<<====F====>>           <<====F====>>             <<====V====>>
 <<  F I N A L  F A N T A S Y  V I I I   B O S S  W A L K T H R O U G H   >>
            <<====I====>>             <<====I====>>           <<====I====>>

        version 1.7
        for the Sony Playstation and PC
        by iDragon <idragon_x9@hotmail.com>
        28th June 2000


Disclaimer:

This FAQ is intended for private and personal use only. If you want 
to use it on your webpage, ask for my permision first. You must publish 
the walkthrough in its entirety if used. This disclaimer and copyright 
notice must appear in full as well. I do not want this published in 
magazines, books, guides, etc. This FAQ CANNOT be used for profitable 
purposes. Anyone who has violated this agreement will be severely dealt 
with.


=============>
< I N T R O D U C T I O N >
              <============


 Welcome to my Final Fantasy 8 Boss Walkthough. I have devoted plenty 
 of my time writing it, so read it through before sending me any 
 unnecessary questions that are already answered in this walkthrough!

 To put it simply this isn't just a boss walkthrough, it also includes 
 the complete battle system tutorial and other FF8 tips, to help you 
 answer frequently asked questions about FF8 gameplay.

 I would like to thank everyone who has written in with comments and 
 tips.



================>
< U P D A T E S / V E R S I O N S >
                  <================

version 1.7 [28th June 2000]
  - Added new contributions.
  - Rechecked and updated most sections.

version 1.61 [12th April 2000]
  - Added Lorraine Fisher alternate Ultimecia strategy.
  - Corrected the mistakes pointed out by Jereme Bivins.

version 1.6
  - Published Dino Angelo de la Rama's HUGE Omega Weapon 
    strategy.
  - Updated some menu sketches.

version 1.55
  - Upadated most sections.
  - Made some grammar corrections.

version 1.5  
  - Updated the walktrough for the FF8 PC version.
  - Published all contributions.
  - Updated some strategies.
  - Changed the look.
  - Added additional info in some sections.
  - Got rid of some more typos. 
  - Removed the cast and lyrics section (who read it anyway).

 version 1.4  
  - Finally wrote the complete FF8 boss walkthrough! 
  - Added the FF8 tips and secrets section.
  - Regular section updates.
  - Updated some old boss strategies.
  - Updated the basics and battle system tutorial sections.
  - Added the elemental and status attack explanation. 
  - Added info on drawing GFs from Ultimecia castle (sub)bosses.
  - Published some more contributions.

 version 1.31 to 1.35
  - Corrected the line mistake.
- Made a lot of corrections in all sections. 
- Added the cast section. 
  - Corrected the wrong written names thanks to <VvMach5vv@aol.com>.
  - Added a way to get the phoenix summon.
  - Corrected some typos.
  - Added Obsidian Rose's <judech@mediaone.net> card section.
  - Added Teyunde Sakurambo's <jsteadma@gac.edu> FF new game cheat.
  - Added Chris Bradow <tke_277@hotmail.com> tips.
  - Updated the Phoenix and cast section (by YTH).

 version 1.3  
  - Added Gilgamesh to the GF section.
  - Added info on Quistis enemy skill items.
  - Mayor update in the limit breaks section.
  - Added specific limit break systems explanation.
  - Added new strategies on beating Omega and Ultima.
  - Wrote a way to defeat Ultimecia quickly.
  - Added info on getting Laguna and Gilgamesh card.

 version 1.2  
  - Made corrections in limit breaks section.
  - Added more info on finding weapon upgrade items.
  - Added some Weapons strategy notes.
  - Added Odin to secret GF section.
  - Added more information on getting other G.Fs.
 
 version 1.1  
  - Added the SeeD test results.
  - Wrote the junction menu section.
  - Updated the Ultima and Omega Weapons strategy.
  - Minor update, corrections made in some sections.
  - Updated the weapon upgrade item list.
  - Added the secret GF section.

 version 1.0  [22th September 1999]
  - Completed the main boss section of the walkthrough.



===============>
< C O N T R I B U T E  I N F O >
                <===============

If you have any contributions of corrections, please send your info 
to my E-mail and I'll publish it (and add your credit where is due).

Thanks for your support.



================>
< T A B L E  O F  C O N T E N T S >
                 <=================
 
 I.     BASICS 
 II.    BATTLE SYSTEM TUTORIAL
 III.   BOSS WALKTROUGH DISC 1 
 IV.    BOSS WALKTROUGH DISC 2 
 V.     BOSS WALKTROUGH DISC 3 
 VI.    BOSS WALKTROUGH DISC 4 
 VII.   CONTRIBUTIONS
 VIII.  CREDITS
 IX.    CONCLUSION



=========>
< I.  B A S I C S >
          <========

<====><====><====>
   BASIC CONTROLS
 <====><====><====>


The default controller settings for the Playstation version, are 
following:

/THE FIELD/

(when walking through prerendered areas)

[D-pad/Left Analog-Stick] == [Moves the party around]
[X] == [Opens up conversations, activate switches, examines, picks up 
       items, ect.]
[Triangle] == [Cancels actions. Press together with the D-pad to walk]
[Square] == [Opens up conversations or initiates a Card Battle game]
[Circle] == [Displays the menu screen]
[Start] == [Pauses the game and brings up the bar that toggles the
           dualshock feature on/off]
[R1+R2+L1+L2+Select+Start] == [Resets the game. You must first pause 
                              the game]


/WORLD MAP/

(when traveling through the huge 3D world map)

[D-pad/Left Analog-Stick] == [Moves the party or vehicle around]
[Right - analog stick] == [Moves vehicle forward or backward]
[Square] == [Accelerates vehicle]
[Circle] == [Displays the menu screen]
[X] == [Enters locations, mount/dismount vehicle]
[Triangle] == [Reverses vehicle]
[R1] == [Rotates the camera clockwise]
[L1] == [Rotates the camera anti-clockwise]
[R2] == [Switches between view points]
[Start] == [Pauses the game and brings up the bar that toggles 
           the dualshock feature on/off]
[Select] == [Toggles the World Sphere map/Mini map/No map mode]
[R1+R2+L1+L2+Select+Start] == [Resets the game. You must first pause
                              the game]


/BATTLE CONRTOLS/

(when you encounter battles)

[D-pad/Left - analog stick] == [Selects commands]
[Circle] == [Confirms selected command]
[X] == [Cancels command]
[Square] == [Tap repeatedly to boost GFs Summon Magi. Note, the GFs 
            has to learn the Boost ability to use it] 
[Triangle] == [Switch to another character with full time bar]
[R1] == [Triggers an attack. Only works with Squalls and Seifers 
        Limit Breaks]
[L1] == [Toggles the target window on/off]
[Start] == [Pauses the game and brings up the help and the rumble 
           feature window]
[Select] == [Hides all windows when held down except boost window]
[R2+L2] == [Press together to escape. Doesn't work in boss battles!]
[R1+R2+L1+L2+Select+Start] == [Resets the game]


The default Keyboard settings for the PC version, are following:

[Select] - X
[Cancel] - W
[Play Cardgame/GF boost] - A
[Rotate Right] - C
[Rotate Left] - Z
[Menu] - D
[Toggle display] - F
[Trigger] - E
[Pause] - S
[Misc] - W


NOTE! 

You can recalibrate your Joypad or Keyboard controls by running FF8 
Config from the windows start menu or FF8 dir.


<====><====>
   EXP & AP 
 <====><====>

The level system in FF8 works like this:

- With every level up characters stats will increase.
- All levels ups are one thousand experience points apart from another.
- Exp. point are earned by defeating enemies.
- You don't gain any exp. points from bosses.
- You also gain exp. points if you run from battles.
- Character with the finishing blow will gain some extra exp. points.
- Junctioned GFs split characters exp. points at end of the battle. 
- Exp. points will also level up the junction GFs. Characters' level 
  won't increase, if he/she doesn't take part in battles.
- Character won't get any exp. points if he/she's dead at the end 
  of the battle.
- AP points will let your junctioned GFs learn new abilities.
  Example, GF Quezacot Card ability needs 40AP, so you will need 
  40AP to learn the ability.


<<-TIP->>

Use HP/Str/Spd/Vit bonus abilities to raise specific attributes every 
level.


/GAIN FAST LEVEL UPS/

You can gain fast level ups from very strong monsters located on the 
Islands closes to Heaven/Hell. You can reach them after you have got
the Rangok (disc 3 and 4).

Island closes to Hell: Located on the most west island of the World
                       Map, near Galbadia Area.

Island closest to Heaven: Located at northeast from the Chocobo
                          Shrine, near Esthar Area.

<<-TIP2->>

You can check if you're in the right location. Press start to enter the 
main menu. The name of the location is shown on the bottom message.

  I recommend that you land with the Rangok on the Island closes to 
  Hell/Heaven. You'll will encounter many tough enemies here (Hexa 
  dragons, Ruby dragons,Blue dragons, Malboros, etc.). Their HP and 
  attack damage depend on Squall's level. There is a way to defeat 
  them fast. Have Squalls Str at 255. Equip him the most powerful 
  weapon (hopefully Lion Heart) and junction Cerberus ability Auto 
  Haste. Have Squall in critical status. Now when you enter a battle 
  press square button repeatedly until Squall is able to use his 
  Renzokuken.


<<-Alternate method->>
submited by Chris Bradow <tke_277@hotmail.com>

Junction 100 Death to any if not all of the characters' Elemental 
attacks. This won't kill Hexadragons or Ruby Dragons in my experience.
But it does make extremely  short work of most of the creatures on the 
island. (Blue Dragons, Grendels, etc.) 


/GAIN ENDLESS AP/

Land the Rangok on small island in the South-East Sentura region. Direct 
east from Edea's house. You'll encounter strange cactus-like creatures 
here. Finish them off before they run away (having Squall in critical 
status using his Renzokuken works fine). 20 AP points each!


<====><====><====><====>
    SEED TEST RESULTS
 <====><====><====><====>

In FF8 money is tossed aside in the name of progress. You won't get
any money from enemies and bosses like in other FF series.

Press start to enter the main menu. Enter the Tutorial menu.

 _________________________________________
  EXPLANATION                JUNCTION     
  _______________________    ITEM         
  SQUALL    LV 25            MAGIC         
  RINOA     LV 21            STATUS       
  SELPHIE   LV 20            GF                 __________________
                             ABILITY            Basic Operations  
  _______________________    SWITCH             Battle Operations 
  ZELL       LV 13           CARD               Card Game Rules  
  QUINTIS    LV 18           CONFIG             Online Help       
  IVINE      LV 16        -> TUTORIAL       ->  TEST              
  _______________________    SAVE               Review            
  TRAVIA GARDEN                                 Icon Explanation  
                                                Information       


In FF8, your party receives money from the SeeD on a timely interval.
The sum is determined by your SeeD ranking. To write the SeeD tests 
enter tutorial option in the main menu screen. The actual number of 
tests Squall can write depends on his level, i.e. a LV. 12 Squall has 
access to only 12 of total 30 tests. The test answers are gathered bellow.
The money can be mostly spend on items and weapon upgrades.

      Lv 1:    Y, N, Y, Y, Y, N, N, Y, N, N   
      Lv 2:    Y, N, Y, Y, Y, N, Y, Y, N, N 
      Lv 3:    N, N, Y, N, Y, Y, Y, N, Y, N    
      Lv 4:    N, Y, Y, Y, N, N, Y, Y, N, N   
      Lv 5:    N, N, N, Y, Y, N, N, Y, Y, Y  
      Lv 6:    Y, N, Y, Y, N, N, Y, Y, N, Y   
      Lv 7:    Y, Y, Y, Y, Y, Y, N, Y, Y, N   
      Lv 8:    N, Y, N, N, Y, Y, N, N, Y, N    
      Lv 9:    N, Y, N, N, N, N, N, N, Y, Y    
      Lv 10:   Y, N, N, N, N, N, N, N, Y, N    
      Lv 11:   Y, Y, N, Y, Y, N, Y, N, N, Y     
      Lv 12:   N, Y, N, N, Y, N, Y, N, Y, N    
      Lv 13:   Y, N, N, N, Y, N, N, N, N, N    
      Lv 14:   Y, Y, Y, Y, N, Y, Y, N, Y, N   
      Lv 15:   Y, Y, N, N, N, N, N, Y, N, Y    
      Lv 16:   Y, N, N, Y, N, Y, N, N, Y, N     
      Lv 17:   Y, N, N, N, Y, N, N, Y, N, N 
      Lv 18:   Y, N, N, N, Y, N, N, N, N, N 
      Lv 19:   Y, N, N, Y, N, N, N, N, N, Y  
      Lv 20:   Y, Y, N, Y, N, Y, Y, Y, N, N   
      Lv 21:   Y, Y, Y, Y, N, N, Y, Y, Y, N    
      Lv 22:   N, N, N, Y, N, N, N, Y, Y, N    
      Lv 23:   Y, N, N, N, N, Y, Y, Y, Y, Y     
      Lv 24:   Y, Y, N, N, Y, Y, N, N, N, Y   
      Lv 25:   Y, N, Y, Y, Y, N, N, Y, N, N    
      Lv 26:   Y, Y, N, Y, N, Y, N, Y, N, N    
      Lv 27:   N, Y, N, N, N, N, Y, N, Y, N  
      Lv 28:   Y, N, N, Y, Y, Y, N, Y, N, N   
      Lv 29:   N, N, N, Y, Y, N, N, N, Y, N   
      Lv 30:   N, Y, N, N, N, N, Y, N, N, N 


Your SeeD rank can also lower or raise, according to the actions the 
party takes. 

Example: If you avoid random battles your SeeD rank will lower a level. 

The money in FF8 can be spend in shops (book shops, pet shops, ect.).

<<-TIP->>

To raise your SeeD rank, try to follow the story and defeat as many 
Monsters you can and the rank will raise (doesn't work always, sorry 
but I'm clueless about this one ~_~).


<====><====><====><====><====><====>
     CHARACTERS ULTIMATE WEAPONS
 <====><====><====><====><====><====>

In FF8 you can remodel (upgrade) weapons to gain new weapons. New 
weapons are stronger than previous ones and include new skills (Squall). 
You need a certain amount of (rare) items to upgrade your weapons. 
You must also obtain special magazines (weapon magazines) in order to 
get info on the new weapons. I have wrote an item list, which will help 
you find special magazines and rare items, that are used to upgrade 
his/her weapon to the ultimate weapon. You can upgrade weapons at junk
shops. You can also call a junk shop using GF Tonberry Junk Shop ability.


NOTE! The weapon upgrade item list contains only items needed for every 
      characters ultimate weapon!


/ITEM LIST/

  GTI - Getting the item     

      ---------------------------------------------------------------
      Adamantine                  Lion Heart, Ehrgeiz, Strange Vision
      
      GTI: Win it from Adamandanti (turtles with black shells).
           They are found at the shores of Long Horn Island, North 
           from Galbania. You can also turn the Minotaur card into 
           10 Adamantines.
      ---------------------------------------------------------------
      Curse Spike                    Strange Vision
      
      GTI: Win/steal it from those 3 headed monsters found in the 
           basement of Warship Island. You can also win them from
           from Molboros (huge green plants).
      ---------------------------------------------------------------
      Dino Bone                      Exeter
      
      GTI: Win it from T-Rex located in the Balamb training center 
           or Island closest to Hell.  
      ---------------------------------------------------------------
      Dragon Fang                    Lion Heart
      
      GTI: Win it from Hexa dragons and Blue dragons located
           on the Island closest to Hell. 
      ---------------------------------------------------------------
      Dragon Skin                    Ehrgeiz
      
      GTI: Win/steal it from Hexa dragons, Blue dragons or T-Rex 
           located on the Islands closest to Hell/Heaven.
      ---------------------------------------------------------------
      Energy Crystal                 Shooting Star, Save the Queen
      
      GTI: You can get this item by fighting the Ruby dragon located 
           on the Warship Island or Island closest to Hell.
           (use GF Bahamut Rare Item ability for assistance)
      ---------------------------------------------------------------
      Force Armlet                   Shooting Star

      GTI: You can buy it from the Timber Pet Shop using 
           GF Tonberry Familiar ability.
      ---------------------------------------------------------------
      Fury Fragment                  Ehrgeiz

      GTI: You can get this by stealing from the green shell, 
           red-orange skin creatures inside the Tomb of the 
           Unknown King.
      ---------------------------------------------------------------
      Malboro Tentacle               Save the Queen

      GTI: Steal/win it from Malboros (green creatures with a
           status attack - Bad Breath) located on the Islands
           closest to Hell/Heaven.
      ---------------------------------------------------------------
      Moon Stone                     Exeter

      GTI: Steal/win it from Iron Giants (very powerful monsters 
           with huge swords) located in the Warship Island basement 
           near the Ultima Weapon.
      ---------------------------------------------------------------
      Pulse Ammo                     Lion Heart

      GTI: Use Ifrit's Make Bullets Ability and change
           1x Energy Crystal into 10x Pulse Ammo.
      ---------------------------------------------------------------
      Regen Ring                     Shooting Star

      GTI: Win/steal it a from leopard creatures with long whiskers
           (Toramas). They can be found in the southern Esthar area 
           and in the Warship Island basement .
      ---------------------------------------------------------------
      Screw                          Exeter

      GTI: Win/steal it from those gray-red creepy crawlers 
           found at Galbadia. You also get this by defeating GIM-47N.
      ---------------------------------------------------------------
      Sharp Spike                    Save the Queen

      GTI: You can win it from giant spider monsters found 
           in Sentora Area or at the forests near Edea's House.
      ---------------------------------------------------------------
      Star Fragment                  Exeter, Strange Vision

      GTI: Steal/win it from Iron Giants (very powerful 
           monsters with huge swords) located in the Warship 
           Island basement near the Ultima Weapon.
      ---------------------------------------------------------------
      Windmill                      Shooting Star

      GTI: You can get this by stealing from purple birds found in 
           Galbadia grasslands.                                   
      ---------------------------------------------------------------


MAGAZINES:

Weapons Mon Aug: You can buy it from Esthar Book Store found in the 
                 Esthar Shopping center.

Weapons Mon 1ST: You can buy it from Esthar Book Store using GF 
                 Tonberry's Familiar ability.


CHARACTERS ULTIMATE WEAPONS:

 Squall - Lion Heart:                     Rinoa - Shooting Star:      
 ====================                     ======================
  Items:                                  Items:
        1x  Adamantine                          2x  Windmill                        
        4x  Dragon Fang                         1x  Revive Ring
        12x Pulse Ammo                          1x  Force Amlet 
                                                2x  Energy Crystal
  Skills:                                            
         ATK: +26                         Skills:
         HIT: 255%                               ATK: +17
         Lion Heart (Limit Break)                HIT: 107%
                                                 Angel Wing (Limit Break)
  Magazine: Weapons Mon 1ST                          
                                          Magazine: Weapons Mon 1ST
  Cost: 2000G
                                          Cost: 1000G


 Irvine - Execter:                        Selphine - Strange Vision:          
 =================                        ==========================
  Items:                                   Items:
        2x  Dino Bone                            1x  Adamantine
        1x  Moon Stone                           3x  Star Fragment                         
        2x  Star Fragment                        2x  Curse Spike
        18x Screw                           
                                           Skills:
  Skills:                                         ATK: +13
         ATK: +13                                 HIT: 255%
         HIT: 122%  
                                           Magazine: Weapons Mon 1ST
  Magazine: Weapons Mon 1ST
                                           Cost: 1000G
  Cost: 800G  


 Zell - Ehrgeiz:                           Quistis - Save The Queen:
 ===============                           =========================
  Items:                                    Items:
        1x  Adamantine                            2x  Molboro Tentacle
        4x  Dragon Skin                           4x  Sharp Spike
        1x  Fury Fragment                         4x  Sparkling Energy
  Skills:                                   Skills:
         ATK: +13                                  ATK: +13
         HIT: 103%                                 HIT: 113%
 
  Magazine: Weapons Mon Aug                 Magazine: Weapons Mon Aug

  Cost: 800G                                Cost: 800G



<====><====>
  HIDDEN GFs
 <====><====>

There are 5 GFs which are considered to be hidden. This section 
will help you to find all 5 hidden GFs. Their abilities and summon 
attacks are essential for the game progress. I have also added a 
quick description of locations, where you can find other GFs.


 GF DOOMTRAIN (GRASHARABORAS)
<------><------><------><----

You need to find the Solomon's Ring. The Solomon's ring can be found 
in Tear's Point, located south-east from the Esthar capital. It is a 
shiny item near the center statue. Pick it up.
 
To activate the item, you need following items: 6x Remedy Plus          
                                                6x Steel Pipe            
                                                6x Molboro Tentacle
- Remedy Plus
  Use GF Alexander Medicine Level Up ability to upgrade Remedy. 
  1x Remedy Plus is equal to 10 Remedies.

- Steel Pipe
  Win/steal it from green-yellow gorillas found at the hills of 
  Galbadia.

- Molboro Tentacle
  Win/steal it from Malboros (huge-green plants, with a powerful 
  status attack - Bad Breath) located on the Island closes to 
  Hell/Heaven.
 
When you obtained all required items, use Solomon's Ring in the item
menu and GF Doomtrain (Grasharaboras) will join you.


 GF TONBERRY
--><------><

Head for the Sentura Region after you have obtained Odin (refer to GF 
Odin section bellow). Fight 20 Tonberrys in a row. The 21th Tonberry 
will call the King Tonberry. Defeat him and he will join you. Refer 
to the boss walkthrough: disc 2, if you have problems defeating 
King Tonberry.


<<-ANOTHER WAY GETTING KING TONBERRY->>
submited by Derek - The Obsidian Rose <judech@mediaone.net> 

To find GF Tonberry you need to get 20 Chefs Knives. However after 
fighting exactly 20 Tonberies the Tonberry King appeared, with 8 
knives in my inventory. I'm not saying you can't do it by having 
20 knives, maybe that is easier, but can also be done by defeating 
twenty Tonberries.


 GF BAHAMUT
------><---

Head for the Warship Island located on South-West corner of the world 
map (uncharted on the world map). Fly low with the Rangok and enter 
it by pressing [x] when you're above it.

Enter the room with the light source. Proceed towards the light slowly 
when its turned off, if you move when the light is turned on, you'll 
encounter monsters.

Talk to the light source and pick the first and the second option 
(you'llfight the Ruby dragons twice). Refer to the boss walkthrough: 
disc 3, if you have problems defeating the Ruby dragons. Pick the 
third (hidden) option to fight GF Bahamut. Refer to the disc 3 
walkthrough section, if you have problems defeating GF Bahamut.


 GF CACTUAR - SABOTENDAR
---><------><------><---

Land the Rangok on small island in the South-East Sentura region.
Direct east from Edea's house. Encounter a green icon on the Island 
map. Refer to the boss walkthrough: disc 3, if you have problems 
defeating Cactuar(Sabotendar).


 GF EDEN
---><---

After getting the GF Bahamut talk to everybody on Rangok and re-enter 
the Warship Island (Zell must be in your party). Proceed and climb 
down. Head for the steam machine and you will have a guide of operating 
the machine. You'll need 4 out of 20 power units to open the 1st gate. 
In the second floor use 2 power units, in third floor 2 power units, in 
fourth floor 1 power unit, in fifth floor 1 power unit, and use the 
elevator to get to the machinery room. Have Zell use the machine and 
proceed through the door. You'll enter the underground research facility. 
You must get across 5 floors to fight Ultima Weapon. On each floor you'll 
encounter very powerful monsters (Toramas, Behemoths, Ruby Dragons, Iron 
Giants, ect.).

NOTE! I recommend that you have high character levels before you fight 
      these monsters. You can also use GF Doomtrain very effective 
      (!!!) against all monsters, hitting for multiple status attacks. 
      They'll be helpless!

There is save point at the 6th floor (use GF Siren find hidden save/
draw points party ability) and walk to a red computer panel and active 
it after you have saved the game! Next Ultima Weapon will appear. Refer 
to the boss walkthrough: disc 3 on defeating Ultima Weapon.


 GF ODIN
---><---

Enter the Sentora Ruins found somewhere in the Sentora region, south 
part of the world. It's on one of those islands. It has a strange 
structure.

When you enter it the timer will start countdown (20 mim.). Make sure 
you have GF Diablo's Encounter Nothing ability to save a lot of time. 
Now enter the ruins and take the stairs leading right. Go up the stairs 
and enter the chamber of the Odin. Next examine the stone block, it's 
an elevator. Take the left ladder. Examine the blue orb and climb down 
to examine the blue orb on the ground panel, it will reveal a stair 
way. Head up the stairway, until you've reached the statue of a monster. 
Climb up the ladder  and examine the statue and take the Eye Ruby. Head 
up the stairs which leads to the next statue. Climb up the ladder and 
put the eye and you will find a password. Remove both eyes and head back 
to the first statue. Place the eyes on the statue and a torch on the 
right will be lighted. Enter your password now. If you have entered the 
password correctly, a secret chamber will reveal and you will find GF 
Odin there. Refer to the boss walkthrough: disc 3 if you have problems 
defeating Odin.


NOTE! Odin is not a selectable GF, he has none abilities to learn.
      But he's considered to be a GF because he has summon sequence
      like all others GFs.


 When does Odin appear?
 ----------------------

The higher the luck rate is, more times he will appear. He appears at 
the beginning of the battle and causes death to all enemies using the 
Zentsuken. (Odin's attack doesn't work on bosses!)


<<-Odin Apperance Tip->> 
submited by <Grunevald1410@aol.com>

He has a 1/10 chance of appearing in each monster battle. Odin will 
apper more often when you junction magic to luck. I also recomend 
cactuars +50% luck ability for a higher apperance rate.


 GF GILGAMESH
---><------><

Simple. Get the GF Odin till the disc 3 end boss Seifer. Odin will 
be destroyed by Seifer and GF Gilgamesh will appear at the end of 
the battle. GF Gilgamesh works the same as GF Odin, in addition he 
has several new attacks.


 PHOENIX SUMMON
------><------>

You can summon Phoenix only through the item command. To summon him, 
you need to get a Phoenix Pinion item. There are two ways to get this 
item. 

1. Use GF Alexander Medicine Level Up ability to turn 50 Phoenix into 
   a Mega Phoenix. Three Mega Phoenix will refine into a Phoenix Pinion 
   using Medicine Level Up.

2. Go to the village of Shumi tribe located in the snowy fields in the 
   northern most continent. Enter the elevator, next enter the house on 
   the most left corner of the Village. Talk to a Shumi near the Laguna's 
   statue. You'll be asked to find the five stones.

STONES:
- Blue Stone
  In the room with the statue. It is on the back wall. Examine the huge 
  blue rock. 

- Wind Stone
  Go to the first screen of the village. Search near the rocks and 
  you'll find the Wind Stone. 

- Life Stone
  Go to the chief's house. Go to the middle of the tree and examine it. 
  Squall will climb up the branch and get the stone. 

- Shadow Stone
  Go back to first screen and search behind the pillar on the right side. 
  It's under the shadow of the container. 

- Water Stone
  Go to the House beside the building where you find the statue of 
  Laguna and search by the sink (left side). You'll find the Water Stone.


When you have collected all the stones, go to the chief's house and 
you'll receive a Phoenix Pinion.

 
<<-How to summon Phoenix->>
Submited by Jereme Bivins <jereme_1999@yahoo.com>

First use the Phoenix Pinion through item command when in battle. The 
GF Phoenix is like Odin or Gilgamesh. Once you have used your Phoenix 
Pinion she will come out when all your partie members are KO'd.  She 
won't come out every time but she will come out in most occasions when 
all of your party is killed.


<------><------><------><------><------><------
Here is a list of where you can find other GFs:

Quezacot:   Meet Quistis outside Baland Garden
Shiva:      Meet Quistis outside Baland Garden
Ifrit:      Defeat Ifrit at Fire Caverns (Disc 1)
Siren:      Draw it from Elvoret in Dollet (Disc 1)
Brothers:   Defeat Brothers at Tomb of the Unknown King (disc 1+)
Diablos:    Use Lantern in the item menu given by Cid, and defeat 
            Diablos (disc 1+)
Carbuncle:  Draw it from Iguion in Deling City, at the Presidential 
            Residence when Rinoa is attacked (Disc 1)
Leviathan:  Draw from Norg in Basement of Balamb Garden (Disc 2)
Pandemona:  Draw from Fujin at Balamb Hotel (Disc 2)
Cerberus:   Defeat Cerberus at Galbadia Garden (Disc 2)
Alexander:  Draw it from Edea at Galbadia Garden (Disc 2)


You can also draw GFs from Ultimecia castle (sub)bosses, if you 
haven't got them earlier.

Siren:      Draw it from Tri-Point 
Carbuncle:  Draw it from Krysta 
Leviathan:  Draw it from Trauma
Pandemona:  Draw it from Red Giant 
Cerberus:   Draw it from Gargantua 
Alexander:  Draw it from Catoblepas 
Eden:       Draw it from Tiamat



========================>
< II.  B A T T L E  S Y S T E M  T U T O R I A L >
                         <========================

<====><====><====>
   JUNCTION MENU
 <====><====><====>


The new FF8 battle system called the junction system links both the 
materiaand job system together, allowing to build your own type of 
character. 
      
Junction menu sketch:

      [JUNCTION]   [OFF]   [AUTO]   [ABILITY]                          
  _________________________________________________________
                                               
    PHOTO         CHARACTER                  COMMAND      
     OF                                       ATTACK    
   CHARACTER      LV 34 |*|                   MAGIC     
                                              G.F.      
                  HP 2150 / 4330              DARKSIDE  
  _________________________________________________________
  [ HP  ] Meteor     145                                         
  [ STR ] Ultima     210    [ SPD  ] Haste       82
  [ VIT ] Full-life   68    [ EVA  ] ------      8%         
  [ MAG ] Triple      52    [ HIT  ] Tornado    112         
  [ SPI ] Firaga      55    [ LUCK ] ------      14          
  _________________________________________________________
        ______________               ______________ 
        <--                          <--                     
        [ST ATK]                     [E ATK]        
        [ST DEF]                     [E DEF]        
        ______________               ______________ 



LIST OF ATTRIBUTES:

HP     - Health Points --> Shows the maximum HP capacity. 
STR    - Strength --> Determents physical attack damage.
VIT    - Vitality --> Resistance against physical attacks.
MAG    - Magic Strength --> Determents the magic attack damage/effectivity.  
SPI    - Spirit --> Resistance against magic-based attacks.
SPD    - Speed --> The higher the speed value, the faster the character's 
         ATB charges.
EVA    - Evasion --> The % chance of evading physical attacks.
HIT    - Hit Accuracy -->  The chance of hitting your enemy using physical 
         attacks.
LUCK   - Luck --> Determents the drawn amount of spells, critical hit 
         rate, Odin's appearance, ect.
E ATK  - Elemental Attack --> Attacks with a certain element.
E DEF  - Elemental Defense --> Adds certain element to your defense.
ST ATK - Status Attack --> Causes status attack to your enemy.
ST DEF - Status Defense --> % defense from a certain status attack.


Magic spells can be junction to your junction abilities (attributes) 
to incrase stats/effectivity. In order to junction a magic spell to a 
junction ability (example: HP-J, allows you junction magic spells to 
characters HP), a GF with this junction ability must be junctioned to 
your character. You'll have to learn new junction abilities from specific 
GFs, in order to use them.

Example: Junction GF Quezacot to one of your characters, ie. Squall. 
         His HP junction ability will glow (turn white), now you'll 
         be able to select and junction any spell you wish to Squall 
         HP attribute. Select the HP junction ability and assign your 
         chose of magic to it. Note that a character can have multiple 
         G.Fs junctioned.
           
Example2: You can junction magic to STR, VIT, SPI, E ATK, E DEF, E DEFx2, 
          when you have learned all GF Shiva junction abilities. Shiva 
          must be junctioned to your character.

<<-TIP->>

You can unjunction a slot by pressing the Square button.


I have also added (fuuie@oldcrows.net) junction chart which shows 
specific magic spell junction value to different junction abilities.


/MAGIC JUNCTION CHART/
submited by <fuuie@oldcrows.net>

 ______________________________________________________________________
 Name       | HP  | STR |  VIT  | MAG   | SPI | SPD | EVA | HIT  | LUCK     
 ______________________________________________________________________
 Fire       |100  | 10  |   4   |  10   |  4  |  8  |  3  |  10  |  8   
 Fira       |200  | 15  |   8   |  15   |  8  | 12  |  4  |  16  |  12  
 Firaga     |1400 | 30  |  16   |  30   | 16  | 14  |  4  |  20  |  14  
 Blizzard   |100  | 10  |   4   |  10   |  4  |  8  |  3  |  10  |  8   
 Blizzara   |200  | 15  |   8   |  15   |  8  | 12  |  4  |  16  |  12  
 Blizzaga   |1400 | 30  |  16   |  30   | 16  | 14  |  4  |  20  |  14  
 Thunder    |100  | 10  |   4   |  10   |  4  |  8  |  3  |  10  |  8   
 Thundara   |200  | 15  |   8   |  15   |  8  | 12  |  4  |  16  |  12  
 Thundaga   |1400 | 30  |  16   |  30   | 16  | 14  |  4  |  20  |  14  
 Water      |300  | 20  |  14   |  18   | 14  | 12  |  4  |  18  |  13  
 Aero       |300  | 17  |  10   |  16   | 10  | 20  |  8  |  22  |  15  
 Bio        |700  | 24  |  15   |  24   | 15  |  5  |  2  |   4  |  4   
 Demi       |1600 | 34  |  18   |  36   | 18  | 12  |  4  |  14  |  10  
 Holy       |3800 | 55  |  28   |  45   | 48  | 10  |  8  |  24  |  14  
 Flare      |3200 | 56  |  26   |  44   | 26  | 12  |  4  |  26  |  12  
 Meteor     |4600 | 75  |  34   |  52   | 34  | 30  | 12  |  40  |  22  
 Quake      |2600 | 40  |  20   |  40   | 20  |  7  |  3  |  30  |  12  
 Tornado    |3000 | 48  |  24   |  42   | 24  | 33  | 13  |  38  |  14 
 Ultima     |6000 | 100 |  82   |  100  | 95  | 60  | 24  |  60  |  64     
 Apocalypse |4200 | 80  |  80   |  80   | 90  | 30  | 12  |  30  |  30  
 Cure       | 200 | 4   |  15   |  4    | 15  |  3  |  2  |   2  |   2    
 Cura       | 500 | 8   |  28   |  8    | 28  |  4  |  2  |   3  |   3  
 Curaga     |2200 | 20  |  65   |  20   | 65  | 10  |  4  |  10  |  10  
 Life       |1200 | 8   |  50   |  10   | 50  |  4  |  2  |   3  |   4  
 Full-life  |4800 | 20  |  80   |  20   | 85  |  8  |  4  |   8  |  20  
 Regen      |2600 | 18  |  70   |  18   | 60  |  8  |  4  |  12  |   8  
 Esuna      | 500 | 6   |  36   |  12   | 36  |  3  |  2  |   3  |  10  
 Despell    |1000 | 12  |  36   |  16   | 60  |  8  |  4  |   8  |  14  
 Protect    | 400 | 6   |  40   |  10   | 18  |  3  |  2  |   3  |  14  
 Shield     | 400 | 6   |  18   |  10   | 40  |  3  |  2  |   3  |  14 
 Reflect    |2000 | 14  |  46   |  20   | 72  | 10  |  4  |   8  |  16  
 Aura       |3400 | 70  |  22   |  24   | 24  | 10  |  2  |  50  |  40  
 Double     | 200 | 15  |   6   |  18   |  6  | 10  |  4  |  40  |  2   
 Triple     |2400 | 70  |  10   |  70   | 10  | 70  | 16  | 150  |  30  
 Haste      | 500 | 12  |  16   |  20   | 20  | 50  |  8  |  10  |  10  
 Slow       | 500 | 12  |  16   |  20   | 20  | 40  |  8  |  10  |  10  
 Stop       | 800 | 18  |  20   |  30   | 24  | 48  | 10  |  20  |  10  
 Blind      | 100 |  6  |   5   |  12   | 10  |  3  |  2  |  30  |  2   
 Confuse    | 700 | 22  |  18   |  28   | 18  | 18  |  4  |  8   |  8   
 Sleepel    | 100 |  6  |   5   |  8    | 10  |  4  |  4  |  3   |  2   
 Petrify    |1000 | 20  |  20   |  34   | 35  | 10  |  4  | 10   |  12  
 Death      |1800 | 22  |  22   |  38   | 58  | 10  |  4  | 10   |  38  
 Drain      | 400 | 13  |  30   |  20   | 24  |  6  |  2  |  5   |  4   
 Curse      |2800 | 42  |  36   |  60   | 45  |  4  |  2  |  4   |  40  
 Berserk    | 300 | 13  |   8   |  14   |  8  |  5  |  2  |  4   |  3   
 Flight     | 200 |  8  |  15   |   8   | 15  | 16  |  4  | 12   |  20  
 Zombie     | 800 | 15  |  24   |  15   | 12  |  2  |  1  |  2   |  2   
 Meltdown   |1500 | 24  |  80   |  20   | 20  |  3  |  2  | 12   |  8   
 Scan       | 100 |  5  |   5   |   5   |  5  |  3  |  2  |  3   |  3   
 ______________________________________________________________________
 

Example: Let's say that Squall's maximum HP is 1680. If you junction 
         100x Blizzaga to his HP through HP J (HP junction ability), 
         his HP will increase by 1400, making it 3080! 


/JUNCTION ABILITIES/

Junction abilities are very essential for your battles. There are 
various types of abilities: Junction, Command, Character, Party, G.F 
and Menu.

Description of junction abilities:

Command          Allows character to use special commands during battle 
                 (Card, Magic, Draw...). 
Junction         Allows you to junction magic to attributes (example: 
                 HP-J, allows you junction magic spells to characters HP).
GF               Raises GFs power and HP (example GF HP+20%).
Character        Allows your character to use special commands such 
                 as Mug, Counter or abilities to raise character attributes
                 (Vit+20, Str+40, ect.).
Menu             It allows you to GF Abilities from the main menu - 
                 (example, GF Siren "Refine status magic from items" 
                 ability).     
Party            Effects the entire party (example, GF Siren "Find/Draw
                 hidden points).


Enter the junction menu and chose the most left option (ability).


/ABILITIES/

Ability menu sketch:
 _____________________
 -> ABILIY               
                         
   COMMAND:              
                         
       ATTACK            
     - ITEM              
     - REVIVE            
     - GF                
                         
   ABILITIES:             
     - STR +60%          
     - HP 40%            
     - COUNTER            
     - RARE ITEMS        
_________________________

You must junction the GF to your character in order to use its abilities. 
GFs can learn different junction, command, character, party, G.F and menu 
abilities, by selecting them in GF Learn menu. Sometimes you'll have to 
learnweaker abilities first in order to get the stronger ones. (example: 
HP+20% -> HP+40% -> HP+80% ).  Each ability can be used very effectively.

Example: All GFs have the basic commands Item, Magic ,GF ,Draw already 
         learned.

Example2: Ifrit can learn additional command Mad Rush. He can also learn 
          Str +20%, Str +40% and Str Bonus character abilities.


ELEMENTAL AND STATUS ATTACK

He's a elemental and status attack/defense window sketch:

                                       ELEMENTAL ATTACK  
                            ______________________________
                            Fire      - 80%    Poison - 0% 
  -> E ATK Fira             Ice       - 0%     Wind   - 0% 
     E DEF Tornado          Lightning - 0%     Water  - 0% 
     E DEFx2 Thundara       Earth     - 0%     Holy   - 0% 
                            ______________________________

                                       ELEMENTAL DEFENSE
                            _______________________________
                            Fire      - 0%     Poison - 0%  
                            Ice       - 0%     Wind   - 90% 
                            Lightning - 70%    Water  - 0%  
                            Earth     - 0%     Holy   - 0%  
                            ________________________________

                                         STATUS ATTACK
                            ________________________________________
                            Instant Death - 0%      Zombie     - 20% 
  -> ST ATK Pain            Poison        - 100%    Sleep      - 20% 
     ST DEF Esuna           Petrify       - 0%      Slow       - 20% 
     ST DEFx2 Absrorb       Blind         - 100%    Stop       - 20% 
                            Silence       - 100%    Confuse    - 20% 
                            Berserk       - 0%      Absorption -  0% 
                            _________________________________________
 
                                          STATUS DEFENSE
                            _______________________________________
                            Instant Death - 20%    Zombie     - 20% 
                            Poison        - 20%    Sleep      - 20% 
                            Petrify       - 20%    Slow       - 20% 
                            Blind         - 20%    Stop       - 20% 
                            Silent        - 20%    Confuse    - 20% 
                            Berserk       - 20%    Absorption - 80% 
                            _______________________________________
                                       
<<-TIP->>

Press right or left to switch from elemental and status attack/defense 
window.


/ELEMENTAL ATTACK (E ATK)/

Elemental attack allows to add an element to your physical attack. The 
attack rate depends on number of spells that you have junctioned to 
character's elemental attacks junction.

Example: When you fight cold-elemental monsters junction fire to your 
         elemental attack and the inflicted damage will be 100% higher 
         than usual. If you use fire elemental on a fire-based monster, 
         the damage will be reduced or even nullified.

/ELEMENTAL DEFENSE (E DEF)/

Elemental attack allows you to reduce or absorb damage from an elemental 
based attack. The rate of the character elemental defense depends on 
number of spellsthat you have junctioned to that particular character's 
elemental defense junction.

Example: Elemental based monsters, will mostly attack you with elemental 
         based physical attacks or spells. If you junction Wind-based 
         (Wind, Tornado) spell to your elemental defense you'll be able to     
         reduce or absorb enemy's Wind-based physical attacks and spells. 

/STATUS ATTACK (ST ATK)/

Your character will cause the status ailments as he/she attacks. The
rate of the character casting a status ailment on the enemy depends of 
the number of spells that you have junction to that character's status 
attack junction. 

Example: Junction 100x Pain spells to your status attack. Every time 
         the character uses a physical attack on enemy, he will 
         additionally cast Poison, Blind, Silence on the enemy.

/STATUS DEFENSE (ST DEF)/

Status defense allows your character to reduce enemies status ailments 
attack rate. Characters status defense rate depends of the number of 
spells that you have junctioned to that character's status defense 
junction. 100 junctioned status ailment spells of one type will cause 
immunity to that particular status.

Example: Junctioning Esuna will raise all status ailments defense rate 
         for 20%.



NOTE!
For more menu detailed info, refer to the in-game tutorials on how to 
operate the menus.


/JUNCTION TIPS/
 
- Junction 100x Ultima spells to Squall to raise his Str 100 points.
  Junction also Str +40 % or Str %60 character ability to get Squall
  Str to maximum 255. Squall attack power is very important when you're 
  using his Renzokuken. Renzokuken can become the most powerful attack 
  in the game if you have his ultimate weapon Lion Heart. 

- Junction 100x haste spells to characters speed attribute. Character 
  speed will improve greatly. You can also add the GF Cerberous Auto 
  Haste ability or others GFs Spd 20% & Spd 40% to boost speed to maximum. 

- Junction 100x Aura of Full-life spells to character HP. In addition, 
  you can also use GFs HP 20%, 40% & 80% ability to reach maximum 
  (9999) HP.

- If you have obtained GF Odin, junction 100x of a very powerful spell 
  to luck attribute and use GF Doomtrain, Cactuar or Eden Luck + 50% 
  ability. Odin will  appear more often and kill you enemies with a 
  single strike at the beginning of the battle.

- Use Full-life, Life, Esuna and Protect spells to increase your all- 
  elemental and status defense.

- Use GF Diablos Mug ability to steal items from enemies. This is a 
  very important ability which will help get hidden and bonus items.

- Use GF Eden's Expendx3-1 to cast thee spells at the cost of one!

- Learn GF HP +10%, +20% , +30%, (+40%) and Summon Magic +10%, +20%, 
   +30%, (40%) abilities to make your GFs more powerful and useful.

- Learn GF Boost ability to boost up summon damage. 


<<-Absorb All Damage->>
Submited by Vexer9 Blue moon <vexer9@hotmail.com>.

Try this if you want to be almost invincible against status attacks 
and absorb 90% of all elementals.

STATUS JUNCTION
100 Holy
100 Ensuna
100 Reflect
100 Pain

ELEMENTAL JUNCTION
100 Ultima
100 Full-Life
100 Life
100 Shell


<<-Absorb All Elements->>
Submited by <KurtCo96@aol.com>.

If you equip all the following magic to Elemental Defense, you should 
be able to absorb all Elemental attacks.

ELEMENTAL JUNCTION
100 Ultima
100 Meteor
100 Full-Life
100 Life



<====><====><====><====>
    COMMAND ABILITIES
 <====><====><====><====>

Besides the basic commands (Item, Magic, GF, Draw) GFs can also learn 
additional commands. Additional commands allow character to use special 
commands during battle. Here's a list of commands GFs can learn. Junction 
the specific GF to your character to use it's command abilities. Note 
that each character can have maximum four commands slots.


 | C A R D |
   G.F:          Quezacot                                      
   Function:     Allows you to get a Card from a monster. The monster
                 will turn into a card when his HP is critical. You 
                 can also turn bosses into cards (not all, example: 
                 Fujin and Raijin).
   AP needed:    40 AP                                             

 | D E A T H  S E N T E N C E |
   G.F:          Shiva                                              
   Function:     It causes an Instant Death status. You see a counter 
                 on the top of the enemy. Once the counter reaches zero, 
                 the monster will be killed instantly, very ineffective 
                 against bosses. 
   AP needed:    60 AP                                             

| M A D  R U S H  |
  G.Fs:          Ifrit, Eden                                       
  Function:      Causes Berserk, Haste, Shield and Protect status on 
                 all allies. 
  AP needed:     60 AP                                             

| T R E A T M E N T |
  G.F:           Siren                                             
  Functions:     This command is pretty useful as it will remove   
                 all status aliments from that character. I works 
                 like Remedy.
  AP needed:     100 AP                                            

| D E F E N D |
  G.Fs:          Brothers, Cactuar                              
  Function:      Allows the character to defend attacks reducing damage 
                 from offensive monsters such as the T-Rex and Iron 
                 Giants.                                     
  AP needed:     100 AP                                            

| D A R K S I D E |
  G.Fs:          Diablos, Doomtrain, Eden                         
  Function:      This command does more damage using physical attacks,
                 and  lower your HP at the same time. Use this when the 
                 enemy's HP is running low.  
  AP needed:     100 AP                                             

| R E C O V E R |
  G.F:           Leviathan                                         
  Function:      Restores all your HP during the battle. Works like 
                 X-potion. Very useful!
  AP needed:     200 AP.                                           

| A B S O R B |
  G.Fs:          Pandamona, Doomtrain                         
  Function:      You can drain HP from monsters. The amount of HP depends
                 on monsters HP.
  AP needed:     100 AP                                             

| R E V I V E |
  G.F:           Alexander                                          
  Function:      Revives a dead party member and restores character's 
                 HP fully! It has same effect as a Phoenix Down and 
                 X-potion together. Very useful!
  AP needed:     200 AP                                             

| K A M I K A Z E | 
  G.F:           Cactuar 
  Function:      The character will run into an opponent and explode. 
                 Character can inflict 20000+ damage, but you can't use 
                 him in the specific battle anymore.
  AP needed:     100 AP                                             

| L E V E  L   D O W N | 
  G.F:           Tonberry                                              
  Function:      Levels down your opponent's level and reduces his  
                 attributes. You will also gain less exp. points.
  AP needed:     n/a                                                 

| L E V E L  U P |
  G.F:           Tonberry                                              
  Function:      Levels up your opponent's level and raises his 
                 attributes. You will also gain more exp. points.                                      
  AP needed:     n/a                                                 

| D E V O U R |
  G.Fs:         Eden                                                
  Function:     It's an Instant Death move, but it has crappy hit rate. 
                (You view some scenes from the opening FMV.)
  AP needed:    n/a                                                 

| K O - M O G R I |
  G.F:          All (use the Mog Armlet item on a GF)
  Function:     Restores all GFs in summon progress (when a character is  
                summoning GF) 1500 HP.
  AP needed:    (don't have this info yet)



<====><====><====>
   LIMIT BREAKS
 <====><====><====>

Each character has a special type of attack called Limit Break. Mostly 
they're  known from FF7. In FF7 characters could unleash devastating 
special moves - Limit Breaks if they had their Limit bar charged up. 
In FF8 characters can unleash Limit Breaks, when they're in critical 
status. A character is incritical status when his/her HP turns yellow 
(he has about 15% HP left). Next a flashing arrow will show right of 
the attack command. You can also switch between your party members to 
use Limit Breaks more often.

A new spell called Aura has been recently introduced to the FF series.
Aura spell will let you use your special moves more often (even at 
full HP). It's a very important magic, so don't waste it.

Battle menu sketch:
                __________
                Attack  |>  --> Limit Break
                Magic      
                G.F        
                Item       
                __________


<< Squall Leonheart >>


Enter the main menu - Squall status menu. Push the [x] button 
twice to enter the Limit Break screen.

Squall's limit break configuration sketch:           
 __________________________________________
 GUNBLADE AUTO               | ON   |  OFF   
 ____________________________|______|______ 
 RENZOKUKEN INDICATOR        | ON   |  OFF   
 ____________________________|______|______ 
                                            
   SPECIAL:                                
   Rough Divide         Fatal Circle        
   Blasting Zone        Lion Heart          
 __________________________________________


 How does it work?
 -----------------

Gunblade Auto: If this option is turned on, Squall will automatically
               do his Renzokuken combo, followed by a random selection
               of the special move.

Renzokuken Indicator: If Gunblade Auto option is turned off, you can
                      choose between Renzokuken Indicator on and off. 
                      If the Renzokuken Indicator is turned off, Squall 
                      Will trigger automatically, followed by a random 
                      special move, if you tap R1 repeatedly.
                      
                      If the Renzokuken Indicator is turned on, an 
                      indicator bar will be shown on bottom of the 
                      screen when Squall  uses his Renzokuken. You'll 
                      see flashes moving from the right side to the left. 
                      When a flash enters the small square near the left 
                      edge trigger R1 to double the hit damage. In the 
                      trigger bar, you will see flashes ranging from 1-7 
                      hits. If you manage to trigger all attacks,  you'll 
                      see a Perfect! message shown on the trigger bar. 
                      After the Renzokuken combo press R1 repeatedly to 
                      unleash an additional special move.


 RENZOKUKEN INDICATOR BAR
 ________________________________________________
       |<<<<<|                                    
       |<<<<<|                                    
 ______|<<<<<|___________________________________

      trigger R1
         
Getting Squall special moves:

Upgraded weapons will give you new moves.

weapon:                 special move:
       Revolver                      - Rough Divide
       Keer Straight (+)             - Fatal Circle
       Lance of Slit (+)             - Blasting Zone
       Lion Heart                    - Lion Heart


Special moves:

Name: Rough Divide
Effect: single strike, 1 opponent
Mark: 6/10
---------------------------------------------------------------------
Name: Fatal Circle
Effect: single strike, all opponents
Mark: 7/10
---------------------------------------------------------------------
Name: Blasting Zone
Effect: single strike, all opponents
Mark: 8/10
---------------------------------------------------------------------
Name: Lion Heart
Effect: 18 strikes (9999 damage each!!! - obviously the most damaging
         attack in the FF8), 1 opponent
Mark: 10/10
---------------------------------------------------------------------


<< Rinoa Heartily >>

Enter the main menu - Rinoa status menu. Push the [x] button 
twice to enter the Limit Break screen.

Rinoa's limit break configuration sketch:
 _______________________________________
                                             
    Angelo Rush         ||||||||||||||||     
    Angelo Strike       ||||||||||||||||     
--> Angelo Recover      |              |     
    Angelo Cannon       ||||||||||||||||   
    Invisible Moon      ||||||||||||||||   
    Angelo Reverse      ||||||||||||||||   
    Angelo Search       |              |     
    Angelo Wish Star    |______________|     
 _______________________________________

When you have read a certain Pet Magazine, the name of the move will 
be uncovered. Buy them from the Timber Pet Shop, for those special
use GF Tonberrys Familiar ability. Set the move you want to learn.
The bar will built up as Rinoa walks or the field.
(Make sure that she in your party and equip GF Diablos Encounter 
Nothing to learn abilities fast.)


Certain moves will be executed if Rinoa is under attack.
Examples are Angelo Rush, Angelo Recover and Angelo Search. 
All these moves don't cause a turn.

Getting Rinoa Limit Breaks:

Angelo Rush            -  Initial Attack (one)
Angelo Recover         -  Pet Pals Vol. 2
Angelo Strike          -  Pet Pals Vol. 1
Angelo Cannon          -  Initial Attack (all)
Angelo Invisible Moon  -  Pet Pals Vol. 3
Angelo Reverse         -  Pet Pals Vol. 4
Angelo Search          -  Pet Pals Vol. 5
Angelo Wish Star       -  Pet Pals Vol. 6
Angel Wing             -  Rinoa's ultimate weapon - Shooting Star 

--------------------- 
Random Angelo Attacks
--------------------- 

These moves will be executed if Rinoa is under consecutive attack.

---------------------------------------------------------------------
Name: Angelo Rush
Effect: single strike, 1 opponent
Mark: 5/10
---------------------------------------------------------------------
Name: Angelo Recover
Effect: use Cure-type magic on Rinoa
Mark: 5/10
---------------------------------------------------------------------
Name: Angelo Reverse 
Effect: uses a Phoenix Down on Rinoa
Mark: 4/10
---------------------------------------------------------------------
Name: Search Rush
Effect: search for an Tent-type item and gives it to Rinoa
Mark: 5/10
---------------------------------------------------------------------

-------------
Special Moves
-------------

Select a learned move in the status menu and you'll be able to use 
as a Limit Break. You can use it when a flashing arrow next attack 
command is shown. Select the Combine option.

--------------------------------------------------------------------- 
Name: Angelo Cannon
Effect: single strike, all opponents
Mark: 6/10
---------------------------------------------------------------------
Name: Angelo Strike
Effect: single strike, 1 opponent
Mark: 7/10
---------------------------------------------------------------------
Name: Invisible Moon 
Effect: uses Hero Drink on allies
Mark: 9/10
---------------------------------------------------------------------
Name: Angelo Rush
Effect: 10 strikes (around 5000 damage each!), 1 opponent
Mark: 9/10 
---------------------------------------------------------------------
*Rinoa Secret Special Move*

Name: Angel Wing 
Effect: Rinoa casts random magic on her self or enemy. The magic is
        4x more effective/stronger.
Mark: 8/10
---------------------------------------------------------------------


<< Irvine Kinneas >>

Irvines Limit Break requires bullets. You can get different types of
bullets by turning items into bullets using GF Ifrit Make Bullets 
ability. You can use them when a flashing arrow next attack command 
is shown. Select the Shot option and select the bullets you want to use. 

Bullets List:

---------------------------------------------------------------------
Name: Normal ammo
Effect: single strike, 1 opponent
Mark: 3/10
---------------------------------------------------------------------
Name: Shotgun ammo
Effect: single strike, all opponents
Mark: 5/10
---------------------------------------------------------------------
Name: Fire ammo
Effect: single strike inflicting fire damage, 1 opponent
Mark: 5/10
--------------------------------------------------------------------- 
Name: Dark ammo
Effect: single strike inflicting status damage, 1 opponent
Mark: 5/10
--------------------------------------------------------------------- 
Name: Demolition ammo
Effect: single strike, 1 opponent
Mark: 7/10
---------------------------------------------------------------------
Name: Fast ammo
Effect: single strike (fast attack), 1 opponent
Mark: 6/10
---------------------------------------------------------------------
Name: AP ammo
Effect: single strike inflicting armor loss, 1 opponent
Mark: 8/10
--------------------------------------------------------------------- 
Name: Pulse ammo
Effect: single strike (they can inflict 9999 damage when Meltdown is 
        cast at the enemy!), 1 opponent
Mark: 9/10
---------------------------------------------------------------------


<< Selphie Tilmit >>

Selphie's special moves depend on the amount of magic that she has 
stocked in her inventory. She has the ability of casting many magic 
spells at one time. 

Example: She can cast 3x Thundaga, 2 Haste, ect. at once.

You can use it, when a flashing arrow next attack command is shown. 
Select the Slot option.

Special moves:

---------------------------------------------------------------------
Name: Full Cure
Effect: Fully restores all character HP
Mark: 8/10
---------------------------------------------------------------------
Name: Wall
Effect: Casts Protect and Shield on a character
Mark: 7/10
---------------------------------------------------------------------
Name: Leviator
Effect: Causes Flawless victory (doesn't work on bosses and 
        some enemies)
Mark: 8/10
---------------------------------------------------------------------
Name: The End
Effect: This move instantly removes all enemies from the battlefield.
        (IT WORKS ON ALL MOSTERS AND BOSSES EXCEPT THE END BOSS!!!)
Mark: 10/10!
---------------------------------------------------------------------
 

<< Zell Dincht >>

Zell's Limit Breaks are similar to FF7 Tifa Limit Breaks.
You can do a combo of various moves within the time limit.
You can use it when a flashing arrow next attack command is 
shown. Select the Duel option. To gain Zell's new special
moves you have find/buy the Combat King magazine issues.

You can buy all Combat King magazines from Esthar Book 
store using Tonberry's Familiar ability.

Zell's limit break configuration sketch:
 
______________________________________________
AUTO DUEL (COMPUTER CONTROL)     ON    |   OFF
______________________________________________


Zell's special moves:

(*legend*)

F - Forward   B - Back   U - Up   D - Down   
C - Circle   T - Triangle   S - Square

---------------------------------------------------------------------
Name of Move:     Button Configuration:          Volume:         
Description - DS:                                 
---------------------------------------------------------------------

------------------------------------------------------------------
Punch Rush           C, X                          Initial Attack     
DS: single strike, 1 opponent
------------------------------------------------------------------
Booya                F, B                          Initial Attack    
DS: single strike, 1 opponent
------------------------------------------------------------------
Heel Drop            U, D                          Initial Attack     
DS: single strike, 1 opponent
------------------------------------------------------------------
Mach Kick           B, B, C                        Initial Attack     
DS: single strike, 1 opponent
------------------------------------------------------------------
Dolphin Blow       L1, R1, L1, R1                  Combat King 001
DS: single strike, 1 opponent
------------------------------------------------------------------
Meteor Strike       D, C, U, C                     Combat King 002
DS: single strike, 1 opponent
------------------------------------------------------------------
Burning Rave       D, D, D, D, C                   Initial Attack     
DS: single strike, all opponents                        Mark: 7/10
------------------------------------------------------------------
Meteor Barret      U, X, D, T, C                   Combat King 003
DS: single strike, 1 opponent                           Mark: 7/10
------------------------------------------------------------------
Different Beat     T, S, X, C, U                   Combat King 004
DS: single strike, 1 opponent                           Mark: 8/10
------------------------------------------------------------------
My Final Heaven    U, F, D, B, T                   Combat King 005
DS: single strike, all opponents (9999 damage all)      Mark: 9/10
------------------------------------------------------------------


How to use Zell's special moves:
------------------------------------------------------------------
|==| Finishing Blow: Burning Rave     (initial technique)

If the timer starts lower than 6'40 :
1. Rush Punch, Mach Kick, Rush Punch, Heel Drop/Meteo Strike
   -> Burning Rave.

If the timer starts higher than 9'00:
2. Booya, Heel Drop, Meteor Strike, Booya -> Burning Rave
------------------------------------------------------------------
|==| Finishing Blow: Meteo Blast      (Zell at Level 40)

If the timer starts lower than 6'40
1. Rush Punch, Dolphin Blow -> Meteo Blast

If the timer starts higher than 9'00:

2. Booya, Meteo Strike, Dolphin Blow, Mach Kick -> Meteo Blast
------------------------------------------------------------------
|==| Finishing Blow: Different Beat   (Zell at Level 80)

If the timer starts lower than 6'40
1. Booya, Meteo Strike, Head Shock -> Different Beat

If the timer starts higher than 9'00:
2. Booya, Heel Drop, Mach Kick, Heel Drop, Head Shock -> 
   Different Beat
------------------------------------------------------------------
|==| Finishing Blow: My Final Heaven     (Zell at Level 100)

If the timer starts lower than 6'40
1. Booya, Heel Drop, Meteo Strike -> My Final Heaven

If the timer starts higher than 9'00:
3. Head Shock, Heal Drop, Mach Kick, Rush Punch -> My Final Heaven
------------------------------------------------------------------


<< Quistis Trepe >>

Quistis Limit Breaks are different enemy skills. You can gain 
enemy skills from enemy's items. Each Limit Break (blue magic) 
is an enemy's ability, you have gained by defeating the enemy. 

Quistis's enemy skills:

---------------------------------------------------------------------
Enemy skill:       Laser Eye
Item:              n/a
Effect:            single strike, 1 opponent   
Getting it (GI):   It's the initial special move for Quistis.
---------------------------------------------------------------------
Enemy skill:       Super Vibration
Item:              Spider String
Effect:            single strike, 1 opponent
GI:                At the forests of Balamb, you'll fight caterpillar 
                   like structures (win/steal it).
---------------------------------------------------------------------
Enemy skill:       Thunder Strike
Item:              Corel Fragment
Effect:            electric based attack, all opponents
GI:                You can get this by stealing from the Creeps (shadow 
                   like creatures) in Deling city sewers.
---------------------------------------------------------------------
Enemy skill:       Level ?? Death
Item:              Curse Spike
Effect:            Quistis cast Death at all enemies (misses often)
GI:                You can get this by defeating Malboro.
---------------------------------------------------------------------
Enemy skill:       Detonator
Item:              Black Hole
Effect:            Demi based attack, all opponents
GI:                You can win/steal from creatures found in Laguna
                   last scenario. Changing GF Diablos Card will do also.
---------------------------------------------------------------------
Enemy skill:       Aqua Breath
Item:              Crystal Water
Effect:            water based attack, 1 opponent
GI:                You need to fight water-based creatures in Esthar 
                   area. Use GF Bahamut's Rare Item for assistance.
---------------------------------------------------------------------
Enemy skill:       Micro Missile
Item:              Missel
Effect:            demi based attack (reduces 3/4 enemy HP), 1 opponent
GI:                You need to fight GIM52A or BGH251F2 to steal from it. 
                   BGH251F2 is actually the BOSS in the Missile Base. 
---------------------------------------------------------------------
Enemy skill:       Boiling Liquid
Item:              Mystery Fluid
Effect:            single strike, 1 opponent
GI:                You need to fight Gayla. Gayla is found at the
                   snowfield of Travia/Esthar. 
---------------------------------------------------------------------
Enemy skill:       Gatling Gun
Item:              Machine Gun
Effect:            multiple strikes, 1 opponent
GI:                You need to fight SAM08G or BGH251F2. Just steal 
                   from SAMOGA (looks like a robotic dinosaur).
---------------------------------------------------------------------
Enemy skill:       Fire Breath
Item:              Fire Dragon Fang
Effect:            fire based attack, all opponents
GI:                You will need to fight the Ruby dragon at the
                   Island closest to Hell. Steal from it.
---------------------------------------------------------------------
Enemy skill:       Bad Breath
Item needed:       Molbor's Tentacle
Effect:            multiple status attack, all opponents
GI:                You will need to fight Molbors found at the 
                   Island closest to Hell/Heaven.
---------------------------------------------------------------------
Enemy skill:       Laser Canon
Item:              Laser Canon
Effect:            single strike, 1 opponent
GI:                You need to fight the robotic boss (Trauma) at 
                   Lunatic Pandora, steal from it.
---------------------------------------------------------------------
Enemy skill:       Angel Whisper
Item:              Wind Whisper
Effect:            restores all characters HP!
GI:                Steal from it Adamantmai, found at the shores of 
                   Long Horn Island, just steal it. You may need 
                   Bahamut's Rare Item for assistance. 
---------------------------------------------------------------------
Enemy skill:       Mighty Guard
Item:              Barrier System
Effect:            Casts Haste, Regen, Flight, Barrier and Shield 
                   on all allies (sometimes Aura too).
GI:                You will encounter Behemoths near the Esthars 
                   barrier, just steal from them.
---------------------------------------------------------------------
Enemy skill:       Ray Bomb
Item:              High Output Occurence Device 
Effect:            mayor single strike, all opponents
GI:                Steal it from Iron warriors at Lunatic Pandora.
---------------------------------------------------------------------
Enemy skill:       Shockwave Pulser
Item:              Dark Matter
Effect:            a powerful single strike, all opponents - Givera 
                   uses this before it dies! It does an outstanding 
                   5-digit damage!
GI:                Get 100x Curse Spikes and acquire GF Siren's
                   Make Tools. Change the 100x Curse Spikes and you
                   will get the Dark Matter. 

NOTE!              GF Sirens level must be 100 in order to make the
                   Dark Matter.
---------------------------------------------------------------------


Other Characters:
=================

Here's a list of less important, but also playable characters Limit 
Breaks.


Laguna Loire
-------------
  Name: Desperado
  Damage affect: all
  Description: mayor damage, depends on his Str stats
  Mark 8/10 

Kiros Seagul
-------------
  Name: Blood Pain
  Damage affect: single
  Description: combo of 7-8 strikes at one opponent
  Mark 8/10

Ward Zarback
-------------
  Name: Massive Anchor
  Damage affect: all
  Description: damage depending on his str stats
  Mark 7/10

Seifer
-------
  Name: Cross Sword
  Damage affect: all
  Description: Seifer generates a ball of energy which hits for damage
  Mark 6/10

Edea
-----
  Name: Chilled Strike
  Damage affect: one
  Description: single magic strike 
  Mark 5/10



That's all about the Limit Breaks. Try to get the best ones for every 
character. 



=======================>
< III.  B O S S  W A L K T R O U G H  D I S C  1 >
                        <=========================


<=I=F=R=I=T=> [GF]

Location:  Fire Cavern located West from Balamb Garden.
Name:      Ifrit
Level:     7     
HP:        880
Facts:     Weak against Ice/water. Nullifies Fire attacks.
Attacks:   Fire, Jump Swap
Draw:      Scan, Cure, Fire
Mug:       n/a
AP gain:   20
Win:       4x G.F Returner, 1x Ifrit's Card

STRATEGY:
Using GF Shiva repeatedly should finish him quick. Physical attacks 
will do also. Take the opportunity to draw some Scan and Cure spells 
from him. Beating him won't be a problem, after all he is the easiest 
boss in the game.


<=E=L=V=O=R=E=T=>

Location:  Dollet communication tower.
Name:      Elvoret
Level:     8     
HP:        2882
Facts:     Weak against Wind. Nullifies Poison attacks.
Attacks:   Bolt, Claw swipe, Flood Breath, Fire
Draw:      Thunder, Cure, Double, Siren [GF]
Mug:       n/a
AP gain:   18
Win:       2x Elixir, 2x Cottage, 3x G.F Returner

STRATEGY:
At the beginning of the battle you'll fight Wedge and Biggs. Take 
Them out quick using GF Quezacot, Shiva and Ifrit or your best spells 
(blizzard, fire, etc). Next Elvoret will appear.

This boss can be a tough cookie, if you're out of items and spells. 
So watch out! Use your GFs and magic to deal out damage. Draw some
magic from Elvoret and use it on him. Use Potions and Cure spells to 
restore lost HP and Phoenix Downs to revive dead members. You can also 
draw Double, and use it on yourself to cast repeatedly two magic spells 
at one turn. That way you'll defeat him fast. Don't forget to draw GF 
Siren from it, before it dies!


<=X-A=T=M=0=9=2=> 

Location:  You'll met it during the Dollet communication tower retreat.
Name:      X-ATM092 
Level:     10     
HP:        4800
Facts:     Weak against Thunder. Strong against Poison.
Attacks:   Desperate Charge, Claw Attack, Leg swipe, Ray Bomb
Draw:      Fire, Blizzard, Cure, Protect
Mug:       n/a
AP gain:   50
Win:       random items 

STRATEGY:
Now this boss is pretty hard! You DON'T have to fight him. If your 
characters are low levels, better run from battle every time he attacks 
you. If you want to beat him, note that it can only be done the 2nd 
time you face it. The best place to take it down is the bridge.

Have GF Quezacot learn Summon Magic +10% (+20%) and Boost ability to 
improve his summon attack. Repeatedly use GF Quezacot with character 
having the highest affiliation with GF Quezacot. Using Squall's and 
Zell Limit Breaks works great if you have high attack stats (junction 
some magic to Str.). Use Lightning-based spells on him to dish out some 
damage. Watch out for his Raybomb attack! Draw Cure from him if your HP 
is running low.


ALTERNATE STARTEGY:
by Tim Robinson <panzer_saga77@hotmail.com>

If your level is very high, and I mean very high you can actually 
kill the creature 8 times if you have the abilities SumMag+10%, 20% 
and 30%, and also boost, Quezacotl compatibility must also be near 
1000. This way you can get 400 AP.


<=G=E=R=O=G=E=R=O=> [fake president]

Location:  On the fake Presidential train.
Name:      Gerogero
Level:     10     
HP:        2750
Facts:     Weak against Holy/Fire/Earth/Heal. Strong vs. Poison 
Attacks:   Fire, Thunder, Flood Breath, Blind, Berserk, Zombie
Draw:      Esuna, Double, Berserk, Zombie
Mug:       n/a
AP gain:   20
Win:       8x Zombie Powder

STRATEGY:
First you'll be attacked by fake president. He pretty weak, so finish 
Him quickly using GFs or physical attacks.

Next fake president will reveal his true self - Gerogeru. Attack him 
using your GFs, fire-based magic spells or Physical attacks. Use Limit 
Breaks for assistance. Take a note that you can restore your status by 
drawing Esuna from Gerogero and using it on yourself.


 <=S=A=C=R=E=D=>

Location:  Tomb of the Unknown King.
Name:      Sacred
Level:     12     
HP:        1420
Facts:     Weak against Poison/Wind. Strong vs. Earth.
Attacks:   Regen (on himself), Pole swing
Draw:      Shield, Protect, Berserk, Life
Mug:       n/a
AP gain:   0
Win:       8x GF Hi-Potion

STRATEGY:
First summon GF Siren to remove Sacred HP regeneration status and to 
silencehim. If you don't have GF Siren cast Silence spell on him, it 
do the same. Follow by using Wind-based spells and GFs to hit hard. 
Draw Protect from him and use it on yourself to reduce his physical 
attacks damage. You should finish him quick since your level (stats) 
have increased. Don't forget to stock some Life spells from him.


<=S=A=C=R=E=D==A=N=D==M=I=N=O=T=A=U=R=>

Location: Tomb of the Unknown King.

Name:     Sacred
Level:    12     
HP:       1600+
Facts:    Weak against Poison/Wind. Strong vs. Earth.
Attacks:  Regen (on himself), Swing Pole
Draw:     Shield, Protect, Berserk, Life
Mug:      n/a

Name:     Minotaur
Level:    15     
HP:       3300+
Facts:    Weak against Poison/Wind. Strong vs. Earth.
Attacks:  Regen (on himself), Earthquake
Draw:     Shield, Protect, Berserk, Cure
Mug:      n/a

AP gain:  40
Win:      8x GF Returner, 8x GF Hi-Potion, Sacred's Card

STRATEGY:
First summon GF Siren to remove Sacred HP regeneration status and to 
silencehim. If you don't GF Siren cast Silence spell on him. Junction 
Wind-basedspells to your Elemental Attack and finish off with your 
physical attacks. Use your GFs and Limit Breaks (Squall) for assistance. 
Finish off Minotour first as he can has the highest HP and most offensive 
attacks. Don't forget to remove their regen status, with Dispell if they 
cast regen on them. 


ALTERNATE STARTEGY:
by Raylene Funk <taraskett@ignmail.com>

There is another way to beat Minotaur and Sacred. When you scan them, 
it says that their regen only happens when their feet touch the ground, 
so that got me thinking, I had some floats that I drew from Thrustavies'.  
So when I fought them, I cast float on them, so their feet didn't touch 
the ground! Then you can take them out with GF's and regular physical 
attacks.
    

<=I=G=U=I=O=N=> [2x]

Location:  At the residential Residence.  
Name:      Iguion (2x)
Level:     14     
HP:        1260
Facts:     Weak against Earth/Holy. Nullifies Fire/Poison attacks.
Attacks:   Bite, Whip, Acid Breath, Double Vibration
Draw:      Esuna, Petrify, Cure, Carbunkle [GF]
Mug:       4x G.F Returner
AP gain:   20
Win:       8x G.F Returner

STRATEGY:
Note that you can only use Squall and Irvine in this battle. I recommend 
thatyour learn GF Brothers Summon Magic +10% (+20%) to inflict mayor 
damage onthe boss. Beware of the boss Acid Breath as it could turn one 
of your members into stone. Counter with Esuna (which can be drawn from 
the boss), to restore status disorder. You might want to use Irvine and 
Squall Limit Breaks. Don't forget to draw GF Carbunkle from the boss!


<=D=I=A=B=L=O=S=> [GF - disc1+] 

Location:  Use item Magic Latern in the item menu, given by Cid.
Name:      Diablos
Level:     15      
HP:        11200
Facts:     Weak against Wind (Aero).
Attacks:   Gravinja, Demi, Charge, (counter Curaga) 
Draw:      Cure, Demi 
Mug:       n/a
AP gain:   20
Win:       8x G.F Returner, Diablo's Card 

STRATEGY:
Stock Demi from Diablos and cast it on him. He will counter with Curaga 
and heal your character. Continue until his HP becomes critical, then 
use a powerful attack (GF summon or Limit Break) to finish him off.


<=S=E=I=F=E=R=>  

Location:  At sorceress Edea's parade.
Name:      Seifer
Level:     14
HP:        1465
Facts:     n/a
Attacks:   Gunblade, Fira, Fire swipe 
Draw:      Fire, Cure, Life
Mug:       n/a
AP gain:   0
Win:       n/a

STRATEGY:
You can control only Squall in this battle. If you are low on HP, just draw 
Cure from him and use it on yourself. You will probably defeat him using 
GF Shiva, Ifrit, Brothers or normal attacks if you have high Str stats.
Seifer is pretty weak. Take this chance to stock up Life spells.


<=E=D=E=A=>  

Location:  You fight her after you have taken out Seifer.
Name:      Edea
Level:     14      
HP:        5480
Facts:     n/a
Attacks:   Firaga, Blizzaga, Thundaga, Dispell 
Draw:      Curaga, Dispell, Life, Double 
Mug:       n/a
AP gain:   20
Win:       n/a

STRATEGY:
She is quite a hard cookie, but there is an easy way to defeat her. At 
the beginning of the battle have your HPs full and summon GF Carbunkle 
to reflectall her attack spells. She will waste her turns removing the 
reflect status from every character. Use the given time to attack with 
GFs and Limit Breaks or use the recovery items when you're under reflect 
to restore lost HP. When she removes the reflect status from all, summon 
Carbunkle again and you'll buy some more time.



========================>
< IV.  B O S S  W A L K T R O U G H  D I S C  2 >
                         <=======================


 <=G=A=L=B=A=D=I=A=N==C=A=P=T=A=I=N=>  

Location:  Desert missile base, command room.

Name:      Galbanian captain 
Level:     17    
HP:        2300+
Facts:     Weak against Poison.
Attacks:   Machinegun Fire, Charge, Merton, Cure, Aura 
Draw:      Fire, Lightning, Ice, Scan
Mug:       Tent

Name:      GIM-52A (2X)
Level:     15    
HP:        1800+
Facts:     Weak against Lightning/Earth/Water.
Attacks:   Charge, Micro Missile
Draw:      Slow, Haste
Mug:       Missel

AP gain:   8
Win:       Windmill 

STRATEGY:
This boss can be quite hard, so have some Hi-potions and Phoenix Downs
for this battle. Draw Haste from GIM-52A and use it on yourself to boost
your characters ATB. Draw Slow and use it on the Captain so that he won't
be able to attack so frequently. Watch out GIM-52A Micro Missile attack,
it reduce 3/4 of your HP. Use some Hi Potions to restore lost HP.
I recommend that you remove the Captain first by using physical attacks
(if your Str. is high) and make full use of your GFs to remove those pesky 
GIM-52A robots. Mug the Missel from the GIM-52A robots; it's a very 
useful Quistis's Limit Break.


<=B=G=H=Z=5=1=F=2=>
                 
Location:  You encounter him when you try to escape the missile base.
Name:      BGHZ51F2
Level:     14    
HP:        7120
Facts:     Weak against Lightning/Earth/Ice. Poison has no effect on him.
Attacks:   Machinegun attack, Laser Beam 
Draw:      Shield, Protect, Stop 
Mug:       n/a
AP gain:   4
Win:       1x Weapon Mon Jun

STRATEGY: 
Junction Lightning/Earth/Ice to your elemental attack to hit hard or 
Repeatedly summon GF Quezacot, Shiva and Brothers. Once you have destroyed 
one of his parts, the BGH251F2 will counter with Beam Cannon (900+ HP 
damage), so watch your HPs. Draw Protect and Shell to lower the physical 
damage. Have 2 characters use the item command to recover your allies 
with Hi-potions and Phoenix Downs.

After you have taken out the BGH251F2, you'll fight a Galbadian Captain 
and 2 Galbadian Soldiers. Take them out quick. The whole fight should 
take you no more than 10 minutes.


<=O=I=L=B=O=Y=L=E=> [2x]

Location:  They will attacks you in the Garden basement.
Name:      Oilboyle
Level:     17    
HP:        4120 (2x)
Facts:     Weak against Fire. Absorbs Water.
Attacks:   Grab and Bite, Light Beam, Flood Mud
Draw:      Esuna, Blind, Cura, Confuse 
Mug:       n/a
AP gain:   20
Win:       10x Magic Stone

STRATEGY: 
Start with repeatedly summoning GF Ifrit and casting Fire-based spells
(Fire, Fira, Firaga). Flood Mug can inflict 400+ damage so watch your
characters HPs. Counter by drawing Cura from them and use it on yourself.
Junction Fire to your character's attributes attack to inflict more 
damage.


<=N=O=R=G=>

Location:  Basement of Balamb Garden. 

Name:      Middle Orb          
Level:     17      
HP:        2020
Facts:     Weak against Poison. Strong against Lightning. 
Attacks:   n/a 
Draw:      Cura 
Mug:       n/a

Name:      Side Orbs (left & right)
Level:     21      
HP:        2145     
Facts:     Strong against all Elements. 
Attacks:   Thundara, Aero, Fire 
Draw:      Thunder, Life
Mug:       4x Magic Source (left)

Name:      Norg                
Level:     25      
HP:        11600
Facts:     Weak against Wind (Aero). Poison does not work on him.
Attacks:   Water, Shield, Blizzara, Mirror Blast
Draw:      Shield, Protect, Esuna, Leviathan [GF]
Mug:       n/a

AP gain:   20
Win:       8x Magic Stone

STRATEGY:
I recommend that you have 2 members attack the side orbs to keep them 
from turning red (and use it's powerful magic). Mug Magic Source from 
the Left Orb. Squall should cast poison to destroy the Middle Orb. Next 
Norg will reveal himself and attack you. Draw G.F. Leviathan from him 
first, then attack with wind-based (Aero, Tornado) spells, Demi magic 
or G.Fs. You can also use GF Carbunkle to reflect Norgs magic. Have 
some Hi-potions and Phoenix Downs ready. 


 <=B=G=H=2=5=1=F=2=>

Location:  You encounter during the FH City docking.
Name:      BGH251F2
Level:     26    
HP:        7600
Facts:     Weak against Lightning/Earth/Ice. Poison has no effect on him.
Attacks:   Gunshot, Gun Beam 
Draw:      Shield, Stop, Reflect
Mug:       1x Adamantium
AP gain:   20
Win:       8x Fang Machine Gun

STRATEGY:
A very similar boss to BGHZ51F2 (you encounter it when you try to 
escape the missile base). Due to your higher levels, he shouldn't 
very hard to beat. If you have any troubles defeating him refer to 
the BGHZ51F2 strategy listed few pages above.


<=O=D=I=N=> [GF - disc2+]

Location:  Refer to the Hidden GFs section.
Name:      Odin
Level:     28   
HP:        9000
Facts:     n/a
Attacks:   n/a
Draw:      Stop, Death, Double, Triple
Mug:       1x Writings of Luck
AP gain:   20
Win:       8x G.F Mega Potion

STRATEGY:
Odin is probably the easiest boss the game. Why? Because he doesn't 
Attack you at all. But watch the time limit. Wisely use your time to 
draw some triple and double spells from him. DON'T forget to mug 
Writings of Luck item from him (a very rare item)! 


<=K=I=N=G==T=O=N=B=E=R=R=Y=> [GF - disc2+]

Location:  Refer to the Hidden GFs section.
Name:      King Tonberry 
Level:     36    
HP:        80000+
Facts:     n/a
Attacks:   Kitchen Knife, Earthquake Stomp, Lantern Shot, Death 
Draw:      Death, Curaga, Full-life
Mug:       n/a
AP gain:   24
Win:       1x Royal Crown 

STRATEGY:
I recommend that you fight King Tonberry when you have Squall Str at 255.
Junction GF Cerberus Auto-Haste to Squall. Have Squall in critical status 
or use Aura on him to use to unleash his Renzokuken. Cast Meltdown on King 
Tonberry to double the damage. After 2-3 Renzokukens Squall will probably 
defeat King Tonberry. 


<=R=A=I=J=I=N=>

Location:  At the Balamb hotel

Name:      Raijin           
Level:     24      
HP:        8040
Facts:     Weak against Poison. Nullifies Lightning attacks.
Attacks:   Pole strike, Spin Pole
Draw:      Thunder, Thrundara, Shield, Protect
Mug:       4x Power Source

Name:      Galbanian Solders (2X)
Level:     24      
HP:        600+
Facts:     Weak against Poison. 
Attacks:   Sword attack, Fira
Draw:      Fira, Thrundara, Blizzaga, Cura
Mug:       1x Hi Potion

AP gain:   12
Win:       2x Potion, 1x Power Source

STRATEGY:
Fist take quickly out two Galbanian Solders, so they won't bug you 
anymore. Junction Bio spell to inflict some mayor damage to Raijin. 
Use all GFs except Quezacot. I recommend that you raise Squall Str. 
to 150+ in order to inflict 2000+ physical damage on her each time! 
Try to mug Power Source from Raijin (an item which will raise your 
Str. attribute for one point).


ALTERNATE STRATEGY:
by <ElGrande727@cs.com>

Well you have to beat him first and the soldiers. First you cast a sleep
spell on Raijin (there is no guarantee this will work the first time 
but if not keep trying). Make sure you have GF Ifrit and Shiva junctioned, 
Diablos is good too. Once you have sleep spell cast on him use only the 
most powerfull GF except Quezacotl. Ifrit and Shiva will do most damage 
and also use Bio's against him. This should get him out the way rather quickly.


<=R=A=I=J=I=N==A=N=D==F=U=J=I=N=>

Location:  At the Balamb hotel. 

Name:      Raijin
Level:     22      
HP:        8800
Facts:     Weak against Poison. Nullifies Lightning attacks.
Attacks:   Pole attack, Spin pole, Lightning Strike
Draw:      Thunder, Thundara, Shield, Barrier
Mug:       n/a

Name:      Fujin           
Level:     26      
HP:        7720
Facts:     Weak against Poison. Nullifies Wind attacks.
Attacks:   Dart roll 
Draw:      Wind, Cura, Life, Pandemona [GF]
Mug:       4x Magic Source

AP gain:   20
Win:       1x Power Source, 1x Combat King 002, 1x Megalixir

STRATEGY:
First draw GF Pandemona from Fujin and Blind on him to reduce her hit 
rate. You can draw magic from Fujin and use it on Raijin or backwards.
Quezacot won't work on Raijin, so use all other GFs. Try to make a good 
use Of Squall Renzokuken if you have high Str stats. Junction Bio magic 
to your elemental attack, to inflict higher physical damage on them.


ALTERNATE STRATEGY:
by <ElGrande727@cs.com>

This battle will be a little more difficult. Cast sleep on both Raijin 
andFuujin. Once again there is no guarantee this will work on first try 
but keeptrying. Once asleep cast Demi on Fuujin, this will cause alot 
of damage. Use GF Ifrit for Raijin. Keep repeating this as many times 
as possible and asquick as you can. If they wake up from sleep before 
they are defeated which is very likely do not try to cast sleep right 
away, the likelihood of this working back to back is very slim. If you 
have a sufficient amount of Demi's Fuujin should be out of the way 
quickly. If you do not have Demi's then I recommend you get them before 
going into battle against Fuujin because this will be the most affective 
way I have found to beat her. Make sure that youdraw GF Pandemona from 
Fuujin before defeating her.


<=C=E=R=B=E=R=U=S=> [GF]

Location:  You'll entcounter him in the main hall of Galbania Garden,
           when Galbanian Garden is under attack. 
Name:      Cerberus 
Level      28    
HP:        9800
Facts:     Wind has no effect on him. Absorbs Lightning damage. 
Attacks:   Berserk, Tail Whip, Triple, Thundaga, Earthquake 
Draw:      Quake, Double, Triple 
Mug:       n/a
AP gain:   20
Win:       8x G.F Returner, Cerberus Card 

STRATEGY:
Cerberus will often cast triple on himself, so remove it with Dispell.
Attack will all GFs except Quezacot and Pandemona. Also use Squall 
Renzokuken to hit hard. Cast some Demi spells on him to reduce his HP.
To remove status disorder cast Esuna on yourself. You can Draw Triple 
from him, so make advantage of this opportunity.


 <=S=E=I=F=E=R=>

Location:  In the third floor of Galbania Garden.
Name:      Seifer       
Level:     22    
HP:        7650
Facts:     Weak against Poison.
Attacks:   Gunblade swipe, Firaga, Fire, Thundara, Tornado Sword attack, 
           Cura
Draw:      Fira, Thundara, Despell, Haste
Mug:       n/a
AP gain:   20
Win:       8x Mega Potion

STRATEGY: 
Seifer has improve a lot from the last fight. Junction Bio to your 
Elemental attack to make advantage of his weak spot. Cast Protect on 
members to reduce physical damage. Use all GFs to attack him (I prefer 
Leviathan). When he starts to using his powerful Tornado Sword attack, 
have two character as healers to recover quickly (use Cura and Hi-potion). 
Use Squall Limit Breaks to finish Seifer.


 <=S=E=I=F=E=R==A=N=D==E=D=E=A=>

Location:  At the main hall of Galbania Garden, after you have defeated 
           Seifer.
Name:      Seifer           
Level:     20    
HP:        5000
Facts:     Weak against Poison.
Attacks:   Gunblade, Fira, Thundara
Draw:      Fira, Thundara, Despell, Haste
Mug:       1x Hero Drink 

Name:      Edea
Level:     20    
HP:        10000
Facts:     n/a
Attacks:   Shadow Flare, Death, Silent, Blizzaga, Despell, Reflect
Draw:      Blizzaga, Demi, Esuna, Alexander [GF]
Mug:       n/a

AP gain:   50
Win:       1x Hero Drink

STRATEGY:
This is a very hard fight. Take out first Seifer by using Leviathan, 
Diablos and Squall Limit Breaks. Use Aura on Squall for assistance. 
Draw Alexander from Edea and continue by casting Shell on all members 
to reduce Edea spells damage. GF Carbunkle doesn't work here (she will 
cast reflect on herself). So once again (...) use your strongest GFs 
(Leviathan, Diablos, etc.) to defeat her. You can also cast Meltdown 
on her, followed by Squall Renzokuken. Defeat her quick, or you'll find 
yourself in big trouble (sort of ...).



=======================>
< V.  B O S S  W A L K T R O U G H  D I S C  3 >
                        <=======================

<=R=U=B=Y==D=R=A=G=O=N=>

Location:  You encounter him during Laguna's third scenario.
Name:      Ruby dragon
Level:     27      
HP:        16981
Facts:     Weak agains Ice/Holy, nullifies wind and fire-based attacks.
Attacks:   Bite, Claw Swipe, Dragon Breath
Draw:      Fira, Wind
Mug:       2x Fire Dragon Fang
AP gain:   14
Win:       1x Fire Dragon Fang

STRATEGY:
Junction 100x powerful Thundara/Thundraga spells (or Blizzara/Blizzaga)
your elemental attack and 100x powerful Fire spells (ie. Fira/ Firaga)to
elemental defense. His Dragon Breath damage will be greatly reduced due 
to your ice elemental defense. Attack him with Ice-based magic. If you 
have high str stats use Lagunas Limit Break (it can do up to 9999 damage).


<=A=B=A=D=O=N=>

Location:  In the snowy area, when you search for Esthar.
Name:      Abadon       
Level:     32    
HP:        16010
Facts:     Weak against Holy/Fire.
Attacks:   Claw grab, Claw swipe, Confu
Draw:      Curaga, Esuna, Despell, Flare
Mug:       1x Power Wrist
AP gain:   40
Win:       10x Flare Stone

STRATEGY:
At the beginning of the battle cast Zombie on Abadon. Now use the GF 
LeviathanRecover command on him. It will do 9999 damage on him (do this 
twice to killhim). If you don't have the Recover command, use X-Potions 
(9999 damage), Elixirs (9999 damage) or Hi-potions (1000 damage) to 
defeat him easily. 


<=B=A=H=A=M=U=T=> [GF - disc3+] 

Location:  Refer to the Hidden GFs section.
Name:      Bahamut
Level:     40    
HP:        42000
Facts:     Drains Poison. Wind/Lightning has no effect on him.
Attacks:   Claw swipe, Tetra Flame, Flare 
Draw:      Flare, Curaga, Full-Life 
Mug:       1x Hyper Wrist 
AP gain:   40      
Win:       1x Hyper Wrist, Bahamut's Card

STRATEGY:
I recommend that you fight Bahamut when you have Squall Str at 255.
Junction GF Cerberus Auto-Haste to Squall. When you enter the battle
cast Meltdown on Bahamut and use Squall (cast Aura on him) Renzokuken
to finish him off quickly.


<=C=A=C=T=U=A=R=> [GF - disc3+]

Location:  Refer to the Hidden GFs section.
Name:      Cactuar
Level:     30    
HP:        ????? (90000+)
Facts:     Weak against Water.
Attacks:   10,000 Needles, Quake smash 
Draw:      Meltdown, Demi, Tornado 
Mug:       3x Cactaur Thorn 
AP gain:   20
Win:       1x Ring of Gaia 

STRATEGY:
Have Squall Str at 255, junction 100x Haste to his Speed. You can also 
use GF Cerberus Auto-Haste ability. Draw Meltdown from Cactuar and use 
it on him. Use Squall Renzokuken repeatedly to finish him off.


ALTERNATE STARTEGY:
by Chris Bradow <tke_277@hotmail.com>

Junction 100 Waters to Squalls Elemental Attack. Use Squalls Limit 
Breaks, but also summon GF cerebus and when the other characters' don't 
have to heal anyone use Water using GF Eden Expendix3-1! Add one castin
of meltdown and even when Squall's level is 100, the Cactuar will drop 
like a fly. 


<=U=L=T=I=M=A==W=E=A=P=O=N=> [disc3+]

Location:  Refer to the Hidden GFs section.
Name:      Ultima Weapon
Level:     60    
HP:        ?????? (100000+)
Facts:     n/a
Attacks:   Sword Swipe, Shadow Flare, Earthquake, Meteor, Light Pillar
Draw:      Regen, Despell, Ultima, Eden [GF]
Mug:       1x 3 Stance 
AP gain:   100
Win:       100x Ultima Stone, Eden's Card 

NOTE! 
Omega Weapon is the second hardest boss in the game. You'll have to 
fight Ultima several times before you'll defeat him.

REQUIREMENTS: 
Have Squall Str at 255. Junction 100x Haste to all Character's speed. 
Speed is the key factor in defeating the Weapons. Junction GF Cerberus 
Auto-Haste ability to Squall. Have Squall's ultimate weapon Lion Heart. 
You also need GF Alexander's Revive and GF Leviathan's Recover command.
Have some x-potions, Mega Phoenixes and Elixirs ready. Every character
HP must be higher than 5000. Have some Hero Drinks ready, just in case.


 How do I get a Mega Phoenix ?
 -----------------------------

Learn GF Alexander Medicine Level Up ability and refine 50 Phoenix 
Downs into 1 Mega Phoenix.


<<-TIP->>
By Sparrowhawk <sparrowhawk72@gmx.net>

There is a nice trick to use one of Ultima Weapon's (U.W.'s) for 
healing purposes. This attack is the QUAKE spell - just equip 100 
QUAKES to the Characters ELEM-DF. The defense value will be 150%, 
thus regenerating the HP of each character by  about 1000-1500 HP.


STRATEGY:
At the beginning of the battle Ultima will probably attack with Light 
Pillar and kill one of your characters. Quickly revive your character 
with the revivecommand or use a Mega Phoenix. Cast Meltdown on Ultima 
Weapon and Aura onSquall and let him unleash his Renzokuken. Due to 
your high speed attributeyou'll be able to attack several times before 
Ultima counters. Ultima Weapon'll die after 3 to 4 Renzokukens. Lion 
Heart will automatically kill Ultima Weaponif you can get it. Always 
revive your party members quickly if they are KO. Don't forget to draw 
Eden from it, before it dies.


USE A HERO DRINK
This an easy way to defeat the Ultima Weapon. Have Squall in critical 
status before you fight Ultima Weapon. Use a Hero Drink on Squall at 
thebeginning of the battle. Cast Meltdown on the Ultima Weapon (optional). 
Just repeatedly use the Renzokuken to finish him off. Don't forget to
draw Eden from him, before it dies.


ALTERNATE STARTEGY:
by Logan <CaptainKhaos@aol.com> 

When fighting the Ultima Weapon, if Squall has the Lion Heart, all you 
haveto do is hit Squall with an Aura stone (or spell) and he will 
automaticallydo his Renzokuken Lion Heart attack which will kill Ultima 
in ONE attack.  I did this 5 times already! (Because I kept killing him 
before I could draw Eden.)


<=F=U=J=I=N==A=N=D==R=A=I=J=I=N=>

Location:  After you crash the Lunatic Pandora with Rangok.

Name:      Fujin           
Level:     40    
HP:        16400
Facts:     Weak against Poison. Nullifies Wind attacks.
Attacks:   Dart Roll, Rush Swipe, Meteor, Haste, Blind, Tornado
Draw:      Wind, Curaga, Full-life, Tornado
Mug:       2x Megalixir 

Name:      Raijin
Level:     40  
HP:        20780 
Facts:     Weak against Poison. Nullifies Lightning attacks.
Attacks:   Spin Pole, Pole Rush, Lightning Strike, Aura 
Draw:      Thundara, Thundaga, Protect, Shield 
Mug:       1x Power Source 

AP gain:   20
Win:       3x Power Source, 1x Megalixir 

STRATEGY:
Cast blind on Raijin to reduce his hit rate. Use Dispell to prevent 
any statusboostss the enemy will cast on them (Raijin --> Aura, Fujin
--> Haste) Use all your GFs, Except Quezacot and Pandemona. Repeatedly 
use Limit Breaks to win the battlequickly. Draw Full-life from Fujin 
to revive dead party members. You can also cast Protect and Shield on 
all to reduce the damage when being hit by them.


<=M=O=B=I=L=E==S=U=I=T=E==NO.8=>

Location:  You encounter it when inside Lunatic Pandora.

Name:      Mobil Suite No.8         
Level:     38    
HP:        40000+
Facts:     Weak against Lightning.
Attacks:   Underground Blast, Laser Cannon, Tentacle whip, Fallen Shone
Draw:      Firaga, Thundraga, Blizzaga, Flare
Mug:       1x Laser Cannon

Name:      Mobil Suite Left/Right side
Level:     42    
HP:        9500 (2x)
Facts:     n/a
Attacks:   Laser Cannon, Fallen Shone, Dash
Draw:      Curga, Demi (left), Esuna (right)
Mug:       2x Guard Source (left side)

AP gain:   40
Win:       2x Laser Cannon

STRATEGY:
Take note the Fallen Shone will reduce everyone's HP to 1, so quickly 
counter with Cura, Recovery command or some Exlirs. Use Triple or GF 
Cerberus to cast tree spells at one turn. Use this advantage by casting 
powerful spells like Ultima, Meteor, Flare and Tornado. If you have Squall 
Str. 200+ make full use of his Renzokuken (Limit Break). Junction 100x 
Thundraga to every characters attributes attack to raise your physical 
attack. If your characters strength statsare 255, they could inflict 9999 
damage with that junction!


<=S=E=I=F=E=R=>

Location:  Third floor of Galbania Garden.
Name:      Seifer       
Level:     34    
HP:        26800
Facts:     Weak against Poison.
Attacks:   Sword swipe, Firaga, Fire-all cross-slash
Draw:      Firaga, Thundaga, Blizzaga, Aura
Mug:       n/a
AP gain:   40
Win:       1x Hero Drink

STRATEGY:
He is one easy boss. Why? Because you can Draw Aura from Seifer and 
use it on Squall to unleash his Renzokuken. Try to draw as many as
possible Aura spells (very useful against the hardest bosses) from him.

<- GILGAMESH APPEARANCE ->

If you have obtained Odin, Seifer will kill him at the beginning of
the battle. After few turns Gilgamesh will appear and defeat Seifer.
Use this time wisely to draw as many Aura spells as you can.



========================>
< VI.  B O S S  W A L K T R O U G H  D I S C  4 >
                         <=======================


 <=A=D=E=L==A=N=D==R=I=N=O=A=>

Location:  After you have beat Seifer at the Lunatic Pandora.

Name:      Adel       
Level:     44    
HP:        ????? (55000+)
Facts:     n/a
Attacks:   Life Drain, Meteor, Swipe, Shock Bomb
Draw:      Firaga, Thundaga, Blizzaga, Flare
Mug:       1x Soul of Samantha

Name:      Rinoa
Level:     44    
HP:        6245
Facts:     n/a
Attacks:   n/a
Draw:      Esuna, Despell, Regen
Mug:       8x Megalixir

STRATEGY:
Do not use any GFs or all-attack spells in this battle. Use Protect 
and Shield magic to raise your defence against magic. Cast Aura on 
Squall. Let him unleash the Renzokuken. Do not trigger the special 
attack! Cure Rinoa if her HP is low (if she dies, you'll lose
 automatically). Draw Regen from her and use it on yourself. You can 
also use Triple and cast Flare three times (use GF Eden Expendx3-1 
to reduce magic usage). Don't forget to mug Soul of Samantha from Adel 
(a very rare item).


<=F=I=N=A=L==W=I=T=C=H=>

Location:  Next Adel will appear in her final form.

Name:      Witch Type A (6x)
Level:     45    
HP:        3390    
Facts:     n/a
Attacks:   Swipe, Fire, Thunder, Thundaga
Draw:      Firaga, Thundaga, Blizzaga
Mug:       Meteor Stone

Name:      Witch Type B (5x) 
Level:     45    
HP:        4496    
Facts:     n/a
Attacks:   Flick, Meteor, Double, Haste
Draw:      Haste, Double
Mug:       Meteor Stone

Name:      Final Witch     
Level:     45   
HP:        ????? (90000+) 
Facts:     n/a  
Attacks:   Creepy Touch, Ultima, Double, Meteor
Draw:      Flare, Holy
Mug:       Ultima Stone

AP gain:   55
Win:       5x Ultima Stone

STRATEGY:
Have Squall Str at 255 and use GF Cerberus Auto-Haste to boost his 
turns.Use Squalls attack, Meteor or Ultima spell to finish the Witches 
quickly,before they can attack (they can really really annoying). Cast 
Aura onSquall and Meltdown on the Final Witch. Make a full use of Squall
most powerful attack (Limit Break) - Renzokuken. You can also use Zell 
Limit Breaks if you have high Str stats or Irvine Limit Break with Pulse 
Ammo (9999 damage each shot if the boss if under Vit 0 status - Meltdown). 
Boosted GF Eden at high levels (70+) can also do a lot of damage (40000+).


<=S=P=H=I=N=X=A=U=R=>

Location:  Go upstairs in the main hall of Ultimecia's Caste.
Name:      Sphinxaur       
Level:     ??   
HP:        12000+
Facts:     n/a
Attacks:   Countdown to death, Charge, Firaga
Draw:      Firaga, Thundaga, Blizzaga
Mug:       n/a
AP gain:   30
Win:       1x Megalixir

STRATEGY:
Junction powerful magic like Ultima, Triple, Aura Str. attribute, 
Since you can only use the attack command in this battle. Using 
Limit Breaks will finish him off very quickly.


<=T=R=A=U=M=A=>

Location:  Examine the main picture in Gallery room next to the 
           entrance room. The answer is VIVIDARIUM, INTERVIGILIUM 
           and VIATOR.

Name:      Trauma       
Level:     45    
HP:        30000+
Facts:     Weak against Wind.
Attacks:   Life Drain, Create, Cannon Blast, Whip
Draw:      Flare, [GF Leviathan]
Mug:       n/a

Name:      Drama       
Level:     18    
HP:        2410
Facts:     Weak against Wind.
Attacks:   Scuba Dive, Beam Cannon
Draw:      Esuna, Despell
Mug:       2x Meteor Stone

AP gain:   30
Win:       1x Elemental Attack

STRATEGY:
He is a pretty nasty boss! If you're able to access magic, cast Ultima
or Flare two or three times at once (use Double or Triple spells). 
Junction GF Eden Expendix 3-1 to your character to reduce spell usage. 
I recommend using Squall or Zell Limit Break on Trauma. Make sure you 
have high Str. stats. Watch out for Drama's Beam Cannon!


<=T=R=I-P=O=I=N=T=>

Location:  Examine the hatch in the banquet (room with a chandelier).
Name:      Tri-Point       
Level:     55    
HP:        25000+
Facts:     Weak against Fire. Nullifies Lightning-based attacks.
Attacks:   Mega Spark, Charge, Swipe.
Draw:      Haste, Tornado, Bio, [GF Siren]
Mug:       n/a
AP gain:   30
Win:       1x Rocket Engine

STRATEGY:
Take care that Tri-point will mostly counter your physical attacks 
and spellswith Mega Spark (Lighting Strike, it can do up to 3000+ damage). 
His powerful attack is also his weakpoint. Why? Junction 100x Thundara/
Thundraga spells to your Elemental defense and Tri-point's most powerful 
attack will be nullifiedor absorbed by you. Additionally use your best 
Limit Breaks and spells (Ultima and Meteor) to finish him off quickly.


<=R=E=D==G=I=A=N=T=>

Location:  Head down for the basement of Ultimecia's castle. Enter 
           the open door at the middle. You will find a corpse holding 
           a key, examine it and you will fight Red Giant.
Name:      Red Giant
Level:     30    
HP:        28800 
Facts:     Strong against physical attacks.
Attacks:   Swipe, Swipe-All, Sword Punch
Draw:      Flare, [GF Pandemona]
Mug:       n/a
AP gain:   30
Win:       1x Ring of Giant

STRATEGY:
Red Giant is simply the most defensive boss in the FF8. He will reduce 
your physical attacks to 1/10 damage. But he has a weak point, he's 
pretty weak against magic. I recommend that you use magic like Ultima, 
Flare, Tornado and Meteor on him. For a faster victory use GF Eden 
Expendix3-1 ability to cast three magic spells at one time. If you want 
to defeat him using physical attacks and Limit Breaks, lower his defense/
inflict status disorder by summoning GF Doomtrain.


ALTERNATE STARTEGY:
by sashiel angel <unit01@mail.com>

I know a better way to defeat the red giant in ultimecia's castle, just 
use GF Dialos on him and it will cause 9999 damage, with only 2 or 3
summons that bastard will be done for.


<=G=A=R=G=A=N=T=U=A=>

Location:  When you cross the wooden near the Chapel, a key appears to 
           fall off! Head down for the basement of Ultimecia's castle. 
           Examine the canal to the right of the screen to pick up the 
           Armory Key. Enter the door to right.
Name:      Gargantua (Head)      
Level:     62    
HP:        10280
Facts:     n/a
Attacks:   Barrier, Haste
Draw:      Esuna, Haste, Bio
Mug:       n/a

Name:      Left Hand
Level:     62    
HP:        6880
Facts:     Weak against Holy.
Attacks:   Grab, Whip, Reflect, Flare, Cure, Meteor
Draw:      Shell, Protect
Mug:       1x Rune Bracelet

Name:      Right Hand       
Level:     62    
HP:        6880
Facts:     Weak against Holy.
Attacks:   Grab, Whip, Reflect, Flare, Cure, Meteor
Draw:      Bio, Demi, Quake, Regen
Mug:       1x Magic Guidance Stone

Name:      Gargantua (whole)      
Level:     50    
HP:        15000+
Facts:     n/a
Attacks:   Counter grab, Demi, Smash, Eyes Beam, Earthquake, 
           Status Stare.
Draw:      Bio, Quake, Reflect, Flare, [GF Cerberus]
Mug:       n/a

AP gain:   42
Win:       Magic Guidance Stone, 2x Rune Bracelet, 5x Magic Stone, 
           1x Devil's Bracelet

STRATEGY:
This boss often uses status-based attacks, so junction Berserk, Blind, 
Slow (and Esuna) to your Status defense. First take his head and both 
hands with all-attack spells (use Triple and Double) or GFs. When the 
whole Gargantua appears switch to Aura-Limit Break combo.


<=C=A=T=O=B=L=E=P=A=S=>

Location:  From the Elevator Hall, head back a screen to the dark 
           corridor. Look for a door to the left (which is partially 
           hidden. It's somewhere down the middle). Inside the Treasure 
           Vault will be 4 coffins. Just open all of them up and 
           Catoblepas will appear.    
Name:      Catoblepas       
Level:     45    
HP:        34500
Facts:     Absorbs Lightning-based attacks. Weak against Earth/Water.
Attacks:   Swipe, Charge, Thundraga, Meteor
Draw:      Meteor, [GF Alexander]
Mug:       n/a
AP gain:   30
Win:       1x Status Attack

STRATEGY:
Not a hard one. Summon GF Brothers and GF Leviathan repeatedly and 
junction Earth/Water-based spells to your character elemental attack 
to inflict some mayor damage on the him. A very good tactic is also 
the Doomtrain-Aura-Limit Break combo.


<=K=R=Y=S=T=A=>

Location:  Have your second party use the Green Spot in the Banquet Room 
           (with chandelier). Now go across the chandelier with first 
           party (note that chandelier won't fall down). Enter the door 
           on the North. 
Name:      Krysta       
Level:     34    
HP:        12000+
Facts:     Nullifies ice-based attacks.
Attacks:   Cyber Frost, Rush attack, Ultima, Cyber shot
Draw:      Holy, [GF Carbuncle]
Mug:       n/a
AP gain:   30
Win:       1x Elemental Guard

STRATEGY:
Krysta can do a very powerful attack - Cyber Frost (3000+ damage), so 
Take care. His weak point is his low HP. Summon GF Doomtrain to inflict 
random status disorder on him. Finish him using your Limit Breaks, GFs 
or best spells (Ultima, Meteor, ect.). Krysta will summon Ultima before 
it dies, so have your HPs always above 3000.


<=T=I=A=M=A=T=>

Location:  You will find a huge bell swinging from right to left at 
           the top of the Ultimecia's caste tower. Be in a position 
           near the edge. Wait for the bell to come and press Circle. 
            Go in the hole...
Name:      Tiamat
Level:     59    
HP:        89000+
Facts:     Strong against Fire/Lightning. Wind has no effect on him.
Attacks:   Claw Swipe, Shadow Flare 
Draw:      Flare, [GF Eden]
Mug:       n/a
AP gain:   30
Win:       1x Status Guard 

STRATEGY:
At least one character should have HP higher than 8000 and equip him 
the Revive command. At the beginning of the battle Tiamat will countdown 
the Shadow Flare attack. Use GF Cerberus Auto-Haste ability to boost 
Squall turns. Try to kill him, before he uses Shadow Flare. Repeatedly 
use Squall's Renzokuken, Irvine Shot (with Pulse Ammo) or Zell's Final 
Heaven to defeat he casts Shadow Flare. If he casts Shadow Flare (8000+ 
damage to all) revive all you party members quickly and continue to use 
Limit Breaks and powerful GFs (Eden, Bahamut, Diablos). You can also 
avoid the high Shadow Flare attack damage by junctioning very powerful 
spells to Spr. Junction. Also equip Spr+20, 40% abilities, so that way 
you can lower the spell damege greatly. Cast Meltdown on him to double 
the damage of your Limit Breaks.


ALTERNATE STARTEGY: 
by Jacquay Eichelberger <quaydogg@hotmail.com> 

I came up with an extremely easy way to beat Tiamat.  All you need
to do is junction 100 Firagas to each of your character's elemental 
defense. That's it!  All you do now is punish Tiamat with GFs or 
Limit Breaks and when he finally unleashes Shadow Flare, everyone will 
be set up to absorb it. 


<=U=L=T=I=M=E=C=I=A=> [Final Boss]

Location:  At Ultimecia castle.

Name:      Ultimacia     
Level:     52     
HP:        35200
Facts:     Weak against Poison.
Attacks:   Earthquake, Dispell, Firaga, Thundaga, Whip, Angel 
Draw:      Haste, Slow, Reflect, Demi 
Mug:       n/a

Name:      Givera      
Level:     48    
HP:        ?????? (120000+)   
Facts:     Earth has no effect. Absorbs Poison.
Attacks:   Demi, Status Affect breath, Remove magic spells, Triple, Angel, 
           Shockwave Pulser (before it dies)
Draw:      Bio, Quake, Tornado 
Mug:       n/a

Name:      Ultimecia-Givera     
Level:     55   
HP:        ?????? (150000+) 
Facts:     n/a  
Attacks:   Swipe, Tornado, Meteor, Remove magic spells, Angel 
Draw:      Firaga, Blizzara, Thundaga
Mug:       n/a

Name:      True Ultimecia 
Level:     64   
HP:        ?????? (200000+) 
Facts:     n/a  
Attacks:   Hell Judgement, Flare, Remove magic spell/junction, Angel,   
           Apocalypse, Hell Judgement 
Draw:      Flare, Holy , Apocalypse (lower half)
Mug:       n/a

AP gain:   n/a
Win:       n/a


TAKE CARE!
Ultimecia is the end boss of the game. She is very tough, but not as
tough as the Ultima and Omega Weapon. You won't have any problems with
her if you have following requirements.

REQUIREMENTS:
Have Squall Str at 255. Junction 100x Haste to all Character's speed 
to boost their turns. Junction GF Cerberus Auto-Haste ability to Squall. 
Have Squall's ultimate weapon Lion Heart. You also need GF Alexander's 
Revive and GF Leviathan's Recover command. Have some X-potions, Mega 
Phoenixes and Elixirs ready. At least one characters HP must be
higher than 9000. Equip him the Revive command.
 

QUICK HINT
by Glenn <ayres1437@email.msn.com> 

Quick hint for the last boss. Spells like aura and haste (and poison 
and Vit 0) remain in effect throughout the fight, so if you can keep 
the character alive you don't need multiple auras/whatevers.


ULTIMECIA STRATEGY:
She will chose three characters random at the beginning of the battle. 
If your junctioned (a member of the party equiped for the final battle) 
character isn't in the party, kill the unjuctioned one and Ultimecia 
will replace him with an other character. When you have all you 
junctioned characters begin the battle.

Cast Aura on Squall to unleash his Renzokuken. You can also use other 
characters Limit Breaks or powerful GFs (Eden, Diablos, Bahamut) to 
finish her quick. If she casts meltdown use the Treatment command or 
Remedies to recover your status.

GIVERA STRATEGY:
Cast Regen on yourself and Aura on Squall and let him use his Renzokuken
repeatedly until he dies. When it dies, it will cast Shockwave Pulser, 
which does 9000+ damage to all. Reduce the damage by junctioning very 
powerful spells to Spr. Junction. Also equip Spr+20%, 40% abilities
for higher efficency. At least one character has to survive the attack. 
Quickly revive and heal your other characters. I recommend junctioning 

ULTIMECIA-GIVERA STRATEGY:
Repeatedly use Squall's Renzokuken or cast Ultima triple (use GF Eden 
Triple Expendx3-1). Her attacks aren't very damaging, so finish her/
him(it?) quickly using your most powerful Limit Breaks/GFs/Spells...

TRUE ULTIMECIA STRATEGY:
It will often cast Hell Judgement, which will reduce every characters 
HP to 1. Counter with Elixirs, Megalixirs (I recommend that you turn 
Bahamut's Card into 100 Megalixirs) or Leviathan's Recover Command. 
It could also do a deathly move such as the Magic Drain, which will 
remove an specific Magic spell from your character. So watch out! It 
will repeatedly use Flare on a member (3000+). Again, use Squall's 
Renzokuken to do some serious damage tothe end boss. Powerful use of 
Limit Breaks is essential for the battle outcome. So for these battles 
you require a lot of Aura spells.

NOTE! Hell Judgement can't kill your characters!


ALTERNATE ULTIMECIA STRATEGY:
by Lorraine Fisher <lorrish@hotmail.com>

Here goes...

I have 3 characters at level 100, each with 9999 HP. Having squall's 
at strength 255 and haste junctioned to speed, I simply made sure the 
other characters had item commands equipped and used one to cast Aura 
Stone to squall (which incidently does NOT last the whole battle) and 
one to cast a Mega Elixir each time, the just used the renzokuken each 
time, it doesn't matter then if the weaker characters die quickly, and 
when you are left with the 3 strongest just repeated this process, but 
wait before using the Mega Elixir, until Ultimecia has cast her damaging 
spells, especailly Hell Judgement which reduces every characters HP to 1).
 
Using this strategy, there is no need to run through your magic or GF, 
which takes valuble time, as long as Squall uses his limit each time, 
there is no problem, I beat the end boss first time without the need 
for revive spells or losing any of my 3 strongest characters.

------->
Finally take a break and enjoy the end FMV. You have deserved it!



<<=================================================================>>
                      OMEGA WEAPON [Special Boss]
<<=================================================================>>

Location:  At Ultimaecia castle.
Name:      Omega Weapon
Level:     100    
HP:        ?????? (750000+)
Facts:     Absorbs Holy.
Attacks:   LV5 Death, Meteor, Swipe, Terra Break, Gravinja, Ultima, Light 
           Pillar, Medigo Flame 
Draw:      Flare, Holy, Meteor, Ultima
Mug:       n/a 
AP gain:   250
Win:       Three Stars 


 How do I find Omega Weapon?
 ---------------------------

I recommend that you unlock all abilities before you fight him.
The main party should be in the garden outside (near fountain - north 
from the banquet room) and use the green save spot to switch to the
other party. Now the other party should go to the room right from the 
main hall. You should notice a bell here. Pull the rope in the South-
East corner of the screen. The bell will ring. Now use the green spot 
and switch to the main party. Go forward to the Cathedral and you'll
see the Omega Weapon near the organ. Touch it, to battle.
 
NOTE!
The Omega Weapon is the hardest boss in the FF8. You'll have to fight 
him many times until you'll defeat him. Keep trying!

REQUIREMENTS:
Speed is the key factor in defeating the Weapons. Junction GF Cerberus 
Auto-Haste ability to Squall. Equip Squall's ultimate weapon Lion Heart.
Have Squall Str. at 255 and junction 100x Haste to all Character's speed. 
Try to have Squall Spr. over 150, that way he'll be able to survive the
Terra Break (Omega's strongest attack). You also need GF Alexander's 
Revive and GF Leviathan's Recover command. Have some x-potions , Mega 
Phoenixes, Elixirs and Megalixirs ready. Two characters (including 
Squall) must have their HP at maximum 9999. The third should have 5000+ 
HP. You should also have some Hero Drinks or Holy Wars to make the fight 
easier. Junction 100x Death spells to status defense, if character level 
is multipliable with 5 (Example: LV 75, 80, 85,...). Have Squall equip 
the Revive command. 


 Where can I find Hero Drinks?
 -----------------------------

 Change Laguna's card into 100 Hero Drinks. You can win Laguna's card
 from Ellone during the space scenario.

 Where can I find Holy Wars?
 ---------------------------

 Change Gilgamesh's card into 10 Holy Wars. You can win Gilgamesh's 
 Card from the CC Group King at Balamb Garden.
 

OMEGA TIPS:
by Jonathan Chan <lunarticpandora@hotmail.com>

Omega weapon absorbs ALL kind of magic elements, not just holy so 
don't junction any magic onto your element attack. I recommand that 
you use Rinoa and Squall since they have limits like Lion Heart and 
Wishing Star

Don't put on auto-haste onto your ability because auto-haste will 
make your holy-war runs out faster.

Remember to use aura on Rinoa and Squall before the third person put
in holy-war otherwise you'll have to attack with basic stuff for 
several minutes before you can do aura again

Don't use eden twice in a row without using another holy-war because 
you could lose invicibility while charging up Eden (unless you have 
1000 compatability with Eden and REALLY fast).


OMEGA ATTACK COMBO: 
LV5 Death (only at the beginning of the battle) -> Meteor -> Medigo 
Flame -> Gravinja -> Terra Break -> Ultima -> Light Pillar -> Meteor..

OMEGA'S TERRA BREAK DEFENSE TIP:
You can reduce Omega's most powerful attack to a minimum. It depends
on your Spr. (spirit) juntion value. If you can get it over 200,
you don't need any Hero Drinks or Holy Wars to defeat him. Just 
remember to equip the revive command to the character with the 
highest Spr. Value (so he can revive the other party members after 
Terra Break).


STRATEGY:
At the beginning of the battle cast Meltdown on Omega Weapon. Follow 
by Casting Aura on Squall. Repeatedly use Squall's Renzokuken on Omega 
Weapon. Always keep Squall's HP at maximum (9999). When he attacks with 
Medigo Flame quickly revive and restore your party members HP (use Mega 
Elixirs, Mega Phoenixes and the Revive command). He'll attack with 
Gravinja and decrease your HP greatly. Next he will continue with the 
most powerful attack in the game - Terra Break (18000+ damage to all). 
Before he does this, use a Hero Drink on Squall or have all characters 
in the GF summon status (GFs HP should be 8000+). There is also a way 
to survive the Terra Break, junction 100x of a very powerful spell
(Full-Life, Death, Meteor, Ultima, ect.) to Spr. Junction. Equip also
Spr+20%, 40% abilities. If your Spr. Value is over 200, Terra Break
won't kill you for sure. Squall (or the character who survived) should 
quickly revive all dead party members after the Terra Break. Continue 
to use Squall's Renzokuken on Omega! Repeat the combo all over until 
you have defeated him. If you manage to get the Lion Heart 4 times, 
he'll probably die. 


USE 10+ HERO DRINKS OR 5+ HOLY WARS
This is an easy way to defeat the "mighty" Omega Weapon. Have Squall 
in critical status. At the beginning of the battle cast Meltdown on 
Omega Weapon and use a  Hero drink on Squall, Squall on the second 
character and the second character on the third. You can also use 
Holy War to make all characters invincible at one time. Repeatedly 
use Squall Renzokuken and try to get the Lion Heart as many times as 
you can to finish him off. When the Hero Drink - Holy War wears off, 
quickly use another one and repeat the combo.



<--><--><--><--><--><--><--><--><-->
  ALTERNATE OMEGA WEAPON STRATEGY:
<--><--><--><--><--><--><--><--><-->
By Dino Angelo de la Rama <dino_de_la_rama@yahoo.com>

Here goes:

1. All you need is your three best characters (I really don't care 
   who, besides Squall and Zell of course) equipped with Initiative 
   and the BEST junctions (probably all best magic junctioned to Spd-J, 
   Str-J, Spr-J, Eva-J and Vit-J).
 
2. Characters at Level 100 and 100 Deaths at St-Def-J and at least 
   everyone must have the Item command and Holy War as first selection 
   in the Battle.

3. EXTREMELY LOW HP (probably 800-1000 HP is enough) but be sure that 
   your characters have their max base HP (1000/9999).  Remember this: 
   you want Zell's 12-second Duel, Squall's Lion Heart and Irvine's slow 
   Time Bar do you? And since you may want the idea of not wasting any 
   Aura spells because it's junctioned to a stat, a low HP increases the 
   chances of a better Limit Break rather than an Aura spell (heck, its 
   my opinion).

4. A couple of Holy Wars or Rinoa's Invincible Moon (for the holy wars: 
   Card Mod Laguna card, then Med Lev Up all 100 Heroes into 10 Holy 
   War-Trials, then 10 Holy War-Trials into 1 Holy War or Card Mod 
   Gilgamesh card for 10 Holy Wars).

5. Speedy characters but leave a weak character because you want him/her 
   to do the Holy War thingies and probably a cast of Meltdown to lower 
   Omega's vitality stats  (junction 100 Triple to Spd-J plus a couple 
   of Spd+% percentages, it's up to you plus the Initiative ability for 
   all three characters from Pandemona, Cactuar and Tonberry).


<<  START THE FIGHT  >>

>> If Omega Weapon will use a Physical Attack at the start of the fight:

Answer: Junction lots to Vit-J plus lots of Vit+% percentages and lots 
        to Spd-J and Eva-J if you don't have Vit-J junction.

>> If Omega will use LV5 Death at the start of the fight:

Answer: Junction 100 Death to St-Def-J beforehand or any level that's 
        not a multiple of 5.

>> A. Use this character lineup :

First: Your average fighter, probably a support member for using Holy 
       Wars and casting Life/Phoenix Downs/Mega Phoenix.

Second: Squall

Third: your next strongest fighter, also a speedy, but fighting, 
       character

>> B. Your first member must use the Holy War (scrap Aura, you'll have 
   low HP and higher chances of a stronger limit break).

>> C. Heck, you know what to do right now, do you? If not, cast Meltdown, 
   then LION HEART! DUEL!  SHOT!  Those interactive Limit Breaks can sure 
   bring Omega Weapon down easily.

>> D. If you lose Invincibility status, use any of your characters to 
   Holy War (you have speedy characters, so you may outrun Omega Weapon's   
   attacks before he uses the deadly Mendigo Flame (9998 damage) or Terra 
   Break (meteor-like attack that deals 5000-9000).

>> E. Well, that's about it! Just repeat these four steps and Omega'll 
   go down fast. (Lousy suggestion : since you'll be gaining 250 AP 
   afterwards, I suggest that you move Eden's learning to Expend-3x1, 
   that is if you're  not done researching all those high-priced 
   abilities. Lousy, isn't it? :)


NOTE! 
You can "lower" the damage done by the Terra Break IF you junction to 
255 Spirit (magic defense).  One time Krysta (the crystal boss in the 
balcony at the back room of the chandelier) casted Ultima on me and did 
about 200 damage!

ALSO NOTE that above I said 'the BEST junctions (probably all best magic 
junctioned to Spd-J, Str-J, Spr-J, Eva-J and Vit-J)'.  It's actually 
optional to junction to Eva-J and Spr-J/Vit-J but it's better to play 
safe in case you lose Invincibility status and Omega suddenly attacks you.

You may have some doubts about this, but believe me, I did this each and 
every time I battle Omega Weapon and believe me, it works like a charm!  
I didn't have to use Aura because it's junctioned to St-Def-J (I just 
want to prevent the 'curse' status : disables Limit Breaking ability).



/------------------\
|  PROOF OF OMEGA  |
\------------------/

After you have defeated the Omega Weapon enter the main menu. Select the
Tutorial menu and select the information option. You'll see the Proof of
Omega option, select it.



================>
< VII.  C O N T R I B U T I O N S >
                 <=================

<====><====><====><====> 
     CARD TUTORIAL
 <====><====><====><====> 

This section was completely written by Derek Minasian - The Obsidian Rose 
<judech@mediaone.net>. THX!


Well I am a big card player in FFVII, so I'll reveal few of my strategies. 
At first here are the various rules.

  GAME RULES:
  ___________


Open          - Simply enough both sides play with their hands face up.

Random        - 5 cards are chosen for each player at random. (I like this rule,
                it adds a lot of challenge.)

Sudden Death  - If the Game results in a Draw, each side keeps they're captured  
                cards and plays again, this will repeat until a winner prevails.

Elemental     - Little elemental tokens will appear randomly on the board. If a 
                card with the corresponding element (i.e. a Glacial Eye on an 
                ice token) will result having each of the cards numbers 
                increased by one (in the case of the Glacial Eye, its normal   
                sides would be 6, 1, 4, 3 on an ice token would become 7, 2, 4, 
                3 however if a card of a non corresponding element (i.e. a 
                poison card like Anaconduar, or an non-elemental card 
                like Caterchapilliar on an ice token results in a minus 1 
                attribute to all stats of the card.

Same/Plus     - (These are a little more difficult to describe.)

For example under the "Same" Rule a card will capture an or both adjacent cards 
providing the adjacent sides are the same number. In the example below.


SAME RULE EXAMPLE:

|----------------|----------------|----------------|
|                       |                 5        
|                         |                        
|                       |            4    R    3   
|                         |                        
|                       |                 3        
|                         |                         
|----------------|----------------|----------------|
|       5               |                          
|                         |                        
|  5    B    2         |         ------>          
|                         |                        
|       3               |                          
|                         |                         
|----------------|----------------|----------------|
|                       |                          
|                         |                        
|                       |                          
|                         |                        
|                       |                          
|                         |                         
|----------------|----------------|----------------|

Put the Belhelmel in the corner and...

|----------------|----------------|----------------|
|        3              |                 5        
|                         |                        
|   3    B   (4)       |            (4)   R    3   
|                         |                        
|       (5)            |                  3        
|                         |                        
|----------------|----------------|----------------|
|       (5)             |                          
|                         |                        
|   5    B    2         |   SAME
|                         |                        
|        3              |                          
|                         |                         
|----------------|----------------|----------------|
|                       |                          
|                         |                        
|                       |                          
|                         |                        
|                       |                          
|                         |                         
|----------------|----------------|----------------|


The two adjacent cards are captured.

Now if the "Plus" rule is in place if the adjacent sides equal each
other then both cards are captured as seen below.


PLUS RULE EXAMPLE:

Put the Tonberry in the center square and...

|----------------|----------------|----------------|
|        3              |                  5        
|                         |                        
|   3    B    4         |             4    R    3   
|                         |                        
|        5              |                 (3)        
|                         |                        
|----------------|----------------|----------------|
|        5              |                 (3)         
|                         |                        
|   5    B   (2)        |            (4)   R    6 
|                         |  PLUS                    
|        3              |                  4            
|                         |                         
|----------------|----------------|----------------|
|                       |                          
|                         |                        
|                       |                          
|                         |                        
|                       |                          
|                         |                         
|----------------|----------------|----------------|


The two adjacent cards are captured because 2+4 = 3+3. It' simple.

Same Wall - Basically this treats the outer boarder has a value of A or
10, also following the "Same" rules.


COMBO RULE EXAMPLE:

Put the in the Blue Dragon and Blitz on the bottom and...

|----------------|----------------|----------------|
|        3              |                  5        
|                         |                        
|   3    B    4         |             4    R    3   
|                         |                        
|        5              |                 (3)        
|                         |                        
|----------------|----------------|----------------|
|        5              |                 (3)         
|                         |                        
|   5    B   (2)        |            (4)   R    6 
|                         |  PLUS                    
|       (3)              |                 4            
|                         |                         
|----------------|----------------|----------------|
|       (1)             |                  6        
|                         |                        
|   7    B    (6)       |            (3)   D    2     
|                         | COMBO                        
|        4              |                  7        
|                         |                         
|----------------|----------------|----------------|

The two adjacent cards are captured because 2+4 = 3+3 (Plus). Next the Belhelmel 
card will turn over Blitz card because 3 > 1 and Blitz will turn over the Blue 
Dragon card because 6 > 3. 

A good combo can declaim a winner. So watch out for those combinations.


 TRADE RULES:
 _____________ 

One         - The winner takes one card from the loser.
Different   - Winner takes the number of cards by which he/she won.
Direct      - At the end of the game each player keeps the cards he/she flipped
              over in the course of the game.
All         - Winner takes all the cards.



/RARE CARDS LIST/
Here is some info on the "rare" cards:


  LV 8 GF cards:
________________

Chubby Chocobo   - Win it from the Card Queen. 
Angelo           - Win it from Watts on the white SeeD ship.
Mini Mog         - Win it from the little boy who jogs around Balamb Garden.
Gilgamesh        - Win it from the CC Group King.
Quezacotl        - Win it from Martine, he's in FH, by the mayors house,
                   after you fight Edea and Siefer at Galbadian Garden.
Shiva            - Give "The Girl Next Door" to Zaun for free on board the 
                   white SeeD ship.
Ifrit            - Received when you beat Ifrit.
Siren            - Win it from the barkeeper in Dollet.
Sacred           - Received when you beat Sacred and Mintaur.
Minotaur         - Given to you after you beat Sacred and Minotaur.

  LV 9 GF cards:
________________

Carbunkle        - Win it from Xu.
Diablos          - Receive it after beating Diablos.
Odin             - Receive it after beating Odin.
Leviathan        - Win it from CC Group Joker.
Pandemonium      - After defeating Raijin and Fujin, head back to Balamb
                   town and you will find man in purple vest talking to a 
                   girl outside the Balamb hotel. Win it from him.
Cerberus         - Receive it after beating Cerberus.
Alexander        - Win from Piett (a man dressed in white) during your 
                   space journey.
Bahamut          - Receive it after beating Bahamut.
Cactuar          - Win it from the Card Queen. 
Eden             - Receive it after beating Ultima Weapon.
Phoenix          - Win it from the Card Queen. 

  LV 10 Player cards:
_____________________

Kiros            - Win it from the Card Queen. 
Ward             - Play a Card Game with Professor Odain when you first 
                   enter Esthar capital.
Laguna           - Win it from Ellone during the space scenario.
Selphie          - Win it from Selphies friend in Trabia, by the gargoyle 
                   statue.
Irvine           - Win it from the Card Queen. 
Rinoa            - Return back to Galbadia City and head for the mansion, play 
                   a card game with Rinoas father (Colonel). Lose the Ifrit 
                   card on purpose and he will use Rinoa's card next. Win it   
                   from him.
Quistis          - Win it from the Quistis Groupies in the Balamb Cafeteria.
Zell             - Win it from Mrs. Dintch (you must have Zell in your party).
Edea             - Win it from Edea.
Seifer           - Win it from Cid (Disk 3).
Squall           - Win it from Laguna, onboard the Ragnorak.



--------------------
  FF8: new game+!!
--------------------

Thanks Teyunde Sakurambo <jsteadma@gac.edu> for this info.

Well, actually, there isn't REALLY a New Game+ option like Chrono
Trigger's in FF8, but there's a trick I've discovered that lets
you do essentially the same thing if you've got a GameShark.

Step 1: Program your Game Shark to access the Debug Room with the
         following codes, discovered by the Game Genie Code Creators
         Club (http://www.cmgsccc.com/)

         D00705E8 010F
         800704A8 0001
         D00705E8 010F
         800704AA 0049

Step 2: With these codes active, boot up the game with your last
        save on Disc 4.

Step 3: Press L1, L2, R1, R2, and Select at the same time to warp
        to the Debug Room.

Step 4: In the main area of the Debug Room, talk to the Main Control
        guy.  You'll find him towards the southeast part of the
        screen -- he's the only person in the room besides yourself
        who is not standing on a tile with Japanese writing.

Step 5: The Main Control guy will present you with a list of cool
        things.  Choose 'Save Menu', 'Disc 1', and save your game.
        This creates a new saved game file for Disc 1 in the debug
        room.

Step 6: Reboot the game from Disc 1 and open the saved game file.
        (You won't need the Game Shark anymore.)  Talk to the
        Main Control guy again and choose 'To main', then select
        'From the beginning'.

Ta-da!  The story will restart (completely with the opening FMV), but
you'll have all your GF's, items, weapons, and your characters will
still be just as strong as they were in Disc 4. Enjoy giving the
worst of FF8's Really Tough Bosses the whupping of their lives with
your overpowered limit breaks!  Mwahahaha!!!

*********************************************************************

            "Normal's what everyone else is that you're not."
                   -- Soran, Star Trek Generations

J.M. Steadman          (Teyunde Sakurambo)          jsteadma@gac.edu
*********************************************************************


-------------------
  Auto-draw trick
-------------------

Contributed by Derek Minasian - The Obsidian Rose <judech@mediaone.net>. 
THX!

Here's a cute trick I discovered. Its kind of childish and stupid,
yet highly effective. In some parts of the game you find spells like
Firaga, Death or Curaga or any spell you'd like to stock 100 of. The
trick is simple.

Equipment (besides the obvious)
Roll of tape
Notebook paper

A: On the config menu, set your "Cursor" to "Memory".

B: Next get into a battle with an enemy that you can draw the desired
magic from. The monster should not be so strong it can kill you easily.
(ie monsters on islands closest to Hell/Heaven)

C: Have each of your party members Draw the desired spell, then pause
the game.

D: (now this is the tricky part) tear a one inch strip of paper from a
notebook and roll it up real tight. It is also a good idea to tape
around the roll of paper to hold it together.

E: Take the tape and tear about a 6 inch piece from the roll and tape
the paper over the "X" button tightly in a awy the it depressed the "X"
button, and holds it down (note leave some of the tape not sticking to
the controller so you can peel it off easily.)

F: Unpause the game and let your characters draw the bejeezus (^?^) out of 
the monster.

G: Once you've gotten 100 of a spell you can then flip up the tape and
switch to a different spell, beat the monster, or run away.

This is a great way to stock simple spells (ie scan elemental magic,
ect.) Also I've found doing this works great alongside the "High Stats
walkthrough" simply run away or card the monsters after you've drawn
everything you can. Depending how tough the monster your fighting you
should monitor your progress every couple minutes. Remember even if you
draw the full 100 and aren't there the second to change your draw, the
battle will greatly slowdown because you will continually get a "Cannot
draw anymore message"

Remember: Always use it for a good cause.


--------------------------------
  Free Rosetta Stone in Esthar
--------------------------------

Contributed by Derek Minasian - The Obsidian Rose <judech@mediaone.net>. 
THX!


You can get a free Rosetta stone in Esthar. You may want to try this out. 
If you go to Cheryl's store durning the time the Luntic Pandora is flying 
over Esthar, I got the Rosetta stone first try. It's very easy if you know 
your way around Esthar, to go from Doc Odines lab, to the mall, get the stone, 
and make it to the first contact point with 2 minutes to spare time, if you 
junction GF Diablos Enc-None.


----------------------------
  Secret Ultima draw point
----------------------------

Contributed by Zell <DaMan7050@aol.com>. THX!

Secret Ultima draw point. In FH when you go to the mayor's place, if you
click on that little robot U shaped hand it spins, well if you go down a
little and get to where you are blocking the view of that hand and press X
(U.S.) then you found it.


------------------------------
  Additonal Cactuar Strategy
------------------------------

Contributed by Zell <DaMan7050@aol.com>. THX!

Easy way to beat Cactuar - Well first off  he is weak against water so be
sure to have Leaviathan, Then junction 100 waters to Squall's Elemental 
Attack and use LionHeart once, I killed him just like that but if you don't 
kill him with 1 lionheart then just kill him with one shot from Leviathan.


-------------
  Mog Amlet
-------------

Contributed by flyskater <flyskater@hotmail.com> and <DHe7325150@aol.com>. THX!

You have to aqiure the mog aumlet in the pocket station when you load the "chocobo 
world" game into it. When you get the items in the pocket station, somehow you 
oad the items into the ff8 game. You may already know this, but im telling you 
just in case. Ive heard that there is going to be imports of the pocketstations 
in Febuary.

You get the Mog Amlet after you beat Chocobo World on the PocketStation
mini-game. After you beat the game, download your game inventory from the 
mini-game into your final fantasy 8 game. And yes the only way to get it 
is to beat the mini-game. The Mog Amlet hold the GF MiniMog.


------------------------------
  Getting the Energy Crystal
------------------------------

Contributed by Connollys <flames@nbnet.nb.ca>. THX!

The other way to get an energy crystal is to mug the lion with the funny 
stringy whiskers, or the guy with the big sword when they are in the 
Lunatic Pandora over Tears Point. I'm not sure exactly which one I 
mugged, but I know that a had squall do the mugging at aroung Lv. 61 
with a flame sabre (or something like that) and it only took me only 
one shot to kill either one.




===========>
< VIII.  C R E D I T S >
            <===========


FINAL FANTASY VIII BOSS WALKTHROUGH 
(C) COPYRIGHT BY IDRAGON
ALL RIGHTS RESERVED

Written by iDragon, September 1999
Last updated on 28th June 2000.


   <<T>><<H>><<A>>
   <  THANKS TO  >
   <<N>><<K>><<S>>


I would really like to thank all my contributors for their FF8 info. 
Thanks again!

|==| Thanks Derek Minasian - The Obsidian Rose <judech@mediaone.net> 
     for the card tutorial section, auto-draw trick, another way of 
     getting King Tonberry and Free Rosetta stone in Esthar info.
|==| Thanks <fuuie@oldcrows.net> for the Magic Junction Chart.
|==| Thanks Teyunde Sakurambo <jsteadma@gac.edu> for the FF8: new 
     game+!! section.
|==| Thanks Dino Angelo de la Rama <dino_de_la_rama@yahoo.com> for 
     the HUGE Omega Weapon strategy.
|==| Thanks Zell <DaMan7050@aol.com> for the secret Ultima draw point 
     in FH, Cactuar strategy and Shumi Village Card mode.
|==| Thanks Logan <CaptainKhaos@aol.com> for the Ultima Weapon 
     alternate  strategy.
|==| Thanks <ElGrande727@cs.com> for your Raijin and Fuujin altrenate 
     Strategy.
|==| Thanks Jacquay Eichelberger <quaydogg@hotmail.com> for your
     alternate Tiamat strategy.
|==| Thanks Lorraine Fisher <lorrish@hotmail.com> for the alternate 
     Ultimecia strategy.
|==| Thanks Jereme Bivins <jereme_1999@yahoo.com> for his corrections 
     in the Hidden GF section.
|==| Thanks <VvMach5vv@aol.com> on correcting the wrong written names. 
|==| Thanks Glenn <ayres1437@email.msn.com> for the Ultimecia Quick 
     Hint.
|==| Thanks Raylene Funk <taraskett@ignmail.com> for the additional Sacred 
     and Minotaur strategy.
|==| Thanks Vexer9 Blue moon <vexer9@hotmail.com> for the elemental/
     status defense junction tip.
|==| Thanks <KurtCo96@aol.com> for the all-elemental defense junction 
     tip.
|==| Thanks Jonathan Chan <lunarticpandora@hotmail.com> for your
     Omega weapon tips.
|==| Thanks <TipsyJoe@aol.com> for the Rinoa card info.
|==| Thanks Connollys <flames@nbnet.nb.ca> for Energy Crystal tip.
|==| Thanks Chris Bradow <tke_277@hotmail.com> for some useful tips.
|==| Thanks Dyne Strife <dyne.strife@mindspring.com> for getting the 
     Eden and Angelo card info.
|==| Thanks Sparrowhawk <sparrowhawk72@gmx.net> for the Ultima weapon 
     tip.
|==| Thanks Tim Robinson <panzer_saga77@hotmail.com> for the X-ATM092 
     alternate strategy.
|==| Thanks WaiKay Kong <flyskater@hotmail.com> and <DHe7325150@aol.com> 
     for the Mog Amlet info.
|==| Thanks <Grunevald1410@aol.com> for the Odin Apperance Tip.


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!! Thanks to many other people for small tidbits. !!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


----->
Thanks to everyone who has read my FAQ!

Visit www.squaresoft.com, www.squaregamer.com and www.ffonline.com for 
further info about Final Fantasy VIII and other Square games.



=============>
< IX.  C O N C L U S I O N >
              <=============

Well this warps it up. I hope it helped you through the game. If you 
have any comments or contributions, mail me at <idragon_x9@hotmail.com>. 


FIN.
