                                 --------------------------
                                 Front Mission Walkthru/Faq
                                 --------------------------

                         By Mew (mewpoke1@hotmail.com)  Icq: 45576980
                         
                         Version 0.1b
                         Date 22/7/00


           Just because I wrote this Faq...
           doesn't mean I can read Japenese...


           Latest version of this Faq can be found at:
           www.gamefaqs.com

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               ------------------------------------------------------------
        
               This walkthru guide was made and copyright 2000 by Mew. If 
               you're gonna put it at your web site, do so WITHOUT MY 
               PERMISSION, but you must tell me your site's url. This is my
               hard work so please don't change anything in here. You should 
               share this Guide all the friends you have.
               Enjoy!

               ------------------------------------------------------------





_____________________________
Game Imformation:

Game:     Front Mission
Type:     Strategy
Created:  1995
Platform: Super Nintendo
Creator:  ?
Rating:   Very Good  8.5
_____________________________




-------------------------
Table of Content

1) Version History
2) Story
3) Characters
4) Walkthrough
5) Important Info
   5.1) Level/Exp.
   5.2) Skills
   5.3) Menus
   5.4) Colosseum
6) Parts/Weapon List
7) Credits

-------------------------




------------------
1) Version History
------------------
V 0.1b  -  Added more to Walkthrough.
22/7/00 -  Added more to Parts/Weapon List.
24 KB   -  Added new section(s).

V 0.1a  -  Added more to Parts/Weapon List.
21/7/00 -  Started working on walkthru.
16 KB

V 0.1a  -  First version. Nothing to say.
19/7/00
12 KB

--------
2) Story
--------
A war between the USN (enemy) and the OCU begin because of the Larcus Incident. 
The USN blows up the Factory (or whatever it is) and blames it on the OCU. An year 
later, the game begins...



-------------
3) Characters
-------------

Roid - The Commander of the OCU. He is good Short and Long attacks, and is the most 
 (You) powerful Pilot. You get to name him whatever you want. Another thing is that
       he's in all of the missions, that means he gets the most experience points.
       Try to have him kill the Mech (s) that only has a little bit of life left so
       that he can gain easy experiences.

Sakata - Your first partner in your first mission. He can be very strong if you train 
         him well. He joins your team on the second mission.

Natalie - Useless. She is only useful on the missions where you can use all of your 
          Panzers. She joins you on the second mission.

Keith - One of the most powerful fighter. In the first mission, he has a gun. Do not
        put guns on him, have him fight so that his "Double" skill is used. He can 
        also learn the most skills, for an fighter.

J.J - Not very useful. He also joins you on the second mission.

Fredrick - Useless. He's a reporter reporting on the crashed plane in the third mission.
           He joins you because he gets attack by the USN.

Yang - Powerful fighter. I use her a lot during battle. She joins you if you beat her in
       a battle at Grey Rock

Paul - You can get him at Grey Rock.

Pewee - He drives the Supply Car. Not very strong duel to the weapon on the Supply Car.

Hans - A spy. She is good at long range attack. She joins you at Freedom City.

Bobby - He joins you at Peseta.

Porguna - A good fighter. He joins you at Peseta.

Yeehin - A spy? for the USN. He joins you OCU frontbase

Ralph - A normal fighter. You can get him by defeating him at the Coliseum of Fort Monus.

more to come...


---------------
4) Walkthrought
---------------
Basic Battling:

Have your Panzer use all there missiles at first. Then some attack, and maybe reload missiles.
Repair if your HP is low, and things like those are basic.

----------
Mission #1
Enemy Units: 4
Boss Unit: Driscoll
Objective: Kill all Enemy Units

You start off in a Zenith Panzer (which is pretty good for the start). First, go closer to 
the Enemy, but don't get close to Driscoll orhe might attack you. Have Roid and Sakata kill
everybody (so that they get more exp. point) and have the other guy stand right where he 
started so that he does not get exp. (he's not a party member). Simply attack with Roid and
Sakata. This mission is extemely easy, so don't worry about a thing. When you destory all 4
of the Enemy's Units, Driscoll will blow up the factory and blames it on the OCU. Then you win!

You'll be automatically send to the Colosseum where you'll fight a Red Panzer named(I forgot).
Doesn't matter if you win or losses, but you get exp. if you win. Afterwords, Olson win have 
you in charge of the New Elite Force and give you 1000 Dollers to upgrade your Mech.

-------------
Barinden City

Best Mech here:
Body: Zenith (looks better)
R/L Arm: Zenith
Legs: Zola 3A
Computer: AIIC
Weapons: Siege and Sieger

The only thing you want to do here is to upgrade your Mech. Go to shop then setup.
When you're ready, go to Military Office and you'll meet Olson. He ask you if you're ready 
or not, chose yes to go on, chose no if you want to stay longer. If you chose yes, you'll meet 
Sakata and Natalie who'll join your group. Then, you'll go in to your second mission.

----------
Mission #2
Enemy Units: 6 ?
Commander: 1 (Zola 3A)
Boss Unit: None
Objective: Kill all Enemy Units

First, have everybody go to the middle of the screen and have the enemy come to you. This way 
all your Mechs fight only one or two enemys. If you have them all over the place, some will 
be standing there doing nothing and others will be attack by 3 other Mechs. Have Roid finish 
of the Commander so he gets more experience than other (because he's in all your missions). 
You should have no problem beating this mission since this is only the second one. When you 
win, you'll be rewarded with money.

---------------
New Milgan City

Body: Tempest
R/L Arm: Tempest
Legs: Tempest / Vapor
Computer: Rayon
Weapons: Grave and Winee

There are some better equipment here. You'll need to upgrade your Panzers because you'll be 
using them for 2 missions. Roid should be atleast level 2 by now. When you're ready, go to 
the Military Office.

----------
Mission #3
Enemy Units: 7 ?
Commander: 1 Zenith
Boss Unit: None
Objective: Kill all Enemy Units, try to save Fredrick, recover the new advance weapon from the
           plane.

First of all, Fredrick is an NPC player, which will always get kill so there is no point of
trying to save him (He joins you anyway).
Second of all, you cannot get to the Long Range Weapon (Egret) to recover it before the enemy
can. So what I do is as soon as the Pavot Panzer gets the weapon, keep attacking him until 
he's destory. Otherwise, he can cost you some troble. Hint: The only two person I really 
trained hard was Roid and Keith because they are the strongest allys you'll have in the game. 
After you beat this mission, you'll be back at New Milgan.p


more to come...

-----------------
5) Important Info
-----------------
---------------
5.1) Level/Exp.
---------------
This part is kinda hard to understand. I'll expain as well as I can.

Experience Points:

You can get more experience points in battle. How much experience points you get depends on 
a few thing, Who you're fighting, where you're fighting, and where do you hit the enemy.
If you hit an enemy and destory one of his/her Mech's arm/leg/body/etc., you get more exp.
point. If all you do was attack and damaged an enemy, you won't get as much.

How do you know what kind of experience points you gain?

Depends on what you're hitting with, you will get that kind of exp. points. There are four
different catergorys they are:
Fighting            -  How good he/she is at fighting.
Short               -  How good he/she is at short range attack. (Using Guns)
Long                -  How good he/she is at long range attack. (Using Missiles)
Agility             -  How good he/she is at not getting hit.

For example: If you attacked the enemy with a gun, then you get short experience points.
             If you attacked the enemy with a punch, then you get fighting exp. points.



Level:

You level up when you get a certain amount of experience points. For example, you level up
to level when you get more than 500 exp. points (all together).

Roid got these stats: (he's special trained)

Level   16

Fight   238
Short   2607
Long    965
Agility 798
Total   4608

Level   24

Fight   398
Short   4685
Long    2706
Agility 1181
Total   ?


-----------
5.2) Skills
-----------
These are the special skills that Pilots can learn.

Short:

Duel          Choses where you want to attack the enemy (body/ R L arm/ Legs)

Speed         Inflicts a lot more damage when you're using Mechine Gun (ex. 4x7, 6x11)

Switch        Switches to the next gun your Mech has and attack with it. This means that
              you can double the damage.

Fight:

First         Lets you attack first (since Fighting Mechs always attack second).

Double        Attack again with the other arm on the same turn. This can only happen if both
              arms are punches. Notes: Sometimes your Mech can attack up to 6 times using this
              skill! But it's up to your Mech to deceides how many time it attacks. The higher
              the level, the more likely to attack more times.

Stun          Stun the enemy.


Long:

Guide         Choses which part of the enemy's Panzer you want to attack. (Most likely I choses
              No duel because if you choses a part, only 1 is gonna hit, most of the time.)

more to come...


----------
5.3) Menus
----------
There are a lot of different menus to give your Mechs action I'll list them all here.

When you're at a city

Shop               This is where you buy new things
Military Office    You only have this in the first half of the game. Anyway, whenever you're
                   ready for next mission, go there.
Bar                No real purpose, you just go to know more things.
Colosseum          This is where you get money in case you run out. I spend a lot of time in 
                   here.  P.S. Don't wait until you have less than 1000 to go there because
                   you need money to bet. Hint: Save your game before you go here because if
                   you losses, you'll loss money.
Status Window      Check your Pilot and their Mech's stats here.
Set up             Equip new items, and Mech's parts. I recommend goto the Shop and setup your
                   Mech because there, you get to compair, see what you're actually buying, etc.
Save/Load          No need to explain.
Exit               Only come here if you are going on a mission or going back to some old 
                   places.

--------------
5.4) Colosseum
--------------
Under Construction.



--------------------
6) Parts/Weapon List
--------------------
This section will tell you where you can get what.


DF   -   Defense Power - The higher the better

HP   -   Health Power  - The higher the better

Out  -   How much was taken out from the engine

Weight - Weight   -   How much it weight


PARTS:

BODY
Name           COST      DF      HP      OUT       WEIGHT
---------------------------------------------------------
Zenith         340       11      33      130        24
Zola 3A        340       11      30      140        22
Pavot          340       11      36      120        26
Galvo          400       13      42      130        28
Husky MK. II   400       13      39      140        26
Gizeh          400       13      45      120        30
Vapor          450       16      48      120        24
Tempest        450       20      36      180        32
Galvo SV       460       18      48      160        30
Zigle 6B       460       18      42      160        26
Pavot II       460       18      54      140        34
Husky MK. IV   480       20      51      165        30
Galvo MRX      540       22      54      180        34
Zigle 11A      540       22      48      200        30
Gein           540       22      60      170        38
Clavecih       600       24      60      200        36
Grop           600       24      54      220        32
Genem          600       24      66      180        40
Moth VR.5      660       26      66      220        40
Clavecih II    680       30      66      240        40
Bizant         680       30      72      260        44
Stork          700       28      72      220        50
Orcs           700       28      60      240        45
Avenir         700       28      84      200        55
Zeareid        800       32      84      220        40
Frost          800       32      108     200        60


LEFT ARM                                                 INT. WEAPON
Name           COST      DF      HP      HIT    WEIGHT   AT     HIT
-----------------------------------------------------------------------
Zenith         160       14      24      60      18      9      82
Zola 3A        160       15      22      62      16      8      83
Pavot          160       13      25      58      20      10     81
Galvo          200       15      25      62      20      11     82
Husky MK. II   200       17      24      63      18      10     83
Gizeh          200       15      26      61      24      12     81
Vapor          220       16      30      70      23      4x3    72
Tempest        220       22      24      60      26      12     84
Galvo SV       250       22      36      64      26      14     82
Zigle 6B       250       24      30      66      24      12     84
Pavot II       250       23      33      63      25      14     80
Husky MK. IV   250       24      39      65      26      15     82
Galvo MRX      280       24      42      68      28      16     82
Zigle 11A      280       26      36      70      24      14     80
Gein           280       22      48      66      32      20     80
Clavecih       300       26      48      70      30      19     82
Grop           300       28      42      72      28      18     82
Genem          300       24      54      68      32      20     82
Moth VR.5      320       28      54      70      31      22     82
Clavecih II    340       30      42      70      30      24     80
Bizant         360       30      48      74      36      4x7    74
Stork          350       30      42      72      30      27     82
Orcs           350       34      36      74      28      24     82
Avenir         350       28      48      70      32      28     80
Zeareid        380       36      48      74      28      27     80
Frost          380       32      60      72      34      32     80


RIGHT ARM                                                INT. WEAPON
Name           COST      DF      HP      HIT    WEIGHT   AT     HIT
-----------------------------------------------------------------------
Zenith         160       14      24      60      18      9      82
Zola 3A        160       15      22      62      16      8      83
Pavot          160       13      25      58      20      10     81
Galvo          200       15      25      62      20      11     82
Husky MK. II   200       17      24      63      18      10     83
Gizeh          200       15      26      61      24      12     81
Vapor          220       16      30      70      23      4x3    72
Tempest        220       22      24      60      26      12     84
Galvo SV       250       22      36      64      26      14     82
Zigle 6B       250       24      30      66      24      12     84
Pavot II       250       23      33      63      25      14     80
Husky MK. IV   250       24      39      65      26      15     82
Galvo MRX      280       24      42      68      28      16     82
Zigle 11A      280       26      36      70      24      14     80
Gein           280       22      48      66      32      20     80
Clavecih       300       26      48      70      30      19     82
Grop           300       28      42      72      28      18     82
Genem          300       24      54      68      32      20     82
Moth VR.5      320       28      54      70      31      22     82
Clavecih II    340       30      42      70      30      24     80
Bizant         360       30      48      74      36      4x7    74
Stork          350       30      42      72      30      27     82
Orcs           350       34      36      74      28      24     82
Avenir         350       28      48      70      32      28     80
Zeareid        380       36      48      74      28      27     80
Frost          380       32      60      72      34      32     80


LEGS
Name           COST      DF      HP      MOVE      WEIGHT
---------------------------------------------------------
Zenith         260       13      26       12        20
Zola 3A        260       14      24       14        18
Pavot          260       12      27       12        22
Galvo          280       15      32       14        22
Husky MK. II   280       16      30       14        20
Gizeh          280       14      32       12        24
Vapor          300       18      28       16        20
Tempest        300       20      36       12        30
Galvo SV       320       20      36       14        26
Zigle 6B       320       22      30       16        24
Garole         320       18      42       14        30
Husky MK. IV   340       20      39       16        26
Galvo MRX      380       24      42       16        34
Zigle 11A      380       28      36       16        30
Gein           380       20      48       14        38
Clavecih       400       28      48       16        38
Grop           400       32      42       18        34
Genem          400       24      54       16        42
Moth VR.5      420       32      60       16        40
Clavecih II    440       28      60       14        32
Bizant         440       30      54       16        34
Stork          450       32      60       16        32
Orcs           450       34      54       18        38
Avenir         450       30      66       14        40
Zeareid        480       40      60       18        36
Frost          500       36      72       14        45


COMPUTER
Name          COST      FIGHT    SHORT    LONG    AGILITY
---------------------------------------------------------
AIIC          160       0         30        2        0
Zera          160       8         8         8        8
PHEHC         160       14        7         9        2
Licorne       180       10        10        10       10
Rayon         180       2         30        8        0
OUPA          180       14        8         10       8
Meteor        200       6         36        16       16
Sechive       200       0         40        8        16
PLAPT3A       200       22        10        10       22
Calor         240       20        20        20       20
Crier         300       28        28        28       28
Esxaton       360       34        34        34       34
Gigas         360       30        38        38       30
AntllIIha?    360       38        30        30       38
Argento       400       38        40        42       40
Ruido         400       44        38        38       40


BACK PACK
Name          COST      ITEM   RANGE    OUT    WEIGHT
------------------------------------------------------
Chipmunk      400        0       0       20      10
Race Horse    500        1       0       30      10



WEAPONS:

Grip R/L
Name          COST       Damage       DF       HIT       RANGE       WEIGHT       TYPE
---------------------------------------------------------------------------------------
Siege                    5x2          0        78          1            8         Short
Sieger                   1x10         0        78          1            8         Short
F-1 Tonfar    170        1X13         0        85          1            8         Fight       
Grave         190        4x3          0        76          1            10        Short
Winee         190        1X13         0        76          1            10        Short
RIM-3         320        1x13         0        58          1-3          16        Long
Cemetery      200        4x5          0        74          1            10        Short
Papss         220        4x6          0        74          1            10        Short
Congre        220        1x20         0        76          1            12        Short
Graw Task     240        1x21         0        76          1            14        Short
IBIS          260        1x23         0        76          1            14        Short
IGUTI TYPE7   360        1x24         0        58          1-4          18        Long
Papss         220        4x6          0        74          1            10        Short
F-2 Tonfar    240        1x26         0        80          1            12        Fight
Leosocial     280        4x7          0        74          1            14        Short
Empire        300        1x24         0        76          1            18        Short
Cats-Ray S    300        1x20         0        82          1            18        Short
Nail Fire     320        1x20         0        78          1            20        Short
Smasher       360        1x24         0        59          1-4          24        Long
Gnoat Gno     400        1x27         0        60          1-4          28        Long
Mostro 24     300        5x5          0        74          1            16        Short
Iguti Types   320        1x28         0        82          1            20        Short
Dark Hog      340        4x7          0        74          1            16        Short
Gale-SG       360        1x27         0        84          1            20        Short
Grave-S       400        4x8          0        74          1            18        Short
HexaFire-RG   400        1x34         0        84          1            26        Short
F-3 Hand Rod  300        1x34         0        80          1            14        Short


SHOULDER
Name          COST       Damage       DF     HIT     RANGE     WEIGHT     BULLET     TYPE
-------------------------------------------------------------------------------------------
WS-II         160         ---         4       0        0         12         99       Shield
MGR-1B        340         2x12        0       74      3-5        20         2        Long
Bone          360         2x14        0       76      3-5        24         3        Long
WS-20         200         ---         9       0        0         12         99       Shield
Galvados      400         3x11        0       76      3-5        26         3        Long
Sun Owl       500         3x14        0       76      3-5        32         3        Long
Egret         540         2x22        0       76      3-6        32         3        Long
WS-14         300         ---         12      0        0         18         99       Shield
Goldias       600         2x28        0       78      3-6        30         2        Long


ITEM
Name            COST       What it does
---------------------------------------------------------------------------------------------
Repair S        50         Repair 50 HP any parts of your Panzer/Mech
Repair M        100        Repair 100 HP any parts of your Panzer/Mech
Repair L        200        Repair 200 HP any parts of your Panzer/Mech
B.A. Mine       120        Exploses when any Mech goes on to it
Flash Grenade   160        Makes enemy loses a turn or two
Chaff Grenade   200        Makes enemy loses turns
Smoke Grenade   200        Makes enemy loses turns


more to come...

----------
7) Credits
----------
Look for other Faqs by Mew:
Pokemon TCG (GBC)


This faq can be found at:
www.gamefaqs.com
www.gamesover.com
www.gamesdomain.co.uk
vgstrategies.about.com


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