Guide/FAQ to Crystalis on GBC
Version .1

written by `Xenocide <xenocid@home.com>


Version History
v.1 Initial Public release

==================
Table of Contents
==================
 Introduction
 Story
 Controls
 Characters
 Items
 The Swords
 Magic
 Legal 

=============
Introduction
=============

	In 1990, SNK (the same guys who make the Neo Geo Pocket Color 
which now just lost to the Gameboy) developed an interesting action
RPG for the NES, borrowing elements from Zelda and Final Fantasy. Set in 
a post-apocolyptic world, you play a hero from a previous war, struck with
amnesia. Thanks to my new favorite developer, Crystalis is now being 
ported to the Gameboy Color, a full ten years after the original was
published. The port will feature added cutscenes, improved sprites and
backgrounds, NPC voice dialogs, and the addition of storyline, ending and 
maps that were not included in the original due to time constraints. 
However, there are things that were dropped from the original, like the
HP bar, instead is the less graphic standard HP fraction and the warping
without casting teleport ... feature... And they also redid the music, 
much to many people's dissapointment.
	The game plays like secret of mana, with HPs and MPs in a zelda 
like manner. The designers have taken the "full energy sword shot" element 
from zelda and greatly expanded it. Your swords initially have a single 
level, but when you find bracelets or orbs, you can charge your sword up 
for huge damage, up to level three. Another element of the game is the 
elemental swords. You start off with the wind sword, and you will find 
three other swords: water, fire, and thunder. Enemies have weakness and 
strenths that you'll need to consider when arming yourself. 
	If you like Crystalis, I would think you would also enjoy the 
Zelda games, the Secret of Mana games, the Soul Blazer trilogy 
(Soul Blazer, Illusion of Gaia, and Terranigma) Rolan's Curse, and 
Landstalker, among others. 
 

======
Story 
======
Taken from the cinematic introduction in the NES version:

	October 1997, October 1, 
		The END DAY

	Savage War engulfs the world.
		    ...
	Civilization is destroyed...
	
	An evolution had taken place.
	The earth's axis shifted and
	all the creatures became mutated
	Life would never be the same...

	Those that survived vowed not to
	repeat their mistakes of the past
	and erected a great tower in the 
	sky...
	
	To oppress evil forever...

Taken from the cinematic intro to the GBC version(obviously more effort was put into this one):

	Throughout history it has to be 
        to known that an end is merely a 
        beginning in disguise.
	
        When was overtook the entire planet, 
        some thought the true end had come.
  
        However, some saw this end as a
	beginning when they realized a
	group of humans had acquired 
	magical abilities once considered
	legendary. 
	
	Tamalic was one of these few. He 
	and his fellow magicians had 
	not only survived the war,
	but gained new magical powers	
	that allowed them to bring 
	life back to the scorched planet.
	
	Not all the magicians that entered
	this new dawn of magic spent their
	energies on restoring life to the world.

	One called Dragonia, chose to combine his
	magical abilites with the shunned ways of
	technology.
	
	This combination of magic and technology 
	allowed Dragionia to grow in power, and 
	force his evil will upon the rest of 
	humanity.

	Four brave magicians; Zebu, Tornel, Asnia
	and Kensu, were determinded to stop 
	Dragonia. They forged four swords from the
	basic elements of Wind, Fire, Water, and
	Thunder. 
	
	Joining these swords would create the 
	Sword of crystalis, the mightiest sword ever
	created.
		
	Before the swords could be combined, Dragionia
	seized them and hurled the swords throughout 
	the land.
		
	The four thought all hope was lost. They were
	yet to learn the prophecy of the two sleeping
	warrior-magicians.

	This prophecy told of two sleeping 
	warrior-magicians who would only awaken to 
	oppose the powers of technology once all
	magical hopehad been lost.

	You are one of these warrior-magicians and 
	your quest is to find and join the four
	swords to stop Dragonia's reign of terror.
	
	
=========
Controls
=========
D-pad    - Move the hero in 8 directions, talk To people
A Button - Use magic, Use items like rabbit boots
B Button - Attack with sword. Tap to thrust, hold to 
	   charge (must be standing still)
Select   - Item menu
Start    - Status and Save menu

===========
Characters
===========
The hero:
	An outstanding magician during the Great War, he was cryogenically 
	sealed for later use, much like your Thanksgiving turkey. 
	Unfortunately, the process wasn't perfected and you suffer from
	amnesia.

Mesia:
	Your fraternal Twin sister, and with a name like that, she couldn't
	possibly have a larger ego. 

Zebu: The first wiseman you meet. He's got a long beard, and lives in a cave
	to the northwest of Leaf.

Asine: The only female on the council.

Kensu:  Youngest of the council wisemen, he's a rather cynical and onerious 
	guy. 

Tornel: The leader of the four wisemen.


======
Items
======
Consumables: these only last for one use
Alarm Flute - Wakes sleeping people up.
Flute of Lime - destones people. 
Antidote - Cures poison
Fruit of Lime - Cures stone
Medical Herb - Restores some HP.
Fruit of Repun - Cures being a pink slime. 
Lysis Plant - Cures being paralyzed.
Warp Boots - Jump back to a village you've been to.
Opel Statue - Save your game in a cave!
Magic Ring - Restores all your MP.
Fruit of Power - Restores one forth of your MP.
 
==========
The Swords
==========
Wind -  Discovered in Leaf. Your first sword. Powered shot shoots a little 
	wind bullet
Wind Orb: Destroys rock barriers. Shoots a green ball.
Wind Bracelet: ??


Fire - Found in Oak. Shoots a little fire bullet.
Fire orb: Melts ice barriers with a stream of fire.
Fire Bracelet: ??

Water - Found in the Amazones. Shoots a little water bullet. 
Water Orb: Freezes certain liquid areas for travel over.
Water Bracelet: Uses MP to create a blizzard like effect.

Thunder - Found in the cave of Styx
Thunder Orb: Creates a 180 degree arc of thunder circles that expand outward
Thunder Bracelet: Uses MP to create a lighnting storm. 


Crystalis - Found in the Tower in the Sky
2nd Level: ??
3rd Level: ??

=====
Magic
=====
Refresh   - Trades MPs for HPs.

Teleport(20 MP)  - Returns you to anytown you've been to of your choice, 
	      just like warp boots. 

Telepathy( MP) - Communicate with the wise men, who will give you hints
	         on what to do. You can't communicate with the Dwarves 
		 without it.

Paralysis( MP) - Stops enemies and NPCs alike in their tracks, unless they
	    	 are immune for about 5 seconds.

Recover( MP)   - Cures status aliments like poison, stone and paralysis.

Barrier(5 MP/sec)  - Protects you from enemy attack while in use.

Change( MP)    - Polymorph into Strom, a Goa Soldier, a woman, or Akahana. 

Fly(3 MP/sec)       - Fly over barriers, gaps and lava/water with this.  

======
Legal
======
This work of literature is copyright. Do not distribute without permission.
Crystalis and any other names in this guide are 
probably trademarked by Nintendo and NTSC.
No monkeys were harmed in the writing of this guide.
You should have found this FAQ at www.gamefaqs.com