Strategy Guide
Dugeons and Dragons
This Strategy Guide was writen by: Martin (RPGWEBMASTA@hotmail.com)
Jan 02, 2000-July 27, 2000

Index
Foreword
Section 1, Game
Chapter 1, Starting Out
Chapter 2, The Castle
Chapter 3, Level-Up Strategy (Optional)
Chapter 4, The Beastman Camp
Chapter 5, The Beastman Caves
Chapter 6, The Swamp
Chapter 7, Levels (Optional)
Chapter 8, The Caves (Optional)
Chapter 9, The Azcan Cave
Chapter 10, The Jungle
Chapter 11, The Azcan Temple
Chapter 12, Going Back
Chapter 13, Fire Plain
Chapter 14, Oltec Tradeway
Chapter 15, Gettin Ready
Chapter 16, Restoring Peace
Chapter 17, Afterword
Section 2, Credits

Section 3, Items
Chapter 1, Weapons
Chapter 2, Armor
Chapter 3, Items
Chapter 4, Magical Scrolls

Section 4, More on Starting Out

Section 5, FAQ and Rumors

Section 6, More on Caves

Section 7, Strategies
Chapter 1, Level up Strategies
Chapter 2, Battle Strategies
Chapter 3, Cave Strategies

Section 8, Problems with Cartrige (won't save anymore)

Section 9, Other Stuff



FOREWORD:

Well, hear I am, though this is the foreword, I am writing this when it 
is almost complete. I hope to explain any questions you may have with 
this game. If you're having trouble with your cartrige(it won't save), 
you can still play the game, read below.

This guide is prepared for anyone who loves RPGs, a novice, or a 
master, either way, you'll learn a lot of new ideas for playing D&D 
WOTES

I've put a lot of work into this, enjoy!

Section 1, Game

Chapter 1, Starting out.
You will want to choose your party wisely, but whatever you do, don't 
let the computer choose a party for you. My favorite party is a 
Fighter, Elf, Cleric, and Magic-User. You should make sure that the Elf 
has a very high constitution. You can give 1 of the characters a very 
low Strenght(You can equip him/her with the gauntlets of ogre power). 
Also, dexterity is like defense. The 3 most important stats are 
Constitution, Strength, and dexterity. You also will probably want to 
have a medium level of charisma. This determines the prices and 
availability of weapons/armor at certain points in the game. If you 
have low charisma, you may not be able to recieve all the weapons. 
Finnally, don't give up. Just keep rolling until you get at least a 16 
in strength, and charisma, and a 14/15 in dextarity and charisma. I 
suggest that you have 2 strong characters, like Fighter, Elf, Dwarf; 
and 2 weak characters, like magic-users, and clerics. But I highly 
recomend that you ALWAYS have a cleric, and NEVER use people like 
theives and halflings, they may look cute, but they suck.

Chapter 2, The Castle

I will start by telling you how to get through the game. You start out 
in the castle. You are pretty bad off in your current condition. You 
should search the dungeons for really good items/weapons/armor. In the 
top right tower in the throne room, you can get the Gauntlets of Ogre 
Power. In the corner of the magic shop, you can find the wand of 
lightening, and a scroll. In the NE corner of town, you can get a +1 
sword. In the northwest corner of town you get an +1 axe or something. 
Also search the southeast corner, and above the church(inside the 
fence).

Chapter 3, Level Up Strategy

After you collect all of these items, I suggest that you buy everyone a 
sling. Now, you may talk to several other people, and they will say to 
do a totally different thing than what I am about to say. This is a 
strategy that will make this game incredibly easy. My grandfather and I 
figured it out a long time ago. What you wanna do, is go SouthWest of 
your castle, to the bridge, and save your game. Now equip your Elf if 
you have one, if you don't, then your magic-user with the lightening 
rod. Select your Elf/Magic-User and wait for a battle. When it comes, 
ensure that it is far away from you, as the lightening rod will effect 
your own party memebers if you are not carefull. After you defeat the 
enemy make sure that you did NOT lose the wand of lightening. If you 
did, load your game back before the battle, if you still have it, save 
your game, and wait for the next battle. After your Elf/Magic-User is 
up to about Lv 3, see if anyone else in your party can use the Wand of 
Lightening. If not, you should continue with the same strategy as 
before, but instead of your Elf/Magic-User always defeating the enemy, 
have your other characters kill them.

Chapter 4, Beastmen Camp

After most of your characters have gained a couple of levels, you are 
ready for the beastmen camp. It is NW of the castle, and you DO NOT 
have to cross the bridge to get to it. The other people in the castle 
seem to claim that the beastmen are some terrible beasts. This is not 
true. They are just weak unevolved humans and their camp will provide 
no threat to you whatsoever. Now you should be able to buy bows from 
the castle shops. Equip them on your Fighter, Dwarf, Elf, and all the 
other characters that can use them. Note: Weak characters like Clerics 
and Magic users cannot use bows. Also, buy the best armor possible for 
everyone.

Chapter 5, Beastmen Caves

Now, you should continue to raise your characters levels. You will 
probably want your strong characters to have between 30-40 HP, and your 
weak characters to have between 20-30 HP. Now you can proceed to the 
beastmen caves. Go through all of them collecting everything you find. 
If you followed all the suggestions that I have given you so far, you 
will blow through this place. The only challenge is the center cave on 
the top level. You don't have to do much right now, and what you have 
to do won't provide much of a challenge. After you defeat all of your 
enimies, collect the items, and find a vine that blocks your path. It 
is time to talk to Marmilian. After doing so, you should be able to buy 
some new weapons and armor. YOU REALLY NEED TO BUY THIS!!!!! I have 
noticed that sometimes going through the game, it can be much harder 
than other times. The beastman caves can sometimes be easier than 
others. I don't know if there is a special attribute that effects this, 
but I have been slautered towards the end of the cave, and other times 
I have defeated it with little chalenge. I am playing the game right 
now, and am writing these articles right after playing it, and it seems 
that I have gotten stuck in a VERY chalenging game. It appears that at 
the end of the cave, after the large hall of trogloyte, there is 
sometimes a dragon(I can't remember what kind, but it is a green one 
that looks more like an aligator than a dragon.) and after that, there 
is another terrible beast, I have only met it once though. To defeat 
all large beasts in this cave, I suggest that you cast entangle on 
them. To do so, you will have to have at least 2 entangle, but it is 
good to have 4. There are several scrolls in this cave, but I suggest 
that you either go through the cave and get the scrolls first, or beat 
it, and the swamp, and go back and get the scrolls. (At a later date, I 
may post instructions on how to get through the cave.)

Chapter 6, The Swamp

After getting through the cave, you realize that you have not found an 
alli, but a foe. You must now find your way through the swamp, and find 
the trogoloyte's home base. (When you talk to the people in the castle, 
and they speak of The Swamp, this is not what they are talking about. 
They are talking about the one to the SE of the castle.) Note: If you 
have any injured members, there are two things to do, there is a tree 
and a lake. One heals your party members, and one revives him from the 
dead. Look through all of the huts, and get some crap for Marmilian. 
There is not much else to say except that you should save a lot, and 
this place won't be too hard. You can find several hints from the 
lizard men, that would be important in real life, but since there is a 
set plot, you can't tell the king what to do. I don't wanna give 
anything away, but later on in the game, after the town people go nuts, 
you can come here to save. Now there is nothing else to do, but go back 
to the castle. You will be able to buy several weapons now. I suggest 
you get new missile weapons. I.E. +1 Bow. If you do not read the next 2 
optional sections, I suggest that you sell all of your extra items. 
Also, you will probably want to buy the best weapons and armor you can 
before you go to the Azcan Cave.

Chapter 7, Levels (Optional)

Though this is probably not needed, most people like being really 
strong when they go through a game, so do I, so I will give you the 
next "Level-Up Trick". You will need to have the lightening rod, and 
some very strong characters to pull this off, so don't try doin it 
without the things I suggest. You will want your strong characters to 
have between 40-50 HP, have at least +1 weapons, and about 0 AC. Your 
Weak characters should have between 30-40 HP, and they should also have 
+1 weapons, and the best armor that they can get. Now, head towards the 
beastmen caves, then head as far east as you can. The cave to the north 
is the Azcan Cave. This is the next place you will go. But for now head 
south. Continue until you get to a ridge with a cave below it. From 
here on south you can fight dragons. The Green Dragon should be the 
best one you can fight here. They give you about 1000 GP per fight. The 
best strategy is to set up your Magic-User with the lightening rod, and 
have him be the first person to attack. Have him use the lightening rod 
on the beast, and if your men are strong enough just have them go up to 
the beast and beat on him. If they are still a little on the weak side, 
have 'em back up and use their Magical Bows/Slings(+1 Bow/Sling). 
Continue until you have plenty of GP and are plenty strong. The next 
thing that you will do can either be go to the Azcan Cave, or to search 
through the caves around the Valley.

Chapter 8, The Caves (Optional)

Yes, two optional paragraphs in a row. Although you can't reach most of 
the caves until later, because of fire cave, and some in swamp/town 
might not be opened up yet. Most of these caves aren't too important, 
you can find some scrolls or gold or some weapons or maybe some stuff 
Marmillion would want. The only really important one, which is also the 
one that was not included in my strategy guide that I have with the 
game, is also the hardest. You will want to use this if you get kicked 
out of the castle. It happens if you talk to the king at certain times 
in the game. The way to get back in is by going to the swamp, the one 
accross the river from the castle. There is an old tree that looks like 
it was struck with lightening. It is the one that is closest to the 
place where the ridge fades into the ground. I have only gotten through 
this cave once, and am trying to find someone else who knows anything 
about this game. All I know is that there are a lot of really tough 
dragons, and the only way that you will find your way through is by 
walking along all the walls, because most of the doors aren't shown. 
The wall's text are like the castle's dungeon. I am currently not this 
far in the game. When I was figuring out how this cave works, the 
memory went out of my old game. The cave comes out in the castle's 
graveyard. I have never had the king lock me out of the castle without 
reloading the game to before it happened. So I do not know what happens 
if you come back after he locks you out. I know that I did not entirely 
explore the cavern, so there is probably several secrets that I did not 
find. If you know anything about this please contact me, thankyou. 
Another cave, that I am not sure of its importance is called,"The 
Catacombs of Doom." My grandpa used to think that once you went through 
this cave there is no way to get out. But I showed him that you can 
walk back in the cave via the tree you came out. What I am not sure of 
is why the upstairs of the cave looks like a castle dungeon. Also, is 
there another cave entrance on top of this doomed platue? I do not 
currently have my strategy guide, but I remember that the entire book 
was set up with articles from the people of the castle. They are like 
harrassing the other inhabbitance of the valley, learning from them. In 
the section about the caves, it tells about all the caves that you 
would easily find out about yourself, but then they hint at another 
cave. I will put the article in here later so that you can read it. 
"Despite Slyke's best efforts, we believe there are one or two secret 
areas for which he could extract almost no information from his 
clients. We suspects that these areas, if they truly exist are not 
along the cliff walls. Slyke is convinced that a client knew the 
location of the entrance to one of these areas. He felt that the client 
was laughing at him, but he couldn't get the client to reveal any 
information. We're not sure what if anything this means."-Marmillian   
If you know any information about the caves in the game, or want more 
info, contact me at RPGWEBMASTA@hotmail.com or aim screen name 
rpgwebmasta. I am trying to find a way to draw the maps to these caves, 
maybe I will take a screen shot of the map screen.

Chapter 9, The Azcan Cave

Yes, once again we go in search of friends, and do we find any??? I 
would say the answer is no; unless the rock man in the entrance way is 
there to greet you with his missles of death, or he is just trying to 
kill you, either way you will wind up dead here if you aren't careful. 
If you have been doing any of the above optional adventures though, it 
shouldn't be too tough. The scrolls you find in here aren't the best, 
but they are a lot better than the scrolls you found in the beastman 
caves. I found most of the scrolls in the cave, I found Bliss, Cure 
light wounds, and cure serious wounds. How do I give these to someone? 
Can I only use them once? Are there characters that take the scrolls 
besides Elf and Magic-User? I know that the Clerk only learns magic on 
his/her own. I think that there is some another scroll that is attack 
magic, it is Fireball. There are some undead enemies here, but there 
isn't much of a challenge. Just find your way to the exit, which should 
be to the east. The exit is in the Northeast corner, and the good 
scrolls are all the way down in the Southeast corner. If you are really 
bad off, I would suggest that you just get out of the cave, and come 
back later. I would say that the cave is pretty easy, but watch out for 
the scorpions. I wrote most of this strategy guide off the top of my 
head, so some of the stuff that I had in here at first was incorrect. 
Don't worry, most of that has been edited out now that I am actually 
playing through the game. I now am stuck in the jungle and am trying to 
get back through the Azcan Cave. Now I beleive that going back through 
the Beastmen Cave was much easier than when you went in. But for the 
Azcan Cave, I would say that since you start out with so little room to 
work with, and all the enemies after you from the beginning, you are in 
some serious trouble if you're not carefull. So, I will probably come 
back later and delete this, but since I have nothing better to do I 
wrote it anyway.

Chapter 10, The Jungle

I don't know why I am even making a seperate chapter about this, but 
there are a couple of things that you will find here. You will come out 
in the middle of the Jungle, in a clearing. To the east is the entrance 
to the cave. To the west is everything that you will need to find. Go 
west for a bit, and the trees will open up. If you head north right 
away, you will find the Azcan Temple, I.E. Next Chapter. To the NW is 2 
ponds. The large pond, which you should come upon first, will revive 
your dead members. The small pond, which is farther to the west, will 
heal your members. After you heal your members, and get your fill of 
killing Azcans, head to the East and the Temple. When you walk towards 
it, you will be ambushed by some Azcans. You will easily defeat them 
and continue on through the temple.

Chapter 11, The Azcan Temple

Here you are, in a strange land, going through a cave, then through a 
Jungle, to find this! God they will give you crap when you get back to 
the castle. Well, all that I can really tell you is that you should 
hope to hell that you either have a Map of this place, or an Elf. There 
are many traps, and the Elf should be able to find them. Well, I have 
just tryed to go through the temple, and I don't think that the Elf is 
much of a help. I should probably go on-line and look for some maps. 
The first level contains some scrolls and other items. If you don't yet 
have all +2 weapons, or even +1 weapons, some enimies will drop +1 
swords. The only thing is, if you are upgrading to a +1 sword, I would 
say you are in trouble. 


Chapter 12, Going Back

Finally, you find the rings. You would've thought that the game 
might've built the plot up a little bit more before you got here. I 
think that Sega origionally included their Strategy Guide with the 
game, but by now, most of the people that have the game probably bought 
it from someone else. The book really builds up the plot. But right now 
the best thing to do is go back to the Castle and sell all of your new 
crap. I am not yet this far, so I don't know what you should buy, but 
you should be able to buy most of the stuff. BEWARE!!!! Once you do the 
next step, the people of the castle will go nuts and destroy the 
castle. This means, you will NOT be able to purchase weapons, armor, or 
magical items. You will also NOT be able to revive members from death 
using the man in the church. The only way to revive them is to go to 
the swamp or jungle as I previously stated. The only person left in the 
castle is Marmillan. You should talk to him before going on. Also, if 
the following weapons aren't here, HEY MARTY LIST WEAPONS HERE!!!, gain 
up your levels until you can buy them.

Chapter 13, Fire Plain

With your new-found Rings-of-Fire, you can now get on that plain of 
fire. This is going to be your new place for getting your levels up. 
The Fire Dragons really do pay off. The only thing is that the other 
enemies aren't that great, but that happens everywhere in this game. 
There is a large amount of gold, weapons, armor, and scrolls to find 
here. There are also some caves that you should find. The 
Eastern/Southern side of the fire valley has a couple of cave 
entrances. There is one cave that has 3 entrances, and 1 is outside of 
the Fire Valley. The main cave is in the northern part of the fire 
plain. This cave will lead you to exactly what you wanted, allys.

Chapter 14, Oltec Tradeway

Yah!!! We get to go into another cave, to find enemies. I'm so happy. 
Well, if that's what you're saying right now, you should be a little 
more sarcastic. You will find friends, but it won't do you much good. 
All of the allies in the world can't help you. Well, I guess I should 
explain a little about the cave. This cave is about 10X easier with a 
map, but hey you don't have one, so I will tell you that you need to be 
really strong to get anything done. The scrolls here are really worth 
your time. If you are pretty weak, then just stay away from here. You 
should be able to level up really easily now. I would suggest that if 
you should be around level 6 or 7 if you have a map, and if you don't 
have a map, you should be on level 8 or 9. The enemies can really hurt 
you if you're not carefull. I would say it would be a good idea to just 
play it floor by floor. Clean out the first floor then leave. Come 
back, clear out second floor, leave. And so on. Just don't go into the 
NE corner of the 3rd level.

Chapter 15, Getting Ready

Now that you have found allies, it is time to go back to the castle, 
and show them what you have done. O, they will be so happy. You finally 
get back to the castle, and what's this??? They have destroyed the 
castle. It must be that eternal sun as Marmilan would say. No more 
stupid quotes like "Don't talk to me, I've taken a vow of deafness." or 
"Why is it that we wash up and scrub down?" or "" to laugh at. The only 
person left is Marmilian, so go talk to him.

Now that you've talked to Marmilian, you know what you need to do. You 
must go to the southeast corner of the world where there is a large 
open visible cave that you could not before enter.

-Shortcut... I do not recomend this to anyone who does not have a very 
strong well prepared team.

     To get to the swamp a lot faster than normal, (and find some gold 
that you can't use...you can't get here any earlier in the game 
either...) well, go to the graveyard, and walk by a grave on the 
western side. You will enter a dungeon. Right now, you think this is 
just another dungeon of the castle. Trust me. Its not. If you have the 
sega official strategy guide, unkown caves are merely mentioned, though 
I took it upon myself to find them.... Well this is it. Be careful or 
you'll die. It is easy at the beginning, but gets harder as you go on. 
I have only made it through a couple of times, and once entering from 
the castle side. Without the map, it is nearly imposible(but not 
imposible, because I've done it). I recomend haveing lots of ice spells 
ready. A wand of cold couldn't hurt, but you probably wouldn't even 
have room for it anyway, and if you did you wouldn't want to lose it. 
Well, that's about all I can explain about the shortcut. (DO NOT DO 
THIS IF YOU SUCK)

Chapter 16, Restoring Peace

You know what you have to do, so just go do it.

I will tell you that there are some scrolls on floor 1 that won't do 
you any good.

I HIGHLY recomend a map for level 2. Since I don't currently have one, 
I'll try to tell you what to do. Walk until you can turn to the right. 
Then walk like all the way up... Not all the way though. You can turn 
left and see some stairs go up into that big staircase thing.
NOTE: Don't enter any doors, and you probably won't be able to heal.

Finally, floor 3 is pretty easy. Just follow the winding, and kill 
whatever you see. I want the end to be a surprise, so I can't say 
anymore....

Chapter 17, Afterword

Now that you've beat the game, maybe you can start over, or find a 
great RPG that I'm helping make at www.gmpsoft.com

Well, there's everything and more you need to know to beat the game, 
but wait there's more. Much, much more. See index for more information.

Section 2, Credits

This entire Strategy Guide was written by: Martin Barrett

If you have a problem with this Strategy Guide, I have something to 
tell you, "I have taken a vow of deafness, so don't talk to me."

If you want to post this Strategy Guide on your site, contact me. I 
have put a lot of work into this, so please don't steal it.

Thankyou to Sega, for such a great game!!!

Section 3, Items

Chapter 1, Weapons

The Cleric can use: Mace, sling, staff, and war hammer
The Fighter can use: Axe, Bow, Dagger, Sling, Spear, Staff, Sword, and 
War Hammer
The Magic-User can use:Dagger, Sling, Staff
The Theif can use: Same as Fighter
The Dwarf can use: Everything but Spear
The Elf can use: Everything
The Halfling can use: Axe, Dagger, Sling, Sword

Axe: 1-6
Bow: 1-6
Dagger: 1-4
Mace: 1-6
Sling: 1-4
Spear: 1-6
Staff: 1-6
Sword: 1-6
War Hammer: 1-6

*+# Weapons add on their number to their stats, so +3 Sword would be 3-
9

Chapter 2, Armor

Cleric can use: Leather, Chain Mail, Plate Mail, Shield
Fighter can use: Everything
Magic-user can use: Some Magical Armor not found in store*
Theif can use: Leather Armor
Dwarf can use: Everything
Elf can use: Everything
Halfling can use: Everything

Leather: -2 AC
Chain Mail: -4 AC
Plate Mail: -6 AC
Shield: -1 AC

*Everyone can use it... like displacer cloak or ring of protection

Chapter 3, Items

Withered Vine,                                    Untangels normal 
vines
Healing Potion,                                   Heals Damage
Potion of Cure Poision,                           Cures Poison
Gauntlets of Ogre Power,                          Raises Strength to 18

Chapter 4, Magical Items

Ring of Regeneration                              Heals wearer randomly
Ring of Fire                                      Protection from fire
Wand of Lightening*                               Casts ligtening spell
Wand of Fireball*                                 Casts fireball spell
Wand of Cold*                                     Casts Ice Spell
Wand of Fear*                                     Cone of fear

*-Randomly disapear

Chapter 5, Magic-User Scrolls

Level 1 Scrolls,

Darkness
Detect Magic
Light
Magic-Missile
Protection from evil
Shield
Sleep

Level 2 Scrolls,

Continual Darkness
Continual Light
Entangle
Web

Level 3 Scrolls,

Dispell Magic
Fireball
Haste
Slow
Lightening Bolt
Protection 10' Radius
Protection from Normal Missiles

Level 4 Scrolls,

Confusion
Ice Storm

Level 5 Scrolls,

Cloudkill
Feeblemind

Level 6 Scrolls,

Anti-Magic Shell
Death Spell
Disintegrate
Flesh to Stone
Stone to Flesh

Chapter 6, Cleric Scrolls

Level 1 Scrolls,

Cause Fear
Cause Light Wounds
Cure Light Wounds
Darkness
Detect Magic
Light
Protection From Evil
Remove Fear
Resist Cold

Level 2 Scrolls,

Bless
Blight
Resist Fire
Silence 15' Radius

Level 3 Scrolls,

Cause Disease
Continual Darkness
Continual Light
Cure Disease
Striking

Level 4 Scrolls,

Cause Serious Wounds
Create Poison
Cure Serious Wounds
Dispell Magic
Neutralize Poison
Protection from Evil 10' Radius

Level 5 Scrolls,

Cause Critical Wounds
Cure Critical Wounds
Dispel Evil

Level 6 Scroll,

Cureall

Section 4, More on Starting out

Cleric: Give the Cleric a high strength to beef up their combat skills. 
It will increase damage and hit probability with melee weapons.

Fighter & Dwarf: Have high strenght so they lead the party to a 
victory, high constitution so that they survive when others fail(Gives 
them more HP).

Magic-User & Theif: High dextarity to improve attacks w/ missile 
weapons and armor, and high constitution to get a Hit Point Bonus.

Elf: To create a spell-casting warrior, give the Elf high strenght and 
constitution.

Strength: High points with this will add a bonus to both an the attack 
roll and with a hand to hand weapon.

Constitution: This adds a bonus to the HP you recieve at each level. It 
ends at level 8 (level 9 for halflings).

You will definately want to balance out your characters flaws and 
advantages. I highly suggest a cleric in every party that you make. I 
would also say, if poison really annoys you, just replace your fighter 
with a Dwarf. A good party never focusses on one person. You will want 
to give everyone an equal chance to gain their levels. In the 
attributes listed above, the character should have at least 16 in the 
ones that I noted. He/She should also have at least 13 in all other 
statistics. As I mentioned before, my favorite party is Fighter, Elf, 
Cleric, Magic-User. My cousin is equally enthusiastic as me about this 
game. I don't know if he is quite as good at navigating the caves 
though. He thinks that the Theive's and Halfling's special abbility. I 
have never even tried them out myself. I don't really think that it is 
needed. I would say that Elves have several problems though. They can 
only get up to level 10, and they need a ton of EXP for each level. It 
may just be me, but I also think that the Elves have a lower hit rate 
than other characters.

I think that one of the best party combinations is a Figter/dwarf, 
Fighter/Dwarf, Cleric, Magic-User.

Also, Figter, Cleric, Magic-User, Magic-User would be great in the 
game.

Try Fighter, Elf, cleric, magic-user

I would have to say that the stregnth statistic is unimportant. "Why", 
you ask, because late in the game you can buy gauntlets of Ogre Power, 
you can get max strength.

The most important stat is constitution, especially on magic-users. 
Also, high dexterity and chastity is important.

Section 5, FAQ and Rumors

These are some things that I thought people might have trouble with.

Q.I talked to the duke late in the game, and I was locked out of the 
castle, what can I do?

A.Nothing.... I think

Q.This question may sound very stupid, but I must ask it anyway. What 
is the difference in attacks between a regular sword and a regular axe? 
In my strategy guide from Sega, it says that they both attack between 
1-6. This also occurs with several other weapons.
A.I beleive that the sword's hit rate is higher

My cousin insists that the cave in the graveyard and the stump are not 
the only caves in the valley that I don't have an explination for. We 
were really onto something when the memory went out of the game. Now I 
can't seem to remember where we thought it was.
After update, i know where the cave is. It can be found late in the 
game, and is not worth it. It is hidden in trees in the southwest 
corner of the map. Look to the bottom section "More on Caves" for more 
info.

Q.This is another thing about caves. I am in the Jungle right now 
searching for secrets. I have played through the game up to the point 
before the Azcan Temple. Someone said that if you come here before the 
Temple, there is a break in the trees that opens into a cave. I can't 
remember exactly what the map looks like. I was got really far into the 
Jungle before I got lost. I couldn't seem to find my way out of the 
Jungle. I loaded up a save to before I wondered into the Jungle, but 
can't seem to find where I was again. Do you have any idea what I am 
talking about.
A. I don't beleive this is true.


Q.Hey!!!! If Sega really made a good game, and I am sure that they did, 
they would've made a way so that you can beat the game an alternative 
way. I think it might have something to do with if you get yourself 
locked out of the castle. I think that if you do this, after you go up 
to the Fire Bridge, and beat it, you will be able to go back to the 
castle, via the cave in the dead stump, and buy the weapons that you 
can't seem to purchace any other way!!! I am not sure if this will 
work, but if it does, it will really be worth your time!!!!!
A.I also thought that, tried it, and it does not work. Even if you get 
locked out, when you beat Oltec Tradeway, the town is still desrtoyed.

Q.Does anyone know how to get the final set of weapons? The book that I 
have shows all of the things that each shop sells. The entire list 
includes

WEAPON:
Axe/+1 Axe/+2 Axe
Bow/+1 Bow
Dagger/+1 Dagger/+2 Dagger
Gauntlets of Ogre Power
Mace/+1 Mace/+2 Mace/+3 Mace
Sling/+1 Sling
Spear/+1 Spear/+2 Spear/+3 Spear
Staff
Sword/+1 Sword/+2 Sword/+3 Sword
War Hammer/+1 War Hammer/+2 War Hammer/+3 War Hammer

ARMOR:

Leather Armor/+1 Leather Armor/+2 Leather Armor/+3 Leather Armor
Chain Mail/+1 Chain Mail/+2 Chain Mail/+3 Chain Mail
Plate Mail/+1 Plate Mail/+2 Plate Mail/+3 Pleate Mail
Shield/+1 Shield/+2 Shield/+3 Shield
Ring of Protection +1
Ring of Regeneration

Magical Items and Scrolls:

Shield
Magic Missile
Sleep
Entangle
Web
Protection from normal missles
Fireball
Confussion
Wand of Fireballs
Flesh to Stone
Ice Storm
Stone to Flesh
Cloudkill
Feeblemind
Disintegrate
Wand of Cold
Anti-Magic Shell
Death Spell
Wand of Fear

A. To get the entire list of weapons, you must get max level.

Q. I hear lots of people talking about roms. What are they?

A. Roms are run on things called emulators. You can use your computer 
to emulate many things, like a nintendo to a printer to a 386(old 
computer) to a sega. I do not condone emulation unless you own the 
actual cartridge.

Q. Some of the items in caves are missing, because I've played before, 
and I know they were there, but they aren't there now. Including Ice 
Storm which is very important. What should I do?

A. Well, I'm sorry that's happened to me too, but there is 2 solutions. 
The first one is grim(what I chose...) start the game over, but you can 
also just buy the items in the magic shop late in the game.

Q. Where can I find the game D&D WOTES?

A. I'm sorry, but unless you own a copy of the game, or know someone 
with it who's selling the game its pretty much impossible to find. Try 
e-bay.

Section 6, More On Caves

Chapter 1, The Web Palace

Many Black Widow Spiders prey on travelers from their lair here. There 
are treasures here.

Chapter 2, Cave Bear Lair

Just a couple of cave bears.

Chapter 3, Winding Cavern

There are a couple of owl bears here. They guard 752 Gold.

Chapter 3, The Warrens

This Cavern has 3 entrances. Just a bunch of bears and large cats. The 
Azcans fear this cave. Nothing of value here.

Chapter 4, The Pits

Just a rat infested cave. Really easy, no treasure.

Chapter 5, Ant Nest

Just lots of ants. They guard a large amount of gold. 2512 to be exact.

Chapter 6, Passageway Cavern

You can get to this cave from the Fire Bridge, or the outside valley. 
There are Hellhounds, and a Fire Dragon Guarding the Treasure. In the 
center of the cave, There is a secret entrance, that opens up another 
secret entrance to 1504 Gold. In the southern part of the cave, there 
is a +1 Plate Mail, +2 Sword, and +1 Bow. There are also, "Mounds of 
Jewels," and "Stacks of Gold." This cave is well worth it, and is very 
easy, for an experienced gamer. The strategy that you need to use is to 
defeat several enemies and back off to the entrance so you can heal.

You should be packing high level magic. The most important is ice 
storm. Stay away from fire. You can use lightening if you're careful. 
Make sure that the hellhounds do not back you into the treasure room.

"There are 2 hidden door in the middle that lead to treasure, but the 
better part of the loot is in the soutern part.

Chapter 7, The Catacombs of Doom

This is a very mean 2 level cave. Snakes, bears, scorpions, carrion 
crawlers, and undead creatures all await those brave enough to venture 
within. Some say that it is a natural cavern, and some say that it was 
carverd from living rock. Either way, it is pretty hard. 

I would stay clear of this... the exit leads to a hidden cave on top of 
the plataue that many consider to be unexitable.
If you're gonna come up here remember exactly what the tree that you 
came out of looked like, and go back in right away so you know where to 
go.

Section 7, Strategies

Though throughout this strategy guide, I have writen many of my 
strategies, but since many people will not read the entire guide, I 
will make this section.

Chapter 1, Level up Strategies

1.At different points in the game you will need to use different 
strategies. First off, after you gather all items in castle, this being 
important to the strategy. You need an elf or magic-user to hold the 
lightening rod. What you should do is travel southwest of the castle, 
to the river, and south to the bridge. Cross the bridge. It will say 
your 2 weaker characters are worried about crossing the bridge. Cross 
it anyway. Press "C" to get the green arrow on your character that has 
the lightening rod. I would set it in the "a" position. Now you can 
walk directly west of the bridge, and return back in a sort of 
patrolling motion. Whenever you see an enemy, press the button that 
will cast the lightening rod. It should then bring up a red crosshair 
kinda thing, you want to center this on your enemies so that its far 
away enough from your characters, but it will still effect the enemies. 
You also want to make sure you kill the largest enemies like beastman, 
as after a while you should be able to easily defeat the tigers and 
bears.

The actual strategy to this is the fact that you save after every 
battle which you still have your lightening rod. If you lose it make 
sure you do NOT save. You may want to set up backup copies of your save 
just so that you don't accidentally lose your lightening rod.

-Suggested to use:
At the beginning of the game-until you beat the beastman cave or later.

2. The second one is a little harder...

First of all, travel southwest, and cross the bridge from the castle. 
Then, head north/north-west, until you can go east. You want to go 
around the finger of the river. Once you get far enough north, you 
travel east crossing a bridge right away, or after a long time when you 
had to go around a ridge, depending on which way you went. Either way 
you should be just south of the Azcan cave. Instead of going to the 
Azcan cave, you should head as far south as you can go.

Here you will meet black dragons, yellow dragons"hydra's", and the best 
Green dragons. For all these you will get large amounts of experience, 
and for the green dragon between 1000 and 2000 gold peices. This is a 
great place to get up levels.

You will want to try and stay at a distance and use the previous 
lightening rod strategy, and use all spells that you have access to.
-You can do this anytime in the game, but i recomend that you wait 
until after you defeat the beastman cave as it is moderately hard.

3. Finally, Oltec Tradeway level up strategy,

You'll want to have this spell, and this is incredibly easy. Continual 
light. There is a red dragon directly inside the Oltec Tradeway(fire 
cave). First of all, Blast him with ice 2 times. Then hit it with 
continual light. Now the mighty dragon will just walk in a circle. Feel 
free to have your cleric continually whack it...(lol)

Chapter 2, Battle Strategies

Mainly what you want to do in a battle, is stay away if you can, but if 
its a weak enemy or if the enemy caught you by surprise make sure that 
you don't hit your party members when casting spells on the enemies. 
You should keep your characters with low ac/high hp in close range, and 
your weaker characters farther away.

Always make sure to be rested, and to SAVE A LOT. Try to kill as many 
enemies as you can with magic. And stay as far away as you can.
Something that is important that I always do. Put all close range 
weapons in "a" slot, and put all melee weapons into "b" slot. Usually 
put spells/rods in "a" slot.

Chapter 3, Cave Strategies

Try and hit enemies from far away if you can. Use bows and slings until 
enemy is right on top of you. Then hit them hard with weapons. Use 
spells sparinly or when you know you'll be able to rest and bring them 
back right away. You can use ligthening in long halls or if you get out 
of the way, but be careful. Try to find all gold. If you can't rest 
move to another area.


Section 8, Problems with cartridge(won't save anymore)

The battery backup has gone out in a lot of old sega rpgs. All i can 
recomend for you to do is either take it apart and replace the battery, 
or keep the game, and legally download the rom so that you can still 
play this classic game.

Section 9, Other Stuff

I am currently working on an RPG.

To learn more, go to www.gmpsoft.com or gmpsoft.8m.com

We need help with it, and would except any help, including drawing 
monsters, drawing maps, writing plot, and much more.

Contact me at rpgwebmasta@hotmail.com or the e-mail links at the page 
listed above.

Thankyou.

IF I FIND THIS POSTED ON ANY SITE, besides the ones I agree to showing 
it, I will show you why the goblins attacked the humans................
