                   SeanKelson's Legend of Mana Walkthrough
                                 6/22/00
                               Version 4.4
                            SeanKelson@aol.com
                               By SeanKelson

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 You may use this on your site, but you must ask me first, and you must 
credit me for it.  You must not alter or delete any part of it.  
Lecture over.
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The text got messed up, lets try this again.

~~~~~~
Note: I will be unable to answer e-mails Mon 26 - Fri 30.
~~~~~~

Thanks to all the e-mails that have supported me!  They all helped! :-)

WARNING: The following walkthrough may spoil all kinds of stuff.

Table Of Contents
--Version History--
1---Quests Organized by Li'l Cactuses Diary 
2---Encyclopedias
    A. Characters
    B. Artifacts and Lands 
    C. Items and Equipment 
    D. Monsters 
    E. Produce
    F. World History 
    G. Basic Golemology
    H. Techniques 
    I. The Forbidden Tome.... 
3---Guide to Blacksmithing
    A. Forging Weapons
    B. Tempering & Altering
    C. Forging Armor
4---Monster Corral
    A. Finding Monsters
    B. Raising Monsters
5---Instrument Making
    A. Getting Elemental Coins
    B. Instrument Power Chart
    C. Magical Powers
6---Golems
    A. General Creation
    B. Painting
    C. Logic Blocks
7---Tips 'n' Tricks
8---Item List 
    A. Item List
    B. Monsters
9---What's to Come
10---Credits

Note: If you find an error, please report it to me.  I wrote this all up in a 
few 
days, and would be thankful if someone tells me if something is wrong.

~~~~~~~~~~~~~~~~~
Version History:
~~~~~~~~~~~~~~~~~
Changes since version 4.1:
--> Fixed some errors.
Changes since version 4.0:
--> More logic blocks added.
--> Lots of minor cahnges.
Changes since version 3.0:
--> Items List and Golems added.
--> New materials in blacksmithing.
--> Fixed misc. appearance errors.
--> **GOT EVENT 66!**
Changes since version 2.1:
--> More information on The Forbidden Tome.
--> Created an Altering & Tempering and an Instrument Creation section!
--> Some prerequisites confirmed.
--> Charts fixed so they are viewable on all computers.
Changes since version 1.0:
--> Technique Encyclopedia completed!
--> Guide to Blacksmithing, Monster Corral, and Tips 'n' Tricks added
--> Minor changes in artifact, produce, and quest section (some prerequisites 
confirmed)
--> Theory of artifacts fixed
--> **GOT EVENT 52**

------1: Quests:
Note: Some quests become impossible to complete when you lay an
artifact, or complete a quest.  If this happens to you, you can
always beat the game and start it over with everything except
lands and artifacts!
I had to go through 4 times to get this done, and I still don't
have it all...

Requirements for quest are like this:
Required: Artifact (Place it creates) and/or Quest (Number in diary)

These quests are in the order they appear in Li'l Cactus's diary.

                     1: Nicolo's Business Unuasual
Required: Colorblocks (Domina)

In the marketplace of Domina, there is a rabbit named Nicolo.  Talk to him.  
Say "no" to his first question, and "yes" to his next.  Nicolo has now 
joined you. Now, go visit Teapo, the teapot in the house next to the item 
shop.  After a bit of chatting, you'll get the wheel.  Use the wheel to create 
the highway.  At the highway, go straight until you get to the fork.  Talk to 
the person there, then go on the upper path.  At the end will be a boss.  
Defeat him to win the quest.



                       2: The Little Sorcerors
Required: Quest 1 or 4

Go into your house then come back out.  A pelican will tell you that pumpkins 
and sorceror's are in western Domina.  
Go to the path behind the outskirts of Domina to fight Bud and Lisa.  Once you 
beat them, take them in as your apprentices.



                        3: Gaeus's Wisdom
Required: Nicolo's Buisiness Unusual(#1)

In the inn at Domina there are three guest rooms.  In one of them is the Daena 
who you met on the highway.  Tell her yes, then the soul lives forever and that 
you will meet Gaeus with her.  Now go to the highway and use Boink to get to the 
fork.  Head right.  At the end of the canyonside, there is a large rock 
creature.  This is Gaeus.  Speak to him and it's over.  He will also tell you 
about an ancient tree around your house...



                         4: Where's Putty?
Required: Mine Your Own Business (#14) and Pirate's Hook (SS Bucaneer)

Enter the mines.  You should see a sign in the first room.  Walk up to it and 
read it.  It says "Dudbear Express."  A dudbear will then transport you to its 
hideout.  There you will find out their dog, Putty was kidnapped by pirates. 
Now go to the SS Bucaneer.  Go down stairs until you're at the 2nd to last 
room.  Talk to the barrel.  Now, just go to the Polpota Harbor Shore (by the 
cliff) to find Putty.

                        5. The Lost Princess
Required: Colorblocks (Domina)
Note: Make sure you don't go in your house, or Elazul will leave you.

Go into the bar and talk to Rachel or Elazul (the two people there).  Take 
what ever options you want.  If you choose the bottom three, Elazul will 
instantly join you.  Otherwise, go to the marketplace and leave.  Elazul 
should  walk up to you on the map.  Now go to the bar again and talk to 
Rachel.  She will give you the Jade Egg.  Create the Caverns with the Jade 
Egg.  Go inside, and search around.  You might see a lady, Sandra.  If Sandra 
is there, talk to her.  Otherwise, just go on.  Fight the boss.



                        6: Diddle's Letter
Required: Nicolo's Buisiness Unusual (#1), Maybe Little Sorcerors (#2)

Talk to Diddle (the music player) in the park of Domina.  He will walk away.  
Then talk to the juggler.  Go to the outskirts, look around, then go back to 
the park.  The juggler will talk to you, then leave.  Go to the center of town 
and talk to the sproutling.  He will tell you about a bird.  Go into the inn.  
Listen to the speech, then go to the outskirts and talk to Capella.  The pelican 
will take him somewhere.  Then leave the outskirts and reenter.  Talk to the 
pelican.  Now go to the highway and talk to Boink.  Then talk to the juggler.  
He will read Diddle's Letter.  Go on the path at the bottom of the screen.  You 
will meet Diddle.  Upon finding out the juggler read his letter, he will go in 
the cave.  At the end of the cave is a boss.  Defeat him to win.



                         7: Two Torches
Required: Murmuring Forest (#9)

Go to Gato and you will see Escad enter the Temple of Healing.  Go up to the 
back room (Go to the left or right in the first room, then go up).  Matilda 
will wish to see you.  After talking to her, leave the room.  A nun will walk 
in.  Just go back into the room.  Now you must go find Matilda.  Go to the 
dungeon.  Daena will take you to the Meditation Room, where a boss awaits!



                        8: Huntin' Du'Cate
Required: Medallion (Jungle)

Enter the jungle and listen to the three people talking.  Then talk to Mr. 
Fuddy-Duddy.  Wander around until you get to a place where a person runs out 
from the bushes.  Walk through the bushes and defeat the monsters.  A pirate 
penguin will come up.  Talk to him and he'll cast a spell on you. The
spell will make it so you don't get lost.  After wnadering around, you'll meet 
up with the stick guy again.  Talk to him, then go beyond the path he was 
standing in front of.  You'll meet Rosiotti.  Talk to him.  Now go talk to 
Skippie and Hamson.  Help them both.  Follow Skippie into Du'Cate's Territory, 
then go through Du'Cate's Territory.  At the end, you will fight Du'Cate.  
Note: If you say "Thanks!" to Sotherbee when he pays you, you get 2 artifacts.  
Otherwise, you'll just get 1.)



                       9: Murmuring Forest
Required: Huntin' Du'Cate (#8)

Go to the forested ruins (use the teleportation guy).  Then go to the place 
where Rosiotti is.  A pirate penguin will be there.  Talk to him.  Now go to 
the Courtyard of Rain.  Fight the monsters there.  Go back to Rosiotti's place.  
Another penguin will be there.  Talk to her.  Say that you'll help.
Now go through the lower-left section of the forested ruins.  Go through the 
forest there and fight the boss.



                     10: The Gorgon's Eye
Required: Stone Eye (Lake Kilma)
Enter the lake, then follow the pirates.  Along the way you'll come 
across Tote.  At the cliff where the pirates wind up at, jump off after 
talking to Tote (the turtle).  At the bottom, you'll fight a boss.  



                     11: In Search of Faeries
Required: The Gorgon's Eye (#10) and Two Torches (#7)

Go to Gato and talk to Matilda.  Go to Lake Kilma and talk to Tote.  Go back 
down the hill.  Chase Daena down the lower path.  Go down that path until 
the boss.



                     12: Teatime of Danger
Required: Ancient Tablet (Ruins)

Enter the ancient ruins.  Mark will tell you that Teapo got lost.  Go up, then 
to the left when you meet the person who tells you about the flowerlings.  
Set the flowerings up in the following order
to open the western gate:
Upper Flowerling: Left
Lower Flowerling: Right

Go through the western gate and find the flowerling who will activate 
psykokineses.  Ignore the other blue flowerlings.  They have no purpose in this 
quest.  Go back and change the lower red flowerling to the left side.  Now go 
through the gate.  Talk to the red flowerling, and she will open the floor
on the temple.  Now go in.  You will be in a tunnel.  At the end of the 
tunnel, there will be a room will Teapo and a vampire in it.  Kill the 
vampire, then you've won the quest.



                        13: Star-Crossed Lovers
Required: In Search of Faeries (#11) and Teatime of Danger (#12)  

Go to the Gato Grattos and visit Matilda.  You will wind up in the ruins.  Find 
Nicolo at the ruins and have him take you to the Tower of Winds (he's near the 
lower path on the western gate).  Now just climb the tower.



                        14: Mine Your Own Business
Required: Bottled Spirit (Ulkan Mines)

Go into the mines.  In the 2nd room from the entrance you should find Watt's 
shop.  Talk to Pokeihl.  He will tell you Watts is in the mine.  Now just go 
into the mine and find him!



                        15: Pokeihl: Dream Teller
Required: Mine Your Own Business (#14) and In Search of Faeries (#11)
       --------DO NOT LEAVE THE MINES DURING THIS QUEST--------

Enter the mines and you should see Pokeihl.  Talk to him.  Proceed into the 
mines.  When you see Pokiehl again, tell him you're in a hurry.  From the place 
he teleports you, go down one more floor...



                         16: Diddle Kidnapped!?
Required: Diddle Had It! (#20) and Catchin' Lilipeas (#64)

Go into the church.  All the diggers should be there.  Talk to Roger. 
Now go into the park.  The dudbears will take Diddle.  Now go to the White 
Forest.  Head to the left, then straight until you get to the dudbears.  Talk 
to all four of them.  Make sure they have all fallen down.  Now, take the upper 
left path and fight the boss.



                         17: Heaven's Gate
Required: Star-Crossed Lovers (#13)

Go talk to Matilda.  You'll get Brooch of Love.  Use it to create Lucemia.  
Take Bud as your NPC and go to Lucemia.  Go through Lucemia, saying "Of Course!" 
every time the Wisdom Selva asks you a question.  At the end, just kill Irwin.



                         18: Daddy's Broom
Required: Not sure.  Little Sorcerors (#2) and The Infernal Doll (#19)

Go upstairs in your house.  Talk to Li'l Cactus, then leave to the world map.  
Then go back.  Li'l Cactus is gone.  Go downstairs talk to Bud and Lisa.  Then 
go upstairs and talk to Li'l Cactus.  Take Bud with you to the Junkyard.  Once 
at the junkyard, from the Acropolis of Trash, follow this path from the 
Acropolis of Trash:
Teddy Bear, Soldier, Jack-In-The-Box, Rocking Horse
Fight the boss.



                          19: The Infernal Doll
Required: Broken Doll (Junkyard)

Go into the junkyard.  Go through the junkyard the following way:
Jack-In-The-Box, Teddy Bear, Soldier (Doll), Jack-In-The-Box, Rocking Horse.

Alternate Method: Keep going to the Acropolis of trash, talking to Louie, and
having the jack-in-the-box teleporting you back.  Talk to the jack-in-the-box
at the beginning.  Eventually, you'll be summoned to Louie's room.  Follow the
path he tells you: Teddy Bear, Soldier Doll, Jack-In-The-Box, Rocking Horse




                        20: Diddle Had It!
Required: Diddle's Letter (#6) and Trembling Spoon (Underworld)
Go to Lumina.  Talk to Capella and Diddle.  Leave Lumina and go back to 
the tavern.  Diddle will Enter your house then leave and go talk with 
Capella.  Then go to the underworld and find Diddle by dodging the Shadoles.  
This is one of the most annoying parts of the game.



                        21: The Looking-Glass Tower
Required: Moon's Mirror (Tower of Leires)

Go to the Tower of Leires.  Talk to Pearl.  Then go to floor 11 of the tower.
To climb the tower: go straight up stairs, don't worry about anything (don't 
switch to another side of the tower, except at floor 1) until floor 5.  Switch 
to the other side.  Go up to floor 8.  Switch to the other side.  Teleport to
floor 10 and go up the stairs you find.  Enter the room of fate.....		



                     22: Two Pearls
Required: Cosmo (#24)

Go into your house and talk to Elazul on the bed.  Keep going upstairs, 
talking to him, and going back downstairs until Elazul disappears.  Then 
find him at the Tower of Leires.  Go to the 11th floor with him and into 
the room of fate..... (See #21 on how to climb the tower)



                     23: Flame of Hope
Required: Torch (Gato Grattos)

Enter the Gato Grattos and go into the village.  There will be a 
sproutling there.  Now go up to the pathways.  Talk to Mr. Rubens and head 
to the left.  Talk to the sproutling, then go to the temple.  Then to the 
left, then to the temple, then to the left.  Talk to the sproutling each
time.  Then Inspector Boyd will talk to you.  He will tell you to go 
to the dungeon (if you cooperate).  Go through the dungeon following 
the sproutling leaves.  Then go through the waterfall to the bird's nest.  
You'll see a scene, then its over.



                       24: Cosmo
Required: The Lucky Clover (#31)

Talk to Elazul outside your house.  Tell him you haven't seen Pearl.  Then 
go to the caverns with him and search for Pearl.



                       25: Can't Look Back
Required: Frozen Heart (Fieg Snowfields)

Go to the snowfields.  Go down the path, then at the field of innocence head 
on the upper right path.  Go to the camp at the end of the path, talk to 
everyone, then go back to the field of innocence.  Now head down the lower 
left path (don't take the left path after that!), and beat the boss at the end.



                       26: A Siren's Song
Required:  Drowned Dreams (#28), Faeries' Light (#30), Summer Lovin' (#27)

Go to Polpota Harbor.  Find the knight on the cliff and talk to 
him.  Now go to Lumina.  There, go to Crecent Moon Alley (over bridge at tavern 
and to the upper-right).  You will see some soldiers.  Talk to them all, then 
talk to the soldier in the candle shop.  Now go to the harbor at Polpota Harbor 
and talk to Monique.  Then go to the small beach by the cliff.  Talk to everyone 
there.  Now go to Madora Beach.  Go left as far as you can.  You will be at the 
lighthouse.  Talk with Rameshe (mermaid), then go as far right as you can 
without going out of the lighthouse place (hide).  When the bubble at the door 
pops (you'll see what I mean), run inside and fight the boss.
Boss tip: You won't be harmed in the lower-left corner.

**Note: Go to the cliff at Polpota Harbor.  At the bottom of the cliff, go to 
the right.  This is the Polpota Harbor beach.**


                       27: Summer Lovin'
Required: Torch of Coral (Madora Beach)

Go to Madora Beach.  There will be two penguins there.  Now go explore 
to the right and fight the boss....



                        28: Drowned Dreams
Required: Rusty Anchor (Polpota Harbor)

Go to Polpota Harbor and talk to the innkeepers.  Say you'll help out.  Go 
talk to the soldier on the cliff about the ghost.  Now go back to the hotel 
and meet Basket Fish.  At the harbor, find Inspector Boyd.  Keep talking to 
him until he leaves.  Now go to the cafe and see the soldier.  Now go to the 
hotel entrance, then talk to the soldier in the lounge and you're done!



                        29: Fluorite
Required: Alexandrite (#32)

Go into the jewelry shop in Geo.  Now, explore Florina's dreams (just 
give Nicolo money).  When you see Elazul the 2nd time, go through the 
waterfall of sand that disappeared.



                        30: Faries' Light
Required: Firefly Lamp (Lumina)

Go to Lumina.  Talk to Gilbert in Morning Moon Alley, then go in the 
candle shop a bit below him.  Now talk to Monique.  Then go outside and 
tell Gilbert you'll help sell lamps.  Go to the tavern and ask the bartender 
to teach you dudbear language.  Now sell lamps to the dudbears. The dudbears 
switch around each game, so I can't help much.  Go talk to Gilbert after 
selling all three lamps.  Then talk to Monique, then Gilbert and Monique 
once they go outside.  After Gilbert leaves, talk to Monique.



                        31: Lucky Clover
Required: The Looking-Glass Tower (#21), Tome of Magic (Geo)
Important & Helpful Note: You can stay the night in Geo at the cafe.

Go to Geo and talk to Esmerelda at the academy of magic.  Then go get 
Elazul to join you at the Domina pub.  Go to Geo and talk to Esmerelda 
on days when she's in the classroom.  Then talk to her when she's in the 
library, then classroom, then library again.  She will join you.  Go to the 
Palace of Arts and talk to Kristie.  Then go downstairs and talk to Diana.  
Then go to the principal's office on Dryad Day.  Then go in the cafe and 
talk to the Teapo behind the counter (go behind the counter to talk to her).  
Then go back to the Geo map, then to the cafe.  Find Elazul and say "A note 
came."  You'll meet the inspector at the school, then go to the Palace of Arts.  
Talk to Kristie, then go talk to Diana.
Glad it's over?



                        32: Alexandrite
Required: Two Pearls (#22)

Go to the Domina pub and find Elazul.  Accept his request.  Go see Diana 
in Geo now.  Then go talk to Kristie.  She will tell you to find three 
keys.  One is in the principal's office, one at the city gate, and the 
last in the instrument shop.  Then go talk to Kristie.  Go down to the 
battle arena.



                         33: Teardrop Stone
Required: Fluorite (#29)

Find Boyd in front of the church in Domina.  Follow him to Geo.  In the 
jewelry shop, try to leave and Pearl and Elazul will come in.  Now, 
search the treasure chest.  Florina will give you AF Jumi's
Staff.  Now, choose your NPC and go to the Bejeweled City using the Jumi's 
Staff.  Get the 4 gems you can get, then examine the door.  Fight the monster.  
Put the green one and red one on the stands in front of the door. Go back to 
the rooms where you found the green jewel and red jewel to get them again.  
Go through the door, and get the turquoise and purple gem.  Examine the door.
Now, place the gems on the 3 stands in a guess and check method (different 
per game, or I'd give the combinations away).  When you get three gems on 
the stands, walk up to the door and hit X (or whatever you've set the main 
button to).  The number of bell rings is how many gems you got right 
(like Mastermind).  Go get the gems you used from their rooms.  Get the 
diamond, then use the method above to solve the final 4 stand door.  
Inside, fight the two bosses.



                        34: The Quiet Sea
Required: Pirate's Hook (SS Bucaneer on map)

Go to the SS Bucaneer and go in the wheelhouse (across the hall from the 
captain's cabin).  Meet Ramtieger.  Go south, east, east.  Go up to the
quarter deck and talk to the penguin there fishing.  Now leave, and go 
back to the quarter deck.  Talk to the fishing penguin.  Now go and talk 
to the captain.  Go to the lower deck.  Talk to the barrel and say "Pretty 
girl's here!"  Now go up back to the deck.  Fight the boss. 



                        35: Treasure Map
Required: Not sure, but....  Pirate's Hook (SS Bucaneer)

Go to the SS Bucaneer and talk to Ramtieger.  Choose north, north, east.  
Look around in the caverns.Once you find the map, find the 8 dudbears and 
get the map pieces from them immediately!



                        36: Reach for the Stars
Required: Sand Rose (Duma Desert)

Go to the Duma Desert.  Talk to Kathinjina a few times and offer help.  Then,
go through the desert (Green students lie!).  At the end of the desert will be 
Mephianse.



                        37: The Dragon Princess
Required: Green Cane (White Forest)
                  ---Bring a pet or golem, it makes it a lot easier.---

Go to the White Forest with Larc.  Follow Larc's senses to Vadise.  Larc will 
get the Mana Crystal, then leave.  That leaves you to fight Vadise.  This is
the toughest boss, in my opinion.
Boss Tip: Attack Sierra, and use a special on Vadise each time your meter 
fills up.  If Vadise or Sierra is dead for long enough, and the other is still
alive, one or the other will revive, so balance your attacks.



                        38: The Wind Guardian
Required: Skull Lantern (Norn Peaks)

Go to the Norn Peaks with Larc.  Climb up the mountain.  Kill the three elders
on the mountain, then talk to the statue on the path.  It will disappear.  Go up
the path and fight Akravator.



                        39: The Ghost of Nemisis
Required: Dragonbone (Bone Fortress) and The Field Trip (#63)

Go to the Bone Fortress with a pet/golem and talk to the students.  Then go to 
the entrance of the bone fortress and fight the Deathbringer's Knight.  Then 
go inside.  You will fall into a trap.  Go across the bridge, then to the room 
behind the monsters.  Talk to the skull.  Go in the door he opens.  Talk to the
knight and go in the room.  You will get your pet/golem back.  Now go to the 
main room.  Step on the two platforms.  From the elevator, go to the 3rd floor.
Fight Sierra, grab the key, then go to the 2nd floor.  Talk to the knight in 
one of the rooms and get Larc back.  Go up the staircase on the 3rd floor.  
Fight the Deathbringer, then fight Jajara.



                        40: The Crimson Dragon
Required: The Dragon Princess (#37)

Go down the underworld to Drakonis.  Fight Larc.  The Underworld will transform
into the Flames.  Enter the Flames.  At floor 2, go to the left.  Go up to the
fourth floor and go inside the big door.  You fall down into a room.  Go down 
the stairway to the left and fight the boss.  Go back up the left stairway.  
Fall down into the room again, this time go down the stairway to the right.  Now
fight the boss.  Go to the left again.  Fall down into the room.  Go in the 
left doorway.  Fight the boss, and go through the far right doorway.  It will
take you to the 4th floor.  Go through that familiar door.  You won't fall now.
Go across and fight Drakonis.



                       41: The Fallen Emperor
Required: Trembling Spoon (Underworld)

Go to Lumina.  Go to the right dot.  If Pokiehl is there, tell him you'd like 
to visit the underworld.  Otherwise, don't worry.  Go to the tombstone at the
underworld.  Larc will appear.  Take him down to meet his master.  You'll 
recieve the Baptism of the Flames on the way.



                        42: The Blessed Elixer
Required: Tome of Magic (Geo), Torch (Gato Grattos)

Go to Geo and talk to the bartender.  Go to the barrel room in the dungeon of
Gato (it's near the exit).  Talk to the nuns twice. Then go to Geo and speak 
with the bartender.  Then go to Lumina and talk to the bartender there.  Get 
the barrel in your soul, then go to the oasis in the Duma Desert.  The barrel 
will fill.  Go back to the barrel room and talk to the nuns.



                         43: Seeing Double
Required: Dumina's Shade Level at 3 (Just put the Mana Tree by Domina, since 
Pee-Wee Birdie (#67) is similar)

Go to Domina.  You will see yourself take three leaves from a sproutling.  Then
go talk to the sproutling.  Go to the market from the northern entrance.  Then 
go talk to Teapo.  Go talk to the sproutling again.  Go to the western end of 
town to fight the fake you.



                          44: The Cage of Dreams
Required: Full Mana Tree in upper-left corner of map, you also must have either
The Crimson Dragon (#40), Teardrop Crystal (#33), or Heaven's Gate (#17) 
complete.
Note: The size of the tree in the corner of the map is determined by how much 
mana energy there is in the world.  The tree grows when you place artifacts, 
not complete quests.

Enter your home, then leave to the map.  Enter your home again.  Your 
sproutling will be on the ground and there will be 3 other sproutlings.  Talk 
to everyone, then enter your house and leave.  Talk to the three sproutlings.
Follow the trail of leaves to your workshop.  Inside you will see Nunuzac and
another guy arguing.  Listen, talk to them both, then leave.  Say you'll join 
the conversation with Pokiehl.  Then talk to Nunuzac.  Go through the wimpy 
dungeon.



                          45: Nicolo's Business Unusual: Part 2
Required: Nicolo's Business 1 (#1) and The Flame of Hope (#23)

Go to the shop in Gato and talk to Nicolo.  Go with him to the waterfall. While
he searches, go to the birds nest and go back.  Wait for the fairy to appear, 
then talk to her.



                          46: Nicolo's Business Unusual: Part 3
Required: Nicolo's Business 2 (#45) and Firefly Lamp (Lumina) and Teatime of 
Danger (#12)

Go to Lumina and find Nicolo in one of the shops.  Go to the ruins with him, 
and find the sproutling who activated the psykinesis.  Then you gotta get out
of the ruins. (I'll get help on that later, now I'm getting events written!)



                          47: Nicolo's Business Unusual: Part 4
Required: Nicolo's Business 3 (#47) and Tome of Magic (Geo)

Find Nicolo in the fruit parlor.  Go see Watts.  Make sure you have some Gator
Skin.  Keep going in and out of Watts shop, talking to Watts if necessary.  
The cops should go get Nicolo.  No, really.  You gotta see his final business!



                           48: Nicolo Calls it Quits 
Required: Nicolo's Business 4 (#47), Tome of Magic (Geo) and Rusty Anchor 
(Polpota Harbor)

Go to Geo and talk to Kristie and Sotherbee (In the Palace of Arts).  Then go 
to Polpota Harbor and find Nicolo at the *shore by the cliff.*  Take Nicolo to
Kristie and Sotherbee.  Talk to them both.  Go to the bird's nest in Gato.  Go
take the medicine to Kristie.  Go back to the bird's nest.  Nicolo will fall.
Go to Polpota Harbor *shore by the cliff* and get Nicolo again.  Go to the 
Palace of Arts.

**Note: Go to the cliff at Polpota Harbor.  At the bottom of the cliff, go to 
the right.  This is the Polpota Harbor shore.**


                           49: Li'l Cactus
Required: Gilbert: School Amour (#58), it helps to have Huntin' Du'Cate (#8) 
done too.

Go to your house.  Go upstairs, talk to Li'l Cactus, then go back downstairs.
Talk to Bud, then Lisa.  Go to the fortune teller in the Domina marketplace.  
Go back to your house, and Li'l Cactus will be gone!  Search his pot, then go 
see Gaeus on the highway (See #3 on how to get to him).  Now go to the Jungle.
Find where Rosiotti is.  If the pirate penguin's sister isn't back, fight the 
monsters at the Courtyard of Rain, then go to where Rosiotti is.  Talk to 
Selkie (the pirate penguin's sister).  Then go to Geo and talk to Brownie (the
one at the door to the classroom).  Now go to the SS Bucaneer's lower deck to
find David.  Then go talk to Pelican (the mail carrier) in Domina.  Now go home
to find Li'l Cactus on your mailbox.



                           50: Rachel
Required: Rachel home in her room.  (Requires time.)
Tip: Traveling on the world map (from one place to another) makes a day pass.

Go to the upstairs room of Rachel's house to find her and Mark.  Talk to them.
After that, find Rachel's mother in the marketplace on a day she's in the 
marketplace.  Talk to her.  Then go to the upstairs room again.  Talk to Teapo 
downstairs.  Go to the Geo library on a day when Nunuzac isn't there 
(Salamander Day, for instance.  Go back to Domina into the upstairs room and
talk to Mark (when he's there) and Rachel.  Find Rachel's mom in the 
marketplace on her day off, then go to the upstairs room again.



                            51: Nordic Field 
Required: Can't Look Back (#25) and Pirate's Hook (SS Bucaneer)

Find Ramtieger in the wheelhouse of the SS Bucaneer.  Go west, west, south,
south, east.  A penguin will rush in.  Tell the captain you'll help.  Now, find
faries in the snowfield.  Earn your way to level 7 eye level, and save.  Go 
down the lower right path to find 3 faries.  One of them is Ehrlang.



                            52: Buried Treasure
Required: Pirate's Hook (SS Bucaneer), You must crush at least 20 crabs on 
Madora Beach.  Then talk to the crab that tells you how many crabs you killed 
without leaving Madora Beach.  If you got at least 20, you should go back to 
the world map instantly.

Find Ramtieger in the SS Bucaneer's Wheelhouse.  Go west, north, west.  Help the
captain.  You'll get 15 Halo Coins.  To the right you'll find 5 dudbears.  Give 
a Halo Coin to the middle dudbear.  In the first cave, you'll find many 
dudbears.  One of them will give you a Li'l Bottle in exchange for a Halo Coin. 
Get 2 more Li'l Bottles from it.  Give a Li'l Bottle to the dudbear in the 
lower-right entrance.  He will move.  In the next cave, find the dudbear closest
to the white circle on the floor.  Give fim 2 Li'l Bottles for 2 shells.  Give 
a shell to the dudbear guarding an exit.  Do the same in the next cave.  When 
you find the treasure and Roger walks up, give them a Halo Coin.


                            53: The Path of the Blacksmith
Required: Watts Drops the Hammer (#61)

Go in your workshop.  Watts will come out.  He will tell you how to be a 
blacksmith. 



                            54: Enchanted Insturments 101
Required: Gilbert: School Amour (#58), Reach for the Stars (#36)

Go in your workshop.  A student will teach you about making instruments.



                            55: Golem Workshop
Required: Professer Bomb (#60)

Go in your workshop.  Professer Bomb will give you a handout, then quiz you on
golem creation.  I won't put the answers here.  It's good to know how to make a
golem.



                            56: The Mana Orchard
Required: Visit Gaeus at the highway at least once (See #3).

Go to your backyard orchard and fight the monsters.  An ancient tree will 
somehow instantly appear.  After you harvest your first pieces of fruit, the 
quest is complete. 



                            57: Monster Corral
Required: Nicolo's Business (#1) and The Lost Princess (#5)

Go to the western end of town (by the outskirts).  You will see a beast egg. 
Duelle will help you catch it.



                            58: Gilbert: School Amour
Required: Faries' Light (#30) and Tome of Magic (Geo)

Go to the fruit parlor in Geo.  Gilbert and Kathinjina will be talking.  Talk 
to Gilbert after Kathinjina leaves.  Offer help.  There are 15 students you 
must convince to go back to school.  You just need to answer questions to get
them back, and you have infinite tries.
3 students in the fruit parlor
2 students at the market/mall
3 students in the instrument shop - One of these students will not return to 
school until you have when you talk to all other 14 students, you won't have
any options on what to say.
2 students in cafe/inn
2 students outside the academy
1 student in academy hallway
2 students in school library



                             59: Resume for Love
Required: Gilbert: School Amour (#58), A Siren's Song (#26) and Gilbert must be
taken from the city gate and in basement of the Palace of Arts (Talk to Alex in 
the Geo jewelery shop)


Go to the Palace of Arts.  Talk to Sotherbee.  Go to the storage room in the 
Palace of Arts and talk to the Gilbert statue.  Go to the Digger's Hideout at
the Mines (If Mine Your Own Business (#14) is done, take the Dudbear Express).
Read the book.  Talk to Rodger now that he came in.  You'll be back on the map.
Go back to the Digger's Hideout, read the book and talk to Rodger again.  Go 
talk to Gilbert in the dark abandoned room on level 1 of the mine.  Now go to 
the lamp shop in Lumina and talk to Monique.  She'll tell you she wants to go to 
the beach.  Go to the lighthouse on the beach (Use Boink!) and find Monique and 
Elle inside.  Then go back to Gilbert after hearing about the mermaid spell.
Go back to Gilbert and help Monique with the spell.  Answers to the spell:
A - earth with life   B - The ancient memories   C - Of Mother Earth fill
D - The truth that   E - Of energy for all



                              60: Professer Bomb
Required: The Infernal Doll (#19)

Enter the junkyard and let the flowerling take you to Professer Bomb's Lab.  
Keep talking to Professer Bomb until he tells you about his golem.  Help him
find the golem by going to the fortune teller in the Domina marketplace and 
getting your fortune told.  Then fight the golem on the lake.



                              61: Watts Drops the Hammer
Required: Mine Your Own Business (#14)

Talk to Watts in his shop in the mines.  He has lost his hammer.  Go get his 
hammer in the Digger's Hideout (Take the Dudbear Express!).  Go back up to 
Watts.



                              62: The Seven Wisdoms
Required: The Little Sorcerors (#2)

Talk to Bud twice.  He will tell you about six wisdoms he wants to visit.  The
Wisdoms are:
1) Tote (Turtle at Lake Kilma)
2) Rosiotti (Beast in the Jungle)
3) Gaeus (See Quest #3)
4) Olbohn (Keeper of the Underworld)
5) Pokiehl (Poet in Watts's shop in the Mines, Lumina or at the Mana Tree)
6) Selva (See Heaven's Gate, #17 or Gato Grattos after you find the other 
Wisdoms)



                             63: The Field Trip
Required: Dragonbone (Bone Fortress)

Go to the Bone Fortress and talk to all three students.  Go to the entrance of
the Bone Fortress.  Get the spotted silver mushrooms from a female red 
flowering, star sparkles from a male red flowerling, and farie scales from one 
of the blue students.  You must get all three in a row to mix them together.


                             64: Catchin' Lilipeas
Required: The Dragon Princess (#37)

Go to the White Forest and meet Sotherbee, Skippie, and Hamson.  Go find the 
church minister guarding the path to a Lilipea village.  Talk to him.  In the
forest, talk to Skippie and Hamson to stop them from chasing the Lilipeas they
were chasing.  There are also two barrels you need to break and get the 
Lilipeas out of.  Now enter the Lilipea village.  Keep talking to everyone, and
eventually the minister will get close enough to the chief to translate what 
he's saying.  Talk to the chief, and fight the monster.



                             65: Gilbert: Love is Blind
Required: Farie's Light (#30), A Siren's Song (#26) and you must NOT have 
completed Gilbert: School Amour (#58)

Go to the lighthouse at the beach and get Elle to join your party.  Go to 
the Polpota Harbor cafe and talk to Gilbert.  Then go back to the lighthouse
and find Elle again.  Have her join you again.  Go outside.  Gilbert will take
Elle to the SS Bucaneer.  At the SS Bucaneer, talk to Gilbert and Elle, then
talk to the captain.  Go up to see Elle and Gilbert again, and then fight the
boss.



                            66: The Wimpy Thugling
Required: Duma Desert's Dryad level at 3, The Blessed Elixer (#42), Reach for 
the Stars (#36), Main character's level 40+, Fluorite (#29) must NOT be complete

Go to the Duma Desert without your pet/golem.  At the fork you should see a 
scene involving a fish.  Offer to help the fish.  Find the boss by following
the trembling.



                            67: Pee-Wee Birdie
Required: Some of Domina's levels at 3.  (Don't know exactly, just put the mana
tree by Domina)

Go into the Domina Inn.  Miss Yuka will ask for MenosBronze, Bobab Wood, Animal
Hide, Topple Cotton Flat Seed, Citrisquid, Rotten Meat, and Sulpher.  Some of
these can be gotton from the person selling minerals in one of the guest rooms.
Others can be gotten from the Mana Orchard.  The other ones you should have 
picked up somewhere in your travels.




                        Final Event:
                              Legend of Mana
Required: Sword of Mana (Tree of Mana)

Go to the Mana Tree and climb to the Sanctuary of Mana.  Kill all the monsters
here to fight the last boss...
See the ending, and you'll have started your game over with everything the same
except the lands, place you play, and artifacts.  It's like the New Game + in
Chrono Trigger.  I had to go through the game 5 times to get all I have here.


------2: Encyclopedias
   Here are all of the encyclopedias.
~~~~~~~~~~
Note:
Until I'm REALLY bored, I won't coppy unnecessary entries from the 
encyclopedias.
~~~~~~~~~~
--------A) Characters
This doesn't show the entry in the encyclopedia for the character.  It just 
tells you where to meet them and some general information.

             1. Nicolo
Is found in: Events #1, #45-48, #13 and in #29.
He can be an NPC in your party.  
He's a wandering peddler who claims he likes making people smile, but instead 
he likes ripping customers off.

             2. Escad
Is found in: Events #7, #9, #11, #13, #15, and #33. 
Only found in event #33 if he's not dead.
He can be an NPC in your party. 
He is a guardian of the Gato Grattos temple.

             3. Daena
Is found in: Events #7, #9, #11, #33, #13 and #3.
Only found in event #33 if she's not dead.
She can be an NPC in your party.  
She is a cat
warrior who guards the Temple of Healing in the Gato Grattos.

             4. Larc
Is found in: Events #37-#41
He can be an NPC in your party.  After event #40, he can be an NPC in your 
party if you talk to him at the tombstone in the underworld.
A dead dragoon of the evil dragon, Drakonis, who resides in the Underworld.  He
helped Drakonis with his evil plans so he could return to the world of the 
living.  

             5: Sierra
Is found in: Events #37-#40
She can be an NPC in your party.  After event #40, visit her in the White 
Forest to make her an NPC.
A dragoon of the white dragon, Vadise.  Larc is her brother.  Wants to stop
Drakonis, but also wishes her brother were alive.

             6: Pearl
Is found in: Events #5, #21, #22, #24, #29, #31-#33
She can be a useless NPC in your party, unless she tranforms into Blackpearl 
(Event #33).  After #33, you can get her in your party at the Bejeweled City.
A Jumi who was created through the damaged core of Blackpearl.  Guardian of
Elazul.

             7: Blackpearl
Is found in: Events #21, #22, #33, might be another 
Blackpearl can be an awesome NPC, but can't be used too much.  See "6: Pearl".
Blackpearl was the greatest Jumi knight ever, but was weakened when his core 
was damaged.

             8: Elazul
Is found in: Events #5, #21, #22, #24, #29, #31-#33
He can be an NPC.  You can get him as an NPC in the Bejeweled City after event
#33.
He is a Lapis knight who is Pearl's knight.  He and Pearl are like brother and
sister.

             9: Elle
Is found in: Events #26, #59, #65
She can be an NPC.  She is found in the lighthouse after event #26.
She is a siren who loves singing.  She is hunted because siren's songs sink 
ships.

             10: Bud
Is found in: Event #2, in the house afterwards
He can be an NPC.  He's in the house after event #2, ready to join you in your
quests.
Bud is Lisa's younger brother.  He was taking lessons at the Academy of Magic.
He carries around his mother's frying pan as a memento of her.

              11: Lisa
Is found in: Event #2, in the house afterwards
She can be an NPC.  She's in the house after event #2, ready to join you in your
quests.     
A better wizard than Bud, Lisa carries around her father's broom to remind her 
of him.

              12: Irwin
Is found in: Events #17, #11, #13 and #3.
A demon who is in love with Matilda.  He plans to destroy the world by reviving 
a deadly monster.

              13: Matilda
Is found in: Events #7, #11, #13, #33, and #15. 
The priestess of the Temple of Healing.  Irwin drained her elemental powers a 
decade ago, causing her to greatly age.  However, she still loves Irwin.

              14: Inspector Boyd
Is found in: Events #29, #31, #28, and #23.  Sometimes found outside the church 
in Domina.  The Inspector is working as hard as he can to catch Sandra.  
Probably the most honest person you'll ever meet.

              15: Sandra
Is found in: Events #29, #31, #28, and #23.  Sometimes found in a guest room in 
the Domina inn.
She hunts down Jumi to capture their cores.  Known as an infamous jewel thief.

              16: Alex
Is found in: The jewel shop in Geo.
She loves to study gems, and wouldn't own a shop if she didn't need money.

              17: Florina
Is found in: #29, #33, after #33 is found in the Bejeweled City
They say that she died.  She was the last Jumi to be able to cry.

              18: Flameshe
Is found in: Birdcage Lighthouse sometimes, and by the flower booth in the 
market of Polpota Harbor.
A mermaid who is friends of Elle and Monique.

              19: Pelican
Is found in: Outskirts of Domina
The mail carrier who likes to sing.

              20: Li'l Cactus
Is found in: Your room in your house!
A cactus who keeps a diary of the stories you tell him about your adventures.

              21: Pokiehl
Is found in: Events #44, #15, usually in Watts's shop
A wisdom and a poet.

              22: Olbohn
Is found in: The Underworld
A wisdom and keeper of the Underworld.

              23: Gilbert
Is found in: #30, #58, #65, #59
A horse-man who is a poet of love.

              24: Watts
Is found in: his shop in the mines
A grumpy man under a big hat.  He hasn't really done that much.

              25: Rosiotti
Is found in: The Jungle
A wisdom who looks after the Jungle.

              26: Duelle
Is found in: Events #12 and #57, also found in his house 
Rachel's pumpkin-head brother. 

              27: Miss Yuka
Is found in: Domina Inn
The innkeeper in Domina.
             
              28: The Manager
Is found in: Lumina Tavern
The bartender in Lumina.

              29: Bartender
Is found in: Geo Fruit Parlor
Apprentice and good friend of the Manager.

              30: Mark
Is found in: Domina shop and his house
Father of Rachel.  He loves his daughter, but gets too carried away.

              31: Jennifer
Is found in: Domina shop or marketplace
Mark's wife.  Hates how Mark treats Rachel
            
              32: Rachel
Is found in: Domina pub or her house
Mark's daughter.  Hates her dad.  She wants to go to the Academy of Magic in 
Geo.
           
              33: Rev. Nouvelle
Is found in: Domina church and Lilepea village
Minister of the church.  He knows a lot about world history.
    
              34: Meimei
Is found in: Domina Marketplace
A fortune teller who has started thinking about her retirement.
   
              35: Capella
Is found in: Domina Park or Lumina Bar
A juggler who does acts with Diddle.

              36: Diddle
Is found in: Domina Parl or Lumina Bar
A music player who works with Capella.  Sometimes he truely dislikes his job.

              37: Rubens
Is found in: Gato Grattos and Bejeweled City
A person who guards the Temple of Healing.  Tries to hide the fact that he is a 
Jumi.

              38: Prof. Bomb
Is found in: Prof. Bomb's Lab (Junkyard)
A scientist who used to create golems...

              39: Rodger
Is found in: Digger's Hideout
The leader of the diggers.

              40: Putty
Is found in: Event #4, #16
A dog that was made into a religious symbol by the diggers.

              41: Count Dovula
Is found in: Event #12
The guardian at the ruins who should be in the monsters section.

              42: Basket Fish
Is found in: Event #28
A filthy-rich fish who everyone looks down on.

              43: Cap'n Tusk
Is found in: Captain's Cabin of SS Bucaneer, Event #12
The leader of the pirate penguins.

              44: Revanshe
Is found in: Hotel at Polpota Harbor
A dancer who hates Basket Fish.

              45: Selva
Is found in: #17, I forgot the other one
A wisdom who knows everything going on in the world.

              46: Teapo
Is found in: Rachel's House, Event #12
A magical tea pot monster.

              47: Belle
Is found in: Event #44
The ruler of dreams.

              48: Esmerelda
Is found at: Academy of Magic, Event #31
Can be an NPC in your party.
A Jumi studying at the Academy of Magic until a knight comes for her.

              49: Magnolia
Is found at: Academy of Magic, Event #19
A spirit that controls the artifact toys at the Junkyard.

              50: Thesenis
Is found at: Academy of Magic, Event #63
A teacher at the Academy of Magic.

              51: Nunuzac
Is found at: Academy of Magic, Event #44
A teacher at the Academy of Magic.

              52: Kathinjina
Is found at: Academy of Magic, Event #36
A teacher at the Academy of Magic.

              53: Louie
Is found at: Junkyard
The keeper of the Junkyard

              54: Mephianse
Is found at: Academy of Magic, Event #36
A teacher at the Academy of Magic

              55: Skippie
Is found in: Palace of Arts, Event #8 and #64
A housekeeper at the Palace of Arts.  Greatly in debt.  Hates Hamson.

              56: Hamson
Is found in: Palace of Arts, Event #8 and #64
A housekeeper at the Palace of Arts.  Greatly in debt.  Hates Skippie.

              57: Mr. Moti
Is found: All over the world!
He is innkeepers and shopkeepers.  He is everywhere doing everything.

              58: Diana
Is found in: Bejeweled City, Events #31, #32, and #29
The Queen of the Jumi.

              59: Crystalle
Is found in: Event #25
The guardian of the Fieg Snowfields.  Known as a "snow witch."

              60: Sotherbee
Is found at: Palace of Arts, Event #8 and #64
The servant of Kristie at the Palace of Arts.

              61: Kristie
Is found at: Palace of Arts
She owns the Palace of Arts.

              62: Monique
Is found in: Lumina Lamp Shop, Events #30, #26, and #59
A siren who loves making lamps.

              63: Students
Are found in: Event #36, Geo
Students at the Academy of Magic

              64: Thoma
Is found in: Event #26, #28
An imperial soldier.

              65: Thona
Is found in: Event #26, #28
An imperial soldier who died in a shipwreck.

              66: Sproutlings
Are found: All over the world!
They share one mind.

              67: Gaeus
Is found at: The Highway
He is the earth, and also a wisdom.

              68: Cancum Bird
Is found at: Gato, Event #33
A bird that has been alive for centuries.

              69: Flowerlings
Are found at: Ruins, Bone Fortress
Creatures that love the earth.

              70: Lilipeas
Are found at: White Forest, Jungle
Creatures with nests on their heads.

              71: Pirate Penguins
Are found at: Event #10, SS Bucaneer
Penguins that are turning human.

              72: Faries
Are found at: Lake Kilma, Jungle
They hate humans.  Hate, hate, hate humans!

              73: Dudbears
Are found at: Digger's Hideout in the Mines, Lumina, Event #16
Few have mastered their language.

              74: Shadoles
Are found in: The Underworld
Creatures of the Underworld that despise life.

              75: Nuns
Are found at: Gato
Priests of the Temple of Healing.

              76: Wind Callers
Are found at: Norn Peaks
Silent dragoons of Akravator.

              77: Trent
Is found at: Event #56
The tree in your backyard!

              78: Boink
Is found: Lots of places such as The Highway and Mekiv Caverns
He has mastered the art of teleportation.  He teleports anyone he sees.


--------B) Artifacts and Lands
This section tells you what the artifacts are, what lands they create, and how 
to get them.

Artifact       | Land           | Where to get it
-------------------------------------------
Mailbox        | Home           | You start with it
Colorblocks    | Domina         | Talk to the sproutling in front of your house
Wheel          | Luon Highway   | Event #1 (Nicolo's Business Unusual)
Jade Egg       | Mekiv Caverns  | Event #5 (The Lost Princess)
Stone Eye      | Lake Kilma     | The Lost Princess (#5)
Flame          | Gato Grattos   | Nicolo's Business Unusual (#1)
Medallion      | Jungle         | Nicolo's Business Unusual (#1)
Firefly Lamp   | Lumina         | The Lost Princess (#5)
Sand Rose      | Duma Desert    | Huntin' Du'Cate (#8) or Faries' Light (#30)
Trembling Spoon| The Underworld | Faeries' Light (#30)
Ancient Tablet | Mindas Ruins   | Huntin' Du'Cate (#8) or The Flame of Hope 
(#23)
Torch of Coral | Madora Beach   | The Dragon Princess(#37) or The Flame of 
Hope(#23)
Broken Doll    | Junkyard       | Nicolo's Business Unusual: Part 2 (#45)
Skull Lantern  | Norn Peaks     | Event #41 (The Fallen Emperor)
Rusty Anchor   | Polpota Harbor | Summer Lovin'(#27) or Teatime of Danger (#12)
Moon's Mirror  | Tower of Leires| Summer Lovin'(#27), Mine Your Own Business 
(#14), or The Infernal Doll (#19)
Tome of Magic  | Geo            | Event #19 (The Infernal Doll)
Dragonbone     | Bone Fortress  | Event #39 (The Guardian of Winds)
Bottled Spirit | Ulkan Mines    | Drowned Dreams (#28) or Teatime of Danger 
(#12)
Pirate's Hook  | SS Bucaneer    | Drowned Dreams (#28)
Frozen Heart   | Fieg Snowfields| The Looking-Glass Tower (#21)
Green Cane     | White Forest   | Event #38 (The Ghost of Nemisis)
Golden Seed    | Orchard        | Harvest 60 pieces of fruit from Trent
Brooch of Love | Lucemia        | Event #17 (Heaven's Gate)
Jumi Staff     | Bejeweled City | Event #33 (Teardrop Crystal)
-----None----- | The Flames     | See Event #40 (The Crimson Dragon)
Sword of Mana  | Tree of Mana   | See Event #44 (Cage of Dreams)

The "or" says you can get it from either events.  I don't 
know what triggers the different artifacts though, except for 
Huntin' Du'Cate (#8).  It probably has to do with answers you 
give to questions during some quests.  This is what replaces 
my old theory.


--------C) Items and Equipment
You get these encyclopedias near the beginning of the game. I'm not going 
to copy every word from the encyclopedias, although someday I might.  
Getting these encyclopedias:
Talk to Jessica (By the fruit-fortune lady) to get the items encyclopedia 
on her day off. 
Talk to Mark (In the chair in Rachel/Teapo/Duelle's house) on his day off 
to get the equipment encyclopedia.


--------D) Monsters
Under Construction
This will probably be the last thing on here, because I can't tell where 
the monsters are, because I'd have to search the world over 50 times.  
And, the other stuff isn't so useful.  Just complet quests if you're 
looking for monsters though!

--------E) Produce
My notes:
Harvest around 40 fruits from Trent to get this book.
Each seed as a color.  This is the type of produce it can grow 
(corresponds with the family of the produce, debatable).  Rainbow can 
grow all the seeds.  You can get some seeds from enemies, and others from 
Trent when you grow seeds.  You can buy some seeds at the Bone Fortress 
after The Field Trip (#63).  It's seems to be easier to get rarer fruits 
and seeds in the Orchard.

Seeds:
<<Unknown>> - Black Family
Round Seed - Blue Family
Oblong Seed - Yellow Family
Crooked Seed - Red Family
Big Seed - Green Family
Small Seed - Orange Family
Long Seed - Purple Family
Flat Seed - White Family
Spiny Seed - Rainbow

Information on the food:

Abreviations:

Abilities:
Pwr - Power
Skl - Skills
Def - Defense
Mgc - Magic
HP - HP
Spr - Spirit
Chm - Charm
Lck - Luck

Personalities:
Agr - Aggressiveness
Arr - Arrogant 
Clm - Calm
Ind - Indecisive
Sch - Scheming
Laz - Lazy
Frd - Friendly
Lon - Lonely

How to read this list:
Name: +Stuff, -Stuff ~ Family

Applesocks: +Skl, +Chm, +Clm, +Ind ~ Red
Apricat: +Def, +Clm ~
Bellgrapes: +Mgc, +Spr, +Sch, -Frd ~ Purple 
Boarmelon: +Pwr, +Skl, +Spr, +Lon, -Chm ~ Green
Bumpkin: +Pwr, +Spr, +Agr, +Arr, +Sch, +Laz ~ Orange
Cabbadillo: +Def, +Spr, +Frd, +Lon, -Chm ~ Green
Cherry Bombs: +HP, +Frd ~ Purple 
Citrisquid: +Mgc, +Sch ~ Yellow
Conchurnip: +Pwr, +Def, +Agr, +Arr, -Mgc ~ White
Cornflower: +Mgc, +Chm, +Agr, -Clm ~ Yellow
Dialaurel: +Pwr, +Lck, +Agr, -Clm ~ Green
Diceberry: +Pwr, +Agr ~ Red
Fishy Fruit: +Skl, +Mgc, +Chm, -HP, -Sch ~ Yellow
Garlicrown: +Chm, -Arr ~ White
Gold Clover: +Skl, +Lck, +Frd, -Sch ~ Blue 
Heart Mint: +Chm, -Laz ~ Blue
Honey Onion: +Skl, +HP, +Spr, +Ind, -Pwr ~ Orange
Lilipods: +Skl, +HP, +Clm, +Ind, +Frd, +Lon, -Mgc ~ Purple 
Loquat-Shoes: +Skl, +Chm, +Sch, +Laz, -HP ~ Orange
Mangolephant: +Pwr, +HP, +Agr, +Arr ~ White
Masked Potato: +Def, +HP, +Spr, -Lck, -Frd ~ White
Mush-In-A-Box: +Lck ~ Black
Needlettuce: +Def, +Chm, +Clm, -Agr ~ Green 
Orange'opus: +Def, +HP, +Sch, +Laz ~ Orange
Orcaplant: +Def, +Mgc, +Sch, -Frd ~ Purple
Peachpuppy: +Pwr, +Skl, +Frd, -Sch ~ Red
Pear O'Heels: +Pwr, +Def, +Chm, +Arr, -Spr ~ White
Pine O'Clock: +Pwr, +Skl, +Def, +Mgc, +HP, +Spr, +Chm, +Lck, -Agr, -Clm, -Sch, -
Frd ~ Blue 
Rhinolupe: +Pwr, +HP, +Spr, -Mgc, -Clm ~ Blue
Rocket Papaya: +Mgc, +Chm, +Clm, -Agr ~ Orange
Spade Basil: +Spr, -Lon ~ Blue 
Spiny Carrot: +Mgc, +Spr, +Clm,+Ind, -Skl ~ Orange 
Springanana: +HP, -Ind ~ Yellow
Squalphin: +Mgc, +Lck, +Frd, +Lon, -Pwr ~ Green
Sweet Moai: +Def, +Mgc, +Lck, +Laz, -Skl ~ Purple
Toadstoolshed: +Pwr, +Skl, +Def, +Mgc, +HP, +Spr, +Chm, +Lck ~ Black
Whalamato: +Mgc, +HP, +Chm, -Def, -Agr ~ Red


--------F) World History
I'll get the actual history filled in someday.  I hear you can get world 
history by taking Bud to the Wisodoms.

--------G) Basic Golemology
For now, I won't copy the book.  Complete Golem Workshop (#65) for the 
book, though.

--------H) Techniques
Here is a list of techniques.

Technique/Ability            | Required 
----------------------------------------
Abilities
----------------------------------------
Jump                         | Free
Defend                       | Free
Lunge                        | Free
Retreat                      | Free
Crouch                       | Free
Push                         | Free
Cheer                        | Free
Spin                         | Free
Grapple                      | Defend, Push
Whirl                        | Grapple, Spin
Bash                         | Whirl, Push
Somersault                   | Lunge, Jump
Back-Roll                    | Retreat, Jump
Back-Flip                    | Back-Roll, High Jump
Moonsault                    | High Jump, Somersault
High Jump                    | Crouch, Jump
Double-Jump                  | Jump, High Jump
Tackle                       | Lunge, Push
Counterattack                | Defend
Conterstrike                 | Conterattack
Taunt                        | Retreat, Cheer
Evade                        | Lunge, Retreat
Toss                         | Crouch, Bash
Defensive Lunge              | Defend, Lunge
Slide                        | Crouch, Lunge
Flip-Kick                    | Back-Roll, Back-Flip
-----------------------------------------------------
Knife
-----------------------------------------------------
Admonition                   | Lunge
Rising Eagle                 | Jump
Vortex of Death              | Spin
Sonic Wave                   | Back-Roll
Rising Dragon                | High Jump
Crescent Moon                | Moonsault
Eclipse                      | Back-Flip
Backstab                     | Slide, Double-Jump
Puppet                       | Retreat, Cheer
Cobra Fang                   | Push, Retreat
Ninja Drop                   | Grapple, Evade
Pouncing Cat                 | Back-Roll, Somersault
Back Slasher                 | Whirl, Lunge
Reaping the Mist             | Back-Roll, Back-Flip, Lunge
Dark Assassins               | Evade, Spin, Crouch
Dance of Roses               | Defensive Lunge, Evade, High Jump
Looking Glass                | Whirl, Bash, Taunt
Aerial Reaver                | Flip-Kick, Spin, Crouch, High Jump
Phoenix                      | Cheer, Evade, Defensive Lunge, Double-Jump
-------------------------------------------------------------
Sword
-------------------------------------------------------------
lai  Strike                  | Lunge
Cutting Bamboo               | Jump
Maelstorm                    | Spin
Rising Sun                   | Crouch
Triple Tiger                 | Somesault
Blade Launcher               | Back-Roll
Cutting Pine                 | High Jump
Bird of Prey                 | Moonsault
Corkskrew                    | Back-Flip
Cross Strike                 | High Jump, Lunge
Tiger Claw                   | Somersault, Back-Roll
Clean Sweep                  | Slide, Retreat
Dragon's Tail                | Tackle, Back-Flip
Orbiting Blades              | Spin, Defensive Lunge
Motion of Truth              | Tackle, Moonsault, Bash
Smashing Blade               | Push, Whirl, Somersault
Invisible Death              | Grapple, Lunge, Retreat
Dynamite X                   | Jump, Crouch, Cheer
Terminal Velocity            | Whirl, Spin, Back-Flip, Lunge
Golden Dragon                | Toss, High Jump, Evade, Crouch
--------------------------------------------------------------
Axe
--------------------------------------------------------------
Deep Slice                   | Lunge
Axe Bomb                     | Jump
Tornado                      | Spin
Electronic Yo-yo             | Somersault
Retribution                  | Back-Roll
Bird of Prey                 | Moonsault
Salmon Upstream              | Back-Flip
Rising Sun                   | Crouch
Cutting Pine                 | High Jump
Axe Bomber                   | Evade, Bash
Black Wings                  | Toss, Retreat
Boulder Dash                 | Back-Flip, Tackle
Orbiting Blades              | Spin, Defensive Lunge
Cross Strike                 | High Jump
True Strike                  | Whirl, Somersault, Moonsault
Dynamite X                   | Jump, Cheer, Crouch
Time Burst                   | Push, Spin, Evade
--------------------------------------------------------------
2 Handed Sword
--------------------------------------------------------------
Lunging Arc                  | Lunge
Rising Crush                 | Crouch
Spiral Wave                  | Somersault
Impulse                      | High Jump
Shield Breaker               | Jump
Windslasher                  | Spin
Windwalker                   | Moonsault
Splashblade                  | Back-Roll, Back-Flip
Rain of Blood                | Toss, Double-Jump
Bring it On                  | Retreat, Taunt
Marble Stream                | Evade, Lunge
Skullsplitter                | Whirl, Jump
Beautiful Three              | Tackle, Back-Flip, Lunge
Quakebringer                 | Cheer, Moonsault
Triple Offence               | Evade, Somersault, High Jump
Deep Swing                   | Crouch, Defend, Counterattack, Counterstrike
Raging Pain                  | Evade, Flip-Kick, Jump, Taunt
-----------------------------------------------------------------
2 Handed Axe
-----------------------------------------------------------------
Sideswipe                    | Lunge
Rising Claw                  | Jump
Flying Sawblades             | Spin
Rolling Throw                | Somersault
Blurred Axe                  | Back-Flip
Rising Crush                 | Crouch
Spiral Wave                  | Somersault
Impulse                      | High Jump
Divine Right                 | Push, Back-Roll
Snowfall                     | Toss, Spin
Spinning Hawk                | Back-Flip, Flip-Kick
Tidal Wave                   | Evade, Defensive Lunge
Splashblade                  | Back-Roll, Back-Flip
Angelic Lumberjack           | Somersault, Moonsault, Back-Flip
Buzzsaw of Doom              | Double-Jump, Somersault, Lunge
Spikestrike                  | Whirl, Spin, Tackle
----------------------------------------------------------------
Hammer
----------------------------------------------------------------
Super Slugger                | Lunge
Big Bang                     | Jump
Blammo                       | Spin
Mole-Hunting                 | Somersault
Ground Zero                  | High Jump
Rising Crush                 | Crouch
Windwalker                   | Moonsault
Retribution                  | Back-Roll
Blazing Hammer               | Retreat, Tackle
Double Impact                | Somersault, Moonsault
Thor's Hammer                | Toss, High Jump
Skullsplitter                | Whirl, Jump
Tidal Wave                   | Evade, Defensive Lunge
Ultra Slugger                | Lunge, Toss, Retreat
Intervention                 | Spin, Double-Jump, Somersault
Volcano                      | Cheer, Jump, Crouch
Pearly Gates                 | Retreat, Toss, Lunge, Spin
----------------------------------------------------------------
Lance
----------------------------------------------------------------
Lancer                       | Lunge
Mighty Javelin               | Jump
Twister                      | Spin
Dragon's Bite                | Sumersault
Furious Copter               | High Jump
Nebulous Saucer              | Moonsault
Lancenator                   | Tackle, Crouch
Cyclone Racer                | Spin, Lunge
Rewind                       | Back-Roll, Moonsault
Fool's Play                  | Toss, Evade
Holy Light                   | High Jump, Somersault
Triple Supremacy             | Lunge, Crouch, Spin
Deadly Branding              | Bash, Toss, Slide
Chrome Ray                   | Back-Roll, Defensive Lunge, Grapple
Raging Fury                  | Tackle, Evade, Lunge
Lo and Behold                | Moonsault, Double-Jump, Spin, Crouch
Blue Dragon                  | Retreat, Spin, Evade, Defensive Lunge
-----------------------------------------------------------------
Staff
-----------------------------------------------------------------
Gust                         | Lunge
Paint it Black               | Jump
Aftershock                   | Spin
Golden Pyres                 | Crouch
Bubbles                      | High Jump
Blaze                        | Moonsault
Halo                         | Evade
Purgatory                    | Tackle, Cheer
Flower of Gold               | Evade, Retreat
Fire and Ice                 | Somersault, Back-Flip
Gales of the Fall            | Spin, Moonsault
Song of the Spirits          | Spin, Evade, Taunt
----------------------------------------------------------------
Glove
----------------------------------------------------------------
Bloody Knuckles              | Lunge
Lightning Kick               | Jump
Whirlwind Kick               | Spin
Jawbreaker                   | Crouch
Rolling Slam                 | Somersault
Flip Thrust                  | Back-Roll
Moonsault Stomp              | Moonsault
Giant Swing                  | Grapple, Spin
Tiger Driver 91              | Grapple, Crouch
Northern Lights              | Grapple, Jump
Mental Barrier               | Counterattack, Counterstrike
Sparkly Feet                 | Toss, Evade, Double-Jump
Cough Drop                   | Grapple, High Jump, Bash
Fist of the Norse Star       | Lunge, Evade, Grapple
Flips of Thunder             | Back-Roll, Back-Flip, Flip-Kick
Power Combo                  | Grapple, Bash, Retreat, Lunge
Gravity Drop                 | Crouch, High Jump, Grapple, Toss
Earthquake                   | Back-Roll, Back-Flip, Moonsault, Crouch
------------------------------------------------------------------
Flail
------------------------------------------------------------------
Dragon Teeth                 | Lunge 
Setting Sun                  | Jump 
Pheonix Wings                | Spin 
Chinsplitter                 | Crouch 
Drunken Monkey               | Somersault 
Twilight                     | High Jump 
Psyclone                     | Moonsault 
Double Dragon                | Moonsault, Evade
Back Slasher                 | Whirl, Lunge 
Enter the Tiger              | Slide, Retreat 
Avalanche                    | Crouch, Back-Flip 
Puppet                       | Retreat, Cheer 
Challenger                   | Tackle, Taunt, Counterattack 
Demon's Howl                 | Flip-Kick, High Jump, Lunge 
Extreme Conditions           | Evade, Tackle, Double-Jump 
Looking Glass                | Whirl, Bash, Taunt 
Malevolence                  | Crouch, Evade, Jump, High Jump 
White Tiger                  | Defensive Lunge, Grapple, Evade, Spin 

------------------------------------------------------------------
Bow 
------------------------------------------------------------------
Trueshot                     | Lunge
Forward Artillery            | Jump
Spinshot                     | Spin
Needle Shower                | Back-Roll
Tri-Shot                     | High Jump
Trickshot                    | Moonsault
Hypershot                    | Toss
Change-Up                    | Retreat
Backshot                     | Bash
Flying Swallows              | Tackle
Rain of Death                | High Jump, Spin
Sureshot                     | Flip-Kick, Back-Flip
Carpet Bomber                | Evade, High Jump
Mastershot                   | Whirl, Back-Flip, Spin
Wildshot                     | Grapple, Back-Roll, Double Jump
Main Gun                     | Evade, Retreat, Lunge, Counterattack

--------I) The Forbidden Tome
You get this once you beat the game.  If you don't want peace, and you 
want a nightmare, you will enter Nightmare Mode...
Note: The Forbidden Tome is an encyclopedia in your library.

Nightmare Mode:
If you think you can beat any monster without a problem, then this is 
for you!  Nightmare mode raises the level of all monsters by about 20.  
It increases their attack, HP, and defense greatly.

No Future Mode:
If you're really good, then answer no to the nightmare question, and no 
to the next question.  This mode is much harder than Nightmare Mode.  Most 
enemies are made lvl. 99 and given high everything.  Each EXP crystal 
from anywhere is worth 54 EXP points!  I got 324 EXP from 2 
rabites!


------3: Guide to Blacksmithing
If you want to be a blacksmith, first you should complete The Path of the 
Blacksmith (#53).

Note: To get the best out of blacksmithing, you may want to check out some 
other guides.  My guide might miss something, in fact, I'm sure it misses 
some material, somewhere out there....

~~~~~~~~~~~~
Note: I don't have some materials.  If you have some I don't, e-mail me at 
SeanKelson@aol.com.  It helps if you know where you got it, too. 
Some materials I'm missing but can't find them:
Fossil, CentaurHide, Adamantite, Orihalcon, TuttleRock, NemisisRock, 
Biella Rock, SwifterRock, DragonScales, DajoePearl
~~~~~~~~~~~~

--------A: Forging Weapons
Note: The word inside the [brackets] is what is before the weapon name.  
Example: IshePlatinum Bow would be called IsheBow.  The name will serve a 
purpose in Golem Creation.

The number is the attack power of the weapon.

Forging Weapons Chart:
Material:Knife:Sword:Axe:2H Sword:2H Axe:Hammer:Spear:Staff:Glove:Flail:Bow         
________________________________________________________________
AnimalBone [Bone]   : 11: 12: 11: 15: 15: 14   : 14  : 8   : 10  : 9   : 10
AnimalHide [Hide]   : 6 : 3 : 2 : 4 : 4 : 1    : 4   : 1   : 0   : 0   : 3
BaobobWood [Bao]    : 14: 17: 19: 21: 25: 23   : 18  : 10  : 11  : 12  : 13
Coral [Coral]       : 14: 16: 16: 20: 20: 21   : 17  : 12  : 13  : 13  : 12
EbonyWood [Ebony]   : 17: 21: 24: 26: 31: 28   : 22  : 12  : 14  : 15  : 16
Emerald [Jewel]     : 1 : 2 : 2 : 2 : 2 : 2    : 2   : 1   : 1   : 1   : 1
FishScales [Fish]   : 7 : 7 : 7 : 9 : 9 : 9    : 8   : 5   : 6   : 6   : 6
Forsenalorn [Forse] : 14: 15: 15: 18: 18: 18   : 16  : 11  : 13  : 13  : 12
GatorSkin [Gator]   : 6 : 5 : 4 : 6 : 6 : 2    : 8   : 1   : 0   : 0   : 6
GranzSteel [Granz]  : 18: 20: 20: 25: 25: 25   : 22  : 15  : 17  : 17  : 16
HalleyRock [Aero]   : 29: 30: 29: 37: 37: 35   : 35  : 21  : 29  : 27  : 26
HollyWood [Holly]   : 10: 12: 14: 15: 18: 17   : 13  : 7   : 8   : 9   : 10 
IshePlatinum [Ishe] : 37: 40: 40: 50: 50: 50   : 45  : 30  : 35  : 35  : 32
Ivory [Ivory]       : 23: 24: 24: 30: 30: 28   : 28  : 17  : 20  : 20  : 20
JacobiniRock [Jacob]: 21: 22: 22: 28: 27: 26   : 26  : 16  : 21  : 20  : 19
JuddHemp [Hemp]     : 13: 10: 9 : 12: 12: 3    : 16  : 1   : 0   : 0   : 12
LapisLazuli [Lapis] : 1 : 2 : 2 : 2 : 2 : 2    : 2   : 1   : 1   : 1   : 1
Lizard Scales [Liza]: 14: 15: 15: 19: 19: 19   : 17  : 11  : 13  : 13  : 12
LorantSilver [Lora] : 23: 25: 25: 31: 31: 31   : 28  : 18  : 21  : 21  : 20
Lorimarlon [Rimar]  : 42: 45: 45: 56: 56: 56   : 50  : 33  : 39  : 39  : 36
Marble [Marb]       : 12: 12: 13: 15: 16: 14   : 15  : 7   : 11  : 10  : 12
MenosBronze [Menos] : 9 : 10: 10: 12: 12: 12   : 11  : 7   : 8   : 8   : 8
OakWood [Oak]       : 7 : 8 : 9 : 10: 12: 11   : 9   : 5   : 5   : 6   : 6
Obsidian [Sidia]    : 25: 26: 26: 32: 34: 29   : 30  : 15  : 23  : 22  : 24
Pearl [Pearl]       : 1 : 2 : 2 : 2 : 2 : 2    : 2   : 1   : 1   : 1   : 1
Shell [Shell]       : 16: 18: 18: 23: 23: 24   : 20  : 14  : 15  : 15  : 13
Sultan'sSilk [Silk] : 10: 7 : 6 : 9 : 9 : 2    : 12  : 1   : 0   : 0   : 9
ToppleCotton [Cot]  : 6 : 5 : 4 : 6 : 6 : 2    : 8   : 1   : 0   : 0   : 6
VizelGold [Vizel]   : 32: 35: 35: 43: 43: 43   : 39  : 26  : 30  : 30  : 28
WendelSilver [Wndl] : 28: 30: 30: 37: 37: 37   : 33  : 22  : 26  : 26  : 24


--------B: Tempering & Altering
This section is from kiah's LOM message board post:
Use the following combination to get attack power way up!  You must do it in the
right order (get chaos stone from Geo or from Polter Boxes):

1 WispSilver, 1 DryadSilver, 1 WispSilver, 1 DryadSilver, 1 WispGold, 1 
DryadGold, 1 SalaSilver, 1 JinnSilver, 1 SalaSilver, 1 JinnSilver, 1 SalaGold, 
1 JinnGold, 1 ChaosStone, 1 ShadeSilver, 1 AuraSilver, 1 ChaosStone, 
1 ShadeGold, 1 AuraGold, 1 ChaosStone, 1 ShadeGold, 1 AuraGold, 1 ChaosStone, 
1 GnomeSilver, 1 UndineSilver, 1 ChaosStone, 1 GnomeGold, 1 UndineGold, 1 
ChaosStone, 1 GnomeGold, and 1 UndineGold



--------C: Forging Armor
Note: The word inside the [brackets] is what is before the armor name.  
Example: IshePlatinum Shoes would be called IsheShoes.  The name will 
serve a purpose in Golem Creation.

The number is the defence.

Forging Armor Chart:
Material: Shield: Helm: Hat: Haubrt: Robe: Gauntlet: Ring: Boots: 
Shoes: Armor: Mantle: Pendant        
_____________________________________________________________________
AnimalBone [Bone]   : 2 : 2 : 0: 5 : 2 : 1 : 2 : 1 : 0: 11: 1 : 3 
AnimalHide [Hide]   : 8 : 3 : 1: 8 : 3 : 3 : 2 : 3 : 0: 15: 2 : 3
BaobobWood [Bao]    : 7 : 6 : 3: 11: 6 : 4 : 4 : 5 : 2: 23: 5 : 6
Coral [Coral]       : 7 : 5 : 2: 14: 6 : 6 : 2 : 6 : 1: 25: 4 : 3
EbonyWood [Ebony]   : 9 : 7 : 3: 14: 7 : 7 : 5 : 5 : 2: 27: 7 : 8
Emerald [Jewel]     : 3 : 1 : 3: 1 : 6 : 1 : 12: 1 : 3: 3 : 9 : 18
FishScales [Fish]   : 6 : 1 : 0: 5 : 0 : 1 : 1 : 1 : 0: 9 : 0 : 1
Forsenalorn [Forse] : 3 : 3 : 0: 8 : 4 : 3 : 3 : 3 : 0: 18: 2 : 5
GatorSkin [Gator]   : 3 : 6 : 3: 14: 7 : 6 : 4 : 6 : 2: 28: 6 : 6 
GranzSteel [Granz]  : 7 : 5 : 2: 13: 5 : 5 : 5 : 5 : 2: 25: 6 : 7
HalleyRock [Aero]   : 9 : 6 : 3: 14: 8 : 7 : 8 : 6 : 3: 26: 9 : 12
HollyWood [Holly]   : 4 : 3 : 1: 7 : 3 : 3 : 3 : 3 : 0: 15: 3 : 4
IshePlatinum [Ishe] : 17: 13: 6: 28: 13: 14: 10: 13: 6: 50: 13: 15
Ivory [Ivory]       : 7 : 6 : 2: 13: 6 : 4 : 4 : 5 : 2: 24: 5 : 6
JacobiniRock [Jacob]: 5 : 3 : 1: 9 : 6 : 4 : 6 : 3 : 1: 19: 5 : 9
JuddHemp [Hemp]     : 7 : 5 : 2: 11: 5 : 5 : 4 : 5 : 2: 22: 6 : 7
LapisLazuli [Lapis] : 3 : 1 : 3: 1 : 6 : 1 : 12: 1 : 3: 3 : 9 : 18
Lizard Scales [Liza]: 2 : 5 : 1: 11: 4 : 5 : 2 : 4 : 1: 20: 4 : 3
LorantSilver [Lora] : 10: 7 : 2: 16: 9 : 7 : 6 : 7 : 2: 31: 7 : 9
Lorimarlon [Rimar]  : 17: 14: 6: 31: 17: 14: 11: 14: 6: 56: 14: 16
Marble [Marb]       : 2 : 1 : 0: 6 : 2 : 1 : 3 : 2 : 0: 9 : 2 : 5
MenosBronze [Menos] : 7 : 2 : 0: 5 : 1 : 2 : 2 : 2 : 0: 12: 1 : 3
OakWood [Oak]       : 2 : 2 : 1: 5 : 2 : 1 : 2 : 1 : 0: 10: 2 : 3
Obsidian [Sidia]    : 7 : 4 : 1: 12: 7 : 5 : 7 : 5 : 2: 22: 7 : 11
Pearl [Pearl]       : 3 : 1 : 3: 1 : 6 : 1 : 12: 1 : 3: 3 : 9 : 18
Shell [Shell]       : 8 : 7 : 2: 15: 6 : 6 : 2 : 6 : 1: 28: 4 : 3
Sultan'sSilk [Silk] : 3 : 3 : 0: 8 : 4 : 3 : 3 : 3 : 0: 15: 2 : 5
ToppleCotton [Cot]  : 3 : 1 : 0: 5 : 1 : 1 : 2 : 1 : 0: 9 : 1 : 3
VizelGold [Vizel]   : 17: 11: 6: 23: 13: 11: 8 : 11: 6: 44: 12: 13
WendelSilver [Wndl] : 10: 8 : 2: 19: 9 : 8 : 7 : 8 : 2: 37: 8 : 11


------4: Monster Corral
See "Produce Encyclopedia" for more information. 
For this section, it helps to have a corral.  Complete Monster Corral 
(#57) to get it!

--------A: Finding Monsters
There are two ways to get monsters as your pets.  The first, and most 
common, is through eggs.  However, some monsters you can find at places, 
waiting for someone to join.

Method A:
To see what the eggs might hatch, check your monster encyclopedia.  Each type 
(i. e. Oddity, Demi-Human) is in the encyclopedia.
You can find eggs at the following places:
Mekiv Caverns (After Boinks move) - Oddity Egg
Norn Peaks (Boss Location) - Aerial Egg
Fieg Snowfields (By boss location) - Dragon Egg
SS Bucaneer (Bottom Deck) - Aquatic Egg
Lake Kilma (Just Another Place) - Beast Egg 
Gato Grattos - Morph Egg
Jungle (Boss Location: Du'Cate) - Plant Egg
Jungle (Boss Location in the Farie Forest) - Demon Egg
White Forest (Boss Location) - Beast Egg
Bone Fortress (Boss Location) - Undead Egg
Luon Highway (Boss Location) - Aerial Egg
Luon Highway (In Caves) - Reptile Egg
Tower of Leires (Room of Fate) - Poltergiest Egg 

Method B:
The following are the places I know where you can find demi-humans:
Norn Peacks (Tomato Man)
Lumina (Goblin)
Jungle (Chobin Hood)
Fieg Snowfield (Succubs)
The Wimpy Thugling (#66) (Sahagin)

If you know where to find any other demi-humans, please tell me.

--------B: Raising Monsters
The "Produce Encyclopedia" helps a lot to raise (but sometimes lowers) stats.  
Here are my tips on raising monsters:

>>> Use the produce encyclopedia to modify stats.
>>> Have three monsters grazing at one time.
>>> You can pet a monster to see its main personality.
>>> If you have a personal favorite monster and don't care for the others, sell 
the monsters you don't need.  If treated well, the monsters can rake in some 
money!
>>> Visit your corral often to feed monsters.
>>> It is almost necessary to have The Mana Orchards (#56) done to raise 
good monsters.
>>> Gaining pet levels:
>When you complete The Wisdom of Gaeus (#3), Daena gives you the Forbidden
>Ring.  If you equip it on a pet or NPC, the pet/NPC will get the same # 
>of EXP crystals as you.  If the pet picks up an EXP crystal, you'll get 
>the experience and so will he.

That's about it.  


------5: Instrument Making
If you want to make instruments, it helps to be able to.  Complete the 
event Instrument Making 101 (#54) to get the instrument creation part in 
your workshops.

--------A: Getting Elemental Coins
I think the tunes the spirits like is random, but to increase the chance 
of them liking it:
--> Have a melody line and a harmony line.
--> Have more than 1 instrument.
--> Try different tunes.
--> If you use all the instruments you can, try playing a tune with 1 
wimpy instrument.  Sometimes they hate a great masterpiece and like a 
little drumbeat.  It's happened.

Wherever there are monster eggs, there are also spirits.  What spirit 
appears depends on
the mana level (lower-left corner of world map) of the area.  For example:  
If an area had Shade level 3, Salamander level 3, and Dryad level 1, there is a 
3 in 7 chance that Shade will appear, 3 in 7 that Salamander will appear, and 1 
in 7 that Dryad will appear.  Try searching for elementals in a place with 
full mana power! (To get that, put the mana tree by it!)

I don't know what determines whether the coins are gold or silver.  It 
seems random.

--------B: Instrument Power Chart
The chart below is for the power of an instrument with a silver coin.  
For instruments with gold coins, add half (rounded down) of the current
power.
Example: A Forsenalron Drum made with a silver coin is power 8.  Add half 
(4), and you get 12.  That makes power 12 with a gold coin.
Example: A JacobiniRock Drum with a silver coin is power 7.  Add half (3, 
rounded down) and you get 10, the power for a JacobiniRock Harp made with 
a gold coin.

Note: The word inside the [brackets] is what is before the weapon name.  
Example: FishScale Flute would be called FishHarp.  The name will serve a 
purpose in Golem Creation.

The Chart:
Material: Harp : Marimba : Flute : Drum         
_______________________________________________________________________________
AnimalBone [Bone]:    16: 13: 17: 12
AnimalHide [Hide]:     4:  3:  4: 6
BaobobWood [Bao]:     21: 20: 25: 16
Coral [Coral]:         8:  8: 10: 6
EbonyWood [Ebony]:    28: 26: 33: 21     
FishScales [Fish]:     5:  6:  6: 4
Forsenalron [Forse]:  13: 13: 16: 8
GatorSkin [Gator]:    11:  9: 12: 11
GranzSteel [Granz]:   20: 19: 24: 13
HalleyRock [Aero]:    14: 12: 16: 9
HollyWood [Holly]:    14: 14: 17: 11
IshePlatinum [Ishe]:  48: 43: 56: 33
Ivory [Ivory]:        37: 31: 41: 27
JacobiniRock [Jacob]:  7:  6:  8: 4
JuddHemp [Hemp]:      10:  9: 12: 15
Lizard Scales [Liza]: 19: 18: 22: 14
LorantSilver [Lora]:  27: 25: 32: 18
Lorimarlon [Rimar]:   55: 49: 64: 38
Marble [Marb]:        15: 13: 18: 8
MenosBronze [Menos]:   6:  7: 8 : 3
OakWood [Oak]:         7:  8: 9 : 6
Shell [Shell]:         8:  8: 10: 6
Sultan'sSilk [Silk]:   7:  6: 8 : 10
ToppleCotton [Cot]:    3:  3: 4 : 5
VizelGold [Vizel]:    41: 37: 48: 28
WendelSilver [Wndl]:  34: 31: 40: 23

--------C: Magical Powers
I have not found anything that shows that whether you use a gold or silver coin 
makes a difference.  It matters in the power of the instrument, though.

I have not determined things like how rare the move is, how good it is, etc.  
I'd appreciate some help!

The following is a list of abilities that you can obtain from coins (maybe 
material matters in determining the ability):

Undine Coin:                                   Salamander Coin:
Splash Blade                                   Flame Shackles 
Watermill                                      Blazing Storm
Floodwater                                     Supernova
Aqua Slash                                     Flame Launcher
Aqua Launcher                                  Burning Needle
Bubble Shots                                   Fireburst
Tsunami                                        Firestorm
Water Nymph                                    Blaze Cannon
Water Cannon                                   Sparkling Flame
                                               Magma Shower
                                               Infernal Flame
                                               Salamander's Spear

Jinn Coin:                                     Gnome Coin:
Storm Zone                                     Earth's Fury
Tornado Blow                                   Terra Hammer
Wind Viper                                     Granite Shots
Cyclone Trap                                   Basalt Blast
Air Slicer                                     Earthquake
Jinn's Dance                                   Mica Crush
Cyclone Flower                                 Boulders
Cyclone Needle
Cyclone Whip

Wisp Coins:                                    Shade Coins:
Celestial Burst                                Evil Smash
Holy Slash                                     Diabolical Soul
Twinkle Beam                                   Black Wind
Blessed Spear                                  Diabolical Impulse
Celestial Blast                                Black Stinger
Divine Strike                                  Dark Sphere
Holy Thunderbolt                               Dark Prison
Wisp's Blaze                                   Black Shamshir
Holy Saber                                     Infernal Wave
Twinkle Ball

Dryad Coin:                                    Aura Coin:
Wood Spikes                                    Golden Aurora
Rose's Thorns                                  Platinum Flicker
Emerald Lancer                                 Golden Sphere
Emerald Storm                                  Platinum Arrows
Strangling Vine                                Platinum Needle
Emerald Orb                                    Glimmering Slash
Emerald Vine                                   Platinum Meteor
Emerald Jail                                   Golden Wheel
Dryad's Cyclone                                

The other part of the magic ability is it's range (lock won't activate unless an 
enemy is in the area, fire will):
LineLock/LineFire: Fires in a straight line on both sides.
RandomFire/RandomLock: Attack affects 3 random circles in battle.
FanFire/FanLock: Attacks in a cone shape.
SphereLock/SphereFire: Attacks in a circle in front of you.
DonutLock/DonutFire: Attacks in a circle around you.


------6: Golems
Under Construction
I got some general stuff in here, and I'll add more stuff later.
This section will be of use only if you have a Golem Workshop (#55).

--------A. General Creation
When you create a golem, you use one weapon and 1-3 armor pieces.  Use the 
strongest stuff you have.  The number of armor has the following effects:
3 pieces: 15% failure chance, 6x6 logic grid
2 pieces: 25% failure chance, 5x5 logic grid
1 piece: 35% failure chance, 4x4 logic grid.

Creation tips:
--Use three pieces of armor.
--Keep the weapon type in mind, it determines some attacks.
--Use the strongest things you have.

--------B. Painting
I'm still getting more colors in.  
Here are the paint colors, for those who care about their golem's appearance:

Apricat: Apricot
Bumpkin: Golden Orange
Cabadillo: Lettuce Green
Cherry Bombs: Berry Purple
Citisquad: Sweet Yellow
Conchurnip: Conch Gray
Cornflower: Sour Yellow
Diceberry: Strawberry
Fishy Fruit: Sour Yellow
Garlicrown: Crown Silver
Heart Mint: Mint Green
Honey Onion: Eliminates all color
Lilipods: Lili Purple
Loquat-Shoes: Golden Orange
Masked Potato: Masked Blue
Mush-in-a-Box: 'Shroom Silver
Needlettuce: Cabbage Green
Orcaplant: Orca Blue
Peach Puppy: Peach Red
Pine o' Clock: Pine o' Green
Rhinoloupe: Rhino Blue
Spade Basil: Basil Blue
Spiny Carrot: Sun Orange
Springana: Sweet Yellow
Squalpin: Dolphin Green 
Sweet Moai: Moai Gray
Whalamato: Tomato Red

--------C. Logic Blocks
What really makes a golem special is its logic blocks.  These determine its 
actions in battle.  Depending on where you place the block on the logic grid,
the range and guage is determined.  It's best to make the logic blocks fit the 
whole grid, and not have an empty spot.

The following are the shapes possible (It helps to draw a "blueprint" of the 
logic grid):
 
 @          @@      @         @        @          @@         @@@          @@@@
@@@         @@      @@@     @@@

@@          @@        @
 @@        @@         @@

Logic blocks:
Here is a simple chart for logic blocks.  If you have an instrument shop and a
blacksmith, this should be no problem.  The better power of the equipment you 
use, the higher power the logic block (like +3 or +1, or nothing which is +0).  
I have gotten a maximum of +5.

Logic Block List:

Note: Parts of this chart may have errors, but most of it is tested and correct.

First Componet | Second Componet | Logic Block      | Color
-------------------------------------------------------------
Hat            | Flute           | Acid Beam        | Red
Helmet         | Flute           | Acid Beam        | Red
Hat            | Gauntlet        | Barrier          | Red
Helmet         | Gauntlet        | Barrier          | Red
Shield         | Gauntlet        | Barrier          | Red
Shield         | Hat             | Barrier          | Red
Shield         | Helmet          | Barrier          | Red
Flute          | Flute           | Beam Shot        | Red
Mantle         | Pendant         | Bit Barrier      | Red
Pendant        | Pendant         | Bit Barrier      | Red
Ring           | Mantle          | Bit Barrier      | Red
Robe           | Pendant         | Bit Barrier      | Red
Robe           | Ring            | Bit Barrier      | Red
Ring           | Pendant         | Bit Beams        | Red
Ring           | Ring            | Bit Beams        | Red
Armor          | Armor           | Bomber Shot      | Red
Hauberk        | Armor           | Bomber Shot      | Red
Hauberk        | Hauberk         | Bomber Shot      | Red
Boots          | Armor           | Bowling Bomb     | Red
Hauberk        | Boots           | Bowling Bomb     | Red
Hauberk        | Shoes           | Bowling Bomb     | Red
Shoes          | Armor           | Bowling Bomb     | Red
Armor          | Marimba         | Buster Launcher  | Red
Flail          | Pendant         | Candy Drops      | Red
Flail          | Ring            | Candy Drops      | Red
Hammer         | Pendant         | Candy Drops      | Red
Hammer         | Ring            | Candy Drops      | Red
Knife          | Glove           | Chain Drill      | Green
Spear          | Glove           | Chain Drill      | Green
Staff          | Glove           | Chain Drill      | Green
Axe            | Spear           | Chain Guillotine | Green
Axe            | Staff           | Chain Guillotine | Green
Knife          | Axe             | Chain Guillotine | Green
Knife          | Sword           | Chain Guillotine | Green
Sword          | Spear           | Chain Guillotine | Green
Sword          | Staff           | Chain Guillotine | Green
Knife          | Knife           | Chain Spear      | Green
Spear          | Spear           | Chain Spear      | Green
Spear          | Staff           | Chain Spear      | Green
Staff          | Staff           | Chain Spear      | Green
2H Axe         | 2H Axe          | Chainsaw         | Green
2H Sword       | 2H Axe          | Chainsaw         | Green
2H Sword       | 2H Sword        | Chainsaw         | Green
Axe            | 2H Axe          | Chainsaw R       | Green
Axe            | 2H Sword        | Chainsaw R       | Green
Sword          | 2H Axe          | Chainsaw R       | Green
Sword          | 2H Sword        | Chainsaw R       | Green
2H Axe         | Mantle          | Chainsaw Spin    | Green
2H Axe         | Robe            | Chainsaw Spin    | Green
2H Sword       | Mantle          | Chainsaw Spin    | Green
2H Sword       | Robe            | Chainsaw Spin    | Green
Marimba        | Flute           | Diffusion Beam   | Red
Robe           | Drum            | Diffusion Beam   | Red
Hat            | Drum            | Dopplegangers    | Red
Bow            | Pendant         | Double Bits      | Red
Bow            | Ring            | Double Bits      | Red
Knife          | Harp            | Drill Missiles   | Green
Spear          | Harp            | Drill Missiles   | Green
Glove          | Armor           | Dynamite Punch   | Green
Glove          | Hauberk         | Dynamite Punch   | Green
Flute          | Drum            | Electric Charge  | Red
Bow            | Gauntlet        | Electric Net     | Green
Bow            | Shield          | Electric Net     | Green
Helmet         | Helmet          | Energy Charge    | Red
Hat            | Armor           | Fireworks        | Red
Hat            | Hauberk         | Fireworks        | Red
Helmet         | Armor           | Fireworks        | Red
Helmet         | Hauberk         | Fireworks        | Red
Marimba        | Drum            | Flame Cyclone    | Red
Marimba        | Marimba         | Flame Launcher   | Red
Helmet         | Hat             | Float            | Blue
Axe            | Axe             | Guillotine       | Green
Sword          | Axe             | Guillotine       | Green
Sword          | Sword           | Guillotine       | Green
Hat            | Hat             | Halt             | Blue
Axe            | Drum            | Hurricane Slash  | Green
Sword          | Drum            | Hurricane Slash  | Green
Gauntlet       | Marimba         | Immolation       | Red
Shield         | Marimba         | Immolation       | Red
Boots          | Harp            | Jet Dash         | Blue
Shoes          | Harp            | Jet Dash         | Blue
Glove          | Glove           | Knuckle Punch    | Green
Bow            | Drum            | Machinegun       | Green
Armor          | Flute           | Meteor Shower    | Red
Harp           | Harp            | Missiles         | Red
Hat            | Marimba         | Naplam Bomb      | Red
Helmet         | Marimba         | Naplam Bomb      | Red
Gauntlet       | Armor           | Nuclear Explosion| Red
Hauberk        | Gauntlet        | Nuclear Explosion| Red
Shield         | Armor           | Nuclear Explosion| Red
Shield         | Hauberk         | Nuclear Explosion| Red
Harp           | Marimba         | Projectile Shot  | Red
Drum           | Drum            | Pulse Attack     | Red
Boots          | Shoes           | Retreat          | Blue
Hat            | Harp            | Rocket Missile   | Red
Helmet         | Harp            | Rocket Missile   | Red
Glove          | Harp            | Rocket Punch     | Green
Flail          | Flail           | Rubber Hammer    | Green
Hammer         | Flail           | Rubber Hammer    | Green
Hammer         | Hammer          | Rubber Hammer    | Green
Armor          | Drum            | Scatter Bombs    | Red
Hauberk        | Drum            | Scatter Bombs    | Red
Bow            | Bow             | Shotgun          | Green
Flail          | Hat             | Spike-Bomb Hail  | Green
Flail          | Helmet          | Spike-Bomb Hail  | Green
Hammer         | Hat             | Spike-Bomb Hail  | Green
Hammer         | Helmet          | Spike-Bomb Hail  | Green
Flail          | Mantle          | Spiked Boomerang | Green
Flail          | Robe            | Spiked Boomerang | Green
Hammer         | Mantle          | Spiked Boomerang | Green
Hammer         | Robe            | Spiked Boomerang | Green
Glove          | Flail           | Spiked Punch     | Green
Hammer         | Glove           | Spiked Punch     | Green
Boots          | Mantle          | Spinning Blow    | Blue
Robe           | Boots           | Spinning Blow    | Blue
Robe           | Shoes           | Spinning Blow    | Blue
Shoes          | Mantle          | Spinning Blow    | Blue
Robe           | Mantle          | Spiny Guard      | Blue
Robe           | Robe            | Spiny Guard      | Blue
Bow            | Flute           | Wave Beam        | Red


------7: Tips 'n' Tricks
General:
You can change the day by moving on the world map.
The element in the upper-right corner is the day it is.
Lay the map carefully.  Put everything that can go on the water on the 
water, or you might run out of land.
Hit Start, Select, R1, R2, L1, and L2 at the same time to return to the 
game select screen.
To get rid of an NPC, just walk into your house.  Don't do this in quests 
like Daddy's Broom (#18) or The Lost Princess (#5).  If you do, you may 
never see the NPC again.
Having trouble getting the Mana level of a place up?  Just place the Mana 
Tree by it!
The further away something is from your home, the more valuable things you 
can buy there, and the tougher it is.  Use this to buy Lorimarlon from Geo (put
Geo in one corner, home in the opposite corner).

Fun Stuff:
You get a crab in your study/library whenever you complete a quest on the 
SS Bucaneer that you have to move the ship to complete (Max. of 4).
Hold L1 on a location surrounded by 8 other places to play Land Bopper 
(9 locations must be on the screen at once).
If you complete all of the quests with Sandra in it, go to the bar in Geo 
on Salamander Day to play a mini-game.

Get Strongest Sword from Saga Frontier 2 (Heishihorin 2HSword, power : 62):

1. Have a Saga Frontier 2 save on your memory card.
2. Highlight the save in a Legend of Mana Save screen, and then cancel out
of the Save.
3. Go to "The Bone Fortress" and head for the third floor. Go left,
upper-left, and then to the right. You'll see two skeletons on the bridghe.
When you get close enough to the skeletons, the event will trigger. After
defeating Deathbringer II, you will receive the strongest sword from Saga
Frontier 2.

Get Chocobo as your first pet monster:

1. Have a Final Fantasy VIII save on you memory card.
2. Highlight the save in a Legend of Mana Save screen, and then cancel out
of the Save.
3. Go to "Domina" and head for the western section of "Domina".
4. You will find Duelle and a monster egg here. If the interaction occurred
correctly, Duelle will tell you that the egg is a Bird Egg. Once you catch
the egg and the egg finally hatches, you will receive a Chocobo as your
first pet monster.

Get "FastestWheel" ring item (must finish "catchin' lilipeas" quest first):

1. Have a Chocobo Racing Save on your memory card.
2. Highlight the save in a Legend of Mana Save screen, and then cancel out
of the Save.
3. Go to "Polpota Harbor." On the "Polpota Harbor" map, Skippie will appear
and give you a ring item called "FastestWheel."

Boss & Enemy Tips:
Watch thier attacks.  Eventually you should be able to dodge them.
Make full use of your abilities and techniques.
You can pause during battle to see the enemies level.
My favorite tip: "Gain levels!"

Gaining Levels:
After you finish The Lost Princess (#5), the Boinks will have moved and 
open a new place in the Mekiv Caverns.  You can get good EXP back there!

If you have the Bejeweled City, go to the room where you get the diamond.  Keep 
entering and leaving.  The boss there, worth 900 EXP keeps coming back!

Sometimes you just need experience as an NPC. (This is a very cheap 
method!)  Load a high
level character game.  Go to the empty house in the center of Domina.  
Load in a low level NPC.  Now, set 2-player options so the NPC is 
controlled.  Go fight some tough monsters.  Have the NPC coward during 
battle, then snag the EXP!  I got my brother to level 20 before he hadn't 
even completed his second quest!  

Experienced players who have played through the game once and 
automatically started over have two options.  The high EXP mode (Nightmare
Mode), or the low EXP mode (Normal Mode).  Or, the extreme EXP mode.....
(No Future Mode)
See Encyclopedias --> The Forbidden Tome 

Catching Monster Eggs:
Walk up to them slowly.
Lay as much food as you want (Max of 5), you can pick it up after the 
monster is caught.  Wherever there are monster eggs, elementals (to get 
coins from) are there too.
Where bosses will be or used to be are good places to find eggs.

Dudbear Language:
Dub: "Hi", "Yes"
Dud: "Bye", "No" 
Duba: "You" 
Duda: "Me" 
Dubba: "Friends" 
Bubu: "Dudbear" 
Gugu: "Other creature" 
Da: "Light", "Stars" 
Ba: "Night" 
Dadda: "Lamp" 
Dubababa: "Many", "Very" 
Du: "Little" 
Baba: "Music" 
Dada: "Please" 
Gak: "Ack!" (Doesn't like it at all) 
Bub?: "What?"
Dada Dadda: "Please by a lamp." 


------8: Item List
This section may be moved to a new FAQ someday since it will get very, 
very long.  I have not worked on anything much in this, just the rarest 
and best items.

~~~~~~~~~~~~~~~~~~~
Under Construction
Pleae don't swamp me with e-mails saying where to get common stuff, just 
rare stuff!
~~~~~~~~~~~~~~~~~~~

Getting items from monsters easier:
-Equip draupnir ring (get it from nordic field quest) and 2 Destiny Dice
(get it from mad mallard monster).
-Bring Polter box pet with you or bring rabite with super luck with you
(about level 65)

--------A: The Items
The following abbreviations are used (from least rare to rarest):
VC = Very Common, C = Common, UC = Uncommon, R = Rare, VR = Very Rare, 
UR = Ultra Rare
-- = It doesn't matter  (a.k.a. buy it and get it from chests)

Items are in alphabetical order and in the following format:
Item: Class: Rarity: How to get

~~~~~~~~~~~~~~~~
Please read the Under Construction text at the beginning of this section.
~~~~~~~~~~~~~~~~

The chart (For now):
Adamantite:            Metal: VR: Dropped by Chess Knight
AnkhRock:           Aerolite: UC: Dropped by Shadow Zero
DragonBlood:         Bottles: UC: Dropped by Land Dragon, Sky Dragon
DragonBreath:          Vials:  C: Dropped by Land Dragon, Sky Dragon
DragonMail:            Armor:  R: Dropped by Land Dragon
DragonRing:            Armor:  R: Dropped by Sky Dragon
DragonScales:        Unknown: VR: Dropped by Land Dragon, Sky Dragon
DragonSkin:          Unknown:  R: Dropped by Land Dragon
DragonSteak:      Food(Meat):  C: Dropped by Land Dragon, Sky Dragon
FlyingDragonGrass:   Unknown:  R: Dropped by Sky Dragon
Giant's Horn:    Claws/Fangs:  R: Dropped by Chess Knight
HalleyRock:         Aerolite: UC: Dropped by Shadow Zero
HealingClaw:     Claws/Fangs:  C: Dropped by Chess Knight
IshePlatinum:          Metal: --: Buy it in Geo (See Tips 'n' Tricks)
Ivory:                  Bone: UC: Dropped by Chess Knight
JacobiniRock:       Aerolite:  C: Dropped by Shadow Zero 
Lorimarlon:            Metal: --: Buy it in Geo (See Tips 'n' Tricks)
Morph Meat:       Food(Meat):  C: Dropped by Shadow Zero
Orihalcon:             Metal: VR: Dropped by Punkster
TuttleRock:         Aerolite: VR: Dropped by Shadow Zero
VinekRock:          Aerolite:  R: Dropped by Shadow Zero

--------B. Monsters
Here is where to find the monsters:

SHADOW ZERO:
Gato Grottoes
The Underworld
Junkyard
Bejeweled City

Chess Knights:
The Midas Ruins
Junkyard
Tower of Leires
The Flames

Land Dragons:
Mekiv Caverns
The Flames
Mana Sanctuary

Sky Dragons:
Fieg Snowfields
The Flames
Mana Sanctuary

Punkster:
Junkyard



------9: What's to Come:
Note: Note: I will be unable to answer e-mails Mon 26 - Fri 30.

Next Version: Version 4.5
Expected: 6/25/00
In next version:
Minor Changes in everything!

Things to look for in the future versions:
More minor Changes in everything!
Complete Item List

Please contribute if you can!
Thanks! 

By SeanKelson@aol.com



------10: Credits
Thanks to Squaresoft for making such a great game!
Thanks to anyone who has written a walkthrough or FAQ, I know how hard it 
is.
Thanks to Ah King's Legend of Mana Site.  It helped me get the information 
I needed.  http://go.webring.org/go?ring=xeno_gears;id=18;go
It's a great site, although lots of stuff is for the Japanese version.  
Thanks To Ronnie Crowder's  (Deathscythe52@hotmail.com)  technique guide. 
It helped my get the techniques I missed.
Thanks to Aphel Aura (psiaura@singnet.com.sg) for the "Gaining Pet Levels" 
section.
Thanks to Joe Marshall (emeraldvale@hotmail.com) for telling me about No 
Future Mode.
Thanks to Soothsayer (soothsayer85@hotmail.com), Martin Wahyudi 
(lugia249@mail.com), kiah (unknown) and ctjanus (e-mail unknown) for their 
helpful posts on message boards.
Thanks to the following for their small, but very helpful contributions:
Jack Dietz (w8jcd@yahoo.com), The Andreen's (wandreen@swbell.net), Ryan 
Ballew (RBallew@DOCE.LSU.EDU), SLACHMO6@aol.com, Darkwarrior34007@aol.com,
Tom J Kenny (gen.tom@juno.com), Jeff (BigBruin8@aol.com), Wei Chern Chu 
(wchu2@kellychen.com), john yein (KaiRaven@excite.com), SLACHMO6@aol.com,
Abad0n@aol.com, Mog200@aol.com  
And thanks to all the e-mails (many, many, many) that helped me fix all of
the errors in all the versions.


 SeanKelson@aol.com

SenKelson's Legend of Mana Walkthrough Copyright 2000
You must adhear to all the mumbo-jumbo copyrights give.
You've probably heard it before, but...
You can't sell this or any of that stuff, this is my work!!!  Not yours.  
OK?  I spent over 10 hours on this, and you aren't gonna claim it as your own.

The following sites have permission to use this walkthrough as of 6/22/00:
http://www.gameadvice.com
http://www.gamesages.com
http://www.gamefaqs.com
http://www.gamesdomain.co.uk/
http://www.rpg-vortex.com 

