-----------------------------------------------------------------------
                 Perfect Dark FAQ & Walkthrough (For N64)
                made by Kildread2 (Kildread2@hotmail.com)
                          Started on 2K/06/16
-----------------------------------------------------------------------
                         ***SPECIAL NOTICE***

"My E-Mail address is ONLY to be used by people who have worthwhile 
contributions or comments even questions, this address is NOT to be used as a 
mean of advertisement, I DON'T CARE ABOUT WHAT YOU OFFER!!! I do FAQs for 
nothing, just to help gamers, so you have no reasons to advertise me!! If this 
continues, I may undertake serious accusations toward any webmaster or site 
guilty of this." Clear?!?!

-----------------------------------------------------------------------

Contents:

1. Updates
2. Introduction
*3. Trainings
   1. Device Trainings
   2. Holotrainings
*4. Weapons
*5. Agent Walkthroughs
   1. DataDyne Central- Defection
   2. DataDyne Research- Investigation
   3. DataDyne Central- Extraction
   4. Carrington Villa- Hostage One
   5. Chicago- Stealth
   6. G5 Building- Reconnaissance
   7. Area 51- Infiltration
   8. Area 51- Rescue
   9. Area 51- Escape
   10.Air Base- Espionnage
   11.Air Force One- Antiterrorism
   12.Crash Site- Confrontation
   13.Pelagic II- Exploration
   14.Deep Sea-Nullify Threat
   15.Carrington Institute- Defense
   16.Attack Ship- Covert Assault
   17.Skedar Ruins- Battle Shrine
   18.Mr. Blonde's Revenge
   19.Maian S.O.S.
*6. Special Agent Walkthroughs
   1. DataDyne Central- Defection
   2. DataDyne Research- Investigation
   3. DataDyne Central- Extraction
   4. Carrington Villa- Hostage One
   5. Chicago- Stealth
   6. G5 Building- Reconnaissance
   7. Area 51- Infiltration
   8. Area 51- Rescue
   9. Area 51- Escape
   10.Air Base- Espionnage
   11.Air Force One- Antiterrorism
   12.Crash Site- Confrontation
   13.Pelagic II- Exploration
   14.Deep Sea-Nullify Threat
   15.Carrington Institute- Defense
   16.Attack Ship- Covert Assault
   17.Skedar Ruins- Battle Shrine
   18.Mr. Blonde's Revenge
   19.Maian S.O.S.
*7. Perfect Agent Walkthroughs
   1. DataDyne Central- Defection
   2. DataDyne Research- Investigation
   3. DataDyne Central- Extraction
   4. Carrington Villa- Hostage One
   5. Chicago- Stealth
   6. G5 Building- Reconnaissance
   7. Area 51- Infiltration
   8. Area 51- Rescue
   9. Area 51- Escape
   10.Air Base- Espionnage
   11.Air Force One- Antiterrorism
   12.Crash Site- Confrontation
   13.Pelagic II- Exploration
   14.Deep Sea-Nullify Threat
   15.Carrington Institute- Defense
   16.Attack Ship- Covert Assault
   17.Skedar Ruins- Battle Shrine
   18.Mr. Blonde's Revenge
   19.Maian S.O.S.
*8. Cheats
   1. Fun
   2. Gameplay
   3. Weapons for Jo in Solo
   4. Classic Weapons for Jo in Solo
   5. Weapons
   6. Buddies
*9. Firing Range
*10.Multiplayer Challenges
*11.Conclusion
12.Credits & Legal Stuff

PS: sections with a * are not completed yet...

-----------------------------------------------------------------------

1. Updates

2K/06/16 : Remaining 14 weapons entered..... 1 day in advance, happy? 
(Tranquilizer, Laser, Grenade, Timed Mine, Proximity Mine, Remote Mine, PP9i, 
CCI3, KLOI3I3, KF7 Special, ZZT (9mm), DMC, AR53, RC-P45)

2K/06/15 : 6 weapons entered...... Still 2 days of weapons entering and I'll be 
finished with this section. (FarSight XR-20, Devastator, Rocket Launcher, 
Slayer, Combat Knife, Crossbow).

2K/06/14 : 12 weapons entered..... (CMP150, Cyclone, Callisto NTG, RC-P120, 
Laptop Gun, Dragon, K7 Avenger, AR34, SuperDragon, Shotgun, Reaper, Sniper 
Rifle). No, no walkthroughs before I finish the basic sections, stop asking me.

Entered the strategy for Challenge 30! All thanks to ArmorKing for all of it!!!

2K/06/12 : 8 weapons descriptions are in (Falcon 2, Falcon 2(Silencer), Falcon 
2(Scope), MagSec 4, Mauler, Phoenix, DY357 Magnum, DY357-LX).

2K/06/11 : Another small updates..... need more time...... Holotrainings in.

2K/06/09 : Smallish update..... had somethings to go throguh today and missed 
time to do a large update..... only the Device Trainings are in.... more to come 
tomorrow.... I know you all want walkthroughs, but I'll get rid of the basic 
info first (Not the Challenges & CHeats right away, mind you)

2K/06/08 : Just put in the various sections...... info to input tomorrow. The 
FAQ amounts to a good amount.... but it's only headlines and no info..... I'll 
work on that tomorrow..... errrr...... today.


-----------------------------------------------------------------------

2. Introduction

There it is........ so long awaited Perfect Dark.... ok, this is not the first 
FAQ for this game.... but I don't care. I was to enjoy the game first instead of 
putting up the urges of others before me. Now that I'm ready..... let's get 
started.......


-----------------------------------------------------------------------

3. Trainings

This where the basics of the trainings in the Carrington Institute are.... you 
don't really need those though. Just for fun lectures.... I guess.

***********************************************************************
                           DEVICE TRAININGS

Data Uplink- Collect the Data Uplink on the table in the room and head to the 
inoccupied terminal in the corner. Equip the Data Uplink and heck the terminal. 

ECM Mine- Collect the ECM Mine on the table in the room and head through the 
secret door nearby. Turn to the right at the intersection and go straigth to the 
end. Equip the ECM Mine and throw it at the terminal you see on the wall so it 
attaches to it.

CamSpy- Collect the CamSpy on the table in the room and activate it. Guide it 
through the secret door to the intersection and head through the air duct to the 
left. Take the second passage to the left in the air duct and get out of the 
duct via the door at the end. Photography the inoccupied terminal there.

Night Vision- Collect the Night Vision on the table in the room and go through 
the secret door nearby. Turn to the left at the intersection and equip the Night 
Vision. Continue along the dark corridor to a room. Flip the switch on the right 
wall. 

Door Decoder- Collect the Door Decoder on the table in the room and head through 
the secret door. Turn to the right at the intersection and take the next 
corridor to the left. Equip the Door Decoder and use it on the terminal to the 
right. 

R-Tracker- Collect the R-Tracker on the table in the room and head through the 
secret door. Turn to the right at the intersection and take the next corridor to 
the left. Open the door there and equip the R-Tracker. Go past an intersection 
and take the next path to the left. Collect the IR Scanner at the end. 

IR-Scanner- Collect the IR Scanner on the table in the room and head through the 
secret door. Turn to the right at the intersection and take the corridor to the 
left after that. Open the door and continue to an intersection. Equip the IR 
Scanner and go to the left. Look for a bright-red wall after the first turn.

X-Ray Scanner- Collect the X-Ray Scanner on the table in the room and head 
through the secret door. Turn to the right at the intersection and take the 
corridor to the left after that. Open the door and continue to an intersection. 
Go to the left and take the hidden corridor along the way. Follow the path to a 
room. Equip the X-Ray Scanner and switch down the lasers with the terminals on 
each side of the room. 

Disguise- Collect the Disguise on the table in the room and head through the 
secret door. Go in the air duct to the left and equip the Disguise. Take the 
second passage to the left and open the door at the end. Talk to the man there 
to receive the Cloaking Device. 

Cloaking Device- Collect the Cloaking Device on the table in the room and head 
through the secret door. Go to the right at the intersection and take the next 
corridor to the left. Open the door there and head to the left at the next 
intersection. Take the hidden corridor along the way to a room. Equip the 
Cloaking Device and run all the way to a door. Punch Carrington to surprise him.


***********************************************************************
                             HOLOTRAININGS

Looking Around- Advance a little and go near the left wall. Look up to obtain 
the first code and go to the opposite wall on the right. Look down to obtain the 
second code and go a little farther, to the middle of the room. Look up and to 
the right for the fourth code, head to the end of the room, in the middle. Look 
up for the third code and go back to the beginning to input them into all 4 
terminals. 

Movement 1- Activate the leftmost switch, strafe to the right, activate the 
second switch, repeat until completion, easy, no? Be aware that you must be 
quick enough so all 4 switches are activated at any given time....

Movement 2- Crouch down once and pass under the laser to the left to activate 
the switch on the other side. Return to the beginning and go straigth ahead to a 
laser. Crouch down completly, pass under the laser and get up to activate the 
second switch.

Unarmed Combat 1- Just advance to the guard and punch him down. Now, run after 
the moving guard and knock him down too. For the last guard, use the strafing 
buttons to avoid his blow and knock him out while he recovers. 

Unarmed Combat 2- Hold the B button to switch to Disarm and punch the guard to 
gain his weapon. Hold B to switch back to punch and knock this guard out. Go 
hide behind the wall near the entrance of the room and wait a small while. Get 
out from the left and run behind the moving guard. Knock him out from behind 
(Only way to do so). Use the strafing buttons to avoid the gunfire from the last 
guard and knock him out while he reloads.

Live Combat 1- Use the strafing to avoid the hits and counterattack right after 
it to knock the guards out. Repeat the pattern for all 4 guards. 

Live Combat 2- Knock out the 2 guards (1 to the left and 1 to the right) quickly 
and go hide behind the wall to the left. Show yourself to the left of the wall 
and hide back. Once they finish shooting, quickly go and knock one of them out. 
With his gun, go back in hiding. Use strafing and shoot down the remaining 2 
guards. Can be tricky to pull off since the guards aim VERY well.


-----------------------------------------------------------------------

4. Weapons

All the weapons in the game! Descriptions, attacks, good points and all that 
banter! ENJOY!!!!


***********************************************************************
                             FALCON 2

Ammo Clip: 8 bullets

Primary Mode: Single Shot

Secondary Mode: Pistol Whip

Description: Basic handgun with modest firepower.

Good/Bad: Very accurate and easy to use for headshots. Very good in Single 
Player, but worthless in multiplayer. A VERY fast reload. Can use 2 guns at the 
same time. Secondary mode is worthless (Think basic punch).

***********************************************************************
                        FALCON 2 (SILENCER)

Ammo Clip: 8 bullets

Primary Mode: Single Shot

Secondary Mode: Pistol Whip

Description: Basic handgun with a silencer, for covert ops. 

Good/Bad: Pretty much the same as the Falcon 2. The added silencer supresses the 
noise, but seems to hamper the power of the weapon. The secondary mode is 
useless.

***********************************************************************
                          FALCON 2 (SCOPE)

Ammo Clip: 8 bullets

Primary Mode: Single Shot

Secondary Mode: Pistol  Whip

Description: Basic handgun with an added scope for long-range shots. 

Good/Bad: Nothing really different from the Falcon 2, except for the added scope 
(X2) for easier & farther head shots. 

***********************************************************************
                             MAGSEC 4

Ammo Clip: 9 bullets 

Primary Mode: Single Shot

Secondary Mode: 3-Round Burst

Description: A stylish hangun with inaccurate, but powerful shots.

Good/Bad: Has good firepower, but is not very accurate. It has a scope for 
targeting (X2,4), but the inaccuracy still shows. A great weapon in close-range 
(Especially double), the secondary mode shoots 3 bullets in rapid succession, 
makes for quicker kills, but empties a clip faster. The reload is quick though.

***********************************************************************
                              MAULER

Ammo Clip: 20 bullets

Primary Mode: Single Shot

Secondary Mode: Charge-Up Shot

Description: An alien handgun which shoots powerful energy bursts.

Good/Bad: Average firepower here, and slightly inaccurate. The big clip is a 
nice addition to an handgun to minimize the reloads. This weapon shows off in 
its secondary mode which charges 5 bullets into a single powerful blast. Use it 
wisely.

***********************************************************************
                              PHOENIX

Ammo Clip: 8 bullets

Primary Mode: Single Shot

Secondary Mode: Explosive Shells

Description: An alien handgun that can shoot explosive energy, powerful. 

Good/Bad: I never really liked the target on Maian guns, but that's probably 
just me. The regular shots aren't that powerful, but the secondary mode kicks a 
lot of power in a that small gun. Each shot, which is slower, explodes upon 
impact for more damage, the best thing about it is that it doesn't require more 
bullets.

***********************************************************************
                            DY357 MAGNUM

Ammo Clip: 6 rounds

Primary Mode: Single Shot

Secondary Mode: Pistol Whip

Description: An old far-west style magnum, which fires slow, but powerful 
rounds. 

Good/Bad: REALLY slow fire-rate, but marks its targets a lot. Accurate like 
nothing else. The reload is slow on this one. The secodnary mode is worthless 
too. 

***********************************************************************
                              DY357-LX

Ammo Clip: 6 bullets

Primary Mode: Single Shot

Secondary Mode: Pistol Whip

Description: The Golden Gun of Perfect Dark.

Good/Bad: This weapon usually kills with 1 bullet or near that. Works like a 
standard magnum, only difference is the shiny design. 

***********************************************************************
                               CMP150

Ammo Clip: 32 bullets

Primary Mode: Rapid Fire

Secondary Mode: Follow Lock-On

Description: A handgun-sized machine gun.

Good/Bad: Average accuracy and good firepower. 2 of those can be VERY lethal. 
The secondary mode lets you lock onto up to 4 targets. Just drag the aim over 
the enemy so a square surrounds them and the gun will stay locked on the target 
even if you release the aim! Very useful indeed!

***********************************************************************
                               CYCLONE

Ammo Clip: 50 bullets

Primary Mode: Rapid Fire

Secondary Mode: Magazine Discharge

Description: A bulky machine gun with a large clip.

Good/Bad: Very accurate for a machine gun, can carry 2 of them, which will 
litterally tear your opponents to pieces. The reload is slow & wierd (See it and 
you'll understand). The secondary mode is worthless as it only empties the 
current clip(s) with no means of stopping it halfway.

***********************************************************************
                            CALLISTO NTG

Ammo Clip: 32 bullets

Primary Mode: Rapid Fire

Secondary Mode: High-Impact Shells

Description: An alien machine gun with powerful functions.

Good/Bad: Slightly inaccurate, but still pretty powerful. The maian aiming is 
still an annoyance to me though. The secondary mode lets you fire more powerful, 
although slower shots. It doesn't require more bullets than the previous mode, 
therefore is more recommended.

***********************************************************************
                              RC-P120

Ammo Clip: 120 bullets

Primary Mode: Rapid Fire

Secondary Mode: Cloak

Description: An experimental assault weapon with cloaking properties.

Good/Bad: Has a LARGE clip and packs quite a punch along with being very 
accurate. A professional weapon, you can use the bullets as fuel for an 
incorporated cloaking field, but it guzzles down your ammo like there's no 
tomorrow so.... watch out.

***********************************************************************
                            LAPTOP GUN

Ammo Clip: 50 bullets

Primary Mode: Burst Fire

Secondary Mode: Deploy As Sentry Gun

Description: A gun disguised into a laptop computer, hence the name.

Good/Bad: VERY accurate bullets and has a sight scope (X2). Boasting a large 
clip and quick firerate, this weapon is quite lethal. The secondary mode lets 
you throw away the gun as a drone gun which will fire at any enemy within its 
range. You can always collect the gun back from the ground once it was deployed 
as a sentry gun. 

***********************************************************************
                              DRAGON

Ammo Clip: 30 bullets

Primary Mode: Rapid Fire

Secondary Mode: Proximity Self-Destruct

Description: A standard assault gun.

Good/Bad: A very accurate and deadly weapon. Has a sight scope (X2) for long-
range shots. The secondary mode lets you throw away the gun as a Proximity Mine. 
Once the gun as been deployed as a Proximity Mine, there is no way to get it 
back.

***********************************************************************
                            K7 AVENGER

Ammo Clip: 25 bullets

Primary Mode: Burst Fire

Secondary Mode: Threat Detector

Description: An inaccurate, but very powerful experimental rifle.

Good/Bad: The firerate is too quick on this as it always seems you're reloading 
the gun. It has a long-range scope (X3), but the inaccuracy of the weapon makes 
it less useful than it should be. This one is a killer in the hands of the enemy 
soldiers in single-player, but not so powerful in your hands. The secondary mode 
lets you identify threats such as mines and drone guns. 

***********************************************************************
                              AR34

Ammo Clip: 30 bullets 

Primary Mode: Burst Fire

Secondary Mode: Use Scope

Description: A noisy, standard assault rifle.

Good/Bad: Unlike what the description says, this gun is HIGHLY inaccurate. Has a 
nice scope (X3) that seems to at least render this weapon slightly more 
accurate. The secondary mode lets you move while being zooming in, which is 
kinda useless since you'll just bump into walls & stuff.

***********************************************************************
                           SUPERDRAGON

Ammo Clip: 30 bulets/6 grenades

Primary Mode: Rapid Fire

Secondary Mode: Grenade Launcher

Description: A machine gun with an integrated Grenade Launcher.

Good/Bad: The primary mode is the same as that of the Dragon's, scope and all. 
The only difference is the secondary mode which transforms this weapon into a 
powerful Grenade Launcher. Much more useful in that mode, though the firerate is 
slow, but that was expected, no?

***********************************************************************
                             SHOTGUN

Ammo Clip: 9 shells

Primary Mode: Shotgun Fire

Secondary Mode: Double Blast

Description: A large-barrel shotgun.

Good/Bad: A basic shotgun with a good delay between shots. Useless over 
distance, deadly up-close. The secondary mode lets you fire 2 shells in a row 
before the delay. Not a great weapon.

***********************************************************************
                              REAPER

Ammo Clip: 200 bullets

Primary Mode: Reapage

Secondary Mode: Grinder

Description: A saw-like alien machine gun.

Good/Bad: An inaccurate gatling gun that sprays bullets all around the area in 
front of you. Takes a small delay to start firing widly, but once it does, don't 
expect anything to get to you. The secondary mode lets you use the rotating 
barrels as a saw-blade to cit through enemies.

***********************************************************************
                           SNIPER RIFLE

Ammo Clip: 8 rounds

Primary Mode: Single Shot

Secondary Mode: Crouch

Description: A standard Sniper Rifle with long-range scope.

Good/Bad: A moderate firerate and firepower. Small clip, standard sniper gun for 
extreme range kills. The scope can reach X30 of vision enhancement, but shakes a 
lot at this distance. Go for headshots with this one.

***********************************************************************
                           FARSIGHT XR-20

Ammo Clip: 8 bullets

Primary Mode: Rail-Gun Effect 

Secondary Mode: Target Locator

Description: A powerful alien, portable rail-gun.

Good/Bad: ALWAYS kills in one-hit, except when wearing shields, sometimes you'll 
survive. You can shoot through walls using the X-Ray aiming and the secondary 
mode seeks and follows the targets around the level. You can expand the sight a 
lot. This weapon's only drawback is the VERY slow firerate.

***********************************************************************
                             DEVASTATOR

Ammo Clip: 8 grenades

Primary Mode: Grenade Launcher

Secondary Mode: Wall Hugger

Description: A standard grenade launcher.

Good/Bad: Shoots like any other grenade launcher, can kill anything it hits. The 
secondary mode lets you fire a timed explosive that will stick to the surface 
you fire on and explode after a short while. It prevents the bouce-off-the-walls 
effect of the grenades that can be annoying sometimes. And makes great traps.

***********************************************************************
                           ROCKET LAUNCHER

Ammo Clip: 1 rocket

Primary Mode: Rocket Launch

Secondary Mode: Targeted Rocket

Description: Standard hand-held rocket launcher.

Good/Bad: Fires rockets that kills in large explosions, not-so-slow reload. The 
secondary mode lets you lock on a target with the aim and a slower rocket will 
auto-aim on it. Not very useful, since the rocket doesn't turn very easily.

***********************************************************************
                               SLAYER

Ammo Clip: 1 rocket

Primary Mode: Rocket Launch

Secondary Mode: Fly-By-Wire Rocket

Description: An alien-made rocket launcher.

Good/Bad: The primary mode is identical to that of the Rocket Launcher. The 
secondary mode lets you control the rocket like a CamSpy, very useful, but 
leaves you as a sitting duck for attacks. You can detonate the rocket during 
flight by hitting the trigger (Z). 

***********************************************************************
                             COMBAT KNIFE

Ammo Clip: 10 knives

Primary Mode: Knife Slash

Secondary Mode: Throw Poison Knife

Description: A knife that is sharp, what else did you expect?

Good/Bad: Can be used for weak slashes or deadly throwing knives. Neither being 
very useful. A weapon only for the skilled (or crazy). 

***********************************************************************
                               CROSSBOW

Ammo Clip: 5 bolts

Primary Mode: Sedate

Secondary Mode: Instant Kill

Description: A stealth crossbow, for covert ops.

Good/Bad: The primary mode instantly knocks out any soldier in single-player, 
doesn't kill too. Very stealthy and accurate. The reload is quite slow too. The 
secondary mode counts as an instant kill. A powerful weapon. 

***********************************************************************
                             TRANQUILIZER

Ammo Clip: 8 shots

Primary Mode: Sedate

Secondary Mode: Lethal Injection

Description: A small gun loaded with chemicals.

Good/Bad: The primary mode fires a sedative that blurrs the vision of the one it 
hits. It REALLY doesn't hurt, only bug off human players. The secondary mode is 
a close-range one-hit kill that takes 4 shots to execute. My thought on this 
weapon: Useless.

***********************************************************************
                                LASER

Ammo Clip: Unlimited

Primary Mode: Pulse Fire

Secondary Mode: Short-Range Stream

Description: An arm-attached mini-laser

Good/Bad: The primary mode fires a slightly-damaging laser burst, kinda slow-
firing too..... The secondary mode provides a constant, short-ranged laser 
stream. Focus on using other weapons in fights.

***********************************************************************
                               GRENADE

Ammo Clip: 12 grenades

Primary Mode: 4-Second Fuse

Secondary Mode: Proximity Pinball

Description: A standard, pull-the-trigger-and-throw grenade.

Good/Bad: The primary mode is a 4-seconds fuse which is not very useful since 
they can easily take cover before it blows 94 seconds is a LOT). The secondary 
mode lets you throw the Grenade as a bouncing type, it will explode either when 
it gets near enemies or after a short while.

***********************************************************************
                              TIMED MINE

Ammo Clip: 10 mines

Primary Mode: Timed Explosive

Secondary Mode: Threat Detector

Description: Standard, timer-activated, mine.

Good/Bad: Simply throw the mine somewhere and it will explode after 5 or so 
seconds. Practicly useless, the secondary mode lets you detect threats more 
easily (Mines & Drone guns, etc...)

***********************************************************************
                             PROXIMITY MINE

Ammo Clip: 10 mines

Primary Mode: Proximity Explosive

Secondary Mode: Threat Detector

Description: A mine that explodes when something gets near it.

Good/Bad: Throw the mine somewhere and wait for someone to pass by to trigger 
it. Unfortunatly, it doesn,t recognizes the original thrower of the mine so use 
the secondary mode to watch for your mines (And enemies' mines too). A GREAT 
ambush weapon.

***********************************************************************
                              REMOTE MINE

Ammo Clip: 10 mines

Primary Mode: Remote Explosive 

Secondary Mode: Detonate

Description: Mines that are triggered via a remote.

Good/Bad: Throw the mine (or mines) in different locations and use the secondary 
mode to detonate them (All of them, not only 1). Perfet for traps and such.

***********************************************************************
                               PP9I

Ammo Clip: 7 bullets

Primary Mode: Single Shot

Description: The PP7 from GoldenEye.

Good/Bad: Very accurate, a tad bit low on the power side though..... Use it to 
feel like Ms. Bond.

***********************************************************************
                               CCI3

Ammo Clip: 8 bullets

Primary Mode: Single Shot

Description: The DD44 Dostovei from GoldenEye.

Good/Bad: Less accurate than the PP7, but more powerful.

***********************************************************************
                              KLOI3I3

Ammo Clip: 20 bullets

Primary Mode: Rapid Fire

Description: The Klobb from GoldenEye.

Good/Bad: HIGHLY inaccurate and weak. Don't bother about this lame weapon unless 
you want a challenge......

***********************************************************************
                             KF7 SPECIAL

Ammo Clip: 30 bullets

Primary Mode: Burst Fire

Description: The KF7 Soviet from GoldenEye.

Good/Bad: As a slight scope and is a little inaccurate, An average weapon.

***********************************************************************
                              ZZT (9MM)

Ammo Clip: 32 bullets

Primary Mode: Rapid Fire

Description: The ZMG (9mm) from GoldenEye.

Good/Bad: Fast firerate, powerful and slightly inaccurate.

***********************************************************************
                                DMC

Ammo Clip: 30 bullets

Primary Mode: Rapid Fire

Description: The D5K Deustche of GoldenEye.

Good/Bad: A VERY acurate machine gun, poweful. Use it wisely.

***********************************************************************
                               AR53

Ammo Clip: 30 bullets

Primary Mode: Burst Fire

Description: The AR33 Assault Rifle from GoldenEye.

Good/Bad: A good sight scope and very accurate. This weapon is quite strong.

***********************************************************************
                              RC-P45

Ammo Clip: 80 bullets

Primary Mode: Rapid Fire

Description: The RC-P90 from GoldenEye.

Good/Bad: Slightly inaccurate and has a fast firerate. Easily one of the best 
weapons with a large clip and great stopping power.


------------------------------------------------------------------------

5. Agent Walkthroughs

Walkthrough for the Agent difficulty.... shoudl have no trouble here.... since 
it's easy ALL the way to the end......


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     DATADYNE CENTRAL- DEFECTION    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                   DATADYNE RESEARCH- INVESTIGATION    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     DATADYNE CENTRAL- EXTRACTION    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     CARRINGTON VILLA- HOSTAGE ONE    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                          CHICAGO- STEALTH    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     G5 BUILDING- RECONNAISSANCE    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                       AREA 51- INFILTRATION    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                           AREA 51- RESCUE    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                           AREA 51- ESCAPE    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                        AIR BASE- ESPIONNAGE    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                    AIR FORCE ONE- ANTITERRORISM    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     CRASH SITE- CONFRONTATION    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                       PELAGIC II- EXPLORATION    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                       DEEP SEA- NULLIFY THREAT    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     CARRINGTON INSTITUTE- DEFENSE    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     ATTACK SHIP- COVERT ASSAULT    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     SKEDAR RUINS- BATTLE SHRINE    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                         MR.BLONDE'S REVENGE    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                             MAIAN S.O.S.    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


------------------------------------------------------------------------

6. Special Agent Walkthroughs

Walkthrough for the Special Agent difficulty.... a few trouble spots.... not 
much.... should have an easy time.......


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     DATADYNE CENTRAL- DEFECTION    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                   DATADYNE RESEARCH- INVESTIGATION    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     DATADYNE CENTRAL- EXTRACTION    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     CARRINGTON VILLA- HOSTAGE ONE    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                          CHICAGO- STEALTH    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     G5 BUILDING- RECONNAISSANCE    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                       AREA 51- INFILTRATION    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                           AREA 51- RESCUE    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                           AREA 51- ESCAPE    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                        AIR BASE- ESPIONNAGE    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                    AIR FORCE ONE- ANTITERRORISM    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     CRASH SITE- CONFRONTATION    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                       PELAGIC II- EXPLORATION    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                       DEEP SEA- NULLIFY THREAT    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     CARRINGTON INSTITUTE- DEFENSE    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     ATTACK SHIP- COVERT ASSAULT    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     SKEDAR RUINS- BATTLE SHRINE    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                         MR.BLONDE'S REVENGE    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                             MAIAN S.O.S.    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


------------------------------------------------------------------------

7. Perfect Agent Walkthroughs

Walkthrough for the Perfect Agent difficulty.... Starts hard, stays hard and it 
shows. BEWARE. I HIGHLY suggest beginning your first game at that difficulty 
though... makes for some awesome games......


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     DATADYNE CENTRAL- DEFECTION    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                   DATADYNE RESEARCH- INVESTIGATION    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     DATADYNE CENTRAL- EXTRACTION    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     CARRINGTON VILLA- HOSTAGE ONE    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                          CHICAGO- STEALTH    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     G5 BUILDING- RECONNAISSANCE    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                       AREA 51- INFILTRATION    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                           AREA 51- RESCUE    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                           AREA 51- ESCAPE    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                        AIR BASE- ESPIONNAGE    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                    AIR FORCE ONE- ANTITERRORISM    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     CRASH SITE- CONFRONTATION    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                       PELAGIC II- EXPLORATION    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                       DEEP SEA- NULLIFY THREAT    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     CARRINGTON INSTITUTE- DEFENSE    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     ATTACK SHIP- COVERT ASSAULT    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     SKEDAR RUINS- BATTLE SHRINE    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                         MR.BLONDE'S REVENGE    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                             MAIAN S.O.S.    

************************************************************************
                             OBJECTIVES

************************************************************************
                            ITEMS/WEAPONS

************************************************************************
                             WALKTHROUGH



-----------------------------------------------------------------------

8. Cheats

Here they are..... all the cheats along with smallish walkthroughs to how to get 
them...... when needed of course. Descriptions of them too.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                FUN 
***********************************************************************
                              DK MODE

Requirements: Complete "Chicago- Stealth".

Effect:

Walkthrough:

***********************************************************************
                             SMALL JO

Requirements: Complete "G5 Building- Reconnaissance".

Effect:

Walkthrough:

***********************************************************************
                         SMALL CHARACTERS

Requirements: Complete "Area 51- Infiltration".

Effect:

Walkthrough:

***********************************************************************
                          TEAM HEADS ONLY

Requirements: Complete "Air Base- Espionnage".

Effect:

Walkthrough:

***********************************************************************
                           PLAY AS ELVIS

Requirements: Complete "Area 51- Rescue" under 7:59 on Perfect Agent.

Effect:

Walkthrough:

***********************************************************************
                        SLO-MO SINGLE PLAYER

Requirements: Complete "DataDyne Research- Investigation".

Effect:

Walkthrough:


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                              GAMEPLAY 
***********************************************************************
                             INVINCIBLE

Requirements: Complete "Area 51- Escape" under 3:50 on Agent.

Effect:

Walkthrough:

***********************************************************************
                          CLOAKING DEVICE

Requirements: Complete "G5 Building- Reconnaissance" under 1:40 on
              Agent.

Effect:

Walkthrough:

***********************************************************************
                    MARQUIS OF QUEENSBURY RULES

Requirements: Complete "DataDyne Central- Defection" under 1:30 on 
              Special Agent.

Effect:

Walkthrough:

***********************************************************************
                              JO SHIELD

Requirements: Complete "Deep Sea- Nullify Threat".

Effect:

Walkthrough:

***********************************************************************
                             SUPER SHIELD

Requirements: Complete "Carrington Institute- Defense" under 1:45 on 
              Agent.

Effect:

Walkthrough:

***********************************************************************
                             ENEMY SHIELDS

Requirements: Complete "Carrington Institute- Defense".

Effect:

Walkthrough:

***********************************************************************
                             ENEMY ROCKETS

Requirements: Complete "Pelagic II- Exploration".

Effect:

Walkthrough:

***********************************************************************
                           PERFECT DARKNESS

Requirements: Complete "Crash Site- Confrontation".

Effect:

Walkthrough:


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                        WEAPONS FOR JO IN SOLO 
***********************************************************************
                           ROCKET LAUNCHER

Requirements: Complete "DataDyne Central: Extraction".

Effect:

Walkthrough:

***********************************************************************
                             SNIPER RIFLE

Requirements: Complete "Carrington Villa- Hostage One".

Effect:

Walkthrough:

***********************************************************************
                             SUPERDRAGON

Requirements: Complete "Area 51- Escape".

Effect:

Walkthrough:

***********************************************************************
                              LAPTOP GUN

Requirements: Complete "Air Force One- Antiterrorism".

Effect:

Walkthrough:

***********************************************************************
                               PHOENIX

Requirements: Complete "Attack Ship- Covert Assault".

Effect:

Walkthrough:

***********************************************************************
                             PSYCHOSIS GUN

Requirements: Complete "Chicago- Stealth" under 2:00 on Perfect Agent.

Effect:

Walkthrough:

***********************************************************************
                            TRENT'S MAGNUM

Requirements: Complete "Crash Site- Confrontation" under 2:50 on Agent.

Effect:

Walkthrough:

***********************************************************************
                               FARSIGHT

Requirements: Complete "Deep Sea- Nullify Threat" under 7:27 on Perfect 
              Agent.

Effect:

Walkthrough:


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     CLASSIC WEAPONS FOR JO IN SOLO 
***********************************************************************
                                PP9I

Requirements: Win Golds in Firing Range.

Effect:

Walkthrough:

***********************************************************************
                                CCI3

Requirements: Win Golds in Firing Range.

Effect:

Walkthrough:

***********************************************************************
                              KLOI3I3

Requirements: Win Golds in Firing Range.

Effect:

Walkthrough:

***********************************************************************
                             KF7 SPECIAL

Requirements: Win Golds in Firing Range.

Effect:

Walkthrough:

***********************************************************************
                              ZZT (9MM)

Requirements: Win Golds in Firing Range.

Effect:

Walkthrough:

***********************************************************************
                                DMC

Requirements: Win Golds in Firing Range.

Effect:

Walkthrough:

***********************************************************************
                                AR53

Requirements: Win Golds in Firing Range.

Effect:

Walkthrough:

***********************************************************************
                               RC-P45

Requirements: Win Golds in Firing Range.

Effect:

Walkthrough:


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                               WEAPONS 
***********************************************************************
                            CLASSIC SIGHT

Requirements: Complete "DataDyne Central- Defection".

Effect:

Walkthrough:

***********************************************************************
                    UNLIMITED AMMO - LAPTOP SENTRY GUN

Requirements: Complete "Air Force One- Antiterrorism" under 3:55 on 
              Perfect Agent.

Effect:

Walkthrough:

***********************************************************************
                            HURRICANE FISTS

Requirements: Complete "DataDyne Central- Extraction" under 2:03 on 
              Agent.

Effect:

Walkthrough:

***********************************************************************
                            UNLIMITED AMMO

Requirements: Complete "Pelagic II-Exploration" under 7:07 on Special 
              Agent.

Effect:

Walkthrough:

***********************************************************************
                      UNLIMITED AMMO, NO RELOADS

Requirements: Complete "Air Base- Espionnage" under 3:11 on Special 
              Agent.

Effect:

Walkthrough:

***********************************************************************
                             X-RAY SCANNER

Requirements: Complete "Area 51- Rescue".

Effect:

Walkthrough:

***********************************************************************
                   R-TRACKER/WEAPON CACHES LOCATIONS

Requirements: Complete "Skedar Ruins- Battle Shrine".

Effect:

Walkthrough:

***********************************************************************
                               ALL GUNS

Requirements: Complete "Skedar Ruins- Battle Shrine" under 5:31 on 
              Perfect Agent.

Effect:

Walkthrough:


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                               BUDDIES 
***********************************************************************
                             VELVET DARK

Requirements: Available from the start.

Effect:

Walkthrough:

***********************************************************************
                              PUGILIST

Requirements: Complete "DataDyne Research- Investigation" under 6:30 on 
              Perfect Agent.

Effect:

Walkthrough:

***********************************************************************
                               HOTSHOT

Requirements: Complete "Area 51- Infiltration" under 5:00 on Special 
              Agent.

Effect:

Walkthrough:

***********************************************************************
                             HIT AND RUN

Requirements: Complete "Carrington Villa- Hostage One" under 2:30 on SPecial 
Agent.

Effect:

Walkthrough:

***********************************************************************
                                ALIEN 

Requirements: Complete "Attack Ship- Covert Assault" under 5:11 on Special 
Agent.

Effect:

Walkthrough:



-----------------------------------------------------------------------

9. Firing Range

Here are listed all the challenges for the Firing Range.... how to get the Gold 
and all.....

***********************************************************************
                             FALCON 2

Bronze-

Silver-

Gold-

***********************************************************************
                        FALCON 2 (SILENCER)

Bronze-

Silver-

Gold-

***********************************************************************
                          FALCON 2 (SCOPE)

Bronze-

Silver-

Gold-

***********************************************************************
                             MAGSEC 4

Bronze-

Silver-

Gold-

***********************************************************************
                              MAULER

Bronze-

Silver-

Gold-

***********************************************************************
                              PHOENIX

Bronze-

Silver-

Gold-

***********************************************************************
                            DY357 MAGNUM

Bronze-

Silver-

Gold-

***********************************************************************
                              DY357-LX

Bronze-

Silver-

Gold-

***********************************************************************
                               CMP150

Bronze-

Silver-

Gold-

***********************************************************************
                               CYCLONE

Bronze-

Silver-

Gold-

***********************************************************************
                            CALLISTO NTG

Bronze-

Silver-

Gold-

***********************************************************************
                              RC-P120

Bronze-

Silver-

Gold-

***********************************************************************
                            LAPTOP GUN

Bronze-

Silver-

Gold-

***********************************************************************
                              DRAGON

Bronze-

Silver-

Gold-

***********************************************************************
                            K7 AVENGER

Bronze-

Silver-

Gold-

***********************************************************************
                              AR34

Bronze-

Silver-

Gold-

***********************************************************************
                           SUPERDRAGON

Bronze-

Silver-

Gold-

***********************************************************************
                             SHOTGUN

Bronze-

Silver-

Gold-

***********************************************************************
                              REAPER

Bronze-

Silver-

Gold-

***********************************************************************
                           SNIPER RIFLE

Bronze-

Silver-

Gold-

***********************************************************************
                           FARSIGHT XR-20

Bronze-

Silver-

Gold-

***********************************************************************
                             DEVASTATOR

Bronze-

Silver-

Gold-

***********************************************************************
                           ROCKET LAUNCHER

Bronze-

Silver-

Gold-

***********************************************************************
                               SLAYER

Bronze-

Silver-

Gold-

***********************************************************************
                             COMBAT KNIFE

Bronze-

Silver-

Gold-

***********************************************************************
                               CROSSBOW

Bronze-

Silver-

Gold-

***********************************************************************
                             TRANQUILIZER

Bronze-

Silver-

Gold-

***********************************************************************
                                LASER

Bronze-

Silver-

Gold-

***********************************************************************
                               GRENADE

Bronze-

Silver-

Gold-

***********************************************************************
                              TIMED MINE

Bronze-

Silver-

Gold-

***********************************************************************
                             PROXIMITY MINE

Bronze-

Silver-

Gold-

***********************************************************************
                              REMOTE MINE

Bronze-

Silver-

Gold-


-----------------------------------------------------------------------

10.Multiplayer Challenges

Al the 30 Challenges here and tips & Strategies on how to complete them 
easy..... keep in mind that I ALWAYS refer to doing the Challenges alone, with 
no extra players.

***********************************************************************
                             CHALLENGE 1

Opponents:

Goal:

Tips & Strategies:


***********************************************************************
                             CHALLENGE 2

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 3

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 4

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 5

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 6

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 7

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 8

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 9

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 10

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 11

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 12

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 13

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 14

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 15

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 16

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 17

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 18

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 19

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 20

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 21

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 22

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 23

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 24

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 25

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 26

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 27

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 28

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 29

Opponents:

Goal:

Tips & Strategies:

***********************************************************************
                             CHALLENGE 30

Opponents: CassSim & BlondeSim

Goal: King of the Hill

Tips & Strategies (By ArmorKing): Keeping the Hill = You got to the hill first 
or you just took it (I'll assume the worst: you are unarmed when you take it)

Taking the Hill = They got to the hill first...

Get Localized = Stand in an area of the arena where you have quick access to all 
possible hills.

Anyway...

"Balcony" Hill (has a Mauler with two Ammo Crates)

Keeping: Grab the Mauler (Charge-Up, always on Charge-Up), crouch all the way 
down, move to right side of the balcony and hug the wall. As the Sims round the 
corner onto the balcony, pop them with one Charge-Up shot (unload the clip into 
them if they survive the first shot). This one should (must?) be a gimme.

Taking: Get two powerful guns like MagSecs or Maulers, walk up to near the 
balcony, use your rader to see what side of the Balcony they're on and dive in 
there blasting them. Often times they can't hit you if you're too close. If both 
of them have it, then forget it and grab two Maulers and Get Localized for the 
next hill.

"Snow Cave" Hill (has a escape hatch to the Snow Tunnels, and a Mauler with 
ammo)

Keeping: Another gimme (hopefully). Grab the Mauler, stay where you got it and 
crouch all the way down, and manually aim (NOT R-Aim) at the Sims coming in. Pop 
them easily, using the Radar to see what side they're gonna enter from. Always 
use the escape hatch to exit, its a safer and quicker way to next hills.

Taking: VERY TOUGH. The uneven turf makes hitting them hard as hell to do, but 
so will it be for them. If you insist, then run there UNARMED and Disarm them! 
It actually works and they usually run outside when disarmed and gives you a 
chance to plug them. If BOTH of them have it, then forget and just get 
localized.

"Magnum Dead-End" Hill(A dead-end niche in a long corridor that has a magnum)

Keeping: If they come from the far end of the corridor (they usually do) then 
you got it made. Just grab the Magnum and pop them from a distance (or use 
Maulers/Twin Falcons if you got it). If you got full health you can take them 
both at the same time with the Magnum, just postion youself to that one Sim will 
have to shoot the Sim in front of him/her to get you. If they come from the 
closer entrance then hopefully you got a fast, accurate gun like Falcons or 
Maulers.

Taking: This is one of the few hills that you have a good chance to take, even 
if both of them have it. Always come in from the closer entrance creeping slowly 
around the corner unload shots at the Sims. The pair tend to bunch together and 
get in the way. If you come from the far end use an accurate gun (the Falcon is 
nearby...) and unload on them. 

"Pyramid Arena" Hill (Medium-sized boxy arena with a tall pyramid in the center, 
and has a Magsec with ammo boxes)

Keeping: Keep your eyes peeled on either tunnel, using the radar to tell who's 
coming in. Crouch all the way down and fire down at them as soon as you see them 
coming with accurate guns (use the Magsec only if you have to). If they get in 
then get aggressive with them immediately, especially if you have full health. 
They should be hurting after getting hammered in the tunnel.

Taking: Dive in there with powerful guns (accuracy won't help too much), using 
the pyramid as cover to work your way closer to them. Generally speaking the 
closer you are the better your chances (lets face it, these guys don't have to 
be close to tag you, while being closer for you will help)

"Courtroom of Doom" Hill (Four pillars holding up a square catawalk above. This 
is the hill that has access to all the areas, and has a Mauler with ammo)

Keeping: Despite the fact that this hill has a gazillion different entrances, 
the Sims often enter from the same two tunnels: One that leads to the Pyramid 
Arena and the LONG tunnel that leads to the Balcony, then the Snow cave. Use the 
Mauler to bash them from long range as they enter. Becareful of the long tunnel 
because they use that often and can hit you from so far out in it the radar 
doesn't even register them. If then get in (or, rarely, drop in from above) you 
will have problems...if you almost have the hill try hiding behind a pillar a 
fire a shot or two at nowhere to drive them back.

Taking: ALWAYS come in from the two bottom tunnels. Dropping in from above will 
just get you shot. If both of them have it snipe on them from far out as best 
you can, then dive in at the other sim. You should also consider just Getting 
Localized instead. 

Gun ranking on Challenge 30:

MagSec (Too inaccurate)
Falcon (long-range accuracy and fast, but not powerful)
Magnum (tied with Falcon, long-range accuracy and powerful, but not fast)
Mauler (long-range accuracy and powerful, and decent in frantic battles)
Twin MagSecs (great for upclose battles, frantic hill taking)
Twin Magnum (EXCELLENT for accurate long-range shooting, which is how you'll win 
most Hills)
Twin Falcons (With two Falcons, its fast, accurate, AND powerful)
Twin Maulers (The best. If two Sims take a hill, Get Localized and grab these. 
You can keep mulitple hills with this thing's help)
Twin Falcons (With two Falcons, its fast, accurate, AND powerful)


-----------------------------------------------------------------------

11. Conclusion

-----------------------------------------------------------------------

12. Credits & Legal Stuff

Thanks to Rare for FINALLY releasing this long-awaited follow-up to GoldenEye!!! 
I wasn't disppointed........

BIG THANKS to ArmorKing for providing the strategy for Challenge 30!!!


This FAQ is Copyright to Kildread2, you cannot take all or only a small part of 
this FAQ for your own. This is MY work so do not steal it ok? I hope I made 
myself clear. I put too much time to get my info to only get my FAQ stolen by a 
stupid person. 

This work is supposed to appear on the following sites: 

GameFAQs : http://www.gamefaqs.com.
Console-Gamer : http://www.console-gamer.com
The Cheat Empire: http://home.planetinternet.be/~twuyts
About.com Guide to Video Game Strategies : http://vgstrategies.about.com
RPG Vortex : http://www.rpg-vortex.com

If you have any questions, information or comments, mail me at 
Kildread2@hotmail.com.
