******************************************************************************

    ___  ___  _    ___  ___  _  _  ___  _ _  ___        ____ ____ _________
   |  _||   || |  |   \| __|| \| || __|| | || __|      /   //   //__  /___/
   | | || | || |_ | | || __||    || __||_  || __|     / / // / /   / /__/ 
   |___||___||___||___/|___||_|\_||___|  |_||___|    /___//___/   /_/


******************************************************************************
 
FAQ / 12/20 Walkthrough
Version: 1.2
7/29/00
By: Karl Jobst <faq_god@hotmail.com>

******************************************************************************
******************************************************************************

Contents
*******************
1. Prelude  
2. Revisions
4. The Ten Commandments
5. Walkthrough(OO agent): Dam
                          Facility
                          Runway
                          Surface
                          Bunker
                          Silo
                          Frigate
                          Surface 2
                          Bunker 2
                          Archives
                          Streets
                          MORE TO COME!!!
6. The health rating system
7. Health levels for each stage on agent
8. The many deaths of: Trevelyan
                       Ourumov
                       Xenia
                       Boris
9. Funny Stories
11.Glitches and Strange Things: 1 Mines and Pits Glitch
                              1.2 Grenades and Pits Glitch
                              1.4 Throwing Knives and Pits Glitch
                                2 Invisible Throwing Knife
                                3 Guillotine Door
                                4 Come Back!
                                5 It came from the sky
12.Competitions: Funny Stories
                 OO Agent Issues
13.E-mail addresses
14.copyright and thanks

******************************************************************************
******************************************************************************
 
                                 ***********
                                   PRELUDE
                                 ***********

       I don't know if prelude is the right word to describe this section, but 
I'm going to tell you how this FAQ began. I'm writing this because I didn't 
just come up with the idea of writing a FAQ, there was a chain of events 
leading to things over a year ago. 

       Firstly I will list the things from a while back that would effect me 
in the future.

       I 1997 I made friends with a boy named Greg Whatmore.

       In June 1998 I bought Goldeneye of my friend Paul Johnstone for $35.

       In April 1999 my mum bought me a January edition of 64 Magazine.

       In May 1999 I got the Internet and discovered GameFAQs.

       They're the key facts, now here's how it began....

       I think it was May 1999 when I was sitting in the family room playing, 
you guessed it, Goldeneye. I remembered that Greg was destined to beat Frigate 
on OOA in under 3 minutes so I thought I'd have a try. After about an hour I 
got a time of 2:58, and I rushed over to the phone to call Greg.

       Greg picked up the phone and I told him of my time. Greg told me to 
ring back in one hour and we will tell each other our times then. I accepted 
and hung up the phone. I played Goldeneye for an hour and I had no luck in 
beating 2:58. I rung up Greg and I got some exciting news. Greg said to me 
that he got 2:18 for frigate and I was stunned. I asked him how he did it so 
he told me. 

       Suddenly, I remembered that in a magazine I have, there was a 
competition, and some guy had one. The competition was to complete all 
Goldeneye missions on OOA in under 60 minutes. His Frigate time was 2:07, so I 
told Greg. Greg made an oath that he would beat that time. It would be several 
weeks later that that day would come.

       Greg was over my house one day and we were having more attempts at 
frigate. We were getting all sorts of times raging from 2:10 to 2:20. Then, it 
would happen. Greg stepped on the boat, and we waited to see the time. 2:06!!! 
Greg was as happy as ever and envy filled my head. He had beaten 2:07 and he 
wanted more. 

       We decided that we would try night and day to beat ALL of his times, 
his times are as follows:

Dam:       2:40
Facility:  1:12
Runway:    1:02
Surface:   2:13
Bunker:    2:09
Silo:      3:57
Frigate:   2:07
Surface 2: 2:05
Bunker 2:  2:36
Statue:    2:46
Archives:  1:10
Streets:   2:15
Depot:     1:56
Train:     4:14
Jungle:    4:03
Control:   6:56
Caverns:   5:37
Cradle:    0:57
Aztec:     5:23
Egyptian:  1:08

       We had our minds made up, and nothing was going to stop us, we would 
deliver. A few months later though, we started to drop interest. We started 
doing other things, and it was now the occasional attempt here and there. But 
in December 1999, our luck would change. 

       I was looking in GameFAQs one day and I was looking through some 
Goldeneye FAQs. Suddenly, an idea sprung into my head. I hastily e-mailed two 
people; Marshmallow, and Ian Rogers, and I told them my proposition. 
Marshmallow was never to reply but Ian Rogers, Ian Rogers sent me a reply. He 
said YES! He said that he would post all of our OO agent times! Greg and I 
were very happy, joy filled us to the brink.

       Ian Rogers posted our times, and Ian and I soon became friends. After 
about a week of knowing Ian I found out that he was only fourteen like I. It 
gave me the inspiration to write a FAQ. I had no idea what it would be about, 
but I said, "if he can do it, I can do it." I soon came up with the idea of 
writing a Goldeneye FAQ about health. 

       I didn't want to make it too big because I didn't know if it would 
actually get posted. I sent it off and two days later I saw it on GameFAQs. 
Now I have to be honest, when I first saw my FAQ on here it wasn't very good. 
But I updated it, and soon I was into the FAQ groove.

       The day I got my e-mail was the happiest day of my life I think. I 
printed it out and I still have it in a folder. I ran around the house and 
made everybody read it, I was SO happy.

       Greg and I still try to beat all the times. We have been 90% successful 
and we are planning to continue trying.
Here are our times so far:

Dam:       2:25 
Facility:  1:08
Runway:    0:43 
Surface:   2:00
Bunker:    1:33 
Silo:      3:05 
Frigate:   1:46 
Surface 2: 1:59 
Bunker 2:  2:05 
Statue:    2:35 
Archives:  1:01 
Streets:   2:04 
Depot:     1:14 
Train:     3:08 
Jungle:    1:44 
Control:   5:36 
Caverns:   4:03 
Cradle:    1:00 
Aztec:     4:28 
Egyptian:  0:57 

       We are pretty sure that success is not far away. We focus a little more 
on agent times now because I've started a competition. But the OO agent spirit 
will never die.

-Karl  -3/15/00
    
******************************************************************************
******************************************************************************

                                *************
                                  Revisions
                                *************

1.3 (7/29/00)

       Well, I've finally started to finish the walkthroughs! After a long, 
long, hard struggle with my mind, I'm going to finish the walkthroughs. So, 
for now I've only completed Archives and Streets. More will come later, 
probably soon as I am going to continue writing after I send this update to 
GameFAQs.

       Also, as you may have already noticed, I making this FAQ look more 
presentable. So, I'm redoing the format and doing all soughts of stuff. 

1.2 (6/28/00)

       This update is fairly short. I add two more funny stories, and I posted 
the winner of the funny stories competition! So, go check that out! I fixed up 
some of the formatting; everything should now be in working order. I also 
rewrote the Ourumov death scene in the Silo.

1.1 (5/25/00)

       This FAQ is going under major construction. I have gotten rid of some 
sections, and fixed some up. In terms of actually writing this FAQ, I have 
sunken to an all time low. I started this FAQ in December, and yet I have been 
too lazy, and have only written up to the statue. However, I will try my 
hardest to get some work done, because I hate having an unfinished FAQ on my 
shoulders. So, I will work harder.

       In this update I added the bunker 2 walkthrough. I also added another 
funny story. The funny story comp. has ended and I'm pretty happy with the 
funny stories I have to choose from. The winner will hopefully be posted in 
the next update. But I'm still deciding at the moment.  
 
******************************************************************************
******************************************************************************

                         ************************
                           The Ten Commandments
                         ************************

1. Thou shalt not use a loud weapon in a guard infested level

       Using a loud weapon in a level where there are a lot of guards and 
you're in a building,(eg. Facility, Archives, Bunker 2, etc.) will attract 
heaps of guards. However, if you use the scope on a loud weapon and fire one 
bullet. Then no one will hear you(well, maybe a couple on OO agent).

2. Thou shalt aim for the head

       As you probably know, hitting a guard in the head with a bullet will 
have a much better chance of killing him then if you shoot him in the leg. 
It's also helpful when you need to preserve your ammo.

3. Thou shalt hide behind pits and railings

       A really big advantage you have over the guards is that if you can't 
walk into an area, the guards won't be able to see you over that area. If you 
stand on the other side of a hole to a guard. He won't be able to see you but 
you will be able to shoot him. This can be extremely helpful when fighting 
Xenia in the jungle stage.

4. Thou shalt "hug" the enemy

       If you run right up to a guard, he won't be able to shoot you. But you 
will be able to shoot him. Many people use this technique when fighting Jaws. 
Make sure there are no other guards around when you do this.

5. Thou shalt surprise the enemy

       If you see a guard coming towards you, try to duck around a corner and 
wait till he walks by. By the time he notices you, gets his gun ready and 
fires. He should have about 12 bullets lodged into his forehead, OUCH!

6. Thou shalt shoot through windows

       This can be very helpful on the surface and bunker levels. Just use the 
scope and peak through the window of a door or hut to get an easy head shot on 
a guard. They won't know what hit 'em!

7. Thou shalt run away when in trouble

       A good idea when you've got about 20 guards staring at you is to run 
away, run very far away. Then you can wait for each guard to come, and kill 
them one at a time. This works great on Bunker 2.

8. Thou shalt not set of alarms

       One of the worst things you can do is set off an alarm.
They can go off if you, or a guard presses an alarm switch, or if you stand in 
front of a camera for to long. If an alarm goes off, a constant stream off 
very tough guards will flow after you. On some levels though, you have to set 
off the alarm to complete the mission. Eg. Bunker. 

9. Thou shalt master the run-strafe technique

       In some cases, the only way to get a cheat is to use the run-strafe 
technique. To use this technique, face 45? to the right. Now, at the same time 
push forward on the control stick and press C-left(strafe). You should be 
moving forward even though your facing a bit to the right. You may not notice, 
but you are running a lot faster than usual. About 50% faster.

10. Thou shalt not kill scientists

       No matter how tempting it is, with their heads pushed up against your 
gun. Cowering below you hoping you won't pull the trigger. Seeing your 
"licence to kill" half hanging out of your pocket. One of the hardest things 
to do in Goldeneye, is not killing scientists. It may seem weird, but 9 out of 
10 people will fail a mission just to get the pleasure of killing a 
scientist.(personally I don't blame em!) 

******************************************************************************
******************************************************************************

                              ***************
                                Walkthrough
                              ***************

       This is the beginning of an entire OO agent walkthrough. I've tried to 
make it as in-depth as possible, this will also mean completing the levels 
this way will take a LOOONNNNGGG time. But it's good for people who are 
starting out because I've made the walkthrough safe. I think if you are just 
starting out you should still do the level on agent, as if it was set to OO 
agent. You still complete the mission, and you get some experience for when 
the time comes for you to advance to the next difficulty. Enjoy!

MISSION 1     ARKENGELSK, USSR     NINE YEARS AGO

LEVEL 1: Byelomorye Dam

Residents: Russian Infantry
           Siberian Guards
           Russian Commandant

NPC: None

Weapons: Slapper
         Rifle butt
         PP7(silenced)
         DD44 Dostovei
         KF7 Soviet
         Sniper Rifle
         Grenade

Gadgets: Covert Modem, Bungee Cord

Alarm System: Yes

Objectives: Neutralise all alarms
            Install covert modem
            Intercept data backup
            Bungee jump from platform 

       This level is one of the best levels to practice using the scope. Most 
of the killing is done from about 200 meters away. An excellent sniping level.

       When you start you will be cornered so just creep around the wall to 
your left and pick off the guard with a head shot. After you take his KF7, 
move along the bridge and stand behind the small concrete wall with red and 
white lines on it. The guard standing against the wall won't be able to see 
you so try to be convenient and kill him with a single bullet to the skull. 
Wait behind the small wall for a while and another guard will emerge from 
behind the guard tower. Even though he's right in front of you he won't be 
able to see you so he should be yet another easy kill. After you're through 
with the first three guards, head around the left side of the guard tower and 
run up the steps. In the small room surrounded by glass there is a sniper 
rifle sitting on the floor, so shoot the glass and pick it up. 

      Turn around and look over the railing. Get out your sniper rifle and 
look into the tunnel using your scope. There are two guards standing there 
like living targets so make the best of the situation and score max points by 
getting two head hits. Run down out of the tower and collect everyone's ammo. 
Move through the tunnel and stop just before it turns right. Slowly move 
around until you see a group of boxes in the far distance. Using your sniper 
rifle zoom in and there should be a guard behind them. Send a few bullets his 
way until he's dead. Continue slowly moving around until you can just see a 
small stone wall with a gap across it. Again zoom in with your rifle and you 
should be able to make out two little balls in the small gap. Shoot the balls 
and you will find out you've just killed two guards, hooray. Move over to the 
left side of the tunnel and zoom in towards the guard tower on the right. When 
a guard walks around kill him and run to the end of the tunnel.

       At the end of the tunnel turn left and stand beside the grey boxes. 
Slowly creep around and you should be able to get a nice view of a guard's 
arm. Shoot it a few times until the guard himself is dead. Now, everyone in 
that little area is dead so pick up their ammo and climb the guards' tower I 
mentioned earlier in the tunnel. Look around until you see a green truck 
parked in front of a brown gate. Look just above the gate and there is another 
guard tower, wait awhile and guard will ascend up into it. Use your rifle to 
zoom in and shoot him. After this, run down the stairs and move over to the 
brown gate. Push the button on the right and the gate will open. Continue 
through and open the next gate in the same fashion.

       As soon as the gate allows you through run along the left wall and kill 
the guard running towards the alarm on the building with the satellite dish. 
Get his ammo and then run up the other guard tower to collect the ammo from 
the guy you killed from the previous guard tower. Now run towards the building 
with the satellite dish and look on the wall. The little red and white 
rectangular thing is an alarm so shoot it until it blows up(if you need to 
reload make sure you step back first or you'll set of the alarm). Now we get 
to a fun part! Look through the first window and you should see the head of a 
guard shoot it twice and the guard should fall to the ground. Then move on to 
the next window. Position yourself so you're on the left side of the window 
and you can barely see through a very thin gap. Get out your sniper rifle and 
zoom in through the gap. Oh, what a surprise! A Russian Commandant came to my 
birthday party. Thank him by popping several bullets into his neck.

       Open the gate on the left and open the brown door on the right. Go 
inside and collect the ammo and DD44 then return outside. Go around the other 
side of the boxes and you will see a computer screen. Go into your watch and 
select the covert modem. Aim her up and plant her on the screen making sure 
not to miss. Turn around and head over to the next gate. What's this?! A lock? 
Never fear, just get out a gun and shoot it once to make it break. Phew, that 
was a close one! Open the gate and run to about halfway between the gate and 
the first tower. Get out your sniper rifle and look at the first tower. See 
the guy walking around? Good, shoot him and move along the dam. When you get 
to the first tower climb the ladder and zoom in to the next tower. There 
should be another guard walking around so don't make him feel left and kill 
him to. Climb back down the ladder and open the brown door. Shoot the alarm 
and then make your way to the second guard tower. Climb up the tower and kill 
the guard on the third tower just like you did before. Climb down, destroy the 
alarm in that tower and move along to the third tower. Collect the guard's 
ammo; destroy the alarm and then head back to the first tower on the dam.

       Open the door and make your way down the steps. When you get to the 
bottom look through the gate on the left and you will see a guard. Nearly 
every guard in this tunnel takes more than 1 shot to the head so make sure to 
get two head hits for each guy. Using your PP7 scope the first guy and lay 
into him with a few bullets. Then another guard will arrive so trash him as 
well. Open the gate and look around to the right. Using your soviet kill the 
guard just at the back corner and back away again. Now you can start heading 
for the computer room. 

       Turn left and hide behind the small wall on the right side of the 
tunnel(facing left). Get out your sniper rifle and slowly peep around the edge 
of the wall. The guard just up ahead will see you so kill him quickly. 
Continue to slowly creep around and you will see two more guards using boxes 
as cover. Blowing up the boxes won't kill them but two shots to the head will 
be enough. Now, keeping on the left side of the tunnel strafe along with your 
PP7 out. When you reach a small opening there will be a guard hiding behind 
the corner so quickly dismiss him. Now, hide behind the wall on the right side 
and do the exact same procedure as before because the guards are all in the 
same positions. Continue on through the tunnel until you reach a dead end. 
Wait! This can't be right! Oh, sorry. It turns out there's a door camouflaged 
as a wall. I'm sorry if I nearly gave you a heart attack. That was my bad. 
Anyway, when you've recovered open the door and step into the hallway. Get out 
your Soviet and quickly dash into the room. Hey! What are all these guards 
doing here? Better dive back into the hallway quick and kill them as they come 
to get you. Now you can enter the room.

       If you look on the left side of the room there will be two big boxes. 
They are the mainframe computers you need to intercept the data backup with. 
But before you do anything check behind the mainframes to see if a guard is 
still there. If there is, kill him. Now you are in a guard free environment. 
AHH, that's a nice feeling! Anyway, once you've finished relaxing, press B on 
the mainframes and you should see a count down appear on the screen. That 
means that everything is going as planned. Journey back through the tunnel 
until you get to the gate you used to enter. Go through the gate, run up the 
stairs and continue back on to the dam. Run towards the second guards tower 
and on your left you will see a small set of stairs. Climb them and jump off. 
(Don't worry, you won't fall to your doom cause you've got your bungee cord 
strapped to your leg). MISSION COMPLETE!

       Now you can watch an action replay of you jumping off the dam!  



LEVEL 2: Chemical Warfare Facility #2

Residents: Russian Infantry
           Scientists

NPC: Trevelyan
     Ourumov
     Dr Doak

Weapons: Slapper
         PP7(Silenced)
         DD44 Dostovei
         KF7 Soviet
         D5K Deutsche
         Grenade
         Remote Mines

Gadgets: Detonator, Door Decoder(Dr Doak)

Alarm System: Yes

Objectives: Gain Entry to Laboratory Area
            Contact Double Agent
            Rendezvous with 006
            Destroy All Tanks in Bottling Room
            Minimise Scientists Casualties

       This is an ultimate stealth mission. Use your PP7 until it's ammo runs 
out because the guards on 00 agent are A LOT better at hearing than the guards 
on agent. Even using the scope on the soviet and firing one bullet will alert 
some guards.

       Also, where the guards are when you reach a point is strictly random. 
It all depends on how quick or slow you move.
Don't expect a guard to be in the same position every time you do the mission.

       You will start off in the ventilation shaft of a restroom.
Make your way left until you encounter a square hole in the vent leading into 
a cubicle. Stop just before you fall and look over the wall into the cubicle 
to the right of you. One of the most enjoyable things you can do while playing 
Goldeneye is to shoot an unsuspecting guard in the head. Now is your chance so 
shoot the guard's hat and then his head. 

       Plonk down into the cubicle and open the door. Now you see that big 
wall right in the centre of the room? Slowly strafe around the right of it 
until you can see a guard's back. Shoot until the guard is dead. When he is 
dead, move to the cubicle he was standing in front of. Open the door and 
quickly dismember the guard standing before you. Now quickly hop onto the can 
and turn around. The guard in the cubicle next to you will come out to 
investigate so I think you better kill him before he kills you.

       Pick up all the ammo and exit the bathroom using the white doors. When 
you get to the stairs, don't go down but instead turn left and wait in front 
of the white double doors until a guard emerges. Kill him and stand just to 
the left of the next set of stairs and duck. You should be able to make a 
clean head shot to the guy standing in the far corner. 

       Turn around and head back onto the balcony. Look down over the edge and 
wait. When you see a guard walking below, kill or injure him. Him along with 
one or two of his buddies will also arrive so get ready for some action. When 
there through, head down the stairs and turn right. Open the white door just 
to your right and kill the guard behind the box. Another guard will run to the 
door. From close range a head shot is pretty easy so try to preserve your 
ammo. Collect their ammo and exit back into the hallway. 

       Turn left and open the door that is underneath the balcony. Move along 
past the stairs and enter the door on the left. Just to the left there is a 
guard with his back turned so yet again, a bullet to the head is in order. 
When he's dead open the door he was facing and move to the brown door. Open 
the door and quickly run up the stairs and on to the balcony. One guard should 
have followed you up so kill him fast. Slowly move down the stairs and peak 
through the door you just opened. When you see the guard inside. Kill him and 
wait for another guard to come out of the room. 

       Collect their ammo and activate the console. When it's activated, exit 
the room, turn left and then turn left again where you will encounter another 
brown door. Go through it and then go through the door on the right. Now 
cuddle the wall on the left. Creep around the wall until you see yet another 
guard. Kill him and move to the pole in the centre of the locker room. Strafe 
out around the pole and knock of the guard, now take his ammo. Turn around and 
face the door you just came through. Wait awhile, and eventually four guards 
would've come through. When there all dead move towards the next door and move 
to the left. Move around slowly until you get the attention of the first 
guard. Quickly move behind the wall to your left and kill him when he comes to 
get you. Do the same with the next two guards in the hallway and collect the 
ammo they dropped.

       Move through the hallway and you will see two rooms, one on each side. 
Enter both rooms and look for Dr Doak, he's the scientist holding a small 
black thing. If you find him he will give you the door decoder you need for 
the end of the level. If not, move to the end of the hallway and open the door 
on the far side. Open the next door and wait for two guards to walk by. They 
will see you instantly so you have to kill them quick. 

       Now here's a fun part. Get out your KF7 and fire a few bullets into the 
brown door just ahead of you. A heap of guys will come out of that room so 
move to the left a little. Now lean out and fire a few bullets into the 
guards. They will start firing, so when the firing stops lean out and fire a 
few more. 4 guards will come from the room and 1 guard should arrive from each 
side so if you find it easier just to hang to the left of the door and kill 
all the guards at close range, than feel free.

       When they're all dead, move into the room in front of you and activate 
the console on the left. Run out of the room and turn right. Continue down the 
hallway until you reach an opened door. Switch to your PP7 and kill the guard 
just to the right. Walk half way up the stairs and look over the small wall. 
Look closely and you will see two heads. Shoot them both and continue up the 
stairs. Turn right and kill the guard standing in the corner. Now, Quickly run 
around the corner to the left and then quickly run back around and wait for a 
guard to arrive. Give him a few bullets and move on around the wall. Take out 
your KF7 soviet and fire a few shots into the far wall. Three guys will arrive 
so take them out with your soviet. 

       Continue down the hallway and turn right. Run all the way down and take 
out the two guards in the corner. If you haven't found Dr Doak yet, search 
around and in the rooms. If you don't find him start again. Turn left and run 
down to the end of the hallway. Look to the left and you will be delighted to 
find two guards with their backs turned. Have fun! 

       Move to the door on the right and you will find it's locked. Get out 
your door decoder and use it to open the door. Run down the stairs that are 
right in front of you and you will come face to face with Trevelyan(006). Get 
his attention and get to work on the tanks. Place a mine on each of the back 
tanks. Try and place them facing the inside of the tanks so the explosion 
blows up all the tanks. Move over to the white double doors and wait for 
Trevallyn to get out the remote mine's range. BOOM! Blow up the mines and it 
should say, Objective D Completed. If it doesn't, get out a gun and shoot the 
remaining tanks until they blow. By that time you should have finished 
rendezvousing with 006 so just exit via the white doors and, MISSION COMPLETE!   

         
LEVEL 3: Runway, Chemical Weapons Facility #2

Residents: Russian Infantry
           Siberian Guards

NPC: None

Weapons: Slapper
         PP7(silenced)
         Klobbs(2)
         KF7 Soviet
         Grenades
         Timed mines
         Tank

Gadgets: None

Alarm System: No

Objectives: Find plane ignition key
            Destroy heavy gun emplacements
            Destroy missile battery
            Escape in plane

       The tank is good for two reasons.

1.	The only way to destroy the last two gun emplacements is to use the tank's 
grenade launcher. It shoots really far!

2.	The tank acts like a second life supply. You can take heaps more hits when 
you're in the tank. Use it to your advantage.
 
       As soon as you start, collect the grenades that are lying beside you. 
Then turn right and wait until a guard emerges. When he shows himself, kill 
him and move into the alcove. Step over the little brown box and pick up some 
timed mines. Return back into the hallway and run to the conveyer belt on the 
left. Stand on top of it and move down until you're just outside. Look left 
and right until you see a guard patrolling. Kill him and move towards the 
building on the left.

       Pick up the grenades that are just to the left of the entrance and move 
through the door. You will notice a little alcove just to the right. Rebound a 
grenade of the wall to the right so it rebounds into the alcove. When it blows 
you should hear to guards cry out. If you did, move around and grab the key of 
the table. If not, throw another grenade. Exit the building.

       Run all the way to the other side of the building you started in and 
you will find a tank, hooray! Hop in and start to make your way down the 
runway. About a quarter of the way down to the left you will encounter the 
first drone gun. Shoot it out and look to the right. Do you see that big 
concrete pole with a white thing sitting on top? That white thing is the 
missile battery. Destroy it using the tank and move on. 

       The last two gun emplacements are a bit harder to spot. The first drone 
gun you should focus on is the one to the far right. Look around on the cliff 
to the right just before the edge of the runway until you see a gun shooting 
at you. Fire a grenade and look over on the left cliff. Once you see the gun 
destroy and you should see Objective B completed. If you don't, move back down 
the runway and destroy any guns you didn't get earlier. After they're all 
destroyed get out of the tank and run over to the plane. Press B on the plane 
and your done. MISSION COMPLETE!

******************************************************************************

MISSION 2     SIBERIAN PLATEAU     4 YEARS AGO

LEVEL 4: Severnaya Installation

Residents: Siberian Special Forces
           Russian Commandant
           Arctic Commandos

NPC: None

Weapons: Rifle Butt
         PP7(silenced)
         Klobb(2)
         KF7 Soviet
         Sniper Rifle
         Grenade Launcher
         Grenades

Gadgets: None

Alarm System: Yes

Objectives: Power down communications dish
            Obtain safe key
            Steal building plans
            Enter base via ventilation tower

       From your starting position move along the path around the bend and 
climb the small watch tower on the left. Zoom in towards the first hut on the 
right and take out the two guards. Continue searching a bit to the right until 
you find another guard walking away from you. Take him out as well.

       Head over to the hut on the right and enter it. Move around the boxes 
and collect the grenades(grenade launcher only). Exit the hut and turn right. 
Continue on past the first hut you encounter and run to the second hut just to 
the right. Look through all the windows and you will see a siberian guy, and a  
Russian commandant. Snipe through the window and kill the commandant. Then 
wait outside and when the siberian dude shows up lay into him as well. Enter 
the hut and collect the hut key and the grenade launcher. Exit the hut and 
make a right. 

       Run just to the right of the first hut you past and after a while you 
will reach another hut. Enter it and snatch the safe key of the table. Exit 
the hut and turn left. Head towards the large satellite dish in the far 
distance. Just before you reach the dish building you'll notice a path leading 
to the left. Follow the path and enter the first little compound surrounded by 
a fence. Enter the hut on the left and open the safe. "Steal" the building 
plans and get out of the hut.

       Head back to the building with the dish and enter it using the green 
doors. Climb the stairs and go through the second door to discover a console. 
Press B on the console to power down the dish. Wow! That was harder than I 
thought! Exit the building and continue on straight ahead. 

       Turn left at the first bend and stop just before you reach the 
ventilation tower. Get out your grenade launcher and fire one solid grenade 
right in the middle of the grate. Run to the tower and climb up using the 
ladder. Jump through the grate and, MISSION COMPLETE!


LEVEL 5: Satellite Control Bunker

Residents: Russian infantry
           Russian commandant
           Janus Special Forces

NPC: Boris

Weapons: Slapper
         PP7
         PP7(silenced)
         DD44 Dostovei(2)
         Klobb(2)
         KF7 Soviet
         Grenade

Gadgets: Key Analyser
         Data thief
         Camera

Alarm System: Yes

Objectives: Disrupt all surveillance equipment(Security cameras)
            Copy Goldeneye key and leave original
            Get personnel to Activate Computer
            Down load data from computer
            Photograph main video screen

       This is another stealth mission. You shouldn't really run out of ammo 
for your PP7 unless you pump 20 bullets into each guard. Try to go for the 
head.

       Open the door you're facing and shoot the guard in front of the 
computer. The guard on the left will then go for the alarm so quickly stop 
him. Grab the ammo on the right and destroy the alarm. Move to the door and 
look through the window. Look up a bit and you will find a camera. (It can't 
see through doors so don't think the alarm will go off). Don't shoot the 
camera yet. Instead, wait until a guard walks by the door and blow up the 
camera about 5 seconds after the guard walks by. When the camera explodes, run 
back a bit and kill the guard that was standing just the side when he opens 
the door to get you. Shut the door and wait a while.

       After a bit, the same guard will walk by the door in the opposite 
direction. So either shoot him through the glass, or open the door when he 
walks by and kill him from behind. Either way, collect his ammo and turn 
right. 

       Run down the stairs and quickly kill the guard in the small alcove. Get 
the ammo and run back to the starting room. Run into the circular room and 
enter out on the other side. Quick! Destroy the camera on the left or it will 
set of the alarm. Then move over to the door. Stand on the left side of the 
right window and look through. You will make out half of a guard's body. Kill 
him and quickly run behind the blue thing. Wait for a short time and a guard 
might run into the room. If he does, kill him and take the key card he was 
carrying. If not, open the door and lean to the left facing right. If you see 
a guard walking in the hallway, quickly shoot him and run back into the room. 
Wait for another guard to come and kill him to. If not, peak out and you will 
see a guard in the far distance. Kill him, dive back into the room and hide 
behind the blue thing.

       Now, three guards will come. They will either hang outside or open the 
doors. If the hang outside, try and kill one or two guys through the window. 
Then kill the remaining guards. If they open the door, kill em. Collect all 
the ammo and the key card and turn left. Creep around the left corner until 
you find another camera. Quickly shoot it out before the alarm goes off. 

       Continue around the corner until you see a guard on the far side of the 
hallway. Get his attention and duck back around the corner. When he comes, 
kill him and move on and stop when you reach the brownish wall. Creep around 
the wall and take out the first guard you see. Then take out the next guard as 
he runs at you from the left. When all three guards are dead, move back 
through the hallway and enter the first door on the left. 

       Don't open the second door! Just peak through the window and take out 
the guard standing next to the mainframes. Then dive back out into the hallway 
and wait for two guards to come out of the room. Shoot them and move down the 
stairs just up ahead. When you reach the bottom of the stairs, look left and 
you will find a large room with a big screen on the left. 

       If you enter the room the tiniest bit you will see a small set of steps 
to the right. Get behind the steps and look towards the back wall. When you 
see the guard, pop a bullet into his skull. Then look over to the far side of 
the room. There is another small room with a glass wall. Get out your KF7 and 
zoom in to the room. There's a guard behind the metal crate so shoot a few 
bullets into him. There is also a camera just up a bit to the right in the 
same room, so destroy it also.

       Now look into the room on the right. Staying behind the steps, shoot 
one the two guards you see in the head. Then duck around the small wall to 
your right. Wait for a Russian commandant and a guard to arrive and kill them 
both. Then head into the centre of the main control room. First, get out your 
camera and take a picture of the large colourful screen. Then turn around and 
move to the table next to the big eye-like thing on the wall. On the table 
there's a computer and a small square thing. It's the Goldeneye key. Pick it 
up and get out your key analyser. Press Z twice and it will copy the key and 
throw out the original. After objectives B and E are completed, look around 
for Boris.

       When you find him, run right up to him and you will say "take me to the 
mainframe terminals." Boris will start walking so follow him and he will lead 
you to the computer room. Get out your Data Thief and wait while Boris does 
his thing. After a while, Boris will set off the alarm(He has to) so very 
quickly activate the data thief on the computer and get the hell out of there!

       Get out your KF7 and run really quickly back to the control room. Then 
run like hell over to the other side and go through the screen doors on the 
left(the door all the siberian guards are coming out of). Run up the stairs 
and out the door. 

       If you're still alive, MISSION COMPLETE!

Note: Don't bother killing all the guards. Just run straight past them or you 
will get killed.

******************************************************************************

MISSION 3     KIRGHIZSTAN     TWO YEARS AGO

LEVEL 6: Soviet Missile Silo 

RESIDENTS: Russian Soldiers
           Scientists 

NPC: Ourumov

WEAPONS: Slapper
         PP7(silenced)
         DD44 Dostovei
         KF7 Soviet
         Grenade

GADGETS: Camera
         Plastique 

ALARM SYSTEM: No

OBJECTIVES: Photograph Satellite 
            Obtain Telemetric Data
            Retrieve Satellite Circuitry
            Minimise Scientist Casualties
            Plant Bombs in Fuel Rooms

       You only have 8 and a half minutes to complete this level so you can't 
just stay back and wait for the guards to come to you. You have to keep going 
ALL the time.

       Open the first door and take out the guard on the right, hopefully with 
a head shot. Then quickly pop out and take out the guard running at you. Take 
their ammo but DON'T switch to your KF7. Look around the bend and quickly but 
conveniently disable the guy on the right. Then lean out some more and take 
out the guard(s) you see. Get their ammo and open the next door.

       If there were only 4 guards in the last corridor, get ready to kill a 
guard that's standing right in front of you. Move around the pillar on the 
right and kill the lonesome guard. Then move over to the left side and pick up 
the green things. Also get the key card the scientist closest to the stairs is 
holding. Press start and get out a Plastique and place it on any wall in the 
room, then run up the stairs and open the door.

       In the next hallway there are two guards so take them out saving as 
much PP7 ammo as you can. Turn right at the bend and open the next door. Take 
out the next guard and move along the platform to the next door. Open the door 
and quickly back up along the platform so that you can see a guard through the 
door but he can't see you because the railing is in the way. Shoot him in the 
head and then wait for 1 or two guards to come. Kill them and take all their 
precious ammo.

       Move down the hallway and creep around the corner taking out the two 
guards as you go. Collect the ammo and open the next door. There are two 
guards just to the right of the door that will see you instantly. You can just 
shoot them then and there, or you can play it safe and back up to the right 
and slowly peep around the door taking out one and then the other. Move around 
the right side of the computer and collect the green thing and the key card 
that the scientist is holding. Press start and get out a Plastique and place 
it on any wall. Run up the stairs and quickly open the door.

       Back down to the bottom of the stairs and look the door up above. You 
should see a guard's head clear as daylight so kill him. Wait for 2 guards to 
come, if they don't, run up the stairs and look down the corridor for about a 
second to alert any guards that are there. Then duck back to the right and 
kill them as they come. Run into the corridor and be alert for any other 
guards that are patrolling. Slowly peak around the right bend staying on the 
left side of the hallway and pick off the guard. Then run out and take on the 
guard on the left. Open the door on the left and take out the guard with his 
back turned. Then run back over to the door on the right.

       Take out the two guards as quickly as you can and move on to the next 
door. Open the door and very quickly run back through the door behind you and 
duck to the left. Wait till a few guards come and kill them all. Then move 
forward and take out any guards that are still there. Run down the hallway and 
slowly crawl around the bend killing one guard. Then back away and kill any 
guards that may come. Run around the corner killing any guards you see and 
open the next door.

       There might be a patrolling guard in this room so watch out. Move over 
to your right and get the DAT of the scientist in the corner. Then move over 
to the left side of the room and grab the green board and get the key card of 
the scientist that's hiding behind the big computer. Get out a Plastique, 
throw it on the wall and get up the stairs. 

       Switch to KF7 and open the door. Let 'er rip! Take out any guys you can 
see. About 6 guards will come so there will be a lot of action. When all the 
guards are cleared, move over to the door on the left and go through to 
collect the body armour. Then move back to the door on the right. Open the 
door and take out the guard(s) you see. 

       The next part is pretty hard the first time, but practice and you'll be 
able to go through without being hit once. Open the door and as soon as it 
begins open use your scope and aim to the left a little. As soon as he's in 
sight, take out the first guard with upper body hits, then the second guard, 
which is directly behind him. Then quickly look over to the right and take out 
the third guard behind the boxes. Look up to the top of the stairs and take 
out any guard you can see.

       Move through the crates until you reach the stairs. Guard might emerge 
so prepare to kill. Look around the corner and take out all the guards you see 
hopefully with head or upper body hits. When the hallway is cleared move along 
to the next door. Open the door and quickly disable the guard that stands to 
the left. Enter the room, and get out a Plastique to place on the wall. Then 
get out a camera and take a picture of the satellite(the big thing in the 
middle of the room). 

       Now you're coming up to the home run! Run up the stairs and open the 
door. If you timer is above 1:30, run to the bottom of the stairs and shoot 
the guard that's standing just through the door. Then wait until a few guards 
come and kill them. Now we're on the home stretch! Bolt through the door a run 
like hell through the hallway and turn left. Ignoring all guards(and Ourumov) 
run through the hallways, and turn right at the next intersection to get to 
the lift. Enter the lift, and watch as the silo crumbles to dust! MISSION 
COMPLETE!

******************************************************************************

MISSION 4     MONTE CARLO

LEVEL 7: Frigate "La Fayette" 

RESIDENTS: Janus marines
           Hostages

NPC: None

WEAPONS: Slapper
         PP7
         D5K(2)
         D5K(silenced)
         Phantom(2)
         Grenade

GADGETS: Bomb Defuser

OBJECTIONS: Rescue Hostages
            Disarm Bridge Bomb
            Disarm Engine Room Bomb
            Plant Tracking Bug on Helicopter
         
       First of all, run up the ramp and turn left when you get onto the ship 
itself. Run up the stairs that are furthest away and open the door. Quickly 
kill the guard just up ahead and run down the hallway. Open the door that's 
right in front of you and run down the stairs. Run a bit further and you will 
find the helicopter. Get out the tracker bug and throw it on the copter. 

       Open the large door on the right and open the door just above the 
stairs on the left. Kill the first guard with on bullet to the head, then kill 
the second, and then the third. Collect all their ammo and open the next door 
staying on the left side of the hallway. 

       Take out the guy with his back turned, and kill the next two guards 
that come to the rescue. Get all the ammo and move over to the stairs on the 
left. Disable the guard at the bottom and then his friend. Run down the stairs 
and open the door just in front on the left. Now you have to keep your eyes 
open now because there might be some guards running around. The two unaware 
guards over to the left and then look down. You see that guard under the 
stairs? Shoot him.

       Now run over to the computer and get out the bomb defuser. There's a 
little brown rectangular thing on top of the computer. Face it and use the 
defuser on it using Z. Turn around and run down the stairs on the right. Move 
through the room until you can see a guard taking a hostage. He won't be able 
to see you because the engine is in the way so take your time. Then quickly 
dash around the corner and take out the guard in the corner to the right. 

       Run back up the stairs you used before and go through the first door. 
Run past the stairs on the left and open the door straight ahead. Quickly kill 
the guard taking the hostage on the left and then kill the next guard in the 
same room. Go through the door on the left and run down the winding hallway. 
When the hallway turns left there will be another guard holding a hostage just 
through an open door. Quickly dash around and kill him.

       Go through the door straight ahead and run up the stairs on the left. 
Run through the only door and run through the door on the other side of the 
hallway. Open the big sliding door and you will be back at the helicopter. 
Turn left and run up the steps. Go through the door and stand just to the 
right of the door on the left. Open the door and slowly creep around until you 
see part of a marine. Shoot it until the guard is dead and then wait for 
another guard to arrive. When you're finished with him, move into the room 
about 5 cm and look through the door. Very slowly move to the left and you 
should see an arm. Shoot it at least four times and the guard will be killed. 
Now run up to the door and stand just to the left facing the door. Wait for 
awhile and around 1-3 guards will come, kill them all and then exit via the 
door you enter through. 

       Turn left and run all the way down the hallway opening the door at the 
very end. Run down the stairs and run around the left side of the ship. Run up 
the stairs closest to you and open the door. Now, just from outside the door, 
move in until you can just see a marine next to the computers near the 
windows. Kill him and then back out to the right of the door and wait ten 
seconds. Enter the room and shut the open door just on the right. Move over to 
where the marine you killed was standing and get out the bomb defuser. On the 
computers you will see another small brown thing, defuse it. Turn around so 
your facing away form the windows and exit through the door furthest on the 
left on the far wall. Run down the stairs and turn left, you should see a 
small gap in the railing. Go through the gap and run halfway down the ramp. 
Press start and check all of your objectives, if the hostages haven't been 
released yet, then wait until you see a:completed. Enter the boat to finish 
the stage. MISSION COMPLETE!

******************************************************************************

MISSION 5     SIBERIAN PLATEAU 

LEVEL 8: Severnaya Installation 

RESIDENTS: Siberian Special Forces
           Arctic Commandoes

NPC: None

WEAPONS: Slapper
         PP7(silenced)
         DD44(2)
         Klobb(2)
         KF7 Soviet
         Grenade
         Remote Mine

GADGETS: None

ALARM SYSTEM: Yes

OBJECTIVES: Disrupt All Surveillance Equipment
            Break Communications Link to Bunker
            Disable Spetznatz Support Aircraft
            Gain Entry to Bunker

       This is the same level as level 4 but now it's night. It's better to 
familiarise yourself with surface 1 so you have a good idea of where to go on 
surface 2.

       Run around the bend staying pretty close to the forest walls. After a 
while you'll reach two huts, one on the left and one on the right. Make a path 
for the back of the hut on the right. Pass the hut and keep going straight 
passing a watch tower. The next hut just up ahead has a camera facing you on 
it so move around the left side and go around so that you're behind it. Look 
through the window to the right of the door and kill the guard inside. Run in 
and grab the 2 klobbs and the communication room key. 

       Exit the hut and turn right heading for the satellite dish(I assume you 
know where it is). Enter the satellite building and run halfway up the first 
steps. Look over to the left and you'll see a camera on the wall. Destroy it 
and continue on up. Open the comms room door and shoot the computers until 
they blow up. Then run back down the ramp and exit the building.

       Turn left and run in a straight path until you reach the fenced 
compound. Don't enter it, instead, run around the back of the hut on the left. 
On the left side of the hut is a camera facing away from you, destroy it. Then 
continue on pasted the compound and you will reach a small enclosure with two 
huts. Quickly run around the back of the hut on the right and move all the way 
around so on the right side of the hut. Look around the corner of the hut and 
you will find another camera, blow it up and then run back.

       Run past the compound and turn left. Run past the satellite dish and 
the ventilation tower until you reach the helipad. The helicopter you see is 
the Spetznatz Support Aircraft. Switch to the remote mine and place it on the 
helicopter, if it misses you will fail the mission so be careful. 

       Turn around and there is a brown door hidden by the snow. Open it and 
go through. MISSION COMPLETE!


LEVEL 9: Severnaya Bunker Complex

RESIDENTS: Arctic Commandos

NPC: Natalya

WEAPONS: Slapper
         PP7(silenced)(2)
         DD44 Dostovei
         Klobb(2)
         KF7 Soviet
         Grenade

GADGETS: Watch Magnet Attract

ALARM SYSTEM: Cameras

OBJECTIVES: Compare Staff/Casualty Lists
            Recover CCTV Tape
            Disable All Security Cameras
            Recover Goldeneye Ops Manual
            Escape With Natalya 

       This level can be pretty hard when you first try it. Usually because 
you create too much noise and all the guards come at you. It is very important 
in this level that you make as little noise as possible. Especially if you are 
a beginner, you won't be able to take on a whole army of men. It is good if 
you have some experience with throwing knives. You will need them if you are 
to kill men stealthily. Throwing may be hard to use, but they are very 
powerful, and extremely quiet.

       You start the level in the cell area of the bunker complex. That's 
Natalya on the left. You need to escape the bunker with her. You can chat with 
her if you want, but you won't gain anything from it. Press start and get out 
the watch magnet attract. Over on the wall you can see the keys to the cell. 
Stand over by the bars and use the magnet so the keys with fly over to you. 
Stand by the door and wait until the guard is as close to the door as 
possible. When the guard is near, open the door and duck back to the left so 
the guard can't shoot you. When the guard is ducking run out of the cell and 
hug against him. Slap him until he dies and take the KF7 and the cell key. 
Look to the right and you will see a grate. Face down into the grate and get 
out the watch magnet attract. Use the magnet and you'll get some throwing 
knives. 

       Don't release Natalya yet because she will get in the way. Move past 
her cell and move over to the door. Keep the door shut, and look through the 
window using the KF7. Keeping the scope on the screen, wait for a guard to 
walk into the hallway. Before he opens the door on the left, shoot him with 
one bullet right in the head. After you know that he is dead, open the door 
and run into the hallway to collect his ammo. Then turn left and run down that 
hallway. Stop before you reach the end and slowly move forward and switch to 
the throwing knives. Look up the stairs and a few seconds later a guard will 
walk out. Quickly duck back around the wall and wait for the guard to come 
down the stairs. Hit him with one or two throwing knives so he dies. Another 
guard might come down the stairs because he saw that guard just die. Make sure 
no guards are there before you move back around the corner. Look up the stairs 
and wait for another guard to walk out. Make sure he sees you and then duck 
around the corner once again. Kill him with the throwing knives and wait at 
the bottom of the stairs. Once you have killed seven guards, no more guards 
will come. All of the patrolling guards in this part of the bunker are dead.
Move up the stairs and collect any ammo the guards might have dropped.

       Turn right at the top of the stairs and stand on the left side of the 
door on the right. Look through the windows and you should see a guard 
standing next to the mainframe. Use the KF7 and pop him right in the head with 
a bullet. Quickly duck back and kill the guard that opens the door with either 
a head shot, or separate shots to his limbs and body. Collect their ammo and 
go into the room. Pick up the list on the table and then move back out into 
the hallway. Move to the top of the stairs and turn right. Move down the 
hallway heading towards the yellow and black wall. Stop before you reach the 
corner and slowly move around looking up a bit. As you move around you will 
see the corner of a drone gun. Use you KF7 and shoot it using the scope, and 
single bullets. Move through the hallway, and stop before the wall that turns 
red. Slowly move around the wall that turns to the right and you will see half 
of another drone gun. Take it out with separate shots and don't move forward. 
Move to the left slowly and look into the alcove on the right. You should be 
able to see the barrel of yet another drone gun. Again, take it out with 
separate shots. 

       Continue down the hallway a little bit more and stop just before the   
T-intersection. Now, there are two guards behind the wall to the right. Slowly 
move forward while facing to the right. Switch to unarmed and continue to move 
around until you see the arm of a guard. Now, very quickly move out a tiny bit 
more so the guard can see you and then duck into the alcove that contained the 
drone gun. Turn around and get ready to slap the guard to death as he runs 
after you. Once that guard is dead, retrieve his ammo and then move back into 
the hallway. There is one more guard behind the wall on the right. The best 
way to deal with him is to run around the wall as fast as you can and push up 
against him. He won't be able to shoot you, so you should make the best of the 
situation and slap him dead. Get his ammo and then turn left at the 
intersection part.

       Move the around the walls a bit and you will get to a grey wall that 
turns into a hallway on the right. Stop before you reach the corner and get 
out the KF7. Now, slowly walk up to the corner and peak out into the hallway. 
Right at the very end of the hallway you should see a guard standing against 
the wall. Using the KF7, scope towards the guard and hopefully you will kill 
him with a lucky shot to the head. Staying where you are, look above the guard 
you just killed. You should be able to see a camera. Aiming with the KF7, pop 
the camera out using a few shots. Now you can walk out into the hallway. Don't 
worry about any guards because all of the guards in this area are dead. 

       Walk halfway down the hallway and enter the first door on the left. 
Stop as you go through, and don't open the second door. Using the KF7, look 
through the window on the left. Behind the mainframes you should see a guard 
standing there. A head shot is the best way to go. When he is dead, stay where 
you are. Now look through the window, and look over to the left wall. Hanging 
from the top of the wall is another camera. Shoot it out, and then you can go 
into the room. Walk over to the guard you just killed, and pick up the safe 
key that he dropped. Exit the room and turn right. Turn left at the first 
corner and go through the next door. Go past the door on the left and head 
down the stairs. Run down the corridor and turn left, stopping before you open 
any of the two doors. Still equipped with the KF7, look through any of the two 
windows on the door to the left.

       You will see two guards, one on the left and one on the right. It is up 
to you which one you want to kill first, and it makes no difference. Anyway, 
aim up the guard you want to kill, and kill them with one shot to the head. 
Immediately run down the hallway to the left and turn around so you can kill 
the two guards that chase after you. Try to kill them with head shots if 
possible. Just make sure you don't just hold you finger on the trigger, or you 
will alert guards. There were three guards in the room, so two should have 
come after you. If there are any guards that didn't come around the corner 
after you, they should be standing next to the door. All you have to do is 
peek around the corner and shoot him or them. Search all three bodies for 
another safe key. Once you have the key, move to the safe that's on the right 
side of the room the guards were in. Open the safe and collect the manual, and 
two silenced PP7's. Equip the PP7's so that they are in your hands, and run 
back up the hallway that leads back to the stairs. 

       Run up the stairs and turn right. Go through the door and turn right at 
the intersection. Stop just outside of the door on the right. Stand on the 
left side of the door and face towards the right side of the door. Open the 
door, and quickly look up to the right. Destroy the camera as fast as you can 
or it will set of an alarm. Move into the room and open the door on the left. 
Immediately look up and destroy yet another camera. Open the door in front of 
you and you will be confronted with a guard that has his back towards you. One 
quick shot to the head should do the trick. Enter the room and grab the tape 
on the table. Exit the room using the door on the left, and turn right. Stop 
just before you reach the stairs on the left. 

       Equipped with the two PP7's, slowly peek around the corner of the wall. 
Make sure that you are looking down a bit. Wait a few seconds, and a guard 
will walk by the bottom of the stairs. Chances are he'll shoot at you so be 
quick and try to kill him with one shot to the head. As soon as you shoot him, 
duck back away from the stairs, but still face the top of them. If you killed 
the guard at the bottom, two or three guards will come after you. If you 
didn't kill him, expect three or four guards to come. Kill them all using 
PP7's, and collect their ammo. There are four guards in total in this area, if 
you have only killed three, wait at the stairs for another guard to walk by. 
Kill him as well. 

       Move to the bottom area of the stairs, but don't move into the hallway. 
Look to the left, and strafe out into the hallway. You will come face to face 
with another camera, shoot it out before it sets off an alarm. At the base of 
the stairs, turn left and head down the corridor. Turn left at the end and 
open the first door. Don't open the next door, instead, move over to it and 
look through the window. Standing against the wall to the right you will see a 
guard. Shoot him in the head, and move back away from the door. Two or three 
guards will come to meet you. They should be easy enough to kill. When they 
are all dead move slightly into the room. 

       You will see walls on your left that create little alcoves. There 
should be a guard in two, or maybe three of these. What you should do is 
quickly run into one at a time, and kill any guards that may be in there. Once 
all of the alcoves have been cleared, move to the other side of the room. 
Remember earlier how you were looking into this room through the door window, 
and you killed that guard who was standing against the wall? Well, he dropped 
a clipboard that you need to pick up. Search around the area he was standing 
and collect it. Exit using the door you didn't use to enter the room and 
continue around the bend until you reach the stairs on the right.

       Run up the stairs and run down the corridor stopping at the end. Now, 
you should remember this area from bunker 1. You will find stairs to your 
right, these lead into the main control room. Walk down the steps and stop 
behind the wall on the left. Get out the KF7 soviet and slowly peak around the 
wall into the room. On the other side of the room, beside the glass doors, you 
will see two guards. Using one bullet at a time, quietly kill them both. They 
should start shooting at you as you peak around, but don't worry, chances are 
they won't hit you.

       Now move into the room and stand behind the steps to the right. Look 
into the side room, and you should see two guards. Using the PP7's look 
towards the guard closest to you. Aim him up using the scope, and kill him 
with a shot to the head. The other guard will come running. Just stay behind 
the stairs, and kill him as he comes down. In the room we were just talking 
about, there is yet another guard in there. However, he poses no threat to you 
and isn't really worth killing. But, if you are sick like me, you will march 
right up into that room and pop his fat arse full of lead! Yeah...that sure 
feels good.

       Now you can move back into the control room. If you look over on the 
other side of the room you will see another room. Without fear, move over to 
the stairs, but make sure the railing separates you and the guard's eyes. I 
like to use the KF7 here as these are the only two guards left on the level, 
and noise is no longer a problem. So, with all respect, unload a few rounds of 
KF7 ammo on these guards. Now the entire level is entirely free of guards! 
WWWWWWWOOOOOOOOO-----HHHHHHHHHHHHHHOOOOOOOOOOOOOOO! Now you can do what ever 
you want. Run around like a mad man and unload every bullet into the 
surroundings. What I like to do is shoot out every light in the bunker. It may 
not be your type of thing, but it gives me a weird sought of pleasure. 

       Now there is only one more thing to do. Yep, you guessed it, you have 
to go and release Natalya from her cell. Well, just treck all the way back to 
the cell and open Natalya's door. Then, if you're like me, you will run as 
fast as you can to the end of the stage. There is no more fun to be had. But 
before you leave, be sure to press start and check all of your objectives. If 
you haven't done them all I'm sure you know what to do. 

       Anyway, go through the glass doors in the main control room and run up 
the stairs. Go through the brown door at the top and, MISSION COMPLETE!     
                      
******************************************************************************

MISSION 6     ST. PETERSBURG       

LEVEL 10: Statue Park

RESIDENTS: Russian Soldiers
           Janus Special Forces

NPC: Valentin
     Janus

WEAPONS: Slapper
         PP7
         KF7 Soviet
         Non-Automatic Shotgun
         Grenade

GADGETS: None

ALARM SYSTEM: None

OBJECTIVES: Contact Valentin
            Confront and Unmask Janus
            Locate Stolen Helicopter
            Rescue Natalya
            Find Flight Recorder

       First, start running straight ahead. When you reach the part where the 
ground slopes down, you will see two guards coming. Quickly kill them before 
they shoot you. Run straight down the slope and move between the two grey 
blocks. Wait for two guards to come from the left and kill them as well. Now 
keep moving along and you should see two big letters forming an archway. Go 
through the archway and keep going. You will then around another big letter 
and some metal poles. Once past these you should see a grey container up ahead 
so make a path for it.

       Run to the right of the grey container and turn left at the bend. You 
should see a red container, Valentin is inside so head around to the other 
side of the container and enter the gap to meet the contact. After a while of 
talking it will say objective a: completed, at this time you should run out of 
the container and head straight. Now you should see a tank-like structure on 
the left. Run past it staying on the right and move through the blocks trying 
not to turn around or get off course. 

       After you run through the blocks you will be in a clear area. Run 
forward a bit and you will be faced with a whole heap of junk. Just to the 
left of the middle of the heap there is a statue of a hand, just to the right 
of the hand is a small passageway. Follow the passageway around a small bend 
and you will find some body armour.

       Although at first it may seem to take forever to find a way through the 
junk pile, there is an easier way. Move back into the clear space and look 
towards the heap. Look over to the right and you will see and stretch of 
grass. All you have to do is walk around and viola! When you pass the heap you 
will encounter a big statue, walk up to the statue and touch it. Turn around 
and you will be faced with Janus. He will tell you to put your gun away so do 
what the man says or his goons will start shooting at you and you will fail 
the mission.

       After a pretty short time of talking objective b: will be completed. If 
you want you can sit a listen to Janus forever but I like to skip the 
reception and get out of there quick. As soon as the objective is completed 
start running for that nice stretch of grass you used to avoid the junk pile. 
When you do, Janus will start a count down to when the helicopter blows up. 
You have to get right back to the start FAST, you only have 3 minutes. It's a 
pretty bad idea to stay and try to kill all the guards because those shotguns 
can rip you to pieces, plus you've only got a short time. 

       When you reach that clear patch again, start heading back to the start. 
You have to go EXACTLY the same way you came or you will probably get lost. 
Here's an easy guide:

1. Head past the tank-like thing staying on the left side of it.
2. Pass the red container you met Valentin in and turn right.
3. Pass the grey container and go around the letter and metal poles.
4. Move through the archway that the two giant letters form.
5. Move through the blocks and run up the hill.

       When you reach the top of the hill you will find the helicopter. Next 
to the helicopter is Natalya, I think you better tell to wake up or she will 
burn to a crisp. Run up to Natalya and she will wake up. The moment Natalya 
wakes up you set of a proximity mine so you better get away from the 
helicopter before you or Natalya gets blown to bits. Run down the hill and 
wait until the helicopter explodes.

       When the helicopter explodes you will tell Natalya to wait at the gates 
while you search for the flight recorder. Look around the junk at the bottom 
of the slope until you see a small orange thing. This is the flight recorder, 
run over it and pick it up. Watch out for any bad guys because they follow you 
back, if you see one kill him quickly.

       Run back up the hill and look over to the right. Mishkin and his goons 
have taken Natalya hostage. Mishkin will tell you to go through the gates, so 
do it or he will kill Natalya. Go open the gates using B and run through. 
MISSION COMPLETE!


MISSION 11: Military Archives   
     
RESIDENTS: Russian Soldiers
           St. Petersburg Guards

NPC: Natalya
     Mishkin

WEAPONS: Slapper
         PP7
         DD44 Dostovei (2) 
         Klobb (2)
         KF7 Soviet
         Grenade

GADGETS: Watch Magnet Attract

ALARM SYSTEM: None

OBJECTIVES: Escape From Interrogation Room
            Find Nattily
            Recover Helicopter Black Box
            Escape With Natalya

       Some people say that it is easier to run around the level with your 
guns blaring, but in my opinion stealth is the key to success and the most 
fun.

       You start the level in the interrogation room of the Russian military 
archives. You are accompanied by two guards and there is a gun and some ammo 
conveniently lying on the table in front of you. However, don't pick up the 
gun unless you want to take damage. Move over to the guard on the left and 
give him a hard slap. Because he isn't engaged, he should die with one hit. 
Move over to the other guard and slap him until he dies without being shot.

       Grab the gun and the ammo and open the door leading out. Stick close to 
the wall on the right and get behind the two boxes. Run out into the hallway 
and take out the guard with a few slaps. Turn back around and open the door 
opposite the interrogation room. 

       To the right is a set of boxes. Behind the boxes is a guard. Run around 
the boxes and attack the guard head on. Leave this big run using the door you 
entered through and get into the hallway. If you took your time killing these 
guards, and guard will be in the hallway. If he is just run out and kill him. 
If you were hasty, stand underneath the stairs and wait for a guard to walk 
down. Slap the guard dead in both circumstances and run up the stairs but 
don't run anywhere.

       In a few seconds a guard will come from the corner straight ahead. Make 
sure he sees you and then run down the stairs. When he follows you slap him to 
death and get back into the big room with the boxes. Walk all the way to the 
other side of the room and walk down the hallway. Go up the stairs and open 
the door. 

       Face to the right and slowly strafe out. When you strafe out you will 
see a guard down the hallway a few meters. Make sure he sees you and then run 
back down the stairs. Wait for him and then slap him to death.

       Run back up the stairs and through the door. This time face to the left 
and strafe out slowly. Once around the boxes you will see another guard. As 
you did before, make sure he sees you and then run back down the stairs. Kill 
him when he comes and run back up the stairs. 
 
       Run straight ahead and you'll get to the other set of stairs. Turn left 
and the intersection and continue up the hallway slowly looking into the rooms 
on the right. In the last room there is a guard. Run into the small room and 
slap him to death. 

       Now, get back to the door you used when taking out the two guards in 
the long hallway. With your back to the door, turn right. At the end of the 
hallway you will see four boxes. These boxes conceal a secret doorway. Move a 
few metres away from the boxes and get out the PP7 you grabbed from the table. 
With separate shots, shoot the bottom left box every three seconds. Because of 
the space in between shots no guards will be able to hear you.
 
       After about 5 shots the box explode and will explode the other three 
boxes in the process. Press B on the wall the boxes were hiding and the wall 
will open. Go down the secret hallway and there will be another secret door 
right at the very end. 

       You will have to be a pretty good shot to do the next part, because you 
need to shot as little amount of bullets as possible to lessen the amount of 
noise you create. Open the secret door and you will immediately see two 
guards; one that's about a meter from you and one that's on the other side of 
the room. First take out the guard nearest to you with a head shot, then fire 
no more than 3 bullets at the other guard furthest away from you.

       There is one last guard in the room, but he's so stupid he doesn't even 
realise what just happened. Run into the room and slap him in the face a few 
times. Exit the room and run straight down the hallway in front of you. 

       For the next third of the mission you will be faced with a lot of 
patrolling guards. I can't tell you where they are because it depends on how 
long you take. Make sure you keep your eyes open at all times and stay alert.

       Open the door at the end of the hallway and face to the left. Strafe 
out and kill the guard with a head shot. Move forward and move along the left 
side of the bookshelves. Past the bookshelves there is a guard standing 
against the wall. Quickly aim him up and shoot him in the head with one 
bullet.

       Look around everywhere for any patrolling guards. Look along the 
balcony and look down below.

       Run around to the other side of the balcony and run along the wall 
until you reach the stairs. Run down the stairs and open the first door on the 
right. Walk into the large room and check for any guards. Move over to the 
right and open the double doors; you might find a guard in this room. In this 
room there is a large hole in the ceiling. Look through the hole and you will 
see a guard standing against the bookshelves. Aim up the guard's head and kill 
him.

       Move out of the room and move straight ahead to another set of double 
doors. Open the doors and look out for guards. Move into the centre of the 
room and you will find another large hole in the ceiling. If you move to the 
right of the hole and look up to the second floor you can see another guard. 
Kill him with a bullet to the head still using the PP7.

       Now turn around and exit through the double doors. Check around the 
bookshelves for any extra guards and move into the centre of the area. Once 
again we find a hole in the ceiling. And once again we can see a guard on the 
second floor. Aim him up and shoot him in the head.

       OK, now we can head to Mishkin to get the flight recorder. Leave this 
room and get back into the room surrounded by the long balcony. In the corner 
opposite the stairs there is a door. Go through the door and then go through 
the door straight on the left. Then go through the door on the right and walk 
down the hallway until you come to yet again another door. Go through and you 
will meet Mishkin.

       Stand next to Mishkin for a while and you will talk about Ourumov being 
a traitor. After a bit Mishkin will give you the key to the safe. Once you 
have the key you might as well shoot Mishkin in the head cause he's no use to 
you anymore. Open the safe and get the flight recorder.

       Now we have to go for the flight recorder. Get back into the large room 
surrounded by the long balcony and run up the stairs. Stop in front of the 
door at the top of the stairs. Switch to unarmed and open the door. Charge 
ahead and the slap the guard until he's dead. Check for patrolling guards and 
make your way forward to the other wall. 

       You will see three doors; one on the left, one on the right, and one in 
the middle. Stand in front of the door in the middle. Open the door and you 
will see Natalya and a guard. As soon as Natalya sees you duck to the right 
and face the door. Natalya will come out and then the guard will come out. 
Deal with the guard by shooting him in the head.

       Turn around and head back to the door that led you into this room. You 
know...the door at the top of the stairs. Make you way around the balcony and 
turn left when you reach the open area. Move over to the bookshelves and you 
will see a row of windows. Using your gun shoot out a window and jump through. 
MISSION COMPLETE!


MISSION 12: Streets   
     
RESIDENTS: Russian Soldiers

NPC: Valentin

WEAPONS: Slapper
         PP7
         KF7 Soviet
         Grenade Launcher
         Rocket Launcher
         Grenade

GADGETS: None

ALARM SYSTEM: None

OBJECTIVES: Contact Valentin
            Pursue Ourumov and Natalya 
            Minimise Civilian Casualties

       Hmmmm.....Streets is one of the boring levels in Goldeneye. You start 
off in the alley just outside of the Military Archives. In the time it took to 
go from one level to the next, Ourumov has taken Natalya away to some kind of 
disguised military depot.

       Move up the alleyway and creep around the wall. Take out the first 
guard you see and then take out the two guards that come running after you. 
Run out of the alleyway and duck to the left behind the transparent fence. 
Using your KF7 zoom over to the left of the jeep near the tank and take out 
the guard standing afar. Wait a second and another guard might come from the 
left. If not run out and kill him while he's standing over to the far left.

       Turn right and head out onto the streets. Chances are there will be a 
guard just to the right so take him out. Turn left and there might be another 
guard up ahead. Move up and you'll find a zigzagging alleyway. Around each 
corner you will probably find a guard. Take out all of the guards and get 
their ammo. Stop just before the part where the alleyway stops into a main 
strip of road. 

       Lean around the wall and look down the road. There will a guard 
standing against the wall in the distance; kill him. A few more guard will 
come around the wall to the right so kill them as well. Stick very close to 
the right wall and move up to the next corner. 

       On the building on the other side of the road you will see a door just 
to the right. Run really fast into the door. Don't stop on the road because 
there is a guard that will shoot you. Once in the building move through to the 
left and you will see a small room through a door on the left. Here you will 
meet Valentin. 
 
       After a brief confrontation Valentin will leave and objective A will be 
complete. Also, heaps more time will be added to the counter - hmmmm...did I 
even mention the counter? ;| Anyway, after Valentin leaves get out the way you 
came in and stop just before you get out onto the street. Exit through the 
door and run up to the corner just to the left. Slowly creep around and up 
ahead you will see a building with several windows. In the furthest left 
window you will be able to see a guard. Try and shoot him as best you can 
using single shots. If you just let your gun rip, the will rarely hit him. 
When he is dead move up to the window and enter the building through the 
window.

       To the right you will see another very small room, whatever you do, 
don't go in there yet. In this building you will find a grenade launcher and 
some grenade rounds. Now duck down and walk to the opening into the small room 
on the right. Slowly creep around and you should eventually see the leg of a 
guard through the jagged edge of the wall. Use single shots and shot the 
guard's leg until he is dead. Enter the small room and get some badly needed 
body armour.

       Exit out of the building through the window and turn left. Move along 
and you will find a small passageway leading back out onto the streets. Move 
up further and turn left until you get back to the beginning area of the 
level. Get into the tank and drive back out onto the streets.

       Drive up the road and turn right at the intersection. Move around the 
corner and then drive straight ahead. You will be faced with a couple of 
guards but they can't hurt you much. Don't turn right here because you will be 
faced with rocket launcher guys, just go straight ahead. At the end of the 
road turn right and at this point the outcome is random. The guys up the road 
might either be carrying rocket launchers or KF7's. If they're carrying rocket 
launcher immediately step out of the tank of run up to them dodging the 
rockets. It's pretty easy to dodge rocket because they move pretty slow. Kill 
the three guards and get back into the tank. If the guards were only holding 
guns just drive straight past them.

       Keep moving along and then turn left at the first turn off. Move around 
the corner at the far end and stop just before you reach a roadblock. Just up 
ahead there is a minefield. It's pretty bad to drive through because it takes 
a lot of damage away. So, instead, hop out of the tank but stay on top of it. 
Get out the grenade launcher and fire about three grenades into the field. You 
should blow them all up. Continue on and turn left at the intersection.

       Once again, we are faced with a random outcome. Up the road a bit is a 
line a guards that might be carrying rockets or guns. Do the same thing that 
you did before. If they are holding rockets get out and kill them, but if they 
are holding guns just drive straight past them. 

       After a right turn just past the line of guards, turn left onto the 
last stretch of road. Drive up to the end and you've finished the level! 
MISSION COMPLETE!

       If you want you can complete the level without using the tank. It's not 
that hard if you have a decent amount of skill. All you need to do is hide 
behind corners and pop off guards that you see doing their daily walk. It 
should take that long. Hey, it only took me 5 minutes!

More walkthroughs to come!
        
******************************************************************************
******************************************************************************

                         ****************************
                           The health rating system
                         ****************************

       I have listed each type of guard's health as points. A shot to the head 
is worth more points than a shot to the limb. The point scale is as so:

       Head = 4 Points
       Body = 2 points
       limb = 1 point
	
       This also means that:

       1 head hit = 2 body hits
       1 head hit = 4 limb hits
       1 body hit = 2 limb hits and so on...

       Sometimes on a stage some guards of the same type have different health 
levels. If the majority of the guards have the same hit points I will say 
"most" and then point out the exceptions. I didn't do any of the guards that 
appear after you set of an alarm or just appear from nowhere because there 
health is completely random. 

       To kill a guard you must score either the same or more points then the 
guard. Because some guns are stronger or weaker than the normal gun, I will 
point them out and give a different amount of points for that gun. And of 
course, this FAQ is only for the available weapons without any gun cheats.

NOTE:  If a guard is wearing body armour. Then they will not be stunned at all 
by a bullet until you diminish their armour.

       If I put a * after a guard type it means that the distribution of 
health is random. 
******************************************************************************
******************************************************************************

                           ***********************
                             Agent health levels
                           ***********************

I have set out each level in a table format. 

LEVEL: DAM

GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:

Most Siberian           2                        0
Guards

Most Russian            2                        0
Infantry

Two Siberian            3                        0
Guards in the
Stone Fort

Siberian Guard          3                        0
behind the boxes
near the Stone fort

Russian infantry        3                        0
Guard in the 
building with the
Russian Commandant

Russian Commandant      3                        0

Russian Infantry        3                        0 
In the final tunnel
<><><><>><><><><>>><><><><><><><><><>><><><><><><><><><><><><

LEVEL: FACILITY 

GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:

All Russian             2                        0 
Infantry

Scientist               2                        0

Trevallyn               4                        0

Ourumov                20                       42(total=62)

Dr Doak                 2                        0
<>><><>><>><><><><><><><><><><><><><><><><><><><><><><><><><>

LEVEL: RUNWAY

GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:

Most Siberian           2                        0
Guards*

Most Russian            3                        0
Infantry*

Some Siberian           3                        0
Guards*

Some Russian            2                        0
Guards*
<><><><><><><><>><><>><><><><><><><><><><><><><><><><><><><><

LEVEL: SURFACE               

GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:

All Siberian            2                        0
Special Forces

Russian Commandant      2                        0
With key
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><

LEVEL: BUNKER

GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:

All Russian             2                        0 
Infantry

Russian Commandant      2                        0

Boris                   2                        0

If using a klobb

Everybody               4                        0
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><

LEVEL: SILO

GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:

Russian Soldier         2                        0

Ourumov                10                       15(total=25)

Scientist               2                        0
<><><><><><><>><>>>><><><><><><>><><><>><><>><><><><><>><<><>

LEVEL: FRIGATE

GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:

Janus Marine            2                        0

Hostage                 2                        0
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><

LEVEL: SURFACE 2

GUARD NPC:        HEALTH POINTS:         BODY ARMOUR POINTS:

Siberian Special        2                        0
Forces

Arctic Commando         2                        0

If using a klobb

All Siberian            4                        0
Special Forces

Arctic Commando         4                        0
<><><><><><><><><><><><><><><><><><><><>>>><><>><><><><><><><

LEVEL: BUNKER 2

GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:

All Arctic              2                        0             
Commandos

Natalya                 2                        0

If using a klobb

All Arctic              4                        0
Commandos

Natalya                 4                        0
<><><><><><><><><><><><><><><><><><><><><><><><><>><<><><><><

LEVEL: STATUE

GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:

Russian Soldier         2                        0

Valentin                2                        0

Janus Special           3                        0
Forces

Trevallyn               ?                        ?

Siberian Guard          2                        0

Mishkin                 2                        0

IF USING A SHOTGUN(and all the bullets connect)

Russian Soldier         1                        0

Valentin                1                        0
 
Janus Special           1                        0
Forces 

Trevallyn               ?                        ?

All Russian             2                        0 
Infantry                               

Natalya                 2                        0

Mishkin                 2                        0

If using a klobb

All Siberian            4                        0
Guards

All Russian             4                        0
Infantry

Natalya                 4                        0

Mishkin                 4                        0
<><><><><><><><><><><><><><><><><>><><><><><><><><><><><>><><

LEVEL: STREETS

GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:

Most Russian            2                        0 
Infantry*

Some Russian            3                        0 
Infantry*

Two Russian
Infantry guards         3                        1
In the body armour
Room near Valentin

Valentin                2                        0
<><><><><><><><><><><><><><><><><><><<>><><><><><><><><><><><
LEVEL: DEPOT

GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:

All Janus               2                        0 
Marines
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><

LEVEL: TRAIN

GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:

Some Janus              3                        0 
Marines in first
Two cars*

Most Janus              2                        0
Marines*

Two Siberian            3                        1
Guards in the
2nd car

Siberian guard*         2                        0

Some Siberian           3                        0                       
Guards* 

Some Siberian           3                        1
Guards

Last two                3                        1
Siberian Guards

Ourumov                 2                        0

Xenia                   2                        0

Trevallyn               2                        0

Natalya                 2                        0

If using an RPC90

All Janus               2                        0
Marines 

Some Siberian           2                        0 
Guards*  

Some siberian           3                        0                
Guards* 

Some siberian           2                        1
Guards*

Ourumov                 2                        0

Xenia                   2                        0

Trevallyn               2                        0

Natalya                 2                        0
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><

LEVEL: JUNGLE

GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:

Most Jungle             2                        0
Commandos

Xenia                   6                       18

Jungle Commandos        3                        0
Behind metal
Crates 

Natalya                 5                        3

If using an AR33

Most Jungle             2                        0
Commandos

Xenia                   4                       14

Jungle Commandos        3                        0
Behind metal
Crates 

Natalya                 4                        2 
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><

LEVEL: CONTROL

GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:

Most Jungle             2                        0
Commandos

Jungle Commandos        3                        0 
Behind metal    
Crates

Jungle Commandos        3                        0
With black hats

Boris                   2                        0

Natalya                 6                        4

Trevallyn              18                       12
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><

LEVEL: CAVERNS

GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:

Most Janus              2                        0
Special Forces

Janus Special           3                        3
Forces with
Blue hats

Trevallyn               ?                        ?

If using an AR33

Most Janus              2                        0
Special Forces

Janus Special           3                        2
Forces with 
Blue hats

Trevallyn               ?                        ?

If using an RC-P90

Most Janus              2                        0
Special Forces

Janus Special           2                        2
Forces with
Blue hats

Trevallyn               ?                        ?
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><

LEVEL: CRADLE

GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:

All Janus               3                        0
Special Forces

Trevallyn              10                        0

NOTE: Trevallyn yells "finish the job" after five points.

If using an AR33(Doubt it)

All Janus               3                        0
Special Forces

Trevallyn               7                        0

NOTE: Trevallyn yells "finish the job" after four points. 

	 It is impossible to kill Trevallyn with his own weapon. Therefore, you 
must have the ALL GUNS cheat to get this weapon on cradle.
<><><><><><><><><><><><><><><><><><>><><><><><><><><>><><><><

LEVEL: AZTEC

GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:

Most Moonraker          2                        0
Elites

Moonraker Elites        3                        0
Behind metal
crates 

Jaws                   26                       24

If using an AR33

Most Moonraker          2                        0
Elites

Moonraker Elites        3                        0
Behind metal
Crates

Jaws                   17                       16

If using a Military Laser

Most Moonraker          1                        0
Elites

Moonraker Elites        2                        0
Behind metal
Crates

Jaws                   13                       12
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><

LEVEL: EGYPTIAN

GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:

Most Russian            2                        0
Soldiers

Russian Soldiers     
that arrive after       3                        0
you kill Baron 
Somedi twice

Baron Somedi(1)        11                        9

Baron Somedi(2)        26                       49

Baron Somedi(3)        26                      149

If using The Golden Gun

All Russian             1                        0
Soldiers

Baron Somedi(1)         1                        0

Baron Somedi(2)         1                        0

Baron Somedi(3)         1                        1


       Well, that's all the levels. To get all the health points of the guards 
took me a solid three hours. Probably half of that time was spent trying to 
get Baron's health! I don't know if this section will help you at all, but 
it's pretty interesting and no one else has done a FAQ on health.

******************************************************************************
******************************************************************************

                          **********************
                            The Many Deaths Of
                          **********************

       Have you ever noticed that if you kill Xenia on the train, she will 
still be there to try and kill you on jungle!
I've dedicated this part of my FAQ to the many deaths of everyone, and of 
course, you're still able to complete the mission. Enjoy!

Trevallyn:

Death #1     Level: Facility

       All you have to do for this death is wait until the alarm goes off 
while you're talking to Trevallyn. Then while Ourumov has got his gun to 
Trev's head, shoot it a couple of times. A funny thing about this is even 
though you've killed Trevallyn, Ourumov wants a piece too and fires at a dying 
Trev! Just exit the level and you won't fail.

Death #2     Level: Train

	At the very end of the train, move to the left side of the last car. 
Kill Ourumov and then send some bullets Trevallyn's way. He'll get knocked 
down to the floor and evaporate. Finish the level and you won't fail.

Death #3     Level: Control(man! Does this guy ever die...)

       You have to have the golden gun or golden PP7 cheat for this death. At 
the very end of control, don't go anywhere near Trevallyn. While standing on 
the other side of the really big room shoot him(with one of the golden guns) 
and he will die, simple. If you move over to Trevallyn's lift and stand 
inside, you can open and shut the door. And it opens and shuts REALLY, REALLY 
fast! Just like it does when Trev's inside!

Death #4     Level: Cradle

       As you've already guessed, this is the last death. Just complete the 
level as usual. I don't need to tell about the non-existent secret of killing 
Trevallyn on cradle.

Ourumov

Death #1     Level: Facility

       This is another kill where you need the golden gun or very fast 
automatic. Do the same as you would killing Trevallyn but instead, kill 
Ourumov. 

Death #2     Level: Silo

       Well, at first I thought that you needed a cheat to kill Ourumov on 
Silo, but I just worked out that you don't. 
 
       First of all, choose agent as the difficulty. SA and OOA are possible 
but it takes longer. Make your way up to the satellite dish, and blow it up 
using your gun. Now, make sure the whole area is secure, and make sure that no 
more guards will arrive at the sound of a gunshot. Open the door to where you 
would meet Ourumov, and quickly run down the steps and over to the door you 
used to enter the room. Using the KF7, zoom up to the open door at the top of 
the stairs. If you are standing right next to the entrance, you should be able 
to see Ourumov's head. Now, all you have to do is shoot Ourumov's head until 
he dies! If the door shuts, just open it again and quickly run back.    

Death #3     Level: Train

       Ourumov's final death, I wish he could of died in battle but he 
shouldn't of been standing there when I shot my gun at his head. Ourumov's 
death is pretty pathetic. Just shoot him in the head once and he'll die.

Xenia

Death #1     Level: Train

       This ones pretty easy, I think everyone kills her anyway to get a bit 
of extra time. Just shoot her in the head after you're done with Ourumov.

Death #2

       At least Xenia dies with honour. You have to kill Xenia to complete the 
mission so I'd say you already know about this death.

Boris

Death #1     Level: Bunker 1

       This death is pretty funny. Just wait until Boris sets off the alarm 
and then thank him by filling him with a round of bullets.

Death #2     Level: Control

       This one's pretty tricky to pull off. When you're just about to run up 
to Boris turn right so you've got the glass to you're left(you know, the glass 
that the guards always break). Using ones of you mines blow up the glass and 
head to the steps on the other side staying along the right side of the 
control room. Now, move over to the door that Natalya is behind so that she 
opens the door. Now you can kill Boris! Thank Greg Whatmore for working that 
out!

       That's all the deaths! Now start you're killing! 	
   	 
******************************************************************************
******************************************************************************

                              *****************
                                FUNNY STORIES
                              *****************

       This section deals with funny encounters people have had while playing 
Goldeneye. I'm asking you to send in your funny stories, and the person with 
the funniest story will be the winner! The stories can be about anything but 
they CAN'T involve cheats of any kind.

       OK, I know that you're all waiting for the winner of the funny stories 
competition, so your wait is now over. After a fair amount of thinking, I've 
made my decision. I wasn't just looking for the story itself, I was also 
looking for the way people told me. I chose the story that made me laugh the 
most when I heard it. So, here it is! The winning story!

>>
       My friend challenged me to beat facility in OO agent using only pp7 
head shots. I got through the first part and into the lab area(objective A) 
and went up the stairs toward the lab with all the glass rooms. After killing 
the guards in the hallway I looked through the window to the large glass room 
on the left with the 4 scientists in it and I begin to take aim. I notice 
there is a scientist directly in front of me on the other side of the glass 
with his back to me, and he's wriggling around like he's zipping up his pants. 
I thought, that's weird, and the next thing I know he turns around suddenly 
and throws a grenade at me for no reason but hits the glass instead blowing up 
everything in the room! It's funny because I didn't shoot or do anything to 
provoke the scientist, and he wasn't even facing me! (and the straight face he 
had when he just suddenly turned around and threw it, then stood there 
patiently while it blew up in his face)

>>

       The Winner Is Alexander Ziegler!!! Well, unfortunately he doesn't win 
anything,:(  but he gets pronounced winner to everybody who views this! So, 
congratulations Alexander Ziegler!

******************************************************************************

       The first funny story was kindly given to me by Ian Rogers.

>>
       One time, I was at my friend's house, and we were fooling around 
playing missions on Goldeneye. Thing was, my friend had never beaten Aztec on 
agent, so I made him go for it. He was actually doing pretty well, he had 
beaten Jaws with most of his life intact. After Jaws, he just went crazy, 
madly running to    up-load the guidance data, because he was excited, having 
never beaten Jaws before. He ran through the vents, down the hall, opened the 
glass door, but, he forget to close the door behind him! So, he used the disk, 
and as soon as it said Objective a:completed, a moonraker came up with his 
laser and shot the floppy drive, blowing it up! It was pretty funny, and 
pretty amazing that the timing was so perfect, you know?

<<

******************************************************************************

       The second funny story was sent in by Andrew Binno. 

>>
       I remember one time I was playing the Aztec level. I was doing 
perfectly fine. After I killed Jaws, I went back up to the computer room and 
killed everyone with only two bars lost. When I was going to open the door it 
said it was locked. The problem was I never picked up the smart card! So I 
decided I wasn't doing so well, but I wanted to finish the level. So I waited 
5 seconds (cause that's how long it would take to download and get the DAT). 
When I beat the level I thought the time was over 4:00, but actually it was 
3:10! This is a reminder to everyone; never forget the smart card or you will 
be very, very pissed. I was freakin' red after I saw that time.

<<

******************************************************************************

       Hooray! I got some more funny stories! The third funny story is told 
through the eyes of Desk Jet Jocky(don't ask me, but I think he's named after 
the printer).

>>
       Once, while my friend and I were playing the caverns, we decided to 
find out who was the best sniper. We took turns taking aim at various guys on 
the catwalk. As he was trying to shoot a guy in the head, he kept jerking off 
to the side as he was shot. My friend spent thirty shots trying to kill this 
guy. Finally he gave up and walked up close to him (hugging the enemy) and 
shot him. The guy still wouldn't die! Weird!

>>

        The next funny story was sent in by Justin King.

>>
       Well I have a funny story for you. You wanted them for your FAQ. Well 
here goes I was in the caverns and I had an assualt rifle (sorry for my 
spelling) and was using it for single head shots to kill guys. Well after a 
while I see a guy and I'm zooming in on him and he grabs a grenade and tries 
to pull it with his teeth. I aimed and shot him in the head and I shot the 
grenade in his mouth and blew (literally) his head off. And I hope you have a 
good day. 

<< 

******************************************************************************

       Here's another story told by Ryan Keith

>>
       Hey I have a funny story for you. I was over my friend's house playing 
Goldeneye. He hadn't beaten statue so I was telling him what to do and he had 
made it further than he had ever gotten. He was at the part where you talk to 
Janus but a guard had thrown a grenade right before so when Alec and his guys 
in black came they were on the grenade and it blew them up. So he could not 
talk to Janus because he was dead and failed the mission. Then he had to do 
the level all over again.

<<
 
******************************************************************************

       Here's two stories sent in to me by Spencer Roast.

>>
       I have a funny story to tell. On statue, my friend went up the little 
plank and about 20 people came up and started shooting at him. I took the 
controller from him and started killing people. I gave it back and all of a 
sudden he got shot. He got shot again and he died. Someone had aimed up and 
shot his head! I have another one. I used a PP7 and blew off a guy's hat that 
was taking a dump. I then shot his head and he hit the toilet. His head fell 
off and fell into the toilet. That would be cool if you could flush his head 
down the toilet.
<<

Hmmm.....Interesting stories from Spencer Roast. 

******************************************************************************

       I've received another story from OctoberWarlock@aol.com

>>
       I'm not totally sure I actually saw this but.....on the caverns level, 
after you pass through the large circular room and the room past it, there is 
a set of stairs going down on your right. I was using the AR33 to zoom in on a 
guard at the bottom of the stairs when I swear I thought I saw him reach down 
and adjust his crotch!

<<

******************************************************************************

       Another story sent in to me by Justin O'Hanley 

>>
One time, I was trying to beat the Aztec Complex on Enemy Rockets. 
So, I started out in the groove in the wall. Trying to sneak out had 
killed Bond the last three times. So, I tried the direct approach. 
As soon as the level started, I took a deep breath, and dashed right 
out by the surprised guard. One of the ones the left, and the other 
on the right both fired at where I used to be, at the exact same 
time. I turned around just in time to see the two rockets fly by 
each other. They both hit the wall on the other side. The two men 
both flew about ten feet at the exact same time! They passed each 
other in the air, and landed in the wrong explosion! I saw the whole 
thing, and I was laughing so hard, the third guard came up and 
killed me! Never did beat the Aztec on Enemy Rockets...

<<

       Feel free to send in more stories if you want. But, the competition is 
over and the winner has been decided. I will still post all stories though.

******************************************************************************
******************************************************************************

                        *******************************
                          GLITCHES AND STRANGE THINGS
                        *******************************

       This is a section that covers all of the "not supposed to happen" 
stuff. Feel free to send in glitches and stuff, I will not take stuff from 
other sites. But, if you send me something that's on another site I will still 
post it, that means I'm not stealing.

1. Mines and Pits Glitch

       Go to the cheats menu and select all weapons. Select Aztec and move to 
the room with the pillars and the small walkway. Look over the edge of the 
walkway and throw any type of mine over the edge. The remote mine will hit the 
invisible floor. Then get out any gun and shoot the mine. The mine will then 
explode but not where it was. It will explode several metres in the air! 

       I think it has something to do with not being able to explode below the 
small walkway. It's pretty weird the first time you see it. You can also do 
this on any other pit in the Aztec stage. 

       This glitch was found by me and me alone.

1.2 Grenades and Pits Glitch

       This is exactly the same as the above glitch but instead of a mine you 
use a grenade.

1.4 Throwing Knives and Pits Glitch 
        
       This glitch is at the same place as 1 and 1.2. Throw a throwing knife 
over the edge and get out the sniper rifle because you probably won't be able 
to see it with the naked eye. Scope in to the knife and shoot it. The knife 
will then appear on the small walkway! This gets weirder when the throwing 
knife is a long way away.

       This glitch was found by me and me alone.

******************************************************************************

2. Invisible Throwing Knife

       It's amazing what you can discover in Goldeneye, I can't believe that 
know one else has this glitch in their FAQ.

       First turn on all guns and invincibility. Then enter any stage and 
switch to remote mines. Throw a remote mine and detonate it using A+B 
instantly so that the mine blows up in your face. Then switch to throwing 
mines and you will notice that the knife in your right hand is invisible! But 
as soon as you throw the knife is becomes visible. The knife will stay 
invisible forever unless you a) throw it or b) die. 

       You CAN do this glitch if you don't have all guns and/or invincibility. 
Just turn on 2 x throwing knives and enter Facility on agent. Move forward a 
bit and switch to remote mines. Detonate the mine in your face and make sure 
that you're pushed back from the explosion so you don't die. Then switch to 
throwing knives and the right knife will be invisible!

       This is a very weird glitch; I don't know how I found it. I don't know 
if the creators purposely put it in but it's amazing that if you explode a 
mine in your face one of the throwing knives will be invisible!

       This glitch was found by me and only me.

******************************************************************************

3. Guillotine Door 
  
       This is pretty hard to do but it's pretty funny.

       Select a level with open brown doors like Facility. Try to make a guard 
stand in a doorway. Shoot him and hopefully he'll die slowly(like a shot to 
the neck). Shut the door on the dying man, and when it gets close to his death 
the door will close cutting him in half! This is pretty funny because as soon 
as the door shuts it cuts him in half the guard dies! It kind of fits in.

******************************************************************************

4. Come Back!

       This isn't a glitch, but it's very funny. Turn on invisibility and any 
other cheat you want. Select Aztec on any difficulty, and kill all the guards 
up to Jaws. Kill Jaws, and run back to the start where the big pit is. Wait 
awhile, and the guards with moonrakers will come. Stand on the edge of the pit 
and look down. 

       Because the moonrakers don't see you, they will just run around you. If 
you are right on the edge of the pit, they will fall down. Look down the pit, 
and you will see the guards that fell in the pit, and they're running away!

       If you're wondering where they're going, they're running ALL THE WAY 
AROUND the level. Then they come back through the computer room.

       This was found by me and me alone.

******************************************************************************

5. It Came From The Sky

       You don't need any cheats for this but put some on just for fun. Select 
depot on agent and run to the train at the end of the level. Get out timed 
mines and open the train door. Throw a mine into the train and wait three 
seconds before getting in. Don't shoot any of the guards, and make sure that 
none of the guards gets out of the train. 

       In the ending sequence, the mine will explode killing the two guards. 
Bond will shoot at the guard on the right normally, but when he turns around 
and ducks to kill the guard on the left, he looks straight up in the end and 
shoots the roof! Bond looks quite goofy doing this, what a retard!

       This glitch was found and given to me by the famous Greg Whatmore.

******************************************************************************
******************************************************************************

                            ****************
                              COMPETITIONS
                            ****************

       This section lists all the competitions I am currently holding. To 
enter, simply e-mail me with your time or something.

1. I'm looking for funny stories. They have to be related to Goldeneye, and 
they have to be amusing. They can be about anything, but they can't involve 
cheats. I'm sure a few people out there have funny stories. All stories will 
be listed in their own little section along with who wrote them.

2. Don't you wish that OO agent had more playability? I mean, who likes 
playing Aztec or Control on OO agent? The guys who made the game should have 
made OO agent more fun. I'm looking for e-mails concerning this subject. Send 
in your opinions about whether you think OO agent should be a little easier, 
and a little more fun. This isn't really a contest, but I really want your e-
mails concerning this issue. All the e-mails will be posted in their own 
section.
      

******************************************************************************
******************************************************************************

                            ********************
                              E-MAIL ADDRESSES
                            ********************

Here's a list of e-mail address for everyone who appears in this FAQ.


Karl Jobst(me)    faq_god@hotmail.com
Greg Whatmore     goldeneye_man_1@hotmail.com     
Ian Rogers        mr_bean88@hotmail.com
Andrew Binno      icerew316@hotmail.com
Nathan Adams      blinkbizkit86@accucom.net 
Anthony Crage     psycodope@hotmail.com 
Eric Salter       MewsicLovr@aol.com
Brian Hostetler   Hostetle@Ucollege.UC.edu
Justin King       danes007@hotmail.com
Desk Jet Jocky    DeskJetJocky@aol.com 
Ryan Keith        spyro120@mediaone.net
Sean              SeanNutsoInc@telus.net
Alexander Ziegler alexander.ziegler@villanova.edu 
Spencer Roast     roachspencer@hotmail.com 
Justin O'Hanley   j_ohanley@hotmail.com  

******************************************************************************
******************************************************************************

                         ************************
                           COPYRIGHT AND THANKS
                         ************************

       You cannot do anything to this FAQ unless given specific permission 
from me first. This means that you cannot use this FAQ on your site, copy and 
paste this FAQ, or take sections out of this FAQ without asking me first. If 
you want to ask me to use this FAQ, give me the URL of your site first, and 
don't even think about posting this FAQ before you get a reply. And last but 
not least, if you do eventually use this FAQ, make sure that you update it 
from GameFAQs.  

This FAQ is copyright  1999-2000 Karl Jobst

       First I'd like to thank Ian Rogers <mr_bean88@hotmail.com> for giving 
me the inspiration to write a FAQ. He also put my best times for OO agent on 
his FAQ along with some other stuff as well. Check out his cool FAQ after you 
done with mine cause his has got everything you can think of about Goldeneye 
(except health).

I'd like to thank Nintendo for make my life enjoyable and all the staff of 
Goldeneye too.

I'd also like to thank mum for acting proud when she saw the draft of this 
FAQ(she has no idea what a FAQ actually is).

And I thank Greg Whatmore for giving me a bit of competition when we play 
against each other. And for helping me with some stuff. Greg is really 
desperate for e-mails so reach him at Goldeneye_man_1@hotmail.com 

I thank GameFAQs <www.gamefaqs.com> for posting my FAQ.

I also thank about.com <http://vgsstrategies.about.com> for also posting my 
FAQ.

I thanks Andrew Binno for sending me a lot of stuff including a way of beating 
Aztec OO agent really fast.

I thank Eric Salter, Anthony Crage, and Nathan Adams for their times.

I also thank all of the people who have sent me funny stories!

I thank these people for sending corrections:

Hans Moleman.................moleman_92@hotmail.com

And last but not least! All my wonderful fans!

Please give me an e-mail about anything you want to talk about(I'm VERY, VERY 
lonely). You can ask questions about Goldeneye and stuff like that. You can 
reach me at <faq_god@hotmail.com> 

Well that's brings my 15 seconds of fame to an end. Until my next FAQ....See 
Ya.


