++++++++++++++++++++++++++++++++
DEUS EX FAQ VERSION 0.3
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Written and created by Frakkla
This FAQ is copyright Frakkla July 2000 e-mail at 
new_crime_crab@yahoo.com

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Table of Contents
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I.Copyright Information
II.How to Contact the Author
III.About Deus Ex
IV.Survivalist Guide
V.Walkthrough
VI.Thanks
VII.Log
VIII.Cheats (coming soon)



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I.Copyright Info
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This document is copyright Frakkla, July 2000
You MAY NOT use this FAQ in any magazine, CD, website, or anything else 
without MY WRITTEN PERMISSION! It can not be used for profitable 
purposes without letting me know and letting me have a share of the 
profit.
If you wish to contact me, e-mail me at new_crime_crab@yahoo.com. If 
your e-mail seems important enough to me, I will contact you. So don't 
get mad if I don't reply to your e-mail within 3 days of you sending 
it.
DEUS EX is copyright Eidos Interactive and ION Storm. Both of these are 
very good companies and most of the games I buy are from Eidos.:-)
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II.How to Contact the Author
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Once again, you can contact me at the e-mail address I mentioned above 
but I will not contact you immediately unless your e-mail sounds 
important.
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III.About Deus Ex
++++++++++++++++++++++++++
This game isn't what I think of a typical game. It is part Roleplaying 
and part 1 st person shooter. Most 1 st person shooters have a direct 
path for you to follow to complete goals for that level and to kill 
things without you getting lost. Most RPGs have a direct path to follow 
to complete the story. For example, go into town, find out about boss 
in dungeon, go to dungeon, and kill boss. Almost all RPGs do that. But 
this game lets you go anywhere and do anything. Your objective may be 
to kill someone, but you listen to the person you're supposed to kill 
and you instead kill a good guy that comes to kill the person. Or you 
could kill the person you were supposed to kill. I've never seen a game 
that let you do this and still go on with the story, so I was 
fascinated. So to be short and sweet, the game lets YOU create your OWN 
story. I've never seen anything like it! Also, the game is based on the 
based on conspiracies that everyone's heard about (Roswell, Area 51, 
secret government agencies, you name it, it's there). The game is based 
sometime in the 2050's where there's a plague going around (called the 
"Gray Death") and martial law has taken over the streets of most every 
city. You play as JC Denton, a nano-augmented agent for UNATCO; a small 
agency designed to stop terrorists. You are the second nano-agent 
created (the first was your weak brother, Paul), so you are THE BEST 
agent at UNATCO, by far. The other two GOOD agents are Anna Navarre and 
Gunther Hermann, who like to kill people for the fun of it. They are 
mechanically augmented and are walking junk compared to you. So, 
naturally, they don't like you since you will put them out of a job (I 
killed Agent Navarre the first time she insulted me). One more thing, 
this is how I played the game, that doesn't mean you can't do something 
different. And I think that's about it, so let's get on to the 
gameplay.
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IV.Survivalist Guide
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If you've played Deus Ex even a little, you know there's not a whole 
lot of ammo or healing areas in the game. So I'm going to tell you how 
to survive through the missions and still have lots of health and ammo 
to survive into the next mission. 

First of all, always let your buddies fight the bad guys if they can. 
They will always take out one or two enemies before they get taken out. 
Bots work really well in that scenario if you can ever get your hands 
on some. 

Next, always go for head shots. If you have the assault rifle, just try 
to keep it aimed at their chests since the recoil will kick it up to 
their heads. Also, keep pushing the aiming cursor down slowly so the 
rifle will keep at that same spot. 

When you find the augmentation that lets you heal; you just found the 
best weapon/item in the entire game! You can use it to heal up during 
battle and you can heal completely when you find a bioelectric energy 
restoring bot. I used this a lot during the game since it's very 
useful. 

Now remember to talk to everyone! Most of the people you find will 
either help you or tell you something about the local area. Most of the 
time, the people will tell you about another way into the building that 
your objectives tell you to break into. 

Next, always sneak up on your enemy. Never bust into a room and expect 
to live. You will most likely get shot in the head a few times and die 
in about 4 seconds. Try to hide behind something and get the enemy to 
come to you allowing you to pop them in the head. 

Now, when you're trying to be sneaky, you'll probably find some secret 
areas that have ammo hoards and healing points. You'll want to find a 
lot of these since they give you skill points too. 

Also, always try to keep as much of your inventory as you possibly can. 
This includes multi-tools and lockpicks. Upgrade lockpicks and 
electronics to Advanced as soon as possible. 

And drop the crowbar and knife as soon as you get a baton, they don't 
do as much damage as the baton does and they only take up space. Also, 
don't get flares or binoculars. 

Modify your weapons as soon as you get a mod. My weapon of choice was 
the pistol since it did moderate damage and could take out NSF with one 
headshot. A laser and a scope for the pistol really help. My next 
favorite was the sniper rifle with a silencer. It does a lot of damage 
and with a silencer it can be used for stealth. My third favorite was 
the crossbow since you can shoot someone with a tranq and then run away 
and they will collapse before they get to you. The assault rifle should 
be used for back up or for use against the MIB agents. 

Now, the walkthrough.
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V.Walkthrough
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1.Creating Your Character
2.Intro
3.Liberty Island
4.UNATCO HQ
5.Castle Clinton
6.Subway
7.Hell's Kitchen and Osgood's Place (rest coming soon)
8.UNATCO HQ (again) (coming soon)

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1.Creating Your Character
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First of all, Choose your agent's real name (put your real name if you 
want). This name will appear in some datacubes and books from time to 
time. You can also pick a different face if you want. Then you have to 
decide what skills you want. I chose computer, lockpicking and non-
lethal since you will use non-lethal a lot during the first mission. 
Pistols will have already been upgraded to Trained.
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2.Intro
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The cutscene starts off with the two big bad guys talking about the 
gray death. The one on the left is Walton and the one on the right is 
the billionaire himself, Bob Page. The intro is pretty cool, setting 
the story for the player. It shows scenes from the gray death, the 
martial law, the illuminati, and secret government projects.
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3.Liberty Island
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You'll arrive for your first mission on the docks outside the UNATCO 
HQ. Go to the right and grab the crowbar on the ground and smash up the 
boxes. A lockpick and binoculars will come out. Don't get the binocs, 
they're useless. 

Now your brother should arrive. You'll talk to him about the mission 
and then your brother will give you a choice of weapons. I suggest 
getting the crossbow since it gives you some extra tranq darts. Now 
talk to the UNATCO guy (the green uniform) and he'll talk about that 
idiot, Agent Hermann. 

Now jump down the stairs on your left into the water. When you're in 
the water, swim over to the left inside the cage. There'll be two boxes 
with a bio cell and a multi-tool. Don't use up the bio cell's you find 
yet since you will only have the strength augmentation and the 
flashlight and they don't take much BE energy. 

Now go back up the stairs and take a left. You'll see a security bot 
roaming around and some more boxes in the corner. Smash them up, and 
take the ammo. Now go up the ramp and look for some NSF guards. Get one 
to see you and then run back to the bot you saw earlier. The bot and 
your brother will kill the guy. Now take his ammo and the do the same 
thing to the next guard. You can kill about 3 or 4 guards in the 
immediate area with this trick. You also get a lot of extra ammo. 
Remember to search ALL bodies. 

If you look to your left in the shadows right outside the ramp, you 
should see some metal boxes and a brown box on top. Grab the small 
metal box and put it next to the big metal one. Then jump on the small 
one and onto the large one. Then crouch and grab the small box and put 
it next to the other metal box that you're crouched next to. Then just 
jump up there and use the baton to bust open the box and grab the gas 
grenade. Then just throw the small metal box off in case you need it. 
Also, I've heard that you can find a locked box somewhere in this area 
and that there's a med bot inside. I've never tried it but it might 
work. 

Now, head to the left to the guys in green. Talk to the first one you 
see to buy ammo from him. Buy the darts and the pistol ammo but not the 
scope. Now, depending on what you said to him, he gave you a password 
to a door. If he didn't, don't worry. The code is 0451. Go to the 
satellite dish near the helipad and look for the door. Next to the door 
should be a keypad. Just punch in 0451 and the door will open. Practice 
with it until you can do it fast, you will need to punch it in really 
fast sometimes to get away from enemies. Hint: you can use the numbers 
on your keyboard to enter the code. Now go inside and search the room. 
If you searched enough, you should have found a medkit, a datacube, and 
some darts. If you didn't find the datacube, you should go back to 
training and find that secret room.:-) Ok, the datacube says the login 
for the terminal on the wall is SATCOM and the password is UNATCO_001. 
Just login and open the satellite hatch. Inside you'll find en EMP 
grenade and you'll also get skill points. 

After that side thing, go back to the main path outside the UNATCO 
area. There should be a box with some ammo and a datacube. The datacube 
gives you a login and password for the small security systems. Now head 
inside the little passageway that you see down the path. There is a 
guard to the left and a bot that travels around the center. Wait for 
the bot to go by, then sneak to the left and take out the guard. Don't 
worry about the little alcove in the center, there's not really 
anything useful. Just go straight out of the little center area. 

Now you should be looking down a path that turns to the right at the 
end. Crouch down and head to the left behind the metal boxes. Sneak all 
the way down the path to avoid the guards. When you're at the end and 
the coast is clear, make a beak for the bot you see off in the 
distance. It's one of yours so use it to take out any guards that might 
have seen you. 

Now on the left should be another ramp going down to another dock. This 
is the north dock that the computer hacker guy and your brother were 
talking about. There should be 2 guards that are guarding the area. Get 
them to notice and then run back to the bot for it to kill them. Take 
their stuff and watch out for the sniper that hears the gunshots. He 
can kill you in 2 hits so watch it. Break up all the ammo boxes you see 
while heading down the dock. On the right end is a box with a medkit 
and on the left is Harley Filben, one of your objectives. Talk to 
Harley and he'll give you a key. Then talk to the lady in the corner 
for some ammo and info on a back entrance to the statue. Take anything 
but the flares and then head outside. If you jump off the dock to the 
left, you'll see a sunken ship. Swim down to the ship, (I hope you have 
a trained skill in swimming) and pick the lock on the hatch. Now swim 
back up for air and then go inside to get the skill points, ammo, and 
mods for your weapons. Now head back to the security bot outside the 
dock. 

Ok, so you've got the key to get in, and you think you're prepared for 
a major battle. Well guess what! You couldn't take out 2 spider bots 
with your lousy inventory! You may see a lot of FAQ that say to go in 
the front door, but that's a suicide mission! The best way in the 
statue is to go in the back way. Heck, it's always better to go in the 
back way. Remember the survivalist guide?!

Now take a left when you leave the docks. You should travel straight 
for that concrete structure in the distance. When you get to it, look 
down the ramp and you should see a guard. Tranquilize him and then go 
inside. Try to get all of the ammo crates. When you see the electric 
thing, look on the back of the lifting machine for a button. Press it 
and then run to the front of it to get on and ride it up so you can 
jump over the electricity. When you want to get back, just from the box 
with the ammo crates to the boxes next to the electricity and then jump 
over. There's also a multitool on top of the boxes near the entrance.

At the entrance of the underground thing, you should see a big stack of 
large metal things going up to the top of the statue. Use the ladders 
and boxes to get to the top. At the top there is a guard roaming 
around. Tranq him and then jump back over the side and crouch so he 
can't see you. Now tranq the other guards up there until it's 
completely empty.

When it is, go in the doorway at the front of the statue. Take out the 
guard inside and then head for the stairs going down. You should see a 
TNT crate on your right before you get to the stairs. Grab it and then 
go down the stairs. On the next floor should be a gun turret and a 
camera. Just crouch at the top of the stairs just before the turret and 
throw the crate down. It should explode taking out the turret and 
camera and if you were high enough it shouldn't hurt you.

Now just go inside and take out the guard to your right on the overhead 
walkway and the guard on the ground floor. Warning: Do NOT let them 
sound the alarm. If they do, head upstairs until they stop looking for 
you and then head back down and snipe them with your pistol. When 
that's done, explore the central area for guns and ammo. Hack the ATM 
machine for 100 credits. Then look for the grate to the air 
conditioning duct on the wall on the ground floor. Go inside and grab 
all of the items but don't pick the lock on the door. When that's 
cleared, go back to the laserbeams. If you stopped everyone from 
sounding the alarm, there should be 2 guards on the right, right after 
you go through the lasers. Take them out. DON'T use a multi-tool to 
turn off the lasers. That's just a waste.

Once inside, go straight into the room with the jail cell. Go to the 
right towards the desk so that the turret can't shoot at you. Hack the 
computer terminal (or use the password and login from those datacubes 
from your brother) and turn off the camera and open the door. Once 
inside the door, talk to Gunther. He will talk to you about how UNATCO 
is just showing off their new augmentation project, but what des he 
know? Don't give him the pistol, you need it. Just tell him to go home. 
When that's over with, head upstairs back to where the TNT crate was.

Now go upstairs instead of downstairs. There should be 2 guards talking 
about the ambrosia shipment. Just crouch and sneak past them. You'll 
meet up with JoJo later. Go up another flight of stairs. Keep crouching 
because at the top is another set of guards. Tranq one and then run 
downstairs until the other one follows and then take him out with the 
prod and baton. Now go all the way upstairs to the commander.

You'll talk with him awhile and then the computer guy will tell you 
mission complete. Grab the augmentation canister and then keep talking 
to the commander. He'll tell you about some conspiracies and how the 
government made the gray death. You can kill him if you want, I decided 
not to since I promised Harley Filben that I wouldn't. Head downstairs 
to where those 2 guards were talking. They'll be dead and you can 
search this area for gas grenades. They are proximity triggered so 
watch out. Just remember training and click on them to turn them off. 
Now search all over the entire island for anything you might have 
missed. There aren't any guards now since UNATCO killed them all. Also, 
you have enough skill points now to upgrade something, although I would 
recommend saving them until you have enough for electronics. 

When you're done, head back to the UNATCO base area. Your brother will 
be waiting for you. Talk to him and then head inside. Congratulations, 
you just completed your 1 st stealth mission. MISSION COMPLETE. 

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4. UNATCO HQ
++++++++++++++++++
You start off just inside your home base. Search the area and then head 
straight beyond the guy at the desk. You'll eventually come to a room 
with a guard and a retinal scanner. Just click the scanner and head 
through the door. Go through the next doorway and then down the stairs. 
For this are it's not that hard to figure out what you're supposed to 
do and there's not anyone shooting at you, so I'm not gonna tell you 
exactly what to do. First of all, your office is to the right on the 
floor of manderley's office. Lounge is in the doors next to it, 
manderley is next to those doors, and everyone else is downstairs. 
DON'T use a lockpick on the closets or the locked offices. You'll find 
keys for those in different rooms. The closet key is on manderley's 
secretary's desk. The locked office key is in the secret room 
underneath the floorboards of the hacker's room. Just crouch and roam 
around the floor until you can click on the door. Hint: it's by the 
pinball machine. Just explore to find out where everything is and then 
go to the med station where you can use the augmentation canister 
(choose the microfibral muscle thing) and heal up. Remember to go 
everywhere and then head for Manderley's office. He'll give you a new 
mission and tell you to get back to the boat you saw at the very 
beginning of the game. Before you leave, don't forget to grab the candy 
bars that are lying around. You'll need them for the hungry kids in the 
next mission.

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5. Castle Clinton
++++++++++++++++++
You should arrive with Anna running up to you. She talks to you about 
your objective and then runs to the castle. Follow her and talk to 
people along the way (They don't really matter, I'll tell you what to 
do anyway). Also, give a candy bar to the hungry kid. When you get to 
the castle, walk around the outside of it and get all the ammo. When 
you're ready, head inside until one of the NSF sees you and then run 
back outside so that your teammates kill them. Easy!

Now just go inside and finish off anyone with your baton. Now look 
around for ammo crates. When you're done, go inside the kiosk in the 
middle and grab the key to the doors. Now find the keypad, (don't worry 
about the locked safe) the code is 666. But before you go down the 
stairs, give a candy bar to the hungry kid. You'll get 50 extra skill 
points. Go down the stairs and take a left. Go through the first door 
on the left. You should see a guard patrolling. If not, wait there 
until you do. Tranq him and then run away. If the alarm goes off, don't 
worry. Now go down the hallway to the furthest door. It should be 
locked. Just plant one of those LAMs that you should have picked up. It 
should destroy the door and the safe in the new room. Grab the canister 
and ammo, then hack the computers and turn off the cameras and open the 
doors. Now go back to the room where you tranquilized the guard. Go 
inside this room and smash up all of the ammo crates. When you're done 
with that, go into the room with a desk off in the distance. Save your 
game now, because there's a guard with a flamethrower right around the 
corner. Be careful taking him out, once you get hit with the fire, you 
burn until you die. Just keep your distance and shoot him with the 
pistol. 

After he's taken out, continue forward to the next room. Take all the 
items in here except the cigs and the baton. Try to get rid of enough 
of your inventory to get the flame-thrower. Don't drop any useful 
items. Drop things like food, drinks, goggles, ps20, maybe the pepper 
cartridge, just anything that doesn't seem useful. In the next small 
room, turn on your flashlight eyes and look for a grate for the air-
conditioning duct. Get inside it and go all the way to the end. Climb 
up the ladder. 

In this room, take out the guard and then go to the right. Just keep 
going forward and take out all the guards along the way. Once you've 
done this, there aren't any guards left in Castle Clinton. Now just 
head back to the room with the alarm and go in the other door instead. 
In that room is the ambrosia. Now go back to air condition duct and 
climb up the ladder. This time go left and head up the stairs. Go 
through the doorway on the right and get all the items on the table 
(avoiding the flares). Now jump in the water and swim down to the 
bottom and get the 10mm ammo. 

Go back to the stairs and go to the left instead of the right. The door 
should slide open and you'll appear back at the beginning of the 
mission. Now just head back to Agent Navarre. She'll brief you on your 
next mission and how Paul has screwed up again. 

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6. Subway
++++++++++++++++++
Once you get to the subway area, the UNATCO troops will have taken out 
the NSF. If the didn't, just take out the stragglers. Now search all 
the bodies for items, and then search the houses for items. Now pick 
the lock on the safe that's in the house closest to the entrance of 
this area. When you're done, head over to the subway entrance, but 
don't go in yet. Save your game because this area is tricky. 

Enter just far enough so that you can see the enemies' heads. Use your 
pistol to kill them. Now go down far enough so that you can see anyone 
who comes up the stairs to the left. Shoot anyone coming and if the guy 
with the flame-thrower comes up, just back off so that the flames don't 
reach you and just kill him from there. When no one else is coming up, 
jump over the boxes and get the ammo. Now get back up to the entrance 
of the subway area. 

To the left of the entrance should be a maintenance hatch that you can 
open. Go inside it. Open the next door. Go down the ladder to the last 
opening and hop inside it. Don't worry about the steam coming up. Take 
the first right inside the shaft and you should come out inside the 
subway station. Going through the vents saves you from using your EMP 
grenade that you got from Agent Navarre so that you can use it on bots 
later on in the game. Get out your baton and bop any terrorists left. 
Be careful not to hit the TNT crates. Now get all the ammo in the area. 
Talk to all the hostages and then hop on the subway. You're headed for 
the Hell's Kitchen.

++++++++++++++++++++++++++++++++++++++++
7. Hell's Kitchen and Osgood's Place
++++++++++++++++++++++++++++++++++++++++
You emerge in the Hell's Kitchen subway station. Talk to all of the 
bums and then head up the stairs. Your brother comes down and talks to 
you about your mission objectives and how to get some extra ammo at his 
apartment. Just head outside and take a right. 

Search the bodies and then head for the brown fence. Go through and 
head over to the bum that's being mugged by some NSF guys. Listen to 
them talk for a bit and then pull out your sniper rifle (if you have 
one) and shoot both of the muggers in the head. The bum gives you some 
information about the underground if he doesn't get killed. In this 
little area you can play some b-ball. Just grab the ball and try to 
make it. You get a cool little message if you make a basket. 

If you keep going through this little alleyway, you'll come up on some 
crates that are actually a side path into smuggler's place. I don't 
recommend picking the lock since you can get in without doing that 
later. Just head back to the subway entrance. 

If you go to the left to what looks like a little hole in the sidewalk, 
you'll reach smuggler's front door. Remember where this is because 
you'll need to come back later. Right now he'll just give you some 
cheesy excuse not to let you in until you know the password. 

If you look to the south, you'll see some UNATCO troopers. Talk to them 
and they'll tell you about how your brother is a sissy when it comes to 
killing people. They'll hand over the gas grenades that your brother 
gave them. Now go around the corner to the 'Ton hotel. One of your 
troopers is there at the front door. When you reach him, you should 
hear some gunfire. Run around the corner and watch the UNATCO take out 
the NSF. Don't worry if you get shot up, you'll find a med bot later. 
Search all the bodies when they're all dead. Drop the flame-thrower for 
the assault rifle. You should also find a key to Osgood and Sons' and a 
key to the back door. 

Now go back to the 'Ton Hotel. The UNATCO trooper will tell you about 
there being hostages on the second floor. Go into the Hotel and hack 
the ATM machine. Now sneak past the desk clerk into the opening to the 
west. Crack open the ammo crates and then climb the ladder to the 
second floor. Now save your game just in case. Go out through the 
elevator door and take out the 2 terrorists without getting the 
hostages killed. You get 65 skill points for the girl and a password 
from the guy. Now head downstairs and take out the guy behind the Hotel 
owner. Talk to the guy and then grab the credit chit and the nanokey. 
Head upstairs and open Paul's room. Check the entire area for a 
datacube, food, a medkit in the bathroom, and some money under the 
nightstand. Now click on the painting to reveal a keypad. The password 
is 4321. The secret room will open and you can get a lot of goodies. 
Login to the computer to find some info about Paul and his girlfriend. 
Now go to another room and unlock it but there's nothing inside but 
dead bodies and a locked closet. Don't even pick the lock for the 
closet, there's nothing useful inside. Just exit the Hotel.

The UNATCO trooper outside will say something about not needing the 
specialist and then let you go. Take a right around the corner and head 
past the park and up the stairs to the free clinic. It will have a sign 
above the door. Go inside and talk to some bums to get info about the 
warehouse, then find the doctor that's being yelled at by a bum. Tell 
the bum to leave him alone but don't buy the treatment from the doctor. 
I'll give you the code for free. It's 2153. Just input that and you 
have a free medbot. (I still can't figure out why they call it a "free" 
clinic when you have to pay money to get healed) When you're done 
healing and installing augmentations, leave the free clinic. 

When you get out, head northeast to a door that goes inside the dance 
club. There's also a sewer outside that you'll need to go inside later. 
Remember where it is. Now go inside the door. Talk to the girl who 
tells you about Sandra. You need to rescue her and then come back to 
this girl. You can talk to the guy in the chair, but he's just 
annoying. Go talk to the guy that's talking to the woman about 
ambrosia. Don't threaten him, he gives a lot of information. He also 
gives a code-3316. Now talk to the pilot named Jock. Get him some beers 
and he tells you about your brother, Area 51, and the black 
helicopters. Now go out the way you came in the bar, go right, and then 
left into an alleyway with Sandra and Johnny. Wait until Johnny and 
Sandra are done talking, then talk to them. Johnny gets mad so just put 
a bullet in his head. Now talk to Sandra to get the password to 
smuggler's place. Go back into the club and tell the girl that Sandra's 
alright. She just gives the same code, but it's good to help some girls 
out. Now head out the front door and hack the ATM machines on the way. 

Now head to the right back to the area where smuggler's front door is. 
This time you know the password so you'll get in. When you step off the 
elevator, search the area for ammo crates and other items. Before you 
touch the laser beams, go inside the little building to the left and 
use a multi-tool on the box to get rid of the laser. Now just go 
through the door at the end. You'll meet smuggler in the next room. 
Don't buy anything from him, but agree to go after his buddy. Now 
search the rooms for items. In his bedroom you'll find a keypad behind 
his bed. Use some multi-tools and then grab the goodies inside. Now 
exit smuggler's place. 

Go back to the back of the club where the sewer grate was. Unlock it, 
the drop down inside. You'll see a walkway with a guard with a funny 
uniform standing in the middle. Shoot him in the head without him 
seeing you. There should be another guard patrolling a small walkway to 
your left so shoot him in the chest. Step back a little and let him 
sound the alarm. If he doesn't see you, The other guards won't know 
where to get you. They'll just stand next to the alarm. Just shoot them 
all in the head and then go across the walkway and get the ammo. If you 
read the datacube, you'll find out the login and password to the 
computers and find out that this is a group called "MJ12". 

Go out the door and to the right towards the computer on the wall. 
Rotate the bridge and turn off the cameras. Go across the walkway to 
the new area. Go down the ladder and take out the guard patrolling this 
area. Now go through the next door. Run as fast as you can down the 
hallway so that the turret can't shoot you. Go through the next door. 
You'll come to a door with a keypad. The code for all the doors in this 
place is 2167. You'll need it for every keypad. A guard might hear you 
so take him out if he does. If not, then just shoot him when you open 
the door. If you disobeyed me and kept the flame-thrower, it really 
helps in this section the camera will sound the alarm since there's a 
guard that you'll have to fight on this walkway. Just shoot the other 
guards that come up if you don't have the flame-thrower. 

When there's no one else, hack the terminal and turn off the cameras. 
Now go search through the rooms for items and then find Schick. Tell 
him to make a break for it since there aren't any more guards. Now use 
a multi-tool to open the ammo room. Grab everything and make room for 
the LAW. NOW you should really drop the flame-thrower. Now go back out 
and talk to Schick. Now you can go to the first terminal you used to 
flip the bridge around. 

When you're back to the terminal, use it to open the closed door. Now 
go down the ladder to the left of the terminal as quickly as possible 
to get to the door before it closes. Now crouch and go through all of 
the laser beams without touching them. It IS possible. At the end of 
the path, enter the code into the keypad and then go through the hole. 
Go straight to the other end of the sewer and up the ladder. Don't 
worry about the alarm, Nothing happens to you. Search the bodies for 
all of the items, wait for the alarm to stop, jump over the pipe, then 
go back through the hole that you came in through. Now go all the way 
back, up the ladder, rotate the bridge, and then out of the sewers. Now 
head back to Smuggler and tell him about his friend. He drops his 
prices drastically so I bought the scope from him. You never know when 
you're gonna need to snipe. Now head for Osgood and Sons'. This will be 
your last stop in NYC. 





++++++++++++++++++
VI.Thanks
++++++++++++++++++
I would like to thank the gamer's press for helping me during the early 
areas of the game with their walkthrough.

I would like to thank gamefaqs.com for posting my FAQ.

Thanks!

++++++++++++++++++
VII.Log
++++++++++++++++++
July 26, 2000 Beat Deus Ex and started work on FAQ. Maybe I can submit 
my first work in tomorrow.


July 27, 2000 Finished Liberty Island walkthrough area and other 
sections. I might submit the first draft tonight. The FAQ will be 
version 0.1 since it's nowhere near being finished.


July 28, 2000 Started Version 0.2 with UNATCO HQ and the beginning of 
Castle Clinton.

July 29, 2000 Finishing areas Castle Clinton to Hell's Kitchen, I'll 
try submitting tonight.
