Title:         Eternal Ring (Japanese release)
Genre:         3D First-Person Adventure RPG
Publisher:     From Software
Platform:      Sony PlayStation 2
Media:         PlayStation 2 DVD
Release Date:  2000.03.04 (Japan)
Catalog #:     SLPS-25001
Price:         6800yen
Players:       1
Peripherals:   Analog Controller
               Dual Shock
               Dual Shock 2
               8MB Memory Card (100K)

========================================================================


FAQ/Walkthrough
Version 0.17
Tuesday, 18 July 2000 (Tokyo Time)

Archived at: http://www.nausicaa.net/~nihon/psx/FAQs/eternal_ring.txt
             http://gamefaqs.com/console/ps2/game/25625.html
             http://www.gamewinners.com/playstation2/EternalRing.htm
             http://www.fookes.clara.net/psx2/eternal.txt
             http://www.cheatsforplaystation2.com/eternal.txt
             http://www.cheatcc.com/psx2/sg/eternal_ring.txt
             http://www.cheatcity.com/psx2/eternal_ring_2.txt

The first two URLs will always have the most recent copy.

========================================================================


Copyright Information

Copyright 2000 Joe Monson. Except as specified below, All Rights 
Reserved. See Appendix Y for full copyright information.

========================================================================


Index

Section    Title
-------    --------------------------------------------------------
Notes
Introduction
      i    Controller Guide (taken from the manual)
     ii    Screen Explanation (taken from the manual)
    iii    <<NOT DONE YET>>
     iv    <<NOT DONE YET>>
      v    Menu Screen (taken from the manual)

The Game
      0    Inroduction Dialogue
      1    Arriving at the Island of No Return
      2    The Dragon Cave
      3    The Investigation Corps Camp
      4    The Water Temple
      5    The Investigation Corps Camp, part 2

Appendices
      A    Monster List
      B    Item List
      C    Magic Stone List
      D    Weapon List
      E    Magic Ring List
      F    Attribute Ring List
      G    People List
      V    Version History
      X    Acknowledgements
      Y    Copyright Information
      Z    Contact Info 

========================================================================


 *********
** Notes **
 *********


     **SPECIAL NOTE**: I know this isn't complete yet. I will be 
                       working on this over the next few weeks, and 
                       it will become complete as I finish the game. 
                       Please be patient.

     1. View this file using a fixed-width font such as Courier or
        Helvetica. Use a program such as BBEdit, Notepad, or any other
        plain text viewer.
     2. This is literally a walkthrough, so there are spoilers. I try
        to cover everything I can, and I don't miss much (if anything).
        You've been warned. :-)
     3. The translations are rough translations. There are no 
        guarantees of 100% accuracy.
     4. Walking off cliffs is not advised. Unlike some games, Eternal 
        Ring allows you to kill yourself, even if it's unintentional.
        So, watch out for those edges! ;-p
     5. Do not walk into the water, either (at least in the first few
        areas). For some reason your character dies when entering the 
        water.
     6. Any comments surrounded by square brackets are comments to help
        clarify something. You'll see this occasionally throughout the
        FAQ [especially if it will make things easier to understand].
     7. Please send all questions, comments, criticism, and concerns
        to the address below. I won't guarantee an answer (especially
        if it's answered here), but I do welcome feedback.

========================================================================


 ****************
** Introduction **
 ****************

INDEX
      i    Controller Guide (taken from the manual)
     ii    Screen Explanation (taken from the manual)
    iii    <<NOT DONE YET>>
     iv    <<NOT DONE YET>>
      v    Menu Screen (taken from the manual)


-=|| SECTION i: Controller Guide ||=-


(taken from the manual)

This section will explain how to control the game with any compatible
PlayStation or PlayStation 2 controller. The vibration function only 
works with vibration-compatible controllers.

     Button     Function
     ------     ------------------------------------
     Triangle   Attack
     Circle     Take item, Talk, Open, Action (confirm commands)
     X          Magic Selection, Cancel
     Square     Use Magic
     
     Start      Item Shortcut
     Select     Menu
     
     L1         Move Right
     L2         Look Up
     R1         Move Left
     R2         Look Down
     
     Up         Move Forward
     Down       Move Backward
     Left       Look Left
     Right      Look Right

The direction pad buttons also move the cursor when you are in a menu 
screen. The analog sticks (L3 and R3) are not used in the game. 

All directions in this walkthrough assume you are using the default
controller settings. See SECTION v, below, for information on changing
the controller settings.

========================================================================


-=|| SECTION ii: Screen Explanation ||=-


(taken from the manual)

On the main screen you will see up to five different status indicators:

     1. In the top left of the screen is a palette. In the top left 
        corner of the palette is the Compass. The black dot on the 
        small green globe indicates which direction you are going. 
     2. Under the Compass are three indicator bars. The top, darker
        green gauge is your Magic Gauge. Your magic will be slowly 
        replenished over time. Until you have a Magic Ring, this
        gauge will be at zero.
     3. The yellow gauge (marked "HP") is your Hit Point Guage. If
        this falls to zero, you die. You can replenish your HP by
        using herbs.
     4. The lighter green gauge (marked "MP") is your Magic Point
        Guage. If it's at zero you can't use any magic, so watch it 
        carefully. You can't use any magic until you get a Magic
        Ring. This gauge replenishes a little every time you kill a 
        monster.
     5. In the top right of the screen is the Magic Ring Selection 
        Window. Using this window, you select which ring you want to 
        equip.

========================================================================


-=|| SECTION v: Menu Screen ||=-


The Menu Screen is accessible by pressing the Select button. The Main 
Menu Screen is divided into four sections. I'll describe the three
main "moxes" first, and then I'll go on to the Menu List.

The box on the top left shows a semi-front 3D bust of the player 
character. Above the bust is the character's name (Cain Morgan). Next 
to the character's name is the character's Level. There are two 
sections below that: the first shows the HP and MP levels; the second
shows the total Experience and the experience required to advance to 
the next level.

The box on the top right shows which area you are in at the top of the 
box. Below that are a multi-colored circle with a highlighted "slice"
gradually moving in a clockwise direction, a line indicating the number 
of days completed in the game so far, and a line below that indicating
which magic is most powerful at the moment (I think that's what it's 
indicating, anyway...).

The third box (bottom right) shows your ability levels in the various 
types of magic.

Now on to the Menu List:

     Property----Items
              |--Rings
              |--Magic Stones
              L--Weapons

     Equipment----Magic Rings
               |--Auxiliary Rings
               L--Weapons

     Status

     Settings----Options
              |--Sound
              L--Controller Type

     Load Game

========================================================================
========================================================================


 ************
** The Game **
 ************

INDEX
      0    Inroduction Dialogue
      1    Arriving at the Island of No Return
      2    The Dragon Cave
      3    The Investigation Corps Camp
      4    The Water Temple
      5    The Investigation Corps Camp, part 2

========================================================================


-=|| SECTION 0: Introduction Dialogue ||=-


# NOTE: The translation of this section isn't complete yet, but it's
# good enough to give you an idea of what is happening. ^_^

When you select "New Game", the screen goes black.

     "That night, Cain Morgan had a dream of himself as an infant"

     "In the ruins of the burned-down house, he was all alone. He 
     couldn't see his parents anywhere."

     "Now, this was in his country, Sorcia. The neighboring country 
     of Aldine suddenly attacked Sorcia, though Cain was too young to 
     know that."

     "The only thing Cain remembered was, '...That's right, everyone 
     went to the island...'."

     "The Elders, who were the actual rulers of Heyngalia, the 
     largest country on the western continent, dispatched a group of 
     knights to a place on the frontier called 'The Island of No 
     Return'."

     "Ian Martin, the King from the Moderate Party, had some sincere 
     questions. However, the Elders made no effort to answer them 
     even though the King was their equal."

     "Gliam Morgan, the Captain of the Royal Guard, sorrowed because 
     of the King's divided loyalties. The investigation, which should 
     have revealed the Elder's motives, only revealed one thing 
     (which the Elders allowed him to learn)."

     "[This is what the Elders allowed him to learn] The ring that 
     holds eternal power is sleeping on that island."

     "Cain's adoptive father Gliam advised the the King to send 
     Cain to the Island of No Return."

     "Some days later, while the sun was setting, Gliam set out on 
     a small, plain boat to go after the group of knights from 
     Heyngalia. Gliam secretly brought along Cain and a letter from 
     the King."

========================================================================


-=|| SECTION 1: Arriving at the Island of No Return ||=-


Cain and Gliam arrive on the island and Cain gets out of the boat and 
starts walking toward a cave. He stops and looks up and down the cliff.
Gliam also gets out of the boat, walks toward Cain a little, and says:

     "Well, I'll be leaving now..."

     "Thanks for bringing me," Cain says as he turns around.
     
     Gliam says, "I don't know whether or not they'll accept the 
     letter, but find the corps before dark."
     
     Cain replies, "Yeah, okay...well, see ya."
     
Cain then turns around and walks toward the cave. The camera goes back 
to Gliam, who says:

     "We're fishermen, but even fishermen don't get near this island...
     It's not easy being a servant of the King."
     
     "Oh well...guess I better get ready to go," says Gliam as he turns 
     and gets back on the boat. 

**Fade Out**

Gliam is working with some ropes tied to the boat's mast. As the camera 
slowly zooms in onto his face, you see a dragon fly by in the 
background. The camera switches to the dragon's point-of-view as the 
dragon swoops in. Gliam gets ambushed. No more Gliam... :-(

========================================================================


-=|| SECTION 2: The Dragon Cave ||=-


Monsters:  Crown Hut, May Fly, Sahagin-1, Shell Hut, Trap Weed
Items:  Golden Herb (3)
        Magic Ore (2)
        Ring of Magic (2)
        Ring of Magic: True Eye (1)
Save Points:  1

You begin at the entrance to the Dragon Cave. First of all, turn 
around and go back outside the cave. Even though you just entered the 
cave, there is no trace of Gliam's boat. 

There are seven Shell Huts on the beach. I suggest you immediately turn 
right and weave your way through the Shell Huts until you are a ways 
down the beach. Then turn around and wait for them to come at you. The 
best tactic is to thrust at one with your short sword and back off. 
Repeat this until you've dispatched all of them. Be careful not to go 
too far into the water or you will die immediately (be wary of all the 
water on this island).

If you follow the beach on the other side of the cave entrance, you 
can go around an outcropping and see another cave. Don't go into this
cave right now, though. The monsters can kill you with one hit, so
we'll come back to this cave later. While you're here, you can pick up 
a Ring of Magic, though. 

Turn around so your back is to the cave. Look to the laft and you'll 
see where the sand and the water meet along the edge of the rocky cliff. 
Carefully walk along that edge, looking down, until you see a small 
golden ring. You can pick it up by facing it, moving your view so it's 
near the bottom of the screen, and pressing Circle. This will cause the 
ring to be picked up. You can then press Circle again in order to add it
to your items. 

Head back to the first cave and re-enter it. Forward and to your 
right is a torch stand. You'll find these around in the cave. They 
are just for decoration and they hide no treasure. Torch stands are
very useful for keeping yourself oriented in a room. When you first
enter a room look for a torch stand and remember where it is in 
relation to where you entered. Not all rooms have torch stands, though,
so also learn how to tell where you are without using them.

Just past the torch stand and to your left is a tunnel leading to the 
first Save Point in the game. There are no monsters here. Remember what 
the Save Point looks like, and be sure to use them whenever you find 
them. In the back right corner of the room is another Ring of Magic, so 
be sure to pick it up before you save your game.

After using the Save Point, go back out to the main tunnel and turn 
left (away from the torch stand). Straight ahead is a dropoff into a 
cavern with a river flowing through it. Don't get too close to the edge 
or you will fall off into the river below and die (that's what happened 
to me the first time I approached it! ^_^;;).

Turn around so your back is to the dropoff. You'll see the tunnel you 
came from to the right and another tunnel to the left. Take the left 
tunnel and follow it down into the next room.

Here's where you'll run into your first monsters. Remember the triangle
button - it's your attack button. There are three Sahagin in this room. 
They seem to be slow-moving, but they like to weave back and forth and
jump at you. Their normal attack is a swipe with their very long arms, 
and they also like to jump backward if they are attacked. One trick to 
dispatching a Sahagin is to time your sword thrust with their jump 
attacks. If you time it just right they will jump right onto your sword.
After you dispatch a monster, it will often leave a treasure behind (see
the Monster List, Appendix A). Sometimes the item is hard to see, so 
be sure to scan the area where the monster's body disappears.

Once you've defeated the three Sahagin and collected any items, head 
down the next tunnel toward the sound of rushing water. You come out of 
the tunnel into the cavern with the river (you saw it before entering 
the room where you fought the three Sahagin). Straight ahead is a wooden 
bridge. To your right are a large waterfall and another tunnel. To your 
left the path takes you along the river to the bottom of the cliff where 
I fell off and died. x_x

There is supposedly another Ring of Magic somewhere on this side of the 
wooden bridge, but I can't find it. If you find it, please let me know
exactly where it is and I will add that info here (as well as listing 
you in the Acknowledgements section). They are kind of hard to see 
against the floor in this cave, so look closely.

NOTE: Do not walk into the river or you will die. I guess water is 
poisonous on this island. Or your character just doesn't know how to 
swim...

There will be a May Fly just to the right of the bridge. If you walk to
the water's edge, you will be able to kill the May Fly and pick up any
booty it leaves behind. Don't cross the bridge just yet. There is also 
a strange flower, a Trap Weed, in the middle of the river near the 
waterfall. I'll come back to it later. Go to the tunnel to the right of 
the waterfall and walk up into the next room.

There will be a large stalactite hanging from the center of the ceiling 
and a torch stand next to the wall directly behind the stalactite. There 
are two Sahagin in this room, so do your duty and remove them from
the gene pool. Then head up into the next room where there is another 
stalactite hanging from the center of the ceiling. Directly behind the 
stalactite and next to the base of the wall is a Golden Herb. It's 
yellowish brown and looks rather dead, but it's useful for restoring HP. 

There are two monsters here: a Sahagin and a May Fly. The trick to 
killing May Flies is to Look Up (L2) and stab at them. Sneaking up 
from behind helps, too, so they don't fly away. They generally stay in 
one place until you disturb them. May Flies only take one hit to kill.

You came into this room through the rectangular entrance, so exit 
through the oval entrance. This will bring you out into a cavern near 
the upper part of the river, above the waterfall you saw previously. If
you walk to the left you will come to a vantage point above the 
waterfall. Dispatch the May Fly on the way. If you go to the right, you 
will pass a broken bridge and find Magic Ore (the small purple stone). 

There's nothing else in this section, and there is nothing else to get 
here. You have two ways back down: you can go back the way you came 
until you get back to where the Trap Weed is, or you can go back to the 
vantage point mentioned above and drop down to the floor below. You will
take a little damage doing this, but it's quicker than going back 
around.

When you cross the bridge, do not go to the right onto the plant 
tendrils, or the Trap Weed will come alive and start shooting 
poisonous spores at you. The spores take off about half your HP, so 
avoid it if you can.  Dispatch the Sahagin and enter the tunnel. When 
you get to the next room, be careful. There is a Sahagin off to your 
right who will try to ambush you. Once you dispatch this one (and the 
other one in the room), stand with your back toward the torch stand. You 
will see three exit tunnels. You entered through the middle tunnel.

Take the tunnel on the right and you will come to a room with five 
May Flies hovering near the ceiling in the middle of the room. Dispatch 
them and walk out through the tunnel to the left of the torch stand. 
There is nothing out here except a view of the first waterfall room (the
one with the Trap Weed), but this is a walkthrough so I had to 
mention it. ^_^

Go back through the previous room into the room with the three exit
tunnels. Take the far tunnel (bypassing the tunnel through which you 
originally entered), and you will come to a torch stand next to a 
waterfall. To your right is the top of the first waterfall (the one by
the Trap Weed). Walk over until you are right near the edge and look 
down. You should see a small ledge with a Magic Ore on it. Drop down 
(you won't take any damage) and pick it up. Then drop down to the floor,
being careful to avoid the Trap Weed tendrils. 

Go back up into the tunnel to your right, and follow that back into the 
room with the three tunnels. Turn right and go up the tunnel and you 
will be back to the torch stand by the waterfall. To your left, past 
the torch stand, is another tunnel and a path leading along the edge of 
the water. Enter the tunnel.

This tunnel will take you to a room containing four May Flies. After 
dispatching them, exit the room the same way you entered and turn left, 
following the path along the water's edge. Be sure to pick up the two 
Golden Herbs just after turning left. Follow the path along the water 
to the exit past the broken wooden bridge.

If you want to build your levels up a bit, you can re-enter the Dragon
Cave and fight all the monsters again. The items won't be around for
you to collect again, but you can always collect more items from the 
monsters.

========================================================================


-=|| SECTION 3: The Investigation Corps Camp ||=-


Monsters:  None
Items:  None
Save Points:  None

People you meet: Darrel Stone (doesn't speak)
                 Graham Evans (the Deputy Captain)
                 Wallace Frasier (manages the storehouse)
                 Marie Fowler (the medicine woman)
                 Dennis Marks (the Captain, sleeping)
                 Leo Randall (not talkative)
                 Ernest Reilly (guard with the polearm)

Storehouse:    Cost  Item Name                Notes
               ----  -----------------        -----------------------
                  1  Golden Herb              (restores some HP)
                  3  Golden Herb Flower       (restores all HP)
                  1  Magic Ore                (restores some MP)
                  4  Magic Crystal            (restores all MP)
                  1  Latch Tail               (cures Seal)
                  1  Magic Grass Seed         (cures Curse)
                  1  Sahagin Spine            (cures Poison)
                  1  Cockatrice Plume         (cures Paralyse)
                  8  Small Sword              Cain's original Sword


When you exit the cave, you will be in a small camp. To your right is 
a mill (the building with the water wheel), a set of three gravestones, 
and a small canyon leading to a clearing with a house and a locked gate 
(the Blue Gate/Door). The man in this house (Darrell Stone) won't talk 
to you, so don't bother trying unless you really want to. Straight ahead 
is a bridge and a man (Leo Randall) sitting by the bridge over the river. 
To your left are two houses up on a hill, the entrance gate to the small 
canyon that leads to the Temple, and a storehouse. Feel free to explore 
the camp.

Starting with the two buildings on the hill, there is a man sleeping 
(Dennis Marks) inside the first building. You can try to talk to him, 
but I wasn't able to get a response from him. In the second building is 
another man, Graham Evans, sitting behind a table. 

When you talk to him, he says:

     "Ah, you came from the mainland, didn't you? Listen to what I have 
     to say." 

(Everything below is stuff Evans says)

     "I'm Evans, the acting Deputy Captain. Please give me the 
     letter."

     He then reaches out and you give him the letter. He opens it, looks 
     at it briefly, then sets it aside.

     ".........it's something about you joining the corps..."

     "This is a bit weak...the Captain didn't leave any instructions..."

     "That's so like the Captain...I wonder what I should do about 
     you..."

     "Well....I guess it can't be helped, eh? It's the King's personal 
     order. The Captain won't be back anytime soon..."

     "That's true...Now, give me your sword. I take care of the 
     company equipment"

He then reaches out and you give him your sword.

     "Instead of your sword, get something from Wallace in the 
     Storehouse. He's in charge of taking care of the goods."

Evans then hands you a paper.

     "This is a note. Give this to Wallace in the Storehouse, please."

(I talked to Evans again, so here's what he said)

     "At present, we're investigating the temple ruins in the 
     neigboring towns."

     "Sunken partway in the water, really deep in the temple, is 
     something mysterious. No one knows what it is"

     "The Water Gate inside the temple is easily moved, but..."

     "There's a wheel-like control, but it's kinda broken now, y'see, 
     so it doesn't even respond!"

(I talked to Evans yet again, and here's what he said)

     "There was someone else who could have been vice-director...he 
     just disappeared the other day..."

     "I just want go back to being a plain old member...you be 
     careful now, you hear?"

There's nothing to pick up in the building, so go ahead and leave. 
Wander down to the man sitting by the bridge (Leo Randall) and talk 
to him. He replies, "Whaddya want?"

He continues, "If you've got business talk to me later because I'm 
sleepy." If you continue trying to talk to him, he doesn't respond.

Go across the bridge and to your right down some steps toward the mill.
You can enter the front door or the door on the side next to the 
waterwheel. I chose the door by the waterwheel. When you enter the 
side-building, you will see a bed, a door across from the bed, and 
what looks like a door to your immediate right. It's not a door, so 
don't bother with it. 

Go to the door across from the bed and go through it into the back area
of the main building. You will see a woman fiddling around with some 
pots and generally ignoring the rude person who is wandering through 
her building. ^_^  

Go talk to her.

     "Oh! Oh, you're..."

     "You're wounded, aren't you? Please wait a moment."

She turns around and takes something out of one of the pots, then turns
back to you and pats it onto you. At this point, your HP and MP gauges 
should be fully restored.

     "There, now you're all better!"

     "I heard from the Deputy Captain that you're from the mainland, 
     aren't you"

     "I'm Marie Fowler. I'm in charge of the medicines here. It's very 
     nice to meet you."

     "If you get wounded again, please come see me right away. Within 
     limits, I have medicines prepared."

If you talk to her again, she says:

     "If you go into that little room over there, please be quiet. 
     Mr. Marks is sleeping in there."

     "Ever since the Captain was attacked by a monster in his quarters, 
     he's been asleep."

     "He's always sleeping, and sometimes he raves in his sleep...it 
     looks like he's having some kind of nightmare."

     "This has happened before, but those soldiers suddenly died..."

     "After their wounds should have been healed, they're still in 
     terrible pain...I hope it's not some bad sickness, but..."

If you talk to her again, she asks:

     "Umm, have you met the Captain yet?"

     "He's in the small detached room over there."

     "I don't know if it's okay to tell you this, but......isn't it 
     strange?"

     "Everyone grumbles because they say the investigation isn't 
     moving forward, but..."

     "Even when I talk to them they don't answer me. I'm...kind of 
     scared..."

     "I'm really not an civilian employee of the military."

If you talk to her again, she says:

     "I'd heard about this island before, but I wanted to come no 
     matter what..."

     "There's a pretty old temple somewhere around here, you know."

     "Considering that temple, it would seem that those stories about 
     an ancient civilization here on this island are really true."

     "It's a monster's den now, but I wonder what happened to the 
     people who used to be there."

If you talk to her again, she says:

     "Please take good care of yourself, okay?"

She'll just repeat herself now, so there's no need to talk to anymore 
right now. Go ahead and leave the building by either door. There's 
nothing else here. You can wander under the bridge if you want, but 
there's nothing there, either. Go back across the bridge and ahead to 
your right to the storehouse. The doors are really big (since it's a 
storehouse), and inside you'll find a thoughtful man (Wallace Frasier) 
near the back end. Talk to him.

     "Hey, you're the guy from the mainland right?"

     "Welcome to this god-forsaken island, heh-heh-heh-heh..."

He then folds his arms and turns back to his thinking box. Talk to him 
again.

     "I've heard you've joined our corps, but what did you _really_ 
     come to do?"

     "So you're the King's servant looking for 'Eternal Power'? 
     Really?"

     "Heh-heh-heh...You had me worried there for a sec. So, you're 
     wondering if I know anything, eh? The Captain told me to keep 
     my mouth shut."

     "Why don't you go over to the temple? They might have something 
     for you there."

     "It'd also be good if we could open the sluice gate a little 
     more."

If you talk to him anymore, he says, "Hey, how're ya doin'?"

If you want to get your new weapon now, make sure you are standing 
right next to Wallace and press Select to enter the menu, press Circle 
twice to take you to your Item List, and select the first item--the 
note from Evans--by pressing Circle again. Confirm you want to use it 
by pressing Circle one more time, and Wallace will turn around and take
the note from you.

Wallace clears his throat, "You want a sword, eh?"

He turns around, reaches into the grey box and hands you a dagger. 

     "Okay, okay, umm...this one oughtta do."

     "By the way, people have been finding these crystals lately here 
     on this island..."

     "If you take them back to the mainland, they look like they'd be 
     valuable."
     
     "Considering the number of people left here, we have more than 
     enough resources."

     "You're going to need lots of different things now, aren't you?"

The Storehouse inventory screen pops up and you can "buy" things from 
Wallace. On this screen there are three boxes.In the top right corner 
is a box listing how many Magic Stones you have and how many you've 
spent on buying items.

The other two boxes are actually one box split into two parts. The top
part lists the name of the item, the type of item (in yellow below the 
item name), and a short description of the item. The bottom part lists
what items are available from Wallace. There are five columns in this 
box: Icon, Item Name, Item Cost, # You're Buying, and (# you have).

I suggest you buy back the short sword. It will be far more useful than
the dagger in the Water Temple because of it's longer range of attack.
It might be possible to beat the Water Temple with just the dagger, but
I kept dying. It's up to you.

There's nothing else in the storehouse, so go ahead and leave once 
you've bought what you want, if anything.

Go to the right when you exit and talk to Ernest Reilly, the guy in 
blue holding the polearm who is standing by the temple gate.

     "That crest...I heard that somebody from the mainland came--would 
     that be you?"

     "Hmph, can't say much for the king's tastes..."

Talk to him again and he says:

     "There's a temple in here. The purpose of our corps here is to 
     research inside the temple."

     "Most people who go into there sink into the water and we can't 
     find them."

     "Some mechanism that would let us move the sluice gate sure would 
     be nice."

     "Well, if you're a Royal Guard, how about a match before 
     breakfast?"

     "Did you see the graves over there?"

     "We used to have more people around here, but now they're all 
     buried."

     "We can't get messages from the other side of the island..."

     "They say something's here..."

If you talk to him any more, he says:

     "Whaddya want?"

Turn around and go straight across the bridge and up the stairs. On 
your right are three large rocks half-buried in the ground. Investigate 
them. You are told they are "gravestones".

If you wait around long enough, Ernest changes watches (guarding the 
Water Temple gate) with Leo. Ernest then enters the building where 
your sword was taken. You can then talk to Leo.

If you talk to him, he tells you:

     "Don't get in the way."

If you have him open the gate (by trying to open it), he will open it 
for you and say, "For the sake of your own well-being, don't go too far
in." Then he goes back to his "Don't get in the way" speech.

At this point, I suggest you go back to the Dragon Cave and go through
it a couple more times in order to collect more Magic Stones (especially 
if you bought the short sword) and to raise your level a little more. 
Before going into the Water Temple, be sure to visit Marie for free 
healing and chit-chat. 

========================================================================


-=|| SECTION 4: The Water Temple ||=-


Monsters:  Crown Hut, Sahagin-2, Shell Hut, Trap Weed
           Water Devil (Boss)
Items:  Fireball (1)
        Magic Crystal (1)
        Magic Ore (1)
        Ring of Magic (2), 
Save Points: 3 (1st Floor, B1 Floor, and B2 Floor)

Once the gate is open, follow the canyon to the cave entrance and 
enterthe cave. Follow the cave until you get to a door, and enter the 
door.You will find a room containing a Save Point, so use it and 
proceed through the next door.

NOTE: When you open doors it is a good idea to back away from them in 
case there are any monsters immediately on the other side.  That way 
you will have a little space to defend yourself.

The first thing you'll notice when fighting monsters here is that 
the knife doesn't do as much damage (unless you bought and equipped the 
short sword, as I recommended). It will take about twice as many hits 
with the knife to dispatch a monster as it did with the short sword. 
You also have to get a lot closer, so you'll probably get damaged more 
often, and you may even die. Be sure to use the Save Point! :-)

There are three Shell Huts in the next room, so dispatch them and 
you'll get a Golden Herb. Exit the room through the next door, and 
turn left. You'll find a door labeled "Red Door". You can't open it 
right now. You also can't go any further since your path is blocked by 
rubble. Turn around and go back toward the door through which you 
entered this room. Turn left when you get to the door and go forward 
until you reach more rubble. You'll be next to a wooden door. Turn 
left and go across the bridge until you reach another wooden door.

This door is sealed by some weird purple ice seeping through the crack,
and you can't open it. The paths to the left and right are both 
blocked by rubble, so go back accross the bridge to the other wooden 
door and go through it.

You'll see a hallway stretching off into the darkness and a door on 
your right. There is a Sahagin-2 lurking in this hallway, so be 
careful. Go through the door into the next room. There are two Shell 
Huts and one Crown Hut in this room, so dispatch them. Once you've 
gotten all of them you will get a Magic Ore. Go back out the door
through which you entered and turn right.

If you haven't already dispatched the Sahagin-2, go ahead and do so.
Then follow the hallway to the end and go through the door. There are
two Shell Huts and a Sahagin-2 in this room, so dispatch them quickly 
and exit through the door on the far side of the room. This will take 
you to a short hallway leading to another door. Go through the next 
door. There is nothing in this room except a pile of rubble keeping 
you from the other half of the room and a stairway leading down to 
Basement Level 1. Go down the stairs slowly.

As you are walking down the stairs, scan the room you are entering and 
watch for the Sahagin-2 and the three Shell Huts. There is a door at 
the bottom of the stairs as well as another Blue Door in the corner 
opposite the stairs and the other door. Go through the door at the 
bottom of the stairs. This leads to a fairly long hallway with another
door at the end of it.

Here you'll find the first Trap Weed you can exterminate. Apply your
trusty weed whacker liberally to the Trap Weed while avoiding the 
tendrils on the ground. No matter which side you attack from, the Trap 
Weed will turn and follow your moves. The best defense against the its
poisonous spore attack is to keep attacking it until it dies (about 
four hits). It's safe to enter the light blue water to pick up any 
items it leaves behind.

Once you are finished pulling the weed, exit through the door opposite
the one through which you entered. You will be in a hallway that opens 
to a cavern on the left side. The hallway will lead you to a Red Door
and then turn right. The passageway continues toward another wooden
door, and also opens into another room on your left a little before the 
wooden door. There are two Shell Huts and one Sahagin-2 in this room. 

This room has an open doorway into another room containing a bronze
chest in the far left corner. Open the chest to receive a Magic Ore. 
Then go back through the other room and to the wooden door just 
outside. There is a Save Point on the other side, and I suggest you 
use it.

Once you are done saving, exit through the door opposite the Save 
Point. When you enter this room, go immediately to one of the corners 
opposite the door and turn around. There is a Sahagin-2 on either side 
of the door you entered, so you want to get as far from them as 
possible so you have time to turn around and defend yourself. Once
you have dispatched them, exit through the door opposite the one by 
which you entered and you will be in an underground tunnel similar to 
the one through which you entered the Water Temple.

Follow the tunnel until you exit into a small room. There will be a 
bronze chest to your right and a terrace to your left (which you should 
recognize as having walked through a few minutes ago). Right next to 
the tunnel exit will be a switch set into the wall. Activate it. The 
two sluice gates next to the switch will open and you'll see a 
cut-scene of the water level going down elsewhere in the temple. Next,
open the bronze chest to obtain a Fireball Ring. I suggest you equip 
it, but don't use it just yet. If you equip it you'll notice your Magic 
Gauge fill up.

Be careful to not fall into the water. :-)

Go back to the Save Point and use it again if you want to. Once you're
done saving, exit through the door to the left of the Save Point. 
You'll be in another hallway. You can either go straight forward or 
turn left. If you go left you will come to a door with the weird purple
ice sealing it. In order to get through the door, press Square to use
your Fireball Ring (if it's equipped). This will melt the ice sealing
the door and you'll be able to go through. 

As soon as you open the door three to five Shell Huts will attack you.
There are five total in the room. In the back of the room is another
bronze chest. Open it for a Ring of Magic. Exit the room the same way 
you came in and go back toward the Save Point. When you get to the 
branch in the hallway turn left and follow the hallway to the Red Door.
Since you can't open the Red Door yet, turn right and go open the 
wooden door.

There's another Trap Weed in this room. Go ahead and dispatch it, 
collect any treasure, and exit through the far door. Follow the hallway 
until you come to another ice-sealed door. Use your Fireball Ring to
open it. Go through the door into the next room with a balcony opening 
into the darkness on one side and room on the other. If you act quickly, 
you can dispatch the Trap Weed before the Shell Hut awakens it.

Once you have taken care both of them, follow the balcony until you
come to another room with a Trap Weed. This room also contains a 
Sahagin-2, so dispatch both and exit through the wooden door. You will
be in another balcony-hallway that leeds to a wooden door and a set of 
stairs descending into the darkness below. You should be able to see 
into the room on the other side of the wooden door, and you may notice 
a Sahagin-2 stalking you. 

Go through the wooden door and take care of the Sahagin-2 and the Trap 
Weed. Follow the balcony to the next room and dispatch the Shell Hut
and the Trap Weed. Go back to the stairs and head down to Basement 
Level 2, being careful not to fall off the side into the water.

There is a pool of water directly ahead from the base of the stairs, so 
watch out for that. There is a staircase going up diagonally across 
from where you came down, and a walkway between two pools of water,
like this:

(You need to view this in a fixed-width font (Courier, Helvetica) in 
 order for it to look right.)
 

               -----------|DOOR|------------.
                   |SAVE              |     |
                   '-----.       .----'     |
      Blue Door          |       |          |
     .---------.         |   w   |          |
     |---------|         |   a   |          |
     |---------|         |   l   |          |
     |---------|         |   k   |          |
     |---------|  water  |   w   |   water  |
     |-stairs--|         |   a   |          |
     |---------|         |   y   |          |
     |---------|---------'       '----------|
     |                                      |
     |                                      |
     |                             you came |
     |                             down here|
     |----------------------------|---------|
     |                            |---------|
     |                            |---------|
     |                            |---------|
     |            water           |--stairs-|
     |                            |---------|
     |                            |---------|
     '----------------------------|---------|


Go across the walkway, heal yourself up, and use the Save Point. You 
may also want to equip the Golden Herbs by highlighting them in the
Item list and pressing Start once. Then, if you need to heal during the 
coming battle, just press Start once and you will be completely healed.
Once you've done that, open the door.

The screen will go black and a new scene will load. You will be at the 
end of a long hallway, and there will be a door at the end of it. As 
you get closer to the door, you  will notice there are hallways to the 
right and left of the door. Take the right hallway first. After curving 
around to the left for a while you will find a Magic Crystal at the end 
of the hallway. Head back to the door and take the other hallway. At 
the end you will find two Golden Herb Flowers. Collect them and head 
back to the door. 

Open the door, and the screen will go black. The computer will take 
over, and you'll see Cain walk toward the middle of an arena covered 
with a shallow pool of water. The camera will cut to an alcove up on 
the wall where you'll see an overgrown Sahagin with an attitude. It 
will jump down into the arena and charge you.

BOSS: Water Devil
HP: 390
MPr: 80
Weakness: Fire
Items: Power of Move (Ring)

The most effective weapon against this guy is the Fireball ring you 
found earlier. At first it will be hard to hit the Water Devil as
it will keep jumping out of the way. You have to time it so it either 
jumps into your attacks or you just get lucky. After it's been hit a 
few times you can pretty much just blast away at it. It's really not
hard to beat.

Once you beat it, it will drop a ring: Power of Move. This ring allows 
you to Dash when moving and holding down the Circle Button. Very useful
ring to have.

Exit the arena through the ornamental doors (you entered through the 
plain wooden doors). You will be in a short halway with another set of 
ornamental doors. Go through that set, too, and you will see a small 
pedestal with a glowing purple key on top of it.

If you try to take the key it will start steadily glowing and 
levitating above the pedestal. The camera will cut to under the water, 
and you will see a very large, very awesome and cool-looking Water 
Dragon swim up through the water toward the pedestal.

As Cain stands there staring at the dragon, it speaks.

     "....wh...o......what person...art...thou..."
     
     "...the key....magical......sunlight....person..."
     
     "...Sorci...a...?"
     
     "........."
     
     "....tho...u...also......eter...nal...desir..ing...?"
     
     "........."
     
     "....alread..y......the...talking........ring...."
     
     "...Lai..ra...already...is...searching..."
     
     "....my.......bro...thers..."
     
The Water Dragon then turns and swims back into the depths of the water 
and the computer returns control to you. Go ahaead and work you way 
back to the Save Point and use it. 

Once you've saved, go up the stairs to the Blue Door. Go to your item 
list and use the Water Key (it should be the first item on the list). 
This will unlock the door so you can open it. There will be three Shell 
Huts and a Sahagin-2 waiting on the other side (regenerated from when
you were here before). Go up the stairs and through the wooden door in 
the room at the top of the stairs. Go through the short hallway and 
into the next room, and take care of the two Shell Huts.

Go through the woodden door into the long hallway and take care of the 
Sahagin-2. You can also take out the two Shell Huts in the side room if 
you want the experience and possible treasure. Continue out the door at 
the end of the hallway and go straight across the bridge to the door 
sealed by the ice. Use your Fireball ring to melt it and open the door.

There are two Sahagin-2 in the room, so take care of them. There is 
also a bronze chest in the room, so open it to obtain the Ring of Magic
inside. 

Since you don't have the Fire Key yet, you can't access anything else 
in the Water Temple, so go ahead make your way back out (if you can't 
remember how, just exit the room you're in right now, cross the bridge, 
turn right, go straight through the door you come to, take care of the 
two Shell Huts in the next room, exit to the Save Point Room, save, and 
then exit the Water Temple.

========================================================================


-=|| SECTION 5: The Investigation Corps Camp, part 2 ||=-


Monsters:  Werewolf (boss)
Items:  None
Save Points:  1 (after the boss fight)
Warp Points: 1 (after the boss fight)

People you meet: Darrel Stone
                 Leo Randall
                 Marie Fowler


As soon as you exit the Water Temple, you will see a cut sequence. All 
the buildings in the camp seem to be burning or burned; everyone in the
camp seems to be dead or dying, except Leo and Darrel. Leo is backing 
up from behind the sotrehouse, and Darrel is walking slowly toward him.
Leo is wounded on his shoulder. After looking down at his bloody hand, 
Leo stands up and looks back at Darrel. 

Darrel isn't there anymore. When the camera goes back to Leo, Darrel is
now standing behind him. Darrel has changed...a lot: He now has large 
black "angel" wings, and the left side of his face has a horrible 
purplish scar. His arm is greyish-black and is deformed into a large,
terrible claw.

Darrel then smacks Leo from behind, slamming him into the side of the 
storehouse. As Leo slumps into a bent sitting position, Darrel says:

     "Is this the best those untrustworthy Elders can do...?"
     
     "The Eternal Rings belong to the dragons."

He then takes to the air and flies toward his cabin in the back canyon
by the Blue Gate and the scene cuts back to you outside the entrance
to the Water Temple.

Walk back to the Water Temple Gate (the one that Ernest and Leo took
turns guarding) and open it. A horrible scene of destruction fills
your view as you look out over the camp. Smoke fills the air, and you 
can see the body of Ernest prostrate on the ground near the gate. If 
you investigate his body (by looking down at it and pressing Circle), 
you will be told he is dead. I also tried to pick up the polearm but 
that didn't work.

Wallace, inside the burning storehouse, is also dead. If you talk to
Leo, who is leaning against the outside of the storehouse, he says:

     "It was magic...everyone...murdered"
     
     "That was the Captain's....the power of the ring...?"
     
     "Hurry up already...if you don't go after the Eternal Ring...."
     
He then slumps down again. If you talk to him again, he says:

     "Dammit...I failed to stop..."
     
He'll just keep repeating the same thing over and over if you keep 
talking to him. The first building up on the hill (the one that 
had the sleeping guy in it) no longer has anyone in it. The building
with Evans in it still has Evans in it, though he's dead now. There's 
nothing to be had in any of the buildings on this side of the river, so
go across the burning bridge to the mill.

Marie is on the floor, barely alive. When you talk to her, she says:

     "Mo...monster..."
     
She then collapses and dies. [She was my favorite character so far, 
too! (;_;)/~ ]

Go back outside, up the stairs, and toward Darrel's house in the back 
canyon. Make sure you still have your Fireball Ring, the Power of Move 
Ring, and the Golden Herbs equipped. Then go all the way back toward 
Darrel's house.

As you approach, you'll notice that Darrel's house is engulfed in 
flames, as are the trees. If you look toward the far left side of the 
screen you'll notice something that looks like a large wolf resting 
alertly on the ground next to a pile of burning logs. Head toward it.

As you go past the tree near the entrance to the small valley, a 
large burning tree will fall behind you, blocking the escape route.
You'll also notice that the wolf-like shape on the left isn't anything 
but rubble. 

Suddenly, a wolf-like creature leaps out from behind the far side of 
Darrel's burning house.

BOSS: Werewolf-1
HP: 350
MPr: 80
Weakness: Fire
Items: none

The most effective weapon against the Werewolf is the Fireball Ring. Be 
very careful of the Werewolf's jumping attacks. It's like a very 
fast-moving Sahagin that only jumps at you. The best way to defeat it 
is to shoot fireballs at it from a distance, and then thrust upward at
it with your short sword when it jumps at you. If you get below 50 HP,
be sure to use a Golden Herb. The Werewolf's attacks can do 20-40
damage, so you want to make sure you don't get too low.

After you defeat the Werewolf (a pretty easy task, actually, once you
get the hang of the way it attacks), you will see short scene where 
Cain has just finished burying everyone in the camp. Then you will be 
facing Darrel's canyon, so follow the canyon back to clearing. Since 
there is nothing left to do here (you can't even get into Darrel's 
burned-out house), head to the Blue Gate in the back corner opposite
Darrel's former residence. Use your Water Key to open the door and 
enter. 

The screen will fade to black, and then you'll be inside a long tunnel. 
Follow the tunnel until you come to a room with a Save Point in it.
Use the Save Point. You'll also notice a small rounded platform to the 
right of the Save Point. This is a Warp Point.

When you walk onto the Warp Point, you are Warped to a very peaceful
room. There is a person on a floating pedestal in the middle of a 
raised platform at the end of a short walkway. When you approach and 
talk to the person, the floating platform moves away from you and the 
person speaks:

     "I will impart of my ancient wisdom"
     
     "Now, O Seeker of the Great Forgotten Magic Power,"
     
     "Here is the vessel of my wisdom and power!"
     
     "Now, O Seeker, receive the ring that holds the consecrated power 
     of the Magic Stones."
     
The room will undergo a slight transformation as six pillars rise from 
the center of the platform on which you stand. A menu will then pop up:

     Making Magic Rings
     Making Attribute Rings
     Collection
     End
     
          *Making Magic Rings*
          
               Choosing this option will take you to a list of 
               available rings you can use to make new rings. This
               may include rings you've already created or found
               (such as Fireball).
               
               The controls for this section are:
               
                    Circle: Select
                    Triangle: Reset
                    Square: Create
                    X: Cancel
               
               If you choose an "empty" ring (Ring of Magic) then
               you are taken to a screen with six place holders,
               with three light blue holders on one side and 
               three light green holders on the other. You can 
               place different Magic Stones in the place holders. 
               
               When you select a place holder, press Circle and a
               list of your available Magic Stones will appear. 
               Select the stone you want from the list and press
               Circle to place that stone in the place holder.
               Press X to cancel.
               
               You need to have have at least one stone on each
               side in order to create the ring. Once you have 
               the stones placed, press Square to create the ring. 
               You will be presented with two options: Create, and
               Go Back. If you have the ring the way you want it, 
               then Create it.
               
               There will be a small animation sequence where the
               stones are melded with the ring, creating whichever
               ring you chose. The first one I created was Heal 
               Water. 
               
               See Appendix E for a list of Magic Rings. 

          *Making Attribute Rings*
          
               Basically the same procedure as above. These rings
               will affect your stats (Speed, 

          *Collection*
          
               Shows your collection of rings, sorted by element (Fire,
               Water, etc.)

          *End*
          
               This one is pretty obvious... ;-)

========================================================================
========================================================================


 **************
** Appendices **
 **************

INDEX
      A    Monster List
      B    Item List
      C    Magic Stone List
      D    Weapon List
      E    Magic Ring List
      F    Attribute Ring List
      G    People List
      V    Version History
      X    Acknowledgements
      Y    Copyright Information
      Z    Contact Info 

========================================================================


-=|| Appendix A ||=-


Monster List (alphabetical)

     Legend:  HP..........Hit Points
              MPr.........Magic Points Recovered by player
              

Monster Name
 HP, MPr, Weakness
 (Possible Items)
 (Notes)
----------

Crown Hut
 HP:46, MPr:2, Fire
 (Golden Herb, Magic Ore, New Leaf Stone)
 (light brown in color)
----------
May Fly
 HP:10, MPr:1, Earth
 (Bonfire Stone, Plume Stone)
 (move around a lot, stab up to kill them, don't seem to attack)
----------
Sahagin-1
 HP:75, MPr:5, Fire
 (New Leaf Stone, Plume Stone, Sahagin Spine, Trickle Stone)
 (will stalk you when you're within range, if moving side to side 
  they will swipe-attack, if not moving they will jump-attack)
----------
Sahagin-2
 HP:75, MPr:5, Fire
 (New Leaf Stone, Plume Stone, Sahagin Spine, Trickle Stone)
 (will stalk you when you're within range; if moving side to side they 
  will swipe-attack; if not moving they will jump-attack; have a 
  longer reach, jump farther, and do more damage than Sahagin-1)
----------
Shell Hut
 HP:46, MPr:2, Fire
 (Golden Herb, Magic Ore, New Leaf Stone)
 (grey in color with blue and brown on the top)
----------
Trap Weed
 HP:134, MPr:7, Fire
 (Bonfire Stone, Magic Ore, Plume Stone, Trickle Stone)
 (don't step on its tendrils or it will awaken and attack, shoots
  poisonous exploding spores)
----------
Water Devil (Boss)
 HP:390, MPr:80, Fire
 (Power of Move)
 (use a Fireball ring to defeat it)
----------
Werewolf-1 (Boss)
 HP:350, MPr:80, Fire
 (n/a)
 (use a fireball ring to defeat it)
----------

========================================================================


-=|| Appendix B ||=-


Item List (alphabetical)

Item Name             Description
-------------------   -----------------------------------------------
C
Cockatrice Plume      Cures "Paralyse" status.

F
Fire Key              Opens Red Doors.

G
Golden Herb           A plant called "the origin of life". Looks like
                      a dead, golden-brown plant.
                      Restores HP a little.
Golden Herb Flower    Made from the flower of the Golden Herb. Looks
                      like the Golden Hearb with a pink flower.
                      Completely restores HP.

L
Latch Tail            Cures "Seal" status.

M
Magic Crystal         Solid crystallized magic power. Looks like an
                      orange, yellow, green and greyish-purple 
                      crayon. Restores MP completely.
Magic Grass Seed      Cures "Curse" status.
Magic Ore             A stone filled with crystallized magic power.
                      Looks like a roundish purple rock with pink
                      and whitish crystals sticking out of it.
                      Restores MP a little.

R
Ring of Magic         Used in conjunction with Magic Stones to create 
                      Magic Rings. Golden in color.

S
Sahagin Spine         A spine from a sahagin. Long and thin with some 
                      small spikes around one end. Cures "Poison" 
                      status.

W
Water Key             Opens Blue Doors.

========================================================================


-=|| Appendix C ||=-


Magic Stone List

Name                  Description
-------------------   -----------------------------------------------
Plume Stone           Wind magic, low level
Bonfire Stone         Fire magic, low level
Trickle Stone         Water magic, low level
New Leaf Stone        Earth magic, low level


========================================================================


-=|| Appendix D ||=-


Weapon List

Name                  Description
-------------------   -----------------------------------------------
Knife                 Obtained for free from Wallace in the 
                      Investigation Corps Camp.

Small Sword           Cain's sword from when he came to the island. You
                      must buy it from Wallace before going to the Water
                      Temple.

========================================================================


-=|| Appendix E ||=-


Magic Ring List

These are rings for casting magic spells (fireball, heal, etc.). You must 
have a Ring of Magic in order to make one of these rings.

Ring Name, Primary Attribute, Ring Class
 Magic Stones required to make
 (Attribute effects)
 (notes)
---------------


Fireball, Fire, Attack Magic
 Bonfire Stone (2)
 (Fire +15)
 (uses 2 MP, the weakest fire spell)
---------------
Heal Earth, Earth, Recovery Magic
 New Leaf Stone (2)
 (Earth +15)
 (uses 10 MP)
---------------
Heal Water, Water, Recovery Magic
 Trickle Stone (2)
 (Water +15)
 (uses 5 MP, restores some HP)
---------------
Magic Seal, Fire, Supplemental Magic
 Bonfire Stone (2), New Leaf Stone (2)
 (Fire +15)
 (uses 8 MP, blocks an enemy's magic abilities for one turn)
---------------
Wind Cutter, Wind, Attack Magic
 Plume Stone (2)
 (Wind +15)
 (uses 3 MP)
---------------

========================================================================


-=|| Appendix F ||=-


Attribute Ring List

These rings affect your overall status. They can increase your attack, 
raise your defense, make you move faster, etc.). These do not use a 
Ring of Magic when they are made.

Ring Name, Primary Attribute, Ring Class
 Magic Stones required to make
 (Attribute effects)
 (notes)
---------------


Power of Move, Earth, Special Supplemental Ability
 unknown
 (Earth +2)
 (allows Dash when Circle button held down, obtained from Water Devil)
---------------
Ring of Breeze, Wind, Attribute Change
 Plume Stone (2, 4 or 6)
 (Fire -1, Wind +20)
 (Increases the Wind attribute a little.)
---------------
Ring of Heat, Fire, Attribute Change
 Bonfire Stone (2)
 (Water -1, Fire +20)
 (Increases the Fire attribute a little.)
---------------
Ring of Rain, Water, Attribute Change
 Trickle Stone (2)
 (Fire -1, Water +20)
 (Increases the Water attribute a little.)
---------------
Ring of Stone, Earth, Attribute Change
 New Leaf Stone (2)
 (Wind -1, Earth +20)
 (Stone ring. Increases the Earth attribute a little.)
---------------
Water Breeze, Wind, Attribute Change
 Trickle Stone (2), Plume Stone (2)
 (Light -5, Dark -5, Wind +30, Water +10)
 (Wind & water ring. Increases the Wind and Water attributes a little.)
---------------
Water Breeze, Water, Attribute Change
 Trickle Stone (2), Plume Stone (2), Bonfire Stone (2)
 (Light -5, Dark -5, Wind +10, Water +30)
 (Wind & water ring. Increases the Wind and Water attributes a little.)

========================================================================


-=|| Appendix G ||=-


Character List (alphabetized by last name, if any)

Name, Age             Notes
-------------------   -----------------------------------------------
Graham Evans          The Deputy in the Investigation Corps Camp.
Marie Fowler          The medicine woman in the Investigation Corps
                      Camp.
Wallace Frasier       Manages the storehouse in the Investigation
                      Corps Camp.
Dennis Marks          The Captain of the Investigation Corps.
Ian Martin            The current King of Heyngalia. 18 years old.
Cain Morgan           The player character. A new member of the 
                      Royal Guard of the Kingdom of Heyngalia. His
                      adoptive father is the Captain of the Royal 
                      Guard. 25 years old.
Gliam Morgan          Captain of the Royal Guard, Cain's adoptive 
                      father.
Leo Randall           A soldier in the Investigation Corp Camp. Usually
                      sits on a rock by the bridge, dozing. Dressed in
                      browns.
Ernest Reilly         Guards the Water Temple gate in the Investigation
                      Corps Camp. Dressed in blue and silver and 
                      carrying a polearm.
Darrel Stone          One of the soldiers in the Investigation Corps
                      Camp. Lives in the house at the end of the back
                      canyon by the Blue Gate.
Harlan Stone          An Elder and Advisor in King Ian's court.
                 
========================================================================


-=|| Appendix V ||=-


Version History


Version 0.17  - Added the info on Warp Points at the end of "Corps
                Camp, part 2".
              - Added some info to Appendices A, B, D, E, anf F.
Version 0.16  - Added "The Investigation Corps Camp, part 2".
              - Updated some item descriptions with descriptions of
                what the items looked like on-screen.
              - Modified layout of Appendices E and F.
              - Added a couple more ring descriptions to Appendices
                E and F.
Version 0.15  - Finished the Water Temple section, including the 
                translation of the Water Dragon's small speech.
Version 0.14  - Added info on three Rings of Magic in "The Dragon Cave"
                section. Added Ring of Magic to Appendix B.
              - Added info on the Crown Hut in Appendix A.
              - Redid Appendix A to make it easier to read.
Version 0.13  - FAQ added to: 
                http://www.fookes.clara.net/psx2/eternal.txt,
                http://www.cheatsforplaystation2.com/eternal.txt,
                http://www.cheatcc.com/psx2/sg/eternal_ring.txt, and
                http://www.cheatcity.com/psx2/eternal_ring_2.txt.
Version 0.12  - Added and completed translation of "Introduction
                Dialogue".
              - Completed translation and walkthrough of "Arriving at 
                the Mysterious Island".
              - Moved Copyright Information section to Appendix Y.
              - Moved Acknowledgements section to Appendix X.
              - Changed Appendix Z to a general Contact Info section
                and moved my contact info there.
Version 0.11  - Added to GameWinners.com
              - Added direct URLs to GameWinners and GameFAQs.
Version 0.10  - Completed the "Corps Camp". 
              - Fixed some monster and item names.
              - Corrected some translation errors, and finished 
                translating the "Corps Camp" dialogue for the most 
                part.
              - Figured out how to get a replacement sword (actually a
                knife...grumble, grumble...) from Wallace in the 
                storehouse in "Corps Camp".
              - Made Appendices B, C, D, E, F, V, and Z.
              - Completed basic Introduction v.

Version 0.02  - Completed Introduction i and ii, "The Dragon Cave", 
                and started Appendix A.
              - Most of "The Investigation Corps Camp" and some 
                of "Arriving at the Mysterious Island" were completed.
              - Uploaded the FAQ to http://www.gamefaqs.com/ and
                http://www.nausicaa.net/~nihon/psx/FAQs/

========================================================================


-=|| Appendix X ||=-


Acknowledgements

These people have helped with corrections and with making sure all the 
info is correct. Email addresses have been modified to avoid spambot 
harvesting:

     My wife, for helping with translation and putting up with the
     repetitive background music in the game (it gets repetitive
     when translating).
     
Thanks!

========================================================================


-=|| Appendix Y ||=-


Copyright Information

Copyright 2000 Joe Monson. Except as specified below, All Rights 
Reserved. No part of this work may be altered or removed, and this 
Copyright Information section must remain with any copies. If you wish 
to publish this work in any form please contact me for details.

This translation is provided for informational use ONLY, and no 
monetary or other gain should be obtained by anyone using this work. 
In other words, don't use this list in any for-profit magazines, on 
any for-profit websites, etc. Wholesalers and retailers of any and all 
types are expressly forbidden to use or sell this FAQ in any manner or 
form.

"Eternal Ring" Copyright From Software
"PlayStation", "PlayStation 2", "Dual Shock", and "Dual Shock 2" are 
trademarks owned by Sony Computer Entertainment, Inc.

========================================================================


-=|| Appendix Z ||=-


Contact Info 

Joe Monson
nihon at nausicaa dot net (you know the drill...)
http://www.nausicaa.net/~nihon/contact.shtml

---

163-1408 Tokyo-to, Shinjuku-ku, 
Nishi-Shinjuku 3-20-2 
Tokyo Opera City Tower 8F
From Software, Inc.

User Support: 03-5353-0362 (Japanese only)
              M-F, 13:00-17:00

URL: http://www.fromsoftware.co.jp/

========================================================================
========================================================================

Ijou desu. ^_^

EOF
