the area, one to the left, middle, and right areas. This will cause
major damage, but won't kill everyone. If you wait to long, the soldiers
simply replenish themselves. Seconds after the explosion, switch to the US
AR33 Assault rifle or the RC-P90, and kill, kill, kill! Do it right, and
there's nothing left. Again, there's not much to hide behind here, so
strafe, shoot, and duck. Do it fast, too. After you've cleaned them out,
you will see a cave path that leads around the right corner leading to your
exit. A few soldiers will block your path, so pick them off. Enter the next
room, and you're done.


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L E V E L   S I X T E E N :   C O N T R O L
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All difficulty levels

Primary Objectives:
1. Protect Natalya: easy, medium, hard
2. Disable Goldeneye satellite: easy, medium, hard
3. Destroy armored mainframes: easy, medium, hard

Weapons and gadgets: PP7, timed mines, Deutsche, detonator.

You start off in an elevator with Natalya, and in the easy mission, you
simply stroll out and shoot everyone in the cave. But it changes in the
medium and hard levels. There are three vicious guard guns placed high on
the walls, and the first time in medium mode, you won't know what hit you.

Run out of the elevator to the wall in front of you. Kill the three
soldiers who run at you. The first automatic machine gun is tough, but
there is a spot where you can shoot it without it seeing you. The second
one is in the middle of the room, so stay covered in your first hiding
place across from the elevator. The third one is the nastiest because it's
high and right around the corner. Once you've taken it out, there are two
soldiers just behind it and one behind you in the area where the computer
controls are. Kill them. Get Natalya and she'll open a door for you. A few
guards will appear in the distance. Kill them from a distance. Farther on
is a room full of soldiers with big guns and grenades. Oooooh. Pick them
off one by one, careful of grenades. back up if you hear that awful
clinking sound. In the medium and hard levels, there are many more
grenades.

When they're all gone, instead of taking their stuff, go down the stairs to
the room where you knocked of those two guys from a distance. There are
weapons, and timed mines. Ahhhhhh. Now enter into that crate-filled area
and pick up all of that lovely ammo. At the far side is a path, and four
guards will bottleneck there for you to kill. If not, two will, and two
will wait just outside to the right.

You're in a pump room. Go up the stairs. Ascend the stairs, open the door,
and back up a few steps. Soldiers will line up to get shot. There should be
four, maybe five. Once that area is cleared, go down the stairs, open the
door and check around the area for soldiers. Boris is in front of you at a
computer console. Let him go, and make sure NOT to kill him. If you do,
Natalya will quit the mission. He'll pull a gun on you, and then drop it
like a goof, and then run away. Don't bother with him. Just for fun, follow
Boris to a caged area upstairs that contains body armor. He'll disappear
into the rocks! Talk about strange!

Stick mines on the two mainframes and blow them up. This should kill the
two soldiers upstairs. Go upstairs and to the end of each hallway and stick
mines on the mainframes. Blow them up. There are two more.

Go back down to the main floor and head toward the only door you haven't
opened. One of two giant turrets will shoot from the distance and three to
four soldiers, guarding a mainframe, will run toward you. Pass in front of
the door to let the soldiers know you're there, and then wait for them to
come to you. After, angle yourself so that you can just see a piece of the
turret on the right, but so that the gun can't actually shoot you. Take out
the second one.

Don't enter yet. In medium, on each side of the door are two more turrets
aimed at you. Open the door and run straight ahead fast. You can avoid
getting hit. In the easy level the staircases above the turrets didn't make
any sense, but in the medium level, they do. Ascend the stairs and duck
down so that you see a piece of the gun. It can't shoot you, but you can
blow it up. Perform this same task for both sides. You can also shoot down
the turrets from the rooms nearest them, using boxes to protect you.

Walk out and before ascending the staircase. Go to the main part of the
room with the computers in it. Take out the side computers, leaving the two
center ones alone. Now, facing the big screen, ascend the spiral stairs on
the right and walk to a small door in a rocky area. Walk down and get
Natalya. If you're really fast, you'll have to wait for her. Lead her to
the main computer area, to the central monitor.

Natalya will start working on the computer but she'll sound the alarm.
Reload your guns and position yourself in the middle of the monitor
section, facing Natalya. What you're doing is getting the best possible
angle on the soldiers who will come flooding down the stairs. From your
spot you can hit all of them and completely miss Natalya, who's in the
center. We haven't found a better way than this. Be democratic with all the
soldiers. They'll flood down two to three at a time. Kill each one off, and
don't let anyone get too close to Natalya. Your objective is to protect
her, and if she dies, you'll have to start the mission over. A door to your
right (the double door that didn't open up before), will leak a few
soldiers and they'll bust through the big glass screens. This is the
hardest part of the game, almost.

When she finally overrides the computer (and it takes forever), Natalya
will flee. Don't follow her. With your back to the main screen, take a
right, then another right at the previously locked double doors. Make sure
your guns are loaded. You'll now be way outnumbered. Enter and like before,
be democratic with your lead (i.e. kill everyone). Run and gun. Pass
through the first room (a locker room with a body vest in it). Take a right
and another right behind a stack of crates. behind them is a small room
containing the last mainframe. Reload and blow away the two guards there.
Prepare for another onslaught from the door you just entered. Switch to
your last mine or two, throw it on the glass encasing the mainframe, strafe
to the farthest corner, and then switch back to the Deutsche. You should
have completed the last mission, except escape. Be wary of each door
opening and guards coming in. Head out the way you entered. Go straight out
and take a right in medium and hard. For easy, take a left and head out the
far exit. A double door should lead to an elevator that will take you out.


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L E V E L   S I X T E E N :   C A V E R N S
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All difficulty levels

Primary Objectives:
1. Destroy inlet pump controls: medium
2. Destroy outlet pump controls: medium
3. Destroy master control console: medium
4. Use radio to contact Jack Wade: hard
5. Minimize scientist casualties: easy, medium, hard

Weapons and gadgets: ZMG (9 mm), PP7, AR33, timed mine), shotgun.

Four to five guards will be in your immediate presence, kill them, and try
not to get touched. It's possible. Then just follow the path the only way
you can. You'll pass through two doors before being able to veer off the
beaten path. Go downstairs to an area with two computers, a scientist or
two, and some ammo boxes. Blow these up the computers, and then the boxes,
for ammo. There is a pathway to another similar area; you can take it or
the stairs, both lead to the same place. There are two main computer
set-ups down there as well. Blow them up, and objective A will be met. Make
sure not to hit any scientists.

You'll come to an opening. It leads to what seems like the bottom of the
entire cavern. There should be a guard or two, so kill them off. A winding
path leads in a spiral fashion along the right side. Take this path (there
aren't any other choices anyway). Knock out about three military personnel
along the way. At the top is a guard and a door. From this door, a handful
of soldiers will emerge. Stand back, wait until they show up, and then blow
them the pieces. Make sure to stand back and off to the side to stay un
hit.

A circular cave with a central pillar and about three to four guards and
lots of ammo boxes are next. Nail all of these guys and grab some ammo.
Follow the path until you have a choice of going down some stairs to your
right or continue upstairs. Go down the stairs and run straight down the
hallway killing everyone until you reach the end. Guards will shoot at you,
so turn back and go back up the stars you descended. Now run along the top
of the bridge way blowing everyone away.

You'll reach an entrance, but don't go inside yet. Retrace your steps to
the very door that led you into this area in the first place, and then walk
down the stairs and do a 180 degree turn. Follow this new path around until
you get to a cavern with lockers in it. The lockers will be on your right
side. Blow up the lockers. Behind them is a secret path to another cavern.
Lockers on the other side will block your path, and you'll have to blast
them, and unfortunately draw attention to your arrival. You should have two
ZMGs by now. Use them to blast through the second set of lockers. Guards on
the other side will take note of all this racket, so be prepared when you
arrive to shoot at anything that moves. There are initially about three.
Two to three more join in from a stone staircase on the left.

Once the area is generally clear (note: if you stay in one place too long,
more soldiers will come), you'll see a big pump on the left, surrounded by
two computer consoles. Blow these consoles up and the one to the left of
the secret entrance, and objective B will be met.

Walk up the stairs carefully. No one should be in sight. That should worry
you. To your right is an automatic machine gun and two guards. Move out
about a foot quickly to get the guards' attention and then quickly move
back down the stairs. If done skillfully, the machine gun won't react. The
guards will come to you, and you'll kill them. When the coast is clear,
angle slightly to the right so that you can hit the big gun. Make note of
the locked door to the right for which you'll need a key for it). Take the
door to the left, instead. Now you have to carefully clear the guards from
the paths. Wipe them out and you should pick up a few security cards along
the way.

You will next approach an opening guarded by two soldiers with sunglasses
and berets. These guys have RC-P90s and carry code cards B and C. You're
near the heart now. Kill them but don't enter the doors behind them.

You're about to enter the radio room. You must not make any big explosions
that could destroy the radio. Take a look around real quickly and then pull
out. There are a few guards inside, one with a RC-P90 to your right, as
well as a piece of body armor on the crate. Go through the first door, open
the second and peek around. Kill any stray guards and back out. Do this
until you're sure no one is left but the RC-P90 guy on your right. In the
distance are the radio, scientists, and three soldiers who stand right in
front of explosive barrels. They can easily shoot at you from the right, so
shimmy to the far left wall and turn around from where you came. The RC-P90
guy will start shooting, and to need to take him down from where you stand.
Now, use the leaning technique to peg each of those three soldiers near the
radio. Use the site on the rifle, too. Once the area is clear, go to the
control room and radio intelligence. After you've send your signal, put a
timed bomb on the explosive barrels, and another objective is met
(Objective C).

Now get out. Go back to the room with the strange blue door you couldn't
open. You should have picked up a key to open it by now. Two guards will be
waiting for you on the other side. Kill them. Go through the next door on
your left, the exit. Janus will appear and say something like, "Too slow,
eh, James?" Then an automatic machine gun on the ceiling will start
blasting you. Kill it as fast as possible and enter that area because
visitors will appear behind you. Run through that tunnel, find the
elevator, and you're out.


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L E V E L   E I G H T E E N :   C R A D L E
---------------------------------------------------------------------------


Primary Objectives:

1. Destroy control console: easy, medium, hard
2. Settle the score with Trevelyan: easy, medium, hard

Weapons and gadgets: ZMG (9 mm), PP7

The main principles of beating this level are rather simple, ol' chap.

1. Find the computer console that controls the satellite dish and destroy
it.

2. Follow closely behind Trevelyan once you find him. He will run from you
the entire level, occasionally stopping to shoot or double back. By staying
as close to him, you'll reach your goal faster, which to settle the score
(i.e. kill him, difficult to guess that one, wasn't it?).

You start off on a cul-de-sac wing. Back up to your left and pick up a
piece of body armor and then run forward along the hanging bridge in front
of you. Pick the center of the path with your PP7 and, without using the
site, start shooting. You will hit an enemy soldier running toward you.
Pick up his two ZMGs and keep running, because at the top of the wing are
at least three more soldiers just like him. Kill them and grab their guns.
Turn left, run to the staircase to the center platform, and descend. Half
way to the first descending staircase you'll discover Trevelyan has set the
auto destruction to explode. You have three minutes to turn it off.

That at least helps to set your priorities straight. So, go to the first
platform, making sure to kill the single guard, take the staircase on the
left down to the lower platform, and you'll see two shacks. Go left; the
computer console is in it. The door will be open. There are at least two
guards, each packing.

Be careful not to enter right away. Trick the soldiers to come out by
running in front of the door and then getting out of the way. An automatic
machine gun is aimed at the door. When you are ready, point your gun up,
target, and blast away. Another auto machine gun is inside. It won't set be
set off until you're more than half way in. Step in about three steps and
shoot the remaining guys, if there are any. Always check your back, too.
New soldiers will run down the steps when you're not looking.

A giant piece of machinery is to your left; behind it is the computer
console. You should have more than a minute left. Blow the second turret up
and then hustle to the other side of the machine. You'll see the computer
console. Shoot it to stop the antennae and the cradle from blowing up.
Objective A is achieved.

Trevelyan is next. A few more guards will approach you from the door you
entered. Kill them, and get used to taking a little bit of damage. You now
need a body vest. Leave the shack from he door you entered and go to the
other shack, which is nearly identical inside. Swing around the machine and
pick up the body armor.

Head back to the other shack. Settling the score with Trevelyan means that
you chase him across the entire cradle at least once. The biggest trick to
this chase is to stay as close as possible to him. He'll run around the
cradle at least twice if you're decent. He stops inside the shack, at the
bottom of the staircase beneath the shack, and at the top of the cradle to
shoot at you.

He will eventually run to the very bottom of the cradle, to the antennae.
He'll drop down to the antennae platform, a mere 10 feet across, and then
sneak up on you. Get out your biggest, fastest gun (duh, the ZMG), and make
sure it's fully loaded before you jump down. He'll immediately start
shooting. Reply with as many shots as fast as possible. You'll have to
knock him off the antenna to win this battle (or settle the score, as the
game says). If you're left standing and he falls off, you win the battle
and beat the game. Yahoo! Here's an advice: SKIP THE ENDING!!! It is really
not a good watch...it'll only waste your time. But if you really want to,
then go ahead. Just remember that I warned you!

Now you can beat the game on the medium and hard levels if you dare. By
beating the 18th level in the most difficult mode, you will open up the
19th level. If you beat the 19th level, you will open up the 20th level. If
you beat that in the most difficult level, you'll open up the 007 mode,
enabling you to modify enemy control, like health, accuracy, etc.


---------------------------------------------------------------------------
S E C R E T   L E V E L :   A Z T E C
---------------------------------------------------------------------------


Primary Objectives:

1. Reprogram Shuttle Guidance: easy, medium, hard
2. Launch Shuttle: easy, medium, hard

Weapons and gadgets
PP7 Special Issue, Moonraker Laser, Grenade, Guidance
Data, Security Smart Card, Launch Protocol Data, AR33 Rifle

This level is one of the coolest, but also one of the more task-oriented,
and you'll need to do some backtracking amongst this many room Complex.
You'll also meet Jaws! (<-- Major spoiler!!!! Their fault!!!!!)

You start off in a small door frame, with guards to your left and to your
right. There are fewer to the right, so strafe out pointed to that side,
kill the guard there, rush toward his collapsing body, grab his gun, and
then spin around and hide behind the nearest pillar, a few steps from him.
The remaining living guards have grenades and aren't always that athletic
about handling them (sometimes they blow themselves up). But beware just
the same. If you hear that little clinking sound, you know to run and hide.
If they don't throw grenades right away, they will approach you and start
shooting. Kill these two guys off, and then head toward the opposite side
of the room.

A shadow on this wall highlights the secret door which opens by pressing B.
Inside the next room, which is bigger than the previous one, you'll look
through a stone hallway. One guard will stand directly in your way, so kill
him immediately and then look out in the distance and you'll spy one more
guard to the far left. Kill him while two more fill the hallway. Knock them
off without advancing. Now move about three-fourths of the way down the
hallway, staying to the right. A guard in the distance on the right is
hiding behind unbreakable crates and has a perfect view of you.
Unfortunately, you don't have the same view. There's one on the left but
he's father off. Lean out and let him give away his location. Then lean and
shoot him off. Again, beware of these guys because they have grenades, and
they're slightly better at throwing them.

After pegging this guy, move out and to the right and hide behind the
nearest pillar. There should only be one soldier remaining, hiding on the
far left behind steel crates. Run to the pillar parallel to the one you're
hiding behind (on the left side), and pick off the last guard. Now you can
breathe for a moment. Take a look around. There are two parts to the room,
separated by a deep crevice in the middle. From here there are two ways to
go, and one is definitely better than the other: you can drop down the
gully, or take the secret door across the chamber. Either way you chose,
you'll get to the same place, it's just that the path via the secret door
is much more manageable. A lot more manageable. (Just for fun though, drop
down the galley and you'll end up facing jaws -- from the 007 movie
Moonraker. You'll face him eventually, but this way you'll see him much
earlier.)

Press B to open the door and play a little trick. Run into the large, dark
control room about two steps to let the guards on either side know you're
there. Then quickly step back into the hallway. This forces them to come to
you, and you can then just pick them off in the hallway. There are at least
four more guards in the hallway, and you'll need to trip them up, too.
After those two are down, run in and into the first three-sided 'room' or
'slot' on the right and reload your weapon. At least three guards will
appear slowly from the other little slots. Pick them off as they approach
you. There are at least three, so when you believe the coast is clear,
snoop carefully across other little slots to make sure they're all gone.

In this control room you can see computer panels behind a glass encasement.
That's where you will set the data to reprogram the Space Shuttle. Also
you'll pick up another important document, a DAT for launching the shuttle.
but you must first face jaws to acquire a Security Smart Card. So, turn
around. A control panel in one of the slots to your right has a flashing
red button on it. This should look familiar. Hit the button and a giant
computer on the wall will open up, revealing a secret pathway. Inside is at
least one guard. Use your rifle site to quietly pick him off. Then enter
the area. Pick off any other guards you see. Follow the hallway and open
the next door on the right; at least three soldiers guard this hall. Pick
off each one quietly, one by one, by placing a bullet in their heads.

Follow that hallway, and turn right at its end. You'll face a strange room
with two computer panels on the far side of the room. Quickly step in and
out and let the two guards on either side of the entrance come to you. Kill
them, spy guy. As soon as you do, the floor and roof will transform and a
message will tell you that the shuttle is about to do fire its engines (or
something), which will kill you instantly. But it won't if you do something
simple: Blow up the computer console on the far right wall. And then enter
into the hallway behind it. Strangely enough, there's a labyrinthine
corridor behind it. Hmm...

Enter in and follow it to the first left, and take it. Then take your first
right and hold your spot. Beyond you is a long hallway with two automatic
machine guns and a few guards running your way from the left. Let the three
or so guards come to you, and kill them. You should pick up their guns and
one will be the Moonraker Laser with unlimited ammo! Yes! This is just
short of having the Golden Gun. Now move up to the T split in the hallway,
where, on your left is an auto gun facing away from you. Lean out and shoot
it. Do the same to the one on the right. Check to make sure no guards are
coming your way, and then run right to the end of the hallway to pick up a
piece of body armor.

Now, you're ready to make your assault. Walk down the hallway containing
the broken auto guns and follow it to the end. You can pass through a
ventilation door, but don't just yet because there are four motion
sensitive auto guns in the area. Strafe to the left and inch forward
halfway down this hall until the nearest gun is activated or you see it
through the door, then shoot it. Then move up to the ventilation door and
peak out right -- an inactive auto gun is hanging on the wall to your right
about five feet away. Kill it. There are two more hanging high on the walls
to your right. From behind the door you can blow up the one on the left as
well as the more difficult one on the right. A few stray soldiers will
approach the door and shoot in; kill them off. There are at least three
soldiers with lasers hiding behind steel crates against the wall on the far
right, so take them all out. The coast should be clear. You should have a
grenade by now. Keep it until later, when you meet Jaws. Now move toward
their carcasses and pick up their weapons and then head toward the Space
Shuttle on the other side of the room (notice the mainframe on your right,
you'll need to go back to it later). Half way to the space shuttle is a
ladder that leads up to a control panel. Go up and hit the button which
will close the exhaust doors and also open up a necessary door you've
already been through.

Now to meet Jaws. After descending the ladder, turn your back toward the
vent door from which you arrived. A similar door is on the opposite side of
the room. Go through it, take a left, kill any guards around you, and
descend the stairs. Take a step to your right and, facing the same way, go
forward until you reach a right turn that looks through a high, narrow
passage. At the end of the tall, narrow crevice is a huge room that opens
up and which contains Jaws and a few other soldiers. Jaws takes a million
hits, unless if you hit him in the mouth (or face), but he still takes a
bucket load either way. Use the attention getting trick (walk out so he can
see you and then slip back) and lead him into the narrow hallway. Back up,
switch to the grenade and throw it so that when Jaws walks in, he gets it.
He'll easily survive, but you'll have taken some life out of him. Then back
up out of the hallway to your right, and use your Rifle. (We use the rifle
because it's a non-stop weapon and the laser takes a millisecond between
shots, allowing Jaws some time to recover; use the weapon of your
preference, but at least you know ours.) When Jaws turns the corner, aim
for his head and pummel him until he drops. He usually gets a few shots in
so be careful and hide behind walls. Now, pick up his weapons and the smart
card you've been needing. Kill any other guards in the area and run back to
the vent shaft, cross the room (a few guards will be there), and enter the
vent shaft from whence you first came. Follow it all the way back to the
control room with the glass doors.

We're finally getting something done now. There are two things you must
perform once you've opened up these glass doors: Pick up a DAT on the right
table; and reprogram the Space Shuttle. So go ahead and pick up the DAT,
and then switch to the Guidance Data via your watch and slip it into the
computer terminal on the table to the left. Objective A will have been met.

Now, go back to the Shuttle Room, where you'll once again meet up with a
bunch of ingrate soldiers, and ascend the ladder so that you can once again
open up the exhaust doors, and then head toward the computer terminals on
the far end of the room. Go to the mainframe (remember?) on the right and
toggle to the Launch Protocol Data you picked up in the glass-encased
control room. You'll have to do this quickly because a few stray soldiers
will shoot at you from behind. If you've done it correctly, a timer will
set off, and you'll have approximately 30 seconds (or so) to run out of the
room and keep yourself alive while the shuttle launches. If you're alive
when it does (and the exhaust doors are open), then you have beaten the
level. Nobody does it better.


---------------------------------------------------------------------------
S E C R E T   L E V E L :   E G Y P T I A N
---------------------------------------------------------------------------


Primary Objectives:

1. Recover the Golden Gun
2. Defeat Baron Samedi?

Weapons and gadgets:
PP7 Special Issue, Golden Gun, ZMG (9mm), grenade

This level is actually quite easy if you know how to get the Golden Gun,
and there in lies the biggest trick. Also, do you really defeat Baron
Samedi...?

Here is the quickest way to accomplish both of your goals. First, obtain
the Golden Gun and then kill that crazy Baron, who must be killed three
times. You start off in a long rectangular room centered around a pool.
Move to the right side of the room and walk down the stone path. At the end
and guarding the large entrance into the next room are two guards, one on
each side of the opening. Hide behind the last pillar and pick off the
first guard which will send the other toward you, and then kill him. Obtain
their ZMGs and pass through the opening, staying to your right.

In the second room, there is a passage on the right side leading to the
Golden Gun. In the passage is a staircase and at its foot is a path to the
right. Remember this path. Take the staircase up and press B when you
arrive at the gray door. A narrow hallway leads to a medium size room and
from where you stand you can see the Golden Gun. Well, don't be fooled,
it's a trap. The four odd blocks in the room are 'stone sensitive' and hide
never-ending, indestructible auto-machine guns that will surely kill you
every time -- if you don't follow our directions to the T.

You've got to think back to Indiana Jones's first movie. Remember the
movie's first adventure when Jones obtained that first golden statuette? He
stepped on a particular sequence of stones to get there. Oh yeah, now you
remember. So, step on the first stone, and watch the glass case appear and
encase the Golden Gun and the ammo. Now, move all the way to the left, and
then move up (toward the gun) to the second stone. Move three stones to the
right, two up, one across left, one up, one across left again, then two up
and one to the right, and you should be standing right in front of the gun.
The glass will move down if done correctly and the machine guns won't come
out at all.

That's the easy part. Now locate the only way out -- a gray stone door that
will reveal a piece of body armor, and a door that lets you back out and
into the clutches of a few gun-crazy soldiers. Switch to the Golden Gun,
and you'll only need to hit each soldier once to kill them. Sweet, eh? With
your back to the door you just stepped down from, kill off the soldiers
around you and head straight into the next room, where Baron Samedi is
waiting for you. He must be killed three times regardless of the difficulty
level. Each time you face him his strength is heightened, and last time you
face him, his weapon of choice is the Moonraker Laser. So, dodge, duck, and
strafe when you see him, and then simply shoot him once with the Golden Gun
to kill him. His death is also obtained without the use of the Golden Gun
(lot's of bullets from your ZMG will kill him, too), but it's just easier
with the Golden Gun, and you stay healthier, too.

He'll next appear in the same room you began this journey in, and so you
can retrace your steps or circle around (and face a lot of soldiers along
the way). Either way, the second meeting will appear in the room where you
started. So, get there and be prepared for more soldiers and a stronger,
more dodgy Baron. (if you chose the alternate route, you'll pick up a lot
of ammo and another body vest).

After dispatching him the second time, you'll need to locate a hidden room
where you'll also find another body vest. He'll be there. Go back to the
first secret passage that leads to the Golden Gun, and instead of going up
the stairs, turn right down that passage you didn't take the first time.
Follow it to a room that has only one other door in it, and follow that
passage to a T intersection. Take a left at the T and switch to your Golden
Gun. You can see a room about 10 feet away and the Baron is in it. He's
usually either on the far left or right side. This is head-to-head combat
here and his Moonraker Laser is very powerful, so play your cards right. A
bizarre, slim pyramid of unbreakable glass sits in the middle of the room
and should be used to hide behind. The trick here is to get the vest first
and then kill him fast. Otherwise, more guards will fill the chamber and
you'll be trapped. Once you kill him (shooting him only once with the
Golden Gun), you will have beaten the level. End of game...or is it?

---------------------------------------------------------------------------


Congratulations! You've now finished the game! And, if you just finished
the above level on 00 Agent (not hard) you have now opened up a new
difficulty setting, 007 Mode! It's really neat and lets you adjust the
enemies accuracy, health and lots of other cool things. Is the game over?
No! There are still tons of cheats to get, but fear not! Below I have some
awesome (Written by Me) walkthroughs on how to get them. So, check them out
if you're having trouble, okay? They're complete...


===========================================================================


3 .   C H E A T   W A L K T H R O U G H


===========================================================================


It is needed that you know how to beat the level without a walkthrough. I'm
not saying I won't be detailed, I will be, most of the time. But, you need
to know what I'm talking about! You need to know how to complete each and
every objective for that difficulty (check the walkthrough above) so that
you don't run around clueless relying on my walkthroughs... Just play
through the level, beating it about 3 times and you should be fine. Unless
your memory is starting to fail you... No offense. I am absolutely serious.


---------------------------------------------------------------------------
L E V E L   O N E :   D A M
---------------------------------------------------------------------------

Secret Agent
Difficulty: 3/10
What you get: Paintball Mode
Time: 2:40

Oh boy, this sure is simple! :)

Ok, at the start, just run like mad (while strafing, of course), past the
truck, and run all the way to the two "doors". It is recommended that you
use the same strafe all the way there. It will save you a couple of
seconds. When you approach the first door, be ready with the B button. When
you get to it, quickly press B on the button to open up the first door.
Now, quickly run through it. The other door should be open, if not, start
over. Remember, though, it's closing so you need to get through fast!
Anyway, keep running forward. Eventually, you'll see a running guard, take
him out -- he's headed for the alarm! Don't let him press it... Well, shoot
the alarm until it breaks. Go through the door to the left and run to the
other and shoot up the lock. Now, run into everyone of those guard towers
and destroy the alarms (objective B completed). Now all you have to do is
Bungee jump! You should know where to jump... Hint: It's _really_ close to
the second guard tower.


What is "Paintball Mode"?

Shoot at a wall, or anything else for that matter (except for guards), and
paint will show instead of bullet holes (if you ask me, bullet holes is
cooler). *Yawn*

---------------------------------------------------------------------------
L E V E L   T W O :   F A C I L I T Y
---------------------------------------------------------------------------

00 Agent
Difficulty: 7/10
What you get: Invincibility
Time: 2:05

Now we're talking! This is, according to almost 80% of the Internet
population, the hardest cheat to get. However, I am one of the 20% that
DOESN'T think so... A *real* challenge would be a time of... 1:30, I'm sure
100% of the Internet population would think this is the hardest...including
me...

This strategy may seem like any other, and that's because this is about the
only way of doing it... Before you do anything, though, you should change
the "Look Ahead" to "Off". Also, everything must be done FAST. So, read
this strategy several times so that you know what to do. You should be able
to get the time quite easily, otherwise, you're either spending too much
times for guards that doesn't need to die, or, you're strafing to little.
Remember that, you need to strafe through the ENTIRE level. If you don't,
you might not be fast enough... And, it is recommended that you use control
setting 1.2 (Turok style). But, if you prefer using 1.1, go ahead. Just
make sure it is completely clean and not so worn out. If you use 1.2,
you can be sure that you're always running at top speed. Now, on to the
walkthrough!  :)


Strafe out the vents, open the bathroom door and get out of the bathroom.
Make sure it doesn't take much more then 7 seconds. As you're running down
the stairs, instead of taking out the mine, do this instead. When you see
the door, start shooting wildly (make sure the first shots hits somewhere
above the door) everywhere while heading for the smaller door under the
stairs. Fire of an entire clip so that your PP7 will reload automatically.
Then run into the small door and run up to the guard and shoot him. You
should get a KF7 Soviet and a key card. Run back out of the door you came
from.

The locked door should be open, if not, then re-start and try again.
Ignoring all the guards, run in and press B against the computer. Quickly
run out of the room to avoid gunshots. Now, from that room, turn left and
run all the way down the hall and turn left again. Open the door (you won't
be able to open it if you didn't get the card key, if that's the case, re-
start) and run through the newly opened door. There are 2 guards, and one
door in this room. Ignore the guards and go open the door in front of you.
In this room, there are three, _annoying_ guards to say the least. I call
them, "The Terminators". Why? Because all three of them just walk forward
and shooting, meaning that you can't do squat about it if you get hit. If
you want, you can run in, and throw a mine next to them, and blow them up!
Although, I suggest using the strategy below...

Simply run through the hallway with either C-left or C-right held down.
You'll run down to the other side *extremely* fast and you should only be
hit ONCE (sometimes I make it through before they've even started
shooting!) when running. At the door though, as you open it, you might get
shot a couple of times. But that's ok, you shouldn't have gotten so many
hits on yourself. As you open the first door, strafe to the RIGHT side of
this small room, and then open the door. The reason you just stepped to the
right is to avoid gunshots from those guards behind you (there can be more
then three now...). As the door opens, switch to the KF7 (if you didn't
already) and run through the door when it's open. Turn left and start
shooting wildly (if there's any guard in your way, you know what to do). As
you turn right there will be one guard standing there. Blast him full of
holes and run for the door you see. A guard should open it; I suggest that
you start aiming as he opens the door and shoot him in the head. Otherwise,
he might get in your way. (Objective A: completed)

Once you get into this room, run up those stairs. From now on, you'll need
to avoid guards like crazy. Switch to remote mines (you should have either
5 or 4 left) and run like crazy to the "glass area". Now, if you're just
trying to get the cheat, read "Method A". If you're trying to get an
awesome time, read "Method B".

Method A:

First, check out the area with the pillar (2 guards should be there) and
look for Dr. Doak (the double agent). If he's not there, look in those
glass rooms and look if he's there. If he's not there, start over.

Method B:

This method is shorter, and faster if you're lucky. Go DIRECTLY to the
pillar and if Doak isn't there, start over immediately. You'll simply waste
too much time searching for him elsewhere. Although, if you're only trying
to get the actual cheat, you should have plenty of time searching for him
in the other rooms in this area...

Regardless of method, once you see him, he'll start talking. Don't bother
listening and just start running towards the end of this area, towards the
bottling room. See the two guards? As you're running, plant a mine behind
them. Run directly to the door and press A+B. The mine should blow those
guards, along with some others, to Hell. Or, you can plant the mine at a
different place: quickly throw the mine at the "door-decoder door". In my
opinion, this is much better because it is certain to blow up at least 4 or
5 guards. Now quickly press the Start and switch to the door decoder. Press
Z against the door. Take out a weapon and make sure no one's following you.
When the door is open, run through. Switch to remote mines as you run down
the stairs. If you're lucky, Trevelyan should stand near the stairs, and
you can start taking care of those tanks right away. If not, you'll have to
lure him out (get his attention by running in front of him so that he
starts talking).

When Trevelyan is out of the way, there's 2 ways of blowing those things
up:

You only got 4 or less (not below 3 though). Then you should throw your
first mine between the 4 first. Then detonate when it's right in the middle
of them. Do the same thing with the next four. For the last two, do the
same thing except it's only 2 now. This is the fastest way to do it, only
do the other method if you are certain that you have some time left to
spare...


You have all the mines left (five). If so, plant them like this:

   M M M M M                 M: Mine
   O O O O O                 O: Gas thing

Get it? Plant five of them to the ones that are closest to the wall. Then
simply detonate with your watch once Trevelyan is out of the way.

Once they're destroyed, run through the double doors. Mission complete.


Congratulations! You should now have Invincibility! Using this method, I've
been able to get a time of 1:05!! Although, it took me forever... But,
practice is the key! And, of course, that dumb-ass Dork, I mean "Doak" has
to be in the right places...same thing goes for Trevelyan... :p

What is "Invincibility"?

Well, duh! It gives you invincibility, which means, you can't get hurt from
ANYTHING! Cool huh? I like this code... It's good when trying out some
"glitches".

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L E V E L   T H R E E :   R U N W A Y
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Agent
Difficulty 1/10
What you get: DK Mode
Time: 5:00 (Now, this cheat is just so that people will notice that there
actually IS cheats in the game, nothing else)



If you're having problems with this one, you should either seek medical
help or stop playing immediately. I won't even bother. Ok, but it is NOT
detailed...

Run to the cabin and get the key. Run to the plane. Yay! You did it!
Hooray! Stop playing if you didn't. I'm serious. Otherwise, you won't
survive the rest of the game... No really, I'll give you a pretty good
strategy which will allow times under 0:30, if you practice enough you
might get 0:24 eventually.

Skip both intros, and quickly press C-left as soon as the mission starts.
You should have collected some grenades, if not, start over. Now start run-
strafing and strafe out of here, towards the cabin. Now switch to your
grenades and run up to the cabin and quickly open the door. Run in, get the
key, run out and head for the plane. Now, with the grenades selected, press
and hold Z. Keep a straight line while strafing. After a while, the grenade
will blow up right in your face! But don't worry, it won't kill you. But
you can't do it once again...What was this good for? You just got a speed
boost and you probably earned about a second. Now, with a DEAD straight
line, towards the plane that is, quickly look right up, and throw about 3
grenades. Now look normal and head for the plane. If you're lucky, these
grenades will land just behind you, blow up, and give you yet another speed
boost. Practice makes perfect.

What is "DK Mode"?

Well, basically, everyone starts looking like Donkey Kong! Their head gets
like 2x bigger, and the same thing goes for the arms! It's really funny the
first time you see it, but then, it gets really, _really_ boring. There's
really no point of it except to see it a first time.


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L E V E L   F O U R :   S U R F A C E   1
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Secret Agent
Difficulty: 4/10
What you get: 2x Grenade Launchers
Time: 3:30

This one is quite easy, and shouldn't be much of a problem, but if you
still have problems with it, read on!

Okay, start of strafing towards the turn to the left. Keep close to the
"forest" and you should strafe past 2 cabins. Now, as you get to that area
where there are 2 cabins across from each other, notice the one to the
left. It's locked and you'll have to remember its location. And, at the
other cabin, there should be two guards outside, standing near one of those
explosive things.

Past these two cabins are two more, go to the one furthest away and open
it. Careful, there's a guy in here. Bust a cap in his head, preparing for
the other one, slightly more dressed guard coming for revenge (?). Take
care of him too, the same way. Now, quickly collect all the ammo, the key,
and the grenade rounds plus the Launcher itself. You'll need it for later.
Now quickly get out of the cabin and run towards the one I told you to
remember. Once you get there, open the door, which isn't locked anymore
because of the key you just collected. Inside, you'll see a computer screen
on a table, along with a key... get it.

Now, after you leave, make a sharp left turn and keep going to that
direction. It's recommended that you use the C-right button to strafe. If
you're going to the right direction, you should be going towards a building
of some sort (not the one with the big satellite). Go past it and keep
going. Now you'll see yet another cabin. Get inside and open the safe with
your safe key (you only have to press B). Now leave this place and start
backtracking. It is now time to enter the big building with the satellite.
Do so, and run up the stairs, in the door furthest away. Now you'll see a
computer of some sort, run up to it and press B. Now, quickly run out of
the building and head for the bunker entrance. Once you get close (you
should be standing on the "hill"), take out your grenade launcher and shoot
some grenades up at the bunker entrance. Now, head up the stairs and the
locks should be gone and if they're not, shoot them open with your PP7.

You should be able to finish this level quite easy using the above
strategy... otherwise, you need some more practice!

What is "2x Grenade Launchers"?

Sweet Jesus! You get to carry TWO Grenade Launchers! *Gasp* But hey, with
them, you can blow shit up! (Excuse the language)

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L E V E L   F I V E :   B U N K E R   1
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00 Agent
Difficulty: 6/10
What you get: 2x Rocket Launchers
Time: 4:00

This can be quite difficult if you don't know what to do... This may not be
the best way of doing it, but you should be able to finish it... I think...

Open the door and quickly shoot the first guard you see. A shot in the head
will take care of him. Now, before the other guard runs for the alarm, take
care of him with a maximum of three bullets. Now pick up all their ammo,
including that box of ammo. Now get up to the door and look through the
small window on the right, aim with your PP7 and shoot the camera, on the
lens. Now, stand back and take care of any guards that come. You should
expect at least two guards, so be ready. If you're lucky, a guy with a hat
should have come, and if he did, you should pick up his key card. If not,
you should keep your eyes open for a guard patrolling around with a hat. He
holds the key card.

Now quickly turn left (still in the same room) and open up the door which
you started at. Open the other door and quickly take out the camera, you
don't want the alarm to alert those special guards... that's the last thing
you want to do.

Now open the door and take out the guard on your right. After he's dead,
turn left and take out the camera. You should take out the guards, but you
need to do it FAST. You need all the time you can get. Take care of any
guards that's still around this area. There is one door that you've not yet
opened. You should know which it is, it's the one where you have to get
Boris to activate the "computer". If you do not know what I'm talking
about, read the walkthrough. Open the first door, then look through the
windows on the second one. You can shoot a guard in the head and let the
others come to you, allowing you to pick them off one by one. Although,
here's a faster but riskier way. Bust in and make a quick left, with your
trigger finger ready. You'll see a guard, blast him full of holes. Now, all
the other guards are pretty visible, so just take care of them. If you take
to much damage, you should start over. Now it's time to go to the main
control room (or whatever it's called). Quickly take care of EVERYONE,
except Boris. Once everyone's dead, take out your camera and take a picture
of the screen, then pick up the Goldeneye and select the key analyzer. Then
if you didn't already do it, shoot the last camera in this level. It is
located to the right of exit to the level. A guard used to be there, until
you hopefully fired away some well-aimed shots right in his forehead. :)

Get Boris attention and have him take you to the mainframe place. If you
didn't already clear out that area, get ready for some action! First of
all, when you enter the room, there's a guard on your left whom you'll need
to take care of fairly fast. Then take care of the others. Make sure Boris
doesn't run away! Now, once he starts operating the "computer", get out
your data thief. Once he's typed "Knockers" and set the alarm off, start
using the data thief, and once the objective is ready, take out your KF7
and start running towards the exit. If anyone, ANYONE gets in your way,
start shooting wildly to get them out of your way. If you manage to
survive, you should have gotten the cheat! If not, you need to be faster.

What is "2x Rocket Launchers"?

Well, basically, you get to hold two Rocket Launchers! Big deal... But hey,
you can blow shit up! (Hmm... I know I've said that before and again,
excuse the language)

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L E V E L   S I X :   S I L O
---------------------------------------------------------------------------

Agent
Difficulty: 3/10
What you get: Turbo Mode
Time: 3:00

Quite easy, if you ask me.

Basically, all you have to do is collect 2 or 3 KF7's at the beginning and
shoot anything that moves (except for scientists, the men in white). You
don't even need to collect a key card! The guards will open the doors for
you because of all the noise that you make! So, just keep running and
shooting wildly (auto-aim will take care of all the aiming) and hope that
the next door will open up soon... Then just take that the photo of the
satellite and get the heck outta there! Just remember, though, that when
you get to the room with a large rocket in the middle, TAKE THE KEY CARD!
Because, the guards won't open the next (the door that leads to the
satellite) for a while...so it should come in handy. As for staying alive,
don't care. There's body armor to be found here and there, and the guards
don't offer much damage anyway...so it shouldn't be much of a problem...

What is "Turbo Mode"?

You'll be able to run REALLY fast with this cheat on! Try using it on the
Surface level... you'll run like crazy! Although, it might be rather hard
controlling Bond since you run so fast. But it's fun, not to mention cool.
You'll be able to get some _fast_ times with this cheat...although it
doesn't count as a "best time"... too bad... ;)

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L E V E L   S E V E N :   F R I G A T E
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Secret Agent
Difficulty: 5/10
What you get: No Radar (Multi)
Time: 4:30

Argh! This level makes me so confused for some reason...not to mention all
those damn hostages, which always get themselves killed! Bah! Well, of
course I know the level inside-out but it's just that it's too confusing
for me to write an _understandable_ walkthrough.

Tell you what, instead of giving a confusing walkthrough... I will present
to you this URL: goldeneye.ga64.com/movies.htm

Go there, and download the video called "Frigate, SA, 1:24". Watch this a
couple of times and you'll get it. Remember, though, this is an insanely
good time and you won't necessarily need to do everything THAT fast... you
got plenty of time...

What is "No Radar (Multi)?

Well, when you play Multiplayer, the radar is gone! That's it. If you ask
me, it's useless! Even if you use it in Multiplayer, you'll still peek at
the other one's screen! Admit it! I saw you peeking! @_@

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L E V E L   E I G H T :   S U R F A C E   2
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00 Agent
Difficulty: 4/10
What you get: Tiny Bond
Time: 4:15

Again, not much hard about this one. Strafe is the key to success! 8)

Just check out "my" walkthrough for this level, and do everything exactly
as it says and you should do fine, as long as you do everything fairly
fast. A good tip is to memorize where all the keys and stuff is, that way
you won't have to think so much about which cabin has what stuff. So, play
through the level a couple of times (or just read the walkthrough 2 or 3
times) and then you should be able to remember where the stuff is. Not too
hard, really. Heck, I always say they're not hard! Oh boy...

What is "Tiny Bond"?

You become small, very small! In fact, I believe you become the size as if
you're ducking. If you duck now, you'll get REALLY small! And hey, the only
real good thing with this is that you now, without much problems or effort,
can take your time placing a few well-aimed bullets right in the groin!
And, of course, you can perform many glitches with this cheat on. Check out
Gamesages or www.n64cc.com. Go to their Goldeneye section...OH BOY! I've
never seen so many glitches and stuff before! Heck, forget about Gamesages,
N64cc.com is the real deal! Makes you wonder why Rare was so careless to
release such a glitched game...

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L E V E L   N I N E :   B U N K E R   2
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Agent
Difficulty: 3/10 (the three is a gift)
What you get: 2x Throwing Knives
Time: 1:30

Okay, some of you might think that this time is insane...but it isn't!
Here's the proof... just read the below walkthrough.

As you start, quickly press Start and get out the watch magnet thing. Press
Z to get the keys, then switch back to Unarmed and slap the guard silly.
Quickly get his KF7 and open up Natalya's cell. Now open the door. At the
other side of the hall, there should be an open door along with a guard
who's just opened it, heading away from you. Quickly run-strafe through the
door before it closes (note: you'll have to do _everything_ fast in the
beginning to be able to get through, it closes pretty quickly!). If it
closes, you'll need to start over, because otherwise you'll have to take a
MUCH longer way then if you just got through that door! Then turn left.

Around this area should be a guard holding two Klobbs, kill him and get his
key card. You won't be able to open the second last door if you haven't
gotten it (sounds *pretty* confusing using my crappy explanation, doesn't
it?). Now run up the stairs and open the door closest to you, get the CCTV
tape and head for the exit! Not so though...really.

What is "2x Throwing Knives"?

You get to have two Throwing Knives! Yay! Well, this weapon sucks major
ass. Well, that's not entirely true. If you learn how to use it, I mean
aiming and aiming good with it, you can turn to a killing machine! Because
these knives are really deadly once you hit your opponent. Try to play a
Multiplayer level against a friend with Throwing Knives only.

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L E V E L   T E N :   S T A T U E
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Secret Agent
Difficulty: 4/10
What you get: Fast Animation
Time: 3:15

Bah! Couldn't they have set the time limit under 3:00? Now THAT would be a
challenge!

Note: I won't be as detailed as I usually am (not to brag, of course), so
you need to know the level quite good...

First, start strafing down the hill. Get to the silver thing (sort of looks
like a container of some sort) while ignoring guards, and IT'S IMPORTANT
THAT YOU STRAFE THROUGH THE ENTIRE LEVEL! Anyway, once you get to the
silver thing, make a sharp left from it and you'll see something that is
very similar, only it's another color (red?). Inside is Valentin.

Once you get to him, stand close to him and start strafing left and right.
He'll follow your "move". By using this technique, lure him out of that
area, so that you are closer to Lenin's statue when he's done talking. When
he's about to stop talking (when he says he has to leave) face the
direction of Lenin's statue. Once you see that the objective is completed,
press C-right and use that strafe until you reach the statue. Remember that
you have to strafe along the "hill", and then turn right and keep close to
the "wall", so that you don't get lost. Now, while strafing you should
change to Unarmed. Now run up to the statue and wait until you see some
black men approach.

Now, you _can_ get closer, but don't push it! If you get to close, he'll
run away, mission failed, restart. You should experiment how close you can
get... Anyway, as soon as the objective is completed, start backtracking.
Past the Valentin area, past the silver thing, and all the way back to the
beginning.

Now, you'll see the helicopter. Run against Natalya to get her attention,
now, run *back* from where you came from. Natalya will follow. Now, when
the time goes out, if you're lucky the box will appear right in front of
you! Anyway, you know it's around here, somewhere...

Once you've gotten it, start run-strafing up the hill, when you're totally
up, Bond should have just finished his little speech that he has to get the
box, which you hopefully already collected a long time ago. Now here comes
the fun part...

Run for the gates as usual, BUT! Now, you'll see Natalya TRANSPORT in front
of the gate...and guess what! NO Mishkin! No guards NO nothing! Except for
you and Natalya, of course. Anyway, step through the gates, don't worry,
even though you didn't see the "ending" of this level, it's still
completed. It's just because Mishkin and his men weren't there... Cool,
huh?!

What is "Fast Animation"?

Well, all enemies become EXTREMELY fast! Heck, when they run, THEY RUN AS
FAST AS YOU DO WITH TURBO MODE ON! I wonder how fast they'd run while
strafing... Hey, try out the Cradle stage with this one...HILARIOUS! First
of all, Trevelyan will run like _crazy_ and will practically FLY sometimes!
And, watch the end sequence after you've killed Trevelyan...talk about slow
helicopter! :)

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L E V E L   E L E V E N :   A R C H I V E S
---------------------------------------------------------------------------

00 Agent
Difficulty: 7/10  (I gave it 7 because it's hard the first time
you try)
What you get: Invisibility
Time: 1:20

Okay, don't get frightened of what marshmallow says... "Ignore ALL THE
GUARDS YOU SEE! No matter how tempting it may be to bust a few caps into
someone's groin, do not fire ONE SINGLE SHOT." And this... "Also, if you
have fired any bullets before this room, I mean even a single shot, this
room will be overflowing with guards and you will not get the cheat, I
promise you." Remember, that is TOTALLY bullshit (excuse the language)!
You'll still get the cheat even if you fire some bullets! In fact, it's
even FASTER! Just read my walkthrough, and you'll see. If you practice
enough, you'll easily be able to get a time under 1:10! Remember, you need
to strafe ALL THE WAY THROUGH! Otherwise, you _may_ not get the cheat.
Anyway, here's the walkthrough. And remember, if you do not strafe through
the entire level, you might not get a really fast time, depending on how
much you DIDN'T strafe.

As you get rid of those annoying intros, get ready by pushing the Joystick
to the upper left corner, along with the C-left button. This will cause you
to strafe around the table, then quickly change to C-right. As you approach
the guard, slap him! Now, when you get out, make sure you use C-left and
get PAST the box. Then keep holding the same strafe (against the wall)
until you get to the stairs. While strafing towards the stairs, switch to
your DD44. Now, when you're at the stairs, you'll get up the first half of
it using your strafe with C-left, now press C-right to get up the stairs.

If you did everything right, the guard with 2 Klobbs should be standing far
away, close to the door, now blast him full of bullets. Hopefully he'll
die. Remember, this DOES NOT mean you can stop strafing. Always strafe.
Anyway, once he's gone (hopefully, like I said before) another guard will
open the door that is in front of you. Shoot him once or twice to get him
out of the way. Now run for the double doors (I think they're double), open
them and strafe past the bookshelves. Open the door to Natalya, but don't
go in! Just show your face for half a second and head for the double doors
to the right. Just be careful not to stop at anything (a bookshelf or
anything similar, a box maybe). Now once the door is open, run down the
stairs in front of you, and open the nearest door. Now turn left and open
that door. Open the door to the left to find Mishkin. He'll probably block
the way so, either strafe to the right (from the entrance) and strafe past
the boxes to get around him. Or, you can get up to him, and press C-left
and right to make him move towards the door. Now simply get past him.

See those boxes, which are closest to the left wall? Run behind them and
turn around. Mishkin will talk, and you'll see the safe to the left, and
the boxes to the right. If you didn't already do it, switch to unarmed and
slap any guards that come. When Mishkin says something like: "Do you need
the black box from the stolen Helicopter?" face the safe from the left (it
would be from the left if you look at the safe from the front. When, you
hear a "beep", quickly press B to open the safe. If you're lucky, and you
were standing at just the right angle, you should have both gotten the
safe, AND the "black box". Anyway, once you get it, run towards the door
that you didn't come from, and open it. Get out your DD44 or KF7 if you
have one. KF7 works better. Turn left and continue down the hall, open the
door at the end of it. Now, it's important that you place one or two shots
at the glass AS SOON AS YOU SEE IT! This way, if you start shooting at it
while running, It will break before you reach it. That is extremely
important. Well, once the glass is broken, run through! You should be able
to get the cheat with ease! And, like I always say, if you're having
trouble, you need to practice more on the level!

What is "Invisibility"?

You become invisible! It's really fun cause' you can shoot guards at all
kinds of places... it's really fun. Also, you can get them to open doors,
which were never meant to be opened (Frigate...Train...)! And, if you're
playing Train or Aztec (probably more too) they will aim the gun right in
your face! They're not supposed to see you! Once, when I was playing on 00
Agent, I even got shot! Now THAT'S weird! (I was playing on the Aztec
level.)

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L E V E L   T W E L V E :   S T R E E T S
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Agent
Difficulty: 4/10
What you get: Enemy Rockets
Time: 1:45

This is one of the easier cheats to get.

Some people think that you should use the Tank, and some people thinks that
you shouldn't. If you want to use the Tank, go ahead. You'll still be able
to get the cheat. However, if you want a very good time (as in under 1:20),
it is recommended that you strafe through the entire level. I recommend
that you strafe using C-right through the ENTIRE level. It may be a little
hard for those of you that do not know the right way, but trust me, when
you do know, you'll find that it is much easier. And faster for that
matter.

If you want a really good time, try to get hit by a rocket, it'll give you
a heavy boost forward. Be careful, though, usually when you get hit by a
rocket, you lose almost all of you life. Then you need to be *extra*
careful not getting hit. Don't waste too much time trying not to get hit,
though. There's body armor to be found near the end of the level, it's all
in the video...

I won't give out a walkthrough, but if you're having problems, visit the
following URL and download the movie there.

goldeneye.ga64.com/movies.htm

(The reason I'm not including the "http" part for this URL is because some
weird blue text appears and I don't think CJayC approves that, I mean, it's
just supposed to be a normal text file. Right?)

I suggest that you download the movie titled "Streets, Agent, 1:16" by
Sterling Neblett. It shows _exactly_ which way to go. And look, he uses the
same strafe ALL THE WAY THROUGH. That saves you a few seconds at least. But
remember, you'll still get the cheat easily if you find it hard to use the
same strafe all the time.

What is "Enemy Rockets"?

WOW! Now, every enemy holds...A ROCKET LAUNCHER! And, if someone had 2
weapons (like 2 Klobbs or DD44), THEY WILL NOW HAVE 2 ROCKET LAUNCHERS!
That's really crazy, if you ask me... But hey, it's a real challenge! If
you consider your self a "hard-core" gamer, then try to beat the game with
this and _only_ this cheat on...you'll cry on Aztec, believe me!

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L E V E L   T H I R T E E N :   D E P O T
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Secret Agent
Difficulty: 6/10
What you get: Slow Animation
Time: 1:40

This is actually quite hard to get the first 5 times you try...


First of all, you'll need good accuracy (preferably without using the
cross hair) and totally mastered the strafe technique. Also, I suggest that
you turn auto aim of. It is much easier then. In case you don't know how,
just press Start to get out the watch, and press right a couple of times.
You'll know when you're at the right place. I don't know if it's faster to
go left or right a couple of times, but it doesn't really matter.

After you've skipped the intros, start running like crazy. Ignore all the
guards. When you reach the gate, open it about half a second before you
reach it, that way you won't slow down so much. Now, after the gate, keep
running until you get to the place where you can either go left, or right.
Go left and open the "door". Start with killing the guard on the left side,
and then the right. Quickly pick their D5K's and get ready for some more
guards. After you've blasted about 2 or 3 guards, get to the right side and
start shooting the big screen. Move a little more to the right and you
should see a bit of one of the mainframe things...shoot it. Now, this can
be quite hard to perform if you're not very accurate, but it is possible
with a little practice. Move all the way to the left and quickly aim up and
start shooting the drone gun. You should be able to destroy it pretty fast.
Or, if you want, you can just rush in and collect the key, blow the last
mainframe on the run get out of there! You'll take heavy damage for doing
this, though. Either way, you want to collect the key, which is close to
where the big screen was. And, blow up both of the mainframes to complete
the first objective.

Run out of here and start strafing using C-left, and start running towards
the train. Now, as you approach the locked door near the train, turn left
and you should see the train through a fence. Quickly shoot some bullets
(about 5) on the train door and quickly turn left and open the door to get
in. You should see another objective completed. Now, run up the stairs and
ignore the door you see. Instead go all the way back in this room to find a
safe. Open it, collect what's inside and go through that door. There should
be 1 or 2 guards at the bottom of the stairs, either shoot them or run past
them. The door and the train door should be open, so just run through and
enter the train.

What is "Slow Animation"?

All enemies (including Bond at the opening intros of the levels) becomes
EXTREMELY slow. You can try out a pretty neat trick in the Cradle with this
cheat on...really neat. Try using the Cougar Magnum, run up to a guard and
blast him 6 feet away, really slow! It's pretty cool really.

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L E V E L   F O U R T E E N :   T R A I N
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00 Agent
Difficulty 7/10
What you get: Silver PP7
Time: 5:25

At the moment, I don't have a strategy for this level, I apologize. Just
try to kill everyone fast, by either fire some quick shots in the chest or
fire in the head. It is recommended that you do as many head shots as
possible. Also, when you reach the end of the train where Natalya, Ourumov,
Alec and Xenia are, remember to shoot Xenia so that you get more time. If
you do not do this it's not certain that you'll get her out in time.

Actually, I've sent an e-mail to a certain person who's written an entire
FAQ about his cheat, I've asked him if I could use his guide in mine. And I
promise to y'all, I will include his name. Although, he hasn't answered me
yet, and if I don't get a reply in five days I'll write a walkthrough of my
own. So look forward to seeing a strategy of getting this cheat in the next
version! Hopefully it's his... (Note: If you want, you can check out the
normal walkthrough for this level and try to do like there, except way
faster)

What is "Silver PP7"?

Well, it's basically the same as the regular PP7, except it's colored
silver and has more power. Actually way more power, but it doesn't kill in
one hit. For me, this was a big disappointment since it was rather hard
getting the cheat.


---------------------------------------------------------------------------
L E V E L   F I F T E E N :   J U N G L E
---------------------------------------------------------------------------

Agent
Difficulty 3/10
What you get: 2x Hunting Knife
Time: 3:45

Oh no! I hate this level! Why? I'll tell you why, because I can't see
anything! And I HATE writing a walkthrough for it...so, I won't! :) Well,
if you look at the bottom of this document you'll see something...so go
look there will ya? So, you're welcome to send in a good strategy for the
cheat. Well, I can't be that heartless so I'll give out some tips.

The actual time isn't hard to beat, you just need to know where to go.
Remember to always destroy the drone guns (you can use a mine if you want)
and pick up at least ONE body armor. Try to ignore as many guards as
possible -- let Natalya have her fun too! :)

Anyway, when you get to the bridge you know that you'll face Xenia. So,
there are to ways of killing her. The "Coward's way, a.k.a. Slowest way" or
you can use "The man's way a.k.a. The fastest way".

The Coward's way:
-----------------

Plant about one or two mines on the bridge, run forward and she'll start to
talk. Step back and get of the bridge. When you see her coming, BOOM!!!
Then, blast like 1 or 2 shots in the head and she should drop.

The Man's way:
--------------

This is really fast. You can finish her in about 3 or 4 seconds. When you
get to the bridge, get on it and go all the way until you reach the end of
it. Xenia will start to talk. Get out your AR33 and start using the scope.
You should see her appear somewhere behind the trees, when she does, blast
her head full of bullets. As long as you fire all bullets in her head,
she'll drop almost immediately. Then take care of the drone gun nearby and
collect her RC-P90 and Grenade Launcher. Use the RC-P90 for the rest of the
level and just blast everyone away. Simple.

You really don't need to kill so many guards, you don't have to care about
Natalya either, as long as she doesn't get wasted. So all you have to do is
strafe, get the drone guns and at least one body armor unless you want a
really good time. As for directions, armor locations etc., you can check
out the NORMAL walkthrough for this level.

What is "2x Hunting Knives"?

Well, you get to carry two Hunting Knives instead of the crappy slappers.
Although, these aren't nearly as good as the Throwing ones. Actually, these
things suck bad. Really bad. They're just hear because they look so cool.

---------------------------------------------------------------------------
L E V E L   S I X T E E N :   C O N T R O L
---------------------------------------------------------------------------

Secret Agent
Difficulty: 4/10
What you get: Infinite Ammo
Time: 10:00

This level isn't very hard to do, just read the walkthrough and do
everything fast. You need to know _exactly_ where to go and what to do, and
remember to constantly strafe. However, if you download a certain video
from a certain webpage which I've mentioned earlier, you can find out a
very good way of beating this level, AND with a really good time. (Below
4:20, for Agent)

What is "Infinite Ammo"?

You get infinite ammo in all your weapons! Combine me with the All Guns
cheat for LOTS and lots of fun!

---------------------------------------------------------------------------
L E V E L   S E V E N T E E N :   C A V E R N S
---------------------------------------------------------------------------

00 Agent
Difficulty 9/10
What you get: 2x RC-P90
Time: 9:30

Okay, MANY people on the Net thinks that this is the hardest cheat to get.
I am one of them. But, in reality, it isn't that hard. It's basically like
completing it like you normally would, only faster. I hate to say that. For
all the guys with Body Armor (those with hats) aim at the head to take them
out quickly. And make sure no scientist gets killed before the last room.

What is "2x RC-P90"?

Now you get to hold 2 RC-P90! Oh yeah...

---------------------------------------------------------------------------
L E V E L   E I G H T E E N :   C R A D L E
---------------------------------------------------------------------------

Agent
Difficulty 3/10
What you get: Gold PP7 (best weapon in the game)
Time: 2:15

HA! This cheat is really easy to get. Ok, there are two ways (actually
three) of doing it. The Easy way and the Hard way. Both are really fast and
you can get under 1 min with both. The "Hard way" almost guarantees you
under 1 min. If you're good you could get under 50. The reason it's the
"Hard way" is because it takes much practice and takes a long time to do.

If you're wondering about the third way, it's the "normal" way of beating
the level. You know, collecting body armor's, chasing him all over the
place and drop down the hole at the end and finish him. This is a lot
slower, though.


Easy way:
---------

Watch both intros. As soon as you start, press forward and fire about 3
shots. Make sure you have auto-aim on. The guy up there should be dead.
Start strafing like mad up the "ramp". When you start closing the top, make
sure you pick up the dead guards weapon. Pick it up and turn left and start
shooting like crazy. A guard should be standing there, falling down from
all the bullets. Pick up his weapon to and run down, and then down the
stairs. You should be pretty close to Trevelyan. When you're at the bottom
of the stairs, you'll see Alec run inside the room. A guards will come out,
falling down quickly as you fill him with led. Now, see the wall to the
left of the door? Stand against it and turn against the stairs. If anyone
comes down, fix them. After a while you should hear a grenade blow and Trev
should start talking. What just happened is that he threw a grenade,
because you were so close, but since you never entered the room he blew
himself up! That was really clumsy of him, wasn't it? Anyway, run in
quickly, ignoring the drone guns and quickly run to the left. Blow up the
computer thing and exit this room at the other side. Now, run down the ramp
and turn either left or right, it doesn't really matter. Now all you have
to do is exit the level, and the cheat is yours! Using this strategy I've
been able to get a time of 0:55. I'm not sure if any lower (maybe a few
seconds) is possible using this, though. But I think it's possible, but I
don't know what the world record is right now, but I think it's beaten.
Yeah. I do.

Hard way:
---------

First, follow the first 9 lines of the above strategy, but don't run to the
wall like there. Instead, quickly aim up a bit (head height) and bolt in
the room  firing against Trevelyan's head. If you're accurate and lucky,
you should have been able to hit him in the head. Otherwise, start over. As
soon as you've hit him in the head, strafe to the left and get to the
console. Blow it as you start running for the exit. When you get out of the
room, you'll see Trevelyan at the bottom of the ramp. Go down it fast and
Trev will run away. He'll go right so you should go left. Now, as your
strafing with C-right, look a bit to the left. You should see Trevelyan at
the other side. Now, as you're running, start shooting at his head. He
should drop down immediately. If not, you didn't hit his head earlier. As
he dies, you should be close to the stairs in the middle of this area,
leading to the exit. Now all you have to do is enter the door, exit the
level and look at your new awesome time! Using this method, I've been able
to get 0:43 seconds. It is possible to get lower times then this. But, it
requires practice and might take a couple of times. The same goes for the
above strategy. The "Easy way" that is.

What is "Gold PP7"?

Say hello to the best weapon in the game. Why is it the best, you ask?
Because, it has the power of a Golden Gun, only it's holding 7 bullets. If
you don't know what I mean with "The power of a Golden Gun", the Golden Gun
kills any enemy, no matter what (unless you miss or hit the gun), with one
shot. However, the Golden Gun can only take 1 bullet at a time, the Gold
PP7 can take 7... It basically looks like a regular PP7, only it's gold.
So, the only difference is that the Gold PP7 kills with one shot.

What you also get:

What? There's more?! Yes, you get the Cougar Magnum cheat (automatically).
This awesome weapon is one of the most powerful weapon, but also one of the
slowest. It is the same weapon Natalya uses in the Jungle level. Stand
close to a guard, aim at the chest, fire and watch the guard fly away about
10 feet or so. On top of that, it can fire through several enemies, and
doors. Even bulletproof glass like the AR33 and RC-P90. Jolly!


---------------------------------------------------------------------------
S E C R E T   L E V E L :   A Z T E C
---------------------------------------------------------------------------


In order to get this level you have to beat every mission on Secret Agent.
That's the minimum requirement.


Secret Agent
Difficulty 6/10 (The actual cheat isn't that hard to get, it's the level.)
What you get: 2x Moonrakers
Time: 9:00

This is one of the levels where you can survive using the walkthrough.
However, here's an insane strategy for getting fast times. I'm talking
waaaay below 3:00. However, this requires LOTS of practice, and is only for
the experienced user. The others, try following the walkthrough, only you
do everything fast and try to hit their heads without too much effort.
Also, you COULD try to follow the below walkthrough, just don't do
everything so damn fast. You do have, LOTS of time.

As the level starts, skip both intros. Now, without moving, turn all the
way to the right. Now press C-left to strafe out of the hole. You'll see a
guard as you strafe. Now, this method is a little slower, but much safer.
Place a bullet somewhere on the guards body, then run behind the pillar
(for cover) and, still behind the pillar, take him out. Keep standing
behind the pillar and look towards the other side of the room. The other
two guards will be there. You should not get hit in this room, by the way.
Anyway, if you're lucky, and didn't move to much, they should have throwed
a grenade right at the pillar that's close to them, blowing them up. Once
their gone, collect all of their ammo. You should have at least 30 bullets
with your AR33, which you should put out now by the way. Now, go to the
secret door across the room from where you started and get ready with the
scope. As the door opens, quickly shoot the guard that stands there,
including the one farthest away. Behind the crate. It's important that you
get him.

Move a little forward and wait for the other two guys to come, shoot them
when they do. Now, get ready for some run-strafing. See that little bridge
in front of you? That's your next destination. Run there as fast as you can
and STOP! The two guards behind the crates will not be able to harm you
(unless they threw a grenade nearby, in which case you got to be careful).
Laugh a bit as the guards just stand there, looking silly. Now kill them
without aiming to much. You should only have gotten hit with a max of 1
shots. No more. You need _all_ the life you can get. Okay? Good. Collect
their ammo (a little slower, but you might need it)

Now, jump down the hole and move down the hall. Turn right here and ignore
the guards on the left. Don't worry about falling down here, you can't.
When you get to the end of this, turn right using strafe, don't turn with
your Joystick. There are two guards in the next room, from where you are,
take them out. More guards will come, to take their medicine. Which is 5
bullets to the chest. Make sure you pick up all their ammo. You need all
the ammo you can get. Now, get to the room where our 9 feet tall buddy Jaws
is. Show yourself for about half a second to avoid gunfire. Now run back a
bit, collecting any ammo you may have missed. After a while, go back
towards the room of Jaws. He should come around the corner so be careful.
The fastest way of getting rid of him is to simply fire of 2 clips in the
head. Make sure you stand close, really close so that he won't hit you so
much. After he's gone, collect his extra AR33 and the Smart card. Run all
the way back to the big room. Of course, you'll be at the bottom of it, but
don't worry. There is a way up.

Run against the left wall. Now, this is a little weird. Do the run-strafe
against the wall. So that you'd normally run-strafe, but you're not since
you have a wall in your way. Now, press A to change your weapon. If you did
it right, you should get up the wall. This takes some practice. Once you're
up, change to the AR33 again. As you're running for the second secret door,
fire 3 or 5 shots at it. Go forward, press R to bring up the scope. Now,
two guards should run into each other, blast them both. The shots should go
through the first, killing the other one as well. Still having R pressed,
snipe any guards that may come. Now run forward to the glass you see. If
you're lucky, the weird door to the left is open. Press B against the glass
and press Start immediately after. Get out the disk thingy and press Start
again to go back. Pick up the DAT thing and press Z towards the thing (I
hope you know what I'm talking about). An objective should be completed.
Now, if the weird door is open, run through. If not, open it using the
computer nearby. Anyway, kill the guard closest to you and make a right
further ahead. Kill all the guards here and two others will appear from the
right again. Shoot them. If you're lucky, you might have picked up a Laser.
If you have, you should use it. Now, before you enter the next room, blow
up the computer thing to the RIGHT. When the fire is gone, quickly go
through it and follow the only path available. Then make a quick right
until you get the body armor. Remember this location.

Now, if you haven't already, take out two AR33's. Then, look out from the
spot you're at now, and shoot at the drone gun you see. Aim a little up and
you should destroy the other one in the process. Now, run towards the other
side of the room and shoot anyone in your way. Now, take out the DAT (the
launch thing) as you approach the "big room". This is the hardest part and
most people die here. Run like mad to the right once you've entered the
room, ignore all guards and drone guns with the best of your ability and
run for the thing where you have to use the Launch protocol data or
whatever it's called. Use it to start the countdown. I recommend that you
run back to where the armor was and simply fire with your lasers until the
level is completed.


What is "2x Moonrakers"?


*Gasp* You know get to hold two Lasers...big deal. Now THIS is one of the
cheats you'd think could be "All Bonds" instead!


What you also get:

Yes, there is more. You get ONE Moonraker Laser... Like holding two wasn't
boring enough!

---------------------------------------------------------------------------
S E C R E T   L E V E L :   E G Y P T I A N
---------------------------------------------------------------------------

You can only access this level by completing every level (including Aztec)
on 00 Agent.

00 Agent
Difficulty 1/10
What you get: All Guns
Time: 6:00

What a joke! This level isn't half as challenging as Aztec! I got this on
my first try. When you know what to do, I'm pretty sure you'll be able to
make it on your first try as well. VERY EASY.

Anyway, here's a way to get a good time. Although, it is not very detailed.

As you start, run across the room, as close to the "glas" as possible.
Ignore the two guards and quickly run in to the room with the Golden Gun.
Strafe through it without stopping, and once it opens, go for the ammo
first, then the gun. Switch to the Golden Gun and open the door, collecting
the body armor. Now, as you fall down, go to the left, aim up and shoot
Samedi with ONE shot. Maybe two, at the most. If you're not so good at
aiming, try using the cross hair with R. Make it quick, though. Then, run
into the room which led to the Golden Gun room which is located to your
first left. Go right through to get to the very room you started in. You
should see an explosion and hear him laugh. He's there. Shoot him with one
or two shots at the most.

Once he's dead, run out the way you came but instead go left. Then go right
and left and follow the wall. As it gets dark, the secret door should get
visible. Open it and follow the path. As you close to the end, turn left
and fire. It requires some practice but if you're good, lucky and have
great accuracy you should have hit him in the head, in which case he will
drop dead immediately.

What is "All Guns"?

You get to carry every single gun in the game, DOUBLED! And, there are a
few extras including the Shotgun and Taser. Plus, you can now fire tank
shells from your forehead... This is my favorite cheat. And, you get a
Golden Gun for completing the level, too. Combine this cool cheat with
Infinite Ammo for maximum fun!!!

What you also get:

Well, if you beat this level on 00, you have now opened up 007 Mode! This
is really neat, 'cause you can adjust the enemies reaction speed, accuracy
and health. Really fun. If you change their accuracy to 100%, they _will_
hit you, no matter what. Unless of course you manage to get behind some
cover, but it's pretty hard because if there superb aiming.

---------------------------------------------------------------------------


Whew...I'm finally done with this crap...it took me about 2 or 3 days to
type it, so you better be happy!


===========================================================================


4 .   B E S T   T I M E S


===========================================================================


This is a section that I've got lots of hope on... I'm gonna list some of
my best times and I hope that You will send in Your best times as well...
Anyway, here are some of my records, try to beat them... if you can... ;p


They are in _no_ particular order. Remember that...


Note: Since this is the first version, only my times will be here... but
don't worry, I won't list them ALL, just some times that I think is worthy
of being here. _ALL_ of my times are true, whether you like it or not. And,
I will catch cheaters or fake times. Trust me.



Dam, Agent:

Mallow 0:54 (If you [for some reason] think that this is an impossible,
fake time, think again! I was shot in the back several times, and when I
got to the finish, I only had one energy bar [what's it called?] left! And
I shot the lock with only one bullet, never stopping once)

___________________________________________________________________________

Facility, Agent:

Mallow 0:53

___________________________________________________________________________


Runway, Agent:

Mallow 0:24

___________________________________________________________________________


Silo, Agent:

Mallow 1:15

___________________________________________________________________________


Archives, 00 Agent:

Mallow 0:59 (YES! I finally got under one minute!)

___________________________________________________________________________


Archives, Agent:

Mallow 0:18

___________________________________________________________________________


Frigate, Agent:

Mallow 0:28

___________________________________________________________________________


Cradle, Agent:

Mallow 0:43

___________________________________________________________________________


Cradle, 00 Agent:

Mallow 0:57

___________________________________________________________________________


Caverns, Agent:

Mallow 1:08

___________________________________________________________________________


Egyptian, 00 Agent:

Mallow 0:59

___________________________________________________________________________


Aztec, 00 Agent

Mallow 2:53  <-- I worked my freaking (excuse the language) butt off,
getting a time like that! And still, Sterling Neblett (you all know him)
has several HUNDREDS of seconds better than me!! Ohhhh...I hate him so
much!! :)

___________________________________________________________________________


And that's all the times I can offer... for now. If you want to send in a
time (you don't have to beat one of mine, I'll probably add you anyway),
simply send it to mallow51@hotmail.com. Make sure you tell me difficulty,
level and of course, the time. And remember I won't just list ANYTHING, for
example, I will not list a time of 0:35 Facility at 00 Agent. HA! And,
please make it _very_ clearly what name you want me to put here. If you do
not do that, I might as well name you "Anonymous" or your e-mail. Oh, that
reminds me, you need to tell me if you want your e-mail published, and that
goes for if you're going to be in the Credits section too... And, NO
cheating allowed! That's strictly forbidden. :| And, if it seems like I'm
bragging, well, I'm not! 8) One more thing, if you send in a time, it
doesn't have to be on any level I have listed above. It can be for any
level, and any difficulty. I just thought you ought to know...


===========================================================================


5 .   C H A L L E N G E S


===========================================================================


Here's some challenges for you to bite on...

1.	Try to beat the Facility, on 007 mode. You should change enemy health to
about 150-200. Now they'll be able to take 2, maybe 3 shots to the head!
Also, change their accuracy to 30-50. And change the enemy damage too...
say... 100%. Now THAT'S a challenge.

2.	Either complete the entire game on Agent, Secret Agent or 00 Agent with
the Enemy Rocket cheat on...

3.	Play through any level with enemy accuracy set to 50-70. Change enemy
damage to 1000 and their health to 0. This will make you kill them in
one shot, but BEWARE! So do they... This really raises the "agent"
feeling, one shot one kill... Now it's very important to use stealth,
you gotta sneak up on people, surprise them and place a bullet in their
head. That can really save the day.

4.	Without any cheats, complete the Archives level under 20 seconds on
Agent.

5.	Try to beat the Facility (or any other, "hard" 00 Agent level) with ONLY
head shots.

6.	Try beating the entire game, without cheats, on Secret Agent, WITHOUT
STRAFING! This requires _very_ much skill, it's very hard really. And if
you manage to do this, try it on 00 Agent. If you somehow manage to
complete it with this difficulty too, you got HEAVY bragging rights!
Brag on baby! ;)

7.	Try to beat the Facility level, on 00 Agent, with the Silenced PP7 and
_ONLY_ the PP7. In other words, you have to beat the level (without
cheats) without running out of bullets with the PP7. And you cannot use
any other weapon or hand, to kill an enemy. Now THAT'S hard! And, you
have to kill everyone you see, don't just do as you would when getting
the cheat!

8.	Beat all my times! That should keep you occupied for a while... ;)

9.	In the Facility, play on Secret Agent. Now, after the vents, there are a
total of 4 guards in the bathroom. What you need to do is, get head
shots on ALL OF THEM, in less than 15 seconds.

10.	The challenge is to use any cheat - any at all, and beat Runway
on Agent in under 15 seconds. Oh, you may not use a Gameshark or any
other similar device because you're only allowed to use in game cheats.

11.	Use your worst controller and beat the game on 00 Agent in under
1 hour. The worst controller is usually your first and original one.


Hey, that's all I can think of at the moment... More to come in the next
update (I think...)! Let me know if you've beaten any of these challenges,
or maybe you've got another challenge for me to put up? If so, just e-mail
me at And of course, you'll have to e-mail me if you've beaten any of the
challenges too! :) And, don't use a capital H on my e-mail. It's just Word.

You'll get credit. And that goes for _ANYTHING_ that you contribute, you
will get credit... it's some silly rule that CJayC made up... ;)

===========================================================================


6 .   L E G A L   S T U F F


===========================================================================

OK, I admit it; I don't know much about this sort of thing so... I've
*borrowed* this from Kao Megura, I hope he doesn't mind...

This FAQ is for private and personal use only. It can only be reproduced
electronically, and if placed on a web page or site, may be altered as long
as this disclaimer and the below Copyright notice appear in full. This FAQ
is not to be used for profitable/promotional purposes; this includes being
used by publishers of magazines, guides, books, etc. or being incorporated
into magazines, etc. in ANY way. This FAQ was created and is owned by me,
Kao Megura (Mallow , not Kao). All copyrights and trademarks are
acknowledged that are not specifically mentioned in this FAQ. Please give
credit where it is due.

Hey, I didn't write all this but the same goes for me. ALL OF IT! Though,
if you want to use this FAQ (why would you want to do that?) on your web
site, you need to ask my permission first. And, the condition is that you
do NOT change or alter it in ANY way. Not the name, or _anything_ AT ALL.
And, you _cannot_ ask me to send you the update of this FAQ, you'll just
have to look at www.gamefaqs.com. I can't be bothered with that sort of e-
mail. I'll just delete it. And, Kao, I'm sorry that I had to use this,
which I found at your web site. I am just a rookie FAQ writer, don't blame
me!

This guide may only, _only_ appear at the following site (s):

www.gamefaqs.com
vgstrategies.about.com


Why? Because that's the only site (s) I sent it too. I MIGHT let
GameSages.com use it too because they seem to be sister sites. So, you
don't have to tell me if you see it there. However, if you find it at
another site, then please let me know so that I can take legal actions
against them. Or, if you find it in a magazine, do the same thing.

This guide is Copyright 2000-2099 Mallow
All rights reserved

===========================================================================


7 .   C R E D I T S


===========================================================================

Nintendo: Hey, it's their machine! And a really good one at that...

Rare: They made the game, along with some other awesome titles. And, check
out their web site www.rareware.com It's really cool, and you'll find info
on all of their games/up coming games too. I'm not sure whether or not they
have changed the URL; I haven't been there for a while. Let me know if they
have and I'll dig the new one up.

CJayC: For being such a lovely guy and webmaster. He tries to update the
page even though he's sick, NOW THAT'S TAKING HIS JOB SERIOUSLY!!!

Me: I wrote this! And hey, you should be thanking me! (Err... scratch that)

You: For hopefully, reading this...

marshmallow: I hate to put HIM here but...I have to. He doesn't even know
it but... he was the one who told me about a _good_ program, which allows
you to do some cool ASCII (look at the top and bottom of this document)
arts... Thanks a lot! I sure hope he doesn't read this... 8) Oh, and, one
more thing. As you may have noticed, I've used his style and layout for my
FAQ. There, I've said it. Just compare mine to his PD FAQs and you'll know.

Kao Megura: For hopefully not being so mad about me borrowing his Copyright
notice.

I hope there will be more people here in the next version...I really do...

-	This is important. If you do something, contribute something, or
anything regarding this FAQ, I'll PROBABLY add you here. And, if that's
the case, I'll usually e-mail you back and tell you so. Then you'll have
to tell me EXACTLY what name you want me to list here. Also if I should
or SHOULD NOT publish your e-mail address.



===========================================================================


8 .   C O N T A C T I N G   M E


===========================================================================

Feel free to contact me, at mallow51@hotmail.com if you find any typos,
errors or anything like that.

And, if you do something "special", contribute something or whatever, I
will give you my ICQ number as a "reward". But hey, why on earth would you
want that?? You may contact me, and probably get an answer, as long as you:

-	Make sure you make it clear what the mail is all about. In other words,
a good subject has a better chance of being read, and answered.

-	DO NOT; under any circumstances mail me a chain letter. I will delete it
immediately. I don't give a damn about those so you'd better not fill my
mailbox with that sort of crap.

-	Make it readable! Write in English, proper English. I want to be able to
UNDERSTAND what you're writing! Also, if you're contributing a strategy
of some sort, make it DETAILED, very, very detailed. And what I mean by
"proper" English is that, use capital letters, and write NORMAL English.
Don't shorten the words when you're not supposed to. Like, for example,
if you're going to write the following "Hey I was reading your
walkthrough, and I thought it was cool" don't write "hey i waz readin ur
walkthru an it was really kewl!!!".

-	Only mail me ONCE. Some people mail their mails several times. I find
that disturbing...

-	Remember that, I will answer as soon as I can. Many people mail me at
once so I have to spend like all my free time answering mail. That, is
something I don't want. So, I can't be bothered with a mail with the
subject "Answer my mail!" or anything like that. I'll try to answer to
the best of my ability. But if you don't get an answer after a week, you
can pretty sure say that it was a stupid question, poorly written or
something like that.


But hey, feel FREE, very free to e-mail me, I WANT MAILS! Remember, I'll
try to answer them to the best of my ability (I check my mail everyday).


That's about it, for now. It's going to be interesting what kind of mailbox
I'll have in the next few weeks... I know I may seem (and I am...) harsh
but, THAT'S THE WAY IT IS!


===========================================================================


9 .   R E V I S I O N   H I S T O R Y  /  U P D A T E S


===========================================================================

I didn't PLAN on getting this section near the bottom, but I couldn't be
bothered to change all the numbers, so I decided it would be better if I
just put it here. I apologize for any inconvenience, but why would you ever
feel bad about it?





2000-09-22

-  First version -- everything new, obviously.

2000-09-23

When I first saw this online, I got very happy. Then, I noticed some MAJOR
error in the "layout". You may have noticed (if you got a chance to see the
first version) that there are several question marks, followed by some
text. Those were originally supposed to be, something else... Anyways, I it
was FOR SOME REASON replaced with "?". Grrr... Anyway, I'm now trying to
put in "-", it looks a lot nicer then just "?". Here is what I've done in
this version:

-	I corrected a very SMALL error.

-	I spell-checked it again....

-	I THINK I've fixed the major error in this FAQ. Just read above. If it
ain't fixed, I'LL JUST LET IT BE THAT WAY!!!

-	I obviously added this section!

-	I removed some of the unnecessary garbage in this FAQ. Sure, this might
decrease some KB's, but it's worth it.





I apologize that I cannot keep my promise with all the new walkthroughs and
stuff...I just thought this was more important than that. Just be
patient...


===========================================================================


10 .   E N D


===========================================================================


Before I start writing "Goodbye!" and all that kind of stuff, I'll give you
a list of things that I need:


1.	Although not entirely necessary, I need some tips and comments about the
actual layout of this FAQ.

2.	I'd REALLY like some e-mails. I like a mailbox, filled with nice and
juicy e-mails... Ahhhhh..... well, not that I ever GET nice and juicy e-
mails, but still...


3.	Ah, here's something important. I want some cheat strategies for the
Jungle level. I won't (at least not anytime soon, maybe later) because
of my DAMNED TV. I can't see ANYTHING (barely made it through 00 Agent,
I couldn't even see Xenia!) and if I turn up the brightness...oh, you
should see how it looks if I watch normal TV!! Ugh...just the thought of
it, makes me...ugh, sick.

4.	I'd like some times for my "Best Times" section. Remember, since this
FAQ is in progress and maybe not entirely complete, I'll probably list
your times even if you've got over 10 minutes on EVERY SINGLE stage. You
don't have to have killer times to "fit" in!


5.	I need someone who's made quite a few FAQs, and are experienced, to look
through this FAQ and tell me what you think. In other words, give me
your opinions on what I should change/add etc., and this goes for
everyone, too. I want everyone's opinions. I won't bite you!



Also, here's a few things you can expect in the next version:

-	I'm going to try to make a "00 Agent Walkthrough" of my own. Or maybe
just an good ol' walkthrough and replace it with the existing one, or
maybe keep it? Well, it'll probably be a walkthrough for 00 Agent.

-	Less typos, erros, and grammar mistakes. I'll probably run it through a
spell-checker about 100000 times. And, of course I'm hoping someone will
send in mistakes and such...

-	A more "complete" cheat walkthrough with added cheat walkthroughs for
every level that hasn't. Such as, Jungle, Train etc. Every level that
I've only given out tips, will then have complete walkthroughs on how to
EXACTLY (I hope...) how to complete and get the cheat.

-	I might improve some strategies...


That's all I can think of. Feel free to mail me if you find any typos,
errors, or if you feel that I'm missing something important or whatever.
You'll surely go to the "Credits" section. Take it easy and play cool, bye!



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