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******************************************************************************

                     Kirby's Dream Land 3 FAQ/Walkthrough
                      Version 1.0 (Last Updated: 6/9/00)
                  By Devin Morgan (devin_morgan@netzero.net)

        This file is Copyright (c)2000 Devin Morgan. All rights reserved.

******************************************************************************

Table of Contents

1. What's New
2. Introduction
3. Story
4. Controls
5. Friends/Abilities
6. Heart Star Guide
7. Enemies
8. Mini-Bosses
9. Bosses
10. Secrets/Tips and Tricks
11. Credits
12. Copyright Notice
13. Contact Information

******************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.0 (6/9/00): This is the first and pretty much complete version of
this FAQ. This was part of the old Ultimate Kirby Guide, but here is a
completely redone and edited version of the original guide!

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

Kirby's Dream Land 3 continues the great Gameboy Kirby series on the more
advanced Super Nintendo Entertainment System. There are new friends and
abilities in this game, as well as an all new cast of enemies and a couple new
bosses. The object of this game is to defeat Dark Matter by finding all the
Heart Stars scattered throughout each level of each world. After you find them,
you can finally take on Dark Matter for a chance to defeat it once again. This
is definitely one of the better Kirby games for SNES and should definitely be
played even if you're not really into this particular series.

******************************************************************************

-=-=-=-=-=-=-=-=
-=  3. Story  -=
-=-=-=-=-=-=-=-=

Kirby, our hero, makes his home in Dream Land, which is located on PopStar.
PopStar is a small, peaceful planet at the edge of a vast universe.

One day, Kirby and Gooey went fishing. Birds were singing. The sun was shining.
It was such a nice day that they felt more like napping than fishing.

As Kirby and Gooey relaxed, they noticed a black, cloud-like object appear in
the PopStar sky!

The black object started to spit out small clouds. These clouds were scattered
everywhere.

Just then, Coo appeared, looking panicked. "Hurry, Kirby!" he said. "PopStar's
in BIG trouble!"

The small clouds took control of King DeDeDe and his minions. They started to
do terrible things.

Now, Kirby and his friends have left to get rid of these strange clouds and
save PopStar!

******************************************************************************

-=-=-=-=-=-=-=-=-=
-=  4. Controls -=
-=-=-=-=-=-=-=-=-=

Start: Pause the game

Y: Inhale, exhale, blow air bubbles underwater, attack with current ability

Down: Squat down, drop through thin floors, swallow enemies

Up: Go through doors, climb ladders

Left and Right: Walk around (press twice and hold in either direction to run)

B: Jump (press repeatedly to fly), slide (press down and B)

Select: Get rid of ability

A: Call Gooey

X: Take/release a friend

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  5. Friends/Abilities  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Friends
-------

ChuChu: She sticks to ceilings and can fly for short amounts of time.

Coo: He can fly against wind currents and gusts.

Kine: He can swim against currents underwater and allow you to inhale while
swimming underwater.

Nago: He can jump 3 times consecutively before touching the ground.

Pitch: He can fly pretty well, but not as well as Coo.

Rick: He doesn't slide on ice and when near a wall, press B to kick off the
wall.


Abilities
---------

The abilities in this game are Cutter, Broom, Ice, Spike, Spark, Parasol, Fire,
and Stone. Each ability has a different effect when combined with any of the
Friends. Below, I'm going to tell what each possible effect of the ability
does:

    ChuChu + Broom: Kirby and ChuChu fly in the air on a broomstick. The tiny
"sparks" that come out of the back of the broom can harm enemies. You can also
fly endlessly on the broom!

    ChuChu + Cutter: Kirby will take ChuChu and swing her in a circle above and
below him. ChuChu will hurt anything she touches!

    ChuChu + Fire: Kirby will shoot a short flame out of his mouth, harming any
enemy that comes close. If you hold B while shooting the flame, you'll shoot a
flame upward, which will make ChuChu float like a hot-air balloon. Whatever she
touches will also get hurt.

    ChuChu + Ice: ChuChu will shoot snowballs in a random direction, freezing
anything they touch.

    ChuChu + Parasol: ChuChu and Kirby will spin around while sitting inside
the upside-down parasol. Any enemy that you hit will be defeated.

    ChuChu + Spark: Hold Y to make ChuChu charge up electric power, then
release it to shoot a small electric bullet. It can bounce off some walls and
harm any enemy (if any) it touches.

    ChuChu + Spike: ChuChu shoots spikes in five directions, hurting anything
they hit.

    ChuChu + Stone: Kirby turns into a stone and ChuChu and himself spin around
in circles, hitting anything in their way.

    Coo + Broom: Kirby will shake Coo sideways in front of him like he's a
feather duster! It hurts anything that hits it.

    Coo + Cutter: Coo will throw a large feather. You can either allow it to go
straight or aim it upward or downward by pressing Up or Down.

    Coo + Fire: Kirby and Coo will become a huge fireball and rocket diagonally
downward in the direction you're facing, toasting anything that touches it!

    Coo + Ice: Coo will shoot icicles in three directions, freezing anything
they hit.

    Coo + Parasol: Kirby and Coo will spin around for a few seconds very fast,
hurting anything they touch.

    Coo + Spark: Coo will shoot a lightning bolt straight down below him,
hitting anything below!

    Coo + Spike: Kirby will turn into a spike facing straight down, harming
anything it hits. Kirby and Coo will drop down rather slowly in this form.

    Coo + Stone: Kirby will turn into stone, causing himself and Coo to drop to
the ground at a rapid speed. If you press B repeatedly, you can have Coo try
and fly with Kirby as a stone.

    Kine + Broom: Kine will stick a plunger out of his mouth; press and hold Y
when facing an enemy to stick them to the front of the plunger; let go of Y to
spit the enemy out.

    Kine + Cutter: Kine shoots out a large beam shaped like the cutter. It
becomes smaller and smaller as it goes until it disappears. It can go through
walls, plus after it hits an enemy, it continues!

    Kine + Fire: Kine shoots out a big flame ring that doesn't decrease in
size! It keeps on going, hitting enemies along the way, until it disappears off
the screen.

    Kine + Ice: Kine turns into a jagged ice block (similar to an iceberg) and
freezes anything that touches it.

    Kine + Parasol: Kine sticks the parasol out of his mouth and points it
upward. If you're in the air, you can float in the air for a limited time!

    Kine + Spark: Kine makes a light bulb and sticks it out of his mouth. It
shines light in darkened rooms, revealing hidden doors and marks on the doors
(see World 3, Level 6). After the light bulb breaks, you can use the sharp
points of the bulb to hurt the enemies.

    Kine + Spike: Kine has spikes pointing out of his body in many directions,
which can harm enemies from all sides!

    Kine + Stone: Kirby turns into a stone inside Kine's mouth. Kine hops up
just a small bit and drop down mouth first to the ground.

    Nago + Broom: Nago (rides) Kirby along the ground, killing any enemies in
the way!

    Nago + Cutter: Nago will flip around and shoot a beam similar to the one
Kine shot out of his mouth. Instead, Nago shoots the beam diagonally up and to
the direction you're facing!

    Nago + Fire: Nago shoots a small fire thing that moves along the ground,
getting larger as it travels. It'll become small again and disappear after a
few seconds.

    Nago + Ice: Kirby breathes icy breath downward, which will propel you and
Nago into the air. Anything Kirby's breath touches will be frozen.

    Nago + Parasol: Kirby and Nago will bounce on the upside-down parasol like
it's a pogo stick! Anything you bounce on will get hurt.

    Nago + Spark: Hold Y to charge up the power, then release it after a few
seconds to make sparks come out of Kirby. The sparks will stay surrounding
Kirby until he hits enough enemies or star blocks, or if he gets out of Nago's
grasp (press X).

    Nago + Spike: Kirby will shoot out spikes in different directions. Anything
they hit will be hurt or destroyed.

    Nago + Stone: After Kirby turns into a stone, Nago take him and bangs him
against the ground. The dust that appears when he hits the ground can hurt any
nearby enemies, too.

    Pitch + Broom: Pitch will throw these blue bubbles that explode on impact
with anything.

    Pitch + Cutter: Pitch will become a boomerang and fly to the edge of the
screen. He can fly through anything and defeat any enemies he hits!

    Pitch + Fire: Pitch does pretty much the same thing as with the cutter
ability, instead he's a flying fireball!

    Pitch + Ice: Pitch does pretty much what alone does with this ability;
blows "puffs" of frozen breath. The only difference is that with Pitch, the
breath goes a bit further!

    Pitch + Parasol: Kirby will hit Pitch with the parasol, sending him flying!
The longer you hold Y as Kirby swings, the higher Pitch goes.

    Pitch + Spark: Pitch turns into a radio controlled electrical bird! Use the
Control Pad to control where Pitch flies, and press Y to call Pitch back to
you.

    Pitch + Spike: Pitch will move forward, stabbing in the direction he's
facing with his beak. The weird thing about this is if you're in the air
holding Y, Pitch will stab forward while staying at the same altitude in the
air!

    Pitch + Stone: Pitch will turn into a stone and jump slightly off the
ground. Then, he'll crash down to the ground, hitting anything that comes
under!

    Rick + Broom: Rick will stick this blue duster out of his mouth and shake
it in front of him.

    Rick + Cutter: Rick takes Kirby, who is shaped like a cutter, and throw
him! You can move Rick around while Kirby flies around, hurting anything he
touches!

    Rick + Fire: Rick shoots many fireballs out of his mouth, scorching
anything they hit!

    Rick + Ice: Rick rolls into a ball and Kirby (also in ball form) sits on
top of Rick, and shakes small ice things off of him. They freeze any enemy that
gets hit by them.

    Rick + Parasol: Rick balances the parasol on his nose and Kirby rolls
around on the top of it. Anything that touches Kirby or the umbrella will be
hurt.

    Rick + Spark: Rick shoots a beam out of his mouth that goes from the air to
the ground, hurting anything that gets hit.

    Rick + Spike: A bed of spikes comes out of Rick's back. The spikes will
kill any enemy coming towards you from behind!

    Rick + Stone: Rick will become a rolled up boulder with Kirby standing on
top. You can walk on Rick and roll on the ground, crushing enemies in your
path!

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  6. Heart Star Guide -=
-=-=-=-=-=-=-=-=-=-=-=-=-=

World 1: Grass Land
-------------------

Level 1: In the 3rd room, don't step on any of the flowers.

Level 2: In the 2nd room, get ChuChu, then go to the 3rd room. Go in the room
halfway through this room and use your basic attack at this point.

Level 3: In the 3rd room, beat the mini game.

Level 4: In the 3rd room, get the Stone ability and use it on the special
blocks to reach the once blocked door. Defeat the Fire mini boss, then go in
the following room and get the lost monkey.

Level 5: In the 2nd room, enter the door to the left and get Kine. Then, finish
the entire level with him.

Level 6: In the 2nd room, find and collect ALL 3 colored shapes for the clown
at the end of the level.


World 2: Ripple Field
---------------------

Level 1: In the 1st room, get the Broom ability and in the 2nd room, get Pitch.
Then, in the 3rd room, go in each of the 3 underwater rooms and use your power
to water all 6 flower stems.

Level 2: In the 1st room, get the Parasol ability, then in the 2nd room, get
Kine. Next, go to the 4th room and enter the first door you see. There, use
your ability at that point.

Level 3: In the 5th room, beat all 3 rounds of the mini game.

Level 4: At the end of the 4th room, go in the hidden room to the left. Go up,
and enter the next room and defeat the Spike mini-boss. Take his ability and
use it on the special blocks in the next room to free the trapped frog.

Level 5: Find Pitch somewhere in this level and finish the level with him.

Level 6: Near the middle of the 5th room, enter the lower-right hand door.
Break the blocks to make a design like this one:
                             __
                           _|  |_
                         _|      |_
                        |_        _|
                          |_    _|
                            |__|


World 3: Sand Canyon
--------------------

Level 1: In the 1st room, step on all the flowers, but don't step on any
mushrooms.

Level 2: Get the Broom power somewhere in this level. Then, in the 6th and 8th
rooms, sweep the floor where it's all dark and dirty until it's all clean!

Level 3: In the 4th room, beat all 3 rounds of the mini game.

Level 4: In the 3rd room, follow the bottom, top, and middle paths and enter
the room. Defeat the Broom mini boss, and go in the next room and take the lost
kid.

Level 5: In the 3rd room, enter the door about halfway through the room, and
get ChuChu and complete the level with her.

Level 6: Get to the large blue-colored room with the green blob in the middle
that shoots you in any direction. The bottom room contains all the friends and
abilities, so whenever I say you need a specific friend/ability, please come to
that room first before following my directions for that room. You must get shot
into each room and get through each one's challenge to get a piece of the robot
you must build to get the Heart Star.

    Upper-Left Room: You'll need Kine and the Spark ability to reveal the X's
and O's on the doors throughout this room. Enter only the doors marked with O's
to proceed, enter one with an X and you'll be stuck starting over from the
bottom.

    Top Room: Here, simply jump up through all the ledges and enter the door at
the top. After you get the part outside, go back inside and make your way down
to the bottom before you get crushed. You can only fall through blue-colored
ledges, not the red ones.

    Upper-Right Room: Here, take either ability from the enemies on either side
of the room and use their abilities to break through the special blocks on the
left or right side of the room to access the doors. Go through the door and
repeat the process until you reach the top. If you go through the middle door,
you'll fall down a long shaft and be stuck starting over again!

    Lower-Right Room: You'll need Kine and the Parasol ability here. Get a
running start and start to jump over the pit with Kine, then deploy the parasol
and float to the other side and enter the next room. There, swim through the
water currents to reach the robot part.

    Lower-Left Room: You'll need Coo and the Stone ability in this room. Here,
use the Stone ability as close to the wall as possible to drop through the
blocks and reach the breakable blocks in the stone wall. Lose the Stone ability
and inhale/spit out those blocks, then go back up the hole you made and get
Coo. Now, fly through the new passage you made and inhale the blocks to get to
the top, then enter the door and fly through the strong wind gusts to get the
last robot part.


World 4: Cloudy Park
--------------------

Level 1: In the 1st room, get the Broom ability, then get Rick in the 2nd room.
With them, go all the way to the 12th room and use the ability to dust off all
the flowers (without stepping on them!).

Level 2: In the 6th room, get the Spike ability. Then, go to the 8th room and
use it to pop the floating balloon.

Level 3: In the 4th room, beat all 3 rounds of the mini game.

Level 4: In the 2nd room, get Coo. Then, enter the door at the end of the 6th
room and defeat the Parasol boss. In the next room, use Coo to fly against the
wind gusts to get the orange.

Level 5: In the 3rd room, get Rick and finish the level with him.

Level 6: In the 8th room, enter the 2nd door you see. Break the blocks there so
they look like this:
                            _ _ _ _ _
                           |_       _|
                             |_   _|
                               | |
                              _| |_
                             |_ _ _|


World 5: Iceberg
----------------

Level 1: In the 3rd room, get the Fire ability and use it on all the frozen
flowers.

Level 2: In the 2nd room, take the Ice ability. Then, in the 3rd room, enter
all 3 of the rooms and use it to defeat the flying enemies.

Level 3: In the 4th room, beat the mini game.

Level 4: In the 3rd room, get the Fire ability from the enemies and at the
bottom of the room, break the ice blocks to the left and go in the room and get
Coo. Then, go all the way to the 8th room with Fire ability and Coo, and break
the ice blocks blocking your path. Enter the door with the 2 flower things on
both sides. Break the ice with Coo, and then get ChuChu. Fly upward with her to
break the ice. Continue breaking the ice with Coo, the Fire ability, and ChuChu
until you reach the LAST door in the room. Drop down and take the shell with
swirls on it.

Level 5: In a different level, get Nago, and then enter this level. Just beat
the level with him to get it.

Level 6: In each room, there will be an enemy with a special ability, and
you'll need to take their powers to use in the following rooms. Use each of the
abilities to get all the feathers to give to the angel at the end.


World 6: Hyper Zone
-------------------

You can only access this world if you've collected all 24 Heart Stars
throughout the levels. The boss here is the Dark Matter.

******************************************************************************

-=-=-=-=-=-=-=-=-=
-=  7. Enemies  -=
-=-=-=-=-=-=-=-=-=

Apolo: His home is on the sides of trees and other round objects. He will spin
around on the cylinders and not do much else. No powers.

Babut: This annoying pest will hang from ceilings, then when you get near, will
fly around, trying to get a piece of your face, which he will, sometimes. No
powers.

Batamon: This looks like a clone of Kirby! You can never encounter him
directly, as there is always a barricade between him and you. I've found out a
way to kill this enemy, thanks to OneFinger5@aol.com. You must have Pitch and
the Spark ability. When Batamon appears, quickly initiate the Spark ability and
direct Pitch toward Batamon. If you are quick enough in doing so, Pitch
destroys him.

Blipper: This fish can be in or out of water. Out of water, he's no threat.
Under water, he will move in your direction. No powers.

Bobo: This little fireball will walk around. They come in the short and fat
version, or tall and lanky! Take your pick! Fire power.

Boten: This thing is always on the top of cactuses in desert areas. They will
not do anything until you walk under them; then they will fall down and try to
spike you. Spike power.

Bouncy: This spring creature will just bounce around with her pretty bow in her
hair. No powers.

Bronto Burt: This guy will sometimes rest on the ground, and when you come
near, he'll fly up and dive-bomb you! Other times he will just fly in the sky,
following a pattern. No powers.

Broom Hatter: He walks on the ground, sweeping up dust with his broom. He wears
a witch's hat for some weird reason. Broom power.

Bukiset: These creatures are unique in the fact that they will give any powers!
Their attacks will show which powers they give.

Cappy: This is a little mushroom that hops around. Suck off his cap and he will
walk around, looking a little frightened. >;) Now suck HIM up! MWA-HA-HA!!!
Sorry. No powers.

Chilly: He is an evil snowman that will throw out a little force field of ice
flakes around him. He will sometimes waddle towards you in certain levels. Ice
power.

Como: This creature looks like a tick-spider mix and will hang from surfaces by
his thread, coming down to throw his webbing at you. No powers, again.

Dekabu: He looks like one of those statues from Easter Island! He is the large
one that spits out Kabus. You can't suck him.

Dogan: This little caveman will hit anything you spit at him with his trusty
club! No powers.

Doka: He will go around throwing pieces of rock at you with his shovel. No
powers.

Gabon: This guy wears a skull for a cap and throws bones. Suck his hat off,
though, and he is a helpless wimp! No powers.

Galbo: These fire dragons will not move and apparently will snooze until you
come near enough. Fire power.

Gansan: This seems to be made of three stones, which take turns being the head.
He rolls around. Stone power.

Glunk: He will hang from ceilings and floors and shoot rays at you. No powers.

Gordo: This spike ball will float around or stay in place. You can't do
anything to it but avoid it.

Joe: These are sharks that will try to take a hunk outta yer face! No powers.

Kabu: These are little Dekabus! They will roll around and do nothing else. No
powers.

Kany: This looks like a little crab that will try to grab you with his claws.
No powers.

Kapar: He looks like a green duck. He will stand in place, jumping and throwing
his spiky hat at you randomly. He can also swim. Cutter power.

Keke: She's a cute little witch, riding her broom. Suck her broom and check out
her awesome cartwheels! He, he, he, Ke-Ke-Ke! >;) OK, I'll stop now. Broom
power for her broom and her.

Klinko: This purple dude looks like he's wearing a straw hut on his head! He
will hop around. Umbrella power.

Loud: This rain-cloud will hover in the sky and drop rain sometimes. No powers.

Madoo: He's a little wizard who flies in the sky, staying above you until you
stand still so he can have a clear shot at you with his black blobs. However,
they can destroy some blocks that you cannot, allowing you to access passages
you yourself could not go to! No powers, as usual.

Magoo: This fireball has a black center and will jump up when you come near.
Fire power.

Mariel: This is a black circle that will grow legs and come after you! It looks
like a giant spider. Rather uniquely, he will give you damage if you swallow
him!

Mony: This is a little creature that lives in his shell, swimming around and
doing nothing. No powers.

Mopoo: These are blue rays that only appear in one level of the game. They
shoot out from their hiding place. Try and attack their heads. No powers.

Mumbies: They look like little hovering mummies. No powers.

Nidoo: These creatures look like doors, until you get too close! No powers.

Nruff: These look like porcupines that run around, bumping into anything they
meet and changing direction. They are sometimes ridden by Waddle Dees. No
powers.

Oro: He is a yellow blob that hides on floors and ceilings, rearing his little
head when you get too close. No powers.

Pakto: These big traps will jump up or fall down and try to chew you up. You
can't suck them.

Pasara: These white clouds are too spiky to touch, and when you do, they split
into three small ones! No powers, as they are unsuckable.

Peloo: These faces don't appear until you are directly underneath them, then
they will drop their tongues and try to eat you! Yuck! You can't do anything to
them.

Peran: These dudes will peek out from their hiding place behind the wallpaper
and spit blobs at you. No powers.

Polof: This guy looks like a bunny and only appears in level 3-1. No powers.
TRICK: However, leave him alone and he will disappear! Press Up where he
vanished to find a hidden room with a 1-Up and lots of Power Stars!

Popon: He looks like a bunch of green blobs stacked up on each other, because
that's what he is! He will grow indefinitely unless you can destroy the bottom
blob. He will also throw green blobs at you. No powers.

Poppy Bros. Jr.: These will sometimes walk along on pieces of rather large
fruit. Otherwise he will just walk around aimlessly. No powers, though you can
get two attack stars: one from him, one from the fruit.

Propeller: This starts out as an egg, but when you come close, this creature
hatches out! He comes in random colors; there is no difference what color it
is. He will fly around and try to hit you. No powers.

Pteran: They fly around, hovering to your level, though they never change
direction unless they come to a wall. No powers.

Rocky: The basic rock power form. He will walk around, sometimes jumping to
smash you. They will also roll down hills, like you. Rock power, DUH!

Sasuke: This creature has a little umbrella on his head. They will sometimes
fall from the sky, using their umbrella heads as a parachute. Umbrella power.

Scarfy: He will float in the air, looking rather harmless, but if you try to
inhale him... Wow! Can he ever get mad! No powers.

Shotzo: It is nothing but a cannon that shoots round bullets at you. You cannot
suck them or attack them, and they will hurt you if you touch them.

Sirkibble: This looks like a little knight in armor, and will throw boomerangs
at you. Cutter power.

Sparky: This green blob will hop around and start shooting electricity at
times. Electricity power.

Squishy: This squid does nothing but float up and down, sometimes jumping out
of the water. No powers.

Tick: He looks nice, harmless, and cute when you are at or below his level, but
when you are above him, this evil thing will spike you with his pointy head.
Spike power.

Togezo: This creature has a spiky shell and walks around slowly, sometimes
thrusting out his spikes with vigor. Spike power.

Waddle Dee: This baddie is really easy; all he can do is walk and jump around.
Sometimes he rides Nruffs or paddleboards. No powers for eating him.

Wapod: This is some sort of Waddle Dee genie. He will recreate indefinitely
unless you destroy his bottle. No powers for either.

Wappa: This furry creature does nothing but walk and roll around. Snow power.

Yaban: This fatso will jump up and shoot arrows at you. Talk about evil Cupids!
No powers.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  8. Mini-Bosses  -=
-=-=-=-=-=-=-=-=-=-=-=

Boboo
    Ability: Fire
    Strategy: He's not too hot to handle! He'll keep ramming himself into the
walls of his fiery room and leaving little chunks of coal for you to fire back
at him.

Yuki
    Ability: Ice
    Strategy: This giant snowman is not very happy. He will throw three
snowballs, so suck them up and fire them back when his head reappears. He will
sometimes jump around.

Haboki
    Ability: Broom
    Strategy: This humongous broom will jump around, creating stars. He will
also sweep up stars. Very, VERY easy.

Blocky
    Ability: Stone
    Strategy: This guy's not too tough. Just inhale the rocks he knocks out of
the wall when he charges and blast them back at him. Also, blast the rocks he
knocks off the floor back at him.

Captain Stitch
    Ability: Spike
    Strategy: Like last time, this guy's not confined by gravity. He will throw
his spikes at you. Suck them up and spit them back. Hurry though, he's
invincible with his spikes.

Jumper Shoot
    Ability: Parasol
    Strategy: This guy likes to spin after you, stopping to throw his sandals
at you. Suck them up and fire them back. When he's spinning, he is
invulnerable. Fly to the highest corner of the room so he can't hurt you.

******************************************************************************

-=-=-=-=-=-=-=-=
-=  9. Bosses -=
-=-=-=-=-=-=-=-=

Whispy Woods
    Found In: World 1
    Strategy: Inhale the fruit he spits at you back at him. When he starts
chasing you, inhale the rotten fruit he spits at you at him until he's
defeated.

Acro
    Found In: World 2
    Strategy: When you're above water, inhale the rocks that fall from the
ceiling when he hits the wall and spit them at him. When you go underwater,
when he spits out skulls and smaller fish, use your air bubbles to blow those
things back at him. Also, when he hits the wall again, blow the rocks at him,
too.

Don and Con
    Found In: World 3
    Strategy: Inhale the smaller enemies that come running out of the holes on
both sides of the room and spit them back at the larger bosses running about
while avoiding the falling bombs.

Ado
    Found In: World 4
    Strategy: Defeat his first painting, the Ice Dinosaur, by inhaling the ice
blocks it makes and spit them at it. Against his second painting, the Angler
Fish inhale the stars it creates and spit them back at it. For his 3rd
painting, Mr. Sun and Mr. Moon, inhale the stars that appear when they attack
and spit them back at the enemy on the ground. Against his 4th painting,
Kracko, inhale and spit out the smaller enemies at it until it blows up. When
Ado gets mad and attacks you, just do your slide against him once to destroy
him!

King Dedede
    Found In: World 5
    Strategy: For the first phase of battle against King Dedede, he uses his
hammer to attack, can inhale you, and jump across the room. Inhale the stars
that appear when he hits the ground from jumping or using the hammer, then spit
them back at him. Keep doing that until you defeat his first form. In his
second phase, he becomes consumed by the Dark Matter and starts to float
around. Try and stay away from him until he starts shooting out black blobs.
Inhale those blobs and spit them back at him. Keep on attacking in that fashion
until you completely defeat King Dedede.

Dark Matter
    Found In: World 6
    Strategy: This is the final boss of the entire game, therefore it is a bit
tough to defeat. In its first phase, it is a large black orb with small spikes
on all sides of it. Just keep attacking it with your Heart Star weapon while
avoiding its numerous attacks. After you finally defeat its first form, Dark
Matter will become a very large white orb with a red eye. Attack it constantly
like before while avoiding its attacks and dashes towards you until you defeat
it. The final form is just the red eyeball floating around. Simply attack it
while keeping it away from you until it explodes!

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  10. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Options Menu
------------

On the File Selection screen, you can access an options menu as long as there's
a game saved in a file. Below I will list all of the options, as well as how to
enable them.

    Note symbol: Sound Test; you have this option at any point during the game!

    B: Boss Butch; defeat the 6 bosses one after another with no abilities and
with only ONE life!

    J: Jumping; jump onto the smiling faces 10 times as yourself or with a
friend to win. Don't step on the spike enemies; they'll kill you!

    M: Mini Game 5; play the 5 mini games one after another. Win all 3 rounds
in each one to enable the Jumping option.

    ?: You get this option from beating all the other options. Here, you can
see the opening introductions to each world, as well as each of the 3 endings
to the game.

******************************************************************************

-=-=-=-=-=-=-=-=-=
-=  11. Credits -=
-=-=-=-=-=-=-=-=-=

NTsui (segaholic2@yahoo.com): For allowing me to use his complete enemy list
for this game!

OneFinger5 (OneFinger5@aol.com): For giving me information on how to defeat the
Batamon enemy.

Skainter (jones5@blazenetme.net): For giving me information on the mini-bosses
of the game!

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  12. Copyright Notice  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This FAQ is Copyright (c)2000 Devin Morgan. This FAQ is for private and
personal use only. It may NOT be used on any website other than the following
sites:

GameFAQs (http://www.gamefaqs.com)
Game Winners (http://www.gamewinners.com)
Video Game Strategies (http://vgstrategies.about.com)
Game Advice (http://www.gameadvice.com)

If you find this or any of my other FAQs on any other site, contact me
immediately! Please do not ask me if you may post this FAQ on your site or
publish it in your magazine, book, etc., because the answer is no. If you use
ANY information from within this FAQ, please give me FULL credit for what you
took and do not alter my information in any way, shape, or form. The most
recent version of this FAQ can always be found at the sites listed above.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  13. Contact Information   -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

If you have anything that you would wish to contribute to this FAQ, anything to
correct, or have any questions about something not already covered in this FAQ,
please e-mail me at devin_morgan@netzero.net. You will be given full credit for
whatever you submit. Please do not send me flames or nasty e-mails; that will
only result in your e-mail address being blocked from contacting me. Thanks for
reading this FAQ, and check out all my other work at this URL:

http://www.gamefaqs.com/features/recognition/3579.html

=- End of File -=
